content
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Category = "FounderRocketLanded",
CompletionEffects = {},
Disables = {
"TheStowaway_2_NonGenius",
},
Effects = {},
EnableChance = 10,
Enabled = true,
Image = "UI/Messages/Events/27_rocket_launch.tga",
NotificationOnly = false,
Prerequisites = {},
ScriptDone = true,
Text = T(194914260658, --[[StoryBit TheStowaway_1_Genius Text]] 'Susie, our little stowaway, visibly around 8 years old, managed to somehow bypass all security measures by sheer luck and sneaked onboard during pre-launch. Scared, but excited, she explains that she wants to live on Mars and begs you to let her stay in the colony.\n\nThis incident was already reported to Earth and her billionaire father has offered a significant reward for her safe return. Keeping her in the Colony will certainly create a PR and political nightmare.\n\n<if(is_commander("psychologist"))>[<commander_profile>] Interviewing Susie, you discover a huge potential in her and intelligence far beyond what her age would suggest.</if>'),
TextReadyForValidation = true,
TextsDone = true,
Title = T(656027729407, --[[StoryBit TheStowaway_1_Genius Title]] "The Stowaway"),
Trigger = "RocketLanded",
VoicedText = T(453966578879, --[[voice:narrator]] "A young girl was discovered on board of the Founders' rocket!"),
group = "Founder Stage",
id = "TheStowaway_1_Genius",
PlaceObj('StoryBitParamFunding', {
'Name', "fundingreward",
'Value', 100000000,
}),
PlaceObj('StoryBitParamPercent', {
'Name', "fundingloss",
'Value', 10,
}),
PlaceObj('StoryBitReply', {
'Text', T(787183055788, --[[StoryBit TheStowaway_1_Genius Text]] "Mars is no place for a child. Return her to Earth on the next flight!"),
'OutcomeText', "custom",
'CustomOutcomeText', T(939217727351, --[[StoryBit TheStowaway_1_Genius CustomOutcomeText]] "get <funding(fundingreward)>"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('RewardFunding', {
'Amount', "<fundingreward>",
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(616036590420, --[[StoryBit TheStowaway_1_Genius Text]] "She is a true Founder and should stay in the Colony!"),
'OutcomeText', "custom",
'CustomOutcomeText', T(213406513448, --[[StoryBit TheStowaway_1_Genius CustomOutcomeText]] "get a child Colonist, lose <fundingloss>% Funding"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Enables', {
"TheStowaway_3_MakeGenius",
},
'Effects', {
PlaceObj('LoseFundingPercent', {
'Percent', "<fundingloss>",
}),
PlaceObj('SpawnColonist', {
'Name', T(257928022372, --[[StoryBit TheStowaway_1_Genius Name]] "Susan Zann"),
'Gender', "Female",
'Age', "Child",
'AssociateWithStoryBit', true,
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(326798191700, --[[StoryBit TheStowaway_1_Genius Text]] "Let her stay, I will deal with all consequences myself!"),
'OutcomeText', "custom",
'CustomOutcomeText', T(944550211148, --[[StoryBit TheStowaway_1_Genius CustomOutcomeText]] "get a child Colonist"),
'Prerequisite', PlaceObj('IsCommander', {
'CommanderProfile', "politician",
}),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Enables', {
"TheStowaway_3_MakeGenius",
},
'Effects', {
PlaceObj('SpawnColonist', {
'Name', T(292019695018, --[[StoryBit TheStowaway_1_Genius Name]] "Susan Zann"),
'Gender', "Female",
'Age', "Child",
'AssociateWithStoryBit', true,
}),
},
}),
})
|
local compassLikeGPI_dirs -- client
local compassLikeGPI_updateTooltip -- extended client function
local compassLikeGPI_update -- extended server function
if onClient() then
compassLikeGPI_dirs = {
{name = "E", angle = math.pi * 2 * 0 / 16},
{name = "ENE", angle = math.pi * 2 * 1 / 16},
{name = "NE", angle = math.pi * 2 * 2 / 16},
{name = "NNE", angle = math.pi * 2 * 3 / 16},
{name = "N", angle = math.pi * 2 * 4 / 16},
{name = "NNW", angle = math.pi * 2 * 5 / 16},
{name = "NW", angle = math.pi * 2 * 6 / 16},
{name = "WNW", angle = math.pi * 2 * 7 / 16},
{name = "W", angle = math.pi * 2 * 8 / 16},
{name = "WSW", angle = math.pi * 2 * 9 / 16},
{name = "SW", angle = math.pi * 2 * 10 / 16},
{name = "SSW", angle = math.pi * 2 * 11 / 16},
{name = "S", angle = math.pi * 2 * 12 / 16},
{name = "SSE", angle = math.pi * 2 * 13 / 16},
{name = "SE", angle = math.pi * 2 * 14 / 16},
{name = "ESE", angle = math.pi * 2 * 15 / 16},
{name = "E", angle = math.pi * 2 * 16 / 16}
}
compassLikeGPI_updateTooltip = AncientGate.updateTooltip
function AncientGate.updateTooltip(...)
compassLikeGPI_updateTooltip(...)
local surveyed = Entity():getValue("cgpi_surveyed") or "|"
local player = Player()
if surveyed:find('|'..player.index..'|', 1, true) or (player.allianceIndex and surveyed:find('|'..player.allianceIndex..'|', 1, true)) then
local x, y = Sector():getCoordinates()
local tx, ty = WormHole():getTargetCoordinates()
local ownAngle = math.atan2(ty - y, tx - x) + math.pi * 2
if ownAngle > math.pi * 2 then ownAngle = ownAngle - math.pi * 2 end
if ownAngle < 0 then ownAngle = ownAngle + math.pi * 2 end
local dirString, iconPath = "", ""
local min = 3.0
for _, dir in ipairs(compassLikeGPI_dirs) do
local d = math.abs(ownAngle - dir.angle)
if d < min then
min = d
iconPath = "data/textures/icons/gatepixelicons/ancientgate"..dir.name..".png"
dirString = (dir.name .. " /*direction*/")%_t
end
end
EntityIcon().icon = iconPath
Entity().title = dirString.." ".."Ancient Gate"%_t
end
end
else
compassLikeGPI_update = AncientGate.update
function AncientGate.update(...)
compassLikeGPI_update(...)
if WormHole().enabled then -- mark the gate as surveyed
local surveyed = Entity():getValue("cgpi_surveyed") or "|"
local changed = false
for _, index in ipairs({Sector():getPresentFactions()}) do
local faction = Faction(index)
if faction and not faction.isAIFaction and not surveyed:find('|'..index..'|', 1, true) then
changed = true
surveyed = surveyed..index..'|'
if faction.isPlayer then
local player = Player(index)
if player.allianceIndex and not surveyed:find('|'..player.allianceIndex..'|', 1, true) then -- survey for alliance too
surveyed = surveyed..player.allianceIndex..'|'
end
end
end
end
if changed then
Entity():setValue("cgpi_surveyed", surveyed)
AncientGate.updateTooltip() -- update title and name
end
end
end
end |
local Aye = Aye;
if not Aye.addModule("Aye.AutoOK") then return end;
-- LFGListInviteDialog
--
-- PopUp OnShow
-- LFG rules showing after joining some LFG groups
LFGListInviteDialog.AcknowledgeButton:HookScript("OnShow", function(self)
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.LFGListInviteDialog
then
self:Click();
end;
end);
-- LFDRoleCheckPopupAcceptButton
--
-- PopUp OnShow
-- LFD Role Check
LFDRoleCheckPopupAcceptButton:HookScript("OnShow", function(self)
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.LFDRoleCheckPopupAcceptButton
then
self:Click();
end;
end);
--
-- PopUp OnShow
-- LFG invite popup
LFGInvitePopupAcceptButton:HookScript("OnShow", function(self)
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.LFDRoleCheckPopupAcceptButton
then
self:Click();
end;
end);
-- LFGListApplicationDialog
--
-- PopUp OnShow
-- LFG Appplication info
LFGListApplicationDialog.SignUpButton:HookScript("OnShow", function(self)
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.LFGListApplicationDialog
then
self:Click();
end;
end);
-- CONFIRM_MERCHANT_TRADE_TIMER_REMOVAL
--
-- PopUp OnShow
-- selling items that "will make it non-tradeable, even if you buy it back"
hooksecurefunc("StaticPopup_Show", function(self)
if not Aye.db.global.AutoOK.enable then return end;
if self == "CONFIRM_MERCHANT_TRADE_TIMER_REMOVAL" then
if Aye.db.global.AutoOK.CONFIRM_MERCHANT_TRADE_TIMER_REMOVAL then
local popup = StaticPopup_Visible("CONFIRM_MERCHANT_TRADE_TIMER_REMOVAL");
_G[popup .."Button1"]:Click();
end;
end;
if self == "LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS" then
if Aye.db.global.AutoOK.LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS then
local popup = StaticPopup_Visible("LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS");
_G[popup .."Button1"]:Click();
end;
end;
end);
-- LFGDungeonReadyDialogLeaveQueueButton
--
-- PopUp OnShow
-- LFG group formed
LFGDungeonReadyDialogLeaveQueueButton:HookScript("OnShow", function(self)
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.LFGDungeonReadyDialogLeaveQueueButton
then
local _, id, typeID, subtypeID, name, _, _, _, _, _, _, isLeader = GetLFGProposal();
if
-- skip non-LFR group invites
typeID == TYPEID_DUNGEON
and subtypeID == LFG_SUBTYPEID_RAID
-- skip encounters with only 1 boss
and id ~= 1289 -- Rift of Aln -- Xavius
and id ~= 1293 -- Betrayer's Rise -- Gul'dan
and id ~= 1497 -- Deceiver's Fall -- Kil'jaeden
-- must be a leader
and not isLeader
then
-- Note about skipped invitations
if Aye.db.global.AutoOK.LFGDungeonReadyDialogLeaveQueueButton_desc then
print("|cff9d9d9d[|r|cffe6cc80Aye|r|cff9d9d9d]|r Skipped invitation to |cff9d9d9d\"|r|cffe6cc80" ..name .."|r|cff9d9d9d\"|r group, because not chosen as leader.");
end;
-- leave queue
self:Click();
-- requeue
if Aye.db.global.AutoOK.LFGDungeonReadyDialogLeaveQueueButton_openFrame then
if PVEFrame:IsShown() then PVEFrame_ToggleFrame() end;
PVEFrame_ToggleFrame("GroupFinderFrame", RaidFinderFrame);
RaidFinderQueueFrame_SetRaid(id);
RaidFinderQueueFrameRoleButtonLeader.checkButton:SetChecked(true);
-- cannot call, it's protected
--RaidFinderFrameFindRaidButton:Click();
--PVEFrame_ToggleFrame("GroupFinderFrame", RaidFinderFrame);
end;
end;
end;
end);
Aye.modules.AutoOK.OnEnable = function()
-- backup object
Aye.modules.AutoOK.bak = {};
Aye.modules.AutoOK.bak.StaticPopupDialogs = {};
-- backup StaticPopupDialogs.DELETE_GOOD_ITEM and StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM
Aye.modules.AutoOK.bak.StaticPopupDialogs.DELETE_GOOD_ITEM = StaticPopupDialogs.DELETE_GOOD_ITEM;
Aye.modules.AutoOK.bak.StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM = StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM;
-- check "Type DELETE into the field to confirm."
Aye.modules.AutoOK.CheckTypeDELETEtoConfirm();
end;
-- DisableTypeDELETEtoConfirm
-- Either backup original StaticPopupDialogs or replace them with ones without "Type DELETE into the field to confirm." confirmation
--
-- @noparam
-- @noreturn
Aye.modules.AutoOK.CheckTypeDELETEtoConfirm = function()
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.DisableTypeDELETEtoConfirm
then
-- Disable "Type DELETE into the field to confirm." confirmation, replacing DELETE_GOOD_*ITEM with DELETE_*ITEM PopupDialogs
StaticPopupDialogs.DELETE_GOOD_ITEM = StaticPopupDialogs.DELETE_ITEM;
StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM = StaticPopupDialogs.DELETE_QUEST_ITEM;
else
-- backup StaticPopupDialogs.DELETE_GOOD_ITEM and StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM
StaticPopupDialogs.DELETE_GOOD_ITEM = Aye.modules.AutoOK.bak.StaticPopupDialogs.DELETE_GOOD_ITEM;
StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM = Aye.modules.AutoOK.bak.StaticPopupDialogs.DELETE_GOOD_QUEST_ITEM;
end;
end;
Aye.modules.AutoOK.events.ADDON_LOADED = function(addon)
-- TALKINGHEAD_REQUESTED
-- Remove Talking Head
if
Aye.db.global.AutoOK.enable
and Aye.db.global.AutoOK.TALKINGHEAD_REQUESTED
and addon == "Blizzard_TalkingHeadUI"
then
TalkingHeadFrame:UnregisterEvent("TALKINGHEAD_REQUESTED");
end;
end; |
df_trees.sounds = {}
df_trees.sounds.wood = default.node_sound_wood_defaults()
df_trees.sounds.leaves = default.node_sound_leaves_defaults()
df_trees.sounds.nethercap_wood = default.node_sound_wood_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
})
df_trees.sounds.glass = default.node_sound_glass_defaults()
df_trees.node_names = {}
df_trees.node_names.torch = "default:torch"
df_trees.node_names.chest = "default:chest"
df_trees.node_names.furnace = "default:furnace"
df_trees.node_names.apple = "default:apple"
df_trees.node_names.gold_ingot = "default:gold_ingot"
df_trees.node_names.water_source = "default:water_source"
df_trees.node_names.river_water_source = "default:river_water_source"
df_trees.node_names.ice = "default:ice"
df_trees.node_names.water_flowing = "default:water_flowing"
df_trees.node_names.river_water_flowing = "default:river_water_flowing"
df_trees.node_names.snow = "default:snow"
df_trees.node_names.torch_wall = "default:torch_wall"
df_trees.node_names.stone_with_coal = "default:stone_with_coal"
df_trees.node_names.coalblock = "default:coalblock"
df_trees.node_names.paper = "default:paper"
df_trees.textures = {}
df_trees.textures.gold_block = "default_gold_block.png"
-- this stuff is only for during initialization
minetest.after(0, function()
df_trees.sounds = nil
df_trees.node_names = nil
df_trees.textures = nil
end)
df_trees.iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"}
df_trees.copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"}
df_trees.mese_containing_nodes = {"default:stone_with_mese", "default:mese"}
df_trees.after_place_leaves = default.after_place_leaves
df_trees.register_leafdecay = default.register_leafdecay
-- This is used by other mods, leave it exposed
df_trees.node_sound_tree_soft_fungus_defaults = function(table)
table = table or {}
table.footstep = table.footstep or
{name = "dfcaverns_fungus_footstep", gain = 0.3}
default.node_sound_wood_defaults(table)
return table
end
|
--[[
All functions in here expect either a 2D Nx2 Complex tensor
]]--
local complex = {}
function complex.angle(h)
return torch.atan2(h[{{},2}],h[{{},1}])
end
function complex.exp(h)
local out = h:clone()
local real = h[{{},1}]
local imag = h[{{},2}]
out[{{},1}] = torch.exp(real):cmul(torch.cos(imag))
out[{{},2}] = torch.exp(real):cmul(torch.sin(imag));
return out
end
function complex.abs(h)
local hsquare = torch.pow(h,2)
if h:dim() == 2 and h:size(2) == 2 then
return torch.sqrt(hsquare[{{},1}] + hsquare[{{},2}])
elseif h:dim() == 3 and h:size(3) == 2 then
return torch.sqrt(hsquare[{{},{},1}] + hsquare[{{},{},2}])
else
error('unsupported dimensions')
end
end
function complex.real(h)
return h[{{},1}]
end
function complex.imag(h)
return h[{{},2}]
end
function complex.conj(h)
local out = h:clone()
out[{{},2}]:mul(-1)
return out
end
function complex.prod(h)
local out = torch.ones(1,2):typeAs(h)
out[1] = h[1]
for i=2,h:size(1) do
-- (x1 + iy1) * (x2 + iy2) = (x1x2 - y1y2) + i(x1y2 + y1x2)
local real = (out[1][1]* h[i][1] - out[1][2] * h[i][2])
local imag = (out[1][1]* h[i][2] + out[1][2] * h[i][1])
out[1][1] = real
out[1][2] = imag
end
return out
end
function complex.cmul(a1,b1, noargcheck)
local a,b
if noargcheck then
a=a1; b=b1
else
if a1:dim() == 1 then -- assume that imag is 0
a = torch.DoubleTensor(a1:size(1), 2):zero()
a[{{}, 1}] = a1
elseif a1:dim() == 2 and a1:size(2) == 2 then
a = a1
else
error('Input has to be 1D Tensor of size N (purely real 1D tensor) or ' ..
'2D Tensor of size Nx2 (Complex 1D tensor)')
end
if b1:dim() == 1 then -- assume that imag is 0
b = torch.DoubleTensor(b1:size(1), 2):zero()
b[{{}, 1}] = b1
elseif b1:dim() == 2 and b1:size(2) == 2 then
b = b1
else
error('Input has to be 1D Tensor of size N (purely real 1D tensor) or ' ..
'2D Tensor of size Nx2 (Complex 1D tensor)')
end
end
local c = a:clone():zero()
a = a:contiguous()
b = b:contiguous()
c = c:contiguous()
local cd = torch.data(c)
local ad = torch.data(a)
local bd = torch.data(b)
for i=0,a:size(1)-1 do
-- (x1 + iy1) * (x2 + iy2) = (x1x2 - y1y2) + i(x1y2 + y1x2)
local re = i*2
local im = i*2 + 1
cd[re] = (ad[re]* bd[re] - ad[im] * bd[im])
cd[im] = (ad[re]* bd[im] + ad[im] * bd[re])
end
return c
end
function complex.dot(a,b)
if not(a:dim() == 2 and a:size(2) == 2 and b:dim() == 2 and b:size(2) == 2) then
error('Inputs have to be 2D Tensor of size Nx2 (complex 1D tensor)')
end
if a:size(1) ~= b:size(1) then
error('Both inputs need to have same number of elements')
end
local c = torch.sum(complex.cmul(a,b, true), 1)
return c
end
function complex.mm(a,b)
if not(a:dim() == 3 and a:size(3) == 2 and b:dim() == 3 and b:size(3) == 2) then
error('Inputs have to be 3D Tensor of size NxMx2 (complex 2D tensor)')
end
if a:size(2) ~= b:size(1) then
error('Matrix-Matrix product requires NxM and MxP matrices.')
end
local c = torch.zeros(a:size(1), b:size(2), 2):typeAs(a)
for i=1,c:size(1) do
for j=1,c:size(2) do
c[i][j] = complex.dot(a[{i,{},{}}], b[{{},j,{}}])
-- print(c[i][j])
end
end
return c
end
function complex.diag(x)
if x:dim() == 2 and x:size(2) == 2 then
local y = torch.zeros(x:size(1), x:size(1), 2)
y[{{},1}] = torch.diag(x[{{},1}])
y[{{},2}] = torch.diag(x[{{},2}])
return y
elseif x:dim() == 3 and x:size(3) == 2 then
local yr = torch.diag(x[{{},{},1}])
local y = torch.zeros(yr:size(1),2)
y[{{},1}] = yr
y[{{},2}] = torch.diag(x[{{},{},2}])
return y
else
error('Input has to be 2D Tensor of size Nx2 or ' ..
'3D Tensor of size NxMx2 (Complex 2D tensor)')
end
end
--[[
Polynomial with specified roots
Function is super unoptimized
]]--
function complex.poly(x)
local e
if x:dim() == 2 and x:size(1) == x:size(2) then
e = torch.eig(x) -- square polynomial
-- TODO: Strip out infinities in case the eigen values have any
elseif x:dim() == 1 then
e = x
else
error('Input should be a 1D Tensor or a 2D square tensor')
end
-- Expand recursion formula
local n = e:size(1)
if x:dim() == 1 then
local c = torch.zeros(n+1) -- purely real
c[1] = 1
for j=1,n do
c[{{2,(j+1)}}] = c[{{2,(j+1)}}] - torch.mul(c[{{1,j}}],e[j])
end
return c
else
local c = torch.zeros(n+1,2) -- complex
c[1][1] = 1
for j=1,n do
-- c(2:(j+1)) = c(2:(j+1)) - e(j).*c(1:j);
c[{{2,(j+1)}, 1}] = c[{{2,(j+1)}, 1}] - torch.mul(c[{{1,j}, 1}],e[j][1])
c[{{2,(j+1)}, 2}] = c[{{2,(j+1)}, 2}] - torch.mul(c[{{1,j}, 2}],e[j][2])
end
-- The result should be real if the roots are complex conjugates.
local c1 = torch.sort(e[{{torch.ge(e[{{},2}], 0)},2}])
local c2 = torch.sort(e[{{torch.le(e[{{},2}], 0)},2}])
if c1:size(1) == c2:size(1) and torch.eq(c1, c2):sum() == c1:size(1) then
c = complex.real(c);
end
return c
end
end
return complex
|
module('content.recipes.creator',package.seeall)
require 'lux.object'
require 'base.element'
require 'base.property'
function make(name, data)
local creator = base.element(name)
local makerecipe = require('content.recipes.' .. data.recipe).make
if data.number then
data.makerecipe = function ( name, args )
for i=1,data.number do
makerecipe( name .. '.' .. i, args)
end
end
else
data.makerecipe = makerecipe
end
creator:add_property('creates', data)
return creator
end |
slot0 = class("MiniGameRequestCommand", pm.SimpleCommand)
slot0.REQUEST_HUB_DATA = 1
slot0.execute = function (slot0, slot1)
slot4 = slot1:getBody().callback
pg.ConnectionMgr.GetInstance():Send(26101, {
type = slot1.getBody().type
}, 26102, function (slot0)
slot1 = getProxy(MiniGameProxy)
for slot5, slot6 in ipairs(slot0.hubs) do
slot1:UpdataHubData(slot6)
end
if slot0 then
slot0()
end
slot2 = getProxy(MiniGameProxy)
for slot6, slot7 in ipairs(pg.mini_game.all) do
slot2:RequestInitData(slot7, true)
end
end)
end
return slot0
|
--[[
LuiExtended
License: The MIT License (MIT)
--]]
LUIE.CombatTextResourcesPotionEventListener = LUIE.CombatTextEventListener:Subclass()
local CombatTextResourcesPotionEventListener = LUIE.CombatTextResourcesPotionEventListener
local eventType = LUIE.Data.CombatTextConstants.eventType
local resourceType = LUIE.Data.CombatTextConstants.resourceType
local inCooldown = false
function CombatTextResourcesPotionEventListener:New()
local obj = LUIE.CombatTextEventListener:New()
obj:RegisterForUpdate("PotionCooldown", 100, function() self:PotionCooldown() end)
return obj
end
function CombatTextResourcesPotionEventListener:PotionCooldown()
local Settings = LUIE.CombatText.SV
if not Settings.toggles.showPotionReady then
return
end
local slotIndex = GetCurrentQuickslot()
if (GetSlotItemSound(slotIndex) == ITEM_SOUND_CATEGORY_POTION) then
local _, duration = GetSlotCooldownInfo( slotIndex )
local isInCooldown = duration > 0
if isInCooldown then
if inCooldown == false and duration > 5000 then
inCooldown = true
end
else
if inCooldown == true then
local slotName = zo_strformat(SI_LINK_FORMAT_ITEM_NAME, GetSlotName(slotNum))
self:TriggerEvent(eventType.RESOURCE, resourceType.POTION, slotName)
inCooldown = false
end
end
end
end
|
-- Set the headers
content("application/javascript")
setheader("Cache-Control", "no-cache")
-- Handle requests
if method() == "POST" then
-- Add the form data as JSON to the "comments" list in the database (NOTE: unsanitized)
List("comments"):add(json(formdata()))
else
-- Retrieve the "comments" list from the database as a JSON list
print(List("comments"):json())
end
|
epic_score = {
hud = {
posx = tonumber(minetest.settings:get("epic_score.hud.offsetx") or 0.5),
posy = tonumber(minetest.settings:get("epic_score.hud.offsety") or 0.7)
},
http = minetest.request_http_api()
}
local MP = minetest.get_modpath("epic_score")
-- utils
dofile(MP.."/persistence.lua")
dofile(MP.."/cleanup.lua")
-- hud
dofile(MP.."/hud.lua")
-- blocks
dofile(MP.."/add_score.lua")
dofile(MP.."/set_score.lua")
dofile(MP.."/periodic_add.lua")
dofile(MP.."/kill.lua")
dofile(MP.."/inventory_item_score.lua")
dofile(MP.."/highscore.lua")
dofile(MP.."/highscore_save.lua")
dofile(MP.."/highscore_load.lua")
-- webhooks
if epic_score.http then
dofile(MP.."/discord_highscore.lua")
end
-- items
dofile(MP.."/items.lua")
-- forms
dofile(MP.."/forms/highscore_view.lua")
dofile(MP.."/forms/highscore_configure.lua")
-- clear http api after all is set up
epic_score.http = nil
|
local Draw = require("api.Draw")
local IDrawLayer = require("api.gui.IDrawLayer")
local Gui = require("api.Gui")
local global = require("mod.chat_bubbles.internal.global")
local Map = require("api.Map")
local Chara = require("api.Chara")
local ChatBubbleLayer = class.class("ChatBubbleLayer", IDrawLayer)
function ChatBubbleLayer:init()
self.tw = nil
self.th = nil
self.icons = {}
end
function ChatBubbleLayer:default_z_order()
return Gui.LAYER_Z_ORDER_USER
end
function ChatBubbleLayer:on_theme_switched(coords)
self.coords = Draw.get_coords()
self.tw, self.th = self.coords:get_size()
end
function ChatBubbleLayer:relayout()
end
function ChatBubbleLayer:reset()
self.icons = {}
global.chat_bubbles = {}
end
function ChatBubbleLayer:update(map, dt, screen_updated)
-- >>>>>>>> oomSEST/src/net.hsp:1458 oom_speed = cfg_txtpopspeed * 150 ...
for uid, v in pairs(global.chat_bubbles) do
local max_frame = config.chat_bubbles.display_duration * 150
if config.chat_bubbles.shorten_last_words then
local obj = map:get_object(uid)
if not obj or (obj._type == "base.chara" and not Chara.is_alive(obj)) then
max_frame = max_frame / 4
end
end
v.frame = v.frame + dt * 1000
if v.frame > max_frame then
global.chat_bubbles[uid] = nil
end
end
-- <<<<<<<< oomSEST/src/net.hsp:1464 if (txtpopup(0, txtpopupcnt2) + oom_speed > t ..
end
function ChatBubbleLayer.draw_chat_bubble(x, y, text, tw, th, bubble_color, text_color, curve, edge, kind)
curve = math.floor(math.clamp(curve, 0, th / 2 - 2))
edge = math.floor(math.clamp(edge, 0, th / 2))
local vt = {}
local p = function(x, y)
vt[#vt+1] = x
vt[#vt+1] = y
end
-- Draw.line(, x + curve, y)
-- Draw.line(, x + tw - curve, y)
-- Draw.line(, x + tw, y + curve)
-- Draw.line(, x + tw, y + th - curve)
p(x + curve, y)
p(x + tw - curve, y)
p(x + tw, y + curve)
p(x + tw, y + th - curve)
p(x + tw - curve, y + th)
if kind == 0 then
elseif kind == 1 then
-- Draw.line(, x + tw - curve, y + th)
-- Draw.line(, x + tw / 2, y + th)
-- Draw.line(, x + tw / 2, y + th + edge)
-- Draw.line(, x + tw / 2 - edge, y + th)
p(x + tw / 2, y + th)
p(x + tw / 2, y + th + edge)
p(x + tw / 2 - edge, y + th)
elseif kind == 2 then
-- Draw.line(, x + tw - curve, y + th)
-- Draw.line(, x + curve + edge * 2, y + th)
-- Draw.line(, x + curve + edge * 2, y + th + edge)
-- Draw.line(, x + curve + edge, y + th)
p(x + curve + edge * 2, y + th)
p(x + curve + edge * 2, y + th + edge)
p(x + curve + edge, y + th)
elseif kind == 3 then
-- Draw.line(, x + tw - curve, y + th)
-- Draw.line(, x + tw - curve - edge, y + th)
-- Draw.line(, x + tw - curve - edge * 2, y + th + edge)
-- Draw.line(, x + curve, y + th)
p(x + tw - curve - edge, y + th)
p(x + tw - curve - edge * 2, y + th + edge)
p(x + tw - curve - edge * 2, y + th)
p(x + tw - curve - edge * 2 + 1, y + th)
end
p(x + curve, y + th)
p(x, y + th - curve)
p(x, y + curve)
p(x + curve, y)
p(x, y)
Draw.set_color(bubble_color)
Draw.filled_polygon(vt)
Draw.set_color(text_color)
Draw.line_polygon(vt)
Draw.text(text, x + 5, y + 5)
end
function ChatBubbleLayer:draw(draw_x, draw_y)
local map = Map.current()
if map == nil then
return
end
for uid, v in pairs(global.chat_bubbles) do
local obj = map:get_object(uid)
if obj and obj:is_in_fov() then
-- >>>>>>>> oomSEST/src/karioki.hsp:316 #deffunc fukidashi int __rrr, int __sss, int __ttt ...
local x, y = self.coords:tile_to_screen(obj.x, obj.y)
x = x + draw_x - math.floor(v.width / 2 - self.th / 2) + v.x_offset
y = y + draw_y - v.height - self.th / 2 + (obj:calc("y_offset") or 0) + v.y_offset
Draw.set_font(v.font_size)
local curve = 5
local edge = 10
ChatBubbleLayer.draw_chat_bubble(x, y, v.text, v.width, v.height, v.bubble_color, v.text_color, curve, edge, 1)
-- <<<<<<<< oomSEST/src/karioki.hsp:363 return ..
end
end
end
return ChatBubbleLayer
|
LED_BOARD = 0
LED_CHIP = 4
s = gpio.LOW
function blink ()
s = bit.bxor(s, 1)
gpio.write(LED_BOARD, s)
end
gpio.mode(LED_BOARD, gpio.OUTPUT)
tm = tmr.create()
tm:register(1000, tmr.ALARM_AUTO, blink)
tm:start()
|
-- base64 images
local chair_albedo_png = [[
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gXWLiy6oAAAAAElFTkSuQmCC
]]
local chair_normal_png = [[
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]]
local chair_occlusion_png = [[
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAKICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAK
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ICAgICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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IAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAKICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAK
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgCiAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAg
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ICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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IAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAKPD94cGFj
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]]
local globe_png = [[
iVBORw0KGgoAAAANSUhEUgAAABEAAAARCAMAAAAMs7fIAAADAFBMVEUAAAAAAKoAqgAAqqqqAACq
AKqqVQCqqqpVVVVVVf9V/1VV////VVX/Vf///1X///8AAAAUFBQgICAsLCw4ODhFRUVRUVFhYWFx
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vgD//wC+/wB9/wBB/wAA/wAA/0EA/30A/74A//8Avv8Aff8AQf99ff+eff++ff/fff//ff//fd//
fb7/fZ7/fX3/nn3/vn3/333//33f/32+/32e/319/319/559/759/999//993/99vv99nv+2tv/H
tv/btv/rtv//tv//tuv/ttv/tsf/trb/x7b/27b/67b//7br/7bb/7bH/7a2/7a2/8e2/9u2/+u2
//+26/+22/+2x/8AAHEcAHE4AHFVAHFxAHFxAFVxADhxABxxAABxHABxOABxVQBxcQBVcQA4cQAc
cQAAcQAAcRwAcTgAcVUAcXEAVXEAOHEAHHE4OHFFOHFVOHFhOHFxOHFxOGFxOFVxOEVxODhxRThx
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QTAAQUEAMEEAIEEAEEEgIEEoIEEwIEE4IEFBIEFBIDhBIDBBIChBICBBKCBBMCBBOCBBQSA4QSAw
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6egcT48BScEAAAAASUVORK5CYII=
]]
local pithos_albedo_png = [[
iVBORw0KGgoAAAANSUhEUgAAACAAAAArCAYAAAAZvYo3AAACa0lEQVRYhdVYMXLbMBBcalywiT5g
fsBq2KRzGxUuPB77F27yBY+/kMa/oMejQkVqd2nU+AXyB1Jp0tBFcMjxdLg70HHhrTggsbtYnCAA
zbezL6jE6LxvashO6OHny2/zw/VqOQLAzeVFbuu7FgCw2x9y27DZjonPNLJeLacGIsJ912ax0vP9
7TV2+0Pu5xkxDaxXy5FGXBIE/iZAbfSM1G+9Wo6WiaIBEtdi9pBNAMDlhWliYYlzQoJMghvMoqLP
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wX+ZgtK/4RzMnoK5+FxTMGy2LgGhNACNg2OBtAoOm+2Hp0Dmh802r4ZmAmRMEpQgB8CEisgGZAoy
iWiRaikSnxg9ALEjyiNmG1GItgi4EDeuJXI0BTJ23uYVFIloQqXpUHfFPAm+kyEiC3wbD0CN3TUg
TXDCPh08NGi7Yq8QzYMJnw4u7G3F+67N/bxfgXs0I4K7h0cA/45eJCTPDHcPjxgCwoQmnY7DW7Jo
DQR5GjeBuQJRvGtHpC1YtWjYBcV4f3s9eWmtfH3X4vT7LwDA64+v7rccqZ4aQBShJCkdNiOI9m3E
FU2xGLUjW7SNg4qvZMA0YQlEzpRSvGTANUGC8pxoQRO3DFSZ8FASB+yfYWMtOvKmZI44YCdAUK/n
tBoQ13VZwyKPGJgYkWY4RGKhC8saA6oZyVdL9AbzI85r6pNZ+QAAAABJRU5ErkJggg==
]]
local pithos_normal_png = [[
iVBORw0KGgoAAAANSUhEUgAAACAAAAArCAYAAAAZvYo3AAAKKUlEQVRYha2YXYxkx1XHf+dU1b19
u3t6vr2za6/3w2uvmWwSx5FCSBTxoQwiUYRAQvgFhRcEUiKURwRvvISHiAQhOQiJOEJKJCOMeAAh
hEHwRBwLRGwZY0eQNbb3y9md7+6+X1WHh9szO+vZXdsSt1VqtW7fOr/zP6fq1jliZnyQa2N9dN8H
nn91Vz7IfP6DGn7o+ndY+dRnyNf6+EFAADduyW6MWX3he4f/e78g8l4KHEz4+EevsPp4n+xURJcj
KYvULtEAbVRi7dBNR37VsfzalL/5wSneD8h9ATbWR7Z28Uf8xCcWWDjfoAslzFU0RUPlEpUapUCZ
hKpVmmnAdjPcbsHCjwKPvbjDd147d1+Ie4ZgY31klzY2uXApMr+2i18eE4uautdgeUvrEqiRgJiE
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local pithos_occlusion_png = [[
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ICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgCiAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
IAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgCiAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAKICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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ICAgICAgICAgICAgIAogICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
CiAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg
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]]
-- rendering defaults
love.graphics.setDefaultFilter('nearest', 'nearest')
-- constants
local scale = 2
-- create canvas
local canvas = love.graphics.newCanvas(
(love.graphics.getWidth() / scale),
(love.graphics.getHeight() / scale)
)
-- center of window
local cx = (love.graphics.getWidth() * 0.5)
local cy = (love.graphics.getHeight() * 0.5)
-- fragment shader
local pixelcode = [[
extern Image normal_map;
extern Image occlusion_map;
extern vec3 light_position;
vec3 light_color = vec3(1.0, 1.0, 1.0);
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
vec4 texcolor = Texel(texture, texture_coords);
vec3 occlusion_map = Texel(occlusion_map, texture_coords).rgb;
float bypass = occlusion_map.g;
// normal
vec3 normal = Texel(normal_map, texture_coords).rgb;
normal = normalize(normal * 2.0 - 1.0);
// light values
vec3 light_direction = light_position - vec3(pixel_coords, 0);
float light_distance = length(light_direction);
float attenuation = smoothstep(100, 50, light_distance);
light_direction = normalize(light_direction);
// ambient
vec3 ambient = (0.1 + occlusion_map.r * 0.6) * light_color;
// diffuse
vec3 diffuse = clamp(dot(normal, light_direction), 0.0, 1.0) * light_color;
// specular
vec3 halfway= normalize(light_direction);
vec3 specular = pow(max(dot(normal, halfway), 0.0), 256.0) * light_color;
specular *= 0.05;
// attenuation
ambient *= attenuation;
diffuse *= attenuation;
specular *= attenuation;
// light
vec3 light = (ambient + diffuse + specular);
// cel shading
light *= floor(light * 2) * 0.5;
// final result
return vec4(light * texcolor.rgb, texcolor.a);
}
]]
-- vertex shader
local vertexcode = [[
vec4 position(mat4 transform_projection, vec4 vertex_position) {
return transform_projection * vertex_position;
}
]]
function love.load()
local function load_image(file, name, flags)
local decoded = love.data.decode("string", "base64", file)
return love.graphics.newImage(love.filesystem.newFileData(decoded, name:gsub("_", ".")), flags)
end
-- load base64 images
images = {}
-- chair
images.chair = {}
images.chair.albedo = load_image(chair_albedo_png, "chair_albedo.png")
images.chair.normal = load_image(chair_normal_png, "chair_normal.png")
images.chair.occlusion = load_image(chair_occlusion_png, "chair_occlusion.png")
-- pithos
images.pithos = {}
images.pithos.albedo = load_image(pithos_albedo_png, "pithos_albedo.png")
images.pithos.normal = load_image(pithos_normal_png, "pithos_normal.png")
images.pithos.occlusion = load_image(pithos_occlusion_png, "pithos_occlusion.png")
-- globe
images.globe = load_image(globe_png, "globe.png")
-- create shader
shader = love.graphics.newShader(pixelcode, vertexcode)
-- default
draw = {}
draw.albedo = images.chair.albedo
draw.normal = images.chair.normal
draw.occlusion = images.chair.occlusion
end
local toggle = true
function love.keypressed(key, scancode, isrepeat)
if key == "tab" then toggle = not toggle end
end
-- values for light position
local angle = 0
local radius = 80
local x, y
function love.update(dt)
-- rotate globe around center
x = cx + radius * math.cos(angle)
y = cy + radius * math.sin(angle)
angle = angle + math.pi * dt * 0.5
if toggle then
draw.albedo = images.chair.albedo
draw.normal = images.chair.normal
draw.occlusion = images.chair.occlusion
else
draw.albedo = images.pithos.albedo
draw.normal = images.pithos.normal
draw.occlusion = images.pithos.occlusion
end
end
function love.draw()
-- render to canvas
canvas:renderTo(function()
-- clear canvas
love.graphics.clear()
-- bind shader
love.graphics.setShader(shader)
shader:send("light_position", { x / 2, y / 2, 20.0 })
shader:send("normal_map", draw.normal)
shader:send("occlusion_map", draw.occlusion)
-- draw chair
love.graphics.draw(draw.albedo,
(cx/2) - (draw.albedo:getWidth() / 2),
(cy/2) - (draw.albedo:getHeight() / 2)
)
-- unbind shader
love.graphics.setShader()
-- draw light source (offset globe by 9px)
love.graphics.draw(images.globe, (x / 2), (y / 2), 0, 1, 1, 9, 9)
end)
-- draw canvas
love.graphics.draw(canvas, 0, 0, 0, 2, 2)
end |
local core = require('vfiler/libs/core')
local a = require('vfiler/actions/open')
local u = require('tests/utility')
local configs = {
options = u.vfiler.generate_options(),
}
describe('open actions', function()
local vfiler = u.vfiler.start(configs)
it(u.vfiler.desc('open by vsplit', vfiler), function()
local view = vfiler._view
core.cursor.move(u.int.random(2, view:num_lines()))
vfiler:do_action(a.open_by_vsplit)
end)
vfiler:quit(true)
end)
|
require 'nn'
--pcall(require, './ConstrainedDiv')
--pcall(require, './ConstrainedMul')
local function PELU()
local pelu = nn.Sequential()
pelu:add(nn.ConstrainedMul(false))
pelu:add(nn.ELU(1, true))
pelu:add(nn.ConstrainedDiv(false))
return pelu
end
return PELU
|
local needsreloading = true
local schedules = {}
--Todo: Receive schedules
local function ReceiveSchedules()
schedules = {}
for i=1,5 do
table.insert(schedules, {
from = StationNameFromID(math.random(1,100)),
to = StationNameFromID(math.random(1,100)),
line = math.random(1,3)
})
end
needsreloading = true
end
ReceiveSchedules()
surface.CreateFont( "JobsLineNumber", {
font = "Arial",
size = 40,
weight = 600
})
local frame, pnllist
function OpenJobs()
if not frame then
frame = vgui.Create("DFrame")
frame:SetSize(400, 600)
frame:Center()
frame:SetDeleteOnClose(false)
frame:SetSizable(true)
frame:SetTitle("Available Schedules")
frame:MakePopup()
pnllist = vgui.Create("DPanelList", frame)
pnllist:Dock(FILL)
pnllist:SetSpacing(2)
end
if needsreloading then
pnllist:Clear()
local function CreateSched(from, to, line)
local pnl = vgui.Create("DPanel")
pnl:SetTall(60)
pnl:DockPadding(5,5,5,5)
local linepnl = vgui.Create("DPanel", pnl)
linepnl:Dock(LEFT)
linepnl:DockMargin(0,0,5,0)
linepnl:SetWide(60-10)
linepnl.line = line
linepnl.Paint = function(self,w,h)
derma.GetDefaultSkin().tex.Panels.Normal(0, 0, w, h, LineColorFromID(self.line) )
draw.SimpleText(tostring(self.line), "JobsLineNumber", 25, 25, Color(50,50,50), 1, 1)
end
local lblfrom = vgui.Create("DLabel", pnl)
lblfrom:Dock(TOP)
lblfrom:SetDark(true)
lblfrom:SetText("From: "..from)
lblfrom:SizeToContents()
local lblto = vgui.Create("DLabel", pnl)
lblto:Dock(TOP)
lblto:SetDark(true)
lblto:SetText("To: "..to)
lblto:SizeToContents()
local btn = vgui.Create("DButton", pnl)
btn:Dock(RIGHT)
btn:SetZPos(-4)
btn:SetWide(50)
btn:SetText("Accept")
pnllist:AddItem(pnl)
end
for k,v in pairs(schedules) do
CreateSched(v.from, v.to, v.line)
end
needsreloading = false
end
frame:SetVisible(true)
end
concommand.Add("metrostroi_jobs", OpenJobs)
|
local API, Titles, _, L = ImmersionAPI, {}, ...
L.TitlesMixin = Titles
-- Upvalue for update scripts
local GetScaledCursorPosition, UIParent = GetScaledCursorPosition, UIParent
local NORMAL_QUEST_DISPLAY = NORMAL_QUEST_DISPLAY:gsub(0, 'f')
local TRIVIAL_QUEST_DISPLAY = TRIVIAL_QUEST_DISPLAY:gsub(0, 'f')
-- Priority
local P_COMPLETE_QUEST = 1
local P_AVAILABLE_QUEST = 2
local P_AVAILABLE_GOSSIP = 3
local P_INCOMPLETE_QUEST = 4
-- Animation divisor
local ANI_DIVISOR = 10
----------------------------------
-- Display
----------------------------------
function Titles:AdjustHeight(newHeight)
self.offset = 0
if ( ANI_DIVISOR == 0 ) then
self:SetHeight(1)
self:OnUpdateOffset()
return
elseif ( ANI_DIVISOR == 1 ) then
self:SetHeight(newHeight)
self:OnUpdateOffset()
return
end
self:SetScript('OnUpdate', function(self)
local height = self:GetHeight()
local diff = newHeight - height
if abs(newHeight - height) < 0.5 then
self:SetHeight(newHeight)
self:SetScript('OnUpdate', nil)
else
self:SetHeight(height + ( diff / ANI_DIVISOR ) )
end
self:OnUpdateOffset()
end)
end
function Titles:OnUpdateOffset()
local anchor, relativeRegion, relativeKey, x, y, offset
if not self.ignoreAtCursor and L('gossipatcursor') then
local posX, posY = GetScaledCursorPosition()
local uiX, uiY = UIParent:GetCenter()
x, y = (posX - uiX), (posY - uiY)
anchor, relativeRegion, relativeKey, offset =
'CENTER', UIParent, 'CENTER', 0
else
anchor, relativeRegion, relativeKey, x, y = self:GetPoint()
offset = (self.offset or 0) + L('titleoffsetY')
end
local diff = ( y - offset )
if ( offset == 0 ) or abs( y - offset ) < 0.3 then
self:SetPoint(anchor, relativeRegion, relativeKey, x, offset)
if self:GetScript('OnUpdate') == self.OnUpdateOffset then
self:SetScript('OnUpdate', nil)
end
else
self:SetPoint(anchor, relativeRegion, relativeKey, x, offset + (ANI_DIVISOR > 1 and (diff / ANI_DIVISOR) or 0))
end
end
function Titles:StopMoving()
self:StopMovingOrSizing()
local centerX, centerY = self:GetCenter()
local scaleOffset = self:GetScale() * self:GetParent():GetScale()
local uiX, uiY = GetScreenWidth() / 2 / scaleOffset, GetScreenHeight() / 2 / scaleOffset
local newHorzVal, newVertVal = (centerX - uiX), (centerY - uiY)
-- Horizontal clip fix
if self:GetLeft() < 0 then
newHorzVal = (self:GetWidth() / 2) - (GetScreenWidth() / 2) + 16
elseif ( GetScreenWidth() - self:GetRight() ) < 0 then
newHorzVal = (GetScreenWidth() / 2) - (self:GetWidth() / 2) - 16
end
-- Vertical clip fix
if self:GetBottom() < 0 then
newVertVal = (self:GetHeight() / 2) - (GetScreenHeight() / 2) + 16
elseif ( GetScreenHeight() - self:GetTop() ) < 0 then
newVertVal = (GetScreenHeight() / 2) - (self:GetHeight() / 2) - 16
end
self:ClearAllPoints()
self:SetPoint('CENTER', UIParent, newHorzVal, newVertVal)
L.Set('titleoffset', newHorzVal)
L.Set('titleoffsetY', newVertVal)
end
function Titles:OnScroll(delta)
self.offset = self.offset and self.offset + (-delta * 40) or (-delta * 40)
self.ignoreAtCursor = true
self:SetScript('OnUpdate', self.OnUpdateOffset)
end
function Titles:ResetPosition()
self.offset = 0
self.ignoreAtCursor = false
end
function Titles:OnEvent(event, ...)
if self[event] then
self[event](self, ...)
else
self:Hide()
end
end
function Titles:OnHide()
for i, button in pairs(self.Buttons) do
button:UnlockHighlight()
button:Hide()
end
wipe(self.Active)
self.numActive = 0
self.idx = 1
end
function Titles:GetNumActive()
return self.numActive or 0
end
function Titles:GetButton(index)
local button = self.Buttons[index]
if not button then
button = CreateFrame('Button', _ .. 'TitleButton' .. index, self, 'ImmersionTitleButtonTemplate')
L.Mixin(button, L.ButtonMixin, L.ScalerMixin)
button:Init(index)
self.Buttons[index] = button
end
button:Show()
return button
end
function Titles:UpdateActive()
local newHeight, numActive = 0, 0
wipe(self.Active)
for i, button in pairs(self.Buttons) do
if button:IsShown() then
newHeight = newHeight + button:GetHeight()
numActive = numActive + 1
self.Active[i] = button
end
end
ANI_DIVISOR = L('anidivisor')
self.ignoreAtCursor = false
self.numActive = numActive
self:ResetPosition()
self:AdjustHeight(newHeight)
if self.SetFocus then
local _, bestOptionIndex = self:GetBestOption()
self:SetFocus(bestOptionIndex)
end
end
function Titles:GetBestOption()
local numActive = self:GetNumActive()
if numActive > 0 then
local option = self.Buttons[1]
for i=2, numActive do
option = option:ComparePriority(self.Buttons[i])
end
return option, option.idx
end
end
----------------------------------
-- Gossip
----------------------------------
function Titles:GOSSIP_SHOW()
self.idx = 1
self.type = 'Gossip'
self:Show()
self:UpdateAvailableQuests(GetGossipAvailableQuests())
self:UpdateActiveQuests(GetGossipActiveQuests())
self:UpdateGossipOptions(GetGossipOptions())
for i = self.idx, #self.Buttons do
self.Buttons[i]:Hide()
end
self:UpdateActive()
end
function Titles:UpdateAvailableQuests(...)
local titleIndex = 1
for i = 1, select('#', ...), API:GetAvailableQuestIterator() do
local button = self:GetButton(self.idx)
local titleText, level, isTrivial, frequency,
isRepeatable, isLegendary = select(i, ...)
----------------------------------
local qType = ( isTrivial and TRIVIAL_QUEST_DISPLAY )
button:SetFormattedText(qType or NORMAL_QUEST_DISPLAY, titleText)
----------------------------------
local icon = ( isLegendary and 'AvailableLegendaryQuestIcon' ) or
( frequency == LE_QUEST_FREQUENCY_DAILY and 'DailyQuestIcon') or
( frequency == LE_QUEST_FREQUENCY_WEEKLY and 'DailyQuestIcon' ) or
( isRepeatable and 'DailyActiveQuestIcon' ) or
( 'AvailableQuestIcon' )
button:SetGossipQuestIcon(icon, qType and 0.5)
button:SetPriority(P_AVAILABLE_QUEST)
----------------------------------
button:SetID(titleIndex)
button.type = 'Available'
----------------------------------
self.idx = self.idx + 1
titleIndex = titleIndex + 1
end
end
function Titles:UpdateActiveQuests(...)
local titleIndex = 1
local numActiveQuestData = select("#", ...)
self.hasActiveQuests = (numActiveQuestData > 0)
for i = 1, numActiveQuestData, API:GetActiveQuestIterator() do
local button = self:GetButton(self.idx)
local titleText, level, isTrivial,
isComplete, isLegendary = select(i, ...)
----------------------------------
local qType = ( isTrivial and TRIVIAL_QUEST_DISPLAY )
button:SetFormattedText(qType or NORMAL_QUEST_DISPLAY, titleText)
----------------------------------
local icon = ( isComplete and isLegendary and 'ActiveLegendaryQuestIcon') or
( isComplete and 'ActiveQuestIcon' ) or
( 'InCompleteQuestIcon' )
button:SetGossipQuestIcon(icon, qType and 0.5)
button:SetPriority(isComplete and P_COMPLETE_QUEST or P_INCOMPLETE_QUEST)
----------------------------------
button:SetID(titleIndex)
button.type = 'Active'
----------------------------------
self.idx = self.idx + 1
titleIndex = titleIndex + 1
end
end
function Titles:UpdateGossipOptions(...)
local titleIndex = 1
for i=1, select('#', ...), API:GetGossipOptionIterator() do
local button = self:GetButton(self.idx)
local titleText, icon = select(i, ...)
----------------------------------
button:SetText(titleText)
button:SetGossipIcon(icon)
button:SetPriority(P_AVAILABLE_GOSSIP)
----------------------------------
button:SetID(titleIndex)
button.type = 'Gossip'
----------------------------------
self.idx = self.idx + 1
titleIndex = titleIndex + 1
end
end
function Titles:UNIT_QUEST_LOG_CHANGED()
if self:IsVisible() then
if ( self.type == 'Gossip' and self.hasActiveQuests ) then
self:Hide()
self:GOSSIP_SHOW()
elseif ( self.type == 'Quests' ) then
self:Hide()
self:QUEST_GREETING()
end
end
end
----------------------------------
-- Quest
----------------------------------
function Titles:QUEST_GREETING()
self.idx = 1
self.type = 'Quests'
self:Show()
self:UpdateActiveGreetingQuests(GetNumActiveQuests())
self:UpdateAvailableGreetingQuests(GetNumAvailableQuests())
for i = self.idx, #self.Buttons do
self.Buttons[i]:Hide()
end
self:UpdateActive()
end
function Titles:UpdateActiveGreetingQuests(numActiveQuests)
for i=1, numActiveQuests do
local button = self:GetButton(self.idx)
local title, isComplete = GetActiveTitle(i)
----------------------------------
local qType = ( IsActiveQuestTrivial(i) and TRIVIAL_QUEST_DISPLAY )
button:SetFormattedText(qType or NORMAL_QUEST_DISPLAY, title)
----------------------------------
local icon = ( isComplete and API:IsActiveQuestLegendary(i) and 'ActiveLegendaryQuestIcon' ) or
( isComplete and 'ActiveQuestIcon') or
( 'InCompleteQuestIcon' )
button:SetGossipQuestIcon(icon, qType and 0.75)
button:SetPriority(isComplete and P_COMPLETE_QUEST or P_INCOMPLETE_QUEST)
----------------------------------
button:SetID(i)
button.type = 'ActiveQuest'
----------------------------------
self.idx = self.idx + 1
end
end
function Titles:UpdateAvailableGreetingQuests(numAvailableQuests)
for i=1, numAvailableQuests do
local button = self:GetButton(self.idx)
local title = GetAvailableTitle(i)
local isTrivial, frequency, isRepeatable, isLegendary = API:GetAvailableQuestInfo(i)
----------------------------------
local qType = ( isTrivial and TRIVIAL_QUEST_DISPLAY )
button:SetFormattedText(qType or NORMAL_QUEST_DISPLAY, title)
----------------------------------
local icon = ( isLegendary and 'AvailableLegendaryQuestIcon' ) or
( frequency == LE_QUEST_FREQUENCY_DAILY and 'DailyQuestIcon') or
( frequency == LE_QUEST_FREQUENCY_WEEKLY and 'DailyQuestIcon' ) or
( isRepeatable and 'DailyActiveQuestIcon' ) or
( 'AvailableQuestIcon' )
button:SetGossipQuestIcon(icon, qType and 0.5)
button:SetPriority(P_AVAILABLE_QUEST)
----------------------------------
button:SetID(i)
button.type = 'AvailableQuest'
----------------------------------
self.idx = self.idx + 1
end
end |
-- -*- coding: utf-8 -*-
-- -- @Date : 2015-12-26 23:58
-- -- @Author : Alexa ([email protected])
-- -- @Link :
-- -- @Disc : summary all the request
local json = require "json"
local VeryNginxConfig = require "VeryNginxConfig"
local util = require "util"
local request_tester = require "request_tester"
local _M = {}
local KEY_SUMMARY_REFRESHING_FLAG = "A_"
local KEY_URI_STATUS = "B_"
local KEY_URI_SIZE = "C_"
local KEY_URI_TIME = "D_"
local KEY_URI_COUNT = "E_"
local KEY_COLLECT_STATUS = "F_"
local KEY_COLLECT_SIZE = "G_"
local KEY_COLLECT_TIME = "H_"
local KEY_COLLECT_COUNT = "I_"
function _M.refresh()
local period = tonumber( VeryNginxConfig.configs["summary_request_enable"] )
if period == nil or period < 10 then
period = 10
end
ngx.timer.at( period, _M.refresh )
ngx.shared.summary_short:flush_all()
--update flag timeout
ngx.shared.status:set( KEY_SUMMARY_REFRESHING_FLAG, true, 120 )
end
function _M.pre_run_matcher()
if VeryNginxConfig.configs["summary_request_enable"] ~= true or VeryNginxConfig.configs["summary_collect_enable"] ~= true then
return
end
local matcher_list = VeryNginxConfig.configs['matcher']
for i,rule in ipairs( VeryNginxConfig.configs["summary_collect_rule"] ) do
local enable = rule['enable']
local matcher = matcher_list[ rule['matcher'] ]
if enable == true and request_tester.test( matcher ) == true then
ngx.ctx.log_collect_name = rule['collect_name']
break
end
end
end
function _M.log()
local ok, err = ngx.shared.status:add( KEY_SUMMARY_REFRESHING_FLAG, true, 120 )
--here use set a 120s timeout for the flag key, so when the nginx worker exit( for example nginx-s reload may cause that ),
--a other worker will continue to refresh the data period
if ok then
_M.refresh()
end
if VeryNginxConfig.configs["summary_request_enable"] ~= true then
return
end
local with_host_info = VeryNginxConfig.configs["summary_with_host"]
local uri = ngx.var.request_uri
local status_code = ngx.var.status;
local key_status = nil
local key_size = nil
local key_time = nil
local key_count = nil
local log_collect_name = ngx.ctx.log_collect_name
local index = nil
if log_collect_name ~= nil then
key_status = KEY_COLLECT_STATUS..log_collect_name.."_"..status_code
key_size = KEY_COLLECT_SIZE..log_collect_name
key_time = KEY_COLLECT_TIME..log_collect_name
key_count = KEY_COLLECT_COUNT..log_collect_name
else
if uri ~= nil then
index = string.find( uri, '?' )
if index ~= nil then
uri = string.sub( uri, 1 , index - 1 )
end
end
if with_host_info then
uri = ngx.var.host..uri
end
key_status = KEY_URI_STATUS..(uri or '').."_"..status_code
key_size = KEY_URI_SIZE..uri
key_time = KEY_URI_TIME..uri
key_count = KEY_URI_COUNT..uri
end
if VeryNginxConfig.configs["summary_group_persistent_enable"] == true then
if ngx.shared.summary_long:get( key_count ) == nil then
ngx.shared.summary_long:set( key_count, 0 )
end
if ngx.shared.summary_long:get( key_status ) == nil then
ngx.shared.summary_long:set( key_status, 0 )
end
if ngx.shared.summary_long:get( key_size ) == nil then
ngx.shared.summary_long:set( key_size, 0 )
end
if ngx.shared.summary_long:get( key_time ) == nil then
ngx.shared.summary_long:set( key_time, 0 )
end
ngx.shared.summary_long:incr( key_count, 1 )
ngx.shared.summary_long:incr( key_status, 1 )
ngx.shared.summary_long:incr( key_size, ngx.var.body_bytes_sent )
ngx.shared.summary_long:incr( key_time, ngx.var.request_time )
end
if VeryNginxConfig.configs["summary_group_temporary_enable"] == true then
if ngx.shared.summary_short:get( key_count ) == nil then
ngx.shared.summary_short:set( key_count, 0 )
end
if ngx.shared.summary_short:get( key_status ) == nil then
ngx.shared.summary_short:set( key_status, 0 )
end
if ngx.shared.summary_short:get( key_size ) == nil then
ngx.shared.summary_short:set( key_size, 0 )
end
if ngx.shared.summary_short:get( key_time ) == nil then
ngx.shared.summary_short:set( key_time, 0 )
end
ngx.shared.summary_short:incr( key_count, 1 )
ngx.shared.summary_short:incr( key_status, 1 )
ngx.shared.summary_short:incr( key_size, ngx.var.body_bytes_sent )
ngx.shared.summary_short:incr( key_time, ngx.var.request_time )
end
end
function _M.report()
local dict = nil
local report = {}
local uri_report = {}
local collect_report = {}
local record_key = nil
local status = nil
local size = nil
local time = nil
local count = nil
report['uri'] = uri_report
report['collect'] = collect_report
local args = ngx.req.get_uri_args()
if args['type'] == 'long' then
dict = ngx.shared.summary_long
elseif args['type'] == 'short' then
dict = ngx.shared.summary_short
else
return json.encode({["ret"]="failed",["err"]="type error"})
end
local keys = dict:get_keys(0)
local str_sub = string.sub
local str_len = string.len
local str_format = string.format
for k, v in pairs( keys ) do
record_key = nil
record_table = nil
status = nil
size = nil
time = nil
count = nil
if v.find(v, KEY_URI_STATUS) == 1 then
record_key = str_sub( v, str_len(KEY_URI_STATUS) + 1, -5 )
record_table = uri_report
status = str_sub( v,-3 )
elseif v.find(v, KEY_URI_SIZE) == 1 then
record_key = str_sub( v, str_len(KEY_URI_SIZE) + 1 )
record_table = uri_report
size = dict:get( v )
elseif v.find(v, KEY_URI_TIME) == 1 then
record_key = str_sub( v, str_len(KEY_URI_TIME) + 1 )
record_table = uri_report
time = dict:get( v )
elseif v.find(v, KEY_URI_COUNT) == 1 then
record_key = str_sub( v, str_len(KEY_URI_COUNT) + 1 )
record_table = uri_report
count = dict:get( v )
elseif v.find(v, KEY_COLLECT_STATUS) == 1 then
record_key = str_sub( v, str_len(KEY_COLLECT_STATUS) + 1, -5 )
record_table = collect_report
status = str_sub( v,-3 )
elseif v.find(v, KEY_COLLECT_SIZE) == 1 then
record_key = str_sub( v, str_len(KEY_COLLECT_SIZE) + 1 )
record_table = collect_report
size = dict:get( v )
elseif v.find(v, KEY_COLLECT_TIME) == 1 then
record_key = str_sub( v, str_len(KEY_COLLECT_TIME) + 1 )
record_table = collect_report
time = dict:get( v )
elseif v.find(v, KEY_COLLECT_COUNT) == 1 then
record_key = str_sub( v, str_len(KEY_COLLECT_COUNT) + 1 )
record_table = collect_report
count = dict:get( v )
end
if record_key ~= nil then
if record_table[record_key] == nil then
record_table[record_key] = {}
record_table[record_key]["status"] = {}
end
if status ~= nil then
record_table[record_key]["status"][status] = dict:get( v )
elseif time ~= nil then
record_table[record_key]["time"] = time
elseif
size ~= nil then
record_table[record_key]["size"] = size
elseif count ~= nil then
record_table[record_key]["count"] = count
end
end
end
--remove incomplete record
for name,record_table in pairs( report ) do
for k, v in pairs( record_table ) do
if v['time'] == nil or v['count'] == nil or v['size'] == nil then
record_table[k] = nil
end
end
end
return json.encode( report )
end
function _M.clear()
local args = util.get_request_args()
local group = args['group']
if group == 'temporary' then
ngx.shared.summary_short:flush_all()
elseif group == 'persistent' then
ngx.shared.summary_long:flush_all()
elseif group == 'all' then
ngx.shared.summary_short:flush_all()
ngx.shared.summary_long:flush_all()
end
return '{}'
end
return _M
|
return {
_name = 'DesignDrawing',
id = 1110020080,
learn_component_id = {
1021009132,
},
} |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_SceneManager_Leader = ZO_SceneManager_Base:Subclass()
--static
ZO_SceneManager_Leader.bypassHideSceneConfirmationReason = 0
function ZO_SceneManager_Leader.AddBypassHideSceneConfirmationReason(name)
ZO_SceneManager_Leader.bypassHideSceneConfirmationReason = ZO_SceneManager_Leader.bypassHideSceneConfirmationReason + 1
local reasonName = "ZO_BHSCR_"..name
internalassert(_G[reasonName] == nil)
_G[reasonName] = ZO_SceneManager_Leader.bypassHideSceneConfirmationReason
end
ZO_SceneManager_Leader.AddBypassHideSceneConfirmationReason("ALREADY_SEEN")
ZO_SceneManager_Leader.AddBypassHideSceneConfirmationReason("INTERACT_ENDED")
--class
function ZO_SceneManager_Leader:New(...)
return ZO_SceneManager_Base.New(self, ...)
end
function ZO_SceneManager_Leader:Initialize(...)
