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import numpy as np |
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import torch |
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from torch.nn import functional as F |
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def batch_rodrigues(theta): |
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"""Convert axis-angle representation to rotation matrix. |
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Args: |
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theta: size = [B, 3] |
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Returns: |
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Rotation matrix corresponding to the quaternion -- size = [B, 3, 3] |
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""" |
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l1norm = torch.norm(theta + 1e-8, p=2, dim=1) |
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angle = torch.unsqueeze(l1norm, -1) |
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normalized = torch.div(theta, angle) |
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angle = angle * 0.5 |
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v_cos = torch.cos(angle) |
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v_sin = torch.sin(angle) |
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quat = torch.cat([v_cos, v_sin * normalized], dim=1) |
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return quat_to_rotmat(quat) |
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def quat_to_rotmat(quat): |
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"""Convert quaternion coefficients to rotation matrix. |
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Args: |
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quat: size = [B, 4] 4 <===>(w, x, y, z) |
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Returns: |
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Rotation matrix corresponding to the quaternion -- size = [B, 3, 3] |
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""" |
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norm_quat = quat |
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norm_quat = norm_quat / norm_quat.norm(p=2, dim=1, keepdim=True) |
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w = norm_quat[:, 0] |
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x = norm_quat[:, 1] |
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y = norm_quat[:, 2] |
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z = norm_quat[:, 3] |
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B = quat.size(0) |
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w2, x2, y2, z2 = w.pow(2), x.pow(2), y.pow(2), z.pow(2) |
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wx, wy, wz = w * x, w * y, w * z |
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xy, xz, yz = x * y, x * z, y * z |
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rotMat = torch.stack([ |
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w2 + x2 - y2 - z2, 2 * xy - 2 * wz, 2 * wy + 2 * xz, 2 * wz + 2 * xy, |
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w2 - x2 + y2 - z2, 2 * yz - 2 * wx, 2 * xz - 2 * wy, 2 * wx + 2 * yz, |
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w2 - x2 - y2 + z2 |
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], |
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dim=1).view(B, 3, 3) |
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return rotMat |
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def rot6d_to_rotmat(x): |
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"""Convert 6D rotation representation to 3x3 rotation matrix. |
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Based on Zhou et al., "On the Continuity of Rotation |
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Representations in Neural Networks", CVPR 2019 |
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Input: |
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(B,6) Batch of 6-D rotation representations |
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Output: |
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(B,3,3) Batch of corresponding rotation matrices |
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""" |
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if isinstance(x, torch.Tensor): |
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x = x.reshape(-1, 3, 2) |
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elif isinstance(x, np.ndarray): |
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x = x.view(-1, 3, 2) |
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a1 = x[:, :, 0] |
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a2 = x[:, :, 1] |
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b1 = F.normalize(a1) |
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b2 = F.normalize(a2 - torch.einsum('bi,bi->b', b1, a2).unsqueeze(-1) * b1) |
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b3 = torch.cross(b1, b2) |
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return torch.stack((b1, b2, b3), dim=-1) |
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def rotation_matrix_to_angle_axis(rotation_matrix): |
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""" |
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This function is borrowed from https://github.com/kornia/kornia |
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Convert 3x4 rotation matrix to Rodrigues vector |
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Args: |
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rotation_matrix (Tensor): rotation matrix. |
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Returns: |
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Tensor: Rodrigues vector transformation. |
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Shape: |
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- Input: :math:`(N, 3, 4)` |
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- Output: :math:`(N, 3)` |
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Example: |
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>>> input = torch.rand(2, 3, 4) # Nx3x4 |
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>>> output = tgm.rotation_matrix_to_angle_axis(input) # Nx3 |
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""" |
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if rotation_matrix.shape[1:] == (3, 3): |
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rot_mat = rotation_matrix.reshape(-1, 3, 3) |
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hom = torch.tensor([0, 0, 1], |
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dtype=torch.float32, |
