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-- MoneyMoney extension for DeutschlandCard
--
--
-- MIT License
--
-- Copyright (c) 2020 Mark Wiesemann
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
WebBanking {
version = 1.1,
country = "de",
url = "https://www.deutschlandcard.de/",
services = {"DeutschlandCard-Punkte"},
description = "Deutschlandcard-Punkte"
}
-- global variables (used in various functions)
local cardNumber
local pin
local connection
local headersWithToken
local function GetTransactions(url, transactions)
content, _, _, _, headers = connection:request("GET", url, "", "application/json", headersWithToken)
if (headers["Content-Length"] == "0") then
error("API returned an error")
end
fields = JSON(content):dictionary()
for key, monthData in ipairs(fields["result"]) do
for key, monthlyTransaction in ipairs(monthData["bookings"]) do
_, _, year, month, day = string.find(monthlyTransaction["transactionDate"], "(%d+)-(%d+)-(%d+)")
local singleTransaction = {
name = monthlyTransaction["partner"],
amount = monthlyTransaction["amount"] / 100,
purpose = monthlyTransaction["bookingText"],
bookingDate = os.time{year = year, month = month, day = day, hour = 0}
}
table.insert(transactions, singleTransaction)
end
end
return fields["hasMoreResults"], fields["nextSearchParams"]
end
function SupportsBank(protocol, bankCode)
return bankCode == "DeutschlandCard-Punkte" and protocol == ProtocolWebBanking
end
function InitializeSession2(protocol, bankCode, step, credentials, interactive)
if step == 1 then
-- Cache card number and PIN for step 2.
cardNumber = credentials[1]
pin = credentials[2]
-- Load reCAPTCHA v3.
return {challenge="https://www.recaptcha.net/recaptcha/api.js?render=6Le2S9AUAAAAAD4SMzwje15-swuVJtwV9O1HyL9T"}
elseif step == 2 then
-- Create HTTPS connection object.
connection = Connection()
connection.language = "de-de"
-- Prepare HTTP headers.
headers = {}
headers["Accept"] = "application/json"
headers["x-recaptcha-v3"] = credentials[1]
-- Submit login form.
print("Submitting login form.")
local postContent = JSON():set{grant_type="password",response_type="id_token token",scope="deutschlandcardapi offline_access",audience="deutschlandcardapi",username=cardNumber,password=pin}:json()
local json = JSON(connection:request("POST", url .. "api/v1/auth/connect/token", postContent, "application/json", headers)):dictionary()
-- Check for login error.
local message = json["data"] and json["data"]["error_description"]
if message then
print("Response:", message)
if message == "invalid credential" then
return LoginFailed
end
end
-- Extract access token.
if not json["access_token"] then
return "Der Server von DeutschlandCard hat kein Access-Token übermittelt. Bitte versuchen Sie es später noch einmal."
else
headersWithToken = {}
headersWithToken["Accept"] = "application/json"
headersWithToken["Authorization"] = "Bearer " .. json["access_token"]
end
end
end
function EndSession()
-- nothing to be done due to the token-based approach (=> the token will expire after an hour)
end
function ListAccounts(knownAccounts)
url = "https://www.deutschlandcard.de/api/v1/profile/memberinfo"
content, _, _, _, headers = connection:request("GET", url, "", "application/json", headersWithToken)
if (headers["Content-Length"] == "0") then
error("API returned an error")
end
fields = JSON(content):dictionary()
return {
{
name = "DeutschlandCard",
owner = fields["firstname"] .. " " .. fields["lastname"],
accountNumber = cardNumber,
currency = "EUR",
type = AccountTypeOther
}
}
end
function RefreshAccount(account, since)
url = "https://www.deutschlandcard.de/api/v1/profile/memberpoints"
content, _, _, _, headers = connection:request("GET", url, "", "application/json", headersWithToken)
if (headers["Content-Length"] == "0") then
error("API returned an error")
end
fields = JSON(content):dictionary()
balance = fields["balance"] / 100
local transactions = {}
local offset = 1
local limit = 1
repeat
url = "https://www.deutschlandcard.de/api/v1/profile/bookings?offset=" .. offset .. "&limit=" .. limit
hasMoreResults, nextSearchParams = GetTransactions(url, transactions)
if (hasMoreResults) then
offset = nextSearchParams["offset"]
limit = nextSearchParams["limit"]
end
until (hasMoreResults == false)
return {balance=balance, transactions=transactions}
end
|
--------------------------------------------------------------------------------
--
-- _ _ _
-- | | | | | |
-- | | ___ __ _ __| | | |_ _ __ _
-- | |/ _ \ / _` |/ _` | | | | | |/ _` |
-- | | (_) | (_| | (_| |_| | |_| | (_| |
-- |_|\___/ \__,_|\__,_(_)_|\__,_|\__,_|
--
-- Jonathan Lowe
-- github : https://github.com/jglowe
-- figlet font : big
--
-- The function to load plugins
--------------------------------------------------------------------------------
local add = require("yapm.add")
local state = require("yapm.state")
local load_plugin = function(plugin)
if vim.v.vim_did_enter == 1 then
-- Adds the optional plugin to the runtime path and sources it now
vim.cmd('packadd ' .. plugin)
else
-- Adds the optional plugin to the runtime path and sources it later as
-- a part of the startup process
vim.cmd('packadd! ' .. plugin)
end
end
local load = function(plugin)
-- Support both github_user/plugin_name and plugin_name
local slash_index = string.find(plugin, "/")
local plugin_name
if slash_index ~= nil then
plugin_name = string.sub(plugin, slash_index + 1, string.len(plugin))
else
plugin_name = plugin
end
local settings = state.get_settings()
-- If enabled and the plugin name inclues the git user/path, it will add
-- newly specified plugins via the add function
if settings.add_new_plugins and slash_index ~= nil then
local plugin_folder = settings.repo_path .. "/" ..
settings.plugin_path .. "/" ..
plugin_name
if vim.fn.isdirectory(plugin_folder) == 0 then add(plugin) end
end
-- keep track of the plugins that are loaded and prevent them from being
-- loaded twice
if not state.is_plugin_loaded(plugin_name) then
load_plugin(plugin_name)
state.add_loaded_plugin(plugin_name)
end
end
return load
|
local vec2d = require('lib.vec2d')
local u = require('lib.utility')
local clock = {
margin = 5
}
local font, theme
function clock:init(params)
font = params.theme.font
theme = params.theme
end
function clock:create(params)
params = params or {}
local sample_text = '17th Sep(09) 2021 - 08:48:40 PM - Fri'
clock.pos = vec2d{
x = params.pos and params.pos.x or 100,
y = params.pos and params.pos.y or 100,
}
clock.dim = vec2d{
x = params.dim and params.dim.x or font:getWidth(sample_text) + clock.margin,
y = params.dim and params.dim.y or 30,
}
clock.text = '-'
return clock
end
function clock:draw()
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle(
'line',
clock.pos.x,
clock.pos.y,
clock.dim.x,
clock.dim.y,
3
)
love.graphics.setColor(u.t_c(theme.font_color))
love.graphics.printf(
clock.text,
clock.pos.x + clock.margin,
clock.pos.y + (clock.dim.y - font:getHeight()) / 2,
clock.dim.x - 2 * clock.margin,
'center'
)
end
function clock:on_tick(time)
local day = tonumber(os.date('%d', time))
local suff = u.num_suffix(day)
clock.text = string.format(
'%.2d%s %s',
day, suff,
os.date('%b(%m) %Y - %I:%M:%S %p - %a', time)
)
end
return clock |
-- compat.lua
local _, debug, jit
_, debug = pcall(require, "debug")
_, jit = pcall(require, "jit")
jit = _ and jit
local compat = {
debug = debug,
lua51 = (_VERSION == "Lua 5.1") and not jit,
lua52 = _VERSION == "Lua 5.2",
luajit = jit and true or false,
jit = jit and jit.status(),
-- LuaJIT can optionally support __len on tables.
lua52_len = not #setmetatable({},{__len = function()end}),
proxies = pcall(function()
local prox = newproxy(true)
local prox2 = newproxy(prox)
assert (type(getmetatable(prox)) == "table"
and (getmetatable(prox)) == (getmetatable(prox2)))
end),
_goto = not not(loadstring or load)"::R::"
}
return compat
-- The Romantic WTF public license.
-- --------------------------------
-- a.k.a. version "<3" or simply v3
--
--
-- Dear user,
--
-- The LuLPeg library
--
-- \
-- '.,__
-- \ /
-- '/,__
-- /
-- /
-- /
-- has been / released
-- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
-- under the Romantic WTF Public License.
-- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~`,´ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
-- I hereby grant you an irrevocable license to
-- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
-- do what the gentle caress you want to
-- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
-- with this lovely
-- ~ ~ ~ ~ ~ ~ ~ ~
-- / thing...
-- / ~ ~ ~ ~
-- / Love,
-- # / '.'
-- ####### ·
-- #####
-- ###
-- #
--
-- -- Pierre-Yves
--
--
-- P.S.: Even though I poured my heart into this work,
-- I _cannot_ provide any warranty regarding
-- its fitness for _any_ purpose. You
-- acknowledge that I will not be held liable
-- for any damage its use could incur.
|
-- protocol naming
p4_udp = Proto('p4_udp','P4_UDPProtocol')
-- protocol fields
local p4_udp_src_port = ProtoField.string('p4_udp.src_port','src_port')
local p4_udp_dst_port = ProtoField.string('p4_udp.dst_port','dst_port')
local p4_udp_len = ProtoField.string('p4_udp.len','len')
local p4_udp_checksum = ProtoField.string('p4_udp.checksum','checksum')
p4_udp.fields = {p4_udp_src_port, p4_udp_dst_port, p4_udp_len, p4_udp_checksum}
-- protocol dissector function
function p4_udp.dissector(buffer,pinfo,tree)
pinfo.cols.protocol = 'P4_UDP'
local subtree = tree:add(p4_udp,buffer(),'P4_UDP Protocol Data')
subtree:add(p4_udp_src_port,tostring(buffer(0,2):bitfield(0,16)))
subtree:add(p4_udp_dst_port,tostring(buffer(2,2):bitfield(0,16)))
subtree:add(p4_udp_len,tostring(buffer(4,2):bitfield(0,16)))
subtree:add(p4_udp_checksum,tostring(buffer(6,2):bitfield(0,16)))
local mydissectortable = DissectorTable.get('p4_udp.dst_port')
mydissectortable:try(buffer(2,2):bitfield(0,16), buffer:range(8):tvb(),pinfo,tree)
end
print( (require 'debug').getinfo(1).source )
-- creation of table for next layer(if required)
local newdissectortable = DissectorTable.new('p4_udp.dst_port','P4_UDP.DST_PORT',ftypes.STRING)
-- protocol registration
my_table = DissectorTable.get('p4_ipv4.protocol')
my_table:add(0x11,p4_udp)
|
local infoview = require('lean.infoview')
local helpers = require('tests.helpers')
local fixtures = require('tests.fixtures')
local position = require('lean._util').make_position_params
helpers.setup {
infoview = { autoopen = true },
lsp = { enable = true },
lsp3 = { enable = true },
}
describe('infoview pin', function()
it('setup', function()
--- setup
helpers.edit_lean_buffer(fixtures.lean_project.some_existing_file)
helpers.wait_for_ready_lsp()
helpers.wait_for_server_progress()
assert.initopened.infoview()
vim.api.nvim_win_set_cursor(0, {16, 0})
infoview.__update()
assert.pin_pos_changed.infoview()
end)
describe('new pin', function()
local old_pin = infoview.get_current_infoview().info.pin
local new_pin
it('can be created',
function(_)
infoview.get_current_infoview().info:add_pin()
assert.pinopened.infoview()
new_pin = infoview.get_current_infoview().info.pin
end)
it('can be updated independently',
function(_)
vim.api.nvim_win_set_cursor(0, {15, 15})
infoview.__update()
new_pin:update(true)
old_pin:update(true)
assert.pin_text_changed{new_pin.id, old_pin.id}.pin_pos_changed.infoview()
assert.has_all(new_pin.div:to_string(), {"\n⊢ Type"})
assert.has_all(old_pin.div:to_string(), {"\n⊢ Bool"})
end)
it('can be cleared',
function(_)
infoview.get_current_infoview().info:clear_pins()
assert.pindeleted{old_pin.id}.infoview()
end)
it('can be created again',
function(_)
infoview.get_current_infoview().info:add_pin()
assert.pinopened.infoview()
end)
end)
describe('diff pin', function()
local diff_pin
it('can be created', function()
infoview.get_current_infoview().info:set_diff_pin(position())
diff_pin = infoview.get_current_infoview().info.diff_pin
assert.pinopened{diff_pin.id}.diffwinopened.infoview()
end)
it('is retained on infoview close', function()
infoview.get_current_infoview():close()
assert.closed.diffwinclosed.infoview()
end)
it('opens along with infoview on infoview open', function()
infoview.get_current_infoview():open()
assert.opened.diffwinopened.infoview()
end)
it('can be cleared',
function(_)
infoview.get_current_infoview().info:clear_diff_pin()
assert.pindeleted{diff_pin.id}.diffwinclosed.infoview()
end)
it('can be created again', function()
infoview.get_current_infoview().info:set_diff_pin(position())
diff_pin = infoview.get_current_infoview().info.diff_pin
assert.pinopened{diff_pin.id}.diffwinopened.infoview()
end)
it('manual window close clears pins',
function(_)
vim.api.nvim_set_current_win(infoview.get_current_infoview().diff_win)
assert.buf.left.tracked()
assert.win.left.tracked()
vim.api.nvim_command("quit")
assert.buf.left.tracked_pending()
assert.win.left.tracked_pending()
assert.use_pendingbuf.use_pendingwin.pindeleted{diff_pin.id}.diffwinclosed.infoview()
end)
end)
end)
|
local Skin = { }
Skin.Base = "Wand"
Skin.Description = [[
Generic Description
]]
Skin.ViewModel = Model("models/hpwrewrite/custom/c_hagridwand.mdl")
Skin.WorldModel = Model("models/hpwrewrite/custom/w_hagridwand.mdl")
Skin.NodeOffset = Vector(1890, 20, 0)
Skin.HoldType = "pistol"
function Skin:AdjustSpritePosition(vm, m)
return (m:GetAngles() + Angle(10, 0, 0)):Up() * 12
end
HpwRewrite:AddSkin("Hagrid Wand", Skin) |
Config = {}
Config.Itemy = {
{
item = 'bandaz', -- Nazwa itemu <---
heal = 15, -- Ile hp dodać (podstawowo ped ma 200 o ile sie nie myle) <---
czas = 2, -- Czas "bandażowania sie" w sekundach <---
timetocan = 5 -- Czas w sekundach po ilu znowu będzie można użyć itemu (zalecam więcej niż tyle ile sie dało wyżej żeby sie nie bugowało) <---
},
{
item = 'medkit',
heal = 20,
czas = 5,
timetocan = 20
}
-- {
-- item = 'defibrillator',
-- timetorevive = 1,
-- timetocanrevive = 30
-- }
}
|
local dump = {}
local undump = require "luainlua.bytecode.undump" -- needed for sizet info
local opcode = require "luainlua.bytecode.opcode"
local writer = require "luainlua.bytecode.writer"
local utils = require 'luainlua.common.utils'
local function generic_list(ctx, list, serializer, size)
local n = #list
local out = ctx.writer
out:int(n, size)
for object in utils.loop(list) do
serializer(ctx, object)
end
end
function dump.dump_code(ctx, code)
local out = ctx.writer
generic_list(
ctx,
code,
function(ctx, instruction)
out:int(opcode.serialize(instruction), undump.sizeof_instruction)
end)
end
function dump.dump_constants(ctx, constants)
local out = ctx.writer
generic_list(
ctx,
constants,
function(_, object)
local t = type(object)
if t == 'number' then
out:byte(3)
out:double(object)
elseif t == 'boolean' then
out:byte(1)
out:byte(object and 1 or 0)
elseif t == 'string' then
out:byte(4)
out:string(object, undump.sizeof_sizet)
else
out:byte(0)
end
end)
generic_list(ctx, constants.functions, dump.dump_function)
end
function dump.dump_upvalues(ctx, upvalues)
local out = ctx.writer
generic_list(
ctx,
upvalues,
function(_, upvalue) out:byte(upvalue.instack):byte(upvalue.index) end)
end
function dump.dump_debug(ctx, debug)
local out = ctx.writer
out:string(debug.source or "", undump.sizeof_sizet) -- debug.source
generic_list(ctx, debug.lineinfo or {}, function(_, info) out:int(info) end)
generic_list(
ctx,
debug.locals or {},
function(_, object) out:string(object.name, undump.sizeof_sizet):int(object.first_pc):int(object.last_pc) end)
generic_list(ctx, debug.upvalues or {}, function(_, name) out:string(name, undump.sizeof_sizet) end)
end
function dump.dump_header(ctx)
local out = ctx.writer
out:int(0x61754c1b)
:byte(0x52)
:byte(0)
:byte(1)
:byte(undump.sizeof_int)
:byte(undump.sizeof_sizet)
:byte(undump.sizeof_instruction)
:byte(undump.sizeof_number)
:byte(0)
:int(0x0a0d9319)
:short(0x0a1a)
end
function dump.dump_function(ctx, closure)
local out = ctx.writer
out:int(closure.first_line)
out:int(closure.last_line)
out:byte(closure.nparams)
out:byte(closure.is_vararg and 1 or 0)
out:byte(100) -- closure.stack_size
dump.dump_code(ctx, closure.code)
dump.dump_constants(ctx, closure.constants)
dump.dump_upvalues(ctx, closure.upvalues)
dump.dump_debug(ctx, closure.debug)
end
function dump.dump(closure)
local ctx = {writer = writer.new_writer()}
ctx.writer:configure(undump.sizeof_int)
dump.dump_header(ctx)
dump.dump_function(ctx, closure)
return tostring(ctx.writer)
end
return dump |
tmr.alarm(1,3000,1,function()
--start web ide, after run this code, go to: http://i.nodeusb.com
local ip = wifi.sta.getip()
if(ip==nil) then
print("Offline")
else
print(ip)
require("d").r(ip,wifi.sta.getmac())
ip=nil
tmr.stop(1)
tmr.alarm(0,6000,0,function() dofile("i.lc") end)
tmr.alarm(2,2000,0,function() d=nil package.loaded["d"]=nil collectgarbage("collect") end)
end
end)
|
object_tangible_deed_guild_deed_corellia_guild_03_deed = object_tangible_deed_guild_deed_shared_corellia_guild_03_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_guild_deed_corellia_guild_03_deed, "object/tangible/deed/guild_deed/corellia_guild_03_deed.iff")
|
depthShadow=false -- these setting will be auto-detected below
stencilShadow=true
local st=RE.ogreSceneManager():getShadowTechnique()
if st==34 then
stencilShadow=false
elseif st==37 then
stencilShadow=false
depthShadow=true
end
function shadowMaterial(input)
if depthShadow then
return input.."_depthshadow"
end
return input
end
|
return
{
alert = function() ALERT("Hello, world!") end;
}
|
local parameterLv = 0 -- PKG: Begin at 0
local shapeCounter = 0
local layerCounter = 1 -- MUST Begin at 1
local parameterCnt = 1 -- MUST Begin at 1
local staticSegBuf = {}
local layerOutputs = {}
local _ctrlfp = io.stdout
local makeLayer = function(t, paraNum)
t.layerId = layerCounter
layerCounter = layerCounter + 1
if paraNum > 0 then
t.paraLv = parameterLv
parameterLv = parameterLv + 1
t.paraId = parameterCnt
parameterCnt = parameterCnt + paraNum
end
end
conv2d = function(args)
local ret = args
makeLayer(ret, 2)
ret.op = "conv2d"
assert(ret.stride , "conv2d: \"stride\" not set")
assert(ret.padding, "conv2d: \"padding\" not set")
if not ret.offset then
ret.offset = 0
end
-- output = conv2d(input, weight, bias, stride, padding, offset, name)
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = output
end
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
parals[info.paraId + 0] = string.format("%03d.w", info.paraLv)
parals[info.paraId + 1] = string.format("%03d.b", info.paraLv)
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_conv2d(%s, __pls[%d], __pls[%d], %d, %d, %d, \"%s\");",
output, info.input, info.paraId - 1, info.paraId, info.stride,
info.padding, info.offset, name)
end
return ret
end
dwConv2d = function(args)
local ret = args
makeLayer(ret, 2)
ret.op = "dwConv2d"
assert(ret.stride , "dwConv2d: \"stride\" not set")
assert(ret.padding, "dwConv2d: \"padding\" not set")
if not ret.offset then
ret.offset = 0
end
-- output = dwConv2d(input, weight, bias, stride, padding, offset, name)
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = output
end
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
parals[info.paraId + 0] = string.format("%03d.w", info.paraLv)
parals[info.paraId + 1] = string.format("%03d.b", info.paraLv)
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_dw_conv2d(%s, __pls[%d], __pls[%d], %d, %d, %d, \"%s\");",
output, info.input, info.paraId - 1, info.paraId, info.stride,
info.padding, info.offset, name)
end
return ret
end
pwConv2d = function(args)
local ret = args
makeLayer(ret, 2)
ret.op = "pwConv2d"
-- output = pwConv2d(input, weight, bias, name)
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = output
end
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
parals[info.paraId + 0] = string.format("%03d.w", info.paraLv)
parals[info.paraId + 1] = string.format("%03d.b", info.paraLv)
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_pw_conv2d(%s, __pls[%d], __pls[%d], \"%s\");",
output, info.input, info.paraId - 1, info.paraId, name)
end
return ret
end
fullyConnected = function(args)
local ret = args
makeLayer(ret, 2)
ret.op = "fullyConnected"
-- output = fullyConnected(input, weight, bias, name)
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = output
end
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
parals[info.paraId + 0] = string.format("%03d.w", info.paraLv)
parals[info.paraId + 1] = string.format("%03d.b", info.paraLv)
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_fully_connected(%s, __pls[%d], __pls[%d], \"%s\");",
output, info.input, info.paraId - 1, info.paraId, name)
end
return ret
end
relu = function(args)
local ret = args
makeLayer(ret, 0)
ret.op = "relu"
--[[ output = relu(input, name) ]]
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = "NULL"
else
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
name = string.format("\"%s\"", name)
end
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_relu(%s, %s);",
output, info.input, name)
end
return ret
end
softmax = function(args)
local ret = args
makeLayer(ret, 0)
ret.op = "softmax"
--[[ output = softmax(input, name) ]]
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = "NULL"
else
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
name = string.format("\"%s\"", name)
end
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_softmax(%s, %s);",
output, info.input, name)
end
return ret
end
maxPool2d = function(args)
local ret = args
makeLayer(ret, 0)
ret.op = "maxPool2d"
assert(ret.stride , "maxPool2d: \"stride\" not set")
--[[ output = relu(input, name) ]]
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = output
end
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format("%s = cc_max_pool2d(%s, %d, \"%s\");",
output, info.input, info.stride, name)
end
return ret
end
batchNorm2d = function(args)
local ret = args
makeLayer(ret, 1)
ret.op = "batchNorm2d"
--[[ output = relu(input, name) ]]
ret.format = function(output, info, parals, scope)
local name = info.name
if not name then
name = output
end
if type(scope) == "string" then
name = string.format("%s/%s", scope, name)
end
parals[info.paraId] = string.format("%03d.n", info.paraLv)
layerOutputs[ret.layerId] = output
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
return string.format(
"%s = cc_batch_norm2d(%s, __pls[%d], \"%s\");",
output, info.input, info.paraId - 1, name)
end
return ret
end
reshape = function(args)
local ret = args
makeLayer(ret, 0)
ret.op = "reshape"
assert(ret.shape, "reshape: \"shape\" is required")
local buf = string.format(
"static int __shape%d[] = {", shapeCounter)
for k, v in pairs(ret.shape) do
buf = string.format("%s%d, ", buf, v)
end
buf = string.format("%s0};", buf, v)
table.insert(staticSegBuf, buf)
ret.shapeId = shapeCounter
shapeCounter = shapeCounter + 1
ret.format = function(output, info, parals, scope)
if info.input == nil then
if info.layerId - 1 < 1 then
assert(nil, "must specify an input for the 1st layer")
end
info.input = string.format("@%d", info.layerId - 1)
end
local code = string.format(
"%s = cc_reshape(%s, __shape%d);",
output, info.input, info.shapeId)
layerOutputs[ret.layerId] = output
return code
end
return ret
end
local fputs = function(fp, ...)
local args = { ... }
for k, v in pairs(args) do
fp:write(v)
end
end
local printLine = function(line, indent)
if indent == nil then indent = 0 end
local lineLimit = 80
local indentOff = indent * 8
local indentStr = string.rep("\t", indent)
local csr = 1
local brk = 0
local pos = 0
local nextword = ""
repeat
if pos == 0 then
pos = indentOff
fputs(_ctrlfp, indentStr)
end
brk, _ = string.find(line, ',', csr)
if brk ~= nil then
nextword = string.sub(line, csr, brk)
else
nextword = string.sub(line, csr)
end
csr = csr + #nextword
if pos + #nextword >= lineLimit then
fputs(_ctrlfp, '\n');
pos = indentOff
fputs(_ctrlfp, indentStr)
end
if pos == indentOff then
local off, _ = string.find(nextword, ' ')
if off == 1 then
nextword = string.sub(nextword, 2)
end
end
fputs(_ctrlfp, string.format("%s", nextword))
pos = pos + #nextword
until csr >= #line
fputs(_ctrlfp, '\n')
end
local runningFlag = true
ccCodeTranslator = function(net, cfg)
assert(runningFlag,
"This beta version can only handle 1 network")
runningFlag = false
local createTsr = {}
local keyFilter = {}
local codeLines = {}
local paraxList = {}
local indentOff = 1
local keyWords = {inputLayers = true, outputLayers = true}
if type(cfg) == "table" then
if type(cfg.file) == "string" then
_ctrlfp = io.open(cfg.file, "w+")
assert(_ctrlfp,
string.format("failed open file: [%s]", cfg.file))
end
end
local netName = net.networkName
assert(netName, "Network's name not set")
local netDef = string.format("void %s(", netName)
for k, v in pairs(net.inputLayers) do
netDef = netDef..string.format("cc_tensor_t *%s, ", v)
keyFilter[v] = true
end
for k, v in pairs(net.outputLayers) do
netDef = netDef..string.format("cc_tensor_t **%s, ", v)
keyFilter[v] = true
end
netDef = string.sub(netDef, 1, #netDef - 2)..")"
printLine(netDef, 0)
printLine("{", 0)
for k, v in pairs(staticSegBuf) do
printLine(v, 1)
end
for k, v in pairs(net) do
repeat
if keyWords[k] then break end
if type(v) == "table" then
if net.parameterLv ~= nil and v.paraLv ~= nil then
v.paraLv = v.paraLv + net.parameterLv
end
if keyFilter[k] then
k = string.format("*%s", k)
else
createTsr[v.layerId] = k
end
codeLines[v.layerId] = v.format(k, v, paraxList, net.createScope)
end
break
until true
end
local paraDef = "static const char *p_namels[] = {"
printLine(paraDef, indentOff + 0)
paraDef = ""
for k,v in pairs(paraxList) do
paraDef = paraDef.."\""..v.."\", "
end
paraDef = string.sub(paraDef, 1, #paraDef - 2).."};"
printLine(paraDef, indentOff + 1)
printLine(string.format(
"static cc_tensor_t *__pls[%d];", #paraxList), indentOff + 0)
local layerDef = "cc_tensor_t "
for k = 1, #createTsr do
v = createTsr[k]
layerDef = layerDef..string.format("*%s, ", v)
end
layerDef = string.sub(layerDef, 1, #layerDef - 2)..";"
printLine(layerDef, indentOff + 0)
printLine("static int i;", indentOff + 0)
printLine(string.format(
"for (; i < %d; ++i) {", #paraxList), indentOff + 0)
printLine(string.format(
"__pls[i] = cc_tsrmgr_get(p_namels[i]);"), indentOff + 1)
printLine("}", indentOff + 0)
for k = 1, #codeLines do
v = codeLines[k]
v = string.gsub(v, "@%d*,",
function(s)
return string.format("%s,",
layerOutputs[tonumber(string.sub(s, 2, #s - 1))])
end)
printLine(v, indentOff + 0)
end
printLine("}", 0)
if _ctrlfp ~= io.stdout then
io.close(_ctrlfp)
_ctrlfp = io.stdout
end
end
|
--
--Tools
--
minetest.register_tool("gocm_carbon:mese_diamond_pick", {
description = "Mese Diamond Pick",
inventory_image = "tgg_recompressed_pickaxe.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.50, [2]=0.75, [3]=0.35}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
})
minetest.register_tool("gocm_carbon:mese_diamond_shovel", {
description = "Mese Diamond shovel",
inventory_image = "tgg_recompressed_shovel.png",
wield_image = "tgg_recompressed_shovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=3,
groupcaps={
crumbly = {times={[1]=0.90, [2]=0.45, [3]=0.25}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
})
minetest.register_tool("gocm_carbon:mese_diamond_axe", {
description = "Mese Diamond Axe",
inventory_image = "tgg_recompressed_axe.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=3,
groupcaps={
choppy={times={[1]=1.9, [2]=0.65, [3]=0.38}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
})
|
package.path = "src/?.lua;"..package.path
async = require("Luaseq").async
mutex = require("Luaseq").mutex
local function errcheck(perr, f, ...)
local ok, err = pcall(f, ...)
assert(not ok and not not err:find(perr))
end
-- Task
do -- test multiple coroutines waiting on a task
local t = async()
local sum = 0
for i=1,3 do async(function() sum = t:wait()+sum end) end
assert(sum == 0)
assert(not t:completed())
t(2)
assert(t:completed())
assert(sum == 6)
end
do -- test subsequent completions/waits
local t = async()
local sum = 0
async(function() for i=1,10 do sum = sum+t:wait() end end)
t(2)
assert(sum == 20)
errcheck("task already completed", t, 3) -- must throw an error
-- task can still be waited on
async(function(n) for i=1,n do sum = sum+t:wait() end end, 10)
assert(sum == 40)
end
do -- other error checks
local t = async()
errcheck("async wait outside a coroutine", t.wait, t) -- outside coroutine
-- error on first resume
errcheck("arithmetic on a nil value", async, function() return 1*nil end)
-- error on subsequent resume
async(function() t:wait(); return 1*nil end)
errcheck("arithmetic on a nil value", t)
end
-- Mutex
do -- test mutex lock/unlock
local m = mutex()
assert(not m:locked())
local t_begin, t_end = async(), async()
local step
local function launch(name)
async(function()
m:lock()
step = name.."-lock"
t_begin:wait()
step = name.."-exec"
t_end:wait()
m:unlock()
end)
end
launch("first")
assert(m:locked())
launch("second")
assert(step == "first-lock")
t_begin(); assert(step == "first-exec")
t_end(); assert(step == "second-exec")
assert(not m:locked())
end
do -- test reentrant mutex
local m = mutex("reentrant")
assert(not m:locked())
local t = async()
local step
local function launch(name)
async(function()
for i=1,3 do m:lock() end
step = name; t:wait()
for i=1,3 do m:unlock() end
end)
end
launch("first")
assert(m:locked())
launch("second")
assert(step == "first")
t(); assert(step == "second")
assert(not m:locked())
end
do -- check errors
errcheck("invalid mutex mode", mutex, "rentrant") -- typo
local m = mutex()
errcheck("mutex lock outside a coroutine", m.lock, m)
errcheck("mutex unlock outside a coroutine", m.unlock, m)
async(function()
errcheck("mutex is not locked", m.unlock, m)
m:lock()
errcheck("mutex is not reentrant", m.lock, m)
end)
async(function() errcheck("mutex unlock in wrong thread", m.unlock, m) end)
-- check resume error
local m2 = mutex()
local t = async()
async(function()
m2:lock(); t:wait()
errcheck("arithmetic on a nil value", m2.unlock, m2)
end)
async(function()
m2:lock()
local a = 1*nil
m2:unlock()
end)
t()
end
|
local log = libshit.log
local type, select, concat, tostring = type, select, table.concat, tostring
local function pack(...)
return select('#', ...), {...}
end
-- fix l = log("foo") l:info(...) support
local old_check_log = log.check_log
function log.check_log(name, level)
if type(name) ~= "string" then name = name.name end
return old_check_log(name, level)
end
local old_raw_log = log.raw_log
function log.raw_log(name, ...)
if type(name) ~= "string" then name = name.name end
return old_raw_log(name, ...)
end
-- ... can be a single function or anything else
-- If it's a single function, it's called with zero arguments, and the return
-- values are logged. Otherwise the parameters are converted to strings,
-- concatenated and logged.
function log.log(name, level, ...)
if type(name) ~= "string" then name = name.name end
if not old_check_log(name, level) then return end
local msg = ...
local n = select('#', ...)
local tbl
if n == 1 and type(msg) == 'function' then
n, tbl = pack(msg())
else
tbl = {...}
end
for i = 1, n do tbl[i] = tostring(tbl[i]) end
return old_raw_log(name, level, concat(tbl, '\t')..'\n')
end
-- do not remove returns, tail call optimization removes callframe needed to get
-- proper file and line values in output
function log.err(name, ...) return log.log(name, log.ERROR, ...) end
log.error = log.err
function log.warn(name, ...) return log.log(name, log.WARNING, ...) end
log.warning = log.warn
function log.info(name, ...) return log.log(name, log.INFO, ...) end
function log.debug(name, level, ...)
assert(0 <= level and level < 5, "invalid debug level")
return log.log(name, level, ...)
end
log.__index = log
function log.new(name)
return setmetatable({name=name}, log)
end
setmetatable(log, debug.getregistry().libshit_new_mt)
|
hp = 1000
attack = 275
defense = 210
speed = 55
mdefense = 250
luck = 40
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
end
function get_action(step)
return COMBAT_ATTACKING, 1, getRandomPlayer()
end
function die()
end
|
do return end
do
local t= 123
local dd =1231
end
function ffff()
do
local tt= 123
local ccc =1231
end
end
|
local resortPlatformHelper = require("helpers.resort_platforms")
local utils = require("utils")
local textures = {
"default", "cliffside"
}
local textureOptions = {}
for _, texture in ipairs(textures) do
textureOptions[utils.titleCase(texture)] = texture
end
local movingPlatform = {}
movingPlatform.name = "movingPlatform"
movingPlatform.depth = 1
movingPlatform.nodeLimits = {1, 1}
movingPlatform.fieldInformation = {
texture = {
options = textureOptions
}
}
movingPlatform.placements = {}
for i, texture in ipairs(textures) do
movingPlatform.placements[i] = {
name = texture,
data = {
width = 8,
texture = texture
}
}
end
function movingPlatform.sprite(room, entity)
local sprites = {}
local x, y = entity.x or 0, entity.y or 0
local nodes = entity.nodes or {{x = 0, y = 0}}
local nodeX, nodeY = nodes[1].x, nodes[1].y
resortPlatformHelper.addConnectorSprites(sprites, entity, x, y, nodeX, nodeY)
resortPlatformHelper.addPlatformSprites(sprites, entity, entity)
return sprites
end
function movingPlatform.nodeSprite(room, entity, node)
return resortPlatformHelper.addPlatformSprites({}, entity, node)
end
movingPlatform.selection = resortPlatformHelper.getSelection
local sinkingPlatform = {}
sinkingPlatform.name = "sinkingPlatform"
sinkingPlatform.depth = 1
sinkingPlatform.fieldInformation = {
texture = {
options = textureOptions
}
}
sinkingPlatform.placements = {}
for i, texture in ipairs(textures) do
sinkingPlatform.placements[i] = {
name = texture,
data = {
width = 16,
texture = texture
}
}
end
function sinkingPlatform.sprite(room, entity)
local sprites = {}
-- Prevent visual oddities with too long lines
local x, y = entity.x or 0, entity.y or 0
local nodeY = room.height - 2
if y > nodeY then
nodeY = y
end
resortPlatformHelper.addConnectorSprites(sprites, entity, x, y, x, nodeY)
resortPlatformHelper.addPlatformSprites(sprites, entity, entity)
return sprites
end
sinkingPlatform.selection = resortPlatformHelper.getSelection
return {
movingPlatform,
sinkingPlatform
} |
local cURL = require "cURL"
local csv = require "csv"
local listfile_url = "https://wow.tools/casc/listfile/download/csv/unverified"
local function HTTP_GET(url, file)
local data, idx = {}, 0
cURL.easy{
url = url,
writefunction = file or function(str)
idx = idx + 1
data[idx] = str
end,
ssl_verifypeer = false,
}:perform():close()
return table.concat(data)
end
function GetListfile(func, force)
-- cache listfile
local path = string.format("input/listfile.csv")
local file = io.open(path, "r")
if force or not file then
file = io.open(path, "w")
HTTP_GET(listfile_url, file)
file:close()
end
-- read listfile
local file = csv.open(path, {separator = ";"})
func(file)
end
|
local menubar = require ('menubar')
local beautiful = require ('beautiful')
local hotkeys_popup = require ('awful.hotkeys_popup')
local awful = require ('awful')
myawesomemenu = {
{ "Manual", terminal .. " -e man awesome" },
{ "Edit config", editor_cmd .. " " .. awesome.conffile },
{ "Quit", function() awesome.quit() end },
}
powermenu = {
{"Suspend", function() awful.spawn({"systemctl", "suspend"}) end },
{"Lock", function() awful.spawn({"loginctl", "lock-session"}) end },
{"Restart Awesome", awesome.restart },
{"Reboot", function() awful.spawn({"systemctl", "reboot"}) end},
{"Poweroff", function() awful.spawn({"systemctl", "poweroff"}) end},
}
editmenu = {
{ "Text Editor (".. editor .. ")", editor_cmd },
{ "Awesome Config", editor_cmd .. ' ' .. awesome.conffile },
{ "User Directories", editor_cmd .. ' ' .. awesome.conffile .. '../user-dirs.dirs'},
}
utilitymenu = {
{ "Monitor ("..sysmonitor..")", terminal .. " -e " .. sysmonitor },
{ "Change Wallpaper", function() awful.spawn.easy_async("nitrogen" ,function() end) end},
}
mymainmenu = awful.menu({ items = { { "Awesome", myawesomemenu, beautiful.awesome_icon },
{ "Firefox", function() awful.spawn.easy_async("firefox", function() end) end },
{ "Thunar", function() awful.spawn.easy_async("thunar",function() end) end },
{ "Steam", function() awful.spawn.easy_async("steam",function() end) end },
{ "Hotkeys", function() hotkeys_popup.show_help(nil, awful.screen.focused()) end },
{ "Terminal", terminal },
{ "Edit", editmenu },
{ "Utilities", utilitymenu },
{ "Power", powermenu }
}
})
mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon,
menu = mymainmenu
})
menubar.utils.terminal = terminal
|
#!lua
solution "rover-manager"
configurations { "Debug", "Release" }
files {
"../src/*.cpp",
"../include/*.h"
}
includedirs {
"../include",
"../deps/phoenix-example/include",
"../deps/pistache/include"
}
project "rover-manager"
kind "ConsoleApp"
language "C++"
files { "**.h", "**.cpp" }
-- prebuildcommands { "./BuildDeps.sh" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols" }
libdirs{ "../deps/phoenix-example/lib/x86-64", "../deps/pistache/prefix/lib" }
links { "CTRE_Phoenix", "CTRE_PhoenixCCI", "CTRE_PhoenixCanutils", "CTRE_PhoenixPlatformLinuxSocketCan", "pistache", "SDL2", "pthread" }
targetdir "../build/x86"
configuration "Release"
defines { "NDEBUG" }
flags { "Optimize" }
linkoptions { "-Bstatic" }
libdirs{ "../deps/phoenix-example/lib/jetsontx", "../deps/pistache/prefix/lib" }
links { "CTRE_Phoenix", "CTRE_PhoenixCCI", "CTRE_PhoenixCanutils", "CTRE_PhoenixPlatformLinuxSocketCan", "pistache", "SDL2", "pthread" }
targetdir "../build/jetson"
|
return function(state, action)
state = state or 1
return state
end |
description = [[
Checks if the website holds a mobile version.
