content
stringlengths 5
1.05M
|
---|
local utils = require('libs.utils')
local g = {}
function g:find_nearby_targets(x, z, is_alien)
local targets = {}
local distance = 1
for i = 1, #self.units do
local u = self.units[i]
if u.is_alien == is_alien and math.abs(u.x - x) <= distance and math.abs(u.z - z) <= distance then
table.insert(targets, u)
end
end
for i = 1, #self.buildings do
local b = self.buildings[i]
if b.is_alien == is_alien and math.abs(b.x - x) <= distance and math.abs(b.z - z) <= distance then
table.insert(targets, b)
end
end
if #targets > 0 then
return targets
end
end
function g:find_humans()
local targets = {}
for i = 1, #self.units do
local u = self.units[i]
if not u.is_alien then
table.insert(targets, u)
end
end
for i = 1, #self.buildings do
local b = self.buildings[i]
if not b.is_alien then
table.insert(targets, b)
end
end
if #targets > 0 then
return targets
end
end
function g:find_free_spot_around(around_x, around_z, is_alien)
local spots = {
true, true, true,
true, true, true,
true, true, true
}
for dx = -1, 1 do
for dz = -1, 1 do
local x = utils.clamp(around_x + dx, 0, self.map_width)
local z = utils.clamp(around_z + dz, 0, self.map_height)
local value = self.ground[x + (z - 1) * self.map_width]
if value == 0 then
spots[dx + 2 + (dz + 1) * 3] = false
end
end
end
for i = 1, #self.units do
local u = self.units[i]
local dx, dz = u.x - around_x, u.z - around_z
if math.abs(dx) <= 1 and math.abs(dz) <= 1 then
spots[dx + 2 + (dz + 1) * 3] = false
end
end
for i = 1, #self.buildings do
local b = self.buildings[i]
local dx, dz = b.x - around_x, b.z - around_z
if math.abs(dx) <= 1 and math.abs(dz) <= 1 then
spots[dx + 2 + (dz + 1) * 3] = false
end
end
local human_spots = {8, 7, 9, 4, 6, 2, 1, 3}
local alien_spots = {2, 1, 3, 4, 6, 8, 7, 9}
for j = 1, 8 do
local i = is_alien and alien_spots[j] or human_spots[j]
if spots[i] then
local dx, dz = (i - 1) % 3 - 1, math.floor((i - 1) / 3) - 1
return around_x + dx, around_z + dz
end
end
end
function g:update_ai()
for i = 1, #self.units do
local u = self.units[i]
if not u.is_moving then
if u.target and not u.prefered_target then
local distance = 1
-- Check if target is alive.
if u.target.health == 0 then
u.target = nil
-- Check if target has moved away.
elseif math.abs(u.target.x - u.x) > distance or math.abs(u.target.z - u.z) > distance then
u.target = nil
end
else
-- Check for nearby enemy.
local targets = self:find_nearby_targets(u.x, u.z, not u.is_alien)
if targets then
if u.prefered_target then
for j = 1, #targets do
if targets[j] == u.prefered_target then
u.target = u.prefered_target
break
end
end
u.prefered_target = nil
end
if not u.target then
u.target = targets[math.random(1, #targets)]
end
elseif u.is_alien and math.random() < 0.01 then
-- Move somewhere.
local targets = self:find_humans()
if targets then
local target = targets[math.random(1, #targets)]
u.prefered_target = target
self:move_unit(u, target.x, target.z)
end
end
end
end
end
for i = 1, #self.buildings do
local b = self.buildings[i]
if b.action then
if self.current_time >= b.last_action_time + b.cooldown then
b.last_action_time = self.current_time
if b.action.spawn then
local x, z = self:find_free_spot_around(b.x, b.z, b.is_alien)
if x then
self:spawn_unit{name = b.action.spawn, x = x, z = z}
end
elseif b.action.is_click then
self:click_resources()
end
end
end
end
end
return g |
require("prototypes.item.combat-roboport")
require("prototypes.item.area-defense-robot") |
-- -*- coding: utf-8 -*-
------------------------------------------------------------------------
-- Copyright © 2011-2015, RedJack, LLC.
-- All rights reserved.
--
-- Please see the COPYING file in this distribution for license details.
------------------------------------------------------------------------
local AC = require "avro.c"
local ACC = require "avro.constants"
local AS = require "avro.schema"
local AW = require "avro.wrapper"
local pairs = pairs
local print = print
local setmetatable = setmetatable
local string = string
local avro = require "avro.module"
------------------------------------------------------------------------
-- Constants
for k,v in pairs(ACC) do
if string.sub(k,1,1) ~= "_" then
avro[k] = v
end
end
------------------------------------------------------------------------
-- Copy a bunch of public functions from the submodules.
avro.ArraySchema = AS.ArraySchema
avro.EnumSchema = AS.EnumSchema
avro.FixedSchema = AS.FixedSchema
avro.LinkSchema = AS.LinkSchema
avro.MapSchema = AS.MapSchema
avro.RecordSchema = AS.RecordSchema
avro.Schema = AS.Schema
avro.UnionSchema = AS.UnionSchema
avro.ResolvedReader = AC.ResolvedReader
avro.ResolvedWriter = AC.ResolvedWriter
avro.open = AC.open
avro.raw_decode_value = AC.raw_decode_value
avro.raw_encode_value = AC.raw_encode_value
avro.raw_value = AC.raw_value
avro.wrapped_value = AC.wrapped_value
avro.get_wrapper_class = AW.get_wrapper_class
avro.set_wrapper_class = AW.set_wrapper_class
avro.Wrapper = AW.Wrapper
avro.ArrayValue = AW.ArrayValue
avro.CompoundValue = AW.CompoundValue
avro.LongValue = AW.LongValue
avro.MapValue = AW.MapValue
avro.RecordValue = AW.RecordValue
avro.ScalarValue = AW.ScalarValue
avro.StringValue = AW.StringValue
avro.UnionValue = AW.UnionValue
avro.boolean = AS.boolean
avro.bytes = AS.bytes
avro.double = AS.double
avro.float = AS.float
avro.int = AS.int
avro.long = AS.long
avro.null = AS.null
avro.string = AS.string -- need the _M b/c we import Lua's string above
avro.array = AS.array
avro.enum = AS.enum
avro.fixed = AS.fixed
avro.link = AS.link
avro.map = AS.map
avro.record = AS.record
avro.union = AS.union
return avro
|
a = "hejsan"
b = "yaah"
if a < b then
print("Yeah.")
end
print("-----")
qu = { z = 1 }
function qu:foo(a)
print("yeah: "..a)
end
function qu_foo(a)
qu:foo(a)
end
functions = { qu_foo }
functions[table.getn(functions)]("gargh!antuan")
print("-----")
LowserView = {
currentIndex = 1,
status = "Welcome to Lowser! (c) nCoder 2005, ncoder.nevyn.nu",
res = {
genericFolderIcon = "yeah"
},
colors = {
bg = 1,
text = 2
},
contents = {},
cwd = ""
}
function LowserView:new() -- This is just a copypaste of Shines code...
c = {}
setmetatable(c, self)
self.__index = self
--for i, v in ipairs(self) do
return c
end
function LowserView:cd(newdir)
self.currentIndex = 1
self.cwd = newdir
end
foo = LowserView:new()
foo:cd("kuoo")
bar = LowserView:new()
bar:cd("kaah")
print(foo.cwd)
print(bar.cwd)
|
-- Automatically generated, do not edit!
-- Source: addons:zip:The Earth Strikes Back!/tesb-weather.dfcom.lua
-- Asserts a specific weather type in the presence of a creature.
--[=[
arguments
-creature
<CREATURE_TOKEN> The creature type to watch for, mandatory
-weather
rain|snow|clear The weather to force, defaults to "rain"
Made by Dirst for use in The Earth Strikes Back mod
--]=]
local utils=require 'utils'
local validArgs = validArgs or utils.invert({
'help',
'creature',
'weather',
})
local args = utils.processArgs({...}, validArgs)
if args.help then
print([[
Asserts a specific weather type in the presence of a creature.
arguments
-creature
<CREATURE_TOKEN> The creature type to watch for, mandatory
-weather
rain|snow|clear The weather to force, defaults to "rain"
-help Display this help message
]])
return
end
local weather_name = args.weather or "rain"
local target_weather = 0
if weather_name ~= "rain" and weather_name ~= "snow" and weather_name ~= "clear" then
qerror("Weather must be rain, snow or clear.")
else
if weather_name == "rain" then target_weather = 1 end
if weather_name == "snow" then target_weather = 2 end
end
local function findRace(name)
for k,v in pairs(df.global.world.raws.creatures.all) do
if v.creature_id==name then
return k
end
end
qerror("Race:"..name.." not found!")
end
critter = findRace(args.creature)
function checkForCreature()
for k,v in ipairs(df.global.world.units.active) do
if v.race == critter and dfhack.world.ReadCurrentWeather() ~= target_weather then
dfhack.world.SetCurrentWeather(target_weather)
end
end
end
require('repeat-util').scheduleEvery('onAction',10,'ticks',checkForCreature) |
-- serialization
local serpent = require'serpent'
local function serialize(...)
return serpent.line({...}, {comment=false})
end
local m = {}
m.__index = m
m.editors = {}
m.loaded_fonts = {}
m.focused = nil
m.plugin_callbacks = {}
-- the general channel is used to communicate instance name to its thread
m.general_channel = lovr.thread.getChannel('lite-editors')
-- create an editor instance
function m.new()
local self = setmetatable({}, m)
self.name = 'lite-editor-' .. tostring(#m.editors + 1)
self.size = {1000, 1000}
self.current_frame = {}
self.pose = lovr.math.newMat4()
self:center()
-- start the editor thread and set up the communication channels
local threadcode = lovr.filesystem.read('litethread.lua')
self.thread = lovr.thread.newThread(threadcode)
self.thread:start()
m.general_channel:push(serialize('new_thread', self.name)) -- announce
self.outbount_channel = lovr.thread.getChannel(string.format('%s-events', self.name))
self.inbound_channel = lovr.thread.getChannel(string.format('%s-render', self.name))
table.insert(m.editors, self)
m.set_focus(#m.editors) -- set focus to newly created editor instance
return self
end
function m.set_focus(editorindex)
m.focused = editorindex
for i, editor in ipairs(m.editors) do
editor.outbount_channel:push(serialize('set_focus', i == m.focused))
end
end
--------- keyboard handling ---------
local function expand_key_names(key)
if key:sub(1, 2) == "kp" then
return "keypad " .. key:sub(3)
end
if key:sub(2) == "ctrl" or key:sub(2) == "shift" or key:sub(2) == "alt" or key:sub(2) == "gui" then
if key:sub(1, 1) == "l" then return "left " .. key:sub(2) end
return "right " .. key:sub(2)
end
return key
end
function m.keypressed(key, scancode, rpt)
if m.editors[m.focused] then
m.editors[m.focused].outbount_channel:push(serialize('keypressed', expand_key_names(key)))
end
end
function m.keyreleased(key, scancode)
if m.editors[m.focused] then
m.editors[m.focused].outbount_channel:push(serialize('keyreleased', expand_key_names(key)))
end
end
function m.textinput(text, code)
if m.editors[m.focused] then
m.editors[m.focused].outbount_channel:push(serialize('textinput', text))
end
end
--------- callbacks for all instances ---------
function m.update()
for plugin_name, callbacks in pairs(m.plugin_callbacks) do
if callbacks.update then callbacks.update() end
end
for i, instance in ipairs(m.editors) do
instance:update_instance()
end
end
-- needs to be called last in draw order because drawing doesn't write to depth buffer
function m.draw()
for plugin_name, callbacks in pairs(m.plugin_callbacks) do
if callbacks.draw then callbacks.draw() end
end
for i, instance in ipairs(m.editors) do
instance:draw_instance()
end
end
-- error handler that ensures the editor survives user app errors in order to be able to fix them
-- should be assigned to lovr.errhand early in execution, to catch as many errors
function m.errhand(message, traceback)
traceback = traceback or debug.traceback('', 4)
for _, instance in ipairs(m.editors) do
instance.outbount_channel:push(serialize('lovr_error_message', message, traceback))
end
lovr.graphics.setBackgroundColor(0x14162c)
lovr.draw = m.draw
lovr.update = m.update
return function() -- a minimal lovr run loop, with lite still working
lovr.event.pump()
local dt = lovr.timer.step()
for name, a, b, c, d in lovr.event.poll() do
if name == 'quit' then
return a or 1
elseif name == 'restart' then
return 'restart'
elseif lovr.handlers[name] then
lovr.handlers[name](a, b, c, d)
end
end
lovr.graphics.origin()
if lovr.headset then
lovr.headset.update(dt)
lovr.headset.renderTo(m.draw)
end
lovr.update()
if lovr.graphics.hasWindow() then
lovr.mirror()
end
lovr.graphics.present()
lovr.math.drain()
end
end
-- inserts all important functions into callback chain, so they don't have to be called manually
-- needs to be called at the end of `main.lua` once user app functions are already defined
function m.inject_callbacks()
local chained_callbacks = {'keypressed', 'keyreleased', 'textinput', 'update', 'draw'}
local stored_cb = {}
for _, cb in ipairs(chained_callbacks) do
stored_cb[cb] = lovr[cb]
end
-- inject this module's cb after original callback is called
for _, cb in ipairs(chained_callbacks) do
lovr[cb] = function(...)
if stored_cb[cb] then
stored_cb[cb](...) -- call user app callback
end
m[cb](...) -- call own callback
end
end
end
--------- inbound event handlers ---------
m.event_handlers = {
begin_frame = function(self)
lovr.graphics.setDepthTest('lequal', false)
end,
end_frame = function(self)
last_time = lovr.timer.getTime()
lovr.graphics.setDepthTest('lequal', true)
lovr.graphics.setStencilTest()
end,
set_litecolor = function(self, r, g, b, a)
lovr.graphics.setColor(r, g, b, a)
end,
set_clip_rect = function(self, x, y, w, h)
lovr.graphics.stencil(
function() lovr.graphics.plane("fill", x + w/2, -y - h/2, 0, w, h) end)
lovr.graphics.setStencilTest('greater', 0)
end,
draw_rect = function(self, x, y, w, h)
local cx = x + w/2
local cy = -y - h/2
lovr.graphics.plane( "fill", cx, cy, 0, w, h)
end,
draw_text = function(self, text, x, y, filename, size)
local fontname = string.format('%q:%d', filename, size)
local font = m.loaded_fonts[fontname]
if not font then
font = lovr.graphics.newFont(filename, size)
font:setPixelDensity(1)
m.loaded_fonts[fontname] = font
end
lovr.graphics.setFont(font)
lovr.graphics.print(text, x, -y, 0, 1, 0, 0,1,0, nil, 'left', 'top')
end,
register_plugin = function(self, plugin_name, plugin_callbacks)
local was_already_registered = not not m.plugin_callbacks[plugin_name]
m.plugin_callbacks[plugin_name] = plugin_callbacks
if not was_already_registered then
for event, handler_fn in pairs(plugin_callbacks or {}) do
if event == 'load' then
plugin_callbacks.load(self)
else
m.event_handlers[event] = handler_fn
end
end
end
end,
}
--------- per-instance methods ---------
function m:draw_instance()
lovr.graphics.push()
lovr.graphics.transform(self.pose)
lovr.graphics.scale(1 / 1000)--math.max(self.size[1], self.size[2]))
lovr.graphics.translate(-self.size[1] / 2, self.size[2] / 2)
for i, draw_call in ipairs(self.current_frame) do
local fn = m.event_handlers[draw_call[1]]
fn(self, select(2, unpack(draw_call)))
end
lovr.graphics.pop()
end
function m:update_instance()
local req_str = self.inbound_channel:pop(false)
if req_str then
local ok, current_frame = serpent.load(req_str, {safe = false})
if ok then
self.current_frame = current_frame
end
end
end
function m:resize(width, height)
self.size = {width, height}
self.outbount_channel:push(serialize('resize', width, height))
end
function m:center()
if not lovr.headset then
self.pose:set(-0, 0, -0.8)
else
local headpose = mat4(lovr.headset.getPose())
local headpos = vec3(headpose)
local pos = vec3(headpose:mul(0, 0, -0.7))
self.pose:target(pos, headpos)
self.pose:rotate(math.pi, 0,1,0)
end
end
return m
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author ([email protected]).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_KOREAN = Clockwork.lang:GetTable("Korean");
CW_KOREAN["AreaDisplayRemoved"] = "당신은 성공적으로 #1 개의 구역 디스플레이를 제거했습니다.";
CW_KOREAN["AreaDisplayAdded"] = "당신은 성공적으로 '#1' 구역 디스플레이를 추가하였습니다.";
CW_KOREAN["AreaDisplayMinimum"] = "최저 점을 추가하였고, 최대점을 추가하십시요.";
CW_KOREAN["AreaDisplayMaximum"] = "최대 점을 추가하였고, 구역 디스플레이가 정상적으로 생성되었습니다.";
CW_KOREAN["AreaDisplayNoneNearPosition"] = "주변에 구역 디스플레이가 존재하지 않습니다!";
CW_KOREAN["EnableAreaDisplay"] = "구역 디스플레이 활성화";
CW_KOREAN["EnableAreaDisplayDesc"] = "특정한 구역에 진입할 때 구역의 이름을 표기할지에 대한 여부입니다."; |
-- ----------------------------------------------------
-- tcbn_delete.lua
--
-- Sep/14/2010
-- ----------------------------------------------------
print ("*** 開始 ***")
file_in=arg[1]
id_in=arg[2]
print (id_in)
require("tokyocabinet")
-- create the object
bdb = tokyocabinet.bdbnew()
-- open the database
if not bdb:open(file_in, bdb.OWRITER + bdb.OCREAT) then
ecode = bdb:ecode()
print("open error: " .. bdb:errmsg(ecode))
end
-- table-like usage
for key, value in bdb:pairs() do
if (key == id_in) then
bdb:out (key)
end
end
-- close the database
if not bdb:close() then
ecode = bdb:ecode()
print("close error: " .. bdb:errmsg(ecode))
end
print ("*** 終了 ***")
-- ----------------------------------------------------
|
local hsluv = require("lush").hsluv
-- stylua: ignore start
---@class LaserwaveColors
local colors = {
WHITE = hsluv("#ffffff"), -- Foreground, Variables
RAISIN_BLACK = hsluv("#27212e"), -- Background
OLD_LAVENDER = hsluv("#91889b"), -- Comments, Hints
HOT_PINK = hsluv("#eb64B9"), -- Functions, Attributes, Highlighting
PEARL_AQUA = hsluv("#74dfc4"), -- Operators, Tags
MUSTARD = hsluv("#ffe261"), -- Builtins, Constants
MAXIMUM_BLUE = hsluv("#40b4c4"), -- Keywords, Properties, Info
AFRICAN_VIOLET = hsluv("#b381c5"), -- Numbers, Types
POWDER_BLUE = hsluv("#b4dce7"), -- Strings
ROMAN_SILVER = hsluv("#7b6995"), -- Gutter, Ignored
VIVID_RASPBERRY = hsluv("#ff3e7b"), -- Errors
GARDENIA = hsluv("#ffb85b"), -- Warnings
}
---@class LaserwaveSemantics
local semantics = {
FG = colors.WHITE,
BG = colors.RAISIN_BLACK,
GUTTER = colors.ROMAN_SILVER,
HIGHLIGHT = colors.HOT_PINK,
VARIABLE = colors.WHITE,
COMMENT = colors.OLD_LAVENDER,
FUNCTION = colors.HOT_PINK,
OPERATOR = colors.PEARL_AQUA,
CONSTANT = colors.MUSTARD,
KEYWORD = colors.MAXIMUM_BLUE,
NUMBER = colors.AFRICAN_VIOLET,
TYPE = colors.AFRICAN_VIOLET,
STRING = colors.POWDER_BLUE,
ERROR = colors.VIVID_RASPBERRY,
WARNING = colors.GARDENIA,
IGNORE = colors.ROMAN_SILVER,
INFO = colors.MAXIMUM_BLUE,
HINT = colors.OLD_LAVENDER,
ADD = colors.MAXIMUM_BLUE,
DELETE = colors.HOT_PINK,
CHANGE = colors.GARDENIA,
CONFLICT = colors.VIVID_RASPBERRY,
NORMAL = colors.MAXIMUM_BLUE,
INSERT = colors.PEARL_AQUA,
COMMAND = colors.MUSTARD,
VISUAL = colors.AFRICAN_VIOLET,
REPLACE = colors.HOT_PINK,
INACTIVE = colors.ROMAN_SILVER,
}
-- stylua: ignore end
---@class LaserwaveColors : LaserwaveSemantics
---@field colors LaserwaveColors
---@field semantics LaserwaveSemantics
local M = {
colors = colors,
semantics = semantics,
}
M = vim.tbl_extend("error", M, colors, semantics)
return M
|
add_requires("openmp")
target("hello")
set_kind("binary")
add_files("src/*.c")
add_packages("openmp")
|
local Plugin = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local Libs = Plugin.Libs
local Roact = require(Libs.Roact)
local ContextGetter = require(Plugin.Core.Util.ContextGetter)
local Types = require(Plugin.Core.Util.Types)
local getMainManager = ContextGetter.getMainManager
local Loop = Roact.PureComponent:extend("Loop")
function Loop:init()
self.handleRef = Roact.createRef()
end
function Loop:render()
local props = self.props
local ZIndex = props.ZIndex
local valid = props.valid
local color = valid and Color3.new(0, 1, 0) or Color3.new(1, 0, 0)
return Roact.createElement(
"ViewportFrame",
{
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
BackgroundColor3 = color,
ImageColor3 = color,
ZIndex = ZIndex,
CurrentCamera = workspace.CurrentCamera
},
{
Handle = Roact.createElement(
"Model",
{
[Roact.Ref] = self.handleRef
}
)
}
)
end
function Loop:RenderRope()
local handle = self.handleRef.current
local props = self.props
local hit, p, p2 = props.hit, props.p, props.p2
local shape, offset = props.shape, props.offset
if self.ropeModel then
self.ropeModel:Destroy()
end
local mainManager = getMainManager(self)
local ropeModel =
mainManager:DrawPreset(
"PreviewOk",
{
curveType = Types.Curve.LOOP,
shape = shape,
hit = hit,
p = p,
p2 = p2,
offset = offset
}
)
self.ropeModel = ropeModel
if ropeModel then
ropeModel.Parent = handle
end
end
function Loop:didMount()
self:RenderRope()
end
function Loop:didUpdate()
self:RenderRope()
end
return Loop
|
local PANEL = {}
local function TextSize(font, text)
surface.SetFont(font)
return surface.GetTextSize(text)
end
function PANEL:Init()
local Panel = self
self.Font = "ZEDFont40"
self.TextColor = Color(210,210,210,255)
self.SliderFGColor = Color(210,210,210,255)
self.SliderBGColor = Color(100, 100, 100, 255)
self.Decimals = true
local w,h = TextSize(self.Font, "Slider")
self.Label = vgui.Create( "ZLabel", self )
self.Label:SetPos( 0, 0 )
self.Label:SetText( "Slider" )
self.Label:SetColor(self.TextColor)
self.Label:SetFont( self.Font )
w = w + 30
self.Slider = vgui.Create( "DSlider", self )
self.Slider:SetPos( w, self:GetTall() * 0.1 )
self.Slider:SetSize( self:GetWide() - w, self:GetTall() * 0.8 )
self.Slider.Min = 0
self.Slider.Max = 100
self.Slider.Value = 50
self.Slider.SlideX = (self.Slider.Value / (self.Slider.Max - self.Slider.Min)) * self.Slider:GetWide()
self.Slider.Paint = function()
surface.SetDrawColor( self.SliderBGColor )
surface.DrawRect( 0, 0, self.Slider:GetWide(), self.Slider:GetTall() )
surface.SetDrawColor( self.SliderFGColor )
surface.DrawRect( (self.Slider.SlideX or 0) - 5, 0, 10, self.Slider:GetTall() )
end
self.Slider.Knob:SetVisible(false)
self.Slider.TranslateValues = function( slider, x, y )
Panel.Slider.Value = Panel.Slider.Min + (Panel.Slider.Max - Panel.Slider.Min) * x
if Panel.Decimals then
Panel.Slider.Value = math.floor(Panel.Slider.Value + 0.5)
end
Panel.Slider.SlideX = (Panel.Slider.Value / (Panel.Slider.Max - Panel.Slider.Min)) * Panel.Slider:GetWide()
if Panel.ValueChanged then
Panel:ValueChanged(Panel.Slider.Value)
end
return -1,-1
end
end
function PANEL:SetTitle(s)
self.Label:SetText(tostring(s))
local w,h = TextSize(self.Font, self:GetTitle())
w = w + 20
self.Slider:SetPos( w, self:GetTall() * 0.1 )
self.Slider:SetSize( self:GetWide() - w, self:GetTall() * 0.8 )
self.Label:SetPos(0, self:GetTall() * 0.5 - h * 0.5)
end
function PANEL:GetTitle()
return self.Label:GetText()
end
function PANEL:SetFont(s)
self.Label:SetFont(tostring(s))
end
function PANEL:GetFont()
return self.Label:GetFont()
end
function PANEL:SetMin(v)
self.Slider.Min = tonumber(v) or 0
self.Slider.SlideX = (self.Slider.Value / (self.Slider.Max - self.Slider.Min)) * self.Slider:GetWide()
end
function PANEL:GetMin(v)
return self.Slider.Min or 0
end
function PANEL:SetValue(v)
self.Slider.Value = tonumber(v) or 50
self.Slider.SlideX = (self.Slider.Value / (self.Slider.Max - self.Slider.Min)) * self.Slider:GetWide()
end
function PANEL:GetValue(v)
return self.Slider.Value or 50
end
function PANEL:SetMax(v)
self.Slider.Max = tonumber(v) or 100
self.Slider.SlideX = (self.Slider.Value / (self.Slider.Max - self.Slider.Min)) * self.Slider:GetWide()
end
function PANEL:GetMax(v)
return self.Slider.Max or 100
end
function PANEL:SetSize(w,h)
self.BaseClass.SetSize(self, w, h)
local w,h = TextSize(self.Font, self:GetTitle())
w = w + 20
self.Slider:SetPos( w, self:GetTall() * 0.1 )
self.Slider:SetSize( self:GetWide() - w, self:GetTall() * 0.8 )
self.Label:SetPos(0, self:GetTall() * 0.5 - h * 0.5)
end
function PANEL:SetPos(x,y)
self.BaseClass.SetPos(self, x, y)
local w,h = TextSize(self.Font, self:GetTitle())
w = w + 20
self.Slider:SetPos( w, self:GetTall() * 0.1 )
self.Slider:SetSize( self:GetWide() - w, self:GetTall() * 0.8 )
self.Label:SetPos(0, self:GetTall() * 0.5 - h * 0.5)
end
function PANEL:Paint()
end
function PANEL:PerformLayout()
self.BaseClass.PerformLayout(self)
local w,h = TextSize(self.Font, self:GetTitle())
w = w + 20
self.Slider:SetPos( w, self:GetTall() * 0.1 )
self.Slider:SetSize( self:GetWide() - w, self:GetTall() * 0.8 )
self.Label:SetPos(0, self:GetTall() * 0.5 - h * 0.5)
end
vgui.Register("ZSlider",PANEL,"DPanel");
|
--[[
##############################################################################
S V U I By: Munglunch
##############################################################################
credit: Kemayo. original logic from BankStack. Adapted to SVUI #
##############################################################################
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
(<a href="[^0-9\"]+">)
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local assert = _G.assert;
local type = _G.type;
local error = _G.error;
local pcall = _G.pcall;
local print = _G.print;
local ipairs = _G.ipairs;
local pairs = _G.pairs;
local next = _G.next;
local tostring = _G.tostring;
local tonumber = _G.tonumber;
local collectgarbage = _G.collectgarbage;
local tinsert = _G.tinsert;
local string = _G.string;
local math = _G.math;
local bit = _G.bit;
local table = _G.table;
--[[ STRING METHODS ]]--
local gmatch, gsub, match, split = string.gmatch, string.gsub, string.match, string.split;
--[[ MATH METHODS ]]--
local floor = math.floor;
--[[ BINARY METHODS ]]--
local band = bit.band;
--[[ TABLE METHODS ]]--
local tremove, tcopy, twipe, tsort = table.remove, table.copy, table.wipe, table.sort;
--BLIZZARD API
local CreateFrame = _G.CreateFrame;
local InCombatLockdown = _G.InCombatLockdown;
local GameTooltip = _G.GameTooltip;
local hooksecurefunc = _G.hooksecurefunc;
local IsAltKeyDown = _G.IsAltKeyDown;
local IsShiftKeyDown = _G.IsShiftKeyDown;
local IsControlKeyDown = _G.IsControlKeyDown;
local IsModifiedClick = _G.IsModifiedClick;
local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS;
local CUSTOM_CLASS_COLORS = _G.CUSTOM_CLASS_COLORS;
local C_PetJournal = _G.C_PetJournal;
local GetTime = _G.GetTime;
local GetContainerNumSlots = _G.GetContainerNumSlots;
local GetGuildBankTabInfo = _G.GetGuildBankTabInfo;
local GetItemFamily = _G.GetItemFamily;
local GetGuildBankItemInfo = _G.GetGuildBankItemInfo;
local GetContainerItemInfo = _G.GetContainerItemInfo;
local GetGuildBankItemLink = _G.GetGuildBankItemLink;
local GetContainerItemLink = _G.GetContainerItemLink;
local GetItemInfo = _G.GetItemInfo;
local GetItemCount = _G.GetItemCount;
local GetItemQualityColor = _G.GetItemQualityColor;
local GetCursorInfo = _G.GetCursorInfo;
local PickupGuildBankItem = _G.PickupGuildBankItem;
local PickupContainerItem = _G.PickupContainerItem;
local QueryGuildBankTab = _G.QueryGuildBankTab;
local GetInventoryItemLink = _G.GetInventoryItemLink;
local SplitGuildBankItem = _G.SplitGuildBankItem;
local SplitContainerItem = _G.SplitContainerItem;
local ARMOR = _G.ARMOR;
local ENCHSLOT_WEAPON = _G.ENCHSLOT_WEAPON;
local NUM_BAG_FRAMES = _G.NUM_BAG_FRAMES;
local NUM_BAG_SLOTS = _G.NUM_BAG_SLOTS;
local NUM_BANKBAGSLOTS = _G.NUM_BANKBAGSLOTS;
local BANK_CONTAINER = _G.BANK_CONTAINER;
local REAGENTBANK_CONTAINER = _G.REAGENTBANK_CONTAINER;
local GetAuctionItemClasses = _G.GetAuctionItemClasses;
local GetAuctionItemSubClasses = _G.GetAuctionItemSubClasses;
local ContainerIDToInventoryID = _G.ContainerIDToInventoryID;
local GetContainerItemID = _G.GetContainerItemID;
local GetCurrentGuildBankTab = _G.GetCurrentGuildBankTab;
local GetContainerNumFreeSlots = _G.GetContainerNumFreeSlots;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = _G['SVUI']
local L = SV.L;
local MOD = SV.Inventory;
--[[
##########################################################
LOCAL VARS
##########################################################
]]--
local WAIT_TIME = 0.05
local bagGroups = {};
local initialOrder = {};
local bagSorted = {};
local bagLocked = {};
local targetItems = {};
local sourceUsed = {};
local targetSlots = {};
local specialtyBags = {};
local emptySlots = {};
local moveRetries = 0;
local moveTracker = {};
local blackListedSlots = {};
local blackList = {};
local lastItemID, lockStop, lastDestination, lastMove, itemTypes, itemSubTypes;
local IterateBagsForSorting;
local RefEquipmentSlots = {
INVTYPE_AMMO = 0,
INVTYPE_HEAD = 1,
INVTYPE_NECK = 2,
INVTYPE_SHOULDER = 3,
INVTYPE_BODY = 4,
INVTYPE_CHEST = 5,
INVTYPE_ROBE = 5,
INVTYPE_WAIST = 6,
INVTYPE_LEGS = 7,
INVTYPE_FEET = 8,
INVTYPE_WRIST = 9,
INVTYPE_HAND = 10,
INVTYPE_FINGER = 11,
INVTYPE_TRINKET = 12,
INVTYPE_CLOAK = 13,
INVTYPE_WEAPON = 14,
INVTYPE_SHIELD = 15,
INVTYPE_2HWEAPON = 16,
INVTYPE_WEAPONMAINHAND = 18,
INVTYPE_WEAPONOFFHAND = 19,
INVTYPE_HOLDABLE = 20,
INVTYPE_RANGED = 21,
INVTYPE_THROWN = 22,
INVTYPE_RANGEDRIGHT = 23,
INVTYPE_RELIC = 24,
INVTYPE_TABARD = 25
}
local sortingCache = {
[1] = {}, --BAG
[2] = {}, --ID
[3] = {}, --PETID
[4] = {}, --STACK
[5] = {}, --MAXSTACK
[6] = {}, --MOVES
}
local scanningCache = {
["all"] = {},
["bags"] = {},
["bank"] = {BANK_CONTAINER},
["reagent"] = {REAGENTBANK_CONTAINER},
["guild"] = {51,52,53,54,55,56,57,58},
}
for i = NUM_BAG_SLOTS + 1, (NUM_BAG_SLOTS + NUM_BANKBAGSLOTS), 1 do
tinsert(scanningCache.bank, i)
end
for i = 0, NUM_BAG_SLOTS do
tinsert(scanningCache.bags, i)
end
for _,i in ipairs(scanningCache.bags) do
tinsert(scanningCache.all, i)
end
for _,i in ipairs(scanningCache.bank) do
tinsert(scanningCache.all, i)
end
for _,i in ipairs(scanningCache.reagent) do
tinsert(scanningCache.all, i)
end
for _,i in ipairs(scanningCache.guild) do
tinsert(scanningCache.all, i)
end
--[[
##########################################################
SORTING UPDATES HANDLER
##########################################################
]]--
local SortUpdateTimer = CreateFrame("Frame")
SortUpdateTimer.timeLapse = 0
SortUpdateTimer:Hide()
--[[
##########################################################
HELPERS
##########################################################
]]--
local function ValidateBag(bagid)
return (bagid == BANK_CONTAINER or ((bagid >= 0) and bagid <= (NUM_BAG_SLOTS + NUM_BANKBAGSLOTS)))
end
local function ValidateBank(bagid)
return (bagid == BANK_CONTAINER or bagid == REAGENTBANK_CONTAINER or (bagid > NUM_BAG_SLOTS and bagid <= NUM_BANKBAGSLOTS))
end
local function ValidateGuildBank(bagid)
return (bagid > 50 and bagid <= 58)
end
local function BagEncoder(bag, slot) return (bag * 100) + slot end
local function BagDecoder(int) return math.floor(int / 100), int % 100 end
local function MoveEncoder(source, target) return (source * 10000) + target end
local function MoveDecoder(move)
local s = math.floor(move / 10000)
local t = move % 10000
s = (t > 9000) and (s + 1) or s
t = (t > 9000) and (t - 10000) or t
return s, t
end
--[[
##########################################################
LOCAL FUNCTIONS
##########################################################
]]--
local function SetCacheBlacklist(...)
twipe(blackList)
for index = 1, select('#', ...) do
local name = select(index, ...)
local isLink = GetItemInfo(name)
if isLink then
blackList[isLink] = true
end
end
end
local function BuildSortOrder()
itemTypes = {}
itemSubTypes = {}
for i, iType in ipairs({GetAuctionItemClasses()}) do
itemTypes[iType] = i
itemSubTypes[iType] = {}
for ii, isType in ipairs({GetAuctionItemSubClasses(i)}) do
itemSubTypes[iType][isType] = ii
end
end
end
local function UpdateLocation(from, to)
if (sortingCache[2][from] == sortingCache[2][to]) and (sortingCache[4][to] < sortingCache[5][to]) then
local stackSize = sortingCache[5][to]
if (sortingCache[4][to] + sortingCache[4][from]) > stackSize then
sortingCache[4][from] = sortingCache[4][from] - (stackSize - sortingCache[4][to])
sortingCache[4][to] = stackSize
else
sortingCache[4][to] = sortingCache[4][to] + sortingCache[4][from]
sortingCache[4][from] = nil
sortingCache[2][from] = nil
sortingCache[5][from] = nil
end
else
sortingCache[2][from], sortingCache[2][to] = sortingCache[2][to], sortingCache[2][from]
sortingCache[4][from], sortingCache[4][to] = sortingCache[4][to], sortingCache[4][from]
sortingCache[5][from], sortingCache[5][to] = sortingCache[5][to], sortingCache[5][from]
end
end
local function PrimarySort(a, b)
local aName, _, _, aLvl, _, _, _, _, _, _, aPrice = GetItemInfo(sortingCache[2][a])
local bName, _, _, bLvl, _, _, _, _, _, _, bPrice = GetItemInfo(sortingCache[2][b])
if aLvl ~= bLvl and aLvl and bLvl then
return aLvl > bLvl
end
if aPrice ~= bPrice and aPrice and bPrice then
return aPrice > bPrice
end
if aName and bName then
return aName < bName
end
end
local function DefaultSort(b, a)
local aID = sortingCache[2][a]
local bID = sortingCache[2][b]
if (not aID) or (not bID) then return aID end
if sortingCache[3][a] and sortingCache[3][b] then
local aName, _, aType = C_PetJournal.GetPetInfoBySpeciesID(aID);
local bName, _, bType = C_PetJournal.GetPetInfoBySpeciesID(bID);
if aType and bType and aType ~= bType then
return aType > bType
end
if aName and bName and (type(aName) == type(bName)) and aName ~= bName then
return aName < bName
end
end
local aOrder, bOrder = initialOrder[a], initialOrder[b]
if aID == bID then
local aCount = sortingCache[4][a]
local bCount = sortingCache[4][b]
if aCount and bCount and aCount == bCount then
return aOrder < bOrder
elseif aCount and bCount then
return aCount < bCount
end
end
local _, _, aRarity, _, _, aType, aSubType, _, aEquipLoc = GetItemInfo(aID)
local _, _, bRarity, _, _, bType, bSubType, _, bEquipLoc = GetItemInfo(bID)
if sortingCache[3][a] then
aRarity = 1
end
if sortingCache[3][b] then
bRarity = 1
end
if aRarity ~= bRarity and aRarity and bRarity then
return aRarity > bRarity
end
if itemTypes[aType] ~= itemTypes[bType] then
return (itemTypes[aType] or 99) < (itemTypes[bType] or 99)
end
if aType == ARMOR or aType == ENCHSLOT_WEAPON then
local aEquipLoc = RefEquipmentSlots[aEquipLoc] or -1
local bEquipLoc = RefEquipmentSlots[bEquipLoc] or -1
if aEquipLoc == bEquipLoc then
return PrimarySort(a, b)
end
if aEquipLoc and bEquipLoc then
return aEquipLoc < bEquipLoc
end
end
if aSubType == bSubType then
return PrimarySort(a, b)
end
return ((itemSubTypes[aType] or {})[aSubType] or 99) < ((itemSubTypes[bType] or {})[bSubType] or 99)
end
local function ReverseSort(a, b)
return DefaultSort(b, a)
end
local function ConvertLinkToID(link)
if not link then return; end
if tonumber(match(link, "item:(%d+)")) then
return tonumber(match(link, "item:(%d+)"));
else
return tonumber(match(link, "battlepet:(%d+)")), true;
end
end
local function GetSortingGroup(id)
if match(id, "^[-%d,]+$") then
local bags = {}
for b in gmatch(id, "-?%d+") do
tinsert(bags, tonumber(b))
end
return bags
end
return scanningCache[id]
end
local function GetSortingInfo(bag, slot)
if (ValidateGuildBank(bag)) then
return GetGuildBankItemInfo(bag - 50, slot)
else
return GetContainerItemInfo(bag, slot)
end
end
local function GetSortingItemLink(bag, slot)
if (ValidateGuildBank(bag)) then
return GetGuildBankItemLink(bag - 50, slot)
else
return GetContainerItemLink(bag, slot)
end
end
--[[
##########################################################
BAG ITERATION METHOD
##########################################################
]]--
do
local bagRole;
local function GetNumSortingSlots(bag, role)
if (ValidateGuildBank(bag)) then
if not role then role = "deposit" end
local name, icon, canView, canDeposit, numWithdrawals = GetGuildBankTabInfo(bag - 50)
if name and canView then
return 98
end
else
return GetContainerNumSlots(bag)
end
return 0
end
local function IterateForwards(bagList, i)
i = i + 1
local step = 1
for _,bag in ipairs(bagList) do
local slots = GetNumSortingSlots(bag, bagRole)
if i > slots + step then
step = step + slots
else
for slot = 1, slots do
if step == i then
return i, bag, slot
end
step = step + 1
end
end
end
bagRole = nil
end
local function IterateBackwards(bagList, i)
i = i + 1
local step = 1
for ii = #bagList, 1, -1 do
local bag = bagList[ii]
local slots = GetNumSortingSlots(bag, bagRole)
if i > slots + step then
step = step + slots
else
for slot=slots, 1, -1 do
if step == i then
return i, bag, slot
end
step = step + 1
end
end
end
bagRole = nil
end
function IterateBagsForSorting(bagList, reverse, role)
bagRole = role
return (reverse and IterateBackwards or IterateForwards), bagList, 0
end
end
--[[
##########################################################
CORE FUNCTIONS
##########################################################
]]--
-- function MOD.Compress(...)
-- for i=1, select("#", ...) do
-- local bags = select(i, ...)
-- MOD.Stack(bags, bags, MOD.IsPartial)
-- end
-- end
-- function MOD.Organizer(fnType, sourceBags, targetBags)
-- if(fnType == 'stack') then
-- MOD.Stack(sourceBags, targetBags, MOD.IsPartial)
-- elseif(fnType == 'move') then
-- MOD.Stack(sourceBags, targetBags, MOD.IsPartial)
-- else
-- MOD.Sort()
-- end
-- end
--[[
##########################################################
EXTERNAL SORTING CALLS
##########################################################
]]--
do
local function SetSortingPath(source, target)
UpdateLocation(source, target)
tinsert(sortingCache[6], 1, (MoveEncoder(source, target)))
end
local function IsPartial(bag, slot)
local bagSlot = BagEncoder(bag, slot)
return ((sortingCache[5][bagSlot] or 0) - (sortingCache[4][bagSlot] or 0)) > 0
end
local function IsSpecialtyBag(bagID)
if(bagID == 0 or (ValidateBank(bagID)) or (ValidateGuildBank(bagID))) then return false end
local inventorySlot = ContainerIDToInventoryID(bagID)
if not inventorySlot then return false end
local bag = GetInventoryItemLink("player", inventorySlot)
if not bag then return false end
local family = GetItemFamily(bag)
if family == 0 or family == nil then return false end
return family
end
local function CanItemGoInBag(bag, slot, targetBag)
if (ValidateGuildBank(targetBag)) then return true end
local item = sortingCache[2][(BagEncoder(bag, slot))]
local itemFamily = GetItemFamily(item)
if itemFamily and itemFamily > 0 then
local equipSlot = select(9, GetItemInfo(item))
if equipSlot == "INVTYPE_BAG" then
itemFamily = 1
end
end
local bagFamily = select(2, GetContainerNumFreeSlots(targetBag))
if itemFamily then
return (bagFamily == 0) or band(itemFamily, bagFamily) > 0
else
return false;
end
end
local function ShouldMove(source, destination)
if((destination == source) or (not sortingCache[2][source])) then return; end
if((sortingCache[2][source] == sortingCache[2][destination]) and (sortingCache[4][source] == sortingCache[4][destination])) then return; end
return true
end
local function UpdateSorted(source, destination)
for i, bs in pairs(bagSorted) do
if bs == source then
bagSorted[i] = destination
elseif bs == destination then
bagSorted[i] = source
end
end
end
local function Sorter(bags, sorter, reverse)
if not sorter then sorter = reverse and ReverseSort or DefaultSort end
if not itemTypes then BuildSortOrder() end
twipe(blackListedSlots)
local ignoreItems = SV.db.Inventory.ignoreItems
ignoreItems = ignoreItems:gsub(',%s', ',')
SetCacheBlacklist(split(",", ignoreItems))
for i, bag, slot in IterateBagsForSorting(bags, nil, 'both') do
local bagSlot = BagEncoder(bag, slot)
local link = GetSortingItemLink(bag, slot);
if link and blackList[GetItemInfo(link)] then
blackListedSlots[bagSlot] = true
end
if not blackListedSlots[bagSlot] then
initialOrder[bagSlot] = i
tinsert(bagSorted, bagSlot)
end
end
tsort(bagSorted, sorter)
local passNeeded = true
while passNeeded do
passNeeded = false
local i = 1
for _, bag, slot in IterateBagsForSorting(bags, nil, 'both') do
local destination = BagEncoder(bag, slot)
local source = bagSorted[i]
if not blackListedSlots[destination] then
if(ShouldMove(source, destination)) then
if not (bagLocked[source] or bagLocked[destination]) then
SetSortingPath(source, destination)
UpdateSorted(source, destination)
bagLocked[source] = true
bagLocked[destination] = true
else
passNeeded = true
end
end
i = i + 1
end
end
twipe(bagLocked)
end
twipe(bagSorted)
twipe(initialOrder)
end
local function SortFiller(sourceBags, targetBags, reverse, canMove)
if not canMove then canMove = true end
for _, bag, slot in IterateBagsForSorting(targetBags, reverse, "deposit") do
local bagSlot = BagEncoder(bag, slot)
if not sortingCache[2][bagSlot] then
tinsert(emptySlots, bagSlot)
end
end
for _, bag, slot in IterateBagsForSorting(sourceBags, not reverse, "withdraw") do
if #emptySlots == 0 then break end
local bagSlot = BagEncoder(bag, slot)
local targetBag, targetSlot = BagDecoder(emptySlots[1])
if sortingCache[2][bagSlot] and CanItemGoInBag(bag, slot, targetBag) and (canMove == true or canMove(sortingCache[2][bagSlot], bag, slot)) then
SetSortingPath(bagSlot, tremove(emptySlots, 1))
end
end
twipe(emptySlots)
end
function MOD.Sort(...)
for i=1, select("#", ...) do
local bags = select(i, ...)
for _, slotNum in ipairs(bags) do
local bagType = IsSpecialtyBag(slotNum)
if bagType == false then bagType = 'Normal' end
if not sortingCache[1][bagType] then sortingCache[1][bagType] = {} end
tinsert(sortingCache[1][bagType], slotNum)
end
for bagType, sortedBags in pairs(sortingCache[1]) do
if bagType ~= 'Normal' then
MOD.Stack(sortedBags, IsPartial)
SortFiller(sortingCache[1]['Normal'], sortedBags, SV.db.Inventory.sortInverted)
MOD.Stack(sortingCache[1]['Normal'], IsPartial)
Sorter(sortedBags, nil, SV.db.Inventory.sortInverted)
twipe(sortedBags)
end
end
if sortingCache[1]['Normal'] then
MOD.Stack(sortingCache[1]['Normal'], IsPartial)
Sorter(sortingCache[1]['Normal'], nil, SV.db.Inventory.sortInverted)
twipe(sortingCache[1]['Normal'])
end
twipe(sortingCache[1])
twipe(bagGroups)
end
end
function MOD.Transfer(sourceBags, targetBags, canMove)
if not canMove then canMove = true end
for _, bag, slot in IterateBagsForSorting(targetBags, nil, "deposit") do
local bagSlot = BagEncoder(bag, slot)
local itemID = sortingCache[2][bagSlot]
if itemID and (sortingCache[4][bagSlot] ~= sortingCache[5][bagSlot]) then
targetItems[itemID] = (targetItems[itemID] or 0) + 1
tinsert(targetSlots, bagSlot)
end
end
for _, bag, slot in IterateBagsForSorting(sourceBags, true, "withdraw") do
local sourceSlot = BagEncoder(bag, slot)
local itemID = sortingCache[2][sourceSlot]
if itemID and targetItems[itemID] and (canMove == true or canMove(itemID, bag, slot)) then
for i = #targetSlots, 1, -1 do
local targetedSlot = targetSlots[i]
if sortingCache[2][sourceSlot] and sortingCache[2][targetedSlot] == itemID and targetedSlot ~= sourceSlot and not (sortingCache[4][targetedSlot] == sortingCache[5][targetedSlot]) and not sourceUsed[targetedSlot] then
SetSortingPath(sourceSlot, targetedSlot)
sourceUsed[sourceSlot] = true
if sortingCache[4][targetedSlot] == sortingCache[5][targetedSlot] then
targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
end
if sortingCache[4][sourceSlot] == 0 then
targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
break
end
if not targetItems[itemID] then break end
end
end
end
end
twipe(targetItems)
twipe(targetSlots)
twipe(sourceUsed)
end
function MOD.Stack(bags, canMove)
if not canMove then canMove = true end
for _, bag, slot in IterateBagsForSorting(bags, nil, "deposit") do
local bagSlot = BagEncoder(bag, slot)
local itemID = sortingCache[2][bagSlot]
if itemID and (sortingCache[4][bagSlot] ~= sortingCache[5][bagSlot]) then
targetItems[itemID] = (targetItems[itemID] or 0) + 1
tinsert(targetSlots, bagSlot)
end
end
for _, bag, slot in IterateBagsForSorting(bags, true, "withdraw") do
local sourceSlot = BagEncoder(bag, slot)
local itemID = sortingCache[2][sourceSlot]
if itemID and targetItems[itemID] and (canMove == true or (type(canMove) == "function" and canMove(itemID, bag, slot))) then
for i = #targetSlots, 1, -1 do
local targetedSlot = targetSlots[i]
if sortingCache[2][sourceSlot] and sortingCache[2][targetedSlot] == itemID and targetedSlot ~= sourceSlot and not (sortingCache[4][targetedSlot] == sortingCache[5][targetedSlot]) and not sourceUsed[targetedSlot] then
SetSortingPath(sourceSlot, targetedSlot)
sourceUsed[sourceSlot] = true
if sortingCache[4][targetedSlot] == sortingCache[5][targetedSlot] then
targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
end
if sortingCache[4][sourceSlot] == 0 then
targetItems[itemID] = (targetItems[itemID] > 1) and (targetItems[itemID] - 1) or nil
break
end
if not targetItems[itemID] then break end
end
end
end
end
twipe(targetItems)
twipe(targetSlots)
twipe(sourceUsed)
end
end
--[[
##########################################################
INTERNAL SORTING CALLS
##########################################################
]]--
do
local function GetSortingItemID(bag, slot)
if (ValidateGuildBank(bag)) then
local link = GetSortingItemLink(bag, slot)
return link and tonumber(string.match(link, "item:(%d+)"))
else
return GetContainerItemID(bag, slot)
end
end
function SortUpdateTimer:StopStacking(message)
twipe(sortingCache[6])
twipe(moveTracker)
moveRetries, lastItemID, lockStop, lastDestination, lastMove = 0, nil, nil, nil, nil
self:SetScript("OnUpdate", nil)
self:Hide()
if(message) then
SV:SCTMessage(message, 1, 0.35, 0)
end
end
function SortUpdateTimer:MoveItem(move)
if GetCursorInfo() == "item" then
return false, 'cursorhasitem'
end
local source, target = MoveDecoder(move)
local sourceBag, sourceSlot = BagDecoder(source)
local targetBag, targetSlot = BagDecoder(target)
local _, sourceCount, sourceLocked = GetSortingInfo(sourceBag, sourceSlot)
local _, targetCount, targetLocked = GetSortingInfo(targetBag, targetSlot)
if sourceLocked or targetLocked then
return false, 'source/target_locked'
end
local sourceLink = GetSortingItemLink(sourceBag, sourceSlot)
local sourceItemID = GetSortingItemID(sourceBag, sourceSlot)
local targetItemID = GetSortingItemID(targetBag, targetSlot)
if not sourceItemID then
if moveTracker[source] then
return false, 'move incomplete'
else
return self:StopStacking(L['Confused.. Try Again!'])
end
end
local stackSize = select(8, GetItemInfo(sourceItemID))
local sourceGuild = ValidateGuildBank(sourceBag)
local targetGuild = ValidateGuildBank(targetBag)
if (sourceItemID == targetItemID) and (targetCount ~= stackSize) and ((targetCount + sourceCount) > stackSize) then
local amount = (stackSize - targetCount)
if (sourceGuild) then
SplitGuildBankItem(sourceBag - 50, sourceSlot, amount)
else
SplitContainerItem(sourceBag, sourceSlot, amount)
end
else
if (sourceGuild) then
PickupGuildBankItem(sourceBag - 50, sourceSlot)
else
PickupContainerItem(sourceBag, sourceSlot)
end
end
if GetCursorInfo() == "item" then
if (targetGuild) then
PickupGuildBankItem(targetBag - 50, targetSlot)
else
PickupContainerItem(targetBag, targetSlot)
end
end
if sourceGuild then
QueryGuildBankTab(sourceBag - 50)
end
if targetGuild then
QueryGuildBankTab(targetBag - 50)
end
return true, sourceItemID, source, targetItemID, target, sourceGuild or targetGuild
end
local SortUpdateTimer_OnUpdate = function(self, elapsed)
self.timeLapse = self.timeLapse + (elapsed or 0.01)
if(self.timeLapse > 0.05) then
self.timeLapse = 0
if InCombatLockdown() then
return self:StopStacking(L["Can't Clean Bags in Combat!"])
end
local cursorType, cursorItemID = GetCursorInfo()
if cursorType == "item" and cursorItemID then
if lastItemID ~= cursorItemID then
return self:StopStacking(L["Bag Cleaning Error, Try Again"])
end
if moveRetries < 100 then
local targetBag, targetSlot = BagDecoder(lastDestination)
local _, _, targetLocked = GetSortingInfo(targetBag, targetSlot)
if not targetLocked then
if(ValidateGuildBank(targetBag)) then
PickupGuildBankItem(targetBag - 50, targetSlot)
else
PickupContainerItem(targetBag, targetSlot)
end
WAIT_TIME = 0.1
lockStop = GetTime()
moveRetries = moveRetries + 1
return
end
end
end
if lockStop then
local i = 1;
for slot, itemID in pairs(moveTracker) do
local sourceBag, sourceSlot = BagDecoder(slot)
local actualItemID = GetSortingItemID(sourceBag, sourceSlot)
if actualItemID ~= itemID then
WAIT_TIME = 0.1
if (GetTime() - lockStop) > 1.25 then
if lastMove and moveRetries < 100 then
local success, moveID, moveSource, targetID, moveTarget, wasGuild = self:MoveItem(lastMove)
WAIT_TIME = wasGuild and 0.5 or 0.1
if not success then
lockStop = GetTime()
moveRetries = moveRetries + 1
return
end
moveTracker[moveSource] = targetID
moveTracker[moveTarget] = moveID
lastDestination = moveTarget
lastMove = sortingCache[6][i]
lastItemID = moveID
tremove(sortingCache[6], i)
return
end
self:StopStacking()
return
end
return
end
moveTracker[slot] = nil
i = i + 1;
end
end
lastItemID, lockStop, lastDestination, lastMove = nil, nil, nil, nil
twipe(moveTracker)
local start, success, moveID, targetID, moveSource, moveTarget, wasGuild
start = GetTime()
if #sortingCache[6] > 0 then
for i = #sortingCache[6], 1, -1 do
success, moveID, moveSource, targetID, moveTarget, wasGuild = self:MoveItem(sortingCache[6][i])
if not success then
WAIT_TIME = wasGuild and 0.3 or 0.1
lockStop = GetTime()
return
end
moveTracker[moveSource] = targetID
moveTracker[moveTarget] = moveID
lastDestination = moveTarget
lastMove = sortingCache[6][i]
lastItemID = moveID
tremove(sortingCache[6], i)
if sortingCache[6][i-1] then
WAIT_TIME = wasGuild and 0.3 or 0;
return
end
end
end
self:StopStacking()
end
end
function SortUpdateTimer:StartStacking()
twipe(sortingCache[5])
twipe(sortingCache[4])
twipe(sortingCache[2])
twipe(moveTracker)
if #sortingCache[6] > 0 then
self:Show()
self:SetScript("OnUpdate", SortUpdateTimer_OnUpdate)
else
self:StopStacking()
end
end
end
function MOD:RunSortingProcess(func, groupsDefaults, altFunc)
local bagGroups = {}
return function(groups)
if(altFunc and IsShiftKeyDown()) then
PlaySound("UI_BagSorting_01");
altFunc()
else
if SortUpdateTimer:IsShown() then
SortUpdateTimer:StopStacking(L['Already Running.. Bailing Out!'])
return;
end
twipe(bagGroups)
if not groups or #groups == 0 then
groups = groupsDefaults
end
for bags in (groups or ""):gmatch("[^%s]+") do
if bags == "guild" then
bags = GetSortingGroup(bags)
if bags then
tinsert(bagGroups, {bags[GetCurrentGuildBankTab()]})
end
else
bags = GetSortingGroup(bags)
if bags then
tinsert(bagGroups, bags)
end
end
end
for _, bag, slot in IterateBagsForSorting(scanningCache.all) do
local bagSlot = BagEncoder(bag, slot)
local itemID, isBattlePet = ConvertLinkToID(GetSortingItemLink(bag, slot))
if itemID then
if isBattlePet then
sortingCache[3][bagSlot] = itemID
sortingCache[5][bagSlot] = 1
else
sortingCache[5][bagSlot] = select(8, GetItemInfo(itemID))
end
sortingCache[2][bagSlot] = itemID
sortingCache[4][bagSlot] = select(2, GetSortingInfo(bag, slot))
end
end
if func(unpack(bagGroups)) == false then
return
end
twipe(bagGroups)
SortUpdateTimer:StartStacking()
end
collectgarbage("collect")
end
end
|
-- The world consists of a tile grid. Every tile has a texture and a type
Tile = Class {}
function Tile:init(height, tileType)
self.textures = {}
for i=1,height-1 do
table.insert(self.textures, "tileDirt_full")
end
table.insert(self.textures, tileType)
self.building = nil
end
-- draw the tile to the specified coordinates
function Tile:draw(x, y)
love.graphics.draw(tileset.base.tiles, tileset.base.quads[tile.textures[self.h]],
end
-- Grass tile
TGrass = Class{ __includes = Tile,
init = function(self, height)
Class.init(self, height, "tileGrass")
end
}
-- Grass tile
TGrass = Class{ __includes = Tile,
init = function(self, height)
Class.init(self, height, "tileGrass")
end
}
|
-----------------------------------
-- Area: Ro'Maeve (122)
-- Mob: Eldhrimnir
-- Note: Popped by qm1
-- Involved in Quest: Orastery Woes
-- !pos 200.3 -11 -24.8 122
-----------------------------------
require("scripts/globals/wsquest")
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(tpz.mobMod.EXP_BONUS,-100)
mob:setMobMod(tpz.mobMod.IDLE_DESPAWN,180)
end
function onMobDeath(mob,player,isKiller)
tpz.wsquest.handleWsnmDeath(tpz.wsquest.black_halo,player)
end |
return {
OK = '\0';
RES_TERM = '\1';
RES_CMD = '\2';
REQ_CMD = '\3';
}
|
object_tangible_quest_meatlump_mtp_hideout_quest02_droid03 = object_tangible_quest_meatlump_shared_mtp_hideout_quest02_droid03:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_meatlump_mtp_hideout_quest02_droid03, "object/tangible/quest/meatlump/mtp_hideout_quest02_droid03.iff")
|
-- RQ Tech Fix
require('prototypes/rqtechfixed') |
require 'image'
require 'cunn'
require 'cudnn'
x1 = image.scale(image.lena(), 96):cuda()
x2 = image.scale(image.lena(), 96):cuda()
input = torch.cat( x1:view(1, 3, 96, 96),
x2:view(1, 3, 96, 96) , 1)
net = require 'models.resnet-deconv'
out = net:forward(input)
print(#out)
|
-- See LICENSE for terms
local table = table
local AsyncRand = AsyncRand
local CreateRand = CreateRand
local mod_MinimumSurfaceDeposits
local mod_MinimumSubsurfaceDeposits
-- fired when settings are changed/init
local function ModOptions(id)
-- id is from ApplyModOptions
if id and id ~= CurrentModId then
return
end
mod_MinimumSurfaceDeposits = CurrentModOptions:GetProperty("MinimumSurfaceDeposits")
mod_MinimumSubsurfaceDeposits = CurrentModOptions:GetProperty("MinimumSubsurfaceDeposits")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when Mod Options>Apply button is clicked
OnMsg.ApplyModOptions = ModOptions
-- only needed for mod_MinimumDeposits == 0; we ignore this if mod option > 0, but this is (probably slightly) faster then orig func so no need to bother checking
local orig_City_CreateMapRand = City.CreateMapRand
function City:CreateMapRand(which, ...)
