File size: 20,986 Bytes
62b3eea
cfdf3bc
62b3eea
273f76c
 
 
4e6be8d
a5a667b
647ff2a
5784cf3
 
7b96f10
83e7365
647ff2a
5784cf3
115ff47
 
 
 
 
 
 
 
 
273f76c
 
62b3eea
7b96f10
de7f21d
eb076d0
 
 
 
 
 
 
 
f73342b
90437ed
 
 
 
 
f73342b
90437ed
f73342b
 
90437ed
 
a86dbbe
4063273
 
 
 
f73342b
90437ed
115ff47
cfdf3bc
 
 
7b96f10
 
 
cfdf3bc
7b96f10
 
 
 
 
024e4ed
cfdf3bc
de7f21d
115ff47
647ff2a
 
273f76c
115ff47
 
 
 
 
 
 
 
 
 
 
 
20cc6ef
115ff47
 
 
20cc6ef
273f76c
de7f21d
8e9bd24
115ff47
2462492
647ff2a
d79f5f2
ed3be34
f38bc69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
20cc6ef
 
 
f38bc69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
11254d8
20cc6ef
 
 
11254d8
f38bc69
 
20cc6ef
 
 
f38bc69
 
11254d8
f38bc69
 
d79f5f2
ed3be34
f38bc69
 
ed3be34
115ff47
f38bc69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4d44b71
f38bc69
 
2429967
 
 
 
 
f38bc69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
115ff47
 
f38bc69
 
 
 
 
 
 
115ff47
f38bc69
 
 
 
115ff47
f38bc69
115ff47
f38bc69
 
 
 
 
 
115ff47
f38bc69
 
 
 
 
 
115ff47
 
f38bc69
 
 
 
f73342b
 
 
 
 
 
 
115ff47
f38bc69
ed3be34
 
 
 
f38bc69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
115ff47
5784cf3
647ff2a
20cc6ef
 
 
 
ed3be34
20cc6ef
 
ed3be34
 
 
20cc6ef
 
 
ed3be34
20cc6ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f73342b
 
 
 
 
 
 
 
2429967
f73342b
20cc6ef
 
 
 
 
 
f73342b
 
 
20cc6ef
 
 
 
 
 
2429967
20cc6ef
2429967
20cc6ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f73342b
20cc6ef
f73342b
20cc6ef
 
 
 
 
f73342b
 
20cc6ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
115ff47
273f76c
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
import json
import logging

import gradio as gr

from theme import Seafoam
from utils.mes_player_model import Player
from utils.mes_achievements import Achievement
from utils.mes_player_activity_model import PlayerActivity
from utils.utils import (
    get_content,
    render_player_data,
    save_latest_player_data,
    render_finished,
)
from utils.completion_reward import CompletionReward
from utils.completion_reward_utils import (
    get_llm_response,
    set_player_name,
    set_player_selected_character,
    create_certificate,
    complete_reward,
    check_is_in_completion_reward,
)

seafoam = Seafoam()


def get_player_info(player_backend_user_id):
    try:
        with open("latest_player_data.json", "r", encoding="utf-8") as file:
            player_info = json.load(file)
    except FileNotFoundError:
        logging.error("No player data found. Loading new player data.")
        save_latest_player_data()
        with open("latest_player_data.json", "r", encoding="utf-8") as file:
            player_info = json.load(file)
        with open("latest_player_data.json", "r") as f:
            datas = json.load(f)

        processed_datas = {}

        for k, v in datas.items():
            log = v["adventure_logs"]
            filtered_log = [record for record in log if not record.startswith("恭喜")]
            processed_log = [record.rsplit(",", 1)[0] for record in filtered_log]
            concat_log = " ".join(processed_log)
            processed_datas[k] = concat_log