]]
---
-- @usage nmap -p80 --script http-mobileversion-checker.nse <host>
--
-- This script sets an Android User-Agent header and checks if the request
-- will be redirected to a page different than a (valid) browser request
-- would be. If so, this page is most likely to be a mobile version of the
-- app.
--
-- @args newtargets If this is set, add any newly discovered hosts to nmap
-- scanning queue. Default: nil
--
-- @output
-- PORT STATE SERVICE REASON
-- 80/tcp open http syn-ack
-- |_ http-mobileversion-checker: Found mobile version: https://m.some-very-random-website.com (Redirected to a different host)
--
---
categories = {"discovery", "safe"}
author = "George Chatzisofroniou"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
local http = require "http"
local target = require "target"
local shortport = require "shortport"
local httpspider = require "httpspider"
local stdnse = require "stdnse"
getLastLoc = function(host, port, useragent)
local options
options = {header={}, no_cache=true, redirect_ok=function(host,port)
local c = 3
return function(url)
if ( c==0 ) then return false end
c = c - 1
return true
end
end }
options['header']['User-Agent'] = useragent
local response = http.get(host, port, '/', options)
if response.location then
return response.location[#response.location] or false
end
return false
end
portrule = shortport.port_or_service( {80, 443}, {"http", "https"}, "tcp", "open")
action = function(host, port)
local newtargets = stdnse.get_script_args("newtargets") or nil
-- We don't crawl any site. We initialize a crawler to use its iswithinhost method.
local crawler = httpspider.Crawler:new(host, port, '/', { scriptname = SCRIPT_NAME } )
local loc = getLastLoc(host, port, "Mozilla/5.0 (X11; Linux i686) AppleWebKit/537.17 (KHTML, like Gecko) Chrome/24.0.1312.57 Safari/537.17")
local mobloc = getLastLoc(host, port, "Mozilla/5.0 (Linux; U; Android 4.0.3; ko-kr; LG-L160L Build/IML74K) AppleWebkit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30")
-- If the mobile browser request is redirected to a different page, that must be the mobile version's page.
if loc ~= mobloc then
local msg = "Found mobile version: " .. mobloc
local mobhost = http.parse_url(mobloc)
if not crawler:iswithinhost(mobhost.host) then
msg = msg .. " (Redirected to a different host)"
if newtargets then
target.add(mobhost.host)
end
end
return msg
end
return "No mobile version detected."
end
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local OUTLOOK_PB = require("OutLook_pb")
local ROLETYPE_PB = require("RoleType_pb")
module('RoleBriefInfo_pb')
ROLEBRIEFINFO = protobuf.Descriptor();
local ROLEBRIEFINFO_TYPE_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO_ROLEID_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO_NAME_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO_LEVEL_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO_FASHION_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO_OUTLOOK_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO_PPT_FIELD = protobuf.FieldDescriptor();
ROLEBRIEFINFO_TYPE_FIELD.name = "type"
ROLEBRIEFINFO_TYPE_FIELD.full_name = ".KKSG.RoleBriefInfo.type"
ROLEBRIEFINFO_TYPE_FIELD.number = 1
ROLEBRIEFINFO_TYPE_FIELD.index = 0
ROLEBRIEFINFO_TYPE_FIELD.label = 1
ROLEBRIEFINFO_TYPE_FIELD.has_default_value = false
ROLEBRIEFINFO_TYPE_FIELD.default_value = nil
ROLEBRIEFINFO_TYPE_FIELD.enum_type = ROLETYPE_PB.ROLETYPE
ROLEBRIEFINFO_TYPE_FIELD.type = 14
ROLEBRIEFINFO_TYPE_FIELD.cpp_type = 8
ROLEBRIEFINFO_ROLEID_FIELD.name = "roleID"
ROLEBRIEFINFO_ROLEID_FIELD.full_name = ".KKSG.RoleBriefInfo.roleID"
ROLEBRIEFINFO_ROLEID_FIELD.number = 2
ROLEBRIEFINFO_ROLEID_FIELD.index = 1
ROLEBRIEFINFO_ROLEID_FIELD.label = 1
ROLEBRIEFINFO_ROLEID_FIELD.has_default_value = false
ROLEBRIEFINFO_ROLEID_FIELD.default_value = 0
ROLEBRIEFINFO_ROLEID_FIELD.type = 4
ROLEBRIEFINFO_ROLEID_FIELD.cpp_type = 4
ROLEBRIEFINFO_NAME_FIELD.name = "name"
ROLEBRIEFINFO_NAME_FIELD.full_name = ".KKSG.RoleBriefInfo.name"
ROLEBRIEFINFO_NAME_FIELD.number = 3
ROLEBRIEFINFO_NAME_FIELD.index = 2
ROLEBRIEFINFO_NAME_FIELD.label = 1
ROLEBRIEFINFO_NAME_FIELD.has_default_value = false
ROLEBRIEFINFO_NAME_FIELD.default_value = ""
ROLEBRIEFINFO_NAME_FIELD.type = 9
ROLEBRIEFINFO_NAME_FIELD.cpp_type = 9
ROLEBRIEFINFO_LEVEL_FIELD.name = "level"
ROLEBRIEFINFO_LEVEL_FIELD.full_name = ".KKSG.RoleBriefInfo.level"
ROLEBRIEFINFO_LEVEL_FIELD.number = 4
ROLEBRIEFINFO_LEVEL_FIELD.index = 3
ROLEBRIEFINFO_LEVEL_FIELD.label = 1
ROLEBRIEFINFO_LEVEL_FIELD.has_default_value = false
ROLEBRIEFINFO_LEVEL_FIELD.default_value = 0
ROLEBRIEFINFO_LEVEL_FIELD.type = 5
ROLEBRIEFINFO_LEVEL_FIELD.cpp_type = 1
ROLEBRIEFINFO_FASHION_FIELD.name = "fashion"
ROLEBRIEFINFO_FASHION_FIELD.full_name = ".KKSG.RoleBriefInfo.fashion"
ROLEBRIEFINFO_FASHION_FIELD.number = 5
ROLEBRIEFINFO_FASHION_FIELD.index = 4
ROLEBRIEFINFO_FASHION_FIELD.label = 3
ROLEBRIEFINFO_FASHION_FIELD.has_default_value = false
ROLEBRIEFINFO_FASHION_FIELD.default_value = {}
ROLEBRIEFINFO_FASHION_FIELD.type = 13
ROLEBRIEFINFO_FASHION_FIELD.cpp_type = 3
ROLEBRIEFINFO_OUTLOOK_FIELD.name = "outlook"
ROLEBRIEFINFO_OUTLOOK_FIELD.full_name = ".KKSG.RoleBriefInfo.outlook"
ROLEBRIEFINFO_OUTLOOK_FIELD.number = 6
ROLEBRIEFINFO_OUTLOOK_FIELD.index = 5
ROLEBRIEFINFO_OUTLOOK_FIELD.label = 1
ROLEBRIEFINFO_OUTLOOK_FIELD.has_default_value = false
ROLEBRIEFINFO_OUTLOOK_FIELD.default_value = nil
ROLEBRIEFINFO_OUTLOOK_FIELD.message_type = OUTLOOK_PB.OUTLOOK
ROLEBRIEFINFO_OUTLOOK_FIELD.type = 11
ROLEBRIEFINFO_OUTLOOK_FIELD.cpp_type = 10
ROLEBRIEFINFO_PPT_FIELD.name = "ppt"
ROLEBRIEFINFO_PPT_FIELD.full_name = ".KKSG.RoleBriefInfo.ppt"
ROLEBRIEFINFO_PPT_FIELD.number = 7
ROLEBRIEFINFO_PPT_FIELD.index = 6
ROLEBRIEFINFO_PPT_FIELD.label = 1
ROLEBRIEFINFO_PPT_FIELD.has_default_value = false
ROLEBRIEFINFO_PPT_FIELD.default_value = 0
ROLEBRIEFINFO_PPT_FIELD.type = 13
ROLEBRIEFINFO_PPT_FIELD.cpp_type = 3
ROLEBRIEFINFO.name = "RoleBriefInfo"
ROLEBRIEFINFO.full_name = ".KKSG.RoleBriefInfo"
ROLEBRIEFINFO.nested_types = {}
ROLEBRIEFINFO.enum_types = {}
ROLEBRIEFINFO.fields = {ROLEBRIEFINFO_TYPE_FIELD, ROLEBRIEFINFO_ROLEID_FIELD, ROLEBRIEFINFO_NAME_FIELD, ROLEBRIEFINFO_LEVEL_FIELD, ROLEBRIEFINFO_FASHION_FIELD, ROLEBRIEFINFO_OUTLOOK_FIELD, ROLEBRIEFINFO_PPT_FIELD}
ROLEBRIEFINFO.is_extendable = false
ROLEBRIEFINFO.extensions = {}
RoleBriefInfo = protobuf.Message(ROLEBRIEFINFO)
|
local utils = require('restructure.utils')
local Pointer = {}
Pointer.__index = Pointer
local VoidPointer = {}
VoidPointer.__index = VoidPointer
function Pointer.new(offsetType, type, options)
local p = setmetatable({}, Pointer)
p.offsetType = offsetType
p.options = options or {}
p.type = type
if p.type == 'void' then p.type = nil end
if p.options.type == nil then p.options.type = 'local' end
if p.options.allowNull == nil then p.options.allowNull= true end
if p.options.nullValue == nil then p.options.nullValue = 0 end
if p.options.lazy == nil then p.options.lazy = false end
if p.options.relativeTo then
p.relativeToGetter = function(ctx)
local s = load(string.format("return ctx.%s",p.options.relativeTo), "ld", "bt", {ctx = ctx})
return s()
end
end
return p
end
function Pointer:decode(stream, ctx)
local offset = self.offsetType:decode(stream, ctx)
-- handle NULL pointers
if offset == self.options.nullValue and self.options.allowNull then
return nil
end
local relative
if self.options.type == 'local' then
relative = ctx._startOffset
elseif self.options.type == 'immediate' then
relative = stream.buffer.pos - self.offsetType:size()
elseif self.options.typ == 'parent' then
relative = ctx.parent._startOffset
else -- global
local c = ctx
while c.parent do c = c.parent end
relative = c._startOffset or 0
end
if self.options.relativeTo then relative = relative + self.relativeToGetter(ctx) end
local ptr = offset + relative
if self.type then
local val = nil
local decodeValue = function()
if val ~= nil then return val end
local pos = stream.buffer.pos
stream.buffer.pos = ptr
val = self.type:decode(stream, ctx)
stream.buffer.pos = pos
return val
end
-- If this is a lazy pointer, define a getter to decode only when needed.
-- This obviously only works when the pointer is contained by a Struct.
if self.options.lazy then
return utils.PropertyDescriptor.new({get = decodeValue})
end
return decodeValue()
else
return ptr
end
end
function Pointer:size(val, ctx)
local parent = ctx
if self.options.type == 'parent' then
ctx = ctx.parent
elseif self.options.type ~= 'local' and self.options.type ~= 'immediate' then
while ctx.parent do ctx = ctx.parent end
end
local type = self.type
if type == nil then
if not utils.instanceOf(val, VoidPointer) then error("Must be a VoidPointer") end
type = val.type
val = val.value
end
if val and ctx then
if not ctx.pointerSize then ctx.pointerSize = 0 end
ctx.pointerSize = ctx.pointerSize + type:size(val, parent)
end
return self.offsetType:size()
end
function Pointer:encode(stream, val, ctx)
local parent = ctx
if not val then
self.offsetType:encode(stream, self.options.nullValue)
return
end
local relative
if self.options.type == 'local' then
relative = ctx.startOffset
elseif self.options.type == 'immediate' then
relative = stream.buffer.pos + self.offsetType:size(val, parent)
elseif self.options.type == 'parent' then
ctx = ctx.parent
relative = ctx.startOffset
else -- global
relative = 0
while ctx.parent do ctx = ctx.parent end
end
if self.options.relativeTo then
relative = relative + self.relativeToGetter(parent.val)
end
self.offsetType:encode(stream, ctx.pointerOffset - relative)
local type = self.type
if type == nil then
if not utils.instanceOf(val, VoidPointer) then
error("Must be a VoidPointer")
end
type = val.type
val = val.value
end
table.insert(ctx.pointers, {
type = type,
val = val,
parent = parent
})
ctx.pointerOffset = ctx.pointerOffset + type:size(val, parent)
end
function VoidPointer.new(type, value)
local v = setmetatable({}, VoidPointer)
v.type = type
v.value = value
return v
end
local exports = {}
exports.Pointer = Pointer
exports.VoidPointer = VoidPointer
return exports
|
-- 移動モジュール
local Movement = {}
-- 初期化
function Movement:initialize(x, y)
-- 現在の座標
self.x = x or self.x or 0
self.y = y or self.y or 0
-- 移動先
self.movement = {
x = 0,
y = 0,
startX = self.x,
startY = self.y,
endX = self.x,
endY = self.y,
duration = 0,
moving = false,
timer = 0,
}
end
-- 移動中かどうか返す
function Movement:isMoving()
return self.movement.moving
end
-- 更新
function Movement:updateMovement(dt)
local move = self.movement
-- 移動処理
if move.moving then
-- タイマーカウントアップ
move.timer = move.timer + dt
-- 現在の地点
local lerp = move.timer / move.duration
-- 期間を過ぎたら移動終了
if move.timer >= move.duration then
lerp = 1
move.moving = false
end
-- 座標更新
self.x = move.startX + move.x * lerp
self.y = move.startY + move.y * lerp
end
end
-- 移動の開始
function Movement:startMovement(x, y, duration)
local move = self.movement
-- 初期設定
move.duration = duration or 0
move.x = x or 0
move.y = y or 0
move.startX = self.x
move.startY = self.y
move.endX = move.startX + move.x
move.endY = move.startY + move.y
move.timer = 0
if move.duration == 0 then
-- 移動時間がないなら、すぐ設定
self.x = move.endX
self.y = move.endY
move.moving = false
else
-- 移動先を設定
move.moving = true
end
end
return Movement
|
//All the folders you see here have files that are usually blank, and are mostly unnecessary for first release.
//They are simply what needs to be accomplished in time.
//Priority wise, work on scoreboard, hud, classes, teams, and menus first.
//Classes and teams are just there to help keep the files smaller and neater.
//The rest of the folders can be populated any time, though objectives, hitmarkers, and shields would give it a halo feel.
/*This is a list of people who have signed up to be perma members ie recognized by game:
Hagane: STEAM_0:0:51046670 Blue
gameraider: STEAM_0:0:66885172 Blue
jimmie_rustler (ask who this is): STEAM_0:0:45590513 blue
clock face: STEAM_0:0:46291837 red
note must get more.
*/
|
--
--
-- Gaussian.lua
-- Created by Andrey Kolishchak on 2/14/16.
--
--
-- Gaussian sampler Module
-- input = {mu, log(sigma^2)} = {mu, log_sq_sigma}
-- y = mu + sqrt(exp(log_sq_sigma))*z = mu + exp(0.5*log_sq_sigma))*z, z ~ N(0,1)
--
local Gaussian, parent = torch.class('nn.Gaussian', 'nn.Module')
function Gaussian:__init()
parent.__init(self)
self.z = torch.Tensor()
self.gradInput = { torch.Tensor(), torch.Tensor() }
end
function Gaussian:updateOutput(input)
local mu, log_sq_sigma = input[1], input[2]
self.z:resizeAs(mu):normal(0, 1) -- z ~ N(0,1)
self.output:resizeAs(log_sq_sigma):copy(log_sq_sigma):mul(0.5):exp():cmul(self.z):add(mu) -- exp(0.5*log_sq_sigma)*z + mu
return self.output
end
function Gaussian:updateGradInput(input, gradOutput)
local mu, log_sq_sigma = input[1], input[2]
-- d_y/d_mu = 1
self.gradInput[1]:resizeAs(gradOutput):copy(gradOutput)
-- d_y/d_sigma = exp(0.5*log_sq_sigma)*z*0.5
self.gradInput[2]:resizeAs(log_sq_sigma):copy(log_sq_sigma):mul(0.5):exp():cmul(self.z):mul(0.5):cmul(gradOutput)
return self.gradInput
end
|
---------------------------------------------------
------- class Mover
-- constructor
Mover = class(
function(this,_m,_x,_y)
this.loc = of.Vec2f(_x,_y)
this.vel = of.Vec2f(1,0)
this.acc = of.Vec2f(0,0)
this.mass = _m
end
)
function Mover:applyForce(force)
f = of.Vec2f()
f = force / self.mass
self.acc = self.acc + f
end
function Mover:update()
self.vel = self.vel + self.acc
self.loc = self.loc + self.vel
self.acc = self.acc * 0
end
function Mover:draw()
of.setColor(40,40,255)
of.noFill()
of.setLineWidth(2)
of.drawCircle(self.loc.x,self.loc.y,self.mass*2)
of.setColor(32, 0, 255,100)
of.fill()
of.drawCircle(self.loc.x,self.loc.y,self.mass*2)
end
function Mover:repel(mover)
force = of.Vec2f()
force = self.loc - mover.loc
distance = force:length()
distance = of.clamp(distance,1.0,10000.0)
force = force:normalize()
strenght = (g*self.mass*mover.mass) / (distance * distance)
force = force * (1-strenght)
return force
end
function Mover:checkEdges()
if self.loc.x > OUTPUT_WIDTH then
self.loc.x = OUTPUT_WIDTH
self.vel.x = self.vel.x * -0.9
elseif self.loc.x < 0 then
self.vel.x = -self.vel.x * 0.9
self.loc.x = 0
end
if self.loc.y > OUTPUT_HEIGHT then
self.vel.y = self.vel.y * -0.9
self.loc.y = OUTPUT_HEIGHT
elseif self.loc.y < 0 then
self.loc.y = 0
self.vel.y = self.vel.y * -0.9
end
end
---------------------------------------------------
------- end class Mover
|
function start(this_id)
id = this_id
is_bisou = get_entity_name(id) == "bisou"
end
function get_should_auto_attack()
local name = get_entity_name(id)
local melee_attack_name
if (name == "egbert") then
melee_attack_name = "SLASH"
elseif (name == "frogbert") then
melee_attack_name = "KICK"
else
melee_attack_name = "ROLL"
end
local have_basic_attack = not (player_ability_button(id, "ATTACK") == nil)
if (player_ability_button(id, melee_attack_name) == nil and (not have_basic_attack) and (not (name == "egbert" and player_ability_button(id, "THROW")))) then
return false
end
local min, max
local name = get_entity_name(id)
if (name == "egbert") then
local have_throw = not (player_ability_button(id, "THROW") == nil)
local have_slash = not (player_ability_button(id, "SLASH") == nil)
if (have_throw and (not have_slash or rand(5) == 0)) then
min = 0
max = 1
melee_name = "THROW"
melee_type = ABILITY_THROW
else
min = 1
max = 2
melee_name = "SLASH"
melee_type = ABILITY_SLASH
end
elseif (name == "frogbert") then
min = 4
max = 5
melee_name = "KICK"
melee_type = ABILITY_KICK
else
min = 7
max = 9
melee_name = "ROLL"
melee_type = ABILITY_ROLL
end
local mod = get_time() % 10
if (not have_basic_attack) then
min = 0
if (is_bisou) then
max = 7.5
else
max = 5.0
end
end
if (not (player_ability_button(id, melee_name) == nil) and mod >= min and mod <= max) then
melee_ability_in_use = true
else
melee_ability_in_use = false
end
return true
end
local MAX_Y_DIST = 12
function decide()
local do_long_range
local name = get_entity_name(id)
local do_burrow = false
local do_heal = -1
if (is_bisou) then
if (get_player_weapon_name("bisou") == "") then
do_long_range = false
else
local t = get_time() % 10
if (t >= 8.0 and t <= 9.0 and rand(5) == 0 and get_mp(id) >= get_ability_cost(id, "BURROW")) then
do_long_range = false
do_burrow = true
elseif (t >= 9.0 and t <= 10.0 and rand(5) == 0 and get_mp(id) >= get_ability_cost(id, "HEAL")) then
do_long_range = true
local n = get_num_players()
for i=0,n do
local _id = get_player_id(i)
local hp = get_hp(_id)
if (hp < 10) then
do_long_range = false
do_heal = _id
break
end
end
else
do_long_range = not (player_ability_button(id, "ATTACK") == nil)
end
end
else
local min, max
if (name == "egbert") then
min = 5
max = 7
long_range_name = "ICE"
long_range_type = ABILITY_ICE
else
min = 7
max = 9
long_range_name = "FIRE"
long_range_type = ABILITY_FIRE
end
local mod = get_time() % 10
if (not (player_ability_button(id, long_range_name) == nil) and mod >= min and mod <= max) then
long_range_ability_in_use = true
do_long_range = true
else
long_range_ability_in_use = false
do_long_range = false
end
end
if (do_long_range) then
local enemy_id = ai_get(id, "nearest_enemy")
if (enemy_id == nil) then
return "rest " .. (LOGIC_MILLIS/1000) .. " nostop"
end
local x, y, px, py =
ai_get(id, "entity_positions_by_id " .. id .. " " .. enemy_id)
local ydiff = y - py
if (math.abs(ydiff) > MAX_Y_DIST or get_hp(enemy_id) <= 0) then
return "rest " .. (LOGIC_MILLIS/1000) .. " nostop"
end
if (x < px) then
right = true
else
right = false
end
set_entity_right(id, right)
return "attack nostop rest 0.3 nostop"
else
if (is_bisou) then
if (do_burrow and not (player_ability_button(id, "BURROW") == nil)) then
return "do_ability " .. ABILITY_BURROW
elseif (not (do_heal == -1) and not (player_ability_button(id, "HEAL") == nil)) then
return "heal " .. do_heal
end
elseif (name == "frogbert") then
local t = get_time() % 10
if (t >= 5 and t <= 6 and rand(2) == 0 and get_mp(id) >= get_ability_cost(id, "PLANT") and not (player_ability_button(id, "PLANT") == nil)) then
return "do_ability " .. ABILITY_PLANT
end
end
local r = (rand(1000)/1000) * 0.5
return "seek A_ENEMY nostop rest " .. (r+0.5) .. " nostop"
end
end
function get_melee_distance()
if (melee_ability_in_use) then
if (melee_type == ABILITY_THROW) then
return 150
else
return 75
end
else
return nil
end
end
function get_attack_type()
if (melee_ability_in_use and get_mp(id) >= get_ability_cost(id, melee_name)) then
return melee_type
elseif (long_range_ability_in_use and get_mp(id) >= get_ability_cost(id, long_range_name)) then
return long_range_type
end
return ABILITY_ATTACK
end
function got_hit(hitter)
if (get_entity_name(hitter) == "antboss") then
call_on_battle_script("launch_player")
end
end
|
-- id int 阵营ID
-- camp_relations tableString[k:#seq|v:#1(int)] 和阵营1关系(玩家)
return {
[1] = {
id = 1,
camp_relations = {
[1] = 2,
[2] = 1,
[3] = 0,
},
},
[2] = {
id = 2,
camp_relations = {
[1] = 1,
[2] = 2,
[3] = 0,
},
},
[3] = {
id = 3,
camp_relations = {
[1] = 0,
[2] = 0,
[3] = 2,
},
},
}
|
local MaintenancePolicy = require('apicast.policy.maintenance_mode')
describe('Maintenance mode policy', function()
describe('.rewrite', function()
before_each(function()
stub(ngx, 'say')
stub(ngx, 'exit')
ngx.header = {}
end)
context('when using the defaults', function()
local maintenance_policy = MaintenancePolicy.new()
it('returns 503', function()
maintenance_policy:rewrite()
assert.stub(ngx.exit).was_called_with(503)
end)
it('returns the default message', function()
maintenance_policy:rewrite()
assert.stub(ngx.say).was_called_with('Service Unavailable - Maintenance')
end)
it('returns the default Content-Type header', function()
maintenance_policy:rewrite()
assert.equals('text/plain; charset=utf-8', ngx.header['Content-Type'])
end)
end)
context('when using a custom status code', function()
it('returns that status code', function()
local custom_code = 555
local maintenance_policy = MaintenancePolicy.new(
{ status = custom_code }
)
maintenance_policy:rewrite()
assert.stub(ngx.exit).was_called_with(custom_code)
end)
end)
context('when using a custom message', function()
it('returns that message', function()
local custom_msg = 'Some custom message'
local maintenance_policy = MaintenancePolicy.new(
{ message = custom_msg }
)
maintenance_policy:rewrite()
assert.stub(ngx.say).was_called_with(custom_msg)
end)
end)
context('when using a custom content type', function()
it('sets the Content-Type header accordingly', function()
local custom_content_type = 'application/json'
local maintenance_policy = MaintenancePolicy.new(
{
message = '{ "msg": "some_msg" }',
message_content_type = custom_content_type
}
)
maintenance_policy:rewrite()
assert.equals('application/json', ngx.header['Content-Type'])
end)
end)
end)
end)
|
Locales['br'] = {
['robbery_cancelled'] = 'O roubo será cancelado, você não ganhará nada!',
['robbery_successful'] = 'O roubo foi um sucesso. Você ganhou ~g~$',
['shop_robbery'] = 'Loja roubavel',
['press_to_rob'] = 'Pressione ~INPUT_CONTEXT~ para roubar ~b~',
['robbery_of'] = 'Loja roubavel: ~r~',
['seconds_remaining'] = '~w~ segundos restantes',
['robbery_cancelled_at'] = '~r~ Roubo cancelado em: ~b~',
['robbery_has_cancelled'] = '~r~ O assalto foi cancelado: ~b~',
['already_robbed'] = 'Esta loja já foi roubada. Por favor, espere: ',
['seconds'] = 'segundos.',
['rob_in_prog'] = '~r~ Assalto em curso em: ~b~',
['started_to_rob'] = 'Você começou a roubar ',
['do_not_move'] = ', Não se afaste!',
['alarm_triggered'] = 'O alarme foi disparado',
['hold_pos'] = 'Segure por 5 minutos e o dinheiro é seu!',
['robbery_complete'] = '~r~ Roubo completo.~s~ ~h~ Corre!',
['robbery_complete_at'] = '~r~ Roubo completo em: ~b~',
['min_two_police'] = 'Deve haver pelo menos ~b~2 policiais~s~ na cidade para roubar.',
['robbery_already'] = '~r~Um assalto já está em andamento.',
}
|
--- Provides utilities for working with Roblox's streaming system
-- @module StreamingUtils
-- @author Quenty
local require = require(script.Parent.loader).load(script)
local Promise = require("Promise")
local StreamingUtils = {}
function StreamingUtils.promiseStreamAround(player, position, timeOut)
assert(typeof(player) == "Instance", "Bad player")
assert(typeof(position) == "Vector3", "Bad position")
assert(type(timeOut) == "number" or timeOut == nil, "Bad timeOut")
return Promise.spawn(function(resolve, reject)
local ok, err = pcall(function()
player:RequestStreamAroundAsync(position, timeOut)
end)
if not ok then
return reject(err)
end
return resolve()
end)
end
return StreamingUtils |
tcg13 = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Dooku Bust ",
directObjectTemplate = "object/tangible/tcg/series1/decorative_dooku_bust.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("tcg13", tcg13)
|
workspace "chappy"
architecture "x64"
configurations {
"Debug",
"Release",
"Dist"
}
outdir = "%{cfg.buildcfg}-%{cfg.system}-${cfg.architecture}"
project "chappy"
location "chappy"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outdir .. "/%{prj.name}")
objdir ("bin-obj/" .. outdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.cpp",
"%{prj.name}/include/Chappy.h"
}
includedirs {
"chappy/src/modules/spdlog"
}
filter "system:windows"
cppdialect "C++17"
systemversion "latest"
staticruntime "On"
defines {
"CP_WINDOWS",
"CHAPPY"
}
postbuildcommands {
("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outdir .. "/Tests")
}
filter "configurations:Debug"
defines "CP_DEBUG"
symbols "On"
filter "configurations:Release"
defines "CP_DEBUG"
optimize "On"
filter "configurations:Dist"
defines "CP_DIST"
optimize "On"
project "Tests"
location "tests"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outdir .. "/%{prj.name}")
objdir ("bin-obj/" .. outdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs {
"chappy/include",
"chappy/src/modules/spdlog"
}
links {
"chappy"
}
filter "system:windows"
cppdialect "C++17"
systemversion "latest"
staticruntime "On"
defines {
"CP_WINDOWS"
}
filter "configurations:Debug"
defines "CP_DEBUG"
symbols "On"
filter "configurations:Debug"
defines "CP_DEBUG"
symbols "On"
filter "configurations:Dist"
defines "CP_DIST"
symbols "On" |
---@class CS.FairyEditor.FObjectFlags
---@field public IN_DOC number
---@field public IN_TEST number
---@field public IN_PREVIEW number
---@field public INSPECTING number
---@field public ROOT number
---@type CS.FairyEditor.FObjectFlags
CS.FairyEditor.FObjectFlags = { }
---@return CS.FairyEditor.FObjectFlags
function CS.FairyEditor.FObjectFlags.New() end
---@return boolean
---@param flags number
function CS.FairyEditor.FObjectFlags.IsDocRoot(flags) end
---@return number
---@param flags number
function CS.FairyEditor.FObjectFlags.GetScaleLevel(flags) end
return CS.FairyEditor.FObjectFlags
|
function trunc(x)
return x>=0 and math.floor(x) or math.ceil(x)
end
--[[
(a + b * 10 + c * 100) * (d + e * 10 + f * 100) =
a * d + a * e * 10 + a * f * 100 +
10 * (b * d + b * e * 10 + b * f * 100)+
100 * (c * d + c * e * 10 + c * f * 100) =
a * d + a * e * 10 + a * f * 100 +
b * d * 10 + b * e * 100 + b * f * 1000 +
c * d * 100 + c * e * 1000 + c * f * 10000 =
a * d +
10 * ( a * e + b * d) +
100 * (a * f + b * e + c * d) +
(c * e + b * f) * 1000 +
c * f * 10000
--]]
function chiffre (c, m)
if c == 0 then
return math.fmod(m, 10)
else
return chiffre(c - 1, trunc(m / 10))
end
end
local m = 1
for a = 0, 9 do
for f = 1, 9 do
for d = 0, 9 do
for c = 1, 9 do
for b = 0, 9 do
for e = 0, 9 do
local mul = a * d + 10 * (a * e + b * d) + 100 * (a * f + b * e + c * d) + 1000 * (c * e + b * f) + 10000 * c * f
if chiffre(0, mul) == chiffre(5, mul) and chiffre(1, mul) == chiffre(4, mul) and chiffre(2, mul) == chiffre(3, mul) then
m = math.max(mul, m)
end
end
end
end
end
end
end
io.write(string.format("%d\n", m))
|
local spring_path_0 = DoorSlot("spring_path","0")
local spring_path_0_hub = DoorSlotHub("spring_path","0",spring_path_0)
spring_path_0:setHubIcon(spring_path_0_hub)
|
object_tangible_smuggler_finely_crafted_toolset = object_tangible_smuggler_shared_finely_crafted_toolset:new {
}
ObjectTemplates:addTemplate(object_tangible_smuggler_finely_crafted_toolset, "object/tangible/smuggler/finely_crafted_toolset.iff")
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("remap.lua")
include('shared.lua')
include('remap.lua')
ENT.WireDebugName = "Wired Keyboard"
local All_Enums = {} -- table containing key -> key enum conversion
-- Add a few common keys
for i = 48, 57 do -- 0 -> 9
All_Enums[i] = _G["KEY_" .. string.char(i)]
end
for i = 65, 90 do -- A -> Z
All_Enums[i] = _G["KEY_" .. string.upper(string.char(i))]
end
for i = 97, 122 do -- a -> z
All_Enums[i] = _G["KEY_" .. string.upper(string.char(i))]
end
function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self.Inputs = WireLib.CreateInputs(self, { "Kick", "Reset Output String" })
self.Outputs = WireLib.CreateOutputs(self, { "Memory", "Output [STRING]", "ActiveKeys [ARRAY]", "User [ENTITY]", "InUse" })
self.ActiveKeys = {} -- table containing all currently active keys, used to see when keys are pressed/released
self.Buffer = {} -- array containing all currently active keys, value is ascii
self.BufferLookup = {} -- lookup table mapping enums to buffer positions
self.Buffer[0] = 0
self.OutputString = ""
self:TriggerOutputs()
end
WireLib.AddInputAlias("Kick the bastard out of keyboard", "Kick")
function ENT:TriggerInput(name, value)
if name == "Kick" then
-- It was kicking at the same time as giving output - added tiny delay fixing that race condition
timer.Simple(0.1, function()
if IsValid(self) then
self.Locked = (value ~= 0)
self:PlayerDetach()
end
end)
elseif name == "Reset Output String" then
self.OutputString = ""
self:TriggerOutputs()
end
end
function ENT:TriggerOutputs(key)
-- Output key numerical representation
if key ~= nil then
WireLib.TriggerOutput(self, "Memory", key)
end
-- Output user
if IsValid( self.ply ) then
WireLib.TriggerOutput(self, "User", self.ply)
WireLib.TriggerOutput(self, "InUse", 1)
self:SetOverlayText("In use by " .. self.ply:Nick())
else
WireLib.TriggerOutput(self, "User", nil)
WireLib.TriggerOutput(self, "InUse", 0)
self:SetOverlayText("Not in use")
end
-- Output currently pressed keys
local ActiveKeys_Output, idx = {}, 0
for key_enum,_ in pairs( self.ActiveKeys ) do
idx = idx + 1
ActiveKeys_Output[idx] = self:GetRemappedKey(key_enum)
end
WireLib.TriggerOutput(self, "ActiveKeys", ActiveKeys_Output)
-- Output buffer string
WireLib.TriggerOutput(self, "Output", self.OutputString)
end
function ENT:ReadCell(Address)
if Address >= 0 and Address < 32 then
return self.Buffer[Address] or 0
elseif Address >= 32 and Address < 256 then
return self:IsPressedAscii(Address - 32) and 1 or 0
end
return 0
end
function ENT:WriteCell(Address, value)
if Address == 0 then
self:UnshiftBuffer() -- User wants to remove the first key in the buffer
else
self:RemoveFromBufferByKey(value)
end
return false
end
util.AddNetworkString("wire_keyboard_blockinput")
util.AddNetworkString("wire_keyboard_activatemessage")
function ENT:PlayerAttach(ply)
if not IsValid(ply) or IsValid(self.ply) then return end -- If the keyboard is already in use, don't attach the player
if IsValid(ply.WireKeyboard) then -- If the player is already using a different keyboard
if ply.WireKeyboard == self then return end -- If the keyboard is this keyboard, don't re-attach the player
ply.WireKeyboard:PlayerDetach() -- If it's another keyboard, detach the player from that keyboard first
end
-- If the keyboard is locked (Kick input is wired to something other than 0), don't attach the player
if self.Locked then return end
-- Store player
self.ply = ply
-- Block keyboard input
if self.Synchronous then
net.Start("wire_keyboard_blockinput")
net.WriteBit(true)
net.Send(ply)
end
net.Start("wire_keyboard_activatemessage")
net.WriteBit(true)
net.WriteBit(IsValid(self.Pod))
net.Send(ply)
-- Set the wire keyboard value on the player
ply.WireKeyboard = self
-- Ignore the first key (the "Use" key - default "e" - pressed when entering the keyboard)
self.IgnoreFirstKey = true
-- Reset tables
self.BufferLookup = {}
self.ActiveKeys = {}
self.Buffer = {}
self.Buffer[0] = 0
self:TriggerOutputs()
end
function ENT:PlayerDetach()
local ply = self.ply
self.ply = nil
-- Kick player out of vehicle, if in one
if IsValid(self.Pod) and IsValid(self.Pod:GetDriver()) and self.Pod:GetDriver() == ply then
self.Pod:GetDriver():ExitVehicle()
end
if IsValid(ply) then
net.Start("wire_keyboard_blockinput")
net.WriteBit(false)
net.Send(ply)
net.Start("wire_keyboard_activatemessage")
net.WriteBit(false)
net.Send(ply)
ply.WireKeyboard = nil
end
self:TriggerOutputs()
end
function ENT:Use(ply)
if IsValid(self.Pod) then
ply:ChatPrint("This keyboard is linked to a pod. Please use the pod instead.")
return
end
self:PlayerAttach(ply)
end
function ENT:OnRemove()
self:UnlinkEnt()
self:PlayerDetach()
self.BaseClass.OnRemove(self)
end
function ENT:LinkEnt(pod)
if not IsValid(pod) or not pod:IsVehicle() then return false, "Must link to a vehicle" end
if IsValid(self.Pod) then self.Pod.WireKeyboard = nil end
pod.WireKeyboard = self
self.Pod = pod
WireLib.SendMarks(self, {pod})
return true
end
function ENT:UnlinkEnt()
if IsValid(self.Pod) then
self.Pod.WireKeyboard = nil
end
self.Pod = nil
WireLib.SendMarks(self, {})
return true
end
hook.Add("PlayerEnteredVehicle", "Wire_Keyboard_PlayerEnteredVehicle", function(ply, pod)
if IsValid(pod.WireKeyboard) then
pod.WireKeyboard:PlayerAttach(ply)
end
end)
hook.Add("PlayerLeaveVehicle", "wire_keyboard_PlayerLeaveVehicle", function(ply, pod)
if IsValid(pod.WireKeyboard) and pod.WireKeyboard.ply == ply then
pod.WireKeyboard:PlayerDetach()
end
end)
local unprintable_chars = {}
for i=17,20 do unprintable_chars[i] = true end -- arrow keys
for i=144,177 do unprintable_chars[i] = true end -- ctrl, alt, shift, break, F1-F12, scroll/num/caps lock, and more
local convertable_chars = {
[128] = 49, -- numpad 1
[129] = 50, -- numpad 2
[130] = 51, -- numpad 3
[131] = 52, -- numpad 4
[132] = 53, -- numpad 5
[133] = 54, -- numpad 6
[134] = 55, -- numpad 7
[135] = 56, -- numpad 8
[136] = 57, -- numpad 9
[137] = 58, -- numpad 4
[138] = 47, -- /
[139] = 42, -- *
[140] = 45, -- -
[141] = 43, -- +
[142] = 10, -- \n
[143] = 46, -- .