-- we don't want to mess with CreateResearchRand
if which == "Exploration" then
return CreateRand(true, AsyncRand(), ...)
end
return orig_City_CreateMapRand(self, which, ...)
end
local orig_InitialReveal = InitialReveal
function InitialReveal(eligible, ...)
if mod_MinimumSurfaceDeposits == 0 and mod_MinimumSubsurfaceDeposits == 0 then
return orig_InitialReveal(eligible, ...)
end
-- get any sectors with min amount of deposits
local found_mins = table.ifilter(eligible, function(_, deposit)
return #deposit.markers.surface > mod_MinimumSurfaceDeposits and #deposit.markers.subsurface > mod_MinimumSubsurfaceDeposits
end)
-- pick a random sector from list of found ones
if #found_mins > 0 then
-- table.rand returns value, count (sending count along messes up func)
local sector = table.rand(found_mins)
return {sector}
end
-- probably too high of a min, so sort the rest and pick highest
table.sort(eligible, function(a, b)
return #a.markers.surface > #b.markers.surface
end)
-- sub after as it's more important for the long run (unless you love concrete)
table.sort(eligible, function(a, b)
return #a.markers.subsurface > #b.markers.subsurface
end)
return {eligible[1]}
end
|
-- `groups`
-- [groupName] = {"info", count, "created", "colour"}
-- [string] = {text, nt, timestamp, bigint, varchar [json], }
-- We have groups_members query to basically queue the loading in of these to avoid lag
local settings = {
max_members = 50,
max_invites = 10, -- Maxmimum number of pending invites
max_totalslots = 50, -- Pending invites and current members
max_inactive = 14, -- 14 days
default_info_text = "Enter information about your group here!",
default_colour = {200, 0, 0},
default_chat_colour = {200, 0, 0},
}
local forbidden = {
whole = {
"ucd", "noki", "zorque", "cunt", "cunts", "fuckserver", "cit", "ugc", "ngc", "nr7gaming", "a7a",
},
partial = {
"zorque", "cunt", "ngc", "arran", "cit ", "admin", "staff", "is shit", "isshit",
},
}
_permissions = {
["demote"] = 1,
["promote"] = 2,
["kick"] = 3,
["promoteUntilOwnRank"] = 4,
["editInfo"] = 5,
["invite"] = 6,
["delete"] = 7,
["editWhitelist"] = 8,
["editBlacklist"] = 9,
["history"] = 10,
["demoteWithSameRank"] = 11,
["deposit"] = 12,
["withdraw"] = 13,
["groupColour"] = 14,
["alliance"] = 15,
["chatColour"] = 16,
["warn"] = 17,
["gsc"] = 18,
["gmotd"] = 19,
--
--[[
["groupJob"] = 20,
["editBaseInfo"] = 21,
["editJobInfo"] = 22,
["modifySpawners"] = 23,
--]]
}
defaultRanks = {
-- [name] = {{permissions}, rankIndex},
["Trial"] = {{}, 0},
["Regular"] = {{[12] = true}, 1},
["Trusted"] = {{[8] = true, [10] = true, [12] = true}, 2},
["Deputy"] = {{[1] = true, [2] = true, [3] = true, [6] = true, [8] = true, [9] = true, [10] = true, [12] = true, [17] = true, [18] = true, [19] = true}, 3},
["Leader"] = {{[1] = true, [2] = true, [3] = true, [4] = true, [6] = true, [8] = true, [9] = true, [10] = true, [12] = true, [15] = true, [16] = true, [17] = true, [18] = true, [19] = true}, 4},
["Founder"] = {{}, -1},
}
db = exports.UCDsql:getConnection()
group = {} -- Resolves a player to a group (nil otherwise)
groupTable = {} -- Contains information from the groups_ table with the group name as the index
groupMembers = {} -- We can just get their player elements from their id since more caching was introduced
groupRanks = {} -- Contains group ranks from groups_ranks with the rank name as the index
playerInvites = {} -- When a player gets invited ([accName] = group_)
playerGroupCache = {} -- Player group cache with the account name as the key
onlineTime = {} -- Resolves player online time
blacklistCache = {} -- Cache's a group's blacklist
groupEditingRanks = {} -- A table that tells us when a group is editing ranks so we do not promote/demote anyone in the meantime
-- Alliances
g_alliance = {} -- Group to alliance
allianceTable = {} -- groups_alliances_
allianceMembers = {} -- groups_alliances_members
allianceInvites = {}
addEventHandler("onResourceStart", resourceRoot,
function ()
if (not db) then outputDebugString("["..Resource.getName(resourceRoot).."] Unable to load groups") return end
db:query(cacheGroupTable, {}, "SELECT * FROM `groups_`")
end
)
function cacheGroupTable(qh)
local result = qh:poll(-1)
for _, row in ipairs(result) do
groupTable[row.groupName] = {}
for column, data in pairs(row) do
if (column ~= "groupName") then
groupTable[row.groupName][column] = data
end
end
end
if (result and #result >= 1) then
db:query(cacheGroupMembers, {}, "SELECT `groupName`, `account` FROM `groups_members`")
end
end
function cacheGroupMembers(qh)
local result = qh:poll(-1)
for _, row in ipairs(result) do
if (groupTable[row.groupName]) then
if (not groupMembers[row.groupName]) then
groupMembers[row.groupName] = {}
end
table.insert(groupMembers[row.groupName], row.account)
if (Account(row.account)) then
local member = Account(row.account).player
if (member) then
db:exec("UPDATE `groups_members` SET `lastOnline`=? WHERE `account`=?", getRealTime().yearday, row.account)
end
end
end
end
for name in pairs(groupTable) do
if (not groupMembers[name] or #groupMembers[name] == 0) then
outputDebugString("Group "..name.." has 0 members")
end
end
db:query(cacheGroupRanks, {}, "SELECT * FROM `groups_ranks`")
db:query(cacheGroupInvites, {}, "SELECT `account`, `groupName`, `by` FROM `groups_invites`")
end
function cacheGroupRanks(qh)
local result = qh:poll(-1)
for _, row in ipairs(result) do
if (not groupRanks[row.groupName]) then groupRanks[row.groupName] = {} end
if (row.rankIndex == -1) then
groupRanks[row.groupName][row.rankName] = {nil, row.rankIndex}
else
local tbl = {}
for i, v in pairs(fromJSON(row.permissions)) do
tbl[tonumber(i)] = v
end
groupRanks[row.groupName][row.rankName] = {tbl, row.rankIndex}
end
end
db:query(cacheAlliances, {}, "SELECT * FROM `groups_alliances_`")
end
function cacheGroupInvites(qh)
local result = qh:poll(-1)
for _, row in pairs(result) do
if (not playerInvites[row.account]) then
playerInvites[row.account] = {}
end
table.insert(playerInvites[row.account], {row.groupName, row.by})
end
-- Resource should be fully loaded by now, let's load things for existing players
for _, plr in pairs(Element.getAllByType("player")) do
if (not plr.account.guest) then
handleLogin(plr)
end
end
end
function cacheAlliances(qh)
local result = qh:poll(-1)
for _, row in ipairs(result) do
allianceTable[row.alliance] = {row.info, row.colour, row.balance, row.created}
end
db:query(cacheAllianceMembers, {}, "SELECT * FROM `groups_alliances_members`")
end
function cacheAllianceMembers(qh)
local result = qh:poll(-1)
for _, row in ipairs(result) do
if (not allianceMembers[row.alliance]) then
allianceMembers[row.alliance] = {}
end
allianceMembers[row.alliance][row.groupName] = row.rank
g_alliance[row.groupName] = row.alliance
end
db:query(cacheAllianceInvites, {}, "SELECT * FROM `groups_alliances_invites`")
end
function cacheAllianceInvites(qh)
local result = qh:poll(-1)
for _, row in ipairs(result) do
if (not allianceInvites[row.groupName]) then
allianceInvites[row.groupName] = {}
end
table.insert(allianceInvites[row.groupName], {row.alliance, row.groupBy, row.playerBy})
end
end
function createGroup(name)
local groupName = name
if (client and groupName) then
if (getPlayerGroup(client)) then
exports.UCDdx:new(client, "You cannot create a group because you are already in one. Leave your current group first.", 255, 0, 0)
return false
end
if (groupTable[groupName]) then
exports.UCDdx:new(client, "A group with this name already exists", 255, 0, 0)
return
end
for g, row in pairs(groupTable) do
if (g == groupName) then
exports.UCDdx:new("A group with this name already exists", 255, 0, 0)
return false
end
if (g:lower() == groupName:lower()) then
exports.UCDdx:new("A group with this name, but with different case, already exists", 255, 0, 0)
return false
end
end
for type_, row in pairs(forbidden) do
for _, chars in pairs(row) do
if type_ == "whole" then
if (groupName == chars) then
exports.UCDdx:new(client, "The specified group name is prohibited. If you believe this is a mistake, please notify an administrator.", 255, 0, 0)
return false
end
else
if (groupName:lower():find(chars)) then
exports.UCDdx:new(client, "The specified group name contains forbidden phrases or characters. If you believe this is a mistake, please notify an administrator.", 255, 0, 0)
return false
end
end
end
end
local d, t = exports.UCDutil:getTimeStamp()
db:exec("INSERT INTO `groups_` SET `groupName` = ?, `colour` = ?, `chatColour` = ?, `info` = ?, `created` = ?, `gmotd` = ?, `gmotd_setter` = ?", groupName, toJSON(settings.default_colour), toJSON(settings.default_chat_colour), settings.default_info_text, d.." "..t, "", "") -- Perform the inital group creation
db:exec("INSERT INTO `groups_members` (`account`, `groupName`, `rank`, `lastOnline`, `joined`, `timeOnline`, `warningLevel`) VALUES (?, ?, ?, ?, ?, ?, ?)", client.account.name, groupName, "Founder", getRealTime().yearday, d, getPlayerOnlineTime(client), 0) -- Make the client's membership official and grant founder status
setDefaultRanks(groupName)
groupTable[groupName] = {
["info"] = settings.default_info_text, ["memberCount"] = 1, ["created"] = d.." "..t, ["colour"] = toJSON(settings.default_colour),
["balance"] = 0, ["chatColour"] = toJSON(settings.default_chat_colour), ["gmotd"] = "",
}
createGroupLog(groupName, client.name.." ("..client.account.name..") has created "..groupName, true)
groupMembers[groupName] = {}
table.insert(groupMembers[groupName], client.account.name)
client:setData("group", groupName)
group[client] = groupName
playerGroupCache[client.account.name] = {groupName, client.account.name, "Founder", d, getRealTime().yearday, 0, 0} -- Should I even bother?
exports.UCDdx:new(client, "You have successfully created "..groupName, 0, 255, 0)
triggerEvent("UCDgroups.viewUI", client, true)
end
end
addEvent("UCDgroups.createGroup", true)
addEventHandler("UCDgroups.createGroup", root, createGroup)
function leaveGroup(reason)
if (client) then
local group_ = getPlayerGroup(client)
if (group_) then
local rank = getGroupLastRank(group_)
if (getPlayerGroupRank(client) == rank) then -- If they are a founder
if (getMembersWithRank(group_, rank) == 1) then
exports.UCDdx:new(client, "You can't leave your group because you're the only one with the "..rank.." rank", 255, 255, 0)
return
end
end
if (not reason or reason == " " or reason == "" or reason:gsub(" ", "") == "") then
reason = "No Reason"
end
createGroupLog(group_, client.name.." ("..client.account.name..") has left "..group_.." ("..reason..")")
for k, v in pairs(groupMembers[group_]) do
if (v == client.account.name) then
table.remove(groupMembers[group_], k)
break
end
end
client:removeData("group")
group[client] = nil
playerGroupCache[client.account.name] = nil
db:exec("DELETE FROM `groups_members` WHERE `account` = ?", client.account.name)
exports.UCDdx:new(client, "You have left "..group_.." ("..reason..")", 255, 0, 0)
messageGroup(group_, " has left the group ("..reason..")")
triggerEvent("UCDgroups.viewUI", client, true)
end
end
end
addEvent("UCDgroups.leaveGroup", true)
addEventHandler("UCDgroups.leaveGroup", root, leaveGroup)
function deleteGroup()
if (client) then
local groupName = getPlayerGroup(client)
if (not groupName) then
exports.UCDdx:new(client, "You are not in a group", 255, 0, 0)
return
end
-- Must also check if they are in an alliance
local alliance = g_alliance[groupName]
if (alliance) then
local leaderCount = 0
for g, rank in pairs(allianceMembers[alliance]) do
if (rank == "Leader" and g ~= groupName) then
leaderCount = leaderCount + 1
end
end
if (leaderCount == 0) then
exports.UCDdx:new(client, "You cannot delete this group until you give leadership of the alliance to another group, or delete the alliance", 255, 0, 0)
return false
end
db:exec("DELETE FROM `groups_alliances_members` WHERE `groupName` = ? AND `alliance` = ?", groupName, alliance)
db:exec("DELETE FROM `groups_alliances_invites` WHERE `groupName` = ?", groupName)
g_alliance[groupName] = nil
allianceMembers[alliance][groupName] = nil
allianceInvites[groupName] = nil
end
createGroupLog(group_, client.name.." ("..client.account.name..") has deleted "..groupName, true)
outputDebugString("Deleting group where groupName = "..groupName)
db:exec("DELETE FROM `groups_` WHERE `groupName` = ?", groupName)
db:exec("DELETE FROM `groups_members` WHERE `groupName` = ?", groupName)
db:exec("DELETE FROM `groups_ranks` WHERE `groupName` = ?", groupName)
db:exec("DELETE FROM `groups_invites` WHERE `groupName` = ?", groupName)
db:exec("DELETE FROM `groups_blacklist` WHERE `groupName` = ?", groupName)
db:exec("DELETE FROM `groups_whitelist` WHERE `groupName` = ?", groupName)
db:exec("DELETE FROM `groups_logs` WHERE `groupName` = ? AND `important` <> 1", groupName)
-- Remove the invite from the table
for acc, row in pairs(playerInvites) do
for i, v in pairs(row) do
if (v[1] == groupName) then
table.remove(playerInvites[acc], i)
end
end
end
for _, account in pairs(groupMembers[groupName]) do
local plr = Account(account).player
if (plr and isElement(plr) and plr.type == "player" and getPlayerGroup(plr)) then
plr:removeData("group")
group[plr] = nil
playerGroupCache[plr.account.name] = nil
exports.UCDdx:new(plr, client.name.." has decided to delete the group", 255, 0, 0)
triggerEvent("UCDgroups.viewUI", plr, true)
end
end
-- Clear from the table to free memory
groupMembers[groupName] = nil
groupTable[groupName] = nil
groupRanks[groupName] = nil
-- Let the client know he did it
exports.UCDdx:new(client, "You have deleted the group "..groupName, 255, 0, 0)
end
end
addEvent("UCDgroups.deleteGroup", true)
addEventHandler("UCDgroups.deleteGroup", root, deleteGroup)
function joinGroup(group_)
--if (not client) then client = source end
if (source and group_) then
if (groupTable[group_]) then
if (not exports.UCDaccounts:isPlayerLoggedIn(source) or getPlayerGroup(source)) then
return
end
local account = source.account.name
local rank = getGroupFirstRank(group_)
local d, t = exports.UCDutil:getTimeStamp()
db:exec("INSERT INTO `groups_members` SET `groupName`=?, `account`=?, `rank`=?, `lastOnline`=?, `timeOnline`=?", group_, account, rank, getRealTime().yearday, getPlayerOnlineTime(plr))
--groupTable[group_].memberCount = groupTable[group_].memberCount + 1
--db:exec("UPDATE `groups_` SET `memberCount`=? WHERE `groupName`=?", tonumber(groupTable[group_].memberCount), group_)
createGroupLog(group_, source.name.." ("..source.account.name..") has joined "..group_)
table.insert(groupMembers[group_], account)
source:setData("group", group_)
group[source] = group_
playerGroupCache[account] = {group_, account, rank, d, getRealTime().yearday, 0, 0}
exports.UCDdx:new(source, "You have joined "..group_, 0, 255, 0)
messageGroup(group_, source.name.." has joined the group", "info")
triggerEvent("UCDgroups.viewUI", source, true)
else
exports.UCDdx:new(source, "You can't join this group because it doesn't exist", 255, 255, 0)
end
end
end
addEvent("UCDgroups.joinGroup", true)
addEventHandler("UCDgroups.joinGroup", root, joinGroup)
function sendInvite(plr)
if (client) then
if (not plr or not isElement(plr) or plr.type ~= "player") then
return
end
if (getPlayerGroup(plr)) then
return
end
local group_ = getPlayerGroup(client)
if (group_) then
if (canPlayerDoActionInGroup(client, "invite")) then
if (groupTable[group_].lockInvites == 1) then
exports.UCDdx:new(client, "The group is currently locked - no invites may be sent", 255, 0, 0)
return
end
-- send invite, tell plr, tell group, add to queue, put in sql
--playerInvites[plr.account.name] = {group_, client.name}
if (not playerInvites[plr.account.name]) then
playerInvites[plr.account.name] = {}
end
local result
-- SQL will do less looping but it is inherently slower
if (blacklistCache[group_]) then
result = blacklistCache[group_]
else
result = db:query("SELECT `serialAccount` FROM `groups_blacklist` WHERE `groupName` = ?", group_):poll(-1)
end
if (result and #result > 0) then
for _, ent in ipairs(result) do
if (ent.serialAccount == plr.account.name) then
exports.UCDdx:new(client, "You cannot invite this player as their account is blacklisted", 255, 255, 0)
return
end
if (ent.serialAccount == plr.serial) then
exports.UCDdx:new(client, "You cannot invite this player as their serial is blacklisted", 255, 255, 0)
return
end
end
end
for index, row in pairs(playerInvites[plr.account.name]) do
for _, data in pairs(row) do
if (data == group_) then
exports.UCDdx:new(client, "This player has already been invited to this group", 255, 255, 0)
return
end
end
end
table.insert(playerInvites[plr.account.name], {group_, client.name})
db:exec("INSERT INTO `groups_invites` SET `account`=?, `groupName`=?, `by`=?", plr.account.name, group_, client.name)
createGroupLog(group_, client.name.." ("..client.account.name..") has invited "..plr.name.." ("..plr.account.name..") to the group")
messageGroup(group_, client.name.." has invited "..plr.name.." to the group", "info")
exports.UCDdx:new(plr, "You have been invited to "..group_.." by "..client.name..". Press F6 -> 'Group Invites' to view your invites", 0, 255, 0)
else
exports.UCDdx:new(client, "You don't have permission to do this action (invite)", 200, 0, 0)
end
end
end
end
addEvent("UCDgroups.sendInvite", true)
addEventHandler("UCDgroups.sendInvite", root, sendInvite)
function handleInvite(groupName, state)
if (client and groupName and state) then
-- Delete the current invite (this loop works flawlessly)
for index, row in pairs(playerInvites[client.account.name]) do
for _, data in pairs(row) do
if (data == groupName) then
table.remove(playerInvites[client.account.name], index)
end
end
end
db:exec("DELETE FROM `groups_invites` WHERE `groupName` = ? AND `account` =? ", groupName, client.account.name)
if (state == "accept") then
if (groupTable[groupName].lockInvites == 1) then
exports.UCDdx:new(client, "Unable to accept the invite - this group is locked", 255, 0, 0)
triggerEvent("UCDgroups.requestInviteList", client)
return
end
local result
if (blacklistCache[groupName]) then
result = blacklistCache[groupName]
else
result = db:query("SELECT `serialAccount` FROM `groups_blacklist` WHERE `groupName`=?", groupName):poll(-1)
end
if (result and #result > 0) then
for _, ent in ipairs(result) do
if (ent.serialAccount == client.serial) then
exports.UCDdx:new(client, "You cannot join this group as your serial is blacklisted", 255, 0, 0)
triggerEvent("UCDgroups.requestInviteList", client)
return
end
if (ent.serialAccount == client.account.name) then
exports.UCDdx:new(client, "You cannot join this group as your account is blacklisted", 255, 0, 0)
triggerEvent("UCDgroups.requestInviteList", client)
return
end
end
end
-- Make the player join the group
-- messageGroup(groupName, client.name.." has joined the group", "info") -- Already handled in joinGroup function
triggerEvent("UCDgroups.joinGroup", client, groupName)
elseif (state == "deny") then
messageGroup(groupName, client.name.." has declined the invitation to join the group", "info")
exports.UCDdx:new(client, "You have declined the invitation to join "..groupName, 255, 255, 0)
end
triggerEvent("UCDgroups.requestInviteList", client)
end
end
addEvent("UCDgroups.handleInvite", true)
addEventHandler("UCDgroups.handleInvite", root, handleInvite)
function requestInvites()
if (source) then
if (exports.UCDaccounts:isPlayerLoggedIn(source)) then
local invites = playerInvites[source.account.name]
triggerLatentClientEvent(source, "UCDgroups.inviteList", source, invites or {})
end
end
end
addEvent("UCDgroups.requestInviteList", true)
addEventHandler("UCDgroups.requestInviteList", root, requestInvites)
function promoteMember(accName, newRank, reason)
if (client and accName and reason) then
local group_ = getPlayerGroup(client)
local acc = Account(accName)
local clientRank = getPlayerGroupRank(client)
local plrRank = playerGroupCache[accName][3]
--local newRank = getNextRank(group_, plrRank)
if (reason:gsub(" ", "") == "") then reason = "No Reason" end
if (groupEditingRanks[group_]) then
exports.UCDdx:new(client, "Ranks are currently being edited - you cannot warn, promote, demote or kick right now", 255, 0, 0)
return
end
if (plrRank == getGroupLastRank(group_)) then return end
if (group_ and acc) then
if (canPlayerDoActionInGroup(client, "promote")) then
if (isRankHigherThan(group_, clientRank, plrRank) == true) then
if (newRank == clientRank and not canPlayerDoActionInGroup(client, "promoteUntilOwnRank")) then
return
end
if (isRankHigherThan(group_, clientRank, newRank) == false) then return end
playerGroupCache[accName][3] = newRank
db:exec("UPDATE `groups_members` SET `rank`=? WHERE `account`=?", newRank, accName)
triggerEvent("UCDgroups.viewUI", client, true)
triggerEvent("UCDgroups.requestMemberList", client)
createGroupLog(group_, client.name.." ("..client.account.name..") has promoted "..exports.UCDaccounts:GAD(accName, "lastUsedName").." ("..accName..") to "..newRank.." ("..reason..")")
if (acc.player) then
messageGroup(group_, client.name.." is promoting "..acc.player.name.." to "..newRank.." ("..reason..")", "info")
triggerEvent("UCDgroups.viewUI", acc.player, true) -- Update the player's GUI
else
messageGroup(group_, client.name.." is promoting "..accName.." to "..newRank.." ("..reason..")", "info")
end
triggerClientEvent(client, "UCDgroups.promoteDemoteWindow", client)
else
exports.UCDdx:new(client, "You cannot promote players with same or higher rank", 200, 0, 0)
end
end
else
exports.UCDdx:new(client, "This player cannot be promoted", 200, 0, 0)
end
end
end
addEvent("UCDgroups.promoteMember", true)
addEventHandler("UCDgroups.promoteMember", root, promoteMember)
function demoteMember(accName, newRank, reason)
if (client and accName and newRank and reason) then
local group_ = getPlayerGroup(client)
local acc = Account(accName)
local clientRank = getPlayerGroupRank(client)
local plrRank = playerGroupCache[accName][3]
--local newRank = getPreviousRank(group_, plrRank)
if (reason:gsub(" ", "") == "") then reason = "No Reason" end
if (groupEditingRanks[group_]) then
exports.UCDdx:new(client, "Ranks are currently being edited - you cannot warn, promote, demote or kick right now", 255, 0, 0)
return
end
if (canPlayerDoActionInGroup(client, "demote")) then
if (isRankHigherThan(group_, clientRank, plrRank)) then
if (plrRank == clientRank and not canPlayerDoActionInGroup(client, "demoteWithSameRank")) then
exports.UCDdx:new(client, "You are not allowed to demote players with the same rank as you", 255, 0, 0)
return
end
if (isRankHigherThan(group_, clientRank, newRank) == false) then return end
if (plrRank == getGroupFirstRank(group_)) then
exports.UCDdx:new(client, "You cannot demote this player as they have the lowest rank already", 255, 0, 0)
return
end
playerGroupCache[accName][3] = newRank
db:exec("UPDATE `groups_members` SET `rank`=? WHERE `account`=?", newRank, accName)
triggerEvent("UCDgroups.viewUI", client, true)
triggerEvent("UCDgroups.requestMemberList", client)
createGroupLog(group_, client.name.." ("..client.account.name..") has demoted "..exports.UCDaccounts:GAD(accName, "lastUsedName").." ("..accName..") to "..newRank.." ("..reason..")")
triggerClientEvent(client, "UCDgroups.promoteDemoteWindow", client)
if (acc.player) then
messageGroup(group_, client.name.." is demoting "..acc.player.name.." to "..newRank.." ("..reason..")", "info")
triggerEvent("UCDgroups.viewUI", acc.player, true)
else
messageGroup(group_, client.name.." is demoting "..accName.." to "..newRank.." ("..reason..")", "info")
end
else
exports.UCDdx:new(client, "You can't demote players with a higher rank than you", 255, 0, 0)
end
end
end
end
addEvent("UCDgroups.demoteMember", true)
addEventHandler("UCDgroups.demoteMember", root, demoteMember)
function kickMember(accName, reason)
if (client and accName and reason) then
local group_ = getPlayerGroup(client)
local acc = Account(accName)
local clientRank = getPlayerGroupRank(client)
local plrRank = playerGroupCache[accName][3]
if (reason:gsub(" ", "") == "") then reason = "No Reason" end
if (groupEditingRanks[group_]) then
exports.UCDdx:new(client, "Ranks are currently being edited - you cannot warn, promote, demote or kick right now", 255, 0, 0)
return
end
if (canPlayerDoActionInGroup(client, "kick")) then
if (isRankHigherThan(group_, clientRank, plrRank)) then
if (plrRank == clientRank and not canPlayerDoActionInGroup(client, "demotePlayersWithSameRank")) then
exports.UCDdx:new(client, "You are not allowed to kick players with the same rank as you", 255, 0, 0)
return
end
for k, v in pairs(groupMembers[group_]) do
if v == accName then
table.remove(groupMembers[group_], k)
--groupMembers[group_][k] = nil
break
end
end
playerGroupCache[accName] = nil
--groupTable[group_].memberCount = groupTable[group_].memberCount - 1
--db:exec("UPDATE `groups_` SET `memberCount`=? WHERE `groupName`=?", tonumber(groupTable[group_].memberCount), group_)
db:exec("DELETE FROM `groups_members` WHERE `account`=?", accName)
createGroupLog(group_, client.name.." ("..client.account.name..") has kicked "..exports.UCDaccounts:GAD(accName, "lastUsedName").." ("..accName..") ("..reason..")")
if (acc.player) then
acc.player:removeData("group")
local r, g, b = getGroupChatColour(group_)
exports.UCDdx:new(acc.player, "You have been kicked from "..group_.." by "..client.name.." ("..reason..")", r, g, b)
group[acc.player] = nil
messageGroup(group_, client.name.." has kicked "..acc.player.name.." ("..reason..")", "info")
triggerEvent("UCDgroups.viewUI", acc.player, true)
else
messageGroup(group_, client.name.." has kicked "..accName.." ("..reason..")", "info")
end
triggerEvent("UCDgroups.viewUI", client, true)
triggerEvent("UCDgroups.requestMemberList", client)
--]]
else
exports.UCDdx:new(client, "You can't kick players with a higher rank than you", 255, 0, 0)
end
end
end
end
addEvent("UCDgroups.kickMember", true)
addEventHandler("UCDgroups.kickMember", root, kickMember)
function warnMember(accName, level, reason)
if (client and accName and level and reason) then
local group_ = getPlayerGroup(client)
local clientRank = getPlayerGroupRank(client)
local plrRank = playerGroupCache[accName][3]
if (groupEditingRanks[group_]) then
exports.UCDdx:new(client, "Ranks are currently being edited - you cannot warn, promote, demote or kick right now", 255, 0, 0)
return
end
if (group_) then
if (canPlayerDoActionInGroup(client, "warn") and isRankHigherThan(group_, clientRank, plrRank)) then
if (level == playerGroupCache[accName][7]) then return end
local change = level - playerGroupCache[accName][7]
if (change > 0) then
change = "+"..change.."%"
else
change = change.."%"
end
if (Account(accName).player) then
messageGroup(group_, client.name.." has warned "..Account(accName).player.name.." ("..change..") ("..reason..")", "info")
else
messageGroup(group_, client.name.." has warned "..accName.." ("..change..") ("..reason..")", "info")
end
db:exec("UPDATE `groups_members` SET `warningLevel`=? WHERE `account`=?", level, accName)
playerGroupCache[accName][7] = level
createGroupLog(group_, client.name.." ("..client.account.name..") has warned "..exports.UCDaccounts:GAD(accName, "lastUsedName").." ("..accName..") ("..change..") ["..level.."] ("..reason..")")
triggerEvent("UCDgroups.viewUI", client, true)
triggerEvent("UCDgroups.requestMemberList", client)
end
end
end
end
addEvent("UCDgroups.warnMember", true)
addEventHandler("UCDgroups.warnMember", root, warnMember)
function changeGroupBalance(type_, balanceChange)
if (client) then
if (not balanceChange or tonumber(balanceChange) == nil) then
exports.UCDdx:new(client, "Something went wrong!", 255, 255, 0)
return
end
local group_ = getPlayerGroup(client)
if (group and canPlayerDoActionInGroup(client, type_)) then
local currentBalance = groupTable[group_].balance
if (type_ == "deposit") then
if (client.money < balanceChange) then
exports.UCDdx:new(client, "You can't deposit this much because you don't have it", 255, 0, 0)
return
end
if (balanceChange <= 0) then
exports.UCDdx:new(client, "You must enter a positive number", 255, 255, 0)
return
end
groupTable[group_].balance = groupTable[group_].balance + balanceChange
client.money = client.money - balanceChange
db:exec("UPDATE `groups_` SET `balance`=? WHERE `groupName`=?", tonumber(groupTable[group_].balance), group_)
messageGroup(group_, client.name.." has deposited $"..exports.UCDutil:tocomma(balanceChange).." into the group bank", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has deposited $"..exports.UCDutil:tocomma(balanceChange).." into the group bank")
triggerLatentClientEvent(client, "UCDgroups.balanceWindow", client, "update", groupTable[group_].balance)
elseif (type_ == "withdraw") then
if ((currentBalance - balanceChange) < 0) then
exports.UCDdx:new(client, "The group doesn't have this much", 255, 255, 0)
return
end
if (balanceChange <= 0) then
exports.UCDdx:new(client, "You must enter a positive number", 255, 255, 0)
return
end
groupTable[group_].balance = groupTable[group_].balance - balanceChange
client.money = client.money + balanceChange
db:exec("UPDATE `groups_` SET `balance`=? WHERE `groupName`=?", tonumber(groupTable[group_].balance), group_)
messageGroup(group_, client.name.." has withdrawn $"..exports.UCDutil:tocomma(balanceChange).." from the group bank", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has withdrawn $"..exports.UCDutil:tocomma(balanceChange).." from the group bank")
triggerLatentClientEvent(client, "UCDgroups.balanceWindow", client, "update", groupTable[group_].balance)
end
end
end
end
addEvent("UCDgroups.changeBalance", true)
addEventHandler("UCDgroups.changeBalance", root, changeGroupBalance)
function requestBalance()
if (client or source) then
local group_ = getPlayerGroup(source)
if (group_) then
triggerClientEvent(source, "UCDgroups.balanceWindow", source, "toggle", tonumber(groupTable[group_].balance))
end
end
end
addEvent("UCDgroups.requestBalance", true)
addEventHandler("UCDgroups.requestBalance", root, requestBalance)
function updateGroupInfo(newInfo)
if (client) then
local groupName = getPlayerGroup(client)
if (groupName) then
groupTable[groupName].info = newInfo
db:exec("UPDATE `groups_` SET `info`=? WHERE `groupName`=?", newInfo, groupName)
messageGroup(groupName, client.name.." has updated the group information", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has updated the group information")
for _, plr in pairs(getGroupOnlineMembers(groupName)) do
triggerEvent("UCDgroups.viewUI", plr, true)
end
end
end
end
addEvent("UCDgroups.updateInfo", true)
addEventHandler("UCDgroups.updateInfo", root, updateGroupInfo)
function requestMemberList()
if (source) then
local group_ = getPlayerGroup(source)
if (group_) then
local members = getAdvancedGroupMembers(group_)
triggerLatentClientEvent(source, "UCDgroups.memberList", source, members)
end
end
end
addEvent("UCDgroups.requestMemberList", true)
addEventHandler("UCDgroups.requestMemberList", root, requestMemberList)
function requestGroupList()
if (client) then
local temp = {}
for groupName, data in pairs(groupTable) do
if (getGroupMemberCount(groupName) and getGroupMemberCount(groupName) >= 1) then
temp[groupName] = {members = getGroupMemberCount(groupName), slots = data.slots or 50}
end
end
if (temp) then
triggerClientEvent(client, "UCDgroups.groupList", client, temp)
end
end
end
addEvent("UCDgroups.requestGroupList", true)
addEventHandler("UCDgroups.requestGroupList", root, requestGroupList)
function requestGroupHistory()
if (client) then
local group_ = getPlayerGroup(client)
if (group_) then
if (canPlayerDoActionInGroup(client, "history")) then
local history, rows = db:query("SELECT `log` AS `log_` FROM `groups_logs` WHERE `groupName`=? ORDER BY `log` DESC LIMIT 100", group_):poll(-1)
local total = db:query("SELECT Count(*) AS `count_` FROM `groups_logs` WHERE `groupName`=?", group_):poll(-1)[1].count_
triggerLatentClientEvent(client, "UCDgroups.history", client, history or {}, total or 0, rows or 0)
else
exports.UCDdx:new(client, "You are not allowed to view the group history", 255, 0, 0)
end
end
end
end
addEvent("UCDgroups.requestGroupHistory", true)
addEventHandler("UCDgroups.requestGroupHistory", root, requestGroupHistory)
function requestGroupRanks()
if (source) then
local group_ = getPlayerGroup(source)
if (group_) then
triggerLatentClientEvent(source, "UCDgroups.groupRanks", source, groupRanks[group_])
end
end
end
addEvent("UCDgroups.requestGroupRanks", true)
addEventHandler("UCDgroups.requestGroupRanks", root, requestGroupRanks)
function requestGroupSettings()
if (source) then
local group_ = getPlayerGroup(source)
if (group_) then
local temp = {
["groupColour"] = fromJSON(groupTable[group_].colour) or settings.default_colour,
["chatColour"] = fromJSON(groupTable[group_].chatColour) or settings.default_chat_colour,
["gmotd"] = groupTable[group_].gmotd or "",
["enableGSC"] = groupTable[group_].enableGSC or 1,
["lockInvites"] = groupTable[group_].lockInvites or 0,
}
triggerLatentClientEvent(source, "UCDgroups.settings", source, temp)
end
end
end
addEvent("UCDgroups.requestGroupSettings", true)
addEventHandler("UCDgroups.requestGroupSettings", root, requestGroupSettings)
function requestBlacklist()
if (source) then
local group_ = getPlayerGroup(source)
if (group_) then
local blacklist
if (blacklistCache[group_]) then
blacklist = blacklistCache[group_]
else
blacklist = db:query("SELECT * FROM `groups_blacklist` WHERE `groupName`=?", group_):poll(-1)
if (blacklist and #blacklist > 0) then
blacklistCache[group_] = blacklist
end
end
triggerLatentClientEvent(source, "UCDgroups.blacklist", source, blacklist or {})
end
end
end
addEvent("UCDgroups.requestBlacklist", true)
addEventHandler("UCDgroups.requestBlacklist", root, requestBlacklist)
function addBlacklistEntry(serialAccount, reason)
if (client and serialAccount and reason and db) then
local group_ = getPlayerGroup(client)
if (group_) then
if (canPlayerDoActionInGroup(client, "editBlacklist")) then
if (blacklistCache[group_]) then
local result = blacklistCache[group_]
for i = 1, #result do
if (result[i].serialAccount == serialAccount) then
exports.UCDdx:new(client, "This serial or account is already blacklisted", 255, 0, 0)
return
end
end
else
local result = db:query("SELECT `uniqueID` FROM `groups_blacklist` WHERE `serialAccount`=? AND `groupName`=?", serialAccount, group_):poll(-1)
if (result and #result > 0) then
exports.UCDdx:new(client, "This serial or account is already blacklisted", 255, 0, 0)
return
end
end
if (not Account(serialAccount) and serialAccount:len() ~= 32) then
exports.UCDdx:new(client, "This specified account does not exist", 255, 0, 0)
return
end
-- Should be good to go
--db:exec("INSERT INTO `groups_blacklist` SET `groupName`=?, `serialAccount`=?, `by`=?, `reason`=?", group_, serialAccount, client.account.name, reason)
local d, t = exports.UCDutil:getTimeStamp()
db:exec("INSERT INTO `groups_blacklist` (`groupName`, `serialAccount`, `by`, `reason`, `datum`) VALUES (?, ?, ?, ?, NOW())", group_, serialAccount, client.account.name, reason) -- CONCAT(CURDATE(), ' ', CURTIME())
if (not blacklistCache[group_]) then
blacklistCache[group_] = {}
end
table.insert(blacklistCache[group_], {["groupName"] = group_, ["serialAccount"] = serialAccount, ["by"] = client.account.name, ["reason"] = reason, ["datum"] = tostring(d.." "..t)})
if (serialAccount:len() ~= 32) then
exports.UCDdx:new(client, "You have added a blacklisting on account "..serialAccount, 255, 0, 0)
createGroupLog(group_, client.name.." ("..client.account.name..") has added a blacklisting on account "..serialAccount)
else
exports.UCDdx:new(client, "You have added a blacklisting on serial "..serialAccount, 255, 0, 0)
createGroupLog(group_, client.name.." ("..client.account.name..") has added a blacklisting on serial "..serialAccount)
end
triggerEvent("UCDgroups.requestBlacklist", client)
else
exports.UCDdx:new(client, "You are not allowed to edit the group's blacklist", 255, 0, 0)
end
end
end
end
addEvent("UCDgroups.addBlacklistEntry", true)
addEventHandler("UCDgroups.addBlacklistEntry", root, addBlacklistEntry)
function removeBlacklistEntry(serialAccount)
if (client and serialAccount and db) then
local group_ = getPlayerGroup(client)
if (group_) then
if (canPlayerDoActionInGroup(client, "editBlacklist")) then
local result = db:query("SELECT * FROM `groups_blacklist` WHERE `serialAccount`=? AND `groupName`=?", serialAccount, group_):poll(-1)
if (not result or result == nil or #result >= 1) then
local type1
if (serialAccount:len() == 32) then -- serial
type1 = "serial"
else
type1 = "account"
end
db:exec("DELETE FROM `groups_blacklist` WHERE `serialAccount`=? AND `groupName`=?", serialAccount, group_)
if (blacklistCache[group_]) then
for i = 1, #blacklistCache[group_] do
if (blacklistCache[group_][i].serialAccount == serialAccount) then
table.remove(blacklistCache[group_], i)
break
end
end
end
exports.UCDdx:new(client, "You have removed the blacklisting on "..serialAccount, 255, 0, 0)
createGroupLog(group_, client.name.." ("..client.account.name..") has removed the blacklisting on "..serialAccount)
triggerEvent("UCDgroups.requestBlacklist", client)
else
if (serialAccount:len() == 32) then
exports.UCDdx:new(client, "This serial is not blacklisted", 255, 0, 0)
else
exports.UCDdx:new(client, "This account is not blacklisted", 255, 0, 0)
end
triggerEvent("UCDgroups.requestBlacklist", client)
end
else
exports.UCDdx:new(client, "You are not allowed to edit the group's blacklist", 255, 0, 0)
end
end
end
end
addEvent("UCDgroups.removeBlacklistEntry", true)
addEventHandler("UCDgroups.removeBlacklistEntry", root, removeBlacklistEntry)
function groupChat(plr, _, ...)
if (not exports.UCDchecking:canPlayerDoAction(plr, "Chat")) then return end
if (exports.UCDaccounts:isPlayerLoggedIn(plr) and getPlayerGroup(plr)) then
local msg = table.concat({...}, " ")
messageGroup(getPlayerGroup(plr), "("..tostring(getPlayerGroup(plr))..") "..plr.name.." #FFFFFF"..msg, "chat")
for _, plr2 in ipairs(Element.getAllByType("player")) do
if (getPlayerGroup(plr2) == getPlayerGroup(plr)) then
exports.UCDchat:insert(plr2, "group", plr, msg)
end
end
end
end
addCommandHandler("gc", groupChat, false, false)
addCommandHandler("groupchat", groupChat, false, false)
function groupStaffChat(plr, _, ...)
if (not exports.UCDchecking:canPlayerDoAction(plr, "Chat")) then return end
if (exports.UCDaccounts:isPlayerLoggedIn(plr) and getPlayerGroup(plr) and canPlayerDoActionInGroup(plr, "gsc")) then
local r, g, b = getGroupChatColour(getPlayerGroup(plr))
if (groupTable[getPlayerGroup(plr)].enableGSC == 0) then
exports.UCDdx:new(plr, "Group staff chat has been disabled", r, g, b)
return
end
local msg = table.concat({...}, " ")
for _, ent in ipairs(groupMembers[getPlayerGroup(plr)]) do
local plr_ = Account(ent).player
if (plr_ and isElement(plr_) and canPlayerDoActionInGroup(plr_, "gsc")) then
outputChatBox("(GSC) "..plr.name.." #FFFFFF"..msg, plr_, r, g, b, true)
end
end
end
end
addCommandHandler("gsc", groupStaffChat, false, false)
addCommandHandler("groupstaffchat", groupStaffChat, false, false)
addCommandHandler("gschat", groupStaffChat, false, false)
addCommandHandler("gstaff", groupStaffChat, false, false)
function handleLogin(plr)
local account = plr.account.name
if (not playerGroupCache[account]) then
playerGroupCache[account] = {}
db:query(handleLogin2, {plr, account}, "SELECT `groupName`, `rank`, `joined`, `timeOnline`, `warningLevel` FROM `groups_members` WHERE `account`=? LIMIT 1", account)
else
handleLogin2(nil, plr, account)
end
onlineTime[plr] = getRealTime().timestamp
end
addEventHandler("onPlayerLogin", root, function () handleLogin(source) end)
-- We do this so the we don't always query the SQL database upon login to get group data
function handleLogin2(qh, plr, account)
if (qh) then
local result = qh:poll(-1)
if (result and #result == 1) then
playerGroupCache[account] = {result[1].groupName, account, result[1].rank, result[1].joined, getRealTime().yearday, result[1].timeOnline, result[1].warningLevel} -- If a player is kicked while he is offline, we will need to delete the cache
end
end
if (not playerGroupCache[account] or not playerGroupCache[account][1]) then return end
playerGroupCache[account][5] = getRealTime().yearday
local group_ = playerGroupCache[account][1]
local r, g, b = getGroupChatColour(group_)
local gmotd = (groupTable[group_] and groupTable[group_].gmotd) or ""
plr:setData("group", group_)
group[plr] = group_
if (gmotd and gmotd ~= "" and gmotd:gsub(" ", "") ~= "" and gmotd:len() > 1) then
local LUN = exports.UCDaccounts:GAD(groupTable[group_].gmotd_setter, "lastUsedName") or groupTable[group_].gmotd_setter
outputChatBox("GMOTD "..LUN.." #FFFFFF"..gmotd, plr, r, g, b, true)
end
end
addEventHandler("onPlayerQuit", root,
function ()
onlineTime[source] = nil
group[source] = nil
local account = source.account.name
if (account and exports.UCDaccounts:isPlayerLoggedIn(source) and getPlayerGroup(source)) then
db:exec("UPDATE `groups_members` SET `timeOnline`=?, `lastOnline`=? WHERE `account`=?", getPlayerOnlineTime(source), getRealTime().yearday, account)
playerGroupCache[account][6] = getPlayerOnlineTime(source)
onlineTime[source] = nil
group[source] = nil
end
end
)
addEventHandler("onResourceStop", resourceRoot,
function ()
for _, plr in pairs(Element.getAllByType("player")) do
if (getPlayerGroup(plr)) then
plr:removeData("group")
db:exec("UPDATE `groups_members` SET `timeOnline`=?, `lastOnline`=? WHERE `account`=?", getPlayerOnlineTime(plr), getRealTime().yearday, plr.account.name)
end
end
end
)
function toggleGUI(update)
local groupName = getPlayerGroup(source) or ""
local groupInfo = getGroupInfo(groupName) or ""
local rank = getPlayerGroupRank(source)
local permissions = getRankPermissions(groupName, rank)
local ranks = {}
local memberCount
local groupSlots = 50
local created
if (groupName == "" or not groupName) then
created = "N/A"
memberCount = "N"
groupSlots = "A"
else
memberCount = #groupMembers[groupName] or 0
groupSlots = 50
created = groupTable[groupName].created or "N/A"
end
triggerLatentClientEvent(source, "UCDgroups.toggleGUI", 15000, false, source, update, groupName, groupInfo, permissions, rank, ranks, memberCount, groupSlots, created)
end
addEvent("UCDgroups.viewUI", true)
addEventHandler("UCDgroups.viewUI", root, toggleGUI)
function updateGroupSettings(newSettings)
if (client and newSettings) then
local group_ = getPlayerGroup(client)
if (group_) then
local rank = getPlayerGroupRank(client)
local c = fromJSON(groupTable[group_].colour)
local chat = fromJSON(groupTable[group_].chatColour)
if (newSettings.chatColour[1] ~= chat[1] or newSettings.chatColour[2] ~= chat[2] or newSettings.chatColour[3] ~= chat[3]) then
if (canPlayerDoActionInGroup(client, "chatColour")) then
groupTable[group_].chatColour = toJSON(newSettings.chatColour)
db:exec("UPDATE `groups_` SET `chatColour`=? WHERE `groupName`=?", toJSON(newSettings.chatColour), group_)
messageGroup(group_, client.name.." has updated the group chat colour", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has updated the group chat colour ("..newSettings.chatColour[1]..", "..newSettings.chatColour[2]..", "..newSettings.chatColour[3]..")")
else
exports.UCDdx:new(client, "You are not allowed to edit the group chat colour", 255, 0, 0)
end
end
if (newSettings.groupColour[1] ~= c[1] or newSettings.groupColour[2] ~= c[2] or newSettings.groupColour[3] ~= c[3]) then
if (canPlayerDoActionInGroup(client, "groupColour")) then
groupTable[group_].colour = toJSON(newSettings.groupColour)
db:exec("UPDATE `groups_` SET `colour`=? WHERE `groupName`=?", toJSON(newSettings.groupColour), group_)
messageGroup(group_, client.name.." has updated the group colour", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has updated the group colour ("..newSettings.groupColour[1]..", "..newSettings.groupColour[2]..", "..newSettings.groupColour[3]..")")
-- need an event here for things like turf etc
else
exports.UCDdx:new(client, "You are not allowed to edit the group colour", 255, 0, 0)
end
end
if (newSettings.lockInvites ~= groupTable[group_].lockInvites) then
if (getGroupLastRank(group_) == rank) then
groupTable[group_].lockInvites = newSettings.lockInvites
db:exec("UPDATE `groups_` SET `lockInvites`=? WHERE `groupName`=?", newSettings.lockInvites, group_)
if (groupTable[group_].lockInvites == 1) then
messageGroup(group_, client.name.." has locked group invites", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has locked group invites")
else
messageGroup(group_, client.name.." has unlocked group invites", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has unlocked group invites")
end
else
exports.UCDdx:new(client, "You are not allowed to lock/unlock group invites", 255, 0, 0)
end
end
if (newSettings.enableGSC ~= groupTable[group_].enableGSC) then
if (getGroupLastRank(group_) == rank) then
local r, g, b = getGroupChatColour(group_)
groupTable[group_].enableGSC = newSettings.enableGSC
db:exec("UPDATE `groups_` SET `enableGSC`=? WHERE `groupName`=?", newSettings.enableGSC, group_)
if (groupTable[group_].enableGSC == 1) then
createGroupLog(group_, client.name.." ("..client.account.name..") has enabled group staff chat")
else
createGroupLog(group_, client.name.." ("..client.account.name..") has disabled group staff chat")
end
for _, acc in ipairs(groupMembers[group_]) do
if (Account(acc).player) then
if (canPlayerDoActionInGroup(Account(acc).player, "gsc")) then
if (groupTable[group_].enableGSC == 1) then
exports.UCDdx:new(Account(acc).player, client.name.." has enabled group staff chat /gsc", r, g, b)
else
exports.UCDdx:new(Account(acc).player, client.name.." has disabled group staff chat /gsc", r, g, b)
end
end
end
end
else
exports.UCDdx:new(client, "You are not allowed to toggle group staff chat", 255, 0, 0)
end
end
if (newSettings.gmotd ~= groupTable[group_].gmotd) then
if (canPlayerDoActionInGroup(client, "gmotd")) then
groupTable[group_].gmotd = newSettings.gmotd
db:exec("UPDATE `groups_` SET `gmotd`=? WHERE `groupName`=?", newSettings.gmotd, group_)
groupTable[group_].gmotd_setter = client.account.name
db:exec("UPDATE `groups_` SET `gmotd_setter`=? WHERE `groupName`=?", client.account.name, group_)
messageGroup(group_, client.name.." has changed the group MOTD", "info")
createGroupLog(group_, client.name.." ("..client.account.name..") has changed the group MOTD")
else
exports.UCDdx:new(client, "You are not allowed to set the GMOTD", 255, 0, 0)
end
end
triggerEvent("UCDgroups.requestGroupSettings", client)
end
end
end
addEvent("UCDgroups.updateSettings", true)
addEventHandler("UCDgroups.updateSettings", root, updateGroupSettings)
function deleteRank(rankName)
if (client and rankName) then
local group_ = getPlayerGroup(client)
if (group_) then
local rank = getPlayerGroupRank(client)
if (getGroupLastRank(group_) == rank) then
if (not groupRanks[group_][rankName]) then
exports.UCDdx:new(client, "This rank does not exist", 255, 255, 0)
return
end
local prevRank = getPreviousRank(group_, rankName)
local rankIndex = getRankIndex(group_, rankName)
if (rankIndex == 0 or rankIndex == -1) then
exports.UCDdx:new(client, "This rank cannot be removed", 255, 255, 0)
return
end
if (not prevRank) then
exports.UCDdx:new(client, "You can't delete this rank because there is no rank before it", 255, 255, 0)
return
end
groupEditingRanks[group_] = true
db:exec("DELETE FROM `groups_ranks` WHERE `groupName`=? AND `rankName`=?", group_, rankName)
db:exec("UPDATE `groups_ranks` SET `rankIndex` = `rankIndex` - 1 WHERE `rankIndex` > ? AND `groupName`=?", rankIndex, group_)
db:exec("UPDATE `groups_members` SET `rank`=? WHERE `rank`=? AND `groupName`=?", prevRank, rankName, group_)
groupRanks[group_][rankName] = nil
for _, ent in pairs(playerGroupCache) do
if (ent[1] == group_) then
if (ent[3] == rankName) then
ent[3] = prevRank
end
end
end
for _, ent in pairs(groupRanks[group_]) do
if (ent[2] > rankIndex) then
ent[2] = ent[2] - 1
end
end
groupEditingRanks[group_] = nil
triggerEvent("UCDgroups.requestGroupRanks", client)
exports.UCDdx:new(client, "Rank "..rankName.." has been deleted", 0, 255, 0)
createGroupLog(group_, client.name.." ("..client.account.name..") has deleted rank "..rankName)
end
end
end
end
addEvent("UCDgroups.deleteRank", true)
addEventHandler("UCDgroups.deleteRank", root, deleteRank)
function addRank(rankName, prevRank, data)
if (client and rankName and prevRank and data) then
local group_ = getPlayerGroup(client)
if (group_) then
local rank = getPlayerGroupRank(client)
if (getGroupLastRank(group_) == rank) then
if (rankName == "Kick this player") then return end
if (groupRanks[group_] and groupRanks[group_][rankName]) then
exports.UCDdx:new(client, "A rank with this name already exists", 255, 255, 0)
return
end
groupEditingRanks[group_] = true
local rankIndex = getRankIndex(group_, prevRank)
db:exec("UPDATE `groups_ranks` SET `rankIndex` = `rankIndex` + 1 WHERE `rankIndex` > ? AND `groupName` = ?", rankIndex, group_)
db:exec("INSERT INTO `groups_ranks` (`groupName`, `rankName`, `permissions`, `rankIndex`) VALUES (?, ?, ?, ?)", group_, rankName, toJSON(data), rankIndex + 1)
for _, ent in pairs(groupRanks[group_]) do
if (ent[2] > rankIndex) then
ent[2] = ent[2] + 1
end
end
groupRanks[group_][rankName] = {data, rankIndex + 1}
groupEditingRanks[group_] = nil
triggerEvent("UCDgroups.requestGroupRanks", client)
exports.UCDdx:new(client, "Rank "..rankName.." has been added", 0, 255, 0)
createGroupLog(group_, client.name.." ("..client.account.name..") has added rank "..rankName)
end
end
end
end
addEvent("UCDgroups.addRank", true)
addEventHandler("UCDgroups.addRank", root, addRank)
function editRank(rankName, newName, data)
if (client and rankName and newName and data) then
local group_ = getPlayerGroup(client)
if (group_ and getPlayerGroupRank(client) == getGroupLastRank(group_)) then
if (newName ~= rankName) then
if (groupRanks[group_][newName]) then
exports.UCDdx:new(client, "That rank name is already in use", 255, 0, 0)
return
end
end
if (getGroupLastRank(group_) == rankName) then
if (data[25] ~= true) then
outputDebugString("Correct permissions not given for last rank in group "..group_.." with rank "..rankName)
return
end
end
if (newName ~= rankName) then
local rankIndex = getRankIndex(group_, rankName)
groupEditingRanks[group_] = true
db:exec("UPDATE `groups_ranks` SET `rankName`=? WHERE `rankName`=? AND `groupName`=?", newName, rankName, group_)
db:exec("UPDATE `groups_members` SET `rank`=? WHERE `rank`=? AND `groupName`=?", newName, rankName, group_)
local r = groupRanks[group_][rankName]
groupRanks[group_][newName] = r
groupRanks[group_][rankName] = nil
for acc, _data in pairs(playerGroupCache) do
if (_data[1] == group_) then
if (_data[3] == rankName) then
_data[3] = newName
end
end
end
if (data and type(data) == "table" and rankIndex ~= -1) then
db:exec("UPDATE `groups_ranks` SET `permissions`=? WHERE `rankName`=? AND `groupName`=?", toJSON(data), newName, group_)
groupRanks[group_][newName][1] = data
end
groupEditingRanks[group_] = nil
createGroupLog(group_, client.name.." ("..client.account.name..") has edited rank "..rankName.." --> "..newName)
else
groupEditingRanks[group_] = true
db:exec("UPDATE `groups_ranks` SET `permissions`=? WHERE `rankName`=? AND `groupName`=?", toJSON(data), rankName, group_)
groupRanks[group_][rankName][1] = data
groupEditingRanks[group_] = nil
createGroupLog(group_, client.name.." ("..client.account.name..") has edited rank "..rankName)
end
triggerEvent("UCDgroups.requestGroupRanks", client)
exports.UCDdx:new(client, "Rank "..rankName.." has been updated", 0, 255, 0)
end
end
end
addEvent("UCDgroups.editRank", true)
addEventHandler("UCDgroups.editRank", root, editRank)
function requestGroupsForPD(demote, account)
if (client and account) then
local group_ = getPlayerGroup(client)
if (group_) then
if (groupEditingRanks[group_]) then
exports.UCDdx:new(client, "Ranks are currently being edited - you cannot warn, promote, demote or kick right now", 255, 0, 0)
return
end
local rank = playerGroupCache[tostring(account)][3]
if (demote == true) then
if (not canPlayerDoActionInGroup(client, "demote")) then
exports.UCDdx:new(client, "You are not allowed to demote members", 255, 0, 0)
return
end
if (rank == getGroupFirstRank(group_)) then return end
if (isRankHigherThan(group_, rank, getPlayerGroupRank(client)) and getPlayerGroupRank(client) ~= getGroupLastRank(group_)) then
return
end
if (isRankHigherThan(group_, rank, getPlayerGroupRank(client)) == "equal" and not canPlayerDoActionInGroup(client, "demoteWithSameRank")) then
exports.UCDdx:new(client, "You are not allowed to demote members with the same rank as you", 255, 0, 0)
return
end
local temp = {}
local iter = 0
if (getGroupLastRank(group_) ~= rank) then
for i, v in pairs(groupRanks[group_]) do
if (v[2] < getRankIndex(group_, rank) and v[2] ~= -1) then
temp[v[2]] = i
end
end
else
for i, v in pairs(groupRanks[group_]) do
if (v[2] > -1) then
temp[v[2]] = i
end
end
end
triggerClientEvent(client, "UCDgroups.promoteDemoteWindow", client, temp or {}, nil, nil, nil, account)
else
local clientRank = getPlayerGroupRank(client)
local clientRankIndex = getRankIndex(group_, clientRank)
local accountRankIndex = getRankIndex(group_, rank)
if (rank == getGroupLastRank(group_)) then return end
if (accountRankIndex > clientRankIndex and clientRankIndex ~= -1) then return end
local temp = {}
for i = accountRankIndex, getRankIndex(group_, getPreviousRank(group_, getGroupLastRank(group_))) do
for k, v in pairs(groupRanks[group_]) do
--
if (clientRankIndex == -1 or clientRankIndex >= i) then
if (not canPlayerDoActionInGroup(client, "promoteUntilOwnRank") and clientRankIndex ~= -1) then
outputDebugString("clientRankIndex >= "..i.." | and cannot promoteUntilOwnRank")
break
end
-- If their rank is equal to or smaller than the current rank, insert into the table
if (accountRankIndex < i) then
if (i == v[2]) then
temp[i] = k
end
end
end
--[[
if (i >= clientRankIndex and clientRankIndex ~= -1) then
if (i == clientRankIndex) then
if (canPlayerDoActionInGroup(client, "promoteUntilOwnRank")) then
temp[i] = getGroupRankFromIndex(group_, i)
outputDebugString("Is allowed to do this for rankIndex = "..i)
else
outputDebugString("Should not be allowed to do this for rankIndex = "..i)
end
end
break
else
temp[i] = getRankFromIndex(group_, i)
end
--]]
end
end
--[[local iter = getRankIndex(group_, rank)
local r = getRankIndex(group_, rank)
while r < getRankIndex(group_, getPreviousRank(group_, getGroupLastRank(group_))) do
for k, v in pairs(groupRanks[group_]) do
--if (v[2] == iter) then
temp[iter] = k
iter = iter + 1
--end
end
end
]]
-- Only allow promotions to founder is the specified player is a founder
if (clientRankIndex == -1) then
temp[-1] = getGroupLastRank(group_)
end
--for k, v in pairs(temp) do
-- outputDebugString(tostring(k).." | "..tostring(v))
--end
triggerClientEvent(client, "UCDgroups.promoteDemoteWindow", client, temp or {}, nil, nil, nil, account)
end
end
end
end
addEvent("UCDgroups.requestGroupsForPD", true)
addEventHandler("UCDgroups.requestGroupsForPD", root, requestGroupsForPD)
-- Alliances
function createAlliance(name)
if (client and name) then
local groupName = getPlayerGroup(client)
if (not groupName) then
exports.UCDdx:new(client, "You cannot create an alliance because you are not in a group", 255, 0, 0)
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
for _, g in pairs(allianceMembers) do
if (g[groupName]) then
exports.UCDdx:new(client, "This group is already in an alliance", 255, 0, 0)
return false
end
end
if (allianceTable[name]) then
exports.UCDdx:new(client, "An alliance with this name already exists", 255, 0, 0)
return false
end
for g in pairs(allianceTable) do
if (g:lower() == name:lower()) then
exports.UCDdx:new("An alliance with this name, in different case, already exists", 255, 0, 0)
return false
end
end
for type_, row in pairs(forbidden) do
for _, chars in pairs(row) do
if type_ == "whole" then
if (name == chars) then
exports.UCDdx:new(client, "The specified alliance name is prohibited. If you believe this is a mistake, please notify an administrator.", 255, 0, 0)
return false
end
else
if (name:lower():find(chars)) then
exports.UCDdx:new(client, "The specified alliance name contains forbidden phrases or characters. If you believe this is a mistake, please notify an administrator.", 255, 0, 0)
return false
end
end
end
end
local d, t = exports.UCDutil:getTimeStamp()
db:exec("INSERT INTO `groups_alliances_` (`alliance`, `info`, `colour`, `balance`, `created`) VALUES (?, ?, ?, ?, ?)", name, "Enter alliance information here!", "[ [ 255, 255, 255 ] ]", 0, d.." "..t)
db:exec("INSERT INTO `groups_alliances_members` (`alliance`, `groupName`, `rank`) VALUES (?, ?, ?)", name, groupName, "Leader")
allianceMembers[name] = {}
allianceMembers[name][groupName] = "Leader"
allianceTable[name] = {"Enter alliance information here!", "[ [ 255, 255, 255 ] ]", 0, d.." "..t} -- [1] = info, [2] = colour, [3] = balance, [4] = created
g_alliance[groupName] = name
createAllianceLog(name, groupName, client.name.." ("..client.account.name..") created "..name, true)
exports.UCDdx:new(client, "You have successfully created alliance "..name, 0, 255, 0)
triggerEvent("UCDgroups.alliance.viewUI", client, true)
end
end
addEvent("UCDgroups.createAlliance", true)
addEventHandler("UCDgroups.createAlliance", root, createAlliance)
function deleteAlliance()
if (client) then
local groupName = getPlayerGroup(client)
if (not groupName) then
exports.UCDdx:new(client, "You are not in a group", 255, 0, 0)
return false
end
local alliance = getGroupAlliance(groupName)
if (not alliance) then
exports.UCDdx:new(client, "Your group is not in an alliance", 255, 0, 0)
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
if (allianceMembers[alliance][groupName] ~= "Leader") then
exports.UCDdx:new(client, "You do not have permission to delete the alliance", 255, 0, 0)
return false
end
createAllianceLog(alliance, groupName, client.name.." ("..client.account.name..") has deleted "..alliance, true)
db:exec("DELETE FROM `groups_alliances_` WHERE `alliance` = ?", alliance)
db:exec("DELETE FROM `groups_alliances_members` WHERE `alliance` = ?", alliance)
db:exec("DELETE FROM `groups_alliances_invites` WHERE `alliance` = ?", alliance)
db:exec("DELETE FROM `groups_alliances_logs` WHERE `alliance` = ? AND `important` <> 1", alliance)
for _, g in ipairs(getAllianceGroups(alliance)) do
g_alliance[g] = nil
messageGroup(g, client.name.." ("..client.account.name..") has deleted "..alliance, "info")
for i, plr in ipairs(getGroupOnlineMembers(g)) do
triggerEvent("UCDgroups.alliance.viewUI", plr, true)
end
end
allianceMembers[alliance] = nil
allianceTable[alliance] = nil
exports.UCDdx:new(client, "You have deleted the alliance "..alliance, 255, 0, 0)
end
end
addEvent("UCDgroups.deleteAlliance", true)
addEventHandler("UCDgroups.deleteAlliance", root, deleteAlliance)
function joinAlliance(alliance)
if (source and source.type == "player" and alliance) then
local groupName = getPlayerGroup(source)
if (not groupName) then
return
end
if (getGroupAlliance(groupName)) then
return
end
if (not canPlayerDoActionInGroup(source, "alliance")) then
exports.UCDdx:new(source, "You do not have permission to manage alliances in your group", 255, 0, 0)
return
end
db:exec("INSERT INTO `groups_alliances_members` (`alliance`, `groupName`, `rank`) VALUES (?, ?, ?)", alliance, groupName, "Member")
allianceMembers[alliance][groupName] = "Member"
g_alliance[groupName] = alliance
messageGroup(groupName, source.name.." ("..source.account.name..") joined the alliance "..alliance, "info")
createAllianceLog(alliance, groupName, source.name.." ("..source.account.name..") has accepted the invitation to join the alliance")
triggerEvent("UCDgroups.alliance.viewUI", source, true)
end
end
addEvent("UCDgroups.joinAlliance", true)
addEventHandler("UCDgroups.joinAlliance", root, joinAlliance)
function leaveAlliance()
if (client) then
local groupName = getPlayerGroup(client)
if (not groupName) then
exports.UCDdx:new(client, "You are not in a group", 255, 0, 0)
return false
end
local alliance = getGroupAlliance(groupName)
if (not alliance) then
exports.UCDdx:new(client, "Your group is not in an alliance", 255, 0, 0)
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
if (allianceMembers[alliance][groupName] == "Leader") then
local leaderCount = 0
for g, rank in pairs(allianceMembers[alliance]) do
if (rank == "Leader" and g ~= groupName) then
leaderCount = leaderCount + 1
end
end
if (leaderCount == 0) then
exports.UCDdx:new(client, "You cannot leave this alliance as your group is the only one with the Leader rank", 255, 0, 0)
return false
end
end
createAllianceLog(alliance, groupName, client.name.." ("..client.account.name..") left the alliance")
db:exec("DELETE FROM `groups_alliances_members` WHERE `groupName` = ? AND `alliance` = ?", groupName, alliance)
allianceMembers[alliance][groupName] = nil
g_alliance[groupName] = nil
messageGroup(groupName, client.name.." ("..client.account.name..") left the alliance "..alliance, "info")
for i, plr in ipairs(getGroupOnlineMembers(groupName)) do
triggerEvent("UCDgroups.alliance.viewUI", plr, true)
end
exports.UCDdx:new(client, "You have left the alliance "..alliance, 255, 0, 0)
end
end
addEvent("UCDgroups.leaveAlliance", true)
addEventHandler("UCDgroups.leaveAlliance", root, leaveAlliance)
function promoteGroup(groupName)
if (client) then
local clientGroup = getPlayerGroup(client)
if (not clientGroup) then
return false
end
local alliance = getGroupAlliance(clientGroup)
if (not alliance) then
return false
end
if (not getGroupAlliance(groupName) or getGroupAlliance(groupName) ~= alliance) then
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
local clientGroupRank = allianceMembers[alliance][clientGroup]
if (clientGroupRank ~= "Leader") then
exports.UCDdx:new(client, "Your group does not have permission to do this action", 255, 0, 0)
return false
end
local groupRank = allianceMembers[alliance][groupName]
if (groupRank == "Leader") then
exports.UCDdx:new(client, "You cannot promote this group further", 255, 0, 0)
return false
end
allianceMembers[alliance][groupName] = "Leader"
db:exec("UPDATE `groups_alliances_members` SET `rank` = ? WHERE `groupName` = ? AND `alliance` = ?", "Leader", groupName, alliance)
createAllianceLog(alliance, clientGroup, client.name.." ("..client.account.name..") has promoted "..groupName.." to Leader")
triggerEvent("UCDgroups.alliance.requestMemberList", client)
for _, plr in ipairs(getGroupOnlineMembers(groupName)) do
triggerEvent("UCDgroups.alliance.viewUI", plr, true)
end
end
end
addEvent("UCDgroups.promoteGroup", true)
addEventHandler("UCDgroups.promoteGroup", root, promoteGroup)
function demoteGroup(groupName)
if (client) then
local clientGroup = getPlayerGroup(client)
if (not clientGroup) then
return false
end
local alliance = getGroupAlliance(clientGroup)
if (not alliance) then
return false
end
if (not getGroupAlliance(groupName) or getGroupAlliance(groupName) ~= alliance) then
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
local clientGroupRank = allianceMembers[alliance][clientGroup]
if (clientGroupRank ~= "Leader") then
exports.UCDdx:new(client, "Your group does not have permission to do this action", 255, 0, 0)
return false
end
local groupRank = allianceMembers[alliance][groupName]
if (groupRank == "Member") then
exports.UCDdx:new(client, "You cannot demote this group further", 255, 0, 0)
return false
end
allianceMembers[alliance][groupName] = "Member"
db:exec("UPDATE `groups_alliances_members` SET `rank` = ? WHERE `groupName` = ? AND `alliance` = ?", "Member", groupName, alliance)
createAllianceLog(alliance, clientGroup, client.name.." ("..client.account.name..") has demoted "..groupName.." to Member")
triggerEvent("UCDgroups.alliance.requestMemberList", client)
for _, plr in ipairs(getGroupOnlineMembers(groupName)) do
triggerEvent("UCDgroups.alliance.viewUI", plr, true)
end
end
end
addEvent("UCDgroups.demoteGroup", true)
addEventHandler("UCDgroups.demoteGroup", root, demoteGroup)
function kickGroup(groupName)
if (client) then
local clientGroup = getPlayerGroup(client)
if (not clientGroup) then
return false
end
local alliance = getGroupAlliance(clientGroup)
if (not alliance) then
return false
end
if (not getGroupAlliance(groupName) or getGroupAlliance(groupName) ~= alliance) then
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
local clientGroupRank = allianceMembers[alliance][clientGroup]
if (clientGroupRank ~= "Leader") then
exports.UCDdx:new(client, "Your group does not have permission to do this action", 255, 0, 0)
return false
end
createAllianceLog(alliance, clientGroup, client.name.." ("..client.account.name..") has kicked "..groupName)
allianceMembers[alliance][groupName] = nil
g_alliance[groupName] = nil
db:exec("DELETE FROM `groups_alliances_members` WHERE `groupName` = ? AND `alliance` = ?", groupName, alliance)
triggerEvent("UCDgroups.alliance.requestMemberList", client)
for _, plr in ipairs(getGroupOnlineMembers(groupName)) do
triggerEvent("UCDgroups.alliance.viewUI", plr, true)
end
end
end
addEvent("UCDgroups.kickGroup", true)
addEventHandler("UCDgroups.kickGroup", root, kickGroup)
function requestAllianceMemberList()
if (source) then
local groupName = getPlayerGroup(source)
local alliance = getGroupAlliance(groupName)
local list = {}
for g, data in pairs(allianceMembers[alliance]) do
table.insert(list, {groupName = g, memberCount = getGroupMemberCount(g), slots = 50, rank = data, colour = {getGroupColour(g)}})
end
triggerLatentClientEvent(source, "UCDgroups.alliance.memberList", source, list)
end
end
addEvent("UCDgroups.alliance.requestMemberList", true)
addEventHandler("UCDgroups.alliance.requestMemberList", root, requestAllianceMemberList)
function updateAllianceInfo(newInfo)
if (client) then
local groupName = getPlayerGroup(client)
if (groupName) then
local alliance = getGroupAlliance(groupName)
if (not alliance) then
return false
end
allianceTable[alliance][1] = newInfo
db:exec("UPDATE `groups_alliances_` SET `info` = ? WHERE `alliance` = ?", newInfo, alliance)
createAllianceLog(groupName, client.name.." ("..client.account.name..") has updated the alliance information")
for g in pairs(allianceMembers[alliance]) do
for _, plr in pairs(getGroupOnlineMembers(g)) do
triggerEvent("UCDgroups.alliance.viewUI", plr, true)
end
end
end
end
end
addEvent("UCDgroups.alliance.updateInfo", true)
addEventHandler("UCDgroups.alliance.updateInfo", root, updateAllianceInfo)
function requestAllianceHistory()
if (client) then
local groupName = getPlayerGroup(client)
if (groupName) then
local alliance = getGroupAlliance(groupName)
if (alliance) then
local history, rows = db:query("SELECT `groupName`, `log` AS `log_` FROM `groups_alliances_logs` WHERE `alliance` = ? ORDER BY `logID` DESC LIMIT 100", alliance):poll(-1)
local total = db:query("SELECT COUNT(*) AS `count_` FROM `groups_alliances_logs` WHERE `alliance` = ?", alliance):poll(-1)[1].count_
triggerLatentClientEvent(client, "UCDgroups.alliance.history", client, history or {}, total or 0, rows or 0, alliance)
end
end
end
end
addEvent("UCDgroups.requestAllianceHistory", true)
addEventHandler("UCDgroups.requestAllianceHistory", root, requestAllianceHistory)
function toggleAllianceGUI(update)
local groupName = getPlayerGroup(source)
if (not groupName) then
return false
end
local alliance, info, created
local alliancePerms = {}
alliance = getGroupAlliance(groupName) or false
if (alliance ~= false and allianceTable[alliance]) then
created = allianceTable[alliance][4]
info = allianceTable[alliance][1]
if (allianceMembers[alliance][groupName] == "Leader") then
alliancePerms = {[3] = true, [6] = true}
else
alliancePerms = {[3] = false, [6] = false}
end
else
info = ""
created = "N/A"
end
triggerLatentClientEvent(source, "UCDgroups.alliance.toggleGUI", 15000, false, source, update, alliance, info, alliancePerms, created)
end
addEvent("UCDgroups.alliance.viewUI", true)
addEventHandler("UCDgroups.alliance.viewUI", root, toggleAllianceGUI)
function changeAllianceBalance(type_, balanceChange)
if (client) then
if (not balanceChange or tonumber(balanceChange) == nil) then
exports.UCDdx:new(client, "Something went wrong!", 255, 255, 0)
return
end
local group_ = getPlayerGroup(client)
if (group_) then
local alliance = getGroupAlliance(group_)
if (not alliance) then
return false
end
local currentBalance = allianceTable[alliance][3]
if (type_ == "deposit") then
if (client.money < balanceChange) then
exports.UCDdx:new(client, "You can't deposit this much because you don't have it", 255, 0, 0)
return
end
if (balanceChange <= 0) then
exports.UCDdx:new(client, "You must enter a positive number", 255, 255, 0)
return
end
allianceTable[alliance][3] = allianceTable[alliance][3] + balanceChange
client.money = client.money - balanceChange
db:exec("UPDATE `groups_alliances_` SET `balance` = ? WHERE `alliance` = ?", tonumber(allianceTable[alliance][3]), alliance)
createAllianceLog(alliance, group_, client.name.." ("..client.account.name..") has deposited $"..exports.UCDutil:tocomma(balanceChange).." into the alliance bank")
triggerLatentClientEvent(client, "UCDgroups.alliance.balanceWindow", client, "update", allianceTable[alliance][3])
elseif (type_ == "withdraw") then
if ((currentBalance - balanceChange) < 0) then
exports.UCDdx:new(client, "The alliance doesn't have this much", 255, 255, 0)
return
end
if (balanceChange <= 0) then
exports.UCDdx:new(client, "You must enter a positive number", 255, 255, 0)
return
end
allianceTable[alliance][3] = allianceTable[alliance][3] - balanceChange
client.money = client.money + balanceChange
db:exec("UPDATE `groups_alliances_` SET `balance` = ? WHERE `alliance` = ?", tonumber(allianceTable[alliance][3]), alliance)
createAllianceLog(alliance, group_, client.name.." ("..client.account.name..") has withdrawn $"..exports.UCDutil:tocomma(balanceChange).." from the alliance bank")
triggerLatentClientEvent(client, "UCDgroups.alliance.balanceWindow", client, "update", allianceTable[alliance][3])
end
end
end
end
addEvent("UCDgroups.alliance.changeBalance", true)
addEventHandler("UCDgroups.alliance.changeBalance", root, changeAllianceBalance)
function requestAllianceBalance()
if (client or source) then
local group_ = getPlayerGroup(source)
if (group_) then
local alliance = getGroupAlliance(group_)
if (not alliance) then
return false
end
triggerClientEvent(source, "UCDgroups.alliance.balanceWindow", source, "toggle", tonumber(allianceTable[alliance][3]))
end
end
end
addEvent("UCDgroups.requestAllianceBalance", true)
addEventHandler("UCDgroups.requestAllianceBalance", root, requestAllianceBalance)
-- Used to request the alliance invite list
function getGroupsForAlliance()
--[[
if (client) then
local groupName = getPlayerGroup(client)
if (not groupName) then
return false
end
local alliance = getGroupAlliance(groupName)
if (not alliance) then
return false
end
if (allianceMembers[alliance][groupName] ~= "Leader") then
return false
end
if (canPlayerDoActionInGroup(client, "alliance")) then
--]]
local temp = {}
for group_, _ in pairs(groupTable) do
if (not getGroupAlliance(group_)) then
local r, g, b = getGroupColour(group_)
table.insert(temp, {group_ = group_, r = r, g = g, b = b})
end
end
--triggerLatentClientEvent(client, "UCDgroups.alliance.viewInviteGroups", client, temp)
return temp
--[[
end
end
--]]
end
function requestGroupsForAllianceInviteList()
if (client) then
local groupName = getPlayerGroup(client)
if (not groupName) then
return false
end
local alliance = getGroupAlliance(groupName)
if (not alliance) then
return false
end
if (allianceMembers[alliance][groupName] ~= "Leader") then
return false
end
if (canPlayerDoActionInGroup(client, "alliance")) then
local t = getGroupsForAlliance()
triggerLatentClientEvent(client, "UCDgroups.alliance.viewInviteGroups", client, t)
end
end
end
addEvent("UCDgroups.alliance.requestGroupsForInvite", true)
addEventHandler("UCDgroups.alliance.requestGroupsForInvite", root, requestGroupsForAllianceInviteList)
function requestAllianceList()
if (client) then
local temp = {}
for alliance, data in pairs(allianceTable) do
table.insert(temp, alliance)
end
triggerLatentClientEvent(client, "UCDgroups.viewAllianceList", client, temp)
end
end
addEvent("UCDgroups.requestAllianceList", true)
addEventHandler("UCDgroups.requestAllianceList", root, requestAllianceList)
function requestAllianceInvites()
if (source and source.type == "player") then
local groupName = getPlayerGroup(source)
if (not groupName) then
return false
end
--local alliance = getGroupAlliance(groupName)
--if (alliance) then
-- return false
--end
if (not canPlayerDoActionInGroup(source, "alliance")) then
return false
end
local invites = allianceInvites[groupName]
if (not invites) then
invites = {}
end
triggerClientEvent(source, "UCDgroups.viewAllianceInvites", source, invites)
end
end
addEvent("UCDgroups.requestAllianceInvites", true)
addEventHandler("UCDgroups.requestAllianceInvites", root, requestAllianceInvites)
function inviteGroup(group_)
if (client) then
local groupName = getPlayerGroup(client)
if (not groupName) then
return false
end
local alliance = getGroupAlliance(groupName)
if (not alliance) then
return false
end
if (allianceMembers[alliance][groupName] ~= "Leader") then
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
return false
end
if (not allianceInvites[group_]) then
allianceInvites[group_] = {}
end
for index, row in pairs(allianceInvites[group_]) do
for _, data in pairs(row) do
if (data == groupName) then
exports.UCDdx:new(client, "This group has already been invited to the alliance", 255, 0, 0)
return
end
end
end
table.insert(allianceInvites[group_], {alliance, groupName, client.name})
exports.UCDdx:new(client, "You have invited "..tostring(group_).." to "..alliance, 255, 0, 0)
db:exec("INSERT INTO `groups_alliances_invites` (`groupName`, `alliance`, `groupBy`, `playerBy`) VALUES (?, ?, ?, ?)", group_, alliance, groupName, client.name)
createAllianceLog(alliance, groupName, client.name.." ("..client.account.name..") has invited the group "..group_.." to the alliance")
triggerEvent("UCDgroups.alliance.viewUI", client, true)
end
end
addEvent("UCDgroups.inviteGroup", true)
addEventHandler("UCDgroups.inviteGroup", root, inviteGroup)
function handleAllianceInvite(alliance_, state)
if (client and alliance_ and state) then
local groupName = getPlayerGroup(client)
if (not groupName) then
return false
end
if (not canPlayerDoActionInGroup(client, "alliance")) then
exports.UCDdx:new(client, "You do not have permission to manage alliances in your group", 255, 0, 0)
return false
end
for index, row in pairs(allianceInvites[groupName]) do
if (row[1] == alliance_) then
table.remove(allianceInvites[groupName], index)
end
end
db:exec("DELETE FROM `groups_alliances_invites` WHERE `groupName` = ? AND `alliance` = ?", groupName, alliance_)
if (state == "accept") then
if (getGroupAlliance(groupName)) then
exports.UCDdx:new(client, "Your group can't join this alliance because you are already in one", 255, 0, 0)
triggerEvent("UCDgroups.requestAllianceInvites", client)
return false
end
createGroupLog(groupName, client.name.." ("..client.account.name..") has accepted the invite to join alliance "..alliance_)
triggerEvent("UCDgroups.joinAlliance", client, alliance_)
elseif (state == "deny") then
createGroupLog(groupName, client.name.." ("..client.account.name..") has declined the invite to join alliance "..alliance_)
exports.UCDdx:new(client, "You have declined the invitation to join alliance "..groupName, 255, 255, 0)
end
triggerEvent("UCDgroups.requestAllianceInvites", client)
end
end
addEvent("UCDgroups.alliance.handleInvite", true)
addEventHandler("UCDgroups.alliance.handleInvite", root, handleAllianceInvite)
function allianceChat(plr, _, ...)
