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import json
import logging
import gradio as gr
from theme import Seafoam
from utils.mes_player_model import Player
from utils.mes_achievements import Achievement
from utils.mes_player_activity_model import PlayerActivity
from utils.utils import (
get_content,
render_player_data,
save_latest_player_data,
render_finished,
)
from utils.completion_reward import CompletionReward
from utils.completion_reward_utils import (
get_llm_response,
set_player_name,
set_player_selected_character,
create_certificate,
complete_reward,
check_is_in_completion_reward,
get_llm_response_once,
)
seafoam = Seafoam()
def get_player_info(player_backend_user_id):
try:
with open("latest_player_data.json", "r", encoding="utf-8") as file:
player_info = json.load(file)
except FileNotFoundError:
logging.error("No player data found. Loading new player data.")
save_latest_player_data()
with open("latest_player_data.json", "r", encoding="utf-8") as file:
player_info = json.load(file)
with open("latest_player_data.json", "r") as f:
datas = json.load(f)
processed_datas = {}
for k, v in datas.items():
log = v["adventure_logs"]
filtered_log = [record for record in log if not record.startswith("恭喜")]
processed_log = [record.rsplit(",", 1)[0] for record in filtered_log]
concat_log = " ".join(processed_log)
processed_datas[k] = concat_log
temp_log = """你開始了星空探險隊的冒險! 你在離家 2 天後,找到了迷失已久的星際繪圖師,並在他的引導下進入了下一個未知的領域。 在完成了 41 關學習內容後,你獲得了遙遠星球上的神秘遺產。 在某天,你在冰晶極地找到了一顆具有神秘力量的寒冰寶石。 你在奇特的花園中找到了一種新的能源。 在雲端星球中,你遇見了一位雲之精靈,並從她那裡獲得了一個神祕的能量水球。 132 天之後,你們獲得了一個神秘的地圖,這將引導你們找到隱藏的神秘能量源。\n你們在一個古老的地下洞穴中找到了一個巨大的藍色能量晶體,這將極大地援助你們的旅程。 你在混亂的黑洞中找到了一片完好無損的石碑,上面記載著光束寶石的由來和使用方式。 你用寶石的力量召喚傳說中的先知,獲得了狐狸貓族的力量, 向黑洞發動了終極一擊。 你在繼續活動了 7 天後,你的行為感動了星際,你獲得了一個可以轉換成任何形象的能量護盾。 你在一場巨大的黑洞爆炸後,成功找回了去往家鄉的方向。 連日交戰後達成了學習 209 個內容的紀錄,獲得了星系長老的讚賞,並贈與你們神秘的光護符。 你成功與神秘的月亮寶石建立連結,從而獲得月亮之力。 你在遙遠的星海之上發現了一顆寂靜的星體,星體的中心藏有一個帶著神秘能量的寶藏。 你在神祕的狐狸貓族祖先墳場找到了一塊古老的碑文,裡面記載了如何使用和提煉能量的方法。 在經歷了若干日月後,你終於在 229 號洞穴找到了第一塊結晶。 你們在探索神秘洞穴的過程中,發現了一個神秘寶箱,裡面有 229 個神秘道具。 你們在冬季島上找到了冰晶葉,並獲得了 678 點的能量。 你剛剛結束了 14 天的劍橋學堂,你們獲得了 726 點的能量供給。 你剛剛結束了 14 天的劍橋學堂,你們獲得了 726 點的能量供給。 你在星空探險隊的冒險期間和狐貍貓一起度過了聖誕佳節 🎄 你從超空間黑洞脫離時發現了一串神秘的密碼,這個密碼包含著黑洞能量的謎題。 你們在一個神秘的星球上探險,在那裡你們發現了新的能量源。 你們在一片未知的領域中尋找到了狐狸貓族的古老遺蹟,並獲得了 780 的能量點數。 你收集了 836 個痕跡之星,並用風暴龍的力量打開了神秘之門。 你收集了 941 個痕跡之星,並用風暴龍的力量打開了神秘之門。 你結束了 2023 與狐貍貓的星空探險!"""
processed_datas["[email protected]"] = temp_log
processed_datas[
"http://googleid.junyiacademy.org/115084976189396533674"
] = temp_log
processed_datas[
"http://googleid.junyiacademy.org/106428943548495187296"
] = temp_log
with open("processed_adventure_logs.json", "w") as f:
json.dump(processed_datas, f)
if player_backend_user_id in player_info:
return player_info[player_backend_user_id]
else:
logging.info(
f"No data found for player ID {player_backend_user_id}. Initializing new player data."