}
function ENT:AppendOutputString(key)
if unprintable_chars[key] and not convertable_chars[key] then return end
if convertable_chars[key] then key = convertable_chars[key] end
if key == 127 then
local pos = string.match(self.OutputString,"()"..utf8.charpattern.."$")
if pos then
self.OutputString = string.sub(self.OutputString,1,pos-1)
end
else
self.OutputString = self.OutputString .. utf8.char(key)
end
self:TriggerOutputs()
end
--local Wire_Keyboard_Remap = Wire_Keyboard_Remap -- Defined in remap.lua
function ENT:GetRemappedKey(key_enum)
if not key_enum or key_enum == 0 or key_enum > KEY_LAST then return 0 end -- Above KEY_LAST are joystick and mouse enums
local layout = "American"
if IsValid(self.ply) then layout = self.ply:GetInfo("wire_keyboard_layout", "American") end
local current = Wire_Keyboard_Remap[layout]
if not current then return 0 end
local ret = current.normal[key_enum]
-- Check if a special key is being held down (such as SHIFT)
for k,v in pairs(self.ActiveKeys) do
if v == true and current[k] and current[k][key_enum] then
ret = current[k][key_enum]
end
end
if isstring(ret) then ret = utf8.codepoint(ret) end
return ret
end
function ENT:KeyPressed(key_enum)
local key = self:GetRemappedKey(key_enum)
if key == nil or key == 0 then return end
if not All_Enums[key] then All_Enums[key] = key_enum end
self.ActiveKeys[key_enum] = true
self:PushBuffer(key, key_enum)
self:AppendOutputString(key)
self:TriggerOutputs(key)
end
function ENT:KeyReleased(key_enum)
local key = self:GetRemappedKey(key_enum)
if key == nil or key == 0 then return end
self.ActiveKeys[key_enum] = nil
if self.AutoBuffer then
self:RemoveFromBufferByKey(key)
end
self:TriggerOutputs(0)
end
function ENT:IsPressedEnum(key_enum)
return self.ActiveKeys[key_enum]
end
function ENT:IsPressedAscii(key)
local key_enum = All_Enums[key]
if not key_enum then return false end
return self:IsPressedEnum(key_enum)
end
function ENT:UnshiftBuffer()
self:RemoveFromBufferByPosition(1)
end
function ENT:PushBuffer(key, key_enum)
self.Buffer[0] = self.Buffer[0] + 1
self.Buffer[self.Buffer[0]] = key
if not self.BufferLookup[key_enum] then self.BufferLookup[key_enum] = {} end
local positions = self.BufferLookup[key_enum]
positions[#positions+1] = self.Buffer[0]
end
function ENT:RemoveFromBufferByPosition(bufferpos)
if self.Buffer[0] <= 0 then return end
local key = table.remove(self.Buffer, bufferpos)
self.Buffer[0] = self.Buffer[0] - 1
-- Move all remaining keys down one step
for key_enum,positions in pairs(self.BufferLookup) do
for k,pos in pairs(positions) do
if bufferpos < pos then
positions[k] = positions[k] - 1
end
end
end
end
function ENT:RemoveFromBufferByKey(key)
local key_enum = All_Enums[key]
if not key_enum then return false end -- key is invalid
local positions = self.BufferLookup[key_enum]
if not positions then return false end -- error, shouldn't happen
local bufferpos = table.remove(positions, 1)
if not bufferpos then return false end -- error, shouldn't happen
self:RemoveFromBufferByPosition(bufferpos)
end
function ENT:Think()
if not IsValid(self.ply) then
self:NextThink(CurTime() + 0.3) -- Don't need to update as often
return true
end
if self.IgnoreFirstKey then -- Don't start listening to keys until Use is released
if not self.ply.keystate[KEY_E] then self.IgnoreFirstKey = nil end
self:NextThink(CurTime())
return true
end
local leavekey = self.ply:GetInfoNum("wire_keyboard_leavekey", KEY_LALT)
-- Remove lifted up keys from our ActiveKeys
for key_enum, bool in pairs(self.ActiveKeys) do
if not self.ply.keystate[key_enum] then
self:KeyReleased(key_enum)
end
end
-- Check for newly pressed keys and add them to our ActiveKeys
for key_enum, bool in pairs(self.ply.keystate) do
if key_enum == leavekey then
if leavekey ~= KEY_ALT or not self:IsPressedEnum(KEY_LCONTROL) then -- if LCONTROL and LALT are being pressed, then the player is trying to use the "ALT GR" key which is available for some languages
self:PlayerDetach() -- Pressing the leave key quits the keyboard
break
end
end
if not self:IsPressedEnum(key_enum) then
self:KeyPressed(key_enum)
end
end
self:NextThink(CurTime())
return true
end
function ENT:Setup(autobuffer, sync)
self.AutoBuffer = autobuffer
self.Synchronous = sync
end
duplicator.RegisterEntityClass("gmod_wire_keyboard", WireLib.MakeWireEnt, "Data", "AutoBuffer", "Synchronous")
function ENT:BuildDupeInfo()
local info = self.BaseClass.BuildDupeInfo(self) or {}
if IsValid(self.Pod) then
info.pod = self.Pod:EntIndex()
end
return info
end
function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID)
self.BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID)
self:LinkEnt(GetEntByID(info.pod), true)
if info.autobuffer then self.AutoBuffer = info.autobuffer end
end
|
--- Define an object Feature.
--- @class Feature
Feature = {}
Feature.__index = Feature
local log = dofile("Log.lua")
--- The constructor of the object Feature
--- @param i string The MIB of the current Feature
--- @param p function The post-condition necessary to checking
--- @return Feature The new Feature just created or nil in case of any issues
function Feature:new(i, p)
if type(i) == "string" and type(p) == "function" then
return setmetatable({id = i, post = p}, Feature)
else
return nil
end
end
local function check_param(mib, param, udp_feature)
if (param == nil) then
udp_feature:send('mib = "' .. mib .. '"')
else
udp_feature:send('mib, param = "' .. mib .. '", ' .. param .. '')
end
end
local function check_result(param, current_ip, data_func)
if (param == nil) then
return load(data_func)()(current_ip)
elseif (param == nil and current_ip == nil) then
return tonumber(data_func)
else
return load(data_func)()(param, current_ip)
end
end
--- A stub that searches, verifies, executes and produces the results related to a remote service
--- @vararg any The parameters that are called are a regular expression and the parameters on which to perform the operation
--- @return table, boolean Produces a boolean indicating whether the operation is successful and a table with the values produced by the requested service
function Feature:call(...)
if self.id == "*" then return Share:mobile_app() end
local set_services = Share:discovery(self.id)
if Utilities:get_table_size(set_services) == 0 then
log.fatal("[NO SERVICES MATCHED WITH THE SAME MIB]")
return "nil"
end
log.trace("[" .. Utilities:get_table_size(set_services) .. " DEVICE FOUND]")
Utilities:print_table(set_services)
for current_ip, services in pairs(set_services) do
for _, mib in pairs(services) do
local socket = require("socket")
local udp_feature = socket.udp()
udp_feature:settimeout(4)
udp_feature:setpeername(current_ip, 8888)
check_param(mib, ..., udp_feature)
local data_func = udp_feature:receive()
if not (data_func:find("return")) then
log.info("[A REPLY FROM MOBILE APP!]")
log.info("[MSG REDCEIVED: " .. data_func .. "] [FROM: " ..current_ip .. "]")
return data_func
end
print("RICEVO DATA_FUNC "..data_func)
if not (data_func == "nil") then
log.info("[PRE-CONDITION SUCCESSFUL]")
local res = check_result(..., current_ip, data_func)
print("RES "..res)
if (res and self.post(..., res)) then
log.info("[POST-CONDITION SUCCESSFUL]")
log.info("[MSG REDCEIVED: " .. res .. "] [FROM: " ..
current_ip .. "]")
return res
else
log.fatal("[POST-CONDITION NOT OVERCOME]")
end
else
log.fatal("[PRE-CONDITION NOT SUCCESSFUL]")
end
end
end
log.fatal("[NO SERVICES FOUND]")
return "nil"
end
|
-- Add a new entity, item, and recipe into the game,
-- such that we set a recipe from the circuit network.
local assembler_commandor_e = {
type = "inserter", -- We use an inserter such that we can find the position of the assembling machine.
name = "assembler-commandor",
icon = "__base__/graphics/icons/stack-filter-inserter.png",
flags = {"placeable-neutral", "placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "assembler-commandor"},
max_health = 40,
corpse = "small-remnants",
resistances =
{
{
type = "fire",
percent = 90
}
},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
match_progress_to_activity = true,
sound =
{
{
filename = "__base__/sound/inserter-fast-1.ogg",
volume = 0.75
},
{
filename = "__base__/sound/inserter-fast-2.ogg",
volume = 0.75
},
{
filename = "__base__/sound/inserter-fast-3.ogg",
volume = 0.75
},
{
filename = "__base__/sound/inserter-fast-4.ogg",
volume = 0.75
},
{
filename = "__base__/sound/inserter-fast-5.ogg",
volume = 0.75
}
}
},
collision_box = {{-0.15, -0.15}, {0.15, 0.15}},
selection_box = {{-0.4, -0.35}, {0.4, 0.45}},
pickup_position = {-1, -1},
insert_position = {-1.2, -1.2}, -- pick-up at the same location
energy_per_movement = 8000,
energy_per_rotation = 8000,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
drain = "1kW"
},
extension_speed = 0.07,
rotation_speed = 0.04,
filter_count = 1,
hand_base_picture =
{
filename = "__base__/graphics/entity/stack-filter-inserter/stack-filter-inserter-hand-base.png",
priority = "extra-high",
width = 8,
height = 34
},
hand_closed_picture =
{
filename = "__base__/graphics/entity/stack-filter-inserter/stack-filter-inserter-hand-closed.png",
priority = "extra-high",
width = 24,
height = 41
},
hand_open_picture =
{
filename = "__base__/graphics/entity/stack-filter-inserter/stack-filter-inserter-hand-open.png",
priority = "extra-high",
width = 32,
height = 41
},
hand_base_shadow =
{
filename = "__base__/graphics/entity/burner-inserter/burner-inserter-hand-base-shadow.png",
priority = "extra-high",
width = 8,
height = 34
},
hand_closed_shadow =
{
filename = "__base__/graphics/entity/burner-inserter/burner-inserter-hand-closed-shadow.png",
priority = "extra-high",
width = 18,
height = 41
},
hand_open_shadow =
{
filename = "__base__/graphics/entity/burner-inserter/burner-inserter-hand-open-shadow.png",
priority = "extra-high",
width = 18,
height = 41
},
platform_picture =
{
sheet =
{
filename = "__base__/graphics/entity/stack-filter-inserter/stack-filter-inserter-platform.png",
priority = "extra-high",
width = 46,
height = 46,
shift = {0.09375, 0}
}
},
circuit_wire_connection_point = inserter_circuit_wire_connection_point,
circuit_connector_sprites = inserter_circuit_connector_sprites,
circuit_wire_max_distance = inserter_circuit_wire_max_distance
}
local assembler_commandor_r = {
type = "recipe",
name = "assembler-commandor",
enabled = true,
ingredients =
{
{"copper-cable", 5},
{"electronic-circuit", 2},
},
result = "assembler-commandor"
}
local assembler_commandor_i = {
type = "item",
name = "assembler-commandor",
icon = "__base__/graphics/icons/stack-filter-inserter.png",
flags = { "goes-to-quickbar" },
subgroup = "circuit-network",
place_result = "assembler-commandor",
order = "b[combinators]-a[assembler-commandor]",
stack_size= 50,
}
data:extend({ assembler_commandor_e, assembler_commandor_r, assembler_commandor_i })
table.insert( data.raw["technology"]["circuit-network"].effects, { type = "unlock-recipe", recipe = "assembler-commandor" } )
|
local types = require 'lulz.types'
local class = require 'lulz.types.class'
local I = require 'lulz.types.interfaces'
local generator = require 'lulz.generator'
local str = require 'lulz.str'
local stack = class {
__name__ = 'stack',
__init__ = function(self)
rawset(self, '_values', {})
end,
__tostring = function(self)
return 'stack { ' .. str.join(', ', self._values) .. ' }'
end,
empty = function(self) return self:count() == 0 end;
count = function(self) return #self._values end,
__len = function(self) return #self._values end,
__get = function() error('Stack get is disabled. Use pop instead.') end,
__set = function() error('Stack set is disabled. Use push instead.') end,
}
stack.__class_call__ = stack.new
--[[ Utils ]]
local function _stack_data(tbl)
if types.isinstance(tbl, stack) then
return tbl._values
end
return tbl
end
function stack.is_empty(tbl)
return next(_stack_data(tbl)) == nil
end
--[[ Iterators ]]
local _stack_iter = generator {
gen = function(self, q)
while not stack.is_empty(q) do
self:yield(stack.pop(q))
end
end
}
I.iterable:impl(stack, {
iter = function(tbl)
return _stack_iter(_stack_data(tbl))
end
})
--[[ Modifiers ]]
function stack.push(tbl, value)
table.insert(_stack_data(tbl), value)
end
function stack.pop(tbl)
return table.remove(_stack_data(tbl))
end
function stack.top(tbl)
tbl = _stack_data(tbl)
return tbl[#tbl]
end
return stack
|
local playsession = {
{"Gerkiz", {627450}},
{"Ardordo", {712179}},
{"mewmew", {266752}},
{"alexbw", {710492}},
{"Sigor", {355213}},
{"Zorzzz", {679678}},
{"okan009", {674937}},
{"jobaxter", {588003}},
{"everLord", {571398}},
{"xelaf", {399723}},
{"realDonaldTrump", {535508}},
{"Nikkichu", {411829}},
{"Soeil", {189884}},
{"hmsdexter", {33315}},
{"TkB", {28146}},
{"BINDIN", {8668}},
{"Piewdennis", {30831}},
{"Mullacs", {413029}},
{"raskl", {2727}},
{"Cheeseftw", {102212}},
{"Lithidoria", {22576}},
{"mars_precision", {1985}},
{"perrykain", {3254}},
{"hasannuh", {206472}},
{"XjCyan1de", {19358}},
{"floxys", {65224}},
{"Garsaf", {5895}},
{"Olekplane1", {128978}},
{"Danzou", {32279}},
{"StarP0wer", {50573}},
{"redlabel", {11112}},
{"ZwerOxotnik", {182686}},
{"Morgan3rd", {259626}},
{"Greifenstein", {53324}},
{"vad7ik", {214150}},
{"BACONOCAB", {107561}},
{"ijsmetgijs", {5329}},
{"JorWho", {13422}},
{"Eriksonn", {168566}},
{"V4B1", {44586}},
{"Forty-Bot", {126138}},
{"snoetje", {142056}},
{"CheekyHerbert", {4472}},
{"dzentak", {136729}},
{"untouchablez", {26123}}
}
return playsession |
local what
local function mm(a, b)
local dbg = debug.getinfo(1)
what = dbg.namewhat == "metamethod" and dbg.name or
dbg.namewhat.." "..(dbg.name or "?")
end
local function ck(s)
assert(what == s, "bad debug info for metamethod "..s)
end
local mt = {
__index = mm,
__newindex = mm,
__eq = mm,
__add = mm,
__sub = mm,
__mul = mm,
__div = mm,
__mod = mm,
__pow = mm,
__unm = mm,
__len = mm,
__lt = mm,
__le = mm,
__concat = mm,
__call = mm,
}
local t = setmetatable({}, mt)
local t2 = setmetatable({}, mt)
local x = t.x; ck("__index")
t.x = 1; ck("__newindex")
local x = t + t; ck("__add")
local x = t - t; ck("__sub")
local x = t * t; ck("__mul")
local x = t / t; ck("__div")
local x = t % t; ck("__mod")
local x = t ^ t; ck("__pow")
local x = -t; ck("__unm")
--local x = #t; ck("__len") -- Not called for tables
local x = t..t; ck("__concat")
local x = t(); ck("local t")
local x = t == t2; ck("__eq")
local x = t ~= t2; ck("__eq")
local x = t < t2; ck("__lt")
local x = t > t2; ck("__lt")
local x = t <= t2; ck("__le")
local x = t >= t2; ck("__le")
local u = newproxy()
local u2 = newproxy()
debug.setmetatable(u, mt)
debug.setmetatable(u2, mt)
local x = u.x; ck("__index")
u.x = 1; ck("__newindex")
local x = u + u; ck("__add")
local x = u - u; ck("__sub")
local x = u * u; ck("__mul")
local x = u / u; ck("__div")
local x = u % u; ck("__mod")
local x = u ^ u; ck("__pow")
local x = -u; ck("__unm")
local x = #u; ck("__len")
local x = u..u; ck("__concat")
local x = u(); ck("local u")
local x = u == u2; ck("__eq")
local x = u ~= u2; ck("__eq")
local x = u < u2; ck("__lt")
local x = u > u2; ck("__lt")
local x = u <= u2; ck("__le")
local x = u >= u2; ck("__le")
|
local foxtree = {}
local function GetNextLevel(t)
local myarray = {}
for k,v in ipairs(t.child) do
table.insert(myarray, v)
-- print("Possisble action/priority: " .. v.goal, v.priority())
end
return myarray
end
function foxtree.DetermineAction(t, bot)
-- returns an enum.goal (integer) based on rndnum and the BT
local nextlevel = {}
nextlevel = GetNextLevel(t) -- gets all the children below the current 'level'
-- cycle through all nodes, check if the node is active, and if it is, 'sum' it's priority for later use
local totalchance = 0
for k,v in ipairs(nextlevel) do -- cycle through all the nodes in nextlevel - which is really the children of the previous parents
-- print("g: " .. v.goal)
if v.activate == nil then
totalchance = totalchance + v.priority(bot)
else
-- activate is not nil (but could be false)
if v.activate(bot) == true then
totalchance = totalchance + v.priority(bot)
else
-- node is deactivated so don't consider it's priority
end
end
end
-- the sum of all priorities is now determined. "Roll the dice" and see which node is actually selected.
local rndnum = love.math.random(1, totalchance)
-- print("random action: " .. rndnum .. " from a total priority count of " .. totalchance)
for k,node in ipairs(nextlevel) do
if node.activate == nil or node.activate(bot) == true then -- skips over nodes that are not active
if rndnum <= node.priority(bot) then
if node.child == nil then
-- print("Returning goal: " .. node.goal .. " for agent " .. bot.uid.value) -- for debugging. Comment out if not needed
return node.goal
else
return foxtree.DetermineAction(node, bot) -- node is a node but it is known it has child nodes so recursively repeat the process for them
end
else
rndnum = rndnum - node.priority(bot)
end
end
end
end
return foxtree
|
--- Command definitions.
-- @module invokation.const.commands
local M = {}
--- Command definition.
-- @table CommandDefinition
-- @tfield string name Command name
-- @tfield string method `GameMode` method name
-- @tfield string help Command help
-- @tfield int flags Command flags
-- @tfield bool dev Only registered in development environment
table.insert(M, {
name = "inv_debug",
method = "CommandSetDebug",
help = "Set debugging (empty - print debug status, 0 - disabled, 1 - enabled)",
flags = FCVAR_CHEAT,
dev = false,
})
table.insert(M, {
name = "inv_debug_misc",
method = "CommandDebugMisc",
help = "Run miscellaneous debug code (use script_reload to reload)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_dump_lua_version",
method = "CommandDumpLuaVersion",
help = "Dump Lua version",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_dump_global",
method = "CommandDumpGlobal",
help = "Dump global value (<name:string>)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_find_global",
method = "CommandFindGlobal",
help = "Find global name (<pattern:regex>)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_item_query",
method = "CommandItemQuery",
help = "Query items (<query:string>)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_dump_abilities",
method = "CommandDumpAbilities",
help = "Dump current hero abilities ([simplified:int])",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_invoke",
method = "CommandInvokeAbility",
help = "Invoke an ability (<name:string>)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_dump_combo_graph",
method = "CommandDumpComboGraph",
help = "Dumps a combo's finite state machine in DOT format",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_music_status",
method = "CommandChangeMusicStatus",
help = "Change music status (<status:int> <intensity:float>)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_dump_specials",
method = "CommandDumpSpecials",
help = "Dump Invoker ability specials ([onlyScaling:int])",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_debug_specials",
method = "CommandDebugSpecials",
help = "Run debug operations on ability specials (<dump|findKeys|findValues> <query:string>)",
flags = FCVAR_CHEAT,
dev = true,
})
table.insert(M, {
name = "inv_reinsert_ability",
method = "CommandReinsertAbility",
help = "Reinsert Invoker ability (<name:string>)",
flags = FCVAR_CHEAT,
dev = true,
})
return M
|
if vim.b.did_ftp == true then
return
end
if vim.g.vimrc_rust_loaded_plugins == nil and vim.o.loadplugins then
vim.cmd([[packadd tagbar]])
vim.cmd([[packadd rust.vim]])
vim.g.vimrc_rust_loaded_plugins = true
end
vim.wo.signcolumn = "yes"
vim.bo.suffixesadd = ".rs"
vim.opt_local.cursorline = false
vim.opt_local.cursorcolumn = false
if vim.fn.executable("rustfmt") == 1 then
vim.bo.formatprg = "rustfmt"
end
if vim.fn.executable("rustup") == 1 then
vim.bo.keywordprg = "rustup\\ doc"
end
vim.b.vimrc_rust_analyzer_lsp_signs_enabled = 1
vim.b.vimrc_null_ls_lsp_signs_enabled = 1
|
local function run (msg, matches)
if matches [1]: lower () == "github>" then
local dat = https.request ( "https://api.github.com/repos/" ..matches [2])
local jdat = JSON.decode (dat)
if jdat.message then
return "address is not correct."
end
local base = "curl 'https://codeload.github.com/"..matches[2].."/zip/master'"
local data = io.popen (base): read ( '* all')
f = io.open ( "file / github.zip", "w +")
f: write (data)
f: close ()
return send_document ( "chat # id" .. msg.to.id, "file / github.zip", ok_cb, false)
else
local dat = https.request ( "https://api.github.com/repos/" ..matches [2])
local jdat = JSON.decode (dat)
if jdat.message then
return "address is not correct."
end
local res = https.request (jdat.owner.url)
local jres = JSON.decode (res)
send_photo_from_url ( "chat # id" .. msg.to.id, jdat.owner.avatar_url)
return "View account: \ n"
.. "Account name:" .. (jres.name or "-----") .. "\ n"
.. "Username:" ..jdat.owner.login .. "\ n"
.. "Name:" .. (jres.company or "-----") .. "\ n"
.. "Website:" .. (jres.blog or "-----") .. "\ n"
.. "Email:" .. (jres.email or "-----") .. "\ n"
.. "Location:" .. (jres.location or "-----") .. "\ n"
.. "The number of projects:" ..jres.public_repos .. "\ n"
.. "The number of followers:" ..jres.followers .. "\ n"
.. "The number followed by:" ..jres.following .. "\ n"
.. "On the construction account:" ..jres.created_at .. "\ n"
.. "Biography:" .. (jres.bio or "-----") .. "\ n \ n"
.. "View project: \ n"
.. "Project Name:" ..jdat.name .. "\ n"
.. "GitHub page:" ..jdat.html_url .. "\ n"
.. "Pkgsrc:" ..jdat.clone_url .. "\ n"
.. "Blog of the project:" .. (jdat.homepage or "-----") .. "\ n"
.. "Created:" ..jdat.created_at .. "\ n"
.. "Last Updated on:" .. (jdat.updated_at or "-----") .. "\ n"
.. "Programming language:" .. (jdat.language or "-----") .. "\ n"
.. "Size script:" ..jdat.size .. "\ n"
.. "Stars:" ..jdat.stargazers_count .. "\ n"
.. "Hits:" ..jdat.watchers_count .. "\ n"
.. "Split:" ..jdat.forks_count .. "\ n"
.. "Customer:" ..jdat.subscribers_count .. "\ n"
.. "About project: \ n" .. (jdat.description or "-----") .. "\ n"
end
end
return {
description = "Github Informations",
usagehtm = '<tr> <td align = "center"> github project / account </ td> <td align = "right"> address GitHub for project / account Enter <br> example: github shayansoft / umbrella < / td> </ tr> '
.. '<Tr> <td align = "center"> github> Project / Account </ td> <td align = "right"> With this command, you can download the source code to the project. Enter the address projects like high command </ td> </ tr> ',
usage = {
"Github (account / proje): View project and account",
"Github> (account / proje): Download source",
},
patterns = {
"^ ([Gg] ithub>) (. *)",
"^ ([Gg] ithub) (. *)",
},
run = run
}
|
-- Copyright (C) 2019 by davin
local headers = ngx.req.get_headers()
local raw_headers = 'N/A for HTTP/2'
--ngx.log(ngx.ERR, 'http2=[',ngx.var.http2,']')
if #ngx.var.http2 == 0 then
raw_headers = ngx.req.raw_header()
end
local str = {}
for k,v in pairs(headers) do
--ngx.say(k, "\t\t\t\t=>", v)
--ngx.say(string.format("%-10s=>", k))
local s = string.format("%-10s=>", k)
if type(v) == 'string' then
--ngx.say(v)
s = s .. v
else
--ngx.say(table.concat(v, ' '))
s = s .. table.concat(v, ',')
end
str[#str + 1] = s
end
str[#str + 1] = "\nraw header is :\n"
str = table.concat(str, '\n')
--ngx.header['Content-Type'] = 'text/plain'
ngx.header['Content-Length'] = #str + #raw_headers
ngx.print(str)
ngx.print(raw_headers)
--ngx.say("\nraw header is :\n")
--ngx.say(ngx.req.raw_header())
|
--
-- basic shader for cells where there is no other specific type to the contents
--
return {
label = "Cell",
version = 1,
frag =
[[
uniform float border;
uniform float obj_opacity;
uniform vec2 obj_output_sz;
uniform vec2 obj_storage_sz;
uniform sampler2D map_tu0;
uniform float width;
uniform float height;
varying vec2 texco;
void main()
{
vec4 col = texture2D(map_tu0, texco).rgba;
vec2 sf = obj_output_sz / obj_storage_sz;
/* blur below a set scale */
if (sf.x < 0.7 || sf.y < 0.7){
sf = vec2(1.0, 1.0) / obj_storage_sz;
vec3 ack = vec3(0.0);
ack += texture2D(map_tu0, vec2(texco.s - sf.x, texco.t - sf.y)).rgb;
ack += texture2D(map_tu0, vec2(texco.s , texco.t - sf.y)).rgb;
ack += texture2D(map_tu0, vec2(texco.s + sf.x, texco.t - sf.y)).rgb;
ack += texture2D(map_tu0, vec2(texco.s - sf.x, texco.t)).rgb;
ack += col.rgb;
ack += texture2D(map_tu0, vec2(texco.s + sf.x, texco.t)).rgb;
ack += texture2D(map_tu0, vec2(texco.s - sf.x, texco.t + sf.y)).rgb;
ack += texture2D(map_tu0, vec2(texco.s , texco.t + sf.y)).rgb;
ack += texture2D(map_tu0, vec2(texco.s + sf.x, texco.t + sf.y)).rgb;
col.r = ack.r / 9.0;
col.g = ack.g / 9.0;
col.b = ack.b / 9.0;
}
/* opacity is used to indicate selection state */
if (obj_opacity < 1.0){
float avg = 0.2126 * col.r + 0.7152 * col.g + 0.0722 * col.b;
gl_FragColor = vec4(avg, avg, avg, obj_opacity);
}
else
gl_FragColor = col;
}
]],
uniforms = {
},
};
|
---@meta
resty_sha384={}
function resty_sha384.final(self) end
function resty_sha384.new(self) end
function resty_sha384.reset(self) end
resty_sha384._VERSION="0.11"
function resty_sha384.update(self, s) end
return resty_sha384 |
local screenWidth, screenHeight = guiGetScreenSize()
serviceLightOn=false
serviceStatus="Off"
function createText()
if serviceLightOn==true then
exports.CSGpriyenmisc:dxDrawColorText( "#eeeeeeTaxi Service:#e50005 "..serviceStatus.."", screenWidth*0.09, screenHeight*0.95, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "default-bold" )
exports.CSGpriyenmisc:dxDrawColorText( "#eeeeeeTaxi Service:#e50005 "..serviceStatus.."", screenWidth*0.09, screenHeight*0.95, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "default-bold" )
end
end
function drawText()
local vehicle = getPedOccupiedVehicle(localPlayer)
if (vehicle) then
if getElementModel(vehicle) == 420 or getElementModel(vehicle) == 438 then
if getElementData(localPlayer,"Occupation") == "Taxi Driver" then
screenWidth,screenHeight = guiGetScreenSize()
exports.CSGpriyenmisc:dxDrawColorText ( "#eeeeeeTaxi Service:#e50005 "..serviceStatus.."", screenWidth*0.08, screenHeight*0.95, screenWidth, screenHeight, tocolor ( 0, 0, 0, 255 ), 1.02, "pricedown" )
end
end
end
end
addEventHandler("onClientRender",root,drawText)
local sx, sy = guiGetScreenSize()
local rx, ry = 1920, 1080
if sx == 800 then
text = 2.00
text2 = 4
elseif sx == 1024 then
text = 1.9
text2 = 3
elseif sx >= 1280 then
text = 1
text2 = 2
end
function monitorDENjob()
if sx == 800 then
text = 2.00
text2 = 4
elseif sx == 1024 then
text = 1.9
text2 = 3
elseif sx >= 1280 then
text = 1
text2 = 2
end
end
addEventHandler("onClientRender", root, monitorDENjob)
function togLight(state)
serviceLightOn=state
if state==true then
serviceStatus="On"
exports.NGCdxmsg:createNewDxMessage("Service Status "..serviceStatus..".",0,255,0)
else
serviceStatus="Off"
exports.NGCdxmsg:createNewDxMessage("Service Status "..serviceStatus..".",255,0,0)
end
end
addEvent("NGCtaxi.togLight",true)
addEventHandler("NGCtaxi.togLight",localPlayer,togLight)
addEventHandler("onClientVehicleEnter",root,function(p)
if p ~= localPlayer then return end
local v = source
if getElementModel(v) == 420 or getElementModel(v) == 438 then
if getVehicleController(v) == localPlayer then
if serviceLightOn==true then
-- addEventHandler("onClientRender",root,createText)
end
end
end
end)
addEventHandler("onClientVehicleExit",root,function(p)
if p ~= localPlayer then return end
serviceLightOn=false
--- removeEventHandler("onClientRender",root,createText)
end)
function onElementDataChange( dataName, oldValue )
if dataName == "Occupation" and getElementData(localPlayer,dataName) == "Taxi Driver" then
initTaxiOccupation()
elseif dataName == "Occupation" then
stopTaxiOccupation()
end
end
addEventHandler ( "onClientElementDataChange", localPlayer, onElementDataChange, false )
function onTaxiTeamChange ( oldTeam, newTeam )
if getElementData ( localPlayer, "Occupation" ) == "Taxi Driver" and source == localPlayer then
setTimer ( function ()
if getPlayerTeam( localPlayer ) then
local newTeam = getTeamName ( getPlayerTeam( localPlayer ) )
if newTeam == "Unoccupied" then
stopTaxiOccupation()
elseif getElementData ( localPlayer, "Occupation" ) == "Taxi Driver" and newTeam == "Civilian Workers" then
initTaxiOccupation()
end
end
end, 200, 1 )
end
end
addEventHandler( "onClientPlayerTeamChange", localPlayer, onTaxiTeamChange, false )
function onResourceStart()
setTimer ( function ()
if getPlayerTeam( localPlayer ) then
local team = getTeamName ( getPlayerTeam( localPlayer ) )
if getElementData ( localPlayer, "Occupation" ) == "Taxi Driver" and team == "Civilian Workers" then
initTaxiOccupation()
end
end
end
, 2500, 1 )
end
addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart )
addEvent( "onClientPlayerTeamChange" )
function initTaxiOccupation()
if not isTaxi then
loadjob()
setElementData(localPlayer,"taxi3",0)
exports.NGCdxmsg:createNewDxMessage("Bots are marked as Red waypoint blip on the radar",255,255,0)
isTaxi = true
guiSetVisible(TaxiJobC.window[1],true)
end
end
function stopTaxiOccupation ()
if isTaxi then
disableJob()
guiSetVisible(TaxiJobC.window[1],false)
triggerServerEvent("cleanPedsFromServer",localPlayer)
exports.CSGranks:closePanel()
if isTimer(deliverTimer) then killTimer(deliverTimer) end
end
isTaxi = false
end
addEventHandler("onClientPedDamage", root, function()
if getElementData(source,"StopTaxiKill") == true then
cancelEvent()
end
end )
------------------------------------------
----------- JOB
local screenWidth, screenHeight = guiGetScreenSize()
TaxiJobC = {
label = {},
window = {}
}
TaxiJobC.window[1] = guiCreateWindow((screenWidth+450)/2, (screenHeight-250)/2, 167, 183, "Taxi Counter", false)
guiWindowSetSizable(TaxiJobC.window[1], false)
guiSetVisible(TaxiJobC.window[1],false)
TaxiJobC.label[1] = guiCreateLabel(17, 22, 138, 31, "Total cash : $ 0", false, TaxiJobC.window[1])
guiSetFont(TaxiJobC.label[1], "default-bold-small")
guiLabelSetVerticalAlign(TaxiJobC.label[1], "center")
TaxiJobC.label[2] = guiCreateLabel(17, 63, 138, 31, "Latest payment : $ 0", false, TaxiJobC.window[1])
guiSetFont(TaxiJobC.label[2], "default-bold-small")
guiLabelSetVerticalAlign(TaxiJobC.label[2], "center")
TaxiJobC.label[3] = guiCreateLabel(17, 102, 138, 31, "Bot Missions : $ 0", false, TaxiJobC.window[1])
guiSetFont(TaxiJobC.label[3], "default-bold-small")
guiLabelSetVerticalAlign(TaxiJobC.label[3], "center")
TaxiJobC.label[4] = guiCreateLabel(17, 143, 138, 31, "Mission Timer :", false, TaxiJobC.window[1])
guiSetFont(TaxiJobC.label[4], "default-bold-small")
guiLabelSetVerticalAlign(TaxiJobC.label[4], "center")
local taxis = { [420]=true, [438]=true }
id = 0
addCommandHandler("printjob",function()
id = id + 1
local x, y, z = getElementPosition( localPlayer )
local r = getPedRotation ( localPlayer )
outputChatBox("["..id.."] = {"..( math.floor( x * 100 ) / 100 ) .. ", " .. ( math.floor( y * 100 ) / 100 ) .. ", " .. ( math.floor( z * 100 ) / 100 )..","..r.."},",255,255,0)
end)
addCommandHandler("newjob",function()
id = 0
outputChatBox("ID = 0",255,255,0)
end)
local pos = {
[1] = {-1534.01, 975.73, 7.19,113.00604248047},
[2] = {-1672.14, 1298.75, 7.18,129.22711181641},
[3] = {-1969.4, 1322.6, 7.25,173.72088623047},
[4] = {-2618.17, 1356.44, 7.11,269.52923583984},
[5] = {-2834.61, 949.49, 44.09,280.25518798828},
[6] = {-2859.81, 471.07, 4.35,266.15509033203},
[7] = {-2803.08, -105.95, 7.18,85.455810546875},
[8] = {-2798.43, -470.38, 7.18,143.56796264648},
[9] = {-2598.93, -146.65, 4.33,93.216735839844},
[10] = {-2508.23, -117.05, 25.61,274.54254150391},
[11] = {-2395.35, -63.72, 35.32,174.8291015625},
[12] = {-2018.58, -76.1, 35.32,0},
[13] = {-1995.83, 137.98, 27.68,269.76998901367},
[14] = {-1995, 491.37, 35.16,84.756744384766},
[15] = {-1991.68, 722.39, 45.44,359.52926635742},
[16] = {-1995.67, 881.06, 45.44,90.396789550781},
[17] = {-1874.95, 1087.61, 45.44,85.455810546875},
[18] = {-2164.43, 1167.4, 55.72,1.2641296386719},
[19] = {-1757.2, -107.78, 3.71,173.02154541016},
[20] = {-1804.82, -134.56, 6.07,269.6741027832},
[21] = {-2244.19, 215.89, 35.32,89.674072265625},
[22] = {-2308.58, 407.65, 35.17,313.99945068359},
[23] = {-2371.81, 556.56, 24.89,0.37322998046875},
[24] = {-2208.92, 574.55, 35.17,177.31231689453},
[25] = {-2133.16, 655.61, 52.36,89.505676269531},
[26] = {-2116.7, 737.04, 69.56,182.01234436035},
[27] = {-2082.88, 814.47, 69.56,177.69818115234},
[28] = {-2520.35, 822.34, 49.97,87.457336425781},
[29] = {-2585.54, 802.1, 49.98,357.77059936523},
[30] = {-2734.43, 574.95, 14.55,178.63818359375},
}
local drops = {
[1] = {-2705.32, 405.87, 4.36,0},
[2] = {-2612.63, 209.9, 5.39,5.3632202148438},
[3] = {-2536.6, 141.25, 16.26,207.38562011719},
[4] = {-2453.61, 137.94, 34.96,312.86773681641},
[5] = {-2151.66, 188.6, 35.32,270.80828857422},
[6] = {-1992.46, 291.52, 34.14,161.62219238281},
[7] = {-1815.04, 161.22, 14.97,272.35162353516},
[8] = {-1569.61, 667.7, 7.18,268.10977172852},
[9] = {-1523.39, 838.09, 7.18,81.216461181641},
[10] = {-1859.07, 1380.58, 7.18,183.12316894531},
[11] = {-2373.03, 1215.29, 35.27,274.06314086914},
[12] = {-2492.61, 1206.05, 37.42,205.99671936035},
[13] = {-2585.23, 1360.75, 7.19,223.06184387207},
[14] = {-2866.89, 734.93, 30.07,276.08825683594},
[15] = {-2754.53, 376.32, 4.13,268.32730102539},
[16] = {-2711.78, 212.48, 4.32,268.95397949219},
[17] = {-2203.49, 312.45, 35.32,2.5691528320313},
[18] = {-2026.46, 166.64, 28.83,262.37396240234},
[19] = {-2128.48, -376.55, 35.33,2.1598815917969},
[20] = {-1551.48, -443.31, 6,313.90609741211},
[21] = {-1757.74, 138.58, 3.58,79.266357421875},
[22] = {-1698.18, 373.01, 7.17,210.07250976563},
[23] = {-1890.48, 747.39, 45.44,83.966461181641},
[24] = {-2015.82, 1086.6, 55.71,173.72546386719},
[25] = {-1780.79, 1199.68, 25.12,173.96630859375},
[26] = {-2647.17, 1192.26, 55.57,126.87002563477},
[27] = {-2491.02, 743.59, 35.01,177.05285644531},
[28] = {-2423.03, 316.04, 34.96,239.4557800293},
[29] = {-2019.5, -93.83, 35.16,353.10098266602},
[30] = {-1977.95, -857.11, 32.03,87.415252685547},
}
local peds = {}
local hitMarkers = {}
local TaxiBlips = {}
local TaxiBlips2 = {}
local t={}
function loadjob()
