head
stringlengths
3
76
tail
stringlengths
3
77
relation
stringclasses
18 values
dataset
stringclasses
4 values
label
int64
0
1
PersonX go
PersonX be brave
xAttr
atomic2020
1
PersonX go
PersonX be energetic
xAttr
atomic
1
PersonX go
PersonX be playful
xAttr
atomic
1
PersonX go
PersonX be jolly
xAttr
atomic
1
PersonX go
PersonX be uncaring
xAttr
atomic
1
PersonX go
PersonX be thoughtless
xAttr
atomic
1
PersonX go
PersonX be chatty
xAttr
atomic
1
PersonX go
PersonX be conversational
xAttr
atomic
1
PersonX go
PersonX be expressive
xAttr
atomic
1
PersonX go
PersonX be social
xAttr
atomic
1
PersonX go
PersonX be risky
xAttr
atomic
1
PersonX go
PersonX be enthusiastic
xAttr
atomic
1
PersonX go
PersonX be risk-taking
xAttr
atomic
1
PersonX go
PersonX be careless
xAttr
atomic
1
PersonX go
PersonX be unsuccessful
xAttr
atomic
1
PersonX go
PersonX be ineffective
xAttr
atomic
1
PersonX go
PersonX be degrade
xAttr
atomic
1
PersonX go
PersonX be pathetic
xAttr
atomic
1
PersonX go
PersonX be scary
xAttr
atomic
1
PersonX go
PersonX be sneaky
xAttr
atomic
1
PersonX go
PersonX be deceitful
xAttr
atomic
1
PersonX go
PersonX be cunning
xAttr
atomic
1
PersonX go
PersonX underwear be show
xIntent
atomic
1
PersonX go
PersonX intent gamble PersonY life savings
xIntent
atomic
1
PersonX go
PersonX seek revenge
xIntent
atomic
1
PersonX go
PersonX take out money
xNeed
atomic
1
PersonX go
PersonX need to earn money
xNeed
atomic
1
PersonX go
PersonX need to buy stuff
xNeed
atomic
1
PersonX go
PersonX need to get in car
xNeed
atomic
1
PersonX go
PersonX need to have money
xNeed
atomic
1
PersonX go
PersonX need to find PersonY toy
xNeed
atomic
1
PersonX go
PersonX need to get toy out closet
xNeed
atomic
1
PersonX go
PersonX need to gather toy
xNeed
atomic
1
PersonX go
what to play
xNeed
atomic
1
PersonX go
PersonX walk outside
xNeed
atomic
1
PersonX go
PersonX have a game
xNeed
atomic
1
PersonX go
PersonX go see PersonY
xNeed
atomic
1
PersonX go
PersonX think of topic
xNeed
atomic
1
PersonX go
PersonX need to shop
xNeed
atomic
1
PersonX go
PersonX need to money
xNeed
atomic
1
PersonX go
PersonX go to casino
xNeed
atomic
1
PersonX go
PersonX need to be ill
xNeed
atomic
1
PersonX go
friend be a bad influence
xNeed
atomic
1
PersonX go
PersonX need to be in hospital
xNeed
atomic
1
PersonX go
PersonX need to do not take care of self
xNeed
atomic
1
PersonX go
PersonX need to be hide
xNeed
atomic
1
PersonX go
PersonX need to be invisible
xNeed
atomic
1
PersonX go
PersonX be truthful
xReact
atomic
1
PersonX go
PersonX be helpful
xReact
atomic
1
PersonX go
PeopleX have fail
xReact
atomic
1
PersonX go
PersonX be depressed
xReact
atomic
1
PersonX go
PersonX be vengeful
xReact
atomic
1
PersonX go
PersonX want to dress up
xWant
atomic
1
PersonX go
PersonX want to try it out
xWant
atomic
1
PersonX go
PersonX want to eat at home
xWant
glucose
1
PersonX go
PersonX want to pay for it
xWant
atomic
1
PersonX go
PersonX check the order
xWant
atomic2020
1
PersonX go
PersonX want to obtain
xWant
atomic
1
PersonX go
PersonX want to get something do
xWant
atomic
1
PersonX go
PersonX want to play with toy
xWant
atomic
1
PersonX go
PersonX want to put toy away
xWant
atomic
1
PersonX go
PersonX want to rest
xWant
atomic
1
PersonX go
PersonX want to drink water
xWant
atomic
1
PersonX go
PersonX keep talk
xWant
atomic
1
PersonX go
PersonX want to end the conversation
xWant
atomic
1
PersonX go
PersonX get to know something
xWant
atomic
1
PersonX go
PersonX work harder
xWant
atomic
1
PersonX go
PersonX want to cheat PersonX creditor
xWant
atomic
1
PersonX go
PersonX amass wealth
xWant
atomic
1
PersonX go
PersonX start take drug
xWant
atomic
1
PersonX go
PersonX want to speak to doctor
xWant
atomic
1
PersonX go
PersonX want to fail ever in exam
xWant
atomic
1
PersonX go
PersonX go hospital
xWant
atomic
1
PersonX go
PersonX want to go into coma
xWant
atomic
1
PersonX go
PersonX want to break something
xWant
atomic
1
PersonX go
PersonX cause chaos
xWant
atomic
1
PersonX go
PersonX have the snake
xWant
atomic
1
PersonX go
PersonX catch the snake
xWant
atomic
1
PersonX go
PeopleX have a new thing
xEffect
atomic
1
PersonX go
PersonX acquire something
xEffect
atomic
1
PersonX go
PersonX pay for something
xEffect
glucose
1
PersonX go
PersonX play the ground
xEffect
atomic
1
PersonX go
PeopleX get in trouble
xEffect
atomic
1
PersonX go
PeopleX learn PeopleX lesson
xEffect
atomic
1
PersonX go
PersonX give it PersonX
xEffect
atomic
1
PersonX go
PersonX stress about finance
xEffect
atomic
1
PersonX go
PersonX get sicker
xEffect
atomic
1
PersonX go
PersonX get in trouble
xEffect
atomic
1
PersonX go
PersonX punish
xEffect
atomic
1
PersonX go
PersonY be pity
oReact
atomic
1
PersonX go
PersonY be embarrase
oReact
atomic
1
PersonX go
PersonX be spender
xAttr
atomic
1
PersonX go
PersonX be sugar daddy
xAttr
atomic
1
PersonX go
PersonX be irrational
xAttr
atomic
1
PersonX go
PersonX be needy
xAttr
atomic
1
PersonX go
PersonX be needy
xReact
atomic
1
PersonX go
PersonX need to have have some money in place
xNeed
atomic
1
PersonX go
PersonX spend the money
xNeed
atomic
1
PersonX go
PersonX need to spend money
xNeed
atomic
1
PersonX go
PersonX be incapable
xReact
atomic
1