ZO_SceneManager_Base.Initialize(self, ...)
self.sceneStack = {}
self.previousSceneStack = {}
self.remoteSceneSequenceNumber = 0
EVENT_MANAGER:RegisterForEvent("SceneManager", EVENT_REMOTE_SCENE_REQUEST, function(eventId, ...) self:OnRemoteSceneRequest(...) end)
end
-- sequence number
function ZO_SceneManager_Leader:GetNextSequenceNumber()
self.remoteSceneSequenceNumber = self.remoteSceneSequenceNumber + 1
return self.remoteSceneSequenceNumber
end
function ZO_SceneManager_Leader:OnRemoteSceneRequest(messageOrigin, requestType, sceneName)
if messageOrigin ~= ZO_REMOTE_SCENE_CHANGE_ORIGIN then
if requestType == REMOTE_SCENE_REQUEST_TYPE_SHOW_BASE_SCENE then
self:ShowBaseScene()
return
end
local scene = self:GetScene(sceneName)
if scene then
if requestType == REMOTE_SCENE_REQUEST_TYPE_SWAP then
self:SwapCurrentScene(sceneName)
else
if self:IsShowing(sceneName) then
if requestType == REMOTE_SCENE_REQUEST_TYPE_HIDE then
self:Hide(sceneName)
end
else
if requestType == REMOTE_SCENE_REQUEST_TYPE_PUSH then
self:Push(sceneName)
elseif requestType == REMOTE_SCENE_REQUEST_TYPE_SHOW then
self:Show(sceneName)
end
end
end
end
end
end
-- scene stack
function ZO_SceneManager_Leader:IsSceneOnStack(sceneName)
if self.currentScene and self.nextScene and self.nextScenePushed and self.currentScene:GetName() == sceneName then
return true
end
for i, currentSceneName in ipairs(self.sceneStack) do
if currentSceneName == sceneName then
return true
end
end
return false
end
function ZO_SceneManager_Leader:IsSceneOnTopOfStack(sceneName)
if self.currentScene and self.nextScene and self.nextScenePushed then
return self.nextScene:GetName() == sceneName
end
return self.sceneStack[#self.sceneStack] == sceneName
end
function ZO_SceneManager_Leader:WasSceneOnStack(sceneName)
for i, currentSceneName in ipairs(self.previousSceneStack) do
if currentSceneName == sceneName then
return true
end
end
return false
end
function ZO_SceneManager_Leader:WasSceneOnTopOfStack(sceneName)
if self.currentScene and self.nextScene and not self.nextSceneClearsSceneStack then
return self.currentScene:GetName() == sceneName
end
return self.previousSceneStack[#self.previousSceneStack] == sceneName
end
function ZO_SceneManager_Leader:PushOnSceneStack(sceneName)
if sceneName ~= self.baseScene:GetName() then
self:CopySceneStackIntoPrevious()
table.insert(self.sceneStack, sceneName)
end
end
function ZO_SceneManager_Leader:PopScenesFromStack(numScenes)
self:CopySceneStackIntoPrevious()
for i = #self.sceneStack, #self.sceneStack - numScenes + 1, -1 do
self.sceneStack[i] = nil
end
end
function ZO_SceneManager_Leader:ClearSceneStack()
self:CopySceneStackIntoPrevious()
ZO_ClearNumericallyIndexedTable(self.sceneStack)
end
function ZO_SceneManager_Leader:CopySceneStackIntoPrevious()
ZO_ClearNumericallyIndexedTable(self.previousSceneStack)
for i, scene in ipairs(self.sceneStack) do
self.previousSceneStack[i] = scene
end
end
function ZO_SceneManager_Leader:CreateStackFromScratch(...)
self:HideCurrentScene()
self:ClearSceneStack()
self:ShowBaseScene()
self.dontAddCurrentSceneBackToStack = true
local numScenes = select("#", ...)
if numScenes > 0 then
for i = 1, numScenes - 1 do
self:PushOnSceneStack(select(i, ...))
end
self:Push(select(numScenes, ...))
end
end
-- next scene overrides
function ZO_SceneManager_Leader:SetNextScene(nextScene, push, nextSceneClearsSceneStack, numScenesNextScenePops)
ZO_SceneManager_Base.SetNextScene(self, nextScene, push, nextSceneClearsSceneStack, numScenesNextScenePops)
self.nextScenePushed = push
self.nextSceneClearsSceneStack = nextSceneClearsSceneStack
self.numScenesNextScenePops = numScenesNextScenePops
end
-- scene logic
function ZO_SceneManager_Leader:PopScenes(numberOfScenes)
if self.currentScene and self.currentScene:GetState() ~= SCENE_HIDING then
local topSceneName
if #self.sceneStack >= numberOfScenes then
topSceneName = self.sceneStack[#self.sceneStack - numberOfScenes + 1]
else
topSceneName = self.baseScene:GetName()
end
local KEEP_SCENE_STACK = false
self:Show(topSceneName, nil, KEEP_SCENE_STACK, numberOfScenes)
end
end
function ZO_SceneManager_Leader:PopScenesAndShow(numberOfScenes, sceneToShow)
if self.currentScene and self.currentScene:GetState() ~= SCENE_HIDING then
if #self.sceneStack >= numberOfScenes then
local KEEP_SCENE_STACK = false
self:Show(sceneToShow, nil, KEEP_SCENE_STACK, numberOfScenes - 1)
end
end
end
--[[
Replace the current scene with a new scene while preserving the stack
Current Stack --> New Stack
| Current Scene | | New Scene |
| Scene 2 | | Scene 2 |
| Scene 1 | | Scene 1 |
If there isn't actually anything on the stack, Show is used to replace the scene
--]]
function ZO_SceneManager_Leader:SwapCurrentScene(newCurrentScene)
if #self.sceneStack >= 1 then
local NUMBER_OF_SCENES_TO_POP = 1
self:PopScenesAndShow(NUMBER_OF_SCENES_TO_POP, newCurrentScene)
else
self:Show(newCurrentScene)
end
end
function ZO_SceneManager_Leader:Push(sceneName)
local IS_PUSH = true
self:Show(sceneName, IS_PUSH)
end
function ZO_SceneManager_Leader:ShowWithFollowup(sceneName, resultCallback, push, nextSceneClearsSceneStack, numScenesNextScenePops, bypassHideSceneConfirmationReason)
if self:WillCurrentSceneConfirmHide(bypassHideSceneConfirmationReason) then
self.currentScene:RegisterCallback("HideSceneConfirmationResult", resultCallback)
self:Show(sceneName, push, nextSceneClearsSceneStack, numScenesNextScenePops, bypassHideSceneConfirmationReason)
else
self:Show(sceneName, push, nextSceneClearsSceneStack, numScenesNextScenePops, bypassHideSceneConfirmationReason)
local ALLOWED_TO_HIDE_CURRENT_SCENE = true
resultCallback(ALLOWED_TO_HIDE_CURRENT_SCENE)
end
end
-- Note that push, nextSceneClearsSceneStack, numScenesNextScenePops, and bypassHideSceneConfirmationReason are meant to be INTERNAL parameters. They should NOT
-- be used when calling Show from outside of this file. These same params should be passed to ConfirmHideScene.
function ZO_SceneManager_Leader:Show(sceneName, push, nextSceneClearsSceneStack, numScenesNextScenePops, bypassHideSceneConfirmationReason)
local currentScene = self.currentScene
local nextScene = self.scenes[sceneName]
if nextScene == nil then
internalassert(false, string.format("Missing scene: %q", sceneName or "missing scene name"))
return
end
if nextSceneClearsSceneStack == nil then
nextSceneClearsSceneStack = true
end
if numScenesNextScenePops == nil then
numScenesNextScenePops = 0
end
--if a scene exists
if currentScene then
if nextScene ~= currentScene then
--If we need confirmation to hide this scene go request it unless we've already done that and this is the response
if self:WillCurrentSceneConfirmHide(bypassHideSceneConfirmationReason) then
return currentScene:ConfirmHideScene(sceneName, push, nextSceneClearsSceneStack, numScenesNextScenePops, bypassHideSceneConfirmationReason)
end
if self.nextScene then
if nextScene ~= self.nextScene then
local oldNextScene = self.nextScene
self:SetNextScene(nextScene, push, nextSceneClearsSceneStack, numScenesNextScenePops)
currentScene:RefreshFragments()
local CURRENT_SCENE_IGNORED = ""
local NO_SEQUENCE_NUMBER = 0
local FRAGMENT_COMPLETE_STATE_IGNORED = false
local nextSceneName = self.nextScene and self.nextScene:GetName() or ZO_REMOTE_SCENE_NO_SCENE_IDENTIFIER
SendLeaderToFollowerSync(ZO_REMOTE_SCENE_CHANGE_ORIGIN, REMOTE_SCENE_SYNC_TYPE_CHANGE_NEXT_SCENE, CURRENT_SCENE_IGNORED, nextSceneName, NO_SEQUENCE_NUMBER, FRAGMENT_COMPLETE_STATE_IGNORED)
self:OnNextSceneRemovedFromQueue(oldNextScene, nextScene)
end
else
self:SetNextScene(nextScene, push, nextSceneClearsSceneStack, numScenesNextScenePops)
self:HideScene(currentScene)
end
else
if currentScene:GetState() == SCENE_HIDING then
local oldNextScene = self.nextScene
self:ClearNextScene()
self:ShowScene(currentScene)
if oldNextScene then
self:OnNextSceneRemovedFromQueue(oldNextScene, self.nextScene)
end
end
end
else
--otherwise, start showing this scene
self.previousScene = self.currentScene
self:SetCurrentScene(nextScene)
self:ShowScene(self.currentScene)
end
end
function ZO_SceneManager_Leader:Hide(sceneName)
if self.currentScene and self.currentScene:GetName() == sceneName and self.currentScene:GetState() ~= SCENE_HIDING then
self:PopScenes(1)
end
end
function ZO_SceneManager_Leader:WillCurrentSceneConfirmHide(bypassHideSceneConfirmationReason)
local currentScene = self.currentScene
return currentScene and currentScene:HasHideSceneConfirmation() and bypassHideSceneConfirmationReason ~= ZO_BHSCR_ALREADY_SEEN and currentScene:IsShowing()
end
function ZO_SceneManager_Leader:ShowScene(scene)
ZO_SceneManager_Base.ShowScene(self, scene, self:GetNextSequenceNumber())
end
function ZO_SceneManager_Leader:HideScene(scene)
ZO_SceneManager_Base.HideScene(self, scene, self:GetNextSequenceNumber())
end
function ZO_SceneManager_Leader:SyncFollower()
local currentScene = self:GetCurrentScene()
local syncType = currentScene:IsShowing() and REMOTE_SCENE_SYNC_TYPE_SHOW_SCENE or REMOTE_SCENE_SYNC_TYPE_HIDE_SCENE
local currentSceneName = currentScene:GetName()
local sequenceNumber = 0
local currentSceneTransitionComplete = true
if currentScene:IsRemoteScene() then
sequenceNumber = currentScene:GetSequenceNumber()
if currentScene:GetState() == SCENE_SHOWING or currentScene:GetState() == SCENE_HIDING then
currentSceneTransitionComplete = currentScene:AreFragmentsDoneTransitioning()
end
end
local nextSceneName = self.nextScene and self.nextScene:GetName() or ZO_REMOTE_SCENE_NO_SCENE_IDENTIFIER
SendLeaderToFollowerSync(ZO_REMOTE_SCENE_CHANGE_ORIGIN, syncType, currentSceneName, nextSceneName, sequenceNumber, currentSceneTransitionComplete)
end
function ZO_SceneManager_Leader:OnSceneStateChange(scene, oldState, newState)
if scene == self:GetCurrentScene() then
if newState == SCENE_HIDING or newState == SCENE_SHOWING then
self:SyncFollower()
end
end
ZO_SceneManager_Base.OnSceneStateChange(self, scene, oldState, newState)
end
-- override of ZO_SceneManager_Base:OnSceneStateHidden
function ZO_SceneManager_Leader:OnSceneStateHidden(scene)
local lastSceneGroup = scene:GetSceneGroup()
local nextSceneGroup
local currentNextScene = self.nextScene
if currentNextScene then
nextSceneGroup = currentNextScene:GetSceneGroup()
end
if lastSceneGroup ~= nextSceneGroup then
if lastSceneGroup ~= nil then
lastSceneGroup:SetState(SCENE_GROUP_HIDDEN)
end
if nextSceneGroup ~= nil then
nextSceneGroup:SetState(SCENE_GROUP_SHOWING)
-- Check to see if self.nextScene has changed as a result of nextSceneGroup:SetState(SCENE_GROUP_SHOWING)
if currentNextScene ~= self.nextScene then
-- If self.nextScene has changed and currentNextScene's scene group is no longer showing, we set its state to SCENE_GROUP_HIDDEN
local newNextSceneGroup = self.nextScene and self.nextScene:GetSceneGroup()
if nextSceneGroup ~= newNextSceneGroup then
nextSceneGroup:SetState(SCENE_GROUP_HIDDEN)
end
-- Update currentNextScene to the new scene
currentNextScene = self.nextScene
end
end
end
if currentNextScene then
local push = self.nextScenePushed
if push then
if not self.dontAddCurrentSceneBackToStack then
self:PushOnSceneStack(scene:GetName())
end
elseif self.nextSceneClearsSceneStack then
self:ClearSceneStack()
elseif self.numScenesNextScenePops > 0 then
self:PopScenesFromStack(self.numScenesNextScenePops)
end
if self.dontAddCurrentSceneBackToStack then
self.dontAddCurrentSceneBackToStack = false
else
self.previousScene = self:GetCurrentScene()
end
self:SetCurrentScene(currentNextScene)
self:ClearNextScene()
self:ShowScene(self:GetCurrentScene(), push)
end
end
function ZO_SceneManager_Leader:SendFragmentCompleteMessage()
self:SyncFollower()
end
function ZO_SceneManager_Leader:RequestShowLeaderBaseScene(bypassHideSceneConfirmationReason)
if bypassHideSceneConfirmationReason then
local DEFAULT_PUSH = nil
local DEFAULT_NEXT_SCENE_CLEARS_SCENE_STACK = nil
local DEFAULT_NUM_SCENES_NEXT_SCENE_POPS = nil
self:Show(self:GetBaseScene():GetName(), DEFAULT_PUSH, DEFAULT_NEXT_SCENE_CLEARS_SCENE_STACK, DEFAULT_NUM_SCENES_NEXT_SCENE_POPS, bypassHideSceneConfirmationReason)
else
self:ShowBaseScene()
end
end
|
-- Dragonsand
local TileSounds = {[6] = {[0] = 91, [1] = 52}}
function events.TileSound(t)
local Grp = TileSounds[Game.CurrentTileBin[Map.TileMap[t.X][t.Y]].TileSet]
if Grp then
t.Sound = Grp[t.Run]
end
-- Dimension door
if t.X == 89 and t.Y == 47 then
TownPortalControls.DimDoorEvent()
end
end
function events.AfterLoadMap()
Party.QBits[956] = true -- DDMapBuff, changed for rev4 for merge
end
-- Dimension door
evt.Map[105] = TownPortalControls.DimDoorEvent
-- Shrine of the Gods
mapvars.GotBless = mapvars.GotBless or (Map.Refilled and Map.Refilled.GotBless) or {}
Game.MapEvtLines:RemoveEvent(103)
evt.Hint[103] = evt.str[16]
evt.Map[103] = function()
if Game.CurrentPlayer == -1 then
return
end
local CurrentChar = Party.PlayersIndexes[Game.CurrentPlayer]
if mapvars.GotBless[CurrentChar] then
evt.Set{"MainCondition", 0}
else
mapvars.GotBless[CurrentChar] = true
evt.Add{"FireResistance", 20}
evt.Add{"AirResistance", 20}
evt.Add{"WaterResistance", 20}
evt.Add{"EarthResistance", 20}
evt.Add{"SpiritResistance", 20}
evt.Add{"MindResistance", 20}
evt.Add{"BodyResistance", 20}
evt.Add{"BaseMight", 20}
evt.Add{"BaseIntellect", 20}
evt.Add{"BasePersonality", 20}
evt.Add{"BaseEndurance", 20}
evt.Add{"BaseSpeed", 20}
evt.Add{"BaseAccuracy", 20}
evt.Add{"BaseLuck", 20}
evt.PlaySound{42797}
Game.ShowStatusText(evt.str[7])
end
end
|
competent_panshee_ritualist = Creature:new {
objectName = "@mob/creature_names:competent_panshee_ritualist",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "panshee_tribe",
faction = "panshee_tribe",
level = 22,
chanceHit = 0.33,
damageMin = 190,
damageMax = 200,
baseXp = 2006,
baseHAM = 5000,
baseHAMmax = 6100,
armor = 1,
resists = {40,40,40,40,40,40,40,40,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {
"object/mobile/dressed_ewok_f_02.iff",
"object/mobile/dressed_ewok_f_10.iff",
"object/mobile/dressed_ewok_f_11.iff",
"object/mobile/dressed_ewok_m_02.iff"},
lootGroups = {
{
groups = {
{group = "ewok", chance = 10000000}
},
lootChance = 1440000
}
},
weapons = {"ewok_weapons"},
conversationTemplate = "",
attacks = merge(marksmanmaster,brawlermaster)
}
CreatureTemplates:addCreatureTemplate(competent_panshee_ritualist, "competent_panshee_ritualist")
|
local util = require 'util'
local tnorm, snorm, complement, defuzzification = {}, {}, {}, {}
function tnorm.Min(a, b)
return util.minimum(a, b)
end
function snorm.Max(a, b)
return util.maximum(a, b)
end
function complement.Not(a)
return 1.0 - a
end
function defuzzification.centroid(set)
local n, d = 0., 0.
for _, v in ipairs(set) do
n = n + v[1] * v[2]
d = d + v[2]
end
if d == 0 then return 0 end
return n/d
end
return {
tnorms = tnorm,
snorms = snorm,
complement = complement,
defuzz = defuzzification,
}
|
local DungeonIIIETCVendorID = 43477
local DungeonIIIETCLoop = {
["Stoff"] = {27902,27795,27517,27525,29255,28406,29241,27919,29249,29258,},
["Leder"] = {27783,29263,28398,29248,27914,32769,28339,},
["Schwere"] = {29261,29243,27521,27915,29259,29262,},
["Platte"] = {27884,29463,29254,28375,29252,27918,27985,32778,28318,},
}
-- Warrior = 1 --
-- Paladin = 2 --
-- Hunter = 3 --
-- Rogue = 4 --
-- Priest = 5 --
-- Death Knight = 6 --
-- Shaman = 7 --
-- Mage = 8 --
-- Warlock = 9 --
-- Druid = 11 --
local function DungeonIIIETCVendor_OnGossip(event, player, object)
player:GossipMenuAddItem(10, "R\195\188stung Kaufen", 0, 1)
player:GossipSendMenu(99, object)
end
local function DungeonIIIETCVendor_OnSelect(event, player, object, sender, intid, code, menuid)
VendorRemoveAllItems(DungeonIIIETCVendorID)
player:GetClass()
if (intid == 1) then
if (player:GetClass() == 5) or (player:GetClass() == 8) or (player:GetClass() == 9) then
for _, DIIICloth in ipairs (DungeonIIIETCLoop.Stoff) do
AddVendorItem(DungeonIIIETCVendorID, DIIICloth, 0, 0, 0)
end
player:SendListInventory(object)
end
if (player:GetClass() == 4) or (player:GetClass() == 11) then
for _, DIIILeather in ipairs (DungeonIIIETCLoop.Leder) do
AddVendorItem(DungeonIIIETCVendorID, DIIILeather, 0, 0, 0)
end
player:SendListInventory(object)
end
if (player:GetClass() == 3) or (player:GetClass() == 7) then
for _, DIIIHeavy in ipairs (DungeonIIIETCLoop.Schwere) do
AddVendorItem(DungeonIIIETCVendorID, DIIIHeavy, 0, 0, 0)
end
player:SendListInventory(object)
end
if (player:GetClass() == 1) or (player:GetClass() == 2) or (player:GetClass() == 6) then
for _, DIIIPlate in ipairs (DungeonIIIETCLoop.Platte) do
AddVendorItem(DungeonIIIETCVendorID, DIIIPlate, 0, 0, 0)
end
player:SendListInventory(object)
end
end
end
RegisterCreatureGossipEvent(DungeonIIIETCVendorID, 1, DungeonIIIETCVendor_OnGossip)
RegisterCreatureGossipEvent(DungeonIIIETCVendorID, 2, DungeonIIIETCVendor_OnSelect)
-----------------------------------
--------[[Made by PassCody]]-------
--[[Made for KappaLounge Repack]]--
----------------------------------- |
local VoiceSocket = require('./VoiceSocket')
local VoiceConnection = require('./VoiceConnection')
local constants = require('./constants')
local CHANNELS = constants.CHANNELS
local SAMPLE_RATE = constants.SAMPLE_RATE
local wrap, resume = coroutine.wrap, coroutine.resume
local VoiceManager, property, method = class('VoiceManager')
VoiceManager.__description = "The client's handler of voice connections."
function VoiceManager:__init(client)
self._client = client
self._connections = {}
self._joining = {}
self._leaving = {}
end
local opus
local function loadOpus(self, filename)
opus = opus or require('./opus')(filename or 'opus')
self._opus = opus
end
local sodium
local function loadSodium(self, filename)
sodium = sodium or require('./sodium')(filename or 'sodium')
self._sodium = sodium
end
function VoiceManager:_createVoiceConnection(data, channel, state)
local socket = VoiceSocket(self)
local encoder = opus.Encoder(SAMPLE_RATE, CHANNELS)
local connection = VoiceConnection(encoder, channel, socket, self)
self._connections[state.guild_id] = connection
connection:setBitrate(self._client._options.bitrate)
wrap(function()
if not socket:connect(data.endpoint) then
return self._client:warning('Could not connect to voice server: ' .. data.endpoint)
end
socket:identify({
server_id = state.guild_id,
user_id = state.user_id,
session_id = state.session_id,
token = data.token,
})
return socket:handlePayloads(state.guild_id, connection)
end)()
end
function VoiceManager:_resumeJoin(id)
local connection = self._connections[id]
if connection then
connection._channel._parent._connection = connection
end
local thread = self._joining[id]
self._joining[id] = nil
if thread then return assert(resume(thread, connection)) end
end
function VoiceManager:_resumeLeave(id)
local connection = self._connections[id]
if connection then
connection._channel._parent._connection = nil
self._connections[id] = nil
end
local thread = self._leaving[id]
self._leaving[id] = nil
if thread then return assert(resume(thread, true)) end
end
local function getConnections(self)
local i, v = 1
local connections = self._connections
return function()
v = connections[i]
i = i + 1
return v
end
end
local function pauseStreams(self)
for _, connection in pairs(self._connections) do
if connection._stream then
connection._stream:pause()
end
end
end
local function resumeStreams(self)
for _, connection in pairs(self._connections) do
if connection._stream then
connection._stream:resume()
end
end
end
local function stopStreams(self)
for _, connection in pairs(self._connections) do
if connection._stream then
connection._stream:stop()
end
end
end
property('connections', getConnections, nil, 'function', "An iterator for the client's active voice connections")
method('loadOpus', loadOpus, 'path', "Loads a dynamic libopus file (.dll, .so).")
method('loadSodium', loadSodium, 'path', "Loads a dynamic libsodium file (.dll, .so).")
method('pauseStreams', pauseStreams, nil, "Pauses active audio streams for all existing connections.", 'WS')
method('resumeStreams', resumeStreams, nil, "Resumes active audio streams for all existing connections.", 'WS')
method('stopStreams', stopStreams, nil, "Stops active audio streams for all existing connections.", 'WS')
return VoiceManager
|
shell = require("shell")
shell.execute("move -f /home/.shrc /home/.shrc.old")
shell.execute("move -f /argon/.autorun /home/.shrc")
shell.execute("rm -rf /argon")
|
local GameScreen = require("game.GameScreen")
function love.load()
love.physics.setMeter(1)
screen = GameScreen.new()
end
function love.draw()
screen:draw()
end
function love.resize(w, h)
screen:resize(w, h)
end
function love.update(dt)
screen:update(dt)
end
|
object_tangible_furniture_decorative_professor_desk = object_tangible_furniture_decorative_shared_professor_desk:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_professor_desk, "object/tangible/furniture/decorative/professor_desk.iff")
|
function mod_hit(id, source, weapon, hpdmg, apdmg, rawdmg, object)
if Player[id].var_god_toggle then
return 1
end
if cloud.settings.modules.freeroam == true then
if source ~= 0 then
if freeroam[id].insafezone or freeroam[source].insafezone then
return 1
end
-- victim, attacker cannot hurt eachother while protection is ON
if freeroam[id].safe_protection == 1 or freeroam[source].safe_protection == 1 then
return 1
end
end
end
if cloud.settings.modules.prison == true then
if weapon == 78 then
return 1
end
end
end
addhook("hit","mod_hit")
|
local wantedPoints = {}
addEventHandler("onResourceStart", resourceRoot,
function ()
for _, plr in ipairs(Element.getAllByType("player")) do
if (not plr.account.guest) then
setWantedPoints(plr, exports.UCDaccounts:GAD(plr, "wp"))
end
end
end
)
addEventHandler("onResourceStop", resourceRoot,
function ()
for _, plr in ipairs(Element.getAllByType("player")) do
if (not plr.account.guest) then
exports.UCDaccounts:SAD(plr, "wp", getWantedPoints(plr))
end
end
end
)
function addWantedPoints(plr, wp)
if (plr and wp and not plr.account.guest and tonumber(wp)) then
wp = tonumber(wp)
local a = plr.account.name
if (not wantedPoints[a]) then
wantedPoints[a] = 0
end
setWantedPoints(plr, wantedPoints[a] + wp)
exports.UCDstats:setPlayerAccountStat(plr, "lifetimeWanted", exports.UCDstats:getPlayerAccountStat(plr, "lifetimeWanted") + wp)
if (math.floor(wp / 2) > 0) then
exports.UCDaccounts:SAD(plr, "crimXP", exports.UCDaccounts:GAD(plr, "crimXP") + math.floor(wp / 2))
end
return true
end
end
function getWantedPoints(plr)
if (plr and not plr.account.guest) then
local a = plr.account.name
if (not wantedPoints[a]) then
wantedPoints[a] = exports.UCDaccounts:GAD(plr, "wp") or 0
end
return wantedPoints[a]
end
end
function setWantedPoints(plr, wp)
if (plr and wp and not plr.account.guest and tonumber(wp)) then
wp = tonumber(wp)
local a = plr.account.name
if (not wantedPoints[a]) then
wantedPoints[a] = wp
return true
end
wantedPoints[a] = wp
plr:setData("w", wantedPoints[a])
triggerEvent("onPlayerWPChange", plr, wantedPoints[a])
-- For MDTs
if (Team.getFromName("Law") and Team.getFromName("Law").players and #Team.getFromName("Law").players >= 1) then
triggerClientEvent(Team.getFromName("Law").players or {}, "UCDmdt.onPlayerWPChange", plr)
end
return true
end
end
function onPlayerWPChange(wp)
-- Stars
if (wp > 0 and wp <= 10) then
source.wantedLevel = 1
elseif (wp > 10 and wp < 20) then
source.wantedLevel = 2
elseif (wp >= 20 and wp < 30) then
source.wantedLevel = 3
elseif (wp >= 30 and wp < 40) then
source.wantedLevel = 4
elseif (wp >= 40 and wp < 50) then
source.wantedLevel = 5
elseif (wp > 50) then
--if (source.wantedLevel ~= 60) then
source.wantedLevel = 6
--end
else
source.wantedLevel = 0
end
-- Nametag
if (wp > 0) then
source.nametagText = "["..tostring(source.wantedLevel).."] "..tostring(source.name)
else
source.nametagText = source.name
end
if (wp > 0) then
if (source.team.name == "Law") then
exports.UCDjobs:setPlayerJob(source, "Criminal")
end
end
if (wp > 0) then
exports.UCDdx:add(source, "wp", "Wanted Points: "..wp, 255, 0, 0)
else
exports.UCDdx:del(source, "wp")
end
triggerClientEvent("UCDmdt.onPlayerWPChange", resourceRoot)
end
addEvent("onPlayerWPChange")
addEventHandler("onPlayerWPChange", root, onPlayerWPChange)
addEventHandler("onPlayerChangeNick", root,
function ()
if (getWantedPoints(source) and getWantedPoints(source) > 0) then
source.nametagText = "["..tostring(source.wantedLevel).."] "..tostring(source.name)
end
end
)
Timer(
function ()
for _, plr in ipairs(Element.getAllByType("player")) do
if (getWantedPoints(plr) and not exports.UCDlaw:isPlayerArrested(plr)) then
if (getWantedPoints(plr) > 0) then
setWantedPoints(plr, getWantedPoints(plr) - 1)
end
end
end
end, 60 * 1000, 0
)
|
--------------------------------------
-- CharacterData
--------------------------------------
-- Data about an individual character in the guild
--------------------------------------
-- DEFINITION + CONSTRUCTOR
--------------------------------------
CharacterData = {
Name = nil, -- character name
Class = nil, -- character class
Spec = nil, -- character specialization (val)
["Raid Role"] = nil, --DPS, Healer, or Tank
["Guild Role"] = nil, --Disenchanter, Guild Banker, or None
Status = nil, -- Main or Alt
}
CharacterData.__index = CharacterData;
function CharacterData:new(character_data,name,class)
if character_data == nil then
-- initalize fresh
local obj = {};
obj.Name = name;
obj.Class = class;
local default_spec = SKC.CLASSES[class].DEFAULT_SPEC;
obj.Spec = SKC.CLASSES[class].Specs[default_spec].val;
obj["Raid Role"] = SKC.CHARACTER_DATA["Raid Role"].OPTIONS[SKC.CLASSES[class].Specs[default_spec].RR].val;
obj["Guild Role"] = SKC.CHARACTER_DATA["Guild Role"].OPTIONS.None.val;
obj.Status = SKC.CHARACTER_DATA.Status.OPTIONS.Main.val;
setmetatable(obj,CharacterData);
return obj;
else
-- set metatable of existing table
setmetatable(character_data,CharacterData);
return character_data;
end
end
--------------------------------------
-- METHODS
-------------------------------------- |
--[[
XML lib
by Dante van Gemert
Converts:
- lua tables to XML
- XML output from xmlread to lua tables
]]--
local xml = {}
-- XML TO LUA
xml.input = {}
function xml.input.string(input)
return input[1]
end
function xml.input.integer(input)
return tonumber(input[1])
end
function xml.input.array(input)
local array = {}
for i = 1, #input do
table.insert( array, xml.input(input[i]) )
end
return array
end
function xml.input.dict(input)
local dict = {}
for i = 1, #input, 2 do
dict[ input[i][1] ] = xml.input(input[i+1])
end
return dict
end
function xml.input.plist(input)
local plist = {}
table.insert( plist, xml.input(input[1]) )
return plist
end
function xml.input.attributes(input)
local attr = {}
for i = 1, #input do
attr[ input[i].name ] = input[i].args
end
return attr
end
setmetatable( xml.input, {__call = function( _, input )
if not input then return end
if not xml.input[input.name] then error("Incompatible xml element: "..input.name) end
return xml.input[input.name](input)
end} )
-- LUA TO XML
xml.output = {}
xml.output.types = {
string = "string",
number = "integer",
}
local function tag( name, attr, empty )
local s = "<"..name
for k, v in pairs( attr or {} ) do
s = s.." "..tostring(k)..'="'..tostring(v)..'"'
end
return empty and s.." />" or s..">"
end
function xml.output.toString( data, level )
if type(data) ~= "table" then error("Expected table") end
level = level or 0
if level > 128 then error( "Max table depth (128) reached (recursive tables are not supported)" ) end
local s = tag( data.name, data.attr, #data == 0 )
if #data == 1 and type(data[1]) ~= "table" then
s = s..tostring( data[1] )
elseif #data > 0 then
for _, v in ipairs(data) do
if type(v) == "table" then
s = s.."\n"..string.rep( " ", level+1 )..xml.output.toString( v, level+1 )
else
s = s.."\n"..string.rep( " ", level+1 )..tostring( v )
end
end
s = s.."\n"..string.rep( " ", level )
end
return #data == 0 and s or s.."</"..data.name..">"
end
function xml.output.array( input, attr, xmlType )
if type(input) ~= "table" then error("Expected table") end
local data = {
name = "array",
attr = attr,
}
for _, v in ipairs(input) do
table.insert( data, {name = xmlType, v} )
end
return data
end
function xml.output.dict( input, attr )
if type(input) ~= "table" then error("Expected table") end
local data = {
name = "dict",
attr = attr,
}
for k, v in pairs(input) do
table.insert( data, {name = "key", tostring(k)} )
table.insert( data, {name = xml.output.types[type(v)], v} )
end
return data
end
function xml.output.plist( input, attr )
if type(input) ~= "table" then error("Expected table") end
local data = {
name = "plist",
attr = attr,
unpack(input),
}
return data
end
-- RETURN
return xml |
includes(path.join(os.scriptdir(), "../clang/xmake.lua"))
toolchain_clang("12")
|
-- Copyright (c) 2019 Redfern, Trevor <[email protected]>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Component", function()
local Component = require "moonpie.ui.components.component"
Component("test", function() return { } end)
describe("Function components", function()
it("allows you to pass an initialization function to define the component", function()
Component("button", function(props) return { foo = props.value } end)
local new = Component.button({ value = "something" })
assert.equals("something", new.foo)
end)
it("can handle state", function()
Component("button", function()
local b = {}
b.set_value = function(v) b.foo = v end
return b
end)
local b = Component.button()
b.set_value("Some state")
assert.equals("Some state", b.foo)
end)
it("assigns the name of the component", function()
Component("button", function() return {} end)
local s = Component.button()
assert.equals("button", s.name)
end)
describe("show/hide", function()
before_each(function()
Component("show_hide", function() return {} end)
end)
it("can show and hide the component", function()
local s = Component.show_hide()
s:hide()
assert.is_true(s:isHidden())
s:show()
assert.is_false(s:isHidden())
end)
it("flags it's been updated", function()
local s = Component.show_hide()
s:hide()
assert.is_true(s:hasUpdates())
end)
end)
describe("Modifying state/update", function()
Component("text", function(props) return { text = props.text } end)
local txt = Component.text({ text = "Hi there!" })
assert.equals("Hi there!", txt.text)
Component("updates", function() return {
a = "a", b = "b", c = "c"
} end)
it("can be updated and flagged that it has changed", function()
local c = Component.updates()
assert.equals("a", c.a)
assert.equals("b", c.b)
assert.equals("c", c.c)
c:update({ a = "abcd" })
assert.is_true(c:hasUpdates())
assert.equals("abcd", c.a)
end)
it("does not flag it's been updated if all the properties are the same", function()
local c = Component.updates()
c:update{ a = "a", b = "b", c = "c" }
assert.is_falsy(c:hasUpdates())
end)
it("adds to the update queue after updating", function()
local update_queue = require "moonpie.ui.update_queue"
update_queue:clear()
local c = Component.updates()
c:update { a = "abcd" }
assert.equals(c, update_queue[1])
end)
it("can force an update if necessary", function()
local updateQueue = require "moonpie.ui.update_queue"
updateQueue:clear()
local c= Component.updates()
c:forceRefresh()
assert.equals(c, updateQueue[1])
assert.is_true(c:hasUpdates())
end)
it("can trigger a callback when it's been updated", function()
local cb = spy.new(function() end)
local c = Component.updates { onUpdate = cb }
local change = { a = "abcd" }
c:update(change)
assert.spy(cb).was.called_with(c, change)
end)
end)
describe("Copiable properties", function()
it("can copy list of properties", function()
local values = {
backgroundColor = "red",
border = 2,
borderColor = "green",
click = spy.new(function() end),
clickSound = {},
color = "blue",
data = {},
mounted = function() end,
drawComponent = function() end,
fontName = "Arial",
fontSize = 18,
height = 624,
hidden = true,
id = "foo",
keyPressed = spy.new(function() end),
keyReleased = spy.new(function() end),
margin = 10,
mouseDown = spy.new(function() end),
mouseUp = spy.new(function() end),
padding = 5,
paint = spy.new(function() end),
position = "absolute",
style = "some",
targetLayer = "layer",
textwrap = "wrapping",
unmounted = function() end,
width = 250
--do_not_copy = "fail"
}
local c = Component.text(values)
for k, v in pairs(values) do
assert.equals(v, c[k])
end
end)
it("can use templating in copy properties to make assigning ids or styles easier", function()
local c = Component.text { id = "{{tricky}}_value_id", tricky = 123 }
assert.equals("123_value_id", c.id)
end)
end)
describe("finding children", function()
before_each(function()
Component("text", function(props) return { text = props.text } end)
Component("big", function()
return {
Component.text({ id = "1", text = "1" }),
Component.text({ id = 2, text = "2" }),
Component.text({ id = 3, text = "3" }),
{
Component.text({ id = 4, text = "4" })
}
}
end)
end)
it("can find child components if an id is provided", function()
local b = Component.big()
local t1 = b:findByID("1")
local t2 = b:findByID(2)
local t3 = b:findByID(3)
assert.equals("1", t1.text)
assert.equals("2", t2.text)
assert.equals("3", t3.text)
end)
it("can search it's entire tree that it created", function()
local b = Component.big()
local t4 = b:findByID(4)
assert.equals("4", t4.text)
end)
it("searchs the child property if present to findByID as well", function()
local b = Component.big()
local c = { id = "turtles" }
b.children = { c }
assert.equals(c, b:findByID("turtles"))
end)
it("can find all components by name", function()
local b = Component.big()
local texts = b:findAllByName("text")
assert.equals(4, #texts)
end)
end)
end)
describe("focus management", function()
it("can have it's focus set", function()
local UserFocus = require "moonpie.ui.user_focus"
local c = Component.test()
c:setFocus()
assert.equals(c, UserFocus:getFocus())
end)
end)
describe("changing style", function()
Component("style_test", function() return {} end)
it("can add styles", function()
local s = Component.style_test()
s:addStyle("new_style")
assert.matches("new_style", s.style)
end)
it("can remove a style", function()
local s = Component.style_test({ style = "style1 style2 style3" })
assert.matches("style1", s.style)
assert.matches("style2", s.style)
assert.matches("style3", s.style)
s:removeStyle("style2")
assert.matches("style1", s.style)
assert.not_matches("style2", s.style)
assert.matches("style3", s.style)
end)
end)
it("can add component properties to any table", function()
local t = { }
Component.addComponentMethods(t)
assert.not_nil(t.isHidden)
assert.equals("function", type(t.isHidden))
assert.is_true(t.hasComponentMethods)
end)
it("does not replace the methods if the add component methods is called again", function()
local t = {}
Component.addComponentMethods(t)
local m = t.isHidden
Component.addComponentMethods(t)
assert.equals(m, t.isHidden)
end)
it("can get it's node from the render engine", function()
local RenderEngine = require "moonpie.ui.render_engine"
local comp = Component.button({})
RenderEngine("ui", comp)
local node = RenderEngine.findByComponent(comp)
assert.not_nil(node)
assert.equals(node, comp:getNode())
assert.not_nil(comp:getNode())
end)
it("can be flagged for removal", function()
local c = Component.button()
c:flagRemoval()
assert.is_true(c:needsRemoval())
assert.is_true(c:hasUpdates())
end)
it("can use remove component", function()
local c = Component.button()
c:remove()
assert.is_true(c:needsRemoval())
assert.is_true(c:hasUpdates())
end)
it("returns decipherable error if component render function is not set up properly", function()
Component("bad_component", function() end)
assert.has_errors(Component.bad_component, "Component did not render table")
end)
it("provides easy access to the logger", function()
local logger = require "moonpie.logger"
logger:clear()
Component("logging", function() return { log = function(self) self.logger.debug("Hooray") end } end)
local l = Component.logging()
l:log()
assert.equals("Hooray", logger.entries[1].message)
end)
it("returns the function that is used to create component", function()
local f = Component("super_cool", function() return {} end)
assert.equals(Component.super_cool, f)
end)
describe("new-creation-scheme", function()
it("can define component creation function without factory model", function()
local funky = Component("funky", function(props)
return {
a = props.a
}
end)
local instance = funky({ a = "test", color = "green" })
assert.equals("test", instance.a)
assert.equals("green", instance.color)
end)
end)
end) |
return {'dabben','dab','dabde','dabt'} |
big_game_hunter = Creature:new {
objectName = "",
customName = "a Big Game Hunter",
socialGroup = "",
pvpFaction = "",
faction = "",
level = 300,
chanceHit = 100,
damageMin = 95,
damageMax = 95,
baseXp = 100,
baseHAM = 3900000,
baseHAMmax = 4300000,
armor = 1,
resists = {85,85,85,85,85,85,85,85,85},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = NONE,
creatureBitmask = NONE,
optionsBitmask = 264,
diet = HERBIVORE,
templates = {"object/mobile/dressed_death_watch_silver.iff"},
lootGroups = {},
weapons = {"imperial_weapons_heavy"},
conversationTemplate = {},
attacks = {}
}
CreatureTemplates:addCreatureTemplate(big_game_hunter, "big_game_hunter")
|
/silent-command
if game.forces['player'].technologies['{tech_name}'] then
if game.forces['player'].technologies['{tech_name}'].researched ~= {tech_researched} then
game.forces['player'].technologies['{tech_name}'].researched = {tech_researched}
end
if game.forces['player'].technologies['{tech_name}'].level ~= {tech_level} then
game.forces['player'].technologies['{tech_name}'].level = {tech_level}
end
script.raise_event(defines.events.on_research_finished, {research=game.forces['player'].technologies['{tech_name}'], by_script=true})
game.play_sound({path="utility/research_completed"})
if game.forces['player'].technologies['{tech_name}'].researched == false then
game.print("Technology {tech_name} synced at level {tech_level}")
else
game.print("Technology {tech_name} synced")
end
end
|
local drawing = require("drawing")
local utils = require("utils")
local dreamBlock = {}
dreamBlock.depth = -2000000
function dreamBlock.draw(room, entity)
local pr, pg, pb, pa = love.graphics.getColor()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", entity.x, entity.y, entity.width, entity.height )
math.randomseed(entity.x + entity.y)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", entity.x+1, entity.y+1, entity.width-2, entity.height-2 )
for i=1,10+((entity.width+1) * (entity.height+1))/(2000) do
love.graphics.setColor(math.random(0,255)/255,math.random(0,255)/255, math.random(0,255)/255)
love.graphics.rectangle("fill", math.random(entity.x+1,entity.x+entity.width-2), math.random(entity.y+1,entity.y+entity.height-2), 1,1 )
end
love.graphics.setColor(pr, pg, pb, pa)
end
return dreamBlock |
assets = {}
assets.color_bg = Color("#070203")
assets.color_jumperscore = Color("#ecb72f")
assets.color_jumperlose = Color("#d60042")
assets.color_jumperbonus = Color("#00b9f7")
assets.color_walls = Color("#bcb3aa")
assets.color_disker = Color("#d60000")
assets.color_effects = Color("#bcb3aa")
assets.main_font = love.graphics.newFont('assets/fonts/FutilePro.ttf', 16)
assets.secondary_font = love.graphics.newFont('assets/fonts/m5x7.ttf', 16)
assets.main_font:setFilter('nearest', 'nearest')
assets.secondary_font:setFilter('nearest', 'nearest')
sfx = {}
sfx_volume = 1
sfx.slice = Sound('slice.ogg', {volume = .7 * sfx_volume})
sfx.combo = Sound('combo.ogg', {volume = 1 * sfx_volume})
sfx.ost = Sound('ost.ogg', { volume = .9 * sfx_volume, loop = true})
sfx.hit = Sound('hit.ogg', { volume = .8 * sfx_volume})
sfx.fall = Sound('fall.ogg', { volume = .7 * sfx_volume})
sfx.death = Sound('death.ogg', { volume = .65 * sfx_volume})
sfx.death2 = Sound('death2.ogg', { volume = .8 * sfx_volume})
sfx.scum = Sound('scum.ogg', { volume = .5 * sfx_volume})
sfx.fail = Sound('fail.wav', { volume = .5 * sfx_volume})
sfx.powerup = Sound('powerup.wav', { volume = .8 * sfx_volume})
sfx.powerup2 = Sound('powerup2.wav', { volume = .8 * sfx_volume})
sfx.ohgod = Sound('ohgod.ogg', { volume = .3 * sfx_volume})
sfx.triple = Sound('triple.ogg', { volume = .2 * sfx_volume})
sfx.horns = Sound('horns.mp3', { volume = .6 * sfx_volume})
if not web then
for s, _ in pairs(sfx) do
sfx[s].default_v = sfx[s].volume
end
end
function update_volume(v)
for s, _ in pairs(sfx) do
sfx[s].volume = sfx[s].default_v * sfx_volume
end
love.audio.setVolume(sfx.ost.volume * sfx_volume)
sfx.fail:play()
end
|
mapFields = require "lib/mapFields"
if target.field == mapFields.getID("OrbisStationEntrance") then
selection = self.ask_menu("Hello, I'm the information guide for Orbis Station. Which of our destinations would you like to know more about?", {
[0] = "Victoria Island",
[1] = "Ludibrium",
[2] = "Leafre",
[3] = "Mu Lung",
[4] = "Ariant",
[5] = "Ereve",
[6] = "Edelstein"
})
if selection == 0 then
self.say("Are you trying to go to Victoria Island? Oh, it's a beautiful island with an abundance of beautiful forests. The ship that goes to Victoria #bleaves every " .. target.as_continent(200000111).term .." minutes on the hour#k.")
elseif selection == 1 then
self.say("Are you heading towards Ludibrium in Lake Ludus? It's a fun little town that mainly consists of toys. The ship that heads to Ludibrium #bleaves at the top of the hour, and every " .. target.as_continent(200000121).term .. " minutes afterwards#k.")
elseif selection == 2 then
self.say("Are you heading towards Leafre of Minar Forest? It's a cozy little town where the halflingers reside. The ship that heads to Leafre #bleaves at the top of the hour, and every " .. target.as_continent(200000131).term .. " minutes afterwards#k.")
elseif selection == 3 then
self.say("Are you heading towards Mu Lung in the Mu Lung Temple? I'm sorry, but there's no ship that flies from Orbis to Mu Lung. There is another way to get there, though. There's a #bCrane that runs a cab service for 1 that's always available#k, so you'll get there as soon as you wish.")
elseif selection == 4 then
self.say("Are you heading towards Ariant in Nihal Desert? It's a town full of alchemists that live the life with vigor much like the scorching desert heat. The ship that heads to Ariant #bleaves at the top of the hour, and every 10 minutes afterwards#k.")
elseif selection == 5 then
self.say("Are you heading towards Ereve? It's a beautiful island blessed with the presence of the Shinsoo the Holy Beast and Empress Cygnus. #bThe boat is for 1 person and it's always readily available#k so you can travel to Ereve fast.")
elseif selection == 6 then
self.say("Are you going to Edelstein? The brave people who live there constantly fight the influence of dangerous monsters. #b1-person Airship to Edelstein is always on standby#k, so you can use it at any time.")
end
elseif target.field == mapFields.getID("StationToOrbis") then
contimove = target.as_continent()
self.say({
"Hi there! I'm #p1032007#, and I work in this station. Are you thinking of leaving Victoria Island for other places? This station is where you'll find the ship that heads to #bOrbis Station#k of Ossyria leaving #bat the top of the hour, and every " .. contimove.term .. " minutes afterwards#k.",
"If you are thinking of going to Orbis, please go talk to #b#p1032008##k on the right.",
"Well, the truth is, we charged for these flights until very recently, but the alchemists of Magatia made a crucial discovery on the fuel that dramaticaly cuts down the amount of Mana used for the flight, so these flight are now free. Don't worry, we still get paid. Now we just get paid through the government."
})
end |
-- Modified version of wallpaper.lua that allows filters to be applied
require("imlib2")
local filter_name, inpath, outpath = ...
assert(filter_name and inpath and outpath, "Usage: filter.lua [blur|sharpen|color-blur|emboss|grayscale|saturation|edge-detection] input_image output_image")
local photo = imlib2.image.load(inpath)
local filter = imlib2.filter.new()
imlib2.set_filter(filter)
-- Filters ported from:
-- http://svn.enlightenment.org/svn/e/trunk/imlib2/src/bin/imlib2_show.c
-- http://docs.gimp.org/en/plug-in-convmatrix.html gives a basic intro to
-- how the filters work
if (filter_name == "blur") then
-- Blur filter
filter:set(0, 0, 0, 8, 8, 8)
filter:set(-1, 0, 0, 4, 4, 4)
filter:set(0, -1, 0, 4, 4, 4)
filter:set(1, 0, 0, 4, 4, 4)
filter:set(0, 1, 0, 4, 4, 4)
filter:set(-2, 0, 0, 1, 1, 1)
filter:set(0, -2, 0, 1, 1, 1)
filter:set(2, 0, 0, 1, 1, 1)
filter:set(0, 2, 0, 1, 1, 1)
filter:set(-1, -1, 0, 1, 1, 1)
filter:set(-1, 1, 0, 1, 1, 1)
filter:set(1, -1, 0, 1, 1, 1)
filter:set(1, 1, 0, 1, 1, 1)
elseif (filter_name == "sharpen") then
-- Sharpen filter
filter:set(0, 0, 0, 5, 5, 5)
filter:set(-1, 0, 0, -1, -1, -1)
filter:set(0, -1, 0, -1, -1, -1)
filter:set(1, 0, 0, -1, -1, -1)
filter:set(0, 1, 0, -1, -1, -1)
elseif (filter_name == "color-blur") then
-- Color blur filter
filter:set(0, 0, 0, 3, 3, 3)
filter:set(-1, -1, 0, 1, 0, 0)
filter:set(1, -1, 0, 0, 1, 0)
filter:set(0, 1, 0, 0, 0, 1)
elseif (filter_name == "emboss") then
-- Emboss filter
filter:set_red(-1, -1, 0, -1, -1, -1)
filter:set_red(0, 0, 0, 1, 1, 1)
filter:set_green(-1, -1, 0, -1, -1, -1)
filter:set_green(0, 0, 0, 1, 1, 1)
filter:set_blue(-1, -1, 0, -1, -1, -1)
filter:set_blue(0, 0, 0, 1, 1, 1)
filter:constants(0, 768, 768, 768)
filter:divisors(0, 6, 6, 6)
elseif (filter_name == "grayscale") then
-- Grayscale filter
filter:set_red(0, 0, 0, 80, 1, 1)
filter:set_green(0, 0, 0, 1, 80, 1)
filter:set_blue(0, 0, 0, 1, 1, 80)
elseif (filter_name == "saturation") then
-- Saturation filter
filter:set_red(0, 0, 0, 80, -1, -1)
filter:set_green(0, 0, 0, -1, 80, -1)
filter:set_blue(0, 0, 0, -1, -1, 80)
elseif (filter_name == "edge") then
-- Edge detection filter
filter:set(-1, -1, 0, -1, -1, -1)
filter:set(-1, 0, 0, -3, -3, -3)
filter:set(-1, 1, 0, -1, -1, -1)
filter:set(0, -1, 0, -3, -3, -3)
filter:set(0, 0, 0, 16, 16, 16)
filter:set(0, 1, 0, -3, -3, -3)
filter:set(1, -1, 0, -1, -1, -1)
filter:set(1, 0, 0, -3, -3, -3)
filter:set(1, 1, 0, -1, -1, -1)
filter:divisors(0, 3, 3, 3)
else
-- Raise error for unknown filter
error("'" .. filter_name .. "' is not a recognised filter")
end
photo:filter(filter)
photo:save(outpath)
|
--[[
Created by Zyrex#3641
Modified by Pikalyzix
MASSIVE THANK YOU to zyrex
Documentation:
library:CreateWindow(Name <string>)
Window:Toggle(Name <string>, Callback <function>)
Window:Button(Name <string>, Callback <function>)
Window:Slider(Name <string>, Min <number>, Max <number>, Callback <function>)
Window:Dropdown(Name <string>, List <table>, Callback <function>)
Window:Box(Name <string>, Callback <function>)
Window:Label(Name <string>)
This is open-sourced and free to use.
You may use it for your own scripts as long as you give credits.
--]]
_G.Toggle_GUI = _G.Toggle_GUI or Enum.KeyCode.RightControl
local library = {WindowCount = 0}
local Windows = {}
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local function RS(Length)
math.randomseed(os.time())
local Possible = "QWERTYUIOPASDFGKLZXCVBNMqwertyuiopasdfghjklzxcvbnm1234567890"
local Characters = {}
local Output = ""
Possible:gsub(".", function(v)
table.insert(Characters, v)
end)
for i = 1, Length do
local RandomChar = math.random(1, #Characters)
Output = Output .. Characters[RandomChar]
end
return Output
end
local function makeDraggable(obj)
--// Original code by Tiffblocks, edited so that it has a cool tween to it.