        temp_log = """你開始了星空探險隊的冒險! 你在離家 2 天後,找到了迷失已久的星際繪圖師,並在他的引導下進入了下一個未知的領域。 在完成了 41 關學習內容後,你獲得了遙遠星球上的神秘遺產。 在某天,你在冰晶極地找到了一顆具有神秘力量的寒冰寶石。 你在奇特的花園中找到了一種新的能源。 在雲端星球中,你遇見了一位雲之精靈,並從她那裡獲得了一個神祕的能量水球。 132 天之後,你們獲得了一個神秘的地圖,這將引導你們找到隱藏的神秘能量源。\n你們在一個古老的地下洞穴中找到了一個巨大的藍色能量晶體,這將極大地援助你們的旅程。 你在混亂的黑洞中找到了一片完好無損的石碑,上面記載著光束寶石的由來和使用方式。 你用寶石的力量召喚傳說中的先知,獲得了狐狸貓族的力量, 向黑洞發動了終極一擊。 你在繼續活動了 7 天後,你的行為感動了星際,你獲得了一個可以轉換成任何形象的能量護盾。 你在一場巨大的黑洞爆炸後,成功找回了去往家鄉的方向。 連日交戰後達成了學習 209 個內容的紀錄,獲得了星系長老的讚賞,並贈與你們神秘的光護符。 你成功與神秘的月亮寶石建立連結,從而獲得月亮之力。 你在遙遠的星海之上發現了一顆寂靜的星體,星體的中心藏有一個帶著神秘能量的寶藏。 你在神祕的狐狸貓族祖先墳場找到了一塊古老的碑文,裡面記載了如何使用和提煉能量的方法。 在經歷了若干日月後,你終於在 229 號洞穴找到了第一塊結晶。 你們在探索神秘洞穴的過程中,發現了一個神秘寶箱,裡面有 229 個神秘道具。 你們在冬季島上找到了冰晶葉,並獲得了 678 點的能量。 你剛剛結束了 14 天的劍橋學堂,你們獲得了 726 點的能量供給。 你剛剛結束了 14 天的劍橋學堂,你們獲得了 726 點的能量供給。 你在星空探險隊的冒險期間和狐貍貓一起度過了聖誕佳節 🎄 你從超空間黑洞脫離時發現了一串神秘的密碼,這個密碼包含著黑洞能量的謎題。 你們在一個神秘的星球上探險,在那裡你們發現了新的能量源。 你們在一片未知的領域中尋找到了狐狸貓族的古老遺蹟,並獲得了 780 的能量點數。 你收集了 836 個痕跡之星,並用風暴龍的力量打開了神秘之門。 你收集了 941 個痕跡之星,並用風暴龍的力量打開了神秘之門。 你結束了 2023 與狐貍貓的星空探險!"""
        processed_datas["[email protected]"] = temp_log
        processed_datas["http://googleid.junyiacademy.org/115084976189396533674"] = temp_log
        processed_datas["http://googleid.junyiacademy.org/106428943548495187296"] = temp_log

        with open("processed_adventure_logs.json", "w") as f:
            json.dump(processed_datas, f)

    if player_backend_user_id in player_info:
        return player_info[player_backend_user_id]
    else:
        logging.info(
            f"No data found for player ID {player_backend_user_id}. Initializing new player data."
        )

        new_player = Player(
            player_backend_user_id=player_backend_user_id,
            init=True,
            available_achievements=Achievement.get_available_achievements(),
        )

        return new_player.to_dict()


def create_new_player_activity():
    return PlayerActivity()


def get_player_logs(player_backend_user_id):
    with open("processed_adventure_logs.json") as file:
        player_logs = json.load(file)
    try:
        player_logs = player_logs[player_backend_user_id]
        return player_logs
    except KeyError:
        logging.error(
            f"Player {player_backend_user_id} not found in processed_player_adventure_logs.json"
        )


def init_reward():
    return CompletionReward()


# start of gradio interface
with gr.Blocks(theme=seafoam, css=get_content("css/style.css")) as demo:
    player_info = gr.State()
    player_logs = gr.State()
    completion_reward = gr.State(init_reward)
    player_activity_tracker = gr.State(create_new_player_activity)

    with gr.Tab("個人化戰報", elem_id="personal_report"):
        with gr.Row():
            with gr.Column(
                scale=1,
                elem_classes="gallery_container",
            ):
                pet_description = gr.Markdown("# 夥伴", elem_id="pet_avatar_description")
                pet_gallery = gr.Gallery(
                    [],
                    label="夥伴",
                    preview=False,
                    elem_id="pet_gallery",
                    columns=30,
                    height=200,
                )

