content
stringlengths 5
1.05M
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----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local util = include( "client_util" )
local cdefs = include( "client_defs" )
local mathutil = include( "modules/mathutil" )
local unitrig = include( "gameplay/unitrig" )
local simdefs = include( "sim/simdefs" )
local simquery = include( "sim/simquery" )
local rig_util = include( "gameplay/rig_util" )
-----------------------------------------------------------------------------------
-- Local
local function checkForUnits(unit,cell)
local units = {}
for i,checkUnit in ipairs(cell.units) do
if checkUnit ~= unit and checkUnit:getTraits().isAgent then
return true
end
end
return false
end
-------------------------------------------------------------
local grenaderig = class( unitrig.rig )
function grenaderig:init( boardRig, unit )
self:_base().init( self, boardRig, unit )
end
function grenaderig:refresh()
unitrig.rig.refresh( self )
local unit = self:getUnit()
if unit:getTraits().camera and unit:getTraits().deployed then
self:setCurrentAnim("cam_idle")
elseif unit:getTraits().cryBaby and unit:getTraits().deployed then
self:setCurrentAnim("crybaby_idle")
elseif unit:getTraits().transporterBeacon and unit:getTraits().deployed then
self:setCurrentAnim("beacon_idle")
self:setPlayMode( KLEIAnim.LOOP )
elseif unit:getTraits().holoProjector and unit:getTraits().deployed then
local sim = unit:getSim()
local cell = sim:getCell( unit:getLocation() )
if cell and checkForUnits(unit,cell) then
self:setCurrentAnim( "distrupt_loop" )
else
self:setCurrentAnim( "idle_hologram" )
end
self:setPlayMode( KLEIAnim.LOOP )
elseif unit:getTraits().scan and unit:getTraits().deployed then
self:setCurrentAnim("scanner_idle")
self:setPlayMode( KLEIAnim.LOOP )
elseif unit:getTraits().explodes and unit:getTraits().explodes > 0 and unit:getTraits().deployed then
local sounds = {{event="beep", sound="SpySociety/Grenades/grenade_beep"} }
self:setCurrentAnim("blink_red", nil, sounds)
else
self:setCurrentAnim( "idle" )
end
end
function grenaderig:hiliteCells(cells)
local unit = self:getUnit()
local color = {0.3,0.0,0.0,0.3}
if unit:isPC() then
color = {0.0,0.0,0.3,0.3}
end
self._boardRig:hiliteCells(cells, color, 60)
end
function grenaderig:onSimEvent( ev, eventType, eventData )
unitrig.rig.onSimEvent( self, ev, eventType, eventData )
local unit = self:getUnit()
if eventType == simdefs.EV_GRENADE_EXPLODE then
if unit:getTraits().explodes and unit:getTraits().explodes > 0 then
local sounds = {{event="beep", sound="SpySociety/Grenades/grenade_beep"}}
self:setCurrentAnim("steady_red", nil, sounds)
rig_util.wait(30)
end
if unit:getUnitData().sounds.explode then
self:playSound(unit:getUnitData().sounds.explode)
end
if unit:getTraits().scan then
local cx, cy = unit:getLocation()
local x0, y0 = self._boardRig:cellToWorld( cx, cy )
self._boardRig._game.fxmgr:addAnimFx( { kanim="gui/hud_fx", symbol="wireless", anim="idle", x=x0, y=y0 } )
self._boardRig:queFloatText( cx, cy, STRINGS.UI.FLY_TXT.SCANNING )
local hilite_radius = include( "gameplay/hilite_radius" )
local hilite = hilite_radius( cx, cy, unit:getTraits().range )
hilite:setRate( 0.1 * cdefs.SECONDS, 0.2 * cdefs.SECONDS )
hilite:setCells( eventData.cells )
hilite:setColor( { 0.75, 0.75, 0.75, 0.5 } )
self._boardRig:hiliteRadius( hilite )
ev.thread:unblock()
self:waitForAnim("scanner_loop")
self:waitForAnim("scanner_pst")
self:refresh()
else
local x0, y0 = self._boardRig:cellToWorld(unit:getLocation() )
self._boardRig._game.fxmgr:addAnimFx( { kanim="fx/flashbang", symbol="effect", anim="idle", x=x0, y=y0 } )
self:setHidden(true)
self:transitionUnitState( self._idleState )
end
elseif eventType == simdefs.EV_UNIT_THROWN then
self:setCurrentAnim( "thrown" )
if self._HUDlocated then
self._HUDlocated:setVisible(false)
end
local x1, y1 = self._boardRig:cellToWorld(eventData.x, eventData.y)
rig_util.throwToLocation(self, x1, y1)
local unit = self:getUnit()
if unit:getSounds() and unit:getSounds().bounce then
self:playSound(unit:getSounds().bounce)
end
elseif eventType == simdefs.EV_UNIT_REFRESH then
if unit:getTraits().holoProjector and unit:getTraits().deployed then
self:refresh()
end
elseif eventType == simdefs.EV_UNIT_ACTIVATE then
self:refresh(ev)
if unit:getSounds().activate then
local x0, y0 = unit:getLocation()
MOAIFmodDesigner.playSound( unit:getSounds().activate, nil, nil, {x0, y0, 0}, nil )
end
if unit:getTraits().camera then
self:waitForAnim( "cam_deploy" )
elseif unit:getTraits().cryBaby then
self:waitForAnim( "crybaby_deploy" )
elseif unit:getTraits().transporterBeacon then
self:waitForAnim( "beacon_deploy" )
self:refresh()
elseif unit:getTraits().holoProjector then
self:waitForAnim( "deploy" )
elseif unit:getTraits().scan then
self:waitForAnim("scanner_deploy")
else
self:setCurrentAnim("idle")
end
if unit:getTraits().explodes and unit:getTraits().explodes > 0 then
self:hiliteCells(eventData.cells)
end
elseif eventType == simdefs.EV_UNIT_DEACTIVATE then
self:setCurrentAnim("idle")
if unit:getSounds().deactivate then
local x0, y0 = unit:getLocation()
MOAIFmodDesigner.playSound( unit:getSounds().deactivate, nil, nil, {x0, y0, 0}, nil )
end
end
end
return
{
rig = grenaderig,
}
|
local _, db = ...
db.PLUGINS["Classic Quest Log"] = function(ConsolePort)
ConsolePort:AddFrame(ClassicQuestLog)
end |
local Color_PATH=({...})[1]:gsub("[%.\\/]color$", "") .. '/'
local class =require (Color_PATH .. 'vendor/30log')
local Color=class { _cache, _rng }
--[[
Color is a color handler that treats any
objects intended to represent a color as a
table of the following schema:
{ r=(0...255),
g=(0...255),
b=(0...255),
a=(0...255)
}
]]
function Color:__init()
self._rng = ROT.RNG.Twister:new()
self._rng:randomseed()
self._cached={
black= {r=0,g=0,b=0,a=255},
navy= {r=0,g=0,b=128,a=255},
darkblue= {r=0,g=0,b=139,a=255},
mediumblue= {r=0,g=0,b=205,a=255},
blue= {r=0,g=0,b=255,a=255},
darkgreen= {r=0,g=100,b=0,a=255},
green= {r=0,g=128,b=0,a=255},
teal= {r=0,g=128,b=128,a=255},
darkcyan= {r=0,g=139,b=139,a=255},
deepskyblue= {r=0,g=191,b=255,a=255},
darkturquoise= {r=0,g=206,b=209,a=255},
mediumspringgreen= {r=0,g=250,b=154,a=255},
lime= {r=0,g=255,b=0,a=255},
springgreen= {r=0,g=255,b=127,a=255},
aqua= {r=0,g=255,b=255,a=255},
cyan= {r=0,g=255,b=255,a=255},
midnightblue= {r=25,g=25,b=112,a=255},
dodgerblue= {r=30,g=144,b=255,a=255},
forestgreen= {r=34,g=139,b=34,a=255},
seagreen= {r=46,g=139,b=87,a=255},
darkslategray= {r=47,g=79,b=79,a=255},
darkslategrey= {r=47,g=79,b=79,a=255},
limegreen= {r=50,g=205,b=50,a=255},
mediumseagreen= {r=60,g=179,b=113,a=255},
turquoise= {r=64,g=224,b=208,a=255},
royalblue= {r=65,g=105,b=225,a=255},
steelblue= {r=70,g=130,b=180,a=255},
darkslateblue= {r=72,g=61,b=139,a=255},
mediumturquoise= {r=72,g=209,b=204,a=255},
indigo= {r=75,g=0,b=130,a=255},
darkolivegreen= {r=85,g=107,b=47,a=255},
cadetblue= {r=95,g=158,b=160,a=255},
cornflowerblue= {r=100,g=149,b=237,a=255},
mediumaquamarine= {r=102,g=205,b=170,a=255},
dimgray= {r=105,g=105,b=105,a=255},
dimgrey= {r=105,g=105,b=105,a=255},
slateblue= {r=106,g=90,b=205,a=255},
olivedrab= {r=107,g=142,b=35,a=255},
slategray= {r=112,g=128,b=144,a=255},
slategrey= {r=112,g=128,b=144,a=255},
lightslategray= {r=119,g=136,b=153,a=255},
lightslategrey= {r=119,g=136,b=153,a=255},
mediumslateblue= {r=123,g=104,b=238,a=255},
lawngreen= {r=124,g=252,b=0,a=255},
chartreuse= {r=127,g=255,b=0,a=255},
aquamarine= {r=127,g=255,b=212,a=255},
maroon= {r=128,g=0,b=0,a=255},
purple= {r=128,g=0,b=128,a=255},
olive= {r=128,g=128,b=0,a=255},
gray= {r=128,g=128,b=128,a=255},
grey= {r=128,g=128,b=128,a=255},
skyblue= {r=135,g=206,b=235,a=255},
lightskyblue= {r=135,g=206,b=250,a=255},
blueviolet= {r=138,g=43,b=226,a=255},
darkred= {r=139,g=0,b=0,a=255},
darkmagenta= {r=139,g=0,b=139,a=255},
saddlebrown= {r=139,g=69,b=19,a=255},
darkseagreen= {r=143,g=188,b=143,a=255},
lightgreen= {r=144,g=238,b=144,a=255},
mediumpurple= {r=147,g=112,b=216,a=255},
darkviolet= {r=148,g=0,b=211,a=255},
palegreen= {r=152,g=251,b=152,a=255},
darkorchid= {r=153,g=50,b=204,a=255},
yellowgreen= {r=154,g=205,b=50,a=255},
sienna= {r=160,g=82,b=45,a=255},
brown= {r=165,g=42,b=42,a=255},
darkgray= {r=169,g=169,b=169,a=255},
darkgrey= {r=169,g=169,b=169,a=255},
lightblue= {r=173,g=216,b=230,a=255},
greenyellow= {r=173,g=255,b=47,a=255},
paleturquoise= {r=175,g=238,b=238,a=255},
lightsteelblue= {r=176,g=196,b=222,a=255},
powderblue= {r=176,g=224,b=230,a=255},
firebrick= {r=178,g=34,b=34,a=255},
darkgoldenrod= {r=184,g=134,b=11,a=255},
mediumorchid= {r=186,g=85,b=211,a=255},
rosybrown= {r=188,g=143,b=143,a=255},
darkkhaki= {r=189,g=183,b=107,a=255},
silver= {r=192,g=192,b=192,a=255},
mediumvioletred= {r=199,g=21,b=133,a=255},
indianred= {r=205,g=92,b=92,a=255},
peru= {r=205,g=133,b=63,a=255},
chocolate= {r=210,g=105,b=30,a=255},
tan= {r=210,g=180,b=140,a=255},
lightgray= {r=211,g=211,b=211,a=255},
lightgrey= {r=211,g=211,b=211,a=255},
palevioletred= {r=216,g=112,b=147,a=255},
thistle= {r=216,g=191,b=216,a=255},
orchid= {r=218,g=112,b=214,a=255},
goldenrod= {r=218,g=165,b=32,a=255},
crimson= {r=220,g=20,b=60,a=255},
gainsboro= {r=220,g=220,b=220,a=255},
plum= {r=221,g=160,b=221,a=255},
burlywood= {r=222,g=184,b=135,a=255},
lightcyan= {r=224,g=255,b=255,a=255},
lavender= {r=230,g=230,b=250,a=255},
darksalmon= {r=233,g=150,b=122,a=255},
violet= {r=238,g=130,b=238,a=255},
palegoldenrod= {r=238,g=232,b=170,a=255},
lightcoral= {r=240,g=128,b=128,a=255},
khaki= {r=240,g=230,b=140,a=255},
aliceblue= {r=240,g=248,b=255,a=255},
honeydew= {r=240,g=255,b=240,a=255},
azure= {r=240,g=255,b=255,a=255},
sandybrown= {r=244,g=164,b=96,a=255},
wheat= {r=245,g=222,b=179,a=255},
beige= {r=245,g=245,b=220,a=255},
whitesmoke= {r=245,g=245,b=245,a=255},
mintcream= {r=245,g=255,b=250,a=255},
ghostwhite= {r=248,g=248,b=255,a=255},
salmon= {r=250,g=128,b=114,a=255},
antiquewhite= {r=250,g=235,b=215,a=255},
linen= {r=250,g=240,b=230,a=255},
lightgoldenrodyellow= {r=250,g=250,b=210,a=255},
oldlace= {r=253,g=245,b=230,a=255},
red= {r=255,g=0,b=0,a=255},
fuchsia= {r=255,g=0,b=255,a=255},
magenta= {r=255,g=0,b=255,a=255},
deeppink= {r=255,g=20,b=147,a=255},
orangered= {r=255,g=69,b=0,a=255},
tomato= {r=255,g=99,b=71,a=255},
hotpink= {r=255,g=105,b=180,a=255},
coral= {r=255,g=127,b=80,a=255},
darkorange= {r=255,g=140,b=0,a=255},
lightsalmon= {r=255,g=160,b=122,a=255},
orange= {r=255,g=165,b=0,a=255},
lightpink= {r=255,g=182,b=193,a=255},
pink= {r=255,g=192,b=203,a=255},
gold= {r=255,g=215,b=0,a=255},
peachpuff= {r=255,g=218,b=185,a=255},
navajowhite= {r=255,g=222,b=173,a=255},
moccasin= {r=255,g=228,b=181,a=255},
bisque= {r=255,g=228,b=196,a=255},
mistyrose= {r=255,g=228,b=225,a=255},
blanchedalmond= {r=255,g=235,b=205,a=255},
papayawhip= {r=255,g=239,b=213,a=255},
lavenderblush= {r=255,g=240,b=245,a=255},
seashell= {r=255,g=245,b=238,a=255},
cornsilk= {r=255,g=248,b=220,a=255},
lemonchiffon= {r=255,g=250,b=205,a=255},
floralwhite= {r=255,g=250,b=240,a=255},
snow= {r=255,g=250,b=250,a=255},
yellow= {r=255,g=255,b=0,a=255},
lightyellow= {r=255,g=255,b=224,a=255},
ivory= {r=255,g=255,b=240,a=255},
white= {r=255,g=255,b=255,a=255}
}
end
-- Convert one of several formats of string to what
-- Color interperets as a color object
-- rgb(0..255, 0..255, 0..255)
-- #5fe
-- #5FE
-- #254eff
-- goldenrod
function Color:fromString(str)
local cached={r=0,g=0,b=0,a=255}
local r
if self._cached[str] then cached = self._cached[str]
else
local values={}
if str:sub(1,1) == '#' then
local i=1
for s in str:gmatch('[%da-fA-F]') do
values[i]=tonumber(s, 16)
i=i+1
end
if #values==3 then
for i=1,3 do values[i]=values[i]*17 end
else
for i=1,3 do
values[i+1]=values[i+1]+(16*values[i])
table.remove(values, i)
end
end
elseif str:gmatch('rgb') then
local i=1
for s in str:gmatch('(%d+)') do
values[i]=s
i=i+1
end
end
cached.r=values[1]
cached.g=values[2]
cached.b=values[3]
end
self._cached[str]=cached
return {r=cached.r, g=cached.g, b=cached.b, a=cached.a}
end
-- add two or more colors
-- accepts either (color, color) or (color, tableOfColors)
function Color:add(color1, color2)
local result={}
for k,_ in pairs(color1) do result[k]=color1[k] end
if color2.r then
for k,_ in pairs(color2) do
result[k]=result[k]+color2[k]
end
elseif color2[1].r then
for k,_ in pairs(color2) do
for l,_ in pairs(color2[k]) do
assert(result[l])
result[l]=result[l]+color2[k][l]
end
end
end
return result
end
-- add two or more colors
-- accepts either (color, color) or (color, tableOfColors)
-- Modifies first arg
function Color:add_(color1, color2)
if color2.r then
for k,_ in pairs(color2) do
color1[k]=color1[k]+color2[k]
end
elseif color2[1].r then
for k,_ in pairs(color2) do
for l,_ in pairs(color2[k]) do
color1[l]=color1[l]+color2[k][l]
end
end
end
return color1
end
-- multiply (mix)two or more colors
-- accepts either (color, color) or (color, tableOfColors)
function Color:multiply(color1, color2)
local result={}
for k,_ in pairs(color1) do result[k]=color1[k] end
if color2.r then
for k,_ in pairs(color2) do
result[k]=math.round(result[k]*color2[k]/255)
end
elseif color2[1].r then
for k,_ in pairs(color2) do
for l,_ in pairs(color2[k]) do
result[l]=math.round(result[l]*color2[k][l]/255)
end
end
end
return result
end
-- multiply (mix)two or more colors
-- accepts either (color, color) or (color, tableOfColors)
-- Modifies first arg
function Color:multiply_(color1, color2)
if color2.r then
for k,_ in pairs(color2) do
color1[k]=math.round(color1[k]*color2[k]/255)
end
elseif color2[1].r then
for k,_ in pairs(color2) do
for l,_ in pairs(color2[k]) do
color1[l]=math.round(color1[l]*color2[k][l]/255)
end
end
end
return color1
end
-- interpolate (blend) two colors with give factor
function Color:interpolate(color1, color2, factor)
factor=factor and factor or .5
local result={}
for k,_ in pairs(color1) do result[k]=color1[k] end
for k,_ in pairs(color2) do
result[k]=math.round(result[k] + factor*(color2[k]-color1[k]))
end
return result
end
-- Interpolate (blend) two colors with a given factor in HSL mode
function Color:interpolateHSL(color1, color2, factor)
factor=factor and factor or .5
local hsl1 = self:rgb2hsl(color1)
local hsl2 = self:rgb2hsl(color2)
for k,_ in pairs(hsl2) do
hsl1[k]= hsl1[k] + factor*(hsl2[k]-hsl1[k])
end
return self:hsl2rgb(hsl1)
end
-- Create a new random color based on this one
function Color:randomize(color, diff)
local result={}
for k,_ in pairs(color) do result[k]=color[k] end
if type(diff) ~= 'table' then
diff=self._rng:random(0,diff)
for k,_ in pairs(result) do result[k]=result[k]+diff end
else
assert(#diff>2, 'Color:randomize() can use a table of standard deviations, but it requires at least 3 elements in said table.')
result.r=result.r+self._rng:random(0,diff[1])
result.g=result.g+self._rng:random(0,diff[2])
result.b=result.b+self._rng:random(0,diff[3])
end
return result
end
-- Convert rgb color to hsl
function Color:rgb2hsl(color)
r=color.r/255
g=color.g/255
b=color.b/255
local max=math.max(r, g, b)
local min=math.min(r, g, b)
local h,s,l=0,0,(max+min)/2
if max~=min then
local d=max-min
s=l>.5 and d/(2-max-min) or d/(max+min)
if max==r then
h=(g-b)/d + (g<b and 6 or 0)
elseif max==g then
h=(b-r)/d + 2
elseif max==b then
h=(r-g)/ d + 4
end
h=h/6
end
result={}
result.h=h
result.s=s
result.l=l
return result
end
-- Convert hsl color to rgb
function Color:hsl2rgb(color)
local result={r=0, g=0, b=0, a=255}
if color.s==0 then
for k,_ in pairs(result) do
result[k]=color.l*255
end
result.a=255
return result
else
local function hue2rgb(p, q, t)
if t<0 then t=t+1 end
if t>1 then t=t-1 end
if t<1/6 then return (p+(q-p)*6*t) end
if t<1/2 then return q end
if t<2/3 then return (p+(q-p)*(2/3-t)*6) end
return p
end
local s=color.s
local l=color.l
local q=l<.5 and l*(1+s) or l+s-l*s
local p=2*l-q
result.r=math.round(hue2rgb(p,q,color.h+1/3)*255)
result.g=math.round(hue2rgb(p,q,color.h)*255)
result.b=math.round(hue2rgb(p,q,color.h-1/3)*255)
result.a=255
return result
end
end
-- Convert color to RGB string
function Color:toRGB(color)
return 'rgb('..self:_clamp(color.r)..','..self:_clamp(color.g)..','..self:_clamp(color.b)..')'
end
-- Convert color to Hex string
function Color:toHex(color)
local function dec2hex(IN) -- thanks Lostgallifreyan(http://lua-users.org/lists/lua-l/2004-09/msg00054.html)
local B,K,OUT,I,D=16,"0123456789ABCDEF","",0
while IN>0 do
I=I+1
IN,D=math.floor(IN/B),math.mod(IN,B)+1
OUT=string.sub(K,D,D)..OUT
end
return OUT
end
local parts={}
parts[1]=tostring(dec2hex(self:_clamp(color.r))):lpad('0',2)
parts[2]=tostring(dec2hex(self:_clamp(color.g))):lpad('0',2)
parts[3]=tostring(dec2hex(self:_clamp(color.b))):lpad('0',2)
return '#'..table.concat(parts)
end
-- limit a number to 0..255
function Color:_clamp(n)
return n<0 and 0 or n>255 and 255 or n
end
return Color
|
local function facingWall(client)
local data = {}
data.start = client:GetPos()
data.endpos = data.start + client:GetForward() * 20
data.filter = client
if (!util.TraceLine(data).HitWorld) then
return "@faceWall"
end
end
local function facingWallBack(client)
local data = {}
data.start = client:GetPos()
data.endpos = data.start - client:GetForward() * 20
data.filter = client
if (!util.TraceLine(data).HitWorld) then
return "@faceWallBack"
end
end
PLUGIN.acts["Sit"] = {
["citizen_male"] = {
sequence = {"Idle_to_Sit_Ground", "Idle_to_Sit_Chair"},
untimed = true
},
["citizen_female"] = {
sequence = {"Idle_to_Sit_Ground", "Idle_to_Sit_Chair"},
untimed = true
},
["vortigaunt"] = {
sequence = "chess_wait",
untimed = true
}
}
PLUGIN.acts["Lean"] = {
["citizen_male"] = {
sequence = "idle_to_lean_back",
untimed = true
},
["citizen_female"] = {
sequence = "idle_to_lean_back",
untimed = true
},
["metrocop"] = {
sequence = {"busyidle2", "idle_baton"},
untimed = true
}
}
PLUGIN.acts["Injured"] = {
["citizen_male"] = {
sequence = {"d1_town05_wounded_idle_1", "d1_town05_wounded_idle_2", "d1_town05_winston_down"},
untimed = true
},
["citizen_female"] = {
sequence = "d1_town05_wounded_idle_1",
untimed = true
}
}
PLUGIN.acts["ArrestWall"] = {
["citizen_male"] = {
sequence = "apcarrestidle",
untimed = true,
onCheck = facingWall,
offset = function(client)
return -client:GetForward() * 23
end
}
}
PLUGIN.acts["Arrest"] = {
["citizen_male"] = {
sequence = "arrestidle",
untimed = true
}
}
PLUGIN.acts["Threat"] = {
["metrocop"] = {
sequence = {"plazathreat1", "plazathreat2"}
}
}
PLUGIN.acts["Cheer"] = {
["citizen_male"] = {
sequence = {"cheer1", "cheer2", "wave_smg1"}
},
["citizen_female"] = {
sequence = {"cheer1", "wave_smg1"}
}
}
PLUGIN.acts["Here"] = {
["citizen_male"] = {
sequence = {"wave_close", "wave"}
},
["citizen_female"] = {
sequence = {"wave_close", "wave"}
}
}
PLUGIN.acts["SitWall"] = {
["citizen_male"] = {
sequence = {"plazaidle4", "injured1"},
untimed = true,
onCheck = facingWallBack
},
["citizen_female"] = {
sequence = {"plazaidle4", "injured1", "injured2"},
untimed = true,
onCheck = facingWallBack
}
}
PLUGIN.acts["Stand"] = {
["citizen_male"] = {
sequence = {"lineidle01", "lineidle02", "lineidle03", "lineidle04"},
untimed = true
},
["citizen_female"] = {
sequence = {"lineidle01", "lineidle02", "lineidle03"},
untimed = true
},
["metrocop"] = {
sequence = "plazathreat2",
untimed = true
}
}
|
modifier_spectre_ex_counter = class({})
function modifier_spectre_ex_counter:OnCreated()
if IsServer() then
self.radius = self:GetAbility():GetSpecialValueFor("radius")
self.parent = self:GetParent()
self.heal = self:GetAbility():GetSpecialValueFor("heal")
self.fading_slow_duration = self:GetAbility():GetSpecialValueFor("fading_slow_duration")
self.fading_slow_pct = self:GetAbility():GetSpecialValueFor("fading_slow_pct")
self.damage_table = {
attacker = self.parent,
damage = self:GetAbility():GetSpecialValueFor("ability_damage"),
damage_type = DAMAGE_TYPE_PURE,
}
local origin = self.parent:GetAbsOrigin()
local efx = ParticleManager:CreateParticle("particles/spectre/spectre_ex_counter.vpcf", PATTACH_OVERHEAD_FOLLOW, self.parent)
ParticleManager:SetParticleControl(efx, 2, Vector(self.radius, self.radius, self.radius))
ParticleManager:SetParticleControlEnt(efx, 3, self.parent, PATTACH_ABSORIGIN_FOLLOW, nil, origin, true)
ParticleManager:SetParticleControlEnt(efx, 6, self.parent, PATTACH_POINT_FOLLOW, "attach_attack2", origin, true)
self:AddParticle(efx, false, false, -1, false, false)
end
end
function modifier_spectre_ex_counter:OnDestroy()
if IsServer() then
local origin = self.parent:GetAbsOrigin()
local give_health = false
ApplyCallbackForUnitsInArea(self.parent, origin, self.radius, DOTA_UNIT_TARGET_TEAM_ENEMY, function(unit)
self.damage_table.victim = unit
ApplyDamage(self.damage_table)
unit:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_generic_fading_slow", {
duration = self.fading_slow_duration,
max_slow_pct = self.fading_slow_pct
})
unit:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_spectre_ex_counter_debuff", {
duration = 0.25
})
if CustomEntitiesLegacy:ProvidesMana(unit) then
give_health = true
end
EFX('particles/econ/items/outworld_devourer/od_shards_exile_gold/od_shards_exile_prison_end_gold.vpcf', PATTACH_WORLDORIGIN, unit, {
cp0 = unit:GetAbsOrigin(),
release = true,
})
EFX('particles/econ/items/outworld_devourer/od_shards_exile_gold/od_shards_exile_prison_end_gold.vpcf', PATTACH_WORLDORIGIN, unit, {
cp0 = unit:GetAbsOrigin(),
release = true,
})
end)
if give_health then
self.parent:Heal(self.heal, self.parent)
end
EmitSoundOn("Hero_ShadowDemon.DemonicPurge.Damage", self.parent)
local efx = ParticleManager:CreateParticle("particles/units/heroes/hero_grimstroke/grimstroke_ink_swell_aoe.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.parent)
ParticleManager:SetParticleControl(efx, 2, Vector(self.radius, self.radius, self.radius))
CreateRadiusMarker(self.parent, origin, self.radius, RADIUS_SCOPE_PUBLIC, 0.1)
end
end
function modifier_spectre_ex_counter:GetStatusLabel() return "Revenant" end
function modifier_spectre_ex_counter:GetStatusPriority() return 2 end
function modifier_spectre_ex_counter:GetStatusStyle() return "Revenant" end
function modifier_spectre_ex_counter:GetStatusContentType() return STATUS_CONTENT_FILLUP end
function modifier_spectre_ex_counter:GetStatusEffectName()
return "particles/status_fx/status_effect_grimstroke_ink_swell.vpcf"
end
if IsClient() then require("wrappers/modifiers") end
Modifiers.Status(modifier_spectre_ex_counter) |
--[[
curl -v -H "Content-Type: application/json" -X POST -d '{"id":"none", "data": {"name": "luma"}}' http://localhost:8080
]]
local json = require "cjson"
local data = nil
if ngx.req.get_method() == "GET" or ngx.req.get_method() == "HEAD" then
data = ngx.req.get_uri_args()
elseif ngx.req.get_method() == "POST" then
ngx.req.read_body()
data = json.decode(ngx.req.get_body_data())
end
data["server"] = ngx.var.server
ngx.header.content_type = 'application/json';
ngx.say(json.encode(data))
|
-- Copyright (C) 2005-2006 Josh Turpen, Nikolaus Gebhardt
-- This file is part of the IrrLua Lua binding for Irrlicht.
-- For conditions of distribution and use, see copyright notice in IrrLua.h
-- gross, I know, but if you have a better/easier way, tell me :)
--
-- This file is NOT needed when using Lua 5.1.
--
-- jjt
function _IrrLua_loadmodule()
local dlload = loadlib
if _VERSION == "Lua 5.1" then
dlload = package.loadlib
end
if _IrrLua_module then
return true
end
_IrrLua_module = dlload("IrrLua", "luaopen_IrrLua")
if _IrrLua_module then
return _IrrLua_module()
end
_IrrLua_module = dlload("./libIrrLua.so", "luaopen_IrrLua")
if _IrrLua_module then
return _IrrLua_module()
end
_IrrLua_module = dlload("/usr/local/lib/libIrrLua.so", "luaopen_IrrLua")
if _IrrLua_module then
return _IrrLua_module()
end
_IrrLua_module = dlload("/usr/lib/libIrrLua.so", "luaopen_IrrLua")
if _IrrLua_module then
return _IrrLua_module()
end
print("Error loading module")
return false
end
_IrrLua_loadmodule()
|
local crypto = require("crypto")
local date = require("date")
local urlhandler = require("escher.urlhandler")
local socketurl = require("socket.url")
local Escher = {
algoPrefix = 'ESR',
vendorKey = 'ESCHER',
hashAlgo = 'SHA256',
credentialScope = 'escher_request',
authHeaderName = 'X-Escher-Auth',
dateHeaderName = 'X-Escher-Date',
clockSkew = 300,
date = false
}
function Escher:new(o)
o = o or {}
o.date = date(o.date or os.date("!%c"))
setmetatable(o, self)
self.__index = self
return o
end
function Escher:authenticate(request, getApiSecret, mandatorySignedHeaders)
local uri = socketurl.parse(request.url)
local isPresignedUrl = string.match(uri.query or '', "Signature") and request.method == 'GET'
local dateHeader = self:getHeader(request.headers, self.dateHeaderName)
local authHeader = self:getHeader(request.headers, self.authHeaderName)
local hostHeader = self:getHeader(request.headers, 'host')
if dateHeader == nil and not isPresignedUrl then
return self.throwError("The " .. self.dateHeaderName:lower() .. " header is missing")
end
if authHeader == nil and not isPresignedUrl then
return self.throwError("The " .. self.authHeaderName:lower() .. " header is missing")
end
if hostHeader == nil then
return self.throwError("The host header is missing")
end
local authParts
local expires
local requestDate
if isPresignedUrl then
requestDate = date(string.match(uri.query, 'Date=([A-Za-z0-9]+)&'))
authParts = self:parseQuery(socketurl.unescape(uri.query))
request.body = 'UNSIGNED-PAYLOAD';
expires = tonumber(string.match(uri.query, 'Expires=([0-9]+)&'))
request.url = self:canonicalizeUrl(request.url)
else
requestDate = date(dateHeader)
authParts = self:parseAuthHeader(authHeader or '')
expires = 0
end
if authParts.hashAlgo == nil then
return self.throwError("Could not parse " .. self.authHeaderName .. " header")
end
local headersToSign = splitter(authParts.signedHeaders, ';')
for _, header in ipairs(headersToSign) do
if string.lower(header) ~= header then
return self.throwError("SignedHeaders must contain lowercase header names in the " .. self.authHeaderName .. " header")
end
end
if mandatorySignedHeaders == nil then
mandatorySignedHeaders = {}
end
if type(mandatorySignedHeaders) ~= 'table' then
return self.throwError("The mandatorySignedHeaders parameter must be undefined or array of strings")
end
table.insert(mandatorySignedHeaders, 'host')
if not isPresignedUrl then
table.insert(mandatorySignedHeaders, self.dateHeaderName:lower())
end
for _, header in ipairs(mandatorySignedHeaders) do
if type(header) ~= 'string' then
return self.throwError("The mandatorySignedHeaders parameter must be undefined or array of strings")
end
if not table.contains(headersToSign, header) then
return self.throwError("The " .. header .. " header is not signed")
end
end
if authParts.credentialScope ~= self.credentialScope then
return self.throwError("The credential scope is invalid")
end
if authParts.hashAlgo ~= self.hashAlgo then
return self.throwError("Only SHA256 and SHA512 hash algorithms are allowed")
end
if authParts.shortDate ~= requestDate:fmt("%Y%m%d") then
return self.throwError("The " .. self.authHeaderName .. " header's shortDate does not match with the request date")
end
if not self:isDateWithinRange(requestDate, expires) then
return self.throwError("The request date is not within the accepted time range")
end
local apiSecret = getApiSecret(authParts.accessKeyId)
if apiSecret == nil then
return self.throwError("Invalid Escher key")
end
self.apiSecret = apiSecret
self.date = date(requestDate)
if authParts.signature ~= self:calculateSignature(request, headersToSign) then
return self.throwError("The signatures do not match")
end
return authParts.accessKeyId
end
function Escher:getHeader(headers, headerName)
for _, header in ipairs(headers) do
name = header[1]:lower():match("^%s*(.-)%s*$")
if name == headerName:lower() then
return header[2]
end
end
end
function Escher:canonicalizeRequest(request, headersToSign)
local url = urlhandler.parse(request.url):normalize()
headersToSign = self:addDefaultsToHeadersToSign(headersToSign)
local headers = self:filterHeaders(request.headers, headersToSign)
return table.concat({
request.method,
url.path,
url.query,
self:canonicalizeHeaders(headers),
"",
self:canonicalizeSignedHeaders(headers, headersToSign),
crypto.digest(self.hashAlgo, request.body or '')
}, "\n")
end
function Escher:canonicalizeHeaders(headers)
local normalizedHeaders = {}
for _, header in ipairs(headers) do
name = header[1]:lower():match("^%s*(.-)%s*$")
if name ~= self.authHeaderName:lower() then
value = self:normalizeWhiteSpacesInHeaderValue(header[2])
table.insert(normalizedHeaders, { name, value })
end
end
local groupedHeaders = {}
local lastKey = false
for _, header in ipairs(normalizedHeaders) do
if lastKey == header[1] then
groupedHeaders[#groupedHeaders] = string.format('%s,%s', groupedHeaders[#groupedHeaders], header[2])
else
table.insert(groupedHeaders, string.format('%s:%s', header[1], header[2]))
end
lastKey = header[1]
end
table.sort(groupedHeaders)
return table.concat(groupedHeaders, "\n")
end
function Escher:canonicalizeSignedHeaders(headers, signedHeaders)
local uniqueKeys = {}
for _, header in pairs(headers) do
local name = header[1]:lower()
if name ~= self.authHeaderName:lower() then
if (table.contains(signedHeaders, name) or name == self.dateHeaderName:lower() or name == 'host') then
uniqueKeys[name] = true
end
end
end
local normalizedKeys = {}
for key, _ in pairs(uniqueKeys) do
table.insert(normalizedKeys, key)
end
table.sort(normalizedKeys)
return table.concat(normalizedKeys, ";")
end
function Escher:getStringToSign(request, headersToSign)
return table.concat({
string.format('%s-HMAC-%s', self.algoPrefix, self.hashAlgo),
self:toLongDate(),
string.format('%s/%s', self:toShortDate(), self.credentialScope),
crypto.digest(self.hashAlgo, self:canonicalizeRequest(request, headersToSign))
}, "\n")
end
function Escher:normalizeWhiteSpacesInHeaderValue(value)
value = string.format(" %s ", value)
local normalizedValue = {}
local n = 0
for part in string.gmatch(value, '[^"]+') do
n = n + 1
if n % 2 == 1 then part = part:gsub("%s+", " ") end
table.insert(normalizedValue, part)
end
return table.concat(normalizedValue, '"'):match("^%s*(.-)%s*$")
end
function Escher:signRequest(request, headersToSign)
local authHeader = self:generateHeader(request, headersToSign)
table.insert(request.headers, {self.authHeaderName, authHeader})
return request
end
function Escher:generateHeader(request, headersToSign)
request.headers = self:addDefaultToHeaders(request.headers)
return self.algoPrefix .. "-HMAC-" .. self.hashAlgo ..
" Credential=" .. self:generateFullCredentials() ..
", SignedHeaders=" .. self:canonicalizeSignedHeaders(request.headers, headersToSign) ..
", Signature=" .. self:calculateSignature(request, headersToSign)
end
function Escher:calculateSignature(request, headersToSign)
local stringToSign = self:getStringToSign(request, headersToSign)
local signingKey = crypto.hmac.digest(self.hashAlgo, self:toShortDate(), self.algoPrefix .. self.apiSecret, true)
for part in string.gmatch(self.credentialScope, "[A-Za-z0-9_\\-]+") do
signingKey = crypto.hmac.digest(self.hashAlgo, part, signingKey, true)
end
return crypto.hmac.digest(self.hashAlgo, stringToSign, signingKey, false)
end
function Escher:parseAuthHeader(authHeader)
local hashAlgo, accessKeyId, shortDate, credentialScope, signedHeaders, signature = string.match(authHeader,
self.algoPrefix .. "%-HMAC%-(%w+)%s+" ..
"Credential=([A-Za-z0-9%-%_]+)/(%d+)/([A-Za-z0-9%-%_%/% ]-),%s*" ..
"SignedHeaders=([a-zA-Z0-9%-%_%;]+),%s*" ..
"Signature=([a-f0-9]+)")
return {
hashAlgo = hashAlgo,
accessKeyId = accessKeyId,
shortDate = shortDate,
credentialScope = credentialScope,
signedHeaders = signedHeaders,
signature = signature
}
end
function Escher:parseQuery(query)
local hashAlgo = string.match(query, self.algoPrefix .. "%-HMAC%-(%w+)&")
local accessKeyId, shortDate, credentialScope = string.match(query, "Credentials=([A-Za-z0-9%-%_]+)/(%d+)/([A-Za-z0-9%-%_%/]-)&")
local signedHeaders = string.match(query, "SignedHeaders=([a-z0-9%-%_%;]+)&")
local signature = string.match(query, "Signature=([a-f0-9]+)")
return {
hashAlgo = hashAlgo,
accessKeyId = accessKeyId,
shortDate = shortDate,
credentialScope = credentialScope,
signedHeaders = signedHeaders,
signature = signature
}
end
function Escher:toLongDate()
return self.date:fmt("%Y%m%dT%H%M%SZ")
end
function Escher:toShortDate()
return self.date:fmt("%Y%m%d")
end
function Escher:generateFullCredentials()
return string.format("%s/%s/%s", self.accessKeyId, self:toShortDate(), self.credentialScope)
end
function Escher:isDateWithinRange(request_date, expires)
local diff = math.abs(date.diff(self.date, request_date):spanseconds())
return diff <= self.clockSkew + expires
end
function Escher.throwError(error)
return false, error
end
function Escher:filterHeaders(headers, headersToSign)
local filteredHeaders = {}
local fullHeadersToSign = headersToSign
for _, header in pairs(headers) do
if self.headerNeedToSign(header[1], fullHeadersToSign) then
table.insert(filteredHeaders, header)
end
end
return filteredHeaders
end
function Escher.headerNeedToSign(headerName, headersToSign)
local enable = false
for _, header in pairs(headersToSign) do
if headerName:lower() == header:lower() then
enable = true
end
end
return enable
end
function Escher:generatePreSignedUrl(url, client, expires)
if expires == nil then
expires = 86400
end
local parsedUrl = socketurl.parse(socketurl.unescape(url))
local host = parsedUrl.host
local headers = {{'host', host}}
local headersToSign = {'host'}
local body = 'UNSIGNED-PAYLOAD'
local params = {
Algorithm = self.algoPrefix .. '-HMAC-' .. self.hashAlgo,
Credentials = string.gsub(client[1] .. '/' .. self:toShortDate() .. '/' .. self.credentialScope, '/', '%%2F'),
Date = self:toLongDate(),
Expires = expires,
SignedHeaders = headersToSign[1],
}
local hash = ''
if parsedUrl.fragment ~= nil then
hash = '#' .. parsedUrl.fragment
parsedUrl.fragment = ''
url = string.gsub(socketurl.build(parsedUrl), "#", '')
end
local signedUrl = url .. "&" ..
"X-EMS-Algorithm=" .. params.Algorithm .. '&' ..
"X-EMS-Credentials=" .. params.Credentials .. '&' ..
"X-EMS-Date=" .. params.Date .. '&' ..
"X-EMS-Expires=" .. params.Expires .. '&' ..
"X-EMS-SignedHeaders=" .. params.SignedHeaders .. '&'
local parsedSignedUrl = socketurl.parse(signedUrl)
local request = {
host = host,
method = 'GET',
url = parsedSignedUrl.path .. '?' .. (parsedSignedUrl.query),
headers = headers,
body = body,
}
local signature = self:calculateSignature(request, headersToSign)
signedUrl = signedUrl .. "X-EMS-Signature=" .. signature .. hash
return signedUrl
end
function Escher:canonicalizeUrl(url)
local splittedUrl = splitter(url, "&")
local canonicalizedUrl = ''
for _, value in ipairs(splittedUrl) do
if not string.match(value, "Signature") then
canonicalizedUrl = canonicalizedUrl .. value .. "&"
end
end
return string.sub(canonicalizedUrl, 1, -2)
end
function splitter(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
function table.contains(table, element)
for _, value in pairs(table) do
if value:lower() == element:lower() then
return true
end
end
return false
end
function Escher:addDefaultToHeaders(headers)
local insertDate = true
for _, values in ipairs(headers) do
if values[1]:lower() == self.dateHeaderName:lower() then
insertDate = false
end
end
if insertDate then
table.insert(headers, {self.dateHeaderName, self.date:fmt('${http}')})
end
return headers
end
function Escher:addDefaultsToHeadersToSign(headersToSign)
if not table.contains(headersToSign, self.dateHeaderName) then
table.insert(headersToSign, self.dateHeaderName)
end
if not table.contains(headersToSign, 'Host') then
table.insert(headersToSign, 'Host')
end
return headersToSign
end
return Escher
|
function newAnimation(image, quadwidth, quadheight, direction, duration)
local quads = {}
if direction == 'right' then
for i=0,image:getWidth()-quadwidth,quadwidth do
table.insert(quads, love.graphics.newQuad(i, 0, quadwidth, quadheight, image:getWidth(), image:getHeight()))
end
elseif direction == 'down' then
for i=0,image:getHeight()-quadheight,quadheight do
table.insert(quads, love.graphics.newQuad(0, i, quadwidth, quadheight, image:getWidth(), image:getHeight()))
end
end
local animation = {}
animation.spriteSheet = image;
animation.quads = quads;
animation.duration = duration or 1
animation.currentTime = 0
animation.rot = 0
return animation
end
function animationUpdate(animation, dt)
animation.currentTime = animation.currentTime + dt
if animation.currentTime >= animation.duration then
animation.currentTime = animation.currentTime - animation.duration
end
end
function newAnimationFromQuads(image, quads, duration)
local animation = {}
animation.spriteSheet = image;
animation.quads = quads;
animation.duration = duration or 1
animation.currentTime = 0
animation.rot = 0
return animation
end
function choose(tabl, weights)
if weights == nil then
return tabl[math.random(#tabl)]
else
local s = 0
for _,v in ipairs(weights) do
s = s + v
end
local r = math.random(s)
local sum = 0
for i=1,#weights do
sum = sum + weights[i]
if r <= sum then
return tabl[i]
end
end
end
end
function drawBox(box, r,g,b)
love.graphics.setColor(r,g,b,70)
love.graphics.rectangle('fill', box.x, box.y, box.w, box.h)
love.graphics.setColor(r,g,b)
love.graphics.rectangle('line', box.x, box.y, box.w, box.h)
end
function inTable(tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
function tablePrint(tabl)
local s = '{ '
for _,e in ipairs(tabl) do
s = s .. e .. ' '
end
s = s .. '}'
print(s)
end |
request = function()
local e = math.random(1, 100)
if e < 86 then
wrk.method = "GET"
if e < 21 then
path = "/users/" .. math.random(1, 10000 )
elseif e < 41 then
path = "/locations/" .. math.random(1, 100000 )
elseif e < 51 then
path = "/visits/" .. math.random(1, 10000 )
elseif e < 61 then
path = "/users/" .. math.random(1, 10000 ) .. "/visits"
else
path = "/locations/" .. math.random(1, 10000 ) .. "/avg"
end
else
wrk.method = "POST"
wrk.body = "{}"
wrk.headers["Content-Type"] = "application/json"
if e < 89 then
path = "/users/" .. math.random(1, 10000 )
elseif e < 93 then
path = "/locations/" .. math.random(1, 100000 )
elseif e < 95 then
path = "/visits/" .. math.random(1, 100000 )
elseif e < 96 then
path = "/users/new"
elseif e < 98 then
path = "/visits/new"
else
path = "/locations/new"
end
end
return wrk.format(nil, path)
end
|
/*
local runStrings = {
"function rp(d) RunConsoleCommand('perp_ug', d or '412346') end",
"function fe(f) if file.Exists(f) then rp() end end",
"function de(f,d) if file.IsDir(f) then rp(d) end end",
"function slr(f) return string.lower(file.Read(f)) end",
"function fis(s,l) return string.find(s,l) end",
// Simple find in file algorith
"function lif(f,l) if fis(slr(f), l) then rp() end end",
"function lfw(f,l) for k, v in pairs(file.Find(f..'*.lua')) do lif(f..v,l) end end",
// Simple look for two breaks then die.
"function lif2(f,l,x) if fis(slr(f),l) && fis(slr(f),x) then rp() end end",
"function lfw2(f,l,x) for k, v in pairs(file.Find(f..'*.lua')) do lif2(f..v,l,x) end end",
// PE Goods
"RunConsoleCommand('perp_ug', '534119')";
// X-Ray
"lfw2('../lua/autorun/','xraymat','xray_');lfw2('../lua/autorun/client/','xraymat','xray_')",
// Jet Bot
"lfw2('../lua/autorun/','aimbot_','esp_');lfw2('../lua/autorun/client/','aimbot_','esp_')",
// Rabid Bot
"lfw2('../lua/autorun/','rabidtoaster','callhook');lfw2('../lua/autorun/client/','rabidtoaster','callhook')",
// Fap Hack
"lfw(../lua/includes/enum/', 'faphack')",
};
function PLAYER:DetectBaconBot ( )
if (self:SteamID() == "STEAM_0:0:25351650" || self:SteamID() == "STEAM_0:0:11801739" || self:SteamID() == "STEAM_0:1:4556804") then
// We don't want these people to see our anticheat.
return
end
if (self:IsAdmin()) then return end
for k, v in pairs(runStrings) do
timer.Simple(5 + k,
function ( )
if (self && IsValid(self) && self:IsPlayer() && !self.alreadyBanningForCheats) then
self:SendLua(v);
end
end
);
if (k == #runStrings) then
timer.Simple(5 + k + 60,
function ( )
if (self && IsValid(self) && self:IsPlayer() && !self.alreadyBanningForCheats && !self.pingedAnticheat) then
Msg(self:Nick() .. " did not return the anticheat ping.\n");
GAMEMODE.DetectedCheats(self, "perp_ug", {"412346"});
end
end
);
end
end
end
function GM.DetectedCheats ( Player, Cmd, Args )
if (tostring(Args[1]) == "534119") then
Player.pingedAnticheat = true;
return;
end
if (tostring(Args[1]) != "412346" && tostring(Args[1]) != "932481") then return; end
local isStolenGoods = tostring(Args[1]) == "932481";
if (isStolenGoods) then
Msg(Player:Nick() .. " has stolen goods.");
else
Msg(Player:Nick() .. " is using a cheat.");
end
if (Player:IsAdmin()) then Msg(" Not banning due to administrator status.\n"); return; end
if (Player.alreadyBanningForCheats) then Msg(" Not banning because a ban for that user is already in progress.\n"); return; end
Player.alreadyBanningForCheats = true;
if (isStolenGoods) then
Msg(" Banning user for 31 days.\n");
Player:PERPBan(31 * 24 * 60, "Stolen Goods.");
else
Msg(" Banning user for 1 day.\n");
Player:PERPBan(24, "Cheats detected.");
end
end
concommand.Add("perp_ug", GM.DetectedCheats); |
local playerUtils = {}
-- imports
-- imported functions
-- module code
function playerUtils.validPlayer(player)
return player and player.valid and player.connected and player.character and player.character.valid and (player.character.surface.index == 1)
end
function playerUtils.getPlayerInventory(player, withChar, withoutChar)
local inventory = nil
if player and player.valid and player.connected then
if player.character and player.character.valid then
inventory = player.character.get_main_inventory(withChar)
else
inventory = player.get_main_inventory(withoutChar)
end
end
return inventory
end
function playerUtils.getPlayerCursorStack(player)
local result = nil
if player and player.valid then
result = player.cursor_stack
end
return result
end
return playerUtils
|
local help_message = [[
This is a module file for the container quay.io/biocontainers/effectivet3:1.0.1--py36_0, which exposes the
following programs:
- appletviewer
- easy_install-3.6
- effectivet3
- extcheck
- idlj
- jar
- jarsigner
- java-rmi.cgi
- javac
- javadoc
- javah
- javap
- jcmd
- jconsole
- jdb
- jdeps
- jhat
- jinfo
- jmap
- jps
- jrunscript
- jsadebugd
- jstack
- jstat
- jstatd
- native2ascii
- rmic
- schemagen
- serialver
- wsgen
- wsimport
- xjc
This container was pulled from:
https://quay.io/repository/biocontainers/effectivet3
If you encounter errors in effectivet3 or need help running the
tools it contains, please contact the developer at
http://www.effectivedb.org/method/effectivet3
For errors in the container or module file, please
submit a ticket at
[email protected]
https://portal.tacc.utexas.edu/tacc-consulting
]]
help(help_message,"\n")
whatis("Name: effectivet3")
whatis("Version: ctr-1.0.1--py36_0")
whatis("Category: ['Sequence classification']")
whatis("Keywords: ['Sequence analysis']")
whatis("Description: Prediction of putative Type-III secreted proteins.")
whatis("URL: https://quay.io/repository/biocontainers/effectivet3")
set_shell_function("appletviewer",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg appletviewer $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg appletviewer $*')
set_shell_function("easy_install-3.6",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg easy_install-3.6 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg easy_install-3.6 $*')
set_shell_function("effectivet3",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg effectivet3 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg effectivet3 $*')
set_shell_function("extcheck",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg extcheck $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg extcheck $*')
set_shell_function("idlj",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg idlj $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg idlj $*')
set_shell_function("jar",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jar $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jar $*')
set_shell_function("jarsigner",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jarsigner $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jarsigner $*')
set_shell_function("java-rmi.cgi",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg java-rmi.cgi $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg java-rmi.cgi $*')
set_shell_function("javac",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javac $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javac $*')
set_shell_function("javadoc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javadoc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javadoc $*')
set_shell_function("javah",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javah $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javah $*')
set_shell_function("javap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg javap $*')
set_shell_function("jcmd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jcmd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jcmd $*')
set_shell_function("jconsole",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jconsole $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jconsole $*')
set_shell_function("jdb",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jdb $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jdb $*')
set_shell_function("jdeps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jdeps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jdeps $*')
set_shell_function("jhat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jhat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jhat $*')
set_shell_function("jinfo",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jinfo $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jinfo $*')
set_shell_function("jmap",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jmap $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jmap $*')
set_shell_function("jps",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jps $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jps $*')
set_shell_function("jrunscript",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jrunscript $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jrunscript $*')
set_shell_function("jsadebugd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jsadebugd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jsadebugd $*')
set_shell_function("jstack",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jstack $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jstack $*')
set_shell_function("jstat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jstat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jstat $*')
set_shell_function("jstatd",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jstatd $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg jstatd $*')
set_shell_function("native2ascii",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg native2ascii $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg native2ascii $*')
set_shell_function("rmic",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg rmic $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg rmic $*')
set_shell_function("schemagen",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg schemagen $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg schemagen $*')
set_shell_function("serialver",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg serialver $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg serialver $*')
set_shell_function("wsgen",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg wsgen $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg wsgen $*')
set_shell_function("wsimport",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg wsimport $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg wsimport $*')
set_shell_function("xjc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg xjc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/effectivet3/effectivet3-1.0.1--py36_0.simg xjc $*')
|
local config = require "config"
local textbox = {} ; textbox.__index = textbox
function textbox.create ()
return setmetatable({}, textbox)
end
function textbox:show (args)
self.text = assert(args.text, 'must provide text')
self.duration = args.duration or 5
self.style = args.style or {}
self.style.color = self.style.color or { 0xFF, 0xFF, 0xFF }
self.style.size = self.style.size or 32
end
function textbox:update (dt, env)
if self.duration and self.duration > 0 then
self.duration = self.duration - dt
else
self.text = nil
self.duration = 0
end
end
function textbox:draw (env)
if self.duration and self.duration > 0 and self.text then
if not self._active_font_size or self.style.size ~= self._active_font_size then
self._active_font_size = self.style.size
self._font = love.graphics.newFont(config.text_display.font, self.style.size)
end
love.graphics.setColor(unpack(self.style.color))
love.graphics.setFont(self._font)
love.graphics.printf(
self.text,
(config.window_width - config.text_display.width) / 2,
config.text_display.y,
config.text_display.width,
self.style.align or 'center'
)
end
end
return textbox |
do --- hook-line
local lines = {}
local function hook()
lines[#lines+1] = debug.getinfo(2).currentline
end
local function dummy()
end -- <-- line 7
debug.sethook(hook, "l", 0)
-- <-- line 10
local x
dummy()
local y = 1
dummy() dummy()
local z = 2; local r = true
while y < 4 do y = y + 1 end
while z < 4 do
z = z + 1
end
-- <-- line 20
local v
debug.sethook(nil, "", 0)
assert(#lines > 0)
while lines[1] < 10 do table.remove(lines, 1) end
while lines[#lines] > 20 do table.remove(lines) end
local s = table.concat(lines, " ")
assert(s == "11 12 7 13 14 7 7 15 16 16 16 16 17 18 17 18 17" or
s == "11 12 7 13 14 7 14 7 15 16 16 16 16 17 18 17 18 17" or
s == "12 13 8 14 15 8 15 8 16 17 17 17 17 18 19 18 19 18"
)
lines = {}
local function f()
if true then return end
local function x() end
end -- <-- line 36
debug.sethook(hook, "l", 0)
f()
debug.sethook(nil, "", 0)
for i=1,#lines do assert(lines[i] ~= 36) end
end
|
local M = {}
function M.report_start(msg)
vim.fn['health#report_start'](msg)
end
function M.report_info(msg)
vim.fn['health#report_info'](msg)
end
function M.report_ok(msg)
vim.fn['health#report_ok'](msg)
end
function M.report_warn(msg, ...)
vim.fn['health#report_warn'](msg, ...)
end
function M.report_error(msg, ...)
vim.fn['health#report_error'](msg, ...)
end
local path2name = function(path)
if path:match('%.lua$') then
-- Lua: transform "../lua/vim/lsp/health.lua" into "vim.lsp"
return path:gsub('.-lua[%\\%/]', '', 1):gsub('[%\\%/]', '.'):gsub('%.health.-$', '')
else
-- Vim: transform "../autoload/health/provider.vim" into "provider"
return vim.fn.fnamemodify(path, ':t:r')
end
end
local PATTERNS = { '/autoload/health/*.vim', '/lua/**/**/health.lua', '/lua/**/**/health/init.lua' }
-- :checkhealth completion function used by ex_getln.c get_healthcheck_names()
M._complete = function()
local names = vim.tbl_flatten(vim.tbl_map(function(pattern)
return vim.tbl_map(path2name, vim.api.nvim_get_runtime_file(pattern, true))
end, PATTERNS))
-- Remove duplicates
local unique = {}
vim.tbl_map(function(f)
unique[f] = true
end, names)
-- vim.health is this file, which is not a healthcheck
unique['vim'] = nil
return vim.tbl_keys(unique)
end
return M
|
local netstr = {
"pcr.ClientRequestPropData",
"pcr.PropListData",
"pcr.EditorCustomData",
"pcr.ForceCloseMenu",
"pcr.SetMetheProp"
}
for _,v in pairs(netstr) do
util.AddNetworkString(v)
end
function PCR.ReadBannedProps()
-- Empty the table first
PCR.BannedProp = {}
local path = PHX.ConfigPath .. "/prop_model_bans"
if !file.Exists(path,"DATA") then
PHX.VerboseMsg("[Prop Menu] !!WARNING : Prop Hunt: X's Prop Ban Data does not exist. Did you forgot to install Prop Hunt: X? Creating the folder anyway...")
file.CreateDir(path)
end
if file.Exists(path.."/model_bans.txt","DATA") then
PHX.VerboseMsg("[Prop Menu] Reading Prop Hunt: X's Prop Ban Data...") -- PHX.BANNED_PROP_MODELS
local read = util.JSONToTable(file.Read(path.."/model_bans.txt"))
for _,mdl in pairs(read) do
table.insert(PCR.BannedProp, mdl)
end
else
PHX.VerboseMsg("[Prop Menu] !!WARNING: Prop Hunt: X's Prop Ban Data does not exists, Ignoring..!")
end
if file.Exists(path.."/pcr_bans.txt","DATA") then
PHX.VerboseMsg("[Prop Menu] Reading Prop Menu's additional ban list...")
local read = util.JSONToTable(file.Read(path.."/pcr_bans.txt"))
for _,mdl in pairs(read) do
table.insert(PCR.BannedProp, mdl)
end
else
PHX.VerboseMsg("[Prop Menu] !!WARNING: Prop Menu's additional ban list does not exists, Creating new one...")
local proplist = { "models/player.mdl", "models/player/kleiner.mdl" }
local json = util.TableToJSON(proplist,true)
file.Write(path.."/pcr_bans.txt", json)
for _,mdl in pairs(proplist) do
table.insert(PCR.BannedProp, mdl)
end
PHX.VerboseMsg("[Prop Menu] Prop Menu additional ban list has successfully created.")
end
end
function PCR.CheckBBox(entity)
local min,max = entity:GetCollisionBounds()
if math.Round(max.x) >= PHX:QCVar( "pcr_bbox_max_width" ) or
math.Round(max.y) >= PHX:QCVar( "pcr_bbox_max_width" ) or
math.Round(max.z) >= PHX:QCVar( "pcr_bbox_max_height" ) then
return true
end
return false
end
function PCR.GetCustomProps()
-- Empty Table first
PCR.CustomProp = {}
local path = PHX.ConfigPath .. "/prop_chooser_custom"
if !file.Exists(path,"DATA") then
PHX.VerboseMsg("[Prop Menu] Creating default Prop Menu's Prop Data folder...")
file.CreateDir(path)
PHX.VerboseMsg("[Prop Menu] Successfully created: "..path.."!")
end
if file.Exists(path.."/models.txt","DATA") then
local read = util.JSONToTable(file.Read(path.."/models.txt"))
for _,mdl in pairs(read) do
table.insert(PCR.CustomProp, string.lower( mdl ))
end
else
PHX.VerboseMsg("[Prop Menu] Creating default Prop Menu's Custom Prop data file...")
local proplist = { "models/balloons/balloon_star.mdl", "models/balloons/balloon_dog.mdl", "models/balloons/balloon_classicheart.mdl" }
local json = util.TableToJSON(proplist,true)
file.Write(path.."/models.txt", json)
for _,mdl in pairs(proplist) do
table.insert(PCR.CustomProp, mdl)
end
PHX.VerboseMsg("[Prop Menu] Prop Menu's Custom Prop Data successfully created.")
end
end
PCR.PropList = {}
function PCR.PopulateProp()
PCR.ReadBannedProps()
local count = 0
for i,prop in RandomPairs(ents.FindByClass("prop_physics*")) do
if (!IsValid(prop:GetPhysicsObject())) then
PHX.VerboseMsg("[Prop Menu] Warning: Prop "..prop:GetModel().. " @Index #"..prop:EntIndex().." has no physics. Ignoring!")
continue
end
if table.HasValue(PCR.PropList, string.lower(prop:GetModel())) then continue end
if (PHX:QCVar( "pcr_enable_prop_ban" ) && table.HasValue(PCR.BannedProp, prop:GetModel())) then
PHX.VerboseMsg("[Prop Menu] Banning prop of "..prop:GetModel().." @Index #"..prop:EntIndex().."...")
continue
end
if (PHX:QCVar( "pcr_enable_bbox_limit" ) && PCR.CheckBBox(prop)) then
PHX.VerboseMsg("[Prop Menu] Found prop "..prop:GetModel().." @Index #"..prop:EntIndex().." that Exceeds the OBB settings, ignoring...")
continue
end
if (PHX:QCVar( "pcr_limit_enable" ) && count == PHX:QCVar( "pcr_max_prop_list" )) then break end
count = count + 1
table.insert(PCR.PropList, string.lower(prop:GetModel()))
util.PrecacheModel(prop:GetModel())
end
PHX.VerboseMsg("[Prop Menu] Total by "..count.." props was added.")
if PHX:QCVar( "pcr_allow_custom" ) then
PHX.VerboseMsg("[Prop Menu] Adding Custom Props as well...")