)
new_player = Player(
player_backend_user_id=player_backend_user_id,
init=True,
available_achievements=Achievement.get_available_achievements(),
)
return new_player.to_dict()
def create_new_player_activity():
return PlayerActivity()
def get_player_logs(player_backend_user_id):
with open("processed_adventure_logs.json") as file:
player_logs = json.load(file)
try:
player_logs = player_logs[player_backend_user_id]
return player_logs
except KeyError:
logging.error(
f"Player {player_backend_user_id} not found in processed_player_adventure_logs.json"
)
def init_reward():
return CompletionReward()
# start of gradio interface
with gr.Blocks(theme=seafoam, css=get_content("css/style.css")) as demo:
player_info = gr.State()
player_logs = gr.State()
completion_reward = gr.State(init_reward)
player_activity_tracker = gr.State(create_new_player_activity)
with gr.Tab("個人化戰報", elem_id="personal_report"):
with gr.Row():
with gr.Column(
scale=1,
elem_classes="gallery_container",
):
pet_description = gr.Markdown("# 夥伴", elem_id="pet_avatar_description")
pet_gallery = gr.Gallery(
[],
label="夥伴",
preview=False,
elem_id="pet_gallery",
columns=30,
height=200,
)
badge_description = gr.Markdown(
"# 徽章", elem_id="badge_avatar_description"
)
badge_gallery = gr.Gallery(
[],
label="徽章",
preview=False,
elem_id="badge_gallery",
columns=30,
height=200,
)
with gr.Column(scale=1, elem_id="player_avatar_container"):
avatar = gr.Image(
"avatar/blank_avatar.png",
elem_id="player_avatar",
)
avatar_description = gr.Markdown(
"# 光束守護者", elem_id="player_avatar_description"
)
with gr.Column(scale=1):
adventure_description = gr.Markdown(
"# 冒險階段", elem_id="adventure_description"
)
adventure = gr.Slider(
value=0,
show_label=False,
interactive=False,
elem_id="adventure_slider",
info="",
)
achievements_description = gr.Markdown(
"# 達成成就", elem_id="achievements_description"
)
achievements = gr.HighlightedText(
value=[],
elem_classes="achievements",
color_map={
"完成": "green",
"未完成": "red",
},
)
with gr.Row():
html = (
"<div style='max-width:100%; max-height:360px; overflow:auto'>"
+ get_content("htmls/adventure_blank.html")
)
adventure_log = gr.HTML(
html, label="Adventure Log", elem_id="adventure_log"
)
# handling player info
with gr.Row():
player_backend_id = gr.Textbox(
"", elem_id="player_backend_id", visible=False
)
player_info_query_btn = gr.Button(
"Query", elem_id="trigger_button", visible=False
)
pull_newest_player_data = gr.Textbox("", visible=False)
update_status = gr.Textbox("", visible=False)
with gr.Tab("完賽獎勵", elem_id="completion_reward"):
with gr.Row():
start_make_reward = gr.Button(
"開始製作完賽獎勵!", visible=False, elem_id="start_make_reward"
)
with gr.Row():
not_participate = gr.Markdown(
"# 同學並未參與 2023 的星空探險隊唷!", visible=False, elem_id="not_participate"
)
with gr.Row():
not_start = gr.Markdown(
"# 完賽獎勵還沒有開放申請,但是就快了,請敬請期待!", visible=False, elem_id="not_start"
)
with gr.Row():
already_issued = gr.Image(visible=False)
with gr.Row():
player_name_title = gr.Markdown(
"# 選擇玩家暱稱", visible=False, elem_id="player_name_title"
)
with gr.Row():
player_name = gr.Textbox(
label="玩家暱稱",
info="請輸入想要用在完賽獎勵上的玩家暱稱,上限為 10 字,獎勵發送後無法更改也無法補發,還請同學們謹慎填寫。",
interactive=True,
elem_id="player_name",
visible=False,
placeholder="請在這裡輸入暱稱",
)
with gr.Row():
player_name_too_long = gr.Markdown(
"# 暱稱過長,請重新輸入", visible=False, elem_id="player_name_too_long"
)
with gr.Row():
confirm_player_name = gr.Button(
"確認暱稱", elem_id="confirm_player_name", visible=False
)
cancel_player_name = gr.Button(
"取消", elem_id="cancel_player_name", visible=False
)
with gr.Row():
player_name_next_step = gr.Button(
"下一步", visible=False, elem_id="player_name_next_step"
)
with gr.Row():
story_title = gr.Markdown("# 選擇冒險故事", visible=False, elem_id="story_title")
with gr.Row():
story_description = gr.Markdown(