                badge_description = gr.Markdown(
                    "# 徽章", elem_id="badge_avatar_description"
                )
                badge_gallery = gr.Gallery(
                    [],
                    label="徽章",
                    preview=False,
                    elem_id="badge_gallery",
                    columns=30,
                    height=200,
                )

            with gr.Column(scale=1, elem_id="player_avatar_container"):
                avatar = gr.Image(
                    "avatar/blank_avatar.png",
                    elem_id="player_avatar",
                )
                avatar_description = gr.Markdown(
                    "# 光束守護者", elem_id="player_avatar_description"
                )

            with gr.Column(scale=1):
                adventure_description = gr.Markdown(
                    "# 冒險階段", elem_id="adventure_description"
                )
                adventure = gr.Slider(
                    value=0,
                    show_label=False,
                    interactive=False,
                    elem_id="adventure_slider",
                    info="",
                )
                achievements_description = gr.Markdown(
                    "# 達成成就", elem_id="achievements_description"
                )
                achievements = gr.HighlightedText(
                    value=[],
                    elem_classes="achievements",
                    color_map={
                        "完成": "green",
                        "未完成": "red",
                    },
                )

        with gr.Row():
            html = (
                "<div style='max-width:100%; max-height:360px; overflow:auto'>"
                + get_content("htmls/adventure_blank.html")
            )
            adventure_log = gr.HTML(
                html, label="Adventure Log", elem_id="adventure_log"
            )

        # handling player info
        with gr.Row():
            player_backend_id = gr.Textbox(
                "", elem_id="player_backend_id", visible=False
            )
            player_info_query_btn = gr.Button(
                "Query", elem_id="trigger_button", visible=False
            )
            pull_newest_player_data = gr.Textbox("", visible=False)
            update_status = gr.Textbox("", visible=False)

    with gr.Tab("完賽獎勵", elem_id="completion_reward"):
        with gr.Row():
            start_make_reward = gr.Button(
                "開始製作完賽獎勵!", visible=False, elem_id="start_make_reward"
            )

        with gr.Row():
            not_participate = gr.Markdown(
                "# 同學並未參與 2023 的星空探險隊唷!", visible=False, elem_id="not_participate"
            )

        with gr.Row():
            not_start = gr.Markdown(
                "# 完賽獎勵還沒有開放申請,但是就快了,請敬請期待!", visible=False, elem_id="not_start"
            )

        with gr.Row():
            already_issued = gr.Image(visible=False)

        with gr.Row():
            player_name_title = gr.Markdown(
                "# 選擇玩家暱稱", visible=False, elem_id="player_name_title"
            )

        with gr.Row():
            player_name = gr.Textbox(
                label="玩家暱稱",
                info="請輸入想要用在完賽獎勵上的玩家暱稱,上限為 10 字,獎勵發送後無法更改也無法補發,還請同學們謹慎填寫。",
                interactive=True,
                elem_id="player_name",
                visible=False,
                placeholder="請在這裡輸入暱稱",
            )

        with gr.Row():
            player_name_too_long = gr.Markdown(
                "# 暱稱過長,請重新輸入", visible=False, elem_id="player_name_too_long"
            )

        with gr.Row():
            confirm_player_name = gr.Button(
                "確認暱稱", elem_id="confirm_player_name", visible=False
            )
            cancel_player_name = gr.Button(
                "取消", elem_id="cancel_player_name", visible=False
            )

        with gr.Row():
            player_name_next_step = gr.Button(
                "下一步", visible=False, elem_id="player_name_next_step"
            )

        with gr.Row():
            story_title = gr.Markdown("# 選擇冒險故事", visible=False, elem_id="story_title")

        with gr.Row():
            story_description = gr.Markdown(
                "有五位星際夥伴來為你撰寫專屬於你的冒險故事,每位星際夥伴都會得到同學冒險週記的內容,並寫成一段故事,請同學選擇自己最喜歡的一段故事,這段故事將會被用來印在獎狀上<br><br>小叮嚀:請同學選擇喜歡的故事內容,而不是星際夥伴唷!星際夥伴可是不會和同學們一起冒險的!最後,撰寫故事的過程大概需要幾分鐘的時間,請同學耐心等待",
                visible=False,
                elem_id="story_description",
            )

