content
stringlengths 5
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local class = require('src.Utils.MiddleClass');
local Logger = require('src.Utils.Logger');
local Node = require('src.Node');
--- The transition node is used in the State node to define the set of transitions from/to
--- other states in the same StateMachine node.
---@class Transition: Node
---@field onEvent string The behavior tree event which triggers the transition.
---@field to string The name of the State node to transition to.
local Transition = class('Transition', Node);
function Transition:_parseXmlNode(node, context)
if node._name ~= self.class.name then
Logger.error('Tried to parse an invalid node as a ' .. self.class.name .. ' node.');
end
if node._children.n ~= 0 then
Logger.error('The Transition node cannot have children.');
end
if not node._attr or not node._attr.onEvent then
Logger.error('The Transition node must have a onEvent attribute.');
end
if not node._attr or not node._attr.to then
Logger.error('The Transition node must have a to attribute.');
end
self.onEvent = node._attr.onEvent;
self.to = node._attr.to;
end
return Transition; |
return {
background_node_range={ 0, 1 },
desc="Custom preset 2. Your world, your rules!",
hideminimap=false,
id="CUSTOM_PRESET_2",
location="cave",
max_playlist_position=999,
min_playlist_position=0,
name="Custom Preset 2",
numrandom_set_pieces=0,
override_level_string=false,
overrides={
banana="often",
bats="default",
berrybush="often",
boons="often",
branching="never",
bunnymen="default",
cave_ponds="default",
cave_spiders="default",
cavelight="fast",
chess="default",
disease_delay="long",
earthquakes="rare",
fern="often",
fissure="default",
flint="often",
flower_cave="often",
grass="often",
layout_mode="RestrictNodesByKey",
lichen="often",
liefs="default",
loop="never",
marshbush="often",
monkey="default",
mushroom="often",
mushtree="often",
petrification="few",
prefabswaps_start="default",
reeds="often",
regrowth="fast",
roads="never",
rock="often",
rocky="default",
sapling="often",
season_start="default",
slurper="default",
slurtles="default",
start_location="caves",
task_set="cave_default",
tentacles="default",
touchstone="often",
trees="often",
weather="rare",
world_size="small",
wormattacks="default",
wormhole_prefab="tentacle_pillar",
wormlights="often",
worms="default"
},
required_prefabs={ "multiplayer_portal" },
substitutes={ },
version=3
} |
local Text = surface.GetTextureID("gui/gradient")
function DrawBoxGradient(x,y,w,h,extw,color, linecolor)
surface.SetDrawColor( color.r, color.g, color.b, color.a )
surface.DrawRect( x, y, w, h )
surface.SetTexture(Text)
surface.DrawTexturedRectRotated( x-extw/2, y+h/2, extw, h, 180 )
surface.SetDrawColor( linecolor.r, linecolor.g, linecolor.b, linecolor.a )
surface.DrawLine(x-extw,y-1,x+w,y-1)
surface.DrawLine(x-extw,y+h,x+w,y+h)
end
local Text2 = surface.GetTextureID("gui/gradient_down")
function DrawBoxGradientDown(x,y,w,h,color, gradcolor)
surface.SetDrawColor( color.r, color.g, color.b, color.a )
surface.DrawRect( x, y, w, h )
surface.SetDrawColor( gradcolor.r, gradcolor.g, gradcolor.b, gradcolor.a )
surface.SetTexture(Text2)
surface.DrawTexturedRect( x, y, w, h/2 )
end |
local gauntlet_data = require "gauntlet_data"
local CHIP_DATA = require "defs.chip_data_defs"
local CHIP_ID = require "defs.chip_id_defs"
local CHIP_ID_LAST = require "defs.chip_id_defs_last_chip"
local CHIP_CODE = require "defs.chip_code_defs"
local CHIP_NAMES = require "defs.chip_name_defs"
local CHIP_NAME_ADDRESSES = require "defs.chip_name_address_defs"
local io_utils = require "io_utils.io_utils"
local CHIP = require "defs.chip_defs"
local ELEMENT_DEFS = require "defs.entity_element_defs"
local GENERIC_DEFS = require "defs.generic_defs"
local LEVEL_UP = {
NAME = "Level Up!",
}
local NUMBER_OF_CHIPS_UPGRADED = {2, 2, 2, 2, 3}
function shuffle(tbl)
size = #tbl
for i = size, 1, -1 do
local rand = gauntlet_data.math.random_buff_activation(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
function upgrade_chip(chip)
-- Replace chip with upgraded chip
local new_chip_id = chip.ID + 1
if chip.ID == CHIP_ID.DynaWave then
new_chip_id = CHIP_ID.BigWave
elseif chip.ID == CHIP_ID.LavaCan3 then
new_chip_id = CHIP_ID.Volcano
elseif chip.ID == CHIP_ID.LongSwrd then
new_chip_id = CHIP_ID.CustSwrd
elseif chip.ID == CHIP_ID.Burner then
new_chip_id = CHIP_ID.Burning
elseif chip.ID == CHIP_ID.DashAtk then
new_chip_id = CHIP_ID.Condor
elseif chip.ID == CHIP_ID.Aura then
new_chip_id = CHIP_ID.LifeAura
elseif chip.ID == CHIP_ID.LavaStge or
chip.ID == CHIP_ID.IceStage or
chip.ID == CHIP_ID.GrassStg or
chip.ID == CHIP_ID.SandStge or
chip.ID == CHIP_ID.MetlStge then
new_chip_id = CHIP_ID.Snctuary
elseif chip.ID == CHIP_ID.AtkPlus10 then
new_chip_id = CHIP_ID.AtkPlus30
elseif chip.ID == CHIP_ID.StandOut then
new_chip_id = CHIP_ID.Salamndr
elseif chip.ID == CHIP_ID.WatrLine then
new_chip_id = CHIP_ID.Fountain
elseif chip.ID == CHIP_ID.Ligtning then
new_chip_id = CHIP_ID.Bolt
elseif chip.ID == CHIP_ID.GaiaSwrd then
new_chip_id = CHIP_ID.GaiaBlad
elseif chip.ID == CHIP_ID.NaviPlus20 then
new_chip_id = CHIP_ID.NaviPlus40
elseif chip.ID == CHIP_ID.GutsManV4 then
new_chip_id = CHIP_ID.GutsManV5
elseif chip.ID == CHIP_ID.ProtoMnV4 then
new_chip_id = CHIP_ID.ProtoMnV5
elseif chip.ID == CHIP_ID.FlashMnV4 then
new_chip_id = CHIP_ID.FlashMnV5
elseif chip.ID == CHIP_ID.BeastMnV4 then
new_chip_id = CHIP_ID.BeastMnV5
elseif chip.ID == CHIP_ID.BubblMnV4 then
new_chip_id = CHIP_ID.BubblMnV5
elseif chip.ID == CHIP_ID.DesrtMnV4 then
new_chip_id = CHIP_ID.DesrtMnV5
elseif chip.ID == CHIP_ID.PlantMnV4 then
new_chip_id = CHIP_ID.PlantMnV5
elseif chip.ID == CHIP_ID.FlamManV4 then
new_chip_id = CHIP_ID.FlamManV5
elseif chip.ID == CHIP_ID.DrillMnV4 then
new_chip_id = CHIP_ID.DrillMnV5
elseif chip.ID == CHIP_ID.MetalMnV4 then
new_chip_id = CHIP_ID.MetalMnV5
elseif chip.ID == CHIP_ID.KingMnV4 then
new_chip_id = CHIP_ID.KingMnV5
elseif chip.ID == CHIP_ID.MistMnV4 then
new_chip_id = CHIP_ID.MistMnV5
elseif chip.ID == CHIP_ID.BowlManV4 then
new_chip_id = CHIP_ID.BowlManV5
elseif chip.ID == CHIP_ID.DarkManV4 then
new_chip_id = CHIP_ID.DarkManV5
elseif chip.ID == CHIP_ID.JapanMnV4 then
new_chip_id = CHIP_ID.JapanMnV5
elseif chip.ID == CHIP_ID.Bass then
new_chip_id = CHIP_ID.BassPlus
end
return CHIP.new_chip_with_code(new_chip_id, chip.CODE)
end
function is_chip_id_last_chip(chip_id)
for k, v in pairs(CHIP_ID_LAST) do
--print("id = " .. tostring(chip_id) .. ", v = " .. tostring(v) .. " eq = " .. tostring(v == chip_id))
if v == chip_id then
return true
end
end
return false
end
function LEVEL_UP:activate(current_round)
self.old_folder = deepcopy(gauntlet_data.current_folder)
local shuffle_indices = {}
for i = 1,#gauntlet_data.current_folder do
shuffle_indices[i] = i
end
shuffle_indices = shuffle(deepcopy(shuffle_indices))
self.replaced_chips_string = ""
self.num_replaced_chips = 0
for chip_idx = 1,#gauntlet_data.current_folder do
local chip = gauntlet_data.current_folder[shuffle_indices[chip_idx]]
-- Check if chip is not the last of its range
if not is_chip_id_last_chip(chip.ID) then
self.num_replaced_chips = self.num_replaced_chips + 1
if self.num_replaced_chips ~= NUMBER_OF_CHIPS_UPGRADED[current_round] then
self.replaced_chips_string = self.replaced_chips_string .. gauntlet_data.current_folder[shuffle_indices[chip_idx]].PRINT_NAME .. ", "
else
self.replaced_chips_string = self.replaced_chips_string .. gauntlet_data.current_folder[shuffle_indices[chip_idx]].PRINT_NAME
end
gauntlet_data.current_folder[shuffle_indices[chip_idx]] = upgrade_chip(chip)--CHIP.new_chip_with_code(chip.ID, CHIP_CODE.Asterisk)
if self.num_replaced_chips >= NUMBER_OF_CHIPS_UPGRADED[current_round] then
break
end
end
end
self.current_round = current_round
end
function LEVEL_UP:deactivate(current_round)
gauntlet_data.current_folder = deepcopy(self.old_folder)
end
function LEVEL_UP:get_description(current_round)
if NUMBER_OF_CHIPS_UPGRADED[current_round] ~= 1 then
return "Upgrade " .. tostring(NUMBER_OF_CHIPS_UPGRADED[current_round]) .. " Chips in Folder!"
else
return "Upgrade " .. tostring(NUMBER_OF_CHIPS_UPGRADED[current_round]) .. " Chip in Folder!"
end
end
function LEVEL_UP:get_brief_description()
if self.num_replaced_chips >= 3 then
return LEVEL_UP.NAME .. ": Upgrade ->\n " .. self.replaced_chips_string
elseif self.num_replaced_chips > 0 then
return LEVEL_UP.NAME .. ": Upgrade -> " .. self.replaced_chips_string
else
return LEVEL_UP.NAME .. ": Upgrade -> nothing!"
end
end
function LEVEL_UP.new()
local new_buff = deepcopy(LEVEL_UP)
new_buff.DESCRIPTION = new_buff:get_description(1)
return deepcopy(new_buff)
end
return LEVEL_UP |
local ui = {}
local utils = require 'utils'
do
local cache = {}
function ui.rgb(str)
if cache[str] then
return cache[str]
end
local out = {}
for i = 1, 6, 2 do
local tmp = str:sub(i, i+1)
local val = utils.fromBase(tmp, 16) / 255
table.insert(out, val)
end
cache[str] = out
return out
end
end
local widthCache = {}
function ui.centerText(text, x, y, ...)
local f = love.graphics.getFont()
local w = 0
local c = {}
if not widthCache[f] then
widthCache[f] = c
else
c = widthCache[f]
end
if not c[text] then
w = f:getWidth(text)
c[text] = w
else
w = c[text]
end
love.graphics.print(text, utils.round(x-w/2), y, ...)
end
ui.buttons = require 'ui/buttons'
ui.colors = {
white = {1, 1, 1},
bg = {0.2, 0.2, 0.2},
black = {0, 0, 0},
selected1 = ui.rgb("ff6e6e"),
selected2 = ui.rgb("ad2222"),
notselected1 = ui.rgb("b2b2b2"),
notselected2 = ui.rgb("7a7a7a")
}
return ui |
return function()
local bindArgs = require(script.Parent)
it("should properly bind arguments to a function", function()
expect(function()
bindArgs(function(a, b, c)
assert(a == 1, b == 2, c == 3)
end, 1, 2, 3)(4)
end).never.throw()
end)
end
|
function FileExists(filename)
local filehandle=io.open(filename,"r")
if filehandle~=nil then
io.close(filehandle)
return true
else
return false
end
end
project "Premake"
kind "Utility"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{wks.location}/**premake5.lua"
}
if FileExists("bin/premake5.exe") then
postbuildmessage "Regenerating project files with Premake5!"
