Just wanted to say thanks

#9
by Radeon7600 - opened

Hello, thanks a lot for AuraFlow v0.3. I am using it to generate 2d game assets and I am extremely pleased with the results. Thanks for making this model!

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Any tips for best practices when creating 2D assets with AF0.3?

@okaris hello, sorry I cannot see your message, it seems hidden.

@Voyager9000 hello, sure but I don't pretend it is the best way of using the model .

I am using AuraFlow for creating assets for a retro style 2D platformer game.

My settings:

{ "1":{ "inputs":{ "ckpt_name":"auraflow_0.3_fp8_fp16TE-marduk191_.safetensors" }, "class_type":"CheckpointLoaderSimple" }, "2":{ "inputs":{ "shift":1.73, "model":[ "1", 0 ] }, "class_type":"ModelSamplingAuraFlow" }, "3":{ "inputs":{ "seed":689141136655824, "steps":40, "cfg":3.5, "sampler_name":"uni_pc", "scheduler":"normal", "denoise":1.0, "model":[ "2", 0 ], "positive":[ "4", 0 ], "negative":[ "5", 0 ], "latent_image":[ "6", 0 ] }, "class_type":"KSampler" }, "4":{ "inputs":{ "text":"2d platformer game asset,a platform with flat green surface on the top, rocks on the sides and the bottom and brown soil in the center. sideview,sideview,high resolution, realistic, intricate details. Rendered in 16-bit pixel art style , (empty background), (void background), (white background)", "speak_and_recognation":true, "clip":[ "1", 1 ] }, "class_type":"CLIPTextEncode" }, "5":{ "inputs":{ "text":"bad quality, poor quality, doll, disfigured, jpg, toy, bad anatomy, missing limbs, missing fingers, 3d, cgi,people, water", "speak_and_recognation":true, "clip":[ "1", 1 ] }, "class_type":"CLIPTextEncode" }, "6":{ "inputs":{ "width":1024, "height":1024, "batch_size":1 }, "class_type":"EmptyLatentImage" }, "7":{ "inputs":{ "samples":[ "3", 0 ], "vae":[ "1", 2 ] }, "class_type":"VAEDecode" }, "8":{ "inputs":{ "filename_prefix":"ComfyUI", "images":[ "7", 0 ] }, "class_type":"SaveImage" }, "9":{ "inputs":{ "images":[ "7", 0 ] }, "class_type":"PreviewImage" } }

Post processing:

Background remover:
https://github.com/ZHO-ZHO-ZHO/ComfyUI-BRIA_AI-RMBG


Pixels alignment
The pixels need to be aligned after generation.
I am using the following online tool ( alternative options available):
https://www.szymon.codes/fixelart-playground/

Image scaling
I use Gimp to scale the image (for example 128x128) and I export it into png format.

Some assets from my game:

192_car_fixed.png

128_sword_fixed.png

128_platform_fixed.png

192_tree_fixed.png

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