        with gr.Row():
            openai_description = gr.Markdown(
                "# 露米娜", elem_id="openai_description", visible=False
            )
            aws_description = gr.Markdown(
                "# 索拉拉", elem_id="aws_description", visible=False
            )
            google_description = gr.Markdown(
                "# 薇丹特", elem_id="google_description", visible=False
            )
            mtk_description = gr.Markdown(
                "# 蔚藍", elem_id="mtk_description", visible=False
            )

        with gr.Row():
            openai_img = gr.Image(
                "medias/lumina.png",
                visible=False,
                elem_id="openai_img",
                interactive=False,
                show_download_button=False,
            )
            aws_img = gr.Image(
                "medias/solara.png",
                visible=False,
                elem_id="aws_img",
                interactive=False,
                show_download_button=False,
            )
            google_img = gr.Image(
                "medias/verdant.png",
                visible=False,
                elem_id="google_img",
                interactive=False,
                show_download_button=False,
            )
            mtk_img = gr.Image(
                "medias/azure.png",
                visible=False,
                elem_id="mtk_img",
                interactive=False,
                show_download_button=False,
            )

        with gr.Row():
            start_generate_story = gr.Button(
                "開始寫作故事", visible=False, elem_id="start_generate_story"
            )
            weaving = gr.Button(
                "星際夥伴努力撰寫故事中...",
                visible=False,
                elem_id="weaving",
                size="lg",
                interactive=False,
            )

        with gr.Row():
            bot1 = gr.Chatbot(visible=False, elem_id="bot1")
            bot2 = gr.Chatbot(visible=False, elem_id="bot2")
            bot3 = gr.Chatbot(visible=False, elem_id="bot3")
            bot4 = gr.Chatbot(visible=False, elem_id="bot4")

        with gr.Row():
            select_story = gr.Radio(
                ["露米娜", "索拉拉", "薇丹特", "蔚藍"],
                interactive=True,
                label="選擇故事",
                visible=False,
                elem_id="select_story",
            )

        with gr.Row():
            confirm_story = gr.Button("確認故事", visible=False, elem_id="confirm_story")
            cancel_story = gr.Button("取消", visible=False, elem_id="cancel_story")

        with gr.Row():
            start_generate_certificate = gr.Button(
                "開始製作完賽獎勵!", visible=False, elem_id="start_generate_certificate"
            )
            processing = gr.Button(
                "製作中...",
                visible=False,
                elem_id="processing",
                size="lg",
                interactive=False,
            )
            complete = gr.Markdown("# 完成!", visible=False, elem_id="complete")

        with gr.Row():
            reward_result = gr.Image(visible=False)

    # actions when player login
    # define args
    send_player_login_info = dict(
        fn=render_finished,
        inputs=[player_activity_tracker, player_info],
        outputs=None,
        queue=False,
    )

    player_info_query_btn.click(get_player_info, player_backend_id, player_info, queue=False).then(
        get_player_logs, player_backend_id, player_logs, queue=False
    ).then(lambda: gr.update(visible=True), None, start_make_reward, queue=False).then(
        render_player_data,
        player_info,
        [avatar, pet_gallery, badge_gallery, adventure_log, achievements, adventure],
        queue=False,
    ).then(
        **send_player_login_info
    )

    pull_newest_player_data.submit(
        save_latest_player_data,
        None,
        update_status,
        api_name="pull_newest_player_data",
    )

    def create_visibility_updates(visible, count):
        return tuple(gr.update(visible=visible) for _ in range(count))

    start_make_reward.click(
        check_is_in_completion_reward,
        player_backend_id,
        [
            start_make_reward,
            player_name_title,
            player_name,
            confirm_player_name,
            not_participate,
            not_start,
            already_issued,
        ],
        queue=False,
    )

    set_player_name_args = dict(
        fn=set_player_name,
        inputs=[completion_reward, player_name, player_backend_id],
        outputs=None,
        queue=False,
    )