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device=rotation_matrix.device) |
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hom = hom.reshape(1, 3, 1).expand(rot_mat.shape[0], -1, -1) |
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rotation_matrix = torch.cat([rot_mat, hom], dim=-1) |
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quaternion = rotation_matrix_to_quaternion(rotation_matrix) |
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aa = quaternion_to_angle_axis(quaternion) |
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aa[torch.isnan(aa)] = 0.0 |
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return aa |
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def quaternion_to_angle_axis(quaternion: torch.Tensor) -> torch.Tensor: |
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""" |
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This function is borrowed from https://github.com/kornia/kornia |
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Convert quaternion vector to angle axis of rotation. |
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Adapted from ceres C++ library: ceres-solver/include/ceres/rotation.h |
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Args: |
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quaternion (torch.Tensor): tensor with quaternions. |
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Return: |
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torch.Tensor: tensor with angle axis of rotation. |
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Shape: |
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- Input: :math:`(*, 4)` where `*` means, any number of dimensions |
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- Output: :math:`(*, 3)` |
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Example: |
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>>> quaternion = torch.rand(2, 4) # Nx4 |
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>>> angle_axis = tgm.quaternion_to_angle_axis(quaternion) # Nx3 |
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""" |
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if not torch.is_tensor(quaternion): |
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raise TypeError('Input type is not a torch.Tensor. Got {}'.format( |
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type(quaternion))) |
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if not quaternion.shape[-1] == 4: |
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raise ValueError( |
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'Input must be a tensor of shape Nx4 or 4. Got {}'.format( |
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quaternion.shape)) |
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q1: torch.Tensor = quaternion[..., 1] |
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q2: torch.Tensor = quaternion[..., 2] |
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q3: torch.Tensor = quaternion[..., 3] |
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sin_squared_theta: torch.Tensor = q1 * q1 + q2 * q2 + q3 * q3 |
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sin_theta: torch.Tensor = torch.sqrt(sin_squared_theta) |
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cos_theta: torch.Tensor = quaternion[..., 0] |
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two_theta: torch.Tensor = 2.0 * torch.where( |
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cos_theta < 0.0, torch.atan2(-sin_theta, -cos_theta), |
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torch.atan2(sin_theta, cos_theta)) |
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k_pos: torch.Tensor = two_theta / sin_theta |
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k_neg: torch.Tensor = 2.0 * torch.ones_like(sin_theta) |
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k: torch.Tensor = torch.where(sin_squared_theta > 0.0, k_pos, k_neg) |
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angle_axis: torch.Tensor = torch.zeros_like(quaternion)[..., :3] |
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angle_axis[..., 0] += q1 * k |
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angle_axis[..., 1] += q2 * k |
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angle_axis[..., 2] += q3 * k |
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return angle_axis |
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def rotation_matrix_to_quaternion(rotation_matrix, eps=1e-6): |
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""" |
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This function is borrowed from https://github.com/kornia/kornia |
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Convert 3x4 rotation matrix to 4d quaternion vector |
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This algorithm is based on algorithm described in |
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https://github.com/KieranWynn/pyquaternion/blob/master/pyquaternion/quaternion.py#L201 |
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Args: |
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rotation_matrix (Tensor): the rotation matrix to convert. |
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Return: |
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Tensor: the rotation in quaternion |
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Shape: |
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- Input: :math:`(N, 3, 4)` |
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- Output: :math:`(N, 4)` |
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Example: |
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>>> input = torch.rand(4, 3, 4) # Nx3x4 |
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>>> output = tgm.rotation_matrix_to_quaternion(input) # Nx4 |
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""" |
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if not torch.is_tensor(rotation_matrix): |
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raise TypeError('Input type is not a torch.Tensor. Got {}'.format( |
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type(rotation_matrix))) |
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if len(rotation_matrix.shape) > 3: |
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raise ValueError( |
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'Input size must be a three dimensional tensor. Got {}'.format( |
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rotation_matrix.shape)) |
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if not rotation_matrix.shape[-2:] == (3, 4): |
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raise ValueError( |