postbuildcommands
{
"\"%{prj.location}bin/premake5\" %{_ACTION} --file=\"%{wks.location}premake5.lua\""
}
end
|
portalprojectile = class("portalprojectile")
function portalprojectile:init(x, y, tx, ty, color, hit, payload, mirror, mirrored, bounces)
self.x = x
self.y = y
self.startx = x
self.starty = y
self.endx = tx
self.endy = ty
self.bounces = bounces or portalbouncethreshold
self.color = color
self.hit = hit
self.payload = payload
self.payloaddelivered = false
self.mirror = mirror
self.sinestart = math.random(math.pi*10)/10
if mirrored then
self.timer = 0
else
self.timer = 0.005
end
self.length = math.sqrt((tx-x)^2 + (ty-y)^2)
self.time = self.length/portalprojectilespeed
self.angle = math.atan2(tx-x, ty-y)
self.particles = {}
self.lastparticle = math.floor(self.timer/portalprojectileparticledelay)
end
function portalprojectile:update(dt)
self.timer = self.timer + dt
if self.timer < self.time then
self.x = self.startx + (self.endx-self.startx)*(self.timer/self.time)
self.y = self.starty + (self.endy-self.starty)*(self.timer/self.time)
local currentparticle = math.floor(self.timer/portalprojectileparticledelay)
for i = self.lastparticle+1, currentparticle do
local t = i*portalprojectileparticledelay
local tx = self.startx + (self.endx-self.startx)*(t/self.time)
local ty = self.starty + (self.endy-self.starty)*(t/self.time)
--INNER LINE
local r, g, b = unpack(self.color)
table.insert(self.particles, portalprojectileparticle:new(tx, ty, {r, g, b}))
--OUTER LINES
local r, g, b = unpack(self.color)
r, g, b = r/2, g/2, b/2
--Sine
local x = tx + math.sin(self.angle+math.pi/2)*(math.sin(t*portalprojectilesinemul+self.sinestart))*portalprojectilesinesize
local y = ty + math.cos(self.angle+math.pi/2)*(math.sin(t*portalprojectilesinemul+self.sinestart))*portalprojectilesinesize
table.insert(self.particles, portalprojectileparticle:new(x, y, {r, g, b}))
--Sine
local x = tx + math.sin(self.angle-math.pi/2)*(math.sin(t*portalprojectilesinemul+self.sinestart))*portalprojectilesinesize
local y = ty + math.cos(self.angle-math.pi/2)*(math.sin(t*portalprojectilesinemul+self.sinestart))*portalprojectilesinesize
table.insert(self.particles, portalprojectileparticle:new(x, y, {r, g, b}))
end
self.lastparticle = currentparticle
end
--Update particles
local delete = {}
for i, v in pairs(self.particles) do
if v:update(dt) == true then
table.insert(delete, i)
end
end
table.sort(delete, function(a,b) return a>b end)
for i, v in pairs(delete) do
table.remove(self.particles, v)
end
if (self.timer >= self.time and self.timer-dt < self.time) or (self.time <= 0.005 and self.payloaddelivered == false) then
self:createportal()
self.payloaddelivered = true
end
if self.timer >= self.time + portalprojectiledelay then
return true
end
return false
end
function portalprojectile:draw()
for i, v in pairs(self.particles) do
v:draw()
end
if self.timer < self.time then
love.graphics.setColor(unpack(self.color))
love.graphics.draw(portalprojectileimg, math.floor((self.x-xscroll)*16*scale), math.floor((self.y-yscroll-0.5)*16*scale), 0, scale, scale, 6, 6)
end
end
portalprojectileparticle = class("portalprojectileparticle")
function portalprojectileparticle:init(x, y, color, r, g, b)
self.x = x
self.y = y
self.color = color
self.speedx = math.random(-10, 10)/70
self.speedy = math.random(-10, 10)/70
self.alpha = 150
self.timer = 0
end
function portalprojectileparticle:update(dt)
self.timer = self.timer + dt
self.speedx = self.speedx + math.random(-10, 10)/70
self.speedy = self.speedy + math.random(-10, 10)/70
self.x = self.x + self.speedx*dt
self.y = self.y + self.speedy*dt
self.alpha = self.alpha - dt*300
if self.alpha < 0 then
self.alpha = 0
return true
end
end
function portalprojectileparticle:draw()
local r, g, b = unpack(self.color)
love.graphics.setColor(r, g, b, self.alpha)
love.graphics.draw(portalprojectileparticleimg, math.floor((self.x-xscroll)*16*scale), math.floor((self.y-yscroll-.5)*16*scale), 0, scale, scale, 2, 2)
end
function portalprojectile:createportal()
if self.mirror then
local portal, i, cox, coy, side, tendency, x, y = unpack(self.payload)
portaldelay[portal.number] = 0
local angle
if side == "up" or side == "down" then
angle = -math.atan2(self.endx-self.startx, self.endy-self.starty)
else
angle = math.atan2(self.endx-self.startx, self.starty-self.endy)
end
if self.bounces > 0 then
shootportal(portal.number, i, self.endx, self.endy, angle, true, self.bounces-1)
end
else
portal.createportal(unpack(self.payload))
end
end |
local models = {}
local dpnn = require( 'dpnn')
local nn = require( 'nn')
local rnn = require( 'rnn')
local loadcaffe = require('loadcaffe')
-- Load pretrained 16-layer VGG model and freeze layers
function models.load_vgg(backend)
--local model = loadcaffe.load('VGG/VGG_ILSVRC_19_layers_deploy.prototxt','VGG/vgg_normalised.caffemodel',backend)
local base_path = 'VGG/'
local model = loadcaffe.load(paths.concat(base_path,'VGG_ILSVRC_16_layers_deploy.prototxt'),paths.concat(base_path,'VGG_ILSVRC_16_layers.caffemodel'),backend)
for i=38,#model do
model:remove()
end
--assert(model:get(#model).name == 'relu4_2','VGG Model is loaded incorrectly')
for i=1,#model do
model:get(i).accGradParameters = function() end
end
return model
end
function models.rnn_model(vocabSize,embedLen)
local lstm = nn.SeqLSTM(embedLen,1024)
lstm:maskZero(1)
lstm.batchfirst=true
local lookup = nn.LookupTableMaskZero(vocabSize,embedLen)
--local rnn = nn.Sequential():add(lookup):add(nn.Dropout(0.5)):add(nn.Transpose({1,2})):add(fastlstm)
-- :add(nn.MaskZero(nn.Linear(1024,2048),1)):add(nn.ReLU(true))
local rnn = nn.Sequential():add(lookup):add(nn.Dropout(0.5)):add(lstm)
:add(nn.Sequencer(nn.MaskZero(nn.Linear(1024,2048),1))):add(nn.Sequencer(nn.ReLU(true)))
local rnn_cnn = nn.ParallelTable()
-- Add the RNN to parallel table
rnn_cnn:add(rnn)
--Add the Visual input to parallel table after embedding in multimodal space. Use fc6 layer
rnn_cnn:add(nn.Sequential():add(nn.Replicate(1))
:add(nn.Sequencer(nn.Sequential():add(nn.Linear(4096,2048)):add(nn.ReLU(true)))))
--Share weights and grads. use dpnn extension to save memory as compared to just share
local shared_lin = nn.Linear(embedLen,vocabSize)
shared_lin.bias = false
shared_lin.weight:set(lookup.weight);
shared_lin.gradWeight:set(lookup.gradWeight);
--local model = nn.Sequential():add(rnn_cnn):add(nn.CAddTable()):add(nn.Sequencer(nn.Sequential():add(nn.Dropout(0.25))
-- :add(nn.MaskZero(nn.Linear(2048,embedLen),1))
-- :add(nn.MaskZero(shared_lin,1))))
local model = nn.Sequential():add(rnn_cnn):add(nn.CAddTable()):add(nn.Sequencer(nn.Sequential():add(nn.Dropout(0.25))
:add(nn.Linear(2048,embedLen))
:add(shared_lin)))
collectgarbage()
collectgarbage()
--print( shared_lin.weight:size(),lookup.weight:size())
return model
end
return models
|
#!/usr/bin/env wsapi.cgi
require "orbit"
require "orbit.cache"
require "markdown"
--
-- Declares that this is module is an Orbit app
--
module("blog", package.seeall, orbit.new)
--
-- Loads configuration data
--
require "blog_config"
--
-- Initializes DB connection for Orbit's default model mapper
--
require("luasql." .. database.driver)
local env = luasql[database.driver]()
mapper.conn = env:connect(unpack(database.conn_data))
mapper.driver = database.driver
-- Initializes page cache
local cache = orbit.cache.new(blog, cache_path)
--
-- Models for this application. Orbit calls mapper:new for each model,
-- so if you want to replace Orbit's default ORM mapper by another
-- one (file-based, for example) just redefine the mapper global variable
--
posts = blog:model "post"
function posts:find_comments()
return comments:find_all_by_post_id{ self.id }
end
function posts:find_recent()
return self:find_all("published_at is not null",
{ order = "published_at desc",
count = recent_count })
end
function posts:find_by_month_and_year(month, year)
local s = os.time({ year = year, month = month, day = 1 })
local e = os.time({ year = year + math.floor(month / 12),
month = (month % 12) + 1,
day = 1 })
return self:find_all("published_at >= ? and published_at < ?",
{ s, e, order = "published_at desc" })
end
function posts:find_months()
local months = {}
local previous_month = {}
local posts = self:find_all({ order = "published_at desc" })
for _, post in ipairs(posts) do
local date = os.date("*t", post.published_at)
if previous_month.month ~= date.month or
previous_month.year ~= date.year then
previous_month = { month = date.month, year = date.year,
date_str = os.date("%Y/%m", post.published_at) }
months[#months + 1] = previous_month
end
end
return months
end
comments = blog:model "comment"
function comments:make_link()
local author = self.author or strings.anonymous_author
if self.url and self.url ~= "" then
return "<a href=\"" .. self.url .. "\">" .. author .. "</a>"
elseif self.email and self.email ~= "" then
return "<a href=\"mailto:" .. self.email .. "\">" .. author .. "</a>"
else
return author
end
end
pages = blog:model "page"
--
-- Controllers for this application
--
function index(web)
local ps = posts:find_recent()
local ms = posts:find_months()
local pgs = pgs or pages:find_all()
return render_index(web, { posts = ps, months = ms,
recent = ps, pages = pgs })
end
blog:dispatch_get(cache(index), "/", "/index")
function view_post(web, post_id, comment_missing)
local post = posts:find(tonumber(post_id))
if post then
local recent = posts:find_recent()
local pgs = pages:find_all()
post.comments = post:find_comments()
local months = posts:find_months()
return render_post(web, { post = post, months = months,
recent = recent, pages = pgs,
comment_missing = comment_missing })
else
return not_found(web)
end
end
blog:dispatch_get(cache(view_post), "/post/(%d+)")
function add_comment(web, post_id)
local input = web.input
if string.find(input.comment, "^%s*$") then
return view_post(web, post_id, true)
else
local comment = comments:new()
comment.post_id = tonumber(post_id)
comment.body = markdown(input.comment)
if not string.find(input.author, "^%s*$") then
comment.author = input.author
end
if not string.find(input.email, "^%s*$") then
comment.email = input.email
end
if not string.find(input.url, "^%s*$") then
comment.url = input.url
end
comment:save()
local post = posts:find(tonumber(post_id))
post.n_comments = (post.n_comments or 0) + 1
post:save()
cache:invalidate("/")
cache:invalidate("/post/" .. post_id)
cache:invalidate("/archive/" .. os.date("%Y/%m", post.published_at))
return web:redirect(web:link("/post/" .. post_id))
end
end
blog:dispatch_post(add_comment, "/post/(%d+)/addcomment")
function view_archive(web, year, month)
local ps = posts:find_by_month_and_year(tonumber(month),
tonumber(year))
local months = posts:find_months()
local recent = posts:find_recent()
local pgs = pages:find_all()
return render_index(web, { posts = ps, months = months,
recent = recent, pages = pgs })
end
blog:dispatch_get(cache(view_archive), "/archive/(%d%d%d%d)/(%d%d)")
blog:dispatch_static("/head%.jpg", "/style%.css")
function view_page(web, page_id)
local page = pages:find(tonumber(page_id))
if page then
local recent = posts:find_recent()
local months = posts:find_months()
local pgs = pages:find_all()
return render_page(web, { page = page, months = months,
recent = recent, pages = pgs })
else
not_found(web)
end
end
blog:dispatch_get(cache(view_page), "/page/(%d+)")
--
-- Views for this application
--
function layout(web, args, inner_html)
return html{
head{
title(blog_title),
meta{ ["http-equiv"] = "Content-Type",
content = "text/html; charset=utf-8" },
link{ rel = 'stylesheet', type = 'text/css',
href = web:static_link('/style.css'), media = 'screen' }
},
body{
div{ id = "container",
div{ id = "header", title = "sitename" },
div{ id = "mainnav",
_menu(web, args)
},
div{ id = "menu",
_sidebar(web, args)
},
div{ id = "contents", inner_html },
div{ id = "footer", copyright_notice }
}
}
}
end
function _menu(web, args)
local res = { li(a{ href= web:link("/"), strings.home_page_name }) }
for _, page in pairs(args.pages) do
res[#res + 1] = li(a{ href = web:link("/page/" .. page.id), page.title })
end
return ul(res)
end
function _blogroll(web, blogroll)
local res = {}
for _, blog_link in ipairs(blogroll) do
res[#res + 1] = li(a{ href=blog_link[1], blog_link[2] })
end
return ul(res)
end
function _sidebar(web, args)
return {
h3(strings.about_title),
ul(li(about_blurb)),
h3(strings.last_posts),
_recent(web, args),
h3(strings.blogroll_title),
_blogroll(web, blogroll),
h3(strings.archive_title),
_archives(web, args)
}
end
function _recent(web, args)
local res = {}
for _, post in ipairs(args.recent) do
res[#res + 1] = li(a{ href=web:link("/post/" .. post.id), post.title })
end
return ul(res)
end
function _archives(web, args)
local res = {}
for _, month in ipairs(args.months) do
res[#res + 1] = li(a{ href=web:link("/archive/" .. month.date_str),
blog.month(month) })
end
return ul(res)
end
function render_index(web, args)
if #args.posts == 0 then
return layout(web, args, p(strings.no_posts))
else
local res = {}
local cur_time
for _, post in pairs(args.posts) do
local str_time = date(post.published_at)
if cur_time ~= str_time then
cur_time = str_time
res[#res + 1] = h2(str_time)
end
res[#res + 1] = h3(post.title)
res[#res + 1] = _post(web, post)
end
return layout(web, args, div.blogentry(res))
end
end
function _post(web, post)
return {
markdown(post.body),
p.posted{
strings.published_at .. " " ..
