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3D Artist | Key Requirements:
English Upper-Intermediate\Advanced
Good knowledge of Maya/3Ds Max, Z-brush, Substance Painter, Photoshop
Detail-oriented and autonomous in your development of 3D assets
Bonus Points
Bachelor Degree in 3D Graphic Art and Design
1-2 years experience in a professional game studio environment or other relevant experience
Experience working with Unity and Universal Render Pipeline | Ukrany | 2y | Design | upper | 2021-03-01T00:00:00+02:00 | en | cc5dfaa3-3d4f-5406-b800-f54030c758fc | 27,861 |
3D Artist | Our 3D Artist will create:
— Environmental objects for video games: items, architecture, machinery, weapons;
— Game characters;
— Environment.
Required skills:
— Creating and editing 3D models;
— Solid skills of working with bitmap graphics software;
— Procedure texturing software knowledge;
— Unreal Engine 4 and Unity enough for working with assets.
What we expect:
— Portfolio;
— Low poly and high poly modeling skills;
— Sculpting;
— Baking;
— Resurfacing;
— Creating optimal UV map skills;
— High level of texturing, including PBR materials;
— Knowledge of model optimization and UV mapping for games.
What we offer:
— Career and professional development;
— A competitive salary which is linked to the exchange rate;
— Transparent working conditions;
— Long-term employment and paid vacation / sick days;
— Regular salary reviews;
— A cool team and a variety of activities for every taste. | Pingle Studio | 1y | Unity | intermediate | 2021-11-01T00:00:00+02:00 | en | 0c4dfdc6-148e-5ab8-b7e9-14f7dc51e552 | 27,862 |
3D Artist | Program-Ace is a team of professionals that is capable of bringing the most ambitious ideas to life. And this cool, talented, creative, and continually growing team needs a 3D artist.
Requirements:
• Zbrush
• 3DMax/Maya 3D/or any polygon editor
• Substance painter
Would be a plus:
• English
• Estimation.
• UE4
• Drawing
• Portfolio
Responsibilities:
• 3D Caracter creation
• 3D assets creation.
• Sculpt by reference.
• Retopology.
• Texturing.
We offer:
• Competitive salary;
• Paid 24-day vacation;
• Sick leave compensation;
• Flexible working hours;
• Team buildings;
• Performance reviews with possible salary raises;
• Comfortable working conditions, office in the city center. | Program-Ace | 1y | Artist | intermediate | 2022-01-01T00:00:00+02:00 | en | 20f797df-917e-5833-8897-2ddd1d18ced3 | 27,863 |
3D Artist | **Pushka studios** is a group of people who love games.
We act with ownership to create the result we can take pride in. We set big goals and high expectations, we think forward and accept opportunities to achieve success. We believe that the best results come from people who can think outside the box.
**Main responsibilities:**
- Create 3d models based on given concepts or references (High, Mid and Low-poly);
- Create UV mapping and texture baking (normal, AO, etc.);
- Work with existing meshes (retexturing, modification, creation of atlases, etc.);
- Import assets and materials setup in game engines (UnrealEngine, Unity);
- Сlose cooperation with the Art and TechArt Departments to ensure assets meet technical and aesthetic requirements.
**Required skills:**
- Ability to create 3D assets consistent with the game vision;
- Strong understanding of art fundamentals (composition, light, color, form, shape, structure and silhouette);
- Hi-poly and low-poly modeling skills, UV mapping, baking, texturing;
- Use of popular industry programs for content creation;
- Understanding of the import and materials setting in the engines (UnrealEngine, Unity);
- 2+ years of experience as a game dev 3D Artist;
- Portfolio is required;
- Attention to details.
**Will be an advantage:**
- Sculpt of the hard surface assets in Zbrush;
- A passion for games;
- Excellent communication and teamwork skills;
- Technical English.
**We offer:**
- Career and professional development;
- Competitive salary which is linked to the exchange rate;
- Transparent working conditions;
- Long-term employment, paid vacation and sick days;
- Regular salary reviews;
- Compensation of 50% of the cost of corporate English lessons and training courses, video courses;
- A cool team and a variety of activities for every taste;
- Comfortable office in the city center;
- Partial compensation of the parking space;
- Assistance with relocation from other cities. | Pushka Studios | 1y | Artist | null | 2023-09-01T00:00:00+03:00 | en | efdd9710-7bcc-50a4-b52c-ca965be0d9bf | 27,864 |
3D Artist | Qualifications:
- 3 years experience in Maya or Blender
- Profound experience in 3D modeling, preparation and optimization of CAD data for real-time display
- Experience with texturing, material setup/ shading in Unity
- Experience with animations in Unity (Mecanim, Timeline)
- Good English language skills both written and verbally
- Understanding of mechanical processes
Will be a plus:
- Dealing with our development toolchain (Confluence, Jira, Plastic SCM)
- Experience with Unity Shader Graph and VFX Graph
- Knowledge in Performance Optimization
- Knowledge of character animation and motion capture
What you can expect from us:
- Possibilities to do what you do best and to develop your skills even further
- We’re a friendly team, most of us lunch together and you can guarantee to find some of us playing table games every Friday
- Centrally located office in Kyiv, close to the metro station Universytet or Zoloti Vorota
- Flat organization structure and short decision-making processes
- Work-Life-Balance due to flexible working hours
- PE accounting and support
- 24 working days holiday per year
- Medical insurance
- Possible business trips abroad
- English/ German classes
Interview process:
1. HR interview
2. CV review
3. Pre-screen with CTO
4. Technical interview with client
5. Offer
If you’re interested in us, we’d like to find a role for you here! | MCPK | 3y | Design | upper | 2020-09-01T00:00:00+03:00 | en | 45609330-493d-5b77-ae16-594660de3b88 | 27,865 |
3D Artist | Qualifications
- Expertise in 3D modeling in low and high poly (3D Studio Max);
- Vray lighting and rendering, and character rigging;
- Expertise with using Zbrush and its texturing techniques;
- Good general knowledge in art (perspective, volume, lighting);
- Knowledge of 3D engines (Unreal, Unity, etc) will be a plus;
- Knowledge of the technical pipeline and all the process of game development will be a plus;
- Passion for video games.
Benefits
- Join a leading global mobile and video games publisher and developer utilizing the state-of-art mobile technologies and devices;
- Become a part of the talented international team in a friendly, creative and dynamic environment;
- Become a true pro in the fast-growing, exciting and innovative video games industry;
- Be proud to deliver the prestigious products winning the top rankings worldwide;
- Enjoy the exiting life of Gameloft with corporate trips, sponsored team building and other joyful events;
- Build up your career with dynamic promotions and world wide opportunities.
Additional Information
Your CV should include a portfolio link! Otherwise your CV won't be considered. | Gameloft | 2y | Unity | null | 2021-09-01T00:00:00+03:00 | en | 59c477db-4c81-5e1c-8ac7-86ab24e7a75c | 27,866 |
3D Artist | **Required skills:**
• ZBrush
• 3ds Max /Maya /or any polygon editor
• Substance Painter
**Would be a PLUS:**
• English (Intermediate)
• Unreal Engine 4
• Drawing skills
• Portfolio
**Responsibilities:**
• 3D Character creation
• 3D assets creation
• Sculpt by reference
• Retopology
• Texturing
**We offer:**
• Competitive salary
• Paid 24-day vacation
• Sick leave compensation
• Flexible working hours
• Team buildings
• Performance reviews with possible salary raises
• Comfortable working conditions, office in the city center. | Program-Ace | 1y | Artist | pre | 2022-03-01T00:00:00+02:00 | en | 9ebfe741-a9da-5751-b633-43116a25deb7 | 27,867 |
3D Artist | Requirements:
-2+ years of successful experience as 3D Artist
-Strong portfolio of projects
-Knowledge of Maya and/or 3Ds Max, Zbrush
-Knowledge of 3D engines
-Excellent understanding of low poly and high poly modeling
-The experience of creating complex characters with a detailed drawing of the surrounding world, objects, game elements.
-Experience in creating cartoony, casual, realistic, and hand-drawn textures
-Good general knowledge in the art (anatomy, perspective, volume, lighting)
Will be a plus:
-Experience in animation, character animation, animation of devices, rigging, -skinning, composing
-Deep knowledge of current trends and trends in game art.
-Successful experience in multitasking.
Main responsibilities:
-Participation in the development / discussion of concepts for future mascots of the project.
-Creation of 3D models of characters according to ready-made sketches from a 2D artists. Posing these models in different static poses.
-Creating environments for static and animated scenes.
-Character animation.
-Rigging faces and bodies of characters.
We offer:
-Attractive salary
-Modern tools and technologies
-Professinal events paid by the company
-Creative and friendly team of 20+ prefessionals
-Opportunity to express and implement your most creative ideas
-Projects that have millions of users | 7StarsPartners | 2y | Design | upper | 2020-05-01T00:00:00+03:00 | en | 0ee38dd2-01cd-55b1-bb5b-e65aec4db7d9 | 27,868 |
3D Artist | **Requirements**
• 3+ years prior professional experience in graphic design.
• Must have advanced skills with Photoshop and After Effects
• Experience with one of the following 3D softwares: Cinema 4D, Maya, 3D Studio Max, Blender Organized and highly detail-oriented.
• Ability to handle multiple priorities/projects simultaneously and tight deadlines.
• Bonus Points: Basic understanding of Unity (video game engine)
**Responsibilities:**
• Get involved in all aspects of game ads development: UI/UX, game design, animation.
• You will produce 3D models for developers and design layouts of mini Hyper Casual games for
Supersonic Studios.
• Build high-quality, engaging, and authentic playable ad experiences.
• Clean up, modify and animate 3D models for production.
This is a full-time position.
**What we love about Innovecs**
• An environment that allows you to maximize your productivity and gives you the freedom to think and collaborate beyond the next line of code or deadline;
• We like to have fun, we love what we do, we relax when we need to, we are a great team and we deliver;
• High-level compensation and regular performance based salary and career development reviews;
• Medical insurance (health), employee assistance program;
• Paid vacation, holidays and sick leaves;
• Gym 24/7, personal fitness instructor;
• Massage in the office, personal wellness consultant;
• English classes with native speakers and partially or fully reimbursed personal trainings and conferences;
• Referral program;
• Team building and a lot of fun to take a break, relax, and give you the freedom to think beyond the next line of code | Innovecs | 3y | Unity | intermediate | 2021-09-01T00:00:00+03:00 | en | 0244128d-6f66-5c2d-87b2-ee5ecb80aec8 | 27,869 |
3D Artist | Requirements:
- Expertise in 3D modeling in low and high poly 3D Studio Max as well as UV mapping and texture baking technics
- Vray and Marmoset Toolbag lighting and rendering
- Expertise with using Zbrush, Photoshop, Substance Painter
- Good general knowledge in the art (perspective, volume, lighting)
- Good English (reading and writing)
- Team spirit, sense of responsibility, deadline commitment
Pluses:
- Knowledge of 3D engines Unreal, Unity, etc
- Knowledge of the technical pipeline and all the process of game development
- Passion for video games
We offer:
- Possibility to work in a global product company with talented people
- Competitive salary according to the qualifications
- 21-day paid vacation, 5 days paid sick leave
- Relocation package
- Free English courses
- Regular corporate events and team buildings
- Lunch compensation
- Gym compensation. | GAMELOFT | 1y | Design | intermediate | 2021-10-01T00:00:00+03:00 | en | 10272b63-06e5-51bf-a8a6-6d818e6c8ed9 | 27,870 |
3D Artist | **Responsibilities:**
— 3+ years experience as a 3D Artist;
— Deep skills in 3D modeling and texturing;
— High proficiency in any 3d software for modeling (3ds max/Maya/Blender/Houdini/etc);
— Experience in industrial, hardware, and game design is a plus.
— Creating 3D models of industrial/hardware devices for creating a pre-configured symbol library;
— Developing designs using computer software programs such as 3ds max/Maya/Blender/Houdini/etc. | KaaIoT, Technologies LLC | 3y | Artist | intermediate | 2023-06-01T00:00:00+03:00 | en | 0ac0a90b-daa0-5111-b9ca-016443f80355 | 27,871 |
3D Artist | Schedule:
Mon - Fry
11.00 - 19.00
Responsibility:
Create 3D models.
Requirements:
— 3+ years experience as a 3D artist
— Proficiency in 3D Illustration software
— Experienced in character illustration
— A strong portfolio showing 3D art work and demonstrating a high degree of creativity
— Ability to work in a variety of styles
— Upper Intermediate English
— Knowledge of animation 3D | GeeksForLess | 3y | Artist | upper | 2022-02-01T00:00:00+02:00 | en | 71c32008-ef4a-5045-b827-2344dde0fc74 | 27,872 |
3D Artist | The project is a fully on-chain role-playing and strategy game in a fantasy/science fiction scenario.
The players of this project have full control over their progress, assets and the future of the game. All characters are represented as non-fungible tokens and the progress is stored on the blockchain. The game and all game modes are smart contracts defining the game logic which makes all decisions verifiable and traceable by the players, making it a game utilizing blockchain technologies to the maximum.
Are you ready to be a part of this?
We are looking for a 3D artist for the client's team. In this role you will be working on the following:
Responsibilities:
- Collaborate with the other creative teams to conceptualize and build environment, character and equipment assets
- Support the Producer in evaluating potential outsourcing studios
- Manage a small team of 3D artists (both in-house and outsourced)
- Create briefings and define acceptance criteria for work delivered by outsourcing studios
- Work closely with production to estimate and track all 3D assets for the game
- Collaborate with the development team to optimize the asset pipeline
Improve the quality of existing assets
Requirements
- 3+ years of experience in 3D asset creation and LOD creation in commercial products
- Excellent knowledge of industry standard tools, such as 3DS Max, Photoshop and others
- Proven 3D modeling and UV layout skills
- Proven track record of implementing asset Pipelines
- Proven understanding of Unity 3D Engine including VFX, shaders, animation and render pipelines
- Passion for Games and Game Development
Bonus:
- Experience in asset production for web-based and mobile games
- Basic understanding of animation principles
- Traditional Art skills
- Basic understanding of UI Design and Implementation
- Coding and Prototyping skills
- Interest in Technical Art topics | Qubit Labs | 3y | Artist | upper | 2023-04-01T00:00:00+03:00 | en | 39e3e1c7-72a8-5ede-a9d2-56a5d0737716 | 27,873 |
3D Artist | Ubisoft’s 19,000 professionals, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and community can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.
**Responsibilities:**
- Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).
- Integrate assets and textures produced in the game engine.
- Verify the quality of his work once imported into the game, and make improvements when necessary.
- Able to communicate with the level designers and modify the objects to their requirements.
- Use specific project tools in order to achieve the best results and meet deadlines.
- Efficiently uses the texture space and takes into consideration the pixel ratio.
- Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).
- Able to fast learn technical constraints of platforms, engines and software.
- Understand and apply graphic principles.
- Use artistic references to improve visuals.
- Able to take a painted concept and turn it into realistic 3D model.
- Able to micro plan and time estimate his work.
- Experience in 3D modeling (low poly, high poly, normal map extraction) 3D Studio Max
- Experience in creating PBR materials
- 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
- Good notion of proportions and a good eye for the detail
- Able to fast learn technical constraints of platforms, engines, and software
- Able to take a painted concept and turn it into a realistic 3D model
- Able to micro plan and time estimate his work.
**Desirable (optional):**
- Interior and hard surface Modelling and Texturing is a plus
- Rigging and Animation is a plus
- Knowledge of Z brush is considered a plus
- Understanding of real-time computing constraints is a plus
- Basic gameplay and level design knowledge
Ubisoft is committed to enriching players’ lives with original and memorable gaming experience. We create worlds where people can express themselves, explore and discover new possibilities.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.
Challenge accepted? | Ubisoft | 3y | Unity | intermediate | 2021-08-01T00:00:00+03:00 | en | de0471a2-8810-50dd-8cf5-e3022e2d6660 | 27,874 |
3D Artist | We are developing a new generation of web 3.0 social media that replaces boring avatars of the users on traditional social media networks with digital characters whereby users can create a digital version of themselves which will serve as the user's reflection in the virtual world. Digital characters and augmented reality will be a great combination to create fantastic personal experiences for users.
**In this role, you will be: **
• Modelling, texturing and setting up High-poly and Low-poly characters and their parts
• The models should also have animated faces (like talking, smile, etc.)
• Prepare characters by converting texture and UV
• Collaborate with designers, animators and programmers on achieving best quality results
• Work with a creative team to achieve short and mid-range production goals
**What we’re looking for: **
• Complete understanding of modeling, texturing and optimization of assets through next gen pipeline
• Proficiency with Maya, Blender, Houdini or similar, Zbrush, Photoshop and equivalent software
• Superior eye for human motion (both real and stylized), and detail in creating animations
• Knowledge and usage of animation principles like squash and stretch, anticipation, and more
• Strong understanding of asset pipelines and agile development environments
• Clean topology modeling methods and strong attention to detail
• You’re user-focused, passionate, initiative, solutions-focused, and innovative
**Nice to have skills **
• Solid foundation in art fundamentals of composition, design, light, etc
• Ability to visualize and conceptualize props
• Attention to development pipelines and target milestones
• Passion and constant drive to stay up to date with the latest technology and new techniques
• Excellent written and verbal English communication
**What we offer:**
• You will be an essential part of building a brand that will be a unicorn in the fast growing online business world.
• Full-time job in the office or remote;
• Competitive salary + bonuses for the year;
• Full social package (20 business days of vacation, paid sick leave);
• The company pays for conferences, seminars and training that will help you grow as a professional as company' key member;
• We hold corporate events and team-buildings.