num = math.random(1,25)
for i=1,#pos do
x, y, z, r = pos[i][1], pos[i][2], pos[i][3], pos[i][4]
local ped = createPed(math.random(20,90),x,y,z+1,r)
local money = math.random(500,1200)
if ped then
local x,y,z = getElementPosition(ped)
local theMarker = createMarker ( x, y, z -2, "cylinder", 3.0, 200, 100, 0, 150 )
addEventHandler("onClientMarkerHit",theMarker,hitTaxiPed)
table.insert ( hitMarkers, theMarker )
setElementData(ped,"StopTaxiKill",true)
setElementData(ped,"taximoney",money)
setElementData(theMarker,"taximoney",money)
attachElements(ped,theMarker)
local Tax = createBlip(x,y,20,41, 2000)
setBlipVisibleDistance(Tax, 2000)
table.insert ( TaxiBlips, Tax )
table.insert ( peds, ped )
end
end
end
function disableJob()
for k,v in ipairs(hitMarkers) do
if isElement(v) then destroyElement(v) end
end
for k,v in ipairs(peds) do
if isElement(v) then destroyElement(v) end
end
for k,v in ipairs(TaxiBlips) do
if isElement(v) then destroyElement(v) end
end
for k,v in ipairs(TaxiBlips2) do
if isElement(v) then destroyElement(v) end
end
end
addEventHandler("onClientPlayerQuit",localPlayer,disableJob)
function hitTaxiPed(hitElement)
if hitElement ~= localPlayer then return false end
if isPedInVehicle(hitElement) and getVehicleController(getPedOccupiedVehicle(hitElement)) == localPlayer then
if taxis[getElementModel ( getPedOccupiedVehicle(hitElement) )] then
local occc = getElementData(localPlayer,"Occupation")
if ( occc == "Taxi Driver") and ( getTeamName( getPlayerTeam( localPlayer) ) == "Civilian Workers") then
local attachedElements = getAttachedElements (source)
for k,v in ipairs(attachedElements) do
if getElementType(v) == "ped" then
detachElements(v,source)
skin,x,y,z = getElementModel(v),getElementPosition(v)
triggerServerEvent("warpPed",hitElement,skin,x,y,z)
fadeCamera(false)
setTimer(fadeCamera,3000,1,true)
if isElement(v) then destroyElement(v) end
local money = getElementData(source,"taximoney")
disableJob()
area = math.random ( 1, #drops )
local x,y,z = getElementPosition(hitElement)
local OccupationDistance = getDistanceBetweenPoints3D ( drops[area][1],drops[area][2],drops[area][3], pos[area][1],pos[area][2],pos[area][3] )
if OccupationDistance >= 2000 then timer = 160000
elseif OccupationDistance >= 1000 and OccupationDistance < 2000 then timer = 140000
elseif OccupationDistance < 1000 and OccupationDistance >= 500 then timer = 100000
elseif OccupationDistance < 500 then timer = 70000
end
deliverTimer = setTimer(function() clearTaxi() end,timer,1)
local theMarker = createMarker ( drops[area][1],drops[area][2],drops[area][3] -1, "cylinder", 3.0, 200, 100, 0, 150 )
local tax2 = createBlip(drops[area][1],drops[area][2],20,41, 5000)
setBlipVisibleDistance(tax2, 5000)
exports.NGCdxmsg:createNewDxMessage("Drop this passenger in "..getZoneName(drops[area][1],drops[area][2],drops[area][3]).." Street , Red waypoint blip.",0,255,0)
table.insert(hitMarkers,theMarker)
table.insert(TaxiBlips2,tax2)
addEventHandler("onClientMarkerHit",theMarker,hitLastPed)
setElementData(theMarker,"taximoneyhd",money)
setElementData(theMarker,"taxitimer",timer)
end
end
end
end
end
end
function clearTaxi()
disableJob()
triggerServerEvent("cleanPedsFromServer",localPlayer)
loadjob()
end
function hitLastPed(hitElement)
if hitElement ~= localPlayer then return false end
if isPedInVehicle(hitElement) and getVehicleController(getPedOccupiedVehicle(hitElement)) == localPlayer then
if taxis[getElementModel ( getPedOccupiedVehicle(hitElement) )] then
local occc = getElementData(localPlayer,"Occupation")
if ( occc == "Taxi Driver") and ( getTeamName( getPlayerTeam( localPlayer) ) == "Civilian Workers") then
local money = getElementData(source,"taximoneyhd")
fadeCamera(false)
setTimer(fadeCamera,3000,1,true)
triggerServerEvent("giveTaxiMoney",hitElement,money)
setElementData(localPlayer,"taxi3",getElementData(localPlayer,"taxi3")+money)
disableJob()
if isElement(source) then destroyElement(source) end
if isTimer(deliverTimer) then killTimer(deliverTimer) end
triggerServerEvent("cleanPedsFromServer",localPlayer)
loadjob()
end
end
end
end
function showDXt()
local occc = getElementData(localPlayer,"Occupation")
if ( occc == "Taxi Driver") and ( getTeamName( getPlayerTeam( localPlayer) ) == "Civilian Workers") then
local playerVehicle = getPedOccupiedVehicle ( localPlayer )
if playerVehicle and ( getElementModel ( playerVehicle) == 420 ) or playerVehicle and ( getElementModel ( playerVehicle) == 438 ) then
pass = getElementData(localPlayer, "taxi2") or 0
pass2 = getElementData(localPlayer, "taxi") or 0
pass3 = getElementData(localPlayer, "taxi3") or 0
if isTimer(deliverTimer) then
local timeLeft, timeLeftEx, timeTotalEx = getTimerDetails (deliverTimer)
local timeLeft = math.floor(timeLeft / 1000)
if timeLeft and timeLeft > 0 then
guiSetText(TaxiJobC.label[4],"Mission timer: " ..timeLeft.." Seconds")
end
end
guiSetText(TaxiJobC.label[3],"Bot Missions: $ " ..tostring(pass3))
guiSetText(TaxiJobC.label[2],"Last payment: $ " ..tostring(pass2))
guiSetText(TaxiJobC.label[1],"Total cash: $ " ..tostring(pass))
end
end
end
addEventHandler("onClientRender",root,showDXt)
function dxDrawFramedText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI)
dxDrawText(message, left + 1, top + 1, width + 1, height + 1, tocolor(0, 0, 0, 255), scale, font, alignX, alignY, clip, wordBreak, postGUI)
dxDrawText(message, left + 1, top - 1, width + 1, height - 1, tocolor(0, 0, 0, 255), scale, font, alignX, alignY, clip, wordBreak, postGUI)
dxDrawText(message, left - 1, top + 1, width - 1, height + 1, tocolor(0, 0, 0, 255), scale, font, alignX, alignY, clip, wordBreak, postGUI)
dxDrawText(message, left - 1, top - 1, width - 1, height - 1, tocolor(0, 0, 0, 255), scale, font, alignX, alignY, clip, wordBreak, postGUI)
dxDrawText(message, left, top, width, height, color, scale, font, alignX, alignY, clip, wordBreak, postGUI)
end
addEventHandler("onClientRender", root,
function()
for index, bMarker in ipairs(getElementsByType("marker", resourceRoot)) do
local timeLeft = getElementData(bMarker, "taximoney")
local posX, posY, posZ = getElementPosition(bMarker)
local camX, camY, camZ = getCameraMatrix()
if getDistanceBetweenPoints3D(camX, camY, camZ, posX, posY, posZ) < 25 then
local scX, scY = getScreenFromWorldPosition(posX, posY, posZ + 1.6)
scX, scY = getScreenFromWorldPosition(posX, posY, posZ + 1.4)
if scX then
if not timeLeft then return false end
if timeLeft and timeLeft > 0 then
if timeLeft >= 1010 then
r,g,b = 0,255,0
elseif timeLeft > 800 and timeLeft < 1010 then
r,g,b = 255,255,0
elseif timeLeft > 600 and timeLeft <= 800 then
r,g,b = 255,155,0
elseif timeLeft <= 600 then
r,g,b = 255,0,0
end
end
setMarkerColor(bMarker,r,g,b,0)
dxDrawFramedText("Mission payment: $"..timeLeft, scX, scY, scX, scY, tocolor(r,g,b, 255), 1.5-( getDistanceBetweenPoints3D(camX, camY, camZ, posX, posY, posZ)/20), "bankgothic", "center", "center", false, false, false)
end
end
end
end
)
function togglePilotPanel()
if getElementData(localPlayer,"Occupation") == "Taxi Driver" and getPlayerTeam(localPlayer) and getTeamName(getPlayerTeam(localPlayer)) == "Civilian Workers" then
exports.CSGranks:openPanel()
end
end
bindKey("F5","down",togglePilotPanel)
|
require("prototypes.techs")
|
local t = {};
for i = 1,10000,1 do
t[i] = i;
end;
local sum = 0;
for i = 1,10000,1 do
sum = sum + t[i];
end; |
optionsActions = {}
--7 - 16
function optionsActions.enableSounds (value)
enableSound = value
end
function optionsActions.smoothCamMove (value)
local loaded = freecam.setFreecamOption ( "smoothMovement", value )
if ( loaded ) then
setFreecamSpeeds()
else
addEventHandler ( "onClientResourceStart", getRootElement(), waitForFreecam )
end
end
function waitForFreecam(resource)
if resource ~= getResourceFromName("freecam") then return end
freecam.setFreecamOption ( "smoothMovement", dialog.smoothCamMove:getValue() )
setFreecamSpeeds()
removeEventHandler ( "onClientResourceStart", getRootElement(), waitForFreecam )
end
function setFreecamSpeeds()
local freecamRes = getResourceFromName("freecam")
freecam.setFreecamOption ( "invertMouseLook", dialog.invertMouseLook:getValue() )
freecam.setFreecamOption ( "normalMaxSpeed", dialog.normalMove:getValue() )
freecam.setFreecamOption ( "fastMaxSpeed", dialog.fastMove:getValue() )
freecam.setFreecamOption ( "slowMaxSpeed", dialog.slowMove:getValue() )
freecam.setFreecamOption ( "mouseSensitivity", dialog.mouseSensitivity:getValue() )
end
---This part decides whether gui should be refreshed or not
local iconSize,topmenuAlign,bottommenuAlign
local doesGUINeedRefreshing = false
function dumpGUISettings()
doesGUINeedRefreshing = false
iconSize = dialog.iconSize:getRow()
topmenuAlign = dialog.topAlign:getRow()
bottommenuAlign = dialog.bottomAlign:getRow()
end
local iconSizes = { small = 32, medium = 48, large = 64 }
function optionsActions.iconSize (value)
guiConfig.iconSize = iconSizes[value]
if value ~= iconSize then
doesGUINeedRefreshing = true
end
end
function optionsActions.topAlign (value)
guiConfig.topMenuAlign = value
if value ~= topmenuAlign then
doesGUINeedRefreshing = true
end
end
function optionsActions.bottomAlign (value)
guiConfig.elementIconsAlign = value
if value ~= bottommenuAlign then
doesGUINeedRefreshing = true
end
end
function updateGUI()
if doesGUINeedRefreshing then
destroyAllIconGUI()
createGUILayout()
refreshElementIcons()
nextEDF()
end
end
-- void setRotateSpeeds(num slow, num medium, num fast)
-- void setMoveSpeeds(num slow, num medium, num fast)
-- void setRotateSpeeds(num slow, num medium, num fast)
---Movement action
-- move_cursor
-- num num num getRotateSpeeds()
-- Command executed! Results: 0.25 [number], 2 [number], 10 [number]
-- move_freecam
-- num num num getRotateSpeeds()
-- Command executed! Results: 1 [number], 8 [number], 40 [number]
-- move_keyboard
-- num num num getMoveSpeeds()
-- Command executed! Results: 0.025 [number], 0.25 [number], 2 [number]
-- num num num getRotateSpeeds()
-- Command executed! Results: 0.25 [number], 2 [number], 10 [number]
function optionsActions.normalElemMove (value)
local slow, normal, fast = move_keyboard.getMoveSpeeds ()
if getResourceFromName("move_keyboard") then
setEditorMoveSpeeds()
else
addEventHandler ( "onClientResourceStart", getRootElement(), waitForResources )
end
end
local res1,res2,res3
function waitForResources(resource)
if getResourceName(resource) == "move_keyboard" then
res1 = true
elseif getResourceName(resource) == "move_cursor" then
res2 = true
elseif getResourceName(resource) == "move_freecam" then
res3 = true
end
if ( res1 ) and ( res2 ) and ( res3 ) then
setEditorMoveSpeeds()
end
end
function setEditorMoveSpeeds()
local kbRes = getResourceFromName("move_keyboard")
local cRes = getResourceFromName("move_cursor")
local fRes = getResourceFromName("move_freecam")
move_keyboard.setMoveSpeeds ( dialog.slowElemMove:getValue(), dialog.normalElemMove:getValue(), dialog.fastElemMove:getValue())
--
move_keyboard.setRotateSpeeds ( dialog.slowElemRotate:getValue(), dialog.normalElemRotate:getValue(), dialog.fastElemRotate:getValue() )
move_cursor.setRotateSpeeds ( dialog.slowElemRotate:getValue(), dialog.normalElemRotate:getValue(), dialog.fastElemRotate:getValue() )
move_freecam.setRotateSpeeds ( dialog.slowElemRotate:getValue(), dialog.normalElemRotate:getValue(), dialog.fastElemRotate:getValue() )
move_keyboard.toggleAxesLock ( dialog.lockToAxes:getValue() )
end
function optionsActions.enableDumpSave(value)
triggerServerEvent("dumpSaveSettings", getRootElement(), value, dialog.dumpSaveInterval:getValue())
end
|
local fs = require 'nelua.utils.fs'
local tabler = require 'nelua.utils.tabler'
local version = {}
-- Version number.
version.NELUA_VERSION_MAJOR = 0
version.NELUA_VERSION_MINOR = 2
version.NELUA_VERSION_PATCH = 0
version.NELUA_VERSION_SUFFIX = 'dev'
-- This values are replaced on install.
version.NELUA_GIT_BUILD = 0
version.NELUA_GIT_HASH = "unknown"
version.NELUA_GIT_DATE = "unknown"
-- Version string.
version.NELUA_VERSION = string.format("Nelua %d.%d.%d",
version.NELUA_VERSION_MAJOR,
version.NELUA_VERSION_MINOR,
version.NELUA_VERSION_PATCH)
if #version.NELUA_VERSION_SUFFIX > 0 then
version.NELUA_VERSION = version.NELUA_VERSION..'-'..version.NELUA_VERSION_SUFFIX
end
-- Execute git commands inside Nelua's git repository.
local function execute_git_command(args)
-- try to detect nelua git directory using this script
local gitdir = fs.abspath(fs.join(fs.dirname(fs.dirname(fs.scriptname())), '.git'))
if fs.isdir(gitdir) then
local executor = require 'nelua.utils.executor'
local execargs = tabler.insertvalues({'-C', gitdir}, args)
local ok, status, stdout = executor.execex('git', execargs)
if ok and status and stdout ~= '' then
return stdout
end
end
end
-- Try to detect information from git repository clones.
function version.detect_git_info()
-- git hash
if version.NELUA_GIT_HASH == "unknown" then
local stdout = execute_git_command({'rev-parse', 'HEAD'})
if stdout then
local hash = stdout:match('%w+')
if hash then
version.NELUA_GIT_HASH = hash
end
end
end
-- git date
if version.NELUA_GIT_DATE == "unknown" then
local stdout = execute_git_command({'log', '-1', '--format=%ci'})
if stdout then
local date = stdout:match('[^\r\n]+')
if date then
version.NELUA_GIT_DATE = date
end
end
end
-- git build
if version.NELUA_GIT_BUILD == 0 then
local stdout = execute_git_command({'rev-list', 'HEAD', '--count'})
if stdout then
local build = tonumber(stdout)
if build then
version.NELUA_GIT_BUILD = build
end
end
end
end
return version
|
os.execute(arg[-1]..' ../tests/test.lua')
os.execute(arg[-1]..' ../tests/test-lom.lua')
|
local http = require("socket.http")
local orphans = {}
local list_url = 'https://api.vultr.com/v1/server/list'
local headers = {}
headers['API-KEY'] = os.getenv('VULTR_API_KEY')
local servers = http.request(list_url)
|
-- Update dimension references to account for intermediate supervision
ref.predDim = {dataset.nJoints,5}
ref.outputDim = {}
paths.dofile('../models/layers/FusionCriterion.lua')
criterion = nn.ParallelCriterion()
for i = 1,opt.nStack do
ref.outputDim[i] = {dataset.nJoints, opt.outputRes, opt.outputRes}
criterion:add(nn[opt.crit .. 'Criterion']())
end
FusionCriterion = FusionCriterion(opt.regWeight, opt.varWeight)
criterion:add(FusionCriterion)
-- Function for data augmentation, randomly samples on a normal distribution
local function rnd(x) return math.max(-2*x,math.min(2*x,torch.randn(1)[1]*x)) end
-- Code to generate training samples from raw images
function generateSample(set, idx, tp)
if tp == 'h36m' then -- load 3D data
local img = dataset:loadImage(idx, tp)
local pts, c, s, pts_3d = dataset:getPartInfo(idx, tp)
local r = 0
-- Fix torsor annotation discripency between h36m and mpii
pts_3d[8] = (pts_3d[13] + pts_3d[14]) / 2
local inp = crop(img, c, s * 224.0 / 200.0, r, opt.inputRes)
local outMap = torch.zeros(dataset.nJoints, opt.outputRes, opt.outputRes)
local outReg = torch.zeros(dataset.nJoints, 1)
for i = 1,dataset.nJoints do
local pt = transform3DFloat(pts_3d[i], c, s * dataset.h36mImgSize / 200.0, r, opt.outputRes)
local pt_2d = {pt[1], pt[2]}
if pts[i][1] > 1 then
drawGaussian(outMap[i], pt_2d, opt.hmGauss)
end
outReg[i][1] = pt[3] / opt.outputRes * 2 - 1
end
return inp, outMap, outReg
elseif tp == 'mpii' then
local img = dataset:loadImage(idx, tp)
local pts, c, s = dataset:getPartInfo(idx, tp)
local r = 0
if set == 'train' then
s = s * (2 ^ rnd(opt.scale))
r = rnd(opt.rotate)
if torch.uniform() <= .6 then r = 0 end
end
local inp = crop(img, c, s, r, opt.inputRes)
local out = torch.zeros(dataset.nJoints, opt.outputRes, opt.outputRes)
for i = 1,dataset.nJoints do
if pts[i][1] > 1 then -- Checks that there is a ground truth annotation
drawGaussian(out[i], transform(pts[i], c, s, r, opt.outputRes), opt.hmGauss)
end
end
if set == 'train' then
if torch.uniform() < .5 then
inp = flip(inp)
out = shuffleLR(flip(out))
end
inp[1]:mul(torch.uniform(0.6,1.4)):clamp(0,1)
inp[2]:mul(torch.uniform(0.6,1.4)):clamp(0,1)
inp[3]:mul(torch.uniform(0.6,1.4)):clamp(0,1)
end
return inp,out
elseif tp == 'mpi_inf_3dhp' then
local img = dataset:loadImage(idx, tp)
local c = torch.ones(2) * dataset.mpiinf3dhpImgSize / 2
local inp = crop(img, c, 1 * dataset.mpiinf3dhpImgSize / 200.0, 0, opt.inputRes) -- 200.0 is the default bbox size in MPII dataset
return inp
elseif tp == 'demo' then
local img = dataset:loadImage(idx, tp):narrow(1, 1, 3)
local h, w = img:size(2), img:size(3)
local c = torch.Tensor({w / 2, h / 2})
local size = math.max(h, w)
local inp = crop(img, c, 1 * size / 200.0, 0, opt.inputRes)
return inp
end
end
-- Load in a mini-batch of data
function loadData(set, idxs, tps)
if type(idxs) == 'table' then idxs = torch.Tensor(idxs) end
local nsamples = idxs:size(1)
local input,labelMap, labelReg
for i = 1, nsamples do
tp = tps[i]
local tmpInput, tmpLabelMap, tmpLabelReg
if tp == 'h36m' then
tmpInput,tmpLabelMap, tmpLabelReg = generateSample(set, idxs[i], tp)
elseif tp == 'mpii' then
tmpInput,tmpLabelMap = generateSample(set, idxs[i], tp)
tmpLabelReg = torch.ones(dataset.nJoints, 1) * -1
elseif tp == 'mpi_inf_3dhp' or tp == 'demo' then
tmpInput = generateSample(set, idxs[i], tp)
tmpLabelMap = torch.ones(dataset.nJoints, opt.outputRes, opt.outputRes) * -1
tmpLabelReg = torch.zeros(dataset.nJoints, 1) * -1
end
tmpInput = tmpInput:view(1,unpack(tmpInput:size():totable()))
tmpLabelMap = tmpLabelMap:view(1,unpack(tmpLabelMap:size():totable()))
tmpLabelReg = tmpLabelReg:view(1,unpack(tmpLabelReg:size():totable()))
if not input then
input = tmpInput
labelMap = tmpLabelMap
labelReg = tmpLabelReg
else
input = input:cat(tmpInput,1)
labelMap = labelMap:cat(tmpLabelMap, 1)
labelReg = labelReg:cat(tmpLabelReg, 1)
end
end
local newLabel = {}
for i = 1,opt.nStack do newLabel[i] = labelMap end
newLabel[opt.nStack + 1] = {labelReg, torch.ones(nsamples, dataset.nJoints, 3) * -1}
return input,newLabel
end
function accuracy(output,label)
return heatmapAccuracy(output[#output - 1],label[#label - 1],nil,dataset.accIdxs)
end
function eval(idx, outputReg, outputHM, tp, img)
local Reg = outputReg
local tmpOutput = outputHM
Reg = Reg:view(Reg:size(1), 16, 1)
local z = (Reg + 1) * opt.outputRes / 2
local p = getPreds(tmpOutput)
for i = 1,p:size(1) do
for j = 1,p:size(2) do
local hm = tmpOutput[i][j]
local pX,pY = p[i][j][1], p[i][j][2]
if pX > 1 and pX < opt.outputRes and pY > 1 and pY < opt.outputRes then
local diff = torch.Tensor({hm[pY][pX+1]-hm[pY][pX-1], hm[pY+1][pX]-hm[pY-1][pX]})
p[i][j]:add(diff:sign():mul(.25))
end
end
end
p:add(0.5)
local dis = 0
local correct = p:size(1)
for i = 1,p:size(1) do
if tp == 'mpii' or tp == 'demo' then
local pred = torch.zeros(dataset.nJoints, 3)
for j = 1, dataset.nJoints do
pred[j][1], pred[j][2], pred[j][3] = p[i][j][1], p[i][j][2], z[i][j][1]
end
pred = pred * 4
if opt.DEBUG > 2 then
pyFunc('Show3d', {joint=pred, img=img, noPause = torch.zeros(1), id = torch.ones(1) * imgid})
end
elseif tp == 'h36m' then
local _, c_, s_, gt_3d_ = dataset:getPartInfo(idx[i], tp)
local gt_3d, scale, c2d, c3d, c, s, action = dataset:getPartDetail(idx[i])
local pred = torch.zeros(dataset.nJoints, 3)
local predVis = torch.zeros(dataset.nJoints, 3)
local gtVis = torch.zeros(dataset.nJoints, 3)
for j = 1, dataset.nJoints do
pred[j][1], pred[j][2], pred[j][3] = p[i][j][1], p[i][j][2], z[i][j][1]
end
local len_pred = 0
local len_gt = 0
for j = 1, dataset.nBones do
len_pred = len_pred + ((pred[dataset.skeletonRef[j][1]][1] - pred[dataset.skeletonRef[j][2]][1]) ^ 2 +
(pred[dataset.skeletonRef[j][1]][2] - pred[dataset.skeletonRef[j][2]][2]) ^ 2 +
(pred[dataset.skeletonRef[j][1]][3] - pred[dataset.skeletonRef[j][2]][3]) ^ 2) ^ 0.5
end
len_gt = 4296.99233013
local root = 7
local proot = pred[root]:clone()
for j = 1, dataset.nJoints do
pred[j][1] = (pred[j][1] - proot[1]) / len_pred * len_gt + gt_3d[root][1]
pred[j][2] = (pred[j][2] - proot[2]) / len_pred * len_gt + gt_3d[root][2]
pred[j][3] = (pred[j][3] - proot[3]) / len_pred * len_gt + gt_3d[root][3]
end
-- Fix torsor annotation discripency between h36m and mpii
pred[8] = (pred[7] + pred[9]) / 2
for j = 1, dataset.nJoints do
local JDis = ((pred[j][1] - gt_3d[j][1]) * (pred[j][1] - gt_3d[j][1]) +
(pred[j][2] - gt_3d[j][2]) * (pred[j][2] - gt_3d[j][2]) +
(pred[j][3] - gt_3d[j][3]) * (pred[j][3] - gt_3d[j][3])) ^ 0.5
if JDis > opt.PCK_Threshold and not (j == 7 or j == 8) then
correct = correct - 1./14
end
dis = dis + JDis / p:size(1)
end
predVis = predVis * 4
gtVis = gtVis * 4
if opt.DEBUG > 2 then
pyFunc('Show3d', {gt=gtVis, joint=predVis, img=img, noPause = torch.zeros(1), id = torch.ones(1) * idx[i]})
end
elseif tp == 'mpi_inf_3dhp' then
local c, s, gt_3d, action, bbox, gt_2d = dataset:getPartInfo(idx[i], tp)
local pred = torch.zeros(dataset.nJoints, 3)
local predVis = torch.zeros(dataset.nJoints, 3)
local gtVis = torch.zeros(dataset.nJoints, 3)
for j = 1, dataset.nJoints do
pred[j][1], pred[j][2], pred[j][3] = p[i][j][1], p[i][j][2], z[i][j][1]
end
local shift = (pred[9] - pred[7]) * 0.2
pred[7] = pred[7] + shift
pred[3] = pred[3] + shift
pred[4] = pred[4] + shift
pred[8] = pred[7] + (pred[9] - pred[7]) / 2
local s_pred, s_gt = 0, 0
for j = 1, dataset.nBones do
s_pred = s_pred + ((pred[dataset.skeletonRef[j][1]][1] - pred[dataset.skeletonRef[j][2]][1]) ^ 2 +
(pred[dataset.skeletonRef[j][1]][2] - pred[dataset.skeletonRef[j][2]][2]) ^ 2 +
(pred[dataset.skeletonRef[j][1]][3] - pred[dataset.skeletonRef[j][2]][3]) ^ 2) ^ 0.5
s_gt = s_gt + ((gt_3d[dataset.skeletonRef[j][1]][1] - gt_3d[dataset.skeletonRef[j][2]][1]) ^ 2 +
(gt_3d[dataset.skeletonRef[j][1]][2] - gt_3d[dataset.skeletonRef[j][2]][2]) ^ 2 +
(gt_3d[dataset.skeletonRef[j][1]][3] - gt_3d[dataset.skeletonRef[j][2]][3]) ^ 2) ^ 0.5
end
local root = 7
local proot = pred[root]:clone()
local scale = s_pred / s_gt
-- print('scale', scale)
for j = 1, dataset.nJoints do
predVis[j][1], predVis[j][2], predVis[j][3] = pred[j][1], pred[j][2], pred[j][3]
gtVis[j] = (gt_3d[j] - gt_3d[root]) * scale + proot
pred[j] = (pred[j] - proot) / scale + gt_3d[root]
end
local curDis = 0
for j = 1, dataset.nJoints do
local JDis = ((pred[j][1] - gt_3d[j][1]) * (pred[j][1] - gt_3d[j][1]) +
(pred[j][2] - gt_3d[j][2]) * (pred[j][2] - gt_3d[j][2]) +
(pred[j][3] - gt_3d[j][3]) * (pred[j][3] - gt_3d[j][3])) ^ 0.5
if JDis > opt.PCK_Threshold and not (j == 7 or j == 8) then
correct = correct - 1./ dataset.mpi_inf_3dhp_num_joint
end
curDis = JDis / p:size(1) + curDis
end
dis = dis + curDis
predVis = predVis * 4
gtVis = gtVis * 4
if opt.DEBUG > 2 and idx[i] % 40 == 1 then
pyFunc('Show3d', {gt=gtVis, joint=predVis, img=img, noPause = torch.zeros(1), id = torch.ones(1) * idx[i]})
end
end
end
return dis / dataset.nJoints, correct
end
|
local guide = require 'parser.guide'
local vm = require 'vm.vm'
local files = require 'files'
local function getGlobalsOfFile(uri)
local globals = {}
local ast = files.getAst(uri)
if not ast then
return globals
end
local env = guide.getENV(ast.ast)
local results = guide.requestFields(env)
for _, res in ipairs(results) do
local name = guide.getSimpleName(res)
if name then
if not globals[name] then
globals[name] = {}
end
globals[name][#globals[name]+1] = res
end
end
return globals
end
local function getGlobals(name)
local results = {}
for uri in files:eachFile() do
local cache = files.getCache(uri)
cache.globals = cache.globals or getGlobalsOfFile(uri)
if cache.globals[name] then
for _, source in ipairs(cache.globals[name]) do
results[#results+1] = source
end
end
end
return results
end
function vm.getGlobals(name)
local cache = vm.getCache('getGlobals')[name]
if cache ~= nil then
return cache
end
cache = getGlobals(name)
vm.getCache('getGlobals')[name] = cache
return cache
end
|
local keyboard = {up='up',left='left',right='right',down='down',confirm='enter',attack='a',jump='space'}
function keyboard.isPressing(actionKey)
return love.keyboard.isDown(keyboard[actionKey])
end
function keyboard.getDirection()
local x,y
if love.keyboard.isDown(keyboard.down) then y=1
elseif love.keyboard.isDown(keyboard.up) then y=-1
else y=0 end
if love.keyboard.isDown(keyboard.right) then x=1
elseif love.keyboard.isDown(keyboard.left) then x=-1
else x=0 end
return {x=x,y=y}
end
local joystick = {up='dpup',left='dpleft',right='dpright',down='dpdown',confirm='start',attack='x',jump='a'}
function joystick.isPressing(actionKey,axis)
return inputData.joy:isGamepadDown(joystick[actionKey])
end
function joystick.getDirection()
local x,y = inputData.joy:getAxis(1),inputData.joy:getAxis(2)
if x>=0.4 then x=1 elseif x<=-0.4 then x=-1 else x=0 end
if y>=0.4 then y=1 elseif y<=-0.4 then y=-1 else y=0 end
return {x=x,y=y}
end
inputData = {
curr = nil,
joy = nil
}
function inputData.start()
inputData.joy = love.joystick.getJoysticks()[1]
if inputData.joy == nil then inputData.curr = keyboard else inputData.curr = joystick end
end
function inputData.isPressing(actionKey)
return inputData.curr.isPressing(actionKey)
end
function inputData.getDirection()
return inputData.curr.getDirection()
end |
--===========================================================================--
-- Greek --
--===========================================================================--
local translit = thirddata.translit
local pcache = translit.parser_cache
local lpegmatch = lpeg.match
-- Note that the Greek transliteration mapping isn't bijective so transliterated
-- texts won't be reversible. (Shouldn't be impossible to make one up using
-- diacritics on latin characters to represent all possible combinations of
-- Greek breathings + accents.)
-- Good reading on composed / precombined unicode:
-- http://www.tlg.uci.edu/~opoudjis/unicode/unicode_gaps.html#precomposed
-------------------------------------------------
-- Lowercase Greek Initial Position Diphthongs --
-------------------------------------------------
if not translit.done_greek then
translit.gr_di_in_low = translit.make_add_dict{
[" αὑ"] = " hau",
[" αὕ"] = " hau",
[" αὓ"] = " hau",
[" αὗ"] = " hau",
[" εὑ"] = " heu",
[" εὕ"] = " heu",
[" εὓ"] = " heu",
[" εὗ"] = " heu",
[" ηὑ"] = " hēu",
[" ηὕ"] = " hēu",
[" ηὓ"] = " hēu",
[" ηὗ"] = " hēu",
[" οὑ"] = " hu",
[" οὕ"] = " hu",
[" οὓ"] = " hu",
[" οὗ"] = " hu",
[" ωὑ"] = " hōu",
[" ωὕ"] = " hōu",
[" ωὓ"] = " hōu",
[" ωὗ"] = " hōu"
}
translit.tables["Greek transliteration initial breathing diphthongs lowercase"] = translit.gr_di_in_low
-------------------------------------------------
-- Uppercase Greek Initial Position Diphthongs --
-------------------------------------------------
translit.gr_di_in_upp = translit.make_add_dict{
[" Αὑ"] = " Hau",
[" Αὕ"] = " Hau",
[" Αὓ"] = " Hau",
[" Αὗ"] = " Hau",
[" Εὑ"] = " Heu",
[" Εὕ"] = " Heu",
[" Εὓ"] = " Heu",
[" Εὗ"] = " Heu",
[" Ηὑ"] = " Hēu",
[" Ηὕ"] = " Hēu",
[" Ηὓ"] = " Hēu",
[" Ηὗ"] = " Hēu",
[" Οὑ"] = " Hu",
[" Οὕ"] = " Hu",
[" Οὓ"] = " Hu",
[" Οὗ"] = " Hu",
[" Ωὑ"] = " Hōu",
[" Ωὕ"] = " Hōu",
[" Ωὓ"] = " Hōu",
[" Ωὗ"] = " Hōu"
}
translit.tables["Greek transliteration initial breathing diphthongs uppercase"] = translit.gr_di_in_upp
---------------------------------------
-- Lowercase Greek Initial Position --
---------------------------------------
translit.gr_in_low = translit.make_add_dict{
[" ἁ"] = " ha",
[" ἅ"] = " ha",
[" ἃ"] = " ha",
[" ἇ"] = " ha",
[" ᾁ"] = " ha",
[" ᾅ"] = " ha",
[" ᾃ"] = " ha",
[" ᾇ"] = " ha",
[" ἑ"] = " he",
[" ἕ"] = " he",
[" ἓ"] = " he",
[" ἡ"] = " hē",
[" ἥ"] = " hē",
[" ἣ"] = " hē",
[" ἧ"] = " hē",
[" ᾑ"] = " hē",
[" ᾕ"] = " hē",
[" ᾓ"] = " hē",
[" ᾗ"] = " hē",
[" ἱ"] = " hi",
[" ἵ"] = " hi",
[" ἳ"] = " hi",
[" ἷ"] = " hi",
[" ὁ"] = " ho",
[" ὅ"] = " ho",
[" ὃ"] = " ho",
[" ὑ"] = " hy",
[" ὕ"] = " hy",
[" ὓ"] = " hy",
[" ὗ"] = " hy",
[" ὡ"] = " hō",
[" ὥ"] = " hō",
[" ὣ"] = " hō",
[" ὧ"] = " hō",
[" ᾡ"] = " hō",
[" ᾥ"] = " hō",
[" ᾣ"] = " hō",
[" ᾧ"] = " hō",
}
translit.tables["Greek transliteration initial breathing lowercase"] = translit.gr_in_low
---------------------------------------
-- Uppercase Greek Initial Position --
---------------------------------------
translit.gr_in_upp = translit.make_add_dict{
[" Ἁ"] = " Ha",
[" Ἅ"] = " Ha",
[" Ἃ"] = " Ha",
[" Ἇ"] = " Ha",
[" ᾉ"] = " Ha",
[" ᾍ"] = " Ha",
[" ᾋ"] = " Ha",
[" ᾏ"] = " Ha",
[" Ἑ"] = " He",
[" Ἕ"] = " He",
[" Ἓ"] = " He",
[" Ἡ"] = " Hē",
[" Ἥ"] = " Hē",
[" Ἣ"] = " Hē",
[" Ἧ"] = " Hē",
[" ᾙ"] = " Hē",
[" ᾝ"] = " Hē",
[" ᾛ"] = " Hē",
[" ᾟ"] = " Hē",
[" Ἱ"] = " Hi",
[" Ἵ"] = " Hi",
[" Ἳ"] = " Hi",
[" Ἷ"] = " Hi",
[" Ὁ"] = " Ho",
[" Ὅ"] = " Ho",
[" Ὃ"] = " Ho",
[" Ὑ"] = " Hy",
[" Ὕ"] = " Hy",
[" Ὓ"] = " Hy",
[" Ὗ"] = " Hy",
[" Ὡ"] = " Hō",
[" Ὥ"] = " Hō",
[" Ὣ"] = " Hō",
[" Ὧ"] = " Hō",
[" ᾩ"] = " Hō",
[" ᾭ"] = " Hō",
[" ᾫ"] = " Hō",
[" ᾯ"] = " Hō",
}
translit.tables["Greek transliteration initial breathing uppercase"] = translit.gr_in_upp
---------------------------------
-- Lowercase Greek Diphthongs --
---------------------------------
translit.gr_di_low = translit.make_add_dict{
["αυ"] = "au",
["αύ"] = "au",
["αὺ"] = "au",
["αῦ"] = "au",
["αὐ"] = "au",
["αὔ"] = "au",
["αὒ"] = "au",
["αὖ"] = "au",
["αὑ"] = "au",
["αὕ"] = "au",
["αὓ"] = "au",
["αὗ"] = "au",
["ευ"] = "eu",
["εύ"] = "eu",
["εὺ"] = "eu",
["εῦ"] = "eu",
["εὐ"] = "eu",
["εὔ"] = "eu",
["εὒ"] = "eu",
["εὖ"] = "eu",
["εὑ"] = "eu",
["εὕ"] = "eu",
["εὓ"] = "eu",
["εὗ"] = "eu",
["ηυ"] = "ēu",
["ηύ"] = "ēu",
["ηὺ"] = "ēu",
["ηῦ"] = "ēu",
["ηὐ"] = "ēu",
["ηὔ"] = "ēu",
["ηὒ"] = "ēu",
["ηὖ"] = "ēu",
["ηὑ"] = "ēu",
["ηὕ"] = "ēu",
["ηὓ"] = "ēu",
["ηὗ"] = "ēu",
["ου"] = "u",
["ου"] = "u",
["ου"] = "u",
["ού"] = "u",
["οὺ"] = "u",
["οῦ"] = "u",
["οὐ"] = "u",
["οὔ"] = "u",
["οὒ"] = "u",
["οὖ"] = "u",
["οὑ"] = "u",
["οὕ"] = "u",
["οὓ"] = "u",
["οὗ"] = "u",
["ωυ"] = "ōu",
["ωύ"] = "ōu",
["ωὺ"] = "ōu",
["ωῦ"] = "ōu",
["ωὐ"] = "ōu",
["ωὔ"] = "ōu",
["ωὒ"] = "ōu",
["ωὖ"] = "ōu",
["ωὑ"] = "ōu",
["ωὕ"] = "ōu",
["ωὓ"] = "ōu",
["ωὗ"] = "ōu",
["ῤῥ"] = "rrh",
}
translit.tables["Greek transliteration diphthongs lowercase"] = translit.gr_in_low
---------------------------------
-- Uppercase Greek Diphthongs --
---------------------------------
translit.gr_di_upp = translit.make_add_dict{
["Αυ"] = "Au",
["Αύ"] = "Au",
["Αὺ"] = "Au",
["Αῦ"] = "Au",
["Αὐ"] = "Au",
["Αὔ"] = "Au",
["Αὒ"] = "Au",
["Αὖ"] = "Au",
["Αὑ"] = "Au",
["Αὕ"] = "Au",
["Αὓ"] = "Au",
["Αὗ"] = "Au",
["Ευ"] = "Eu",
["Εύ"] = "Eu",
["Εὺ"] = "Eu",
["Εῦ"] = "Eu",
["Εὐ"] = "Eu",
["Εὔ"] = "Eu",
["Εὒ"] = "Eu",
["Εὖ"] = "Eu",
["Εὑ"] = "Eu",
["Εὕ"] = "Eu",
["Εὓ"] = "Eu",
["Εὗ"] = "Eu",
["Ηυ"] = "Ēu",
["Ηύ"] = "Ēu",
["Ηὺ"] = "Ēu",
["Ηῦ"] = "Ēu",
["Ηὐ"] = "Ēu",
["Ηὔ"] = "Ēu",
["Ηὒ"] = "Ēu",
["Ηὖ"] = "Ēu",
["Ηὑ"] = "Ēu",
["Ηὕ"] = "Ēu",
["Ηὓ"] = "Ēu",
["Ηὗ"] = "Ēu",
["Ου"] = "U",
["Ου"] = "U",
["Ου"] = "U",
["Ού"] = "U",
["Οὺ"] = "U",
["Οῦ"] = "U",
["Οὐ"] = "U",
["Οὔ"] = "U",
["Οὒ"] = "U",
["Οὖ"] = "U",
["Οὑ"] = "U",
["Οὕ"] = "U",
["Οὓ"] = "U",
["Οὗ"] = "U",
["Ωυ"] = "Ōu",
["Ωύ"] = "Ōu",
["Ωὺ"] = "Ōu",
["Ωῦ"] = "Ōu",
["Ωὐ"] = "Ōu",
["Ωὔ"] = "Ōu",
["Ωὒ"] = "Ōu",
["Ωὖ"] = "Ōu",
["Ωὑ"] = "Ōu",
["Ωὕ"] = "Ōu",
["Ωὓ"] = "Ōu",
["Ωὗ"] = "Ōu",
}
translit.tables["Greek transliteration diphthongs uppercase"] = translit.gr_in_upp
-- The following will be used in an option that ensures transcription of
-- nasalization, e.g. Ἁγχίσης -> “Anchises” (instead of “Agchises”)
translit.gr_nrule = translit.make_add_dict{
["γγ"] = "ng",
["γκ"] = "nk",
["γξ"] = "nx",
["γχ"] = "nch",
}
translit.tables["Greek transliteration optional nasalization"] = translit.gr_nrule
--------------------------------------
-- Lowercase Greek Transliteration --
--------------------------------------
translit.gr_low = translit.make_add_dict{
["α"] = "a",
["ά"] = "a",
["ὰ"] = "a",
["ᾶ"] = "a",
["ᾳ"] = "a",
["ἀ"] = "a",
["ἁ"] = "a",
["ἄ"] = "a",
["ἂ"] = "a",
["ἆ"] = "a",
["ἁ"] = "a",
["ἅ"] = "a",
["ἃ"] = "a",
["ἇ"] = "a",
["ᾁ"] = "a",
["ᾴ"] = "a",
["ᾲ"] = "a",
["ᾷ"] = "a",
["ᾄ"] = "a",
["ᾂ"] = "a",
["ᾅ"] = "a",
["ᾃ"] = "a",
["ᾆ"] = "a",
["ᾇ"] = "a",
["β"] = "b",
["γ"] = "g",
["δ"] = "d",
["ε"] = "e",
["έ"] = "e",
["ὲ"] = "e",
["ἐ"] = "e",
["ἔ"] = "e",
["ἒ"] = "e",
["ἑ"] = "e",
["ἕ"] = "e",
["ἓ"] = "e",
["ζ"] = "z",
["η"] = "ē",
["η"] = "ē",
["ή"] = "ē",
["ὴ"] = "ē",
["ῆ"] = "ē",
["ῃ"] = "ē",
["ἠ"] = "ē",
["ἤ"] = "ē",
["ἢ"] = "ē",
["ἦ"] = "ē",
["ᾐ"] = "ē",
["ἡ"] = "ē",
["ἥ"] = "ē",
["ἣ"] = "ē",
["ἧ"] = "ē",
["ᾑ"] = "ē",
["ῄ"] = "ē",
["ῂ"] = "ē",
["ῇ"] = "ē",
["ᾔ"] = "ē",
["ᾒ"] = "ē",
["ᾕ"] = "ē",
["ᾓ"] = "ē",
["ᾖ"] = "ē",
["ᾗ"] = "ē",
["θ"] = "th",
["ι"] = "i",
["ί"] = "i",
["ὶ"] = "i",
["ῖ"] = "i",
["ἰ"] = "i",
["ἴ"] = "i",
["ἲ"] = "i",
["ἶ"] = "i",
["ἱ"] = "i",
["ἵ"] = "i",
["ἳ"] = "i",
["ἷ"] = "i",
["ϊ"] = "i",
["ΐ"] = "i",
["ῒ"] = "i",
["ῗ"] = "i",
["κ"] = "k",
["λ"] = "l",
["μ"] = "m",
["ν"] = "n",
["ξ"] = "x",
["ο"] = "o",
["ό"] = "o",
["ὸ"] = "o",
["ὀ"] = "o",
["ὄ"] = "o",
["ὂ"] = "o",
["ὁ"] = "o",
["ὅ"] = "o",
["ὃ"] = "o",
["π"] = "p",
["ρ"] = "r",
["ῤ"] = "r",
["ῥ"] = "rh",
["σ"] = "s",
["ς"] = "s",
["τ"] = "t",
["υ"] = "y",
["ύ"] = "y",
["ὺ"] = "y",
["ῦ"] = "y",
["ὐ"] = "y",
["ὔ"] = "y",
["ὒ"] = "y",
["ὖ"] = "y",
["ὑ"] = "y",
["ὕ"] = "y",
["ὓ"] = "y",
["ὗ"] = "y",
["ϋ"] = "y",
["ΰ"] = "y",
["ῢ"] = "y",
["ῧ"] = "y",
["φ"] = "ph",
["χ"] = "ch",
["ψ"] = "ps",
["ω"] = "ō",
["ώ"] = "ō",
["ὼ"] = "ō",
["ῶ"] = "ō",
["ῳ"] = "ō",
["ὠ"] = "ō",
["ὤ"] = "ō",
["ὢ"] = "ō",
["ὦ"] = "ō",
["ᾠ"] = "ō",
["ὡ"] = "ō",
["ὥ"] = "ō",
["ὣ"] = "ō",
["ὧ"] = "ō",
["ᾡ"] = "ō",
["ῴ"] = "ō",
["ῲ"] = "ō",
["ῷ"] = "ō",
["ᾤ"] = "ō",
["ᾢ"] = "ō",
["ᾥ"] = "ō",
["ᾣ"] = "ō",
["ᾦ"] = "ō",
["ᾧ"] = "ō",
}
translit.tables["Greek transliteration lowercase"] = translit.gr_low
--------------------------------------
-- Uppercase Greek Transliteration --
--------------------------------------
translit.gr_upp = translit.make_add_dict{
["Α"] = "A",
["Ά"] = "A",
["Ὰ"] = "A",
--["ᾶ"] = "A",
["ᾼ"] = "A",
["Ἀ"] = "A",
["Ἁ"] = "A",
["Ἄ"] = "A",
["Ἂ"] = "A",
["Ἆ"] = "A",
["Ἁ"] = "A",
["Ἅ"] = "A",
["Ἃ"] = "A",
["Ἇ"] = "A",
["ᾉ"] = "A",
--["ᾴ"] = "A", -- I’d be very happy if anybody could explain to me
--["ᾲ"] = "A", -- why there's Ά, ᾌ and ᾼ but no “A + iota subscript
--["ᾷ"] = "A", -- + acute” …, same for Η, Υ and Ω + diacritica.
