content
stringlengths
5
1.05M
-------------------------------- -- @module ZipFile -- @parent_module cc -------------------------------- -- Check does a file exists or not in zip file<br> -- param fileName File to be checked on existance<br> -- return true whenever file exists, false otherwise<br> -- since v2.0.5 -- @function [parent=#ZipFile] fileExists -- @param self -- @param #string fileName -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ZipFile] getFirstFilename -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#ZipFile] writeFileData -- @param self -- @param #string fileName -- @param #string dir -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#ZipFile] getNextFilename -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#ZipFile] update -- @param self -- @param #float dt -- @return ZipFile#ZipFile self (return value: cc.ZipFile) -------------------------------- -- -- @function [parent=#ZipFile] destroy -- @param self -- @return ZipFile#ZipFile self (return value: cc.ZipFile) -------------------------------- -- Regenerate accessible file list based on a new filter string.<br> -- param filter New filter string (first part of files names)<br> -- return true whenever zip file is open successfully and it is possible to locate<br> -- at least the first file, false otherwise<br> -- since v2.0.5 -- @function [parent=#ZipFile] setFilter -- @param self -- @param #string filter -- @return bool#bool ret (return value: bool) -------------------------------- -- @overload self, string, string -- @overload self, string -- @function [parent=#ZipFile] create -- @param self -- @param #string zipFile -- @param #string filter -- @return ZipFile#ZipFile ret (return value: cc.ZipFile) return nil
local mysql = exports.mysql -- towing impound lot local towSphere = createColPolygon(2789.131835, -1468.5177, 2789.131835, -1468.5177, 2789.133544, -1425.358398, 2820.9104, -1425.353027, 2820.912597, -1467.778808) -- pd impound lot local towSphere2 = createColPolygon(1540.209594, -1602.937377, 1540.209594, -1602.937377, 1590.368408, -1602.958251, 1583.952514, -1617.322265625, 1540.34082, -1617.087524) local currentReleasePos = 0 function getReleasePosition() currentReleasePos = currentReleasePos + 1 if currentReleasePos > 5 then currentReleasePos = 1 end local x = 2742.7216796875 local y = -1474.1484375 local z = 32 if (currentReleasePos == 1) then y = -1474.1484375 elseif (currentReleasePos == 2) then y = -1463.5712890625 elseif (currentReleasePos == 3) then y = -1454.5625 elseif (currentReleasePos == 4) then y = -1444.880859375 else y = -1433.2705078125 end return x, y, z end function cannotVehpos(thePlayer) return isElementWithinColShape(thePlayer, towSphere) and getElementData(thePlayer,"faction") ~= 30 end -- generic function to check if a guy is in the col polygon and the right team function CanTowTruckDriverVehPos(thePlayer, commandName) local ret = 0 if (isElementWithinColShape(thePlayer, towSphere) or isElementWithinColShape(thePlayer,towSphere2)) then if (getElementData(thePlayer,"faction") == 30) then ret = 2 else ret = 1 end end return ret end --Auto Pay for PD function CanTowTruckDriverGetPaid(thePlayer, commandName) if (isElementWithinColShape(thePlayer,towSphere2)) then if (getElementData(thePlayer,"faction") == 30) then return true end end return false end function UnlockVehicle(element, matchingdimension) if (getElementType(element) == "vehicle" and getVehicleOccupant(element) and getElementData(getVehicleOccupant(element),"faction") == 30 and getElementModel(element) == 525 and getVehicleTowedByVehicle(element)) then local temp = element while (getVehicleTowedByVehicle(temp)) do temp = getVehicleTowedByVehicle(temp) local owner = getElementData(temp, "owner") local faction = getElementData(temp, "faction") local dbid = getElementData(temp, "dbid") local impounded = getElementData(temp, "Impounded") if (owner > 0) then if (faction > 3 or faction < 0) then if (source == towSphere2) then --PD make sure its not marked as impounded so it cannot be recovered and unlock/undp it setVehicleLocked(temp, false) setElementData(temp, "Impounded", 0) setElementData(temp, "enginebroke", 0, false) setVehicleDamageProof(temp, false) setVehicleEngineState(temp, false) outputChatBox("((Please remember to /park and /handbrake your vehicle in our car park.))", getVehicleOccupant(element), 255, 194, 14) else if (getElementData(temp, "faction") ~= 30) then if (impounded == 0) then --unlock it and impound it setElementData(temp, "Impounded", getRealTime().yearday) setVehicleLocked(temp, false) setElementData(temp, "enginebroke", 1, false) setVehicleEngineState(temp, false) outputChatBox("((Please remember to /park and /handbrake your vehicle in our car park.))", getVehicleOccupant(element), 255, 194, 14) end end end else outputChatBox("This Faction's vehicle cannot be impounded.", getVehicleOccupant(element), 255, 194, 14) end end end end end -- Command to impound Bikes: function setbikeimpound(player, matchingDimension) local leader = tonumber( getElementData(player, "factionleader") ) local veh = getPedOccupiedVehicle(player) if (getElementData(player,"faction")) == 30 then if (isPedInVehicle(player)) then if (getVehicleType(veh) == "Bike") or (getVehicleType(veh) == "BMX") then local owner = getElementData(veh, "owner") local faction = getElementData(veh, "faction") local dbid = getElementData(veh, "dbid") local impounded = getElementData(veh, "Impounded") if (owner > 0) then if (faction > 3 or faction < 0) then if (source == towSphere2) then --PD make sure its not marked as impounded so it cannot be recovered and unlock/undp it setVehicleLocked(veh, false) setElementData(veh, "Impounded", 0) setElementData(veh, "enginebroke", 0, false) setVehicleDamageProof(veh, false) setVehicleEngineState(veh, false) outputChatBox("((Please remember to /park and /handbrake your vehicle in our car park.))", player, 255, 194, 14) else if (tonumber(leader)==1) then if (getElementData(veh, "faction") ~= 30) then if (impounded == 0) then setElementData(veh, "Impounded", getRealTime().yearday) setVehicleLocked(veh, false) setElementData(veh, "enginebroke", 1, false) setVehicleEngineState(veh, false) outputChatBox("((Please remember to /park and /handbrake your vehicle in our car park.))", player, 255, 194, 14) isin = false end end else outputChatBox("Command only usable by BTR Leader.", player, 255, 194, 14) end end else outputChatBox("This Faction's vehicle cannot be impounded.", player, 255, 194, 14) end end else outputChatBox("You can only use this command to impound MoterBikes and BMX.", player, 255, 194, 14) end else outputChatBox("You are not in a vehicle.", player, 255, 0, 0) end end end addCommandHandler("impoundbike", setbikeimpound) addEventHandler("onColShapeHit", towSphere, UnlockVehicle) addEventHandler("onColShapeHit", towSphere2, UnlockVehicle) function payRelease(vehID) if exports.global:takeMoney(source, 95) then exports.global:giveMoney(getTeamFromName("Best's Towing and Recovery"), 95) setVehicleFrozen(vehID, false) setElementPosition(vehID, getReleasePosition()) setVehicleRotation(vehID, 0, 0, 0) -- facing north setVehicleLocked(vehID, true) setElementData(vehID, "enginebroke", 0, false) setVehicleDamageProof(vehID, false) setVehicleEngineState(vehID, false) setElementData(vehID, "handbrake", 0, false) setElementData(vehID, "Impounded", 0) updateVehPos(vehID) triggerEvent("parkVehicle", source, vehID) outputChatBox("Your vehicle has been released. (( Please remember to /park your vehicle so it does not respawn in front of our carpark. ))", source, 255, 194, 14) else outputChatBox("Insufficient Funds.", source, 255, 0, 0) end end addEvent("releaseCar", true) addEventHandler("releaseCar", getRootElement(), payRelease) function disableEntryToTowedVehicles(thePlayer, seat, jacked, door) if (getVehicleTowingVehicle(source)) then outputChatBox("You cannot enter a vehicle being towed!", thePlayer, 255, 0, 0) cancelEvent() end end addEventHandler("onVehicleStartEnter", getRootElement(), disableEntryToTowedVehicles) local releaseColShape = createColSphere(223.42578125, 114.265625, 1010.21875, 1) setElementDimension(releaseColShape, 9001) function triggerShowImpound(element, match) if match then local vehElements = {} local count = 1 for key, value in ipairs(getElementsByType("vehicle")) do local dbid = getElementData(value, "dbid") if (getElementData(value, "Impounded") and getElementData(value, "Impounded") > 0 and ((dbid > 0 and exports.global:hasItem(element, 3, dbid) or (getElementData(value, "faction") == getElementData(element, "faction") and getElementData(value, "owner") == getElementData(element, "dbid"))))) then vehElements[count] = value count = count + 1 end end triggerClientEvent( element, "ShowImpound", element, vehElements) end end addEventHandler("onColShapeHit", releaseColShape, triggerShowImpound) function updateVehPos(veh) local x, y, z = getElementPosition(veh) local rx, ry, rz = getVehicleRotation(veh) local interior = getElementInterior(veh) local dimension = getElementDimension(veh) local dbid = getElementData(veh, "dbid") mysql:query_free("UPDATE vehicles SET x='" .. x .. "', y='" .. y .."', z='" .. z .. "', rotx='" .. rx .. "', roty='" .. ry .. "', rotz='" .. rz .. "', currx='" .. x .. "', curry='" .. y .. "', currz='" .. z .. "', currrx='" .. rx .. "', currry='" .. ry .. "', currrz='" .. rz .. "', interior='" .. interior .. "', currinterior='" .. interior .. "', dimension='" .. dimension .. "', currdimension='" .. dimension .. "' WHERE id='" .. dbid .. "'") setVehicleRespawnPosition(veh, x, y, z, rx, ry, rz) setElementData(veh, "respawnposition", {x, y, z, rx, ry, rz}, false) end function updateTowingVehicle(theTruck) local thePlayer = getVehicleOccupant(theTruck) if (thePlayer) then if (getElementData(thePlayer,"faction") == 30) then local owner = getElementData(source, "owner") local faction = getElementData(source, "faction") local carName = getVehicleName(source) if owner < 0 and faction == -1 then outputChatBox("(( This " .. carName .. " is a civilian vehicle. ))", thePlayer, 255, 195, 14) elseif (faction==-1) and (owner>0) then local ownerName = exports["vehicle-system"]:getCharacterName(owner) outputChatBox("(( This " .. carName .. " belongs to " .. ownerName .. ". ))", thePlayer, 255, 195, 14) else local row = mysql:query_fetch_assoc("SELECT name FROM factions WHERE id='" .. faction .. "' LIMIT 1") if not (row == false) then local ownerName = row.name outputChatBox("(( This " .. carName .. " belongs to the " .. ownerName .. " faction. ))", thePlayer, 255, 195, 14) end end if (getElementData(source, "Impounded") > 0) then local output = getRealTime().yearday-getElementData(source, "Impounded") outputChatBox("(( This " .. carName .. " has been Impounded for: " .. output .. (output == 1 and " Day." or " Days.") .. " ))", thePlayer, 255, 195, 14) end -- fix for handbraked vehicles local handbrake = getElementData(source, "handbrake") if (handbrake == 1) then setElementData(source, "handbrake",0,false) setVehicleFrozen(source, false) end end if thePlayer then exports.logs:logMessage("[TOW] " .. getPlayerName( thePlayer ) .. " started towing vehicle #" .. getElementData(source, "dbid") .. ", owned by " .. tostring(exports['vehicle-system']:getCharacterName(getElementData(source,"owner"))) .. ", from " .. table.concat({exports.global:getElementZoneName(source)}, ", ") .. " (pos = " .. table.concat({getElementPosition(source)}, ", ") .. ", rot = ".. table.concat({getVehicleRotation(source)}, ", ") .. ", health = " .. getElementHealth(source) .. ")", 14) end end end addEventHandler("onTrailerAttach", getRootElement(), updateTowingVehicle) function updateCivilianVehicles(theTruck) if (isElementWithinColShape(theTruck, towSphere)) then local owner = getElementData(source, "owner") local faction = getElementData(source, "faction") local dbid = getElementData(source, "dbid") if (dbid >= 0 and faction == -1 and owner < 0) then exports.global:giveMoney(getTeamFromName("Best's Towing and Recovery"), 95) outputChatBox("The state has un-impounded the vehicle you where towing.", getVehicleOccupant(theTruck), 255, 194, 14) respawnVehicle(source) end end if getVehicleOccupant(theTruck) then exports.logs:logMessage("[TOW STOP] " .. getPlayerName( getVehicleOccupant(theTruck) ) .. " stopped towing vehicle #" .. getElementData(source, "dbid") .. ", owned by " .. tostring(exports['vehicle-system']:getCharacterName(getElementData(source,"owner"))) .. ", in " .. table.concat({exports.global:getElementZoneName(source)}, ", ") .. " (pos = " .. table.concat({getElementPosition(source)}, ", ") .. ", rot = ".. table.concat({getVehicleRotation(source)}, ", ") .. ", health = " .. getElementHealth(source) .. ")", 14) end end addEventHandler("onTrailerDetach", getRootElement(), updateCivilianVehicles)
function KD(key, mouse) if key ~= nil then key:lower() -- if key == "f" then c = Instance.new("Part") c.Parent = workspace c.Transparency = 1 c.Name = "AreaKillFire" c.Anchored = false c.CFrame = CFrame.new(mouse.Hit.x,mouse.Hit.y + 2,mouse.Hit.z) c.Size = Vector3.new(1, 1, 1) f = Instance.new("Fire") f.Parent = c f.Size = 19 f.Heat = 6.5 f.Color = Color3.new(0.8,0,0) f.SecondaryColor = Color3.new(0.1,1,0.2) mods = workspace:GetChildren() for e = 1, #mods do if mods[e].className == "Model" then if mods[e].Name == bin.Parent.Parent.Name then wait() else if mods[e]:findFirstChild("Torso") ~= nil then if (mods[e].Torso.Position - c.Position).magnitude < 10 then mods[e]:BreakJoints() wait(3) c:Remove() end end end end end -- end end end bin.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) KD(key, mouse) end) end)
-- two library solution "two" configurations { "Debug", "Release", } platforms { "x32", "x64" } language "C++" PROJECT_DIR = path.getabsolute("..") BUILD_DIR = path.join(path.getabsolute(".."), "build") dofile "toolchain.lua" dofile "two.lua" two_libs(); dofile "two_example.lua"
measure = {"m", "dm", "cm"} ind = math.random(3) min_range = 2 max_range = 15 edge_b = min_range + math.random(max_range - min_range) fct = 1 + math.random(3) edge_c = fct * edge_b edge_a = fct * edge_c
--====================================================================-- -- Test: Style Manager --====================================================================-- module(..., package.seeall) -- Semantic Versioning Specification: http://semver.org/ local VERSION = "0.1.0" --====================================================================-- --== Imports local dUI = require 'lib.dmc_ui' local TestUtils = require 'tests.test_utils' local Utils = require 'dmc_utils' --====================================================================-- --== Setup, Constants local W, H = display.contentWidth, display.contentHeight local H_CENTER, V_CENTER = W*0.5, H*0.5 local StyleMgr = dUI.Style.Manager --====================================================================-- --== Support Functions local hasProperty = TestUtils.hasProperty local hasPropertyValue = TestUtils.hasPropertyValue local hasValidStyleProperties = TestUtils.hasValidStyleProperties local hasInvalidStyleProperties = TestUtils.hasInvalidStyleProperties local styleInheritsFrom = TestUtils.styleInheritsFrom local styleIsa = TestUtils.styleIsa local styleRawPropertyValueIs = TestUtils.styleRawPropertyValueIs local stylePropertyValueIs = TestUtils.stylePropertyValueIs local styleHasProperty = TestUtils.styleHasProperty local styleInheritsProperty = TestUtils.styleInheritsProperty local styleHasPropertyValue = TestUtils.styleHasPropertyValue local styleInheritsPropertyValue = TestUtils.styleInheritsPropertyValue local styleInheritsPropertyValueFrom = TestUtils.styleInheritsPropertyValueFrom local marker = TestUtils.outputMarker --====================================================================-- --== Module Testing --====================================================================-- function suite_setup() end function setup() StyleMgr.purgeStyles() end --====================================================================-- --== Test Class Methods --== Add Style function test_errorAddStyle_badStyles() -- print( "test_errorAddStyle_badStyles" ) assert_error( function() StyleMgr.addStyle( nil ) end, "style can't be nil" ) assert_error( function() StyleMgr.addStyle( {} ) end, "style can't be nil" ) assert_error( function() StyleMgr.addStyle( 4 ) end, "style can't be nil" ) assert_error( function() StyleMgr.addStyle( "bad style" ) end, "style can't be nil" ) end function test_errorAddStyle_noName() -- print( "test_errorAddStyle_noName" ) local s1 = dUI.newRoundedBackgroundStyle() assert_equal( StyleMgr.addStyle( s1 ), nil, "style should be added" ) end function test_errorAddStyle_duplicateName() -- print( "test_errorAddStyle_noName" ) local name = 'rounded-background-style' local s1, s2 s1 = dUI.newRoundedBackgroundStyle() s1.name = name s2 = dUI.newRoundedBackgroundStyle() s2.name = name assert_equal( StyleMgr.getStyle( s1.TYPE, name ), s1, "style should be added" ) end function test_addStyleViaNameAdd() -- print( "test_addStyleViaNameAdd" ) local s1, name name = 'rounded-background-style' s1 = dUI.newRoundedBackgroundStyle() s1.name = name assert_equal( StyleMgr.getStyle( s1.TYPE, name ), s1, "style should be added" ) end function test_changeStyleViaNameChange() -- print( "test_changeStyleViaNameChange" ) local s1 local n1, n2 n1 = 'rounded-background-style' n2 = 'rounded-background-style2' s1 = dUI.newRoundedBackgroundStyle() s1.name = n1 assert_equal( StyleMgr.getStyle( s1.TYPE, n1 ), s1, "style should be added" ) s1.name = n2 assert_equal( StyleMgr.getStyle( s1.TYPE, n2 ), s1, "style should be renamed") end --== Get Style function test_errorGetStyle_badNames() -- print( "test_errorGetStyle_badNames" ) assert_error( function() StyleMgr.getStyle( '', nil ) end, "name can't be nil" ) assert_error( function() StyleMgr.getStyle( nil, {} ) end, "name can't be nil" ) assert_error( function() StyleMgr.getStyle( 'hello', 4 ) end, "name can't be nil" ) end function test_getStyle_stringName() -- print( "test_getStyle_stringName" ) local s1, name name = 'rounded-background-style' s1 = dUI.newRoundedBackgroundStyle() s1.name = name assert_equal( StyleMgr.getStyle( s1.TYPE, name ), s1, "style should be added" ) end --== Remove Style function test_errorRemoveStyle_badNames() -- print( "test_errorRemoveStyle_badNames" ) assert_error( function() StyleMgr.removeStyle( nil, nil ) end, "style can't be nil" ) assert_error( function() StyleMgr.removeStyle( '', {} ) end, "style can't be nil" ) assert_error( function() StyleMgr.removeStyle( nil, 4 ) end, "style can't be nil" ) end function test_removeStyleViaNameChange() -- print( "test_removeStyleViaNameChange" ) local s1, name name = 'rounded-background-style' s1 = dUI.newRoundedBackgroundStyle() s1.name = name assert_equal( StyleMgr.getStyle( s1.TYPE, name ), s1, "style should be added" ) s1.name = nil assert_equal( StyleMgr.getStyle( s1.TYPE, name ), nil, "style should be removed") end function test_removeStyleViaNameChange() -- print( "test_removeStyleViaNameChange" ) local s1, name name = 'rounded-background-style' s1 = dUI.newRoundedBackgroundStyle() s1.name = name assert_equal( StyleMgr.getStyle( s1.TYPE, name ), s1, "style should be added" ) s1.name = nil assert_equal( StyleMgr.getStyle( s1.TYPE, name ), nil, "style should be removed") end --== Inherit function test_inheritStyleByName() -- print( "test_inheritStyleByName" ) local s1, s2 local name name = 'rounded-background-style' s1 = dUI.newRoundedBackgroundStyle() s1.name = name assert_equal( StyleMgr.getStyle( s1.TYPE, name ), s1, "style could be added" ) s2 = dUI.newRoundedBackgroundStyle() s2.inherit = name styleInheritsFrom( s2, s1 ) end --[[ this test needs to be run by itself since we're using timer.performWithDelay() --]] --[[ --]] function test_addStyleTodUIByName() -- print( "test_addStyleTodUIByName" ) local s1, s2 local w1 local n1, n2 n1 = 'rounded-background-style' n2 = 'rounded-background-style2' s1 = dUI.newRoundedBackgroundStyle{ width=200, height=100, } s1.name = n1 s2 = dUI.newRoundedBackgroundStyle{ width=100, height=50, view={ fillColor={1,0,1,0.5} } } s2.name = n2 assert_equal( StyleMgr.getStyle( s1.TYPE, n1 ), s1, "style could be added" ) assert_equal( StyleMgr.getStyle( s2.TYPE, n2 ), s2, "style could be added" ) w1 = dUI.newRoundedBackground() w1.x, w1.y = H_CENTER, V_CENTER w1.style = n1 timer.performWithDelay( 1000, function() w1.style = n2 end) timer.performWithDelay( 2000, function() w1.style = n1 end) end --[[ add a style to a theme, create theme first --]] function test_addStyleToTheme() -- print( "test_addStyleToTheme" ) local s1, n1 local t1, tId tId = 'red-theme' t1 = dUI.createTheme( tId, { name='Red Theme', }) n1 = 'home-background-style' s1 = dUI.newRoundedBackgroundStyle{ width=100, height=50, view={ fillColor={1,0,1,0.5} } } t1.addStyle( n1, s1 ) end
--[[ French humor site: http://lelombrik.net $Id$ Copyright © 2007 the VideoLAN team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() local path = vlc.path:gsub("^www%.", "") return vlc.access == "http" and string.match( path, "^lelombrik%.net/videos" ) end -- Parse function. function parse() while true do line = vlc.readline() if not line then vlc.msg.err("Couldn't extract the video URL from lelombrik") return { } end if string.match( line, "id=\"nom_fichier\">" ) then title = string.gsub( line, ".*\"nom_fichier\">([^<]*).*", "%1" ) if title then title = vlc.strings.from_charset( "ISO_8859-1", title ) end elseif string.match( line, "'file'" ) then _,_,path = string.find( line, "'file', *'([^']*)") elseif string.match( line, "flashvars=" ) then path = string.gsub( line, "flashvars=.*&file=([^&]*).*", "%1" ) arturl = string.gsub( line, "flashvars=.*&image=([^&]*).*", "%1" ) elseif string.match( line, "'image'" ) then _,_,arturl = string.find( line, "'image', *'([^']*)") end if path and arturl and title then return { { path = path; arturl = arturl; title = title } } end end end
local TreeSitter = require("refactoring.treesitter.treesitter") local Version = require("refactoring.version") local Nodes = require("refactoring.treesitter.nodes") local FieldNode = Nodes.FieldNode local StringNode = Nodes.StringNode local TakeFirstNode = Nodes.TakeFirstNode local QueryNode = Nodes.QueryNode local InlineNode = Nodes.InlineNode local Java = {} function Java.new(bufnr, ft) return TreeSitter:new({ version = Version:new( TreeSitter.version_flags.Scopes, TreeSitter.version_flags.Indents, TreeSitter.version_flags.Locals ), filetype = ft, bufnr = bufnr, scope_names = { program = "program", method_declaration = "function", class_declaration = "class", }, block_scope = { method_declaration = true, block = true, }, variable_scope = { local_variable_declaration = true, }, local_var_names = { InlineNode("(variable_declarator name: (_) @tmp_capture)"), }, function_args = { InlineNode( " (formal_parameters (formal_parameter name: (_) @tmp_capture))" ), }, local_var_values = { InlineNode("(variable_declarator value: (_) @tmp_capture)"), }, local_declarations = { InlineNode("(local_variable_declaration) @tmp_capture"), }, indent_scopes = { method_declaration = true, class_declaration = true, if_statement = true, for_statement = true, enhanced_for_statement = true, while_statement = true, do_statement = true, }, debug_paths = { class_declaration = FieldNode("name"), method_declaration = TakeFirstNode( QueryNode("(method_declaration (identifier) @tmp_capture)"), StringNode("function") ), if_statement = StringNode("if"), for_statement = StringNode("for"), enhanced_for_statement = StringNode("enhanced_for"), while_statement = StringNode("while"), do_statement = StringNode("do"), }, statements = { InlineNode("(expression_statement) @tmp_capture"), InlineNode("(return_statement) @tmp_capture"), InlineNode("(if_statement) @tmp_capture"), InlineNode("(for_statement) @tmp_capture"), InlineNode("(enhanced_for_statement) @tmp_capture"), InlineNode("(do_statement) @tmp_capture"), InlineNode("(while_statement) @tmp_capture"), InlineNode("(local_variable_declaration) @tmp_capture"), }, require_class_name = true, require_class_type = true, require_param_types = true, }, bufnr) end return Java
local ffi = require("ffi") local engine = engine local PtrToNum = PtrToNum local table = table local type = type local print = print local error = error local unpack = unpack local pairs = pairs local string = string local pcall = pcall ffi.cdef[[ typedef bool (*tProcessEventHook) (struct UObject*, struct UFunction*, char*, void*); void LUAFUNC_AddStaticEngineHook(struct UFunction* pFunction, tProcessEventHook funcHook); void LUAFUNC_RemoveStaticEngineHook(struct UFunction* pFunction); ]] local RegisteredHooks = {} local engineHook = {} local function GetArg(arg, pParms) return ffi.cast(arg.castTo, pParms + arg.offset)[0] end function engineHook.ProcessHooks(pObject, pFunction, pParms, pResult) local ptrNum = PtrToNum(pFunction) local hookTable = RegisteredHooks[ptrNum] if hookTable == nil then print(string.format("[Lua] Warning: engineHook.ProcessHooks called for %s (0x%X) with no hook table", pFunction:GetName(), ptrNum)) return true end -- TODO: This section is always run even if there are no hooks (which shouldn't happpen) or -- even if all the hooks are raw hooks and don't get given argData anyway. local fields = engine._FuncsInternal[ptrNum].fields local argData = {} for i=1,#fields do if not fields[i].isRet then argData[fields[i].name] = GetArg(fields[i], pParms) end end for _,v in pairs(hookTable) do local hookFunc = v[1] local isRaw = v[2] local status, ret if not isRaw then status, ret = pcall(hookFunc, pObject, argData) else status, ret = pcall(hookFunc, pObject, pFunction, pParms, pResult) end if not status then print("Error in EngineHook: " .. ret) end end return true end local function SafeProcessHooks(pObject, pFunction, pParms, pResult) local status, ret = pcall(ProcessHooks, pObject, pFunction, pParms, pResult) print(status, ret) return true end local EngineCallback = ffi.cast("tProcessEventHook", engineHook.ProcessHooks) local function AddInternal(className, funcName, hookName, hookFunc, rawHook) if engine.Classes[className] == nil then error("Class " .. className .. " not found") end local funcData = engine.Classes[className].funcs[funcName] if funcData == nil then error("Function " .. funcName .. " not found") end if not funcData.ptr or funcData.ptr == nil then error("Function has no pointer") end if type(hookName) ~= "string" then error("Hook name must be a string") end if type(hookFunc) ~= "function" then error("Hook function must be a function") end local ptrNum = PtrToNum(funcData.ptr) if RegisteredHooks[ptrNum] == nil then RegisteredHooks[ptrNum] = {} ffi.C.LUAFUNC_AddStaticEngineHook(funcData.ptr, EngineCallback) end RegisteredHooks[ptrNum][hookName] = { hookFunc, rawHook } print(string.format("[Lua] Engine Hook added for function %q", funcData.ptr:GetFullName())) end function engineHook.Add(className, funcName, hookName, hookFunc) return AddInternal(className, funcName, hookName, hookFunc, false) end function engineHook.AddRaw(className, funcName, hookName, hookFunc) return AddInternal(className, funcName, hookName, hookFunc, true) end function engineHook.RemoveAll() -- Foreach function for ptrNum,_ in pairs(RegisteredHooks) do -- Remove the hook inside the engine local ptr = ffi.cast("struct UFunction*", ptrNum) ffi.C.LUAFUNC_RemoveStaticEngineHook(ptr) -- nil it RegisteredHooks[ptrNum] = nil end end function engineHook.Remove(className, funcName, hookName) if engine.Classes[className] == nil then error("Class " .. className .. " not found") end local funcData = engine.Classes[className].funcs[funcName] if funcData == nil then error("Function " .. funcName .. " not found") end if not funcData.ptr then error("Function has no pointer") end if type(hookName) ~= "string" then error("Hook name must be a string") end local ptrNum = PtrToNum(funcData.ptr) if RegisteredHooks[ptrNum] == nil then print("Hook table for function does not exist") return end RegisteredHooks[ptrNum][hookName] = nil if table.count(RegisteredHooks[ptrNum]) == 0 then ffi.C.LUAFUNC_RemoveStaticEngineHook(funcData.ptr) RegisteredHooks[ptrNum] = nil end print(string.format("[Lua] Engine Hook removed for function %q", funcData.ptr:GetFullName())) end return engineHook
return {'foraminifeer','foraminiferen','forceps','forceren','forehand','forel','forellenvangst','forelschimmel','forens','forensde','forensen','forensenbelasting','forensengemeente','forensentrein','forensenverkeer','forensisch','forensisme','forenzen','forenzenbelasting','forfait','forfaitair','forfaitcijfers','forfaitscore','forint','form','forma','formaat','formaatconversie','formaatzegel','formaldehyde','formaline','formaliseren','formalisering','formalisme','formalist','formalistisch','formaliteit','formant','format','formateur','formatie','formatieberaad','formatiebudgetsysteem','formatief','formatieopdracht','formatieperiode','formatieplaats','formatieplaatsenplan','formatieplan','formatiepoging','formatieproces','formatieronde','formatievliegen','formatrice','formatteeropdracht','formatteren','formattering','formeel','formeerder','formeren','formering','formica','formidabel','formol','formularium','formule','formuleerkunst','formulefilm','formulemanipulatie','formuleren','formulering','formuleringsfase','formulevak','formulevorm','formulewagen','formulier','formuliergebed','formuliersoort','formulierveld','fornuis','fors','forsgebouwd','forsheid','forsig','forsythia','fort','forte','forteiland','fortengordel','fortenlinie','fortepianist','fortepiano','fortificatie','fortissimo','fortnight','forto','fortuin','fortuinlijk','fortuintje','fortuinzoeker','fortuinzoekster','fortuynisme','fortuynist','forum','forumavond','forumbijeenkomst','forumdiscussie','forumlid','forumpresentatie','forums','formuleerbaar','formicatafel','forechecking','forellenvijver','formatiecrisis','formulebalk','formulekaart','formulierenbrigade','fortgracht','forumbezoeker','forumdebat','forumkeuze','forumnaam','forumonderdeel','forumsite','formatieruimte','formatieteam','forumbaas','forumbeheer','forumgeneratie','formatiespringen','fora','ford','formosa','fortuyn','fortuna','fortes','fortgens','forster','former','forrer','fortuijn','fords','fora','forceer','forceerde','forceerden','forceert','forehands','forellen','forelletje','forelletjes','foren','forensden','forensische','forenst','forfaitaire','formaatzegels','formaliseer','formaliseerde','formaliseerden','formaliseert','formalismen','formalisten','formalistische','formalistischer','formaliteiten','formaten','formateurs','formatiebesprekingen','formatiegesprekken','formaties','formatteer','formatteerde','formatteerden','formatteert','formeelst','formeer','formeerde','formeerden','formeerders','formeert','formele','formelen','formeler','formidabele','formidabeler','formidabelst','formidabelste','formuleer','formuleeradviezen','formuleerde','formuleerden','formuleerfouten','formuleert','formuleertechnieken','formuleringen','formules','formuletje','formuletjes','formulieren','formuliersoorten','formuliertje','formuliertjes','fornuizen','forse','forser','forsgebouwde','forsige','forsythias','forten','fortengordels','fortenlinies','fortificaties','fortificatien','fortuinen','fortuinlijke','fortuinlijker','fortuinlijkere','fortuinlijkst','fortuinlijkste','fortuintjes','fortuinzoekers','forumbijeenkomsten','forumleden','forst','forensengemeenten','forensentreinen','forfaits','forfaitscores','forinten','formanten','formatieplaatsen','formatiepogingen','formats','formelere','formeringen','formulerende','formulewagens','formuliergebeden','forsere','fortepianisten','fortuynisten','forumdiscussies','forumpje','fortissimi','forfaitje','formuleerbare','formicatafels','formaliseringen','formicatafeltje','fortepianos','forti','fortissimos','fortnights','fortos','fortuyns','forumbezoekers','formuliervelden','formulefilms','forellenvijvers','forumbazen','forumsites','formatieplannen','forumonderdelen','forumnamen','formatieteams','formatieplaatsenplannen','formulekaarten','forumbaasjes','formatieve'}
return { { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 50 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 60 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 70 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 80 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 95 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 110 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 125 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 145 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 170 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "cannonPower", number = 200 } } } }, time = 0, name = "塔什干", init_effect = "jinengchufared", color = "red", picture = "", desc = "", stack = 5, id = 12983, icon = 12980, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = {} }
local AddonName, AddonTable = ... -- Throne of Thunder AddonTable.tot = { 87208, -- sigil-of-power 87209, -- sigil-of-wisdom 94574, -- pygmy-direhorn 94593, -- secrets-of-the-empire 94594, -- titan-runestone 95060, -- abandoned-spaulders-of-arrowflight 95061, -- lost-shoulders-of-fire 95062, -- forgotten-mantle-of-the-sun 95063, -- reconstructed-furious-shoulderplates 95064, -- abandoned-spaulders-of-renewal 95065, -- forgotten-mantle-of-the-moon 95066, -- lost-shoulders-of-healing 95067, -- lost-shoulders-of-fluidity 95068, -- reconstructed-bloody-shoulderplates 95069, -- reconstructed-holy-shoulderplates 95343, -- treasures-of-the-thunder-king 95498, -- bo-ris-horror-in-the-night 95499, -- invocation-of-the-dawn 95500, -- jerthud-graceful-hand-of-the-savior 95501, -- fyns-flickering-dagger 95502, -- do-tharak-the-swordbreaker 95503, -- miracoran-the-vehement-chord 95504, -- zeegs-ancient-kegsmasher 95505, -- greatsword-of-frozen-hells 95506, -- nadagasts-exsanguinator 95507, -- darkwood-spiritstaff 95516, -- visage-of-the-doomed 95858, -- invocation-of-the-dawn 95859, -- miracoran-the-vehement-chord 95860, -- fyns-flickering-dagger 95861, -- zeegs-ancient-kegsmasher 95862, -- darkwood-spiritstaff 95863, -- lost-shoulders-of-fire 95864, -- lost-shoulders-of-healing 95865, -- lost-shoulders-of-fluidity 95866, -- nadagasts-exsanguinator 95867, -- jerthud-graceful-hand-of-the-savior 95868, -- forgotten-mantle-of-the-moon 95869, -- forgotten-mantle-of-the-sun 95870, -- abandoned-spaulders-of-arrowflight 95871, -- abandoned-spaulders-of-renewal 95872, -- reconstructed-holy-shoulderplates 95873, -- reconstructed-furious-shoulderplates 95874, -- reconstructed-bloody-shoulderplates 95875, -- greatsword-of-frozen-hells 95876, -- do-tharak-the-swordbreaker 95877, -- bo-ris-horror-in-the-night 95878, -- visage-of-the-doomed 96127, -- hydra-scale-bloodcloak 96230, -- invocation-of-the-dawn 96231, -- miracoran-the-vehement-chord 96232, -- fyns-flickering-dagger 96233, -- zeegs-ancient-kegsmasher 96234, -- darkwood-spiritstaff 96235, -- lost-shoulders-of-fire 96236, -- lost-shoulders-of-healing 96237, -- lost-shoulders-of-fluidity 96238, -- nadagasts-exsanguinator 96239, -- jerthud-graceful-hand-of-the-savior 96240, -- forgotten-mantle-of-the-moon 96241, -- forgotten-mantle-of-the-sun 96242, -- abandoned-spaulders-of-arrowflight 96243, -- abandoned-spaulders-of-renewal 96244, -- reconstructed-holy-shoulderplates 96245, -- reconstructed-furious-shoulderplates 96246, -- reconstructed-bloody-shoulderplates 96247, -- greatsword-of-frozen-hells 96248, -- do-tharak-the-swordbreaker 96249, -- bo-ris-horror-in-the-night 96250, -- visage-of-the-doomed 96380, -- fissure-split-shoulderwraps 96381, -- robes-of-static-bursts 96382, -- jinrokhs-dreamshard 96383, -- drape-of-booming-nights 96384, -- soulblade-of-the-breaking-storm 96386, -- infinitely-conducting-bracers 96387, -- ghostbinder-greatboots 96388, -- ionized-yojamban-carapace 96602, -- invocation-of-the-dawn 96603, -- miracoran-the-vehement-chord 96604, -- fyns-flickering-dagger 96605, -- zeegs-ancient-kegsmasher 96606, -- darkwood-spiritstaff 96607, -- lost-shoulders-of-fire 96608, -- lost-shoulders-of-healing 96609, -- lost-shoulders-of-fluidity 96610, -- nadagasts-exsanguinator 96611, -- jerthud-graceful-hand-of-the-savior 96612, -- forgotten-mantle-of-the-moon 96613, -- forgotten-mantle-of-the-sun 96614, -- abandoned-spaulders-of-arrowflight 96615, -- abandoned-spaulders-of-renewal 96616, -- reconstructed-holy-shoulderplates 96617, -- reconstructed-furious-shoulderplates 96618, -- reconstructed-bloody-shoulderplates 96619, -- greatsword-of-frozen-hells 96620, -- do-tharak-the-swordbreaker 96621, -- bo-ris-horror-in-the-night 96622, -- visage-of-the-doomed 96815, -- Quadra-Head Brooch 96907, -- Wu-Lai, Bladed Fan of the Consorts 96974, -- invocation-of-the-dawn 96975, -- miracoran-the-vehement-chord 96976, -- fyns-flickering-dagger 96977, -- zeegs-ancient-kegsmasher 96978, -- darkwood-spiritstaff 96979, -- lost-shoulders-of-fire 96980, -- lost-shoulders-of-healing 96981, -- lost-shoulders-of-fluidity 96982, -- nadagasts-exsanguinator 96983, -- jerthud-graceful-hand-of-the-savior 96984, -- forgotten-mantle-of-the-moon 96985, -- forgotten-mantle-of-the-sun 96986, -- abandoned-spaulders-of-arrowflight 96987, -- abandoned-spaulders-of-renewal 96988, -- reconstructed-holy-shoulderplates 96989, -- reconstructed-furious-shoulderplates 96990, -- reconstructed-bloody-shoulderplates 96991, -- greatsword-of-frozen-hells 96992, -- do-tharak-the-swordbreaker 96993, -- bo-ris-horror-in-the-night 96994, -- visage-of-the-doomed 97126, -- tia-tia-the-scything-star 97127, -- tia-tia-the-scything-star 97128, -- tia-tia-the-scything-star 97129, -- tia-tia-the-scything-star 97130, -- tia-tia-the-scything-star -- Jin'rokh the Breaker 94512, -- renatakis-soul-charm 94722, -- worldbreakers-stormscythe 94723, -- chestplate-of-violent-detonation 94724, -- lightning-eye-hood 94725, -- static-shot-shoulderguards 94726, -- cloudbreaker-greatbelt 94727, -- bracers-of-constant-implosion 94728, -- spearmans-jingling-leggings 94729, -- jinrokhs-soulcrystal 94730, -- soulblade-of-the-breaking-storm 94731, -- robes-of-static-bursts 94732, -- infinitely-conducting-bracers 94733, -- fissure-split-shoulderwraps 94734, -- ionized-yojamban-carapace 94735, -- drape-of-booming-nights 94736, -- ghostbinder-greatboots 94737, -- lightningweaver-gauntlets 94738, -- jinrokhs-dreamshard 94739, -- alsets-tormented-leggings 95510, -- sign-of-the-bloodied-god 95624, -- sign-of-the-bloodied-god 95625, -- renatakis-soul-charm 95626, -- lightning-eye-hood 95627, -- spearmans-jingling-leggings 95628, -- static-shot-shoulderguards 95629, -- cloudbreaker-greatbelt 95630, -- chestplate-of-violent-detonation 95631, -- bracers-of-constant-implosion 95632, -- worldbreakers-stormscythe 95633, -- jinrokhs-soulcrystal 95634, -- lightningweaver-gauntlets 95635, -- alsets-tormented-leggings 95636, -- fissure-split-shoulderwraps 95637, -- robes-of-static-bursts 95638, -- jinrokhs-dreamshard 95639, -- drape-of-booming-nights 95640, -- soulblade-of-the-breaking-storm 95642, -- infinitely-conducting-bracers 95643, -- ghostbinder-greatboots 95644, -- ionized-yojamban-carapace 95996, -- sign-of-the-bloodied-god 95997, -- renatakis-soul-charm 95998, -- lightning-eye-hood 95999, -- spearmans-jingling-leggings 96000, -- static-shot-shoulderguards 96001, -- cloudbreaker-greatbelt 96002, -- chestplate-of-violent-detonation 96003, -- bracers-of-constant-implosion 96004, -- worldbreakers-stormscythe 96005, -- jinrokhs-soulcrystal 96006, -- lightningweaver-gauntlets 96007, -- alsets-tormented-leggings 96008, -- fissure-split-shoulderwraps 96009, -- robes-of-static-bursts 96010, -- jinrokhs-dreamshard 96011, -- drape-of-booming-nights 96012, -- soulblade-of-the-breaking-storm 96014, -- infinitely-conducting-bracers 96015, -- ghostbinder-greatboots 96016, -- ionized-yojamban-carapace 96368, -- sign-of-the-bloodied-god 96369, -- renatakis-soul-charm 96370, -- lightning-eye-hood 96371, -- spearmans-jingling-leggings 96372, -- static-shot-shoulderguards 96373, -- cloudbreaker-greatbelt 96374, -- chestplate-of-violent-detonation 96375, -- bracers-of-constant-implosion 96376, -- worldbreakers-stormscythe 96377, -- jinrokhs-soulcrystal 96378, -- lightningweaver-gauntlets 96379, -- alsets-tormented-leggings 96740, -- sign-of-the-bloodied-god 96741, -- renatakis-soul-charm 96742, -- lightning-eye-hood 96743, -- spearmans-jingling-leggings 96744, -- static-shot-shoulderguards 96745, -- cloudbreaker-greatbelt 96746, -- chestplate-of-violent-detonation 96747, -- bracers-of-constant-implosion 96748, -- worldbreakers-stormscythe 96749, -- jinrokhs-soulcrystal 96750, -- lightningweaver-gauntlets 96751, -- alsets-tormented-leggings 96752, -- fissure-split-shoulderwraps 96753, -- robes-of-static-bursts 96754, -- jinrokhs-dreamshard 96755, -- drape-of-booming-nights 96756, -- soulblade-of-the-breaking-storm 96758, -- infinitely-conducting-bracers 96759, -- ghostbinder-greatboots 96760, -- ionized-yojamban-carapace -- Horridon 93666, -- spawn-of-horridon 94514, -- horridons-last-gasp 94526, -- spark-of-zandalar 94740, -- jalaks-maelstrom-staff 94741, -- sullithuz-sandmail 94742, -- frozen-warlords-bracers 94743, -- bindings-of-multiplicative-strikes 94744, -- puncture-proof-greathelm 94745, -- horn-rimmed-doomcloak 94746, -- talisman-of-living-poison 94747, -- bloodlords-bloodsoaked-legplates 94748, -- wastewalkers-sandblasted-drape 94749, -- dinomancers-spiritbinding-spire 94750, -- vaccinators-armwraps 94751, -- armplates-of-the-vanquished-abomination 94752, -- flamecasters-burning-crown 94753, -- spaulders-of-dinomancy 94754, -- horridons-tusk-fragment 94755, -- venomlords-totemic-wand 94756, -- roots-of-rampaging-earth 94975, -- legguards-of-scintillating-scales 95514, -- petrified-eye-of-the-basilisk 95641, -- horridons-last-gasp 95645, -- wastewalkers-sandblasted-drape 95646, -- talisman-of-living-poison 95647, -- jalaks-maelstrom-staff 95648, -- bindings-of-multiplicative-strikes 95649, -- sullithuz-sandmail 95650, -- frozen-warlords-bracers 95651, -- bloodlords-bloodsoaked-legplates 95652, -- puncture-proof-greathelm 95653, -- horn-rimmed-doomcloak 95654, -- spark-of-zandalar 95655, -- flamecasters-burning-crown 95656, -- vaccinators-armwraps 95657, -- dinomancers-spiritbinding-spire 95658, -- horridons-tusk-fragment 95659, -- petrified-eye-of-the-basilisk 95660, -- venomlords-totemic-wand 95661, -- roots-of-rampaging-earth 95662, -- spaulders-of-dinomancy 95663, -- legguards-of-scintillating-scales 95664, -- armplates-of-the-vanquished-abomination 96013, -- horridons-last-gasp 96017, -- wastewalkers-sandblasted-drape 96018, -- talisman-of-living-poison 96019, -- jalaks-maelstrom-staff 96020, -- bindings-of-multiplicative-strikes 96021, -- sullithuz-sandmail 96022, -- frozen-warlords-bracers 96023, -- bloodlords-bloodsoaked-legplates 96024, -- puncture-proof-greathelm 96025, -- horn-rimmed-doomcloak 96026, -- spark-of-zandalar 96027, -- flamecasters-burning-crown 96028, -- vaccinators-armwraps 96029, -- dinomancers-spiritbinding-spire 96030, -- horridons-tusk-fragment 96031, -- petrified-eye-of-the-basilisk 96032, -- venomlords-totemic-wand 96033, -- roots-of-rampaging-earth 96034, -- spaulders-of-dinomancy 96035, -- legguards-of-scintillating-scales 96036, -- armplates-of-the-vanquished-abomination 96385, -- horridons-last-gasp 96389, -- wastewalkers-sandblasted-drape 96390, -- talisman-of-living-poison 96391, -- jalaks-maelstrom-staff 96392, -- bindings-of-multiplicative-strikes 96393, -- sullithuz-sandmail 96394, -- frozen-warlords-bracers 96395, -- bloodlords-bloodsoaked-legplates 96396, -- puncture-proof-greathelm 96397, -- horn-rimmed-doomcloak 96398, -- spark-of-zandalar 96399, -- flamecasters-burning-crown 96400, -- vaccinators-armwraps 96401, -- dinomancers-spiritbinding-spire 96402, -- horridons-tusk-fragment 96403, -- petrified-eye-of-the-basilisk 96404, -- venomlords-totemic-wand 96405, -- roots-of-rampaging-earth 96406, -- spaulders-of-dinomancy 96407, -- legguards-of-scintillating-scales 96408, -- armplates-of-the-vanquished-abomination 96757, -- horridons-last-gasp 96761, -- wastewalkers-sandblasted-drape 96762, -- talisman-of-living-poison 96763, -- jalaks-maelstrom-staff 96764, -- bindings-of-multiplicative-strikes 96765, -- sullithuz-sandmail 96766, -- frozen-warlords-bracers 96767, -- bloodlords-bloodsoaked-legplates 96768, -- puncture-proof-greathelm 96769, -- horn-rimmed-doomcloak 96770, -- spark-of-zandalar 96771, -- flamecasters-burning-crown 96772, -- vaccinators-armwraps 96773, -- dinomancers-spiritbinding-spire 96774, -- horridons-tusk-fragment 96775, -- petrified-eye-of-the-basilisk 96776, -- venomlords-totemic-wand 96777, -- roots-of-rampaging-earth 96778, -- spaulders-of-dinomancy 96779, -- legguards-of-scintillating-scales 96780, -- armplates-of-the-vanquished-abomination -- Council of Elders 94513, -- wushoolays-final-choice 94516, -- fortitude-of-the-zandalari 94523, -- bad-juju 94758, -- zerat-malakks-soulburning-greatsword 94759, -- kura-kura-kazrajins-skullcleaver 94760, -- amun-thoth-suls-spiritrending-talons 94761, -- zandalari-robes-of-the-final-rite 94762, -- marlis-bloodstained-sandals 94763, -- gaze-of-garajal 94764, -- overloaded-bladebreaker-cuirass 94765, -- robes-of-treacherous-ground 94766, -- talisman-of-angry-spirits 94767, -- loa-ridden-bracers 95570, -- gauntlets-of-the-crackling-vanquisher 95575, -- gauntlets-of-the-crackling-conqueror 95580, -- gauntlets-of-the-crackling-protector 95665, -- bad-juju 95666, -- kura-kura-kazrajins-skullcleaver 95667, -- marlis-bloodstained-sandals 95668, -- zandalari-robes-of-the-final-rite 95669, -- wushoolays-final-choice 95670, -- amun-thoth-suls-spiritrending-talons 95671, -- robes-of-treacherous-ground 95672, -- gaze-of-garajal 95673, -- loa-ridden-bracers 95674, -- overloaded-bladebreaker-cuirass 95675, -- zerat-malakks-soulburning-greatsword 95676, -- talisman-of-angry-spirits 95677, -- fortitude-of-the-zandalari 95855, -- gauntlets-of-the-crackling-vanquisher 95856, -- gauntlets-of-the-crackling-conqueror 95857, -- gauntlets-of-the-crackling-protector 96409, -- bad-juju 96410, -- kura-kura-kazrajins-skullcleaver 96411, -- marlis-bloodstained-sandals 96412, -- zandalari-robes-of-the-final-rite 96413, -- wushoolays-final-choice 96414, -- amun-thoth-suls-spiritrending-talons 96415, -- robes-of-treacherous-ground 96416, -- gaze-of-garajal 96417, -- loa-ridden-bracers 96418, -- overloaded-bladebreaker-cuirass 96419, -- zerat-malakks-soulburning-greatsword 96420, -- talisman-of-angry-spirits 96421, -- fortitude-of-the-zandalari 96599, -- gauntlets-of-the-crackling-vanquisher 96600, -- gauntlets-of-the-crackling-conqueror 96601, -- gauntlets-of-the-crackling-protector 96793, -- Fortitude of the Zandalari -- Tortos 94768, -- shellsplitter-greataxe 94769, -- shattered-tortoiseshell-longbow 94770, -- rockfall-ribwraps 94771, -- shell-coated-wristplates 94772, -- quakestompers 94773, -- shoulderguards-of-centripetal-destruction 94774, -- beakbreaker-greatcloak 94775, -- beady-eye-bracers 94776, -- amulet-of-the-primal-turtle 94777, -- grips-of-vampiric-cruelty 94778, -- tortos-discarded-shell 94779, -- robes-of-concussive-shocks 94780, -- crystal-claw-gloves 94781, -- azure-shell-bracers 94782, -- stonegaze-hood 94783, -- spaulders-of-quaking-fear 94784, -- refreshing-abalone-girdle 94785, -- shimmershell-cape 94786, -- vampire-bat-hide-bracers 94787, -- tortos-shellseizers 95678, -- shattered-tortoiseshell-longbow 95679, -- rockfall-ribwraps 95680, -- grips-of-vampiric-cruelty 95681, -- beady-eye-bracers 95682, -- quakestompers 95683, -- shoulderguards-of-centripetal-destruction 95684, -- shell-coated-wristplates 95685, -- amulet-of-the-primal-turtle 95686, -- shellsplitter-greataxe 95687, -- beakbreaker-greatcloak 95688, -- azure-shell-bracers 95689, -- stonegaze-hood 95690, -- crystal-claw-gloves 95691, -- shimmershell-cape 95692, -- tortos-discarded-shell 95693, -- vampire-bat-hide-bracers 95694, -- robes-of-concussive-shocks 95695, -- spaulders-of-quaking-fear 95696, -- refreshing-abalone-girdle 95697, -- tortos-shellseizers 96050, -- shattered-tortoiseshell-longbow 96051, -- rockfall-ribwraps 96052, -- grips-of-vampiric-cruelty 96053, -- beady-eye-bracers 96054, -- quakestompers 96055, -- shoulderguards-of-centripetal-destruction 96056, -- shell-coated-wristplates 96057, -- amulet-of-the-primal-turtle 96058, -- shellsplitter-greataxe 96059, -- beakbreaker-greatcloak 96060, -- azure-shell-bracers 96061, -- stonegaze-hood 96062, -- crystal-claw-gloves 96063, -- shimmershell-cape 96064, -- tortos-discarded-shell 96065, -- vampire-bat-hide-bracers 96066, -- robes-of-concussive-shocks 96067, -- spaulders-of-quaking-fear 96068, -- refreshing-abalone-girdle 96069, -- tortos-shellseizers 96422, -- shattered-tortoiseshell-longbow 96423, -- rockfall-ribwraps 96424, -- grips-of-vampiric-cruelty 96425, -- beady-eye-bracers 96426, -- quakestompers 96427, -- shoulderguards-of-centripetal-destruction 96428, -- shell-coated-wristplates 96429, -- amulet-of-the-primal-turtle 96430, -- shellsplitter-greataxe 96431, -- beakbreaker-greatcloak 96432, -- azure-shell-bracers 96433, -- stonegaze-hood 96434, -- crystal-claw-gloves 96435, -- shimmershell-cape 96436, -- tortos-discarded-shell 96437, -- vampire-bat-hide-bracers 96438, -- robes-of-concussive-shocks 96439, -- spaulders-of-quaking-fear 96440, -- refreshing-abalone-girdle 96441, -- tortos-shellseizers 96794, -- shattered-tortoiseshell-longbow 96795, -- rockfall-ribwraps 96796, -- grips-of-vampiric-cruelty 96797, -- beady-eye-bracers 96798, -- quakestompers 96799, -- shoulderguards-of-centripetal-destruction 96800, -- shell-coated-wristplates 96801, -- amulet-of-the-primal-turtle 96802, -- shellsplitter-greataxe 96803, -- beakbreaker-greatcloak 96804, -- azure-shell-bracers 96805, -- stonegaze-hood 96806, -- crystal-claw-gloves 96807, -- shimmershell-cape 96808, -- tortos-discarded-shell 96809, -- vampire-bat-hide-bracers 96810, -- robes-of-concussive-shocks 96811, -- spaulders-of-quaking-fear 96812, -- refreshing-abalone-girdle 96813, -- tortos-shellseizers -- Magaera 94520, -- inscribed-bag-of-hydra-spawn 94521, -- breath-of-the-hydra 94788, -- megaeras-poisoned-fang 94789, -- rot-proof-greatplate 94790, -- grips-of-cinderflesh 94791, -- poisonblood-bladeshoulders 94792, -- plated-toothbreaker-girdle 94793, -- hydraskull-choker 94794, -- quadra-head-brooch 94795, -- spinescale-seal 94796, -- fetish-of-the-hydra 94797, -- chain-of-consuming-magic 94798, -- ice-scored-treads 94799, -- sandals-of-arcane-fury 94800, -- hood-of-smoldering-flesh 94801, -- gleaming-eye-shoulderpads 94802, -- links-of-the-bifurcated-tongue 94803, -- megaeras-shining-eye 94804, -- frostborn-wristwraps 95698, -- megaeras-poisoned-fang 95699, -- quadra-head-brooch 95700, -- poisonblood-bladeshoulders 95701, -- grips-of-cinderflesh 95702, -- plated-toothbreaker-girdle 95703, -- rot-proof-greatplate 95704, -- spinescale-seal 95705, -- hydraskull-choker 95706, -- sandals-of-arcane-fury 95707, -- gleaming-eye-shoulderpads 95708, -- frostborn-wristwraps 95709, -- megaeras-shining-eye 95710, -- fetish-of-the-hydra 95711, -- breath-of-the-hydra 95712, -- inscribed-bag-of-hydra-spawn 95713, -- hood-of-smoldering-flesh 95714, -- links-of-the-bifurcated-tongue 95715, -- chain-of-consuming-magic 95716, -- ice-scored-treads 96442, -- megaeras-poisoned-fang 96443, -- quadra-head-brooch 96444, -- poisonblood-bladeshoulders 96445, -- grips-of-cinderflesh 96446, -- plated-toothbreaker-girdle 96447, -- rot-proof-greatplate 96448, -- spinescale-seal 96449, -- hydraskull-choker 96450, -- sandals-of-arcane-fury 96451, -- gleaming-eye-shoulderpads 96452, -- frostborn-wristwraps 96453, -- megaeras-shining-eye 96454, -- fetish-of-the-hydra 96455, -- breath-of-the-hydra 96456, -- inscribed-bag-of-hydra-spawn 96457, -- hood-of-smoldering-flesh 96458, -- links-of-the-bifurcated-tongue 96459, -- chain-of-consuming-magic 96460, -- ice-scored-treads -- Ji-Kun 94515, -- fabled-feather-of-ji-kun 94527, -- ji-kuns-rising-winds 94805, -- giorgios-caduceus-of-pure-moods 94806, -- robe-of-midnight-down 94807, -- egg-shard-grips 94808, -- grasp-of-the-ruthless-mother 94809, -- crown-of-potentiated-birth 94810, -- talonrender-chestplate 94811, -- featherflight-belt 94812, -- pinionfeather-greatcloak 94813, -- cord-of-cacophonous-cawing 94835, -- ji-kun-hatchling 95059, -- clutch-of-ji-kun 95572, -- leggings-of-the-crackling-vanquisher 95576, -- leggings-of-the-crackling-conqueror 95581, -- leggings-of-the-crackling-protector 95717, -- pinionfeather-greatcloak 95718, -- cord-of-cacophonous-cawing 95719, -- robe-of-midnight-down 95720, -- giorgios-caduceus-of-pure-moods 95721, -- featherflight-belt 95722, -- grasp-of-the-ruthless-mother 95723, -- crown-of-potentiated-birth 95724, -- talonrender-chestplate 95725, -- egg-shard-grips 95726, -- fabled-feather-of-ji-kun 95727, -- ji-kuns-rising-winds 95887, -- leggings-of-the-crackling-vanquisher 95888, -- leggings-of-the-crackling-conqueror 95889, -- leggings-of-the-crackling-protector 96089, -- pinionfeather-greatcloak 96090, -- cord-of-cacophonous-cawing 96091, -- robe-of-midnight-down 96092, -- giorgios-caduceus-of-pure-moods 96093, -- featherflight-belt 96094, -- grasp-of-the-ruthless-mother 96095, -- crown-of-potentiated-birth 96096, -- talonrender-chestplate 96097, -- egg-shard-grips 96098, -- fabled-feather-of-ji-kun 96099, -- ji-kuns-rising-winds 96461, -- pinionfeather-greatcloak 96462, -- cord-of-cacophonous-cawing 96463, -- robe-of-midnight-down 96464, -- giorgios-caduceus-of-pure-moods 96465, -- featherflight-belt 96466, -- grasp-of-the-ruthless-mother 96467, -- crown-of-potentiated-birth 96468, -- talonrender-chestplate 96469, -- egg-shard-grips 96470, -- fabled-feather-of-ji-kun 96471, -- ji-kuns-rising-winds 96631, -- leggings-of-the-crackling-vanquisher 96632, -- leggings-of-the-crackling-conqueror 96633, -- leggings-of-the-crackling-protector 96833, -- pinionfeather-greatcloak 96834, -- cord-of-cacophonous-cawing 96835, -- robe-of-midnight-down 96836, -- giorgios-caduceus-of-pure-moods 96837, -- featherflight-belt 96838, -- grasp-of-the-ruthless-mother 96839, -- crown-of-potentiated-birth 96840, -- talonrender-chestplate 96841, -- egg-shard-grips 96842, -- fabled-feather-of-ji-kun 