• Working Schedule: Mo-Fr 10 am — 7 pm; | Tracki | 2y | Design | null | 2022-02-01T00:00:00+02:00 | en | c77f599c-e296-53f7-bed6-d84972a52cc9 | 27,875 |
3D Artist | We are looking for a 3D Artist for a short term cooperation (2-3 weeks)
Project: is the leading shopping mall, communities, retail and leisure pioneer across the Middle East, Africa and Asia.
We are looking for a 3D artist with experience f creating 3D models of goods for mobile app.
Schedule:
Sunday - Tuesday
11.00 - 19.00
Responsibility:
Create 3D models.
Requirements:
— 3+ years experience as a 3D artist
— Proficiency in 3D Illustration software
— Experienced in character illustration
— A strong portfolio showing 3D art work and demonstrating a high degree of creativity
— Ability to work in a variety of styles
— Upper Intermediate English | GeeksForLess | 3y | Design | upper | 2022-01-01T00:00:00+02:00 | en | 5906daa4-180f-5636-a1e7-9a0562e6ffee | 27,876 |
3D Artist | **We are looking for a 3D modeler/artist for our upcoming Unreal Engine 5 game project.**
A portfolio of previous works and at least some work experience is a must. You'll work remotely, like the rest of our team, and will be able to pick your working hours (most of our team is located in Ukraine). Being fluent or advanced in English is a must.
**Things you'll need to do:**
- Create low-poly character models from concept art and references;
- Create low-poly environment assets from concept art and references;
- Quickly create simple 3D concepts from descriptions when needed;
- UV unwrap textures for models;
- Rig characters for animations;
- Optimize and deliver models for Unreal Engine;
**Software to know:**
- Blender;
- Substance Painter;
- Unreal Engine (optionally);
- ZBrush (optionally);
**It would be a big plus if you:**
- Sculpt high-poly models;
- Create and paint textures for your models;
- Create animations for your models;
Please include a portfolio of your previous works in your cover letter (letters without a portfolio will be ignored). | Dominik Levitsky Studio, LLC | 1y | Other | upper | 2023-02-01T00:00:00+02:00 | en | 747a9d6b-67d1-527d-a197-4e87d205cf97 | 27,877 |
3D Artist | We are looking for a talented 3D Artist to work remotely in a friendly team. If you are looking for a new job and your skills are fit for our JD. Welcome to us!
WHO ARE WE?
Founded in 2019 by gaming industry veterans from Playtika, Rovio, PlayStudios and the film industry, we set out to create a billion-dollar company that delivers world-class, delightful games and has fun making them. We gathered a core team and soft launched our first title with 40 millions downloads, within 6 months. Our plans for the future make us even more excited.
WHO ARE WE LOOKING FOR?
We are looking for 3D artist to join our team to create game assets and 3D illustrations.
The work will require collaborating closely in the game’s creation process by interacting with the Team Lead, Producer, and Art Director, and adjusting to the game’s technical and production needs.
WHAT WILL YOU DO:
Producing a variety of game assets, from characters and creatures to props and full environments.
Creating high-quality stylized models and textures and directly integrating them in the game
Helping the team visualize future features through gameplay prototyping.
Creating beautiful 3D illustrations and helping the 2D team.
Maintaining a SuperPlay level of quality in the team
Designing tools and workflows to improve the speed and quality of the game production
WHAT YOU SHOULD BE EXPERIENCED WITH:
Minimum 2 years of production experience. (Mobile games orientation is preferable)
Proven experience in both hard surface and Character modeling, texturing. Shading, rendering etc…
A portfolio demonstrating versatility of styles.
Proficient knowledge of Maya
Good Knowledge of After Effects and Adobe Photoshop
You have a passion for games and extensive knowledge of successful casual & mobile games
Experience optimizing assets to run smoothly on various mobile platforms.
Goal-oriented team player, with proven ability to meet deadlines and milestones
ADVANTAGE:
Knowledge using Substance painter / Zbrush Knowledge using Unity
WHAT WILL YOU GET:
Fun team
Cutting-edge technology
Paid vacations, sick-leaves
Awesome corporate events and the best team buildings
You will be a part of a fast-growing company with millions of fans
OUR VALUES:
Quality is king.
We believe in creating products that we’re proud of. We set player’s expectations super high, and challenge ourselves to meet and exceed those expectations.
Data-driven, gut-guided.
Data-driven and numbers-obsessed, we never take our eyes off the prize, and challenge our assumptions every day.
Strive for the soul.
We aim to create experiences that are not just beautiful, but memorable, sparking laughter, connection and competition among our players.
Apply to our opened positions now and enjoy our creative journey⚡️ | SimilardevGlobal | 3y | Artist | upper | 2023-01-01T00:00:00+02:00 | en | b2e26e14-3f42-5ce0-837c-74b70c43416f | 27,878 |
3D Artist | We are looking for talented 3D Artists, who understand and want to learn more about virtual fashion design.
Requirements:
— 2+ years of experience as 3D Artist / 3D Character Artist
— Good skill in Zbrush, Marvelous Designer, Maya / 3Ds Max / Blender
— WOULD BE A BENEFIT creating clothing assets, things such as folds, stitches, draping, and fine details
— Upper-Intermediate English
What we offer:
— Flexible working hours
— Full remote | Datarob | 2y | Artist | upper | 2022-06-01T00:00:00+03:00 | en | 937a138b-30fa-5eae-83f8-c3321aa12491 | 27,879 |
3D Artist | We are now extending the team of the publisher&gamedev startup with a strong player-first approach.
The company’s core vision is the value of a unique human vision that bounds the team. With the goal of becoming a top-rated GameDev agency, they give creative minds the freedom and the chance to make games and other entertainment products in a fast-growing world.
We are looking for a talented 3D Artist for the upcoming match-3 puzzle RPG game.
Requirements:
- Solid Blender experience
- Creativity and imagination
- Good communication skills and ability to work in a team that’s fully passionate about what they do
- Passion about games
- Understanding of VFX, and game ecosystems
- Strong skills regarding the industry-standard tools – 3ds Max/Maya, ZBrush, Substance Painter, and Photoshop
- Practical working experience in Unity.
Nice to Have:
- Understanding of art fundamentals of composition, design, light, etc
- Desire and ability to work in a self-directed, fast-paced work environment
- Ability to visualize and conceptualize props
- Attention to the development schedule, pipelines, and targeted milestones
- Ability to gather, analyze, and act on feedback from the team – be open to critique
- Passion and constant drive to stay up to date with the latest technology and new techniques
Responsibilities:
- Working closely together with design, art, and development teams to bring concept arts to life as briefed while you’re using your creative energy and imagination
- Creating 3D Assets, Modelling, Texturing, Rigging, Animating – high and low poly for mobile platforms
What we offer:
- Competitive Salary
- Quarterly bonus payments
- A hybrid working model
- Great office location
- Never-ending learning opportunities
- Support for educational training, courses, classes | Newxel | 2y | Artist | intermediate | 2022-03-01T00:00:00+02:00 | en | f2e5c4b5-5903-58af-ade0-f056d4e1b4b7 | 27,880 |
3D Artist | We're seeking a talented and driven individual to help us shape the future of 3D technology and create immersive experiences that captivate and inspire.
Responsibilities:
- Collaborate with cross-functional teams to design and develop software solutions that harness the power of 3D technology.
- Leverage your expertise in software engineering to create robust and efficient code that drives our cutting-edge projects.
- Lead technical discussions and engage with both technical and non-technical stakeholders to convey complex concepts in an accessible manner.
- Utilize your Python proficiency to develop and optimize software modules that enhance the user experience.
- Think creatively and innovatively to solve complex challenges and drive the evolution of our 3D technology offerings.
Qualifications:
- A minimum of 5 years of professional software development experience, with a strong track record of delivering high-quality code.
- A true passion for 3D technology and a deep interest in staying up-to-date with the latest trends and advancements.
Strong proficiency in Python programming.
- Excellent communication skills, with the ability to lead technical discussions and collaborate effectively with diverse teams.
- Demonstrated ability to see the bigger picture and contribute to the strategic direction of projects.
- Proficiency in real-time graphics, along with experience in tools such as 3dsMax, Blender, Unity, Unreal, USD, Material X, and C++.
Why Join Us:
- Collaborate with a team of passionate and talented individuals who share your enthusiasm for pushing boundaries.
- Access to continuous learning and professional development opportunities to enhance your skills and expertise.
- Competitive compensation package and comprehensive benefits.
- A dynamic and inclusive work environment that encourages creativity, collaboration, and personal growth. | AIDA projektai | 3y | Artist | upper | 2023-08-01T00:00:00+03:00 | en | a28843aa-f608-58f7-93b9-6c78fd017073 | 27,881 |
3D Artist | We want a person how has to experience in complete game design and development from wireframe to complete execution.
He should have experience with game concept design and different rendering tools.
We are in need 3D Artist for Game Development.
We are using Unity or Unreal Engine in our projects.
This is a long-term and remote job. | GaGa Games Studio | 1y | Artist | intermediate | 2022-04-01T00:00:00+03:00 | en | 2d63351c-1f21-5d11-a045-629178194fa2 | 27,882 |
3D Artist | Your responsibility will cover the models of the units and characters in the game, from their modelling to their integration.
**As such, your missions will be to:**
● Produce 3D assets for the game (characters, units, buildings), following the direction provided by the Lead Artist;
● Integrate these assets into the game engine and ensure quality in our rendering environment;
● Contribute to creative discussions by serving as technical expertise to enable the development of efficient features;
● Take into account the technical constraints, time and budget to bring an optimal graphic quality within the framework of our production.
**Required Qualifications:**
● Minimum 3 years of experience in mobile / PC game development as a 3D artist;
● Very good knowledge of 3D design and sculpting tools such as Zbrush, 3Ds Max, Substance;
● Good ability to bring style to your creations while respecting the artistic direction and the technical constraints imposed;
● Good knowledge of 3D rendering engines;
● Good communication and teamwork skills;
● Experience in realistic military and Sci-fi universes;
**● English — written and spoken is a must;**
**Bonus points:**
● Experience in animation and FX creation;
● Experience in Free-to-Play Mobile and the technical and optimisation constraints posed by this environment.
**We offer:**
🥼🙌 Massage services;
🚀 Individual development plan;
💵 Payment for external training;
🏄 Compensation for sports activities;
🇺🇸 Free English lessons with a native speaker;
📆 Paid vacation, sick leave and day-off (40 days per year);
⏰ Free morning schedule;
🏠 Ability to work from home;
📈 Internal education and training;
🏋️ Own small gym;
🎮 Living room with Xbox and TV;
🏢 Modern office in the city center;
🚿Shower room and 🅿️ bicycle parking;
🍪 Fruits, milk, cookies and sweets throughout the day.
**Practical information**
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one or any game mods you have released publicly. We are interested in any content that you have produced for games or other media. | Playwing | 2y | Unity | upper | 2021-05-01T00:00:00+03:00 | en | 24821d95-28e6-5eba-af9f-d1e0ed8c1023 | 27,883 |
3D Artist | You will join the team which develops a platform focused on providing event organizers everything they need to execute successful events from start to finish. The platform allows event attendees to identify each other based on events, connect, collaborate, and interact like never before.
**Responsibilities:**
Creating 3D architectural environments for meetings.
**Required experience and skills:**
- 3+ years of experience as a 3D Artist;
- 2+ years of experience with Cinema 4D (R21);
- Experience with Vector works;
- Experience with CAD software;
- English — Upper-Intermediate.
**Would be a plus:**
Experience in architect engineering. | A-LISTWARE | 3y | Other | upper | 2021-09-01T00:00:00+03:00 | en | 0cbceb7b-3c98-58d5-8dd1-6407b9761352 | 27,884 |
3D Artist | ZIZO is a workplace gamification platform, aiming to elevate the workplace user experience. We are in the midst of replacing our flat avatars with 3D digital characters whereby users can create a digital semblance of themselves, where they can animate and stylize their avatar to match their personality.
**In this role, you will be:**
• Modelling, texturing, and rigging of high-poly and low-poly characters and their related objects
• Character animation of features (like talking, smiling, dancing, etc.)
• Collaborate with designers, animators, and programmers on achieving best quality results
• Work with a creative team to achieve short and long-term production goals
**What we’re looking for:**
• Proficiency with Blender, Adobe-centric tools and libraries, such as Mixamo, Photoshop, and 3D-related software
• Superior eye for human motion (both real and stylized), and detail in creating animations
• Knowledge and usage of animation principles like squash and stretch, anticipation, and more
• Strong understanding of asset pipelines and agile development environments
• Clean topology modeling methods and strong attention to detail
• Someone who is user and solutions-focused, passionate, has initiative, and is innovative
**Nice to have skills:**
• Solid foundation in art fundamentals of composition, design, light, etc
• Ability to visualize and conceptualize props
• Attention to development pipelines and target milestones
• Passion and constant drive to stay up to date with the latest technology and new techniques
• Excellent written and verbal English communication
**Perks:**
• 15 days of vacation
• 7 days of sick leave
• National holidays are days-off
• Adequate management
• Cozy office right in the heart of the city
• Environment encouraging to thrive in
• Smart, friendly and talented colleagues
• Opportunities for professional growth and challenging tasks
• Flexible working schedule
• Minimum bureaucracy
• Corporate parties and events
• A variety of snacks and drinks
• Regular performance appraisal reviews
Should you feel interested, please send your CVs to our email or apply directly from the Djinni platform or use our messengers | PlayZizo.com | 2y | Artist | intermediate | 2022-01-01T00:00:00+02:00 | en | 67f7a950-4a1d-5813-a98e-2d6fef73ba59 | 27,885 |
3D Artist | Playwing, owned by the founders of Ubisoft, is an Independent Game Developer and Publisher with a lot of passion for video games. One of our main goals is to improve the gaming experience for players and to create new immersive game worlds.
We are looking for a passionate 3D Artist to join our team. You will join us working on a well known Instant War game, which is a real-time strategy MMO.
Requirements:
• Relevant professional experience in game industry, modeling and texturing environments using Autodesk 3ds Max and Adobe Photoshop.
• Working knowledge of techniques for achieving high fidelity assets within a limited performance.
• Ability to model in high-polygon counts.
• Strong visual storytelling ability and instinct for creating engaging environments.
• Ability to approach and manage mesh detail, lighting and shading techniques effectively in both high-polygon and low-polygon environments.
Pluses:
• Experience in high-polygon sculpting using Pixologic ZBrush, Autodesk Mudbox, etc.
• Passion for strategy MMO.
• Knowledge of mesh topology optimization techniques.
• Background as a Technical Artist is a big plus.
• Experience with Allegorithmic Substance Designer.
• Architectural knowledge.
Responsibilities:
• Model, texture and implement production-ready 3D game assets of environments and vehicles.
• Create textures using diffuse, specular, normal maps and use good UV layout distribution.
• Work with Art and Technical Directors to support the vision and achieve the best in class quality.
• Implement models using shaders and different real-time lighting solutions to be used in both games and cinematics.
• Work closely with Technical Artist to optimize assets and deliver within technical limitations.
• Create assets for art direction and gameplay prototypes.
We offer:
Professional development opportunities.
Free English classes.
Paid sick leave and vacation.
Modern office located in the center of the city.
Free morning schedule.
Fruit, milk, biscuits and sweets during the day.
Recreation room with Xbox and TV.
Shower room and bicycle parking.
Own gym | Playwing | 2y | Design | intermediate | 2020-02-01T00:00:00+02:00 | en | c3d91591-e8de-5f5e-9205-9cda8f10fe8a | 27,886 |
3D Artist | **Responsibilities**
Creation of low poly and high poly props and environments.
**Requirements**
— The ability to create stylized characters and environments.
— Proficient in the UV mapping of objects and characters.
— Ability to make a model retopology.
— Basic understanding of color science.
— 3+ experience in the gaming industry.
— Love for games and the desire to work in a casual style.
— Knowledge of Maya\Blender (or 3ds Max).
— Experience working with Unity.
**Bonus points**
— Basic understanding of 3D sculpting.
— Knowledge of Packages ZBrush, Substance Painter, Substance Designer.
— Experience in preparing characters for animation (Rigging, Skinning).
— Experience in animating characters.
**Employee’s benefits**
— Medical Insurance (100% sick leave coverage).
— Paid vacation (18 working days per year, all national holidays, and 3 personal days).
— Educational possibilities and free corporate English classes.
— Breakfast in the office.
— Gifting for major life events.
— PE accounting and support.
— Trip abroad with all the Gismart employees once a year.
— Сompensation for sports activities.
**For consideration, please submit a link to your portfolio.** | Gismart | 3y | Unity | null | 2020-11-01T00:00:00+02:00 | en | 52b88e23-f446-5fca-9f19-f1fb407bd6cf | 27,887 |
3D Artist/3D Generalist | We seek a talented **3D artist / 3D generalist** with strong 3D modeling skills and experience in creating complex visuals. Together with the production and media team, you will be following the trends of the industry, and on that basis, you will actively generate creatives for the company's internal products.
**OBJECTIVES:**
- participating in the development of advertising 3D materials: apparel, skins, etc .;
- quality control of graphics;
- defining a pool of tasks, deadlines, providing feedback to the team, developing a direction.
**REQUIREMENTS:**
- at least 1-year experience as a 3D Artist;
- experience with rigging, skinning;
- confident skills in modeling, sculpting (lowpoly, highpoly);
- possession of one of the 3D modeling packages (Blender, Zbrush);
- scanning and texturing skills;
- experience in creating materials, lighting, rendering;
- experience with game engines, VFX (particles, physics, simulations) is welcomed;
- artistic taste, sense of style and composition;
**- a portfolio with examples of work is required.**
**DESIRED SKILLS:**
- skills in creating character animation;
- skills in creating models in Marvelous Designer;
- experience in Cinema4D and Octane Render.