os.date("%H:%M", post.published_at), " | ",
a{ href = web:link("/post/" .. post.id .. "#comments"), strings.comments ..
" (" .. (post.n_comments or "0") .. ")" }
}
}
end
function _comment(web, comment)
return { p(comment.body),
p.posted{
strings.written_by .. " " .. comment:make_link(),
" " .. strings.on_date .. " " ..
time(comment.created_at)
}
}
end
function render_page(web, args)
return layout(web, args, div.blogentry(markdown(args.page.body)))
end
function render_post(web, args)
local res = {
h2(span{ style="position: relative; float:left", args.post.title }
.. " "),
h3(date(args.post.published_at)),
_post(web, args.post)
}
res[#res + 1] = a{ name = "comments" }
if #args.post.comments > 0 then
res[#res + 1] = h2(strings.comments)
for _, comment in pairs(args.post.comments) do
res[#res + 1 ] = _comment(web, comment)
end
end
res[#res + 1] = h2(strings.new_comment)
local err_msg = ""
if args.comment_missing then
err_msg = span{ style="color: red", strings.no_comment }
end
res[#res + 1] = form{
method = "post",
action = web:link("/post/" .. args.post.id .. "/addcomment"),
p{ strings.form_name, br(), input{ type="text", name="author",
value = web.input.author },
br(), br(),
strings.form_email, br(), input{ type="text", name="email",
value = web.input.email },
br(), br(),
strings.form_url, br(), input{ type="text", name="url",
value = web.input.url },
br(), br(),
strings.comments .. ":", br(), err_msg,
textarea{ name="comment", rows="10", cols="60", web.input.comment },
br(),
em(" *" .. strings.italics .. "* "),
strong(" **" .. strings.bold .. "** "),
" [" .. a{ href="/url", strings.link } .. "](http://url) ",
br(), br(),
input.button{ type="submit", value=strings.send }
}
}
return layout(web, args, div.blogentry(res))
end
-- Adds html functions to the view functions
orbit.htmlify(blog, "layout", "_.+", "render_.+")
|
local present1, lspconfig = pcall(require, "lspconfig")
local present2, lspinstall = pcall(require, "lspinstall")
if not (present1 or present2) then
return
end
local tbl_utils = require("nvdope.utils.tbls")
local function on_attach(client, bufnr)
vim.api.nvim_buf_set_option(bufnr, "omnifunc", "v:lua.vim.lsp.omnifunc")
local opts = {noremap = true, silent = true}
local function buf_set_keymap(...)
vim.api.nvim_buf_set_keymap(bufnr, ...)
end
-- Mappings.
buf_set_keymap("n", "gD", "<Cmd>lua vim.lsp.buf.declaration()<CR>", opts)
buf_set_keymap("n", "gd", "<Cmd>lua vim.lsp.buf.definition()<CR>", opts)
buf_set_keymap("n", "K", "<Cmd>lua vim.lsp.buf.hover()<CR>", opts)
buf_set_keymap("n", "gi", "<cmd>lua vim.lsp.buf.implementation()<CR>", opts)
buf_set_keymap("n", "<C-k>", "<cmd>lua vim.lsp.buf.signature_help()<CR>", opts)
buf_set_keymap("n", "<space>wa", "<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>", opts)
buf_set_keymap("n", "<space>wr", "<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>", opts)
buf_set_keymap("n", "<space>wl", "<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>", opts)
buf_set_keymap("n", "<space>D", "<cmd>lua vim.lsp.buf.type_definition()<CR>", opts)
buf_set_keymap("n", "<space>rn", "<cmd>lua vim.lsp.buf.rename()<CR>", opts)
buf_set_keymap("n", "gr", "<cmd>lua vim.lsp.buf.references()<CR>", opts)
buf_set_keymap("n", "<space>e", "<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>", opts)
buf_set_keymap("n", "[d", "<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>", opts)
buf_set_keymap("n", "]d", "<cmd>lua vim.lsp.diagnostic.goto_next()<CR>", opts)
buf_set_keymap("n", "<space>q", "<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>", opts)
-- Set some keybinds conditional on server capabilities
if client.resolved_capabilities.document_formatting then
buf_set_keymap("n", "<space>f", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
elseif client.resolved_capabilities.document_range_formatting then
buf_set_keymap("n", "<space>f", "<cmd>lua vim.lsp.buf.range_formatting()<CR>", opts)
end
end
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
local servers_prefix = "nvdope.initialization.lsp.language_servers_configs."
local function setup_servers()
lspinstall.setup()
local installed_servers = lspinstall.installed_servers()
for _, lang in pairs(Cfg.nvdope.language_servers) do
if (tbl_utils.has_value(installed_servers, lang)) then
local exit_status = pcall(require, servers_prefix .. lang)
if (exit_status == false) then -- false = error
lspconfig[lang].setup({
on_attach = require("nvdope.initialization.lsp.attachments").commmon,
capabilities = require("nvdope.initialization.lsp.capabilities").common(),
root_dir = vim.loop.cwd
})
end
else
print("NVDope [E1]: The language server '" .. lang .. "' does not exist or it is not installed!")
end
end
end
setup_servers()
lspinstall.post_install_hook = function()
setup_servers() -- reload installed servers
vim.cmd("bufdo e") -- triggers FileType autocmd that starts the server
end
-- replace the default lsp diagnostic letters with prettier symbols
vim.fn.sign_define("LspDiagnosticsSignError", {text = "", numhl = "LspDiagnosticsDefaultError"})
vim.fn.sign_define("LspDiagnosticsSignWarning", {text = "", numhl = "LspDiagnosticsDefaultWarning"})
vim.fn.sign_define("LspDiagnosticsSignInformation", {text = "", numhl = "LspDiagnosticsDefaultInformation"})
vim.fn.sign_define("LspDiagnosticsSignHint", {text = "", numhl = "LspDiagnosticsDefaultHint"})
vim.lsp.handlers["textDocument/publishDiagnostics"] =
vim.lsp.with(
vim.lsp.diagnostic.on_publish_diagnostics,
{
virtual_text = {
-- prefix = "",
prefix = "",
spacing = 0
},
signs = true,
underline = true,
update_in_insert = true
}
)
-- suppress error messages from lang servers
vim.notify = function(msg, log_level, _opts)
if msg:match("exit code") then
return
end
if log_level == vim.log.levels.ERROR then
vim.api.nvim_err_writeln(msg)
else
vim.api.nvim_echo({{msg}}, true, {})
end
end
|
Concess = {}
Concess.webhooks = "TON WEEBHOOK ICI"
Concess.jeveuxmarker = true --- true = Oui | false = Non
Concess.jeveuxblips = true --- true = Oui | false = Non
Concess.pos = {
menu = {
position = {x = -56.7, y = -1098.77, z = 26.42}
},
boss = {
position = {x = -29.91, y = -1107.04, z = 26.42}
},
serrurier = {
position = {x = -50.23, y = -1089.45, z = 26.42}
},
spawnvoiture = {
position = {x = -51.38, y = -1094.05, z = 26.42, h = 251.959}
},
} |
return {
gok_claw = {
acceleration = 0,
buildangle = 8192,
buildcostenergy = 1712,
buildcostmetal = 205,
builder = false,
buildpic = "gok_claw.dds",
buildtime = 5000,
canattack = true,
canstop = 1,
category = "ALL SURFACE",
cloakcost = 5,
corpse = "dead",
--damagemodifier = 0.15,
defaultmissiontype = "GUARD_NOMOVE",
description = "Melee Turret",
digger = 1,
downloadable = 1,
explodeas = "MEDIUM_BUILDINGEX",
firestandorders = 1,
footprintx = 2,
footprintz = 2,
hidedamage = true,
icontype = "building",
idleautoheal = 5,
idletime = 1800,
losemitheight = 45,
mass = 205,
maxdamage = 2045,
maxslope = 10,
maxwaterdepth = 0,
mincloakdistance = 25,
name = "Cloakable Dragon's Cut",
noautofire = false,
objectname = "gok_claw",
radaremitheight = 44,
seismicsignature = 0,
selfdestructas = "MEDIUM_BUILDING",
sightdistance = 270,
standingfireorder = 2,
stealth = true,
turnrate = 0,
unitname = "gok_claw",
upright = true,
yardmap = "oooo",
customparams = {
buildpic = "gok_claw.dds",
faction = "GOK",
},
featuredefs = {
dead = {
autoreclaimable = 0,
blocking = true,
category = "corpses",
collisionvolumeoffsets = "0.0 2.37060546837e-06 -0.0625",
collisionvolumescales = "32.0 17.7499847412 31.375",
collisionvolumetype = "Box",
damage = 540,
description = "Dragon's Claw Wreckage",
energy = 0,
featuredead = "rockteeth",
featurereclamate = "SMUDGE01",
footprintx = 2,
footprintz = 2,
height = 20,
hitdensity = 100,
metal = 205,
nodrawundergray = true,
object = "GOK_DRAG",
reclaimable = true,
seqnamereclamate = "TREE1RECLAMATE",
world = "All Worlds",
customparams = {
fromunit = 1,
},
},
rockteeth = {
animating = 0,
animtrans = 0,
blocking = false,
damage = 500,
description = "Rubble",
footprintx = 2,
footprintz = 2,
height = 20,
hitdensity = 100,
metal = 2,
object = "2X2A",
reclaimable = true,
shadtrans = 1,
world = "greenworld",
customparams = {
fromunit = 1,
},
},
},
sfxtypes = {
explosiongenerators = {
[1] = "custom:tllroaster1_muzzle",
},
pieceexplosiongenerators = {
[1] = "piecetrail0",
[2] = "piecetrail1",
[3] = "piecetrail2",
[4] = "piecetrail3",
[5] = "piecetrail4",
[6] = "piecetrail6",
},
},
sounds = {
canceldestruct = "cancel2",
cloak = "kloak1",
uncloak = "kloak1un",
underattack = "warning1",
cant = {
[1] = "cantdo4",
},
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
ok = {
[1] = "servmed2",
},
select = {
[1] = "servmed2",
},
},
weapondefs = {
saw = {
areaofeffect = 64,
beamtime = 0.10,
craterareaofeffect = 0,
craterboost = 0,
cratermult = 0,
--explosiongenerator = "custom:BEAMWEAPON_HIT_ORANGE",
firestarter = 30,
impactonly = 1,
name = "Saw",
noselfdamage = true,
range = 55,
reloadtime = 0.1,
rgbcolor = "0.0 0.0 0.0",
rgbcolor2= "0.0 0.0 0.0",
--soundhitdry = "armgunhit",
soundstart = "goksaw",
soundtrigger = 1,
turret = true,
weapontype = "LaserCannon",
weaponvelocity = 2000,
damage = {
commanders = 100,
default = 75,
subs = 5,
},
},
},
weapons = {
[1] = {
def = "SAW",
onlytargetcategory = "SURFACE",
},
},
},
}
|
CodexDB["professions"]["frFR-tbc"]={
[6]="Givre",
[8]="Feu",
[26]="Armes",
[38]="Combat",
[39]="Finesse",
[40]="Poisons",
[43]="Epées",
[44]="Haches",
[45]="Arcs",
[46]="Armes à feu",
[50]="Maîtrise des bêtes",
[51]="Survie",
[54]="Masse",
[55]="Epées à deux mains",
[56]="Sacré",
[78]="Magie de l\'ombre",
[95]="Défense",
[98]="Langue : commun",
[101]="Raciale nain",
[109]="Langue : orc",
[111]="Langue : nain",
[113]="Langue : darnassien",
[115]="Langue : taurahe",
[118]="Ambidextrie",
[124]="Raciale tauren",
[125]="Raciale orc",
[126]="Raciale elfe de la nuit",
[129]="Secourisme",
[134]="Combat farouche",
[136]="Bâtons",
[137]="Langue : thalassien",
[138]="Langue : draconique",
[139]="Langue : démoniaque",
[140]="Langue : titan",
[141]="Langue : langue ancienne",
[142]="Survie",
[148]="Equitation",
[149]="Monte de loup",
[150]="Monte de tigre",
[152]="Monte de bélier",
[155]="Natation",
[160]="Masses à deux mains",
[162]="Mains nues",
[163]="Précision",
[164]="Forge",
[165]="Travail du cuir",
[171]="Alchimie",
[172]="Haches à deux mains",
[173]="Dagues",
[176]="Armes de jet",
[182]="Herboristerie",
[183]="GENERIQUE (DND)",
[184]="Vindicte",
[185]="Cuisine",
[186]="Minage",