local gui = obj
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
local EndPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
local Tween = TweenService:Create(
gui,
TweenInfo.new(0.2),
{Position = EndPos}
)
Tween:Play()
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = game.CoreGui
ScreenGui.Name = RS(7)
local GuiToggled = false
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(v)
if v.KeyCode == _G.Toggle_GUI then
GuiToggled = not GuiToggled
if GuiToggled == true then
ScreenGui.Enabled = false
else
ScreenGui.Enabled = true
end
end
end)
function library:CreateWindow(text)
library.WindowCount = library.WindowCount + 1
text = text or "Title"
local Frame = Instance.new("ImageLabel")
local Header = Instance.new("ImageLabel")
local ObjectFrame = Instance.new("Frame")
local UIListLayout1 = Instance.new("UIListLayout")
local ToggleWindowBtn = Instance.new("ImageButton")
local Title = Instance.new("TextLabel")
table.insert(Windows, Frame)
Frame.Name = "Frame"
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(30, 20, 40)
Frame.BackgroundTransparency = 1.000
Frame.ClipsDescendants = false
Frame.Position = UDim2.new(0, (40 + (200 * library.WindowCount) - 200), 0, 11)
Frame.Size = UDim2.new(0, 187, 0, UIListLayout1.AbsoluteContentSize.Y + 45)
Frame.Image = "rbxassetid://3570695787"
Frame.ImageColor3 = Color3.fromRGB(26, 26, 26)
Frame.ScaleType = Enum.ScaleType.Slice
Frame.SliceCenter = Rect.new(100, 100, 100, 100)
Frame.SliceScale = 0.040
makeDraggable(Frame)
Header.Name = "Header"
Header.Parent = Frame
Header.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Header.BackgroundTransparency = 1.000
Header.Size = UDim2.new(0, 187, 0, 30)
Header.Image = "rbxassetid://3570695787"
Header.ImageColor3 = Color3.fromRGB(30, 20, 40)
Header.ScaleType = Enum.ScaleType.Slice
Header.SliceCenter = Rect.new(100, 100, 100, 100)
Header.SliceScale = 0.040
ObjectFrame.Name = "ObjectFrame"
ObjectFrame.Parent = Header
ObjectFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ObjectFrame.BackgroundTransparency = 1.000
ObjectFrame.Position = UDim2.new(0.0374331549, 0, 1.23090911, 0)
ObjectFrame.Size = UDim2.new(0, 173, 0, Frame.Size.Y.Offset - 45)
ObjectFrame.ClipsDescendants = false
UIListLayout1.Name = "UIListLayout1"
UIListLayout1.Parent = ObjectFrame
UIListLayout1.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout1.Padding = UDim.new(0, 6)
ToggleWindowBtn.Name = "ToggleWindowBtn"
ToggleWindowBtn.Parent = Header
ToggleWindowBtn.AnchorPoint = Vector2.new(0.5, 0.5)
ToggleWindowBtn.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleWindowBtn.BackgroundTransparency = 1.000
ToggleWindowBtn.Position = UDim2.new(0.904128313, 0, 0.499000013, 0)
ToggleWindowBtn.Rotation = 90.000
ToggleWindowBtn.Size = UDim2.new(0, 20, 0, 20)
ToggleWindowBtn.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
Title.Name = "Title"
Title.Parent = Frame
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0.053475935, 0, 0, 0)
Title.Size = UDim2.new(0, 148, 0, 30)
Title.Font = Enum.Font.Gotham
Title.Text = text
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextStrokeColor3 = Color3.fromRGB(30, 20, 40)
Title.TextSize = 20.000
Title.TextXAlignment = Enum.TextXAlignment.Left
local CloseTween = TweenService:Create(
ToggleWindowBtn,
TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut
),
{
Rotation = 270
}
)
local OpenTween = TweenService:Create(
ToggleWindowBtn,
TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut
),
{
Rotation = 90
}
)
local WindowToggled = false
ToggleWindowBtn.MouseButton1Click:Connect(function()
if WindowToggled == false then
Frame.ClipsDescendants = true
Frame:TweenSize(UDim2.new(0, 187, 0, 30), "InOut", "Quad", 0.5, true)
CloseTween:Play()
elseif WindowToggled == true then
Frame:TweenSize(UDim2.new(0, 187, 0, Frame.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45), "InOut", "Quad", 0.5, true)
OpenTween:Play()
wait(1)
Frame.ClipsDescendants = false
end
WindowToggled = not WindowToggled
end)
local Window = {}
function Window:Button(text, callback)
local Button = Instance.new("TextButton")
local Roundify = Instance.new("ImageLabel")
text = text or "Button"
callback = callback or function(...) end
Button.Name = "Button"
Button.Parent = ObjectFrame
Button.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
Button.BackgroundTransparency = 1.000
Button.BorderSizePixel = 0
Button.Size = UDim2.new(0, 173, 0, 22)
Button.ZIndex = 2
Button.Font = Enum.Font.Gotham
Button.TextColor3 = Color3.fromRGB(255, 255, 255)
Button.TextSize = 14.000
Button.Text = text
Button.ClipsDescendants = true
Roundify.Name = "Roundify"
Roundify.Parent = Button
Roundify.Active = true
Roundify.AnchorPoint = Vector2.new(0.5, 0.5)
Roundify.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Roundify.BackgroundTransparency = 1.000
Roundify.Position = UDim2.new(0.5, 0, 0.5, 0)
Roundify.Selectable = true
Roundify.Size = UDim2.new(1, 0, 1, 0)
Roundify.Image = "rbxassetid://3570695787"
Roundify.ImageColor3 = Color3.fromRGB(16, 16, 16)
Roundify.ScaleType = Enum.ScaleType.Slice
Roundify.SliceCenter = Rect.new(100, 100, 100, 100)
Roundify.SliceScale = 0.030
local MouseEntered = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
ImageColor3 = Color3.fromRGB(12, 12, 12)
}
)
local MouseLeft = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
ImageColor3 = Color3.fromRGB(16, 16, 16)
}
)
Button.MouseEnter:Connect(function()
MouseEntered:Play()
end)
Button.MouseLeave:Connect(function()
MouseLeft:Play()
end)
for i,v in next, Windows do
v.Size = UDim2.new(0, 187, 0, v.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45)
v.Header.ObjectFrame.Size = UDim2.new(0, 173, 0, v.Size.Y.Offset - 45)
end
local function FireClick()
spawn(function()
local Mouse = game.Players.LocalPlayer:GetMouse()
local Circle = Instance.new("ImageLabel")
Circle.Name = "Circle"
Circle.Parent = Button
Circle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Circle.BackgroundTransparency = 1.000
Circle.ZIndex = 10
Circle.Image = "rbxassetid://266543268"
Circle.ImageColor3 = Color3.fromRGB(0, 0, 0)
Circle.ImageTransparency = 0.4
local NewX, NewY = Mouse.X - Circle.AbsolutePosition.X, Mouse.Y - Circle.AbsolutePosition.Y
Circle.Position = UDim2.new(0, NewX, 0, NewY)
local Size = 0
if Button.AbsoluteSize.X > Button.AbsoluteSize.Y then
Size = Button.AbsoluteSize.X * 1.5
elseif Button.AbsoluteSize.X < Button.AbsoluteSize.Y then
Size = Button.AbsoluteSize.Y * 1.5
elseif Button.AbsoluteSize.X == Button.AbsoluteSize.Y then
Size = Button.AbsoluteSize.X * 1.5
end
Circle:TweenSizeAndPosition(UDim2.new(0, Size, 0, Size), UDim2.new(0.5, - Size / 2, 0.5, - Size / 2), "Out", "Quad", 0.5, false)
for i = 1, 20 do
Circle.ImageTransparency = Circle.ImageTransparency + 0.05
wait(0.3 / 10)
end
Circle:Destroy()
end)
pcall(callback)
end
Button.MouseButton1Click:Connect(FireClick)
end
function Window:Label(text)
local Label = Instance.new("TextLabel")
text = text or "Label"
Label.Name = "Label"
Label.Parent = ObjectFrame
Label.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Label.BackgroundTransparency = 1.000
Label.Position = UDim2.new(0, 0, 0.122807018, 0)
Label.Size = UDim2.new(0, 173, 0, 22)
Label.Font = Enum.Font.Gotham
Label.TextColor3 = Color3.fromRGB(255, 255, 255)
Label.TextSize = 14.000
Label.Text = text
for i,v in next, Windows do
v.Size = UDim2.new(0, 187, 0, v.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45)
v.Header.ObjectFrame.Size = UDim2.new(0, 173, 0, v.Size.Y.Offset - 45)
end
end
function Window:Toggle(text, callback)
text = text or "Toggle"
callback = callback or function(...) end
local Toggle = Instance.new("TextLabel")
local ToggleButton = Instance.new("TextButton")
local Roundify = Instance.new("ImageLabel")
Toggle.Name = "Toggle"
Toggle.Parent = ObjectFrame
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BackgroundTransparency = 1.000
Toggle.Position = UDim2.new(0, 0, 0.122807018, 0)
Toggle.Size = UDim2.new(0, 173, 0, 22)
Toggle.Font = Enum.Font.Gotham
Toggle.Text = text
Toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
Toggle.TextSize = 14.000
Toggle.TextXAlignment = Enum.TextXAlignment.Left
ToggleButton.Name = "ToggleButton"
ToggleButton.Parent = Toggle
ToggleButton.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
ToggleButton.BackgroundTransparency = 1.000
ToggleButton.BorderSizePixel = 0
ToggleButton.Position = UDim2.new(0.872832358, 0, 0, 0)
ToggleButton.Size = UDim2.new(0, 22, 0, 22)
ToggleButton.ZIndex = 2
ToggleButton.Font = Enum.Font.Gotham
ToggleButton.Text = ""
ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.TextSize = 14.000
Roundify.Name = "Roundify"
Roundify.Parent = ToggleButton
Roundify.Active = true
Roundify.AnchorPoint = Vector2.new(0.5, 0.5)
Roundify.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Roundify.BackgroundTransparency = 1.000
Roundify.Position = UDim2.new(0.5, 0, 0.5, 0)
Roundify.Selectable = true
Roundify.Size = UDim2.new(1, 0, 1, 0)
Roundify.Image = "rbxassetid://3570695787"
Roundify.ImageColor3 = Color3.fromRGB(255, 42, 45)
Roundify.ScaleType = Enum.ScaleType.Slice
Roundify.SliceCenter = Rect.new(100, 100, 100, 100)
Roundify.SliceScale = 0.030
local Toggled = false
local ToggleOn = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
ImageColor3 = Color3.fromRGB(56, 255, 42)
}
)
local ToggleOff = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
ImageColor3 = Color3.fromRGB(255, 42, 45)
}
)
local function FireToggle()
if Toggled == true then
ToggleOff:Play()
elseif Toggled == false then
ToggleOn:Play()
end
Toggled = not Toggled
pcall(callback, Toggled)
end
ToggleButton.MouseButton1Click:Connect(FireToggle)
for i,v in next, Windows do
v.Size = UDim2.new(0, 187, 0, v.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45)
v.Header.ObjectFrame.Size = UDim2.new(0, 173, 0, v.Size.Y.Offset - 45)
end
end
function Window:Box(text, callback)
text = text or "Box"
callback = callback or function(...) end
local Box = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local Roundify = Instance.new("ImageLabel")
Box.Name = "Box"
Box.Parent = ObjectFrame
Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Box.BackgroundTransparency = 1.000
Box.Position = UDim2.new(0, 0, 0.122807018, 0)
Box.Size = UDim2.new(0, 173, 0, 22)
Box.Font = Enum.Font.Gotham
Box.Text = text
Box.TextColor3 = Color3.fromRGB(255, 255, 255)
Box.TextSize = 14.000
Box.TextXAlignment = Enum.TextXAlignment.Left
TextBox.Parent = Box
TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextBox.BackgroundTransparency = 1.000
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.560693622, 0, 0, 0)
TextBox.Size = UDim2.new(0, 76, 0, 22)
TextBox.ZIndex = 2
TextBox.Font = Enum.Font.Gotham
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 14.000
Roundify.Name = "Roundify"
Roundify.Parent = TextBox
Roundify.Active = true
Roundify.AnchorPoint = Vector2.new(0.5, 0.5)
Roundify.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Roundify.BackgroundTransparency = 1.000
Roundify.Position = UDim2.new(0.499248117, 0, 0.5, 0)
Roundify.Selectable = true
Roundify.Size = UDim2.new(1.00150371, 0, 1, 0)
Roundify.Image = "rbxassetid://3570695787"
Roundify.ImageColor3 = Color3.fromRGB(16, 16, 16)
Roundify.ScaleType = Enum.ScaleType.Slice
Roundify.SliceCenter = Rect.new(100, 100, 100, 100)
Roundify.SliceScale = 0.030
TextBox.FocusLost:Connect(function()
pcall(callback, TextBox.Text)
end)
for i,v in next, Windows do
v.Size = UDim2.new(0, 187, 0, v.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45)
v.Header.ObjectFrame.Size = UDim2.new(0, 173, 0, v.Size.Y.Offset - 45)
end
end
function Window:Dropdown(text, list, callback)
text = text or "Dropdown"
callback = callback or function(...) end
list = list or {}
local selected = list[1]
local Dropdown = Instance.new("TextButton")
local Roundify = Instance.new("ImageLabel")
local DropArrow = Instance.new("ImageButton")
local DropFrame = Instance.new("ImageLabel")
local UIListLayout = Instance.new("UIListLayout")
local Text = Instance.new("TextLabel")
local DropArrow2 = Instance.new("ImageButton")
local Clip = Instance.new("TextLabel")
Dropdown.Name = "Dropdown"
Dropdown.Parent = ObjectFrame
Dropdown.BackgroundColor3 = Color3.fromRGB(16, 16, 16)
Dropdown.BackgroundTransparency = 1.000
Dropdown.BorderSizePixel = 0
Dropdown.Size = UDim2.new(0, 173, 0, 22)
Dropdown.ZIndex = 2
Dropdown.Font = Enum.Font.Gotham
Dropdown.Text = selected
Dropdown.TextColor3 = Color3.fromRGB(255, 255, 255)
Dropdown.TextSize = 14.000
Clip.Name = "Clip"
Clip.Parent = Dropdown
Clip.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Clip.BackgroundTransparency = 1.000
Clip.Size = UDim2.new(0, 173, 0, 22)
Clip.Font = Enum.Font.SourceSans
Clip.Text = ""
Clip.TextColor3 = Color3.fromRGB(0, 0, 0)
Clip.TextSize = 14.000
Clip.ClipsDescendants = true
Roundify.Name = "Roundify"
Roundify.Parent = Dropdown
Roundify.Active = true
Roundify.AnchorPoint = Vector2.new(0.5, 0.5)
Roundify.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Roundify.BackgroundTransparency = 1.000
Roundify.Position = UDim2.new(0.5, 0, 0.5, 0)
Roundify.Selectable = true
Roundify.Size = UDim2.new(1, 0, 1, 0)
Roundify.Image = "rbxassetid://3570695787"
Roundify.ImageColor3 = Color3.fromRGB(16, 16, 16)
Roundify.ScaleType = Enum.ScaleType.Slice
Roundify.SliceCenter = Rect.new(100, 100, 100, 100)
Roundify.SliceScale = 0.030
DropArrow.Name = "DropArrow"
DropArrow.Parent = Dropdown
DropArrow.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DropArrow.BackgroundTransparency = 1.000
DropArrow.Position = UDim2.new(0.875999987, 0, 0.08299999100, 0)
DropArrow.Rotation = 270.000
DropArrow.Size = UDim2.new(0, 17, 0, 17)
DropArrow.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
DropFrame.Name = "DropFrame"
DropFrame.Parent = Dropdown
DropFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DropFrame.BackgroundTransparency = 1.000
DropFrame.ClipsDescendants = true
DropFrame.Size = UDim2.new(0, 173, 0, 22)
DropFrame.Visible = false
DropFrame.ZIndex = 3
DropFrame.Image = "rbxassetid://3570695787"
DropFrame.ImageColor3 = Color3.fromRGB(16, 16, 16)
DropFrame.ScaleType = Enum.ScaleType.Slice
DropFrame.SliceCenter = Rect.new(100, 100, 100, 100)
DropFrame.SliceScale = 0.040
UIListLayout.Parent = DropFrame
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Text.Name = "Text"
Text.Parent = DropFrame
Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Text.BackgroundTransparency = 1.000
Text.Position = UDim2.new(0, 0, 0.0182600394, 0)
Text.Size = UDim2.new(0, 173, 0, 22)
Text.ZIndex = 3
Text.Font = Enum.Font.Gotham
Text.TextColor3 = Color3.fromRGB(93, 93, 93)
Text.TextSize = 14.000
Text.Text = text
DropArrow2.Name = "DropArrow2"
DropArrow2.Parent = Text
DropArrow2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DropArrow2.BackgroundTransparency = 1.000
DropArrow2.Position = UDim2.new(0.875999987, 0, 0.0780000016, 0)
DropArrow2.Rotation = 270.000
DropArrow2.Size = UDim2.new(0, 17, 0, 17)
DropArrow2.ZIndex = 3
DropArrow2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541"
local function RippleEffect(obj)
local Mouse = game.Players.LocalPlayer:GetMouse()
local Circle = Instance.new("ImageLabel")
Circle.Name = "Circle"
Circle.Parent = obj
Circle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Circle.BackgroundTransparency = 1.000
Circle.ZIndex = 10
Circle.Image = "rbxassetid://266543268"
Circle.ImageColor3 = Color3.fromRGB(0, 0, 0)
Circle.ImageTransparency = 0.4
local NewX, NewY = Mouse.X - Circle.AbsolutePosition.X, Mouse.Y - Circle.AbsolutePosition.Y
Circle.Position = UDim2.new(0, NewX, 0, NewY)
local Size = 0
if obj.AbsoluteSize.X > obj.AbsoluteSize.Y then
Size = obj.AbsoluteSize.X * 1.5
elseif obj.AbsoluteSize.X < obj.AbsoluteSize.Y then
Size = obj.AbsoluteSize.Y * 1.5
elseif obj.AbsoluteSize.X == obj.AbsoluteSize.Y then
Size = obj.AbsoluteSize.X * 1.5
end
Circle:TweenSizeAndPosition(UDim2.new(0, Size, 0, Size), UDim2.new(0.5, - Size / 2, 0.5, - Size / 2), "Out", "Quad", 0.5, false)
for i = 1, 20 do
Circle.ImageTransparency = Circle.ImageTransparency + 0.05
wait(0.3 / 10)
end
Circle:Destroy()
end
local DropToggled = false
for i,v in next, list do
local Button = Instance.new("TextButton")
Button.Name = "Button"
Button.Parent = DropFrame
Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Button.BackgroundTransparency = 1.000
Button.Position = UDim2.new(0, 0, 0.219999999, 0)
Button.Size = UDim2.new(0, 173, 0, 22)
Button.ZIndex = 3
Button.Font = Enum.Font.Gotham
Button.TextColor3 = Color3.fromRGB(255, 255, 255)
Button.TextSize = 14.000
Button.Text = tostring(v)
Button.ClipsDescendants = true
end
local ArrowDown = TweenService:Create(
DropArrow2,
TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut
),
{
Rotation = 90
}
)
local ArrowUp = TweenService:Create(
DropArrow2,
TweenInfo.new(
0.5,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut
),
{
Rotation = 270
}
)
for i,v in pairs(DropFrame:GetChildren()) do
if v:IsA("TextButton") then
v.MouseButton1Down:Connect(function()
spawn(function() RippleEffect(v) end)
selected = v.Text
pcall(callback, selected)
Dropdown.Text = selected
ArrowUp:Play()
DropFrame:TweenSize(UDim2.new(0, 173, 0, 22), "InOut", "Quad", 0.5, true)
DropToggled = false
wait(0.5)
DropFrame.Visible = false
end)
local MouseEntered = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
BackgroundColor3 = Color3.fromRGB(12, 12, 12)
}
)
local MouseLeft = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
BackgroundColor3 = Color3.fromRGB(16, 16, 16)
}
)
v.MouseEnter:Connect(function()
MouseEntered:Play()
end)
v.MouseLeave:Connect(function()
MouseLeft:Play()
end)
end
end
Dropdown.MouseButton1Click:Connect(function()
spawn(function() RippleEffect(Clip) end)
if DropToggled == false then
ArrowDown:Play()
DropFrame.Visible = true
DropFrame:TweenSize(UDim2.new(0, 173, 0, UIListLayout.AbsoluteContentSize.Y), "InOut", "Quad", 0.5, true)
else
ArrowUp:Play()
DropFrame:TweenSize(UDim2.new(0, 173, 0, 22), "InOut", "Quad", 0.5, true)
wait(0.5)
DropFrame.Visible = false
end
DropToggled = not DropToggled
end)
local MouseEntered = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
ImageColor3 = Color3.fromRGB(12, 12, 12)
}
)
local MouseLeft = TweenService:Create(
Roundify,
TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out
),
{
ImageColor3 = Color3.fromRGB(16, 16, 16)
}
)
Dropdown.MouseEnter:Connect(function()
MouseEntered:Play()
end)
Dropdown.MouseLeave:Connect(function()
MouseLeft:Play()
end)
for i,v in next, Windows do
v.Size = UDim2.new(0, 187, 0, v.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45)
v.Header.ObjectFrame.Size = UDim2.new(0, 173, 0, v.Size.Y.Offset - 45)
end
end
function Window:Slider(text, min, max, callback)
text = text or "Slider"
min = min or 0
max = max or 100
callback = callback or function(...) end
local Slider = Instance.new("TextLabel")
local Amount = Instance.new("TextLabel")
local SliderButton = Instance.new("TextButton")
local Roundify = Instance.new("ImageLabel")
local SliderFrame = Instance.new("ImageLabel")
local Text = Instance.new("TextLabel")
Slider.Name = "Slider"
Slider.Parent = ObjectFrame
Slider.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Slider.BackgroundTransparency = 1.000
Slider.Position = UDim2.new(0, 0, 0.394736856, 0)
Slider.Size = UDim2.new(0, 173, 0, 38)
Slider.Font = Enum.Font.Gotham
Slider.Text = ""
Slider.TextColor3 = Color3.fromRGB(255, 255, 255)
Slider.TextSize = 14.000
Slider.TextXAlignment = Enum.TextXAlignment.Left
Amount.Name = "Amount"
Amount.Parent = Slider
Amount.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Amount.BackgroundTransparency = 1.000
Amount.Size = UDim2.new(0, 173, 0, 28)
Amount.Font = Enum.Font.Gotham
Amount.Text = min
Amount.TextColor3 = Color3.fromRGB(255, 255, 255)
Amount.TextSize = 14.000
Amount.TextXAlignment = Enum.TextXAlignment.Right
SliderButton.Name = "SliderButton"
SliderButton.Parent = Slider
SliderButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SliderButton.BackgroundTransparency = 1.000
SliderButton.BorderSizePixel = 0
SliderButton.Position = UDim2.new(0, 0, 0.760208607, 0)
SliderButton.Size = UDim2.new(0, 173, 0, 9)
SliderButton.Font = Enum.Font.SourceSans
SliderButton.Text = ""
SliderButton.TextColor3 = Color3.fromRGB(0, 0, 0)
SliderButton.TextSize = 14.000
Roundify.Name = "Roundify"
Roundify.Parent = SliderButton
Roundify.Active = true
Roundify.AnchorPoint = Vector2.new(0.5, 0.5)
Roundify.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Roundify.BackgroundTransparency = 1.000
Roundify.Position = UDim2.new(0.5, 0, 0.5, 0)
Roundify.Selectable = true
Roundify.Size = UDim2.new(1, 0, 1, 0)
Roundify.Image = "rbxassetid://3570695787"
Roundify.ImageColor3 = Color3.fromRGB(16, 16, 16)
Roundify.ScaleType = Enum.ScaleType.Slice
Roundify.SliceCenter = Rect.new(100, 100, 100, 100)
Roundify.SliceScale = 0.030
Roundify.Name = "Roundify"
Roundify.Parent = SliderButton
Roundify.Active = true
Roundify.AnchorPoint = Vector2.new(0.5, 0.5)
Roundify.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Roundify.BackgroundTransparency = 1.000
Roundify.Position = UDim2.new(0.5, 0, 0.5, 0)
Roundify.Selectable = true
Roundify.Size = UDim2.new(1, 0, 1, 0)
Roundify.Image = "rbxassetid://3570695787"
Roundify.ImageColor3 = Color3.fromRGB(16, 16, 16)
Roundify.ScaleType = Enum.ScaleType.Slice
Roundify.SliceCenter = Rect.new(100, 100, 100, 100)
Roundify.SliceScale = 0.030
SliderFrame.Name = "SliderFrame"
SliderFrame.Parent = SliderButton
SliderFrame.BackgroundColor3 = Color3.fromRGB(52, 52, 52)
SliderFrame.BackgroundTransparency = 1.000
SliderFrame.Size = UDim2.new(0, 0, 0, 9)
SliderFrame.Image = "rbxassetid://3570695787"
SliderFrame.ImageColor3 = Color3.fromRGB(52, 52, 52)
SliderFrame.ScaleType = Enum.ScaleType.Slice
SliderFrame.SliceCenter = Rect.new(100, 100, 100, 100)
SliderFrame.SliceScale = 0.030
Text.Name = "Text"
Text.Parent = Slider
Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Text.BackgroundTransparency = 1.000
Text.Size = UDim2.new(0, 173, 0, 28)
Text.Font = Enum.Font.Gotham
Text.Text = text
Text.TextColor3 = Color3.fromRGB(255, 255, 255)
Text.TextSize = 14.000
Text.TextXAlignment = Enum.TextXAlignment.Left
--// Credits to text for the slider functionality
local mouse = game.Players.LocalPlayer:GetMouse()
local uis = game:GetService("UserInputService")
local value = nil
SliderButton.MouseButton1Down:Connect(function()
value = math.floor((((tonumber(max) - tonumber(min)) / 173) * SliderFrame.AbsoluteSize.X) + tonumber(min)) or 0
Amount.Text = value
pcall(function() callback(value) end)
SliderFrame.Size = UDim2.new(0, math.clamp(mouse.X - SliderFrame.AbsolutePosition.X, 0, 173), 0, 9)
moveconnection = mouse.Move:Connect(function()
value = math.floor((((tonumber(max) - tonumber(min)) / 173) * SliderFrame.AbsoluteSize.X) + tonumber(min))
Amount.Text = value
pcall(function() callback(value) end)
SliderFrame.Size = UDim2.new(0, math.clamp(mouse.X - SliderFrame.AbsolutePosition.X, 0, 173), 0, 9)
end)
releaseconnection = uis.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
value = math.floor((((tonumber(max) - tonumber(min)) / 173) * SliderFrame.AbsoluteSize.X) + tonumber(min))
Amount.Text = value
pcall(function() callback(value) end)
SliderFrame.Size = UDim2.new(0, math.clamp(mouse.X - SliderFrame.AbsolutePosition.X, 0, 173), 0, 9)
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
for i,v in next, Windows do
v.Size = UDim2.new(0, 187, 0, v.Header.ObjectFrame.UIListLayout1.AbsoluteContentSize.Y + 45)
v.Header.ObjectFrame.Size = UDim2.new(0, 173, 0, v.Size.Y.Offset - 45)
end
end
return Window
end
return library
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0160-rc-radio-parameter-update.md
-- User story: TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
-- In case:
-- 1) RC.GetCapabilities received without hdRadioEnableAvailable from HMI
-- 2) Application is registered with REMOTE_CONTROL appHMIType
-- 3) and sends valid SetInteriorVehicleData RPC with hdRadioEnable
-- SDL must:
-- 1) Respond with UNSUPPORTED_RESOURCE result code, success = false to mobile application
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local commonRC = require('test_scripts/RC/commonRC')
local hmi_values = require("user_modules/hmi_values")
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
local Module = "RADIO"
local hmiValues = hmi_values.getDefaultHMITable()
hmiValues.RC.GetCapabilities.params.remoteControlCapability.radioControlCapabilities[1].hdRadioEnableAvailable = nil
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", commonRC.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", commonRC.start, { hmiValues })
runner.Step("RAI", commonRC.registerAppWOPTU)
runner.Step("Activate App", commonRC.activateApp)
runner.Title("Test")
runner.Step("SetInteriorVehicleData UNSUPPORTED_RESOURCE in case hdRadioEnableAvailable omitted", commonRC.rpcDenied,
{Module, 1, "SetInteriorVehicleData", "UNSUPPORTED_RESOURCE"})
runner.Title("Postconditions")
runner.Step("Stop SDL", commonRC.postconditions)
|
local NeP, g = NeP, NeP._G
local heroismBuffs = { 32182, 90355, 80353, 2825, 146555 }
NeP.DSL:Register("hashero", function()
for i = 1, #heroismBuffs do
local SpellName = NeP.Core:GetSpellName(heroismBuffs[i])
if NeP.Core.UnitBuffL('player', SpellName) then return true end
end
end)
NeP.DSL:Register("buff", function(target, spell)
return NeP.Core.UnitBuffL(target, spell, 'PLAYER') ~= nil
end)
NeP.DSL:Register("buff.any", function(target, spell)
return NeP.Core.UnitBuffL(target, spell) ~= nil
end)
NeP.DSL:Register("buff.count", function(target, spell)
local _, count = NeP.Core.UnitBuffL(target, spell, 'PLAYER')
return count or 0
end)
NeP.DSL:Register("buff.count.any", function(target, spell)
local _, count = NeP.Core.UnitBuffL(target, spell)
return count or 0
end)
NeP.DSL:Register("buff.duration", function(target, spell)
local buff,_,expires = NeP.Core.UnitBuffL(target, spell, 'PLAYER')
return buff and (expires - NeP._G.GetTime()) or 0
end)
NeP.DSL:Register("buff.duration.any", function(target, spell)
local buff,_,expires = NeP.Core.UnitBuffL(target, spell)
return buff and (expires - NeP._G.GetTime()) or 0
end)
NeP.DSL:Register("buff.many", function(target, spell)
local i, name, count = 1, true, 0
while name do
name = NeP.Core.UnitBuffL(target, i, 'PLAYER')
if name == spell then
count = count + 1
end
i=i+1
end
return count
end)
NeP.DSL:Register("buff.many.any", function(target, spell)
local count = 0
for i=1,40 do
if NeP.Core.UnitBuffL(target, i) == spell then count = count + 1 end
end
return count
end)
------------------------------------------ DEBUFFS ---------------------------------------
------------------------------------------------------------------------------------------
NeP.DSL:Register("debuff", function(target, spell)
return NeP.Core.UnitDebuffL(target, spell, 'PLAYER') ~= nil
end)
NeP.DSL:Register("debuff.any", function(target, spell)
return NeP.Core.UnitDebuffL(target, spell) ~= nil
end)
NeP.DSL:Register("debuff.count", function(target, spell)
local _,count = NeP.Core.UnitDebuffL(target, spell, 'PLAYER')
return count or 0
end)
NeP.DSL:Register("debuff.count.any", function(target, spell)
local _,count = NeP.Core.UnitDebuffL(target, spell)
return count or 0
end)
NeP.DSL:Register("debuff.duration", function(target, spell)
local debuff,_,expires = NeP.Core.UnitDebuffL(target, spell, 'PLAYER')
return debuff and (expires - NeP._G.GetTime()) or 0
end)
NeP.DSL:Register("debuff.duration.any", function(target, spell)
local debuff,_,expires = NeP.Core.UnitDebuffL(target, spell)
return debuff and (expires - NeP._G.GetTime()) or 0
end)
NeP.DSL:Register("debuff.many", function(target, spell)
local i, name, count = 1, true, 0
while name do
name = NeP.Core.UnitDebuffL(target, i, 'PLAYER')
if name == spell then
count = count + 1
end
i=i+1
end
return count
end)
NeP.DSL:Register("debuff.many.any", function(target, spell)
local count = 0
for i=1,40 do
if NeP.Core.UnitDebuffL(target, i) == spell then count = count + 1 end
end
return count
end)
----------------------------------------------------------------------------------------------
-- Counts how many units have the buff
-- USAGE: count(BUFF).buffs > = #
NeP.DSL:Register("count.enemies.buffs", function(_,buff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Enemy')) do
if NeP.DSL:Get('buff')(Obj.key, buff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the buff
-- USAGE: count(BUFF).buffs.any > = #
NeP.DSL:Register("count.enemies.buffs.any", function(_,buff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Enemy')) do
if NeP.DSL:Get('buff.any')(Obj.key, buff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the buff
-- USAGE: count(BUFF).buffs > = #
NeP.DSL:Register("count.friendly.buffs", function(_,buff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Roster')) do
if NeP.DSL:Get('buff')(Obj.key, buff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the debuff
-- USAGE: count(DEBUFF).debuffs > = #
NeP.DSL:Register("count.friendly.buffs.any", function(_,buff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Roster')) do
if NeP.DSL:Get('buff.any')(Obj.key, buff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the debuff
-- USAGE: count(DEBUFF).debuffs > = #
NeP.DSL:Register("count.enemies.debuffs", function(_,debuff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Enemy')) do
if NeP.DSL:Get('debuff')(Obj.key, debuff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the debuff
-- USAGE: count(DEBUFF).debuffs.any > = #
NeP.DSL:Register("count.enemies.debuffs.any", function(_,debuff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Enemy')) do
if NeP.DSL:Get('debuff.any')(Obj.key, debuff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the debuff
-- USAGE: count(DEBUFF).debuffs > = #
NeP.DSL:Register("count.friendly.debuffs", function(_,debuff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Roster')) do
if NeP.DSL:Get('debuff')(Obj.key, debuff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
-- Counts how many units have the debuff
-- USAGE: count(DEBUFF).debuffs.any > = #
NeP.DSL:Register("count.friendly.debuffs.any", function(_,debuff)
local n1 = 0
for _, Obj in pairs(NeP.OM:Get('Roster')) do
if NeP.DSL:Get('debuff.any')(Obj.key, debuff)
and NeP.DSL:Get('los')(Obj.key) then
n1 = n1 + 1
end
end
return n1
end)
|
messages = { -- These dialogue IDs match "You were unable to enter a combination" for the associated zone IDs
[100] = 8056,
[101] = 7505,
[102] = 7907,
[103] = 8082,
[104] = 8647,
[105] = 7698,
[106] = 8072,
[107] = 7533,
[108] = 7602,
[109] = 8465,
[110] = 7589,
[111] = 8566,
[112] = 8168,
[113] = 7928,
[114] = 7767,
[115] = 7863,
[116] = 7559,
[117] = 7566,
[118] = 8108,
[119] = 8345,
[120] = 7505,
[121] = 8085,
[122] = 7434,
[123] = 7868,
[124] = 7819,
[125] = 7629,
[126] = 8052,
[127] = 7351,
[128] = 7506,
[130] = 7570,
[153] = 11396,
[158] = 7382,
[159] = 8445,
[160] = 7409,
[166] = 10578,
[167] = 10592,
[169] = 7539,
[172] = 7412,
[173] = 10517,
[174] = 11395,
[176] = 7604,
[177] = 11219,
[178] = 11399,
[190] = 8253,
[191] = 8373,
[192] = 7409,
[193] = 8385,
[194] = 8265,
[195] = 7596,
[196] = 8305,
[197] = 7350,
[198] = 8271,
[200] = 7527,
[204] = 7515,
[205] = 11482,
[208] = 8284,
[212] = 10638,
[213] = 10448,
}
offsets = {greater_less=1, failure=2, success=4, second_even_odd=5, first_even_odd=6, range=7, less=8, greater=9, equal=10, second_multiple=11, first_multiple=12, tool_failure=13}
|
-- Copyright (c) 2018 Redfern, Trevor <[email protected]>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local terrain = require "terrain"
local MapSquare = {}
function MapSquare:new(x, y)
local ms = {
x = x,
y = y,
terrain = terrain:none()
}
return ms
end
return MapSquare
|
-- Manifest
local GARRYSMOD = true
--[[
Options
describe
select = <number> Select one of the returned values
keys = <flag> Only print keys of returned value
limit = <number> Limit the amount of entries printed in each table
escape_newline = <flag> Escape newline characters in output
grep_stream
grep = <string> Text to hilight in output text
grepline = <string> Hilight lines that contain matched text
nocase = <flag> Ignore upper-lowercase when searching
lineno_stream
lineno = <bool> Show line numbers next to output
--]]
--[[
To make this code as generic as possible, stdout is abstracted as 'out'
Following member functions are expected from all implementations
:init(options)
:printc(color, string)
:newl()
Colors are tables:
{ r = 255, g = 255, b = 255 }
]]--
--[[
Some environments may have different implementation of these
This is a declaration, not localization. DO NOT REMOVE
]]--
local iterate = pairs
local loadstring = loadstring
-- Config
local COLOR_GENERIC = { r = 255, g = 255, b = 255 }
local COLOR_COMMENT = { r = 30, g = 195, b = 30 }
local COLOR_KEY = { r = 250, g = 150, b = 30 }
local COLOR_REF = { r = 165, g = 225, b = 45 }
local COLOR_BOOLEAN = { r = 175, g = 130, b = 255 }
local COLOR_NUMBER = { r = 175, g = 130, b = 255 }
local COLOR_STRING = { r = 230, g = 220, b = 115 }
-- This object can be used to force the describer to describe nil values
local NIL_INSTANCE = {}
-- Function to resolve typenames
local function typename(obj)
return type(obj)
end
--
-- Just code from here
--
function ipairs_ex(t, from)
local idx = from or 1
return function()
local value = t[idx]
if value == nil then
return
end
idx = idx +1
return idx -1, value
end
end
local function expand_path(path, key)
if path == "" then
return key
end
return string.format(isstring(key) and "%s.%s" or "%s[%s]", path, key)
end
function describe(value, out, options)
local DECOR_FIRST = "┳ "
local DECOR_MEMBER = "┣ "
local DECOR_LAST = "┗ "
-- These are cross referenced, this is a pseudo declaration
local describe_value
local describe_member
local describe_table
-- Context for this describe job
local paths = {}
local depth = 1
function describe_table(prefix, path, tbl, key)
-- Add this table to the paths, for ref. resolving
path = expand_path(path, key)
paths[tbl] = path
-- Collect keys, calculate value inset
local keys = {}
local key_wide = 0
local count = 0
for key in iterate(tbl) do
table.insert(keys, key)
-- Find max length to accomodate for
key_wide = math.max(key_wide, tostring(key):len())
count = count +1
end
-- No keys? Print empty table value
if count == 0 then
out:printc(COLOR_GENERIC, prefix)
out:printc(COLOR_GENERIC, "{}")
out:newl()
return
end
-- Enforce some breathing room
key_wide = key_wide +2
-- Sort table keys
table.sort(keys, function(A, B)
-- Respect numeric values when sorting
if isnumber(A) and isnumber(B) then
return A < B
end
-- Otherwise fall back to string representation
return tostring(A) < tostring(B)
end )
-- Limit number of values described
local limit = tonumber(options.limit) or 100
for idx, key in ipairs(keys) do
-- Keep track of # printed objects
if idx > limit then
out:printc(COLOR_GENERIC, prefix)
out:printc(COLOR_COMMENT, "... (")
out:printc(COLOR_COMMENT, tostring(count - idx +1))
out:printc(COLOR_COMMENT, " entries hidden)")
out:newl()
break
end
-- Fancy
local decor = DECOR_MEMBER
if idx == 1 then decor = DECOR_FIRST end
if idx == count then decor = DECOR_LAST end
describe_member(prefix, decor, path, tbl[key], key, key_wide)
end
end
function describe_member(prefix, decor, path, value, key, key_wide)
local ref_path
-- Prefix
out:printc(COLOR_GENERIC, prefix)
-- Stringify key, calculate padding
local key_str = tostring(key)
local padding = key_wide - key_str:len()
if padding < 0 then
key_str = key_str:sub(1, padding -3) .. " .."
end
-- Add guideline to prefix
prefix = string.format("%s┃ %s", prefix, string.rep(" ", key_wide +2))
-- Delegate early on tables, also watch for NIL_INSTANCE, as it is implemented as a table
if istable(value) and value ~= NIL_INSTANCE then
ref_path = paths[value]
-- Only print unvisited tables
if not ref_path then
-- Overly fancy: Peek to see if there will be any more values
if decor == DECOR_LAST and next(value) then
decor = DECOR_MEMBER
end
out:printc(COLOR_GENERIC, decor)
out:printc(COLOR_KEY, key_str)
out:printc(COLOR_GENERIC, ": ")
out:newl()
-- Enumerate members
describe_table(prefix, path, value, key)
return
end
end
-- Print value key prefix
out:printc(COLOR_GENERIC, decor)
out:printc(COLOR_KEY, key_str)
out:printc(nil, string.rep(" ", padding))
out:printc(COLOR_GENERIC, "= ")
-- Reference
if ref_path then
out:printc(COLOR_REF, "ref: ")
out:printc(COLOR_REF, ref_path)
out:newl()
return
end
-- Delegate
describe_value(prefix, value)
end
function describe_value(prefix, value)
-- Special nil instance
if value == NIL_INSTANCE then
out:printc(COLOR_NUMBER, "nil")
out:newl()
return
end
-- Booleans
if isbool(value) then
out:printc(COLOR_BOOLEAN, tostring(value))
out:newl()
return
end
-- Numbers (optionally as hex)
if isnumber(value) then
out:printc(COLOR_NUMBER, tostring(value))
out:newl()
return
end
-- Strings (escape + multiline handling)
if isstring(value) then
local len = value:len()
-- Print single characters with simple quotes
if len == 1 then
out:printc(COLOR_STRING, "'")
out:printc(COLOR_STRING, value)
out:printc(COLOR_STRING, "'")
out:newl()
return
end
-- Check if string is multiline
local newl, to = string.find(value, "\r?\n")
-- Optinally escape newline characters
if newl and options.escape_newline then
value = value:gsub("\r?\n", "\\n")
newl = nil
end
-- No newline, print inline
if not newl then
out:printc(COLOR_STRING, "\"")
out:printc(COLOR_STRING, value)
out:printc(COLOR_STRING, "\"")
out:newl()
return
end
-- Print each line separately
local pos = to +1
out:printc(COLOR_STRING, '[[')
out:printc(COLOR_STRING, value:sub(1, newl))
while true do
out:printc(COLOR_GENERIC, prefix)
newl, to = string.find(value, "\r?\n", pos)
if newl then
out:printc(COLOR_STRING, value:sub(pos, newl -1))
out:newl()
pos = to +1
else
out:printc(COLOR_STRING, value:sub(pos))
break
end
end
out:printc(COLOR_STRING, ']]')
out:newl()
return
end
-- Functions
if isfunction(value) then
out:printc(nil, tostring(value))
-- If the debug library is available, give extra insight on closures
if debug and debug.getinfo then
local info = debug.getinfo(value, "S")
-- Print source file for Lua methods
if info.what == "Lua" then
out:printc(COLOR_COMMENT, string.format(" -- [%s]: %d-%d", info.short_src, info.linedefined, info.lastlinedefined))
end
end
out:newl()
return
end
-- Fallback
out:printc(nil, tostring(value))
out:newl()
end
-- Start job
if istable(value) and value ~= NIL_INSTANCE then
describe_table("", "", value, "root")
else
describe_value("", value)
end
end
local function opt_bool(value)
if value == true or value == false then
return value
end
end
local function error_format(msg, ...)
error( string.format(msg, ...), 2 )
end
local function parse_command_options(input, fenv)
local raw_options = string.match(input, "|(.*)$")
local options = {}
-- No pipe, no options
if not raw_options then
return input, options
end
-- Parse options
string.gsub(raw_options, "[^|]+", function(part)
local key, value = part:match("([^%s=]+)=?(.*)$")
-- Trim pair of unwanted spaces
key = key:match("^%s*(.-)%s*$")
value = value:match("^%s*(.-)%s*$")
if value == "" then
-- Flag like behavior
value = true
else
-- Try converting the value to a literal
local literal = tonumber(value) or opt_bool(value)
if literal ~= nil then
value = literal
else
-- Automatically parse quoted strings
local parse = value:sub(1, 1) == '"' or value:sub(1, 1) == "'"
-- Parsing can be forced with a '!' prefix
if value:sub(1, 1) == '!' then
value = value:sub(2)
parse = true
end
if parse then
local func, syntax_err = loadstring("return " .. value, "parse_lua_value", "text", fenv)
if syntax_err then
error_format("Cannot parse option '%s' due to syntax error: %s", key, syntax_err)
end
local succ, ret = pcall(func)
if not succ then
error_format("Cannot parse option '%s' due to runtime error: %s", key, ret)
end
value = ret
end
end
-- Done converting
end
-- Opt-out check for nil parameters
if value == nil and not options['ignore-nil'] then
error_format("Option '%s' evaluated to nil! [Override with 'ignore-nil' key]", key)
end
-- Check if option would overwrite something
if options[key] ~= nil then
error_format("Redefinition of '%s' option!", key)
end
options[key] = value
end)
OPT = options
-- Cut options from input
input = input:sub(0, -raw_options:len() -2)
return input, options
end
local function process_returns(res, out, options)
-- Describe results
describe(res, out, options)
end
local function inst_guard()
debug.sethook()
error("Too many instructions. Halted")
end
function lua_command(input, out, fenv)
local input = string.match(input or "", "^%s*(.-)%s*$")
local code, options = parse_command_options(input, fenv)
if code == "" then
error("No code provided")
end
-- TODO: From context?
local chunkname = "lua_command"
-- Compile expression to code
local simple_expr = true
local func, syntax_err = loadstring("return " .. code, chunkname, nil, fenv)
-- Code may have explicit return/advanced control flow
if syntax_err then
simple_expr = false
func, syntax_err = loadstring(code, chunkname, nil, fenv)
end
if syntax_err then
error_format("Syntax error: %s", syntax_err)
end
-- Install basic 'infinite loop protection' if the debug lib is available
if debug and debug.sethook then
debug.sethook(inst_guard, "", 10000000)
end
-- Run code, capture return values
local res = { pcall(func) }
if debug and debug.sethook then
debug.sethook()
end
-- Prompt
local prefix = res[2] ~= nil and "= " or "<< "
out:printc(COLOR_COMMENT, prefix)
out:printc(COLOR_COMMENT, code)
out:newl()
-- Initialize output stream
out:init(options)
-- Report results
if not res[1] then
error_format("Runtime error: %s", res[2])
else
--[[
Note: Due to the nature of { pcall() }, the first value is the success, but if the expressions
returns multiple 'nil's before the first actual value, indexes may be skewed!
Therefore manual location of the highest index is required. The skipped indexes will be filled
with NIL_INSTANCE, a special value to represent 'nil'
--]]
local num_returns = 1
for idx in pairs(res) do
num_returns = math.max(num_returns, idx)
end
for idx = 1, num_returns do
if res[idx] == nil then
res[idx] = NIL_INSTANCE
end
end
-- 'succ' from pcall is still in the list, remove
num_returns = num_returns -1
table.remove(res, 1)
-- Nothing to print
if num_returns == 0 then
return
end
-- User should be informed, otherwise table returns can be confused for multret
if num_returns > 1 then
out:printc(COLOR_COMMENT, "[Multiple values returned]")
out:newl()
end
-- Optionally limit printing to a single value
if options.select then
local idx = options.select
out:printc(COLOR_COMMENT, "[Selecting return value #" .. idx .. "]")
out:newl()
if idx > num_returns then
out:printc(COLOR_COMMENT, "[No value]")
out:newl()
return
else
num_returns = 1
res = { res[idx] }
end
end
-- Unwrap single return values
if num_returns == 1 then
res = res[1]
end
-- Pass for processing
process_returns(res, out, options)
end
end
-- Stream to render line numbers
function lineno_stream(out)
local stream = {}
-- State/settings
local enabled
local lineno
local isdone
function stream:init(options)
enabled = options.lineno
lineno = 0
out:init(options)
end
function stream:printc(color, str)
if enabled and not isdone then
isdone = true
lineno = lineno +1
out:printc(COLOR_COMMENT, string.format("%04d: ", lineno))
end
out:printc(color, str)
end
function stream:newl()
isdone = false
out:newl()
end
return stream
end
-- Special stream supporting grep functionality
local COLOR_GREP = {r = 255, g = 50, b = 50 }
local COLOR_GREPLINE = {r = 255, g = 150, b = 150}
function grep_stream(out, pattern)
local stream = {}
-- Settings
local pattern
local ignorecase
local line_color
local match_color
local match_pre = 3
local match_post = 3
local render_all = true
-- Utility
local function find_matches(strings)
local merge = table.concat(strings)
local overrides = {}
if ignorecase then
merge = merge:lower()
end
-- Match the grep against our line as long as it does
local from = 1
while true do
local start, finish, A, B = string.find(merge, pattern, from, false)
if not start then
break
end
table.insert(overrides, { start = start, finish = finish, color = match_color })
-- TODO: Find capture groups?
from = finish +1
end
return overrides
end
local function render_line(colors, strings, overrides)
-- No overrides? just render normally
if not overrides or not overrides[1] then
for part, text in ipairs(strings) do
out:printc(colors[part], text)
end
return
end
-- Render output, while watching overrides
local part = 1
local off = 1
local pos = 0
for _, override in ipairs(overrides) do
for idx, text in ipairs_ex(strings, part) do
part = idx
-- Text has part before override start, print normally
local start = override.start - pos -1
local len = text:len()
if start > 0 then
local chars = math.min(len - off +1, start)
out:printc(line_color or colors[part], text:sub(off, off + chars -1))
pos = pos + chars
off = off + chars
end
-- Remaining part is partially inside override
if off <= len then
local chars = math.min(len - off +1, override.finish - pos)
out:printc(override.color, text:sub(off, off + chars -1))
pos = pos + chars
off = off + chars
end
-- Text still has remaining part? Restart with new override
if off <= len then
break
end
-- Erase offset for new text (if any)
if strings[part +1] then
off = 1
end
end
end
-- No more overrides, finish active string
out:printc(line_color or colors[part], strings[part]:sub(off))
-- Render remaining parts as normal
for part, text in ipairs_ex(strings, part +1) do
out:printc(line_color or colors[part], text)
end
end
-- Internal state
local to_render = 0
local history = {}
local idx
local colors
local strings
function stream:init(options)
-- Reset settings
pattern = nil
ignorecase = false
line_color = nil
match_color = COLOR_GREP
-- Parse options
ignorecase = options.nocase
if isstring(options.grep) then
pattern = options.grep
end
if isstring(options.grepline) then
pattern = options.grepline
line_color = COLOR_GREPLINE
end
-- Validate pattern (if any)
if pattern then
string.find("", pattern)
if ignorecase then
pattern = pattern:lower()
end
-- Allow limiting for match area
render_all = not options.greparea
end
-- Reset internal state
history = {}
idx = 0
colors = {}
strings = {}
-- Initialize base stream
out:init(options)
end
function stream:printc(color, str)
if not pattern then
out:printc(color, str)
return
end
-- Store current line in history
idx = idx +1
colors[idx] = color
strings[idx] = str
end
function stream:newl()
if not pattern then
out:newl()
return
end
-- Line finished, check if it has a match
local overrides = find_matches(strings)
-- No match
if not overrides[1] then
if render_all then
render_line(colors, strings)
out:newl()
else
if to_render > 0 then
to_render = to_render -1
render_line(colors, strings)
out:newl()
if to_render == 0 then
out:printc(COLOR_GENERIC, "...")
out:newl()
end
else
table.insert(history, 1, colors) history[match_pre * 2 +1] = nil
table.insert(history, 1, strings) history[match_pre * 2 +1] = nil
end
end
else
if not render_all then
-- Render saved history
local saved = #history
if saved > 0 then
out:printc(COLOR_GENERIC, "Matched area:")
out:newl()
end
for idx = saved, 1, -2 do
local colors = history[idx -0]
local strings = history[idx -1]
render_line(colors, strings)
out:newl()
history[idx -0] = nil
history[idx -1] = nil
end
-- Queue next X lines to print anyway
to_render = match_post
end
-- Render matched line
render_line(colors, strings, overrides)
out:newl()
end
-- Start new line
idx = 0
strings = {}
colors = {}
end
return stream
end
--[[ Garry's Mod ]]--
if GARRYSMOD then
function loadstring(source, chunk, mode, fenv)
local res = CompileString(source, chunk, false)
if isstring(res) then
return nil, res
end
-- TODO: setfenv
return res
end
console_stream = {}
function console_stream:init(options)
end
function console_stream:printc(color, str)
if color == nil then
MsgC(str)
else
MsgC(color, str)
end
end
function console_stream:newl()
MsgN()
end
-- Add fancy capabilities with decorators
console_stream = lineno_stream(console_stream)
console_stream = grep_stream(console_stream)
concommand.Add("lua", function(ply, cmd, args, raw)
lua_command(raw, console_stream, _G)
end)
end
--[[ Factorio ]]--
if FACTORIO then
local function setupContext( context )
ctx = context
me = game.players[ ctx.player_index ]
here = me.position
surface = game.surfaces["nauvis"]
around = function( r )
local r = r or 4
return {{here.x -r, here.y -r}, {here.x +r, here.y +r}}
end
end
local function lua2(ctx, out)
local player = game.players[ctx.player_index]
-- Check permissions
if not player.admin then
error("Access denied")
return
end
-- TODO: This is a hack
setupContext(ctx)
lua_command(ctx.parameter, out, _G)
end
commands.add_command("lua", "mem.lua", function(ctx)
local out = {}
-- Factorio does not allow newlines, so cache all values to print, then newline
local line_raw = {}
function out:printc(color, str)
table.insert(line_raw, str)
end
function out:newl()
game.print(table.concat(line_raw, " "))
-- gc does wonders
line_raw = {}
end
local succ, err = pcall(lua2, ctx, out)
if not succ then
print("Command error: ", err)
end
end)
end
|
local launch_json_content = [[
{
"version": "0.2.0",
"configurations": [
{
"name": "Launch main",
"type": "go",
"request": "launch",
"mode": "exec",
"remotePath": "",
"port": 38697,
"host": "127.0.0.1",
"program": "${workspaceFolder}/main.go",
"env": {
},
"args": [],
"cwd": ${workspaceFolder}",
"envFile", "${workspaceFolder}/.env"
"buildFlags":""
},
{
"name": "debug main",
"type": "go",
"request": "launch",
"mode": "debug",
"remotePath": "",
"port": 38697,
"host": "127.0.0.1",
"program": "${workspaceFolder}/main.go",
"env": {
},
"args": [],
"cwd": ${workspaceFolder}",
"envFile", "${workspaceFolder}/.env"
"buildFlags":""
},
{
"name": "debug main",
"type": "go",
"request": "attach",
"mode": "debug",
"remotePath": "",
"port": 38697,
"host": "127.0.0.1",
"program": "${workspaceFolder}/main.go",
"env": {
},
"args": [],
"cwd": ${workspaceFolder}",
"processId":"",
"envFile", "${workspaceFolder}/.env"
"buildFlags":""
}
]
}
]]
local util = require("go.utils")
local log = util.log
local M = {}
local sep = require("go.utils").sep()
function M.vs_launch()
local workfolder = vim.lsp.buf.list_workspace_folders()[1] or vim.fn.getcwd()
local launch_json = _GO_NVIM_CFG.launch_json or (workfolder .. sep .. ".vscode" .. sep .. "launch.json")
log(launch_json)
if vim.fn.filereadable(launch_json) == 1 then
return true, launch_json
else
return false, launch_json
end
end
function M.config()
local workfolder = vim.lsp.buf.list_workspace_folders()[1] or vim.fn.getcwd()
local launch_json = _GO_NVIM_CFG.launch_json or (workfolder .. sep .. ".vscode" .. sep .. "launch.json")
local cmd = "e " .. launch_json
if vim.fn.filereadable(launch_json) == 1 then
return vim.cmd(cmd)
end
-- vim.fn.writefile(launch_json_content, launch_json)
local contents = vim.fn.split(launch_json_content, "\n")
vim.fn.writefile(contents, launch_json)
vim.cmd(cmd)
end
function M.load()
if _GO_NVIM_CFG.launch_json_loaded == true then
return
end
local dap = require("dap")
local launch = require("dap.ext.vscode").load_launchjs
launch(_GO_NVIM_CFG.launch_json)
_GO_NVIM_CFG.launch_json_loaded = true
log(dap.configurations)
end
return M
|
------------------------------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md
------------------------------------------------------------------------------------------------------------------------
-- Description: Check that App is not subscribed on <button> if HMI does not respond to UnsubscribeButton request
-- from SDL once default timeout expires
------------------------------------------------------------------------------------------------------------------------
-- In case:
-- 1. Mobile app requests SubscribeButton(<button>)
-- 2. SDL sends Buttons.SubscribeButton(<button>, appId) to HMI
-- 3. HMI does not respond during default timeout
-- 4. SDL responds SubscribeButton(GENERIC_ERROR) to mobile app
-- 5. HMI sends Buttons.SubscribeButton(SUCCESS) to SDL
-- SDL does:
-- - sends Buttons.UnsubscribeButton(<button>, appId) to HMI
-- In case:
-- 6. HMI doesn't respond for a `Buttons.UnsubscribeButton` request from SDL
-- 7. HMI sends OnButtonEvent and OnButtonPress notifications for <button>
-- SDL does:
-- - not transfer OnButtonEvent and OnButtonPress to App
------------------------------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local common = require('test_scripts/API/ButtonSubscription/commonButtonSubscription')
--[[ Local Variables ]]
local appSessionId1 = 1
local buttonName = "PRESET_0"
--[[ Local function ]]
local function rpcGenericError(pButtonName)
local hmiCID
local cid = common.getMobileSession():SendRPC("SubscribeButton", { buttonName = pButtonName })
local appIdVariable = common.getHMIAppId()
common.getHMIConnection():ExpectRequest("Buttons.SubscribeButton",{ appID = appIdVariable, buttonName = pButtonName })
:Do(function(_, data)
-- HMI did not response
hmiCID = data.id
end)
common.getMobileSession():ExpectResponse(cid, { success = false, resultCode = "GENERIC_ERROR" })
:Do(function()
common.getHMIConnection():SendResponse(hmiCID, "Buttons.SubscribeButton", "SUCCESS", { })
common.getHMIConnection():ExpectRequest("Buttons.UnsubscribeButton",
{ appID = appIdVariable, buttonName = pButtonName })
:Do(function(_, data)
-- HMI did not response
end)
end)
local event = common.createEvent()
event.matches = function(_, data)
return data.rpcType == 1 and
data.rpcFunctionId == 19
end
common.getMobileSession():ExpectEvent(event, "UnsubscribeButtonResponse")
:Times(0)
end
--[[ Scenario ]]
common.runner.Title("Preconditions")
common.runner.Step("Clean environment", common.preconditions)
common.runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
common.runner.Step("App registration", common.registerAppWOPTU)
common.runner.Step("App activation", common.activateApp)
common.runner.Title("Test")
common.runner.Title("ButtonName parameter: " .. buttonName)
common.runner.Step("Subscribe on " .. buttonName .. " button,timeout case", rpcGenericError, { buttonName })
common.runner.Step("Button ".. buttonName .. " wasn't Subscribe", common.buttonPress,
{ appSessionId1, buttonName, common.isNotExpected })
common.runner.Title("Postconditions")
common.runner.Step("Stop SDL", common.postconditions)
|
local table_mgr = require "myfunlib.gui_table.table_mgr"
local hutype = require "myfunlib.gui_table.hutype"
local datacenter = require "skynet.datacenter"
local M = {}
function M.get_hu_info(cards, gui_index)
local hand_cards = {}
for i,v in ipairs(cards) do
hand_cards[i] = v
end
local gui_num = 0
if gui_index > 0 then
gui_num = hand_cards[gui_index]
hand_cards[gui_index] = 0
end
--特殊牌型
--7小对
local is_7dui = hutype.is_7_dui(hand_cards,gui_num)
--十三幺
local is_13yao = hutype.is_13_19(hand_cards,gui_num)
return M.check(hand_cards, gui_num) or is_7dui or is_13yao
end
function M.get_tips(cards, gui_index)
local tips = {}
for i=1,34,1 do
cards[i]=cards[i]+1
if M.get_hu_info(cards,gui_index) then
table.insert(tips,i)
end
cards[i]=cards[i]-1
end
return tips
end
function M.check(cards, gui_num)
local total_need_gui = 0
local eye_num = 0
for i=0,3 do
local from = i*9 + 1
local to = from + 8
if i == 3 then
to = from + 6
end
local need_gui, eye = M.get_need_gui(cards, from, to, i<3, gui_num)
if not need_gui then
return false
end
total_need_gui = total_need_gui + need_gui
if eye then
eye_num = eye_num + 1
end
end
if eye_num == 0 then
return total_need_gui + 2 <= gui_num
elseif eye_num == 1 then
return total_need_gui <= gui_num
else
return total_need_gui + eye_num - 1 <= gui_num
end
end
function M.get_need_gui(cards, from, to, chi, gui_num)
local num = 0
local key = 0
for i=from,to do
key = key * 10 + cards[i]
num = num + cards[i]
end
if num == 0 then
return 0, false
end
for i=0, gui_num do
local yu = (num + i)%3
if yu ~= 1 then
local eye = (yu == 2)
if table_mgr:check(key, i, eye, chi) then
return i, eye
end
end
end
end
return M
|
--[[
Author: benmooo
Date: 2018/07/18
Structed data keeper
]]
local CRUD = require('crud')
local json = require('json')
local util = require('util')
local readfile, writefile = util.readfile, util.writefile
local _M = CRUD:extend()
-- dump collection table to json string
function _M:jsonDump()
return json.encode(self)
end
-- insert the json string(--> table) to collection
function _M:jsonLoad(jsonString)
local rows = json.decode(jsonString)
self:insert(rows)
end
-- write the collection to local in json format
function _M:syncToLocal(path, pat)
local cnt = self:jsonDump()
writefile(path, cnt, pat)
end
-- insert json string to collection from file
function _M:jsonLoadFromFile(path)
local cnt = readfile(path)
self:jsonLoad(cnt)
end
-- Return module
return _M |
local pretty = require('pretty-print')
local function searchMember(guild, arg, msg)
--local guild = msg.guild
local members = guild.members
local user = msg.mentionedUsers.first
if not arg then return nil end
local member = user and guild:getMember(user) or members:get(arg)
if member then return member end
if arg:find('#', 1, true) then
local username, discriminator = arg:match('(.*)#(%d+)')
member = members:find(function(m) return m.username == username and m.discriminator == discriminator end)
if member then
return member
end
end
local distance = math.huge
local lowered = arg:lower()
for m in members:iter() do
if m.nickname and m.nickname:lower():find(lowered, 1, true) then
local d = m.nickname:levenshtein(arg)
if d == 0 then
return m
elseif d < distance then
member = m
distance = d
end
end
if m.username:lower():find(lowered, 1, true) then
local d = m.username:levenshtein(arg)
if d == 0 then
return m
elseif d < distance then
member = m
distance = d
end
end
end
if member then
return member
else
return nil--, f('No member found for: `%s`', arg)
end
end
local function search(guild, arg, msg)
if not arg then return end
arg = arg:lower():gsub('<[@][!](.-)>', '%1'):gsub('<[@](.-)>', '%1')
local member = guild.members:get(arg)
if member then return member end
local distance = math.huge
local levit = bot.loader.fuzzel.dld_e or string.levenshtein
-- A more stricter fuzzy searching
for m in guild.members:iter() do
local nick, user = (m.nickname or m.name):lower(), m.user.username:lower()
local d1, d2 = levit(arg, nick, 0.1, 0.1, 0.5, 1), levit(arg, user, 0.1, 0.1, 0.5, 1)
local d = math.min(d1, d2)
if d < distance then
member = m
distance = d
end
end
return member
end
local command = {}
command.trigger = 'whois'
command.description = 'Makes the bot find a user. Searching plain-text is finnicky.'
--command.ownerOnly = true
function command:onMessageCreate(message, message_args)
local arg, msg = message_args, message
if not arg or #arg < 1 then return end
arg = arg:lower()
local member = searchMember(msg.guild, arg, msg)
if not member then return end
local name
if member.nickname then
name = string.format('%s (%s)', member.username, member.nickname)
else
name = member.username
end
return msg:reply {
embed = {
title = "Discord Whois",
thumbnail = {url = member:getAvatarURL(), width = 256, height = 256},
fields = {
{name = 'Name', value = name, inline = true},
{name = 'Discriminator', value = member.discriminator, inline = true},
{name = 'ID', value = member.id, inline = true},
{name = 'Status', value = member.status:gsub('^%l', string.upper), inline = true},
{name = 'Joined Server', value = member.joinedAt:gsub('%..*', ''):gsub('T', ' '), inline = true},
{name = 'Joined Discord', value = os.date('!%Y-%m-%d %H:%M:%S', member.createdAt), inline = true},
},
color = member:getColor().value,
}
}
end
bot.manager:addCommand(command) |
function onEvent(name, value1, value2)
if name == "ArrowFlicker" then
duration = tonumber(value2);
runTimer('tweenduration',duration);
character = tonumber(value1);
if character == 1 then
noteTweenAlpha('A', 4, -1, 0.5, linear);
noteTweenAlpha('B', 5, -1, 0.5, linear);
noteTweenAlpha('C', 6, -1, 0.5, linear);
noteTweenAlpha('D', 7, -1, 0.5, linear);
elseif character == 2 then
noteTweenAlpha('E', 0, -1, 0.5, linear);
noteTweenAlpha('F', 1, -1, 0.5, linear);
noteTweenAlpha('G', 2, -1, 0.5, linear);
noteTweenAlpha('H', 3, -1, 0.5, linear);
end
end
end
function onTimerCompleted(tag)
if tag == 'tweenduration' then
noteTweenAlpha('A', 4, 1, 0.5, linear);
noteTweenAlpha('B', 5, 1, 0.5, linear);
noteTweenAlpha('C', 6, 1, 0.5, linear);
noteTweenAlpha('D', 7, 1, 0.5, linear);
-- oppt
noteTweenAlpha('E', 0, 1, 0.5, linear);
noteTweenAlpha('F', 1, 1, 0.5, linear);
noteTweenAlpha('G', 2, 1, 0.5, linear);
noteTweenAlpha('H', 3, 1, 0.5, linear);
end
end
|
--- Highlights terminal CSI ANSI color codes.
-- @module terminal
local nvim = require 'nvim'
local function rgb_to_hex(r,g,b)
return ("#%02X%02X%02X"):format(r,g,b)
end
local cterm_colors = {
[0] =
"#000000", "#AA0000", "#00AA00", "#AA5500", "#0000AA", "#AA00AA", "#00AAAA", "#AAAAAA",
"#555555", "#FF5555", "#55FF55", "#FFFF55", "#5555FF", "#FF55FF", "#55FFFF", "#FFFFFF"
}
local function cube6(v)
return v == 0 and v or (v*40 + 55)
end
-- https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit
for b = 0, 5 do
for g = 0, 5 do
for r = 0, 5 do
local i = 16 + 36*r + 6*g + b
-- Some terminals implement this differently
-- cterm_colors[i] = rgb_to_hex(51*r,51*g,51*b)
cterm_colors[i] = rgb_to_hex(cube6(r),cube6(g),cube6(b))
end
end
end
for i = 0, 23 do
local v = 8 + (i * 10)
cterm_colors[232+i] = rgb_to_hex(v,v,v)
end
--- Return a lookup table from [0,255] to an RGB color.
-- Respects g:terminal_color_n
-- @treturn {[number]=string} number to hex string
local function initialize_terminal_colors()
local result = {}
for i = 0, 255 do
result[i] = cterm_colors[i]
end
-- g:terminal_color_n overrides
if nvim.o.termguicolors then
-- TODO only do 16 colors?
for i = 0, 255 do
local status, value = pcall(vim.api.nvim_get_var, 'terminal_color_'..i)
if status then
result[i] = value
else
-- TODO assume contiguous and break early?
break
end
end
end
return result
end
--- Parses a list of codes into an object of cterm/gui attributes
-- @tparam {[number]=string} rgb_color_table cterm color RGB lookup table
-- @tparam {string|int,...} attrs the list of codes numbers like 0 from ^[[0m
-- @tparam[opt={}] {[string]=string} attributes mutable table to output results into
-- @treturn {[string]=string} a table of cterm*/gui* attributes
local function resolve_attributes(rgb_color_table, attrs, attributes)
attributes = attributes or {}
for _, v in ipairs(attrs) do
v = tonumber(v)
-- @todo The color codes implemented is not complete
-- @todo cterm and gui can have multiple values for italics/things other than bold.
if not v then
-- TODO print warning here? It might be spammy.
-- nvim.err_writeln("Invalid mode encountered")
elseif v >= 30 and v <= 37 then
-- Foreground color
local ctermfg = v-30
attributes.ctermfg = ctermfg
attributes.guifg = rgb_color_table[ctermfg]
elseif v >= 40 and v <= 47 then
-- Background color
local ctermbg = v-40
attributes.ctermbg = ctermbg
attributes.guibg = rgb_color_table[ctermbg]
elseif v >= 90 and v <= 97 then
-- Bright colors. Foreground
local ctermfg = v-90+8
attributes.ctermfg = ctermfg
attributes.guifg = rgb_color_table[ctermfg]
elseif v >= 100 and v <= 107 then
-- Bright colors. Background
local ctermbg = v-100+8
attributes.ctermbg = ctermbg
attributes.guibg = rgb_color_table[ctermbg]
elseif v == 22 then
attributes.cterm = 'NONE'
attributes.gui = 'NONE'
elseif v == 39 then
-- Reset to normal color for foreground
attributes.ctermfg = 'fg'
attributes.guifg = 'fg'
elseif v == 49 then
-- Reset to normal color for background
attributes.ctermbg = 'bg'
attributes.guibg = 'bg'
elseif v == 1 then
attributes.cterm = 'bold'
attributes.gui = 'bold'
elseif v == 0 then
-- RESET
attributes = {}
end
end
return attributes
end
local function format_attributes(attributes)
local result = {}
for k, v in pairs(attributes) do
table.insert(result, k.."="..v)
end
return result
end
local HIGHLIGHT_NAME_PREFIX = "termcolorcode"
--- Make a deterministic name for a highlight given these attributes
local function make_highlight_name(attributes)
local result = {HIGHLIGHT_NAME_PREFIX}
if attributes.cterm then
table.insert(result, "c")
table.insert(result, attributes.cterm)
end
if attributes.ctermfg then
table.insert(result, "cfg")
table.insert(result, attributes.ctermfg)
end
if attributes.ctermbg then
table.insert(result, "cbg")
table.insert(result, attributes.ctermbg)
end
if attributes.gui then
table.insert(result, "g")
table.insert(result, attributes.gui)
end
if attributes.guifg then
table.insert(result, "gfg")
table.insert(result, (attributes.guifg:gsub("^#", "")))
end
if attributes.guibg then
table.insert(result, "gbg")
table.insert(result, (attributes.guibg:gsub("^#", "")))
end
return table.concat(result, "_")
end
local highlight_cache = {}
-- Ref: https://stackoverflow.com/questions/1252539/most-efficient-way-to-determine-if-a-lua-table-is-empty-contains-no-entries
local function table_is_empty(t)
return next(t) == nil
end
local function create_highlight(attributes)
if table_is_empty(attributes) then
return "Normal"
end
local highlight_name = make_highlight_name(attributes)
-- Look up in our cache.
if not highlight_cache[highlight_name] then
-- if nvim.fn.hlID(highlight_name) == 0 then
-- Create the highlight
nvim.ex.highlight(highlight_name, unpack(format_attributes(attributes)))
highlight_cache[highlight_name] = true
end
return highlight_name
end
--- Highlight a region in a buffer from the attributes specified
local function highlight_from_attributes(buf, ns, current_attributes,
region_line_start, region_byte_start,
region_line_end, region_byte_end)
-- TODO should I bother with highlighting normal regions?
local highlight_name = create_highlight(current_attributes)
if region_line_start == region_line_end then
nvim.buf_add_highlight(buf, ns, highlight_name, region_line_start, region_byte_start, region_byte_end)
else
nvim.buf_add_highlight(buf, ns, highlight_name, region_line_start, region_byte_start, -1)
for linenum = region_line_start + 1, region_line_end - 1 do
nvim.buf_add_highlight(buf, ns, highlight_name, linenum, 0, -1)
end
nvim.buf_add_highlight(buf, ns, highlight_name, region_line_end, 0, region_byte_end)
end
end
--- Parse a color code inner
-- Either an RGB code or an incremental list of other CSI codes.
local function parse_color_code(rgb_color_table, code, current_attributes)
-- CSI m is equivalent to CSI 0 m, which is Reset, which means null the attributes
if #code == 0 then
return {}
end
-- TODO(ashkan) I haven't fully settled on how to handle invalid attributes found here.