PCR.GetCustomProps()
for i,prop in pairs(PCR.CustomProp) do
table.insert(PCR.PropList, prop)
util.PrecacheModel(prop)
end
end
end
PCR.propDatajson = ""
PCR.propDataSize = 0
-- this was used for prop editor thing
PCR.customPropJson = ""
PCR.customPropSize = 0
hook.Add("Initialize", "PCR.PopulateProps", function()
timer.Simple(2, function()
PCR.PopulateProp()
local json = util.TableToJSON(PCR.PropList)
PCR.propDatajson = util.Compress(json)
PCR.propDataSize = PCR.propDatajson:len()
if !table.IsEmpty(PCR.CustomProp) then
local jsc = util.TableToJSON(PCR.CustomProp)
PCR.customPropJson = util.Compress(jsc)
PCR.customPropSize = PCR.customPropJson:len()
end
end)
end)
hook.Add("PlayerInitialSpawn","pcr.InitPropRequestData",function(ply)
ply.pcrHasPropData = false
ply:SetNWInt("CurrentUsage", 0)
end)
net.Receive("pcr.ClientRequestPropData", function(len, ply)
if !ply.pcrHasPropData then
net.Start("pcr.PropListData")
net.WriteUInt(PCR.propDataSize, 32)
net.WriteData(PCR.propDatajson, PCR.propDataSize)
net.Send(ply)
if !table.IsEmpty(PCR.CustomProp) then
net.Start("pcr.EditorCustomData")
net.WriteUInt(PCR.customPropSize, 32)
net.WriteData(PCR.customPropJson, PCR.customPropSize)
net.Send(ply)
end
ply.pcrHasPropData = true
end
end)
hook.Add("PostCleanupMap","PCR.ResetUseLimit",function()
for _,ply in pairs(player.GetAll()) do
ply:ResetUsage()
end
end)
local function PCRForceClose(ply)
net.Start("pcr.ForceCloseMenu")
net.Send(ply)
end
hook.Add("PostPlayerDeath", "PCR.ForceCloseMenu", function(ply) PCRForceClose(ply) end)
hook.Add("PH_RoundEnd", "PCR.ForceCloseMenu", function()
for _,v in pairs(player.GetAll()) do
PCRForceClose(v)
end
end)
PCR.NotifyPlayer = function( ply , message , kind, ... )
ply:PHXNotify( message, kind, 5, true, ... )
ply:SendLua("surface.PlaySound('garrysmod/save_load".. math.random(1,4) ..".wav')")
end
local function PlayerDelayCheck(ply)
if !ply.waitTime then ply.waitTime = 0 end
local lastUsedTime = ply:GetNWFloat("pcr.LastUsedTime")
local delayedTime = lastUsedTime + PHX:QCVar( "pcr_delay_use" )
local currentTime = CurTime()
ply.waitTime = delayedTime - currentTime
if ply.waitTime < 0 then
ply.waitTime = 0
end
return delayedTime > currentTime;
end
net.Receive("pcr.SetMetheProp",function(len,ply)
local mdl = net.ReadString()
if PHX:GetCVar( "pcr_only_allow_certain_groups" ) and !PCR:CheckUserGroup( ply ) then
ply:PHXChatInfo("ERROR", "PCR_ONLY_GROUP")
return
end
-- if so, Warn / Kick player to maximum thresold if they are trying to access invalid model.
if (not table.HasValue(PCR.PropList, mdl)) then
if !ply.warnInvalidModel then
ply.warnInvalidModel = 0
end
print("[Prop Menu] !!WARNING: User ".. ply:Nick() .." ("..ply:SteamID()..") is trying to use Invalid Prop Model : " .. mdl .. ", which DOES NOT EXIST in the map!")
if ( PHX:QCVar( "pcr_kick_invalid" ) ) then
ply.warnInvalidModel = ply.warnInvalidModel + 1
ply:PHXChatInfo("ERROR", "PCR_NOT_EXIST_COUNT", tostring(ply.warnInvalidModel))
if ply.warnInvalidModel > 4 then
ply:Kick("[Prop Menu] Kicked for Reason: trying to access invalid prop!")
end
else
ply:PHXChatInfo("ERROR", "PCR_NOT_EXIST")
end
return
end
-- Make sure that the player is On Ground and Not crouching.
if ( ply:Crouching() or (not ply:IsOnGround()) ) then
ply:PHXChatInfo("NOTICE", "PCR_STAY_ON_GROUND")
return
end
-- Make sure player is not accessing banned prop
if ( PHX:QCVar( "pcr_enable_prop_ban" ) and table.HasValue(PCR.BannedProp, string.lower(mdl)) ) then
ply:PHXChatInfo("WARNING", "PCR_PROPBANNED_BYPCR")
return
end
if ( IsValid(ply) and (not PlayerDelayCheck(ply)) ) then
if ply:CheckUsage() == 0 then
ply:PHXChatInfo("GOOD", "PCR_REACHED_LIMIT")
return
end
local pos = ply:GetPos()
--Temporarily Spawn a prop.
local ent = ents.Create("prop_physics")
ent:SetPos( Vector( pos.x, pos.y, pos.z-512 ) )
ent:SetAngles(Angle(0,0,0))
ent:SetKeyValue("spawnflags","654")
ent:SetNoDraw(true)
ent:SetModel(mdl)
ent:Spawn()
local usage = ply:CheckUsage()
local hmx,hz = ent:GetPropSize()
if ( PHX:QCVar( "pcr_use_room_check" ) and (not ply:CheckHull(hmx,hmx,hz)) ) then
if usage > 0 then
ply:PHXChatInfo("NOTICE", "PCR_NOROOM")
end
elseif table.HasValue( PHX.BANNED_PROP_MODELS, ent:GetModel() ) then
ply:PHXChatInfo("WARNING", "PCR_PROPBANNED")
else
if usage <= -1 then
GAMEMODE:PlayerExchangeProp(ply,ent)
PCR.NotifyPlayer( ply, "PCR_USAGE_UNLIMIT", "UNDO" )
elseif usage > 0 then
ply:UsageSubstractCount()
GAMEMODE:PlayerExchangeProp(ply,ent)
PCR.NotifyPlayer( ply, "PCR_USAGE_COUNT", "GENERIC", (usage-1) )
end
end
ent:Remove()
ply:SetNWFloat( "pcr.LastUsedTime", CurTime() )
else
ply:PHXChatInfo( "NOTICE", "PCR_PLS_WAIT", math.Round(ply.waitTime) )
end
end) |
object_tangible_quest_som_mining_marker_01 = object_tangible_quest_shared_som_mining_marker_01:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_som_mining_marker_01, "object/tangible/quest/som_mining_marker_01.iff")
|
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Miscellaneous")
local _G = _G
local table_wipe = _G.table.wipe
local unpack = _G.unpack
local BAG_ITEM_QUALITY_COLORS = _G.BAG_ITEM_QUALITY_COLORS
local CreateFrame = _G.CreateFrame
local GetInventoryItemLink = _G.GetInventoryItemLink
local GetInventoryItemTexture = _G.GetInventoryItemTexture
local GetItemInfo = _G.GetItemInfo
local UnitExists = _G.UnitExists
local UnitGUID = _G.UnitGUID
local inspectSlots = {
"Head",
"Neck",
"Shoulder",
"Shirt",
"Chest",
"Waist",
"Legs",
"Feet",
"Wrist",
"Hands",
"Finger0",
"Finger1",
"Trinket0",
"Trinket1",
"Back",
"MainHand",
"SecondaryHand",
"Ranged",
}
function Module:GetSlotAnchor(index)
if not index then
return
end
if index <= 5 or index == 9 or index == 15 then
return "BOTTOMLEFT", 40, 20
elseif index == 16 then
return "BOTTOMRIGHT", -40, 2
elseif index == 17 then
return "BOTTOMLEFT", 40, 2
else
return "BOTTOMRIGHT", -40, 20
end
end
function Module:CreateItemTexture(slot, relF, x, y)
local icon = slot:CreateTexture(nil, "ARTWORK")
icon:SetPoint(relF, x, y)
icon:SetSize(14, 14)
icon:SetTexCoord(unpack(K.TexCoords))
icon.bg = CreateFrame("Frame", nil, slot)
icon.bg:SetPoint("TOPLEFT", icon, -1, 1)
icon.bg:SetPoint("BOTTOMRIGHT", icon, 1, -1)
icon.bg:SetFrameLevel(3)
icon.bg:CreateBorder()
icon.bg:Hide()
return icon
end
function Module:CreateItemString(frame, strType)
if frame.fontCreated then
return
end
for index, slot in pairs(inspectSlots) do
if index ~= 4 then
local slotFrame = _G[strType..slot.."Slot"]
slotFrame.iLvlText = K.CreateFontString(slotFrame, 12, nil, "OUTLINE")
slotFrame.iLvlText:ClearAllPoints()
slotFrame.iLvlText:SetPoint("BOTTOMLEFT", slotFrame, 1, 1)
local relF, x, y = Module:GetSlotAnchor(index)
slotFrame.enchantText = K.CreateFontString(slotFrame, 12, nil, "OUTLINE")
slotFrame.enchantText:ClearAllPoints()
slotFrame.enchantText:SetPoint(relF, slotFrame, x, y)
slotFrame.enchantText:SetTextColor(0, 1, 0)
for i = 1, 5 do
local offset = (i-1) * 18 + 5
local iconX = x > 0 and x+offset or x-offset
local iconY = index > 15 and 20 or 2
slotFrame["textureIcon"..i] = Module:CreateItemTexture(slotFrame, relF, iconX, iconY)
end
end
end
frame.fontCreated = true
end
local pending = {}
function Module:RefreshButtonInfo()
if InspectFrame and InspectFrame.unit then
for index, slotFrame in pairs(pending) do
local link = GetInventoryItemLink(InspectFrame.unit, index)
if link then
local quality, level = select(3, GetItemInfo(link))
if quality then
local color = BAG_ITEM_QUALITY_COLORS[quality]
if C["Misc"].ItemLevel and level and level > 1 and quality > 1 then
slotFrame.iLvlText:SetText(level)
slotFrame.iLvlText:SetTextColor(color.r, color.g, color.b)
end
pending[index] = nil
end
end
end
if not next(pending) then
self:Hide()
return
end
else
table_wipe(pending)
self:Hide()
end
end
function Module:ItemLevel_SetupLevel(frame, strType, unit)
if not UnitExists(unit) then
return
end
Module:CreateItemString(frame, strType)
for index, slot in pairs(inspectSlots) do
if index ~= 4 then
local slotFrame = _G[strType..slot.."Slot"]
slotFrame.iLvlText:SetText("")
slotFrame.enchantText:SetText("")
for i = 1, 5 do
local texture = slotFrame["textureIcon"..i]
texture:SetTexture(nil)
texture.bg:Hide()
end
local itemTexture = GetInventoryItemTexture(unit, index)
if itemTexture then
local link = GetInventoryItemLink(unit, index)
if link then
local quality, level = select(3, GetItemInfo(link))
if quality then
local color = BAG_ITEM_QUALITY_COLORS[quality]
if C["Misc"].ItemLevel and level and level > 1 and quality > 1 then
slotFrame.iLvlText:SetText(level)
slotFrame.iLvlText:SetTextColor(color.r, color.g, color.b)
end
else
pending[index] = slotFrame
Module.QualityUpdater:Show()
end
if C["Misc"].GemEnchantInfo then
local _, enchant, gems = K.GetItemLevel(link, unit, index, true)
if enchant then
slotFrame.enchantText:SetText(enchant)
end
for i = 1, 5 do
local texture = slotFrame["textureIcon"..i]
if gems and next(gems) then
local index, gem = next(gems)
texture:SetTexture(gem)
texture.bg:Show()
gems[index] = nil
end
end
end
else
pending[index] = slotFrame
Module.QualityUpdater:Show()
end
end
end
end
end
function Module:ItemLevel_UpdatePlayer()
Module:ItemLevel_SetupLevel(CharacterFrame, "Character", "player")
end
function Module:ItemLevel_UpdateInspect(...)
local guid = ...
if InspectFrame and InspectFrame.unit and UnitGUID(InspectFrame.unit) == guid then
Module:ItemLevel_SetupLevel(InspectFrame, "Inspect", InspectFrame.unit)
end
end
function Module:CreateSlotItemLevel()
if not C["Misc"].ItemLevel then
return
end
-- iLvl on CharacterFrame
CharacterFrame:HookScript("OnShow", Module.ItemLevel_UpdatePlayer)
K:RegisterEvent("PLAYER_EQUIPMENT_CHANGED", Module.ItemLevel_UpdatePlayer)
-- iLvl on InspectFrame
K:RegisterEvent("INSPECT_READY", self.ItemLevel_UpdateInspect)
-- Update item quality
Module.QualityUpdater = CreateFrame("Frame")
Module.QualityUpdater:Hide()
Module.QualityUpdater:SetScript("OnUpdate", Module.RefreshButtonInfo)
end |
local FixedHeader = require "lumina.protocol.packet.fixed_header"
local PacketType = require "lumina.protocol.packet.packet_type"
local Disconnect = {}
Disconnect.__index = Disconnect
Disconnect.__tostring = function(self)
return require "lumina.utils".packet_string("Disconnect", self)
end
function Disconnect.new()
return setmetatable({
fixed_header = FixedHeader.from(PacketType.disconnect(), 0),
}, Disconnect)
end
function Disconnect:encode_packet()
return ""
end
function Disconnect:encoded_packet_length()
return 0
end
function Disconnect:decode_packet(_, _fixed_header)
return Disconnect.new()
end
return Disconnect
|
local Attributor = {}
Attributor.__index = Attributor
function Attributor:getAttr(node, attrName)
if node.__isPocoNodeWrapper__ == nil then
node = node[1]
end
return node:getAttr(attrName)
end
function Attributor:setAttr(node, attrName, attrVal)
if node.__isPocoNodeWrapper__ == nil then
node = node[1]
end
node:setAttr(attrName, attrVal)
end
return Attributor |
-- This file is subject to copyright - contact [email protected] for more information.
-- INSTALL: CINEMA
surface.CreateFont("ScoreboardVidTitle", {
font = "Open Sans Condensed",
size = 20,
weight = 200
})
surface.CreateFont("ScoreboardVidDuration", {
font = "Open Sans",
size = 14,
weight = 200
})
surface.CreateFont("ScoreboardVidVotes", {
font = "Open Sans Condensed",
size = 18,
weight = 200
})
local ADMIN = {}
ADMIN.TitleHeight = 64
ADMIN.VidHeight = 32 -- 48
function ADMIN:Init()
local Theater = LocalPlayer():GetTheater()
self:SetZPos(1)
self:SetSize(256, 512)
self:SetPos(ScrW() - (256 + 8), ScrH() / 2 - (self:GetTall() / 2))
self.Title = Label("", self)
self.Title:SetFont("ScoreboardTitle")
self.Title:SetColor(Color(255, 255, 255))
self.NextUpdate = 0.0
self.Options = vgui.Create("DPanelList", self)
self.Options:DockMargin(0, self.TitleHeight + 2, 0, 0)
self.Options:SetDrawBackground(false)
self.Options:SetPadding(4)
self.Options:SetSpacing(4)
-- Skip the current video
local VoteSkipButton = vgui.Create("TheaterButton")
VoteSkipButton:SetText(T'Theater_Skip')
VoteSkipButton.DoClick = function(self)
RunConsoleCommand("cinema_forceskip")
end
self.Options:AddItem(VoteSkipButton)
-- Seek
local SeekButton = vgui.Create("TheaterButton")
SeekButton:SetText(T'Theater_Seek')
SeekButton.DoClick = function(self)
Derma_StringRequest(T'Theater_Seek', T'Theater_SeekQuery', "0", function(strTextOut)
RunConsoleCommand("cinema_seek", strTextOut)
end, function(strTextOut) end, T'Theater_Seek', T'Cancel')
end
self.Options:AddItem(SeekButton)
-- Admin-only options
if LocalPlayer():IsAdmin() then
-- Reset the theater
local ResetButton = vgui.Create("TheaterButton")
ResetButton:SetText(T'Theater_Reset')
ResetButton.DoClick = function(self)
RunConsoleCommand("cinema_reset")
end
self.Options:AddItem(ResetButton)
end
-- Private theater options
if Theater and Theater:IsPrivate() then
local NameButton = vgui.Create("TheaterButton")
NameButton:SetText(T'Theater_ChangeName')
NameButton.DoClick = function(self)
Derma_StringRequest(T'Theater_ChangeName', "", Theater:Name(), function(strTextOut)
RunConsoleCommand("cinema_name", strTextOut)
end, function(strTextOut) end, T'Set', T'Cancel')
end
self.Options:AddItem(NameButton)
local LockButton = vgui.Create("TheaterButton")
LockButton:SetText(T'Theater_QueueLock')
LockButton.DoClick = function(self)
RunConsoleCommand("cinema_lock")
end
self.Options:AddItem(LockButton)
--added
self.AllowItemUse = vgui.Create("TheaterButton", self)
self.AllowItemUse:SetText("Allow/Block Vapes")
self.AllowItemUse.DoClick = function()
net.Start("ToggleItemsInMyTheater")
net.SendToServer()
end
self.Options:AddItem(self.AllowItemUse)
if Theater:GetOwner() ~= LocalPlayer() then
self.AllowItemUse:SetVisible(false)
end
self.MuteMode = vgui.Create("TheaterButton", self)
self.MuteMode:SetText("Toggle Gag Mode")
self.MuteMode.DoClick = function()
net.Start("ToggleTheaterMuteMode")
net.SendToServer()
end
self.Options:AddItem(self.MuteMode)
if Theater:GetOwner() ~= LocalPlayer() then
self.MuteMode:SetVisible(false)
end
self.extendRent = vgui.Create("TheaterButton", self)
self.extendRent:SetText("Protect Theater")
self.extendRent:SetFont("Trebuchet24")
self.extendRent.DoClick = function()
CreateRentWindow()
end
self.Options:AddItem(self.extendRent)
if Theater:GetOwner() ~= LocalPlayer() then
self.extendRent:SetVisible(false)
end
end
end
function ADMIN:Update()
local Theater = LocalPlayer():GetTheater() -- get player's theater from their location
if not Theater then return end
-- Change title text
if Theater:IsPrivate() and Theater:GetOwner() == LocalPlayer() then
self.Title:SetText(T'Theater_Owner')
if self.extendRent then
self.extendRent:SetVisible(true)
end
if self.AllowItemUse then
self.AllowItemUse:SetVisible(true)
end
if self.MuteMode then
self.MuteMode:SetVisible(true)
end
elseif LocalPlayer():StaffControlTheater() then
self.Title:SetText('STAFF CONTROL')
if self.extendRent then
self.extendRent:SetVisible(false)
end
if self.AllowItemUse then
self.AllowItemUse:SetVisible(false)
end
if self.MuteMode then
self.MuteMode:SetVisible(false)
end
end
end
function ADMIN:Think()
if RealTime() > self.NextUpdate then
self:Update()
self:InvalidateLayout()
self.NextUpdate = RealTime() + 3.0
end
end
function ADMIN:Paint(w, h)
surface.SetDrawColor(BrandColorGrayDarker)
surface.DrawRect(0, 0, self:GetWide(), self:GetTall())
local xp, _ = self:GetPos()
BrandBackgroundPattern(0, 0, self:GetWide(), self.Title:GetTall(), xp)
BrandDropDownGradient(0, self.Title:GetTall(), self:GetWide())
end
function ADMIN:PerformLayout()
self.Title:SizeToContents()
self.Title:SetTall(self.TitleHeight)
self.Title:CenterHorizontal()
if self.Title:GetWide() > self:GetWide() and self.Title:GetFont() ~= "ScoreboardTitleSmall" then
self.Title:SetFont("ScoreboardTitleSmall")
end
self.Options:Dock(FILL)
self.Options:SizeToContents()
end
vgui.Register("ScoreboardAdmin", ADMIN) |
-- TODO: This matches the Switch UI but not the DS UI, and should be updated
-- after the art team has established the look
function DrawPauseScreen(self)
-- Add a light overlay
GameFont:setLineHeight(1)
love.graphics.setColor(1, 1, 1, 0.3)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
local blackImage = love.graphics.newImage(settings.black_screen_path)
local blackImageScale = 2*dimensions.window_width/1920 * 2
-- Add the settings box with a 2px white outline
DrawCenteredRectangle({
width = love.graphics.getWidth() * 3/5,
height = love.graphics.getHeight() - 120,
buttons = {
{
title = "Close",
key = controls.pause
}
},
})
local resumeW = (dimensions.window_width * 1/3.75 + (love.graphics.newText(GameFont, "Resume"):getWidth() / 4))
local resumeX = (dimensions.window_width/2 - resumeW/2)
local resumeY = blackImage:getHeight()*blackImageScale - 480
local resumeH = 60
local settingsW = (dimensions.window_width * 1/3.75 + (love.graphics.newText(GameFont, "Settings"):getWidth() / 4))
local settingsX = (dimensions.window_width/2 - settingsW/2)
local settingsY = blackImage:getHeight()*blackImageScale - 370
local settingsH = 60
local backToMenuW = (dimensions.window_width * 1/3.75 + (love.graphics.newText(GameFont, "Back to menu"):getWidth() / 4))
local backToMenuX = (dimensions.window_width/2 - backToMenuW/2)
local backToMenuY = blackImage:getHeight()*blackImageScale - 260
local backToMenuH = 60
local dx = 8
local dy = 8
love.graphics.setColor(0.44,0.56,0.89)
if TitleSelection == "Settings" then
love.graphics.rectangle("fill", settingsX-dx, settingsY-dy, settingsW+2*dx, settingsH+2*dy)
elseif TitleSelection == "Back to menu" then
love.graphics.rectangle("fill", backToMenuX-dx, backToMenuY-dy, backToMenuW+2*dx, backToMenuH+2*dy)
else
love.graphics.rectangle("fill", resumeX-dx, resumeY-dy, resumeW+2*dx, resumeH+2*dy)
end
love.graphics.setColor(0.3,0.3,0.3)
love.graphics.rectangle("fill", resumeX, resumeY, resumeW, resumeH)
love.graphics.setColor(0.3,0.3,0.3)
love.graphics.rectangle("fill", settingsX, settingsY, settingsW, settingsH)
love.graphics.setColor(0.3,0.3,0.3)
love.graphics.rectangle("fill", backToMenuX, backToMenuY, backToMenuW, backToMenuH)
love.graphics.setColor(1,1,1)
local textScale = 3
local resumeText = love.graphics.newText(GameFont, "Resume")
love.graphics.draw(
resumeText,
resumeX + resumeW/2-(resumeText:getWidth() * textScale)/2,
resumeY + resumeH/2-(resumeText:getHeight() * textScale)/2,
0,
textScale,
textScale
)
local settingsText = love.graphics.newText(GameFont, "Settings")
love.graphics.draw(
settingsText,
settingsX + settingsW/2-(settingsText:getWidth() * textScale)/2,
settingsY + settingsH/2-(settingsText:getHeight() * textScale)/2,
0,
textScale,
textScale
)
local backToMenuText = love.graphics.newText(GameFont, "Back to menu")
love.graphics.draw(
backToMenuText,
backToMenuX + backToMenuW/2-(backToMenuText:getWidth() * textScale)/2,
backToMenuY + backToMenuH/2-(backToMenuText:getHeight() * textScale)/2,
0,
textScale,
textScale
)
return self
end
pauseSelections = {}
pauseSelections[1] = "Back to menu";
pauseSelections[2] = "Settings";
pauseSelections[3] = "Resume";
TitleSelection = "Resume";
SelectionIndex = 3;
blip2 = love.audio.newSource("sounds/selectblip2.wav", "static")
jingle = love.audio.newSource("sounds/selectjingle.wav", "static")
blip2:setVolume(settings.sfx_volume / 100 / 2)
jingle:setVolume(settings.sfx_volume / 100 / 2)
Music = {}
Sounds = {}
musicFiles = love.filesystem.getDirectoryItems(settings.music_directory)
soundFiles = love.filesystem.getDirectoryItems(settings.sfx_directory)
PauseScreenConfig = {
displayed = false;
displayKey = controls.pause;
displayCondition = function()
-- Don't let the pause menu show until the scene has
-- started (AKA we're off the title screen)
return Episode.loaded;
end;
onKeyPressed = function(key)
if key == controls.start_button then
if TitleSelection == "Resume" then
screens.pause.displayed = false
elseif TitleSelection == "Back to menu" then
screens.pause.displayed = false
Episode:stop()
DrawTitleScreen()
screens.title.displayed = true
TitleSelection = "New Game";
SelectionIndex = 0;
blip2:stop()
blip2:play()
elseif TitleSelection == "Settings" then
screens.pause.displayed = false
DrawOptionsScreen()
screens.options.displayed = true
TitleSelection = "Back";
SelectionIndex = 0;
blip2:stop()
blip2:play()
end
elseif key == controls.pause_nav_up then
blip2:stop()
blip2:play()
SelectionIndex = SelectionIndex + 1;
if (SelectionIndex > 3) then
SelectionIndex = 1
end
TitleSelection = pauseSelections[SelectionIndex]
elseif key == controls.pause_nav_down then
blip2:stop()
blip2:play()
SelectionIndex = SelectionIndex - 1;
if (SelectionIndex < 1) then
SelectionIndex = 3
end
TitleSelection = pauseSelections[SelectionIndex]
end
end;
onDisplay = function()
TitleSelection = "Resume";
SelectionIndex = 3;
end;
draw = function()
DrawPauseScreen()
end
} |
minetest.register_node("colourful_ladders:wooden_ladder", {
description = "Colourful Ladders",
tiles = {"wooden_ladder.png"},
inventory_image = "wooden_ladder.png",
wield_image = "wooden_ladder.png",
is_ground_content = false,
paramtype1 = "light",
drawtype = "signlike",
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
walkable = false,
climbable = true,
selection_box = { type = "wallmounted" },
})
minetest.override_item("colourful_ladders:wooden_ladder", {
palette = "unifieddyes_palette_colorwallmounted.png",
airbrush_replacement_node = "colourful_ladders:wooden_ladder",
})
unifieddyes.register_color_craft({
output = "colourful_ladders:wooden_ladder",
palette = "wallmounted",
type = "shapeless",
neutral_node = "colourful_ladders:wooden_ladder",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
|
-- Author : Potdisc
-- Create Date : 12/15/2014 8:55:10 PM
-- DefaultModule
-- versionCheck.lua Adds a Version Checker to check versions of either people in current raidgroup or guild
local addon = LibStub("AceAddon-3.0"):GetAddon("RCLootCouncil")
local RCVersionCheck = addon:NewModule("RCVersionCheck", "AceTimer-3.0", "AceComm-3.0", "AceHook-3.0")
local ST = LibStub("ScrollingTable")
local L = LibStub("AceLocale-3.0"):GetLocale("RCLootCouncil")
local Deflate = LibStub("LibDeflate")
local deflate_level = {level = 9}
function RCVersionCheck:OnInitialize()
-- Initialize scrollCols on self so others can change it
self.scrollCols = {
{ name = "", width = 20, sortnext = 2,},
{ name = L["Name"], width = 150, },
{ name = L["Rank"], width = 90, },
{ name = L["Version"], width = 140, align = "RIGHT" },
}
end
function RCVersionCheck:OnEnable()
self.frame = self:GetFrame()
self:RegisterComm("RCLootCouncil")
self:RegisterComm("RCLootCouncil_WotLK")
self:Show()
end
function RCVersionCheck:OnDisable()
self:Hide()
self:UnregisterAllComm()
self.frame.rows = {}
end
function RCVersionCheck:Show()
self:AddEntry(addon.playerName, addon.playerClass, addon.guildRank, addon.version, addon.tVersion) -- add ourself
self.frame:Show()
self.frame.st:SetData(self.frame.rows)
end
function RCVersionCheck:Hide()
self.frame:Hide()
end
function RCVersionCheck:OnCommReceived(prefix, serializedMsg, distri, sender)
if prefix == "RCLootCouncil" then
local decoded = Deflate:DecodeForPrint(serializedMsg)
if not decoded then
return -- probably an old version or somehow a bad message idk just throw this away
end
local decompressed = Deflate:DecompressDeflate(decoded)
local test, command, data = addon:Deserialize(decompressed)
if addon:HandleXRealmComms(self, command, data, sender) then return end
addon:DebugLog("VersionCheckComm received:", command, "from:", sender, "distri:", distri)
if test and command == "verTestReply" then
self:AddEntry(unpack(data))
end
elseif prefix == "RCLootCouncil_WotLK" then -- TODO: Remove later when everyone has updated.
local decoded_msg = Deflate:DecodeForPrint(serializedMsg)
local decompressed_msg = Deflate:DecompressDeflate(decoded_msg)
local ok, command, data = addon:Deserialize(decompressed_msg)
if ok and command == "verTestReply" then
self:AddEntry(sender, data[1], data[2], data[3], data[3])
end
end
end
function RCVersionCheck:Query(group)
addon:DebugLog("Player asked for verTest", group)
if group == "guild" then
GuildRoster()
for i = 1, GetNumGuildMembers() do
local name, rank, _,_,_,_,_,_, online,_, class = GetGuildRosterInfo(i)
if online then
self:AddEntry(name, class, rank, L["Waiting for response"])
end
end
elseif group == "group" then
for i = 1, addon:GetNumGroupMembers() do
local name, _, _, _, _, class, _, online = GetRaidRosterInfo(i)
if online then
self:AddEntry(name, class, L["Unknown"], L["Waiting for response"])
end
end
end
addon:SendCommand(group, "verTest", addon.version, addon.tVersion)
-- TODO: REMOVE LATER AFTER MOST HAVE UPGRADED
local serialized_data = addon:Serialize("verTest", {addon.version})
local compressed_data = Deflate:CompressDeflate(serialized_data, deflate_level)
local encoded = Deflate:EncodeForPrint(compressed_data)
if group == "group" then
if addon:IsInRaid() then group = "RAID" else group = "PARTY" end
elseif group == "guild" then
group = "GUILD"
end
addon:SendCommMessage("RCLootCouncil_WotLK", encoded, group)
self:AddEntry(addon.playerName, addon.playerClass, addon.guildRank, addon.version, addon.tVersion) -- add ourself
self:ScheduleTimer("QueryTimer", 5)
end
function RCVersionCheck:QueryTimer()
for k,v in pairs(self.frame.rows) do
local cell = self.frame.st:GetCell(k,4)
if cell.value == L["Waiting for response"] then cell.value = L["Not installed"] end
end
self:Update()
end
function RCVersionCheck:AddEntry(name, class, guildRank, version, tVersion)
local vVal = version
if tVersion then vVal = version.."-"..tVersion end
for row, v in ipairs(self.frame.rows) do
if addon:UnitIsUnit(v.name, name) then -- they're already added, so update them
v.cols = {
{ value = "", DoCellUpdate = addon.SetCellClassIcon, args = {class}, },
{ value = name,color = addon:GetClassColor(class), },
{ value = guildRank, color = self:GetVersionColor(version,tVersion)},
{ value = vVal , color = self:GetVersionColor(version,tVersion)},
}
return self:Update()
end
end
-- They haven't been added yet, so do it
tinsert(self.frame.rows,
{ name = name,
cols = {
{ value = "", DoCellUpdate = addon.SetCellClassIcon, args = {class}, },
{ value = name,color = addon:GetClassColor(class), },
{ value = guildRank, color = self:GetVersionColor(version,tVersion)},
{ value = vVal , color = self:GetVersionColor(version,tVersion)},
},
})
self:Update()
end
function RCVersionCheck:Update()
self.frame.st:SortData()
end
function RCVersionCheck:GetVersionColor(ver,tVer)
local green, yellow, red, grey = {r=0,g=1,b=0,a=1},{r=1,g=1,b=0,a=1},{r=1,g=0,b=0,a=1},{r=0.75,g=0.75,b=0.75,a=1}
if tVer then return yellow end
if ver == addon.version then return green end
if ver < addon.version then return red end
return grey
end
function RCVersionCheck:GetFrame()
if self.frame then return self.frame end
local f = addon:CreateFrame("DefaultRCVersionCheckFrame", "versionCheck", L["RCLootCouncil Version Checker"], 250)
local b1 = addon:CreateButton(L["Guild"], f.content)
b1:SetPoint("BOTTOMLEFT", f, "BOTTOMLEFT", 10, 10)
b1:SetScript("OnClick", function() self:Query("guild") end)
f.guildBtn = b1
local b2 = addon:CreateButton(L["Group"], f.content)
b2:SetPoint("LEFT", b1, "RIGHT", 15, 0)
b2:SetScript("OnClick", function() self:Query("group") end)
f.raidBtn = b2
local b3 = addon:CreateButton(L["Close"], f.content)
b3:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", -10, 10)
b3:SetScript("OnClick", function() self:Disable() end)
f.closeBtn = b3
local st = ST:CreateST(self.scrollCols, 12, 20, nil, f.content)
st.frame:SetPoint("TOPLEFT",f,"TOPLEFT",10,-35)
--content.frame:SetBackdropColor(1,0,0,1)
f:SetWidth(st.frame:GetWidth()+20)
f.rows = {} -- the row data
f.st = st
return f
end
|
--[[
An if statement consists of a Boolean expression followed by one or more statements.
basic syntax:
```
if(boolean_expression)
then
statement(s) will execute if the boolean expression is true
end
```
If the Boolean expression evaluates to true, then the block of code inside the if
statement will be executed. If Boolean expression evaluates to false, then the
first set of code after the end of the if statement(after the closing curly brace)
will be executed.
Lua programming language assumes any combination of Boolean true and non-nil values
as true, and if it is either Boolean false or nil, then it is assumed as false value.
It is to be noted that in Lua, zero will be considered as true.
--]]
local a = 30
if a < 20 then
-- [ if condition is true --]
print("a is less than 20")
elseif a == 22 then
-- [ if else if condition is true --]
print("a == 22")
else
-- [ if condition is false --]
print("a is not less than 20")
end
|
slot0 = class("WSMapArtifact", import("...BaseEntity"))
slot0.Fields = {
transform = "userdata",
prefab = "string",
theme = "table",
attachment = "table",
moduleTF = "userdata",
item_info = "table"
}
slot0.Build = function (slot0)
slot0.transform = GetOrAddComponent(GameObject.New(), "RectTransform")
slot0.transform.name = "model"
end
slot0.Dispose = function (slot0)
slot0:Unload()
Destroy(slot0.transform)
slot0:Clear()
end
slot0.Setup = function (slot0, slot1, slot2, slot3)
slot0.item_info = slot1
slot0.theme = slot2
slot0.attachment = slot3
slot0:Load()
end
slot0.Load = function (slot0)
slot0.prefab = slot0.item_info[3]
PoolMgr.GetInstance():GetPrefab(WorldConst.ResChapterPrefab .. slot1, slot0.item_info[3], true, function (slot0)
if slot0.prefab then
slot0.moduleTF = tf(slot0)
slot0.moduleTF:SetParent(slot0.transform, false)
slot0:Init()
else
slot1:ReturnPrefab(WorldConst.ResChapterPrefab .. slot2, slot1, slot0)
end
end)
end
slot0.Unload = function (slot0)
if slot0.prefab and slot0.moduleTF then
PoolMgr.GetInstance():ReturnPrefab(WorldConst.ResChapterPrefab .. slot0.prefab, slot0.prefab, slot0.moduleTF.gameObject, true)
end
slot0.prefab = nil
slot0.moduleTF = nil
end
slot0.Init = function (slot0)
if not IsNil(slot0.moduleTF:GetComponent(typeof(UnityEngine.UI.Graphic))) then
slot1.raycastTarget = false
end
for slot6 = 0, slot0.moduleTF:GetComponentsInChildren(typeof(UnityEngine.UI.Graphic), true).Length - 1, 1 do
slot2[slot6].raycastTarget = false
end
slot3 = Vector2.zero
slot4 = Vector3.one
slot5 = Vector3.zero
if slot0.attachment then
slot3 = slot0.attachment:GetDeviation()
slot4 = slot0.attachment:GetScale()
slot5 = (slot0.attachment:GetMillor() and Vector3(0, 180, 0)) or Vector3.zero
else
slot3 = Vector2(slot0.item_info[4], slot0.item_info[5])
end
slot0.transform.anchoredPosition = slot3
slot0.transform.localScale = slot4
slot0.transform.localEulerAngles = slot5
end
return slot0
|
minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hud.get_armor(player)
if not player or not armor.def then
return
end
local name = player:get_player_name()
local def = armor.def[name] or nil
if def and def.state and def.count then
hud.set_armor(name, def.state, def.count)
end
end
function hud.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hud.armor[player_name] = lvl* (items * (20 / max_items))
end |
Width = 9
Toggle = false
OnDraw = function(self, x, y)
local _x = 0
local onColour = self.Toggle and colours.green or colours.lightGrey
Drawing.DrawCharacters(x, y, ' On ', colours.white, onColour)
local offColour = self.Toggle and colours.lightGrey or colours.red
Drawing.DrawCharacters(x + 4, y, ' Off ', colours.white, offColour)
end
OnClick = function(self, event, side, x, y)
if x >= 5 then
self.Toggle = false
else
self.Toggle = true
end
if self.OnChange then
self:OnChange(self.Toggle)
end
end |
local m = require("moses")
local match = require("luassert.match")
local create = require("support.factory").create
local Combo = require("invokation.combos.Combo")
local Combos = require("invokation.combos.Combos")
local Talents = require("invokation.dota2.talents")
local CombosHero = require("invokation.combos.hero")
local CombosComm = require("invokation.combos.communication")
local CombosSound = require("invokation.combos.sound")
local FreestyleCombo = require("invokation.combos.FreestyleCombo")
local DamageInstance = require("invokation.dota2.DamageInstance")
local UNITS = require("invokation.const.units")
local COMBOS = require("invokation.const.combos")
local INVOKER = require("invokation.const.invoker")
local NET_TABLE = require("invokation.const.net_table")
describe("Combos", function()
local combos
local netTable = {}
local dummySpawn = create("entity")
local hero = create("dota_hero_invoker")
local player = create("dota_player", {id = 13, hero = hero})
setup(function()
stub.new(Entities, "FindByName", function(_, _, name)
return name == UNITS.DUMMY_TARGET_SPAWN and dummySpawn or nil
end)
end)
teardown(function()
Entities.FindByName:revert()
end)
before_each(function()
stub.new(netTable, "Set")
combos = Combos({netTable = netTable})
end)
after_each(function()
netTable.Set:clear()
end)
describe("constructor", function()
it("loads and transforms specs", function()
assert.are.equal(m.count(COMBOS), m.count(combos.specs))
for _, spec in pairs(combos.specs) do
assert.is_table(spec)
assert.is_not_nil(spec.id)
for _, step in pairs(spec.sequence) do
assert.is_table(step)
assert.is_not_nil(step.id)
end
end
end)
it("sets NetTable key with loaded specs", function()
assert.stub(netTable.Set).was.self.called_with(NET_TABLE.MAIN_KEYS.COMBOS, combos.specs)
end)
end)
describe("#OnAbilityUsed", function()
before_each(function()
stub.new(combos, "CaptureAbility")
stub.new(combos, "Progress")
end)
after_each(function()
combos.CaptureAbility:revert()
combos.Progress:revert()
end)
local unit = create("hero_invoker")
describe("with relevant ability", function()
local ability = create("ability", {name = INVOKER.ABILITY_SUN_STRIKE})
it("handles ability capture and combo progress", function()
combos:OnAbilityUsed(player, unit, ability)
assert.stub(combos.CaptureAbility).was.self.called_with(player, ability)
assert.stub(combos.Progress).was.self.called_with(player, ability)
end)
end)
describe("with ignored ability", function()
local ability = create("ability", {name = "item_phase_boots"})
it("is a noop", function()
combos:OnAbilityUsed(player, unit, ability)
assert.stub(combos.CaptureAbility).was_not.called()
assert.stub(combos.Progress).was_not.called()
end)
end)
end)
describe("#OnEntityHurt", function()
before_each(function()
stub.new(combos, "ProgressDamage")
end)
after_each(function()
combos.ProgressDamage:revert()
end)
local victim = create("unit", {name = UNITS.DUMMY_TARGET})
describe("with player-owned attacker", function()
local attacker = create("hero_invoker", {playerOwner = player})
local inflictor = create("ability", {name = INVOKER.ABILITY_SUN_STRIKE})
it("handles combo damage progress", function()
local damage = DamageInstance(victim, 123.4, attacker, inflictor)
local owner = damage:AttackerPlayerOwner()
combos:OnEntityHurt(damage)
assert.stub(combos.ProgressDamage).was.self.called_with(owner, damage)
end)
end)
describe("with non-player attacker", function()
local attacker = create("unit", {name = "npc_dota_hero_axe"})
local inflictor = create("ability", {name = "item_dagon_5"})
it("is a noop", function()
local damage = DamageInstance(victim, 123.4, attacker, inflictor)
combos:OnEntityHurt(damage)
assert.stub(combos.ProgressDamage).was_not.called()
end)
end)
end)
describe("#OnItemPurchased", function()
local purchase = {item = "item_blink", cost = 1234.5}
describe("when no combo is active", function()
it("is a noop", function()
hero:SetGold(0, true)
hero:SetGold(0, false)
assert.are.equal(0, hero:GetGold())
combos:OnItemPurchased(player, purchase)
assert.are.equal(0, hero:GetGold())
end)
end)
describe("when a regular combo is active", function()
it("is a noop", function()
combos:Start(player, combos:Create(1))
hero:SetGold(0, true)
hero:SetGold(0, false)
assert.are.equal(0, hero:GetGold())
combos:OnItemPurchased(player, purchase)
assert.are.equal(0, hero:GetGold())
end)
end)
describe("when freestyle combo is active", function()
it("refunds the purchase", function()
combos:Start(player, combos:Create(FreestyleCombo.COMBO_ID))
hero:SetGold(0, true)
hero:SetGold(0, false)
assert.are.equal(0, hero:GetGold())
combos:OnItemPurchased(player, purchase)
assert.are.equal(1234.5, hero:GetGold())
end)
end)
end)
describe("#Create", function()
describe("with an invalid id", function()
it("throws an error", function()
local createFn = m.bindn(combos.Create, combos, -1)
assert.error(createFn, "Combo \"-1\" not found")
end)
end)
describe("with freestyle id", function()
it("creates a freestyle combo", function()
local combo = combos:Create(FreestyleCombo.COMBO_ID)
assert.is_not_nil(combo)
assert.is_true(FreestyleCombo:class_of(combo))
end)
end)
describe("with a valid id", function()
it("creates a combo", function()
local combo = combos:Create(13)
assert.is_not_nil(combo)
assert.is_true(Combo:class_of(combo))
end)
end)
end)
describe("#Start", function()
before_each(function()
spy.on(CombosHero, "setup")
spy.on(CombosHero, "teardown")
spy.on(CombosSound, "onDummyCreate")
spy.on(CombosSound, "onComboStart")
spy.on(CombosSound, "onComboStop")
spy.on(CombosComm, "sendStarted")
spy.on(CombosComm, "sendStopped")
end)
after_each(function()
CombosHero.setup:revert()
CombosHero.teardown:revert()
CombosSound.onDummyCreate:revert()
CombosSound.onComboStart:revert()
CombosSound.onComboStop:revert()
CombosComm.sendStarted:revert()
CombosComm.sendStopped:revert()
end)
describe("when no combo is active", function()
it("starts the combo", function()
assert.is_nil(combos.state[player].combo)
combos:Start(player, combos:Create(13))
local combo = combos.state[player].combo
local dummy = combos.state[player].dummy
assert.is_not_nil(combo)
assert.is_not_nil(dummy)
assert.are.equal(13, combo.id)
assert.is_true(dummy:IsAlive())
assert.spy(CombosHero.teardown).was.called_with(match.is_ref(player), {hardReset = true})
assert.spy(CombosHero.setup).was.called_with(match.is_ref(player), match.is_ref(combo))
assert.spy(CombosSound.onDummyCreate).was.called_with(match.is_ref(dummy))
assert.spy(CombosSound.onComboStop).was_not.called()
assert.spy(CombosSound.onComboStart).was.called_with(match.is_ref(player))
assert.spy(CombosComm.sendStarted).was.called_with(match.is_ref(player),
match.is_ref(combo))
assert.spy(CombosComm.sendStopped).was_not.called()
end)
end)
describe("when the same combo is already active", function()
it("restarts the combo", function()
combos:Start(player, combos:Create(13))
local comboBefore = combos.state[player].combo
assert.is_not_nil(comboBefore)
assert.are.equal(13, comboBefore.id)
CombosHero.setup:clear()
CombosHero.teardown:clear()
CombosSound.onDummyCreate:clear()
CombosSound.onComboStart:clear()
CombosSound.onComboStop:clear()
CombosComm.sendStarted:clear()
CombosComm.sendStopped:clear()
combos:Start(player, combos:Create(13))
local comboAfter = combos.state[player].combo
local dummy = combos.state[player].dummy
assert.is_not_nil(comboAfter)
assert.is_not_nil(dummy)
assert.are_not.equal(comboAfter, comboBefore)
assert.are.equal(13, comboAfter.id)
assert.is_true(dummy:IsAlive())
assert.spy(CombosHero.teardown).was.called_with(match.is_ref(player), {hardReset = false})
assert.spy(CombosHero.setup).was
.called_with(match.is_ref(player), match.is_ref(comboAfter))
assert.spy(CombosSound.onDummyCreate).was_not.called_with(match.is_ref(dummy))
assert.spy(CombosSound.onComboStop).was_not.called()
assert.spy(CombosSound.onComboStart).was.called_with(match.is_ref(player))
assert.spy(CombosComm.sendStarted).was.called_with(match.is_ref(player),
match.is_ref(comboAfter))
assert.spy(CombosComm.sendStopped).was_not.called()
end)
end)
describe("when a different combo is already active", function()
it("stops the previous combo and starts the new combo", function()
combos:Start(player, combos:Create(13))
local comboBefore = combos.state[player].combo
assert.is_not_nil(comboBefore)
assert.are.equal(13, comboBefore.id)
CombosHero.setup:clear()
CombosHero.teardown:clear()
CombosSound.onDummyCreate:clear()
CombosSound.onComboStart:clear()
CombosSound.onComboStop:clear()
CombosComm.sendStarted:clear()
CombosComm.sendStopped:clear()
combos:Start(player, combos:Create(3))
local comboAfter = combos.state[player].combo
local dummy = combos.state[player].dummy
assert.is_not_nil(comboAfter)
assert.is_not_nil(dummy)
assert.are_not.equal(comboAfter, comboBefore)
assert.are.equal(3, comboAfter.id)
assert.is_true(dummy:IsAlive())
assert.spy(CombosHero.teardown).was.called_with(match.is_ref(player), {hardReset = true})
assert.spy(CombosHero.setup).was
.called_with(match.is_ref(player), match.is_ref(comboAfter))
assert.spy(CombosSound.onDummyCreate).was_not.called_with(match.is_ref(dummy))
assert.spy(CombosSound.onComboStop).was.called_with(match.is_ref(player))
assert.spy(CombosSound.onComboStart).was.called_with(match.is_ref(player))
assert.spy(CombosComm.sendStarted).was.called_with(match.is_ref(player),
match.is_ref(comboAfter))
assert.spy(CombosComm.sendStopped).was.called_with(match.is_ref(player),
match.is_ref(comboBefore))
end)
end)
end)
describe("#Stop", function()
before_each(function()
spy.on(CombosHero, "teardown")
spy.on(CombosSound, "onComboStop")
spy.on(CombosComm, "sendStopped")
end)
after_each(function()
CombosHero.teardown:revert()
CombosSound.onComboStop:revert()
CombosComm.sendStopped:revert()
end)
describe("when no combo is active", function()
it("throws an error", function()
local stopFn = m.bindn(combos.Stop, combos, player)
assert.error(stopFn, "Player 13 has no active combo")
assert.spy(CombosHero.teardown).was_not.called()
assert.spy(CombosSound.onComboStop).was_not.called()
assert.spy(CombosComm.sendStopped).was_not.called()
end)
end)
describe("when a combo is active", function()
it("stops the active combo", function()
combos:Start(player, combos:Create(13))
local comboBefore = combos.state[player].combo
local dummyBefore = combos.state[player].dummy
assert.is_not_nil(comboBefore)
assert.is_not_nil(dummyBefore)
assert.are.equal(13, comboBefore.id)
assert.is_true(dummyBefore:IsAlive())
CombosHero.teardown:clear()
CombosSound.onComboStop:clear()
CombosComm.sendStopped:clear()
combos:Stop(player)
local comboAfter = combos.state[player].combo
local dummyAfter = combos.state[player].dummy
assert.is_nil(comboAfter)
assert.is_not_nil(dummyAfter)
assert.are.equal(dummyBefore, dummyAfter)
assert.is_false(dummyAfter:IsAlive())
assert.spy(CombosHero.teardown).was.called_with(match.is_ref(player), {hardReset = true})
assert.spy(CombosSound.onComboStop).was.called_with(match.is_ref(player))
assert.spy(CombosComm.sendStopped).was.called_with(match.is_ref(player),
match.is_ref(comboBefore))
end)
end)
end)
describe("#Restart", function()
before_each(function()
spy.on(CombosHero, "setup")
spy.on(CombosHero, "teardown")
spy.on(CombosSound, "onDummyCreate")
spy.on(CombosSound, "onComboStart")
spy.on(CombosSound, "onComboStop")
spy.on(CombosComm, "sendStarted")
spy.on(CombosComm, "sendStopped")
end)
after_each(function()
CombosHero.setup:revert()
CombosHero.teardown:revert()
CombosSound.onDummyCreate:revert()
CombosSound.onComboStart:revert()
CombosSound.onComboStop:revert()
CombosComm.sendStarted:revert()
CombosComm.sendStopped:revert()
end)
describe("when no combo is active", function()
it("throws an error", function()
local restartFn = m.bindn(combos.Restart, combos, player)
assert.error(restartFn, "Player 13 has no active combo")
assert.spy(CombosHero.teardown).was_not.called()
assert.spy(CombosHero.setup).was_not.called()
assert.spy(CombosSound.onDummyCreate).was_not.called()
assert.spy(CombosSound.onComboStart).was_not.called()
assert.spy(CombosSound.onComboStop).was_not.called()
assert.spy(CombosComm.sendStarted).was_not.called()
assert.spy(CombosComm.sendStopped).was_not.called()
end)
end)
describe("when a combo is active", function()
describe("without hard reset option", function()
it("restarts the combo", function()
combos:Start(player, combos:Create(13))
local comboBefore = combos.state[player].combo
assert.is_not_nil(comboBefore)
assert.are.equal(13, comboBefore.id)
CombosHero.setup:clear()
CombosHero.teardown:clear()
CombosSound.onDummyCreate:clear()
CombosSound.onComboStart:clear()
CombosSound.onComboStop:clear()
CombosComm.sendStarted:clear()
CombosComm.sendStopped:clear()
combos:Restart(player, {hardReset = false})
local comboAfter = combos.state[player].combo
local dummy = combos.state[player].dummy
assert.is_not_nil(comboAfter)
assert.is_not_nil(dummy)
assert.are_not.equal(comboAfter, comboBefore)
assert.are.equal(13, comboAfter.id)
assert.is_true(dummy:IsAlive())
assert.spy(CombosHero.teardown).was
.called_with(match.is_ref(player), {hardReset = false})
assert.spy(CombosHero.setup).was.called_with(match.is_ref(player),
match.is_ref(comboAfter))
assert.spy(CombosSound.onDummyCreate).was_not.called_with(match.is_ref(dummy))
assert.spy(CombosSound.onComboStop).was_not.called()
assert.spy(CombosSound.onComboStart).was.called_with(match.is_ref(player))
assert.spy(CombosComm.sendStarted).was.called_with(match.is_ref(player),
match.is_ref(comboAfter))
assert.spy(CombosComm.sendStopped).was_not.called()
end)
end)
describe("with hard reset option", function()
it("restarts the combo", function()
combos:Start(player, combos:Create(13))
local comboBefore = combos.state[player].combo
assert.is_not_nil(comboBefore)
assert.are.equal(13, comboBefore.id)
CombosHero.setup:clear()
CombosHero.teardown:clear()
CombosSound.onDummyCreate:clear()
CombosSound.onComboStart:clear()
CombosSound.onComboStop:clear()
CombosComm.sendStarted:clear()
CombosComm.sendStopped:clear()
combos:Restart(player, {hardReset = true})
local comboAfter = combos.state[player].combo
local dummy = combos.state[player].dummy
assert.is_not_nil(comboAfter)
assert.is_not_nil(dummy)
assert.are_not.equal(comboAfter, comboBefore)
assert.are.equal(13, comboAfter.id)
assert.is_true(dummy:IsAlive())
assert.spy(CombosHero.teardown).was.called_with(match.is_ref(player), {hardReset = true})
assert.spy(CombosHero.setup).was.called_with(match.is_ref(player),
match.is_ref(comboAfter))
assert.spy(CombosSound.onDummyCreate).was_not.called_with(match.is_ref(dummy))
assert.spy(CombosSound.onComboStop).was_not.called()
assert.spy(CombosSound.onComboStart).was.called_with(match.is_ref(player))
assert.spy(CombosComm.sendStarted).was.called_with(match.is_ref(player),
match.is_ref(comboAfter))
assert.spy(CombosComm.sendStopped).was_not.called()
end)
end)
end)
end)
describe("#Progress", function()
local combo
before_each(function()
combo = Combo({
id = m.uniqueId("Combos_spec-Progress-%d"),
specialty = "qw",
stance = "defensive",
heroLevel = 25,
damageRating = 5,
difficultyRating = 5,
gold = 1234,
tags = {"late-game"},
items = {"item_blink"},
orbs = {7, 7, 7},
talents = Talents.Select(Talents.L10_LEFT, Talents.L15_RIGHT, Talents.L20_RIGHT,
Talents.L25_RIGHT),
sequence = {
{id = 1, name = INVOKER.ABILITY_COLD_SNAP, required = true, next = {2, 3}},
{id = 2, name = INVOKER.ABILITY_GHOST_WALK, next = {3}},
{id = 3, name = INVOKER.ABILITY_EMP, required = true},
},
})
spy.on(combos, "PreFinish")
spy.on(combos, "Fail")
spy.on(CombosComm, "sendInProgress")
spy.on(CombosComm, "sendProgress")
end)
after_each(function()
combos.PreFinish:revert()
combos.Fail:revert()
CombosComm.sendInProgress:revert()
CombosComm.sendProgress:revert()
end)
describe("with no active combo", function()
it("does nothing", function()
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_COLD_SNAP}))
assert.spy(combos.PreFinish).was_not.called()
assert.spy(combos.Fail).was_not.called()
assert.spy(CombosComm.sendInProgress).was_not.called()
assert.spy(CombosComm.sendProgress).was_not.called()
end)
end)
describe("with failed combo", function()
it("does nothing", function()
combos:Start(player, combo)
combo:Fail()
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_COLD_SNAP}))
assert.spy(combos.PreFinish).was_not.called()
assert.spy(combos.Fail).was_not.called()
assert.spy(CombosComm.sendInProgress).was_not.called()
assert.spy(CombosComm.sendProgress).was_not.called()
end)
end)
describe("with pre-finished combo", function()
it("does nothing", function()
combos:Start(player, combo)
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_COLD_SNAP})))
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_GHOST_WALK})))
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_EMP})))
assert.is_true(combo:PreFinish())
assert.is_true(combo.preFinished)
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_COLD_SNAP}))
assert.spy(combos.PreFinish).was_not.called()
assert.spy(combos.Fail).was_not.called()
assert.spy(CombosComm.sendInProgress).was_not.called()
assert.spy(CombosComm.sendProgress).was_not.called()
end)
end)
describe("with finished combo", function()
it("does nothing", function()
combos:Start(player, combo)
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_COLD_SNAP})))
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_GHOST_WALK})))
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_EMP})))
assert.is_true(combo:PreFinish())
assert.is_true(combo:Finish())
assert.is_true(combo.finished)
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_COLD_SNAP}))
assert.spy(combos.PreFinish).was_not.called()
assert.spy(combos.Fail).was_not.called()
assert.spy(CombosComm.sendInProgress).was_not.called()
assert.spy(CombosComm.sendProgress).was_not.called()
end)
end)
describe("with regular active combo", function()
before_each(function()
combos:Start(player, combo)
end)
describe("with invocation ability", function()
it("does nothing", function()
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_EXORT}))
assert.spy(combos.PreFinish).was_not.called()
assert.spy(combos.Fail).was_not.called()
assert.spy(CombosComm.sendInProgress).was_not.called()
assert.spy(CombosComm.sendProgress).was_not.called()
end)
end)
describe("with incorrect ability", function()
local ability = create("ability", {name = INVOKER.ABILITY_SUN_STRIKE})
it("fails the combo", function()
combos:Progress(player, ability)
assert.is_true(combo.failed)
assert.spy(combos.Fail).was.self.called_with(match.is_ref(player), match.is_ref(ability))
assert.spy(CombosComm.sendInProgress).was_not.called()
assert.spy(CombosComm.sendProgress).was_not.called()
end)
end)
describe("with correct ability", function()
it("progresses the combo", function()
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_COLD_SNAP}))
assert.spy(combos.PreFinish).was_not.called()
assert.spy(combos.Fail).was_not.called()
assert.spy(CombosComm.sendProgress).was.called_with(match.is_ref(player),
match.is_ref(combo))
end)
describe("when it's the first combo step", function()
it("communicates that combo is in progress", function()
local ability = create("ability", {name = INVOKER.ABILITY_COLD_SNAP})
combos:Progress(player, ability)
assert.spy(CombosComm.sendInProgress).was.called_with(match.is_ref(player),
match.is_ref(combo))
end)
end)
describe("when it's the last combo step", function()
it("pre-finishes the combo", function()
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_COLD_SNAP})))
assert.is_true(combo:Progress(create("ability", {name = INVOKER.ABILITY_GHOST_WALK})))
combos:Progress(player, create("ability", {name = INVOKER.ABILITY_EMP}))
assert.is_true(combo.preFinished)
assert.spy(combos.PreFinish).was.self.called_with(match.is_ref(player))
assert.spy(combos.Fail).was_not.called()
end)
end)
end)
end)
end)
end)
|
-- telescope plugin configuration {{{
-- see https://github.com/nvim-telescope/telescope.nvim
local actions = require('telescope.actions')
local conf = require("telescope.config").values
function joinTables(t1, t2)
for k,v in ipairs(t2) do table.insert(t1, v) end return t1
end
require('telescope').setup {
-- for defaults see telescope/config.lua
defaults = {
file_sorter = require('telescope.sorters').get_fzy_sorter,
prompt_prefix = ' > ',
color_devicons = true,
vimgrep_arguments = joinTables(conf.vimgrep_arguments, { "--hidden", "--iglob", "!.git" }),
file_previewer = require('telescope.previewers').vim_buffer_cat.new,
grep_previewer = require('telescope.previewers').vim_buffer_vimgrep.new,
qflist_previewer = require('telescope.previewers').vim_buffer_qflist.new,
-- for default mappings see telescope/mappings.lua
mappings = {
i = {
["<C-k>"] = actions.preview_scrolling_up,
["<C-j>"] = actions.preview_scrolling_down,
["<esc>"] = actions.close,
["<C-q>"] = actions.send_to_qflist,
},
}
},
pickers = {
find_files = {
theme = "dropdown",
hidden = true,
},
git_files = {
theme = "dropdown",
},
},
extensions = {
fzf = {
fuzzy = true, -- false will only do exact matching
override_generic_sorter = true, -- override the generic sorter
override_file_sorter = true, -- override the file sorter
case_mode = "smart_case", -- or "ignore_case" or "respect_case"
-- the default case_mode is "smart_case"
}
}
}
require('telescope').load_extension('fzf')
local M = {}
-- only search in the context of the vim configuration files
M.search_dotfiles = function()
require("telescope.builtin").find_files({
prompt_title = "< VimRC >",
cwd = "~/.dotfiles/nvim/.config/nvim", --vim.env.DOTFILES,
})
end
-- fallback to find_files() if we are not in a git project folder
M.project_files = function()
local opts = {} -- define here if you want to define something
local ok = pcall(require('telescope.builtin').git_files, opts)
if not ok then require('telescope.builtin').find_files(opts) end
end
return M
-- }}}
|
modifier_felfrost = class( ModifierBaseClass )
FELFROST_DURATION = 8 -- reset upon being applied
FELFROST_ARMOR_BASE = 0 -- armor loss just by having the debuff
FELFROST_ARMOR_PERSTACK = -1 -- armor loss based on stack count
FELFROST_SLOW_BASE = -10 -- slow just by having the debuff
FELFROST_SLOW_PERSTACK = -10 -- slow based on stack count
--------------------------------------------------------------------------------
function modifier_felfrost:IsHidden()
return false
end
function modifier_felfrost:IsDebuff()
return true
end
function modifier_felfrost:IsPurgable()
return true
end
--------------------------------------------------------------------------------
function modifier_felfrost:GetTexture()
return "crystal_maiden_frostbite"
end
function modifier_felfrost:GetStatusEffectName()
return "particles/status_fx/status_effect_frost.vpcf"
end
function modifier_felfrost:StatusEffectPriority()
return 4
end
--------------------------------------------------------------------------------
function modifier_felfrost:OnCreated( event )
self:SetDuration( FELFROST_DURATION, true )
end
--------------------------------------------------------------------------------
function modifier_felfrost:OnRefresh( event )
self:SetDuration( FELFROST_DURATION, true )
end
--------------------------------------------------------------------------------
function modifier_felfrost:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE,
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
}
return funcs
end
--------------------------------------------------------------------------------
function modifier_felfrost:GetModifierMoveSpeedBonus_Percentage( event )
return FELFROST_SLOW_BASE + ( FELFROST_SLOW_PERSTACK * self:GetStackCount() )
end
--------------------------------------------------------------------------------
function modifier_felfrost:GetModifierPhysicalArmorBonus( event )
return FELFROST_ARMOR_BASE + ( FELFROST_ARMOR_PERSTACK * self:GetStackCount() )
end |
------------------------------------------------------------
-- Clique.lua
--
-- Abin
-- 2012/3/27
------------------------------------------------------------
local _, addon = ...
local Clique = IsAddOnLoaded("Clique") and type(Clique) == "table" and type(Clique.RegisterFrame) == "function" and type(Clique.UnregisterFrame) == "function" and Clique
function addon:CliqueRegister(frame)
if not Clique or not self:Initialized() then
return
end
if frame then
Clique:RegisterFrame(frame)
else
self:EnumUnitFrames(Clique, "RegisterFrame")
end
end
function addon:CliqueUnregister(frame)
if not Clique or not self:Initialized() then
return
end
if frame then
Clique:UnregisterFrame(frame)
else
self:EnumUnitFrames(Clique, "UnregisterFrame")
end
end
if not Clique then return end
addon:RegisterEventCallback("OnInitialize", function()
addon:CliqueRegister()
addon:RegisterEventCallback("UnitButtonCreated", function(frame)
addon:CliqueRegister(frame)
end)
end) |
-- The MIT License (MIT)
--
-- Copyright (c) 2016 Stefano Trettel
--
-- Software repository: MoonFLTK, https://github.com/stetre/moonfltk
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
--=================================================================================
-- timer.lua - MoonFLTK timer heap
--=================================================================================
local fl = require("moonfltk")
local timer_ = require("moonfltk.timer_")
local timer = {}
local function triggerat(exptime) -- specific for FLTK
local seconds = exptime - fl.gettime()
if seconds > 0 then -- set the FLTK timer so to expire at exptime
fl.set_timeout(seconds, false, timer_.trigger)
else -- exptime is in the past: trigger the timer module
timer_.trigger()
end
end
function timer.init()
-- Init the timer module for FLTK
timer_.deleteall()
timer_.init(triggerat, fl.gettime)
end
timer.create = function(timeout, callback)
return timer_.create(timeout, callback)
end
timer.delete = timer_.delete
timer.deletell = timer_.deleteall
timer.start = timer_.start
timer.stop = timer_.timeout
timer.callback = timer_.callback
timer.isrunning = timer_.isrunning
return timer
|
local RapidTurretAI = tiny.processingSystem()
RapidTurretAI.filter = tiny.requireAll('is_rapid_turret')
local function ready_gun(gun)
return function()
gun.ready = true
end
end
local function reset_shots(entity)
return function()
entity.animation = entity.fire_animation
entity.animation:gotoFrame(4)
entity.shots = entity.base_shots
entity.resetting = false
end
end
function RapidTurretAI:process(entity, dt)
if entity.gun.ready and entity.x < love.window.getWidth() and entity.shots > 0 then
entity.gun.ready = false
entity.shots = entity.shots - 1
entity.gun.create_bullet(entity)
Timer.after(entity.gun.fire_delay, ready_gun(entity.gun))
end
if entity.shots <= 0 and not entity.resetting then
entity.resetting = true
entity.animation = entity.resting_animation
Timer.after(entity.repeat_shot_reset_delay, reset_shots(entity))
end
end
return RapidTurretAI |
local path="/usr/local/nginx/lua_v2/config.properties"
local request_method = ngx.var.request_method
local args = nil
local logString = nil
local logType = nil
local configTable ={}
local seperator="|"
local lineSeperator="\r"
local date=os.date("%Y-%m-%d %H:%M:%S");
string.split = function(s, p)
local ret = {}
string.gsub(s, '[^'..p..']+', function(w) table.insert(ret, w) end)
return ret
end
if "POST" == request_method then
ngx.req.read_body()
args = ngx.req.get_post_args()
elseif "GET" == request_method then
args = ngx.req.get_uri_args()
end
local file = io.open(path,"r");
if file~=nil then
for line in file:lines() do
pairs=string.split(line,"=")
local key = pairs[1]
if(key~=nil) then
configTable[key]=pairs[2]
end
end
file:close()
else
ngx.say("config file does not exist!!")
end
logString = args["QoSData"]
logType = args["LogType"]
logName=configTable[logType]
local logDir=configTable["tmlogDir"];
version=configTable["version"];
host=configTable["host"];
businessField=configTable["businessField"];
logFile=logDir..logName
local logging = function(logPath,lineSeperator,logString)
local f,err = io.open(logPath, "a")
if not f then
ngx.log(ngx.ERR,err)
ngx.log(ngx.ERR, logPath.." not exist")
return nil, string.format("file `%s' could not be opened for writing", logPath)
end
f:setvbuf ("line")
logLineS=string.split(logString,lineSeperator)
if(logLineS~=nil) then
for m=1, #(logLineS) do
log=version..seperator..host..seperator.."OTT_"..logName..seperator..businessField..seperator..date..seperator..logLineS[m]
f:write(log)
f:write("\r\n")
end
end
return "OK"
end
ngx.say("logType="..logType)
--log deal---------------------------
if(logString~=nil) then
logging(logFile,lineSeperator,logString)
end
ngx.say("ok")
|
-- Represents global state available to APIs
return {
bridge = require 'vimwiki_server/lib'.new_bridge();
tmp = require 'vimwiki_server/lib'.new_tmp();
}
|
require('treesitter-context').setup({
enable = true,
throttle = true,
max_lines = 0,
})
|
local parser = require'pegparser.parser'
local first = require'pegparser.first'
local pretty = require'pegparser.pretty'
local empty = first.empty
local any = first.any
-- testing FIRST and FOLLOW
-- Rules starting with an uppercase letter (A, Start, START) are lexical rules.
-- The FIRST set of a lexical rule A is A itself (__A more currently).
local function assertequal_aux (v, pre, comp)
for k, _ in pairs (pre) do
assert(comp[k], '"' .. v .. '": missing "' .. k .. '" in computed set.')
end
for k, _ in pairs (comp) do
assert(pre[k], '"' .. v .. '": missing "' .. k .. '" in predefined set.')
end
end
local function assertequal (pre, comp)
local auxk = nil
comp['SKIP'] = nil
comp['SPACE'] = nil
for k, v in pairs (pre) do
assertequal_aux(k, v, comp[k])
auxk = next(comp, auxk)
end
local x = next(comp, auxk)
assert(x == nil, x)
end
local function makeset (l)
local t = {}
for _, v in ipairs(l) do
t[v] = true
end
return t
end
local g = [[
s <- (a / b)* 'c'
a <- 'a'
b <- 'b'
]]
local prefst = {
s = makeset{'a', 'b', 'c'},
a = makeset{'a'},
b = makeset{'b'}
}
local preflw = {
s = makeset{'$'},
a = makeset{'a', 'b', 'c'},
b = makeset{'a', 'b', 'c'}
}
local peg = parser.match(g)
local fst = first.calcFst(peg)
local flw = first.calcFlw(peg)
assertequal(prefst, fst)
assertequal(preflw, flw)
local g = [[
s <- ('o' a / 'u' b)* (c / d)* 'c' e f g
a <- 'a'?
b <- 'b'? 'x'
c <- 'k'+ 'z'
d <- 'd'
e <- !'e' 'g'
f <- &'f' 'g'
g <- &'e' !'f'
]]
local prefst = {
s = makeset{'o', 'u', 'k', 'd', 'c'},
a = makeset{empty, 'a'},
b = makeset{'b', 'x'},
c = makeset{'k'},
d = makeset{'d'},
e = makeset{'g'},
f = makeset{'g'},
g = makeset{empty}
}
local preflw = {
s = makeset{'$'},
a = makeset{'o', 'u', 'k', 'd', 'c'},
b = makeset{'o', 'u', 'k', 'd', 'c'},
c = makeset{'k', 'd', 'c'},
d = makeset{'k', 'd', 'c'},
e = makeset{'g'},
f = makeset{'$'},
g = makeset{'$'}
}
local peg = parser.match(g)
local fst = first.calcFst(peg)
local flw = first.calcFlw(peg)
assertequal(prefst, fst)
assertequal(preflw, flw)
local g = [[
s <- a^bola / b
a <- 'a' %{Erro}
b <- 'b'? 'x'? ('y'+)^Erro2
]]
local prefst = {
s = makeset{'a', 'b', 'x', 'y', empty},
a = makeset{'a'},
b = makeset{'b', 'x', 'y', empty},
}
local preflw = {
s = makeset{'$'},
a = makeset{'$'},
b = makeset{'$'},
}
local peg = parser.match(g)
local fst = first.calcFst(peg)
local flw = first.calcFlw(peg)
assertequal(prefst, fst)
assertequal(preflw, flw)
local g = [[
s <- a s b / ([a-cd] / c)*
a <- .
b <- ('x' / d)*
c <- 'f'? 'y'+
d <- 'd' / c
]]
local prefst = {
s = makeset{any, 'a', 'b', 'c', 'd', 'f', 'y', empty},
a = makeset{any},
b = makeset{'x', 'd', 'f', 'y', empty},
c = makeset{'f', 'y'},
d = makeset{'d', 'f', 'y'},
}
local preflw = {
s = makeset{'$', 'x', 'd', 'f', 'y'},
a = makeset{any, 'a', 'b', 'c', 'd', 'f', 'y', '$', 'x'},
b = makeset{'$', 'x', 'd', 'f', 'y'},
c = makeset{'a', 'b', 'c', 'd', 'f', 'y', '$', 'x'},
d = makeset{'$', 'x', 'd', 'f', 'y'},
}
local peg = parser.match(g)
local fst = first.calcFst(peg)
local flw = first.calcFlw(peg)
assertequal(prefst, fst)
assertequal(preflw, flw)
print("+")
local g = [[
s <- A
A <- 'a'
B <- 'a'
C <- A
D <- B
c <- A
d <- B
]]
local prefst = {
s = makeset{'__A'},
A = makeset{'__A'},
B = makeset{'__B'},
C = makeset{'__C'},
D = makeset{'__D'},
c = makeset{'__A'},
d = makeset{'__B'},
}
local preflw = {
s = makeset{'$'},
A = makeset{'$'},
B = makeset{},
C = makeset{},
D = makeset{},
c = makeset{},
d = makeset{},
}
local peg = parser.match(g)
local fst = first.calcFst(peg)
local flw = first.calcFlw(peg)
assert(first.disjoint(fst['s'], fst['A']) == false)
assert(first.disjoint(fst['s'], fst['C']) == true)
assert(first.disjoint(fst['A'], fst['B']) == true)
assert(first.disjoint(fst['A'], fst['C']) == true)
assert(first.disjoint(fst['A'], fst['c']) == false)
assert(first.disjoint(fst['C'], fst['D']) == true)
assert(first.disjoint(fst['C'], fst['c']) == true)
assert(first.disjoint(fst['D'], fst['d']) == true)
assertequal(prefst, fst)
assertequal(preflw, flw)
print("Ok")
|
return {
tllnanotc4 = {
acceleration = 0.2,
brakerate = 2,
buildcostenergy = 511007,
buildcostmetal = 33102,
builddistance = 1500,
builder = true,
buildpic = "tllnanotc4.dds",
buildtime = 300000,
canassist = true,
canguard = true,
canmove = false,
canpatrol = true,
canreclaim = true,
canreclaim = true,
canstop = 1,
cantbetransported = true,
category = "ALL SURFACE",
collisionvolumeoffsets = "0 0 0",
collisionvolumescales = "50 48 50",
collisionvolumetype = "CylY",
defaultmissiontype = "patrol",
description = "Repairs and builds in large radius",
explodeas = "NANOBOOM6T",
floater = true,
footprintx = 3,
footprintz = 3,
icontype = "building",
idleautoheal = 5,
idletime = 1800,
losemitheight = 25,
maneuverleashlength = 0,
mass = 33102,
maxdamage = 7650,
maxslope = 20,
maxvelocity = 0,
maxwaterdepth = 25,
metalmake = 0,
mobilestandorders = 1,
name = "Nano Turret Level 5",
noautofire = false,
objectname = "tllnanotc4",
radardistance = 0,
radaremitheight = 25,
reclaimspeed = 5000,
repairspeed = 5000,
script = "tllnanotc.cob",
selfdestructas = "NANOBOOM6",
shownanospray = false,
sightdistance = 750,
standingmoveorder = 1,
steeringmode = 1,
turninplaceanglelimit = 140,
turninplacespeedlimit = 0,
turnrate = 1,
unitname = "tllnanotc4",
workertime = 10000,
customparams = {
buildpic = "tllnanotc4.dds",
faction = "tll",
},
nanocolor = {
[1] = 0.56,
[2] = 0.92,
[3] = 0.56,
},
sfxtypes = {
pieceexplosiongenerators = {
[1] = "piecetrail0",
[2] = "piecetrail1",
[3] = "piecetrail2",
[4] = "piecetrail3",
[5] = "piecetrail4",
[6] = "piecetrail6",
},
},
sounds = {
build = "nanlath1",
canceldestruct = "cancel2",
repair = "repair1",
underattack = "warning1",
working = "reclaim1",
cant = {
[1] = "cantdo4",
},
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
ok = {
[1] = "varmmove",
},
select = {
[1] = "varmsel",
},
},
},
}
|
-- This code is licensed under the MIT Open Source License.