**WORKING CONDITIONS:**
- full/part-time employment depending on the workload;
- fixed competitive salary based on the results of the interview;
- 24 days of paid annual leave;
- fully paid vacation and sick leave;
- a creative and friendly team of professionals. | Natus Vincere | 1y | Design | intermediate | 2021-03-01T00:00:00+02:00 | en | 9c6c0b22-6e9b-5233-8a8b-3da238b13eda | 27,888 |
3D Artist/ 3D Generalist (for the NFT Art) | **AllSTARSIT** is an international Software and Talent Acquisition company established in 2004 in Israel. Headquartered in Kyiv, AllSTARSIT operates software development hubs in Ukraine, the CEE Region, and sales offices in the UK, Germany, and the US.
**AllSTARSIT** is Top 3 IT employers in Ukraine.
**About the Project:**
Our partner is a young and fast-growing Israeli startup operating in a field of NFT avatars, which may look like simple digital headshots of cartoon or pixelated characters — but they’re much more than that.
MetaVegas is a studio developing NFT for the metaverse. We strike the best balance between having the culture of a small independent studio and the resources of a massive growth platform.
In blockchain technology, NFT is a non-fungible token (Non-Fungible Token), that is, unlike other tokens, which in the crypto world are something like an internal currency in video games, that cannot be exchanged for another token of this kind. The Metaverse has become a successful solution for the development of the NFT industry, which today is an integral part of some cryptocurrency projects. After all, in the center of it lies a lot of virtual things that surround users in a particular universe. These can be NFT paintings, furniture, avatars, clothes and accessories for them. Players want the game to have more features that go beyond the usual games. They want more digital experiences outside of the game. NFT makes it easy to transfer skins and other accessories between different games.
NFT avatars are algorithmically generated digital images of cartoon or pixelated characters, usually from the shoulders up, that are in a “profile picture” format. Each NFT avatar is completely unique, with an array of distinguishing traits (i.e., clothing, hairstyles, accessories, etc.). The avatars can be cartoon animals, humans or abstract creatures, with fantasy and science fiction elements.
**Specialization:** Blockchain, Gamedev
**Headquarters:** Israel
**Years on the market:** since 2021
**Previous experience:**
-4+ years experience in game, VR/AR, or film-related industries as a 3D artist or similar.
-A portfolio of work must be available for review, displaying examples of various elements such as 3D character models.
-Complete understanding of modeling, texturing, and optimization of assets for Unity.
-Experience with Maya or Max, Zbrush, Photoshop, and equivalent software.
-Strong understanding of asset pipelines and agile development environments.
-Experience with secondary areas such as rigging, VFX, animation, or lighting.
-Expert knowledge of high to low poly processes
-Attention to detail and problem-solving
-Excellent communication skills
-Upper-Intermediate English
**You are a rock star if you have:**
-Solid foundation in art fundamentals of composition, design, lighting, etc.
-Passion and constant drive to stay up to date with the latest technologies and techniques.
-Scripting, rigging, and/or artist tool creation.
**Scope of work:**
The 3D Artist will be part of a new and growing team responsible for creating 3D assets on the MetaVegas application.
-Creating models and textures for environments, props and characters under the art lead’s supervision.
-Collaborate with team members of other disciplines to meet milestone goals.
-Work closely with production to define deliverables and communicate expectations.
-Assist in R&D efforts.
-Troubleshoot technical and artistic issues.
**WHY DO YOU NEED TO CHOOSE AllSTARSIT?**
- Environment for development and growth(we have a learning and development program for each employee);
- More than a competitive salary;
- A friendly international team of professionals;
- Cozy office at Gulliver Business Center in Kyiv with car parking, a music room, and free lunches;
- Flexible working conditions(starting from 8 to 11 am, 8-hour workday); remote, office, or hybrid;
- Free language classes(English, Spanish, Hebrew);
- Corporate trips abroad,workations and team-buildings;
- Personal wellness consultant.
**If you are looking for a remote ‘home’ to bring your 3D Art skills and experience, look no further. Bring your passion for creating awesome assets for a Virtual Reality App, and we'll provide an amazing team for you to work with along with a great environment and benefits. Apply today to start your MetaVegas adventure! ** | AllSTARSIT | 3y | Artist | upper | 2022-01-01T00:00:00+02:00 | en | 28d4262c-0d88-5f90-bfe6-fee2aa247c61 | 27,889 |
3D artist, 3D modeler | What we are looking for 3D artists for high quality photo realistic furniture and room creation. YOUNG TALENTS ARE WELCOMED! Please include resume, portfolio and your rate $\hour.
Requirements:
- Must have excellent knowledge of Photoshop, 3DS Max, Vray, Substance Painter, Zbrush.
- Must be knowledgeable of PBR materials and real time rendering.
- Ability to create photo realistic Vray and PBR materials.
- Ability to create and animate a model
- Ability to create and sediment a model into pieces to make it configurable
- Flexibility to work on multiple projects
Stencil offers:
- Competitive salary according to the qualifications;
- Comfortable working environment;
- Flexible working hours;
- Benefits package; | Stencil Agency | 1y | Design | null | 2021-06-01T00:00:00+03:00 | en | 59737168-3331-54f4-9f41-38ae3bcbae11 | 27,890 |
3d Artist (3d motion designer) | We are Masingo - a world-renowned American developer and distributor of home karaoke systems. Our passion is technology, music, and family. We believe that technology can enhance the musical experience, and the music itself adds value to quality family time.
Now we are looking for an experienced and talented 3d Artist/ 3d Generalist who will bring our product to the next level of quality. The ideal candidate should have a strong creative vision, the necessary 3D skills, and a deep understanding of the design process.
The 3D Artist/3D Generalist will be responsible for all of our 3D assets. All of our products are modeled and then the model is used to create all product images as well as videos. In this position, you will be responsible for creating a 3D model and then producing it in several examples depending on the needs of the art director.
We have a team that covers all operations and consists of 20 people, and we would love to have you join us!
**To be successful in this position, you should have:**
✔️ Have at least 3 years of experience in 3D design;
✔️ You are familiar with the American market and design trends there;
✔️ Have experience in E-commerce;
✔️ Speak English at the level of Upper Intermediate and above (fluently speak and write) – required;
✔️ Deep knowledge of all major 3D programs as well as proficiency in video motion detectors;
✔️ Experience working with frames and adding 3D layers/elements;
✔️ You are proactive and able to work independently;
✔️ Strong attention to detail and ability to produce high-quality work under tight deadlines.
**The main tasks of this position:**
• Work in close cooperation with the art director and the team of 3D designers to form and fulfill the goals of the projects.
• Be within the time frame of tasks.
• Create photorealistic renderings and animations according to company quality standards.
• Do motion detection changes.
**Working terms:**
- Competitive and timely salary
- Opportunity to work remotely in an international USA Company
- Dynamic, creative work environments
- Courses and training at the company's expense
- Paid sick days and holidays
- Flexible schedule
- Possibility of developing your career and mastering adjusted professional fields
- Official employment
If you are a highly motivated and creative individual with a passion for 3D design, we would love to hear from you! | TALENTS BOUTIQUE | 3y | Artist | upper | 2023-09-01T00:00:00+03:00 | en | 9806779a-c6dc-5fc2-8ea9-254b679fcaeb | 27,891 |
3D Artist and Graphic Designer | Job Title: 3D Animator and Graphic Designer
Wolfpack Tackle is actively seeking a 3D Animator and Graphic Designer who shares our passion for outdoor sports
and the fishing industry. We are a leading company in the fishing tackle market, specializing in high-quality fishing
gear and accessories. As part of our team, you will have the opportunity to contribute to the growth and success of
our brand by creating captivating visual content that resonates with our target audience.
Job Description: We are seeking a skilled 3D Animator and Graphic Designer to join our team. As a 3D Animator and
Graphic Designer, you will be responsible for creating visually appealing still and animated product renders and
images using software like Blender, Photoshop, Illustrator, and other common tools. Your primary focus will be on
producing high-quality visuals that effectively showcase our products. Additionally, you will be involved in creating
other visual and graphic design assets such as images for product manuals and posts on social media.
Responsibilities:
1. Create visually appealing 3D renders, images, and animations of our products, utilizing different lighting,
environments, and effects.
2. Collaborate with the marketing team to understand project requirements and objectives.
3. Deliver designs that align with our brand identity and guidelines.
4. Meet project deadlines while maintaining design quality and attention to detail.
5. Develop engaging visual assets for product manuals, social media posts, and other marketing materials.
6. Stay updated on industry trends and emerging technologies related to 3D animation and graphic design.
Requirements:
1. Proficiency in Photoshop, Illustrator, Blender, InDesign, and other relevant design and 3D animation
software.
2. Strong portfolio demonstrating your design and 3D animation skills, including examples of product
renders, images, and animations.
3. Solid understanding of design principles, composition, and color theory.
4. Knowledge of InDesign for creating print and digital layouts is essential.
5. Excellent verbal and written communication skills in English.
6. Ability to work collaboratively with cross-functional teams and stakeholders.
7. Strong organizational skills with the ability to prioritize and manage multiple projects simultaneously.
8. Attention to detail and a commitment to delivering high-quality designs.
9. Ability to work independently, take initiative, and meet project deadlines.
If you are a talented 3D animator and graphic designer with a strong portfolio and a passion for creating visually
appealing designs, we encourage you to apply for the position of 3D Animator and Graphic Designer. Join our team
and contribute to the development of compelling visual assets that enhance our brand and effectively showcase
our products. | Sapling Inc. | 2y | Artist | intermediate | 2023-07-01T00:00:00+03:00 | en | ccf0b8cb-c1fc-5287-a45d-15da282a84a1 | 27,892 |
3D artist :: AR app | We are a European deep tech company reinventing the way we buy eyewear, backed by the largest European online optician, Mister Spex. We are building the world’s fastest and most reliable way to buy prescription glasses with nothing but your smartphone. As we are part of the leading optician company, your work has the chance to impact the lives of millions of people directly.
**THE OPPORTUNITY**
We are looking for a passionate 3D modeler to model, digitalize and maintain our 3D eyewear collection. Your primary tasks will be:
- Maintain and optimize the model digitalization pipeline
- Quality check our existing 3D model digitalization and assemble more 3D assets according to our guidelines
- Maintain and optimize the model fitting pipeline
- Deliver perfectly fitted glasses to the end user
- Support our developers in bringing the best experience to the end-user applications (iOS, Android)
For you, personal development goals will be defined and reviewed informally with the CTO on a monthly basis. The performance will be reviewed more formally quarterly by the CTO in conjunction with board members.
**REQUIREMENTS**
Required skills
- a get-stuff-done mentality in a move fast and break things environment
- 3D modeling within common environments (Maya, Blender, 3DS Max, etc.)
- knowledge of different modeling approaches and data types (DAE, OBJ, USD, FBX, GLTF, etc.)
- solid understanding of optimizing 3D assets for end-user applications (polygon reduction techniques, texture optimization, custom shaders, retopology)
- work extremely structured and well-organized
- experience in texturing 3D assets with Substance Painter and Photoshop
- eye for design and precision
- experience with end-user AR applications (e.g. virtual try-on, 3D printing)
- Strong Intermediate level of English
- good communication skills
Nice to have
- experience with writing code in AR environments (Unity, Swift, Kotlin, Java)
- basic knowledge of Maya Hypershade node tree system
- writing creating documentation, diagrams, and well-documented code
**WE OFFER**
- 20 Paid Vacation Days + Ukrainian public holidays
- Paid Sick Leaves
- Flexible office policy (2 mandatory days in the office)
- Teambuilding & corporate events
- Business Trips to the Berlin HQ
- Learning & Development
- Career Path and Mentorship | Tribe | 1y | Design | intermediate | 2021-11-01T00:00:00+02:00 | en | 609eaf45-a208-54fc-812d-ae48676ffd11 | 27,893 |
3D artist (architectural visualization) | Looking for a 3D artist (architectural visualization) for our 3D studio which is based in Lviv.
We are looking for a creative, responsible, organized person, who wants to develop and reach new heights.
Main requirements:
Commercial experience in the creation of 3D exterior/interior visualizations in 3ds Max in high qualities
Proficiency in programs: 3Ds MAX, V-Ray, Corona, AutoCAD / REVIT, Adobe Photoshop
We offer:
Competitive salary
Flexible working hours
Cozy office and a nice young team
Challenging tasks with worthwhile and rewarding results
Please send your CV with your portfolio and the expected salary | 3D studio Ginko Visuals | 1y | Other | null | 2023-05-01T00:00:00+03:00 | en | 15dceaf6-c702-51ea-bc7d-e7b70dccdc2f | 27,894 |
3D Artist (AR/VR) | Requirements:
- 4+ years experience as 3D Artist
- Experience in game industry or simulator development is а plus
- Deep skills in 3D modelling and texturing
- Bachelor's degree in Graphic Design, Interaction Design, or related field
- Proven experience in designing for AR/VR platforms, showcasing a strong portfolio.
- Proficiency in design tools such as Adobe Creative Suite, Unity, and other AR/VR design software.
- Solid understanding of user-centered design principles and user experience (UX/XR) concepts
- Strong communication skills and ability to work effectively in a collaborative team environment.
- Knowledge of 3D modeling, animation, and motion graphics is a plus.
- Passion for emerging technologies and a desire to push the boundaries of AR/VR design
Responsibilities:
- Collaborate with cross-functional teams to conceptualize and design immersive AR experiences
- Create visually appealing 2D and 3D assets, animations, and interactive elements for AR application
- Develop user interfaces that provide intuitive and engaging interactions within AR environments
- Stay updated with the latest trends and technologies in AR design and apply them creatively
- Work closely with developers to ensure seamless integration of design elements into AR project
- Iterate and refine designs based on user feedback, user testing, and team collaboration
- Take ownership of your projects and ensure that they are completed on time and to a high standard without requiring excessive rounds of editing
About the Project:
We are developing a groundbreaking new product – a comprehensive multi-tenant system designed to seamlessly integrate with medical institutions across the United States. This system will serve as a vital connection point for various healthcare facilities nationwide. The project revolves around designing and implementing user-friendly devices tailored for healthcare professionals, including nurses and doctors within American clinics. | Langate Software | 3y | Artist | intermediate | 2023-08-01T00:00:00+03:00 | en | 7aaf5969-f4a4-5ce9-a63c-cd593cff64cd | 27,895 |
3D artist (cartoons) | Our client is a smart solutions provider for game companies that solves challenges in full-cycle game production and co-production is now looking for 3D Artist to join the team.
Location: Kyiv or Kharkiv, UA
Type: Remote, full-time
Start date: ASAP
**Responsibilities include but are not limited to:**
Various projects involving the creation of stylized concepts. Creation of ready-made concepts and illustrations.
**Requirements:**
Experience in creating low-poly 3D models of objects and scenes of the environment stylized as cartoons, work in the direction of stylized as cartoon environments;
Understanding of artistic styles and styles of computer games;
Understanding the principles of creating stylized 3D;
Knowledge of basic tools for working with graphics (Photoshop, Blender, Maya, Substance, 3DCoat);
Availability of a portfolio with works;
English - Upper Intermediate + | Art2Hire | 2y | Design | upper | 2021-02-01T00:00:00+02:00 | en | 0a76005d-25bb-5cb4-84db-5943309f465f | 27,896 |
3D Artist - Character and Wardrobe | **Requirements:**
· Ability to work in a team, excellent communication and time management skills
· Ability to work in a fast-paced environment and take initiative in solving problems
· Versed with Maya/Blender, Z-brush, Substance Painter and Photoshop
** 1+ years of experience in game studio or similar**
** English:** upper-intermediate or higher
** Salary:** $800-$2000 gross
** Social Package: **14 days of paid vacation per year
** Responsibilities:**
• Take on ownership of wardrobe assets from idea to finished product, following our pipeline and guidelines
• Be autonomous in creating high-quality, optimized, mobile-ready meshes and textures from simple inputs like a reference image
• Track and communicate the progress of daily tasks, e.g. Jira and Slack
• Assist with optimization and debugging to fix the issues raised by the QA team
• Document your processes to allow for easy onboarding and collaborations
**Job description:**
We are looking for a 3D Artist to join a team of nine other 3D artists working on wardrobe assets. You should be an autonomous and driven person that can assume an end to end responsibility for developing 3D and 2D assets that can be added to the ever-growing wardrobe of our app.
** What we offer:**
· The opportunity to work with the latest technological tools within AR, Depth Camera, 3D rendering and Machine Learning
· The opportunity to quickly assume responsibility and get a steep learning curve as we are small, nimble and ambitious team that need to face new challenges constantly
· The opportunity to be part of building a global product from its very foundations and have true impact of its design and final result
**Company Description:**
Our project is an app that lets you create a vibrant 3D animated universe using nothing more than your mobile phone. This is a not yet released virtual entertainment app where users create their avatars, customize them and express themselves through animated music videos, stories and vlogs.
We are a passionate about giving everyone the freedom to express themselves and become storytellers.
Our company was founded in 2018 in Stockholm, Sweden. Our investors come from the gaming, tech and entertainment industries. | Ukrany | 2y | Artist | upper | 2022-04-01T00:00:00+03:00 | en | b72baf67-4a2d-58ca-9118-15deae825066 | 27,897 |
3D Artist (Cinema 4D experienced) | Responsibilities:
Creating 3D architectural environments for meetings.
Required experience and skills:
3+ years of experience as a 3D Artist;
2+ years of experience with Cinema 4D (R21);
Experience with CAD software;
English — Upper-Intermediate.
Would be a plus:
Experience with Vectorworks;
Experience in architect engineering.