-- Currently, I'm going to accept the valid subsets and ignore the others.
local find_start = 1
while find_start <= #code do
local match_start, match_end = code:find(";", find_start, true)
local segment = code:sub(find_start, match_start and match_start-1)
-- Parse until the end.
if not match_start then
return resolve_attributes(rgb_color_table, {segment}, current_attributes)
end
do
if segment == "38" or segment == "48" then
local is_foreground = segment == "38"
-- Verify the segment start. The only possibilities are 2, 5
segment = code:sub(find_start+#"38", find_start + #"38;2;" - 1)
if segment == ";5;" or segment == ":5:" then
local color_segment = code:sub(find_start+#"38;2;"):match("^(%d+)")
-- We can skip this part and try to recover anything else after
-- or we could terminate early.
if not color_segment then
return
end
local ctermnr = tonumber(color_segment)
find_start = find_start + #"38;2;" + #color_segment + 1
if ctermnr > 255 then
-- Error. Skip past this part since the number isn't valid.
elseif is_foreground then
current_attributes.ctermfg = ctermnr
current_attributes.guifg = rgb_color_table[ctermnr]
else
current_attributes.ctermbg = ctermnr
current_attributes.guibg = rgb_color_table[ctermnr]
end
elseif segment == ";2;" or segment == ":2:" then
local separator = segment:sub(1,1)
local r, g, b, len = code:sub(find_start+#"38;2;"):match("^(%d+)"..separator.."(%d+)"..separator.."(%d+)()")
-- We can skip this part and try to recover anything else after
-- or we could terminate early.
if not r then
return
end
r, g, b = tonumber(r), tonumber(g), tonumber(b)
find_start = find_start + #"38;2;" + len
if r > 255 or g > 255 or b > 255 then
-- Invalid values, skip.
else
current_attributes[is_foreground and "guifg" or "guibg"] = rgb_to_hex(r,g,b)
end
else
-- this is an error, so we're going to terminate early
-- TODO make sure this is what you want to do.
return current_attributes
end
else
find_start = match_end+1
current_attributes = resolve_attributes(rgb_color_table, {segment}, current_attributes)
end
end
end
return current_attributes
end
--- Default namespace used in `highlight_buffer` and `attach_to_buffer`.
-- The name is "terminal_highlight"
-- @see highlight_buffer
-- @see attach_to_buffer
local DEFAULT_NAMESPACE = nvim.create_namespace 'terminal_highlight'
--[[-- Highlight the buffer region.
Highlight starting from `line_start` (0-indexed) for each line described by `lines` in the
buffer `buf` and attach it to the namespace `ns`.
@usage
-- Re-highlights the current buffer
local terminal = require 'terminal'
-- Clear existing highlight
vim.api.nvim_buf_clear_namespace(buf, terminal.DEFAULT_NAMESPACE, 0, -1)
local lines = vim.api.nvim_buf_get_lines(0, 0, -1, false)
terminal.highlight_buffer(0, nil, lines, 0)
@usage
local function rehighlight_region(buf, line_start, line_end)
local ns = terminal.DEFAULT_NAMESPACE
vim.api.nvim_buf_clear_namespace(buf, ns, line_start, line_end)
local lines = vim.api.nvim_buf_get_lines(0, line_start, line_end, false)
terminal.highlight_buffer(0, nil, lines, line_start)
end
@tparam integer buf buffer id.
@tparam[opt=DEFAULT_NAMESPACE] integer ns the namespace id. Create it with `vim.api.create_namespace`
@tparam {string,...} lines the lines to highlight from the buffer.
@tparam integer line_start should be 0-indexed
@tparam[opt=initialize_terminal_colors()] {[number]=string} rgb_color_table cterm color RGB lookup table
]]
local function highlight_buffer(buf, ns, lines, line_start, rgb_color_table)
rgb_color_table = rgb_color_table or initialize_terminal_colors()
ns = ns or DEFAULT_NAMESPACE
--[[
Algorithm overview:
Maintain an attributes object which contains the currently applicable
style to apply based on the incremental definitions from CSI codes.
1. Start with a bare attributes object which represents a Normal style.
2. Scan for the next CSI color code.
3. Apply a highlight on the region between the last CSI code and this new
one. based on the current attributes.
4. Update the current attributes with those defined by the new CSI code.
5. Repeat from 2
]]
local current_region_start, current_attributes = nil, {}
for current_linenum, line in ipairs(lines) do
-- @todo it's possible to skip processing the new code if the attributes hasn't changed.
current_linenum = current_linenum - 1 + line_start
-- Scan for potential color codes.
for match_start, code, match_end in line:gmatch("()%[([%d;:]*)m()") do
-- Highlight any current region.
if current_region_start then
highlight_from_attributes(buf, ns, current_attributes,
current_region_start[1], current_region_start[2],
current_linenum, match_start)
end
current_region_start = {current_linenum, match_start}
-- Update attributes from the new escape code.
current_attributes = parse_color_code(rgb_color_table, code, current_attributes) or current_attributes
end
end
if current_region_start then
highlight_from_attributes(buf, ns, current_attributes,
current_region_start[1], current_region_start[2],
line_start + #lines, -1)
end
end
--- Attach to a buffer and continuously highlight changes.
-- @tparam integer buf A value of 0 implies the current buffer.
-- @tparam[opt=initialize_terminal_colors()] {[number]=string} rgb_color_table cterm color RGB lookup table
-- @see highlight_buffer
local function attach_to_buffer(buf, rgb_color_table)
rgb_color_table = rgb_color_table or initialize_terminal_colors()
local ns = DEFAULT_NAMESPACE
-- local ns = nvim.create_namespace 'terminal_highlight'
do
nvim.buf_clear_namespace(buf, ns, 0, -1)
local lines = nvim.buf_get_lines(buf, 0, -1, true)
highlight_buffer(buf, ns, lines, 0)
end
-- send_buffer: true doesn't actually do anything in Lua (yet)
nvim.buf_attach(buf, false, {
on_lines = function(event_type, buf, changed_tick, firstline, lastline, new_lastline)
-- TODO I don't think there's a way around this. Codes are affected by
-- everything before and affect things after. You could do more
-- intelligence analysis by only parsing up until the last affected
-- values, but that's complicated.
firstline = 0
new_lastline = -1
nvim.buf_clear_namespace(buf, ns, firstline, new_lastline)
local lines = nvim.buf_get_lines(buf, firstline, new_lastline, true)
highlight_buffer(buf, ns, lines, firstline)
end;
})
end
--- Easy to use function if you want the full setup without fine grained control.
-- Establishes an autocmd for `FileType terminal`
-- @tparam[opt=initialize_terminal_colors()] {[number]=string} rgb_color_table cterm color RGB lookup table
-- @usage require'terminal'.setup()
local function setup(rgb_color_table)
rgb_color_table = rgb_color_table or initialize_terminal_colors()
function TERMINAL_SETUP_HOOK()
nvim.win_set_option(0, 'conceallevel', 2)
nvim.win_set_option(0, 'wrap', false)
attach_to_buffer(nvim.get_current_buf(), rgb_color_table)
end
nvim.ex.augroup("TerminalSetup")
nvim.ex.autocmd_()
nvim.ex.autocmd("FileType terminal lua TERMINAL_SETUP_HOOK()")
nvim.ex.augroup("END")
end
local function test_parse()
local function assert_eq(a,b, message)
local result = a == b
if not result then
assert(false, (message or "")..("%s != %s"):format(vim.inspect(a), vim.inspect(b)))
end
end
local rgb_color_table = initialize_terminal_colors()
local tests = {
["0;38;5;100"] = table_is_empty;
["1;33"] = resolve_attributes(rgb_color_table, {1,33}, {});
["1;38;5;100"] = { cterm = 'bold'; ctermfg = 100; guifg = rgb_color_table[100]; };
["1;38;5;3"] = resolve_attributes(rgb_color_table, {1,33}, {});
["1;48;5;3"] = resolve_attributes(rgb_color_table, {1,43}, {});
["30"] = resolve_attributes(rgb_color_table, {30}, {});
["30"] = resolve_attributes(rgb_color_table, {30}, {});
["38;123;432"] = table_is_empty;
["38;5;100;0"] = table_is_empty; -- TODO is this really correct?
["38;5;100;1"] = { cterm = 'bold'; ctermfg = 100; guifg = rgb_color_table[100]; };
["38;5;100"] = { ctermfg = 100; guifg = rgb_color_table[100]; };
["38;5;3"] = resolve_attributes(rgb_color_table, {33}, {});
["38;5;543"] = table_is_empty;
["48;5;100"] = { ctermbg = 100; guibg = rgb_color_table[100]; };
}
for r = 0, 355, 100 do
for g = 0, 355, 100 do
for b = 0, 355, 100 do
local key = "38;2;"..table.concat({r,g,b}, ';')
if r > 255 or g > 255 or b > 255 then
tests[key] = table_is_empty
else
tests[key] = { guifg = rgb_to_hex(r,g,b); }
end
end
end
end
for input, value in pairs(tests) do
local result = parse_color_code(rgb_color_table, input, {})
if type(value) == 'function' then
assert(result, input)
elseif type(value) == 'table' then
local message = ("input=%q: "):format(input)
assert_eq(type(result), 'table', message)
for k, v in pairs(value) do
assert_eq(result[k], v, k.."="..v.."; "..message)
end
else
assert_eq(value, result, ("input=%q: "):format(input))
end
end
end
--- @export
return {
DEFAULT_NAMESPACE = DEFAULT_NAMESPACE;
setup = setup;
attach_to_buffer = attach_to_buffer;
highlight_buffer = highlight_buffer;
initialize_terminal_colors = initialize_terminal_colors;
}
--[=[ Example:
```lua
local buf = 1
local ns = nvim.create_namespace("terminal_highlight")
nvim.buf_clear_namespace(buf, ns, 0, -1)
local lines = nvim.buf_get_lines(buf, 1, -1, false)
require'terminal'.highlight_buffer(buf, ns, lines, 0)
```
]=]
|
object_intangible_pet_beast_master_bm_monkey_lizard = object_intangible_pet_beast_master_shared_bm_monkey_lizard:new {
}
ObjectTemplates:addTemplate(object_intangible_pet_beast_master_bm_monkey_lizard, "object/intangible/pet/beast_master/bm_monkey_lizard.iff")
|
-- perf
local require = require
local function tappend(t, v) t[#t+1] = v end
local SqlOrm = {}
--- Define a model.
-- The default primary key is set to 'id'
-- @param sql_database the sql database instance
-- @param table_name the name of the table to create a lightweight orm mapping for
-- @param id_col set to true to use table_name .. '_id' as primary key,
-- set to arbitrary string to use any other column as primary key
function SqlOrm.define_model(sql_database, table_name, id_col)
local GinModel = {}
GinModel.__index = GinModel
if true == id_col then
id_col = table_name .. '_id'
elseif id_col then
id_col = tostring(id_col)
else
id_col = 'id' -- backward compatible default
end
GinModel.__id_col = id_col
-- init
local function quote(str)
return sql_database:quote(str)
end
local orm = require('gin.db.sql.' .. sql_database.options.adapter .. '.orm').new(table_name, quote)
function GinModel.new(attrs)
local instance = attrs or {}
setmetatable(instance, GinModel)
return instance
end
function GinModel.create(attrs)
local sql = orm:create(attrs)
local id_col = GinModel.__id_col
local id = sql_database:execute_and_return_last_id(sql, id_col)
local model = GinModel.new(attrs)
model[id_col] = id
return model
end
function GinModel.where(attrs, options)
local sql = orm:where(attrs, options)
local results = sql_database:execute(sql)
local models = {}
for i = 1, #results do
tappend(models, GinModel.new(results[i]))
end
return models
end
function GinModel.all(options)
return GinModel.where({}, options)
end
function GinModel.find_by(attrs, options)
local merged_options = { limit = 1 }
if options and options.order then
merged_options.order = options.order
end
return GinModel.where(attrs, merged_options)[1]
end
function GinModel.delete_where(attrs, options)
local sql = orm:delete_where(attrs, options)
return sql_database:execute(sql)
end
function GinModel.delete_all(options)
return GinModel.delete_where({}, options)
end
function GinModel.update_where(attrs, options)
local sql = orm:update_where(attrs, options)
return sql_database:execute(sql)
end
function GinModel:save()
local id_col = GinModel.__id_col
local id = self[id_col]
if id ~= nil then
self[id_col] = nil
local result = GinModel.update_where(self, { [id_col] = id })
self[id_col] = id
return result
else
return GinModel.create(self)
end
end
function GinModel:delete()
local id_col = GinModel.__id_col
local id = self[id_col]
if id ~= nil then
return GinModel.delete_where({ [id_col] = id })
else
error("cannot delete a model without an id")
end
end
return GinModel
end
return SqlOrm
|
---@class CS.UnityEngine.ParticleSystem.SubEmittersModule : CS.System.ValueType
---@field public enabled boolean
---@field public subEmittersCount number
---@type CS.UnityEngine.ParticleSystem.SubEmittersModule
CS.UnityEngine.ParticleSystem.SubEmittersModule = { }
---@overload fun(subEmitter:CS.UnityEngine.ParticleSystem, t:number, properties:number): void
---@param subEmitter CS.UnityEngine.ParticleSystem
---@param t number
---@param properties number
---@param optional emitProbability number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:AddSubEmitter(subEmitter, t, properties, emitProbability) end
---@param index number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:RemoveSubEmitter(index) end
---@param index number
---@param subEmitter CS.UnityEngine.ParticleSystem
function CS.UnityEngine.ParticleSystem.SubEmittersModule:SetSubEmitterSystem(index, subEmitter) end
---@param index number
---@param t number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:SetSubEmitterType(index, t) end
---@param index number
---@param emitProbability number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:SetSubEmitterEmitProbability(index, emitProbability) end
---@param index number
---@param properties number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:SetSubEmitterProperties(index, properties) end
---@return CS.UnityEngine.ParticleSystem
---@param index number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:GetSubEmitterSystem(index) end
---@return number
---@param index number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:GetSubEmitterType(index) end
---@return number
---@param index number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:GetSubEmitterEmitProbability(index) end
---@return number
---@param index number
function CS.UnityEngine.ParticleSystem.SubEmittersModule:GetSubEmitterProperties(index) end
return CS.UnityEngine.ParticleSystem.SubEmittersModule
|
--[[
MIT License
Copyright (c) 2019 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local mod = pvpw
local me = {}
mod.profile = me
me.tag = "Profile"
-- allow for a maximum of 10 profiles
local maxProfiles = 10
local maxProfileNameLength = 25
--[[
["type"] = {
-- e.g. paladin, racials
["spellName"] = {
-- e.g. lay_on_hands as found in SpellMap
["spellActive"] = false,
-- default false
["soundWarningActive"] = false,
-- default false
["soundFadeWarningActive"] = false,
-- default false
["visualWarningActive"] = false,
-- default false
["visualWarningColor"] = [number] -- e.g. blue, orange see PVPW_CONSTANTS.TEXTURES
-- default color in PVPW_CONSTANTS.DEFAULT_COLOR
}
}
]]--
local defaultProfile = {}
-- Default self avoided spells that are activated and alerted to the player
local defaultProfileSelfAvoidSpells = {
["rogue"] = {},
["warrior"] = {},
["mage"] = {},
["warlock"] = {},
["hunter"] = {},
["paladin"] = {},
["priest"] = {},
["druid"] = {},
["shaman"] = {}
}
-- Default enemy avoided spells that are activated and alerted to the player
local defaultProfileEnemyAvoidSpells = {
["rogue"] = {},
["warrior"] = {},
["mage"] = {},
["warlock"] = {},
["hunter"] = {},
["paladin"] = {},
["priest"] = {},
["druid"] = {},
["shaman"] = {}
}
--[[
Default profiles consider the class from the player that uses the addon. As an
example lets assume the player is a warrior. What are the spells a warrior absolutely
needs to know of. Depending on the class a spells importance might greatly differ
from very important to not interested in all.
]]--
-- default profile for player class warrior
local defaultProfileWarrior
local defaultProfilePriest
local defaultProfileRogue
local defaultProfileMage
local defaultProfileHunter
local defaultProfileWarlock
local defaultProfilePaladin
local defaultProfileDruid
local defaultProfileShaman
if (GetLocale() == "deDE") then
defaultProfileWarrior = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["inneres_feuer"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["blinzeln"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["abschreckung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_des_schutzes"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["baumrinde"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["griff_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["immunitaet_gegen_unbeweglichkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["gedankensprung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["net_o_matik"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["unverwundbarkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["freie_aktion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfilePriest = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["berserkerwut"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["furchtzauberschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["teufelsbeherschung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["schattenzauberschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["anregen"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_der_erdung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_des_erdstosses"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["schattenreflektor"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["schattenschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileRogue = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["inneres_feuer"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["blinzeln"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["abschreckung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["leuchtfeuer"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_des_schutzes"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["baumrinde"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["griff_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["immunitaet_gegen_unbeweglichkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["gedankensprung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["net_o_matik"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["fliehen"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["unverwundbarkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["freie_aktion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileMage = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_des_erdstosses"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["feuerreflektor"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["frostreflektor"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["immunitaet_gegen_unbeweglichkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["freie_aktion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["frostschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["feuerschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileHunter = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["blinzeln"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_des_schutzes"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["baumrinde"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["anregen"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["fliehen"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["immunitaet_gegen_unbeweglichkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["freie_aktion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["unverwundbarkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileWarlock = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["berserkerwut"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["furchtzauberschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["schattenzauberschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_des_erdstosses"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_der_erdung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["feuerreflektor"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["frostreflektor"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["schattenschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["feuerschutz"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfilePaladin = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_der_erdung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["unverwundbarkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileDruid = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["vampirumarmung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frostfalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["fluch_verstaerken"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["baumrinde"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["griff_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["tremor_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_des_erdstosses"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["immunitaet_gegen_unbeweglichkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["unverwundbarkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["freie_aktion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileShaman = {
["warrior"] = {
["tollkuehnheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["schildwall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["letztes_gefecht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["todeswunsch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["seele_der_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprinten"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenalinrausch"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["klingenwirbel"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["eisblock"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arkane_macht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["geistesgegenwart"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kuh"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_schwein"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["verwandlung_kroete"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["eiskaeltefalle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["furcht"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["handauflegung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["gottesschild"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_des_schutzes"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_des_zorns"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["segen_der_freiheit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_der_gerechtigkeit"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["busse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["baumrinde"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["schnelligkeit_der_natur"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_der_erdung"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
},
["misc"] = {
["erste_hilfe"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["eisengranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thoriumgranate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["freie_aktion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
else
defaultProfileWarrior = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["inner_fire"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["blink"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["deterrence"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["barkskin"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["natures_grasp"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["immune_root"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["mind_quickening"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["net_o_matic"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["invulnerability"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["free_action"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfilePriest = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["berserker_rage"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["fear_ward"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["fel_domination"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["shadow_ward"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["innervate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["grounding_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["tremor_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["shadow_reflector"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["shadow_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileRogue = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["inner_fire"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["blink"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["deterrence"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["flare"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["barkskin"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["natures_grasp"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["immune_root"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["mind_quickening"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["net_o_matic"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["flee"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["invulnerability"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["free_action"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileMage = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["tremor_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["fire_reflector"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["frost_reflector"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["immune_root"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["free_action"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["frost_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["fire_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileHunter = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["blink"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["barkskin"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["innervate"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["flee"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["immune_root"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["free_action"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["invulnerability"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileWarlock = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["berserker_rage"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["fear_ward"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["shadow_ward"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["tremor_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["grounding_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["fire_reflector"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["shadow_reflector"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["shadow_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["fire_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfilePaladin = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["grounding_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["invulnerability"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileDruid = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
},
["vampiric_embrace"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
},
["frost_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["amplify_curse"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["barkskin"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["natures_grasp"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
},
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["totem_des_erdstosses"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["tremor_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
["immune_root"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["invulnerability"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["free_action"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
defaultProfileShaman = {
["warrior"] = {
["recklessness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["shield_wall"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["last_stand"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
},
["death_wish"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 7
}
},
["priest"] = {
["power_infusion"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 8
}
},
["rogue"] = {
["sprint"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["adrenaline_rush"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
},
["blade_flurry"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 1
}
},
["mage"] = {
["ice_block"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["arcane_power"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["presence_of_mind"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_cow"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_pig"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
},
["polymorph_turtle"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 10
}
},
["hunter"] = {
["freezing_trap"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 5
}
},
["warlock"] = {
["fear"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 2
}
},
["paladin"] = {
["lay_on_hands"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["divine_shield"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_protection"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_wrath"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["blessing_of_freedom"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["hammer_of_justice"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
},
["repentance"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 9
}
},
["druid"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["barkskin"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["shaman"] = {
["natures_swiftness"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
},
["grounding_totem"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 6
}
},
["racials"] = {
},
["items"] = {
},
["misc"] = {
["first_aid"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = false,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["iron_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["thorium_grenade"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
},
["free_action"] = {
["spellActive"] = true,
["soundWarningActive"] = true,
["soundFadeWarningActive"] = true,
["visualWarningActive"] = true,
["visualWarningColor"] = 3
}
}
}
end
function me.GetDefaultProfile()
local playerClass = string.lower(mod.common.GetPlayerClassName())
if playerClass == PVPW_CLASSLIST[1] then
return defaultProfileWarrior
elseif playerClass == PVPW_CLASSLIST[2] then
return defaultProfilePaladin
elseif playerClass == PVPW_CLASSLIST[2] then
return defaultProfilePaladin
elseif playerClass == PVPW_CLASSLIST[3] then
return defaultProfileRogue
elseif playerClass == PVPW_CLASSLIST[4] then
return defaultProfilePriest
elseif playerClass == PVPW_CLASSLIST[5] then
return defaultProfileShaman
elseif playerClass == PVPW_CLASSLIST[6] then
return defaultProfileMage
elseif playerClass == PVPW_CLASSLIST[7] then
return defaultProfileWarlock
elseif playerClass == PVPW_CLASSLIST[8] then
return defaultProfileDruid
elseif playerClass == PVPW_CLASSLIST[9] then
return defaultProfileHunter
else
mod.logger.LogError(me.tag, "Invalid Playerclass")
return nil
end
end
function me.GetDefaultProfileEnemyAvoidSpells()
return defaultProfileEnemyAvoidSpells
end
function me.GetDefaultProfileSelfAvoidSpells()
return defaultProfileSelfAvoidSpells
end
function me.GetMaxProfileNameLength()
return maxProfileNameLength
end
--[[
Add a new profile to the list of profiles
@param {string} profileName
@param {table} spellConfiguration
@param {table} selfAvoidSpellConfiguration
@param {table} spellEnemyAvoidList
]]--
function me.AddNewProfile(profileName, spellConfiguration, selfAvoidSpellConfiguration, enemyAvoidSpellConfiguration)
if table.getn(PVPWarnProfiles) >= maxProfiles then
mod.logger.PrintUserError(
string.format(pvpw.L["user_message_add_new_profile_max_reached"], maxProfiles)
)
return
end
for i = 1, table.getn(PVPWarnProfiles) do
if PVPWarnProfiles[i].name == profileName then
mod.logger.PrintUserError(pvpw.L["user_message_select_profile_already_exists"])
return
end
end
local profile = {
name = profileName,
["spellConfiguration"] = mod.common.Clone(spellConfiguration),
["selfAvoidSpellConfiguration"] = mod.common.Clone(selfAvoidSpellConfiguration),
["enemyAvoidSpellConfiguration"] = mod.common.Clone(enemyAvoidSpellConfiguration)
}
table.insert(PVPWarnProfiles, profile)
mod.logger.LogDebug(me.tag, "Created new profile with name - " .. profileName)
end
--[[
Delete the profile on the passed index
@param {number} index
]]--
function me.DeleteProfile(index)
table.remove(PVPWarnProfiles, index)
mod.logger.LogDebug(me.tag, "Removed profile on index " .. index)
end
--[[
Activate the profile found at the passed index
Important! Values have to be cloned because lua does not copy by value on tables
@param {number} index
]]--
function me.ActivateProfile(index)
PVPWarnOptions.spellList = nil
PVPWarnOptions.spellList = mod.common.Clone(PVPWarnProfiles[index].spellConfiguration)
PVPWarnOptions.spellSelfAvoidList = nil
PVPWarnOptions.spellSelfAvoidList = mod.common.Clone(PVPWarnProfiles[index].selfAvoidSpellConfiguration)
PVPWarnOptions.spellEnemyAvoidList = nil
PVPWarnOptions.spellEnemyAvoidList = mod.common.Clone(PVPWarnProfiles[index].enemyAvoidSpellConfiguration)
end
--[[
Activate the profile found at the passed index
Important! Values have to be cloned because lua does not copy by value on tables
@param {number} index
]]--
function me.ActivateDefaultProfile()
PVPWarnOptions.spellList = nil
-- get the default configuration based on the current class
PVPWarnOptions.spellList = mod.common.Clone(me.GetDefaultProfile())
PVPWarnOptions.spellSelfAvoidList = nil
PVPWarnOptions.spellSelfAvoidList = mod.common.Clone(defaultProfileSelfAvoidSpells)
PVPWarnOptions.spellEnemyAvoidList = nil
PVPWarnOptions.spellEnemyAvoidList = mod.common.Clone(defaultProfileEnemyAvoidSpells)
end
|
--荒碑主
local m=14000388
local cm=_G["c"..m]
cm.named_with_Gravalond=1
function cm.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeRep(c,14000380,3,true,true)
--change name
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_GRAVE)
e1:SetValue(14000380)
c:RegisterEffect(e1)
--immune
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetRange(LOCATION_GRAVE)
e2:SetTargetRange(LOCATION_GRAVE,0)
e2:SetTarget(cm.etg)
e2:SetValue(cm.efilter)
c:RegisterEffect(e2)
--in the end phase
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(cm.con)
e3:SetTarget(cm.tg)
e3:SetOperation(cm.op)
c:RegisterEffect(e3)
end
function cm.Grava(c)
local m=_G["c"..c:GetCode()]
return m and (m.named_with_Gravalond or c:IsCode(14000380))
end
function cm.etg(e,c)
return c:IsCode(14000380)
end
function cm.efilter(e,re)
return re:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function cm.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spfilter(c,e,tp)
return c:IsCode(14000380) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_OPTION)
sel=Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2),aux.Stringid(m,3))+1
if sel==1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(cm.defcon)
e1:SetTarget(cm.splimit)
e1:SetTargetRange(1,1)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1,true)
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,1))
elseif sel==2 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SUMMON)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetCondition(cm.defcon)
e2:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e2)
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
elseif sel==3 then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_TO_HAND)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
e3:SetCondition(cm.defcon)
e3:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e3)
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,3))
end
if not tc:IsType(TYPE_EFFECT) then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_ADD_TYPE)
e4:SetValue(TYPE_EFFECT)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e4,true)
end
Duel.SpecialSummonComplete()
end
end
function cm.defcon(e)
return e:GetHandler():IsDefensePos()
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsCode(14000380)
end |
local ffi = require("cffi")
local L = require("testlib")
ffi.cdef [[
int foo(char *buf, size_t n, char const *fmt, ...) __asm__("test_snprintf");
]]
local buf = ffi.new("char[256]")
local ret = L.foo(ffi.cast("char *", buf), 256, "%s", "test")
assert(ret == 4)
assert(ffi.string(buf) == "test")
|
return {
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1500
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 2000
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.05
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1610
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 2330
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.061
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1720
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 2660
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.072
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1830
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 2990
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.083
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1940
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 3320
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.094
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 2050
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 3650
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.105
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 2160
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 3980
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.116
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 2270
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 4310
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.127
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 2380
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 4640
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.138
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 2500
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 5000
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.15
}
}
}
},
time = 12,
name = "吾妻",
init_effect = "jinengchufablue",
picture = "",
desc = "机动、命中提高",
stack = 1,
id = 18201,
icon = 18200,
last_effect = "",
blink = {
0,
0.7,
1,
0.3,
0.3
},
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = 1500
}
},
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "attackRating",
number = 2000
}
},
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "injureRatioByBulletTorpedo",
number = -0.05
}
}
}
}
|
--[[
* ******************************************* *
* Developed by: -Rex- *
* Last modified: 26/01/2018 *
* Description: *
* ******************************************* *
]]--
function add_event( func, event_name, to_element )
addEvent(event_name,true)
addEventHandler(event_name,to_element, func )
end
function tablesize( tabla )
local contador = 0
for i, v in ipairs( tabla ) do
contador = contador + 1
end
return contador
end
function isDbTableEmpty( database, tabla )
local testQuery = dbQuery( database, "SELECT * FROM "..tabla )
local poll = dbPoll( testQuery, -1 )
if #poll == 0 then
return true
end
return false
end
function asignar_team( )
for i, player in ipairs( getElementsByType("player") ) do
if ( not isGuestPlayer( player ) ) then
update_member_nick( player:getName( ), player:getAccount ( ):getName() );
setGroup ( player, getPlayerGroup( player ) )
end
end
end
function refresh_blips( )
for i, players in ipairs( getElementsByType ( "player" ) ) do
triggerClientEvent( players, "rhsBlips", players );
end
createPlayerBlips( );
end
function isGuestPlayer( player )
return player:getAccount():isGuest();
end
function setGroup ( player, gang )
if( not isElement( player ) ) then return; end
local grupo = gang or "N/A";
player:setData( "gang", grupo )
player:setData( "Group", grupo )
triggerClientEvent( player, "rhsBlips", player )
end
function getGroupList( )
local newT = {}
for i,columna in ipairs(get_groups( )) do
table.insert( newT, {columna["groupname"]} )
end
return newT
end
function player_groupmembers( player )
local date = getTimes ( )
local activesTable = { }
local inactivesTable = { }
local mTable = get_group_member( getPlayerGroup(player) )
for i,columna in ipairs( mTable ) do
if columna["rang"] == "Creador" then
local arguments = { "Ahora", columna["membername"], columna["rang"], 0, 200, 0 };
if ( not isElement ( getPlayerFromName( columna["membername"] ) ) ) then
arguments[1] = ( columna["uactive"] or date );
arguments[4] = 200;
arguments[5] = 0;
arguments[6] = 0;
end
table.insert( activesTable, 1, arguments);
break
end
end
for i,columna in ipairs( mTable ) do
if columna["rang"] ~= "Creador" then
local arguments = { "Ahora", columna["membername"], columna["rang"], 0, 200, 0 };
if ( not isElement ( getPlayerFromName( columna["membername"] ) ) ) then
arguments[1] = ( columna["uactive"] or date );
arguments[4] = 200;
arguments[5] = 0;
arguments[6] = 0;
end
if ( arguments[1] == "Ahora" ) then
table.insert( activesTable, arguments);
else
table.insert( inactivesTable, arguments);
end
end
end
return activesTable, inactivesTable;
end
local database = dbConnect( "sqlite", "dbData_byRex.db" )
function isGroupExists( groupnames )
local qh = database:query( "SELECT groupname FROM groupsystem WHERE groupname=?", tostring( groupnames ) )
local consulta = dbPoll( qh, -1 )
for k,con in pairs(consulta) do
return con["groupname"] ~= nil or false;
end
end
function getPlayerGroup( player )
assert( getElementType( player ) == "player", "Error bad argument @ 'player' [Expected at argument 1, got "..tostring(player).." ]")
local pl_account = player:getAccount():getName();
local qh = database:query( "SELECT * FROM groupmembers")
local table = dbPoll( qh, -1 )
for i, con in ipairs( table or {} ) do
if con["memberacc"] == tostring( pl_account ) then
local gangname = tostring(con["name"])
return gangname or false
end
end
end
function isPlayerFounder( player, gang )
assert( getElementType( player ) == "player", "Error bad argument @ 'player' [Expected at argument 1, got "..tostring(player).." ]")
assert( type( gang ) == "string", "Error bad argument @ 'gang' [Expected at argument 2, got "..tostring(gang).." ]" )
local pl_account = player:getAccount():getName();
local qh = database:query( "SELECT rang FROM groupmembers WHERE name=? AND memberacc=?",gang, pl_account)
local consulta = dbPoll( qh, -1 )
for i,con in ipairs (consulta) do
return con["rang"] == "Creador" or false
end
end
function isAccountOfFounder( account, gang )
local qh = database:query( "SELECT rang FROM groupmembers WHERE name=? AND memberacc=?",gang, account)
local consulta = dbPoll( qh, -1 )
for i,con in ipairs (consulta) do
return con["rang"] == "Creador" or false
end
end
function getAccountFromName( name )
local qh = database:query( "SELECT * FROM groupmembers WHERE membername=?", name )
local consulta = dbPoll( qh, -1 )
for i,con in ipairs (consulta) do
return con["memberacc"]
end
end
function isPlayerInGroup( player )
assert( getElementType( player ) == "player", "Error bad argument @ 'player' [Expected at argument 1, got "..tostring(player).." ]")
local acc = getAccountName(getPlayerAccount( player ))
local qh = database:query( "SELECT memberacc FROM groupmembers WHERE memberacc=?",acc )
local consulta = dbPoll( qh, -1 )
for i,con in ipairs(consulta) do
return con["memberacc"] ~= nil or false
end
end
function isAccountInGroup( acc )
local qh = database:query( "SELECT memberacc FROM groupmembers WHERE memberacc=?",acc )
local consulta = dbPoll( qh, -1 )
for i,con in ipairs(consulta) do
return con["memberacc"] ~= nil or false
end
end
function addPlayerToGroup( player, gang)
assert( getElementType( player ) == "player" and isElement(player), "Error bad argument @ 'player' [Expected at argument 2, got "..tostring(player).." ]")
assert( type(gang) == "string", "Error bad argument @ 'gang' [Expected at argument 2, got "..tostring(gang).." ]" )
if isGroupExists( gang ) then
local acc = getAccountName(getPlayerAccount( player ))
database:exec("INSERT INTO groupmembers ( name,memberacc,membername,rang) VALUES(?,?,?,?)", gang, acc, getPlayerName(player), "Trial" )
else
error("Error bad argument @ 'gang [ Group is nil ] ")
end
end
function addAccountToGroup( acc, gang)
database:exec("INSERT INTO groupmembers ( name,memberacc,membername,rang) VALUES(?,?,?,?,?)", gang, acc, "Player", "Trial" )
end
function setPlayerRank( player, rang )
assert( getElementType( player ) == "player" and isElement(player), "Error bad argument @ 'player' [Expected at argument 2, got "..tostring(player).." ]")
assert( type(rang) == "string", "Error bad argument @ 'rang' [Expected at argument 2, got "..tostring(rang).." ]" )
local acc = getAccountName(getPlayerAccount( player ))
local gang = getPlayerGroup(player)
if isGroupExists( gang ) then
database:exec( "UPDATE groupmembers SET rang=? WHERE memberacc=? AND name=?", tostring( rang ),acc,gang )
else
error( "Error bad argument @ 'gang' [Expected at argument 1, Group is nil ]" )
end
end
function getPlayerRank( player)
assert( getElementType( player ) == "player" and isElement(player), "Error bad argument @ 'player' [Expected at argument 2, got "..tostring(player).." ]")
local gang = getPlayerGroup(player)
if isPlayerInGroup ( player ) then
local acc = getAccountName(getPlayerAccount( player ))
local qh = database:query( "SELECT rang FROM groupmembers WHERE memberacc=? AND name=?",acc, gang )
local consulta = dbPoll( qh, -1 )
for i,columna in pairs( consulta ) do
local rang = columna["rang"]
if rang then
return rang
end
end
else
error( "Error bad argument @ 'gang' [Expected at argument 1, Group is nil ]" )
end
end
function removePlayerFromGroup( player, gang)
assert( getElementType( player ) == "player", "Error bad argument @ 'player' [Expected at argument 1, got "..tostring(player).." ]")
assert( type( gang ) == "string", "Error bad argument @ 'gang' [Expected at argument 2, got "..tostring(gang).." ]" )
if isGroupExists( gang ) then
if isElement( player ) then
local acc = getAccountName(getPlayerAccount( player ))
database:exec( "DELETE FROM groupmembers WHERE name=? AND memberacc=?", gang,acc)
else
error("Error bad argument @player [ player is nil or player is offline ]")
end
else
error( "Error bad argument @ 'gang' [Expected at argument 1, Group is nil ]" )
end
end
function getGroupSlots( gangname )
local qh = database:query( "SELECT slots FROM groupsystem WHERE groupname=?",gangname)
local table = dbPoll( qh, -1 )
for _,columna in pairs(table) do
slots = tonumber( columna["slots"] )
local rqh = database:query( "SELECT memberacc FROM groupmembers WHERE name=?",gangname)
local total = dbPoll( rqh, -1 )
if total then
return #total,slots
end
end
end
function addGroupSlots( group, ammount )
assert( type( group ) == "string", "Error bad argument @ 'group' [Expected at argument 1, got "..tostring(group).." ]" )
assert( type( tonumber(ammount) ) == "number","Error bad argument @ 'ammount' [Expected at argument 2, got number" )
if isGroupExists( group ) then
local qh = database:query( "SELECT * FROM groupsystem WHERE groupname=?",group)
local table = dbPoll( qh, -1 )
for i,columna in pairs( table) do
local slots = columna["slots"]
local s = tonumber(slots) + tonumber(ammount)
database:exec( "UPDATE groupsystem SET slots=? WHERE groupname=?", tostring( s ),group )
outputServerLog( group.." Changed slots to: "..tostring(s) )
end
else
error( "Error bad argument @ 'group' [Expected at argument 1, got nil" )
end
end
function deleteGroup( gang )
local alianzas = getGroupAlianzes( gang )
for i,v in ipairs( alianzas ) do
deleteAlianze( gang, v )
end
local ranksTable = getGroupRanks ( gang )
for _, c in ipairs( ranksTable ) do
deleteGroupRank( gang, c[1] )
end
database:exec( "DELETE FROM groupsystem WHERE groupname=?", gang)
database:exec( "DELETE FROM groupinfo WHERE gpname=?", gang)
local qh = database:query("SELECT * FROM groupmembers WHERE name=?",gang)
for _, columna in ipairs( dbPoll( qh, -1 ) ) do
local acc = columna["memberacc"]
database:exec("DELETE FROM groupmembers WHERE memberacc=?", acc)
end
database:exec( "DELETE FROM groupmembers WHERE name=?", gang)
local directorio = "logsystem/grupos/";
local extension = ".rex";
local dDirectorio = directorio..gang..extension;
if( fileExists( dDirectorio ) ) then
fileDelete( dDirectorio );
end
outputServerLog( "The group "..gang.." Has been deleted" )
end
function setGroupColor( gang, colorT, colorC )
assert( type( gang ) == "string", "Error bad argument @ 'gang' [Expected at argument 1, got "..tostring( gang ).." ]" )
if isGroupExists ( gang ) then
database:exec( "UPDATE groupsystem SET colorTag=?, colorChat=? WHERE groupname=?", colorT, colorC, gang )
else
error("Error bad argument @ 'gang [ Group is nil ] ")
end
end
function getGroupColor( gang )
assert( type( gang ) == "string", "Error bad argument @ 'gang' [Expected at argument 1, got "..tostring( gang ).." ]" )
if isGroupExists ( gang ) then
local qh = database:query( "SELECT colorTag, colorChat FROM groupsystem WHERE groupname=?",gang)
local table = dbPoll( qh, -1 )
for _,columna in pairs(table) do
return columna["colorTag"], columna["colorChat"]
end
end
end
|
getglobal game
getfield -1 Players
getfield -1 LocalPlayer
getfield -1 Character
getfield -1 HumanoidRootPart
getglobal CFrame
getfield -1 new
pushnumber -970
pushnumber 20
pushnumber -1450
pcall 3 1 0
setfield -3 CFrame |
script.Parent = nil
nam = "xSoulStealerx"
me = game.Players[nam]
autospawn = "False"
function getprops(where)
properties = {}
table.insert(properties,"Parent")
table.insert(properties,"className")
table.insert(properties,"Name")
if where.className == "ObjectValue" then
table.insert(properties, "Value")
elseif where.className == "Part" or where.className == "Seat" then
table.insert(properties, "BrickColor")
table.insert(properties, "Size")
table.insert(properties, "Material")
table.insert(properties, "Reflectance")
table.insert(properties, "Transparency")
table.insert(properties, "Position")
table.insert(properties, "RotVelocity")
table.insert(properties, "Velocity")
table.insert(properties, "Elasticity")
table.insert(properties, "Friction")
table.insert(properties, "Shape")
table.insert(properties, "formFactor")
table.insert(properties, "Anchored")
table.insert(properties, "CanCollide")
table.insert(properties, "Locked")
elseif where.className == "Players" then
table.insert(properties, "BubbleChat")
table.insert(properties, "ClassicChat")
table.insert(properties, "MaxPlayers")
table.insert(properties, "NumPlayers")
elseif where.className == "Player" then
table.insert(properties, "Character")
elseif where.className == "Lighting" then
table.insert(properties, "Ambient")
table.insert(properties, "Brightness")
table.insert(properties, "ColorShift_Bottom")
table.insert(properties, "ColorShift_Top")
table.insert(properties, "ShadowColor")
table.insert(properties, "GeographicLatitude")
table.insert(properties, "TimeOfDay")
elseif where.className == "StarterGui" then
table.insert(properties, "ShowDevelopmentGui")
elseif where.className == "Soundscape" then
table.insert(properties, "AmbientReverb")
table.insert(properties, "DistanceFactor")
table.insert(properties, "DopplerScale")
table.insert(properties, "RolloffScale")
elseif where.className == "ClickDetector" then
table.insert(properties, "MaxActivationDistance")
elseif where.className == "Script" then
table.insert(properties, "Disabled")
table.insert(properties, "Source")
elseif where.className == "Team" then
table.insert(properties, "TeamColor")
table.insert(properties, "AutoAssignable")
table.insert(properties, "AutoColorCharacters")
table.insert(properties, "Score")
elseif where.className == "Tool" then
table.insert(properties, "GripForward")
table.insert(properties, "GripPos")
table.insert(properties, "GripRight")
table.insert(properties, "GripUp")
table.insert(properties, "TextureId")
table.insert(properties, "Enabled")
elseif where.className == "HopperBin" then
table.insert(properties, "Active")
table.insert(properties, "BinType")
table.insert(properties, "TextureId")
elseif where.className == "ScreenGui" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
elseif where.className == "BillboardGui" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Adornee")
table.insert(properties, "ExtentsOffset")
table.insert(properties, "Size")
table.insert(properties, "SizeOffset")
table.insert(properties, "StudsOffset")
elseif where.className == "TextBox" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Active")
table.insert(properties, "BackgroundColor3")
table.insert(properties, "BackgroundTransparency")
table.insert(properties, "BorderColor3")
table.insert(properties, "BorderSizePixel")
table.insert(properties, "Position")
table.insert(properties, "Size")
table.insert(properties, "SizeConstraint")
table.insert(properties, "Text")
table.insert(properties, "TextColor3")
table.insert(properties, "TextWrap")
table.insert(properties, "TextXAlignment")
table.insert(properties, "TextYAlignment")
table.insert(properties, "Visible")
table.insert(properties, "ZIndex")
elseif where.className == "TextButton" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Active")
table.insert(properties, "AutoButtonColor")
table.insert(properties, "BackgroundColor3")
table.insert(properties, "BackgroundTransparency")
table.insert(properties, "BorderColor3")
table.insert(properties, "BorderSizePixel")
table.insert(properties, "Position")
table.insert(properties, "Size")
table.insert(properties, "SizeConstraint")
table.insert(properties, "Text")
table.insert(properties, "TextColor3")
table.insert(properties, "TextWrap")
table.insert(properties, "TextXAlignment")
table.insert(properties, "TextYAlignment")
table.insert(properties, "Visible")
table.insert(properties, "ZIndex")
elseif where.className == "TextLabel" then
table.insert(properties, "AbsolutePosition")
table.insert(properties, "AbsoluteSize")
table.insert(properties, "Active")
table.insert(properties, "BackgroundColor3")
table.insert(properties, "BackgroundTransparency")
table.insert(properties, "BorderColor3")
table.insert(properties, "BorderSizePixel")
table.insert(properties, "Position")
table.insert(properties, "Size")
table.insert(properties, "SizeConstraint")
table.insert(properties, "Text")
table.insert(properties, "TextColor3")
table.insert(properties, "TextWrap")
table.insert(properties, "TextXAlignment")
table.insert(properties, "TextYAlignment")
table.insert(properties, "Visible")
table.insert(properties, "ZIndex")
elseif where.className == "Camera" then
table.insert(properties, "CameraSubject")
table.insert(properties, "CoordinateFrame")
table.insert(properties, "CameraType")
elseif where.className == "Sky" then
table.insert(properties, "CelestialBodiesShown")
table.insert(properties, "SkyboxBk")
table.insert(properties, "SkyboxDn")
table.insert(properties, "SkyboxFt")
table.insert(properties, "SkyboxLf")
table.insert(properties, "SkyboxRt")
table.insert(properties, "SkyboxUp")
table.insert(properties, "StarCount")
elseif where.className == "Decal" then
table.insert(properties, "Shiny")
table.insert(properties, "Specular")
table.insert(properties, "Texture")
table.insert(properties, "Face")
elseif where.className == "Shirt" then
table.insert(properties, "ShirtTemplate")
elseif where.className == "Pants" then
table.insert(properties, "PantsTemplate")
elseif where.className == "Fire" then
table.insert(properties, "Heat")
table.insert(properties, "Size")
table.insert(properties, "Color")
table.insert(properties, "SecondaryColor")
elseif where.className == "Smoke" then
table.insert(properties, "RiseVelocity")
table.insert(properties, "Size")
table.insert(properties, "Color")
elseif where.className == "Model" then
table.insert(properties, "PrimaryPart")
elseif where.className == "Workspace" then
table.insert(properties, "DistributedGameTime")
table.insert(properties, "PrimaryPart")
elseif string.match(where.className, "Value") then
table.insert(properties, "Value")
end
return properties
end
function createprops(where,mmk)
properties = getprops(where)
y = -9
for _,v in pairs(properties) do
property = tostring(where[v])
o = Instance.new("TextLabel",mmk)
o.Size = UDim2.new(2,0,0.62,0)
o.Position = UDim2.new(4,0,y,0)
o.Text = v
k = Instance.new("TextLabel",mmk)
k.Size = UDim2.new(3,0,0.62,0)
k.Position = UDim2.new(6,0,y,0)
k.Text = property
k.TextXAlignment = "Left"
y = y + 0.62
end
end
function gui(plr)
screen = Instance.new("ScreenGui",plr.PlayerGui)
screen.Name = "Explore"
main = Instance.new("TextButton",screen)
main.Size = UDim2.new(0.1,0,0.03,0)
main.Position = UDim2.new(0.02,0,0.3,0)
main.Text = "Home"
main.FontSize = "Size10"
bac = Instance.new("TextButton",screen)
bac.Size = UDim2.new(0.09,0,0.03,0)
bac.Position = UDim2.new(0.12,0,0.3,0)
bac.Text = "<< Back"
bac.FontSize = "Size10"
spawn = Instance.new("TextButton",screen)
spawn.Size = UDim2.new(0.09,0,0.03,0)
spawn.Position = UDim2.new(0.21,0,0.3,0)
spawn.Text = "Autospawn: "..autospawn
spawn.FontSize = "Size9"
spawn.MouseButton1Click:connect(function()
if autospawn == "False" then
autospawn = "True"
spawn.Text = "Autospawn: "..autospawn
elseif autospawn == "True" then
autospawn = "False"
spawn.Text = "Autospawn: "..autospawn
end
end)
hide = Instance.new("TextButton",screen)
hide.Size = UDim2.new(0.026,0,0.026,0)
hide.Position = UDim2.new(0.02,0,0.257,0)
hide.Text = "-"
hide.FontSize = "Size14"
hide.MouseButton1Click:connect(function()
if main.Visible == true then
main.Visible = false
spawn.Visible = false
bac.Visible = false
hide.Text = "+"
else
main.Visible = true
spawn.Visible = true
bac.Visible = true
hide.Text = "-"
end
end)
place = game
function remove()
local a = main:GetChildren()
for i=1, #a do
coroutine.resume(coroutine.create(function()
for o=0,1,0.25 do
wait()
a[i].BackgroundTransparency = o
a[i].TextTransparency = o
end
a[i]:remove()
end))
end
end
function go(gui)
coroutine.resume(coroutine.create(function()
remove()
end))
local posx = 0
local posy = 1.1
local xd = place:findFirstChild(gui.Text)
if xd ~= nil then
place = xd
local ok = place:GetChildren()
if #ok >= 0 then
local green = 0.4
local colormode = 0
for i=1, #ok do
local button = Instance.new("TextButton",main)
button.Size = UDim2.new(1,0,1,0)
button.Position = UDim2.new(posx,0,posy,0)
button.Text = ok[i].Name
button.BackgroundColor3 = Color3.new(0.1,green,0.1)
button.BackgroundTransparency = 1
button.TextTransparency = 1
coroutine.resume(coroutine.create(function()
for o=1,0,-0.25 do
wait()
button.BackgroundTransparency = o
button.TextTransparency = o
end
end))
button.MouseButton1Click:connect(function()
go(button)
createprops(place,main)
end)
button.MouseButton2Click:connect(function()
ok[i]:remove()
button:remove()
end)
posy = posy + 1.08
if posy >= 14 then
posy = 1.08
posx = posx + 1.1
end
if colormode == 0 then
green = green + 0.1
if green > 0.96 then
colormode = 1
end
else
green = green - 0.1
if green < 0.45 then
colormode = 0
end
end
end
end
end
end
function back()
coroutine.resume(coroutine.create(function()
remove()
end))
local posx = 0
local posy = 1.1
if place.Parent ~= nil then
place = place.Parent
local ok = place:GetChildren()
if #ok >= 0 then
local green = 0.4
local colormode = 0
for i=1, #ok do
local button = Instance.new("TextButton",main)
button.Size = UDim2.new(1,0,1,0)
button.Position = UDim2.new(posx,0,posy,0)
button.Text = ok[i].Name
button.BackgroundColor3 = Color3.new(0.1,green,0.1)
button.BackgroundTransparency = 1
button.TextTransparency = 1
coroutine.resume(coroutine.create(function()
for o=1,0,-0.25 do
wait()
button.BackgroundTransparency = o
button.TextTransparency = o
end
end))
button.MouseButton1Click:connect(function()
go(button)
createprops(place,main)
end)
button.MouseButton2Click:connect(function()
ok[i]:remove()
button:remove()
end)
posy = posy + 1.08
if posy >= 14 then
posy = 1.08
posx = posx + 1.1
end
if colormode == 0 then
green = green + 0.1
if green > 0.96 then
colormode = 1
end
else
green = green - 0.1
if green < 0.45 then
colormode = 0
end
end
end
end
end
end
function home()
coroutine.resume(coroutine.create(function()
remove()
end))
local posx = 0
local posy = 1.1
place = game
local ok = place:GetChildren()
local green = 0.4
local colormode = 0
for i=1, #ok do
local button = Instance.new("TextButton",main)
button.Size = UDim2.new(1,0,1,0)
button.Position = UDim2.new(posx,0,posy,0)
button.Text = ok[i].Name
button.BackgroundColor3 = Color3.new(0.1,green,0.1)
button.BackgroundTransparency = 1
button.TextTransparency = 1
coroutine.resume(coroutine.create(function()
for o=1,0,-0.25 do
wait()
button.BackgroundTransparency = o
button.TextTransparency = o
end
end))
button.MouseButton1Click:connect(function()
go(button)
createprops(place,main)
end)
button.MouseButton2Click:connect(function()
ok[i]:remove()
button:remove()
end)
posy = posy + 1.08
if posy >= 14 then
posy = 1.08
posx = posx + 1.1
end
if colormode == 0 then
green = green + 0.1
if green > 0.99 then
colormode = 1
end
else
green = green - 0.1
if green < 0.4 then
colormode = 0
end
end
end
end
main.MouseButton1Down:connect(function()
home()
createprops(place,main)
end)
bac.MouseButton1Down:connect(function()
back()
createprops(place,main)
end)
end
gui(me)
me.Changed:connect(function(prop)
if prop == "Character" then
if autospawn == "True" then
gui(me)
end
end
end)
|
-- utility functions for lists stored in Lua tables
local function lmap(t, f)
local res = {};
for i,v in ipairs(t) do res[i] = f(v); end
return res;
end
local function lcopy(t)
local t2 = {}
for k,v in pairs(t) do t2[k] = v end
return t2
end
local function lappend(t1, t2)
local res = lcopy(t1)
for i,v in ipairs(t2) do table.insert(res, v) end
return res
end
local function lreverse(t)
for i=1, math.floor(#t / 2) do
t[i], t[#t - i + 1] = t[#t - i + 1], t[i]
end
return t
end
-- Constructive Solid Geometry (CSG) is a modeling technique that uses Boolean
-- operations like union and intersection to combine 3D solids. self.library
-- implements CSG operations on meshes elegantly and concisely using BSP trees,
-- and is meant to serve as an easily understandable implementation of the
-- algorithm. All edge cases involving overlapping coplanar polygons in both
-- solids are correctly handled.
--
-- Example usage:
--
-- local cube = CSG.cube()
-- local sphere = CSG.sphere({ radius: 1.3 })
-- local polygons = cube.subtract(sphere).toPolygons()
--
--
-- ## Implementation Details
--
-- All CSG operations are implemented in terms of two functions, `clipTo()` and
-- `invert()`, which remove parts of a BSP tree inside another BSP tree and swap
-- solid and empty space, respectively. To find the union of `a` and `b`, we
-- want to remove everything in `a` inside `b` and everything in `b` inside `a`,
-- then combine polygons from `a` and `b` into one solid:
--
-- a:clipTo(b)
-- b:clipTo(a)
-- a:build(b:allPolygons())
--
-- The only tricky part is handling overlapping coplanar polygons in both trees.
-- The code above keeps both copies, but we need to keep them in one tree and
-- remove them in the other tree. To remove them from `b` we can clip the
-- inverse of `b` against `a`. The code for union now looks like self.
--
-- a:clipTo(b)
-- b:clipTo(a)
-- b:invert()
-- b:clipTo(a)
-- b:invert()
-- a:build(b:allPolygons())
--
-- Subtraction and intersection naturally follow from set operations. If
-- union is `A | B`, subtraction is `A - B = ~(~A | B)` and intersection is
-- `A & B = ~(~A | ~B)` where `~` is the complement operator.
--
-- ## License
--
-- Copyright (c) 2011 Evan Wallace (http:--madebyevan.com/), under the MIT license.
local m = {}
m.__index = m
m.__add = function (lhs, rhs) return lhs:union(rhs) end
m.__sub = function (lhs, rhs) return lhs:subtract(rhs) end
m.__mul = function (lhs, rhs) return lhs:intersect(rhs) end
local CSG = {}
-- Holds a binary space partition tree representing a 3D solid. Two solids can
-- be combined using the `union()`, `subtract()`, and `intersect()` methods.
function m.new()
local self = setmetatable({}, m)
self.polygons = {}
return self
end
-- Construct a CSG solid from a list of `CSG.Polygon` instances.
function m.fromPolygons(polygons)
local self = m.new()
self.polygons = polygons
return self
end
function m:clone()
local other = m.new()
other.polygons = lmap(self.polygons, function(p) return p:clone() end)
return other
end
function m:transform(m)
local x,y,z
local transformed = {}
for i, polygon in ipairs(self.polygons) do
for j, v in ipairs(polygon.vertices) do
if not transformed[v] then
v.pos.x, v.pos.y, v.pos.z = m:mul(v.pos.x, v.pos.y, v.pos.z)
v.normal.x, v.normal.y, v.normal.z = m:mul(v.normal.x, v.normal.y, v.normal.z)
transformed[v] = true
end
end
end
return self
end
function m:debugDraw()
lovr.graphics.setShader()
for i, polygon in ipairs(self.polygons) do
for j, v in ipairs(polygon.vertices) do
local lx = v.pos.x * 1.05 + (j-1) * 0.05
local ly = v.pos.y * 1.05 + (i / #self.polygons) * 0.5
local lz = v.pos.z
lovr.graphics.setColor(1,1,1,0.02)
lovr.graphics.line(v.pos.x, v.pos.y, v.pos.z, lx, ly, lz)
lovr.graphics.setColor(1,1,1)
lovr.graphics.print(string.format('%d %d', i, j), lx, ly, lz, 0.05)
lovr.graphics.print(string.format('%1.1f %1.1f %1.1f', v.pos.x, v.pos.y, v.pos.z), lx, ly - 0.03, lz, 0.02)
end
end
end
function m:toPolygons()
return self.polygons
end
function m.fromMesh(mesh, shared)
local self = m.new()
local vs = {}
local indices = mesh:getVertexMap()
for vi = 1, mesh:getVertexCount() do
local v = {mesh:getVertex(vi)}
table.insert(vs, m.Vertex.new(vec3(unpack(v)), vec3(select(4, unpack(v)))))
end
for i = 1, #indices - 2, 3 do
local triangle = {
vs[indices[i + 0]],
vs[indices[i + 1]],
vs[indices[i + 2]],
}
table.insert(self.polygons, m.Polygon.new(triangle, shared))
end
return self
end
function m:toMesh()
local vertices = {}
local indices = {}
for i,p in ipairs(self.polygons) do
for j=3,#p.vertices do
local v = p.vertices[1]
table.insert(vertices, {v.pos.x, v.pos.y, v.pos.z, v.normal.x, v.normal.y, v.normal.z})
local v = p.vertices[j-1]
table.insert(vertices, {v.pos.x, v.pos.y, v.pos.z, v.normal.x, v.normal.y, v.normal.z})
local v = p.vertices[j]
table.insert(vertices, {v.pos.x, v.pos.y, v.pos.z, v.normal.x, v.normal.y, v.normal.z})
table.insert(indices, #indices + 1)
table.insert(indices, #indices + 1)
table.insert(indices, #indices + 1)
end
end
local mesh = lovr.graphics.newMesh(vertices, 'triangles', 'dynamic', true)
mesh:setVertexMap(indices)
return mesh
end
-- Return a CSG solid representing space in either self.solid or in the
-- solid `csg`. Neither self.solid nor the solid `csg` are modified.
--
-- A.union(B)
--
-- +-------+ +-------+
-- | | | |
-- | A | | |
-- | +--+----+ = | +----+
-- +----+--+ | +----+ |
-- | B | | |
-- | | | |
-- +-------+ +-------+
--
function m:union(csg)
local a = m.Node.new(self:clone().polygons)
local b = m.Node.new(csg:clone().polygons)
a:clipTo(b)
b:clipTo(a)
b:invert()
b:clipTo(a)
b:invert()
a:build(b:allPolygons())
return m.fromPolygons(a:allPolygons())
end
-- Return a CSG solid representing space in self.solid but not in the
-- solid `csg`. Neither self.solid nor the solid `csg` are modified.
--
-- A.subtract(B)
--
-- +-------+ +-------+
-- | | | |
-- | A | | |
-- | +--+----+ = | +--+
-- +----+--+ | +----+
-- | B |
-- | |
-- +-------+
--
function m:subtract(csg)
local a = m.Node.new(self:clone().polygons)
local b = m.Node.new(csg:clone().polygons)
a:invert()
a:clipTo(b)
b:clipTo(a)
b:invert()
b:clipTo(a)
b:invert()
a:build(b:allPolygons())
a:invert()
return m.fromPolygons(a:allPolygons())
end
-- Return a CSG solid representing space both self.solid and in the
-- solid `csg`. Neither self.solid nor the solid `csg` are modified.
--
-- A.intersect(B)
--
-- +-------+
-- | |
-- | A |
-- | +--+----+ = +--+
-- +----+--+ | +--+
-- | B |
-- | |
-- +-------+
--
function m:intersect(csg)
local a = m.Node.new(self:clone().polygons)
local b = m.Node.new(csg:clone().polygons)
if (not a.plane) or (not b.plane) then
print('a', serpent.block(self.polygons))
print('b', serpent.block(csg.polygons))
--return csg
end
a:invert()
b:clipTo(a)
b:invert()
a:clipTo(b)
b:clipTo(a)
a:build(b:allPolygons())
a:invert()
return m.fromPolygons(a:allPolygons())
end
-- Return a CSG solid with solid and empty space switched. self.solid is
-- not modified.
function m:inverse()
local csg = self:clone()
lmap(csg.polygons, function(p) p:flip() end)
return csg
end
-- # class Vertex
-- Represents a vertex of a polygon. Use your own vertex class instead of this
-- one to provide additional features like texture coordinates and vertex
-- colors. Custom vertex classes need to provide a `pos` property and `clone()`,
-- `flip()`, and `interpolate()` methods that behave analogous to the ones
-- defined by `CSG.Vertex`. self.class provides `normal` so convenience
-- functions like `CSG.sphere()` can return a smooth vertex normal, but `normal`
-- is not used anywhere else.
m.Vertex = {}
m.Vertex.__index = m.Vertex
function m.Vertex.new(pos, normal)
local self = setmetatable({}, m.Vertex)
self.pos = lovr.math.newVec3(pos)
self.normal = lovr.math.newVec3(normal)
return self
end
function m.Vertex:clone()
return m.Vertex.new(self.pos, self.normal)
end
-- Invert all orientation-specific data (e.g. vertex normal). Called when the
-- orientation of a polygon is flipped.
function m.Vertex:flip()
self.normal:mul(-1)
end
-- Create a vertex between self.vertex and `other` by linearly
-- interpolating all properties using a parameter of `t`. Subclasses should
-- override self.to interpolate additional properties.
function m.Vertex:interpolate(other, t)
return m.Vertex.new(
vec3(self.pos):lerp(other.pos, t),
vec3(self.normal):lerp(other.normal, t)
)
end
-- # class Plane
-- Represents a plane in 3D space.
m.Plane = {
EPSILON = 1e-5, -- tolerance used by `splitPolygon()` to decide if a point is on the plane
}
m.Plane.__index = m.Plane
function m.Plane.new(normal, w)
local self = setmetatable({}, m.Plane)
self.normal = lovr.math.newVec3(normal)
self.w = w
return self
end
function m.Plane.fromPoints(a, b, c)
local n = vec3(b):sub(a):cross(vec3(c):sub(a)):normalize()
return m.Plane.new(n, n:dot(a))
end
function m.Plane:clone()
return m.Plane.new(self.normal, self.w)
end
function m.Plane:flip()
self.normal:mul(-1)
self.w = -self.w
end
-- Split `polygon` by self.plane if needed, then put the polygon or polygon
-- fragments in the appropriate lists. Coplanar polygons go into either
-- `coplanarFront` or `coplanarBack` depending on their orientation with
-- respect to self.plane. Polygons in front or in back of self.plane go into
-- either `front` or `back`.
function m.Plane:splitPolygon(polygon, coplanarFront, coplanarBack, front, back)
local COPLANAR = 0
local FRONT = 1
local BACK = 2
local SPANNING = 3
-- Classify each point as well as the entire polygon into one of the above
-- four classes.
local polygonType = 0
local types = {}
for i, v in ipairs(polygon.vertices) do
local t = self.normal:dot(v.pos) - self.w
local ptype = COPLANAR
if (t < -m.Plane.EPSILON) then
ptype = BACK
elseif (t > m.Plane.EPSILON) then
ptype = FRONT
end
if (ptype ~= 0) then
polygonType = bit.bor(polygonType, ptype)
end
table.insert(types, ptype)
end
-- Put the polygon in the correct list, splitting it when necessary.
if(polygonType == COPLANAR) then
if self.normal:dot(polygon.plane.normal) > 0 then
table.insert(coplanarFront, polygon)
else
table.insert(coplanarBack, polygon)
end
elseif(polygonType == FRONT) then
table.insert(front, polygon)
elseif(polygonType == BACK) then
table.insert(back, polygon)
elseif(polygonType == SPANNING) then
local f = {}
local b = {}
for i, vi in ipairs(polygon.vertices) do
local j = 1 + (i % #polygon.vertices)
local ti = types[i]
local tj = types[j]
local vj = polygon.vertices[j]
if (ti ~= BACK) then table.insert(f, vi) end
if (ti ~= FRONT) then
if (ti ~= BACK) then
table.insert(b, vi:clone())
else
table.insert(b, vi)
end
end
if (bit.bor(ti, tj) == SPANNING) then
local t = (self.w - self.normal:dot(vi.pos)) / self.normal:dot(vec3(vj.pos):sub(vi.pos))
local v = vi:interpolate(vj, t)
table.insert(f, v)
table.insert(b, v:clone())
end
end
if (#f >= 3) then table.insert(front, m.Polygon.new(f, polygon.shared)) end
if (#b >= 3) then table.insert(back, m.Polygon.new(b, polygon.shared)) end
end
lovr.math.drain()
end
-- # class Polygon
-- Represents a convex polygon. The vertices used to initialize a polygon must
-- be coplanar and form a convex loop. They do not have to be `CSG.Vertex`
-- instances but they must behave similarly (duck typing can be used for
-- customization).