["ᾌ"] = "A",
["ᾊ"] = "A",
["ᾍ"] = "A",
["ᾋ"] = "A",
["ᾎ"] = "A",
["ᾏ"] = "A",
["Β"] = "B",
["Γ"] = "G",
["Δ"] = "D",
["Ε"] = "E",
["Έ"] = "E",
["Ὲ"] = "E",
["Ἐ"] = "E",
["Ἔ"] = "E",
["Ἒ"] = "E",
["Ἑ"] = "E",
["Ἕ"] = "E",
["Ἓ"] = "E",
["Ζ"] = "Z",
["Η"] = "Ē",
["Η"] = "Ē",
["Ή"] = "Ē",
["Ὴ"] = "Ē",
--["ῆ"] = "Ē",
["ῌ"] = "Ē",
["Ἠ"] = "Ē",
["Ἤ"] = "Ē",
["Ἢ"] = "Ē",
["Ἦ"] = "Ē",
["ᾘ"] = "Ē",
["Ἡ"] = "Ē",
["Ἥ"] = "Ē",
["Ἣ"] = "Ē",
["Ἧ"] = "Ē",
["ᾙ"] = "Ē",
--["ῄ"] = "Ē",
--["ῂ"] = "Ē",
--["ῇ"] = "Ē",
["ᾜ"] = "Ē",
["ᾚ"] = "Ē",
["ᾝ"] = "Ē",
["ᾛ"] = "Ē",
["ᾞ"] = "Ē",
["ᾟ"] = "Ē",
["Θ"] = "Th",
["Ι"] = "I",
["Ί"] = "I",
["Ὶ"] = "I",
--["ῖ"] = "I",
["Ἰ"] = "I",
["Ἴ"] = "I",
["Ἲ"] = "I",
["Ἶ"] = "I",
["Ἱ"] = "I",
["Ἵ"] = "I",
["Ἳ"] = "I",
["Ἷ"] = "I",
["Ϊ"] = "I",
--["ΐ"] = "I",
--["ῒ"] = "I",
--["ῗ"] = "I",
["Κ"] = "K",
["Λ"] = "L",
["Μ"] = "M",
["Ν"] = "N",
["Ξ"] = "X",
["Ο"] = "O",
["Ό"] = "O",
["Ὸ"] = "O",
["Ὀ"] = "O",
["Ὄ"] = "O",
["Ὂ"] = "O",
["Ὁ"] = "O",
["Ὅ"] = "O",
["Ὃ"] = "O",
["Π"] = "P",
["Ρ"] = "R",
--["ῤ"] = "R",
["Ῥ"] = "Rh",
["Σ"] = "S",
["Σ"] = "S",
["Τ"] = "T",
["Υ"] = "Y",
["Ύ"] = "Y",
["Ὺ"] = "Y",
--["ῦ"] = "Y",
--["ὐ"] = "Y",
--["ὔ"] = "Y",
--["ὒ"] = "Y",
--["ὖ"] = "Y",
["Ὑ"] = "Y",
["Ὕ"] = "Y",
["Ὓ"] = "Y",
["Ὗ"] = "Y",
["Ϋ"] = "Y",
--["ΰ"] = "Y",
--["ῢ"] = "Y",
--["ῧ"] = "Y",
["Φ"] = "Ph",
["Χ"] = "Ch",
["Ψ"] = "Ps",
["Ω"] = "Ō",
["Ώ"] = "Ō",
["Ὼ"] = "Ō",
--["ῶ"] = "Ō",
["ῼ"] = "Ō",
["Ὠ"] = "Ō",
["Ὤ"] = "Ō",
["Ὢ"] = "Ō",
["Ὦ"] = "Ō",
["ᾨ"] = "Ō",
["Ὡ"] = "Ō",
["Ὥ"] = "Ō",
["Ὣ"] = "Ō",
["Ὧ"] = "Ō",
["ᾩ"] = "Ō",
--["ῴ"] = "Ō",
--["ῲ"] = "Ō",
--["ῷ"] = "Ō",
["ᾬ"] = "Ō",
["ᾪ"] = "Ō",
["ᾭ"] = "Ō",
["ᾫ"] = "Ō",
["ᾮ"] = "Ō",
["ᾯ"] = "Ō",
}
translit.tables["Greek transliteration uppercase"] = translit.gr_upp
------------
-- Varia --
------------
translit.gr_other = translit.make_add_dict{
["ϝ"] = "w",
["Ϝ"] = "W",
["ϙ"] = "q",
["Ϙ"] = "Q",
["ϡ"] = "ss",
["Ϡ"] = "Ss",
}
translit.tables["Greek transliteration archaic characters"] = translit.gr_other
translit.done_greek = true
end
--===========================================================================--
-- End Of Tables --
--===========================================================================--
local function greek (mode, text)
local P, V, Cs = lpeg.P, lpeg.V, lpeg.Cs
local addrules = translit.addrules
local utfchar = translit.utfchar
if mode == "gr" or mode == "gr_n" then
local gr_di_in, gr_in, gr_di, gr = translit.make_add_dict{}, translit.make_add_dict{}, translit.make_add_dict{}, translit.make_add_dict{}
gr_di_in = gr_di_in + translit.gr_di_in_low + translit.gr_di_in_upp
gr_in = gr_in + translit.gr_in_low + translit.gr_in_upp
gr_di = gr_di + translit.gr_di_low + translit.gr_di_upp
gr = gr + translit.gr_low + translit.gr_upp + translit.gr_other
if mode == "gr_n" then gr_di = gr_di + translit.gr_nrule end
local p_di_in, p_in, p_di, p
p_di_in = addrules( gr_di_in, p_di_in )
p_in = addrules( gr_in, p_in )
p_di = addrules( gr_di, p_di )
p = addrules( gr, p )
local g = P{ -- 2959 rules
Cs((V"init_diph"
+ V"init"
+ V"diph"
+ V"other"
+ utfchar
)^0),
init_diph = Cs(p_di_in / gr_di_in ),
init = Cs(p_in / gr_in ),
diph = Cs(p_di / gr_di ),
other = Cs(p / gr ),
}
return g
end
end
translit.methods["gr"] = function (text)
p = pcache["gr"]
if not p then
p = greek("gr")
pcache["gr"] = p
end
return lpegmatch(p, text)
end
translit.methods["gr_n"] = function (text)
p = pcache["gr_n"]
if not p then
p = greek("gr_n")
pcache["gr_n"] = p
end
return lpegmatch(p, text)
end
-- vim:ft=lua:sw=4:ts=4
|
TOOL.Category = "Construction"
TOOL.Name = "#tool.balloon.name"
TOOL.ClientConVar[ "ropelength" ] = "64"
TOOL.ClientConVar[ "force" ] = "500"
TOOL.ClientConVar[ "r" ] = "255"
TOOL.ClientConVar[ "g" ] = "255"
TOOL.ClientConVar[ "b" ] = "0"
TOOL.ClientConVar[ "model" ] = "models/MaxOfS2D/balloon_classic.mdl"
cleanup.Register( "balloons" )
function TOOL:LeftClick( trace, attach )
if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end
--
-- Right click calls this with attach = false
--
if ( attach == nil ) then
attach = true
end
-- If there's no physics object then we can't constraint it!
if ( SERVER && attach && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then
return false
end
local ply = self:GetOwner()
local length = self:GetClientNumber( "ropelength", 64 )
local material = "cable/rope"
local force = self:GetClientNumber( "force", 500 )
local r = self:GetClientNumber( "r", 255 )
local g = self:GetClientNumber( "g", 0 )
local b = self:GetClientNumber( "b", 0 )
local model = self:GetClientInfo( "model" )
local modeltable = list.Get( "BalloonModels" )[model]
--
-- Model is a table index on BalloonModels
-- If the model isn't defined then it can't be spawned.
--
if ( !modeltable ) then return false end
--
-- The model table can disable colouring for its model
--
if ( modeltable.nocolor ) then
r = 255
g = 255
b = 255
end
--
-- Clicked on a balloon - modify the force/color/whatever
--
if ( IsValid( trace.Entity) && trace.Entity:GetClass() == "gmod_balloon" && trace.Entity.Player == ply )then
local force = self:GetClientNumber( "force", 500 )
trace.Entity:GetPhysicsObject():Wake()
trace.Entity:SetColor( Color( r, g, b, 255 ) )
trace.Entity:SetForce( force )
trace.Entity.force = force
return true
end
--
-- Hit the balloon limit, bail
--
if ( !self:GetSWEP():CheckLimit( "balloons" ) ) then return false end
local Pos = trace.HitPos + trace.HitNormal * 10
local balloon = MakeBalloon( ply, r, g, b, force, { Pos = Pos, Model = modeltable.model, Skin = modeltable.skin } )
undo.Create("Balloon")
undo.AddEntity( balloon )
if ( attach ) then
-- The real model should have an attachment!
local attachpoint = Pos + Vector( 0, 0, 0 )
local LPos1 = balloon:WorldToLocal( attachpoint )
local LPos2 = trace.Entity:WorldToLocal( trace.HitPos )
if ( IsValid( trace.Entity) ) then
local phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
if ( IsValid( phys ) ) then LPos2 = phys:WorldToLocal( trace.HitPos ) end
end
local constraint, rope = constraint.Rope( balloon, trace.Entity, 0, trace.PhysicsBone, LPos1, LPos2, 0, length, 0, 0.5, material, nil )
undo.AddEntity( rope )
undo.AddEntity( constraint )
ply:AddCleanup( "balloons", rope )
ply:AddCleanup( "balloons", constraint )
end
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "balloons", balloon )
return true
end
function TOOL:RightClick( trace )
return self:LeftClick( trace, false )
end
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Text = "#tool.balloon.name", Description = "#tool.balloon.help" } )
CPanel:AddControl( "ComboBox", { Label = "#tool.presets",
MenuButton = 1,
Folder = "balloon",
CVars = { "balloon_ropelength", "balloon_force", "balloon_r", "balloon_g", "balloon_b", "balloon_skin" } } )
CPanel:AddControl( "Slider", { Label = "#tool.balloon.ropelength", Type = "Float", Command = "balloon_ropelength", Min = "5", Max = "1000" } )
CPanel:AddControl( "Slider", { Label = "#tool.balloon.force", Type = "Float", Command = "balloon_force", Min = "-1000", Max = "2000", Help = true } )
CPanel:AddControl( "Color", { Label = "#tool.balloon.color", Red = "balloon_r", Green = "balloon_g", Blue = "balloon_b", ShowAlpha = "0", ShowHSV = "1", ShowRGB = "1" } )
CPanel:AddControl( "PropSelect", { Label = "#tool.balloon.model",
ConVar = "balloon_model",
Height = 6,
ModelsTable = list.Get( "BalloonModels" ) } )
end
function MakeBalloon( pl, r, g, b, force, Data )
if ( IsValid( pl ) && !pl:CheckLimit( "balloons" ) ) then return nil end
local balloon = ents.Create( "gmod_balloon" )
if ( !balloon:IsValid() ) then return end
duplicator.DoGeneric( balloon, Data )
balloon:Spawn()
duplicator.DoGenericPhysics( balloon, pl, Data )
balloon:SetRenderMode( RENDERMODE_TRANSALPHA )
balloon:SetColor( Color( r, g, b, 255 ) )
balloon:SetForce( force )
balloon:SetPlayer( pl )
balloon:SetMaterial( skin )
balloon.Player = pl
balloon.r = r
balloon.g = g
balloon.b = b
balloon.force = force
if ( IsValid( pl ) ) then
pl:AddCount( "balloons", balloon )
end
return balloon
end
duplicator.RegisterEntityClass( "gmod_balloon", MakeBalloon, "r", "g", "b", "force", "Data" )
list.Set( "BalloonModels", "normal",
{
model = "models/MaxOfS2D/balloon_classic.mdl",
skin = 0,
})
list.Set( "BalloonModels", "normal_skin1",
{
model = "models/MaxOfS2D/balloon_classic.mdl",
skin = 1,
})
list.Set( "BalloonModels", "normal_skin2",
{
model = "models/MaxOfS2D/balloon_classic.mdl",
skin = 2,
})
list.Set( "BalloonModels", "normal_skin3",
{
model = "models/MaxOfS2D/balloon_classic.mdl",
skin = 3,
})
list.Set( "BalloonModels", "gman",
{
model = "models/MaxOfS2D/balloon_gman.mdl",
nocolor = true,
})
list.Set( "BalloonModels", "mossman",
{
model = "models/MaxOfS2D/balloon_mossman.mdl",
nocolor = true,
}) |
local ROC = {}
-- the original version had a problem, as it was not using all the thresholds. In Sklearn they use all the unique values as threshold, and thus the results are slightly lower, but (I think) more correct.
-- anyway now this script matches the sklearn so the reported results are comparable. You can change it back to the old version by uncommenting lines 20-22 and 81-86. --Narges
-- auxiliary method that quickly simulates the ROC curve computation
-- just to estimate how many points the curve will have,
-- in order to later allocate just that much memory
local function determine_roc_points_needed(responses_sorted, labels_sorted)
local npoints = 1
local i = 1
local nsamples = responses_sorted:size()[1]
while i<nsamples do
local split = responses_sorted[i]
while i <= nsamples and responses_sorted[i] == split do
i = i+1
end
-- while i <= nsamples and labels_sorted[i] == -1 do
-- i = i+1
-- end
npoints = npoints + 1
end
return npoints + 2
end
function ROC.points(responses1, labels1)
--responses are 100x1
--targets are 100x1
responses = responses1:clone():squeeze():float()
labels = labels1:clone():squeeze():float()
-- print(responses)
-- print(labels)
-- --{turning labels from 0,1 to -1,1}
labels[torch.lt(labels,0.5)]= -1
-- assertions about the data format expected
assert(responses:size():size() == 1, "responses should be a 1D vector")
assert(labels:size():size() == 1 , "labels should be a 1D vector")
-- assuming labels {-1, 1}
local npositives = torch.sum(torch.eq(labels, 1))
local nnegatives = torch.sum(torch.eq(labels, -1))
local nsamples = npositives + nnegatives
-- print(nsamples)
assert(nsamples == responses:size()[1], "labels should have same length as responses")
-- sort by response value
local responses_sorted, indexes_sorted = torch.sort(responses)
local labels_sorted = labels:index(1, indexes_sorted)
-- one could allocate a lua table and grow its size dynamically
-- and at the end convert to torch tensor, but here I am chosing
-- to allocate only the exact memory needed, and doing two passes
-- over the data to estimate first how many points will need
local roc_num_points = determine_roc_points_needed(responses_sorted, labels_sorted)
local roc_points = torch.Tensor(roc_num_points, 2)
roc_points[1][1], roc_points[1][2] = 0.0, 0.0
local npoints = 1
local true_negatives = 0
local false_negatives = 0
local i = 1
while i<nsamples do
local split = responses_sorted[i]
-- if samples have exactly the same response, can't distinguish
-- between them with a threshold in the middle
while i <= nsamples and responses_sorted[i] == split do
if labels_sorted[i] == -1 then
true_negatives = true_negatives + 1
else
false_negatives = false_negatives + 1
end
i = i+1
end
-- while i <= nsamples and labels_sorted[i] == -1 do
-- print(i)
-- true_negatives = true_negatives + 1
-- print('tnn')
-- i = i+1
-- end
npoints = npoints + 1
local false_positives = nnegatives - true_negatives
local true_positives = npositives - false_negatives
local false_positive_rate = (1.0*false_positives)/nnegatives
local true_positive_rate = (1.0*true_positives)/npositives
roc_points[roc_num_points - npoints + 1][1] = false_positive_rate
roc_points[roc_num_points - npoints + 1][2] = true_positive_rate
end
roc_points[roc_num_points][1], roc_points[roc_num_points][2] = 1.0, 1.0
return roc_points
end
function ROC.area(roc_points)
local area = 0.0
local npoints = roc_points:size()[1]
for i=1, npoints-1 do
local width = (roc_points[i+1][1] - roc_points[i][1])
local avg_height = (roc_points[i][2]+roc_points[i+1][2])/2.0
area = area + width*avg_height
end
return area
end
return ROC
|
-- {{{ Globals
json = require("goluago/encoding/json")
strings = require("goluago/strings")
word_sep_chars = "()[]{}\"\'\\/ "
word_sep_chars_with_punctuation = "()[]{}.\"\'\\/ _-"
word_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789._-"
buffers = {}
keymaps = {}
settings = {}
commands = {}
root_window = nil
current_window = nil
keys_entered = key("")
_message = ""
_message_type = "info"
string.join = function(arr, sep)
local ret = arr[1] or ""
for i = 2, #arr, 1 do
ret = ret..sep..arr[i]
end
return ret
end
string.contains_char = function(chars, c)
for i = 1, #chars, 1 do
if c == string.sub(chars, i, i) then
return true
end
end
return false
end
string.find_char_index = function(str, chars)
for i = 1, #str, 1 do
if string.contains_char(chars, string.sub(str, i, i)) then
return i
end
end
return 0
end
id_counter = 0
function next_id()
id_counter = id_counter + 1
return id_counter
end
function debug_value(value)
screen_quit()
if type(value) == "table" then
print(json.marshal(value))
else
print(value)
end
os.exit(1)
end
function chain(a, b, c)
return function(...)
if a then a(...) end
if b then b(...) end
if c then c(...) end
end
end
function message(message, message_type)
-- get
if not message then
return _message
end
-- set
_message = message
if message_type then
_message_type = message_type
else
_message_type = "info"
end
end
-- }}}
-- {{{ Color schemes
styles = {
line_number = style("yellow");
status_line = style("black,white");
cursor = style("black,white");
identifier = style("");
message_info = style("");
message_warning = style("brightyellow");
message_error = style("brightred");
}
function style_for(name)
return styles[name] or style("default")
end
-- }}}
-- {{{ Window
win_type_hori = "win_type_hori"
win_type_vert = "win_type_vert"
win_type_leaf = "win_type_leaf"
function win_new(typ, a, b)
local w
if typ == win_type_leaf then
w = { buffer = a; scroll_line = 1 }
elseif typ == win_type_hori then
w = { top = a; bottom = b }
elseif typ == win_type_vert then
w = { left = a; right = b }
else
error("win_new: given invalid type")
end
w.typ = typ
w.id = next_id()
return w
end
-- }}}
-- {{{ Buffer
function buf_new(name, path)
return {
id = next_id();
name = name;
path = path;
modified = false;
major_mode = "normal";
minor_modes = {};
lines = {""};
x = 1;
y = 1;
settings = {};
}
end
function buffer_load(path)
local path_parts = strings.split(path, "/")
local b = buf_new(path_parts[#path_parts], path)
ok, contents = pcall(file_read_all, path)
if not ok then
message(contents, "error")
return
end
b.lines = strings.split(contents, "\n")
if b.lines[#b.lines] == "" then
table.remove(b.lines, #b.lines)
end
table.insert(buffers, b)
return b
end
function buffer_save(b)
if not b.path then
message("Current buffer has no file path set. Use ':write <name>' to specify one", "warning")
return
end
ok, err_message = pcall(file_write_all, b.path, string.join(b.lines, "\n"))
if not ok then
message(err_message, "error")
return
end
b.modified = false
message("Written buffer to '"..b.path.."'")
end
function buffer_set_path(b, path)
local path_parts = strings.split(path, "/")
b.name = path_parts[#path_parts]
b.path = path
end
function buffer_move_to(win, x, y)
local b = win.buffer
b.y = math.max(1, math.min(y, #b.lines)) -- y first
b.x = math.max(1, math.min(x, #b.lines[b.y]+1))
end
function buffer_move(win, xmov, ymov)
local b = win.buffer
buffer_move_to(win, win.buffer.x+xmov, win.buffer.y+ymov)
end
function buffer_move_left(win)
buffer_move(win, -1, 0)
end
function buffer_move_right(win)
buffer_move(win, 1, 0)
end
function buffer_move_up(win)
buffer_move(win, 0, -1)
end
function buffer_move_down(win)
buffer_move(win, 0, 1)
end
function buffer_move_start(win)
buffer_move_to(win, 0, 0)
end
function buffer_move_end(win)
buffer_move_to(win, 0, #win.buffer.lines)
end
function buffer_move_line_start(win)
buffer_move_to(win, 0, win.buffer.y)
end
function buffer_move_line_end(win)
local b = win.buffer
buffer_move_to(win, #b.lines[b.y]+1, b.y)
end
-- skip word separators till 1st word char
function _buffer_move_to_word_char(win)
local line = string.sub(win.buffer.lines[win.buffer.y], win.buffer.x)
local index = string.find_char_index(line, word_chars)
if index ~= 0 then
buffer_move(win, index-1, 0)
end
end
-- skip current word till 1st word separator
function _buffer_move_to_word_separator(win, line_extra)
local line = string.sub(win.buffer.lines[win.buffer.y], win.buffer.x)..(line_extra or "")
local index = string.find_char_index(line, word_sep_chars)
if index ~= 0 then
buffer_move(win, index-1, 0)
end
end
function _buffer_move_word_start(win, first_call)
local initial_x = win.buffer.x
_buffer_move_to_word_separator(win)
_buffer_move_to_word_char(win)
-- if we didn't move, go to next line
if initial_x == win.buffer.x and first_call then
buffer_move_to(win, 0, win.buffer.y+1)
_buffer_move_word_start(win, false)
end
end
function buffer_move_word_start(win)
_buffer_move_word_start(win, true)
end
function _buffer_move_word_end(win, first_call)
local initial_x = win.buffer.x
buffer_move(win, 1, 0) -- skip word last char
_buffer_move_to_word_char(win)
_buffer_move_to_word_separator(win, " ")
if win.buffer.x > initial_x+1 then
buffer_move(win, -1, 0)
else
if first_call then
-- if we didn't move, go to next line
buffer_move_to(win, 0, win.buffer.y+1)
_buffer_move_word_end(win, false)
end
end
end
function buffer_move_word_end(win)
_buffer_move_word_end(win, true)
end
function _buffer_move_word_start_backwards(win, first_call)
local initial_x = win.buffer.x
local line = string.reverse(string.sub(win.buffer.lines[win.buffer.y], 1, win.buffer.x-1))
local index = string.find_char_index(line, word_chars)
if index ~= 0 then
buffer_move(win, 0-index, 0)
end
line = string.reverse(string.sub(win.buffer.lines[win.buffer.y], 1, win.buffer.x-1)).." "
index = string.find_char_index(line, word_sep_chars)
if index ~= 0 then
buffer_move(win, 0-index+1, 0)
end
if initial_x == win.buffer.x and first_call then
buffer_move_up(win)
buffer_move_line_end(win)
_buffer_move_word_start_backwards(win, false)
end
end
function buffer_move_word_start_backwards(win)
_buffer_move_word_start_backwards(win, true)
end
function buffer_move_jump_up(win)
buffer_move(win, 0, -15)
end
function buffer_move_jump_down(win)
buffer_move(win, 0, 15)
end
function buffer_center(win)
win.buffer.frame_centered = true
end
function _buffer_insert(win, text)
local b = win.buffer
local line = b.lines[b.y]
b.lines[b.y] = string.sub(line, 0, b.x-1)..text..string.sub(line, b.x)
buffer_move(win, #text, 0)
b.modified = true
end
function buffer_insert(win, k)
local text = key_str(k)
_buffer_insert(win, text)
end
function buffer_insert_tab(win)
_buffer_insert(win, " ")
end
function buffer_insert_space(win)
_buffer_insert(win, " ")
end
function buffer_insert_return(win)
local b = win.buffer
local line = b.lines[b.y]
b.lines[b.y] = string.sub(line, 0, b.x-1)
table.insert(b.lines, win.buffer.y+1, string.sub(line, b.x))
buffer_move_to(win, 0, b.y+1)
b.modified = true
end
function buffer_insert_newline_up(win)
table.insert(win.buffer.lines, win.buffer.y, "")
buffer_move(win, 0, 0)
win.buffer.modified = true
end
function buffer_insert_newline_down(win)
table.insert(win.buffer.lines, win.buffer.y+1, "")
buffer_move(win, 0, 1)
win.buffer.modified = true
end
function buffer_delete_char(win)
local b = win.buffer
local line = b.lines[b.y]
if b.x > 1 then
b.lines[b.y] = string.sub(line, 0, b.x-1)..string.sub(line, b.x+1)
buffer_move(win, 0, 0)
elseif b.y > 1 then
local prev_line_len = #b.lines[b.y-1]
b.lines[b.y-1] = b.lines[b.y-1]..b.lines[b.y]
table.remove(b.lines, b.y)
buffer_move_to(win, prev_line_len+1, b.y-1)
elseif b.x == 1 then
b.lines[b.y] = string.sub(line, 0, b.x-1)..string.sub(line, b.x+1)
buffer_move(win, 0, 0)
else
-- we are at beginning or line, first line, can't delete anything
return
end
b.modified = true
end
function buffer_delete_line(win)
table.remove(win.buffer.lines, win.buffer.y)
buffer_move(win, 0, 0)
win.buffer.modified = true
end
-- }}}
-- {{{ Display
function display_window_leaf(win, x, y, w, h)
if win == current_window then
frame(win, w, h)
end
local b = win.buffer
local s = style_for("identifier")
local sln = style_for("line_number")
local gutter_w = #tostring(#b.lines)+1
local screen_y = y
-- contents
for line = win.scroll_line, #b.lines, 1 do
screen_write(sln, x, screen_y, pad_left(tostring(line), gutter_w-1, " "))
screen_write(s, x+gutter_w, screen_y, b.lines[line])
if screen_y >= h-1 then -- (-1) for status line
break
end
screen_y = screen_y + 1
end
-- write cursor
local sc = style_for("cursor")
local ch = string.sub(b.lines[b.y].." ", b.x, b.x)
screen_write(sc, x+gutter_w+b.x-1, y+b.y-win.scroll_line, ch)
-- status line
local ssl = style_for("status_line")
local text = " "..b.name.." "..b.x..":"..b.y.."/"..#b.lines
screen_write(ssl, x, y+h-1, pad_right(text, w, " "))
end
function display_window(win, x, y, w, h)
if win.typ == win_type_leaf then
display_window_leaf(win, x, y, w, h)
else
error("don't know how to display window")
end
end
function display_bottom_bar(y, width)
local s = style_for("message_".._message_type)
screen_write(s, 0, y, " ".._message)
local text_right = key_str(keys_entered)
screen_write(s, width-#text_right-1, y, text_right)
end
function display()
local width, height = screen_size()
screen_clear()
display_window(root_window, 0, 0, width, height-1)
display_bottom_bar(height-1, width)
screen_show()
end
-- scroll window if needed to still show cursor
function frame(win, width, height)
local b = win.buffer
-- After "z z" was pressed
if b.frame_centered then
b.frame_centered = false
win.scroll_line = math.max(b.y - math.floor((height-1)/2), 1)
return
end
-- to low
-- (height-1) as height includes status bar
-- (scroll_line-1) as scroll_line is 1 based
if b.y > height-1 + win.scroll_line-1 then
win.scroll_line = math.max(b.y - height-1 + 2, 0) + 1
end
-- to high
if b.y < win.scroll_line then
win.scroll_line = b.y
end
end
-- }}}
-- {{{ Keymap
function keymap_new(name)
return { id = next_id(); name = name; bindings = {}; }
end
function create_keymap(name)
keymaps[name] = keymap_new(name)
end
function bind(keymap_name, k, func)
if not keymaps[keymap_name] then
message("bind: '"..keymap_name.."' is not a registered keymap", "error")
return
end
if type(k) ~= "userdata" then
message("bind: not given a key but a '"..type(k).."'", "error")
return
end
keymaps[keymap_name].bindings[k] = func
end
function enter_normal_mode(win)
if win.buffer.major_mode == "insert" then
buffer_move_left(win)
end
win.buffer.major_mode = "normal"
end
function enter_insert_mode(win)
win.buffer.major_mode = "insert"
end
function enter_command_mode(win)
message(":")
win.buffer.major_mode = "command"
end
catchall_key = key("c a t c h a l l")
create_keymap("normal")
bind("normal", key("h"), buffer_move_left)
bind("normal", key("j"), buffer_move_down)
bind("normal", key("k"), buffer_move_up)
bind("normal", key("l"), buffer_move_right)
bind("normal", key("g g"), buffer_move_start)
bind("normal", key("G"), buffer_move_end)
bind("normal", key("0"), buffer_move_line_start)
bind("normal", key("^"), buffer_move_line_start) -- should skip whitespace
bind("normal", key("$"), buffer_move_line_end)
bind("normal", key("w"), buffer_move_word_start)
bind("normal", key("W"), buffer_move_word_start) -- should include punctuation
bind("normal", key("e"), buffer_move_word_end)
bind("normal", key("E"), buffer_move_word_end) -- should include punctuation
bind("normal", key("b"), buffer_move_word_start_backwards)
bind("normal", key("B"), buffer_move_word_start_backwards) -- should include punctuation
bind("normal", key("C-u"), buffer_move_jump_up)
bind("normal", key("C-d"), buffer_move_jump_down)
bind("normal", key("z z"), buffer_center)
bind("normal", key("x"), buffer_delete_char)
bind("normal", key("d d"), buffer_delete_line)
bind("normal", key("i"), enter_insert_mode)
bind("normal", key(":"), enter_command_mode)
bind("normal", key("a"), chain(buffer_move_right, enter_insert_mode))
bind("normal", key("A"), chain(buffer_move_line_end, enter_insert_mode))
bind("normal", key("o"), chain(buffer_insert_newline_down, enter_insert_mode))
bind("normal", key("O"), chain(buffer_insert_newline_up, enter_insert_mode))
bind("normal", key("ESC"), function() end)
bind("normal", key("C-g"), function() end)
create_keymap("insert")
bind("insert", key("ESC"), enter_normal_mode)
bind("insert", key("RET"), buffer_insert_return)
bind("insert", key("SPC"), buffer_insert_space)
bind("insert", key("TAB"), buffer_insert_tab)
bind("insert", key("BAK2"), chain(buffer_move_left, buffer_delete_char))
bind("insert", key("DEL"), buffer_delete_char)
bind("insert", catchall_key, buffer_insert)
create_keymap("command")
function cmd_exit_command_mode(win, k)
message("")
enter_normal_mode(win, k)
end
bind("command", key("ESC"), cmd_exit_command_mode)
bind("command", key("C-c"), cmd_exit_command_mode)
bind("command", key("C-g"), cmd_exit_command_mode)
bind("command", key("RET"), function(win, k)
local command_text = string.sub(message(), 2)
local command_parts = strings.split(command_text, " ")
local command_name = table.remove(command_parts, 1)
local command = commands[command_name]
if command then
command.fn(command_parts)
if string.sub(message(), 1, 1) == ":" then
message("")
end
else
message("Unknown command '"..command_name.."'", "warning")
end
enter_normal_mode(win, k)
end)
bind("command", key("BAK2"), function(win, k)
if message() ~= ":" then
message(string.sub(message(), 1, #message()-1))
end
end)
bind("command", catchall_key, function(win, k)
local text = key_str(k)
if #text == 1 then
message(message()..text)
end
end)
-- }}}
-- {{{ Commands
function cmd_new(name, fn, completion_fn)
return {
id = next_id();
name = name;
fn = fn;
completion_fn = completion_fn;
}
end
function add_command(name, fn, completion_fn)
commands[name] = cmd_new(name, fn, completion_fn)
end
function alt_command(alias, name)
if not commands[name] then
message("alias_command: no command named '"..name.."'", "error")
return
end
commands[alias] = commands[name]
end
function cmd_quit()
local b = current_window.buffer
if b.modified then
message("Buffer '"..b.name.."' has unsaved changes, save it first or use ':quit!'", "error")
return
end
for i, v in ipairs(buffers) do
if v.id == b.id then
table.remove(buffers, i)
end
end
if #buffers == 0 then
-- quit when no buffer is left
screen_quit()
os.exit(0)
else
-- else, switch to buffer left
-- TODO better window swap
root_window = win_new(win_type_leaf, buffers[1])
current_window = root_window
end
end
function cmd_force_quit()
screen_quit()
os.exit(0)
end
function cmd_edit(args)
local new_buffer = buffer_load(args[1])
root_window = win_new(win_type_leaf, new_buffer)
current_window = root_window
end
function cmd_write(args)
local b = current_window.buffer
if args[1] then
buffer_set_path(b, args[1])
end
buffer_save(b)
end
add_command("quit", cmd_quit)
alt_command("q", "quit")
alt_command("close", "quit")
add_command("quit!", cmd_force_quit)
alt_command("q!", "quit!")
add_command("edit", cmd_edit)
alt_command("e", "edit")
alt_command("ed", "edit")
alt_command("open", "edit")
alt_command("o", "edit")
add_command("write", cmd_write)
alt_command("w", "write")
add_command("wq", chain(cmd_write, cmd_quit))
-- }}}
-- {{{ Main loop
function main()
-- Load files in ARGS
for i = 2, #ARGS, 1 do
buffer_load(ARGS[i])
end
if #buffers == 0 then
local scratch_buffer = buf_new("*scratch*")
table.insert(buffers, scratch_buffer)
end
-- Show first buffer in root window
root_window = win_new(win_type_leaf, buffers[1])
current_window = root_window
keys_entered = key("")
local next_key = screen_next_key()
while true do
if next_key then
keys_entered = key_append(keys_entered, next_key)
local current_keymap = keymaps[current_window.buffer.major_mode]
local catchall_handler
local key_used = false
for k,v in pairs(current_keymap.bindings) do
if key_matches_part(keys_entered, k) then
v(current_window, k)
keys_entered = key("")
key_used = true
break
end
if key_matches(k, catchall_key) then
catchall_handler = v
end
end
if not key_used and catchall_handler then
catchall_handler(current_window, keys_entered)
keys_entered = key("")
end
end
display()
next_key = screen_next_key()
end
end
main()
-- }}}
|
-- nvim-mapper
local M = {}
-- Set a mapping
local function map(virtual, buffnr, mode, keys, cmd, options, category,
unique_identifier, description)
if vim.g.mapper_records == nil then vim.g.mapper_records = {} end
local buffer_only
if buffnr == nil then
buffer_only = false
else
buffer_only = true
end
local record = {
mode = mode,
keys = keys,
cmd = cmd,
options = options,
category = category,
unique_identifier = unique_identifier,
description = description,
buffer_only = buffer_only
}
local new_records = vim.g.mapper_records
-- Check unique_identifier collisons
local already_defined = false
for i, _ in pairs(vim.g.mapper_records) do
local other_record = vim.g.mapper_records[i]
if (other_record.unique_identifier == unique_identifier) then
already_defined = true
-- If the exact same mapping exists, do not redefine
-- If the same unique_identifier exists but the rest is not the same, print error
if (other_record.mode == mode and other_record.keys == keys and
other_record.cmd == cmd and other_record.category == category and
other_record.description == description) then
else
print(
"Mapper error : unique identifier " .. unique_identifier ..