"有五位星際夥伴來為你撰寫專屬於你的冒險故事,每位星際夥伴都會得到同學冒險週記的內容,並寫成一段故事,請同學選擇自己最喜歡的一段故事,這段故事將會被用來印在獎狀上<br><br>小叮嚀:請同學選擇喜歡的故事內容,而不是星際夥伴唷!星際夥伴可是不會和同學們一起冒險的!最後,撰寫故事的過程大概需要幾分鐘的時間,請同學耐心等待",
visible=False,
elem_id="story_description",
)
with gr.Row():
openai_description = gr.Markdown(
"# 露米娜", elem_id="openai_description", visible=False
)
aws_description = gr.Markdown(
"# 索拉拉", elem_id="aws_description", visible=False
)
google_description = gr.Markdown(
"# 薇丹特", elem_id="google_description", visible=False
)
mtk_description = gr.Markdown(
"# 蔚藍", elem_id="mtk_description", visible=False
)
with gr.Row():
openai_img = gr.Image(
"medias/lumina.png",
visible=False,
elem_id="openai_img",
interactive=False,
show_download_button=False,
)
aws_img = gr.Image(
"medias/solara.png",
visible=False,
elem_id="aws_img",
interactive=False,
show_download_button=False,
)
google_img = gr.Image(
"medias/verdant.png",
visible=False,
elem_id="google_img",
interactive=False,
show_download_button=False,
)
mtk_img = gr.Image(
"medias/azure.png",
visible=False,
elem_id="mtk_img",
interactive=False,
show_download_button=False,
)
with gr.Row():
start_generate_story = gr.Button(
"開始寫作故事", visible=False, elem_id="start_generate_story"
)
weaving = gr.Button(
"星際夥伴努力撰寫故事中...",
visible=False,
elem_id="weaving",
size="lg",
interactive=False,
)
with gr.Row():
bot1 = gr.Chatbot(visible=False, elem_id="bot1")
bot2 = gr.Chatbot(visible=False, elem_id="bot2")
bot3 = gr.Chatbot(visible=False, elem_id="bot3")
bot4 = gr.Chatbot(visible=False, elem_id="bot4")
with gr.Row():
select_story = gr.Radio(
["露米娜", "索拉拉", "薇丹特", "蔚藍"],
interactive=True,
label="選擇故事",
visible=False,
elem_id="select_story",
)
with gr.Row():
confirm_story = gr.Button("確認故事", visible=False, elem_id="confirm_story")
cancel_story = gr.Button("取消", visible=False, elem_id="cancel_story")
with gr.Row():
start_generate_certificate = gr.Button(
"開始製作完賽獎勵!", visible=False, elem_id="start_generate_certificate"
)
processing = gr.Button(
"製作中...",
visible=False,
elem_id="processing",
size="lg",
interactive=False,
)
complete = gr.Markdown("# 完成!", visible=False, elem_id="complete")
with gr.Row():
reward_result = gr.Image(visible=False)
# actions when player login
# define args
send_player_login_info = dict(
fn=render_finished,
inputs=[player_activity_tracker, player_info],
outputs=None,
queue=False,
)
check_is_in_completion_reward_args = dict(
fn=check_is_in_completion_reward,
inputs=player_backend_id,
outputs=[
player_name_title,
player_name,
confirm_player_name,
not_participate,
not_start,
already_issued,
],
queue=False,
)
player_info_query_btn.click(
get_player_info, player_backend_id, player_info, queue=False
).then(get_player_logs, player_backend_id, player_logs, queue=False).then(
**check_is_in_completion_reward_args
).then(
render_player_data,
player_info,
[avatar, pet_gallery, badge_gallery, adventure_log, achievements, adventure],
queue=False,
).then(
**send_player_login_info
)
pull_newest_player_data.submit(
save_latest_player_data,
None,
update_status,
api_name="pull_newest_player_data",
)
def create_visibility_updates(visible, count):
return tuple(gr.update(visible=visible) for _ in range(count))
start_make_reward.click(
check_is_in_completion_reward,
player_backend_id,
[
start_make_reward,
player_name_title,
player_name,
confirm_player_name,
not_participate,
not_start,
already_issued,
],
queue=False,
)
set_player_name_args = dict(
fn=set_player_name,
inputs=[completion_reward, player_name, player_backend_id],
outputs=None,
queue=False,
)
def check_plyer_name_length(player_name):
if len(player_name) > 10:
return (
gr.update(visible=True),
gr.update(visible=False),
gr.update(visible=True),
)
else:
return (
gr.update(visible=True),
gr.update(visible=True),
gr.update(visible=False),
)
confirm_player_name.click(
lambda: (gr.update(interactive=False), gr.update(visible=False)),
None,
[player_name, confirm_player_name],
queue=False,
).then(
check_plyer_name_length,