96843, -- ji-kuns-rising-winds -- Durumu the Forgotten 94814, -- durumus-baleful-gaze 94815, -- legplates-of-the-dark-parasite 94816, -- crimson-bloom-legguards 94817, -- treads-of-the-blind-eye 94818, -- aberrant-chestguard-of-torment 94819, -- links-of-the-disintegrator 94820, -- caustic-spike-bracers 94821, -- artery-rippers 94822, -- reinforced-mirror-sheen-cloak 94922, -- ritual-dagger-of-the-minds-eye 94923, -- leggings-of-pulsing-blood 94924, -- iceshatter-gauntlets 94925, -- lifedrainers-sordid-grip 94926, -- vein-cover-bracers 94927, -- sandals-of-the-starving-eye 94928, -- chilblain-spaulders 94929, -- deadly-glare-cape 94930, -- legplates-of-re-emergence 94931, -- durumus-captive-eyeball 95511, -- durumus-severed-tentacle 95728, -- durumus-baleful-gaze 95729, -- crimson-bloom-legguards 95730, -- links-of-the-disintegrator 95731, -- aberrant-chestguard-of-torment 95732, -- caustic-spike-bracers 95733, -- legplates-of-the-dark-parasite 95734, -- treads-of-the-blind-eye 95735, -- artery-rippers 95736, -- reinforced-mirror-sheen-cloak 95737, -- durumus-severed-tentacle 95738, -- lifedrainers-sordid-grip 95739, -- leggings-of-pulsing-blood 95740, -- chilblain-spaulders 95741, -- deadly-glare-cape 95742, -- durumus-captive-eyeball 95743, -- ritual-dagger-of-the-minds-eye 95744, -- sandals-of-the-starving-eye 95745, -- vein-cover-bracers 95746, -- iceshatter-gauntlets 95747, -- legplates-of-re-emergence 96100, -- durumus-baleful-gaze 96101, -- crimson-bloom-legguards 96102, -- links-of-the-disintegrator 96103, -- aberrant-chestguard-of-torment 96104, -- caustic-spike-bracers 96105, -- legplates-of-the-dark-parasite 96106, -- treads-of-the-blind-eye 96107, -- artery-rippers 96108, -- reinforced-mirror-sheen-cloak 96109, -- durumus-severed-tentacle 96110, -- lifedrainers-sordid-grip 96111, -- leggings-of-pulsing-blood 96112, -- chilblain-spaulders 96113, -- deadly-glare-cape 96114, -- durumus-captive-eyeball 96115, -- ritual-dagger-of-the-minds-eye 96116, -- sandals-of-the-starving-eye 96117, -- vein-cover-bracers 96118, -- iceshatter-gauntlets 96119, -- legplates-of-re-emergence 96472, -- durumus-baleful-gaze 96473, -- crimson-bloom-legguards 96474, -- links-of-the-disintegrator 96475, -- aberrant-chestguard-of-torment 96476, -- caustic-spike-bracers 96477, -- legplates-of-the-dark-parasite 96478, -- treads-of-the-blind-eye 96479, -- artery-rippers 96480, -- reinforced-mirror-sheen-cloak 96481, -- durumus-severed-tentacle 96482, -- lifedrainers-sordid-grip 96483, -- leggings-of-pulsing-blood 96484, -- chilblain-spaulders 96485, -- deadly-glare-cape 96486, -- durumus-captive-eyeball 96487, -- ritual-dagger-of-the-minds-eye 96488, -- sandals-of-the-starving-eye 96489, -- vein-cover-bracers 96490, -- iceshatter-gauntlets 96491, -- legplates-of-re-emergence 96844, -- durumus-baleful-gaze 96845, -- crimson-bloom-legguards 96846, -- links-of-the-disintegrator 96847, -- aberrant-chestguard-of-torment 96848, -- caustic-spike-bracers 96849, -- legplates-of-the-dark-parasite 96850, -- treads-of-the-blind-eye 96851, -- artery-rippers 96852, -- reinforced-mirror-sheen-cloak 96853, -- durumus-severed-tentacle 96854, -- lifedrainers-sordid-grip 96855, -- leggings-of-pulsing-blood 96856, -- chilblain-spaulders 96857, -- deadly-glare-cape 96858, -- durumus-captive-eyeball 96859, -- ritual-dagger-of-the-minds-eye 96860, -- sandals-of-the-starving-eye 96861, -- vein-cover-bracers 96862, -- iceshatter-gauntlets 96863, -- legplates-of-re-emergence -- Primordius 94519, -- primordius-talisman-of-rage 94522, -- talisman-of-bloodlust 94525, -- stolen-relic-of-zuldazar 94937, -- acid-spine-bonemace 94938, -- pathogenic-gauntlets 94939, -- gloves-of-cushioned-air 94940, -- bracers-of-mutagenic-fervor 94941, -- metabolically-boosted-shoulderplates 94942, -- hydra-scale-bloodcloak 94943, -- synapse-string-handguards 94944, -- black-blood-legplates 94945, -- greatshield-of-the-gloaming 94946, -- leggings-of-the-malformed-sapling 94947, -- helix-breaker-gloves 94948, -- bracers-of-fragile-bone 94949, -- clear-mind-helm 94950, -- spaulders-of-primordial-growth 94951, -- robes-of-mutagenic-blood 94952, -- bonemender-bracers 94953, -- leggings-of-ebon-veins 95513, -- band-of-the-scaled-tyrant 95748, -- talisman-of-bloodlust 95749, -- gloves-of-cushioned-air 95750, -- bracers-of-mutagenic-fervor 95751, -- synapse-string-handguards 95752, -- pathogenic-gauntlets 95753, -- black-blood-legplates 95754, -- metabolically-boosted-shoulderplates 95755, -- hydra-scale-bloodcloak 95756, -- band-of-the-scaled-tyrant 95757, -- primordius-talisman-of-rage 95758, -- acid-spine-bonemace 95759, -- robes-of-mutagenic-blood 95760, -- helix-breaker-gloves 95761, -- leggings-of-ebon-veins 95762, -- bracers-of-fragile-bone 95763, -- stolen-relic-of-zuldazar 95764, -- leggings-of-the-malformed-sapling 95765, -- clear-mind-helm 95766, -- bonemender-bracers 95767, -- spaulders-of-primordial-growth 95768, -- greatshield-of-the-gloaming 96120, -- talisman-of-bloodlust 96121, -- gloves-of-cushioned-air 96122, -- bracers-of-mutagenic-fervor 96123, -- synapse-string-handguards 96124, -- pathogenic-gauntlets 96125, -- black-blood-legplates 96126, -- metabolically-boosted-shoulderplates 96128, -- band-of-the-scaled-tyrant 96129, -- primordius-talisman-of-rage 96130, -- acid-spine-bonemace 96131, -- robes-of-mutagenic-blood 96132, -- helix-breaker-gloves 96133, -- leggings-of-ebon-veins 96134, -- bracers-of-fragile-bone 96135, -- stolen-relic-of-zuldazar 96136, -- leggings-of-the-malformed-sapling 96137, -- clear-mind-helm 96138, -- bonemender-bracers 96139, -- spaulders-of-primordial-growth 96140, -- greatshield-of-the-gloaming 96492, -- talisman-of-bloodlust 96493, -- gloves-of-cushioned-air 96494, -- bracers-of-mutagenic-fervor 96495, -- synapse-string-handguards 96496, -- pathogenic-gauntlets 96497, -- black-blood-legplates 96498, -- metabolically-boosted-shoulderplates 96499, -- hydra-scale-bloodcloak 96500, -- band-of-the-scaled-tyrant 96501, -- primordius-talisman-of-rage 96502, -- acid-spine-bonemace 96503, -- robes-of-mutagenic-blood 96504, -- helix-breaker-gloves 96505, -- leggings-of-ebon-veins 96506, -- bracers-of-fragile-bone 96507, -- stolen-relic-of-zuldazar 96508, -- leggings-of-the-malformed-sapling 96509, -- clear-mind-helm 96510, -- bonemender-bracers 96511, -- spaulders-of-primordial-growth 96512, -- greatshield-of-the-gloaming 96864, -- talisman-of-bloodlust 96865, -- gloves-of-cushioned-air 96866, -- bracers-of-mutagenic-fervor 96867, -- synapse-string-handguards 96868, -- pathogenic-gauntlets 96869, -- black-blood-legplates 96870, -- metabolically-boosted-shoulderplates 96871, -- hydra-scale-bloodcloak 96872, -- band-of-the-scaled-tyrant 96873, -- primordius-talisman-of-rage 96874, -- acid-spine-bonemace 96875, -- robes-of-mutagenic-blood 96876, -- helix-breaker-gloves 96877, -- leggings-of-ebon-veins 96878, -- bracers-of-fragile-bone 96879, -- stolen-relic-of-zuldazar 96880, -- leggings-of-the-malformed-sapling 96881, -- clear-mind-helm 96882, -- bonemender-bracers 96883, -- spaulders-of-primordial-growth 96884, -- greatshield-of-the-gloaming 97959, -- quivering-blob 97960, -- dark-quivering-blob -- Dark Animus 94152, -- son-of-animus 94518, -- delicate-vial-of-the-sanguinaire 94531, -- cha-yes-essence-of-brilliance 94954, -- hand-of-the-dark-animus 94955, -- athame-of-the-sanguine-ritual 94956, -- matter-swapped-legplates 94957, -- anima-ringed-fingers 94958, -- crown-of-the-golden-golem 94959, -- hood-of-the-crimson-wake 94960, -- constantly-accelerating-cloak 94961, -- gore-soaked-gear 94962, -- worldbinder-leggings 95569, -- chest-of-the-crackling-vanquisher 95574, -- chest-of-the-crackling-conqueror 95579, -- chest-of-the-crackling-protector 95769, -- gore-soaked-gear 95770, -- hand-of-the-dark-animus 95771, -- hood-of-the-crimson-wake 95772, -- cha-yes-essence-of-brilliance 95773, -- constantly-accelerating-cloak 95774, -- athame-of-the-sanguine-ritual 95775, -- worldbinder-leggings 95776, -- anima-ringed-fingers 95777, -- matter-swapped-legplates 95778, -- crown-of-the-golden-golem 95779, -- delicate-vial-of-the-sanguinaire 95822, -- chest-of-the-crackling-vanquisher 95823, -- chest-of-the-crackling-conqueror 95824, -- chest-of-the-crackling-protector 96141, -- gore-soaked-gear 96142, -- hand-of-the-dark-animus 96143, -- hood-of-the-crimson-wake 96144, -- cha-yes-essence-of-brilliance 96145, -- constantly-accelerating-cloak 96146, -- athame-of-the-sanguine-ritual 96147, -- worldbinder-leggings 96148, -- anima-ringed-fingers 96149, -- matter-swapped-legplates 96150, -- crown-of-the-golden-golem 96151, -- delicate-vial-of-the-sanguinaire 96513, -- gore-soaked-gear 96514, -- hand-of-the-dark-animus 96515, -- hood-of-the-crimson-wake 96516, -- cha-yes-essence-of-brilliance 96517, -- constantly-accelerating-cloak 96518, -- athame-of-the-sanguine-ritual 96519, -- worldbinder-leggings 96520, -- anima-ringed-fingers 96521, -- matter-swapped-legplates 96522, -- crown-of-the-golden-golem 96523, -- delicate-vial-of-the-sanguinaire 96566, -- chest-of-the-crackling-vanquisher 96567, -- chest-of-the-crackling-conqueror 96568, -- chest-of-the-crackling-protector 96885, -- gore-soaked-gear 96886, -- hand-of-the-dark-animus 96887, -- hood-of-the-crimson-wake 96888, -- cha-yes-essence-of-brilliance 96889, -- constantly-accelerating-cloak 96890, -- athame-of-the-sanguine-ritual 96891, -- worldbinder-leggings 96892, -- anima-ringed-fingers 96893, -- matter-swapped-legplates 96894, -- crown-of-the-golden-golem 96895, -- delicate-vial-of-the-sanguinaire -- Iron Qon 94963, -- voice-of-the-quilen 94964, -- qons-flaming-scimitar 94965, -- orb-of-arcing-lightning 94966, -- saddle-scarred-leggings 94967, -- spurs-of-the-storm-cavalry 94968, -- damrens-frozen-footguards 94969, -- roshaks-molten-chain 94970, -- quetzals-crackling-cord 94971, -- iron-qons-boot-knife 94972, -- rein-binders-fists 95512, -- roshaks-remembrance 95573, -- shoulders-of-the-crackling-vanquisher 95578, -- shoulders-of-the-crackling-conqueror 95583, -- shoulders-of-the-crackling-protector 95780, -- iron-qons-boot-knife 95781, -- voice-of-the-quilen 95782, -- quetzals-crackling-cord 95783, -- saddle-scarred-leggings 95784, -- damrens-frozen-footguards 95785, -- roshaks-remembrance 95786, -- orb-of-arcing-lightning 95787, -- spurs-of-the-storm-cavalry 95788, -- roshaks-molten-chain 95789, -- rein-binders-fists 95790, -- qons-flaming-scimitar 95955, -- shoulders-of-the-crackling-vanquisher 95956, -- shoulders-of-the-crackling-conqueror 95957, -- shoulders-of-the-crackling-protector 96152, -- iron-qons-boot-knife 96153, -- voice-of-the-quilen 96154, -- quetzals-crackling-cord 96155, -- saddle-scarred-leggings 96156, -- damrens-frozen-footguards 96157, -- roshaks-remembrance 96158, -- orb-of-arcing-lightning 96159, -- spurs-of-the-storm-cavalry 96160, -- roshaks-molten-chain 96161, -- rein-binders-fists 96162, -- qons-flaming-scimitar 96524, -- iron-qons-boot-knife 96525, -- voice-of-the-quilen 96526, -- quetzals-crackling-cord 96527, -- saddle-scarred-leggings 96528, -- damrens-frozen-footguards 96529, -- roshaks-remembrance 96530, -- orb-of-arcing-lightning 96531, -- spurs-of-the-storm-cavalry 96532, -- roshaks-molten-chain 96533, -- rein-binders-fists 96534, -- qons-flaming-scimitar 96699, -- shoulders-of-the-crackling-vanquisher 96700, -- shoulders-of-the-crackling-conqueror 96701, -- shoulders-of-the-crackling-protector 96896, -- iron-qons-boot-knife 96897, -- voice-of-the-quilen 96898, -- quetzals-crackling-cord 96899, -- saddle-scarred-leggings 96900, -- damrens-frozen-footguards 96901, -- roshaks-remembrance 96902, -- orb-of-arcing-lightning 96903, -- spurs-of-the-storm-cavalry 96904, -- roshaks-molten-chain 96905, -- rein-binders-fists 96906, -- qons-flaming-scimitar -- Twin Consorts 94529, -- gaze-of-the-twins 94757, -- fingers-of-the-night 94973, -- wu-lai-bladed-fan-of-the-consorts 94974, -- suen-wo-spire-of-the-falling-sun 94976, -- tidal-force-treads 94977, -- robes-of-the-moon-lotus 94978, -- girdle-of-night-and-day 94979, -- bracers-of-the-midnight-comet 94980, -- passionfire-choker 94981, -- moonjade-necklace 95515, -- shield-of-twinned-despair 95571, -- helm-of-the-crackling-vanquisher 95577, -- helm-of-the-crackling-conqueror 95582, -- helm-of-the-crackling-protector 95791, -- wu-lai-bladed-fan-of-the-consorts 95792, -- robes-of-the-moon-lotus 95793, -- passionfire-choker 95794, -- shield-of-twinned-despair 95795, -- suen-wo-spire-of-the-falling-sun 95796, -- bracers-of-the-midnight-comet 95797, -- girdle-of-night-and-day 95798, -- tidal-force-treads 95799, -- gaze-of-the-twins 95800, -- moonjade-necklace 95801, -- fingers-of-the-night 95879, -- helm-of-the-crackling-vanquisher 95880, -- helm-of-the-crackling-conqueror 95881, -- helm-of-the-crackling-protector 96535, -- wu-lai-bladed-fan-of-the-consorts 96536, -- robes-of-the-moon-lotus 96537, -- passionfire-choker 96538, -- shield-of-twinned-despair 96539, -- suen-wo-spire-of-the-falling-sun 96540, -- bracers-of-the-midnight-comet 96541, -- girdle-of-night-and-day 96542, -- tidal-force-treads 96543, -- gaze-of-the-twins 96544, -- moonjade-necklace 96545, -- fingers-of-the-night 96623, -- helm-of-the-crackling-vanquisher 96624, -- helm-of-the-crackling-conqueror 96625, -- helm-of-the-crackling-protector -- Lei Shen 94524, -- unerring-vision-of-lei-shen 94528, -- soul-barrier 94530, -- lightning-imbued-chalice 94532, -- rune-of-re-origination 94982, -- uroe-harbinger-of-terror 94983, -- shan-dun-breaker-of-hope 94984, -- doomed-crown-of-lei-shen 94985, -- legplates-of-whipping-ionization 94986, -- conduit-breaker-chain-leggings 94987, -- fusion-slasher-chestguard 94988, -- torall-rod-of-the-shattered-throne 94989, -- lei-shens-grounded-carapace 94990, -- legwraps-of-cardinality 94991, -- grips-of-slicing-electricity 94992, -- leggings-of-the-violent-gale 94993, -- gloves-of-the-maimed-vizier 94994, -- soul-prism-of-lei-shen 95472, -- ultimate-protection-of-the-emperor 95473, -- lei-shens-orb-of-command 95535, -- legplates-of-the-lightning-throne 95802, -- rune-of-re-origination 95803, -- shan-dun-breaker-of-hope 95804, -- fusion-slasher-chestguard 95805, -- conduit-breaker-chain-leggings 95806, -- doomed-crown-of-lei-shen 95807, -- legplates-of-the-lightning-throne 95808, -- legplates-of-whipping-ionization 95809, -- uroe-harbinger-of-terror 95810, -- ultimate-protection-of-the-emperor 95811, -- soul-barrier 95812, -- legwraps-of-cardinality 95813, -- gloves-of-the-maimed-vizier 95814, -- unerring-vision-of-lei-shen 95815, -- torall-rod-of-the-shattered-throne 95816, -- soul-prism-of-lei-shen 95817, -- lightning-imbued-chalice 95818, -- lei-shens-orb-of-command 95819, -- grips-of-slicing-electricity 95820, -- leggings-of-the-violent-gale 95821, -- lei-shens-grounded-carapace 96174, -- rune-of-re-origination 96175, -- shan-dun-breaker-of-hope 96176, -- fusion-slasher-chestguard 96177, -- conduit-breaker-chain-leggings 96178, -- doomed-crown-of-lei-shen 96179, -- legplates-of-the-lightning-throne 96180, -- legplates-of-whipping-ionization 96181, -- uroe-harbinger-of-terror 96182, -- ultimate-protection-of-the-emperor 96183, -- soul-barrier 96184, -- legwraps-of-cardinality 96185, -- gloves-of-the-maimed-vizier 96186, -- unerring-vision-of-lei-shen 96187, -- torall-rod-of-the-shattered-throne 96188, -- soul-prism-of-lei-shen 96189, -- lightning-imbued-chalice 96190, -- lei-shens-orb-of-command 96191, -- grips-of-slicing-electricity 96192, -- leggings-of-the-violent-gale 96193, -- lei-shens-grounded-carapace 96546, -- rune-of-re-origination 96547, -- shan-dun-breaker-of-hope 96548, -- fusion-slasher-chestguard 96549, -- conduit-breaker-chain-leggings 96550, -- doomed-crown-of-lei-shen 96551, -- legplates-of-the-lightning-throne 96552, -- legplates-of-whipping-ionization 96553, -- uroe-harbinger-of-terror 96554, -- ultimate-protection-of-the-emperor 96555, -- soul-barrier 96556, -- legwraps-of-cardinality 96557, -- gloves-of-the-maimed-vizier 96558, -- unerring-vision-of-lei-shen 96559, -- torall-rod-of-the-shattered-throne 96560, -- soul-prism-of-lei-shen 96561, -- lightning-imbued-chalice 96562, -- lei-shens-orb-of-command 96563, -- grips-of-slicing-electricity 96564, -- leggings-of-the-violent-gale 96565, -- lei-shens-grounded-carapace 96918, -- rune-of-re-origination 96919, -- shan-dun-breaker-of-hope 96920, -- fusion-slasher-chestguard 96921, -- conduit-breaker-chain-leggings 96922, -- doomed-crown-of-lei-shen 96923, -- legplates-of-the-lightning-throne 96924, -- legplates-of-whipping-ionization 96925, -- uroe-harbinger-of-terror 96926, -- ultimate-protection-of-the-emperor 96927, -- soul-barrier 96928, -- legwraps-of-cardinality 96929, -- gloves-of-the-maimed-vizier 96930, -- unerring-vision-of-lei-shen 96931, -- torall-rod-of-the-shattered-throne 96932, -- soul-prism-of-lei-shen 96933, -- lightning-imbued-chalice 96934, -- lei-shens-orb-of-command 96935, -- grips-of-slicing-electricity 96936, -- leggings-of-the-violent-gale 96937, -- lei-shens-grounded-carapace -- Ra-den 94995, -- detonation-cord 94996, -- vita-binder-wrap 94997, -- worldbender-waistband 94998, -- strap-of-murderous-strikes 94999, -- longdraw-chain-belt 95000, -- jingling-fetishgirdle 95001, -- bubbling-anima-belt 95002, -- cracklesnap-clasp 95003, -- flare-forged-greatbelt 95004, -- starwalker-sandals 95005, -- treads-of-delicate-fascia 95006, -- roots-of-pain 95007, -- twist-toe-tabi 95008, -- world-mote-sabatons 95009, -- treads-of-the-sanguine-volley 95010, -- hypersensitive-sollerets 95011, -- lightning-walker-clawfeet 95012, -- sabatons-of-the-superior-being 95013, -- black-night-thundercloak 95014, -- red-sky-cloudcloak 95015, -- grey-wind-mistcloak 95016, -- white-snow-skycloak 95017, -- yellow-dawn-lightningcloak 95018, -- ra-dens-evolving-signet 95019, -- ra-dens-summoning-band 95020, -- ra-dens-contemplative-loop 95021, -- ra-dens-swift-seal 95022, -- ra-dens-ruinous-ring 95023, -- legplates-of-lightning-blood 95024, -- time-lost-greaves 95025, -- archaic-protectors-legguards 95026, -- sparkstring-chain-leggings 95027, -- legguards-of-awaked-repair 95028, -- cosmicfire-legwraps 95029, -- kilt-of-perpetual-genuflection 95030, -- leggings-of-the-discarded-warning 95031, -- legguards-of-surreal-visions 95032, -- robes-of-contagious-time 95033, -- chestguard-of-coruscating-blades 95034, -- scales-of-shaped-flesh 95035, -- chains-of-counted-souls 95036, -- nova-binder-breastplate 95037, -- planet-birthed-cuirass 95038, -- carapace-of-the-core 95039, -- starburner-robes 95040, -- robes-of-nova }
ITEM.name = "Standard Imperial Uniform Repair Kit" ITEM.description = "A single Standard Imperial Uniform Repair Kit." ITEM.category = "Medical" ITEM.model = "models/Items/car_battery01.mdl" ITEM.class = "item_battery" ITEM.width = 1 ITEM.height = 1
-- -- Copyright (c) 2016-2017, Fangchang Ma. -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- require 'torch' require 'paths' require 'optim' require 'nn' local DataLoader = require 'dataloader' local models = require 'models/init' local Trainer = require 'train' local opts = require 'opts' local checkpoints = require 'checkpoints' torch.setdefaulttensortype('torch.FloatTensor') torch.setnumthreads(1) local opt = opts.parse(arg) torch.manualSeed(opt.manualSeed) cutorch.manualSeedAll(opt.manualSeed) math.randomseed(opt.manualSeed) -- Data loading local trainLoader, valLoader = DataLoader.create(opt) if opt.dataset == 'nyudepthv2' then -- NYU Depth V2 has a small test set. Use batchsize=1 for more accurate evaluation print('=> NYU Depth V2: set batchSize=1 at test for accurate evaluation.') valLoader.batchSize = 1 print('=> NYU Depth V2: disabled random permute for testing') valLoader.permute = false elseif opt.dataset == 'kitti' and valLoader.__size > 3200 then -- KITTI has a large test set. Use a small subset for speed print('=> KITTI: set testSize=3200 for speed.') valLoader.__size = 3200 end -- Load previous checkpoint, if it exists local checkpoint, optimState = checkpoints.latest(opt) -- Test only if opt.testOnly then require 'modules/ChannelDropout' require 'modules/Unpool' -- Load trained model model = torch.load(opt.bestmodelPath):type(opt.tensorType) -- Set batchsize to be 1 print('=> Test-only: set batchSize=1.') valLoader.batchSize = 1 -- Use the test function in trainer local trainer = Trainer(model, nil, opt, optimState) local timer = torch.Timer() local testLoss = trainer:test(1, valLoader) local testTime = timer:time().real -- print(string.format(' * Finished RMSE: %3.3f', testLoss.RMSE)) -- print(string.format(' * Runtime per image: %3.3fms', 1000*testTime/valLoader.__size)) print(('MSE=%1.3f\nRMSE=%1.3f\nMAE=%1.3f\nDELTA1=%1.3f\nDELTA2=%1.3f\nDELTA3=%1.3f\nREL=%1.3f\nLG10=%1.3f\nruntime(per image)=%1.3fms') :format( testLoss.MSE, testLoss.RMSE, testLoss.MAE, testLoss.DELTA1, testLoss.DELTA2, testLoss.DELTA3, testLoss.ABS_REL, testLoss.LG10, 1000*testTime/valLoader.__size )) return end -- Create model local model, criterion = models.setup(opt, checkpoint) -- The trainer handles the training loop and evaluation on validation set local trainer = Trainer(model, criterion, opt, optimState) -- Logger local trainLogFile = paths.concat(opt.saveDir, 'trainlog.txt') local testLogFile = paths.concat(opt.saveDir, 'testlog.txt') if opt.resume == 'none' then os.execute('mkdir -p ' .. opt.saveDir) trainFD = io.open(trainLogFile, 'w') trainFD:write('epoch, bestModel, MSE, RMSE, MAE, DELTA1, DELTA2, DELTA3, ABS_REL, LG10, Time', "\n") trainFD:close() testFD = io.open(testLogFile, 'w') testFD:write('epoch, bestModel, MSE, RMSE, MAE, DELTA1, DELTA2, DELTA3, ABS_REL, LG10, Time', "\n") testFD:close() end local startEpoch = checkpoint and checkpoint.epoch + 1 or opt.epochNumber local bestRMSE = math.huge local bestModelEpoch = 1 local function updateBestModel(testLoss, epoch) if testLoss.RMSE < bestRMSE then bestRMSE = testLoss.RMSE bestModelEpoch = epoch print(' * Best model is ' .. bestModelEpoch .. ' with RMSE ' .. bestRMSE) return true end return false end -- Training local totalTime = 0 for epoch = startEpoch, opt.nEpochs do local timer = torch.Timer() -- Train for a single epoch local trainLoss = trainer:train(epoch, trainLoader) local trainTime = timer:time().real totalTime = totalTime + trainTime timer:reset() -- Run model on validation set local testLoss = trainer:test(epoch, valLoader) local testTime = timer:time().real totalTime = totalTime + testTime print(('=> Epoch Time = %g (%g)'):format( trainTime+testTime, totalTime / (epoch - startEpoch + 1) )) local bestModel = updateBestModel(testLoss, epoch) checkpoints.save(epoch, model, trainer.optimState, bestModel) print('=> Writing log data to ' .. trainLogFile) if paths.filep(trainLogFile) then trainFD = io.open(trainLogFile, 'a') trainFD:write(('%3i, %3i,' .. ' %2.4f, %2.4f, %2.4f,' .. ' %2.4f, %2.4f, %2.4f' .. ' %2.4f, %2.4f, %2.4f\n') :format( epoch, bestModelEpoch, trainLoss.MSE, trainLoss.RMSE, trainLoss.MAE, trainLoss.DELTA1, trainLoss.DELTA2, trainLoss.DELTA3, trainLoss.ABS_REL, trainLoss.LG10, trainTime / trainLoader.__size )) trainFD:close() else error('trainLogFile does not exist.') end if paths.filep(testLogFile) then print('=> Writing log data to ' .. testLogFile) testFD = io.open(testLogFile, 'a') testFD:write(('%3i, %3i,' .. ' %2.4f, %2.4f, %2.4f,' .. ' %2.4f, %2.4f, %2.4f,' .. ' %2.4f, %2.4f, %2.4f\n') :format( epoch, bestModelEpoch, testLoss.MSE, testLoss.RMSE, testLoss.MAE, testLoss.DELTA1, testLoss.DELTA2, testLoss.DELTA3, testLoss.ABS_REL, testLoss.LG10, testTime / valLoader.__size)) testFD:close() else error('testLogFile does not exist.') end end if opt.recomputeBatchNorm then error('TODO: implement recomputeBatchNorm() for depth prediction') trainer:recomputeBatchNorm(trainLoader) local epoch = opt.nEpochs + 1 local testTop1, testTop5, testLoss = trainer:test(epoch, valLoader) local bestModel = updateBestModel(testLoss) checkpoints.save(epoch, model, trainer.optimState, bestModel) end print(string.format(' * Finished RMSE: %3.3f', bestRMSE))
--[[ Fugitive: ]] -- Nvim_exec([[ let g:fugitive_git_executable = 'hub' ]], true) Nnoremap('<Leader>ga', [[:Git add %:p]]) -- Git Add Nnoremap('<Leader>gc', [[:Git commit -v<CR>]]) -- Git Commit Nnoremap('<Leader>gs', [[:Git<CR>]]) -- Git Status Nnoremap('<Leader>ge', [[:Gedit<CR>]]) -- Git Edit Nnoremap('<Leader>gr', [[:Gread<CR>]]) Nnoremap('<Leader>gb', [[:Git blame<CR>]]) Nnoremap('<Leader>gp', [[:Git push<CR>]]) --[[ Fugitive-gitlab: ]] -- Nvim_exec([==[ let g:fugitive_gitlab_domains = ['https://my.gitlab.com']]==], true) TrySource 'plugins.git.gitlab_access_token' --[[ Git Messenger: ]] -- -- Nnoremap('<leader>gm', [[<Plug>(git-messenger)]]) -- Default mapping --[[ GV: ]] -- -- A 'git log --graph' wrapper Nnoremap('<Leader>gl', [[:GV<CR>]])
local name, _GatherLite = ...; local GFrame = LibStub("GatherLiteFrame"); local HBD = LibStub("HereBeDragons-2.0"); local worldmapOpen = false; local worldmapID = nil; local timeDiff = 0 local checkDiff = 0 GatherLiteTracker = {}; function GatherLiteTracker:OnLoad() GatherLite:On("worldmap:update", function() GatherLiteTracker:Worldmap(); end); end GatherLiteTracker.WorldmapFilter = function(node) if not GatherLite.db.char.worldmap.enabled then return false end -- check if were tracking the type of node if not GatherLite.db.char.tracking[node.type] then return false end -- check if were using the predefined database if node.predefined and not GatherLite.db.global.usePredefined then return false end -- check if the node type is should be ignored. if GatherLite:IsIgnored(node.object) then return false end return true; end GatherLiteTracker.MinimapFilter = function(node) if not GatherLite.db.char.minimap.enabled then return false end -- check if were tracking the type of node if not GatherLite.db.char.tracking[node.type] then return false end -- check if were using the predefined database if node.predefined and not GatherLite.db.global.usePredefined then return false end -- check if the node type is should be ignored. if GatherLite:IsIgnored(node.object) then return false end return true; end function GatherLiteTracker:ClosestNodes(posX, posY, instanceID, maxDist, filter) return table.filter(_GatherLite.db, function(node) local x, y, _ = HBD:GetWorldCoordinatesFromZone(node.posX, node.posY, node.mapID); local _, distance = HBD:GetWorldVector(instanceID, posX, posY, x, y) return distance and distance < maxDist and filter(node); end); end function GatherLiteTracker:WorldmapNodes(mapID, filter) return table.filter(_GatherLite.db, function(node) return node.mapID == mapID and filter(node); end); end table.filter = function(t, filterIter) local out = {} for k, v in pairs(t) do if filterIter(v, k, t) then out[k] = v; end end return out end function GatherLiteTracker:Minimap(timeDelta, force) local updateIcons = false local updateNodes = false if (force) then updateIcons = true updateNodes = true else checkDiff = checkDiff + timeDelta timeDiff = timeDiff + timeDelta if (checkDiff > 5) then updateNodes = true checkDiff = 0 updateIcons = true timeDiff = 0 elseif (timeDiff > 0.5) then updateIcons = true timeDiff = 0 end end if (updateNodes) then local x, y, instanceID = HBD:GetPlayerWorldPosition() for key, node in pairs(GatherLiteTracker:ClosestNodes(x, y, instanceID, GatherLite.db.char.minimap.range, GatherLiteTracker.MinimapFilter)) do if not _GatherLite.db[key].loaded then GatherLite:createMinimapNode(_GatherLite.db[key]) _GatherLite.db[key].loaded = true; end end end if (updateIcons or updateNodes) then local x, y, instanceID = HBD:GetPlayerWorldPosition() GatherLite:forEach(GFrame.usedFrames, function(frame) if frame.type == "minimap" and frame.node.loaded then if IsInInstance() then frame.node.loaded = false; frame:Unload(); return end local x2, y2, _ = HBD:GetWorldCoordinatesFromZone(frame.node.posX, frame.node.posY, frame.node.mapID); local _, distance = HBD:GetWorldVector(instanceID, x, y, x2, y2) if not distance then frame.node.loaded = false; frame:Unload(); return end if distance >= GatherLite.db.char.minimap.range then frame.node.loaded = false; frame:Unload(); return end if not GatherLiteTracker.MinimapFilter(frame.node) then frame.node.loaded = false; frame:Unload(); return end if frame.node.type ~= "containers" and frame.node.type ~= "fishing" then if distance < GatherLite.db.char.minimap.distance and frame:IsVisible() then frame:FakeHide(); elseif distance >= GatherLite.db.char.minimap.distance and not frame:IsVisible() then frame:FakeShow(); end end elseif frame.type == "minimap" and not frame.node.loaded then frame.node.loaded = false; frame:Unload(); end end); GatherLite:debug(_GatherLite.DEBUG_FRAME, GatherLite:tablelength(GFrame.usedFrames), "used,", GatherLite:tablelength(GFrame.unusedFrames), "unused") end end function GatherLiteTracker:Worldmap() GatherLite:forEach(GFrame.usedFrames, function(frame) if frame.type == "worldmap" and frame.node.loadedWorldmap then frame.node.loadedWorldmap = false; frame:Unload() end end); if worldmapOpen and worldmapID then for key, node in pairs(GatherLiteTracker:WorldmapNodes(worldmapID, GatherLiteTracker.WorldmapFilter)) do _GatherLite.db[key].loadedWorldmap = true GatherLite:createWorldmapNode(_GatherLite.db[key]) end end end function GatherLiteTracker:OnUpdate(timeDelta) if _GatherLite.WorldmapOpen and not worldmapOpen then worldmapOpen = true; elseif not _GatherLite.WorldmapOpen and worldmapOpen then worldmapOpen = false; worldmapID = nil; GatherLite:Trigger("worldmap:update") end if worldmapOpen then if worldmapID ~= WorldMapFrame.mapID then worldmapID = WorldMapFrame.mapID; GatherLite:Trigger("worldmap:update") end end GatherLiteTracker:Minimap(timeDelta) end
----------------------------------- -- Area: Quicksand Caves -- Mob: Antican Triarius -- Note: PH for Triarius X-XV and Hastatus XI-XII ----------------------------------- local ID = require("scripts/zones/Quicksand_Caves/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 812, 2, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 813, 2, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 814, 2, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 815, 1, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 816, 2, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 817, 2, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 818, 2, tpz.regime.type.GROUNDS) tpz.regime.checkRegime(player, mob, 819, 2, tpz.regime.type.GROUNDS) end function onMobDespawn(mob) tpz.mob.phOnDespawn(mob, ID.mob.TRIARIUS_X_XV_PH, 10, 7200) -- 2 hours tpz.mob.phOnDespawn(mob, ID.mob.HASTATUS_XI_XII_PH, 10, 3600) -- 1 hour end
function onEvent(name, value1, value2) if name == 'Show-Dad-Notes' then noteTweenAlpha('show1', 0, 1, 0.001, 'linear'); noteTweenAlpha('show2', 1, 1, 0.001, 'linear'); noteTweenAlpha('show3', 2, 1, 0.001, 'linear'); noteTweenAlpha('show4', 3, 1, 0.001, 'linear'); end end
local _M = {} _M.name = "config" _M._VERSION = "0.1" -- 响应数据的默认缓存时间 _M.resp_cache_seconds = 3600*24 -- redis配置信息, -- models/redis.lua 默认使用该配置. _M.redis_conf = { host = "127.0.0.1", port = 6379, --db_index = 0, -- default is 0. --auth = "", -- if your redis has password, write here. --timeout = 1000, -- default is 1 second. --keepalive = "on", -- default on. --keepalive_max_idle_timeout = 10000, -- default is 10 seconds; -- nil if keepalive="off". --keepalive_pool_size = 100, -- default count is 100; -- nil if keepalive="off". } -- mysql配置信息, -- models/mysql.lua 默认使用该配置. _M.mysql_conf = { host = "127.0.0.1", -- default is 127.0.0.1. port = 3306, -- default is 3306. db = "test1", -- no default value, must be set. --user = "root", -- default is root. --password = "", -- default is "". --max_packet_size = 1024*1024, -- default is 1024*1024. --charset = "utf8", -- default is utf8. --timeout = 1000, -- default is 1000, i.e. 1 second. --max_idle_timeout = 10000, -- default is 10 seconds. --pool_size = 50, -- default count is 50. } -- influxdb配置信息 _M.influxdb_conf = { host = "127.0.0.1", -- default is 127.0.0.1. port = 8086, -- default is 8086. db = "cdn_bandwidth", -- no default value, must be set. --user = "", -- default is "". --password = "", -- default is "". --timeout = 2000, -- default is 2000, 2 seconds. --keepalive_timeout = 10000, -- default is 10 seconds. --keepalive_pool = 50, -- default count is 50. } -- orientdb配置信息 _M.orientdb_conf = { host = "127.0.0.1", -- default is 127.0.0.1. port = 2480, -- default is 2480. db = "graphdb", -- no default value, must be set. user = "reader", -- default is "". password = "123456", -- default is "". --timeout = 2000, -- default is 2000, 2 seconds. --keepalive_timeout = 10000, -- default is 10 seconds. --keepalive_pool = 50, -- default is 50. } -- IP白名单, 全部注释将取消白名单策略 _M.ip_whitelist = { --"127.0.0.1", --"10.29.24.170", -- kong } -- 鉴权 _M.authenticate = { auth_key = "56911a203de023998dbb8a3b718c6" } -- 用户请求并发限制 _M.request_limit = { limit = true, -- 值为false, 将不启用限制 limit_number_per_second = 1000, burst_number = 100, } return _M
data.raw.recipe["5d-mk5-transport-belt"].ingredients = { {"iron-plate", 10}, {"steel-plate", 10}, {"processing-unit", 2}, {"5d-mk4-transport-belt", 2}, }; data.raw.recipe["5d-mk4-transport-belt"].ingredients = { {"iron-plate", 10}, {"steel-plate", 10}, {"advanced-circuit", 2}, {"express-transport-belt", 2}, }; data.raw.recipe["5d-storage-tank"].ingredients = { {"storage-tank", 1}, {"tin-plate", 15}, {"lead-plate", 7}, {"stone", 5}, }; data.raw.recipe["5d-mk5-splitter"].ingredients = { {"5d-mk4-splitter", 5}, {"processing-unit", 5}, {"iron-plate", 5}, {"transport-belt", 4}, }; data.raw.recipe["5d-mk4-splitter"].ingredients = { {"express-splitter", 1}, {"advanced-circuit", 15}, {"iron-plate", 5}, {"express-transport-belt", 4}, }; data.raw.recipe["5d-pipe-to-ground-mk3-50"].ingredients = { {"5d-pipe-mk3", 50}, {"steel-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk3-30"].ingredients = { {"5d-pipe-mk3", 30}, {"steel-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk3"].ingredients = { {"5d-pipe-mk3", 10}, {"steel-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk2-50"].ingredients = { {"5d-pipe-mk2", 50}, {"copper-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk2-30"].ingredients = { {"5d-pipe-mk2", 30}, {"copper-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk2"].ingredients = { {"5d-pipe-mk2", 10}, {"copper-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk1-50"].ingredients = { {"pipe", 50}, {"iron-plate", 5}, }; data.raw.recipe["5d-pipe-to-ground-mk1-30"].ingredients = { {"pipe", 30}, {"iron-plate", 5}, }; data.raw.recipe["5d-iron-chest-mk2-3"].ingredients = { {"iron-chest", 5}, {"iron-plate", 80}, {"lead-plate", 60}, {"steel-plate", 40}, }; data.raw.recipe["5d-iron-chest-mk2-2"].ingredients = { {"iron-chest", 1}, {"iron-plate", 20}, }; data.raw.recipe["5d-iron-chest-mk3"].ingredients = { {"iron-chest", 4}, {"iron-plate", 20}, }; data.raw.recipe["5d-iron-chest-mk2"].ingredients = { {"iron-chest", 1}, {"iron-plate", 20}, }; data.raw.recipe["5d-mk5-transport-belt-to-ground-50"].ingredients = { {"iron-plate", 10}, {"5d-mk5-transport-belt", 50} }; data.raw.recipe["5d-mk5-transport-belt-to-ground-30"].ingredients = { {"iron-plate", 10}, {"5d-mk5-transport-belt", 30} }; data.raw.recipe["5d-mk5-transport-belt-to-ground"].ingredients = { {"iron-plate", 10}, {"5d-mk5-transport-belt", 5} }; data.raw.recipe["5d-mk4-transport-belt-to-ground-50"].ingredients = { {"iron-plate", 10}, {"5d-mk4-transport-belt", 50} }; data.raw.recipe["5d-mk4-transport-belt-to-ground-30"].ingredients = { {"iron-plate", 10}, {"5d-mk4-transport-belt", 30} }; data.raw.recipe["5d-mk4-transport-belt-to-ground"].ingredients = { {"iron-plate", 10}, {"5d-mk4-transport-belt", 5} }; data.raw.recipe["5d-mk3-transport-belt-to-ground-50"].ingredients = { {"iron-plate", 10}, {"express-transport-belt", 50} }; data.raw.recipe["5d-mk3-transport-belt-to-ground-30"].ingredients = { {"iron-plate", 10}, {"express-transport-belt", 30} }; data.raw.recipe["5d-mk2-transport-belt-to-ground-50"].ingredients = { {"iron-plate", 10}, {"fast-transport-belt", 50} }; data.raw.recipe["5d-mk2-transport-belt-to-ground-30"].ingredients = { {"iron-plate", 10}, {"fast-transport-belt", 30} }; data.raw.recipe["5d-mk1-transport-belt-to-ground-50"].ingredients = { {"iron-plate", 10}, {"transport-belt", 50} }; data.raw.recipe["5d-mk1-transport-belt-to-ground-30"].ingredients = { {"iron-plate", 10}, {"transport-belt", 30} };
local T = {}; local MODIF1 = 173; local tostring = tostring; local sub = string.sub; local byte = string.byte; local char = string.char; local meta_index = {}; T._meta = { __index = meta_index; }; T.Error = { OK = 0; NOT_FULL = 1; HANDLER = 2; BAD_MF1 = 3; BAD_MF2 = 4; MALFORMED = 5; }; T.New = function(self, handler) local rpc = setmetatable({}, self._meta); if handler then rpc:SetHandler(handler); end return rpc; end meta_index.SetHandler = function(self, handler) if type(hanlder) == "function" then self._rpc_handler = handler; elseif type(handler) == "table" then self._rpc_table = handler; else self._rpc_table = nil; self._rpc_handler = nil; end end local err = T.Error; local to8 = byte; local str8 = char; local to16le = function(str, pos) local a1, a2 = byte(str, pos, pos + 1); return a1 + a2*0x100; end local str16le = function(num) local a1 = num % 0x100; return char(a1, (num - a1) / 0x100); end local function parse(str, index, limit) if index >= limit then return; end local off = index + 2 + to16le(str, index); return sub(str, index + 2, off - 1), parse(str, off, limit); end meta_index.Call = function(self, str, ignore_modif) str = tostring(str); if (not str or #str < 4) then return err.MALFORMED; end if not ignore_modif then if to8(str, 1) ~= MODIF1 then return err.BAD_MF1; end if to8(str, 4) ~= 0 then return err.BAD_MF2; end end local pkg_size = to16le(str, 2); if (#str - 4 < pkg_size) then return err.NOT_FULL, pkg_size + 4; end local res, ok = self:_rpc_handler(parse(str, 5, pkg_size + 4)); if not ok then return err.HANDLER, res; end return self:_pack_result(res); end meta_index._rpc_table = {}; meta_index._rpc_handler = function(self, func, ...) local rpc_t = self._rpc_table; if not rpc_t[func] then return nil, false; end return rpc_t[func](...), true; end -- precalc static local CONTENT_LENGTH = "CONTENT_LENGTH"; local modif1_b = char(MODIF1); local modif2_64b = char(5); local modif2_b = char(0); local pack64_initial_size = #CONTENT_LENGTH + 4; local pack64_tail = modif2_64b .. str16le(#CONTENT_LENGTH) .. CONTENT_LENGTH; meta_index._pack_result = function(self, str) str = tostring(str) or ""; if (#str > 0xffff) then local len = tostring(#str); return err.OK, (modif1_b .. str16le(#len + pack64_initial_size) .. pack64_tail .. str16le(#len) .. len), str; end return err.OK, (modif1_b .. str16le(#str) .. modif2_b), str; end return T;
-- TODO: check this local fire_blend_mode = "additive" local fire_flags = nil local fire_tint = {r=1,g=1,b=1,a=1} local fire_animation_speed = 0.5 local fire_scale = 1 local smallspitterscale = 0.5 local smallspittertint = {r = 1, g = 0, b = 1, a = 1} local smallbiterscale = 0.5 local medium_worm_scale = 0.83 local big_worm_scale = 1.0 local capsule_smoke = {{ name = "smoke-fast", deviation = {0.15, 0.15}, frequency = 1, position = {0, 0}, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed_deviation = 5 }} data.raw["electric-turret"]["laser-turret"].energy_source = { type = "electric", buffer_capacity = "100000kJ", input_flow_limit = "9600kW", drain = "1kW", usage_priority = "primary-input" } --#region local functions local function biterrunanimation(scale, tint1, tint2) return { layers = { { width = 169, height = 114, frame_count = 16, direction_count = 16, shift = {scale * 0.714844, scale * -0.246094}, scale = scale, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-run-1.png", width_in_frames = 8, height_in_frames = 16 }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-run-2.png", width_in_frames = 8, height_in_frames = 16 } } }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-run-mask1.png", flags = {"mask"}, width = 105, height = 81, frame_count = 16, direction_count = 16, shift = {scale * 0.117188, scale * -0.867188}, scale = scale, tint = tint1 }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-run-mask2.png", flags = {"mask"}, line_length = 16, width = 95, height = 81, frame_count = 16, direction_count = 16, shift = {scale * 0.117188, scale * -0.855469}, scale = scale, tint = tint2 } } } end local function make_worm_dying_sounds(volume) return { {filename = "__base__/sound/creatures/worm-death-1.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-death-2.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-death-3.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-death-4.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-death-5.ogg", volume = volume} } end local function make_worm_roars(volume) return { {filename = "__base__/sound/creatures/worm-roar-1.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-roar-2.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-roar-3.ogg", volume = volume}, {filename = "__base__/sound/creatures/worm-roar-4.ogg", volume = volume} } end local function make_spitter_dying_sounds(volume) return { {filename = "__base__/sound/creatures/spitter-death-1.ogg", volume = volume}, {filename = "__base__/sound/creatures/spitter-death-2.ogg", volume = volume}, {filename = "__base__/sound/creatures/spitter-death-3.ogg", volume = volume}, {filename = "__base__/sound/creatures/spitter-death-4.ogg", volume = volume}, {filename = "__base__/sound/creatures/spitter-death-5.ogg", volume = volume} } end local function make_spitter_roars(volume) return { layers = { [0] = { {filename = "__base__/sound/creatures/Spiters_1_1.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_2_1.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_3_1.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_4_1.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_5_1.ogg", volume = volume} }, [1] = { {filename = "__base__/sound/creatures/Spiters_1_2.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_2_2.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_3_2.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_4_2.ogg", volume = volume}, {filename = "__base__/sound/creatures/Spiters_5_2.ogg", volume = volume} } } } end local function make_biter_calls(volume) return { {filename = "__base__/sound/creatures/biter-call-1.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-call-2.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-call-3.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-call-4.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-call-5.ogg", volume = volume} } end local function make_biter_dying_sounds(volume) return { {filename = "__base__/sound/creatures/biter-death-1.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-death-2.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-death-3.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-death-4.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-death-5.ogg", volume = volume} } end local function make_biter_roars(volume) return { {filename = "__base__/sound/creatures/biter-roar-1.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-roar-2.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-roar-3.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-roar-4.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-roar-5.ogg", volume = volume}, {filename = "__base__/sound/creatures/biter-roar-6.ogg", volume = volume} } end local function spawner_idle_animation(variation, tint) return { layers = { { filename = "__0_16_graphics_revived__/graphics/entity/spawner/spawner-idle.png", line_length = 8, width = 243, height = 181, frame_count = 8, animation_speed = 0.18, direction_count = 1, run_mode = "forward-then-backward", shift = {0.140625 - 0.65, -0.234375}, y = variation * 181 }, { filename = "__0_16_graphics_revived__/graphics/entity/spawner/spawner-idle-mask.png", flags = {"mask"}, width = 166, height = 148, frame_count = 8, animation_speed = 0.18, run_mode = "forward-then-backward", shift = {-0.34375 - 0.65, -0.375}, line_length = 8, tint = tint, y = variation * 148 } } } end local function worm_attack_animation(scale, tint, run_mode) return { layers = { { width = 248, height = 196, frame_count = 8, direction_count = 16, shift = {scale * 0.953125, scale * -0.671875}, scale = scale, run_mode = run_mode, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-attack-01.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-attack-02.png", width_in_frames = 8, height_in_frames = 8 } } }, { flags = {"mask"}, width = 168, height = 153, frame_count = 8, direction_count = 16, shift = {scale * 0.078125, scale * -1.125}, scale = scale, tint = tint, run_mode = run_mode, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-attack-mask-01.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity//worm/worm-attack-mask-02.png", width_in_frames = 8, height_in_frames = 8 } } } } } end local function worm_prepared_animation(scale, tint) return { layers = { { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-prepared.png", run_mode = "forward-then-backward", line_length = 10, width = 190, height = 156, frame_count = 10, scale = scale, direction_count = 1, shift = {scale * 0.828125, scale * -0.890625} }, { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-prepared-mask.png", flags = {"mask"}, run_mode = "forward-then-backward", line_length = 10, width = 80, height = 129, frame_count = 10, shift = {scale * 0.078125, scale * -1.28125}, scale = scale, direction_count = 1, tint = tint } } } end local function worm_preparing_animation(scale, tint, run_mode) return { layers = { { width = 208, height = 148, line_length = 13, frame_count = 26, shift = {scale * 1.10938, scale * -0.734375}, run_mode = run_mode, scale = scale, direction_count = 1, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-preparing-01.png", width_in_frames = 7, height_in_frames = 2 }, { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-preparing-02.png", width_in_frames = 6, height_in_frames = 2 } } }, { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-preparing-mask.png", flags = {"mask"}, line_length = 13, width = 98, height = 121, frame_count = 26, shift = {scale * 0.171875, scale * -1.15625}, run_mode = run_mode, scale = scale, direction_count = 1, tint = tint } } } end local function worm_folded_animation(scale, tint) return { layers = { { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-folded.png", run_mode = "forward-then-backward", line_length = 5, width = 143, height = 104, frame_count = 5, shift = {scale * 0.09375, scale * -0.046875}, direction_count = 1, scale = scale }, { filename = "__0_16_graphics_revived__/graphics/entity/worm/worm-folded-mask.png", flags = {"mask"}, run_mode = "forward-then-backward", line_length = 5, width = 60, height = 51, frame_count = 5, shift = {scale * 0.078125, scale * -0.09375}, scale = scale, direction_count = 1, tint = tint } } } end local function spitterrunanimation(scale, tint) return { layers = { { width = 193, height = 164, priority = "very-low", frame_count = 24, direction_count = 16, shift = {scale * 1.01562, 0}, scale = scale, still_frame = 4, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-1.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-2.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-3.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-4.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-5.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-6.png", width_in_frames = 8, height_in_frames = 8 } } }, { width = 81, height = 90, frame_count = 24, direction_count = 16, shift = {scale * 0.015625, scale * -0.6875}, scale = scale, filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-run-mask.png", flags = {"mask"}, tint = tint } } } end local function biterattackanimation(scale, tint1, tint2) return { layers = { { width = 279, height = 184, frame_count = 11, direction_count = 16, shift = {scale * 1.74609, scale * -0.644531}, animation_speed = 0.3, scale = scale, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-attack-1.png", width_in_frames = 6, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-attack-2.png", width_in_frames = 5, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-attack-3.png", width_in_frames = 6, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-attack-4.png", width_in_frames = 5, height_in_frames = 8 } } }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-attack-mask1.png", flags = {"mask"}, width = 125, height = 108, frame_count = 11, direction_count = 16, shift = {scale * 0.117188, scale * -1.11328}, scale = scale, tint = tint1 }, { filename = "__0_16_graphics_revived__/graphics/entity/biter/biter-attack-mask2.png", flags = {"mask"}, width = 114, height = 100, frame_count = 11, direction_count = 16, shift = {scale * 0.117188, scale * -1.06641}, scale = scale, tint = tint2 } } } end local function spitterattackanimation(scale, tint) return { layers = { { width = 199, height = 164, frame_count = 22, direction_count = 16, scale = scale, shift = {scale * 0.765625, scale * 0.0625}, animation_speed = 0.4, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-1.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-2.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-3.png", width_in_frames = 6, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-4.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-5.png", width_in_frames = 8, height_in_frames = 8 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-6.png", width_in_frames = 6, height_in_frames = 8 } } }, { flags = {"mask"}, width = 108, height = 90, frame_count = 22, direction_count = 16, shift = {scale * 0, scale * -0.625}, scale = scale, tint = tint, animation_speed = 0.4, stripes = { { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-mask-1.png", width_in_frames = 11, height_in_frames = 16 }, { filename = "__0_16_graphics_revived__/graphics/entity/spitter/spitter-attack-mask-2.png", width_in_frames = 11, height_in_frames = 16 } } } } } end --#endregion data:extend({ { type = "unit", name = "spitter-test", icon = "__base__/graphics/icons/small-spitter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"}, max_health = 1000, resistances = {{type = "damage-player", percent = 100}}, order = "b", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, -0.3}, {0.3, 0.3}}, selection_box = {{-0.4, -0.4}, {0.4, 0.4}}, sticker_box = {{-0.3, -0.5}, {0.3, 0.1}}, distraction_cooldown = 300, attack_parameters = { type = "projectile", range = 15, cooldown = 600000, projectile_creation_distance = 1.9, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", action_delivery = { type = "instant", source_effects = {{type = "create-explosion", entity_name = "explosion-gunshot"}} } }, { type = "direct" -- repeat_count = 1, } } }, sound = make_spitter_roars(0), animation = spitterattackanimation(smallspitterscale, smallspittertint) }, vision_distance = 50, movement_speed = 0.185, distance_per_frame = 0.04, -- in pu pollution_to_join_attack = 0, corpse = "small-spitter-corpse", dying_explosion = "blood-explosion-small", working_sound = make_biter_calls(0), dying_sound = make_spitter_dying_sounds(0), run_animation = spitterrunanimation(smallspitterscale, smallspittertint) } }) -- ep for i = 10, 200, 10 do local scale = 1 - ((50 - i) / 100) data:extend({ { type = "projectile", name = "ep-" .. i, flags = {"not-on-map", "placeable-off-grid"}, collision_box = {{-0.2 * scale, -0.2 * scale}, {0.2 * scale, 0.2 * scale}}, acceleration = 0, direction_only = true, action = { type = "direct", action_delivery = { type = "instant", target_effects = { {type = "damage", damage = {amount = i, type = "damage-enemy"}}, {type = "create-entity", entity_name = "target-fire-1"} } } }, animation = { filename = "__roguef-core__/graphics/explosion/ep-1.png", frame_count = 1, width = 17, height = 17, priority = "high", -- blend_mode = "additive", -- animation_speed = 15/60, scale = scale } } }) end -- stage 1 data:extend({ { type = "unit", name = "biter-normal-1", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 20, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, 0}, {0.3, 0.6}}, selection_box = {{-0.4, -0.7}, {0.7, 0.4}}, sticker_box = {{-0.2, -0.2}, {0.2, 0.2}}, attack_parameters = { type = "projectile", range = 0.5, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 50, type = "damage-enemy"}} } } }, sound = make_biter_roars(0.5), animation = biterattackanimation(smallbiterscale, {r = 0, g = 1, b = 0, a = 1}, {r = 0, g = 1, b = 0, a = 1}) }, vision_distance = 50, movement_speed = 0.2, distance_per_frame = 0.1, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "small-biter-corpse", dying_explosion = "blood-explosion-small", dying_sound = make_biter_dying_sounds(1.0), working_sound = make_biter_calls(0.7), run_animation = biterrunanimation(smallbiterscale, {r = 0, g = 1, b = 0, a = 1}, {r = 0, g = 1, b = 0, a = 1}) }, { type = "unit", name = "biter-mini-1", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 20, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, -- collision_box = {{-0.3, 0}, {0.3, 0.6}}, selection_box = {{-0.4, -0.7}, {0.7, 0.4}}, sticker_box = {{-0.2, -0.2}, {0.2, 0.2}}, attack_parameters = { type = "projectile", range = 0.5, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 30, type = "damage-enemy"}} } } }, sound = make_biter_roars(0.5), animation = biterattackanimation(smallbiterscale * 1 / 2, {r = 0, g = 1, b = 0, a = 1}, {r = 0, g = 1, b = 0, a = 1}) }, vision_distance = 50, movement_speed = 0.2, distance_per_frame = 0.1, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "small-biter-corpse", dying_explosion = "blood-explosion-small", dying_sound = make_biter_dying_sounds(1.0), working_sound = make_biter_calls(0.7), run_animation = biterrunanimation(smallbiterscale * 1 / 2, {r = 0, g = 1, b = 0, a = 1}, {r = 0, g = 1, b = 0, a = 1}) }, { type = "unit", name = "spitter-normal-1", icon = "__base__/graphics/icons/small-spitter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"}, max_health = 20, resistances = {{type = "damage-enemy", percent = 100}}, order = "b", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, 0}, {0.3, 0.6}}, selection_box = {{-0.4, -0.4}, {0.4, 0.4}}, sticker_box = {{-0.3, -0.5}, {0.3, 0.1}}, distraction_cooldown = 300, attack_parameters = { type = "projectile", range = 15, cooldown = 60, projectile_creation_distance = 1.9, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", action_delivery = { type = "instant", source_effects = {{type = "create-explosion", entity_name = "explosion-gunshot"}} } }, { type = "direct", -- repeat_count = 1, action_delivery = { type = "projectile", projectile = "ep-50", starting_speed = 0.3, -- direction_deviation = 0.3, -- range_deviation = 0.3, max_range = 30 } } } }, sound = make_spitter_roars(0.7), animation = spitterattackanimation(smallspitterscale, {r = 0, g = 0, b = 1, a = 1}) }, vision_distance = 50, movement_speed = 0.185, distance_per_frame = 0.04, -- in pu pollution_to_join_attack = 0, corpse = "small-spitter-corpse", dying_explosion = "blood-explosion-small", working_sound = make_biter_calls(0.65), dying_sound = make_spitter_dying_sounds(1.0), run_animation = spitterrunanimation(smallspitterscale, {r = 0, g = 0, b = 1, a = 1}) }, { type = "unit-spawner", name = "spawner-biter-normal-1", icon = "__base__/graphics/icons/biter-spawner.