[188]="Familier - diablotin",
[189]="Familier – Chasseur corrompu",
[197]="Couture",
[202]="Ingénierie",
[203]="Familier - araignée",
[204]="Familier - Marcheur du Vide",
[205]="Familier - Succube",
[206]="Familier - Infernal",
[207]="Familier - garde funeste",
[208]="Familier - loup",
[209]="Familier - félin",
[210]="Familier - ours",
[211]="Familier - sanglier",
[212]="Familier - crocilisque",
[213]="Familier - charognard",
[214]="Familier - crabe",
[215]="Familier - gorille",
[217]="Familier - raptor",
[218]="Familier - haut-trotteur",
[220]="Racial - morts-vivants",
[226]="Arbalètes",
[228]="Baguettes",
[229]="Armes d\'hast",
[236]="Familier - scorpide",
[237]="Arcane",
[251]="Familier - tortue",
[253]="Assassinat",
[256]="Fureur",
[257]="Protection",
[261]="Dressage des bêtes",
[267]="Protection",
[270]="Familier - générique",
[293]="Armure en plaques",
[313]="Langue : gnome",
[315]="Langue : troll",
[333]="Enchantement",
[354]="Démonologie",
[355]="Affliction",
[356]="Pêche",
[373]="Amélioration",
[374]="Restauration",
[375]="Combat élémentaire",
[393]="Dépeçage",
[413]="Mailles",
[414]="Cuir",
[415]="Tissu",
[433]="Bouclier",
[473]="Armes de pugilat",
[533]="Monte de raptor",
[553]="Pilotage de mécanotrotteur",
[554]="Monte de cheval squelette",
[573]="Restauration",
[574]="Equilibre",
[593]="Destruction",
[594]="Sacré",
[613]="Discipline",
[633]="Crochetage",
[653]="Familier - chauve-souris",
[654]="Familier - hyène",
[655]="Familier - chouette",
[656]="Familier - serpent des vents",
[673]="Langue : bas-parler",
[713]="Monte de kodo",
[733]="Racial - troll",
[753]="Racial - gnome",
[754]="Racial - humain",
[755]="Joaillerie",
[756]="Raciale elfe de sang",
[758]="Familier - Evénement - Télécommande",
[759]="Langue : draeneï",
[760]="Raciale draeneï",
[761]="Familier - Gangregarde",
[762]="Monte",
[763]="Familier - Faucon-dragon",
[764]="Familier - Raie du Néant",
[765]="Familier - Sporoptère",
[766]="Familier - Traqueur dimensionnel",
[767]="Familier - Ravageur",
[768]="Familier - serpent",
[769]="Interne",
}
|
return require('packer').startup(function()
-----------------------------
-- Editor plugins
use 'wbthomason/packer.nvim'
use {'tjdevries/express_line.nvim',
requires = {'nvim-lua/plenary.nvim'},
config = function() require'config.expressline' end
}
use {'kyazdani42/nvim-tree.lua',
requires = {'kyazdani42/nvim-web-devicons'},
config = function() require'config.tree' end
}
use {'junegunn/goyo.vim',
requires = {'junegunn/limelight.vim'},
ft = {'markdown', 'rst'},
config = function() require'config.goyo' end
}
use {'sotte/presenting.vim', as = 'presenting',
opt = true
}
use {'neovim/nvim-lspconfig',
requires = {'weilbith/nvim-code-action-menu'},
config = function() require'config.lsp' end
}
use {'hrsh7th/nvim-cmp',
requires = {
{'onsails/lspkind-nvim'},
{'hrsh7th/cmp-buffer'},
{'hrsh7th/cmp-nvim-lsp'}
},
config = function() require'config.cmp' end
}
use {'mfussenegger/nvim-dap',
requires = {
{'theHamsta/nvim-dap-virtual-text'}
},
config = function() require'config.dap' end
}
use {'nvim-telescope/telescope-fzf-native.nvim', run = 'make'}
use {'nvim-telescope/telescope.nvim',
requires = {
{'nvim-telescope/plenary.nvim'}
},
config = function() require'config.telescope' end
}
-----------------------------
-- Linters
use 'editorconfig/editorconfig-vim'
use {'dense-analysis/ale',
config = function() require'config.ale' end
}
-----------------------------
-- Languages
use {'chr4/nginx.vim', ft = {'nginx'} }
use {'robbles/logstash.vim', ft = {'logstash'} }
use {'nvim-treesitter/nvim-treesitter',
requires = {'nvim-treesitter/playground', 'nvim-treesitter/nvim-treesitter-textobjects'},
run = ':TSUpdate',
config = function() require'config.treesitter' end
}
end)
|
SKILL.name = "Iceshard Blizzard"
SKILL.LevelReq = 2
SKILL.SkillPointCost = 1
SKILL.Incompatible = {
}
SKILL.RequiredSkills = {
}
SKILL.icon = "vgui/skills/spell_frost_ice-shards.png"
SKILL.category = "Lore of Heavens"-- Common Passives, Warrior, Lore of Light, Lore of Life
SKILL.slot = "RANGED" -- ULT, RANGED, MELEE, AOE, PASSIVE
SKILL.class = {
"celestial_wizard"
}
SKILL.desc = [[
Razor-sharp shards of ice hurl from the chill skies to blind and dishearten the foe.
Ability Slot: 2
Class Restriction: Bright Wizard
Level Requirement: ]] .. SKILL.LevelReq .. [[
Skill Point Cost:]] .. SKILL.SkillPointCost .. [[
]]
SKILL.coolDown = 5
local function ability(SKILL, ply )
local nospam = ply:GetNWBool( "nospamRanged" )
if (nospam) then
if timer.Exists(ply:SteamID().."nospamRanged") then return end
timer.Create(ply:SteamID().."nospamRanged", SKILL.coolDown, 1, function()
ply:SetNWBool( "nospamRanged", false )
end)
return
end
local mana = ply:getLocalVar("mana", 0)
if mana < 20 then
return
end
ply:setLocalVar("mana", mana - 20)
local BoneID = ply:LookupBone( "ValveBiped.Bip01_R_Hand" )
local MainPos = ply:GetBonePosition(BoneID)
local Positions = {}
Positions[1] = MainPos
Positions[2] = (MainPos - ply:GetRight()*math.random(1, 100)) - ply:GetAimVector() * math.random(1, 100) + ply:GetUp()*math.random(1, 50)
Positions[3] = (MainPos - ply:GetRight()*math.random(1, 100)) + ply:GetAimVector() * math.random(1, 100) - ply:GetUp()*math.random(1, 50)
Positions[4] = (MainPos + ply:GetRight()*math.random(1, 100)) - ply:GetAimVector() * math.random(1, 100) + ply:GetUp()*math.random(1, 50)
Positions[5] = (MainPos + ply:GetRight()*math.random(1, 100)) + ply:GetAimVector() * math.random(1, 100) - ply:GetUp()*math.random(1, 50)
Positions[6] = (MainPos - ply:GetRight()*math.random(1, 100)) - ply:GetAimVector() * math.random(1, 100) + ply:GetUp()*math.random(1, 50)
Positions[7] = (MainPos - ply:GetRight()*math.random(1, 100)) + ply:GetAimVector() * math.random(1, 100) - ply:GetUp()*math.random(1, 50)
Positions[8] = (MainPos + ply:GetRight()*math.random(1, 100)) - ply:GetAimVector() * math.random(1, 100) + ply:GetUp()*math.random(1, 50)
Positions[9] = (MainPos - ply:GetRight()*math.random(1, 100)) + ply:GetAimVector() * math.random(1, 100) - ply:GetUp()*math.random(1, 50)
Positions[10] = (MainPos + ply:GetRight()*math.random(1, 100)) - ply:GetAimVector() * math.random(1, 100) + ply:GetUp()*math.random(1, 50)
for i = 1, 10 do
local Ent = ents.Create("sent_zad_iceshard")
local OwnerPos = ply:GetShootPos()
local OwnerAng = ply:GetAimVector():Angle()
OwnerPos = OwnerPos + OwnerAng:Forward()*-20 + OwnerAng:Up()*-9 + OwnerAng:Right()*10
if ply:IsPlayer() then Ent:SetAngles(OwnerAng) else Ent:SetAngles(ply:GetAngles()) end
local BoneID = ply:LookupBone( "ValveBiped.Bip01_R_Hand" )
Ent:SetPos(Positions[i])
local ent = nil
if ply:GetEyeTrace().Entity:IsPlayer() or ply:GetEyeTrace().Entity:IsNPC() then
ent = ply:GetEyeTrace().Entity
else
local Ents = ents.FindInCone(ply:EyePos(), ply:GetAimVector(), 500, math.cos(math.rad(120)))
for k, v in pairs(Ents) do
if ((v:IsPlayer() and v != ply) or v:IsNPC()) then
ent = v
end
end
end
Ent:SetOwner(ply)
Ent:Spawn()
Ent.InitialTarget = ent
end
if (SERVER) then
ply:SetNWBool( "nospamRanged", true )
print("Cdstart")
net.Start( "RangedActivated" )
net.Send( ply )
if timer.Exists(ply:SteamID().."nospamRanged") then return end
timer.Create(ply:SteamID().."nospamRanged", SKILL.coolDown, 1, function()
ply:SetNWBool( "nospamRanged", false )
end)
end
end
SKILL.ability = ability |
HLHUD.Hook:Post(HUDStatsScreen, "recreate_right", function(self)
self._hl_tm_panel = HLHUD:make_panel(self._right, "extra_teammates_info", {
h = 320, x = 10, bottom = self._right:h() - 10 - tweak_data.menu.pd2_small_font_size
})
local font_size = 20
local prev
local prev_t
local function make_text(name, text, color, next_to_and_offset)
local t = prev:text({name = name, text = tostring(text), color = color, font = "fonts/font_medium_mf", font_size = font_size})
managers.hud:make_fine_text(t)
if prev_t then
if next_to_and_offset then
t:set_y(prev_t:y())
t:set_x(prev_t:right() + next_to_and_offset)
else
t:set_y(prev_t:bottom())
end
end
prev_t = t
return t
end
for i,tm in pairs(managers.hud._teammate_panels) do
prev = HLHUD:make_panel(self._hl_tm_panel, tostring(i), {h = self._hl_tm_panel:h() / HUDManager.PLAYER_PANEL, y = prev and prev:bottom() or 0})
prev_t = nil
make_text("name", tm._hl_name:text(), tm._hl_name:color())
local health = tm._hl_health:child("text")
if not tm._ai then
make_text("health", health:text(), health:color())
if not tm._hl_in_custody then
make_text("primary_total", tm._hl_ammo.primary.total, nil, 20)
make_text("secondary_total", "| " .. tm._hl_ammo.secondary.total, nil, 2)
end
end
HLHUD:make_panel(prev, "equipment", {y = prev_t:bottom() + 2})
tm:hl_request_equipment(self)
end
self._hl_tm_panel:animate(function()
wait(1)
if managers.hud and managers.hud._showing_stats_screen then
self:recreate_right()
end
end)
end)
function HUDStatsScreen:hl_align_equipment()
for _, pnl in pairs(self._hl_tm_panel:children()) do
local prev
for _, equip in pairs(pnl:child("equipment"):children()) do
local x = prev and prev:right() + 6 or 0
local next_right = x + equip:w()
if next_right <= pnl:w() then
equip:set_x(x)
else
equip:set_y(prev and prev:bottom() or 0)
equip:set_x(0)
end
prev = equip
end
end
end
function HUDStatsScreen:hl_add_equipment(i, id, icon, value, from_string)
local white = tweak_data.screen_colors.text
local pnl = self._hl_tm_panel:child(tostring(i))
if pnl then
local icon, rect = tweak_data.hud_icons:get_icon_data(icon)
local equipment = pnl:child("equipment")
local np = HLHUD:make_panel(equipment, id)
local icon = np:bitmap({
name = name, color = color, texture = icon, texture_rect = rect
})
local amount = np:text({
name = "amount", center_y = icon:center_y(), x = icon:right() + 4, text = tostring(value) or "--", font = "fonts/font_medium_mf", font_size = 16, color = white
})
if from_string then
local amounts, zero_ranges = HUDTeammate:hl_get_amounts_and_range(value)
amount:set_text(amounts)
for _, range in ipairs(zero_ranges) do
amount:set_range_color(range[1], range[2], white:with_alpha(0.5))
end
end
managers.hud:make_fine_text(amount)
np:set_h(amount:h())
icon:set_size(np:h(), np:h())
amount:set_x(icon:right() + 10)
np:set_w(amount:right())
end
self:hl_align_equipment()
end |
return PlaceObj("ModDef", {
"title", "Omega Unlocks All",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_OmegaUnlocksAll",
"pops_any_uuid", "694072ce-c6b9-4cf9-b20e-4fd60ce3adef",
"author", "ChoGGi",
"lua_revision", 249143,
"code", {
"Code/Script.lua",
},
"description", [[Omega Telescope will unlock all breakthroughs instead of three.