Working conditions:
5-day working week, 8-hour working day, flexible schedule;
All UA public holidays are days off;
Vacation and sick leave are covered by the company;
Health care program (activated after the probation period);
Office in the city center;
English classes. | Argument staffing agency | 3y | Unity | upper | 2021-01-01T00:00:00+02:00 | en | b8d74d80-d961-5b5f-bef4-cdb93dfa50ba | 27,898 |
3D Artist (Contractor) | You will play a key role in a multi-disciplinary team of interface designers and Unity developers to help optimize breakthrough medical software for clinics using Unity and made for Microsoft Hololens.
Requirements
- 3+ years of experience as a 3D Designer for applications made within business requirements and technological constraints
- 3d Maya skills
- 3ds Max skills
- Unity skills
- Excellent written and communication skills.
- Minimum upper-intermediate (B2) level of speaking English
- Professional portfolio of works demonstrating 3D Modelling skills and clean low-poly topology.
Preferences
Unity
Responsibilities
- You are a master of optimized and realistic 3D object modeling
- You are able to texture 3D models at the professional level, so they look realistic while maintaining a low impact on performance
- You are an open-minded participant of ideation sessions and workshops with a multidisciplinary team
- You are able to adapt, self-organize and define your own tasks in an ever-changing environment
Nice to have:
- Knowledge of Unity project best-practices (prefabs, asset naming, organized scene hierarchy)
- Knowledge of Unity development pipeline, materials (PBR workflow), textures, animation, optimization
- Experience with Augmented and Mixed Reality applications
- Experience with git or AzureDevOps repository
We Offer
Exciting Projects: Come take your place at the forefront of digital transformation! With clients across all industries and sectors, we offer an opportunity to participate in creating market-defining products using the latest technologies.
Collaborative Environment: Expand your skills by collaborating with a diverse team of highly talented people in an open, laidback environment — or even abroad in one of our global centers or client facilities!
Work-Life Balance: GlobalLogic prioritizes work-life balance, which is why we offer flexible opportunities and options.
Professional Development: Our dedicated Learning & Development team regularly organizes certification and technical / soft skill training to help you realize your professional goals.
Excellent Benefits: We provide our consultants with competitive compensation and benefits
Fun Perks: We want you to love where you work, which is why we host sports classes, cultural, social and team building activities such as sports competitions and end-of-year corporate parties. Our vibrant offices also include dedicated GL Zones and rooftop decks where you can drink coffee or tea with your colleagues over a game of table football or darts!
About GlobalLogic
GlobalLogic is a full-lifecycle product development services leader that combines chip-to-cloud software engineering expertise and vertical industry experience to help our customers design, build, and deliver their next-generation products and digital experiences. We expertly integrate design, complex engineering, and agile delivery capabilities to deliver superior business outcomes for global brands in telecom, automotive, healthcare, technology, media and entertainment, manufacturing, and semiconductor industries.
Headquartered in Silicon Valley, GlobalLogic unites over 16,000 designers and engineers across the globe. Analysts like NASSCOM and Zinnov have recognized us for being a top company in our field, and we are consistently nominated as a preferred company by both global HR consulting firms and local boards. By creating an environment that is exciting and flexible, and by fostering growth through ongoing learning and development programs, we empower our consultants to achieve both their professional and personal goals.
At GlobalLogic, we make amazing products — and careers. | GlobalLogic | 3y | Design | upper | 2020-10-01T00:00:00+03:00 | en | f08ddb6b-1b8c-5cbf-98c1-0ae9a82177d0 | 27,899 |
3D Artist/ Environment Artist | Requirements:
• Ability to work in a team, excellent communication and time management skills
• Ability to work in a fast-paced environment and take initiative in solving problems
• Versed with Maya/Blender, Z-brush, Substance Painter/Designer and Photoshop
• Experience working with Unity and Universal Render Pipeline
• Great knowledge in the creation of stylized PBR materials
• Great knowledge of environment art construction and pipelines
1,5+ years of experience in game studio or similar
English: upper-intermediate or higher
Responsibilities:
• Take on ownership of props, architecture and terrain assets from idea to finished product, following our pipeline and guidelines
• Generate environment textures and materials using Substance Designer/Painter
• Be autonomous in creating high-quality, optimized, mobile-ready meshes, environments and textures from simple inputs like a reference image
• Track and communicate the progress of daily tasks, e.g. Jira and Slack
• Assist with optimization and debugging to fix the issues raised by the QA team
• Document your processes to allow for easy onboarding and collaborations
What we offer:
• The opportunity to work with the latest technological tools within AR, Depth Camera, 3D rendering and Machine Learning
• The opportunity to quickly assume responsibility and get a steep learning curve as we are small, nimble and ambitious team that need to face new challenges constantly
• The opportunity to be part of building a global product from its very foundations and have true impact of its design and final result
Company Description:
Our project is an app that lets you create a vibrant 3D animated universe using nothing more than your mobile phone. This is a not yet released virtual entertainment app where users create their avatars, customize them and express themselves through animated music videos, stories and vlogs.
We are a passionate about giving everyone the freedom to express themselves and become storytellers.
Our company was founded in 2018 in Stockholm, Sweden. Our investors come from the gaming, tech and entertainment industries.
Social Package: 14 days of paid vacation per year | ARENA CS | 2y | Artist | upper | 2022-04-01T00:00:00+03:00 | en | a6ffb7fe-e2c2-53be-a7cd-3e5b16d39964 | 27,900 |
3D Artist for Mobile games | Arenarts Studio, an American gaming startup with a Ukrainian team on board, is looking for a talented Mobile games 3D artist to join our company and new project — Rovilon.
We are developing a sci-fi P2P third-person multiplayer online shooter for iOS and Android mobile devices. The ideal candidate will have at least 2 years of experience in 3D art and a strong portfolio demonstrating their expertise in hard-surface modeling, rigging, animation, and texturing.
**Responsibilities:**
- Create 3D characters and environment objects from concept to completion;
- Rig and animate characters;
- Model low-poly assets and perform retopology for optimal performance in UE5;
- Create and bake textures;
- Generate texture atlases for efficient use in UE5;
- Collaborate with the design and development teams to ensure the artistic vision is realized.
**Requirements:**
- At least 2 years of experience in 3D art;
- Strong knowledge of Blender, 3ds Max, or similar 3D software;
- Experience in hard-surface modeling and mecha design;
- Proficiency in low-poly modeling and retopology;
- Rigging and animation skills;
- Experience in texturing and baking textures;
- Ability to create texture atlases;
- Intermediate English.
**What we offer:**
- Remote work with flexible hours;
- The opportunity to be part of a passionate and talented team working on an innovative project;
- Professional growth and development opportunities;
- Creative freedom and the ability to make a meaningful impact on the game;
- A supportive and collaborative work environment. | Arenarts Studio | 2y | Artist | intermediate | 2023-05-01T00:00:00+03:00 | en | 36d35733-e03a-5010-aeb2-48b5ec9c401e | 27,901 |
3D Artist for PC, Consoles | Period: 6+ months
Stages:
1. Intro call
2. Technical interview
Requirements:
- Previous experience working as 3D Artist (at least 0.5 years).
- Experience with console and pc games.
- Good communication skills.
- Understanding optimization for PC, Consoles.
- Good troubleshooting skills.
- Excellent attention to detail.
Tasks:
- Creating Clothes for a characters
- Creating environments
- Working with assets ready
Team:
You are going to work with PM, 3d designers, developers. | GaGa Games Studio | 1y | Artist | pre | 2022-07-01T00:00:00+03:00 | en | c264cd5b-f8e7-5198-b9d4-3a9b08359fbb | 27,902 |
3D Artist ( game artist) | We are building an online poker game with a twist: an avatar that learns and plays automatically for its owner.
The game uses client-server model.
Entire game logic is implemented on the server, meaning that there's no need for any computations \ calculations \ complicated algorithms in the client side. The heavy lifting is done in the server.
Responsibilities:
- Create art in a wide range of styles from realistic to cartoon, from start concept to implementation in the game.
- Create high quality texture content for the game world (textures and other related maps or images for mapping on 3D objects).
- Create character concepts, environments and backgrounds.
- Active involvement in the game creation process by interacting with the design team.
- Effectively contributing to the art pipeline while understanding target platform constraints.
- Meeting project deadlines/milestones.
What we offer:
- Opportunity for professional development in our team;
- Competitive salary based on interview results;
- Flexible working hours;
- Corporate events
- Additional corporate vacation (6 days);
- Medical insurance
- Modern office in Kyiv center.
Requirement :
- understand the process of creating photo realistic images;
- know artistic styles;
- skills in graphic editors (programs vary depending on the field of activity);
- be able to work in a team;
- develop a full cycle of 3D models;
- meet deadlines and clearly perform tasks;
- be able to work with light. | MVST:MG | 2y | Artist | upper | 2022-01-01T00:00:00+02:00 | en | a290b48b-2211-5c77-9795-86f5e4d12816 | 27,903 |
3D Artist (game artist ) | Responsibilities:
- Create art in a wide range of styles from realistic to cartoon, from start concept to implementation in the game.
- Create high quality texture content for the game world (textures and other related maps or images for mapping on 3D objects).
- Create character concepts, environments and backgrounds.
- Active involvement in the game creation process by interacting with the design team.
- Effectively contributing to the art pipeline while understanding target platform constraints.
- Meeting project deadlines/milestones.
What we offer:
- Opportunity for professional development in our team;
- Competitive salary based on interview results;
- Flexible working hours;
- Corporate events
- Additional corporate vacation (6 days);
- Medical insurance
- Modern office in Kyiv center.
Requirement :
- understand the process of creating photo realistic images;
- know artistic styles;
- skills in graphic editors (programs vary depending on the field of activity);
- be able to work in a team;
- develop a full cycle of 3D models;
- meet deadlines and clearly perform tasks;
- be able to work with light. | MVST:MG | 2y | Artist | upper | 2021-12-01T00:00:00+02:00 | en | 1f836f30-e19a-51b1-9306-da7cee7d7649 | 27,904 |
3D Artist (GameDev) | Absolutist is a Ukrainian product company that has been developing and publishing games and game apps for 22 years.
In this difficult time for our country, we continue to work and support each other as well as the economy of our country.
So we're currently looking for a FULL TIME or FREELANCE 3D Artist! 🎨
Сheck out our portfolio here: https://art.absolutist.com/
You will be responsible for creating, texturing and visualizing 3D scenes and models.
Our requirements:
- a portfolio is an absolute must;
- expert knowledge of 3DMax or Blender is mandatory;
- texturing skills in Photoshop;
- basic skills of brush animation;
- imagination and desire to create;
- compliance with deadlines.
Art education or hand drawing will be a desirable bonus.
Why we stand out from other companies:
- We do not work overtime, we value our work-life balance;
- We have a tight-knit team, so we root and care for everyone;
- We have the most thoughtful managers and leads 😊
- We teach and help our staff;
- We love our job and always try to do our best!
Also, we offer:
- Competitive salary according to professional skills;
- Stable payment schedule during wartime;
- Interesting work tasks and projects;
- Maximum consideration from the managers;
- Unlimited number of paid sick days;
- 24 calendar days for vacation, days off on all public holidays, December 31 and your birthday.
Do you have any questions?
We will gladly answer them individually!
Looking forward to your CV! 🤗 | Absolutist | 1y | Artist | null | 2022-12-01T00:00:00+02:00 | en | 879ce3d9-fd06-5882-b117-c524a9a95611 | 27,905 |
3d artist-generalist | **Required Skills:**
• Complete understanding of modeling, texturing and optimization of assets through next gen pipeline
• Proficiency with Maya, Blender, Zbrush, Photoshop, 3d MAX and equivalent software
• Knowledge and usage of animation principles like squash and stretch, anticipation, and more
• Strong understanding of asset pipelines and agile development environments
• Understanding art styles and 3D mobile games;
• Knowledge how to create low poly objects with a mesh that justifies the silhouette and shape, bake maps, draw a map of details;
• Clean topology modeling methods and strong attention to detail
• You’re user-focused, passionate, initiative, solutions-focused, and innovative
• Solid foundation in art fundamentals of composition, design, light, etc
• Proper use of grid and mapping
• Ownership of several direction of style
**Responsibilities:**
• Modelling, texturing and setting up High-poly and Low-poly characters and their parts, environment and assets (for example weapon, armo, etc)
• Prepare characters by converting texture and UV
• Experience with animation tools
• Experience creating arts for mobile games
• Collaborate with designers, animators and programmers on achieving best quality results
• Work with a creative team to achieve short and mid-range production goals
**Working conditions:**
— Constant Feedback
— Lack of feedback for the sake of feedback and taste, only in essence
— A variety of projects with different tasks and the opportunity to develop in an interesting direction and style;
— Lead's helping hand when needed
— The ability to influence a large audience of users and quickly see the results of their work
— Creative freedom and lack of bureaucracy;
— Flexible schedule, work from anywhere in the world.
— The amount of compensation is pegged to the dollar.
— Holiday 16 working (non-calendar) days, which can be taken even one by one.
— 100% paid sick leave.
— Paying English.
— Visit professional conferences.
— Internal learning. | Uni-Bit Studio Inc. | 1y | Artist | null | 2022-03-01T00:00:00+02:00 | en | 36e421e1-a2b0-5553-9da1-ba48608e5ade | 27,906 |
3D Artist Generalist | Being an independent game developer and publisher, Airlab is a sister company to Playwing, Ubisoft, Guillemot Corporation, and Longtail Studios. We are currently looking for an exceptional and talented 3D Artist Generalist to join our outstanding team.
📌 **Responsibilities:**
- Model, texture and implement production-ready 2D/3D game assets of environments and vehicles;
- Create original quality 2D/3D models (characters, natural, architectural environments etc.) with story-telling notes;
- Deliver assets within the confines of real-time engine constraints;
- Conceptualize, present, and execute ideas within a schedule, while actively participating in artistic problem-solving;
- Work with fellow developers, designers, creatives, and producers to estimate, plan and perform internal projects.
📌 **Requirements:**
- 2+ years of 2D/3D art experience;
- Previous experience in 3D Modeling;
- Blender, Maya, ZBrush, Substance Painter, Photoshop, etc. experience;
- Familiar with high/low poly modeling;
- Experience in creating various 3D content (animation, rendering, composing);
- Experience with Unity.
📌 **Pluses:**
- Passion in gaming;
- Desire to track the market and offer new ideas and concepts;
- Hand-paint experience will be a big plus;
- Casual, Ultra-casual game products hands-on experience are welcomed;
- Experience with different game engines like Unreal Engine, Cocos2dx, Marmalade SDK, etc.
📌 **We offer:**
📆 Paid vacation, sick leave, and day-off (40 days per year);
⏰ Flexible schedule;
🚀 Individual development plan;
💵 Payment for external training;
📈 We provide access to the internal base of training, seminars and literature;
🇺🇸 Free English classes and Speaking club from beginner to advanced lvl. | Playwing | 2y | Artist | pre | 2023-04-01T00:00:00+03:00 | en | 618f6daf-b8c1-5654-b1d2-279f227e052a | 27,907 |
3D Artist Generalist | Requirements
3+ year of experience
Animate characters and objects
Creating still and moving images using computers, creating 3D models of products, and managing multiple projects while adhering to deadlines
Will be a plus
Knowing principles of Hyper-Casual games
Knowing Unity Editor
What we offer
Competitive salary
Fun and interesting projects
Option | Sphere Software | 5y | Artist | null | 2023-05-01T00:00:00+03:00 | en | 8603eb7b-0224-53b4-b2c5-e93a2e53f82b | 27,908 |
3D Artist Generalist | Unity Editor
Animate characters and objects
Knowing principles of Hyper-Casual games
Knowing Unity Editor
We are looking for a 3D Artist Generalist.
Requirements
3+ year of experience
Animate characters and objects
Creating still and moving images using computers, creating 3D models of products, and managing multiple projects while adhering to deadlines
Will be a plus
Knowing principles of Hyper-Casual games
Knowing Unity Editor
What we offer
Competitive salary
Fun and interesting projects
Option | Sphere Software | 3y | Artist | null | 2023-01-01T00:00:00+02:00 | en | ed359e00-5121-5be6-b49e-b7467b8b81ca | 27,909 |
3D Artist-Generalist | Responsibilities:
- Creating graphics for mobile games (concepts, characters, environment)
- High-poly/low-poly modeling
- Animating characters and environment
- Preparing game assets for import to Unity
- Developing textures/materials
- Setting graphics for game levels (decorations, light)
- Creating short cut scenes
- Participating in brainstorming and discussing new concepts
Requirements:
- 3-4 and more years of 3D art creation experience
- Experience with animation tools
- Experience creating arts for mobile games
- Experience creating assets for Unity-based games
- Portfolio with examples of games created with your direct participation
- Intermediate English - enough for understanding/maintaining documentation
Nice to have:
- Experience in casual/hypercasual games
We offer:
- Competitive salary depending on your experience
- Professional development opportunities
- Study and practice of English: courses and communication with colleagues and clients from different countries
- Yoga classes
- Compensation package (paid vacation, sick leaves)
- Flexible working hours (from 9-11 to 18-20)
- Comfortable office or possibility to work remotely | Synergetica | 3y | Artist | intermediate | 2022-03-01T00:00:00+02:00 | en | df4e8676-042c-5323-8010-19d36ad45df3 | 27,910 |
3D Artist/Generalist | **Required:**
Portfolio of your works (please attach it to your job application);
Low poly and high poly modeling skills;
Optimal UV unwrapping skills;
High level of texturing skills for handpaint and PBR pipelines;
Understanding of optimal polycount for different platforms;
Good knowledge of 3D graphics software for creating clothes, anatomy, hard surface, stylized and photorealistic objects;
Solid skills in working with bitmap graphics software;
Unreal Engine 4 or Unity enough for working with assets;
Rigging and animation skills;
Procedure texturing software knowledge.