--
-- Each convex polygon has a `shared` property, which is shared between all
-- polygons that are clones of each other or were split from the same polygon.
-- self.can be used to define per-polygon properties (such as surface color).
m.Polygon = {}
m.Polygon.__index = m.Polygon
function m.Polygon.new(vertices, shared)
local self = setmetatable({}, m.Polygon)
self.vertices = vertices
self.shared = shared
self.plane = m.Plane.fromPoints(vertices[1].pos, vertices[2].pos, vertices[3].pos)
return self
end
function m.Polygon:clone()
local vertices = lmap(self.vertices, function(v) return v:clone() end)
return m.Polygon.new(vertices, self.shared)
end
function m.Polygon:flip()
lmap(lreverse(self.vertices), function(v) v:flip() end)
self.plane:flip()
end
--/ class Node --------------------------------------------------------------------------
-- Holds a node in a BSP tree. A BSP tree is built from a collection of polygons
-- by picking a polygon to split along. That polygon (and all other coplanar
-- polygons) are added directly to that node and the other polygons are added to
-- the front and/or back subtrees. This is not a leafy BSP tree since there is
-- no distinction between internal and leaf nodes.
m.Node = {}
m.Node.__index = m.Node
function m.Node.new(polygons)
local self = setmetatable({}, m.Node)
self.plane = nil
self.front = nil
self.back = nil
self.polygons = {}
if (polygons) then self:build(polygons) end
return self
end
function m.Node:clone()
local other = m.Node.new()
other.plane = self.plane and self.plane:clone()
other.front = self.front and self.front:clone()
other.back = self.back and self.back:clone()
other.polygons = lmap(self.polygons, function(p) return p:clone() end)
return other
end
-- Convert solid space to empty space and empty space to solid space.
function m.Node:invert()
for i, p in ipairs(self.polygons) do
p:flip()
end
self.plane:flip()
if (self.front) then self.front:invert() end
if (self.back) then self.back:invert() end
local temp = self.front
self.front = self.back
self.back = temp
end
-- Recursively remove all polygons in `polygons` that are inside self.BSP
-- tree.
function m.Node:clipPolygons(polygons)
if (not self.plane) then return lcopy(polygons) end
local front = {}
local back = {}
for i, p in ipairs(polygons) do
self.plane:splitPolygon(p, front, back, front, back)
end
if (self.front) then front = self.front:clipPolygons(front) end
if (self.back) then back = self.back:clipPolygons(back)
else back = {} end
return lappend(front, back)
end
-- Remove all polygons in self.BSP tree that are inside the other BSP tree
-- `bsp`.
function m.Node:clipTo(bsp)
self.polygons = bsp:clipPolygons(self.polygons)
if (self.front) then self.front:clipTo(bsp) end
if (self.back) then self.back:clipTo(bsp) end
end
-- Return a list of all polygons in self.BSP tree.
function m.Node:allPolygons()
local polygons = lcopy(self.polygons)
if (self.front) then polygons = lappend(polygons, self.front:allPolygons()) end
if (self.back) then polygons = lappend(polygons, self.back:allPolygons()) end
return polygons
end
-- Build a BSP tree out of `polygons`. When called on an existing tree, the
-- polygons are filtered down to the bottom of the tree and become new
-- nodes there. Each set of polygons is partitioned using the first polygon
-- (no heuristic is used to pick a good split).
function m.Node:build(polygons, depth)
depth = depth or 1
if (#polygons == 0) then return end
if (not self.plane) then self.plane = polygons[1].plane:clone() end
local front = {}
local back = {}
for i, p in ipairs(polygons) do
self.plane:splitPolygon(p, self.polygons, self.polygons, front, back)
end
if depth > 8000 then return end -- stack overflow protection
if (#front > 0) then
if (not self.front) then self.front = m.Node.new() end
self.front:build(front, depth + 1)
end
if (#back > 0) then
if (not self.back) then self.back = m.Node.new() end
self.back:build(back, depth + 1)
end
end
return m
|
----------------------------------------------------------------------
-- 实现一个计算器,但计算的结合性是有问题的。因为它使用了下面的语法规则:
--
-- additive -> multiplicative | multiplicative + additive
-- multiplicative -> primary | primary * multiplicative
--
-- 递归项在右边,会自然的对应右结合。我们真正需要的是左结合。
----------------------------------------------------------------------
require "framework.init"
local SimpleLexer = require "SimpleLexer"
local ASTNode = require "ASTNode"
local ast_node_type_const = require "ASTNodeType"
local LEFT_RECURSIVE = false
------------------------
-- 打印输出AST的树状结构
-- @param node
-- @param indent 缩进字符,由tab组成,每一级多一个tab
------------------------
local function dumpAST( node, indent)
print(indent , ast_node_type_const[node:getType()].type , node:getText())
for i,child in ipairs(node:getChildren()) do
dumpAST(child, indent.."\t")
end
end
------------------------------
--一个简单的AST节点的实现。
-- 属性包括:类型、文本值、父节点、子节点。
------------------------------
local SimpleASTNode = class("SimpleASTNode",ASTNode)
function SimpleASTNode:ctor(nodeType,text)
self.parent = nil --父节点
self.children = {} --子节点列表
self.nodeType = nodeType --节点类型
self.text = text --文本值
end
--父节点
function SimpleASTNode:getParent()
return self.parent
end
--子节点
function SimpleASTNode:getChildren()
return self.children
end
--AST类型
function SimpleASTNode:getType()
return self.nodeType
end
--文本值
function SimpleASTNode:getText()
return self.text
end
--添加子节点
function SimpleASTNode:addChild(child)
child.parent = self --设置子节点父节点为当前节点
table.insert(self.children, child) --将子节点加入当前节点的子节点列表
end
local SimpleCalculator = class("SimpleCalculator")
function SimpleCalculator:ctor()
end
------------------------
-- 执行脚本,并打印输出AST和求值过程。
-- @param script
-------------------------
function SimpleCalculator:evaluate( script)
local ok,err = pcall(function ()
local tree = self:parse(script)
dumpAST(tree, "")
self:evaluateASTNode(tree, "");
end)
if not ok then
print(err)
end
end
------------------------
-- 解析脚本,并返回根节点
-- @param code
-- @return
-- @throws Exception
-------------------------
function SimpleCalculator:parse( code)
local lexer = SimpleLexer.new()
local tokens = lexer:tokenize(code)
local rootNode = self:prog(tokens)
return rootNode
end
------------------------
-- 对某个AST节点求值,并打印求值过程。
-- @param node
-- @param indent 打印输出时的缩进量,用tab控制
-- @return
-------------------------
function SimpleCalculator:evaluateASTNode( node, indent)
local result = 0
print(indent , "Calculating: " , ast_node_type_const[node:getType()].type)
local switch = {
[ASTNodeType.Programm]= function()
for i,child in ipairs(node:getChildren()) do
result = self:evaluateASTNode(child, indent .. "\t")
end
end,
[ASTNodeType.Additive]= function()
local children = node:getChildren()
local child1 = children[1]
local value1 = self:evaluateASTNode(child1, indent .. "\t")
local child2 = children[2]
local value2 = self:evaluateASTNode(child2, indent .. "\t")
if node:getText() == "+" then
result = value1 + value2
else
result = value1 - value2
end
end,
[ASTNodeType.Multiplicative]= function()
local children = node:getChildren()
local child1 = children[1]
local value1 = self:evaluateASTNode(child1, indent .. "\t")
local child2 = children[2]
local value2 = self:evaluateASTNode(child2, indent .. "\t")
if node:getText() == "*" then
result = value1 * value2
else
result = value1 / value2
end
end,
[ASTNodeType.IntLiteral]= function()
result = tonumber(node:getText())
end,
}
local func = switch[node:getType()]
if func then
func()
end
print(indent , "Result: " ,result)
return result
end
------------------------
-- 语法解析:根节点
-- @return
-- @throws Exception
-------------------------
function SimpleCalculator:prog( tokens)
local node = SimpleASTNode.new(ASTNodeType.Programm, "Calculator")
local child = self:additive(tokens)
if child then
node:addChild(child)
end
return node
end
-----------------------
--整型变量声明语句,如:
--int a;
--int b = 2*3;
--
--@return
--@throws Exception
-----------------------
function SimpleCalculator:intDeclare(tokens)
local node = nil
local token = tokens:peek() --预读
--匹配Int
if token and token:getType() == TOKEN_TYPE.Int then
token = tokens:read() --消耗int
token = tokens:peek() --预读
if token and token:getType() == TOKEN_TYPE.Identifier then
token = tokens:read() --消耗标识符
--创建当前节点,并把变量名记到AST节点的文本值中,这里新建一个变量子节点也是可以的
node = SimpleASTNode.new(ASTNodeType.IntDeclaration,token:getText())
token = tokens:peek()--预读
--匹配 =
if token and token:getType() == TOKEN_TYPE.Assignment then
token = tokens:read() --消耗掉等号
-- =号忽略 不建立ASTNode
local child = self:additive(tokens) --匹配一个表达式
if child then
node:addChild(child)
else
error("invalide variable initialization, expecting an expression")
end
end
else
error("variable name expected")
end
if node then
token = tokens:peek()
if token and token:getType() == TOKEN_TYPE.SemiColon then
tokens:read()
else
error("invalid statement, expecting semicolon")
end
end
end
return node
end
-----------------------
-- 语法解析:加法表达式
-- @return
-- @throws Exception
-----------------------
function SimpleCalculator:additive(tokens)
if LEFT_RECURSIVE then
return self:additive_left_recursive(tokens)
else
return self:additive_right_recursive(tokens)
end
end
function SimpleCalculator:additive_right_recursive(tokens)
local child1 = self:multiplicative(tokens)
local node = child1
local token = tokens:peek()
if child1 and token then
if token:getType() == TOKEN_TYPE.Plus or token:getType() == TOKEN_TYPE.Minus then
token = tokens:read()
local child2 = self:additive(tokens)
if child2 then
node = SimpleASTNode.new(ASTNodeType.Additive, token:getText())
node:addChild(child1)
node:addChild(child2)
else
error("invalid additive expression, expecting the right part.")
end
end
end
return node
end
function SimpleCalculator:additive_left_recursive(tokens)
local child1 = self:multiplicative(tokens)
local node = child1
if child1 then
while true do
local token = tokens:peek()
if token and (token:getType() == TOKEN_TYPE.Plus or token:getType() == TOKEN_TYPE.Minus) then
token = tokens:read()
local child2 = self:multiplicative(tokens)
if child2 then
node = SimpleASTNode.new(ASTNodeType.Additive, token:getText())
node:addChild(child1)
node:addChild(child2)
child1 = node
else
error("invalid additive expression, expecting the right part.")
end
else
break
end
end
end
return node
end
-----------------------
-- 语法解析:乘法表达式
-- @return
-- @throws Exception
-----------------------
function SimpleCalculator:multiplicative(tokens)
if LEFT_RECURSIVE then
return self:multiplicative_left_recursive(tokens)
else
return self:multiplicative_right_recursive(tokens)
end
end
function SimpleCalculator:multiplicative_right_recursive(tokens)
local child1 = self:primary(tokens)
local node = child1
local token = tokens:peek()
if child1 and token then
if token:getType() == TOKEN_TYPE.Star or token:getType() == TOKEN_TYPE.Slash then
token = tokens:read()
local child2 = self:multiplicative(tokens)
if child2 then
node = SimpleASTNode.new(ASTNodeType.Multiplicative, token:getText())
node:addChild(child1)
node:addChild(child2)
else
error("invalid multiplicative expression, expecting the right part.")
end
end
end
return node
end
function SimpleCalculator:multiplicative_left_recursive(tokens)
local child1 = self:primary(tokens)
local node = child1
if child1 then
while true do
local token = tokens:peek()
if token and ( token:getType() == TOKEN_TYPE.Star or token:getType() == TOKEN_TYPE.Slash ) then
token = tokens:read()
local child2 = self:primary(tokens)
if child2 then
node = SimpleASTNode.new(ASTNodeType.Multiplicative, token:getText())
node:addChild(child1)
node:addChild(child2)
child1 = node
else
error("invalid multiplicative expression, expecting the right part.")
end
else
break
end
end
end
return node
end
-----------------------
--语法解析:基础表达式
--@return
--@throws Exception
-----------------------
function SimpleCalculator:primary(tokens)
local node = nil
local token = tokens:peek()
if token then
if (token:getType() == TOKEN_TYPE.IntLiteral) then
token = tokens:read()
node = SimpleASTNode.new(ASTNodeType.IntLiteral, token:getText())
elseif (token:getType() == TOKEN_TYPE.Identifier) then
token = tokens:read()
node = SimpleASTNode.new(ASTNodeType.Identifier, token:getText())
elseif (token:getType() == TOKEN_TYPE.LeftParen) then
tokens:read()
node = self:additive(tokens)
if node then
token = tokens:peek()
if (token and token:getType() == TOKEN_TYPE.RightParen) then
tokens:read()
else
error("expecting right parenthesis")
end
else
error("expecting an additive expression inside parenthesis")
end
end
end
return node --这个方法也做了AST的简化,就是不用构造一个primary节点,直接返回子节点。因为它只有一个子节点。
end
local function main()
local calculator = SimpleCalculator.new()
print("左递归 LEFT_RECURSIVE:" , LEFT_RECURSIVE)
--测试变量声明语句的解析
local script = "int a = b+3;"
print("解析变量声明语句: " , script)
local lexer = SimpleLexer.new()
local tokens = lexer:tokenize(script)
local ok,err = pcall(function ()
local node = calculator:intDeclare(tokens)
dumpAST(node,"")
end)
if not ok then
print(err)
end
--测试表达式
script = "2+3*5";
print("计算: " , script , ",看上去一切正常。")
calculator:evaluate(script)
--测试语法错误
script = "2+";
print("\n: " ,script , ",应该有语法错误。")
calculator:evaluate(script)
script = "2+3+4";
print("\n计算: " , script , ",结合性出现错误。")
calculator:evaluate(script)
LEFT_RECURSIVE=true
print("左递归 LEFT_RECURSIVE:" , LEFT_RECURSIVE)
script = "2+3+4+5";
print("\n计算: " , script , ",结合性没问题。")
calculator:evaluate(script)
end
main()
return SimpleCalculator
|
local skynet = require "skynet"
local M = {}
local runconf = require(skynet.getenv("runconfig"))
local pinchidaoconf = runconf.pinchidaogame
local MAX_GLOBAL_COUNT = #pinchidaoconf.global
local function fetch_global(id)
local index = id % MAX_GLOBAL_COUNT + 1
return pinchidaoconf.global[index]
end
local function call(cmd, id, ...)
local global = fetch_global(id)
return skynet.call(global, "lua", cmd, id, ...)
end
function M.create(id)
return call("pinchidao.create", id)
end
function M.enter(id, uid, data)
return call("pinchidao.enter", id, uid, data)
end
function M.leave(id, uid)
return call("pinchidao.leave", id, uid)
end
function M.get_forward(id)
return fetch_global(id)
end
return M
|
-- Copyright (c) 2020 IceQ1337 (https://github.com/IceQ1337)
local _, AutoAdventure = ...
local dump = DevTools_Dump
-- UI Globals
local MissionFrame = {}
local MissionTab = {}
local MissionPage = {}
-- Adventure/Garrison Globals
local GarrisonType = Enum.GarrisonType.Type_9_0
local GarrisonFollowerType = Enum.GarrisonFollowerType.FollowerType_9_0
-- To-Do: Save C_Garrison functions in local functions
-- Event Frame & Setup
-----------------------------------------------------
local EventFrame = CreateFrame("Frame")
EventFrame:SetScript("OnEvent", function(self, event, ...)
local arg1, arg2, arg3, arg4, arg5 = ...
if event == "ADDON_LOADED" then
if arg1 == "AutoAdventure" then
--print("[Auto Adventure] ADDON_LOADED")
elseif arg1 == "Blizzard_GarrisonUI" then
MissionFrame = CovenantMissionFrame
MissionTab = CovenantMissionFrame.MissionTab
MissionPage = CovenantMissionFrame.MissionTab.MissionPage
MissionFrame:HookScript("OnShow", MissionFrameOpen)
EventFrame:UnregisterEvent("ADDON_LOADED")
elseif arg1 == "GARRISON_MISSION_STARTED" then
AutoAdventure:initializeMissions() -- We could also just close the MissionFrame because we recalculate when it gets opened again
end
end
end)
function MissionFrameOpen(self)
MissionPage:HookScript("OnShow", MissionPageOpen)
AutoAdventure:initializeMissions()
end
function MissionPageOpen(self)
-- To-Do: Add (but hide) a button to insert result if exists
end
function AutoAdventure:registerEvents()
EventFrame:RegisterEvent("ADDON_LOADED");
EventFrame:RegisterEvent("GARRISON_MISSION_STARTED");
end
function AutoAdventure:setup()
AutoAdventure:registerEvents()
end
AutoAdventure:setup()
-- Main Logic
-----------------------------------------------------
function AutoAdventure:initializeMissions()
local hasAdventures = C_Garrison.HasAdventures()
if hasAdventures then
local Followers = C_Garrison.GetFollowers(GarrisonFollowerType) -- https://wow.gamepedia.com/API_C_Garrison.GetFollowers
local AutoTroops = C_Garrison.GetAutoTroops(GarrisonFollowerType) -- https://wow.gamepedia.com/API_C_Garrison.GetAutoTroops
local AvailableFollowers = Followers
local MissionList = MissionTab.MissionList
local Missions = MissionList.combinedMissions
local AvailableMissions = {}
if Missions then
local MissionCount = #Missions
for missionIndex, missionData in ipairs(Missions) do
if missionData.followers and #missionData.followers > 0 then
for missionFollowerIndex, missionFollowerData in ipairs(missionData.followers) do
for followerIndex, followerData in ipairs(Followers) do
local FollowerAutoCombatStatsInfo = C_Garrison.GetFollowerAutoCombatStats(followerData.followerID)
-- Followers on active missions or with low health are considered "not available"
if followerData.followerID == missionFollowerData or FollowerAutoCombatStatsInfo.currentHealth < 100 then
table.remove(AvailableFollowers, followerIndex)
end
end
end
end
if missionData.followerTypeID == GarrisonFollowerType and not missionData.inProgress and not missionData.completed and missionData.canStart then
table.insert(AvailableMissions, missionData)
end
end
AutoAdventure:calculateMissions(AvailableFollowers, AvailableMissions, AutoTroops)
end
end
end
function AutoAdventure:calculateMissions(AvailableFollowers, AvailableMissions, AutoTroops)
if AvailableFollowers and #AvailableFollowers > 0 then
print(string.format("Available Followers: %s", tostring(#AvailableFollowers)))
local CalculatedMissions = {}
for missionIndex, missionData in ipairs(AvailableMissions) do
--print(string.format("Calculating Mission: %s", tostring(missionData.missionID)))
local missionDeploymentInfo = C_Garrison.GetMissionDeploymentInfo(missionData.missionID)
local enemyEncounterInfo = missionDeploymentInfo.enemies -- https://wow.gamepedia.com/Struct_GarrisonEnemyEncounterInfo
-- To-Do: Implement a decent auto battle logic with AvailableFollowers and AutoTroops based on raw values (no spells)
-- Get simple board overview
local EnemyBoard = {}
local MaxBoardIndex = 0
for enemyEncounterIndex, enemyEncounter in ipairs(enemyEncounterInfo) do
if enemyEncounter.boardIndex > MaxBoardIndex then
MaxBoardIndex = enemyEncounter.boardIndex
end
table.insert(EnemyBoard, {
boardIndex = enemyEncounter.boardIndex,
health = enemyEncounter.health,
attack = enemyEncounter.attack,
spellInfo = enemyEncounter.autoCombatSpells -- To-Do: Use this instead of raw values
})
--print(string.format("Index: %s - Name: %s", tostring(enemyEncounter.boardIndex), tostring(enemyEncounter.name)))
end
-- Enemy Board Index is always 5 to 12 ( 8 enemies )
-- Position/Index seems to not be always the same depending on how many enemies there are in total
-- https://wow.gamepedia.com/Struct_FollowerAutoCombatStatsInfo
-- https://wow.gamepedia.com/Struct_AutoCombatSpellInfo
local BoardStrategy = {} -- To-Do: Save boardIndex & followerID here
for i = 1, 5 do -- We have 5 spots available on the board
-- Follower Loop
-- Evaluate followers first, because we could have an option to always use only one follower or force a win with all we got
-- If we evaluate raw values, just get the followers ( 1 or all ) in there
for followerIndex, followerData in ipairs(AvailableFollowers) do
local FollowerAutoCombatStatsInfo = C_Garrison.GetFollowerAutoCombatStats(followerData.followerID)
end
-- Troop Loop
-- If we evaluate raw values, just use the troop with highest health/attack ratio in every spot
for autoTroopIndex, autoTroopData in ipairs(AutoTroops) do
local FollowerAutoCombatStatsInfo = autoTroopData.autoCombatStats
end
end
-- At this point, we should have calculated the best board based on raw values
-- To-Do: Show the button to insert results
end
else
print("No Follower Available!")
end
end |
--HELP: \b6Usage: \b16reset \n
-- \b6Description: \b7Resets the gpu translate stack and palette, useful when programs that use \b16cam() \b7or custom palettes crash
local pal = {
{24, 24, 24},
{29, 43, 82},
{126, 37, 83},
{0, 134, 81},
{171, 81, 54},
{86, 86, 86},
{157, 157, 157},
{255, 0, 76},
{255, 163, 0},
{255, 240, 35},
{0, 231, 85},
{41, 173, 255},
{130, 118, 156},
{255, 119, 169},
{254, 204, 169},
{236, 236, 236}
}
while gpu.pop() do end
gpu.blitPalette(pal)
gpu.clip()
|
require('aerial').setup({
filter_kind = {
yaml = false,
},
})
|
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
BitsSeqEndianCombo = class.class(KaitaiStruct)
function BitsSeqEndianCombo:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function BitsSeqEndianCombo:_read()
self.be1 = self._io:read_bits_int_be(6)
self.be2 = self._io:read_bits_int_be(10)
self.le3 = self._io:read_bits_int_le(8)
self.be4 = self._io:read_bits_int_be(8)
self.le5 = self._io:read_bits_int_le(5)
self.le6 = self._io:read_bits_int_le(6)
self.le7 = self._io:read_bits_int_le(5)
self.be8 = self._io:read_bits_int_be(1)
end
|
return {
KickQueue = {
Path = "/kick/queue",
Method = "GET"
},
KickRemove = {
Path = "/kick/remove",
Method = "DELETE"
},
KickAdd = {
Path = "/kick/add",
Method = "POST"
},
BanlistGetUserInfo = {
Path = "/banlist/getuserinfo",
Method = "GET"
},
BanlistAdd = {
Path = "/banlist/add",
Method = "POST"
},
BanlistRemove = {
Path = "/banlist/remove",
Method = "DELETE"
},
GetUsersBannedData = {
Path = "/banlist/getstatuslist",
Method = "POST"
}
}
|
Scripts = Scripts or {}
local Player = {}
Player.__index = Player
Scripts.Player = Player
function Player:New()
local self = {}
self.shootTime = 0.0
return setmetatable(self, Player)
end
function Player:OnUpdate(entitySelf, timeDelta)
-- Get entity components.
local transform = ComponentSystem:LookupTransform(entitySelf)
local collision = ComponentSystem:LookupCollision(entitySelf)
local input = ComponentSystem:LookupInput(entitySelf)
-- Update shoot time delay.
self.shootTime = math.max(0.0, self.shootTime - timeDelta)
-- Shoot projectiles.
if InputSystem:IsKeyDown(Key["Space"]) then
if self.shootTime == 0.0 then
local mask = bit.bor(CollisionTypes.Enemy, CollisionTypes.Environment)
Factory.CreateProjectile(transform:GetPosition(), Vec2(700.0, 0.0), 10, mask)
self.shootTime = 0.25
end
end
-- Handle movement.
local movement = Vec2(0.0, 0.0)
if InputSystem:IsKeyDown(Key["D"]) then
movement.x = movement.x + 1.0
end
if InputSystem:IsKeyDown(Key["A"]) then
movement.x = movement.x - 1.0
end
if InputSystem:IsKeyDown(Key["W"]) then
movement.y = movement.y + 1.0
end
if InputSystem:IsKeyDown(Key["S"]) then
movement.y = movement.y - 1.0
end
-- Update player position.
if not movement:Equals(Vec2(0.0, 0.0)) then
-- Normalize movement vector.
movement:Normalize()
-- Calculate new position.
local position = transform:GetPosition()
position.x = position.x + movement.x * 400.0 * timeDelta
position.y = position.y + movement.y * 400.0 * timeDelta
-- Prevent from moving outside of the screen bounds.
local boundingBox = collision:GetBoundingBox()
position.x = math.max(0.0 - boundingBox.x, math.min(position.x, 1024.0 - boundingBox.z))
position.y = math.max(0.0 - boundingBox.y, math.min(position.y, 576.0 - boundingBox.w))
-- Set new position.
transform:SetPosition(position)
end
end
setmetatable(Player, { __call = Player.New })
|
object_mobile_dressed_forest_ardessa = object_mobile_shared_dressed_forest_ardessa:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_forest_ardessa, "object/mobile/dressed_forest_ardessa.iff")
|
-- this is the first program I have ever written in Lua!
local filename = arg[1]
-- left pad a (s)tring to (l)ength by (c)har
local function lpad(s, l, c) return string.rep(c or ' ', l - #s) .. s end
-- accepts an int code program and an input
local function int_codes(instructions, input)
local i = 1
while i < #instructions do
local op_code = lpad(tostring(instructions[i]), 5, '0')
-- are parameters in position or immediate mode?
local c = op_code:sub(3, 3) == '0'
local b = op_code:sub(2, 2) == '0'
local a = op_code:sub(1, 1) == '0'
-- parameters
local x = nil
local y = nil
local z = instructions[i + 3] -- writing will always be positional
if c and i + 1 <= #instructions then
x = instructions[instructions[i + 1] + 1]
else
x = instructions[i + 1]
end
if b and i + 2 <= #instructions then
y = instructions[instructions[i + 2] + 1]
else
y = instructions[i + 2]
end
-- addition
if op_code:sub(5, 5) == '1' then
instructions[z + 1] = x + y
i = i + 4
end
-- multiplication
if op_code:sub(5, 5) == '2' then
instructions[z + 1] = x * y
i = i + 4
end
-- input
if op_code:sub(5, 5) == '3' then
instructions[instructions[i + 1] + 1] = input
i = i + 2
end
-- output
if op_code:sub(5, 5) == '4' then
print('output: ' .. tostring(instructions[instructions[i + 1] + 1]))
i = i + 2
end
-- halt!
if op_code:sub(4, 5) == '99' then return end
-- jump-if-true
if op_code:sub(5, 5) == '5' then
if x ~= 0 then
i = y + 1
else
i = i + 3
end
end
-- jump-if-false
if op_code:sub(5, 5) == '6' then
if x == 0 then
i = y + 1
else
i = i + 3
end
end
-- less than
if op_code:sub(5, 5) == '7' then
if x < y then
instructions[z + 1] = 1
else
instructions[z + 1] = 0
end
i = i + 4
end
-- equals
if op_code:sub(5, 5) == '8' then
if x == y then
instructions[z + 1] = 1
else
instructions[z + 1] = 0
end
i = i + 4
end
end
end
-- get file as string
local function read_file(path)
local file = io.open(filename, 'rb') -- r read mode and b binary mode
if not file then error('Couldn\'t read file!') end
local content = file:read '*a' -- *a or *all reads the whole file
file:close()
return content
end
local program = {}
for v in read_file(filename):gmatch('([^,]+)') do
table.insert(program, tonumber(v))
end
int_codes(program, 5)
|
function getInfo()
return {
onNoUnits = SUCCESS, -- instant success
tooltip = "Gives move order to units",
parameterDefs = {
{
name = "unitsGroup",
variableType = "expression",
componentType = "editBox",
defaultValue = "",
},
{
name = "destination",
variableType = "expression",
componentType = "editBox",
defaultValue = "",
},
{
name = "spread",
variableType = "expression",
componentType = "editBox",
defaultValue = "128",
},
{
name = "moveViaAttack",
variableType = "expression",
componentType = "editBox",
defaultValue = "true",
},
{
name = "destThreshold",
variableType = "expression",
componentType = "editBox",
defaultValue = "false",
},
}
}
end
local SpringGiveOrderToUnit = Spring.GiveOrderToUnit
local SpringGetUnitPosition = Spring.GetUnitPosition
local SpringGetUnitHealth = Spring.GetUnitHealth
function Run(self, units, parameter)
local unitsGroup = parameter.unitsGroup
local dest = parameter.destination
local spread = parameter.spread
local destThreshold = parameter.destThreshold or (spread * 3)
local cmd = CMD.MOVE
if parameter.moveViaAttack == true then cmd = CMD.FIGHT end
if self.commandsIssued == nil then
self.commandsIssued = {}
end
-- issue orders
local issuedNewCommand = false
for i = 1, #unitsGroup do
local uid = unitsGroup[i]
if self.commandsIssued[uid] ~= true then
local pointX, pointY, pointZ = SpringGetUnitPosition(uid)
local currUidLoc = Vec3(pointX, pointY, pointZ)
if currUidLoc:Distance(dest) > destThreshold then
local spreadX = math.random(spread) - spread / 2
local spreadZ = math.random(spread) - spread / 2
SpringGiveOrderToUnit(uid, cmd, (dest + Vec3(spreadX, 0, spreadZ)):AsSpringVector(), {})
issuedNewCommand = true
end
self.commandsIssued[uid] = true
end
end
if issuedNewCommand then
return RUNNING
end
-- if some unit not near (spreadwise) destination -> running
for i=1, #unitsGroup do
local uid = unitsGroup[i]
local pointX, pointY, pointZ = SpringGetUnitPosition(uid)
local currUidLoc = Vec3(pointX, pointY, pointZ)
if currUidLoc:Distance(dest) > destThreshold then
if SpringGetUnitHealth(uid) ~= nil then
return RUNNING
end
end
end
-- else success
return SUCCESS
end
function New()
return {commandsIssued={}}
end
function Reset(self)
self.commandsIssued = {}
end |
local logger = require("./dependencies/logger");
local package = require("./package");
local coro = require("coro-http");
logger:log(3,"Rbx.lua v"..package["version"]);
coroutine.wrap(function()
local response,body = coro.request("GET","https://raw.githubusercontent.com/iiToxicity/rbx.lua/main/package.lua");
if(response.code == 200) then
local liveVersion = loadstring(body)()["version"];
if(liveVersion ~= package["version"]) then
logger:log(2,string.format("Rbx.lua is outdated! Your version is %s and the live version is %s",package["version"],liveVersion));
end
end
end)();
return {
client = require("./dependencies/client");
} |
local F, C, L = unpack(select(2, ...))
C['general'] = {
['uiScale'] = 1,
['uiScaleAuto'] = true,
['autoDismount'] = true,
['enhancedMenu'] = true,
['mailButton'] = true,
['alreadyKnown'] = true,
['tradeTabs'] = true,
['marker'] = true,
['itemLevel'] = true,
['helmCloak'] = true,
['PVPSound'] = true,
['cameraZoomSpeed'] = 5,
['numberFormat'] = 1, -- 2 for Chinse number format (万/亿/兆)
}
C['appearance'] = {
['themes'] = true,
['backdropColour'] = {.03, .03, .03},
['backdropAlpha'] = .7,
['buttonGradientColour'] = {.1, .1, .1, .5},
['buttonSolidColour'] = {.05, .05, .05, .7},
['gradient'] = true,
['shadow'] = true,
['flashCursor'] = true,
['vignette'] = true,
['vignetteAlpha'] = .8,
['fonts'] = true,
['BigWigs'] = true,
['WeakAuras'] = true,
['Skada'] = true,
['QuestLogEx'] = true,
}
C['actionbar'] = {
['enable'] = true,
['buttonSizeSmall'] = 24,
['buttonSizeNormal'] = 30,
['buttonSizeBig'] = 34,
['padding'] = 2,
['margin'] = 4,
['hotKey'] = true,
['macroName'] = true,
['count'] = true,
['classColor'] = false,
['layoutStyle'] = 1,
['bar3'] = true,
['bar3Mouseover'] = true,
['stanceBar'] = true,
['stanceBarMouseover'] = false,
['petBar'] = true,
['petBarMouseover'] = false,
['sideBar'] = true,
['sideBarMouseover'] = true,
['hoverBind'] = true,
}
C['map'] = {
['worldMapScale'] = .6,
['worldMapFader'] = true,
['worldMapCoords'] = true,
['worldMapReveal'] = true,
['miniMapScale'] = 1,
['miniMapPosition'] = {'BOTTOMRIGHT', UIParent, 'BOTTOMRIGHT', -50, 50},
['miniMapSize'] = 240,
['whoPings'] = true,
['microMenu'] = true,
['expRepBar'] = true,
}
C['notification'] = {
['enableBanner'] = true,
['playSounds'] = true,
['animations'] = true,
['timeShown'] = 5,
['checkBagsFull'] = true,
['checkMail'] = true,
['autoRepair'] = true,
['autoSellJunk'] = true,
['questNotifier'] = true,
['questProgress'] = true,
['onlyCompleteRing'] = true,
['interrupt'] = true,
['interruptAnnounce'] = true,
['dispel'] = true,
['dispelAnnounce'] = true,
['rare'] = true,
['rareSound'] = true,
['vitalSpells'] = true,
['resurrect'] = true,
['sapped'] = true,
['buff'] = true,
['emergency'] = true,
['lowHealth'] = 0.5,
['lowMana'] = 0.3,
}
C['inventory'] = {
['enable'] = true,
['bagScale'] = 1,
['itemSlotSize'] = 36,
['bagColumns'] = 10,
['bankColumns'] = 10,
['reverseSort'] = true,
['itemLevel'] = false,
['newitemFlash'] = true,
['deleteButton'] = true,
['useCategory'] = true,
['gearSetFilter'] = false,
['tradeGoodsFilter'] = true,
['questItemFilter'] = true,
['mechagonItemFilter'] = true,
}
C['infobar'] = {
['enable'] = true,
['barHeight'] = 20,
['anchorTop'] = true,
['mouseover'] = true,
['stats'] = true,
['friends'] = true,
['gold'] = true,
['durability'] = true,
['talent'] = true,
}
C['tooltip'] = {
['enable'] = true,
['cursor'] = false,
['position'] = {'BOTTOMRIGHT', UIParent, 'BOTTOMRIGHT', -50, 300},
['scale'] = 1,
['hideTitle'] = true,
['hideRealm'] = true,
['hideRank'] = true,
['hideJunkGuild'] = true,
['combatHide'] = false,
['extraInfo'] = true,
['extraInfoByShift'] = true,
['linkHover'] = true,
['borderColor'] = true,
['tipIcon'] = true,
['targetBy'] = true,
}
C['chat'] = {
['enable'] = true,
['lockPosition'] = true,
['fontOutline'] = false,
['tabs'] = true,
['abbreviate'] = true,
['fading'] = true,
['fadingVisible'] = 60,
['fadingDuration'] = 6,
['itemLinks'] = true,
['spamageMeter'] = true,
['copyButton'] = true,
['urlCopy'] = true,
['hideVoiceButtons'] = true,
['whisperSticky'] = true,
['whisperAlert'] = true,
['lastAlertTimer'] = 30,
['autoBubble'] = false,
['timeStamp'] = false,
['timeStampColor'] = {.5, .5, .5},
['filters'] = true,
['keywordsList'] = '',
['blockAddonAlert'] = true,
['addonBlockList'] = {
'任务进度提示', '%[接受任务%]', '%(任务完成%)', '<大脚', '【爱不易】', 'EUI[:_]', '打断:.+|Hspell', 'PS 死亡: .+>', '%*%*.+%*%*', '<iLvl>', ('%-'):rep(20),
'<小队物品等级:.+>', '<LFG>', '进度:', '属性通报', 'wow.+兑换码', 'wow.+验证码', '=>', '【有爱插件】', ':.+>'
},
}
C['unitframe'] = {
['enable'] = true,
['transMode'] = true,
['colourSmooth'] = false,
['healer'] = false,
['portrait'] = true,
['dispellable'] = true,
['debuffbyPlayer'] = true,
['rangeCheck'] = true,
['clickCast'] = true,
['clickCastfilter'] = false,
['power_height'] = 3,
['altpower_height'] = 2,
['enableCastbar'] = true,
['castbar_separatePlayer'] = false,
['castbar_CastingColor'] = {110/255, 176/255, 216/255},
['castbar_ChannelingColor'] = {92/255, 193/255, 216/255},
['castbar_notInterruptibleColor'] = {190/255, 10/255, 18/255},
['castbar_CompleteColor'] = {63/255, 161/255, 124/255},
['castbar_FailColor'] = {187/255, 99/255, 110/255},
['castbar_showSpellName'] = false,
['castbar_showSpellTimer'] = false,
['enableGroup'] = true,
['groupNames'] = false,
['groupColourSmooth'] = true,
['groupFilter'] = 8,
['player_pos'] = {'TOP', UIParent, 'CENTER', 0, -300},
['player_pos_healer'] = {'RIGHT', UIParent, 'CENTER', -100, -200},
['player_width'] = 200,
['player_width_healer'] = 200,
['player_height'] = 16,
['player_height_healer'] = 16,
['player_cb_width'] = 200,
['player_cb_width_healer'] = 200,
['player_cb_height'] = 16,
['player_cb_height_healer'] = 16,
['player_frameVisibility'] = '[combat][mod:shift][@target,exists][@vehicle,exists][overridebar][shapeshift][vehicleui][possessbar] show; hide',
['frameVisibility'] = false,
['pet_pos'] = {'RIGHT', 'oUF_Player', 'LEFT', -6, 0},
['pet_pos_healer'] = {'TOPLEFT', 'oUF_Player', 'BOTTOMLEFT', 0, -6},
['pet_width'] = 68,
['pet_width_healer'] = 68,
['pet_height'] = 16,
['pet_height_healer'] = 16,
['pet_frameVisibility'] = '[nocombat,nomod,@target,noexists][@pet,noexists] hide; show',
['target_pos'] = {'LEFT', 'oUF_Player', 'RIGHT', 80, 60},
['target_pos_healer'] = {'LEFT', UIParent, 'CENTER', 100, -200},
['target_width'] = 200,
['target_width_healer'] = 200,
['target_height'] = 16,
['target_height_healer'] = 16,
['target_cb_width'] = 200,
['target_cb_width_healer'] = 200,
['target_cb_height'] = 10,
['target_cb_height_healer'] = 10,
['targettarget_pos'] = {'LEFT', 'oUF_Target', 'RIGHT', 6, 0},
['targettarget_pos_healer'] = {'CENTER', UIParent, 'CENTER', 0, -200},
['targettarget_width'] = 80,
['targettarget_width_healer'] = 120,
['targettarget_height'] = 16,
['targettarget_height_healer'] = 16,
['party_pos'] = {'BOTTOMRIGHT', 'oUF_Player', 'TOPLEFT', -100, 60},
['party_pos_healer'] = {'TOP', UIParent, 'CENTER', 0, -250},
['party_width'] = 90,
['party_width_healer'] = 70,
['party_height'] = 38,
['party_height_healer'] = 34,
['party_gap'] = 6,
['raid_pos'] = {'RIGHT', Minimap, 'LEFT', -8, 0},
['raid_pos_healer'] = {'TOP', UIParent, 'CENTER', 0, -250},
['raid_width'] = 48,
['raid_width_healer'] = 48,
['raid_height'] = 32,
['raid_height_healer'] = 32,
['raid_gap'] = 5,
}
C['quest'] = {
['questTracker'] = true,
['quickQuest'] = false,
['notifier'] = true,
['progressNotify'] = false,
['completeRing'] = true,
}
C['cooldown'] = {
['cdEnhanced'] = true,
['cdFont'] = C.AssetsPath..'font\\supereffective.ttf',
['cdFontFlag'] = 'OUTLINEMONOCHROME',
['cdFontSize'] = 16,
['cdPulse'] = true,
['ignoredSpells'] = {
--GetSpellInfo(6807), -- Maul
--GetSpellInfo(35395), -- Crusader Strike
},
}
C['loot'] = {
['fasterLoot'] = false,
['autoGreed'] = false,
['autoGreedOnMaxLevel'] = false,
}
C['aura'] = {
['reminder'] = true,
} |
local item1, item2, item3 = 0, 0, 0
function init()
connect(g_game, { onGameEnd = onGameEnd })
ProtocolGame.registerExtendedOpcode(111, function(protocol, opcode, buffer) showPortrais(buffer) closeChannel(buffer) end)
deadWindow = g_ui.displayUI('memory')
deadWindow:hide()
end
function terminate()
disconnect(g_game, { onGameEnd = onGameEnd })
deadWindow:destroy()
end
function onGameEnd()
if deadWindow:isVisible() then
deadWindow:hide()
end
end
function show()
deadWindow:show()
deadWindow:raise()
deadWindow:focus()
end
function showPortrais(strings)
deadWindow:show()
deadWindow:raise()
deadWindow:focus()
local args = string.explode(strings, '-')
if args[1] == "?" then
deadWindow:getChildById("dittoImgForm1"):setImageSource('/images/game/battle/dittoFormOff')
item1 = 3283
else
deadWindow:getChildById("dittoImgForm1"):setImageSource('/images/game/battle/dittoForm')
item1 = tonumber(args[1])
end
if args[2] == "?" then
deadWindow:getChildById("dittoImgForm2"):setImageSource('/images/game/battle/dittoFormOff')
item2 = 3283
else
deadWindow:getChildById("dittoImgForm2"):setImageSource('/images/game/battle/dittoForm')
item2 = tonumber(args[2])
end
if args[3] == "?" then
deadWindow:getChildById("dittoImgForm3"):setImageSource('/images/game/battle/dittoFormOff')
item3 = 3283
else
deadWindow:getChildById("dittoImgForm3"):setImageSource('/images/game/battle/dittoForm')
item3 = tonumber(args[3])
end
deadWindow:getChildById('portrait1'):setItemId(item1)
deadWindow:getChildById('portrait2'):setItemId(item2)
deadWindow:getChildById('portrait3'):setItemId(item3)
end
function hide()
deadWindow:hide()
end
function closeChannel(buffer)
if buffer == "sair" then
deadWindow:hide()
end
end
function sendRequestShow()
g_game.getProtocolGame():sendExtendedOpcode(111, "requestDittoMemory")
end
function saveOrUseMemory(memoryID)
if memoryID == 1 then
if item1 == 3283 then
g_game.getProtocolGame():sendExtendedOpcode(111, "saveMemory1")
else
g_game.getProtocolGame():sendExtendedOpcode(111, "use1")
end
elseif memoryID == 2 then
if item2 == 3283 then
g_game.getProtocolGame():sendExtendedOpcode(111, "saveMemory2")
else
g_game.getProtocolGame():sendExtendedOpcode(111, "use2")
end
elseif memoryID == 3 then
if item3 == 3283 then
g_game.getProtocolGame():sendExtendedOpcode(111, "saveMemory3")
else
g_game.getProtocolGame():sendExtendedOpcode(111, "use3")
end
end
end
function clearSlot(memoryID)
if memoryID == 1 then
g_game.getProtocolGame():sendExtendedOpcode(111, "clearSlot1")
elseif memoryID == 2 then
g_game.getProtocolGame():sendExtendedOpcode(111, "clearSlot2")
elseif memoryID == 3 then
g_game.getProtocolGame():sendExtendedOpcode(111, "clearSlot3")
end
end |
-- add glut package
option("glut")
-- show menu
set_showmenu(true)
-- set category
set_category("package")
-- set description
set_description("The glut package")
-- add defines to config.h if checking ok
add_defines_h_if_ok("$(prefix)_PACKAGE_HAVE_GLUT")
-- set language: c99, c++11
set_languages("c99", "cxx11")
-- add links for checking
if is_plat("windows", "mingw") then
add_links("glut32", "glu32")
elseif is_plat("macosx") then
add_cxflags("-framework GLUT")
add_mxflags("-framework GLUT")
add_ldflags("-framework GLUT")
else
add_links("glut")
end
-- add link directories
add_linkdirs("lib/$(plat)/$(arch)")
-- add c includes for checking
add_cincludes("glut/glut.h")
-- add include directories
add_includedirs("inc/$(plat)", "inc")
|
-- running the tests and examples
require 'pl'
local lfs = require 'lfs'
local function quote_if_needed (s)
if s:match '%s' then
s = '"'..s..'"'
end
return s
end
-- get the Lua command-line used to invoke this script
local cmd = app.lua()
function do_lua_files ()
for _,f in ipairs(dir.getfiles('.','*.lua')) do
print(cmd..' '..f)
local res = utils.execute(cmd..' '..f)
if not res then
print ('process failed with non-zero result: '..f)
os.exit(1)
end
end
end
if #arg == 0 then arg[1] = 'tests'; arg[2] = 'examples' end
for _,dir in ipairs(arg) do
print('directory',dir)
lfs.chdir(dir)
do_lua_files()
lfs.chdir('..')
end
|
local luasodium = require "luasodium"
describe("luasodium", function()
describe("luasodium constants", function()
it("should get the version of luasodium", function()
assert.equal("luasodium-", string.sub(luasodium.VERSION, 1, 10))
end)
it("should get the property SYMMETRIC_KEYBYTES", function()
assert.equal(32, luasodium.SYMMETRIC_KEYBYTES)
end)
it("should get the property SYMMETRIC_NONCEBYTES", function()
assert.equal(24, luasodium.SYMMETRIC_NONCEBYTES)
end)
it("should get the property SIGN_PUBLICKEYBYTES", function()
assert.equal(32, luasodium.SIGN_PUBLICKEYBYTES)
end)
it("should get the property SIGN_SECRETKEYBYTES", function()
assert.equal(64, luasodium.SIGN_SECRETKEYBYTES)
end)
it("should get the property SIGN_BYTES", function()
assert.equal(64, luasodium.SIGN_BYTES)
end)
end)
describe("sodium_version", function()
it("should return the version of libsodium", function()
assert.equal("string", type(luasodium.sodium_version()))
end)
end)
describe("randombytes", function()
it("should generate the minimum number of random bytes", function()
assert.equal(0, #luasodium.randombytes(0))
end)
it("should generate the maximum number of random bytes", function()
assert.equal(256, #luasodium.randombytes(256))
end)
it("should raise error 'Invalid number of bytes'", function()
local bytes, err = luasodium.randombytes(257)
assert.equal(nil, bytes)
assert.equal("Invalid number of bytes", err)
end)
end)
describe("sign_keypair", function()
it("should generate a key pair", function()
local secret_key, public_key = luasodium.sign_keypair()
assert.equal(luasodium.SIGN_PUBLICKEYBYTES, #public_key)
assert.equal(luasodium.SIGN_SECRETKEYBYTES, #secret_key)
assert.equal(public_key, string.sub(secret_key, 33, 64))
end)
end)
describe("generic hash", function()
it("should create a generic hash", function()
local hash = luasodium.generichash("test", "key", 24)
assert.equal(24, #hash)
end)
it("should raise error 'Invalid hash size'", function()
local hash, err = luasodium.generichash("test", "key", 15)
assert.equal(nil, hash)
assert.equal("Invalid hash size", err)
end)
end)
describe("aead encrypt/decrypt", function()
local nonce, key
setup(function()
nonce = luasodium.randombytes(24)
key = luasodium.randombytes(32)
end)
it("should encrypt and decrypt", function()
local ciphertext = luasodium.aead_encrypt("test", "123abc", nonce, key)
local decrypted = luasodium.aead_decrypt(ciphertext, "123abc", nonce, key)
assert.equal("test", decrypted)
end)
it("should raise error 'Invalid nonce size'", function()
local ciphertext, err = luasodium.aead_encrypt("test", "123abc", "\0", key)
assert.equal(nil, ciphertext)
assert.equal("Invalid nonce size", err)
end)
it("should raise error 'Invalid key size'", function()
local ciphertext, err = luasodium.aead_encrypt("test", "123abc", nonce, "\0")
assert.equal(nil, ciphertext)
assert.equal("Invalid key size", err)
end)
it("should raise error 'Message forged'", function()
local ciphertext = luasodium.aead_encrypt("test", "123abc", nonce, key)
local decrypted, err = luasodium.aead_decrypt(ciphertext, "789xyz", nonce, key)
assert.equal(nil, decrypted)
assert.equal("Message forged", err)
end)
end)
describe("signing", function()
local public_key, secret_key
setup(function()
secret_key, public_key = luasodium.sign_keypair()
end)
it("should sign and verify", function()
local signature = luasodium.sign_detached("test", secret_key)
local verified = luasodium.sign_verify_detached("test", signature, public_key)
assert.equal("test", verified)
end)
it("should raise error 'Invalid secret key size'", function()
local signature, err = luasodium.sign_detached("test", "\0")
assert.equal(nil, signature)
assert.equal("Invalid secret key size", err)
end)
it("should raise error 'Invalid public key size'", function()
local signature = luasodium.sign_detached("test", secret_key)
local verified, err = luasodium.sign_verify_detached("test", signature, "\0")
assert.equal(nil, verified)
assert.equal("Invalid public key size", err)
end)
it("should raise error 'Invalid signature for this message'", function()
local verified, err = luasodium.sign_verify_detached("test", "\0", public_key)
assert.equal(nil, verified)
assert.equal("Invalid signature for this message", err)
end)
end)
end)
|
local Parser = require "LuaRegexParser.src.parser"
local Alternation = require "LuaRegexParser.src.rule.alternation"
local Capture = require "LuaRegexParser.src.rule.capture"
local P = Parser("[0-9]{2}%W[0-9]{4}%W[0-9]{7}%W([0-9]{2}|[0-9]{3})")
local function serializeAST(x, prefix, isTail, name)
prefix = prefix or ""
name = (name and name..": ") or ""
local report = prefix..(isTail and "└── " or "├── ")..name..(x._token or "Items")
prefix = prefix..(isTail and " " or "│ ")
local function actualSize(t)
local count = 0
for k, v in pairs(t) do count = count + 1 end
return count
end
local c = actualSize(x) - (x._token and 1 or 0)
for k, v in pairs(x) do
if(type(v) == "table") then
c = c - 1
report = report.."\n"..serializeAST(v, prefix, c == 0, k)
elseif(k ~= "_token") then
c = c - 1
report = report.."\n"..prefix..(c == 0 and "└── " or "├── ")..k..": "..tostring(v)
end
end
return report
end
local M = {}
local function new(t, pattern)
local P = Parser(pattern)
return setmetatable({
Parser = P,
AST = Alternation.parse(P)
}, M)
end
M.__call = new
M.__tostring = function (self)
return serializeAST(self.AST, "", true)
end
return setmetatable({}, M) |
object_tangible_furniture_all_frn_all_lamp_desk_s01_lit = object_tangible_furniture_all_shared_frn_all_lamp_desk_s01_lit:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_lamp_desk_s01_lit, "object/tangible/furniture/all/frn_all_lamp_desk_s01_lit.iff")
|
local THUMBSTICK_SAMPLES_TO_RESET = 5
--local Event = game.Players.LocalPlayer:FindFirstChild("EyeEvent") or Instance.new("BindableEvent", game.Players.LocalPlayer); Event.Name = "EyeEvent"
local VRInputService = {}
VRInputService.RecenterOffset = CFrame.new()
VRInputService.VRService = VRService or game:GetService("VRService")
VRInputService.UserInputService = UserInputService or game:GetService("UserInputService")
VRInputService.ThumbstickValues = {
[Enum.KeyCode.Thumbstick1] = Vector3.new(),
[Enum.KeyCode.Thumbstick2] = Vector3.new(),
}
VRInputService.PreviousThumbstickValues = {
[Enum.KeyCode.Thumbstick1] = {},
[Enum.KeyCode.Thumbstick2] = {},
}
VRInputService.CurrentThumbstickPointers = {
[Enum.KeyCode.Thumbstick1] = 1,
[Enum.KeyCode.Thumbstick2] = 1,
}
VRInputService.InputsDown = {
[Enum.KeyCode.Thumbstick1] = false,
[Enum.KeyCode.Thumbstick2] = false,
}
VRInputService.UserInputService.InputBegan:Connect(function(Input)
if VRInputService.InputsDown[Input.KeyCode] ~= nil then
VRInputService.InputsDown[Input.KeyCode] = true
end
end)
VRInputService.UserInputService.InputEnded:Connect(function(Input)
if VRInputService.InputsDown[Input.KeyCode] then
VRInputService.InputsDown[Input.KeyCode] = false
end
end)
VRInputService.UserInputService.InputChanged:Connect(function(Input)
if VRInputService.ThumbstickValues[Input.KeyCode] then
VRInputService.ThumbstickValues[Input.KeyCode] = Input.Position
end
end)
function VRInputService:GetVRInputs()
--Get the head input.
local VRInputs = {
[Enum.UserCFrame.Head] = self.VRService:GetUserCFrame(Enum.UserCFrame.Head),
}
--Get the hand inputs.
if self.VRService:GetUserCFrameEnabled(Enum.UserCFrame.LeftHand) then
VRInputs[Enum.UserCFrame.LeftHand] = self.VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
else
VRInputs[Enum.UserCFrame.LeftHand] = VRInputs[Enum.UserCFrame.Head] * CFrame.new(-1,-2.5,0.5)
end
if self.VRService:GetUserCFrameEnabled(Enum.UserCFrame.RightHand) then
VRInputs[Enum.UserCFrame.RightHand] = self.VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
else
VRInputs[Enum.UserCFrame.RightHand] = VRInputs[Enum.UserCFrame.Head] * CFrame.new(1,-2.5,0.5)
end
--Determine the height offset.
local HeightOffset = 0
if self.ManualNormalHeadLevel then
--Adjust to normalize the height around the set value.
HeightOffset = -self.ManualNormalHeadLevel
else
--Adjust to normalize the height around the highest value.
--The head CFrame is moved back 0.5 studs for when the headset suddenly goes up (like putting on and taking off).
local CurrentVRHeadHeight = (VRInputs[Enum.UserCFrame.Head] * CFrame.new(0,0,0.5)).Y
if not self.HighestHeadHeight or CurrentVRHeadHeight > self.HighestHeadHeight then
self.HighestHeadHeight = CurrentVRHeadHeight
end
HeightOffset = -self.HighestHeadHeight
end
--Normalize the CFrame heights.
--A list of enums is used instead of VRInputs because modifying a table stops pairs().
for _,InputEnum in pairs({Enum.UserCFrame.Head,Enum.UserCFrame.LeftHand,Enum.UserCFrame.RightHand}) do
VRInputs[InputEnum] = CFrame.new(0,HeightOffset,0) * self.RecenterOffset * VRInputs[InputEnum]
end
--Return the CFrames.
return VRInputs
end
function VRInputService:Recenter()
local HeadCFrame = self.VRService:GetUserCFrame(Enum.UserCFrame.Head)
self.RecenterOffset = CFrame.Angles(0,-math.atan2(-HeadCFrame.LookVector.X,-HeadCFrame.LookVector.Z),0) * CFrame.new(-HeadCFrame.X,0,-HeadCFrame.Z)
BindableEvent:Fire("Recenter")
end
function VRInputService:SetEyeLevel()
self.ManualNormalHeadLevel = self.VRService:GetUserCFrame(Enum.UserCFrame.Head).Y
BindableEvent:Fire("EyeLevel")
end
function VRInputService:GetThumbstickPosition(Thumbsick)
--Return if the value isn't supported.
if not self.ThumbstickValues[Thumbsick] then
return
end
--Store the polled value.
self.PreviousThumbstickValues[Thumbsick][self.CurrentThumbstickPointers[Thumbsick]] = self.ThumbstickValues[Thumbsick]
self.CurrentThumbstickPointers[Thumbsick] = (self.CurrentThumbstickPointers[Thumbsick] % THUMBSTICK_SAMPLES_TO_RESET) + 1
--Determine if the polled values are exactly the same.
--Closeness is not used as the thumbstick being held in place will register as slightly different values.