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "not-repairable"}, max_health = 200, resistances = {{type = "damage-enemy", percent = 100}}, order = "c", subgroup = "rf_enemy", working_sound = {sound = {{filename = "__base__/sound/creatures/spawner.ogg", volume = 1.0}}, apparent_volume = 2}, dying_sound = { {filename = "__base__/sound/creatures/spawner-death-1.ogg", volume = 1.0}, {filename = "__base__/sound/creatures/spawner-death-2.ogg", volume = 1.0} }, healing_per_tick = 0, collision_box = {{-3.2, -2.2}, {2.2, 2.2}}, selection_box = {{-3.5, -2.5}, {2.5, 2.5}}, -- in ticks per 1 pu pollution_absorption_absolute = 0, pollution_absorption_proportional = 0, pollution_to_enhance_spawning = 0, corpse = "biter-spawner-corpse", dying_explosion = "blood-explosion-huge", max_count_of_owned_units = 7, max_friends_around_to_spawn = 5, animations = { spawner_idle_animation(0, {r = 0, g = 1, b = 0, a = 1}), spawner_idle_animation(1, {r = 0, g = 1, b = 0, a = 1}), spawner_idle_animation(2, {r = 0, g = 1, b = 0, a = 1}), spawner_idle_animation(3, {r = 0, g = 1, b = 0, a = 1}) }, result_units = (function() local res = {} res[1] = {"biter-normal-1", {{0.0, 0.3}, {0.6, 0.0}}} if not data.is_demo then res[2] = {"biter-normal-1", {{0.3, 0.0}, {0.6, 0.3}, {0.7, 0.1}}} res[3] = {"biter-normal-1", {{0.5, 0.0}, {1.0, 0.4}}} res[4] = {"biter-normal-1", {{0.9, 0.0}, {1.0, 0.3}}} end return res end)(), spawning_cooldown = {180, 180}, spawning_radius = 10, spawning_spacing = 3, max_spawn_shift = 0, max_richness_for_spawn_shift = 100, call_for_help_radius = 50 }, { type = "unit-spawner", name = "spawner-spitter-normal-1", icon = "__base__/graphics/icons/biter-spawner.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "not-repairable"}, max_health = 200, resistances = {{type = "damage-enemy", percent = 100}}, order = "c", subgroup = "rf_enemy", working_sound = {sound = {{filename = "__base__/sound/creatures/spawner.ogg", volume = 1.0}}, apparent_volume = 2}, dying_sound = { {filename = "__base__/sound/creatures/spawner-death-1.ogg", volume = 1.0}, {filename = "__base__/sound/creatures/spawner-death-2.ogg", volume = 1.0} }, healing_per_tick = 0, collision_box = {{-3.2, -2.2}, {2.2, 2.2}}, selection_box = {{-3.5, -2.5}, {2.5, 2.5}}, pollution_absorption_absolute = 0, pollution_absorption_proportional = 0, pollution_to_enhance_spawning = 0, corpse = "biter-spawner-corpse", dying_explosion = "blood-explosion-huge", max_count_of_owned_units = 7, max_friends_around_to_spawn = 5, animations = { spawner_idle_animation(0, {r = 0, g = 0, b = 1, a = 1}), spawner_idle_animation(1, {r = 0, g = 0, b = 1, a = 1}), spawner_idle_animation(2, {r = 0, g = 0, b = 1, a = 1}), spawner_idle_animation(3, {r = 0, g = 0, b = 1, a = 1}) }, result_units = (function() local res = {} res[1] = {"spitter-normal-1", {{0.0, 0.3}, {0.6, 0.0}}} if not data.is_demo then res[2] = {"spitter-normal-1", {{0.3, 0.0}, {0.6, 0.3}, {0.7, 0.1}}} res[3] = {"spitter-normal-1", {{0.5, 0.0}, {1.0, 0.4}}} res[4] = {"spitter-normal-1", {{0.9, 0.0}, {1.0, 0.3}}} end return res end)(), spawning_cooldown = {180, 180}, spawning_radius = 10, spawning_spacing = 3, max_spawn_shift = 0, max_richness_for_spawn_shift = 100, call_for_help_radius = 50 }, { type = "unit", name = "biter-boss-1", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 4000, resistances = {{type = "damage-enemy", percent = 100}}, order = "d", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, 0}, {0.3, 0.6}}, selection_box = {{-0.4 * 4, -0.7 * 4}, {0.7 * 4, 0.4 * 4}}, sticker_box = {{-0.1 * 4, -0.2 * 4}, {0.1 * 4, 0.1 * 4}}, attack_parameters = { type = "projectile", range = 0.5 * 4, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 50 * 2, type = "damage-enemy"}} } } }, sound = make_biter_roars(0.5), animation = biterattackanimation(smallbiterscale * 4, {r = 0, g = 1, b = 0, a = 1}, {r = 0, g = 1, b = 0, a = 1}) }, vision_distance = 50, movement_speed = 0.1, distance_per_frame = 0.1, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "behemoth-biter-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_biter_dying_sounds(1.0), working_sound = make_biter_calls(0.7), run_animation = biterrunanimation(smallbiterscale * 4, {r = 0, g = 1, b = 0, a = 1}, {r = 0, g = 1, b = 0, a = 1}) } }) -- stage 2 data:extend({ { type = "unit", name = "spitter-boss-2", icon = "__base__/graphics/icons/small-spitter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"}, max_health = 5000, resistances = {{type = "damage-enemy", percent = 100}}, order = "d", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3 * 4, -0.3 * 4}, {0.3 * 4, 0.6 * 4}}, selection_box = {{-0.4 * 4, -0.4 * 4}, {0.4 * 4, 0.4 * 4}}, sticker_box = {{-0.3 * 4, -0.5 * 4}, {0.3 * 4, 0.1 * 4}}, distraction_cooldown = 300, attack_parameters = { type = "projectile", range = 100, cooldown = 12, projectile_creation_distance = 1.9, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", action_delivery = { type = "instant", source_effects = {{type = "create-explosion", entity_name = "explosion-gunshot"}} } }, { type = "direct", repeat_count = 1, action_delivery = { type = "projectile", projectile = "ep-50", starting_speed = 0.2, direction_deviation = 0.5, range_deviation = 0.5, max_range = 30 } } } }, sound = make_spitter_roars(0.7), animation = spitterattackanimation(smallspitterscale * 4, {r = 1, g = 0, b = 0, a = 1}) }, vision_distance = 50, movement_speed = 1, distance_per_frame = 0.04, -- in pu pollution_to_join_attack = 0, corpse = "behemoth-spitter-corpse", dying_explosion = "blood-explosion-huge", working_sound = make_biter_calls(0.65), dying_sound = make_spitter_dying_sounds(1.0), run_animation = spitterrunanimation(smallspitterscale * 4, {r = 1, g = 0, b = 0, a = 1}) } }) -- stage 3 -- it seems wrong data.raw["rocket-silo"]["rocket-silo"].flags = { "placeable-player", "placeable-enemy", "not-repairable", "placeable-off-grid" } data.raw["rocket-silo"]["rocket-silo"].max_health = 6000 local rock_medium_copy = util.table.deepcopy(data.raw["optimized-decorative"]["rock-medium"]) data:extend({ { type = "simple-entity", name = "rf_stone", flags = {"placeable-player", "placeable-enemy", "not-repairable", "placeable-off-grid"}, icon = "__base__/graphics/icons/stone.png", -- TODO: check this! icon_size = 64, subgroup = "rf_enemy", order = "e", collision_box = {{-1.1, -1.1}, {1.1, 1.1}}, selection_box = {{-1.3, -1.3}, {1.3, 1.3}}, dying_explosion = "explosion", render_layer = "object", max_health = 500, pictures = rock_medium_copy.pictures }, { type = "projectile", name = "rf_rocket-3", flags = {"not-on-map"}, collision_box = {{-0.2, -0.2}, {0.2, 0.2}}, acceleration = 0, action = { type = "direct", action_delivery = { type = "instant", target_effects = { {type = "create-entity", entity_name = "explosion"}, {type = "damage", damage = {amount = 100, type = "damage-enemy"}}, {type = "create-entity", entity_name = "small-scorchmark", check_buildability = true} } } }, light = {intensity = 0.5, size = 4}, animation = { filename = "__base__/graphics/entity/rocket/rocket.png", frame_count = 8, line_length = 8, width = 9, height = 35, shift = {0, 0}, priority = "high" }, shadow = { filename = "__base__/graphics/entity/rocket/rocket-shadow.png", frame_count = 1, width = 7, height = 24, priority = "high", shift = {0, 0} }, smoke = { { name = "smoke-fast", deviation = {0.15, 0.15}, frequency = 1, position = {0, -1}, slow_down_factor = 1, starting_frame = 3, starting_frame_deviation = 5, starting_frame_speed = 0, starting_frame_speed_deviation = 5 } } }, { type = "projectile", name = "rf_poison-3", flags = {"not-on-map"}, acceleration = 0, action = { type = "direct", action_delivery = {type = "instant", target_effects = {type = "create-entity", entity_name = "poison-cloud-3"}} }, light = {intensity = 0.5, size = 4}, animation = { filename = "__base__/graphics/entity/poison-capsule/poison-capsule.png", frame_count = 1, width = 32, height = 32, priority = "high" }, shadow = { filename = "__base__/graphics/entity/poison-capsule/poison-capsule-shadow.png", frame_count = 1, width = 32, height = 32, priority = "high" }, smoke = capsule_smoke }, { type = "smoke-with-trigger", name = "poison-cloud-3", flags = {"not-on-map"}, show_when_smoke_off = true, animation = { filename = "__base__/graphics/entity/cloud/cloud-45-frames.png", flags = {"compressed"}, priority = "low", width = 256, height = 256, frame_count = 45, animation_speed = 0.5, line_length = 7, scale = 3 / 3, shift = {0, 1} }, slow_down_factor = 0, affected_by_wind = false, cyclic = true, duration = 60 * 10, fade_away_duration = 2 * 60, spread_duration = 10, color = {r = 0.2, g = 0.9, b = 0.2}, action = { type = "direct", action_delivery = { type = "instant", target_effects = { type = "nested-result", action = { type = "area", radius = 3, entity_flags = {"breaths-air"}, action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 10, type = "damage-enemy"}} } } } } }, action_frequency = 10 }, { type = "stream", name = "rf_flame-3", flags = {"not-on-map"}, stream_light = {intensity = 1, size = 4}, ground_light = {intensity = 0.8, size = 4}, particle_buffer_size = 90, particle_spawn_interval = 2, particle_spawn_timeout = 8, particle_vertical_acceleration = 0.005 * 0.60, particle_horizontal_speed = 0.2 * 0.75 * 1.5, particle_horizontal_speed_deviation = 0.005 * 0.70, particle_start_alpha = 0.5, particle_end_alpha = 1, particle_start_scale = 0.2, particle_loop_frame_count = 3, particle_fade_out_threshold = 0.9, particle_loop_exit_threshold = 0.25, action = { { type = "direct", action_delivery = {type = "instant", target_effects = {{type = "create-fire", entity_name = "blaze-3"}}} }, { type = "area", radius = 2.5, action_delivery = { type = "instant", target_effects = {{type = "damage", damage = {amount = 100, type = "damage-enemy"}}} } } }, spine_animation = { filename = "__base__/graphics/entity/flamethrower-fire-stream/flamethrower-fire-stream-spine.png", blend_mode = "additive", -- tint = {r=1, g=1, b=1, a=0.5}, line_length = 4, width = 32, height = 18, frame_count = 32, axially_symmetrical = false, direction_count = 1, animation_speed = 2, shift = {0, 0} }, shadow = { filename = "__0_16_graphics_revived__/graphics/entity/acid-projectile-purple/acid-projectile-purple-shadow.png", line_length = 5, width = 28, height = 16, frame_count = 33, priority = "high", shift = {-0.09, 0.395} }, particle = { filename = "__base__/graphics/entity/flamethrower-fire-stream/flamethrower-explosion.png", priority = "extra-high", width = 64, height = 64, frame_count = 32, line_length = 8 } }, { type = "fire", name = "blaze-3", flags = {"placeable-off-grid", "not-on-map"}, duration = 600, fade_away_duration = 600, spread_duration = 600, start_scale = 1, end_scale = 0.01, color = {r = 1, g = 0.9, b = 0, a = 0.5}, damage_per_tick = {amount = 2, type = "damage-enemy"}, spread_delay = 300, spread_delay_deviation = 180, maximum_spread_count = 100, initial_lifetime = 600, flame_alpha = 0.35, flame_alpha_deviation = 0.05, emissions_per_tick = 0.005, add_fuel_cooldown = 10, increase_duration_cooldown = 10, increase_duration_by = 20, fade_in_duration = 30, fade_out_duration = 30, lifetime_increase_by = 20, lifetime_increase_cooldown = 10, delay_between_initial_flames = 10, burnt_patch_lifetime = 0, pictures = { { filename = "__roguef-core__/graphics/explosion/blaze.png", line_length = 8, width = 30, height = 59, frame_count = 25, axially_symmetrical = false, direction_count = 1, blend_mode = fire_blend_mode, animation_speed = fire_animation_speed, scale = fire_scale, tint = fire_tint, flags = fire_flags, shift = {-0.0390625 / 2, -0.90625 / 2} } }, light = {intensity = 1, size = 20}, working_sound = {sound = {filename = "__base__/sound/furnace.ogg"}, max_sounds_per_type = 3} } }) -- stage 4 data:extend({ { type = "turret", name = "worm-boss-4", icon = "__base__/graphics/icons/big-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air", "placeable-off-grid"}, max_health = 12000, order = "b-b-f", subgroup = "enemies", resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.4, -1.2}, {1.4, 1.2}}, selection_box = {{-1.4, -1.2}, {1.4, 1.2}}, shooting_cursor_size = 4, rotation_speed = 1, corpse = "big-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(1.0), inventory_size = 2, folded_speed = 0.01, folded_animation = worm_folded_animation(big_worm_scale, {r = 1, g = 0, b = 0, a = 1}), -- prepare_range = 25, preparing_speed = 0.025, preparing_animation = worm_preparing_animation(big_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "forward"), prepared_speed = 0.015, prepared_animation = worm_prepared_animation(big_worm_scale, {r = 1, g = 0, b = 0, a = 1}), starting_attack_speed = 0.03, starting_attack_animation = worm_attack_animation(big_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.95), ending_attack_speed = 0.03, ending_attack_animation = worm_attack_animation(big_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "backward"), folding_speed = 0.015, folding_animation = worm_preparing_animation(big_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "backward"), prepare_range = 30, attack_parameters = { type = "stream", range = 50, cooldown = 300, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "position", action = { { type = "direct", action_delivery = {type = "instant", source_effects = {{type = "create-explosion", entity_name = "explosion"}}} }, {type = "direct", repeat_count = 1, action_delivery = {type = "stream", stream = "ep-4-1", max_range = 50}} } } }, build_base_evolution_requirement = 0.5, call_for_help_radius = 40 }, { type = "stream", name = "ep-4-1", flags = {"not-on-map"}, working_sound_disabled = {{filename = "__base__/sound/fight/electric-beam.ogg", volume = 0.7}}, particle_buffer_size = 65, particle_spawn_interval = 2, particle_spawn_timeout = 2, particle_vertical_acceleration = 0.003, particle_horizontal_speed = 0.1, particle_horizontal_speed_deviation = 0.001, particle_start_alpha = 0.5, particle_end_alpha = 1, particle_start_scale = 0.2, particle_loop_frame_count = 1, particle_fade_out_threshold = 0.9, particle_loop_exit_threshold = 0.25, action = { { type = "direct", action_delivery = {type = "instant", target_effects = {{type = "create-entity", entity_name = "explosion"}}} }, { type = "area", radius = 2, action_delivery = { type = "instant", target_effects = {{type = "damage", damage = {amount = 50, type = "damage-enemy"}}} } }, { type = "cluster", cluster_count = 30, distance = 5, distance_deviation = 4, action_delivery = { type = "projectile", projectile = "ep-50", direction_deviation = 0.6, starting_speed = 0.1, starting_speed_deviation = 0.09, max_range = 20 } } }, spine_animation = { filename = "__roguef-core__/graphics/explosion/ep-4-1.png", frame_count = 32, line_length = 8, width = 64, height = 64, priority = "high", blend_mode = "additive", animation_speed = 64 / 60 }, shadow = { filename = "__0_16_graphics_revived__/graphics/entity/acid-projectile-purple/acid-projectile-purple-shadow.png", line_length = 5, width = 28, height = 16, frame_count = 33, priority = "high", scale = 1.5, shift = {-0.09 * 1.5, 0.395 * 1.5} } }, { type = "beam", name = "beam-4", flags = {"not-on-map"}, width = 0.1, damage_interval = 1, working_sound = {{filename = "__base__/sound/fight/electric-beam.ogg", volume = 1}}, action = { type = "line", range = 30, width = 0.1, action_delivery = { type = "instant", target_effects = { {type = "damage", damage = {amount = 25, type = "damage-enemy"}}, {type = "create-entity", entity_name = "target-elec-1"} } } }, head = { filename = "__m-roguef__/graphics/entity/beam/beam-head.png", line_length = 16, width = 45, height = 39, frame_count = 16, animation_speed = 0.5, blend_mode = "additive-soft" }, tail = { filename = "__m-roguef__/graphics/entity/beam/beam-tail.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" }, body = { { filename = "__m-roguef__/graphics/entity/beam/beam-body-1.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" }, { filename = "__m-roguef__/graphics/entity/beam/beam-body-2.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" }, { filename = "__m-roguef__/graphics/entity/beam/beam-body-3.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" }, { filename = "__m-roguef__/graphics/entity/beam/beam-body-4.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" }, { filename = "__m-roguef__/graphics/entity/beam/beam-body-5.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" }, { filename = "__m-roguef__/graphics/entity/beam/beam-body-6.png", line_length = 16, width = 45, height = 39, frame_count = 16, blend_mode = "additive-soft" } } } }) -- stage 5 -- data.raw["locomotive"]["locomotive"].braking_force = 1000 -- data.raw["locomotive"]["locomotive"].friction_force = 0 -- data.raw["locomotive"]["locomotive"].air_resistance = 0 -- data.raw["locomotive"]["locomotive"].weight = 1000 -- data.raw["locomotive"]["locomotive"].max_speed = 0.75 -- stage 6 data:extend({ { type = "turret", name = "worm-normal-6-1", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1500, resistances = {{type = "damage-player", percent = 90}, {type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 0.01, folded_animation = worm_folded_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}), -- prepare_range = 25, preparing_speed = 0.025, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "forward"), prepared_speed = 0.015, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}), starting_attack_speed = 0.03, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.8), ending_attack_speed = 0.03, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "backward"), folding_speed = 0.015, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 120, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", repeat_count = 20, action_delivery = { type = "projectile", projectile = "ep-50", starting_speed = 0.3, starting_speed_deviation = 0.2, direction_deviation = 0.6, range_deviation = 0.6, max_range = 40 } } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "turret", name = "worm-normal-6-2", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1000, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 0.01, folded_animation = worm_folded_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}), -- prepare_range = 25, preparing_speed = 0.025, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "forward"), prepared_speed = 0.015, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}), starting_attack_speed = 0.03, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.8), ending_attack_speed = 0.03, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "backward"), folding_speed = 0.015, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "stream", range = 50, cooldown = 180, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "position", action = { {type = "direct", repeat_count = 1, action_delivery = {type = "stream", stream = "ep-6-1", max_range = 50}} } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "stream", name = "ep-6-1", flags = {"not-on-map"}, working_sound_disabled = {{filename = "__base__/sound/fight/electric-beam.ogg", volume = 0.7}}, particle_buffer_size = 65, particle_spawn_interval = 2, particle_spawn_timeout = 2, particle_vertical_acceleration = 0.003, particle_horizontal_speed = 0.2, particle_horizontal_speed_deviation = 0.001, particle_start_alpha = 0.5, particle_end_alpha = 1, particle_start_scale = 0.2, particle_loop_frame_count = 1, particle_fade_out_threshold = 0.9, particle_loop_exit_threshold = 0.25, action = { { type = "direct", action_delivery = {type = "instant", target_effects = {{type = "create-entity", entity_name = "explosion-192"}}} }, { type = "area", radius = 3, action_delivery = { type = "instant", target_effects = {{type = "damage", damage = {amount = 100, type = "explosion"}}} } } }, spine_animation = { filename = "__roguef-core__/graphics/explosion/ep-6-1.png", frame_count = 32, line_length = 8, width = 64, height = 64, priority = "high", blend_mode = "additive", animation_speed = 64 / 60 }, shadow = { filename = "__0_16_graphics_revived__/graphics/entity/acid-projectile-purple/acid-projectile-purple-shadow.png", line_length = 5, width = 28, height = 16, frame_count = 33, priority = "high", scale = 1.5, shift = {-0.09 * 1.5, 0.395 * 1.5} } }, { type = "turret", name = "worm-normal-6-3", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 500, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 1, folded_animation = worm_folded_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}), -- prepare_range = 25, preparing_speed = 1, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "forward"), prepared_speed = 1, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}), starting_attack_speed = 1, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.1), ending_attack_speed = 0.1, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "backward"), folding_speed = 1, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 6, projectile_creation_distance = 2, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", -- repeat_count = 20, action_delivery = {type = "projectile", projectile = "ep-30", starting_speed = 0.2, max_range = 40} } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "unit", name = "biter-normal-6", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 1000, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, 0}, {0.3, 0.6}}, selection_box = {{-0.4, -0.7}, {0.7, 0.4}}, sticker_box = {{-0.2, -0.2}, {0.2, 0.2}}, attack_parameters = { type = "projectile", range = 0.5, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 50, type = "damage-enemy"}} } } }, sound = make_biter_roars(0.5), animation = biterattackanimation(smallbiterscale * 2, {r = 1, g = 0, b = 0, a = 1}, {r = 1, g = 0, b = 0, a = 1}) }, vision_distance = 50, movement_speed = 0.1, distance_per_frame = 0.1, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "big-biter-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_biter_dying_sounds(1.0), working_sound = make_biter_calls(0.7), run_animation = biterrunanimation(smallbiterscale * 2, {r = 1, g = 0, b = 0, a = 1}, {r = 1, g = 0, b = 0, a = 1}) }, { type = "unit", name = "spitter-normal-6", icon = "__base__/graphics/icons/small-spitter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air", "not-repairable"}, max_health = 500, resistances = {{type = "damage-enemy", percent = 100}}, order = "b", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, 0}, {0.3, 0.6}}, selection_box = {{-0.4, -0.4}, {0.4, 0.4}}, sticker_box = {{-0.3, -0.5}, {0.3, 0.1}}, distraction_cooldown = 300, attack_parameters = { type = "projectile", range = 30, cooldown = 2, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { { type = "direct", action_delivery = {type = "instant", source_effects = {{type = "create-explosion", entity_name = "slow-aura"}}} }, { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 0, type = "damage-enemy"}} } } } }, -- sound = make_spitter_roars(0.7), animation = spitterattackanimation(smallspitterscale, {r = 1, g = 1, b = 0, a = 1}) }, vision_distance = 50, movement_speed = 0.185, distance_per_frame = 0.04, -- in pu pollution_to_join_attack = 0, corpse = "small-spitter-corpse", dying_explosion = "blood-explosion-small", working_sound = make_biter_calls(0.65), dying_sound = make_spitter_dying_sounds(1.0), run_animation = spitterrunanimation(smallspitterscale, {r = 1, g = 1, b = 0, a = 1}) }, { type = "explosion", name = "slow-aura", flags = {"not-on-map", "placeable-off-grid"}, animations = { { filename = "__roguef-core__/graphics/explosion/slow-aura.png", priority = "low", width = 182, height = 160, frame_count = 2, animation_speed = 1, shift = {0, 1}, blend_mode = "additive" } }, rotate = true }, { type = "turret", name = "worm-normal-6-4", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1000, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 1, folded_animation = worm_folded_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}), -- prepare_range = 25, preparing_speed = 1, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "forward"), prepared_speed = 1, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}), starting_attack_speed = 1, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.1), ending_attack_speed = 0.1, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "backward"), folding_speed = 1, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 120, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "position", action = { { type = "direct", action_delivery = {type = "instant", source_effects = {{type = "create-entity", entity_name = "ep-6-2"}}} } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "projectile", name = "ep-6-2", flags = {"not-on-map", "placeable-off-grid"}, collision_box = {{-0.5, -0.5}, {0.5, 0.5}}, acceleration = 0, direction_only = true, action = { { type = "cluster", cluster_count = 30, distance = 4, distance_deviation = 3, action_delivery = { type = "projectile", projectile = "ep-6-3", direction_deviation = 0.6, starting_speed = 0.2, starting_speed_deviation = 0.1, max_range = 50 } } }, animation = { filename = "__roguef-core__/graphics/explosion/p-7.png", frame_count = 1, width = 19, height = 18, priority = "high", blend_mode = "additive" -- animation_speed = 30/60 } }, { type = "projectile", name = "ep-6-3", flags = {"not-on-map", "placeable-off-grid"}, collision_box = {{-0.5, -0.5}, {0.5, 0.5}}, acceleration = 0, direction_only = true, action = { type = "direct", action_delivery = { type = "instant", target_effects = { {type = "damage", damage = {amount = -20, type = "damage-enemy"}}, {type = "damage", damage = {amount = 20, type = "damage-enemy"}}, {type = "create-entity", entity_name = "firstaid"} } } }, animation = { filename = "__roguef-core__/graphics/explosion/ep-6-3.png", frame_count = 1, width = 17, height = 17, priority = "high" } } }) -- stage 7 data:extend({ { type = "unit", name = "boss-7", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 10000, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.5, -0.5}, {0.5, 0.5}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, sticker_box = {{-0.5, -0.5}, {0.5, 0.5}}, attack_parameters = { type = "projectile", range = 1, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 200, type = "damage-enemy"}} } } }, sound = { {filename = "__m-roguef__/sound/andariel/attack1.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/andariel/attack2.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/andariel/attack3.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/andariel/attack4.ogg", volume = 0.5} }, animation = { width = 247, height = 248, frame_count = 16, direction_count = 8, stripes = { {filename = "__m-roguef__/graphics/entity/anda/attack-1.png", width_in_frames = 8, height_in_frames = 8}, {filename = "__m-roguef__/graphics/entity/anda/attack-2.png", width_in_frames = 8, height_in_frames = 8} }, shift = {0, -2} -- scale = scale, } }, vision_distance = 50, movement_speed = 0.15, distance_per_frame = 0.3, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "boss-7-corpse", dying_explosion = "blood-explosion-big", dying_sound = {{filename = "__m-roguef__/sound/andariel/death.ogg", volume = 1}}, working_sound = {{filename = "__m-roguef__/sound/andariel/neutral1.ogg", volume = 1}}, run_animation = { width = 148, height = 184, frame_count = 12, direction_count = 8, filename = "__m-roguef__/graphics/entity/anda/run-1.png", shift = {0, -2} -- scale = scale, } }, { type = "corpse", name = "boss-7-corpse", icon = "__base__/graphics/icons/small-biter-corpse.png", icon_size = 64, selection_box = {{-0.8, -0.8}, {0.8, 0.8}}, selectable_in_game = false, subgroup = "corpses", order = "c[corpse]-a[biter]-a[small]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"}, dying_speed = 0.01, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse" -- TODO: FIX THIS ANIMATION -- animation = -- { -- width = 203, -- height = 232, -- frame_count = 23, -- direction_count = 8, -- stripes = -- { -- { -- filename = "__m-roguef__/graphics/entity/anda/die-1.png", -- width_in_frames = 8, -- height_in_frames = 8, -- }, -- { -- filename = "__m-roguef__/graphics/entity/anda/die-2.png", -- width_in_frames = 7, -- height_in_frames = 8, -- }, -- { -- filename = "__m-roguef__/graphics/entity/anda/die-3.png", -- width_in_frames = 8, -- height_in_frames = 8, -- } -- }, -- shift = {0,-2}, -- scale = scale, -- }, }, { type = "smoke-with-trigger", name = "poison-cloud-7", flags = {"not-on-map"}, show_when_smoke_off = true, animation = { filename = "__base__/graphics/entity/cloud/cloud-45-frames.png", flags = {"compressed"}, priority = "low", width = 256, height = 256, frame_count = 45, animation_speed = 0.5, line_length = 7, scale = 3 / 3, shift = {0, 1} }, slow_down_factor = 0, affected_by_wind = true, cyclic = true, duration = 60 * 10, fade_away_duration = 1 * 60, spread_duration = 10, color = {r = 0.8, g = 0.2, b = 0.8}, action = { type = "direct", action_delivery = { type = "instant", target_effects = { type = "nested-result", action = { type = "area", radius = 3, entity_flags = {"breaths-air"}, action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 10, type = "damage-enemy"}} } } } } }, action_frequency = 10 }, { type = "unit", name = "larva-7", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 200, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3, -0.3}, {0.3, 0.3}}, selection_box = {{-0.3, -0.3}, {0.3, 0.3}}, sticker_box = {{-0.3, -0.3}, {0.3, 0.3}}, attack_parameters = { type = "projectile", range = 0.1, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 100, type = "damage-enemy"}} } } }, sound = { {filename = "__m-roguef__/sound/larva/attack-1.ogg", volume = 1}, {filename = "__m-roguef__/sound/larva/attack-2.ogg", volume = 1}, {filename = "__m-roguef__/sound/larva/attack-3.ogg", volume = 1} }, animation = { width = 32, height = 28, frame_count = 5, direction_count = 16, filename = "__m-roguef__/graphics/entity/larva/move.png", shift = {0, 0} -- scale = scale, } }, dying_sound = {{filename = "__m-roguef__/sound/larva/die.ogg", volume = 1}}, working_sound = {{filename = "__m-roguef__/sound/larva/working.ogg", volume = 0.5}}, vision_distance = 50, movement_speed = 0.15, distance_per_frame = 0.3, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "larva-7-corpse", -- dying_explosion = "blood-explosion-small", run_animation = { width = 32, height = 28, frame_count = 5, direction_count = 16, filename = "__m-roguef__/graphics/entity/larva/move.png", shift = {0, 0} -- scale = scale, } }, { type = "unit", name = "larva-7-big", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 3000, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.3 * 2, -0.3 * 2}, {0.3 * 2, 0.3 * 2}}, selection_box = {{-0.3 * 2, -0.3 * 2}, {0.3 * 2, 0.3 * 2}}, sticker_box = {{-0.3, -0.3}, {0.3, 0.3}}, attack_parameters = { type = "projectile", range = 0.1, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 200, type = "damage-enemy"}} } } }, sound = { {filename = "__m-roguef__/sound/larva/attack-1.ogg", volume = 1}, {filename = "__m-roguef__/sound/larva/attack-2.ogg", volume = 1}, {filename = "__m-roguef__/sound/larva/attack-3.ogg", volume = 1} }, animation = { width = 32, height = 28, frame_count = 5, direction_count = 16, filename = "__m-roguef__/graphics/entity/larva/move.png", shift = {0, 0}, scale = 2 } }, dying_sound = {{filename = "__m-roguef__/sound/larva/die.ogg", volume = 1}}, working_sound = {{filename = "__m-roguef__/sound/larva/working.ogg", volume = 0.5}}, vision_distance = 50, movement_speed = 0.1, distance_per_frame = 0.3, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "larva-7-corpse", -- dying_explosion = "blood-explosion-small", run_animation = { width = 32, height = 28, frame_count = 5, direction_count = 16, filename = "__m-roguef__/graphics/entity/larva/move.png", shift = {0, 0}, scale = 2 } }, { type = "corpse", name = "larva-7-corpse", icon = "__base__/graphics/icons/small-biter-corpse.png", icon_size = 64, selection_box = {{-0.8, -0.8}, {0.8, 0.8}}, selectable_in_game = false, subgroup = "corpses", order = "c[corpse]-a[biter]-a[small]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"}, dying_speed = 0.03, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse", animation = { width = 47, height = 24, frame_count = 9, direction_count = 1, filename = "__m-roguef__/graphics/entity/larva/die.png", shift = {0, 0} -- scale = scale, } }, { type = "explosion", name = "egg-pre", flags = {"not-on-map", "placeable-off-grid"}, animations = { { filename = "__m-roguef__/graphics/entity/egg/pre.png", frame_count = 4, width = 36, height = 41, priority = "extra-high", animation_speed = 4 / 30, shift = {0, 1} } } }, { type = "explosion", name = "egg-pre-big", flags = {"not-on-map", "placeable-off-grid"}, animations = { { filename = "__m-roguef__/graphics/entity/egg/pre.png", frame_count = 4, width = 36, height = 41, priority = "extra-high", animation_speed = 4 / 30, shift = {0, 1}, scale = 2 } } }, { type = "unit", name = "egg-7", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 500, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 1, collision_box = {{-0.3, -0.3}, {0.3, 0.3}}, selection_box = {{-0.3, -0.3}, {0.3, 0.3}}, sticker_box = {{-0.3, -0.3}, {0.3, 0.3}}, attack_parameters = { type = "projectile", range = 100, cooldown = 30, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 0, type = "damage-enemy"}} } } }, animation = { width = 36, height = 41, frame_count = 12, direction_count = 1, filename = "__m-roguef__/graphics/entity/egg/idle.png", shift = {0, 0} -- scale = scale, } }, dying_sound = {{filename = "__m-roguef__/sound/larva/die.ogg", volume = 1}}, vision_distance = 50, movement_speed = 0, distance_per_frame = 0, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "egg-7-corpse", -- dying_explosion = "blood-explosion-small", run_animation = { width = 36, height = 41, frame_count = 12, direction_count = 1, filename = "__m-roguef__/graphics/entity/egg/idle.png", shift = {0, 0} -- scale = scale, } }, { type = "unit", name = "egg-7-big", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 60 * 60, resistances = {{type = "damage-enemy", percent = 100}, {type = "damage-player", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 1, collision_box = {{-0.3 * 2, -0.3 * 2}, {0.3 * 2, 0.3 * 2}}, selection_box = {{-0.3 * 2, -0.3 * 2}, {0.3 * 2, 0.3 * 2}}, sticker_box = {{-0.3, -0.3}, {0.3, 0.3}}, attack_parameters = { type = "projectile", range = 100, cooldown = 30, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 0, type = "damage-enemy"}} } } }, animation = { width = 36, height = 41, frame_count = 12, direction_count = 1, filename = "__m-roguef__/graphics/entity/egg/idle.png", shift = {0, 0}, scale = 2 } }, dying_sound = {{filename = "__m-roguef__/sound/larva/die.ogg", volume = 1}}, vision_distance = 50, movement_speed = 0, distance_per_frame = 0, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "egg-7-corpse", -- dying_explosion = "blood-explosion-small", run_animation = { width = 36, height = 41, frame_count = 12, direction_count = 1, filename = "__m-roguef__/graphics/entity/egg/idle.png", shift = {0, 0}, scale = 2 } }, { type = "corpse", name = "egg-7-corpse", icon = "__base__/graphics/icons/small-biter-corpse.png", icon_size = 64, selection_box = {{-0.8, -0.8}, {0.8, 0.8}}, selectable_in_game = false, subgroup = "corpses", order = "c[corpse]-a[biter]-a[small]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"}, dying_speed = 0.03, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse", animation = { width = 70, height = 60, frame_count = 12, direction_count = 1, filename = "__m-roguef__/graphics/entity/egg/die.png", shift = {0, 0} -- scale = scale, } }, { type = "explosion", name = "ep-7-1", flags = {"not-on-map", "placeable-off-grid"}, animations = { { filename = "__roguef-core__/graphics/explosion/ep-7-1.png", priority = "extra-high", width = 29, height = 38, frame_count = 11, shift = {0, 0.3}, animation_speed = 9 / 20, scale = 2 } }, created_effect = { type = "area", radius = 0.5, action_delivery = { type = "instant", target_effects = {{type = "damage", damage = {amount = 200, type = "damage-enemy"}}} } }, sound = { aggregation = {max_count = 1, remove = false}, variations = {{filename = "__roguef-core__/sound/shot-9.ogg", volume = 0.5}} } }, { type = "smoke-with-trigger", name = "gas-7", flags = {"not-on-map"}, show_when_smoke_off = true, animation = { filename = "__roguef-core__/graphics/empty.png", flags = {"compressed"}, priority = "low", width = 1, height = 1, frame_count = 1 }, slow_down_factor = 0, affected_by_wind = true, cyclic = true, duration = 60 * 60 * 60, fade_away_duration = 1 * 60, spread_duration = 10 } }) -- stage 8 data:extend({ { type = "unit", name = "boss-8-1", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 12000, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.7, -0.5}, {0.7, 0.5}}, selection_box = {{-0.7, -0.5}, {0.7, 0.5}}, sticker_box = {{-0.5, -0.5}, {0.5, 0.5}}, attack_parameters = { type = "projectile", range = 1, cooldown = 60, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { type = "direct", action_delivery = { type = "instant", target_effects = {type = "damage", damage = {amount = 200, type = "damage-enemy"}} } } }, sound = { {filename = "__m-roguef__/sound/diablo/attack1.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/diablo/attack2.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/diablo/attack3.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/diablo/attack4.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/diablo/attack5.ogg", volume = 0.5}, {filename = "__m-roguef__/sound/diablo/attack6.ogg", volume = 0.5} }, animation = { width = 288, height = 237, frame_count = 16, direction_count = 8, stripes = { {filename = "__m-roguef__/graphics/entity/diablo/attack-1.png", width_in_frames = 6, height_in_frames = 8}, {filename = "__m-roguef__/graphics/entity/diablo/attack-2.png", width_in_frames = 4, height_in_frames = 8}, {filename = "__m-roguef__/graphics/entity/diablo/attack-3.png", width_in_frames = 6, height_in_frames = 8} }, shift = {0, -2} -- scale = scale, } }, vision_distance = 50, movement_speed = 0.15, distance_per_frame = 0.3, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "boss-8-corpse", dying_explosion = "blood-explosion-big", dying_sound = {{filename = "__m-roguef__/sound/diablo/death.ogg", volume = 1}}, working_sound = {{filename = "__m-roguef__/sound/diablo/yell.ogg", volume = 1}}, run_animation = { width = 293, height = 188, frame_count = 12, direction_count = 8, stripes = { {filename = "__m-roguef__/graphics/entity/diablo/walk-1.png", width_in_frames = 6, height_in_frames = 8}, {filename = "__m-roguef__/graphics/entity/diablo/walk-2.png", width_in_frames = 6, height_in_frames = 8} }, shift = {0, -2} -- scale = scale, } }, { type = "corpse", name = "boss-8-corpse", icon = "__base__/graphics/icons/small-biter-corpse.png", icon_size = 64, selection_box = {{-0.8, -0.8}, {0.8, 0.8}}, selectable_in_game = false, subgroup = "corpses", order = "c[corpse]-a[biter]-a[small]", flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"}, dying_speed = 0.01, time_before_removed = 15 * 60 * 60, final_render_layer = "corpse", animation = { width = 169, height = 160, frame_count = 1, direction_count = 1, filename = "__m-roguef__/graphics/entity/diablo/die.png", shift = {0, -1} -- scale = scale, } }, { type = "unit", name = "boss-8-2", icon = "__base__/graphics/icons/small-biter.png", icon_size = 64, flags = {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"}, max_health = 12000, resistances = {{type = "damage-enemy", percent = 100}}, order = "a", subgroup = "rf_enemy", healing_per_tick = 0, collision_box = {{-0.7, -0.5}, {0.7, 0.5}}, selection_box = {{-0.7, -0.5}, {0.7, 0.5}}, sticker_box = {{-0.5, -0.5}, {0.5, 0.5}}, attack_parameters = { type = "projectile", range = 100, cooldown = 3, projectile_creation_distance = 2, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "entity", action = { { type = "direct", -- repeat_count = 20, action_delivery = {type = "projectile", projectile = "ep-8-2", starting_speed = 0.7, max_range = 50} } } }, animation = { width = 266, height = 256, frame_count = 1, direction_count = 8, stripes = {{filename = "__m-roguef__/graphics/entity/diablo/cast-3.png", width_in_frames = 1, height_in_frames = 8}}, shift = {0, -2} -- scale = scale, } }, vision_distance = 50, movement_speed = 0.15, distance_per_frame = 0.3, pollution_to_join_attack = 0, distraction_cooldown = 0, corpse = "boss-8-corpse", dying_explosion = "blood-explosion-big", dying_sound = {{filename = "__m-roguef__/sound/diablo/death.ogg", volume = 1}}, working_sound = {{filename = "__m-roguef__/sound/diablo/yell.ogg", volume = 1}}, run_animation = { width = 293, height = 188, frame_count = 12, direction_count = 8, stripes = { {filename = "__m-roguef__/graphics/entity/diablo/walk-1.png", width_in_frames = 6, height_in_frames = 8}, {filename = "__m-roguef__/graphics/entity/diablo/walk-2.png", width_in_frames = 6, height_in_frames = 8} }, shift = {0, -2} -- scale = scale, } }, { type = "fire", name = "blaze-8", flags = {"placeable-off-grid", "not-on-map"}, duration = 60000, fade_away_duration = 60000, spread_duration = 60000, start_scale = 1, end_scale = 0.01, color = {r = 1, g = 0.9, b = 0, a = 0.5}, damage_per_tick = {amount = 2, type = "damage-enemy"}, spread_delay = 300, spread_delay_deviation = 180, maximum_spread_count = 100, initial_lifetime = 60000, flame_alpha = 0.35, flame_alpha_deviation = 0.05, emissions_per_tick = 0.005, add_fuel_cooldown = 10, increase_duration_cooldown = 10, increase_duration_by = 20, fade_in_duration = 30, fade_out_duration = 30, lifetime_increase_by = 20, lifetime_increase_cooldown = 10, delay_between_initial_flames = 10, burnt_patch_lifetime = 0, pictures = { { filename = "__roguef-core__/graphics/explosion/blaze.png", line_length = 8, width = 30, height = 59, frame_count = 25, axially_symmetrical = false, direction_count = 1, blend_mode = fire_blend_mode, animation_speed = fire_animation_speed, scale = fire_scale, tint = fire_tint, flags = fire_flags, shift = {-0.0390625 / 2, -0.90625 / 2} } }, light = {intensity = 1, size = 20}, working_sound = {sound = {filename = "__base__/sound/furnace.ogg"}, max_sounds_per_type = 3} }, { type = "turret", name = "worm-normal-8-1", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1500, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 0.01, folded_animation = worm_folded_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}), -- prepare_range = 25, preparing_speed = 0.025, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "forward"), prepared_speed = 0.015, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}), starting_attack_speed = 0.03, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.8), ending_attack_speed = 0.03, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "backward"), folding_speed = 0.015, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 1, b = 1, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 60, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", repeat_count = 20, action_delivery = { type = "projectile", projectile = "ep-50", starting_speed = 0.3, starting_speed_deviation = 0.2, direction_deviation = 0.6, range_deviation = 0.6, max_range = 50 } } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "turret", name = "worm-normal-8-2", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1500, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 0.01, folded_animation = worm_folded_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}), -- prepare_range = 25, preparing_speed = 0.025, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "forward"), prepared_speed = 0.015, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}), starting_attack_speed = 0.03, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.8), ending_attack_speed = 0.03, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "backward"), folding_speed = 0.015, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 0, b = 1, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "stream", range = 50, cooldown = 60, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "position", action = { {type = "direct", repeat_count = 1, action_delivery = {type = "stream", stream = "ep-8-3", max_range = 50}} } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "stream", name = "ep-8-3", flags = {"not-on-map"}, working_sound_disabled = {{filename = "__base__/sound/fight/electric-beam.ogg", volume = 0.7}}, particle_buffer_size = 65, particle_spawn_interval = 2, particle_spawn_timeout = 2, particle_vertical_acceleration = 0.003, particle_horizontal_speed = 0.3, particle_horizontal_speed_deviation = 0.001, particle_start_alpha = 0.5, particle_end_alpha = 1, particle_start_scale = 0.2, particle_loop_frame_count = 1, particle_fade_out_threshold = 0.9, particle_loop_exit_threshold = 0.25, action = { { type = "direct", action_delivery = {type = "instant", target_effects = {{type = "create-entity", entity_name = "explosion-128"}}} }, { type = "area", radius = 2, action_delivery = { type = "instant", target_effects = {{type = "damage", damage = {amount = 100, type = "damage-enemy"}}} } } }, spine_animation = { filename = "__roguef-core__/graphics/explosion/ep-6-1.png", frame_count = 32, line_length = 8, width = 64, height = 64, priority = "high", blend_mode = "additive", animation_speed = 64 / 60 }, shadow = { filename = "__0_16_graphics_revived__/graphics/entity/acid-projectile-purple/acid-projectile-purple-shadow.png", line_length = 5, width = 28, height = 16, frame_count = 33, priority = "high", scale = 1.5, shift = {-0.09 * 1.5, 0.395 * 1.5} } }, { type = "turret", name = "worm-normal-8-3", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1500, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 1, folded_animation = worm_folded_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}), -- prepare_range = 25, preparing_speed = 1, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "forward"), prepared_speed = 1, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}), starting_attack_speed = 1, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.1), ending_attack_speed = 0.1, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "backward"), folding_speed = 1, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 1, g = 0, b = 0, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 12, projectile_creation_distance = 2, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "direction", action = { { type = "direct", -- repeat_count = 20, action_delivery = {type = "projectile", projectile = "ep-50", starting_speed = 0.2, max_range = 50} } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "turret", name = "worm-normal-8-4", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1500, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 1, folded_animation = worm_folded_animation(medium_worm_scale, {r = 0, g = 0, b = 0, a = 1}), -- prepare_range = 25, preparing_speed = 1, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 0, b = 0, a = 1}, "forward"), prepared_speed = 1, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 0, g = 0, b = 0, a = 1}), starting_attack_speed = 1, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 0, b = 0, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.1), ending_attack_speed = 0.1, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 0, b = 0, a = 1}, "backward"), folding_speed = 1, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 0, b = 0, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 120, projectile_creation_distance = 0, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "position", action = { { type = "direct", action_delivery = {type = "instant", source_effects = {{type = "create-entity", entity_name = "ep-8-1"}}} } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "projectile", name = "ep-8-1", flags = {"not-on-map", "placeable-off-grid"}, collision_box = {{-0.5, -0.5}, {0.5, 0.5}}, acceleration = 0, direction_only = true, action = { { type = "cluster", cluster_count = 40, distance = 4, distance_deviation = 3, action_delivery = { type = "projectile", projectile = "ep-50", direction_deviation = 0.6, starting_speed = 0.05, starting_speed_deviation = 0.04, max_range = 50 } } }, animation = { filename = "__roguef-core__/graphics/explosion/p-7.png", frame_count = 1, width = 19, height = 18, priority = "high", blend_mode = "additive" -- animation_speed = 30/60 } }, { type = "turret", name = "worm-normal-8-5", icon = "__base__/graphics/icons/medium-worm.png", icon_size = 32, flags = {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"}, order = "b-b-e", subgroup = "enemies", max_health = 1500, resistances = {{type = "damage-enemy", percent = 100}}, healing_per_tick = 0, collision_box = {{-1.1, -1.0}, {1.1, 1.0}}, selection_box = {{-1.1, -1.0}, {1.1, 1.0}}, shooting_cursor_size = 3.5, rotation_speed = 1, corpse = "medium-worm-corpse", dying_explosion = "blood-explosion-big", dying_sound = make_worm_dying_sounds(0.9), folded_speed = 1, folded_animation = worm_folded_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}), -- prepare_range = 25, preparing_speed = 1, preparing_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "forward"), prepared_speed = 1, prepared_animation = worm_prepared_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}), starting_attack_speed = 1, starting_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "forward"), starting_attack_sound = make_worm_roars(0.1), ending_attack_speed = 0.1, ending_attack_animation = worm_attack_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "backward"), folding_speed = 1, folding_animation = worm_preparing_animation(medium_worm_scale, {r = 0, g = 1, b = 0, a = 1}, "backward"), prepare_range = 50, attack_parameters = { type = "projectile", range = 50, cooldown = 60, projectile_creation_distance = 3, ammo_category = "ammo-enemy", ammo_type = { category = "ammo-enemy", target_type = "position", action = { { type = "direct", action_delivery = {type = "instant", source_effects = {{type = "create-entity", entity_name = "biter-mini-1"}}} } } } }, build_base_evolution_requirement = 0.3, call_for_help_radius = 40 }, { type = "projectile", name = "ep-8-2", flags = {"not-on-map"}, collision_box = {{-0.3, -0.3}, {0.3, 0.3}}, acceleration = 0, action = { type = "direct", action_delivery = { type = "instant", target_effects = { {type = "create-entity", entity_name = "target-elec"}, {type = "damage", damage = {amount = 30, type = "damage-enemy"}} } } }, animation = { filename = "__roguef-core__/graphics/explosion/ep-8-2.png", frame_count = 1, width = 128, height = 117, priority = "high", blend_mode = "additive" } }, { type = "explosion", name = "explosion-8", flags = {"not-on-map", "placeable-off-grid"}, animations = { { filename = "__roguef-core__/graphics/explosion/ep-7-1.png", -- fast-fix \/ priority = "extra-high", width = 29, height = 38, frame_count = 11, shift = {0, 0.3}, animation_speed = 9 / 20, scale = 2 } -- { -- filename = "__roguef-core__/graphics/explosion/explosion.png", -- TODO: FIX THIS -- priority = "extra-high", -- width = 40, -- height = 40, -- shift={0,1}, -- frame_count = 12, -- animation_speed = 24/60, -- scale=4 -- } }, sound = { aggregation = {max_count = 1, remove = true}, variations = { { filename = "__base__/sound/fight/medium-explosion-1.ogg", -- TODO: change this volume = 0.5 }, { filename = "__base__/sound/fight/medium-explosion-2.ogg", -- TODO: change this volume = 0.5 } } }, created_effect = { type = "area", radius = 2, action_delivery = { type = "instant", target_effects = {{type = "damage", damage = {amount = 100, type = "damage-enemy"}}} } } } }) -- stage 9 data:extend({ { type = "simple-entity", name = "tomas", flags = {"placeable-neutral", "not-on-map", "placeable-off-grid"}, icon = "__m-roguef__/graphics/entity/tomas.png", icon_size = 32, subgroup = "rf_raw", order = "b", max_health = 10000, resistances = {{type = "damage-enemy", percent = 100}}, dying_explosion = "massive-explosion", render_layer = "object", collision_box = {{-4.5 / 2, -6.23 / 2}, {4.5 / 2, 6.23 / 2}}, selection_box = {{-4.5 / 2, -6.23 / 2}, {4.5 / 2, 6.23 / 2}}, selectable_in_game = true, pictures = { { filename = "__m-roguef__/graphics/entity/tomas.png", priority = "extra-high", width = 287, height = 399, scale = 1 / 2 } } } })