if (not exports.UCDchecking:canPlayerDoAction(plr, "Chat")) then return end
local msg = table.concat({...}, " ")
if (msg:gsub(" ", "") == "") then
exports.UCDdx:new(plr, "Enter a message!", 255, 0, 0)
end
if (exports.UCDaccounts:isPlayerLoggedIn(plr) and getPlayerGroup(plr)) then
local alliance = g_alliance[getPlayerGroup(plr)]
if (not alliance) then
exports.UCDdx:new(plr, "Your group is not in an alliance", 255, 0, 0)
return
end
for groupName in pairs(allianceMembers[alliance]) do
--messageGroup(groupName, "("..tostring(g_alliance[getPlayerGroup(plr)])..") "..plr.name.." #FFFFFF"..msg, "chat")
for _, plr2 in ipairs(getGroupOnlineMembers(groupName)) do
outputChatBox("("..tostring(alliance)..") "..plr.name.." #FFFFFF"..msg, plr2, 50, 100, 0, true)
exports.UCDchat:insert(plr2, "alliance", plr, msg)
end
end
end
end
addCommandHandler("ac", allianceChat, false, false)
addCommandHandler("alliancec", allianceChat, false, false)
addCommandHandler("achat", allianceChat, false, false)
addCommandHandler("alliancechat", allianceChat, false, false)
|
local config = require("stickybuf.config")
local util = require("stickybuf.util")
local M = {}
local function open_in_best_window(bufnr)
-- Open the buffer in the first window that doesn't have a sticky buffer
for winnr = 1, vim.fn.winnr("$") do
local winid = vim.fn.win_getid(winnr)
if not util.is_sticky_win(winid) then
vim.cmd(string.format("%dwincmd w", winnr))
vim.cmd(string.format("buffer %d", bufnr))
return
end
end
-- If none exists, open the buffer in a vsplit from the first window
vim.fn.win_execute(vim.fn.win_getid(1), string.format("vertical rightbelow sbuffer %d", bufnr))
vim.cmd([[2wincmd w]])
end
local function _on_buf_enter()
if util.is_empty_buffer() then
return
end
local stick_type = util.get_stick_type()
if not util.is_sticky_match() then
-- If this was a sticky buffer window and the buffer no longer matches, restore it
util.override_bufhidden()
local winid = vim.api.nvim_get_current_win()
local newbuf = vim.api.nvim_get_current_buf()
vim.fn.win_execute(winid, "noau buffer " .. vim.w.sticky_original_bufnr)
-- Then open the new buffer in the appropriate location
vim.defer_fn(function()
open_in_best_window(newbuf)
util.restore_bufhidden()
end, 1)
elseif stick_type then
if stick_type == "bufnr" then
M.pin_buffer()
elseif stick_type == "buftype" then
M.pin_buftype()
elseif stick_type == "filetype" then
M.pin_filetype()
else
error(string.format("Unknown sticky buf type '%s'", stick_type))
end
end
end
M.on_buf_enter = function()
-- Delay just in case the buffer is blank when entered but some process is
-- about to set all the filetype/buftype/etc options
vim.defer_fn(_on_buf_enter, 5)
end
M.on_buf_hidden = function(bufnr)
local ok, prev_bufhidden = pcall(vim.api.nvim_buf_get_var, bufnr, "prev_bufhidden")
if ok then
-- We need a long delay for this to make sure we're not going to restore this buffer
vim.defer_fn(function()
if vim.api.nvim_buf_is_valid(bufnr) and #vim.fn.win_findbuf(bufnr) == 0 then
vim.api.nvim_buf_call(bufnr, function()
vim.cmd(string.format("silent! b%s!", prev_bufhidden))
end)
end
end, 1000)
end
end
local function already_pinned(bang, cmd)
if util.is_sticky_win() then
if bang == "" then
error(
string.format("Window is already pinned. Use '%s!' to override or 'silent! %s' to ignore this error", cmd, cmd)
)
return true
end
end
M.unpin_buffer(true)
end
M.pin_buffer = function(bang)
if already_pinned(bang, "PinBuffer") then
return
end
vim.w.sticky_original_bufnr = vim.api.nvim_get_current_buf()
vim.w.sticky_bufnr = vim.api.nvim_get_current_buf()
util.override_bufhidden()
end
M.pin_buftype = function(bang)
if already_pinned(bang, "PinBuftype") then
return
end
vim.w.sticky_original_bufnr = vim.api.nvim_get_current_buf()
vim.w.sticky_buftype = vim.bo.buftype
util.override_bufhidden()
end
M.pin_filetype = function(bang)
if already_pinned(bang, "PinFiletype") then
return
end
vim.w.sticky_original_bufnr = vim.api.nvim_get_current_buf()
vim.w.sticky_filetype = vim.bo.filetype
util.override_bufhidden()
end
M.unpin_buffer = function(keep_bufhidden)
vim.w.sticky_original_bufnr = nil
vim.w.sticky_bufnr = nil
vim.w.sticky_buftype = nil
vim.w.sticky_filetype = nil
if keep_bufhidden then
util.restore_bufhidden()
end
end
M.setup = function(opts)
config:update(opts)
vim.cmd([[
augroup StickyBuf
au!
autocmd BufEnter * lua require'stickybuf'.on_buf_enter()
augroup END
]])
vim.cmd([[command! -bar -bang PinBuffer call luaeval("require'stickybuf'.pin_buffer(_A)", expand('<bang>'))]])
vim.cmd([[command! -bar -bang PinBuftype call luaeval("require'stickybuf'.pin_buftype(_A)", expand('<bang>'))]])
vim.cmd([[command! -bar -bang PinFiletype call luaeval("require'stickybuf'.pin_filetype(_A)", expand('<bang>'))]])
vim.cmd([[command! -bar UnpinBuffer lua require'stickybuf'.unpin_buffer()]])
local cmd = [[augroup StickyBufIntegration
au!
]]
for _, autocmd in pairs(config.autocmds) do
if autocmd then
cmd = string.format("%s\n%s", cmd, autocmd)
end
end
cmd = string.format("%s\naugroup END", cmd)
vim.cmd(cmd)
end
return M
|
deal_guid = '4c4cab'
playing_zone_guid = '62af4a'
PLAYING_ZONE = nil
GAME_MACHINE = nil
THIS_IS_A_SAVED_GAME = false
TEAM1 = 'TEAM1'
TEAM2 = 'TEAM2'
TEAM_NAMES = {TEAM1='WhiteGreen', TEAM2='OrangePurple'}
PLAYERS_COLOR = {'White', 'Orange', 'Green', 'Purple'}
PLAYERS_TEAM = {White=TEAM1, Orange=TEAM2, Green=TEAM1, Purple=TEAM2}
FIRST_DEALER = 'White'
TEAMS_TRICKS_POS = {TEAM1={10.00, 3, -10.00}, TEAM2={-10.00, 3, -10.00}}
TEAMS_TRICKS_ROT = {TEAM1={0.00, 180.00, 180.00}, TEAM2={0.00, 270.00, 180.00}}
TEAMS_LAST_TRICKS_POS = {TEAM1={5.00, 3, -10.00}, TEAM2={-10.00, 3, -5.00}}
TEAMS_LAST_TRICKS_ROT = {TEAM1={0.00, 180.00, 0.00}, TEAM2={0.00, 270.00, 0.00}}
DEALER_POS = {White={10.00, 1.13, -14.00}, Orange={-14.00, 1.13, -10.00}, Green={-10.00, 1.13, 14.00}, Purple={14.00, 1.13, 10.00}}
DEALER_ROT = {White={0.00, 180.00, 0.00}, Orange={0.00, 270.00, 0.00}, Green={0.00, 0.00, 0.00}, Purple={0.00, 90.00, 0.00}}
SUITS = {'clubs', 'diamonds', 'hearts', 'spades'}
FACES = {'Ace', 'King', 'Queen', 'Jack', 'Ten', 'Nine', 'Eight', 'Seven'}
CARDS_FACE = {}
CARDS_SUIT = {}
SUIT_ORDER = {Ace=0, Ten=1, King=2, Queen=3, Jack=4, Nine=5, Eight=6, Seven=7}
SUIT_POINT_SCALE = {Ace=11, Ten=10, King=4, Queen=3, Jack=2, Nine=0, Eight=0, Seven=0}
TRUMP_ORDER = {Jack=0, Nine=1, Ace=2, Ten=3, King=4, Queen=5, Eight=6, Seven=7}
TRUMP_POINT_SCALE = {Jack=20, Nine=14, Ace=11, Ten=10, King=4, Queen=3, Eight=0, Seven=0}
CAPOT = 'CAPOT'
GENERAL = 'GENERAL'
ALLTRUMP = 'ALLTRUMP'
NOTRUMP = 'NOTRUMP'
--[[ Events callback --]]
function onLoad(save_state)
UI.hide('contractPanel')
UI.hide('teamNameInput')
PLAYING_ZONE = getObjectFromGUID(playing_zone_guid)
DEALER_TOKEN = getObjectFromGUID(deal_guid)
makeButton(DEALER_TOKEN, 'Deal', 'startRound')
checkSavedGameMarker()
-- Init card face value table
for _, suit in ipairs(SUITS) do
for _, face in ipairs(FACES) do
local card_name = face .. " of " .. suit
CARDS_FACE[card_name] = face
CARDS_SUIT[card_name] = suit
end
end
-- Setup steam_name
for _, player in ipairs(PLAYERS_COLOR) do
local ui_id = 'biddingPlayer_' .. player
UI.setAttribute(ui_id, 'text', sn(player) .. ' bid')
end
-- Init game engine
if THIS_IS_A_SAVED_GAME and save_state != "" then
local lua_state = JSON.decode(save_state)
if pcall(function()
GAME_MACHINE = GameStateMachine:newFromState(lua_state)
end) then
print("*** Saved game restored ***")
else
print("*** Error loading saved game. Sarting a new game engine ***")
end
end
if GAME_MACHINE == nil then
GAME_MACHINE = GameStateMachine:new(FIRST_DEALER)
pcall(function() findDeck().shuffle() end)
end
end
function checkSavedGameMarker()
-- In this function, we leverage the fact that new games have a dealer
-- token object without a name. We wait 5 seconds to setup the name of
-- the token. However it will be already set on saved game.
Wait.time(function()
DEALER_TOKEN.setName("Dealer token")
end, 5)
-- This is run immediatly, hence only saved game will be flag as such.
if DEALER_TOKEN.getName() == "Dealer token" then
THIS_IS_A_SAVED_GAME = true
end
end
function onSave()
return JSON.encode(GAME_MACHINE:dumpState())
end
function onObjectEnterScriptingZone(zone, card)
if card.tag == 'Card' then
GAME_MACHINE:checkCardDrop(card)
end
end
function onPlayerChangeColor(player)
if player != 'Grey' then
local ui_id = 'biddingPlayer_' .. player
UI.setAttribute(ui_id, 'text', sn(player) .. ' bid')
end
end
--[[ Small functions --]]
function sn(player)
return (Player[player] and Player[player].steam_name) or player
end
function makeButton(obj, label, fcn)
local params = {
click_function = fcn,
label = label,
function_owner = Global,
position = {0, 0.2, 0},
rotation = {0, 0, 0},
width = 550,
height = 1200,
font_size = 250,
}
obj.createButton(params)
end
function findDeck()
local all_obj = getAllObjects()
for _, obj in pairs(all_obj) do
if obj.tag == 'Deck' and obj.getQuantity() == 32 then
return obj
end
end
broadcastToAll("Reconstitute the original 32 cards deck before dealing", 'Black')
error("No 32 cards deck found in the game", 2)
end
--[[ UI callback --]]
function startRound()
GAME_MACHINE:dealNewRound()
end
function setToggleGroupValue(player, value, id)
local _, _, parent_id, value = string.find(id, '(%w+)_(%w+)')
UI.setAttribute(parent_id, 'value', value)
end
function playContract(player, value, id)
UI.hide('contractPanel')
GAME_MACHINE:acceptContract()
end
function editTeamName(lua_player, value, id)
local _, _, team = string.find(id, 'teamName_(%w+)')
UI.setAttribute('teamNameInput', 'team', team)
UI.setAttribute('teamNameInput', 'text', TEAM_NAMES[team])
UI.show('teamNameInput')
UI.setAttribute('teamNameInput', 'visibility', lua_player.color)
end
function commitTeamName(player, value, id)
UI.hide('teamNameInput')
local team = UI.getAttribute('teamNameInput', 'team')
local team_name_id = "teamName_" .. team
TEAM_NAMES[team] = value
UI.setAttribute(team_name_id, 'text', value)
end
function unlockAllCard()
local all_obj = getAllObjects()
for _, obj in pairs(all_obj) do
if obj.tag == 'Card' then
obj.setLock(false)
end
end
end
function undoTrick()
GAME_MACHINE:undoTrick()
end
function restartRound()
GAME_MACHINE:restartRound()
end
function cancelRound()
GAME_MACHINE:cancelRound()
end
function changeDealer()
GAME_MACHINE:changeDealer()
end
function resetScores()
GAME_MACHINE.game:resetScores()
end
function showContractUI()
UI.show('contractPanel')
UI.setAttribute('contractPanel', 'visibility', 'host')
-- Ensure coherency between UI and underlying data
function setToggleFromGroupValue(id_prefix)
local group_value = UI.getAttribute(id_prefix, 'value')
if group_value != nil then
local id = id_prefix .. '_' .. group_value
UI.setAttribute(id, 'isOn', true)
end
end
setToggleFromGroupValue('biddingPlayer')
setToggleFromGroupValue('contractSuite')
setToggleFromGroupValue('contractLevel')
setToggleFromGroupValue('coincheLevel')
end
function hideContractUI()
UI.hide('contractPanel')
end
function earlyScoreFailedContract()
GAME_MACHINE:earlyScoreFailedContract()
end
--[[ Coinche game objects --]]
GameStateMachine = {
INVALID_STATE = 'invalid_state',
CARD_DEALT = 'card_dealt',
IN_FIRST_TRICK = 'in_first_trick',
IN_ROUND = 'in_round',
ROUND_FINISHED = 'round_finished',
}
function GameStateMachine:new(first_dealer)
local obj = {
game = CoincheGame:new(first_dealer),
round = nil,
trick = nil,
state = self.ROUND_FINISHED,
}
setmetatable(obj, self)
self.__index = self
return obj
end
function GameStateMachine:changeDealer()
if self.state == self.ROUND_FINISHED then
self.game:changeDealer()
else
print("Can only change dealer between rounds")
end
end
function GameStateMachine:dealNewRound()
if self.state == self.ROUND_FINISHED then
printToAll("New round", 'Black')
self.game:dealCards()
showContractUI()
self.state = self.CARD_DEALT
else
print("Can't deal while game is running")
end
end
function GameStateMachine:restartRound()
if self.state == self.IN_ROUND or self.state == self.IN_FIRST_TRICK then
self.state = self.INVALID_STATE
printToAll("Restarting round !", 'Black')
self.round:dealAgain()
self.state = self.CARD_DEALT
self:acceptContract()
else
print("Can only restart a round when one is running")
end
end
function GameStateMachine:cancelRound()
if self.state != self.ROUND_FINISHED then
for _=1,3 do self.game.dealer_iterator:next() end
self.state = self.ROUND_FINISHED
printToAll("Game state reset. Deal a new round.", 'Black')
else
print("Can't reset a finished round")
end
end
function GameStateMachine:acceptContract()
if self.state == self.CARD_DEALT or self.state == self.IN_FIRST_TRICK then
self.state = self.INVALID_STATE
local contract = self:getContractFromUI()
self.round = self.game:startRound(contract)
self:startTrick()
else
print("Can't change contract at this stage")
end
end
function GameStateMachine:startTrick()
self.state = self.INVALID_STATE
self.trick = self.round:nextTrick()
if self.round.trick_count == 1 then
self.state = self.IN_FIRST_TRICK
else
self.state = self.IN_ROUND
end
end
function GameStateMachine:scoreTrick(played_cards)
self.state = self.INVALID_STATE
local trick_winner = self.trick:computeWinner(played_cards)
local trick_score = self.trick:computeScore(played_cards)
round_finished = self.round:scoreTrick(trick_winner, trick_score, played_cards)
-- Check if the trick finishes the round
if round_finished then
self:finishRound()
else
self:startTrick()
end
end
function GameStateMachine:undoTrick()
if self.state == self.IN_ROUND then
self.state = self.INVALID_STATE
if self.round:undoTrick() then
self:startTrick()
elseif self.round.trick_count == 1 then
self.state = self.IN_FIRST_TRICK
else
self.state = self.IN_ROUND
end
else
print("Can only undo tricks during a round")
end
end
function GameStateMachine:earlyScoreFailedContract()
if self.state == self.IN_ROUND or self.state == self.IN_FIRST_TRICK then
if self.round:earlyCheckFailedContract() then
self:finishRound()
else
print("Contract has not failed yet")
end
else
print("Can only finish a round when in a round")
end
end
function GameStateMachine:finishRound()
self.state = self.INVALID_STATE
self.game:scoreRound(self.round)
self.game:moveDealerToken()
self.state = self.ROUND_FINISHED
end
function GameStateMachine:getContractFromUI()
local trump_mode = UI.getAttribute('contractSuite', 'value')
local raw_level = UI.getAttribute('contractLevel', 'value')
local coinch_level = tonumber(UI.getAttribute('coincheLevel', 'value'))
local level
local defending_level = -1
local score
if raw_level == CAPOT then
level = CAPOT
score = 250
elseif raw_level == GENERAL then
level = GENERAL
score = 500
else
local base_level = tonumber(raw_level)
score = tonumber(raw_level)
if trump_mode == ALLTRUMP then
level = math.floor(base_level * 248 / 162)
level = math.max(level, 125)
defending_level = 248 - level + 1
elseif trump_mode == NOTRUMP then
level = math.floor(base_level * 130 / 162)
level = math.max(level, 66)
defending_level = 130 - level + 1
else
level = math.max(base_level, 82)
defending_level = 162 - level + 1
end
end
score = score * 2^(coinch_level)
local contract = {
bidding_player = UI.getAttribute('biddingPlayer', 'value'),
trump_mode = trump_mode,
level = level,
defending_level = defending_level,
score = score,
}
printToAll("Contract by ".. sn(contract.bidding_player), 'Black')
printToAll(" Suit: ".. contract.trump_mode, 'Black')
printToAll(" Level: ".. contract.level, 'Black')
if defending_level > 0 then
printToAll(" Defending level: ".. contract.defending_level, 'Black')
end
printToAll(" Score: ".. contract.score, 'Black')
return contract
end
function GameStateMachine:dumpState()
save_state = {
global_state = self.state,
game_state = self.game:dumpState(),
}
if (self.state == self.IN_ROUND) or (self.state == self.IN_FIRST_TRICK) then
save_state.round_state = self.round:dumpState()
end
return save_state
end
function GameStateMachine:newFromState(state)
new_machine = self:new(FIRST_DEALER)
new_machine.state = state.global_state
new_machine.game = CoincheGame:newFromState(state.game_state)
if new_machine.state == self.IN_ROUND or new_machine.state == self.IN_FIRST_TRICK then
new_machine.round = CoincheRound:newFromState(state.round_state)
new_machine:startTrick()
end
return new_machine
end
function GameStateMachine:checkCardDrop(card)
if self.state == self.IN_FIRST_TRICK or self.state == self.IN_ROUND and not self.round:cardAlreadyPlayed(card) then
-- Using coroutine to wait 1 frame for the dropped card to be register as "in the zone"
Wait.time(function() card.setLock(true) end, 0.5)
function checkCardDropCoroutine()
coroutine.yield(0)
-- Check if last card in zone finishes the trick
trick_finished, played_cards = self.trick:checkFinished(self.round)
if trick_finished then
self:scoreTrick(played_cards)
end
-- Apparently, coroutine should return 1
return 1
end
startLuaCoroutine(Global, 'checkCardDropCoroutine')
end
end
CoincheGame = {}
function CoincheGame:new(first_dealer)
local obj = {
dealer_iterator = PlayerIterator:new(first_dealer),
score_board = ScoreBoard:new(),
cards_player = {},
}
setmetatable(obj, self)
self.__index = self
return obj
end
function CoincheGame:startRound(contract)
local first_leader = self.dealer_iterator:peek_next()
return CoincheRound:new(first_leader, self.cards_player, contract)
end
function CoincheGame:scoreRound(round)
local winning_team = round:whichTeamWon()
self.score_board:scoreRound(winning_team, round.contract.score)
printToAll("Final round score:", 'Black')
printToAll(" Contract level: ".. round.contract.level, 'Black')
printToAll(" ".. TEAM_NAMES[TEAM1] ..": ".. round.scores[TEAM1] .." points", 'Black')
printToAll(" ".. TEAM_NAMES[TEAM2] ..": ".. round.scores[TEAM2] .." points", 'Black')
printToAll(" ".. TEAM_NAMES[winning_team] .." scored ".. round.contract.score .." points in this round", 'Black')
end
function CoincheGame:resetScores()
self.score_board:resetScores()
end
function CoincheGame:moveDealerToken()
local next_dealer = self.dealer_iterator:peek_next()
DEALER_TOKEN.setRotation(DEALER_ROT[next_dealer])
DEALER_TOKEN.setPositionSmooth(DEALER_POS[next_dealer], false, false)
end
function CoincheGame:dealCards()
local deck = findDeck()
local dealer = self.dealer_iterator:next()
local cards_dealt_by_turns = {3, 2, 3}
for _, cards_dealt in ipairs(cards_dealt_by_turns) do
-- First card is dealt to the player after the dealer
local player_iterator = PlayerIterator:new(dealer, 5)
player_iterator:next()
for player in player_iterator:iter() do
deck.deal(cards_dealt, player)
end
end
-- And assign cards to player.
Wait.condition(
function()
for _, player in ipairs(PLAYERS_COLOR) do
local player_hand = Player[player].getHandObjects()
for _, card in ipairs(player_hand) do
self.cards_player[card.getName()] = player
end
end
end,
-- We wait for each player to have 8 cards
function()
for _, player in ipairs(PLAYERS_COLOR) do
if #Player[player].getHandObjects() < 8 then
return false
end
end
return true
end
)
end
function CoincheGame:changeDealer()
self.dealer_iterator:next()
self:moveDealerToken()
end
function CoincheGame:dumpState()
return {
next_dealer = self.dealer_iterator:peek_next(),
score_board_state = self.score_board:dumpState(),
cards_player = self.cards_player,
}
end
function CoincheGame:newFromState(state)
game = self:new(FIRST_DEALER)
game.dealer_iterator = PlayerIterator:new(state.next_dealer)
game.score_board:restoreState(state.score_board_state)
game.cards_player = state.cards_player
return game
end
CoincheRound = {}
function CoincheRound:new(first_leader, cards_player, contract)
local obj = {
next_leader = first_leader,
contract = contract,
cards_player = cards_player,
trick_count = 0,
cards_played = {},
scores = {TEAM1=0, TEAM2=0},
player_nb_tricks_won = {White=0, Orange=0, Green=0, Purple=0},
team_nb_tricks_won = {TEAM1=0, TEAM2=0},
previous_trick_cards = nil,
previous_scoring_team = nil,
trick_history = nil,
}
setmetatable(obj, self)
self.__index = self
return obj
end
function CoincheRound:getCardPlayer(card)
return self.cards_player[card.getName()]
end
function CoincheRound:cardAlreadyPlayed(card)
return self.cards_played[card.getName()] != nil
end
function CoincheRound:nextTrick()
self.trick_count = self.trick_count + 1
broadcastToAll("Trick " .. self.trick_count .. ": " .. sn(self.next_leader) .. " start", self.next_leader)
return CoincheTrick:new(self.next_leader, self.contract.trump_mode, self.trick_count)
end
function CoincheRound:scoreTrick(trick_winner, trick_score, played_cards)
for _, card in pairs(played_cards) do
self.cards_played[card.getName()] = true
end
local scoring_team = PLAYERS_TEAM[trick_winner]
printToAll(sn(trick_winner) .." scored ".. trick_score .." points in this trick", trick_winner)
self.scores[scoring_team] = self.scores[scoring_team] + trick_score
self.player_nb_tricks_won[trick_winner] = self.player_nb_tricks_won[trick_winner] + 1
self.team_nb_tricks_won[scoring_team] = self.team_nb_tricks_won[scoring_team] + 1
local trick_undo = {
played_cards = played_cards,
score = trick_score,
winner = trick_winner,
scoring_team = scoring_team,
next_leader = self.next_leader,
}
self.trick_history = trick_undo
self.next_leader = trick_winner
if self.trick_count < 8 then
-- Quick wait because some sketchy grouping occurs on the last card dropped
Wait.time(function() self:storeTrickCards(scoring_team, played_cards) end, 1)
else
-- Unlock cards of last trick. We wait for the last card lock coroutine
Wait.time(function ()
for _, card in pairs(played_cards) do
card.setLock(false)
end
end, 1)
end
return self.trick_count >= 8
end
function CoincheRound:undoTrick()
-- Early returns if can't undo trick
if self.trick_count <= 1 then
return false
end
if self.trick_history == nil then
print("Can only undo last trick")
return false
end
printToAll("Undoing last trick", 'Black')
self.trick_count = self.trick_count - 2 -- Minus 2 because a +1 allready occured
local trick = self.trick_history
self.trick_history = nil
self.previous_trick_cards = nil
for player, card in pairs(trick.played_cards) do
local player_hand_transform = Player[player].getHandTransform()
card.setPosition(player_hand_transform.position)
card.setRotation(player_hand_transform.rotation)
self.cards_played[card.getName()] = nil
end
self.scores[trick.scoring_team] = self.scores[trick.scoring_team] - trick.score
self.player_nb_tricks_won[trick.winner] = self.player_nb_tricks_won[trick.winner] + 1
self.team_nb_tricks_won[trick.scoring_team] = self.team_nb_tricks_won[trick.scoring_team] - 1
self.next_leader = trick.next_leader
return true
end
function CoincheRound:whichTeamWon()
local bidding_team = PLAYERS_TEAM[self.contract.bidding_player]
local defending_team
if bidding_team == TEAM1 then
defending_team = TEAM2
else
defending_team = TEAM1
end
local winning_team
if self.contract.level == CAPOT then
if self.team_nb_tricks_won[bidding_team] == 8 then
winning_team = bidding_team
else
winning_team = defending_team
end
elseif self.contract.level == GENERAL then
if self.player_nb_tricks_won[self.contract.bidding_player] == 8 then
winning_team = bidding_team
else
winning_team = defending_team
end
else
local level_with_belote = self.contract.level
if self:biddingTeamHasBelote() then
level_with_belote = math.max(level_with_belote - 20, 82)
end
if self.scores[bidding_team] >= level_with_belote then
winning_team = bidding_team
else
winning_team = defending_team
end
end
if winning_team == bidding_team then
broadcastToAll("Successful contract", 'Green')
else
broadcastToAll("Failed contract", 'Red')
end
return winning_team
end
function CoincheRound:earlyCheckFailedContract()
local bidding_team = PLAYERS_TEAM[self.contract.bidding_player]
local defending_team
if bidding_team == TEAM1 then
defending_team = TEAM2
else
defending_team = TEAM1
end
local contract_already_failed = false
if self.contract.level == CAPOT then
if self.team_nb_tricks_won[defending_team] > 0 then
contract_already_failed = true
end
elseif self.contract.level == GENERAL then
other_player_iterator = PlayerIterator:new(self.contract.bidding_player, 4)
other_player_iterator:next()
for player in other_player_iterator:iter() do
if self.player_nb_tricks_won[player] > 0 then
contract_already_failed = true
break
end
end
else
local level_with_belote = self.contract.level
if self:biddingTeamHasBelote() then
level_with_belote = math.max(level_with_belote - 20, 82)
end
if self.scores[defending_team] >= self.contract.defending_level then
contract_already_failed = true
end
end
return contract_already_failed
end
function CoincheRound:biddingTeamHasBelote()
local has_belote = false
if self.contract.trump_mode != ALLTRUMP and self.contract.trump_mode != NOTRUMP then
local trump_king = "King of " .. self.contract.trump_mode
local trump_queen = "Queen of " .. self.contract.trump_mode
local trump_king_holder = self.cards_player[trump_king]
local trump_queen_holder = self.cards_player[trump_queen]
local bidding_team = PLAYERS_TEAM[self.contract.bidding_player]
local belote_holder_team = PLAYERS_TEAM[trump_king_holder]
has_belote = (trump_king_holder == trump_queen_holder) and (belote_holder_team == bidding_team)
end
return has_belote
end
function CoincheRound:storeTrickCards(scoring_team, played_cards)
if self.previous_trick_cards != nil then
for _, card in pairs(self.previous_trick_cards) do
if getObjectFromGUID(card.guid) != nil then
card.setRotation(TEAMS_TRICKS_ROT[self.previous_scoring_team])
card.setPosition(TEAMS_TRICKS_POS[self.previous_scoring_team])
end
end
end
local next_global_pos = TEAMS_LAST_TRICKS_POS[scoring_team]
for player in PlayerIterator:new(self.trick_history.next_leader, 4):iter() do
local card = played_cards[player]
card.setLock(false)
card.setRotation(TEAMS_LAST_TRICKS_ROT[scoring_team])
card.setPosition(next_global_pos)
-- The next card is placed relative the previous card
next_global_pos = card.positionToWorld({2.00, 1.00, 0.00})
end
self.previous_trick_cards = played_cards
self.previous_scoring_team = scoring_team
end
function CoincheRound:dealAgain()
-- First give all card to one player
local all_obj = getAllObjects()
for _, obj in pairs(all_obj) do
if obj.tag == 'Card' then
obj.deal(1, FIRST_DEALER)
elseif obj.tag == 'Deck' then
for _ = 1,obj.getQuantity() do
obj.deal(1, FIRST_DEALER)
end
end
end
-- Then give all card to it's respective player
Wait.time(function ()
local player_hand = Player[FIRST_DEALER].getHandObjects()
for _, card in ipairs(player_hand) do
local card_player = self:getCardPlayer(card)
card.deal(1, card_player)
end
end, 1.2)
end
function CoincheRound:dumpState()
return {
next_leader = self.next_leader,
contract = self.contract,
cards_player = self.cards_player,
trick_count = self.trick_count,
cards_played = self.cards_played,
scores = self.scores,
player_nb_tricks_won = self.player_nb_tricks_won,
team_nb_tricks_won = self.team_nb_tricks_won,
}
end
function CoincheRound:newFromState(state)
round = self:new(nil, nil)
round.next_leader = state.next_leader
round.contract = state.contract
round.cards_player = state.cards_player
round.trick_count = state.trick_count - 1 -- Minus 1 because of the call to nextTrick
round.cards_played = state.cards_played
round.scores = state.scores
round.player_nb_tricks_won = state.player_nb_tricks_won
round.team_nb_tricks_won = state.team_nb_tricks_won
return round
end
CoincheTrick = {}
function CoincheTrick:new(leader, trump_mode, trick_number)
local obj = {
leader = leader,
trump_mode = trump_mode,
trick_number = trick_number,
}
setmetatable(obj, self)
self.__index = self
return obj
end
function CoincheTrick:checkFinished(round)
-- Get cards in play
local played_cards = {}
local card_count = 0
local player_count = 0
for _, obj in pairs(PLAYING_ZONE.getObjects()) do
if obj.tag == 'Card' then
local card = obj
if not round:cardAlreadyPlayed(card) then
local player = round:getCardPlayer(card)
if played_cards[player] == nil then
player_count = player_count + 1
end
played_cards[player] = card
card_count = card_count + 1
end
end
end
if card_count > 4 then
broadcastToAll("To many cards on the table", 'Black')
end
local trick_is_done = (card_count == 4) and (player_count == 4)
return trick_is_done, played_cards
end
function CoincheTrick:computeWinner(played_cards)
local leader_card = played_cards[self.leader]
local asked_suit = CARDS_SUIT[leader_card.getName()]
-- Return value
local winner = nil
-- Check if check can be ruffed
if self.trump_mode != NOTRUMP or self.trump_mode != ALLTRUMP or self.trump_mode != asked_suit then
-- Gather trump cards
local trump_cards = {}
for player, card in pairs(played_cards) do
local card_suit = CARDS_SUIT[card.getName()]
if card_suit == self.trump_mode then
trump_cards[player] = card
end
end
-- If there is are trump cards, select a winner among them
if next(trump_cards) != nil then
winner = self:computeSuitWinner(trump_cards, TRUMP_ORDER)
end
end
-- If there was no ruffing, the winner is selected among those who followed
if winner == nil then
-- Gather suit cards
local suit_cards = {}
for player, card in pairs(played_cards) do
local card_suit = CARDS_SUIT[card.getName()]
if card_suit == asked_suit then
suit_cards[player] = card
end
end
-- Selection of the suit order
local suit_order
if self.trump_mode == ALLTRUMP or self.trump_mode == asked_suit then
suit_order = TRUMP_ORDER
else
suit_order = SUIT_ORDER
end
-- And select de the winner
winner = self:computeSuitWinner(suit_cards, suit_order)
end
return winner
end
function CoincheTrick:computeSuitWinner(played_cards, order)
local winner
local winner_rank = 100
for player, card in pairs(played_cards) do
local card_face = CARDS_FACE[card.getName()]
local player_rank = order[card_face]
if player_rank < winner_rank then
winner_rank = player_rank
winner = player
end
end
return winner
end
function CoincheTrick:computeScore(played_cards)
local default_points_scale
if self.trump_mode == ALLTRUMP then
default_points_scale = TRUMP_POINT_SCALE
else
default_points_scale = SUIT_POINT_SCALE
end
local score = 0
for _, card in pairs(played_cards) do
local point_scale = default_points_scale
local card_suit = CARDS_SUIT[card.getName()]
local card_face = CARDS_FACE[card.getName()]
if card_suit == self.trump_mode then
point_scale = TRUMP_POINT_SCALE
end
score = score + point_scale[card_face]
end
if self.trick_number == 8 then
score = score + 10
end
return score
end
--[[ Tools -]]
ScoreBoard = {}
function ScoreBoard:new()
local obj = {
scores = {TEAM1=0, TEAM2=0},
row_height = 15,
max_rows = 29,
}
setmetatable(obj, self)
self.__index = self
return obj
end
function ScoreBoard:scoreRound(winning_team, score)
-- Here we do tedious manual navigation in the xml. Don't look.
local current_table = UI.getXmlTable()
self.scores[winning_team] = self.scores[winning_team] + score
local team_id = (winning_team == TEAM1 and 1) or 2
-- Navigation: Scoreboard panel / Header table / Second row / Winning cell / Text
local total_text = current_table[3].children[1].children[2].children[team_id].children[1]
total_text.attributes.text = self.scores[winning_team]
-- Navigation: Scoreboard panel / Rounds table / Rows
local rounds_rows = current_table[3].children[2].children
if #rounds_rows >= self.max_rows then
table.remove(rounds_rows, 1)
end
rounds_rows[#rounds_rows+1] = self:makeRoundRow(winning_team, score)
UI.setXmlTable(current_table)
end
function ScoreBoard:makeRoundRow(winning_team, score)
local team_id = (winning_team == TEAM1 and 1) or 2
local row = {
tag = 'Row',
attributes = { preferredHeight=self.row_height },
children = {
{ tag='Cell' },
{ tag='Cell' },
},
}
local text = {
tag = 'Text',
attributes = { class='Text12', text=score },
}
row.children[team_id].children = { text }
return row
end
function ScoreBoard:resetScores()
self.scores = {TEAM1=0, TEAM2=0}
local current_table = UI.getXmlTable()
-- Reset totals
local total_texts = current_table[3].children[1].children[2].children
total_texts[1].children[1].attributes.text= 0
total_texts[2].children[1].attributes.text= 0
-- Reset rounds
current_table[3].children[2].children = {}
UI.setXmlTable(current_table)
end
function ScoreBoard:dumpState()
local current_table = UI.getXmlTable()
return {
scores = {TEAM1=0, TEAM2=0},
sb_header = current_table[3].children[1],
sb_rounds = current_table[3].children[2],
}
end
function ScoreBoard:restoreState(state)
self.scores = state.scores
-- We wait a little here tso that UI.getXmlTable() take into account
-- the UI onLoad setup. If not we would revert changes.
Wait.time(function()
local current_table = UI.getXmlTable()
current_table[3].children[1] = state.sb_header
current_table[3].children[2] = state.sb_rounds
UI.setXmlTable(current_table)
end, 0.5)
end
PlayerIterator = {}
function PlayerIterator:new(first_player, limit)
local first_player = first_player or FIRST_DEALER
local first_index
for index, color in ipairs(PLAYERS_COLOR) do
if color == first_player then
first_index = index
end
end
local obj = {
next_index = first_index,
limit = limit,
count = 0,
}
setmetatable(obj, self)
self.__index = self
return obj
end
function PlayerIterator:next()
local next_player
if self.limit == nil or self.count < self.limit then
next_player = PLAYERS_COLOR[self.next_index]
self.next_index = (self.next_index % 4) + 1
self.count = self.count + 1
end
return next_player
end
function PlayerIterator:peek_next()
return PLAYERS_COLOR[self.next_index]
end
function PlayerIterator:iter()
return function() return self:next() end
end
function print_table(a_table)
function recursive(x, path)
for k,v in pairs(x) do
key_path = path .. '/' .. k
if type(v) == 'table' then
recursive(v, key_path)
else
print(key_path, ' ', v)
end
end
end
if a_table == nil then
print('nil')
else
recursive(a_table, '')
end
end
|
data:extend{
{
type = "recipe",
name = "ultra-light-solar-panel",
ingredients =
{
{"low-density-structure", 5},
{"advanced-circuit", 2},
},
energy_required = 20,
result = "ultra-light-solar-panel",
enabled = false
},
{
type = "recipe",
name = "microwave-power-transmitter",
ingredients =
{
{"copper-cable", 30},
{"steel-plate", 5},
{"plastic-bar", 5},
{"processing-unit", 2}
},
energy_required = 30,
result = "microwave-power-transmitter",
enabled = false
},
{
type = "recipe",
name = "dyson-statite",
ingredients =
{
{"low-density-structure", 4},
{"radar", 1},
{"ultra-light-solar-panel", 4},
{"microwave-power-transmitter", 1}
},
energy_required = 5,
result = "dyson-statite",
enabled = false
},
{
type = "recipe",
name = "dyson-swarm-controller",
ingredients =
{
{"low-density-structure", 20},
{"radar", 1},
{"solar-panel", 5},
{"microwave-power-transmitter", 50},
{"battery", 20},
{"processing-unit", 20}
},
energy_required = 120,
result = "dyson-swarm-controller",
enabled = false
}
} |
-- 破防种类
CONST_BREAK_ARMOR_TYPE = {
avoid = { value = "avoid", label = "回避" },
invincible = { value = "invincible", label = "无敌" },
-- enchant = { value = "enchant", label = "附魔" },
}
|
SkadaPerCharDB = {
["total"] = {
["healingabsorbed"] = 0,
["dispells"] = 0,
["ccbreaks"] = 0,
["time"] = 0,
["interrupts"] = 0,
["damage"] = 67,
["players"] = {
{
["healingabsorbed"] = 0,
["class"] = "ROGUE",
["damaged"] = {
},
["auras"] = {
},
["role"] = "NONE",
["time"] = 0,
["interrupts"] = 0,
["power"] = {
},
["damage"] = 67,
["damagespells"] = {
["Sinister Strike"] = {
["min"] = 67,
["hit"] = 1,
["totalhits"] = 1,
["id"] = 1752,
["max"] = 67,
["damage"] = 67,
},
},
["maxhp"] = 560,
["damagetaken"] = 2,
["deathlog"] = {
{
["ts"] = 1447725128.733,
["amount"] = -1,
["hp"] = 560,
["spellid"] = 88163,
["srcname"] = "Tunneling Worm",
}, -- [1]
{
["absorb"] = 0,
["amount"] = 1,
["hp"] = 560,
["ts"] = 1447725128.733,
["spellid"] = 59913,
["srcname"] = "Jyggfyra",
}, -- [2]
{
["absorb"] = 0,
["amount"] = 1,
["hp"] = 560,
["ts"] = 1447725140.408,
["spellid"] = 59913,
["srcname"] = "Jyggfyra",
}, -- [3]
{
["ts"] = 1447725145.484,
["amount"] = -1,
["hp"] = 560,
["spellid"] = 88163,
["srcname"] = "Tunneling Worm",
}, -- [4]
{
["absorb"] = 0,
["amount"] = 1,
["hp"] = 560,
["ts"] = 1447725145.484,
["spellid"] = 59913,
["srcname"] = "Jyggfyra",
}, -- [5]
{
["absorb"] = 0,
["amount"] = 0,
["hp"] = 560,
["ts"] = 1447725150.607,
["spellid"] = 59913,
["srcname"] = "Jyggfyra",
}, -- [6]
{
["absorb"] = 0,
["amount"] = 0,
["hp"] = 574,
["ts"] = 1447725158.859,
["spellid"] = 59913,
["srcname"] = "Jyggfyra",
}, -- [7]
["pos"] = 8,
},
["id"] = "Player-1403-06006097",
["overhealing"] = 56,
["damagetakenspells"] = {
["Attack"] = {
["crushing"] = 0,
["id"] = 6603,
["min"] = 1,
["absorbed"] = 0,
["critical"] = 0,
["glancing"] = 0,
["multistrike"] = 0,
["name"] = "Attack",
["blocked"] = 0,
["totalhits"] = 2,
["resisted"] = 0,
["max"] = 1,
["damage"] = 2,
},
},
["healingspells"] = {
["Swift Hand of Justice"] = {
["shielding"] = 0,
["id"] = 59913,
["healing"] = 3,
["min"] = 0,
["multistrike"] = 0,
["name"] = "Swift Hand of Justice",
["max"] = 1,
["critical"] = 0,
["absorbed"] = 0,
["overhealing"] = 56,
["hits"] = 5,
},
},
["shielding"] = 0,
["name"] = "Jyggfyra",
["healing"] = 3,
["healed"] = {
["Player-1403-06006097"] = {
["role"] = "NONE",
["name"] = "Jyggfyra",
["amount"] = 3,
["class"] = "ROGUE",
["shielding"] = 0,
},
},
["dispells"] = 0,
["ccbreaks"] = 0,
["multistrikes"] = 0,
}, -- [1]
},
["deaths"] = 0,
["mobs"] = {
["Tunneling Worm"] = {
["players"] = {
["Jyggfyra"] = {
["taken"] = 67,
["done"] = 2,
["role"] = "NONE",
["class"] = "ROGUE",
},
},
["hdone"] = 0,
["htakenspell"] = {
},
["taken"] = 67,
["done"] = 2,
["htaken"] = 0,
["hdonespell"] = {
},
},
},
["mobtaken"] = 67,
["healing"] = 3,
["power"] = {
},
["multistrikes"] = 0,
["overhealing"] = 56,
["shielding"] = 0,
["name"] = "Total",
["starttime"] = 1447725128,
["damagetaken"] = 2,
["mobhdone"] = 0,
["last_action"] = 1447725128,
["mobdone"] = 2,
},
["sets"] = {
},
}
|
-----------------------------------
--
-- Zone: Konschtat_Highlands (108)
--
-----------------------------------
local ID = require("scripts/zones/Konschtat_Highlands/IDs")
require("scripts/globals/icanheararainbow")
require("scripts/globals/chocobo_digging")
require("scripts/globals/conquest")
require("scripts/globals/missions")
require("scripts/globals/chocobo")
-----------------------------------
function onChocoboDig(player, precheck)
return tpz.chocoboDig.start(player, precheck)
end
function onInitialize(zone)
tpz.chocobo.initZone(zone)
end
function onZoneIn( player, prevZone)
local cs = -1
if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then
player:setPos(521.922, 28.361, 747.85, 45)
end
if triggerLightCutscene(player) then -- Quest: I Can Hear A Rainbow
cs = 104
elseif player:getCurrentMission(WINDURST) == tpz.mission.id.windurst.VAIN and player:getCharVar("MissionStatus") == 1 then
cs = 106
end
return cs
end
function onConquestUpdate(zone, updatetype)
tpz.conq.onConquestUpdate(zone, updatetype)
end
function onRegionEnter( player, region)
end
function onEventUpdate( player, csid, option)
if csid == 104 then
lightCutsceneUpdate(player) -- Quest: I Can Hear A Rainbow
elseif csid == 106 then
if player:getZPos() > 855 then
player:updateEvent(0, 0, 0, 0, 0, 2)
elseif player:getXPos() > 32 and player:getXPos() < 370 then
player:updateEvent(0, 0, 0, 0, 0, 1)
end
end
end
function onEventFinish( player, csid, option)
if csid == 104 then
lightCutsceneFinish(player) -- Quest: I Can Hear A Rainbow
end
end
function onGameHour(zone)
local hour = VanadielHour()
if hour < 5 or hour >= 17 then
local phase = VanadielMoonPhase()
local haty = GetMobByID(ID.mob.HATY)
local vran = GetMobByID(ID.mob.BENDIGEIT_VRAN)
local time = os.time()
if phase >= 90 and not haty:isSpawned() and time > haty:getLocalVar("cooldown") then
SpawnMob(ID.mob.HATY)
elseif phase <= 10 and not vran:isSpawned() and time > vran:getLocalVar("cooldown") then
SpawnMob(ID.mob.BENDIGEIT_VRAN)
end
end
end
|
local venn = require("venn")
-- venn.nvim: enable or disable keymappings
function _G.Toggle_venn()
local venn_enabled = vim.inspect(vim.b.venn_enabled)
if venn_enabled == "nil" then
vim.b.venn_enabled = true
vim.cmd[[setlocal ve=all]]
-- draw a line on HJKL keystokes
vim.api.nvim_buf_set_keymap(0, "n", "J", "<C-v>j:VBox<CR>", {noremap = true})
vim.api.nvim_buf_set_keymap(0, "n", "K", "<C-v>k:VBox<CR>", {noremap = true})
vim.api.nvim_buf_set_keymap(0, "n", "L", "<C-v>l:VBox<CR>", {noremap = true})
vim.api.nvim_buf_set_keymap(0, "n", "H", "<C-v>h:VBox<CR>", {noremap = true})
-- draw a box by pressing "f" with visual selection
vim.api.nvim_buf_set_keymap(0, "v", "f", ":VBox<CR>", {noremap = true})
else
vim.cmd[[setlocal ve=]]
vim.cmd[[mapclear <buffer>]]
vim.b.venn_enabled = nil
end
end
-- toggle keymappings for venn using <leader>v
vim.api.nvim_set_keymap('n', '<leader>vvv', ":lua Toggle_venn()<CR>", { noremap = true})
|
-- ({ { key, value }[], deletedKeys, actualDeletedKeysCount }) GetOrClean(long maximumEmptyLastAccessTimeInSeconds, bool whatif, params string[] keys)
local maximumEmptyLastAccessTimeInSeconds = tonumber(ARGV[1]);
local whatif = tonumber(ARGV[2]);
-- Rest of arguments is are keys
local TRUE = 1;
local entries = {};
local index = 1;
local deletedKeysIndex = 0;
local actualDeletedKeysCount = 0;
local deletedKeys = {};
for i=3,#ARGV do
local key = ARGV[i];
local lastAccessTime = redis.call("OBJECT", "IDLETIME", key);
local value = redis.pcall("GET", key);
if (value and value.err == nil) then
local locations = redis.call("BITCOUNT", key, 8, -1);
if (locations == 0) then
if (lastAccessTime > maximumEmptyLastAccessTimeInSeconds) then
deletedKeysIndex = deletedKeysIndex + 1;
if (whatif ~= TRUE) then
redis.call("DEL", key);
actualDeletedKeysCount = actualDeletedKeysCount + 1;
end
end
deletedKeys[deletedKeysIndex] = key;
else
entries[index] = { key, value };
index = index + 1;
end
end
end
return { entries, deletedKeys, actualDeletedKeysCount};
|
data:extend({
{
type = "recipe",
name = "human-1",
enabled = true,
icon = "__factorio-not-included__/graphics/human-1/item-recipe/32.png",
icon_size = 32,
category = "colony-1",
subgroup = "fni-item",
energy_required = 5,
ingredients =
{
{ type = "fluid", name = "o2", amount = 1500 },
{ type = "fluid", name = "water", amount = 1000 },
{ "food-1", 1 },
},
results =
{
{ "human-1", 5 },
{ type = "fluid", name = "co2", amount = 200 },
{ type = "fluid", name = "polluted-water", amount = 1400 },
}
},
{
type = "recipe",
name = "plant-1",
enabled = true,
icon = "__factorio-not-included__/graphics/plant-1/item-recipe/32.png",
icon_size = 32,
category = "farm-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "dirt", 2 },
{ type = "fluid", name = "water", amount = 1000 },
{ type = "fluid", name = "n2", amount = 500 },
},
results =
{
{ "plant-1", 1 },
{ type = "fluid", name = "polluted-water", amount = 100 },
}
},
{
type = "recipe",
name = "meat-1",
enabled = true,
icon = "__factorio-not-included__/graphics/meat-1/item-recipe/32.png",
icon_size = 32,
category = "pasture-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "coal", 1 },
{ type = "fluid", name = "n2", amount = 200 },
},
results =
{
{ "meat-1", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
}
},
{
type = "recipe",
name = "food-1",
enabled = true,
icon = "__factorio-not-included__/graphics/food-1/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "meat-1", 1 },
{ "plant-1", 1 },
},
results =
{
{ "food-1", 1 },
}
},
{
type = "recipe",
name = "water-sieve-1",
enabled = true,
icon = "__factorio-not-included__/graphics/water-sieve-1/item-recipe/32.png",
icon_size = 32,
category = "water-sieve-1",
subgroup = "fni-fluid",
energy_required = 2,
ingredients =
{
{ "sand", 1 },
{ type = "fluid", name = "polluted-water", amount = 1000 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "water", amount = 900 },
}
},
{
type = "recipe",
name = "compost-1",
enabled = true,
icon = "__factorio-not-included__/graphics/compost-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "polluted-dirt", 1 },
},
results =
{
{ "dirt", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 500 },
{ type = "fluid", name = "co2", amount = 300 },
}
},
{
type = "recipe",
name = "air-cleaner-1",
enabled = true,
icon = "__factorio-not-included__/graphics/air-cleaner-1/item-recipe/32.png",
icon_size = 32,
category = "air-cleaner-1",
subgroup = "fni-fluid",
energy_required = 2,
ingredients =
{
{ "sand", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 1000 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "o2", amount = 500 },
}
},
{
type = "recipe",
name = "carbon-skimmer-1",
enabled = true,
icon = "__factorio-not-included__/graphics/carbon-skimmer-1/item-recipe/32.png",
icon_size = 32,
category = "carbon-skimmer-1",
subgroup = "fni-fluid",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "co2", amount = 600 },
{ type = "fluid", name = "water", amount = 1000 },
},
results =
{
{ type = "fluid", name = "polluted-water", amount = 1000 },
}
},
{
type = "recipe",
name = "gas-pump-1",
enabled = true,
icon = "__factorio-not-included__/graphics/gas-pump-1/item-recipe/32.png",
icon_size = 32,
category = "gas-pump-1",
subgroup = "fni-fluid",
energy_required = 2,
ingredients = {},
results =
{
{ type = "fluid", name = "o2", amount = 300 },
{ type = "fluid", name = "n2", amount = 500 },
}
},
{
type = "recipe",
name = "sand",
enabled = true,
icon = "__factorio-not-included__/graphics/sand-1/item-recipe/32.png",
icon_size = 32,
category = "crafting",
subgroup = "fni-item",
energy_required = 1,
ingredients =
{
{ "stone", 1 },
},
results =
{
{ "sand", 1 },
}
},
{
type = "recipe",
name = "human-2",
enabled = false,
icon = "__factorio-not-included__/graphics/human-2/item-recipe/32.png",
icon_size = 32,
category = "colony-2",
subgroup = "fni-item",
energy_required = 5,
ingredients =
{
{ type = "fluid", name = "o2", amount = 2000 },
{ type = "fluid", name = "drinkable-water", amount = 1000 },
{ "food-2", 1 },
},
results =
{
{ "human-2", 5 },
{ type = "fluid", name = "co2", amount = 900 },
{ type = "fluid", name = "polluted-water", amount = 1200 },
}
},
{
type = "recipe",
name = "drinkable-water-1",
enabled = false,
icon = "__factorio-not-included__/graphics/drinkable-water-1/item-recipe/32.png",
icon_size = 32,
category = "water-sieve-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "water", amount = 1000 },
{ type = "fluid", name = "chlorine", amount = 600 },
},
results =
{
{ type = "fluid", name = "drinkable-water", amount = 1200 },
{ type = "fluid", name = "polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "food-2",
enabled = false,
icon = "__factorio-not-included__/graphics/food-2/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-2-1", 1 },
{ "plant-2-2", 1 },
{ "meat-2-1", 1 },
{ "meat-2-2", 1 },
{ type = "fluid", name = "water", amount = 200 },
},
results =
{
{ "food-2", 1 },
{ type = "fluid", name = "polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "plant-2-1",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-2-1/item-recipe/32.png",
icon_size = 32,
category = "farm-2-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "dirt", 2 },
{ type = "fluid", name = "polluted-water", amount = 800 },
{ type = "fluid", name = "n2", amount = 400 },
},
results =
{
{ "plant-2-1", 1 },
{ type = "fluid", name = "chlorine", amount = 400 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "plant-2-2",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-2-2/item-recipe/32.png",
icon_size = 32,
category = "farm-2-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "polluted-dirt", 2 },
{ type = "fluid", name = "o2", amount = 400 },
{ type = "fluid", name = "n2", amount = 400 },
},
results =
{
{ "plant-2-2", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 200 },
{ type = "fluid", name = "chlorine", amount = 100 },
}
},
{
type = "recipe",
name = "meat-2-1",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-2-1/item-recipe/32.png",
icon_size = 32,
category = "pasture-2-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-2-1", 1 },
{ "iron-ore", 4 },
{ type = "fluid", name = "chlorine", amount = 400 },
},
results =
{
{ "meat-2-1", 1 },
{ "coal", 4 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "meat-2-2",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-2-2/item-recipe/32.png",
icon_size = 32,
category = "pasture-2-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-2-2", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 1200 },
},
results =
{
{ "meat-2-2", 1 },
{ "slime", 1 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "distiller-1",
enabled = false,
icon = "__factorio-not-included__/graphics/distiller-1/item-recipe/32.png",
icon_size = 32,
category = "distiller-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "slime", 1 },
{ type = "fluid", name = "chlorine", amount = 400 },
},
results =
{
{ "algae", 1 },
{ type = "fluid", name = "polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "terrarium-1",
enabled = false,
icon = "__factorio-not-included__/graphics/terrarium-1/item-recipe/32.png",
icon_size = 32,
category = "terrarium-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "algae", 1 },
{ type = "fluid", name = "co2", amount = 100 },
{ type = "fluid", name = "water", amount = 500 },
},
results =
{
{ type = "fluid", name = "o2", amount = 1000 },
{ type = "fluid", name = "polluted-water", amount = 500 },
}
},
{
type = "recipe",
name = "compost-plant-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-1", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "meat-1", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-2-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-2-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-2-1", 4 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-2-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-2-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-2-2", 4 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-2-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-2-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "meat-2-1", 4 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "chlorine", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-2-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-2-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "meat-2-2", 4 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "chlorine", amount = 200 },
}
},
-- 3
{
type = "recipe",
name = "human-3",
enabled = false,
icon = "__factorio-not-included__/graphics/human-3/item-recipe/32.png",
icon_size = 32,
category = "colony-3",
subgroup = "fni-item",
energy_required = 5,
ingredients =
{
{ type = "fluid", name = "o2", amount = 4500 },
{ type = "fluid", name = "sparkling-water", amount = 2000 },
{ "small-lamp", 10 },
{ "clothes-1", 5 },
{ "food-3", 1 },
},
results =
{
{ "human-3", 5 },
{ "general-waste", 10 },
{ type = "fluid", name = "co2", amount = 1200 },
{ type = "fluid", name = "polluted-water", amount = 1200 },
}
},
{
type = "recipe",
name = "food-3",
enabled = false,
icon = "__factorio-not-included__/graphics/food-3/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "drinkable-water", amount = 600 },
{ "plant-3-1", 1 },
{ "plant-3-2", 1 },
{ "meat-3-1", 1 },
{ "meat-3-2", 1 },
},
results =
{
{ "food-3", 1 },
{ type = "fluid", name = "polluted-water", amount = 600 },
}
},
{
type = "recipe",
name = "sparkling-water",
enabled = false,
icon = "__factorio-not-included__/graphics/sparkling-water/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "drinkable-water", amount = 1000 },
{ type = "fluid", name = "co2", amount = 600 },
},
results =
{
{ type = "fluid", name = "sparkling-water", amount = 400 },
{ type = "fluid", name = "polluted-water", amount = 600 },
}
},
{
type = "recipe",
name = "plant-3-1",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-3-1/item-recipe/32.png",
icon_size = 32,
category = "farm-3-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-water", amount = 1600 },
{ type = "fluid", name = "chlorine", amount = 400 },
{ "dirt", 2 },
},
results =
{
{ "plant-3-1", 1 },
{ type = "fluid", name = "h2", amount = 400 },
}
},
{
type = "recipe",
name = "plant-3-2",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-3-2/item-recipe/32.png",
icon_size = 32,
category = "farm-3-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "n2", amount = 400 },
{ type = "fluid", name = "co2", amount = 600 },
{ "polluted-dirt", 2 },
},
results =
{
{ "plant-3-2", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
}
},
{
type = "recipe",
name = "meat-3-1",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-3-1/item-recipe/32.png",
icon_size = 32,
category = "pasture-3-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "h2", amount = 500 },
{ "plant-1", 2 },
},
results =
{
{ "meat-3-1", 1 },
{ "fiber", 1 },
{ type = "fluid", name = "co2", amount = 400 },
}
},
{
type = "recipe",
name = "meat-3-2",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-3-2/item-recipe/32.png",
icon_size = 32,
category = "pasture-3-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "co2", amount = 600 },
{ "plant-3-1", 1 },
{ "plant-3-2", 1 },
{ "slime", 1 },
},
results =
{
{ "meat-3-2", 1 },
{ "sand", 10 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "clothes-1",
enabled = false,
icon = "__factorio-not-included__/graphics/clothes-1/item-recipe/32.png",
icon_size = 32,
category = "textile-loom-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "fiber", 1 },
},
results =
{
{ "clothes-1", 5 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "recycle-1",
enabled = false,
icon = "__factorio-not-included__/graphics/recycle-1/item-recipe/32.png",
icon_size = 32,
category = "recycler-1",
subgroup = "fni-item",
energy_required = 1,
ingredients =
{
{ "general-waste", 1 },
},
results =
{
{ type = "fluid", name = "co2", amount = 300 },
{ type = "fluid", name = "chlorine", amount = 300 },
{ name = "iron-ore", amount = 10, probability = 0.25 },
}
},
{
type = "recipe",
name = "electrolyse-1",
enabled = false,
icon = "__factorio-not-included__/graphics/electrolyse-1/item-recipe/32.png",
icon_size = 32,
category = "electrolyzer-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "water", amount = 600 },
},
results =
{
{ type = "fluid", name = "o2", amount = 600 },
{ type = "fluid", name = "h2", amount = 300 },
}
},
{
type = "recipe",
name = "compost-plant-3-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-3-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-3-1", 4 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-3-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-3-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "o2", amount = 400 },
{ "plant-3-2", 4 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "polluted-oxygen", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-3-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-3-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-3-1", 4 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-3-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-3-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-3-1", 4 },
},
results =
{
{ "polluted-dirt", 3 },
{ type = "fluid", name = "chlorine", amount = 200 },
}
},
-- 4
{
type = "recipe",
name = "human-4",
enabled = false,
icon = "__factorio-not-included__/graphics/human-4/item-recipe/32.png",
icon_size = 32,
category = "colony-4",
subgroup = "fni-item",
energy_required = 5,
ingredients =
{
{ type = "fluid", name = "o2", amount = 6000 },
{ type = "fluid", name = "juice", amount = 900 },
{ "tv", 1 },
{ "clothes-1", 1 },
{ "food-4", 1 },
},
results =
{
{ "human-4", 5 },
{ "oversize-garbage", 1 },
{ "general-waste", 1 },
{ type = "fluid", name = "co2", amount = 1800 },
{ type = "fluid", name = "polluted-water", amount = 2200 },
}
},
{
type = "recipe",
name = "food-4",
enabled = false,
icon = "__factorio-not-included__/graphics/food-4/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-4-1", 1 },
{ "plant-4-2", 1 },
{ "plant-4-3", 1 },
{ "meat-4-1", 1 },
{ "meat-4-2", 1 },
{ "meat-4-3", 1 },
{ type = "fluid", name = "drinkable-water", amount = 600 },
},
results =
{
{ "food-4", 1 },
{ type = "fluid", name = "polluted-water", amount = 600 },
}
},
{
type = "recipe",
name = "juice",
enabled = false,
icon = "__factorio-not-included__/graphics/juice/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "sparkling-water", amount = 800 },
{ "plant-1", 1 },
{ "plant-2-2", 1 },
},
results =
{
{ type = "fluid", name = "juice", amount = 600 },
{ type = "fluid", name = "polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "plant-4-1",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-4-1/item-recipe/32.png",
icon_size = 32,
category = "farm-4-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-water", amount = 1600 },
{ type = "fluid", name = "co2", amount = 800 },
{ name = "dirt", amount = 4 },
},
results =
{
{ "plant-4-1", 1 },
{ type = "fluid", name = "h2", amount = 600 },
}
},
{
type = "recipe",
name = "plant-4-2",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-4-2/item-recipe/32.png",
icon_size = 32,
category = "farm-4-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "n2", amount = 400 },
{ type = "fluid", name = "h2", amount = 1200 },
{ "polluted-dirt", 4 },
},
results =
{
{ "plant-4-2", 1 },
{ type = "fluid", name = "natural-gas", amount = 600 },
}
},
{
type = "recipe",
name = "plant-4-3",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-4-3/item-recipe/32.png",
icon_size = 32,
category = "farm-4-3",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "n2", amount = 400 },
{ type = "fluid", name = "co2", amount = 1200 },
{ "slime", 2 },
},
results =
{
{ "plant-4-3", 1 },
{ type = "fluid", name = "natural-gas", amount = 600 },
}
},
{
type = "recipe",
name = "meat-4-1",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-4-1/item-recipe/32.png",
icon_size = 32,
category = "pasture-4-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "chlorine", amount = 800 },
{ "plant-4-1", 1 },
{ "meat-3-1", 1 },
},
results =
{
{ "meat-4-1", 1 },
{ "fiber", 2 },
{ type = "fluid", name = "polluted-water", amount = 800 },
}
},
{
type = "recipe",
name = "meat-4-2",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-4-2/item-recipe/32.png",
icon_size = 32,
category = "pasture-4-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "natural-gas", amount = 1400 },
{ "plant-4-2", 1 },
{ "meat-3-2", 1 },
},
results =
{
{ "meat-4-2", 1 },
{ "slime", 2 },
{ type = "fluid", name = "h2", amount = 400 },
}
},
{
type = "recipe",
name = "meat-4-3",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-4-3/item-recipe/32.png",
icon_size = 32,
category = "pasture-4-3",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "natural-gas", amount = 600 },
{ "plant-4-3", 1 },
{ "meat-3-2", 1 },
},
results =
{
{ "meat-4-3", 1 },
{ type = "fluid", name = "chlorine", amount = 400 },
}
},
{
type = "recipe",
name = "recycle-2",
enabled = false,
icon = "__factorio-not-included__/graphics/recycle-2/item-recipe/32.png",
icon_size = 32,
category = "recycler-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "oversize-garbage", 1 },
},
results =
{
{ type = "fluid", name = "h2", amount = 200 },
{ type = "fluid", name = "natural-gas", amount = 300 },
{ name = "sand", amount = 10, probability = 0.25 },
{ name = "copper-ore", amount = 10, probability = 0.25 },
}
},
{
type = "recipe",
name = "tv",
enabled = false,
icon = "__factorio-not-included__/graphics/tv/item-recipe/32.png",
icon_size = 32,
category = "crafting",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "copper-cable", 8 },
{ "small-lamp", 4 },
},
results =
{
{ "tv", 1 },
}
},
{
type = "recipe",
name = "fuel-generator",
enabled = false,
icon = "__factorio-not-included__/graphics/fuel-generator/item-recipe/32.png",
icon_size = 32,
category = "fuel-generator",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "water", amount = 1000 },
{ "solid-fuel", 1 },
},
results =
{
{ type = "fluid", name = "co2", amount = 3000 },
{ type = "fluid", name = "steam", amount = 10000 },
}
},
{
type = "recipe",
name = "h2-generator",
enabled = false,
icon = "__factorio-not-included__/graphics/h2-generator/item-recipe/32.png",
icon_size = 32,
category = "h2-generator",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "h2", amount = 1000 },
},
results =
{
{ type = "fluid", name = "polluted-water", amount = 800 },
{ type = "fluid", name = "steam", amount = 10000 },
}
},
{
type = "recipe",
name = "compost-plant-4-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-4-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-4-1", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-4-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-4-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-4-2", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-4-3",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-4-3/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-4-3", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "natural-gas", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-4-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-4-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-4-1", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-4-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-4-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-4-2", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-4-3",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-4-3/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-4-3", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
-- 5
{
type = "recipe",
name = "human-5",
enabled = false,
icon = "__factorio-not-included__/graphics/human-5/item-recipe/32.png",
icon_size = 32,
category = "colony-5",
subgroup = "fni-item",
energy_required = 5,
ingredients =
{
{ type = "fluid", name = "o2", amount = 7500 },
{ type = "fluid", name = "wine", amount = 100 },
{ "food-5", 1 },
{ "fashionable-clothes", 1 },
{ "pc", 1 },
},
results =
{
{ "human-5", 1 },
{ "electric-garbage", 10 },
{ "oversize-garbage", 20 },
{ "general-waste", 30 },
{ type = "fluid", name = "co2", amount = 2400 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 1200 },
}
},
{
type = "recipe",
name = "food-5",
enabled = false,
icon = "__factorio-not-included__/graphics/food-5/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "drinkable-water", amount = 1200 },
{ "plant-5-1", 1 },
{ "plant-5-2", 1 },
{ "plant-5-3", 1 },
{ "meat-5-1", 1 },
{ "meat-5-2", 1 },
{ "meat-5-3", 1 },
},
results =
{
{ "food-5", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 600 },
}
},
{
type = "recipe",
name = "wine",
enabled = false,
icon = "__factorio-not-included__/graphics/wine/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "sparkling-water", amount = 600 },
{ "plant-3-1", 1 },
{ "plant-2-1", 1 },
},
results =
{
{ type = "fluid", name = "wine", amount = 100 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 400 },
}
},
{
type = "recipe",
name = "plant-5-1",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-5-1/item-recipe/32.png",
icon_size = 32,
category = "farm-5-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "concentrated-polluted-water", amount = 600 },
{ type = "fluid", name = "chlorine", amount = 800 },
{ "dirt", 4 },
},
results =
{
{ "plant-5-1", 1 },
{ type = "fluid", name = "h2", amount = 600 },
{ type = "fluid", name = "polluted-oxygen", amount = 1600 },
}
},
{
type = "recipe",
name = "plant-5-2",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-5-2/item-recipe/32.png",
icon_size = 32,
category = "farm-5-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "h2", amount = 800 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 600 },
{ "polluted-dirt", 4 },
},
results =
{
{ "plant-5-2", 1 },
{ type = "fluid", name = "o2", amount = 1200 },
{ type = "fluid", name = "chlorine", amount = 1000 },
}
},
{
type = "recipe",
name = "plant-5-3",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-5-3/item-recipe/32.png",
icon_size = 32,
category = "farm-5-3",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "n2", amount = 800 },
{ type = "fluid", name = "natural-gas", amount = 600 },
{ "slime", 4 },
},
results =
{
{ "plant-5-3", 1 },
{ "coal", 10 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 500 },
{ type = "fluid", name = "h2", amount = 1300 },
}
},
{
type = "recipe",
name = "meat-5-1",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-5-1/item-recipe/32.png",
icon_size = 32,
