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from math import sqrt | |
import torch | |
def gaussian2D(radius, sigma=1, dtype=torch.float32, device='cpu'): | |
"""Generate 2D gaussian kernel. | |
Args: | |
radius (int): Radius of gaussian kernel. | |
sigma (int): Sigma of gaussian function. Default: 1. | |
dtype (torch.dtype): Dtype of gaussian tensor. Default: torch.float32. | |
device (str): Device of gaussian tensor. Default: 'cpu'. | |
Returns: | |
h (Tensor): Gaussian kernel with a | |
``(2 * radius + 1) * (2 * radius + 1)`` shape. | |
""" | |
x = torch.arange( | |
-radius, radius + 1, dtype=dtype, device=device).view(1, -1) | |
y = torch.arange( | |
-radius, radius + 1, dtype=dtype, device=device).view(-1, 1) | |
h = (-(x * x + y * y) / (2 * sigma * sigma)).exp() | |
h[h < torch.finfo(h.dtype).eps * h.max()] = 0 | |
return h | |
def gen_gaussian_target(heatmap, center, radius, k=1): | |
"""Generate 2D gaussian heatmap. | |
Args: | |
heatmap (Tensor): Input heatmap, the gaussian kernel will cover on | |
it and maintain the max value. | |
center (list[int]): Coord of gaussian kernel's center. | |
radius (int): Radius of gaussian kernel. | |
k (int): Coefficient of gaussian kernel. Default: 1. | |
Returns: | |
out_heatmap (Tensor): Updated heatmap covered by gaussian kernel. | |
""" | |
diameter = 2 * radius + 1 | |
gaussian_kernel = gaussian2D( | |
radius, sigma=diameter / 6, dtype=heatmap.dtype, device=heatmap.device) | |
x, y = center | |
height, width = heatmap.shape[:2] | |
left, right = min(x, radius), min(width - x, radius + 1) | |
top, bottom = min(y, radius), min(height - y, radius + 1) | |
masked_heatmap = heatmap[y - top:y + bottom, x - left:x + right] | |
masked_gaussian = gaussian_kernel[radius - top:radius + bottom, | |
radius - left:radius + right] | |
out_heatmap = heatmap | |
torch.max( | |
masked_heatmap, | |
masked_gaussian * k, | |
out=out_heatmap[y - top:y + bottom, x - left:x + right]) | |
return out_heatmap | |
def gaussian_radius(det_size, min_overlap): | |
r"""Generate 2D gaussian radius. | |
This function is modified from the `official github repo | |
<https://github.com/princeton-vl/CornerNet-Lite/blob/master/core/sample/ | |
utils.py#L65>`_. | |
Given ``min_overlap``, radius could computed by a quadratic equation | |
according to Vieta's formulas. | |
There are 3 cases for computing gaussian radius, details are following: | |
- Explanation of figure: ``lt`` and ``br`` indicates the left-top and | |
bottom-right corner of ground truth box. ``x`` indicates the | |
generated corner at the limited position when ``radius=r``. | |
- Case1: one corner is inside the gt box and the other is outside. | |
.. code:: text | |
|< width >| | |
lt-+----------+ - | |
| | | ^ | |
+--x----------+--+ | |
| | | | | |
| | | | height | |
| | overlap | | | |
| | | | | |
| | | | v | |
+--+---------br--+ - | |
| | | | |
+----------+--x | |
To ensure IoU of generated box and gt box is larger than ``min_overlap``: | |
.. math:: | |
\cfrac{(w-r)*(h-r)}{w*h+(w+h)r-r^2} \ge {iou} \quad\Rightarrow\quad | |
{r^2-(w+h)r+\cfrac{1-iou}{1+iou}*w*h} \ge 0 \\ | |
{a} = 1,\quad{b} = {-(w+h)},\quad{c} = {\cfrac{1-iou}{1+iou}*w*h} | |
{r} \le \cfrac{-b-\sqrt{b^2-4*a*c}}{2*a} | |
- Case2: both two corners are inside the gt box. | |
.. code:: text | |
|< width >| | |
lt-+----------+ - | |
| | | ^ | |
+--x-------+ | | |
| | | | | |
| |overlap| | height | |
| | | | | |
| +-------x--+ | |
| | | v | |
+----------+-br - | |
To ensure IoU of generated box and gt box is larger than ``min_overlap``: | |
.. math:: | |
\cfrac{(w-2*r)*(h-2*r)}{w*h} \ge {iou} \quad\Rightarrow\quad | |
{4r^2-2(w+h)r+(1-iou)*w*h} \ge 0 \\ | |
{a} = 4,\quad {b} = {-2(w+h)},\quad {c} = {(1-iou)*w*h} | |
{r} \le \cfrac{-b-\sqrt{b^2-4*a*c}}{2*a} | |
- Case3: both two corners are outside the gt box. | |
.. code:: text | |
|< width >| | |
x--+----------------+ | |
| | | | |
+-lt-------------+ | - | |
| | | | ^ | |
| | | | | |
| | overlap | | height | |
| | | | | |
| | | | v | |
| +------------br--+ - | |
| | | | |
+----------------+--x | |
To ensure IoU of generated box and gt box is larger than ``min_overlap``: | |
.. math:: | |
\cfrac{w*h}{(w+2*r)*(h+2*r)} \ge {iou} \quad\Rightarrow\quad | |
{4*iou*r^2+2*iou*(w+h)r+(iou-1)*w*h} \le 0 \\ | |
{a} = {4*iou},\quad {b} = {2*iou*(w+h)},\quad {c} = {(iou-1)*w*h} \\ | |
{r} \le \cfrac{-b+\sqrt{b^2-4*a*c}}{2*a} | |
Args: | |
det_size (list[int]): Shape of object. | |
min_overlap (float): Min IoU with ground truth for boxes generated by | |
keypoints inside the gaussian kernel. | |
Returns: | |
radius (int): Radius of gaussian kernel. | |
""" | |
height, width = det_size | |
a1 = 1 | |
b1 = (height + width) | |
c1 = width * height * (1 - min_overlap) / (1 + min_overlap) | |
sq1 = sqrt(b1**2 - 4 * a1 * c1) | |
r1 = (b1 - sq1) / (2 * a1) | |
a2 = 4 | |
b2 = 2 * (height + width) | |
c2 = (1 - min_overlap) * width * height | |
sq2 = sqrt(b2**2 - 4 * a2 * c2) | |
r2 = (b2 - sq2) / (2 * a2) | |
a3 = 4 * min_overlap | |
b3 = -2 * min_overlap * (height + width) | |
c3 = (min_overlap - 1) * width * height | |
sq3 = sqrt(b3**2 - 4 * a3 * c3) | |
r3 = (b3 + sq3) / (2 * a3) | |
return min(r1, r2, r3) | |