Requested by Griffdy04.]],
})
|
local function add(a, b)
return a+b
end
return add(add(2,6), add(1,9))
|
local BaseInstance = import("./BaseInstance")
return BaseInstance:extend("ReplicatedStorage") |
ffi = require "ffi"
require "LDYOM.Scripts.baseNode"
class = require "LDYOM.Scripts.middleclass"
Node = bitser.registerClass(class("NodeAttachCamToVehicle", BaseNode));
Node.static.name = imgui.imnodes.getNodeIcon("func")..' '..ldyom.langt("CoreNodeAttachCamToVehicle");
Node.static.mission = true;
function Node:initialize(id)
BaseNode.initialize(self,id);
self.type = 4;
self.pointPos = ffi.new("bool[1]",false);
self.Pins = {
[self.id+1] = BasePin:new(self.id+1,imgui.imnodes.PinType.void, 0),
[self.id+2] = BasePin:new(self.id+2,imgui.imnodes.PinType.number, 0, ffi.new("int[1]")),
[self.id+3] = BasePin:new(self.id+3,imgui.imnodes.PinType.number, 0, ffi.new("float[1]")),
[self.id+4] = BasePin:new(self.id+4,imgui.imnodes.PinType.number, 0, ffi.new("float[1]")),
[self.id+5] = BasePin:new(self.id+5,imgui.imnodes.PinType.number, 0, ffi.new("float[1]")),
[self.id+6] = BasePin:new(self.id+6,imgui.imnodes.PinType.number, 0, ffi.new("float[1]")),
[self.id+7] = BasePin:new(self.id+7,imgui.imnodes.PinType.number, 0, ffi.new("float[1]")),
[self.id+8] = BasePin:new(self.id+8,imgui.imnodes.PinType.number, 0, ffi.new("float[1]")),
[self.id+9] = BasePin:new(self.id+9,imgui.imnodes.PinType.boolean, 0, ffi.new("bool[1]")),
[self.id+11] = BasePin:new(self.id+11,imgui.imnodes.PinType.void, 1),
};
end
function attachToVehicle()
ldyom.attachCameraToEntity(0, currNodeStaticCamera.Pins[currNodeStaticCamera.id+2].value[0], 0, currNodeStaticCamera.Pins[currNodeStaticCamera.id+3].value, currNodeStaticCamera.Pins[currNodeStaticCamera.id+4].value, currNodeStaticCamera.Pins[currNodeStaticCamera.id+5].value, currNodeStaticCamera.Pins[currNodeStaticCamera.id+6].value, currNodeStaticCamera.Pins[currNodeStaticCamera.id+7].value, currNodeStaticCamera.Pins[currNodeStaticCamera.id+8].value);
end
function Node:draw()
imgui.imnodes.BeginNode(self.id,self.type)
imgui.imnodes.BeginNodeTitleBar();
imgui.Text(self.class.static.name);
if ldyom.getLastNode() == self.id then
imgui.SameLine(0,0);
imgui.TextColored(imgui.ImVec4.new(1.0,0.0,0.0,1.0)," \xef\x86\x88");
end
imgui.imnodes.EndNodeTitleBar();
imgui.imnodes.BeginInputAttribute(self.id+1);
imgui.Dummy(imgui.ImVec2:new(0,10));
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+2);
local names = ldyom.namesCars;
imgui.Text(ldyom.langt("car"));
imgui.SetNextItemWidth(150);
imgui.ComboVecChars("",self.Pins[self.id+2].value,names);
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginInputAttribute(self.id+3);
imgui.Text("x");
if not self.Pins[self.id+3].link then
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+3].value);
end
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginInputAttribute(self.id+4);
imgui.Text("y");
if not self.Pins[self.id+4].link then
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+4].value);
end
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginInputAttribute(self.id+5);
imgui.Text("z");
if not self.Pins[self.id+5].link then
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+5].value);
end
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginStaticAttribute(self.id+12);
imgui.ToggleButton(ldyom.langt("turn"), self.pointPos);
imgui.imnodes.EndStaticAttribute();
if (self.pointPos[0]) then
imgui.imnodes.BeginInputAttribute(self.id+6);
imgui.Text(ldyom.langt("rotate").." x");
if not self.Pins[self.id+6].link then
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+6].value);
end
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginInputAttribute(self.id+7);
imgui.Text(ldyom.langt("rotate").." y");
if not self.Pins[self.id+7].link then
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+7].value);
end
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginInputAttribute(self.id+8);
imgui.Text(ldyom.langt("rotate").." z");
if not self.Pins[self.id+8].link then
imgui.SetNextItemWidth(200);
imgui.InputFloat("", self.Pins[self.id+8].value);
end
imgui.imnodes.EndInputAttribute();
imgui.imnodes.BeginInputAttribute(self.id+9);
if not self.Pins[self.id+8].link then
imgui.ToggleButton(ldyom.langt("movecam"), self.Pins[self.id+9].value);
else
imgui.Text(ldyom.langt(""));
end
imgui.imnodes.EndInputAttribute();
end
imgui.imnodes.BeginStaticAttribute(self.id+10);
if imgui.Button(ldyom.langt("edithand"), imgui.ImVec2:new(200,20)) and #names > 0 then
callOpcode(0x01B4, {{0,"int"}, {0,"int"}});
currNodeStaticCamera = self;
ldyom.set_off_gui(true);
addThread(attachToVehicle);
end
imgui.imnodes.EndStaticAttribute();
imgui.imnodes.BeginOutputAttribute(self.id+11);
imgui.Dummy(imgui.ImVec2:new(0,10));
imgui.imnodes.EndOutputAttribute();
imgui.imnodes.EndNode();
end
function Node:play(data, mission)
local car = self:getPinValue(self.id+2,data,mission)[0];
local x = self:getPinValue(self.id+3,data,mission)[0];
local y = self:getPinValue(self.id+4,data,mission)[0];
local z = self:getPinValue(self.id+5,data,mission)[0];
local rot_x = self:getPinValue(self.id+6,data,mission)[0];
local rot_y = self:getPinValue(self.id+7,data,mission)[0];
local rot_z = self:getPinValue(self.id+8,data,mission)[0];
local movecam = self:getPinValue(self.id+9,data,mission)[0];
assert(mission.list_cars[car+1].missionCar, "The car is not yet established or has already disappeared.");
ldyom.setLastNode(self.id);
local carRef = getCarRef(mission.list_cars[car+1].missionCar);
if not self.pointPos then
rot_x, rot_y, rot_z = 0,0,0;
end
callOpcode(0x0679, {{carRef,"int"}, {x,"float"}, {y,"float"}, {z,"float"}, {rot_x,"float"}, {rot_y,"float"}, {rot_z,"float"}, {0.0,"float"}, {fif(movecam,1,2),"int"}});
self:callOutputLinks(data, mission, self.id+11);
end
ldyom.nodeEditor.addNodeClass("Camera",Node); |
--[=[
Debug drawing library useful for debugging 3D abstractions. One of
the more useful utility libraries.
These functions are incredibly easy to invoke for quick debugging.
This can make debugging any sort of 3D geometry really easy.
```lua
-- A sample of a few API uses
Draw.point(Vector3.new(0, 0, 0))
Draw.terrainCell(Vector3.new(0, 0, 0))
Draw.cframe(CFrame.new(0, 10, 0))
Draw.text(Vector3.new(0, -10, 0), "Testing!")
```
:::tip
This library should not be used to render things in production for
normal players, as it is optimized for debug experience over performance.
:::
@class Draw
]=]
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local TextService = game:GetService("TextService")
local Terrain = Workspace.Terrain
local ORIGINAL_DEFAULT_COLOR = Color3.new(1, 0, 0)
local Draw = {}
Draw._defaultColor = ORIGINAL_DEFAULT_COLOR
--[=[
Sets the Draw's drawing color.
@param color Color3 -- The color to set
]=]
function Draw.setColor(color)
Draw._defaultColor = color
end
--[=[
Resets the drawing color.
]=]
function Draw.resetColor()
Draw._defaultColor = ORIGINAL_DEFAULT_COLOR
end
--[=[
Sets the Draw library to use a random color.
]=]
function Draw.setRandomColor()
Draw.setColor(Color3.fromHSV(math.random(), 0.5+0.5*math.random(), 1))
end
--[=[
Draws a ray for debugging.