local a,b,c;local d,e,f,g,h,i,j;local k,l,m,n,o,p,q,r,s;local t,u,v,w,x,y,z,A,B;local C,D;if game then local E=script.Parent;q=require(E.lulpeg.lulpeg)else q=require("lpeg")end;do do local F;local G={AddChild=function(self,H)H:SetIndent(tostring(self._indent).." ")return table.insert(self._children,H)end,SetIndent=function(self,I)self._indent=I;local J=self._children;for K=1,#J do local H=J[K]H:SetIndent(tostring(self._indent).." ")end end,BeforeRender=function(self)end,AfterRender=function(self)end,Render=function(self)local L=""L=L..self:BeforeRender()L=L.."\n"local J=self._children;for K=1,#J do local H=J[K]L=L..H:Render()if H.__class.__name~="SpaceBlock"or H.__class.__name=="SpaceBlock"and#H._children>0 then L=L.."\n"end end;return L..self:AfterRender()end}G.__index=G;F=setmetatable({__init=function(self)self._indent=""self._children={}end,__base=G,__name="Block"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;a=F end end;do do local F;local O=a;local G={SetIndent=function(self,I)self._indent=I;self._topBlock:SetIndent(tostring(I).." ")return self._bottomBlock:SetIndent(tostring(I).." ")end,AddChild=function(self,P,H)if P==self.__class.TOP then return self._topBlock:AddChild(H)elseif P==self.__class.BOTTOM then return self._bottomBlock:AddChild(H)end end,MiddleRender=function(self)end,Render=function(self)local L=""L=L..self:BeforeRender()L=L.."\n"L=L..self._topBlock:Render()L=L.."\n"L=L..self:MiddleRender()L=L.."\n"L=L..self._bottomBlock:Render()L=L.."\n"return L..self:AfterRender()end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self)F.__parent.__init(self)self._topBlock=w()self._bottomBlock=w()table.insert(self._children,self._topBlock)return table.insert(self._children,self._bottomBlock)end,__base=G,__name="DoubleBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;local self=F;self.TOP="top"self.BOTTOM="bottom"if O.__inherited then O.__inherited(O,F)end;b=F end end;do local T=1;do local F;local G={SetParent=function(self,S)self._parent=S;if S then self._robloxObject.Parent=S:GetRobloxObject()end end,GetRobloxObject=function(self)return self._robloxObject end,ObjectName=function(self)return self._robloxObject.ClassName end,Refresh=function(self)for Q,U in pairs(self._properties)do local V=self._propertyFilters[Q]if V then V(U,self._robloxObject)else self._robloxObject[Q]=U end end end,StyleObject=function(self,W)for Q,U in pairs(W)do local V=self._propertyFilters[Q]if V then V(U,self._robloxObject)else self._robloxObject[Q]=U end end end,AddChild=function(self,H)if self:AllowsChildren()then H:SetParent(self)self._children[H:GetId()]=H;return H else return error("RomlObject '"..tostring(self.__class.__name).."' does not allow children objects.")end end,SetProperties=function(self,W)for Q,X in pairs(W)do self._properties[Q]=X end end,SetClasses=function(self,Y)self._classes=Y end,RemoveAllChildren=function(self)for Z,H in self._children:pairs()do self._romlDoc:RemoveChild(H)H:RemoveAllChildren()H._robloxObject:Destroy()end;self._children={}end,GetId=function(self)return self._id end,GetObjectId=function(self)return self._objectId end,GetClasses=function(self)return self._classes end,RemoveChild=function(self,H)H:SetParent(nil)self._children[H:GetId()]=nil end,HasClass=function(self,_)local J=self._classes;for K=1,#J do local Q=J[K]if Q==_ then return true end end;return false end,MatchesSelector=function(self,a0)local a1=a0:Pop()local a2=false;if a1.object~=nil then a2=a1.object==self:ObjectName()if a1.class~=nil then a2=a2 and self:HasClass(a1.class)elseif a1.id~=nil then a2=a2 and a1.id==self._objectId end else if a1.class~=nil then a2=self:HasClass(a1.class)else a2=a1.id==self._objectId end end;if a2 then if not a0:IsEmpty()then return self._parent:MatchesSelector(a0)else return true end else return false end end,AllowsChildren=function(self)return true end,Find=function(self,a1)end}G.__index=G;F=setmetatable({__init=function(self,a3,a4,a5,Y)if Y==nil then Y={}end;self._romlDoc=a3;self._id=T;T=T+1;self._properties={}self._propertyFilters={}self._objectId=a5;if type(a4)=="string"then a4=Instance.new(a4)end;self._robloxObject=a4;self._classes=Y;self._children=k({})end,__base=G,__name="RomlObject"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;c=F end end;do do local F;local O=a;local G={Render=function(self)local L=""L=L..self:BeforeRender()L=L.."\n"for a6,H in ipairs(self._children)do L=L..H:Render()if not(a6==#self._children)then L=L..","end;L=L.."\n"end;return L..self:AfterRender()end,BeforeRender=function(self)return tostring(self._indent).."{"end,AfterRender=function(self)return tostring(self._indent).."}"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self)return F.__parent.__init(self)end,__base=G,__name="AnonymousTableBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;d=F end end;do local a7;a7=function(a8,a9)return a8<=a9 end;local aa;aa=function(a8,a9)return a8>=a9 end;local ab;ab=function(ac,ad)for a6=2,#ac do local ae=ac[a6]local af=a6;while af>1 and not ad(ac[af-1],ae)do ac[af]=ac[af-1]af=af-1 end;ac[af]=ae end;return ac end;local ag;ag=function(a8,a9,ad)local ah={}while#a8~=0 and#a9~=0 do if ad(a8[1],a9[1])then table.insert(ah,a8[1])table.remove(a8,1)else table.insert(ah,a9[1])table.remove(a9,1)end end;while#a8~=0 do table.insert(ah,a8[1])table.remove(a8,1)end;while#a9~=0 do table.insert(ah,a9[1])table.remove(a9,1)end;return ah end;local ai={Ascending=0,Descending=1}local aj;aj=function(ac,ad)if ad==nil then ad=ai.Ascending end;if ad==ai.Ascending then ad=a7 elseif ad==ai.Descending then ad=aa end;if#ac<=32 then return ab(ac,ad)else local a8={}local a9={}for a6,ak in ipairs(ac)do if a6%2==0 then table.insert(a9,ak)else table.insert(a8,ak)end end;a8=aj(a8,ad)a9=aj(a9,ad)return ag(a8,a9,ad)end end;local al;al=function(ac)for a6=1,math.floor(#ac/2)do local am=ac[a6]ac[a6]=ac[#ac-(a6-1)]ac[#ac-(a6-1)]=am end end;e={ComparisonOrder=ai,Reverse=al,StableSort=aj}end;do local an,ao,ap,aq;an,ao,ap,aq=q.C,q.Ct,q.P,q.R;local ar=aq("09")local as=ap(" ")^0;local at=as*(ap("-")^-1*ar^0*"."*ar^1+ap("-")^-1*ar^1)/tonumber*as;local au=at*","*at;local av=au*","*at;local aw=av*","*at;local ax=ao(aw+au)*-1;local ay=ao(av+at)*-1;local az=ao(au)*-1;local aA=an(aq("AZ")*(aq("AZ")+aq("az")+" "+".")^1)*-1;local aB=an(aq("AZ")*(aq("AZ")+aq("az")+aq("09"))^1)*-1;local aC;aC=function(_)return _=="Frame"or _=="ImageButton"or _=="TextButton"or _=="ImageLabel"or _=="TextLabel"or _=="Scale9Frame"or _=="ScrollingFrame"or _=="TextBox"end;local aD;aD=function(X)do local aE=ax:match(X)if aE then if#aE==2 then return p("UDim2.new(0, "..tostring(aE[1])..", 0, "..tostring(aE[2])..")")elseif#aE==4 then return p("UDim2.new("..tostring(aE[1])..", "..tostring(aE[2])..", "..tostring(aE[3])..", "..tostring(aE[4])..")")end else return p(X)end end end;local aF;aF=function(X)do local aE=az:match(X)if aE then return p("Vector2.new("..tostring(aE[1])..", "..tostring(aE[2])..")")else return p(X)end end end;local aG;aG=function(X)do local aE=ay:match(X)if aE then if#aE==1 then return p("Vector3.new("..tostring(aE[1])..", "..tostring(aE[1])..", "..tostring(aE[1])..")")elseif#aE==3 then return p("Vector3.new("..tostring(aE[1])..", "..tostring(aE[2])..", "..tostring(aE[3])..")")end else return p(X)end end end;local aH;aH=function(_,X)if aC(_)then return aD(X)else return aG(X)end end;local aI;aI=function(_,X)do local aE=ay:match(X)if aE then if#aE==1 then return p("BrickColor.new("..tostring(aE[1])..")")elseif#aE==3 then return p("BrickColor.new("..tostring(aE[1]/255)..", "..tostring(aE[2]/255)..", "..tostring(aE[3]/255)..")")end else do aE=aA:match(X)if aE then return p("BrickColor.new(\""..tostring(X).."\")")else return p(X)end end end end end;local aJ;aJ=function(_,X)do local aE=ay:match(X)if aE then if#aE==1 then return p("BrickColor.new("..tostring(aE[1])..").Color")elseif#aE==3 then return p("Color3.new("..tostring(aE[1]/255)..", "..tostring(aE[2]/255)..", "..tostring(aE[3]/255)..")")end else do aE=aA:match(X)if aE then return p("BrickColor.new(\""..tostring(X).."\").Color")else return p(X)end end end end end;local aK;aK=function(aL)return function(_,X)do local aE=aB:match(X)if aE then return p("Enum."..tostring(aL).."."..tostring(X))else return p(X)end end end end;local aM;aM=function(_,X)local aN=_;if"ImageButton"==aN or"TextButton"==aN then return aK("ButtonStyle")(_,X)elseif"Frame"==aN then return aK("FrameStyle")(_,X)elseif"Handles"==aN then return aK("HandlesStyle")(_,X)elseif"TrussPart"==aN then return aK("Style")(_,X)else return p(X)end end;local aO={AnimationPriority=aK("AnimationPriority"),BackgroundColor3=aJ,BackSurface=aK("SurfaceType"),BackSurfaceInput=aK("InputType"),BinType=aK("BinType"),BodyPart=aK("BodyPart"),BorderColor3=aJ,BottomSurface=aK("SurfaceType"),BottomSurfaceInput=aK("InputType"),BrickColor=aI,CameraMode=aK("CameraMode"),CameraType=aK("CameraType"),Color=aJ,DisplayDistanceType=aK("HumanoidDisplayDistanceType"),ExplosionType=aK("ExplosionType"),Face=aK("NormalId"),FaceId=aK("NormalId"),Font=aK("Font"),FontSize=aK("FontSize"),FormFactor=aK("FormFactor"),FrontSurface=aK("SurfaceType"),FrontSurfaceInput=aK("InputType"),InOut=aK("InOut"),LeftRight=aK("LeftRight"),LeftSurface=aK("SurfaceType"),LeftSurfaceInput=aK("InputType"),Material=aK("Material"),MeshType=aK("MeshType"),NameOcclusion=aK("NameOcclusion"),Position=aH,Purpose=aK("DialogPurpose"),RightSurface=aK("SurfaceType"),RightSurfaceInput=aK("InputType"),SecondaryColor=aJ,Shape=aK("PartType"),Size=aH,SizeConstraint=aK("SizeConstraint"),SparkleColor=aJ,Style=aM,TextXAlignment=aK("TextXAlignment"),TextYAlignment=aK("TextYAlignment"),Tone=aK("DialogTone"),TargetSurface=aK("NormalId"),TextColor3=aJ,TextStrokeColor3=aJ,TopBottom=aK("TopBottom"),TopSurface=aK("SurfaceType"),TopSurfaceInput=aK("InputType")}local aP;aP=function(_,aQ,aR)do local V=aO[aQ]if V then return V(_,aR)else return p(aR)end end end;f={BrickColorFilter=aI,Color3Filter=aJ,EnumFilter=aK,FilterProperty=aP,PositionAndSizeFilter=aH,StyleEnumFilter=aM,UDim2Filter=aD,Vector2Filter=aF,Vector3Filter=aG}end;do do local F;local O=c;local G={ObjectName=function(self)return self.__class.__name end,Create=function(self)end,CreateProperties=function(self)return{}end,PropertyUpdateOrder=function(self)return{}end,UpdateProperty=function(self,aS,Q,X)end,Refresh=function(self)local aT=self:PropertyUpdateOrder()if#aT>0 then for K=1,#aT do local Q=aT[K]if self._properties[Q]~=nil then self:UpdateProperty(self._robloxObject,Q,self._properties[Q])end end else for Q,U in pairs(self._properties)do self:UpdateProperty(self._robloxObject,Q,U)end end end,StyleObject=function(self,W)local aT=self:PropertyUpdateOrder()if#aT>0 then for K=1,#aT do local Q=aT[K]if W[Q]~=nil then self:UpdateProperty(self._robloxObject,Q,W[Q])end end else for Q,U in pairs(W)do self:UpdateProperty(self._robloxObject,Q,U)end end end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,a3,a5,Y)F.__parent.__init(self,a3,self:Create(),a5,Y)return self:SetProperties(self:CreateProperties())end,__base=G,__name="CustomObject",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;g=F end end;do local aU;do local F;local G={Build=function(self,Q,aV)local aW={}aW.FilterProperty=aV.FilterProperty or function(Q,X,p,f)return p(X)end;do local aX;local O=g;local aY={Create=aV.Create,UpdateProperty=aV.UpdateProperty}aY.__index=aY;setmetatable(aY,O.__base)aX=setmetatable({__init=function(self,a3,a5,Y)self.__class.__name=Q;if aV.CreateProperties then self.CreateProperties=aV.CreateProperties end;if aV.AllowsChildren then self.AllowsChildren=aV.AllowsChildren end;if aV.PropertyUpdateOrder then self.PropertyUpdateOrder=aV.PropertyUpdateOrder end;return aX.__parent.__init(self,a3,a5,Y)end,__base=aY,__name="customObject",__parent=O},{__index=function(M,Q)local R=rawget(aY,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},aY)M.__init(N,...)return N end})aY.__class=aX;if O.__inherited then O.__inherited(O,aX)end;aW.customObject=aX end;self._customObjects[Q]=aW end,HasObject=function(self,Q)return self._customObjects[Q]~=nil end,GetObject=function(self,Q)return self._customObjects[Q].customObject end,FilterProperty=function(self,aZ,aQ,X,p,f)return self._customObjects[aZ].FilterProperty(aQ,X,p,f)end}G.__index=G;F=setmetatable({__init=function(self)self._customObjects={}self:Build("SpriteSheet",x)if game then local J=game:GetService("ServerScriptService").com.blacksheepherd.customobject.user:GetChildren()for K=1,#J do local a_=J[K]self:Build(a_.name,require(a_))end end end,__base=G,__name="CustomObjectBuilderSingleton"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;local self=F;self.Instance=function()if not self.__class._instance then self.__class._instance=aU()end;return self.__class._instance end;aU=F end;local b0;b0=function(Q)return aU.Instance():HasObject(Q)end;local b1;b1=function(Q,a3,a5,Y)return aU.Instance():GetObject(Q)(a3,a5,Y)end;local aP;aP=function(aZ,aQ,X,p,f)return aU.Instance():FilterProperty(aZ,aQ,X,p,f)end;h={CreateObject=b1,FilterProperty=aP,IsACustomObject=b0}end;do do local F;local O=a;local G={BeforeRender=function(self)return tostring(self._indent).."do"end,AfterRender=function(self)return tostring(self._indent).."end"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,...)return F.__parent.__init(self,...)end,__base=G,__name="DoBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;i=F end end;do do local F;local O=a;local G={BeforeRender=function(self)return tostring(self._indent)..tostring(self._name).." = function("..tostring(self._parameters)..")"end,AfterRender=function(self)return tostring(self._indent).."end"end,AddLineIfNotAdded=function(self,b2)if not self._addedLines[b2]then self._addedLines[b2]=true;return self:AddChild(o(b2))end end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,Q,b3)F.__parent.__init(self)self._name=Q;self._parameters=b3;self._addedLines={}end,__base=G,__name="FunctionBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;j=F end end;do do local F;local G={pairs=function(self)return pairs(self._t)end,Length=function(self)return self:__len()end,__newindex=function(self,b4,X)if self._t[b4]==nil then self._length=self._length+1 elseif X==nil then self._length=self._length-1 end;self._t[b4]=X end,__len=function(self)return self._length end}G.__index=G;F=setmetatable({__init=function(self,aV)rawset(self,"_t",{})rawset(self,"_length",0)for b4,X in pairs(aV)do self[b4]=X end;local b5=getmetatable(self)local b6=b5.__index;b5.__index=function(self,b4)do local X=rawget(rawget(self,"_t"),b4)if X then return X else if type(b6)=="function"then return b6(self,b4)else return b6[b4]end end end end end,__base=G,__name="HashMap"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;k=F end end;do do local F;local O=a;local G={BeforeRender=function(self)return tostring(self._indent).."if "..tostring(self._condition).." then"end,AfterRender=function(self)return tostring(self._indent).."end"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,b7)F.__parent.__init(self)self._condition=b7 end,__base=G,__name="IfBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;l=F end end;do do local F;local O=b;local G={BeforeRender=function(self)return tostring(self._indent).."if "..tostring(self._condition).." then"end,MiddleRender=function(self)return tostring(self._indent).."else"end,AfterRender=function(self)return tostring(self._indent).."end"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,b7)F.__parent.__init(self)self._condition=b7 end,__base=G,__name="IfElseBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;m=F end end;do do local F;local O=a;local G={AddChild=function(self,H)H:SetIndent(self._indent)return table.insert(self._children,H)end,SetIndent=function(self,I)F.__parent.__base.SetIndent(self,I)local J=self._children;for K=1,#J do local H=J[K]H:SetIndent(I)end end,Render=function(self)local L=""for a6,H in ipairs(self._children)do L=L..H:Render()if not(a6==#self._children)then L=L..",\n"end end;return L end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,...)return F.__parent.__init(self,...)end,__base=G,__name="InnerMetatableBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;n=F end end;do do local F;local G={SetIndent=function(self,I)self._indent=I end,Render=function(self)return tostring(self._indent)..tostring(self._text)end}G.__index=G;F=setmetatable({__init=function(self,b8)self._indent=""self._text=b8 end,__base=G,__name="Line"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;o=F end end;do do local F;local G={__tostring=function(self)return self._string end}G.__index=G;F=setmetatable({__init=function(self,b9)self._string=b9 end,__base=G,__name="LiteralString"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;p=F end end;do do local F;local G={AddObjectSelector=function(self,b4,ba)if self._objects[b4]==nil then self._objects[b4]=C("objects",b4)self._objectsBlock:AddChild(self._objects[b4])end;return self._objects[b4]:AddChild(ba)end,AddClassSelector=function(self,b4,bb)if self._classes[b4]==nil then self._classes[b4]=C("classes",b4)self._classesBlock:AddChild(self._classes[b4])end;return self._classes[b4]:AddChild(bb)end,AddIdSelector=function(self,b4,bc)if self._ids[b4]==nil then self._ids[b4]=C("ids",b4)self._idsBlock:AddChild(self._ids[b4])end;return self._ids[b4]:AddChild(bc)end,Render=function(self)local L=""local J=self._children;for K=1,#J do local H=J[K]L=L..H:Render()if H.__class.__name~="SpaceBlock"or H.__class.__name=="SpaceBlock"and#H._children>0 then L=L.."\n"end end;return L end}G.__index=G;F=setmetatable({__init=function(self,Q)self._children={}self._objects={}self._classes={}self._ids={}table.insert(self._children,t("com.blacksheepherd.ross","RossDoc"))table.insert(self._children,t("com.blacksheepherd.datastructure","Stack"))table.insert(self._children,o("local "..tostring(Q)))local bd=i()bd:AddChild(o("local _parent_0 = RossDoc"))local be=D("_base_0")local bf=j("_setupObjects","self")bf:AddChild(o("local objects = {}"))self._objectsBlock=w()bf:AddChild(self._objectsBlock)bf:AddChild(o("return objects"))be:AddChild(bf)local bg=j("_setupClasses","self")bg:AddChild(o("local classes = {}"))self._classesBlock=w()bg:AddChild(self._classesBlock)bg:AddChild(o("return classes"))be:AddChild(bg)local bh=j("_setupIds","self")bh:AddChild(o("local ids = {}"))self._idsBlock=w()bh:AddChild(self._idsBlock)bh:AddChild(o("return ids"))be:AddChild(bh)bd:AddChild(be)bd:AddChild(o("_base_0.__index = _base_0"))bd:AddChild(o("setmetatable(_base_0, _parent_0.__base)"))local bi=s("_class_0")local bj=j("__init","self")bj:AddChild(o("return _parent_0.__init(self)"))bi:AddChild(b.TOP,bj)bi:AddChild(b.TOP,o("__base = _base_0"))bi:AddChild(b.TOP,o("__name = \""..tostring(Q).."\""))bi:AddChild(b.TOP,o("__parent = _parent_0"))local bk=j("__index","cls, name")bk:AddChild(o("local val = rawget(_base_0, name)"))local bl=m("val == nil")bl:AddChild(b.TOP,o("return _parent_0[name]"))bl:AddChild(b.BOTTOM,o("return val"))bk:AddChild(bl)bi:AddChild(b.BOTTOM,bk)local bm=j("__call","cls, ...")bm:AddChild(o("local _self_0 = setmetatable({}, _base_0)"))bm:AddChild(o("cls.__init(_self_0, ...)"))bm:AddChild(o("return _self_0"))bi:AddChild(b.BOTTOM,bm)bd:AddChild(bi)bd:AddChild(o("_base_0.__class = _class_0"))bd:AddChild(o("local self = _class_0"))local bn=j("self.new","")bn:AddChild(o("return "..tostring(Q).."()"))bd:AddChild(bn)local bo=l("_parent_0.__inherited")bo:AddChild(o("_parent_0.__inherited(_parent_0, _class_0)"))bd:AddChild(bo)bd:AddChild(o(tostring(Q).." = _class_0"))table.insert(self._children,bd)return table.insert(self._children,o("return "..tostring(Q)))end,__base=G,__name="MainRossBlock"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;r=F end end;do do local F;local O=b;local G={BeforeRender=function(self)return tostring(self._indent).."local "..tostring(self._name).." = setmetatable({"end,MiddleRender=function(self)return tostring(self._indent).."}, {"end,AfterRender=function(self)return tostring(self._indent).."})"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,Q)F.__parent.__init(self)self._name=Q;self._topBlock=n()self._bottomBlock=n()end,__base=G,__name="MetatableBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;s=F end end;do do local F;local O=o;local G={}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,bp,Q)return F.__parent.__init(self,"local "..tostring(Q).." = require(game:GetService(\"ServerScriptService\")."..tostring(bp).."."..tostring(Q)..")")end,__base=G,__name="RequireLine",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;t=F end end;do local bq;local br;br=function(P)local bs=0;local bt=0;local bu=0;local J=P.selectorStack;for K=1,#J do local a1=J[K]if not(a1["object"]==nil)then bs=bs+1 end;if a1["class"]~=nil then bt=bt+1 elseif a1["id"]~=nil then bu=bu+1 end end;P.specificity=bu*2^16+bt*2^8+bs end;local bv;bv=function(P)local bw=d()local bx=z("selector")local by=P.selectorStack[#P.selectorStack]local J=P.selectorStack;for K=1,#J do local a1=J[K]local bz=d()if a1.object~=nil then bz:AddChild(o("object = \""..tostring(a1.object).."\""))end;if a1.class~=nil then bz:AddChild(o("class = \""..tostring(a1.class).."\""))elseif a1.id~=nil then bz:AddChild(o("id = \""..tostring(a1.id).."\""))end;bx:AddChild(bz)end;local bA=""local _=""if by.object~=nil then bA=by.object;_=by.object end;bw:AddChild(bx)if P.properties then for Q,X in P.properties:pairs()do if h.IsACustomObject(_)then P.properties[Q]=h.FilterProperty(_,Q,X,p,f)else P.properties[Q]=f.FilterProperty(_,Q,X)end end;bw:AddChild(o("properties = "..tostring(B.HashMapToSingleLineString(P.properties))))else bw:AddChild(o("properties = {}"))end;if by.class~=nil then bA=bA.."."..tostring(by.class)return bq:AddClassSelector(bA,bw)elseif by.id~=nil then bA=bA.."#"..tostring(by.id)return bq:AddIdSelector(bA,bw)else return bq:AddObjectSelector(bA,bw)end end;local bB;bB=function(bC)if bC then bC=e.StableSort(bC,function(a8,a9)if a8.specificity==nil then br(a8)end;if a9.specificity==nil then br(a9)end;return a8.specificity>=a9.specificity end)for K=1,#bC do local bD=bC[K]bv(bD)end end end;local bE;bE=function(Q,bF)bq=r(Q)bB(bF)return bq:Render()end;u={Compile=bE}end;do local an,bG,bH,bI,ao,bJ,ap,aq,bK,bL;an,bG,bH,bI,ao,bJ,ap,aq,bK,bL=q.C,q.Cc,q.Cf,q.Cs,q.Ct,q.Cmt,q.P,q.R,q.S,q.V;local bM;if game then bM=q.L end;local bN;local bO=ap("\r")^-1*ap("\n")local bP=aq("AZ")local bQ=aq("az")local bR=aq("09")local bS=bK("\t ")^0;local bT=bK("\r\n\t ")^0;local bU=bS*(bO^1+-1)local bV=ap("_")+bP+bQ;local bW=(bV+bR)^0;local bX=bV*bW;local bY;bY=function(bZ)local b_=0;for c0 in bZ:gmatch(".")do b_=b_+(function()if c0=="\t"then return 4 else return 1 end end)()end;return b_ end;local c1;c1=function()return true,k({})end;local c2;c2=function(W,c3)local b4,X=unpack(c3)W[b4]=X;return W end;local c4;c4=function(c5)return c5/function(aZ,c6,c7)local aV={}aV["object"]=aZ;if c6 then aV[c6]=c7 end;return aV end end;local c8;c8=function(c5)return c5/function(a0,W)if W.__class==nil then W=nil end;return{selectorStack=a0,properties=W}end end;c2=function(W,c3)local b4,X=unpack(c3)W[b4]=X;return W end;local c9;c9=function(ca,cb,bZ)local b_=bY(bZ)local cc=bN:Peek()if b_>cc then bN:Push(b_)return true end end;local cd;cd=function(ca,cb,bZ)local b_=bY(bZ)local cc=bN:Peek()return b_==cc end;local ce;ce=function(ca,cb,bZ)bN:Pop()return true end;local cf={"RoSS",Indent=#bJ(bS,c9),CheckIndent=bJ(bS,cd),Dedent=bJ("",ce),SingleString=ap('"')*(ap("\\\"")+1-ap('"'))^0*ap('"'),DoubleString=ap("'")*(ap("\\'")+1-ap("'"))^0*ap("'"),String=an(bL("SingleString")+bL("DoubleString")),Id=ap("#")*an(bX),Class=ap(".")*an(bX),PropertyKey=an(bP*(bP+bQ+bR)^0),PropertyValue=bL("String")+an((bK("\t ")^0*(1-bK(":\r\n\t ")))^0),RossPropertyPair=ao(bS*bL("PropertyKey")*bS*ap(":")*bS*bL("PropertyValue")*bS),PropertyLine=bL("CheckIndent")*bL("RossPropertyPair")*bU,PropertyLines=bH(bJ("",c1)*bL("PropertyLine")^1,c2),ObjectName=an(bP*(bP+bQ)^0),ObjectOnlySelector=bL("ObjectName")*bG(nil),ClassOrIdSelector=bG("id")*bL("Id")+bG("class")*bL("Class"),NoObjectSelector=bG(nil)*bL("ClassOrIdSelector"),FullSelector=bL("ObjectName")*bL("ClassOrIdSelector"),Selector=c4((bL("FullSelector")+bL("ObjectOnlySelector")+bL("NoObjectSelector"))*bS),RoSSHeader=bL("CheckIndent")*ao(bL("Selector")^1)*bU,RoSSBody=bL("Indent")*(bL("PropertyLines")+bG(nil))*bL("Dedent")+bG({}),RoSSBlock=c8(bL("RoSSHeader")*bL("RoSSBody")),RossDocBlock=bL("RoSSBlock"),RoSS=ao(bL("RoSSBlock")^0)}if game then cf.Indent=bM(bJ(bS,c9))end;local cg=ap(cf)local ch;ch=function(ci)bN=nil;bN=y()bN:Push(0)return cg:match(ci)end;v={Parse=ch}end;do do local F;local O=a;local G={AddChild=function(self,H)H:SetIndent(self._indent)return table.insert(self._children,H)end,SetIndent=function(self,I)F.__parent.__base.SetIndent(self,I)local J=self._children;for K=1,#J do local H=J[K]H:SetIndent(I)end end,Render=function(self)local L=""for a6,H in ipairs(self._children)do L=L..H:Render()if a6<#self._children and(H.__class.__name~="SpaceBlock"or H.__class.__name=="SpaceBlock"and#H._children>0)then L=L.."\n"end end;return L end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,...)return F.__parent.__init(self,...)end,__base=G,__name="SpaceBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;w=F end end;do x={Create=function(self)local cj=Instance.new("Frame")cj.ClipsDescendants=true;cj.Name="SpriteSheetFrame"cj.BackgroundTransparency=1;cj.BorderSizePixel=0;local ck=Instance.new("ImageLabel",cj)ck.Name="SpriteSheet"ck.Size=UDim2.new(0,256,0,256)ck.BackgroundTransparency=1;ck.BorderSizePixel=0;return cj end,CreateProperties=function(self)return{}end,PropertyUpdateOrder=function(self)return{"Name","Position","SpriteSheet","Size","Index"}end,FilterProperty=function(Q,X,p,f)local aN=Q;if"Position"==aN then return f.UDim2Filter(X)elseif"Size"==aN then return f.Vector2Filter(X)else return p(X)end end,UpdateProperty=function(self,cj,Q,X)local aN=Q;if"Name"==aN then cj.Name=X elseif"Position"==aN then cj.Position=X elseif"SpriteSheet"==aN then cj:FindFirstChild("SpriteSheet").Image=X elseif"Size"==aN then cj.Size=UDim2.new(0,X.x,0,X.y)elseif"Index"==aN then local cl=math.floor(256/cj.Size.X.Offset)local ae=X%cl;local cm=math.floor(X/cl)cj:FindFirstChild("SpriteSheet").Position=UDim2.new(0,-ae*cj.Size.X.Offset,0,-cm*cj.Size.Y.Offset)end end,AllowsChildren=function(self)return false end}end;do do local F;local G={Push=function(self,ak)return table.insert(self,ak)end,Pop=function(self)return table.remove(self)end,Peek=function(self)return self[#self]end,IsEmpty=function(self)return#self==0 end,Clone=function(self)return y(self)end}G.__index=G;F=setmetatable({__init=function(self,cn)if cn==nil then cn={}end;for K=1,#cn do local ak=cn[K]table.insert(self,1,ak)end end,__base=G,__name="Stack"},{__index=G,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;y=F end end;do do local F;local O=a;local G={Render=function(self)local L=""L=L..self:BeforeRender()L=L.."\n"for a6,H in ipairs(self._children)do L=L..H:Render()if not(a6==#self._children)then L=L..","end;L=L.."\n"end;return L..self:AfterRender()end,BeforeRender=function(self)return tostring(self._indent)..tostring(self._name).." = Stack({"end,AfterRender=function(self)return tostring(self._indent).."})"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,Q)F.__parent.__init(self)self._name=Q end,__base=G,__name="StackBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;z=F end end;do local co;co=function(b9,cp)local L=""for a6=1,cp do L=L..b9 end;return L end;A={StringNTimes=co}end;do local cq;cq=function(ac)if not(ac==nil)then local L="{"for a6,ak in ipairs(ac)do if type(ak)=="table"and not getmetatable(ak)then L=L..cq(ak)elseif type(ak)=="string"then L=L.."\""..tostring(ak).."\""else L=L..tostring(ak)end;if not(a6==#ac)then L=L..", "end end;return L.."}"else return"nil"end end;local cr;cr=function(cs)if not(cs==nil)then local L="{"local a6=0;for b4,ak in cs:pairs()do a6=a6+1;L=L..tostring(b4).." = "if type(ak)=="table"and not getmetatable(ak)then L=L..cr(k(ak))elseif type(ak)=="string"then L=L.."\""..tostring(ak).."\""else L=L..tostring(ak)end;if not(a6==cs:Length())then L=L..", "end end;return L.."}"else return"nil"end end;local ct;ct=function(cs,cu)if cu==nil then cu=0 end;if not(cs==nil)then local L="{\n"local a6=0;for b4,ak in cs:pairs()do a6=a6+1;L=L..A.StringNTimes("\t",cu+1)L=L..tostring(b4).." = "if type(ak)=="table"and not getmetatable(ak)then L=L..ct(k(ak),cu+1)elseif type(ak)=="table"and getmetatable(ak)and ak.__class.__name=="HashMap"then L=L..ct(ak,cu+1)elseif type(ak)=="string"then L=L.."\""..tostring(ak).."\""else L=L..tostring(ak)end;if not(a6==cs:Length())then L=L..","end;L=L.."\n"end;return L..A.StringNTimes("\t",cu).."}"else return"nil"end end;local cv;cv=function(cw,cx)if type(cw)~="table"or type(cx)~="table"then return false end;local cy=true;for b4,X in pairs(cw)do if type(X)~="table"then cy=X==cx[b4]else cy=cv(X,cx[b4])end;if not cy then return false end end;for b4,X in pairs(cx)do if type(X)~="table"then cy=cw[b4]==X else cy=cv(cw[b4],X)end;if not cy then return false end end;return true end;local cz;cz=function(aV,cA,cB)local am=aV[cA]aV[cA]=aV[cB]aV[cB]=am end;B={ArrayToSingleLineString=cq,HashMapToSingleLineString=cr,HashMapToMultiLineString=ct,TablesAreEqual=cv,Swap=cz}end;do do local F;local O=a;local G={Render=function(self)local L=""L=L..self:BeforeRender()L=L.."\n"for a6,H in ipairs(self._children)do L=L..H:Render()if not(a6==#self._children)then L=L..","end;L=L.."\n"end;return L..self:AfterRender()end,BeforeRender=function(self)return tostring(self._indent)..tostring(self._name).."[\""..tostring(self._key).."\"] = {"end,AfterRender=function(self)return tostring(self._indent).."}"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,Q,b4)F.__parent.__init(self)self._name=Q;self._key=b4 end,__base=G,__name="TableAssignmentBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;C=F end end;do do local F;local O=a;local G={Render=function(self)local L=""L=L..self:BeforeRender()L=L.."\n"for a6,H in ipairs(self._children)do L=L..H:Render()if not(a6==#self._children)then L=L..","end;L=L.."\n"end;return L..self:AfterRender()end,BeforeRender=function(self)return tostring(self._indent).."local "..tostring(self._name).." = {"end,AfterRender=function(self)return tostring(self._indent).."}"end}G.__index=G;setmetatable(G,O.__base)F=setmetatable({__init=function(self,Q)F.__parent.__init(self)self._name=Q end,__base=G,__name="TableBlock",__parent=O},{__index=function(M,Q)local R=rawget(G,Q)if R==nil then local S=rawget(M,"__parent")if S then return S[Q]end else return R end end,__call=function(M,...)local N=setmetatable({},G)M.__init(N,...)return N end})G.__class=F;if O.__inherited then O.__inherited(O,F)end;D=F end end;local cC;cC=function(_,cD)local bC=v.Parse(cD)if bC==nil then return''end;return u.Compile(_,bC)end;return{Transpile=cC}
Hooks:PostHook(PlayerManager, "init", "SF_PlayerManager_init", function(self) self._cooldowns = {} end) function PlayerManager:get_ability_on_cooldown(ability_id) return self._cooldowns[ability_id] or 0 end function PlayerManager:set_ability_on_cooldown(ability_id, cooldown_duration) self._cooldowns[ability_id] = Application:time() + cooldown_duration end function PlayerManager:is_ability_cooldown_ended(ability_id) return self:get_ability_on_cooldown(ability_id) < Application:time() end function PlayerManager:get_ability_remaining_cooldown(ability_id) return self:get_ability_on_cooldown(ability_id) - Application:time() end Hooks:RegisterHook("SF_Cooldowns_update") Hooks:PostHook(PlayerManager, "update", "SF_PlayerManager_update", function(self, t, dt) Hooks:Call("SF_Cooldowns_update", self, t, dt) end) Hooks:RegisterHook("PlayerManager_upgrade_value_overrides") local old_PlayerManager_upgrade_value = PlayerManager.upgrade_value function PlayerManager:upgrade_value(category, upgrade, default) local result = old_PlayerManager_upgrade_value(self, category, upgrade, default) local overridden_result = Hooks:ReturnCall("PlayerManager_upgrade_value_overrides", self, category, upgrade, default, result ) return overridden_result or result end
AddCSLuaFile() DEFINE_BASECLASS( "weapon_csbasegun" ) CSParseWeaponInfo( SWEP , [[WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "400" "WeaponArmorRatio" "1.05" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "pistol" "MuzzleFlashScale" "1.0" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "25" "Range" "4096" "RangeModifier" "0.75" "Bullets" "1" "CycleTime" "0.15" // New accuracy model parameters "Spread" 0.00400 "InaccuracyCrouch" 0.00750 "InaccuracyStand" 0.01000 "InaccuracyJump" 0.27750 "InaccuracyLand" 0.05550 "InaccuracyLadder" 0.01850 "InaccuracyFire" 0.03167 "InaccuracyMove" 0.01665 "SpreadAlt" 0.00400 "InaccuracyCrouchAlt" 0.00750 "InaccuracyStandAlt" 0.01000 "InaccuracyJumpAlt" 0.27750 "InaccuracyLandAlt" 0.05550 "InaccuracyLadderAlt" 0.01850 "InaccuracyFireAlt" 0.02217 "InaccuracyMoveAlt" 0.01665 "RecoveryTimeCrouch" 0.21875 "RecoveryTimeStand" 0.26249 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_Glock18" "viewmodel" "models/weapons/v_pist_glock18.mdl" "playermodel" "models/weapons/w_pist_glock18.mdl" "shieldviewmodel" "models/weapons/v_shield_glock18_r.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "20" "primary_ammo" "BULLET_PLAYER_9MM" "secondary_ammo" "None" "weight" "5" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_Glock.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "C" } "weapon_s" { "font" "CSweapons" "character" "C" } "ammo" { "font" "CSTypeDeath" "character" "R" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -4 -14" Maxs "17 9 -1" } World { Mins "-1 -3 -3" Maxs "11 4 4" } } }]] ) SWEP.Spawnable = true SWEP.Slot = 1 SWEP.SlotPos = 0 function SWEP:Initialize() BaseClass.Initialize( self ) self:SetHoldType( "pistol" ) self:SetBurstFireEnabled( false ) self:SetMaxBurstFires( 3 ) self:SetBurstFireDelay( 0.1 ) self:SetWeaponID( CS_WEAPON_GLOCK ) end function SWEP:Deploy() self:SetAccuracy( 0.9 ) return BaseClass.Deploy( self ) end function SWEP:PrimaryAttack() if self:GetNextPrimaryAttack() > CurTime() then return end self:GunFire(self:BuildSpread(), self:GetBurstFireEnabled()) end function SWEP:TranslateViewModelActivity( act ) if self:GetBurstFireEnabled() and act == ACT_VM_PRIMARYATTACK then return ACT_VM_SECONDARYATTACK else return BaseClass.TranslateViewModelActivity( self , act ) end end function SWEP:GunFire( spread , mode ) self:SetAccuracy( self:GetAccuracy() - 0.275 * ( 0.325 - CurTime() - self:GetLastFire() ) ) if self:GetAccuracy() > 0.9 then self:SetAccuracy( 0.9 ) elseif self:GetAccuracy() < 0.6 then self:SetAccuracy( 0.6 ) end self:BaseGunFire( spread, self:GetWeaponInfo().CycleTime, mode ) end function SWEP:SecondaryAttack() if self:GetNextSecondaryAttack() > CurTime() then return end self:ToggleBurstFire() self:SetNextSecondaryAttack( CurTime() + 0.3 ) end
local M = {} local utils = require "utils" M.highlight = true function M.toggle() M.highlight = not M.highlight if M.highlight then utils.info("Enabled document highlight", "Document Highlight") else utils.warn("Disabled document highlight", "Document Highlight") end end function M.highlight(client) if M.highlight then if client.resolved_capabilities.document_highlight then local present, illuminate = pcall(require, "illuminate") if present then illuminate.on_attach(client) else vim.api.nvim_exec( [[ augroup lsp_document_highlight autocmd! * <buffer> autocmd CursorHold <buffer> lua vim.lsp.buf.document_highlight() autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references() augroup END ]], false ) end end end end function M.setup(client) M.highlight(client) end return M
local http = require 'kong.plugins.influxdb.http' local buffer = {} local options = {} local bufferedMessages = {} local function buildMsg(msg) local tags = "" if msg.tag then for k, v in pairs(msg.tag) do tags = tags .. "," .. k .. "=" .. v end end local fields = "" for k, v in pairs(msg.field) do fields = fields .. k .. "=" .. v .. "," end fields = fields:sub(1, -2) --Remove the last , return msg.measurement .. tags .. " " .. fields .. " " .. msg.timestamp end function buffer.init(opts) options = opts return true end function buffer.buffer(msg) table.insert(bufferedMessages, msg) end function buffer.flush() local finalMsg = "" for i, msg in ipairs(bufferedMessages) do finalMsg = finalMsg .. buildMsg(msg) .. "\n" end finalMsg = finalMsg:sub(1, -2) --Remove the last \n bufferedMessages = {} if finalMsg ~= '' then http.post(finalMsg, options) end end return buffer
-- -- Autogenerated by Thrift -- -- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING -- @generated -- require 'thrift.Thrift' require 'evernote.limits.constants'
require 'gap/multigap' require 'gap/constants' -- Run fill in gaps on gerenated test to produce test result -- test_set: test set generated by generateTestSet -- Return: test result (include no of trueCount and falseCount) function runSingleTest (test_set, model, naive, opt, lookforward_length) if (opt == nil) then opt = {} opt.threshold = THRESHOLD opt.cutoffprobs = CUT_OFF_PROBS end -- print ('in runSingleTest') -- print (opt) local string_with_gap = test_set.string_with_gap local solution = test_set.answer -- get the test result local result if naive then result = naive_fill_multi_gaps(string_with_gap, test_set.gap_char, model) -- print (result) else result = model:fillMultiGap(string_with_gap, test_set.gap_char, opt, lookforward_length) end local answer = result[1] local trueCount = 0 local wrongCount = 0 for count = 1, #answer do if (COUNT_PER_SYMBOLS) then for symbols_i=1,#answer[count] do if (answer[count]:sub(symbols_i,symbols_i) == solution[count]:sub(symbols_i,symbols_i)) then trueCount = trueCount + 1 else wrongCount = wrongCount + 1 end end else if (answer[count] == solution[count]) then do trueCount = trueCount + 1 end else wrongCount = wrongCount + 1 end end end local test_result = {} test_result.wrongCount = wrongCount test_result.trueCount = trueCount return test_result end -- Run fill in gap and generate detail report -- test_set: test set generated by generateTestSet -- model: model to test -- output: pdf file exported to path_to_file (include file name) -- structure of report file: -- string_with_gap -- filled in string (red for wrong, green for correct) -- accuracy function generateSingleDetailReport(test_set, path_to_report, model) local string_with_gap = test_set.string_with_gap local solution = test_set.answer -- get the test result --local result = fill_multi_gaps2(string_with_gap, test_set.gap_char, model) local result = model:fillMultiGap(string_with_gap, test_set.gap_char) local answer = result[1] local trueCount = 0 local wrongCount = 0 -- writing to txt file local report = io.open(path_to_report, "w") report:write('Passage with missing characters: \n') report:write(test_set.numbered_string_with_gap ) report:write('\n\nOriginal passage: \n') report:write(test_set.original_string ) report:write('\n') for count = 1, #answer do report:write('\nGap no. ' .. count) report:write('\nAnswer by model: ' .. answer[count]) report:write('\nCorrect answer: ' .. solution[count]) if (answer[count] == solution[count]) then do trueCount = trueCount + 1 -- print ('Matched!') end else wrongCount = wrongCount + 1 -- print ('Not matched!') end end -- compute accuracy local accuracy = trueCount/(#answer)*100 -- print ('Accuracy: ') report:write('\n\nAccuracy: ' .. accuracy) report:close() local result = {} result.trueCount = trueCount result.total = #answer return result end -- -- CHECKPOINT_PATH = 'models/cv/checkpoint_17000.t7' -- -- -- model for sampling -- local model = get_model_by_path(CHECKPOINT_PATH) -- -- local gap_char = find_char_to_represent_gap(model) -- -- -- print (gap_char) -- -- local testCase = generateTestSet('accuracy/rawTestFiles/testsetgroup1/prof.txt', 'testset', gap_char) -- -- generateReport(testCase, 'accuracy/reports/prof.txt', model) -- function generateSingleDetailReport3(test_set, path_to_report, model) -- -- local string_with_gap = test_set.string_with_gap -- local solution = test_set.answer -- -- -- get the test result -- local result = fill_multi_gaps3(string_with_gap, test_set.gap_char, model) -- local answer = result[1] -- -- local trueCount = 0 -- local wrongCount = 0 -- -- -- writing to txt file -- local report = io.open(path_to_report, "w") -- -- report:write('Passage with missing characters: \n') -- report:write(test_set.numbered_string_with_gap ) -- -- report:write('\n\nOriginal passage: \n') -- report:write(test_set.original_string ) -- -- report:write('\n') -- for count = 1, #answer do -- report:write('\nGap no. ' .. count) -- report:write('\nAnswer by model: ' .. answer[count]) -- report:write('\nCorrect answer: ' .. solution[count]) -- if (answer[count] == solution[count]) then -- do -- trueCount = trueCount + 1 -- -- print ('Matched!') -- end -- else -- wrongCount = wrongCount + 1 -- -- print ('Not matched!') -- end -- end -- -- -- compute accuracy -- local accuracy = trueCount/(#answer)*100 -- -- -- print ('Accuracy: ') -- report:write('\n\nAccuracy: ' .. accuracy) -- report:close() -- -- local result = {} -- result.trueCount = trueCount -- result.total = #answer -- return result -- end
--[[ file:zjh_struct.lua desc:炸金花 auth:Caorl Luo ]] ---@alias zjh_score number ---积分 ---@alias zjh_double number ---倍数 ---@alias zjh_type senum ---牌型 ---@alias zjh_index number ---下标 ---@alias zjh_enum senum ---枚举 ---@alias zjh_seat number ---位置 ---@alias zjh_card number ---牌值 ---@alias zjh_value number ---牌值 ---@alias zjh_color number ---花色 ---@class zjh_seat_cards @玩家手牌 ---@field seatID zjh_seat @玩家 ---@field hand zjh_card[] @手牌 ---@class zjh_deal_ntc @发牌通知 ---@field seatID zjh_seat @玩家 ---@field count zjh_count @张数 ---@class zjh_see_ntc @看牌通知 ---@field seatID zjh_seat @玩家 ---@field hand zjh_card[] @手牌 ---@class zjh_giveup_ntc @放弃通知 ---@field seatID zjh_seat @玩家 ---@field hand zjh_card[] @手牌 ---@class zjh_bet_refuel_ntc @加注通知 ---@field seatID zjh_seat @玩家 ---@field score zjh_score @下注 ---@field blance zjh_score @余额 ---@class zjh_bet_with_ntc @跟注通知 ---@field seatID zjh_seat @玩家 ---@field score zjh_score @下注 ---@field blance zjh_score @余额 ---@class zjh_bet_all_ntc @梭哈通知 ---@field seatID zjh_seat @玩家 ---@field score zjh_score @下注 ---@field blance zjh_score @余额 ---@class zjh_cmp_card_ntc @比牌通知 ---@field originID zjh_seat @发起玩家 ---@field targetID zjh_seat @目标玩家 ---@field winnerID zjh_seat @胜利玩家 ---@field originSP zjh_card[] @发起手牌 ---@field targetSP zjh_card[] @目标手牌 ---@field originPX zjhType @发起牌型 ---@field targetPX zjhType @目标牌型 ---@field comparCB zjh_score @比牌成本 ---@field blanceLY zjh_score @剩余分数 ---@class zjh_game_result_ntc @结果通知 ---@field winnerID zjh_seat @胜利玩家 ---@field reaScore zjh_score @实际得分 ---@field ducScore zjh_score @应得分数 ---@field blanceLJ zjh_score @剩余分数 ---@field openseat zjh_seat[] @开牌状态 ---@field giveseat zjh_seat[] @放弃状态 ---@field loseseat zjh_seat[] @淘汰状态 ---@field cardseat zjh_seat_cards[][] @玩家手牌 ---@class zjh_game_start_ntc:game_start_ntc @开始通知
-- lua test by ysoftman -- dofile 테스트 function bbb() print("This bbb() function") end
AddEventHandler('onClientResourceStart', function() --print("Unser erstes Script wurde soeben clientseitig gestartet") end) local NumberCharset = {} local Charset = {} for i = 48, 57 do table.insert(NumberCharset, string.char(i)) end for i = 65, 90 do table.insert(Charset, string.char(i)) end for i = 97, 122 do table.insert(Charset, string.char(i)) end function GeneratePlate() local generatedPlate local doBreak = false while true do Citizen.Wait(2) math.randomseed(GetGameTimer()) generatedPlate = string.upper(GetRandomLetter(3) .. ' ' .. GetRandomNumber(3)) ESX.TriggerServerCallback('simpleadmin:isPlateTaken', function (isPlateTaken) if not isPlateTaken then doBreak = true end end, generatedPlate) if doBreak then break end end return generatedPlate end -- mixing async with sync tasks function IsPlateTaken(plate) local callback = 'waiting' ESX.TriggerServerCallback('simpleadmin:isPlateTaken', function(isPlateTaken) callback = isPlateTaken end, plate) while type(callback) == 'string' do Citizen.Wait(0) end return callback end function GetRandomNumber(length) Citizen.Wait(1) math.randomseed(GetGameTimer()) if length > 0 then return GetRandomNumber(length - 1) .. NumberCharset[math.random(1, #NumberCharset)] else return '' end end function GetRandomLetter(length) Citizen.Wait(1) math.randomseed(GetGameTimer()) if length > 0 then return GetRandomLetter(length - 1) .. Charset[math.random(1, #Charset)] else return '' end end --test ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) RegisterNetEvent('simpleadmin:register') AddEventHandler('simpleadmin:register', function(model,youId) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) ESX.Game.SpawnVehicle(model, coords, 90.0, function(vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) print(playerPed) local newPlate = GeneratePlate() local vehicleProps = ESX.Game.GetVehicleProperties(vehicle) vehicleProps.plate = newPlate TriggerServerEvent('simpleadmin:sql', vehicleProps,youId) ESX.Game.DeleteVehicle(vehicle) end) end)
object_mobile_bomarr_monk_spider_droid_greeter = object_mobile_shared_bomarr_monk_spider_droid_greeter:new { } ObjectTemplates:addTemplate(object_mobile_bomarr_monk_spider_droid_greeter, "object/mobile/bomarr_monk_spider_droid_greeter.iff")
local Turret_Material_Projectile = 51 function Physic_Turret_Shoot(Player_Number, Map_ID, X, Y, Z, Rot, Look) local M_X, M_Y, M_Z = math.cos(math.rad(Rot-90))*math.cos(math.rad(Look)), math.sin(math.rad(Rot-90))*math.cos(math.rad(Look)), -math.sin(math.rad(Look)) local i = 2 if Map_Block_Get_Type(Map_ID, X+M_X*1, Y+M_Y*1, Z+M_Z*1) == 0 then --Physic_Directional_Rocket_Add(Player_Number, Map_ID, X+M_X*i, Y+M_Y*i, Z+M_Z*i, Rot, Look) Physic_Directional_Projectile_Add(Player_Number, Map_ID, X+M_X*i, Y+M_Y*i, Z+M_Z*i, Rot, Look) end end function Physic_Turret(Map_ID, X, Y, Z) local Player_Number = Map_Block_Get_Player_Last(Map_ID, X, Y, Z) --Physic_Directional_Rocket_Explode(Player_Number, Map_ID, X, Y, Z, 4) --System_Message_Network_Send_2_All(Map_ID, "&c"..Player_Get_Name(Player_Number).." is CHEATING (NO TURRETS)!!!!") -- ############# Find the entity standing near the Turret local Max_Distance = 130 local Choosed_Entity_ID = -1 local Entity_Table, Entitys = Entity_Get_Table() for i = 1, Entitys do local Entity_ID = Entity_Table[i] local Entity_Map_ID, Entity_X, Entity_Y, Entity_Z = Entity_Get_Map_ID(Entity_ID),Entity_Get_X(Entity_ID),Entity_Get_Y(Entity_ID),Entity_Get_Z(Entity_ID) local Distance = math.sqrt((Entity_X-X)^2+(Entity_Y-Y)^2+(Entity_Z-Z)^2) if Entity_Map_ID == Map_ID and Distance < Max_Distance then--and Entity_Get_Player(Entity_ID) ~= Player_Number then Max_Distance = Distance Choosed_Entity_ID = Entity_ID end end if Choosed_Entity_ID ~= -1 then local Entity_Map_ID, Entity_X, Entity_Y, Entity_Z = Entity_Get_Map_ID(Choosed_Entity_ID),Entity_Get_X(Choosed_Entity_ID),Entity_Get_Y(Choosed_Entity_ID),Entity_Get_Z(Choosed_Entity_ID) local Distance = math.sqrt((Entity_X-X)^2+(Entity_Y-Y)^2) local Rot, Look = math.deg(math.atan2((Entity_Y-Y), (Entity_X-X)))+90, -math.deg(math.atan2(Entity_Z-Z, Distance)) Physic_Turret_Shoot(Player_Number, Map_ID, X, Y, Z, Rot, Look) end end
local cf = vgui.Create"DPanel" cf:SetVisible(true) cf:SetSize(ScrW()/5,ScrH()/20) cf:SetPos( ScrW()/2-cf:GetWide()/2, ScrH()-cf:GetTall() ) function cf:Paint() local x,y x,y = self:ScreenToLocal(0, 0) surface.SetMaterial(Material"pp/blurx") surface.SetDrawColor(Color(255, 255, 255, 5)) surface.DrawTexturedRect(x, y, ScrW(), ScrH()) x,y = self:GetPos() x,y = self:ScreenToLocal(x, y) draw.RoundedBox(6, x, y, self:GetWide(), self:GetTall(), Color(0,0,0,200)) return true end timer.Simple(10, cf.Remove, cf)
local M = {} vim.w.cursorword_match = false function M.matchdelete() if vim.w.cursorword_match then vim.call("matchdelete", vim.w.cursorword_id) end vim.w.cursorword_match = false end function M.matchadd() if vim.bo.buftype ~= "" and vim.bo.buftype ~= "acwrite" then return end local column = vim.api.nvim_win_get_cursor(0)[2] local line = vim.api.nvim_get_current_line() local cursorword = vim.fn.matchstr(line:sub(1, column + 1), [[\k*$]]) .. vim.fn.matchstr(line:sub(column + 1), [[^\k*]]):sub(2) if cursorword == vim.w.cursorword then return end M.matchdelete() vim.w.cursorword = cursorword if cursorword == "" or #cursorword > 100 or string.find(cursorword, "[\192-\255]+") ~= nil then return end local pattern = [[\<]] .. cursorword .. [[\>]] vim.w.cursorword_id = vim.fn.matchadd("CursorWord", pattern, -1) vim.w.cursorword_match = true end function M.setup() vim.api.nvim_command "highlight CursorWord gui=underline" vim.api.nvim_command "autocmd CursorMoved,InsertLeave * lua require'utilities.cursor_word'.matchadd()" vim.api.nvim_command "autocmd InsertEnter * lua require'utilities.cursor_word'.matchdelete()" end return M
-- -- This file is part of SmithSNMP -- Copyright (C) 2014, Credo Semiconductor Inc. -- Copyright (C) 2015, Leo Ma <[email protected]> -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- local mib = require "smithsnmp" local udpInDatagrams = 1 local udpNoPorts = 2 local udpInErrors = 3 local udpOutDatagrams = 4 local udpTable = 5 local udp_entry_cache = {} local udp_scalar_cache = {} --[[ ["0.0.0.0.67"] = {}, ["0.0.0.0.68"] = {}, ["0.0.0.0.161"] = {}, ["0.0.0.0.5353"] = {}, ["0.0.0.0.44681"] = {}, ["0.0.0.0.51586"] = {}, ["127.0.0.1.53"] = {}, ["192.168.122.1.53"] = {}, ]] local hextab = { ['0'] = 0, ['1'] = 1, ['2'] = 2, ['3'] = 3, ['4'] = 4, ['5'] = 5, ['6'] = 6, ['7'] = 7, ['8'] = 8, ['9'] = 9, ['A'] = 10, ['a'] = 10, ['B'] = 11, ['b'] = 11, ['C'] = 12, ['c'] = 12, ['D'] = 13, ['d'] = 13, ['E'] = 14, ['e'] = 14, ['F'] = 15, ['f'] = 15, } local ip_hex2num = function(hex) assert(type(hex) == 'string' and #hex == 8) local num = {} for i = 8, 2, -2 do local msb = string.char(string.byte(hex, i - 1)) local lsb = string.char(string.byte(hex, i)) table.insert(num, hextab[msb] * 16 + hextab[lsb]) end return table.concat(num, ".") end local port_hex2num = function(hex) assert(type(hex) == 'string' and #hex == 4) local num = 0 for i = 1, 4 do num = num * 16 + hextab[string.char(string.byte(hex, i))] end return tostring(num) end local __load_config = function() udp_scalar_cache = {} udp_entry_cache = {} for line in io.lines("/proc/net/snmp") do if string.match(line, "%w+") == 'Udp' then for w in string.gmatch(line, "%d+") do table.insert(udp_scalar_cache, tonumber(w)) end end end for line in io.lines("/proc/net/udp") do local ipaddr = string.match(line, ".-:%s+(.-):") local port = string.match(line, ".-:%s+.-:(.-)%s+") if ipaddr ~= nil and port ~= nil then ipaddr = ip_hex2num(ipaddr) port = port_hex2num(port) udp_entry_cache[ipaddr .. '.' .. port] = true end end end local last_load_time = os.time() local load_config = function() if os.difftime(os.time(), last_load_time) > 3 then last_load_time = os.time() __load_config() end end __load_config() mib.module_methods.or_table_reg("1.3.6.1.2.1.7", "The MIB module for managing UDP inplementations") local udpGroup = { io_f = load_config, [udpInDatagrams] = mib.ConstCount(function () return udp_scalar_cache[1] end), [udpNoPorts] = mib.ConstCount(function () return udp_scalar_cache[2] end), [udpInErrors] = mib.ConstCount(function () return udp_scalar_cache[3] end), [udpOutDatagrams] = mib.ConstCount(function () return udp_scalar_cache[4] end), [udpTable] = { [1] = { indexes = udp_entry_cache, [1] = mib.ConstIpaddr(function (sub_oid) local ipaddr if type(sub_oid) == 'table' and udp_entry_cache[table.concat(sub_oid, ".")] ~= nil then ipaddr = {} for i = 1, 4 do table.insert(ipaddr, sub_oid[i]) end end return ipaddr end), [2] = mib.ConstInt(function (sub_oid) local port if type(sub_oid) == 'table' and udp_entry_cache[table.concat(sub_oid, ".")] ~= nil then port = sub_oid[5] end return port end), } } } return udpGroup
--[[ Runs a function asynchronously in its own thread. This is similar to spawn(), but executes immediately instead of waiting an arbitrary amount of time before executing the wrapped code. Usage: async(function() print("do something") end) ]] local t = require(script.Parent.Parent.lib.t) local asyncCheck = t.callback local function async(callback) assert(asyncCheck(callback)) local bindable = Instance.new("BindableEvent") bindable.Event:Connect(function() callback() end) bindable:Fire() bindable:Destroy() end return async
-- from the lua manual: -- "print is not intended for formatted output, but only as a quick way to show a value, typically for debugging." -- and the minetest documentation: -- use minetest.log() for serious output, not minetest.debug() (onto which print() is redirected) --local collected_problems = {} local wrapped_print = print print = function(...) -- local info = debug.getinfo(2, "Sl") -- local location = string.format("%s:%d", tostring(info.source), info.currentline) -- local problem = collected_problems[location] or { count = 0 } -- problem.count = problem.count + 1 wrapped_print(string.format("%s> %s", core.get_current_modname() or "?", table.concat({...}))) end
local config = require('diffmt/config') local diff = require('diffmt/diff') local M = {} function M.diff() diff.diff(function () end) end ---@param user_config DiffmtConfig function M.setup(user_config) config.set(user_config) end return M
-- started 2010-07-18 by Shmuel Zeigerman local Title = "Delete Trees" local RegPath = "LuaFAR\\DelTrees\\" local far2_dialog = require "far2.dialog" local F = far.Flags local function UserDialog (aData, aHelpTopic) local HIST_DIRPAT = RegPath .. "DirPattern" ------------------------------------------------------------------------------ local D = far2_dialog.NewDialog() D._ = {"DI_DOUBLEBOX",3, 1,72,6, 0, 0, 0, 0, Title} D.lab = {"DI_TEXT", 5, 2, 0,0, 0, 0, 0, 0, "Directory pattern:"} D.edtDirPat = {"DI_EDIT", 5, 3,70,6, 0, HIST_DIRPAT, {DIF_HISTORY=1,DIF_USELASTHISTORY=1}, 0, ""} D.sep = {"DI_TEXT", 5, 4, 0,0, 0, 0, {DIF_BOXCOLOR=1,DIF_SEPARATOR=1}, 0, ""} D.btnOk = {"DI_BUTTON", 0, 5, 0,0, 0, 0, "DIF_CENTERGROUP", 1, "Ok"} D.btnCancel = {"DI_BUTTON", 0, 5, 0,0, 0, 0, "DIF_CENTERGROUP", 0, "Cancel"} ------------------------------------------------------------------------------ local function DlgProc (hDlg, msg, param1, param2) if msg == F.DN_INITDIALOG then elseif msg == F.DN_CLOSE then if param1 == D.btnOk.id then local pat = D.edtDirPat:GetText(hDlg) local ok, regex = pcall(regex.new, pat, "i") if ok then aData.regex = regex else far.Message(regex, "Error", ";Ok", "w") return 0 end end end end local ret = far.Dialog (-1, -1, 76, 8, aHelpTopic, D, 0, DlgProc) return (ret == D.btnOk.id) end local function GetUserChoice(f) local r = far.Message("Do you wish to delete\n"..f, "Delete", "&Delete;&All;&Skip;&Cancel", "w") return r==1 and "yes" or r==2 and "all" or r==3 and "no" or "cancel" end local function DeleteTrees (aDirRegex) require "sysutils" local RecurseFunc = require "sysutils.recurse" local panelInfo = panel.GetPanelInfo (nil, 1) local nFiles, nDirs, nFailed = 0, 0, 0 local choice = "no" local depth = 0 for i=1, panelInfo.SelectedItemsNumber do local item = panel.GetSelectedPanelItem (nil, 1, i) if item.FileAttributes:find("d") then for path,file,stage,control in RecurseFunc(item.FileName.."\\*", "bfE") do if stage == "b" then if depth > 0 or aDirRegex:find(path) then depth = depth + 1 else control("skipf") end elseif stage == "f" then local f = path.."\\"..file.name if choice ~= "all" then choice = GetUserChoice(f) end if choice == "all" or choice == "yes" then sysutils.FileSetAttr(f,"") if sysutils.DeleteFile(f) then nFiles = nFiles+1 else nFailed = nFailed+1 end elseif choice == "cancel" then break end elseif stage == "E" then if depth > 0 then depth = depth - 1 if choice ~= "all" then choice = GetUserChoice(path) end if choice == "all" or choice == "yes" then sysutils.FileSetAttr(path,"d") if sysutils.RemoveDir(path) then nDirs = nDirs+1 else nFailed = nFailed+1 end elseif choice == "cancel" then break end end end end -- subitems loop if choice == "cancel" then break end end -- if selected item is directory end -- selected items loop far.Message(("Deleted files: %d\n" .. "Deleted directories: %d\n" .. "Failed deletions: %d"):format(nFiles, nDirs, nFailed), Title, ";OK", "l") end do local arg = ... local helpTopic = arg and arg[1] local data = {} if UserDialog(data, helpTopic) then DeleteTrees(data.regex) end end