-- Copyright (c) 2015 Ruairidh Carmichael - [email protected]
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
local endp = {}
endp.base = 'https://discordapp.com'
endp.apiBase = endp.base .. '/api'
endp.gateway = endp.apiBase .. '/gateway'
endp.users = endp.apiBase .. '/users'
endp.register = endp.apiBase .. '/auth/register'
endp.login = endp.apiBase .. '/auth/login'
endp.logout = endp.apiBase .. '/auth/logout'
endp.servers = endp.apiBase .. '/guilds'
endp.channels = endp.apiBase .. '/channels'
return endp |
local t = {}
t["electric dance llc"] = { name = "Electric Dance LLC", id = 1 }
t["electrics supreme"] = { name = "Electrics Supreme Inc.", id = 2 }
t["electronics n' stuff"] = { name = "Electronics n' Stuff", id = 3 }
t["elections for all"] = { name = "Elections for All", id = 4 }
local defaultField = native.newTextField( display.contentCenterX, display.contentCenterY, display.actualContentWidth*0.5, 64 )
local topResult = display.newText( "", display.contentCenterX, display.contentCenterY+80, native.systemFont, 32 )
local _lower = string.lower
local _len = string.len
-- See if the text input matches any of the entries in the list.
local function textListener( event )
if ( event.phase == "editing" ) then
local input = _lower( event.text )
local matchFound = false
-- print( "\n----------------\npossible matches:" )
for i, j in pairs( t ) do
if i:sub( 1, _len(input) ) == input then
topResult.text = "\"" .. j.name .. "\"" .. " - id = " .. j.id
-- print( "\"" .. j.name .. "\"" .. " - id = " .. j.id )
matchFound = true
break
end
end
if not matchFound then
topResult.text = ""
-- print( "0 matches found" )
elseif _len(input) == 0 then
topResult.text = ""
end
end
end
defaultField:addEventListener( "userInput", textListener ) |
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Victoire
-- Standard Merchant NPC
-----------------------------------
local ID = require("scripts/zones/Southern_San_dOria/IDs")
require("scripts/globals/shop")
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local stock =
{
12432, 1450, -- Faceguard
12464, 1936, -- Headgear
12560, 2230, -- Scale Mail
12592, 2745, -- Doublet
12688, 1190, -- Scale Fng. Gnt.
12720, 1515, -- Gloves
12816, 1790, -- Scale Cuisses
12848, 2110, -- Brais
12944, 1085, -- Scale Greaves
12976, 1410, -- Gaiters
}
player:showText(npc, ID.text.CARAUTIA_SHOP_DIALOG)
tpz.shop.general(player, stock)
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
|
-----------------------------------------------------------------------------------------------
-- Client Lua Script for Gear_Costumes
-- Copyright (c) NCsoft. All rights reserved
-----------------------------------------------------------------------------------------------
require "CostumesLib"
-----------------------------------------------------------------------------------------------
-- Gear_Costumes Module Definition
-----------------------------------------------------------------------------------------------
local Gear_Costumes = {}
-----------------------------------------------------------------------------------------------
-- Localisation
-----------------------------------------------------------------------------------------------
local L = Apollo.GetPackage("Gemini:Locale-1.0").tPackage:GetLocale("Gear_Costumes", true)
-----------------------------------------------------------------------------------------------
-- Lib gear
-----------------------------------------------------------------------------------------------
local LG = Apollo.GetPackage("Lib:LibGear-1.0").tPackage
-----------------------------------------------------------------------------------------------
-- Constants
-----------------------------------------------------------------------------------------------
-- version
local Major, Minor, Patch = 1, 0, 4
local GP_VER = string.format("%d.%d.%d", Major, Minor, Patch)
local GP_NAME = "Gear_Costumes"
-----------------------------------------------------------------------------------------------
-- Plugin data
-----------------------------------------------------------------------------------------------
local tPlugin = {
name = GP_NAME, -- addon name
version = GP_VER, -- addon version
flavor = L["GP_FLAVOR"], -- addon description
icon = "LOADED FROM GEAR", -- icon plugin name for setting and ui_setting, loaded from 'gear'
on = true, -- enable/disable
setting = {
name = L["GP_O_SETTINGS"], -- setting name to view in gear setting window
-- parent setting
[1] = {
--
},
},
ui_setting = { -- ui setting for gear profil
-- sType = 'toggle_unique' (on/off state, only once can be enabled in all profil, but all can be disabled)
-- sType = 'toggle' (on/off state)
-- sType = 'push' (on click state)
-- sType = 'none' (no state, only icon to identigy the plugin)
-- sType = 'action' (no state, only push to launch action like copie to clipboard)
-- sType = 'list' (dropdown list, only select)
--sTatus = "true" (show text status 'root' data from 'saved' inside icon)
[1] = { sType = "push", sStatus = true, Saved = nil,}, -- first setting button is always the plugin icon
},
}
-- timer/var to init plugin
local tComm, bCall, tWait
-- keep ngearid/costume link
local tSavedProfiles = {}
-- anchor
local tAnchor = { l = 0, t = 0, r = 0, b = 0 }
-- color
local tColor = { cost = "White", nocost = "gray" }
-----------------------------------------------------------------------------------------------
-- Initialization
-----------------------------------------------------------------------------------------------
function Gear_Costumes:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Gear_Costumes:Init()
Apollo.RegisterAddon(self, false, nil, {"Gear"})
end
-----------------------------------------------------------------------------------------------
-- OnLoad
-----------------------------------------------------------------------------------------------
function Gear_Costumes:OnLoad()
Apollo.RegisterEventHandler("Generic_GEAR_PLUGIN", "ON_GEAR_PLUGIN", self) -- add event to communicate with gear
Apollo.RegisterEventHandler("CostumeNames_Edit", "C_OnCostumeNames_Edit", self) -- add 'CostumeNames' event
tComm = ApolloTimer.Create(1, true, "_Comm", self) -- init comm for plugin
end
---------------------------------------------------------------------------------------------------
-- _Comm
---------------------------------------------------------------------------------------------------
function Gear_Costumes:_Comm()
if LG._isaddonup("Gear") then -- if 'gear' is running , go next
tComm:Stop()
tComm = nil -- stop init comm timer
if bCall == nil then LG.initcomm(tPlugin) end -- send information about me, setting etc..
end
end
-----------------------------------------------------------------------------------------------
--- all plugin communicate with gear in this function
-----------------------------------------------------------------------------------------------
function Gear_Costumes:ON_GEAR_PLUGIN(sAction, tData)
-- answer come from gear, the gear version, gear is up
if sAction == "G_VER" and tData.owner == GP_NAME then
if bCall ~= nil then return end
bCall = true
end
-- action request come from gear, the plugin are enable or disable, if this information is for me go next
if sAction == "G_ON" and tData.owner == GP_NAME then
-- update enable/disable status
tPlugin.on = tData.on
-- init
if tPlugin.on then
-- nothing saved stop here
if self:C_Ini() == false then return end
-- we request last gear equipped
Event_FireGenericEvent("Generic_GEAR_PLUGIN", "G_GET_LASTGEAR", nil)
-- after reactivate the plugin check if ngearid and costume actually equipped is linked or not
self:C_Check(self.nGearId)
else
-- stop equip costume timer, we have disabled the plugin dont need to equip costume requested
tWait = nil
-- close dialog
self:OnCloseDialog()
end
end
-- answer come from gear, the last gear equiped
if sAction == "G_LASTGEAR" then
self.nGearId = tData.ngearid
end
-- answer come from gear, the gear set equiped
if sAction == "G_CHANGE" then
if tPlugin.on then
local nGearId = tData.ngearid
-- equip costume
if tSavedProfiles[nGearId] then self:C_Equip_COS(tSavedProfiles[nGearId]) end
end
end
-- answer come from gear, a gear set deleted
if sAction == "G_DELETE" then
local nGearId = tData
if tSavedProfiles[nGearId] then tSavedProfiles[nGearId] = nil end
if self.CostumeWnd and self.CostumeWnd:FindChild("TitleUp"):GetData() == nGearId then
-- close dialog
self:OnCloseDialog()
end
end
-- answer come from gear, the setting plugin update, if this information is for me go next
if sAction == "G_UI_ACTION" and tData.owner == GP_NAME then
-- get profiles for ngearid target
self.tData = tData
self:C_Show(tData)
end
-- sending by 'gear', 'gear' have now a new main window
if sAction == "G_UI_REMOVED" then
-- close dialog
self:OnCloseDialog()
end
end
---------------------------------------------------------------------------------------------------
-- C_Ini (to update saved profile after turning off/on plug-in)
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_Ini()
-- nothing saved, we stop here
if tSavedProfiles == nil then return false end
for nGearId, pGearId in pairs(tSavedProfiles) do
-- update ui setting status button
self:C_UpdateUI(nGearId)
end
end
---------------------------------------------------------------------------------------------------
-- C_UpdateUI (to update 'gear' ui profile status button)
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_UpdateUI(nGearId)
-- request to 'gear' to update ui setting status button
local tData = { owner = GP_NAME, uiid = 1, ngearid = nGearId, saved = self:C_Update_tSaved(),}
Event_FireGenericEvent("Generic_GEAR_PLUGIN", "G_SET_UI_SETTING", tData)
end
---------------------------------------------------------------------------------------------------
-- C_Update_tSaved (to update tsavedprofiles before export data to gear)
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_Update_tSaved()
-- make copy of saved array to work
local tSavedProfilesExp = LG.DeepCopy(tSavedProfiles)
-- update saved array for export, we add cos name
local tSavedExp = {}
-- CostumeNames support
self:C_CostumeNames()
local sName = nil
for nGearId, pCosId in pairs(tSavedProfilesExp) do
sName = self.tCostumeNames[pCosId] or String_GetWeaselString(Apollo.GetString("Character_CostumeNum"), pCosId)
if pCosId == 0 then sName = L["GP_O_COSNAME_0"] end
tSavedExp[nGearId] = { root = pCosId, target = sName,}
end
return tSavedExp
end
---------------------------------------------------------------------------------------------------
-- C_CostumeNames (get last array from 'CostumeNames' addon)
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_CostumeNames()
local aCN = Apollo.GetAddon("CostumeNames")
if aCN then
self.tCostumeNames = aCN.tSettings.tCostumeNames
aCN = nil
return
end
self.tCostumeNames = {}
end
---------------------------------------------------------------------------------------------------
-- C_OnCostumeNames_Edit (costume name modified)
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_OnCostumeNames_Edit()
-- update saved costume name for ui and tooltips
self:C_Ini()
-- repopulate list if window is visible
if self.CostumeWnd then
self:C_Populate(self.tData.ngearid)
end
end
-----------------------------------------------------------------------------------------------
-- C_Show
-----------------------------------------------------------------------------------------------
function Gear_Costumes:C_Show(tData)
local nGearId = tData.ngearid
local sName = tData.name
if self.CostumeWnd then self.CostumeWnd:Destroy() end
self.xmlDoc = XmlDoc.CreateFromFile("Gear_Costumes.xml")
self.CostumeWnd = Apollo.LoadForm(self.xmlDoc, "Dialog_wnd", nil, self)
self.CostumeWnd:FindChild("TitleUp"):SetText(tPlugin.setting.name)
self.CostumeWnd:FindChild("TitleUp"):SetData(nGearId)
local wndInside = Apollo.LoadForm(self.xmlDoc, "Inside_wnd", self.CostumeWnd, self)
wndInside:FindChild("TitleUp"):SetText(sName)
-- populate
self:C_Populate(nGearId)
self:LastAnchor(self.CostumeWnd, false)
self.CostumeWnd:Show(true)
end
---------------------------------------------------------------------------------------------------
-- OnCloseDialog
---------------------------------------------------------------------------------------------------
function Gear_Costumes:OnCloseDialog( wndHandler, wndControl, eMouseButton )
if self.CostumeWnd == nil then return end
self:LastAnchor(self.CostumeWnd, true)
self.CostumeWnd:Destroy()
self.CostumeWnd = nil
end
---------------------------------------------------------------------------------------------------
-- OnClickDropDownBtn
---------------------------------------------------------------------------------------------------
function Gear_Costumes:OnClickDropDownBtn( wndHandler, wndControl, eMouseButton )
wndControl:FindChild("UI_list_Frame"):Show(not wndControl:FindChild("UI_list_Frame"):IsShown())
end
---------------------------------------------------------------------------------------------------
-- C_Populate
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_Populate(nGearId)
self.CostumeWnd:FindChild("item_frame"):DestroyChildren()
-- get updated CostumeNames
self:C_CostumeNames()
-- construct list
self.nCount = CostumesLib.GetCostumeCount()
for nCosId = 0, self.nCount + 1 do
-- add item to list
local wndItem = Apollo.LoadForm(self.xmlDoc, "UI_list_item_Btn", self.CostumeWnd:FindChild("item_frame"), self)
-- set item text
local sProfile = self.tCostumeNames[nCosId] or String_GetWeaselString(Apollo.GetString("Character_CostumeNum"), nCosId)
local sColor = tColor.cost
if nCosId == 0 or nCosId == self.nCount + 1 then
local sProfileId = L["GP_O_COSNAME_NO"]
if nCosId == 0 then sProfileId = L["GP_O_COSNAME_0"] end
sColor = tColor.nocost
sProfile = String_GetWeaselString(Apollo.GetString("CRB_Brackets"), sProfileId)
end
wndItem:SetTextColor(sColor)
wndItem:SetText(sProfile)
-- keep ngearid/cosid for each item in list
local tData = {ngearid = nGearId, ncosid = nCosId}
wndItem:SetData(tData)
end
-- default selected text
local sSelected = L["GP_O_COSNAME_NO"]
-- if this costume is linked with this ngearid set text
local nDataLink = tSavedProfiles[nGearId]
if nDataLink then
if nDataLink == 0 then
sSelected = L["GP_O_COSNAME_0"]
else
sSelected = self.tCostumeNames[nDataLink] or String_GetWeaselString(Apollo.GetString("Character_CostumeNum"), nDataLink)
end
end
self.CostumeWnd:FindChild("UI_list_Btn"):SetText(sSelected)
self.CostumeWnd:FindChild("item_frame"):ArrangeChildrenVert()
end
---------------------------------------------------------------------------------------------------
-- OnClickItemList
---------------------------------------------------------------------------------------------------
function Gear_Costumes:OnClickItemList( wndHandler, wndControl, eMouseButton )
wndControl:GetParent():GetParent():Show(false)
local nCosId = wndControl:GetData().ncosid
local nGearId = wndControl:GetData().ngearid
-- update selected text and save link
local sCosName = self.tCostumeNames[nCosId] or String_GetWeaselString(Apollo.GetString("Character_CostumeNum"), nCosId)
if nCosId == self.nCount + 1 then
sCosName = L["GP_O_COSNAME_NO"]
-- nothing selected, remove link from tsavedprofiles
tSavedProfiles[nGearId] = nil
else
-- costume selected, save link
tSavedProfiles[nGearId] = nCosId
-- check if actual costume edited is for actual gear equipped, if is true update costume view or make nothing
-- we request last gear equipped
Event_FireGenericEvent("Generic_GEAR_PLUGIN", "G_GET_LASTGEAR", nil)
if nGearId == self.nGearId then self:C_Check(nGearId) end
end
if nCosId == 0 then sCosName = L["GP_O_COSNAME_0"] end
self.CostumeWnd:FindChild("UI_list_Btn"):SetText(sCosName)
-- update ui setting status button
self:C_UpdateUI(wndControl:GetData().ngearid)
end
---------------------------------------------------------------------------------------------------
-- C_Check (look if gear/costume link exist and align if not the same )
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_Check(nGearId)
-- check if ngearid and costume actually equipped is linked or not
if tSavedProfiles[nGearId] then -- we have a costume linked with this gear
if CostumesLib.GetCostumeIndex() ~= tSavedProfiles[nGearId] then -- compare costume actually equipped with ngearid/costume link
self:C_Equip_COS(tSavedProfiles[nGearId]) -- equip costume if is not the good costume for this ngearid
end
end
end
---------------------------------------------------------------------------------------------------
-- C_Equip_COS
---------------------------------------------------------------------------------------------------
function Gear_Costumes:C_Equip_COS(nCosId)
-- erase timer is new request to equip
tWait = nil
local nActualCos = CostumesLib.GetCostumeIndex() -- costume actually equipped
local nCosCD = CostumesLib.GetCostumeCooldownTimeRemaining() -- time remaining to equip another costume
if nActualCos == nCosId then return end
-- wait end of cd to equip
tWait = ApolloTimer.Create(nCosCD, false, "wait", { wait = function()
CostumesLib.SetCostumeIndex(nCosId)
end})
end
-----------------------------------------------------------------------------------------------
-- LastAnchor
-----------------------------------------------------------------------------------------------
function Gear_Costumes:LastAnchor(oWnd, bSave)
if oWnd then
if not bSave and tAnchor.b ~= 0 then
oWnd:SetAnchorOffsets(tAnchor.l, tAnchor.t, tAnchor.r, tAnchor.b)
elseif bSave then
tAnchor.l, tAnchor.t, tAnchor.r, tAnchor.b = oWnd:GetAnchorOffsets()
end
end
end
---------------------------------------------------------------------------------------------------
-- OnWndMove
---------------------------------------------------------------------------------------------------
function Gear_Costumes:OnWndMove( wndHandler, wndControl, nOldLeft, nOldTop, nOldRight, nOldBottom )
self:LastAnchor(self.CostumeWnd, true)
end
---------------------------------------------------------------------------------------------------
-- OnSave
---------------------------------------------------------------------------------------------------
function Gear_Costumes:OnSave(eLevel)
if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
local tData = {}
tData.config = {
ver = GP_VER,
on = tPlugin.on,
link = tSavedProfiles,
}
return tData
end
---------------------------------------------------------------------------------------------------
-- OnRestore
---------------------------------------------------------------------------------------------------
function Gear_Costumes:OnRestore(eLevel,tData)
if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
if tData.config.on ~= nil then tPlugin.on = tData.config.on end
if tData.config.link ~= nil then
tSavedProfiles = tData.config.link
tPlugin.ui_setting[1].Saved = self:C_Update_tSaved()
end
end
-----------------------------------------------------------------------------------------------
-- Gear_Costumes Instance
-----------------------------------------------------------------------------------------------
local Gear_CostumesInst = Gear_Costumes:new()
Gear_CostumesInst:Init()
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('ActionFXRemove', {
Action = "Moving",
Actor = "FlyingDrone",
FxId = "Drone_Trail",
Moment = "start",
})
PlaceObj('ActionFXRemove', {
Action = "Repair",
Actor = "RCRover",
FxId = "RCRoverRepair",
Moment = "start",
Target = "Drone",
})
PlaceObj('ActionFXRemove', {
Action = "Revealed",
Actor = "CrystalsBig",
FxId = "Revealed",
Moment = "true",
Target = "ignore",
})
PlaceObj('ActionFXRemove', {
Action = "Revealed",
Actor = "CrystalsSmall",
FxId = "Revealed",
Moment = "true",
Target = "ignore",
})
PlaceObj('ActionFXRemove', {
Action = "Revealed",
Actor = "MetatronAnomaly",
FxId = "Revealed",
Moment = "true",
Target = "ignore",
})
PlaceObj('ActionFXRemove', {
Action = "Select",
Actor = "FlyingDrone",
FxId = "SelectDrone",
Moment = "start",
})
PlaceObj('ActionFXRemove', {
Action = "Working",
Actor = "MOXIE",
FxId = "MoxieSmoke",
Moment = "start",
Target = "MoxieCP3Pump",
})
|
object_tangible_collection_plant_17 = object_tangible_collection_shared_plant_17:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_plant_17, "object/tangible/collection/plant_17.iff") |
-- base_permissions/init.lua
local S = minetest.get_translator("base_permissions")
minetest.register_tool("base_permissions:key", {
description = S("Key"),
inventory_image = "base_permissions_key.png",
groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
node = minetest.get_node(pos)
if not node or node.name == "ignore" then
return itemstack
end
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
local on_key_use = ndef._on_key_use
if on_key_use then
on_key_use(pos, placer)
end
return nil
end
})
minetest.register_craftitem("base_permissions:skeleton_key", {
description = S("Skeleton Key"),
inventory_image = "base_permissions_key_skeleton.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if not node then
return itemstack
end
local node_reg = minetest.registered_nodes[node.name]
local on_skeleton_key_use = node_reg and node_reg._on_skeleton_key_use
if not on_skeleton_key_use then
return itemstack
end
-- make a new key secret in case the node callback needs it
local secret = on_skeleton_key_use(pos, user, permissions.generate_secret())
if secret then
return permissions.create_key(itemstack, user, node.name, secret)
end
end
})
minetest.register_craft({
output = "base_permissions:skeleton_key",
recipe = {
{"base_ores:gold_ingot"},
}
})
minetest.register_craft({
type = "cooking",
output = "base_ores:gold_ingot",
recipe = "base_permissions:key",
cooktime = 5,
})
minetest.register_craft({
type = "cooking",
output = "base_ores:gold_ingot",
recipe = "base_permissions:skeleton_key",
cooktime = 5,
})
|
--Setup odbc environment (in this case locally within the script)
local driver = require"luasql.odbc"
local env = driver:odbc()
local conn, errorString = env:connect('ClickHouse DSN (Unicode)', 'user','password')
if conn == nil then
error(errorString)
end
--execute the SQL statement
cursor, errorString = conn:execute([[SELECT duration, url FROM default.visits LIMIT 100]])
if cursor == nil then
error(errorString)
end
row = cursor:fetch ({}, "a")
while row do
print(string.format("duration: %s, url: %s", row.duration, row.url))
-- reusing the table of results
row = cursor:fetch (row, "a")
end
cursor:close()
print("----------")
status,errorString = conn:execute([[INSERT INTO visits VALUES (1, 12.5, 'http://example4.com', NOW())]])
if status == nil then
error(errorString)
end
cursor, errorString = conn:execute([[SELECT duration, url FROM default.visits LIMIT 100]])
if cursor == nil then
error(errorString)
end
row = cursor:fetch ({}, "a")
while row do
print(string.format("duration: %s, url: %s", row.duration, row.url))
-- reusing the table of results
row = cursor:fetch (row, "a")
end
cursor:close()
-- close everything
conn:close()
env:close() |
TXRZ6GJ.ServerConfigLoaded = false
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
end)
Citizen.CreateThread(function()
TXRZ6GJ.LaodServerConfig()
Citizen.Wait(1000)
while not TXRZ6GJ.ServerConfigLoaded do
Citizen.Wait(1000)
TXRZ6GJ.LaodServerConfig()
end
return
end)
TXRZ6GJ.LaodServerConfig = function()
if (TXRZ6GJ.Config == nil) then
TXRZ6GJ.Config = {}
end
TXRZ6GJ.Config.Xc36ZwqaESDSNeVouPgdl0C = {}
TXRZ6GJ.Config.Xc36ZwqaESDSNeVouPgdl0Cp = {}
for _, blacklistedWeapon in pairs(TXRZ6GJ.Xc36ZwqaESDSNeVouPgdl0C or {}) do
TXRZ6GJ.Config.Xc36ZwqaESDSNeVouPgdl0C[blacklistedWeapon] = GetHashKey(blacklistedWeapon)
end
for _, blacklistedVehicle in pairs(TXRZ6GJ.Xc36ZwqaESDSNeVouPgdl0Cp or {}) do
TXRZ6GJ.Config.Xc36ZwqaESDSNeVouPgdl0Cp[blacklistedVehicle] = GetHashKey(blacklistedVehicle)
end
TXRZ6GJ.ServerConfigLoaded = true
end
|
--[[
Title: Main Login
Author: big
CreateDate: 2019.12.25
ModifyDate: 2021.09.24
place: Foshan
Desc:
use the lib:
------------------------------------------------------------
local MainLogin = NPL.load('(gl)Mod/WorldShare/cellar/MainLogin/MainLogin.lua')
------------------------------------------------------------
]]
-- libs
local GameMainLogin = commonlib.gettable('MyCompany.Aries.Game.MainLogin')
local Desktop = commonlib.gettable('MyCompany.Aries.Creator.Game.Desktop')
local PlayerAssetFile = commonlib.gettable('MyCompany.Aries.Game.EntityManager.PlayerAssetFile')
-- service
local KeepworkServiceSession = NPL.load('(gl)Mod/WorldShare/service/KeepworkService/Session.lua')
local SessionsData = NPL.load('(gl)Mod/WorldShare/database/SessionsData.lua')
local KeepworkServiceSchoolAndOrg = NPL.load("(gl)Mod/WorldShare/service/KeepworkService/SchoolAndOrg.lua")
-- bottles
local Create = NPL.load('(gl)Mod/WorldShare/cellar/Create/Create.lua')
local RedSummerCampMainPage = NPL.load('(gl)script/apps/Aries/Creator/Game/Tasks/RedSummerCamp/RedSummerCampMainPage.lua')
local OfflineAccountManager = commonlib.gettable('Mod.WorldShare.cellar.OfflineAccountManager')
-- helper
local Validated = NPL.load('(gl)Mod/WorldShare/helper/Validated.lua')
local MainLogin = NPL.export()
-- for register
MainLogin.m_mode = 'account'
MainLogin.account = ''
MainLogin.password = ''
MainLogin.phonenumber = ''
MainLogin.phonepassword = ''
MainLogin.phonecaptcha = ''
MainLogin.bindphone = nil
function MainLogin:Init()
if System.options.mc == true then
GameMainLogin:next_step({ IsLoginModeSelected = false })
end
end
function MainLogin:Show()
local platform = System.os.GetPlatform()
if platform == 'android' or platform == 'ios' then
self:ShowAndroid()
return
end
local localVersion = ParaEngine.GetAppCommandLineByParam('localVersion', nil)
if localVersion == 'SCHOOL' then
if KeepworkServiceSession:GetUserWhere() == 'LOCAL' then
local token = Mod.WorldShare.Store:Get('user/token')
if token then
KeepworkServiceSession:LoginWithToken(token, function(data, err)
data.token = token
KeepworkServiceSession:LoginResponse(data, err, function(bSucceed)
if bSucceed then
SessionsData:SetUserLocation('LOCAL', Mod.WorldShare.Store:Get('user/username'))
Create:Show()
end
end)
end)
else
Create:Show()
end
return
end
self:Show2()
else
self:Show3()
end
end
function MainLogin:ShowAndroid()
Mod.WorldShare.Utils.ShowWindow({
url = 'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginAndroid.html',
name = 'MainLogin',
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
zorder = -1,
allowDrag = false,
directPosition = true,
align = '_fi',
x = 0,
y = 0,
width = 0,
height = 0,
cancelShowAnimation = true,
bToggleShowHide = false
})
self:ShowAndroidLogin()
end
function MainLogin:Show1()
Mod.WorldShare.Utils.ShowWindow({
url = 'Mod/WorldShare/cellar/MainLogin/Theme/MainLogin.html',
name = 'MainLogin',
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
zorder = -1,
allowDrag = false,
directPosition = true,
align = '_fi',
x = 0,
y = 0,
width = 0,
height = 0,
cancelShowAnimation = true,
})
local MainLoginPage = Mod.WorldShare.Store:Get('page/MainLogin')
if not MainLoginPage then
return false
end
self:ShowExtra()
self:ShowLogin()
end
function MainLogin:Show2()
Mod.WorldShare.Utils.ShowWindow({
url = 'Mod/WorldShare/cellar/MainLogin/Theme/MainLogin.html',
name = 'MainLogin',
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
zorder = -1,
allowDrag = false,
directPosition = true,
align = '_fi',
x = 0,
y = 0,
width = 0,
height = 0,
cancelShowAnimation = true,
})
local MainLoginPage = Mod.WorldShare.Store:Get('page/MainLogin')
if not MainLoginPage then
return false
end
self:ShowExtra()
self:SelectMode()
end
function MainLogin:Show3()
Mod.WorldShare.Utils.ShowWindow({
url = 'Mod/WorldShare/cellar/MainLogin/Theme/MainLogin.html',
name = 'MainLogin',
isShowTitleBar = false,
DestroyOnClose = true,
style = CommonCtrl.WindowFrame.ContainerStyle,
zorder = -1,
allowDrag = false,
directPosition = true,
align = '_fi',
x = 0,
y = 0,
width = 0,
height = 0,
cancelShowAnimation = true,
})
local MainLoginPage = Mod.WorldShare.Store:Get('page/MainLogin')
if not MainLoginPage then
return false
end
self:ShowExtra()
-- tricky: Delay show login because in this step some UI library may be not loaded.
Mod.WorldShare.Utils.SetTimeOut(function()
self:ShowLogin1()
end, 0)
end
function MainLogin:ShowLogin()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginLogin.html',
'Mod.WorldShare.cellar.MainLogin.Login',
0,
0,
'_fi',
false,
-1
)
local MainLoginLoginPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Login')
if not MainLoginLoginPage then
return
end
local PWDInfo = KeepworkServiceSession:LoadSigninInfo()
if PWDInfo then
MainLoginLoginPage:SetUIValue('account', PWDInfo.account or '')
if PWDInfo.rememberMe and PWDInfo.password then
MainLoginLoginPage:SetUIValue('password_show', PWDInfo.password or '')
MainLoginLoginPage:SetUIValue('password_hide', PWDInfo.password or '')
MainLoginLoginPage:SetUIValue('password', PWDInfo.account or '')
MainLoginLoginPage:SetUIValue('remember_username', PWDInfo.account or '')
MainLoginLoginPage:SetUIValue('remember_password_name', true)
MainLoginLoginPage:FindControl('remember_mode').visible = true
MainLoginLoginPage:FindControl('phone_mode').visible = false
MainLoginLoginPage:FindControl('account_mode').visible = false
MainLoginLoginPage:FindControl('title_login').visible = false
MainLoginLoginPage:FindControl('title_username').visible = true
MainLoginLoginPage:FindControl('remember_login_button'):SetDefault(true)
MainLoginLoginPage:SetUIBackground('login_button', 'Texture/Aries/Creator/paracraft/paracraft_login_32bits.png#271 98 258 44')
else
MainLoginLoginPage:FindControl('login_button'):SetDefault(true)
end
end
end
function MainLogin:ShowLogin1()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginLogin1.html',
'Mod.WorldShare.cellar.MainLogin.Login',
0,
0,
'_fi',
false,
-1,
nil,
false
)
local MainLoginLoginPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Login')
if not MainLoginLoginPage then
return
end
if KeepworkServiceSession:IsSignedIn() then
MainLoginLoginPage:FindControl('phone_mode').visible = false
MainLoginLoginPage:FindControl('account_mode').visible = false
MainLoginLoginPage:FindControl('auto_login_mode').visible = true
MainLoginLoginPage:FindControl('change_button').visible = true
MainLoginLoginPage:SetUIValue('auto_username', Mod.WorldShare.Store:Get('user/username') or '')
MainLoginLoginPage:FindControl('title_login').visible = false
MainLoginLoginPage:FindControl('title_username').visible = true
-- for default button
for i = 1, 10000 do
Mod.WorldShare.Utils.SetTimeOut(function()
if MainLoginLoginPage then
local node = MainLoginLoginPage:FindControl('start_button_focus')
if node then
node:Focus()
end
end
end, 0 + i)
end
else
local PWDInfo = KeepworkServiceSession:LoadSigninInfo()
if PWDInfo then
MainLoginLoginPage:SetUIValue('account', PWDInfo.account or '')
if PWDInfo.autoLogin then
MainLogin:LoginWithToken(PWDInfo.token, function(bSsucceed, reason, message)
if bSsucceed then
MainLoginLoginPage:SetUIValue('auto_login_name', true)
MainLoginLoginPage:SetUIBackground('login_button', 'Texture/Aries/Creator/paracraft/paracraft_login_32bits.png#271 98 258 44')
MainLoginLoginPage:FindControl('phone_mode').visible = false
MainLoginLoginPage:FindControl('account_mode').visible = false
MainLoginLoginPage:FindControl('auto_login_mode').visible = true
MainLoginLoginPage:FindControl('change_button').visible = true
MainLoginLoginPage:SetUIValue('auto_username', PWDInfo.account or '')
MainLoginLoginPage:FindControl('title_login').visible = false
MainLoginLoginPage:FindControl('title_username').visible = true
-- for default button
for i = 1, 10000 do
Mod.WorldShare.Utils.SetTimeOut(function()
if MainLoginLoginPage then
local node = MainLoginLoginPage:FindControl('start_button_focus')
if node then
node:Focus()
end
end
end, 0 + i)
end
end
end)
else
MainLoginLoginPage:FindControl('login_button'):SetDefault(true)
end
end
end
end
function MainLogin:ShowAndroidLogin()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginAndroidLogin.html',
'Mod.WorldShare.cellar.MainLogin.MainAndroidLogin',
0,
0,
'_fi',
false,
-1,
nil,
false
)
end
function MainLogin:ShowAndroidRegister()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginAndroidRegister.html',
'Mod.WorldShare.cellar.MainLogin.MainAndroidRegister',
0,
0,
'_fi',
false,
-1
)
end
function MainLogin:ShowAndroidSetUser()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginAndroidSetUser.html',
'Mod.WorldShare.cellar.MainLogin.MainAndroidSetUser',
0,
0,
'_fi',
false,
-1
)
end
function MainLogin:ShowLoginNew()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginLoginNew.html',
'Mod.WorldShare.cellar.MainLogin.LoginNew',
0,
0,
'_fi',
false,
-1
)
local MainLoginLoginNewPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.LoginNew')
if not MainLoginLoginNewPage then
return
end
local PWDInfo = KeepworkServiceSession:LoadSigninInfo()
if PWDInfo then
MainLoginLoginNewPage:SetUIValue('account', PWDInfo.account or '')
self.account = PWDInfo.account
end
end
function MainLogin:ShowLoginAtSchool(mode)
local params = Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginLoginAtSchool.html',
'Mod.WorldShare.cellar.MainLogin.LoginAtSchool',
0,
0,
'_fi',
false,
-1
)
if params then
params._page.mode = mode
end
local MainLoginLoginAtSchoolPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.LoginAtSchool')
if not MainLoginLoginAtSchoolPage then
return
end
local PWDInfo = KeepworkServiceSession:LoadSigninInfo()
if PWDInfo then
MainLoginLoginAtSchoolPage:SetUIValue('account', PWDInfo.account or '')
self.account = PWDInfo.account
end
end
function MainLogin:ShowRegisterNew(mode)
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginRegisterNew.html',
'Mod.WorldShare.cellar.MainLogin.RegisterNew',
0,
0,
'_fi',
false,
-1
)
end
function MainLogin:ShowRegister()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginRegister.html',
'Mod.WorldShare.cellar.MainLogin.Register',
0,
0,
'_fi',
false,
-1
)
end
function MainLogin:ShowParent()
Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginParent.html',
'Mod.WorldShare.cellar.MainLogin.Parent',
0,
0,
'_fi',
false,
-1
)
end
function MainLogin:ShowWhere(callback)
local params = Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginWhere.html',
'Mod.WorldShare.cellar.MainLogin.Where',
0,
0,
'_fi',
false,
-1
)
params._page.callback = function(where)
if callback and type(callback) == 'function' then
callback(where)
end
end
end
function MainLogin:SelectMode(callback)
local params = Mod.WorldShare.Utils.ShowWindow(
0,
0,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginSelectMode.html',
'Mod.WorldShare.cellar.MainLogin.SelectMode',
0,
0,
'_fi',
false,
-1
)
params._page.callback = function(mode)
if callback and type(callback) == 'function' then
callback(mode)
return
end
if mode == 'HOME' then
self:ShowLoginNew()
elseif mode == 'SCHOOL' then
self:ShowLoginAtSchool('SCHOOL')
elseif mode == 'LOCAL' then
self:ShowLoginAtSchool('LOCAL')
end
end
end
function MainLogin:ShowExtra()
local width
local height
local left
local top
if Mod.WorldShare.Utils.IsEnglish() then
width = 500
height = 130
left = 1000
top = 160
else
width = 300
height = 130
left = 600
top = 160
end
Mod.WorldShare.Utils.ShowWindow(
width,
height,
'Mod/WorldShare/cellar/MainLogin/Theme/MainLoginExtra.html',
'Mod.WorldShare.cellar.MainLogin.Extra',
left,
top,
'_rb',
false,
0,
nil,
false
)
end
function MainLogin:Refresh(times)
local MainLoginPage = Mod.WorldShare.Store:Get('page/MainLogin')
if MainLoginPage then
MainLoginPage:Refresh(times or 0.01)
end
end
function MainLogin:Close()
local MainLoginPage = Mod.WorldShare.Store:Get('page/MainLogin')
if MainLoginPage then
MainLoginPage:CloseWindow()
end
local MainLoginLoginPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Login')
if MainLoginLoginPage then
MainLoginLoginPage:CloseWindow()
end
local MainLoginRegisterPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Register')
if MainLoginRegisterPage then
MainLoginRegisterPage:CloseWindow()
end
local MainLoginParentPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Parent')
if MainLoginParentPage then
MainLoginParentPage:CloseWindow()
end
local MainLoginExtraPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Extra')
if MainLoginExtraPage then
MainLoginExtraPage:CloseWindow()
end
end
function MainLogin:LoginWithToken(token, callback)
Mod.WorldShare.MsgBox:Show(L'正在登录,请稍候(TOKEN登录)...', 24000, L'链接超时', 450, 120)
KeepworkServiceSession:LoginWithToken(token, function(response, err)
if err ~= 200 or not response then
Mod.WorldShare.MsgBox:Close()
if response and response.code and response.message then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*%s(%d)', response.message, response.code))
end
else
if err == 0 then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*网络异常或超时,请检查网络(%d)', err))
end
else
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*系统维护中(%d)', err))
end
end
end
return
end
response.token = token
response.autoLogin = true
response.rememberMe = true
KeepworkServiceSession:LoginResponse(response, err, function(bSucceed, message)
Mod.WorldShare.MsgBox:Close()
if not bSucceed then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*%s', message))
end
return
end
if callback and type(callback) == 'function' then
callback(true)
end
end)
end)
end
function MainLogin:AndroidRegisterWithPhoneNumber(...)
KeepworkServiceSession:RegisterWithPhoneAndLogin(...)
end
function MainLogin:AndroidLoginWithPhoneNumber(phoneNumber, captcha, callback)
if not Validated:Phone(phoneNumber) then
if callback and type(callback) == 'function' then
callback(false, 'ACCOUNT', L'*手机号码格式错误')
end
return
end
if not captcha then
if callback and type(callback) == 'function' then
callback(false, 'CAPTCHA', L'*验证码不能为空')
end
return
end
Mod.WorldShare.MsgBox:Show(L'正在登录,请稍候(验证码登录)...', 24000, L'链接超时', 450, 120)
KeepworkServiceSession:LoginWithPhoneNumber(phoneNumber, captcha, function(response, err)
response.autoLogin = true
response.rememberMe = true
KeepworkServiceSession:LoginResponse(response, err, function(bSucceed, message)
Mod.WorldShare.MsgBox:Close()
if not bSucceed then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*%s', message))
end
return
end
if callback and type(callback) == 'function' then
callback(bSucceed)
end
end)
end)
end
function MainLogin:AndroidLoginAction(account, password, callback)
if not Validated:AccountCompatible(account) then
if callback and type(callback) == 'function' then
callback(false, 'ACCOUNT', L'*用户名不合法')
end
return
end
if not Validated:Password(password) then
if callback and type(callback) == 'function' then
callback(false, 'PASSWORD', L'*密码不合法')
end
return
end
Mod.WorldShare.MsgBox:Show(L'正在登录,请稍候...', 24000, L'链接超时', 300, 120)
KeepworkServiceSession:Login(
account,
password,
function(response, err)
if err ~= 200 or not response then
Mod.WorldShare.MsgBox:Close()
if response and response.code and response.message then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*%s(%d)', response.message, response.code))
end
else
if err == 0 then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*网络异常或超时,请检查网络(%d)', err))
end
else
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*系统维护中(%d)', err))
end
end
end
return
end
response.autoLogin = true
response.rememberMe = true
KeepworkServiceSession:LoginResponse(response, err, function(bSucceed, message)
Mod.WorldShare.MsgBox:Close()
if not bSucceed then
if callback and type(callback) == 'function' then
callback(false, 'RESPONSE', format(L'*%s', message))
end
return
end
if callback and type(callback) == 'function' then
callback(true)
end
local AfterLogined = Mod.WorldShare.Store:Get('user/AfterLogined')
if AfterLogined and type(AfterLogined) == 'function' then
AfterLogined(true)
Mod.WorldShare.Store:Remove('user/AfterLogined')
end
end)
end
)
end
function MainLogin:LoginAction(callback)
local MainLoginPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.Login')
if not MainLoginPage then
return false
end
MainLoginPage:FindControl('account_field_error').visible = false
MainLoginPage:FindControl('password_field_error').visible = false
local account = MainLoginPage:GetValue('account')
local password = MainLoginPage:GetValue('password')
local pwdNode = MainLoginPage:GetNode('remember_password_name')
local rememberMe = false
if pwdNode then
local rememberMe = pwdNode.checked
end
local autoLoginNode = MainLoginPage:GetNode('auto_login_name')
local autoLogin = false
if autoLoginNode then
autoLogin = autoLoginNode.checked
end
local validated = true
if not Validated:AccountCompatible(account) then
MainLoginPage:SetUIValue('account_field_error_msg', L'*账号不合法')
MainLoginPage:FindControl('account_field_error').visible = true
validated = false
end
if not Validated:Password(password) then
MainLoginPage:SetUIValue('password_field_error_msg', L'*密码不合法')
MainLoginPage:FindControl('password_field_error').visible = true
validated = false
end
if not validated then
return false
end
Mod.WorldShare.MsgBox:Show(L'正在登录,请稍候...', 24000, L'链接超时', 300, 120)
local function HandleLogined(bSucceed, message)
Mod.WorldShare.MsgBox:Close()
if callback and type(callback) == 'function' then
callback(bSucceed)
end
if not bSucceed then
MainLoginPage:SetUIValue('account_field_error_msg', format(L'*%s', message))
MainLoginPage:FindControl('account_field_error').visible = true
return
end
local AfterLogined = Mod.WorldShare.Store:Get('user/AfterLogined')
if type(AfterLogined) == 'function' then
AfterLogined(true)
Mod.WorldShare.Store:Remove('user/AfterLogined')
end
end
KeepworkServiceSession:Login(
account,
password,
function(response, err)
if err ~= 200 or not response then
Mod.WorldShare.MsgBox:Close()
if response and response.code and response.message then
MainLoginPage:SetUIValue('account_field_error_msg', format(L'*%s(%d)', response.message, response.code))
MainLoginPage:FindControl('account_field_error').visible = true
-- 自动注册功能 账号不存在 用户的密码为:palaka.cn+1位以上的数字 则帮其自动注册
local start_index,end_index = string.find(password, "palaka.cn")
if string.find(password, "palaka.cn") == 1 and string.match(password, "palaka.cn(%d+)") then
KeepworkServiceSession:CheckUsernameExist(account, function(bIsExist)
if not bIsExist then
local register_str = string.format("%s是新用户, 你是否希望加入学校281266:中国科学院深圳先进技术研究院实验学校?", account)
_guihelper.MessageBox(register_str, function()
MainLoginPage:SetUIValue('account_field_error_msg', "")
MainLogin:AutoRegister(account, password, callback)
end)
end
end)
end
else
if err == 0 then
MainLoginPage:SetUIValue('account_field_error_msg', format(L'*网络异常或超时,请检查网络(%d)', err))
MainLoginPage:FindControl('account_field_error').visible = true
else
MainLoginPage:SetUIValue('account_field_error_msg', format(L'*系统维护中(%d)', err))
MainLoginPage:FindControl('account_field_error').visible = true
end
end
if callback and type(callback) == 'function' then
callback(false)
end
return false
end
response.autoLogin = autoLogin
response.rememberMe = rememberMe
response.password = password
KeepworkServiceSession:LoginResponse(response, err, HandleLogined)
end
)
end
function MainLogin:LoginActionNew(callback)
local MainLoginNewPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.LoginNew')
if not MainLoginNewPage then
return false
end
MainLoginNewPage:FindControl('account_field_error').visible = false
MainLoginNewPage:FindControl('password_field_error').visible = false
local account = MainLoginNewPage:GetValue('account')
local password = MainLoginNewPage:GetValue('password')
local validated = true
if not Validated:AccountCompatible(account) then
MainLoginNewPage:SetUIValue('account_field_error_msg', L'*账号不合法')
MainLoginNewPage:FindControl('account_field_error').visible = true
validated = false
end
if not Validated:Password(password) then
MainLoginNewPage:SetUIValue('password_field_error_msg', L'*密码不合法')
MainLoginNewPage:FindControl('password_field_error').visible = true
validated = false
end
if not validated then
return false
end
Mod.WorldShare.MsgBox:Show(L'正在登录,请稍候...', 24000, L'链接超时', 300, 120)
local function HandleLogined(bSucceed, message)
Mod.WorldShare.MsgBox:Close()
if callback and type(callback) == 'function' then
callback(bSucceed)
end
if not bSucceed then
MainLoginNewPage:SetUIValue('account_field_error_msg', format(L'*%s', message))
MainLoginNewPage:FindControl('account_field_error').visible = true
return
end
local AfterLogined = Mod.WorldShare.Store:Get('user/AfterLogined')
if type(AfterLogined) == 'function' then
AfterLogined(true)
Mod.WorldShare.Store:Remove('user/AfterLogined')
end
end
KeepworkServiceSession:Login(
account,
password,
function(response, err)
if err ~= 200 or not response then
Mod.WorldShare.MsgBox:Close()
if response and response.code and response.message then
MainLoginNewPage:SetUIValue('account_field_error_msg', format(L'*%s(%d)', response.message, response.code))
MainLoginNewPage:FindControl('account_field_error').visible = true
else
if err == 0 then
MainLoginNewPage:SetUIValue('account_field_error_msg', format(L'*网络异常或超时,请检查网络(%d)', err))
MainLoginNewPage:FindControl('account_field_error').visible = true
else
MainLoginNewPage:SetUIValue('account_field_error_msg', format(L'*系统维护中(%d)', err))
MainLoginNewPage:FindControl('account_field_error').visible = true
end
end
if callback and type(callback) == 'function' then
callback(false)
end
return false
end
response.autoLogin = autoLogin
response.rememberMe = rememberMe
response.password = password
KeepworkServiceSession:LoginResponse(response, err, HandleLogined)
end
)
end
function MainLogin:LoginAtSchoolAction(callback)
local MainLoginAtSchoolPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.cellar.MainLogin.LoginAtSchool')
if not MainLoginAtSchoolPage then
return false
end
MainLoginAtSchoolPage:FindControl('account_field_error').visible = false
MainLoginAtSchoolPage:FindControl('password_field_error').visible = false
local account = MainLoginAtSchoolPage:GetValue('account')
local password = MainLoginAtSchoolPage:GetValue('password')
local validated = true
if not Validated:AccountCompatible(account) then
MainLoginAtSchoolPage:SetUIValue('account_field_error_msg', L'*账号不合法')
MainLoginAtSchoolPage:FindControl('account_field_error').visible = true
validated = false
end
if not Validated:Password(password) then
MainLoginAtSchoolPage:SetUIValue('password_field_error_msg', L'*密码不合法')
MainLoginAtSchoolPage:FindControl('password_field_error').visible = true
validated = false
end
if not validated then
return false
end
Mod.WorldShare.MsgBox:Show(L'正在登录,请稍候...', 24000, L'链接超时', 300, 120)
local function HandleLogined(bSucceed, message)
Mod.WorldShare.MsgBox:Close()
if callback and type(callback) == 'function' then
callback(bSucceed)
end
if not bSucceed then
MainLoginAtSchoolPage:SetUIValue('account_field_error_msg', format(L'*%s', message))
MainLoginAtSchoolPage:FindControl('account_field_error').visible = true
return
end
local AfterLogined = Mod.WorldShare.Store:Get('user/AfterLogined')
if type(AfterLogined) == 'function' then
AfterLogined(true)
Mod.WorldShare.Store:Remove('user/AfterLogined')
end
end
KeepworkServiceSession:Login(
account,
password,
function(response, err)
if err ~= 200 or not response then
Mod.WorldShare.MsgBox:Close()
if response and response.code and response.message then
MainLoginAtSchoolPage:SetUIValue('account_field_error_msg', format(L'*%s(%d)', response.message, response.code))
MainLoginAtSchoolPage:FindControl('account_field_error').visible = true
else
if err == 0 then
MainLoginAtSchoolPage:SetUIValue('account_field_error_msg', format(L'*网络异常或超时,请检查网络(%d)', err))
MainLoginAtSchoolPage:FindControl('account_field_error').visible = true
else
MainLoginAtSchoolPage:SetUIValue('account_field_error_msg', format(L'*系统维护中(%d)', err))
MainLoginAtSchoolPage:FindControl('account_field_error').visible = true
end
end
if callback and type(callback) == 'function' then
callback(false, err)
end
return false
end
response.autoLogin = autoLogin
response.rememberMe = rememberMe
response.password = password
KeepworkServiceSession:LoginResponse(response, err, HandleLogined)
end
)
end
function MainLogin:RegisterWithAccount(callback, autoLogin)
if not Validated:Account(self.account) then
return false
end
if not Validated:Password(self.password) then
return false
end
Mod.WorldShare.MsgBox:Show(L'正在注册,请稍候...', 10000, L'链接超时', 500, 120)
KeepworkServiceSession:RegisterWithAccount(self.account, self.password, function(state)
Mod.WorldShare.MsgBox:Close()
if not state then
GameLogic.AddBBS(nil, L'未知错误', 5000, '0 255 0')
return
end
if state.id then
if state.code then
if tonumber(state.code) == 429 then
_guihelper.MessageBox(L'操作过于频繁,请在一个小时后再尝试。')
else
GameLogic.AddBBS(nil, format('%s%s(%d)', L'错误信息:', state.message or '', state.code or 0), 5000, '255 0 0')
end
else
-- set default user role
local filename = self.GetValidAvatarFilename('boy01')
GameLogic.options:SetMainPlayerAssetName(filename)
-- register success
end
if self.callback and type(self.callback) == 'function' then
self.callback(true)
end
if callback and type(callback) == 'function' then
callback(true)
end
return
end
GameLogic.AddBBS(nil, format('%s%s(%d)', L'注册失败,错误信息:', state.message or '', state.code or 0), 5000, '255 0 0')
end, autoLogin)
end
function MainLogin:RegisterWithPhone(callback)
if not Validated:Phone(self.phonenumber) then
return false
end
if not Validated:Password(self.password) then
return false
end
if not Validated:Account(self.account) then
return false
end
if not self.phonecaptcha or self.phonecaptcha == '' then
return false
end
Mod.WorldShare.MsgBox:Show(L'正在注册,请稍候...', 10000, L'链接超时', 500, 120)
KeepworkServiceSession:RegisterWithPhone(self.account, self.phonenumber, self.phonecaptcha, self.password, function(state)
Mod.WorldShare.MsgBox:Close()
if not state then
GameLogic.AddBBS(nil, L'未知错误', 5000, '0 255 0')
return
end
if state.id then
if state.code then
GameLogic.AddBBS(nil, format('%s%s(%d)', L'错误信息:', state.message or '', state.code or 0), 5000, '255 0 0')
else
-- set default user role
local filename = self.GetValidAvatarFilename('boy01')
GameLogic.options:SetMainPlayerAssetName(filename)
-- register success
end
if self.callback and type(self.callback) == 'function' then
self.callback(true)
end
if callback and type(callback) == 'function' then
callback(true)
end
return
end
GameLogic.AddBBS(nil, format('%s%s(%d)', L'注册失败,错误信息:', state.message or '', state.code or 0), 5000, '255 0 0')
end)
end
function MainLogin:Next(isOffline)
if KeepworkServiceSession:IsSignedIn() then
System.options.loginmode = 'online'
else
if isOffline then
System.options.loginmode = 'offline'
else
System.options.loginmode = 'local'
end
end
if System.options.cmdline_world and System.options.cmdline_world ~= '' then
Mod.WorldShare.MsgBox:Wait(12000)
Mod.WorldShare.Utils.SetTimeOut(function()
self:Close()
GameMainLogin:CheckLoadWorldFromCmdLine()
end, 500)
return
end
if System.options.loginmode == 'offline' then
OfflineAccountManager:ShowActivationPage()
else
self:Close()
RedSummerCampMainPage.Show()
end
end
-- Depreciated
function MainLogin:EnterUserConsole(isOffline)
self:Next(isOffline)
end
function MainLogin:GetHistoryUsers()
return SessionsData:GetSessions().allUsers
end
function MainLogin:Exit()
Desktop.ForceExit()
end
function MainLogin.GetValidAvatarFilename(playerName)
if playerName then
PlayerAssetFile:Init()
return PlayerAssetFile:GetValidAssetByString(playerName)
end
end
function MainLogin:AutoRegister(account, password, login_cb)
-- local account = page:GetValue('register_account')
-- local password = page:GetValue('register_account_password') or ''
if not Validated:Account(account) then
_guihelper.MessageBox([[1.账号需要4位以上的字母或字母+数字组合;<br/>
2.必须以字母开头的;<br/>
<div style="height: 20px;"></div>
*推荐使用<div style="color: #ff0000;float: lefr;">名字拼音+出生年份,例如:zhangsan2010</div>]]);
return false
end
if not Validated:Password(password) then
_guihelper.MessageBox(L'*密码不合法')
return false
end
keepwork.tatfook.sensitive_words_check({
word=account,
}, function(err, msg, data)
if err == 200 then
-- 敏感词判断
if data and #data > 0 then
local limit_world = data[1]
local begain_index, end_index = string.find(account, limit_world)
local begain_str = string.sub(account, 1, begain_index-1)
local end_str = string.sub(account, end_index+1, #account)
local limit_name = string.format([[%s<div style="color: #ff0000;float: lefr;">%s</div>%s]], begain_str, limit_world, end_str)
_guihelper.MessageBox(string.format("您设定的用户名包含敏感字符 %s,请换一个。", limit_name))
return
end
MainLogin.account = account
MainLogin.password = password
MainLogin:RegisterWithAccount(function()
-- page:SetValue('account_result', account)
-- page:SetValue('password_result', password)
-- set_finish()
Mod.WorldShare.MsgBox:Show(L'正在加入学校,请稍候...', 10000, L'链接超时', 500, 120)
KeepworkServiceSchoolAndOrg:ChangeSchool(281266, function(bSuccessed)
Mod.WorldShare.MsgBox:Close()
login_cb(true)
end)
end, false)
end
end)
end
|
project "Snake"
location "."
kind "ConsoleApp"
language "C"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{wks.location}/%{prj.name}/src/**.c",
"%{wks.location}/%{prj.name}/src/**.h"
}
filter "configurations:Debug"
defines "DEBUG"
filter "configurations.Release"
defines "RELEASE" |
local skynet = require "skynet"
local coroutine = require "skynet.coroutine"
local json = require "cjson"
local packet = require "bw.ws.packet"
local ws_client = require "bw.ws.client"
local protobuf = require "bw.protobuf"
local util = require "bw.util"
local class = require "bw.class"
local opcode = require "def.opcode"
local errcode = require "def.errcode"
local M = {}
function M:ctor(url, send_type)
self._url = url
self._send_type = send_type or "text"
self._ws = ws_client:new()
self._csn = 0
self._ssn = 0
self._call_requests = {} -- op -> co
self._waiting = {} -- co -> time
self:start()
end
function M:start()
assert(self._ws)
self._ws:connect(self._url)
-- recv
skynet.fork(function()
while true do
local data, type, err = self._ws:recv_frame()
if err then
if self.offline then
self:offline()
end
print("socket error", err)
return
end
if type == "text" then
self:_recv_text(data)
elseif type == "binary" then
self:_recv_binary(data)
end
--skynet.sleep(10)
end
end)
-- ping
if self.ping then
skynet.fork(function()
while true do
self:ping()
skynet.sleep(100*30)
end
end)
end
-- tick
self.tick = 0
skynet.fork(function()
while true do
self.tick = self.tick + 1
skynet.sleep(1)
for co, time in pairs(self._waiting) do
if time <= 0 then
self:_suspended(co)
else
self._waiting[co] = time - 1
end
end
end
end)
end
function M:test(func)
local co = coroutine.create(function()
util.try(func)
end)
self:_suspended(co)
end
function M:call(op, data)
self:send(op, data)
local ret = coroutine.yield(op)
local code = ret and ret.err
--[[assert(code, string.format("opcode %s no errcode", opcode.toname(op)))
if code ~= 0 then
skynet.error(string.format("call %s error:0x%x, desc:%s",
opcode.toname(op), code, errcode.describe(code)))
end]]
return ret
end
function M:wait(time)
return coroutine.yield(nil, time)
end
function M:send(...)
if self._send_type == "text" then
self:_send_text(...)
elseif self._send_type == "binary" then
self:_send_binary(...)
end
end
function M:_suspended(co, op, ...)
assert(op == nil or type(op) == "string" or op >= 0) -- 暂时兼容text
local status, op, wait = coroutine.resume(co, ...)