```lua
local ray = Ray.new(Vector3.new(0, 0, 0), Vector3.new(0, 10, 0))
Draw.ray(ray)
```
@param ray Ray
@param color Color3? -- Optional color to draw in
@param parent Instance? -- Optional parent
@param diameter number? -- Optional diameter
@param meshDiameter number? -- Optional mesh diameter
@return BasePart
]=]
function Draw.ray(ray, color, parent, meshDiameter, diameter)
assert(typeof(ray) == "Ray", "Bad typeof(ray) for Ray")
color = color or Draw._defaultColor
parent = parent or Draw.getDefaultParent()
meshDiameter = meshDiameter or 0.2
diameter = diameter or 0.2
local rayCenter = ray.Origin + ray.Direction/2
local part = Instance.new("Part")
part.Material = Enum.Material.ForceField
part.Anchored = true
part.Archivable = false
part.CanCollide = false
part.CastShadow = false
part.CFrame = CFrame.new(rayCenter, ray.Origin + ray.Direction) * CFrame.Angles(math.pi/2, 0, 0)
part.Color = color
part.Name = "DebugRay"
part.Shape = Enum.PartType.Cylinder
part.Size = Vector3.new(diameter, ray.Direction.Magnitude, diameter)
part.TopSurface = Enum.SurfaceType.Smooth
part.Transparency = 0.5
local rotatedPart = Instance.new("Part")
rotatedPart.Name = "RotatedPart"
rotatedPart.Anchored = true
rotatedPart.Archivable = false
rotatedPart.CanCollide = false
rotatedPart.CastShadow = false
rotatedPart.CFrame = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
rotatedPart.Transparency = 1
rotatedPart.Size = Vector3.new(1, 1, 1)
rotatedPart.Parent = part
local lineHandleAdornment = Instance.new("LineHandleAdornment")
lineHandleAdornment.Name = "DrawRayLineHandleAdornment"
lineHandleAdornment.Length = ray.Direction.Magnitude
lineHandleAdornment.Thickness = 5*diameter
lineHandleAdornment.ZIndex = 3
lineHandleAdornment.Color3 = color
lineHandleAdornment.AlwaysOnTop = true
lineHandleAdornment.Transparency = 0
lineHandleAdornment.Adornee = rotatedPart
lineHandleAdornment.Parent = rotatedPart
local mesh = Instance.new("SpecialMesh")
mesh.Name = "DrawRayMesh"
mesh.Scale = Vector3.new(0, 1, 0) + Vector3.new(meshDiameter, 0, meshDiameter) / diameter
mesh.Parent = part
part.Parent = parent
return part
end
--[=[
Updates the rendered ray to the new color and position.
Used for certain scenarios when updating a ray on
renderstepped would impact performance, even in debug mode.
```lua
local ray = Ray.new(Vector3.new(0, 0, 0), Vector3.new(0, 10, 0))
local drawn = Draw.ray(ray)
RunService.RenderStepped:Connect(function()
local newRay = Ray.new(Vector3.new(0, 0, 0), Vector3.new(0, 10*math.sin(os.clock()), 0))
Draw.updateRay(drawn, newRay Color3.new(1, 0.5, 0.5))
end)
```
@param part Ray part
@param ray Ray
@param color Color3
]=]
function Draw.updateRay(part, ray, color)
color = color or part.Color
local diameter = part.Size.x
local rayCenter = ray.Origin + ray.Direction/2
part.CFrame = CFrame.new(rayCenter, ray.Origin + ray.Direction) * CFrame.Angles(math.pi/2, 0, 0)
part.Size = Vector3.new(diameter, ray.Direction.Magnitude, diameter)
part.Color = color
local rotatedPart = part:FindFirstChild("RotatedPart")
if rotatedPart then
rotatedPart.CFrame = CFrame.new(ray.Origin, ray.Origin + ray.Direction)
end
local lineHandleAdornment = rotatedPart and rotatedPart:FindFirstChild("DrawRayLineHandleAdornment")
if lineHandleAdornment then
lineHandleAdornment.Length = ray.Direction.Magnitude
lineHandleAdornment.Thickness = 5*diameter
lineHandleAdornment.Color3 = color
end
end
--[=[
Render text in 3D for debugging. The text container will
be sized to fit the text.
```lua
Draw.text(Vector3.new(0, 10, 0), "Point")
```
@param adornee Instance | Vector3 -- Adornee to rener on
@param text string -- Text to render
@param color Color3? -- Optional color to render
@return Instance
]=]
function Draw.text(adornee, text, color)
if typeof(adornee) == "Vector3" then
local attachment = Instance.new("Attachment")
attachment.WorldPosition = adornee
attachment.Parent = Terrain
attachment.Name = "DebugTextAttachment"
Draw._textOnAdornee(attachment, text, color)
return attachment
elseif typeof(adornee) == "Instance" then
return Draw._textOnAdornee(adornee, text, color)
else
error("Bad adornee")
end
end
function Draw._textOnAdornee(adornee, text, color)
local TEXT_HEIGHT_STUDS = 2
local PADDING_PERCENT_OF_LINE_HEIGHT = 0.5
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "DebugBillboardGui"
billboardGui.SizeOffset = Vector2.new(0, 0.5)
billboardGui.ExtentsOffset = Vector3.new(0, 1, 0)
billboardGui.AlwaysOnTop = true
billboardGui.Adornee = adornee
billboardGui.StudsOffset = Vector3.new(0, 0, 0.01)
local background = Instance.new("Frame")
background.Name = "Background"
background.Size = UDim2.new(1, 0, 1, 0)
background.Position = UDim2.new(0.5, 0, 1, 0)
background.AnchorPoint = Vector2.new(0.5, 1)
background.BackgroundTransparency = 0.3
background.BorderSizePixel = 0
background.BackgroundColor3 = color or Draw._defaultColor
background.Parent = billboardGui
local textLabel = Instance.new("TextLabel")
textLabel.Text = tostring(text)
textLabel.TextScaled = true
textLabel.TextSize = 32
textLabel.BackgroundTransparency = 1
textLabel.BorderSizePixel = 0
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.Parent = background
if tonumber(text) then
textLabel.Font = Enum.Font.Code
else
textLabel.Font = Enum.Font.GothamSemibold
end
local textSize = TextService:GetTextSize(
textLabel.Text,
textLabel.TextSize,
textLabel.Font,
Vector2.new(1024, 1e6))
local lines = textSize.y/textLabel.TextSize
local paddingOffset = textLabel.TextSize*PADDING_PERCENT_OF_LINE_HEIGHT
local paddedHeight = textSize.y + 2*paddingOffset
local paddedWidth = textSize.x + 2*paddingOffset
local aspectRatio = paddedWidth/paddedHeight
local uiAspectRatio = Instance.new("UIAspectRatioConstraint")
uiAspectRatio.AspectRatio = aspectRatio
uiAspectRatio.Parent = background
local uiPadding = Instance.new("UIPadding")
uiPadding.PaddingBottom = UDim.new(paddingOffset/paddedHeight, 0)
uiPadding.PaddingTop = UDim.new(paddingOffset/paddedHeight, 0)
uiPadding.PaddingLeft = UDim.new(paddingOffset/paddedWidth, 0)
uiPadding.PaddingRight = UDim.new(paddingOffset/paddedWidth, 0)
uiPadding.Parent = background
local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(paddingOffset/paddedHeight/2, 0)
uiCorner.Parent = background
local height = lines*TEXT_HEIGHT_STUDS * TEXT_HEIGHT_STUDS*PADDING_PERCENT_OF_LINE_HEIGHT
billboardGui.Size = UDim2.new(height*aspectRatio, 0, height, 0)
billboardGui.Parent = adornee
return billboardGui
end
--[=[
Renders a sphere at the given point in 3D space.
```lua
Draw.sphere(Vector3.new(0, 10, 0), 10)
```
Great for debugging explosions and stuff.
@param position Vector3 -- Position of the sphere
@param radius number -- Radius of the sphere
@param color Color3? -- Optional color
@param parent Instance? -- Optional parent
@return BasePart
]=]
function Draw.sphere(position, radius, color, parent)
return Draw.point(position, color, parent, radius*2)
end
--[=[
Draws a point for debugging in 3D space.
```lua
Draw.point(Vector3.new(0, 25, 0), Color3.new(0.5, 1, 0.5))
```
@param position Vector3 | CFrame -- Point to Draw
@param color Color3? -- Optional color
@param parent Instance? -- Optional parent
@param diameter number? -- Optional diameter
@return BasePart
]=]
function Draw.point(position, color, parent, diameter)
if typeof(position) == "CFrame" then
position = position.p
end
assert(typeof(position) == "Vector3", "Bad position")
color = color or Draw._defaultColor
parent = parent or Draw.getDefaultParent()
diameter = diameter or 1
local part = Instance.new("Part")
part.Material = Enum.Material.ForceField
part.Anchored = true
part.Archivable = false
part.BottomSurface = Enum.SurfaceType.Smooth
part.CanCollide = false
part.CastShadow = false
part.CFrame = CFrame.new(position)
part.Color = color
part.Name = "DebugPoint"
part.Shape = Enum.PartType.Ball
part.Size = Vector3.new(diameter, diameter, diameter)
part.TopSurface = Enum.SurfaceType.Smooth
part.Transparency = 0.5
local sphereHandle = Instance.new("SphereHandleAdornment")
sphereHandle.Archivable = false
sphereHandle.Radius = diameter/4
sphereHandle.Color3 = color
sphereHandle.AlwaysOnTop = true
sphereHandle.Adornee = part
sphereHandle.ZIndex = 2
sphereHandle.Parent = part
part.Parent = parent
return part
end
--[=[
Renders a point with a label in 3D space.
```lua
Draw.labelledPoint(Vector3.new(0, 10, 0), "AI target")
```
@param position Vector3 | CFrame -- Position to render
@param label string -- Label to render on the point
@param color Color3? -- Optional color
@param parent Instance? -- Optional parent
@return BasePart
]=]
function Draw.labelledPoint(position, label, color, parent)
if typeof(position) == "CFrame" then
position = position.p
end
local part = Draw.point(position, color, parent)
Draw.text(part, label, color)
return part
end
--[=[
Renders a CFrame in 3D space. Includes each axis.
```lua
Draw.cframe(CFrame.Angles(0, math.pi/8, 0))
```
@param cframe CFrame
@return Model
]=]
function Draw.cframe(cframe)
local model = Instance.new("Model")
model.Name = "DebugCFrame"
local position = cframe.Position
Draw.point(position, nil, model, 0.1)
local xRay = Draw.ray(Ray.new(
position,
cframe.XVector
), Color3.new(0.75, 0.25, 0.25), model, 0.1)
xRay.Name = "XVector"
local yRay = Draw.ray(Ray.new(
position,
cframe.YVector
), Color3.new(0.25, 0.75, 0.25), model, 0.1)
yRay.Name = "YVector"
local zRay = Draw.ray(Ray.new(
position,
cframe.ZVector
), Color3.new(0.25, 0.25, 0.75), model, 0.1)
zRay.Name = "ZVector"
model.Parent = Draw.getDefaultParent()
return model
end
--[=[
Renders a box in 3D space. Great for debugging bounding boxes.
```lua
Draw.box(Vector3.new(0, 5, 0), Vector3.new(10, 10, 10))
```
@param cframe CFrame | Vector3 -- CFrame of the box
@param size Vector3 -- Size of the box
@param color Color3 -- Optional Color3
@return BasePart
]=]
function Draw.box(cframe, size, color)
assert(typeof(size) == "Vector3", "Bad size")
color = color or Draw._defaultColor
cframe = typeof(cframe) == "Vector3" and CFrame.new(cframe) or cframe
local part = Instance.new("Part")
part.Color = color
part.Material = Enum.Material.ForceField
part.Name = "DebugPart"
part.Anchored = true
part.CanCollide = false
part.CastShadow = false
part.Archivable = false
part.BottomSurface = Enum.SurfaceType.Smooth
part.TopSurface = Enum.SurfaceType.Smooth
part.Transparency = 0.75
part.Size = size
part.CFrame = cframe
local boxHandleAdornment = Instance.new("BoxHandleAdornment")
boxHandleAdornment.Adornee = part
boxHandleAdornment.Size = size
boxHandleAdornment.Color3 = color
boxHandleAdornment.AlwaysOnTop = true
boxHandleAdornment.Transparency = 0.75
boxHandleAdornment.ZIndex = 1
boxHandleAdornment.Parent = part
part.Parent = Draw.getDefaultParent()
return part
end
--[=[
Renders a region3 in 3D space.
```lua
Draw.region3(Region3.new(Vector3.new(0, 0, 0), Vector3.new(10, 10, 10)))
```
@param region3 Region3 -- Region3 to render
@param color Color3? -- Optional color3
@return BasePart
]=]
function Draw.region3(region3, color)
return Draw.box(region3.CFrame, region3.Size, color)
end
--[=[
Renders a terrain cell in 3D space. Snaps the position
to the nearest position.
```lua
Draw.terrainCell(Vector3.new(0, 0, 0))
```
@param position Vector3 -- World space position
@param color Color3? -- Optional color to render
@return BasePart
]=]
function Draw.terrainCell(position, color)
local size = Vector3.new(4, 4, 4)
local solidCell = Terrain:WorldToCell(position)
local terrainPosition = Terrain:CellCenterToWorld(solidCell.x, solidCell.y, solidCell.z)
local part = Draw.box(CFrame.new(terrainPosition), size, color)
part.Name = "DebugTerrainCell"
return part
end
--[=[
Draws a vector in 3D space.
```lua
Draw.vector(Vector3.new(0, 0, 0), Vector3.new(0, 1, 0))
```
@param position Vector3 -- Position of the vector
@param direction Vector3 -- Direction of the vector. Determines length.