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'Input size must be a N x 3 x 4 tensor. Got {}'.format( |
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rotation_matrix.shape)) |
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rmat_t = torch.transpose(rotation_matrix, 1, 2) |
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mask_d2 = rmat_t[:, 2, 2] < eps |
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mask_d0_d1 = rmat_t[:, 0, 0] > rmat_t[:, 1, 1] |
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mask_d0_nd1 = rmat_t[:, 0, 0] < -rmat_t[:, 1, 1] |
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t0 = 1 + rmat_t[:, 0, 0] - rmat_t[:, 1, 1] - rmat_t[:, 2, 2] |
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q0 = torch.stack([ |
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rmat_t[:, 1, 2] - rmat_t[:, 2, 1], t0, |
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rmat_t[:, 0, 1] + rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2] |
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], -1) |
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t0_rep = t0.repeat(4, 1).t() |
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t1 = 1 - rmat_t[:, 0, 0] + rmat_t[:, 1, 1] - rmat_t[:, 2, 2] |
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q1 = torch.stack([ |
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rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] + rmat_t[:, 1, 0], |
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t1, rmat_t[:, 1, 2] + rmat_t[:, 2, 1] |
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], -1) |
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t1_rep = t1.repeat(4, 1).t() |
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t2 = 1 - rmat_t[:, 0, 0] - rmat_t[:, 1, 1] + rmat_t[:, 2, 2] |
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q2 = torch.stack([ |
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rmat_t[:, 0, 1] - rmat_t[:, 1, 0], rmat_t[:, 2, 0] + rmat_t[:, 0, 2], |
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rmat_t[:, 1, 2] + rmat_t[:, 2, 1], t2 |
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], -1) |
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t2_rep = t2.repeat(4, 1).t() |
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t3 = 1 + rmat_t[:, 0, 0] + rmat_t[:, 1, 1] + rmat_t[:, 2, 2] |
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q3 = torch.stack([ |
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t3, rmat_t[:, 1, 2] - rmat_t[:, 2, 1], |
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rmat_t[:, 2, 0] - rmat_t[:, 0, 2], rmat_t[:, 0, 1] - rmat_t[:, 1, 0] |
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], -1) |
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t3_rep = t3.repeat(4, 1).t() |
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mask_c0 = mask_d2 * mask_d0_d1 |
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mask_c1 = mask_d2 * ~mask_d0_d1 |
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mask_c2 = ~mask_d2 * mask_d0_nd1 |
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mask_c3 = ~mask_d2 * ~mask_d0_nd1 |
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mask_c0 = mask_c0.view(-1, 1).type_as(q0) |
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mask_c1 = mask_c1.view(-1, 1).type_as(q1) |
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mask_c2 = mask_c2.view(-1, 1).type_as(q2) |
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mask_c3 = mask_c3.view(-1, 1).type_as(q3) |
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q = q0 * mask_c0 + q1 * mask_c1 + q2 * mask_c2 + q3 * mask_c3 |
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q /= torch.sqrt(t0_rep * mask_c0 + t1_rep * mask_c1 + |
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t2_rep * mask_c2 + t3_rep * mask_c3) |
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q *= 0.5 |
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return q |
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def perspective_projection(points, rotation, translation, focal_length, |
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camera_center): |
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"""This function computes the perspective projection of a set of points. |
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Input: |
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points (bs, N, 3): 3D points |
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rotation (bs, 3, 3): Camera rotation |
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translation (bs, 3): Camera translation |
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focal_length (bs,) or scalar: Focal length |
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camera_center (bs, 2): Camera center |
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""" |
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batch_size = points.shape[0] |
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K = torch.zeros([batch_size, 3, 3], device=points.device) |
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K[:, 0, 0] = focal_length |
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K[:, 1, 1] = focal_length |
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K[:, 2, 2] = 1. |
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K[:, :-1, -1] = camera_center |
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points = torch.einsum('bij,bkj->bki', rotation, points) |
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points = points + translation.unsqueeze(1) |
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projected_points = points / points[:, :, -1].unsqueeze(-1) |
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projected_points = torch.einsum('bij,bkj->bki', K, projected_points) |
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return projected_points[:, :, :-1] |
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def estimate_translation_np(S, |
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joints_2d, |
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joints_conf, |
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focal_length=5000, |
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img_size=224): |
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"""Find camera translation that brings 3D joints S closest to 2D the |
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corresponding joints_2d. |
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Input: |
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S: (25, 3) 3D joint locations |
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joints: (25, 3) 2D joint locations and confidence |
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Returns: |