" cannot be used twice")
end
end
end
if not already_defined then table.insert(new_records, record) end
vim.g.mapper_records = new_records
-- Set the mapping
if not virtual then
if buffnr ~= nil then
vim.api.nvim_buf_set_keymap(buffnr, mode, keys, cmd, options)
else
vim.api.nvim_set_keymap(mode, keys, cmd, options)
end
end
end
-- Set a buffer mapping
function M.map_buf(buffnr, mode, keys, cmd, options, category,
unique_identifier, description)
map(false, buffnr, mode, keys, cmd, options, category, unique_identifier,
description)
end
-- Set a global mapping
function M.map(mode, keys, cmd, options, category, unique_identifier,
description)
map(false, nil, mode, keys, cmd, options, category, unique_identifier,
description)
end
-- Set a virtual buffer mapping
function M.map_buf_virtual(mode, keys, cmd, options, category,
unique_identifier, description)
map(true, true, mode, keys, cmd, options, category, unique_identifier,
description)
end
-- Set a virtual global mapping
function M.map_virtual(mode, keys, cmd, options, category, unique_identifier,
description)
map(true, nil, mode, keys, cmd, options, category, unique_identifier,
description)
end
function M.setup(opts)
-- Keymap
if opts.no_map ~= true then
if opts.map_toggle == nil then
M.map("n", "<leader>MM", ":Telescope mapper<CR>", { silent = true }, "Telescope", "telescope_mapper_toggle", "Show mappings using Telescope")
else
M.map("n", opts.map_toggle, ":Telescope mapper<CR>", { silent = true }, "Telescope", "telescope_mapper_toggle", "Show mappings using Telescope")
end
end
-- Search path
if opts.search_path ~= nil then
vim.g.mapper_search_path = opts.search_path
else
vim.g.mapper_search_path = os.getenv("HOME") .. "/.config/nvim/lua"
end
end
return M
|
data:extend({
{
type = "item-subgroup",
name = "programmable-combinator-signal",
group = "signals",
order = "z[programmable-combinator-signal]"
},
{
type = "virtual-signal",
name = "programmable-combinator-channel",
icon = MOD_NAME.."/graphics/programmable-combinator-channel-signal.png",
icon_size = 32,
subgroup = "programmable-combinator-signal",
order = "z[programmable-combinator-signal]"
},
}) |
local CreateThread = CreateThread
local Wait = Wait
local GetPlayerServerId = GetPlayerServerId
local GetPlayerName = GetPlayerName
local GetGameTimer = GetGameTimer
local GetFrameCount = GetFrameCount
CreateThread(function()
local playerId = PlayerId()
local largeText = GetPlayerName(playerId)
local id = GetPlayerServerId(playerId)
local prevframes, prevtime, curtime, curframes, fps = 0, 0, 0, 0, 0
SetDiscordAppId(Config.discordId)
SetDiscordRichPresenceAsset(Config.largeImage)
SetDiscordRichPresenceAssetText(largeText)
SetDiscordRichPresenceAction(0, Config.Buttons.One.Text, Config.Buttons.One.Link)
SetDiscordRichPresenceAction(1, Config.Buttons.Two.Text, Config.Buttons.Two.Link)
while true do
curtime = GetGameTimer()
curframes = GetFrameCount()
if ((curtime - prevtime) > 1000) then
fps = (curframes - prevframes) - 1
prevtime = curtime
prevframes = curframes
end
if (fps > 0) and (fps < 1000) then
local fpsDisplay = 'ID: ' .. id .. ' | ' .. 'FPS: ' .. fps
SetRichPresence(fpsDisplay)
end
Wait(Config.waitTime)
end
end) |
#!/bin/sh
_=[[
. "${0%%/*}/regress.sh"
exec runlua "$0" "$@"
]]
require"regress".export".*"
local context = require"openssl.ssl.context"
local function starttls(autoflush, pushback)
local cq = cqueues.new()
local A, B = check(fileresult(socket.pair()))
local cv = condition.new()
local key, crt = genkey()
local ctx = context.new("SSLv23", true)
local text_unsecure = "unsecure"
local text_secure = "secure"
A:settimeout(2)
B:settimeout(2)
if autoflush then
A:setmode(nil, "fba")
else
A:setmode(nil, "fbA")
end
if pushback then
B:setmode("fbp", nil)
else
B:setmode("fbP", nil)
end
ctx:setCertificate(crt)
ctx:setPrivateKey(key)
info("test autoflush:%s pushback:%s", tostring(autoflush), tostring(pushback))
cq:wrap(function()
info("(A) sending %d bytes", #text_unsecure)
check(fileresult(A:write(text_unsecure)))
cv:signal()
info"(A) initiating TLS handshake"
local ok, why, error = fileresult(A:starttls())
info("(A) starttls error: %d", error or 0)
if pushback and autoflush then
check(ok, "(A) pushback/autoflush test failed (%s)", why)
else
check(not ok, "(A) pushback/autoflush control test failed")
return
end
info"(A) handshake complete"
check(fileresult(A:write(text_secure)))
check(fileresult(A:flush()))
end)
cq:wrap(function()
check(fileresult(cv:wait()))
info("(B) reading %d bytes", #text_unsecure)
local text, why, error = fileresult(B:read(#text_unsecure))
info("(B) read error: %d", error or 0)
if autoflush then
check(text == text_unsecure, "(B) autoflush test failed (%s)", text or why)
else
check(text ~= text_unsecure, "(B) autoflush control test failed")
return
end
info"(B) initiating TLS handshake"
local ok, why, error = fileresult(B:starttls(ctx))
info("(B) starttls error: %d", error or 0)
if pushback then
check(ok, "(B) pushback test failed (%s)", why)
else
check(not ok, "(B) pushback control test failed")
return
end
info"(B) handshake complete"
check(check(fileresult(B:read(#text_secure))) == text_secure)
end)
check(cq:loop())
end
starttls(true, false)
starttls(false, true)
starttls(true, true)
say"OK"
|
--Autoresearch configuration
--Allows setting a custom amount of turrets/systems for each rarity level.
--If set to 0 the item will never be processed
--Subsystems
--Petty
SSPetty = 3;
--Common
SSCommon = 5;
--Uncommon
SSUncommon = 5;
--Rare
SSRare = 5;
--Exceptional
SSExceptional = 5;
--Exotic
SSExotic = 5;
--Legendary
SSLegendary = 0;
--Turrets
--Common
TCommon = 5;
--Uncommon
TUncommon = 5;
--Rare
TRare = 5;
--Exceptional
TExceptional = 5;
--Exotic
TExotic = 5;
--Legendary
TLegendary = 0;
--If true turrets of the same type but with different amount of barrels will be treated as the same.
TBarrelMerge = true; |
-- roles.lua :
-- LICENSE: The MIT License (MIT)
--
-- Copyright (c) 2016 Pascal TROUVIN
--
-- For Microsoft Azure
-- Author: Pascal Trouvin
--
-- History:
-- 20160203: 1st version
-- import requirements
-- allow either cjson, or th-LuaJSON
-- resty-session https://github.com/bungle/lua-resty-session
local has_cjson, jsonmod = pcall(require, "cjson")
if not has_cjson then
jsonmod = require "json"
end
local http = require "resty.http"
local session = require "resty.session".open()
local scheme = ngx.var.scheme
local server_name = ngx.var.server_name
local tenant_id = ngx.var.ngo_tenant_id
local uri_args = ngx.req.get_uri_args()
local group_id = uri_args["group_id"] or ""
local user = ngx.var.cookie_OauthEmail or "UNKNOWN"
ngx.log(ngx.ERR, "user:"..user.." GROUP_REQUEST:"..group_id)
local access_token = ngx.decode_base64(session.data.access_token or "")
local _debug = ngx.var.ngo_debug
if _debug == "0" or _debug == "false" then
_debug = false;
end
function getGroupsDetails(group_id)
local httpc = http.new()
local res, err = httpc:request_uri("https://graph.windows.net:443/"..tenant_id.."/groups/"..group_id.."?api-version=1.0", {
method = "GET",
headers = {
["Authorization"] = "Bearer "..access_token,
["Host"] = "graph.windows.net"
},
ssl_verify = false
})
if not res then
ngx.log(ngx.ERR, "failed to request: ".. err)
return jsonmod.decode(err)
end
if _debug then
ngx.log(ngx.ERR, "DEBUG BODY: "..res.body.." headers: "..jsonmod.encode(res.headers))
end
if res.status~=200 then
ngx.log(ngx.ERR, "received "..res.status.." : "..res.body.." from https://graph.windows.net:443/"..tenant_id.."/groups/"..group_id.."?api-version=1.0")
end
return jsonmod.decode(res.body)
end
-- groupsData : hash table which will be sent back at the end
local groupsData={}
if string.len(group_id) == 0 then
-- retrieve groups id from user OAUTH.access_token
-- split and interpret access_token
local alg, claims, sign = access_token:match('^([^.]+)[.]([^.]+)[.](.*)')
if _debug then
ngx.log(ngx.ERR, "DEBUG: token split "..alg..' . '..claims..' . '..sign)
end
local _claims = ngx.decode_base64( claims )
if _debug then
ngx.log(ngx.ERR, "DEBUG: claims JSON ".._claims)
end
local json_claims = jsonmod.decode(_claims)
local groups = json_claims["groups"]
if not groups then
ngx.log(ngx.ERR, "User: "..user.." unable to retrieve GROUPS from token: ".._claims)
return ngx.exit(400)
end
if _debug then
ngx.log(ngx.ERR, "User: "..user.." GROUPS: "..type(groups).." = "..jsonmod.encode(groups))
end
for i=1,#groups do
local gid=groups[i]
groupsData[gid]=getGroupsDetails(gid)
end
else
groupsData[groupd_id]=getGroupsDetails(group_id)
end
if not uri_args["as_text"] then
ngx.header["Content-Type"] = {"application/x-json"}
end
ngx.say(jsonmod.encode(groupsData))
|
local F, C, L = unpack(select(2, ...))
local INFOBAR = F:GetModule('Infobar')
local format, pairs, wipe, unpack = string.format, pairs, table.wipe, unpack
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local GetMoney = GetMoney
local GetContainerNumSlots, GetContainerItemLink, GetItemInfo, GetContainerItemInfo, UseContainerItem = GetContainerNumSlots, GetContainerItemLink, GetItemInfo, GetContainerItemInfo, UseContainerItem
local C_Timer_After, IsControlKeyDown, IsShiftKeyDown = C_Timer.After, IsControlKeyDown, IsShiftKeyDown
local profit, spent, oldMoney = 0, 0, 0
local myName, myRealm = C.Name, C.Realm
local FreeUIMoneyButton = INFOBAR.FreeUIMoneyButton
local function formatTextMoney(money)
return format('%s: '..C.InfoColor..'%d', 'Gold', money * .0001)
end
local function getClassIcon(class)
local c1, c2, c3, c4 = unpack(CLASS_ICON_TCOORDS[class])
c1, c2, c3, c4 = (c1+.03)*50, (c2-.03)*50, (c3+.03)*50, (c4-.03)*50
local classStr = '|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes:13:15:0:-1:50:50:'..c1..':'..c2..':'..c3..':'..c4..'|t '
return classStr or ''
end
local function getGoldString(number)
local money = format('%.0f', number/1e4)
return GetMoneyString(money*1e4)
end
StaticPopupDialogs['RESETGOLD'] = {
text = L['INFOBAR_RESET_GOLD_COUNT'],
button1 = YES,
button2 = NO,
OnAccept = function()
wipe(FreeUIGlobalConfig['totalGold'][myRealm])
FreeUIGlobalConfig['totalGold'][myRealm][myName] = {GetMoney(), C.Class}
end,
timeout = 0,
whileDead = 1,
hideOnEscape = true,
preferredIndex = 5,
}
local sellCount, stop, cache = 0, true, {}
local errorText = _G.ERR_VENDOR_DOESNT_BUY
local function stopSelling(tell)
stop = true
if sellCount > 0 and tell then
print(C.GreenColor..L['INFOBAR_AUTO_SELL_JUNK']..'|r: '..GetMoneyString(sellCount))
if C.notification.enableBanner and C.notification.autoSellJunk then
F.Notification(L['NOTIFICATION_SELL'], C.GreenColor..L['INFOBAR_AUTO_SELL_JUNK']..'|r: '..GetMoneyString(sellCount), 'Interface\\ICONS\\INV_Misc_Coin_02')
end
end
sellCount = 0
end
local function startSelling()
if stop then return end
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
if stop then return end
local link = GetContainerItemLink(bag, slot)
if link then
local price = select(11, GetItemInfo(link))
local _, count, _, quality = GetContainerItemInfo(bag, slot)
if quality == 0 and price > 0 and not cache['b'..bag..'s'..slot] then
sellCount = sellCount + price*count
cache['b'..bag..'s'..slot] = true
UseContainerItem(bag, slot)
C_Timer_After(.2, startSelling)
return
end
end
end
end
end
local function updateSelling(event, ...)
if not FreeUIGlobalConfig['autoSellJunk'] then return end
local _, arg = ...
if event == 'MERCHANT_SHOW' then
if IsShiftKeyDown() then return end
stop = false
wipe(cache)
startSelling()
F:RegisterEvent('UI_ERROR_MESSAGE', updateSelling)
elseif event == 'UI_ERROR_MESSAGE' and arg == errorText then
stopSelling(false)
elseif event == 'MERCHANT_CLOSED' then
stopSelling(true)
end
end
function INFOBAR:Gold()
if not C.infobar.enable then return end
if not C.infobar.gold then return end
FreeUIMoneyButton = INFOBAR:addButton('', INFOBAR.POSITION_RIGHT, 120)
FreeUIMoneyButton:RegisterEvent('PLAYER_ENTERING_WORLD')
FreeUIMoneyButton:RegisterEvent('PLAYER_MONEY')
FreeUIMoneyButton:RegisterEvent('SEND_MAIL_MONEY_CHANGED')
FreeUIMoneyButton:RegisterEvent('SEND_MAIL_COD_CHANGED')
FreeUIMoneyButton:RegisterEvent('PLAYER_TRADE_MONEY')
FreeUIMoneyButton:RegisterEvent('TRADE_MONEY_CHANGED')
FreeUIMoneyButton:SetScript('OnEvent', function(self, event)
if event == 'PLAYER_ENTERING_WORLD' then
oldMoney = GetMoney()
self:UnregisterEvent(event)
end
local newMoney = GetMoney()
local change = newMoney - oldMoney
if oldMoney > newMoney then
spent = spent - change
else
profit = profit + change
end
self.Text:SetText(formatTextMoney(newMoney))
--if not FreeUIGlobalConfig['totalGold'] then FreeUIGlobalConfig['totalGold'] = {} end
if not FreeUIGlobalConfig['totalGold'][myRealm] then FreeUIGlobalConfig['totalGold'][myRealm] = {} end
FreeUIGlobalConfig['totalGold'][myRealm][myName] = {GetMoney(), C.Class}
oldMoney = newMoney
end)
FreeUIMoneyButton.onEnter = function(self)
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOM', 0, -15)
GameTooltip:ClearLines()
GameTooltip:AddLine(CURRENCY, .9, .8, .6)
GameTooltip:AddLine(' ')
GameTooltip:AddLine(L['INFOBAR_SESSION'], .6,.8,1)
GameTooltip:AddDoubleLine(L['INFOBAR_EARNED'], GetMoneyString(profit), 1,1,1, 1, 1, 1)
GameTooltip:AddDoubleLine(L['INFOBAR_SPENT'], GetMoneyString(spent), 1,1,1, 1, 1, 1)
if profit < spent then
GameTooltip:AddDoubleLine(L['INFOBAR_DEFICIT'], GetMoneyString(spent-profit), 1,0,0, 1, 1, 1)
elseif profit > spent then
GameTooltip:AddDoubleLine(L['INFOBAR_PROFIT'], GetMoneyString(profit-spent), 0,1,0, 1, 1, 1)
end
GameTooltip:AddLine(' ')
local totalGold = 0
GameTooltip:AddLine(L['INFOBAR_CHARACTER'], .6,.8,1)
local thisRealmList = FreeUIGlobalConfig['totalGold'][myRealm]
for k, v in pairs(thisRealmList) do
local gold, class = unpack(v)
local r, g, b = F.ClassColor(class)
GameTooltip:AddDoubleLine(getClassIcon(class)..k, getGoldString(gold), r,g,b, 1, 1, 1)
totalGold = totalGold + gold
end
GameTooltip:AddLine(' ')
GameTooltip:AddDoubleLine(TOTAL, getGoldString(totalGold), .6,.8,1, 1, 1, 1)
GameTooltip:AddDoubleLine(' ', C.LineString)
GameTooltip:AddDoubleLine(' ', C.LeftButton..L['INFOBAR_AUTO_SELL_JUNK']..': '..(FreeUIGlobalConfig['autoSellJunk'] and '|cff55ff55'..VIDEO_OPTIONS_ENABLED or '|cffff5555'..VIDEO_OPTIONS_DISABLED)..' ', 1,1,1, .9, .8, .6)
GameTooltip:AddDoubleLine(' ', C.RightButton..L['INFOBAR_RESET_GOLD_COUNT'], 1,1,1, .9, .8, .6)
GameTooltip:Show()
end
FreeUIMoneyButton:HookScript('OnEnter', FreeUIMoneyButton.onEnter)
FreeUIMoneyButton.onMouseUp = function(self, btn)
if btn == 'RightButton' then
StaticPopup_Show('RESETGOLD')
elseif btn == 'LeftButton' then
FreeUIGlobalConfig['autoSellJunk'] = not FreeUIGlobalConfig['autoSellJunk']
F.Notification(L['NOTIFICATION_SELL'], L['INFOBAR_AUTO_SELL_JUNK']..': '..(FreeUIGlobalConfig['autoSellJunk'] and '|cff55ff55'..VIDEO_OPTIONS_ENABLED or '|cffff5555'..VIDEO_OPTIONS_DISABLED), 'Interface\\Icons\\INV_Misc_Coin_02')
self:onEnter()
end
end
FreeUIMoneyButton:HookScript('OnMouseUp', FreeUIMoneyButton.onMouseUp)
FreeUIMoneyButton:HookScript('OnLeave', function()
GameTooltip:Hide()
end)
F:RegisterEvent('MERCHANT_SHOW', updateSelling)
F:RegisterEvent('MERCHANT_CLOSED', updateSelling)
end
|
package.path = package.path .. ';../../?.lua'
require 'EasyLD'
local Player = require 'Player'
local i = 1
WINDOW_WIDTH = 1200
WINDOW_HEIGHT = 900
function EasyLD:load()
EasyLD.window:resize(WINDOW_WIDTH, WINDOW_HEIGHT)
tl = EasyLD.tileset:new("assets/tileset.png", 32)
maps = {}
maps[1] = EasyLD.map:new("assets/w1.map", tl)
maps[2] = EasyLD.map:new("assets/w2.map", tl)
maps[3] = EasyLD.map:new("assets/w3.map", tl)
p = EasyLD.point:new(0, 0)
p.depth = 0
player = Player:new(p.x, p.y, EasyLD.area:new(EasyLD.circle:new(p.x, p.y, 10)))
player.depth = 0
player2 = player:copy()
player2.pos.x = 100
player2.collideArea.forms[1].c = EasyLD.color:new(255,255,0)
nbEntities = 2
slices = {}
slices[1] = EasyLD.worldSlice:new(maps[1], EasyLD.point:new(0, -30))
slices[2] = EasyLD.worldSlice:new(maps[2], EasyLD.point:new(0, 30))
slices[3] = EasyLD.worldSlice:new(maps[3], EasyLD.point:new(0, 0))
slices[3]:addEntity(player)
slices[3]:addEntity(player2)
DM = EasyLD.depthManager:new(player, slices[3], 1, 0, 2)
DM:addDepth(1, 0.5, slices[2])
DM:addDepth(2, 0.25, slices[1])
DM:centerOn(0, 0)
font = EasyLD.font:new("assets/visitor.ttf")
timer = nil
end
function EasyLD:preCalcul(dt)
return dt
end
function EasyLD:update(dt)
p = player.pos
if EasyLD.mouse:isPressed("l") then
local point = EasyLD.point:new(-100, -100)
point.pos = point
if DM.follower.y ~= -100 then DM:follow(point, true, 2, "elasticout")
else DM:follow(player, true, 2, "elasticout") end
end
if EasyLD.mouse:isPressed("r") then
drawWithoutZoom = not drawWithoutZoom
end
if EasyLD.mouse:isPressed("m") then
if DM.center.x < 200 then DM:centerOn(400, 200, true, 2)
else DM:centerOn(0, 0, true, 2) end
end
if EasyLD.keyboard:isDown("z") then
nbEntities = nbEntities + 1
local entity = player:copy()
entity.collideArea.forms[1].c = EasyLD.color:new(math.random(22,232),math.random(22,232),math.random(22,232))
entity.update = function(dt) end
entity.collide = function() return false end
entity.spriteAnimation = entity.collideArea
entity.spriteAnimation:moveTo(math.random(50, 800), math.random(0, 200))
entity.pos.x = entity.spriteAnimation.x
entity.pos.y = entity.spriteAnimation.y
--entity.collideArea = nil
slices[3]:addEntity(entity)
end
if EasyLD.keyboard:isPressed("e") then
if timer == nil then
local oldDepth, newDepth = math.floor(player.depth), math.floor(player.depth + 1) % 3
timer = EasyLD.flux.to(player, 0.8, {depth = newDepth}):oncomplete(function() timer = nil end)
slices[3 - oldDepth]:removeEntity(player)
slices[3 - newDepth]:addEntity(player)
timer2 = EasyLD.flux.to(DM.depth[newDepth], 0.8, {alpha = 255}):oncomplete(function() timer2 = nil end)
timer3 = EasyLD.flux.to(DM.depth[oldDepth], 0.8, {alpha = 150}):oncomplete(function() timer3 = nil end)
end
end
if EasyLD.keyboard:isPressed("q") then
if timer == nil then
local oldDepth, newDepth = math.floor(player.depth), math.floor(player.depth - 1) % 3
timer = EasyLD.flux.to(player, 0.8, {depth = newDepth}):oncomplete(function() timer = nil end)
slices[3 - oldDepth]:removeEntity(player)
slices[3 - newDepth]:addEntity(player)
timer2 = EasyLD.flux.to(DM.depth[newDepth], 0.8, {alpha = 255}):oncomplete(function() timer2 = nil end)
timer3 = EasyLD.flux.to(DM.depth[oldDepth], 0.8, {alpha = 150}):oncomplete(function() timer3 = nil end)
end
end
DM:update(dt)
end
function EasyLD:draw()
DM:draw(drawWithoutZoom)
EasyLD.postfx:use('vignette', 0.5, 0.3)
font:print([[Q-E: Lower-Upper ground
WASD: Move the circle
Left click: Change of follower
Right click: Draw with or without zoom
Middle click: Change of perspective point]], 20, EasyLD.box:new(0, 0, 300, 150), nil, nil, EasyLD.color:new(255,255,255))
font:print("FPS: "..EasyLD:getFPS() .. " Entities: " .. nbEntities, 20, EasyLD.box:new(0, WINDOW_HEIGHT-50, 100, 50), nil, "bottom")
end |
--Preemptively adds triangles to the world and reuses them to reduce load
local buffer = 5000
local TriStorage = {}
local tris = {}
local container = Instance.new("Model", workspace)
container.Name = "triBinContainer"
function TriStorage.add(tri)
if not tri then
tri = Instance.new("WedgePart")
end
tri.Anchored = true
tri.CanCollide = true
tri.TopSurface = 0
tri.BottomSurface = 0
tri.Size = Vector3.new(5, 5, 5)
tri.CFrame = CFrame.new(0, -500, 0)
tri.Parent = container
tris[#tris+1] = tri
end
function TriStorage.get()
local tri = tris[1]
table.remove(tris, 1)
if #tris == 0 then
fillBuffer()
end
return tri
end
function TriStorage.recycle(tri)
tri.Transparency = 0
tri.Material = "SmoothPlastic"
TriStorage.add(tri)
end
function fillBuffer()
for i = #tris, buffer do
TriStorage.add()
end
end
fillBuffer()
return TriStorage |
include "Dependencies.lua"
workspace "UnitWorld"
architecture "x86_64"
startproject "Sandbox"
configurations
{
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
group "Dependencies"
include "Vega/vendor/glfw"
include "Vega/vendor/glew"
include "Vega/vendor/imgui"
group ""
include "Vega"
include "Sandbox" |
local __exports = LibStub:NewLibrary("ovale/SpellFlash", 80300)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local __Localization = LibStub:GetLibrary("ovale/Localization")
local L = __Localization.L
local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
local _G = _G
local GetTime = GetTime
local UnitHasVehicleUI = UnitHasVehicleUI
local UnitExists = UnitExists
local UnitIsDead = UnitIsDead
local UnitCanAttack = UnitCanAttack
local SpellFlashCore = nil
local colorMain = {
r = nil,
g = nil,
b = nil
}
local colorShortCd = {
r = nil,
g = nil,
b = nil
}
local colorCd = {
r = nil,
g = nil,
b = nil
}
local colorInterrupt = {
r = nil,
g = nil,
b = nil
}
local FLASH_COLOR = {
main = colorMain,
cd = colorCd,
shortcd = colorCd
}
local COLORTABLE = {
aqua = {
r = 0,
g = 1,
b = 1
},
blue = {
r = 0,
g = 0,
b = 1
},
gray = {
r = 0.5,
g = 0.5,
b = 0.5
},
green = {
r = 0.1,
g = 1,
b = 0.1
},
orange = {
r = 1,
g = 0.5,
b = 0.25
},
pink = {
r = 0.9,
g = 0.4,
b = 0.4
},
purple = {
r = 1,
g = 0,
b = 1
},
red = {
r = 1,
g = 0.1,
b = 0.1
},
white = {
r = 1,
g = 1,
b = 1
},
yellow = {
r = 1,
g = 1,
b = 0
}
}
__exports.OvaleSpellFlashClass = __class(nil, {
constructor = function(self, ovaleOptions, ovale, combat, ovaleData, ovaleSpellBook, ovaleStance)
self.ovaleOptions = ovaleOptions
self.combat = combat
self.ovaleData = ovaleData
self.ovaleSpellBook = ovaleSpellBook
self.ovaleStance = ovaleStance
self.OnInitialize = function()
SpellFlashCore = _G["SpellFlashCore"]
self.module:RegisterMessage("Ovale_OptionChanged", self.Ovale_OptionChanged)
self.Ovale_OptionChanged()
end
self.OnDisable = function()
SpellFlashCore = nil
self.module:UnregisterMessage("Ovale_OptionChanged")
end
self.Ovale_OptionChanged = function()
local db = self.ovaleOptions.db.profile.apparence.spellFlash
colorMain.r = db.colorMain.r
colorMain.g = db.colorMain.g
colorMain.b = db.colorMain.b
colorCd.r = db.colorCd.r
colorCd.g = db.colorCd.g
colorCd.b = db.colorCd.b
colorShortCd.r = db.colorShortCd.r
colorShortCd.g = db.colorShortCd.g
colorShortCd.b = db.colorShortCd.b
colorInterrupt.r = db.colorInterrupt.r
colorInterrupt.g = db.colorInterrupt.g
colorInterrupt.b = db.colorInterrupt.b
end
self.module = ovale:createModule("OvaleSpellFlash", self.OnInitialize, self.OnDisable, aceEvent)
self.ovaleOptions.options.args.apparence.args.spellFlash = self:getSpellFlashOptions()
end,
getSpellFlashOptions = function(self)
return {
type = "group",
name = "SpellFlash",
disabled = function()
return not self:isEnabled()
end,
get = function(info)
return self.ovaleOptions.db.profile.apparence.spellFlash[info[#info]]
end,
set = function(info, value)
self.ovaleOptions.db.profile.apparence.spellFlash[info[#info]] = value
self.module:SendMessage("Ovale_OptionChanged")
end,
args = {
enabled = {
order = 10,
type = "toggle",
name = L["Enabled"],
desc = L["Flash spells on action bars when they are ready to be cast. Requires SpellFlashCore."],
width = "full"
},
inCombat = {
order = 10,
type = "toggle",
name = L["En combat uniquement"],
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
hasTarget = {
order = 20,
type = "toggle",
name = L["Si cible uniquement"],
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
hasHostileTarget = {
order = 30,
type = "toggle",
name = L["Cacher si cible amicale ou morte"],
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
hideInVehicle = {
order = 40,
type = "toggle",
name = L["Cacher dans les véhicules"],
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
brightness = {
order = 50,
type = "range",
name = L["Flash brightness"],
min = 0,
max = 1,
bigStep = 0.01,
isPercent = true,
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
size = {
order = 60,
type = "range",
name = L["Flash size"],
min = 0,
max = 3,
bigStep = 0.01,
isPercent = true,
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
threshold = {
order = 70,
type = "range",
name = L["Flash threshold"],
desc = L["Time (in milliseconds) to begin flashing the spell to use before it is ready."],
min = 0,
max = 1000,
step = 1,
bigStep = 50,
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end
},
colors = {
order = 80,
type = "group",
name = L["Colors"],
inline = true,
disabled = function()
return ( not self:isEnabled() or not self.ovaleOptions.db.profile.apparence.spellFlash.enabled)
end,
get = function(info)
local color = self.ovaleOptions.db.profile.apparence.spellFlash[info[#info]]
return color.r, color.g, color.b, 1
end,
set = function(info, r, g, b, a)
local color = self.ovaleOptions.db.profile.apparence.spellFlash[info[#info]]
color.r = r
color.g = g
color.b = b
self.module:SendMessage("Ovale_OptionChanged")
end,
args = {
colorMain = {
order = 10,
type = "color",
name = L["Main attack"],
hasAlpha = false
},
colorCd = {
order = 20,
type = "color",
name = L["Long cooldown abilities"],
hasAlpha = false
},
colorShortCd = {
order = 30,
type = "color",
name = L["Short cooldown abilities"],
hasAlpha = false
},
colorInterrupt = {
order = 40,
type = "color",
name = L["Interrupts"],
hasAlpha = false
}
}
}
}
}
end,
isEnabled = function(self)
return SpellFlashCore ~= nil
end,
IsSpellFlashEnabled = function(self)
local enabled = SpellFlashCore ~= nil
local db = self.ovaleOptions.db.profile.apparence.spellFlash
if enabled and not db.enabled then
enabled = false
end
if enabled and db.inCombat and not self.combat:isInCombat(nil) then
enabled = false
end
if enabled and db.hideInVehicle and UnitHasVehicleUI("player") then
enabled = false
end
if enabled and db.hasTarget and not UnitExists("target") then
enabled = false
end
if enabled and db.hasHostileTarget and (UnitIsDead("target") or not UnitCanAttack("player", "target")) then
enabled = false
end
return enabled
end,
Flash = function(self, node, element, start, now)
local db = self.ovaleOptions.db.profile.apparence.spellFlash
now = now or GetTime()
if self:IsSpellFlashEnabled() and start and start - now <= db.threshold / 1000 then
if element and element.type == "action" then
local spellId, spellInfo
if element.name == "spell" then
spellId = element.positionalParams[1]
spellInfo = self.ovaleData.spellInfo[spellId]
end
local interrupt = spellInfo and spellInfo.interrupt
local color = nil
local flash = element.namedParams and element.namedParams.flash
local iconFlash = node.namedParams.flash
local iconHelp = node.namedParams.help
if flash and COLORTABLE[flash] then
color = COLORTABLE[flash]
elseif iconFlash and COLORTABLE[iconFlash] then
color = COLORTABLE[iconFlash]
elseif iconHelp and FLASH_COLOR[iconHelp] then
color = FLASH_COLOR[iconHelp]
if interrupt == 1 and iconHelp == "cd" then
color = colorInterrupt
end
end
local size = db.size * 100
if iconHelp == "cd" then
if interrupt ~= 1 then
size = size * 0.5
end
end
local brightness = db.brightness * 100
if SpellFlashCore then
if element.name == "spell" and spellId then
if self.ovaleStance:IsStanceSpell(spellId) then
SpellFlashCore.FlashForm(spellId, color, size, brightness)
end
if self.ovaleSpellBook:IsPetSpell(spellId) then
SpellFlashCore.FlashPet(spellId, color, size, brightness)
end
SpellFlashCore.FlashAction(spellId, color, size, brightness)
elseif element.name == "item" then
local itemId = element.positionalParams[1]
SpellFlashCore.FlashItem(itemId, color, size, brightness)
end
end
end
end
end,
})
|
local definitions = require('utils.definitions')
local getAction = require('utils.get_action')
local log = require('utils.log')
local format = require('utils.format')
local reaper_utils = require('custom_actions.utils')
local state_interface = require('state_machine.state_interface')
local runner = {}
function runActionPart(id, midi_command)
if type(id) == "function" then
id()
return
end
local numeric_id = id
if type(id) == 'string' then
local action = getAction(id)
if action then
runner.runAction(action)
return
end
numeric_id = reaper.NamedCommandLookup(id)
if numeric_id == 0 then
log.error("Could not find action in reaper or action list for: " .. id)
return
end
end
if midi_command then
reaper.MIDIEditor_LastFocused_OnCommand(numeric_id, false)
else
reaper.Main_OnCommand(numeric_id, 0)
end
end
function runRegisterAction(registerAction)
local register = registerAction['register']
if not register then
log.error("Tried to run a register action but got no register!")
return
end
if not type(registerAction[1]) == 'function' then
log.error("Did not get passed a proper function for the register action. Got " .. registerAction[1] .. " instead.")
end
registerAction[1](register)
end
function runner.runAction(action)
if type(action) ~= 'table' then
runActionPart(action, false)
return
end
local repetitions = 1
if action['repetitions'] then
repetitions = action['repetitions']
end
local prefixedRepetitions = 1
if action['prefixedRepetitions'] then
prefixedRepetitions = action['prefixedRepetitions']
end
if action['registerAction'] then
runRegisterAction(action)
return
end
midi_command = false
if action['midiCommand'] then
midi_command = true
end
for i=1,repetitions*prefixedRepetitions do
for _, sub_action in ipairs(action) do
if type(sub_action) == 'table' then
runner.runAction(sub_action)
else
runActionPart(sub_action, midi_command)
end
end
end
end
function runner.runActionNTimes(action, times)
for i=1,times,1 do
runner.runAction(action)
end
end
function runner.makeSelectionFromTimelineMotion(timeline_motion, repetitions)
local sel_start = reaper.GetCursorPosition()
runner.runActionNTimes(timeline_motion, repetitions)
local sel_end = reaper.GetCursorPosition()
reaper.SetEditCurPos(sel_start, false, false)
reaper.GetSet_LoopTimeRange(true, false, sel_start, sel_end, false)
end
function runner.extendTimelineSelection(movement, args)
local left, right = reaper.GetSet_LoopTimeRange(false, false, 0, 0, false)
if not left or not right then
left, right = start_pos, end_pos
end
local start_pos = reaper.GetCursorPosition()
movement(table.unpack(args))
local end_pos = reaper.GetCursorPosition()
if state_interface.getTimelineSelectionSide() == 'right' then
if end_pos <= left then
state_interface.setTimelineSelectionSide('left')
reaper.GetSet_LoopTimeRange(true, false, end_pos, left, false)
else
reaper.GetSet_LoopTimeRange(true, false, left, end_pos, false)
end
else
if end_pos >= right then
state_interface.setTimelineSelectionSide('right')
reaper.GetSet_LoopTimeRange(true, false, right, end_pos, false)
else
reaper.GetSet_LoopTimeRange(true, false, end_pos, right, false)
end
end
end
function runner.extendTrackSelection(movement, args)
movement(table.unpack(args))
local end_pos = reaper_utils.getTrackPosition()
local pivot_i = state_interface.getVisualTrackPivotIndex()
runner.runAction("UnselectTracks")
local i = end_pos
while pivot_i ~= i do
local track = reaper.GetTrack(0, i)
reaper.SetTrackSelected(track, true)
if pivot_i > i then
i = i + 1
else
i = i - 1
end
end
local pivot_track = reaper.GetTrack(0, pivot_i)
reaper.SetTrackSelected(pivot_track, true)
end
function runner.makeSelectionFromTrackMotion(track_motion, repetitions)
local first_index = reaper_utils.getTrackPosition()
runner.runActionNTimes(track_motion, repetitions)
local end_track = reaper.GetSelectedTrack(0, 0)
if not end_track then
local selected_tracks = reaper_utils.getSelectedTracks()
return
end
local second_index = reaper.GetMediaTrackInfo_Value(end_track, "IP_TRACKNUMBER") - 1
if first_index > second_index then
local swp = second_index
second_index = first_index
first_index = swp
end
for i=first_index,second_index do
local track = reaper.GetTrack(0, i)
reaper.SetTrackSelected(track, true)
end
end
return runner
|
-- Ribbon trail demo.