**Will be an advantage:**
Basic level design knowledge.
**What we offer:**
Career and professional development;
Transparent working conditions;
Regular salary reviews;
Long-term employment and paid vacation / sick days;
Career and professional development;
Convenient office near Shulyavska metro station;
Assistance with relocation from other cities;
Advanced training: compensation of 50% of the cost of training courses, video courses;
Compensation of 50% of the cost of corporate English lessons;
A cool team and a variety of activities for every taste. | Pringle Studio | 2y | Unity | null | 2021-08-01T00:00:00+03:00 | en | 4a1d9f2e-f824-5a26-9e64-d19f21d95248 | 27,911 |
3D Artist (Genshin Impact style type of game) | **Please see the references at the bottom of this Google Form and fill it in if you feel confident:**
https://docs.google.com/forms/d/e/1FAIpQLSeT5nItVtbk5M5SLzl0q0ImReNV7VHAhGOlckJah_H66M5ucQ/viewform
**Requirements**
● Experience in creating stylized game ready 3d models
● ZBrush is a must
● Substance Painter is a must
● Good sense of demanded style and art guidelines
● Good communication skills
● Ability to iterate quickly
**Would be a plus**
● Ability to sketch / overpaint 3d models to quickly introduce the idea
● Substance Designer skills
**Responsibilities**
● Modelling low poly models and creating optimized UV
● Sculpting in ZBrush to create the stylized look
● Baking normal map and AO
● Texturing in Photoshop and Substance Painter, creating trim sheets
● Creating short keyframe animation for the asset
● Exporting and implementing assets to the engine (Unity)
**We Offer**
● Fully remote work
● Flexible schedule or part-time work
● Descent compensation
● Close collaboration with proficient Art Lead and a team of 3D artists
● Regular feedback and performance reviews
**Test Task**
● We would require paid test work
● We will provide a block-in and/or a 2D concept | Encoder Inc. | 2y | Artist | null | 2021-12-01T00:00:00+02:00 | en | cf546077-be77-5ee4-abf5-bcf5d348b5db | 27,912 |
3D artist (geometry)|Hexa3D.io | **Responsibilities:**
Create high and low polygon models of 3D clothes, accessories, and props set to specific technical and aesthetic guidelines
Ensure a high level of fidelity in terms of modeling, texturing quality and optimization
Collaborate with and engineers to create and develop new products to bring to market
Problem solve any technical limitations and issues using creative and resource efficient solutions
Share your knowledge and experience with the team and be part of driving a positive work environment
**Requirements:**
Experience with hard surface and organic modeling.
Good understanding of UV unwrapping, topology, optimization for web assets.
At least 2 years of experience with one of following softwares: Maya, Blender, 3dsMax.
Good knowledge of working with references such 2D images or 3D models.
Ability to break down complex shapes to simple ones - advantage.
Basic knowledge with sculpting tools: Zbrush, Mudbox, Blender toolset - advantage.
**About product**
Hexa is disrupting the way immersive content is created. Using its powerful platform and technology, Hexa makes it easy to create, scale and distribute 3D content, by automatically converting their customers' existing 2D images and product information into 3D/AR assets.
Hexa is currently managing immersive content creation for leading retailers and brands around the globe in the fashion and accessories, furniture and home decor and consumer electronics space. | SD Solutions | 2y | Other | intermediate | 2021-06-01T00:00:00+03:00 | en | 969ab549-9a3f-59a8-8479-785a21e3aaca | 27,913 |
3D Artist (Groomer) | Tasks:
– Grooming CG characters to a photorealistic level of finish.
– Understanding of the visual references and art direction.
– Meeting deadlines and solving everyday problems.
Who are we looking for?
– Solid knowledge of Maya, X-Gen, Redshift
– A good eye for form and detail as it relates to organic models.
– Basic knowledge of Arnold render engine and hair shading
– Knowladge of cinematic and realtime hair creation
Additionally:
– Deep understanding of all aspects of 3D and VFX pipeline steps.
– Character Artist background.
– Working knowledge of Zbrush.
– Working knowledge of Xnormal | Deep3Studio | 2y | Artist | intermediate | 2022-06-01T00:00:00+03:00 | en | b2484292-0647-5604-85dd-64774b9f882e | 27,914 |
3D artist (Hidden object) | We are AAA Game Art Studio - art outsource studio with a focus on gamedev. Our clients are big gamedev companies such as Playtika, Wooga, Ubisoft and many more. We are a fast-growing studio and happy to announce an open vacancy - “3D artist”.
Requirements:
- excellent knowledge of 3ds Max;
- ability to model the scene according to the concept;
- experience in using model libraries;
- ability to assemble 80% of the scene from existing models in a short time with a small change of models;
- experience in gamedev;
- experience in creating 3d scenes for "Hidden object".
Responsibilities:
- Knowledge of additional graphics programs and ability to use them to improve work results.
Content of work:
- Creation of 3d scenes for further processing.
What we offer:
- remote work in the comfort of home;
- flexible schedule;
- paid vacation and sick leave;
- professional development;
- the opportunity to propose and implement their solutions/ideas;
- timely payment of salary and the prospect of its revision.
Dear candidates! Thank you for your interest in our vacancy! A prerequisite for consideration of your candidacy is to complete the test task | AAA Game Art Studio | 1y | Artist | null | 2022-11-01T00:00:00+02:00 | en | 263a6b71-838c-5766-a675-c9b5f6028ef1 | 27,915 |
3D Artist ("Instant War" game) / 3D Художник (гра "Instant War") | We are looking for a 3D Artist to join the development of "Instant War" game.
https://www.instantwar.com/
As a **3D Artist**, you will be responsible for the production of the game’s 3D graphics assets. Your responsibility will cover the models of the units and characters in the game, from their modeling to their integration.
You will join our growing team and work on exciting games. You will work closely with other artists, producers, game designers and developers as a part of an experienced team, where both your technical skills and a creative vision will help to expand our products.
**📌As such, your missions will be to**
- Produce 3D assets for the game (characters, units, buildings), following the direction provided by the Lead Artist;
- Integrate these assets into the game engine and ensure quality in our rendering environment;
- Contribute to creative discussions by serving as technical expertise to enable the development of efficient features;
- Take into account the technical constraints, time, and budget to bring optimal graphic quality within the framework of our production.
**📌Required Qualifications**
- Minimum **3 years** of experience in mobile / PC game development as a 3D artist;
- Very good knowledge of 3D design and sculpting tools such as Zbrush, 3Ds Max, and Substance;
- Good ability to bring style to your creations while respecting the artistic direction and the technical constraints imposed;
- Good knowledge of 3D rendering engines;
- Good communication and teamwork skills;
- Experience in realistic military and Sci-fi universes;
- Fluent English desired.
**📌Practical information**
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one or any game mods you have released publicly. We are interested in any content that you have produced for games or other media.
**📌We offer**
📆 Paid vacation, sick leave, and day-off (40 days per year);
⏰ Free morning schedule (start from 8 to 11 am);
🚀 Individual development plan;
💵 Payment for external training (not only professional);
📈 We provide access to the internal base of training, seminars and literature;
🏠 Assistance in setting up a home office;
🏢 Opportunity to work in a coworking space;
🏄 Compensation for sports activities and health care services;
🇺🇸 Free English classes and Speaking club from beginner to advanced lvl.
---------------------------------------------------------------------------------------
https://www.instantwar.com/
Ми у пошуках **3D Художника** до нашої команди розробки гри **"Instant War"**.
Як 3D Художник, Ви будете нести відповідальність за створення 3D-графічних ресурсів гри. Ваша зона відповідальності охоплюватиме моделі юнітів і персонажів у грі (від їх моделювання до їх інтеграції).
Ви приєднаєтесь до нашої зростаючої команди та працюватимете над захоплюючими іграми.
Ви будете тісно співпрацювати з іншими художниками, продюсерами, дизайнерами ігор і розробниками як частина досвідченої команди, де Ваші технічні навички та творче бачення допоможуть розширити наші продукти.
**📌Таким чином, Вашою місією буде**
- Створення тривимірних ресурсів для гри (персонажі, юніти, будівлі), дотримуючись вказівок, наданих Лід-артистом;
- Інтегрування цих ресурсів в ігровий рушій і забезпечення якості у нашому середовищі візуалізації;
- Сприяння творчим дискусіям, виступаючи у якості технічного експерта, для розробки ефективних функцій;
- Врахування технічних обмежень, часу і бюджету з метою забезпечення оптимальної якості графіки в рамках нашого виробництва.
**📌Необхідна кваліфікація**
- Мінімум **3 роки** досвіду розробки мобільних/ПК ігор як 3D Художник;
- Дуже добре знання інструментів 3D-дизайну та скульптури, таких як Zbrush, 3Ds Max і Substance;
- Хороша здатність привнести стиль у свої творіння, поважаючи художній напрямок і накладені технічні обмеження;
- Добре знання механізмів 3D-рендерінгу;
- Хороші навички спілкування та роботи в команді;
- Досвід роботи в реалістичних військових і науково-фантастичних всесвітах;
- Бажано вільне володіння англійською мовою.
**📌Практична інформація**
Ми б хотіли, щоб Ваша заявка містила будь-які відповідні приклади роботи та/або посилання на Ваше портфоліо, якщо у Вас є гра або будь-які модифікації гри, які Ви опублікували. Нас цікавить будь-який вміст, створений Вами для ігор чи інших засобів масової інформації.
**📌Умови/що пропонуємо**
📆Оплачувана відпустка, лікарняні, відгули (40 днів на рік);
⏰Вільний початок робочого дня (з 8 до 11 ранку);
🚀Індивідуальний план розвитку;
💵Оплачуємо зовнішні тренінги (не тільки професійні);
📈Надаємо доступ до внутрішньої бази тренінгів, семінарів та літератури;
🏠Допомога у створенні домашнього офісу;
🏢Можливість працювати у коворкінг просторі;
🏄Компенсація спорту та оздоровчих послуг;
🇺🇸Безкоштовні заняття з англійської мови та розмовний клуб від початківця до просунутих. | Playwing Ukraine | 3y | Artist | upper | 2022-11-01T00:00:00+02:00 | en | 85ec1451-4db7-5759-b8a0-2f5c5938ed7c | 27,916 |
3D artist (isometric) | Our client is a smart solutions provider for game companies that solves challenges in full-cycle game production and co-production is now looking for Middle 3D Artist to join the team.
Location: Kyiv or Kharkiv, UA
Type: Remote, full-time
Start date: ASAP
**What is the project about:**
The company solves game production challenges and co-production as a full-cycle company, supporting game production stages — from game design to art, development, and live ops.
14+ years of experience in game development and the unique expertise available to each of the team members.
1+ billion installations of games developed in cooperation with the company.
400+ successful games and game projects in a portfolio
A wide variety of different game projects means you won’t get bored by working on the same project during the best years of your life.
If creating the highest quality mobile games for the world’s largest game companies sounds like something you would like to pursue, this company for you!
**Responsibilities include but are not limited to:**
Creation of 3D models according to the style of a game
Study of technical documentation, following the style guides of the project
Teamwork
**Requirements:**
Experience in creating 3D models for rendering in isometric;
Understanding of artistic styles and 3D mobile games;
Understanding the principles of producing high-quality, detailed shapes and textures of the model, knowledge of the stylized character and animal anatomy;
Knowledge of Modo
Knowledge of essential graphics tools (Modo, 3DMaya, Substance Painter);
Availability of a portfolio;
English - Intermediate + | Art2Hire | 1y | Design | intermediate | 2020-12-01T00:00:00+02:00 | en | 3f227efd-7ba6-5f4e-8c00-855b8d0c3db6 | 27,917 |
3D Artist Middle | RESPONSIBILITIES
Contribute to the art team in areas such as 3D modeling and texturing, building and designing game levels and assets
Advise on and perform technical tasks such as rigging and animation, particle systems, and simulations
Research new and innovative technologies and workflows as workload allows
As part of our growing team, you should be able to work both independently, and in tandem with other artists and developers
REQUIREMENTS
A portfolio that demonstrates your skills in 3D modeling, rigging, and animation
The ability to work with the Unity 3D game engine
The desire to learn new tools and technologies
Bachelor's degree or equivalent work experience
3+ years professional experience as a game artist or on a similar position
Passionate about game mechanics and exploring emerging trends
NICE TO HAVE:
UI, graphic design, or other visual design experience
2D art, concept, and illustration experience
Motion graphics experience
Experience in the hyper-casual games industry
Track record with successful mobile games
YOU’LL GET:
Competitive salary and performance-based reviews
Guaranteed paid vacations, main national holidays, and sick leaves
Employment benefits, such as partial compensation of English lessons; medical insurance; bonuses on the occasion of marriage; "baby bonuses", and protection of workers with family responsibilities
Comfortable centrally located offices with snacks and weekly fun activities
Opportunity for professional growth: attending training programs, certifications, and conferences
Corporate celebrations and team buildings
Murka is a socially responsible company, so we actively take part in charity events and promote an ecological style of living (sorting of plastic, "sharing goods", etc.). | Murka | 2y | Artist | intermediate | 2022-01-01T00:00:00+02:00 | en | a59103fe-452e-5636-bd79-e33255a9cc7a | 27,918 |
3D artist Middle/Senior | We are looking for a 3D arist (freelance, part-time, remote).
Project is about the car showroom software development.
Responsibilities:
Retopology of the high poly 3D models.
Models should be prepared for Unity3d platform.
Required:
Must have is a retopology process skill using any 3D modelling tools.
Low/middle/ high poly modeling.
Texturing.
Good modelling skills — clean mash, UV and scene organization.
English:Technical | Intecracy Group | 1y | Unity | null | 2021-01-01T00:00:00+02:00 | en | 453fcf92-9811-54c1-9925-3f0fa8ee65d6 | 27,919 |
3D artist/modeler with experience in game design | The team is developing 3D demo scenes for rendering with 3D tools and 3D engines (Unreal Engine is primary goal now). Team is helping other 3D studios with solving design issues (graphics quality as well as rendering performance).
Team is located in Germany and looking for a experienced 3D generalist capable to work remotely. You would receive task from the chief artists and should be able to work on it independently.
Experience in 3D game modelling and design is a plus.
Responsibilities:
Working directly with Chief artist as a 3D generalist.
Create models or scenes based on brief requirements and samples.
Complete models for production (check geometry,create high/low poly, work with textures and materials, convert to different formats).
Contribute into scene design (propose new models or animations).
Render scenes and animations,
Optimize textures and materials (improve performance with minor quality degradations).
Deliver results on-time.
Mandatory Skills Description:
Experience with one of 3D tools: 3DMax, Maya, Blender, Cinema4D
Experience with 3D game design development in Unreal Ungine (preferable), Unity, CryTech or other engines are plus.
Create 3D models for game.
Import/Export models into 3D game editor
Create game model's animations and cinematographics.
Upper Intermediate or better English speaking. Good German is a plus.
Nice-to-Have Skills:Online portfolio | Luxoft | 3y | Other | upper | 2022-03-01T00:00:00+02:00 | en | 98e1d9f1-3b91-5ec4-9927-a3c11d8f2beb | 27,920 |
3D Artist Modeling / Rendering (interior design) | - per project
- English (B2)
- photorealistic 3d visualization
- Experience in Commercial
- Young, Ambitions, German Marketing agency "Werbung Hoch Zwei" is looking for a new team member
About Us
- Young dynamic team worldwide
- Multi-language Team
- Based in Germany
- Strong organisation and high quality project making
- Interesting projects in different niches
Required Skills
- Strong English speaking Skills
- Responsibility and punctuality
- Experience in Commercial from 2 years
- Expert knowledge of 3D Modeling & Rendering ( Blender, optional Autodesk AutoCAD, ...)
- Also knowledge of Adobe Photoshop
- Portfolio
Opportunities
- Full-time Job
- Career growth from 6 months on
- Flexible work schedule
Create exclusive | whzwei | 2y | Artist | pre | 2023-01-01T00:00:00+02:00 | en | 85d0ed10-a89d-5a3e-8eb0-68bd305424d9 | 27,921 |
3D Artist / Modeller | **Required skills**
— Passion to the games industry;
— Strong Photoshop texturing skills;
— Strong knowledge of texturing in Photoshop, Substance Painter/Quixel Suite;
— Strong knowledge of 3D Max/Maya, ZBrush;
— Experience of game levels creating on Unity;
— Experience of game level lighting set up on Unity scenes;
— Strong sculpting, modeling and texturing skills;
— Familiarity with game development cycle;
— Highly organized, detail-oriented, self-directed and with problem-solving approach;
— Portfolio showing 3D art skills;
**As a plus**
— Knowledge of various graphic programs;
— Art education, by hand-drawing skills.
**We offer**
— Competitive salary;
— Freedom in making decisions;
— Opportunity for professional growth and career development;
— Opportunity to work in an exciting atmosphere on a modern and interesting project;
— Variety of interesting and challenging tasks;
— Comfortable office in the Dnipro city;
— Great team of young motivated professionals;
— Lots of opportunities for education and development within the company;
— Lots of fun and much more!
**Project description**
VR Inn is a first free-roam VR Games creator company in Ukraine, with a privately-owned full-body free-roam VR arcade in Kyiv, Gulliver Shopping Mall.