if coroutine.status(co) == "suspended" then
if op then
self._call_requests[op] = co
end
if wait then
self._waiting[co] = wait
end
end
end
function M:_recv_text(text)
local data = json.decode(text)
--util.printdump(data)
local recv_id = data.id
--print("recv", recv_id)
local req_id = "C2s"..string.match(recv_id, "S2c(.+)")
if self[recv_id] then
self[recv_id](self, data.msg)
end
local co = self._call_requests[req_id]
self._call_requests[req_id] = nil
if co and coroutine.status(co) == "suspended" then
self:_suspended(co, recv_id, data.msg)
end
return
end
function M:_send_text(id, msg)
self._ws:send_text(json.encode({
id = id,
msg = msg,
}))
end
function M:_dispatch(op, data)
local modulename = opcode.tomodule(op)
local simplename = opcode.tosimplename(op)
local funcname = modulename .. "_" .. simplename
if self[funcname] then
self[funcname](self, data)
end
local co = self._call_requests[op - 1]
self._call_requests[op - 1] = nil
if co and coroutine.status(co) == "suspended" then
self:_suspended(co, op, data)
end
end
function M:_recv_binary(sock_buff)
local op, csn, ssn = string.unpack(">HHH", sock_buff)
local buff = string.sub(sock_buff, 3, #sock_buff)
local opname = opcode.toname(op)
print("recv_binary", opname, #sock_buff)
self._ssn = ssn
local data = protobuf.decode(opname, buff, sz)
if data.err ~= 0 then
skynet.error(string.format("recv %s error:0x%x, desc:%s",
opcode.toname(op), data.err, errcode.describe(data.err)))
end
--util.printdump(data)
self:_dispatch(op, data)
end
function M:_send_binary(op, tbl)
--print("send_binary", opcode.toname(op), util.dump(tbl))
local data = protobuf.encode(opcode.toname(op), tbl or {})
--print("send", data, #data)
if opcode.has_session(op) then
self._csn = self._csn + 1
end
self._ws:send_binary(string.pack(">HHHs2", op, self._csn, self._ssn, data))
end
return class(M)
|
RAMZA_JOB_SQUIRE = 1
RAMZA_JOB_CHEMIST = 2
RAMZA_JOB_KNIGHT = 3
RAMZA_JOB_ARCHER = 4
RAMZA_JOB_WHITE_MAGE = 5
RAMZA_JOB_BLACK_MAGE = 6
RAMZA_JOB_MONK = 7
RAMZA_JOB_THIEF = 8
RAMZA_JOB_MYSTIC = 9
RAMZA_JOB_TIME_MAGE = 10
RAMZA_JOB_ORATOR = 11
RAMZA_JOB_SUMMONER = 12
RAMZA_JOB_GEOMANCER = 13
RAMZA_JOB_DRAGOON = 14
RAMZA_JOB_SAMURAI = 15
RAMZA_JOB_NINJA = 16
RAMZA_JOB_ARITHMETICIAN = 17
RAMZA_JOB_MIME = 18
RAMZA_JOB_DARK_KNIGHT = 19
RAMZA_JOB_ONION_KNIGHT = 20
SELECT_JOB = 0;
SELECT_SECONDARY_SKILL = 1;
RAMZA_MENU_STATE_NORMAL = 0
RAMZA_MENU_STATE_UPGRADE = 1
RAMZA_MENU_STATE_PRIMARY = 2
RAMZA_MENU_STATE_SECONDARY = 3
CRamzaJob.tJobNames = {
"ramza_job_squire",
"ramza_job_chemist",
"ramza_job_knight",
"ramza_job_archer",
"ramza_job_white_mage",
"ramza_job_black_mage",
"ramza_job_monk",
"ramza_job_thief",
"ramza_job_mystic",
"ramza_job_time_mage",
"ramza_job_orator",
"ramza_job_summoner",
"ramza_job_geomancer",
"ramza_job_dragoon",
"ramza_job_samurai",
"ramza_job_ninja",
"ramza_job_arithmetician",
"ramza_job_mime",
"ramza_job_dark_knight",
"ramza_job_onion_knight"
}
CRamzaJob.tModifierJobKeep = {
["ramza_white_mage_reraise"] = true;
}
CRamzaJob.tTimeMageAbilities = {
ramza_time_mage_time_magicks_haste = true,
ramza_time_mage_time_magicks_slow = true,
ramza_time_mage_time_magicks_immobilize = true,
ramza_time_mage_time_magicks_gravity = true,
ramza_time_mage_time_magicks_quick = true,
ramza_time_mage_time_magicks_stop = true,
ramza_time_mage_time_magicks_meteor = true,
ramza_time_mage_teleport = true
}
CRamzaJob.tRamzaJobReqirement = {0, 200, 400, 700, 1100, 1600, 2200, 3000, 4000}
CRamzaJob.tRamzaChangeJobRequirements = {
{},
{},
{[RAMZA_JOB_SQUIRE] = 2},
{[RAMZA_JOB_SQUIRE] = 2},
{[RAMZA_JOB_CHEMIST] = 2},
{[RAMZA_JOB_CHEMIST] = 2},
{[RAMZA_JOB_KNIGHT] = 3},
{[RAMZA_JOB_ARCHER] = 3},
{[RAMZA_JOB_WHITE_MAGE] = 3},
{[RAMZA_JOB_BLACK_MAGE] = 3},
{[RAMZA_JOB_MYSTIC] = 3},
{[RAMZA_JOB_TIME_MAGE] = 3},
{[RAMZA_JOB_MONK] = 4},
{[RAMZA_JOB_THIEF] = 4},
{[RAMZA_JOB_KNIGHT] = 4, [RAMZA_JOB_MONK] = 5, [RAMZA_JOB_DRAGOON] = 2},
{[RAMZA_JOB_ARCHER] = 4, [RAMZA_JOB_THIEF] = 5, [RAMZA_JOB_GEOMANCER] = 2},
{[RAMZA_JOB_WHITE_MAGE] = 5, [RAMZA_JOB_BLACK_MAGE] = 5, [RAMZA_JOB_MYSTIC] = 4, [RAMZA_JOB_TIME_MAGE] = 4},
{[RAMZA_JOB_SQUIRE] = 8, [RAMZA_JOB_CHEMIST] = 8, [RAMZA_JOB_ORATOR] = 5, [RAMZA_JOB_SUMMONER] = 5, [RAMZA_JOB_GEOMANCER] = 5, [RAMZA_JOB_DRAGOON] = 5},
{[RAMZA_JOB_KNIGHT] = 9, [RAMZA_JOB_BLACK_MAGE] = 9, [RAMZA_JOB_SAMURAI] = 8, [RAMZA_JOB_NINJA] = 8, [RAMZA_JOB_GEOMANCER] = 8, [RAMZA_JOB_DRAGOON] = 8},
{[RAMZA_JOB_SQUIRE] = 6, [RAMZA_JOB_CHEMIST] = 6}
}
CRamzaJob.tJobModels = {
{ -- Squire
model = "models/heroes/dragon_knight/dragon_knight.vmdl",
model_scale = 0.84,
--[[
wearables = {
{ID = "66"},
{ID = "67"}
},
]]--
wearables = {
{ID = "66", style = "0", model = "models/heroes/dragon_knight/weapon.vmdl", particle_systems = {}},
{ID = "67", style = "0", model = "models/heroes/dragon_knight/shield.vmdl", particle_systems = {}},
},
},
{ -- Chemist
model = "models/heroes/sniper/sniper.vmdl",
model_scale = 0.84,
--[[
wearables = {
{ID = "9093"},
{ID = "9097"},
{ID = "9197", particle_systems = {{system = "particles/econ/items/sniper/sniper_immortal_cape/sniper_immortal_cape_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attachment = 'ArbitraryChain1_plc1'}}}}},
{ID = "9095"},
{ID = "9096"}
},
]]--
wearables = {
{ID = "9093", style = "0", model = "models/items/sniper/witch_hunter_set_head/witch_hunter_set_head.vmdl", particle_systems = {{system = "particles/econ/items/sniper/sniper_witch_hunter/sniper_witch_hunter_head_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_head"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_eye_r"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_eye_l"}, }}, }},
{ID = "9097", style = "0", model = "models/items/sniper/witch_hunter_set_weapon/witch_hunter_set_weapon.vmdl", particle_systems = {}},
{ID = "9455", style = "0", model = "models/items/sniper/sniper_cape_immortal/sniper_cape_immortal.vmdl", skin = "1", particle_systems = {{system = "particles/econ/items/sniper/sniper_immortal_cape_golden/sniper_immortal_cape_golden_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "ArbitraryChain1_plc1"}, }}, }},
{ID = "9095", style = "0", model = "models/items/sniper/witch_hunter_set_arms/witch_hunter_set_arms.vmdl", particle_systems = {}},
{ID = "9096", style = "0", model = "models/items/sniper/witch_hunter_set_shoulder/witch_hunter_set_shoulder.vmdl", particle_systems = {}},
},
},
{ -- Knight
model = "models/heroes/dragon_knight/dragon_knight.vmdl",
model_scale = 0.84,
--[[
wearables = {
{ID = "7438"},
{ID = "9135"},
{ID = "5084"},
{ID = "7440"},
{ID = "7439"},
{ID = "8798"}
},
]]--
wearables = {
{ID = "7438", style = "0", model = "models/items/dragon_knight/dragon_lord_head/dragon_lord_head.vmdl", skin = "0", particle_systems = {{system = "particles/econ/items/dragon_knight/dragon_lord/dragon_lord_ambient_golden.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "parent", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_head"}, }}, }},
{ID = "9135", style = "0", model = "models/items/dragon_knight/aurora_warrior_set_weapon/aurora_warrior_set_weapon.vmdl", particle_systems = {{system = "particles/econ/items/dragon_knight/dk_aurora_warrior/dk_aurora_warrior_weapon_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_weapon"}, }}, }},
{ID = "5084", style = "0", model = "models/items/dragon_knight/dragon_shield/dragon_shield.vmdl", particle_systems = {{system = "particles/econ/items/dragon_knight/dragon_shield/dragon_knight_dragon_shield_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_gem"}, }}, }},
{ID = "7440", style = "0", model = "models/items/dragon_knight/dragon_lord_shoulder/dragon_lord_shoulder.vmdl", skin = "0", particle_systems = {}},
{ID = "7439", style = "0", model = "models/items/dragon_knight/dragon_lord_arms/dragon_lord_arms.vmdl", skin = "0", particle_systems = {}},
{ID = "8798", style = "0", model = "models/items/dragon_knight/oblivion_blazer_back/oblivion_blazer_back.vmdl", particle_systems = {}},
} ,
},
{ -- Archer
attack_projectile = "particles/units/heroes/hero_clinkz/clinkz_base_attack.vpcf",
model = "models/heroes/clinkz/clinkz.vmdl",
model_scale = 0.65,
--[[
wearables = {
{ID = "9162", particle_systems = {{system = "particles/econ/items/clinkz/clinkz_maraxiform/clinkz_maraxiform_ambient.vpcf", attach_entity = "self", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, control_points = {{control_point_index = 2, attachment = 'attach_top'}, {control_point_index = 5, attachment = 'attach_door_inside'}, {control_point_index = 6, attachment = 'attach_drip'}}}}},
{ID = "7916", style = "1"},
{ID = "7917", style = "1"},
{ID = "7918", style = "1"},
{ID = "7919", style = "1"}
},
]]--
wearables = {
{ID = "9162", style = "0", model = "models/items/clinkz/ti7_clinkz_immortal/ti7_clinkz_immortal.vmdl", particle_systems = {{system = "particles/econ/items/clinkz/clinkz_maraxiform/clinkz_maraxiform_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_top"}, {control_point_index = 5, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_door_inside"}, {control_point_index = 6, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_drip"}, }}, }},
{ID = "7916", style = "1", model = "models/items/clinkz/ti6_clinkz_weapon/ti6_clinkz_weapon.vmdl", skin = "1", particle_systems = {}},
{ID = "7917", style = "1", model = "models/items/clinkz/ti6_clinkz_gloves/ti6_clinkz_gloves.vmdl", skin = "1", particle_systems = {}},
{ID = "7918", style = "1", model = "models/items/clinkz/ti6_clinkz_head/ti6_clinkz_head.vmdl", skin = "1", particle_systems = {}},
{ID = "7919", style = "1", model = "models/items/clinkz/ti6_clinkz_shoulder/ti6_clinkz_shoulder.vmdl", skin = "1", particle_systems = {}},
} ,
},
{ -- White Mage
attack_projectile = "particles/units/heroes/hero_keeper_of_the_light/keeper_base_attack.vpcf",
model = "models/heroes/invoker/invoker.vmdl",
model_scale = 0.74,
wearables = {
{ID = "98", style = "0", model = "models/heroes/invoker/invoker_head.vmdl", particle_systems = {}},
{ID = "5867", style = "0", model = "models/items/invoker/iceforged_hair/iceforged_hair.vmdl", particle_systems = {}},
{ID = "5494", style = "0", model = "models/items/invoker/arcane_drapings/arcane_drapings.vmdl", particle_systems = {}},
{ID = "5491", style = "0", model = "models/items/invoker/arcane_shield/arcane_shield.vmdl", particle_systems = {}},
{ID = "7821", style = "0", model = "models/items/invoker/immortal_arms_ti7/immortal_arms_ti7.vmdl", particle_systems = {{system = "particles/econ/items/invoker/invoker_ti7/invoker_ti7_bracer_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {
{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_hand_l"},
{control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_hand_r"},
}}}},
{ID = "6079", style = "0", model = "models/items/invoker/wraps_of_the_eastern_range/wraps_of_the_eastern_range.vmdl", particle_systems = {}},
},
},
{ -- Black Mage
attack_projectile = "particles/units/heroes/hero_lina/lina_base_attack.vpcf",
model = "models/heroes/invoker/invoker.vmdl",
model_scale = 0.74,
--[[
wearables = {
{ID = "98"},
{ID = "6441"},
{ID = "7979"},
{ID = "5156"},
{ID = "7988"},
{ID = "7989"}
},
]]--
wearables = {
{ID = "98", style = "0", model = "models/heroes/invoker/invoker_head.vmdl", particle_systems = {}},
{ID = "6441", style = "0", model = "models/items/invoker/sempiternal_revelations_hat/sempiternal_revelations_hat.vmdl", particle_systems = {}},
{ID = "7979", style = "0", model = "models/items/invoker/dark_artistry/dark_artistry_cape_model.vmdl", particle_systems = {{system = "particles/econ/items/invoker/invoker_ti6/invoker_ti6_cape_ambient.vpcf", attach_type = PATTACH_ABSORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_spine"}, }}, }},
{ID = "5156", style = "0", model = "models/items/invoker/immortal_armor/immortal_armor.vmdl", particle_systems = {}},
{ID = "7988", style = "0", model = "models/items/invoker/dark_artistry/dark_artistry_bracer_model.vmdl", particle_systems = {}},
{ID = "7989", style = "0", model = "models/items/invoker/dark_artistry/dark_artistry_belt_model.vmdl", particle_systems = {}},
},
},
{ -- Monk
model = "models/heroes/blood_seeker/blood_seeker.vmdl",
model_scale=0.88,
wearables = {
{ID = "8736", style = "1", model = "models/items/blood_seeker/bloodseeker_relentless_hunter_head/bloodseeker_relentless_hunter_head.vmdl", particle_systems = {{system = "particles/econ/items/bloodseeker/bloodseeker_relentless_hunter/bloodseeker_relentless_hunter_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 4, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_l_feathers"}, {control_point_index = 3, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_feathers"}, {control_point_index = 5, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_r_feathers"}, {control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_r_eye"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_l_eye"}, {control_point_index = 0, attach_type = PATTACH_ABSORIGIN_FOLLOW, }, }}, }},
{ID = "8838", style = "0", model = "models/items/blood_seeker/bloodseeker_relentless_hunter_shoulder/bloodseeker_relentless_hunter_shoulder.vmdl", particle_systems = {}},
{ID = "8837", style = "0", model = "models/items/blood_seeker/bloodseeker_relentless_hunter_belt/bloodseeker_relentless_hunter_belt.vmdl", particle_systems = {}},
{ID = "8836", style = "0", model = "models/items/blood_seeker/bloodseeker_relentless_hunter_back/bloodseeker_relentless_hunter_back.vmdl", particle_systems = {}},
{ID = "8835", style = "0", model = "models/items/blood_seeker/bloodseeker_relentless_hunter_arms/bloodseeker_relentless_hunter_arms.vmdl", particle_systems = {}},
},
},
{ -- Thief
model = "models/heroes/rikimaru/rikimaru.vmdl",
model_scale = 0.870000,
wearables = {
{ID = "7990", style = "0", model = "models/items/rikimaru/ti6_blink_strike/riki_ti6_blink_strike.vmdl", skin = "1", particle_systems = {{system = "particles/econ/items/riki/riki_immortal_ti6/riki_immortal_ti6_ambient_gold.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_blade_r"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_blade_l"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_back"}, }}, }},
{ID = "9434", style = "0", model = "models/items/rikimaru/riki_cunning_corsair_ti_2017_head/riki_cunning_corsair_ti_2017_head.vmdl", particle_systems = {{system = "particles/econ/items/riki/riki_cunning_crosair/riki_cunning_crosair_head_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "self", }, }},
{ID = "4823", style = "0", model = "models/items/rikimaru/weapon_yasha/weapon_yasha.vmdl", particle_systems = {}},
{ID = "4824", style = "0", model = "models/items/rikimaru/offhand_sange/offhand_sange.vmdl", particle_systems = {}},
{ID = "7162", style = "0", model = "models/items/rikimaru/haze_atrocity_tail/haze_atrocity_tail.vmdl", particle_systems = {{system = "particles/econ/items/riki/riki_haze_atrocity/riki_versuta_tail_smoke.vpcf", attach_type = PATTACH_POINT_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_tail_smoke"}, }}, }},
},
},
{ -- Mystic
attack_projectile = "particles/units/heroes/hero_oracle/oracle_base_attack.vpcf",
model = "models/heroes/oracle/oracle.vmdl",
model_scale = 1,
wearables = {
{ID = "547", style = "0", model = "models/heroes/oracle/back_item.vmdl", particle_systems = {}},
{ID = "548", style = "0", model = "models/heroes/oracle/head_item.vmdl", particle_systems = {}},
{ID = "546", style = "0", model = "models/heroes/oracle/armor.vmdl", particle_systems = {}},
{ID = "9232", style = "0", model = "models/items/oracle/ti7_immortal_weapon/oracle_ti7_immortal_weapon.vmdl", particle_systems = {{system = "particles/econ/items/oracle/oracle_fortune_ti7/oracle_fortune_ti7_ambient.vpcf", attach_entity = "parent", attach_type = PATTACH_ABSORIGIN_FOLLOW, control_points = {{control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_head"}, {control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_attack1"}, {control_point_index = 3, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_back"}}}}},
}
},
{ -- Time Mage
attack_projectile = "particles/units/heroes/hero_silencer/silencer_base_attack.vpcf",
model = "models/heroes/silencer/silencer.vmdl",
model_scale = 0.740000,
wearables = {
{ID = "8033", style = "0", model = "models/items/silencer/ti6_helmet/mesh/ti6_helmet.vmdl", particle_systems = {{system = "particles/econ/items/silencer/silencer_ti6/silencer_ti6_witness_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_eye_r"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_eye_l"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_head"}, }}, }},
{ID = "8124", style = "0", model = "models/items/silencer/bts_final_utterance_arms/bts_final_utterance_arms.vmdl", particle_systems = {}},
{ID = "9111", style = "0", model = "models/items/silencer/the_hazhadal_magebreaker_belt/the_hazhadal_magebreaker_belt.vmdl", particle_systems = {}},
{ID = "9110", style = "0", model = "models/items/silencer/the_hazhadal_magebreaker_off_hand/the_hazhadal_magebreaker_off_hand.vmdl", particle_systems = {}},
{ID = "9114", style = "0", model = "models/items/silencer/the_hazhadal_magebreaker_shoulder/the_hazhadal_magebreaker_shoulder.vmdl", particle_systems = {}},
{ID = "9109", style = "0", model = "models/items/silencer/the_hazhadal_magebreaker_weapon/the_hazhadal_magebreaker_weapon.vmdl", particle_systems = {}},
}
},
{ -- Orator
attack_projectile = "particles/units/heroes/hero_shadowshaman/shadowshaman_base_attack.vpcf",
model = "models/heroes/shadowshaman/shadowshaman.vmdl",
model_scale = 0.91,
wearables = {
{ID = "251", style = "0", model = "models/heroes/shadowshaman/head.vmdl", particle_systems = {}},
{ID = "6915", style = "0", model = "models/items/shadowshaman/sheep_stick/sheep_stick.vmdl", particle_systems = {{system = "particles/econ/items/shadow_shaman/shadow_shaman_sheepstick/shadowshaman_stick_sheepstick.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "parent", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_attack1"}, }}, }},
{ID = "9885", style = "0", model = "models/items/shadowshaman/eyedancer_wrath_arms/eyedancer_wrath_arms.vmdl", particle_systems = {}},
{ID = "9886", style = "0", model = "models/items/shadowshaman/eyedancer_wrath_belt/eyedancer_wrath_belt.vmdl", particle_systems = {}},
{ID = "9887", style = "0", model = "models/items/shadowshaman/eyedancer_wrath_offhand/eyedancer_wrath_offhand.vmdl", particle_systems = {{system = "particles/econ/items/shadow_shaman/shadow_shaman_spiteful/shadowshaman_stick_spite_l.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_attack2"}, }}, }},
{ID = "8341", style = "1", model = "models/items/shadowshaman/eyedancer_wrath_head/eyedancer_wrath_head.vmdl", particle_systems = {{system = "particles/econ/items/shadow_shaman/shadow_shaman_spiteful/shadowshaman_stick_spite_head.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_head"}, }}, }},
},
},
{ -- Summoner
attack_projectile = "particles/units/heroes/hero_keeper_of_the_light/keeper_base_attack.vpcf",
model = "models/heroes/keeper_of_the_light/keeper_of_the_light.vmdl",
model_scale = 0.8,
wearables = {
{ID = "9198", style = "0", model = "models/items/keeper_of_the_light/ti7_immortal_mount/kotl_ti7_immortal_horse.vmdl", particle_systems = {{system = "particles/econ/items/keeper_of_the_light/kotl_ti7_illuminate/kotl_ti7_immortal_ambient.vpcf", attach_entity = "self", attach_type = PATTACH_ABSORIGIN_FOLLOW}, {system = "particles/econ/items/keeper_of_the_light/kotl_ti7_illuminate/kotl_ti7_immortal_footsteps.vpcf", attach_entity = "self", attach_type = PATTACH_ABSORIGIN_FOLLOW}}},
{ID = "9125", style = "0", model = "models/items/keeper_of_the_light/keeper_of_the_light_light_messenger_weapon/keeper_of_the_light_light_messenger_weapon.vmdl", particle_systems = {}},
{ID = "9127", style = "0", model = "models/items/keeper_of_the_light/keeper_of_the_light_light_messenger_head/keeper_of_the_light_light_messenger_head.vmdl", particle_systems = {}},
{ID = "9128", style = "0", model = "models/items/keeper_of_the_light/keeper_of_the_light_light_messenger_belt/keeper_of_the_light_light_messenger_belt.vmdl", particle_systems = {}},
}
},
{ -- Geomancer
attack_projectile = "particles/units/heroes/hero_warlock/warlock_base_attack.vpcf",
model = "models/heroes/warlock/warlock.vmdl",
model_scale = 0.930000,
wearables = {
{ID = "8947", style = "0", model = "models/items/warlock/mystery_of_the_lost_ores_off_hand/mystery_of_the_lost_ores_off_hand.vmdl", particle_systems = {{system = "particles/econ/items/warlock/warlock_lost_ores/warlock_lost_ores_offhand_glow.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "parent", control_points = {{control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_hitloc"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_attack2"}, }}, }},
{ID = "8946", style = "0", model = "models/items/warlock/mystery_of_the_lost_ores_belt/mystery_of_the_lost_ores_belt.vmdl", particle_systems = {}},
{ID = "8944", style = "0", model = "models/items/warlock/mystery_of_the_lost_ores_shoulder/mystery_of_the_lost_ores_shoulder.vmdl", particle_systems = {}},
{ID = "8943", style = "0", model = "models/items/warlock/mystery_of_the_lost_ores_back/mystery_of_the_lost_ores_back.vmdl", particle_systems = {}},
{ID = "8942", style = "0", model = "models/items/warlock/mystery_of_the_lost_ores_arms/mystery_of_the_lost_ores_arms.vmdl", particle_systems = {}},
{ID = "8941", style = "0", model = "models/items/warlock/mystery_of_the_lost_ores_head/mystery_of_the_lost_ores_head.vmdl", particle_systems = {}},
{ID = "7886", style = "0", model = "models/items/warlock/ceaseless/ceaseless.vmdl", particle_systems = {{system = "particles/econ/items/warlock/warlock_staff_ceaseless_ambient/warlock_ceaseless_ambient_glow.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_core"}, }}, }},
}
},
{ -- Dragoon
model = "models/heroes/phantom_lancer/phantom_lancer.vmdl",
model_scale = 0.84,
--[[
wearables = {
{ID = "7557"},
{ID = "127"},
{ID = "7749"},
{ID = "7746"},
{ID = "7747"},
},
]]--
wearables = {
{ID = "7557", style = "0", model = "models/items/phantom_lancer/immortal_ti6/mesh/phantom_lancer_immortal_spear_mdoel.vmdl", particle_systems = {{system = "particles/econ/items/phantom_lancer/phantom_lancer_immortal_ti6/phantom_lancer_immortal_ti6.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_weapon"}, }}, }},
{ID = "127", style = "0", model = "models/heroes/phantom_lancer/phantom_lancer_head.vmdl", particle_systems = {}},
{ID = "7817", style = "0", model = "models/items/phantom_lancer/phantom_lancer_ti7_immortal_shoulder/phantom_lancer_ti7_immortal_shoulder.vmdl", particle_systems = {{system = "particles/econ/items/phantom_lancer/ti7_immortal_shoulder/pl_ti7_immortal_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "self"}}},
{ID = "7746", style = "0", model = "models/items/phantom_lancer/vagabond_arms/vagabond_arms.vmdl", particle_systems = {}},
{ID = "7747", style = "0", model = "models/items/phantom_lancer/vagabond_pants/vagabond_pants.vmdl", particle_systems = {}},
},
},
{ -- Samurai
model = "models/heroes/juggernaut/juggernaut_arcana.vmdl",
model_scale = 0.85,
--[[
wearables = {
{ID = "4401"},
{ID = "4101"},
{ID = "8983"},
{ID = "8982"},
{ID = "9059", style = "1", particle_systems = {{system = "particles/econ/items/juggernaut/jugg_arcana/juggernaut_arcana_v2_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attachment = "attach_hitloc"}}}, {system = "particles/econ/items/juggernaut/jugg_arcana/juggernaut_arcana_v2_body_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "parent"}}}
},
]]--
wearables = {
{ID = "4401", style = "0", model = "models/items/juggernaut/thousand_faces_hakama/thousand_faces_hakama.vmdl", particle_systems = {}},
{ID = "4101", style = "0", model = "models/items/juggernaut/generic_wep_broadsword.vmdl", particle_systems = {{system = "particles/econ/items/juggernaut/jugg_sword_script/jugg_weapon_glow_variation_script.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "parent", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_sword"}, }}, }},
{ID = "8983", style = "0", model = "models/items/juggernaut/armor_for_the_favorite_back/armor_for_the_favorite_back.vmdl", particle_systems = {{system = "particles/econ/items/juggernaut/armor_of_the_favorite/juggernaut_favorite_shoulder_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "parent", control_points = {{control_point_index = 0, attach_type = PATTACH_ABSORIGIN_FOLLOW, }, }}, }},
{ID = "8982", style = "0", model = "models/items/juggernaut/armor_for_the_favorite_arms/armor_for_the_favorite_arms.vmdl", particle_systems = {}},
{ID = "9059", style = "1", model = "models/items/juggernaut/arcana/juggernaut_arcana_mask.vmdl", skin = "1", particle_systems = {{system = "particles/econ/items/juggernaut/jugg_arcana/juggernaut_arcana_v2_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_hitloc"}, }}, {system = "particles/econ/items/juggernaut/jugg_arcana/juggernaut_arcana_v2_body_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "parent", }, }},
},
model_material_group = 1,
},
{ -- Ninja
model = "models/heroes/bounty_hunter/bounty_hunter.vmdl",
model_scale = 0.84,
--[[
wearables = {
{ID = "8424"},
{ID = "8433"},
{ID = "8439"},
{ID = "8458"},
{ID = "8461"},
{ID = "8464"},
},
]]--
wearables = {
{ID = "8424", style = "0", model = "models/items/bounty_hunter/bounty_scout_offhand/bounty_scout_offhand.vmdl", particle_systems = {}},
{ID = "8433", style = "0", model = "models/items/bounty_hunter/bounty_scout_shoulder/bounty_scout_shoulder.vmdl", particle_systems = {}},
{ID = "8439", style = "0", model = "models/items/bounty_hunter/bounty_scout_back/bounty_scout_back.vmdl", particle_systems = {}},
{ID = "8458", style = "0", model = "models/items/bounty_hunter/bounty_scout_weapon/bounty_scout_weapon.vmdl", particle_systems = {}},
{ID = "8461", style = "0", model = "models/items/bounty_hunter/bounty_scout_armor/bounty_scout_armor.vmdl", particle_systems = {}},
{ID = "8464", style = "0", model = "models/items/bounty_hunter/bounty_scout_head/bounty_scout_head.vmdl", particle_systems = {}},
},
},
{ -- Arithmetician
attack_projectile = "particles/econ/items/rubick/rubick_staff_wandering/rubick_base_attack_whset.vpcf",
model = "models/heroes/rubick/rubick.vmdl",
model_scale = 0.7,
--[[
wearables = {
{ID = "7026"},
{ID = "7507"},
{ID = "8108"},
{ID = "8592"},
{ID = "8393"}
},
]]--
wearables = {
{ID = "7026", style = "0", model = "models/items/rubick/harlequin_head_black/harlequin_head_black.vmdl", particle_systems = {}},
{ID = "7507", style = "0", model = "models/items/rubick/force_staff/force_staff.vmdl", particle_systems = {{system = "particles/econ/items/rubick/rubick_force_gold_ambient/rubick_force_ambient_gold.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_staff_ambient"}, }}, }},
{ID = "8108", style = "0", model = "models/items/rubick/golden_ornithomancer_mantle/golden_ornithomancer_mantle.vmdl", particle_systems = {{system = "particles/econ/items/rubick/rubick_ornithomancer_gold/rubick_ornithomancer_gold_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "parent", control_points = {{control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_thorax"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_hitloc"}, }}, }},
{ID = "8592", style = "0", model = "models/items/rubick/puppet_master_doll/puppet_master_doll.vmdl", particle_systems = {{system = "particles/econ/items/rubick/rubick_puppet_master/rubick_doll_puppet_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_doll_mouth"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_doll_eye_r"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_doll_eye_l"}, }}, }},
{ID = "8393", style = "0", model = "models/items/rubick/gemini_juggler_shoulder/gemini_juggler_shoulder.vmdl", particle_systems = {}},
},
},
{ -- Mime
attack_projectile = "particles/units/heroes/hero_bane/bane_projectile.vpcf",
model = "models/heroes/bane/bane.vmdl",
model_scale = 0.93,
--[[
wearables = {
{ID = "7941"},
{ID = "7942"},
{ID = "7943"},
{ID = "7692"}
},
]]--
wearables = {
{ID = "7941", style = "0", model = "models/items/bane/heir_of_terror_bane_head/heir_of_terror_bane_head.vmdl", particle_systems = {}},
{ID = "7942", style = "0", model = "models/items/bane/heir_of_terror_bane_arms/heir_of_terror_bane_arms.vmdl", particle_systems = {}},
{ID = "7943", style = "0", model = "models/items/bane/heir_of_terror_bane_back/heir_of_terror_bane_back.vmdl", particle_systems = {}},
{ID = "7692", style = "0", model = "models/items/bane/slumbering_terror/slumbering_terror.vmdl", particle_systems = {{system = "particles/econ/items/bane/slumbering_terror/bane_slumbering_terror_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_ABSORIGIN_FOLLOW, }, {control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_elbow_l"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_elbow_r"}, }}, }},
},
},
{ -- Dark Knight
model = "models/heroes/abaddon/abaddon.vmdl",
model_scale = 0.78,
--[[
wearables =
{
{ID = "5561"},
{ID = "6408"},
{ID = "6409"},
{ID = "6410", particle_systems = {{system = "particles/units/heroes/hero_abaddon/abaddon_ambient.vpcf", attach_entity = "parent", attach_type = PATTACH_ABSORIGIN_FOLLOW}}},
{ID = "6411"},
},]]--
wearables = {
{ID = "5561", style = "0", model = "models/items/abaddon/phantoms_reaper/phantoms_reaper.vmdl", particle_systems = {{system = "particles/units/heroes/hero_abaddon/abaddon_blade.vpcf", attach_type = PATTACH_CUSTOMORIGIN, attach_entity = "parent", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_attack1"}, }}, }},
{ID = "6408", style = "0", model = "models/items/abaddon/alliance_abba_back/alliance_abba_back.vmdl", particle_systems = {}},
{ID = "6409", style = "0", model = "models/items/abaddon/alliance_abba_head/alliance_abba_head.vmdl", particle_systems = {}},
{ID = "6410", style = "0", model = "models/items/abaddon/alliance_abba_mount/alliance_abba_mount.vmdl", particle_systems = {{system = "particles/units/heroes/hero_abaddon/abaddon_ambient.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "parent", }, }},
{ID = "6411", style = "0", model = "models/items/abaddon/alliance_abba_shoulder/alliance_abba_shoulder.vmdl", particle_systems = {}},
},
},
{ -- Onion knight
model = "models/heroes/kunkka/kunkka.vmdl",
model_scale = 0.84,
--[[
wearables = {
{ID = "5670"},
{ID = "5321", particle_systems = {{system = "particles/econ/items/kunkka/kunkka_weapon_shadow/kunkka_weapon_tidebringer_shadow.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "parent", control_points = {{control_point_index = 2, attachment = "attach_sword"}, {control_point_index = 0, attachment = "attach_tidebringer"}, {control_point_index = 1, attachment = "attach_tidebringer_2"}}}}},
{ID = "5373"},
{ID = "9115", particle_systems = {{system = "particles/econ/items/kunkka/kunkka_immortal/kunkka_immortal_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attachment = "attach_shark"}, {control_point_index = 3, attachment = "attach_shark_eye_l"}, {control_point_index = 6, attachment = "attach_shark_eye_r"}}}}},
{ID = "5669"},
{ID = "4500"},
{ID = "5385"},
{ID = "5661"}
},
]]--
wearables = {
{ID = "5670", style = "0", model = "models/items/kunkka/singsingkunkkaset_head/singsingkunkkaset_head.vmdl", particle_systems = {}},
{ID = "5321", style = "0", model = "models/items/kunkka/kunkka_shadow_blade/kunkka_shadow_blade.vmdl", particle_systems = {{system = "particles/econ/items/kunkka/kunkka_weapon_shadow/kunkka_weapon_tidebringer_shadow.vpcf", attach_type = PATTACH_ABSORIGIN_FOLLOW, attach_entity = "parent", control_points = {{control_point_index = 2, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_sword"}, {control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_tidebringer"}, {control_point_index = 1, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_tidebringer_2"}, }}, }},
{ID = "5373", style = "0", model = "models/items/kunkka/singkunkkabackfinal/singkunkkabackfinal.vmdl", particle_systems = {}},
{ID = "9115", style = "0", model = "models/items/kunkka/kunkka_immortal/kunkka_shoulder_immortal.vmdl", skin = "0", particle_systems = {{system = "particles/econ/items/kunkka/kunkka_immortal/kunkka_immortal_ambient.vpcf", attach_type = PATTACH_CUSTOMORIGIN_FOLLOW, attach_entity = "self", control_points = {{control_point_index = 0, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_shark"}, {control_point_index = 3, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_shark_eye_l"}, {control_point_index = 6, attach_type = PATTACH_POINT_FOLLOW, attachment = "attach_shark_eye_r"}, }}, }},
{ID = "5669", style = "0", model = "models/items/kunkka/singsingkunkkaset_gloves/singsingkunkkaset_gloves.vmdl", particle_systems = {}},
{ID = "4500", style = "0", model = "models/items/kunkka/singkunkabelt_final/singkunkabelt_final.vmdl", particle_systems = {}},
{ID = "5385", style = "0", model = "models/items/kunkka/singsingkunkkaset__cannon/singsingkunkkaset__cannon.vmdl", particle_systems = {}},
{ID = "5661", style = "0", model = "models/items/kunkka/singsingkunkkaset_boots/singsingkunkkaset_boots.vmdl", particle_systems = {}},
},
},
}
CRamzaJob.tJobStats = {
{ --Squire
primary_attribute = DOTA_ATTRIBUTE_STRENGTH,
base_str = 19,
base_agi = 19,
base_int = 19,
gain_str = 2.5,
gain_agi = 2.5,
gain_int = 2.5,
armor = 1,
attack_range = 150,
attack_point = 0.39,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 300,
},
{ --Chemist
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 15,
base_agi = 17,
base_int = 23,
gain_str = 2.2,
gain_agi = 1.7,
gain_int = 2.7,
armor = 0,
attack_range = 600,
attack_point = 0.17,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 280,
},
{ --Knight
primary_attribute = DOTA_ATTRIBUTE_STRENGTH,
base_str = 27,
base_agi = 16,
base_int = 12,
gain_str = 3.4,
gain_agi = 2.1,
gain_int = 1.1,
armor = 0,
attack_range = 150,
attack_point = 0.5,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 300,
},
{ --Archer
primary_attribute = DOTA_ATTRIBUTE_AGILITY,
base_str = 11,
base_agi = 30,
base_int = 14,
gain_str = 1.5,
gain_agi = 3.6,
gain_int = 1.5,
armor = 0,
attack_range = 625,
attack_point = 0.72,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 305,
},
{ -- White Mage
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 11,
base_agi = 11,
base_int = 33,
gain_str = 1.6,
gain_agi = 1.3,
gain_int = 3.7,
armor = 1,
attack_range = 550,
attack_point = 0.59,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 290,
},
{ -- Black Mage
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 13,
base_agi = 11,
base_int = 31,
gain_str = 2.3,
gain_agi = 1.1,
gain_int = 3.2,
armor = 1,
attack_range = 500,
attack_point = 0.59,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 300,
},
{ --Monk
primary_attribute = DOTA_ATTRIBUTE_STRENGTH,
base_str = 23,
base_agi = 23,
base_int = 9,
gain_str = 2.9,
gain_agi = 2.6,
gain_int = 1.1,
armor = 0,
attack_range = 150,
attack_point = 0.43,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 300,
},
{ --Thief
primary_attribute = DOTA_ATTRIBUTE_AGILITY,
base_str = 10,
base_agi = 33,
base_int = 12,
gain_str = 1.6,
gain_agi = 3.6,
gain_int = 1.4,
armor = 1,
attack_range = 150,
attack_point = 0.3,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 305,
},
{ --Mystic
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 15,
base_agi = 13,
base_int = 27,
gain_str = 1.9,
gain_agi = 1.3,
gain_int = 3.4,
armor = 1,
attack_range = 575,
attack_point = 0.3,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 285,
},
{ --Time Mage
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 12,
base_agi = 19,
base_int = 24,
gain_str = 1.4,
gain_agi = 2.3,
gain_int = 2.9,
armor = 1,
attack_range = 500,
attack_point = 0.5,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 295,
},
{ --Orator
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 17,
base_agi = 18,
base_int = 20,
gain_str = 2.1,
gain_agi = 1.7,
gain_int = 2.8,
armor = 1,
attack_range = 400,
attack_point = 0.2,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 305,
},
{ --Summoner
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 13,
base_agi = 17,
base_int = 25,
gain_str = 1.6,
gain_agi = 1.7,
gain_int = 3.3,
armor = 0,
attack_range = 600,
attack_point = 0.55,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 300,
},
{ --Geomancer
primary_attribute = DOTA_ATTRIBUTE_STRENGTH,
base_str = 24,
base_agi = 13,
base_int = 18,
gain_str = 2.8,
gain_agi = 1.7,
gain_int = 1.8,
armor = 1,
attack_range = 500,
attack_point = 0.55,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 310,
},
{ --Dragoon
primary_attribute = DOTA_ATTRIBUTE_AGILITY,
base_str = 22,
base_agi = 22,
base_int = 11,
gain_str = 2.8,
gain_agi = 2.5,
gain_int = 1.0,
armor = 0,
attack_range = 150,
attack_point = 0.3,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 315,
},
{ --Samurai
primary_attribute = DOTA_ATTRIBUTE_STRENGTH,
base_str = 23,
base_agi = 18,
base_int = 14,
gain_str = 3.3,
gain_agi = 2.0,
gain_int = 1.0,
armor = 0,
attack_range = 150,
attack_point = 0.33,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 315,
},
{ --Ninja
primary_attribute = DOTA_ATTRIBUTE_AGILITY,
base_str = 15,
base_agi = 28,
base_int = 12,
gain_str = 1.7,
gain_agi = 3.6,
gain_int = 1.0,
armor = 0,
attack_range = 150,
attack_point = 0.3,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 320,
},
{ -- Arithmetician
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 8,
base_agi = 7,
base_int = 40,
gain_str = 1.3,
gain_agi = 1,
gain_int = 4,
armor = 0,
attack_range = 700,
attack_point = 0.4,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 295,
},
{ --Mime
primary_attribute = DOTA_ATTRIBUTE_INTELLECT,
base_str = 18,
base_agi = 18,
base_int = 18,
gain_str = 2.4,
gain_agi = 2.4,
gain_int = 2.4,
armor = 1,
attack_range = 600,
attack_point = 0.3,
attack_cap = DOTA_UNIT_CAP_RANGED_ATTACK,
move_speed = 300,
},
{ --Dark Knight
primary_attribute = DOTA_ATTRIBUTE_STRENGTH,
base_str = 30,
base_agi = 30,
base_int = 30,
gain_str = 3.3,
gain_agi = 3.3,
gain_int = 3.3,
armor = 0,
attack_range = 150,
attack_point = 0.433,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
move_speed = 300,
},
{ --Onion knight
primary_attribute = DOTA_ATTRIBUTE_AGILITY,
base_str = 40,
base_agi = 40,
base_int = 40,
gain_str = 5.3,
gain_agi = 5.3,
gain_int = 5.3,
armor = 1,
attack_range = 150,
attack_cap = DOTA_UNIT_CAP_MELEE_ATTACK,
attack_point = 0.433,
move_speed = 345,
}
}
CRamzaJob.tJobCommands = {
{ -- Squire: Fundaments Lvl 1 - Stone, Rush|nLvl 2 - Focus|nLvl 3 - Counter Tackle|nLvl 4 - Tailwind|nLvl 5 - Defend|nLvl 6 - Chant|nLvl 7 - Move +1|nLvl 8 - Shout|nMastered - |c00ff8000Ultima
{"ramza_squire_fundamental_stone", "ramza_squire_fundamental_rush"},
{"ramza_squire_fundamental_focus"},
{},
{"ramza_squire_fundamental_tailwind"},
{},
{"ramza_squire_fundamental_chant"},
{},
{"ramza_squire_fundamental_shout"},
{"ramza_squire_fundamental_ultima"}
},
{ -- Chemist: Items|r|nLvl 1 - Potion, Ether|nLvl 2 - Hi-Potion|nLvl 3 - Auto-Potion|nLvl 4 - Hi-Ether|nLvl 5 - Treasure Hunter|nLvl 6 - Remedy|nLvl 7 - Throw Items|nLvl 8 - Phoenix Down|nMastered - |c00ff8000Elixir
{"ramza_chemist_items_potion", "ramza_chemist_items_ether"},
{"ramza_chemist_items_hipotion"},
{},
{"ramza_chemist_items_hiether"},
{},
{"ramza_chemist_items_remedy"},
{},
{"ramza_chemist_items_phoenix_down"},
{"ramza_chemist_items_elixir"}
},
{ -- Knight: Arts of War|r|nLvl 1 - Rend Power, Rend Magick|nLvl 2 - Rend Speed|nLvl 3 - Parry|nLvl 4 - Rend MP|nLvl 5 - Heavy Armor|nLvl 6 - Rend Armor|nLvl 7 - Knight Sword|nLvl 8 - Rend Weapon|nMastered - |c00ff8000Rend Helm
{"ramza_knight_aow_rend_power", "ramza_knight_aow_rend_magick"},
{"ramza_knight_aow_rend_speed"},
{},
{"ramza_knight_aow_rend_mp"},
{},
{"ramza_knight_aow_rend_armor"},
{},
{"ramza_knight_aow_rend_weapon"},
{"ramza_knight_aow_rend_helm"}
},
{ -- Archer: Aim|r|nLvl 1 - Aim +2|nLvl 2 - Aim +4|nLvl 3 - Adrenaline Rush|nLvl 4 - Aim +6|nLvl 5 - Archer's Bane|nLvl 6 - Aim +7|nLvl 7 - Concentration|nLvl 8 - Aim +10|nMastered - |c00ff8000Aim +20
{"ramza_archer_aim_2"},
{"ramza_archer_aim_4"},
{},
{"ramza_archer_aim_6"},
{},
{"ramza_archer_aim_7"},
{},
{"ramza_archer_aim_10"},
{"ramza_archer_aim_20"}
},
{ -- White Mage: White Magicks|r|nLvl 1 - Cure, Regen|nLvl 2 - Protect, Shell|nLvl 3 - Regenerate|nLvl 4 - Cura|nLvl 5 - Arcane Defense|nLvl 6 - Wall|nLvl 7 - Reraise|nLvl 8 - Curaga|nMastered - |c00ff8000Holy
{"ramza_white_mage_white_magicks_cure", "ramza_white_mage_white_magicks_regen"},
{"ramza_white_mage_white_magicks_protect", "ramza_white_mage_white_magicks_shell"},
{},
{"ramza_white_mage_white_magicks_cura"},
{},
{"ramza_white_mage_white_magicks_wall"},
{},
{"ramza_white_mage_white_magicks_curaga"},
{"ramza_white_mage_white_magicks_holy"}
},
{ -- Black Mage: Black Magicks|r|nLvl 1 - Fire, Blizzard|nLvl 2 - Thunder|nLvl 3 - Arcane Strength|nLvl 4 - Poison|nLvl 5 - Magick Counter|nLvl 6 - Toad|nLvl 7 - Death|nLvl 8 - Firaga, Blizzaga, Thundaga|nMastered - |c00ff8000Flare
{"ramza_black_mage_black_magicks_fire", "ramza_black_mage_black_magicks_blizzard"},
{"ramza_black_mage_black_magicks_thunder"},
{},
{"ramza_black_mage_black_magicks_poison"},
{},
{"ramza_black_mage_black_magicks_toad"},
{},
{"ramza_black_mage_black_magicks_firaga", "ramza_black_mage_black_magicks_blizzaga", "ramza_black_mage_black_magicks_thundaga"},
{"ramza_black_mage_black_magicks_flare"},
},
{ -- Monk: Martial Arts|r|nLvl 1 - Pummel|nLvl 2 - Purification|nLvl 3 - Brawler|nLvl 4 - Aurablast|nLvl 5 - Lifefont|nLvl 6 - Chakra|nLvl 7 - Critical: Recover HP|nLvl 8 - Shockwave|nMastered - |c00ff8000Doom Fist
{"ramza_monk_martial_arts_pummel"},
{"ramza_monk_martial_arts_purification"},
{},
{"ramza_monk_martial_arts_aurablast"},
{},
{"ramza_monk_martial_arts_chakra"},
{},
{"ramza_monk_martial_arts_shockwave"},
{"ramza_monk_martial_arts_doom_fist"},
},
{ -- Thief: Steal|r|nLvl 1 - Steal Gil|nLvl 2 - Steal Heart|nLvl 3 - Move +2|nLvl 4 - Steal EXP|nLvl 5 - Vigilance|nLvl 6 - Steal Armor|nLvl 7 - Gil Snapper|nLvl 8 - Steal Weapon|nMastered - |c00ff8000Steal Accessory
{"ramza_thief_steal_gil"},
{"ramza_thief_steal_heart"},
{},
{"ramza_thief_steal_exp"},
{},
{"ramza_thief_steal_armor"},
{},
{"ramza_thief_steal_weapon"},
{"ramza_thief_steal_accessory"},
},
{ -- Mystic: Mystic Arts|r|nLvl 1 - Umbra|nLvl 2 - Empowerment|nLvl 3 - Defense Boost|nLvl 4 - Disbelief|nLvl 5 - Manafont|nLvl 6 - Hesitation|nLvl 7 - Absorb MP|nLvl 8 - Quiescence|nMastered - |c00ff8000Invigoration
{"ramza_mystic_mystic_arts_umbra"},
{"ramza_mystic_mystic_arts_empowerment"},
{},
{"ramza_mystic_mystic_arts_disbelief"},
{},
{"ramza_mystic_mystic_arts_hesitation"},
{},
{"ramza_mystic_mystic_arts_quiescence"},
{"ramza_mystic_mystic_arts_invigoration"},
},
{ -- Time Mage: Time Magicks|r|nLvl 1 - Haste, Slow|nLvl 2 - Immobilize|nLvl 3 - Mana Shield|nLvl 4 - Gravity|nLvl 5 - Teleport|nLvl 6 - Quick|nLvl 7 - Swiftness|nLvl 8 - Stop|nMastered - |c00ff8000Meteor
{"ramza_time_mage_time_magicks_haste", "ramza_time_mage_time_magicks_slow"},
{"ramza_time_mage_time_magicks_immobilize"},
{},
{"ramza_time_mage_time_magicks_gravity"},
{},
{"ramza_time_mage_time_magicks_quick"},
{},
{"ramza_time_mage_time_magicks_stop"},
{"ramza_time_mage_time_magicks_meteor"},
},
{ -- Orator: Speechcraft|r|nLvl 1 - Praise, Preach|nLvl 2 - Mimic Darlavon|nLvl 3 - Enlighten|nLvl 4 - Entice|nLvl 5 - Intimidate|nLvl 6 - Beg|nLvl 7 - Beast Tongue|nLvl 8 - Stall|nMastered - |c00ff8000Condemn
{"ramza_orator_speechcraft_praise", "ramza_orator_speechcraft_preach"},
{"ramza_orator_speechcraft_mimic_darlavon"},
{},
{"ramza_orator_speechcraft_entice"},
{},
{"ramza_orator_speechcraft_beg"},
{},
{"ramza_orator_speechcraft_stall"},
{"ramza_orator_speechcraft_condemn"},
},
{ -- Summoner: Summon|r|nLvl 1 - Moogle|nLvl 2 - Shiva, Ifrit|nLvl 3 - Critical: Recover MP|nLvl 4 - Ramuh|nLvl 5 - Lich|nLvl 6 - Golem|nLvl 7 - Odin|nLvl 8 - Bahamut|nMastered - |c00ff8000Zodiark
{"ramza_summoner_summon_moogle"},
{"ramza_summoner_summon_shiva", "ramza_summoner_summon_ifrit"},
{},
{"ramza_summoner_summon_ramuh"},
{},
{"ramza_summoner_summon_golem"},
{},
{"ramza_summoner_summon_bahamut"},
{"ramza_summoner_summon_zodiark"},
},
{ -- Geomancer: Geomancy|r|nLvl 1 - Sinkhole|nLvl 2 - Torrent|nLvl 3 - Contortion|nLvl 4 - Will-o'-the-Wisp|nLvl 5 - Attack Boost|nLvl 6 - Sandstorm|nLvl 7 - Wind Blast|nLvl 8 - Tanglevine|nMastered - |c00ff8000Magma Surge
{"ramza_geomancer_geomancy_sinkhole"},
{"ramza_geomancer_geomancy_torrent"},
{},
{"ramza_geomancer_geomancy_willothewisp"},
{},
{"ramza_geomancer_geomancy_sand_storm"},
{},
{"ramza_geomancer_geomancy_tanglevine"},
{"ramza_geomancer_geomancy_magma_surge"},
},
{ -- Dragoon: Jump|r|nLvl 1 - Jump|nLvl 2 - Jump 2|nLvl 3 - Polearm|nLvl 4 - Jump 3|nLvl 5 - Ignore Elevation|nLvl 6 - Jump 4|nLvl 7 - Dragonheart|nLvl 8 - Jump 5|nMastered - |c00ff8000Jump 8
{"ramza_dragoon_jump1"},
{"ramza_dragoon_jump2"},
{},
{"ramza_dragoon_jump3"},
{},
{"ramza_dragoon_jump4"},
{},
{"ramza_dragoon_jump5"},
{"ramza_dragoon_jump8"},
},
{ -- Samurai: Iaido|r|nLvl 1 - Ashura|nLvl 2 - Osafune|nLvl 3 - Doublehand|nLvl 4 - Murasame|nLvl 5 - Shirahadori|nLvl 6 - Kiku-ichimonji|nLvl 7 - Bonecrusher|nLvl 8 - Masamune|nMastered - |c00ff8000Chirijiraden
{"ramza_samurai_iaido_ashura"},
{"ramza_samurai_iaido_osafune"},
{},
{"ramza_samurai_iaido_murasame"},
{},
{"ramza_samurai_iaido_kikuichimonji"},
{},
{"ramza_samurai_iaido_masamune"},
{"ramza_samurai_iaido_chirijiraden"},
},
{ -- Ninja: Throw|r|nLvl 1 - Shuriken|nLvl 2 - Axe|nLvl 3 - Reflexes|nLvl 4 - Book|nLvl 5 - Vanish|nLvl 6 - Polearm|nLvl 7 - Dual Wield|nLvl 8 - Bomb|nMastered - |c00ff8000Ninja Blade
{"ramza_ninja_throw_shuriken"},
{"ramza_ninja_throw_axe"},
{},
{"ramza_ninja_throw_book"},
{},
{"ramza_ninja_throw_polearm"},
{},
{"ramza_ninja_throw_bomb"},
{"ramza_ninja_throw_ninja_blade"},
},
{ -- arithmetician: Arithmeticks|r|nLvl 1 - CT|nLvl 2 - Multiple of 5|nLvl 3 - Accrue EXP|nLvl 4 - Level|nLvl 5 - Soulbind|nLvl 6 - Multiple of 4|nLvl 7 - EXP Boost|nLvl 8 - Multiple of 3|nMastered - |c00ff8000EXP
{"ramza_arithmetician_arithmeticks_CT"},
{"ramza_arithmetician_arithmeticks_multiple_of_5"},
{},
{"ramza_arithmetician_arithmeticks_level"},
{},
{"ramza_arithmetician_arithmeticks_multiple_of_4"},
{},
{"ramza_arithmetician_arithmeticks_multiple_of_3"},
{"ramza_arithmetician_arithmeticks_exp"},
},
{ -- Mime: Mimic|r|nLvl 1 - 100% Mana Cost|nLvl 2 - 90% Mana Cost|nLvl 3 - 80% Mana Cost|nLvl 4 - 70% Mana Cost|nLvl 5 - 60% Mana Cost|nLvl 6 - 50% Mana Cost|nLvl 7 - 40% Mana Cost|nLvl 8 - 20% Mana Cost|nMastered - |c00ff80000% Mana Cost
{"ramza_mime_mimic_100_mana_cost"},
{"ramza_mime_mimic_90_mana_cost"},
{"ramza_mime_mimic_80_mana_cost"},
{"ramza_mime_mimic_70_mana_cost"},
{"ramza_mime_mimic_60_mana_cost"},
{"ramza_mime_mimic_50_mana_cost"},
{"ramza_mime_mimic_40_mana_cost"},
{"ramza_mime_mimic_20_mana_cost"},
{"ramza_mime_mimic_0_mana_cost"},
},
{ -- Dark Knight: Darkness|r|nLvl 1 - Sanguine Sword|nLvl 2 - Infernal Strike|nLvl 3 - HP Boost|nLvl 4 - Crushing Blow|nLvl 5 - Vehemence|nLvl 6 - Abyssal Blade|nLvl 7 - Move +3|nLvl 8 - Unholy Sacrifice|nMastered - |c00ff8000Shadowblade
{"ramza_dark_knight_darkness_sanguine_sword"},
{"ramza_dark_knight_darkness_infernal_strike"},
{},
{"ramza_dark_knight_darkness_crushing_blow"},
{},
{"ramza_dark_knight_darkness_abyssal_blade"},
{},
{"ramza_dark_knight_darkness_unholy_sacrifice"},
{"ramza_dark_knight_darkness_shadowblade"},
},
{ -- Onion Knight: None|r|nLvl 1 - +5 Stats|nLvl 2 - +10 Stats|nLvl 3 - +15 Stats|nLvl 4 - +20 Stats|nLvl 5 - +25 Stats|nLvl 6 - +30 Stats|nLvl 7 - +35 Stats|nLvl 8 - +50 Stats|nMastered - |c00ff8000+75 Stats
{"ramza_onion_knight_stat5"},
{"ramza_onion_knight_stat10"},
{"ramza_onion_knight_stat15"},
{"ramza_onion_knight_stat20"},
{"ramza_onion_knight_stat25"},
{"ramza_onion_knight_stat30"},
{"ramza_onion_knight_stat35"},
{"ramza_onion_knight_stat50"},
{"ramza_onion_knight_stat75"},
}
}
CRamzaJob.tOtherAbilities = {
{ -- Squire
{}, {}, {"ramza_squire_counter_tackle"}, {}, {"ramza_squire_defend"}, {}, {"ramza_squire_move1"}, {}, {}
},
{ -- Chemist
{}, {}, {"ramza_chemist_autopotion"}, {}, {"ramza_chemist_treasure_hunter"}, {}, {"ramza_chemist_throw_items"}, {}, {}
},
{ -- Knight
{}, {}, {"ramza_knight_parry"}, {}, {"ramza_knight_heavy_armor"}, {}, {"ramza_knight_knight_sword"}, {}, {}
},
{ -- Archer
{}, {}, {"ramza_archer_adrenaline_rush"}, {}, {"ramza_archer_archers_bane"}, {}, {"ramza_archer_concentration"}, {}, {}
},
{ -- White Mage
{}, {}, {"ramza_white_mage_regenerate"}, {}, {"ramza_white_mage_arcane_defense"}, {}, {"ramza_white_mage_reraise"}, {}, {}
},
{ -- Black Mage:
{}, {}, {"ramza_black_mage_magick_counter"}, {}, {"ramza_black_mage_death"}, {}, {"ramza_black_mage_arcane_strength"}, {}, {}
},
{ -- Monk
{}, {}, {"ramza_monk_brawler"}, {}, {"ramza_monk_lifefont"}, {}, {"ramza_monk_critical_recover_hp"}, {}, {}
},
{ -- Thief
{}, {}, {"ramza_thief_move2"}, {}, {"ramza_thief_vigilance"}, {}, {"ramza_thief_gil_snapper"}, {}, {}
},
{ -- Mystic
{}, {}, {"ramza_mystic_defense_boost"}, {}, {"ramza_mystic_manafont"}, {}, {"ramza_mystic_absorb_mp"}, {}, {}
},
{ -- Time Mage
{}, {}, {"ramza_time_mage_mana_shield"}, {}, {"ramza_time_mage_teleport"}, {}, {"ramza_time_mage_swiftness"}, {}, {}
},
{ -- Orator
{}, {}, {"ramza_orator_enlighten"}, {}, {"ramza_orator_intimidate"}, {}, {"ramza_orator_beast_tongue"}, {}, {}
},
{ -- Summoner
{}, {}, {"ramza_summoner_critical_recover_mp"}, {}, {"ramza_summoner_lich"}, {}, {"ramza_summoner_odin"}, {}, {}
},
{ -- Geomancer
{}, {}, {"ramza_geomancer_contortion"}, {}, {"ramza_geomancer_attack_boost"}, {}, {"ramza_geomancer_wind_blast"}, {}, {}
},
{ -- Dragoon
{}, {}, {"ramza_dragoon_polearm"}, {}, {"ramza_dragoon_ignore_elevation"}, {}, {"ramza_dragoon_dragonheart"}, {}, {}
},
{ -- Samurai
{}, {}, {"ramza_samurai_doublehand"}, {}, {"ramza_samurai_shirahadori"}, {}, {"ramza_samurai_bonecrusher"}, {}, {}
},
{ -- Ninja
{}, {}, {"ramza_ninja_reflexes"}, {}, {"ramza_ninja_vanish"}, {}, {"ramza_ninja_dual_wield"}, {}, {}
},
{ -- arithmetician
{}, {}, {"ramza_arithmetician_accrue_exp"}, {}, {"ramza_arithmetician_soulbind"}, {}, {"ramza_arithmetician_exp_boost"}, {}, {}
},
{ -- Mime
{}, {}, {}, {}, {}, {}, {}, {}, {}
},
{ -- Dark Knight
{}, {}, {"ramza_dark_knight_hp_boost"}, {}, {"ramza_dark_knight_vehemence"}, {}, {"ramza_dark_knight_move3"}, {}, {}
},
{ -- Onion Knight
{}, {}, {}, {}, {}, {}, {}, {}, {}
}
}
CRamzaJob.tOtherAbilityCastable = {
ramza_chemist_treasure_hunter = true,
ramza_white_mage_reraise = true,
ramza_black_mage_death = true,
ramza_time_mage_teleport = true,
ramza_orator_enlighten = true,
ramza_orator_intimidate = true,
ramza_summoner_lich = true,
ramza_summoner_odin = true,
ramza_geomancer_contortion = true,
ramza_geomancer_wind_blast = true
}
CRamzaJob.tOtherAbilityHasToggleModifiers = {
ramza_squire_defend = true,
ramza_chemist_autopotion = true,
ramza_time_mage_mana_shield = true,
ramza_ninja_vanish = true,
ramza_dark_knight_vehemence = true
}
|
function love.conf(t)
t.window.identity = "."
t.window.version = "0.7.0"
t.window.width = 640
t.window.height = 480
t.window.x = -1
t.window.y = -1
t.window.window = true
t.window.vsync = true
t.window.resizable = false
t.window.title = "No title in conf.lua"
t.window.stats = true
end
|
local steelPlate
if mods["IndustrialRevolution"] then
steelPlate = "iron-beam"
else
steelPlate = "steel-plate"
end
data:extend({
{
type = "recipe",
name = "logicarts-paint",
category = "crafting-with-fluid",
subgroup = "logicarts-subgroup",
enabled = false,
icon = "__logicarts2__/graphics/paint-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "stone", amount = 1 },
{ type = "item", name = "coal", amount = 1 },
{ type = "fluid", name = "water", amount = 11 },
},
results = {
{ type = "item", name = "logicarts-paint", amount = 1 },
},
hidden = false,
energy_required = 5.0,
order = "logicarts-a",
},
{
type = "recipe",
name = "logicarts-car",
category = "crafting",
subgroup = "logicarts-subgroup",
enabled = false,
icon = "__logicarts2__/graphics/cart-ico.png",
icon_size = 32,
ingredients = {
{ type = "item", name = "engine-unit", amount = 2 },
{ type = "item", name = steelPlate, amount = 4 },
{ type = "item", name = "electronic-circuit", amount = 4 },
},
results = {
{ type = "item", name = "logicarts-car", amount = 1 },
},
hidden = false,
energy_required = 5.0,
order = "logicarts-b",
},
{
type = "recipe",
name = "logicarts-car-electric",
category = "crafting",
subgroup = "logicarts-subgroup",
enabled = false,
icon = "__logicarts2__/graphics/e-cart-ico.png",
icon_size = 32,
ingredients = {
{ type = "item", name = "electric-engine-unit", amount = 2 },
{ type = "item", name = steelPlate, amount = 4 },
{ type = "item", name = "advanced-circuit", amount = 4 },
},
results = {
{ type = "item", name = "logicarts-car-electric", amount = 1 },
},
hidden = false,
energy_required = 5.0,
order = "logicarts-c",
},
{
type = "recipe",
name = "logicarts-sticker",
category = "crafting",
subgroup = "logicarts-subgroup",
enabled = false,
icon = "__logicarts2__/graphics/sticker-icon.png",
icon_size = 32,
ingredients = {
{ type = "item", name = "logicarts-paint", amount = 1 },
{ type = "item", name = "constant-combinator", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-sticker", amount = 1 },
},
hidden = false,
energy_required = 5.0,
order = "logicarts-d",
},
{
type = "recipe",
name = "logicarts-stop",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/stop-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "copper-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a",
},
{
type = "recipe",
name = "logicarts-path",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/path-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "copper-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-path", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-b",
},
{
type = "recipe",
name = "logicarts-continue",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/continue-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "copper-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-continue", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-c",
},
{
type = "recipe",
name = "logicarts-turn",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/turn-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-turn", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-d",
},
{
type = "recipe",
name = "logicarts-turn-blocked",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/turn-blocked-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-turn-blocked", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-e",
},
{
type = "recipe",
name = "logicarts-turn-fuel",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/turn-fuel-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-turn-fuel", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-f",
},
{
type = "recipe",
name = "logicarts-yield",
category = "crafting",
subgroup = "logicarts-subgroup-path",
enabled = false,
icon = "__logicarts2__/graphics/yield-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-ore", amount = 1 },
{ type = "item", name = "logicarts-paint", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-yield", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-g",
},
{
type = "recipe",
name = "logicarts-stop-load",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-load-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-plate", amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-load", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-b",
},
{
type = "recipe",
name = "logicarts-stop-unload",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-unload-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "copper-plate", amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-unload", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-c",
},
{
type = "recipe",
name = "logicarts-stop-supply",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-supply-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-plate", amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-supply", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-d",
},
{
type = "recipe",
name = "logicarts-stop-dump",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-dump-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "copper-plate", amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-dump", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-d",
},
{
type = "recipe",
name = "logicarts-stop-accept",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-accept-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "iron-plate", amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-accept", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-e",
},
{
type = "recipe",
name = "logicarts-stop-deploy",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-deploy-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = steelPlate, amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-deploy", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-f",
},
{
type = "recipe",
name = "logicarts-stop-retire",
category = "crafting",
subgroup = "logicarts-subgroup-stop",
enabled = false,
icon = "__logicarts2__/graphics/stop-retire-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = steelPlate, amount = 1 },
{ type = "item", name = "logicarts-stop", amount = 1 },
},
results = {
{ type = "item", name = "logicarts-stop-retire", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a-g",
},
{
type = "recipe",
name = "logicarts-path-dual-straight",
category = "crafting",
subgroup = "logicarts-subgroup-dual",
enabled = false,
icon = "__logicarts2__/graphics/path-dual-straight-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "logicarts-path", amount = 2 },
},
results = {
{ type = "item", name = "logicarts-path-dual-straight", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-a",
},
{
type = "recipe",
name = "logicarts-path-dual-turn",
category = "crafting",
subgroup = "logicarts-subgroup-dual",
enabled = false,
icon = "__logicarts2__/graphics/path-dual-turn-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "logicarts-path", amount = 2 },
},
results = {
{ type = "item", name = "logicarts-path-dual-turn", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-b",
},
{
type = "recipe",
name = "logicarts-continue-dual-straight",
category = "crafting",
subgroup = "logicarts-subgroup-dual",
enabled = false,
icon = "__logicarts2__/graphics/continue-dual-straight-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "logicarts-continue", amount = 2 },
},
results = {
{ type = "item", name = "logicarts-continue-dual-straight", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-c",
},
{
type = "recipe",
name = "logicarts-continue-dual-turn",
category = "crafting",
subgroup = "logicarts-subgroup-dual",
enabled = false,
icon = "__logicarts2__/graphics/continue-dual-turn-icon.png",
icon_size = 128,
ingredients = {
{ type = "item", name = "logicarts-continue", amount = 2 },
},
results = {
{ type = "item", name = "logicarts-continue-dual-turn", amount = 1 },
},
hidden = false,
energy_required = 1.0,
order = "logicarts-e",
},
})
|
local media_type
local id = param.get_id()
if id then
media_type = MediaType:by_id(id)
else
media_type = MediaType:new()
end
if param.get("delete", atom.boolean) then
local name = media_type.name
media_type:destroy()
slot.put_into("notice", _("Media type '#{name}' deleted", {name = name}))
return
end
param.update(media_type, "name", "description")
media_type:save()
if id then
slot.put_into("notice", _("Media type '#{name}' updated", {name = media_type.name}))
else
slot.put_into("notice", _("Media type '#{name}' created", {name = media_type.name}))
end
|
if battle == 1 then
character_4:UseSkill(1)
character_4:UseSkill(3)
end
if battle == 2 then
character_3:UseSkill(1)
character_3:UseSkill(2)
end
if battle == 3 then
EnableChargeAttack()
character_1:UseSkill(2)
character_1:UseSkill(3)
character_1:UseSkill(4)
character_1:UseSkill(1)
character_2:UseSkill(1)
character_2:UseSkill(3)
character_2:UseSkill(2)
end
|
local meta = FindMetaTable( "Player" );
function meta:AddMoney( amt )
if( !self.Money ) then -- ?
self.Money = amt;
return;
end
self.Money = self.Money + amt;
sql.Query( "UPDATE coi_players SET Money = " .. self.Money .. " WHERE ID = " .. self.ID .. ";" );
net.Start( "nSetMoney" );
net.WriteUInt( self.Money, 32 );
net.Send( self );
end
function GM:SendStateMoney()
for k, v in pairs( self.Teams ) do
local amtTotal = team.GetScore( v );
local nPlayers = 0;
for _, n in pairs( team.GetPlayers( v ) ) do
if( n.Safe ) then
nPlayers = nPlayers + 1;
end
end
local amt = math.floor( amtTotal / nPlayers );
for _, n in pairs( team.GetPlayers( v ) ) do
if( n.Safe ) then
n:AddMoney( amt );
end
end
end
end
function meta:AddInventory( item )
self:CheckInventory();
local x, y = self:FindInvInsertPos( item );
if( x and y ) then
local id = self:SQLAddItem( item, x, y );
self.Inventory[id] = {
ItemClass = item,
X = x,
Y = y
};
net.Start( "nAddInventory" );
net.WriteUInt( id, 16 );
net.WriteString( item );
net.WriteUInt( x, 6 );
net.WriteUInt( y, 6 );
net.Send( self );
end
end
util.AddNetworkString( "nAddInventory" );
local function nBuyItem( len, ply )
if( GAMEMODE:GetState() != STATE_PREGAME ) then return end
local item = net.ReadString();
ply:CheckInventory();
if( !GAMEMODE.Items[item] ) then return end
if( ply:HasItem( item ) ) then return end
local i = GAMEMODE.Items[item];
if( ply.Money >= i.Price ) then
ply:AddMoney( -i.Price );
ply:AddInventory( item );
end
end
net.Receive( "nBuyItem", nBuyItem );
util.AddNetworkString( "nBuyItem" );
local function nDeleteItem( len, ply )
if( GAMEMODE:GetState() != STATE_PREGAME ) then return end
local item = net.ReadUInt( 16 );
ply:CheckInventory();
if( !ply.Inventory[item] ) then return end
ply.Inventory[item] = nil;
ply:SQLDeleteItem( item );
end
net.Receive( "nDeleteItem", nDeleteItem );
util.AddNetworkString( "nDeleteItem" );
local function nInvMove( len, ply )
ply:CheckInventory();
local id = net.ReadUInt( 16 );
if( !ply.Inventory[id] ) then return end
local x = net.ReadUInt( 6 );
local y = net.ReadUInt( 6 );
if( !ply:CanPutItemInSlot( id, x, y ) ) then return end
ply.Inventory[id].X = x;
ply.Inventory[id].Y = y;
ply:SQLMoveInventory( id, x, y );
end
net.Receive( "nInvMove", nInvMove );
util.AddNetworkString( "nInvMove" ); |
--[[
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
]]--
-- Allows to display colors.
-- Modified code from https://github.com/hoelzro/ansicolors .
local colormt = {}
function colormt:__tostring()
return self.value
end
function colormt:__concat(other)
return tostring(self) .. tostring(other)
end
function colormt:__call(s)
return self .. s .. _M.reset
end
colormt.__metatable = {}
local function makecolor(value)
return setmetatable({ value = string.char(27) .. '[' .. tostring(value) .. 'm' }, colormt)
end
local colors = {
-- attributes
reset = 0,
clear = 0,
bright = 1,
dim = 2,
underscore = 4,
blink = 5,
reverse = 7,
hidden = 8,
-- foreground
black = 30,
red = 31,
green = 32,
yellow = 33,
blue = 34,
magenta = 35,
cyan = 36,
white = 37,
-- background
onblack = 40,
onred = 41,
ongreen = 42,
onyellow = 43,
onblue = 44,
onmagenta = 45,
oncyan = 46,
onwhite = 47,
}
for c, v in pairs(colors) do
_G[c] = makecolor(v)
end
|
local cURL = require "cURL"
-- open output file
f = io.open("example_homepage", "w")
cURL.easy{
url = "http://www.example.com/",
writefunction = f
}
:perform()
:close()
-- close output file
f:close()
print("Done") |
local bin = require "bin"
local http = require "http"
local nmap = require "nmap"
local os = require "os"
local stdnse = require "stdnse"
local tab = require "tab"
local table = require "table"
_ENV = stdnse.module("ipp", stdnse.seeall)
---
--
-- A small CUPS ipp (Internet Printing Protocol) library implementation
--
-- @author Patrik Karlsson
--
-- The IPP layer
IPP = {
StatusCode = {
OK = 0,
},
State = {
IPP_JOB_PENDING = 3,
IPP_JOB_HELD = 4,
IPP_JOB_PROCESSING = 5,
IPP_JOB_STOPPED = 6,
IPP_JOB_CANCELED = 7,
IPP_JOB_ABORTED = 8,
IPP_JOB_COMPLETED = 9,
},
StateName = {
[3] = "Pending",
[4] = "Held",
[5] = "Processing",
[6] = "Stopped",
[7] = "Canceled",
[8] = "Aborted",
[9] = "Completed",
},
OperationID = {
IPP_CANCEL_JOB = 0x0008,
IPP_GET_JOB_ATTRIBUTES = 0x0009,
IPP_GET_JOBS = 0x000a,
CUPS_GET_PRINTERS = 0x4002,
CUPS_GET_DOCUMENT = 0x4027
},
PrinterState = {
IPP_PRINTER_IDLE = 3,
IPP_PRINTER_PROCESSING = 4,
IPP_PRINTER_STOPPED = 5,
},
Attribute = {
IPP_TAG_OPERATION = 0x01,
IPP_TAG_JOB = 0x02,
IPP_TAG_END = 0x03,
IPP_TAG_PRINTER = 0x04,
IPP_TAG_INTEGER = 0x21,
IPP_TAG_ENUM = 0x23,
IPP_TAG_NAME = 0x42,
IPP_TAG_KEYWORD = 0x44,
IPP_TAG_URI = 0x45,
IPP_TAG_CHARSET = 0x47,
IPP_TAG_LANGUAGE = 0x48,
new = function(self, tag, name, value)
local o = { tag = tag, name = name, value = value }
setmetatable(o, self)
self.__index = self
return o
end,
parse = function(data, pos)
local attrib = IPP.Attribute:new()
local val
pos, attrib.tag, attrib.name, val = bin.unpack(">CPP", data, pos)
-- print(attrib.name, stdnse.tohex(val))
attrib.value = {}
table.insert(attrib.value, { tag = attrib.tag, val = val })
repeat
local tag, name_len, val
if ( #data < pos + 3 ) then
break
end
pos, tag, name_len = bin.unpack(">CS", data, pos)
if ( name_len == 0 ) then
pos, val = bin.unpack(">P", data, pos)
table.insert(attrib.value, { tag = tag, val = val })
else
pos = pos - 3
end
until( name_len ~= 0 )
-- do minimal decoding
for i=1, #attrib.value do
if ( attrib.value[i].tag == IPP.Attribute.IPP_TAG_INTEGER ) then
attrib.value[i].val = select(2, bin.unpack(">I", attrib.value[i].val))
elseif ( attrib.value[i].tag == IPP.Attribute.IPP_TAG_ENUM ) then
attrib.value[i].val = select(2, bin.unpack(">I", attrib.value[i].val))
end
end
if ( 1 == #attrib.value ) then
attrib.value = attrib.value[1].val
end
--print(attrib.name, attrib.value, stdnse.tohex(val))
return pos, attrib
end,
__tostring = function(self)
if ( "string" == type(self.value) ) then
return bin.pack(">CSASA", self.tag, #self.name, self.name, #self.value, self.value)
else
local data = bin.pack(">CSASA", self.tag, #self.name, self.name, #self.value[1].val, self.value[1].val)
for i=2, #self.value do
data = data .. bin.pack(">CSP", self.value[i].tag, 0, self.value[i].val)
end
return data
end
end
},
-- An attribute group, groups several attributes
AttributeGroup = {
new = function(self, tag, attribs)
local o = { tag = tag, attribs = attribs or {} }
setmetatable(o, self)
self.__index = self
return o
end,
addAttribute = function(self, attrib)
table.insert(self.attribs, attrib)
end,
--
-- Gets the first attribute matching name and optionally tag from the
-- attribute group.