@param color Color3? -- Optional color
@param parent Instance? -- Optional instance
@param meshDiameter number? -- Optional diameter
@return BasePart
]=]
function Draw.vector(position, direction, color, parent, meshDiameter)
return Draw.ray(Ray.new(position, direction), color, parent, meshDiameter)
end
--[=[
Retrieves the default parent for the current execution context.
@return Instance
]=]
function Draw.getDefaultParent()
if not RunService:IsRunning() then
return Workspace.CurrentCamera
end
if RunService:IsServer() then
return Workspace
else
return Workspace.CurrentCamera
end
end
return Draw |
require "keybow"
-- Key mappings --
function handle_key_00(pressed)
keybow.set_key(keybow.KP0, pressed)
end
function handle_key_01(pressed)
keybow.set_key(keybow.KP1, pressed)
end
function handle_key_02(pressed)
keybow.set_key(keybow.KP2, pressed)
end
function handle_key_03(pressed)
keybow.set_key(keybow.KP3, pressed)
end
function handle_key_04(pressed)
keybow.set_key(keybow.KP4, pressed)
end
function handle_key_05(pressed)
keybow.set_key(keybow.KP5, pressed)
end
function handle_key_06(pressed)
keybow.set_key(keybow.KP6, pressed)
end
function handle_key_07(pressed)
keybow.set_key(keybow.KP7, pressed)
end
function handle_key_08(pressed)
keybow.set_key(keybow.KP8, pressed)
end
function handle_key_09(pressed)
keybow.set_key(keybow.KP9, pressed)
end
function handle_key_10(pressed)
keybow.set_key(keybow.KPDOT, pressed)
end
function handle_key_11(pressed)
keybow.set_key(keybow.KPEQUAL, pressed)
end
|
local player = game.Players.LocalPlayer
local plrGui = player:WaitForChild("PlayerGui")
local HTPGUI = plrGui:WaitForChild("HowToPlayGui")
HTPGUI.Frame.Visible = true
HTPGUI.Frame.TextButton.MouseButton1Click:Connect(function()
HTPGUI:Destroy()
end) |
--------------------------------------------------------------
-- direct_access.lua --
--------------------------------------------------------------
-- --
-- This file provides the 2 public modder-facing functions --
-- for accessing game_doc data. These are: --
-- --
-- <> game_doc.get_doc_data() --
-- <> game_doc.get_hidden_data(player_name) --
-- --
-- Use the above functions to access and possibly make --
-- changes to the backend data in game_doc --
--------------------------------------------------------------
game_doc.get_doc_data = function()
return game_doc.doc_data
end
game_doc.get_hidden_data = function(player_name)
return game_doc.player_data[player_name] --can be nil
end
-- Simple, right? |
--[[
Original textures from GeMinecraft
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440575-1-2-5-generation-minecraft-beta-1-2-farming-and
]]
local S = farming.intllib
-- corn
minetest.register_craftitem("farming:corn", {
description = S("Corn"),
inventory_image = "farming_corn.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:corn_1")
end,
on_use = minetest.item_eat(3),
})
-- corn on the cob (texture by TenPlus1)
minetest.register_craftitem("farming:corn_cob", {
description = S("Corn on the Cob"),
inventory_image = "farming_corn_cob.png",
on_use = minetest.item_eat(5),
})
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "farming:corn_cob",
recipe = "farming:corn"
})
-- ethanol (thanks to JKMurray for this idea)
minetest.register_craftitem("farming:bottle_ethanol", {
description = S("Bottle of Ethanol"),
inventory_image = "farming_bottle_ethanol.png",
})
minetest.register_craft( {
output = "farming:bottle_ethanol",
recipe = {
{ "vessels:glass_bottle", "farming:corn", "farming:corn"},
{ "farming:corn", "farming:corn", "farming:corn"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "farming:bottle_ethanol",
burntime = 240,
replacements = {{ "farming:bottle_ethanol", "vessels:glass_bottle"}}
})
-- corn definition
local crop_def = {
drawtype = "plantlike",
tiles = {"farming_corn_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:corn_1", table.copy(crop_def))
-- stage 2
crop_def.tiles = {"farming_corn_2.png"}
minetest.register_node("farming:corn_2", table.copy(crop_def))
-- stage 3
crop_def.tiles = {"farming_corn_3.png"}
minetest.register_node("farming:corn_3", table.copy(crop_def))
-- stage 4
crop_def.tiles = {"farming_corn_4.png"}
minetest.register_node("farming:corn_4", table.copy(crop_def))
-- stage 5
crop_def.tiles = {"farming_corn_5.png"}
minetest.register_node("farming:corn_5", table.copy(crop_def))
-- stage 6
crop_def.tiles = {"farming_corn_6.png"}
crop_def.visual_scale = 1.45
minetest.register_node("farming:corn_6", table.copy(crop_def))
-- stage 7
crop_def.tiles = {"farming_corn_7.png"}
crop_def.drop = {
items = {
{items = {'farming:corn'}, rarity = 1},
{items = {'farming:corn'}, rarity = 2},
{items = {'farming:corn'}, rarity = 3},
}
}
minetest.register_node("farming:corn_7", table.copy(crop_def))
-- stage 8 (final)
crop_def.tiles = {"farming_corn_8.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {'farming:corn 2'}, rarity = 1},
{items = {'farming:corn 2'}, rarity = 2},
{items = {'farming:corn 2'}, rarity = 2},
}
}
minetest.register_node("farming:corn_8", table.copy(crop_def))
|
-- sprint_controller
-- ArkhieDev
-- 6/9/2021
-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ContextActionService = game:GetService("ContextActionService")
local SoundService = game:GetService("SoundService")
local TweenService = game:GetService("TweenService")
local sprint_controller = {}
local xf = require(ReplicatedStorage:WaitForChild("xeno"))
local network = xf.network
local player = Players.LocalPlayer
local SPRINT_TWEEN_SPEED = .3
local NORMAL_WALKSPEED = 16
local SPRINT_WALKSPEED = NORMAL_WALKSPEED + 8
local STAMINA_LOST_PER_SEC = 10
local STAMINA_REGEN_PER_SEC = 10
local STAMINA_INT_REGEN = 2
local STAMINA_UI_FADE_INT = 2
local OPTIMAL_TWEEN_INFO = TweenInfo.new(0.1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local tweenSprintBar = function(ui, val)
local newVal = string.format("%.2f", val)
if newVal == val then
return;
end
local tween = TweenService:Create(ui.OutBar.BarContainer.Bar,
OPTIMAL_TWEEN_INFO, {
Size = UDim2.fromScale(1, newVal),
Position = UDim2.fromScale(0.5, 1 - newVal)
});
tween:Play()
task.spawn(function()
tween.Completed:Wait()
tween:Destroy()
end)
end
local CreateTween = function(propertyTable, tweeninfo, obj)
local isObjTable = false
for class in pairs(propertyTable) do
if type(class) == "userdata" then
isObjTable = true
break
end
end
if isObjTable then
local list = {}
for ins, t in pairs(propertyTable) do
table.insert(list, TweenService:Create(ins, tweeninfo or OPTIMAL_TWEEN_INFO, t))
end
return setmetatable({
_list = list
}, {
__index = function(tbl, index)
return ({
Play = function()
for _, tween in pairs(tbl._list) do
tween:Play()
end
end,
Cancel = function()
for _, tween in pairs(tbl._list) do
tween:Cancel()
end
end,
Pause = function()
for _, tween in pairs(tbl._list) do
tween:Pause()
end
end,
Destroy = function()
for _, tween in pairs(tbl._list) do
tween:Destroy()
end
end,
})[index]
end,
});
else
return TweenService:Create(obj, tweeninfo or OPTIMAL_TWEEN_INFO, propertyTable);
end
end
local setupCharacter = function()
local characterData = xf.getModule("character_controller").getCharacter()
local statusController = xf.getModule("status_controller")
local camera = workspace.CurrentCamera
local sprintStamina = player:WaitForChild("PlayerGui"):WaitForChild("Interface").SprintStamina
local tweens = {
PLAYER_SPRINT_STARTED = TweenService:Create(characterData._humanoid,
TweenInfo.new(
SPRINT_TWEEN_SPEED,
Enum.EasingStyle.Cubic,
Enum.EasingDirection.Out
), {
WalkSpeed = SPRINT_WALKSPEED
});
PLAYER_SPRINT_ENDED = TweenService:Create(characterData._humanoid,
TweenInfo.new(
SPRINT_TWEEN_SPEED,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
), {
WalkSpeed = NORMAL_WALKSPEED
});
PLAYER_SPRINT_CANCEL = TweenService:Create(characterData._humanoid,
TweenInfo.new(
SPRINT_TWEEN_SPEED,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
), {
WalkSpeed = 0
});
SPRINT_UI_LOW_STAMINA_F1 = TweenService:Create(sprintStamina.OutBar.BarContainer.Bar,
TweenInfo.new(
0.5,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
), {
BackgroundColor3 = Color3.fromRGB(255, 76, 76)
});
SPRINT_UI_LOW_STAMINA_F2 = TweenService:Create(sprintStamina.OutBar.BarContainer.Bar,
TweenInfo.new(
1,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
), {
BackgroundColor3 = Color3.fromRGB(255, 56, 56)
});
SPRINT_UI_NORMAL = TweenService:Create(sprintStamina.OutBar.BarContainer.Bar,
TweenInfo.new(
1,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
), {
BackgroundColor3 = Color3.fromRGB(255, 245, 96)
});
SPRINT_UI_FADE_OUT = CreateTween({
[sprintStamina.OutBar] = {
BackgroundTransparency = 1,
Position = UDim2.fromScale(-0.5, 0.5)
};
[sprintStamina.OutBar.BarContainer.Bar] = {
BackgroundTransparency = 1,
};
});
SPRINT_UI_FADE_IN = CreateTween({
[sprintStamina.OutBar] = {
BackgroundTransparency = 0,
Position = UDim2.fromScale(0.5, 0.5)
};
[sprintStamina.OutBar.BarContainer.Bar] = {
BackgroundTransparency = 0,
};
})
}
local cacheTickLastSprint = tick()
local cacheTickRegenStart = tick()
local cacheTickNextFadeOut = tick()
characterData._stamina = 100
characterData._isLowStamina = false
sprintStamina.OutBar.BarContainer.Bar.BackgroundColor3 = Color3.fromRGB(255, 245, 96)
characterData.exhausted = function()
statusController.newStatus("Tired", Color3.fromRGB(135, 135, 135), Color3.fromRGB(22, 22, 22))
end
characterData.sprint = function()
characterData._isSprintDown = true
if characterData._stamina <= 20 then
return characterData.exhausted();
end
if not characterData._canSprint then
return;
end
characterData.showStaminaBar()
tweens.PLAYER_SPRINT_STARTED:Play()
characterData._isSprinting = true
end
characterData.setCanSprint = function(state)
if state then
characterData._canSprint = true
characterData._humanoid.WalkSpeed = NORMAL_WALKSPEED
else
characterData._canSprint = false
tweens.PLAYER_SPRINT_STARTED:Cancel()
tweens.PLAYER_SPRINT_ENDED:Cancel()
tweens.PLAYER_SPRINT_CANCEL:Play()
characterData._isSprinting = false
end
end
characterData.stopSprint = function(notKey)
if notKey then
characterData._isSprintDown = false
end
tweens.PLAYER_SPRINT_STARTED:Cancel()
tweens.PLAYER_SPRINT_ENDED:Play()
characterData._isSprinting = false
end
characterData.lowStamina = function()
-- yes, very cool // ArkhieDev
local combo = 1
local function playCombo(val)
if not characterData._isLowStamina then return; end
if combo == 1 then
tweens.SPRINT_UI_LOW_STAMINA_F1:Play()
combo = 2
else
tweens.SPRINT_UI_LOW_STAMINA_F2:Play()
combo = 1
end
wait(1)
playCombo()
end
tweens.SPRINT_UI_LOW_STAMINA_F1:Play()
tweens.SPRINT_UI_NORMAL:Cancel()
characterData._isLowStamina = true
--playCombo()
end
characterData.hideStaminaBar = function()
characterData._isStaminaBarShowing = false
tweens.SPRINT_UI_FADE_OUT:Play()
end
characterData.showStaminaBar = function()
characterData._isStaminaBarShowing = true
tweens.SPRINT_UI_FADE_IN:Play()