NMS_MOD_DEFINITION_CONTAINER = { ["MOD_FILENAME"] = ".pak", ["MOD_AUTHOR"] = " converted and modified by Mjjstral", ["NMS_VERSION"] = "1.77", ["MODIFICATIONS"] = { { ["PAK_FILE_SOURCE"] = "NMSARC.59B126E2.pak", ["MBIN_CHANGE_TABLE"] = { { ["MBIN_FILE_SOURCE"] = "GCSPACESHIPGLOBALS.GLOBAL.MBIN", ["EXML_CHANGE_TABLE"] = { { ["PRECEDING_KEY_WORDS"] = "", ["VALUE_CHANGE_TABLE"] = { } }, { ["PRECEDING_KEY_WORDS"] = { "Control", "SpaceEngine" }, ["VALUE_CHANGE_TABLE"] = { } }, { ["PRECEDING_KEY_WORDS"] = { "Control", "PlanetEngine" }, ["VALUE_CHANGE_TABLE"] = { } }, { ["PRECEDING_KEY_WORDS"] = { "ControlLight", "SpaceEngine" }, ["VALUE_CHANGE_TABLE"] = { } }, { ["PRECEDING_KEY_WORDS"] = { "ControlLight", "PlanetEngine" }, ["VALUE_CHANGE_TABLE"] = { } }, { ["PRECEDING_KEY_WORDS"] = { "ControlHeavy", "SpaceEngine" }, ["VALUE_CHANGE_TABLE"] = { } }, { ["PRECEDING_KEY_WORDS"] = { "ControlHeavy", "PlanetEngine" }, ["VALUE_CHANGE_TABLE"] = { } } } } } } } } --NOTE: ANYTHING NOT in table NMS_MOD_DEFINITION_CONTAINER IS IGNORED AFTER THE SCRIPT IS LOADED --IT IS BETTER TO ADD THINGS AT THE TOP IF YOU NEED TO --DON'T ADD ANYTHING PASS THIS POINT HERE
require("channelKicker/settings") require("channelKicker/lang") require("channelKicker/vars") require("channelKicker/functions") function onClientChannelGroupChangedEvent(serverConnectionHandlerID, channelGroupID, channelID, clientID, invokerClientID, invokerName, invokerUniqueIdentity) local clientUID = ts3.getClientVariableAsString(serverConnectionHandlerID,clientID,ts3defs.ClientProperties.CLIENT_UNIQUE_IDENTIFIER) if ts3_triggered_antiflood == true then debugPrint(antifloodMSG) return elseif whitelistUIDs[clientUID] then return else CK_checkServer(serverConnectionHandlerID) if channelKicker.setting.active == true then clientIDown = ts3.getClientID(serverConnectionHandlerID) channelIDown = ts3.getChannelOfClient(serverConnectionHandlerID, clientIDown) channelGroupIDown = ts3.getClientVariableAsInt(serverConnectionHandlerID,clientIDown,33) channelGroupID = ts3.getClientVariableAsInt(serverConnectionHandlerID,clientID,33) -- ts3.printMessageToCurrentTab(clientID.." "..channelIDown.." "..channelGroupIDown.." "..channelGroupID.." ") if channelIDown == channelID then if channelKicker.func.kick_on_not_welcome.enabled == true then if channelGroupID == group_notwelcome then if channelGroupIDown == group_ca or channelGroupIDown == group_op then channelName = ts3.getChannelVariableAsString(serverConnectionHandlerID, channelID, ts3defs.ChannelProperties.CHANNEL_NAME) if channelKicker.setting.channelkick_active == true and channelKicker.func.kick_on_not_welcome.channelkick_active == true then -- invokerINIT = string.sub(invokerName,0,2) -- invokerINIT = string.upper( invokerINIT ) if invokerClientID == clientIDown then kickMSG = "Du wurdest permanent vom Channel gebannt!" else kickMSG = invokerName .. " hat dich permanent vom Channel gebannt!" end -- ID: <".. invokerINIT ..( IDArray[ math.random( #IDArray ) ] )..( IDArray[ math.random( #IDArray ) ] )..( IDArray[ math.random( #IDArray ) ] )..( IDArray[ math.random( #IDArray ) ] )..( IDArray[ math.random( #IDArray ) ] )..( IDArray[ math.random( #IDArray ) ] ) ts3.requestClientKickFromChannel(serverConnectionHandlerID,clientID,kickMSG) end if channelKicker.setting.log_not_welcome_kicks == true then nickName = ts3.getClientVariableAsString(serverConnectionHandlerID, clientID, 1) nickNameEncoded = urlencode(nickName) invokerNameEncoded = urlencode(invokerName) -- dataBaseID = ts3.getClientVariableAsString(serverConnectionHandlerID, clientID, 32) uniqueID = ts3.getClientVariableAsString(serverConnectionHandlerID,clientID,ts3defs.ClientProperties.CLIENT_UNIQUE_IDENTIFIER) clientTYPE = ts3.getClientVariableAsUInt64(serverConnectionHandlerID,clientID,ts3defs.ClientProperties.CLIENT_TYPE) -- if clientTYPE == "0" -- clientTYPE = "CLIENT" -- elseif clientTYPE == "1" -- clientTYPE = "QUERY" -- else -- clientTYPE = "UNKNOWN" -- end dateNow = os.date("%d.%m.%Y") timeNow = os.date("%H:%M:%S") datei = io.open("xKickedUser.csv", "r") dateia = io.open("xKickedUser.csv", "a") -- for line in datei:lines() do -- stringgSub = string.gsub(line,nickName,"X") -- stringgSub1 = string.gsub(line,uniqueID,"X") -- stringgSub2 = string.gsub(line,clientTYPE,"X") -- stringgSub3 = string.gsub(line,dataBaseID,"X") -- if stringgSub ~= line or stringgSub1 ~= line or stringgSub2 ~= line then -- ts3.printMessageToCurrentTab(nickName .." | ".. line) -- end -- end if channelKicker.setting.msg_instead_of_log == true then if invokerClientID == clientIDown then ts3.requestSendChannelTextMsg(serverConnectionHandlerID, "[color=red]hat [URL=client://" .. clientID .. "/" .. uniqueID .. "~" .. nickNameEncoded .. "]\"" .. nickName .. "\"[/url] permanent aus dem [URL=channelid://" .. channelID .. "]Channel[/url] gebannt![/color]", channelIDown) else ts3.requestSendChannelTextMsg(serverConnectionHandlerID, "[color=red][URL=client://" .. clientID .. "/" .. uniqueID .. "~" .. nickNameEncoded .. "]\"" .. nickName .. "\"[/url] wurde von [URL=client://" .. invokerClientID .. "/" .. invokerUniqueIdentity .. "~" .. invokerNameEncoded .. "]\"" .. invokerName .. "\"[/url] permanent aus dem [URL=channelid://" .. channelID .. "]Channel[/url] gebannt![/color]", channelIDown) end else CK_ScriptLog("[URL=client://" .. clientID .. "/" .. uniqueID .. "~" .. nickNameEncoded .. "]" .. nickName .. "[/url] wurde von [URL=client://" .. invokerClientID .. "/" .. invokerUniqueIdentity .. "~" .. invokerNameEncoded .. "]" .. invokerName .. "[/url] permanent aus dem Channel [URL=channelid://" .. channelID .. "]" .. channelName .. "[/url] gebannt!") end dateia:write(dateNow .. ";" .. timeNow .. ";" .. clientTYPE .. ";" .. nickName .. ";" .. uniqueID .. "\n")--;" .. dataBaseID .. " dateia:close() datei:close() end end end end if channelKicker.setting.ck_send_infotext == true then if clientID == clientIDown then if channelGroupID == group_op then -- ts3.printMessageToCurrentTab("onClientChannelGroupChangedEvent: #" .. invokerClientID .. " \"" .. invokerName .. "\"") if invokerClientID ~= 0 and invokerName ~= "Server" then if txt_oldChannelID ~= channelIDown then -- if textSended == false then ts3.requestSendChannelTextMsg(serverConnectionHandlerID, channelMSG, channelIDown) ts3.requestSendChannelTextMsg(serverConnectionHandlerID, channelMSG_e, channelIDown) -- textSended = true txt_oldChannelID = channelIDown return end end end end end if channelKicker.func.auto_channel_commander == true then if clientID == clientIDown then if channelID == channelIDown then if channelGroupIDown == group_ca then ts3.setClientSelfVariableAsInt(serverConnectionHandlerID, ts3defs.ClientProperties.CLIENT_IS_CHANNEL_COMMANDER, 1) ts3.flushClientSelfUpdates(serverConnectionHandlerID) end end end end end end end end -- channelKicker_events = { -- onClientChannelGroupChangedEvent = onClientChannelGroupChangedEvent -- } channelKicker.info.MODULEFOLDER = "channelKicker/events" channelKicker.info.MODULEFILE = "onClientChannelGroupChanged" ts3.printMessageToCurrentTab("Loaded "..channelKicker.info.MODULE.." v"..channelKicker.info.MODULEVERSION.." by "..channelKicker.info.MODULEAUTHOR.." from "..ts3.getPluginPath().."lua_plugin/"..channelKicker.info.MODULEFOLDER.."/"..channelKicker.info.MODULEFILE.."."..channelKicker.info.MODULEEXT)
local api = trinium.api local machines = trinium.machines local S = machines.S local recipes = trinium.recipes local def, destruct, r_input, r_output, r_data = machines.parse_multiblock{ controller = "trinium_machines:controller_distillation_tower", casing = "trinium_machines:casing_chemical", size = {front = 0, back = 2, up = 1, down = 0, sides = 1}, min_casings = 13, addon_map = { {x = 0, z = 1, y = 1, name = "hatch:output.item"}, {x = 0, z = 1, y = 0, name = "trinium_machines:casing_distillation"}, }, color = 179, hatches = {"input.item"}, fake_hatches = {"output.item"}, } recipes.add_method("distillation_tower", { input_amount = 1, output_amount = 12, get_input_coords = recipes.coord_getter(1, -1, 1), get_output_coords = recipes.coord_getter(4, 1.5, 0), formspec_width = 7, formspec_height = 4.5, formspec_name = S"Distillation", implementing_objects = {"trinium_machines:controller_distillation_tower"}, formspec_begin = function(data) return ("textarea[0.25,3;6.75,1.5;;;%s\n%s]"):format(S("Pressure: @1-@2 kPa", (data.pressure - data.pressure_tolerance) * 100, (data.pressure + data.pressure_tolerance) * 100), S("Maximum recovery: @1", data.recovery)) end, process = function(a, outputs, data) data.output_tooltips = {} for i = 1, #outputs do if data.temperatures[i] ~= -1 then data.output_tooltips[i] = api.get_description(outputs[i]) .. "\n" .. minetest.colorize("#808080", S("Temperature: @1-@2 K", data.temperatures[i] - 5, data.temperatures[i] + 5)) else data.output_tooltips[i] = api.get_description(outputs[i]) .. "\n" .. minetest.colorize("#808080", S("Extracted from upper Output Bus")) end end return a, outputs, data end, }) local distillation_random = PcgRandom(math.random() * 10 ^ 8) local distillation_time = 8 minetest.register_node("trinium_machines:controller_distillation_tower", { description = S"Distillation Tower Controller", groups = {cracky = 1}, sounds = trinium.sounds.default_metal, tiles = {{name = "trinium_machines.casing.png", color = "#5575ff"}}, overlay_tiles = {"", "", "", "", "", "trinium_machines.distillation_tower_overlay.png"}, palette = "trinium_api.palette8.png", paramtype2 = "colorfacedir", color = "white", on_destruct = function(pos) local node repeat destruct(pos) minetest.get_meta(pos):from_table() pos = vector.add(pos, {x = 0, y = -1, z = 0}) node = minetest.get_node(pos).name until node ~= "trinium_machines:controller_distillation_layer" end, on_timer = function(pos) local meta, timer = minetest.get_meta(pos), minetest.get_node_timer(pos) local hatches = meta:get_string"hatches":data() if not hatches or not hatches["input.item"][1] then return end local output = meta:get_string"output" if output ~= "" then meta:set_string("output", "") local output_inv = minetest.get_meta(hatches["output.item"][1]):get_inventory() if output_inv:room_for_item("output", output) then output_inv:add_item("output", output) else api.recolor_facedir(pos, 3) return end end local input = minetest.get_meta(hatches["input.item"][1]):get_inventory() local input_map = api.inv_to_itemmap(input:get_list"input") local dt_recipes = recipes.recipes_by_method.distillation_tower local vars, func = api.exposed_var() table.iwalk(dt_recipes, function(v) local rec = recipes.recipe_registry[v] if not input_map[rec.inputs[1]] then return end if (input_map["trinium_materials:cell_empty"] or 0) < rec.data.recovery - 1 then return end local metas, timers = {}, {} for i = 2, #rec.outputs do local pos2 = vector.add(pos, vector.multiply({x = 0, y = -1, z = 0}, i - 1)) local node = minetest.get_node(pos2).name if node ~= "trinium_machines:controller_distillation_layer" then api.recolor_facedir(pos, 3) return end metas[i - 1] = minetest.get_meta(pos2) timers[i - 1] = minetest.get_node_timer(pos2) local hatches2 = metas[i - 1]:get_string"hatches":data() if not hatches2 then api.recolor_facedir(pos2, 3) return end local h = hatches2["input.heat"][1] if not h then api.recolor_facedir(pos2, 3) return end h = minetest.get_meta(h):get_int"temperature" if rec.data.temperatures[i] - 5 > h or rec.data.temperatures[i] + 5 < h then api.recolor_facedir(pos2, 3) return end api.recolor_facedir(pos2, 6) end timer:stop() timer:start(distillation_time) input:remove_item("input", rec.inputs[1]) input:remove_item("input", "trinium_materials:cell_empty " .. (rec.data.recovery - 1)) local cache = {} local j = 0 repeat local k = distillation_random:next(1, #rec.outputs) if not cache[k] then cache[k] = 1 j = j + 1 if k == 1 then meta:set_string("output", rec.outputs[1]) else timers[k - 1]:stop() timers[k - 1]:start(distillation_time - 0.5) metas[k - 1]:set_string("output", rec.outputs[k]) end end until j == rec.data.recovery api.recolor_facedir(pos, 2) vars.good = false end, func) if vars.good then api.recolor_facedir(pos, 7) end end, }) api.add_multiblock("distillation tower", def) recipes.add("greggy_multiblock", r_input, r_output, r_data) api.multiblock_rich_info"trinium_machines:controller_distillation_tower"
return { metadata = { {scaling_used = {"deLeva1996_segmentedTrunk"}, subject_age = {65.0}, subject_height = {1.58}, subject_weight = {53.00}, subject_gender = {"female"}, subject_pelvisWidth = {0.2450}, subject_hipCenterWidth = {0.1860}, subject_shoulderCenterWidth = {0.3180}, subject_heelAnkleXOffset = {0.0810}, subject_heelAnkleZOffset = {0.0750}, subject_shoulderNeckZOffset = {0.0520}, subject_footWidth = {0.1130}, }, }, gravity = { 0, 0, -9.81,}, configuration = { axis_front = { 1, 0, 0,}, axis_right = { 0, -1, 0,}, axis_up = { 0, 0, 1,}, }, points = { {name = "Pelvis_L", body = "Pelvis", point = {0.000000, 0.165808, 0.116066,},}, {name = "Pelvis_R", body = "Pelvis", point = {0.000000, -0.165808, 0.116066,},}, {name = "Pelvis_Back", body = "Pelvis", point = {-0.124356, 0.000000, 0.116066,},}, {name = "Pelvis_Front", body = "Pelvis", point = {0.124356, 0.000000, 0.116066,},}, {name = "Thigh_R", body = "Thigh_R", point = {0.067328, -0.000000, -0.252481,},}, {name = "Heel_Medial_R", body = "Foot_R", point = {-0.081000, 0.056500, -0.075000,},}, {name = "Heel_Lateral_R", body = "Foot_R", point = {-0.081000, -0.056500, -0.075000,},}, {name = "Toe_R", body = "Foot_R", point = {0.075422, 0.000000, -0.075000,},}, {name = "Thigh_L", body = "Thigh_L", point = {0.067328, 0.000000, -0.252481,},}, {name = "Heel_Medial_L", body = "Foot_L", point = {-0.081000, -0.056500, -0.075000,},}, {name = "Heel_Lateral_L", body = "Foot_L", point = {-0.081000, 0.056500, -0.075000,},}, {name = "Toe_L", body = "Foot_L", point = {0.075422, 0.000000, -0.075000,},}, {name = "UpperTrunk_Front", body = "UpperTrunk", point = {0.083315, 0.000000, 0.062486,},}, {name = "UpperTrunk_Back", body = "UpperTrunk", point = {-0.093730, 0.000000, 0.083315,},}, {name = "ProximalMetacarpal_Medial_R", body = "Hand_R", point = {-0.031079, 0.023309, -0.031079,},}, {name = "ProximalMetacarpal_Lateral_R", body = "Hand_R", point = {0.031079, 0.023309, -0.031079,},}, {name = "DistalMetacarpal_Medial_R", body = "Hand_R", point = {-0.031079, 0.023309, -0.093236,},}, {name = "DistalMetacarpal_Lateral_R", body = "Hand_R", point = {0.031079, 0.023309, -0.093236,},}, {name = "ProximalMetacarpal_Medial_L", body = "Hand_L", point = {-0.031079, -0.023309, -0.031079,},}, {name = "ProximalMetacarpal_Lateral_L", body = "Hand_L", point = {0.031079, -0.023309, -0.031079,},}, {name = "DistalMetacarpal_Medial_L", body = "Hand_L", point = {-0.031079, -0.023309, -0.093236,},}, {name = "DistalMetacarpal_Lateral_L", body = "Hand_L", point = {0.031079, -0.023309, -0.093236,},}, }, constraint_sets = { }, frames = { {name = "Pelvis", parent = "ROOT", joint_frame = { r = { 0.000000, 0.000000, 0.000000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 6.609100, com = { 0.000000, 0.000000, 0.084231,}, inertia = {{ 0.034067, 0.000000, 0.000000,}, { 0.000000, 0.029363, 0.000000,}, { 0.000000, 0.000000, 0.035820,},}, }, joint = {{ 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000,}, { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_IAS = { 0.124356, 0.082904, 0.099485,}, R_IAS = { 0.124356, -0.082904, 0.099485,}, L_IPS = { -0.116066, 0.116066, 0.116066,}, R_IPS = { -0.116066, -0.116066, 0.116066,},}, visuals = {{ src = "pelvis.obj", dimensions = { 0.245000, 0.306250, 0.248713,}, mesh_center = { 0.000000, 0.000000, 0.041452,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Thigh_R", parent = "Pelvis", joint_frame = { r = { 0.000000, -0.093000, 0.000000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 7.833400, com = { 0.000000, 0.000000, -0.121595,}, inertia = {{ 0.120875, 0.000000, 0.000000,}, { 0.000000, 0.117622, 0.000000,}, { 0.000000, 0.000000, 0.023298,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { R_FTC = { 0.000000, -0.067328, -0.111092,}, R_FLE = { 0.000000, -0.050496, -0.336641,}, R_FME = { 0.000000, 0.050496, -0.336641,},}, visuals = {{ src = "thighR.obj", dimensions = { 0.168321, 0.134656, 0.403969,}, mesh_center = { 0.000000, 0.000000, -0.168321,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Shank_R", parent = "Thigh_R", joint_frame = { r = { 0.000000, 0.000000, -0.336641,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 2.549300, com = { 0.000000, 0.000000, -0.174376,}, inertia = {{ 0.029177, 0.000000, 0.000000,}, { 0.000000, 0.028309, 0.000000,}, { 0.000000, 0.000000, 0.003464,},}, }, joint = { { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},}, markers = { R_FAX = { 0.000000, -0.080136, -0.020034,}, R_TTC = { 0.020034, 0.000000, -0.060102,}, R_FAL = { 0.000000, -0.060102, -0.400681,}, R_TAM = { 0.000000, 0.060102, -0.400681,},}, visuals = {{ src = "shankR.obj", dimensions = { 0.120204, 0.120204, 0.480817,}, mesh_center = { 0.000000, 0.000000, -0.200340,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Foot_R", parent = "Shank_R", joint_frame = { r = { 0.000000, 0.000000, -0.400681,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.683700, com = { 0.002717, 0.000000, -0.037500,}, inertia = {{ 0.002659, 0.000000, 0.000000,}, { 0.000000, 0.002315, 0.000000,}, { 0.000000, 0.000000, 0.000575,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},}, markers = { R_FM1 = { 0.145994, 0.020856, -0.031284,}, R_FM2 = { 0.145994, 0.000000, -0.031284,}, R_FM5 = { 0.145994, -0.020856, -0.031284,}, R_FCC = { -0.062569, 0.000000, -0.031284,},}, visuals = {{ src = "footR.obj", dimensions = { 0.208562, 0.113000, 0.075000,}, mesh_center = { 0.023281, 0.000000, -0.037500,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Thigh_L", parent = "Pelvis", joint_frame = { r = { 0.000000, 0.093000, 0.000000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 7.833400, com = { 0.000000, 0.000000, -0.121595,}, inertia = {{ 0.120875, 0.000000, 0.000000,}, { 0.000000, 0.117622, 0.000000,}, { 0.000000, 0.000000, 0.023298,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_FTC = { 0.000000, 0.067328, -0.111092,}, L_FLE = { 0.000000, 0.050496, -0.336641,}, L_FME = { 0.000000, -0.050496, -0.336641,},}, visuals = {{ src = "thighL.obj", dimensions = { 0.168321, 0.134656, 0.403969,}, mesh_center = { 0.000000, 0.000000, -0.168321,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Shank_L", parent = "Thigh_L", joint_frame = { r = { 0.000000, 0.000000, -0.336641,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 2.549300, com = { 0.000000, 0.000000, -0.174376,}, inertia = {{ 0.029177, 0.000000, 0.000000,}, { 0.000000, 0.028309, 0.000000,}, { 0.000000, 0.000000, 0.003464,},}, }, joint = { { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_FAX = { 0.000000, 0.080136, -0.020034,}, L_TTC = { 0.020034, 0.000000, -0.060102,}, L_FAL = { 0.000000, 0.060102, -0.400681,}, L_TAM = { 0.000000, -0.060102, -0.400681,},}, visuals = {{ src = "shankL.obj", dimensions = { 0.120204, 0.120204, 0.480817,}, mesh_center = { 0.000000, 0.000000, -0.200340,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Foot_L", parent = "Shank_L", joint_frame = { r = { 0.000000, 0.000000, -0.400681,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.683700, com = { 0.002717, 0.000000, -0.037500,}, inertia = {{ 0.002659, 0.000000, 0.000000,}, { 0.000000, 0.002315, 0.000000,}, { 0.000000, 0.000000, 0.000575,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_FM1 = { 0.145994, -0.020856, -0.031284,}, L_FM2 = { 0.145994, 0.000000, -0.031284,}, L_FM5 = { 0.145994, 0.020856, -0.031284,}, L_FCC = { -0.062569, 0.000000, -0.031284,},}, visuals = {{ src = "footL.obj", dimensions = { 0.208562, 0.113000, 0.075000,}, mesh_center = { 0.023281, 0.000000, -0.037500,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "MiddleTrunk", parent = "Pelvis", joint_frame = { r = { 0.000000, 0.000000, 0.165808,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 7.764500, com = { 0.000000, 0.000000, 0.102928,}, inertia = {{ 0.051207, 0.000000, 0.000000,}, { 0.000000, 0.034226, 0.000000,}, { 0.000000, 0.000000, 0.047038,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { SXS = { 0.093775, 0.000000, 0.093775,}, MAI = { -0.093775, 0.000000, 0.093775,}, LV1 = { -0.093775, 0.000000, 0.000000,}, LV3 = { -0.093775, 0.000000, -0.046888,},}, visuals = {{ src = "middleTrunk.obj", dimensions = { 0.220500, 0.269500, 0.281326,}, mesh_center = { 0.000000, 0.000000, 0.046888,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "UpperTrunk", parent = "MiddleTrunk", joint_frame = { r = { 0.000000, 0.000000, 0.187551,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 8.188500, com = { 0.000000, 0.000000, 0.103103,}, inertia = {{ 0.077145, 0.000000, 0.000000,}, { 0.000000, 0.035026, 0.000000,}, { 0.000000, 0.000000, 0.071619,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { CV7 = { -0.083315, 0.000000, 0.166631,}, SJN = { 0.087481, 0.000000, 0.124973,}, TV2 = { -0.083315, 0.000000, 0.124973,},}, visuals = {{ src = "upperTrunk.obj", dimensions = { 0.166950, 0.318000, 0.218703,}, mesh_center = { 0.000000, 0.000000, 0.083315,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Head", parent = "UpperTrunk", joint_frame = { r = { 0.000000, 0.000000, 0.208288,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 3.540400, com = { 0.000000, 0.000000, 0.114855,}, inertia = {{ 0.012887, 0.000000, 0.000000,}, { 0.000000, 0.015271, 0.000000,}, { 0.000000, 0.000000, 0.011954,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_HEAD = { 0.000000, 0.066789, 0.133579,}, R_HEAD = { 0.000000, -0.066789, 0.133579,}, SGL = { 0.066789, 0.000000, 0.133579,},}, visuals = {{ src = "head.obj", dimensions = { 0.178105, 0.178105, 0.233762,}, mesh_center = { 0.000000, 0.000000, 0.089052,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "UpperArm_R", parent = "UpperTrunk", joint_frame = { r = { 0.000000, -0.159000, 0.156288,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 1.351500, com = { 0.000000, 0.000000, -0.144607,}, inertia = {{ 0.006597, 0.000000, 0.000000,}, { 0.000000, 0.005770, 0.000000,}, { 0.000000, 0.000000, 0.001870,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { R_SAE = { 0.000000, 0.000000, 0.025132,}, R_HUM = { 0.000000, -0.037697, -0.168382,}, R_HLE = { 0.000000, -0.037697, -0.251316,},}, visuals = {{ src = "upperArmR.obj", dimensions = { 0.125658, 0.100526, 0.276448,}, mesh_center = { 0.000000, 0.000000, -0.125658,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "LowerArm_R", parent = "UpperArm_R", joint_frame = { r = { 0.000000, 0.000000, -0.251316,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.731400, com = { 0.000000, 0.000000, -0.110077,}, inertia = {{ 0.002905, 0.000000, 0.000000,}, { 0.000000, 0.002816, 0.000000,}, { 0.000000, 0.000000, 0.000377,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { R_USP = { 0.048290, 0.000000, -0.241450,}, R_RSP = { -0.048290, 0.000000, -0.241450,},}, visuals = {{ src = "lowerArmR.obj", dimensions = { 0.096580, 0.072435, 0.265595,}, mesh_center = { 0.000000, 0.000000, -0.120725,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Hand_R", parent = "LowerArm_R", joint_frame = { r = { 0.000000, 0.000000, -0.241450,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.296800, com = { 0.000000, 0.000000, -0.053254,}, inertia = {{ 0.000427, 0.000000, 0.000000,}, { 0.000000, 0.000310, 0.000000,}, { 0.000000, 0.000000, 0.000170,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { R_HM2 = { 0.000000, 0.000000, -0.124315,},}, visuals = {{ src = "handR.obj", dimensions = { 0.108776, 0.046618, 0.155394,}, mesh_center = { 0.000000, 0.000000, -0.077697,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "UpperArm_L", parent = "UpperTrunk", joint_frame = { r = { 0.000000, 0.159000, 0.156288,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 1.351500, com = { 0.000000, 0.000000, -0.144607,}, inertia = {{ 0.006597, 0.000000, 0.000000,}, { 0.000000, 0.005770, 0.000000,}, { 0.000000, 0.000000, 0.001870,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_SAE = { 0.000000, 0.000000, 0.025132,}, L_HUM = { 0.000000, 0.037697, -0.125658,}, L_HLE = { 0.000000, 0.037697, -0.251316,},}, visuals = {{ src = "upperArmL.obj", dimensions = { 0.125658, 0.100526, 0.276448,}, mesh_center = { 0.000000, -0.000000, -0.125658,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "LowerArm_L", parent = "UpperArm_L", joint_frame = { r = { 0.000000, 0.000000, -0.251316,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.731400, com = { 0.000000, 0.000000, -0.110077,}, inertia = {{ 0.002905, 0.000000, 0.000000,}, { 0.000000, 0.002816, 0.000000,}, { 0.000000, 0.000000, 0.000377,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_USP = { -0.048290, 0.000000, -0.241450,}, L_RSP = { 0.048290, 0.000000, -0.241450,},}, visuals = {{ src = "lowerArmL.obj", dimensions = { 0.096580, 0.072435, 0.265595,}, mesh_center = { 0.000000, 0.000000, -0.120725,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Hand_L", parent = "LowerArm_L", joint_frame = { r = { 0.000000, 0.000000, -0.241450,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.296800, com = { 0.000000, 0.000000, -0.053254,}, inertia = {{ 0.000427, 0.000000, 0.000000,}, { 0.000000, 0.000310, 0.000000,}, { 0.000000, 0.000000, 0.000170,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { L_HM2 = { 0.000000, 0.000000, -0.124315,},}, visuals = {{ src = "handL.obj", dimensions = { 0.108776, 0.046618, 0.155394,}, mesh_center = { 0.000000, 0.000000, -0.077697,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, }, }
--[[ _____ _ _ __ __ _____ _____ _____ ______ _______ ______ _____ ______ __ ____ _ _ _____ ____ _ _ ________ ________ _____ _ _ _______ ____ _____ | __ \| | | | \/ | __ \ / ____| __ \| ____| /\|__ __| ____| __ \ | _ \ \ / / / __ \| \ | |_ _/ __ \| \ | | | ____\ \ / / ____/ ____| | | |__ __/ __ \| __ \ | | | | | | | \ / | |__) | | | | |__) | |__ / \ | | | |__ | | | | | |_) \ \_/ / | | | | \| | | || | | | \| | | |__ \ V /| |__ | | | | | | | | | | | | |__) | | | | | | | | |\/| | ___/ | | | _ /| __| / /\ \ | | | __| | | | | | _ < \ / | | | | . ` | | || | | | . ` | | __| > < | __|| | | | | | | | | | | | _ / | |__| | |__| | | | | | | |____| | \ \| |____ / ____ \| | | |____| |__| | | |_) | | | | |__| | |\ |_| || |__| | |\ | | |____ / . \| |___| |____| |__| | | | | |__| | | \ \ |_____/ \____/|_| |_|_| \_____|_| \_\______/_/ \_\_| |______|_____/ |____/ |_| \____/|_| \_|_____\____/|_| \_| |______/_/ \_\______\_____|\____/ |_| \____/|_| \_\ ]] Locales ['pl'] = { ['valid_purchase'] = 'Potwierdzić zakup?', ['yes'] = 'Tak', ['no'] = 'Nie', ['helmet'] = 'Hełm / Czapka', ['ears'] = 'Akcesoria na uszy', ['mask'] = 'Maska', ['glasses'] = 'Okulary', ['set_unset'] = 'Załóż / Zdejmij', ['not_enough_money'] = 'Nie masz wystarczającej ilości pieniędzy', ['press_access'] = 'Naciśnij ~INPUT_CONTEXT~ aby przejrzeć ofertę', ['accessories_blip'] = 'Akcesoria', ['no_helmet'] = 'Nie posiadasz hełmu / czapki', ['no_ears'] = 'Nie posiadasz akcesorium na uszy', ['no_mask'] = 'Nie posiadasz maski', ['no_glasses'] = 'Nie posiadasz okularów', ['you_paid'] = 'Zapłacono ' }
reptilian_life_stealer = Creature:new { objectName = "@mob/creature_names:reptilian_life_stealer", socialGroup = "reptilian_flier", faction = "", level = 65, chanceHit = 3.25, damageMin = 945, damageMax = 1600, baseXp = 11859, baseHAM = 34000, baseHAMmax = 42000, armor = 2, resists = {0,125,105,200,200,-1,0,0,-1}, meatType = "meat_avian", meatAmount = 135, hideType = "hide_leathery", hideAmount = 90, boneType = "bone_avian", boneAmount = 85, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + KILLER, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/reptilian_flier_hue.iff"}, hues = { 24, 25, 26, 27, 28, 29, 30, 31 }, scale = 1.5, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"strongpoison",""}, {"blindattack",""} } } CreatureTemplates:addCreatureTemplate(reptilian_life_stealer, "reptilian_life_stealer")
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmGerTablesDock() local obj = GUI.fromHandle(_obj_newObject("popupForm")); local self = obj; local sheet = nil; rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject")); function obj:setNodeObject(nodeObject) sheet = nodeObject; self.sheet = nodeObject; self:_oldSetNodeObjectFunction(nodeObject); end; function obj:setNodeDatabase(nodeObject) self:setNodeObject(nodeObject); end; _gui_assignInitialParentForForm(obj.handle); obj:beginUpdate(); obj:setName("frmGerTablesDock"); obj:setTitle("Gerenciar Janelas Acopláveis"); obj:setWidth(300); obj:setHeight(300); obj:setResizable(true); require("utils.lua"); local plugins = require("plugins.lua"); local inicializado = false; local listenerPInstall; local listenerPUninstall; local listenerUserClosed; local function inicializar() self:setNodeObject(NDB.newMemNodeDatabase()); inicializado = true; end; local function carregarTablesDock() if not inicializado then inicializar(); end; local tds = Firecast.Plugins.getInstalledTablesDock(); table.sort(tds, function(l, r) return Utils.compareStringPtBr(l.title, r.title) < 0; end); for i = 1, #tds, 1 do local td = tds[i]; td.ativo = plugins.getIsTablesDockActive(self.mesa, td.moduleId, td.name); end; sheet.tablesDock = tds; end; obj.label1 = GUI.fromHandle(_obj_newObject("label")); obj.label1:setParent(obj); obj.label1:setText("Janelas Acopláveis"); obj.label1:setName("label1"); obj.label1:setFontSize(15); obj.label1:setFontColor("#FFCC66"); obj.label1:setMargins({left=4, right=4, top=3, bottom=3}); obj.label1:setHorzTextAlign("leading"); obj.label1:setAlign("top"); obj.label1:setAutoSize(true); obj.layout1 = GUI.fromHandle(_obj_newObject("layout")); obj.layout1:setParent(obj); obj.layout1:setName("layout1"); obj.layout1:setAlign("client"); obj.layout1:setMargins({left=12, right=12, top=1, bottom=5}); obj.rclTablesDock = GUI.fromHandle(_obj_newObject("recordList")); obj.rclTablesDock:setParent(obj.layout1); obj.rclTablesDock:setName("rclTablesDock"); obj.rclTablesDock:setAlign("client"); obj.rclTablesDock:setField("tablesDock"); obj.rclTablesDock:setTemplateForm("frmTableDockItem"); inicializar(); obj._e_event0 = obj:addEventListener("onNodeReady", function (_) carregarTablesDock(); listenerPInstall = Firecast.Messaging.listen("PluginInstalled", carregarTablesDock); listenerPUninstall = Firecast.Messaging.listen("PluginUninstalled", carregarTablesDock); listenerUserClosed = Firecast.Messaging.listen("TablesDockClosedByUser", carregarTablesDock); end, obj); obj._e_event1 = obj:addEventListener("onHide", function (_) Firecast.Messaging.unlisten(listenerUserClosed); Firecast.Messaging.unlisten(listenerPInstall); Firecast.Messaging.unlisten(listenerPUninstall); end, obj); obj._e_event2 = obj.rclTablesDock:addEventListener("onItemAdded", function (_, node, form) form.mesa = self.mesa; form.loadTDFunction = self.loadTDFunction; form.unloadTDFunction = self.unloadTDFunction; end, obj); obj._e_event3 = obj.rclTablesDock:addEventListener("onItemRemoved", function (_, node, form) form.unloadTDFunction = nil; form.loadTDFunction = nil; form.mesa = nil; end, obj); function obj:_releaseEvents() __o_rrpgObjs.removeEventListenerById(self._e_event3); __o_rrpgObjs.removeEventListenerById(self._e_event2); __o_rrpgObjs.removeEventListenerById(self._e_event1); __o_rrpgObjs.removeEventListenerById(self._e_event0); end; obj._oldLFMDestroy = obj.destroy; function obj:destroy() self:_releaseEvents(); if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then self:setNodeDatabase(nil); end; if self.layout1 ~= nil then self.layout1:destroy(); self.layout1 = nil; end; if self.rclTablesDock ~= nil then self.rclTablesDock:destroy(); self.rclTablesDock = nil; end; if self.label1 ~= nil then self.label1:destroy(); self.label1 = nil; end; self:_oldLFMDestroy(); end; obj:endUpdate(); return obj; end; function newfrmGerTablesDock() local retObj = nil; __o_rrpgObjs.beginObjectsLoading(); __o_Utils.tryFinally( function() retObj = constructNew_frmGerTablesDock(); end, function() __o_rrpgObjs.endObjectsLoading(); end); assert(retObj ~= nil); return retObj; end; local _frmGerTablesDock = { newEditor = newfrmGerTablesDock, new = newfrmGerTablesDock, name = "frmGerTablesDock", dataType = "", formType = "undefined", formComponentName = "popupForm", title = "Gerenciar Janelas Acopláveis", description=""}; frmGerTablesDock = _frmGerTablesDock; Firecast.registrarForm(_frmGerTablesDock); return _frmGerTablesDock;
-- area { -- x, y, width, height -- parent_id -- parent_cid -- parent_x_shares -- parent_y_shares -- habitable -- hole (unique) -- } -- -- split { -- method -- x_shares -- y_shares -- children -- } -- -- share {weight, adjustment, dynamic, minimum} local in_module = ... -- Split a length by `measures`, such that each split respect the -- weight [1], adjustment (user [2] + engine [3]) without breaking the minimum size [4]. -- -- The split algorithm has a worst case of O(n^2) where n = #shares, -- which should be fine for practical usage of screen partitions. -- Using geometric algorithm this can be optimized to O(n log n), but -- I don't think it is worth. -- Returns two values: -- 1. the (accumulative) result if it is possible to give every share its minimum size, otherwise nil. -- 2. any spare space to adjust without capping any share. local function fair_split(length, shares) local ret = {} local normalized_adj = nil local sum_weight local sum_adj local remaining = #shares local spare = nil local need_recompute = false repeat sum_weight = 0 sum_adj = 0 for i = 1, #shares do if ret[i] == nil then sum_weight = sum_weight + shares[i][1] if normalized_adj then sum_adj = sum_adj + normalized_adj[i] end end end if normalized_adj == nil then normalized_adj = {} for i = 1, #shares do if sum_weight > shares[i][1] then normalized_adj[i] = ((shares[i][2] or 0) + (shares[i][3] or 0)) * sum_weight / (sum_weight - shares[i][1]) else normalized_adj[i] = 0 end sum_adj = sum_adj + normalized_adj[i] end for i = 1, #shares do local required = (shares[i][4] - normalized_adj[i]) * sum_weight / shares[i][1] + sum_adj if spare == nil or spare > length - required then spare = length - required end end end local capped_length = 0 for i = 1, #shares do if ret[i] == nil then local split = (length - sum_adj) * shares[i][1] / sum_weight + normalized_adj[i] if split < shares[i][4] then ret[i] = shares[i][4] capped_length = capped_length + shares[i][4] need_recompute = true end end end length = length - capped_length until not need_recompute if #shares == 1 or spare < 0 then spare = 0 end if remaining == 0 then return nil, spare end local acc_weight = 0 local acc_adj = 0 local acc_ret = 0 for i = 1, #shares do if ret[i] == nil then acc_weight = acc_weight + shares[i][1] acc_adj = acc_adj + normalized_adj[i] ret[i] = remaining == 1 and length - acc_ret or math.floor((length - sum_adj) / sum_weight * acc_weight + acc_adj - acc_ret + 0.5) acc_ret = acc_ret + ret[i] remaining = remaining - 1 end end ret[0] = 0 for i = 1, #shares do ret[i] = ret[i - 1] + ret[i] end return ret, spare end -- Static data -- Command character info -- 3 for taking the arg string and an open area -- 2 for taking an open area -- 1 for taking nothing -- 0 for args local ch_info = { ["h"] = 3, ["H"] = 3, ["v"] = 3, ["V"] = 3, ["w"] = 3, ["W"] = 3, ["d"] = 3, ["D"] = 3, ["s"] = 3, ["t"] = 3, ["c"] = 3, ["x"] = 3, ["-"] = 2, ["/"] = 2, ["."] = 1, [";"] = 1, ["0"] = 0, ["1"] = 0, ["2"] = 0, ["3"] = 0, ["4"] = 0, ["5"] = 0, ["6"] = 0, ["7"] = 0, ["8"] = 0, ["9"] = 0, ["_"] = 0, [","] = 0, } local function parse_arg_str(arg_str, default) local ret = {} local current = {} if #arg_str == 0 then return ret end local index = 1 local split_mode = arg_str:find("[,_]") ~= nil local p = index while index <= #arg_str do local ch = arg_str:sub(index, index) if split_mode then if ch == "_" then local r = tonumber(arg_str:sub(p, index - 1)) if r == nil then current[#current + 1] = default else current[#current + 1] = r end p = index + 1 elseif ch == "," then local r = tonumber(arg_str:sub(p, index - 1)) if r == nil then current[#current + 1] = default else current[#current + 1] = r end ret[#ret + 1] = current current = {} p = index + 1 end else local r = tonumber(ch) if r == nil then ret[#ret + 1] = {default} else ret[#ret + 1] = {r} end end index = index + 1 end if split_mode then local r = tonumber(arg_str:sub(p, index - 1)) if r == nil then current[#current + 1] = default else current[#current + 1] = r end ret[#ret + 1] = current end return ret end if not in_module then print("Testing parse_arg_str") local x = parse_arg_str("1234", 0) assert(#x == 4) assert(#x[1] == 1 and x[1][1] == 1) assert(#x[2] == 1 and x[2][1] == 2) assert(#x[3] == 1 and x[3][1] == 3) assert(#x[4] == 1 and x[4][1] == 4) local x = parse_arg_str("12_34_,", -1) assert(#x == 2) assert(#x[1] == 3 and x[1][1] == 12 and x[1][2] == 34 and x[1][3] == -1) assert(#x[2] == 1 and x[2][1] == -1) local x = parse_arg_str("12_34,56_,78_90_", -1) assert(#x == 3) assert(#x[1] == 2 and x[1][1] == 12 and x[1][2] == 34) assert(#x[2] == 2 and x[2][1] == 56 and x[2][2] == -1) assert(#x[3] == 3 and x[3][1] == 78 and x[3][2] == 90 and x[3][3] == -1) print("Passed.") end local max_split = 1000 local max_areas = 10000 local default_expansion = 2 -- Execute a (partial) command, returns: -- 1. Closed areas: areas that will not be further partitioned by further input. -- 2. Open areas: areas that can be further partitioned. -- 3. Pending: if the command can take more argument into the last command. local function areas_from_command(command, workarea, minimum) local pending_op = nil local arg_str = "" local closed_areas = {} local open_areas local root = { expansion = default_expansion, x = workarea.x, y = workarea.y, width = workarea.width, height = workarea.height, bl = true, br = true, bu = true, bd = true, } local function close_area() local a = open_areas[#open_areas] table.remove(open_areas, #open_areas) local i = #closed_areas + 1 closed_areas[i] = a a.id = i a.habitable = true return a, i end local function push_open_areas(areas) for i = #areas, 1, -1 do open_areas[#open_areas + 1] = areas[i] end end local function handle_op(method) local l = method:lower() local alt = method ~= l method = l if method == "h" or method == "v" then local args = parse_arg_str(arg_str, 0) if #args == 0 then args = {{1}, {1}} elseif #args == 1 then args[2] = {1} end local total = 0 local shares = { } for i = 1, #args do local arg if not alt then arg = args[i] else arg = args[#args - i + 1] end if arg[2] == 0 and arg[3] then arg[2], arg[3] = -arg[3], nil end shares[i] = arg end if #shares > max_split then return nil end local a, area_index = close_area() a.habitable = false a.split = { method = method, x_shares = method == "h" and shares or {{1}}, y_shares = method == "v" and shares or {{1}}, children = {} } local children = a.split.children if method == "h" then for i = 1, #a.split.x_shares do local child = { parent_id = area_index, parent_cid = #children + 1, parent_x_shares = #children + 1, parent_y_shares = 1, expansion = a.expansion - 1, bl = i == 1 and a.bl or false, br = i == #a.split.x_shares and a.br or false, bu = a.bu, bd = a.bd, } children[#children + 1] = child end else for i = 1, #a.split.y_shares do local child = { parent_id = area_index, parent_cid = #children + 1, parent_x_shares = 1, parent_y_shares = #children + 1, expansion = a.expansion - 1, bl = a.bl, br = a.br, bu = i == 1 and a.bu or false, bd = i == #a.split.y_shares and a.bd or false, } children[#children + 1] = child end end push_open_areas(children) elseif method == "w" or method == "d" then local args = parse_arg_str(arg_str, 0) local x_shares = {} local y_shares = {} local m_start = #args + 1 if method == "w" then if #args == 0 then args = {{1}, {1}} elseif #args == 1 then args[2] = {1} end local x_shares_count, y_shares_count if alt then x_shares_count = args[2][1] y_shares_count = args[1][1] else x_shares_count = args[1][1] y_shares_count = args[2][1] end if x_shares_count < 1 then x_shares_count = 1 end if y_shares_count < 1 then y_shares_count = 1 end if x_shares_count * y_shares_count > max_split then return nil end for i = 1, x_shares_count do x_shares[i] = {1} end for i = 1, y_shares_count do y_shares[i] = {1} end m_start = 3 else local current = x_shares for i = 1, #args do if not alt then arg = args[i] else arg = args[#args - i + 1] end if arg[1] == 0 then if current == x_shares then current = y_shares else m_start = i + 1 break end else if arg[2] == 0 and arg[3] then arg[2], arg[3] = -arg[3], nil end current[#current + 1] = arg end end if #x_shares == 0 then x_shares = {{1}} end if #y_shares == 0 then y_shares = {{1}} end if #x_shares * #y_shares > max_split then return nil end end local a, area_index = close_area() a.habitable = false a.split = { method = method, x_shares = x_shares, y_shares = y_shares, children = {}, } local children = {} for y_index = 1, #a.split.y_shares do for x_index = 1, #a.split.x_shares do local r = { parent_id = area_index, -- parent_cid will be filled later. parent_x_shares = x_index, parent_y_shares = y_index, expansion = a.expansion - 1 } if x_index == 1 then r.bl = a.bl else r.bl = false end if x_index == #a.split.x_shares then r.br = a.br else r.br = false end if y_index == 1 then r.bu = a.bu else r.bu = false end if y_index == #a.split.y_shares then r.bd = a.bd else r.bd = false end children[#children + 1] = r end end local merged_children = {} local start_index = 1 for i = m_start, #args - 1, 2 do -- find the first index that is not merged while start_index <= #children and children[start_index] == false do start_index = start_index + 1 end if start_index > #children or children[start_index] == false then break end local x = (start_index - 1) % #x_shares local y = math.floor((start_index - 1) / #x_shares) local w = args[i][1] local h = args[i + 1][1] if w < 1 then w = 1 end if h == nil or h < 1 then h = 1 end if alt then local tmp = w w = h h = tmp end if x + w > #x_shares then w = #x_shares - x end if y + h > #y_shares then h = #y_shares - y end local end_index = start_index for ty = y, y + h - 1 do local succ = true for tx = x, x + w - 1 do if children[ty * #x_shares + tx + 1] == false then succ = false break elseif ty == y then end_index = ty * #x_shares + tx + 1 end end if not succ then break elseif ty > y then end_index = ty * #x_shares + x + w end end local function generate_range(s, e) local r = {} for i = s, e do r[#r+1] = i end return r end local r = { bu = children[start_index].bu, bl = children[start_index].bl, bd = children[end_index].bd, br = children[end_index].br, parent_id = area_index, -- parent_cid will be filled later. parent_x_shares = generate_range(children[start_index].parent_x_shares, children[end_index].parent_x_shares), parent_y_shares = generate_range(children[start_index].parent_y_shares, children[end_index].parent_y_shares), expansion = a.expansion - 1 } merged_children[#merged_children + 1] = r for ty = y, y + h - 1 do local succ = true for tx = x, x + w - 1 do local index = ty * #x_shares + tx + 1 if index <= end_index then children[index] = false else break end end end end for i = 1, #merged_children do a.split.children[#a.split.children + 1] = merged_children[i] a.split.children[#a.split.children].parent_cid = #a.split.children end -- clean up children, remove all `false' for i = 1, #children do if children[i] ~= false then a.split.children[#a.split.children + 1] = children[i] a.split.children[#a.split.children].parent_cid = #a.split.children end end push_open_areas(a.split.children) elseif method == "s" then if #open_areas > 0 then local times = arg_str == "" and 1 or tonumber(arg_str) local t = {} local c = #open_areas local p = open_areas[c].parent_id while c > 0 and open_areas[c].parent_id == p do t[#t + 1] = open_areas[c] open_areas[c] = nil c = c - 1 end for i = #t, 1, -1 do open_areas[c + 1] = t[(i + times - 1) % #t + 1] c = c + 1 end end elseif method == "t" then if #open_areas > 0 then open_areas[#open_areas].expansion = tonumber(arg_str) or default_expansion end elseif method == "x" then local a = close_area() a.layout = arg_str elseif method == "-" then close_area() elseif method == "." then while #open_areas > 0 do close_area() end elseif method == "c" then local limit = tonumber(arg_str) if limit == nil or limit > #open_areas then limit = #open_areas end local p = open_areas[#open_areas].parent_id while limit > 0 and open_areas[#open_areas].parent_id == p do close_area() limit = limit - 1 end elseif method == "/" then close_area().habitable = false elseif method == ";" then -- nothing end if #open_areas + #closed_areas > max_areas then return nil end while #open_areas > 0 and open_areas[#open_areas].expansion <= 0 do close_area() end arg_str = "" return true end open_areas = {root} for i = 1, #command do local ch = command:sub(i, i) local t = ch_info[ch] local r = true if t == nil then return nil elseif t == 3 then if pending_op ~= nil then r = handle_op(pending_op) pending_op = nil end if #open_areas == 0 then return nil end if arg_str == "" then pending_op = ch else r = handle_op(ch) end elseif t == 2 or t == 1 then if pending_op ~= nil then handle_op(pending_op) pending_op = nil end if #open_areas == 0 and t == 2 then return nil end r = handle_op(ch) elseif t == 0 then arg_str = arg_str..ch end if not r then return nil end end if pending_op ~= nil then if not handle_op(pending_op) then return nil end end if #closed_areas == 0 then return closed_areas, open_areas, pending_op ~= nil end local old_closed_areas = closed_areas closed_areas = {} local function reorder_and_fill_adj_min(old_id) local a = old_closed_areas[old_id] closed_areas[#closed_areas + 1] = a a.id = #closed_areas if a.split then for i = 1, #a.split.x_shares do a.split.x_shares[i][3] = 0 a.split.x_shares[i][4] = minimum end for i = 1, #a.split.y_shares do a.split.y_shares[i][3] = 0 a.split.y_shares[i][4] = minimum end for _, c in ipairs(a.split.children) do if c.id then reorder_and_fill_adj_min(c.id) end local x_minimum, y_minimum if c.split then x_minimum, y_minimum = c.x_minimum, c.y_minimum else x_minimum, y_minimum = minimum, minimum end if type(c.parent_x_shares) == "table" then local x_minimum_split = math.ceil(x_minimum / #c.parent_x_shares) for i = 1, #c.parent_x_shares do if a.split.x_shares[c.parent_x_shares[i]][4] < x_minimum_split then a.split.x_shares[c.parent_x_shares[i]][4] = x_minimum_split end end else if a.split.x_shares[c.parent_x_shares][4] < x_minimum then a.split.x_shares[c.parent_x_shares][4] = x_minimum end end if type(c.parent_y_shares) == "table" then local y_minimum_split = math.ceil(y_minimum / #c.parent_y_shares) for i = 1, #c.parent_y_shares do if a.split.y_shares[c.parent_y_shares[i]][4] < y_minimum_split then a.split.y_shares[c.parent_y_shares[i]][4] = y_minimum_split end end else if a.split.y_shares[c.parent_y_shares][4] < y_minimum then a.split.y_shares[c.parent_y_shares][4] = y_minimum end end end a.x_minimum = 0 a.x_total_weight = 0 for i = 1, #a.split.x_shares do a.x_minimum = a.x_minimum + a.split.x_shares[i][4] a.x_total_weight = a.x_total_weight + (a.split.x_shares[i][2] or 0) end a.y_minimum = 0 a.y_total_weight = 0 for i = 1, #a.split.y_shares do a.y_minimum = a.y_minimum + a.split.y_shares[i][4] a.y_total_weight = a.y_total_weight + (a.split.y_shares[i][2] or 0) end end end reorder_and_fill_adj_min(1) -- For debugging -- for i = 1, #closed_areas do -- print(i, closed_areas[i].parent_id, closed_areas[i].parent_x_shares, closed_areas[i].parent_y_shares) -- if closed_areas[i].split then -- print("/", closed_areas[i].split.method, #closed_areas[i].split.x_shares, #closed_areas[i].split.y_shares) -- for j = 1, #closed_areas[i].split.children do -- print("->", closed_areas[i].split.children[j].id) -- end -- end -- end local orig_width = root.width if root.x_minimum and root.width < root.x_minimum then root.width = root.x_minimum end local orig_height = root.height if root.y_minimum and root.height < root.y_minimum then root.height = root.y_minimum end function split(id) local a = closed_areas[id] if a.split then local x_shares, y_shares x_shares, a.split.x_spare = fair_split(a.width, a.split.x_shares) y_shares, a.split.y_spare = fair_split(a.height, a.split.y_shares) for _, c in ipairs(a.split.children) do if type(c.parent_x_shares) == "table" then c.x = a.x + x_shares[c.parent_x_shares[1] - 1] c.width = 0 for i = 1, #c.parent_x_shares do c.width = c.width + x_shares[c.parent_x_shares[i]] - x_shares[c.parent_x_shares[i] - 1] end else c.x = a.x + x_shares[c.parent_x_shares - 1] c.width = x_shares[c.parent_x_shares] - x_shares[c.parent_x_shares - 1] end if type(c.parent_y_shares) == "table" then c.y = a.y + y_shares[c.parent_y_shares[1] - 1] c.height = 0 for i = 1, #c.parent_y_shares do c.height = c.height + y_shares[c.parent_y_shares[i]] - y_shares[c.parent_y_shares[i] - 1] end else c.y = a.y + y_shares[c.parent_y_shares - 1] c.height = y_shares[c.parent_y_shares] - y_shares[c.parent_y_shares - 1] end if c.id then split(c.id) end end end end split(1) for i = 1, #closed_areas do if closed_areas[i].x + closed_areas[i].width > root.x + orig_width or closed_areas[i].y + closed_areas[i].height > root.y + orig_height then closed_areas[i].habitable = false end end for i = 1, #open_areas do if open_areas[i].x + open_areas[i].width > root.x + orig_width or open_areas[i].y + open_areas[i].height > root.y + orig_height then open_areas[i].habitable = false end end return closed_areas, open_areas, pending_op ~= nil end local function areas_to_command(areas, to_embed, root_area) root_area = root_area or 1 if #areas < root_area then return nil end local function shares_to_arg_str(shares) local arg_str = "" for _, share in ipairs(shares) do if #arg_str > 0 then arg_str = arg_str.."," end arg_str = arg_str..tostring(share[1]) if not share[2] or share[2] == 0 then -- nothing elseif share[2] > 0 then arg_str = arg_str.."_"..tostring(share[2]) else arg_str = arg_str.."__"..tostring(-share[2]) end end return arg_str end local function get_command(area_id) local r local handled_options = {} local a = areas[area_id] if a.hole then return "|" end if a.split then for i = 1, #a.split.children do if a.split.children[i].hole then a.expansion = default_expansion + 1 break end end local method = a.split.method if method == "h" then r = shares_to_arg_str(a.split.x_shares) r = "h"..r elseif method == "v" then r = shares_to_arg_str(a.split.y_shares) r = "v"..r elseif method == "d" or method == "w" then local simple = true for _, s in ipairs(a.split.x_shares) do if s[1] ~= 1 or s[2] then simple = false break end end if simple then for _, s in ipairs(a.split.y_shares) do if s[1] ~= 1 or s[2] then simple = false break end end end if method == "w" and simple then r = tostring(#a.split.x_shares)..","..tostring(#a.split.y_shares) else r = shares_to_arg_str(a.split.x_shares)..",,"..shares_to_arg_str(a.split.y_shares) method = "d" end local m = "" for _, c in ipairs(a.split.children) do if type(c.parent_x_shares) == "table" then if #m > 0 then m = m.."," end m = m..tostring(c.parent_x_shares[#c.parent_x_shares] - c.parent_x_shares[1] + 1)..",".. tostring(c.parent_y_shares[#c.parent_y_shares] - c.parent_y_shares[1] + 1) end end if method == "d" and r == "1,,1" then r = "" end r = method..r..(#m == 0 and m or (method == "w" and "," or ",,"))..m end local acc_dashes = 0 if a.expansion > 1 then for _, c in ipairs(a.split.children) do local cr = get_command(c.id) if cr == "-" then acc_dashes = acc_dashes + 1 else if acc_dashes == 0 then elseif acc_dashes == 1 then r = r.."-" else r = r.."c"..tonumber(acc_dashes) end acc_dashes = 0 r = r..cr end end if acc_dashes > 0 then r = r.."c" end end if area_id ~= root_area then if a.expansion ~= areas[a.parent_id].expansion - 1 then r = "t"..tostring(a.expansion)..r end else if a.expansion ~= default_expansion then r = "t"..tostring(a.expansion)..r end end elseif a.disabled then r = "/" elseif a.layout then r = "x"..a.layout else r = "-" end return r end local r = get_command(root_area) if not to_embed then if r == "-" then r = "." else -- The last . may be redundant, but it makes sure no pending op. r = r:gsub("[\\c]+$", "").."." end end return r end if not in_module then print("Testing areas/command processing") local function check_transcoded_command(command, expectation) local areas, open_areas = areas_from_command(command, {x = 0, y = 0, width = 100, height = 100}, 0) if #open_areas > 0 then print("Found open areas after command "..command) assert(false) end local transcoded = areas_to_command(areas) if transcoded ~= expectation then print("Mismatched transcoding for "..command..": got "..transcoded..", expected "..expectation) assert(false) end end check_transcoded_command(".", ".") check_transcoded_command("3t.", ".") check_transcoded_command("121h.", "h1,2,1.") check_transcoded_command("1_10,2,1h1s131v.", "h1_10,2,1-v1,3,1.") check_transcoded_command("332111w.", "w3,3,2,1,1,1.") check_transcoded_command("1310111d.", ";d1,3,1,,1,1,1.") check_transcoded_command("dw66.", "dw6,6.") check_transcoded_command(";dw66.", ";dw6,6.") check_transcoded_command("101dw66.", ";dw6,6.") check_transcoded_command("3tdw66.", "t3;dw6,6.") print("Passed.") end return { areas_from_command = areas_from_command, areas_to_command = areas_to_command, }
