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---
title: StableMaterials
emoji: π§±
thumbnail: https://gvecchio.com/stablematerials/static/images/teaser.jpg
colorFrom: blue
colorTo: blue
sdk: gradio
sdk_version: 4.36.1
app_file: app.py
pinned: false
license: openrail
---
# StableMaterials
**StableMaterials** is a diffusion-based model designed for generating photorealistic physical-based rendering (PBR) materials. This model integrates semi-supervised learning with Latent Diffusion Models (LDMs) to produce high-resolution, tileable material maps from text or image prompts. StableMaterials can infer both diffuse (Basecolor) and specular (Roughness, Metallic) properties, as well as the material mesostructure (Height, Normal). π
For more details, visit the [project page](https://gvecchio.com/stablematerials/) or read the full paper on [arXiv](https://arxiv.org/abs/2406.09293).
<center>
<img src="https://gvecchio.com/stablematerials/static/images/teaser.jpg" style="border-radius:10px;">
</center>
## Model Architecture
<center>
<img src="https://gvecchio.com/stablematerials/static/images/architecture.png" style="border-radius:10px;">
</center>
### 𧩠Base Model
The base model generates low-resolution (512x512) material maps using a compression VAE (Variational Autoencoder) followed by a latent diffusion process. The architecture is based on the MatFuse adaptation of the LDM paradigm, optimized for material map generation with a focus on diversity and high visual fidelity. πΌοΈ
### π Key Features
- **Semi-Supervised Learning**: The model is trained using both annotated and unannotated data, leveraging adversarial training to distill knowledge from large-scale pretrained image generation models. π
- **Knowledge Distillation**: Incorporates unannotated texture samples generated using the SDXL model into the training process, bridging the gap between different data distributions. π
- **Latent Consistency**: Employs a latent consistency model to facilitate fast generation, reducing the inference steps required to produce high-quality outputs. β‘
- **Feature Rolling**: Introduces a novel tileability technique by rolling feature maps for each convolutional and attention layer in the U-Net architecture. π’
## Intended Use
StableMaterials is designed for generating high-quality, realistic PBR materials for applications in computer graphics, such as video game development, architectural visualization, and digital content creation. The model supports both text and image-based prompting, allowing for versatile and intuitive material generation. πΉοΈποΈπΈ
## π Citation
If you use this model in your research, please cite the following paper:
```
@article{vecchio2024stablematerials,
title={StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning},
author={Vecchio, Giuseppe},
journal={arXiv preprint arXiv:2406.09293},
year={2024}
}
``` |