category = "pasture-5-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "co2", amount = 1200 },
{ "plant-5-1", 1 },
{ "meat-4-1", 1 },
},
results =
{
{ "meat-5-1", 1 },
{ "slime", 4 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 600 },
{ type = "fluid", name = "n2", amount = 1200 },
}
},
{
type = "recipe",
name = "meat-5-2",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-5-2/item-recipe/32.png",
icon_size = 32,
category = "pasture-5-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-5-2", 1 },
{ "meat-4-2", 1 },
{ type = "fluid", name = "o2", amount = 800 },
{ type = "fluid", name = "polluted-water", amount = 1400 },
},
results =
{
{ "meat-5-2", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 800 },
{ type = "fluid", name = "natural-gas", amount = 700 },
}
},
{
type = "recipe",
name = "meat-5-3",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-5-3/item-recipe/32.png",
icon_size = 32,
category = "pasture-5-3",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-5-3", 1 },
{ "meat-4-3", 1 },
{ type = "fluid", name = "h2", amount = 600 },
{ type = "fluid", name = "o2", amount = 1200 },
},
results =
{
{ "meat-5-3", 1 },
{ "fiber", 6 },
{ type = "fluid", name = "co2", amount = 1200 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 800 },
}
},
{
type = "recipe",
name = "recycle-3",
enabled = false,
icon = "__factorio-not-included__/graphics/recycle-3/item-recipe/32.png",
icon_size = 32,
category = "recycler-1",
subgroup = "fni-item",
energy_required = 3,
ingredients =
{
{ "electric-garbage", 1 },
},
results =
{
{ type = "fluid", name = "h2", amount = 200 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 200 },
{ name = "processing-unit", amount = 1, probability = 0.25 },
{ name = "plastic-bar", amount = 4, probability = 0.25 },
{ name = "iron-ore", amount = 10, probability = 0.25 },
{ name = "copper-ore", amount = 10, probability = 0.25 },
}
},
{
type = "recipe",
name = "pc",
enabled = false,
icon = "__factorio-not-included__/graphics/pc/item-recipe/32.png",
icon_size = 32,
category = "crafting",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "processing-unit", 2 },
{ "copper-cable", 8 },
{ "plastic-bar", 2 },
},
results =
{
{ "pc", 1 },
}
},
{
type = "recipe",
name = "fashionable-clothes",
enabled = false,
icon = "__factorio-not-included__/graphics/fashionable-clothes/item-recipe/32.png",
icon_size = 32,
category = "textile-loom-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "fiber", 4 },
{ "plastic-bar", 1 },
},
results =
{
{ "fashionable-clothes", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "natural-gas-generator",
enabled = false,
icon = "__factorio-not-included__/graphics/natural-gas-generator/item-recipe/32.png",
icon_size = 32,
category = "natural-gas-generator",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "natural-gas", amount = 1000 },
},
results =
{
{ type = "fluid", name = "concentrated-polluted-water", amount = 800 },
{ type = "fluid", name = "steam", amount = 10000 },
{ type = "fluid", name = "co2", amount = 600 },
}
},
{
type = "recipe",
name = "clean-concentrated-polluted-water",
enabled = false,
icon = "__factorio-not-included__/graphics/clean-concentrated-polluted-water/item-recipe/32.png",
icon_size = 32,
category = "water-sieve-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "concentrated-polluted-water", amount = 1000 },
{ type = "fluid", name = "chlorine", amount = 600 },
{ "sand", 8 },
},
results =
{
{ type = "fluid", name = "natural-gas", amount = 600 },
{ type = "fluid", name = "polluted-water", amount = 200 },
{ "polluted-dirt", 8 },
}
},
{
type = "recipe",
name = "compost-plant-5-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-5-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-5-1", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-5-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-5-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-5-2", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "o2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-5-3",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-5-3/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-5-3", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-5-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-5-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-5-1", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "natural-gas", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-5-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-5-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-5-2", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "crude-oil", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-5-3",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-5-3/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 500 },
{ "meat-5-3", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "natural-gas", amount = 200 },
}
},
-- 6
{
type = "recipe",
name = "human-6",
enabled = false,
icon = "__factorio-not-included__/graphics/human-6/item-recipe/32.png",
icon_size = 32,
category = "colony-6",
subgroup = "fni-item",
energy_required = 5,
ingredients =
{
{ type = "fluid", name = "o2", amount = 9000 },
{ "food-6", 1 },
{ "space-suite", 1 },
{ "pc", 1 },
{ "factory-game", 1 },
},
results =
{
{ "human-6", 1 },
{ "electric-garbage", 20 },
{ "oversize-garbage", 30 },
{ "general-waste", 40 },
{ type = "fluid", name = "co2", amount = 3200 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 1600 },
}
},
{
type = "recipe",
name = "food-6",
enabled = false,
icon = "__factorio-not-included__/graphics/food-6/item-recipe/32.png",
icon_size = 32,
category = "cooker-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-6-1", 1 },
{ "plant-6-2", 1 },
{ "plant-6-3", 1 },
{ "meat-6-1", 1 },
{ "meat-6-2", 1 },
{ "meat-6-3", 1 },
{ type = "fluid", name = "wine", amount = 200 },
},
results =
{
{ "food-6", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 1200 },
}
},
{
type = "recipe",
name = "plant-6-1",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-6-1/item-recipe/32.png",
icon_size = 32,
category = "farm-6-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "chlorine", amount = 1200 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 800 },
{ "dirt", 4 },
},
results =
{
{ "plant-6-1", 1 },
{ type = "fluid", name = "polluted-water", amount = 1600 },
{ type = "fluid", name = "h2", amount = 1200 },
}
},
{
type = "recipe",
name = "plant-6-2",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-6-2/item-recipe/32.png",
icon_size = 32,
category = "farm-6-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-water", amount = 800 },
{ type = "fluid", name = "polluted-oxygen", amount = 1200 },
{ "polluted-dirt", 4 },
},
results =
{
{ "plant-6-2", 1 },
{ type = "fluid", name = "chlorine", amount = 1400 },
{ type = "fluid", name = "natural-gas", amount = 1200 },
}
},
{
type = "recipe",
name = "plant-6-3",
enabled = false,
icon = "__factorio-not-included__/graphics/plant-6-3/item-recipe/32.png",
icon_size = 32,
category = "farm-6-3",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "chlorine", amount = 800 },
{ type = "fluid", name = "h2", amount = 600 },
{ "slime", 4 },
},
results =
{
{ "plant-6-3", 1 },
{ type = "fluid", name = "n2", amount = 1600 },
{ type = "fluid", name = "natural-gas", amount = 1400 },
}
},
{
type = "recipe",
name = "meat-6-1",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-6-1/item-recipe/32.png",
icon_size = 32,
category = "pasture-6-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-6-1", 1 },
{ "meat-5-1", 1 },
{ "copper-cable", 4 },
{ type = "fluid", name = "natural-gas", amount = 1200 },
{ type = "fluid", name = "polluted-oxygen", amount = 1400 },
},
results =
{
{ "meat-6-1", 1 },
{ "fiber", 8 },
{ type = "fluid", name = "polluted-water", amount = 1800 },
{ type = "fluid", name = "co2", amount = 1600 },
}
},
{
type = "recipe",
name = "meat-6-2",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-6-2/item-recipe/32.png",
icon_size = 32,
category = "pasture-6-2",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-6-2", 1 },
{ "meat-5-2", 1 },
{ "iron-stick", 2 },
{ type = "fluid", name = "polluted-water", amount = 1600 },
{ type = "fluid", name = "chlorine", amount = 1400 },
},
results =
{
{ "meat-6-2", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 800 },
{ type = "fluid", name = "o2", amount = 1200 },
}
},
{
type = "recipe",
name = "meat-6-3",
enabled = false,
icon = "__factorio-not-included__/graphics/meat-6-3/item-recipe/32.png",
icon_size = 32,
category = "pasture-6-3",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "plant-6-3", 1 },
{ "meat-5-3", 1 },
{ "plastic-bar", 2 },
{ type = "fluid", name = "natural-gas", amount = 1600 },
{ type = "fluid", name = "o2", amount = 1200 },
},
results =
{
{ "meat-6-3", 1 },
{ "slime", 4 },
{ type = "fluid", name = "polluted-oxygen", amount = 1800 },
{ type = "fluid", name = "chlorine", amount = 1200 },
}
},
{
type = "recipe",
name = "factory-game",
enabled = false,
icon = "__factorio-not-included__/graphics/factory-game/item-recipe/32.png",
icon_size = 32,
category = "crafting",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "processing-unit", 1 },
{ "advanced-circuit", 2 },
{ "electronic-circuit", 4 },
},
results =
{
{ "factory-game", 1 },
}
},
{
type = "recipe",
name = "space-suite",
enabled = false,
icon = "__factorio-not-included__/graphics/space-suite/item-recipe/32.png",
icon_size = 32,
category = "textile-loom-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ "processing-unit", 1 },
{ "fiber", 8 },
{ "plastic-bar", 4 },
},
results =
{
{ "space-suite", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 400 },
}
},
{
type = "recipe",
name = "compost-plant-6-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-6-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "o2", amount = 400 },
{ "plant-6-1", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "polluted-oxygen", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-6-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-6-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-6-2", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "natural-gas", amount = 200 },
}
},
{
type = "recipe",
name = "compost-plant-6-3",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-plant-6-3/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "plant-6-3", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "h2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-6-1",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-6-1/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-6-1", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "co2", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-6-2",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-6-2/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-6-2", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "concentrated-polluted-water", amount = 200 },
}
},
{
type = "recipe",
name = "compost-meat-6-3",
enabled = false,
icon = "__factorio-not-included__/graphics/compost-meat-6-3/item-recipe/32.png",
icon_size = 32,
category = "compost-1",
subgroup = "fni-item",
energy_required = 2,
ingredients =
{
{ type = "fluid", name = "polluted-oxygen", amount = 400 },
{ "meat-6-3", 1 },
},
results =
{
{ "polluted-dirt", 1 },
{ type = "fluid", name = "natural-gas", amount = 200 },
}
},
})
|
function widget:GetInfo()
return {
name = "ShieldtargetAI",
desc = "attempt to make units fire the shields of enemy units. Version 1.00",
author = "terve886",
date = "2019",
license = "PD", -- should be compatible with Spring
layer = 11,
enabled = true
}
end
local pi = math.pi
local sin = math.sin
local cos = math.cos
local atan = math.atan
local sqrt = math.sqrt
local UPDATE_FRAME=10
local UnitStack = {}
local GetUnitMaxRange = Spring.GetUnitMaxRange
local GetUnitPosition = Spring.GetUnitPosition
local GiveOrderToUnit = Spring.GiveOrderToUnit
local GetGroundHeight = Spring.GetGroundHeight
local GetUnitsInSphere = Spring.GetUnitsInSphere
local GetUnitIsDead = Spring.GetUnitIsDead
local GetMyTeamID = Spring.GetMyTeamID
local GetUnitDefID = Spring.GetUnitDefID
local GetUnitShieldState = Spring.GetUnitShieldState
local GetTeamUnits = Spring.GetTeamUnits
local GetUnitStates = Spring.GetUnitStates
local GetUnitWeaponTarget = Spring.GetUnitWeaponTarget
local Jack_ID = UnitDefNames.jumpassault.id
local Scythe_ID = UnitDefNames.cloakheavyraid.id
local Raven_ID = UnitDefNames.bomberprec.id
local Phoenix_ID = UnitDefNames.bomberriot.id
local Ripper_ID = UnitDefNames.vehriot.id
local Ogre_ID = UnitDefNames.tankriot.id
local Reaver_ID = UnitDefNames.cloakriot.id
local Kodachi_ID = UnitDefNames.tankraid.id
local Dirtbag_ID = UnitDefNames.shieldscout.id
local Venom_ID = UnitDefNames.spideremp.id
local Moderator_ID = UnitDefNames.jumpskirm.id
local Dominatrix_ID = UnitDefNames.vehcapture.id
local Widow_ID = UnitDefNames.spiderantiheavy.id
local Bandit_ID = UnitDefNames.shieldraid.id
local Scorcher_ID = UnitDefNames.vehraid.id
local Redback_ID = UnitDefNames.spiderriot.id
local Pyro_ID = UnitDefNames.jumpraid.id
local Nimbus_ID = UnitDefNames.gunshipheavyskirm.id
local Mace_ID = UnitDefNames.hoverriot.id
local Dante_ID = UnitDefNames.striderdante.id
local Scorpion_ID = UnitDefNames.striderscorpion.id
local Ultimatum_ID = UnitDefNames.striderantiheavy.id
local Halbert_ID = UnitDefNames.hoverassault.id
local Lobster_ID = UnitDefNames.amphlaunch.id
local Puppy_ID = UnitDefNames.jumpscout.id
local Jugglenaut_ID = UnitDefNames.jumpsumo.id
local Recluse_ID = UnitDefNames.spiderskirm.id
local Gauss_ID = UnitDefNames.turretgauss.id
local Desolator_ID = UnitDefNames.turretheavy.id
local Felon_ID = UnitDefNames.shieldfelon.id
local Scalpel_ID = UnitDefNames.hoverskirm.id
local Stinger_ID = UnitDefNames.turretheavylaser.id
local Locust_ID = UnitDefNames.gunshipraid.id
local Revenant_ID = UnitDefNames.gunshipassault.id
local FELON_MIN_SHIELD = UnitDefs[Felon_ID].customParams.shield_power * 0.9
local ENEMY_DETECT_BUFFER = 35
local Echo = Spring.Echo
local GetSpecState = Spring.GetSpectatingState
local FULL_CIRCLE_RADIANT = 2 * pi
local CMD_UNIT_SET_TARGET = 34923
local CMD_UNIT_CANCEL_TARGET = 34924
local CMD_UNIT_SET_TARGET_CIRCLE = 34925
local CMD_STOP = CMD.STOP
local CMD_ATTACK = CMD.ATTACK
local ShieldTargettingController = {
enemyNear = false,
extra_range = 22,
new = function(self, unitID)
if(unitID)then
self = deepcopy(self)
self.unitID = unitID
self.range = GetUnitMaxRange(self.unitID)
self.pos = {GetUnitPosition(self.unitID)}
self.drec = false
self.isFelon = (GetUnitDefID(self.unitID) == Felon_ID)
local unitDefID = GetUnitDefID(self.unitID)
local weaponDefID = UnitDefs[unitDefID].weapons[1].weaponDef
local wd = WeaponDefs[weaponDefID]
if(weaponDefID and wd.damages[4])then
self.damage = wd.damages[4]
--Echo("ShieldTargettingController added:" .. unitID)
return self
end
end
return nil
end,
unset = function(self)
--Echo("ShieldTargettingController removed:" .. self.unitID)
if not self.drec then
self:stop()
end
return nil
end,
isEnemyInRange = function (self)
local units = GetUnitsInSphere(self.pos[1], self.pos[2], self.pos[3], self.range + self.extra_range, Spring.ENEMY_UNITS)
for i=1, #units do
if (GetUnitIsDead(units[i]) == false) then
if (self.enemyNear == false)then
self:stop()
self.enemyNear = true
end
return true
end
end
self.enemyNear = false
return false
end,
isShieldInEffectiveRange = function (self)
local closestShieldID = nil
local closestShieldDistance = nil
local closestShieldRadius = nil
local rotation = nil
local units = GetUnitsInSphere(self.pos[1], self.pos[2], self.pos[3], self.range+520, Spring.ENEMY_UNITS)
for i=1, #units do
local unitDefID = GetUnitDefID(units[i])
if not(unitDefID == nil)then
if (GetUnitIsDead(units[i]) == false and UnitDefs[unitDefID].hasShield == true) then
local shieldHealth = {GetUnitShieldState(units[i])}
if (shieldHealth[2] and self.damage <= shieldHealth[2])then
local enemyPositionX, enemyPositionY, enemyPositionZ = GetUnitPosition(units[i])
local targetShieldRadius
if (UnitDefs[unitDefID].weapons[2] == nil)then
targetShieldRadius = WeaponDefs[UnitDefs[unitDefID].weapons[1].weaponDef].shieldRadius
else
targetShieldRadius = WeaponDefs[UnitDefs[unitDefID].weapons[2].weaponDef].shieldRadius
end
local enemyShieldDistance = distance(self.pos[1], enemyPositionX, self.pos[3], enemyPositionZ)-targetShieldRadius
if not(closestShieldDistance)then
closestShieldDistance = enemyShieldDistance
closestShieldID = units[i]
closestShieldRadius = targetShieldRadius
rotation = atan((self.pos[1]-enemyPositionX)/(self.pos[3]-enemyPositionZ))
end
if (enemyShieldDistance < closestShieldDistance and enemyShieldDistance > 20) then
closestShieldDistance = enemyShieldDistance
closestShieldID = units[i]
closestShieldRadius = targetShieldRadius
rotation = atan((self.pos[1]-enemyPositionX)/(self.pos[3]-enemyPositionZ))
end
end
end
end
end
if(closestShieldID ~= nil and (not self.isFelon or select(2, GetUnitShieldState(self.unitID)) > FELON_MIN_SHIELD ))then
local enemyPositionX, enemyPositionY, enemyPositionZ = GetUnitPosition(closestShieldID)
local targetPosRelative={
sin(rotation) * (closestShieldRadius-14),
nil,
cos(rotation) * (closestShieldRadius-14),
}
local targetPosAbsolute
if (self.pos[3]<=enemyPositionZ) then
targetPosAbsolute = {
enemyPositionX-targetPosRelative[1],
nil,
enemyPositionZ-targetPosRelative[3],
}
else
targetPosAbsolute = {
enemyPositionX+targetPosRelative[1],
nil,
enemyPositionZ+targetPosRelative[3],
}
end
targetPosAbsolute[2]= GetGroundHeight(targetPosAbsolute[1],targetPosAbsolute[3])
self:fire(targetPosAbsolute[1], targetPosAbsolute[2], targetPosAbsolute[3])
else
local target = {GetUnitWeaponTarget(self.unitID, 1)}
if(target[1]==2)then
self:stop()
end
end
end,
stop=function(self)
GiveOrderToUnit(self.unitID,CMD_UNIT_CANCEL_TARGET, 0, 0)
end,
fire=function(self, x, y, z)
GiveOrderToUnit(self.unitID,CMD_UNIT_SET_TARGET, {x, y, z}, 0)
end,
handle=function(self)
if self.drec then
return
end
if(GetUnitStates(self.unitID).firestate~=0)then
self.pos = {GetUnitPosition(self.unitID)}
if(self:isEnemyInRange()) then
return
end
self:isShieldInEffectiveRange()
end
end
}
local BuildingShieldTargettingController = {
new = function(self, unitID)
self = self:new(unitID)
self.extra_range = 14
self.stop = function(self)
GiveOrderToUnit(self.unitID,CMD_STOP, {}, {""},1)
end
self.fire = function(self, x, y, z)
GiveOrderToUnit(self.unitID,CMD_ATTACK, {x, y, z}, 0)
end
local baseIsEnemyInRange = self.IsEnemyInRange
self.IsEnemyInRange = function()
self.pos = {GetUnitPosition(self.unitID)}
return baseIsEnemyInRange()
end
end
}
function distance ( x1, y1, x2, y2 )
local dx = (x1 - x2)
local dy = (y1 - y2)
return sqrt ( dx * dx + dy * dy )
end
function widget:UnitFinished(unitID, unitDefID, unitTeam)
if (UnitDefs[unitDefID].isBuilding == false)then
if(unitTeam==GetMyTeamID() and UnitDefs[unitDefID].weapons[1] and GetUnitMaxRange(unitID) < 695 and not(unitDefID == Jack_ID
or unitDefID == Scythe_ID
or unitDefID == Phoenix_ID
or unitDefID == Raven_ID
or unitDefID == Ogre_ID
or unitDefID == Moderator_ID
or unitDefID == Dominatrix_ID
or unitDefID == Pyro_ID
or unitDefID == Nimbus_ID
or unitDefID == Widow_ID
or unitDefID == Scorpion_ID
or unitDefID == Ultimatum_ID
or unitDefID == Halbert_ID
or unitDefID == Puppy_ID
or unitDefID == Lobster_ID
or unitDefID == Jugglenaut_ID
or unitDefID == Recluse_ID
or unitDefID == Dirtbag_ID
or unitDefID == Scalpel_ID
or string.match(UnitDefs[unitDefID].name, "dyn")
or unitDefID == Locust_ID
or unitDefID == Revenant_ID)) then
UnitStack[unitID] = ShieldTargettingController:new(unitID);
end
else
if(unitTeam==GetMyTeamID() and (unitDefID == Gauss_ID or unitDefID == Desolator_ID or unitDefID == Stinger_ID))then
UnitStack[unitID] = BuildingShieldTargettingController:new(unitID);
end
end
end
function widget:CommandNotify(id, params, options)
local selectedUnits = Spring.GetSelectedUnits()
for _, unitID in pairs(selectedUnits) do -- check selected units...
if UnitStack[unitID] then -- was issued to one of our units.
if id == CMD_UNIT_SET_TARGET or id == CMD_UNIT_SET_TARGET_CIRCLE then
-- Direct order to set a priority target
UnitStack[unitID].drec = true
elseif id == CMD_STOP or id == CMD_UNIT_CANCEL_TARGET then
-- Cancel direct order
UnitStack[unitID].drec = false
end
end
end
end
function widget:UnitDestroyed(unitID)
if not (UnitStack[unitID]==nil) then
UnitStack[unitID]=UnitStack[unitID]:unset();
end
end
function widget:GameFrame(n)
if (n%UPDATE_FRAME==0) then
for _,unit in pairs(UnitStack) do
unit:handle()
end
end
end
function deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else
copy = orig
end
return copy
end
-- The rest of the code is there to disable the widget for spectators
local function DisableForSpec()
if GetSpecState() then
widgetHandler:RemoveWidget(widget)
end
end
function widget:Initialize()
DisableForSpec()
local units = GetTeamUnits(Spring.GetMyTeamID())
for i=1, #units do
local unitDefID = GetUnitDefID(units[i])
if (UnitDefs[unitDefID].isBuilding == false)then
if(UnitDefs[unitDefID].weapons[1] and GetUnitMaxRange(units[i]) < 695 and not(unitDefID == Jack_ID
or unitDefID == Scythe_ID
or unitDefID == Phoenix_ID
or unitDefID == Raven_ID
or unitDefID == Ogre_ID
or unitDefID == Moderator_ID
or unitDefID == Dominatrix_ID
or unitDefID == Pyro_ID
or unitDefID == Nimbus_ID
or unitDefID == Widow_ID
or unitDefID == Scorpion_ID
or unitDefID == Ultimatum_ID
or unitDefID == Halbert_ID
or unitDefID == Puppy_ID
or unitDefID == Lobster_ID
or unitDefID == Jugglenaut_ID
or unitDefID == Recluse_ID
or unitDefID == Dirtbag_ID
or unitDefID == Scalpel_ID
or string.match(UnitDefs[unitDefID].name, "dyn")
or unitDefID == Locust_ID
or unitDefID == Revenant_ID)) then
if (UnitStack[units[i]]==nil) then
UnitStack[units[i]] = ShieldTargettingController:new(units[i]);
end
end
else
if (UnitStack[units[i]]==nil) then
if(unitDefID == Gauss_ID or unitDefID == Desolator_ID or unitDefID == Stinger_ID)then
UnitStack[units[i]] = BuildingShieldTargettingController:new(units[i]);
end
end
end
end
end
function widget:PlayerChanged (playerID)
DisableForSpec()
end
|
junkDealerReggiConvoTemplate = ConvoTemplate:new {
initialScreen = "init",
templateType = "Lua",
luaClassHandler = "JunkDealerReggiConvoHandler",
screens = {}
}
init = ConvoScreen:new {
id = "init",
leftDialog = "@conversation/junk_reggi_nym:s_60d2f507", -- Looking for work? I don't know that for sure but normally people who come around here are always looking for something.
stopConversation = "false",
options = {
{"@conversation/junk_reggi_nym:s_ef8c7236", "ask_for_loot"}, -- I am always looking for work.
{"@conversation/junk_reggi_nym:s_53d778d8", "true_words"}, -- Not really...work has never suited me.
}
}
junkDealerReggiConvoTemplate:addScreen(init);
true_words = ConvoScreen:new {
id = "true_words",
leftDialog = "@conversation/junk_reggi_nym:s_f25d9c2", -- Truer words have never been spoken. But if you ever change your mind you know where to find me.
stopConversation = "true",
options = {}
}
junkDealerReggiConvoTemplate:addScreen(true_words);
ask_for_loot = ConvoScreen:new {
id = "ask_for_loot",
leftDialog = "@conversation/junk_reggi_nym:s_14e5bdc0", -- I don't really have to much in the way of jobs but Nym is always looking to buy weapons and such. He also has some bounties out on those cursed Blood Razors and Canyon Cosairs who haven't figured out their place yet.
stopConversation = "false",
options = {
--{"@conversation/junk_reggi_nym:s_b8e27f3c", "start_sale"}, -- Well this looks like my lucky day.
--{"@conversation/junk_reggi_nym:s_2e005077", "no_loot"}, -- It doesn't look like I have anything Nym would like to buy.
}
}
junkDealerReggiConvoTemplate:addScreen(ask_for_loot);
no_loot = ConvoScreen:new {
id = "no_loot",
leftDialog = "@conversation/junk_reggi_nym:s_233f3214", -- Not a problem. Like I said Nym is always looking for these things so if you run across any come on back.
stopConversation = "true",
options = {}
}
junkDealerReggiConvoTemplate:addScreen(no_loot);
start_sale = ConvoScreen:new {
id = "start_sale",
leftDialog = "@conversation/junk_reggi_nym:s_5c453a2f", -- Being lucky is one of the best things in the world. Lets take a look at what you have to offer. Nym isn't much for bartering so you can take the price I give or you can leave it. Makes no difference to me really.
stopConversation = "true",
options = {}
}
junkDealerReggiConvoTemplate:addScreen(start_sale);
addConversationTemplate("junkDealerReggiConvoTemplate", junkDealerReggiConvoTemplate);
|
local tValidSoundExtensions = {
wav = true,
mp3 = true,
ogg = true,
-- mid = false,
-- flac = false
}
-- Since only three-letter sound extensions are valid
-- This function can get away with only checking the last three characters of the string
function string.IsSoundFile(str)
return tValidSoundExtensions[string.sub(str, -3)] or false
end
|
local Action = require(script.Parent.Action)
return Action("BrushIgnoreInvisibleSet", function(ignoreInvisible)
return {
ignoreInvisible = ignoreInvisible
}
end) |
--[[--ldoc desc
@module Card
@author ShuaiYang
Date 2018-10-24 17:43:45
Last Modified by ShuaiYang
Last Modified time 2018-10-24 17:47:33
]]
local Card = class("Card");
function Card:ctor(data)
data = checktable(data)
self.tByte = nil;
self.value = nil;
self.type = nil;
if data.tByte then
self.tByte = data.tByte;
end
end
return Card; |
AddCSLuaFile()
DEFINE_BASECLASS( "widget_arrow" )
local widget_axis_arrow = { Base = "widget_arrow" }
function widget_axis_arrow:Initialize()
BaseClass.Initialize( self )
end
function widget_axis_arrow:SetupDataTables()
BaseClass.SetupDataTables( self )
self:SetDTInt( 1, 0 );
end
function widget_axis_arrow:ArrowDragged( pl, mv, dist )
self:GetParent():OnArrowDragged( self:GetDTInt( 1 ), dist, pl, mv )
end
scripted_ents.Register( widget_axis_arrow, "widget_axis_arrow" )
--
-- widget_axis_disc
--
DEFINE_BASECLASS( "widget_disc" )
local widget_axis_disc = { Base = "widget_disc" }
function widget_axis_disc:Initialize()
BaseClass.Initialize( self )
end
function widget_axis_disc:SetupDataTables()
BaseClass.SetupDataTables( self )
self:SetDTInt( 1, 0 );
end
function widget_axis_disc:ArrowDragged( pl, mv, dist )
self:GetParent():OnArrowDragged( self:GetDTInt( 1 ), dist, pl, mv )
end
scripted_ents.Register( widget_axis_disc, "widget_vein_axis_disc" )
local matArrow = Material( "widgets/arrow.png" )
DEFINE_BASECLASS( "widget_base" )
function ENT:Initialize()
BaseClass.Initialize( self )
self:SetCollisionBounds( Vector( -1, -1, -1 ), Vector( 1, 1, 1 ) )
self:SetSolid( SOLID_NONE )
end
function ENT:OnClick( ply ) MsgN( "OnClick" ) end
function ENT:OnRightClick( ply ) MsgN( "OnRightClick" ) end
function ENT:PressedThink( pl, mv ) MsgN( "PressedThink" ) end
function ENT:PressedShouldDraw( widget ) MsgN( "PressedShouldDraw" ) return true end
function ENT:PressStart( pl, mv ) MsgN( "PressStart" ) end
function ENT:PressEnd( pl, mv ) MsgN( "PressEnd" ) end
function ENT:DragThink( pl, mv, dist ) MsgN( "DragThink" ) end
function ENT:Setup( ent, boneid, rotate, size )
self.Rotating = rotate;
self:FollowBone( ent, boneid or 0 )
self:SetLocalPos( Vector( 0, 0, 0 ) )
self:SetLocalAngles( Angle( 0, 0, 0 ) )
local EntName = "widget_axis_arrow"
if ( rotate ) then EntName = "widget_axis_disc" end
self.ArrowX = ents.Create( EntName )
self.ArrowX:SetParent( self )
self.ArrowX:SetColor( Color( 255, 0, 0, 255 ) )
self.ArrowX:Spawn()
self.ArrowX:SetLocalPos( Vector( 0, 0, 0 ) )
self.ArrowX:SetLocalAngles( Vector(1,0,0):Angle() )
self.ArrowX:SetSize( size );
self.ArrowX:SetDTInt( 1, 1 );
self.ArrowX:SetDTInt( 0, 5 );
self.ArrowY = ents.Create( EntName )
self.ArrowY:SetParent( self )
self.ArrowY:SetColor( Color( 0, 230, 50, 255 ) )
self.ArrowY:Spawn()
self.ArrowY:SetLocalPos( Vector( 0, 0, 0 ) )
self.ArrowY:SetLocalAngles( Vector(0,1,0):Angle() )
self.ArrowY:SetSize( size );
self.ArrowY:SetDTInt( 1, 2 );
self.ArrowY:SetDTInt( 0, 5 );
self.ArrowZ = ents.Create( EntName )
self.ArrowZ:SetParent( self )
self.ArrowZ:SetColor( Color( 50, 100, 255, 255 ) )
self.ArrowZ:Spawn()
self.ArrowZ:SetLocalPos( Vector( 0, 0, 0 ) )
self.ArrowZ:SetLocalAngles( Vector(0,0,1):Angle() )
self.ArrowZ:SetSize( size );
self.ArrowZ:SetDTInt( 1, 3 );
self.ArrowZ:SetDTInt( 0, 5 );
end
function ENT:Draw()
end
function ENT:InvalidateSize()
self.ArrowX:InvalidateSize( self:GetParent() );
self.ArrowY:InvalidateSize( self:GetParent() );
self.ArrowZ:InvalidateSize( self:GetParent() );
end
function ENT:OnArrowDragged( num, dist, pl, mv )
if( CLIENT ) then return end
if( self.Rotating ) then
local ent = self:GetParent();
local arrow;
if ( num == 2 ) then arrow = self.ArrowX end
if ( num == 3 ) then arrow = self.ArrowY end
if ( num == 1 ) then arrow = self.ArrowZ end
if ( !IsValid( arrow ) ) then return end
local a = arrow:GetAngles();
if ( !IsValid( ent ) ) then return end
local ang = ent:GetAngles();
if ( num == 2 ) then ang:RotateAroundAxis( a:Right(), -dist ); end
if ( num == 3 ) then ang:RotateAroundAxis( a:Up(), dist ); end
if ( num == 1 ) then ang:RotateAroundAxis( a:Up(), -dist ); end
ent:SetAngles( ang );
else
local ent = self:GetParent();
local arrow;
if ( num == 1 ) then arrow = self.ArrowX end
if ( num == 2 ) then arrow = self.ArrowY end
if ( num == 3 ) then arrow = self.ArrowZ end
if ( !IsValid( arrow ) ) then return end
local fwd = arrow:GetAngles():Forward();
if ( !IsValid( ent ) ) then return end
local v = fwd * dist;
ent:SetPos( ent:GetPos() + v );
end
end |
-- Game: Collect of the most of the rarest mineral orbiting aroung the sun and outcompete your competetor.
-- DO NOT MODIFY THIS FILE
-- Never try to directly create an instance of this class, or modify its member variables.
-- Instead, you should only be reading its variables and calling its functions.
local class = require("joueur.utilities.class")
local BaseGame = require("joueur.baseGame")
-- <<-- Creer-Merge: requires -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- you can add additional require(s) here
-- <<-- /Creer-Merge: requires -->>
--- Collect of the most of the rarest mineral orbiting aroung the sun and outcompete your competetor.
-- @classmod Game
local Game = class(BaseGame)
-- initializes a Game with basic logic as provided by the Creer code generator
function Game:init(...)
BaseGame.init(self, ...)
--- The name of this game, "{game_name}".
-- @field[string] self.name
-- The following values should get overridden when delta states are merged, but we set them here as a reference for you to see what variables this class has.
--- All the celestial bodies in the game. The first two are planets and the third is the sun. The fourth is the VP asteroid. Everything else is normal asteroids.
self.bodies = Table()
--- The player whose turn it is currently. That player can send commands. Other players cannot.
self.currentPlayer = nil
--- The current turn number, starting at 0 for the first player's turn.
self.currentTurn = 0
--- The cost of dashing.
self.dashCost = 0
--- The distance traveled each turn by dashing.
self.dashDistance = 0
--- A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
self.gameObjects = Table()
--- The value of every unit of genarium.
self.genariumValue = 0
--- A array-like table of all jobs. first item is corvette, second is missileboat, third is martyr, fourth is transport, and fifth is miner.
self.jobs = Table()
--- The value of every unit of legendarium.
self.legendariumValue = 0
--- The highest amount of material, that can be in a asteroid.
self.maxAsteroid = 0
--- The maximum number of turns before the game will automatically end.
self.maxTurns = 100
--- The smallest amount of material, that can be in a asteroid.
self.minAsteroid = 0
--- The rate at which miners grab minerals from asteroids.
self.miningSpeed = 0
--- The amount of mythicite that spawns at the start of the game.
self.mythiciteAmount = 0
--- The number of orbit updates you cannot mine the mithicite asteroid.
self.orbitsProtected = 0
--- The rarity modifier of the most common ore. This controls how much spawns.
self.oreRarityGenarium = 0
--- The rarity modifier of the rarest ore. This controls how much spawns.
self.oreRarityLegendarium = 0
--- The rarity modifier of the second rarest ore. This controls how much spawns.
self.oreRarityRarium = 0
--- The amount of energy a planet can hold at once.
self.planetEnergyCap = 0
--- The amount of energy the planets restore each round.
self.planetRechargeRate = 0
--- List of all the players in the game.
self.players = Table()
--- The standard size of ships.
self.projectileRadius = 0
--- The amount of distance missiles travel through space.
self.projectileSpeed = 0
--- Every projectile in the game.
self.projectiles = Table()
--- The value of every unit of rarium.
self.rariumValue = 0
--- The regeneration rate of asteroids.
self.regenerateRate = 0
--- A unique identifier for the game instance that is being played.
self.session = ""
--- The standard size of ships.
self.shipRadius = 0
--- The size of the map in the X direction.
self.sizeX = 0
--- The size of the map in the Y direction.
self.sizeY = 0
--- The amount of time (in nano-seconds) added after each player performs a turn.
self.timeAddedPerTurn = 0
--- The number of turns it takes for a asteroid to orbit the sun. (Asteroids move after each players turn).
self.turnsToOrbit = 0
--- Every Unit in the game.
self.units = Table()
self.name = "Stardash"
self._gameObjectClasses = {
Body = require("games.stardash.body"),
GameObject = require("games.stardash.gameObject"),
Job = require("games.stardash.job"),
Player = require("games.stardash.player"),
Projectile = require("games.stardash.projectile"),
Unit = require("games.stardash.unit"),
}
end
-- <<-- Creer-Merge: functions -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- if you want to add any client side logic this is where you can add them
-- <<-- /Creer-Merge: functions -->>
return Game
|
local current_folder = (...):gsub('%.[^%.]+$', '') .. "."
local sdl = require(current_folder .. "sdl2")
local ffi = require "ffi"
local system = {}
function system.getClipboardText()
if sdl.hasClipboardText() then
return ffi.string(sdl.getClipboardText())
end
end
function system.setClipboardText(text)
sdl.setClipboardText(text)
end
function system.getOS()
return ffi.string(sdl.getPlatform())
end
function system.getPowerInfo()
local percent, seconds = ffi.new("int[1]"), ffi.new("int[1]")
local state = sdl.getPowerInfo(percent, seconds)
local states = {
[tonumber(sdl.POWERSTATE_UNKNOWN)] = "unknown",
[tonumber(sdl.POWERSTATE_ON_BATTERY)] = "battery",
[tonumber(sdl.POWERSTATE_NO_BATTERY)] = "nobattery",
[tonumber(sdl.POWERSTATE_CHARGING)] = "charging",
[tonumber(sdl.POWERSTATE_CHARGED)] = "charged"
}
return states[tonumber(state)],
percent[0] >= 0 and percent[0] or nil,
seconds[0] >= 0 and seconds[0] or nil
end
function system.getProcessorCount()
return tonumber(sdl.getCPUCount())
end
function system.openURL(path)
local osname = hate.system.getOS()
local cmds = {
["Windows"] = "start \"\"",
["OS X"] = "open",
["Linux"] = "xdg-open"
}
if path:sub(1, 7) == "file://" then
cmds["Windows"] = "explorer"
-- Windows-ify
if osname == "Windows" then
path = path:sub(8):gsub("/", "\\")
end
end
if not cmds[osname] then
print("What /are/ birds?")
return
end
local cmdstr = cmds[osname] .. " \"%s\""
-- print(cmdstr, path)
os.execute(cmdstr:format(path))
end
return system
|
local class = require('middleclass')
local Utils = class('Utils')
function Utils:tableMerge(t1, t2)
for k,v in pairs(t2) do
if type(v) == "table" then
if type(t1[k] or false) == "table" then
tableMerge(t1[k] or {}, t2[k] or {})
else
t1[k] = v
end
else
t1[k] = v
end
end
return t1
end
return Utils |
--- Helper library for reading/writing files to the data folder.
-- @module ix.data
ix.data = ix.data or {}
ix.data.stored = ix.data.stored or {}
-- Create a folder to store data in.
file.CreateDir("helix")
--- Populates a file in the `data/helix` folder with some serialized data.
-- @realm shared
-- @string key Name of the file to save
-- @param value Some sort of data to save
-- @bool[opt=false] bGlobal Whether or not to write directly to the `data/helix` folder, or the `data/helix/schema` folder,
-- where `schema` is the name of the current schema.
-- @bool[opt=false] bIgnoreMap Whether or not to ignore the map and save in the schema folder, rather than
-- `data/helix/schema/map`, where `map` is the name of the current map.
function ix.data.Set(key, value, bGlobal, bIgnoreMap)
-- Get the base path to write to.
local path = "helix/" .. (bGlobal and "" or Schema.folder .. "/") .. (bIgnoreMap and "" or game.GetMap() .. "/")
-- Create the schema folder if the data is not global.
if (!bGlobal) then
file.CreateDir("helix/" .. Schema.folder .. "/")
end
-- If we're not ignoring the map, create a folder for the map.
file.CreateDir(path)
-- Write the data using JSON encoding.
file.Write(path .. key .. ".txt", util.TableToJSON({value}))
-- Cache the data value here.
ix.data.stored[key] = value
return path
end
--- Retrieves the contents of a saved file in the `data/helix` folder.
-- @realm shared
-- @string key Name of the file to load
-- @param default Value to return if the file could not be loaded successfully
-- @bool[opt=false] bGlobal Whether or not the data is in the `data/helix` folder, or the `data/helix/schema` folder,
-- where `schema` is the name of the current schema.
-- @bool[opt=false] bIgnoreMap Whether or not to ignore the map and load from the schema folder, rather than
-- `data/helix/schema/map`, where `map` is the name of the current map.
-- @bool[opt=false] bRefresh Whether or not to skip the cache and forcefully load from disk.
-- @return Value associated with the key, or the default that was given if it doesn't exists
function ix.data.Get(key, default, bGlobal, bIgnoreMap, bRefresh)
-- If it exists in the cache, return the cached value so it is faster.
if (!bRefresh) then
local stored = ix.data.stored[key]
if (stored != nil) then
return stored
end
end
-- Get the path to read from.
local path = "helix/" .. (bGlobal and "" or Schema.folder .. "/") .. (bIgnoreMap and "" or game.GetMap() .. "/")
-- Read the data from a local file.
local contents = file.Read(path .. key .. ".txt", "DATA")
if (contents and contents != "") then
local status, decoded = pcall(util.JSONToTable, contents)
if (status and decoded) then
local value = decoded[1]
if (value != nil) then
return value
end
end
-- Backwards compatibility.
-- This may be removed in the future.
status, decoded = pcall(pon.decode, contents)
if (status and decoded) then
local value = decoded[1]
if (value != nil) then
return value
end
end
end
return default
end
--- Deletes the contents of a saved file in the `data/helix` folder.
-- @realm shared
-- @string key Name of the file to delete
-- @bool[opt=false] bGlobal Whether or not the data is in the `data/helix` folder, or the `data/helix/schema` folder,
-- where `schema` is the name of the current schema.
-- @bool[opt=false] bIgnoreMap Whether or not to ignore the map and delete from the schema folder, rather than
-- `data/helix/schema/map`, where `map` is the name of the current map.
-- @treturn bool Whether or not the deletion has succeeded
function ix.data.Delete(key, bGlobal, bIgnoreMap)
-- Get the path to read from.
local path = "helix/" .. (bGlobal and "" or Schema.folder .. "/") .. (bIgnoreMap and "" or game.GetMap() .. "/")
-- Read the data from a local file.
local contents = file.Read(path .. key .. ".txt", "DATA")
if (contents and contents != "") then
file.Delete(path .. key .. ".txt")
ix.data.stored[key] = nil
return true
end
return false
end
if (SERVER) then
timer.Create("ixSaveData", 600, 0, function()
hook.Run("SaveData")
end)
end
|
local json = require "cjson"
local stringy = require "stringy"
local http_client = require "kong.tools.http_client"
local spec_helper = require "spec.spec_helpers"
local function it_content_types(title, fn)
local test_form_encoded = fn("application/www-url-formencoded")
local test_json = fn("application/json")
it(title.." with application/www-form-urlencoded", test_form_encoded)
it(title.." with application/json", test_json)
end
describe("Admin API", function()
local api
local dao_factory = spec_helper.get_env().dao_factory
setup(function()
spec_helper.prepare_db()
spec_helper.start_kong()
end)
teardown(function()
spec_helper.stop_kong()
end)
before_each(function()
local fixtures = spec_helper.insert_fixtures {
api = {
{name = "api-test", request_host = "api-test.com", upstream_url = "http://mockbin.com"}
}
}
api = fixtures.api[1]
end)
after_each(function()
spec_helper.drop_db()
end)
describe("/apis/", function()
local BASE_URL = spec_helper.API_URL.."/apis/"
describe("POST", function()
it_content_types("should create an API", function(content_type)
return function()
local _, status = http_client.post(BASE_URL, {
name = "new-api",
request_host = "new-api.com",
upstream_url = "http://mockbin.com"
}, {["content-type"] = content_type})
assert.equal(201, status)
end
end)
describe("errors", function()
it("should notify of malformed JSON body", function()
local response, status = http_client.post(BASE_URL, '{"hello":"world"', {["content-type"] = "application/json"})
assert.equal(400, status)
assert.equal('{"message":"Cannot parse JSON body"}\n', response)
end)
it_content_types("return proper validation errors", function(content_type)
return function()
local response, status = http_client.post(BASE_URL, {}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"upstream_url":"upstream_url is required","request_path":"At least a 'request_host' or a 'request_path' must be specified","request_host":"At least a 'request_host' or a 'request_path' must be specified"}]], stringy.strip(response))
response, status = http_client.post(BASE_URL, {request_host = "/httpbin", upstream_url = "http://mockbin.com"}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"request_host":"Invalid value: \/httpbin"}]], stringy.strip(response))
end
end)
it_content_types("should return HTTP 409 if already exists", function(content_type)
return function()
local response, status = http_client.post(BASE_URL, {
request_host = "api-test.com",
upstream_url = "http://mockbin.com"
}, {["content-type"] = content_type})
assert.equal(409, status)
assert.equal([[{"request_host":"already exists with value 'api-test.com'"}]], stringy.strip(response))
end
end)
end)
end)
describe("PUT", function()
it_content_types("should create if not exists", function(content_type)
return function()
local _, status = http_client.put(BASE_URL, {
name = "new-api",
request_host = "new-api.com",
upstream_url = "http://mockbin.com"
}, {["content-type"] = content_type})
assert.equal(201, status)
end
end)
it_content_types("#only should not update if some required fields are missing", function(content_type)
return function()
local response, status = http_client.put(BASE_URL, {
id = api.id,
name = "api-PUT-tests-updated",
request_host = "updated-api.mockbin.com",
upstream_url = "http://mockbin.com"
}, {["content-type"] = content_type})
assert.equal(400, status)
local body = json.decode(response)
assert.equal("created_at is required", body.created_at)
end
end)
it_content_types("#only should update if exists", function(content_type)
return function()
local response, status = http_client.put(BASE_URL, {
id = api.id,
name = "api-PUT-tests-updated",
request_host = "updated-api.mockbin.com",
upstream_url = "http://mockbin.com",
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.equal("api-PUT-tests-updated", body.name)
assert.truthy(body.created_at)
end
end)
describe("errors", function()
it_content_types("should return proper validation errors", function(content_type)
return function()
local response, status = http_client.put(BASE_URL, {}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"upstream_url":"upstream_url is required","request_path":"At least a 'request_host' or a 'request_path' must be specified","request_host":"At least a 'request_host' or a 'request_path' must be specified"}]], stringy.strip(response))
end
end)
it_content_types("should return HTTP 409 if already exists", function(content_type)
-- @TODO this test actually defeats the purpose of PUT. It should probably replace the entity
return function()
local response, status = http_client.put(BASE_URL, {
request_host = "api-test.com",
upstream_url = "http://mockbin.com"
}, {["content-type"] = content_type})
assert.equal(409, status)
assert.equal([[{"request_host":"already exists with value 'api-test.com'"}]], stringy.strip(response))
end
end)
end)
end)
describe("GET", function()
before_each(function()
spec_helper.drop_db()
spec_helper.seed_db(10)
end)
it("should retrieve the first page", function()
local response, status = http_client.get(BASE_URL)
assert.equal(200, status)
local body = json.decode(response)
assert.truthy(body.data)
assert.equal(10, table.getn(body.data))
assert.equal(10, body.total)
end)
it("should retrieve a paginated set", function()
local response, status = http_client.get(BASE_URL, {size = 3})
assert.equal(200, status)
local body_page_1 = json.decode(response)
assert.truthy(body_page_1.data)
assert.equal(3, #body_page_1.data)
assert.truthy(body_page_1.next)
assert.equal(10, body_page_1.total)
response, status = http_client.get(BASE_URL, {size = 3, offset = body_page_1.next})
assert.equal(200, status)
local body_page_2 = json.decode(response)
assert.truthy(body_page_2.data)
assert.equal(3, #body_page_2.data)
assert.truthy(body_page_2.next)
assert.not_same(body_page_1, body_page_2)
assert.equal(10, body_page_2.total)
response, status = http_client.get(BASE_URL, {size = 3, offset = body_page_2.next})
assert.equal(200, status)
local body_page_3 = json.decode(response)
assert.truthy(body_page_3.data)
assert.equal(3, #body_page_3.data)
assert.equal(10, body_page_3.total)
assert.truthy(body_page_3.next)
assert.not_same(body_page_2, body_page_3)
response, status = http_client.get(BASE_URL, {size = 3, offset = body_page_3.next})
assert.equal(200, status)
local body_page_3 = json.decode(response)
assert.truthy(body_page_3.data)
assert.equal(1, #body_page_3.data)
assert.equal(10, body_page_3.total)
assert.falsy(body_page_3.next)
assert.not_same(body_page_2, body_page_3)
end)
it("should refuse invalid filters", function()
local response, status = http_client.get(BASE_URL, {foo = "bar"})
assert.equal(400, status)
assert.equal([[{"foo":"unknown field"}]], stringy.strip(response))
end)
end)
describe("/apis/:api", function()
describe("GET", function()
it("should retrieve by id", function()
local response, status = http_client.get(BASE_URL..api.id)
assert.equal(200, status)
local body = json.decode(response)
assert.same(api, body)
end)
it("should retrieve by name", function()
local response, status = http_client.get(BASE_URL..api.name)
assert.equal(200, status)
local body = json.decode(response)
assert.same(api, body)
end)
it("should reply with HTTP 404 if not found", function()
local _, status = http_client.get(BASE_URL.."none")
assert.equal(404, status)
end)
end)
describe("PATCH", function()
it_content_types("should update name if found", function(content_type)
return function()
local response, status = http_client.patch(BASE_URL..api.id, {
name = "patch-updated"
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.equal("patch-updated", body.name)
local api, err = dao_factory.apis:find {id = api.id}
assert.falsy(err)
assert.equal("patch-updated", api.name)
end
end)
it_content_types("should update name by its old name", function(content_type)
return function()
local response, status = http_client.patch(BASE_URL..api.name, {
name = "patch-updated"
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.equal("patch-updated", body.name)
local api, err = dao_factory.apis:find {id = api.id}
assert.falsy(err)
assert.equal("patch-updated", api.name)
end
end)
it_content_types("should update request_path", function(content_type)
return function()
local response, status = http_client.patch(BASE_URL..api.id, {
request_path = "/httpbin-updated"
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.equal("/httpbin-updated", body.request_path)
local api, err = dao_factory.apis:find {id = api.id}
assert.falsy(err)
assert.equal("/httpbin-updated", api.request_path)
end
end)
it_content_types("should update strip_request_path if it was not previously set", function(content_type)
return function()
local response, status = http_client.patch(BASE_URL..api.id, {
strip_request_path = true
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.True(body.strip_request_path)
local api, err = dao_factory.apis:find {id = api.id}
assert.falsy(err)
assert.True(api.strip_request_path)
end
end)
it_content_types("should update request_host and request_path at once", function(content_type)
return function()
local response, status = http_client.patch(BASE_URL..api.id, {
request_path = "/httpbin-updated-path",
request_host = "httpbin-updated.org"
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.equal("/httpbin-updated-path", body.request_path)
assert.equal("httpbin-updated.org", body.request_host)
local api, err = dao_factory.apis:find {id = api.id}
assert.falsy(err)
assert.equal("/httpbin-updated-path", api.request_path)
assert.equal("httpbin-updated.org", api.request_host)
end
end)
describe("errors", function()
it_content_types("should return 404 if not found", function(content_type)
return function()
local _, status = http_client.patch(BASE_URL.."hello", {
name = "patch-updated"
}, {["content-type"] = content_type})
assert.equal(404, status)
end
end)
it_content_types("should return proper validation errors", function(content_type)
return function()
local response, status = http_client.patch(BASE_URL..api.id, {
name = "api",
request_host = " "
}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"request_host":"At least a 'request_host' or a 'request_path' must be specified"}]], stringy.strip(response))
end
end)
end)
end)
describe("DELETE", function()
before_each(function()
local _, err = dao_factory.apis:insert {
name = "to-delete",
request_host = "to-delete.com",
upstream_url = "http://mockbin.com"
}
assert.falsy(err)
end)
it("delete an API by id", function()
local response, status = http_client.delete(BASE_URL..api.id)
assert.equal(204, status)
assert.falsy(response)
end)
it("delete an API by name", function()
local response, status = http_client.delete(BASE_URL.."to-delete")
assert.equal(204, status)
assert.falsy(response)
end)
describe("error", function()
it("should return HTTP 404 if not found", function()
local _, status = http_client.delete(BASE_URL.."hello")
assert.equal(404, status)
end)
end)
end)
describe("/apis/:api/plugins/", function()
local PLUGIN_BASE_URL
local api_with_plugin
local plugin
before_each(function()
PLUGIN_BASE_URL = BASE_URL..api.id.."/plugins/"
local fixtures = spec_helper.insert_fixtures {
api = {
{name = "plugin-put-tests", request_host = "plugin-put-tests.com", upstream_url = "http://mockbin.com"}
},
plugin = {
{name = "key-auth", config = {hide_credentials = true}, __api = 1}
}
}
api_with_plugin = fixtures.api[1]
plugin = fixtures.plugin[1]
end)
describe("POST", function()
it_content_types("should create a plugin configuration", function(content_type)
return function()
local response, status = http_client.post(PLUGIN_BASE_URL, {
name = "key-auth",
["config.key_names"] = "apikey,key"
}, {["content-type"] = content_type})
assert.equal(201, status)
local body = json.decode(response)
assert.equal("key-auth", body.name)
assert.truthy(body.config)
assert.same({"apikey", "key"}, body.config.key_names)
end
end)
it_content_types("should create with default value", function(content_type)
return function()
local response, status = http_client.post(PLUGIN_BASE_URL, {
name = "key-auth"
}, {["content-type"] = content_type})
assert.equal(201, status)
local body = json.decode(response)
assert.equal("key-auth", body.name)
assert.truthy(body.config)
assert.same({"apikey"}, body.config.key_names)
end
end)
describe("errors", function()
it_content_types("should return proper validation errors", function(content_type)
return function()
local response, status = http_client.post(PLUGIN_BASE_URL, {}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"name":"name is required"}]], stringy.strip(response))
end
end)
end)
end)
describe("PUT", function()
it_content_types("should create if not exists", function(content_type)
return function()
local response, status = http_client.put(PLUGIN_BASE_URL, {
name = "key-auth",
["config.key_names"] = "apikey,key"
}, {["content-type"] = content_type})
assert.equal(201, status)
local body = json.decode(response)
assert.equal("key-auth", body.name)
assert.truthy(body.config)
assert.same({"apikey", "key"}, body.config.key_names)
end
end)
it_content_types("should create with default value", function(content_type)
return function()
local response, status = http_client.put(PLUGIN_BASE_URL, {
name = "key-auth"
}, {["content-type"] = content_type})
assert.equal(201, status)
local body = json.decode(response)
assert.equal("key-auth", body.name)
assert.truthy(body.config)
assert.same({"apikey"}, body.config.key_names)
end
end)
it_content_types("should update if exists", function(content_type)
return function()
local response, status = http_client.put(PLUGIN_BASE_URL, {
id = plugin.id,
name = "key-auth",
["config.key_names"] = "updated_apikey",
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.truthy(body.config)
assert.equal("updated_apikey", body.config.key_names[1])
end
end)
it_content_types("should update with default values", function(content_type)
return function()
local plugin, err = dao_factory.plugins:insert {
name = "key-auth",
api_id = api.id,
config = {hide_credentials = true}
}
assert.falsy(err)
assert.True(plugin.config.hide_credentials)
assert.same({"apikey"}, plugin.config.key_names)
local response, status = http_client.put(PLUGIN_BASE_URL, {
id = plugin.id,
name = "key-auth",
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.truthy(body.config)
assert.False(body.config.hide_credentials)
local plugin, err = dao_factory.plugins:find {
id = plugin.id,
name = plugin.name
}
assert.falsy(err)
assert.truthy(plugin.config)
assert.False(plugin.config.hide_credentials)
assert.same({"apikey"}, plugin.config.key_names)
end
end)
it_content_types("should update with default values bis", function(content_type)
return function()
local plugin, err = dao_factory.plugins:insert {
name = "rate-limiting",
api_id = api.id,
config = {hour = 2}
}
assert.falsy(err)
assert.equal(2, plugin.config.hour)
local response, status = http_client.put(PLUGIN_BASE_URL, {
id = plugin.id,
api_id = api.id,
name = "rate-limiting",
["config.minute"] = 3,
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.truthy(body.config)
assert.falsy(body.config.hour)
assert.equal(3, body.config.minute)
local plugin, err = dao_factory.plugins:find {
id = plugin.id,
name = plugin.name
}
assert.falsy(err)
assert.truthy(plugin.config)
assert.falsy(plugin.config.hour)
assert.equal(3, plugin.config.minute)
end
end)
it_content_types("should override a plugin's `config` if partial", function(content_type)
return function()
local response, status = http_client.put(PLUGIN_BASE_URL, {
id = plugin.id,
name = "key-auth",
["config.key_names"] = "api_key_updated",
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.same({"api_key_updated"}, body.config.key_names)
assert.falsy(body.hide_credentials)
end
end)
it_content_types("should be possible to disable and re-enable it", function(content_type)
return function()
local _, status = http_client.put(PLUGIN_BASE_URL, {
id = plugin.id,
name = "key-auth",
enabled = false,
["config.key_names"] = "apikey,key",
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
local response = http_client.get(PLUGIN_BASE_URL..plugin.id)
local body = json.decode(response)
assert.False(body.enabled)
_, status = http_client.put(PLUGIN_BASE_URL, {
id = plugin.id,
name = "key-auth",
enabled = true,
["config.key_names"] = "apikey,key",
created_at = 1461276890000
}, {["content-type"] = content_type})
assert.equal(200, status)
response = http_client.get(PLUGIN_BASE_URL..plugin.id)
body = json.decode(response)
assert.True(body.enabled)
end
end)
describe("errors", function()
it_content_types("should return proper validation errors", function(content_type)
return function()
local response, status = http_client.put(PLUGIN_BASE_URL, {}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"name":"name is required"}]], stringy.strip(response))
end
end)
end)
end)
describe("GET", function()
it("should retrieve the first page", function()
local response, status = http_client.get(BASE_URL..api_with_plugin.id.."/plugins/")
assert.equal(200, status)
local body = json.decode(response)
assert.truthy(body.data)
assert.equal(1, #body.data)
end)
end)
describe("/apis/:api/plugins/:plugin", function()
local API_PLUGIN_BASE_URL
before_each(function()
API_PLUGIN_BASE_URL = BASE_URL..api_with_plugin.id.."/plugins/"
end)
describe("GET", function()
it("should retrieve by id", function()
local response, status = http_client.get(API_PLUGIN_BASE_URL..plugin.id)
assert.equal(200, status)
local body = json.decode(response)
assert.same(plugin, body)
end)
it("[SUCCESS] should not retrieve a plugin that is not associated to the right API", function()
local response, status = http_client.get(BASE_URL)
assert.equal(200, status)
local body = json.decode(response)
assert.equal(2, body.total)
local api_id_1 = body.data[1].id
local api_id_2 = body.data[2].id
local response, status = http_client.get(spec_helper.API_URL.."/plugins")
assert.equal(200, status)
local body = json.decode(response)
local plugin_id = body.data[1].id
local _, status = http_client.get(spec_helper.API_URL.."/apis/"..(body.data[1].api_id == api_id_1 and api_id_1 or api_id_2).."/plugins/"..plugin_id)
assert.equal(200, status)
-- Let's try to request it with the other API
local _, status = http_client.get(spec_helper.API_URL.."/apis/"..(body.data[1].api_id == api_id_1 and api_id_2 or api_id_1).."/plugins/"..plugin_id)
assert.equal(404, status)
end)
end)
describe("PATCH", function()
it_content_types("should update if exists", function(content_type)
return function()
local response, status = http_client.patch(API_PLUGIN_BASE_URL..plugin.id, {
["config.key_names"] = {"key_updated"}
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.same("key_updated", body.config.key_names[1])
end
end)
it_content_types("should not override a plugin's `config` if partial", function(content_type)
-- This is delicate since a plugin's `config` is a text field in a DB like Cassandra
return function()
assert.truthy(plugin.config)
assert.True(plugin.config.hide_credentials)
local response, status = http_client.patch(API_PLUGIN_BASE_URL..plugin.id, {
["config.key_names"] = {"key_set_null_test_updated"}
}, {["content-type"] = content_type})
assert.equal(200, status)
local body = json.decode(response)
assert.same({"key_set_null_test_updated"}, body.config.key_names)
assert.True(body.config.hide_credentials)
end
end)
it_content_types("should be possible to disable and re-enable it", function(content_type)
return function()
local _, status = http_client.patch(API_PLUGIN_BASE_URL..plugin.id, {
enabled = false
}, {["content-type"] = content_type})
assert.equal(200, status)
local plugin, err = dao_factory.plugins:find {
id = plugin.id,
name = plugin.name
}
assert.falsy(err)
assert.False(plugin.enabled)
_, status = http_client.patch(API_PLUGIN_BASE_URL..plugin.id, {
enabled = true
}, {["content-type"] = content_type})
assert.equal(200, status)
plugin, err = dao_factory.plugins:find {
id = plugin.id,
name = plugin.name
}
assert.falsy(err)
assert.True(plugin.enabled)
end
end)
describe("errors", function()
it_content_types("should return HTTP 404 if not found", function(content_type)
return function()
local _, status = http_client.patch(API_PLUGIN_BASE_URL.."b6cca0aa-4537-11e5-af97-23a06d98af51", {}, {["content-type"] = content_type})
assert.equal(404, status)
end
end)
it_content_types("should return proper validation errors", function(content_type)
return function()
local response, status = http_client.patch(API_PLUGIN_BASE_URL..plugin.id, {
name = "foo"
}, {["content-type"] = content_type})
assert.equal(400, status)
assert.equal([[{"config":"Plugin \"foo\" not found"}]], stringy.strip(response))
end
end)
end)
end)
describe("DELETE", function()
it("should delete a plugin configuration", function()
local response, status = http_client.delete(API_PLUGIN_BASE_URL..plugin.id)
assert.equal(204, status)
assert.falsy(response)
end)
describe("errors", function()
it("should return HTTP 404 if not found", function()
local _, status = http_client.delete(API_PLUGIN_BASE_URL.."b6cca0aa-4537-11e5-af97-23a06d98af51")
assert.equal(404, status)
end)
end)
end)
end)
end)
end)
end)
end) |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0178-GetInteriorVehicleData.md
-- User story: TBD
-- Use case: TBD
--
-- Requirement summary: TBD
--
-- Description:
-- In case
-- 1. In .ini file GetInteriorVehicleDataRequest = 3, 11
-- 2. Mobile app sends 3 GetInteriorVD(module_1, without subscribe parameter) requests per 8 sec
-- 3. Mobile app starts sends a lot of requests before 1st success request processing
-- SDL must
-- 1. process successful 3 requests per 8 sec and send GetInteriorVD requests to HMI
-- 2. rejects requests starting from 4th one
-- 3. when time between received request and 1st success request is more then 11 sec process request successful and send GetInteriorVD requests to HMI
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/RC/InteriorVehicleData_cache/common_interiorVDcache')
local functionId = require('function_id')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
-- [[ Local Variables]]
local timestampArray = {}
-- [[ Local Functions]]
local function GetInteriorVehicleData(pModuleType, pRequestNubmer)
local rpc = "GetInteriorVehicleData"
local subscribe = nil
local mobSession = common.getMobileSession(1)
local cid = mobSession:SendRPC(common.getAppEventName(rpc),
common.getAppRequestParams(rpc, pModuleType, subscribe))
local hmiRequestParams = common.getHMIRequestParams(rpc, pModuleType, 1, subscribe)
timestampArray[pRequestNubmer] = timestamp()
hmiRequestParams.subscribe = nil
EXPECT_HMICALL(common.getHMIEventName(rpc), hmiRequestParams)
:Do(function(_, data)
local hmiResponseParams = common.getHMIResponseParams(rpc, pModuleType, subscribe)
hmiResponseParams.subscribe = nil
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", hmiResponseParams)
end)
:ValidIf(function(_, data)
if data.params.subscribe then
return false, "RC.GetInteriorVehicleData request contains unexpected 'subscribe' parameter"
end
return true
end)
mobSession:ExpectResponse(cid, common.getAppResponseParams(rpc, true, "SUCCESS", pModuleType, subscribe))
end
local function GetInteriorVehicleDataRejectedSuccess(pModuleType, pCompareRequest)
local rpc = "GetInteriorVehicleData"
local subscribe = nil
local mobSession = common.getMobileSession(1)
local function request()
mobSession:SendRPC(common.getAppEventName(rpc),
common.getAppRequestParams(rpc, pModuleType, subscribe))
end
request()
local hmiRequestParams = common.getHMIRequestParams(rpc, pModuleType, 1, subscribe)
hmiRequestParams.subscribe = nil
EXPECT_HMICALL(common.getHMIEventName(rpc), hmiRequestParams)
:Do(function(_, data)
timestampArray[4] = timestamp()
local hmiResponseParams = common.getHMIResponseParams(rpc, pModuleType, subscribe)
hmiResponseParams.subscribe = nil
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", hmiResponseParams)
common.wait(2000)
end)
mobSession:ExpectAny()
:ValidIf(function(_, data)
if data.rpcFunctionId == functionId[rpc] then
if data.payload.resultCode == "SUCCESS" then
local timeToRequest = {
[1] = timestampArray[4] - timestampArray[1],
[2] = timestampArray[4] - timestampArray[2],
[3] = timestampArray[4] - timestampArray[3]
}
if timeToRequest[pCompareRequest] >= 11000 and
timeToRequest[pCompareRequest] < 11700 then
return true
else
return false, "Time to first success request after " .. pCompareRequest .. " request is not 11 seconds.\n" ..