local BugBase = class("BugBase") BugBase.BUG_TYPE_ANT = "ANT" BugBase.BUG_TYPE_SPIDER = "SPIDER" function BugBase:ctor() self.position_ = cc.p(0, 0) self.rotation_ = 0 self.type_ = nil self.dist_ = 0 self.destination_ = cc.p(0, 0) self.speed_ = 1 self.touchRange_ = 0 end function BugBase:getType() return self.type_ end function BugBase:getPosition() return self.position_ end function BugBase:getRotation() return self.rotation_ end function BugBase:getDist() return self.dist_ end function BugBase:setDestination(destination) self.destination_ = clone(destination) self.dist_ = math.random(display.width / 2 + 100, display.width / 2 + 200) local rotation = math.random(0, 360) self.position_ = self:calcPosition(rotation, self.dist_, destination) self.rotation_ = rotation - 180 return self end local fixedDeltaTime = 1.0 / 60.0 function BugBase:step(dt) self.dist_ = self.dist_ - self.speed_ * (dt / fixedDeltaTime) self.position_ = self:calcPosition(self.rotation_ + 180, self.dist_, self.destination_) return self end function BugBase:calcPosition(rotation, dist, destination) local radians = rotation * math.pi / 180 return cc.p(destination.x + math.cos(radians) * dist, destination.y - math.sin(radians) * dist) end function BugBase:checkTouch(x, y) local dx, dy = x - self.position_.x, y - self.position_.y local offset = math.sqrt(dx * dx + dy * dy) return offset <= self.touchRange_ end return BugBase
---------------------------------------------------------- ------- Twill's Applied Energistics 2 Auto-Supplier ------ ---------------------------------------------------------- local comp = require("component") local gpu = comp.gpu local ae2 = comp.me_controller -- the items array tracks the list of items you want to display/keep in stock -- each item needs to have a filter that will be used to pull it's stock level -------- and crafting recipe via the AE2 api items = { {filter={name="minecraft:stick"}, nicename="Stick", stock_value=0, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=17}, nicename="Engineering Circuit", stock_value=64, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=24}, nicename="Engineering Processor", stock_value=0, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=18}, nicename="Logic Circuit", stock_value=0, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=22}, nicename="Logic Processor", stock_value=0, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=10}, nicename="Pure Certus Quartz", stock_value=0, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=16}, nicename="Calc Circuit", stock_value=0, crafter=nil, craftStatus=nil}, {filter={name="appliedenergistics2:material",damage=23}, nicename="Calc Processor", stock_value=0, crafter=nil, craftStatus=nil}, } -- how long to wait between the end of one check cycle and the beginning of the next cycle_wait = 60 --seconds -------------------------- ---- Helper Functions ---- -------------------------- --------------------------- ---- Drawing Functions ---- --------------------------- function frameDraw() gpu.setViewport(128, 40) gpu.set(1,1, "╔" .. string.rep("═",40) .. "╤" .. string.rep("═",40) .. "╤" .. string.rep("═",40) .. "╗") gpu.set(1,2, string.rep("║",38), true) gpu.set(42,2, string.rep("┃",38), true) gpu.set(83,2, string.rep("┃",38), true) gpu.set(124,2, string.rep("║",38), true) gpu.set(1,40, "╚" .. string.rep("═",40) .. "╧" .. string.rep("═",40) .. "╧" .. string.rep("═",40) .. "╝") end function itemDraw(index, item, stock, crafting) local maxLength = 40 -- configuration here local adjusted_index = index local col_index = 2 while adjusted_index > 38 do adjusted_index = adjusted_index - 38 col_index = col_index + 41 end local output = item.nicename .. " x" .. stock if crafting == true then output = "[c]" .. output else output = "[x]" .. output end if string.len(output) > 40 then output = output .. string.rep(" ", 40-string.len(output)) end gpu.set(col_index, adjusted_index+1, output) end ------------------- ---- Main Loop ---- ------------------- frameDraw() while true do for key, item in pairs(items) do local i_info = ae2.getItemsInNetwork(item.filter)[1] if i_info.size == nil then if item.stock_value ~= 0 and item.craftStatus == nil then if item.crafter == nil then item.crafter = ae2.getCraftables(item.filter)[1] end item.craftStatus = item.crafter.request(item.stock_value) end if item.craftStatus.isDone() then item.craftStatus = nil end if item.craftStatus == nil then itemDraw(key, item, 0, false) else itemDraw(key, item, 0, true) end else if item.stock_value ~= 0 and item.craftStatus == nil then if item.crafter == nil then item.crafter = ae2.getCraftables(item.filter)[1] end item.craftStatus = item.crafter.request(item.stock_value - i_info.size) end if item.craftStatus.isDone() then item.craftStatus = nil end if item.craftStatus == nil then itemDraw(key, item, i_info.size, false) else itemDraw(key, item, i_info.size, true) end end end os.sleep(cycle_wait) end
local dat = {} local info, ver local datread = require("data/load_dat") do local buttonchar local function convert(str) if not buttonchar then buttonchar = require("data/button_char") end return buttonchar(str) end datread, ver = datread.open("command.dat", "#[^V]*Ver[^.:]*[.:]", convert) end function dat.check(set, softlist) if softlist or not datread then return nil end local status status, info = pcall(datread, "cmd", "info", set) if not status or not info then return nil end return _p("plugin-data", "Command") end function dat.get() return info end function dat.ver() return ver end return dat
warn([[ Please stop telling me that your free exploit can't run this script. I've stopped working on it. ACE is in development. Avexus#1234 ]]) local UIS = game:GetService('UserInputService') local RS = game:GetService('RunService') local Players = game:GetService('Players') local StarterGui = game:GetService('StarterGui') local Player = Players.LocalPlayer local Studio = RS:IsStudio() local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui local Mouse = Player:GetMouse() local old_icon = Mouse.Icon local Camera = workspace.CurrentCamera targetpart = 'Head' -- Don't change this. -- It can be changed with the targetpart_change hotkey ingame. local target local target_old local alert = false local lockedon = false local settingkey = false local upvals = nil local val = 1 local windows = {} local function hb() RS.Heartbeat:wait() end local version = 1.25 local Spawn = nil or game.PlaceId == 292439477 and workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2) local spawned = false script.Name = 'GameSense!' Mouse.TargetFilter = Camera -- hotkey toggle_aim = Enum.UserInputType.MouseButton2 toggle_aimbot = Enum.KeyCode.LeftAlt toggle_trigger = Enum.KeyCode.RightAlt toggle_esp = Enum.KeyCode.End toggle_gui = Enum.KeyCode.F6 toggle_bottompos = Enum.KeyCode.F7 toggle_performance = Enum.KeyCode.F8 toggle_bones = Enum.KeyCode.Delete toggle_chams = Enum.KeyCode.F3 toggle_tracers = Enum.KeyCode.F2 toggle_boxes = Enum.KeyCode.F4 toggle_font = Enum.KeyCode.F1 ffatoggle = Enum.KeyCode.Home targetpart_change = Enum.KeyCode.BackSlash priority_toggle = Enum.KeyCode.Insert sethotkey = Enum.KeyCode.RightControl -- aim fov fov_increase = Enum.KeyCode.KeypadPlus fov_decrease = Enum.KeyCode.KeypadMinus -- aim sens (how smooth your crosshair will move) sens_increase = Enum.KeyCode.RightBracket sens_decrease = Enum.KeyCode.LeftBracket -- parts parts = { 'Head'; 'Torso' } fonts = { Enum.Font.SourceSansBold, Enum.Font.Cartoon, Enum.Font.Arcade, Enum.Font.SciFi, Enum.Font.Fantasy, Enum.Font.Code, Enum.Font.Highway, Enum.Font.Bodoni } textSet = false currentfont = 1 ffa = false hidden = false performancemode = false -- aim fov = 5 sens = .25 drop = .45 aim_toggled = false bottompos = true aim_priority = 2 -- [2] FOV or [1] Distance aimingcolor = Color3.fromRGB(0,165,255) aimbot_toggled = true aim_line = true locksoundid = 538769304 mouseiconid = 18671553 -- trigger trigger_toggled = false trigger_delay = 1/20 -- esp esp_toggled = true esp_bones = false esp_chams = true esp_tracers = true -- item_esp (coming soon) linesize = 1 showdists = true textsize = 14 textoffset = 20 visiblecolor = Color3.fromRGB(38,255,99) hiddencolor = Color3.fromRGB(255,37,40) headboxsize = 4 headboxaimsize = 6 headboxshape = 'diamond' -- rectangle or diamond -- box esp bounding_box = true -- box_pointsize = 0 [UNUSED] box_line_size = 1 -- box_line_size_visible = 2 [UNUSED] local GUI = Instance.new('ScreenGui',PlayerGui) GUI.Name = 'GameSense '..version GUI.ResetOnSpawn = false ESP = Instance.new('Folder',GUI) ESP.Name = 'ESP' local Bottom = Instance.new('Frame',ESP) Bottom.Name = 'Bottom' Bottom.BackgroundTransparency = 1 Bottom.Size = UDim2.new(0,1,0,1) Bottom.Position = UDim2.new(.5,0,1,1) local Status = Instance.new('TextLabel',GUI) Status.Name = 'Status' Status.BackgroundTransparency = 1 Status.Size = UDim2.new(0,500,0,50) Status.Position = UDim2.new(.5,-250,.85,0) Status.TextSize = 24 Status.Font = Enum.Font.SourceSansBold Status.TextColor3 = Color3.new(1,1,1) Status.TextStrokeColor3 = Color3.new(0,0,0) Status.TextStrokeTransparency = .6 Status.Text = 'On Standby' Status.ZIndex = 50 local Credits = Status:Clone() Credits.Name = 'Credits' Credits.Parent = GUI Credits.Position = UDim2.new(.5,-250,.85,-20) Credits.TextSize = 16 Credits.Text = 'GameSense '..version..' by Avexus!' local FovGui = Instance.new('ImageLabel',GUI) FovGui.Name = 'FovGui' FovGui.Image = 'rbxassetid://324848180' FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2) FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2) FovGui.BackgroundTransparency = 1 FovGui.ImageTransparency = .9 FovGui.ImageColor3 = Color3.new(1,0,0) local Indicator = Instance.new('TextLabel',GUI) Indicator.Name = 'Indicator' Indicator.Font = Enum.Font.SourceSans Indicator.TextSize = 14 Indicator.TextXAlignment = Enum.TextXAlignment.Center Indicator.TextYAlignment = Enum.TextYAlignment.Center Indicator.TextStrokeTransparency = .75 Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance' local SensAdjust = Instance.new('TextBox',GUI) SensAdjust.Name = 'SensAdjust' SensAdjust.Font = Enum.Font.SourceSans SensAdjust.BackgroundTransparency = .75 SensAdjust.BackgroundColor3 = Color3.new(0,0,0) SensAdjust.BorderColor3 = Color3.new(1,1,1) SensAdjust.Size = UDim2.new(0,50,0,20) SensAdjust.TextStrokeTransparency = .6 SensAdjust.TextColor3 = Color3.new(1,1,1) SensAdjust.TextSize = 14 SensAdjust.PlaceholderText = 'Sens' SensAdjust.Text = tonumber(sens) SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75) local SensLabel = Instance.new('TextLabel',SensAdjust) SensLabel.Name = 'SensLabel' SensLabel.Font = Enum.Font.SourceSans SensLabel.Size = UDim2.new(1,0,1,0) SensLabel.BackgroundTransparency = 1 SensLabel.TextSize = 14 SensLabel.TextColor3 = Color3.new(1,1,1) SensLabel.TextStrokeColor3 = Color3.new(0,0,0) SensLabel.TextStrokeTransparency = .6 SensLabel.Text = 'Sens:' SensLabel.Position = UDim2.new(-1,0,0,0) SensLabel.TextXAlignment = Enum.TextXAlignment.Left local FovAdjust = SensAdjust:Clone() FovAdjust.Parent = GUI FovAdjust.PlaceholderText = 'FOV' FovAdjust.Name = 'FovAdjust' FovAdjust.Text = tonumber(fov) FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20) FovAdjust.SensLabel.Name = 'FovLabel' FovAdjust.FovLabel.Text = 'Fov:' local DropAdjust = SensAdjust:Clone() DropAdjust.Parent = GUI DropAdjust.PlaceholderText = 'Drop' DropAdjust.Name = 'DropAdjust' DropAdjust.Text = tonumber(drop) DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40) DropAdjust.SensLabel.Name = 'DropLabel' DropAdjust.DropLabel.Text = 'Drop:' local KeysList = Instance.new('TextLabel',GUI) KeysList.Name = 'KeysList' KeysList.Font = Enum.Font.SourceSans KeysList.TextStrokeTransparency = .6 KeysList.TextSize = 14 KeysList.TextColor3 = Color3.new(1,1,1) KeysList.Size = UDim2.new(0,0,1,0) KeysList.Position = UDim2.new(0,5,0,-280) KeysList.BackgroundTransparency = 1 KeysList.Active = false KeysList.TextXAlignment = Enum.TextXAlignment.Left KeysList.TextYAlignment = Enum.TextYAlignment.Bottom KeysList.Text = 'AimBot Toggle: '..toggle_aimbot.Name..'\nAim Toggle: '..toggle_aim.Name..'\nAim Part Toggle: '..targetpart_change.Name..'\nPriority Toggle: '..priority_toggle.Name ..'\nESP Toggle: '..toggle_esp.Name..'\nBones Toggle: '..toggle_bones.Name..'\nChams Toggle: '..toggle_chams.Name..'\nBoxes Toggle: '..toggle_boxes.Name..'\nFOV Increase: '..fov_increase.Name..'\nFOV Decrease: '..fov_decrease.Name..'\nSens Increase: ' ..sens_increase.Name..'\nSens Decrease: '..sens_decrease.Name..'\nTrigger Toggle: '..toggle_trigger.Name..'\nFFA Toggle: '..ffatoggle.Name..'\nHide Cheats: '..toggle_gui.Name ..'\nChange ESP Origin: '..toggle_bottompos.Name..'\nPerformance Mode: '..toggle_performance.Name..'\nChange Font: '..toggle_font.Name local n = 0 spawn(function() while Status do Indicator.TextColor3 = Color3.fromHSV(n,.5,1) FovGui.ImageColor3 = Indicator.TextColor3 if not textSet then if aim_toggled and target then Status.TextColor3 = aimingcolor Status.Text = ('Aiming at '..target.Name) else Status.TextColor3 = Color3.fromHSV(n,.5,1) Status.Text = 'On Standby' end end n = (n+.005)%1 hb() end end) SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end) FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end) DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end) local function distfromspawn(x) if Spawn then return x:DistanceFromCharacter(Spawn.Position) else return 201 end end local function setText(text) spawn(function() textSet = true Status.Text = text Status.TextColor3 = Color3.new(1,1,1) wait(#text/4) textSet = false end) end local function playsound(id) local sound = Instance.new('Sound',Camera) sound.SoundId = 'rbxassetid://'..id sound.Volume = 3 sound:Play() game:GetService('Debris'):AddItem(sound,5) end playsound(1168009121) Mouse.Icon = 'rbxassetid://'..mouseiconid local function Notification(...) playsound(140910211) StarterGui:SetCore('SendNotification',...) end local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor) -- Declare variables local Point1,Point2 = P1.Position,P2.Position if Point1 and Point2 then local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2) local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2) local MidX,MidY = (X1+X2)/2, (Y1+Y2)/2 -- Set defaults to prevent errors Thickness = Thickness or 1 Color = Color or Color3.new(1,1,1) LineTransparency = LineTransparency or 0 BorderThickness = BorderThickness or 0 BorderColor = BorderColor or Color3.new(0,0,0) -- Draw the line local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder) Line.Visible = false Line.BackgroundTransparency = LineTransparency Line.BorderSizePixel = BorderThickness Line.BorderColor3 = BorderColor Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness) Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y) Line.BackgroundColor3 = Color Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1))) Line.Name = P1.Name..'-'..P2.Name Line.Visible = true return Line else return nil end end local function GetNearest(Mode) local lowest,nearest,gui = math.huge,nil,nil if Mode==1 then for _,plr in next,Players:GetPlayers() do if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then local dist = Player:DistanceFromCharacter(plr.Character[targetpart].Position) local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000) local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)}) local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end end end elseif Mode==2 then for _,plr in next,Players:GetPlayers() do if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position) local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048) local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)}) local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end end end end return nearest end Mouse.Move:Connect(function() cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP) cursor.Name = 'Cursor' cursor.BackgroundTransparency = 1 cursor.Size = UDim2.new(0,1,0,1) cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y) end) UIS.InputBegan:Connect(function(Input) if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then aim_toggled = true warn('GS: aim toggled',aim_toggled and 'on' or 'off') alert = true while aim_toggled and aimbot_toggled do target = GetNearest(aim_priority) if target then local dist = Player:DistanceFromCharacter(target[targetpart].Position) local headpos = Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/(100/drop),0)) local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens) aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI) if not GUI:FindFirstChild('AimPos') then aimpos.Name = 'AimPos' aimpos.BorderSizePixel = 1 aimpos.BorderColor3 = Color3.new(0,0,0) aimpos.BackgroundTransparency = 0 aimpos.BackgroundColor3 = Color3.new(1,1,1) aimpos.Rotation = 45 aimpos.ZIndex = 4 aimpos.Size = UDim2.new(0,3,0,3) end aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2) aimpos.Visible = true mousemoverel(moveto.X,moveto.Y) if alert or target~=target_old then playsound(locksoundid) print('GS: locked onto',target.Name) lockedon = true alert = false end end RS.Heartbeat:wait() target_old = target if aimpos then aimpos.Visible = false end end lockedon = false elseif Input.KeyCode == toggle_trigger then trigger_toggled = not trigger_toggled setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off')) Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;}) warn('trigger toggled',trigger_toggled and 'on' or 'off') local Box = Instance.new('SelectionBox',PlayerGui) Box.Color3 = Color3.new(1,0,0) Box.LineThickness = .05 Box.Adornee = nil if trigger_delay>0 then wait(trigger_delay) end while trigger_toggled do local Target = Mouse.Target local plr = Players:FindFirstChild(Target.Parent.Name) if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then Box.Adornee = Mouse.Target mouse1press() wait() mouse1release() end RS.Heartbeat:wait() end Box:Destroy() elseif Input.KeyCode == toggle_esp then esp_toggled = not esp_toggled Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;}) setText('Toggled ESP '..(esp_toggled and 'On' or 'Off')) elseif Input.KeyCode == toggle_aimbot then aimbot_toggled = not aimbot_toggled Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;}) setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off')) elseif Input.KeyCode == fov_increase then fov = fov + .5 FovAdjust.Text = tonumber(fov) if FovGui.Visible then FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end setText('Aim FOV: '..fov) elseif Input.KeyCode == fov_decrease and fov>0 then fov = fov - .5 FovAdjust.Text = tonumber(fov) if FovGui.Visible then FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end setText('Aim FOV: '..fov) elseif Input.KeyCode == sens_increase then sens = sens + .05 SensAdjust.Text = tonumber(sens) setText('Sens: '..sens) elseif Input.KeyCode == sens_decrease then sens = sens - .05 SensAdjust.Text = tonumber(sens) setText('Sens: '..sens) elseif Input.KeyCode == targetpart_change then val = val+1 targetpart = val<=#parts and parts[val] or parts[1] if parts[1]==targetpart then val = 1 end Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;}) setText('Target Part: '..targetpart) elseif Input.KeyCode == ffatoggle then ffa = not ffa Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled' or 'Disabled');Duration=2;}) setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled')) elseif Input.KeyCode == priority_toggle then aim_priority = aim_priority+1>2 and 0 or 1 aim_priority = aim_priority+1 FovGui.Visible = aim_priority>1 Notification({Title='Aim Priority';Text='Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV');Duration=2;}) setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV')) elseif Input.KeyCode == toggle_bones then esp_bones = not esp_bones if not esp_bones then for _,v in next,ESP:GetDescendants() do if v:IsA('Frame') and v.Name:match('-') then v:Destroy() end end end Notification({Title='ESP';Text='ESP Bones: '..(esp_bones and 'Enabled' or 'Disabled');Duration=2;}) setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled')) elseif Input.KeyCode == toggle_gui then hidden = not hidden for _,gui in next,GUI:GetDescendants() do if gui:IsA('GuiObject') and not hidden and not gui.Visible then gui.Visible = true Mouse.Icon = 'rbxassetid://'..mouseiconid elseif gui:IsA('GuiObject') and gui.Visible then gui.Visible = false esp_toggled = false Mouse.Icon = old_icon end end elseif Input.KeyCode == toggle_bottompos then bottompos = not bottompos if bottompos then Bottom.Position = UDim2.new(.5,0,1,1) end elseif Input.KeyCode == toggle_performance then performancemode = not performancemode setText('Performance Mode '..(performancemode and 'Enabled' or 'Disabled')) elseif Input.KeyCode == toggle_chams then esp_chams = not esp_chams setText('Chams '..(esp_chams and 'Enabled' or 'Disabled')) Notification({Title='ESP';Text='Chams: '..(esp_chams and 'Enabled' or 'Disabled');Duration=2;}) elseif Input.KeyCode == toggle_tracers then esp_tracers = not esp_tracers setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled')) Notification({Title='ESP';Text='Tracers: '..(esp_tracers and 'Enabled' or 'Disabled');Duration=2;}) elseif Input.KeyCode == toggle_boxes then bounding_box = not bounding_box setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled')) Notification({Title='ESP';Text='Bounding Boxes: '..(bounding_box and 'Enabled' or 'Disabled');Duration=2;}) elseif Input.KeyCode == toggle_font then currentfont = (currentfont+1)>#fonts and 1 or currentfont+1 for _,v in next,GUI:GetDescendants() do if v.Name~='KeysList' then if v:IsA('TextLabel') or v:IsA('TextButton') then v.Font = fonts[currentfont] end end end end end) UIS.InputEnded:Connect(function(Input) if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then aim_toggled = false end end) local function checkifspawned(x) spawned = false while not spawned and game.PlaceId==292439477 do spawned = distfromspawn(x)>200 and true or false wait(1/5) end spawned = true end checkifspawned(Player) Player.CharacterAdded:Connect(function(c) checkifspawned(Player) for _,v in next,ESP:GetDescendants() do if v:IsA('Frame') and v.Name:match('-') then v:Destroy() end end end) Notification({Title='GameSense '..version;Text='Cheat loaded successfully.';Icon='rbxassetid://2572157833';Duration=10;}) wait(.5) Notification({Title='Main Coder';Text='AvexusDev';Duration=4;Icon='https://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&username=AvexusDev'}) wait(.5) Notification({Title='Thank you!';Text='If you like this script, please leave a vouch on my thread!';Duration=4;}) RS.RenderStepped:Connect(function() if cursor then FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2) Indicator.Position = cursor.Position+UDim2.new(0,0,0,40) end end) Mouse.Button1Down:Connect(function() spawn(function() if FovGui.Visible then FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) wait(.1) FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end) end) while true do Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or '') if not bottompos then Bottom.Position = cursor.Position end if esp_toggled then for _,v in next,ESP:children() do if v~=Bottom and not Players:FindFirstChild(v.Name) then v:Destroy() end end for _,v in next,Players:GetPlayers() do local Char = v.Character if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then if ffa or v.TeamColor~=Player.TeamColor then local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)}) local Dist = Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position) local Color = hiddencolor local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP) Folder.Name = v.Name -- ESP local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder) if not Folder:FindFirstChild('Head') then Head.Name = 'Head' Head.BorderSizePixel = 1 Head.BorderColor3 = Color3.new(0,0,0) Head.BackgroundTransparency = 0 end Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor Head.Rotation = headboxshape=='diamond' and 45 or 0 Head.ZIndex = 3 local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder) if not Folder:FindFirstChild('HP') then HP.Name = 'HP' HP.TextTransparency = Head.BackgroundTransparency-.4 HP.Font = fonts[currentfont] HP.TextStrokeTransparency = .6 HP.BackgroundTransparency = 1 HP.TextSize = 14 end HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name if aim_toggled and target==Char then Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize) Head.BackgroundColor3 = aimingcolor HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']' HP.TextSize = 16 else Head.Size = UDim2.new(0,headboxsize,0,headboxsize) end HP.TextColor3 = Head.BackgroundColor3 local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p) if #X==0 then Color = visiblecolor end Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2) HP.Position = Head.Position-UDim2.new(0,0,0,textoffset) if esp_tracers then local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0)) Line.Visible = Head.Visible else local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name) if imtired then imtired:Destroy() end end if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end HP.Visible = Head.Visible if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder) Neck.Name = 'Neck' Neck.ZIndex = 2 if Char['Torso']~=nil then local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z Neck.Position = UDim2.new(0,X,0,Y) Neck.BorderSizePixel = 0 if Z<=0 then Neck.Visible = false else Neck.Visible = true end else Neck.Visible = false end -- local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder) Pelvis.Name = 'Pelvis' Pelvis.ZIndex = 2 Pelvis.BorderSizePixel = 0 if Char['Torso']~=nil then local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z Pelvis.Position = UDim2.new(0,X,0,Y) if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end else Pelvis.Visible = false end -- local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder) RightFoot.Name = 'Right Foot' RightFoot.ZIndex = 2 RightFoot.BorderSizePixel = 0 if Char['Right Leg']~=nil then local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z RightFoot.Position = UDim2.new(0,X,0,Y) if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end else RightFoot.Visible = false end -- local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder) LeftFoot.Name = 'Left Foot' if Char['Left Leg']~=nil then local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z LeftFoot.Position = UDim2.new(0,X,0,Y) LeftFoot.BorderSizePixel = 0 if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end else LeftFoot.Visible = false end -- local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder) RightHand.Name = 'Right Hand' RightHand.ZIndex = 2 RightHand.BorderSizePixel = 0 if Char['Right Arm']~=nil then local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z RightHand.Position = UDim2.new(0,X,0,Y) if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end else RightHand.Visible = false end -- local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder) LeftHand.Name = 'Left Hand' LeftHand.ZIndex = 2 LeftHand.BorderSizePixel = 0 if Char['Left Arm']~=nil then local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z LeftHand.Position = UDim2.new(0,X,0,Y) if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end else LeftHand.Visible = false end -- draw joints if esp_bones then if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end end end if esp_chams then for _,Part in next,Char:children() do if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder) if not Folder:FindFirstChild(Part.Name..'_Cham') then Adornment.Name = Part.Name..'_Cham' Adornment.Adornee = Part Adornment.AlwaysOnTop = true Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size Adornment.ZIndex = 1 end Adornment.Color3 = Head.BackgroundColor3 end end else for _,v in next,Folder:GetDescendants() do if v.Name:match('Cham') then v:Destroy() end end end if bounding_box and Char:FindFirstChild('HumanoidRootPart') then local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char) if not Char:FindFirstChild('Box') then Box.Name = 'Box' Box.Adornee = Char:FindFirstChild('HumanoidRootPart') Box.AlwaysOnTop = true Box.LightInfluence = 0 Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0) Box.Size = UDim2.new(4,1,5,1) local Top = Instance.new('Frame',Box) Top.Size = UDim2.new(1,0,0,box_line_size) Top.BorderSizePixel = 0 local Bot = Top:Clone() Bot.Position = UDim2.new(0,0,1,-box_line_size) Bot.Parent = Box local Left = Top:Clone() Left.Size = UDim2.new(0,1,1,0) Left.Parent = Box local Right = Left:Clone() Right.Position = UDim2.new(1,-box_line_size,0,0) Right.Parent = Box end for _,v in next,Box:children() do if v:IsA('Frame') then v.BackgroundColor3 = Head.BackgroundColor3 end end else local Box = Char:FindFirstChild('Box') if Box then Box:Destroy() end end if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5) end else if ESP:FindFirstChild(v.Name) then ESP:FindFirstChild(v.Name):Destroy() end end else if ESP:FindFirstChild(v.Name) then ESP:FindFirstChild(v.Name):Destroy() end end end else for _,v in next,ESP:children() do if v:IsA('Folder') then v:Destroy() end end end if performancemode then wait(1/(workspace:GetRealPhysicsFPS()*.75)) else RS.Stepped:wait() end end --[[ broken spawn(function() while script and game.PlaceId == 292439477 and workspace:FindFirstChild('Map') do windows = {} for _,v in next,workspace.Map:GetChildren() do if v.Name=='Window' then table.insert(windows,v) end end wait(2) end end) --]]
-- simple replacements demo function span_text(class, str) return string.format("<div class='%s'>%s</div>", class, str) end function wobble_text(str) return span_text("wobble", str) end function explode_text(str) return span_text("explode", str) end function flashy_text(str) return string.format("<span class='flashy'>%s</span>", str) end function psy_text(str) return string.format("<span class='psy'>%s</span>", str) end function red_text(str) return string.format("<span class='redtext'>%s</span>", str) end function spoilers(str) return string.format("<span class='spoiler'>%s</span>", str) end function pre_text(str) str = str:gsub("%(", "&#40;") str = str:gsub("%)", "&#41;") str = str:gsub("%[", "&#91;") str = str:gsub("\\", "&#92;") str = str:gsub("//", "&#47;&#47;") str = str:gsub("%]", "&#93;") str = str:gsub("==", "&#61;&#61;") str = str:gsub("@", "&#64;") return span_text("code", str:gsub("%|", "&#124;")) end -- generate extra markup function memeposting(body, prefix) body = string.gsub(body, "`(.-)`", pre_text) body = string.gsub(body, "%(%(%((.-)%)%)%)", function(str) return string.format("<div class='nazi' style='background-image: url(%sstatic/nazi.png);'>%s</div>", prefix, str) end) body = string.gsub(body, "|(.-)|", wobble_text) body = string.gsub(body, "%[%[%[(.-)%]%]%]", flashy_text) body = string.gsub(body, "==(.-)==", red_text) body = string.gsub(body, "@@(.-)@@", psy_text) body = string.gsub(body, "//(.-)\\\\", explode_text) body = string.gsub(body, "/@(.-)@\\", psy_text) body = string.gsub(body, "%*%*(.-)%*%*", spoilers) return body end
vim.g.base16colorspace = 256 local status_ok, _ = pcall(vim.cmd, 'source $HOME/.vimrc_background') if status_ok then return end status_ok, _ = pcall(vim.cmd, 'colorscheme base16-default-dark') if not status_ok then vim.notify('Failed to load base16 colorscheme.') end
-- Dumpster nodes -- by Mossmanikin -- License: WTFPL --Custom Sounds function default.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.4} table.dig = table.dig or {name="metal_bang", gain=0.6} table.dug = table.dug or {name="default_dug_node", gain=1.0} default.node_sound_defaults(table) return table end --Nodeboxes(some are unused) local cube = {-0.5 , -0.5 , -0.5 , 0.5 , 0.5 , 0.5 } local selectah = {-0.4375, -0.5 , -0.9375, 1.4375, 0.75 , 0.4375} local container = { {-0.4375, -0.5 , -0.9375, 1.4375, 0.75 , 0.4375}, {-0.5 , 0.75 , -1.0 , 1.5 , 0.875 , 0.5 }, } local container2 = { -- the one on Container.png {-0.4375, -0.4375, -0.9375, -0.375 , 0.625 , 0.4375}, { 1.375 , -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , -0.875 }, {-0.4375, -0.4375, 0.375 , 1.4375, 0.625 , 0.4375}, {-0.375 , -0.5 , -0.875 , 1.375 , -0.4375, 0.375 }, {-0.5 , 0.625 , -1.0 , -0.375 , 0.75 , 0.5 }, { 1.375 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , -0.875 }, {-0.5 , 0.625 , 0.375 , 1.5 , 0.75 , 0.5 }, } local container3 = { -- Top {-0.4375, 1.125 , 0.1875, 1.4375, 1.1875, 0.4375}, {-0.4375, 1.0625, 0.0 , 1.4375, 1.125 , 0.4375}, {-0.4375, 1.0 , -0.1875, 1.4375, 1.0625, 0.4375}, {-0.4375, 0.9375, -0.375 , 1.4375, 1.0 , 0.4375}, {-0.4375, 0.875 , -0.5625, 1.4375, 0.9375, 0.4375}, {-0.4375, 0.8125, -0.75 , 1.4375, 0.875 , 0.4375}, {-0.4375, 0.75 , -0.9375, 1.4375, 0.8125, 0.4375}, -- Border {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, -- Main Body {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, -- Grip {-0.5 , 0.0 , -1.0 , -0.25 , 0.25 , 0.5 }, { 1.25 , 0.0 , -1.0 , 1.5 , 0.25 , 0.5 }, -- Feet {-0.4375, -0.5 , -0.9375, -0.1875, -0.4375, -0.6875}, { 1.1875, -0.5 , -0.9375, 1.4375, -0.4375, -0.6875}, {-0.4375, -0.5 , 0.1875, -0.1875, -0.4375, 0.4375}, { 1.1875, -0.5 , 0.1875, 1.4375, -0.4375, 0.4375}, } local container4 = { -- the one on Dumpster.png -- Top {-0.4375, 0.75 , -0.9375, 1.4375, 0.875 , 0.4375}, -- Border {-0.5 , 0.625 , -1.0 , 1.5 , 0.75 , 0.5 }, -- Main Body {-0.4375, -0.4375, -0.9375, 1.4375, 0.625 , 0.4375}, -- Feet {-0.4375, -0.5 , -0.9375, -0.1875, -0.4375, -0.6875}, { 1.1875, -0.5 , -0.9375, 1.4375, -0.4375, -0.6875}, {-0.4375, -0.5 , 0.1875, -0.1875, -0.4375, 0.4375}, { 1.1875, -0.5 , 0.1875, 1.4375, -0.4375, 0.4375}, } --Node Registration minetest.register_node("trash_can:dumpster", { description = "Dumpster", paramtype = "light", paramtype2 = "facedir", inventory_image = "dumpster_wield.png", tiles = { "dumpster_top.png", "dumpster_bottom.png", "dumpster_side.png", "dumpster_side.png", "dumpster_side.png", "dumpster_side.png" }, drawtype = "nodebox", selection_box = { type = "fixed", fixed = selectah, }, node_box = { type = "fixed", fixed = container4, }, groups = { cracky = 3, oddly_breakable_by_hand = 1, }, sounds = default.node_sound_metal_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "size[8,9]".. "button[0,0;2,1;empty;Empty Trash]".. "list[current_name;main;1,1;6,3;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Dumpster") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.env:get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in dumpster at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to dumpster at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from dumpster at "..minetest.pos_to_string(pos)) end, on_receive_fields = function(pos, formname, fields, sender) if fields.empty then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do inv:set_stack("main", i, nil) end minetest.sound_play("trash", {to_player=player_name, gain = 2.0}) end end, }) --Crafting minetest.register_craft({ output = 'trash_can:dumpster', recipe = { {'default:coalblock', 'default:coalblock', 'default:coalblock'}, {'default:steel_ingot', 'dye:dark_green', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } })
-- If you're not sure your plugin is executing, uncomment the line below and restart Kong -- then it will throw an error which indicates the plugin is being loaded at least. --assert(ngx.get_phase() == "timer", "The world is coming to an end!") local redis = require "resty.redis" -- Grab pluginname from module name local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)") -- load the base plugin object and create a subclass local plugin = require("kong.plugins.base_plugin"):extend() -- constructor function plugin:new() plugin.super.new(self, plugin_name) -- do initialization here, runs in the 'init_by_lua_block', before worker processes are forked end --------------------------------------------------------------------------------------------- -- In the code below, just remove the opening brackets; `[[` to enable a specific handler -- -- The handlers are based on the OpenResty handlers, see the OpenResty docs for details -- on when exactly they are invoked and what limitations each handler has. -- -- The call to `.super.xxx(self)` is a call to the base_plugin, which does nothing, except logging -- that the specific handler was executed. --------------------------------------------------------------------------------------------- --[[ handles more initialization, but AFTER the worker process has been forked/created. -- It runs in the 'init_worker_by_lua_block' function plugin:init_worker() plugin.super.access(self) -- your custom code here end --]] --[[ runs in the ssl_certificate_by_lua_block handler function plugin:certificate(plugin_conf) plugin.super.access(self) -- your custom code here end --]] --[[ runs in the 'rewrite_by_lua_block' (from version 0.10.2+) -- IMPORTANT: during the `rewrite` phase neither the `api` nor the `consumer` will have -- been identified, hence this handler will only be executed if the plugin is -- configured as a global plugin! function plugin:rewrite(plugin_conf) plugin.super.rewrite(self) -- your custom code here end --]] ---[[ runs in the 'access_by_lua_block' function plugin:access(plugin_conf) plugin.super.access(self) local cookie = require "resty.cookie" local ngx_headers = ngx.req.get_headers() local ck = cookie:new() local session, err = ck:get(plugin_conf.cookie_name) ngx.log(ngx.ERR, session) if not session then ngx.req.set_header("X-Anonymous", true) -- ngx.log(ngx.ERR, err) return end local red = redis:new() red:set_timeout(plugin_conf.redis_timeout) local ok, err = red:connect(plugin_conf.redis_host, plugin_conf.redis_port) if not ok then ngx.log(ngx.ERR, "failed to connect to Redis: ", err) return end if plugin_conf.redis_password and plugin_conf.redis_password ~= "" then local ok, err = red:auth(plugin_conf.redis_password) if not ok then ngx.log(ngx.ERR, "failed to connect to Redis: ", err) return end end local cache_key = session if string.len(plugin_conf.redis_session_prefix) > 0 then cache_key = plugin_conf.redis_session_prefix .. ":" .. cache_key end local jwt, err = red:hget(cache_key, plugin_conf.hash_key) if err then ngx.log(ngx.ERR, "error while fetching redis key: ", err) return end local authorization_header = ngx.header["Authorization"] print(authorization_header) if not authorization_header then ngx.req.set_header("Authorization", "Bearer " .. jwt) end end --]] --[[ runs in the 'header_filter_by_lua_block' function plugin:header_filter(plugin_conf) plugin.super.access(self) -- your custom code here, for example; ngx.header["Bye-World"] = "this is on the response" end --]] --[[ runs in the 'body_filter_by_lua_block' function plugin:body_filter(plugin_conf) plugin.super.access(self) -- your custom code here end --]] --[[ runs in the 'log_by_lua_block' function plugin:log(plugin_conf) plugin.super.access(self) -- your custom code here end --]] -- set the plugin priority, which determines plugin execution order plugin.PRIORITY = 1000 -- return our plugin object return plugin
local env = torch.class('GameEnv') local json = require ("dkjson") local zmq = require "lzmq" if pcall(require, 'signal') then signal.signal("SIGPIPE", function() print("raised") end) else print("No signal module found. Assuming SIGPIPE is okay.") end function env:__init(args) self.ctx = zmq.context() self.skt = self.ctx:socket{zmq.REQ, linger = 0, rcvtimeo = 10000; --connect = "tcp://127.0.0.1:" .. args.zmq_port; connect = "tcp://" .. args.zmq_ip .. ":" .. args.zmq_port; } if args.mode == 'Shooter' then self.actions = {0,1,2,3,4,5,999} -- SHooter -- actions for selecting each entity or stopping -- Action 5 - ignore all entities -- Action 999 - take all entities elseif args.mode == 'DS' then self.actions = {0,1,2,3,4,999} -- Distant Supervision elseif args.mode == 'DS02' then self.actions = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 999} -- Distant Supervision model else self.actions = {0,1,2,3,4,999} --EMA end end function env:process_msg(msg) -- screen, reward, terminal -- print("MESSAGE:", msg) loadstring(msg)() -- if reward ~= 0 then -- print('non-zero reward', reward) -- end return torch.Tensor(state), reward, terminal end function env:newGame() self.skt:send("newGame") msg = self.skt:recv() while msg == nil do msg = self.skt:recv() end return self:process_msg(msg) end function env:step(action, query) -- assert(action==1 or action==0, "Action " .. tostring(action)) self.skt:send(tostring(action) .. ' ' .. tostring(query)) msg = self.skt:recv() while msg == nil do msg = self.skt:recv() end return self:process_msg(msg) end function env:evalStart() self.skt:send("evalStart") msg = self.skt:recv() assert(msg == 'done', msg) end function env:evalEnd() self.skt:send("evalEnd") msg = self.skt:recv() assert(msg == 'done', msg) end function env:getActions() return self.actions end
if minetest.get_modpath("ethereal") ~= nil then farming.add_soil("ethereal:jungle_dirt") farming.add_soil("ethereal:gray_dirt") farming.add_soil("ethereal:cold_dirt") farming.add_soil("ethereal:mushroom_dirt") farming.add_soil("ethereal:prairie_dirt") farming.add_soil("ethereal:bamboo_dirt") end
-- Custom method: function MyController:PrintSomething(...) print("MyController:", ...) end function MyController:Start() -- Invoke the custom method: self:PrintSomething("Hi", "Hello", 32, true, "ABC") end
function Curator_Evocation(Unit, event, miscunit, misc) if Unit:GetManaPct() < 1 and Didthat == 0 then print "Curator Evocation" Unit:FullCastSpell(30254) Didthat = 1 else end end function Curator_Enrage(Unit, event, miscunit, misc) if Unit:GetHealthPct() < 15 and Didthat == 1 then print "Curator_Enrage" Unit:FullCastSpell(41447) Didthat = 2 else end end function Curator_Summon_Astral_Flare(Unit, event, miscunit, misc) print "Curator Summon Astral Flare" Unit:SpawnCreature(17096, -1168.601, 1699.915, 91.477, 0, 18, 96000000); Unit:SendChatMessage(11, 0, "Help me...") end function Curator_Hateful_Bolt(Unit, event, miscunit, misc) print "Curator Hateful Bolt" Unit:FullCastSpellOnTarget(30383,Unit:GetRandomPlayer()) Unit:SendChatMessage(11, 0, "Catch that...") end function Curator_Berserk(Unit, event, miscunit, misc) print "Curator Berserk" Unit:FullCastSpell(35595) Unit:SendChatMessage(11, 0, "Now you will die...") end function Curator(unit, event, miscunit, misc) print "Curator" unit:RegisterEvent("Curator_Evocation",1000,0) unit:RegisterEvent("Curator_Enrage",1000,0) unit:RegisterEvent("Curator_Summon_Astral_Flare",10000,0) unit:RegisterEvent("Curator_Hateful_Bolt",27000,0) unit:RegisterEvent("Curator_Berserk",720000,0) end RegisterUnitEvent(15691,1,"Curator")
if mods["bobwarfare"] then local dr = data.raw local drspider = dr["spider-vehicle"] local drequip = dr["equipment-grid"] local drt = dr["technology"] local function spiderfuel() return { type = "burner", fuel_category = "chemical", effectivity = 1, fuel_inventory_size = 1, burnt_inventory_size = 1, light_flicker = { color = {0,0,0}, minimum_intensity = 0.7, maximum_intensity = 0.95 } } end -- Spidertron Fuel source change drspider["antron"].energy_source = spiderfuel() drspider["tankotron"].energy_source = spiderfuel() drspider["logistic-spidertron"].energy_source = spiderfuel() drspider["spidertron"].energy_source = spiderfuel() drspider["heavy-spidertron"].energy_source = spiderfuel() -- Spidertron Grid change drequip["antron-equipment-grid"].width = 10 drequip["antron-equipment-grid"].height = 4 drequip["logistic-spidertron-equipment-grid"].width = 17 drequip["logistic-spidertron-equipment-grid"].height = 8 drequip["spidertron-equipment-grid"].width = 14 drequip["spidertron-equipment-grid"].height = 4 drequip["heavy-spidertron-equipment-grid"].width = 17 drequip["heavy-spidertron-equipment-grid"].height = 8 -- Spidertron Weapons drspider["antron"].guns = {"spidertron-gatling-gun"} drspider["tankotron"].guns = {"spidertron-cannon", "spidertron-gatling-gun", "flamethrower", "laser-rifle"} drspider["spidertron"].guns = {"tank-cannon-3", "spidertron-rocket-launcher-1", "spidertron-gatling-gun", "tank-flamethrower-3", "laser-rifle"} drspider["heavy-spidertron"].guns = {"tank-cannon-3", "spidertron-rocket-launcher-1", "spidertron-gatling-gun", "tank-flamethrower-3", "laser-rifle"} -- Disable Weapon AutoSwitch ( causes weird fire from spidertron if you have all ammunation equiped ) drspider["tankotron"].automatic_weapon_cycling = false drspider["spidertron"].automatic_weapon_cycling = false drspider["heavy-spidertron"].automatic_weapon_cycling = false -- Disable some armors technology drt["bob-armor-making-3"] = nil drt["bob-armor-making-4"] = nil -- Sniper Range dr["gun"]["sniper-rifle"].attack_parameters.range = 40 end
-------------------------------------------------------------------------------- -- TODO List: -- - Do we need warnings for the add spells? -- - Mythic Abilities -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Domatrax", 1677, 1904) if not mod then return end mod:RegisterEnableMob( 118884, -- Aegis of Aggramar 118804 -- Domatrax ) mod.engageId = 2053 -------------------------------------------------------------------------------- -- Localization -- local L = mod:GetLocale() if L then L.custom_on_autotalk = "Autotalk" L.custom_on_autotalk_desc = "Instantly selects the Aegis of Aggramar's gossip option to start the Domatrax encounter." L.missing_aegis = "You're not standing in Aegis" -- Aegis is a short name for Aegis of Aggramar L.aegis_healing = "Aegis: Reduced Healing Done" L.aegis_damage = "Aegis: Reduced Damage Done" end -------------------------------------------------------------------------------- -- Locals -- local felPortalGuardianCollector = {} local felPortalGuardiansCounter = 1 local isCastingChaoticEnergy = false -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { "custom_on_autotalk", -- Aegis of Aggramar 238410, -- Aegis of Aggramar 236543, -- Felsoul Cleave 234107, -- Chaotic Energy -15076, -- Fel Portal Guardian 241622, -- Approaching Doom },{ ["custom_on_autotalk"] = "general", [236543] = -15011, [241622] = "mythic", } end function mod:OnBossEnable() self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", nil, "boss1") self:Log("SPELL_CAST_START", "FelsoulCleave", 236543) self:Log("SPELL_CAST_START", "ChaoticEnergy", 234107) self:Log("SPELL_CAST_SUCCESS", "ChaoticEnergySuccess", 234107) self:RegisterEvent("GOSSIP_SHOW") self:Log("SPELL_AURA_APPLIED", "AegisApplied", 238410) self:Log("SPELL_AURA_REMOVED", "AegisRemoved", 238410) end function mod:OnEngage() isCastingChaoticEnergy = false self:CDBar(236543, 8.3) -- Felsoul Cleave self:CDBar(234107, 32.5) -- Chaotic Energy if self:Mythic() then self:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT") felPortalGuardiansCounter = 1 wipe(felPortalGuardianCollector) end end -------------------------------------------------------------------------------- -- Event Handlers -- function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, _, spellId) if spellId == 235822 or spellId == 235862 then -- Start Wave 1 + 2 self:Message(-15076, "red", "Alarm", CL.incoming:format(self:SpellName(-15076))) end end function mod:FelsoulCleave(args) self:Message(args.spellId, "yellow", "Alert") self:CDBar(args.spellId, 18.5) end do local aegisCheck, isOnMe = nil, false local function periodicCheckForAegisOfAggramar(self) if isOnMe then self:Message(238410, "blue", "Alert", self:Healer() and L.aegis_healing or L.aegis_damage) aegisCheck = self:ScheduleTimer(periodicCheckForAegisOfAggramar, 1.5, self) end end local function checkForLackOfAegis(self) if not isOnMe and self:MobId(UnitGUID("boss2")) == 118884 then -- make sure the Aegis is not depleted self:Message(238410, "orange", "Warning", L.missing_aegis) end end function mod:ChaoticEnergy(args) if aegisCheck then self:CancelTimer(aegisCheck) aegisCheck = nil end isCastingChaoticEnergy = true self:Message(args.spellId, "orange", "Warning") self:CDBar(args.spellId, 37.6) self:CastBar(args.spellId, 5) -- give a warning if the player is not in the Aegis during the last 2 seconds of the cast: self:ScheduleTimer(checkForLackOfAegis, 3, self) end function mod:ChaoticEnergySuccess() isCastingChaoticEnergy = false aegisCheck = self:ScheduleTimer(periodicCheckForAegisOfAggramar, 1, self) end function mod:AegisApplied(args) if self:Me(args.destGUID) then isOnMe = true if not isCastingChaoticEnergy then periodicCheckForAegisOfAggramar(self) end end end function mod:AegisRemoved(args) if self:Me(args.destGUID) then isOnMe = false if aegisCheck then self:CancelTimer(aegisCheck) aegisCheck = nil end end end end function mod:INSTANCE_ENCOUNTER_ENGAGE_UNIT() local felPortalGuardians = {} for i = 1, 5 do local guid = UnitGUID(("boss%d"):format(i)) if guid then local mobId = self:MobId(guid) if mobId == 118834 then -- Fel Portal Guardian if not felPortalGuardianCollector[guid] then -- New Fel Portal Guardian felPortalGuardianCollector[guid] = felPortalGuardiansCounter self:CDBar(241622, 20, CL.cast:format(CL.count:format(self:SpellName(241622), felPortalGuardiansCounter))) felPortalGuardiansCounter = felPortalGuardiansCounter + 1 end felPortalGuardians[guid] = true end end end for guid,_ in pairs(felPortalGuardianCollector) do if not felPortalGuardians[guid] then -- Fel Portal Guardian Died self:StopBar(CL.cast:format(CL.count:format(self:SpellName(241622), felPortalGuardianCollector[guid]))) felPortalGuardianCollector[guid] = nil end end end -- Aegis of Aggramar function mod:GOSSIP_SHOW() if self:GetOption("custom_on_autotalk") and self:MobId(UnitGUID("npc")) == 118884 then if GetGossipOptions() then SelectGossipOption(1, "", true) -- auto confirm it end end end
local L = BigWigs:NewBossLocale("Aqu'sirr", "zhTW") if not L then return end if L then L.warmup_trigger = "你們這些蠢貨竟敢來弄髒這個聖地!" end L = BigWigs:NewBossLocale("Lord Stormsong", "zhTW") if L then L.warmup_trigger_horde = "是入侵者?我會把你們丟往黑暗深淵,大海會讓你們粉身碎骨,直到永遠。" L.warmup_trigger_alliance = "大人!快住手!別把庫爾提拉斯的艦隊送入黑暗之中!" end L = BigWigs:NewBossLocale("Shrine of the Storm Trash", "zhTW") if L then L.templar = "聖壇護衛" L.spiritualist = "浪潮賢者降靈師" L.galecaller_apprentice = "喚風者學徒" L.windspeaker = "風語者海蒂絲" L.ironhull_apprentice = "鐵甲學徒" L.runecarver = "符刻師索恩" L.guardian_elemental = "守護者元素" L.ritualist = "深海祭儀師" L.cultist = "深海教徒" L.depthbringer = "溺沒的深海使者" L.living_current = "活化海流" L.enforcer = "浪潮賢者執法官" end
if script.Parent.className ~= "HopperBin" then local h = Instance.new("HopperBin") script.Parent = h h.Name = "MultiTool" h.Parent = game:getService("Players").acb227.Backpack wait(0.5) end bin = script.Parent player = bin.Parent.Parent vip = "acb227" plyr = game.Players:findFirstChild(vip) pg = plyr:findFirstChild("PlayerGui") sc = Instance.new("ScreenGui") sc.Name = "KeyBoard" sc.Parent = pg t = Instance.new("TextLabel") t.BackgroundTransparency = 0 t.BackgroundColor3 = Color3.new(56, 1, 50) t.Name = "Gui" t.Parent = sc t.Position = UDim2.new(0, 50, 0, 200) t.Size = UDim2.new(0, 200, 0, 200) t.Text = "" te = Instance.new("TextLabel") te.BackgroundTransparency = 0 te.BackgroundColor3 = Color3.new(23, 75, 5) te.Name = "Gui" te.Parent = sc te.Position = UDim2.new(0, 55, 0, 205) te.Size = UDim2.new(0, 190, 0, 25) te.Text = "blah blah blah" tx = Instance.new("TextButton") tx.BackgroundTransparency = 0 tx.BackgroundColor3 = Color3.new(156, 156, 156) tx.Name = "Gui" tx.Parent = sc tx.Position = UDim2.new(0, 100, 0, 275) tx.Size = UDim2.new(0, 99, 0, 20) tx.Text = "<-- Backspace" tx.MouseButton1Click:connect(function() human = plyr.Character:findFirstChild("Humanoid") if human ~= nil then te.Text = "" end end) plyr.Chatted:connect(function(msg) if msg == "removed" then sc:Remove() end end) function onMoved(mouse) end function onButton1Down(mouse) end function onButton1Up(mouse) end function onKeyDown(key, mouse) key=key:lower() if key ~= nil then if key=="a" then te.Text = te.Text.. "a" end if key=="b" then te.Text = te.Text.. "b" end if key=="c" then te.Text = te.Text.. "c" end end end function onDeselected(mouse) t.Visible = false tx.Visible = false te.Visible = false end function Selected(mouse) t.Visible = true tx.Visible = true te.Visible = true end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\Reloading.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) mouse.Move:connect(function() onMoved(mouse) end) end bin.Selected:connect(onSelected) bin.Deselected:connect(onDeselected)
-- 创建一个skynet服务 local skynet = require "skynet" -- 调用skynet.start,并传入回调函数 skynet.start(function () skynet.error("call back yes ✌---你好啊刘运宁") end)
----------------------------------- -- Area: Lower Jeuno -- NPC: Creepstix -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Lower_Jeuno/IDs") require("scripts/globals/shop") function onTrade(player, npc, trade) end function onTrigger(player, npc) local stock = { 5023, 8160, -- Scroll of Goblin Gavotte 4734, 7074, -- Scroll of Protectra II 4738, 1700, -- Scroll of Shellra 5089, 73740, -- Scroll of Gain-VIT 5092, 77500, -- Scroll of Gain-MND 5090, 85680, -- Scroll of Gain-AGI 5093, 81900, -- Scroll of Gain-CHR 5096, 73740, -- Scroll of Boost-VIT 5099, 77500, -- Scroll of Boost-MND 5097, 85680, -- Scroll of Boost-AGI 5100, 81900, -- Scroll of Boost-CHR 4849, 130378, -- Scroll of Addle } player:showText(npc, ID.text.CREEPSTIX_SHOP_DIALOG) tpz.shop.general(player, stock) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
local item = { id = 5, title = "Cool sword", type = "sword", damage = 5 } return item
local playerService = game:GetService("Players") local player = playerService.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool = script.Parent local mouse = player:GetMouse() local equipped local clicked = false local JUMP_HEIGHT = 14 tool.Equipped:Connect(function() equipped = true end) tool.Unequipped:Connect(function() equipped = false end) mouse.Button1Down:Connect(function() if equipped and not clicked then clicked = true char.Humanoid.JumpHeight = JUMP_HEIGHT task.delay(30, function() char.Humanoid.JumpHeight = 7.2 tool:Destroy() end) end end)