player_name,
[cancel_player_name, player_name_next_step, player_name_too_long],
queue=False,
).then(
**set_player_name_args
)
cancel_player_name.click(
lambda: (
gr.update(interactive=True),
gr.update(visible=True),
gr.update(visible=False),
),
None,
[player_name, confirm_player_name, player_name_too_long],
queue=False,
).then(
lambda: create_visibility_updates(False, 2),
None,
[cancel_player_name, player_name_next_step],
queue=False,
)
player_name_next_step.click(
lambda: create_visibility_updates(False, 5),
None,
[
player_name,
player_name_next_step,
confirm_player_name,
player_name_title,
cancel_player_name,
],
queue=False,
).then(
lambda: create_visibility_updates(True, 11),
None,
[
openai_img,
aws_img,
google_img,
mtk_img,
story_title,
story_description,
openai_description,
aws_description,
google_description,
mtk_description,
start_generate_story,
],
queue=False,
)
get_llm_response_args = dict(
fn=get_llm_response,
inputs=[completion_reward, player_logs],
outputs=[bot1, bot2, bot3, bot4],
queue=False,
)
get_first_llm_response_args = dict(
fn=get_llm_response_once,
inputs=[completion_reward, player_logs],
outputs=bot1,
queue=False,
)
get_second_llm_response_args = dict(
fn=get_llm_response_once,
inputs=[completion_reward, player_logs],
outputs=bot2,
queue=False,
)
get_third_llm_response_args = dict(
fn=get_llm_response_once,
inputs=[completion_reward, player_logs],
outputs=bot3,
queue=False,
)
get_fourth_llm_response_args = dict(
fn=get_llm_response_once,
inputs=[completion_reward, player_logs],
outputs=bot4,
queue=False,
)
start_generate_story.click(
lambda: gr.update(visible=False), None, start_generate_story, queue=False
).then(
lambda: create_visibility_updates(True, 5),
None,
[bot1, bot2, bot3, bot4, weaving],
queue=False,
).then(
**get_first_llm_response_args
).then(
**get_second_llm_response_args
).then(
**get_third_llm_response_args
).then(
**get_fourth_llm_response_args
).then(
lambda: gr.update(visible=True), None, [select_story], queue=False
).then(
lambda: gr.update(visible=False), None, [weaving], queue=False
)
select_story.select(
lambda: gr.update(visible=True), None, confirm_story, queue=False
)
set_player_selected_character_args = dict(
fn=set_player_selected_character,
inputs=[completion_reward, select_story],
outputs=None,
queue=False,
)
confirm_story.click(
lambda: gr.update(interactive=False), None, [select_story], queue=False
).then(lambda: gr.update(visible=False), None, [confirm_story], queue=False).then(
lambda: (gr.update(visible=True), gr.update(visible=True)),
None,
[start_generate_certificate, cancel_story],
queue=False,
).then(
**set_player_selected_character_args
)
cancel_story.click(
lambda: gr.update(interactive=True), None, [select_story], queue=False
).then(lambda: gr.update(visible=False), None, [cancel_story], queue=False).then(
lambda: (gr.update(visible=False), gr.update(visible=True)),
None,
[start_generate_certificate, confirm_story],
queue=False,
)
create_certificate_args = dict(
fn=create_certificate,
inputs=[completion_reward],
outputs=reward_result,
queue=False,
)
complete_reward_args = dict(
fn=complete_reward,
inputs=[completion_reward],
outputs=None,
queue=False,
)
start_generate_certificate.click(
lambda: create_visibility_updates(False, 18),
None,
[
openai_img,
aws_img,
google_img,
mtk_img,
story_title,
story_description,
openai_description,
aws_description,
google_description,
mtk_description,
bot1,
bot2,
bot3,
bot4,
select_story,
processing,
cancel_story,
start_generate_certificate,
],
queue=False,
).then(lambda: gr.update(visible=True), None, [processing], queue=False).then(
**create_certificate_args
).then(
lambda: (gr.update(visible=True), gr.update(visible=False)),
None,
[complete, processing],
queue=False,
).then(
**complete_reward_args
)
if __name__ == "__main__":
demo.launch()
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