--This happens if the trigger is released (such as a touchpad, which may not automatically reset).
local ValuesSame = true
local InitialValue = self.PreviousThumbstickValues[Thumbsick][1]
for i = 2,THUMBSTICK_SAMPLES_TO_RESET do
if self.PreviousThumbstickValues[Thumbsick][i] ~= InitialValue then
ValuesSame = false
break
end
end
--Return either the stored value or the empty vector if the last polled samples are the same.
if ValuesSame and not self.InputsDown[Thumbsick] then
return Vector3.new(0,0,0)
else
return self.ThumbstickValues[Thumbsick]
end
end
return VRInputService
|
local actions = require('telescope.actions')
local sorters = require('telescope.sorters')
local previewers = require('telescope.previewers')
local new_maker = function(filepath, bufnr, opts)
opts = opts or {}
filepath = vim.fn.expand(filepath)
vim.loop.fs_stat(filepath, function(_, stat)
if not stat then return end
if stat.size > 100000 then
return
else
previewers.buffer_previewer_maker(filepath, bufnr, opts)
end
end)
end
require('telescope').setup({
defaults = {
mappings = {
i = {
["<C-j>"] = actions.move_selection_next,
["<C-k>"] = actions.move_selection_previous,
["<C-Down>"] = actions.cycle_history_next,
["<C-Up>"] = actions.cycle_history_prev,
},
},
vimgrep_arguments = {
'rg',
'--color=never',
'--no-heading',
'--with-filename',
'--line-number',
'--column',
'--smart-case'
},
prompt_prefix = "> ",
selection_caret = "> ",
entry_prefix = " ",
initial_mode = "insert",
selection_strategy = "reset",
sorting_strategy = "ascending",
layout_config = {
width = 0.9,
height = 0.8,
prompt_position = "top",
preview_cutoff = 120,
horizontal = {
mirror = false,
},
vertical = {
mirror = false,
},
},
layout_strategy = "horizontal",
file_ignore_patterns = {},
path_display = {
"absolute",
},
winblend = 0,
border = {},
borderchars = { '─', '│', '─', '│', '╭', '╮', '╯', '╰' },
color_devicons = true,
use_less = true,
set_env = { ['COLORTERM'] = 'truecolor' }, -- default = nil,
file_previewer = previewers.vim_buffer_cat.new,
grep_previewer = previewers.vim_buffer_vimgrep.new,
qflist_previewer = previewers.vim_buffer_qflist.new,
-- Developer configurations: Not meant for general override
--buffer_previewer_maker = previewers.buffer_previewer_maker
buffer_previewer_maker = new_maker,
},
extensions = {
fzf = {
-- false will only do exact matching
fuzzy = true,
-- override the generic sorter
override_generic_sorter = true,
-- override the file sorter
override_file_sorter = true,
-- or "ignore_case" or "respect_case". the default case_mode is "smart_case"
case_mode = "smart_case",
},
frecency = {
show_scores = true,
show_unindexed = true,
ignore_patterns = {"*.git/*", "*/tmp/*", "*/node_modules/*", "*/dist/*"},
disable_devicons = false,
workspaces = {
["conf"] = tostring(os.getenv("HOME")) .. "/.config",
["data"] = tostring(os.getenv("HOME")) .. "/.local/share",
["Code"] = tostring(os.getenv("HOME")) .. "/Code",
}
},
media_files = {
-- filetypes whitelist
-- defaults to {"png", "jpg", "mp4", "webm", "pdf"}
filetypes = {"png", "webp", "jpg", "jpeg", "svg"},
find_cmd = "rg" -- find command (defaults to `fd`)
}
},
})
require('telescope').load_extension('frecency')
require('telescope').load_extension('fzf')
require('telescope').load_extension('gh')
require('telescope').load_extension('coc')
require('telescope').load_extension('media_files')
local M = {}
M.search_dotfiles = function()
require("telescope.builtin").find_files({
prompt_title = "< VimRC >",
cwd = tostring(os.getenv("HOME")) .. "/Code/development/dotfiles/",
})
end
return M
|
--[[
Copyright 2016 ZTE Corporation.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Author: Zhaoxing Meng
email: [email protected]
]]
-- put red into the connection pool of size 100,
-- with 10 seconds max idle time
local function close_redis(red)
if not red then
return
end
--release connection to the pool
local pool_max_idle_time = 10000
local pool_size = 100
local ok, err = red:set_keepalive(pool_max_idle_time, pool_size)
if not ok then
ngx.log(ngx.ERR, "set keepalive error:", err)
end
return
end
local function rewrite_apijson_url()
local apiserver=ngx.var.apiserver
if apiserver=="fallback" then
ngx.status = ngx.HTTP_NOT_FOUND
ngx.exit(ngx.status)
end
local apijsonurl=ngx.var.apijsonurl
local uri = ngx.re.sub(ngx.var.uri, "^/apijson/([^/]+)(/[Vv][^/]*)?(.*)", apijsonurl.."$3", "o")
ngx.req.set_uri(uri)
end
local function query_apijson_info()
local apiserver = ngx.var.apiserver
local apiname = ngx.var.apiname
local apiversion = ngx.var.apiversion
apiversion=string.sub(apiversion,2,string.len(apiversion))
-- Check if key exists in local cache
local cache = ngx.shared.ceryx
local server, flags = cache:get("server:apijson:"..apiname..":"..apiversion)
local url, flags = cache:get("url:apijson:"..apiname..":"..apiversion)
if server and url then
ngx.var.apiserver = server
ngx.var.apijsonurl = url
ngx.log(ngx.WARN, "==using apijson cache:", server.."&&"..url)
return
end
local redis = require "resty.redis"
local red = redis:new()
red:set_timeout(1000) -- 1000 ms
local redis_host = "127.0.0.1"
local redis_port = 6379
local res, err = red:connect(redis_host, redis_port)
-- Return if could not connect to Redis
if not res then
ngx.log(ngx.ERR, "connect to redis error:", err)
return
end
-- Construct Redis key
local prefix = "msb"
local keyprefix = prefix..":routing:api:"..apiname..":"..apiversion
-- Try to get ip:port for apiname
local serverkey=keyprefix..":lb:server1"
local server, err = red:hget(serverkey,"ip")..":"..red:hget(serverkey,"port")
ngx.log(ngx.WARN, "==apijsonserver:", server)
if not server or server == ngx.null then
return close_redis(red)
end
-- Try to get apijson url for apiname
local infokey=keyprefix..":info"
local url, err = red:hget(infokey,"apijson")
ngx.log(ngx.WARN, "==apijsonurl:", url)
if not url or url == ngx.null then
return close_redis(red)
end
-- Save found key to local cache for 5 seconds
cache:set("server:apijson:"..apiname..":"..apiversion, server, 5)
cache:set("url:apijson:"..apiname..":"..apiversion, url, 5)
ngx.log(ngx.WARN, "==apijson result:", server.."&&"..url)
ngx.var.apiserver = server
ngx.var.apijsonurl = url
return close_redis(red)
end
query_apijson_info()
rewrite_apijson_url() |
require 'nn'
local Lookup, parent = torch.class('nn.Lookup', 'nn.Module');
function Lookup:__init(input_count, output_size)
self.weight = torch.Tensor(input_count, output_size);
self._gradWeight = {}
self._input = {}
self.output = torch.Tensor()
self.gradInput = torch.Tensor()
end
function Lookup:parameters()
return {self.weight}, { torch.Tensor() }
end
function Lookup:updateOutput(input)
local output = self.weight:index(1, input)
return self.output:set(output)
end
function Lookup:updateGradInput(input, gradOutput)
return self.gradInput
end
function Lookup:zeroGradParameters()
local size = #self._gradWeight
for i = 1, size do
self._gradWeight[i] = nil
self._input[i] = nil
end
end
function Lookup:accGradParameters(input, gradOutput, scale)
local gradOutput = scale and torch.mul(gradOutput, scale) or gradOutput:clone()
local size = #self._gradWeight
self._gradWeight[size + 1] = gradOutput
self._input[size + 1] = input
end
function Lookup:updateParameters(learningRate)
for i = 1, #self._gradWeight do
local gradWeight = self._gradWeight[i]
gradWeight = torch.mul(gradWeight, -learningRate)
self.weight:indexAdd(1, self._input[i], gradWeight)
end
end
function Lookup:accUpdateGradParameters(input, gradOutput, lr)
self:zeroGradParameters()
self:accGradParameters(input, gradOutput, 1)
self:updateParameters(lr)
end
function Lookup:shareClone()
local lookup = nn.Lookup(1,1)
lookup.weight = self.weight
lookup._gradWeight = self._gradWeight
lookup._input = self._input
return lookup
end
------------------
--[[
local seq = nn.Sequential()
seq:add(nn.Lookup(4,3))
seq:add(nn.Linear(3,5))
local input = torch.LongTensor({1,3,4})
gradientCheck(seq, input)
--[[]]--
--[[
require 'gradientCheck'
require 'Dynamic'
local Test, parent = torch.class('nn.Test', 'nn.Dynamic')
function Test:__init(lookup, linear)
self.lookup = lookup or nn.Lookup(3,3)
self.linear = linear or nn.Linear(3,2)
parent.__init(self, self.lookup, self.linear)
end
function Test:updateOutput(input)
self.forwSequence = {}
local hidden = self:DF(self.lookup, input)
local output = self:DF(self.linear, hidden)
self:setOutput(output)
return self.output
end
function Test:shareClone()
local test = nn.Test(self.lookup, self.linear)
return test
end
local test = nn.Test()
local input = torch.LongTensor({1,3,3})
gradientCheck(test, input)
--[[]]--
|
-- The default duration for animations, in seconds. Initial value is 0.2; set to 0 to disable animations.
hs.window.animationDuration = 0
-- auto reload config
configFileWatcher =
hs.pathwatcher.new(hs.configdir, function(files)
local isLuaFileChange = utils.some(files, function(p)
return not (string.match(p, "^.+/([^%.#][^/]+%.lua)$") == nil)
end)
if isLuaFileChange then
hs.reload()
end
end):start()
-- persist console history across launches
hs.shutdownCallback = function() hs.settings.set('history', hs.console.getHistory()) end
hs.console.setHistory(hs.settings.get('history'))
-- ensure CLI installed
hs.ipc.cliInstall()
-- helpful aliases
i = hs.inspect
fw = hs.window.focusedWindow
fmt = string.format
bind = hs.hotkey.bind
alert = hs.alert.show
clear = hs.console.clearConsole
reload = hs.reload
pbcopy = hs.pasteboard.setContents
std = hs.stdlib and require("hs.stdlib")
utils = hs.fnutils
hyper = {'⌘', '⌃'}
|
local constants = require "kong.constants"
local helpers = require "spec.helpers"
local websocket_client = require "resty.websocket.client"
local cjson = require "cjson"
local MESSAGE = "echo, ping, pong. echo, ping, pong. echo, ping, pong.\n"
local function websocket_send_text_and_get_echo(uri)
local payload = { message = "hello websocket" }
local wc = assert(websocket_client:new())
assert(wc:connect(uri))
assert(wc:send_text(cjson.encode(payload)))
local frame, typ, err = wc:recv_frame()
assert.is_nil(wc.fatal)
assert(frame, err)
assert.equal("text", typ)
assert.same(payload, cjson.decode(frame))
assert(wc:send_close())
end
for _, strategy in helpers.each_strategy() do
-- Might need to be marked as flaky because it may require an arbitrary high port?
describe("anonymous reports in Admin API #" .. strategy, function()
local dns_hostsfile
local reports_server
local reports_send_ping = function()
ngx.sleep(0.01) -- hand over the CPU so other threads can do work (processing the sent data)
local admin_client = helpers.admin_client()
local res = admin_client:post("/reports/send-ping")
assert.response(res).has_status(200)
admin_client:close()
end
local reports_send_stream_ping = function()
ngx.sleep(0.01) -- hand over the CPU so other threads can do work (processing the sent data)
local tcp = require "socket".tcp()
assert(tcp:connect(helpers.get_proxy_ip(false), 19001))
-- TODO: we need to get rid of the next line!
assert(tcp:send(MESSAGE))
local body = assert(tcp:receive("*a"))
assert.equal("ok", body)
tcp:close()
end
lazy_setup(function()
dns_hostsfile = assert(os.tmpname())
local fd = assert(io.open(dns_hostsfile, "w"))
assert(fd:write("127.0.0.1 " .. constants.REPORTS.ADDRESS))
assert(fd:close())
end)
lazy_teardown(function()
os.remove(dns_hostsfile)
end)
before_each(function()
reports_server = helpers.mock_reports_server()
local bp = assert(helpers.get_db_utils(strategy, {
"services",
"routes",
"plugins",
}, { "reports-api" }))
local http_srv = assert(bp.services:insert {
name = "mock-service",
host = helpers.mock_upstream_host,
port = helpers.mock_upstream_port,
})
bp.routes:insert({ service = http_srv,
protocols = { "http" },
hosts = { "http-service.test" } })
bp.routes:insert({ service = http_srv,
protocols = { "https" },
hosts = { "https-service.test" } })
local grpc_srv = bp.services:insert({
name = "grpc",
url = "grpc://localhost:15002",
})
bp.routes:insert({
service = grpc_srv,
protocols = { "grpc" },
hosts = { "grpc" },
})
local grpcs_srv = bp.services:insert({
name = "grpcs",
url = "grpcs://localhost:15003",
})
bp.routes:insert({
service = grpcs_srv,
protocols = { "grpcs" },
hosts = { "grpcs" },
})
local ws_srv = bp.services:insert({
name = "ws",
path = "/ws",
})
bp.routes:insert({
service = ws_srv,
protocols = { "http" },
paths = { "/up-ws" },
strip_path = true,
})
local tcp_srv = bp.services:insert({
name = "tcp",
host = helpers.mock_upstream_host,
port = helpers.mock_upstream_stream_port,
protocol = "tcp"
})
bp.routes:insert {
destinations = {
{ port = 19000, },
},
protocols = {
"tcp",
},
service = tcp_srv,
}
local tls_srv = bp.services:insert({
name = "tls",
host = helpers.mock_upstream_host,
port = helpers.mock_upstream_stream_ssl_port,
protocol = "tls"
})
bp.routes:insert {
destinations = {
{ port = 19443, },
},
protocols = {
"tls",
},
service = tls_srv,
}
local reports_srv = bp.services:insert({
name = "reports-srv",
host = helpers.mock_upstream_host,
port = helpers.mock_upstream_stream_port,
protocol = "tcp"
})
bp.routes:insert {
destinations = {
{ port = 19001, },
},
protocols = {
"tcp",
},
service = reports_srv,
}
bp.plugins:insert({
name = "reports-api",
service = { id = reports_srv.id },
protocols = { "tcp" },
config = {}
})
assert(helpers.start_kong({
nginx_conf = "spec/fixtures/custom_nginx.template",
database = strategy,
dns_hostsfile = dns_hostsfile,
anonymous_reports = true,
plugins = "reports-api",
stream_listen = helpers.get_proxy_ip(false) .. ":19000," ..
helpers.get_proxy_ip(false) .. ":19001," ..
helpers.get_proxy_ip(true) .. ":19443",
service_mesh = "on",
}))
end)
after_each(function()
helpers.stop_kong()
reports_server:stop() -- stop the reports server if it was not already stopped
end)
it("reports http requests", function()
local proxy_client = assert(helpers.proxy_client())
local res = proxy_client:get("/", {
headers = { host = "http-service.test" }
})
assert.response(res).has_status(200)
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=1", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
proxy_client:close()
end)
it("reports https requests", function()
local proxy_ssl_client = assert(helpers.proxy_ssl_client())
local res = proxy_ssl_client:get("/", {
headers = { host = "https-service.test" }
})
assert.response(res).has_status(200)
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=1", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
proxy_ssl_client:close()
end)
it("reports h2c requests", function()
local h2c_client = assert(helpers.proxy_client_h2c())
local body, headers = h2c_client({
headers = { [":authority"] = "http-service.test" }
})
assert.equal(200, tonumber(headers:get(":status")))
assert.is_not_nil(body)
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=1", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
end)
it("reports h2 requests", function()
local h2_client = assert(helpers.proxy_client_h2())
local body, headers = h2_client({
headers = { [":authority"] = "https-service.test" }
})
assert.equal(200, tonumber(headers:get(":status")))
assert.is_not_nil(body)
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=1", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
end)
it("reports grpc requests", function()
local grpc_client = helpers.proxy_client_grpc()
assert(grpc_client({
service = "hello.HelloService.SayHello",
opts = {
["-authority"] = "grpc",
},
}))
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=1", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
end)
it("reports grpcs requests", function()
local grpcs_client = assert(helpers.proxy_client_grpcs())
assert(grpcs_client({
service = "hello.HelloService.SayHello",
opts = {
["-authority"] = "grpcs",
},
}))
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=1", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
end)
it("reports ws requests", function()
websocket_send_text_and_get_echo("ws://" .. helpers.get_proxy_ip(false) ..
":" .. helpers.get_proxy_port(false) .. "/up-ws")
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=1", reports_data[1])
assert.match("wss_reqs=0", reports_data[1])
end)
it("reports wss requests", function()
websocket_send_text_and_get_echo("wss://" .. helpers.get_proxy_ip(true) ..
":" .. helpers.get_proxy_port(true) .. "/up-ws")
reports_send_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("requests=1", reports_data[1])
assert.match("http_reqs=0", reports_data[1])
assert.match("https_reqs=0", reports_data[1])
assert.match("h2c_reqs=0", reports_data[1])
assert.match("h2_reqs=0", reports_data[1])
assert.match("grpc_reqs=0", reports_data[1])
assert.match("grpcs_reqs=0", reports_data[1])
assert.match("ws_reqs=0", reports_data[1])
assert.match("wss_reqs=1", reports_data[1])
end)
it("#stream reports tcp streams", function()
local tcp = require "socket".tcp()
assert(tcp:connect(helpers.get_proxy_ip(false), 19000))
-- TODO: we need to get rid of the next line!
assert(tcp:send(MESSAGE))
local body = assert(tcp:receive("*a"))
assert.equal(MESSAGE, body)
tcp:close()
reports_send_stream_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("streams=1", reports_data[1])
assert.match("tcp_streams=1", reports_data[1])
assert.match("tls_streams=0", reports_data[1])
end)
it("#stream reports tls streams", function()
local tcp = require "socket".tcp()
local ssl = require("ssl")
assert(tcp:connect(helpers.get_proxy_ip(true), 19443))
tcp = ssl.wrap(tcp, {
mode = "client",
verify = "none",
protocol = "any",
})
-- TODO: should SNI really be mandatory?
tcp:sni("this-is-needed.test")
assert(tcp:dohandshake())
-- TODO: we need to get rid of the next line!
assert(tcp:send(MESSAGE))
local body = assert(tcp:receive("*a"))
assert.equal(MESSAGE, body)
tcp:close()
reports_send_stream_ping()
local _, reports_data = assert(reports_server:stop())
assert.same(1, #reports_data)
assert.match("streams=1", reports_data[1])
assert.match("tcp_streams=0", reports_data[1])
assert.match("tls_streams=1", reports_data[1])
end)
end)
end
|
--[[
LuiExtended
License: The MIT License (MIT)
--]]
-- CombatInfo namespace
LUIE.CombatInfo = {}
local CombatInfo = LUIE.CombatInfo
local UI = LUIE.UI
local Effects = LUIE.Data.Effects
local Abilities = LUIE.Data.Abilities
local Castbar = LUIE.Data.CastBarTable
local printToChat = LUIE.PrintToChat
local zo_strformat = zo_strformat
local eventManager = EVENT_MANAGER
local sceneManager = SCENE_MANAGER
local windowManager = WINDOW_MANAGER
local moduleName = LUIE.name .. "CombatInfo"
local ACTION_RESULT_AREA_EFFECT = 669966
CombatInfo.Enabled = false
CombatInfo.Defaults = {
blacklist = {},
GlobalShowGCD = false,
GlobalPotion = false,
GlobalFlash = true,
GlobalDesat = false,
GlobalLabelColor = false,
GlobalMethod = 3,
UltimateLabelEnabled = true,
UltimatePctEnabled = true,
UltimateHideFull = true,
UltimateGeneration = true,
UltimateLabelPosition = -20,
UltimateFontFace = "Univers 67",
UltimateFontStyle = "outline",
UltimateFontSize = 18,
ShowTriggered = true,
ProcEnableSound = true,
ProcSoundName = "Death Recap Killing Blow",
ShowToggled = true,
ShowToggledUltimate = true,
BarShowLabel = false, -- Temp Disabled
BarLabelPosition = -20,
BarFontFace = "Univers 67",
BarFontStyle = "outline",
BarFontSize = 18,
BarMillis = true,
BarMillisAboveTen = true,
BarMillisThreshold = 10,
BarShowBack = false,
BarDarkUnused = false,
BarDesaturateUnused = false,
BarHideUnused = false,
PotionTimerShow = true,
PotionTimerLabelPosition = 0,
PotionTimerFontFace = "Univers 67",
PotionTimerFontStyle = "outline",
PotionTimerFontSize = 18,
PotionTimerColor = true,
PotionTimerMillis = true,
CastBarEnable = false,
CastBarSizeW = 300,
CastBarSizeH = 22,
CastBarIconSize = 32,
CastBarTexture = "Plain",
CastBarLabel = true,
CastBarTimer = true,
CastBarFontFace = "Univers 67",
CastBarFontStyle = "soft-shadow-thick",
CastBarFontSize = 16,
CastBarGradientC1 = { 0, 47/255, 130/255 },
CastBarGradientC2 = { 82/255, 215/255, 1 },
alerts = {
toggles = {
alertEnable = true,
alertFontFace = "Univers 67",
alertFontStyle = "soft-shadow-thick",
alertFontSize = 32,
alertTimer = true,
showMitigation = true,
mitigationAbilityName = "%t",
mitigationEnemyName = "%n -",
modifierEnable = true,
mitigationModifierOnYou = GetString(SI_LUIE_CI_MITIGATION_MODIFIER_ON_YOU),
mitigationModifierSpreadOut = GetString(SI_LUIE_CI_MITIGATION_MODIFIER_SPREAD_OUT),
showCrowdControlBorder = true,
ccLabelColor = false,
useDefaultIcon = false,
mitigationPowerPrefix2 = "%t",
mitigationPowerPrefixN2 = GetString(SI_LUIE_CI_MITIGATION_FORMAT_POWER_N),
mitigationDestroyPrefix2 = "%t",
mitigationDestroyPrefixN2 = "%t",
mitigationSummonPrefix2 = "%t",
mitigationSummonPrefixN2 = "%t",
mitigationAura = false,
mitigationRank3 = true,
mitigationRank2 = true,
mitigationRank1 = true,
mitigationDungeon = true,
showAlertMitigate = true,
showAlertUnmit = true,
showAlertPower = true,
showAlertDestroy = true,
showAlertSummon = true,
alertOptions = 1,
soundVolume = 2,
sound_stEnable = false,
sound_st_ccEnable = true,
sound_aoeEnable = false,
sound_aoe_ccEnable = true,
sound_powerattackEnable = true,
sound_radialEnable = true,
sound_travelEnable = false,
sound_travel_ccEnable = true,
sound_groundEnable = false,
sound_meteorEnable = true,
sound_unmit_stEnable = true,
sound_unmit_aoeEnable = true,
sound_power_damageEnable = true,
sound_power_buffEnable = true,
sound_summonEnable = false,
sound_destroyEnable = true,
sound_healEnable = false,
},
colors = {
alertShared = { 1, 1, 1, 1 },
alertTimer = { 1, 1, 1, 1 },
alertBlockA = { 1, 0, 0, 1 },
alertInterruptC = { 0, 127/255, 1, 1 },
alertUnmit = { 1, 0, 0, 1 },
alertDodgeA = { 1, 1, 50/255, 1 },
alertAvoidB = { 1, 127/255, 0, 1 },
alertPower = { 1, 1, 1, 1 },
alertDestroy = { 1, 1, 1, 1 },
alertSummon = { 1, 1, 1, 1 },
stunColor = { 1, 0, 0, 1 },
knockbackColor = { 1, 0, 0, 1 },
levitateColor = { 1, 0, 0, 1 },
disorientColor = { 0, 127/255, 1, 1 },
fearColor = { 143/255, 9/255, 236/255, 1 },
silenceColor = { 0, 1, 1, 1 },
staggerColor = { 1, 127/255, 0, 1 },
unbreakableColor = { 224/255, 224/255, 1, 1 },
snareColor = { 1, 242/255, 32/255, 1 },
rootColor = { 1, 165/255, 0, 1 },
},
formats = {
alertBlock = GetString(SI_LUIE_CI_BLOCK_DEFAULT),
alertBlockStagger = GetString(SI_LUIE_CI_BLOCKSTAGGER_DEFAULT),
alertInterrupt = GetString(SI_LUIE_CI_INTERRUPT_DEFAULT),
alertShouldUseCC = GetString(SI_LUIE_CI_SHOULDUSECC_DEFAULT),
alertUnmit = GetString(SI_LUIE_CI_UNMIT_DEFAULT),
alertDodge = GetString(SI_LUIE_CI_DODGE_DEFAULT),
alertAvoid = GetString(SI_LUIE_CI_AVOID_DEFAULT),
alertPower = GetString(SI_LUIE_CI_POWER_DEFAULT),
alertDestroy = GetString(SI_LUIE_CI_DESTROY_DEFAULT),
alertSummon = GetString(SI_LUIE_CI_SUMMON_DEFAULT),
},
sounds = {
--[[ Old Sounds here for reference
sound3 = "Champion Damage Taken",
sound3CC = "Champion Points Committed",
sound3UB = "Trial - Scored Added Very Low",
sound2 = "Champion Damage Taken",
sound2CC = "Champion Points Committed",
sound2UB = "Trial - Scored Added Low",
sound1 = "Champion Damage Taken",
sound1CC = "Console Game Enter",
sound1UB = "Trial - Scored Added Normal",
soundUnmit = "Console Game Enter",
soundPower = "Champion Respec Accept",
soundSummon = "Duel Invite Received",
soundDestroy = "Duel Invite Received",
]]--
sound_st = "Champion Respec Accept",
sound_st_cc = "Champion Points Committed",
sound_aoe = "Champion Respec Accept",
sound_aoe_cc = "Champion Points Committed",
sound_powerattack = "Trial - Scored Added Normal",
sound_radial = "Duel Accepted",
sound_travel = "Champion Respec Accept",
sound_travel_cc = "Console Game Enter",
sound_ground = "Champion Respec Accept",
sound_meteor = "LFG Find Replacement",
sound_unmit_st = "Duel Start",
sound_unmit_aoe = "Duel Start",
sound_power_damage = "Book Collection Completed",
sound_power_buff = "Book Collection Completed",
sound_summon = "Duel Invite Received",
sound_destroy = "Duel Invite Received",
sound_heal = "Console Game Enter",
},
},
cct = {
enabled = false,
enabledOnlyInCyro = false,
unlock = false,
controlScale = 1.0,
useDefaultIcon = false,
defaultIconOptions = 1,
playAnimation = true,
playSound = true,
playSoundOption = "Death Recap Killing Blow",
useAbilityName = true,
showStaggered = true,
showImmune = true,
showAoe = true,
aoePlayerUltimate = true,
aoePlayerNormal = true,
aoePlayerSet = true,
aoeTraps = true,
aoeNPCBoss = true,
aoeNPCElite = true,
aoeNPCNormal = true,
aoePlayerUltimateSoundToggle = true,
aoePlayerNormalSoundToggle = true,
aoePlayerSetSoundToggle = true,
aoeTrapsSoundToggle = true,
aoeNPCBossSoundToggle = true,
aoeNPCEliteSoundToggle = true,
aoeNPCNormalSoundToggle = true,
aoePlayerUltimateSound = "Death Recap Killing Blow",
aoePlayerNormalSound = "Death Recap Killing Blow",
aoePlayerSetSound = "Death Recap Killing Blow",
aoeTrapsSound = "Death Recap Killing Blow",
aoeNPCBossSound = "Death Recap Killing Blow",
aoeNPCEliteSound = "Death Recap Killing Blow",
aoeNPCNormalSound = "Death Recap Killing Blow",
showGCD = false,
showImmuneOnlyInCyro = true,
immuneDisplayTime = 750,
showOptions = "all",
offsetX = 0,
offsetY = 0,
colors = {
[ACTION_RESULT_STUNNED] = { 1, 0, 0, 1 },
[ACTION_RESULT_KNOCKBACK] = { 1, 0, 0, 1 },
[ACTION_RESULT_LEVITATED] = { 1, 0, 0, 1 },
[ACTION_RESULT_DISORIENTED] = { 0, 127/255, 1, 1 },
[ACTION_RESULT_FEARED] = { 143/255, 9/255, 236/255, 1 },
[ACTION_RESULT_SILENCED] = { 0, 1, 1, 1 },
[ACTION_RESULT_STAGGERED] = { 1, 127/255, 0, 1 },
[ACTION_RESULT_IMMUNE] = { 1, 1, 1, 1},
[ACTION_RESULT_DODGED] = { 1, 1, 1, 1},
[ACTION_RESULT_BLOCKED] = { 1, 1, 1, 1},
[ACTION_RESULT_BLOCKED_DAMAGE] = { 1, 1, 1, 1},
[ACTION_RESULT_AREA_EFFECT] = { 1, 242/255, 32/255, 1 },
unbreakable = { 224/255, 224/255, 1, 1 },
},
},
}
CombatInfo.SV = nil
CombatInfo.AlertColors = {}
CombatInfo.CastBarUnlocked = false
CombatInfo.AlertFrameUnlocked = false
local uiTlw = {} -- GUI
local castbar = {} -- castbar
local g_casting = false -- Toggled when casting - prevents additional events from creating a cast bar until finished
local g_ultimateCost = 0 -- Cost of ultimate Ability in Slot
local g_ultimateCurrent = 0 -- Current ultimate value
local g_ultimateSlot = ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 -- Ultimate slot number
local g_uiProcAnimation = {} -- Animation for bar slots
local g_uiCustomToggle = {} -- Toggle slots for bar Slots
local g_triggeredSlotsFront = {} -- Triggered bar highlight slots
local g_triggeredSlotsBack = {} -- Triggered bar highlight slots
local g_triggeredSlotsRemain = {} -- Table of remaining durations on proc abilities
local g_toggledSlotsBack = {} -- Toggled bar highlight slots
local g_toggledSlotsFront = {} -- Toggled bar highlight slots
local g_toggledSlotsRemain = {} -- Table of remaining durations on active abilities
local g_toggledSlotsStack = {} -- Table of stacks for active abilities
local g_toggledSlotsPlayer = {} -- Table of abilities that target the player (bar highlight doesn't fade on reticleover change)
local g_potionUsed = false -- Toggled on when a potion is used to prevent OnSlotsFullUpdate from updating timers.
local g_barOverrideCI = {} -- Table for storing abilityId's from Effects.BarHighlightOverride that should show as an aura
local g_barFakeAura = {} -- Table for storing abilityId's that only display a fakeaura
local g_barDurationOverride = {} -- Table for storing abilitiyId's that ignore ending event
local g_barNoRemove = {} -- Table of abilities we don't remove from bar highlight
local g_protectAbilityRemoval = {} -- AbilityId's set to a timestamp here to prevent removal of bar highlight when refreshing ground auras from causing the highlight to fade.
local g_mineStacks = {} -- Individual AbilityId ground mine stack information
local g_mineNoTurnOff = {} -- When this variable is true for an abilityId - don't remove the bar highlight for a mine (We we have reticleover target and the mine effect applies on the enemy)
local g_barFont -- Font for Ability Highlight Label
local g_potionFont -- Font for Potion Timer Label
local g_ultimateFont -- Font for Ultimate Percentage Label
local g_castbarFont -- Font for Castbar Label & Timer
local g_ProcSound -- Proc Sound
local g_boundArmamentsPlayed = false -- Specific variable to lockout Bound Armaments from playing a proc sound at 5 stacks to only once per 5 seconds.
local g_disableProcSound = {} -- When we play a proc sound from a bar ability changing (like power lash) we put a 3 sec ICD on it so it doesn't spam when mousing on/off a target, etc
local g_hotbarCategory -- Set on initialization and when we swap weapons to determine the current hotbar category
local g_backbarButtons = {} -- Table to hold backbar buttons
local g_activeWeaponSwapInProgress = false -- Toggled on when weapon swapping, TODO: maybe not needed
local ACTION_BAR = ZO_ActionBar1
local BAR_INDEX_START = 3
local BAR_INDEX_END = 8
local BACKBAR_INDEX_END = 7 -- Separate index for backbar as long as we're not using an ultimate button.
local BACKBAR_INDEX_OFFSET = 50
-- Quickslot
local uiQuickSlot = {
colour = {0.941, 0.565, 0.251},
timeColours = {
[1] = {remain = 15000, colour = {0.878, 0.941, 0.251}},
[2] = {remain = 5000, colour = {0.251, 0.941, 0.125}},
},
}
-- Ultimate slot
local uiUltimate = {
colour = {0.941, 0.973, .957},
pctColours = {
[1] = {pct =100, colour = {0.878, 0.941, 0.251}},
[2] = {pct = 80, colour = {0.941, 0.565, 0.251}},
[3] = {pct = 50, colour = {0.941, 0.251, 0.125}},
},
FadeTime = 0,
NotFull = false,
}
-- Cooldown Animation Types for GCD Tracking
local CooldownMethod = {
[1] = CD_TYPE_VERTICAL_REVEAL,
[2] = CD_TYPE_VERTICAL,
[3] = CD_TYPE_RADIAL,
}
-- Constants from actionbar.lua with only the information we need
local GAMEPAD_CONSTANTS =
{
abilitySlotOffsetX = 10,
ultimateSlotOffsetX = 65,
}
local KEYBOARD_CONSTANTS =
{
abilitySlotOffsetX = 2,
ultimateSlotOffsetX = 62,
}
local isStackCounter = {
[61905] = true, -- Grim Focus
[61928] = true, -- Relentless Focus
[61920] = true, -- Merciless Resolve
[130293] = true, -- Bound Armaments
}
local isStackBaseAbility = {
[61902] = true, -- Grim Focus
[61927] = true, -- Relentless Focus
[61919] = true, -- Merciless Resolve
[24165] = true, -- Bound Armaments
}
local slotsUpdated = {}
local function OnSwapAnimationHalfDone(animation, button, isBackBarSlot)
for i = BAR_INDEX_START, BAR_INDEX_END do
if not slotsUpdated[i] then
local targetButton = g_backbarButtons[i + BACKBAR_INDEX_OFFSET]
CombatInfo.BarSlotUpdate(i, false, false)
CombatInfo.BarSlotUpdate(i + BACKBAR_INDEX_OFFSET, false, false)
-- Don't try to setup back bar ultimate
if i < 8 then
CombatInfo.SetupBackBarIcons(targetButton, true)
end
if i == 8 then
CombatInfo.UpdateUltimateLabel()
end
slotsUpdated[i] = true
end
end
end
local function OnSwapAnimationDone(animation, button)
button.noUpdates = false
if button:GetSlot() == ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 then
g_activeWeaponSwapInProgress = false
end
slotsUpdated = {}
end
local function SetupSwapAnimation(button)
button:SetupSwapAnimation(OnSwapAnimationHalfDone, OnSwapAnimationDone)
end
local function FormatDurationSeconds(remain)
return string.format((CombatInfo.SV.BarMillis and ((remain < CombatInfo.SV.BarMillisThreshold * 1000) or CombatInfo.SV.BarMillisAboveTen)) and "%.1f" or "%.1d", remain/1000)
end
-- Module initialization
function CombatInfo.Initialize(enabled)
-- Load settings
local isCharacterSpecific = LUIESV.Default[GetDisplayName()]['$AccountWide'].CharacterSpecificSV
if isCharacterSpecific then
CombatInfo.SV = ZO_SavedVars:New(LUIE.SVName, LUIE.SVVer, "CombatInfo", CombatInfo.Defaults)
else
CombatInfo.SV = ZO_SavedVars:NewAccountWide(LUIE.SVName, LUIE.SVVer, "CombatInfo", CombatInfo.Defaults)
end
-- Disable module if setting not toggled on
if not enabled then
return
end
CombatInfo.Enabled = true
-- TODO: TEMP: Disabled due to issues
if CombatInfo.SV.BarShowLabel == true then
CombatInfo.SV.BarShowLabel = false
end
CombatInfo.ApplyFont()
CombatInfo.ApplyProcSound()
uiQuickSlot.label = UI.Label(ActionButton9, {CENTER,CENTER}, nil, nil, g_potionFont, nil, true)
uiQuickSlot.label:SetFont(g_potionFont)
if CombatInfo.SV.PotionTimerColor then
uiQuickSlot.label:SetColor(unpack(uiQuickSlot.colour))
else
uiQuickSlot.label:SetColor(1, 1, 1, 1)
end
uiQuickSlot.label:SetDrawLayer(DL_OVERLAY)
uiQuickSlot.label:SetDrawTier(DT_HIGH)
CombatInfo.ResetPotionTimerLabel() -- Set the label position
-- Create Ultimate overlay labels
uiUltimate.LabelVal = UI.Label(ActionButton8, {BOTTOM,TOP,0,-3}, nil, {1,2}, "$(BOLD_FONT)|16|soft-shadow-thick", nil, true)
uiUltimate.LabelPct = UI.Label(ActionButton8, nil, nil, nil, g_ultimateFont, nil, true)
local actionButton = ZO_ActionBar_GetButton(8)
uiUltimate.LabelPct:SetAnchor(TOPLEFT, actionButton.slot)
uiUltimate.LabelPct:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.UltimateLabelPosition)
uiUltimate.LabelPct:SetColor(unpack(uiUltimate.colour))
-- And buff texture
uiUltimate.Texture = UI.Texture(ActionButton8, {CENTER,CENTER}, {160,160}, "/esoui/art/crafting/white_burst.dds", DL_BACKGROUND, true)
-- Create a top level window for backbar butons
local tlw = windowManager:CreateControl("LUIE_Backbar", ACTION_BAR, CT_CONTROL)
tlw:SetParent(ACTION_BAR)
for i = BAR_INDEX_START + BACKBAR_INDEX_OFFSET, BACKBAR_INDEX_END + BACKBAR_INDEX_OFFSET do
local button = ActionButton:New(i, ACTION_BUTTON_TYPE_VISIBLE, tlw, 'ZO_ActionButton')
SetupSwapAnimation(button)
button:SetupBounceAnimation()
g_backbarButtons[i] = button
end
CombatInfo.BackbarSetupTemplate()
CombatInfo.BackbarToggleSettings()
-------------------------------------------------------------------------------------
CombatInfo.RegisterCombatInfo()
if CombatInfo.SV.GlobalShowGCD then
CombatInfo.HookGCD()
end
-- Create and update Cast Bar
CombatInfo.CreateCastBar()
CombatInfo.UpdateCastBar()
CombatInfo.SetCastBarPosition()
-- Setup Alerts
CombatInfo.AbilityAlerts.CreateAlertFrame()
CombatInfo.AbilityAlerts.SetAlertFramePosition()
CombatInfo.AbilityAlerts.SetAlertColors()
-- Setup CCT
CombatInfo.CrowdControlTracker.UpdateAOEList()
CombatInfo.CrowdControlTracker.Initialize()
-- Variable adjustment if needed
if not LUIESV.Default[GetDisplayName()]['$AccountWide'].AdjustVarsCI then
LUIESV.Default[GetDisplayName()]['$AccountWide'].AdjustVarsCI = 0
end
if (LUIESV.Default[GetDisplayName()]['$AccountWide'].AdjustVarsCI < 2) then
-- Set ability alert default colors
CombatInfo.SV.alerts.colors.stunColor = CombatInfo.Defaults.alerts.colors.stunColor
CombatInfo.SV.alerts.colors.knockbackColor = CombatInfo.Defaults.alerts.colors.knockbackColor
CombatInfo.SV.alerts.colors.levitateColor = CombatInfo.Defaults.alerts.colors.levitateColor
CombatInfo.SV.alerts.colors.disorientColor = CombatInfo.Defaults.alerts.colors.disorientColor
CombatInfo.SV.alerts.colors.fearColor = CombatInfo.Defaults.alerts.colors.fearColor
CombatInfo.SV.alerts.colors.silenceColor = CombatInfo.Defaults.alerts.colors.silenceColor
CombatInfo.SV.alerts.colors.staggerColor = CombatInfo.Defaults.alerts.colors.staggerColor
CombatInfo.SV.alerts.colors.unbreakableColor = CombatInfo.Defaults.alerts.colors.unbreakableColor
CombatInfo.SV.alerts.colors.snareColor = CombatInfo.Defaults.alerts.colors.snareColor
CombatInfo.SV.alerts.colors.rootColor = CombatInfo.Defaults.alerts.colors.rootColor
-- Set CCT default colors
CombatInfo.SV.cct.colors[ACTION_RESULT_STUNNED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_STUNNED]
CombatInfo.SV.cct.colors[ACTION_RESULT_KNOCKBACK] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_KNOCKBACK]
CombatInfo.SV.cct.colors[ACTION_RESULT_LEVITATED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_LEVITATED]
CombatInfo.SV.cct.colors[ACTION_RESULT_DISORIENTED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_DISORIENTED]
CombatInfo.SV.cct.colors[ACTION_RESULT_FEARED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_FEARED]
CombatInfo.SV.cct.colors[ACTION_RESULT_SILENCED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_SILENCED]
CombatInfo.SV.cct.colors[ACTION_RESULT_STAGGERED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_STAGGERED]
CombatInfo.SV.cct.colors[ACTION_RESULT_IMMUNE] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_IMMUNE]
CombatInfo.SV.cct.colors[ACTION_RESULT_DODGED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_DODGED]
CombatInfo.SV.cct.colors[ACTION_RESULT_BLOCKED] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_BLOCKED]
CombatInfo.SV.cct.colors[ACTION_RESULT_BLOCKED_DAMAGE] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_BLOCKED_DAMAGE]
CombatInfo.SV.cct.colors[ACTION_RESULT_AREA_EFFECT] = CombatInfo.Defaults.cct.colors[ACTION_RESULT_AREA_EFFECT]
CombatInfo.SV.cct.colors.unbreakable = CombatInfo.Defaults.cct.colors.unbreakable
end
-- Increment so this doesn't occur again.
LUIESV.Default[GetDisplayName()]['$AccountWide'].AdjustVarsCI = 2
end
-- Called on initialization and on full update to swap icons on backbar
function CombatInfo.SetupBackBarIcons(button, flip)
-- Setup icons for backbar
local hotbarCategory = g_hotbarCategory == HOTBAR_CATEGORY_BACKUP and HOTBAR_CATEGORY_PRIMARY or HOTBAR_CATEGORY_BACKUP
local slotNum = button.slot.slotNum
local slotId = GetSlotBoundId(slotNum - BACKBAR_INDEX_OFFSET, hotbarCategory)
-- Special case for certain skills, so the proc icon doesn't get stuck.
if slotId == 61907 then slotId = 61902 end -- Assassin's Will --> Grim Focus
if slotId == 61932 then slotId = 61927 end -- Assassin's Scourge --> Relentless Focus
if slotId == 61930 then slotId = 61919 end -- Assassin's Will --> Merciless Resolve
if slotId == 114716 then slotId = 46324 end -- Crystal Fragments --> Crystal Fragments
if slotId == 20824 then slotId = 20816 end -- Power Lash --> Flame Lash
if slotId == 35445 then slotId = 35441 end -- Shadow Image Teleport --> Shadow Image
if slotId == 126659 then slotId = 38910 end -- Flying Blade --> Flying Blade
if slotId == 130291 then slotId = 24165 end -- Bound Armaments --> Bound Armaments
-- Check if something is in this action bar slot and if not hide the slot
if slotId > 0 then
button.icon:SetTexture(GetAbilityIcon(slotId))
button.icon:SetHidden(false)
else
button.icon:SetHidden(true)
end
if flip then
local desaturate
if g_uiCustomToggle[slotNum] then
desaturate = false
if g_uiCustomToggle[slotNum]:IsHidden() then
CombatInfo.BackbarHideSlot(slotNum)
desaturate = true
end
else
desaturate = true
end
CombatInfo.ToggleBackbarSaturation(slotNum, desaturate)
end
end
function CombatInfo.OnActiveWeaponPairChanged()
g_hotbarCategory = GetActiveHotbarCategory()
g_activeWeaponSwapInProgress = true
end
function CombatInfo.HookGCD()
-- Hook to update GCD support
ActionButton.UpdateUsable = function(self)
local slotnum = self:GetSlot()
local isGamepad = IsInGamepadPreferredMode()
local _, duration, _, _ = GetSlotCooldownInfo(slotnum)
local isShowingCooldown = self.showingCooldown
local isKeyboardUltimateSlot = not isGamepad and self.slot.slotNum == ACTION_BAR_ULTIMATE_SLOT_INDEX + 1
local usable = false
if not self.useFailure and not isShowingCooldown then
usable = true
elseif (isKeyboardUltimateSlot and self.costFailureOnly and not isShowingCooldown) then
usable = true
-- Fix to grey out potions
elseif IsSlotItemConsumable(slotnum) and duration <= 1000 and not self.useFailure then
usable = true
end
if usable ~= self.usable or isGamepad ~= self.isGamepad then
self.usable = usable
self.isGamepad = isGamepad
end
-- Have to move this out of conditional to fix desaturation from getting stuck on icons.
local useDesaturation = (isShowingCooldown and CombatInfo.SV.GlobalDesat)
ZO_ActionSlot_SetUnusable(self.icon, not usable, useDesaturation)
end
-- Hook to update GCD support
ActionButton.UpdateCooldown = function(self, options)
local slotnum = self:GetSlot()
local remain, duration, global, globalSlotType = GetSlotCooldownInfo(slotnum)
local isInCooldown = duration > 0
local slotType = GetSlotType(slotnum)
local showGlobalCooldownForCollectible = global and slotType == ACTION_TYPE_COLLECTIBLE and globalSlotType == ACTION_TYPE_COLLECTIBLE
local showCooldown = isInCooldown and (CombatInfo.SV.GlobalShowGCD or not global or showGlobalCooldownForCollectible)
local updateChromaQuickslot = slotType ~= ACTION_TYPE_ABILITY and ZO_RZCHROMA_EFFECTS
self.cooldown:SetHidden(not showCooldown)
if showCooldown then
-- For items with a long CD we need to be sure not to hide the countdown radial timer, so if the duration is the 1 sec GCD, then we don't turn off the cooldown animation.
if not IsSlotItemConsumable(slotnum) or duration > 1000 or CombatInfo.SV.GlobalPotion then
self.cooldown:StartCooldown(remain, duration, CooldownMethod[CombatInfo.SV.GlobalMethod], nil, NO_LEADING_EDGE)
if self.cooldownCompleteAnim.animation then
self.cooldownCompleteAnim.animation:GetTimeline():PlayInstantlyToStart()
end
if IsInGamepadPreferredMode() then
self.cooldown:SetHidden(true)
if not self.showingCooldown then
self:SetNeedsAnimationParameterUpdate(true)
self:PlayAbilityUsedBounce()
end
else
self.cooldown:SetHidden(false)
end
self.slot:SetHandler("OnUpdate", function() self:RefreshCooldown() end)
if updateChromaQuickslot then
ZO_RZCHROMA_EFFECTS:RemoveKeybindActionEffect("ACTION_BUTTON_9")
end
end
else
if CombatInfo.SV.GlobalFlash then
if self.showingCooldown then
-- Stop flash from appearing on potion/ultimate if toggled off.
if not IsSlotItemConsumable(slotnum) or duration > 1000 or CombatInfo.SV.GlobalPotion then
self.cooldownCompleteAnim.animation = self.cooldownCompleteAnim.animation or CreateSimpleAnimation(ANIMATION_TEXTURE, self.cooldownCompleteAnim)
local anim = self.cooldownCompleteAnim.animation
self.cooldownCompleteAnim:SetHidden(false)
self.cooldown:SetHidden(false)
anim:SetImageData(16,1)
anim:SetFramerate(30)
anim:GetTimeline():PlayFromStart()
if updateChromaQuickslot then
ZO_RZCHROMA_EFFECTS:AddKeybindActionEffect("ACTION_BUTTON_9")
end
end
end
end
self.icon.percentComplete = 1
self.slot:SetHandler("OnUpdate", nil)
self.cooldown:ResetCooldown()
end
if showCooldown ~= self.showingCooldown then
self:SetShowCooldown(showCooldown)
self:UpdateActivationHighlight()
if IsInGamepadPreferredMode() then
self:SetCooldownPercentComplete(self.icon.percentComplete)
end
end
if showCooldown or self.itemQtyFailure then
self.icon:SetDesaturation(1)
else
self.icon:SetDesaturation(0)
end
local textColor
if CombatInfo.SV.GlobalLabelColor then
textColor = showCooldown and INTERFACE_TEXT_COLOR_FAILED or INTERFACE_TEXT_COLOR_SELECTED
else
textColor = INTERFACE_TEXT_COLOR_SELECTED
end
self.buttonText:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, textColor))
self.isGlobalCooldown = global
self:UpdateUsable()
end
end
-- Helper function to get override ability duration.
local function GetUpdatedAbilityDuration(abilityId)
local duration = g_barDurationOverride[abilityId] or GetAbilityDuration(abilityId)
return duration
end
-- Called on initialization and menu changes
-- Pull data from Effects.BarHighlightOverride Tables to filter the display of Bar Highlight abilities based off menu settings.
function CombatInfo.UpdateBarHighlightTables()
g_uiProcAnimation = {}
g_uiCustomToggle = {}
g_triggeredSlotsFront = {}
g_triggeredSlotsBack = {}
g_triggeredSlotsRemain = {}
g_toggledSlotsFront = {}
g_toggledSlotsBack = {}
g_toggledSlotsRemain = {}
g_toggledSlotsStack = {}
g_toggledSlotsPlayer = {}
g_barOverrideCI = {}
g_barFakeAura = {}
g_barDurationOverride = {}
g_barNoRemove = {}
local counter = 0
for abilityId, _ in pairs(g_barOverrideCI) do
counter = counter + 1
local eventName = (moduleName .. "CombatEventBar" .. counter)
eventManager:UnregisterForEvent(eventName, EVENT_COMBAT_EVENT, CombatInfo.OnCombatEventBar)
end
if CombatInfo.SV.ShowTriggered or CombatInfo.SV.ShowToggled then
-- Grab any aura's from the list that have on EVENT_COMBAT_EVENT AURA support
for abilityId, value in pairs(Effects.BarHighlightOverride) do
if value.showFakeAura == true then
if value.newId then
g_barOverrideCI[value.newId] = true
if value.duration then
g_barDurationOverride[value.newId] = value.duration
end
if value.noRemove then
g_barNoRemove[value.newId] = true
end
g_barFakeAura[value.newId] = true
else
g_barOverrideCI[abilityId] = true
if value.duration then
g_barDurationOverride[abilityId] = value.duration
end
if value.noRemove then
g_barNoRemove[abilityId] = true
end
g_barFakeAura[abilityId] = true
end
else
if value.noRemove then
if value.newId then
g_barNoRemove[value.newId] = true
else
g_barNoRemove[abilityId] = true
end
end
end
end
local counter = 0
for abilityId, _ in pairs(g_barOverrideCI) do
counter = counter + 1
local eventName = (moduleName .. "CombatEventBar" .. counter)
eventManager:RegisterForEvent(eventName, EVENT_COMBAT_EVENT, CombatInfo.OnCombatEventBar)
-- Register filter for specific abilityId's in table only, and filter for source = player, no errors
eventManager:AddFilterForEvent(eventName, EVENT_COMBAT_EVENT, REGISTER_FILTER_ABILITY_ID, abilityId, REGISTER_FILTER_IS_ERROR, false)
end
end
end
-- Clear and then (maybe) re-register event listeners for Combat/Power/Slot Updates
function CombatInfo.RegisterCombatInfo()
eventManager:RegisterForUpdate(moduleName .. "OnUpdate", 100, CombatInfo.OnUpdate)
eventManager:RegisterForEvent(moduleName, EVENT_PLAYER_ACTIVATED, CombatInfo.OnPlayerActivated)
eventManager:UnregisterForEvent(moduleName, EVENT_COMBAT_EVENT)
eventManager:UnregisterForEvent(moduleName, EVENT_POWER_UPDATE)
eventManager:UnregisterForEvent(moduleName, EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED)
eventManager:UnregisterForEvent(moduleName, EVENT_ACTION_SLOTS_ALL_HOTBARS_UPDATED)
eventManager:UnregisterForEvent(moduleName, EVENT_ACTION_SLOT_UPDATED )
eventManager:UnregisterForEvent(moduleName, EVENT_ACTIVE_WEAPON_PAIR_CHANGED )
eventManager:UnregisterForEvent(moduleName, EVENT_INVENTORY_ITEM_USED)
if CombatInfo.SV.UltimateLabelEnabled or CombatInfo.SV.UltimatePctEnabled then
eventManager:RegisterForEvent(moduleName .. "CombatEvent1", EVENT_COMBAT_EVENT, CombatInfo.OnCombatEvent)
eventManager:AddFilterForEvent(moduleName .. "CombatEvent1", REGISTER_FILTER_TARGET_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_IS_ERROR, false, REGISTER_FILTER_COMBAT_RESULT, ACTION_RESULT_BLOCKED_DAMAGE)
eventManager:RegisterForEvent(moduleName .. "PowerUpdate", EVENT_POWER_UPDATE, CombatInfo.OnPowerUpdatePlayer)
eventManager:AddFilterForEvent(moduleName .. "PowerUpdate", EVENT_POWER_UPDATE, REGISTER_FILTER_UNIT_TAG, "player")
eventManager:RegisterForEvent(moduleName .. "InventoryUpdate", EVENT_INVENTORY_SINGLE_SLOT_UPDATE, CombatInfo.OnInventorySlotUpdate)
eventManager:AddFilterForEvent(moduleName .. "InventoryUpdate", EVENT_INVENTORY_SINGLE_SLOT_UPDATE, REGISTER_FILTER_BAG_ID, BAG_WORN, REGISTER_FILTER_INVENTORY_UPDATE_REASON, INVENTORY_UPDATE_REASON_DEFAULT, REGISTER_FILTER_IS_NEW_ITEM, false)
end
if CombatInfo.SV.UltimateLabelEnabled or CombatInfo.SV.UltimatePctEnabled or CombatInfo.SV.CastBarEnable then
eventManager:RegisterForEvent(moduleName .. "CombatEvent2", EVENT_COMBAT_EVENT, CombatInfo.OnCombatEvent)
eventManager:AddFilterForEvent(moduleName .. "CombatEvent2", REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_IS_ERROR, false)
end
if CombatInfo.SV.CastBarEnable then
local counter = 0
for result, _ in pairs(Castbar.CastBreakingStatus) do
counter = counter + 1
local eventName = (moduleName .. "CombatEventCC" .. counter)
eventManager:RegisterForEvent(eventName, EVENT_COMBAT_EVENT, CombatInfo.OnCombatEventBreakCast)
eventManager:AddFilterForEvent(eventName, EVENT_COMBAT_EVENT, REGISTER_FILTER_TARGET_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_IS_ERROR, false, REGISTER_FILTER_COMBAT_RESULT, result)
end
eventManager:RegisterForEvent(moduleName, EVENT_START_SOUL_GEM_RESURRECTION, CombatInfo.SoulGemResurrectionStart)
eventManager:RegisterForEvent(moduleName, EVENT_END_SOUL_GEM_RESURRECTION, CombatInfo.SoulGemResurrectionEnd)
eventManager:RegisterForEvent(moduleName, EVENT_GAME_CAMERA_UI_MODE_CHANGED, CombatInfo.OnGameCameraUIModeChanged)
eventManager:RegisterForEvent(moduleName, EVENT_END_SIEGE_CONTROL, CombatInfo.OnSiegeEnd)
--eventManager:RegisterForEvent(moduleName, EVENT_CLIENT_INTERACT_RESULT, CombatInfo.ClientInteractResult)
--[[counter = 0
for id, _ in pairs (Effects.CastBreakOnRemoveEvent) do
counter = counter + 1
local eventName = (moduleName.. "LUIE_CI_CombatEventCastBreak" .. counter)
eventManager:RegisterForEvent(eventName, EVENT_COMBAT_EVENT, CombatInfo.OnCombatEventSpecialFilters )
eventManager:AddFilterForEvent(eventName, EVENT_COMBAT_EVENT, REGISTER_FILTER_TARGET_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_ABILITY_ID, id, REGISTER_FILTER_IS_ERROR, false, REGISTER_FILTER_COMBAT_RESULT, ACTION_RESULT_EFFECT_FADED)
end]]--
end
if CombatInfo.SV.ShowTriggered or CombatInfo.SV.ShowToggled or CombatInfo.SV.UltimateLabelEnabled or CombatInfo.SV.UltimatePctEnabled then
eventManager:RegisterForEvent(moduleName, EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED, CombatInfo.OnActiveHotbarUpdate)
eventManager:RegisterForEvent(moduleName, EVENT_ACTION_SLOTS_ALL_HOTBARS_UPDATED, CombatInfo.OnSlotsFullUpdate)
eventManager:RegisterForEvent(moduleName, EVENT_ACTION_SLOT_UPDATED, CombatInfo.OnSlotUpdated)
end
if CombatInfo.SV.ShowTriggered or CombatInfo.SV.ShowToggled then
eventManager:RegisterForEvent(moduleName, EVENT_UNIT_DEATH_STATE_CHANGED, CombatInfo.OnDeath)
eventManager:RegisterForEvent(moduleName, EVENT_TARGET_CHANGE, CombatInfo.OnTargetChange)
eventManager:RegisterForEvent(moduleName, EVENT_RETICLE_TARGET_CHANGED, CombatInfo.OnReticleTargetChanged)
eventManager:RegisterForEvent(moduleName, EVENT_ACTIVE_WEAPON_PAIR_CHANGED, CombatInfo.OnActiveWeaponPairChanged)
eventManager:RegisterForEvent(moduleName, EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, CombatInfo.BackbarSetupTemplate)
eventManager:RegisterForEvent(moduleName, EVENT_INVENTORY_ITEM_USED, CombatInfo.InventoryItemUsed)
-- Setup bar highlight
CombatInfo.UpdateBarHighlightTables()
end
-- Have to register EVENT_EFFECT_CHANGED for werewolf as well - Stop devour cast bar when devour fades / also handles updating Vampire Ultimate cost on stage change
if CombatInfo.SV.ShowTriggered or CombatInfo.SV.ShowToggled or CombatInfo.SV.CastBarEnable or CombatInfo.SV.UltimateLabelEnabled or CombatInfo.SV.UltimatePctEnabled then
eventManager:RegisterForEvent(moduleName, EVENT_EFFECT_CHANGED, CombatInfo.OnEffectChanged)
end
-- Display default UI ultimate text if the LUIE option is enabled.
if CombatInfo.SV.UltimateLabelEnabled or CombatInfo.SV.UltimatePctEnabled then
SetSetting(SETTING_TYPE_UI, UI_SETTING_ULTIMATE_NUMBER, 0)
end
end
function CombatInfo.ClearCustomList(list)
local listRef = list == CombatInfo.SV.blacklist and GetString(SI_LUIE_CUSTOM_LIST_CASTBAR_BLACKLIST) or ""
for k, v in pairs(list) do
list[k] = nil
end
CHAT_SYSTEM:Maximize() CHAT_SYSTEM.primaryContainer:FadeIn()
printToChat(zo_strformat(GetString(SI_LUIE_CUSTOM_LIST_CLEARED), listRef), true)
end
-- List Handling (Add) for Prominent Auras & Blacklist
function CombatInfo.AddToCustomList(list, input)
local id = tonumber(input)
local listRef = list == CombatInfo.SV.blacklist and GetString(SI_LUIE_CUSTOM_LIST_CASTBAR_BLACKLIST) or ""
if id and id > 0 then
local name = zo_strformat("<<C:1>>", GetAbilityName(id))
if name ~= nil and name ~= "" then
local icon = zo_iconFormat(GetAbilityIcon(id), 16, 16)
list[id] = true
CHAT_SYSTEM:Maximize() CHAT_SYSTEM.primaryContainer:FadeIn()
printToChat(zo_strformat(GetString(SI_LUIE_CUSTOM_LIST_ADDED_ID), icon, id, name, listRef), true)
else
CHAT_SYSTEM:Maximize() CHAT_SYSTEM.primaryContainer:FadeIn()
printToChat(zo_strformat(GetString(SI_LUIE_CUSTOM_LIST_ADDED_FAILED), input, listRef), true)
end
else
if input ~= "" then
list[input] = true
CHAT_SYSTEM:Maximize() CHAT_SYSTEM.primaryContainer:FadeIn()
printToChat(zo_strformat(GetString(SI_LUIE_CUSTOM_LIST_ADDED_NAME), input, listRef), true)
end
end
end
-- List Handling (Remove) for Prominent Auras & Blacklist
function CombatInfo.RemoveFromCustomList(list, input)
local id = tonumber(input)
local listRef = list == CombatInfo.SV.blacklist and GetString(SI_LUIE_CUSTOM_LIST_CASTBAR_BLACKLIST) or ""
if id and id > 0 then
local name = zo_strformat("<<C:1>>", GetAbilityName(id))
local icon = zo_iconFormat(GetAbilityIcon(id), 16, 16)
list[id] = nil
CHAT_SYSTEM:Maximize() CHAT_SYSTEM.primaryContainer:FadeIn()
printToChat(zo_strformat(GetString(SI_LUIE_CUSTOM_LIST_REMOVED_ID), icon, id, name, listRef), true)
else
if input ~= "" then
list[input] = nil
CHAT_SYSTEM:Maximize() CHAT_SYSTEM.primaryContainer:FadeIn()
printToChat(zo_strformat(GetString(SI_LUIE_CUSTOM_LIST_REMOVED_NAME), input, listRef), true)
end
end
end
-- Used to populate abilities icons after the user has logged on
function CombatInfo.OnPlayerActivated(eventCode)
-- do not call this function for the second time
eventManager:UnregisterForEvent(moduleName, EVENT_PLAYER_ACTIVATED )
-- Manually trigger event to update stats
g_hotbarCategory = GetActiveHotbarCategory()
CombatInfo.OnSlotsFullUpdate()
for i = (BAR_INDEX_START + BACKBAR_INDEX_OFFSET), (BACKBAR_INDEX_END + BACKBAR_INDEX_OFFSET) do
-- Update Bar Slots on initial load (don't want to do it normally when we do a slot update)
CombatInfo.BarSlotUpdate(i, true, false)
end
CombatInfo.OnPowerUpdatePlayer(EVENT_POWER_UPDATE, "player", nil, POWERTYPE_ULTIMATE, GetUnitPower("player", POWERTYPE_ULTIMATE))
end
local savedPlayerX = 0
local savedPlayerZ = 0
local playerX = 0
local playerZ = 0
-- Updates all floating labels. Called every 100ms
function CombatInfo.OnUpdate(currentTime)
-- Procs
for k, v in pairs(g_triggeredSlotsRemain) do
local remain = g_triggeredSlotsRemain[k] - currentTime
-- If duration reaches 0 then remove effect
if v < currentTime then
if g_triggeredSlotsFront[k] and g_uiProcAnimation[g_triggeredSlotsFront[k]] then
g_uiProcAnimation[g_triggeredSlotsFront[k]]:Stop()
end
if g_triggeredSlotsBack[k] and g_uiProcAnimation[g_triggeredSlotsBack[k]] then
g_uiProcAnimation[g_triggeredSlotsBack[k]]:Stop()
end
g_triggeredSlotsRemain[k] = nil
end
-- Update Label (FRONT)
if g_triggeredSlotsFront[k] and g_uiProcAnimation[g_triggeredSlotsFront[k]] and g_triggeredSlotsRemain[k] then
if CombatInfo.SV.BarShowLabel then
g_uiProcAnimation[g_triggeredSlotsFront[k]].procLoopTexture.label:SetText(FormatDurationSeconds(remain))
end
end
-- Update Label (BACK)
if g_triggeredSlotsBack[k] and g_uiProcAnimation[g_triggeredSlotsBack[k]] and g_triggeredSlotsRemain[k] then
if CombatInfo.SV.BarShowLabel then
g_uiProcAnimation[g_triggeredSlotsBack[k]].procLoopTexture.label:SetText(FormatDurationSeconds(remain))
end
end
end
-- Ability Highlight
for k, v in pairs(g_toggledSlotsRemain) do
local remain = g_toggledSlotsRemain[k] - currentTime
-- If duration reaches 0 then remove effect
if v < currentTime then
if g_toggledSlotsFront[k] and g_uiCustomToggle[g_toggledSlotsFront[k]] then
local slotNum = g_toggledSlotsFront[k]
CombatInfo.HideSlot(slotNum, k)
end
if g_toggledSlotsBack[k] and g_uiCustomToggle[g_toggledSlotsBack[k]] then
local slotNum = g_toggledSlotsBack[k]
CombatInfo.HideSlot(slotNum, k)
end
g_toggledSlotsRemain[k] = nil
g_toggledSlotsStack[k] = nil
end
-- Update Label (FRONT)
if g_toggledSlotsFront[k] and g_uiCustomToggle[g_toggledSlotsFront[k]] and g_toggledSlotsRemain[k] then
if g_toggledSlotsFront[k] == 8 and CombatInfo.SV.UltimatePctEnabled then
uiUltimate.LabelPct:SetHidden(true)
end
if CombatInfo.SV.BarShowLabel then
if not g_uiCustomToggle[g_toggledSlotsFront[k]] then return end
g_uiCustomToggle[g_toggledSlotsFront[k]].label:SetText(FormatDurationSeconds(remain))
end
end
-- Update Label (BACK)
if g_toggledSlotsBack[k] and g_uiCustomToggle[g_toggledSlotsBack[k]] and g_toggledSlotsRemain[k] then
if g_toggledSlotsBack[k] == 8 and CombatInfo.SV.UltimatePctEnabled then
uiUltimate.LabelPct:SetHidden(true)
end
if CombatInfo.SV.BarShowLabel then
if not g_uiCustomToggle[g_toggledSlotsBack[k]] then return end
g_uiCustomToggle[g_toggledSlotsBack[k]].label:SetText(FormatDurationSeconds(remain))
end
end
end
-- Quickslot cooldown
if CombatInfo.SV.PotionTimerShow then
local slotIndex = GetCurrentQuickslot()
local remain, duration, global = GetSlotCooldownInfo(slotIndex)
-- Don't show unless potion is used - We have to counter for the GCD lockout from casting a spell here
if (duration > 5000) then
uiQuickSlot.label:SetHidden(false)
if remain > 86400000 then -- more then 1 day
uiQuickSlot.label:SetText( string.format("%d d", math.floor( remain/86400000 )) )
elseif remain > 6000000 then -- over 100 minutes - display XXh
uiQuickSlot.label:SetText( string.format("%dh", math.floor( remain/3600000 )) )
elseif remain > 600000 then -- over 10 minutes - display XXm
uiQuickSlot.label:SetText( string.format("%dm", math.floor( remain/60000 )) )
elseif remain > 60000 then
local m = math.floor( remain/60000 )
local s = remain/1000 - 60*m
uiQuickSlot.label:SetText( string.format("%d:%.2d", m, s) )
else
uiQuickSlot.label:SetText(string.format(CombatInfo.SV.PotionTimerMiilis and "%.1f" or "%.1d", 0.001 * remain))
end
for i = #(uiQuickSlot.timeColours), 1, -1 do
if remain < uiQuickSlot.timeColours[i].remain then
if CombatInfo.SV.PotionTimerColor then
uiQuickSlot.label:SetColor(unpack(uiQuickSlot.timeColours[i].colour))
else
uiQuickSlot.label:SetColor(1, 1, 1, 1)
end
break
end
end
else
uiQuickSlot.label:SetHidden(true)
uiQuickSlot.label:SetColor(unpack(uiQuickSlot.colour))
end
end
-- Hide Ultimate generation texture if it is time to do so
if CombatInfo.SV.UltimateGeneration then
if not uiUltimate.Texture:IsHidden() and uiUltimate.FadeTime < currentTime then
uiUltimate.Texture:SetHidden(true)
end
end
-- Break castbar when block is used for certain effects.
if not Castbar.IgnoreCastBreakingActions[castbar.id] then
if IsBlockActive() then
if not IsPlayerStunned() then -- Is Block Active returns true when the player is stunned currently.