Check out more about free-roam VR location in Kyiv: vr-inn.com.ua
Check out more about VR Inn: vr-inn.com | VR Inn | 2y | Design | pre | 2020-02-01T00:00:00+02:00 | en | 21d67b85-f82f-5188-8657-6e1b6ab8ea53 | 27,922 |
3D Artist (Props/Environment) | Requirements:
- 2+ years of working experience with modeling high and low poly characters, environments, and props;
- Fluency in at least one leading 3d software (3ds Max, Maya, Blender). Knowledge of Maya is preferred;
- High poly, and low poly modeling skills, understanding of modeling features for smoothing
- An experience in texturing and rendering;
- Knowledge of Substance Painter, Zbrush, and Photoshop;
- Experience in creating PBR materials;
- Portfolio of work
Would be a plus:
- Knowledge v-ray or some render
- Experience in import models in Unity, UE4
Responsibilities:
- Work with environment objects and characters;
- Create props;
- Creating models from high to low poly
We offer:
- Remote work
- Flexible working hours
- Internal knowledge-sharing talks
- Friendly team
- The possibility of career growth
- Paid sick leave, 14 days of holiday | TeleportLab | 2y | Artist | basic | 2023-01-01T00:00:00+02:00 | en | 6256adc0-7348-5fda-9016-e5462ed9cc9f | 27,923 |
3D Artist (Unity) | **Job Description**
We are looking for an autonomous and driven person that can assume an end to end responsibility of setting up a modular pipeline for Environments (as well as performing the tasks within the pipeline) so that they can be easily integrated to our product “Frever”.
**What You’ll Do**
- Design and build a pipeline that is modular, where scenes can easily and quickly be modified into new scenes, based on best-practices and deep understanding of user needs
- Be autonomous in finding interesting compositions and layout of the scene that can facilitate the capabilities of storytelling for our users
- Set up KPIs, track and communicate the progress of day to day tasks using with Management, Art Lead and Project Manager
- Assist with optimisation and debugging to fix the issues raised by testers
- Document your systems and processes to allow for easy onboarding and collaborations
**Who You Are**
- English speaking - upper-intermediate and higher
- Good knowledge of Unity (1-2 years minimum)
- Understanding of composition visual storytelling
- Understanding of Lightning Systems and Optimisation techniques for mobile devices
**Bonus Points**
- Bachelor Degree in 3D Graphic Art and Design
- 1-2 years experience (such as an internship or placement year) in a professional game studio environment or other relevant experience
- Experience working with Unity working with Cinemachine and Universal RP/ LWRP
- Experience working with Maya and Substance Painter
**What We Offer**
- The opportunity to work with the latest technological tools within AR, Depth Camera, 3D rendering and Machine Learning
- The opportunity to quickly assume responsibility and get a steep learning curve as we are small, nimble and ambitious team that need to face new challenges constantly
- The opportunity to be part of building a global product from its very foundations and have true impact of its design and final result | Ukrany | 1y | Unity | upper | 2020-07-01T00:00:00+03:00 | en | 2b96af55-c6e7-534a-9f46-b402fdfae985 | 27,924 |
3D Artist (Unity, Hyper-Casual, Mobile) | Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.
**Required skills**
Having acquired some initial experience in a similar position within the Mobile gaming industry, you wish to join a team that defines itself as “serious about fun”. If the following description matches your profile, you’re in!
You are capable and proficient in integrating 3D assets in Unity.
You have knowledge in 3DS, Blender or any 3D software: take your pick and impress us! You are able to create or modify existing 3D assets to fit the project.
You have knowledge in Particle effects in Unity.
You have knowledge in Animations and Cameras in Unity.
You have knowledge in Lighting and Shaders in Unity.
You are also fully familiar with Photoshop and Illustrator;
Whether it be Flippy Race, 2048 or Knife Hit, your Hyper-Casual culture is second to none; You are obviously able to speak English in a professional environment.
Having knowledge of the current Hyper-Casual art codes and Trends is a Plus!
**Responsibilities**
As a 3D Artist with Ketchapp, you will join our internal production teams to create tomorrow’s bestsellers!
For the Production part, you will be in charge of the entire graphic side of our games that includes, integrating assets from packages to the game, creating VFX and lighting, implementing shaders, modifying assets or creating new ones if needed, preparing UI assets and preparing store assets such as Icons and Banners.
Working in collaboration with a developer, you will self-sufficiently implement your part of the project by taking into account design feedback from the Producer and the rest of the Production team.
Considering that Ketchapp teams are actively involved in the studio’s growth, entrepreneurial flair is welcome; we like to challenge ourselves, and suggestions for improvement are always taken into consideration.
**Project description**
Ubisoft teams are driven by their desire to enrich players’ lives through original, memorable entertainment experiences. These teams bring to life whole new worlds — veritable playing fields in which players can freely express their imagination, leading to moments of surprise, fun and adventure, as well as fostering learning and discovery.
For more than 6 years, via its Ubisoft Mobile entity, Ubisoft has also shaped worlds on smartphones and tablets via its portfolio of mobile games.
At Ubisoft Mobile, you will have a chance to develop your skills and work alongside dedicated team members who are pioneers in their field, throughout the world.
You will be part of a warm and stimulating environment in which you can push back the boundaries of both the imagination and technology to create worlds that will inspire our players.
Fully integrated in the Ubisoft environment and with more than 450 games in its catalogue, Ketchapp is the leading publisher of hyper-casual mobile games, and the name behind such hits as 2048, Knife Hit, Stack, Origame, Flipman, among others. | Ubisoft Ukraine | 3y | Artist | upper | 2022-10-01T00:00:00+03:00 | en | ab850a37-ef55-51d9-89ca-4fc36724b482 | 27,925 |
3D Artist (vCog) | VisCo AS is searching for 3D Artist for an exciting role on our vCog modelers team in Lviv.
**Essential Skills:**
• Good knowledge of 3ds Max, Photoshop, Substance Painter
• Advanced knowledge of PBR texturing
• Experience in technical and polygonal subdivision modelling
• Creative, resourceful and with good spatial awareness
• Efficient with layout of UVs and awareness of texture requirements
• Able to interpret and follow reference material to create clean, highly detailed and accurate models
• Highly self-motivation, look for positive outcomes, be flexible, well organized and driven
• Good interpersonal and communication skills
• Able to organize own workflow in a meticulous manner
• Able to work well within a team
• Intermediate or higher level of English
**Additional Skills & Knowledges to be welcome:**
• 3D animation skills
• Experience in CAD apps
• Read and understand drawings
• Good 2D concept and illustration skills
• Zbrush
**Daily & General Functions within the Project:**
• Perform modeling, texturing at a strong level
• Create high quality 3D technical assets
• Creating models as briefed and/or in line with reference materials
• Responsible for collaboratively identifying and developing pipelines advantages and ensuring that assets are created in the most efficient way possible
• Interface with Team Lead, Project Manager and other project leads on various issues and deadlines
• Provide constructive professional feedback internally
• Collaboratively identify and solve development issues both aesthetically and technically
• Ability to provide feedback, mentor artists, and schedule production work
• May have one or more 3D artists as direct report
• Actively improves skill set and abilities by keeping aware of industry trends and techniques, and learning new software packages
**We offer:**
• Competitive salary level;
• Career possibilities with growing team;
• English classes;
• Constant corporate events of different types;
• Truly friendly environment and flexible schedule;
• Technical challenges that will help you to grow constantly;
• 20 working days of paid vacation, paid sick leave. | VisCo LLC | 1y | Artist | intermediate | 2023-04-01T00:00:00+03:00 | en | a960e5c2-0374-5266-a62b-c3b3a011be13 | 27,926 |
3D Art Outsource Manager (3 months Contract) | You will work with the Art Lead and external Creative teams to help us build an exciting new mobile social application. You will be a key part of the art team, managing all outsource pipelines keeping a keen eye on quality. You will:
• Support the Lead Artist in creating briefs and providing feedback on outsourcing (maintaining brand look)
• Make sure all assets are received, are technically sound and are archived
• Maintain and improve upon the outsource pipeline as the project progresses
• Work with Lead Artist to create and maintain the schedule for content creation
• Act as the main point of contact for the outsourcing studio
• Attend any daily meetings/ stand-ups/ mini retro to ensure a smooth workflow
• Conduct, track and maintain outsourcing partner reviews to highlight any repetitive issues and successes
• Troubleshoot problems with outsourcing partner)
• Maintain a good overview of all existing assets and ensure any new briefs and/or items do not overlap too much with existing assets
• Ensure outsourced assets are good value for money and not duplicating existing assets
About You:
You should have at least 3 years of experience in task management in the 3D creative arena for mobile platforms. You will have excellent attention to detail, a thorough knowledge of 3D modelling and experience partnering with distributed teams/outsource partners. You’ll have:
• A strong eye for art style details, modeling structure, topology and fundamentals
• The ability to feedback on texturing quality
• Keen project management experience
• Excellent attention to detail
• Ability to challenge partners to ensure the highest quality is achieved
• A genuine interest in playing and making industry-leading social games is a huge bonus | GSN games | 3y | Marketing | upper | 2020-08-01T00:00:00+03:00 | en | b8a39b26-e723-5c76-826c-910cda7366b9 | 27,927 |
3D assets designer | **What professional skills are essential for us:**
- work experience in the field of 3D Assets production;
- knowledge of Playcanvas (or desire to learn);
- a good command of 3D packs Maya, Zbrush, Blender, Unity 3D;
- experience in content integration (assets, animation, persons) in game engine (Unity/ Unreal);
- understanding working principles of animation systems;
- experience in tuning controllers of persons.
**Will be a plus:**
- experience in shaders writing;
- knowledge of render principles and scene lighting;
- work experience inversion control system;
**What would you have to do:**
- integration of content (assets, animation, persons) in game engine;
- automation and development of pipeline of assets integration in game engine;
- automation of pipelines of digital art-content creation;
- work with 3D content of models, textures, animation;
- work with shaders (writing and edition).
**What do we offer:**
full-time, remote;
high salary;
opportunity to learn and to evolve professionally. | Stan's Assets | 1y | .NET | null | 2021-10-01T00:00:00+03:00 | en | bbf7b5bc-1006-5cf8-add6-c45518837e31 | 27,928 |
3D Character Animator | Responsibilities:
You will be responsible for rigging and animation of 3D characters and assets, animation export into the game engine. You must be able to respect the design uploaded by our 2D concept artists as well as the morphology of the characters, and you must be able to offer alternatives if necessary (environment, character design, etc.) Basic knowledge of polygonal modelling and texturing are required.
Requirements:
Good knowledge of 3D animation technics
Ability to create rig systems
Knowledge of topological articulation, skinning skills
Good general knowledge in art (perspective, volume, lighting)
Good English (reading and writing)
Team spirit, sense of responsibility, deadline commitment
Strong experience in 3D Studio Max
Pluses:
Knowledge of 3D engines (Unreal, Unity, etc)
Knowledge of the technical pipeline and all the process of game development
Passion for video games
We offer:
Possibility to work in a global product company with talented people
Competitive salary according to the qualifications
21-day paid vacation, 5 days paid sick leave
Relocation package
Free English courses
Regular corporate events and team buildings
Lunch compensation
Gym compensation.
IMPORTANT: Your CV should include a portfolio link! Otherwise it won’t be considered. | Gameloft | 2y | Unity | null | 2020-05-01T00:00:00+03:00 | en | d868acac-1948-5156-a3e8-c8211f2ff476 | 27,929 |
3D Character Animator | Vacancy: 3D Character Animator
Company: wilke-experience
Location: remote
Employment: part-time (freelance), full-time
DESCRIPTION:
We are looking for an animator who can animate the characters with
– facial expressions (laugh, cry, think, sleep, daydream, pursed lips, flaring noses, closed eyelids, lifted eyebrows, …)
– emotions (be sad, be in good mood, …)
– moves (jump, walk, dance, run, fly, …)
The project provides develop a mobile application that will show 3D worlds using "augmented reality" technology.
WHAT WE OFFER YOU:
- Home office
- Flexible working hours
- Professional international collaboration in Open Source Teams
- Fixed rate and its stable growth with experience
HOW TO CONTACT US:
Please, send us your CV fill out the next requests:
- Profile Link LinkedIn
- Portfolio with your excellent projects assembled into website or pdf
- Technologies in private educations (with time indication)
- Technologies in work experience (with time indication)
- availability from
- salary per month | wilke-experience | 1y | Unity | intermediate | 2021-02-01T00:00:00+02:00 | en | 488e51ab-8bd9-5c5e-9529-a6054c2ad8cd | 27,930 |
3D Character Animator and Modeler for Humanizing Technologies | Responsibilities
Prepare characters by converting texture and UV
Some have two styles f.e. https://www.cgtrader.com/3d-models/character/child/cartoon-man-rigged
Both styles should be textured, making it multiple models in total
The models should also have animated faces (like talking, smile, etc.)
Requirements
3+ years of experience working as a 3D Animator
Superior eye for human motion (both real and stylized), and detail in creating animations
Knowledge and usage of animation principles like squash and stretch, anticipation, and more
Knowledge of Maya, Blender, Adobe Substance, 3DS Max, ThreeJS, Houdini or similar
Upper-Intermediate English
Daxx Offers:
Direct cooperation with the customer
Dedicated HR/ Client Manager
Regular performance reviews
Competitive salary, medical insurance, 20 working vacation days
Regular corporate events, team buildings, etc. | Daxx | 3y | Other | upper | 2021-06-01T00:00:00+03:00 | en | 2e20c7ae-18ce-5f4a-913b-1f0c955c1770 | 27,931 |
3D Character Animator/Rigger | 🎮REQUIREMENTS:
- 2+ years in a relevant position;
- Understanding of 12 principles of animation;
- Confident work with rigging;
- Experience with realistic animations;
- Experience with character animation in Maya and Spine;
- Experience in creating time-lapse animation, both digital and freehand;
- Possession of Spine to create FFD-animations, pseudo-3d, with elements of time-lapse animation, characters, environment, effects;
- Proficiency in Adobe Photoshop, the ability to competently export assets for animation;
- Passion for game development;
- Problem-solving oriented, proactive and self-organized;
- Ambitious and motivated;
- Strong communication skills with external team members;
- Organizational talent, conscientiousness and quality awareness;
- Understanding the principles of animation, dynamics, motion composition.
🎮Will be a plus:
- Possession of tools for animations in Unity;
- Familiarity with Unity at a basic level;
- English Upper Intermediate.
🎮RESPONSIBILITIES:
- Rigging/skinning animals, characters, people and effects;
- Create different animations;
- Select animation references if it’s necessary;
- Export results to FBX;
- Collaboration with artists and developers;
- Working with character animations.
🎮YOU’LL GET:
💡 Competitive financial rewards;
💡 We work exclusively remotely;
💡 English lessons;
💡 Once a quarter — corporate events in Kiev or Odessa;
💡 Another bonus — we do not have time tracking and other micromanagement typical of galleys. All on trust;
💡 Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want;
💡 Interesting and varied projects: after all, we are an outsourcing company, and we are also a developer and publisher of our own games;
💡 Friendly team: we love each other, because thanks to the remote location, there is no chance to get each other, like in the office)))) | arrible.com | 2y | Artist | intermediate | 2022-08-01T00:00:00+03:00 | en | 9b2809f3-b9e7-5b62-a6a2-45321a5dd718 | 27,932 |
3D Character Artist | Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine. Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation 5, Xbox series X, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With millions of players worldwide, Frogwares continues to develop a rich portfolio for the new generation of gamers.
For more information visit www.frogwares.com
Responsibilities:
Creating High- and Low-poly characters according to concepts and references
UV-mapping and baking texture maps for previously made characters
Texturing meshes in Substance Designer
Working with Marvelous Designer
Work with existing meshes (retexturing, modification, etc.)
Adapt and refine your work based on a feedback
Meet strict deadlines
Requirements:
Work experience with Autodesk Maya, Zbrush, Substance Painter
Basic knowledge of Marvelous Designer
Understanding of PBR materials pipeline
Ability to model and texture characters within technical budgets
Be familiar with commonly used pipelines for creating 3D-assets for real-time
Ability to accept feedback and direction
OPTIONAL:
Basic knowledge of human anatomy
Traditional art skills
Be familiar with UE4 game engine
Be familiar with Photoshop
Understanding of the rigging and animation process
What’s on offer?
An exciting project where you can develop professionally
Intellectually stimulating work environment and peers
Sense of ownership for world-renown game series
Agile atmosphere with no bureaucracy and hierarchy
Secured compensation level, paid vacations/sick leaves
Regular reviews/feedback and development support
Wellbeing and health culture
Required Application Materials:
Resume
Portfolio | Frogwares | 1y | Unity | intermediate | 2021-09-01T00:00:00+03:00 | en | 5fc2f3fd-c88b-5a4a-b354-eb7230b04f42 | 27,933 |
3D Character Artist | Pingle Studio is looking for a 3D Character Artist to create awesome games with us. The project is a tactical FPS. The game will be similar to Deus Ex: Human Revolution, XCOM: Enemy Unknown,Gears of War 2.
ATTENTION: Pingle Studio DOES NOT HIRE from Russian Federation.