"Actual result: time to first request " .. timeToRequest[1] .. "\n" ..
"time to second request " .. timeToRequest[2] .. "\n" ..
"time to third request " .. timeToRequest[3] .. "\n"
end
else
RUN_AFTER(request, 100)
end
return true
else
return false, "Unexpected rpc " .. data.rpcFunctionId .. " came"
end
end)
:Times(AnyNumber())
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Update GetInteriorVehicleDataRequest=3,11", common.setGetInteriorVehicleDataRequestValue, {"3,11"})
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("Register app", common.registerAppWOPTU, { 1 })
runner.Step("Activate app", common.activateApp, { 1 })
runner.Title("Test")
runner.Step("GetInteriorVehicleData without subscribe parameter " .. 1, GetInteriorVehicleData,
{"CLIMATE", 1 })
runner.Step("Wait 5 secs", common.wait, { 5000 })
runner.Step("GetInteriorVehicleData without subscribe parameter " .. 2, GetInteriorVehicleData,
{"CLIMATE", 2 })
runner.Step("Wait 3 secs", common.wait, { 3000 })
runner.Step("GetInteriorVehicleData without subscribe parameter " .. 3, GetInteriorVehicleData,
{"CLIMATE", 3 })
runner.Step("GetInteriorVehicleData without subscribe parameter rejected before 11 seconds to 1st request",
GetInteriorVehicleDataRejectedSuccess, { "CLIMATE", 1 })
runner.Step("GetInteriorVehicleData without subscribe parameter rejected before 11 seconds to 2st request",
GetInteriorVehicleDataRejectedSuccess, { "CLIMATE", 2 })
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
--addonName and namespace
local addonName, ns = ...
--container
local core = CreateFrame("Frame")
ns.core = core
---------------------------------------------
-- FUNCTIONS
---------------------------------------------
function core:CreateDropShadow(parent,edgeFile,edgeSize,padding)
if parent.dropShadow then return end
edgeFile = edgeFile or ""
edgeSize = edgeSize or 8
padding = padding or 8
parent.dropShadow = CreateFrame("Frame", nil, parent)
parent.dropShadow:SetPoint("TOPLEFT",-padding,padding)
parent.dropShadow:SetPoint("BOTTOMRIGHT",padding,-padding)
parent.dropShadow:SetBackdrop({ bgFile = nil, edgeFile = edgeFile, tile = false, tileSize = 16, edgeSize = edgeSize, insets = { left = 0, right = 0, top = 0, bottom = 0, }, })
local mt = getmetatable(parent).__index
mt.SetDropShadowColor = function(self,r,g,b,a) self.dropShadow:SetBackdropBorderColor(r or 1, g or 1, b or 1, a or 1) end
end
--fontstring func
function core:NewFontString(parent,family,size,outline,layer)
local fs = parent:CreateFontString(nil, layer or "OVERLAY")
fs:SetFont(family,size,outline)
fs:SetShadowOffset(0, -2)
fs:SetShadowColor(0,0,0,1)
return fs
end
---------------------------------------------
-- TAGS
---------------------------------------------
--unit name tag
oUF.Tags.Methods["square_portrait:name"] = function(unit)
local name = oUF.Tags.Methods["name"](unit)
return "|cffffffff"..name.."|r"
end
oUF.Tags.Events["square_portrait:name"] = "UNIT_NAME_UPDATE UNIT_CONNECTION"
--unit health tag
oUF.Tags.Methods["square_portrait:health"] = function(unit)
local perhp = oUF.Tags.Methods["perhp"](unit)
return "|cffffffff"..perhp.."|r"
end
oUF.Tags.Events["square_portrait:health"] = "UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH" |
local PLAYER = FindMetaTable("Player")
local ENTITY = FindMetaTable("Entity")
--[[-------------------------------------------------------------------------
Applying Buy functions - Run when the player attempts to use the entity
---------------------------------------------------------------------------]]
--local nw_price = "nzu_UseCost"
--local nw_text = "nzu_UseText"
--local nw_elec = "nzu_UseElec"
--[[
Structure of a Buy Function:
- Price: The price. Can be 0 to be free, or negative to give points
- Electricity: True if it requires electricity
- Function: What to run when bought
- Rebuy: True if the function should stay - False and the function disappears after use
]]
--[[if SERVER then
util.AddNetworkString("nzu_buyfunctions")
function ENTITY:SetBuyFunction(data, nonetwork)
self.nzu_BuyFunction = data
data.NoNetwork = nonetwork
if not nonetwork then
self:SetNW2Int(nw_price, price)
self:SetNW2Bool(nw_elec, elec)
self:SetNW2String(nw_text, buytext)
self.nzu_UseCostRebuy = rebuy
end
end
function ENTITY:RemoveBuyFunction()
if self.nzu_BuyFunction then
self.nzu_BuyFunction = nil
end
end
else
-- Draw text for clients
hook.Add("nzu_GetTargetIDText", "nzu_Doors_TargetID", function(ent)
local price = ent:GetNW2Int(nw_price, nil)
if price then
local elec = ent:GetNW2Bool(nw_elec, false)
if not elec then
local str = ent:GetNW2String(nw_text, "")
if price ~= 0 then
return str, TARGETID_TYPE_USECOST, price
else
return str, TARGETID_TYPE_USE
end
else
return "Requires Electricity", TARGETID_TYPE_ELECTRICITY
end
end
end)
end]]
function ENTITY:GetBuyFunction()
return self.nzu_BuyFunction
end
if SERVER then
util.AddNetworkString("nzu_buyfunctions") -- Server: Broadcast an entity's buy function
local networkedents = {}
local function writebuyfunc(ent, data)
net.WriteEntity(ent)
net.WriteBool(true)
net.WriteUInt(data.Price, 32)
net.WriteBool(data.Electricity)
net.WriteBool(data.Rebuyable)
net.WriteUInt(data.TargetIDType or TARGETID_TYPE_USECOST, 4)
net.WriteString(data.Text or "")
end
function ENTITY:SetBuyFunction(data, nonetwork)
self.nzu_BuyFunction = data
if not nonetwork then
if data then -- Send data
net.Start("nzu_buyfunctions")
writebuyfunc(ent, data)
net.Broadcast()
networkedents[self] = true
elseif networkedents[self] then -- Send removal only if previously networked
net.Start("nzu_buyfunctions")
net.WriteEntity(self)
net.WriteBool(false)
net.Broadcast()
networkedents[self] = nil
end
else
networkedents[self] = nil
end
end
hook.Add("PlayerInitialSpawn", "nzu_PlayerUse_BuyFunctionSync", function(ply)
for k,v in pairs(networkedents) do
net.Start("nzu_buyfunctions")
writebuyfunc(k, k.nzu_BuyFunction)
net.Send(ply)
end
end)
-- Allow blocking the entity
function ENTITY:BlockUse(b)
if b then self.nzu_UseBlocked = true else self.nzu_UseBlocked = nil end
end
else
-- Clientside mirror, allows for shared creation (such as in Initialize) to save networking
-- Or you can call this in your own client receiving if you can optimize networking (Door system does this)
function ENTITY:SetBuyFunction(data)
self.nzu_BuyFunction = data
end
local queue = {}
local function applybuyfunc(index, data)
local ent = Entity(index)
if IsValid(ent) then
ent.nzu_BuyFunction = data
else
queue[index] = data
end
end
hook.Add("OnEntityCreated", "nzu_PlayerUse_BuyFunctionQueue", function(ent)
if queue[ent:EntIndex()] then
ent.nzu_BuyFunction = queue[ent:EntIndex()]
queue[ent:EntIndex()] = nil
end
end)
net.Receive("nzu_buyfunctions", function()
local ent = net.ReadUInt(16)
if net.ReadBool() then
local tbl = {}
tbl.Price = net.ReadUInt(32)
if net.ReadBool() then
tbl.Electricity = true
end
if net.ReadBool() then
tbl.Rebuyable = true
end
tbl.TargetIDType = net.ReadUInt(4)
tbl.Text = net.ReadString()
if tbl.TargetIDType == 0 then
tbl.TargetIDType = nil
tbl.Text = nil
end
applybuyfunc(ent, tbl)
hook.Run("nzu_BuyFunctionSet", ent, tbl)
else
applybuyfunc(ent, nil)
hook.Run("nzu_BuyFunctionRemoved", ent)
end
end)
-- Draw text for the buy function
hook.Add("nzu_GetTargetIDText", "nzu_PlayerUse_TargetID", function(ent)
local data = ent:GetBuyFunction()
if data and data.TargetIDType then
if data.Electricity and not ent:HasElectricity() then
return translate.Get("requires_electricity"), TARGETID_TYPE_ELECTRICITY
end
return data.Text, data.TargetIDType, data.Price
end
end)
end
--[[-------------------------------------------------------------------------
Player Use handling
---------------------------------------------------------------------------]]
if SERVER then
function ENTITY:UseCooldown(num)
self.nzu_UseCooldown = CurTime() + num
end
local usecooldown = 0.1
-- We prevent using here. Another hook can easily block this though, but we do this to optimize saving a trace
hook.Add("FindUseEntity", "nzu_PlayerUse_PreventDownedUse", function(ply, ent)
if ply:GetIsDowned() then return NULL end
end)
-- Call new hooks when the player starts/stops using, or switches use target
function GM:PlayerUse(ply, ent)
if ply:GetIsDowned() then
if ply.nzu_UseTarget then
local ent2 = ply.nzu_UseTarget
hook.Run("nzu_PlayerStopUse", ply, ent2)
ply.nzu_UseTarget = nil
ply.nzu_UseCooldown = CurTime() + usecooldown
end
return false -- Even if another hook should return another entity, prevent use
end
if ply.nzu_UseCooldown and ply.nzu_UseCooldown > CurTime() then return false end
if ent.nzu_UseBlocked then return false end
local ent2 = ply.nzu_UseTarget
if ent2 ~= ent then
ply.nzu_UseTarget = ent
if IsValid(ent2) then
hook.Run("nzu_PlayerStopUse", ply, ent2)
end
if IsValid(ent) and (not ent.nzu_UseCooldown or ent.nzu_UseCooldown < CurTime()) then
hook.Run("nzu_PlayerStartUse", ply, ent)
-- Buy functions!
local data = ent:GetBuyFunction()
if data then
-- Can't use entities that require electricity it doesn't have!
-- Allow use however if the FailFunction exists and returns true
if data.Electricity and not ent:HasElectricity() then return data.FailFunction and data.FailFunction(ply, ent) or false end
-- Free buy functions don't go through Buy - We don't want sounds
if data.Price == 0 then
local b = data.Function(ply, ent) -- Get the return of the function that would've been bought
if b ~= false then -- If it didn't return false, it succeeded
if not data.Rebuyable then ent:SetBuyFunction(nil) end
-- Return only if the function explicitly returned something. Otherwise false (blocks use)
return b ~= nil and b
end
-- Otherwise allowing use only if the FailFunction exists and returns true
return data.FailFunction and data.FailFunction(ply, ent) or false
else
-- It has a cost, so we want to buy!
local success,ret = ply:Buy(data.Price, data.Function, ent)
if success then -- If the purchase was successful
if not data.Rebuyable then ent:SetBuyFunction(nil) end -- Remove buy function from non-rebuyables
-- Return only if the result is not explicitly nil
return ret ~= nil and ret
end
-- Otherwise, same as before: Let fail function determine outcome
return data.FailFunction and data.FailFunction(ply, ent) or false
end
end
end
else
hook.Run("nzu_PlayerUse", ply, ent)
end
return true
end
-- Also stop for E
hook.Add("KeyRelease", "nzu_PlayerUse_StopHoldingE", function(ply, key)
if key == IN_USE and IsValid(ply.nzu_UseTarget) then
local ent = ply.nzu_UseTarget
ply.nzu_UseTarget = nil
ply.nzu_UseCooldown = CurTime() + usecooldown
hook.Run("nzu_PlayerStopUse", ply, ent)
end
end)
end
--[[-------------------------------------------------------------------------
Player Buy shortcut function
---------------------------------------------------------------------------]]
local buysound = Sound("nzu/purchase/accept.wav")
local denysound = Sound("nzu/purchase/deny.wav")
function PLAYER:Buy(cost, func, args)
if self:CanAfford(cost) then
local b = func and func(self, args) -- If the function returns false, it blocked the purchase
if b ~= false then
self:TakePoints(cost)
self:EmitSound(buysound)
return true, b
end
end
self:EmitSound(denysound)
return false
end |
print("nested long string [[support in Lua 5.1 [[ is ]] controlled by ]] LUA_COMPAT_LSTR\nnewlines\nare\nneeded\nto\ntrip\nthe\nunluac\nlong string\nheuristic")
|
#! /usr/bin/lua
require 'Test.More'
if not pcall(require, 'bc') then
skip_all 'no bc'
end
plan(3)
local c = require 'CBOR'
local bc = require 'bc'
local TAG_BC = 42
bc.digits(65)
local number = bc.number or bc.new
c.coders.userdata = function (buffer, u)
if getmetatable(u) == bc then
c.coders.tag(buffer, TAG_BC)
c.coders.text_string(buffer, tostring(u))
else
error("encode 'userdata' is unimplemented")
end
end
c.register_tag(TAG_BC, function (data)
return number(data)
end)
local orig = bc.sqrt(2)
local dest = c.decode(c.encode(orig))
is( dest, orig, "bc" )
nok( rawequal(orig, dest) )
error_like( function ()
c.encode( io.stdin )
end,
"encode 'userdata' is unimplemented" )
|
-- Arithmetic on the Finite Field of Integers modulo q
-- Where q is the generator's subgroup order.
local util = require(script.Parent.util)
local sha256 = require(script.Parent.sha256)
local random = require(script.Parent.random)
local arith = require(script.Parent.arith)
local isEqual = arith.isEqual
local compare = arith.compare
local add = arith.add
local sub = arith.sub
local addDouble = arith.addDouble
local mult = arith.mult
local square = arith.square
local encodeInt = arith.encodeInt
local decodeInt = arith.decodeInt
local modQMT
local q = { 9622359, 6699217, 13940450, 16775734, 16777215, 16777215, 3940351 }
-- this isn't an optimization, it just shortens the amount of time I have to scroll
local qMinusTwoBinary = table.create(166, 1)
qMinusTwoBinary[2] = 0
qMinusTwoBinary[4] = 0
qMinusTwoBinary[6] = 0
qMinusTwoBinary[8] = 0
qMinusTwoBinary[11] = 0
qMinusTwoBinary[12] = 0
qMinusTwoBinary[14] = 0
qMinusTwoBinary[17] = 0
qMinusTwoBinary[19] = 0
qMinusTwoBinary[20] = 0
qMinusTwoBinary[22] = 0
qMinusTwoBinary[23] = 0
qMinusTwoBinary[26] = 0
qMinusTwoBinary[27] = 0
qMinusTwoBinary[28] = 0
qMinusTwoBinary[30] = 0
qMinusTwoBinary[33] = 0
qMinusTwoBinary[34] = 0
qMinusTwoBinary[35] = 0
qMinusTwoBinary[39] = 0
qMinusTwoBinary[40] = 0
qMinusTwoBinary[41] = 0
qMinusTwoBinary[44] = 0
qMinusTwoBinary[45] = 0
qMinusTwoBinary[48] = 0
qMinusTwoBinary[49] = 0
qMinusTwoBinary[51] = 0
qMinusTwoBinary[52] = 0
qMinusTwoBinary[53] = 0
qMinusTwoBinary[57] = 0
qMinusTwoBinary[60] = 0
qMinusTwoBinary[63] = 0
qMinusTwoBinary[65] = 0
qMinusTwoBinary[66] = 0
qMinusTwoBinary[68] = 0
qMinusTwoBinary[70] = 0
qMinusTwoBinary[73] = 0
qMinusTwoBinary[76] = 0
qMinusTwoBinary[79] = 0
qMinusTwoBinary[80] = 0
qMinusTwoBinary[81] = 0
qMinusTwoBinary[83] = 0
qMinusTwoBinary[158] = 0
qMinusTwoBinary[159] = 0
qMinusTwoBinary[160] = 0
qMinusTwoBinary[161] = 0
qMinusTwoBinary[162] = 0
-- We're using the Montgomery Reduction for fast modular multiplication.
-- https://en.wikipedia.org/wiki/Montgomery_modular_multiplication
-- r = 2^168
-- q * qInverse = -1 (mod r)
-- r2 = r * r (mod q)
local qInverse = { 15218585, 5740955, 3271338, 9903997, 9067368, 7173545, 6988392 }
local r2 = { 1336213, 11071705, 9716828, 11083885, 9188643, 1494868, 3306114 }
-- Reduces a number from [0, 2q - 1] to [0, q - 1]
local function reduceModQ(a)
local result = { table.unpack(a) }
if compare(result, q) >= 0 then
result = sub(result, q)
end
return setmetatable(result, modQMT)
end
local function addModQ(a, b)
return reduceModQ(add(a, b))
end
local function subModQ(a, b)
local result = sub(a, b)
if result[7] < 0 then
result = add(result, q)
end
return setmetatable(result, modQMT)
end
-- Montgomery REDC algorithn
-- Reduces a number from [0, q^2 - 1] to [0, q - 1]
local function REDC(T)
local m = { table.unpack(mult({ table.unpack(T, 1, 7) }, qInverse, true), 1, 7) }
local t = { table.unpack(addDouble(T, mult(m, q)), 8, 14) }
return reduceModQ(t)
end
local function multModQ(a, b)
-- Only works with a, b in Montgomery form
return REDC(mult(a, b))
end
local function squareModQ(a)
-- Only works with a in Montgomery form
return REDC(square(a))
end
local function montgomeryModQ(a)
return multModQ(a, r2)
end
local function inverseMontgomeryModQ(a)
local newA = { table.unpack(a) }
for i = 8, 14 do
newA[i] = 0
end
return REDC(newA)
end
local ONE = montgomeryModQ({ 1, 0, 0, 0, 0, 0, 0 })
local function expModQ(base, exponentBinary)
local newBase = { table.unpack(base) }
local result = { table.unpack(ONE) }
for i = 1, 168 do
if exponentBinary[i] == 1 then
result = multModQ(result, newBase)
end
newBase = squareModQ(newBase)
end
return result
end
local function intExpModQ(base, exponent)
local newBase = { table.unpack(base) }
local result = setmetatable({ table.unpack(ONE) }, modQMT)
if exponent < 0 then
newBase = expModQ(newBase, qMinusTwoBinary)
exponent = -exponent
end
while exponent > 0 do
if exponent % 2 == 1 then
result = multModQ(result, newBase)
end
newBase = squareModQ(newBase)
exponent = math.floor(exponent / 2)
end
return result
end
local function encodeModQ(a)
local result = encodeInt(a)
return setmetatable(result, util.byteTableMT)
end
local function decodeModQ(s)
s = type(s) == "table" and { table.unpack(s, 1, 21) } or { string.byte(tostring(s), 1, 21) }
local result = decodeInt(s)
result[7] %= q[7]
return setmetatable(result, modQMT)
end
local function randomModQ()
while true do
local s = { table.unpack(random.random(), 1, 21) }
local result = decodeInt(s)
if result[7] < q[7] then
return setmetatable(result, modQMT)
end
end
end
local function hashModQ(data)
return decodeModQ(sha256.digest(data))
end
modQMT = {
__index = {
encode = function(self)
return encodeModQ(self)
end,
},
__tostring = function(self)
return self:encode():toHex()
end,
__add = function(self, other)
if type(self) == "number" then
return other + self
end
if type(other) == "number" then
assert(other < 16777216, "number operand too big")
other = montgomeryModQ({ other, 0, 0, 0, 0, 0, 0 })
end
return addModQ(self, other)
end,
__sub = function(a, b)
if type(a) == "number" then
assert(a < 16777216, "number operand too big")
a = montgomeryModQ({ a, 0, 0, 0, 0, 0, 0 })
end
if type(b) == "number" then
assert(b < 16777216, "number operand too big")
b = montgomeryModQ({ b, 0, 0, 0, 0, 0, 0 })
end
return subModQ(a, b)
end,
__unm = function(self)
return subModQ(q, self)
end,
__eq = function(self, other)
return isEqual(self, other)
end,
__mul = function(self, other)
if type(self) == "number" then
return other * self
end
-- EC point
-- Use the point's metatable to handle multiplication
if type(other) == "table" and type(other[1]) == "table" then
return other * self
end
if type(other) == "number" then
assert(other < 16777216, "number operand too big")
other = montgomeryModQ({ other, 0, 0, 0, 0, 0, 0 })
end
return multModQ(self, other)
end,
__div = function(a, b)
if type(a) == "number" then
assert(a < 16777216, "number operand too big")
a = montgomeryModQ({ a, 0, 0, 0, 0, 0, 0 })
end
if type(b) == "number" then
assert(b < 16777216, "number operand too big")
b = montgomeryModQ({ b, 0, 0, 0, 0, 0, 0 })
end
local bInv = expModQ(b, qMinusTwoBinary)
return multModQ(a, bInv)
end,
__pow = function(self, other)
return intExpModQ(self, other)
end,
}
return {
hashModQ = hashModQ,
randomModQ = randomModQ,
decodeModQ = decodeModQ,
inverseMontgomeryModQ = inverseMontgomeryModQ,
}
|
local function GetPhrase(str, default)
return language.GetPhrase(str) == str and default or language.GetPhrase(str)
end
hook.Add("AddToolMenuCategories", "DFHUDAdd", function()
spawnmenu.AddToolCategory("Options", "DefaultHUDMenu", "Default HUD+")
end)
hook.Add("PopulateToolMenu", "DFHUDPopulate", function() // Наполняем менюшку
spawnmenu.AddToolMenuOption("Options", "DefaultHUDMenu", "DFHUDOptions", GetPhrase("dfhud.options", "Options"), "", "", function(panel)
panel:ClearControls()
panel:Help(GetPhrase("dfhud.help", "This is Default HUD+ options!"))
panel:CheckBox(GetPhrase("dfhud.enable", "Enable DefaultHUD+?"), "dfhud_enable")
panel:CheckBox(GetPhrase("dfhud.3d", "Enable 3D mode?"), "dfhud_3d")
panel:CheckBox(GetPhrase("dfhud.proceduralicons", "Enable procedural icons?"), "dfhud_procedural_icons")
panel:CheckBox(GetPhrase("dfhud.proceduralicons.style", "Procedural icons style"), "dfhud_procedural_icons_style")
panel:CheckBox(GetPhrase("dfhud.blur", "Enable blur"), "dfhud_blur")
panel:NumSlider(GetPhrase("dfhud.blur.power", "Blur power"), "dfhud_blur_power", 1, 15, false)
panel:ControlHelp(GetPhrase("dfhud.fpswarn", "Blur can cause performance issues."))
local picker = vgui.Create("DColorMixer")
picker:SetLabel(GetPhrase("dfhud.help2", "DefaultHUD+ color"))
picker:SetAlphaBar(false)
picker:SetConVarR "dfhud_color_r"
picker:SetConVarG "dfhud_color_g"
picker:SetConVarB "dfhud_color_b"
local picker2 = vgui.Create("DColorMixer")
picker2:SetAlphaBar(true)
picker2:SetPalette(false)
picker2:SetLabel(GetPhrase("dfhud.help2", "another DefaultHUD+ box color"))
picker2:SetConVarA "dfhud_box_color_a"
picker2:SetConVarR "dfhud_box_color_r"
picker2:SetConVarG "dfhud_box_color_g"
picker2:SetConVarB "dfhud_box_color_b"
panel:AddItem(picker)
panel:AddItem(picker2)
end)
end) |
--[[
Copyright (c) 2013 Aerys
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]--
-- sdl plugin
minko.plugin.sdl = {}
function minko.plugin.sdl:enable()
defines { "MINKO_PLUGIN_SDL" }
minko.plugin.links { "sdl" }
includedirs {
minko.plugin.path("sdl") .. "/include",
minko.plugin.path("sdl") .. "/lib/sdl/include",
}
configuration { "windows32", "ConsoleApp or WindowedApp" }
links { "SDL2", "SDL2main", "SDL2_mixer" }
libdirs { minko.plugin.path("sdl") .. "/lib/sdl/lib/windows32" }
prelinkcommands {
minko.action.copy(minko.plugin.path("sdl") .. "/lib/sdl/lib/windows32/*.dll")
}
configuration { "windows64", "ConsoleApp or WindowedApp" }
links { "SDL2", "SDL2main", "SDL2_mixer" }
libdirs { minko.plugin.path("sdl") .. "/lib/sdl/lib/windows64" }
prelinkcommands {
minko.action.copy(minko.plugin.path("sdl") .. "/lib/sdl/lib/windows64/*.dll")
}
configuration { "linux32", "ConsoleApp or WindowedApp" }
links { "SDL2" }
configuration { "linux64", "ConsoleApp or WindowedApp" }
links { "SDL2" }
configuration { "osx64", "ConsoleApp or WindowedApp" }
links {
"SDL2",
-- "CoreFoundation.framework",
"Carbon.framework",
-- "AudioToolbox.framework",
"AudioUnit.framework",
"CoreAudio.framework",
"ForceFeedback.framework"
}
libdirs { minko.plugin.path("sdl") .. "/lib/sdl/lib/osx64" }
configuration { "ios", "ConsoleApp or WindowedApp" }
links {
"SDL2",
"SDL2_mixer",
"CoreAudio.framework",
"AudioToolbox.framework"
}
libdirs { minko.plugin.path("sdl") .. "/lib/sdl/lib/ios" }
configuration { "html5", "ConsoleApp or WindowedApp" }
removeincludedirs { minko.plugin.path("sdl") .. "/lib/sdl/include" }
includedirs { "SDL" }
configuration { "android" }
links { "SDL2", "SDL2_mixer" }
libdirs { minko.plugin.path("sdl") .. "/lib/sdl/lib/android" }
includedirs { minko.plugin.path("sdl") .. "/lib/sdl/src/core/android" }
configuration { "ConsoleApp or WindowedApp" }
if minko.plugin.requested("offscreen") then
minko.plugin.enable { "offscreen" }
end
end
function minko.plugin.sdl:dist(pluginDistDir)
configuration { "windows32" }
os.mkdir(pluginDistDir .. "/lib/sdl/lib/windows32")
minko.os.copyfiles(minko.plugin.path("sdl") .. "/lib/sdl/lib/windows32", pluginDistDir .. "/lib/sdl/lib/windows32")
configuration { "windows64" }
os.mkdir(pluginDistDir .. "/lib/sdl/lib/windows64/lib")
minko.os.copyfiles(minko.plugin.path("sdl") .. "/lib/sdl/lib/windows64", pluginDistDir .. "/lib/sdl/lib/windows64")
end
|
----------------------------
--版权:
--作者: liubo ([email protected])
--时间: 2016-05-31 17:55:15
--作用: 对话框
--备注:
----------------------------
cc.exports.Dialog = {}
local dialog = nil
local sheildLayer = nil
local dialogTag = 10
local sheildLayerTag = 11
--[[
弹出通用对话框,最多能有两个按钮,
params context: 提示的文字
params text1, text2: 按钮上的文字,可以为nil
params callback: 点击按钮的回调函数,会传入所点击按钮的index(1或2),可以为nil
]]
function Dialog.show(context, text1, text2, callback)
-- 如果原来已出现弹框,则先消失弹窗
Dialog.dismiss()
local runningScene = cc.Director:getInstance():getRunningScene()
--屏蔽层
Dialog.createSheildLayer()
--背景
dialog = display.newSprite("dialog/dialog.png")
dialog:setPosition(display.center)
dialog:addTo(runningScene, 1000)
dialog:setTag(dialogTag)
--内容信息
local msgLabel = cc.Label:createWithSystemFont(context, "Marker Felt.ttf", 50)
msgLabel:setPosition(cc.p(dialog:getContentSize().width / 2, dialog:getContentSize().height * 0.6))
msgLabel:setTextColor(cc.c4b(82, 45, 13, 255))
msgLabel:addTo(dialog)
--按钮
--如果text1 为空 text2 不为空 text1 = text2, text2 = nil
--如果text1为空 text2 为空 text1 = 确定
text1 = text1 == nil and (text2 == nil and "确定" or text2) or text1
text2 = text2 == text1 and nil or text2
if not text2 then --说明只有一按钮
local btn = Dialog.createButton("dialog/dialogBtn.png", text1, function()
if callback then callback() end
Dialog.dismiss()
end)
btn:addTo(dialog)
btn:setAnchorPoint(cc.p(0.5, 0))
btn:setPosition(cc.p(dialog:getContentSize().width / 2, dialog:getContentSize().height * 0.1))
else
if text1 then
local btn = Dialog.createButton("dialog/dialogBtn.png", text1, function()
Dialog.dismiss()
if callback then callback(1) end
end)
btn:addTo(dialog)
btn:setAnchorPoint(cc.p(0, 0))
btn:setPosition(cc.p(dialog:getContentSize().width * 0.1, dialog:getContentSize().height * 0.1))
end
if text2 then
local btn = Dialog.createButton("dialog/dialogBtn.png", text2, function()
Dialog.dismiss()
if callback then callback(2) end
end)
btn:addTo(dialog)
btn:setAnchorPoint(cc.p(1, 0))
btn:setPosition(cc.p(dialog:getContentSize().width * 0.9, dialog:getContentSize().height * 0.1))
end
end
end
function Dialog.dismiss()
local runningScene = cc.Director:getInstance():getRunningScene()
if runningScene:getChildByTag(dialogTag) then
dialog:removeSelf()
end
if runningScene:getChildByTag(sheildLayerTag) then
sheildLayer:removeSelf()
end
end
--屏蔽底层按钮
function Dialog.createSheildLayer()
local runningScene = cc.Director:getInstance():getRunningScene()
sheildLayer = require("utils.MarkLayer").new()
sheildLayer:addTo(runningScene, 1000)
sheildLayer:setTag(sheildLayerTag)
end
function Dialog.createButton(img, text, callFunc)
local btn = ccui.Button:create()
btn:addTouchEventListener(callFunc)
if text then
btn:setTitleText(text)
btn:setTitleColor(cc.c3b(254, 211, 145))
btn:setTitleFontSize(40)
end
if img then btn:loadTextureNormal(img) end
return btn
end
return Dialog |
local xx = 325;
local yy = 455;
local xx2 = 942;
local yy2 = 520;
local ofs = 25;
local followchars = true;
function onCreate()
-- background shit
makeLuaSprite('Ponyville', 'pinkie/bg', -700, -385);
scaleObject('Ponyville', 1.2, 1.2);
makeAnimatedLuaSprite('PonyBG','pinkie/ponybg',-320, 340)addAnimationByPrefix('PonyBG','dance','ponybg_polka',5,true)
objectPlayAnimation('PonyBG','dance',false)
scaleObject('PonyBG', 1.1, 1.1);
makeLuaSprite('shadow', 'pinkie/shadow', -10, 759);
scaleObject('shadow', 1.075, 1.075);
addLuaSprite('Ponyville', false);
addLuaSprite('PonyBG', false);
addLuaSprite('shadow', false);
end
function onUpdate()
if followchars == true then
if mustHitSection == false then
if getProperty('dad.animation.curAnim.name') == 'singLEFT' then
triggerEvent('Camera Follow Pos',xx-ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singRIGHT' then
triggerEvent('Camera Follow Pos',xx+ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singUP' then
triggerEvent('Camera Follow Pos',xx,yy-ofs)
end
if getProperty('dad.animation.curAnim.name') == 'singDOWN' then
triggerEvent('Camera Follow Pos',xx,yy+ofs)
end
if getProperty('dad.animation.curAnim.name') == 'singLEFT-alt' then
triggerEvent('Camera Follow Pos',xx-ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singRIGHT-alt' then
triggerEvent('Camera Follow Pos',xx+ofs,yy)
end
if getProperty('dad.animation.curAnim.name') == 'singUP-alt' then
triggerEvent('Camera Follow Pos',xx,yy-ofs)
end
if getProperty('dad.animation.curAnim.name') == 'singDOWN-alt' then
triggerEvent('Camera Follow Pos',xx,yy+ofs)
end
if getProperty('dad.animation.curAnim.name') == 'idle-alt' then
triggerEvent('Camera Follow Pos',xx,yy)
end
if getProperty('dad.animation.curAnim.name') == 'idle' then
triggerEvent('Camera Follow Pos',xx,yy)
end
else
if getProperty('boyfriend.animation.curAnim.name') == 'singLEFT' then
triggerEvent('Camera Follow Pos',xx2-ofs,yy2)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singRIGHT' then
triggerEvent('Camera Follow Pos',xx2+ofs,yy2)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singUP' then
triggerEvent('Camera Follow Pos',xx2,yy2-ofs)
end
if getProperty('boyfriend.animation.curAnim.name') == 'singDOWN' then
triggerEvent('Camera Follow Pos',xx2,yy2+ofs)
end
if getProperty('boyfriend.animation.curAnim.name') == 'idle-alt' then
triggerEvent('Camera Follow Pos',xx2,yy2)
end
if getProperty('boyfriend.animation.curAnim.name') == 'idle' then
triggerEvent('Camera Follow Pos',xx2,yy2)
end
end
else
triggerEvent('Camera Follow Pos','','')
end
setProperty('timeTxt.visible', false);
setProperty('timeBar.visible', false);
setProperty('timeBarBG.visible', false);
setProperty('grpNoteSplashes.visible', false);
end |
local StatusWindow = {
OnGetWindowName = function (self)
return "OpenUI.StatusWindow."..OpenCore.Player:GetId()
end,
OnGetTemplate = function (self)
return "OpenUI.StatusWindow"
end,
OnInitialize = function (self)
OpenCore.Window:RestorePosition()
local player = OpenCore.Player
local paperdoll = OpenCore.Paperdoll:Get(player:GetId())
local texture = paperdoll:GetTextureName()
local textureData = paperdoll:GetTextureData()
local x, y, scale
if textureData.IsLegacy == 1 then
x, y = -88, 10
scale = 1.75
else
x, y = -11, -191
scale = 0.75
end
WindowSetTintColor(self.Name..".PortraitBackground", 0, 0, 0)
CircleImageSetTexture(self.Name..".Portrait", texture, x - textureData.xOffset, y - textureData.yOffset)
--CircleImageSetTextureScale(self.Name..".Portrait", OpenCore:GetScale() * scale)
player:AddStatusListener(self.Name, function ()
self:UpdateStatus()
end)
self:UpdateStatus()
end,
OnShutdown = function (self)
OpenCore.Window:SavePosition()
OpenCore.Player:RemoveStatusListener(self.Name, function ()
self:UpdateStatus()
end)
end,
UpdateStatus = function (self)
local player = OpenCore.Player
StatusBarSetMaximumValue(self.Name..".HealthBar", player:GetMaxHealth())
StatusBarSetCurrentValue(self.Name..".HealthBar", player:GetHealth())
StatusBarSetMaximumValue(self.Name..".ManaBar", player:GetMaxMana())
StatusBarSetCurrentValue(self.Name..".ManaBar", player:GetMana())
StatusBarSetMaximumValue(self.Name..".StaminaBar", player:GetMaxStamina())
StatusBarSetCurrentValue(self.Name..".StaminaBar", player:GetStamina())
if player:IsPoisoned() then
WindowSetTintColor(self.Name..".HealthBar", 0, 255, 0)
elseif player:IsCursed() then
WindowSetTintColor(self.Name..".HealthBar", 255, 255, 0)
else
WindowSetTintColor(self.Name..".HealthBar", 255, 0, 0)
end
end
}
StatusWindow.__index = StatusWindow
OpenUI.StatusWindow = StatusWindow |
object_draft_schematic_space_reactor_mining_grade_reactor = object_draft_schematic_space_reactor_shared_mining_grade_reactor:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_reactor_mining_grade_reactor, "object/draft_schematic/space/reactor/mining_grade_reactor.iff")
|
--[[
This Roact component represents our entire game.
]]
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local logger = require(Modules.src.utils.Logger)
local clientSrc = game:GetService('StarterPlayer'):WaitForChild('StarterPlayerScripts').clientSrc
local Workspace = game:GetService('Workspace')
local M = require(Modules.M)
local InventoryObjects = require(Modules.src.objects.InventoryObjects)
local RoomObjects = InventoryObjects.RoomObjects
local Roact = require(Modules.Roact)
local RoactMaterial = require(Modules.RoactMaterial)
local createElement = Roact.createElement
local getApiFromComponent = require(clientSrc.getApiFromComponent)
local InventoryAndShopButtons = require(clientSrc.Components.InventoryAndShopButtons)
local FinishScreen = require(clientSrc.Components.FinishScreen)
local Notifications = require(clientSrc.Components.common.Notifications)
local ClockScreen = require(clientSrc.Components.ClockScreen)
local Room = require(clientSrc.Components.Room)
local LeaderboardsConnect = require(clientSrc.Components.LeaderboardsConnect)
local Game = Roact.PureComponent:extend('Game')
function Game:init(props)
self.api = getApiFromComponent(self)
end
function Game:render(props)
local children = {}
function createRoom(roomObject)
children[roomObject.name] =
createElement(
Roact.Portal,
{ target = Workspace },
{ ['Room' .. roomObject.name] = createElement(Room, { roomId = roomObject.id }) }
)
end
M.each(RoomObjects, createRoom)
children['InventoryContainer'] = createElement(
'Frame',
{
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
BorderSizePixel = 5,
BorderMode = Enum.BorderMode.Inset,
ZIndex = 2,
},
{ Inventory = createElement(InventoryAndShopButtons) }
)
children['ClockScreenContainer'] = createElement(
'Frame',
{
Position = UDim2.new(0.5, 0, 0, -30),
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 1,
},
{ Clock = createElement(ClockScreen) }
)
children['FinishScreenContainer'] = createElement(
'Frame',
{
Size = UDim2.new(0.8, 0, 0.6, 0),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
},
{ Finish = createElement(FinishScreen) }
)
children['NotificationsContainer'] = createElement(Notifications)
children['LeaderboardsContainer'] =
createElement(
Roact.Portal,
{ target = Workspace },
{ Leaderboards = createElement(LeaderboardsConnect) }
)
return Roact.createElement(
RoactMaterial.ThemeProvider,
{ Theme = RoactMaterial.Themes.Light },
{ createElement(
'ScreenGui',
{
ZIndexBehavior = Enum.ZIndexBehavior.Sibling,
ResetOnSpawn = false,
},
children
) }
)
end
return Game |
fio = require('fio')
xlog = require('xlog').pairs
env = require('test_run')
test_run = env.new()
test_run:cmd("setopt delimiter ';'")
function read_xlog(file)
local val = {}
for k, v in xlog(file) do
table.insert(val, setmetatable(v, { __serialize = "map"}))
end
return val
end;
test_run:cmd("setopt delimiter ''");
-- gh-2798 check for journal transaction encoding
_ = box.schema.space.create('test'):create_index('pk')
-- generate a new xlog
box.snapshot()
lsn = box.info.lsn
-- autocommit transaction
box.space.test:replace({1})
-- one row transaction
box.begin() box.space.test:replace({2}) box.commit()
-- two row transaction
box.begin() for i = 3, 4 do box.space.test:replace({i}) end box.commit()
-- four row transaction
box.begin() for i = 5, 8 do box.space.test:replace({i}) end box.commit()
-- open a new xlog
box.snapshot()
-- read a previous one
lsn_str = tostring(lsn)
data = read_xlog(fio.pathjoin(box.cfg.wal_dir, string.rep('0', 20 - #lsn_str) .. tostring(lsn_str) .. '.xlog'))
-- check nothing changed for single row transactions
data[1].HEADER.tsn == nil and data[1].HEADER.commit == nil
data[2].HEADER.tsn == nil and data[2].HEADER.commit == nil
-- check two row transaction
data[3].HEADER.tsn == data[3].HEADER.lsn and data[3].HEADER.commit == nil
data[4].HEADER.tsn == data[3].HEADER.tsn and data[4].HEADER.commit == true
-- check four row transaction
data[5].HEADER.tsn == data[5].HEADER.lsn and data[5].HEADER.commit == nil
data[6].HEADER.tsn == data[5].HEADER.tsn and data[6].HEADER.commit == nil
data[7].HEADER.tsn == data[5].HEADER.tsn and data[7].HEADER.commit == nil
data[8].HEADER.tsn == data[5].HEADER.tsn and data[8].HEADER.commit == true
box.space.test:drop()
|
--[[
speechBubble.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
]]--
local Colour = require 'system.colour'
local Typewriter = require 'system.typewriter'
local love = love
local g = love.graphics
local SpeechBubble = {}
SpeechBubble.__index = SpeechBubble
-- constants
local STATE_INACTIVE = 1
local STATE_ACTIVE = 2
local STATE_CLOSING = 3
function SpeechBubble.create(objectManager)
-- print("CREATING Speech Bubble") -- DEBUG_TAG
local self = setmetatable({}, SpeechBubble)
self.objectManager = objectManager
self.state = STATE_INACTIVE
self.closeTime = 0
self.typewriter = Typewriter.create()
self.autoclose = false
return self
end
function SpeechBubble:update(dt)
if self.state == STATE_ACTIVE then
self.typewriter:update(dt)
if self.typewriter:complete() then
self:deactivate()
end
elseif self.state == STATE_CLOSING then
if (love.timer.getTime() - self.closeTime) > 2 then
self.state = STATE_INACTIVE
self.objectManager:deactivate("bubble")
end
end
end
function SpeechBubble:draw()
-- Bubble
Colour.set(Colour.GREY_DARK)
g.rectangle("fill", self.x, self.y, self.width, self.height, 2, 2, 10)
g.polygon("fill", self.x, self.y, self.x - 10, self.y + 20, self.x + 20, self.y)
-- Text
self.typewriter:draw()
-- resetting graphics
Colour.reset()
end
function SpeechBubble:activate(x, y, text, autoclose)
-- Only activate if inactive
if not self:isActive() then
self.state = STATE_ACTIVE
self.x = x + 30
self.y = y - 20
self:calculateSize(text)
self.typewriter:init(text, self.x, self.y, 0.05, g_resMngr.DEFAULT_FONT_16)
self.autoclose = autoclose
end
end
function SpeechBubble:deactivate()
if self.autoclose then
self.state = STATE_CLOSING
self.closeTime = love.timer.getTime()
else
self.state = STATE_INACTIVE
end
end
function SpeechBubble:isActive()
return self.state ~= STATE_INACTIVE
end
-- Calculates the size of the bubble based on the text
function SpeechBubble:calculateSize(text)
local lines = {}
local numLines = 1
local maxLength = 0
-- look for \n
for str in text:gmatch("[^\n]+") do
lines[numLines] = str
numLines = numLines + 1
if #str > maxLength then
maxLength = #str
end
end
-- These multipliers should depend on font size
self.width = maxLength * 5
self.height = numLines * 10
end
return SpeechBubble
|
local StringJoinTests = test.declare('StringJoinTests', 'string')
function StringJoinTests.join_returnsNil_onNilInput()
test.isNil(string.join(' '))
end
function StringJoinTests.join_returnsSameValue_onSingleValue()
test.isEqual('A', string.join(' ', 'A'))
end
function StringJoinTests.join_returnsJoinedValues_onMultipleValues()
test.isEqual('A B C', string.join(' ', 'A', 'B', 'C'))
end
function StringJoinTests.join_skipsNilValues()
test.isEqual('A C', string.join(' ', 'A', nil, 'C'))
end
|
local runtime,exports = ...
local bON = dofile("deps/bon.lua")
function exports.serialize(data)
return bON.serialize(data)
end
function exports.deserialize(data)
return bON.deserialize(data)
end
-- function exports.serialize(data)
-- return util.TableToJSON(data)
-- end
-- function exports.deserialize(data)
-- return util.JSONToTable(data)
-- end
|
local fio = require('fio')
local t = require('luatest')
local g = t.group('cartridge-without-http')
local helpers = require('test.helper')
g.test_http_disabled = function()
t.skip_if(type(helpers) ~= 'table', 'Skip cartridge test')
local cluster = helpers.init_cluster()
local server = cluster.main_server
server.net_box:eval([[
local cartridge = require('cartridge')
_G.old_service = cartridge.service_get('httpd')
cartridge.service_set('httpd', nil)
]])
local ret = helpers.set_export(cluster, {
{
path = '/metrics',
format = 'json',
},
})
t.assert_not(ret)
server.net_box:eval([[
require('cartridge').service_set('httpd', _G.old_service)
]])
cluster:stop()
fio.rmtree(cluster.datadir)
end
|
wait(1)
local plr = game.Players.LocalPlayer
local char = plr.Character
hum=char.Humanoid
for i,v in pairs (char:GetChildren()) do
if v.Name~="Humanoid" and v.ClassName~="Part" then
v:Destroy()
end
end
for i,v in pairs (char:WaitForChild("Head"):GetChildren()) do
if v.ClassName=="Sound" then
v:Destroy()
end
end
spawn(function()
while wait() do
char:WaitForChild("Right Arm").BrickColor=BrickColor.new("Cool yellow")
char:WaitForChild("Left Arm").BrickColor=BrickColor.new("Cool yellow")
char:WaitForChild("Head").BrickColor=BrickColor.new("Cool yellow")
char:WaitForChild("Right Leg").BrickColor=BrickColor.new("Medium blue")
char:WaitForChild("Left Leg").BrickColor=BrickColor.new("Medium blue")
char:WaitForChild("Torso").BrickColor=BrickColor.new("Bright yellow")
end
end)
ac = Instance.new("Accessory",workspace)
ac.AttachmentPos=Vector3.new(0, -0.1, 0.2)
o2 = Instance.new("Part")
o3 = Instance.new("SpecialMesh")
o4 = Instance.new("Vector3Value")
o2.Name = "Handle"
o2.Parent = ac
o2.Position = char.Torso.Position
spawn(function()
repeat
if ac.Parent~=char then
o2.Position = char.Torso.Position
else
break
end
wait()
until ac.Parent==char
end)
o2.Rotation = Vector3.new(0, -0.75999999, 0)
o2.CanCollide = false
o2.Locked = true
o2.FormFactor = Enum.FormFactor.Custom
o2.Size = Vector3.new(1.60000014, 0.800000012, 1.60000014)
o2.CFrame = CFrame.new(0.128948003, 5.08735895, -0.544525981, 0.999912918, 1.17847014e-26, -0.0131900534, -4.89980362e-24, 1, -3.70551116e-22, 0.013190059, 3.70583553e-22, 0.999912918)
o2.BottomSurface = Enum.SurfaceType.Smooth
o2.TopSurface = Enum.SurfaceType.Smooth
o2.Position = Vector3.new(0.128948003, 5.08735895, -0.544525981)
o3.Parent = o2
o3.MeshId = "http://www.roblox.com/asset/?id=120626701"
o3.Scale = Vector3.new(0.899999976, 0.819999993, 0.819999993)
o3.TextureId = "http://www.roblox.com/asset/?id=120626735"
o3.MeshType = Enum.MeshType.FileMesh
o4.Name = "OriginalSize"
o4.Parent = o2
o4.Value = Vector3.new(1.60000014, 0.800000012, 1.60000014)
local mouse = plr:GetMouse()
local torso = char.Torso
local RightArm1 = torso["Right Shoulder"]
local LeftArm1 = torso["Left Shoulder"]
local RightLeg1 = torso["Right Hip"]
local LeftLeg1 = torso["Left Hip"]
local Torso1 = char.HumanoidRootPart.RootJoint
local Head1 = torso.Neck
local RightArm = torso["Right Shoulder"]:Clone()
local LeftArm = torso["Left Shoulder"]:Clone()
local RightLeg = torso["Right Hip"]:Clone()
local LeftLeg = torso["Left Hip"]:Clone()
local Torso = char.HumanoidRootPart.RootJoint:Clone()
local Head = torso.Neck:Clone()
RightArm1:Destroy()
LeftArm1:Destroy()
RightLeg1:Destroy()
LeftLeg1:Destroy()
Torso1:Destroy()
Head1:Destroy()
RightArm.Parent=torso
LeftArm.Parent=torso
RightLeg.Parent=torso
LeftLeg.Parent=torso
Head.Parent=torso
Torso.Parent=char.HumanoidRootPart
local animpose = "Idle"
cananim = true
num=0
local attacking = false
if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end
if char:FindFirstChild("Animate") then char.Animate:Destroy() end
spawn(function()
while wait() do
if torso then
local velocity=torso.Velocity
if hum==nil then
return
end
if hum.MoveDirection==Vector3.new(0,0,0) then
animpose="Idle"
else
animpose="Running"
end
if velocity.Y>0.5 then
animpose="Jumping"
end
if velocity.Y<-0.5 then
animpose="Falling"
end
end
end
end)
function sound(id,loop,tim,endtim,eff)
local s=Instance.new("Sound",char.Torso)
s.SoundId=id
if loop==true then
s.Looped=true
s.Name="Music"
else
s.Volume=2
if id~="rbxassetid://245537790" and id~='rbxassetid://1179921724' and id~='rbxassetid://1251737869' then
s.PlaybackSpeed = 1+math.random(-100,100)/1000
end
end
if tim then
s.TimePosition=tim
end
spawn(function()
if endtim then
repeat wait() until s.TimePosition==endtim or s.TimePosition>=endtim
s:Stop()
end
end)
if eff=="echo" then
spawn(function()
wait(1)
local echo=Instance.new("EchoSoundEffect",s)
echo.Delay=0.05
echo.WetLevel=11
echo.DryLevel=-1
end)
end
if eff=="quiet" then
s.Volume=0.3
end
s:Play()
end
--SCREEEEM
function lazor()
sound("rbxassetid://1251737869",false,5.3,7.7,'echo')
cananim=false
for i=1,30 do
wait(1/60)
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.934085608, 0.339979589, -0.10907802, -0.102499805, 0.0373069048, 0.994033217, 0.342020363, 0.939692557, 0),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.50000006, 0.365961194, 0.435137242, -0.173563123, -0.0313025787, -0.984325111, -0.00543563766, 0.999509931, -0.0308270231, 0.98480773, 0, -0.173648223),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1, -7.4505806e-09, 0.0094302753, 0.0843551308, 0.996391118, 0.110700019, 0.990222573, -0.0848806128, -0.993809104, 0.111100972, -4.34407745e-08),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.499999881, 0.49999997, 0, 0.686760783, 0.0407644771, -0.725739539, 0.724464417, 0.0430024639, 0.687969565, 0.0592533089, -0.998242974, -2.59004374e-09),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, -0.0484665036, 2.98023224e-08, -0.31701979, -0.00180978479, 0.948417187, -0.948401749, -0.00541418325, -0.317024946, 0.00570865162, -0.999983728, 2.49531951e-10),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),0.2)
end
local keeprunning=true
spawn(function()
while wait() do
local ray = Ray.new(char['Right Arm'].CFrame.p,(mouse.Hit.p-char['Right Arm'].CFrame.p).unit*300)
local part,position = workspace:FindPartOnRay(ray,char, false, true)
local distance = (char['Right Arm'].CFrame.p - position).magnitude
if keeprunning==false then
break
end
if part then
if part.Parent:FindFirstChild("Humanoid") then
part:BreakJoints()
part.Anchored=false
end
end
local ex=Instance.new("Explosion",workspace)
ex.Position=position
ex.Visible=false
ex.DestroyJointRadiusPercent=0
ex.BlastPressure=100001
ex.BlastRadius=1
local ex=Instance.new("Explosion",workspace)
ex.Position=position
ex.Visible=false
ex.DestroyJointRadiusPercent=0
ex.BlastPressure=100
ex.BlastRadius=30
Torso.C1 = Torso.C1:lerp(CFrame.new(0.45384407, 3.25962901e-09, -0.163368881, -0.840329647, -0.538628399, 0.061037913, 0.12248569, -0.0789824352, 0.989322543, -0.528056264, 0.838833332, 0.132345542),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.486327916, 0.918347716, -0.0835282654, -0.139580116, -0.193979532, -0.971024871, -0.210418463, 0.96403873, -0.162337258, 0.967595696, 0.18166253, -0.175377563),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.504761815, 1.01941562, -0.072208859, -0.0534072705, 0.0794541091, 0.995406747, -0.0726492628, 0.993878722, -0.083230041, -0.995926619, -0.0767606497, -0.0473080687),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.49999994, -5.96046448e-08, -0.0783533007, -0.155531406, -0.984718561, -0.400697172, 0.909370303, -0.111747369, 0.912854075, 0.385818183, -0.1335731),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.267708331, 0.709498703, -0.021721065, -0.500156283, -0.117081404, 0.85798347, -0.864884198, 0.0187412351, -0.501621544, 0.0426508784, -0.992945492, -0.110635392),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -0.951892793, 0.28452459, 0.113780133, 0, -0.371307135, 0.928510129, 0.306431323, 0.883842111, 0.353444576),0.2)
local beam = Instance.new("Part", char)
beam.BrickColor = BrickColor.new("Institutional white")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.5
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new((char['Right Arm'].CFrame*CFrame.new(0,-3,0)).p, mouse.Hit.p) * CFrame.new(0, 0, -distance/2)
spawn(function()
for i=1,10 do
beam.Transparency=i/10
wait()
end
beam:Destroy()
end)
spawn(function()
for i=1,20 do
beam.Size=Vector3.new(i,i,beam.Size.Z)
wait()
end
end)
end
end)
for i=1,10 do
sound("rbxassetid://245537790",false)
end
wait(3)
keeprunning=false
cananim=true
end
dodamage=false
deb=false
hum.Touched:connect(function(part)
local ded=part.Parent:FindFirstChildOfClass("Humanoid")
if deb==true then
return
end
deb=true
if ded then
if dodamage == true then
ded.Health=ded.Health-(math.random(5,10))
sound("rbxassetid://386946017",false,0,0.36,'quiet')
if supermode==true then
local ex=Instance.new("Explosion",workspace)
if math.random(1,3) ==1 then
ex.Visible=false
end
ex.DestroyJointRadiusPercent=0
ex.Position=part.Position
ex.BlastPressure=1000
part:BreakJoints()
part.Anchored=false
end
end
end
wait(0.1)
deb=false
end)
function SUPERlazor()
sound("rbxassetid://1179921724",false,'echo')
wait(2)
cananim=false
for i=1,30 do
wait(1/60)
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.934085608, 0.339979589, -0.10907802, -0.102499805, 0.0373069048, 0.994033217, 0.342020363, 0.939692557, 0),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.50000006, 0.365961194, 0.435137242, -0.173563123, -0.0313025787, -0.984325111, -0.00543563766, 0.999509931, -0.0308270231, 0.98480773, 0, -0.173648223),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1, -7.4505806e-09, 0.0094302753, 0.0843551308, 0.996391118, 0.110700019, 0.990222573, -0.0848806128, -0.993809104, 0.111100972, -4.34407745e-08),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.499999881, 0.49999997, 0, 0.686760783, 0.0407644771, -0.725739539, 0.724464417, 0.0430024639, 0.687969565, 0.0592533089, -0.998242974, -2.59004374e-09),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, -0.0484665036, 2.98023224e-08, -0.31701979, -0.00180978479, 0.948417187, -0.948401749, -0.00541418325, -0.317024946, 0.00570865162, -0.999983728, 2.49531951e-10),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),0.2)
end
local keeprunning=true
spawn(function()
while wait() do
local ray = Ray.new(char['Right Arm'].CFrame.p,(mouse.Hit.p-char['Right Arm'].CFrame.p).unit*300)
local part,position = workspace:FindPartOnRay(ray,char, false, true)
local distance = (char['Right Arm'].CFrame.p - position).magnitude
if keeprunning==false then
break
end
if part then
if part.Parent:FindFirstChild("Humanoid") then
part:BreakJoints()
part.Anchored=false
part.Velocity = Vector3.new(math.random(-160,160),math.random(-160,160),math.random(-160,160))
if math.random(1,3) == 1 then
part:Destroy()
end
end
end
local ex=Instance.new("Explosion",workspace)
ex.Position=position
ex.Visible=false
ex.DestroyJointRadiusPercent=0
ex.BlastPressure=100
ex.BlastRadius=10
ex.Hit:connect(function(part)
if part.Parent~=char and part.Parent~=char:WaitForChild("Accessory") then
part:BreakJoints()
end
end)
if math.random(1,5)==5 then
sound("rbxassetid://314970761",false)
end
Torso.C1 = Torso.C1:lerp(CFrame.new(0.45384407, 3.25962901e-09, -0.163368881, -0.840329647, -0.538628399, 0.061037913, 0.12248569, -0.0789824352, 0.989322543, -0.528056264, 0.838833332, 0.132345542),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.486327916, 0.918347716, -0.0835282654, -0.139580116, -0.193979532, -0.971024871, -0.210418463, 0.96403873, -0.162337258, 0.967595696, 0.18166253, -0.175377563),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.504761815, 1.01941562, -0.072208859, -0.0534072705, 0.0794541091, 0.995406747, -0.0726492628, 0.993878722, -0.083230041, -0.995926619, -0.0767606497, -0.0473080687),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.49999994, -5.96046448e-08, -0.0783533007, -0.155531406, -0.984718561, -0.400697172, 0.909370303, -0.111747369, 0.912854075, 0.385818183, -0.1335731),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.267708331, 0.709498703, -0.021721065, -0.500156283, -0.117081404, 0.85798347, -0.864884198, 0.0187412351, -0.501621544, 0.0426508784, -0.992945492, -0.110635392),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -0.951892793, 0.28452459, 0.113780133, 0, -0.371307135, 0.928510129, 0.306431323, 0.883842111, 0.353444576),0.2)
local beam = Instance.new("Part", char)
local colorz = {"Really red","Gold","Lime green","Really blue","Royal purple"}
beam.BrickColor = BrickColor.new(colorz[math.random(1,#colorz)])
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.5
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new((char['Right Arm'].CFrame*CFrame.new(0,-3,0)).p, mouse.Hit.p) * CFrame.new(0, 0, -distance/2)
spawn(function()
while beam do
if beam==nil then break end
beam.Anchored=true
swait()
end
end)
spawn(function()
for i=1,10 do
beam.Transparency=i/10
beam.CFrame=beam.CFrame*CFrame.new(0,0,-i/10)
wait()
end
beam:Destroy()
end)
spawn(function()
for i=5,70, 3 do
beam.Size=Vector3.new(i,i,beam.Size.Z)
wait()
end
end)
end
end)
for i=1,10 do
sound("rbxassetid://314970761",false)
end
wait(6)
keeprunning=false
cananim=true
end
mouse.Button1Down:connect(function()
normpunch()
end)
supermode=false
mouse.KeyDown:connect(function(key)
local k=string.lower(key)
if attacking==true then
return
end
if k=="q" then
attacking=true
if supermode==false then
lazor()
else
SUPERlazor()
end
attacking=false
end
if k=="l" then
transition()
end
end)
punch = 1
function normpunch()
if attacking==true then
return
end
dodamage=true
attacking=true
cananim=false
sound("rbxassetid://138097048",false)
if punch==1 then
for i=1,10 do
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.910118103, -0.41434893, 0, 0, 0, 1, -0.41434893, 0.910118103, 0),0.3)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.5, 1, 3.7252903e-09, 0.00116646651, 0.0136213535, -0.99990654, 0.023496937, 0.999630809, 0.0136450082, 0.999723256, -0.0235106573, 0.000845975766),0.3)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1, 4.65661287e-10, -4.35437997e-08, 0.0874831304, 0.996165991, 0.00556585658, 0.996150553, -0.0874817744, -0.999984503, 0.00554451346, -0.000486961944),0.3)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.5, 0, 0.0391717218, -0.188973963, -0.981200516, -0.199156061, 0.960776389, -0.192991138, 0.979184568, 0.202971816, -4.2801517e-08),0.3)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.312758863, 0.804995358, -0.0404221117, -0.349137038, 0.0591336042, 0.935203969, -0.937045753, -0.0294431858, -0.347962916, 0.0069590779, -0.997815788, 0.0656905994),0.3)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -0.957687616, 0.287809789, 0, 0, 0, 1, 0.287809789, 0.957687616, 0),0.3)
swait()
end
end
if punch==2 then
for i=1,10 do
swait()
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.983417749, -0.116297476, 0.139156267, 0.140106976, 0, 0.990136385, -0.115150362, 0.993214428, 0.0162940882),0.3)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.5, 0.86816901, 0, -4.32735874e-08, -0.141177684, -0.989984274, -6.17107254e-09, 0.989984274, -0.141177684, 1, 0, -4.37113883e-08),0.3)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1.23575175, 0.176770806, -0.0336775407, -0.11687994, 0.992574871, -0.983614028, 0.179874539, -0.0121925017, -0.177113876, -0.976721108, -0.12102247),0.3)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.49999994, 0, -4.33072991e-08, -0.135659724, -0.990755498, -0.144958332, 0.98029089, -0.134226859, 0.989437759, 0.143618271, -0.0196650494),0.3)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.49999997, 0, 0.0339012295, 0.115021303, 0.992784381, 0.280674934, 0.952282727, -0.119913273, -0.959203959, 0.282714903, -4.19281356e-08),0.3)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.0711001009, 0.997469187, 0, 0.997469187, 0.0711001009),0.3)
end
end
if punch==3 then
for i=1,10 do
swait()
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.93749547, 0.347997427, 0, 0, 0, 1, 0.347997427, 0.93749547, 0),0.3)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.50000006, 1, 0, 0.0109365005, -0.0829221606, -0.996496022, -0.130298764, 0.98794055, -0.083640255, 0.991414428, 0.13075693, -4.33361009e-08),0.3)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.49999997, 1, -3.7252903e-09, 0.114501342, 0.0127837732, 0.99334085, 5.62495939e-10, 0.999917209, -0.0128684072, -0.993423104, 0.00147345045, 0.114491865),0.3)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.352809936, 1.3686024, 0.0138391852, -4.37113883e-08, 0, -1, 0.999440074, -0.0334585831, -4.36869136e-08, -0.0334585831, -0.999440074, 1.4625211e-09),0.3)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.5, 0, -4.33629381e-08, 0.126015082, 0.992028356, 0.172522247, 0.97715348, -0.124125555, -0.985005617, 0.171146959, -0.0217404477),0.3)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.07533779, 0.997158051, 0, 0.997158051, 0.07533779),0.3)
end
end
if punch~=3 then
punch=punch+1
else
punch=1
end
cananim=true
dodamage=false
attacking=false
end
---transiton
function transition()
if supermode==false then
sound("rbxassetid://1321047607",false,0,5)
cananim=false
attacking=true
local stord = false
spawn(function()
wait(3)
stord=true
end)
local ParticleEmitter0 = Instance.new("ParticleEmitter")
ParticleEmitter0.Parent = torso
ParticleEmitter0.Transparency = NumberSequence.new(0.20000000298023,0.20000000298023)
ParticleEmitter0.Size = NumberSequence.new(3.2240438461304,1.0928964614868,3.7158470153809,0)
ParticleEmitter0.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
ParticleEmitter0.Texture = "http://www.roblox.com/asset/?id=232918622"
ParticleEmitter0.Lifetime = NumberRange.new(3)
ParticleEmitter0.Rate = 1000
ParticleEmitter0.VelocitySpread = 180
ParticleEmitter0.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
repeat
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0.787846208, 0.138918549, -1, 0, 0, 0, -0.173648179, 0.98480773, 0, 0.98480773, 0.173648179),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.45286727, 0.316941619, 0.628786147, -4.36354597e-08, -0.058915928, -0.998262942, 0.21313341, 0.975326002, -0.0575622357, 0.977023065, -0.21276319, 0.0125569087),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 0.627124608, -0.0240803957, -4.37113883e-08, 0, 1, 0.551679194, 0.834056437, 2.4114664e-08, -0.834056437, 0.551679194, -3.6457763e-08),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.5, 0, 0.774880886, 0.296248376, -0.558387458, 0.52156949, 0.199403673, 0.829580307, 0.357106328, -0.934063733, -1.56096132e-08),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.5, 0, -0.00304316962, 0.0175396204, 0.999841511, -0.170919135, 0.985124171, -0.0178016629, -0.985280335, -0.170946226, -4.30679705e-08),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.362809777, 0.931863308, 0, 0.931863308, 0.362809777),0.2)
swait()
until stord==true
sound("rbxassetid://245537790",false)
ParticleEmitter0.Speed=NumberRange.new(50)
local mas = char
local CharacterMesh0 = Instance.new("CharacterMesh")
local CharacterMesh1 = Instance.new("CharacterMesh")
local CharacterMesh2 = Instance.new("CharacterMesh")
local CharacterMesh3 = Instance.new("CharacterMesh")
local CharacterMesh4 = Instance.new("CharacterMesh")
CharacterMesh0.Name = "GirlRocker Left Arm"
CharacterMesh0.Parent = mas
CharacterMesh0.MeshId = 717353151
CharacterMesh0.BodyPart = Enum.BodyPart.LeftArm
CharacterMesh0.OverlayTextureId = 717346901
CharacterMesh1.Name = "GirlRocker Right Arm"
CharacterMesh1.Parent = mas
CharacterMesh1.MeshId = 717353483
CharacterMesh1.BodyPart = Enum.BodyPart.RightArm
CharacterMesh1.OverlayTextureId = 717346901
CharacterMesh2.Name = "GirlRocker Right Leg"
CharacterMesh2.Parent = mas
CharacterMesh2.MeshId = 717353619
CharacterMesh2.BodyPart = Enum.BodyPart.RightLeg
CharacterMesh2.OverlayTextureId = 717346901
CharacterMesh3.Name = "GirlRocker Torso"
CharacterMesh3.Parent = mas
CharacterMesh3.MeshId = 717353723
CharacterMesh3.BodyPart = Enum.BodyPart.Torso
CharacterMesh3.OverlayTextureId = 717346901
CharacterMesh4.Name = "GirlRocker Left Leg"
CharacterMesh4.Parent = mas
CharacterMesh4.MeshId = 717353920
CharacterMesh4.BodyPart = Enum.BodyPart.LeftLeg
CharacterMesh4.OverlayTextureId = 717346901
for i=1,90 do
Torso.C1 = Torso.C1:lerp(CFrame.new(0, -1.06972265, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, -0.0906665474, 0.995881319, 3.96316047e-09, 0.995881319, 0.0906665474, -4.35313545e-08),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.0595862567, 0.998223186, 2.60459809e-09, -0.998223186, 0.0595862567, -4.36337224e-08),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.5, 0, -4.34208935e-08, -0.115096748, -0.993354261, -5.0310387e-09, 0.993354261, -0.115096748, 1, 0, -4.37113883e-08),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.5, 0, -4.36014211e-08, 0.0708893314, 0.997484207, 3.0986711e-09, 0.997484207, -0.0708893314, -1, 0, -4.37113883e-08),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.249942318, 0.968260705, 0, 0.968260705, -0.249942318),0.2)
swait()
end
ParticleEmitter0.Enabled=false
supermode=true
cananim=true
attacking=false
end
end
function swait(t)
if t == nil or t == 0 then
game:service('RunService').Stepped:wait(0)
return true
else
for i = 0, t do
game:service('RunService').Stepped:wait(0)
end
return true
end
end
function scream()
sound("rbxassetid://444895479",false,5.3509586219885250102)
cananim = false
for i=0,1.5, 0.1 do
swait()
end
attacking=true
for i=0,1.5, 0.1 do
swait()
end
wait()
cananim = true
attacking=false
end
spawn(function()
while swait() do
if animpose=="Idle" then
for i=0,0.1,0.0025 do
if animpose == "Idle" and cananim then
swait()
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.500000238, 0.500000238, -2.38418579e-07, 0.000574484526, -0.0482845455, -0.998833477, -0.00805476494, 0.998800993, -0.0482876077, 0.999967396, 0.0080731092, 0.000184875054),i)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.50000006, 0.500000238, 0, -0.000810533762, 0.0540908612, 0.998535693, -0.00984518789, 0.998487175, -0.0540962256, -0.999951184, -0.00987461861, -0.000276772887),i)
else
break
end
end
for i=0,0.1,0.0025 do
if animpose == "Idle" and cananim then
swait()
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.50000006, 0.50000006, -9.47312119e-16, -4.35179714e-08, -0.0939683169, -0.99557513, -4.10748546e-09, 0.99557513, -0.0939683169, 1, 0, -4.37113883e-08),i)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.5, -1.77635684e-15, -4.34464624e-08, 0.109930925, 0.993939221, 4.80523354e-09, 0.993939221, -0.109930925, -1, 0, -4.37113883e-08),i)
else
break
end
end
end
end
end)
while swait() do
num = num + 0.05
local sin = math.sin(num)
if animpose == "Falling" and cananim then
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.089640595, 0.995974183, 0, 0.995974183, 0.089640595),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.5, 0.940049231, 0.240459353, -4.37113883e-08, 0, -1, 0.0583860278, 0.998294055, -2.55213428e-09, 0.998294055, -0.0583860278, -4.36368204e-08),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.144062787, 0.989568532, 6.29718455e-09, -0.989568532, 0.144062787, -4.32554152e-08),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.635436773, 0, -4.28449951e-08, -0.198112398, -0.98017925, -8.65976801e-09, 0.98017925, -0.198112398, 1, 0, -4.37113883e-08),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.599987805, 0, -4.26205062e-08, 0.222013503, 0.975043535, 9.70451808e-09, 0.975043535, -0.222013503, -1, 0, -4.37113883e-08),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.231759518, 0.972773135, 0, 0.972773135, 0.231759518),0.2)
end
if animpose == "Idle" and cananim then
for i=0,0.1,0.001 do
if animpose == "Idle" and cananim then
swait()
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0.200000048, 0, -0.98480767, -0.173648626, 0, 0, 0, 1, -0.173648626, 0.98480767, 0),i)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.506504774, 0.77988106, 0.0818042755, 0.00300081098, -0.0723684728, -0.997373462, -0.186295643, 0.979876935, -0.0716594532, 0.982489169, 0.186021373, -0.0105415061),i)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.485123575, 0.800115585, 0.135903358, -0.000153154135, -0.00734659936, 0.999972999, -0.0196102634, 0.999780715, 0.0073421835, -0.999807715, -0.0196086094, -0.000297189312),i)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -0.98480767, 0.173648402, 0, 0, 0, 1, 0.173648402, 0.98480767, 0),i)
i=i/2
else
break
end
end
for i=0,0.1,0.001 do
if animpose == "Idle" and cananim then
swait()
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.98480767, -0.173648626, 0, 0, 0, 1, -0.173648626, 0.98480767, 0),i)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.49999994, 1, 0, -4.3619707e-08, -0.0647336245, -0.997902572, -0.143231794, 0.98761338, -0.0640661567, 0.989689171, 0.142931372, -0.00927195605),i)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1.00000012, 0.0391067117, -4.37113883e-08, 0, 1, -0.0612497553, 0.998122454, -2.67731193e-09, -0.998122454, -0.0612497553, -4.3629317e-08),i)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -0.98480767, 0.173648402, 0, 0, 0, 1, 0.173648402, 0.98480767, 0),i)
i=i/2
else
break
end
end
end
if animpose == "Running" and cananim then
for i = 0, 0.25, 0.01 do
if animpose == "Running" and cananim then
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.0358745977, 0.99935627, 0, 0.99935627, 0.0358745977),i)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.5, 0.999999821, 8.94069672e-08, -4.37113883e-08, 0, -1, 0.342020363, 0.939692557, -1.49501851e-08, 0.939692557, -0.342020363, -4.10752676e-08),i)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1.00000024, 5.96046448e-08, -4.37113883e-08, 0, 1, 0.500000179, 0.866025269, 2.18557012e-08, -0.866025269, 0.500000179, -3.78551661e-08),i)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.5, -2.98023224e-08, -4.37113883e-08, 0, -1, -0.5, 0.866025388, 2.18556941e-08, 0.866025388, 0.5, -3.78551732e-08),i)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.5, -1.49011612e-08, -4.37113883e-08, 0, 1, -0.5, 0.866025388, -2.18556941e-08, -0.866025388, -0.5, -3.78551732e-08),i)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.106743492, 0.994286597, 0, 0.994286597, 0.106743492),i)
swait()
i=i/i*1.5
else
break
end
end
for i = 0, 0.25, 0.01 do
if animpose == "Running" and cananim then
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -0.999985278, 0, -0.00542885857, -0.00542835938, -0.0135572571, 0.999893367, -7.36004295e-05, 0.99990809, 0.0135570578),i)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.5, 0.999999821, -1.1920929e-07, -4.37113883e-08, 0, -1, -0.499999791, 0.866025567, 2.18556853e-08, 0.866025567, 0.499999791, -3.78551803e-08),i)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1.00000012, -2.38418579e-07, -4.37113883e-08, 0, 1, -0.342020005, 0.939692616, -1.49501691e-08, -0.939692616, -0.342020005, -4.10752676e-08),i)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.483990371, 0.00582697988, -4.37113883e-08, 0, -1, 0.57357651, 0.819151998, -2.50718255e-08, 0.819151998, -0.57357651, -3.58062699e-08),i)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.49999997, -2.98023224e-08, -4.37113883e-08, 0, 1, 0.500000179, 0.866025329, 2.18557012e-08, -0.866025329, 0.500000179, -3.78551697e-08),i)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.103604339, 0.994618595, 0, 0.994618595, 0.103604339),i)
swait()
i=i/i*1.5
else
break
end
end
end
if animpose == "Jumping" and cananim then
Torso.C1 = Torso.C1:lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.082511276, 0.996590137, 0, 0.996590137, 0.082511276),0.2)
LeftLeg.C1 = LeftLeg.C1:lerp(CFrame.new(-0.495160788, 0.605178833, 0.315436631, 0.00363327051, -0.0117048975, -0.999924898, -0.296433508, 0.95497489, -0.012255826, 0.955046594, 0.296455771, -4.17464108e-08),0.2)
RightLeg.C1 = RightLeg.C1:lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.10612049, 0.994353294, 4.63867389e-09, -0.994353294, 0.10612049, -4.34645635e-08),0.2)
LeftArm.C1 = LeftArm.C1:lerp(CFrame.new(0.5, 0.5, 0, -4.36747598e-08, -0.0409301594, -0.999162018, -1.78911408e-09, 0.999162018, -0.0409301594, 1, 0, -4.37113883e-08),0.2)
RightArm.C1 = RightArm.C1:lerp(CFrame.new(-0.5, 0.5, 0, -4.36556142e-08, 0.0504997671, 0.998724043, 2.20741492e-09, 0.998724043, -0.0504997671, -1, 0, -4.37113883e-08),0.2)
Head.C1 = Head.C1:lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.106113546, 0.99435401, 0, 0.99435401, -0.106113546),0.2)
end
end |
-- Copyright © Vespura 2018
-- https://github.com/TomGrobbe/JoinTransition/blob/master
-- Arboratory character data. Likely fetched from a database.