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(3,) camera translation vector |
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""" |
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num_joints = S.shape[0] |
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f = np.array([focal_length, focal_length]) |
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center = np.array([img_size / 2., img_size / 2.]) |
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Z = np.reshape(np.tile(S[:, 2], (2, 1)).T, -1) |
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XY = np.reshape(S[:, 0:2], -1) |
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OO = np.tile(center, num_joints) |
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F = np.tile(f, num_joints) |
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weight2 = np.reshape(np.tile(np.sqrt(joints_conf), (2, 1)).T, -1) |
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Q = np.array([ |
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F * np.tile(np.array([1, 0]), num_joints), |
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F * np.tile(np.array([0, 1]), num_joints), |
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OO - np.reshape(joints_2d, -1) |
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]).T |
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c = (np.reshape(joints_2d, -1) - OO) * Z - F * XY |
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W = np.diagflat(weight2) |
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Q = np.dot(W, Q) |
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c = np.dot(W, c) |
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A = np.dot(Q.T, Q) |
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b = np.dot(Q.T, c) |
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trans = np.linalg.solve(A, b) |
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return trans |
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def estimate_translation(S, joints_2d, focal_length=5000., img_size=224.): |
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"""Find camera translation that brings 3D joints S closest to 2D the |
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corresponding joints_2d. |
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Input: |
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S: (B, 49, 3) 3D joint locations |
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joints: (B, 49, 3) 2D joint locations and confidence |
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Returns: |
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(B, 3) camera translation vectors |
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""" |
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device = S.device |
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S = S[:, 25:, :].cpu().numpy() |
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joints_2d = joints_2d[:, 25:, :].cpu().numpy() |
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joints_conf = joints_2d[:, :, -1] |
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joints_2d = joints_2d[:, :, :-1] |
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trans = np.zeros((S.shape[0], 3), dtype=np.float32) |
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for i in range(S.shape[0]): |
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S_i = S[i] |
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joints_i = joints_2d[i] |
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conf_i = joints_conf[i] |
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trans[i] = estimate_translation_np( |
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S_i, |
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joints_i, |
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conf_i, |
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focal_length=focal_length, |
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img_size=img_size) |
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return torch.from_numpy(trans).to(device) |
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def project_points(points_3d, camera, focal_length, img_res): |
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"""Perform orthographic projection of 3D points using the camera |
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parameters, return projected 2D points in image plane. |
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Notes: |
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batch size: B |
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point number: N |
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Args: |
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points_3d (Tensor([B, N, 3])): 3D points. |
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camera (Tensor([B, 3])): camera parameters with the |
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3 channel as (scale, translation_x, translation_y) |
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Returns: |
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points_2d (Tensor([B, N, 2])): projected 2D points |
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in image space. |
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""" |
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batch_size = points_3d.shape[0] |
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device = points_3d.device |
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cam_t = torch.stack([ |
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camera[:, 1], camera[:, 2], 2 * focal_length / |
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(img_res * camera[:, 0] + 1e-9) |
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], |
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dim=-1) |
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camera_center = camera.new_zeros([batch_size, 2]) |
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rot_t = torch.eye( |
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3, device=device, |
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dtype=points_3d.dtype).unsqueeze(0).expand(batch_size, -1, -1) |
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keypoints_2d = perspective_projection( |
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points_3d, |
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rotation=rot_t, |
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translation=cam_t, |
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focal_length=focal_length, |
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camera_center=camera_center) |
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return keypoints_2d |
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