-- This sample demonstrates how to use both trail types of RibbonTrail component.
require "LuaScripts/Utilities/Sample"
local boxNode1 = nil
local boxNode2 = nil
local swordTrail = nil
local ninjaAnimCtrl = nil
local timeStepSum = 0.0
local swordTrailStartTime = 0.2
local swordTrailEndTime = 0.46
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create octree, use default volume (-1000, -1000, -1000) to (1000, 1000, 1000)
scene_:CreateComponent("Octree")
-- Create scene node & StaticModel component for showing a static plane
local planeNode = scene_:CreateChild("Plane")
planeNode.scale = Vector3(100.0, 1.0, 100.0)
local planeObject = planeNode:CreateComponent("StaticModel")
planeObject.model = cache:GetResource("Model", "Models/Plane.mdl")
planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml")
-- Create a directional light to the world.
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.6, -1.0, 0.8) -- The direction vector does not need to be normalized
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
light.castShadows = true
light.shadowBias = BiasParameters(0.00005, 0.5)
-- Set cascade splits at 10, 50 and 200 world units, fade shadows out at 80% of maximum shadow distance
light.shadowCascade = CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8)
-- Create first box for face camera trail demo with 1 column.
boxNode1 = scene_:CreateChild("Box1")
local box1 = boxNode1:CreateComponent("StaticModel")
box1.model = cache:GetResource("Model", "Models/Box.mdl")
box1.castShadows = true
local boxTrail1 = boxNode1:CreateComponent("RibbonTrail")
boxTrail1.material = cache:GetResource("Material", "Materials/RibbonTrail.xml")
boxTrail1.startColor = Color(1.0, 0.5, 0.0, 1.0)
boxTrail1.endColor = Color(1.0, 1.0, 0.0, 0.0)
boxTrail1.width = 0.5
boxTrail1.updateInvisible = true
-- Create second box for face camera trail demo with 4 column.
-- This will produce less distortion than first trail.
boxNode2 = scene_:CreateChild("Box2")
local box2 = boxNode2:CreateComponent("StaticModel")
box2.model = cache:GetResource("Model", "Models/Box.mdl")
box2.castShadows = true
local boxTrail2 = boxNode2:CreateComponent("RibbonTrail")
boxTrail2.material = cache:GetResource("Material", "Materials/RibbonTrail.xml")
boxTrail2.startColor = Color(1.0, 0.5, 0.0, 1.0)
boxTrail2.endColor = Color(1.0, 1.0, 0.0, 0.0)
boxTrail2.width = 0.5
boxTrail2.tailColumn = 4
boxTrail2.updateInvisible = true
-- Load ninja animated model for bone trail demo.
local ninjaNode = scene_:CreateChild("Ninja")
ninjaNode.position = Vector3(5.0, 0.0, 0.0)
ninjaNode.rotation = Quaternion(0.0, 180.0, 0.0)
local ninja = ninjaNode:CreateComponent("AnimatedModel")
ninja.model = cache:GetResource("Model", "Models/NinjaSnowWar/Ninja.mdl")
ninja.material = cache:GetResource("Material", "Materials/NinjaSnowWar/Ninja.xml")
ninja.castShadows = true
-- Create animation controller and play attack animation.
ninjaAnimCtrl = ninjaNode:CreateComponent("AnimationController")
ninjaAnimCtrl:PlayExclusive("Models/NinjaSnowWar/Ninja_Attack3.ani", 0, true, 0.0)
-- Add ribbon trail to tip of sword.
local swordTip = ninjaNode:GetChild("Joint29", true)
swordTrail = swordTip:CreateComponent("RibbonTrail")
-- Set sword trail type to bone and set other parameters.
swordTrail.trailType = TT_BONE
swordTrail.material = cache:GetResource("Material", "Materials/SlashTrail.xml")
swordTrail.lifetime = 0.22
swordTrail.startColor = Color(1.0, 1.0, 1.0, 0.75)
swordTrail.endColor = Color(0.2, 0.5, 1.0, 0.0)
swordTrail.tailColumn = 4
swordTrail.updateInvisible = true
-- Add floating text for info.
local boxTextNode1 = scene_:CreateChild("BoxText1")
boxTextNode1.position = Vector3(-1.0, 2.0, 0.0)
local boxText1 = boxTextNode1:CreateComponent("Text3D")
boxText1.text = "Face Camera Trail (4 Column)"
boxText1:SetFont(cache:GetResource("Font", "Fonts/BlueHighway.sdf"), 24)
local boxTextNode2 = scene_:CreateChild("BoxText2")
boxTextNode2.position = Vector3(-6.0, 2.0, 0.0)
local boxText2 = boxTextNode2:CreateComponent("Text3D")
boxText2.text = "Face Camera Trail (1 Column)"
boxText2:SetFont(cache:GetResource("Font", "Fonts/BlueHighway.sdf"), 24)
local ninjaTextNode2 = scene_:CreateChild("NinjaText")
ninjaTextNode2.position = Vector3(4.0, 2.5, 0.0)
local ninjaText = ninjaTextNode2:CreateComponent("Text3D")
ninjaText.text = "Bone Trail (4 Column)"
ninjaText:SetFont(cache:GetResource("Font", "Fonts/BlueHighway.sdf"), 24)
-- Create the camera.
cameraNode = scene_:CreateChild("Camera")
cameraNode:CreateComponent("Camera")
-- Set an initial position for the camera scene node above the plane
cameraNode.position = Vector3(0.0, 2.0, -14.0)
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText:SetText("Use WASD keys and mouse to move")
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
-- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
-- use, but now we just use full screen and default render path configured in the engine command line options
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
local mouseMove = input.mouseMove
yaw = yaw +MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
-- Use the Translate() function (default local space) to move relative to the node's orientation.
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera, scale movement with time step
MoveCamera(timeStep)
-- Sum of timesteps.
timeStepSum = timeStepSum + timeStep
-- Move first box with pattern.
boxNode1:SetTransform(Vector3(-4.0 + 3.0 * Cos(100.0 * timeStepSum), 0.5, -2.0 * Cos(400.0 * timeStepSum)), Quaternion())
-- Move second box with pattern.
boxNode2:SetTransform(Vector3(0.0 + 3.0 * Cos(100.0 * timeStepSum), 0.5, -2.0 * Cos(400.0 * timeStepSum)), Quaternion())
-- Get elapsed attack animation time.
local swordAnimTime = ninjaAnimCtrl:GetAnimationState("Models/NinjaSnowWar/Ninja_Attack3.ani").time
-- Stop emitting trail when sword is finished slashing.
if not swordTrail.emitting and swordAnimTime > swordTrailStartTime and swordAnimTime < swordTrailEndTime then
swordTrail.emitting = true
elseif swordTrail.emitting and swordAnimTime >= swordTrailEndTime then
swordTrail.emitting = false
end
end
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_Dialogs_RegisterCustomDialog(
"CONFIRM_UNSAFE_URL",
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS.BASIC,
},
title =
{
text = SI_CONFIRM_UNSAFE_URL_TITLE,
},
mainText =
{
text = SI_CONFIRM_UNSAFE_URL_TEXT,
},
buttons =
{
[1] =
{
text = SI_DIALOG_YES,
callback = function(dialog)
ConfirmOpenURL(dialog.data.URL)
end,
},
[2] =
{
text = SI_DIALOG_NO,
}
}
}
)
EVENT_MANAGER:RegisterForEvent("ZoConfirmURL", EVENT_CONFIRM_UNSAFE_URL, function(eventCode, URL)
ZO_Dialogs_ReleaseDialog("CONFIRM_UNSAFE_URL")
ZO_Dialogs_ShowPlatformDialog("CONFIRM_UNSAFE_URL", { URL = URL }, {mainTextParams = { URL }})
end) |
dofile('/home/deepanshu/acads/summer-18/p4-traffictools/samples/basic_postcards/output/wireshark/basic_postcards_1_ipv4.lua')
dofile('/home/deepanshu/acads/summer-18/p4-traffictools/samples/basic_postcards/output/wireshark/basic_postcards_2_udp.lua')
dofile('/home/deepanshu/acads/summer-18/p4-traffictools/samples/basic_postcards/output/wireshark/basic_postcards_3_hdr_meta.lua')
|
return {
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -500
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -590
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -680
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -800
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -890
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -980
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -1100
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -1220
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -1340
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -1500
}
}
}
},
init_effect = "",
name = "蜂鸟侵扰",
time = 10,
picture = "",
desc = "敌方效果-自身机动下降",
stack = 1,
id = 12215,
icon = 12210,
last_effect = "Darkness",
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -500
}
}
}
}
|
--------------------------------------------------------------------------------
-- Color
--------------------------------------------------------------------------------
IMPORT(Script.CLASS)
--------------------------------------------------------------------------------
Color = class(function(color, r, g, b)
color:set(r, g, b)
end)
-- get the r g b of the color
function Color:get()
return self.r, self.g, self.b
end
-- set the r g b of the color
function Color:set(r, g, b)
if type(r) == 'table' and getmetatable(r) == Color then
local t = r
r = t.r
g = t.g
b = t.b
end
self.r = Color.fitValue(r)
self.g = Color.fitValue(g)
self.b = Color.fitValue(b)
end
--
-- Overrides
--
-- override addition
-- add a color or an amount to the color
function Color.__add(color, value)
local rd = 0
local gd = 0
local bg = 0
if type(value) == 'table' and getmetatable(value) == Color then
rd = value.r
gd = value.g
bd = value.b
else
rd = value
gd = value
bd = value
end
local r = Color.fitValue(color.r + rd)
local g = Color.fitValue(color.g + gd)
local b = Color.fitValue(color.b + bd)
return Color(r, g, b)
end
-- override addition
-- subtract a color or an amount from the color
function Color.__sub(color, value)
local rd = 0
local gd = 0
local bg = 0
if type(value) == 'table' and getmetatable(value) == Color then
rd = value.r
gd = value.g
bd = value.b
else
rd = value
gd = value
bd = value
end
local r = Color.fitValue(color.r - rd)
local g = Color.fitValue(color.g - gd)
local b = Color.fitValue(color.b - bd)
return Color(r, g, b)
end
-- override multiplication
function Color.__mul(color, value)
local rd = 0
local gd = 0
local bg = 0
if type(value) == 'table' and getmetatable(value) == Color then
rd = value.r
gd = value.g
bd = value.b
else
rd = value
gd = value
bd = value
end
local r = Color.fitValue(color.r * rd)
local g = Color.fitValue(color.g * gd)
local b = Color.fitValue(color.b * bd)
return Color(r, g, b)
end
-- override division to return the distance between 2 colors (a bit odd but useful)
function Color.__div(color1, color2)
return Color.distance(color1, color2)
end
-- override unary minus
function Color.__unm(color)
return Color(255 - color.r, 255 - color.g, 255 - color.b)
end
-- override equality
function Color.__eq(color1, color2)
return (color1.r == color2.r and color1.g == color2.g and color1.b == color2.b)
end
-- override concat '..' to average with a value or color
function Color.__concat(color, value)
local rd = 0
local gd = 0
local bg = 0
if type(value) == 'table' and getmetatable(value) == Color then
rd = value.r
gd = value.g
bd = value.b
else
rd = value
gd = value
bd = value
end
local r = Color.fitValue((color.r + rd) * 0.5)
local g = Color.fitValue((color.g + gd) * 0.5)
local b = Color.fitValue((color.b + bd) * 0.5)
return Color(r, g, b)
end
-- override exp '^' with brightness factor
function Color.__pow(color, power)
local r = Color.fitValue((color.r + (255 * power)) / power)
local g = Color.fitValue((color.g + (255 * power)) / power)
local b = Color.fitValue((color.b + (255 * power)) / power)
return Color(r, g, b)
end
-- override tostring
function Color.__tostring(color)
return string.format('Color(%i, %i, %i)', color.r, color.g, color.b)
end
--
-- Methods
--
function Color:normalize(ceiling)
if (ceiling == nil) then ceiling = 1.0 end
local r = (self.r / 255) * ceiling
local g = (self.g / 255) * ceiling
local b = (self.b / 255) * ceiling
return r, g, b
end
function Color:getHsv()
return Color.rgbToHsv(self.r, self.g, self.b)
end
function Color:setHsv(h, s, v)
self.r, self.g, self.b = Color.hsvToRgb(h, s, v)
end
function Color:getHsl()
return Color.rgbToHsl(self.r, self.g, self.b)
end
function Color:setHsl(h, s, l)
self.r, self.g, self.b = Color.hslToRgb(h, s, l)
end
function Color:getLab()
return Color.rgbToLab(self.r, self.g, self.b)
end
function Color:setLab(l, a, b)
self.r, self.g, self.b = Color.labToRgb(l, a, b)
end
function Color:getDistance(fromColor)
return Color.distance(self, fromColor)
end
-- copy
function Color:copy()
return Color(self.r, self.g, self.b)
end
--
-- Utilities
--
-- distance (simple CIE76 method, not great but was easy to implement...)
function Color.distance(color1, color2)
local l1,a1,b1 = Color.rgbToLab(color1.r, color1.g, color1.b)
local l2,a2,b2 = Color.rgbToLab(color2.r, color2.g, color2.b)
local d = math.sqrt(math.pow(l2 - l1, 2) + math.pow(a2 - a1, 2) + math.pow(b2 - b1, 2))
return d
end
-- average
function Color.average()
local r = 0
local g = 0
local b = 0
-- @TODO how to overload in LUA ??? ...
--for i,color in arguments
--r = r + color.r
--g = g + color.g
--b = b + color.b
--end
--r = math.floor(r / arguments.length + 0.5)
--g = math.floor(g / arguments.length + 0.5)
--b = math.floor(b / arguments.length + 0.5)
return Color(r, g, b)
end
-- rgb to hsl
function Color.rgbToHsl(r, g, b)
r = r / 255
g = g / 255
b = b / 255
local max = math.max(r, g, b)
local min = math.min(r, g, b)
local h = (max + min) / 2
local s = h
local l = h
if (max == min) then
h = 0
s = 0
else
local d = max - min
if (l > 0.5) then
s = d / (2 - max - min)
else
s = d / (max + min)
end
if (max == r) then
local t
if (g < b) then t = 6 else t = 0 end
h = (g - b) / d + t
elseif (max == g) then
h = (b - r) / d + 2
elseif (max == b) then
h = (r - g) / d + 4
end
h = h / 6
end
return h, s, l
end
-- hsl to rgb
function Color.hslToRgb(h, s, l)
local r
local g
local b
if (s == 0) then
r = 1
g = 1
b = 1
else
local q
if (l < 0.5) then
q = l * (1 + s)
else
q = l + s - 1 * s
end
local p = 2 * l - q
r = Color.hueToRgb(p, q, h + 1/3)
g = Color.hueToRgb(p, q, h)
b = Color.hueToRgb(p, q, h - 1/3)
end
return r * 255, g * 255, b * 255
end
-- hue to rgb
function Color.hueToRgb(p, q, t)
if (t < 0) then t = t + 1 end
if (t > 1) then t = t - 1 end
if (t < 1/6) then return p + (q - p) * 6 * t end
if (t < 1/2) then return q end
if (t < 2/3) then return p + (q - p) * (2/3 - t) * 6 end
return p
end
-- rgb to hsv
function Color.rgbToHsv(r, g, b)
r = r / 255
g = g / 255
b = b / 255
local max = math.max(r, g, b)
local min = math.min(r, g, b)
local h = max
local s = max
local v = max
local d = max - min
if (max == 0) then s = 0 else s = d / max end
if (max == min) then
h = 0
else
if (r == max) then
local t
if (g < b) then t = 6 else t = 0 end
h = (g - b) / d + t
else if (g == max) then
h = (b - r) / d + 2
else if (b == max) then
h = (r - g) / d + 4
end
h = h / 6
end
return h, s, v
end
-- hsv to rgb
function Color.hsvToRgb(h, s, v)
local i = math.floor(h * 6)
local f = h * 6 - i
local p = v * (1 - s)
local q = v * (1 - f * s)
local t = v * (1 - (1 - f) * s)
local n = i % 6
if (n == 0) then
r = v
g = t
b = p
else if (n == 1) then
r = q
g = v
b = p
else if (n == 2) then
r = p
g = v
b = t
else if (n == 3) then
r = p
g = q
b = v
else if (n == 4) then
r = t
g = p
b = v
else if (n == 5) then
r = v
g = p
b = q
end
return r * 255, g * 255, b * 255
end
Color.rgbToXyz = function(r, g, b)
r = r / 255
g = g / 255
b = b / 255
if (r > 0.04045) then r = math.pow((r + 0.055) / 1.055, 2.4) else r = r / 12.92 end
if (g > 0.04045) then g = math.pow((g + 0.055) / 1.055, 2.4) else g = g / 12.92 end
if (b > 0.04045) then b = math.pow((b + 0.055) / 1.055, 2.4) else b = b / 12.92 end
r = r * 100
g = g * 100
b = b * 100
local x = r * 0.4124 + g * 0.3576 + b * 0.1805
local y = r * 0.2126 + g * 0.7152 + b * 0.0722
local z = r * 0.0193 + g * 0.1192 + b * 0.9505
return x, y, z
end
Color.xyzToRgb = function(x, y, z)
x = x / 100
y = y / 100
z = z / 100
local r = x * 3.2406 + y * -1.5372 + z * -0.4986
local g = x * -0.9689 + y * 1.8758 + z * 0.0415
local b = x * 0.0557 + y * -0.2040 + z * 1.0570
if (r > 0.0031308 ) then r = 1.055 * math.pow(r , (1 / 2.4)) - 0.055 else r = 12.92 * r end
if (g > 0.0031308 ) then g = 1.055 * math.pow(g , (1 / 2.4)) - 0.055 else g = 12.92 * g end
if (b > 0.0031308 ) then b = 1.055 * math.pow(b , (1 / 2.4)) - 0.055 else b = 12.92 * b end
local r = math.floor(r * 255 + 0.5)
local g = math.floor(g * 255 + 0.5)
local b = math.floor(b * 255 + 0.5)
return r, g, b
end
Color.xyzToLab = function(x, y, z)
local REF_X = 95.047
local REF_Y = 100.000
local REF_Z = 108.883
x = x / REF_X
y = y / REF_Y
z = z / REF_Z
if (x > 0.008856 ) then x = Math.pow(x , 1/3) else x = (7.787 * x) + (16/116) end
if (y > 0.008856 ) then y = Math.pow(y , 1/3) else y = (7.787 * y) + (16/116) end
if (z > 0.008856 ) then z = Math.pow(z , 1/3) else z = (7.787 * z) + (16/116) end
local l = (116 * y) - 16
local a = 500 * (x - y)
local b = 200 * (y - z)
return l, a, b
end
Color.labToXyz = function(l, a, b)
local REF_X = 95.047
local REF_Y = 100.000
local REF_Z = 108.883
local y = (l + 16) / 116
local x = a / 500 + y
local z = y - b / 200
if (math.pow(y, 3) > 0.008856) then y = math.pow(y, 3) else y = (y - 16 / 116) / 7.787 end
if (math.pow(x, 3) > 0.008856) then x = math.pow(x, 3) else x = (x - 16 / 116) / 7.787 end
if (math.pow(z, 3) > 0.008856) then z = math.pow(z, 3) else z = (z - 16 / 116) / 7.787 end
return REF_X * x, REF_Y * y, REF_Z * z
end
Color.rgbToLab = function(r, g, b)
local x,y,z = Color.rgbToXyz(r, g, b)
return Color.xyzToLab(x, y, z)
end
Color.labToRgb = function(l, a, b)
local x, y, z = Color.labToXyz(l, a, b)
return Color.xyzToRgb(x, y, z)
end
Color.fitValue = function(value)
value = math.floor(value + 0.5)
if (value < 0) then value = 0 end
if (value > 255) then value = 255 end
return value
end
|
-- The file is in public domain
-- nyfair ([email protected])
local ffi = require 'ffi'
ffi.cdef[[
int mkdir(const char*, int);
]]
function ls(pattern)
local files = {}
if pattern == nil then
pattern = './*'
end
local output = assert(io.popen('ls '..pattern:gsub(' ', '\\ ')))
for line in output:lines() do
table.insert(files, line)
end
return files
end
function md(dst)
ffi.C.mkdir(dst, 493) --0755
end
function rm(dst)
os.remove(dst)
end
function mv(src, dst)
os.rename(src, dst)
end
|
GUI = {}
Menu = {}
Menus = {}
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--==============================================================================================--
-- Settings --
--==============================================================================================--
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
GUI.maxVisOptions = 10 ------------------------ Max options to show on the menu --
GUI.titleText = {255, 255, 255, 255, 1} ------- Color of title text --
GUI.titleRect = {0, 82, 165, 255} ------------- Color of rectangle [title] --
GUI.optionText = {255, 255, 255, 255, 6} ------ Color of option text --
GUI.optionRect = {40, 40, 40, 190} ------------ Color of option rectangles --
GUI.scroller = {0, 128, 255, 255} ----------- Color of active option --
titleTextSize = {0.85, 0.80} ------------ {p1, Size} --
titleRectSize = {0.16, 0.085} ----------- {Width, Height} --
optionTextSize = {0.5, 0.5} ------------- {p1, Size} --
optionRectSize = {0.16, 0.035} ---------- {Width, Height} --
menuX = 0.75 ----------------------------- X position of the menu --
menuXOption = 0.075 --------------------- X postiion of Menu.Option text --
menuXOtherOption = 0.050 ---------------- X position of Bools, Arrays etc text --
menuYModify = 0.3000 -------------------- Default: 0.1174 ------ Top bar --
menuYOptionDiv = 8.56 ------------------ Default: 3.56 ------ Distance between buttons --
menuYOptionAdd = 0.36 ------------------ Default: 0.142 ------ Move buttons up and down --
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--==============================================================================================--
-- Settings --
--==============================================================================================--
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
local menuOpen = false
prevMenu = nil
curMenu = nil
selectPressed = false
leftPressed = false
rightPressed = false
currentOption = 1
local optionCount = 0
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
function Menu.IsOpen()
return menuOpen == true
end
function Menu.SetupMenu(menu, title)
Menus[menu] = {}
Menus[menu].title = title
Menus[menu].optionCount = 0
Menus[menu].options = {}
Menus[menu].previous = nil
--currentOption = 1
end
function Menu.addOption(menu, option)
if not (Menus[menu].title == nil) then
Menus[menu].optionCount = Menus[menu].optionCount + 1
Menus[menu].options[Menus[menu].optionCount] = option
end
end
function Menu.Switch(prevmenu, menu)
curMenu = menu
prevMenu = prevmenu
if Menus[menu] then
if Menus[menu].optionCount then
if Menus[menu].optionCount < currentOption then
currentOption = Menus[menu].optionCount
if currentOption == 0 then
currentOption = 1
end
end
end
end
if prevmenu ~= nil and menu ~= "" then
Menus[menu].previous = prevmenu
end
end
function Menu.DisplayCurMenu()
if not (curMenu == "") then
menuOpen = true
Menu.Title(Menus[curMenu].title)
for k,v in pairs(Menus[curMenu].options) do
v()
end
Menu.updateSelection()
end
end
function GUI.Text(text, color, position, size, center)
SetTextCentre(center)
SetTextColour(color[1], color[2], color[3], color[4])
SetTextFont(color[5])
SetTextScale(size[1], size[2])
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(position[1], position[2])
end
function GUI.Rect(color, position, size)
DrawRect(position[1], position[2], size[1], size[2], color[1], color[2], color[3], color[4])
end
function Menu.Title(title)
GUI.Text(title, GUI.titleText, {menuX, menuYModify - 0.02241}, titleTextSize, true)
GUI.Rect(GUI.titleRect, {menuX, menuYModify}, titleRectSize)
Menu.PageCounter()
end
function Menu.PageCounter()
GUI.Text(currentOption.."/"..Menus[curMenu].optionCount, GUI.optionText, {menuX + menuXOption - 0.02, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, false)
GUI.Rect(GUI.optionRect, { menuX, (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify) }, optionRectSize)
RequestStreamedTextureDict("commonmenu", true)
DrawSprite("commonmenu", "shop_arrows_upanddown", menuX, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify + 0.015), 0.03, 0.03, 0.0, 255, 255, 255, 255)
GUI.Rect(GUI.titleRect, { menuX, (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify + 0.015) }, {optionRectSize[1], optionRectSize[2] - 0.03})
end
function Menu.Option(option)
optionCount = optionCount + 1
local thisOption = nil
if(currentOption == optionCount) then
thisOption = true
else
thisOption = false
end
if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
GUI.Text(option, GUI.optionText, {menuX - menuXOption, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, false)
GUI.Rect(GUI.optionRect, { menuX, (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify) }, optionRectSize)
if(thisOption) then
GUI.Rect(GUI.scroller, { menuX, (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify) }, optionRectSize)
end
elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
GUI.Text(option, GUI.optionText, {menuX - menuXOption, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, false)
GUI.Rect(GUI.optionRect, { menuX, (menuYOptionAdd + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify) }, optionRectSize)
if(thisOption) then
GUI.Rect(GUI.scroller, { menuX, (menuYOptionAdd + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify) }, optionRectSize)
end
end
if (optionCount == currentOption and selectPressed) then
return true
end
return false
end
function Menu.changeMenu(option, menu)
if (Menu.Option(option)) then
Menu.Switch(curMenu, menu)
end
if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
GUI.Text(">>", GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
elseif(optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
GUI.Text(">>", GUI.optionText, { menuX + 0.068, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
end
if (optionCount == currentOption and selectPressed) then
return true
end
return false
end
function Menu.Bool(option, bool, option2, option3, cb)
Menu.Option(option)
if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
if(bool) then
GUI.Text(option2, GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
else
GUI.Text(option3, GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
end
elseif(optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
if(bool) then
GUI.Text(option2, GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
else
GUI.Text(option3, GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
end
end
if (optionCount == currentOption and selectPressed) then
cb(not bool)
return true
end
return false
end
function Menu.Int(option, int, min, max, cb)
Menu.Option(option);
if (optionCount == currentOption) then
if (leftPressed) then
if(int > min) then int = int - 1 else int = max end-- : _int = max;
end
if (rightPressed) then
if(int < max) then int = int + 1 else int = min end
end
end
if (currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
GUI.Text(tostring(int), GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
GUI.Text(tostring(int), GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
end
if (optionCount == currentOption and selectPressed) then cb(position) return true
elseif (optionCount == currentOption and leftPressed) then cb(position)
elseif (optionCount == currentOption and rightPressed) then cb(position) end
return false
end
function Menu.StringArray(option, array, position, cb)
Menu.Option(option);
if (optionCount == currentOption) then
local max = tablelength(array)
local min = 1
if (leftPressed) then
if(position > min) then position = position - 1 else position = max end
end
if (rightPressed) then
if(position < max) then position = position + 1 else position = min end
end
end
if (currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
GUI.Text(array[position], GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + (optionCount / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
GUI.Text(array[position], GUI.optionText, { menuX + menuXOtherOption, ((menuYOptionAdd - 0.018) + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)}, optionTextSize, true)
end
if (optionCount == currentOption and selectPressed) then cb(position) return true
elseif (optionCount == currentOption and leftPressed) then cb(position)
elseif (optionCount == currentOption and rightPressed) then cb(position) end
return false
end
function Menu.ScrollBarStringSelect(array, min, cb)
local currentPosition = min -- Scroller Position
local maxPosition = tablelength(array)
Menu.Option(array[currentPosition+1])
local bar = {
x = menuX, -- X Coordinate of both boxes
y = (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify), -- Y Coordinate of both boxes
height = optionRectSize[2]/1.5, -- Height of both boxes
width = {background_box = optionRectSize[1], scroller = optionRectSize[1]/5}, -- Width??
}
if (optionCount == currentOption) then
if (leftPressed) then
if currentPosition > 0 then currentPosition = currentPosition-1 elseif currentPosition == 0 then currentPosition = maxPosition-1 else currentPosition = min end
end
if (rightPressed) then -- right
if currentPosition < maxPosition-1 then currentPosition = currentPosition+1 elseif currentPosition == maxPosition-1 then currentPosition = 0 else currentPosition = maxPosition-1 end
end
end
if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
bar.y = (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify)
DrawRect(bar.x, bar.y, bar.width.background_box, bar.height, GUI.optionRect[1], GUI.optionRect[2], GUI.optionRect[3], GUI.optionRect[4]) -- Background
local new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) + (((bar.width.background_box - bar.width.scroller) / (maxPosition-1)) * currentPosition)
if new_x < (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MIN
if new_x > (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MAX
DrawRect(new_x,bar.y,bar.width.scroller,bar.height, GUI.scroller[1], GUI.scroller[2]-36, GUI.scroller[3]-72, GUI.scroller[4]) -- Scroller
elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
bar.y = (menuYOptionAdd + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)
DrawRect(bar.x, bar.y, bar.width.background_box, bar.height, GUI.optionRect[1], GUI.optionRect[2], GUI.optionRect[3], GUI.optionRect[4]) -- Background
local new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) + (((bar.width.background_box - bar.width.scroller) / (maxPosition-1)) * currentPosition)
if new_x < (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MIN
if new_x > (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MAX
DrawRect(new_x,bar.y,bar.width.scroller,bar.height, GUI.scroller[1], GUI.scroller[2]-36, GUI.scroller[3]-72, GUI.scroller[4]) -- Scroller
end
if (optionCount == currentOption and selectPressed) then cb(currentPosition) return true
elseif (optionCount == currentOption and leftPressed) then cb(currentPosition) return false
elseif (optionCount == currentOption and rightPressed) then cb(currentPosition) return false end
return false
end
function Menu.ScrollBarString(array, min, cb)
local currentPosition = min -- Scroller Position
local maxPosition = tablelength(array)
Menu.Option(array[currentPosition+1])
local bar = {
x = menuX, -- X Coordinate of both boxes
y = (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify), -- Y Coordinate of both boxes
height = optionRectSize[2]/1.5, -- Height of both boxes
width = {background_box = optionRectSize[1], scroller = optionRectSize[1]/5}, -- Width??
}
if (optionCount == currentOption) then
if (leftPressed) then
if currentPosition > 0 then currentPosition = currentPosition-1 elseif currentPosition == 0 then currentPosition = maxPosition-1 else currentPosition = min end
end
if (rightPressed) then -- right
if currentPosition < maxPosition-1 then currentPosition = currentPosition+1 elseif currentPosition == maxPosition-1 then currentPosition = 0 else currentPosition = maxPosition-1 end
end
end
if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
bar.y = (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify)
DrawRect(bar.x, bar.y, bar.width.background_box, bar.height, GUI.optionRect[1], GUI.optionRect[2], GUI.optionRect[3], GUI.optionRect[4]) -- Background
local new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) + (((bar.width.background_box - bar.width.scroller) / (maxPosition-1)) * currentPosition)
if new_x < (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MIN
if new_x > (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MAX
DrawRect(new_x,bar.y,bar.width.scroller,bar.height, GUI.scroller[1], GUI.scroller[2]-36, GUI.scroller[3]-72, GUI.scroller[4]) -- Scroller
elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
bar.y = (menuYOptionAdd + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)
DrawRect(bar.x, bar.y, bar.width.background_box, bar.height, GUI.optionRect[1], GUI.optionRect[2], GUI.optionRect[3], GUI.optionRect[4]) -- Background
local new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) + (((bar.width.background_box - bar.width.scroller) / (maxPosition-1)) * currentPosition)
if new_x < (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MIN
if new_x > (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MAX
DrawRect(new_x,bar.y,bar.width.scroller,bar.height, GUI.scroller[1], GUI.scroller[2]-36, GUI.scroller[3]-72, GUI.scroller[4]) -- Scroller
end
if (optionCount == currentOption and leftPressed) then cb(currentPosition) return true
elseif (optionCount == currentOption and rightPressed) then cb(currentPosition) return true end
return false
end
function Menu.ScrollBarInt(option, min, max, cb)
Menu.Option(option)
local bar = {
x = menuX, -- X Coordinate of both boxes
y = (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify), -- Y Coordinate of both boxes
height = optionRectSize[2]/1.5, -- Height of both boxes
width = {background_box = optionRectSize[1], scroller = optionRectSize[1]/5}, -- Width??
}
local currentPosition = min -- Scroller Position
local maxPosition = max
if (optionCount == currentOption) then
if (leftPressed) then
if currentPosition > 0 then currentPosition = currentPosition-1 elseif currentPosition == 0 then currentPosition = maxPosition-1 else currentPosition = min end
end
if (rightPressed) then -- right
if currentPosition < maxPosition-1 then currentPosition = currentPosition+1 elseif currentPosition == maxPosition-1 then currentPosition = 0 else currentPosition = maxPosition-1 end
end
end
if(currentOption <= GUI.maxVisOptions and optionCount <= GUI.maxVisOptions) then
bar.y = (menuYOptionAdd + (optionCount / menuYOptionDiv) * menuYModify)
DrawRect(bar.x, bar.y, bar.width.background_box, bar.height, GUI.optionRect[1], GUI.optionRect[2], GUI.optionRect[3], GUI.optionRect[4]) -- Background
local new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) + (((bar.width.background_box - bar.width.scroller) / (maxPosition-1)) * currentPosition)
if new_x < (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MIN
if new_x > (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MAX
DrawRect(new_x,bar.y,bar.width.scroller,bar.height, GUI.scroller[1], GUI.scroller[2]-36, GUI.scroller[3]-72, GUI.scroller[4]) -- Scroller
elseif (optionCount > currentOption - GUI.maxVisOptions and optionCount <= currentOption) then
bar.y = (menuYOptionAdd + ((optionCount - (currentOption - GUI.maxVisOptions)) / menuYOptionDiv) * menuYModify)
DrawRect(bar.x, bar.y, bar.width.background_box, bar.height, GUI.optionRect[1], GUI.optionRect[2], GUI.optionRect[3], GUI.optionRect[4]) -- Background
local new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) + (((bar.width.background_box - bar.width.scroller) / (maxPosition-1)) * currentPosition)
if new_x < (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x - ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MIN
if new_x > (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) then new_x = (bar.x + ((bar.width.background_box - bar.width.scroller)/2)) end ---- SCROLLER MAX
DrawRect(new_x,bar.y,bar.width.scroller,bar.height, GUI.scroller[1], GUI.scroller[2]-36, GUI.scroller[3]-72, GUI.scroller[4]) -- Scroller
end
if (optionCount == currentOption and leftPressed) then cb(currentPosition) return true
elseif (optionCount == currentOption and rightPressed) then cb(currentPosition) return true end
return false
end
function Menu.updateSelection()
selectPressed = false;
leftPressed = false;
rightPressed = false;
if IsControlJustPressed(1, 173) then
if(currentOption < optionCount) then
currentOption = currentOption + 1
else
currentOption = 1
end
elseif IsControlJustPressed(1, 172) then
if(currentOption > 1) then
currentOption = currentOption - 1
else
currentOption = optionCount
end
elseif IsControlJustPressed(1, 174) then
leftPressed = true
elseif IsControlJustPressed(1, 175) then
rightPressed = true
elseif IsControlJustPressed(1, 176) then
selectPressed = true
elseif IsControlJustPressed(1, 177) then
if (prevMenu == nil) then
Menu.Switch(nil, "")
menuOpen = false
if clothing_menu then
save()
clothing_menu = false
end
currentOption = 1
end
if not (prevMenu == nil) then
if not Menus[prevMenu].previous == nil then
currentOption = 1
Menu.Switch(nil, prevMenu)
Citizen.Trace("IS NOT NIL BUT NIL? "..prevMenu)
else
if Menus[prevMenu].optionCount < currentOption then
currentOption = Menus[prevMenu].optionCount
end
Menu.Switch(Menus[prevMenu].previous, prevMenu)
end
end
end
optionCount = 0
end |
--[[
______ _ _
| ___ \ | | | |
| | _ | | ____| |_ _ ____ _ | | ___
| || || |/ _ | | | | / _ |/ || |/ _ \
| || || ( ( | | |\ V ( ( | ( (_| | |_| |
|_||_||_|\_||_|_| \_/ \_||_|\____|\___/
malvado - A game programming library with "DIV Game Studio"-style
processes for Lua/Love2D.
Copyright (C) 2017-present Jeremies Pérez Morata
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
--- Text primitives
-- @module malvado.text
--- Text align values
TextAlign = {
ALIGN_TOP_LEFT = 0,
ALIGN_TOP = 1,
ALIGN_TOP_RIGHT = 2,
ALIGN_CENTER_LEFT = 3,
ALIGN_CENTER = 4,
ALIGN_CENTER_RIGHT = 5,
ALIGN_BOTTOM_LEFT = 6,
ALIGN_BOTTOM = 7,
ALIGN_BOTTOM_RIGHT = 8,
}
TextProc = process(function(self)
while true do
local font = self.font
love.graphics.setFont(font.font)
love.graphics.setColor(font.r, font.g, font.b, font.a)
love.graphics.print(self.text, self.x, self.y)
frame()
end
end)
local function _calculate_textalign_desp(font, text, text_align)
local text_width = font.font:getWidth(text)
local text_height = font.font:getHeight()
if text_align == TextAlign.ALIGN_TOP_LEFT then
return 0, 0
elseif text_align == TextAlign.ALIGN_TOP then
return text_width / 2, 0
elseif text_align == TextAlign.ALIGN_TOP_RIGHT then
return text_width, 0
elseif text_align == TextAlign.ALIGN_CENTER_LEFT then
return 0, text_height / 2
elseif text_align == TextAlign.ALIGN_CENTER then
return text_width / 2, text_height / 2
elseif text_align == TextAlign.ALIGN_CENTER_RIGHT then
return text_width, text_height / 2
elseif text_align == TextAlign.ALIGN_BOTTOM_LEFT then
return 0, text_height
elseif text_align == TextAlign.ALIGN_BOTTOM then
return text_width / 2, text_height
elseif text_align == TextAlign.ALIGN_BOTTOM_RIGHT then
return text_width, text_height
else
error('Invalid text align:' .. text_align)
end
end
--- Create a text to render
-- @param _font Font object
-- @param _x x
-- @param _y y
-- @param _text text
-- @see malvado.map.font
function write(_font, _x, _y, _text, text_align)
text_align = text_align or TextAlign.ALIGN_CENTER
local xdesp, ydesp = _calculate_textalign_desp(_font, _text, text_align)
return TextProc { font = _font, x = _x - xdesp, y = _y - ydesp, text = _text, _internal = true, z = 10000 }
end
--- Change some value of a created text
-- @param text_id text id
-- @param _text text
-- @param _x x
-- @param _y y
-- @param _font font
function change_text(text_id, _text, _x, _y, _font)
local values = {}
if (_text) then values["text"] = _text end
if (_x) then values["x"] = _x end
if (_y) then values["y"] = _y end
if (_font) then values["font"] = _font end
malvado.mod_process(text_id, values)
end
--- Delete a text by its identifier
-- @param id text id
function delete_text(id)
if id ~= nil then
--malvado.delete_text(id)
kill(id)
end
end
|
local name, SPELLDB = ...