Characters = {
{
id = 1,
forename = "Joe",
surname = "Bloggs",
description = "Recently signed a Mixer contract.",
balance = 1000,
position = {x = -1038.121, y = -2738.279, z = 20.16929} -- Los Santos International Airport
}, {
id = 2,
forename = "John",
surname = "Everyman",
description = "Author of Roleplaying 101.",
balance = 20320732,
position = {x = 892.55, y = -182.25, z = 73.72} -- Downtown Cab Co.
}
}
------- Configurable options -------
-- set the opacity of the clouds
local cloudOpacity = 0.01 -- (default: 0.01)
-- setting this to false will NOT mute the sound as soon as the game loads
-- (you will hear background noises while on the loading screen, so not recommended)
local muteSound = true -- (default: true)
-- Register NUI callback
RegisterNUICallback('SELECT_CHARACTER', function(data, cb)
if Characters[data.id] then
local pos = Characters[data.id].position
-- Set player's location
SetEntityCoords(PlayerPedId(), pos.x, pos.y, pos.z, false, false, false,
true)
-- Hide CharacterSelect NUI
SendNUIMessage({type = "CHARACTERS_HIDE"})
-- Remove NUI Focus
SetNuiFocus(false, false)
Citizen.CreateThread(function()
local timer = GetGameTimer()
-- Re-enable the sound in case it was muted.
ToggleSound(false)
SwitchInPlayer(PlayerPedId())
ClearScreen()
-- Wait for the player switch to be completed (state 12).
while GetPlayerSwitchState() ~= 12 do
Citizen.Wait(0)
ClearScreen()
end
-- Reset the draw origin, just in case (allowing HUD elements to re-appear correctly)
ClearDrawOrigin()
end)
end
end)
------- Code -------
-- Mutes or un-mutes the game's sound using a short fade in/out transition.
function ToggleSound(state)
if state then
StartAudioScene("MP_LEADERBOARD_SCENE")
else
StopAudioScene("MP_LEADERBOARD_SCENE")
end
end
-- Runs the initial setup whenever the script is loaded.
function InitialSetup()
-- Stopping the loading screen from automatically being dismissed.
SetManualShutdownLoadingScreenNui(true)
-- Disable sound (if configured)
ToggleSound(muteSound)
-- Switch out the player if it isn't already in a switch state.
if not IsPlayerSwitchInProgress() then
SwitchOutPlayer(PlayerPedId(), 0, 1)
end
end
-- Hide radar & HUD, set cloud opacity, and use a hacky way of removing third party resource HUD elements.
function ClearScreen()
-- SetCloudHatOpacity(cloudOpacity)
HideHudAndRadarThisFrame()
-- nice hack to 'hide' HUD elements from other resources/scripts. kinda buggy though.
SetDrawOrigin(0.0, 0.0, 0.0, 0)
end
-- Sometimes this gets called too early, but sometimes it's perfectly timed,
-- we need this to be as early as possible, without it being TOO early, it's a gamble!
InitialSetup()
Citizen.CreateThread(function()
SendNUIMessage({
type = "RECIEVE_CHARACTERS",
data = {characters = Characters}
})
-- In case it was called too early before, call it again just in case.
InitialSetup()
-- Wait for the switch cam to be in the sky in the 'waiting' state (5).
while GetPlayerSwitchState() ~= 5 do
Citizen.Wait(0)
ClearScreen()
end
-- Shut down the game's loading screen (this is NOT the NUI loading screen).
ShutdownLoadingScreen()
ClearScreen()
Citizen.Wait(0)
DoScreenFadeOut(0)
-- Shut down the NUI loading screen.
ShutdownLoadingScreenNui()
ClearScreen()
Citizen.Wait(0)
ClearScreen()
DoScreenFadeIn(500)
while not IsScreenFadedIn() do
Citizen.Wait(0)
ClearScreen()
end
-- Show CharacterSelect NUI
SendNUIMessage({type = "CHARACTERS_SHOW"})
SetNuiFocus(true, true)
end)
|
-- addEventListener('update lightline when lsp diagnostics is updated', { 'User LspDiagnosticsChanged', 'User LspMessageUpdate', 'User LspStatusUpdate' }, function ()
-- vim.cmd('call lightline#update()')
-- end)
|
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
acklay = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "acklay_bone_armor_schematic", weight = 1600000},
{itemTemplate = "acklay_bones", weight = 2200000},
{itemTemplate = "acklay_bones_rare", weight = 200000},
{itemTemplate = "acklay_hide", weight = 2200000},
{itemTemplate = "acklay_ris_armor_schematic", weight = 1600000},
{itemTemplate = "acklay_venom", weight = 2200000}
}
}
addLootGroupTemplate("acklay", acklay) |
--[[
Visualization of the evolution process.
Requires the lua-gnuplot [1] library.
[1]: https://bitbucket.org/lucashnegri/lua-gnuplot
--]]
local de = require('de')
local gp = require('gnuplot')
math.randomseed( os.time() )
local solver = de.new(2, 40)
solver.limits[1] = {-5.12, 5.12}
solver.limits[2] = {-5.12, 5.12}
function solver.fitness(v) -- Banana' function
local t1 = v[2] - v[1]*v[1]
local t2 = 1 - v[1]
return -(100 * t1*t1 + t2*t2)
end
local err_list = {}
local i = 0
function solver:step()
de.step(self)
table.insert(err_list, -self.fit[self.best])
if i % 5 == 0 then
local x, y, z = {}, {}, {}
for i = 1, self.npop do
table.insert(x, self.pop[i][1])
table.insert(y, self.pop[i][2])
table.insert(z, -self.fit[i])
end
gp{
height = 600,
width = 600,
xlabel = "x",
ylabel = "y",
key = "off",
xrange = "[-3 to 3]",
yrange = "[-3 to 3]",
zrange = "[0 to 12000]",
isosamples = "30",
data = {
gp.gpfunc {
"100 * (y - x*x)*(y - x*x) + (1 - x)*(1 - x)"
},
gp.array {
{
x,
y,
z,
},
using = {1, 2, 3},
with = 'points'
}
}
}:splot( string.format('banana-iter%03d.png', i) )
end
i = i + 1
end
solver:init()
local it, fit, best = solver:run(1000, 1e-6, 50)
--- error plot
gp{
xlabel = "Iteration",
ylabel = "Mean Squared Error",
key = "off",
data = {
gp.array {
{err_list},
using = {1},
with = 'lines'
}
}
}:plot('banana-error.png')
|
--[[ Netherstorm -- Eye of Culuthas.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 29th, 2008. ]]
function Eye_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Eye_Bursts",1000,0)
end
function Eye_Bursts(Unit,Event)
Unit:FullCastSpellOnTarget(36414,Unit:GetClosestPlayer())
end
function Eye_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Eye_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (20394, 1, "Eye_OnEnterCombat")
RegisterUnitEvent (20394, 2, "Eye_OnLeaveCombat")
RegisterUnitEvent (20394, 4, "Eye_OnDied") |
sb2 = {}
local MP = minetest.get_modpath(minetest.get_current_modname())
local privateSB2 = {}
privateSB2.modStorage = minetest.get_mod_storage()
local settings = minetest.settings
local enableExperiments = settings:get_bool("scriptblocks2_enable_experiments")
local function loadfileWithError(file)
local func, err = loadfile(file)
if not func then error(err) end
return func
end
-- Utilities
-- These are files to provide helper functions and classes, as well as a simple class mechanism.
dofile(MP .. "/util/util.lua")
dofile(MP .. "/util/facedir.lua")
dofile(MP .. "/util/classes.lua")
dofile(MP .. "/util/iterators.lua")
-- Core
-- This is the core of Scriptblocks 2. It defines Process, Frame and Context, their behaviour, and manages the running of processes.
dofile(MP .. "/core.lua")
-- Base
-- This is the base of Scriptblocks 2. It defines the look and feel of scriptblocks and manages type conversions.
-- The base currently depends on /blocks/lists.lua and /blocks/dictionaries.lua to convert Lua values to SB2 values.
dofile(MP .. "/base.lua")
-- Blocks
-- These files implement the blocks available in Scriptblocks 2. They are organized into distinct 'categories'.
dofile(MP .. "/blocks/special.lua")
dofile(MP .. "/blocks/control.lua")
dofile(MP .. "/blocks/io.lua")
dofile(MP .. "/blocks/operators.lua")
dofile(MP .. "/blocks/variables.lua")
dofile(MP .. "/blocks/lists.lua")
dofile(MP .. "/blocks/dictionaries.lua")
loadfileWithError(MP .. "/blocks/procedures.lua")(privateSB2)
loadfileWithError(MP .. "/blocks/closures.lua")(privateSB2)
dofile(MP .. "/blocks/coroutines.lua")
if enableExperiments then
dofile(MP .. "/blocks/processes.lua")
dofile(MP .. "/blocks/fun.lua")
end
if mesecon then
dofile(MP .. "/blocks/mesecons.lua")
end
if digilines then
dofile(MP .. "/blocks/digilines.lua")
end |
swirl_prong = Creature:new {
objectName = "@mob/creature_names:swirl_prong",
socialGroup = "prong",
faction = "",
level = 19,
chanceHit = 0.32,
damageMin = 170,
damageMax = 180,
baseXp = 1426,
baseHAM = 4100,
baseHAMmax = 5000,
armor = 0,
resists = {5,120,5,135,135,-1,-1,-1,-1},
meatType = "meat_herbivore",
meatAmount = 125,
hideType = "hide_leathery",
hideAmount = 90,
boneType = "bone_mammal",
boneAmount = 80,
milkType = "milk_wild",
milk = 60,
tamingChance = 0.25,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/swirl_prong_hue.iff"},
hues = { 16, 17, 18, 19, 20, 21, 22, 23 },
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
{"stunattack",""},
{"knockdownattack",""}
}
}
CreatureTemplates:addCreatureTemplate(swirl_prong, "swirl_prong")
|
-- Linux kernel types
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string
-- TODO add __len to metatables of more
local function init(types)
local abi = require "syscall.abi"
local t, pt, s, ctypes = types.t, types.pt, types.s, types.ctypes
local ffi = require "ffi"
local bit = require "syscall.bit"
local h = require "syscall.helpers"
local addtype, addtype_var, addtype_fn, addraw2 = h.addtype, h.addtype_var, h.addtype_fn, h.addraw2
local ptt, reviter, mktype, istype, lenfn, lenmt, getfd, newfn
= h.ptt, h.reviter, h.mktype, h.istype, h.lenfn, h.lenmt, h.getfd, h.newfn
local ntohl, ntohl, ntohs, htons = h.ntohl, h.ntohl, h.ntohs, h.htons
local split, trim = h.split, h.trim
local c = require "syscall.linux.constants"
local mt = {} -- metatables
-- TODO cleanup this (what should provide this?)
local signal_reasons_gen = {}
local signal_reasons = {}
for k, v in pairs(c.SI) do
signal_reasons_gen[v] = k
end
signal_reasons[c.SIG.ILL] = {}
for k, v in pairs(c.SIGILL) do
signal_reasons[c.SIG.ILL][v] = k
end
signal_reasons[c.SIG.FPE] = {}
for k, v in pairs(c.SIGFPE ) do
signal_reasons[c.SIG.FPE][v] = k
end
signal_reasons[c.SIG.SEGV] = {}
for k, v in pairs(c.SIGSEGV) do
signal_reasons[c.SIG.SEGV][v] = k
end
signal_reasons[c.SIG.BUS] = {}
for k, v in pairs(c.SIGBUS) do
signal_reasons[c.SIG.BUS][v] = k
end
signal_reasons[c.SIG.TRAP] = {}
for k, v in pairs(c.SIGTRAP) do
signal_reasons[c.SIG.TRAP][v] = k
end
signal_reasons[c.SIG.CHLD] = {}
for k, v in pairs(c.SIGCLD) do
signal_reasons[c.SIG.CHLD][v] = k
end
signal_reasons[c.SIG.POLL] = {}
for k, v in pairs(c.SIGPOLL or {}) do
signal_reasons[c.SIG.POLL][v] = k
end
local addtypes = {
fdset = "fd_set",
clockid = "clockid_t",
sighandler = "sighandler_t",
aio_context = "aio_context_t",
clockid = "clockid_t",
}
local addstructs = {
ucred = "struct ucred",
sysinfo = "struct sysinfo",
nlmsghdr = "struct nlmsghdr",
rtgenmsg = "struct rtgenmsg",
ifinfomsg = "struct ifinfomsg",
ifaddrmsg = "struct ifaddrmsg",
rtattr = "struct rtattr",
rta_cacheinfo = "struct rta_cacheinfo",
nlmsgerr = "struct nlmsgerr",
nda_cacheinfo = "struct nda_cacheinfo",
ndt_stats = "struct ndt_stats",
ndtmsg = "struct ndtmsg",
ndt_config = "struct ndt_config",
utsname = "struct utsname",
fdb_entry = "struct fdb_entry",
seccomp_data = "struct seccomp_data",
rtnl_link_stats = "struct rtnl_link_stats",
statfs = "struct statfs64",
ifa_cacheinfo = "struct ifa_cacheinfo",
input_event = "struct input_event",
input_id = "struct input_id",
input_absinfo = "struct input_absinfo",
input_keymap_entry = "struct input_keymap_entry",
ff_replay = "struct ff_replay",
ff_trigger = "struct ff_trigger",
ff_envelope = "struct ff_envelope",
ff_constant_effect = "struct ff_constant_effect",
ff_ramp_effect = "struct ff_ramp_effect",
ff_condition_effect = "struct ff_condition_effect",
ff_periodic_effect = "struct ff_periodic_effect",
ff_rumble_effect = "struct ff_rumble_effect",
ff_effect = "struct ff_effect",
sock_fprog = "struct sock_fprog",
bpf_attr = "union bpf_attr",
user_cap_header = "struct user_cap_header",
user_cap_data = "struct user_cap_data",
xt_get_revision = "struct xt_get_revision",
vfs_cap_data = "struct vfs_cap_data",
ucontext = "ucontext_t",
mcontext = "mcontext_t",
tun_pi = "struct tun_pi",
tun_filter = "struct tun_filter",
vhost_vring_state = "struct vhost_vring_state",
vhost_vring_file = "struct vhost_vring_file",
vhost_vring_addr = "struct vhost_vring_addr",
vhost_memory_region = "struct vhost_memory_region",
vhost_memory = "struct vhost_memory",
scm_timestamping = "struct scm_timestamping",
}
for k, v in pairs(addtypes) do addtype(types, k, v) end
for k, v in pairs(addstructs) do addtype(types, k, v, lenmt) end
-- these ones not in table as not helpful with vararg or arrays TODO add more addtype variants
t.inotify_event = ffi.typeof("struct inotify_event")
pt.inotify_event = ptt("struct inotify_event") -- still need pointer to this
pt.perf_event_header = ptt("struct perf_event_header")
t.aio_context1 = ffi.typeof("aio_context_t[1]")
t.sock_fprog1 = ffi.typeof("struct sock_fprog[1]")
t.bpf_attr1 = ffi.typeof("union bpf_attr[1]")
t.perf_event_attr1 = ffi.typeof("struct perf_event_attr[1]")
t.user_cap_data2 = ffi.typeof("struct user_cap_data[2]")
-- luaffi gets confused if call ffi.typeof("...[?]") it calls __new so redefine as functions
local iocbs = ffi.typeof("struct iocb[?]")
t.iocbs = function(n, ...) return ffi.new(iocbs, n, ...) end
local sock_filters = ffi.typeof("struct sock_filter[?]")
t.sock_filters = function(n, ...) return ffi.new(sock_filters, n, ...) end
local bpf_insns = ffi.typeof("struct bpf_insn[?]")
t.bpf_insns = function(n, ...) return ffi.new(bpf_insns, n, ...) end
local iocb_ptrs = ffi.typeof("struct iocb *[?]")
t.iocb_ptrs = function(n, ...) return ffi.new(iocb_ptrs, n, ...) end
-- types with metatypes
-- Note 32 bit dev_t; glibc has 64 bit dev_t but we use syscall API which does not
local function makedev(major, minor)
if type(major) == "table" then major, minor = major[1], major[2] end
local dev = major or 0
if minor then dev = bit.bor(bit.lshift(bit.band(minor, 0xffffff00), 12), bit.band(minor, 0xff), bit.lshift(major, 8)) end
return dev
end
mt.device = {
index = {
major = function(dev)
local d = dev.dev
return bit.band(bit.rshift(d, 8), 0x00000fff)
end,
minor = function(dev)
local d = dev.dev
return bit.bor(bit.band(d, 0x000000ff), bit.band(bit.rshift(d, 12), 0x000000ff))
end,
device = function(dev) return tonumber(dev.dev) end,
},
newindex = {
device = function(dev, major, minor) dev.dev = makedev(major, minor) end,
},
__new = function(tp, major, minor)
return ffi.new(tp, makedev(major, minor))
end,
}
addtype(types, "device", "struct {dev_t dev;}", mt.device)
mt.sockaddr = {
index = {
family = function(sa) return sa.sa_family end,
},
}
addtype(types, "sockaddr", "struct sockaddr", mt.sockaddr)
-- cast socket address to actual type based on family, defined later
local samap_pt = {}
mt.sockaddr_storage = {
index = {
family = function(sa) return sa.ss_family end,
},
newindex = {
family = function(sa, v) sa.ss_family = c.AF[v] end,
},
__index = function(sa, k)
if mt.sockaddr_storage.index[k] then return mt.sockaddr_storage.index[k](sa) end
local st = samap_pt[sa.ss_family]
if st then
local cs = st(sa)
return cs[k]
end
error("invalid index " .. k)
end,
__newindex = function(sa, k, v)
if mt.sockaddr_storage.newindex[k] then
mt.sockaddr_storage.newindex[k](sa, v)
return
end
local st = samap_pt[sa.ss_family]
if st then
local cs = st(sa)
cs[k] = v
return
end
error("invalid index " .. k)
end,
__new = function(tp, init)
local ss = ffi.new(tp)
local family
if init and init.family then family = c.AF[init.family] end
local st
if family then
st = samap_pt[family]
ss.ss_family = family
init.family = nil
end
if st then
local cs = st(ss)
for k, v in pairs(init) do
cs[k] = v
end
end
return ss
end,
-- netbsd likes to see the correct size when it gets a sockaddr; Linux was ok with a longer one
__len = function(sa)
if samap_pt[sa.family] then
local cs = samap_pt[sa.family](sa)
return #cs
else
return s.sockaddr_storage
end
end,
}
-- experiment, see if we can use this as generic type, to avoid allocations.
addtype(types, "sockaddr_storage", "struct sockaddr_storage", mt.sockaddr_storage)
mt.sockaddr_in = {
index = {
family = function(sa) return sa.sin_family end,
port = function(sa) return ntohs(sa.sin_port) end,
addr = function(sa) return sa.sin_addr end,
},
newindex = {
family = function(sa, v) sa.sin_family = v end,
port = function(sa, v) sa.sin_port = htons(v) end,
addr = function(sa, v) sa.sin_addr = mktype(t.in_addr, v) end,
},
__new = function(tp, port, addr)
if type(port) == "table" then return newfn(tp, port) end
return newfn(tp, {family = c.AF.INET, port = port, addr = addr})
end,
__len = function(tp) return s.sockaddr_in end,
}
addtype(types, "sockaddr_in", "struct sockaddr_in", mt.sockaddr_in)
mt.sockaddr_in6 = {
index = {
family = function(sa) return sa.sin6_family end,
port = function(sa) return ntohs(sa.sin6_port) end,
addr = function(sa) return sa.sin6_addr end,
},
newindex = {
family = function(sa, v) sa.sin6_family = v end,
port = function(sa, v) sa.sin6_port = htons(v) end,
addr = function(sa, v) sa.sin6_addr = mktype(t.in6_addr, v) end,
flowinfo = function(sa, v) sa.sin6_flowinfo = v end,
scope_id = function(sa, v) sa.sin6_scope_id = v end,
},
__new = function(tp, port, addr, flowinfo, scope_id) -- reordered initialisers.
if type(port) == "table" then return newfn(tp, port) end
return newfn(tp, {family = c.AF.INET6, port = port, addr = addr, flowinfo = flowinfo, scope_id = scope_id})
end,
__len = function(tp) return s.sockaddr_in6 end,
}
addtype(types, "sockaddr_in6", "struct sockaddr_in6", mt.sockaddr_in6)
-- we do provide this directly for compatibility, only use for standard names
mt.sockaddr_un = {
index = {
family = function(sa) return sa.sun_family end,
path = function(sa) return ffi.string(sa.sun_path) end, -- only valid for proper names
},
newindex = {
family = function(sa, v) sa.sun_family = v end,
path = function(sa, v) ffi.copy(sa.sun_path, v) end,
},
__new = function(tp, path) return newfn(tp, {family = c.AF.UNIX, path = path}) end, -- TODO accept table initialiser
__len = function(tp) return s.sockaddr_un end, -- TODO lenfn (default) instead
}
addtype(types, "sockaddr_un", "struct sockaddr_un", mt.sockaddr_un)
-- this is a bit odd, but we actually use Lua metatables for sockaddr_un, and use t.sa to multiplex
-- basically the lINUX unix socket structure is not possible to interpret without size, but does not have size in struct
-- nasty, but have not thought of a better way yet; could make an ffi type
local lua_sockaddr_un_mt = {
__index = function(un, k)
local sa = un.addr
if k == 'family' then return sa.family end
local namelen = un.addrlen - s.sun_family
if namelen > 0 then
if sa.sun_path[0] == 0 then
if k == 'abstract' then return true end
if k == 'name' then return ffi.string(sa.sun_path, namelen) end -- should we also remove leading \0?
else
if k == 'name' then return ffi.string(sa.sun_path) end
end
else
if k == 'unnamed' then return true end
end
end,
__len = function(un) return un.addrlen end,
}
function t.sa(addr, addrlen)
local family = addr.family
if family == c.AF.UNIX then -- we return Lua metatable not metatype, as need length to decode
local sa = t.sockaddr_un()
ffi.copy(sa, addr, addrlen)
return setmetatable({addr = sa, addrlen = addrlen}, lua_sockaddr_un_mt)
end
return addr
end
local nlgroupmap = { -- map from netlink socket type to group names. Note there are two forms of name though, bits and shifts.
[c.NETLINK.ROUTE] = c.RTMGRP, -- or RTNLGRP_ and shift not mask TODO make shiftflags function
-- add rest of these
-- [c.NETLINK.SELINUX] = c.SELNLGRP,
}
mt.sockaddr_nl = {
index = {
family = function(sa) return sa.nl_family end,
pid = function(sa) return sa.nl_pid end,
groups = function(sa) return sa.nl_groups end,
},
newindex = {
pid = function(sa, v) sa.nl_pid = v end,
groups = function(sa, v) sa.nl_groups = v end,
},
__new = function(tp, pid, groups, nltype)
if type(pid) == "table" then
local tb = pid
pid, groups, nltype = tb.nl_pid or tb.pid, tb.nl_groups or tb.groups, tb.type
end
if nltype and nlgroupmap[nltype] then groups = nlgroupmap[nltype][groups] end -- see note about shiftflags
return ffi.new(tp, {nl_family = c.AF.NETLINK, nl_pid = pid, nl_groups = groups})
end,
__len = function(tp) return s.sockaddr_nl end,
}
addtype(types, "sockaddr_nl", "struct sockaddr_nl", mt.sockaddr_nl)
mt.sockaddr_ll = {
index = {
family = function(sa) return sa.sll_family end,
protocol = function(sa) return ntohs(sa.sll_protocol) end,
ifindex = function(sa) return sa.sll_ifindex end,
hatype = function(sa) return sa.sll_hatype end,
pkttype = function(sa) return sa.sll_pkttype end,
halen = function(sa) return sa.sll_halen end,
addr = function(sa)
if sa.sll_halen == 6 then return pt.macaddr(sa.sll_addr) else return ffi.string(sa.sll_addr, sa.sll_halen) end
end,
},
newindex = {
protocol = function(sa, v) sa.sll_protocol = htons(c.ETH_P[v]) end,
ifindex = function(sa, v) sa.sll_ifindex = v end,
hatype = function(sa, v) sa.sll_hatype = v end,
pkttype = function(sa, v) sa.sll_pkttype = v end,
halen = function(sa, v) sa.sll_halen = v end,
addr = function(sa, v)
if ffi.istype(t.macaddr, v) then
sa.sll_halen = 6
ffi.copy(sa.sll_addr, v, 6)
else sa.sll_addr = v end
end,
},
__new = function(tp, tb)
local sa = ffi.new(tp, {sll_family = c.AF.PACKET})
for k, v in pairs(tb or {}) do sa[k] = v end
return sa
end,
__len = function(tp) return s.sockaddr_ll end,
}
addtype(types, "sockaddr_ll", "struct sockaddr_ll", mt.sockaddr_ll)
mt.stat = {
index = {
dev = function(st) return t.device(st.st_dev) end,
ino = function(st) return tonumber(st.st_ino) end,
mode = function(st) return st.st_mode end,
nlink = function(st) return tonumber(st.st_nlink) end,
uid = function(st) return st.st_uid end,
gid = function(st) return st.st_gid end,
size = function(st) return tonumber(st.st_size) end,
blksize = function(st) return tonumber(st.st_blksize) end,
blocks = function(st) return tonumber(st.st_blocks) end,
atime = function(st) return tonumber(st.st_atime) end,
ctime = function(st) return tonumber(st.st_ctime) end,
mtime = function(st) return tonumber(st.st_mtime) end,
rdev = function(st) return t.device(st.st_rdev) end,
type = function(st) return bit.band(st.st_mode, c.S_I.FMT) end,
todt = function(st) return bit.rshift(st.type, 12) end,
isreg = function(st) return st.type == c.S_I.FREG end,
isdir = function(st) return st.type == c.S_I.FDIR end,
ischr = function(st) return st.type == c.S_I.FCHR end,
isblk = function(st) return st.type == c.S_I.FBLK end,
isfifo = function(st) return st.type == c.S_I.FIFO end,
islnk = function(st) return st.type == c.S_I.FLNK end,
issock = function(st) return st.type == c.S_I.FSOCK end,
},
}
-- add some friendlier names to stat, also for luafilesystem compatibility
mt.stat.index.access = mt.stat.index.atime
mt.stat.index.modification = mt.stat.index.mtime
mt.stat.index.change = mt.stat.index.ctime
local namemap = {
file = mt.stat.index.isreg,
directory = mt.stat.index.isdir,
link = mt.stat.index.islnk,
socket = mt.stat.index.issock,
["char device"] = mt.stat.index.ischr,
["block device"] = mt.stat.index.isblk,
["named pipe"] = mt.stat.index.isfifo,
}
mt.stat.index.typename = function(st)
for k, v in pairs(namemap) do if v(st) then return k end end
return "other"
end
addtype(types, "stat", "struct stat", mt.stat)
local signames = {}
local duplicates = {IOT = true, CLD = true, POLL = true}
for k, v in pairs(c.SIG) do
if not duplicates[k] then signames[v] = k end
end
-- TODO this is broken, need to use fields from the correct union technically
-- ie check which of the unions we should be using and get all fields from that
-- (note as per Musl list the standard kernel,glibc definitions are wrong too...)
mt.siginfo = {
index = {
signo = function(s) return s.si_signo end,
errno = function(s) return s.si_errno end,
code = function(s) return s.si_code end,
pid = function(s) return s._sifields.kill.si_pid end,
uid = function(s) return s._sifields.kill.si_uid end,
timerid = function(s) return s._sifields.timer.si_tid end,
overrun = function(s) return s._sifields.timer.si_overrun end,
status = function(s) return s._sifields.sigchld.si_status end,
utime = function(s) return s._sifields.sigchld.si_utime end,
stime = function(s) return s._sifields.sigchld.si_stime end,
value = function(s) return s._sifields.rt.si_sigval end,
int = function(s) return s._sifields.rt.si_sigval.sival_int end,
ptr = function(s) return s._sifields.rt.si_sigval.sival_ptr end,
addr = function(s) return s._sifields.sigfault.si_addr end,
band = function(s) return s._sifields.sigpoll.si_band end,
fd = function(s) return s._sifields.sigpoll.si_fd end,
signame = function(s) return signames[s.signo] end,
},
newindex = {
signo = function(s, v) s.si_signo = v end,
errno = function(s, v) s.si_errno = v end,
code = function(s, v) s.si_code = v end,
pid = function(s, v) s._sifields.kill.si_pid = v end,
uid = function(s, v) s._sifields.kill.si_uid = v end,
timerid = function(s, v) s._sifields.timer.si_tid = v end,
overrun = function(s, v) s._sifields.timer.si_overrun = v end,
status = function(s, v) s._sifields.sigchld.si_status = v end,
utime = function(s, v) s._sifields.sigchld.si_utime = v end,
stime = function(s, v) s._sifields.sigchld.si_stime = v end,
value = function(s, v) s._sifields.rt.si_sigval = v end,
int = function(s, v) s._sifields.rt.si_sigval.sival_int = v end,
ptr = function(s, v) s._sifields.rt.si_sigval.sival_ptr = v end,
addr = function(s, v) s._sifields.sigfault.si_addr = v end,
band = function(s, v) s._sifields.sigpoll.si_band = v end,
fd = function(s, v) s._sifields.sigpoll.si_fd = v end,
},
}
addtype(types, "siginfo", "struct siginfo", mt.siginfo)
-- Linux internally uses non standard sigaction type k_sigaction
local sa_handler_type = ffi.typeof("void (*)(int)")
local to_handler = function(v) return ffi.cast(sa_handler_type, t.uintptr(v)) end -- luaffi needs uintptr, and full cast
mt.sigaction = {
index = {
handler = function(sa) return sa.sa_handler end,
sigaction = function(sa) return sa.sa_handler end,
mask = function(sa) return sa.sa_mask end, -- TODO would rather return type of sigset_t
flags = function(sa) return tonumber(sa.sa_flags) end,
},
newindex = {
handler = function(sa, v)
if type(v) == "string" then v = to_handler(c.SIGACT[v]) end
if type(v) == "number" then v = to_handler(v) end
sa.sa_handler = v
end,
sigaction = function(sa, v)
if type(v) == "string" then v = to_handler(c.SIGACT[v]) end
if type(v) == "number" then v = to_handler(v) end
sa.sa_handler.sa_sigaction = v
end,
mask = function(sa, v)
if not ffi.istype(t.sigset, v) then v = t.sigset(v) end
ffi.copy(sa.sa_mask, v, ffi.sizeof(sa.sa_mask))
end,
flags = function(sa, v) sa.sa_flags = c.SA[v] end,
},
__new = function(tp, tab)
local sa = ffi.new(tp)
if tab then for k, v in pairs(tab) do sa[k] = v end end
if tab and tab.sigaction then sa.sa_flags = bit.bor(sa.flags, c.SA.SIGINFO) end -- this flag must be set if sigaction set
return sa
end,
}
addtype(types, "sigaction", "struct k_sigaction", mt.sigaction)
mt.rlimit = {
index = {
cur = function(r) if r.rlim_cur == c.RLIM.INFINITY then return -1 else return tonumber(r.rlim_cur) end end,
max = function(r) if r.rlim_max == c.RLIM.INFINITY then return -1 else return tonumber(r.rlim_max) end end,
},
newindex = {
cur = function(r, v)
if v == -1 then v = c.RLIM.INFINITY end
r.rlim_cur = c.RLIM[v] -- allows use of "infinity"
end,
max = function(r, v)
if v == -1 then v = c.RLIM.INFINITY end
r.rlim_max = c.RLIM[v] -- allows use of "infinity"
end,
},
__new = newfn,
}
-- TODO some fields still missing
mt.sigevent = {
index = {
notify = function(self) return self.sigev_notify end,
signo = function(self) return self.sigev_signo end,
value = function(self) return self.sigev_value end,
},
newindex = {
notify = function(self, v) self.sigev_notify = c.SIGEV[v] end,
signo = function(self, v) self.sigev_signo = c.SIG[v] end,
value = function(self, v) self.sigev_value = t.sigval(v) end, -- auto assigns based on type
},
__new = newfn,
}
addtype(types, "sigevent", "struct sigevent", mt.sigevent)
addtype(types, "rlimit", "struct rlimit64", mt.rlimit)
mt.signalfd = {
index = {
signo = function(ss) return tonumber(ss.ssi_signo) end,
code = function(ss) return tonumber(ss.ssi_code) end,
pid = function(ss) return tonumber(ss.ssi_pid) end,
uid = function(ss) return tonumber(ss.ssi_uid) end,
fd = function(ss) return tonumber(ss.ssi_fd) end,
tid = function(ss) return tonumber(ss.ssi_tid) end,
band = function(ss) return tonumber(ss.ssi_band) end,
overrun = function(ss) return tonumber(ss.ssi_overrun) end,
trapno = function(ss) return tonumber(ss.ssi_trapno) end,
status = function(ss) return tonumber(ss.ssi_status) end,
int = function(ss) return tonumber(ss.ssi_int) end,
ptr = function(ss) return ss.ssi_ptr end,
utime = function(ss) return tonumber(ss.ssi_utime) end,
stime = function(ss) return tonumber(ss.ssi_stime) end,
addr = function(ss) return ss.ssi_addr end,
},
__index = function(ss, k) -- TODO simplify this
local sig = c.SIG[k]
if sig then return tonumber(ss.ssi_signo) == sig end
local rname = signal_reasons_gen[ss.ssi_code]
if not rname and signal_reasons[ss.ssi_signo] then rname = signal_reasons[ss.ssi_signo][ss.ssi_code] end
if rname == k then return true end
if rname == k:upper() then return true end -- TODO use some metatable to hide this?
if mt.signalfd.index[k] then return mt.signalfd.index[k](ss) end
error("invalid index " .. k)
end,
}
addtype(types, "signalfd_siginfo", "struct signalfd_siginfo", mt.signalfd)
mt.siginfos = {
__index = function(ss, k)
return ss.sfd[k - 1]
end,
__len = function(p) return p.count end,
__new = function(tp, ss)
return ffi.new(tp, ss, ss, ss * s.signalfd_siginfo)
end,
}
addtype_var(types, "siginfos", "struct {int count, bytes; struct signalfd_siginfo sfd[?];}", mt.siginfos)
-- TODO convert to use constants? note missing some macros eg WCOREDUMP(). Allow lower case. Also do not create table dynamically.
mt.wait = {
__index = function(w, k)
local WTERMSIG = bit.band(w.status, 0x7f)
local EXITSTATUS = bit.rshift(bit.band(w.status, 0xff00), 8)
local WIFEXITED = (WTERMSIG == 0)
local tab = {
WIFEXITED = WIFEXITED,
WIFSTOPPED = bit.band(w.status, 0xff) == 0x7f,
WIFSIGNALED = not WIFEXITED and bit.band(w.status, 0x7f) ~= 0x7f -- I think this is right????? TODO recheck, cleanup
}
if tab.WIFEXITED then tab.EXITSTATUS = EXITSTATUS end
if tab.WIFSTOPPED then tab.WSTOPSIG = EXITSTATUS end
if tab.WIFSIGNALED then tab.WTERMSIG = WTERMSIG end
if tab[k] then return tab[k] end
local uc = 'W' .. k:upper()
if tab[uc] then return tab[uc] end
end
}
-- cannot use metatype as just an integer
function t.waitstatus(status)
return setmetatable({status = status}, mt.wait)
end
-- termios
local bits_to_speed = {}
for k, v in pairs(c.B) do
bits_to_speed[v] = tonumber(k)
end
mt.termios = {
makeraw = function(termios)
termios.c_iflag = bit.band(termios.c_iflag, bit.bnot(c.IFLAG["IGNBRK,BRKINT,PARMRK,ISTRIP,INLCR,IGNCR,ICRNL,IXON"]))
termios.c_oflag = bit.band(termios.c_oflag, bit.bnot(c.OFLAG["OPOST"]))
termios.c_lflag = bit.band(termios.c_lflag, bit.bnot(c.LFLAG["ECHO,ECHONL,ICANON,ISIG,IEXTEN"]))
termios.c_cflag = bit.bor(bit.band(termios.c_cflag, bit.bnot(c.CFLAG["CSIZE,PARENB"])), c.CFLAG.CS8)
termios.c_cc[c.CC.VMIN] = 1
termios.c_cc[c.CC.VTIME] = 0
return true
end,
index = {
iflag = function(termios) return termios.c_iflag end,
oflag = function(termios) return termios.c_oflag end,
cflag = function(termios) return termios.c_cflag end,
lflag = function(termios) return termios.c_lflag end,
makeraw = function(termios) return mt.termios.makeraw end,
speed = function(termios)
local bits = bit.band(termios.c_cflag, c.CBAUD)
return bits_to_speed[bits]
end,
},
newindex = {
iflag = function(termios, v) termios.c_iflag = c.IFLAG(v) end,
oflag = function(termios, v) termios.c_oflag = c.OFLAG(v) end,
cflag = function(termios, v) termios.c_cflag = c.CFLAG(v) end,
lflag = function(termios, v) termios.c_lflag = c.LFLAG(v) end,
speed = function(termios, speed)
local speed = c.B[speed]
termios.c_cflag = bit.bor(bit.band(termios.c_cflag, bit.bnot(c.CBAUD)), speed)
end,
},
}
mt.termios.index.ospeed = mt.termios.index.speed
mt.termios.index.ispeed = mt.termios.index.speed
mt.termios.newindex.ospeed = mt.termios.newindex.speed
mt.termios.newindex.ispeed = mt.termios.newindex.speed
for k, i in pairs(c.CC) do
mt.termios.index[k] = function(termios) return termios.c_cc[i] end
mt.termios.newindex[k] = function(termios, v) termios.c_cc[i] = v end
end
addtype(types, "termios", "struct termios", mt.termios)
addtype(types, "termios2", "struct termios2", mt.termios)
mt.iocb = {
index = {
opcode = function(iocb) return iocb.aio_lio_opcode end,
data = function(iocb) return tonumber(iocb.aio_data) end,
reqprio = function(iocb) return iocb.aio_reqprio end,
fildes = function(iocb) return iocb.aio_fildes end, -- do not convert to fd as will already be open, don't want to gc
buf = function(iocb) return iocb.aio_buf end,
nbytes = function(iocb) return tonumber(iocb.aio_nbytes) end,
offset = function(iocb) return tonumber(iocb.aio_offset) end,
resfd = function(iocb) return iocb.aio_resfd end,
flags = function(iocb) return iocb.aio_flags end,
},
newindex = {
opcode = function(iocb, v) iocb.aio_lio_opcode = c.IOCB_CMD[v] end,
data = function(iocb, v) iocb.aio_data = v end,
reqprio = function(iocb, v) iocb.aio_reqprio = v end,
fildes = function(iocb, v) iocb.aio_fildes = getfd(v) end,
buf = function(iocb, v) iocb.aio_buf = ffi.cast(t.int64, pt.void(v)) end,
nbytes = function(iocb, v) iocb.aio_nbytes = v end,
offset = function(iocb, v) iocb.aio_offset = v end,
flags = function(iocb, v) iocb.aio_flags = c.IOCB_FLAG[v] end,
resfd = function(iocb, v)
iocb.aio_flags = bit.bor(iocb.aio_flags, c.IOCB_FLAG.RESFD)
iocb.aio_resfd = getfd(v)
end,
},
__new = newfn,
}
addtype(types, "iocb", "struct iocb", mt.iocb)
-- aio operations want an array of pointers to struct iocb. To make sure no gc, we provide a table with array and pointers
-- easiest to do as Lua table not ffi type.
-- expects Lua table of either tables or iocb as input. can provide ptr table too
-- TODO check maybe the implementation actually copies these? only the posix aio says you need to keep.
t.iocb_array = function(tab, ptrs)
local nr = #tab
local a = {nr = nr, iocbs = {}, ptrs = ptrs or t.iocb_ptrs(nr)}
for i = 1, nr do
local iocb = tab[i]
a.iocbs[i] = istype(t.iocb, iocb) or t.iocb(iocb)
a.ptrs[i - 1] = a.iocbs[i]
end
return a
end
mt.sock_filter = {
__new = function(tp, code, k, jt, jf)
return ffi.new(tp, c.BPF[code], jt or 0, jf or 0, k or 0)
end
}
addtype(types, "sock_filter", "struct sock_filter", mt.sock_filter)
mt.bpf_insn = {
__new = function(tp, code, dst_reg, src_reg, off, imm)
return ffi.new(tp, c.BPF[code], dst_reg or 0, src_reg or 0, off or 0, imm or 0)
end
}
addtype(types, "bpf_insn", "struct bpf_insn", mt.bpf_insn)
-- capabilities data is an array so cannot put metatable on it. Also depends on version, so combine into one structure.
-- TODO maybe add caching
local function capflags(val, str)
if not str then return val end
if #str == 0 then return val end
local a = h.split(",", str)
for i, v in ipairs(a) do
local s = h.trim(v):upper()
if not c.CAP[s] then error("invalid capability " .. s) end
val[s] = true
end
return val
end
mt.cap = {
__index = function(cap, k)
local ci = c.CAP[k]
if not ci then error("invalid capability " .. k) end
local i, shift = h.divmod(ci, 32)
local mask = bit.lshift(1, shift)
return bit.band(cap.cap[i], mask) ~= 0
end,
__newindex = function(cap, k, v)
if v == true then v = 1 elseif v == false then v = 0 end
local ci = c.CAP[k]
if not ci then error("invalid capability " .. k) end
local i, shift = h.divmod(ci, 32)
local mask = bit.bnot(bit.lshift(1, shift))
local set = bit.lshift(v, shift)
cap.cap[i] = bit.bor(bit.band(cap.cap[i], mask), set)
end,
__tostring = function(cap)
local tab = {}
for k, _ in pairs(c.CAP) do
if cap[k] then tab[#tab + 1] = k end
end
return table.concat(tab, ",")
end,
__new = function(tp, str)
local cap = ffi.new(tp)
if str then capflags(cap, str) end
return cap
end,
}
addtype(types, "cap", "struct cap", mt.cap)
mt.capabilities = {
hdrdata = function(cap)
local hdr, data = t.user_cap_header(cap.version, cap.pid), t.user_cap_data2()
data[0].effective, data[1].effective = cap.effective.cap[0], cap.effective.cap[1]
data[0].permitted, data[1].permitted = cap.permitted.cap[0], cap.permitted.cap[1]
data[0].inheritable, data[1].inheritable = cap.inheritable.cap[0], cap.inheritable.cap[1]
return hdr, data
end,
index = {
hdrdata = function(cap) return mt.capabilities.hdrdata end,
},
__new = function(tp, hdr, data)
local cap = ffi.new(tp, c.LINUX_CAPABILITY_VERSION[3], 0)
if type(hdr) == "table" then
if hdr.permitted then cap.permitted = t.cap(hdr.permitted) end
if hdr.effective then cap.effective = t.cap(hdr.effective) end
if hdr.inheritable then cap.inheritable = t.cap(hdr.inheritable) end
cap.pid = hdr.pid or 0
if hdr.version then cap.version = c.LINUX_CAPABILITY_VERSION[hdr.version] end
return cap
end
-- not passed a table
if hdr then cap.version, cap.pid = hdr.version, hdr.pid end
if data then
cap.effective.cap[0], cap.effective.cap[1] = data[0].effective, data[1].effective
cap.permitted.cap[0], cap.permitted.cap[1] = data[0].permitted, data[1].permitted
cap.inheritable.cap[0], cap.inheritable.cap[1] = data[0].inheritable, data[1].inheritable
end
return cap
end,
__tostring = function(cap)
local str = ""
for nm, capt in pairs{permitted = cap.permitted, inheritable = cap.inheritable, effective = cap.effective} do
str = str .. nm .. ": "
str = str .. tostring(capt) .. "\n"
end
return str
end,
}
addtype(types, "capabilities", "struct capabilities", mt.capabilities)
-- difficult to sanely use an ffi metatype for inotify events, so use Lua table
mt.inotify_events = {
__index = function(tab, k)
if c.IN[k] then return bit.band(tab.mask, c.IN[k]) ~= 0 end
error("invalid index " .. k)
end
}
t.inotify_events = function(buffer, len)
local off, ee = 0, {}
while off < len do
local ev = pt.inotify_event(buffer + off)
local le = setmetatable({wd = ev.wd, mask = ev.mask, cookie = ev.cookie}, mt.inotify_events)
if ev.len > 0 then le.name = ffi.string(ev.name) end
ee[#ee + 1] = le
off = off + ffi.sizeof(t.inotify_event(ev.len))
end
return ee
end
-- TODO for input should be able to set modes automatically from which fields are set.
mt.timex = {
__new = function(tp, a)
if type(a) == 'table' then
if a.modes then a.modes = c.ADJ[a.modes] end
if a.status then a.status = c.STA[a.status] end
return ffi.new(tp, a)
end
return ffi.new(tp)
end,
}
addtype(types, "timex", "struct timex", mt.timex)
-- not sane to convert to ffi metatype, only used as adjtimex needs to return ret and a struct
mt.adjtimex = {
__index = function(timex, k)
if c.TIME[k] then return timex.state == c.TIME[k] end
return nil
end
}
t.adjtimex = function(ret, timex)
return setmetatable({state = ret, timex = timex}, mt.adjtimex)
end
mt.epoll_event = {
index = {
fd = function(e) return tonumber(e.data.fd) end,
u64 = function(e) return e.data.u64 end,
u32 = function(e) return e.data.u32 end,
ptr = function(e) return e.data.ptr end,
},
newindex = {
fd = function(e, v) e.data.fd = v end,
u64 = function(e, v) e.data.u64 = v end,
u32 = function(e, v) e.data.u32 = v end,
ptr = function(e, v) e.data.ptr = v end,
},
__new = function(tp, a)
local e = ffi.new(tp)
if a then
if type(a) == "string" then a.events = c.EPOLL[a]
else
if a.events then a.events = c.EPOLL[a.events] end
for k, v in pairs(a) do e[k] = v end
end
end
return e
end,
}
for k, v in pairs(c.EPOLL) do
mt.epoll_event.index[k] = function(e) return bit.band(e.events, v) ~= 0 end
end
addtype(types, "epoll_event", "struct epoll_event", mt.epoll_event)
mt.epoll_events = {
__len = function(ep) return ep.count end,
__new = function(tp, n) return ffi.new(tp, n, n) end,
__ipairs = function(ep) return reviter, ep.ep, ep.count end
}
addtype_var(types, "epoll_events", "struct {int count; struct epoll_event ep[?];}", mt.epoll_events)
mt.io_event = {
index = {
error = function(ev) if (ev.res < 0) then return t.error(-ev.res) end end,
}
}
addtype(types, "io_event", "struct io_event", mt.io_event)
mt.io_events = {
__len = function(evs) return evs.count end,
__new = function(tp, n) return ffi.new(tp, n, n) end,
__ipairs = function(evs) return reviter, evs.ev, evs.count end
}
addtype_var(types, "io_events", "struct {int count; struct io_event ev[?];}", mt.io_events)
mt.cpu_set = {
index = {
zero = function(set) ffi.fill(set, s.cpu_set) end,
set = function(set, cpu)
if type(cpu) == "table" then -- table is an array of CPU numbers eg {1, 2, 4}
for i = 1, #cpu do set:set(cpu[i]) end
return set
end
local d = bit.rshift(cpu, 5) -- 5 is 32 bits
set.val[d] = bit.bor(set.val[d], bit.lshift(1, cpu % 32))
return set
end,
clear = function(set, cpu)
if type(cpu) == "table" then -- table is an array of CPU numbers eg {1, 2, 4}
for i = 1, #cpu do set:clear(cpu[i]) end
return set
end
local d = bit.rshift(cpu, 5) -- 5 is 32 bits
set.val[d] = bit.band(set.val[d], bit.bnot(bit.lshift(1, cpu % 32)))
return set
end,
get = function(set, cpu)
local d = bit.rshift(cpu, 5) -- 5 is 32 bits
return bit.band(set.val[d], bit.lshift(1, cpu % 32)) ~= 0
end,
-- TODO add rest of interface from man(3) CPU_SET
},
__index = function(set, k)
if mt.cpu_set.index[k] then return mt.cpu_set.index[k] end
if type(k) == "number" then return set:get(k) end
error("invalid index " .. k)
end,
__newindex = function(set, k, v)
if type(k) ~= "number" then error("invalid index " .. k) end
if v then set:set(k) else set:clear(k) end
end,
__new = function(tp, tab)
local set = ffi.new(tp)
if tab then set:set(tab) end
return set
end,
__tostring = function(set)
local tab = {}
for i = 0, s.cpu_set * 8 - 1 do if set:get(i) then tab[#tab + 1] = i end end
return "{" .. table.concat(tab, ",") .. "}"
end,
}
addtype(types, "cpu_set", "struct cpu_set_t", mt.cpu_set)
local ulong_bit_count = ffi.sizeof('unsigned long') * 8
local function ulong_index_and_bit(n)
local i = math.floor(n / ulong_bit_count)
local b = bit.lshift(1ULL, n - i * ulong_bit_count)
return i, b
end
mt.bitmask = {
index = {
zero = function(mask) ffi.fill(mask, s.bitmask) end,
set = function(mask, node)
if type(node) == "table" then -- table is an array of node numbers eg {1, 2, 4}
for i = 1, #node do mask:set(node[i]) end
return mask
end
if node >= mask.size then error("numa node too large " .. node) end
local i, b = ulong_index_and_bit(node)
mask.mask[i] = bit.bor(mask.mask[i], b)
return mask
end,
clear = function(mask, node)
if type(node) == "table" then -- table is an array of node numbers eg {1, 2, 4}
for i = 1, #node do mask:clear(node[i]) end
return mask
end
if node < mask.size then
local i, b = ulong_index_and_bit(node)
mask.mask[i] = bit.band(mask.mask[i], bit.bnot(b))
end
return mask
end,
get = function(mask, node)
local i, b = ulong_index_and_bit(node)
if node >= mask.size then return false end
return bit.band(mask.mask[i], b) ~= 0
end,
},
__index = function(mask, k)
if mt.bitmask.index[k] then return mt.bitmask.index[k] end
if type(k) == "number" then return mask:get(k) end
error("invalid index " .. k)
end,
__newindex = function(mask, k, v)
if type(k) ~= "number" then error("invalid index " .. k) end
if v then mask:set(k) else mask:clear(k) end
end,
__new = function(tp, tab, size)
-- Round size to multiple of ulong bit count.
if size then
size = bit.band(size + ulong_bit_count - 1, bit.bnot(ulong_bit_count - 1))
else
size = ulong_bit_count
end
local mask = ffi.new(tp, size / ulong_bit_count, size)
if tab then mask:set(tab) end
return mask
end,
__tostring = function(mask)
local tab = {}
for i = 0, tonumber(mask.size - 1) do
if mask:get(i) then tab[#tab + 1] = i end
end
return "{" .. table.concat(tab, ",") .. "}"
end,
}
addtype_var(types, "bitmask", "struct {unsigned long size; unsigned long mask[?];}", mt.bitmask)
mt.mq_attr = {
index = {
flags = function(mqa) return tonumber(mqa.mq_flags) end,
maxmsg = function(mqa) return tonumber(mqa.mq_maxmsg) end,
msgsize = function(mqa) return tonumber(mqa.mq_msgsize) end,
curmsgs = function(mqa) return tonumber(mqa.mq_curmsgs) end,
},
newindex = {
flags = function(mqa, v) mqa.mq_flags = c.OMQATTR[v] end, -- only allows O.NONBLOCK
maxmsg = function(mqa, v) mqa.mq_maxmsg = v end,
msgsize = function(mqa, v) mqa.mq_msgsize = v end,
-- no sense in writing curmsgs
},
__new = newfn,
}
addtype(types, "mq_attr", "struct mq_attr", mt.mq_attr)
mt.ifreq = {
index = {
name = function(ifr) return ffi.string(ifr.ifr_ifrn.ifrn_name) end,
addr = function(ifr) return ifr.ifr_ifru.ifru_addr end,
dstaddr = function(ifr) return ifr.ifr_ifru.ifru_dstaddr end,
broadaddr = function(ifr) return ifr.ifr_ifru.ifru_broadaddr end,
netmask = function(ifr) return ifr.ifr_ifru.ifru_netmask end,
hwaddr = function(ifr) return ifr.ifr_ifru.ifru_hwaddr end,
flags = function(ifr) return ifr.ifr_ifru.ifru_flags end,
ivalue = function(ifr) return ifr.ifr_ifru.ifru_ivalue end,
-- TODO rest of fields
},
newindex = {
name = function(ifr, v)
assert(#v <= c.IFNAMSIZ, "name too long")
ifr.ifr_ifrn.ifrn_name = v
end,
flags = function(ifr, v) ifr.ifr_ifru.ifru_flags = c.IFREQ[v] end,
ivalue = function(ifr, v) ifr.ifr_ifru.ifru_ivalue = v end,
-- TODO rest of fields
},
__new = newfn,
}
addtype(types, "ifreq", "struct ifreq", mt.ifreq)
-- note t.dirents iterator is defined in common types
local d_name_offset = ffi.offsetof("struct linux_dirent64", "d_name") -- d_name is at end of struct
mt.dirent = {
index = {
ino = function(self) return tonumber(self.d_ino) end,
off = function(self) return self.d_off end,
reclen = function(self) return self.d_reclen end,
name = function(self) return ffi.string(pt.char(self) + d_name_offset) end,
type = function(self) return self.d_type end,
toif = function(self) return bit.lshift(self.d_type, 12) end, -- convert to stat types
},
__len = function(self) return self.d_reclen end,
}
-- TODO previously this allowed lower case values, but this static version does not
-- could add mt.dirent.index[tolower(k)] = mt.dirent.index[k] but need to do consistently elsewhere
for k, v in pairs(c.DT) do
mt.dirent.index[k] = function(self) return self.type == v end
end
addtype(types, "dirent", "struct linux_dirent64", mt.dirent)
mt.rtmsg = {
index = {
family = function(self) return tonumber(self.rtm_family) end,
},
newindex = {
family = function(self, v) self.rtm_family = c.AF[v] end,
protocol = function(self, v) self.rtm_protocol = c.RTPROT[v] end,
type = function(self, v) self.rtm_type = c.RTN[v] end,
scope = function(self, v) self.rtm_scope = c.RT_SCOPE[v] end,
flags = function(self, v) self.rtm_flags = c.RTM_F[v] end,
table = function(self, v) self.rtm_table = c.RT_TABLE[v] end,
dst_len = function(self, v) self.rtm_dst_len = v end,
src_len = function(self, v) self.rtm_src_len = v end,
tos = function(self, v) self.rtm_tos = v end,
},
__new = newfn,
}
addtype(types, "rtmsg", "struct rtmsg", mt.rtmsg)
mt.ndmsg = {
index = {
family = function(self) return tonumber(self.ndm_family) end,
},
newindex = {
family = function(self, v) self.ndm_family = c.AF[v] end,
state = function(self, v) self.ndm_state = c.NUD[v] end,
flags = function(self, v) self.ndm_flags = c.NTF[v] end,
type = function(self, v) self.ndm_type = v end, -- which lookup?
ifindex = function(self, v) self.ndm_ifindex = v end,
},
__new = newfn,
}
addtype(types, "ndmsg", "struct ndmsg", mt.ndmsg)
mt.sched_param = {
__new = function(tp, v) -- allow positional parameters as only first is ever used
local obj = ffi.new(tp)
obj.sched_priority = v or 0
return obj
end,
}
addtype(types, "sched_param", "struct sched_param", mt.sched_param)
mt.flock = {
index = {
type = function(self) return self.l_type end,
whence = function(self) return self.l_whence end,
start = function(self) return self.l_start end,
len = function(self) return self.l_len end,
pid = function(self) return self.l_pid end,
},
newindex = {
type = function(self, v) self.l_type = c.FCNTL_LOCK[v] end,
whence = function(self, v) self.l_whence = c.SEEK[v] end,
start = function(self, v) self.l_start = v end,
len = function(self, v) self.l_len = v end,
pid = function(self, v) self.l_pid = v end,
},
__new = newfn,
}
addtype(types, "flock", "struct flock64", mt.flock)
mt.mmsghdr = {
index = {
hdr = function(self) return self.msg_hdr end,
len = function(self) return self.msg_len end,
},
newindex = {
hdr = function(self, v) self.hdr = v end,
},
__new = newfn,
}
addtype(types, "mmsghdr", "struct mmsghdr", mt.mmsghdr)
mt.mmsghdrs = {
__len = function(p) return p.count end,
__new = function(tp, ps)
if type(ps) == 'number' then return ffi.new(tp, ps, ps) end
local count = #ps
local mms = ffi.new(tp, count, count)
for n = 1, count do
mms.msg[n - 1].msg_hdr = mktype(t.msghdr, ps[n])
end
return mms
end,
__ipairs = function(p) return reviter, p.msg, p.count end -- TODO want forward iterator really...
}
addtype_var(types, "mmsghdrs", "struct {int count; struct mmsghdr msg[?];}", mt.mmsghdrs)
addtype(types, "bpf_attr", "union bpf_attr")
-- Metatype for Linux perf events
mt.perf_event_attr = {
index = {
type = function(self) return self.pe_type end,
config = function(self) return self.pe_config end,
sample_type = function(self) return self.pe_sample_type end,
},
newindex = {
type = function(self, v) self.pe_type = c.PERF_TYPE[v] end,
config = function(self, v) self.pe_config = c.PERF_COUNT[v] end,
sample_type = function(self, v) self.pe_sample_type = c.PERF_SAMPLE[v] end,
},
}
addtype(types, "perf_event_attr", "struct perf_event_attr", mt.perf_event_attr)
-- this is declared above
samap_pt = {
[c.AF.UNIX] = pt.sockaddr_un,
[c.AF.INET] = pt.sockaddr_in,
[c.AF.INET6] = pt.sockaddr_in6,
[c.AF.NETLINK] = pt.sockaddr_nl,
[c.AF.PACKET] = pt.sockaddr_ll,
}
return types
end
return {init = init}
|
local core=require"hashsi.core"
local M={}
local meta={}
local function next_closure(self)
local index=0
local id=rawget(self,"__id")
return function()
local key,val
index,key,val=core.next(id,index)
return key,val
end
end
meta.__index=function(self,k)
return core.get(rawget(self,"__id"),k)
end
meta.__newindex=function(self,k,v)
--if not v then return end
return core.set(rawget(self,"__id"),k,v)
end
meta.__pairs=function(self)
return next_closure(self),self,nil
end
function M.count(t)
return core.count(rawget(t,"__id"))
end
function M.init(conf)
local list={}
local size=0
for k,v in pairs(conf) do
if v.id>size then
size=v.id
end
assert(list[v.id]==nil,"id exist:"..v.id)
list[v.id]=v.max
end
assert(size==#list)
core.init(list)
end
function M.table(id)
assert(type(id)=="number" or type(id)=="string")
return setmetatable({__id=id},meta)
end
return M |
require("colorbuddy").setup()
-- Run this line to turn function calls yellow
Group.new('luaFunctionCall', c.yellow)
-- Run this line to turn function calls blue
Group.new('luaFunctionCall', c.blue)
|
--[[ MIT License
Copyright (c) 2021 Christophe MICHEL
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local ADDON_NAME, SJ = ...
local L = LibStub("AceLocale-3.0"):GetLocale(ADDON_NAME, true)
-- upvalues for frequent API calls
local isQuestCompleted = C_QuestLog.IsQuestFlaggedCompleted
local function isarray(t)
return type(t) == "table" and #t > 0
end
local DatabaseMixin = { }
function DatabaseMixin:Sort()
-- For the moment default to natural order on names
table.sort(self.soulshapes, function(left, right)
return left.name < right.name
end)
end
function DatabaseMixin:Update()
for _, soulshape in ipairs(self.soulshapes) do
soulshape.collected = soulshape.collected or self:IsCollected(soulshape)
end
end
function DatabaseMixin:CountTotal()
return #self.soulshapes
end
function DatabaseMixin:CountCollected()
local collected = 0
for _, soulshape in ipairs(self.soulshapes) do
if soulshape.collected then
collected = collected + 1
end
end
return collected
end
function DatabaseMixin:AddUntrackable(soulshape)
if soulshape.untrackable then
SJ.saved.char.collectedUntrackable[soulshape.untrackable] = true
return true
end
return false
end
function DatabaseMixin:IsCollected(soulshape)
if soulshape.questID then
return isQuestCompleted(soulshape.questID)
else
return soulshape.untrackable and SJ.saved.char.collectedUntrackable[soulshape.untrackable]
end
end
local function CostFormatter(cost)
if not isarray(cost) then
cost = { cost }
end
rendered = {}
for _, currency in ipairs(cost) do
if currency.custom then
-- FIXME Find a better way to handle regular items as currencies?
