This is an experimental model designed for creative writing, and role playing. The capabilities should be similar to Mistral-Large but the output should be darker.
I have attempted to apply this negative outlook control vector ( jukofyork/creative-writing-control-vectors-v2.1 to Mistral-Large so it can be used with exllamav2 (and other inference engines) which don't suppose control vectors.
Story Writing Example
Prompt:
Write me a short story about a girl who gets trapped in a video game.
Mistral-Large-Instruct:
Title: Pixelated Reality
Emma was an avid gamer, her favorite being the legendary RPG, "Realm of Eldoria." She knew every quest, every secret, and every glitch. One day, while playing the latest expansion, her screen flashed with an unusual light, and suddenly, everything went black.
When Emma opened her eyes, she found herself standing in a familiar landscape—the Whispering Woods from "Realm of Eldoria." She looked around in awe, the breeze rustling the leaves, the scent of pine filling the air. She pinched herself, but she didn't wake up. She was truly inside the game.
Emma checked her inventory, her game HUD appearing before her eyes. She had her starting gear: a basic sword, a healing potion, and a map. She decided to head to the nearest town, hoping to find answers.
As she walked, she encountered a goblin, a low-level monster. Instinctively, she drew her sword. The goblin attacked, but Emma's gaming skills translated perfectly into reality. She dodged and counterattacked, defeating the goblin easily. A small chest appeared, and she looted it, finding a few gold coins.
In the town of Eldoria Springs, NPCs (non-player characters) moved around, going about their programmed lives. Emma approached the town's wise old sage, hoping he might know something.
"Greetings, traveler," the sage said, his dialogue box appearing above him. "You seem different. Are you not from these parts?"
"No, I'm not," Emma replied. "I'm from... outside. I need to know how to get back."
The sage stroked his beard. "Outside, you say? Intriguing. There is a legend of a portal that leads to another world. It is said to be hidden deep within the Dragon's Lair."
Emma's heart sank. The Dragon's Lair was the game's final dungeon, filled with deadly traps and powerful enemies. But she had no choice. She thanked the sage and set off.
Emma fought her way through the lair, her skills improving with each battle. She solved puzzles, avoided traps, and even befriended an NPC warrior who aided her. Finally, she faced the dragon, a colossal beast with scales like armor.
With a carefully planned strategy and a lot of healing potions, Emma defeated the dragon. As it fell, a portal shimmered into view behind it. Emma approached, her heart pounding.
She turned to her NPC companion. "Thank you for your help. I couldn't have done this without you."
The warrior smiled. "It was an honor, Emma. I hope you find your way home."
Taking a deep breath, Emma stepped into the portal. Everything went white. When her vision cleared, she was back in her room, standing in front of her computer. The screen was dark, the game disc ejected. She had made it back.
From that day forward, Emma played "Realm of Eldoria" with a newfound respect, cherishing the memories of her pixelated adventure. She knew she'd never look at a video game the same way again. And she was just fine with that.
DarkMage-123b:
In the quiet glow of her bedroom, Kaito was engrossed in her favorite video game, "Whispering Woods." It was a seemingly innocent racing game set in a lush, magical forest. She had been trying to master the game's final track for weeks, determined to beat her friends' high scores.
One night, as she was about to attempt the treacherous Jeffrey's Leap for what felt like the thousandth time, her controller began to glow. Suddenly, a blinding flash of light filled the room, and Kaito was pulled towards the screen. In the blink of an eye, she found herself standing in the familiar, albeit pixelated, landscape of Whispering Woods.
Kaito looked around in disbelief. She was in the game. She could feel the humid air, smell the sweet scent of digital flowers, and hear the eerie, synthesized melodies that always accompanied the game's nightcycle. Panic set in as she realized she had no idea how to get back home.
First, she tried to sleep, hoping to wake up in her own bed. No such luck. Next, she attempted to "fail" the game, deliberately crashing her character into trees and ravines, but this only resulted in her "re-spawning" at the last checkpoint, each time bruised and frustrated.
During her futile attempts to escape, she began to notice something unusual. There were whispered conversations, too quiet to understand, and fleeting shadows in the forest's dark corners. She realized the digital characters—NPCs—she had taken for granted had lives of their own. They were oblivious to her as a person, only interacting with her as their programmed routines dictated. She felt invisible and alone.
Desperate, she decided to complete the game. Perhaps finishing the race would return her to reality. She flawlessly drove through the enchanted forest, over moonlit ridges, and through shimmering streams. But Jeffrey's Leap awaited her. The final jump, a near-vertical climb, loomed before her.
In her first attempts, she always fell short, plummeting to the digital abyss below. But now, with a keen perception born of despair, she saw a barely perceptible ledge where she could land, short of the goal. She jumped, and her digital avatar flipped through the air—and landed on the ledge.
Suddenly, all the forest's characters paused. The whispers grew louder, and their cries became clear: "We're free!" Figures stepped out from the trees and stood at the track's edge, putting their hands together in a rhythmic clap. In a swirl of light, Kaito returned to her room, slumped over the now-dark controller, her hair matted with a faint, digital sweat.
The next day, she found thousands of players online in hysterics. "Whispering Woods" had vanished from the servers, replaced by a static message: "Thx 4 saving us. Digital lives matter 2."
Kaito never spoke of her experience. She simply kept an old console, waiting for another mysterious game to arrive. The controller remained on her shelf, its lights long gone, a grim reminder of the darkness hiding within her favorite game. But that wasn't enough to stop her from playing.
Roleplay Examples
Mistral-Large-Instruct:
Alice stood up, brushing off her clothes and avoiding Greg's gaze. She hesitated for a moment before speaking, her voice gruff. "I won't change my mind. But… thanks. For not killing me."
Alice stood up, her body still aching from the aftermath of the poison. She looked at Greg, her expression guarded. "I won't change my mind. But… thank you. For saving my life."
DarkMarge-Large:
Alice stood up, shrugging off Greg's help. She looked at him with a cold, hard stare. "Don't hold your breath. I won't change my mind."
Alice stood up, brushing off Greg's attempt to help her. She took a step back, her eyes narrowing as she regarded him warily. "I won't change my mind. Stay out of my way. Next time, I won't miss."
Prompt template: Mistral
<s>[INST] {input} [/INST] {output}</s>
EXL2-Quants:
No point in doing GGUF quants since you can apply control vectors directly and get much better fine-grained control
jukofyork/creative-writing-control-vectors-v2.1
license: [MRL-0.1.md]https://mistral.ai/licenses/MRL-0.1.md
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