gvecchio commited on
Commit
ea6735d
β€’
1 Parent(s): 9a13713

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +43 -1
README.md CHANGED
@@ -1,6 +1,7 @@
1
  ---
2
  title: StableMaterials
3
  emoji: 🧱
 
4
  colorFrom: blue
5
  colorTo: blue
6
  sdk: gradio
@@ -10,4 +11,45 @@ pinned: false
10
  license: openrail
11
  ---
12
 
13
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  ---
2
  title: StableMaterials
3
  emoji: 🧱
4
+ thumbnail: https://gvecchio.com/stablematerials/static/images/teaser.jpg
5
  colorFrom: blue
6
  colorTo: blue
7
  sdk: gradio
 
11
  license: openrail
12
  ---
13
 
14
+ # StableMaterials
15
+
16
+ **StableMaterials** is a diffusion-based model designed for generating photorealistic physical-based rendering (PBR) materials. This model integrates semi-supervised learning with Latent Diffusion Models (LDMs) to produce high-resolution, tileable material maps from text or image prompts. StableMaterials can infer both diffuse (Basecolor) and specular (Roughness, Metallic) properties, as well as the material mesostructure (Height, Normal). 🌟
17
+
18
+ For more details, visit the [project page](https://gvecchio.com/stablematerials/) or read the full paper on [arXiv](https://arxiv.org/abs/2406.09293).
19
+
20
+ <center>
21
+ <img src="https://gvecchio.com/stablematerials/static/images/teaser.jpg" style="border-radius:10px;">
22
+ </center>
23
+
24
+ ## Model Architecture
25
+
26
+ <center>
27
+ <img src="https://gvecchio.com/stablematerials/static/images/architecture.png" style="border-radius:10px;">
28
+ </center>
29
+
30
+ ### 🧩 Base Model
31
+ The base model generates low-resolution (512x512) material maps using a compression VAE (Variational Autoencoder) followed by a latent diffusion process. The architecture is based on the MatFuse adaptation of the LDM paradigm, optimized for material map generation with a focus on diversity and high visual fidelity. πŸ–ΌοΈ
32
+
33
+ ### πŸ”‘ Key Features
34
+ - **Semi-Supervised Learning**: The model is trained using both annotated and unannotated data, leveraging adversarial training to distill knowledge from large-scale pretrained image generation models. πŸ“š
35
+ - **Knowledge Distillation**: Incorporates unannotated texture samples generated using the SDXL model into the training process, bridging the gap between different data distributions. 🌐
36
+ - **Latent Consistency**: Employs a latent consistency model to facilitate fast generation, reducing the inference steps required to produce high-quality outputs. ⚑
37
+ - **Feature Rolling**: Introduces a novel tileability technique by rolling feature maps for each convolutional and attention layer in the U-Net architecture. 🎒
38
+
39
+ ## Intended Use
40
+
41
+ StableMaterials is designed for generating high-quality, realistic PBR materials for applications in computer graphics, such as video game development, architectural visualization, and digital content creation. The model supports both text and image-based prompting, allowing for versatile and intuitive material generation. πŸ•ΉοΈπŸ›οΈπŸ“Έ
42
+
43
+
44
+ ## πŸ“– Citation
45
+
46
+ If you use this model in your research, please cite the following paper:
47
+
48
+ ```
49
+ @article{vecchio2024stablematerials,
50
+ title={StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning},
51
+ author={Vecchio, Giuseppe},
52
+ journal={arXiv preprint arXiv:2406.09293},
53
+ year={2024}
54
+ }
55
+ ```