**What will you need to do:**
— Creation of realistic characters
— Match the required art style of a project
— Cooperate with other artists to streamline the art creation process
— Work with team lead to create a plan and schedule
**Requirements:**
— Experience in AAA games sector
— Proficiency in detailing the photoreal characters
— Relevant portfolio
— Strong sculpting, modeling, and texturing skills | Pingle Studio | 3y | Artist | intermediate | 2023-02-01T00:00:00+02:00 | en | 6a0c9ec9-4f71-58f1-945c-b3f4801641d0 | 27,934 |
3D Character Artist | Required Skills:
Strong sculpting, modeling, and texturing skills
Experience of full cycle creation game ready characters
Strong portfolio showing 3D art skills
Ability to follow and correctly interpret the concept
Strong knowledge of ZBrush, 3dsMax/Maya/Blender, Marvelous Designer, Substance Painter, Marmoset Toolbag, Photoshop
Ability to create high-quality game ready hairs
Ability to create and texture a 3D model from an image or description
Good understanding of anatomy, color, shape, scale, silhouette, proportion
Good understanding of character topology for animation
Good organization, time management, problem-solving, and communication skills
Familiarity with the game development cycle
Would be a plus:
Knowledge of 3DCoat, Unity
Drawing skills
Ability to communicate in English
Passion for games
Responsibilities:
Development on concepts from «0»
Polishing, retopology, 3D texturing and optimization characters for game engines in different stylistic directions
Tasks are related to all types of organic matter
We offer:
Working with a creative and professional team
Communication with clients from different countries of the world
Possibility to implement your ideas and influence the introduction of new processes
Competitive salary
Full-time employment, the ability to work remotely
Paid vacation and sick leave
50% compensation for professional courses, professional development, webinars
Team building, personal meetings with colleagues, conferences and much more
Referral program for employees
Become part of the Whimsy Games team!) | Whimsy Games | 2y | Artist | intermediate | 2022-07-01T00:00:00+03:00 | en | afe9ff16-bd41-5f60-8fd3-f55d0c692237 | 27,935 |
3D Character Artist | **Requirements:**
Minimum 3 years of experience in a similar position.
Strong technical modeling skills (extremely clean mesh, uvs, and scene organization are a must)
Strong understanding of game character creation (retopology for ideal rigging deformation and to convincingly support normal maps)
Excellent communication and collaborative problem solving skills
Software: Maya, ZBrush, Photoshop (or comparable programs)
Strong traditional sculpture, drawing, painting, and texturing skills are a plus
**We offer:**
Working on a new project in a creative atmosphere
Opportunities for career growth
A comfortable office, not far from Olympiyska subway station
Flexible working hours
18 work days of paid vacation per year | Vostok Games | 3y | Artist | null | 2022-11-01T00:00:00+02:00 | en | 36f216b4-6339-5b41-9bae-d0c379168134 | 27,936 |
3D Character Artist | **Responsibilities:**
- Create original game 3D Assets;
- Deliver assets within the confines of real-time engine constraints and programming demands;
- Deliver assets within a schedule while actively participating in technical and artistic problem solving;
- Work with fellow artists, developers, designers, creatives, and producers to estimate, plan, and execute internal and external projects.
**Requirements:**
- Experience with game projects including one shipped title as 3D Artist or similar (Mobile — PC — Web);
- Blender, Maya, ZBrush, Substance Designer, Substance Painter, Photoshop experience, and other current-gen technical tools;
- Strong modeling skills – ability to generate clean and efficient models at a fast pace;
- Ability to work using different modeling techniques (sculpting, Sub-Div, Low Poly) and different styles (Stylized, Hard Surface, Cartoon);
- Ability to create textures (materials) in different styles and techniques (Stylized, Hand Painted);
- Understanding of commonly used pipelines for creating 3D assets for real-time;
- Portfolio or demo reel with relevant artistic skills.
**Would be a plus:**
- Competency with rigging, skinning, and animation setups;
- Experience as a 3D artist with game engines – Unity, Unreal Engine.
**Personal skills:**
- Good communication with artists, designers, and programmers;
- Self-motivation and collaborative skills;
- Adaptation and innovation of new styles and techniques
**Perks and benefits:**
- Work from home or in a cozy office
- Flexible work schedules
- Relocation & accommodation support
- Paid Vacation & Sick Days
- Opportunities for Professional Growth | Thundermark | 2y | Unity | intermediate | 2022-04-01T00:00:00+03:00 | en | a0eee476-1bfe-5695-9045-02c90bc54a20 | 27,937 |
3D Character Artist | Responsibilities:
Development on concepts from «0»,
Polishing, retopology, 3D texturing and optimization
characters for game engines in different stylistic directions
Tasks are related to all types of organic matter
We offer:
Working with a creative and professional team
Communication with clients from different countries of the world
Possibility to implement your ideas and influence the introduction of new processes
Competitive salary
Full-time employment, the ability to work remotely
Paid vacation and sick leave
50% compensation for professional courses, professional development, webinars, sports
Team building, personal meetings with colleagues, conferences and much more
Referral program for employees | Whimsy Games | 2y | Other | intermediate | 2022-03-01T00:00:00+02:00 | en | f9b863d0-253e-552b-a1aa-8687072dfc1b | 27,938 |
3D Character Artist | Values Value is a recruiting company with expertise in gamedev, is looking for a 3d Artist for one of our clients, Ukrainian studio, an enthusiastic young, motivated and passionate team who share the goal of making the best online MMO Sandbox on mobile devices.
The company is working on an open-world mobile multiplayer online action game focusing on social interaction. They strive to create the best open-world gaming experience inspired by the GTA series.
**What are you working on?**
Genres: Role-playing, MMO
Platforms: Mobile
**For which tasks (responsibilities)?**
- Close collaboration with a leading 3D artist, concept artists, 3D animators, and technical artists to create high-quality 3D models of characters, equipment, weapons, etc.
- Creating Hi/Lo models in accordance with concepts and technical constraints.
- Solving technical and creative tasks within the 3D department.
- Creating texture maps for PBR.
- Continuous analysis of visual trends and content development methods in the gaming industry and their integration into the studio's pipeline.
**What kind of professional are we looking for?**
- 3+ years of experience as a 3D modeler in the gaming industry.
- Strong knowledge of 3ds max/Maya/Blender, ZBrush.
- Excellent texturing skills (Substance Painter).
- Confident sculpting skills in Zbrush (anatomy, clothing elements).
- Good knowledge of anatomy.
- Understanding of the principles of optimizing 3D content for game engines.
- Knowledge of the process of baking textures from high-polygon models.
- Ability to feel proportions, rhythm, read concepts.
- Proficient in working with UV unwrapping, optimizing UV unwrapping for game models.
- Understanding of the PBR pipeline.
- Passion for games and knowledge of the gaming industry.
- Portfolio is mandatory.
**Nice to have:**
- Art education, ability to draw by hand.
- Experience with Unity3D, understanding of shader principles.
- Understanding of skinning and animation principles.
- Experience with version control systems (Git/SVN).
- Experience with Marvelous Designer.
- Experience with moderate stylization.
**Why do we enjoy working here?**
- Investments from the largest gaming fund with great expertise in games.
- An ambitious, new project in the genre. An early stage of development, so there is an opportunity to influence the project.
- Complex tasks.
- Opportunity to participate in decision-making regarding the development of the project.
- Flexible working conditions and a flexible schedule.
- Remote work.
**The selection process**
- Screening with VV Recruiter
- Meet and greet interview
- Technical interview | Values Value | 3y | Artist | intermediate | 2023-06-01T00:00:00+03:00 | en | 69c66ad9-2f7d-5464-a20f-aa659974e776 | 27,939 |
3D Character Artist | Wanted: 3D Character Artist, talented and motivated, to work with us on a new AAA shooter based on a brand-new IP.
**Meet Our Studio**
Back in 2012, a bunch of game industry veterans from Ukraine started Vostok Games. Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we've been secretly working on something new and cool.
Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.
Intrigued? See if our job specs match your expectations, knowledge and expertise!
**Your Future Missions:**
- Сollaborate with the Art Director and other stakeholders to create high-quality character assets (High poly, low poly, UV and texturing);
- Receive and iterate on feedback given by Art Director or other stakeholders;
- Collaborate with animation team to create character assets with right topology for further animation;
- Take part in Art Team meetings and provide constructive input to the team members;
- Task estimation;
**We Are Looking for a Candidate With:**
- At least 3 years of experience in a similar position.
- Strong knowledge of industry-standard graphics applications (e.g. High poly/low poly modeling in Zbrush/Maya/Max or Blender, texturing in Substance Painter, cloth simulation in Marvelous Designer, etc.)
- Good knowledge of Physical Based Rendering
- Excellent eye for composition, colors and forms, great sense of proportions
- Strong understanding of correct topology for animation/rigging
- Excellent knowledge of human anatomy
- Good communication and collaborative problem solving skills
**Will be a plus:**
- Familiarity with data management software (GIT, Perforce, etc.)
- Experience with Metahuman
- Experience with game engines (UE5 will be an advantage)
- Experience in team management and mentoring
**You Will Benefit From:**
- Flexible work hours
- 18 days of paid vacation (business days)
- 2 weeks of extra paid vacation for the entire studio
- Medical insurance
- Comfortable office near the Olimpiyska metro station
- Snacks, sweets and tea/coffee in the office
- Freedom of creativity, no bureaucracy, and an awesome friendly team that helps you enhance your skills, as well as gain new knowledge and experience.
Sounds awesome? Then don’t hesitate and send your resume and portfolio apply on our website: https://vostokgames.com/careers/en
It’s time to discover new gaming worlds and explore the unknown with Vostok Games. We guarantee that it will be a super-fascinating experience, dear friend, and we’re waiting for you to join us! ;) | Vostok Games | 3y | Artist | pre | 2023-04-01T00:00:00+03:00 | en | 88755a99-a12c-580e-956b-d45e0a7fb4ab | 27,940 |
3D Character Artist | We are looking for an experienced and creative 3D artist who loves and knows how to draw characters according to the given specifications. With us, you will get the opportunity to implement projects of various directions from realistic to stylized and make your contribution to the creation of the most popular game titles.
While you are attaching your resume to this vacancy, there is an opportunity to see our portfolio of 3D characters
https://www.artstation.com/kevuru_games/albums/1982280
REQUIREMENTS FOR CANDIDATE:
- 2+ years of experience on 3D Character Artist;
- Excellent knowledge of anatomy,color, rhythm, plastics;
- Possession of programs ZBRUSH, Maiya, 3DsMax, Substance Painter, Marvelous Designer, Marmoset and others.
WE OFFER:
- Location near metro station (Vasylkivska) or remote;
- Open management without bureaucracy;
- Salary reviews according to the results of performance appraisal;
- 10 days paid sick leave and 18 working-days’ vacation;
- Days off on National/Bank Holidays;
- Partial compensation of any professional courses or trainings;
- Conferences, knowledge sharing activities, certification;
- Availability of sabbatical;
- Possibility to grow inside the friendly and professional team.
RESPONSIBILITIES:
- Creation of character models according to the concept starting from the stage ending with texturing;
- Preparation of render models for a review of the result. Making edits according to the art lead’s feedback. | Kevuru Games | 1y | Artist | null | 2021-12-01T00:00:00+02:00 | en | 905033c6-41eb-5912-9b74-672e5376f05b | 27,941 |
3D Character Artist | We are Whimsy Games - an ambitious and expert outsourcing company, which combines game dev & blockchain technologies and we aim to achieve the top in the game dev market.
Our team has grown 4 times over the past year and this is just the beginning.
We are currently looking for a talented and creative 3D Character Artist to create stylized 3D character models for a mobile game.
**Needed skills:**
• Knowledge of composition, perspective, anatomy. The ability to convey character through shape and color;
• Understanding the requirements of retopology for animations;
• Creation of quality UV and texturing skills;
• Ability to work in a casual style;
• Basic knowledge of a game engine, preferably Unity.
**Responsibilities:**
• Creation of 3D characters;
• Working with the standard game pipeline: LP, HP, UV, Bake;
• Adaptation of the model to the game engine;
• Interaction with the project leader, communication with the team.
**What can we offer:**
• Advantages of working in the dynamic and friendly environment
• Possibility to implement your ideas and influence the introduction of new processes
• Possibility to work on various projects: from casual to Metaverse and NFT
• Opportunities for fast professional development, we are used to growing leaders from our team
• Flexible working location, full remote employment
• Competitive salary, regular salary reviews
• 50% compensation for professional development courses, webinars
• Paid vacation and sick leave
• Day off on your birthday | Whimsy Games | 3y | Artist | intermediate | 2023-05-01T00:00:00+03:00 | en | e11cf5aa-d414-5a6e-8d6d-35714e601fde | 27,942 |
3D Character Artist | **What will you need to do:**
Create game characters, according to the references or chooses stylistics
**Requirements:**
Portfolio;
Experience in AAA projects;
Ability to create clothes, weapon kits, anatomy on a confident level;
Proficiency in detailing photoreal and stylized characters;
Sculpting;
Lowpoly;
Baking;
Retopology;
Skills to create an optimal UV map;
Texturing.
**Will be an advantage:**
Knowing Unity or Unreal Engine for working with assets;
Functionality and basic skills.
**What we offer:**
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Accountant support and full taxes coverage;
Comfortable Office Location and the ability to work remotely;
Relocation Support;
Corporate English lessons;
Advanced training: compensation of 50% of the cost of training courses, video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Сommunity of people who understand your game passion. | Pingle Studio | 2y | Artist | null | 2022-06-01T00:00:00+03:00 | en | fa36f40b-ad86-5a41-83c3-aac6bd8d39bb | 27,943 |
3D Character Artist | What will you need to do:
Creation of realistic characters
Match the required art style of a project
Cooperate with other artists to streamline the art creation process
Work with team lead to create a plan and schedule
Requirements:
Experience in AAA games sector
Proficiency in detailing the photoreal characters
Relevant portfolio
Strong sculpting, modeling, and texturing skills
What we offer:
Fast hiring and clear process;
20 Paid Vacation Days;
10 Paid Sick Leave Days;
Regular salary reviews;
Personal Development Plan for clear growing of skills;
Accountant support and full taxes coverage;
Comfortable Office Location and the ability to work remotely;
Relocation Support;
Corporate English lessons;
Advanced training: compensation of 50% of the cost of training courses, video courses;
Career Path and Mentorship Program;
Referral internal Program: Active Program with Great Bonuses;
Сommunity of people who understand your game passion. | Pingle Game Studio | 2y | Artist | null | 2022-08-01T00:00:00+03:00 | en | 09a9f0c8-8ff2-5df5-a696-8ac336c8ecd8 | 27,944 |
3D Character Artist | What will you need to do:
- Game characters in realistic military setting;
- Faces/Hairstyles;
- Character cosmetic skins;
- Creation of clothes, body kits, body armor, shoes.
Requirements:
- Portfolio;
- Experience in AAA projects;
- Ability to create skins at a confident level;
- Confident knowledge of anatomy;
- Solid skills in sculpting photorealistic clothes folds;
- Create hairstyles for characters;
- Sculpting;
- Lowpoly;
- Baking;
- Retopology;
- Skills to create an optimal UV map;
- Texturing at a high level, including for PBR materials;
- Proficiency in Marvelous Designer;
- Knowledge of UE4 / Unity at the level of working with assets.
We offer:
- Location: Dnipro, Kyiv, Kharkiv;
- Career and professional development;
- A competitive salary which is linked to the exchange rate;
- Transparent working conditions;
- Long-term employment and paid vacation / sick days;
- A cool team and a variety of activities for every taste;
- Regular salary reviews;
- Advanced training: compensation of 50% of the cost of training courses,
video courses;
- Compensation of 50% of the cost of corporate English lessons and a
sports subscription;
- Assistance with relocation;
- A comfortable modern office in the city center with relaxation zones and
ping-pong table and table soccer. | Pingle Game Studio | 2y | Unity | upper | 2021-09-01T00:00:00+03:00 | en | 46ecc682-81cf-51e3-82d4-14109893b325 | 27,945 |
3D Character Artist for Collectible Coins | We seek a highly skilled 3D character artist to join our team and create highly detailed and realistic sculptures for our collectible coin designs. The designs will include themes such as famous characters, historical figures, gods and goddesses, animals, and mythical creatures.
Responsibilities:
Using provided front and back 2D concept art as a reference, create a 3D model of the sculpture in a realistic and ultra-high relief (high poly . STL format)
Ensure that the 3D model meets the high standards of quality and detail required for CNC Micron Precision Million Engraving
Collaborate with the design team to ensure that the final product meets the customer's expectations
Proactively solve problems, manage time effectively, make decisions, organize and coordinate multiple projects simultaneously
Continuously strive for perfection and produce high-quality end products
Requirements:
Strong experience in 3D character modeling and sculpting
Experience with high poly .STL format and CNC Micron Precision Million Engraving, 3 & 4 Axis - Accuracy 0.01mm.
Good sense of design principles and compositions with attention to the finest of details
Strong attention to detail and ability to create highly realistic and intricate designs
Excellent communication skills and ability to work well in a team
Proficiency in industry-standard 3D modelings software such as ZBrush, Maya, or 3D Studio Max
Proven problem-solving skills, time-management, decision-making, and multitasking abilities
Self-motivated with drive and willingness to do what it takes to get the job done
If you are passionate about creating highly detailed and realistic 3D relief sculptures and have experience in collectible coin design, this is an excellent opportunity for you. Apply with your portfolio and resume to be considered for the position and be a part of a small, elite group working on these unique and niche products. | OnHires | 1y | Artist | null | 2023-01-01T00:00:00+02:00 | en | 024e2b2f-01c6-5ba8-9091-81d210847bff | 27,946 |
3D Character Creator | **Basic requirements**
- You have the experience in making 3D characters, and you can create the characters by the directions;
- You have a nice portfolio and can show it to us;
- You can create the skeleton of the object and then the separate clothes. For example, you make 8 types of tops, 8 types of bottoms, 8 types of hats, 8 types of accessories. Then you make variations programmatically. As the result, the client gets 4096 (8х8х8х8) variations.
Also, **there are several inspirational examples**, which I will send you in a private communication. | Don't Panic Recruitment | 1y | Artist | null | 2022-03-01T00:00:00+02:00 | en | e9c79155-6e89-5bc9-9e1c-086859da5e62 | 27,947 |
3D Character Lead | Requirements
2+ years experience as 3D Character Lead for AAA projects (PC & Consoles)
A strong portfolio demonstrating your in-game character artwork of very high standards.