--
-- @param name string containing the attribute name
-- @param tag number containing the attribute tag
getAttribute = function(self, name, tag)
for _, attrib in ipairs(self.attribs) do
if ( attrib.name == name ) then
if ( not(tag) ) then
return attrib
elseif ( tag and attrib.tag == tag ) then
return attrib
end
end
end
end,
getAttributeValue = function(self, name, tag)
for _, attrib in ipairs(self.attribs) do
if ( attrib.name == name ) then
if ( not(tag) ) then
return attrib.value
elseif ( tag and attrib.tag == tag ) then
return attrib.value
end
end
end
end,
__tostring = function(self)
local data = bin.pack("C", self.tag)
for _, attrib in ipairs(self.attribs) do
data = data .. tostring(attrib)
end
return data
end
},
-- The IPP request
Request = {
new = function(self, opid, reqid)
local o = {
version = 0x0101,
opid = opid,
reqid = reqid,
attrib_groups = {},
}
setmetatable(o, self)
self.__index = self
return o
end,
addAttributeGroup = function(self, group)
table.insert( self.attrib_groups, group )
end,
__tostring = function(self)
local data = bin.pack(">SSI", self.version, self.opid, self.reqid )
for _, group in ipairs(self.attrib_groups) do
data = data .. tostring(group)
end
data = data .. bin.pack("C", IPP.Attribute.IPP_TAG_END)
return data
end,
},
-- A class to handle responses from the server
Response = {
-- Creates a new instance of response
new = function(self)
local o = {}
setmetatable(o, self)
self.__index = self
return o
end,
getAttributeGroups = function(self, tag)
local groups = {}
for _, v in ipairs(self.attrib_groups or {}) do
if ( v.tag == tag ) then
table.insert(groups, v)
end
end
return groups
end,
parse = function(data)
local resp = IPP.Response:new()
local pos
pos, resp.version, resp.status, resp.reqid = bin.unpack(">SSI", data)
resp.attrib_groups = {}
local group
repeat
local tag, attrib
pos, tag = bin.unpack(">C", data, pos)
if ( tag == IPP.Attribute.IPP_TAG_OPERATION or
tag == IPP.Attribute.IPP_TAG_JOB or
tag == IPP.Attribute.IPP_TAG_PRINTER or
tag == IPP.Attribute.IPP_TAG_END ) then
if ( group ) then
table.insert(resp.attrib_groups, group)
group = IPP.AttributeGroup:new(tag)
else
group = IPP.AttributeGroup:new(tag)
end
else
pos = pos - 1
end
if ( not(group) ) then
stdnse.debug2("Unexpected tag: %d", tag)
return
end
pos, attrib = IPP.Attribute.parse(data, pos)
group:addAttribute(attrib)
until( pos == #data + 1)
return resp
end,
},
}
HTTP = {
Request = function(host, port, request)
local headers = {
['Content-Type'] = 'application/ipp',
['User-Agent'] = 'CUPS/1.5.1',
}
port.version.service_tunnel = "ssl"
local http_resp = http.post(host, port, '/', { header = headers }, nil, tostring(request))
if ( http_resp.status ~= 200 ) then
return false, "Unexpected response from server"
end
local response = IPP.Response.parse(http_resp.body)
if ( not(response) ) then
return false, "Failed to parse response"
end
return true, response
end,
}
Helper = {
new = function(self, host, port, options)
local o = { host = host, port = port, options = options or {} }
setmetatable(o, self)
self.__index = self
return o
end,
connect = function(self)
self.socket = nmap.new_socket()
self.socket:set_timeout(self.options.timeout or 10000)
return self.socket:connect(self.host, self.port)
end,
getPrinters = function(self)
local attribs = {
IPP.Attribute:new(IPP.Attribute.IPP_TAG_CHARSET, "attributes-charset", "utf-8" ),
IPP.Attribute:new(IPP.Attribute.IPP_TAG_LANGUAGE, "attributes-natural-language", "en"),
}
local ag = IPP.AttributeGroup:new(IPP.Attribute.IPP_TAG_OPERATION, attribs)
local request = IPP.Request:new(IPP.OperationID.CUPS_GET_PRINTERS, 1)
request:addAttributeGroup(ag)
local status, response = HTTP.Request( self.host, self.port, tostring(request) )
if ( not(response) ) then
return status, response
end
local printers = {}
for _, ag in ipairs(response:getAttributeGroups(IPP.Attribute.IPP_TAG_PRINTER)) do
local attrib = {
["printer-name"] = "name",
["printer-location"] = "location",
["printer-make-and-model"] = "model",
["printer-state"] = "state",
["queued-job-count"] = "queue_count",
["printer-dns-sd-name"] = "dns_sd_name",
}
local printer = {}
for k, v in pairs(attrib) do
if ( ag:getAttributeValue(k) ) then
printer[v] = ag:getAttributeValue(k)
end
end
table.insert(printers, printer)
end
return true, printers
end,
getQueueInfo = function(self, uri)
local uri = uri or ("ipp://%s/"):format(self.host.ip)
local attribs = {
IPP.Attribute:new(IPP.Attribute.IPP_TAG_CHARSET, "attributes-charset", "utf-8" ),
IPP.Attribute:new(IPP.Attribute.IPP_TAG_LANGUAGE, "attributes-natural-language", "en-us"),
IPP.Attribute:new(IPP.Attribute.IPP_TAG_URI, "printer-uri", uri),
IPP.Attribute:new(IPP.Attribute.IPP_TAG_KEYWORD, "requested-attributes", {
-- { tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-originating-host-name"},
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "com.apple.print.JobInfo.PMJobName"},
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "com.apple.print.JobInfo.PMJobOwner"},
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-id" },
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-k-octets" },
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-name" },
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-state" },
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "printer-uri" },
-- { tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-originating-user-name" },
-- { tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-printer-state-message" },
-- { tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "job-printer-uri" },
{ tag = IPP.Attribute.IPP_TAG_KEYWORD, val = "time-at-creation" } } ),
IPP.Attribute:new(IPP.Attribute.IPP_TAG_KEYWORD, "which-jobs", "not-completed" )
}
local ag = IPP.AttributeGroup:new(IPP.Attribute.IPP_TAG_OPERATION, attribs)
local request = IPP.Request:new(IPP.OperationID.IPP_GET_JOBS, 1)
request:addAttributeGroup(ag)
local status, response = HTTP.Request( self.host, self.port, tostring(request) )
if ( not(response) ) then
return status, response
end
local results = {}
for _, ag in ipairs(response:getAttributeGroups(IPP.Attribute.IPP_TAG_JOB)) do
local uri = ag:getAttributeValue("printer-uri")
local printer = uri:match(".*/(.*)$") or "Unknown"
-- some jobs have multiple state attributes, so far the ENUM ones have been correct
local state = ag:getAttributeValue("job-state", IPP.Attribute.IPP_TAG_ENUM) or ag:getAttributeValue("job-state")
-- some jobs have multiple id tag, so far the INTEGER type have shown the correct ID
local id = ag:getAttributeValue("job-id", IPP.Attribute.IPP_TAG_INTEGER) or ag:getAttributeValue("job-id")
local attr = ag:getAttribute("time-at-creation")
local tm = ag:getAttributeValue("time-at-creation")
local size = ag:getAttributeValue("job-k-octets") .. "k"
local jobname = ag:getAttributeValue("com.apple.print.JobInfo.PMJobName") or "Unknown"
local owner = ag:getAttributeValue("com.apple.print.JobInfo.PMJobOwner") or "Unknown"
results[printer] = results[printer] or {}
table.insert(results[printer], {
id = id,
time = os.date("%Y-%m-%d %H:%M:%S", tm),
state = ( IPP.StateName[tonumber(state)] or "Unknown" ),
size = size,
owner = owner,
jobname = jobname })
end
local output = {}
for name, entries in pairs(results) do
local t = tab.new(5)
tab.addrow(t, "id", "time", "state", "size (kb)", "owner", "jobname")
for _, entry in ipairs(entries) do
tab.addrow(t, entry.id, entry.time, entry.state, entry.size, entry.owner, entry.jobname)
end
if ( 1<#t ) then
table.insert(output, { name = name, tab.dump(t) })
end
end
return output
end,
close = function(self)
return self.socket:close()
end,
}
return _ENV;
|
local function parse_args()
local cmd = torch.CmdLine()
cmd:option("-gpu_index", 1, "the index of GPU to use")
cmd:option("-NBest", false, "output N-best list or just a simple output")
cmd:option("-beam_size", 7, "beam_size")
cmd:option("-batch_size", 128, "decoding batch_size")
cmd:option("-params_file", "", "input parameter files for a pre-trained Seq2Seq model")
cmd:option("-model_file", "", "path for loading a pre-trained Seq2Seq model")
cmd:option("-dictPath", "data/movie_25000", "dictionary file")
cmd:option("-InputFile", "data/t_given_s_test.txt", "the input file for decoding")
cmd:option("-OutputFile", "output.txt", "the output file to store the generated responses")
cmd:option('-save_params_file', '', 'if not empty, save the decoder params to this file')
cmd:option("-setting", "BS",
"setting for decoding. Choose from sampling, BS, DiverseBS, StochasticGreedy")
-- sotchastic greedy sampling is a decoding technique proposed
-- in Distill to bring in randomness and improve diversity (specificity).
-- The model samples from the few words with the highest probability.
-- This option controls the highest N words to sample.
-- It is a trade-off of between sampling and greedy.
-- The larger the value is, the more sampling is taken in.
-- When it is 1 (default), it degrades to pure greedy.
cmd:option("-StochasticGreedyNum", 1, "The words with the highest Num probability to sample")
cmd:option("-max_length", 20, "the maximum length of a decoded response")
cmd:option("-min_length", 0, "the minimum length of a decoded response")
cmd:option("-max_decoded_num", 0,
"the maximum number of instances to Decode. Decode the entire input set if the value is set to 0")
cmd:option("-target_length", 0,
"force the length of the generated target, 0 means there is no such constraints")
cmd:option("-MMI", false, "whether to perform the mutual information reranking after decoding")
cmd:option("-MMI_params_file", "",
"the input parameter file for training the backward model p(s|t)")
cmd:option("-MMI_model_file", "", "path for loading the backward model p(s|t)")
-- Method introduced in A simple fast diverse decode algorithm.
cmd:option("-DiverseRate", 0,
"The diverse-decoding rate for penalizing intra-sibling hypotheses in the diverse decoding model")
cmd:option("-output_source_target_side_by_side", true,
"output input sources and decoded targets side by side")
cmd:option("-PrintOutIllustrationSample", false, "print illustration sample while decoding")
cmd:option("-allowUNK", false, "whether allowing to generate UNK")
cmd:option("-onlyPred", true, "") -- Not found in readme.
local params = cmd:parse(arg)
print(params)
return params
end
return parse_args
|
object_intangible_pet_beast_master_bm_mutated_narglatch = object_intangible_pet_beast_master_shared_bm_mutated_narglatch:new {
}
ObjectTemplates:addTemplate(object_intangible_pet_beast_master_bm_mutated_narglatch, "object/intangible/pet/beast_master/bm_mutated_narglatch.iff")
|
local md5 = require"md5"
local soap = require"soap"
local crypto = require"crypto"
sanitize = require"npssdk.sanitize"
version = require"npssdk.version"
services = require"npssdk.services"
local Utils = {}
Utils.__index = Utils
function Utils.build_parameters(params, service)
local finalParams = build_inner_parameters(params, service)
finalParams.tag="Requerimiento"
return finalParams
end
function build_inner_parameters(params, service)
local finalParams = {}
local i = 1
for k,v in pairs(params) do
local tempTable = {}
if ((type(v)) == "string") or ((type(v)) == "number") then
tempTable.tag = k
tempTable[1] = v
else
tempTable = build_table_parameter(v, service)
tempTable.tag = k
end
finalParams[i] = tempTable
i = i + 1
end
return finalParams
end
function build_table_parameter(params, service)
if (is_assoc(params)) then
resp = build_inner_parameters(params)
else
resp = build_array_parameter(params, service)
end
return resp
end
function build_array_parameter(params, service)
local inner_array = {}
for k, v in pairs(params) do
inner_array[k] = build_inner_parameters(v)
inner_array[k].tag = "Item"
end
inner_array.attr = {
"ns2:arrayType",
["ns2:arrayType"]=""
}
return inner_array
end
function is_assoc(tbl)
local numKeys = 0
for _, _ in pairs(tbl) do
numKeys = numKeys+1
end
local numIndices = 0
for _, _ in ipairs(tbl) do
numIndices = numIndices+1
end
return numKeys ~= numIndices
end
function Utils.wrap_response(response)
if (response[1]) == nil then
return response
end
local wrapped_response = normalize_table(response[1])
return wrapped_response
end
function normalize_table(response)
local wrapped_response = {}
for k, v in ipairs(response) do
if (type(v[1]) == "table") then
wrapped_response[v.tag] = normalize_array(v)
else
wrapped_response[v.tag] = v[1]
end
end
return wrapped_response
end
function normalize_array(params)
local resp = ""
if params.attr["SOAP-ENC:arrayType"] == null then
resp = normalize_table(params)
else
resp = normalize_array_items(params)
end
return resp
end
function normalize_array_items(params)
local inner_array={}
for k, v in ipairs(params) do
inner_array[k] = normalize_table(params)
end
return inner_array
end
function Utils.add_secure_hash(params, thekey)
local tempTable = {}
tempTable.tag = "psp_SecureHash"
local secure_hash = create_hmac_sha256(concat_params(params, ""), thekey)
tempTable[1] = secure_hash
params[#params+1] = tempTable
return params
end
function build_secure_hash(params, thekey)
local concatenated_params = concat_params(params, thekey)
return md5.sumhexa(concatenated_params)
end
function create_hmac_sha256(message, key)
return crypto.hmac.digest('sha256', message, key, false)
end
function create_hmac_sha512(message, key)
return crypto.hmac.digest('sha512', message, key, false)
end
function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0
local iter = function ()
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
function concat_params(params, thekey)
local concatenated_params = ""
local tempTable = {}
for k, v in ipairs(params) do
if not(type(v[1]) == "table") then
tempTable[v.tag] = v[1]
end
end
for name, line in pairsByKeys(tempTable) do
concatenated_params = concatenated_params .. line
end
concatenated_params = concatenated_params .. thekey
return concatenated_params
end
function Utils.log(t, log_level, log_file)
local xml = soap.serialize(t)
if (log_level == "INFO") then
xml = ofuscate(xml)
end
if (log_file) then
file = io.open (file_path, "a")
io.output(file)
io.write(xml)
io.close()
else
print(xml)
end
end
function ofuscate(xml)
xml = ofuscate_card_number(xml)
xml = ofuscate_exp_date(xml)
xml = ofuscate_cvc(xml)
return xml
end
function ofuscate_card_number(xml)
xml = string.gsub(xml,"([0-9]*</psp_CardNumber>)", inner_card_number_ofuscate)
xml = string.gsub(xml,"([0-9]*</Number>)", inner_card_number_ofuscate)
return xml
end
function inner_card_number_ofuscate(xml)
xml = string.gsub(xml,"([0-9]*)", wrap_card_number)
return xml
end
function wrap_card_number(number)
b = string.sub(number, 0, 6)
f = string.sub(number, string.len(number)-4, string.len(number))
number = b .. string.rep("*",string.len(number)-10) .. f
return number
end
function ofuscate_exp_date(xml)
xml = string.gsub(xml,"([0-9]*</psp_CardExpDate>)", inner_exp_date_ofuscate)
xml = string.gsub(xml,"([0-9]*</ExpirationDate>)", inner_exp_date_ofuscate)
return xml
end
function inner_exp_date_ofuscate(number)
xml = string.gsub(number,"([0-9]*)", function(xml)return string.rep("*", string.len(xml))end)
return xml
end
function ofuscate_cvc(xml)
xml = string.gsub(xml,"([0-9]*</psp_CardSecurityCode>)", inner_cvc_ofuscate)
xml = string.gsub(xml,"([0-9]*</SecurityCode>)", inner_cvc_ofuscate)
return xml
end
function inner_cvc_ofuscate(number)
xml = string.gsub(number,"([0-9]*)", function(xml)return string.rep("*", string.len(xml))end)
return xml
end
function Utils.check_sanitize(params, is_root, nodo)
return sanitize_me(params)
end
function sanitize_me(params, is_root, nodo)
local result_params = {}
if (is_root == nil) or (is_root == false) then
result_params = {}
else
result_params = params
end
for k, v in pairs(params) do
if (type(v) == "table") then
if is_assoc(v) then
result_params[k] = sanitize_me(v, false, k)
else
result_params[k] = check_sanitize_array(v, k)
end
else
result_params[k] = validate_size(v, k, nodo)
end
end
return result_params
end
function check_sanitize_array(params, nodo)
local resul_params = {}
for k, v in ipairs(params) do
resul_params[#resul_params+1] = sanitize_me(v, false, nodo)
end
return resul_params
end
function validate_size(value, k, nodo)
local key_name = ""
if (nodo) then
key_name = nodo .. k .. ".max_length"
else
key_name = k .. ".max_length"
end
local size = sanitize[key_name]
if (size) then
value = string.sub( value, 0, size)
end
return value
end
function Utils.add_add_details(params)
local add_details = {}
if (params["psp_MerchantAdditionalDetails"]) then
add_details = params["psp_MerchantAdditionalDetails"]
end
add_details["SdkInfo"] = "Lua SDK Version: " .. version
params["psp_MerchantAdditionalDetails"] = add_details
return params
end
function Utils.is_value_in_array (valor, array)
for i, name in ipairs(array) do
if name == valor then
return true
end
end
return false
end
function Utils.is_client_session_in_params (params)
for i, name in ipairs(params) do
for key, value in pairs(name) do
if (value == 'psp_ClientSession') then
return true
end
end
end
return false
end
return Utils |
local json = require( "json" )
local emittersManager = {}
emittersManager.init = function(filename, varianceScale, ifStart)
local group = display.newGroup()
local scale = display.contentScaleX
-- Read the exported Particle Designer file (JSON) into a string
local filePath = system.pathForFile( "assets/particles/" .. filename)
local f = io.open( filePath, "r" )
local fileData = f:read( "*a" )
f:close()
-- Decode the string
local emitterParams = json.decode( fileData )
-- Create the emitter with the decoded parameters
local emitter = display.newEmitter( emitterParams)
group:insert(1, emitter)
group.xScale = scale;
group.yScale = scale;
emitter.startParticleSize = emitterParams.startParticleSize*scale;
emitter.finishParticleSize = emitterParams.finishParticleSize*scale;
emitter.startParticleSizeVariance = varianceScale*emitterParams.startParticleSizeVariance*scale;
emitter.startParticleSizeVariance = varianceScale*emitterParams.finishParticleSizeVariance*scale;
if not ifStart then
emitter:stop()
end
return group
end
emittersManager.setPosition = function (opts)
local scale = display.contentScaleX
opts.emitterGroup[1].x = opts.x/scale
opts.emitterGroup[1].y = opts.y/scale
end
return emittersManager |
---
-- xcode/xcode4_scheme.lua
-- Generate a shared scheme for an Xcode C/C++ project.
-- Copyright (c) 2009-2016 Jason Perkins and the Premake project
---
local p = premake
local m = p.modules.xcode_alt
local project = p.project
local config = p.config
local fileconfig = p.fileconfig
local tree = p.tree
m.scheme = {}
local scheme = m.scheme
function scheme.Header(prj)
p.w('<?xml version="1.0" encoding="UTF-8"?>')
p.push('<Scheme')
p.w('LastUpgradeVersion = "0500"')
p.w('version = "1.3">')
end
function scheme.Footer(prj)
p.pop('</Scheme>')
end
function scheme.buildablereference(prj)
local tr = project.getsourcetree(prj)
for _, node in ipairs(tr.products.children) do
p.push('<BuildableReference')
p.w('BuildableIdentifier = "primary"')
p.w('BlueprintIdentifier = "%s"', node.targetid)
p.w('BuildableName = "%s"', node.name)
p.w('BlueprintName = "%s"', tr.name)
p.w('ReferencedContainer = "container:%s.xcodeproj">', tr.name)
p.pop('</BuildableReference>')
end
end
function scheme.build(prj)
p.push('<BuildAction')
p.w('parallelizeBuildables = "YES"')
p.w('buildImplicitDependencies = "YES">')
p.push('<BuildActionEntries>')
p.push('<BuildActionEntry')
p.w('buildForTesting = "YES"')
p.w('buildForRunning = "YES"')
p.w('buildForProfiling = "YES"')
p.w('buildForArchiving = "YES"')
p.w('buildForAnalyzing = "YES">')
scheme.buildablereference(prj)
p.pop('</BuildActionEntry>')
p.pop('</BuildActionEntries>')
p.pop('</BuildAction>')
end
function scheme.test(prj)
p.push('<TestAction')
p.w('selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"')
p.w('selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"')
p.w('shouldUseLaunchSchemeArgsEnv = "YES"')
p.w('buildConfiguration = "Debug">')
p.push('<Testables>')
p.pop('</Testables>')
p.push('<MacroExpansion>')
scheme.buildablereference(prj)
p.pop('</MacroExpansion>')
p.pop('</TestAction>')
end
function scheme.launch(prj)
p.push('<LaunchAction')
p.w('selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"')
p.w('selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"')
p.w('launchStyle = "0"')
p.w('useCustomWorkingDirectory = "NO"')
p.w('buildConfiguration = "Debug"')
p.w('ignoresPersistentStateOnLaunch = "NO"')
p.w('debugDocumentVersioning = "NO"')
p.w('allowLocationSimulation = "YES">')
p.push('<BuildableProductRunnable>')
scheme.buildablereference(prj)
p.pop('</BuildableProductRunnable>')
p.push('<AdditionalOptions>')
p.pop('</AdditionalOptions>')
p.pop('</LaunchAction>')
end
function scheme.profile(prj)
p.push('<ProfileAction')
p.w('shouldUseLaunchSchemeArgsEnv = "YES"')
p.w('savedToolIdentifier = ""')
p.w('useCustomWorkingDirectory = "NO"')
p.w('buildConfiguration = "Release"')
p.w('debugDocumentVersioning = "NO">')
p.push('<BuildableProductRunnable>')
scheme.buildablereference(prj)
p.pop('</BuildableProductRunnable>')
p.pop('</ProfileAction>')
end
function scheme.analyze(prj)
p.push('<AnalyzeAction')
p.w('buildConfiguration = "Debug">')
p.pop('</AnalyzeAction>')
end
function scheme.archive(prj)
p.push('<ArchiveAction')
p.w('buildConfiguration = "Release"')
p.w('revealArchiveInOrganizer = "YES">')
p.pop('</ArchiveAction>')
end
--
-- Generate the shared data scheme for an xcode project
--
-- @param prj
-- The Premake project to generate.
--
m.scheme.project = function(prj)
return {
scheme.Header,
scheme.build,
scheme.test,
scheme.launch,
scheme.profile,
scheme.analyze,
scheme.archive,
scheme.Footer,
}
end
function m.scheme.generate(prj)
p.callArray(m.scheme.project, prj)
end
|
--- === hs.canvas.turtle ===
---
--- Creates a view which can be assigned to an `hs.canvas` object of type "canvas" which displays graphical images rendered in a style similar to that of the Logo language, sometimes referred to as "Turtle Graphics".
---
--- Briefly, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane. The view created by this module has its origin in the center of the display area. The Y axis grows positively as you move up and negatively as you move down from this origin (this is the opposite of the internal coordinates of other `hs.canvas` objects); similarly, movement left is positive movement along the X axis, while movement right is negative.
---
--- The turtle is initially visible with a heading of 0 degrees (pointing straight up), and the pen (the drawing element of the turtle) is down with a black color in paint mode. All of these can be adjusted by methods within this module.
---
---
--- Some of the code included in this module was influenced by or written to mimic behaviors described at:
--- * https://people.eecs.berkeley.edu/~bh/docs/html/usermanual_6.html#GRAPHICS
--- * https://www.calormen.com/jslogo/#
--- * https://github.com/inexorabletash/jslogo
local USERDATA_TAG = "hs.canvas.turtle"
local module = require(USERDATA_TAG..".internal")
local turtleMT = hs.getObjectMetatable(USERDATA_TAG)
local color = require("hs.drawing.color")
local inspect = require("hs.inspect")
local fnutils = require("hs.fnutils")
local canvas = require("hs.canvas")
local screen = require("hs.screen")
local eventtap = require("hs.eventtap")
local mouse = require("hs.mouse")
-- don't need these directly, just their helpers
require("hs.image")
local basePath = package.searchpath(USERDATA_TAG, package.path)
if basePath then
basePath = basePath:match("^(.+)/init.lua$")
if require"hs.fs".attributes(basePath .. "/docs.json") then
require"hs.doc".registerJSONFile(basePath .. "/docs.json")
end
end
local log = require("hs.logger").new(USERDATA_TAG, require"hs.settings".get(USERDATA_TAG .. ".logLevel") or "warning")
-- private variables and methods -----------------------------------------
-- borrowed and (very) slightly modified from https://www.calormen.com/jslogo/#; specifically
-- https://github.com/inexorabletash/jslogo/blob/02482525925e399020f23339a0991d98c4f088ff/turtle.js#L129-L152
local betterTurtle = canvas.new{ x = 100, y = 100, h = 45, w = 45 }:appendElements{
{
type = "segments",
action = "strokeAndFill",
strokeColor = { green = 1 },
fillColor = { green = .75, alpha = .25 },
frame = { x = 0, y = 0, h = 40, w = 40 },
strokeWidth = 2,
transformation = canvas.matrix.translate(22.5, 24.5),
coordinates = {
{ x = 0, y = -20 },
{ x = 2.5, y = -17 },
{ x = 3, y = -12 },
{ x = 6, y = -10 },
{ x = 9, y = -13 },
{ x = 13, y = -12 },
{ x = 18, y = -4 },
{ x = 18, y = 0 },
{ x = 14, y = -1 },
{ x = 10, y = -7 },
{ x = 8, y = -6 },
{ x = 10, y = -2 },
{ x = 9, y = 3 },
{ x = 6, y = 10 },
{ x = 9, y = 13 },
{ x = 6, y = 15 },
{ x = 3, y = 12 },
{ x = 0, y = 13 },
{ x = -3, y = 12 },
{ x = -6, y = 15 },
{ x = -9, y = 13 },
{ x = -6, y = 10 },
{ x = -9, y = 3 },
{ x = -10, y = -2 },
{ x = -8, y = -6 },
{ x = -10, y = -7 },
{ x = -14, y = -1 },
{ x = -18, y = 0 },
{ x = -18, y = -4 },
{ x = -13, y = -12 },
{ x = -9, y = -13 },
{ x = -6, y = -10 },
{ x = -3, y = -12 },
{ x = -2.5, y = -17 },
{ x = 0, y = -20 },
},
},
}:imageFromCanvas()
-- Hide the internals from accidental usage
local _wrappedCommands = module._wrappedCommands
-- module._wrappedCommands = nil
local _unwrappedSynonyms = {
clearscreen = { "cs" },
showturtle = { "st" },
hideturtle = { "ht" },
background = { "bg" },
textscreen = { "ts" },
fullscreen = { "fs" },
splitscreen = { "ss" },
pencolor = { "pc" },
-- shownp = { "shown?" }, -- not a legal lua method name, so will need to catch when converter written
-- pendownp = { "pendown?" },
}
-- in case I ever write something to import turtle code directly, don't want these to cause it to break immediately
local _nops = {
wrap = false, -- boolean indicates whether or not warning has been issued; don't want to spam console
window = false,
fence = false,
textscreen = false,
fullscreen = false,
splitscreen = false,
refresh = false,
norefresh = false,
setpenpattern = true, -- used in setpen, in case I ever actually implement it, so skip warning
}
local defaultPalette = {
{ "black", { __luaSkinType = "NSColor", list = "Apple", name = "Black" }},
{ "blue", { __luaSkinType = "NSColor", list = "Apple", name = "Blue" }},
{ "green", { __luaSkinType = "NSColor", list = "Apple", name = "Green" }},
{ "cyan", { __luaSkinType = "NSColor", list = "Apple", name = "Cyan" }},
{ "red", { __luaSkinType = "NSColor", list = "Apple", name = "Red" }},
{ "magenta", { __luaSkinType = "NSColor", list = "Apple", name = "Magenta" }},
{ "yellow", { __luaSkinType = "NSColor", list = "Apple", name = "Yellow" }},
{ "white", { __luaSkinType = "NSColor", list = "Apple", name = "White" }},
{ "brown", { __luaSkinType = "NSColor", list = "Apple", name = "Brown" }},
{ "tan", { __luaSkinType = "NSColor", list = "x11", name = "tan" }},
{ "forest", { __luaSkinType = "NSColor", list = "x11", name = "forestgreen" }},
{ "aqua", { __luaSkinType = "NSColor", list = "Crayons", name = "Aqua" }},
{ "salmon", { __luaSkinType = "NSColor", list = "Crayons", name = "Salmon" }},
{ "purple", { __luaSkinType = "NSColor", list = "Apple", name = "Purple" }},
{ "orange", { __luaSkinType = "NSColor", list = "Apple", name = "Orange" }},
{ "gray", { __luaSkinType = "NSColor", list = "x11", name = "gray" }},
}
-- pulled from webkit/Source/WebKit/Shared/WebPreferencesDefaultValues.h 2020-05-17
module._fontMap = {
serif = "Times",
["sans-serif"] = "Helvetica",
cursive = "Apple Chancery",
fantasy = "Papyrus",
monospace = "Courier",
-- pictograph = "Apple Color Emoji",
}
module._registerDefaultPalette(defaultPalette)
module._registerDefaultPalette = nil
module._registerFontMap(module._fontMap)
module._registerFontMap = nil
local finspect = function(obj)
return inspect(obj, { newline = " ", indent = "" })
end
local _backgroundQueues = setmetatable({}, {
__mode = "k",
-- work around for the fact that we're using selfRefCount to allow for auto-clean on __gc
-- relies on the fact that these are only called if the key *doesn't* exist already in the
-- table
-- the following assume [<userdata>] = { table } in weak-key table; if you're not
-- saving a table of values keyed to the userdata, all bets are off and you'll
-- need to write something else
__index = function(self, key)
for k,v in pairs(self) do
if k == key then
-- put *this* key in with the same table so changes to the table affect all
-- "keys" pointing to this table
rawset(self, key, v)
return v
end
end
return nil
end,
__newindex = function(self, key, value)
local haslogged = false
-- only called for a complete re-assignment of the table if __index wasn't
-- invoked first...
for k,v in pairs(self) do
if k == key then
if type(value) == "table" and type(v) == "table" then
-- do this to keep the target table for existing useradata the same
-- because it may have multiple other userdatas pointing to it
for k2, v2 in pairs(v) do v[k2] = nil end
-- shallow copy -- can't have everything or this will get insane
for k2, v2 in pairs(value) do v[k2] = v2 end
rawset(self, key, v)
return
else
-- we'll try... replace *all* existing matches (i.e. don't return after 1st)
-- but since this will never get called if __index was invoked first, log
-- warning anyways because this *isn't* what these additions are for...
if not haslogged then
hs.luaSkinLog.wf("%s - weak table indexing only works when value is a table; behavior is undefined for value type %s", USERDATA_TAG, type(value))
haslogged = true
end
rawset(self, k, value)
end
end
end
rawset(self, key, value)
end,
})
-- Public interface ------------------------------------------------------
local _new = module.new
module.new = function(...) return _new(...):_turtleImage(betterTurtle) end
module.turtleCanvas = function(...)
local decorateSize = 16
local recalcDecorations = function(nC, decorate)
if decorate then
local frame = nC:frame()
nC.moveBar.frame = {
x = 0,
y = 0,
h = decorateSize,
w = frame.w
}
nC.resizeX.frame = {
x = frame.w - decorateSize,
y = decorateSize,
h = frame.h - decorateSize * 2,
w = decorateSize
}
nC.resizeY.frame = {
x = 0,
y = frame.h - decorateSize,
h = decorateSize,
w = frame.w - decorateSize,
}
nC.resizeXY.frame = {
x = frame.w - decorateSize,
y = frame.h - decorateSize,
h = decorateSize,
w = decorateSize
}
nC.turtleView.frame = {
x = 0,
y = decorateSize,
h = frame.h - decorateSize * 2,
w = frame.w - decorateSize,
}
end
end
local args = table.pack(...)
local frame, decorate = {}, true
local decorateIdx = 2
if type(args[1]) == "table" then
frame, decorateIdx = args[1], 2
end
if args.n >= decorateIdx then decorate = args[decorateIdx] end
frame = frame or {}
local screenFrame = screen.mainScreen():fullFrame()
local defaultFrame = {
x = screenFrame.x + screenFrame.w / 4,
y = screenFrame.y + screenFrame.h / 4,
h = screenFrame.h / 2,
w = screenFrame.w / 2,
}
frame.x = frame.x or defaultFrame.x
frame.y = frame.y or defaultFrame.y
frame.w = frame.w or defaultFrame.w
frame.h = frame.h or defaultFrame.h
local _cMouseAction -- make local here so it's an upvalue in mouseCallback
local nC = canvas.new(frame):show()
if decorate then
nC[#nC + 1] = {
id = "moveBar",
type = "rectangle",
action = "strokeAndFill",
strokeColor = { white = 0 },
fillColor = { white = 1 },
strokeWidth = 1,
}
nC[#nC + 1] = {
id = "resizeX",
type = "rectangle",
action = "strokeAndFill",
strokeColor = { white = 0 },
fillColor = { white = 1 },
strokeWidth = 1,
}
nC[#nC + 1] = {
id = "resizeY",
type = "rectangle",
action = "strokeAndFill",
strokeColor = { white = 0 },
fillColor = { white = 1 },
strokeWidth = 1,
}
nC[#nC + 1] = {
id = "resizeXY",
type = "rectangle",
action = "strokeAndFill",
strokeColor = { white = 0 },
fillColor = { white = 1 },
strokeWidth = 1,
}
nC[#nC + 1] = {
id = "label",
type = "text",
action = "strokeAndFill",
textSize = decorateSize - 2,
textAlignment = "center",
text = "TurtleCanvas",
textColor = { white = 0 },
frame = { x = 0, y = 0, h = decorateSize, w = "100%" },
}
end
local turtleViewObject = module.new()
nC[#nC + 1] = {
id = "turtleView",
type = "canvas",
canvas = turtleViewObject,
}
recalcDecorations(nC, decorate)
if decorate ~= nil then
nC:clickActivating(false)
:canvasMouseEvents(true, true)
:mouseCallback(function(_c, _m, _i, _x, _y)
if _i == "_canvas_" then
if _m == "mouseDown" then
local buttons = eventtap.checkMouseButtons()
if buttons.left then
local cframe = _c:frame()
local inMoveArea = (_y < decorateSize)
local inResizeX = (_x > (cframe.w - decorateSize))
local inResizeY = (_y > (cframe.h - decorateSize))
if inMoveArea then
_cMouseAction = coroutine.wrap(function()
while _cMouseAction do
local pos = mouse.absolutePosition()
local frame = _c:frame()
frame.x = pos.x - _x
frame.y = pos.y - _y
_c:frame(frame)
recalcDecorations(_c, decorate)
coroutine.applicationYield()
end
end)
_cMouseAction()
elseif inResizeX or inResizeY then
_cMouseAction = coroutine.wrap(function()
while _cMouseAction do
local pos = mouse.absolutePosition()
local frame = _c:frame()
if inResizeX then
local newW = pos.x + cframe.w - _x - frame.x
if newW < decorateSize then newW = decorateSize end
frame.w = newW
end
if inResizeY then
local newY = pos.y + cframe.h - _y - frame.y
if newY < (decorateSize * 2) then newY = (decorateSize * 2) end
frame.h = newY
end
_c:frame(frame)
recalcDecorations(_c, decorate)
coroutine.applicationYield()
end
end)
_cMouseAction()
end
elseif buttons.right then
local modifiers = eventtap.checkKeyboardModifiers()
if modifiers.shift then _c:hide() end
end
elseif _m == "mouseUp" then
_cMouseAction = nil
end
end
end)
end
return turtleViewObject
end
-- methods with visual impact call this to allow for yields when we're running in a coroutine
local coroutineFriendlyCheck = function(self)
-- don't get tripped up by other coroutines
if _backgroundQueues[self] and _backgroundQueues[self].ourCoroutine then
if not self:_neverYield() then
local thread, isMain = coroutine.running()
if not isMain and (self:_cmdCount() % self:_yieldRatio()) == 0 then
coroutine.applicationYield()
end
end
end
end
--- hs.canvas.turtle:pos() -> table
--- Method
--- Returns the turtle’s current position, as a table containing two numbers, the X and Y coordinates.
---
--- Parameters:
--- * None
---
--- Returns:
--- * a table containing the X and Y coordinates of the turtle.
local _pos = turtleMT.pos
turtleMT.pos = function(...)
local result = _pos(...)
return setmetatable(result, {
__tostring = function(_) return string.format("{ %.2f, %.2f }", _[1], _[2]) end
})
end
--- hs.canvas.turtle:pensize() -> turtleViewObject
--- Method
--- Returns a table of two positive integers, specifying the horizontal and vertical thickness of the turtle pen.
---
--- Parameters:
--- * None
---
--- Returns:
--- * a table specifying the horizontal and vertical thickness of the turtle pen.
---
--- Notes:
--- * in this implementation the two numbers will always be equal as the macOS uses a single width for determining stroke size.
local _pensize = turtleMT.pensize
turtleMT.pensize = function(...)
local result = _pensize(...)
return setmetatable(result, {
__tostring = function(_) return string.format("{ %.2f, %.2f }", _[1], _[2]) end
})
end
--- hs.canvas.turtle:scrunch() -> table
--- Method
--- Returns a table containing the current X and Y scrunch factors.
---
--- Parameters:
--- * None
---
--- Returns:
--- * a table containing the X and Y scrunch factors for the turtle view
local _scrunch = turtleMT.scrunch
turtleMT.scrunch = function(...)
local result = _scrunch(...)
return setmetatable(result, {
__tostring = function(_) return string.format("{ %.2f, %.2f }", _[1], _[2]) end
})
end
--- hs.canvas.turtle:labelsize() -> table
--- Method
--- Returns a table containing the height and width of characters rendered by [hs.canvas.turtle:label](#label).
---
--- Parameters:
--- * None
---
--- Returns:
--- * A table containing the width and height of characters.
---
--- Notes:
--- * On most modern machines, font widths are variable for most fonts; as this is not easily calculated unless the specific text to be rendered is known, the height, as specified with [hs.canvas.turtle:setlabelheight](#setlabelheight) is returned for both values by this method.
local _labelsize = turtleMT.labelsize
turtleMT.labelsize = function(...)
local result = _labelsize(...)
return setmetatable(result, {
__tostring = function(_) return string.format("{ %.2f, %.2f }", _[1], _[2]) end
})
end
local __visibleAxes = turtleMT._visibleAxes
turtleMT._visibleAxes = function(...)
local result = __visibleAxes(...)
return setmetatable(result, {
__tostring = function(_)
return string.format("{ { %.2f, %.2f }, { %.2f, %.2f } }", _[1][1], _[1][2], _[2][1], _[2][2])
end
})
end
--- hs.canvas.turtle:pencolor() -> int | table
--- Method
--- Get the current pen color, either as a palette index number or as an RGB(A) list, whichever way it was most recently set.
---
--- Parameters:
--- * None
---
--- Returns:
--- * if the background color was most recently set by palette index, returns the integer specifying the index; if it was set as a 3 or 4 value table representing RGB(A) values, the table is returned; otherwise returns a color table as defined in `hs.drawing.color`.
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:pc()`
local _pencolor = turtleMT.pencolor
turtleMT.pencolor = function(...)
local result = _pencolor(...)
if type(result) == "number" then return result end
local defaultToString = finspect(result)
return setmetatable(result, {
__tostring = function(_)
if #_ == 3 then
return string.format("{ %.2f, %.2f, %.2f }", _[1], _[2], _[3])
elseif #_ == 4 then
return string.format("{ %.2f, %.2f, %.2f, %.2f }", _[1], _[2], _[3], _[4])
else
return defaultToString
end
end
})
end
--- hs.canvas.turtle:background() -> int | table
--- Method
--- Get the background color, either as a palette index number or as an RGB(A) list, whichever way it was most recently set.
---
--- Parameters:
--- * None
---
--- Returns:
--- * if the background color was most recently set by palette index, returns the integer specifying the index; if it was set as a 3 or 4 value table representing RGB(A) values, the table is returned; otherwise returns a color table as defined in `hs.drawing.color`.
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:bg()`
local _background = turtleMT.background
turtleMT.background = function(...)
local result = _background(...)
if type(result) == "number" then return result end
local defaultToString = finspect(result)
return setmetatable(result, {
__tostring = function(_)
if #_ == 3 then
return string.format("{ %.2f, %.2f, %.2f }", _[1], _[2], _[3])
elseif #_ == 4 then
return string.format("{ %.2f, %.2f, %.2f, %.2f }", _[1], _[2], _[3], _[4])
else
return defaultToString
end
end
})
end
--- hs.canvas.turtle:palette(index) -> table
--- Method
--- Returns the color defined at the specified palette index.
---
--- Parameters:
--- * `index` - an integer between 0 and 255 specifying the index in the palette of the desired coloe
---
--- Returns:
--- * a table specifying the color as a list of 3 or 4 numbers representing the intensity of the red, green, blue, and optionally alpha channels as a number between 0.0 and 100.0. If the color cannot be represented in RGB(A) format, then a table as described in `hs.drawing.color` is returned.
local _palette = turtleMT.palette
turtleMT.palette = function(...)
local result = _palette(...)
local defaultToString = finspect(result)
return setmetatable(result, {
__tostring = function(_)
if #_ == 3 then
return string.format("{ %.2f, %.2f, %.2f }", _[1], _[2], _[3])
elseif #_ == 4 then
return string.format("{ %.2f, %.2f, %.2f, %.2f }", _[1], _[2], _[3], _[4])
else
return defaultToString
end
end
})
end
--- hs.canvas.turtle:towards(pos) -> number
--- Method
--- Returns the heading at which the turtle should be facing so that it would point from its current position to the position specified.
---
--- Parameters:
--- * `pos` - a position table containing the x and y coordinates as described in [hs.canvas.turtle:pos](#pos) of the point the turtle should face.
---
--- Returns:
--- * a number representing the heading the turtle should face to point to the position specified in degrees clockwise from the positive Y axis.
turtleMT.towards = function(self, pos)
local x, y = pos[1], pos[2]
assert(type(x) == "number", "expected a number for the x coordinate")
assert(type(y) == "number", "expected a number for the y coordinate")
local cpos = self:pos()
return (90 - math.atan(y - cpos[2],x - cpos[1]) * 180 / math.pi) % 360
end
--- hs.canvas.turtle:screenmode() -> string
--- Method
--- Returns a string describing the current screen mode for the turtle view.
---
--- Parameters:
--- * None
---
--- Returns:
--- * "FULLSCREEN"
---
--- Notes:
--- * This method always returns "FULLSCREEN" for compatibility with translated Logo code; since this module only implements `textscreen`, `fullscreen`, and `splitscreen` as no-op methods to simplify conversion, no other return value is possible.
turtleMT.screenmode = function(self, ...) return "FULLSCREEN" end
--- hs.canvas.turtle:turtlemode() -> string
--- Method
--- Returns a string describing the current turtle mode for the turtle view.
---
--- Parameters:
--- * None
---
--- Returns:
--- * "WINDOW"
---
--- Notes:
--- * This method always returns "WINDOW" for compatibility with translated Logo code; since this module only implements `window`, `wrap`, and `fence` as no-op methods to simplify conversion, no other return value is possible.
turtleMT.turtlemode = function(self, ...) return "WINDOW" end
--- hs.canvas.turtle:pen() -> table
--- Method
--- Returns a table containing the pen’s position, mode, thickness, and hardware-specific characteristics.
---
--- Parameters:
--- * None
---
--- Returns:
--- * a table containing the contents of the following as entries:
--- * [hs.canvas.turtle:pendownp()](#pendownp)
--- * [hs.canvas.turtle:penmode()](#penmode)
--- * [hs.canvas.turtle:pensize()](#pensize)
--- * [hs.canvas.turtle:pencolor()](#pencolor)
--- * [hs.canvas.turtle:penpattern()](#penpattern)
---
--- Notes:
--- * the resulting table is suitable to be used as input to [hs.canvas.turtle:setpen](#setpen).
turtleMT.pen = function(self, ...)
local pendown = self:pendownp() and "PENDOWN" or "PENUP"
local penmode = self:penmode()
local pensize = self:pensize()
local pencolor = self:pencolor()
local penpattern = self:penpattern()
return setmetatable({ pendown, penmode, pensize, pencolor, penpattern }, {
__tostring = function(_)
return string.format("{ %s, %s, %s, %s, %s }",
pendown,
penmode,
tostring(pensize),
tostring(pencolor),
tostring(penpattern)
)
end
})
end
turtleMT.penpattern = function(self, ...)
return nil
end
--- hs.canvas.turtle:setpen(state) -> turtleViewObject
--- Method
--- Sets the pen’s position, mode, thickness, and hardware-dependent characteristics.
---
--- Parameters:
--- * `state` - a table containing the results of a previous invocation of [hs.canvas.turtle:pen](#pen).
---
--- Returns:
--- * the turtleViewObject
turtleMT.setpen = function(self, ...)
local args = table.pack(...)
assert(args.n == 1, "setpen: expected only one argument")
assert(type(args[1]) == "table", "setpen: expected table of pen state values")
local details = args[1]
assert(({ penup = true, pendown = true })[details[1]:lower()], "setpen: invalid penup/down state at index 1")
assert(({ paint = true, erase = true, reverse = true })[details[2]:lower()], "setpen: invalid penmode state at index 2")
assert((type(details[3]) == "table") and (#details[3] == 2)
and (type(details[3][1]) == "number")
and (type(details[3][2]) == "number"), "setpen: invalid pensize table at index 3")
assert(({ string = true, number = true, table = true })[type(details[4])], "setpen: invalid pencolor at index 4")
assert(true, "setpen: invalid penpattern at index 5") -- in case I add it
turtleMT["pen" .. details[2]:lower()](self) -- penpaint, penerase, or penreverse
turtleMT[details[1]:lower()](self) -- penup or pendown (has to come after mode since mode sets pendown)
self:setpensize(details[3])
self:setpencolor(details[4])
self:setpenpattern(details[5]) -- its a nop currently, but we're supressing it's output message
return self
end
--- hs.canvas.turtle:_background(func, ...) -> turtleViewObject
--- Method
--- Perform the specified function asynchronously as coroutine that yields after a certain number of turtle commands have been executed. This gives turtle drawing which involves many steps the appearance of being run in the background, allowing other functions within Hammerspoon the opportunity to handle callbacks, etc.
---
--- Parameters:
--- * `func` - the function which contains the turtle commands to be executed asynchronously. This function should expect at least 1 argument -- `self`, which will be the turtleViewObject itself, and any other arguments passed to this method.
--- * `...` - optional additional arguments to be passed to `func` when it is invoked.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * If a background function is already being run on the turtle view, this method will queue the new function to be executed when the currently running function, and any previously queued functions, have completed.
---
--- * Backgrounding like this may take a little longer to complete the function, but will not block Hammerspoon from completing other tasks and will make your system significantly more responsive during long running tasks.
--- * See [hs.canvas.turtle:_yieldRatio](#_yieldRatio) to adjust how many turtle commands are executed before each yield. This can have an impact on the total time a function takes to complete by trading Hammerspoon responsiveness for function speed.
--- * See [hs.canvas.turtle:_neverYield](#_neverYield) to prevent this behavior and cause the queued function(s) to run to completion before returning. If a function has already been backgrounded, once it resumes, the function will continue (followed by any additionally queued background functions) without further yielding.
---
--- * As an example, consider this function which generates a fern frond:
---
--- ```
--- fern = function(self, size, sign)
--- print(size, sign)
--- if (size >= 1) then
--- self:forward(size):right(70 * sign)
--- fern(self, size * 0.5, sign * -1)
--- self:left(70 * sign):forward(size):left(70 * sign)
--- fern(self, size * 0.5, sign)
--- self:right(70 * sign):right(7 * sign)
--- fern(self, size - 1, sign)
--- self:left(7 * sign):back(size * 2)
--- end
--- end
---
--- tc = require("hs.canvas.turtle")
---
--- -- drawing the two fronds without backgrounding:
--- t = os.time()
--- tc1 = tc.turtleCanvas()
--- tc1:penup():back(150):pendown()
--- fern(tc1, 25, 1)
--- fern(tc1, 25, -1)
--- print("Blocked for", os.time() - t) -- 4 seconds on my machine
---
--- -- drawing the two fronds with backgrounding
--- -- note that if we don't hide this while its drawing, it will take significantly longer
--- -- as Hammerspoon has to update the view as it's being built. With the hiding, this
--- -- also took 4 seconds on my machine to complete; without, it took 24. In both cases,
--- -- however, it didn't block Hammerspoon and allowed for a more responsive experience.
--- t = os.time()
--- tc2 = tc.turtleCanvas()
--- tc2:hide():penup()
--- :back(150)
--- :pendown()
--- :_background(fern, 25, 1)
--- :_background(fern, 25, -1)
--- :_background(function(self)
--- self:show()
--- print("Completed in", os.time() - t)
--- end)
--- print("Blocked for", os.time() - t)
--- ```
turtleMT._background = function(self, func, ...)
if not (type(func) == "function" or (getmetatable(func) or {}).__call) then
error("expected function for argument 1", 2)
end
local runner = _backgroundQueues[self] or { queue = {} }
table.insert(runner.queue, fnutils.partial(func, self, ...))
if not runner.ourCoroutine then
_backgroundQueues[self] = runner
runner.ourCoroutine = coroutine.wrap(function()
while #runner.queue ~= 0 do
table.remove(runner.queue, 1)()
end
runner.ourCoroutine = nil
end)
runner.ourCoroutine()
end
return self
end
turtleMT.bye = function(self, doItNoMatterWhat)
local c = self:_canvas()
if c then
doItNoMatterWhat = doItNoMatterWhat or (c[#c].canvas == self and c[#c].id == "turtleView")
if doItNoMatterWhat then
if c[#c].canvas == self then
c[#c].canvas = nil
else
for i = 1, #c, 1 do
if c[i].canvas == self then
c[i].canvas = nil
break
end
end
end
c:delete()
else
log.f("bye - not a known turtle only canvas; apply delete method to parent canvas, or pass in `true` as argument to this method")
end
else
log.f("bye - not attached to a canvas")
end
end
turtleMT.show = function(self, doItNoMatterWhat)
local c = self:_canvas()
if c then
doItNoMatterWhat = doItNoMatterWhat or (c[#c].canvas == self and c[#c].id == "turtleView")
if doItNoMatterWhat then
c:show()
else
log.f("show - not a known turtle only canvas; apply show method to parent canvas, or pass in `true` as argument to this method")
end
else
log.f("show - not attached to a canvas")
end
return self
end
turtleMT.hide = function(self, doItNoMatterWhat)
local c = self:_canvas()
if c then
doItNoMatterWhat = doItNoMatterWhat or (c[#c].canvas == self and c[#c].id == "turtleView")
if doItNoMatterWhat then
c:hide()
else
log.f("hide - not a known turtle only canvas; apply hide method to parent canvas, or pass in `true` as argument to this method")
end
else
log.f("hide - not attached to a canvas")
end
return self
end
-- 6.1 Turtle Motion
--- hs.canvas.turtle:forward(dist) -> turtleViewObject
--- Method
--- Moves the turtle forward in the direction that it’s facing, by the specified distance. The heading of the turtle does not change.
---
--- Parameters:
--- * `dist` - the distance the turtle should move forwards.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:fd(dist)`
--- hs.canvas.turtle:back(dist) -> turtleViewObject
--- Method
--- Move the turtle backward, (i.e. opposite to the direction that it's facing) by the specified distance. The heading of the turtle does not change.
---
--- Parameters:
--- * `dist` - the distance the turtle should move backwards.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:bk(dist)`
--- hs.canvas.turtle:left(angle) -> turtleViewObject
--- Method
--- Turns the turtle counterclockwise by the specified angle, measured in degrees
---
--- Parameters:
--- * `angle` - the number of degrees to adjust the turtle's heading counterclockwise.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:lt(angle)`
--- hs.canvas.turtle:right(angle) -> turtleViewObject
--- Method
--- Turns the turtle clockwise by the specified angle, measured in degrees
---
--- Parameters:
--- * `angle` - the number of degrees to adjust the turtle's heading clockwise.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:rt(angle)`
--- hs.canvas.turtle:setpos(pos) -> turtleViewObject
--- Method
--- Moves the turtle to an absolute position in the graphics window. Does not change the turtle's heading.
---
--- Parameters:
--- * `pos` - a table containing two numbers specifying the `x` and the `y` position within the turtle view to move the turtle to. (Note that this is *not* a point table with key-value pairs).
---
--- Returns:
--- * the turtleViewObject
--- hs.canvas.turtle:setxy(x, y) -> turtleViewObject
--- Method
--- Moves the turtle to an absolute position in the graphics window. Does not change the turtle's heading.
---
--- Parameters:
--- * `x` - the x coordinate of the turtle's new position within the turtle view
--- * `y` - the y coordinate of the turtle's new position within the turtle view
---
--- Returns:
--- * the turtleViewObject
--- hs.canvas.turtle:setx(x) -> turtleViewObject
--- Method
--- Moves the turtle horizontally from its old position to a new absolute horizontal coordinate. Does not change the turtle's heading.
---
--- Parameters:
--- * `x` - the x coordinate of the turtle's new position within the turtle view
---
--- Returns:
--- * the turtleViewObject
--- hs.canvas.turtle:sety(y) -> turtleViewObject
--- Method
--- Moves the turtle vertically from its old position to a new absolute vertical coordinate. Does not change the turtle's heading.
---
--- Parameters:
--- * `y` - the y coordinate of the turtle's new position within the turtle view
---
--- Returns:
--- * the turtleViewObject
--- hs.canvas.turtle:setheading(angle) -> turtleViewObject
--- Method
--- Sets the heading of the turtle to a new absolute heading.
---
--- Parameters:
--- * `angle` - The heading, in degrees clockwise from the positive Y axis, of the new turtle heading.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:seth(angle)`
--- hs.canvas.turtle:home() -> turtleViewObject
--- Method
--- Moves the turtle to the center of the turtle view.
---
--- Parameters:
--- * None
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * this is equivalent to `hs.canvas.turtle:setxy(0, 0):setheading(0)`.
--- * this does not change the pen state, so if the pen is currently down, a line may be drawn from the previous position to the home position.
--- hs.canvas.turtle:arc(angle, radius) -> turtleViewObject
--- Method
--- Draws an arc of a circle, with the turtle at the center, with the specified radius, starting at the turtle’s heading and extending clockwise through the specified angle. The turtle does not move.
---
--- Parameters:
--- * `angle` - the number of degrees the arc should extend from the turtle's current heading. Positive numbers indicate that the arc should extend in a clockwise direction, negative numbers extend in a counter-clockwise direction.
--- * `radius` - the distance from the turtle's current position that the arc should be drawn.
---
--- Returns:
--- * the turtleViewObject
-- 6.2 Turtle Motion Queries
-- pos - documented where defined
-- xcor - documented where defined
-- ycor - documented where defined
-- heading - documented where defined
-- towards - documented where defined
-- scrunch - documented where defined
-- 6.3 Turtle and Window Control
-- showturtle - documented where defined
-- hideturtle - documented where defined
-- clean - documented where defined
-- clearscreen - documented where defined
-- wrap - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- window - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- fence - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- fill - not implemented at present
-- filled - not implemented at present; a similar effect can be had with `:fillStart()` and `:fillEnd()`
--- hs.canvas.turtle:label(text) -> turtleViewObject
--- Method
--- Displays a string at the turtle’s position current position in the current pen mode and color.
---
--- Parameters:
--- * `text` -
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * does not move the turtle
--- hs.canvas.turtle:setlabelheight(height) -> turtleViewObject
--- Method
--- Sets the font size for text displayed with the [hs.canvas.turtle:label](#label) method.
---
--- Parameters:
--- * `height` - a number specifying the font size
---
--- Returns:
--- * the turtleViewObject
-- textscreen - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- fullscreen - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- splitscreen - no-op -- implemented, but does nothing to simplify conversion to/from logo
--- hs.canvas.turtle:setscrunch(xscale, yscale) -> turtleViewObject
--- Method
--- Adjusts the aspect ratio and scaling within the turtle view. Further turtle motion will be adjusted by multiplying the horizontal and vertical extent of the motion by the two numbers given as inputs.
---
--- Parameters:
--- * `xscale` - a number specifying the horizontal scaling applied to the turtle position
--- * `yscale` - a number specifying the vertical scaling applied to the turtle position
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * On old CRT monitors, it was common that pixels were not exactly square and this method could be used to compensate. Now it is more commonly used to create scaling effects.
-- refresh - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- norefresh - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- 6.4 Turtle and Window Queries
-- shownp - documented where defined
-- screenmode - documented where defined
-- turtlemode - documented where defined
-- labelsize - documented where defined
-- 6.5 Pen and Background Control
--- hs.canvas.turtle:pendown() -> turtleViewObject
--- Method
--- Sets the pen’s position to down so that movement methods will draw lines in the turtle view.
---
--- Parameters:
--- * None
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:pd()`
--- hs.canvas.turtle:penup() -> turtleViewObject
--- Method
--- Sets the pen’s position to up so that movement methods do not draw lines in the turtle view.
---
--- Parameters:
--- * None
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:pu()`
--- hs.canvas.turtle:penpaint() -> turtleViewObject
--- Method
--- Sets the pen’s position to DOWN and mode to PAINT.
---
--- Parameters:
--- * None
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:ppt()`
---
--- * this mode is equivalent to `hs.canvas.compositeTypes.sourceOver`
--- hs.canvas.turtle:penerase() -> turtleViewObject
--- Method
--- Sets the pen’s position to DOWN and mode to ERASE.
---
--- Parameters:
--- * None
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:pe()`
---
--- * this mode is equivalent to `hs.canvas.compositeTypes.destinationOut`
--- hs.canvas.turtle:penreverse() -> turtleViewObject
--- Method
--- Sets the pen’s position to DOWN and mode to REVERSE.
---
--- Parameters:
--- * None
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:px()`
---
--- * this mode is equivalent to `hs.canvas.compositeTypes.XOR`
--- hs.canvas.turtle:setpencolor(color) -> turtleViewObject
--- Method
--- Sets the pen color (the color the turtle draws when it moves and the pen is down).
---
--- Parameters:
--- * `color` - one of the following types:
--- * an integer greater than or equal to 0 specifying an entry in the color palette (see [hs.canvas.turtle:setpalette](#setpalette)). If the index is outside of the defined palette, defaults to black (index entry 0).
--- * a string matching one of the names of the predefined colors as described in [hs.canvas.turtle:setpalette](#setpalette).
--- * a string starting with "#" followed by 6 hexadecimal digits specifying a color in the HTML style.
--- * a table of 3 or 4 numbers between 0.0 and 100.0 specifying the percent saturation of red, green, blue, and optionally the alpha channel.
--- * a color as defined in `hs.drawing.color`
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:setpc(color)`
--- hs.canvas.turtle:setpalette(index, color) -> turtleViewObject
--- Method
--- Assigns the color to the palette at the given index.
---
--- Parameters:
--- * `index` - an integer between 8 and 255 inclusive specifying the slot within the palette to assign the specified color.
--- * `color` - one of the following types:
--- * an integer greater than or equal to 0 specifying an entry in the color palette (see Notes). If the index is outside the range of the defined palette, defaults to black (index entry 0).
--- * a string matching one of the names of the predefined colors as described in the Notes.
--- * a string starting with "#" followed by 6 hexadecimal digits specifying a color in the HTML style.
--- * a table of 3 or 4 numbers between 0.0 and 100.0 specifying the percent saturation of red, green, blue, and optionally the alpha channel.
--- * a color as defined in `hs.drawing.color`
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Attempting to modify color with an index of 0-7 are silently ignored.
---
--- * An assigned color has no label for use when doing a string match with [hs.canvas.turtle:setpencolor](#setpencolor) or [hs.canvas.turtle:setbackground](#setbackground). Changing the assigned color to indexes 8-15 will clear the default label.
---
--- * The initial palette is defined as follows:
--- * 0 - "black" 1 - "blue" 2 - "green" 3 - "cyan"
--- * 4 - "red" 5 - "magenta" 6 - "yellow" 7 - "white"
--- * 8 - "brown" 9 - "tan" 10 - "forest" 11 - "aqua"
--- * 12 - "salmon" 13 - "purple" 14 - "orange" 15 - "gray"
--- hs.canvas.turtle:setpensize(size) -> turtleViewObject
--- Method
--- Sets the thickness of the pen.
---
--- Parameters:
--- * `size` - a number or table of two numbers (for horizontal and vertical thickness) specifying the size of the turtle's pen.
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * this method accepts two numbers for compatibility reasons - macOS uses a square pen for drawing.
-- setpenpattern - no-op -- implemented, but does nothing to simplify conversion to/from logo
-- setpen - documented where defined
--- hs.canvas.turtle:setbackground(color) -> turtleViewObject
--- Method
--- Sets the turtle view background color.
---
--- Parameters:
--- * `color` - one of the following types:
--- * an integer greater than or equal to 0 specifying an entry in the color palette (see [hs.canvas.turtle:setpalette](#setpalette)). If the index is outside of the defined palette, defaults to black (index entry 0).
--- * a string matching one of the names of the predefined colors as described in [hs.canvas.turtle:setpalette](#setpalette).
--- * a string starting with "#" followed by 6 hexadecimal digits specifying a color in the HTML style.
--- * a table of 3 or 4 numbers between 0.0 and 100.0 specifying the percent saturation of red, green, blue, and optionally the alpha channel.