    def check_plyer_name_length(player_name):
        if len(player_name) > 10:
            return (
                gr.update(visible=True),
                gr.update(visible=False),
                gr.update(visible=True),
            )
        else:
            return gr.update(visible=True), gr.update(visible=True), gr.update(visible=False)

    confirm_player_name.click(
        lambda: (gr.update(interactive=False), gr.update(visible=False)),
        None,
        [player_name, confirm_player_name],
        queue=False,
    ).then(
        check_plyer_name_length,
        player_name,
        [cancel_player_name, player_name_next_step, player_name_too_long],
        queue=False,
    ).then(
        **set_player_name_args
    )

    cancel_player_name.click(
        lambda: (gr.update(interactive=True), gr.update(visible=True), gr.update(visible=False)),
        None,
        [player_name, confirm_player_name, player_name_too_long],
        queue=False,
    ).then(
        lambda: create_visibility_updates(False, 2),
        None,
        [cancel_player_name, player_name_next_step],
        queue=False,
    )

    player_name_next_step.click(
        lambda: create_visibility_updates(False, 5),
        None,
        [
            player_name,
            player_name_next_step,
            confirm_player_name,
            player_name_title,
            cancel_player_name,
        ],
        queue=False,
    ).then(
        lambda: create_visibility_updates(True, 11),
        None,
        [
            openai_img,
            aws_img,
            google_img,
            mtk_img,
            story_title,
            story_description,
            openai_description,
            aws_description,
            google_description,
            mtk_description,
            start_generate_story,
        ],
        queue=False,
    )

    get_llm_response_args = dict(
        fn=get_llm_response,
        inputs=[completion_reward, player_logs],
        outputs=[bot1, bot2, bot3, bot4],
        queue=False,
    )

    start_generate_story.click(
        lambda: gr.update(visible=False), None, start_generate_story, queue=False
    ).then(
        lambda: create_visibility_updates(True, 5),
        None,
        [bot1, bot2, bot3, bot4, weaving],
        queue=False,
    ).then(
        **get_llm_response_args
    ).then(
        lambda: gr.update(visible=True), None, [select_story], queue=False
    ).then(
        lambda: gr.update(visible=False), None, [weaving], queue=False
    )

    select_story.select(
        lambda: gr.update(visible=True), None, confirm_story, queue=False
    )

    set_player_selected_character_args = dict(
        fn=set_player_selected_character,
        inputs=[completion_reward, select_story],
        outputs=None,
        queue=False,
    )

    confirm_story.click(
        lambda: gr.update(interactive=False), None, [select_story], queue=False
    ).then(lambda: gr.update(visible=False), None, [confirm_story], queue=False).then(
        lambda: (gr.update(visible=True), gr.update(visible=True)),
        None,
        [start_generate_certificate, cancel_story],
        queue=False,
    ).then(
        **set_player_selected_character_args
    )

    cancel_story.click(
        lambda: gr.update(interactive=True), None, [select_story], queue=False
    ).then(lambda: gr.update(visible=False), None, [cancel_story], queue=False).then(
        lambda: (gr.update(visible=False), gr.update(visible=True)),
        None,
        [start_generate_certificate, confirm_story],
        queue=False,
    )

    create_certificate_args = dict(
        fn=create_certificate,
        inputs=[completion_reward],
        outputs=reward_result,
        queue=False,
    )

    complete_reward_args = dict(
        fn=complete_reward,
        inputs=[completion_reward],
        outputs=None,
        queue=False,
    )

    start_generate_certificate.click(
        lambda: create_visibility_updates(False, 18),
        None,
        [
            openai_img,
            aws_img,
            google_img,
            mtk_img,
            story_title,
            story_description,
            openai_description,
            aws_description,
            google_description,
            mtk_description,
            bot1,
            bot2,
            bot3,
            bot4,
            select_story,
            processing,
            cancel_story,
            start_generate_certificate,
        ],
        queue=False,
    ).then(lambda: gr.update(visible=True), None, [processing], queue=False).then(
        **create_certificate_args
    ).then(
        lambda: (gr.update(visible=True), gr.update(visible=False)),
        None,
        [complete, processing],
        queue=False,
    ).then(
        **complete_reward_args
    )

if __name__ == "__main__":
    demo.launch()