SPELLDB.PALADIN = {}
SPELLDB.PALADIN.HOLY = {}
SPELLDB.PALADIN.PROTECTION = {}
SPELLDB.PALADIN.RETRIBUTION = {}
SPELLDB.PALADIN.HOLY.spells = {
208683,
53563 --[[Beacon of Light--]],
4987 --[[Cleanse--]],
26573 --[[Consecration--]],
35395 --[[Crusader Strike--]],
642 --[[Divine Shield--]],
190784 --[[Divine Steed--]],
19750 --[[Flash of Light--]],
853 --[[Hammer of Justice--]],
62124 --[[Hand of Reckoning--]],
82326 --[[Holy Light--]],
20473 --[[Holy Shock--]],
20271 --[[Judgment--]],
7328 --[[Redemption--]],
498 --[[Divine Protection--]],
53576 --[[Infusion of Light--]],
1044 --[[Blessing of Freedom--]],
85222 --[[Light of Dawn--]],
231644 --[[Judgment--]],
32223 --[[Heart of the Crusader--]],
1022 --[[Blessing of Protection--]],
183998 --[[Light of the Martyr--]],
231642 --[[Beacon of Light--]],
633 --[[Lay on Hands--]],
6940 --[[Blessing of Sacrifice--]],
227068 --[[Righteousness--]],
212056 --[[Absolution--]],
31821 --[[Aura Mastery--]],
183997 --[[Mastery: Lightbringer--]],
31842 --[[Avenging Wrath--]],
};
SPELLDB.PALADIN.PROTECTION.spells = {
31935 --[[Avenger's Shield--]],
213644 --[[Cleanse Toxins--]],
26573 --[[Consecration--]],
642 --[[Divine Shield--]],
190784 --[[Divine Steed--]],
19750 --[[Flash of Light--]],
853 --[[Hammer of Justice--]],
53595 --[[Hammer of the Righteous--]],
62124 --[[Hand of Reckoning--]],
20271 --[[Judgment--]],
7328 --[[Redemption--]],
53600 --[[Shield of the Righteous--]],
85043 --[[Grand Crusader--]],
498 --[[Divine Protection--]],
96231 --[[Rebuke--]],
1044 --[[Blessing of Freedom--]],
184092 --[[Light of the Protector--]],
231665 --[[Avenger's Shield--]],
231657 --[[Judgment--]],
32223 --[[Heart of the Crusader--]],
1022 --[[Blessing of Protection--]],
31850 --[[Ardent Defender--]],
633 --[[Lay on Hands--]],
6940 --[[Blessing of Sacrifice--]],
86659 --[[Guardian of Ancient Kings--]],
76671 --[[Mastery: Divine Bulwark--]],
31884 --[[Avenging Wrath--]],
};
SPELLDB.PALADIN.RETRIBUTION.spells = {
184575 --[[Blade of Justice--]],
213644 --[[Cleanse Toxins--]],
35395 --[[Crusader Strike--]],
642 --[[Divine Shield--]],
190784 --[[Divine Steed--]],
19750 --[[Flash of Light--]],
853 --[[Hammer of Justice--]],
183218 --[[Hand of Hindrance--]],
62124 --[[Hand of Reckoning--]],
20271 --[[Judgment--]],
7328 --[[Redemption--]],
85256 --[[Templar's Verdict--]],
184662 --[[Shield of Vengeance--]],
96231 --[[Rebuke--]],
1044 --[[Blessing of Freedom--]],
53385 --[[Divine Storm--]],
231663 --[[Judgment--]],
32223 --[[Heart of the Crusader--]],
1022 --[[Blessing of Protection--]],
633 --[[Lay on Hands--]],
203538 --[[Greater Blessing of Kings--]],
203539 --[[Greater Blessing of Wisdom--]],
183435 --[[Retribution--]],
76672 --[[Mastery: Divine Judgment--]],
31884 --[[Avenging Wrath--]],
};
SPELLDB.PALADIN.HOLY.talents = {
223306 --[[Bestow Faith--]],
114158 --[[Light's Hammer--]],
196926 --[[Crusader's Might--]],
230332 --[[Cavalier--]],
114154 --[[Unbreakable Spirit--]],
214202 --[[Rule of Law--]],
198054 --[[Fist of Justice--]],
20066 --[[Repentance--]],
115750 --[[Blinding Light--]],
183425 --[[Devotion Aura--]],
183416 --[[Aura of Sacrifice--]],
183415 --[[Aura of Mercy--]],
197646 --[[Divine Purpose--]],
105809 --[[Holy Avenger--]],
114165 --[[Holy Prism--]],
196923 --[[Fervent Martyr--]],
53376 --[[Sanctified Wrath--]],
183778 --[[Judgment of Light--]],
156910 --[[Beacon of Faith--]],
197446 --[[Beacon of the Lightbringer--]],
200025 --[[Beacon of Virtue--]],
};
SPELLDB.PALADIN.PROTECTION.talents = {
152261 --[[Holy Shield--]],
204019 --[[Blessed Hammer--]],
203785 --[[Consecrated Hammer--]],
203776 --[[First Avenger--]],
204035 --[[Bastion of Light--]],
204023 --[[Crusader's Judgment--]],
198054 --[[Fist of Justice--]],
20066 --[[Repentance--]],
115750 --[[Blinding Light--]],
204018 --[[Blessing of Spellwarding--]],
230332 --[[Cavalier--]],
203797 --[[Retribution Aura--]],
213652 --[[Hand of the Protector--]],
204139 --[[Knight Templar--]],
204077 --[[Final Stand--]],
204150 --[[Aegis of Light--]],
204054 --[[Consecrated Ground--]],
183778 --[[Judgment of Light--]],
204074 --[[Righteous Protector--]],
152262 --[[Seraphim--]],
203791 --[[Last Defender--]],
};
SPELLDB.PALADIN.RETRIBUTION.talents = {
198038 --[[Final Verdict--]],
213757 --[[Execution Sentence--]],
205228 --[[Consecration--]],
203316 --[[The Fires of Justice--]],
217020 --[[Zeal--]],
218178 --[[Greater Judgment--]],
234299 --[[Fist of Justice--]],
20066 --[[Repentance--]],
115750 --[[Blinding Light--]],
202271 --[[Virtue's Blade--]],
231832 --[[Blade of Wrath--]],
198034 --[[Divine Hammer--]],
215661 --[[Justicar's Vengeance--]],
205191 --[[Eye for an Eye--]],
210191 --[[Word of Glory--]],
213313 --[[Divine Intervention--]],
230332 --[[Cavalier--]],
183778 --[[Judgment of Light--]],
223817 --[[Divine Purpose--]],
231895 --[[Crusade--]],
210220 --[[Holy Wrath--]],
};
SPELLDB.PALADIN.HOLY.pvpTalents = {
208683 --[[Gladiator's Medallion--]],
214027 --[[Adaptation--]],
196029 --[[Relentless--]],
195330 --[[Defender of the Weak--]],
195483 --[[Vim and Vigor--]],
210294 --[[Divine Favor--]],
199324 --[[Divine Vision--]],
199325 --[[Unbound Freedom--]],
199330 --[[Cleanse the Weak--]],
199422 --[[Holy Ritual--]],
199424 --[[Pure of Heart--]],
216327 --[[Light's Grace--]],
199441 --[[Avenging Light--]],
199452 --[[Ultimate Sacrifice--]],
210378 --[[Darkest before the Dawn--]],
199456 --[[Spreading the Word--]],
199454 --[[Blessed Hands--]],
216331 --[[Avenging Crusader--]],
};
SPELLDB.PALADIN.PROTECTION.pvpTalents = {
208683 --[[Gladiator's Medallion--]],
214027 --[[Adaptation--]],
196029 --[[Relentless--]],
195338 --[[Relentless Assault--]],
207028 --[[Inquisition--]],
195389 --[[Softened Blows--]],
215652 --[[Shield of Virtue--]],
199325 --[[Unbound Freedom--]],
210341 --[[Warrior of Light--]],
199422 --[[Holy Ritual--]],
236186 --[[Cleansing Light--]],
199428 --[[Luminescence--]],
216868 --[[Hallowed Ground--]],
216855 --[[Guarded by the Light--]],
216853 --[[Sacred Duty--]],
216860 --[[Judgments of the Pure--]],
199542 --[[Steed of Glory--]],
228049 --[[Guardian of the Forgotten Queen--]],
};
SPELLDB.PALADIN.RETRIBUTION.pvpTalents = {
208683 --[[Gladiator's Medallion--]],
214027 --[[Adaptation--]],
196029 --[[Relentless--]],
195416 --[[Hardiness--]],
195282 --[[Reinforced Armor--]],
195425 --[[Sparring--]],
204979 --[[Jurisdiction--]],
199325 --[[Unbound Freedom--]],
204934 --[[Law and Order--]],
199422 --[[Holy Ritual--]],
236186 --[[Cleansing Light--]],
199428 --[[Luminescence--]],
210323 --[[Vengeance Aura--]],
210256 --[[Blessing of Sanctuary--]],
204927 --[[Seraphim's Blessing--]],
204898 --[[Lawbringer--]],
204914 --[[Divine Punisher--]],
204939 --[[Hammer of Reckoning--]],
};
|
local module = {}
local accessories = require(script.Parent.Accessories)
local creation_list = {
'Astolfus',
'Awesome',
'Bed',
'Black',
'Boy',
'Charming',
'Cinnamon',
'Equinox',
'Merry',
'Messy',
'Ponytail',
'Scene',
'Shaggy',
'SpikyBed'
}
function module.Wear(info, item)
return accessories.Wear(info, item, 'Hair')
end
module.list = creation_list
return module |
local inputCode = {
1102,34463338,34463338,63,1007,63,34463338,63,1005,63,53,1102,3,1,1000,109,988,209,12,9,1000,209,6,209,3,203,0,1008,1000,1,63,1005,63,65,1008,1000,2,63,1005,63,904,1008,1000,0,63,1005,63,58,4,25,104,0,99,4,0,104,0,99,4,17,104,0,99,0,0,1101,0,33,1017,1101,24,0,1014,1101,519,0,1028,1102,34,1,1004,1101,0,31,1007,1101,0,844,1025,1102,0,1,1020,1102,38,1,1003,1102,39,1,1008,1102,849,1,1024,1101,0,22,1001,1102,25,1,1009,1101,1,0,1021,1101,0,407,1022,1101,404,0,1023,1101,0,35,1013,1101,27,0,1011,1101,0,37,1016,1102,1,26,1019,1102,28,1,1015,1101,0,30,1000,1102,1,36,1005,1101,0,29,1002,1101,23,0,1012,1102,1,32,1010,1102,21,1,1006,1101,808,0,1027,1102,20,1,1018,1101,0,514,1029,1102,1,815,1026,109,14,2107,24,-5,63,1005,63,199,4,187,1105,1,203,1001,64,1,64,1002,64,2,64,109,-1,2108,21,-7,63,1005,63,225,4,209,1001,64,1,64,1106,0,225,1002,64,2,64,109,-16,1201,6,0,63,1008,63,35,63,1005,63,249,1001,64,1,64,1106,0,251,4,231,1002,64,2,64,109,9,2102,1,2,63,1008,63,37,63,1005,63,271,1105,1,277,4,257,1001,64,1,64,1002,64,2,64,109,11,1208,-8,23,63,1005,63,293,1105,1,299,4,283,1001,64,1,64,1002,64,2,64,109,8,21107,40,39,-8,1005,1017,319,1001,64,1,64,1106,0,321,4,305,1002,64,2,64,109,-28,2101,0,6,63,1008,63,39,63,1005,63,341,1106,0,347,4,327,1001,64,1,64,1002,64,2,64,109,19,2107,26,-7,63,1005,63,363,1106,0,369,4,353,1001,64,1,64,1002,64,2,64,109,1,1202,-9,1,63,1008,63,39,63,1005,63,395,4,375,1001,64,1,64,1105,1,395,1002,64,2,64,109,9,2105,1,-3,1106,0,413,4,401,1001,64,1,64,1002,64,2,64,109,-13,1207,-4,26,63,1005,63,435,4,419,1001,64,1,64,1105,1,435,1002,64,2,64,109,-1,21101,41,0,7,1008,1019,41,63,1005,63,461,4,441,1001,64,1,64,1105,1,461,1002,64,2,64,109,7,21107,42,43,-2,1005,1017,479,4,467,1105,1,483,1001,64,1,64,1002,64,2,64,109,-6,21108,43,46,0,1005,1013,499,1106,0,505,4,489,1001,64,1,64,1002,64,2,64,109,17,2106,0,-2,4,511,1105,1,523,1001,64,1,64,1002,64,2,64,109,-27,1202,-1,1,63,1008,63,28,63,1005,63,547,1001,64,1,64,1106,0,549,4,529,1002,64,2,64,109,18,1206,-1,567,4,555,1001,64,1,64,1106,0,567,1002,64,2,64,109,-16,21102,44,1,6,1008,1011,43,63,1005,63,587,1106,0,593,4,573,1001,64,1,64,1002,64,2,64,109,8,21102,45,1,-1,1008,1012,45,63,1005,63,619,4,599,1001,64,1,64,1105,1,619,1002,64,2,64,109,7,1205,1,633,4,625,1106,0,637,1001,64,1,64,1002,64,2,64,109,-8,2102,1,-3,63,1008,63,25,63,1005,63,659,4,643,1105,1,663,1001,64,1,64,1002,64,2,64,109,14,1206,-5,679,1001,64,1,64,1105,1,681,4,669,1002,64,2,64,109,-28,2101,0,2,63,1008,63,30,63,1005,63,707,4,687,1001,64,1,64,1106,0,707,1002,64,2,64,109,21,21101,46,0,0,1008,1019,48,63,1005,63,727,1106,0,733,4,713,1001,64,1,64,1002,64,2,64,109,-3,21108,47,47,1,1005,1017,751,4,739,1106,0,755,1001,64,1,64,1002,64,2,64,109,-13,1207,0,37,63,1005,63,771,1105,1,777,4,761,1001,64,1,64,1002,64,2,64,109,7,2108,21,-9,63,1005,63,797,1001,64,1,64,1105,1,799,4,783,1002,64,2,64,109,22,2106,0,-5,1001,64,1,64,1106,0,817,4,805,1002,64,2,64,109,-4,1205,-8,829,1106,0,835,4,823,1001,64,1,64,1002,64,2,64,109,-4,2105,1,0,4,841,1105,1,853,1001,64,1,64,1002,64,2,64,109,-30,1208,6,30,63,1005,63,871,4,859,1105,1,875,1001,64,1,64,1002,64,2,64,109,-2,1201,9,0,63,1008,63,22,63,1005,63,897,4,881,1106,0,901,1001,64,1,64,4,64,99,21101,27,0,1,21102,1,915,0,1106,0,922,21201,1,66266,1,204,1,99,109,3,1207,-2,3,63,1005,63,964,21201,-2,-1,1,21102,942,1,0,1105,1,922,22101,0,1,-1,21201,-2,-3,1,21101,0,957,0,1106,0,922,22201,1,-1,-2,1105,1,968,21202,-2,1,-2,109,-3,2106,0,0
--104,1125899906842624,99
--1102,34915192,34915192,7,4,7,99,0
--109,1,204,-1,1001,100,1,100,1008,100,16,101,1006,101,0,99
}
function deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end
local IntCode = require"IntCode"
local intCode1 = deepcopy(IntCode)
intCode1:setMemory(deepcopy(inputCode))
local intCode2 = deepcopy(IntCode)
intCode2:setMemory(deepcopy(inputCode))
print("answer 1 is", intCode1:run(1, true))
print("answer 2 is", intCode2:run(2, true)) |
--
-- tests/premake5.lua
-- Automated test suite for Premake 5.x
-- Copyright (c) 2008-2013 Jason Perkins and the Premake project
--
dofile("testfx.lua")
--
-- Some helper functions
--
test.createsolution = function()
local sln = solution "MySolution"
configurations { "Debug", "Release" }
local prj = project "MyProject"
language "C++"
kind "ConsoleApp"
return sln, prj
end
test.createproject = function(sln)
local n = #sln.projects + 1
if n == 1 then n = "" end
local prj = project ("MyProject" .. n)
language "C++"
kind "ConsoleApp"
return prj
end
test.getconfig = function(prj, buildcfg, platform)
local sln = premake.oven.bakeSolution(prj.solution)
prj = premake.solution.getproject(sln, prj.name)
return premake.project.getconfig(prj, buildcfg, platform)
end
--
-- The test suites
--
-- Base API tests
dofile("test_dofile.lua")
dofile("test_string.lua")
dofile("base/test_configset.lua")
dofile("base/test_context.lua")
dofile("base/test_criteria.lua")
dofile("base/test_detoken.lua")
dofile("base/test_include.lua")
dofile("base/test_os.lua")
dofile("base/test_override.lua")
dofile("base/test_path.lua")
dofile("base/test_premake_command.lua")
dofile("base/test_table.lua")
dofile("base/test_tree.lua")
dofile("base/test_uuid.lua")
-- Solution object tests
dofile("solution/test_eachconfig.lua")
dofile("solution/test_location.lua")
dofile("solution/test_objdirs.lua")
-- Project object tests
dofile("project/test_config_maps.lua")
dofile("project/test_eachconfig.lua")
dofile("project/test_filename.lua")
dofile("project/test_getconfig.lua")
dofile("project/test_location.lua")
dofile("project/test_vpaths.lua")
-- Configuration object tests
dofile("config/test_linkinfo.lua")
dofile("config/test_links.lua")
dofile("config/test_targetinfo.lua")
-- Baking tests
dofile("oven/test_filtering.lua")
-- API tests
dofile("api/test_array_kind.lua")
dofile("api/test_callback.lua")
dofile("api/test_containers.lua")
dofile("api/test_directory_kind.lua")
dofile("api/test_list_kind.lua")
dofile("api/test_path_kind.lua")
dofile("api/test_register.lua")
dofile("api/test_string_kind.lua")
-- Control system tests
dofile("test_premake.lua")
dofile("base/test_validation.lua")
-- Toolset tests
dofile("tools/test_dotnet.lua")
dofile("tools/test_gcc.lua")
dofile("tools/test_msc.lua")
dofile("tools/test_snc.lua")
-- Visual Studio 2005-2010 C# projects
dofile("actions/vstudio/cs2005/test_assembly_refs.lua")
dofile("actions/vstudio/cs2005/test_build_events.lua")
dofile("actions/vstudio/cs2005/test_compiler_props.lua")
dofile("actions/vstudio/cs2005/test_debug_props.lua")
dofile("actions/vstudio/cs2005/test_files.lua")
dofile("actions/vstudio/cs2005/test_icon.lua")
dofile("actions/vstudio/cs2005/test_output_props.lua")
dofile("actions/vstudio/cs2005/projectelement.lua")
dofile("actions/vstudio/cs2005/test_platform_groups.lua")
dofile("actions/vstudio/cs2005/test_project_refs.lua")
dofile("actions/vstudio/cs2005/projectsettings.lua")
-- Visual Studio 2005-2010 solutions
dofile("actions/vstudio/sln2005/test_dependencies.lua")
dofile("actions/vstudio/sln2005/test_header.lua")
dofile("actions/vstudio/sln2005/test_nested_projects.lua")
dofile("actions/vstudio/sln2005/test_projects.lua")
dofile("actions/vstudio/sln2005/test_platforms.lua")
-- Visual Studio 2002-2008 C/C++ projects
dofile("actions/vstudio/vc200x/test_assembly_refs.lua")
dofile("actions/vstudio/vc200x/test_build_steps.lua")
dofile("actions/vstudio/vc200x/test_configuration.lua")
dofile("actions/vstudio/vc200x/test_compiler_block.lua")
dofile("actions/vstudio/vc200x/test_debug_settings.lua")
dofile("actions/vstudio/vc200x/test_excluded_configs.lua")
dofile("actions/vstudio/vc200x/test_external_compiler.lua")
dofile("actions/vstudio/vc200x/test_external_linker.lua")
dofile("actions/vstudio/vc200x/test_files.lua")
dofile("actions/vstudio/vc200x/test_linker_block.lua")
dofile("actions/vstudio/vc200x/test_manifest_block.lua")
dofile("actions/vstudio/vc200x/test_nmake_settings.lua")
dofile("actions/vstudio/vc200x/test_platforms.lua")
dofile("actions/vstudio/vc200x/test_project.lua")
dofile("actions/vstudio/vc200x/test_project_refs.lua")
dofile("actions/vstudio/vc200x/test_resource_compiler.lua")
-- Visual Studio 2010 C/C++ projects
dofile("actions/vstudio/vc2010/test_assembly_refs.lua")
dofile("actions/vstudio/vc2010/test_compile_settings.lua")
dofile("actions/vstudio/vc2010/test_config_props.lua")
dofile("actions/vstudio/vc2010/test_debug_settings.lua")
dofile("actions/vstudio/vc2010/test_excluded_configs.lua")
dofile("actions/vstudio/vc2010/test_globals.lua")
dofile("actions/vstudio/vc2010/test_header.lua")
dofile("actions/vstudio/vc2010/test_files.lua")
dofile("actions/vstudio/vc2010/test_filter_ids.lua")
dofile("actions/vstudio/vc2010/test_filters.lua")
dofile("actions/vstudio/vc2010/test_item_def_group.lua")
dofile("actions/vstudio/vc2010/test_link.lua")
dofile("actions/vstudio/vc2010/test_manifest.lua")
dofile("actions/vstudio/vc2010/test_nmake_props.lua")
dofile("actions/vstudio/vc2010/test_output_props.lua")
dofile("actions/vstudio/vc2010/test_project_configs.lua")
dofile("actions/vstudio/vc2010/test_project_refs.lua")
dofile("actions/vstudio/vc2010/test_prop_sheet.lua")
dofile("actions/vstudio/vc2010/test_resource_compile.lua")
-- Visual Studio 2012
dofile("actions/vs2012/test_csproj_common_props.lua")
dofile("actions/vs2012/test_csproj_project_element.lua")
dofile("actions/vs2012/test_csproj_project_props.lua")
dofile("actions/vs2012/test_csproj_targets.lua")
dofile("actions/vs2012/test_sln_header.lua")
dofile("actions/vs2012/test_vcxproj_config_props.lua")
-- Visual Studio 2013
dofile("actions/vs2013/test_csproj_project_element.lua")
dofile("actions/vs2013/test_sln_header.lua")
dofile("actions/vs2013/test_vcxproj_config_props.lua")
-- Makefile tests
dofile("actions/make/test_make_escaping.lua")
dofile("actions/make/test_make_tovar.lua")
-- Makefile solutions
dofile("actions/make/solution/test_config_maps.lua")
dofile("actions/make/solution/test_default_config.lua")
dofile("actions/make/solution/test_help_rule.lua")
dofile("actions/make/solution/test_project_rule.lua")
-- Makefile C/C++ projects
dofile("actions/make/cpp/test_clang.lua")
dofile("actions/make/cpp/test_file_rules.lua")
dofile("actions/make/cpp/test_flags.lua")
dofile("actions/make/cpp/test_make_pch.lua")
dofile("actions/make/cpp/test_make_linking.lua")
dofile("actions/make/cpp/test_objects.lua")
dofile("actions/make/cpp/test_ps3.lua")
dofile("actions/make/cpp/test_target_rules.lua")
dofile("actions/make/cpp/test_tools.lua")
dofile("actions/make/cpp/test_wiidev.lua")
-- Makefile C# projects
dofile("actions/make/cs/test_embed_files.lua")
dofile("actions/make/cs/test_flags.lua")
dofile("actions/make/cs/test_links.lua")
dofile("actions/make/cs/test_sources.lua")
--
-- Register a test action
--
newoption {
trigger = "test",
description = "A suite or test to run"
}
newaction {
trigger = "test",
description = "Run the automated test suite",
execute = function ()
if _OPTIONS["test"] then
local t = string.explode(_OPTIONS["test"] or "", ".", true)
passed, failed = test.runall(t[1], t[2])
else
passed, failed = test.runall()
end
msg = string.format("%d tests passed, %d failed", passed, failed)
if (failed > 0) then
-- should probably return an error code here somehow
print(msg)
else
print(msg)
end
end
}
|
function love.conf(t)
t.window.width = 1200
t.window.height = 700
t.console = true
end
|
--- Demo all that FDoc has to offer.
--
-- Triple ticks will be automatically recognized as an example.
-- ```
-- -- Some example. This comment will appear in the example.
-- test(123, player, { test = true })
-- ```
--
-- You can continue writing description after examples.
-- All lines that begin with @ will be treated differently.
--
-- @warning [Internal] Some custom message to append instead of default message for "Internal".
-- @deprecation [Text to display in the warning window. Should be deprecation reason.]
-- @deprecation_version [0.8.0]
-- @param a=Default Value or Description [Number Some number]
-- @param b [Object Some object]
-- @param c [Hash Table]
-- @return [Foo blank foo object, Number one hundred]
--
-- You can also refer to other functions (both variations are valid)
-- @see other_function
-- @see [MyClass#method]
function test(a, b, c)
return Foo.new(), 100
end
--- Demo variable argument functions.
-- @variant foo(a, b)
-- @param a [Number This variant accepts a number as the first parameter]
-- @param b [String And a string as the second parameter!]
-- @variant foo(a)
-- @param a [String If you specify a string here it will do something else!]
-- @return [Nil You do not have to specify this explicitly if it returns nil, but you can if you want to add a message to it.]
--
function foo(a, b)
-- ...
end
|
--- Contains the entire world connection graph
local GameContext = require('classes/game_context')
local World = require('classes/world/world')
GameContext:add_serialize_hook('world', function(self, copy, k, v)
copy[k] = v:serialize()
end)
GameContext:add_deserialize_hook('world', function(cls, serd, copy, k, v)
copy[k] = World.deserialize(v)
end)
|
#! /usr/bin/env lua
--
-- Copyright (c) 2010 The NetBSD Foundation, Inc.
-- All rights reserved.
--
-- This code is derived from software contributed to The NetBSD Foundation
-- by Alistair Crooks ([email protected])
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
-- ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
-- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
-- BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-- POSSIBILITY OF SUCH DAMAGE.
--
-- a short HKP client
require("cURL")
-- command line args
dofile "optparse.lua"
opt = OptionParser{usage="%prog [options] file", version="20100226"}
opt.add_option{"-V", "--version", action="store_true", dest="version",
help="--version"}
opt.add_option{"-m", "--mr", action="store_true", dest="mr", help="-m"}
opt.add_option{"-o", "--op", action="store", dest="op", help="-o op"}
opt.add_option{"-p", "--port", action="store", dest="port", help="-p port"}
opt.add_option{"-s", "--server", action="store", dest="server", help="-s server"}
-- parse command line args
options,args = opt.parse_args()
-- set defaults
local server = options.server or "pgp.mit.edu"
local port = options.port or 11371
local op = options.op or "get"
local mr = ""
if options.mr then mr = "&options=mr" end
-- get output stream
f = io.output()
c = cURL.easy_init()
-- setup url
c:setopt_url("http://" .. server .. ":" .. port ..
"/pks/lookup?op=" .. op .. "&search=" .. args[1] .. mr)
-- perform, invokes callbacks
c:perform({writefunction = function(str)
f:write(str)
end})
-- close output file
f:close()
|
function applyMods()
----------------------
-- Pig Pen Interior --
----------------------
-- Bar
pigpen1 = engineLoadTXD("ls/lee_stripclub1.txd")
engineImportTXD(pigpen1, 14831)
-- corver stage + seat
pigpen2 = engineLoadTXD("ls/lee_stripclub.txd")
engineImportTXD(pigpen2, 14832)
-- Backwall seats
engineImportTXD(pigpen2, 14833)
-- columns
engineImportTXD(pigpen2, 14835)
-- corner seats
engineImportTXD(pigpen2, 14837)
-- main interior structure
engineImportTXD(pigpen2, 14838)
------------------------
-- bus Stop --
------------------------
busStop = engineLoadTXD("ls/bustopm.txd")
engineImportTXD(busStop, 1257)
----------------
-- Gang Tags --
----------------
tag1 = engineLoadTXD("tags/tags_lafront.txd") -- vG logo
engineImportTXD(tag1, 1524)
tag2 = engineLoadTXD("tags/tags_lakilo.txd") -- MTA
engineImportTXD(tag2, 1525)
tag3 = engineLoadTXD ( "tags/tags_larifa.txd" ) -- Crips
engineImportTXD ( tag3, 1526 )
-- tag4 = engineLoadTXD ( "tags/tags_larollin.txd" )
-- engineImportTXD ( tag4, 1527 )
-- tag5 = engineLoadTXD ( "tags/tags_laseville.txd" )
-- engineImportTXD ( tag5, 1528 )
-- tag6 = engineLoadTXD ( "tags/tags_latemple.txd" )
-- engineImportTXD ( tag6, 1529 )
-- tag7 = engineLoadTXD ( "tags/tags_lavagos.txd" )
-- engineImportTXD ( tag7, 1530 )
tag8 = engineLoadTXD ( "tags/tags_laazteca.txd" ) -- Los Malvados
engineImportTXD ( tag8, 1531 )
---------
-- BTR --
---------
towing = engineLoadTXD ( "ls/eastbeach3c_lae2.txd" )
engineImportTXD ( towing, 17555 )
---------------
-- Moscovian --
---------------
moscovian = engineLoadTXD( "ls/gangblok1_lae2.txd" )
engineImportTXD ( moscovian, 17700 )
end
addEventHandler("onClientResourceStart", getResourceRootElement(), applyMods) |
ITEM.name = "Modafine Tablets"
ITEM.description = "A small blister packet."
ITEM.longdesc = "Modafine is a mixture of drugs consisting of a strong nerve agent as well as other stabilizing drugs, often used by STALKERs to cleanse their minds. Shortly after ingesting, a harsh physical discomfort will wash over the user. After the initial complications though, the ingesters mind will start clearing up."
ITEM.model = "models/lostsignalproject/items/medical/radioprotector.mdl"
ITEM.sound = "stalkersound/inv_eat_pills.mp3"
ITEM.width = 1
ITEM.height = 1
ITEM.price = 660
ITEM.quantity = 2
ITEM.psyheal = 50
ITEM.weight = 0.015
ITEM.flatweight = 0.010
ITEM.exRender = true
ITEM.iconCam = {
pos = Vector(-200, 0, 0),
ang = Angle(0, -0, 45),
fov = 1.5,
}
function ITEM:PopulateTooltipIndividual(tooltip)
ix.util.PropertyDesc(tooltip, "Medical", Color(64, 224, 208))
ix.util.PropertyDesc(tooltip, "Calms the Mind", Color(64, 224, 208))
end
ITEM.functions.use = {
name = "Heal",
icon = "icon16/stalker/heal.png",
OnRun = function(item)
local quantity = item:GetData("quantity", item.quantity)
item.player:AddBuff("buff_psyheal", 160, { amount = item.psyheal/320 })
--item.player:AddBuff("debuff_psypillmovement", 15, {})
item.player:TakeDamage(15, item.player, item.player)
ix.chat.Send(item.player, "iteminternal", "pops out a pill from the "..item.name.." package and swallows it.", false)
quantity = quantity - 1
if (quantity >= 1) then
item:SetData("quantity", quantity)
return false
end
return true
end,
OnCanRun = function(item)
return (!IsValid(item.entity)) and item.invID == item:GetOwner():GetCharacter():GetInventory():GetID()
end
} |
--[[Player commands:
Warp players to you
Return players to previous position
(Un)Freeze events players
Enable/disable weapons
Set players health to 10
Enable/Disable players collision
Enable/disable players damage
Show/Hide players blips
Disable/Enable team damage
Vehicles Commands:
(Un)freeze event vehicles
Enable/Disable Vehicle Damage Proof
Enable/Disable Vehicle Collision
Destroy Event Vehicles
Enable/Disable Vehicles bumper ramp (bumper ramp will be added to event vehicles)
Fix Event Vehicles
Lock Event Vehicles
Enable vehicles fly
Blow vehicles
Weapon commands:
Disable/enable explosives (Grenades, Satchels, Teargas, Molotov)
Disable/enable rifles (country rifle, sniper)
Disable/enable heavy (Minigun, RPG)
Disable/enable shotguns (Spas, Shotgun)
Disable/enable SMG (MP5, Tec9, Uzi)
Disable/enable pistols (Deagle, Pistol, Silenced Pistol)
Pickup Commands:
Create Health Pickup
Create Armor Pickup
Create Parachute Pickup
Destroy Event Pickups
Other/Staff Commands:
Add race checkpoint (checkpoint will be added in the current staff postion)
Add race finishpoint (same as race checkpoint)
Destroy checkpoints
Add event marker
Add bump ramp (get inside a vehicle first)
]]
GUIEditor = {
checkbox = {},
edit = {},
button = {},
window = {},
label = {},
gridlist = {}
}
addEventHandler("onClientResourceStart", resourceRoot,
function()
local screenW, screenH = guiGetScreenSize()
GUIEditor.window[1] = guiCreateWindow((screenW - 862) / 2, (screenH - 684) / 2, 862, 684, "AURORA ~ Event System V2", false)
guiWindowSetSizable(GUIEditor.window[1], false)
GUIEditor.gridlist[1] = guiCreateGridList(10, 33, 318, 555, false, GUIEditor.window[1])
guiGridListAddColumn(GUIEditor.gridlist[1], "Commands", 0.9)
GUIEditor.edit[1] = guiCreateEdit(434, 37, 179, 30, "", false, GUIEditor.window[1])
GUIEditor.label[1] = guiCreateLabel(338, 43, 80, 15, "Event Name:", false, GUIEditor.window[1])
GUIEditor.button[1] = guiCreateButton(464, 77, 120, 23, "Create Event", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FF41F12F")
GUIEditor.label[2] = guiCreateLabel(646, 42, 80, 15, "Event Limit:", false, GUIEditor.window[1])
GUIEditor.button[2] = guiCreateButton(716, 77, 120, 23, "Multiple Warps", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFFAF225")
GUIEditor.checkbox[1] = guiCreateCheckBox(338, 81, 106, 15, "Freeze on warp", false, false, GUIEditor.window[1])
GUIEditor.edit[2] = guiCreateEdit(736, 37, 84, 30, "", false, GUIEditor.window[1])
GUIEditor.label[3] = guiCreateLabel(338, 119, 106, 15, "Event Dimension:", false, GUIEditor.window[1])
GUIEditor.edit[3] = guiCreateEdit(463, 110, 121, 34, "5000", false, GUIEditor.window[1])
GUIEditor.label[4] = guiCreateLabel(338, 159, 106, 15, "Event Interior:", false, GUIEditor.window[1])
GUIEditor.gridlist[2] = guiCreateGridList(338, 189, 219, 279, false, GUIEditor.window[1])
guiGridListAddColumn(GUIEditor.gridlist[2], "Online Players", 0.9)
GUIEditor.edit[4] = guiCreateEdit(437, 478, 120, 26, "MAX 100,000", false, GUIEditor.window[1])
GUIEditor.button[3] = guiCreateButton(338, 478, 89, 25, "Send Money", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FF20F020")
GUIEditor.button[4] = guiCreateButton(338, 513, 89, 25, "Send Score", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FF20F020")
GUIEditor.edit[5] = guiCreateEdit(437, 512, 120, 26, "MAX 15", false, GUIEditor.window[1])
GUIEditor.gridlist[3] = guiCreateGridList(621, 189, 225, 279, false, GUIEditor.window[1])
guiGridListAddColumn(GUIEditor.gridlist[3], "Players in Event", 0.9)
GUIEditor.button[5] = guiCreateButton(621, 479, 89, 25, "Kick Player", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[5], "NormalTextColour", "FFFE1111")
GUIEditor.button[6] = guiCreateButton(747, 479, 99, 25, "(Un)Freeze Player", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[6], "NormalTextColour", "FFFE1111")
GUIEditor.button[7] = guiCreateButton(10, 598, 318, 36, "No command selected", false, GUIEditor.window[1])
GUIEditor.label[5] = guiCreateLabel(43, 644, 251, 15, "NOTE: Select a command from the list above", false, GUIEditor.window[1])
guiLabelSetColor(GUIEditor.label[5], 254, 31, 31)
GUIEditor.label[6] = guiCreateLabel(687, 566, 95, 16, "Create Vehicles :", false, GUIEditor.window[1])
GUIEditor.edit[6] = guiCreateEdit(619, 592, 233, 24, "Vehicle Name/ID", false, GUIEditor.window[1])
GUIEditor.button[8] = guiCreateButton(618, 626, 89, 35, "Create Vehicle Marker", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FF4DFE1E")
GUIEditor.button[9] = guiCreateButton(757, 626, 89, 35, "Destroy Vehicle Marker", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FF4DFE1E")
GUIEditor.button[10] = guiCreateButton(621, 514, 89, 25, "Give Jetpack", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFFE1111")
GUIEditor.button[11] = guiCreateButton(747, 514, 99, 25, "Remove Jetpack", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFFE1111")
GUIEditor.label[7] = guiCreateLabel(611, 134, 72, 15, "Team Warps", false, GUIEditor.window[1])
guiLabelSetColor(GUIEditor.label[7], 34, 248, 200)
GUIEditor.button[12] = guiCreateButton(590, 77, 120, 23, "Close Warps", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[12], "NormalTextColour", "FF41F12F")
GUIEditor.button[13] = guiCreateButton(590, 107, 120, 23, "Stop Event", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[13], "NormalTextColour", "FF41F12F")
GUIEditor.edit[7] = guiCreateEdit(463, 150, 121, 34, "0", false, GUIEditor.window[1])
GUIEditor.button[14] = guiCreateButton(716, 107, 120, 23, "Time Counter", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[14], "NormalTextColour", "FF41F12F")
GUIEditor.edit[8] = guiCreateEdit(589, 150, 121, 34, "Team Name", false, GUIEditor.window[1])
GUIEditor.edit[9] = guiCreateEdit(716, 150, 121, 34, "Time (Seconds)", false, GUIEditor.window[1])
GUIEditor.button[15] = guiCreateButton(362, 647, 155, 27, "Close Panel", false, GUIEditor.window[1])
guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFE824F5")
GUIEditor.label[8] = guiCreateLabel(577, 318, 17, 15, ">>>>", false, GUIEditor.window[1])
GUIEditor.label[9] = guiCreateLabel(362, 608, 155, 16, "Event Players Number:", false, GUIEditor.window[1])
guiLabelSetColor(GUIEditor.label[9], 33, 255, 49)
end
)
if (fileExists("client.lua")) then
fileDelete("client.lua")
end |