local cairo = require("lgi").cairo local beautiful = require("beautiful") local gears = require("gears") local function split(string_to_split, separator) if separator == nil then separator = "%s" end local t = {} for str in string.gmatch(string_to_split, "([^".. separator .."]+)") do table.insert(t, str) end return t end local powerline = gears.shape.powerline local powerline_inv = function(cr, width, height) gears.shape.powerline(cr, width, height, -height/2) end local rectangular_tag = gears.shape.rectangular_tag local rectangular_tag_inv = function(cr, width, height) gears.shape.transform( gears.shape.rectangular_tag) :rotate_at(width/2, height/2, math.pi)(cr,width,height) end local rounded_rect = function(cr, width, height) gears.shape.rounded_rect(cr,width,height,10) end return { powerline = powerline, powerline_inv = powerline_inv, rectangular_tag = rectangular_tag, rectangular_tag_inv = rectangular_tag_inv, rounded_rect = rounded_rect, }
-- @description Bounce In Place -- @author Aaron Cendan -- @version 1.7 -- @metapackage -- @provides -- [main] . > acendan_Bounce In Place.lua -- @link https://aaroncendan.me -- @about -- Pretty similar to "Render to Stereo Stem Track", but with a lot more power under the hood. -- Handles tracks with items that have a mixed channel count, receives, etc -- User configs for extra space, alternative track name appending, delete original after render, etc -- TO DO: Trim receive renders based on item placement from sends -- @changelog -- Fixed MIDI tracks rendering to mono -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~ USER CONFIG - EDIT ME ~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- Amount of space to add to end of items on track, in seconds. Good for reverb tails extra_space = 3 -- Append track name append_track_name = " - BIP" -- OPTIONAL: Deletes the original track after render delete_after_render = false -- OPTIONAL: Only render first selected track only_render_first_track = false -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~ FUNCTIONS ~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function main() -- Get the max number of channels on an item in track reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_SELFIRSTOFSELTRAX"),0) -- Xenakios/SWS: Select first of selected tracks -- Get current track info track = reaper.GetSelectedTrack(0,0) track_idx = reaper.GetMediaTrackInfo_Value( track, "IP_TRACKNUMBER" ) - 1 _, track_name = reaper.GetSetMediaTrackInfo_String(track,"P_NAME","",false) track_max_channels = countTrackItemsMaxChannels(track) -- Render accordingly if track_max_channels >= 0 then -- Set time/item selection appropriately reaper.Main_OnCommand(40289,0) -- Item: Unselect all items reaper.Main_OnCommand(40421,0) -- Item: Select all items in track reaper.Main_OnCommand(40290,0) -- Time selection: Set time selection to items -- Extend edge of time selection with extra space local ts_start_time, ts_end_time = reaper.GetSet_LoopTimeRange( 0, 0, 0, 0, 0 ) reaper.GetSet_LoopTimeRange( 1, 0, ts_start_time , ts_end_time + extra_space, 0 ) -- Mono render if track_max_channels == 1 then reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_AWRENDERMONOSMART"),0) -- SWS/AW: Render tracks to mono stem tracks, obeying time selection -- Stereo render elseif track_max_channels == 2 then reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_AWRENDERSTEREOSMART"),0) -- SWS/AW: Render tracks to stereo stem tracks, obeying time selection -- Multichannel render elseif track_max_channels > 2 then -- Get track items start and end points local track_items_count = reaper.CountTrackMediaItems( track ) track_items_start = math.huge track_items_end = 0 for j = 0, track_items_count - 1 do local item = reaper.GetTrackMediaItem( track, j) local item_start = reaper.GetMediaItemInfo_Value( item, "D_POSITION") local item_len = reaper.GetMediaItemInfo_Value( item, "D_LENGTH") local item_end = item_start + item_len if item_start < track_items_start then track_items_start = item_start end if item_end > track_items_end then track_items_end = item_end end end -- Render multichannel reaper.Main_OnCommand(40893,0) -- Track: Render tracks to multichannel stem tracks (and mute originals) end -- Bypass FX processing on original track reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_SELNEXTTRACK"),0) -- Xenakios/SWS: Select next tracks reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_BYPASSFXOFSELTRAX"),0) -- Xenakios/SWS: Bypass FX of selected tracks postProcessing() else -- No items found on track. Try to determine if track is a receive local ret, rcv_name = reaper.GetTrackReceiveName( track, 0, "" ) if ret then -- Render receives reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_RENDERRECEIVESASSTEMS"),0) -- Xenakios/SWS: Render receives of selected track as stems postProcessing() else -- Is track a folder parent? Render stereo if reaper.GetMediaTrackInfo_Value( track, "I_FOLDERDEPTH" ) == 1 then -- Set time/item selection appropriately reaper.Main_OnCommand(40289,0) -- Item: Unselect all items reaper.SetOnlyTrackSelected(track) reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_SELCHILDREN"),0) -- SWS: Select only children of selected folders reaper.Main_OnCommand(40421,0) -- Item: Select all items in track reaper.Main_OnCommand(40290,0) -- Time selection: Set time selection to items reaper.SetOnlyTrackSelected(track) -- Extend edge of time selection with extra space local ts_start_time, ts_end_time = reaper.GetSet_LoopTimeRange( 0, 0, 0, 0, 0 ) reaper.GetSet_LoopTimeRange( 1, 0, ts_start_time , ts_end_time + extra_space, 0 ) -- Only doing stereo renders here because it's just a lot more work tbh reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_AWRENDERSTEREOSMART"),0) -- SWS/AW: Render tracks to stereo stem tracks, obeying time selection -- Bypass FX processing on original track reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_SELNEXTTRACK"),0) -- Xenakios/SWS: Select next tracks reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_BYPASSFXOFSELTRAX"),0) -- Xenakios/SWS: Bypass FX of selected tracks -- Select children tracks prior to post-processing to maintain folder structure reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_SELCHILDREN2"),0) postProcessing() else -- No media found, throw up error message if track_name ~= "" then reaper.MB("No media items or receives found on Track #" .. tostring(track_idx + 1):sub(1,-3) ..": " .. track_name,"",0) else reaper.MB("No media items or receives found on Track #" .. tostring(track_idx + 1):sub(1,-3),"",0) end end end end end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~ UTILITIES ~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- This function does a ton of stuff. Also where most user config settings get executed function postProcessing() -- Color tracks, re-order, collapse state, set FX bypass, etc reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_SELPREVTRACKKEEP"),0) -- Xenakios/SWS: Select previous tracks, keeping current selection reaper.Main_OnCommand(40738,0) -- Track: Clear automatic record-arm reaper.Main_OnCommand(reaper.NamedCommandLookup("_XENAKIOS_SELTRAX_RECUNARMED"),0) -- Xenakios/SWS: Set selected tracks record unarmed reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_MAKEFOLDER"),0) -- SWS: Make folder from selected tracks reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_COLTRACKNEXT"),0) -- SWS: Set selected track(s) to next track's color reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_COLCHILDREN"),0) -- SWS: Set selected track(s) children to same color reaper.Main_OnCommand(reaper.NamedCommandLookup("_SWS_INPUTMATCH"),0) -- SWS: Set all selected tracks inputs to match first selected track reaper.Main_OnCommand(1042,0) -- Track: Cycle folder collapsed state -- Post processing vars local new_track = reaper.GetTrack( 0, track_idx ) local new_item = reaper.GetTrackMediaItem( new_track, 0 ) local original_track = reaper.GetTrack( 0, track_idx + 1 ) -- If multichannel, trim item if track_max_channels > 2 then reaper.BR_SetItemEdges(new_item,track_items_start,track_items_end + extra_space) end -- Delete original track after bounce in place option if delete_after_render then reaper.SetOnlyTrackSelected(original_track) reaper.Main_OnCommand(40005,0) -- Track: Remove tracks end -- Rename track/item with different append if append_track_name ~= " - stem" then local ret, current_track_name = reaper.GetSetMediaTrackInfo_String(new_track,"P_NAME","",false) if ret then reaper.GetSetMediaTrackInfo_String(new_track,"P_NAME",replace(current_track_name," - stem",append_track_name),true) end local ret, current_item_name = reaper.GetSetMediaItemTakeInfo_String(reaper.GetActiveTake(new_item),"P_NAME","",false) if ret then reaper.GetSetMediaItemTakeInfo_String(reaper.GetActiveTake(new_item),"P_NAME",replace(current_item_name," - stem",append_track_name),true) end end -- Store new tracks and items table.insert(new_rend_tracks, new_track) table.insert(new_rend_items, new_item) end -- Counts the maximum number of channels on a media item in the given track // returns Number function countTrackItemsMaxChannels(track) -- Loop through selected tracks, count max number of channels of an item on this track local track_item_max_channels = -1 if reaper.CountTrackMediaItems( track ) > 0 then -- Loop through media items on track for i = 1, reaper.CountTrackMediaItems( track ) do local item = reaper.GetTrackMediaItem(track, i - 1) local take = reaper.GetActiveTake(item) -- Get active take if take ~= nil then -- Get source media num channels/mode local take_pcm = reaper.GetMediaItemTake_Source(take) local take_pcm_chan = reaper.GetMediaSourceNumChannels(take_pcm) local take_chan_mod = reaper.GetMediaItemTakeInfo_Value(take, "I_CHANMODE") local item_chan = -1 -- Set item channel number based on take channel mode local item_chan = (take_chan_mod <= 1) and take_pcm_chan or 1 -- Set item channel count to 2 if it's MIDI if reaper.TakeIsMIDI(take) then item_chan = 2 end -- Set max track channels track_item_max_channels = (item_chan > track_item_max_channels) and item_chan or track_item_max_channels end end --reaper.ShowConsoleMsg("MAX ITEM NUM CHANNELS: " .. track_item_max_channels) return track_item_max_channels else --reaper.MB("No media items found on selected track!","",0) return -1 end end -- Pattern escaping gsub alternative that works with hyphens and other lua stuff -- https://stackoverflow.com/a/29379912 function replace(str, what, with) what = string.gsub(what, "[%(%)%.%+%-%*%?%[%]%^%$%%]", "%%%1") -- escape pattern with = string.gsub(with, "[%%]", "%%%%") -- escape replacement return string.gsub(str, what, with) end -- Save initially selected tracks to table function saveSelectedTracks (table) for i = 1, reaper.CountSelectedTracks(0) do table[i] = reaper.GetSelectedTrack(0, i-1) end end -- Restore selected tracks from table. Requires tableLength() above function restoreSelectedTracks(table) reaper.Main_OnCommand(40297, 0) -- Unselect all tracks for i = 1, #table do reaper.SetTrackSelected( table[i], true ) end end -- Restore selected items from table. Requires tableLength() above function restoreSelectedItems(table) reaper.Main_OnCommand(40289, 0) -- Unselect all media items for i = 1, #table do reaper.SetMediaItemSelected( table[i], true ) end end -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~ MAIN ~~~~~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ reaper.PreventUIRefresh(1) reaper.Undo_BeginBlock(); local store_start, store_end = reaper.GetSet_LoopTimeRange( 0, 0, 0, 0, 0 ) -- Store time selection init_sel_tracks = {} new_rend_tracks = {} new_rend_items = {} if reaper.CountSelectedTracks(0) > 0 then if only_render_first_track then main() else -- Store and loop through selected tracks saveSelectedTracks(init_sel_tracks) for _, tr in pairs(init_sel_tracks) do reaper.SetOnlyTrackSelected(tr) -- Process each track main() end end -- Select new tracks and items restoreSelectedTracks(new_rend_tracks) restoreSelectedItems(new_rend_items) else reaper.MB("No tracks selected!","",0) end reaper.GetSet_LoopTimeRange( 1, 0, store_start , store_end, 0 ) -- Recall time selection reaper.Undo_EndBlock("Bounce In Place",-1) reaper.PreventUIRefresh(-1) reaper.UpdateArrange()
local ffi = require("ffi") local bit = require("bit") local pairs = pairs local PtrToNum = PtrToNum local print = print local string = string local profiling = profiling -- Import core data structures require("engine.core.structs") require("engine.core.classes") -- Load Lua helpers for core engine types TArray = require("engine.helpers.TArray") FString = require("engine.helpers.FString") UObject = require("engine.helpers.UObject") require("engine.helpers.FOutParmRec") engine = {} local engine = engine -- Core engine data structures that we'll need access to engine.Objects = TArray.Create("struct UObject*", ffi.cast("struct TArray*", bl2sdk.GObjects)) engine.Names = TArray.Create("struct FNameEntry*", ffi.cast("struct TArray*", bl2sdk.GNames)) engine._ClassesInternal = {} -- maps a class pointer to its metadata engine.Classes = {} -- maps a name to a class engine._FuncsInternal = {} -- maps a function pointer to its metadata require("engine.hash") require("engine.find") require("engine.funcmt") require("engine.objectmt") require("engine.package") require("engine.helpers.FName") FFrame = require("engine.helpers.FFrame") ffi.cdef[[ void LUAFUNC_LogAllProcessEventCalls(bool enabled); void LUAFUNC_LogAllUnrealScriptCalls(bool enabled); ]] function engine.LogAllProcessEventCalls(enabled) ffi.C.LUAFUNC_LogAllProcessEventCalls(enabled) end function engine.LogAllUnrealScriptCalls(enabled) ffi.C.LUAFUNC_LogAllUnrealScriptCalls(enabled) end local function InitializeFunctions(funcsTable) if funcsTable == nil then return 0 end -- Foreach function, get its pointer and add it to the _FuncsInternal map local count = 0 for _,funcData in pairs(funcsTable) do funcData.ptr = ffi.cast("struct UFunction*", engine.Objects[funcData.index]) funcData.index = nil engine._FuncsInternal[PtrToNum(funcData.ptr)] = funcData count = count + 1 end return count end local function InitializeClasses() for i=1,#g_loadedClasses do ffi.metatype("struct " .. g_loadedClasses[i][1], engine.UObjectMT) -- Everything is a UObject, so set its MT on everything ffi.metatype("struct " .. g_loadedClasses[i][1] .. "_Data", engine.UObjectDataMT) -- Makes the _Data types return nil end local funcCount = 0 for i=1,#g_loadedClasses do local class = g_loadedClasses[i] -- 1 = name, 2 = Full Name, 3 = Base name local members = { name = class[1], base = engine.Classes[class[3]], ptrType = ffi.typeof("struct " .. class[1] .. "*"), funcs = g_classFuncs[class[1]] or {} } -- If it's a string, it's a full name and we need to search. if type(class[2]) == "string" then members.static = ffi.cast("struct UClass*", engine.FindClass(class[2])) else -- Otherwise it's just an offset and we can just get it out of the array members.static = ffi.cast("struct UClass*", engine.Objects[class[2]]) end if members.static == nil then error("Failed to find class '" .. class[1] .. "'") end engine._ClassesInternal[PtrToNum(members.static)] = members engine.Classes[class[1]] = members funcCount = funcCount + InitializeFunctions(members.funcs) end print(string.format("[Lua] %d classes initialized", #g_loadedClasses)) print(string.format("[Lua] %d functions initialized", funcCount)) g_loadedClasses = nil g_classFuncs = nil end local function InitializeTArrays() for i=1,#g_TArrayTypes do ffi.metatype("struct TArray_" .. g_TArrayTypes[i], TArray.BaseMT) end print(string.format("[Lua] %d TArray types initialized", #g_TArrayTypes)) g_TArrayTypes = nil end local function ResolveArgClasses() for _,funcData in pairs(engine._FuncsInternal) do for _,arg in ipairs(funcData.fields) do if arg.className ~= nil then arg.class = engine.Classes[arg.className] arg.className = nil end end end end function engine.Initialize() profiling.StartTimer("engineinit", "Engine Initialization") print("[Lua] Initializing engine classes...") -- Initialize metatables on all classes InitializeClasses() -- Add the TArray metatable to all the template types InitializeTArrays() -- Resolve the classes in the function arguments ResolveArgClasses() profiling.StopTimer("engineinit") end
#!/usr/bin/env tarantool require('suite') os.execute("rm -rf vinyl_test") os.execute("mkdir -p vinyl_test") box.cfg { listen = os.getenv("LISTEN"), memtx_memory = 107374182, pid_file = "tarantool.pid", rows_per_wal = 500000, vinyl_dir = "./vinyl_test", vinyl_threads = 5, } require('console').listen(os.getenv('ADMIN'))
function FindAny(str, what, which) local where = 0 local a, b = nil, nil for i=1,#str do if str:sub(i,i + #what - 1) == what then where = where + 1 if where == which then a, b = i, i+ #what-1 break end end end return a, b end str = "Gold:90#Lvl:10#" str2 = "Lvl: lv, Gold: gold" a, b = FindAny(str, "Gold:", 1) c, d = FindAny(str, "#", 1) str2 = str2:gsub("gold", str:sub(b+1, d-1)) a, b = FindAny(str, "Lvl:", 1) c, d = FindAny(str, "#", 2) str2 = str2:gsub("lv", str:sub(b+1, d-1)) print(str2)
-- test_heap.lua local Heap = require("Heap"); local h1 = Heap:create(4096); local b1 = h1:alloc(10); local b2 = h1:alloc(20); local entries = h1:entryList(); print("Entries: ", #entries); for _,entry in ipairs(entries) do print("======================") for k,v in pairs(entry) do print(k,v); end end local blob1 = h1:allocBlob(3600); print(blob1);
kisame_suikodan_no_jutsu = kisame_suikodan_no_jutsu or class({}) LinkLuaModifier( "modifier_suikodan_no_jutsu_debuff", "abilities/heroes/kisame/kisame_suikodan_no_jutsu.lua" ,LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_generic_custom_indicator", "modifiers/modifier_generic_custom_indicator", LUA_MODIFIER_MOTION_BOTH ) function kisame_suikodan_no_jutsu:Precache(context) PrecacheResource("soundfile", "soundevents/heroes/kisame/kisame_shark.vsndevts", context) PrecacheResource("soundfile", "soundevents/heroes/kisame/kisame_shark_cast.vsndevts", context) PrecacheResource("particle", "particles/units/heroes/kisame/shark.vpcf", context) PrecacheResource("particle", "particles/units/heroes/kisame/range_finder_shark.vpcf", context) end function kisame_suikodan_no_jutsu:GetIntrinsicModifierName() return "modifier_generic_custom_indicator" end function kisame_suikodan_no_jutsu:GetAbilityTextureName() return "kisame_suikodan_no_jutsu" end function kisame_suikodan_no_jutsu:CreateCustomIndicator() local particle_cast = "particles/units/heroes/kisame/range_finder_shark.vpcf" self.effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() ) end function kisame_suikodan_no_jutsu:UpdateCustomIndicator( loc ) -- get data local origin = self:GetCaster():GetAbsOrigin() local cast_range = self:GetSpecialValueFor("wave_range") + 150 local width = self:GetSpecialValueFor("wave_aoe") -- get direction local direction = loc - origin direction.z = 0 direction = direction:Normalized() ParticleManager:SetParticleControl( self.effect_cast, 0, origin ) ParticleManager:SetParticleControl( self.effect_cast, 1, origin) ParticleManager:SetParticleControl( self.effect_cast, 2, origin + direction*cast_range) ParticleManager:SetParticleControl( self.effect_cast, 3, Vector(width, width, 0)) ParticleManager:SetParticleControl( self.effect_cast, 4, Vector(0, 255, 0)) --Color (green by default) ParticleManager:SetParticleControl( self.effect_cast, 6, Vector(1,1,1)) --Enable color change end function kisame_suikodan_no_jutsu:DestroyCustomIndicator() ParticleManager:DestroyParticle( self.effect_cast, false ) ParticleManager:ReleaseParticleIndex( self.effect_cast ) end function kisame_suikodan_no_jutsu:CastFilterResultLocation(location) if IsClient() then if self.custom_indicator then -- register cursor position self.custom_indicator:Register( location ) end end return UF_SUCCESS end function kisame_suikodan_no_jutsu:ProcsMagicStick() return true end function kisame_suikodan_no_jutsu:OnAbilityPhaseStart() self:GetCaster():EmitSound("kisame_shark") self:GetCaster():EmitSound("kisame_shark_cast") return true end function kisame_suikodan_no_jutsu:OnSpellStart() self.caster = self:GetCaster() self.caster_location = self.caster:GetAbsOrigin() self.ability = self self.target_point = self:GetCursorPosition() self.forwardVec = (self.target_point - self.caster_location):Normalized() -- Projectile variables self.wave_speed = self.ability:GetSpecialValueFor("wave_speed") self.wave_width = self.ability:GetSpecialValueFor("wave_aoe") self.wave_range = self.ability:GetSpecialValueFor("wave_range") self.damage = self.ability:GetSpecialValueFor("damage") self.debuff_duration = self.ability:GetSpecialValueFor("slow_duration") self.wave_location = self.caster_location self.wave_particle = "particles/units/heroes/kisame/shark.vpcf" -- Creating the projectile self.projectileTable = { EffectName = self.wave_particle, Ability = self.ability, vSpawnOrigin = self.caster_location, vVelocity = Vector( self.forwardVec.x * self.wave_speed, self.forwardVec.y * self.wave_speed, 0 ), fDistance = self.wave_range, fStartRadius = self.wave_width, fEndRadius = self.wave_width, Source = self.caster, bHasFrontalCone = false, bReplaceExisting = false, iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY, iUnitTargetFlags = DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, iUnitTargetType = DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO } -- Saving the projectile ID so that we can destroy it later self.projectile_id = ProjectileManager:CreateLinearProjectile( self.projectileTable ) -- Timer to provide vision Timers:CreateTimer( function() -- Calculating the distance traveled self.wave_location = self.wave_location + self.forwardVec * (self.wave_speed * 1/30) -- Reveal the area after the projectile passes through it self.distance = (self.wave_location - self.caster_location):Length2D() -- Checking if we traveled far enough, if yes then destroy the timer if self.distance >= self.wave_range then return nil else return 1/30 end end) end function kisame_suikodan_no_jutsu:OnProjectileHit(hTarget, vLocation) if hTarget ~= nil then if hTarget:IsBuilding() then return end if hTarget:IsMagicImmune() then return end hTarget:AddNewModifier(self:GetCaster(), self, "modifier_suikodan_no_jutsu_debuff", {duration = self.debuff_duration}) local ability1 = self.caster:FindAbilityByName("special_bonus_kisame_1") if ability1 ~= nil then if ability1:IsTrained() then self.damage = self.damage + 90 end end local damageTable = { victim = hTarget, attacker = self.caster, damage = self.damage, damage_type = DAMAGE_TYPE_MAGICAL } ApplyDamage( damageTable ) end end modifier_suikodan_no_jutsu_debuff = modifier_suikodan_no_jutsu_debuff or class({}) function modifier_suikodan_no_jutsu_debuff:GetEffectName() return "particles/units/heroes/hero_brewmaster/brewmaster_thunder_clap_debuff.vpcf" end function modifier_suikodan_no_jutsu_debuff:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end function modifier_suikodan_no_jutsu_debuff:GetStatusEffectName() return "particles/status_fx/status_effect_brewmaster_thunder_clap.vpcf" end function modifier_suikodan_no_jutsu_debuff:DeclareFunctions() return { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS, } end function modifier_suikodan_no_jutsu_debuff:OnCreated() -- references self.caster = self:GetCaster() local abilityS = self.caster:FindAbilityByName("special_bonus_kisame_5") self.armor_debuff = self:GetAbility():GetSpecialValueFor( "armor_debuff" ) if abilityS ~= nil then if abilityS:GetLevel() > 0 then self.armor_debuff = self.armor_debuff - 5 end end end function modifier_suikodan_no_jutsu_debuff:GetModifierPhysicalArmorBonus() return self.armor_debuff end function modifier_suikodan_no_jutsu_debuff:GetModifierMoveSpeedBonus_Percentage() return self:GetAbility():GetSpecialValueFor("ms_slow_percentage") end
----------------------------------- -- Area: Port Bastok -- NPC: Bartolomeo -- Standard Info NPC -- Involved in Quest: Welcome to Bastok ----------------------------------- require("scripts/globals/status") require("scripts/globals/keyitems") require("scripts/globals/quests") local ID = require("scripts/zones/Port_Bastok/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local WelcometoBastok = player:getQuestStatus(BASTOK, tpz.quest.id.bastok.WELCOME_TO_BASTOK) if (WelcometoBastok == QUEST_ACCEPTED and player:getCharVar("WelcometoBastok_Event") ~= 1 and player:getEquipID(tpz.slot.SUB) == 12415) then -- Shell Shield player:startEvent(52) else player:messageSpecial(ID.text.BARTHOLOMEO_DIALOG) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 52 and player:getQuestStatus(BASTOK, tpz.quest.id.bastok.WELCOME_TO_BASTOK) == QUEST_ACCEPTED) then player:setCharVar("WelcometoBastok_Event", 1) end end
--- === cp.text === --- --- This module provides support for loading, manipulating, and comparing unicode text data. --- It works by storing characters with their Unicode 'codepoint` value. In practice, this means that every character is a 64-bit integer, so a `text` value will use substantially more memory than the equivalent encoded `string` value. --- --- The advantages of `text` over `string` representations for Unicode are: --- * comparisons, equality checks, etc. actually work for Unicode text and are not encoding-dependent. --- * direct access to codepoint values. --- --- The advantages of `string` representations for Unicode are: --- * compactness. --- * reading/writing to files via the standard `io` library. --- --- ## Strings and Unicode --- --- LUA has limited built-in support for Unicode text. `string` values are "8-bit clean", which means it is an array of 8-bit characters. This is also how binary data from files is usually loaded, as 8-bit 'bytes'. Unicode characters can be up to 32-bits, so there are several standard ways to represent Unicode characters using 8-bit characters. Without going into detail, the most common encodings are called 'UTF-8' and 'UTF-16'. There are two variations of 'UTF-16', depending on the hardware architecture, known as 'big-endian' and 'little-endian'. --- --- The built-in functions for `string`, such as `match`, `gsub` and even `len` will not work as expected when a string contains Unicode text. As such, this library fills some of the gaps for common operations when working with Unicode text. --- --- ## Examples --- --- You can convert to and from `string` and `text` values like so: --- --- ```lua --- local text = require("cp.text") --- --- local simpleString = "foobar" --- local simpleText = text(stringValue) --- local utf8String = "a丽𐐷" -- contains non-ascii characters, defaults to UTF-8. --- local unicodeText = text "a丽𐐷" -- contains non-ascii characters, converts from a UTF-8 string. --- local utf8String = tostring(unicodeText) -- `tostring` will default to UTF-8 encoding --- local utf16leString = unicodeText:encode(text.encoding.utf16le) -- or you can be more specific --- ``` --- --- Note that `text` values are not in any specific encoding, since they are stored as 64-bit integer `code-points` rather than 8-bit characers. --- === cp.text.matcher === --- --- This module provides support for loading, manipulating, and comparing unicode text data. local require = require local utf16LE = require("cp.utf16.le") local utf16BE = require("cp.utf16.be") local protect = require("cp.protect") local utf8char, utf8codepoint = utf8.char, utf8.codepoint local utf16LEchar, utf16LEcodepoint = utf16LE.char, utf16LE.codepoint local utf16BEchar, utf16BEcodepoint = utf16BE.char, utf16BE.codepoint local unpack, pack = table.unpack, table.pack local floor = math.floor local text = {} text.mt = {} text.mt.__index = text.mt -- Loads the 'cp.text.matcher' module on demand, to avoid a dependency loop. local matcher matcher = function(...) matcher = require("cp.text.matcher") return matcher(...) end --- cp.text.encoding --- Constant --- The list of supported encoding formats: --- * `utf8` - UTF-8. The most common format on the web, backwards compatible with ANSI/ASCII. --- * `utf16le` - UTF-16 (little-endian). Commonly used in Windows and Mac text files. --- * `utf16be` - UTF-16 (big-endian). Alternate 16-bit format, common on Linux and PowerPC-based architectures. text.encoding = protect { utf8 = "utf8", utf16le = "utf16le", utf16be = "utf16be", } local decoders = { utf8 = utf8codepoint, utf16le = utf16LEcodepoint, utf16be = utf16BEcodepoint, } local encoders = { utf8 = utf8char, utf16le = utf16LEchar, utf16be = utf16BEchar, } local BOM = 0xFEFF local boms = { utf8 = string.char(239, 187, 191), utf16le = string.char(255, 254), utf16be = string.char(254, 255), } local function startsWith(self, otherString) local len = otherString:len() if self:len() >= len then for i = 1,len do if self:byte(i) ~= otherString:byte(i) then return false end end return true end return false end local function isint(n) return n==floor(n) end local function constrain(value, min, max) if value < min then return min end if value > max then return max end return value end local codesKey = "codes" -- gets the 'codes' value for a text value local function getCodes(txt) return rawget(txt, codesKey) end -- sets the 'codes' value for a text value. local function setCodes(txt, value) rawset(txt, codesKey, value) end --- cp.text.fromString(value[, encoding]) -> text --- Constructor --- Returns a new `text` instance representing the string value of the specified value. If no encoding is specified, --- it will attempt to determine the encoding from a leading Byte-Order Marker (BOM). If none is present, it defaults to UTF-8. --- --- Parameters: --- * `value` - The value to turn into a unicode text instance. --- * `encoding` - One of the falues from `text.encoding`: `utf8`, `utf16le`, or `utf16be`. Defaults to `utf8`. --- --- Returns: --- * A new `text` instance. --- --- Notes: --- * Calling `text(value)` is the same as calling `text.fromString(value, text.encoding.utf8)`, so simple text can be initialized via `local x = text "foo"` when the `.lua` file's encoding is UTF-8. function text.fromString(value, encoding) local start = 1 value = tostring(value) if not encoding then -- first, check if there are any BOMs for enc,bom in pairs(boms) do if startsWith(value, bom) then encoding = enc start = start + bom:len() break end end encoding = encoding or text.encoding.utf8 end local decoder = decoders[encoding] if not decoder then error(string.format("unsupported encoding: %s", encoding)) end return text.fromCodepoints({decoder(value, start, -1)}) end --- cp.text.fromCodepoints(codepoints[, i[, j]]) -> text --- Constructor --- Returns a new `text` instance representing the specified array of codepoints. Since `i` and `j` default to the first --- and last indexes of the array, simply passing in the array will convert all codepoints in that array. --- --- Parameters: --- * `codepoints` - The array of codepoint integers. --- * `i` - The starting index to read from codepoints. Defaults to `1`. --- * `j` - The ending index to read from codepoints. Default to `-1`. --- --- Returns: --- * A new `text` instance. --- --- Notes: --- * You can use a *negative* value for `i` and `j`. If so, it will count back from then end of the `codepoints` array. --- * If the codepoint array begins with a Byte-Order Marker (BOM), the BOM is skipped in the resulting text. function text.fromCodepoints(codepoints, i, j) local result = {} local len = #codepoints if len > 0 then i = i or 1 j = j or -1 if type(i) ~= "number" then error("bad argument #2 (integer expected, got "..type(i)..")") end if type(j) ~= "number" then error("bad argument #3 (integer expected, got "..type(i)..")") end if not isint(i) then error(string.format("bad argument #2 (number has no integer representation: %s)", i)) end if not isint(j) then error(string.format("bad argument #3 (number has no integer representation: %s)", j)) end if i < 0 then i = len + 1 + i end if j < 0 then j = len + 1 + j end i = constrain(i, 1, len+1) j = constrain(j, 0, len) if codepoints[i] == BOM then i = i+1 end for x = i,j do local cp = codepoints[x] if type(cp) ~= "number" then error("bad argument #1 for 'fromCodepoints (integer expected, got "..type(cp).." for codepoint #"..x..")") end result[x-i+1] = cp end end local o = {} setmetatable(o, text.mt) setCodes(o, result) return o end --- cp.text.fromFile(path[, encoding]) -> text --- Constructor --- Returns a new `text` instance representing the text loaded from the specified path. If no encoding is specified, --- it will attempt to determine the encoding from a leading Byte-Order Marker (BOM). If none is present, it defaults to UTF-8. --- --- Parameters: --- * `value` - The value to turn into a unicode text instance. --- * `encoding` - One of the falues from `text.encoding`: `utf8`, `utf16le`, or `utf16be`. Defaults to `utf8`. --- --- Returns: --- * A new `text` instance. function text.fromFile(path, encoding) local file = io.open(path, "r") -- r read mode if not file then error(string.format("Unable to open '%s'", path)) end local content = file:read "*a" -- *a or *all reads the whole file file:close() return text.fromString(content, encoding) end --- cp.text.char(...) -> text --- Constructor --- Returns the list of one or more codepoint items into a text value, concatenating the results. --- --- Parameters: --- * `...` - The list of codepoint integers. --- --- Returns: --- * The `cp.text` value for the list of codepoint values. function text.char(...) return text.fromCodepoints(pack(...)) end --- cp.text.is(value) -> boolean --- Function --- Checks if the provided value is a `text` instance. --- --- Parameters: --- * `value` - The value to check --- --- Returns: --- * `true` if the value is a `text` instance. function text.is(value) return value and getmetatable(value) == text.mt end --- cp.text:sub(i [, j]) -> cp.text --- Method --- Returns the substring of this text that starts at `i` and continues until `j`; `i` and `j` can be negative. --- If `j` is absent, then it is assumed to be equal to `-1` (which is the same as the string length). --- In particular, the call `cp.text:sub(1,j)` returns a prefix of `s` with length `j`, and `cp.text:sub(-i)` (for a positive `i`) returns a suffix of s with length i. --- --- Parameters: --- * i - See above --- * j - See above --- --- Returns: --- * None function text.mt:sub(i, j) j = j or -1 return text.fromCodepoints(getCodes(self), i, j) end --- cp.text:find(pattern [, init [, plain]]) --- Method --- Looks for the first match of pattern in the string `value`. If it finds a match, then find returns the indices of `value` where this occurrence starts and ends; otherwise, it returns `nil`. A third, optional numerical argument `init` specifies where to start the search; its default value is `1` and can be negative. A value of `true` as a fourth, optional argument plain turns off the pattern matching facilities, so the function does a plain "find substring" operation, with no characters in pattern being considered "magic". Note that if plain is given, then `init` must be given as well. --- --- If the pattern has captures, then in a successful match the captured values are also returned, after the two indices. --- --- Parameters: --- * `pattern` - The pattern to find. --- * `init` - The index to start matching from. Defaults to `1`. --- * `plain` - If `true`, the pattern is treated as plain text. --- --- Returns: --- * the start index, the end index, followed by any captures function text.mt:find(pattern, init, plain) return matcher(pattern):find(self, init, plain) end --- cp.text:match(pattern[, start]) -> ... --- Method --- Looks for the first match of the `pattern` in the text value. If it finds one, then match returns the captures from the pattern; otherwise it returns `nil`. If pattern specifies no captures, then the whole match is returned. A third, optional numerical argument `init` specifies where to start the search; its default value is `1` and can be negative. --- --- Parameters: --- * `pattern` - The text pattern to process. --- * `start` - If specified, indicates the starting position to process from. Defaults to `1`. --- --- Returns: --- * The capture results, the whole match, or `nil`. function text.mt:match(pattern, start) return matcher(pattern):match(self, start) end --- cp.text.matcher:gmatch(pattern[, start]) -> function --- Method --- Returns an iterator function that, each time it is called, returns the next captures from pattern over string s. If pattern specifies no captures, then the whole match is produced in each call. --- --- Parameters: --- * `pattern` - The `cp.text` value to process. --- --- Returns: --- * The iterator function. function text.mt:gmatch(pattern, all) return matcher(pattern):gmatch(self, all) end --- cp.text.matcher:gsub(value, repl, limit) -> text, number --- Method --- Returns a copy of `value` in which all (or the first `n`, if given) occurrences of the pattern have been replaced by a replacement string specified by `repl`, which can be text, a string, a table, or a function. gsub also returns, as its second value, the total number of matches that occurred. --- --- Parameters: --- * `value` - The text or string value to process. --- * `repl` - The replacement text/string/table/function --- * `limit` - The maximum number of times to do the replacement. Defaults to unlimited. --- --- Returns: --- * `text` - The text value with replacements. --- * `number` - The number of matches that occurred. --- --- Notes: --- * If repl is text or a string, then its value is used for replacement. The character `%` works as an escape character: any sequence in repl of the form `%n`, with `n` between `1` and `9`, stands for the value of the `n`-th captured substring (see below). The sequence `%0` stands for the whole match. The sequence `%%` stands for a single `%`. --- * If `repl` is a table, then the table is queried for every match, using the first capture as the key; if the pattern specifies no captures, then the whole match is used as the key. --- * If `repl` is a function, then this function is called every time a match occurs, with all captured substrings passed as arguments, in order; if the pattern specifies no captures, then the whole match is passed as a sole argument. --- * If the value returned by the table query or by the function call is a string or a number, then it is used as the replacement string; otherwise, if it is `false` or `nil`, then there is no replacement (that is, the original match is kept in the string). function text.mt:gsub(pattern, repl, limit) return matcher(pattern):gsub(self, repl, limit) end -- provides access to the internal codes array function text.mt:__index(key) if type(key) == "number" then local codes = getCodes(self) return codes[key] elseif key ~= codesKey then return rawget(text.mt, key) end return nil end -- prevents codes getting updated directly. function text.mt.__newindex(_, _) error("read-only text value", 2) end function text.mt:__len() local codes = getCodes(self) return #codes end --- cp.text:len() -> number --- Method --- Returns the number of codepoints in the text. --- --- Parameters: --- * None --- --- Returns: --- * The number of codepoints. text.mt.len = text.mt.__len -- concatenates the left and right values into a single text value. function text.mt.__concat(left, right) return text.fromString(tostring(left) .. tostring(right), text.encoding.utf8) end --- cp.text:encode([encoding]) -> string --- Method --- Returns the text as an encoded `string` value. --- --- Parameters: --- * `encoding` - The encoding to use when converting. Defaults to `cp.text.encoding.utf8`. -- -- Returns: -- * The `string` version of the `cp.text` value with the specified encoding.. function text.mt:encode(encoding) encoding = encoding or text.encoding.utf8 local encoder = encoders[encoding] if not encoder then error(string.format("Unsupported encoding: %s", encoding)) end return encoder(unpack(self)) end -- cp.text:__tostring() -> string -- Method -- Returns the text as an `string` value encoded as UTF-8. -- -- Parameters: -- * None -- -- Returns: -- * The `string` version of the `cp.text` value. function text.mt:__tostring() return self:encode(text.encoding.utf8) end -- cp.text:__eq(other) -> boolean -- Method -- Checks if `other` is a `cp.text` instance, and if so, all codepoints are present in the same order. -- -- Parameters: -- * `other` - The other value to compare to. -- -- Returns: -- * `true` if `other` is a `cp.text` and all codepoints are present in the same order. function text.mt:__eq(other) if text.is(other) then local localCodes, otherCodes = getCodes(self), getCodes(other) local len = #localCodes if len == #otherCodes then for i = 1,len do if localCodes[i] ~= otherCodes[i] then return false end end return true end end return false end function text.__call(_, ...) return text.fromString(..., text.encoding.utf8) end return setmetatable(text, text)
--[[ GD50 Legend of Zelda Author: Colton Ogden [email protected] ]] PlayerIdleState = Class{__includes = EntityIdleState} function PlayerIdleState:enter(params) -- render offset for spaced character sprite (negated in render function of state) self.entity.offsetY = 5 self.entity.offsetX = 0 end function PlayerIdleState:getPotAhead() -- keep track of current location local prevX = self.entity.x local prevY = self.entity.y -- move entity in direction if self.entity.direction == 'left' then self.entity.x = self.entity.x - 5 elseif self.entity.direction == 'right' then self.entity.x = self.entity.x + 5 elseif self.entity.direction == 'up' then self.entity.y = self.entity.y - 5 elseif self.entity.direction == 'down' then self.entity.y = self.entity.y + 5 end -- check if colliding with pot local potAhead = nil if self.dungeon ~= nil then for k, object in pairs(self.dungeon.currentRoom.objects) do if object.type == 'pot' and self.entity:collides(object) then potAhead = object end end end -- reset location self.entity.x = prevX self.entity.y = prevY return potAhead end function PlayerIdleState:isPotAhead() return self:getPotAhead() ~= nil end function PlayerIdleState:update(dt) if love.keyboard.isDown('left') or love.keyboard.isDown('right') or love.keyboard.isDown('up') or love.keyboard.isDown('down') then self.entity:changeState('walk') end if love.keyboard.wasPressed('space') then self.entity:changeState('swing-sword') end if love.keyboard.wasPressed('return') then print('Enter pressed') if self:isPotAhead() then self.entity.pot = self:getPotAhead() self.entity:changeState('pot-lift') end end end
module(..., package.seeall) local ffi = require("ffi") local C = ffi.C local lpm4_trie = require("lib.lpm.lpm4_trie").LPM4_trie local bit = require("bit") ffi.cdef([[ uint16_t lpm4_248_search(uint32_t ip, int16_t *big, int16_t *little); uint32_t lpm4_248_search32(uint32_t ip, int32_t *big, int32_t *little); ]]) LPM4_248 = setmetatable({ alloc_storable = { "lpm4_248_bigarry", "lpm4_248_lilarry" } }, { __index = lpm4_trie }) function LPM4_248:search16 (ip) return C.lpm4_248_search(ip, self.lpm4_248_bigarry, self.lpm4_248_lilarry) end function LPM4_248:search32 (ip) return C.lpm4_248_search32(ip, self.lpm4_248_bigarry, self.lpm4_248_lilarry) end function LPM4_248:new (cfg) -- call the superclass constructor while allowing lpm4_248 to be subclassed self = lpm4_trie.new(self) local cfg = cfg or {} self.keybits = cfg.keybits or 15 local arrytype if self.keybits == 15 then arrytype = "uint16_t" self.search = LPM4_248.search16 elseif self.keybits == 31 then arrytype = "uint32_t" self.search = LPM4_248.search32 else error("LPM4_248 supports 15 or 31 keybits") end self:alloc("lpm4_248_bigarry", ffi.typeof(arrytype), 2^24) self:alloc("lpm4_248_lilarry", ffi.typeof(arrytype), 1024*256) self.flag = ffi.new(arrytype, 2^self.keybits) self.mask = self.flag - 1 return self end function LPM4_248:build () local taboff = 1 local function add(ip, len, key) local base = bit.rshift(ip, 8) if len < 25 then local count = 2^(24-len) for i = 0, count - 1 do self.lpm4_248_bigarry[base + i] = key end end if len > 24 then local e = self.lpm4_248_bigarry[base] local bottom = bit.band(ip, 0xff) if bit.band(self.flag, e) ~= self.flag then if e ~= 0 then for i = 0,255 do self.lpm4_248_lilarry[256*taboff + i] = e end end self.lpm4_248_bigarry[base] = taboff + self.flag taboff = taboff + 1 -- each tab is '8bits' of ip long, so multiply by 256, 512 is double 256 if 256 * taboff == self:lpm4_248_lilarry_length() then self:lpm4_248_lilarry_grow() end end local tab = self.lpm4_248_lilarry + 256*bit.band(self.lpm4_248_bigarry[base], self.mask) for i = tonumber(bottom), tonumber(bottom) + 2^(32-len) - 1 do tab[i] = key end end end for e in self:entries() do add(e.ip, e.length, e.key) end print("Build 24_8 with " .. taboff-1 .. " tables") return self end function selftest () print("LPM4_248 15bit keys") LPM4_248:selftest() print("LPM4_248 31bit keys") LPM4_248:selftest({ keybits = 31 }) end
DotaQuizDB = {} DotaQuizDB.Version = 1 DotaQuizDB.Questions = {} DotaQuizDB.Questions["english"] = {} DotaQuizDB.Questions["russian"] = {} DotaQuizDB.Questions["chinese"] = {} table.insert(DotaQuizDB.Questions["english"], { ["q"] = "When does the first night start?", ["a"] = { [1] = "At minute 4:00", [2] = "At minute 5:00", [3] = "At minute 6:00", [4] = "At minute 10:00" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "How many melee and ranged creeps spawn in the first wave, for only one lane?\r\nNot counting the enemy creeps in that lane!", ["a"] = { [1] = "4 melee creeps, 1 ranged creep", [2] = "3 melee creeps, 1 ranged creep", [3] = "4 melee creeps, 2 ranged creep", [4] = "3 melee creeps, 2 ranged creep" }, ["r"] = 2 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "How many neutral camps are in the Radiant jungle, not counting the Ancients?", ["a"] = { [1] = "1 small camp, 2 medium camps and 2 large camps", [2] = "2 small camps, 2 medium camps and 1 large camp", [3] = "2 small camps, 2 medium camps and 2 large camp", [4] = "1 small camps, 3 medium camps and 2 large camp" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "Pick one set of the neutral creeps that can't spawn in the medium camp", ["a"] = { [1] = "Centaur camp", [2] = "Mud Golems", [3] = "Hellbear camp", [4] = "Wolf camp" }, ["r"] = 3 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "At the start of the game, only Bounty runes can spawn.", ["a"] = { [1] = "True", [2] = "False" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "Once placed, Observer Ward will last for how long?", ["a"] = { [1] = "8 minutes", [2] = "6 minutes", [3] = "7 minutes", [4] = "5 minutes" }, ["r"] = 3 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "You can reveal the Wards (Observer and Sentry Wards) with Dust.", ["a"] = { [1] = "True", [2] = "False" }, ["r"] = 2 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "When can you upgrade the Courier?", ["a"] = { [1] = "At minute 2:00", [2] = "At minute 3:00", [3] = "At minute 4:00", [4] = "At the start of the game" }, ["r"] = 2 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "If you deny your lane creep, the enemy Hero in the range gets less experience from it", ["a"] = { [1] = "True", [2] = "False" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "What is the correct amount of experience a Hero has to gain to advance from Level 1 to Level 2?", ["a"] = { [1] = "200", [2] = "400", [3] = "600", [4] = "800" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "Destroying a Tier 1 Tower refreshes the Glyph of Fortification.", ["a"] = { [1] = "True", [2] = "False" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "First Roshan spawns with how much HP?", ["a"] = { [1] = "2500", [2] = "5000", [3] = "7500", [4] = "10000" }, ["r"] = 3 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "Double Damage rune only increases your base damage.", ["a"] = { [1] = "True", [2] = "False" }, ["r"] = 1 }) table.insert(DotaQuizDB.Questions["english"], { ["q"] = "Once you activate a Haste rune, your movement speed is set to - ?", ["a"] = { [1] = "550", [2] = "522", [3] = "322", [4] = "650" }, ["r"] = 2 }) function DotaQuizDB.LoadDB() return DotaQuizDB.Questions end return DotaQuizDB
--- font-awesome-docx.lua – Sets the font of Font Awesome Icons in DOCX --- --- Author: Nandakumaar Chandrasekhar --- Copyright: © 2021–2022 Contributors --- License: MIT – see LICENSE for details -- Please create the FontAwesomeRegular, FontAwesomeSolid and -- FontAwesomeBrands styles in the reference docx before using this filter -- as stated in the README -- Makes sure users know if their pandoc version is too old for this -- filter. PANDOC_VERSION:must_be_at_least '2.17' -- This function is called for every span element in the document. -- If the span element has one of the custom styles of 'fa-regular', -- 'fa-solid' or 'fa-brands' the style of 'FontAwesomeRegular', -- 'FontAwesomeSolid' or 'FontAwesomeBrands' defined in the reference doc -- is added as an attribute to the span. function Span(span) if span.classes:includes "fa-regular" then span.attributes['custom-style'] = "FontAwesomeRegular" return span elseif span.classes:includes "fa-solid" then span.attributes['custom-style'] = "FontAwesomeSolid" return span elseif span.classes:includes "fa-brands" then span.attributes['custom-style'] = "FontAwesomeBrands" return span end return nil end
local function includeFile(filePath) assert(type(filePath) == "string", "bad argument #1 to 'IncludeLua' (string expected, got " .. type(filePath) .. ")") local isShared = string.find(filePath, "sh_") local isClient = string.find(filePath, "cl_") local isServer = string.find(filePath, "sv_") if (isShared or isClient) then AddCSLuaFile(filePath) end if (isServer and CLIENT) then return end if (isClient and SERVER) then return end print("Including lua file: " .. filePath) include(filePath) end local function includeDir(folder) assert(type(folder) == "string", "bad argument #1 to 'IncludeFolder' (string expected, got " .. type(folder) .. ")") if (string.sub(folder, -1) != "/") then folder = folder .. "/" end local pattern = folder .. "*.lua" local files, directories = file.Find(pattern, "LUA") for _, name in pairs(files) do includeFile(folder .. name) end end amapvote = { NetString = "amapvote", ShowWinnerString = "amapvote_result", } includeDir("amapvote") includeDir("amapvote/ui")