Solid skills of working with bitmap graphics software, Zbrush, and Blender
High knowledge of anatomy;
High-poly/ Low-poly modeling experience
Strong understanding of creating meshes with clean topology for deformation.
Experience in estimating art projects
High skills in Texturing
Ability to recreate, match, and refine an established art style
Good understanding of pipelines for character creation (UE4);
Intermediate + English
Responsibilities:
Communicate with project stakeholders (external partners)
Estimate incoming art projects (requests)
Manage partner’s expectations
Manage internal 3D artists team
Quality control of the work of artists in the team
Provide feedback and monitor it’s execution
Build a seamless process and flexible to iterate to suit a specific need
We offer:
Career and professional development;
A competitive salary which is linked to the exchange rate;
Regular salary reviews;
Transparent working conditions;
Long-term employment and paid vacation / sick days;
Team buildings, corporate events;
Assistance with relocation from other cities. | Pingle Studio | 3y | Unity | intermediate | 2021-09-01T00:00:00+03:00 | en | ddb433a2-aabe-582a-b7ef-545f56c879d1 | 27,948 |
3D Cinematic Supervisor | 3D Cinematic Supervisor/Producer Responsibilities
-Manage overall 3D video productions
-Collaborating with Animators and other artists and attending meetings to discuss ongoing projects.
-Understanding the project requirements and conceptualizing creative ideas.
-Creating storyboards to visualize scenes and create a realistic environment for movies, games, and other visual effects.
-Receiving feedback from directors, animators, designers, and clients, and editing your creations based on the comments received.
-Reviewing 3D arts and recommending improvements.
-Creating 3D sculpts and assets to meet artistic standards.
-Troubleshooting any problems that arise during work on a project.
-Meeting with internal 3D production team, and client servicing team to discuss and review projects and deadlines.
Requirements
-Certificate, associate's degree, or bachelor's degree in CGI, or a related field.
-A strong portfolio of previous work and completed projects.
-Strong working knowledge of industry-standard software, including Unreal Engine, Maya, 3ds Max, V-Ray, SketchUp, Adobe Creative Suites, Substance Painter, Substance Designer etc
-Excellent creativity and artistic skills.
-An eye for story telling, composition, animations, visual effects, texture, color, and lighting.
-Good communication and teamwork skills.
-Excellent time management skills.
-Willingness to remain up-to-date on the latest creative software and hardware. | Creadits | 1y | Artist | intermediate | 2023-05-01T00:00:00+03:00 | en | e2777ba7-fae1-5dfa-8c36-d1b3f0d4dc93 | 27,949 |
3D Compositor/ Video Editor | **Responsibilities:**
-Edit and assemble video footage, ensuring a seamless and engaging final product.
-Utilize your expertise in 3D compositing to integrate VFX elements seamlessly into the edited videos.
-Collaborate closely with the team to understand the project’s rhythm and vibe, incorporating visual elements to enhance the overall impact.
-Maintain a keen eye for detail, ensuring high-quality output and delivering work within designated timelines.
-Communicate and collaborate effectively with team members, taking direction and feedback to refine and enhance the visual elements of the videos.
**Requirements:**
-Strong proficiency in video editing, with the ability to create compelling narratives and evoke the desired emotions.
-Experience with industry-standard video editing software, such as Premiere Pro, Final Cut Pro, or DaVinci Resolve.
-Proficiency in 3D compositing techniques, including integrating VFX elements into the edited videos.
-Knowledge of 3D software, such as Maya, Cinema 4D, or Blender, for compositing purposes.
-Familiarity with color correction and grading techniques to enhance the visual quality of the videos.
-Familiarity with Unreal Engine, allowing for the integration of Unreal Engine assets and elements into the videos (a huge plus).
-Strong artistic and creative abilities, with a keen eye for detail and a passion for delivering visually stunning work.
-Excellent communication and collaboration skills, with the ability to work effectively within a team environment.
-Ability to meet deadlines and manage multiple projects simultaneously. | Creadits | 3y | Artist | intermediate | 2023-07-01T00:00:00+03:00 | en | b96c974f-f87b-5609-a4a3-4873b219b778 | 27,950 |
3D Computational Geometry | We would like to create a software solution for recognizing volumetric geometry in a drawing that comes from a 3D format such as a CAD STP or STEP file. You will help create automation to measure shapes and recognize features from the data. We already have a way to process the CAD file so that's not needed. But we want to create an algorithm that can be used to automatically understand the geometry from the data.
**We need to look for your help for creating algorithms to interpret the data and do the following:**
1) Automatically recognize and measure surface area of volumetric geometry
2) Measure surfaces even if areas are not flat and uneven
3) Geometric cleanup
4). This algorithm will be eventually used for doing geometric analysis of CAD files of parts to be manufactured using CNC milling and turning processes
**More information about needed background**
You don't necessarily have to have experience doing the above mentioned job. But you should definitely have a strong knowledge for math and geometry and an ability to problem solve when making programming applications or algorithms.
You also may need to use C++ so not just .NET. Hope you don't mind learning on the job.
**Instructions to Apply**
Please introduce yourself and answer the following questions:
1) Do you have any experience developing an algorithm for any geometry related projects?
2) Do you have any experience creating software for the manufacturing industry?
3) Do you have any experience using Autocad?
**Please include your resume when you apply** | Maprehend | no_exp | .NET | null | 2023-02-01T00:00:00+02:00 | en | 087098c9-f766-5633-b894-ccc24ae1c42c | 27,951 |
3D Computer Vision and Deep Learning Developer | Seeking an engineer with a passion for programming to lead computer vision and deep learning technology development as well as those who have the aptitude and interest to work with an exceptional development team.
Responsibilities:
- Imagine, design, develop, code, integrate, debug and test C++/Python computer vision software and Python deep learning models.
- Conduct independent research and develop state-of-the-art implementations of advanced computer vision capabilities, such as Neural Rendering, 3D Reconstruction, Realtime 6DoF Object Pose Tracking, and 3D Scene Understanding
- Invent, implement and optimize vision and deep learning algorithms.
Requirements:
- 2+ years of working experience in 3D Computer Vision
- 2+ years experience in relevant, high-tech, industrial jobs coding in C or C++, or Python
- MS in Computer Science, Electrical Engineering, or a related field (with a minimum of 3 years of relevant experience)
- knowledge of Neural Rendering and Neural Fields: Realtime Novel View Synthesis (NVS); Realtime and Offline Neural 3D Reconstruction (including extraction of 3D geometry, texture, and lighting) from images
- Strong understanding of classical 3D geometric methods, including Multiple View Geometry, Structure from Motion (SfM), Point Cloud-based inference, camera calibration, feature matching-based registration, and non-linear optimization | TenThousand | 2y | Other | upper | 2022-10-01T00:00:00+03:00 | en | 3e204046-0af0-5693-ab2d-31685c931bd1 | 27,952 |
3D Computer Vision Engineer | At Aksiio, we crack Deep Tech puzzles.
Aksiio Technologies is a software engineering company that builds AI/ML, Computer Vision, and 3D technology solutions for Industry 4.0. The team relies on its expertise in Deep Tech to help companies develop complex software products from start to finish.
Over it’s 12 year history, Aksiio has built up a solid management framework and valuable know-how that enable it to take on the most challenging problems in the field. The company delivers an end-to-end software engineering service by bringing together a diverse team of experts in R&D, core algorithms and full-stack development.
We have an exciting opportunity on our R&D team for a strong member with exceptional development/research skills in the field of 3D Computer Vision.
Requirements:
— Graduate degree in Computer Science, Math or Physics;
— Experience with developing software in C++ and Python;
— Solid knowledge of Computer Vision theory (features, matching, segmentation);
— Solid understanding of Epipolar Geometry;
— Experience working with 3D Point clouds (registration, filtration);
— Solid experience working with OpenCV.
What you’ll do:
— Develop advanced 3D data processing algorithms for 3D sensing devices (e.g. polarization, time-of-flight sensors, etc);
— Develop new algorithms for filtering the 3D point cloud;
— Develop 2D/3D object recognition algorithms using RGB and point cloud data;
— Benchmark algorithms based on speed, accuracy, and robustness.
For more details let’s get in touch! | Aksiio Technologies | 2y | C++ | upper | 2022-02-01T00:00:00+02:00 | en | 1a5a8529-4cc4-53a7-bcc7-81272b5ea46e | 27,953 |
3D Computer Vision Engineer | We are Jazzros, and we help our clients to develop solutions for Industry 4.0.
We’re passionate about helping our clients to develop outstanding solutions that change our world. Within our team, you will develop advanced 3D Scanning & Reconstruction Computer Vision Algorithms for handhold 3D scanning solution. This is an opportunity to apply your cross-functional skillsets, creativity, and experience in 3D Geometry, Computer Vision, and Machine Learning.
**What you’ll do:**
- Develop advanced 3D data processing algorithms for 3D sensing devices (e.g. polarization, time-of-flight sensors, etc);
- Develop new algorithms for filtering the 3D point cloud;
- Develop 2D/3D object recognition algorithms using RGB and point cloud data;
- Benchmark algorithms based on speed, accuracy, and robustness.
**We offer:**
— a part-time or a full-time job and long-term contract
— competitive salary
— no bureaucracy
— 15 business days of paid vacation
— 7 paid days off
— paid English classes
**Requirements:**
- Graduate degree in Computer Science, Math or Physics;
- Experience with developing software in C++ and Python;
- Solid knowledge of Computer Vision theory (features, matching, segmentation);
- Solid understanding of Epipolar Geometry;
- Experience working with 3D Point clouds (registration, filtration);
- Solid experience working with OpenCV.
**Nice to have:**
- Experience working with PCL (Point Cloud Library);
- Experience working with ToF (Time of Flight) and polarization sensors;
- Experience with machine or deep learning frameworks (Tensorflow, Keras). | Jazzros | 1y | C++ | intermediate | 2021-02-01T00:00:00+02:00 | en | 7c62c22c-8cec-5389-9910-2751861cc195 | 27,954 |
3D Computer Vision Engineer (AI/ML) | At Aksiio, we crack Deep Tech puzzles.
Our team participates in developing an AI-powered 3D body scanning system. We have an exciting opportunity in our team for a strong member with exceptional skills in the field of 3D Computer Vision, Deep Learning on unstructured point cloud data, and human shape and pose estimation.
Responsibilities:
- Develop a deep learning model that predicts optimal human pose and shape parameters directly from raw, noisy depth sensor data;
- Develop optimization techniques for fitting a single set of human shape parameters to a plurarity of point cloud scan data of the same subject in different viewpoints/poses;
- Improve existing synthetic data generation pipelines to generate realistic scan data, mimicking real-world scans with noise and outliers from iPhone 13 and later devices;
- Train and iterate the developed model to achieve high accuracy and robustness on real-world scans;
- Develop a model that is production-ready and can predict avatar parameters in under a minute;
- Deploy the training and inference pipelines on Google Cloud Platform.
- Collaborate with a client engineers to develop cutting-edge technologies in 3D human reconstruction.
Requirements:
- Master's or PhD in Computer Science or a related field;
- At least 3 years of relevant industry experience in 3D computer vision, deep learning, and training and deploying new machine learning models for human shape and pose estimation;
- Strong proficiency in Python and relevant deep learning frameworks (e.g., TensorFlow, PyTorch, Keras);
- Prior experience with deep learning models for point cloud data;
- Prior experience with statistical human body models such as SMPL/STAR;
- Prior experience with deep learning models for point cloud data, such
- Prior experience with iPhone TrueDepth camera, Kinect sensors, or other structured light sensors;
- Prior experience with training, iterating, and deploying models on Google Cloud Platform.
If you are passionate about developing cutting-edge technologies in 3D human reconstruction, we encourage you to apply. | Aksiio Technologies | 3y | Python | upper | 2023-03-01T00:00:00+02:00 | en | c4eca565-b973-58e9-8b20-c53f6bbb0ce3 | 27,955 |
3D content creative artist | **Project Description:**
Radeon ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.
Built on AMD's high-performance Radeon™ Rays technology, Radeon™ ProRender's complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.
**Responsibilities:**
Creating 2D/3D scene sketches with story-telling notes and communicating it to the client.
Highlighting major features of Radeon ProRender and it's run-time optimized engine via the 3D scene objects and animations
Organize work with other 3D artists.
Enshure the demo scene will be created and rendered with expected quality (photo-realistic, cinematographic with filters applied)
MAke necessary changes into scene objetcs, lightings and materials
**Mandatory Skills:**
2D/3D Graphics, Blender, Maya
**Nice-to-Have Skills:**
Radeon ProRender | Luxoft | 3y | Design | upper | 2020-06-01T00:00:00+03:00 | en | 5bc10de5-a4dc-5966-b497-6b4d76f540cd | 27,956 |
3D Core Algorithms Engineer | At Jazzros, we help our clients to develop solutions for Industry 4.0.
We are calling for 3D Core Algorithms Engineers (Remote in Ukraine or Poland) who want to develop a complex CAD solution for the Orthotic Industry.
No legacy code, development from the scratch! This is an opportunity to apply your cross-functional skillsets and experience in software engineering, Computational Geometry, and CAD.
**What you’ll do:**
- Develop C++ tools and utilities for automating the engineering processes related to the design & creation of orthopedic insoles;
- Collaborate with Backend Engineers and Product Manager about new features and bug fixes;
- Troubleshoot issues as needed.
**We offer:**
— a part-time or a full-time job and long-term contract
— competitive salary
— no bureaucracy
— 15 business days of paid vacation
— 7 paid days off
— paid English classes
**Requirements:**
- Graduate degree in Math or Physics;
- Solid knowledge in Computation Geometry;
- Experience with developing software in C++;
- Understanding CAD geometry data structure (Surface, BREP, etc.);
- Experience with CAD libraries: OpenCasCade and/or OpenNURBS;
- Good communication skills.
**Nice to have:**
- Experience with developing software using JS stack;
- Experience with Emscripten;
- Experience deploying solutions to cloud services. | Jazzros | 2y | C++ | intermediate | 2021-02-01T00:00:00+02:00 | en | 8e202bdc-1f7d-56ff-8960-d80c1029d6ae | 27,957 |
3D designer | **Responsibilities:**
• Create high quality 3d assets
• Sculpt/model high poly models, low poly models, create high quality textures
• Match the required art style of a project
• Searching the most appropriate references, modeling from concepts and references
• Cooperate with the team of artists to streamline the art creation process
**Required Skills:**
• Experience in 3D-asset creation and optimization
• Strong sculpting, modeling and texturing skills
• Good understanding of color, shape, scale, silhouette, proportion
• Understanding of low poly and high poly modeling
• Strong experience in 3dsMax/Maya, ZBrush, Photoshop and Quixel Suite/Substance painter
• Strong portfolio showing 3D art skills
• Good organization, time management, problem-solving, and communication skills
• At least beginner level in English/French/German — ability to read & write short communication
**We are offering**
•Attractive salary (base+bonuses upon meeting the objectives)
• Working in a stable business environment, supportive but challenging working atmosphere in a friendly international team
• Nice and convenient office
•Opportunities for professional development and implementing creative ideas
• Corporate events and team buildings, travelling and culture exchange with Switzerland,
**About the project**
Creating the design and modelling for the goods at the online platform offering a wide range of different products with over 500,000 customers across EU countries.
The whole range of products for living and leisure dreams is offered in the categories: "Sport and Leisure", "Household and Living", "Garden", "Home Improvement", "Baby and Toddler", "Pet Supplies", "Massage and Wellness" and "Electronics".
A young, dynamic team is passionate about its customers every day. Stay focused on good offers and high customer satisfaction. Clients benefit from an excellent price-performance ratio with a lowest price guarantee, good quality and services as well as very fast delivery. | WondermentApps | 1y | Design | pre | 2020-02-01T00:00:00+02:00 | en | 9c84ff4a-cc0e-5290-a484-9c272a239884 | 27,958 |
3D designer | Strong understanding of digital twins, it's drivers are and how they can be used to create business and social value
Experience on creating as-is twins, operational twins and simulation twin applications
Design and implement augmented reality-, mixed reality-, mobile- and web-based applications for diverse industrial business cases (e.g. 3D-simulations, Digital Twins etc).
Good exposure to building apps using platforms such as unity or Unreal. Played around with pixel streaming, WebRTC etc.
Create design specifications and translate into functional 3D-apps and simulations
Design, build, and maintain high-quality and reusable code
Prefer experience in cloud platforms
Coding, unit testing and integration
Skills
Proven skills and experience with AR/VR/XR technologies.
Proven experience with working with Web GL/Open GL
Strong experience in building apps using JS frameworks to build apps
Good knowledge in the fundamentals of 3D game design, development, and usage of 3D math
Experience converting CAD/CAM drawings into game engines is a plus
Knowledge and experience in Agile Methodology, TDD and Mocking Framework is a plus
English upper-intermediate | ANVI | 2y | Unity | upper | 2021-12-01T00:00:00+02:00 | en | 4e0089bf-7e08-557f-8161-dfbe083fcce3 | 27,959 |
3D Designer | I'm looking for a **talented 3D designer** with experience creating low poly models for mobile games.
The role involves creating high quality, low poly models from reference images (mainly kids toys and products) and animating them to a high standard. A typical turnaround would be 1-2 days for an animated model. (I can provide examples for potential candidates).
The products will be from large global brands so quality of work is important.
We are a very small remote team that produce AR and 3D ad campaigns and mini-games mainly aimed at younger audiences. | Astarta Digital | 2y | Other | pre | 2023-09-01T00:00:00+03:00 | en | 3b34a541-7d79-53a7-a856-ae19150f0a46 | 27,960 |