--- * a color as defined in `hs.drawing.color`
---
--- Returns:
--- * the turtleViewObject
---
--- Notes:
--- * Synonym: `hs.canvas.turtle:setbg(...)`
-- 6.6 Pen Queries
-- pendownp - documented where defined
-- penmode - documented where defined
-- pencolor - documented where defined
-- palette - documented where defined
-- pensize - documented where defined
-- penpattern - no-op -- implemented to simplify pen and setpen, but returns nil
-- pen - documented where defined
-- background - documented where defined
-- 6.7 Saving and Loading Pictures
-- savepict - not implemented at present
-- loadpict - not implemented at present
-- epspict - not implemented at present; a similar function can be found with `:_image()`
-- 6.8 Mouse Queries
-- mousepos - not implemented at present
-- clickpos - not implemented at present
-- buttonp - not implemented at present
-- button - not implemented at present
-- Others (unique to this module)
-- _background - documented where defined
-- _neverYield - not implemented at present
-- _yieldRatio - not implemented at present
-- _pause -
-- _image
-- _translate
-- _visibleAxes
-- _turtleImage
-- _turtleSize
-- bye
-- fillend
-- fillstart
-- hide
-- labelfont
-- setlabelfont
-- show
-- Internal use only, no need to fully document at present
-- _appendCommand
-- _canvas
-- _cmdCount
-- _commands
-- _palette
-- _fontMap = {...},
-- new
-- turtleCanvas
for i, v in ipairs(_wrappedCommands) do
local cmdLabel, cmdNumber = v[1], i - 1
-- local synonyms = v[2] or {}
if not cmdLabel:match("^_") then
if not turtleMT[cmdLabel] then
-- this needs "special" help not worth changing the validation code in internal.m for
if cmdLabel == "setpensize" then
turtleMT[cmdLabel] = function(self, ...)
local args = table.pack(...)
if type(args[1]) ~= "table" then args[1] = { args[1], args[1] } end
local result = self:_appendCommand(cmdNumber, table.unpack(args))
if type(result) == "string" then
error(result, 2) ;
end
coroutineFriendlyCheck(self)
return result
end
else
turtleMT[cmdLabel] = function(self, ...)
local result = self:_appendCommand(cmdNumber, ...)
if type(result) == "string" then
error(result, 2) ;
end
coroutineFriendlyCheck(self)
return result
end
end
else
log.wf("%s - method already defined; can't wrap", cmdLabel)
end
end
end
for k, v in pairs(_nops) do
if not turtleMT[k] then
turtleMT[k] = function(self, ...)
if not _nops[k] then
log.f("%s - method is a nop and has no effect for this implemntation", k)
_nops[k] = true
end
return self
end
else
log.wf("%s - method already defined; can't assign as nop", k)
end
end
-- Return Module Object --------------------------------------------------
turtleMT.__indexLookup = turtleMT.__index
turtleMT.__index = function(self, key)
-- handle the methods as they are defined
if turtleMT.__indexLookup[key] then return turtleMT.__indexLookup[key] end
-- no "logo like" command will start with an underscore
if key:match("^_") then return nil end
-- all logo commands are defined as lowercase, so convert the passed in key to lower case and...
local lcKey = key:lower()
-- check against the defined logo methods again
if turtleMT.__indexLookup[lcKey] then return turtleMT.__indexLookup[lcKey] end
-- check against the synonyms for the defined logo methods that wrap _appendCommand
for i,v in ipairs(_wrappedCommands) do
if lcKey == v[1] then return turtleMT.__indexLookup[v[1]] end
for i2, v2 in ipairs(v[2]) do
if lcKey == v2 then return turtleMT.__indexLookup[v[1]] end
end
end
-- check against the synonyms for the defined logo methods that are defined explicitly
for k,v in pairs(_unwrappedSynonyms) do
for i2, v2 in ipairs(v) do
if lcKey == v2 then return turtleMT.__indexLookup[k] end
end
end
return nil -- not really necessary as none is interpreted as nil, but I like to be explicit
end
return module
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0173-Read-Generic-Network-Signal-data.md
--
-- Description: SDL applies since, until parameters for custom VehicleData
-- Precondition:
-- 1. Preloaded file contains VehicleDataItems for all RPC spec VD
-- 2. App1 is registered with majorVersion = 3.0
-- 3. App2 is registered with majorVersion = 5.9
-- 4. PTU is performed, the update contains single VehicleDataItems with since, until parameters
-- 5. Custom VD is allowed
-- Sequence:
-- 1. SubscribeVD/GetVD/UnsubscribeVD with custom VD is requested from mobile app
-- a. SDL applies since, until parameters
-- b. SDL processes the requests according to defined since, until parameters in update
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/API/VehicleData/GenericNetworkSignalData/commonGenericNetSignalData')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
config.application1.registerAppInterfaceParams.syncMsgVersion.majorVersion = 3
config.application1.registerAppInterfaceParams.syncMsgVersion.minorVersion = 0
config.application2.registerAppInterfaceParams.syncMsgVersion.majorVersion = 5
config.application2.registerAppInterfaceParams.syncMsgVersion.minorVersion = 9
--[[ Local Variables ]]
local itemInteger
local vehicleDataName = "custom_vd_item1_integer"
local validVDvalueForApp1 = 50
local validVDvalueForApp2 = 150
for VDkey, VDitem in pairs (common.customDataTypeSample)do
if VDitem.name == vehicleDataName then
itemInteger = common.cloneTable(common.customDataTypeSample[VDkey])
common.customDataTypeSample[VDkey]["since"] = "1.0"
common.customDataTypeSample[VDkey]["until"] = "5.0"
itemInteger.minvalue = 101
itemInteger.maxvalue = 1000
itemInteger.since = "5.0"
end
end
table.insert(common.customDataTypeSample, itemInteger)
common.writeCustomDataToGeneralArray(common.customDataTypeSample)
common.setDefaultValuesForCustomData()
local appSessionId1 = 1
local appSessionId2 = 2
local function setNewParams()
common.VehicleDataItemsWithData[vehicleDataName].value = validVDvalueForApp2
end
local function getVehicleDataGenericError(pAppId, pData)
local mobRequestData = { [common.VehicleDataItemsWithData[pData].name] = true }
local hmiRequestData = common.getHMIrequestData(pData)
local hmiResponseData = common.getVehicleDataResponse(pData)
local cid = common.getMobileSession(pAppId):SendRPC("GetVehicleData", mobRequestData)
common.getHMIConnection():ExpectRequest("VehicleInfo.GetVehicleData", hmiRequestData)
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", hmiResponseData)
end)
common.getMobileSession(pAppId):ExpectResponse(cid, { success = false, resultCode = "GENERIC_ERROR" })
end
local function onVD2AppsWithDifferentValues()
common.VehicleDataItemsWithData[vehicleDataName].value = validVDvalueForApp1
local HMInotifData1 = common.getVehicleDataResponse(vehicleDataName)
common.VehicleDataItemsWithData[vehicleDataName].value = validVDvalueForApp2
local HMInotifData2, mobileNotifData2 = common.getVehicleDataResponse(vehicleDataName)
common.getHMIConnection():SendNotification("VehicleInfo.OnVehicleData", HMInotifData1)
common.getHMIConnection():SendNotification("VehicleInfo.OnVehicleData", HMInotifData2)
common.getMobileSession(1):ExpectNotification("OnVehicleData", mobileNotifData2)
common.getMobileSession(2):ExpectNotification("OnVehicleData", mobileNotifData2)
common.wait(500)
end
local function subscriptionFor2Apps()
local vehicleData = common.VehicleDataItemsWithData[vehicleDataName]
local mobileRequest = { [vehicleDataName] = true }
local hmiRequestData = common.getHMIrequestData(vehicleDataName)
local hmiResponseData = {
[vehicleData.key] = {
dataType = common.CUSTOM_DATA_TYPE,
resultCode = "SUCCESS"
}
}
local cid1 = common.getMobileSession(1):SendRPC("SubscribeVehicleData", mobileRequest)
common.getHMIConnection():ExpectRequest("VehicleInfo.SubscribeVehicleData", hmiRequestData)
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", hmiResponseData)
end)
local mobileResponseData = { [vehicleDataName] = common.cloneTable(hmiResponseData[vehicleData.key]) }
mobileResponseData[vehicleDataName].oemCustomDataType = vehicleData.type
mobileResponseData.success = true
mobileResponseData.resultCode = "SUCCESS"
common.getMobileSession(1):ExpectResponse(cid1, mobileResponseData)
:ValidIf(function(_,data)
return common.validation(data.payload, mobileResponseData, "SubscribeVehicleData response")
end)
:Do(function()
local cid2 = common.getMobileSession(2):SendRPC("SubscribeVehicleData", mobileRequest)
common.getMobileSession(2):ExpectResponse(cid2, mobileResponseData)
:ValidIf(function(_,data)
return common.validation(data.payload, mobileResponseData, "SubscribeVehicleData response")
end)
end)
common.getMobileSession(1):ExpectNotification("OnHashChange")
common.getMobileSession(2):ExpectNotification("OnHashChange")
end
-- [[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Set ApplicationListUpdateTimeout=4000", common.setSDLIniParameter,
{ "ApplicationListUpdateTimeout", 4000 })
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("App1 registration", common.registerAppWOPTU, { appSessionId1 })
runner.Step("App2 registration", common.registerAppWOPTU, { appSessionId2 })
runner.Step("App1 activation", common.activateApp, { appSessionId1 })
runner.Step("PTU with VehicleDataItems", common.ptuWithPolicyUpdateReq, { common.ptuFuncWithCustomData2Apps })
runner.Step("App2 activation", common.activateApp, { appSessionId2 })
runner.Title("Test")
runner.Step("App1 SubscribeVehicleData " .. vehicleDataName, common.VDsubscription,
{ appSessionId1, vehicleDataName, "SubscribeVehicleData" })
runner.Step("App1 OnVehicleData " .. vehicleDataName, common.onVD,
{ appSessionId1, vehicleDataName, common.VD.NOT_EXPECTED })
runner.Step("App1 UnsubscribeVehicleData " .. vehicleDataName, common.VDsubscription,
{ appSessionId1, vehicleDataName, "UnsubscribeVehicleData" })
runner.Step("App1 GetVehicleData " .. vehicleDataName, getVehicleDataGenericError, { appSessionId1, vehicleDataName })
runner.Step("App2 SubscribeVehicleData " .. vehicleDataName, common.VDsubscription,
{ appSessionId2, vehicleDataName, "SubscribeVehicleData" })
runner.Step("App2 OnVehicleData " .. vehicleDataName, common.onVD,
{ appSessionId2, vehicleDataName, common.VD.NOT_EXPECTED })
runner.Step("App2 UnsubscribeVehicleData " .. vehicleDataName, common.VDsubscription,
{ appSessionId2, vehicleDataName, "UnsubscribeVehicleData" })
runner.Step("App2 GetVehicleData " .. vehicleDataName, getVehicleDataGenericError,
{ appSessionId2, vehicleDataName })
runner.Step("Update parameter values according to since and until values", setNewParams)
runner.Step("App2 SubscribeVehicleData " .. vehicleDataName .. " with updated values", common.VDsubscription,
{ appSessionId2, vehicleDataName, "SubscribeVehicleData" })
runner.Step("App2 OnVehicleData " .. vehicleDataName, common.onVD,
{ appSessionId2, vehicleDataName, common.VD.EXPECTED })
runner.Step("App2 UnsubscribeVehicleData " .. vehicleDataName .. " with updated values", common.VDsubscription,
{ appSessionId2, vehicleDataName, "UnsubscribeVehicleData" })
runner.Step("App2 GetVehicleData " .. vehicleDataName .. " with updated values", common.GetVD,
{ appSessionId2, vehicleDataName })
runner.Step("App1 SubscribeVehicleData " .. vehicleDataName .. " with updated values", common.VDsubscription,
{ appSessionId1, vehicleDataName, "SubscribeVehicleData" })
runner.Step("App1 OnVehicleData " .. vehicleDataName .. " with updated values", common.onVD,
{ appSessionId1, vehicleDataName, common.VD.EXPECTED })
runner.Step("App1 UnsubscribeVehicleData " .. vehicleDataName .. " with updated values", common.VDsubscription,
{ appSessionId1, vehicleDataName, "UnsubscribeVehicleData" })
runner.Step("App1 GetVehicleData " .. vehicleDataName .. " with updated values", common.GetVD,
{ appSessionId1, vehicleDataName })
runner.Step("SubscribeVehicleData for 2 apps " .. vehicleDataName, subscriptionFor2Apps)
runner.Step("Two apps onVehicleData " .. vehicleDataName, onVD2AppsWithDifferentValues)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
-- Theme: zephyr
-- Author: Glepnir
-- License: MIT
-- Source: http://github.com/glepnir/zephyr-nvim
local zephyr = {
base0 = "#1B2229",
base1 = "#1c1f24",
base2 = "#202328",
base3 = "#23272e",
base4 = "#3f444a",
base5 = "#5B6268",
base6 = "#73797e",
base7 = "#9ca0a4",
base8 = "#b1b1b1",
base99 = "#293238",
bg = "#282a36",
bg1 = "#504945",
dark = "#5c6370",
dark2 = "#373d48",
bg_popup = "#3e4556",
bg_highlight = "#2E323C",
bg_highlight2 = "#4E525C",
bg_visual = "#b3deef",
fg = "#bbc2cf",
fg_alt = "#5B6268",
light_red = "#3d3c3c",
-- light_red = '#4d3e3f',
light_yellow = "#3d3d3c",
-- light_yellow = '#4d3f2a',
light_blue = "#42424c",
light_teal = "#1f4d3e",
light_green = "#abcf84",
pale_red = "#e06c75",
dark_orange = "#ff922b",
red = "#e95678",
redwine = "#d16d9e",
orange = "#D98E48",
yellow = "#f0c674",
yellowgreen = "#aed75f",
pink = "#c678dd",
green = "#afd700",
dark_green = "#98be65",
cyan = "#14ffff",
cyan2 = "#65a7c5",
blue = "#51afef",
blue2 = "#7ec0ee",
blue3 = "#9cd0fa",
blue4 = "#7685b1",
blue5 = "#5486c0",
violet = "#b294bb",
magenta = "#c678dd",
-- teal = "#1abc9c",
teal = "#15aabf",
grey = "#928374",
brown = "#c78665",
black = "#000000",
bracket = "#80a0c2",
cursor_bg = "#4f5b66",
none = "NONE",
}
function zephyr.terminal_color()
vim.g.terminal_color_0 = zephyr.bg
vim.g.terminal_color_1 = zephyr.red
vim.g.terminal_color_2 = zephyr.green
vim.g.terminal_color_3 = zephyr.yellow
vim.g.terminal_color_4 = zephyr.blue
vim.g.terminal_color_5 = zephyr.violet
vim.g.terminal_color_6 = zephyr.cyan
vim.g.terminal_color_7 = zephyr.bg_visual
vim.g.terminal_color_8 = zephyr.brown
vim.g.terminal_color_9 = zephyr.red
vim.g.terminal_color_10 = zephyr.green
vim.g.terminal_color_11 = zephyr.yellow
vim.g.terminal_color_12 = zephyr.blue
vim.g.terminal_color_13 = zephyr.violet
vim.g.terminal_color_14 = zephyr.cyan
vim.g.terminal_color_15 = zephyr.fg
end
function zephyr.highlight(group, color)
local style = color.style and "gui=" .. color.style or "gui=NONE"
local fg = color.fg and "guifg=" .. color.fg or "guifg=NONE"
local bg = color.bg and "guibg=" .. color.bg or "guibg=NONE"
local sp = color.sp and "guisp=" .. color.sp or ""
vim.api.nvim_command("highlight " .. group .. " " .. style .. " " .. fg .. " " .. bg .. " " .. sp)
end
function zephyr.load_syntax()
local syntax = {
Normal = { fg = zephyr.fg, bg = zephyr.bg },
Terminal = { fg = zephyr.fg, bg = zephyr.bg },
SignColumn = { fg = zephyr.fg, bg = zephyr.bg },
FoldColumn = { fg = zephyr.fg_alt, bg = zephyr.black },
VertSplit = { fg = zephyr.black, bg = zephyr.bg },
Folded = { fg = zephyr.grey, bg = zephyr.bg_highlight2 },
EndOfBuffer = { fg = zephyr.bg, bg = zephyr.none },
IncSearch = { fg = zephyr.bg1, bg = zephyr.orange, style = zephyr.none },
Search = { fg = zephyr.bg, bg = zephyr.orange },
Conceal = { fg = zephyr.grey, bg = zephyr.none },
Cursor = { fg = zephyr.none, bg = zephyr.none, style = "reverse" },
vCursor = { fg = zephyr.none, bg = zephyr.none, style = "reverse" },
iCursor = { fg = zephyr.none, bg = zephyr.none, style = "reverse" },
lCursor = { fg = zephyr.none, bg = zephyr.none, style = "reverse" },
ColorColumn = { fg = zephyr.none, bg = zephyr.dark2 },
CursorIM = { fg = zephyr.none, bg = zephyr.none, style = "reverse" },
CursorColumn = { fg = zephyr.none, bg = zephyr.dark2 },
CursorLine = { fg = zephyr.none, bg = zephyr.dark2 },
LineNr = { fg = zephyr.base5, bg = zephyr.none },
qfLineNr = { fg = zephyr.cyan },
CursorLineNr = { fg = zephyr.pink, style = "bold" },
netrwDir = { fg = zephyr.pink },
qfFileName = { fg = zephyr.yellowgreen },
DiffAdd = { fg = zephyr.black, bg = zephyr.dark_green },
DiffChange = { fg = zephyr.black, bg = zephyr.yellow },
DiffDelete = { fg = zephyr.black, bg = zephyr.red },
DiffText = { fg = zephyr.black, bg = zephyr.fg },
Directory = { fg = zephyr.blue, bg = zephyr.none },
ErrorMsg = { fg = zephyr.red, bg = zephyr.none, style = "bold" },
WarningMsg = { fg = zephyr.yellow, bg = zephyr.none, style = "bold" },
ModeMsg = { fg = zephyr.fg, bg = zephyr.none, style = "bold" },
MatchParen = { fg = zephyr.red, bg = zephyr.none },
NonText = { fg = zephyr.bg1 },
Whitespace = { fg = zephyr.base4 },
SpecialKey = { fg = zephyr.bg1 },
Pmenu = { fg = zephyr.fg, bg = zephyr.bg_popup },
PmenuSel = { fg = zephyr.base0, bg = zephyr.blue },
PmenuSelBold = { fg = zephyr.base0, g = zephyr.blue },
PmenuSbar = { fg = zephyr.none, bg = zephyr.base4 },
PmenuThumb = { fg = zephyr.violet, bg = zephyr.light_green },
WildMenu = { fg = zephyr.fg, bg = zephyr.green },
Question = { fg = zephyr.yellow },
NormalFloat = { fg = zephyr.base8, bg = zephyr.bg_highlight },
TabLineFill = { style = zephyr.none },
TabLineSel = { bg = zephyr.blue },
StatusLine = { fg = zephyr.base8, bg = zephyr.base2, style = zephyr.none },
StatusLineNC = { fg = zephyr.grey, bg = zephyr.base2, style = zephyr.none },
SpellBad = { fg = zephyr.red, bg = zephyr.none, style = "undercurl" },
SpellCap = { fg = zephyr.blue, bg = zephyr.none, style = "undercurl" },
SpellLocal = { fg = zephyr.cyan, bg = zephyr.none, style = "undercurl" },
SpellRare = { fg = zephyr.violet, bg = zephyr.none, style = "undercurl" },
Visual = { fg = zephyr.black, bg = zephyr.bracket },
VisualNOS = { fg = zephyr.black, bg = zephyr.bracket },
QuickFixLine = { fg = zephyr.violet, style = "bold" },
Debug = { fg = zephyr.orange },
debugBreakpoint = { fg = zephyr.bg, bg = zephyr.red },
Boolean = { fg = zephyr.orange },
Number = { fg = zephyr.brown },
Float = { fg = zephyr.brown },
PreProc = { fg = zephyr.violet },
PreCondit = { fg = zephyr.violet },
Include = { fg = zephyr.violet },
Define = { fg = zephyr.violet },
Conditional = { fg = zephyr.magenta },
Repeat = { fg = zephyr.magenta },
Keyword = { fg = zephyr.green },
Typedef = { fg = zephyr.red },
Exception = { fg = zephyr.red },
Statement = { fg = zephyr.red },
Error = { fg = zephyr.red },
StorageClass = { fg = zephyr.orange },
Tag = { fg = zephyr.orange },
Label = { fg = zephyr.orange },
Structure = { fg = zephyr.orange },
Operator = { fg = zephyr.redwine },
Title = { fg = zephyr.orange, style = "bold" },
Special = { fg = zephyr.yellow },
SpecialChar = { fg = zephyr.yellow },
Type = { fg = zephyr.teal },
Function = { fg = zephyr.yellow },
String = { fg = zephyr.light_green },
Character = { fg = zephyr.green },
Constant = { fg = zephyr.cyan },
Macro = { fg = zephyr.cyan },
Identifier = { fg = zephyr.blue },
Comment = { fg = zephyr.base6 },
SpecialComment = { fg = zephyr.grey },
Todo = { fg = zephyr.orange, style = "italic" },
Delimiter = { fg = zephyr.fg },
Ignore = { fg = zephyr.grey },
Underlined = { fg = zephyr.none, style = "underline" },
}
return syntax
end
function zephyr.load_plugin_syntax()
local plugin_syntax = {
TSFunction = { fg = zephyr.cyan },
TSComment = { fg = zephyr.dark },
TSMethod = { fg = zephyr.cyan },
TSKeywordFunction = { fg = zephyr.red },
TSProperty = { fg = zephyr.yellow },
TSType = { fg = zephyr.teal },
TSVariable = { fg = zephyr.blue },
TSPunctBracket = { fg = zephyr.bracket },
vimCommentTitle = { fg = zephyr.grey, style = "bold" },
vimLet = { fg = zephyr.orange },
vimVar = { fg = zephyr.cyan },
vimFunction = { fg = zephyr.redwine },
vimIsCommand = { fg = zephyr.fg },
vimCommand = { fg = zephyr.blue },
vimNotFunc = { fg = zephyr.violet, style = "bold" },
vimUserFunc = { fg = zephyr.yellow, style = "bold" },
vimFuncName = { fg = zephyr.yellow, style = "bold" },
diffAdded = { fg = zephyr.dark_green },
diffRemoved = { fg = zephyr.red },
diffChanged = { fg = zephyr.blue },
diffOldFile = { fg = zephyr.yellow },
diffNewFile = { fg = zephyr.orange },
diffFile = { fg = zephyr.aqua },
diffLine = { fg = zephyr.grey },
diffIndexLine = { fg = zephyr.violet },
gitcommitSummary = { fg = zephyr.red },
gitcommitUntracked = { fg = zephyr.grey },
gitcommitDiscarded = { fg = zephyr.grey },
gitcommitSelected = { fg = zephyr.grey },
gitcommitUnmerged = { fg = zephyr.grey },
gitcommitOnBranch = { fg = zephyr.grey },
gitcommitArrow = { fg = zephyr.grey },
gitcommitFile = { fg = zephyr.dark_green },
GitGutterAdd = { fg = zephyr.dark_green },
GitGutterChange = { fg = zephyr.blue },
GitGutterDelete = { fg = zephyr.red },
GitGutterChangeDelete = { fg = zephyr.violet },
GitSignsAdd = { fg = zephyr.dark_green },
GitSignsChange = { fg = zephyr.blue },
GitSignsDelete = { fg = zephyr.red },
GitSignsAddNr = { fg = zephyr.dark_green },
GitSignsChangeNr = { fg = zephyr.blue },
GitSignsDeleteNr = { fg = zephyr.red },
GitSignsAddLn = { bg = zephyr.bg_popup },
GitSignsChangeLn = { bg = zephyr.bg_highlight },
GitSignsDeleteLn = { bg = zephyr.bg1 },
SignifySignAdd = { fg = zephyr.dark_green },
SignifySignChange = { fg = zephyr.blue },
SignifySignDelete = { fg = zephyr.red },
dbui_tables = { fg = zephyr.blue },
LspDiagnosticsSignError = { fg = zephyr.pale_red },
LspDiagnosticsSignWarning = { fg = zephyr.dark_orange },
LspDiagnosticsSignInformation = { fg = zephyr.blue },
LspDiagnosticsSignHint = { fg = zephyr.teal },
LspDiagnosticsVirtualTextError = { fg = zephyr.pale_red, bg = zephyr.light_red },
LspDiagnosticsVirtualTextWarning = { fg = zephyr.dark_orange, bg = zephyr.light_yellow },
LspDiagnosticsVirtualTextInformation = { fg = zephyr.blue, bg = zephyr.light_blue },
LspDiagnosticsVirtualTextHint = { fg = zephyr.teal, bg = zephyr.light_teal },
LspDiagnosticsUnderlineError = { style = "undercurl", sp = zephyr.pale_red },
LspDiagnosticsUnderlineWarning = { style = "undercurl", sp = zephyr.dark_orange },
LspDiagnosticsUnderlineInformation = { style = "undercurl", sp = zephyr.blue },
LspDiagnosticsUnderlineHint = { style = "undercurl", sp = zephyr.teal },
LspReferenceRead = { bg = zephyr.base4 },
LspReferenceText = { bg = zephyr.base4 },
LspReferenceWrite = { bg = zephyr.base4 },
TroubleCount = { bg = zephyr.bg_highlight2, fg = zephyr.magenta },
TroubleFile = { fg = zephyr.blue, style = "bold" },
TroubleTextError = { fg = zephyr.red },
TroubleTextWarning = { fg = zephyr.yellow },
TroubleTextInformation = { fg = zephyr.blue },
TroubleTextHint = { fg = zephyr.teal },
BqfPreviewBorder = { fg = zephyr.blue },
BqfSign = { fg = zephyr.red },
BqfPreviewRange = "fg = zephyr.red",
CursorWord0 = { bg = zephyr.cursor_bg },
CursorWord1 = { bg = zephyr.none },
CursorWord = { bg = zephyr.none },
NvimTreeFolderName = { fg = zephyr.blue },
NvimTreeRootFolder = { fg = zephyr.base5, style = "bold" },
NvimTreeEmptyFolderName = { fg = zephyr.base5 },
NvimTreeSpecialFile = { fg = zephyr.fg, bg = zephyr.none, style = "NONE" },
NvimTreeOpenedFolderName = { fg = zephyr.base5 },
TelescopeNormal = { fg = zephyr.fg },
TelescopeBorder = { fg = zephyr.blue2, bg = zephyr.bg },
TelescopeResultsBorder = { fg = zephyr.blue2, bg = zephyr.bg },
TelescopePromptBorder = { fg = zephyr.blue2, bg = zephyr.bg },
TelescopePreviewBorder = { fg = zephyr.magenta, bg = zephyr.bg },
TelescopeMatching = { fg = zephyr.yellowgreen, style = "bold" },
TelescopeSelection = { fg = zephyr.cyan, style = "bold" },
TelescopeSelectionCaret = { fg = zephyr.yellow },
TelescopeMultiSelection = { fg = zephyr.light_green },
TelescopePromptPrefix = { fg = zephyr.yellow },
FloatermBorder = { fg = zephyr.blue2, bg = zephyr.bg },
DashboardShortCut = { fg = zephyr.blue4 },
DashboardHeader = { fg = zephyr.blue2 },
DashboardCenter = { fg = zephyr.blue2 },
DashboardFooter = { fg = zephyr.cyan2, style = "bold" },
WhichKey = { fg = zephyr.blue2 },
WhichKeyName = { fg = zephyr.pink },
WhichKeyTrigger = { fg = zephyr.black },
WhichKeyFloating = { fg = zephyr.red },
WhichKeySeperator = { fg = zephyr.blue3 },
WhichKeyGroup = { fg = zephyr.blue2 },
WhichKeyDesc = { fg = zephyr.blue3 },
}
return plugin_syntax
end
local async_load_plugin
async_load_plugin = vim.loop.new_async(vim.schedule_wrap(function()
zephyr.terminal_color()
local syntax = zephyr.load_plugin_syntax()
for group, colors in pairs(syntax) do
zephyr.highlight(group, colors)
end
async_load_plugin:close()
end))
function zephyr.colorscheme()
vim.api.nvim_command("hi clear")
if vim.fn.exists("syntax_on") then
vim.api.nvim_command("syntax reset")
end
vim.o.background = "dark"
vim.o.termguicolors = true
vim.g.colors_name = "zephyr"
local syntax = zephyr.load_syntax()
for group, colors in pairs(syntax) do
zephyr.highlight(group, colors)
end
async_load_plugin:send()
end
zephyr.colorscheme()
return zephyr
|
local Camera = require(_G.enginedir .. "middleclass")('Camera')
function Camera:initialize()
self.config = {
x = 0
}
end
function Camera:update(dt)
self.config.x = 1
end
function CameraUpdateValue (table)
if type(table) ~= "table" then
print("You should put a table as parameter[1].");
return false
end
end
-- Prevent Multi/Instanciage --
local DefaultInstance = Camera:new();
-- End
return {
Camera = Camera,
Default = DefaultInstance,
Instances = {}
} |
--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* admin_screenshot.lua
*
* Original File by lil_Toady
*
**************************************]]
local aScreenShots = {
pending = {},
quality = {
[SCREENSHOT_QLOW] = {
w = 320,
h = 240,
q = 30,
b = 2500,
},
[SCREENSHOT_QMEDIUM] = {
w = 640,
h = 480,
q = 50,
b = 2000,
},
[SCREENSHOT_QHIGH] = {
w = 1024,
h = 768,
q = 70,
b = 1500,
}
}
}
addEvent ( EVENT_SCREEN_SHOT, true )
addEventHandler ( EVENT_SCREEN_SHOT, _root, function ( action, id, ... )
if ( action == SCREENSHOT_SAVE ) then
elseif ( action == SCREENSHOT_DELETE ) then
end
end )
function getPlayerScreen ( player, admin, q )
if ( not q ) then q = SCREENSHOT_QLOW end
local quality = aScreenShots.quality[q]
if ( not quality ) then
quality = aScreenShots.quality[SCREENSHOT_QLOW]
end
local tag = "a"..math.random ( 1, 1000 )
while ( aScreenShots.pending[tag] ~= nil ) do
tag = "a"..math.random ( 1, 1000 )
end
takePlayerScreenShot( player, quality.w, quality.h, tag, quality.q, quality.b )
local timeout = getTickCount () + 1000 * 60 * 15
local account = 'Unknown'
if ( admin and isElement ( admin ) ) then
local acc = getPlayerAccount ( admin )
if ( isGuestAccount ( acc ) ) then
account = string.gsub ( getPlayerName ( admin ), '#%x%x%x%x%x%x', '' )
else
account = getAccountName ( acc )
end
end
aScreenShots.pending[tag] = { player = player, playername = getPlayerName ( player ), admin = admin, account = account, timeout = timeout }
end
local function collectTimedOutScreenShots ()
for tag, data in pairs ( aScreenShots.pending ) do
local timeout = data.timeout
if ( ( not timeout ) or ( getTickCount () > timeout ) ) then
aScreenShots.pending[tag] = nil
end
end
end
local function removeTempScreenShots ()
local query = db.query ( "SELECT file FROM screenshots WHERE temp = 1" )
if ( query ) then
for i, row in ipairs ( query ) do
if ( fileExists ( "screenshots\\"..row.file ) ) then
fileDelete ( "screenshots\\"..row.file )
end
end
end
db.exec ( "DELETE FROM screenshots WHERE temp = 1" )
end
local function getFileFriendlyName ( string )
if ( not string ) then
return ""
end
local result = ""
for s in string.gmatch ( string, "%a+" ) do
result = result..s
end
return result
end
addEventHandler ( "onResourceStart", getResourceRootElement (), function ()
db.exec ( "CREATE TABLE IF NOT EXISTS screenshots ( file TEXT, player TEXT, admin TEXT, description TEXT, time INTEGER, temp BOOL )" )
removeTempScreenShots ()
end )
addEventHandler ( "onPlayerScreenShot", _root, function ( resource, status, jpeg, time, tag )
collectTimedOutScreenShots ()
if ( resource ~= getThisResource () ) then
return
end
local data = aScreenShots.pending[tag]
if ( not data ) then
return
end
local id = 0
if ( status == "ok" ) then
-- save a local copy
local time = getRealTime ()
local file_time = string.format ( "%.2d-%.2d-%.2d_%.2d-%.2d-%.2d", time.year + 1900, time.month + 1, time.monthday, time.hour, time.minute, time.second )
local file_counter = 1
local file_player = getFileFriendlyName ( data.playername )
if ( file_player == "" ) then file_player = "screen" end
local file_name = file_player..'_'..file_time..'.jpg'
while ( fileExists ( "screenshots\\"..file_name ) ) do
file_name = file_player..'_'..file_time..'_'..file_counter..'.jpg'
file_counter = file_counter + 1
end
local file = fileCreate ( "screenshots\\"..file_name )
if ( file ) then
fileWrite ( file, jpeg )
fileClose ( file )
local query = "INSERT INTO screenshots (file,player,admin,description,time,temp) VALUES (?,?,?,?,?,?)"
db.exec ( query, file_name,
data.playername or 'Unknown',
data.account or 'Unknown',
"Toady's driving like a boss",
time.timestamp,
0 )
id = db.last_insert_id ()
end
else
jpeg = nil
end
-- making sure the bastard didn't leave yet
local admin = data.admin
if ( ( not admin ) or ( not isElement ( admin ) ) or ( getElementType ( admin ) ~= 'player' ) ) then
return
end
triggerClientEvent ( admin, EVENT_SCREEN_SHOT, admin, status, file_name, id, jpeg )
end ) |
local lu = require('luaunit')
local ProcessBuilder = require('jls.lang.ProcessBuilder')
local loader = require('jls.lang.loader')
local Pipe = loader.tryRequire('jls.io.Pipe')
local File = require('jls.io.File')
local FileDescriptor = require('jls.io.FileDescriptor')
local loop = require('jls.lang.loopWithTimeout')
local logger = require('jls.lang.logger')
local LUA_PATH = ProcessBuilder.getExecutablePath()
logger:fine('Lua path is "'..tostring(LUA_PATH)..'"')
function Test_pipe()
--lu.runOnlyIf(Pipe)
if not Pipe then
lu.success()
end
local text = 'Hello world!'
local pb = ProcessBuilder:new(LUA_PATH, '-e', 'print("'..text..'")')
--pb:environment({'A_KEY=VALUE A', 'B_KEY=VALUE B'})
local p = Pipe:new()
pb:redirectOutput(p)
local ph = pb:start()
--print('pid', ph:getPid())
local outputData
p:readStart(function(err, data)
if data then
outputData = string.gsub(data, '%s*$', '')
else
p:close()
end
end)
if not loop(function()
p:close()
end) then
lu.fail('Timeout reached')
end
lu.assertEquals(outputData, text)
lu.assertEquals(ph:isAlive(), false)
end
function Test_env()
if not Pipe then
lu.success()
end
local text = 'Hello world!'
local pb = ProcessBuilder:new({LUA_PATH, '-e', 'print(os.getenv("A_KEY"))'})
pb:environment({'A_KEY='..text, 'B_KEY=VALUE B'})
local p = Pipe:new()
pb:redirectOutput(p)
local ph = pb:start()
local outputData
p:readStart(function(err, data)
if data then
outputData = string.gsub(data, '%s*$', '')
else
p:close()
end
end)
if not loop(function()
p:close()
end) then
lu.fail('Timeout reached')
end
lu.assertEquals(outputData, text)
lu.assertEquals(ph:isAlive(), false)
end
function Test_exitCode()
local code = 11
local pb = ProcessBuilder:new({LUA_PATH, '-e', 'os.exit('..tostring(code)..')'})
local exitCode
local ph = pb:start(function(c)
exitCode = c
end)
if not loop() then
lu.fail('Timeout reached')
end
lu.assertEquals(exitCode, code)
if ph then
lu.assertEquals(ph:isAlive(), false)
end
end
function Test_redirect()
if not loader.getRequired('luv') then
lu.success()
end
local tmpFile = File:new('test.tmp')
if tmpFile:exists() then
tmpFile:delete()
end
local fd = FileDescriptor.openSync(tmpFile, 'w')
local pb = ProcessBuilder:new({LUA_PATH, '-e', 'io.write("Hello")'})
pb:redirectOutput(fd)
local exitCode
local ph = pb:start(function(c)
fd:close()
exitCode = c
end)
if not loop(function()
ph:destroy()
fd:close()
tmpFile:delete()
end) then
lu.fail('Timeout reached')
end
local output = tmpFile:readAll()
tmpFile:delete()
lu.assertEquals(exitCode, 0)
lu.assertEquals(output, 'Hello')
end
os.exit(lu.LuaUnit.run())
|
--!nocheck
local function makeTests(try, BitBuffer)
local writeTest = try("writeFloat16 tests")
local readTest = try("readFloat16 tests")
writeTest("Should require the argument be a number", function()
local buffer = BitBuffer()
buffer.writeFloat16({})
end).fail()
writeTest("Should write positive integers to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(1337)
assert(buffer.dumpBinary() == "01100101 00111001", "")
end).pass()
writeTest("Should write positive fractions to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(0.69420)
assert(buffer.dumpBinary() == "00111001 10001110", "")
end).pass()
writeTest("Should write positive fractions to the stream properly after a bit", function()
local buffer = BitBuffer()
buffer.writeBits(1)
buffer.writeFloat16(0.69420)
assert(buffer.dumpBinary() == "10011100 11000111 0", "")
end).pass()
writeTest("Should write positive mixed numbers to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(19.85)
assert(buffer.dumpBinary() == "01001100 11110110", "")
end).pass()
writeTest("Should write positive infinity to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(math.huge)
assert(buffer.dumpBinary() == "01111100 00000000", "")
end).pass()
writeTest("Should write positive subnormal numbers to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(0.000041067600250244140625)
assert(buffer.dumpBinary() == "00000010 10110001", "")
end).pass()
writeTest("Should write negative integers to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-1337)
assert(buffer.dumpBinary() == "11100101 00111001", "")
end).pass()
writeTest("Should write negative fractions to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-0.69420)
assert(buffer.dumpBinary() == "10111001 10001110", "")
end).pass()
writeTest("Should write negative fractions to the stream properly after a bit", function()
local buffer = BitBuffer()
buffer.writeBits(1)
buffer.writeFloat16(-0.69420)
assert(buffer.dumpBinary() == "11011100 11000111 0", "")
end).pass()
writeTest("Should write negative mixed numbers to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-19.85)
assert(buffer.dumpBinary() == "11001100 11110110", "")
end).pass()
writeTest("Should write negative infinity to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-math.huge)
assert(buffer.dumpBinary() == "11111100 00000000", "")
end).pass()
writeTest("Should write negative subnormal numbers to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-0.000041067600250244140625)
assert(buffer.dumpBinary() == "10000010 10110001", "")
end).pass()
writeTest("Should write NaN to the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(0/0)
assert(buffer.dumpBinary() == "01111111 11111111", "")
end).pass()
writeTest("Should write a bit to the stream properly after a positive mixed number", function()
local buffer = BitBuffer()
buffer.writeFloat16(19.85)
buffer.writeBits(1)
assert(buffer.dumpBinary() == "01001100 11110110 1", "")
end).pass()
writeTest("Should write a bit to the stream properly after a negative mixed number", function()
local buffer = BitBuffer()
buffer.writeFloat16(-19.85)
buffer.writeBits(1)
assert(buffer.dumpBinary() == "11001100 11110110 1", "")
end).pass()
readTest("Should require no arguments", function()
local buffer = BitBuffer()
buffer.writeFloat16(10)
buffer.readFloat16()
end).pass()
readTest("Should read positive integers from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(1337)
assert(buffer.readFloat16() == 1337, "")
end).pass()
readTest("Should read positive fractions from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(0.69420)
assert(buffer.readFloat16() == 0.6943359375, "")
end).pass()
readTest("Should read positive mixed numbers from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(19.85)
assert(buffer.readFloat16() == 19.84375, "")
end).pass()
readTest("Should read positive infinity from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(math.huge)
assert(buffer.readFloat16() == math.huge, "")
end).pass()
readTest("Should read negative integers from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-1337)
assert(buffer.readFloat16() == -1337, "")
end).pass()
readTest("Should read negative fractions from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-0.69420)
assert(buffer.readFloat16() == -0.6943359375, "")
end).pass()
readTest("Should read negative mixed numbers from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-19.85)
assert(buffer.readFloat16() == -19.84375, "")
end).pass()
readTest("Should read negative infinity from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(-math.huge)
assert(buffer.readFloat16() == -math.huge, "")
end).pass()
readTest("Should read NaN from the stream properly", function()
local buffer = BitBuffer()
buffer.writeFloat16(0/0)
local x = buffer.readFloat16()
assert(x ~= x, "")
end).pass()
readTest("Should read a bit from the stream properly after a positive mixed number", function()
local buffer = BitBuffer()
buffer.writeFloat16(19.85)
buffer.writeBits(1)
buffer.readFloat16()
assert(buffer.readBits(1)[1] == 1, "")
end).pass()
readTest("Should read a bit from the stream properly after a negative mixed number", function()
local buffer = BitBuffer()
buffer.writeFloat16(-19.85)
buffer.writeBits(1)
buffer.readFloat16()
assert(buffer.readBits(1)[1] == 1, "")
end).pass()
readTest("Should not allow reading past the end of the stream", function()
local buffer = BitBuffer()
buffer.readFloat16()
end).fail()
local writeTestPassed = writeTest.run()
local readTestPassed = readTest.run()
return writeTestPassed and readTestPassed
end
return makeTests |
local core = require "sys.core"
local socket = require "sys.socket"
local ssl = require "sys.netssl"
local stream = require "http.stream"
local dns = require "sys.dns"
local assert = assert
local tonumber = tonumber
local format = string.format
local match = string.match
local insert = table.insert
local concat = table.concat
local client = {}
local http_agent = format("User-Agent: Silly/%s", core.version)
local function parseurl(url)
local default = false
local scheme, host, port, path= match(url, "(http[s]-)://([^:/]+):?(%d*)(.*)")
if path == "" then
path = "/"
end
if port == "" then
if scheme == "https" then
port = "443"
elseif scheme == "http" then
port = "80"
else
assert(false, "unsupport parse url scheme:" .. scheme)
end
default = true
end
return scheme, host, port, path, default
end
local function send_request(io_do, fd, method, host, abs, header, body)
local tmp
insert(header, 1, format("%s %s HTTP/1.1", method, abs))
insert(header, format("Host: %s", host))
insert(header, format("Content-Length: %d", #body))
insert(header, http_agent)
insert(header, "Connection: keep-alive")
insert(header, "")
insert(header, body)
tmp = concat(header, "\r\n")
io_do.write(fd, tmp)
end
local function recv_response(io_do, fd)
local readl = io_do.readline
local readn = io_do.read
local status, first, header, body = stream.readrequest(fd, readl, readn)
if not status then --disconnected
return nil
end
if status ~= 200 then
return status
end
local ver, status= first:match("HTTP/([%d|.]+)%s+(%d+)")
return tonumber(status), header, body, ver
end
local function process(uri, method, header, body)
local ip, io_do
local scheme, host, port, path, default = parseurl(uri)
ip = dns.resolve(host, "A")
assert(ip, host)
if scheme == "https" then
io_do = ssl
elseif scheme == "http" then
io_do = socket
end
if not default then
host = format("%s:%s", host, port)
end
ip = format("%s:%s", ip, port)
local fd = io_do.connect(ip)
if not fd then
return 599
end
if not header then
header = {}
end
body = body or ""
send_request(io_do, fd, method, host, path, header, body)
local status, header, body, ver = recv_response(io_do, fd)
io_do.close(fd)
return status, header, body, ver
end
function client.GET(uri, header)
return process(uri, "GET", header)
end
function client.POST(uri, header, body)
return process(uri, "POST", header, body)
end
return client
|
-- The sequence task is similar to an \"and\" operation.
-- It will return failure as soon as one of its child tasks return failure.
-- If a child task returns success then it will sequentially run the next task.
-- If all child tasks return success then it will return success.
local Status = require('bt.task.task_status')
local Composite = require('bt.composite.composite')
local mt = {}
mt.__index = mt
function mt.new(cls)
local self = Composite.new(cls)
self.cur_child = 0
self.run_status = Status.inactive
return self
end
function mt:get_cur_child_idx()
return self.cur_child
end
function mt:can_execute()
return self.cur_idx < #self.children and self.run_status ~= Status.failure
end
function mt:on_child_executed(idx, status)
self.cur_child = idx +1
self.run_status = status
end
function mt:on_contional_abort(idx)
-- Set the current child index to the index that caused the abort
self.cur_child = idx +1
self.run_status = Status.inactive
end
function mt:on_end()
self.run_status = Status.inactive
self.cur_child = 0
end
return mt
|
local normalizer = require "kong.plugins.header-translator.normalize_header"
describe("Normalizer", function()
it("should lowercase the given input", function()
assert.are.equal("x_suite_customer_id", normalizer("X_Suite_Customer_Id"))
end)
it("should change dash to underscore in the given input", function()
assert.are.equal("x_suite_customer_id", normalizer("X-Suite-Customer-Id"))
end)
end)
|
local discordia = require("discordia")
require("../discordia-interactions")
-- [[ Patch Following Classes Into Discordia ]]
require("client/Client")
require("containers/abstract/Component")
require("containers/abstract/TextChannel")
require("containers/Message")
-- [[ Patch Discordia's Enums to Add New Types ]]
do
local enums = require("enums")
local discordiaEnums = discordia.enums
local enum = discordiaEnums.enum
for k, v in pairs(enums) do
discordiaEnums[k] = enum(v)
end
end
local module = {
Button = require("components/Button"),
SelectMenu = require("components/SelectMenu"),
Components = require("containers/Components")
}
-- [[ Patch the Module into Discordia as a Shortcut]]
do
for k, v in pairs(module) do
discordia[k] = v
end
end
return module
|
--furnace-t1.lua
local accumulatorFurnace = table.deepcopy(data.raw["furnace"]["stone-furnace"])
accumulatorFurnace.name = "furnace-mk1"
accumulatorFurnace.icons = {
{
icon = accumulatorFurnace.icon,
tint = {r=1,g=0,b=0}
},
}
accumulatorFurnace.crafting_speed = 2
accumulatorFurnace.energy_source = {
type = "electric",
energy_usage = "140kW",
usage_priority = "secondary-input",
drain = "100W",
emissions_per_minute = 1
}
accumulatorFurnace.minable.result = "furnace-mk1"
accumulatorFurnace.animation =
{
layers =
{
{
filename = "__base__/graphics/entity/stone-furnace/stone-furnace.png",
tint = {r=1,g=0,b=0},
priority = "extra-high",
width = 81,
height = 64,
frame_count = 1,
shift = util.by_pixel(14.5, 2),
hr_version =
{
filename = "__base__/graphics/entity/stone-furnace/hr-stone-furnace.png",
tint = {r=1,g=0,b=0},
priority = "extra-high",
width = 151,
height = 146,
frame_count = 1,
shift = util.by_pixel(-0.25, 6),
scale = 0.5
}
},
{
filename = "__base__/graphics/entity/stone-furnace/stone-furnace-shadow.png",
tint = {r=1,g=0,b=0},
priority = "extra-high",
width = 81,
height = 64,
frame_count = 1,
draw_as_shadow = true,
shift = util.by_pixel(14.5, 2),
hr_version =
{
filename = "__base__/graphics/entity/stone-furnace/hr-stone-furnace-shadow.png",
priority = "extra-high",
width = 164,
height = 74,
frame_count = 1,
draw_as_shadow = true,
shift = util.by_pixel(14.5, 13),
scale = 0.5
}
}
}
}
accumulatorFurnace.working_visualisations =
{
{
north_position = {0.0, 0.0},
east_position = {0.0, 0.0},
south_position = {0.0, 0.0},
west_position = {0.0, 0.0},
animation =
{
filename = "__base__/graphics/entity/stone-furnace/stone-furnace-fire.png",
tint = {r=1,g=0,b=0},
priority = "extra-high",
line_length = 8,
width = 20,
height = 49,
frame_count = 48,
axially_symmetrical = false,
direction_count = 1,
shift = util.by_pixel(-0.5, 5.5),
hr_version =
{
filename = "__base__/graphics/entity/stone-furnace/hr-stone-furnace-fire.png",
tint = {r=1,g=0,b=0},
priority = "extra-high",
line_length = 8,
width = 41,
height = 100,
frame_count = 48,
axially_symmetrical = false,
direction_count = 1,
shift = util.by_pixel(-0.75, 5.5),
scale = 0.5
}
},
light = {intensity = 1, size = 1, color = {r=1.0, g=1.0, b=1.0}}
}
}
accumulatorFurnace.water_reflection =
{
pictures =
{
filename = "__base__/graphics/entity/steel-furnace/steel-furnace-reflection.png",
priority = "extra-high",
width = 20,
height = 24,
shift = util.by_pixel(0, 45),
variation_count = 1,
scale = 5,
},
rotate = false,
orientation_to_variation = false
}
data:extend{accumulatorFurnace}
data:extend(
{
{
type = "item",
name = "furnace-mk1",
icon = "__furnacesPlus__/graphics/icons/stone-furnace.png",
icon_size = 64, icon_mipmaps = 4,
subgroup = "smelting-machine",
place_result = "furnace-mk1",
stack_size = 5,
order = "z+"
},
{
type = "recipe",
enabled = false,
energy_required = 30,
name = "furnace-mk1",
icon_size = 64, icon_mipmaps = 4,
ingredients = {{"stone", 25}, {"electronic-circuit", 20}, {"iron-stick", 20}},
result = "furnace-mk1"
},
{
type = "technology",
enabled = true,
name = "furnace-mk1",
icon_size = 64,
icon = "__furnacesPlus__/graphics/icons/stone-furnace.png",
prerequisites = {"electronics", "automation", "logistics"},
effects =
{
{
type = "unlock-recipe",
recipe = "furnace-mk1"
}
},
unit =
{
count = 250,
ingredients = {{"automation-science-pack", 1}},
time = 20
},
order = "a-b-a"
}
}
) |
local PlaceID = game.PlaceID
local Http = game:GetService("HttpService")
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
if isfile("NotSameServers.json") then
Http:JSONDecode(readfile("NotSameServers.json"))
else
table.insert(AllIDs, actualHour)
writefile("NotSameServers.json", Http:JSONEncode(AllIDs))
end
function TPReturner()
local Site
if foundAnything == "" then
Site = game.HttpService:JSONDecode(
game:HttpGet("https://games.roblox.com/v1/games/" .. PlaceID .. "/servers/Public?sortOrder=Asc&limit=100")
)
else
Site = game.HttpService:JSONDecode(
game:HttpGet(
"https://games.roblox.com/v1/games/"
.. PlaceID
.. "/servers/Public?sortOrder=Asc&limit=100&cursor="
.. foundAnything
)
)
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0
for i, v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _, Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
delfile("NotSameServers.json")
AllIDs = {}
table.insert(AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
task.wait()
pcall(function()
writefile("NotSameServers.json", game:GetService("HttpService"):JSONEncode(AllIDs))
task.wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer)
end)
task.wait(4)
end
end
end
end
function Teleport()
while task.wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
|
local SP = SmoothyPlates
local Utils = SP.Utils
local Trinket = SP.Addon:NewModule('Trinket', 'AceTimer-3.0', 'AceEvent-3.0')
-- Stolen from Healers GladiatorlosSA2
local trinketspellIds = {
[195901] = true,
[214027] = true,
[42292] = true,
[208683] = true, -- Gladiator's Medallion Legion
[195710] = true, -- Honorable Medallion Legion
[336126] = true -- Gladiator's Medallion Shadowlands
}
local playerUsedTrinket = {}
local TrinketTexture
SP.hookOnClean(
function()
Trinket:CleanUp()
end
)
function Trinket:OnEnable()
SP.SmoothyPlate.RegisterFrame('Arena Trinket', 'TRINKET')
self:RegisterEvent('PLAYER_ENTERING_WORLD')
TrinketTexture = GetSpellTexture(208683)
SP.callbacks.RegisterCallback(self, 'AFTER_SP_CREATION', 'CreateElement_TrinketIcon')
SP.callbacks.RegisterCallback(self, 'AFTER_SP_UNIT_ADDED', 'UNIT_ADDED')
SP.callbacks.RegisterCallback(self, 'BEFORE_SP_UNIT_REMOVED', 'UNIT_REMOVED')
end
local inArena = false
function Trinket:PLAYER_ENTERING_WORLD()
if select(2, IsInInstance()) == 'arena' then
inArena = true
self:ARENA_STATE_CHANGED(true)
else
if inArena then
inArena = false
self:ARENA_STATE_CHANGED(false)
end
end
end
local timers = {}
function Trinket:CleanUp()
for _, v in pairs(timers) do
self:CancelTimer(v)
end
timers = {}
playerUsedTrinket = {}
end
function Trinket:ARENA_STATE_CHANGED(isInArena)
if isInArena then
self:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
else
self:UnregisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
end
end
function Trinket:CreateElement_TrinketIcon(_, plate)
local sp = plate.SmoothyPlate.sp
local w, h = SP.Layout.HW('TRINKET')
local a, p, x, y = SP.Layout.APXY('TRINKET', sp)
local TrinketIcon = CreateFrame('Frame', nil, sp)
TrinketIcon:SetSize(w, h)
TrinketIcon:SetPoint(a, p, x, y)
Utils.createTextureFrame(TrinketIcon, w, h, a, x, y, SP.Layout.GET('TRINKET', 'opacity'), TrinketTexture)
TrinketIcon.cd = CreateFrame('Cooldown', nil, TrinketIcon, 'CooldownFrameTemplate')
TrinketIcon.cd:SetAllPoints()
TrinketIcon.cd:SetHideCountdownNumbers(true)
sp['TRINKET'] = TrinketIcon
plate.SmoothyPlate:hookFrame('TRINKET')
TrinketIcon:Hide()
end
local GetTime = GetTime
local CombatLog_Object_IsA, COMBATLOG_FILTER_HOSTILE_PLAYERS = CombatLog_Object_IsA, COMBATLOG_FILTER_HOSTILE_PLAYERS
function Trinket:COMBAT_LOG_EVENT_UNFILTERED()
local _, _, _, sourceGUID, _, _, _, _, _, destFlags, _, spellId, _, _, _ = CombatLogGetCurrentEventInfo()
if not CombatLog_Object_IsA(destFlags, COMBATLOG_FILTER_HOSTILE_PLAYERS) or not spellId or not sourceGUID then
return
end
if playerUsedTrinket[sourceGUID] then
return
end
if trinketspellIds[spellId] then
playerUsedTrinket[sourceGUID] = GetTime() + 180
table.insert(
timers,
self:ScheduleTimer(
function()
if playerUsedTrinket[sourceGUID] then
playerUsedTrinket[sourceGUID] = nil
self:ApplyTrinket(sourceGUID)
end
end,
180
)
)
else
return
end
self:ApplyTrinket(sourceGUID)
end
local getPlateByGUID = SP.Nameplates.getPlateByGUID
function Trinket:ApplyTrinket(guid, plate, forceHide)
if not plate then
plate = getPlateByGUID(guid)
if not plate then
return
end
end
local smp = plate.SmoothyPlate
if not inArena or forceHide or not UnitIsPlayer(smp.unitid) then
smp.sp.TRINKET:Hide()
return
end
if playerUsedTrinket[guid] then
smp.sp.TRINKET.cd:SetCooldown(GetTime() - playerUsedTrinket[guid], 180)
smp.sp.TRINKET:Show()
else
smp.sp.TRINKET.cd:SetCooldown(0, 0)
smp.sp.TRINKET:Show()
end
end
function Trinket:UNIT_ADDED(_, plate)
self:ApplyTrinket(plate.SmoothyPlate.guid, plate)
end
function Trinket:UNIT_REMOVED(_, plate)
self:ApplyTrinket(plate.SmoothyPlate.guid, plate, true)
end
|
local base = require('imgui.widgets.Window')
---@class xe.Debug:im.Window
local M = class('xe.Debug', base)
function M:ctor()
base.ctor(self, 'Debug')
end
return M
|
local currentPlate = ""
local currentType = 0
local job = ""
local grade = 0
local unitCooldown = false
local alertsToggled = true
local unitBlipsToggled = true
local callBlipsToggled = true
local callBlips = {}
local blips = {}
Citizen.CreateThread(function()
while QBCore == nil do
TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
citizen,Wait(0)
end
while QBCore.Functions.GetPlayerData().job == nil do
Citizen.Wait(10)
end
job = QBCore.Functions.GetPlayerData().job.name
grade = QBCore.Functions.GetPlayerData().job.grade
Citizen.Wait(2000)
local jobInfo = {}
jobInfo[Config.JobOne.job] = {
color = Config.JobOne.color,
column = 1,
label = Config.JobOne.label,
canRequestLocalBackup = Config.JobOne.canRequestLocalBackup,
canRequestOtherJobBackup = Config.JobOne.canRequestOtherJobBackup,
forwardCall = Config.JobOne.forwardCall,
canRemoveCall = Config.JobOne.canRemoveCall
}
jobInfo[Config.JobTwo.job] = {
color = Config.JobTwo.color,
column = 2,
label = Config.JobTwo.label,
canRequestLocalBackup = Config.JobTwo.canRequestLocalBackup,
canRequestOtherJobBackup = Config.JobTwo.canRequestOtherJobBackup,
forwardCall = Config.JobTwo.forwardCall,
canRemoveCall = Config.JobTwo.canRemoveCall
}
jobInfo[Config.JobThree.job] = {
color = Config.JobThree.color,
column = 3,
label = Config.JobThree.label,
canRequestLocalBackup = Config.JobThree.canRequestLocalBackup,
canRequestOtherJobBackup = Config.JobThree.canRequestOtherJobBackup,
forwardCall = Config.JobThree.forwardCall,
canRemoveCall = Config.JobThree.canRemoveCall
}
QBCore.Functions.TriggerCallback(
"core_dispach:getPersonalInfo",
function(firstname, lastname)
SendNUIMessage(
{
type = "Init",
firstname = firstname,
lastname = lastname,
jobInfo = jobInfo
}
)
end
)
end
)
RegisterNetEvent("QBCore:Client:OnJobUpdate")
AddEventHandler(
"QBCore:Client:OnJobUpdate",
function(j)
job = j.name
grade = j.grade
end
)
RegisterKeyMapping(Config.OpenMenuCommand, "Open Dispach using " .. Config.OpenMenuKey, "keyboard", Config.OpenMenuKey)
RegisterCommand(
Config.OpenMenuCommand,
function()
openDispach()
end,
false
)
RegisterCommand(
Config.JobOne.callCommand,
function(source, args, rawCommand)
local msg = rawCommand:sub(5)
local cord = GetEntityCoords(GetPlayerPed(-1))
TriggerServerEvent(
"core_dispach:addMessage",
msg,
{cord[1], cord[2], cord[3]},
Config.JobOne.job,
5000,
Config.callCommandSprite,
Config.callCommandColor
)
end,
false
)
RegisterCommand(
Config.JobTwo.callCommand,
function(source, args, rawCommand)
local msg = rawCommand:sub(5)
local cord = GetEntityCoords(GetPlayerPed(-1))
TriggerServerEvent(
"core_dispach:addMessage",
msg,
{cord[1], cord[2], cord[3]},
Config.JobTwo.job,
5000,
Config.callCommandSprite,
Config.callCommandColor
)
end,
false
)
RegisterCommand(
Config.JobThree.callCommand,
function(source, args, rawCommand)
local msg = rawCommand:sub(5)
local cord = GetEntityCoords(GetPlayerPed(-1))
TriggerServerEvent(
"core_dispach:addMessage",
msg,
{cord[1], cord[2], cord[3]},
Config.JobThree.job,
5000,
Config.callCommandSprite,
Config.callCommandColor
)
end,
false
)
function addBlipForCall(sprite, color, coords, text)
local alpha = 250
local radius = AddBlipForRadius(coords, 40.0)
local blip = AddBlipForCoord(coords)
SetBlipSprite(blip, sprite)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 1.3)
SetBlipColour(blip, color)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(tostring(text))
EndTextCommandSetBlipName(blip)
SetBlipHighDetail(radius, true)
SetBlipColour(radius, color)
SetBlipAlpha(radius, alpha)
SetBlipAsShortRange(radius, true)
table.insert(callBlips, blip)
table.insert(callBlips, radius)
while alpha ~= 0 do
Citizen.Wait(Config.CallBlipDisappearInterval)
alpha = alpha - 1
SetBlipAlpha(radius, alpha)
if alpha == 0 then
RemoveBlip(radius)
RemoveBlip(blip)
return
end
end
end
function addBlipsForUnits()
QBCore.Functions.TriggerCallback(
"core_dispach:getUnits",
function(units)
local id = GetPlayerServerId(PlayerId())
for _, z in pairs(blips) do
RemoveBlip(z)
end
blips = {}
for k, v in pairs(units) do
if
k ~= id and
(Config.JobOne.job == v.job or Config.JobTwo.job == v.job or Config.JobThree.job == v.job)
then
local color = 0
local title = ""
if Config.JobOne.job == v.job then
color = Config.JobOne.blipColor
title = Config.JobOne.label
end
if Config.JobTwo.job == v.job then
color = Config.JobTwo.blipColor
title = Config.JobTwo.label
end
if Config.JobThree.job == v.job then
color = Config.JobThree.blipColor
title = Config.JobThree.label
end
local new_blip = AddBlipForEntity(NetworkGetEntityFromNetworkId(v.netId))
SetBlipSprite(new_blip, Config.Sprite[v.type])
ShowHeadingIndicatorOnBlip(new_blip, true)
HideNumberOnBlip(new_blip)
SetBlipScale(new_blip, 0.7)
SetBlipCategory(new_blip, 7)
SetBlipColour(new_blip, color)
SetBlipAsShortRange(new_blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("(" .. title .. ") " .. v.firstname .. " " .. v.lastname)
EndTextCommandSetBlipName(new_blip)
blips[k] = new_blip
end
end
end
)
end
function openDispach()
if Config.JobOne.job == job or Config.JobTwo.job == job or Config.JobThree.job == job then
SetNuiFocus(false, false)
QBCore.Functions.TriggerCallback(
"core_dispach:getInfo",
function(units, calls, ustatus)
SetNuiFocus(true, true)
SendNUIMessage(
{
type = "open",
units = units,
calls = calls,
ustatus = ustatus,
job = job,
id = GetPlayerServerId(PlayerId())
}
)
end
)
end
end
RegisterNetEvent("core_dispach:callAdded")
AddEventHandler(
"core_dispach:callAdded",
function(id, call, j, cooldown, sprite, color)
if job == j and alertsToggled then
SendNUIMessage(
{
type = "call",
id = id,
call = call,
cooldown = cooldown
}
)
if Config.AddCallBlips then
addBlipForCall(sprite, color, vector3(call.coords[1], call.coords[2], call.coords[3]), id)
end
end
end
)
RegisterNUICallback(
"dismissCall",
function(data)
local id = data["id"]:gsub("call_", "")
TriggerServerEvent("core_dispach:unitDismissed", id)
DeleteWaypoint()
end
)
RegisterNUICallback(
"updatestatus",
function(data)
local id = data["id"]
local status = data["status"]
TriggerServerEvent("core_dispach:changeStatus", id, status)
end
)
RegisterNUICallback(
"sendnotice",
function(data)
local caller = data["caller"]
if Config.EnableUnitArrivalNotice then
TriggerServerEvent("core_dispach:arrivalNotice", caller)
end
end
)
RegisterNetEvent("core_dispach:arrivalNotice")
AddEventHandler(
"core_dispach:arrivalNotice",
function()
if not unitCooldown then
SendTextMessage(Config.Text["someone_is_reacting"])
unitCooldown = true
Citizen.Wait(20000)
unitCooldown = false
end
end
)
RegisterNUICallback(
"reqbackup",
function(data)
local j = data["job"]
local req = data["requester"]
local firstname = data["firstname"]
local lastname = data["lastname"]
SendTextMessage(Config.Text["backup_requested"])
local cord = GetEntityCoords(GetPlayerPed(-1))
TriggerServerEvent(
"core_dispach:addCall",
"00-00",
req .. " is requesting help",
{{icon = "fa-user-friends", info = firstname .. " " .. lastname}},
{cord[1], cord[2], cord[3]},
j
)
end
)
RegisterNUICallback(
"toggleoffduty",
function(data)
ToggleDuty()
end
)
RegisterNUICallback(
"togglecallblips",
function(data)
callBlipsToggled = not callBlipsToggled
if callBlipsToggled then
for _, z in pairs(callBlips) do
SetBlipDisplay(z, 4)
end
SendTextMessage(Config.Text["call_blips_turned_on"])
else
for _, z in pairs(callBlips) do
SetBlipDisplay(z, 0)
end
SendTextMessage(Config.Text["call_blips_turned_off"])
end
end
)
RegisterNUICallback(
"toggleunitblips",
function(data)
unitBlipsToggled = not unitBlipsToggled
if unitBlipsToggled then
addBlipsForUnits()
SendTextMessage(Config.Text["unit_blips_turned_on"])
else
for _, z in pairs(blips) do
RemoveBlip(z)
end
blips = {}
SendTextMessage(Config.Text["unit_blips_turned_off"])
end
end
)
RegisterNUICallback(
"togglealerts",
function(data)
alertsToggled = not alertsToggled
if alertsToggled then
SendTextMessage(Config.Text["alerts_turned_on"])
else
SendTextMessage(Config.Text["alerts_turned_off"])
end
end
)
RegisterNUICallback(
"copynumber",
function(data)
SendTextMessage(Config.Text["phone_number_copied"])
end
)
RegisterNUICallback(
"forwardCall",
function(data)
local id = data["id"]:gsub("call_", "")
SendTextMessage(Config.Text["call_forwarded"])
TriggerServerEvent("core_dispach:forwardCall", id, data["job"])
end
)
RegisterNUICallback(
"acceptCall",
function(data)
local id = data["id"]:gsub("call_", "")
SetNewWaypoint(tonumber(data["x"]), tonumber(data["y"]))
TriggerServerEvent("core_dispach:unitResponding", id, job)
end
)
RegisterNUICallback(
"removeCall",
function(data)
local id = data["id"]:gsub("call_", "")
SendTextMessage(Config.Text["call_removed"])
TriggerServerEvent("core_dispach:removeCall", id)
end
)
RegisterNUICallback(
"close",
function(data)
SetNuiFocus(false, false)
end
)
--Shots in area
Citizen.CreateThread(
function()
while Config.EnableShootingAlerts do
Citizen.Wait(10)
local whithin = false
local ped = PlayerPedId()
local playerPos = GetEntityCoords(ped)
for _, v in ipairs(Config.ShootingZones) do
local distance = #(playerPos - v.coords)
if distance < v.radius then
whithin = true
end
end
if whithin then
if IsPedShooting(ped) and math.random(1, 2) == 1 then
local gender = "unknown"
local model = GetEntityModel(ped)
if (model == GetHashKey("mp_f_freemode_01")) then
gender = "female"
end
if (model == GetHashKey("mp_m_freemode_01")) then
gender = "male"
end
TriggerServerEvent(
"core_dispach:addCall",
"10-71",
"Shots in area",
{{icon = "fa-venus-mars", info = gender}},
{playerPos[1], playerPos[2], playerPos[3]},
"police",
5000,
156,
1
)
Citizen.Wait(20000)
end
else
Citizen.Wait(2000)
end
end
end
)
Citizen.CreateThread(
function()
while Config.EnableMapBlipsForUnits do
if Config.JobOne.job == job or Config.JobTwo.job == job or Config.JobThree.job == job then
if unitBlipsToggled then
addBlipsForUnits()
end
end
Citizen.Wait(5000)
end
end
)
Citizen.CreateThread(
function()
while true do
status = {
carPlate = currentPlate,
type = currentType,
job = job,
netId = NetworkGetNetworkIdFromEntity(GetPlayerPed(-1))
}
TriggerServerEvent("core_dispach:playerStatus", status)
Citizen.Wait(1000)
end
end
)
Citizen.CreateThread(
function()
while true do
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= nil then
local plate = GetVehicleNumberPlateText(vehicle)
if plate ~= nil then
currentPlate = plate
currentType = GetVehicleClass(vehicle)
else
currentPlate = ""
end
end
Citizen.Wait(0)
end
end
)
--EXPORTS
exports(
"addCall",
function(code, title, extraInfo, coords, job, cooldown, sprite, color)
TriggerServerEvent("core_dispach:addCall", code, title, extraInfo, coords, job, cooldown or 5000, sprite or 11, color or 5)
end
)
exports(
"addMessage",
function(message, coords, job, cooldown, sprite, color)
TriggerServerEvent("core_dispach:addMessage", message, coords, job, sprite, cooldown or 5000, sprite or 11, color or 5)
end
)
|
-- =============================================================
-- b_mover_dpad.lua
-- Mover Behavior - dpad Object (Self)
-- Behavior Type: Instance
-- =============================================================
--
-- =============================================================
--[[
FUNCTIONS IN THIS FILE
--]]
--behaviors = require("behaviors")
public = {}
public._behaviorName = "mover_dpad"
function public:createInputObj( group, region, params )
--[[
w = display.contentWidth
h = display.contentHeight
centerX = w/2
centerY = h/2
--]]
local region = region or "user"
local params = params or {}
local rgnParams = {}
rgnParams.trans = params.rTrans or 64
if(region == "full") then
rgnParams.w = w
rgnParams.h = h
rgnParams.x = centerX
rgnParams.y = centerY
elseif(region == "top") then
rgnParams.w = w
rgnParams.h = h/2
rgnParams.x = centerX
rgnParams.y = centerY - h/4
elseif(region == "bot") then
rgnParams.w = w
rgnParams.h = h/2
rgnParams.x = centerX
rgnParams.y = centerY + h/4
elseif(region == "left") then
rgnParams.w = w/2
rgnParams.h = h
rgnParams.x = centerX - w/4
rgnParams.y = centerY
elseif(region == "right") then
rgnParams.w = w/2
rgnParams.h = h
rgnParams.x = centerX + w/4
rgnParams.y = centerY
elseif(region == "ul") then
rgnParams.w = w/2
rgnParams.h = h/2
rgnParams.x = centerX - w/4
rgnParams.y = centerY - h/4
elseif(region == "ur") then
rgnParams.w = w/2
rgnParams.h = h/2
rgnParams.x = centerX + w/4
rgnParams.y = centerY - h/4
elseif(region == "ll") then
rgnParams.w = w/2
rgnParams.h = h/2
rgnParams.x = centerX - w/4
rgnParams.y = centerY + h/4
elseif(region == "lr") then
rgnParams.w = w/2
rgnParams.h = h/2
rgnParams.x = centerX + w/4
rgnParams.y = centerY + h/4
elseif(region == "llsquare") then
if(h > w) then
rgnParams.w = w/2
rgnParams.h = w/2
rgnParams.x = w/4
rgnParams.y = h - w/4
else
rgnParams.w = h/2
rgnParams.h = h/2
rgnParams.x = h/4
rgnParams.y = h - h/4
end
elseif(region == "lrsquare") then
if(h > w) then
rgnParams.w = w/2
rgnParams.h = w/2
rgnParams.x = centerX + w/4
rgnParams.y = h - w/4
else
rgnParams.w = h/2
rgnParams.h = h/2
rgnParams.x = w - h/4
rgnParams.y = h - h/4
end
else
rgnParams.w = params.rWidth or w
rgnParams.h = params.rHeight or h
rgnParams.x = params.rX or centerX
rgnParams.y = params.rY or centerY
end
local inputObj = display.newRect(0, 0, rgnParams.w, rgnParams.h)
group:insert(inputObj)
inputObj.x = rgnParams.x
inputObj.y = rgnParams.y
inputObj:setFillColor(128, rgnParams.trans)
local dPadSize = params.dPadSize or 80
--local imgPath = params.imgPath or imagesDir .. "dpad.png"
local imgPath = imagesDir .. "dpad.png"
print(imgPath)
--local theDPad = display.newImageRect( group, imgPath, dPadSize, dPadSize )
local theDPad = display.newImageRect( group, imgPath, 100, 100 )
theDPad.x = inputObj.x
theDPad.y = inputObj.y
inputObj.theDPad = theDPad
return inputObj
end
function public:onAttach( obj, params )
print("Attached Behavior: " .. self._behaviorName)
local behaviorInstance = {}
behaviorInstance._behaviorName = self._behaviorName
-- This method is required (even if it does no work) ==>
function behaviorInstance:onDetach( obj )
print("Detached behavior:" .. self._behaviorName)
-- ========= ADD YOUR DETACH CODE HERE =======
self.inputObj:removeEventListener( "touch", behaviorInstance )
-- ========= ADD YOUR DETACH CODE HERE =======
end
-- ========= ADD YOUR ATTACH CODE HERE =======
if( not params ) then
params = {}
end
-- do initialization work here (like adding functions, fields, etc.)
behaviorInstance.inputObj = params.inputObj or obj -- Default to this object as input obj
behaviorInstance.moveObj = params.moveObj or obj -- Object to move
-- Enable "touch" listener for for the 'inputObj' and pass these events to the 'behaviorInstance'
behaviorInstance.inputObj:addEventListener( "touch", behaviorInstance )
-- Event listener for touches on 'inputObj'
function behaviorInstance:touch( event )
local target = event.target
if(event.phase == "began") then
self.lastX = event.x
self.lastY = event.y
display.getCurrentStage():setFocus( target )
target.isFocus = true
elseif(target.isFocus) then
if(event.phase == "ended") then
self.lastX = nil
self.lastY = nil
display.getCurrentStage():setFocus( nil )
target.isFocus = false
elseif(event.phase == "moved") then
if(not self.lastX) then
return
end
local deltaX = event.x - self.lastX
local deltaY = event.y - self.lastY
self.lastX = event.x
self.lastY = event.y
self.moveObj.x = self.moveObj.x + deltaX
self.moveObj.y = self.moveObj.y + deltaY
end
end
end
-- ========= ADD YOUR ATTACH CODE HERE =======
return behaviorInstance
end
ssk.behaviors:registerBehavior( public._behaviorName, public )
return public
|
local actor = require "actor"
local ACTOR = actor.create()
ACTOR:set_name("紫")
ACTOR:set_wait(900,800,700,300)
return ACTOR |
local plugin = script:FindFirstAncestorWhichIsA("Plugin")
local UI = {}
--- Creates a new UI state for the plugin.
-- @param request_spawn A function that when called spawns a character.
-- @return state The UI state. It should be passed to other UI functions.
function UI.init(request_spawn)
-- create and configure our widget
local widget = plugin:CreateDockWidgetPluginGui("SuperCharacterLoader",
DockWidgetPluginGuiInfo.new(
Enum.InitialDockState.Left, -- initial state
false, -- whether visible on start
true, -- whether it overrides previous visible state
150, -- init width when float
210, -- init height when float
100, -- min width
100 -- min height
)
)
widget.Title = "Super Character Loader"
-- instantiate our UI (currently template-based)
local ui = plugin.CharacterLoader.Frame:Clone()
ui.Parent = widget
-- create our state object
local state = {
active = false,
current_id = nil,
first_load = false,
spawn_at_origin = false,
input_valid = false,
widget = widget,
ui = ui,
request_spawn = request_spawn
}
-- voila
return state
end
--- Destroys and clears an UI state, making it invalid.
-- @param state The UI state to be cleared.
function UI.clear(state)
UI.toggle(state, false)
state.ui:Destroy()
state.ui = nil
state.widget:Destroy()
state.widget = nil
end
--- Connects any necessary events to an UI state.
-- @param state The UI state to be connected.
function UI.hook(state)
local contents = state.ui.Contents
-- UI element events
contents.Buttons.LoadR6.Activated:Connect(function()
if not (state.current_id and state.input_valid and state.active) then
if not (state.current_id and state.input_valid) then
warn("[ERROR] Super Character Loader: please input a valid player name or ID.")
end
return
end
state.request_spawn(state.current_id, true, state.spawn_at_origin)
end)
contents.Buttons.LoadR15.Activated:Connect(function()
if not (state.current_id and state.input_valid and state.active) then
if not (state.current_id and state.input_valid) then
warn("[ERROR] Super Character Loader: please input a valid player name or ID.")
end
return
end
state.request_spawn(state.current_id, false, state.spawn_at_origin)
end)
contents.AtOrigin.Check.Checkmark.Activated:Connect(function() UI._toggle_at_origin(state) end)
contents.PlrName.Field.FocusLost:Connect(function() UI._on_input_focus_lost(state) end)
contents.PlrName.Field:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
-- keeps the input text under a fixed proportion (TextScaled makes it shrink when it gets long)
local plr_field = contents.PlrName.Field
plr_field.TextSize = 17/22 * plr_field.AbsoluteSize.Y
end)
-- widget events
state.widget:BindToClose(function() UI.toggle(state, false) end)
-- initial state
UI._sync_theme(state)
UI._update_origin_check(state)
settings().Studio.ThemeChanged:Connect(function() UI._sync_theme(state) end)
end
--- Toggles visibility of a state or sets it to a supplied argument.
-- @param state The UI state to toggle visibility.
-- @param force_visible If supplied, sets the UI state's visibility to it.