tinsert(rendered, (currency.amount and currency.amount or "") .. currency.custom)
elseif currency.gold then
tinsert(rendered, GetCoinTextureString(currency.gold * 10000))
else
local info = C_CurrencyInfo.GetBasicCurrencyInfo(currency.id, currency.amount)
tinsert(rendered, info.displayAmount .. "|T" .. info.icon .. ":0|t")
end
end
return table.concat(rendered, " ")
end
local function FactionFormatter(faction)
local name
if faction.id then
name, _ = GetFactionInfoByID(faction.id)
else
-- We can't fetch all factions by id because GetFactionInfoByID will return nil
-- on convenant-specific factions when the player has currently chosen another covenant
name = faction.name
end
if faction.level then
local genderSuffix = UnitSex("player") == 3 and "_FEMALE" or ""
local levelString = _G["FACTION_STANDING_LABEL" .. faction.level .. genderSuffix]
return string.format("%s - %s", name, levelString)
end
end
local function CampaignQuestFormatter(quest)
return "|A:quest-campaign-available:12:12|a" .. quest
end
local function Label(name)
if GetLocale() == "frFR" then
-- French typography requires a space after colons
return format("|cffffd100%s :|r ", name)
else
return format("|cffffd100%s:|r ", name)
end
end
local function JoiningFormatter(values)
if isarray(values) then
return table.concat(values, ", ")
end
return values
end
local function Item(icon, name, rarity)
return format("|T%d:0|t%s", icon, rarity:WrapTextInColorCode(name))
end
local function CreateSourceString(soulshape)
local source = {}
function addMultiLine(value, renderer)
if value then
if isarray(value) then
for _, entry in ipairs(value) do
renderer(entry)
end
else
renderer(value)
end
end
end
function addLine(label, value, transformation)
if value then
if transformation then
value = transformation(value)
end
tinsert(source, Label(label) .. value)
end
end
function renderVendor(vendor)
addLine(L["Vendor"], vendor.name)
addLine(L["Region"], vendor.region)
addLine(L["Cost"], vendor.cost, CostFormatter)
end
addLine(L["Loot"], soulshape.loot)
addLine(L["Quest"], soulshape.quest)
addLine(L["Quest"], soulshape.campaignQuest, CampaignQuestFormatter)
addLine(L["Campaign"], soulshape.campaign)
addLine(L["World Event"], soulshape.worldEvent)
addLine(L["World Quest"], soulshape.worldQuest)
addLine(L["NPC"], soulshape.npc)
addLine(L["Profession"], soulshape.profession)
addLine(L["Region"], soulshape.region)
addLine(L["Cost"], soulshape.cost, CostFormatter)
addLine(L["Faction"], soulshape.faction, FactionFormatter)
addMultiLine(soulshape.vendor, renderVendor)
addLine(L["Covenant Feature"], soulshape.covenantFeature)
addLine(L["Difficulty"], soulshape.difficulty, JoiningFormatter)
addLine(L["Renown"], soulshape.renown)
addLine(L["Spell"], soulshape.spell)
return table.concat(source, "\n")
end
local function CreateGuideString(soulshape)
local guide = soulshape.guide
if type(guide) == "table" and guide.text and guide.args and isarray(guide.args) then
return string.format(guide.text, unpack(guide.args))
else
return guide
end
end
--- Concats and transforms to lowercase all searchable text related to a soulshape.
local function CreateSearchText(soulshape)
local guide = soulshape.guide or ""
local values = { soulshape.name:lower(), soulshape.source:lower(), guide:lower() }
return table.concat(values, " ")
end
--- Filters soulshapes from a future build
local function RemoveUpcomingSoulshapes(soulshapes)
local function GetBuildNumber()
local _, buildNumber = GetBuildInfo()
return tonumber(buildNumber)
end
local currentSoulshapes = {}
local currentBuild = GetBuildNumber()
for _, soulshape in ipairs(soulshapes) do
if not soulshape.buildNumber or soulshape.buildNumber <= currentBuild then
table.insert(currentSoulshapes, soulshape)
end
end
return currentSoulshapes
end
local function CreateLocations(soulshape)
if soulshape.pinData then
soulshape.pins = {}
soulshape.maps = {}
local addedMaps = {}
for _, pin in ipairs(soulshape.pinData) do
local mapID = pin[1]
if not addedMaps[mapID] then
tinsert(soulshape.maps, { mapID, SJ:GetMapName(mapID) })
addedMaps[mapID] = true
end
tinsert(soulshape.pins, {
mapID = mapID,
x = pin[2],
y = pin[3],
creatureDisplayID = pin[4],
iconID = pin[5],
label = pin[6],
details = pin[7],
})
end
soulshape.pinData = nil
end
end
local function ResolveRegion(soulshape)
local function ResolveRegionForVendor(vendor)
if vendor and vendor.zoneID then
vendor.region = SJ:GetMapName(vendor.zoneID)
vendor.zoneID = nil
end
end
if soulshape.zoneID then
soulshape.region = SJ:GetMapName(soulshape.zoneID)
soulshape.zoneID = nil
end
if isarray(soulshape.vendor) then
for _,v in ipairs(soulshape.vendor) do
ResolveRegionForVendor(v)
end
else
ResolveRegionForVendor(soulshape.vendor)
end
end
local PIN_DATA_OLEA_MANU = { { 1970, 37.0, 44.6, 101851, nil, L["Olea Manu"], L["Olea Manu Tooltip"] } }
local function CreateDatabase()
local soulshapes = {
{
name = L["Alpaca Soul"],
loot = L["Shadowlands World Bosses"],
questID = 65010,
icon = 2061352,
model = 103074,
scale = 3.5,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Ardenmoth Soul"],
campaignQuest = L["Drust and Ashes"],
campaign = L["Drust and Ashes"],
renown = 22,
questID = 62422,
icon = 3255388,
model = 96511,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Boar Soul"],
worldEvent = L["Warlords of Draenor Timewalking"],
guide = L["Boar Soul Guide"],
questID = 65025,
icon = 1044799,
model = 103082,
scale = 3,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Bunny Soul"],
worldQuest = L["Pet Battle"],
zoneID = 1550,
guide = L["Bunny Soul Guide"],
critter = true,
questID = 64984,
icon = 2399274,
model = 102364,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Cat Soul"],
npc = L["Lost Soul"],
zoneID = 1565,
guide = L["Cat Soul Guide"],
pinData = {
{ 1565, 37.6, 36.2, 103084, nil, L["Lost Soul"], nil },
{ 1565, 51.2, 31, 103084, nil, L["Lost Soul"], nil },
{ 1565, 65, 36.4, 103084, nil, L["Lost Soul"], nil },
{ 1565, 60, 55, 103084, nil, L["Lost Soul"], nil },
{ 1565, 51.8, 69.2, 103084, nil, L["Lost Soul"], nil },
},
critter = true,
questID = 64961,
icon = 656574,
model = 103084,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Cat Soul (Well Fed)"],
npc = L["Ma'oh"],
zoneID = 1565,
guide = L["Cat Soul (Well Fed) Guide"],
pinData = {
{ 1702, 58, 69, 103084, nil, L["Ma'oh"], nil },
{ 1525, 63.7, 61.6, nil, 134058, L["Spectral Feed"], L["Spectral Feed Tooltip"] }
},
critter = true,
questID = 64982,
icon = 656577,
model = 100636,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Chicken Soul"],
npc = L["Lost Soul"],
zoneID = 1525,
pinData = {
{ 1525, 63.18, 42.76, 102363, nil, L["Lost Soul"], nil },
{ 1525, 63.7, 61.6, nil, 134058, L["Spectral Feed"], L["Spectral Feed Tooltip"] }
},
guide = L["Chicken Soul Guide"],
critter = true,
questID = 64941,
icon = 2027864,
model = 102363,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Cloud Serpent Soul"],
worldEvent = L["Mists of Pandaria Timewalking"],
guide = L["Cloud Serpent Soul Guide"],
questID = 65024,
icon = 1247267,
model = 103080,
scale = 6,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Cobra Soul"],
loot = PLAYER_V_PLAYER,
guide = L["Cobra Soul Guide"],
questID = 64651,
icon = 2399271,
model = 96525,
scale = 4,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Corgi Soul"],
npc = L["Sparkle"],
zoneID = 1565,
guide = L["Corgi Soul Guide"],
critter = true,
questID = 64938,
icon = 1339013,
model = 100634,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Crane Soul"],
faction = { id = 2465, level = 6 },
vendor = {
{
name = L["Aithlyn"],
zoneID = 1565,
cost = { id = 1813, amount = 2500 },
},
{
name = L["Liawyn"],
zoneID = 1670,
cost = { id = 1813, amount = 2500 },
}
},
pinData = {
{ 1701, 59.6, 32.6, 99153, nil, L["Aithlyn"], nil },
{ 1670, 47.0, 76.8, 99156, nil, L["Liawyn"], nil }
},
questID = 62424,
icon = 605484,
model = 96519,
scale = 4,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Cricket Soul"],
vendor = {
name = L["Spindlenose"],
zoneID = 1565,
cost = {
{ id = 1813, amount = 15000 },
{ id = 1885, amount = 25 },
},
},
pinData = {
{ 1565, 59.6, 52.8, 99751, nil, L["Spindlenose"], nil },
},
critter = true,
questID = 64990,
icon = 646325,
model = 103069,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Direhorn Soul"],
loot = L["The Grand Menagerie"],
zoneID = 1990,
questID = 63607,
icon = 791593,
model = 100626,
scale = 5,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Eagle Soul"],
vendor = {
name = L["Master Clerk Salorn"],
zoneID = 1565,
cost = { id = 1813, amount = 20000 },
},
pinData = {
{ 1565, 43.0, 47.0, 99767, nil, L["Master Clerk Salorn"], nil },
},
questID = 65021,
icon = 132172,
model = 103076,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Equine Soul"],
campaignQuest = L["Mending a Broken Hart"],
campaign = L["Night Warrior's Curse"],
renown = 11,
questID = 62428,
icon = 2153980,
model = 96517,
scale = 4.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Frog Soul"],
profession = PROFESSIONS_FISHING,
zoneID = 1550,
guide = L["Frog Soul Guide"],
critter = true,
questID = 64994,
icon = 2399262,
model = 100638,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Goat Soul"],
loot = L["Covenant Callings reward chests"],
zoneID = 1550,
guide = L["Goat Soul Guide"],
questID = 65008,
icon = 877477,
model = 103072,
scale = 3,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Gryphon Soul"],
loot = PLAYER_V_PLAYER,
guide = L["Gryphon Soul Guide"],
questID = 62426,
icon = 537515,
model = 96539,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Gulper Soul"],
loot = L["Queen's Conservatory Cache"],
covenantFeature = L["Queen's Conservatory"],
guide = {
text = L["Gulper Soul Guide"],
args = { Item(960671, L["Wildseed Root Grain"], EPIC_PURPLE_COLOR) },
},
questID = 62421,
icon = 2481372,
model = 97394,
scale = 3,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Hippo Soul"],
loot = Item(3753378, L["War Chest of the Wild Hunt"], RARE_BLUE_COLOR),
zoneID = 1543,
guide = L["Hippo Soul Guide"],
questID = 63608,
icon = 1044490,
model = 100627,
scale = 3.4,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Hippogryph Soul"],
campaignQuest = L["The Power of Elune"],
campaign = L["The Power of Night"],
renown = 54,
questID = 62427,
icon = 1455896,
model = 96538,
scale = 4.5,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Hyena Soul"],
loot = L["Mythic+ dungeons"],
guide = L["Hyena Soul Guide"],
questID = 64650,
icon = 132190,
model = 96524,
scale = 4,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Jormungar Soul"],
worldEvent = L["Wrath of the Lich King Timewalking"],
guide = L["Jormungar Soul Guide"],
questID = 65023,
icon = 1531518,
model = 103079,
scale = 5,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Kodo Soul"],
worldEvent = L["Cataclysm Timewalking"],
guide = L["Kodo Soul Guide"],
questID = 63609,
icon = 132243,
model = 100629,
scale = 5,
buildNumber = SJ.BUILD_9_0_5,
},
{
name = L["Leonine Soul"],
faction = { id = 2464, level = 5 },
vendor = {
name = L["Spindlenose"],
zoneID = 1565,
cost = {
{ id = 1813, amount = 1500 },
{ id = 1885, amount = 5 },
},
},
pinData = {
{ 1565, 59.6, 52.8, 99751, nil, L["Spindlenose"], nil },
},
questID = 62429,
icon = 464140,
model = 96520,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Lupine Soul"],
faction = { id = 2464, level = 5 },
vendor = {
name = L["Spindlenose"],
zoneID = 1565,
cost = {
{ id = 1813, amount = 1500 },
{ id = 1885, amount = 5 },
},
},
pinData = {
{ 1565, 59.6, 52.8, 99751, nil, L["Spindlenose"], nil },
},
questID = 62438,
icon = 464162,
model = 96534,
scale = 5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Mammoth Soul"],
loot = Item(3753378, L["Wild Hunt Supplies"], RARE_BLUE_COLOR),
faction = { id = 2465, level = 8 },
guide = L["Paragon reward."],
questID = 63610,
icon = 236240,
model = 100630,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Moose Soul"],
vendor = {
name = L["Master Clerk Salorn"],
zoneID = 1565,
cost = { id = 1813, amount = 1500 },
},
guide = L["Moose Soul Guide"],
pinData = {
{ 1565, 43.0, 47.0, 99767, nil, L["Master Clerk Salorn"], nil },
},
questID = 62430,
icon = 1390637,
model = 96533,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Otter Soul"],
npc = L["Lost Soul"],
zoneID = 1533,
guide = L["Otter Soul Guide"],
pinData = {
{ 1533, 49.8, 46.8, 100637, nil, L["Lost Soul"], nil },
},
critter = true,
questID = 64959,
icon = 645906,
model = 100637,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Owl Soul"],
worldEvent = L["Legion Timewalking"],
guide = L["Owl Soul Guide"],
questID = 65026,
icon = 1387709,
model = 103083,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Owlcat Soul"],
loot = L["Lady Sylvanas Windrunner"],
zoneID = 2002,
difficulty = L["Heroic"],
questID = 62432,
icon = 132192,
model = 96529,
scale = 5.5,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Porcupine Soul"],
loot = Item(3753378, L["Wild Hunt Supplies"], RARE_BLUE_COLOR),
faction = { id = 2465, level = 8 },
guide = L["Paragon reward."],
critter = true,
questID = 64989,
icon = 838549,
model = 100640,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Prairie Dog Soul"],
vendor = {
name = L["Master Clerk Salorn"],
zoneID = 1565,
cost = { id = 1813, amount = 10000 },
},
pinData = {
{ 1565, 43.0, 47.0, 99767, nil, L["Master Clerk Salorn"], nil },
},
critter = true,
questID = 64992,
icon = 656176,
model = 103070,
scale = 6.5,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Ram Soul"],
vendor = {
name = L["Spindlenose"],
zoneID = 1565,
cost = {
{ id = 1813, amount = 25000 },
{ id = 1885, amount = 50 },
},
},
pinData = {
{ 1565, 59.6, 52.8, 99751, nil, L["Spindlenose"], nil },
},
questID = 65009,
icon = 132248,
model = 103075,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Raptor Soul"],
loot = L["Mueh'Zala"],
zoneID = 1680,
difficulty = L["Any"],
questID = 62433,
icon = 838683,
model = 96531,
scale = 5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Rat Soul"],
vendor = {
name = L["Shopkeeper"],
zoneID = 1989,
cost = {
{ gold = 750 },
{ custom = Item(1542861, L["Synvir Lockbox"], UNCOMMON_GREEN_COLOR), amount = 2 },
{ custom = Item(1542849, L["Stygian Lockbox"], UNCOMMON_GREEN_COLOR), amount = 2 },
},
},
guide = L["Rat Soul Guide"],
critter = true,
questID = 64985,
icon = 647701,
model = 100639,
scale = 5,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Runestag Soul"],
loot = L["Mystic Rainbowhorn"],
zoneID = 1565,
guide = L["Runestag Soul Guide"],
questID = 62434,
icon = 3087326,
model = 95614,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Saurid Soul"],
npc = L["Lost Soul"],
zoneID = 1536,
guide = L["Saurid Soul Guide"],
pinData = {
{ 1536, 44.8, 67.8, 103067, nil, L["Lost Soul"], nil },
},
critter = true,
questID = 64995,
icon = 2399239,
model = 103067,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Saurolisk Hatchling Soul"],
loot = L["The Adamant Vaults"],
zoneID = 1833,
critter = true,
questID = 64993,
icon = 2027844,
model = 97505,
scale = 3,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Saurolisk Soul"],
loot = L["The Adamant Vaults"],
zoneID = 1833,
questID = 63605,
icon = 2027929,
model = 100624,
scale = 5,
buildNumber = SJ.BUILD_9_0_5,
},
{
name = L["Shadowstalker Soul"],
loot = L["Valfir the Unrelenting"],
zoneID = 1565,
pinData = {
{ 1565, 30.6, 55.0, 96087, nil, L["Valfir the Unrelenting"], nil },
},
questID = 62431,
icon = 2475038,
model = 96530,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Shoveltusk Soul"],
loot = PLAYER_V_PLAYER,
guide = L["Shoveltusk Soul Guide"],
questID = 63604,
icon = 134060,
model = 100623,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Shrieker Soul"],
loot = L["Mistcaller"],
zoneID = 1669,
difficulty = L["Any"],
questID = 62436,
icon = 952507,
model = 96518,
scale = 5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Snake Soul"],
loot = L["Covenant Callings reward chests"],
zoneID = 1550,
guide = L["Goat Soul Guide"],
critter = true,
questID = 64988,
icon = 2399227,
model = 103068,
scale = 4,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Snapper Soul"],
loot = L["Queen's Conservatory Cache"],
covenantFeature = L["Queen's Conservatory"],
guide = {
text = L["Gulper Soul Guide"], -- not a typo, same as Gulper
args = { Item(960671, L["Wildseed Root Grain"], EPIC_PURPLE_COLOR) },
},
questID = 62420,
icon = 1339043,
model = 96527,
scale = 4,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Spider Soul"],
loot = L["Riftbound Cache"],
zoneID = 1961,
guide = {
text = L["Spider Soul Guide"],
args = { Item(528693, L["Repaired Riftkey"], UNCOMMON_GREEN_COLOR) },
},
questID = 63606,
icon = 2027946,
model = 100625,
scale = 4,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Sporebat Soul"],
worldEvent = L["Burning Crusade Timewalking"],
guide = L["Sporebat Soul Guide"],
questID = 65022,
icon = 132197,
model = 103078,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Stag Soul"],
quest = L["Night Fae dailies"],
zoneID = 1961,
guide = L["Stag Soul Guide"],
questID = 62435,
icon = 1396983,
model = 96528,
buildNumber = SJ.BUILD_9_1,
},
{
name = L["Squirrel Soul"],
spell = L["Soulshape"],
zoneID = 1565,
guide = L["Squirrel Soul Guide"],
critter = true,
icon = 3749003,
model = 100635,
scale = 5,
collected = true,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Tiger Soul"],
faction = { name = L["Marasmius"], level = 5 },
vendor = {
name = L["Cortinarius"],
zoneID = 1819,
cost = { id = 1813, amount = 1500 },
},
questID = 62437,
icon = 620832,
model = 96521,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Turkey Soul"],
worldEvent = L["Pilgrim's Bounty"],
guide = L["Turkey Soul Guide"],
critter = true,
questID = 65467,
icon = 250626,
model = 105220,
scale = 3,
buildNumber = SJ.BUILD_9_1_5,
},
{
name = L["Ursine Soul"],
faction = { name = L["Marasmius"], level = 5 },
vendor = {
name = L["Cortinarius"],
zoneID = 1819,
cost = { id = 1813, amount = 1500 },
},
questID = 62423,
icon = 132183,
model = 96532,
scale = 4.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Veilwing Soul"],
loot = L["Sire Denathrius"],
zoneID = 1747,
difficulty = { L["Heroic"], L["Mythic"] },
questID = 62425,
icon = 303867,
model = 96535,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Vulpine Soul"],
spell = L["Soulshape"],
guide = L["Vulpine Soul Guide"],
icon = 3586268,
model = 93949,
scale = 5,
collected = true,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Wolfhawk Soul"],
loot = L["Skuld Vit"],
zoneID = 1565,
guide = L["Wolfhawk Soul Guide"],
pinData = {
{ 1565, 36.9, 60.2, 96776, nil, L["Skuld Vit"], nil },
},
questID = 62439,
icon = 1279719,
model = 96537,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Wyvern Soul"],
loot = PLAYER_V_PLAYER,
guide = L["Gryphon Soul Guide"], -- not a typo, same as Gryphon
questID = 62440,
icon = 537531,
model = 96540,
scale = 5.5,
buildNumber = SJ.BUILD_9_0,
},
{
name = L["Yak Soul"],
loot = L["So'leah"],
zoneID = 1993,
difficulty = L["Hardmode"],
questID = 63603,
icon = 900317,
model = 100622,
scale = 4,
buildNumber = SJ.BUILD_9_1,
},
-- 9.2 Soulshapes
{
name = L["Armadillo Soul"],
vendor = {
name = L["Olea Manu"],
zoneID = 1970,
cost = { id = 1979, amount = 500 },
},
pinData = PIN_DATA_OLEA_MANU,
questID = 65514,
icon = 464159,
model = 105260,
critter = true,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Bat Soul"],
npc = L["Lost Soul"],
zoneID = 1833,
guide = L["Torghast 9.2 Soulshape Guide"],
questID = 65509,
icon = 132182,
model = 105256,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Bee Soul"],
loot = L["Lost Comb"],
zoneID = 1970,
guide = L["Bee Soul Guide"],
pinData = {
{ 1970, 63.3, 60.6, nil, 3066348, L["Lost Comb"], nil }
},
questID = 65518,
icon = 2027853,
model = 105264,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Brutosaur Soul"],
vendor = {
name = L["Olea Manu"],
zoneID = 1970,
cost = { id = 1979, amount = 1000 },
},
pinData = PIN_DATA_OLEA_MANU,
questID = 65510,
icon = 1881827,
model = 105257,
scale = 5,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Cervid Soul"],
loot = L["Prototype Pantheon"],
difficulty = L["Heroic"],
zoneID = 2049,
questID = 65640,
icon = 3747644,
model = 105366,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Dragonhawk Soul"],
npc = L["Lost Soul"],
zoneID = 1833,
guide = L["Torghast 9.2 Soulshape Guide"],
questID = 65504,
icon = 132188,
model = 105251,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Elekk Soul"],
npc = L["Lost Soul"],
zoneID = 1833,
guide = L["Torghast 9.2 Soulshape Guide"],
questID = 65507,
icon = 132254,
model = 105254,
scale = 4,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Gromit Soul"],
loot = L["Shrouded Cypher Cache"],
guide = L["Gromit Soul Guide"],
zoneID = 1970,
pinData = {
{ 1970, 36.3, 48.1, nil, 4066374, L["Shrouded Cypher Cache"], L["Shrouded Cypher Cache Tooltip"] },
{ 1970, 40.3, 62.7, nil, 4066374, L["Shrouded Cypher Cache"], L["Shrouded Cypher Cache Tooltip"] },
{ 1970, 43.9, 84.2, nil, 4066374, L["Shrouded Cypher Cache"], L["Shrouded Cypher Cache Tooltip"] },
{ 1970, 54.5, 77.8, nil, 4066374, L["Shrouded Cypher Cache"], L["Shrouded Cypher Cache Tooltip"] },
},
questID = 65513,
icon = 3931157,
model = 105259,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Penguin Soul"],
npc = L["Lost Soul"],
guide = L["Penguin Soul Guide"],
zoneID = 1970,
pinData = {
{ 1970, 31.48, 50.42, 105263, nil, L["Lost Soul"], nil }
},
coordinates = { x = 31.48, y = 50.42 },
questID = 65517,
icon = 655866,
model = 105263,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Pig Soul"],
npc = L["Lost Soul"],
zoneID = 1833,
guide = L["Torghast 9.2 Soulshape Guide"],
questID = 65515,
icon = 1721030,
model = 105261,
critter = true,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Ray Soul"],
loot = Item(4066374, L["Enlightened Broker Supplies"], RARE_BLUE_COLOR),
faction = { id = 2478, level = 8 },
guide = L["Paragon reward."],
zoneID = 1970,
questID = 65506,
icon = 2620775,
model = 105253,
modelSceneID = 34,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Scorpid Soul"],
loot = L["Shifting Stargorger"],
zoneID = 1970,
pinData = {
{ 1970, 42.2, 21.6, 101916, nil, L["Shifting Stargorger"], nil }
},
questID = 65505,
icon = 132195,
model = 105252,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Sheep Soul"],
npc = L["Lost Soul"],
guide = L["Sheep Soul Guide"],
zoneID = 1970,
pinData = {
{ 1970, 37.2, 34.2, 105262, nil, L["Lost Soul"], nil },
{ 1970, 37.6, 77.0, 105262, nil, L["Lost Soul"], nil },
{ 1970, 44.0, 79.8, 105262, nil, L["Lost Soul"], nil },
{ 1970, 49.9, 80.1, 105262, nil, L["Lost Soul"], nil },
{ 1970, 38.6, 80.6, 105262, nil, L["Lost Soul"], nil },
{ 1970, 38.6, 80.6, 105262, nil, L["Lost Soul"], nil },
{ 1970, 38.2, 71.8, 105262, nil, L["Lost Soul"], nil },
{ 1970, 30.6, 67.2, 105262, nil, L["Lost Soul"], nil },
{ 1970, 58.4, 75.0, 105262, nil, L["Lost Soul"], nil },
},
questID = 65516,
icon = 136071,
model = 105262,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Silithid Soul"],
loot = L["The Jailer"],
difficulty = L["Heroic"],
zoneID = 2051,
questID = 65512,
icon = 1623378,
model = 105258,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Snail Soul"],
loot = L["High Value Cache"],
difficulty = { L["Normal"], L["Heroic"], L["Mythic"] },
zoneID = 2061,
guide = L["Snail Soul Guide"],
pinData = {
{ 2061, 24.5, 36.9, nil, 4062292, L["High Value Cache"], L["High Value Cache Tooltip"] },
{ 2061, 20.5, 40, 98515, nil, L["Taskmaster Xy'pro"], L["Taskmaster Xy'pro Tooltip"] },
},
questID = 65519,
icon = 2530489,
model = 105265,
critter = true,
buildNumber = SJ.BUILD_9_2,
},
{
name = L["Tallstrider Soul"],
npc = L["Lost Soul"],
zoneID = 1833,
guide = L["Torghast 9.2 Soulshape Guide"],
questID = 65508,
icon = 132198,
model = 105255,
buildNumber = SJ.BUILD_9_2,
},
}
-- This is a safety against showing soulshapes from a future build
soulshapes = RemoveUpcomingSoulshapes(soulshapes)
-- Generate source and guide fields for soulshapes
for _, soulshape in ipairs(soulshapes) do
ResolveRegion(soulshape)
CreateLocations(soulshape)
soulshape.source = CreateSourceString(soulshape)
soulshape.guide = CreateGuideString(soulshape)
soulshape.searchText = CreateSearchText(soulshape)
end
SJ.Database = CreateFromMixins({
soulshapes = soulshapes,
}, DatabaseMixin)
end
SJ.CreateDatabase = function()
CreateDatabase()
SJ.Database:Sort()
end
|
--
-- Please see the license.html file included with this distribution for
-- attribution and copyright information.
--
-- Some values to cache to reduce processing
local isMisc = false;
local sNotePath = nil;
local widget = nil;
local sMiscFieldName = nil;
-- NOTE: We purposely do not define onInit() as it appears doing so overrides some other low-level template's onInit()
-- and then the number field does not function properly. Use onFirstLayout() instead.
function onFirstLayout()
if super and super.onFirstLayout then
super.onFirstLayout()
end
-- We aren't doing anything with read-only fields.
if isReadOnly() then
return false;
end
-- If it is a field with "misc" in its name, then continue processing.
local name = self.getName();
if name:find("misc",1,true) then
-- Figure out where to store the misc note. We can't just append it onto the existing DB path
-- as it could be contained within a structure that something else is parsing and relying on the exact format.
--
-- So... we will create a new XML section called "miscnotes" for the char (PC or NPC cohort) and then use
-- the existing path to the misc value to mimic its unique position in the list of "miscnotes".
isMisc = true;
local sPath = DB.getPath(self.getDatabaseNode());
-- First check for cohorts, then regular PC if no cohort found
local sCharSheetPath, sMiscPath = sPath:match("^(charsheet%..+%.cohorts%.id%-%d+)%.(.-)$");
if not sCharSheetPath then
sCharSheetPath, sMiscPath = sPath:match("^(charsheet.id%-%d+)%.(.-)$");
end
-- Only add the widget if this is a charsheet node.
if sCharSheetPath then
sMiscFieldName = sMiscPath;
sNotePath = sCharSheetPath .. ".miscnotes." .. sMiscPath;
-- Get the path to where the note should be in the database.
local dbNode = DB.findNode(sNotePath .. ".text");
local sNoteText = "";
if dbNode then
sNoteText = dbNode.getText();
end
-- If the note exists, show the tooltip, and set the appropriate widget for status.
if sNoteText and sNoteText ~= "" then
widget = addBitmapWidget("combobox_button_active");
setTooltipText(sNoteText);
else
widget = addBitmapWidget("combobox_button");
setTooltipText("CTRL-click to add note.");
end
widget.setPosition("bottomright", 0, 0);
end
-- We want to get notified whenever the value of the note changes.
DB.addHandler(DB.getPath(sNotePath), "onChildUpdate", sourceupdate);
end
end
function onClose()
DB.removeHandler(DB.getPath(sNotePath), "onChildUpdate", sourceupdate);
end
function sourceupdate()
if self.onSourceUpdate() then
self.onSourceUpdate();
end
end
function onSourceUpdate()
-- We got notifed the note changed, so fetch the text
-- and update the note's status icon and tooltip.
local dbNode = DB.findNode(sNotePath .. ".text");
local sNoteText = "";
-- If the status icon already exists, destroy it. We'll recreate it.
-- TODO: Would it be more efficient to have both widgets always present and just toggle their visibility?
-- How much memory does a widget take at runtime?
if widget then
widget.destroy();
widget = nil;
end
-- TODO: this is duplicate code from the end of onFirstLayout - make a common function.
if dbNode then
sNoteText = dbNode.getText();
end
if sNoteText and sNoteText ~= "" then
widget = addBitmapWidget("combobox_button_active");
setTooltipText(sNoteText);
else
widget = addBitmapWidget("combobox_button");
setTooltipText("CTRL-click to add note.");
end
widget.setPosition("bottomright", 0, 0);
end
function onClickDown(button, x, y)
-- Always return nil so lower level controls continue to process the click.
-- If this is not done, then you can never click to set the focus of the field
-- for typing values.
local returnCode = nil;
if super and super.onClickDown then
returnCode = super.onClickDown(button, x, y);
end
-- Bail if not what we want
if (not isMisc) or isReadOnly() or (not Input.isControlPressed()) then
return returnCode;
end
if button and button == 1 then
local w = Interface.openWindow("misc_note", sNotePath);
w.title.setValue(sMiscFieldName);
return nil;
end
return returnCode;
end |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Category = "Tick_FounderStageDone",
Effects = {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'RandomPercent', 20,
'Effects', {
PlaceObj('ModifyObject', {
'Prop', "base_morale",
'Amount', "<morale_boost>",
'Sols', "<morale_boost_duration>",
'ModifyId', "MultiplanetSpecies",
}),
},
}),
},
Enabled = true,
Image = "UI/Messages/Events/07_explorer_flag.tga",
Prerequisites = {
PlaceObj('IsSponsors', {
'Sponsors', {
"Brazil",
"IMM",
"NewArk",
"SpaceY",
},
}),
PlaceObj('CheckObjectCount', {
'Label', "Colonist",
'Filters', {},
'Condition', ">=",
'Amount', 1000,
}),
},
ScriptDone = true,
Text = T(415338252937, --[[StoryBit MultiplanetSpecies Text]] "As the commander of the Colony, you have been awarded with a lifetime award for your achievements.\n\nSpeech, speech!"),
TextReadyForValidation = true,
TextsDone = true,
Title = T(369698469654, --[[StoryBit MultiplanetSpecies Title]] "Multi-planetary Species"),
VoicedText = T(680814829271, --[[voice:narrator]] "Thanks to your ongoing efforts, humanity's foothold on Mars has been cemented. "),
group = "Sponsor",
id = "MultiplanetSpecies",
qa_info = PlaceObj('PresetQAInfo', {
data = {
{
action = "Modified",
time = 1552477358,
user = "Momchil",
},
},
}),
PlaceObj('StoryBitReply', {
'Text', T(107842659681, --[[StoryBit MultiplanetSpecies Text]] "This honor is not my own. All our brave colonists routinely risk their lives to make our dream a reality."),
}),
PlaceObj('StoryBitReply', {
'Text', T(838483919945, --[[StoryBit MultiplanetSpecies Text]] "Our success on Mars is a stepping stone on humanity's path towards the Cosmos!"),
}),
PlaceObj('StoryBitReply', {
'Text', T(657981397745, --[[StoryBit MultiplanetSpecies Text]] "I hope we have the wisdom to avoid the mistakes of the past as we move forward."),
}),
PlaceObj('StoryBitReply', {
'Text', T(121358935731, --[[StoryBit MultiplanetSpecies Text]] "Human ingenuity knows no bounds. Colonizing Mars is our collective success as a species."),
'Prerequisite', PlaceObj('IsCommander', {
'CommanderProfile', "author",
}),
}),
PlaceObj('StoryBitReply', {
'Text', T(104549427575, --[[StoryBit MultiplanetSpecies Text]] "Built in the human psyche is that no veil will be left unlifted, no secret will remain unknown. "),
'Prerequisite', PlaceObj('IsCommander', {
'CommanderProfile', "psychologist",
}),
}),
PlaceObj('StoryBitParamNumber', {
'Name', "morale_boost",
'Value', 20,
}),
PlaceObj('StoryBitParamSols', {
'Name', "morale_boost_duration",
'Value', 7200000,
}),
})
|
--------------------------------
-- @module CameraBackgroundBrush
-- @extend Ref
-- @parent_module cc
--------------------------------
-- get brush type<br>
-- return BrushType
-- @function [parent=#CameraBackgroundBrush] getBrushType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- draw the background
-- @function [parent=#CameraBackgroundBrush] drawBackground
-- @param self
-- @param #cc.Camera
-- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundBrush] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#CameraBackgroundBrush] isValid
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Creates a Skybox brush with 6 textures.<br>
-- param positive_x texture for the right side of the texture cube face.<br>
-- param negative_x texture for the up side of the texture cube face.<br>
-- param positive_y texture for the top side of the texture cube face<br>
-- param negative_y texture for the bottom side of the texture cube face<br>
-- param positive_z texture for the forward side of the texture cube face.<br>
-- param negative_z texture for the rear side of the texture cube face.<br>
-- return A new brush inited with given parameters.
-- @function [parent=#CameraBackgroundBrush] createSkyboxBrush
-- @param self
-- @param #string positive_x
-- @param #string negative_x
-- @param #string positive_y
-- @param #string negative_y
-- @param #string positive_z
-- @param #string negative_z
-- @return CameraBackgroundSkyBoxBrush#CameraBackgroundSkyBoxBrush ret (return value: cc.CameraBackgroundSkyBoxBrush)
--------------------------------
-- Creates a color brush<br>
-- param color Color of brush<br>
-- param depth Depth used to clear depth buffer<br>
-- return Created brush
-- @function [parent=#CameraBackgroundBrush] createColorBrush
-- @param self
-- @param #color4f_table color
-- @param #float depth
-- @return CameraBackgroundColorBrush#CameraBackgroundColorBrush ret (return value: cc.CameraBackgroundColorBrush)
--------------------------------
-- Creates a none brush, it does nothing when clear the background<br>
-- return Created brush.
-- @function [parent=#CameraBackgroundBrush] createNoneBrush
-- @param self
-- @return CameraBackgroundBrush#CameraBackgroundBrush ret (return value: cc.CameraBackgroundBrush)
--------------------------------
-- Creates a depth brush, which clears depth buffer with a given depth.<br>
-- param depth Depth used to clear depth buffer<br>
-- return Created brush
-- @function [parent=#CameraBackgroundBrush] createDepthBrush
-- @param self
-- @return CameraBackgroundDepthBrush#CameraBackgroundDepthBrush ret (return value: cc.CameraBackgroundDepthBrush)
--------------------------------
--
-- @function [parent=#CameraBackgroundBrush] CameraBackgroundBrush
-- @param self
-- @return CameraBackgroundBrush#CameraBackgroundBrush self (return value: cc.CameraBackgroundBrush)
return nil
|
set = {2, 2, 2, 3, 3, 5}
dim = 6
enum = {}
denom = {}
whl = {}
enum_p = {}
value = {}
qq = {}
reply = {""}
choice = math.random(4)
for i = 1,2 do
qq = lib.math.random_shuffle(set)
index = 1 + math.random(2)
denom[i] = 1
for j = 1,index do
if (i == choice and qq[j] == 3) then
denom[i] = denom[i] * 5;
else
denom[i] = denom[i] * qq[j];
end
end
enum[i] = 1 + math.random(5*denom[i] - 1);
value[i] = enum[i] / denom[i]
end
aver = (value[1] + value[2])/2
for i = 1,2 do
q = lib.math.gcd(enum[i], denom[i])
enum[i] = enum[i]/q
denom[i] = denom[i]/q
whl[i] = math.floor(enum[i]/denom[i])
enum_p[i] = enum[i] - denom[i] * whl[i]
end
imenilac = 2 * denom[1] * denom[2]
brojilac = enum[1] * denom[2] + enum[2] * denom[1]
g = lib.math.gcd(imenilac, brojilac)
broj = brojilac/ g
imen = imenilac / g
ceo = math.floor(broj/imen)
broj = broj - ceo * imen
out = ""
if (choice < 3) then
chind = 3
for j = 1,3 do
temp = value[choice] * 10^(4-j)
if (lib.math.round(temp) == temp) then
chind = 4-j
end
end
out = lib.dec_to_str(lib.math.round_dec(value[choice], chind))
end
for i = 1,2 do
reply[i] = ""
if (i == choice) then
reply[i] = out
else
if (whl[i] ~= 0) then
reply[i] = reply[i] .. whl[i]
end
if (enum_p[i] ~= 0) then
reply[i] = reply[i] .. "\(\frac{" .. tostring(math.floor(enum_p[i])) .. "}{" .. tostring(math.floor(denom[i])) .. "}\)"
end
end
end
ans = ""
if (ceo == 0) then
condition = "is_ok = math.eq(numerator/denominator, "..tostring(aver)..");"
sln = "numerator="..tostring(broj)..";denominator="..tostring(imen)..";"
ans = lib.check_fraction_condition(condition, nil, nil, sln)
else
if (broj == 0) then
ans = lib.check_number(ceo,20)
else
condition = "is_ok = math.eq(whole + numerator/denominator, "..tostring(aver)..");"
sln = "numerator="..tostring(broj)..";denominator="..tostring(imen)..";whole="..tostring(ceo)..";"
ans = lib.check_fraction_condition(condition, true, nil, sln)
end
end
|
local mod = DBM:NewMod("d288", "DBM-WorldEvents", 1)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 17278 $"):sub(12, -3))
mod:SetCreatureID(36272, 36296, 36565)
mod:SetModelID(16176)
mod:SetZone()
mod:SetReCombatTime(10)
mod:RegisterCombat("combat")
mod:RegisterEvents(
"CHAT_MSG_MONSTER_SAY"
)
mod:RegisterEventsInCombat(
"SPELL_CAST_START 68821",
"SPELL_PERIODIC_DAMAGE 68927 68934",
"SPELL_PERIODIC_MISSED 68927 68934"
)
local warnChainReaction = mod:NewCastAnnounce(68821, 3, nil, nil, "Melee", 2)
local specWarnGTFO = mod:NewSpecialWarningGTFO(68927, nil, nil, nil, 1, 2)
local timerHummel = mod:NewTimer(10.5, "HummelActive", "Interface\\Icons\\ability_warrior_offensivestance", nil, false, "TrioActiveTimer")
local timerBaxter = mod:NewTimer(17.5, "BaxterActive", "Interface\\Icons\\ability_warrior_offensivestance", nil, false, "TrioActiveTimer")
local timerFrye = mod:NewTimer(25.5, "FryeActive", "Interface\\Icons\\ability_warrior_offensivestance", nil, false, "TrioActiveTimer")
mod:AddBoolOption("TrioActiveTimer", true, "timer", nil, 1)
local timerChainReaction = mod:NewCastTimer(3, 68821, nil, "Melee")
function mod:SPELL_CAST_START(args)
if args.spellId == 68821 then
warnChainReaction:Show()
timerChainReaction:Start()
end
end
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if (spellId == 68927 or spellId == 68934) and destGUID == UnitGUID("player") and self:AntiSpam() then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("runaway")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
function mod:CHAT_MSG_MONSTER_SAY(msg)
if msg == L.SayCombatStart or msg:find(L.SayCombatStart) then
self:SendSync("TrioPulled")
end
end
function mod:OnSync(msg)
if msg == "TrioPulled" then
if self.Options.TrioActiveTimer then
timerHummel:Start()
timerBaxter:Start()
timerFrye:Start()
end
end
end |
------------------------
-- Object class
-- The parent class from which all other classes are derived. See the [middleclass documentation](https://github.com/kikito/middleclass/wiki) for more information.
-- @cl Object
-- THIS IS A FAKE IMPLEMENTATION JUST TO ASSIST DOCUMENTATION GENERATION. DO NOT INCLUDE IN THE FRAMEWORK.
--- @type Object
local Object = class("Object")
--- Returns if object is an instance of the specified class.
-- @tparam class class
-- @treturn bool
function Object:isInstanceOf( class )
end
--- Returns if object is in a subclass of the specified class.
-- @tparam class class
-- @treturn bool
function Object:isSubclassOf( class )
end
--- Returns true if this object uses this mixin.
-- @tparam Mixin mixin
-- @treturn bool
function Object:includes( mixin )
end |
rRoot = getResourceRootElement(getThisResource())
---
function onMTstart()
outputDebugString("Started AUR driver mission")
--
setUpMarkers()
--
--
MISSION_TIME = MISSION_TIME_MIN * 60 * 1000
tFlood = {}
--
end
addEventHandler("onResourceStart",rRoot,onMTstart)
function requestDx()
if ( DXTEXT == true and DXTEXT_MAX_DISTINANCE and transPosz and type(transPosz) == "table" ) then
triggerClientEvent(source,"startDxDrawing",source,transPosz,DXTEXT_MAX_DISTINANCE)
end
end
addEvent("requestDx",true)
addEventHandler("requestDx",root,requestDx)
function setUpMarkers()
transMarkers = {}
if ( transPosz and type(transPosz) == "table" ) then
for k,v in ipairs ( transPosz ) do
x,y,z = v[1],v[2],v[3]
createBlip(x,y,z,42,1,255,255,0,255)
if ( x and y and z ) then
transMarkers[k] = createMarker(x,y,z,MARKER_TYPE,MARKER_SIZE,255,255,0,100)
if ( transMarkers[k] ) then
function onHit(hitter)
if ( hitter and getElementType(hitter) == "player" ) then
if not tFlood[hitter] == true then
if not missionOn then
showTransWin(hitter)
else
exports.NGCdxmsg:createNewDxMessage(hitter,"This mission is not available now.",255,255,255,true)
end
else
exports.NGCdxmsg:createNewDxMessage(hitter,"You can't do the mission now, try again later!",255,255,255,true)
end
end
end
addEventHandler("onMarkerHit",transMarkers[k],onHit)
end
end
end
end
exports.NGCdxmsg:createNewDxMessage(root,"Mission is available now !",255,0,0,true)
missionOn = false
end
function showTransWin(plr) -- showing the Driver window
if plr then
triggerClientEvent(plr,"showTransWin",plr)
end
end
function startDriverMission(plr) -- starting new Driver mission
if plr then
missionOn = true
exports.NGCdxmsg:createNewDxMessage("Driver Mission is available now, try it now and gain money!",255,255,255,true)
--
--easytext(plr,05551, "Driver Mission Started", 5 * 1000, 0.5, 0.7, 0, 255, 0, 255,2)
--
fadeCamera(plr,false)
setTimer(function() fadeCamera(plr,true,2)
x,y,z = getElementPosition(plr)
firstX,firstY,firstZ = x,y,z
transVeh = createVehicle(Driver_CAR_MODEL,x-10,y,z+1)
transPed = createPed(Driver_PED_MODEL,x,y,z)
if transVeh and transPed then
warpPedIntoVehicle(transPed,transVeh,3)
setTimer(function()
easytextout(plr,05551, "Get in the car", 1000 * 1000, 0.5, 0.7, 0, 255, 0, 255,2)
vx,vy,vz = getElementPosition(transVeh)
if vx and vy and vz then
vehArrow = createMarker(vx,vy,vz+2,"arrow",1,255,255,0)
if vehArrow then
function onVehEnter(enterer,seat)
if enterer ~= plr then
cancelEvent()
elseif ( enterer == plr and seat == 0 ) then
--
removeEventHandler("onVehicleEnter",root,onVehEnter)
--
if isElement(vehArrow) then
destroyElement(vehArrow)
end
--
randomDrop = math.random(#dropPosz)
if randomDrop then
dropX,dropY,dropZ = dropPosz[randomDrop][1],dropPosz[randomDrop][2],dropPosz[randomDrop][3]
x,y,z = getElementPosition(plr)
theDriverPrize = math.floor ( getDistanceBetweenPoints3D(x,y,z,dropX,dropY,dropZ) / 2 )
dropMarker = createMarker(dropX,dropY,dropZ,DROP_MARKER_TYPE,DROP_MARKER_SIZE,255,255,0,100,plr)
dropBlip = createBlip(dropX,dropY,dropZ,24,5,255,255,0,255,1,900000,plr)
function onDrop(hitter )
if ( hitter == plr and getPedOccupiedVehicle(hitter) == transVeh ) then
removeEventHandler("onMarkerHit",dropMarker,onDrop)
missionDone(hitter,true)
end
end
addEventHandler("onMarkerHit",dropMarker,onDrop)
end
--
easytextout(plr,05551, "Go to the D blip to earn money", 5 * 1000, 0.5, 0.8, 0, 255, 0, 255,2)
startMissionTime(plr)
sortCheckShit(plr,transVeh,transPed)
-- triggerServerEvent("TstartMissionTimer",lp, MISSION_TIME, true, "%m:%s:%cs", 0.5, 0.7,true,"default-bold",1,255,255,255)
end
end
addEventHandler("onVehicleEnter",root,onVehEnter)
end
end
end , 3 * 1000 ,1)
end
end,2500,1)
destroyAllMarkers ()
end
end
addEvent("startDriverMission",true)
addEventHandler("startDriverMission",root,startDriverMission)
function easytextout(plr,id,msg,time,x,y,c1,c2,c3,c4,size) -- output in easytext resource
exports.easytext:displayMessageForPlayer(plr,id,msg,time,x,y,c1,c2,c3,c4,size)
end
function destroyAllMarkers () -- to clean all markers
if transMarkers and type(transMarkers) then
for k,v in ipairs ( transMarkers ) do
removeEventHandler("onMarkerHit",v,onHit)
destroyElement(v)
end
end
end
function missionDone(Player,Won) -- on mission finish ( player = the player | Won = did he finished it successfuly or not )
if Player then
stopMissionTime(Player)
killCheckShit(Player)
if isElement(dropMarker) then
destroyElement(dropMarker)
end
if isElement(dropBlip) then
destroyElement(dropBlip)
end
if isElement(vehArrow) then
destroyElement(vehArrow)
end
if isElement(transPed) then
destroyElement(transPed)
end
if isElement(transVeh) then
destroyElement(transVeh)
end
--
if Won == true then -- If he won the mission
triggerClientEvent(Player,"missionDone",true)
--
givePlayerMoney(Player,15000)
easytextout(Player,05551, "Driver Mission Done ! , Earned 15000$", 8 * 1000, 0.5, 0.7, 0, 255, 0, 255,2)
exports.NGCdxmsg:createNewDxMessage(root,"Successfully, "..getPlayerName(Player).." Has Done the Driver misssion and earned 15000$",0,255,255,true)
--
triggerClientEvent(Player,"missionDone",Player,true)
else
triggerClientEvent(Player,"missionDone",Player,false)
easytextout(Player,05551, "Driver Mission Failed ! ", 8 * 1000, 0.5, 0.7, 255, 0, 0, 255,2)
end
fadeCamera(Player,false)
setTimer(function()
if firstX and firstY and firstZ then
setElementPosition(Player,firstX - 10 , firstY , firstZ)
firstX , firstY , firstZ = nil,nil,nil
end
fadeCamera(Player,true,2)
end , 8 * 1000 , 1 )
setUpMarkers()
startFloodTimer(Player)
--
end
end
function startFloodTimer(plr) -- to start anti-flood timer ..
if plr then
tFlood[plr] = true
setTimer ( function (plr)
tFlood[plr] = false
end , tonumber(FLOOD_TIME) * 60 * 1000 , 1 , plr )
end
end
addEventHandler("onPlayerQuit",root,function()
tFlood[source] = nil
end )
addEventHandler("onPlayerJoin",root,function()
tFlood[source] = nil
end )
function startMissionTime(Player) -- to start mission timer ..
if Player then
TimerDisplay = textCreateDisplay()
theTime = MISSION_TIME
m,s,cs = msToTimeStr(theTime)
fullTime = m..":"..s
TimerText = textCreateTextItem ( "Time Left : "..tostring(fullTime).."", 0.39, 0.7 ,"medium",0,255,0,255,2.0,"left","center",255)
textDisplayAddText ( TimerDisplay, TimerText )
textDisplayAddObserver ( TimerDisplay, Player )
sortTimerShit(Player,TimerText,theTime)
end
end
--Robbed from missiontimer resource , and it was robbed from arc_ :p
function msToTimeStr(ms)
if not ms then
return ''
end
if ms < 0 then
return "0","00","00"
end
local centiseconds = tostring(math.floor(math.fmod(ms, 1000)/10))
if #centiseconds == 1 then
centiseconds = '0' .. centiseconds
end
local s = math.floor(ms / 1000)
local seconds = tostring(math.fmod(s, 60))
if #seconds == 1 then
seconds = '0' .. seconds
end
local minutes = tostring(math.floor(s / 60))
return minutes, seconds, centiseconds
end
function sortTimerShit(plr,timer,time) -- to sort timer's shit ..
if timer and time then
if isTimer(timerShitTimer) then
killTimer(timerShitTimer)
end
timerShitTimer = setTimer(function(plr)
time = time - 70
m,s,cs = msToTimeStr(time)
fullTime = m..":"..s
textItemSetText(timer,"Time Left : "..tostring(fullTime).."")
if ( tonumber(m) <= 0 and tonumber(s) <= 0 and tonumber(cs) <= 0 ) then
onTimerFinish(plr,timer)
end
end , 50 , 0 ,plr )
end
end
function stopMissionTime(Player)
textDestroyDisplay(TimerDisplay)
if TimerText then
textDestroyTextItem(TimerText)
end
if isTimer(timerShitTimer) then
killTimer(timerShitTimer)
end
end
function onTimerFinish(Player) -- on timer end
stopMissionTime(Player)
missionDone(Player,false)
end
function sortCheckShit(player,car,ped) -- for check the health of ped & car
if car and ped then
checkShitTimer = setTimer ( function (player,car,ped)
if car and ped then
carH = math.floor(getElementHealth(car)/10)
pedH = math.floor(getElementHealth(ped))
if ( carH and pedH ) then
if ( carH < 30 or pedH < 30 ) then
missionDone(player,false)
killCheckShit(player)
end
end
end
end , 1000 , 0 , player,car,ped )
end
end
function killCheckShit(player)
if isTimer (checkShitTimer) then
killTimer(checkShitTimer)
end
end |
local config = require('vfiler/actions/config')
local action_modules = {
'bookmark',
'buffer',
'cursor',
'directory',
'file_operation',
'open',
'preview',
'select',
'view',
'yank',
}
local M = setmetatable({}, {
__index = function(t, key)
for _, name in ipairs(action_modules) do
local module = require('vfiler/actions/' .. name)
local func = module[key]
if func then
t[key] = func
return func
end
end
error(('"%s" action is undefined.'):format(key))
return nil
end,
})
function M.setup(configs)
config.setup(configs)
end
return M
|
slot0 = 100
Dntgtest_RenderOrder = {
longwang = 40000 + 27,
sunwukong = 40000 + 30,
shandian = 30000 + 5000,
shandianmenu = 30000 + 200,
shandianxianjie = 30000 + 250,
jinyumantang = 30000 + 300,
danaotiangong = 30000 + 600,
yijianshuangdiao = 30000 + 700,
yishisanyu = 30000 + 800,
foshou = 30000 + 500,
jingubang = 30000 + 1001,
wudifenghuolun = 30000 + 1002,
dingping = 30000 + 1000,
zhangyuguai = 40000 + 23,
jinlong = 40000 + 22,
shayuhuangjinban = 40000 + 19,
shenxianchuan = 40000 + 25,
haiyao = 40000 + 24,
longxia = 40000 + 18,
yinlong = 40000 + 21,
shajinghuangjinban = 40000 + 17,
shuimuhuangjinban = 40000 + 20,
shajing = 40000 + 16,
bianfuyu = 40000 + 15,
jianyu = 40000 + 14,
buyu12 = 40000 + 13,
buyu7 = 40000 + 12,
houtouyu = 40000 + 11,
xiaohaigui = 40000 + 10,
denglongyu = 40000 + 9,
buyu13 = 40000 + 8,
hetun = 40000 + 7,
xiaochouyu = 40000 + 6,
buyu10 = 40000 + 5,
buyu8 = 40000 + 4,
xiaolanyu = 40000 + 3,
xiaolvyu2 = 40000 + 2,
xiaolvyu = 40000 + 1,
dntgtest_Bullet_1_1 = 20000 + 1,
dntgtest_Bullet_1_2 = 20000 + 2,
dntgtest_Bullet_2_1 = 20000 + 3,
dntgtest_Bullet_2_2 = 20000 + 4,
dntgtest_Bullet_3_1 = 20000 + 5,
dntgtest_Bullet_3_2 = 20000 + 6,
dntgtest_Net_1_1 = 10000 + 1,
dntgtest_Net_1_2 = 10000 + 2,
dntgtest_Net_2_1 = 10000 + 3,
dntgtest_Net_2_2 = 10000 + 4,
dntgtest_Net_3_1 = 10000 + 5,
dntgtest_Net_3_2 = 10000 + 6,
dntgtest_bullet = 10000 + 1
}
return
|
local Direction = require('__stdlib__/stdlib/area/direction')
--Global static variables
TILE_ENTITY = "modular-storage-stockpileTile"
CONTROLLER_ENTITY = "modular-storage-controller"
INPUT_ENTITY = "modular-storage-input"
OUTPUT_ENTITY = "modular-storage-output"
INTERFACE_ENTITY = "modular-storage-interface"
PANEL_ENTITY = "modular-storage-inventory-panel"
function setScreenText (surface,textkey,position,color)
local flyingTexts = surface.find_entities_filtered{name = "flying-text", position = position, radius = 2}
local exists = Table.any(flyingTexts,function(entity)
return entity.text[1] == textkey
end)
if not exists then
flyingText = surface.create_entity{
name = "flying-text",
position = position,
color = color,
text = {textkey}
}
end
end
function setScreenErrorText (surface,textkey,position)
setScreenText (surface,textkey,position,{r = 255, g = 0, b = 0})
end
function isGhost(en)
return Entity.has(en,"ghost_name")
end
function getEntityName(en)
--Get name of entity or the ghost
if isGhost(en) then
return en.ghost_name
else
return en.name
end
end
function setStockpileID(entity,ID)
local data = Entity.get_data(entity)
if data == nil then
Entity.set_data(entity, { stockpileID = ID })
else
data.stockpileID = ID
Entity.set_data(entity,data)
end
end
function resetStockpileID(entity)
if entity.valid then
setStockpileID(entity,nil)
end
end
function getStockpileID(entity)
local data = Entity.get_data(entity)
if data ~= nil then
return data.stockpileID
end
return nil
end
function areStockpilesTheSame(foundStockpiles,en)
if #foundStockpiles == 1 then
if foundStockpiles[1].id ~= 0 then
Stockpiles.getStockpileByID(foundStockpiles[1].id):prepareTile(en)
end
return true
elseif #foundStockpiles > 1 then
--Check if stockpiles are the same
local stockipelesNoZero = Table.filter(foundStockpiles, function(v) return v.id ~=0 end)
if #stockipelesNoZero > 1 then
for i = 2, #stockipelesNoZero do
if stockipelesNoZero[i].id ~= stockipelesNoZero[i-1].id then
return false
end
end
end
if #stockipelesNoZero >= 1 and en.name== TILE_ENTITY then
--all are the same
local stockipelesZero = Table.filter(foundStockpiles, function(v) return v.id ==0 end)
if #stockipelesZero ~= 0 then
--If connected to multiple tiles with no ID, update ID of those tiles
resetVisited()
for i = 1, #stockipelesZero do
--Start recursive function to find connected empty tiles
en = stockipelesZero[i].entity
if isVisited(en) == false then
findConnectedTiles (stockipelesNoZero[1].id,en)
end
end
else
Stockpiles.getStockpileByID(stockipelesNoZero[1].id):prepareTile(en)
end
end
end
return true
end
function findConnectedTiles (stockpileID,entity)
local nameToSearch = TILE_ENTITY
if isGhost(entity) then
nameToSearch = entity.name
end
--Check if already has an ID
local ID = getStockpileID(entity)
if ID ~= nil and ID ~= 0 then
return true
end
if isVisited(entity) == false then
Stockpiles.getStockpileByID(stockpileID):prepareTile(entity)
end
setVisited(entity)
local x = entity.position.x
local y = entity.position.y
--check y positive position
local neighbor = entity.surface.find_entity(nameToSearch,{x, y + 1})
if neighbor ~= nil and isVisited(neighbor) == false then
findConnectedTiles(stockpileID, neighbor)
end
--check y negative position
local neighbor = entity.surface.find_entity(nameToSearch,{x, y - 1})
if neighbor ~= nil and isVisited(neighbor) == false then
findConnectedTiles(stockpileID, neighbor)
end
--check x positive position
local neighbor = entity.surface.find_entity(nameToSearch,{x + 1, y})
if neighbor ~= nil and isVisited(neighbor)== false then
findConnectedTiles(stockpileID, neighbor)
end
--check x negative position
local neighbor = entity.surface.find_entity(nameToSearch,{x - 1, y})
if neighbor ~= nil and isVisited(neighbor) == false then
findConnectedTiles(stockpileID, neighbor)
end
end
function removeEntityFromTable(tab,en)
tab[en.unit_number] = nil
end
function beltAdjecentInterfering(placedEntity)
--Get sideways direction
local direction = Direction.next_direction(placedEntity.direction)
local positionToSearchPos = Position.translate(placedEntity.position, direction, 1)
local positionToSearchNeg = Position.translate(placedEntity.position, direction, -1)
if isBeltAtPositionAimedAtEntity(placedEntity,positionToSearchPos) then
return true
end
if isBeltAtPositionAimedAtEntity(placedEntity,positionToSearchNeg) then
return true
end
return false
end
function isBeltAtPositionAimedAtEntity(placedEntity,position)
foundEntities = placedEntity.surface.find_entities_filtered({position=position,type="transport-belt"})
for _, entity in pairs(foundEntities) do
if Position.translate(entity.position, entity.direction, 1) == Position.new(placedEntity.position) then
return true
end
end
return false
end
local visited = {}
function resetVisited()
visited = {}
end
function setVisited(entity)
visited[entity.position.x .. "," .. entity.position.y] = true
end
function isVisited(entity)
return visited[entity.position.x .. "," .. entity.position.y] ~= nil
end
function cancelBuild(e)
if isGhost(e.created_entity) then
e.created_entity.destroy()
else
if e.robot ~= nil then -- IF placed by robot
--Robot placed the item, schedule it for removal
e.created_entity.order_deconstruction(e.robot.force)
elseif e.created_entity.destroy() then
game.players[e.player_index].cursor_stack.count = game.players[e.player_index].cursor_stack.count + 1;
end
end
end
function cancelRemove(e)
local en = e.entity
local data = Entity.get_data(en)
if e.robot ~= nil then -- IF picked up by robot
e.buffer.remove({name=en.name,count=1})
else
game.players[e.player_index].remove_item({name=en.name,count=1})
end
--Physicly put it back
replacedEntity = en.surface.create_entity{
name = en.name,
position = en.position,
force=game.forces.player
}
Entity.set_data(replacedEntity,data)
return replacedEntity
end
function CopyTable (oldTable)
local newTable = {}
for k,v in pairs(oldTable) do
newTable[k] = v
end
return newTable
end |
------------------------------------------------
-- Sample App : wrap.lua example
-- This is the same example code from wrap.lua
-- It should work just like the original script
------------------------------------------------
-- Define a global script object with event handlers
script = {}
function script.onStart ()
-- Display some text
screen.setCenteredText("script started")
-- Create some timers to show that the script is working
unit.setTimer("a", 2) -- timer id "a", ticks every 2 seconds
unit.setTimer("b", 3) -- timer id "b", ticks every 3 seconds
end
function script.onStop ()
screen.setCenteredText("script stopped")
end
function script.onActionStart (actionName)
screen.setCenteredText(actionName .. " key pressed")
end
function script.onActionStop (actionName)
screen.setCenteredText(actionName .. " key released")
end
function script.onTick (timerId)
screen.setCenteredText("timer " .. timerId .. " ticked")
end
-- Other events that are available by default:
-- * onActionLoop(actionName): action key is held
-- * onUpdate(): executed once per frame
-- * onFlush(): executed 60 times per second, for physics calculations only; setEngineCommand must be called from here
-- Slot events are available if slot type is set with the --slot command line option.
function script.onMouseDown (x, y)
screen.setCenteredText("mouse down: x=" .. x .. " , y=" .. y)
end
-- Call the start event handler
-- Alternatively, initialization code can be placed anywhere in this file.
-- The only requirement is that there is a global "script" object with event handlers
script.onStart() |
--- A LogHandler for save log to a file.
-- @author zrong
-- Creation: 2014-11-14
local FileHandler = class('LogHandler', import(".LogHandler"))
-- @file A file to write info or a opened file handler. It must be a absolute path.
-- @mode A mode for opened file, it is only available when file is a file name.
-- @autoflush Default value is false。
-- @starttime A timestamp that start application. Default value is nil (Do not show time).
