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README.md
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---
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title: StableMaterials
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emoji: π§±
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sdk: gradio
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license: openrail
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---
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---
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title: StableMaterials
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emoji: π§±
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thumbnail: https://gvecchio.com/stablematerials/static/images/teaser.jpg
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colorFrom: blue
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sdk: gradio
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license: openrail
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---
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# StableMaterials
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**StableMaterials** is a diffusion-based model designed for generating photorealistic physical-based rendering (PBR) materials. This model integrates semi-supervised learning with Latent Diffusion Models (LDMs) to produce high-resolution, tileable material maps from text or image prompts. StableMaterials can infer both diffuse (Basecolor) and specular (Roughness, Metallic) properties, as well as the material mesostructure (Height, Normal). π
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For more details, visit the [project page](https://gvecchio.com/stablematerials/) or read the full paper on [arXiv](https://arxiv.org/abs/2406.09293).
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<center>
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<img src="https://gvecchio.com/stablematerials/static/images/teaser.jpg" style="border-radius:10px;">
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</center>
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## Model Architecture
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<center>
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<img src="https://gvecchio.com/stablematerials/static/images/architecture.png" style="border-radius:10px;">
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</center>
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### 𧩠Base Model
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The base model generates low-resolution (512x512) material maps using a compression VAE (Variational Autoencoder) followed by a latent diffusion process. The architecture is based on the MatFuse adaptation of the LDM paradigm, optimized for material map generation with a focus on diversity and high visual fidelity. πΌοΈ
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### π Key Features
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- **Semi-Supervised Learning**: The model is trained using both annotated and unannotated data, leveraging adversarial training to distill knowledge from large-scale pretrained image generation models. π
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- **Knowledge Distillation**: Incorporates unannotated texture samples generated using the SDXL model into the training process, bridging the gap between different data distributions. π
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- **Latent Consistency**: Employs a latent consistency model to facilitate fast generation, reducing the inference steps required to produce high-quality outputs. β‘
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- **Feature Rolling**: Introduces a novel tileability technique by rolling feature maps for each convolutional and attention layer in the U-Net architecture. π’
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## Intended Use
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StableMaterials is designed for generating high-quality, realistic PBR materials for applications in computer graphics, such as video game development, architectural visualization, and digital content creation. The model supports both text and image-based prompting, allowing for versatile and intuitive material generation. πΉοΈποΈπΈ
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## π Citation
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If you use this model in your research, please cite the following paper:
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```
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@article{vecchio2024stablematerials,
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title={StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning},
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author={Vecchio, Giuseppe},
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journal={arXiv preprint arXiv:2406.09293},
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year={2024}
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}
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```
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