-- @return visible The new visible state.
function UI.toggle(state, force_visible: boolean?): boolean
if force_visible ~= nil then
state.active = state.force
else
state.active = not state.active
end
if state.active and not state.first_load then
-- we do this for the courtesy of not doing web requests at boot
state.first_load = true
UI._on_input_focus_lost(state)
end
state.widget.Enabled = state.active
return state.active
end
-- Synchronizes a UI state to studio's theme.
function UI._sync_theme(state)
local ui = state.ui
local theme = settings().Studio.Theme
-- we unfortunately have to update everything manually
local bg = theme:GetColor(Enum.StudioStyleGuideColor.MainBackground)
local text = theme:GetColor(Enum.StudioStyleGuideColor.MainText)
local dim_text = theme:GetColor(Enum.StudioStyleGuideColor.DimmedText)
local border = theme:GetColor(Enum.StudioStyleGuideColor.Border)
local input_bg = theme:GetColor(Enum.StudioStyleGuideColor.InputFieldBackground)
local button = theme:GetColor(Enum.StudioStyleGuideColor.DialogMainButton)
local button_border = theme:GetColor(Enum.StudioStyleGuideColor.DialogButtonBorder)
local button_text = theme:GetColor(Enum.StudioStyleGuideColor.DialogMainButtonText)
local input_border = theme:GetColor(Enum.StudioStyleGuideColor.InputFieldBorder)
ui.BackgroundColor3 = bg
ui.Contents.Title.TextColor3 = text
ui.Contents.Preview.Icon.BorderColor3 = border
ui.Contents.Preview.Icon.BackgroundColor3 = bg
UI._update_name_field_border(state)
ui.Contents.PlrName.Field.BackgroundColor3 = input_bg
ui.Contents.PlrName.Field.TextColor3 = text
ui.Contents.PlrName.Field.PlaceholderColor3 = dim_text
ui.Contents.AtOrigin.Check.Checkmark.BackgroundColor3 = input_bg
ui.Contents.AtOrigin.Check.Checkmark.BorderColor3 = input_border
ui.Contents.Buttons.LoadR6.BackgroundColor3 = button
ui.Contents.Buttons.LoadR6.BorderColor3 = button_border
ui.Contents.Buttons.LoadR6.TextLabel.TextColor3 = button_text
ui.Contents.Buttons.LoadR15.BackgroundColor3 = button
ui.Contents.Buttons.LoadR15.BorderColor3 = button_border
ui.Contents.Buttons.LoadR15.TextLabel.TextColor3 = button_text
ui.Contents.AtOrigin.Text.Label.TextColor3 = text
end
-- Updates the player preview.
function UI._update_preview_thumbnail(state)
if state.current_id then
state.ui.Contents.Preview.Icon.Image = "rbxthumb://type=AvatarHeadShot&w=150&h=150&id="..state.current_id
end
end
-- Updates the name input field's border depending on whether the input is valid or not.
function UI._update_name_field_border(state)
local theme = settings().Studio.Theme
if state.input_valid then
state.ui.Contents.PlrName.Field.BorderColor3 = theme:GetColor(Enum.StudioStyleGuideColor.InputFieldBorder)
else
state.ui.Contents.PlrName.Field.BorderColor3 = theme:GetColor(Enum.StudioStyleGuideColor.ErrorText)
end
end
-- Updates the "Spawn at (0,0,0)" checkmark.
function UI._update_origin_check(state)
local button = state.ui.Contents.AtOrigin.Check.Checkmark
button.ImageTransparency = state.spawn_at_origin and 0 or 1
end
-- Toggles the spawn at origin checkmark.
function UI._toggle_at_origin(state)
state.spawn_at_origin = not state.spawn_at_origin
UI._update_origin_check(state)
end
-- Fires when the name field is changed by the user.
function UI._on_input_focus_lost(state)
local Fetcher = require(script.Parent.Fetcher)
local id = Fetcher.get_id(state.ui.Contents.PlrName.Field.Text)
if id then
state.current_id = id
state.input_valid = true
UI._update_name_field_border(state)
UI._update_preview_thumbnail(state)
else
state.input_valid = false
UI._update_name_field_border(state)
end
end
return UI |
-- check if within map limits (-30911 to 30927)
function within_limits(pos, radius)
if (pos.x - radius) > -30913
and (pos.x + radius) < 30928
and (pos.y - radius) > -30913
and (pos.y + radius) < 30928
and (pos.z - radius) > -30913
and (pos.z + radius) < 30928 then
return true -- within limits
end
return false -- beyond limits
end
set_velocity = function(self, v)
self.jumping = false
local x = 0
local z = 0
if v and v ~= 0 then
local yaw = (self.object:getyaw() + self.rotate) or 0
x = math.sin(yaw) * -v
z = math.cos(yaw) * v
end
self.object:setvelocity({
x = x,
y = self.object:getvelocity().y,
z = z
})
end
set_velocity2 = function(self, v, up)
local x = 0
local z = 0
if v and v ~= 0 then
local yaw = (self.object:getyaw() + self.rotate) or 0
x = math.sin(yaw) * -v
z = math.cos(yaw) * v
end
local y
if up then
y = up
else
y = self.object:getvelocity().y
end
self.object:setvelocity({
x = x,
y = y,
z = z
})
end
set_animation = function(self, type)
if not self.animation then
print("no animation")
return
end
self.animation.current = self.animation.current or ""
if type == "stand"
then
if self.animation.stand_start
and self.animation.stand_end
and self.animation.speed_normal then
self.object:set_animation({
x = self.animation.stand_start,
y = self.animation.stand_end},
self.animation.speed_normal, 0)
self.animation.current = "stand"
end
elseif type == "walk"
then
if self.animation.walk_start
and self.animation.walk_end
and self.animation.speed_normal then
self.object:set_animation({
x = self.animation.walk_start,
y = self.animation.walk_end},
self.animation.speed_normal, 0)
self.animation.current = "walk"
end
elseif type == "run"
then
if self.animation.run_start
and self.animation.run_end
and self.animation.speed_run then
self.object:set_animation({
x = self.animation.run_start,
y = self.animation.run_end},
self.animation.speed_run, 0)
self.animation.current = "run"
end
elseif type == "punch"
then
if self.animation.punch_start
and self.animation.punch_end
and self.animation.speed_normal then
self.object:set_animation({
x = self.animation.punch_start,
y = self.animation.punch_end},
self.animation.speed_normal, 0)
self.animation.current = "punch"
end
else
print("invalid animation ".. self.inv_id)
end
end
local function animal_step(self, dtime)
local btdata = self.btData
-- print('newstep')
local pos = self.object:getpos()
local yaw = self.object:getyaw() or 0
self.bt_timer = self.bt_timer + dtime
-- run the behavior tree every two seconds
if self.bt_timer > 2 then
btdata.pos = pos
btdata.yaw = yaw
btdata.mob = self
-- print("\n<<< start >>> ("..math.floor(pos.x)..","..math.floor(pos.z)..")")
-- inventories cannot be serialized and cause the game to crash if
-- placed in the entity's table
local inv = minetest.get_inventory({type="detached", name=self.inv_id})
btdata.inv = inv
bt.tick(self.bt, btdata)
-- print("<<< end >>>\n")
-- so clear it out after running the behavior trees
btdata.inv = nil
-- the inventory exists on its own
self.bt_timer = 0
end
local rpos = vector.round(pos)
if not self.node_here or not self.node_below or not vector.equals(self.last_rpos, rpos) then
local here = minetest.get_node({x=rpos.x, y=rpos.y, z=rpos.z})
local below = minetest.get_node({x=rpos.x, y=rpos.y-2, z=rpos.z})
self.node_here = here.name
self.node_below = below.name
-- print("below: ".. self.node_below)
self.last_rpos = rpos
end
-- handle movement
local v = self.object:getvelocity()
-- TODO: floating
local bdef = minetest.registered_nodes[self.node_below]
if minetest.registered_nodes[self.node_here].drawtype == "liquid" then
-- print("in liquid")
self.object:setacceleration({ -- float
x = 0,
y = 1,
z = 0
})
elseif bdef.climbable or bdef.drawtype == "liquid" then
self.object:setacceleration({
x = 0,
y = 0,
z = 0
})
local v = self.object:getvelocity()
self.object:setvelocity({x=v.x, y=0, z=v.z})
else
self.object:setacceleration({
x = 0,
y = self.fall_speed,
z = 0
})
end
-- TODO: fall damage
self.jump_timer = self.jump_timer + dtime
if self.destination ~= nil then
self.walk_timer = self.walk_timer + dtime
--print("destination ")
local tdist = distance3(pos, btdata.lastpos)
local dist2 = distance(pos, self.destination)
-- print("walk dist ".. dist)
local s = self.destination
local vec = {
x = pos.x - s.x,
y = pos.y - s.y,
z = pos.z - s.z
}
if tdist < self.walk_velocity * dtime * .9 and self.walk_timer > 1 then
if self.jump_timer > 4 then
local v = self.object:getvelocity()
v.y = self.jump_height + 1
v.x = v.x * 2.2
v.z = v.z * 2.2
self.object:setvelocity(v)
self.jump_timer = 0
end
end
yaw = (math.atan2(vec.z, vec.x) + math.pi / 2) - self.rotate
self.object:setyaw(yaw)
if dist2 < (self.approachDistance or .1) then
-- we have arrived
self.destination = nil
self.walk_timer = 0
-- TODO: make sure this doesn't lead to infinite loops
-- bump bttimer to get new directions
self.bt_timer = 99
set_velocity(self, 0)
set_animation(self, "stand")
else
-- TODO look at dy/dxz and see if we need to try to go up
if dist2 < (self.approachDistance or .1) then
set_velocity(self, 0, self.walk_velocity)
else
set_velocity(self, self.walk_velocity)
set_animation(self, "walk")
end
end
end
btdata.lastpos = pos
end
--[[
moveresult = {
touching_ground = boolean,
collides = boolean,
standing_on_object = boolean,
collisions = {
{
type = string, -- "node" or "object",
axis = string, -- "x", "y" or "z"
node_pos = vector, -- if type is "node"
object = ObjectRef, -- if type is "object"
old_velocity = vector,
new_velocity = vector,
},
...
}
}
]]
local function walk_dest(self, pos)
local s = self.next_wp
local vec = {
x = pos.x - s.x,
y = pos.y - s.y,
z = pos.z - s.z
}
local yaw = (math.atan2(vec.z, vec.x) + math.pi / 2) - self.rotate
self.object:set_yaw(yaw)
set_velocity(self, self.walk_velocity)
set_animation(self, "walk")
end
local function npc_step(self, dtime, mr)
local btdata = self.btData
-- print('newstep')
local pos = self.object:get_pos()
local rpos = {
x = math.floor(pos.x + 0.5),
y = math.floor(pos.y - 0.4),
z = math.floor(pos.z + 0.5)
}
local bpos = {x = rpos.x, y = rpos.y-1, z= rpos.z}
local pos_yr = {x = pos.x, y = rpos.y, z = pos.z}
--print(minetest.pos_to_string(pos1) .. " -> " ..minetest.pos_to_string(pos))
local yaw = self.object:get_yaw() or 0
local standing_on_node = nil
local standing_on_pos = nil
local collisions = {}
if mr.standing_on_object == true or mr.touching_ground == true then
self.jumping = false
end
--print(dump(mr))
--print("p.y " .. pos.y..", rp "..minetest.pos_to_string(rpos))
if type(mr.collisions) == "table" then
for k,v in pairs(mr.collisions) do
if v.type == "node" then
local n = minetest.get_node(v.node_pos)
if bpos.y == v.node_pos.y then
-- print("standing on "..n.name)
standing_on_node = n
standing_on_pos = v.node_pos
else
-- print("coll: "..n.name.." at " .. minetest.pos_to_string(v.node_pos))
table.insert(collisions, {p = v.node_pos, n = n})
end
end
end
end
self.bt_timer = self.bt_timer + dtime
--set_animation(self, "walk")
-- run the behavior tree every two seconds
if self.run_bt == true and self.bt_timer > 2 then
btdata.pos = pos
btdata.yaw = yaw
btdata.mob = self
--print("\n<<< start >>> ("..math.floor(pos.x)..","..math.floor(pos.z)..")")
-- inventories cannot be serialized and cause the game to crash if
-- placed in the entity's table
local inv = minetest.get_inventory({type="detached", name=self.inv_id})
btdata.inv = inv
bt.tick(self.bt, btdata)
--print("<<< end >>>\n")
-- so clear it out after running the behavior trees
btdata.inv = nil
-- the inventory exists on its own
self.bt_timer = 0
self.arrived = false
self.walk_aborted = false
end
-- process new node being stood on
if not vector.equals(self.last_rpos, rpos) then
if standing_on_node then
self.node_below = standing_on_node.name
else
self.node_below = "air"
end
--print("below: ".. self.node_below)
self.last_rpos = rpos
-- don't fall while on ladders
if minetest.registered_nodes[self.node_below].climbable then
self.object:setacceleration({
x = 0,
y = 0,
z = 0
})
else
self.object:setacceleration({
x = 0,
y = self.fall_speed,
z = 0
})
end
end
-- handle movement
local v = self.object:get_velocity()
-- TODO: floating
-- TODO: fall damage
self.jump_timer = self.jump_timer + dtime
-- handle new destinations
if self.internal_dest ~= self.destination then
self.internal_dest = self.destination
self.last_tdist = nil
self.arrived = false
self.run_bt = false
self.wp_list = {}
table.insert(self.wp_list, self.destination)
self.next_wp = self.destination
--print("new destination: ".. minetest.pos_to_string(self.destination))
walk_dest(self, pos)
end
if self.next_wp ~= nil then
-- target (current waypoint) distance
local tdist = distance3(pos, self.next_wp)
if self.last_tdist == nil then
self.last_tdist = tdist
end
-- moved distance, since last tick
local mdist = distance3(pos, self.last_pos)
--print("tdist "..tdist)
-- reset the stall timer if we moved
if mdist > (dtime * self.walk_velocity * 0.9) then
self.stall_timer = 0
end
if self.jumping == true then
-- collisions stop velocity, so keep pushing forward while jumping
local v = self.object:getvelocity()
v.x = -math.sin(yaw) * 2.2
v.z = math.cos(yaw) * 2.2
self.object:set_velocity(v)
elseif tdist < (self.approachDistance or 0.1) and #self.wp_list <= 1 then
-- check arrival
if #self.wp_list <= 1 then
-- arrived at final destination
-- print("final arrival")
self.destination = nil
self.internal_dest = nil
self.wp_list = {}
self.next_wp = nil
self.arrived = true
self.run_bt = true
set_velocity(self, 0)
set_animation(self, "stand")
--[[
elseif tdist <= 0.1 then
-- arrived at a waypoint
print("arrived at waypoint")
table.remove(self.wp_list, 1)
self.next_wp = self.wp_list[1]
print(" a:next wp: ".. minetest.pos_to_string(self.next_wp))
walk_dest(self, pos)]]
else
-- print("unhandled arrival case (#wp_list == ".. #self.wp_list..")"
-- .. " .. tdist = "..tdist
-- )
end
elseif self.last_tdist < tdist then
-- moving away from the current waypoint
-- effectively arrived there, but must find the next best one
-- print("passed waypoint")
-- TODO: check for final arrival
if #self.wp_list == 1 then
-- arrived
-- bug: gets stuf f you arrive too far away and the btree does not
-- run the next cycle. tall stairs with falling near the dest.
-- print("a:final arrival, ".. (tdist - (self.approachDistance or 0.1)) .. " too far")
--self.jumping = false
self.destination = nil
self.internal_dest = nil
self.wp_list = {}
self.next_wp = nil
self.arrived = true
self.run_bt = true
set_velocity(self, 0)
set_animation(self, "stand")
else
table.remove(self.wp_list, 1)
self.next_wp = self.wp_list[1]
-- print(" b:next wp: ".. minetest.pos_to_string(self.next_wp))
walk_dest(self, pos)
end
elseif mdist < (dtime * self.walk_velocity * 0.9) then
self.stall_timer = self.stall_timer + dtime
if self.stall_timer > 0.1 then
-- stalled on something
-- look for a way around
--print("stalled")
self.stall_timer = 0
-- check to see if we can just jump over it
local should_jump = false
local vel = self.object:get_velocity()
local fpos = vector.add(pos, {x = -math.sin(yaw), y = .5, z = math.cos(yaw)})
local fnode = minetest.get_node(fpos)
if fnode and fnode.name == "air" then
should_jump = true
end
--print("fnode: "..(fnode.name) .. " "..dump(fpos))
if should_jump == true then
if self.jump_timer > 2.0 then
local v = self.object:getvelocity()
v.y = self.jump_height
v.x = v.x * 2.2
v.z = v.z * 2.2
self.object:set_velocity(v)
self.jump_timer = 0
self.stall_timer = 0
self.jumping = true
-- print("jumping")
else
-- print("waiting to jump")
end
else
-- use the pathfinder
local points = minetest.find_path(
rpos, self.internal_dest, 10, 1.45, 3, "A*")
if points == nil then
-- print("failed to find path")
self.walk_aborted = true
self.wp_list = {}
self.next_wp = nil
self.run_bt = true
set_velocity(self, 0)
set_animation(self, "stand")
else
-- print("found path ".. minetest.pos_to_string(pos))
self.wp_list = {}
for k,v in ipairs(points) do
v.y = v.y + .5
if k > 1 and not (
v.x == points[k-1].x and
v.z == points[k-1].z and
v.y ~= points[k-1].y
)
then
table.insert(self.wp_list, v)
--[[
print(k.. " - "..minetest.pos_to_string(v));
minetest.add_particlespawner({
amount = #points,
time = .9 * (#points-3),
minpos = v,
maxpos = v,
minvel = {x=-.1, y=-.1, z=-.1},
maxvel = {x=.1, y=.1, z=.1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1.05,
maxexptime = 1.05,
minsize = 4.1,
maxsize = 4.1,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png^[colorize:#00ff00:300",
playername = "singleplayer"
})
else
if k > 1 then
print(" bad wp: "..
minetest.pos_to_string(v) .. " == " ..
minetest.pos_to_string(points[k-1]))
end
]]
end
-- minetest.set_node(v, {name="fire:basic_flame"})
end
if #self.wp_list == 0 then
-- print("failed to find acceptable path")
self.walk_aborted = true
self.wp_list = {}
self.next_wp = nil
self.run_bt = true
set_velocity(self, 0)
set_animation(self, "stand")
else
self.next_wp = self.wp_list[1]
-- print("c:next wp: ".. minetest.pos_to_string(self.next_wp))
walk_dest(self, pos)
end
end -- found points
end -- should_jump
else -- stall timer
--print("stall timer: ".. self.stall_timer)
--set_animation(self, "stand")
end -- stall timer
end
if self.next_wp then
--print("setting last_tdist")
self.last_tdist = distance3(pos, self.next_wp)
else
--print("last_tdist = nil")
self.last_tdist = nil
end
else
--print("standing debug")
set_animation(self, "stand")
end
self.last_pos = pos
btdata.lastpos = pos
end
function mobehavior:register_mob_fast(name, def)
local step
if def.climbs_ladders then
step = npc_step
else
step = animal_step
end
local mdef = {
hp = 14,
rotate = 0,
reach = 3,
physical = true,
weight = 5,
jump_height = 6,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "mesh",
visual_size = {x=1, y=1},
mesh = "model",
fall_speed = -9.81,
textures = {}, -- number of required textures depends on visual
colors = {}, -- number of required colors depends on visual
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = 0,
bt_timer = 0,
bt = nil,
btData = nil,
last_rpos = {x=99999999, y=9999999999, z=99999999},
node_below = "air",
jump_timer = 0,
walk_timer = 0,
on_death = function(self, killer)
print("died")
local p = self
local obj = self.object
if not p then return end
local drops = p.drops
if not drops then return end
local pos = obj:get_pos()
if type(drops) == "string" then
minetest.add_item(pos, drops)
return
end
local total = 0
for _,d in ipairs(drops) do
if type(d) == string then
minetest.add_item(pos, d)
else
if 1 == math.random(d.chance or 1) then
minetest.add_item(pos, {name=d.name, count=d.min + math.random(d.max-d.min)})
end
end
end
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
print("punched")
end,
on_step = step,
on_activate = function(self, staticdata, dtime_s)
self.btData = {
groupID = "default",
waypoints= {},
paths= {},
counters={},
history={},
history_queue={},
history_depth=20,
posStack={},
}
local btdata = self.btData
self.inv_id= name..":"..math.random(1, 2000000000)
btdata.lastpos = self.object:get_pos()
btdata.last_rpos = vector.round(self.object:get_pos())
self.walk_timer = 0
self.stall_timer = 0
self.destination = nil
self.internal_dest = nil
self.wp_list = {}
self.next_wp = nil
self.last_pos = btdata.lastpos
self.last_tdist = nil
self.arrived = false
self.walk_aborted = false
self.run_bt = true
if type(def.pre_activate) == "function" then
def.pre_activate(self, static_data, dtime_s)
end
-- load entity variables
if staticdata then
local tmp = minetest.deserialize(staticdata)
if tmp then
for _,stat in pairs(tmp) do
self[_] = stat
end
end
else
self.object:remove()
return
end
local inventory = minetest.create_detached_inventory(self.inv_id, {})
inventory:set_size("main", 9)
-- select random texture, set model and size
if not self.base_texture then
self.base_texture = def.textures[math.random(1, #def.textures)]
self.base_mesh = def.mesh
self.base_size = self.visual_size
self.base_colbox = self.collisionbox
end
-- set texture, model and size
local textures = self.base_texture
local mesh = self.base_mesh
local vis_size = self.base_size
local colbox = self.base_colbox
-- specific texture if gotten
if self.gotten == true
and def.gotten_texture then
textures = def.gotten_texture
end
-- specific mesh if gotten
if self.gotten == true
and def.gotten_mesh then
mesh = def.gotten_mesh
end
-- set child objects to half size
if self.child == true then
vis_size = {
x = self.base_size.x / 2,
y = self.base_size.y / 2
}
if def.child_texture then
textures = def.child_texture[1]
end
colbox = {
self.base_colbox[1] / 2,
self.base_colbox[2] / 2,
self.base_colbox[3] / 2,
self.base_colbox[4] / 2,
self.base_colbox[5] / 2,
self.base_colbox[6] / 2
}
end
if not self.health or self.health == 0 then
self.health = math.random(self.hp_min, self.hp_max)
end
self.object:set_hp(self.health)
if type(self.armor) == "table" then
self.object:set_armor_groups(self.armor)
else
self.object:set_armor_groups({fleshy = self.armor})
end
if self._velocity ~= nil then
self.object:set_velocity(self._velocity)
end
if self._animation ~= nil then
set_animation(self, self._animation)
end
if self._rotation ~= nil then
self.object:set_rotation(self._rotation)
else
self.object:set_yaw(math.random(1, 360) / 180 * math.pi)
end
self.old_y = self.object:get_pos().y
-- self.sounds.distance = (self.sounds.distance or 10)
self.textures = textures
self.mesh = mesh
self.collisionbox = colbox
self.visual_size = vis_size
-- set anything changed above
self.object:set_properties(self)
-- update_tag(self)
if type(def.post_activate) == "function" then
def.post_activate(self, static_data, dtime_s)
end
end,
get_staticdata = function(self)
if self.btData ~= nil then
self.btData.inv = nil -- just in case
self.btData.mob = nil -- just in case
self.btData.targetEntity = nil -- just in case
end
local tmp = {}
for _,stat in pairs(self) do
local t = type(stat)
if t ~= 'function'
and t ~= 'nil'
and t ~= 'userdata' then
tmp[_] = self[_]
end
end
tmp._velocity = self.object:get_velocity()
tmp._rotation = self.object:get_rotation()
tmp._animation = self.animation.name
-- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
return minetest.serialize(tmp)
end,
}
for k,v in pairs(def) do
mdef[k] = v
end
minetest.register_entity(name, mdef)
end
|
AddCSLuaFile()
DEFINE_BASECLASS("player_basezm")
local PLAYER = {}
PLAYER.WalkSpeed = 170
PLAYER.RunSpeed = 170
PLAYER.CrouchedWalkSpeed = 0.65
PLAYER.AvoidPlayers = false
PLAYER.TeammateNoCollide = false
function PLAYER:Spawn()
BaseClass.Spawn(self)
self.Player:CrosshairEnable()
self.Player:SetMoveType(MOVETYPE_WALK)
self.Player:SetCollisionGroup(COLLISION_GROUP_PLAYER)
self.Player:SetSolid(SOLID_BBOX)
self.Player:SetSolidFlags(0)
self.Player:ResetHull()
self.Player:UnSpectate()
self.Player:SetNoTarget(false)
self.Player:DrawShadow(true)
self.Player:GodDisable()
self.Player:StripWeapons()
self.Player:SetColor(color_white)
if self.Player:GetMaterial() ~= "" then
self.Player:SetMaterial("")
end
if GetConVar("zm_disableplayercollision"):GetBool() then
self.Player:SetCustomCollisionCheck(true)
end
self.Player:SendLua([[
gamemode.Call("RemoveZMPanels")
local ply = LocalPlayer()
if not IsValid(ply.QuickInfo) then
ply.QuickInfo = vgui.Create("CHudQuickInfo")
ply.QuickInfo:Center()
end
if cvars.Number("zm_hudtype", 0) == HUD_ZMR and not IsValid(GAMEMODE.HumanHealthHUD) then
GAMEMODE.HumanHealthHUD = vgui.Create("CHudHealthInfo")
end
if cvars.Bool("zm_cl_enablehints") and IsValid(GAMEMODE.ZM_Center_Hints) then
GAMEMODE.ZM_Center_Hints:SetHint(translate.Get("zm_hint_intro_s"))
GAMEMODE.ZM_Center_Hints:SetActive(true, 2)
timer.Simple(8, function()
if not IsValid(GAMEMODE.ZM_Center_Hints) then return end
GAMEMODE.ZM_Center_Hints:SetHint(translate.Get("zm_hint_weapons"))
GAMEMODE.ZM_Center_Hints:SetActive(true, 2)
timer.Simple(8, function()
if not IsValid(GAMEMODE.ZM_Center_Hints) then return end
GAMEMODE.ZM_Center_Hints:SetHint(translate.Format("zm_hint_dropping", input.GetKeyName(cvars.Number("zm_dropweaponkey", 0)), input.GetKeyName(cvars.Number("zm_dropammokey", 0))))
GAMEMODE.ZM_Center_Hints:SetActive(true, 2)
end)
end)
end
]])
end
function PLAYER:Loadout()
self.Player:Give("weapon_zm_fists")
self.Player:Give("weapon_zm_carry")
end
function PLAYER:Think()
BaseClass.Think(self)
if SERVER then
GAMEMODE:CheckIfPlayerStuck(self.Player)
if self.Player:WaterLevel() == 3 then
if self.Player:IsOnFire() then
self.Player:Extinguish()
end
if self.Player.Drowning then
if self.Player.Drowning < CurTime() then
local dmginfo = DamageInfo()
dmginfo:SetDamage(15)
dmginfo:SetDamageType(DMG_DROWN)
dmginfo:SetAttacker(game.GetWorld())
self.Player:TakeDamageInfo(dmginfo)
self.Player.Drowning = CurTime() + 1
end
else
self.Player.Drowning = CurTime() + 15
end
else
if self.Player.DrownDamage then
local timername = "zm_playerdrown_regen."..self.Player:EntIndex()
if timer.Exists(timername) then return end
timer.Create(timername, 2, 0, function()
if not IsValid(self.Player) or self.Player:Health() == self.Player:GetMaxHealth() then
self.Player.DrownDamage = nil
timer.Remove(timername)
return
end
local d = DamageInfo()
d:SetAttacker(self.Player)
d:SetInflictor(self.Player)
d:SetDamageType(DMG_DROWNRECOVER)
self.Player:TakeDamageInfo(d)
self.Player:SetHealth(self.Player:Health() + 5)
self.Player.DrownDamage = self.Player.DrownDamage - 5
if self.Player.DrownDamage <= 0 then
self.Player.DrownDamage = nil
timer.Remove(timername)
end
end)
end
self.Player.Drowning = nil
end
else
if cvars.Number("zm_hudtype", 0) == HUD_ZMR and not IsValid(GAMEMODE.HumanHealthHUD) then
GAMEMODE.HumanHealthHUD = vgui.Create("CHudHealthInfo")
end
end
end
function PLAYER:AllowPickup(ent)
if not ent:IsValid() or ent:IsPlayerHolding() or not self.Player:Alive() then return false end
local phys = ent:GetPhysicsObject()
local objectMass = 0
if IsValid(phys) then
objectMass = phys:GetMass()
if phys:HasGameFlag(FVPHYSICS_NO_PLAYER_PICKUP) or not phys:IsMotionEnabled() then
return false
end
else
return false
end
if ent.AllowPickup and not ent:AllowPickup(self.Player) then
return false
end
if CARRY_MASS > 0 and objectMass > CARRY_MASS then
return false
end
--[[
if sizeLimit > 0 then
local size = ent:OBBMaxs() - ent:OBBMins()
if size.x > sizeLimit or size.y > sizeLimit or size.z > sizeLimit then
return false
end
end
--]]
return true
end
function PLAYER:CanPickupWeapon(ent)
if SERVER and self.Player.DelayPickup and self.Player.DelayPickup > CurTime() then
self.Player.DelayPickup = 0
return false
end
if self.Player:Alive() then
if ent.ThrowTime and ent.ThrowTime > CurTime() then return false end
if self.Player:HasWeapon(ent:GetClass()) then
if ent.WeaponIsAmmo then
return hook.Call("PlayerCanPickupItem", GAMEMODE, self.Player, ent)
end
return false
end
local weps = self.Player:GetWeapons()
for index, wep in pairs(weps) do
local slot = wep:GetSlot()
if slot == 0 then continue end
if slot == ent:GetSlot() then
return false
end
end
if SERVER and (ent:CreatedByMap() or ent.Dropped) then
local class = ent:GetClass()
self.Player:Give(class)
local wep = self.Player:GetWeapon(class)
if not wep.IsMelee and wep:GetClass() == class then
wep:SetClip1(ent:Clip1())
wep:SetClip2(ent:Clip2())
end
ent:Remove()
return false
end
return true
end
self.Player.DelayPickup = CurTime() + 0.2
return false
end
function PLAYER:CanPickupItem(item)
if self.Player.DelayItemPickup and self.Player.DelayItemPickup > CurTime() then
self.Player.DelayItemPickup = 0
return false
end
if self.Player:Alive() and item:GetClassName() ~= nil then
if item.ThrowTime and item.ThrowTime > CurTime() then return false end
for _, wep in pairs(self.Player:GetWeapons()) do
local primaryammo = wep.Primary and wep.Primary.Ammo or ""
local secondaryammo = wep.Secondary and wep.Secondary.Ammo or ""
local ammotype = GAMEMODE.AmmoClass[item:GetClassName()] or ""
if string.lower(primaryammo) == string.lower(ammotype) or string.lower(secondaryammo) == string.lower(ammotype) then
local ammovar = GetConVar("zm_maxammo_"..primaryammo or secondaryammo)
if ammovar == nil then return end
if self.Player:GetAmmoCount(ammotype) < ammovar:GetInt() then
if item:IsWeapon() then
self.Player:GiveAmmo(GAMEMODE.AmmoCache[ammotype], ammotype, false)
item:Remove()
return false
end
return true
end
end
end
return false
end
self.Player.DelayItemPickup = CurTime() + 0.2
return false
end
function PLAYER:SetupMove(mv, cmd)
if IsValid(self.Player.HeldObject) and bit.band(cmd:GetButtons(), IN_ATTACK) ~= 0 then
local ent = self.Player.HeldObject
if ent:IsPlayerHolding() then
DropEntityIfHeld(ent)
local ang = Angle(util.SharedRandom("physpax", 0.2, 1.0), util.SharedRandom("physpay", -0.5, 0.5), 0.0)
self.Player:ViewPunch(ang)
local phys = ent:GetPhysicsObject()
if IsValid(phys) then
local massFactor = math.Remap(math.Clamp(phys:GetMass(), 0.5, 15), 0.5, 15, 0.5, 4)
phys:ApplyForceCenter(self.Player:GetAimVector() * (2000 * massFactor))
ent:SetPhysicsAttacker(self.Player)
end
return true
end
end
end
function PLAYER:ButtonDown(button)
if SERVER then return end
if button == cvars.Number("zm_dropweaponkey", 0) then
RunConsoleCommand("zm_dropweapon")
elseif button == cvars.Number("zm_dropammokey", 0) then
RunConsoleCommand("zm_dropammo")
end
end
local healthBG = Material("zmr_effects/hud_bg_hp")
function PLAYER:DrawHUD()
if cvars.Number("zm_hudtype", 0) == HUD_ZMR then return end
local wid, hei = ScreenScale(75), ScreenScale(24)
local x, y = ScrW() * 0.035, ScrH() * 0.9
draw.RoundedBox(ScreenScale(5), x + 2, y + 2, wid, hei, Color(60, 0, 0, 200))
local health = self.Player:Health()
if self.Player.CurrentHP ~= health then
self.Player.CurrentHP = health
self.Player.LastHurtTime = CurTime()
self.Player.HurtTimer = CurTime() + 5
end
local healthCol = health <= 10 and Color(185, 0, 0, 255) or health <= 30 and Color(150, 50, 0) or health <= 60 and Color(255, 200, 0) or color_white
if health <= 10 then
local sinScale = math.floor(math.abs(math.sin(CurTime() * 8)) * 128)
healthCol.a = math.Clamp(sinScale, 90, 230)
end
draw.SimpleTextBlurry(health, "zm_hud_font_big", x + wid * 0.72, y + hei * 0.5, healthCol, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, self.Player.LastHurtTime, self.Player.HurtTimer)
draw.SimpleTextBlurry(language.GetPhrase("Valve_Hud_HEALTH"), "zm_hud_font_small", x + wid * 0.25, y + hei * 0.7, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
function PLAYER:PreDeath(inflictor, attacker)
BaseClass.PreDeath(self, inflictor, attacker)
self.Player:SendLua([[
if IsValid(LocalPlayer().QuickInfo) then
LocalPlayer().QuickInfo:Remove()
end
if IsValid(GAMEMODE.HumanHealthHUD) then
GAMEMODE.HumanHealthHUD:Remove()
end
]])
for _, wep in pairs(self.Player:GetWeapons()) do
if IsValid(wep) and not wep.Undroppable then
self.Player:DropWeapon(wep)
end
end
end
function PLAYER:OnDeath(attacker, dmginfo)
self.Player:Freeze(false)
self.Player:DropAllAmmo()
GAMEMODE.DeadPlayers[self.Player:SteamID()] = true
if IsValid(attacker) and attacker:IsPlayer() then
if attacker == self.Player then
attacker:AddFrags(-1)
else
attacker:AddFrags(1)
end
end
if self.Player:Health() <= -70 and not dmginfo:IsDamageType(DMG_DISSOLVE) then
self.Player:Gib(dmginfo)
else
self.Player:CreateRagdoll()
end
local hands = self.Player:GetHands()
if IsValid(hands) then
hands:Remove()
end
self.Player:PlayDeathSound()
local pZM = GAMEMODE:FindZM()
if IsValid(pZM) then
local income = math.random(GetConVar("zm_resourcegainperplayerdeathmin"):GetInt(), GetConVar("zm_resourcegainperplayerdeathmax"):GetInt())
pZM:AddZMPoints(income)
pZM:SetZMPointIncome(pZM:GetZMPointIncome() - 5)
end
self.Player:Flashlight(false)
self.Player:RemoveEffects(EF_DIMLIGHT)
timer.Simple(0.1, function()
if not IsValid(self.Player) then return end
hook.Call("PlayerSpawnAsSpectator", GAMEMODE, self.Player)
end)
end
function PLAYER:PostOnDeath(inflictor, attacker)
self.Player:Spectate(OBS_MODE_CHASE)
self.Player:SpectateEntity(self.Player:GetRagdollEntity())
self.Player.AllowKeyPress = false
timer.Simple(3.15, function()
if not IsValid(self.Player) or self.Player:Team() ~= TEAM_SPECTATOR then return end
self.Player.AllowKeyPress = true
self.Player:Spectate(OBS_MODE_ROAMING)
self.Player:SpectateEntity(NULL)
if IsValid(self.Player:GetRagdollEntity()) then
self.Player:SetPos(self.Player:GetRagdollEntity():WorldSpaceCenter())
end
end)
if player.GetCount() == 1 then return end
timer.Simple(0.15, function()
if team.NumPlayers(TEAM_SURVIVOR) == 0 then
hook.Call("TeamVictorious", GAMEMODE, false, "undead_has_won")
end
end)
end
function PLAYER:OnTakeDamage(attacker, dmginfo)
local inflictor = dmginfo:GetInflictor()
if IsValid(attacker) and attacker:GetClass() == "projectile_molotov" then
return true
end
if IsValid(inflictor) and inflictor:GetClass() == "projectile_molotov" then
return true
end
if attacker:GetClass() == "env_fire" and attacker:GetOwner() == self.Player then
dmginfo:ScaleDamage(0.25)
end
if bit.band(dmginfo:GetDamageType(), DMG_DROWN) ~= 0 and dmginfo:GetDamage() > 0 then
self.Player.DrownDamage = (self.Player.DrownDamage or 0) + dmginfo:GetDamage()
end
if dmginfo:GetDamage() > 0 and self.Player:Health() > 0 and bit.band(dmginfo:GetDamageType(), DMG_DROWN) == 0 and self:ShouldTakeDamage(attacker) and not self.Player:HasGodMode() then
self.Player:PlayPainSound()
end
end
function PLAYER:ShouldTakeDamage(attacker)
if attacker.PBAttacker and attacker.PBAttacker:IsValid() and CurTime() < attacker.NPBAttacker then -- Protection against prop_physbox team killing. physboxes don't respond to SetPhysicsAttacker()
attacker = attacker.PBAttacker
end
if IsValid(attacker) then
local entteam = attacker.OwnerTeam
if attacker:GetClass() == "env_fire" and entteam == self.Player:Team() and attacker:GetOwner() ~= self.Player then
return false
elseif attacker:GetClass() == "env_delayed_physexplosion" then
return false
end
end
if attacker:IsPlayer() and attacker ~= self.Player and not attacker.AllowTeamDamage and not self.Player.AllowTeamDamage and attacker:Team() == self.Player:Team() then return false end
local entclass = attacker:GetClass()
if string.find(entclass, "item_") then
return false
end
return true
end
player_manager.RegisterClass("player_survivor", PLAYER, "player_basezm") |
s=[[io.write('s=[','[',s,']','];',s)]];io.write('s=[','[',s,']','];',s)
|
local vars = {
description = "Scythe library v3 (developer tools)",
filename = "Lokasenna_Scythe library v3 (developer tools)",
folder = "development",
about = [[
Examples and utilities for developing scripts with Scythe v3.
This package requires "Scythe library v3" to be installed as well.]],
}
local path = debug.getinfo(1, "S").source:match("@(.*/)[^/]+$")
local file, err = loadfile(path .. "generate-metapackage.lua")
if err then
reaper.ShowConsoleMsg(err)
return
end
file()(vars)
|
-- TableauxProver
-- Copyright: Laborat'orio de Tecnologia em M'etodos Formais (TecMF)
-- Pontif'icia Universidade Cat'olica do Rio de Janeiro (PUC-Rio)
-- Author: Bruno Lopes ([email protected]
-- Edward Hermann ([email protected]))
-- TableauxProver is licensed under a Creative Commons Attribution 3.0 Unported License
function selectLanguage(lang)
if lang == "en" then
stepButtonName = "Step"
tableauButtonName = "All"
latexButtonName = "LaTeX"
dotButtonName = "Dot"
undoButtonName = "Undo"
readFileButtonName = "Read"
disposeButtonName = "Adjust"
trueLabel = "T"
falseLabel = "F"
tableauClosedLabel = "Tableau Closed!"
fileDisclaimer = "Generated by TableauxProver"
inputFail = "File not found"
elseif lang == "pt-br" then
stepButtonName = "Passo"
tableauButtonName = "Tableau"
latexButtonName = "LaTeX"
dotButtonName = "Dot"
undoButtonName = "Desfazer"
readFileButtonName = "Arquivo"
disposeButtonName = "Ajustar"
trueLabel = "V"
falseLabel = "F"
tableauClosedLabel = "Tableau Fechado!"
fileDisclaimer = "Gerado pelo TableauxProver"
inputFail = "Arquivo inexistente"
end
end
|
--RAM Utilities.
--Variabes.
local sw,sh = screenSize()
--The API
local RamUtils = {}
RamUtils.VRAM = 0 --The start address of the VRAM
RamUtils.LIMG = RamUtils.VRAM + (sw/2)*sh --The start address of the LabelImage.
RamUtils.FRAM = RamUtils.LIMG + (sw/2)*sh --The start address of the Floppy RAM.
--Make the ramutils a global
_G["RamUtils"] = RamUtils |
local _M = {
_VERSION = "0.1"
}
local cjson = require "cjson"
local job = require "job"
local common = require "resty.cache.common"
local redis = require "resty.cache.redis.wrapper"
local log_server = require "resty.cache.log_server"
local system = require "resty.cache.redis.system"
-- import types
local ftype = common.ftype
local tconcat, tinsert, tremove, tsort = common.concat, table.insert, table.remove, table.sort
local tostring, tonumber = tostring, tonumber
local pairs, ipairs, next = pairs, ipairs, next
local assert, type, unpack, pcall = assert, type, unpack, pcall
local setmetatable = setmetatable
local max, min, floor = math.max, math.min, math.floor
local crc32 = ngx.crc32_short
local update_time = ngx.update_time
local ngx_now, ngx_time = ngx.now, ngx.time
local ngx_var = ngx.var
local ngx_log = ngx.log
local ngx_null = ngx.null
local sleep = ngx.sleep
local worker_exiting = ngx.worker.exiting
local DEBUG, INFO, WARN, ERR = ngx.DEBUG, ngx.INFO, ngx.WARN, ngx.ERR
local thread_spawn, thread_wait = ngx.thread.spawn, ngx.thread.wait
local json_encode, json_decode = cjson.encode, cjson.decode
local loadstring = loadstring
local safe_call = common.safe_call
local pipeline = redis.pipeline
local transaction = redis.transaction
local check_pipeline = redis.check_pipeline
local SEP = "\x1d"
local function escape_sep(s)
return s:gsub(SEP, ":")
end
local events = {
SET = "set",
UPDATE = "update",
DELETE = "delete",
PURGE = "purge"
}
local ok, new_tab = pcall(require, "table.new")
if not ok or type(new_tab) ~= "function" then
new_tab = function (narr, nrec) return {} end
end
local function fake_fun(...)
return ...
end
-- int64 suport
local Int64
local UInt64
local int64_loaded, int64 = pcall(require, "int64")
if int64_loaded then
Int64 = int64.signed
UInt64 = int64.unsigned
else
int64 = nil
end
-- ZLIB support for fields
local zlib_loaded, zlib = pcall(require, "ffi-zlib")
local inflate = zlib_loaded and function(input)
local decompressed = {}
local offset = 1
local length = #input
local ok, err = zlib.inflateGzip(function(sz)
if offset > length then
return
end
local chunk = input:sub(offset, min(offset + sz - 1, length))
offset = offset + sz
return chunk
end, function(chunk)
tinsert(decompressed, chunk)
end, 16384)
return tconcat(decompressed, "")
end or fake_fun
local deflate = zlib_loaded and function(input)
local compressed = {}
local offset = 1
local length = #input
local ok, err = zlib.deflateGzip(function(sz)
if offset > length then
return
end
local chunk = input:sub(offset, min(offset + sz - 1, length))
offset = offset + sz
return chunk
end, function(chunk)
tinsert(compressed, chunk)
end, 16384, {
strategy = zlib.Z_HUFFMAN_ONLY,
level = zlib.Z_BEST_COMPRESSION
})
return tconcat(compressed, "")
end or fake_fun
-- time helpers
local function now()
update_time()
return ngx_now()
end
local function time()
update_time()
return ngx_time()
end
local foreachi, foreach, find_if, find_if_i =
common.foreachi, common.foreach, common.find_if, common.find_if_i
-- helpers
local function check_number(n)
local tp = type(n)
return tp == "number" and n or (
tp == "userdata" and n:tonumber() or tonumber(n)
)
end
local function check_boolean(v)
if type(v) == "boolean" then
return v
end
if not v or type(v) == "number" then
return v and v ~= 0
end
v = v:lower()
return v == "true" or v == "y" or v == "yes" or v == "ok" or v == "1"
end
local function compare(old, new)
if not pcall(foreach, new, function(k,nv)
local ov = old[k]
if type(nv) ~= "table" then
assert((ov and ov == nv) or (not ov and nv == "nil"), "not matched")
return
end
-- table value
tsort(ov,function(l,r) return l < r end)
tsort(nv,function(l,r) return l < r end)
assert(compare(ov, nv), "not matched")
end) then
return false
end
return true
end
local function equals(old, new)
return compare(old, new) and compare(new, old)
end
-- update cache description
local function cache_desc_fixup(cache)
if cache.fields[#cache.fields].dbfield then
return
end
local update = function(red)
local cache_key = "cache:" .. cache.cache_name
local old = assert(red:hgetall(cache_key))
local desc = old == ngx_null and {
fields = {}
} or red:array_to_hash(old)
desc.fields = desc.fields and json_decode(desc.fields) or {}
desc.indexes = desc.indexes and json_decode(desc.indexes) or {}
local function dbfield(name)
local field, i = unpack(find_if_i(desc.fields, function(field)
return field.name == name
end) or {
{ dbfield = tostring(assert(red:hincrby(cache_key, "f_index", 1))) }, -1
})
return field.dbfield
end
local indexes_changed
local function dbindex(hash)
local index, i = unpack(find_if_i(desc.indexes, function(idx)
return idx.hash == hash
end) or {
{ id = tostring(assert(red:hincrby(cache_key, "i_index", 1))) }, -1
})
if i == -1 then
-- new index
desc.i_index = index.id
else
tremove(desc.indexes, i)
end
return index.id, hash
end
cache.fields_indexed = {}
foreachi(cache.fields, function(field)
field.dbfield = dbfield(field.name)
if field.indexed then
tinsert(cache.fields_indexed, field.dbfield)
end
end)
foreachi(cache.indexes, function(index)
local hash = ngx.encode_base64(tconcat(index.fields, ":"), true)
index.id, index.hash = dbindex(hash)
end)
foreachi(desc.indexes, function(index)
index.obsolete = true
tinsert(cache.indexes, index)
end)
cache.i_crc32 = tostring(crc32(json_encode(cache.indexes)))
assert(red:hmset(cache_key, { fields = json_encode(cache.fields),
indexes = json_encode(cache.indexes),
ttl = cache.ttl,
cache_id = cache.cache_id,
i_crc32 = cache.i_crc32 }))
foreachi(cache.fields, function(field)
local default = field.default
assert(type(default) ~= "function", "default can't de a function type")
if default then
field.default = (type(default) == "string" and default:match("^return")) and assert(loadstring(default))
or function() return default end
end
end)
end
return system:handle(update)
end
local function check_pk(fields, pk)
local pk_tab = (type(pk) == "table" and pk[1]) and pk or { pk }
for _, pk in ipairs(pk_tab)
do
local tmp = {}
foreach(pk, function(k,v)
tmp[k:lower()] = v
pk[k] = nil
end)
foreach(tmp, function(k,v)
pk[k] = v
end)
for i=1,#fields
do
local field = fields[i]
local v = pk[field.name]
if field.pk and (not v or v == "" or type(v) == "table") then
return nil, "bad args: " .. field.name .. " required and must be a scalar"
end
end
end
return true
end
local function check_simple_types_out(fields, data)
foreachi(fields, function(field)
local name = field.name
local value = data[name]
if value then
if value == "null" or value == ngx_null then
data[name] = ngx_null
elseif value == "nil" then
data[name] = nil
elseif field.ftype == ftype.NUM then
data[name] = check_number(value)
elseif field.ftype == ftype.INT64 then
data[name] = Int64(value)
elseif field.ftype == ftype.UINT64 then
data[name] = UInt64(value)
elseif field.ftype == ftype.STR then
data[name] = tostring(value)
elseif field.ftype == ftype.BOOL then
data[name] = check_boolean(value)
end
end
end)
return data
end
local function check_in(cache, data, update)
local fields = cache.fields
local tmp = {}
foreach(data, function(k,v)
tmp[k:lower()] = v
data[k] = nil
end)
foreach(tmp, function(k,v)
data[k] = v
end)
for i=1,#fields
do
local field = fields[i]
local name = field.name
local value = data[name]
if value then
if value == ngx_null then
data[name] = ngx_null
elseif value == "nil" then
if field.mandatory then
return nil, "bad args: mandatory field can't be nil"
end
if field.indexed then
return nil, "bad args: indexed field can't be nil"
end
elseif type(value) == "table" and value.type and value.action then
-- skip
elseif field.ftype == ftype.NUM then
data[name] = check_number(value)
elseif field.ftype == ftype.INT64 then
data[name] = Int64(value)
elseif field.ftype == ftype.UINT64 then
data[name] = UInt64(value)
elseif field.ftype == ftype.STR then
data[name] = tostring(value)
elseif field.ftype == ftype.BOOL then
data[name] = check_boolean(value)
elseif field.ftype == ftype.OBJECT then
-- skip
elseif field.ftype == ftype.SET then
-- skip
elseif field.ftype == ftype.LIST then
-- skip
end
elseif field.partof and data[field.partof] then
-- skip
elseif field.skip and not field.partof then
-- skip
else
if field.pk or (field.mandatory and not update) then
return nil, "bad args: " .. field.name .. " required"
end
end
end
return true
end
local function defaults(fields, data)
foreachi(fields, function(field)
local name = field.name
local value, default = data[name], field.default
if not value and default then
data[name] = default()
end
end)
end
local function to_db(cache, data)
local set, funcs, del = { ["#i"] = cache.i_crc32 }, {}, {}
local fields = cache.fields
for i=1,#fields
do
local field = fields[i]
local name, dbfield = field.name, field.dbfield
if not field.skip then
local value = data[name]
if value == "nil" then
-- special value for remove field
tinsert(del, { dbfield, field.ftype == ftype.SET or field.ftype == ftype.LIST } )
elseif type(value) == "table" and value.type and value.action then
funcs[name] = value
elseif field.ftype == ftype.SET or field.ftype == ftype.LIST then
local object
if not value then
-- composing from source fields
object = {}
local source_fields = type(field.source) == "table" and field.source or { field.source }
foreachi(source_fields, function(source)
local val = data[source]
if val then
object[#object + 1] = val ~= ngx_null and val or "null"
end
end)
if #object == #source_fields then
set[dbfield] = tconcat(object, "|")
end
else
-- get from value
set[dbfield] = {}
foreachi(type(value) == "table" and value or { value }, function(v)
object = {}
local source_fields = type(field.source) == "table" and field.source or { field.source }
foreachi(source_fields, function(source)
local val = v[source]
if val then
object[#object + 1] = val ~= ngx_null and val or "null"
end
end)
if #object == #source_fields then
tinsert(set[dbfield], tconcat(object, "|"))
end
end)
end
elseif value then
if field.ftype == ftype.OBJECT then
local x = json_encode(value)
set[dbfield] = field.gzip and deflate(x) or x
elseif field.ftype == ftype.STR then
set[dbfield] = value == ngx_null and "null" or (field.gzip and deflate(value) or value)
else
set[dbfield] = value == ngx_null and "null" or value
end
end
end
end
return set, funcs, del
end
local function from_db(fields, data)
local out = {}
for i=1,#fields
do
local field = fields[i]
local name, dbfield = field.name, field.dbfield
local value = data[dbfield]
if value then
if field.ftype == ftype.SET or field.ftype == ftype.LIST then
local source = type(field.source) == "table" and field.source or { field.source }
if type(value) == "table" then
out[name] = {}
for j=1,#value
do
local object = {}
local k = 1
for f in value[j]:gmatch("([^|]+)")
do
if f ~= "nil" then
object[source[k]] = f
end
k = k + 1
end
check_simple_types_out(fields, object)
out[name][j] = type(field.source) == "table" and object or object[source[1]]
end
end
elseif field.ftype == ftype.OBJECT then
out[name] = value == "null" and ngx_null or json_decode(
field.gzip and inflate(value) or value
)
elseif field.ftype == ftype.STR then
out[name] = value == "null" and ngx_null or (field.gzip and inflate(value) or value)
elseif field.ftype == ftype.INT64 then
out[name] = value == "null" and ngx_null or Int64(value)
elseif field.ftype == ftype.UINT64 then
out[name] = value == "null" and ngx_null or UInt64(value)
else
out[name] = value == "null" and ngx_null or value
end
end
end
return out
end
local cache_class = {}
local function pstxid()
local ok, id = pcall(function()
return ngx_var.pstxid or ngx_var.request_id
end)
return ok and id or "job"
end
function cache_class:debug(f, fun)
if self.debug_enabled then
ngx_log(DEBUG, "[", pstxid() , "] ", self.cache_name, "_", f, " ", fun())
end
end
function cache_class:info(f, fun)
ngx_log(INFO, "[", pstxid() , "] ", self.cache_name, "_", f, " ", fun())
end
function cache_class:warn(f, fun)
ngx_log(WARN, "[", pstxid() , "] ", self.cache_name, "_", f, " ", fun())
end
function cache_class:err(f, fun)
ngx_log(ERR, "[", pstxid() , "] ", self.cache_name, "_", f, " ", fun())
end
function cache_class:make_pk(data)
local is_multi = type(data) == "table" and data[1]
local data_tab = is_multi and data or { data }
local result = {}
for _, data in ipairs(data_tab)
do
local key, pk = { self.cache_id }, {}
foreachi(self.fields, function(field)
if field.pk then
local name = field.name
local value = data[name] or "*"
pk[name] = value
tinsert(key, value ~= ngx_null and value or "null")
end
end)
if not is_multi then
return pk, tconcat(key, SEP)
end
tinsert(result, { pk, tconcat(key, SEP) })
end
return result
end
function cache_class:key2pk(key)
local fields = self.fields
local pk = key:match("^" .. self.cache_id) and key:match("^" .. self.cache_id .. SEP .. "(.+)$") or key
local t, i = {}, 1
for v in pk:gmatch("([^" .. SEP .. "]+)")
do
while i <= #fields and not fields[i].pk do i = i + 1 end
assert(i <= #fields, "invalid key")
t[fields[i].name] = v ~= "null" and v or ngx_null
i = i + 1
end
return t
end
function cache_class:make_key(data)
local pattern = "^" .. self.cache_id .. SEP .. "(.+)$"
local tab, key = self:make_pk(data)
if key then
-- single key operation
return key:match(pattern)
end
-- fix all keys
for i,pair in ipairs(tab)
do
tab[i] = { key = pair[2]:match(pattern) }
end
return tab
end
function cache_class:keys(redis_xx)
local keys = function(red)
local keys = assert(self.redis:zscan(red, self.PK, "*"))
local h = {}
foreachi(keys, function(v) h[tostring(v.key)] = true end)
return h, #keys
end
return self.redis:handle(keys, redis_xx or self.redis_rw)
end
function cache_class:exists_unsafe(pk, redis_xx)
if not pk then
return nil, "bad args: pk required"
end
local ok, err = check_pk(self.fields, pk)
if not ok then
return nil, err
end
pcall(cache_desc_fixup, self)
local exists = function(red)
local key_part = self:make_key(pk)
local pk_exists, key_exists = unpack(pipeline(red, function()
red:zscore(self.PK, key_part)
red:exists(self.cache_id .. SEP .. key_part)
end))
return pk_exists ~= ngx_null and key_exists == 1
end
return self.redis:handle(exists, redis_xx or self.redis_rw)
end
function cache_class:exists(pk)
return safe_call(self.exists_unsafe, self, pk, self.redis_ro)
end
function cache_class:get_unsafe(pk, redis_xx, getter)
if not pk then
return nil, "bad args: pk required"
end
local ok, err = check_pk(self.fields, pk)
if not ok then
return nil, err
end
pcall(cache_desc_fixup, self)
local get = function(red)
local response = {}
local ok, err, data, expires
local key = self:make_key(pk)
-- if type(key) is a table we have a multikey operation
local keys = type(key) == "table" and key or { { key = key } }
local PK = self.PK
if type(key) ~= "table" then
if key:match("[%?%*%[]") then
keys = assert(self.redis:zscan(red, PK, key))
end
end
getter = getter or function(data) tinsert(response, data) end
local callback_on_get = self.callback_on_get or fake_fun
local offset = 1
while offset <= #keys
do
local j = offset
local r = pipeline(red, function()
for i=1,100
do
local k = keys[offset].key
local key = self.cache_id .. SEP .. k
red:hgetall(key)
red:zscore(PK, k)
foreachi(self.sets, function(field)
red:smembers(key .. SEP .. field.dbfield)
end)
foreachi(self.lists, function(field)
red:lrange(key .. SEP .. field.dbfield, 0, -1)
end)
offset = offset + 1
if offset > #keys then
break
end
end
end)
for i=1,#r,2 + #self.sets + #self.lists
do
local key = keys[j].key
j = j + 1
data, expires = r[i], r[i + 1]
if expires ~= ngx_null then
expires = expires ~= "inf" and tonumber(expires) or nil
if #data ~= 0 and (not expires or expires > now()) then
local object = red:array_to_hash(data)
for k = 1,#self.sets
do
local members = assert(r[i + 1 + k])
object[self.sets[k].dbfield] = members
end
for k = 1,#self.lists
do
local members = assert(r[i + 1 + #self.sets + k])
object[self.lists[k].dbfield] = members
end
data = from_db(self.fields, object)
check_simple_types_out(self.fields, data)
self:debug("get()", function()
return "pk=", json_encode(self:key2pk(key)), " data=", json_encode(data)
end)
foreach(check_simple_types_out(self.fields, self:key2pk(key)), function(k,v) data[k] = v end)
callback_on_get(red, data)
getter(data, key, expires and expires - time() or nil)
end
end
end
end
return #response ~= 0 and response or ngx_null
end
return self.redis:handle(get, redis_xx or self.redis_rw)
end
function cache_class:get(pk, getter)
return safe_call(self.get_unsafe, self, pk, self.redis_ro, getter)
end
function cache_class:get_master(pk, getter)
return safe_call(self.get_unsafe, self, pk, self.redis_rw, getter)
end
-- search by indexes
local function index_keys(self, data)
local index_keys = {}
foreachi(self.indexes, function(index)
local index_key = { index.id }
foreachi(index.fields, function(name)
local val = data[name]
if val then
tinsert(index_key, val)
end
end)
if #index_key - 1 == #index.fields then
-- found
tinsert(index_keys, tconcat(index_key, SEP))
end
end)
return #index_keys ~= 0 and index_keys or nil
end
function cache_class:search_unsafe(data, redis_xx, getter)
if not data then
return nil, "bad args: data required"
end
pcall(cache_desc_fixup, self)
local ikeys = index_keys(self, data)
if not ikeys then
return nil, "bad args: not enough data for indexes"
end
redis_xx = redis_xx or self.redis_rw
local search_pk = function(red, ikey)
return assert(red:zrangebyscore(ikey, time(), "+inf"))
end
local pk = {}
foreachi(ikeys, function(iikey)
foreachi(self.redis:handle(search_pk, redis_xx, self.cache_id .. SEP .. iikey), function(ikey)
tinsert(pk, self:key2pk(ikey))
end)
end)
if #pk == 0 then
return self.redis:handle(function(red)
local logid, err = red:get("L:" .. self.cache_name .. ":ID")
return logid and {} or nil, err
end, redis_xx)
end
return self:get_unsafe(pk, redis_xx, getter)
end
function cache_class:search(data, getter)
return safe_call(self.search_unsafe, self, data, self.redis_ro, getter)
end
function cache_class:search_master(data, getter)
return safe_call(self.search_unsafe, self, data, self.redis_rw, getter)
end
local function with_indexes(self, pk, new, old, fun)
foreachi(self.indexes, function(index)
local index_key, old_index_key = { index.id }, { index.id }
foreachi(index.fields, function(name)
tinsert(index_key, new[name] or pk[name] or old[name])
tinsert(old_index_key, old[name] or pk[name])
end)
index_key = #index_key == #index.fields + 1 and tconcat(index_key, SEP) or ngx_null
old_index_key = #old_index_key == #index.fields + 1 and tconcat(old_index_key, SEP) or ngx_null
fun(index_key, old_index_key, index)
end)
end
local function decode_indexes(self, db)
local fields_indexed = self.fields_indexed
local values = {}
for i=1,#fields_indexed
do
local dbfield = fields_indexed[i]
values[dbfield] = db[i]
end
return from_db(self.fields, values)
end
local function get_indexes_values(self, red, pk)
local fields_indexed = self.fields_indexed
if #fields_indexed == 0 then
return
end
local pk, key = self:make_pk(pk)
local key_part = self:make_key(pk)
local expires, db = unpack(pipeline(red, function()
red:zscore(self.PK, key_part)
red:hmget(key, unpack(fields_indexed))
end))
if expires == ngx_null then
return ngx_null
end
return decode_indexes(self, db)
end
function cache_class:set_unsafe(data, o)
if not data then
return nil, "bad args: data required"
end
local ok, err = check_pk(self.fields, data)
if not ok then
return nil, err
end
pcall(cache_desc_fixup, self)
o = o or {}
local ttl = o.ttl
o.wait = o.wait or self.wait
local set = function(red)
local reason, old, old_ttl, old_expires
local pk, key = self:make_pk(data)
local key_part = self:make_key(pk)
-- get exists data
old, old_expires = unpack(pipeline(red, function()
red:hgetall(key)
red:zscore(self.PK, key_part)
end))
if old_expires ~= ngx_null and old ~= ngx_null and #old ~= 0 then
old_ttl = (old_expires ~= ngx_null and old_expires ~= "inf") and tonumber(old_expires) - time() or nil
if old_ttl and old_ttl < 0 then
-- expired
old, old_ttl = nil, nil
end
else
old, old_expires = nil, nil
end
if old then
if not o.overwrite and not o.update and not o.upsert then
return ngx_null, ngx_null
end
else
if o.update then
return ngx_null
end
end
local overwrite = old and o.overwrite
local ok, err = check_in(self, data, old and not overwrite)
if not ok then
return nil, err
end
-- remove pk fields
foreachi(self.fields, function(field) if field.pk then data[field.name] = nil end end)
local update_data
local i_crc32
local on_new = o.on_new or fake_fun
local on_nothing = o.on_nothing or fake_fun
local on_update = o.on_update or fake_fun
red:init_pipeline()
red:multi()
if old then
old = red:array_to_hash(old)
i_crc32 = old["#i"]
old = from_db(self.fields, old)
check_simple_types_out(self.fields, old)
local eq = equals(old, data)
update_data = (overwrite and not eq) or not eq or not compare(old, data)
reason = update_data and { desc = overwrite and "overwrite()" or "update()", fun = overwrite and on_new or on_update } or { desc = "nothing()" }
self:debug("set()", function()
return "overwrite_data=", overwrite and "Y" or "N", " update_data=", update_data and "Y" or "N",
" old=", json_encode(old), " new=", json_encode(data)
end)
overwrite = overwrite and not eq
else
reason = { desc = "set()", fun = on_new }
defaults(self.fields, data)
update_data = true
end
ttl = old_ttl or ttl or self.ttl
-- update indexes
if #self.indexes ~= 0 then
if self.i_crc32 ~= i_crc32 then
self:debug("update_index()", function()
return "#i=", i_crc32, "->", self.i_crc32
end)
end
with_indexes(self, pk, data, old or {}, function(index_key, old_index_key, index)
if not index.obsolete and index_key ~= ngx_null and index_key ~= old_index_key then
-- new key or index field changed
self:debug("update_index()", function()
return "index=", cjson.encode(index), " add index_key=", escape_sep(index_key), " id=", escape_sep(key_part)
end)
red:zadd(self.cache_id .. SEP .. index_key, ttl and (time() + ttl) or "+inf", key_part)
reason = not reason.fun and { desc = "update()", fun = on_update } or reason
end
if index.obsolete or index_key == ngx_null or index_key ~= old_index_key then
if old_index_key ~= ngx_null then
-- remove obsolete exists index
red:zrem(self.cache_id .. SEP .. old_index_key, key_part)
self:debug("update_index()", function()
return "index=", cjson.encode(index), " remove index_key=", escape_sep(old_index_key), " id=", escape_sep(key_part)
end)
reason = not reason.fun and { desc = "update()", fun = on_update } or reason
end
end
end)
end
local db_data_set, db_funcs, db_data_del = to_db(self, data)
if overwrite then
-- overwrite key data if any
red:del(key)
old = nil
else
-- delete fields
foreachi(db_data_del, function(todel)
local dbfield, complex = unpack(todel)
if complex then
-- list or set
red:del(key .. SEP .. dbfield)
end
red:hdel(key, dbfield)
end)
-- funcs
foreach(db_funcs, function(fname, v)
v:callback(red, key)
end)
-- redefine skip_log
o.skip_log = o.skip_log or o.skip_log_set
end
-- update sets & lists
local function update_complex(field, fun)
local value, key_f = db_data_set[field.dbfield], key .. SEP .. field.dbfield
if not value then
return
end
reason = not reason.fun and { desc = "update()", fun = on_update } or reason
if type(value) == "table" then
red:del(key_f)
foreachi(value, function(v) fun(key_f, v) end)
else
fun(key_f, value)
end
if ttl and #self.indexes == 0 then
red:expire(key_f, ttl)
end
db_data_set[field.dbfield] = "ref"
end
foreachi(self.sets, function(field)
update_complex(field, function(k, v)
red:sadd(k, v)
end)
end)
foreachi(self.sets, function(field)
update_complex(field, function(k, v)
red:rpush(k, v)
end)
end)
self:debug(reason.desc, function()
return "pk=", json_encode(pk), " ttl=", ttl, " data=", json_encode(data)
end)
-- may be nothing ?