-- @gettime A function, return current time.
function FileHandler:ctor(file, mode, autoflush, starttime, gettime)
FileHandler.super.ctor(self, starttime, gettime)
mode = mode or 'w+b'
if type(file) == 'string' then
self.filename = filename
self._file = io.open(file, mode)
else
self._file = file
end
self._autoflush = autoflush
end
function FileHandler:emit(level, fmt, args)
str = self:getString(level, fmt, args)
self._file:write(str..'\n')
if self._autoflush then
self:flush()
end
end
function FileHandler:flush()
self._file:flush()
end
return FileHandler
|
local http = game:GetService("HttpService")
local utils = {}
local cache = {}
function utils.get(url)
local result;
local success, err = pcall(function()
result = http:GetAsync(url)
end)
if success and not err then
return result
else
warn('Error occured, "'..err.."'")
return err
end
end
function utils.encode(data) -- json encode
return http:JSONEncode(data)
end
function utils.decode(data) -- json decode
return http:JSONDecode(data)
end
function utils.getinfo(tbl)
local data = {}
for index,value in pairs(tbl.data) do
local name = value.name
local id = value.id
data[name] = id
end
return data
end
function utils.getTemplateId(assetId)
local key = '.' .. assetId
if cache[key] then
return cache[key]
else
local info = utils.get("https://coolestwebsiteverrr.000webhostapp.com/getTemplate.php?assetId=" .. assetId)
cache[key] = info
return info
end
end
return utils;
|
local cpus=require'leda'.scheduler.cpu()
return [===[<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Leda HTTP Controller: Real-time updates</title>
<link href="leda.css" rel="stylesheet" type="text/css">
<script language="javascript" type="text/javascript" src="jquery.js"></script>
<script language="javascript" type="text/javascript" src="jquery.flot.js"></script>
<script language="javascript" type="text/javascript" src="arbor.js"></script>
<script language="javascript" type="text/javascript" src="graphics.js"></script>
<script language="javascript" type="text/javascript" src="jquery.flot.navigate.js"></script>
<script type="text/javascript">
var clear_pan=function() {
plotStageLatency = $.plot("#stage_latency", stagesLatency, {
series: {
shadowSize: 1 // Drawing is faster without shadows
},
zoom: {
interactive: true
},
pan: {
interactive: true
}
});
plotStageThroughput = $.plot("#stage_throughput", stagesThrouhput, {
series: {
shadowSize: 0
},
zoom: {
interactive: true
},
pan: {
interactive: true
}
});
plotStageQueue = $.plot("#stage_queue", stagesQueue, {
series: {
shadowSize: 0
},
zoom: {
interactive: true
},
pan: {
interactive: true
}
});
plotStageInstances = $.plot("#stage_instances", stagesInstances, {
series: {
shadowSize: 0
},
zoom: {
interactive: true
},
pan: {
interactive: true
}
});
plotConnectorLatency = $.plot("#connectors_latency", connectorsLatency, {
series: {
shadowSize: 0
},
zoom: {
interactive: true
},
pan: {
interactive: true
}
});
plotConnectorThroughput = $.plot("#connectors_throughput", connectorsThroughput, {
series: {
shadowSize: 0
},
zoom: {
interactive: true
},
pan: {
interactive: true
}
});
}
var clear_graphs=function() {
latencyData={}
throughputData={}
queueData={}
instancesData={}
stagesLatency=[]
stagesThrouhput=[]
stagesQueue=[]
stagesInstances=[]
latencyCData={}
throughputCData={}
connectorsLatency=[]
connectorsThroughput=[]
colors={}
var i=0
info.stages.forEach(function(entry) {
latencyData[entry.name]=[[info.uptime,entry.latency]]
throughputData[entry.name]=[[info.uptime,entry.throughput]]
queueData[entry.name]=[[info.uptime,entry.queue]]
instancesData[entry.name]=[[info.uptime,entry.ready]]
stagesLatency.push({label: entry.name,data: latencyData[entry.name]})
stagesThrouhput.push({label: entry.name,data: throughputData[entry.name]})
stagesQueue.push({label: entry.name,data: queueData[entry.name]})
stagesInstances.push({label: entry.name,data: instancesData[entry.name]})
colors[entry.name]=i++;
});
i=0
info.connectors.forEach(function(entry) {
latencyCData[entry.name]=[[info.uptime,entry.latency]]
throughputCData[entry.name]=[[info.uptime,entry.throughput]]
connectorsLatency.push({label: entry.name,data: latencyCData[entry.name]})
connectorsThroughput.push({label: entry.name,data: throughputCData[entry.name]})
colors[entry.name]=i++;
});
}
var main=function () {
var updateInterval = 1000;
$("#updateInterval").val(updateInterval).change(function () {
var v = $(this).val();
if (v && !isNaN(+v)) {
updateInterval = +v;
if (updateInterval < 1) {
updateInterval = 1;
} else if (updateInterval > 2000) {
updateInterval = 2000;
}
$(this).val("" + updateInterval);
}
});
function getInfo() {
var stage={}
function onDataReceived(series) {
stage=series
$("#app-name")[0].innerHTML=series.name
}
function onError(error,i,str) {
alert('ERROR: '+str)
}
$.ajax({
url: "stats",
type: "GET",
dataType: "json",
success: onDataReceived,
error: onError,
async: false
});
return stage
}
info=getInfo()
clear_graphs();
clear_pan();
// insert checkboxes
var choiceContainer = $("#stage_choices");
$.each(stagesLatency, function(key, val) {
choiceContainer.append(" <input type='checkbox' name='" + key +
"' checked='checked' value='" + val.label +"' id='stage_id" + key + "' onClick='drawGraphs();'></input>" +
"<label for='id" + key + "'>"
+ val.label + "</label>");
});
var choiceContainerC = $("#connector_choices");
$.each(connectorsLatency, function(key, val) {
choiceContainerC.append(" <input type='checkbox' name='" + key +
"' checked='checked' value='" + val.label +"' id='connector_id" + key + "' onClick='drawGraphs();'></input>" +
"<label for='id" + key + "'>"
+ val.label + "</label>");
});
drawGraphs=function () {
var dataLatency=[]
var dataThroughput=[]
var dataQueue=[]
var dataInstances=[]
var dataCLatency=[]
var dataCThroughput=[]
choiceContainer.find("input:checked").each(function () {
var key = $(this).attr("name");
var name = $(this).attr("value");
dataLatency.push({label: name,data: latencyData[name], color:colors[name]})
dataThroughput.push({label: name,data: throughputData[name], color:colors[name]})
dataQueue.push({label: name,data: queueData[name], color:colors[name]})
dataInstances.push({label: name,data: instancesData[name], color:colors[name]})
});
choiceContainerC.find("input:checked").each(function () {
var key = $(this).attr("name");
var name = $(this).attr("value");
dataCLatency.push({label: name,data: latencyCData[name], color:colors[name]})
dataCThroughput.push({label: name,data: throughputCData[name], color:colors[name]})
});
plotStageLatency.setData(dataLatency);
plotStageThroughput.setData(dataThroughput);
plotStageQueue.setData(dataQueue);
plotStageInstances.setData(dataInstances);
plotConnectorLatency.setData(dataCLatency);
plotConnectorThroughput.setData(dataCThroughput);
plotStageLatency.setupGrid()
plotStageLatency.draw();
plotStageThroughput.setupGrid()
plotStageThroughput.draw();
plotStageQueue.setupGrid()
plotStageQueue.draw();
plotStageInstances.setupGrid()
plotStageInstances.draw();
plotConnectorLatency.setupGrid()
plotConnectorLatency.draw();
plotConnectorThroughput.setupGrid()
plotConnectorThroughput.draw();
}
var update=0;
var onDataError=function(error,i,str) {
$("#status-text")[0].innerHTML="Offline"
$("#status-text")[0].style.color="#770000"
$("#uptime-text")[0].style.color="#770000"
$(".links").each(function (i,e) {
e.style.display="none"
});
}
var updateData=function () {
function onDataReceived(series) {
info.uptime=series.uptime
$("#uptime-text")[0].innerHTML=(series.uptime).toFixed(3)+"s"
$("#threads-text")[0].innerHTML=series.active_threads+"/"+series.thread_pool_size
$("#memory-usage")[0].innerHTML=(series.mem.Rss/1024).toFixed(2)+"MB / "+(series.mem.total/(1024*1024)).toFixed(2)+"GB ("+series.mem.percentage.toFixed(2)+"%)"
series.stages.forEach(function(entry) {
latencyData[entry.name].push([series.uptime,entry.latency])
throughputData[entry.name].push([series.uptime,entry.throughput])
queueData[entry.name].push([series.uptime,entry.queue])
instancesData[entry.name].push([series.uptime,entry.ready])
});
series.connectors.forEach(function(entry) {
latencyCData[entry.name].push([series.uptime,entry.latency])
throughputCData[entry.name].push([series.uptime,entry.throughput])
});
drawGraphs()
setTimeout(updateData, updateInterval);
}
$.ajax({
url: "stats",
type: "GET",
dataType: "json",
success: onDataReceived,
error: onDataError
});
}
increase_threads=function () {
function onDataReceived(series) {
}
$.ajax({
url: "increase_threads",
type: "POST",
data: "increment=1",
success: onDataReceived,
error: onDataError
});
}
trim_memory=function () {
function onDataReceived(series) {
}
$.ajax({
url: "trim",
type: "GET",
success: onDataReceived,
error: onDataError
});
}
inc_threads=function () {
function onDataReceived(series) {
}
$.ajax({
url: "increase_threads",
type: "GET",
success: onDataReceived,
error: onDataError
});
}
dec_threads=function () {
function onDataReceived(series) {
}
$.ajax({
url: "decrease_threads",
type: "GET",
success: onDataReceived,
error: onDataError
});
}
//GRAPH
Renderer = function(canvas){
var canvas = $(canvas).get(0)
var ctx = canvas.getContext("2d");
var gfx = arbor.Graphics(canvas)
var particleSystem = null
var that = {
init:function(system){
particleSystem = system
particleSystem.screenSize(canvas.width, canvas.height)
particleSystem.screenPadding(40)
that.initMouseHandling()
},
redraw:function(){
if (!particleSystem) return
gfx.clear() // convenience ƒ: clears the whole canvas rect
// draw the nodes & save their bounds for edge drawing
var nodeBoxes = {}
particleSystem.eachNode(function(node, pt){
// node: {mass:#, p:{x,y}, name:"", data:{}}
// pt: {x:#, y:#} node position in screen coords
// determine the box size and round off the coords if we'll be
// drawing a text label (awful alignment jitter otherwise...)
var label = node.data.label||""
var w = ctx.measureText(""+label).width + 10
if (!(""+label).match(/^[ \t]*$/)){
pt.x = Math.floor(pt.x)
pt.y = Math.floor(pt.y)
}else{
label = null
}
// draw a rectangle centered at pt
if (node.data.color) ctx.fillStyle = node.data.color
else ctx.fillStyle = "rgba(0,0,0,.2)"
if (node.data.color=='none') ctx.fillStyle = "white"
if (node.data.shape=='dot'){
gfx.oval(pt.x-w/2, pt.y-w/2, w,w, {fill:ctx.fillStyle})
nodeBoxes[node.name] = [pt.x-w/2, pt.y-w/2, w,w]
}else{
gfx.rect(pt.x-w/2, pt.y-10, w,20, 4, {fill:ctx.fillStyle})
nodeBoxes[node.name] = [pt.x-w/2, pt.y-11, w, 22]
}
// draw the text
if (label){
ctx.font = "12px Helvetica"
ctx.textAlign = "center"
ctx.fillStyle = "white"
if (node.data.color=='none') ctx.fillStyle = '#333333'
ctx.fillText(label||"", pt.x, pt.y+4)
ctx.fillText(label||"", pt.x, pt.y+4)
}
})
// draw the edges
particleSystem.eachEdge(function(edge, pt1, pt2){
// edge: {source:Node, target:Node, length:#, data:{}}
// pt1: {x:#, y:#} source position in screen coords
// pt2: {x:#, y:#} target position in screen coords
var weight = edge.data.weight
var color = edge.data.color
if (!color || (""+color).match(/^[ \t]*$/)) color = null
// find the start point
var tail = intersect_line_box(pt1, pt2, nodeBoxes[edge.source.name])
var head = intersect_line_box(tail, pt2, nodeBoxes[edge.target.name])
ctx.save()
ctx.beginPath()
ctx.lineWidth = (!isNaN(weight)) ? parseFloat(weight) : 1
ctx.strokeStyle = (color) ? color : "#cccccc"
ctx.fillStyle = null
ctx.moveTo(tail.x, tail.y)
ctx.lineTo(head.x, head.y)
ctx.stroke()
ctx.restore()
// draw an arrowhead if this is a -> style edge
if (edge.data.directed){
ctx.save()
// move to the head position of the edge we just drew
var wt = !isNaN(weight) ? parseFloat(weight) : 1
var arrowLength = 6 + wt
var arrowWidth = 2 + wt
ctx.fillStyle = (color) ? color : "#cccccc"
ctx.translate(head.x, head.y);
ctx.rotate(Math.atan2(head.y - tail.y, head.x - tail.x));
// delete some of the edge that's already there (so the point isn't hidden)
ctx.clearRect(-arrowLength/2,-wt/2, arrowLength/2,wt)
// draw the chevron
ctx.beginPath();
ctx.moveTo(-arrowLength, arrowWidth);
ctx.lineTo(0, 0);
ctx.lineTo(-arrowLength, -arrowWidth);
ctx.lineTo(-arrowLength * 0.8, -0);
ctx.closePath();
ctx.fill();
// ctx.restore()
// ctx.save()
// draw the text
if (edge.data.label){
ctx.font = "18px Helvetica"
ctx.textAlign = "left"
// ctx.fillStyle = "white"
if (edge.data.color) ctx.fillStyle = edge.data.color;
ctx.fillStyle = '#333333'
ctx.translate(-100, 10);
ctx.fillText(edge.data.label||"", 0, 0)
// ctx.fillText(edge.data.label||"", head.x, head.y)
}
ctx.restore()
}
})
},
initMouseHandling:function(){
// no-nonsense drag and drop (thanks springy.js)
selected = null;
nearest = null;
var dragged = null;
var oldmass = 1
// set up a handler object that will initially listen for mousedowns then
// for moves and mouseups while dragging
var handler = {
clicked:function(e){
var pos = $(canvas).offset();
_mouseP = arbor.Point(e.pageX-pos.left, e.pageY-pos.top)
selected = nearest = dragged = particleSystem.nearest(_mouseP);
if (dragged.node !== null) dragged.node.fixed = true
$(canvas).bind('mousemove', handler.dragged)
$(window).bind('mouseup', handler.dropped)
return false
},
dragged:function(e){
var old_nearest = nearest && nearest.node._id
var pos = $(canvas).offset();
var s = arbor.Point(e.pageX-pos.left, e.pageY-pos.top)
if (!nearest) return
if (dragged !== null && dragged.node !== null){
var p = particleSystem.fromScreen(s)
dragged.node.p = p
}
return false
},
dropped:function(e){
if (dragged===null || dragged.node===undefined) return
if (dragged.node !== null) dragged.node.fixed = false
dragged.node.tempMass = 50
dragged = null
selected = null
$(canvas).unbind('mousemove', handler.dragged)
$(window).unbind('mouseup', handler.dropped)
_mouseP = null
return false
}
}
$(canvas).mousedown(handler.clicked);
}
}
// helpers for figuring out where to draw arrows (thanks springy.js)
var intersect_line_line = function(p1, p2, p3, p4)
{
var denom = ((p4.y - p3.y)*(p2.x - p1.x) - (p4.x - p3.x)*(p2.y - p1.y));
if (denom === 0) return false // lines are parallel
var ua = ((p4.x - p3.x)*(p1.y - p3.y) - (p4.y - p3.y)*(p1.x - p3.x)) / denom;
var ub = ((p2.x - p1.x)*(p1.y - p3.y) - (p2.y - p1.y)*(p1.x - p3.x)) / denom;
if (ua < 0 || ua > 1 || ub < 0 || ub > 1) return false
return arbor.Point(p1.x + ua * (p2.x - p1.x), p1.y + ua * (p2.y - p1.y));
}
var intersect_line_box = function(p1, p2, boxTuple)
{
var p3 = {x:boxTuple[0], y:boxTuple[1]},
w = boxTuple[2],
h = boxTuple[3]
var tl = {x: p3.x, y: p3.y};
var tr = {x: p3.x + w, y: p3.y};
var bl = {x: p3.x, y: p3.y + h};
var br = {x: p3.x + w, y: p3.y + h};
return intersect_line_line(p1, p2, tl, tr) ||
intersect_line_line(p1, p2, tr, br) ||
intersect_line_line(p1, p2, br, bl) ||
intersect_line_line(p1, p2, bl, tl) ||
false
}
return that
}
var sys = arbor.ParticleSystem(1000, 400,1);
sys.parameters({gravity:true});
sys.renderer = Renderer("#gviewport") ;
function getGraph() {
var graph={}
function onDataReceived(series) {
graph=series
}
function onError(error,i,str) {
}
$.ajax({
url: "graph",
type: "GET",
dataType: "json",
success: onDataReceived,
error: onError,
async: false
});
return graph
}
var data=getGraph()
sys.graft(data);
updateData();
}
$(main);
</script>
</head>
<body>
<div id="header">
<h2><img src='leda.svg' height='180' style="float:right"/>Leda Real-time Statistics</h2>
</div>
<div id="commands">
<h2>Application: <a href="#" onClick="$('#app-graph').toggle(1); return false;"><span id="app-name"></span></a></h2>
<div id="app-graph">
<canvas id="gviewport" width="800" height="600"></canvas>
</div>
<p>Lua version: ]===]..((jit and jit.version) or _VERSION or "Unknown").." Leda version: "..(leda._VERSION or "Unknown")..[===[</p>
<p>Controller status: <span id="status-text" style="color: #007700;">Online</span>. Uptime: <span id="uptime-text" style="color: #007700;"></span></p>
<p>Memory usage: <span id="memory-usage"></span> <span class='links'>- <a href="#" onCLick="trim_memory(); return false;">Trim</a></span></p>
<p>Active threads: <span id="threads-text"></span> (]===]..cpus..[===[ cores) <span class='links'>- <a href="#" onCLick="inc_threads(); return false;">Increase</a> <a href="#" onCLick="dec_threads(); return false;">Decrease</a></span></p>
<p>Graphs: <a href="#" onCLick="clear_graphs(); return false;">Clear data</a> <a href="#" onCLick="clear_pan(); return false;">Reset pan</a></p>
</div>
<div id="content">
<p id='status'></p>
<p>Time between updates: <input id="updateInterval" type="text" value="" style="text-align: right; width:5em"> milliseconds</p>
<div id="stage_choices" class="choices"><h2>Stages:</h2></div>
<div class="div-text-1">Stage Latency (s)</div>
<div class="div-text-2">Stage's Queue size</div>
<div class="div-text-3">Stage Throughput (ev/s)</div>
<div class="div-text-4">Stage Instances</div>
<div class="stages" id="stages-div">
<div id="stage_latency" class="stage-graph"></div>
<div id="stage_throughput" class="stage-graph-1"></div>
<div id="stage_queue" class="stage-graph-2"></div>
<div id="stage_instances" class="stage-graph-3"></div>
</div>
<div id="connector_choices" class="choices"><h2>Connectors:</h2></div>
<div class="div-text-1">Connector Latency (s)</div>
<div class="div-text-2">Connector Throughput (ev/s)</div>
<div class="connectors">
<div id="connectors_latency" class="connector-graph"></div>
<div id="connectors_throughput" class="connector-graph-2"></div>
</div>
</div>
</body>
</html>
]===]
|
include "map_builder.lua"
include "trajectory_builder.lua"
options = {
map_builder = MAP_BUILDER,
trajectory_builder = TRAJECTORY_BUILDER,
map_frame = "map",
tracking_frame = "imu_link",
published_frame = "odom",
odom_frame = "",
provide_odom_frame = false,
publish_frame_projected_to_2d = true,
use_odometry = false, -- if IMU works, it seems better to use it, and disable odometry
use_nav_sat = false,
use_landmarks = false,
num_laser_scans = 0,
num_multi_echo_laser_scans = 0,
num_subdivisions_per_laser_scan = 1,
num_point_clouds = 1,
lookup_transform_timeout_sec = 1.0,
submap_publish_period_sec = 0.3,
pose_publish_period_sec = 0.1,
trajectory_publish_period_sec = 0.1,
rangefinder_sampling_ratio = 1.0,
odometry_sampling_ratio = 0.1, -- workaround for use_odometry: Check failed: data.time > std::prev(trajectory.end())->first
fixed_frame_pose_sampling_ratio = 1.0,
imu_sampling_ratio = 1.0,
landmarks_sampling_ratio = 1.0,
}
MAP_BUILDER.use_trajectory_builder_2d = true
TRAJECTORY_BUILDER_2D.use_imu_data = true
TRAJECTORY_BUILDER_2D.ceres_scan_matcher.translation_weight = 10
TRAJECTORY_BUILDER_2D.ceres_scan_matcher.rotation_weight = 10
return options |
assert(_ACTION ~= nil, "no action (vs20**, gmake or xcode for example) provided!")
include("config.lua")
newoption({
trigger = "workspace",
description = "Sets the path for the workspace directory",
value = "path for workspace directory"
})
function CleanPath(p)
if p == nil then
return
end
local last = p:sub(-1)
if last == "/" or last == "\\" then
p = p:sub(1, -2)
end
return p
end
_GARRYSMOD_COMMON_DIRECTORY = CleanPath(_SCRIPT_DIR)
includeexternal("premake/lua_shared.lua")
includeexternal("premake/detouring.lua")
includeexternal("premake/scanning.lua")
includeexternal("premake/sourcesdk.lua")
includeexternal("premake/pkg_config.lua")
function CreateWorkspace(config)
assert(type(config) == "table", "supplied argument is not a table!")
local name = config.name
assert(type(name) == "string", "'name' is not a string!")
local directory = config.path or _OPTIONS["workspace"] or DEFAULT_WORKSPACE_DIRECTORY
assert(type(directory) == "string", "workspace path is not a string!")
directory = CleanPath(directory)
local _workspace = workspace(name)
assert(_workspace.directory == nil, "a workspace with the name '" .. name .. "' already exists!")
local abi_compatible
if config.allow_debug ~= nil then
assert(type(config.allow_debug) == "boolean", "'allow_debug' is not a boolean!")
print("WARNING: The 'allow_debug' option has been deprecated in favor of 'abi_compatible' (same functionality, better name, takes precedence over 'allow_debug', allows setting per project where the workspace setting takes precedence if set to true)")
abi_compatible = not config.allow_debug
end
if config.abi_compatible ~= nil then
abi_compatible = config.abi_compatible
assert(type(abi_compatible) == "boolean", "'abi_compatible' is not a boolean!")
_workspace.abi_compatible = abi_compatible
end
_workspace.directory = directory
language("C++")
location(_workspace.directory)
warnings("Extra")
flags({"NoPCH", "MultiProcessorCompile"})
staticruntime("On")
characterset("MBCS")
platforms("x86")
architecture("x32")
if abi_compatible then
configurations("Release")
filter("system:linux or macosx")
defines("_GLIBCXX_USE_CXX11_ABI=0")
else
configurations({"Release", "Debug"})
end
filter("configurations:Release")
optimize("On")
vectorextensions("SSE2")
defines("NDEBUG")
objdir(_workspace.directory .. "/intermediate")
targetdir(_workspace.directory .. "/release")
if not abi_compatible then
filter("configurations:Debug")
symbols("On")
defines({"DEBUG", "_DEBUG"})
objdir(_workspace.directory .. "/intermediate")
targetdir(_workspace.directory .. "/debug")
end
filter("system:windows")
defines({
"_CRT_NONSTDC_NO_WARNINGS",
"_CRT_SECURE_NO_WARNINGS",
"STRICT"
})
filter("system:windows")
cppdialect("C++17")
filter("system:linux or macosx")
cppdialect("GNU++17")
filter({})
end
newoption({
trigger = "source",
description = "Sets the path to the source directory",
value = "path to source directory"
})
newoption({
trigger = "autoinstall",
description = "Automatically installs the module to GarrysMod/garrysmod/bin (works as a flag and a receiver for a path)"
})
local function GetSteamLibraryDirectories()
local dir
if os.istarget("windows") then
if os.getWindowsRegistry("HKCU:\\Software\\Valve\\Steam\\SteamPath") then
dir = os.getWindowsRegistry("HKCU:\\Software\\Valve\\Steam\\SteamPath") .. "/SteamApps/"
else
local p = io.popen("wmic logicaldisk get caption")
for line in p:read("*a"):gmatch("%S+") do
if line ~= "Caption" then
local steamDir1 = string.format("%s\\Program Files (x86)\\Steam\\SteamApps\\", line)
local steamDir2 = string.format("%s\\Program Files\\Steam\\SteamApps\\", line)
if os.isdir(steamDir1) then
dir = steamDir1
elseif os.isdir(steamDir2) then
dir = steamDir2
end
end
end
p:close()
end
elseif os.istarget("linux") then
dir = path.join(os.getenv("HOME") or "~", ".local/share/Steam/SteamApps/")
elseif os.istarget("macosx") then
dir = path.join(os.getenv("HOME") or "~", "Library/Application Support/Steam/SteamApps/")
end
if dir then
local dirs = {dir}
if os.isfile(dir .. "libraryfolders.vdf") then
local f = io.open(dir .. "libraryfolders.vdf","r")
for _, libdir in f:read("*a"):gmatch("\n%s*\"(%d+)\"%s*\"(.-)\"") do
if os.isdir(libdir) then
if os.isdir(libdir .. "\\steamapps") then
libdir = libdir .. "\\steamapps"
end
dirs[#dirs + 1] = libdir:gsub("\\\\","\\")
local pathSep = dirs[#dirs]:match("[/\\]")
if dirs[#dirs]:sub(-1, -1) ~= pathSep then
dirs[#dirs] = dirs[#dirs] .. pathSep
end
end
end
f:close()
end
return dirs
end
return {}
end
local function FindGarrysModDirectory()
local dirs = GetSteamLibraryDirectories()
for _, dir in ipairs(dirs) do
if os.isdir(dir .. "common/GarrysMod/") then
return dir .. "common/GarrysMod/"
elseif os.isdir(dir .. "common/garrysmod/") then
return dir .. "common/garrysmod/"
end
end
return
end
local function FindGarrysModLuaBinDirectory()
local dir = FindGarrysModDirectory()
if not dir then
return
end
if not os.isdir(dir .. "garrysmod/lua/bin") then
os.mkdir(dir .. "garrysmod/lua/bin")
end
return dir .. "garrysmod/lua/bin/"
end
function CreateProject(config)
assert(type(config) == "table", "supplied argument is not a table!")
local is_server = config.serverside
assert(type(is_server) == "boolean", "'serverside' option is not a boolean!")
local sourcepath = config.source_path or _OPTIONS["source"] or DEFAULT_SOURCE_DIRECTORY
assert(type(sourcepath) == "string", "source code path is not a string!")
local manual_files = config.manual_files
if manual_files == nil then
manual_files = false
else
assert(type(manual_files) == "boolean", "'manual_files' is not a boolean!")
end
local _workspace = workspace()
local abi_compatible = _workspace.abi_compatible
if not abi_compatible then
if config.abi_compatible ~= nil then
abi_compatible = config.abi_compatible
assert(type(abi_compatible) == "boolean", "'abi_compatible' is not a boolean!")
else
abi_compatible = false
end
end
local name = (is_server and "gmsv_" or "gmcl_") .. _workspace.name
if abi_compatible and os.istarget("windows") and _ACTION ~= "vs2017" then
error("The only supported compilation platform for this project (" .. name .. ") on Windows is Visual Studio 2017.")
end
local _project = project(name)
assert(_project.directory == nil, "a project with the name '" .. name .. "' already exists!")
_project.directory = CleanPath(sourcepath)
_project.serverside = is_server
if abi_compatible then
removeconfigurations("Debug")
configurations("Release")
else
configurations({"Release", "Debug"})
end
kind("SharedLib")
language("C++")
defines({
"GMMODULE",
string.upper(string.gsub(_workspace.name, "%.", "_")) .. (_project.serverside and "_SERVER" or "_CLIENT"),
"IS_SERVERSIDE=" .. tostring(is_server)
})
sysincludedirs(_GARRYSMOD_COMMON_DIRECTORY .. "/include")
includedirs(_project.directory)
if not manual_files then
files({
_project.directory .. "/*.h",
_project.directory .. "/*.hpp",
_project.directory .. "/*.hxx",
_project.directory .. "/*.c",
_project.directory .. "/*.cpp",
_project.directory .. "/*.cxx"
})
end
vpaths({
["Header files/*"] = {
_project.directory .. "/**.h",
_project.directory .. "/**.hpp",
_project.directory .. "/**.hxx"
},
["Source files/*"] = {
_project.directory .. "/**.c",
_project.directory .. "/**.cpp",
_project.directory .. "/**.cxx"
}
})
if abi_compatible then
files(_GARRYSMOD_COMMON_DIRECTORY .. "/source/ABICompatibility.cpp")
vpaths({["Source files/garrysmod_common"] = _GARRYSMOD_COMMON_DIRECTORY .. "/source/ABICompatibility.cpp"})
end
targetprefix("")
targetextension(".dll")
filter("system:windows")
targetsuffix("_win32")
filter("system:linux")
targetsuffix("_linux")
linkoptions({"-static-libgcc", "-static-libstdc++"})
filter("system:macosx")
targetsuffix("_osx")
if _OPTIONS["autoinstall"] then
local binDir = _OPTIONS["autoinstall"] ~= "" and _OPTIONS["autoinstall"] or os.getenv("GARRYSMOD_LUA_BIN") or FindGarrysModLuaBinDirectory() or DEFAULT_GARRYSMOD_LUA_BIN_DIRECTORY
assert(type(binDir) == "string", "The path to GarrysMod/garrysmod/lua/bin is not a string!")
filter("system:windows")
postbuildcommands({"{COPY} %{cfg.buildtarget.abspath} \"" .. binDir .. "\""})
filter("system:not windows")
postbuildcommands({"{COPY} %{cfg.buildtarget.abspath} \"" .. binDir .. "%{cfg.buildtarget.name}\""})
end
filter({})
end
function HasIncludedPackage(name)
local _project = project()
_project.packages = _project.packages or {}
return _project.packages[name] == true
end
function IncludePackage(name)
assert(not HasIncludedPackage(name), "a project with the name '" .. name .. "' already exists!")
project().packages[name] = true
end
|
local cartridge_opts = {
'advertise_uri',
'alias',
'auth_backend_name',
'auth_enabled',
'bucket_count',
'console_sock',
'http_enabled',
'http_host',
'http_port',
'roles',
'roles_reload_allowed',
'swim_broadcast',
'upgrade_schema',
'upload_prefix',
'vshard_groups',
'webui_blacklist',
'webui_enabled',
'webui_enforce_root_redirect',
'webui_prefix',
'workdir',
}
local box_opts = {
'background',
'checkpoint_count',
'checkpoint_interval',
'checkpoint_wal_threshold',
'custom_proc_title',
'election_mode',
'election_timeout',
'feedback_enabled',
'feedback_host',
'feedback_interval',
'feedback_crashinfo',
'force_recovery',
'hot_standby',
'instance_uuid',
'io_collect_interval',
'iproto_threads',
'listen',
'log',
'log_format',
'log_level',
'log_nonblock',
'memtx_dir',
'memtx_max_tuple_size',
'memtx_memory',
'memtx_allocator',
'memtx_min_tuple_size',
'memtx_use_mvcc_engine',
'net_msg_max',
'pid_file',
'read_only',
'readahead',
'replicaset_uuid',
'replication',
'replication_anon',
'replication_connect_quorum',
'replication_connect_timeout',
'replication_skip_conflict',
'replication_sync_lag',
'replication_sync_timeout',
'replication_synchro_quorum',
'replication_synchro_timeout',
'replication_timeout',
'replication_threads',
'slab_alloc_factor',
'slab_alloc_granularity',
'snap_io_rate_limit',
'sql_cache_size',
'strip_core',
'too_long_threshold',
'username',
'vinyl_bloom_fpr',
'vinyl_cache',
'vinyl_dir',
'vinyl_max_tuple_size',
'vinyl_memory',
'vinyl_page_size',
'vinyl_range_size',
'vinyl_read_threads',
'vinyl_run_count_per_level',
'vinyl_run_size_ratio',
'vinyl_timeout',
'vinyl_write_threads',
'wal_dir',
'wal_dir_rescan_delay',
'wal_max_size',
'wal_queue_max_size',
'wal_cleanup_delay',
'wal_mode',
'work_dir',
'worker_pool_threads',
'txn_timeout',
}
return {
box_opts = box_opts,
cartridge_opts = cartridge_opts,
}
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_SmithingExtractionSlot = ZO_CraftingMultiSlotBase:Subclass()
function ZO_SmithingExtractionSlot:New(...)
return ZO_CraftingMultiSlotBase.New(self, ...)
end
function ZO_SmithingExtractionSlot:Initialize(owner, control, craftingInventory)
local NO_EMPTY_TEXTURE = ""
local NO_MULTIPLE_ITEMS_TEXTURE = ""
ZO_CraftingMultiSlotBase.Initialize(self, owner, control, SLOT_TYPE_PENDING_CRAFTING_COMPONENT, NO_EMPTY_TEXTURE, NO_MULTIPLE_ITEMS_TEXTURE, craftingInventory)
self.nameLabel = control:GetNamedChild("Name")
end
function ZO_SmithingExtractionSlot:AddItem(bagId, slotIndex)
if ZO_CraftingMultiSlotBase.AddItem(self, bagId, slotIndex) then
PlaySound(SOUNDS.SMITHING_ITEM_TO_EXTRACT_PLACED)
return true
end
return false
end
function ZO_SmithingExtractionSlot:RemoveItem(bagId, slotIndex)
if ZO_CraftingMultiSlotBase.RemoveItem(self, bagId, slotIndex) then
PlaySound(SOUNDS.SMITHING_ITEM_TO_EXTRACT_REMOVED)
return true
end
return false
end
function ZO_SmithingExtractionSlot:ClearItems()
if ZO_CraftingMultiSlotBase.ClearItems(self) then
PlaySound(SOUNDS.SMITHING_ITEM_TO_EXTRACT_REMOVED)
return true
end
return false
end
function ZO_SmithingExtractionSlot:IsInRefineMode()
return self.craftingInventory:GetCurrentFilterType() == SMITHING_FILTER_TYPE_RAW_MATERIALS
end
function ZO_SmithingExtractionSlot:Refresh()
ZO_CraftingMultiSlotBase.Refresh(self)
if self.nameLabel then
if self:HasOneItem() then
local bagId, slotIndex = self:GetItemBagAndSlot(1)
self.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(bagId, slotIndex)))
if not self:HasAnimationRefs() then
local displayQuality = GetItemDisplayQuality(bagId, slotIndex)
self.nameLabel:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality))
end
elseif self:HasMultipleItems() then
self.nameLabel:SetText(zo_strformat(SI_CRAFTING_SLOT_MULTIPLE_SELECTED, ZO_CommaDelimitNumber(self:GetStackCount())))
self.nameLabel:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
else
self.nameLabel:SetColor(ZO_NORMAL_TEXT:UnpackRGBA())
if self:IsInRefineMode() then
self.nameLabel:SetText(zo_strformat(SI_SMITHING_NEED_MORE_TO_EXTRACT, GetRequiredSmithingRefinementStackSize()))
else
self.nameLabel:SetText(GetString(SI_SMITHING_SELECT_ITEMS_TO_DECONSTRUCT))
end
end
end
if self:IsInRefineMode() and self:HasOneItem() then
local ALWAYS_SHOW_STACK_COUNT = true
local minQuantity = GetRequiredSmithingRefinementStackSize()
ZO_ItemSlot_SetAlwaysShowStackCount(self.control, ALWAYS_SHOW_STACK_COUNT, minQuantity)
else
local AUTO_SHOW_STACK_COUNT = false
local MIN_QUANTITY = 0
ZO_ItemSlot_SetAlwaysShowStackCount(self.control, AUTO_SHOW_STACK_COUNT, MIN_QUANTITY)
end
end
function ZO_SmithingExtractionSlot:ShowDropCallout()
self.dropCallout:SetHidden(false)
self.dropCallout:SetTexture("EsoUI/Art/Crafting/crafting_alchemy_goodSlot.dds")
end
ZO_SharedSmithingExtraction = ZO_Object:Subclass()
function ZO_SharedSmithingExtraction:New(...)
local smithingExtraction = ZO_Object.New(self)
smithingExtraction:Initialize(...)
return smithingExtraction
end
function ZO_SharedSmithingExtraction:Initialize(extractionSlotControl, extractLabel, owner)
self.extractionSlotControl = extractionSlotControl
self.extractLabel = extractLabel
self.questItemId = nil
self.owner = owner
CRAFT_ADVISOR_MANAGER:RegisterCallback("QuestInformationUpdated", function(updatedQuestInfo)
self.questItemId = updatedQuestInfo.smithingItemId
end)
end
function ZO_SharedSmithingExtraction:InitExtractionSlot(sceneName)
self.extractionSlot = ZO_SmithingExtractionSlot:New(self, self.extractionSlotControl, self.inventory)
self.extractionSlot:RegisterCallback("ItemsChanged", function()
self:OnSlotChanged()
end)
self.slotAnimation = ZO_CraftingSmithingExtractSlotAnimation:New(sceneName, function() return not self.extractionSlotControl:IsHidden() end)
self.slotAnimation:AddSlot(self.extractionSlot)
end
function ZO_SharedSmithingExtraction_DoesItemMeetRefinementStackRequirement(bagId, slotIndex, stackCount)
if ZO_SharedSmithingExtraction_IsRefinableItem(bagId, slotIndex) then
return stackCount >= GetRequiredSmithingRefinementStackSize()
end
return true
end
function ZO_SharedSmithingExtraction_IsExtractableItem(itemData)
return CanItemBeDeconstructed(itemData.bagId, itemData.slotIndex, GetCraftingInteractionType()) and not IsItemPlayerLocked(itemData.bagId, itemData.slotIndex)
end
function ZO_SharedSmithingExtraction_IsRefinableItem(bagId, slotIndex)
return CanItemBeRefined(bagId, slotIndex, GetCraftingInteractionType())
end
function ZO_SharedSmithingExtraction_IsExtractableOrRefinableItem(bagId, slotIndex)
return CanItemBeRefined(bagId, slotIndex, GetCraftingInteractionType()) or CanItemBeDeconstructed(bagId, slotIndex, GetCraftingInteractionType())
end
function ZO_SharedSmithingExtraction_DoesItemPassFilter(bagId, slotIndex, filterType)
return ZO_CraftingUtils_GetSmithingFilterFromItem(bagId, slotIndex) == filterType
end
function ZO_SharedSmithingExtraction:OnInventoryUpdate(validItems, filterType)
-- since we use this class for both refinement and extraction, but the lists for each are generated in different ways
-- we need to branch our logic when dealing with those lists so that they can be handled properly
if filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS then
local requiredStackSize = GetRequiredSmithingRefinementStackSize()
self.extractionSlot:ValidateItemId(validItems, function(bagId, slotIndex)
return self.inventory:GetStackCount(bagId, slotIndex) >= requiredStackSize
end)
else
self.extractionSlot:ValidateSlottedItem(validItems)
end
end
function ZO_SharedSmithingExtraction:ShowAppropriateSlotDropCallouts()
self.extractionSlot:ShowDropCallout(true)
end
function ZO_SharedSmithingExtraction:HideAllSlotDropCallouts()
self.extractionSlot:HideDropCallout()
end
function ZO_SharedSmithingExtraction:OnSlotChanged()
self:OnFilterChanged()
self.inventory:HandleVisibleDirtyEvent()
self.owner:OnExtractionSlotChanged()
end
function ZO_SharedSmithingExtraction:OnItemReceiveDrag(slotControl, bagId, slotIndex)
if self:CanItemBeAddedToCraft(bagId, slotIndex) then
self:AddItemToCraft(bagId, slotIndex)
end
end
function ZO_SharedSmithingExtraction:IsItemAlreadySlottedToCraft(bagId, slotIndex)
return self.extractionSlot:ContainsBagAndSlot(bagId, slotIndex)
end
function ZO_SharedSmithingExtraction:CanItemBeAddedToCraft(bagId, slotIndex)
return self:DoesItemMeetStackRequirement(bagId, slotIndex)
end
function ZO_SharedSmithingExtraction:AddItemToCraft(bagId, slotIndex)
local newStackCount = self.extractionSlot:GetStackCount() + zo_max(1, self.inventory:GetStackCount(bagId, slotIndex)) -- non virtual items will have a stack count of 0, but still count as 1 item
local stackCountPerIteration = self:IsInRefineMode() and GetRequiredSmithingRefinementStackSize() or 1
local maxStackCount = MAX_ITERATIONS_PER_DECONSTRUCTION * stackCountPerIteration
if self.extractionSlot:GetNumItems() >= MAX_ITEM_SLOTS_PER_DECONSTRUCTION then
ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_TOO_MANY_CRAFTING_INPUTS))
elseif self.extractionSlot:HasItems() and newStackCount > maxStackCount then
-- prevent slotting if it would take us above the iteration limit, but allow it if nothing else has been slotted yet so we can support single stacks that are larger than the limit
ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_TOO_MANY_CRAFTING_ITERATIONS))
else
self.extractionSlot:AddItem(bagId, slotIndex)
end
end
function ZO_SharedSmithingExtraction:RemoveItemFromCraft(bagId, slotIndex)
self.extractionSlot:RemoveItem(bagId, slotIndex)
end
function ZO_SharedSmithingExtraction:DoesItemMeetStackRequirement(bagId, slotIndex)
if ZO_SharedSmithingExtraction_IsRefinableItem(bagId, slotIndex) then
return self.inventory:GetStackCount(bagId, slotIndex) >= GetRequiredSmithingRefinementStackSize()
end
return true
end
function ZO_SharedSmithingExtraction:IsSlotted(bagId, slotIndex)
return self.extractionSlot:ContainsBagAndSlot(bagId, slotIndex)
end
function ZO_SharedSmithingExtraction:CanRefineToQuestItem(bagId, slotIndex)
if self.questItemId then
local refinedItemId = GetSmithingRefinedItemId(bagId, slotIndex)
return refinedItemId == self.questItemId
else
return false
end
end
function ZO_SharedSmithingExtraction:ExtractSingle()
PrepareDeconstructMessage()
local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
local quantity = self:IsInRefineMode() and GetRequiredSmithingRefinementStackSize() or 1
if AddItemToDeconstructMessage(bagId, slotIndex, quantity) then
SendDeconstructMessage()
end
end
function ZO_SharedSmithingExtraction:ExtractPartialStack(quantity)
PrepareDeconstructMessage()
local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
if AddItemToDeconstructMessage(bagId, slotIndex, quantity) then
SendDeconstructMessage()
end
end
do
local function CompareExtractingItems(left, right)
return left.quantity < right.quantity
end
function ZO_SharedSmithingExtraction:ExtractAll()
PrepareDeconstructMessage()
local sortedItems = {}
for index = 1, self.extractionSlot:GetNumItems() do
local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(index)
local quantity = self.inventory:GetStackCount(bagId, slotIndex)
local step = self:IsInRefineMode() and GetRequiredSmithingRefinementStackSize() or 1
quantity = zo_floor(quantity / step) * step -- round quantity to next step down
table.insert(sortedItems, {bagId = bagId, slotIndex = slotIndex, quantity = quantity})
end
table.sort(sortedItems, CompareExtractingItems)
local addedAllItems = true
for _, item in ipairs(sortedItems) do
if not AddItemToDeconstructMessage(item.bagId, item.slotIndex, item.quantity) then
addedAllItems = false
break
end
end
if addedAllItems then
SendDeconstructMessage()
end
end
end
function ZO_SharedSmithingExtraction:ConfirmExtractAll()
if not self:IsMultiExtract() then
-- single extracts do not need a confirmation dialog
self:ExtractSingle()
return
end
local dialogData =
{
deconstructFn = function()
self:ExtractAll()
end,
verb = self:IsInRefineMode() and DECONSTRUCT_ACTION_NAME_REFINE or DECONSTRUCT_ACTION_NAME_DECONSTRUCT,
}
ZO_Dialogs_ShowPlatformDialog("CONFIRM_DECONSTRUCT_MULTIPLE_ITEMS", dialogData, {mainTextParams = {ZO_CommaDelimitNumber(self.extractionSlot:GetStackCount())}})
end
function ZO_SharedSmithingExtraction:IsExtractable()
return self.extractionSlot:HasItems()
end
function ZO_SharedSmithingExtraction:IsMultiExtract()
return self.extractionSlot:HasMultipleItems()
end
function ZO_SharedSmithingExtraction:HasSelections()
return self.extractionSlot:HasItems()
end
function ZO_SharedSmithingExtraction:ClearSelections()
self.extractionSlot:ClearItems()
end
function ZO_SharedSmithingExtraction:GetFilterType()
return self.inventory:GetCurrentFilterType()
end
function ZO_SharedSmithingExtraction:IsInRefineMode()
return self:GetFilterType() == SMITHING_FILTER_TYPE_RAW_MATERIALS
end
do
local CRAFTING_TYPE_TO_DECONSTRUCTION_TYPE =
{
[CRAFTING_TYPE_BLACKSMITHING] = SMITHING_DECONSTRUCTION_TYPE_WEAPONS_AND_ARMOR,
[CRAFTING_TYPE_CLOTHIER] = SMITHING_DECONSTRUCTION_TYPE_ARMOR,
[CRAFTING_TYPE_WOODWORKING] = SMITHING_DECONSTRUCTION_TYPE_WEAPONS_AND_ARMOR,
[CRAFTING_TYPE_JEWELRYCRAFTING] = SMITHING_DECONSTRUCTION_TYPE_JEWELRY,
}
function ZO_SharedSmithingExtraction:GetDeconstructionType()
if self:IsInRefineMode() then
return SMITHING_DECONSTRUCTION_TYPE_RAW_MATERIALS
else
local craftingType = GetCraftingInteractionType()
return CRAFTING_TYPE_TO_DECONSTRUCTION_TYPE[craftingType]
end
end
end
function ZO_SharedSmithingExtraction:OnFilterChanged()
if self.extractLabel then
self.extractLabel:SetText(GetString("SI_SMITHINGDECONSTRUCTIONTYPE", self:GetDeconstructionType()))
end
end |
describe("metis.timer", function()
describe("timeout", function()
local timeout = require "metis.timer".timeout
it("terminates a function", function()
local then_ = os.clock()
local ok = timeout(0, sleep, 1)
local now = os.clock()
expect(ok):eq(false)
if now - then_ > 0.1 then fail("Slept for too long") end
end)
it("allows a function to run", function()
os.queueEvent("foo")
os.queueEvent("bar")
os.queueEvent("baz")
local got_event = false
local ok = timeout(1, function()
os.pullEvent()
expect(os.pullEvent("baz")):eq("baz")
got_event = true
end)
expect(ok):eq(true)
expect(got_event):eq(true)
end)
it("returns its result", function()
local res = { timeout(1, function() return 2, "foo" end) }
expect(res):same { true, 2, "foo" }
end)
end)
end)
|
local helpers = require("/dynamic/helpers/mesh_helpers.lua")
function create_box(color)
local mesh = helpers.new_mesh()
helpers.add_vertical_cylinder_to_mesh(mesh, {0,0,0}, 40, 22, 7, color)
return mesh
end
meshes = {
create_box(0xffff00ff), -- Yellow box (used by the Shield box)
create_box(0xffffffff), -- White box (used by the Shoot box)
}
|
--[[
]]
local slider = {}
slider.__index = slider
slider._version = "0.3.5"
-- aliases
local lm = love.mouse
local lg = love.graphics
local ORIGIN = {x = 0, y = 0}
--------------------------------
--------local functions---------
--------------------------------
local function clamp(n, low, high)
return math.max(math.min(n, high), low)
end
local function distance(x1, y1, x2, y2, squared)
local dx = x1 - x2
local dy = y1 - y2
local s = dx * dx + dy * dy
return squared and s or math.sqrt(s)
end
local function vector(angle, magnitude)
return math.cos(angle) * magnitude, math.sin(angle) * magnitude
end
local function angle(x1, y1, x2, y2)
return math.atan2(y2 - y1, x2 - x1)
end
local function map(n, start1, stop1, start2, stop2, Clamp)
local mapped = (n - start1) / (stop1 - start1) * (stop2 - start2) + start2
if not Clamp then
return mapped
end
if start2 < stop2 then
return clamp(mapped, start2, stop2)
else
return clamp(mapped, stop2, start2)
end
end
--------------------------------
----------Constructors----------
--------------------------------
function slider.new(x1, y1, angle, length, width, segments)
-- slider at any angle
-- segments not implimented yet.
-- if you desire custom segment locations, (array) segments to designate where they will be 0-1.
-- example: {0, 0.1, 0.9, 1} puts segments at the start, 10% in, 90% in and at the end.
local quickAngles = {
left = 0,
right = math.pi,
bottom = math.pi/2*3,
top = math.pi/2
}
angle = quickAngles[angle] or angle -- simplify common angles
local b = {vector(angle, length)}
local default = {
parent = ORIGIN,
a = {x = x1, y = y1},
b = {x = b[1] + x1, y = b[2] + y1},
angle = angle, length = length,
width = width or 5, -- how wide the slider is.
-- if the bar is horizontal, the hoverPerpendicularBuffer is amount above or below
-- -- and the hoverParallelBuffer is left and right
hoverPerpendicularBuffer = 5,
hoverParallelBuffer = 0,
-- segments = segments,
knobImage = nil,
knobOnHover = false, -- if false, it will always show. If you don't want a know, don't make one.
knobScale = {1,1},
fillColor = {0.7, 0.1, 0.1, 1}, -- part of the slider not filled
fill = 0.4, -- percent [0-1] of the bar that is filled.
baseColor = {0.65,0.65,0.65,0.7}, -- fill portion of the slider
baseImage = nil,
minKnobColor = {1,1,1,1},
maxKnobColor = {1,1,1,1},
maxKnob = false,
knobOffset = {0, 0},
lockCursor = false, -- this will attempt to keep the cursor locked in range of the slider.
range = {0, 1},
triggerMouse = {1, 2},
triggerKeyboard = {},
requireSelfClick = true, -- require press to happen in this slider, then release in this slider.
origPress = false, -- if mousepress was originally over this slider
}
return setmetatable(default, slider)
end
--------------------------------
--------main functions----------
--------------------------------
function slider:update(dt)
if self.requireSelfClick and self.origPress or not self.requireSelfClick then
if self:keyPressed() then
self:slide(lm.getPosition())
end
end
end
function slider:draw()
lg.setColor(self.baseColor)
lg.setLineWidth(self.width)
local ax, ay, bx, by = self.a.x + self.parent.x, self.a.y + self.parent.y,
self.b.x + self.parent.x, self.b.y + self.parent.y
lg.line(ax, ay, bx, by)
lg.setColor(self.fillColor)
local bx, by = vector(angle(ax, ay, bx, by), self.fill * self.length)
bx, by = bx + ax, by + ay
lg.line(ax, ay, bx, by)
if self.knobImage then
if self.knobOnHover and self:inBounds(lm.getPosition()) or not self.knobOnHover then
lg.setColor(1,1,1,1)
lg.draw(
self.knobImage,
bx, by, 0, self.knobScale[1], self.knobScale[2],
self.knobImage:getWidth()/2, self.knobImage:getHeight()/2
)
end
end
end
function slider:mousepressed(x, y, b, isTouch, presses)
if self:inBounds(x,y) then
if self:keyPressed(b) then
self.origPress = true
end
end
end
function slider:mousereleased(x, y, b, isTouch, presses)
self.origPress = false
end
------------------------------------------------------------------------
------------------------------Methods-----------------------------------
------------------------------------------------------------------------
function slider:slide(mx, my)
-- local nx, ny = self:nearestPointToLine(mx, my)
self.fill = self:pointFill(mx, my)
self.callback()
end
function slider:nearestPointToLine(px, py) -- for geometric line.
-- returns a point on the infinite line nearest px, py
local ax, ay, bx, by = self.a.x + self.parent.x, self.a.y + self.parent.y,
self.b.x + self.parent.x, self.b.y + self.parent.y
local a_p = {px - ax, py - ay}
local a_b = {bx - ax, by - ay}
local atb2 = a_b[1]^2 + a_b[2]^2 -- same as distance
local atp_dot_atb = a_p[1] * a_b[1] + a_p[2] * a_b[2]
local t = atp_dot_atb / atb2
return ax + a_b[1] * t, ay + a_b[2] * t
end
function slider:distanceToLine(px, py) -- geometric line
local nx, ny = self:nearestPointToLine(px, py)
return distance(nx, ny, px, py)
end
function slider:pointFill(px, py)
-- point px, py to fill percent 0-1 from point
-- gets the fill level of px, py on slider.
local ax, ay, bx, by = self.a.x + self.parent.x, self.a.y + self.parent.y,
self.b.x + self.parent.x, self.b.y + self.parent.y
local npx, npy = self:nearestPointToLine(px, py)
local a_b = distance(ax, ay, bx, by, false)
local a_p = distance(ax, ay, npx, npy, false)
local a_np = distance(ax, ay, npx, npy, false)
local b_np = distance(bx, by, npx, npy, false)
if a_np < a_b and b_np < a_b then return a_p / a_b end -- percent 0-1
if a_np < b_np then return 0 end -- clamp
if b_np < a_np then return 1 end
end
function slider:setPosition(x, y)
local b = {vector(self.angle, self.length)}
self.a = {x = x + self.parent.x, y = y + self.parent.y}
self.b = {x = b[1] + x + self.parent.x, y = b[2] + y + self.parent.y}
end
--------------------------------
---------Get functions----------
--------------------------------
function slider:inBounds(mx, my)
local npx, npy = self:nearestPointToLine(mx, my)
local np_a = distance(npx, npy, self.a.x + self.parent.x, self.a.y + self.parent.y, false)
local np_b = distance(npx, npy, self.b.x + self.parent.x, self.b.y + self.parent.y, false)
return self:distanceToLine(mx, my) <= self.hoverPerpendicularBuffer + self.width and
np_b < self.hoverParallelBuffer + self.length and np_a < self.hoverParallelBuffer + self.length
end
-- if not passed, it will check if it is down.
function slider:keyPressed(key)
for i = 1, #self.triggerMouse do
if key and key == self.triggerMouse[i] or not key and love.mouse.isDown(self.triggerMouse[i]) then
return true, self.triggerMouse[i]
end
end
for i = 1, #self.triggerKeyboard do
if key and key == self.triggerKeyboard[i] or not key and love.keyboard.isDown(self.triggerKeyboard[i]) then
return true, self.triggerKeyboard[i]
end
end
return false
end
-- get value from range
function slider:getValue()
return map(self.fill, 0, 1, self.range[1], self.range[2], true)
end
--------------------------------
---------Set functions----------
--------------------------------
-- range(optional) is to fill based on position in range
-- if range is true, pass a number to fill based on that numbers position in the range.
function slider:setFill(fill, range)
self.fill = range and fill / (self.range[2] - self.range[1]) or fill
-- didn't finish this. If range, then set fill percent to it's place in range
end
function slider:addFill(fill)
self.fill = clamp(self.fill + fill, 0, 1)
end
function slider:setAngle(angle)
self.angle = angle
local b = {vector(self.angle, self.length)}
self.b = {x = b[1] + self.a.x + self.parent.x, y = b[2] + self.a.y + self.parent.y}
end
function slider:addAngle(angle)
self:setAngle(self.angle + angle)
end
function slider:callback() end
return slider
|
-- Copyright (C) Dejiang Zhu(doujiang24)
local bit = require "bit"
local setmetatable = setmetatable
local byte = string.byte
local sub = string.sub
local lshift = bit.lshift
local bor = bit.bor
local strbyte = string.byte
local _M = {}
local mt = { __index = _M }
function _M.new(self, str, api_version)
local resp = setmetatable({
str = str,
offset = 1,
correlation_id = 0,
api_version = api_version,
}, mt)
resp.correlation_id = resp:int32()
return resp
end
function _M.int8(self)
local str = self.str
local offset = self.offset
self.offset = offset + 1
return byte(str, offset)
end
function _M.int16(self)
local str = self.str
local offset = self.offset
self.offset = offset + 2
local high = byte(str, offset)
-- high padded
return bor((high >= 128) and 0xffff0000 or 0,
lshift(high, 8),
byte(str, offset + 1))
end
local function to_int32(str, offset)
local offset = offset or 1
local a, b, c, d = strbyte(str, offset, offset + 3)
return bor(lshift(a, 24), lshift(b, 16), lshift(c, 8), d)
end
_M.to_int32 = to_int32
function _M.int32(self)
local str = self.str
local offset = self.offset
self.offset = offset + 4
return to_int32(str, offset)
end
-- XX return cdata: LL
function _M.int64(self)
local offset = self.offset
self.offset = offset + 8
local a, b, c, d, e, f, g, h = strbyte(self.str, offset, offset + 7)
--[[
-- only 52 bit accuracy
local hi = bor(lshift(a, 24), lshift(b, 16), lshift(c, 8), d)
local lo = bor(lshift(f, 16), lshift(g, 8), h)
return hi * 4294967296 + 16777216 * e + lo
--]]
return 4294967296LL * bor(lshift(a, 56), lshift(b, 48), lshift(c, 40), lshift(d, 32))
+ 16777216LL * e
+ bor(lshift(f, 16), lshift(g, 8), h)
end
function _M.string(self)
local len = self:int16()
local offset = self.offset
self.offset = offset + len
return sub(self.str, offset, offset + len - 1)
end
function _M.bytes(self)
local len = self:int32()
local offset = self.offset
self.offset = offset + len
return sub(self.str, offset, offset + len - 1)
end
function _M.nullable_string(self)
local len = self:int16()
if len < 0 then
return ""
end
local offset = self.offset
self.offset = offset + len
return sub(self.str, offset, offset + len - 1)
end
function _M.correlation_id(self)
return self.correlation_id
end
return _M
|
--[[ Netherstorm -- Ethereum Gladiator.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 29th, 2008. ]]
function Gladiator_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Gladiator_Cleave",1000,0)
Unit:RegisterEvent("Gladiator_Hamstring",1000,0)
Unit:RegisterEvent("Gladiator_Strike",1000,0)
end
function Gladiator_Cleave(Unit,Event)
Unit:FullCastSpellOnTarget(15284,Unit:GetClosestPlayer())
end
function Gladiator_Hamstring(Unit,Event)
Unit:FullCastSpellOnTarget(9080,Unit:GetClosestPlayer())
end
function Gladiator_Strike(Unit,Event)
Unit:FullCastSpellOnTarget(16856,Unit:GetClosestPlayer())
end
function Gladiator_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Gladiator_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (20854, 1, "Gladiator_OnEnterCombat")
RegisterUnitEvent (20854, 2, "Gladiator_OnEnterCombat")
RegisterUnitEvent (20854, 4, "Gladiator_OnEnterCombat") |
require("libs/addon")
require("system")
require("examples/object")
font_size_small = math.floor((love.graphics.getHeight()/20)+1)
font_small = love.graphics.newFont("libs/comicsans.ttf", font_size_small)
font_size_big = math.floor((love.graphics.getHeight()/10)+1)
font_big = love.graphics.newFont("libs/umeboshi.ttf", font_size_big)
font_size_main = math.floor((love.graphics.getHeight()/15)+1)
font_main = love.graphics.newFont("libs/umeboshi.ttf", font_size_main)
love.graphics.setFont(font_main)
--
Timer = require("libs/hump")
--
addon.drawgroup.create(1)
addon.updategroup.create(1)
--
addon.drawgroup.create(2)
addon.updategroup.create(2)
--
addon.drawgroup.create(3)
addon.updategroup.create(3)
--
addon.drawgroup.create(4)
addon.updategroup.create(4)
--
require("menu/bg")
require("menu/langmenu")
require("menu/menu")
require("menu/optionsmenu")
require("menu/thankstomenu")
require("menu/startmenu")
require("menu/records")
require("game/grid")
require("game/stone")
require("game/algorithms")
require("game/bonus")
require("game/ui")
if(loadSettings()==false)then
defaultSettings()
settings.language = "_en"
saveSettings()
end
checkSettings()
if(loadRecords()==false)then
defaultRecords()
saveRecords()
end
POP = love.audio.newSource("sounds/pop.flac","static")
POP:setLooping(false)
POP:setVolume(0.5)
BGM = love.audio.newSource("sounds/bgm.flac","stream")
BGM:play()
BGM:setLooping(true)
BGM:setVolume(settings.musicvolume)
MainMenu = menu_main.create(1)
OptionsMenu = menu_options.create(1)
StartMenu = menu_startgame.create(1)
ThanksTo = menu_thanks.create(1)
Grid = grid.create(1)
Grid.perform(false)
UI = ui.create(4)
if(settings.firstLaunch==1)then
LangMenu = menu_lang.create(1)
LangMenu.perform(true)
else
swapLanguage()
MainMenu.perform(true)
end |
local prototype = dtrequire("prototype")
local Agent, State = dtrequire("agent").common()
local editable = {}
local Interaction = Agent:subtype()
editable.Interaction = Interaction
do
function Interaction:isActive() return false end
function Interaction:setCamera(camera)
self.camera = camera
end
end
local interactions = {}
editable.interactions = interactions
do
local inactive = State:new({
mousepressed = function(agent, x, y, button)
if button == agent.button then
agent:pushState("dragging")
end
end,
})
local dragging = State:new({
mousepressed = function(agent, x, y, button)
agent:callback("mouse", x, y)
end,
mousereleased = function(agent, x, y, button)
agent:callback("mouse", x, y)
if button == agent.button then
agent:popState()
end
end,
mousemoved = function(agent, x, y)
agent:callback("mouse", x, y)
end,
wheelmoved = function(agent, x, y)
agent:callback("wheel", x, y)
end,
})
local DragInteraction = Interaction:subtype()
editable.interactions.DragInteraction = DragInteraction
do
function DragInteraction:init(callback, button)
Agent.init(self, {init = inactive, dragging = dragging})
self.button = button
self.callback = callback
end
function DragInteraction:isActive()
return self:getState() ~= "init"
end
end
end
local Editable = {}
function Editable.newDefault() end
function Editable:updateUI(Slab) end
function Editable:updateInteractableShapes(hc, shapes, camera) end
editable.Editable = prototype.newInterface(Editable)
editable.registeredComponents = {}
editable.registeredComponentNames = {}
function editable.registerComponent(component, methods)
prototype.registerInterface(Editable, component, methods)
local name = component:getPrototypeName()
editable.registeredComponents[name] = component
table.insert(editable.registeredComponentNames, name)
end
editable.registeredSystems = {}
editable.registeredSystemNames = {}
function editable.registerSystem(system, methods)
prototype.registerInterface(Editable, system, methods)
local name = system:getPrototypeName()
editable.registeredSystems[name] = system
table.insert(editable.registeredSystemNames, name)
end
local Container = {}
function Container:getWorld() end
editable.Container = prototype.newInterface(Container)
function editable.registerContainer(container, methods)
prototype.registerInterface(Container, container, methods)
end
return editable |
return {'git','gitaar','gitaarband','gitaarduo','gitaargeluid','gitaargeweld','gitaarheld','gitaarmuziek','gitaarplaat','gitaarpop','gitaarriff','gitaarrock','gitaarsolo','gitaarspel','gitaarspelende','gitaarspeler','gitaarstijl','gitaarvirtuoos','gitaarwerk','gitarist','gitariste','gitten','gitzwart','gitaarakkoord','gitaarles','gitaarleraar','gitaarzak','gitaarbegeleiding','gitaarbouwer','gitaarhals','gitaarkoffer','gitaarpartij','gitaarsnaar','gitaarsound','gitaarversterker','githion','gits','gita','gitta','gitte','gitaarbands','gitaargroepen','gitaarlessen','gitaarpartijen','gitaarriffs','gitaarsolos','gitaarspelers','gitaren','gitaristen','gitzwarte','gitaarspelen','gitas','gittas','gittes','gitaarbandjes','gitaarsnaren','gitaarversterkers','gitaarbandje','gitaarbouwers','gitaarplaten','gitaarhelden','gitaarkoffers','gitaarbanden','gitaarpartijtjes','gitaarwerken','gitaartje'} |
function onCreate()
setPropertyFromClass('GameOverSubstate', 'characterName', 'rtbf'); --Character json file for the death animation
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'heartbreak'); --put in mods/music/
setPropertyFromClass('GameOverSubstate', 'endSoundName', 'heartbreakend'); --put in mods/music/
end |
----
-- @file PhysicsCloseContact
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsCloseContact:calculateSerializeBufferSize()
end
---- Brief description.
-- @author James Folk, 16-02-11 15:02:48
-- <#Description#>
-- @param dataBuffer <#dataBuffer description#>
-- @param btSerializer <#btSerializer description#>
-- @return
function PhysicsCloseContact:serialize(dataBuffer, btSerializer)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsCloseContact:getClassName()
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function PhysicsCloseContact:getType()
end
---- Brief description.
-- <#Description#>
-- @param size <#size description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.createArray(size)
end
---- Brief description.
-- <#Description#>
-- @param array <#array description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.destroyArray(array)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.create()
end
---- Brief description.
-- <#Description#>
-- @param builder <#builder description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.create(builder)
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.clone(object)
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.copy(object)
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.destroy(object)
end
---- Brief description.
-- <#Description#>
-- @param object <#object description#>
-- @param L <#L description#>
-- @param stack_index <#stack_index description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.load(object, L, stack_index)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.PhysicsCloseContact.type()
end
|
package.path = package.path .. ";../?.lua"
-- Hack to disable color support
local getenv = os.getenv
os.getenv = function(sym) return (sym == "TERM") and "dumb" or getenv(sym) end
-- Do color test output
COLOR_RED = string.char(27) .. "[31m"
COLOR_GREEN = string.char(27) .. "[32m"
COLOR_RESET = string.char(27) .. "[0m"
local function print_red(str) print(COLOR_RED..str..COLOR_RESET) end
local function print_green(str) print(COLOR_GREEN..str..COLOR_RESET) end
local dbg = require("debugger");
local dbg_read = dbg.read
local dbg_write = dbg.write
-- The global Lua versions will be overwritten in some tests.
local lua_assert = assert
local lua_error = error
local LOG_IO = false
function string.strip(str) return str:match("^%s*(.-)%s*$") end
local module = {}
-- Debugger command line string to run next.
local commands = {}
local function cmd(str) table.insert(commands, str) end
dbg.read = function(prompt)
local str = table.remove(commands, 1)
lua_assert(str, COLOR_RED.."Command not set!"..COLOR_RESET)
if LOG_IO then print(prompt..str) end
return str
end
local function sanity_write(str)
print_red "ERROR: dbg.write called unexpectedly?!"
if LOG_IO then print(str) end
end
local function expect(str, cmd)
local str2 = coroutine.yield():strip()
if LOG_IO then print(str2) end
if str ~= str2 then
print_red("FAILURE (expect)")
print("expected: "..str)
print("got : "..str2)
end
end
local function expect_match(pattern, cmd)
pattern = "^"..pattern.."$"
local str = coroutine.yield():strip()
if LOG_IO then print(str2) end
if not str:match(pattern) then
print_red("FAILURE (expect_match)")
print("expected: "..pattern)
print("got : "..str)
end
end
-- Used for setting up new tests.
local function show()
print("expect \""..coroutine.yield():strip().."\"")
end
local function ignore()
local str = coroutine.yield():strip()
if LOG_IO then print(str) end
end
function module.repl(_, test_body)
dbg.read = dbg_read
dbg.write = dbg_write
test_body()
end
function module.run_test(test, test_body)
local coro = coroutine.create(test)
coroutine.resume(coro)
dbg.write = function(str) coroutine.resume(coro, str) end
test_body()
dbg.write = sanity_write
if coroutine.status(coro) ~= "dead" then
print_red("FAILURE: test coroutine not finished")
end
end
function module.step()
expect "break via dbg() => test.lua:8 in upvalue 'func1'"; cmd "s"
expect "test.lua:12 in upvalue 'func2'"; cmd "s"
expect "test.lua:13 in upvalue 'func2'"; cmd "s"
expect "test.lua:17 in upvalue 'func3'"; cmd "s"
expect "test.lua:4 in upvalue 'do_nothing'"; cmd "s"
expect "test.lua:18 in upvalue 'func3'"; cmd "s"
expect "test.lua:22 in local 'test_body'"; cmd "c"
print_green "STEP TESTS COMPLETE"
end
function module.next()
expect "break via dbg() => test.lua:8 in upvalue 'func1'"; cmd "n"
expect "test.lua:12 in upvalue 'func2'"; cmd "n"
expect "test.lua:13 in upvalue 'func2'"; cmd "n"
expect "test.lua:17 in upvalue 'func3'"; cmd "n"
expect "test.lua:18 in upvalue 'func3'"; cmd "n"
expect "test.lua:26 in local 'test_body'"; cmd "c"
print_green "NEXT TESTS COMPLETE"
end
function module.finish()
expect "break via dbg() => test.lua:8 in upvalue 'func1'"; cmd "f"
expect "test.lua:12 in upvalue 'func2'"; cmd "f"
expect "test.lua:17 in upvalue 'func3'"; cmd "f"
expect "test.lua:30 in local 'test_body'"; cmd "c"
print_green "FINISH TESTS COMPLETE"
end
function module.continue()
expect "break via dbg() => test.lua:8 in upvalue 'func1'"; cmd "c"
expect "break via dbg() => test.lua:8 in upvalue 'func1'"; cmd "c"
expect "break via dbg() => test.lua:8 in upvalue 'func1'"; cmd "c"
print_green "CONTINUE TESTS COMPLETE"
end
function module.trace()
ignore(); -- Stack frame info that will be in the trace anyway.
cmd "t"
expect "Inspecting frame 0"
expect "0 => test.lua:8 in upvalue 'func1'"
expect "1 test.lua:11 in upvalue 'func2'"
expect "2 test.lua:16 in upvalue 'func3'"
expect "3 test.lua:39 in local 'test_body'"
expect_match "4 ./test_util%.lua:%d+ in field 'run_test'"
expect "5 test.lua:38 in chunk at test.lua:0"
expect "6 [C]:-1 in chunk at [C]:-1"
cmd "c"
print_green "TRACE TESTS COMPLETE"
end
function module.updown()
ignore();
cmd "u"
expect "Already at the top of the stack."
cmd "d"
expect "Inspecting frame: test.lua:11 in upvalue 'func2'"
cmd "d"
expect "Inspecting frame: test.lua:16 in upvalue 'func3'"
cmd "d"
expect "Inspecting frame: test.lua:43 in local 'test_body'"
cmd "d"
expect_match "Inspecting frame: %./test_util%.lua:%d+ in field 'run_test'"
cmd "d"
expect "Inspecting frame: test.lua:42 in chunk at test.lua:0"
cmd "d"
expect "Already at the bottom of the stack."
cmd "c"
print_green "UP/DOWN TESTES COMPLETE"
end
function module.where()
ignore()
cmd "w 1"
expect_match "7%s+dbg%(%)"
expect_match "8%s+=> end"
expect "9"
cmd "c"
ignore()
cmd "w"
expect_match "1%s+require%(\"debugger\"%)%(%)"
expect_match "2%s+=>%s+_ = _"
cmd "c"
print_green "WHERE TESTS COMPLETE"
end
function module.eval()
ignore(); cmd "e var = true"
expect "debugger.lua => Set local variable var"; cmd "c"
ignore(); cmd "e upvar = true"
expect "debugger.lua => Set upvalue upvar"; cmd "c"
ignore(); cmd "e GLOBAL = true"
expect "debugger.lua => Set global variable GLOBAL"; cmd "c"
print_green "EVAL TESTS COMPLETE"
end
function module.print()
ignore()
-- Basic types
cmd "p 1+1"; expect "1+1 => 2"
cmd "p 1, 2, 3, 4"; expect "1, 2, 3, 4 => 1, 2, 3, 4"
cmd 'p "str"'; expect '"str" => "str"'
cmd 'p "\\0"'; expect_match '"\\0" => "\\0+"'
cmd "p {}"; expect "{} => {}"
-- Kinda light on table examples because I want to avoid iteration order issues.
cmd "p {1, 2, 3}"; expect "{1, 2, 3} => {1 = 1, 2 = 2, 3 = 3}"
cmd "p {{}}"; expect "{{}} => {1 = {}}"
cmd "p nil, false"; expect "nil, false => nil, false"
cmd "p nil, nil, false"; expect "nil, nil, false => nil, nil, false"
cmd "p nil, nil, nil, false"; expect "nil, nil, nil, false => nil, nil, nil, false"
cmd "p nil"; expect "nil => nil"
cmd "p false, nil"; expect "false, nil => false, nil"
cmd "p false, nil, nil"; expect "false, nil, nil => false, nil, nil"
cmd "p false, nil, nil, nil"; expect "false, nil, nil, nil => false, nil, nil, nil"
CIRCULAR_REF = {}
CIRCULAR_REF.ref = CIRCULAR_REF
-- Don't particularly care about the result as long as it doesn't get stuck in a loop.
cmd "p CIRCULAR_REF"; ignore()
cmd "c"
print_green "PRINT TESTS COMPLETE"
end
function module.locals()
ignore()
cmd "l"
expect 'upvar => true'
expect 'var => "foobar"'
cmd "c"
print_green "LOCALS TESTS COMPLETE"
end
module.print_red = print_red
module.print_green = print_green
return module
|