CombatInfo.StopCastBar()
end
end
end
-- Break castbar when movement interrupt is detected for certain effects.
savedPlayerX = playerX
savedPlayerZ = playerZ
playerX, playerZ = GetMapPlayerPosition("player")
if savedPlayerX == playerX and savedPlayerZ == playerZ then
return
else
if Castbar.BreakCastOnMove[castbar.id] then
CombatInfo.StopCastBar()
end
end
end
-- Run on the EVENT_GAME_CAMERA_UI_MODE_CHANGED handler
function CombatInfo.OnGameCameraUIModeChanged(eventCode)
if Castbar.BreakSiegeOnWindowOpen[castbar.id] then
CombatInfo.StopCastBar()
end
end
-- Run on the EVENT_END_SIEGE_CONTROL handler
-- Used to break the cast for Stow Siege Weapon if the player exits siege control.
function CombatInfo.OnSiegeEnd(eventCode)
if castbar.id == 12256 then
CombatInfo.StopCastBar()
end
end
function CombatInfo.StopCastBar()
local state = CombatInfo.CastBarUnlocked
-- Don't hide the cast bar if we have it unlocked to move.
castbar.bar.name:SetHidden(true)
castbar.bar.timer:SetHidden(true)
castbar:SetHidden(true)
castbar.remain = nil
castbar.starts = nil
castbar.ends = nil
g_casting = false
eventManager:UnregisterForUpdate(moduleName .. "CastBar")
if state then
CombatInfo.GenerateCastbarPreview(state)
end
end
-- Updates Cast Bar - only enabled when Cast Bar is unhidden
function CombatInfo.OnUpdateCastbar(currentTime)
-- Update castbar
local castStarts = castbar.starts
local castEnds = castbar.ends
local remain = castbar.remain - currentTime
if remain <= 0 then
CombatInfo.StopCastBar()
else
if CombatInfo.SV.CastBarTimer then
castbar.bar.timer:SetText(string.format("%.1f", remain / 1000))
end
if castbar.type == 1 then
castbar.bar.bar:SetValue((currentTime - castStarts) / (castEnds - castStarts))
else
castbar.bar.bar:SetValue(1 - ((currentTime - castStarts) / (castEnds - castStarts)))
end
end
end
-- Updates local variables with new font
function CombatInfo.ApplyFont()
if not CombatInfo.Enabled then
return
end
-- Setup Bar Font
local barFontName = LUIE.Fonts[CombatInfo.SV.BarFontFace]
if not barFontName or barFontName == "" then
printToChat(GetString(SI_LUIE_ERROR_FONT), true)
barFontName = "$(MEDIUM_FONT)"
end
local barFontStyle = (CombatInfo.SV.BarFontStyle and CombatInfo.SV.BarFontStyle ~= "") and CombatInfo.SV.BarFontStyle or "outline"
local barFontSize = (CombatInfo.SV.BarFontSize and CombatInfo.SV.BarFontSize > 0) and CombatInfo.SV.BarFontSize or 17
g_barFont = barFontName .. "|" .. barFontSize .. "|" .. barFontStyle
for k, _ in pairs(g_uiProcAnimation) do
g_uiProcAnimation[k].procLoopTexture.label:SetFont(g_barFont)
end
for k, _ in pairs(g_uiCustomToggle) do
g_uiCustomToggle[k].label:SetFont(g_barFont)
g_uiCustomToggle[k].stack:SetFont(g_barFont)
end
-- Setup Potion Timer Font
local potionFontName = LUIE.Fonts[CombatInfo.SV.PotionTimerFontFace]
if not potionFontName or potionFontName == "" then
printToChat(GetString(SI_LUIE_ERROR_FONT), true)
potionFontName = "$(MEDIUM_FONT)"
end
local potionFontStyle = (CombatInfo.SV.PotionTimerFontStyle and CombatInfo.SV.PotionTimerFontStyle ~= "") and CombatInfo.SV.PotionTimerFontStyle or "outline"
local potionFontSize = (CombatInfo.SV.PotionTimerFontSize and CombatInfo.SV.PotionTimerFontSize > 0) and CombatInfo.SV.PotionTimerFontSize or 17
g_potionFont = potionFontName .. "|" .. potionFontSize .. "|" .. potionFontStyle
-- If QuickSlot is created, and we're updating font from the menu setting, set the font here.
if uiQuickSlot.label then
uiQuickSlot.label:SetFont(g_potionFont)
end
-- Setup Ultimate Font
local ultimateFontName = LUIE.Fonts[CombatInfo.SV.UltimateFontFace]
if not ultimateFontName or ultimateFontName == "" then
printToChat(GetString(SI_LUIE_ERROR_FONT), true)
ultimateFontName = "$(MEDIUM_FONT)"
end
local ultimateFontStyle = (CombatInfo.SV.UltimateFontStyle and CombatInfo.SV.UltimateFontStyle ~= "") and CombatInfo.SV.UltimateFontStyle or "outline"
local ultimateFontSize = (CombatInfo.SV.UltimateFontSize and CombatInfo.SV.UltimateFontSize > 0) and CombatInfo.SV.UltimateFontSize or 17
g_ultimateFont = ultimateFontName .. "|" .. ultimateFontSize .. "|" .. ultimateFontStyle
if uiUltimate.LabelPct then
uiUltimate.LabelPct:SetFont(g_ultimateFont)
end
-- Setup Castbar Font
local castbarFontName = LUIE.Fonts[CombatInfo.SV.CastBarFontFace]
if not castbarFontName or castbarFontName == "" then
printToChat(GetString(SI_LUIE_ERROR_FONT), true)
castbarFontName = "$(MEDIUM_FONT)"
end
local castbarFontStyle = (CombatInfo.SV.CastBarFontStyle and CombatInfo.SV.CastBarFontStyle ~= "") and CombatInfo.SV.CastBarFontStyle or "soft-shadow-thin"
local castbarFontSize = (CombatInfo.SV.CastBarFontSize and CombatInfo.SV.CastBarFontSize > 0) and CombatInfo.SV.CastBarFontSize or 16
g_castbarFont = castbarFontName .. "|" .. castbarFontSize .. "|" .. castbarFontStyle
end
-- Updates Proc Sound - called on initialization and menu changes
function CombatInfo.ApplyProcSound(menu)
local barProcSound = LUIE.Sounds[CombatInfo.SV.ProcSoundName]
if not barProcSound or barProcSound == "" then
printToChat(GetString(SI_LUIE_ERROR_SOUND), true)
barProcSound = "DeathRecap_KillingBlowShown"
end
g_procSound = barProcSound
if menu then
PlaySound(g_procSound)
end
end
-- Resets the ultimate labels on menu option change
function CombatInfo.ResetUltimateLabel()
uiUltimate.LabelPct:ClearAnchors()
local actionButton = ZO_ActionBar_GetButton(8)
uiUltimate.LabelPct:SetAnchor(TOPLEFT, actionButton.slot)
uiUltimate.LabelPct:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.UltimateLabelPosition)
end
-- Resets bar labels on menu option change
function CombatInfo.ResetBarLabel()
for k, _ in pairs(g_uiProcAnimation) do
g_uiProcAnimation[k].procLoopTexture.label:SetText("")
end
for k, _ in pairs(g_uiCustomToggle) do
g_uiCustomToggle[k].label:SetText("")
end
for i = BAR_INDEX_START, BAR_INDEX_END do
-- Clear base action bars
local actionButton = ZO_ActionBar_GetButton(i)
if g_uiCustomToggle[i] then
g_uiCustomToggle[i].label:ClearAnchors()
g_uiCustomToggle[i].label:SetAnchor(TOPLEFT, actionButton.slot)
g_uiCustomToggle[i].label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.BarLabelPosition)
elseif g_uiProcAnimation[i] then
g_uiProcAnimation[i].procLoopTexture.label:ClearAnchors()
g_uiProcAnimation[i].procLoopTexture.label:SetAnchor(TOPLEFT, actionButton.slot)
g_uiProcAnimation[i].procLoopTexture.label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.BarLabelPosition)
end
local backIndex = i + BACKBAR_INDEX_OFFSET
local actionButton = g_backbarButtons[backIndex]
if g_uiCustomToggle[backIndex] then
g_uiCustomToggle[backIndex].label:ClearAnchors()
g_uiCustomToggle[backIndex].label:SetAnchor(TOPLEFT, actionButton.slot)
g_uiCustomToggle[backIndex].label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.BarLabelPosition)
elseif g_uiProcAnimation[backIndex] then
g_uiProcAnimation[backIndex].procLoopTexture.label:ClearAnchors()
g_uiProcAnimation[backIndex].procLoopTexture.label:SetAnchor(TOPLEFT, actionButton.slot)
g_uiProcAnimation[backIndex].procLoopTexture.label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.BarLabelPosition)
end
end
end
-- Resets Potion Timer label - called on initialization and menu changes
function CombatInfo.ResetPotionTimerLabel()
local actionButton = ZO_ActionBar_GetButton(9)
uiQuickSlot.label:ClearAnchors()
uiQuickSlot.label:SetAnchor(TOPLEFT, actionButton.slot)
uiQuickSlot.label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.PotionTimerLabelPosition)
end
-- Runs on the EVENT_TARGET_CHANGE listener.
-- This handler fires every time the someone target changes.
-- This function is needed in case the player teleports via Way Shrine
function CombatInfo.OnTargetChange(eventCode, unitTag)
if unitTag ~= "player" then
return
end
CombatInfo.OnReticleTargetChanged(eventCode)
end
-- Runs on the EVENT_RETICLE_TARGET_CHANGED listener.
-- This handler fires every time the player's reticle target changes
function CombatInfo.OnReticleTargetChanged(eventCode)
local unitTag = "reticleover"
for k, v in pairs(g_toggledSlotsRemain) do
if ( (g_toggledSlotsFront[k] and g_uiCustomToggle[g_toggledSlotsFront[k]]) or (g_toggledSlotsBack[k] and g_uiCustomToggle[g_toggledSlotsBack[k]]) ) and not (g_toggledSlotsPlayer[k] or g_barNoRemove[k]) then
if (g_toggledSlotsFront[k] and g_uiCustomToggle[g_toggledSlotsFront[k]]) then
local slotNum = g_toggledSlotsFront[k]
CombatInfo.HideSlot(slotNum, k)
end
if (g_toggledSlotsBack[k] and g_uiCustomToggle[g_toggledSlotsBack[k]]) then
local slotNum = g_toggledSlotsBack[k]
CombatInfo.HideSlot(slotNum, k)
end
g_toggledSlotsRemain[k] = nil
g_toggledSlotsStack[k] = nil
if Effects.BarHighlightCheckOnFade[k] then
CombatInfo.BarHighlightSwap(k)
end
end
end
if DoesUnitExist("reticleover") then
-- Fill it again
for i = 1, GetNumBuffs(unitTag) do
local unitName = GetRawUnitName(unitTag)
local buffName, timeStarted, timeEnding, buffSlot, stackCount, iconFilename, buffType, effectType, abilityType, statusEffectType, abilityId, canClickOff, castByPlayer = GetUnitBuffInfo(unitTag, i)
-- Convert boolean to number value if cast by player
if castByPlayer == true then
castByPlayer = 1
else
castByPlayer = 5
end
if not IsUnitDead(unitTag) then
CombatInfo.OnEffectChanged(0, EFFECT_RESULT_UPDATED, buffSlot, buffName, unitTag, timeStarted, timeEnding, stackCount, iconFilename, buffType, effectType, abilityType, statusEffectType, unitName, 0, abilityId, castByPlayer)
end
end
end
end
-- Iterate until we find the buff we're looking for, if it's present, then send a dummy event using the duration info from that buff but the id from the original ability.
function CombatInfo.BarHighlightSwap(abilityId)
local id1 = Effects.BarHighlightCheckOnFade[abilityId].id1 or 0
local id2 = Effects.BarHighlightCheckOnFade[abilityId].id2 or 0
local id3 = Effects.BarHighlightCheckOnFade[abilityId].id3 or 0
local unitTag = Effects.BarHighlightCheckOnFade[abilityId].unitTag
local id2Tag = Effects.BarHighlightCheckOnFade[abilityId].id2Tag
local id3Tag = Effects.BarHighlightCheckOnFade[abilityId].id3Tag
local duration = Effects.BarHighlightCheckOnFade[abilityId].duration or 0
local durationMod = Effects.BarHighlightCheckOnFade[abilityId].durationMod or 0
-- If the unitTag doesn't exist, bail out here
if not DoesUnitExist(unitTag) then return end
-- If we have a fake duration assigned, use that
if duration > 0 then
duration = (GetAbilityDuration(duration) - GetAbilityDuration(durationMod) )
local timeStarted = GetGameTimeSeconds()
local timeEnding = timeStarted + ( duration / 1000 )
-- Fill in set values here since we know this is a fake self aura if we have a fake duration
CombatInfo.OnEffectChanged(nil, EFFECT_RESULT_GAINED, nil, nil, unitTag, timeStarted, timeEnding, 0, nil, nil, 1, ABILITY_TYPE_BONUS, 0, nil, nil, abilityId, 1, true)
return
end
-- Id's serve as a priority system, if we find an id then we process it and this function returns.
-- It's important we check that the id both exists and is castByPlayer, in the case of 2 of the same id being present with one not cast by the player.
-- Iterate through buffs and look for id1 if it exists
if id1 ~= 0 then
for i = 1, GetNumBuffs(unitTag) do
local buffName, timeStarted, timeEnding, buffSlot, stackCount, iconFilename, buffType, effectType, abilityType, statusEffectType, abilityIdNew, canClickOff, castByPlayer = GetUnitBuffInfo(unitTag, i)
if id1 == abilityIdNew then
-- Only send an event if castByPlayer is true
if castByPlayer == true then
CombatInfo.OnEffectChanged(nil, EFFECT_RESULT_GAINED, nil, nil, unitTag, timeStarted, timeEnding, stackCount, nil, buffType, effectType, abilityType, statusEffectType, nil, nil, abilityId, 1, true)
return
end
end
end
end
-- Swap tag here for id2 checking
if id2Tag then unitTag = id2Tag end
-- Only iterate again if there is a second ID to look for
if id2 ~= 0 then
for i = 1, GetNumBuffs(unitTag) do
local buffName, timeStarted, timeEnding, buffSlot, stackCount, iconFilename, buffType, effectType, abilityType, statusEffectType, abilityIdNew, canClickOff, castByPlayer = GetUnitBuffInfo(unitTag, i)
if id2 == abilityIdNew then
if castByPlayer == true then
CombatInfo.OnEffectChanged(nil, EFFECT_RESULT_GAINED, nil, nil, unitTag, timeStarted, timeEnding, stackCount, nil, buffType, effectType, abilityType, statusEffectType, nil, nil, abilityId, 1, true)
return
end
end
end
end
-- Swap tag here for id2 checking
if id3Tag then unitTag = id2Tag end
-- Only iterate again if there is a third ID to look for
if id3 ~= 0 then
for i = 1, GetNumBuffs(unitTag) do
local buffName, timeStarted, timeEnding, buffSlot, stackCount, iconFilename, buffType, effectType, abilityType, statusEffectType, abilityIdNew, canClickOff, castByPlayer = GetUnitBuffInfo(unitTag, i)
if id3 == abilityIdNew then
if castByPlayer == true then
CombatInfo.OnEffectChanged(nil, EFFECT_RESULT_GAINED, nil, nil, unitTag, timeStarted, timeEnding, stackCount, nil, buffType, effectType, abilityType, statusEffectType, nil, nil, abilityId, 1, true)
return
end
end
end
end
end
function CombatInfo.OnEffectChanged(eventCode, changeType, effectSlot, effectName, unitTag, beginTime, endTime, stackCount, iconName, buffType, effectType, abilityType, statusEffectType, unitName, unitId, abilityId, castByPlayer, passThrough)
-- If we're displaying a fake bar highlight then bail out here (sometimes we need a fake aura that doesn't end to simulate effects that can be overwritten, such as Major/Minor buffs. Technically we don't want to stop the
-- highlight of the original ability since we can only track one buff per slot and overwriting the buff with a longer duration buff shouldn't throw the player off by making the glow disappear earlier.
if g_barFakeAura[abilityId] and not passThrough then
return
end
-- Bail out if this effect wasn't cast by the player.
if castByPlayer ~= COMBAT_UNIT_TYPE_PLAYER then
return
end
-- Update ultimate label on vampire stage change.
if Effects.IsVamp[abilityId] and changeType == EFFECT_RESULT_GAINED then
CombatInfo.UpdateUltimateLabel()
end
if Castbar.CastBreakOnRemoveEffect[abilityId] and changeType == EFFECT_RESULT_FADED then
CombatInfo.StopCastBar()
if abilityId == 33208 then -- Devour (Werewolf)
return
end
end
-- If this effect is on the player than as long as it remains it won't fade when we mouseover another target.
if unitTag == "player" then
if changeType ~= EFFECT_RESULT_FADED then
g_toggledSlotsPlayer[abilityId] = true
else
g_toggledSlotsPlayer[abilityId] = nil
end
end
if (Effects.EffectGroundDisplay[abilityId] or Effects.LinkedGroundMine[abilityId]) and not passThrough then
if Effects.LinkedGroundMine[abilityId] then
abilityId = Effects.LinkedGroundMine[abilityId]
end
if changeType == EFFECT_RESULT_FADED then
if abilityId == 32958 then return end -- Ignore Shifting Standard
local currentTime = GetGameTimeMilliseconds()
if not g_protectAbilityRemoval[abilityId] or g_protectAbilityRemoval[abilityId] < currentTime then
if (Effects.IsGroundMineAura[abilityId] or Effects.IsGroundMineStack[abilityId]) then
if g_mineStacks[abilityId] then
g_mineStacks[abilityId] = g_mineStacks[abilityId] - Effects.EffectGroundDisplay[abilityId].stackRemove
-- Set Stacks label if changed
if CombatInfo.SV.BarShowLabel then
if g_toggledSlotsFront[abilityId] and g_uiCustomToggle[g_toggledSlotsFront[abilityId]] then
if not Effects.HideGroundMineStacks[abilityId] then
local slotNum = g_toggledSlotsFront[abilityId]
if g_uiCustomToggle[slotNum] then
if g_mineStacks[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_mineStacks[abilityId])
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
end
if g_toggledSlotsBack[abilityId] and g_uiCustomToggle[g_toggledSlotsBack[abilityId]] then
if not Effects.HideGroundMineStacks[abilityId] then
local slotNum = g_toggledSlotsBack[abilityId]
if g_uiCustomToggle[slotNum] then
if g_mineStacks[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_mineStacks[abilityId])
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
end
end
-- Handle stacks reaching 0
if g_mineStacks[abilityId] == 0 and not g_mineNoTurnOff[abilityId] then
if g_toggledSlotsRemain[abilityId] then
if g_toggledSlotsFront[abilityId] and g_uiCustomToggle[g_toggledSlotsFront[abilityId]] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
if g_toggledSlotsBack[abilityId] and g_uiCustomToggle[g_toggledSlotsBack[abilityId]] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
end
g_toggledSlotsRemain[abilityId] = nil
g_toggledSlotsStack[abilityId] = nil
if Effects.BarHighlightCheckOnFade[abilityId] then
CombatInfo.BarHighlightSwap(abilityId)
end
end
end
else
-- Ignore fading event if override is true
if g_barNoRemove[abilityId] then return end
-- Stop any toggle animation associated with this effect
if g_toggledSlotsRemain[abilityId] then
if g_toggledSlotsFront[abilityId] and g_uiCustomToggle[g_toggledSlotsFront[abilityId]] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
if g_toggledSlotsBack[abilityId] and g_uiCustomToggle[g_toggledSlotsBack[abilityId]] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
end
g_toggledSlotsRemain[abilityId] = nil
g_toggledSlotsStack[abilityId] = nil
end
end
elseif changeType == EFFECT_RESULT_GAINED then
if g_mineNoTurnOff[abilityId] then
g_mineNoTurnOff[abilityId] = nil
end
local currentTime = GetGameTimeMilliseconds()
g_protectAbilityRemoval[abilityId] = currentTime + 150
if Effects.IsGroundMineAura[abilityId] then
g_mineStacks[abilityId] = Effects.EffectGroundDisplay[abilityId].stackReset
elseif Effects.IsGroundMineStack[abilityId] then
-- Check if this is an existing mine with stacks
if g_mineStacks[abilityId] then
g_mineStacks[abilityId] = g_mineStacks[abilityId] + Effects.EffectGroundDisplay[abilityId].stackRemove
-- Otherwise set the count to 1
else
g_mineStacks[abilityId] = 1
end
-- If the stack counter is higher than a manual limit we set then override it to that value
if g_mineStacks[abilityId] > Effects.EffectGroundDisplay[abilityId].stackReset then
g_mineStacks[abilityId] = Effects.EffectGroundDisplay[abilityId].stackReset
end
end
-- Bar Tracker
if CombatInfo.SV.ShowToggled then
-- We set this to true but never set remove it, this is effectively an on the fly way to create an indentifier for ground effects that shouldn't be removed on reticle target change, only on fade.
g_toggledSlotsPlayer[abilityId] = true
local currentTime = GetGameTimeMilliseconds()
if g_toggledSlotsFront[abilityId] or g_toggledSlotsBack[abilityId] then
g_toggledSlotsRemain[abilityId] = 1000 * endTime
g_toggledSlotsStack[abilityId] = stackCount
if g_toggledSlotsFront[abilityId] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.ShowSlot(slotNum, abilityId, currentTime, false)
end
if g_toggledSlotsBack[abilityId] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.ShowSlot(slotNum, abilityId, currentTime, false)
end
end
end
end
end
-- Hijack the abilityId here if we have it in the override for extra bar highlights
if Effects.BarHighlightExtraId[abilityId] then
for k, v in pairs(Effects.BarHighlightExtraId) do
if k == abilityId then
abilityId = v
if Effects.IsGroundMineAura[abilityId] then
-- This prevents debuffs from ground mines from not fading when mouseover is changed.
g_toggledSlotsPlayer[abilityId] = nil
if unitTag == "reticleover" then
g_mineNoTurnOff[abilityId] = true
end
end
break
end
end
end
if unitTag ~= "player" and unitTag ~= "reticleover" then
return
end
if changeType == EFFECT_RESULT_FADED then -- delete Effect
-- Remove stacks when Grim Focus ends
if isStackCounter[abilityId] then
for k, v in pairs(isStackBaseAbility) do
g_toggledSlotsStack[k] = nil
if g_toggledSlotsFront[k] or g_toggledSlotsBack[k] then
if CombatInfo.SV.ShowToggled and CombatInfo.SV.BarShowLabel then
if g_toggledSlotsFront[k] then
local slotNum = g_toggledSlotsFront[k]
if g_uiCustomToggle[slotNum] then
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
if g_toggledSlotsBack[k] then
local slotNum = g_toggledSlotsBack[k]
if g_uiCustomToggle[slotNum] then
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
end
end
end
-- Ignore fading event if override is true
if g_barNoRemove[abilityId] then
if Effects.BarHighlightCheckOnFade[abilityId] then
CombatInfo.BarHighlightSwap(abilityId)
end
return
end
-- Stop any proc animation associated with this effect
if g_triggeredSlotsRemain[abilityId] then
if g_triggeredSlotsFront[abilityId] and g_uiProcAnimation[g_triggeredSlotsFront[abilityId]] then
g_uiProcAnimation[g_triggeredSlotsFront[abilityId]]:Stop()
end
if g_triggeredSlotsBack[abilityId] and g_uiProcAnimation[g_triggeredSlotsBack[abilityId]] then
g_uiProcAnimation[g_triggeredSlotsBack[abilityId]]:Stop()
end
g_triggeredSlotsRemain[abilityId] = nil
end
-- Stop any toggle animation associated with this effect
if g_toggledSlotsRemain[abilityId] then
if g_toggledSlotsFront[abilityId] and g_uiCustomToggle[g_toggledSlotsFront[abilityId]] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
if g_toggledSlotsBack[abilityId] and g_uiCustomToggle[g_toggledSlotsBack[abilityId]] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
g_toggledSlotsRemain[abilityId] = nil
-- Don't modify stacks for Grim Focus since we use the actual stack ids to handle this
if not isStackBaseAbility[abilityId] then
g_toggledSlotsStack[abilityId] = nil
end
end
if Effects.BarHighlightCheckOnFade[abilityId] then
CombatInfo.BarHighlightSwap(abilityId)
end
else
-- Also create visual enhancements from skill bar
-- Handle proc sound for Bound Armaments
if abilityId == 130293 then
if CombatInfo.SV.ShowTriggered and CombatInfo.SV.ProcEnableSound then
if stackCount ~= 4 then
g_boundArmamentsPlayed = false
end
if stackCount == 4 and not g_boundArmamentsPlayed then
PlaySound(g_procSound)
PlaySound(g_procSound)
g_boundArmamentsPlayed = true
end
end
end
-- start any proc animation associated with this effect
if g_triggeredSlotsFront[abilityId] or g_triggeredSlotsBack[abilityId] then
local currentTime = GetGameTimeMilliseconds()
if CombatInfo.SV.ShowTriggered then
-- Play sound twice so its a little louder.
if CombatInfo.SV.ProcEnableSound and unitTag == "player" and g_triggeredSlotsFront[abilityId] then
if abilityId == 46327 then
if changeType == EFFECT_RESULT_GAINED then
PlaySound(g_procSound)
PlaySound(g_procSound)
end
else
PlaySound(g_procSound)
PlaySound(g_procSound)
end
end
g_triggeredSlotsRemain[abilityId] = 1000 * endTime
local remain = g_triggeredSlotsRemain[abilityId] - currentTime
-- Front
if g_triggeredSlotsFront[abilityId] then
CombatInfo.PlayProcAnimations(g_triggeredSlotsFront[abilityId])
if CombatInfo.SV.BarShowLabel and g_uiProcAnimation[g_triggeredSlotsFront[abilityId]] then
g_uiProcAnimation[g_triggeredSlotsFront[abilityId]].procLoopTexture.label:SetText(FormatDurationSeconds(remain))
end
end
-- Back
if g_triggeredSlotsBack[abilityId] then
CombatInfo.PlayProcAnimations(g_triggeredSlotsBack[abilityId])
if CombatInfo.SV.BarShowLabel and g_uiProcAnimation[g_triggeredSlotsBack[abilityId]] then
g_uiProcAnimation[g_triggeredSlotsBack[abilityId]].procLoopTexture.label:SetText(FormatDurationSeconds(remain))
end
end
end
end
-- Display active effects
if g_toggledSlotsFront[abilityId] or g_toggledSlotsBack[abilityId] then
local currentTime = GetGameTimeMilliseconds()
if CombatInfo.SV.ShowToggled then
g_toggledSlotsRemain[abilityId] = 1000 * endTime
-- Don't modify stacks for Grim Focus since we use the actual stack ids to handle this
if not isStackBaseAbility[abilityId] then
g_toggledSlotsStack[abilityId] = stackCount
end
if g_toggledSlotsFront[abilityId] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.ShowSlot(slotNum, abilityId, currentTime, false)
end
if g_toggledSlotsBack[abilityId] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.ShowSlot(slotNum, abilityId, currentTime, false)
end
end
end
-- Set stack count when Grim Focus duration buff changes
if isStackCounter[abilityId] then
for i = 1, GetNumBuffs(unitTag) do
local _, _, _, _, _, _, _, _, _, _, abilityId = GetUnitBuffInfo(unitTag, i)
if isStackBaseAbility[abilityId] then
g_toggledSlotsStack[abilityId] = stackCount
if g_toggledSlotsFront[abilityId] or g_toggledSlotsBack[abilityId] then
if CombatInfo.SV.ShowToggled and CombatInfo.SV.BarShowLabel then
if g_toggledSlotsFront[abilityId] then
local slotNum = g_toggledSlotsFront[abilityId]
if g_uiCustomToggle[slotNum] then
if g_toggledSlotsStack[abilityId] and g_toggledSlotsStack[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_toggledSlotsStack[abilityId])
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
if g_toggledSlotsBack[abilityId] then
local slotNum = g_toggledSlotsBack[abilityId]
if g_uiCustomToggle[slotNum] then
if g_toggledSlotsStack[abilityId] and g_toggledSlotsStack[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_toggledSlotsStack[abilityId])
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
end
end
end
end
end
end
end
function CombatInfo.HideSlot(slotNum, abilityId)
g_uiCustomToggle[slotNum]:SetHidden(true)
if slotNum > BACKBAR_INDEX_OFFSET then
if slotNum ~= BAR_INDEX_END + BACKBAR_INDEX_OFFSET then
CombatInfo.BackbarHideSlot(slotNum)
CombatInfo.ToggleBackbarSaturation(slotNum, CombatInfo.SV.BarDarkUnused)
end
end
if slotNum == 8 and CombatInfo.SV.UltimatePctEnabled and IsSlotUsed(g_ultimateSlot) then
uiUltimate.LabelPct:SetHidden(false)
end
end
function CombatInfo.ShowSlot(slotNum, abilityId, currentTime, desaturate)
CombatInfo.ShowCustomToggle(slotNum)
if slotNum > BACKBAR_INDEX_OFFSET then
if slotNum ~= BAR_INDEX_END + BACKBAR_INDEX_OFFSET then
CombatInfo.BackbarShowSlot(slotNum)
CombatInfo.ToggleBackbarSaturation(slotNum, desaturate)
end
end
if slotNum == 8 and CombatInfo.SV.UltimatePctEnabled then
uiUltimate.LabelPct:SetHidden(true)
end
if CombatInfo.SV.BarShowLabel then
if not g_uiCustomToggle[slotNum] then return end
local remain = g_toggledSlotsRemain[abilityId] - currentTime
g_uiCustomToggle[slotNum].label:SetText(FormatDurationSeconds(remain))
if g_toggledSlotsStack[abilityId] and g_toggledSlotsStack[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_toggledSlotsStack[abilityId])
elseif g_mineStacks[abilityId] and g_mineStacks[abilityId] > 0 then
if not Effects.HideGroundMineStacks[abilityId] then -- No stack for Time Freeze
g_uiCustomToggle[slotNum].stack:SetText(g_mineStacks[abilityId])
end
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
function CombatInfo.BackbarHideSlot(slotNum)
if CombatInfo.SV.BarHideUnused then
if g_backbarButtons[slotNum] then
g_backbarButtons[slotNum].slot:SetHidden(true)
end
end
end
function CombatInfo.BackbarShowSlot(slotNum)
-- Unhide the slot
if CombatInfo.SV.BarShowBack then
if g_backbarButtons[slotNum] then
g_backbarButtons[slotNum].slot:SetHidden(false)
end
end
end
function CombatInfo.ToggleBackbarSaturation(slotNum, desaturate)
local button = g_backbarButtons[slotNum]
if CombatInfo.SV.BarDarkUnused then
ZO_ActionSlot_SetUnusable(button.icon, desaturate, false)
end
if CombatInfo.SV.BarDesaturateUnused then
local saturation = desaturate and 1 or 0
button.icon:SetDesaturation(saturation)
end
end
-- Called on initialization and when swapping in and out of Gamepad mode
function CombatInfo.BackbarSetupTemplate()
local style = IsInGamepadPreferredMode() and GAMEPAD_CONSTANTS or KEYBOARD_CONSTANTS
local weaponSwapControl = ACTION_BAR:GetNamedChild('WeaponSwap')
-- Set positions for new buttons, modified from actionbar.lua - function ApplyStyle(style) )
local lastButton
local buttonTemplate = ZO_GetPlatformTemplate('ZO_ActionButton')
local ultimateTemplate = ZO_GetPlatformTemplate('ZO_UltimateActionButton')
for i = BAR_INDEX_START, BAR_INDEX_END do
-- Get our backbar button
local targetButton = g_backbarButtons[i + BACKBAR_INDEX_OFFSET]
-- Normal slots
if i > 2 and i < 8 then
local anchorTarget = lastButton and lastButton.slot
if not lastButton then
anchorTarget = weaponSwapControl
end
targetButton:ApplyAnchor(anchorTarget, style.abilitySlotOffsetX)
targetButton:ApplyStyle(buttonTemplate)
-- Ultimate slot
--elseif i == 8 then
-- targetButton:ApplyStyle(ultimateTemplate)
-- targetButton:ApplyAnchor(lastButton.slot, style.ultimateSlotOffsetX)
end
lastButton = targetButton
end
-- Anchor the backbar to the normal action bar with spacing
local offsetY = IsInGamepadPreferredMode() and ACTION_BAR:GetHeight() * 1.6 or ACTION_BAR:GetHeight()
ActionButton53:ClearAnchors()
ActionButton53:SetAnchor(CENTER, ActionButton3, CENTER, 0, -(offsetY*0.8) )
end
-- Called from the menu and on init
function CombatInfo.BackbarToggleSettings()
for i = BAR_INDEX_START, BACKBAR_INDEX_END do
-- Get our backbar button
local targetButton = g_backbarButtons[i + BACKBAR_INDEX_OFFSET]
if CombatInfo.SV.BarShowBack and not CombatInfo.SV.BarHideUnused then
targetButton.slot:SetHidden(false)
end
ZO_ActionSlot_SetUnusable(targetButton.icon, CombatInfo.SV.BarDarkUnused, false)
local saturation = CombatInfo.SV.BarDesaturateUnused and 1 or 0
targetButton.icon:SetDesaturation(saturation)
if CombatInfo.SV.BarHideUnused or not CombatInfo.SV.BarShowBack then
targetButton.slot:SetHidden(true)
end
end
end
function CombatInfo.CreateCastBar()
uiTlw.castBar = UI.TopLevel(nil, nil)
uiTlw.castBar:SetDimensions(CombatInfo.SV.CastBarSizeW + CombatInfo.SV.CastBarIconSize + 4, CombatInfo.SV.CastBarSizeH)
-- Setup Preview
uiTlw.castBar.preview = UI.Backdrop(uiTlw.castBar, "fill", nil, nil, nil, true)
uiTlw.castBar.previewLabel = UI.Label(uiTlw.castBar.preview, {CENTER,CENTER}, nil, nil, "ZoFontGameMedium", "Cast Bar", false)
-- Callback used to hide anchor coords preview label on movement start
local tlwOnMoveStart = function(self)
eventManager:RegisterForUpdate(moduleName .. "PreviewMove", 200, function()
self.preview.anchorLabel:SetText(zo_strformat("<<1>>, <<2>>", self:GetLeft(), self:GetTop()))
end)
end
-- Callback used to save new position of frames
local tlwOnMoveStop = function(self)
eventManager:UnregisterForUpdate(moduleName .. "PreviewMove")
CombatInfo.SV.CastbarOffsetX = self:GetLeft()
CombatInfo.SV.CastbarOffsetY = self:GetTop()
CombatInfo.SV.CastBarCustomPosition = { self:GetLeft(), self:GetTop() }
end
uiTlw.castBar:SetHandler("OnMoveStart", tlwOnMoveStart)
uiTlw.castBar:SetHandler("OnMoveStop", tlwOnMoveStop)
uiTlw.castBar.preview.anchorTexture = UI.Texture(uiTlw.castBar.preview, {TOPLEFT,TOPLEFT}, {16,16}, "/esoui/art/reticle/border_topleft.dds", DL_OVERLAY, false)
uiTlw.castBar.preview.anchorTexture:SetColor(1, 1, 0, 0.9)
uiTlw.castBar.preview.anchorLabel = UI.Label(uiTlw.castBar.preview, {BOTTOMLEFT,TOPLEFT,0,-1}, nil, {0,2}, "ZoFontGameSmall", "xxx, yyy", false)
uiTlw.castBar.preview.anchorLabel:SetColor(1, 1, 0 , 1)
uiTlw.castBar.preview.anchorLabel:SetDrawLayer(DL_OVERLAY)
uiTlw.castBar.preview.anchorLabel:SetDrawTier(1)
uiTlw.castBar.preview.anchorLabelBg = UI.Backdrop(uiTlw.castBar.preview.anchorLabel, "fill", nil, {0,0,0,1}, {0,0,0,1}, false)
uiTlw.castBar.preview.anchorLabelBg:SetDrawLayer(DL_OVERLAY)
uiTlw.castBar.preview.anchorLabelBg:SetDrawTier(0)
local fragment = ZO_HUDFadeSceneFragment:New(uiTlw.castBar, 0, 0)
sceneManager:GetScene("hud"):AddFragment(fragment)
sceneManager:GetScene("hudui"):AddFragment(fragment)
sceneManager:GetScene("siegeBar"):AddFragment(fragment)
sceneManager:GetScene("siegeBarUI"):AddFragment(fragment)
castbar = UI.Backdrop(uiTlw.castBar, nil, nil, {0,0,0,0.5}, {0,0,0,1}, false)
castbar:SetAnchor(LEFT, uiTlw.castBar, LEFT)
castbar.starts = 0
castbar.ends = 0
castbar.remain = 0
castbar:SetDimensions(CombatInfo.SV.CastBarIconSize, CombatInfo.SV.CastBarIconSize)
castbar.back = UI.Texture(castbar, nil, nil, "/esoui/art/actionbar/abilityframe64_up.dds", nil, false)
castbar.back:SetAnchor(TOPLEFT, castbar, TOPLEFT)
castbar.back:SetAnchor(BOTTOMRIGHT, castbar, BOTTOMRIGHT)
castbar.iconbg = UI.Texture(castbar, nil, nil, "/esoui/art/actionbar/abilityinset.dds", DL_CONTROLS, false)
castbar.iconbg = UI.Backdrop(castbar, nil, nil, {0,0,0,0.9}, {0,0,0,0.9}, false)
castbar.iconbg:SetDrawLevel(DL_CONTROLS)
castbar.iconbg:SetAnchor(TOPLEFT, castbar, TOPLEFT, 3, 3)
castbar.iconbg:SetAnchor(BOTTOMRIGHT, castbar, BOTTOMRIGHT, -3, -3)
castbar.icon = UI.Texture(castbar, nil, nil, "/esoui/art/icons/icon_missing.dds", DL_CONTROLS, false)
castbar.icon:SetAnchor(TOPLEFT, castbar, TOPLEFT, 3, 3)
castbar.icon:SetAnchor(BOTTOMRIGHT, castbar, BOTTOMRIGHT, -3, -3)
castbar.bar = {
["backdrop"] = UI.Backdrop(castbar, nil, {CombatInfo.SV.CastBarSizeW, CombatInfo.SV.CastBarSizeH}, nil, nil, false),
["bar"] = UI.StatusBar(castbar, nil, {CombatInfo.SV.CastBarSizeW-4, CombatInfo.SV.CastBarSizeH-4}, nil, false),
["name"] = UI.Label(castbar, nil, nil, nil, nil, g_castbarFont, false),
["timer"] = UI.Label(castbar, nil, nil, nil, nil, g_castbarFont, false),
}
castbar.id = 0
castbar.bar.backdrop:SetEdgeTexture("",8,2,2)
castbar.bar.backdrop:SetDrawLayer(DL_BACKDROP)
castbar.bar.backdrop:SetDrawLevel(1)
castbar.bar.bar:SetMinMax(0, 1)
castbar.bar.backdrop:SetCenterColor((0.1*.50), (0.1*.50), (0.1*.50), 0.75)
castbar.bar.bar:SetGradientColors(0, 47/255, 130/255, 1, 82/255, 215/255, 1, 1)
castbar.bar.backdrop:SetCenterColor((0.1*CombatInfo.SV.CastBarGradientC1[1]), (0.1*CombatInfo.SV.CastBarGradientC1[2]), (0.1*CombatInfo.SV.CastBarGradientC1[3]), 0.75)
castbar.bar.bar:SetGradientColors(CombatInfo.SV.CastBarGradientC1[1], CombatInfo.SV.CastBarGradientC1[2], CombatInfo.SV.CastBarGradientC1[3], 1, CombatInfo.SV.CastBarGradientC2[1], CombatInfo.SV.CastBarGradientC2[2], CombatInfo.SV.CastBarGradientC2[3], 1)
castbar.bar.backdrop:ClearAnchors()
castbar.bar.backdrop:SetAnchor(LEFT, castbar, RIGHT, 4, 0)
castbar.bar.timer:ClearAnchors()
castbar.bar.timer:SetAnchor(RIGHT, castbar.bar.backdrop, RIGHT, -4, 0)
castbar.bar.timer:SetHidden(true)
castbar.bar.name:ClearAnchors()
castbar.bar.name:SetAnchor(LEFT, castbar.bar.backdrop, LEFT, 4, 0)
castbar.bar.name:SetHidden(true)
castbar.bar.bar:SetTexture(LUIE.StatusbarTextures[CombatInfo.SV.CastBarTexture])
castbar.bar.bar:ClearAnchors()
castbar.bar.bar:SetAnchor(CENTER, castbar.bar.backdrop, CENTER, 0, 0)
castbar.bar.bar:SetAnchor(CENTER, castbar.bar.backdrop, CENTER, 0, 0)
castbar.bar.timer:SetText("Timer")
castbar.bar.name:SetText("Name")
castbar:SetHidden(true)
end
function CombatInfo.ResizeCastBar()
uiTlw.castBar:SetDimensions(CombatInfo.SV.CastBarSizeW + CombatInfo.SV.CastBarIconSize + 4, CombatInfo.SV.CastBarSizeH)
castbar:ClearAnchors()
castbar:SetAnchor(LEFT, uiTlw.castBar, LEFT)
castbar:SetDimensions(CombatInfo.SV.CastBarIconSize, CombatInfo.SV.CastBarIconSize)
castbar.bar.backdrop:SetDimensions(CombatInfo.SV.CastBarSizeW, CombatInfo.SV.CastBarSizeH)
castbar.bar.bar:SetDimensions(CombatInfo.SV.CastBarSizeW-4, CombatInfo.SV.CastBarSizeH-4)
castbar.bar.backdrop:ClearAnchors()
castbar.bar.backdrop:SetAnchor(LEFT, castbar, RIGHT, 4, 0 )
castbar.bar.timer:ClearAnchors()
castbar.bar.timer:SetAnchor(RIGHT, castbar.bar.backdrop, RIGHT, -4, 0)
castbar.bar.name:ClearAnchors()
castbar.bar.name:SetAnchor(LEFT, castbar.bar.backdrop, LEFT, 4, 0)
castbar.bar.bar:ClearAnchors()
castbar.bar.bar:SetAnchor(CENTER, castbar.bar.backdrop, CENTER, 0, 0)
castbar.bar.bar:SetAnchor(CENTER, castbar.bar.backdrop, CENTER, 0, 0)
CombatInfo.SetCastBarPosition()
end
function CombatInfo.UpdateCastBar()
castbar.bar.name:SetFont(g_castbarFont)
castbar.bar.timer:SetFont(g_castbarFont)
castbar.bar.bar:SetTexture(LUIE.StatusbarTextures[CombatInfo.SV.CastBarTexture])
castbar.bar.backdrop:SetCenterColor((0.1*CombatInfo.SV.CastBarGradientC1[1]), (0.1*CombatInfo.SV.CastBarGradientC1[2]), (0.1*CombatInfo.SV.CastBarGradientC1[3]), 0.75)
castbar.bar.bar:SetGradientColors(CombatInfo.SV.CastBarGradientC1[1], CombatInfo.SV.CastBarGradientC1[2], CombatInfo.SV.CastBarGradientC1[3], 1, CombatInfo.SV.CastBarGradientC2[1], CombatInfo.SV.CastBarGradientC2[2], CombatInfo.SV.CastBarGradientC2[3], 1)
end
function CombatInfo.ResetCastBarPosition()
if not CombatInfo.Enabled then
return
end
CombatInfo.SV.CastbarOffsetX = nil
CombatInfo.SV.CastbarOffsetY = nil
CombatInfo.SV.CastBarCustomPosition = nil
CombatInfo.SetCastBarPosition()
CombatInfo.SetMovingState(false)
end
function CombatInfo.SetCastBarPosition()
if uiTlw.castBar and uiTlw.castBar:GetType() == CT_TOPLEVELCONTROL then
uiTlw.castBar:ClearAnchors()
if CombatInfo.SV.CastbarOffsetX ~= nil and CombatInfo.SV.CastbarOffsetY ~= nil then
uiTlw.castBar:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, CombatInfo.SV.CastbarOffsetX, CombatInfo.SV.CastbarOffsetY)
else
uiTlw.castBar:SetAnchor(CENTER, GuiRoot, CENTER, 0, 320)
end
end
local savedPos = CombatInfo.SV.CastBarCustomPosition
uiTlw.castBar.preview.anchorLabel:SetText((savedPos ~= nil and #savedPos == 2) and zo_strformat("<<1>>, <<2>>", savedPos[1], savedPos[2]) or "default")
end
function CombatInfo.SetMovingState(state)
if not CombatInfo.Enabled then
return
end
CombatInfo.CastBarUnlocked = state
if uiTlw.castBar and uiTlw.castBar:GetType() == CT_TOPLEVELCONTROL then
CombatInfo.GenerateCastbarPreview(state)
uiTlw.castBar:SetMouseEnabled(state)
uiTlw.castBar:SetMovable(state)
end
end
-- Called by CombatInfo.SetMovingState from the menu as well as by CombatInfo.OnUpdateCastbar when preview is enabled
function CombatInfo.GenerateCastbarPreview(state)
local previewIcon = 'esoui/art/icons/icon_missing.dds'
castbar.icon:SetTexture(previewIcon)
if CombatInfo.SV.CastBarLabel then
local previewName = "Test"
castbar.bar.name:SetText(previewName)
castbar.bar.name:SetHidden(not state)
end
if CombatInfo.SV.CastBarTimer then
castbar.bar.timer:SetText(string.format("1.0"))
castbar.bar.timer:SetHidden(not state)
end
castbar.bar.bar:SetValue(1)
uiTlw.castBar.preview:SetHidden(not state)
uiTlw.castBar:SetHidden(not state)
castbar:SetHidden(not state)
end
--[[
function CombatInfo.ClientInteractResult(eventCode, result, interactTargetName)
local function DisplayInteractCast(icon, name, duration)
local currentTime = GetGameTimeMilliseconds()
local endTime = currentTime + duration
local remain = endTime - currentTime
castbar.remain = endTime
castbar.starts = currentTime
castbar.ends = endTime
castbar.icon:SetTexture(icon)
castbar.type = 1 -- CAST
castbar.bar.bar:SetValue(0)
castbar.id = 999999
if CombatInfo.SV.CastBarLabel then
castbar.bar.name:SetText(name)
castbar.bar.name:SetHidden(false)
end
if CombatInfo.SV.CastBarTimer then
castbar.bar.timer:SetText(string.format("%.1f", remain/1000))
castbar.bar.timer:SetHidden(false)
end
castbar:SetHidden(false)
g_casting = true
eventManager:RegisterForUpdate(moduleName .. "CastBar", 20, CombatInfo.OnUpdateCastbar)
end
-- If we succesfully interact then...
if result == CLIENT_INTERACT_RESULT_SUCCESS then
-- Check if the interact object name is in our table
if Castbar.InteractCast[interactTargetName] then
-- Get the map id and check if there is an entry for this id
index = GetZoneId(GetCurrentMapZoneIndex())
if Castbar.InteractCast[interactTargetName][index] then
local data = Castbar.InteractCast[interactTargetName][index]
local icon = data.icon
local name = data.name
local duration = data.duration
local delay = data.delay
zo_callLater(function() DisplayInteractCast(icon, name, duration) end, delay)
end
end
end
end
]]--
function CombatInfo.SoulGemResurrectionStart(eventCode, durationMs)
-- Just in case any other casts are present - stop them first
CombatInfo.StopCastBar()
-- Set all parameters and start cast bar
local icon = 'esoui/art/icons/achievement_frostvault_death_challenge.dds'
local name = Abilities.Innate_Soul_Gem_Resurrection
local duration = durationMs
local currentTime = GetGameTimeMilliseconds()
local endTime = currentTime + duration
local remain = endTime - currentTime
castbar.remain = endTime
castbar.starts = currentTime
castbar.ends = endTime
castbar.icon:SetTexture(icon)
castbar.type = 1 -- CAST
castbar.bar.bar:SetValue(0)
if CombatInfo.SV.CastBarLabel then
castbar.bar.name:SetText(name)
castbar.bar.name:SetHidden(false)
end
if CombatInfo.SV.CastBarTimer then
castbar.bar.timer:SetText(string.format("%.1f", remain/1000))
castbar.bar.timer:SetHidden(false)
end
castbar:SetHidden(false)
g_casting = true
eventManager:RegisterForUpdate(moduleName .. "CastBar", 20, CombatInfo.OnUpdateCastbar)
end
function CombatInfo.SoulGemResurrectionEnd(eventCode)
CombatInfo.StopCastBar()
end
-- Very basic handler registered to only read CC events on the player
function CombatInfo.OnCombatEventBreakCast(eventCode, result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log, sourceUnitId, targetUnitId, abilityId)
-- Some cast/channel abilities (or effects we use to simulate this) stun the player - ignore the effects of these ids when this happens.
if Castbar.IgnoreCastBarStun[abilityId] then
return
end
if Castbar.IgnoreCastBreakingActions[castbar.id] then
return
end
if not Castbar.IsCast[abilityId] then
CombatInfo.StopCastBar()
end
end
-- Listens to EVENT_COMBAT_EVENT
function CombatInfo.OnCombatEvent(eventCode, result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log, sourceUnitId, targetUnitId, abilityId)
-- Track ultimate generation when we block an attack or hit a target with a light/medium/heavy attack.
if CombatInfo.SV.UltimateGeneration and uiUltimate.NotFull and (
( result == ACTION_RESULT_BLOCKED_DAMAGE and targetType == COMBAT_UNIT_TYPE_PLAYER ) or
( Effects.IsWeaponAttack[abilityName] and sourceType == COMBAT_UNIT_TYPE_PLAYER and targetName ~= "" )
) then
uiUltimate.Texture:SetHidden(false)
uiUltimate.FadeTime = GetGameTimeMilliseconds() + 8000
end
-- Bail out past here if the source isn't player, cast bar is disabled, or the ability is not on the list of abilities to show the cast bar for
if sourceType ~= COMBAT_UNIT_TYPE_PLAYER and not Castbar.CastOverride[abilityId] then
return
end
if not CombatInfo.SV.CastBarEnable then
return
end
-- Stop when a cast breaking action is detected
if Castbar.CastBreakingActions[abilityId] then
if not Castbar.IgnoreCastBreakingActions[castbar.id] then
CombatInfo.StopCastBar()
end
end
if not Castbar.IsCast[abilityId] then
return
end
local icon = GetAbilityIcon(abilityId)
local name = zo_strformat("<<C:1>>", GetAbilityName(abilityId))
-- Return if ability is blacklisted
if CombatInfo.SV.blacklist[abilityId] or CombatInfo.SV.blacklist[name] then
return
end
local duration
local channeled, castTime, channelTime = GetAbilityCastInfo(abilityId)
local forceChanneled = false
-- Override certain things to display as a channel rather than cast. Note only works for events where we override the duration.
if Castbar.CastChannelOverride[abilityId] then
channeled = true
end
if channeled then
duration = Castbar.CastDurationFix[abilityId] or channelTime
else
duration = Castbar.CastDurationFix[abilityId] or castTime
end
-- End the cast bar and restart if a new begin event is detected and the effect isn't a channel or fake cast
if result == ACTION_RESULT_BEGIN and not channeled and not Castbar.CastDurationFix[abilityId] then
CombatInfo.StopCastBar()
elseif result == ACTION_RESULT_EFFECT_GAINED and channeled then
CombatInfo.StopCastBar()
end
if Castbar.CastChannelConvert[abilityId] then
channeled = true
forceChanneled = true
duration = Castbar.CastDurationFix[abilityId] or castTime
end
-- Some abilities cast into a channeled stun effect - we want these abilities to display the cast and channel if flagged.
-- Only flags on ACTION_RESULT_BEGIN so this won't interfere with the stun result that is converted to dissplay a channeled cast.
if Castbar.MultiCast[abilityId] then
if result == 2200 then
channeled = false
duration = castTime or 0
elseif result == 2240 then
CombatInfo.StopCastBar() -- Stop the cast bar when the GAINED event happens so that we can display the channel when the cast ends
end
end
if abilityId == 39033 or abilityId == 39477 then
local skillType, skillIndex, abilityIndex, morphChoice, rankIndex = GetSpecificSkillAbilityKeysByAbilityId(32455)
name, icon = GetSkillAbilityInfo(skillType, skillIndex, abilityIndex)
if abilityId == 39477 then
name = zo_strformat("<<1>> <<2>>", Abilities.Skill_Remove, name)
end
end
if duration > 0 and not g_casting then
-- If action result is BEGIN and not channeled then start, otherwise only use GAINED
if (not forceChanneled and (((result == 2200 or result == 2210) and not channeled) or (result == 2240 and (Castbar.CastDurationFix[abilityId] or channeled)))) or (forceChanneled and result == 2200) then -- and CombatInfo.SV.CastBarCast
local currentTime = GetGameTimeMilliseconds()
local endTime = currentTime + duration
local remain = endTime - currentTime
castbar.remain = endTime
castbar.starts = currentTime
castbar.ends = endTime
castbar.icon:SetTexture(icon)
castbar.id = abilityId
if channeled then
castbar.type = 2 -- CHANNEL
castbar.bar.bar:SetValue(1)
else
castbar.type = 1 -- CAST
castbar.bar.bar:SetValue(0)
end
if CombatInfo.SV.CastBarLabel then
castbar.bar.name:SetText(name)
castbar.bar.name:SetHidden(false)
end
if CombatInfo.SV.CastBarTimer then
castbar.bar.timer:SetText(string.format("%.1f", remain / 1000))
castbar.bar.timer:SetHidden(false)
end
castbar:SetHidden(false)
g_casting = true
eventManager:RegisterForUpdate(moduleName .. "CastBar", 20, CombatInfo.OnUpdateCastbar)
end
end
-- Fix to lower the duration of the next cast of Profane Symbol quest ability for Scion of the Blood Matron (Vampire)
if abilityId == 39507 then
zo_callLater(function() Castbar.CastDurationFix[39507] = 19500 end, 5000)
end
end
--[[
function CombatInfo.OnCombatEventSpecialFilters(eventCode, result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log, sourceUnitId, targetUnitId, abilityId)
CombatInfo.StopCastBar()
end
]]--
function CombatInfo.OnCombatEventBar(eventCode, result, isError, abilityName, abilityGraphic, abilityActionSlotType, sourceName, sourceType, targetName, targetType, hitValue, powerType, damageType, log, sourceUnitId, targetUnitId, abilityId)
-- If the source/target isn't the player then bail out now.
if sourceType ~= COMBAT_UNIT_TYPE_PLAYER and targetType ~= COMBAT_UNIT_TYPE_PLAYER then
return
end
if sourceType == COMBAT_UNIT_TYPE_PLAYER and targetType == COMBAT_UNIT_TYPE_PLAYER then
g_toggledSlotsPlayer[abilityId] = true
end
-- Special handling for Crystallized Shield + Morphs
if abilityId == 92068 or abilityId == 92168 or abilityId == 92170 then
-- Make sure this event occured on the player only. If we hit another Warden's shield we don't want to change stack count.
if result == ACTION_RESULT_DAMAGE_SHIELDED and targetType == COMBAT_UNIT_TYPE_PLAYER then
if g_toggledSlotsFront[abilityId] or g_toggledSlotsBack[abilityId] then
-- Reduce stack by one
if g_toggledSlotsStack[abilityId] then
g_toggledSlotsStack[abilityId] = g_toggledSlotsStack[abilityId] -1
end
if g_toggledSlotsFront[abilityId] then
local slotNum = g_toggledSlotsFront[abilityId]
if g_uiCustomToggle[slotNum] then
if g_toggledSlotsStack[abilityId] and g_toggledSlotsStack[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_toggledSlotsStack[abilityId])
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
if g_toggledSlotsBack[abilityId] then
local slotNum = g_toggledSlotsBack[abilityId]
if g_uiCustomToggle[slotNum] then
if g_toggledSlotsStack[abilityId] and g_toggledSlotsStack[abilityId] > 0 then
g_uiCustomToggle[slotNum].stack:SetText(g_toggledSlotsStack[abilityId])
else
g_uiCustomToggle[slotNum].stack:SetText("")
end
end
end
end
end
end
if result == ACTION_RESULT_BEGIN or result == ACTION_RESULT_EFFECT_GAINED or result == ACTION_RESULT_EFFECT_GAINED_DURATION then
local currentTime = GetGameTimeMilliseconds()
if g_toggledSlotsFront[abilityId] or g_toggledSlotsBack[abilityId] then
if CombatInfo.SV.ShowToggled then
local duration = GetUpdatedAbilityDuration(abilityId)
local endTime = currentTime + duration
g_toggledSlotsRemain[abilityId] = endTime
-- Handling for Crystallized Shield + Morphs
if abilityId == 92068 or abilityId == 92168 or abilityId == 92170 then
g_toggledSlotsStack[abilityId] = 3
end
-- Toggle highlight on
if g_toggledSlotsFront[abilityId] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.ShowSlot(slotNum, abilityId, currentTime, false)
end
if g_toggledSlotsBack[abilityId] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.ShowSlot(slotNum, abilityId, currentTime, false)
end
end
end
elseif result == ACTION_RESULT_EFFECT_FADED then
-- Ignore fading event if override is true
if g_barNoRemove[abilityId] then
if Effects.BarHighlightCheckOnFade[abilityId] then
CombatInfo.BarHighlightSwap(abilityId)
end
return
end
if g_toggledSlotsRemain[abilityId] then
if g_toggledSlotsFront[abilityId] and g_uiCustomToggle[g_toggledSlotsFront[abilityId]] then
local slotNum = g_toggledSlotsFront[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
if g_toggledSlotsBack[abilityId] and g_uiCustomToggle[g_toggledSlotsBack[abilityId]] then
local slotNum = g_toggledSlotsBack[abilityId]
CombatInfo.HideSlot(slotNum, abilityId)
end
g_toggledSlotsRemain[abilityId] = nil
g_toggledSlotsStack[abilityId] = nil
end
if Effects.BarHighlightCheckOnFade[abilityId] and targetType == COMBAT_UNIT_TYPE_PLAYER then
CombatInfo.BarHighlightSwap(abilityId)
end
end
end
function CombatInfo.OnSlotUpdated(eventCode, slotNum)
-- Update ultimate label
if slotNum == 8 then
CombatInfo.UpdateUltimateLabel()
end
-- Update the slot if the bound id has a proc
if slotNum >= BAR_INDEX_START and slotNum <= BAR_INDEX_END then
local abilityId = GetSlotBoundId(slotNum)
if Effects.IsAbilityProc[abilityId] or Effects.BaseForAbilityProc[abilityId] then
CombatInfo.BarSlotUpdate(slotNum, false, true)
end
end
end
function CombatInfo.BarSlotUpdate(slotNum, wasfullUpdate, onlyProc)
-- Handle slot update for action bars
-- d(string.format("%d: %s(%d)", slotNum, GetSlotName(slotNum), GetSlotBoundId(slotNum)))
-- Look only for action bar slots
if slotNum < BACKBAR_INDEX_OFFSET then
if CombatInfo.SV.ShowToggledUltimate then
if slotNum < BAR_INDEX_START or slotNum > BAR_INDEX_END then
return
end
else
if slotNum < BAR_INDEX_START or slotNum > (BAR_INDEX_END - 1) then
return
end
end
end
-- Remove saved triggered proc information
for abilityId, slot in pairs(g_triggeredSlotsFront) do
if (slot == slotNum) then
g_triggeredSlotsFront[abilityId] = nil
end
end
for abilityId, slot in pairs(g_triggeredSlotsBack) do
if (slot == slotNum) then
g_triggeredSlotsBack[abilityId] = nil
end
end
-- Stop possible proc animation
if g_uiProcAnimation[slotNum] and g_uiProcAnimation[slotNum]:IsPlaying() then
--g_uiProcAnimation[slotNum].procLoopTexture.label:SetText("")
g_uiProcAnimation[slotNum]:Stop()
end
if onlyProc == false then
-- Remove custom toggle information and custom highlight
for abilityId, slot in pairs(g_toggledSlotsFront) do
if (slot == slotNum) then
g_toggledSlotsFront[abilityId] = nil
end
end
for abilityId, slot in pairs(g_toggledSlotsBack) do
if (slot == slotNum) then
g_toggledSlotsBack[abilityId] = nil
end
end
if g_uiCustomToggle[slotNum] then
--g_uiCustomToggle[slotNum].label:SetText("")
g_uiCustomToggle[slotNum]:SetHidden(true)
end
end
-- Bail out if slot is not used and we're not referencing a fake backbar slot.