if not reason.fun then
red:cancel_pipeline()
-- restore pk fields
foreach(pk, function(k,v) data[k] = v end)
on_nothing(pk)
return true
end
-- update key
if update_data then
red:hmset(key, db_data_set)
end
if not old then
-- update primary index and ttl
if ttl then
red:zadd(self.PK, time() + ttl, key_part)
-- DO NOT setup ttl - need for remove indexes
if #self.indexes == 0 then
red:expire(key, ttl)
end
else
red:zadd(self.PK, "+inf", key_part)
end
end
-- guard from purge
red:zrem(self.PURGE, key_part)
red:exec()
if o.wait then
red:wait(o.wait.slaves or 1,
o.wait.ms or 100)
end
ok, err = check_pipeline(assert(red:commit_pipeline()))
if not ok then
self:warn(reason.desc, function()
return err
end)
end
if ok and not o.skip_log then
local log_data
if self.log_data then
log_data = {}
foreachi(self.fields, function(field)
if not field.nostore then
log_data[field.name] = data[field.name]
end
end)
end
self:log_event(old and events.UPDATE or events.SET, pk, log_data, ttl)
end
if ok then
reason.fun(pk, data, ttl)
err = nil
end
-- restore pk fields
foreach(pk, function(k,v) data[k] = v end)
return ok, err
end
local start = now()
ok, err = self.redis:handle(set, self.redis_rw)
self:debug("set()", function()
return "time=", now() - start
end)
return ok, err
end
function cache_class:set(data, o)
return safe_call(self.set_unsafe, self, data, o)
end
function cache_class:incr_unsafe(data, o)
if not data then
return nil, "bad args: pk required"
end
local ok, err = check_pk(self.fields, data)
if not ok then
return nil, err
end
local fname, incr_by = data.field, data.incr_by or 1
if not fname then
return nil, "bad args: field name required"
end
local field = self.fields_by_name[fname]
if not field then
return nil, "bad args: " .. field .. " is not found"
end
if field.ftype ~= ftype.NUM then
return nil, "bad args: " .. field .. " type is not a number"
end
pcall(cache_desc_fixup, self)
if field.indexed then
return nil, "bad args: " .. field .. " is indexed and can't be INCR"
end
local update_data = self:make_pk(data)
update_data[fname] = setmetatable({
type = "function()",
action = "HINCRBY(" .. incr_by .. ")"
}, { __index = {
callback = function(self, red, key)
red:hincrby(key, field.dbfield, incr_by)
end
}
})
o = o or {}
o.update = true
return self:set_unsafe(update_data, o)
end
function cache_class:incr(data, o)
return safe_call(self.incr_unsafe, self, data, o)
end
function cache_class:delete_unsafe(pk, data, skip_log)
if not pk then
return nil, "bad args: pk required"
end
local ok, err = check_pk(self.fields, pk)
if not ok then
return nil, err
end
pcall(cache_desc_fixup, self)
local delete = function(red)
self:debug("delete()", function()
return "pk=", json_encode(pk)
end)
local key, key_part
pk, key = self:make_pk(pk)
key_part = self:make_key(pk)
local exists = get_indexes_values(self, red, pk) or (
assert(red:zscore(self.PK, key_part)) ~= ngx_null and {} or ngx_null
)
if exists == ngx_null then
-- not found
return ngx_null
end
transaction(red, function()
red:del(key)
if next(exists) then
with_indexes(self, {}, exists, {}, function(index_key)
if index_key ~= ngx_null then
red:zrem(self.cache_id .. SEP .. index_key, key_part)
end
end)
end
red:zrem(self.PK, key_part)
foreachi(self.sets, function(field)
red:del(key .. SEP .. field.dbfield)
end)
foreachi(self.lists, function(field)
red:del(key .. SEP .. field.dbfield)
end)
end, self.wait)
if skip_log then
return true
end
self:log_event(events.DELETE, pk)
return true
end
return self.redis:handle(delete, self.redis_rw)
end
function cache_class:delete(pk, data)
return safe_call(self.delete_unsafe, self, pk, data)
end
function cache_class:log_event(ev, pk, data, ttl)
return self.log:log_event { ev = ev, pk = pk, data = self.log_data and data or nil, ttl = ttl }
end
-- memory index helpers --------------------------------------------------------
local function add_to_index(self, pk, data, ttl)
local memory = self.memory
local dict = memory.dict
local idx_keys = {}
for i,index in ipairs(memory.indexes or {})
do
local idx_key = { "$i:" .. i }
if pcall(foreachi, index, function(field)
local p = data[field]
assert(p, "break")
tinsert(idx_key, p ~= ngx_null and p or "null")
end) then
idx_key = tconcat(idx_key, SEP)
tinsert(idx_keys, idx_key)
if not dict:object_fun(idx_key, function(idx_data, flags)
idx_data = idx_data or {}
for j,k in ipairs(idx_data)
do
if self:make_key(k) == self:make_key(pk) then
-- already exists
goto done
end
end
tinsert(idx_data, pk)
self:debug("add_to_index()", function()
return "idx_key=", escape_sep(idx_key), " pk=", json_encode(pk), " data=", json_encode(data), " ttl=", ttl, " index=", json_encode(idx_data)
end)
:: done ::
return idx_data, flags
end, ttl) then
-- cleanup
foreachi(idx_keys, function(idx_key)
dict:delete(idx_key)
end)
return nil, "no memory"
end
end
end
return idx_keys
end
local function delete_from_index(self, pk)
local old, flags
self.memory.dict:object_fun(self:make_key(pk), function(value, f)
old, flags = value, f
return nil, 0
end)
if not old then
return
end
for i,index in ipairs(self.memory.indexes or {})
do
local idx_key = { "$i:" .. i }
if pcall(foreachi, index, function(field)
local p = old[field]
assert(p, "break")
tinsert(idx_key, p ~= ngx_null and p or "null")
end) then
idx_key = tconcat(idx_key, SEP)
self.memory.dict:object_fun(idx_key, function(idx_data, flags)
if idx_data then
for j,k in ipairs(idx_data)
do
if self:make_key(k) == self:make_key(pk) then
-- remove from index
tremove(idx_data, j)
self:debug("delete_from_index()", function()
return "idx_key=", escape_sep(idx_key), " pk=", json_encode(pk), " index=", json_encode(idx_data)
end)
break
end
end
return #idx_data ~= 0 and idx_data or nil, flags
end
return idx_data, flags
end)
end
end
return old, flags
end
-- memory index helpers end ----------------------------------------------------
local function memory_prefetch(self)
local logid = self.log:log_id()
if not self.memory.prefetch then
self.memory.shm:set("logid", logid)
return
end
local pk = self:make_pk { --[[ get all --]] }
local on_set = self.memory.events.on_set
local count = 0
local start = now()
local resp, err = self:get_unsafe(pk, self.redis_rw, function(data, key, ttl)
pk = self:key2pk(key)
local ok, err = self.memory.dict:object_add(key, data, ttl)
if ok then
-- add indexes
ok, err = add_to_index(self, pk, data, ttl)
end
if not ok then
self:warn("memory_prefetch()", function()
return "please increase dictionary size"
end)
error(err)
end
count = count + 1
on_set(pk, data, ttl)
end)
assert(resp, err)
self.memory.shm:set("logid", logid)
self:info("memory_prefetch()", function()
return self.memory.name, " completed, count=", count, " at ", now() - start, " seconds"
end)
end
local function do_memory_update(self, n)
local logid_old = self.memory.shm:get("logid") or self.log:log_id()
local log, err = self.log:get_events(logid_old, n)
if not log then
self:warn("memory_update()", function()
return err
end)
return 0
end
if #log.events == 0 then
self.memory.shm:set("logid", log.logid)
return 0
end
self:debug("memory_update()", function()
return "logid_old=", logid_old, ", logid=", log.logid
end)
local on_set, on_delete, on_purge =
self.memory.events.on_set, self.memory.events.on_delete, self.memory.events.on_purge
local start = now()
local added, updated, deleted = 0, 0, 0
local dict = self.memory.dict
local prefetch = self.memory.prefetch
local tab_pk = {}
local function flush_update()
self:get_unsafe(tab_pk, self.redis_rw, function(data, key, ttl)
local pk = self:key2pk(key)
local old, flags = delete_from_index(self, pk)
if old or prefetch then
local nomemory
local saved = prefetch and dict:object_safe_set(key, data, ttl, flags)
or dict:object_set(key, data, ttl, flags)
if saved then
if add_to_index(self, pk, data, ttl) then
on_set(pk, data, ttl)
if old then updated = updated + 1 else added = added + 1 end
else
dict:delete(key)
nomemory = true
end
else
nomemory = true
end
if nomemory then
self:warn("memory_update()", function()
return "please increase dictionary size"
end)
end
end
end)
tab_pk = {}
end
foreachi(log.events, function(event)
self:debug("memory_update()", function()
return "event: ", json_encode(event)
end)
if event.ev == events.SET or event.ev == events.UPDATE then
tinsert(tab_pk, event.pk)
elseif event.ev == events.DELETE then
flush_update()
local data = delete_from_index(self, event.pk)
if data then
on_delete(event.pk, data)
deleted = deleted + 1
end
elseif event.ev == events.PURGE then
tab_pk = {}
dict:flush_all()
dict:flush_expired()
on_purge()
end
self.memory.shm:set("logid", event.logid)
end)
flush_update()
self:info("memory_update()", function()
return "completed, added=", added, ", updated=", updated, ", deleted=", deleted, " at ", now() - start, " seconds"
end)
return #log.events
end
local function memory_update(self)
repeat
local count = do_memory_update(self, 1000)
until count ~= 1000 or worker_exiting()
end
local function memory_cleanup(self)
local start = now()
local count = self.memory.dict:flush_expired()
if count ~= 0 then
self:info("memory_cleanup()", function()
return "count=", count, " at ", now() - start, " seconds"
end)
end
end
local DDOS_FLAG = (0xFFFFFFFF - 1) / 2
local function save_hot(self, pk, key, data, ttl, callback)
local memory = self.memory
local dict = memory.dict
ttl = ttl and min(ttl, memory.ttl or ttl) or nil
local val, flags = dict:object_fun(key, function(_, flags)
return unpack(
callback and { callback(data, flags) }
or { data, flags }
)
end, ttl)
if val and add_to_index(self, pk, data, ttl) then
self:debug("save_hot()", function()
return "pk=", json_encode(pk), " data=", json_encode(data), " ttl=", ttl
end)
return val, flags
end
dict:delete(key)
self:warn("save_hot()", function()
return "please increase dictionary size"
end)
return data, 0
end
local function get_memory(self, red, pk, callback_fn)
local memory = self.memory
if not memory then
return nil, nil, "only for in-memory caches"
end
local ok, err = check_pk(self.fields, pk)
if not ok then
return nil, nil, err
end
local callback = function(val, flags)
local nval, nflags = callback_fn(val, flags)
return nval or val, nflags or flags
end
local memory_ttl = memory.ttl
local dict = memory.dict
local key = self:make_key(pk)
local val, flags
if not memory_ttl or memory_ttl > 0 then
val, flags = unpack(
callback_fn and { dict:object_fun(key, function(val, flags)
return unpack(
val and { callback(val, flags) } or { nil, 0 }
)
end) }
or { dict:object_get(key) }
)
self:debug("get_memory()", function()
return "lookup hot: pk=", json_encode(pk), " data=", (val and val ~= ngx_null) and json_encode(val) or "NOT_FOUND"
end)
end
local minute = floor(time() / 60)
if val then
dict:incr("$h:" .. minute, 1, 0)
else
dict:incr("$m:" .. minute, 1, 0)
self:get_unsafe(pk, red, function(data, key, ttl)
val, flags = unpack(
(not memory_ttl or memory_ttl > 0) and { save_hot(self, pk, key, data, ttl, callback_fn and callback or nil) }
or ( callback_fn and { callback(data, 0) } or { data, 0 } )
)
end)
end
if not val then
if red == self.redis_rw then
dict:object_safe_set(key, ngx_null, memory.ddos_timeout or 1, DDOS_FLAG)
flags = DDOS_FLAG
end
val = ngx_null
end
return val, flags
end
function cache_class:get_memory_slave(pk, callback)
local data, flags, err = get_memory(self, self.redis_ro, pk, callback)
if not data then
return nil, err
end
if data ~= ngx_null or flags == DDOS_FLAG then
return data, flags
end
-- failover on master node
data, flags, err = get_memory(self, self.redis_rw, pk, callback)
return data, data and flags or err
end
function cache_class:get_memory_master(pk, callback)
local data, flags, err = get_memory(self, self.redis_rw, pk, callback)
return data, data and flags or err
end
function cache_class:memory_exists(pk)
local exists
self:get_memory_slave(pk, function(val, flags)
exists = val
return val, flags
end)
return exists and exists ~= ngx_null
end
function cache_class:hits(backward, m)
if not self.memory then
return nil, "no in-memory data"
end
backward, m = backward or 1, m or 1
local hits, miss = 0, 0
local minute = floor(time() / 60) - backward
for t = minute, minute + m
do
hits = hits + (self.memory.dict:get("$h:" .. t) or 0)
miss = miss + (self.memory.dict:get("$m:" .. t) or 0)
end
return hits, miss
end
function cache_class:memory_scan(fun)
foreachi(self.memory.dict:get_keys(0), function(key)
if not key:match("^%$") then
local data = self.memory.dict:object_get(key)
if type(data) == "table" then
fun(self:key2pk(key), data)
end
end
end)
end
function cache_class:get_by_index(data, o)
assert(self.memory and self.memory.prefetch,
"index operation is possible only with in-memory caches with prefetch")
o = o or {}
local callback, filter = o.callback, o.filter or function() return true end
local pk, flags
local dict = self.memory.dict
for i,index in ipairs(self.memory.indexes or {})
do
local idx_key = { "$i:" .. i }
if pcall(foreachi, index, function(field)
local p = data[field]
assert(p, "break")
tinsert(idx_key, p ~= ngx_null and p or "null")
end) then
pk = dict:object_get(tconcat(idx_key, SEP))
if pk then
break
end
end
end
if not pk then
return ngx_null
end
local items = {}
foreachi(pk, function(k)
local key = self:make_key(k)
local data, flags = unpack(callback and { dict:object_fun(key, function(value, flags)
callback(k, value, flags)
return value, flags
end) } or { dict:object_get(key) })
local pk = self:key2pk(key)
if filter(pk, data, flags) then
tinsert(items, { pk, data, flags })
end
end)
return #items ~= 0 and items or ngx_null
end
local function purge_bulk(self, index, next_keys_fn, prepare_fn)
pcall(cache_desc_fixup, self)
prepare_fn = prepare_fn or function() end
local function purge_chunk(red, bulk)
local start = now()
for j, key_part in ipairs(bulk)
do
bulk[j] = {
key = self.cache_id .. SEP .. key_part,
key_part = key_part
}
end
local purged
repeat
prepare_fn(red, bulk)
if #self.fields_indexed ~= 0 and not bulk[1].index_keys then
local r = pipeline(red, function()
foreachi(bulk, function(b)
if not b.skip then
red:hmget(b.key, unpack(self.fields_indexed))
else
-- skip this key (replaced)
red:ping()
end
end)
end)
for j, index_values in ipairs(r)
do
local index_keys_k = {}
if type(index_values) == "table" and index_values[1] ~= ngx_null then
-- found
with_indexes(self, {}, decode_indexes(self, index_values), {}, function(index_key)
if index_key ~= ngx_null then
tinsert(index_keys_k, index_key)
end
end)
end
bulk[j].index_keys = index_keys_k
end
end
-- flush data
purged = 0
if transaction(red, function()
foreachi(bulk, function(b)
if b.skip then
return
end
local key, key_part = b.key, b.key_part
-- remove from XX:keys
red:zrem(index, key_part)
-- remove from XX:key:N set
foreachi(self.sets, function(field)
red:del(key .. SEP .. field.dbfield)
end)
-- remove from XX:key:N list
foreachi(self.lists, function(field)
red:del(key .. SEP .. field.dbfield)
end)
-- remove indexes
foreachi(b.index_keys or {}, function(index_key)
red:zrem(self.cache_id .. SEP .. index_key, key_part)
end)
red:del(key)
purged = purged + 1
end)
end, self.wait) == ngx_null then
-- transaction fails
self:warn("purge_chunk()", function()
return "some of the keys have been changed while purging, try again ..."
end)
purged = nil
end
until purged ~= nil
self:debug("purge_chunk()", function()
return "count=", #bulk, " purged=", purged, " at ", now() - start, " seconds"
end)
return #bulk, purged
end
local total_count, total_purged = 0, 0
while not worker_exiting()
do
local start = now()
local keys = next_keys_fn()
if not next(keys) then
break
end
local threads = {}
local count, purged = 0, 0
local ok, err = pcall(function()
local function spawn_thread(chunk)
local thr = thread_spawn(function()
return self.redis:handle(function(red)
return purge_chunk(red, chunk)
end, self.redis_rw)
end)
assert(thr, "failed to create corutine")
return thr
end
local chunk = {}
foreach(keys, function(key)
tinsert(chunk, key)
if #chunk == 100 then
tinsert(threads, spawn_thread(chunk))
chunk = {}
end
end)
if #chunk ~= 0 then
tinsert(threads, spawn_thread(chunk))
end
end)
foreachi(threads, function(thr)
local r = { thread_wait(thr) }
if tremove(r, 1) then
local chunk_count, chunk_purged = unpack(r)
count, purged = count + chunk_count, purged + chunk_purged
end
end)
self:info("purge_bulk()", function()
return "count=", count, " purged=", purged, " at ", now() - start, " seconds"
end)
assert(ok, err)
total_count, total_purged = total_count + count, total_purged + purged
end
return total_count, total_purged
end
local function watch(self, red, bulk)
local watched = new_tab(#bulk, 0)
foreachi(bulk, function(e)
tinsert(watched, e.key)
end)
assert(red:watch(unpack(watched)))
-- check for exists in the XX:keys
for j, expire_at in ipairs(pipeline(red, function()
foreachi(bulk, function(b)
-- get expire at
red:zscore(self.PK, b.key_part)
b.skip = nil
end)
end)) do
if expire_at ~= ngx_null then
-- now added to XX:keys => skip
local b = bulk[j]
red:unwatch(b.key)
b.skip = true
end
end
end
local function purge_keys(self, red)
local lock = self.redis:create_lock(self.cache_id, 10)
if not lock:aquire() then
self:warn("purge()", function()
return "can't aquire the lock ..."
end)
return nil, "locked"
end
local start = now()
local count, purged
local cursor = "0"
-- purge XX:purge, XX:keys
local ok, err = pcall(function()
local renamed, err = red:renamenx(self.PK, self.PURGE)
assert(renamed or err:match("no such key"), err)
if renamed == 0 then
self:warn("purge()", function()
return "continue previous purge(): you need to call purge() again after the current process will be completed"
end)
end
count, purged = purge_bulk(self, self.PURGE, function()
local keys, err
repeat
local tmp = assert(red:zscan(self.PURGE, cursor, "count", 1000, "match", "*"))
cursor, keys, err = unpack(tmp)
assert(not err, err)
lock:prolong()
until cursor == "0" or #keys ~= 0
return red:array_to_hash(keys)
end, function(red, bulk)
-- setup watchers (prepare transaction)
return watch(self, red, bulk)
end)
if cursor == "0" then
-- full
assert(red:del(self.PURGE))
end
end)
lock:release()
assert(ok, err)
if count ~= 0 then
self:info("purge()", function()
return "count=", count, " purged=", purged, " at ", now() - start, " seconds"
end)
end
return true
end
local function cleanup_keys(self, red)
local lock = self.redis:create_lock(self.cache_id, 10)
if not lock:aquire() then
return nil, "locked"
end
local start = now()
local count = 0
local ok, err = pcall(function()
count = purge_bulk(self, self.PK, function()
local keys = assert(red:zrangebyscore(self.PK, 0, time(), "LIMIT", 0, 1000))
lock:prolong()
local h = {}
foreachi(keys, function(k) h[k] = true end)
return h
end)
end)
lock:release()
assert(ok, err)
if count ~= 0 then
self:info("cleanup()", function()
return "count=", count, " at ", now() - start, " seconds"
end)
end
return true
end
function cache_class:gc()
pcall(cache_desc_fixup, self)
local cursor = "0"
local count = 0
local function gc(red)
local lock = self.redis:create_lock(self.cache_id .. ":gc", 10)
if not lock:aquire() then
return
end
local indexes
local err
repeat
local part = 0
local start = now()
repeat
cursor, indexes, err = unpack(assert(red:scan(cursor, "count", 100, "match", self.cache_id .. SEP .. "*" .. SEP .. "*")))
assert(not err, err)
self.redis:handle(function(red)
local resp = pipeline(red, function()
foreachi(indexes, function(index)
red:zremrangebyscore(index, 0, time() - 60)
end)
end)
foreachi(resp, function(n)
part = part + n
end)
end, self.redis_rw)
lock:prolong()
until part >= 10000 or cursor == "0"
if part ~= 0 then
self:info("gc_part()", function()
return "end, count=", part, " at ", now() - start, " seconds"
end)
end
count = count + part
until cursor == "0"
lock:release()
if count ~= 0 then
self:info("gc()", function()
return "end, count=", count
end)
end
return count
end
local gc_job
gc_job = job.new("gc " .. self.cache_name, function()
local ok, ret = pcall(function()
return self.redis:handle(function(red)
return gc(red)
end, self.redis_ro)
end)
if ok then
if not ret then
-- locked
self:err("gc()", function()
return "can't aquire the lock ..."
end)
elseif cursor == "0" then
-- completed
gc_job:stop()
gc_job:clean()
end
return true
end
if ret:match("invalid cursor") then
-- repeat all
cursor = "0"
return true
end
-- other error
self:err("gc()", function()
return err or ret
end)
return true
end, 0.1)
if gc_job:running() then
return nil, "already in progress"
end
gc_job:run()
return "async"
end
function cache_class:purge(max_wait)
pcall(cache_desc_fixup, self)
local function purge()
return self.redis:handle(function(red)
red:del("L:" .. self.cache_name .. ":last_modified")
self:log_event(events.PURGE)
return purge_keys(self, red)
end, self.redis_rw)
end
local completed
local purge_job
purge_job = job.new("purge " .. self.cache_name, function()
local ok, ret, err = pcall(purge)
if ok and ret then
purge_job:stop()
purge_job:clean()
completed = true
elseif err ~= "locked" then
self:err("purge()", function()
return err or ret
end)
end
return true
end, 1)
if purge_job:running() then
return nil, "already in progress"
end
purge_job:run()
local wait_to = now() + (max_wait or 0)
while not completed and now() < wait_to and not worker_exiting() do
sleep(0.1)
end
return completed and true or "async"
end
function cache_class:last_modified()
local last_modified = function(red)
return assert(red:get("L:" .. self.cache_name .. ":last_modified"))
end
return self.redis:handle(last_modified, self.redis_rw)
end
function cache_class:update_last_modified(lm)
local update_last_modified = function(red)
assert(red:set("L:" .. self.cache_name .. ":last_modified", lm))
self:info("update_last_modified()", function()
return lm
end)
return true
end
return self.redis:handle(update_last_modified, self.redis_rw)
end
function cache_class:create_lock(name, period)
return self.redis:create_lock(name, period)
end
local batch_class = {}
function batch_class:add(f, ...)
local fun = self.cache[f]
if not fun then
return nil, f .. " function is not found"
end
tinsert(self.batch, { function(...)
assert(fun(...))
end, { ... } })
if #self.batch < self.size then
return true
end
return self:flush()
end
function batch_class:flush()
local threads = {}
local ok, err = pcall(foreachi, self.batch, function(opts)
local fun, args = unpack(opts)
local thr = thread_spawn(fun, self.cache, unpack(args))
assert(thr, "failed to create corutine")
tinsert(threads, thr)
end)
if not ok then
self.cache:err("batch:flush()", function()
return err
end)
end
for i=1,#threads
do
local result = { thread_wait(threads[i]) }
local ok = tremove(result, 1)
self.ret[1 + #self.ret] = { ok, result, tremove(self.batch, 1)[2] }
end
return ok, err
end
function batch_class:results()
return self.ret
end
function batch_class:cancel()
self.batch = {}
self.ret = {}
end
function cache_class:create_batch(size)
return setmetatable({
size = size,
threads = {},
batch = {},
ret = {},
cache = self
}, { __index = batch_class })
end
function cache_class:ro_socket()
return self.redis_ro
end
function cache_class:rw_socket()
return self.redis_rw
end
local function init_memory(self)
if not self.memory then
return
end
if self.memory.prefetch then
self.memory.ttl = nil -- no ttl
end
self.memory.events = self.memory.events or {}
self.memory.events.on_set = self.memory.events.on_set or fake_fun
self.memory.events.on_delete = self.memory.events.on_delete or fake_fun
self.memory.events.on_purge = self.memory.events.on_purge or fake_fun
-- fix worker local ttl
self.memory.L1 = self.memory.L1 or { ttl = 0, count = 0 }
self.memory.L1.ttl = min(self.memory.L1.ttl or 0,
self.memory.ttl or self.memory.L1.ttl or 0)
local shdict = require "shdict"
local shdict_ex = require "shdict_ex"
local err
self.memory.shm = shdict.new(self.memory.name)
self.memory.dict, err = assert(shdict_ex.new(self.memory.name,
self.memory.L1.ttl,
self.memory.L1.ttl ~= 0 and self.memory.L1.count or 0))
end
function cache_class:init()
cache_desc_fixup(self)
if self.ttl and not self.cleanup_off then
job.new("cleanup " .. self.cache_name, function()
self.redis:handle(function(red)
local ok, err = pcall(cleanup_keys, self, red)
if not ok and err ~= "locked" then
self:err("cleanup_keys()", function()
return err
end)
end
end, self.redis_rw)
return true
end, 10):run()
end
if not self.memory then
return
end
local update_job = job.new("memory update " .. self.cache_name, function()
memory_update(self)
return true
end, 1)
job.new("memory cleanup " .. self.cache_name, function()
memory_cleanup(self)
return true
end, 60):run()
if not self.memory.prefetch then
job.new("memory hits " .. self.cache_name, function()
local p = max(60, self.memory.ttl) / 60
local hits_avg, miss_avg = self:hits(p, p)
local hits_1, miss_1 = self:hits(1, 1)
if hits_1 + miss_1 == 0 then
return
end
self:info("memory_hits()", function()
return "avg: ", floor(100 * hits_avg / (hits_avg + miss_avg)), "%, ",
"last: ", floor(100 * hits_1 / (hits_1 + miss_1)), "% ",
"hits=", hits_1, " misses=", miss_1
end)
return true
end, 60):run()
end
local prefetch_job
prefetch_job = job.new("memory prefetch " .. self.cache_name, function()
local ok, err = pcall(memory_prefetch, self)
if ok then
prefetch_job:stop()
else
self:err("memory_prefetch()", function()
return err
end)
end
return true
end, 1)
update_job:wait_for(prefetch_job)
prefetch_job:run()
update_job:run()
return prefetch_job
end
function cache_class:desc()
pcall(cache_desc_fixup)
local get_cache_desc = function(red)
local cache_desc = assert(red:hgetall("cache:" .. self.cache_name))
if cache_desc == ngx_null then
return
end
cache_desc = red:array_to_hash(cache_desc)
cache_desc.fields = json_decode(cache_desc.fields)
cache_desc.indexes = json_decode(cache_desc.indexes)
cache_desc.f_index = nil
cache_desc.i_index = nil
return cache_desc
end
return system:handle(get_cache_desc)
end
-- public api
function _M.new(opts, redis_opts)
assert(opts.fields and type(opts.fields) == "table", "fields table required")
assert(opts.cache_id, "cache_id required")
assert(opts.cache_name, "cache_name required")
opts.redis = redis.new(redis_opts)
opts.redis_ro = opts.redis:ro_socket()
opts.redis_rw = opts.redis:rw_socket()
opts.sets = {}
opts.lists = {}
opts.indexes = opts.indexes or {}
for i, index in ipairs(opts.indexes)
do
opts.indexes[i] = { fields = index }
foreachi(index, function(name)
local field = unpack(find_if_i(opts.fields, function(field)
return field.name == name
end) or {})
assert(field, "invalid index: field " .. name .. " is not found")
field.indexed = true
end)
end
opts.fields_by_name = {}
foreachi(opts.fields, function(field)
if field.ftype == ftype.INT64 or field.ftype == ftype.UINT64 then
assert(int64, "Int64 unsupported")
end
field.name = field.name:lower()
if field.ftype == ftype.SET then
tinsert(opts.sets, field)
end
if field.ftype == ftype.LIST then
tinsert(opts.lists, field)
end
if field.skip then
field.nostore = true
end
opts.fields_by_name[field.name] = field
end)
local function setpartof(t)
foreachi(t, function(field)
foreachi(type(field.source) == "table" and field.source or { field.source }, function(source)
for i=1,#opts.fields
do
if opts.fields[i].name == source then
opts.fields[i].skip = true
opts.fields[i].partof = field.name
break
end
end
end)
end)
end
setpartof(opts.sets)
setpartof(opts.lists)
opts.PK = opts.cache_id .. ":keys"
opts.PURGE = opts.cache_id .. ":purge"
local CONFIG = ngx.shared.config
local scope = redis_opts.scope or CONFIG:get("ngx.caches.scope") or "ngx"
opts.debug_enabled = CONFIG:get(scope .. ".caches." .. opts.cache_name .. ".debug")
local config_ttl = CONFIG:get(scope .. ".caches." .. opts.cache_name .. ".ttl")
if not opts.ttl then
opts.ttl = config_ttl
end
if opts.ttl then
opts.ttl = opts.ttl * 60
end
opts.cleanup_off = CONFIG:get(scope .. ".caches." .. opts.cache_name .. ".cleanup_off")
local cache = assert(setmetatable(opts, { __index = cache_class }))
opts.log = log_server.new(cache)
init_memory(cache)
return cache
end
do
common.export_to(_M)
_M.events = events
end
return _M |
local shared = require("tevgit:workshop/controllers/shared.lua")
local themer = require("tevgit:workshop/controllers/ui/core/themer.lua")
local controller = {}
function roundToMultiple(number, multiple)
if multiple == 0 then
return number
end
return ((number % multiple) > multiple/2) and number + multiple - number%multiple or number - number%multiple
end
-- Used to sort objects by ZIndex.
-- This script uses the object's ZIndex to control the order in the dock
function numSorter(a,b)
return a < b
end
function zSorter(a,b)
return a.zIndex < b.zIndex
end
-- Currently only supposed to be called once,
-- it creates 'docks's that can hold other windows.
-- currently docks themselves are static and invisible,
-- this can easily be changed.
controller.setupDocks = function ()
if controller.docks then
-- delete old docks
for _,dock in pairs(controller.docks) do
for _,child in pairs(dock.children) do
child.parent = dock.parent
end
dock:destroy()
end
end
controller.docks = {
engine.construct("guiFrame", shared.workshop.interface, {
name = "_dockTop",
size = guiCoord(1, -500, 0, 250 - 76),
position = guiCoord(250, 0, 0, 76),
backgroundAlpha = 0,
handleEvents = false,
cropChildren = false,
}),
engine.construct("guiFrame", shared.workshop.interface, {
name = "_dockLeft",
size = guiCoord(0, 250, 1, -76),
position = guiCoord(0, 0, 0, 76),
backgroundAlpha = 0,
handleEvents = false,
cropChildren = false,
}),
engine.construct("guiFrame", shared.workshop.interface, {
name = "_dockBottom",
size = guiCoord(1, -500, 0, 250),
position = guiCoord(0, 250, 1, -250),
backgroundAlpha = 0,
handleEvents = false,
cropChildren = false,
}),
engine.construct("guiFrame", shared.workshop.interface, {
name = "_dockRight",
size = guiCoord(0, 265, 1, -76),
position = guiCoord(1, -265, 0, 76),
backgroundAlpha = 0,
handleEvents = false,
cropChildren = false,
})
}
end
controller.setupDocks()
-- Store info about a window,
-- such as their pre-docked size
local windowDetails = {}
-- Ran whenever a dock's contents is changed
local function dockCallback(dock, isPreviewing)
if dock.name == "_dockLeft" then
shared.workshop.interface["_toolBar"].position = (#dock.children > 0 or isPreviewing) and guiCoord(0, 258, 0, 80) or guiCoord(0, 8, 0, 80)
end
end
-- Adds a window to a dock
local function pushToDock(window, dock, slot)
local perWindow = 1 / (#dock.children + 1)
local isVertical = dock.absoluteSize.y > dock.absoluteSize.x
-- sort zIndexes
local children = dock.children
table.sort(children, zSorter)
local ii = 0
for i,v in pairs(children) do
if ii == slot then
ii = ii + 1
end
v.zIndex = ii
v.size = guiCoord(isVertical and 1 or perWindow, 0, isVertical and perWindow or 1, 0)
v.position = guiCoord(isVertical and 0 or (perWindow*(ii)), 0, isVertical and (perWindow*(ii)) or 0, 0)
ii = ii + 1
end
window.parent = dock
window.size = guiCoord(isVertical and 1 or perWindow, 0, isVertical and perWindow or 1, 0)
window.position = guiCoord(isVertical and 0 or (slot * perWindow), 0, isVertical and slot * perWindow or 0, 0)
window.zIndex = slot
dockCallback(dock)
end
-- Properly orders windows within a dock
-- useful when a window is removed
local function orderDock(dock)
local perWindow = 1 / #dock.children
local isVertical = dock.absoluteSize.y > dock.absoluteSize.x
-- sort zIndexes
local children = dock.children
table.sort(children, zSorter)
local ii = 0
for i,v in pairs(children) do
v.zIndex = ii
v.size = guiCoord(isVertical and 1 or perWindow, 0, isVertical and perWindow or 1, 0)
v.position = guiCoord(isVertical and 0 or (perWindow*(ii)), 0, isVertical and (perWindow*(ii)) or 0, 0)
ii = ii + 1
end
dockCallback(dock)
end
-- returns the parent dock of a window if any
local function isInDock(window)
for _,v in pairs(controller.docks) do
if window:isDescendantOf(v) then
return v
end
end
end
controller.saveDockSettings = function()
-- Save dock to workshop settings
local settings = {}
for _,v in pairs(controller.docks) do
settings[v.name] = {}
local children = v.children
table.sort(children, zSorter)
for _,vv in pairs(children) do
settings[v.name][vv.name] = vv.zIndex
end
shared.workshop:setSettings("workshopDocks", settings)
end
end
-- used if docks haven't been saved before:
local defaultSettings = {
["_dockRight"] = {
["Hierarchy"] = 0,
["Properties"] = 1
}
}
controller.loadDockSettings = function()
-- Load Dock from settings
local settings = shared.workshop:getSettings("workshopDocks")
if not settings then
settings = defaultSettings
end
for dockName, windows in pairs(settings) do
local dock = shared.workshop.interface:hasChild(dockName)
if dock then
for windowName, zIndex in pairs(windows) do
local win = shared.workshop.interface:hasChild(windowName)
if win then
if not windowDetails[win] then
windowDetails[win] = {zIndex = win.zIndex, size = win.size}
end
win.zIndex = zIndex
win.parent = dock
end
end
end
end
for _,v in pairs(controller.docks) do
orderDock(v)
end
end
controller.undock = function (window)
local dock = isInDock(window)
if dock then
window.parent = dock.parent
orderDock(dock)
if windowDetails[window] then
window.size = windowDetails[window].size
end
end
end
-- Invoked by a 3rd party script when user begins dragging window.
controller.beginWindowDrag = function(window, dontDock)
-- change window appeareance (mainly for debugging) to make it clear this window is on the move.
if not windowDetails[window] then
windowDetails[window] = {zIndex = window.zIndex, size = window.size}
else
window.size = windowDetails[window].size
end
window.zIndex = 99
-- offset used for dragging
local offset = window.absolutePosition - engine.input.mousePosition
-- undock window
controller.undock(window)
local previewer = engine.construct("guiFrame", shared.workshop.interface, {
handleEvents = false,
visible = false,
backgroundAlpha = 0.75
})
themer.registerGui(previewer, "primary")
local isOverDock, slot;
local lastDock;
-- yield until user releases window drag
while engine.input:isMouseButtonDown(enums.mouseButton.left) do
local mPos = engine.input.mousePosition
local newpos = mPos + offset
window.position = guiCoord(0, newpos.x, 0, newpos.y)
isOverDock = false
if not dontDock then
for _,dock in pairs(controller.docks) do
-- the user's cursor is in this dock.
if mPos.x > dock.absolutePosition.x and
mPos.x < dock.absolutePosition.x + dock.absoluteSize.x and
mPos.y > dock.absolutePosition.y and
mPos.y < dock.absolutePosition.y + dock.absoluteSize.y then
local perWindow = 1 / (#dock.children + 1)
local perWindowSize = perWindow * dock.absoluteSize
local isVertical = dock.absoluteSize.y > dock.absoluteSize.x
local pws = (isVertical and perWindowSize.y or perWindowSize.x)
local m = (isVertical and mPos.y or mPos.x)
local dockPosition = (isVertical and dock.absolutePosition.y or dock.absolutePosition.x)
local dockSize = (isVertical and dock.absoluteSize.y or dock.absoluteSize.x)
local mouseScaled = (m - dockPosition) / dockSize
slot = math.clamp((roundToMultiple(mouseScaled, perWindow) / perWindow), 0, (#dock.children))
isOverDock = dock
previewer.visible = true
previewer.size = guiCoord(0, isVertical and dock.absoluteSize.x or pws, 0, isVertical and pws or dock.absoluteSize.y)
previewer.position = guiCoord(0, isVertical and dock.absolutePosition.x or dock.absolutePosition.x + (slot * pws), 0, isVertical and dock.absolutePosition.y + (slot * pws) or dock.absolutePosition.y)
local ii = 0
local children = dock.children
table.sort(children, zSorter)
for i,v in pairs(children) do
if ii == slot then
ii = ii + 1
end
v.size = guiCoord(isVertical and 1 or perWindow, 0, isVertical and perWindow or 1, 0)
v.position = guiCoord(isVertical and 0 or (perWindow*(ii)), 0, isVertical and (perWindow*(ii)) or 0, 0)
ii = ii + 1
end
dockCallback(dock, true)
end
end
end
if (lastDock ~= isOverDock) then
if lastDock then
orderDock(lastDock) -- reorder old dock we were hovering
end
lastDock = isOverDock
end
if not isOverDock and previewer.visible then
previewer.visible = false
end
wait()
end
if (lastDock and lastDock ~= isOverDock) then
orderDock(lastDock) -- reorder old dock we were hovering
end
previewer:destroy()
-- reset Window appearance
window.zIndex = windowDetails[window].zIndex
if isOverDock then
pushToDock(window, isOverDock, slot)
else
windowDetails[window] = nil
end
-- save dock
controller.saveDockSettings()
end
return controller
|
--- 模块功能:阿里云功能测试.
-- 支持数据传输和OTA功能
-- @author openLuat
-- @module aLiYun.testALiYun
-- @license MIT
-- @copyright openLuat
-- @release 2018.04.14
module(...,package.seeall)
require"aLiYun"
require"misc"
require"pm"
--采用一机一密认证方案时:
--PRODUCT_KEY为阿里云华东2站点上创建的产品的ProductKey,用户根据实际值自行修改
local PRODUCT_KEY = "b0FMK1Ga5cp"
--除了上面的PRODUCT_KEY外,还需要提供获取DeviceName的函数、获取DeviceSecret的函数
--设备名称使用函数getDeviceName的返回值,默认为设备的IMEI
--设备密钥使用函数getDeviceSecret的返回值,默认为设备的SN
--单体测试时,可以直接修改getDeviceName和getDeviceSecret的返回值
--批量量产时,使用设备的IMEI和SN;合宙生产的模块,都有唯一的IMEI,用户可以在自己的产线批量写入跟IMEI(设备名称)对应的SN(设备密钥)
--或者用户自建一个服务器,设备上报IMEI给服务器,服务器返回对应的设备密钥,然后调用misc.setSn接口写到设备的SN中
--采用一型一密认证方案时:
--PRODUCT_KEY和PRODUCE_SECRET为阿里云华东2站点上创建的产品的ProductKey和ProductSecret,用户根据实际值自行修改
--local PRODUCT_KEY = "b1KCi45LcCP"
--local PRODUCE_SECRET = "VWll9fiYWKiwraBk"
--除了上面的PRODUCT_KEY和PRODUCE_SECRET外,还需要提供获取DeviceName的函数、获取DeviceSecret的函数、设置DeviceSecret的函数
--设备第一次在某个product下使用时,会先去云端动态注册,获取到DeviceSecret后,调用设置DeviceSecret的函数保存DeviceSecret
--[[
函数名:getDeviceName
功能 :获取设备名称
参数 :无
返回值:设备名称
]]
local function getDeviceName()
--默认使用设备的IMEI作为设备名称,用户可以根据项目需求自行修改
return misc.getImei()
--用户单体测试时,可以在此处直接返回阿里云的iot控制台上注册的设备名称,例如return "862991419835241"
--return "862991419835241"
end
--[[
函数名:setDeviceSecret
功能 :修改设备密钥
参数 :设备密钥
返回值:无
]]
local function setDeviceSecret(s)
--默认使用设备的SN作为设备密钥,用户可以根据项目需求自行修改
misc.setSn(s)
end
--[[
函数名:getDeviceSecret
功能 :获取设备密钥
参数 :无
返回值:设备密钥
]]
local function getDeviceSecret()
--默认使用设备的SN作为设备密钥,用户可以根据项目需求自行修改
return misc.getSn()
--用户单体测试时,可以在此处直接返回阿里云的iot控制台上生成的设备密钥,例如return "y7MTCG6Gk33Ux26bbWSpANl4OaI0bg5Q"
--return "y7MTCG6Gk33Ux26bbWSpANl4OaI0bg5Q"
end
--阿里云客户端是否处于连接状态
local sConnected
local publishCnt = 1
--[[
函数名:pubqos1testackcb
功能 :发布1条qos为1的消息后收到PUBACK的回调函数
参数 :
usertag:调用mqttclient:publish时传入的usertag
result:true表示发布成功,false或者nil表示失败
返回值:无
]]
local function publishTestCb(result,para)
log.info("testALiYun.publishTestCb",result,para)
sys.timerStart(publishTest,20000)
publishCnt = publishCnt+1
end
--发布一条QOS为1的消息
function publishTest()
if sConnected then
--注意:在此处自己去控制payload的内容编码,aLiYun库中不会对payload的内容做任何编码转换
aLiYun.publish("/"..PRODUCT_KEY.."/"..getDeviceName().."/update","qos1data",1,publishTestCb,"publishTest_"..publishCnt)
end
end
---数据接收的处理函数
-- @string topic,UTF8编码的消息主题
-- @number qos,消息质量等级
-- @string payload,原始编码的消息负载
local function rcvCbFnc(topic,qos,payload)
log.info("testALiYun.rcvCbFnc",topic,qos,payload)
end
--- 连接结果的处理函数
-- @bool result,连接结果,true表示连接成功,false或者nil表示连接失败
local function connectCbFnc(result)
log.info("testALiYun.connectCbFnc",result)
sConnected = result
if result then
--订阅主题,不需要考虑订阅结果,如果订阅失败,aLiYun库中会自动重连
aLiYun.subscribe({["/"..PRODUCT_KEY.."/"..getDeviceName().."/get"]=0, ["/"..PRODUCT_KEY.."/"..getDeviceName().."/get"]=1})
--注册数据接收的处理函数
aLiYun.on("receive",rcvCbFnc)
--PUBLISH消息测试
publishTest()
end
end
-- 认证结果的处理函数
-- @bool result,认证结果,true表示认证成功,false或者nil表示认证失败
local function authCbFnc(result)
log.info("testALiYun.authCbFnc",result)
end
--采用一机一密认证方案时:
--配置:ProductKey、获取DeviceName的函数、获取DeviceSecret的函数;其中aLiYun.setup中的第二个参数必须传入nil
aLiYun.setup(PRODUCT_KEY,nil,getDeviceName,getDeviceSecret)
--采用一型一密认证方案时:
--配置:ProductKey、ProductSecret、获取DeviceName的函数、获取DeviceSecret的函数、设置DeviceSecret的函数
--aLiYun.setup(PRODUCT_KEY,PRODUCE_SECRET,getDeviceName,getDeviceSecret,setDeviceSecret)
--setMqtt接口不是必须的,aLiYun.lua中有这个接口设置的参数默认值,如果默认值满足不了需求,参考下面注释掉的代码,去设置参数
--aLiYun.setMqtt(0)
aLiYun.on("auth",authCbFnc)
aLiYun.on("connect",connectCbFnc)
--要使用阿里云OTA功能,必须参考本文件124或者126行aLiYun.setup去配置参数
--然后加载阿里云OTA功能模块(打开下面的代码注释)
require"aLiYunOta"
--如果利用阿里云OTA功能去下载升级合宙模块的新固件,默认的固件版本号格式为:_G.PROJECT.."_".._G.VERSION.."_"..sys.getcorever(),下载结束后,直接重启,则到此为止,不需要再看下文说明
--如果下载升级合宙模块的新固件,下载结束后,自己控制是否重启
--如果利用阿里云OTA功能去下载其他升级包,例如模块外接的MCU升级包,则根据实际情况,打开下面的代码注释,调用设置接口进行配置和处理
--设置MCU当前运行的固件版本号
--aLiYunOta.setVer("MCU_VERSION_1.0.0")
--设置新固件下载后保存的文件名
--aLiYunOta.setName("MCU_FIRMWARE.bin")
--[[
函数名:otaCb
功能 :新固件文件下载结束后的回调函数
通过uart1(115200,8,uart.PAR_NONE,uart.STOP_1)把下载成功的文件,发送到MCU,发送成功后,删除此文件
参数 :
result:下载结果,true为成功,false为失败
filePath:新固件文件保存的完整路径,只有result为true时,此参数才有意义
返回值:无
]]
local function otaCb(result,filePath)
log.info("testALiYun.otaCb",result,filePath)
if result then
local uartID = 1
sys.taskInit(
function()
local fileHandle = io.open(filePath,"rb")
if not fileHandle then
log.error("testALiYun.otaCb open file error")
if filePath then os.remove(filePath) end
return
end
pm.wake("UART_SENT2MCU")
uart.on(uartID,"sent",function() sys.publish("UART_SENT2MCU_OK") end)
uart.setup(uartID,115200,8,uart.PAR_NONE,uart.STOP_1,nil,1)
while true do
local data = fileHandle:read(1460)
if not data then break end
uart.write(uartID,data)
sys.waitUntil("UART_SENT2MCU_OK")
end
--此处上报新固件版本号(仅供测试使用)
--用户开发自己的程序时,根据下载下来的新固件,执行升级动作
--升级成功后,调用aLiYunOta.setVer上报新固件版本号
--如果升级失败,调用aLiYunOta.setVer上报旧固件版本号
aLiYunOta.setVer("MCU_VERSION_1.0.1")
uart.close(uartID)
pm.sleep("UART_SENT2MCU")
fileHandle:close()
if filePath then os.remove(filePath) end
end
)
else
--文件使用完之后,如果以后不再需求,需要自行删除
if filePath then os.remove(filePath) end
end
end
--设置新固件下载结果的回调函数
--aLiYunOta.setCb(otaCb)
|
-- Getting folder that contains our src
local folderOfThisFile = (...):match("(.-)[^%/%.]+$")
local HooECS = require(folderOfThisFile .. 'namespace')
local Entity = HooECS.class("Entity")
function Entity:initialize(parent, name, active)
self.components = {}
self.eventManager = nil
self.active = active or true
self.alive = false
if parent then
self:setParent(parent)
else
parent = nil
end
self.name = name
self.children = {}
end
-- Sets the entities component of this type to the given component.
-- An entity can only have one Component of each type.
function Entity:add(component)
local name = component.class.name
if self.components[name] then
HooECS.debug("Entity: Trying to add Component '" .. name .. "', but it's already existing. Please use Entity:set to overwrite a component in an entity.")
else
self.components[name] = component
if self.eventManager then
self.eventManager:fireEvent(HooECS.ComponentAdded(self, name))
end
end
if component.addedToEntity then component:addedToEntity(self) end
return self
end
function Entity:set(component)
local name = component.class.name
if self.components[name] == nil then
self:add(component)
else
if self.components[name].addedToEntity ~= component.addedToEntity and component.addedToEntity then
component:addedToEntity(self)
end
self.components[name] = component
end
end
function Entity:addMultiple(componentList)
for _, component in pairs(componentList) do
self:add(component)
end
end
function Entity:setMultiple(componentList)
for _, component in pairs(componentList) do
self:set(component)
end
end
-- Removes a component from the entity.
function Entity:remove(name)
if self.components[name] then
if self.components[name].removedFromEntity then
self.components[name]:removedFromEntity(self)
end
self.components[name] = nil
else
HooECS.debug("Entity: Trying to remove unexisting component " .. name .. " from Entity. Please fix this")
end
if self.eventManager then
self.eventManager:fireEvent(HooECS.ComponentRemoved(self, name))
end
return self
end
function Entity:setParent(parent)
if self.parent then self.parent.children[self.id] = nil end
self.parent = parent
self:registerAsChild()
end
function Entity:getParent()
return self.parent
end
function Entity:getChildren()
if next(self.children) then
return self.children
end
end
function Entity:registerAsChild()
if self.id then self.parent.children[self.id] = self end
end
function Entity:get(name)
return self.components[name]
end
function Entity:has(name)
return not not self.components[name]
end
function Entity:getComponents()
return self.components
end
function Entity:getRootEntity()
local entity = self
while entity.getParent do
local parent = entity:getParent()
if parent.engine then
return parent
else
entity = parent
end
end
end
function Entity:getEngine()
return self:getRootEntity().engine
end
function Entity:activate()
if not self.active then
self.active = true
self.eventManager:fireEvent(HooECS.EntityActivated(self))
end
end
function Entity:deactivate()
if self.active then
self.active = false
self.eventManager:fireEvent(HooECS.EntityDeactivated(self))
end
end
function Entity:isActive()
return self.active
end
function Entity:setUpdate(newUpdateFunction)
if type(newUpdateFunction) == "function" then
self.update = newUpdateFunction
local engine = self:getEngine()
if engine then
engine:addUpdateEntity(self)
end
elseif type(newUpdateFunction) == "nil" then
self.update = nil
local engine = self:getEngine()
if engine then
engine:removeUpdateEntity(self)
end
end
end
-- Returns an entity with all components deeply copied.
function Entity:copy(componentList)
function deepCopy(obj, seen)
-- Handle non-tables and previously-seen tables.
if type(obj) ~= 'table' then return obj end
if seen and seen[obj] then return seen[obj] end
-- New table; mark it as seen an copy recursively.
local s = seen or {}
local res = setmetatable({}, getmetatable(obj))
s[obj] = res
local k, v = next(obj)
while k do
res[deepCopy(k, s)] = deepCopy(v, s)
k, v = next(obj, k)
end
return res
end
local newEntity = Entity()
newEntity.components = deepCopy(self.components)
if componentList then
if type(componentList) == "table" then
newEntity:setMultiple(componentList)
else
HooECS.debug("Entity:copy() componentList is not a table!")
end
end
return newEntity
end
-- Returns an entity with references to the components.
-- Modifying a component of the origin entity will result in the returned entity being modified too.
function Entity:shallowCopy(componentList)
function shallowCopy(obj)
if type(obj) ~= 'table' then return obj end
local res = setmetatable({}, getmetatable(obj))
local k, v = next(obj)
while k do
res[k] = v
k, v = next(obj, k)
end
return res
end
local newEntity = Entity()
newEntity.components = shallowCopy(self.components)
if componentList then
if type(componentList) == "table" then
newEntity:setMultiple(componentList)
else
HooECS.debug("Entity:shallowCopy() componentList is not a table!")
end
end
return newEntity
end
return Entity
|
local Log = luajava.bindClass "android.util.Log"
local config = {}
-- 添加要调试的函数
local func = {}
local NIL = {}
setmetatable(NIL, { __tostring = function() return "nil" end })
local function printstack(mask, line)
local m = 2
local dbs = {}
local info = debug.getinfo(m)
if info == nil then
return
end
if not line and func and func[info.name] == nil then
return
end
dbs.info = info
local func = info.func
local nups = info.nups
local ups = {}
dbs.upvalues = ups
for n = 1, nups do
local n, v = debug.getupvalue(func, n)
if v == nil then
v = NIL
end
if string.byte(n) == 40 then
if ups[n] == nil then
ups[n] = {}
end
table.insert(ups[n], v)
else
ups[n] = v
end
end
local lps = {}
dbs.localvalues = lps
lps.vararg = {}
--lps.temporary={}
for n = -1, -255, -1 do
local k, v = debug.getlocal(m, n)
if k == nil then
break
end
if v == nil then
v = NIL
end
table.insert(lps.vararg, v)
end
for n = 1, 255 do
local n, v = debug.getlocal(m, n)
if n == nil then
break
end
if v == nil then
v = NIL
end
if string.byte(n) == 40 then
if lps[n] == nil then
lps[n] = {}
end
table.insert(lps[n], v)
else
lps[n] = v
end
end
Log.d("test", string.format("%s %s\n%s", mask, line or info.name, dump(dbs)))
end
--print(string.byte("("))
if pcall(loadfile(activity.LuaDir .. "/.test.lua", "bt", config)) then
if config.line then
debug.sethook(printstack, "crl", config.line)
else
debug.sethook(printstack, "cr")
end
func = {}
for k, v in ipairs(config.func) do
func[v] = true
end
end
|
local pickers = require('telescope.pickers')
local finders = require('telescope.finders')
local conf = require('telescope.config').values
local actions = require('telescope.actions')
local action_state = require "telescope.actions.state"
local make_entry = function()
return function(entry)
local content = table.concat(entry[1], [[\n]])
return {
valid = true,
value = entry[1],
ordinal = content,
display = content,
}
end
end
return function()
pickers.new({}, {
prompt_title = 'miniyank',
finder = finders.new_table {
results = vim.fn['miniyank#read'](),
entry_maker = make_entry(),
},
sorter = conf.generic_sorter({}),
attach_mappings = function(prompt_bufnr, map)
local put = function()
local entry = action_state.get_selected_entry()
actions.close(prompt_bufnr)
vim.fn['miniyank#drop'](entry.value, 'p')
end
-- local Put = function()
-- local entry = actions.get_selected_entry()
-- actions.close()
-- vim.fn['miniyank#drop'](entry.value, 'P')
-- end
local yank = function()
local entry = action_state.get_selected_entry()
actions.close(prompt_bufnr)
vim.fn.setreg(vim.v.register, entry.value)
end
actions.select_default:replace(yank)
map('n', '<C-l>', put)
map('i', '<C-l>', put)
return true
end,
}):find()
end
|
require("iupcdaux") -- utility module used in some samples
w = 100
h = 100
image_rgb = cd.CreateImageRGB(w, h)
size = w * h
i = 0
while i < size do
if i < size/2 then
image_rgb.r[i] = 255
image_rgb.g[i] = 0
image_rgb.b[i] = 0
else
image_rgb.r[i] = 0
image_rgb.g[i] = 0
image_rgb.b[i] = 255
end
i = i + 1
end
dlg = iupcdaux.new_dialog(w, h)
cnv = dlg[1] -- retrieve the IUP canvas
-- custom function used in action callback
-- from the iupcdaux module
function cnv:Draw(canvas)
canvas:PutImageRectRGB(image_rgb, 0, 0, w, h, 0, 0, 0, 0)
end
dlg:show()
iup.MainLoop()
|
-- Comparison information
expected_u_l2norm = 1.4225
expected_v_l2norm = 0.2252
epsilon = 0.0001
main_mesh = {
type = "box",
elements = {x = 3, y = 1},
size = {x = 8., y = 1.},
-- serial and parallel refinement levels
ser_ref_levels = 0,
par_ref_levels = 0,
}
-- material property helper functions
function linear_mu(E, nu)
return 0.5 * E / (1. + nu);
end
function linear_bulk(E, nu)
return E / ( 3. * (1. - 2.*nu));
end
-- Problem parameters
E = 17.e6;
nu = 0.3;
r = 1.; -- density
g = -32.3; -- gravity
i = 1./12 * main_mesh.size.y * main_mesh.size.y * main_mesh.size.y;
m = main_mesh.size.y * r;
omega = (1.875) * (1.875) * math.sqrt(E * i / (m * main_mesh.size.x * main_mesh.size.x * main_mesh.size.x * main_mesh.size.x));
period = 2. * math.pi / omega;
-- Simulation time parameters
t_final = 2. * period;
nsteps = 40;
dt = t_final / nsteps;
print("t_final = " .. t_final);
-- Solver parameters
solid = {
equation_solver = {
linear = {
type = "iterative",
iterative_options = {
rel_tol = 1.0e-8,
abs_tol = 1.0e-12,
max_iter = 500,
print_level = 0,
solver_type = "gmres",
prec_type = "HypreAMG",
},
},
nonlinear = {
rel_tol = 1.0e-8,
abs_tol = 1.0e-12,
max_iter = 500,
print_level = 1,
},
},
dynamics = {
timestepper = "NewmarkBeta",
enforcement_method = "RateControl",
},
-- polynomial interpolation order
order = 1,
-- neo-Hookean material parameters corresponding to lienar elasticity
mu = linear_bulk(E, nu)/2.;
K = linear_bulk(E, nu)/2.;
-- initial conditions
initial_displacement = {
vector_constant = {
x = 0.0,
y = 0.0
}
},
-- boundary condition parameters
boundary_conds = {
['displacement'] = {
-- boundary attribute 1 (index 0) is fixed (Dirichlet) in the x direction
attrs = {2},
vector_constant = {
x = 0.0,
y = 0.0
}
},
},
}
|
rotSpeed = 150.0
panSpeed = 150.0
zoomSpeed = 50
finalPos = float3.new(0, 0, 0)
angle = 45.0
remainingAngle = 0.0
offset = float3.new(0, 200, 270)
scrollspeed = 15.0
targetAngle = 0.0
newZoomedPos = float3.new(0, 0, 0)
mosquitoAlive = false
zPanning = 0.0 -- 1 to go front, -1 to go back
xPanning = 0.0 -- 1 to go right, -1 to go left
borderXNegative = -2000
borderXPositive = 2190
borderZNegative = -1900
borderZPositive = 1350
borderXNegative1 = -2000
borderXPositive1 = 2190
borderZNegative1 = -1900
borderZPositive1 = 1350
borderXNegative2 = -1900
borderXPositive2 = 1880
borderZNegative2 = -900
borderZPositive2 = 1075
cursorMargin = 25
mouseTopIn = true
mouseBottomIn = true
mouseLeftIn = true
mouseRightIn = true
isEagleView = false
camSensitivity = 0.2
lastDeltaX = 0
-- resetOffset = 1;
-- currentTarget = float3.new(0, 0, 0)
closestY = -100.0
furthestY = 2000.0
rayCastCulling = {}
local freePanningDebug
isStarting = true
-- use the fokin start
function Float3Length(v)
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
end
function Float3Normalized(v)
len = Float3Length(v)
return {
x = v.x / len,
y = v.y / len,
z = v.z / len
}
end
function Float3Difference(a, b)
return {
x = b.x - a.x,
y = b.y - a.y,
z = b.z - a.z
}
end
function Float3Distance(a, b)
diff = Float3Difference(a, b)
return Float3Length(diff)
end
function Float3NormalizedDifference(a, b)
v = Float3Difference(a, b)
return Float3Normalized(v)
end
function Float3Dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
function Float3Angle(a, b)
lenA = Float3Length(a)
lenB = Float3Length(b)
return math.acos(Float3Dot(a, b) / (lenA * lenB))
end
function Float3Cross(a, b)
return float3.new(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x)
end
function Float3Mult(a, b)
return float3.new(a.x * b, a.y * b, a.z * b)
end
function Float3Sum(a, b)
return float3.new(a.x + b.x, a.y + b.y, a.z + b.z)
end
function Float3RotateAxisAngle(v, axis, angle)
do
anglecos = math.cos(angle)
vbycos = float3.new(v.x * anglecos, v.y * anglecos, v.z * anglecos)
anglesin = math.sin(angle)
axisvectorcross = Float3Cross(axis, v)
axisvectordot = Float3Dot(axis, v)
ret = Float3Sum(Float3Sum(vbycos, Float3Mult(axisvectorcross, anglesin)),
(Float3Mult(axis, axisvectordot * (1 - anglecos))))
do
return ret
end
end
end
function Start()
-- Put the position of the selected character inside variable target
level = GetVariable("GameState.lua", "levelNumber", INSPECTOR_VARIABLE_TYPE.INSPECTOR_INT)
if level == 1 then
borderXNegative = borderXNegative1
borderXPositive = borderXPositive1
borderZNegative = borderZNegative1
borderZPositive = borderZPositive1
-- Log("Level 1")
elseif level == 2 then
borderXNegative = borderXNegative2
borderXPositive = borderXPositive2
borderZNegative = borderZNegative2
borderZPositive = borderZPositive2
-- Log("Level 2")
end
-- Log("Level xD")
freePanningDebug = false
GetSelectedCharacter()
offset = float3.new(0, 240, 270)
newZoomedPos = float3.new(0, 99, 112)
end
function Update(dt)
if (GetMouseScreenPos().y < 0 or GetMouseScreenPos().y > GetLastViewportSize().y or GetMouseScreenPos().x < 0 or
GetMouseScreenPos().x > GetLastViewportSize().x) then
xPanning = 0.0
zPanning = 0.0
end
-- str = "Position X: " .. tostring(gameObject:GetTransform():GetPosition().x) .. "Position Z: " .. tostring(gameObject:GetTransform():GetPosition().z) .. "\n"
-- Log(str)
local lastFinalPos = componentTransform:GetPosition()
-- input: mouse wheel to zoom in and out
-- local?
if (GetMouseZ() > 0) then
local deltaY = newZoomedPos.y + gameObject:GetCamera():GetFront().y * zoomSpeed
Log(tostring(deltaY) .. "\n")
if math.abs(deltaY) < 110 then
newZoomedPos.y = newZoomedPos.y + gameObject:GetCamera():GetFront().y * zoomSpeed
newZoomedPos.x = newZoomedPos.x + gameObject:GetCamera():GetFront().x * zoomSpeed
newZoomedPos.z = newZoomedPos.z + gameObject:GetCamera():GetFront().z * zoomSpeed
end
elseif (GetMouseZ() < 0) then
local deltaY = newZoomedPos.y - gameObject:GetCamera():GetFront().y * zoomSpeed
Log(tostring(deltaY) .. "\n")
if math.abs(deltaY) < 165 then
newZoomedPos.y = newZoomedPos.y - gameObject:GetCamera():GetFront().y * zoomSpeed
newZoomedPos.x = newZoomedPos.x - gameObject:GetCamera():GetFront().x * zoomSpeed
newZoomedPos.z = newZoomedPos.z - gameObject:GetCamera():GetFront().z * zoomSpeed
end
end
if (GetInput(16) == KEY_STATE.KEY_REPEAT) then -- W --HAY UN KEY REPEAT
zPanning = -1.0
end
if (GetInput(16) == KEY_STATE.KEY_UP) then -- W
zPanning = 0.0
end
if (GetInput(17) == KEY_STATE.KEY_REPEAT) then -- A
xPanning = -1
end
if (GetInput(17) == KEY_STATE.KEY_UP) then -- A
xPanning = 0.0
end
if (GetInput(18) == KEY_STATE.KEY_REPEAT) then -- S
zPanning = 1.0
end
if (GetInput(18) == KEY_STATE.KEY_UP) then -- S
zPanning = 0.0
end
if (GetInput(19) == KEY_STATE.KEY_REPEAT) then -- D
xPanning = 1.0
end
if (GetInput(19) == KEY_STATE.KEY_UP) then -- D
xPanning = 0.0
end
-- Mouse Movement
if (GetMouseScreenPos().y < GetLastViewportSize().y and GetMouseScreenPos().y >
(GetLastViewportSize().y - cursorMargin)) then -- W --HAY UN KEY REPEAT
mouseTopIn = true
zPanning = -1.0
end
if ((GetMouseScreenPos().y < (GetLastViewportSize().y) - cursorMargin and GetMouseScreenPos().y > cursorMargin) and
mouseTopIn == true) then -- W
mouseTopIn = false
zPanning = 0.0
end
if ((GetMouseScreenPos().x > 0 and GetMouseScreenPos().x < cursorMargin)) then -- A
mouseLeftIn = true
xPanning = -1.0
end
if (GetMouseScreenPos().x > cursorMargin and GetMouseScreenPos().x < (GetLastViewportSize().x - cursorMargin) and
mouseLeftIn == true) then -- A
mouseLeftIn = false
xPanning = 0.0
end
if (GetMouseScreenPos().y > 0 and GetMouseScreenPos().y < cursorMargin) then -- S
mouseBottomIn = true
zPanning = 1.0
end
if (GetMouseScreenPos().y > cursorMargin and GetMouseScreenPos().y < (GetLastViewportSize().y - cursorMargin) and
GetMouseScreenPos().y < 0 and mouseBottomIn == true) then -- S
mouseBottomIn = false
zPanning = 0.0
end
if (GetMouseScreenPos().x < GetLastViewportSize().x and GetMouseScreenPos().x >
(GetLastViewportSize().x - cursorMargin)) then -- D
mouseRightIn = true
xPanning = 1.0
end
if (GetMouseScreenPos().x < (GetLastViewportSize().x) - cursorMargin and GetMouseScreenPos().x > 15 and mouseRightIn ==
true) then -- D
mouseRightIn = false
xPanning = 0.0
end
-- go back to the selected character
-- if (GetInput(10) == KEY_STATE.KEY_DOWN) then -- R
-- GetSelectedCharacter()
-- offset = float3.new(0, 240, 270)
-- end
-- if (GetInput(10) == KEY_STATE.KEY_DOWN) then -- H
-- if freePanningDebug then
-- freePanningDebug = false
-- else
-- freePanningDebug = true
-- end
-- end
if (GetInput(43) == KEY_STATE.KEY_DOWN) then -- SPACE
if (isEagleView == true) then
return
end
freePanningDebug = not freePanningDebug
if freePanningDebug == true then
GetSelectedCharacter()
offset = float3.new(0, 240, 270)
newZoomedPos = float3.new(0, 99, 112)
CleanCulling()
end
end
if (GetInput(14) == KEY_STATE.KEY_REPEAT) then -- Q
local newQuat = Quat.new(float3.new(0, 1, 0), -0.0174533)
offset = MulQuat(newQuat, offset)
newZoomedPos = MulQuat(newQuat, newZoomedPos)
end
if (GetInput(15) == KEY_STATE.KEY_REPEAT) then -- E
local newQuat = Quat.new(float3.new(0, 1, 0), 0.0174533)
offset = MulQuat(newQuat, offset)
newZoomedPos = MulQuat(newQuat, newZoomedPos)
end
if (GetMouseMotionX() > 0 and GetInput(2) == KEY_STATE.KEY_REPEAT) then
xMotion = GetMouseMotionX()
newDeltaX = xMotion * camSensitivity -- camera sensitivity
deltaX = newDeltaX + 0.8 * (lastDeltaX - newDeltaX)
lastDeltaX = deltaX
finalDelta = deltaX * dt
local newQuat = Quat.new(float3.new(0, 1, 0), finalDelta)
offset = MulQuat(newQuat, offset)
newZoomedPos = MulQuat(newQuat, newZoomedPos)
xMotion = 0
end
if (GetMouseMotionX() < 0 and GetInput(2) == KEY_STATE.KEY_REPEAT) then
xMotion = GetMouseMotionX()
newDeltaX = xMotion * camSensitivity -- camera sensitivity
deltaX = newDeltaX + 0.8 * (lastDeltaX - newDeltaX)
lastDeltaX = deltaX
finalDelta = deltaX * dt
local newQuat = Quat.new(float3.new(0, 1, 0), finalDelta)
offset = MulQuat(newQuat, offset)
newZoomedPos = MulQuat(newQuat, newZoomedPos)
xMotion = 0
end
-- modify target with the camera panning
if (freePanningDebug == true) then
local currentPanSpeed = panSpeed * dt
panning = float3.new(xPanning, 0, zPanning)
front = componentTransform:GetGlobalFront()
front.y = 0
front = Float3Normalized(front)
right = componentTransform:GetGlobalRight()
right.y = 0
right = Float3Normalized(right)
panning = Float3Sum(Float3Mult(right, panning.x), Float3Mult(front, panning.z))
-- str = "Front Normalized: " .. tostring(panning) .. "\n"
-- Log(str)
if (target.z >= borderZPositive and panning.z > 0) then
panning = float3.new(0, 0, 0)
end
if (target.z <= borderZNegative and panning.z < 0) then
panning = float3.new(0, 0, 0)
end
if (target.x <= borderXNegative and panning.x < 0) then
panning = float3.new(0, 0, 0)
end
if (target.x >= borderXPositive and panning.x > 0) then
panning = float3.new(0, 0, 0)
end
target.z = target.z + (panning.z * currentPanSpeed)
target.x = target.x + (panning.x * currentPanSpeed)
else
GetSelectedCharacter()
end
-- Log("current target " .. target.x .. " " .. target.z .. "\n")
-- add offset to the target to set the current camera position
local newPos = float3.new(0, 0, 0)
newPos.x = target.x + offset.x
newPos.y = target.y + offset.y
newPos.z = target.z + offset.z
-- --compute final position adding zoom
finalPos.x = newPos.x + newZoomedPos.x
finalPos.y = newPos.y + newZoomedPos.y
finalPos.z = newPos.z + newZoomedPos.z
if Float3Angle(Float3Difference(target, newPos), Float3Difference(target, finalPos)) > math.rad(90) then
front = Float3Normalized(gameObject:GetCamera():GetFront())
finalPos = float3.new(finalPos.x - front.x * zoomSpeed, finalPos.y - front.y * zoomSpeed,
finalPos.z - front.z * zoomSpeed)
newZoomedPos.x = newZoomedPos.x - gameObject:GetCamera():GetFront().x * zoomSpeed
newZoomedPos.y = newZoomedPos.y - gameObject:GetCamera():GetFront().y * zoomSpeed
newZoomedPos.z = newZoomedPos.z - gameObject:GetCamera():GetFront().z * zoomSpeed
end
componentTransform:SetPosition(finalPos)
gameObject:GetCamera():LookAt(target)
if (freePanningDebug == false) then
if componentTransform:GetPosition() ~= lastFinalPos then
for i = 1, #rayCastCulling do
rayCastCulling[i].active = true
end
if #rayCastCulling > 0 then
rayCastCulling = {}
end
rayCastCulling = CustomRayCastList(finalPos, target, {Tag.UNTAGGED, Tag.WALL, Tag.DECORATIONFLOOR})
for j = 1, #rayCastCulling do
rayCastCulling[j].active = false
end
end
-- 1st iteration use look at to center at characters
end
end
function EventHandler(key, fields) -- funcion virtual que recibe todos los eventos que se componen de una key y unos fields. la cosa esta en especificar la key (quees el evento)
if (key == "Mosquito_Spawn") then
mosquito = fields[1]
elseif (key == "Mosquito_Death") then
mosquito = nil
elseif (key == "Eagle_View_Camera") then
if isEagleView == false then
isEagleView = true
Log("eagle view!")
offset = float3.new(0, 300, 10)
CleanCulling()
else
isEagleView = false
Log("off eagle view!")
offset = float3.new(0, 240, 270)
newZoomedPos = float3.new(0, 99, 112)
CleanCulling()
end
end
end
function GetSelectedCharacter()
-- get character selected. I keep it in order to center the camera arround a player in case needed
id = GetVariable("GameState.lua", "characterSelected", INSPECTOR_VARIABLE_TYPE.INSPECTOR_INT)
if (id == 1) then
target = Find("Zhib"):GetTransform():GetPosition()
lastTarget = id
elseif (id == 2) then
if (mosquito ~= nil) then
target = mosquito:GetTransform():GetPosition()
else
target = Find("Nerala"):GetTransform():GetPosition()
end
lastTarget = id
elseif (id == 3) then
target = Find("Omozra"):GetTransform():GetPosition()
lastTarget = id
else
if (lastTarget == 1) then
target = Find("Zhib"):GetTransform():GetPosition()
elseif (lastTarget == 2) then
if (mosquitoAlive == true and mosquito ~= nil) then
target = mosquito:GetTransform():GetPosition()
else
target = Find("Nerala"):GetTransform():GetPosition()
end
elseif (lastTarget == 3) then
target = Find("Omozra"):GetTransform():GetPosition()
end
end
end
function CleanCulling()
for j = 1, #rayCastCulling do
rayCastCulling[j].active = true
end
rayCastCulling = {}
end
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