------------------------------------------------------------------------------ -- FILE: Pangaea.lua -- AUTHOR: -- PURPOSE: Base game script - Simulates a Pan-Earth Supercontinent. ------------------------------------------------------------------------------ -- Copyright (c) 2014 Firaxis Games, Inc. All rights reserved. ------------------------------------------------------------------------------ include "MapEnums" include "MapUtilities" include "MountainsCliffs" include "RiversLakes" include "FeatureGenerator" include "TerrainGenerator" include "NaturalWonderGenerator" include "ResourceGenerator" include "AssignStartingPlots" local g_iW, g_iH; local g_iFlags = {}; local g_continentsFrac = nil; local g_iNumTotalLandTiles = 0; ------------------------------------------------------------------------------- function GenerateMap() print("Generating Pangea Map"); local pPlot; -- Set globals g_iW, g_iH = Map.GetGridSize(); g_iFlags = TerrainBuilder.GetFractalFlags(); local temperature = MapConfiguration.GetValue("temperature"); -- Default setting is Temperate. if temperature == 4 then temperature = 1 + TerrainBuilder.GetRandomNumber(3, "Random Temperature- Lua"); end --bShift = -0.2; local allcomplete = false; while allcomplete == false do plotTypes = GeneratePlotTypes(); --check to make sure map has not failed local iNumLandTilesInUse = 0; local iW, iH = Map.GetGridSize(); local iPercent = (iW * iH) * 0.30; for y = 0, iH - 1 do for x = 0, iW - 1 do local i = iW * y + x; --print("PlotType", plotTypes[i]) if plotTypes[i] ~= g_PLOT_TYPE_OCEAN then iNumLandTilesInUse = iNumLandTilesInUse + 1; end end end print("######### Map Failure Check #########"); print("30% Of Map Area: ", iPercent); print("Map Land Tiles: ", iNumLandTilesInUse); if iNumLandTilesInUse >= iPercent then allcomplete = true; print("######### Map Pass #########"); else print("######### Map Failure #########"); end end terrainTypes = GenerateTerrainTypes(plotTypes, g_iW, g_iH, g_iFlags, true, temperature, bShift); for i = 0, (g_iW * g_iH) - 1, 1 do pPlot = Map.GetPlotByIndex(i); if (plotTypes[i] == g_PLOT_TYPE_HILLS) then terrainTypes[i] = terrainTypes[i] + 1; end TerrainBuilder.SetTerrainType(pPlot, terrainTypes[i]); end -- Temp AreaBuilder.Recalculate(); local biggest_area = Areas.FindBiggestArea(false); print("After Adding Hills: ", biggest_area:GetPlotCount()); -- River generation is affected by plot types, originating from highlands and preferring to traverse lowlands. AddRivers(); -- Lakes would interfere with rivers, causing them to stop and not reach the ocean, if placed any sooner. local numLargeLakes = math.ceil(GameInfo.Maps[Map.GetMapSize()].Continents * 1.5); AddLakes(numLargeLakes); AddFeatures(); print("Adding cliffs"); AddCliffs(plotTypes, terrainTypes); local args = { numberToPlace = GameInfo.Maps[Map.GetMapSize()].NumNaturalWonders, }; local nwGen = NaturalWonderGenerator.Create(args); AreaBuilder.Recalculate(); TerrainBuilder.AnalyzeChokepoints(); TerrainBuilder.StampContinents(); resourcesConfig = MapConfiguration.GetValue("resources"); local args = { resources = resourcesConfig, bLandBias = true, } local resGen = ResourceGenerator.Create(args); -- for i = 0, (g_iW * g_iH) - 1, 1 do -- pPlot = Map.GetPlotByIndex(i); -- print ("i: plotType, terrainType, featureType: " .. tostring(i) .. ": " .. tostring(plotTypes[i]) .. ", " .. tostring(terrainTypes[i]) .. ", " .. tostring(pPlot:GetFeatureType(i))); -- end print("Creating start plot database."); -- START_MIN_Y and START_MAX_Y is the percent of the map ignored for major civs' starting positions. local startConfig = MapConfiguration.GetValue("start"); -- Get the start config local args = { MIN_MAJOR_CIV_FERTILITY = 400, MIN_MINOR_CIV_FERTILITY = 50, MIN_BARBARIAN_FERTILITY = 1, START_MIN_Y = 20, START_MAX_Y = 20, START_CONFIG = startConfig, LAND = true, }; local start_plot_database = AssignStartingPlots.Create(args) local GoodyGen = AddGoodies(g_iW, g_iH); end ------------------------------------------------------------------------------- function GeneratePlotTypes() print("Generating Plot Types"); local plotTypes = {}; local sea_level_low = 48; local sea_level_normal = 53; local sea_level_high = 58; local world_age_old = 2; local world_age_normal = 3; local world_age_new = 5; local grain_amount = 3; local adjust_plates = 1.3; local shift_plot_types = true; local tectonic_islands = true; local hills_ridge_flags = g_iFlags; local peaks_ridge_flags = g_iFlags; local has_center_rift = false; -- local world_age local world_age = MapConfiguration.GetValue("world_age"); if (world_age == 1) then world_age = world_age_new; elseif (world_age == 2) then world_age = world_age_normal; elseif (world_age == 3) then world_age = world_age_old; else world_age = 2 + TerrainBuilder.GetRandomNumber(4, "Random World Age - Lua"); end -- local sea_level local sea_level = MapConfiguration.GetValue("sea_level"); local water_percent; if sea_level == 1 then -- Low Sea Level water_percent = sea_level_low elseif sea_level == 2 then -- Normal Sea Level water_percent = sea_level_normal elseif sea_level == 3 then -- High Sea Level water_percent = sea_level_high else sea_level = TerrainBuilder.GetRandomNumber(2, "Random Sea Level - Lua") + 1; print("SEA LEVEL: " .. sea_level); water_percent = TerrainBuilder.GetRandomNumber(sea_level_high - sea_level_low, "Random Sea Level - Lua") + sea_level_low + 1; end -- Generate continental fractal layer and examine the largest landmass. Reject -- the result until the largest landmass occupies 100% or more of the total land. local done = false; local iAttempts = 0; local iWaterThreshold, biggest_area, iNumBiggestAreaTiles, iBiggestID; local bMapOK = false; while bMapOK == false do while done == false do local grain_dice = TerrainBuilder.GetRandomNumber(2, "Continental Grain roll - LUA Pangea"); if grain_dice < 4 then grain_dice = 1; else grain_dice = 2; end local rift_dice = TerrainBuilder.GetRandomNumber(3, "Rift Grain roll - LUA Pangea"); if rift_dice < 1 then rift_dice = -1; end rift_dice = 2; grain_dice = 1; print("Grain: ", grain_dice); print("Rift: ", rift_dice); g_continentsFrac = nil; InitFractal { continent_grain = grain_dice, rift_grain = rift_dice }; iWaterThreshold = g_continentsFrac:GetHeight(water_percent); g_iNumTotalLandTiles = 0; for x = 0, g_iW - 1 do for y = 0, g_iH - 1 do local i = y * g_iW + x; local val = g_continentsFrac:GetHeight(x, y); local pPlot = Map.GetPlotByIndex(i); if (val <= iWaterThreshold) then plotTypes[i] = g_PLOT_TYPE_OCEAN; TerrainBuilder.SetTerrainType(pPlot, g_TERRAIN_TYPE_OCEAN); -- temporary setting so can calculate areas else plotTypes[i] = g_PLOT_TYPE_LAND; TerrainBuilder.SetTerrainType(pPlot, g_TERRAIN_TYPE_DESERT); -- temporary setting so can calculate areas g_iNumTotalLandTiles = g_iNumTotalLandTiles + 1; end end end AreaBuilder.Recalculate(); local biggest_area = Areas.FindBiggestArea(false); iNumBiggestAreaTiles = biggest_area:GetPlotCount(); -- Now test the biggest landmass to see if it is large enough. if iNumBiggestAreaTiles >= g_iNumTotalLandTiles * 1 then print("-------------------- Map 100% ------------------------------"); done = true; iBiggestID = biggest_area:GetID(); end iAttempts = iAttempts + 1; -- Printout for debug use only -- print("-"); print("--- Pangea landmass generation, Attempt#", iAttempts, "---"); -- print("- This attempt successful: ", done); -- print("- Total Land Plots in world:", g_iNumTotalLandTiles); -- print("- Land Plots belonging to biggest landmass:", iNumBiggestAreaTiles); -- print("- Percentage of land belonging to Pangaea: ", 100 * iNumBiggestAreaTiles / g_iNumTotalLandTiles); -- print("- Continent Grain for this attempt: ", grain_dice); -- print("- Rift Grain for this attempt: ", rift_dice); -- print("- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -"); -- print("."); end --add water to top & bottom of map for y = 0, 5 do for x = 0, g_iW - 1 do local i = y * g_iW + x; local pPlot = Map.GetPlotByIndex(i); local mWater = TerrainBuilder.GetRandomNumber(100, "Should This Tile Be Water"); if y > 3 then if mWater > 49 then plotTypes[i] = g_PLOT_TYPE_OCEAN; TerrainBuilder.SetTerrainType(pPlot, g_TERRAIN_TYPE_OCEAN); end else plotTypes[i] = g_PLOT_TYPE_OCEAN; TerrainBuilder.SetTerrainType(pPlot, g_TERRAIN_TYPE_OCEAN); end end end for y = g_iH - 1, g_iH - 6, -1 do for x = 0, g_iW - 1 do local i = y * g_iW + x; local pPlot = Map.GetPlotByIndex(i); local mWater = TerrainBuilder.GetRandomNumber(100, "Should This Tile Be Water"); if y < g_iH - 4 then if mWater > 49 then plotTypes[i] = g_PLOT_TYPE_OCEAN; TerrainBuilder.SetTerrainType(pPlot, g_TERRAIN_TYPE_OCEAN); end else plotTypes[i] = g_PLOT_TYPE_OCEAN; TerrainBuilder.SetTerrainType(pPlot, g_TERRAIN_TYPE_OCEAN); end end end -- See if we can add some variance in the edges of the landmass local iW, iH = Map.GetGridSize(); local centerX = iW / 2; local centerY = iH / 2; local fracFlags = { FRAC_POLAR = true }; local baysFrac = Fractal.Create(iW, iH, 3, fracFlags, -1, -1); local iBaysThreshold = baysFrac:GetHeight(98); --lakes lavel size local axis_list = { 0.87, 0.81, 0.75 }; local axis_multiplier = axis_list[sea_level]; local cohesion_list = { 0.37, 0.1, 0.31 }; local cohesion_multiplier = cohesion_list[sea_level]; majorAxis = centerX * cohesion_multiplier; minorAxis = centerY * cohesion_multiplier; majorAxisSquared = majorAxis * majorAxis; minorAxisSquared = minorAxis * minorAxis; for y = 0, iH - 1 do for x = 0, iW - 1 do local deltaX = x - centerX; local deltaY = y - centerY; local deltaXSquared = deltaX * deltaX; local deltaYSquared = deltaY * deltaY; local d = deltaXSquared / majorAxisSquared + deltaYSquared / minorAxisSquared; if d > 1 then local i = y * iW + x + 1; local baysVal = baysFrac:GetHeight(x, y); if baysVal >= iBaysThreshold then plotTypes[i] = g_PLOT_TYPE_OCEAN; print("Setting To Ocean"); end end end end -- Bays end --BEGING CHECK OF LANDMASS CHOKES local iW, iH = Map.GetGridSize(); local bfland = false; local startcol = 0; local cont = 0; local bprev = false; local biggest = 0; local mainstart = 0; local mainend = 0; --local cencol = 0; --local colshift = 0; local landincol = 0; local chkstart = 0; local chkend = 0; local chokepoint = 10; local bXChkFail = false; local bYChkFail = false; local bLastLand = false; local contlandincol = 0; --local xcen = 0; --local ycen = 0; --check y choke points print("-----------------------------------"); print("Checking Y Chokes"); print("-----------------------------------"); for x = 1, iW do bfland = false; landincol = 0; for y = 2, iH - 2 do local i = iW * y + x; --print("Plot Location = ", i); if plotTypes[i] ~= g_PLOT_TYPE_OCEAN then landincol = landincol + 1; bfland = true; end end if bfland == false then --print("No Land Found in Col: ", x); bprev = false; if cont > biggest then biggest = cont; mainstart = startcol; mainend = x - 1; end cont = 0; startcol = 0; else --print("Land Found In Col: ", x, "Qty: ", landincol); if startcol == 0 then startcol = x; end bprev = true; cont = cont + 1; end end xstart = mainstart; xend = mainend; chkstart = mainstart + 5; chkend = mainend - 5; for x = chkstart, chkend do landincol = 0; contlandincol = 0; for y = 2, iH - 2 do local i = iW * y + x; --print("Plot Location = ", i); if plotTypes[i] ~= g_PLOT_TYPE_OCEAN then if bLastLand == true then landincol = landincol + 1; bLastLand = true; else landincol = 1; bLastLand = true; end else if contlandincol < landincol then contlandincol = landincol; end bLastLand = false; landincol = 0; end end --print("Checking Col:", x, "Continuous Land In Col: ", contlandincol); if contlandincol < chokepoint then --print("Choke Point in Col: ", x); bXChkFail = true; end end --check x choke points print("-----------------------------------"); print("Checking X Chokes"); print("-----------------------------------"); startcol = 0; cont = 0; biggest = 0; for y = 2, iH - 2 do bfland = false; landincol = 0; for x = 1, iW do local i = iW * y + x; --print("Plot Location = ", i); if plotTypes[i] ~= g_PLOT_TYPE_OCEAN then landincol = landincol + 1; bfland = true; end end if bfland == false then --print("No Land Found in Row: ", y); bprev = false; if cont > biggest then biggest = cont; mainstart = startcol; mainend = y - 1; end cont = 0; startcol = 0; else --print("Land Found In Row: ", y, "Qty: ", landincol); if startcol == 0 then startcol = y; end bprev = true; cont = cont + 1; end end ystart = mainstart; yend = mainend; chkstart = mainstart + 5; chkend = mainend - 5; --print("-----"); --print("Mainland Start Row: ", chkstart); --print("Mainland End Row: ", chkend); --print("-----"); for y = chkstart, chkend do landincol = 0; contlandincol = 0; for x = 1, iW do local i = iW * y + x; --print("Plot Location = ", i); if plotTypes[i] ~= g_PLOT_TYPE_OCEAN then if bLastLand == true then landincol = landincol + 1; bLastLand = true; else landincol = 1; bLastLand = true; end else if contlandincol < landincol then contlandincol = landincol; end bLastLand = false; landincol = 0; end end --print("Checking Col:", y, "Continuous Land In Col: ", contlandincol); if contlandincol < chokepoint then --print("Choke Point in Row: ", y); bYChkFail = true; end end if bXChkFail == true then print("X Check: False"); else print("X Check: True"); end if bYChkFail == true then print("Y Check: False"); else print("Y Check: True"); end if (bXChkFail == true or bYChkFail == true) then print("##############################################"); print("Map No Good"); print("##############################################"); bMapOK = false; done = false; else print("##############################################"); print("Map Passes"); print("##############################################"); bMapOK = true; --[[ cencol = xstart + ((xend - xstart) / 2); colshift = (iW/2)-cencol; print("Pangaea X Starts At Col: ", xstart, " And Edns At Col: ", xend); print("Center X of Lanmass is at Col: ", cencol, "Shift Need: ", colshift); xshiftamt = math.ceil(colshift); print("Actual Integer Shift Applied: ", xshiftamt); if xshiftamt > 0 then xshift = 1; elseif xshiftamt < 0 then xshift = 2; else xshift = 0; end print("##############################################"); cencol = ystart + ((yend - ystart) / 2); colshift = (iH/2)-cencol; print("Pangaea Y Starts At Col: ", ystart, " And Edns At Col: ", yend); print("Center Y of Lanmass is at Col: ", cencol, "Shift Need: ", colshift); yshiftamt = math.ceil(colshift); print("Actual Integer Shift Applied: ", yshiftamt); print("##############################################"); if yshiftamt > 0 then yshift = 1; elseif yshiftamt < 0 then yshift = 2; else yshift = 0; end--]] end end --#################################################### --clear area around pangaea local iW, iH = Map.GetGridSize(); for x = 0, xstart - 1 do --clear west side of map for y = 0, iH do destPlotIndex = iW * y + x; plotTypes[destPlotIndex] = g_PLOT_TYPE_OCEAN; end end for x = xend + 1, iW do --clear east side of map for y = 0, iH do destPlotIndex = iW * y + x; plotTypes[destPlotIndex] = g_PLOT_TYPE_OCEAN; end end for y = 0, ystart - 1 do --clear south side of map for x = 0, iW do destPlotIndex = iW * y + x; plotTypes[destPlotIndex] = g_PLOT_TYPE_OCEAN; end end for y = yend + 1, iH do --clear north side of map for x = 0, iW do destPlotIndex = iW * y + x; plotTypes[destPlotIndex] = g_PLOT_TYPE_OCEAN; end end --END CHECK OF LANDMASS CHOKES local args = {}; args.world_age = world_age; args.iW = g_iW; args.iH = g_iH args.iFlags = g_iFlags; args.blendRidge = 10; args.blendFract = 1; args.extra_mountains = 4; plotTypes = ApplyTectonics(args, plotTypes); local mRatioVal = MapConfiguration.GetValue("MountDensity"); mRatio = 15; if (mRatioVal == 1) then mRatio = 20; elseif (mRatioVal == 3) then mRatio = 10; end print("Mount Ratio: ", mRatio) plotTypes = AddLonelyMountains(plotTypes, mRatio); -- Now shift everything toward one of the poles, to reduce how much jungles tend to dominate this script. local shift_dice = TerrainBuilder.GetRandomNumber(2, "Shift direction - LUA Pangaea"); local iStartRow, iNumRowsToShift; local bFoundPangaea, bDoShift = false, false; if shift_dice == 1 then -- Shift North for y = g_iH - 2, 1, -1 do for x = 0, g_iW - 1 do local i = y * g_iW + x; if plotTypes[i] == g_PLOT_TYPE_HILLS or plotTypes[i] == g_PLOT_TYPE_LAND then local plot = Map.GetPlot(x, y); local iAreaID = plot:GetArea(); if iAreaID == iBiggestID then bFoundPangaea = true; iStartRow = y + 1; if iStartRow < iNumPlotsY - 4 then -- Enough rows of water space to do a shift. bDoShift = true; end break end end end -- Check to see if we've found the Pangaea. if bFoundPangaea == true then break end end else -- Shift South for y = 1, g_iH - 2 do for x = 0, g_iW - 1 do local i = y * g_iW + x; if plotTypes[i] == g_PLOT_TYPE_HILLS or plotTypes[i] == g_PLOT_TYPE_LAND then local plot = Map.GetPlot(x, y); local iAreaID = plot:GetArea(); if iAreaID == iBiggestID then bFoundPangaea = true; iStartRow = y - 1; if iStartRow > 3 then -- Enough rows of water space to do a shift. bDoShift = true; end break end end end -- Check to see if we've found the Pangaea. if bFoundPangaea == true then break end end end if bDoShift == true then if shift_dice == 1 then -- Shift North local iRowsDifference = g_iH - iStartRow - 2; local iRowsInPlay = math.floor(iRowsDifference * 0.7); local iRowsBase = math.ceil(iRowsDifference * 0.3); local rows_dice = TerrainBuilder.GetRandomNumber(iRowsInPlay, "Number of Rows to Shift - LUA Pangaea"); local iNumRows = math.min(iRowsDifference - 1, iRowsBase + rows_dice); local iNumEvenRows = 2 * math.floor(iNumRows / 2); -- MUST be an even number or we risk breaking a 1-tile isthmus and splitting the Pangaea. local iNumRowsToShift = math.max(2, iNumEvenRows); --print("-"); print("Shifting lands northward by this many plots: ", iNumRowsToShift); print("-"); -- Process from top down. for y = (g_iH - 1) - iNumRowsToShift, 0, -1 do for x = 0, g_iW - 1 do local sourcePlotIndex = y * g_iW + x + 1; local destPlotIndex = (y + iNumRowsToShift) * g_iW + x + 1; plotTypes[destPlotIndex] = plotTypes[sourcePlotIndex] end end for y = 0, iNumRowsToShift - 1 do for x = 0, g_iW - 1 do local i = y * g_iW + x + 1; plotTypes[i] = g_PLOT_TYPE_OCEAN; end end else -- Shift South local iRowsDifference = iStartRow - 1; local iRowsInPlay = math.floor(iRowsDifference * 0.7); local iRowsBase = math.ceil(iRowsDifference * 0.3); local rows_dice = TerrainBuilder.GetRandomNumber(iRowsInPlay, "Number of Rows to Shift - LUA Pangaea"); local iNumRows = math.min(iRowsDifference - 1, iRowsBase + rows_dice); local iNumEvenRows = 2 * math.floor(iNumRows / 2); -- MUST be an even number or we risk breaking a 1-tile isthmus and splitting the Pangaea. local iNumRowsToShift = math.max(2, iNumEvenRows); --print("-"); print("Shifting lands southward by this many plots: ", iNumRowsToShift); print("-"); -- Process from bottom up. for y = 0, (g_iH - 1) - iNumRowsToShift do for x = 0, g_iW - 1 do local sourcePlotIndex = (y + iNumRowsToShift) * g_iW + x + 1; local destPlotIndex = y * g_iW + x + 1; plotTypes[destPlotIndex] = plotTypes[sourcePlotIndex] end end for y = g_iH - iNumRowsToShift, g_iH - 1 do for x = 0, g_iW - 1 do local i = y * g_iW + x + 1; plotTypes[i] = g_PLOT_TYPE_OCEAN; end end end end return plotTypes; end function InitFractal(args) if (args == nil) then args = {}; end local continent_grain = args.continent_grain or 2; local rift_grain = args.rift_grain or -1; -- Default no rifts. Set grain to between 1 and 3 to add rifts. - Bob local invert_heights = args.invert_heights or false; local polar = args.polar or true; local ridge_flags = args.ridge_flags or g_iFlags; local fracFlags = {}; if (invert_heights) then fracFlags.FRAC_INVERT_HEIGHTS = true; end if (polar) then fracFlags.FRAC_POLAR = true; end if (rift_grain > 0 and rift_grain < 4) then local riftsFrac = Fractal.Create(g_iW, g_iH, rift_grain, {}, 6, 5); g_continentsFrac = Fractal.CreateRifts(g_iW, g_iH, continent_grain, fracFlags, riftsFrac, 6, 5); else g_continentsFrac = Fractal.Create(g_iW, g_iH, continent_grain, fracFlags, 6, 5); end -- Use Brian's tectonics method to weave ridgelines in to the continental fractal. -- Without fractal variation, the tectonics come out too regular. -- --[[ "The principle of the RidgeBuilder code is a modified Voronoi diagram. I added some minor randomness and the slope might be a little tricky. It was intended as a 'whole world' modifier to the fractal class. You can modify the number of plates, but that is about it." ]] -- Brian Wade - May 23, 2009 -- local MapSizeTypes = {}; for row in GameInfo.Maps() do MapSizeTypes[row.MapSizeType] = row.PlateValue; end local sizekey = Map.GetMapSize(); local numPlates = MapSizeTypes[sizekey] or 4 -- Blend a bit of ridge into the fractal. -- This will do things like roughen the coastlines and build inland seas. - Brian g_continentsFrac:BuildRidges(numPlates, {}, 1, 2); end function AddFeatures() print("Adding Features"); -- Get Rainfall setting input by user. local rainfall = MapConfiguration.GetValue("rainfall"); if rainfall == 4 then rainfall = 1 + TerrainBuilder.GetRandomNumber(3, "Random Rainfall - Lua"); end local args = { rainfall = rainfall } local featuregen = FeatureGenerator.Create(args); featuregen:AddFeatures(); end
if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"}, {"spw", "mobs:sand_monster", 3}, {"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"}, {"spw", "mobs:dirt_monster", 3}, {"spw", "mobs:tree_monster", 3}, {"spw", "mobs:oerkki", 3}, {"exp"}, {"spw", "mobs:spider", 5}, {"spw", "mobs:mese_monster", 2}, {"spw", "mobs:lava_flan", 3}, {"nod", "default:chest", 0, { {name = "mobs:lava_orb", max = 1}}}, }) end
local GearBase = require("Gears.GearBase") local GearDisplay = class('GearDisplay', GearBase) function GearDisplay:ctor(owner) GearDisplay.super.ctor(self, owner) self._displayLockToken = 1 self._visible = 0 end function GearDisplay:init() self.pages = nil end function GearDisplay:apply() self._displayLockToken = self._displayLockToken+1 if self._displayLockToken == 0 then self._displayLockToken = 1; end if self.pages == nil or #self.pages == 0 then self._visible = 1; else local cnt = #self.pages for i=1,cnt do if self.pages[i]==self.controller.selectedPageId then self._visible = 1 return end end self._visible = 0; end end function GearDisplay:addLock() self._visible = self._visible+1 return self._displayLockToken; end function GearDisplay:releaseLock(token) if token == self._displayLockToken then self._visible = self._visible-1 end end function GearDisplay:isConnected() return self.controller == nil or self._visible > 0 end return GearDisplay
include "dependencies.lua" workspace "ByteCat" architecture "x86_64" startproject "Sandbox" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Dependencies include "ByteCat/vendor/GLFW" include "ByteCat/vendor/imgui" include "ByteCat/vendor/Glad" include "ByteCat/vendor/lua" -- ByteCat projects include "ByteCat" include "Sandbox"
data:extend( { { type = "ambient-sound", name = "after-the-crash", track_type = "early-game", sound = { filename = "__base__/sound/ambient/after-the-crash.ogg" } }, { type = "ambient-sound", name = "automation", track_type = "main-track", sound = { filename = "__base__/sound/ambient/automation.ogg" } }, { type = "ambient-sound", name = "resource-deficiency", track_type = "early-game", sound = { filename = "__base__/sound/ambient/resource-deficiency.ogg" } }, { type = "ambient-sound", name = "are-we-alone", track_type = "main-track", sound = { filename = "__base__/sound/ambient/are-we-alone.ogg" } }, { type = "ambient-sound", name = "beyond-factory-outskirts", track_type = "main-track", sound = { filename = "__base__/sound/ambient/beyond-factory-outskirts.ogg" } }, { type = "ambient-sound", name = "censeqs-discrepancy", track_type = "main-track", sound = { filename = "__base__/sound/ambient/censeqs-discrepancy.ogg" } }, { type = "ambient-sound", name = "efficiency-program", track_type = "main-track", sound = { filename = "__base__/sound/ambient/efficiency-program.ogg" } }, { type = "ambient-sound", name = "expansion", track_type = "main-track", sound = { filename = "__base__/sound/ambient/expansion.ogg" } }, { type = "ambient-sound", name = "the-search-for-iron", track_type = "main-track", sound = { filename = "__base__/sound/ambient/the-search-for-iron.ogg" } }, { type = "ambient-sound", name = "gathering-horizon", track_type = "main-track", sound = { filename = "__base__/sound/ambient/gathering-horizon.ogg" } }, { type = "ambient-sound", name = "research-and-minerals", track_type = "main-track", sound = { filename = "__base__/sound/ambient/research-and-minerals.ogg" } }, { type = "ambient-sound", name = "solar-intervention", track_type = "main-track", sound = { filename = "__base__/sound/ambient/solar-intervention.ogg" } }, { type = "ambient-sound", name = "the-oil-industry", track_type = "main-track", sound = { filename = "__base__/sound/ambient/the-oil-industry.ogg" } }, { type = "ambient-sound", name = "the-right-tools", track_type = "main-track", sound = { filename = "__base__/sound/ambient/the-right-tools.ogg" } }, { type = "ambient-sound", name = "pollution", track_type = "main-track", sound = { filename = "__base__/sound/ambient/pollution.ogg" } }, { type = "ambient-sound", name = "turbine-dynamics", track_type = "main-track", sound = { filename = "__base__/sound/ambient/turbine-dynamics.ogg" } }, { type = "ambient-sound", name = "sentient", track_type = "main-track", sound = { filename = "__base__/sound/ambient/sentient.ogg" } }, { type = "ambient-sound", name = "anomaly", track_type = "interlude", sound = { filename = "__base__/sound/ambient/anomaly.ogg" } }, { type = "ambient-sound", name = "first-light", track_type = "interlude", sound = { filename = "__base__/sound/ambient/first-light.ogg" } }, { type = "ambient-sound", name = "transmit", track_type = "interlude", sound = { filename = "__base__/sound/ambient/transmit.ogg" } }, { type = "ambient-sound", name = "swell-pad", track_type = "interlude", sound = { filename = "__base__/sound/ambient/swell-pad.ogg" } }, --world-ambience-1 and 2 taken out because they have the wind mixed in which fades in and out... { type = "ambient-sound", name = "world-ambience-3", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-3.ogg", volume = 1.0 } }, { type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.0 } }, { type = "ambient-sound", name = "world-ambience-5", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-5.ogg", volume = 1.0 } }, { type = "ambient-sound", name = "world-ambience-6", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-6.ogg", volume = 1.0 } }, { type = "wind-sound", name = "wind-1", sound = { filename = "__base__/sound/wind/wind.ogg", volume = 0.8 } } })
-- Client Kenji Types type servicesType = { RegisterService: (servicesType, string, any) -> (), GetServiceAsync: (servicesType, string, string?) -> any } type networkingType = { FireClient: (networkingType, Player, string, string, ...any) -> (), FireAllClients: (networkingType, string, string, ...any) -> (), Export: (networkingType, string, (Player, ...any) -> (boolean, ...any)) -> () } export type ScriptingAPI = { Services: servicesType, Networking: networkingType, } export type Container = { Name: string, Context: string } return nil
-- Set - provides services for sets of elements. -- -- author: Dr. Thomas Tensi, 2019-08 -- ==================== -- IMPORTS -- ==================== require("List") -- ==================== -- -------------------- -- CLASS DECLARATION -- -------------------- Set = Class:make("Set") -- ========== -- module Set -- ========== -- This module provides services for sets of elements. -- -------------------- -- EXPORTED FEATURES -- -------------------- function Set.make (cls) -- Constructs an empty set local result = cls:makeInstance() result._data = {} result._count = 0 return result end -- -------------------- function Set:clone () -- Returns shallow clone of set local result = Set:make() local elementList = self:elementList() for i = 1, elementList:count() do result:include(elementList:at(i)) end return result end -- -------------------- function Set:contains (element) -- Tells whether <element> is in set -- return iif(self._data[element], true, false) return self._data[element] end -- -------------------- function Set:count () -- Returns number of elements in set return self._count end -- -------------------- function Set:elementList () -- Returns all elements of set as a list local result = List:make() for element, _ in pairs(self._data) do result:append(element) end return result end -- -------------------- function Set:exclude (element) -- Removes <element> from set (if available) if self:contains(element) then self._data[element] = nil self._count = self._count - 1 end end -- -------------------- function Set:include (element) -- Adds <element> to set if not self:contains(element) then self._data[element] = true self._count = self._count + 1 end end -- -------------------- function Set:get () -- Returns some element from set; fails for empty set local result = nil if not self:isEmpty() then _, result = pairs(self._data)[1] end return result end -- -------------------- function Set:isEmpty () -- Tells whether set is empty return self:count() == 0 end -- -------------------- function Set:__tostring () -- Returns string representation of set local st = "Set(" local elementList = self:elementList() for i = 1, elementList:count() do st = (st .. iif(i == 1, "", ", ") .. tostring(elementList:at(i))) end st = st .. ")" return st end -- ========== -- end Set -- ==========
require "scripts.core.ability" require "scripts.core.projectile" require "gamemode.Spark.modifiers.modifier_hooked"; require "gamemode.Spark.modifiers.modifier_hooking"; -- hook ability PhantomGrip = class(Ability) local Z_OFFSET = 3 function PhantomGrip:OnCreated () self:RegisterVariable("max_range", self:GetSpecialValue("range")) self:RegisterVariable("cast_time", 0.0) self:RegisterVariable("cast_point", 0.25) self:SetCastingBehavior(CastingBehavior(CastingBehavior.POINT_TARGET)); self.OnTick = self.OnTick end function PhantomGrip:OnSpellStart () AudioRequestBus.Broadcast.PlaySound("Play_sfx_hook_throw"); self.finished = false local target = self:GetCursorPosition() local caster = self:GetCaster() local origin = self:GetCaster():GetPosition() self.isReturning = false local direction = (target - origin) direction.z = 0 origin.z = origin.z + Z_OFFSET direction = direction:GetNormalized() local destination = origin + (direction * self:GetSpecialValue("range")) self.projectile = Projectile({ startingPosition = origin, targetPosition = destination, speed = self:GetSpecialValue("speed"), particle = "hookwars.fire_ball", triggerRadius = 3 }); self.hookingModifier = caster:AddNewModifier(caster, self, "modifier_hooking", {}) self.unlisten = self.projectile:OnEntityEnter(function (entityId) if entityId == self:GetCaster():GetId() then return end self.attachedUnit = Unit({ entityId = entityId}) AudioRequestBus.Broadcast.PlaySound("Play_sfx_hook_hit") if UnitRequestBus.Event.GetTeamId(entityId) ~= UnitRequestBus.Event.GetTeamId(caster:GetId()) then local damage = Damage(); damage.type = Damage.DAMAGE_TYPE_PHYSICAL; damage.damage = self:GetSpecialValue("damage"); self.attachedUnit:ApplyDamage(damage) end if self.attachedUnit:FindModifierByTypeId("modifier_hooked") then self.attachedUnit:Kill() self.attachedUnit = nil elseif not self.attachedUnit:IsAlive() then self.attachedUnit = nil else self.hookedModifier = self.attachedUnit:AddNewModifier(caster, self, "modifier_hooked", {}) end if not self.tickHandler then self.tickHandler = TickBus.Connect(self) end self:Return() end) self.projectile:OnProjectileHit(function () -- hit the end position without hitting any heroes self:Return() end) self.projectile:Fire() end function PhantomGrip:OnTick () if self.finished or not self.attachedUnit or not self.attachedUnit:IsAlive() then self.tickHandler:Disconnect() self.tickHandler = nil self.attachedUnit = nil self.hookedModifier = nil return end local origin = self.projectile:GetPosition() origin.z = origin.z - Z_OFFSET self.attachedUnit:SetPosition(origin) end function PhantomGrip:Return () self.unlisten() if self.hookingModifier then self.hookingModifier:Destroy() self.hookingModifier = nil end local origin = self:GetCaster():GetPosition() local currentLocation = self.projectile:GetPosition() local direction = currentLocation - origin direction.z = 0 direction = direction:GetNormalized() origin = origin + direction origin.z = origin.z + Z_OFFSET if not self.isReturning then self.isReturning = true self.projectile:Fire({ targetPosition = origin, }) else self.finished = true self.projectile:Release() self.projectile = nil self.attachedUnit = nil if self.hookedModifier then self.hookedModifier:Destroy() self.hookedModifier = nil end if self.tickHandler then self.tickHandler:Disconnect() self.tickHandler = nil end end end return PhantomGrip
--[[ Copyright (c) 2017 Optera ]] local get_energy_value = require('__flib__.data-util').get_energy_value local expand_charging_spots= { ["roboport"] = true, ["roboport_nosignal"] = true, ["bob-roboport-2"] = true, ["bob-roboport-3"] = true, ["bob-roboport-4"] = true, } for _, roboport in pairs(data.raw["roboport"]) do if expand_charging_spots[roboport.name] then -- add 8 charging positions roboport.charging_offsets = { {-1.2, -0.8}, {-1.8, -0.2}, {1.8, -0.2}, {1.2, -0.8}, {1.8, 1.2}, {1.2, 1.8}, {-1.2, 1.8}, {-1.8, 1.2}, } -- increase energy flow to accommodate 8 bots at 1MW each local value, unit = get_energy_value(roboport.energy_source.input_flow_limit) if value then roboport.energy_source.input_flow_limit = (value * 2)..unit end end end
--[[ Copyright (c) 2012 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local BASE = (...):match("(.-)[^%.]+$") local core = require(BASE .. 'core') local group = require(BASE .. 'group') local mouse = require(BASE .. 'mouse') local keyboard = require(BASE .. 'keyboard') -- {checked = status, text = "", algin = "left", pos = {x, y}, size={w, h}, widgetHit=widgetHit, draw=draw} return function(w) assert(type(w) == "table") w.text = w.text or "" local tight = w.size and (w.size[1] == 'tight' or w.size[2] == 'tight') if tight then local f = assert(love.graphics.getFont()) if w.size[1] == 'tight' then w.size[1] = f:getWidth(w.text) end if w.size[2] == 'tight' then w.size[2] = f:getHeight(w.text) end -- account for the checkbox local bw = math.min(w.size[1] or group.size[1], w.size[2] or group.size[2]) w.size[1] = w.size[1] + bw + 4 end local id = w.id or core.generateID() local pos, size = group.getRect(w.pos, w.size) mouse.updateWidget(id, pos, size, w.widgetHit) keyboard.makeCyclable(id) local checked = w.checked local key = keyboard.key if mouse.releasedOn(id) or ((key == 'return' or key == ' ') and keyboard.hasFocus(id)) then w.checked = not w.checked end core.registerDraw(id, w.draw or core.style.Checkbox, w.checked, w.text, w.align or 'left', pos[1], pos[2], size[1], size[2]) return w.checked ~= checked end
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Structures\Alien\Shade\server.lua -- - Dragon local originalShadeOnUpdate originalShadeOnUpdate = Class_ReplaceMethod("Shade", "OnUpdate", function(self, deltaTime) originalShadeOnUpdate(self, deltaTime) if not self:GetIsAlive() then local destructionAllowedTable = { allowed = true } if self.GetDestructionAllowed then self:GetDestructionAllowed(destructionAllowedTable) end if destructionAllowedTable.allowed then DestroyEntity(self) end end if self.moving ~= self.lastmoving then -- This isnt good coding, but these is all over the place in vanilla if self.moving then -- We are moving, trigger recede self:SetDesiredInfestationRadius(0) else -- We are not moving, trigger clear, then infest start. self:CleanupInfestation() end self.lastmoving = self.moving end end ) function Shade:OnTeleport() self:SetDesiredInfestationRadius(0) end function Shade:OnTeleportFailed() self:SetDesiredInfestationRadius(self:GetInfestationMaxRadius()) end local originalShadeOnTeleportEnd originalShadeOnTeleportEnd = Class_ReplaceMethod("Shade", "OnTeleportEnd", function(self, destinationEntity) originalShadeOnTeleportEnd(self, destinationEntity) self:CleanupInfestation() end ) function Shade:UpdateCloaking() for _, cloakable in ipairs( GetEntitiesWithMixinForTeamWithinRange("Cloakable", self:GetTeamNumber(), self:GetOrigin(), Shade.kCloakRadius) ) do cloakable:TriggerCloak() end return self:GetIsAlive() end function Shade:GetDestroyOnKill() return false end function Shade:OnKill(attacker, doer, point, direction) self:SetModel(nil) local team = self:GetTeam() if team then team:OnTeamEntityDestroyed(self) end end function Shade:GetPassiveBuild() return self:GetGameEffectMask(kGameEffect.OnInfestation) end
local utils = require "kong.tools.utils" local dns_client --- Load and setup the DNS client according to the provided configuration. -- @param conf (table) Kong configuration -- @return the initialized `resty.dns.client` module, or an error local setup_client = function(conf) if not dns_client then dns_client = require "resty.dns.client" end conf = conf or {} local servers = {} -- servers must be reformatted as name/port sub-arrays if conf.dns_resolver then for i, server in ipairs(conf.dns_resolver) do local s = utils.normalize_ip(server) servers[i] = { s.host, s.port or 53 } -- inserting port if omitted end end local opts = { hosts = conf.dns_hostsfile, resolvConf = nil, -- defaults to system resolv.conf nameservers = servers, -- provided list or taken from resolv.conf enable_ipv6 = true, -- allow for ipv6 nameserver addresses retrans = nil, -- taken from system resolv.conf; attempts timeout = nil, -- taken from system resolv.conf; timeout validTtl = conf.dns_valid_ttl, -- ttl in seconds overriding ttl of valid records badTtl = conf.dns_error_ttl, -- ttl in seconds for dns error responses (except 3 - name error) emptyTtl = conf.dns_not_found_ttl, -- ttl in seconds for empty and "(3) name error" dns responses staleTtl = conf.dns_stale_ttl, -- ttl in seconds for records once they become stale order = conf.dns_order, -- order of trying record types noSynchronisation = conf.dns_no_sync, } assert(dns_client.init(opts)) return dns_client end return setup_client
--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local CommonState = require(script.Parent.Parent:WaitForChild("CommonState")) local Command = BaseCommand:Extend() --[[ Creates the command. --]] function Command:__new() self:InitializeSuper("jail","UsefulFunCommands","Creates a jail around a set of players. Each player can only have one jail.") self.Arguments = { { Type = "nexusAdminPlayers", Name = "Players", Description = "Players to jail.", }, } end --[[ Runs the command. --]] function Command:Run(CommandContext,Players) self.super:Run(CommandContext) --Create the jails. for _,Player in pairs(Players) do local Character = Player.Character if not CommonState.PlayerJails[Player] and Character then local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart") if HumanoidRootPart then --Create the jail. local Center = HumanoidRootPart.CFrame local Jail = Instance.new("Model") Jail.Name = "Jail_"..Player.Name Jail.Parent = self.API.AdminItemContainer local Bottom = Instance.new("Part") Bottom.FormFactor = "Custom" Bottom.Size = Vector3.new(5.2,1,5.2) Bottom.Anchored = true Bottom.TopSurface = "Smooth" Bottom.TopSurface = "Smooth" Bottom.Material = "SmoothPlastic" Bottom.BrickColor = BrickColor.new("Black") Bottom.CFrame = Center * CFrame.new(0,-3.4,0) Bottom.Parent = Jail local Top = Instance.new("Part") Top.FormFactor = "Custom" Top.Size = Vector3.new(5.2,1,5.2) Top.Anchored = true Top.TopSurface = "Smooth" Top.TopSurface = "Smooth" Top.Material = "SmoothPlastic" Top.BrickColor = BrickColor.new("Black") Top.CFrame = Center * CFrame.new(0,3.6,0) Top.Parent = Jail local Front = Instance.new("Part") Front.FormFactor = "Custom" Front.Size = Vector3.new(5.2,6,0.6) Front.Anchored = true Front.TopSurface = "Smooth" Front.TopSurface = "Smooth" Front.Material = "SmoothPlastic" Front.BrickColor = BrickColor.new("White") Front.CFrame = Center * CFrame.new(0,0.1,2.3) Front.Transparency = 1 Front.Parent = Jail local Back = Instance.new("Part") Back.FormFactor = "Custom" Back.Size = Vector3.new(5.2,6,0.6) Back.Anchored = true Back.TopSurface = "Smooth" Back.TopSurface = "Smooth" Back.Material = "SmoothPlastic" Back.BrickColor = BrickColor.new("White") Back.CFrame = Center * CFrame.new(0,0.1,-2.3) Back.Transparency = 1 Back.Parent = Jail local Left = Instance.new("Part") Left.FormFactor = "Custom" Left.Size = Vector3.new(0.6,6,4) Left.Anchored = true Left.TopSurface = "Smooth" Left.TopSurface = "Smooth" Left.Material = "SmoothPlastic" Left.BrickColor = BrickColor.new("White") Left.CFrame = Center * CFrame.new(2.3,0.1,0) Left.Transparency = 1 Left.Parent = Jail local Right = Instance.new("Part") Right.FormFactor = "Custom" Right.Size = Vector3.new(0.6,6,4) Right.Anchored = true Right.TopSurface = "Smooth" Right.TopSurface = "Smooth" Right.Material = "SmoothPlastic" Right.BrickColor = BrickColor.new("White") Right.CFrame = Center * CFrame.new(-2.3,0.1,0) Right.Transparency = 1 Right.Parent = Jail local OuterGlass = Instance.new("Part") OuterGlass.FormFactor = "Custom" OuterGlass.Size = Vector3.new(2,2,2) OuterGlass.Anchored = true OuterGlass.CanCollide = false OuterGlass.TopSurface = "Smooth" OuterGlass.TopSurface = "Smooth" OuterGlass.Material = "SmoothPlastic" OuterGlass.BrickColor = BrickColor.new("White") OuterGlass.CFrame = Center * CFrame.new(0,0.1,0) OuterGlass.Transparency = 0.5 OuterGlass.Parent = Jail local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "FileMesh" Mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" Mesh.Scale = Vector3.new(10.4,12,10.4) Mesh.Parent = OuterGlass local InnerGlass = Instance.new("Part") InnerGlass.FormFactor = "Custom" InnerGlass.Size = Vector3.new(2,2,2) InnerGlass.Anchored = true InnerGlass.CanCollide = false InnerGlass.TopSurface = "Smooth" InnerGlass.TopSurface = "Smooth" InnerGlass.Material = "SmoothPlastic" InnerGlass.BrickColor = BrickColor.new("White") InnerGlass.CFrame = Center * CFrame.new(0,0.1,0) InnerGlass.Transparency = 0.5 InnerGlass.Parent = Jail local Mesh = Instance.new("SpecialMesh") Mesh.MeshType = "FileMesh" Mesh.MeshId = "http://www.roblox.com/Asset/?id=9856898" Mesh.Scale = Vector3.new(-8,-13,1-8) Mesh.Parent = InnerGlass --Connect the event. local CharacterAddedEvent = Player.CharacterAdded:Connect(function(Character) if Jail.Parent then local Root = Character:WaitForChild("HumanoidRootPart") wait() Root.CFrame = Center end end) --Add the psuedo-object. local JailObject = {} JailObject.Jail = Jail JailObject.CharacterAddedEvent = CharacterAddedEvent function JailObject:Destroy() self.Jail:Destroy() self.CharacterAddedEvent:Disconnect() CommonState.PlayerJails[Player] = nil end CommonState.PlayerJails[Player] = JailObject end end end end return Command
spawnpoint 'a_m_y_hipster_01' {x = -267.03408813477,y = -958.31439208984, z = 31.22313117981} spawnpoint 'a_m_y_hipster_02' {x = -267.03408813477,y = -958.31439208984, z = 31.22313117981} spawnpoint 'a_m_y_skater_01' {x = -267.03408813477,y = -958.31439208984, z = 31.22313117981} spawnpoint 'a_m_y_skater_02' {x = -267.03408813477,y = -958.31439208984, z = 31.22313117981}
--[[ Story Progress This module helps track the progress of the player through the story. It provides an API that we can use throughout the game to poll the player’s progress and to mark achievements. It also lets us keep running tabs on various statistics, such as if we need to track how many times the player has died or how often they have used certain items and abilities. In this regard the module is a cornerstone for future implementations of anything like an achievements system. It is *not* necessary to use this module to track progress through individual scenes. If we need to know whether or not a player has been through the scene named “Intro” then we can write: if LNVL.VisitedScenes["Intro"] == true then ... end Likewise, if we want to see the history of scene progress then we can write a loop like this: for _,scene in ipairs(LNVL.SceneHistory) do ... end That would give us access to each LNVL.Scene object in the order in which the player encountered them. --]] -- Create the Progress class. local Progress = {} Progress.__index = Progress -- Our constructor, which takes no arguments. function Progress:new() -- This table contains all of the progress information. The keys -- are strings; we always convert these to lower-case before any -- lookup so that code outside this module does not have to worry -- about bugs caused by simple case discrepancies. -- -- The values may be a variety of value types. -- -- We use booleans for story flags which are a binary on-or-off, -- e.g. has the player do some arbitrary action? This is a -- yes-or-no progress question for which we use a boolean. -- -- The value may be a string. In that case we **do not** convert -- it to lower-case because the case may matter to other parts of -- the game. -- -- The value may be a number. If it is a floating-point number -- then we assume it represents a percentage. E.g. a value of -- 0.37 represent thirty-seven percent. -- -- Finally, the value may be a table. This can be useful to -- provide a link to other objects in code that better represent -- data relevant for this piece of progress. The table has weak -- values since we use tables; if the sole reference to a table is -- in the Progress module then we can garbage-collect it. self.dataFor = setmetatable({}, { __mode = "v" }) end -- The methods below can accept a string or table of strings for a -- name. This utility takes those parameters and normalizes them into -- a single string, which it returns. -- -- Example: -- normalizeName({"Lobby", "Jones"}) => "lobby/jones" -- -- It is an error to give the function anything else. local function normalizeName(name) if type(name) == "table" then return string.lower(table.concat(name, "/")) else return string.lower(name) end end -- This method takes a name describing the progress and sets it to the -- given value. The name should be as descriptive as possible. The -- 'name' parameter may be a single string. Or it may be a table of -- strings where each element represents a 'group' containing the -- strings that following. This makes it easier to group progress -- values for such things as missions, e.g. -- -- setDataFor({"Mission One", "Met the Witch"}, true) -- setDataFor({"Mission One", "Completion"}, 100.0) -- -- See the documentation on the constructor for details about what the -- values can mean based on their data type. -- -- This method returns nothing. function Progress:setDataFor(name, value) self.dataFor[normalizeName(name)] = value end -- This method returns the data for a given name. If there is no data -- associated with that name then it returns nil so that code can rely -- on this in order to set default values elsewhere, e.g. -- -- beatFoo = Progress:getDataFor("Defeated Boss Foo") or false -- -- This method may return anything acceptable as a value for the -- 'dataFor' property of the Progress class. function Progress:getDataFor(name) return self.dataFor[normalizeName(name)] end return Progress
local Test = require('tests.factorio_luaunit') local math = require('__flib__.math') math.randomseed(os.clock()) --- @diagnostic disable: undefined-field function Test_radians() for i = 1, 90 do Test.assertAlmostEquals(i * math.radians, math.rad(i), .1) end end function Test_degrees() for i = 1, 90 do Test.assertAlmostEquals(i * math.degrees, math.deg(i), .1) end end function Test_round() Test.assertEquals(math.round(3.51), 4) Test.assertEquals(math.round(3.51, .1), 3.5) end function Test_ceiled() Test.assertEquals(math.ceiled(3.7), 4) Test.assertEquals(math.ceiled(3.7), math.ceil(3.7)) Test.assertEquals(math.ceiled(-3.7), -3) Test.assertEquals(math.ceiled(-3.7), math.ceil(-3.7)) Test.assertAlmostEquals(math.ceiled(-3.75, .1), -3.8, .1) end function Test_floored() Test.assertEquals(math.floored(3.7), 3) Test.assertEquals(math.floored(3.7), math.floor(3.7)) Test.assertEquals(math.floored(-3.7), -4) Test.assertEquals(math.floored(-3.7), math.floor(-3.7)) Test.assertAlmostEquals(math.floored(-3.75, .1), -3.8, .1) end function Test_clamp() Test.assertEquals(math.clamp(0, 1, 2), 1) Test.assertEquals(math.clamp(0, 0, 2), 0) Test.assertEquals(math.clamp(0, 0, 0), 0) Test.assertEquals(math.clamp(0, -10, 10), 0) Test.assertEquals(math.clamp(-100, -10, 10), -10) Test.assertEquals(math.clamp(100, -10, 10), 10) Test.assertEquals(math.clamp(-2), 0) Test.assertEquals(math.clamp(.5), .5) Test.assertEquals(math.clamp(3), 1) --- Max is smaller than min Test.assertEquals(math.clamp(0, 1, 0), 1) Test.assertEquals(math.clamp(2, 1, 0), 0) Test.assertEquals(math.clamp(1, 1, 0), 0) end local values1 = { 25, 25, 25, 25 } local values2 = { 10, 25, 40, 45, 50 } local values3 = { 10, 25, 40, -50, -45 } local values4 = {-23, -12, -50, -10, -33} function Test_maximum() Test.assertEquals(math.maximum(values1), 25) Test.assertEquals(math.maximum(values2), 50) Test.assertEquals(math.maximum(values3), 40) Test.assertEquals(math.maximum(values4), -10) for _ = 1, 5 do local rando = {} while #rando < 11 do rando[#rando + 1] = math.random(-50, 50) end Test.assertEquals(math.maximum(rando), math.max(table.unpack(rando))) end end function Test_minimum() Test.assertEquals(math.minimum(values1), 25) Test.assertEquals(math.minimum(values2), 10) Test.assertEquals(math.minimum(values3), -50) Test.assertEquals(math.minimum(values4), -50) for _ = 1, 5 do local rando = {} while #rando < 11 do rando[#rando + 1] = math.random(-50, 50) end Test.assertEquals(math.minimum(rando), math.min(table.unpack(rando))) end end function Test_sum() Test.assertEquals(math.sum(values1), 100) Test.assertEquals(math.sum(values2), 185) Test.assertEquals(math.sum(values3), -5) Test.assertEquals(math.sum(values4), -117) end function Test_mean() Test.assertEquals(math.mean(values1), 25) Test.assertEquals(math.mean(values2), 37) Test.assertEquals(math.mean(values3), -1) Test.assertEquals(math.mean(values4), -23.4) end function Test_midrange() Test.assertEquals(math.midrange(values1), 25) Test.assertEquals(math.midrange(values2), 30) Test.assertEquals(math.midrange(values3), -5) Test.assertEquals(math.midrange(values4), -30) end function Test_range() Test.assertEquals(math.range(values1), 0) Test.assertEquals(math.range(values2), 40) Test.assertEquals(math.range(values3), 90) Test.assertEquals(math.range(values4), 40) end function Test_sign() Test.assertEquals(math.sign(0), 1) Test.assertEquals(math.sign(1), 1) Test.assertEquals(math.sign(-1), -1) end function Test_lerp() Test.assertEquals(math.lerp(1, 2, .5), 1.5) Test.assertEquals(math.lerp(0, 10, .25), 2.5) end Test.Run()
--oo/controls/listview: standard listview control --Written by Cosmin Apreutesei. Public Domain. setfenv(1, require'winapi') require'winapi.controlclass' require'winapi.listview' require'winapi.itemlist' require'winapi.headercontrol' LVColumnList = class(ItemList) function LVColumnList:add(i, col) if not col then i,col = self.count+1,i end if type(col) == 'string' then col = {text = col} end return ListView_InsertColumn(self.hwnd, i, col) end function LVColumnList:get(i) return ListView_GetColumn(self.hwnd, i) end function LVColumnList:set(i, col) ListView_SetColumn(self.hwnd, i, col) end function LVColumnList:remove(i) ListView_DeleteColumn(self.hwnd, i) end function LVColumnList:get_count() local header = ListView_GetHeader(self.hwnd) return Header_GetItemCount(header) end function LVColumnList:get_width(i) return ListView_GetColumnWidth(self.hwnd, i) end local col_widths = { autosize = LVSCW_AUTOSIZE, autosize_header = LVSCW_AUTOSIZE_USEHEADER, } function LVColumnList:set_width(i,w) return ListView_SetColumnWidth(self.hwnd, i, col_widths[w] or w) end function LVColumnList:move(i, toi) local ai = ListView_GetColumnOrderArray(self.hwnd) ListView_SetColumnOrderArray(self.hwnd, t) end function LVColumnList:set_selected(i) return ListView_SetSelectedColumn(self.hwnd, i) end function LVColumnList:get_selected() return ListView_GetSelectedColumn(self.hwnd) end LVItemList = class(ItemList) function LVItemList:add(i, item) if not item then i,item = self.count+1,i end if type(item) == 'string' then item = {text = item} end local subitems = item.subitems item = LVITEM(item) item.i = i item.subitem = 0 ListView_InsertItem(self.hwnd, item) if subitems then for si, item in ipairs(subitems) do self:set_subitem(i, si, item) end end end function LVItemList:remove(i) ListView_DeleteItem(self.hwnd, i) end function LVItemList:set_subitem(i, subitem, item) if type(item) == 'string' then item = {text = item} end item = LVITEM(item) item.i = i item.subitem = subitem ListView_SetItem(self.hwnd, item) end function LVItemList:get_subitem(i, subitem) local item = LVITEM:setmask() item.i = i item.subitem = subitem ListView_GetItem(self.hwnd, item) return LVITEM:collect(item) end function LVItemList:set(i, item) self:set_subitem(i, 0, item) end function LVItemList:get(i) return self:get_subitem(i, 0) end function LVItemList:get_count() return ListView_GetItemCount(self.hwnd) end function LVItemList:clear() ListView_DeleteAllItems(self.hwnd) end local LVIRs = { bounds = LVIR_BOUNDS, --default icon = LVIR_ICON, label = LVIR_LABEL, select_bounds = LVIR_SELECTBOUNDS, } function LVItemList:get_rect(i, j, what) local LVIR = LVIRs[what or LVIR_BOUNDS] if not j or j == 0 then return ListView_GetItemRect(self.hwnd, i, LVIR) else return ListView_GetSubItemRect(self.hwnd, i, j, LVIR) end end --BIG TODO: separate styles for icon view, report view etc. ListView = { __style_bitmask = bitmask{ mode = { icon = LVS_ICON, small_icon = LVS_SMALLICON, list = LVS_LIST, }, single_selection = LVS_SINGLESEL, --TODO: make it the negation: multiple_selection always_show_selection = LVS_SHOWSELALWAYS, sort = { none = 0, ascending = LVS_SORTASCENDING, descending = LVS_SORTDESCENDING, }, nowrap = LVS_NOLABELWRAP, --TODO: make it the negation: wrap auto_arrange = LVS_AUTOARRANGE, editable = LVS_EDITLABELS, noscroll = LVS_NOSCROLL, --TODO: make it the negation: show_scroll; not for LVS_LIST or LVS_REPORT align = { top = LVS_ALIGNTOP, left = LVS_ALIGNLEFT, }, noheader = LVS_NOCOLUMNHEADER, --TODO: make it the negation: show_header nosort = LVS_NOSORTHEADER, --TODO: make it the negation: header_sort }, __style_ex_bitmask = bitmask{ client_edge = WS_EX_CLIENTEDGE, --lv specific checkboxes = LVS_EX_CHECKBOXES, track_select = LVS_EX_TRACKSELECT, activation = { one_click = LVS_EX_ONECLICKACTIVATE, two_click = LVS_EX_TWOCLICKACTIVATE, }, flat_scroll_bars = LVS_EX_FLATSB, tooltips = LVS_EX_INFOTIP, auto_activation_underline = { hot = LVS_EX_UNDERLINEHOT, cold = LVS_EX_UNDERLINECOLD, }, multiple_work_areas = LVS_EX_MULTIWORKAREAS, label_tooltips = LVS_EX_LABELTIP, border_select = LVS_EX_BORDERSELECT, hide_labels = LVS_EX_HIDELABELS, snap_to_grid = LVS_EX_SNAPTOGRID, simple_select = LVS_EX_SIMPLESELECT, }, __defaults = { client_edge = true, text = '', w = 200, h = 100, }, __init_properties = {'hoover_time'}, __wm_notify_handler_names = { on_item_changing = LVN_ITEMCHANGING, on_item_change = LVN_ITEMCHANGED, on_insert_item = LVN_INSERTITEM, on_delete_item = LVN_DELETEITEM, on_delete_all_items = LVN_DELETEALLITEMS, on_begin_labeled_item = LVN_BEGINLABELEDITW, on_end_labeled_item = LVN_ENDLABELEDITW, on_column_click = LVN_COLUMNCLICK, on_begin_drag = LVN_BEGINDRAG, on_begin_rdrag = LVN_BEGINRDRAG, on_odcachehint = LVN_ODCACHEHINT, on_find_item = LVN_ODFINDITEMW, on_item_activate = LVN_ITEMACTIVATE, --on_state_change = LVN_ODSTATECHANGED, on_hot_track = LVN_HOTTRACK, on_get_dispinfo = LVN_GETDISPINFOW, on_set_dispinfo = LVN_SETDISPINFOW, on_key_down = LVN_KEYDOWN, on_marquee_begin = LVN_MARQUEEBEGIN, on_get_info_tip = LVN_GETINFOTIPW, on_incremental_search = LVN_INCREMENTALSEARCHW, on_column_dropdown = LVN_COLUMNDROPDOWN, on_column_overflow_click = LVN_COLUMNOVERFLOWCLICK, on_begin_scroll = LVN_BEGINSCROLL, on_end_scroll = LVN_ENDSCROLL, on_link_click = LVN_LINKCLICK, on_get_empty_markup = LVN_GETEMPTYMARKUP, }, } function ListView:__set_style_ex_bit(k,v) local mask = self.__style_ex_bitmask:compute_mask(k) local v = self.__style_ex_bitmask:setbit(0,k,v) ListView_SetExtendedListViewStyle(self.hwnd, mask, v) SetWindowPos(self.hwnd, nil, 0, 0, 0, 0, SWP_FRAMECHANGED_ONLY) end subclass(ListView, Control) function ListView:__before_create(info, args) ListView.__index.__before_create(self, info, args) args.class = WC_LISTVIEW args.style = bit.bor(args.style, LVS_SHAREIMAGELISTS) args.style_ex = bit.bor(args.style_ex, LVS_EX_DOUBLEBUFFER) --less flicker end function ListView:__after_create(info, args) ListView.__index.__after_create(self, info, args) ListView_SetExtendedListViewStyle(self.hwnd, self.__style_ex_bitmask:compute_mask(), args.style_ex) end function ListView:__init(info) ListView.__index.__init(self, info) self.columns = LVColumnList(self) self.items = LVItemList(self) self.columns:add_items(info.columns) self.items:add_items(info.items) end function ListView:set_hoover_time(time) ListView_SetHooverTime(self.hwmd, time) end function ListView:LVN_ITEMCHANGING(i, subitem, newstate, oldstate) if getbit(newstate, LVIS_SELECTED) ~= getbit(oldstate, LVIS_SELECTED) then if self.on_selection_changing then self:on_selection_changing(i, subitem, getbit(newstate, LVIS_SELECTED)) end end end function ListView:LVN_ITEMCHANGED(i, subitem, newstate, oldstate) if getbit(newstate, LVIS_SELECTED) ~= getbit(oldstate, LVIS_SELECTED) then if self.on_selection_change then self:on_selection_change(i, subitem, getbit(newstate, LVIS_SELECTED)) end end end ReportListView = subclass({ __style_ex_bitmask = bitmask{ grid_lines = LVS_EX_GRIDLINES, subitem_images = LVS_EX_SUBITEMIMAGES, column_reordering = LVS_EX_HEADERDRAGDROP, full_row_select = LVS_EX_FULLROWSELECT, }, }, ListView) function ReportListView:__before_create(info, args) ReportListView.__index.__before_create(self, info, args) args.style = bit.bor(args.style, LVS_REPORT) end --showcase if not ... then require'winapi.showcase' local window = ShowcaseWindow{w=300, h=200} local lv = ReportListView{parent = window, x = 10, y = 10, w = 200, h = 100} lv.columns:add'name' lv.columns:add'address' lv.items:add'you won\'t see me' lv.items:clear() lv.items:add'Louis Armstrong' lv.items:add'Django Reinhardt' lv.items:set_subitem(lv.items.count,1,'Beyond The Sea') lv.items:set_subitem(1,1,'Basin Street') --lv.items:add(3, {text = LPSTR_TEXTCALLBACKW}) --lv.items:add(4, {text = LPSTR_TEXTCALLBACKW}) --function lv:get_item_data(item) item.text = 'n/a'end lv.items:remove(3) MessageLoop() end