if slotNum < BACKBAR_INDEX_OFFSET and not IsSlotUsed(slotNum) then
return
end
local ability_id
if slotNum > BACKBAR_INDEX_OFFSET then
local hotbarCategory = g_hotbarCategory == HOTBAR_CATEGORY_BACKUP and HOTBAR_CATEGORY_PRIMARY or HOTBAR_CATEGORY_BACKUP
ability_id = GetSlotBoundId(slotNum - BACKBAR_INDEX_OFFSET, hotbarCategory)
else
ability_id = GetSlotBoundId(slotNum)
end
local showFakeAura = (Effects.BarHighlightOverride[ability_id] and Effects.BarHighlightOverride[ability_id].showFakeAura)
if Effects.BarHighlightOverride[ability_id] then
if Effects.BarHighlightOverride[ability_id].hide then
return
end
if Effects.BarHighlightOverride[ability_id].newId then
ability_id = Effects.BarHighlightOverride[ability_id].newId
end
end
local abilityName = Effects.EffectOverride[ability_id] and Effects.EffectOverride[ability_id].name or GetAbilityName(ability_id) -- GetSlotName(slotNum)
--local _, _, channel = GetAbilityCastInfo(ability_id)
local duration = GetUpdatedAbilityDuration(ability_id)
local currentTime = GetGameTimeMilliseconds()
local triggeredSlots
if slotNum > BACKBAR_INDEX_OFFSET then
triggeredSlots = g_triggeredSlotsBack
else
triggeredSlots = g_triggeredSlotsFront
end
-- Check if currently this ability is in proc state
local proc = Effects.HasAbilityProc[abilityName]
if Effects.IsAbilityProc[GetSlotBoundId(slotNum)] then
if CombatInfo.SV.ShowTriggered then
CombatInfo.PlayProcAnimations(slotNum)
if CombatInfo.SV.ProcEnableSound then
if not wasfullUpdate and not g_disableProcSound[slotNum] then
PlaySound(g_procSound)
PlaySound(g_procSound)
-- Only play a proc sound every 3 seconds (matches Power Lash cd)
g_disableProcSound[slotNum] = true
zo_callLater(function() g_disableProcSound[slotNum] = false end, 3000)
end
end
end
elseif proc then
triggeredSlots[proc] = slotNum
if g_triggeredSlotsRemain[proc] then
if CombatInfo.SV.ShowTriggered then
CombatInfo.PlayProcAnimations(slotNum)
if CombatInfo.SV.BarShowLabel then
if not g_uiProcAnimation[slotNum] then return end
local remain = g_triggeredSlotsRemain[proc] - currentTime
g_uiProcAnimation[slotNum].procLoopTexture.label:SetText(FormatDurationSeconds(remain))
end
end
end
end
local toggledSlots
if slotNum > BACKBAR_INDEX_OFFSET then
toggledSlots = g_toggledSlotsBack
else
toggledSlots = g_toggledSlotsFront
end
-- Check for active duration to display highlight for abilities on bar swap
if onlyProc == false then
if duration > 0 or Effects.AddNoDurationBarHighlight[ability_id] or Effects.MajorMinor[ability_id] then
toggledSlots[ability_id] = slotNum
if g_toggledSlotsRemain[ability_id] then
if CombatInfo.SV.ShowToggled then
local slotNum = toggledSlots[ability_id]
-- Check the other slot here to determine if we desaturate (in case effects are running in both slots)
local desaturate
local math = slotNum > BACKBAR_INDEX_OFFSET and slotNum - BACKBAR_INDEX_OFFSET or nil
if math then
if g_uiCustomToggle[math] then
desaturate = false
if g_uiCustomToggle[math]:IsHidden() then
CombatInfo.BackbarHideSlot(slotNum)
desaturate = true
end
end
end
CombatInfo.ShowSlot(slotNum, ability_id, currentTime, desaturate)
end
end
end
end
end
function CombatInfo.UpdateUltimateLabel()
-- Get the currently slotted ultimate cost
local cost, mechType = GetSlotAbilityCost(g_ultimateSlot)
g_ultimateCost = (mechType == POWERTYPE_ULTIMATE) and cost or 0
-- Update ultimate label
CombatInfo.OnPowerUpdatePlayer(EVENT_POWER_UPDATE, "player", nil, POWERTYPE_ULTIMATE, g_ultimateCurrent, 0, 0)
end
function CombatInfo.InventoryItemUsed()
g_potionUsed = true
zo_callLater(function() g_potionUsed = false end, 200)
end
function CombatInfo.OnActiveHotbarUpdate(eventCode, didActiveHotbarChange, shouldUpdateAbilityAssignments, activeHotbarCategory)
if didActiveHotbarChange == true or shouldUpdateAbilityAssignments == true then
for _, physicalSlot in pairs(g_backbarButtons) do
if physicalSlot.hotbarSwapAnimation then
physicalSlot.noUpdates = true
physicalSlot.hotbarSwapAnimation:PlayFromStart()
end
end
else
g_activeWeaponSwapInProgress = false
end
end
function CombatInfo.OnSlotsFullUpdate(eventCode)
-- Handle ultimate label first
CombatInfo.UpdateUltimateLabel()
-- Don't update bars if this full update event was from using an inventory item
if g_potionUsed == true then return end
-- Update action bar skills
for i = BAR_INDEX_START, BAR_INDEX_END do
CombatInfo.BarSlotUpdate(i, true, false)
end
for i = (BAR_INDEX_START + BACKBAR_INDEX_OFFSET), (BACKBAR_INDEX_END + BACKBAR_INDEX_OFFSET) do
local button = g_backbarButtons[i]
CombatInfo.SetupBackBarIcons(button)
--CombatInfo.BarSlotUpdate(i, true, false)
end
end
function CombatInfo.PlayProcAnimations(slotNum)
if not g_uiProcAnimation[slotNum] then
-- Don't make a highlight frame for the backbar ultimate slot since it is not created
if slotNum == (BAR_INDEX_END + BACKBAR_INDEX_OFFSET) then
return
end
-- Otherwise make a highlight frame
local actionButton
if slotNum < BACKBAR_INDEX_OFFSET then
actionButton = ZO_ActionBar_GetButton(slotNum)
else
actionButton = g_backbarButtons[slotNum]
end
local procLoopTexture = windowManager:CreateControl("$(parent)Loop_LUIE", actionButton.slot, CT_TEXTURE)
procLoopTexture:SetAnchor(TOPLEFT, actionButton.slot:GetNamedChild("FlipCard"))
procLoopTexture:SetAnchor(BOTTOMRIGHT, actionButton.slot:GetNamedChild("FlipCard"))
procLoopTexture:SetTexture("/esoui/art/actionbar/abilityhighlight_mage_med.dds")
procLoopTexture:SetBlendMode(TEX_BLEND_MODE_ADD)
procLoopTexture:SetDrawLevel(2)
procLoopTexture:SetHidden(true)
procLoopTexture.label = UI.Label(procLoopTexture, nil, nil, nil, g_barFont, nil, false)
procLoopTexture.label:SetAnchor(TOPLEFT, actionButton.slot)
procLoopTexture.label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.BarLabelPosition)
procLoopTexture.label:SetDrawLayer(DL_COUNT)
procLoopTexture.label:SetDrawLevel(3)
procLoopTexture.label:SetDrawTier(3)
procLoopTexture.label:SetColor(unpack(CombatInfo.SV.RemainingTextColoured and colour or {1,1,1,1}))
procLoopTexture.label:SetHidden(false)
local procLoopTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("UltimateReadyLoop", procLoopTexture)
procLoopTimeline.procLoopTexture = procLoopTexture
procLoopTimeline.onPlay = function(self) self.procLoopTexture:SetHidden(false) end
procLoopTimeline.onStop = function(self) self.procLoopTexture:SetHidden(true) end
procLoopTimeline:SetHandler("OnPlay", procLoopTimeline.onPlay)
procLoopTimeline:SetHandler("OnStop", procLoopTimeline.onStop)
g_uiProcAnimation[slotNum] = procLoopTimeline
end
if g_uiProcAnimation[slotNum] then
if not g_uiProcAnimation[slotNum]:IsPlaying() then
g_uiProcAnimation[slotNum]:PlayFromStart()
end
end
end
function CombatInfo.OnDeath(eventCode, unitTag, isDead)
-- And toggle buttons
if unitTag == "player" then
for slotNum = BAR_INDEX_START, BAR_INDEX_END do
if g_uiCustomToggle[slotNum] then
g_uiCustomToggle[slotNum]:SetHidden(true)
--[[if slotNum == 8 and CombatInfo.SV.UltimatePctEnabled and IsSlotUsed(g_ultimateSlot) then
uiUltimate.LabelPct:SetHidden(false)
end]]--
end
end
for slotNum = BAR_INDEX_START + BACKBAR_INDEX_OFFSET, BACKBAR_INDEX_END + BACKBAR_INDEX_OFFSET do
if g_uiCustomToggle[slotNum] then
g_uiCustomToggle[slotNum]:SetHidden(true)
end
end
end
end
-- Displays custom toggle texture
function CombatInfo.ShowCustomToggle(slotNum)
if not g_uiCustomToggle[slotNum] then
-- Don't make a highlight frame for the backbar ultimate slot since it is not created
if slotNum == (BAR_INDEX_END + BACKBAR_INDEX_OFFSET) then
return
end
-- Otherwise make a highlight frame
local actionButton
if slotNum < BACKBAR_INDEX_OFFSET then
actionButton = ZO_ActionBar_GetButton(slotNum)
else
actionButton = g_backbarButtons[slotNum]
end
local name = "ActionButton" .. slotNum .. "Toggle_LUIE"
local window = windowManager:GetControlByName(name) -- Check to see if this frame already exists, don't create it if it does.
if window == nil then
local toggleFrame = windowManager:CreateControl("$(parent)Toggle_LUIE", actionButton.slot, CT_TEXTURE)
--toggleFrame.back = UI.Texture(toggleFrame, nil, nil, "/esoui/art/actionbar/actionslot_toggledon.dds")
toggleFrame:SetAnchor(TOPLEFT, actionButton.slot:GetNamedChild("FlipCard"))
toggleFrame:SetAnchor(BOTTOMRIGHT, actionButton.slot:GetNamedChild("FlipCard"))
toggleFrame:SetTexture("/esoui/art/actionbar/actionslot_toggledon.dds")
toggleFrame:SetBlendMode(TEX_BLEND_MODE_ADD)
toggleFrame:SetDrawLayer(0)
toggleFrame:SetDrawLevel(0)
toggleFrame:SetDrawTier(2)
toggleFrame:SetColor(0.5,1,0.5,1)
toggleFrame:SetHidden(false)
toggleFrame.label = UI.Label(toggleFrame, nil, nil, nil, g_barFont, nil, false)
toggleFrame.label:SetAnchor(TOPLEFT, actionButton.slot)
toggleFrame.label:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 0, -CombatInfo.SV.BarLabelPosition)
toggleFrame.label:SetDrawLayer(DL_COUNT)
toggleFrame.label:SetDrawLevel(1)
toggleFrame.label:SetDrawTier(3)
toggleFrame.label:SetColor(unpack(CombatInfo.SV.RemainingTextColoured and colour or {1,1,1,1}))
toggleFrame.label:SetHidden(false)
toggleFrame.stack = UI.Label(toggleFrame, nil, nil, nil, g_barFont, nil, false)
toggleFrame.stack:SetAnchor(CENTER, actionButton.slot, BOTTOMLEFT)
toggleFrame.stack:SetAnchor(CENTER, actionButton.slot, TOPRIGHT, -12, 14)
--toggleFrame.stack:SetAnchor(TOPLEFT, actionButton.slot)
--toggleFrame.stack:SetAnchor(BOTTOMRIGHT, actionButton.slot, nil, 22, -22)
toggleFrame.stack:SetDrawLayer(DL_COUNT)
toggleFrame.stack:SetDrawLevel(1)
toggleFrame.stack:SetDrawTier(3)
toggleFrame.stack:SetColor(unpack(CombatInfo.SV.RemainingTextColoured and colour or {1,1,1,1}))
toggleFrame.stack:SetHidden(false)
g_uiCustomToggle[slotNum] = toggleFrame
end
end
if g_uiCustomToggle[slotNum] then
g_uiCustomToggle[slotNum]:SetHidden(false)
end
end
function CombatInfo.OnPowerUpdatePlayer(eventCode , unitTag, powerIndex, powerType, powerValue, powerMax, powerEffectiveMax)
if unitTag ~= "player" then return end
if powerType ~= POWERTYPE_ULTIMATE then return end
-- flag if ultimate is full - we"ll need it for ultimate generation texture
uiUltimate.NotFull = (powerValue < powerMax)
-- Calculate the percentage to activation old one and current
local pct = (g_ultimateCost > 0) and math.floor((powerValue / g_ultimateCost) * 100 ) or 0
-- Set max percentage label to 100%.
if pct > 100 then
pct = 100
end
-- Update the tooltip only when the slot is used and percentage is enabled
if IsSlotUsed(g_ultimateSlot) then
if CombatInfo.SV.UltimateLabelEnabled or CombatInfo.SV.UltimatePctEnabled then
-- Set % value
if CombatInfo.SV.UltimatePctEnabled then
uiUltimate.LabelPct:SetText(pct .. "%")
end
-- Set label value
if CombatInfo.SV.UltimateLabelEnabled then
uiUltimate.LabelVal:SetText(powerValue .. "/" .. g_ultimateCost)
end
-- Pct label: show always when less then 100% and possibly if UltimateHideFull is false
if pct < 100 then
-- Check Ultimate Percent Setting & if slot is used then check if the slot is currently showing a toggle
local setHiddenPct = not CombatInfo.SV.UltimatePctEnabled
if (CombatInfo.SV.ShowToggledUltimate and g_uiCustomToggle[8] and not g_uiCustomToggle[8]:IsHidden()) then
setHiddenPct = true
end
uiUltimate.LabelPct:SetHidden(setHiddenPct)
-- Update Label Color
if CombatInfo.SV.UltimateLabelEnabled then
for i = #(uiUltimate.pctColours), 1, -1 do
if pct < uiUltimate.pctColours[i].pct then
uiUltimate.LabelVal:SetColor(unpack(uiUltimate.pctColours[i].colour))
break
end
end
end
else
-- Check Ultimate Percent Setting & if slot is used then check if the slot is currently showing a toggle
local setHiddenPct = not (CombatInfo.SV.UltimatePctEnabled)
if (CombatInfo.SV.ShowToggledUltimate and g_uiCustomToggle[8] and not g_uiCustomToggle[8]:IsHidden()) or CombatInfo.SV.UltimateHideFull then
setHiddenPct = true
end
uiUltimate.LabelPct:SetHidden(setHiddenPct)
-- Update Label Color
if CombatInfo.SV.UltimateLabelEnabled then
uiUltimate.LabelVal:SetColor(unpack(uiUltimate.colour))
end
end
-- Set label hidden or showing
local setHiddenLabel = not CombatInfo.SV.UltimateLabelEnabled
uiUltimate.LabelVal:SetHidden(setHiddenLabel)
end
else
uiUltimate.LabelPct:SetHidden(true)
uiUltimate.LabelVal:SetHidden(true)
end
-- Update stored value
g_ultimateCurrent = powerValue
end
function CombatInfo.OnInventorySlotUpdate(eventCode, bagId, slotId, isNewItem, itemSoundCategory, inventoryUpdateReason, stackCountChange)
if stackCountChange >= 0 then
CombatInfo.UpdateUltimateLabel()
end
end
|
-- Option
-- Stephen Leitnick
-- August 28, 2020
--[[
MatchTable {
Some: (value: any) -> any
None: () -> any
}
CONSTRUCTORS:
Option.Some(anyNonNilValue): Option<any>
Option.Wrap(anyValue): Option<any>
STATIC FIELDS:
Option.None: Option<None>
STATIC METHODS:
Option.Is(obj): boolean
METHODS:
opt:Match(): (matches: MatchTable) -> any
opt:IsSome(): boolean
opt:IsNone(): boolean
opt:Unwrap(): any
opt:Expect(errMsg: string): any
opt:ExpectNone(errMsg: string): void
opt:UnwrapOr(default: any): any
opt:UnwrapOrElse(default: () -> any): any
opt:And(opt2: Option<any>): Option<any>
opt:AndThen(predicate: (unwrapped: any) -> Option<any>): Option<any>
opt:Or(opt2: Option<any>): Option<any>
opt:OrElse(orElseFunc: () -> Option<any>): Option<any>
opt:XOr(opt2: Option<any>): Option<any>
opt:Contains(value: any): boolean
--------------------------------------------------------------------
Options are useful for handling nil-value cases. Any time that an
operation might return nil, it is useful to instead return an
Option, which will indicate that the value might be nil, and should
be explicitly checked before using the value. This will help
prevent common bugs caused by nil values that can fail silently.
Example:
local result1 = Option.Some(32)
local result2 = Option.Some(nil)
local result3 = Option.Some("Hi")
local result4 = Option.Some(nil)
local result5 = Option.None
-- Use 'Match' to match if the value is Some or None:
result1:Match {
Some = function(value) print(value) end;
None = function() print("No value") end;
}
-- Raw check:
if result2:IsSome() then
local value = result2:Unwrap() -- Explicitly call Unwrap
print("Value of result2:", value)
end
if result3:IsNone() then
print("No result for result3")
end
-- Bad, will throw error bc result4 is none:
local value = result4:Unwrap()
--]]
local CLASS_NAME = "Option"
--[=[
@class Option
Represents an optional value in Lua. This is useful to avoid `nil` bugs, which can
go silently undetected within code and cause hidden or hard-to-find bugs.
]=]
local Option = {}
Option.__index = Option
function Option._new(Value)
return setmetatable({
ClassName = CLASS_NAME;
_IsSome = Value ~= nil;
_Value = Value;
}, Option)
end
--[=[
@param value T
@return Option<T>
Creates an Option instance with the given value. Throws an error
if the given value is `nil`.
]=]
function Option.Some(Value)
assert(Value ~= nil, "Option.Some() value cannot be nil")
return Option._new(Value)
end
--[=[
@param value T
@return Option<T> | Option<None>
Safely wraps the given value as an option. If the
value is `nil`, returns `Option.None`, otherwise
returns `Option.Some(value)`.
]=]
function Option.Wrap(Value)
if Value == nil then
return Option.None
else
return Option.Some(Value)
end
end
--[=[
@param obj any
@return boolean
Returns `true` if `obj` is an Option.
]=]
function Option.Is(Object)
return type(Object) == "table" and getmetatable(Object) == Option
end
--[=[
@param obj any
Throws an error if `obj` is not an Option.
]=]
function Option.Assert(Object)
assert(type(Object) == "table" and getmetatable(Object) == Option, "Result was not of type Option")
return Object
end
--[=[
@param data table
@return Option
Deserializes the data into an Option. This data should have come from
the `option:Serialize()` method.
]=]
function Option.Deserialize(Data) -- type data = {ClassName: string, Value: any}
assert(type(Data) == "table" and Data.ClassName == CLASS_NAME, "Invalid data for deserializing Option")
return Data.Value == nil and Option.None or Option.Some(Data.Value)
end
--[=[
@return table
Returns a serialized version of the option.
]=]
function Option:Serialize()
return {
ClassName = self.ClassName;
Value = self._Value;
}
end
type Matches = {
Some: (Value: any) -> any,
None: () -> any,
}
--[=[
@param matches {Some: (value: any) -> any, None: () -> any}
@return any
Matches against the option.
```lua
local opt = Option.Some(32)
opt:Match {
Some = function(num) print("Number", num) end,
None = function() print("No value") end,
}
```
]=]
function Option:Match(Matches: Matches)
local OnSome = Matches.Some
local OnNone = Matches.None
assert(type(OnSome) == "function", "Missing 'Some' match")
assert(type(OnNone) == "function", "Missing 'None' match")
if self._IsSome then
return OnSome(self:Unwrap())
else
return OnNone()
end
end
--[=[
@return boolean
Returns `true` if the option has a value.
]=]
function Option:IsSome()
return self._IsSome
end
--[=[
@return boolean
Returns `true` if the option is None.
]=]
function Option:IsNone()
return not self._IsSome
end
--[=[
@param msg string
@return value: any
Unwraps the value in the option, otherwise throws an error with `msg` as the error message.
```lua
local opt = Option.Some(10)
print(opt:Expect("No number")) -> 10
print(Option.None:Expect("No number")) -- Throws an error "No number"
```
]=]
function Option:Expect(Message: string?)
assert(self._IsSome, Message)
return self._Value
end
--[=[
@param msg string
Throws an error with `msg` as the error message if the value is _not_ None.
]=]
function Option:ExpectNone(Message: string?)
assert(not self._IsSome, Message)
end
--[=[
@return value: any
Returns the value in the option, or throws an error if the option is None.
]=]
function Option:Unwrap()
return self:Expect("Cannot unwrap option of None type")
end
--[=[
@param default any
@return value: any
If the option holds a value, returns the value. Otherwise, returns `default`.
]=]
function Option:UnwrapOr(Default)
if self._IsSome then
return self:Unwrap()
else
return Default
end
end
--[=[
@param defaultFn () -> any
@return value: any
If the option holds a value, returns the value. Otherwise, returns the
result of the `defaultFn` function.
]=]
function Option:UnwrapOrElse(DefaultFunction)
if self._IsSome then
return self:Unwrap()
else
return DefaultFunction()
end
end
--[=[
@param optionB Option
@return Option
Returns `optionB` if the calling option has a value,
otherwise returns None.
```lua
local optionA = Option.Some(32)
local optionB = Option.Some(64)
local opt = optionA:And(optionB)
-- opt == optionB
local optionA = Option.None
local optionB = Option.Some(64)
local opt = optionA:And(optionB)
-- opt == Option.None
```
]=]
function Option:And(OptionB)
if self._IsSome then
return OptionB
else
return Option.None
end
end
--[=[
@param andThenFn (value: any) -> Option
@return value: Option
If the option holds a value, then the `andThenFn`
function is called with the held value of the option,
and then the resultant Option returned by the `andThenFn`
is returned. Otherwise, None is returned.
```lua
local optA = Option.Some(32)
local optB = optA:AndThen(function(num)
return Option.Some(num * 2)
end)
print(optB:Expect("Expected number")) --> 64
```
]=]
function Option:AndThen(ThenFunction)
if self._IsSome then
return Option.Assert(ThenFunction(self:Unwrap()))
else
return Option.None
end
end
function Option:Then(ThenFunction)
if self._IsSome then
return Option.Assert(ThenFunction(self:Unwrap()))
else
return Option.None
end
end
--[=[
@param optionB Option
@return Option
If caller has a value, returns itself. Otherwise, returns `optionB`.
]=]
function Option:Or(OptionB)
if self._IsSome then
return self
else
return OptionB
end
end
--[=[
@param orElseFn () -> Option
@return Option
If caller has a value, returns itself. Otherwise, returns the
option generated by the `orElseFn` function.
]=]
function Option:OrElse(OrElseFunction)
if self._IsSome then
return self
else
return Option.Assert(OrElseFunction())
end
end
--[=[
@param optionB Option
@return Option
If both `self` and `optionB` have values _or_ both don't have a value,
then this returns None. Otherwise, it returns the option that does have
a value.
]=]
function Option:XOr(OptionB)
local SomeOptionA = self._IsSome
local SomeOptionB = OptionB._IsSome
if SomeOptionA == SomeOptionB then
return Option.None
elseif SomeOptionA then
return self
else
return OptionB
end
end
--[=[
@param predicate (value: any) -> boolean
@return Option
Returns `self` if this option has a value and the predicate returns `true.
Otherwise, returns None.
]=]
function Option:Filter(Predicate)
if not self._IsSome or not Predicate(self._Value) then
return Option.None
else
return self
end
end
--[=[
@param value: any
@return boolean
Returns `true` if this option contains `value`.
]=]
function Option:Contains(Value)
return self._IsSome and self._Value == Value
end
--[=[
@return string
Metamethod to transform the option into a string.
```lua
local optA = Option.Some(64)
local optB = Option.None
print(optA) --> Option<number>
print(optB) --> Option<None>
```
]=]
function Option:__tostring()
if self._IsSome then
return "Option<" .. typeof(self._Value) .. ">"
else
return "Option<None>"
end
end
--[=[
@return boolean
Metamethod to check equality between two options. Returns `true` if both
options hold the same value _or_ both options are None.
```lua
local o1 = Option.Some(32)
local o2 = Option.Some(32)
local o3 = Option.Some(64)
local o4 = Option.None
local o5 = Option.None
print(o1 == o2) --> true
print(o1 == o3) --> false
print(o1 == o4) --> false
print(o4 == o5) --> true
```
]=]
function Option:__eq(Other)
if Option.Is(Other) then
if self._IsSome and Other._IsSome then
return self:Unwrap() == Other:Unwrap()
elseif not self._IsSome and not Other._IsSome then
return true
end
end
return false
end
--[=[
@prop None Option<None>
@within Option
Represents no value.
]=]
Option.None = Option._new()
export type Option<Value> = typeof(Option._new(1))
table.freeze(Option)
return Option
|
--- === plugins.core.gamepad.prefs ===
---
--- Gamepad Preferences Panel
local require = require
--local log = require "hs.logger".new "audioSwift"
local image = require "hs.image"
local html = require "cp.web.html"
local i18n = require "cp.i18n"
local imageFromPath = image.imageFromPath
local execute = _G.hs.execute
local mod = {}
local plugin = {
id = "core.gamepad.prefs",
group = "core",
dependencies = {
["core.controlsurfaces.manager"] = "manager",
}
}
function plugin.init(deps, env)
--------------------------------------------------------------------------------
-- Inter-plugin Connectivity:
--------------------------------------------------------------------------------
mod._manager = deps.manager
--------------------------------------------------------------------------------
-- Setup Preferences Panel:
--------------------------------------------------------------------------------
mod._panel = deps.manager.addPanel({
priority = 9005,
id = "gamepad",
label = i18n("gamepad"),
image = imageFromPath(env:pathToAbsolute("/images/Gamepad.icns")),
tooltip = i18n("gamepad"),
height = 240,
})
:addHeading(1, "Gamepad Support")
:addContent(2, [[<p style="padding-left:20px;">We are planning to add built-in Gamepad support in a future release.<br />
<br />
In the meantime, you can use the free <strong>Enjoyable</strong> or <strong>Controlly</strong> apps to assign virtual keyboard presses to Gamepad controllers.
</p>]], false)
:addContent(3, html.style ([[
.downloadEnjoyable {
float:left;
}
]], true))
:addButton(4,
{
class = "downloadEnjoyable",
label = "Download Enjoyable",
width = 240,
onclick = function() execute([[open https://yukkurigames.com/enjoyable/]]) end,
}
)
:addButton(5,
{
label = "Download Controlly",
width = 240,
onclick = function() execute([[open https://hugolispector.com/controlly/]]) end,
}
)
return mod
end
return plugin |
require "resty.nettle.types.chacha"
require "resty.nettle.types.poly1305"
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
local ffi_typeof = ffi.typeof
ffi_cdef [[
void
nettle_chacha_poly1305_set_key(struct chacha_poly1305_ctx *ctx,
const uint8_t *key);
void
nettle_chacha_poly1305_set_nonce(struct chacha_poly1305_ctx *ctx,
const uint8_t *nonce);
void
nettle_chacha_poly1305_update(struct chacha_poly1305_ctx *ctx,
size_t length, const uint8_t *data);
void
nettle_chacha_poly1305_encrypt(struct chacha_poly1305_ctx *ctx,
size_t length, uint8_t *dst, const uint8_t *src);
void
nettle_chacha_poly1305_decrypt(struct chacha_poly1305_ctx *ctx,
size_t length, uint8_t *dst, const uint8_t *src);
void
nettle_chacha_poly1305_digest(struct chacha_poly1305_ctx *ctx,
size_t length, uint8_t *digest);
]]
return ffi_typeof [[
struct chacha_poly1305_ctx {
struct chacha_ctx chacha;
struct poly1305_ctx poly1305;
union nettle_block16 s;
uint64_t auth_size;
uint64_t data_size;
uint8_t block[16];
unsigned index;
}]]
|
return {
tllmosaurus = {
acceleration = 0.002,
brakerate = 0.09,
buildcostenergy = 240661,
buildcostmetal = 18149,
builder = false,
buildpic = "tllmosaurus.dds",
buildtime = 250000,
canattack = true,
canguard = true,
canhover = true,
canmove = true,
canpatrol = true,
canstop = 1,
category = "ALL HUGE MOBILE SURFACE",
collisionvolumeoffsets = "0 0 0",
collisionvolumescales = "100 42 120",
collisionvolumetype = "ellipsoid",
corpse = "dead",
defaultmissiontype = "Standby",
description = "Experimental Siege Hover",
explodeas = "BANTHA_BLAST",
firestandorders = 1,
footprintx = 6,
footprintz = 6,
idleautoheal = 5,
idletime = 1800,
losemitheight = 31,
maneuverleashlength = 640,
mass = 18149,
maxdamage = 68590,
maxslope = 12,
maxvelocity = 1.5,
maxwaterdepth = 0,
mobilestandorders = 1,
movementclass = "TANKHOVER4",
name = "Mosaurus",
noautofire = false,
objectname = "tllmosaurus",
radardistance = 0,
radaremitheight = 30,
selfdestructas = "KROG_BLAST",
sightdistance = 500,
turninplace = 0,
turninplaceanglelimit = 140,
turninplacespeedlimit = 0.9,
turnrate = 150,
unitname = "tllmosaurus",
customparams = {
buildpic = "tllmosaurus.dds",
faction = "TLL",
},
featuredefs = {
dead = {
blocking = true,
damage = 18543,
description = "Mosaurus Wreckage",
featuredead = "heap",
footprintx = 3,
footprintz = 3,
metal = 13875,
object = "tllmosaurus_dead",
reclaimable = true,
customparams = {
fromunit = 1,
},
},
heap = {
blocking = false,
damage = 23179,
description = "Mosaurus Debris",
footprintx = 4,
footprintz = 4,
metal = 7400,
object = "4x4a",
reclamable = 1,
customparams = {
fromunit = 1,
},
},
},
sfxtypes = {
explosiongenerators = {
[1] = "custom:sniper_muzzle_large",
},
pieceexplosiongenerators = {
[1] = "piecetrail0",
[2] = "piecetrail1",
[3] = "piecetrail2",
[4] = "piecetrail3",
[5] = "piecetrail4",
[6] = "piecetrail6",
},
},
sounds = {
canceldestruct = "cancel2",
underattack = "warning1",
cant = {
[1] = "cantdo4",
},
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
ok = {
[1] = "tcormove",
},
select = {
[1] = "tcorsel",
},
},
weapondefs = {
mosaurus_cannon = {
areaofeffect = 220,
avoidfeature = false,
cegtag = "Trail_cannon_med",
craterareaofeffect = 256,
craterboost = 0,
cratermult = 0,
edgeeffectiveness = 0.18,
energypershot = 5000,
explosiongenerator = "custom:explosion_big_Tesla",
gravityaffected = "TRUE",
impulseboost = 0.2,
impulsefactor = 0.2,
model = "weapon_bomb",
name = "Pepper spray",
nogap = 1,
noselfdamage = true,
projectiles = 10,
range = 1000,
reloadtime = 10,
rgbcolor = "0.2 0.30 0.65",
separation = 0.45,
size = 3,
sizedecay = -0.15,
soundhitdry = "explode3",
soundhitdryvolume = 0.8,
soundhitwet = "splslrg",
soundhitwetvolume = 0.6,
soundstart = "mortar_snottyboy",
soundstartvolume = 0.3,
sprayangle = 1500,
stages = 10,
turret = true,
weapontype = "Cannon",
weaponvelocity = 600,
damage = {
commanders = 600,
default = 1200,
subs = 5,
},
},
tll_lighting = {
areaofeffect = 8,
beamttl = 10,
craterareaofeffect = 0,
craterboost = 0,
cratermult = 0,
duration = 1.9,
energypershot = 100,
explosiongenerator = "custom:tllweb_exp",
firestarter = 85,
impulseboost = 0,
impulsefactor = 0,
intensity = 12,
name = "Spray Lightning",
noselfdamage = true,
projectiles = 3,
range = 600,
reloadtime = 1,
rgbcolor = "0.6 0.6 0.9",
soundhitwet = "sizzle",
soundhitwetvolume = 0.5,
soundstart = "tllspark",
sprayangle = 500,
texture1 = "strike",
thickness = 1.5,
turret = true,
weapontimer = 1,
weapontype = "LightningCannon",
weaponvelocity = 2250,
customparams = {
light_mult = 1.4,
light_radius_mult = 0.9,
},
damage = {
default = 175,
subs = 5,
},
},
},
weapons = {
[1] = {
badtargetcategory = "LARGE MEDIUM SMALL TINY",
def = "MOSAURUS_CANNON",
onlytargetcategory = "SURFACE",
},
[2] = {
badtargetcategory = "HUGE",
def = "TLL_LIGHTING",
maindir = "1 0 0",
maxangledif = 220,
onlytargetcategory = "SURFACE",
},
[3] = {
badtargetcategory = "HUGE",
def = "TLL_LIGHTING",
maindir = "-1 0 0",
maxangledif = 220,
onlytargetcategory = "SURFACE",
},
},
},
}
|
local ActivityModule = require "module.ActivityModule"
local ItemModule = require "module.ItemModule"
local Time = require "module.Time"
local ItemHelper = require "utils.ItemHelper"
local QuestModule = require "module.QuestModule"
local ShopModule = require "module.ShopModule"
local UserDefault = require "utils.UserDefault";
local View = {};
local draw_card_data = UserDefault.Load("draw_card_data", true);
draw_card_data.last_select = draw_card_data.last_select or {};
function View:Start(data)
self.root = CS.SGK.UIReference.Setup(self.gameObject);
self.view = self.root.view;
self.dialog = self.root.dialog;
self:InitData();
self:InitView();
self:initGuide()
end
function View:InitData()
self.updateTime = 0;
self.poolUI = {};
self.preview_stage = {};
self.preview_hero = {};
self.initPoint = false;
self.pointPage = self.savedValues.pointPage or 1;
self.curSelect = self.savedValues.curSelect or 0;
self.preview_id = self.savedValues.preview_id or 0;
self.point_buy = false;
self.pointShop = ShopModule.GetManager(3001);
print("商店信息3001", sprinttb(self.pointShop))
self.point_list = {};
self.exchangeShop = ShopModule.GetManager(14);
print("商店信息14", sprinttb(self.exchangeShop))
self.exchang_list = {};
self.pointQuest = QuestModule.GetConfigType(104);
table.sort(self.pointQuest,function (a,b)
return a.event_count1 < b.event_count1;
end)
self:CheckQuest();
local poolData = self:GetPoolData();
self.poolData = {};
for k,v in pairs(poolData) do
if ActivityModule.CheckPoolOpen(v.active_time) then
table.insert(self.poolData, v);
end
end
table.sort(self.poolData, function ( a,b )
local poolCfg1 = ActivityModule.GetDrawCardShowConfig(a.id);
local poolCfg2 = ActivityModule.GetDrawCardShowConfig(b.id);
local sort1 = poolCfg1 and poolCfg1.sort_id or 99;
local sort2 = poolCfg2 and poolCfg2.sort_id or 99;
if sort1 ~= sort2 then
return sort1 < sort2;
end
return a.id < b.id;
end)
print("奖池配置", sprinttb(self.poolData))
end
function View:InitView()
SGK.BackgroundMusicService.PlayMusic("sound/zhanbu.mp3");
DialogStack.PushPref("CurrencyChat", {itemid = {90002, 90003, 90221, 90222}}, self.view);
CS.UGUIClickEventListener.Get(self.view.help.gameObject).onClick = function (obj)
utils.SGKTools.ShowDlgHelp(SGK.Localize:getInstance():getValue("zhaomu_shuoming_02"))
end
--初始化积分兑换
for i,v in ipairs(self.pointQuest) do
local item = self.view.point.Slider["stage"..i];
if item then
item.Text[UnityEngine.UI.Text].text = v.event_count1;
end
end
self.view.point.Slider[UnityEngine.UI.Slider].maxValue = self.pointQuest[#self.pointQuest].event_count1;
self:UpdatePointView();
CS.UGUIClickEventListener.Get(self.view.point.icon.gameObject).onClick = function (obj)
if not self.initPoint then
self:InitPointDialog();
end
for i,v in ipairs(self.pointQuest) do
local quest = QuestModule.Get(v.id);
if quest and quest.status == 0 then
self.pointPage = i;
break;
end
end
self:UpdatePointPage(true);
self.dialog.pointReward:SetActive(true);
end
if self.savedValues.pointReward then
self:InitPointDialog();
self:UpdatePointPage(true);
self.dialog.pointReward:SetActive(true);
end
if self.savedValues.preview and self.preview_id ~= 0 then
self:ShowRewardPreview(self.preview_id);
end
--初始化兑换券兑换
CS.UGUIClickEventListener.Get(self.view.exchange.gameObject).onClick = function (obj)
self:UpdateExchange()
self.dialog.exchange:SetActive(true);
end
self.dialog.exchange.ScrollView[CS.UIMultiScroller].RefreshIconCallback = function ( obj,idx )
local item = CS.SGK.UIReference.Setup(obj);
local info = self.exchang_list[idx + 1];
local cfg = ItemHelper.Get(info.product_item_type, info.product_item_id);
item.name.Text[UnityEngine.UI.Text].text = cfg.name;
utils.IconFrameHelper.Create(item.IconFrame,{type = info.product_item_type, id = info.product_item_id, count = info.product_item_value, showDetail = true});
utils.IconFrameHelper.Create(item.cost,{type = info.consume_item_type1, id = info.consume_item_id1, count = 0, showDetail = true});
item.count[UnityEngine.UI.Text].text = info.consume_item_value1;
item.count[CS.UGUIColorSelector].index = (ItemModule.GetItemCount(info.consume_item_id1) >= info.consume_item_value1) and 0 or 1;
item.Text[UnityEngine.UI.Text]:TextFormat("今日剩余{0}次", info.product_count);
SetButtonStatus(info.product_count > 0, item.get);
CS.UGUIClickEventListener.Get(item.get.gameObject).onClick = function (obj)
if ItemModule.GetItemCount(info.consume_item_id1) < info.consume_item_value1 then
local _cfg = ItemHelper.Get(info.consume_item_type1, info.consume_item_id1);
showDlgError(nil, _cfg.name.."不足");
return;
end
if info.product_count <= 0 then
showDlgError(nil, "库存不足");
return;
end
print("购买", info.gid);
ShopModule.Buy(14, info.gid, 1);
end
item:SetActive(true);
end
--奖池初始化
local width = {349, 349, 365, 385}
local content = self.view.ScrollView.Viewport.Content;
for i,v in ipairs(self.poolData) do
local poolCfg = ActivityModule.GetDrawCardShowConfig(v.id);
if poolCfg then
local obj = CS.UnityEngine.GameObject.Instantiate(content.pool.gameObject, content.transform);
local item = CS.SGK.UIReference.Setup(obj);
obj.name = "pool_"..v.id;
item[UnityEngine.UI.Image]:LoadSprite("DrawCard/"..poolCfg.banner_pic, function ()
item[UnityEngine.CanvasGroup].alpha = 1;
end);
item.guarantee[UnityEngine.RectTransform].sizeDelta = CS.UnityEngine.Vector2(width[poolCfg.guarantee_stage] or 385, 39)
item.guarantee.class[CS.UGUISpriteSelector].index = poolCfg.guarantee_stage - 1;
item.guarantee.class[UnityEngine.UI.Image]:SetNativeSize();
if poolCfg.guide ~= 0 then
item.ssr[UnityEngine.UI.Image]:LoadSprite("DrawCard/"..poolCfg.banner_pic.."b");
item.ssr:SetActive(true);
CS.UGUIClickEventListener.Get(item.ssr.gameObject).onClick = function (obj)
DialogStack.Push("HeroComposeFrame",{roleID = poolCfg.guide})
end
else
item.ssr:SetActive(false);
end
item.ten.off:SetActive(poolCfg.discount ~= 0);
item.ten.icon:SetActive(true);
item.ten.num:SetActive(true);
item.openTime:SetActive(v.id ~= 1 and v.id ~= 2);
if poolCfg.up_logo ~= "0" then
item.up[UnityEngine.UI.Image]:LoadSprite("DrawCard/"..poolCfg.up_logo);
item.up:SetActive(true);
else
item.up:SetActive(false);
end
for _,time in ipairs(v.active_time) do
if time.begin_time <= Time.now() and time.end_time > Time.now() then
local delta = Time.now() - time.begin_time;
if time.duration == 0 or delta % time.period < time.duration then
if time.duration == 0 then
item.openTime[UnityEngine.UI.Text]:TextFormat("{0} ~ {1} 限时登场!", os.date("%m.%d",math.floor(time.begin_time)), os.date("%m.%d %H:%M",math.floor(time.end_time)))
else
local begin_time = math.floor(delta / time.period) * time.period + time.begin_time;
local end_time = begin_time + time.duration;
item.openTime[UnityEngine.UI.Text]:TextFormat("{0} ~ {1} 限时登场!", os.date("%m.%d",math.floor(begin_time)), os.date("%m.%d %H:%M",math.floor(end_time)))
end
break;
end
end
end
if poolCfg.discount ~= 0 then
item.ten.off[CS.UGUISpriteSelector].index = poolCfg.discount - 1;
end
item:SetActive(true);
self.poolUI[v.id] = item;
CS.UGUIClickEventListener.Get(item.view.gameObject).onClick = function (obj)
self:ShowRewardPreview(poolCfg.reward_pool_id);
end
CS.UGUIClickEventListener.Get(item.one.gameObject).onClick = function (obj)
self:DrawCard(v.id, 0);
end
CS.UGUIClickEventListener.Get(item.ten.gameObject).onClick = function (obj)
self:DrawCard(v.id, 1);
end
end
end
self:UpdatePoolView();
end
function View:GetPoolData()
local activity_type = {1, 4, 5};
local allPool = {};
for _,v in ipairs(activity_type) do
local poolData = ActivityModule.GetManager(v);
if poolData then
for k,j in pairs(poolData) do
allPool[k] = j
end
end
end
return allPool;
end
function View:CheckQuest()
local needAccept = {};
for i,v in ipairs(self.pointQuest) do
local quest = QuestModule.Get(v.id);
if quest then
print("任务状态", quest.name, quest.status)
else
print("任务不存在", v.name)
end
if quest == nil then
QuestModule.Accept(v.id);
elseif quest.status ~= 0 and QuestModule.CanAccept(v.id) then
table.insert(needAccept, v.id);
end
end
if #needAccept == #self.pointQuest then
for i,v in ipairs(needAccept) do
QuestModule.Accept(v);
end
end
end
function View:DrawCard(id, combo)
local poolData = self:GetPoolData();
local data = poolData[id];
if data then
if combo == 0 then
local time = math.floor(Time.now() - data.CardData.last_free_time);
if time >= data.free_gap then
if data.free_Item_id == 0 or ItemModule.GetItemCount(data.free_Item_id) >= data.free_Item_consume then
local consume = {data.consume_type, data.consume_id, 0};
local args = {id, 0, consume, combo, false};
DialogStack.PushPrefStact("DrawCard/newDrawCardResult", {activity_id = id, args = args});
return;
end
end
if data.consume_id2 ~= 0 and ItemModule.GetItemCount(data.consume_id2) >= data.price2 then
local consume = {data.consume_type2, data.consume_id2, data.price2}
local args = {id, 0, consume, combo, true};
DialogStack.PushPrefStact("DrawCard/newDrawCardResult", {activity_id = id, args = args});
return;
end
if data.consume_id ~= 0 and ItemModule.GetItemCount(data.consume_id) >= data.price then
local consume = {data.consume_type, data.consume_id, data.price}
local args = {id, 0, consume, combo, false};
DialogStack.PushPrefStact("DrawCard/newDrawCardResult", {activity_id = id, args = args});
else
local cfg = ItemHelper.Get(data.consume_type, data.consume_id)
showDlgError(nil, cfg.name.."不足");
end
else
if data.consume_id2 ~= 0 and ItemModule.GetItemCount(data.consume_id2) >= data.combo_price2 * data.combo_count then
local consume = {data.consume_type2, data.consume_id2, data.combo_price2 * data.combo_count}
local args = {id, 0, consume, combo, true};
DialogStack.PushPrefStact("DrawCard/newDrawCardResult", {activity_id = id, args = args});
return;
end
local count = ItemModule.GetItemCount(data.consume_id);
if count >= data.combo_price * data.combo_count then
local consume = {data.consume_type, data.consume_id, data.combo_price * data.combo_count}
local args = {id, 0, consume, combo, false};
DialogStack.PushPrefStact("DrawCard/newDrawCardResult", {activity_id = id, args = args});
else
local cfg = ItemHelper.Get(data.consume_type, data.consume_id)
showDlgError(nil, cfg.name.."不足");
end
end
else
ERROR_LOG("奖池不存在", id)
end
end
--刷新积分进度条
function View:UpdatePointView()
local quest = QuestModule.Get(1042001);
print(quest.name, quest.status, ItemModule.GetItemCount(78951), ItemModule.GetItemCount(78901), ItemModule.GetItemCount(78902), ItemModule.GetItemCount(78903));
local count = ItemModule.GetItemCount(self.pointQuest[1].event_id1);
print("积分", self.pointQuest[1].event_id1, count);
self.view.point.Slider[UnityEngine.UI.Slider].value = count;
local canReward = false;
for i,v in ipairs(self.pointQuest) do
local item = self.view.point.Slider["stage"..i];
if item then
item[CS.UGUISelectorGroup].index = (count >= v.event_count1) and 1 or 0;
end
local quest = QuestModule.Get(v.id);
if quest and quest.status == 0 and count >= v.event_count1 then
canReward = true;
end
end
self.view.point.icon.effect:SetActive(canReward);
end
function View:InitPointDialog()
self.initPoint = true;
for i,v in ipairs(self.pointQuest) do
local page = self.dialog.pointReward.Toggle["page"..i];
if page then
page.effect:SetActive(false);
page.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.icon);
CS.UGUIClickEventListener.Get(page.gameObject).onClick = function (obj)
self.pointPage = i;
self.curSelect = 0;
self:UpdatePointPage();
end
end
end
self.dialog.pointReward.ScrollView.Viewport.Content[CS.ScrollViewContent].RefreshIconCallback = function ( obj,idx )
local item = CS.SGK.UIReference.Setup(obj);
local info = self.point_list[idx + 1];
if draw_card_data.last_select[self.pointPage] then
item.select:SetActive(info.id == draw_card_data.last_select[self.pointPage])
else
item.select:SetActive(self.curSelect == idx + 1);
end
utils.IconFrameHelper.Create(item.IconFrame,{type = info.type, id = info.id, count = info.value, customCfg = {level = 0}});
item.name[UnityEngine.UI.Text].text = ItemHelper.Get(info.type, info.id).name;
CS.UGUIClickEventListener.Get(item.gameObject, true).onClick = function (obj)
if draw_card_data.last_select[self.pointPage] == nil then
if self.curSelect ~= 0 then
local _obj = self.dialog.pointReward.ScrollView.Viewport.Content[CS.ScrollViewContent]:GetItem(self.curSelect - 1);
local _item = CS.SGK.UIReference.Setup(_obj);
_item.select:SetActive(false);
end
self.curSelect = idx + 1;
item.select:SetActive(true);
end
end
local listener = CS.UGUIPointerEventListener.Get(item.gameObject)
if listener.isLongPress ~= nil then
listener.isLongPress = true;
end
CS.UGUIPointerEventListener.Get(item.gameObject).onPointerDown = function()
DialogStack.Push("HeroComposeFrame",{roleID = info.id})
end
item:SetActive(true);
end
CS.UGUIClickEventListener.Get(self.dialog.pointReward.get.gameObject).onClick = function (obj)
if self.point_buy then
return;
end
local count = ItemModule.GetItemCount(self.pointQuest[self.pointPage].event_id1)
if count < self.pointQuest[self.pointPage].event_count1 then
showDlgError(nil, "积分不足");
return;
end
if self.curSelect == 0 then
showDlgError(nil, "请选择一个奖品");
return;
end
if QuestModule.CanSubmit(self.pointQuest[self.pointPage].id) then
self.point_buy = true;
self.root.mask:SetActive(true);
QuestModule.Finish(self.pointQuest[self.pointPage].id);
else
ERROR_LOG("任务无法完成", self.pointQuest[self.pointPage].id)
end
end
end
function View:UpdatePointPage(check)
if self.pointShop == nil or self.pointShop.shoplist == nil then
return;
end
if check then
for i,v in ipairs(self.pointQuest) do
local item = self.dialog.pointReward.Toggle["page"..i];
local count = ItemModule.GetItemCount(v.event_id1);
item.num[UnityEngine.UI.Text]:TextFormat("{0}/{1}", count, v.event_count1);
local quest = QuestModule.Get(v.id);
if quest then
print(quest.name, quest.status, v.event_count1)
if quest.status == 1 then
item.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.icon.."-2");
item.get:SetActive(true);
else
item.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.icon);
item.get:SetActive(false);
end
item.Text:SetActive(quest.status == 1);
item.num:SetActive(quest.status == 0);
local canSubmit = count >= v.event_count1 and quest.status == 0
item.effect:SetActive(canSubmit);
item.num[CS.UGUIColorSelector].index = canSubmit and 0 or 1;
item[UI.Toggle].isOn = self.pointPage == i;
end
end
end
local quest = QuestModule.Get(self.pointQuest[self.pointPage].id);
if quest then
local count = ItemModule.GetItemCount(self.pointQuest[self.pointPage].event_id1)
if quest.status ~= 1 then
self.dialog.pointReward.get.Text[UnityEngine.UI.Text].text = "领取";
else
self.dialog.pointReward.get.Text[UnityEngine.UI.Text].text = "已领取";
end
local canGet = count >= self.pointQuest[self.pointPage].event_count1 and quest.status ~= 1;
SetButtonStatus(canGet, self.dialog.pointReward.get);
end
self.point_list = {};
for k,v in pairs(self.pointShop.shoplist) do
if v.consume_item_id1 == self.pointQuest[self.pointPage].reward_id2 then
self.point_list = v.product_item_list;
end
end
if self.point_list then
self.dialog.pointReward.ScrollView.Viewport.Content[CS.ScrollViewContent].DataCount = #self.point_list;
end
end
function View:UpdateExchange()
local count = ItemModule.GetItemCount(90231);
self.dialog.exchange.cost.Text[UnityEngine.UI.Text].text = count;
if self.exchangeShop ~= nil and self.exchangeShop.shoplist ~= nil then
self.exchang_list = {};
for k,v in pairs(self.exchangeShop.shoplist) do
table.insert(self.exchang_list, v);
end
table.sort(self.exchang_list, function ( a,b )
return a.gid < b.gid;
end)
self.dialog.exchange.ScrollView[CS.UIMultiScroller].DataCount = #self.exchang_list;
end
end
--刷新奖池显示
function View:UpdatePoolView()
for i,v in ipairs(self.poolData) do
if self.poolUI[v.id] then
local item = self.poolUI[v.id];
local guarantee_count = v.combo_count - (v.CardData.total_count % v.combo_count) - 1;
if guarantee_count > 0 then
item.guarantee[CS.UGUISpriteSelector].index = 0;
item.guarantee.count[UnityEngine.UI.Text].text = guarantee_count;
item.guarantee.count:SetActive(true);
else
item.guarantee[CS.UGUISpriteSelector].index = 1;
item.guarantee.count:SetActive(false);
end
local time = math.floor(Time.now() - v.CardData.last_free_time);
item.one.icon:SetActive(time < v.free_gap);
item.one.num:SetActive(time < v.free_gap);
item.one.free:SetActive(time >= v.free_gap);
if time < v.free_gap then
if v.consume_id2 ~= 0 and ItemModule.GetItemCount(v.consume_id2) >= v.price2 then
item.one.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.consume_id2.."_small");
item.one.num[UnityEngine.UI.Text].text = v.price2;
else
item.one.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.consume_id.."_small");
item.one.num[UnityEngine.UI.Text].text = v.price;
end
else
item.freeTime[UnityEngine.UI.Text].text = "";
end
if v.consume_id2 ~= 0 and ItemModule.GetItemCount(v.consume_id2) >= v.combo_count * v.combo_price2 then
item.ten.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.consume_id2.."_small");
item.ten.num[UnityEngine.UI.Text].text = v.combo_count * v.combo_price2;
else
item.ten.icon[UnityEngine.UI.Image]:LoadSprite("icon/"..v.consume_id.."_small");
item.ten.num[UnityEngine.UI.Text].text = v.combo_count * v.combo_price;
end
end
end
end
function View:ShowRewardPreview(id)
self.preview_id = id;
for k,v in pairs(self.preview_stage) do
v:SetActive(false);
end
for k,v in pairs(self.preview_hero) do
v:SetActive(false);
end
local rewardCfg = ActivityModule.GetDrawCardRewardConfig(id);
local hero_list = {};
for i,v in ipairs(rewardCfg) do
local heroCfg = module.HeroModule.GetConfig(v.role_id);
if heroCfg then
hero_list[heroCfg.role_stage] = hero_list[heroCfg.role_stage] or {};
table.insert(hero_list[heroCfg.role_stage], v);
end
end
local content = self.dialog.preview.ScrollView.Viewport.Content;
content[UnityEngine.RectTransform].anchoredPosition = CS.UnityEngine.Vector2(0, 0);
for i=5,1,-1 do
if hero_list[i] then
local stageView = nil;
if self.preview_stage[i] then
stageView = self.preview_stage[i];
else
local obj = CS.UnityEngine.GameObject.Instantiate(content.type.gameObject, content.transform);
obj.name = "stage"..i;
stageView = CS.SGK.UIReference.Setup(obj);
stageView.Image[CS.UGUISpriteSelector].index = i - 1;
self.preview_stage[i] = stageView;
end
table.sort(hero_list[i], function (a, b)
if a.rate_up ~= b.rate_up then
return a.rate_up > b.rate_up;
end
return a.role_id < b.role_id;
end)
for j,v in ipairs(hero_list[i]) do
if self.preview_hero[v.role_id] then
self.preview_hero[v.role_id].transform:SetSiblingIndex(j);
self.preview_hero[v.role_id]:SetActive(true);
else
local obj = CS.UnityEngine.GameObject.Instantiate(stageView.npcInfo.gameObject, stageView.transform);
obj.name = "icon_"..v.role_id;
local hero = CS.SGK.UIReference.Setup(obj);
local heroCfg = module.HeroModule.GetConfig(v.role_id);
if heroCfg then
hero.name[UnityEngine.UI.Text].text = heroCfg.name;
utils.IconFrameHelper.Create(hero.IconFrame, {customCfg={
icon = heroCfg.mode,
quality = heroCfg.role_stage,
star = 0,
level = 0,
}, type = 42})
-- local listener = CS.UGUIPointerEventListener.Get(obj)
-- if listener.isLongPress ~= nil then
-- listener.isLongPress = true;
-- end
CS.UGUIClickEventListener.Get(obj).onClick = function()
DialogStack.Push("HeroComposeFrame",{roleID = v.role_id})
end
end
self.preview_hero[v.role_id] = hero;
self.preview_hero[v.role_id]:SetActive(true);
end
end
self.preview_stage[i].gameObject.transform:SetSiblingIndex(6-i)
self.preview_stage[i]:SetActive(true);
else
if self.preview_stage[i] then
self.preview_stage[i]:SetActive(false);
end
end
end
self.dialog.preview:SetActive(true);
end
function View:Update()
if Time.now() - self.updateTime >= 1 then
self.updateTime = Time.now();
for i,v in ipairs(self.poolData) do
if self.poolUI[v.id] then
local item = self.poolUI[v.id];
local time = math.floor(v.CardData.last_free_time + v.free_gap - Time.now());
if time >= 0 then
item.freeTime[UnityEngine.UI.Text]:TextFormat("{0}后免费", GetTimeFormat(time, 2))
else
item.freeTime[UnityEngine.UI.Text].text = "";
end
end
end
end
end
function View:initGuide()
module.guideModule.PlayByType(116,0.2)
end
function View:OnDestroy()
-- SetItemTipsState(true)
SGK.BackgroundMusicService.SwitchMusic();
self.savedValues.pointReward = self.dialog.pointReward.gameObject.activeSelf;
self.savedValues.preview = self.dialog.preview.gameObject.activeSelf;
self.savedValues.preview_id = self.preview_id;
self.savedValues.pointPage = self.pointPage;
self.savedValues.curSelect = self.curSelect;
end
function View:deActive()
utils.SGKTools.PlayDestroyAnim(self.gameObject)
return true;
end
function View:listEvent()
return {
"Activity_INFO_CHANGE",
"Change_Pool_Succeed",
"SHOP_INFO_CHANGE",
"SHOP_BUY_SUCCEED",
"QUEST_INFO_CHANGE",
"SHOP_BUY_FAILED",
"DrawCard_Succeed",
"LOCAL_GUIDE_CHANE",
}
end
function View:onEvent(event, ...)
print("onEvent", event, ...);
local data = ...;
if event == "Activity_INFO_CHANGE" or event == "Change_Pool_Succeed" then
local poolData = self:GetPoolData();
self.poolData = {};
for k,v in pairs(poolData) do
if ActivityModule.CheckPoolOpen(v.active_time) then
table.insert(self.poolData, v);
end
end
table.sort(self.poolData, function ( a,b )
return a.id < b.id;
end)
print("奖池配置", sprinttb(self.poolData))
self:UpdatePoolView();
elseif event == "SHOP_INFO_CHANGE" then
if data == nil then
return;
end
if data.id == 3001 then
self.pointShop = ShopModule.GetManager(3001);
print("商店信息3001", sprinttb(self.pointShop))
if self.dialog.pointReward.activeSelf then
self:UpdatePointPage(true);
end
elseif data.id == 14 then
self.exchangeShop = ShopModule.GetManager(14);
print("商店信息14", sprinttb(self.exchangeShop))
if self.dialog.exchange.activeSelf then
self:UpdateExchange();
end
end
elseif event == "SHOP_BUY_SUCCEED" then
if data == nil then
return;
end
if data.shop_id == 3001 then
draw_card_data.last_select[self.pointPage] = self.point_list[self.curSelect].id;
self.curSelect = 0;
self.root.mask:SetActive(false);
self.pointShop = ShopModule.GetManager(3001);
if self.dialog.pointReward.activeSelf then
self:UpdatePointPage(true);
end
self:UpdatePointView();
elseif data.shop_id == 14 then
self.exchangeShop = ShopModule.GetManager(14);
if self.dialog.exchange.activeSelf then
self:UpdateExchange();
end
end
elseif event == "SHOP_BUY_FAILED" then
if data == nil then
return;
end
if data.shop_id == 3001 then
self.root.mask:SetActive(false);
showDlgError(nil, "兑换失败")
end
elseif event == "QUEST_INFO_CHANGE" then
if self.point_buy then
self.point_buy = false;
for k,v in pairs(self.pointShop.shoplist) do
if v.consume_item_id1 == self.pointQuest[self.pointPage].reward_id2 then
ShopModule.Buy(3001, v.gid, 1, {product_index = self.point_list[self.curSelect].idx})
end
end
end
self:CheckQuest();
for i,v in ipairs(self.pointQuest) do
local quest = QuestModule.Get(v.id);
if quest and quest.status == 0 then
draw_card_data.last_select[i] = nil;
end
end
if self.dialog.pointReward.activeSelf then
self:UpdatePointPage(true);
end
elseif event == "DrawCard_Succeed" then
self:UpdatePointView();
elseif event == "LOCAL_GUIDE_CHANE" then
self:initGuide()
end
end
return View; |
local t = Def.ActorFrame{
-- LoadActor( "toasty.png" )..{
-- InitCommand=function(self)
-- self:xy(SCREEN_WIDTH+100,SCREEN_CENTER_Y)
-- end,
-- StartTransitioningCommand=function(self)
-- self:decelerate(0.25):x(SCREEN_WIDTH-100):sleep(1.75):accelerate(0.5):x(SCREEN_WIDTH+100)
-- end
-- },
-- LoadActor ( "toasty.ogg" )..{StartTransitioningCommand=function(self)
-- self:play()
-- end}
}
return t |
object_building_kashyyyk_mun_kash_signpost_primitive_s01 = object_building_kashyyyk_shared_mun_kash_signpost_primitive_s01:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_mun_kash_signpost_primitive_s01, "object/building/kashyyyk/mun_kash_signpost_primitive_s01.iff")
|
Test = {}
function Test.hello()
print("hello world")
end
|
local position_on_screen = ...
local Players = GAMESTATE:GetHumanPlayers()
local SongOrCourse, StageNum, LetterGradesAF
local path = "/"..THEME:GetCurrentThemeDirectory().."Graphics/_FallbackBanners/"..ThemePrefs.Get("VisualTheme")
local banner_directory = FILEMAN:DoesFileExist(path) and path or THEME:GetPathG("","_FallbackBanners/Arrows")
local t = Def.ActorFrame{
OnCommand=function(self)
LetterGradesAF = self:GetParent():GetChild("LetterGradesAF")
end,
DrawPageCommand=function(self, params)
self:finishtweening():sleep(position_on_screen*0.05):linear(0.15):diffusealpha(0)
StageNum = ((params.Page-1)*4) + position_on_screen
local stage = SL.Global.Stages.Stats[StageNum]
SongOrCourse = stage ~= nil and stage.song or nil
self:queuecommand("DrawStage")
end,
DrawStageCommand=function(self)
if SongOrCourse == nil then
self:visible(false)
else
self:finishtweening():queuecommand("Show"):visible(true)
end
end,
-- black quad
Def.Quad{
InitCommand=function(self) self:zoomto( _screen.w-40, 94):diffuse(0,0,0,0.5):y(-6) end
},
--fallback banner
LoadActor(banner_directory.."/banner"..SL.Global.ActiveColorIndex.." (doubleres).png")..{
InitCommand=function(self) self:y(-6):zoom(0.333) end,
DrawStageCommand=function(self) self:visible(SongOrCourse ~= nil and not SongOrCourse:HasBanner()) end
},
-- the banner, if there is one
Def.Banner{
Name="Banner",
InitCommand=function(self) self:y(-6) end,
DrawStageCommand=function(self)
if SongOrCourse then
if GAMESTATE:IsCourseMode() then
self:LoadFromCourse(SongOrCourse)
else
self:LoadFromSong(SongOrCourse)
end
self:setsize(418,164):zoom(0.333)
end
end
},
-- the title of the song
LoadFont("Common Normal")..{
InitCommand=function(self) self:zoom(0.8):y(-43):maxwidth(350) end,
DrawStageCommand=function(self)
if SongOrCourse then self:settext(SongOrCourse:GetDisplayFullTitle()) end
end
},
-- the BPM(s) of the song
-- FIXME: the current layout of ScreenEvaluationSummary doesn't accommodate split BPMs
-- so this is currently hardcoded to use the MasterPlayer's BPM values
LoadFont("Common Normal")..{
InitCommand=function(self) self:zoom(0.6):y(30):maxwidth(350) end,
DrawStageCommand=function(self)
if SongOrCourse then
local MusicRate = SL.Global.Stages.Stats[StageNum].MusicRate
local mpn = GAMESTATE:GetMasterPlayerNumber()
local StepsOrTrail = SL[ToEnumShortString(mpn)].Stages.Stats[StageNum].steps
local bpms = StringifyDisplayBPMs(mpn, StepsOrTrail, MusicRate)
if MusicRate ~= 1 then
-- format a string like "150 - 300 bpm (1.5x Music Rate)"
self:settext( ("%s bpm (%gx %s)"):format(bpms, MusicRate, THEME:GetString("OptionTitles", "MusicRate")) )
else
-- format a string like "100 - 200 bpm"
self:settext( ("%s bpm"):format(bpms))
end
end
end
}
}
for player in ivalues(Players) do
local playerStats, difficultyMeter, difficulty, stepartist, grade, score
local TNSTypes = { 'W1', 'W2', 'W3', 'W4', 'W5', 'Miss' }
-- variables for positioning and horizalign, dependent on playernumber
local col1x, col2x, gradex, align1, align2
if player == PLAYER_1 then
col1x = -90
col2x = -_screen.w/2.5
gradex = -_screen.w/3.33
align1 = right
align2 = left
elseif player == PLAYER_2 then
col1x = 90
col2x = _screen.w/2.5
gradex = _screen.w/3.33
align1= left
align2 = right
end
local PlayerStatsAF = Def.ActorFrame{
DrawStageCommand=function(self)
playerStats = SL[ToEnumShortString(player)].Stages.Stats[StageNum]
if playerStats then
difficultyMeter = playerStats.meter
difficulty = playerStats.difficulty
stepartist = playerStats.stepartist
grade = playerStats.grade
score = playerStats.score
end
end
}
--percent score
PlayerStatsAF[#PlayerStatsAF+1] = LoadFont("_wendy small")..{
InitCommand=function(self) self:zoom(0.5):horizalign(align1):x(col1x):y(-24) end,
DrawStageCommand=function(self)
if playerStats and score then
-- trim off the % symbol
local score = string.sub(FormatPercentScore(score),1,-2)
-- If the score is < 10.00% there will be leading whitespace, like " 9.45"
-- trim that too, so PLAYER_2's scores align properly.
score = score:gsub(" ", "")
self:settext(score):diffuse(Color.White)
if grade and grade == "Grade_Failed" then
self:diffuse(Color.Red)
end
else
self:settext("")
end
end
}
-- letter grade
if SL.Global.GameMode ~= "StomperZ" then
PlayerStatsAF[#PlayerStatsAF+1] = Def.ActorProxy{
InitCommand=function(self)
self:zoom(WideScale(0.275,0.3)):x( WideScale(194,250) * (player==PLAYER_1 and -1 or 1) ):y(-6)
end,
DrawStageCommand=function(self)
if playerStats and grade then
self:SetTarget( LetterGradesAF:GetChild(grade) ):visible(true)
else
self:visible(false)
end
end
}
end
-- difficulty meter
PlayerStatsAF[#PlayerStatsAF+1] = LoadFont("_wendy small")..{
InitCommand=function(self) self:zoom(0.4):horizalign(align1):x(col1x):y(4) end,
DrawStageCommand=function(self)
if playerStats and difficultyMeter then
self:diffuse(DifficultyColor(difficulty)):settext(difficultyMeter)
else
self:settext("")
end
end
}
-- stepartist
PlayerStatsAF[#PlayerStatsAF+1] = LoadFont("Common Normal")..{
InitCommand=function(self) self:zoom(0.65):horizalign(align1):x(col1x):y(28) end,
DrawStageCommand=function(self)
if playerStats and stepartist then
self:settext(stepartist)
else
self:settext("")
end
end
}
-- numbers
for i=1,#TNSTypes do
PlayerStatsAF[#PlayerStatsAF+1] = LoadFont("_wendy small")..{
InitCommand=function(self)
self:zoom(0.28):horizalign(align2):x(col2x):y(i*13 - 50)
:diffuse( SL.JudgmentColors[SL.Global.GameMode][i] )
end,
DrawStageCommand=function(self)
if playerStats and playerStats.judgments then
local val = playerStats.judgments[TNSTypes[i]]
if val then self:settext(val) end
self:visible( SL.Global.Stages.Stats[StageNum].TimingWindows[i] or i==#TNSTypes )
else
self:settext("")
end
end
}
end
t[#t+1] = PlayerStatsAF
end
return t
|