end
characterData.normalStamina = function()
characterData._isLowStamina = false
tweens.SPRINT_UI_LOW_STAMINA_F1:Cancel()
tweens.SPRINT_UI_LOW_STAMINA_F2:Cancel()
tweens.SPRINT_UI_NORMAL:Play()
end
characterData._isSprinting = false
characterData._humanoid.WalkSpeed = NORMAL_WALKSPEED
for _, tween in pairs(tweens) do
characterData._maid:Add(tween)
end
characterData.hideStaminaBar()
characterData._maid:Add(characterData._humanoid.Running:Connect(function(speed)
if speed <= 18 then
characterData._runAnim:Stop()
else
local normal = 8
if not characterData._runAnim.IsPlaying then
characterData._runAnim:Play()
end
characterData._runAnim:AdjustSpeed(math.max((speed - normal)/NORMAL_WALKSPEED, 0))
end
end))
characterData._maid:Add(characterData._humanoid.Jumping:Connect(function(active)
if active then
characterData._runAnim:Stop()
end
end))
characterData._maid:Add(RunService.RenderStepped:Connect(function(delta)
local camRightVec = camera.CFrame.RightVector * 3
local humRightVec = characterData._rootPart.CFrame.RightVector * 3
local tarPos = (characterData._rootPart.Position + Vector3.new(0, 1, 0)) + camRightVec
local screenPointOfChar = camera:WorldToScreenPoint(tarPos)
local jitterCheck = math.abs(screenPointOfChar.Y - sprintStamina.Position.Y.Offset) <= .01 and true
sprintStamina.Position = UDim2.fromOffset(screenPointOfChar.X, jitterCheck and sprintStamina.Position.Y.Offset or screenPointOfChar.Y)
if characterData._isSprinting then
if characterData._stamina > 0 then
if xf.getMagnitude(characterData._rootPart.Velocity - Vector3.new(0, characterData._rootPart.Velocity.Y, 0)) > 5 then
characterData._stamina -= STAMINA_LOST_PER_SEC * delta
cacheTickLastSprint = tick()
else
if tick() - cacheTickLastSprint > STAMINA_INT_REGEN and characterData._stamina < characterData._staminaMax then
characterData._stamina += STAMINA_REGEN_PER_SEC * delta
end
end
cacheTickNextFadeOut = tick() + STAMINA_UI_FADE_INT
else
task.spawn(characterData.exhausted)
characterData.stopSprint(true)
end
else
if tick() - cacheTickLastSprint > STAMINA_INT_REGEN and characterData._stamina < characterData._staminaMax then
characterData._stamina += STAMINA_REGEN_PER_SEC * delta
cacheTickNextFadeOut = tick() + STAMINA_UI_FADE_INT
end
end
local p = characterData._stamina / characterData._staminaMax
if p < 0.3 then
if not characterData._isLowStamina then
characterData.lowStamina()
end
else
if characterData._isLowStamina then
characterData.normalStamina()
end
end
if tick() > cacheTickNextFadeOut then
if characterData._isStaminaBarShowing then
characterData.hideStaminaBar()
end
end
tweenSprintBar(sprintStamina, p)
end))
end
sprint_controller.init = function(new)
sprint_controller = new
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return; end
if input.KeyCode == Enum.KeyCode.LeftShift then
local charcterData = xf.getModule("character_controller").getCharacter()
if charcterData and charcterData.sprint then
charcterData.sprint()
end
end
end)
UserInputService.InputEnded:Connect(function(input, processed)
if processed then return; end
if input.KeyCode == Enum.KeyCode.LeftShift then
local charcterData = xf.getModule("character_controller").getCharacter()
if charcterData and charcterData.stopSprint then
charcterData.stopSprint()
end
end
end)
network.getSignal("characterAddedSignal"):Connect(setupCharacter)
end
return sprint_controller; |
local function time(f, times)
collectgarbage()
local gettime = os.clock
local ok, socket = pcall(require, 'socket')
if ok then
gettime = socket.gettime
end
local start = gettime()
for _=0,times do f() end
local stop = gettime()
return stop - start
end
local function readfile(file)
local f = io.open(file)
if not f then return nil end
local d = f:read('*a')
f:close()
return d
end
local function profile(jsonfile, times)
times = times or 10000
print(jsonfile..': (x'..times..')')
print('', 'module', ' decoding', ' encoding')
local d = readfile(jsonfile)
local rapidjson = require('rapidjson')
local cjson = require('cjson')
local dkjson = require('dkjson')
local modules = {
{'dkjson', dkjson.decode, dkjson.encode},
{'cjson', cjson.decode, cjson.encode},
{'rapidjson', rapidjson.decode, rapidjson.encode},
}
for _, m in ipairs(modules) do
local name, dec, enc = m[1], m[2], m[3]
local td = time(function() dec(d) end, times)
local t = dec(d)
local te = time(function() enc(t) end, times)
print(string.format('\t%6s\t% 13.10f\t% 13.10f', name, td, te))
end
end
local function main()
profile('performance/nulls.json')
profile('performance/booleans.json')
profile('performance/guids.json')
profile('performance/paragraphs.json')
profile('performance/floats.json')
profile('performance/integers.json')
profile('performance/mixed.json')
end
local r, m = pcall(main)
if not r then
print(m)
end
return 0
|
return {
source = "sounds/footsteps/grassright.wav",
volume = 0.25
}
|
local lastX = nil
local lastY = nil
local canvas = nil
local lineWidth = 1
local HEIGHT = 600
local WIDTH = 800
local TOP = 0
local LEFT = 0
local color = {0.0, 0.0, 0.0, 1.0}
local cui = castle.ui
local log =
require("https://raw.githubusercontent.com/ccheever/castle-utils/c5a150bf783bfcaf24bbcf8cbe0824fae34a8198/log.lua")
local cursorWidth
local cursorHeight
function love.load()
-- love.mouse.setVisible(true)
love.mouse.setVisible(false) -- make default mouse invisible
img = love.graphics.newImage("cross-black.png") -- load in a custom mouse image
cursorWidth = img:getWidth()
cursorHeight = img:getHeight()
canvas = love.graphics.newCanvas(WIDTH, HEIGHT)
lastX, lastY = love.mouse.getPosition()
end
function love.draw()
love.graphics.setColor(1.0, 1.0, 1.0, 1.0)
love.graphics.rectangle("fill", LEFT, TOP, WIDTH, HEIGHT, 0, 0)
-- love.graphics.print("Hello World", 400, 300)
local x, y = love.mouse.getPosition() -- get the position of the mouse
-- print("x,y = ",x,y)
love.graphics.draw(img, x - ((cursorWidth - 1) / 2), y - ((cursorHeight - 1) / 2)) -- draw the custom mouse image
love.graphics.draw(canvas, LEFT, TOP)
end
function love.update()
local x, y = love.mouse.getPosition()
if love.mouse.isDown(1) then
love.graphics.setCanvas(canvas)
love.graphics.setColor(color[1], color[2], color[3], color[4])
love.graphics.setLineWidth(lineWidth)
love.graphics.line(lastX, lastY, x, y)
love.graphics.setCanvas()
end
lastX, lastY = x, y
end
function clearScreen()
love.graphics.setCanvas(canvas)
love.graphics.setColor(1.0, 1.0, 1.0, 1.0)
love.graphics.rectangle("fill", 0, 0, WIDTH, HEIGHT)
love.graphics.setCanvas()
end
function love.keypressed(key, scancode, isrepeat)
if key == "space" then
clearScreen()
end
end
function castle.uiupdate()
if cui.button("red") then
color = {1.0, 0.0, 0.0, 1.0}
end
if cui.button("green") then
color = {0.0, 1.0, 0.0, 1.0}
end
if cui.button("blue") then
color = {0.0, 0.0, 1.0, 1.0}
end
if cui.button("gold") then
color = {1.0, 0.8, 0.0, 1.0}
end
if cui.button("light gray") then
color = {0.8, 0.8, 0.8, 1.0}
end
if cui.button("dark gray") then
color = {0.3, 0.3, 0.3, 1.0}
end
if cui.button("purple") then
color = {0.7, 0.0, 0.7, 1.0}
end
if cui.button("black") then
color = {0.0, 0.0, 0.0, 1.0}
end
if cui.button("white") then
color = {1.0, 1.0, 1.0, 1.0}
end
cui.text("stroke width")
lineWidth = cui.rangeInput("stroke width", lineWidth, 0.1, 10, 0.1)
if cui.button("erase everything") then
clearScreen()
end
end
|
local cache = require "luv.cache.backend"
local TestCase = require "luv.dev.unittest".TestCase
module(...)
local Memcached = TestCase:extend{
__tag = .....".Memcached";
setUp = function (self)
self.memcached = cache.Memcached()
self.memcached:clear()
end;
tearDown = function (self)
self.memcached:clear()
end;
testGetSet = function (self)
local m = self.memcached
m:set("testKey", 5)
self.assertEquals(m:get "testKey", 5)
m:set("testKey", "hello")
self.assertEquals(m:get "testKey", "hello")
m:set("testKey", false)
self.assertEquals(m:get "testKey", false)
m:set("testKey", nil)
self.assertNil(m:get "testKey")
m:set("testKey", {a={10;false};["abc"]={"ef";["da"]=144}})
self.assertEquals(m:get "testKey".a[1], 10)
self.assertEquals(m:get "testKey".a[2], false)
self.assertNil(m:get "testKey".a[3])
self.assertEquals(m:get "testKey".abc[1], "ef")
self.assertEquals(m:get "testKey".abc.da, 144)
local str = [[multiple
lines
string]]
m:set("testKey", str)
self.assertEquals(m:get "testKey", str)
end;
testNamespaceWrapper = function (self)
local one, two = cache.NamespaceWrapper(self.memcached, "One"), cache.NamespaceWrapper(self.memcached, "Two")
one:set("key", 55)
two:set("key", 66)
self.assertEquals(one:get "key", 55)
self.assertEquals(two:get "key", 66)
end;
testTagEmuWrapper = function (self)
local m = cache.TagEmuWrapper(self.memcached)
m:set("key", "value", {"tag1";"tag2"})
self.assertEquals(m:get "key", "value")
m:clearTags {"tag1"}
self.assertNil(m:get "key")
end;
testMultipleKeys = function (self)
local m = cache.NamespaceWrapper(cache.TagEmuWrapper(self.memcached), "testNamespace")
m:set("key1", "value1", {"tag1";"tag2"})
m:set("key2", "value2", {"tag1"})
m:set("key3", "value3")
self.assertEquals(m:get("key1", "key2", "key3").key1, "value1")
self.assertEquals(m:get("key1", "key2", "key3").key2, "value2")
self.assertEquals(m:get("key1", "key2", "key3").key3, "value3")
m:clearTags{"tag1"}
self.assertNil(m:get "key1")
self.assertNil(m:get "key2")
self.assertEquals(m:get ("key1", "key2", "key3").key3, "value3")
end;
}
return {Memcached=Memcached}
|
-- Generated by CSharp.lua Compiler
local System = System
System.namespace("Slipe.Shared.Exports", function (namespace)
namespace.class("ExportAttribute", function (namespace)
local __ctor__
__ctor__ = function (this, name, isHttp)
System.base(this).__ctor__(this)
this.Name = name
this.IsHttp = isHttp
end
return {
__inherits__ = function (out)
return {
System.Attribute
}
end,
IsHttp = false,
__ctor__ = __ctor__,
__metadata__ = function (out)
return {
properties = {
{ "IsHttp", 0x6, System.Boolean },
{ "Name", 0x6, System.String }
},
methods = {
{ ".ctor", 0x206, nil, System.String, System.Boolean }
},
class = { 0x6 }
}
end
}
end)
end)
|
local Class = require 'lib.hump.class'
local MapBuilder = getClass 'wyx.map.MapBuilder'
-- MapDirector
local MapDirector = Class{name='MapDirector'}
-- generate a standard roguelike map with rooms connected via hallways.
function MapDirector:generateStandard(builder)
assert(isClass(MapBuilder, builder))
builder:createMap()
builder:addFeatures()
builder:addPortals()
builder:postProcess()
builder:verifyMap()
return builder:getMap()
end
-- the class
return MapDirector
|
local mexico = require "mexico"
--
-- Mexico wrapper for a corona rounded rectangle.
--
local RoundedRect = mexico.class(mexico.DisplayObject)
--
-- Magic new function, since corona creates the object
-- and not we.
--
RoundedRect.new = function(styles)
local l = styles.left or 0
local t = styles.top or 0
local w = styles.width or display.contentWidth
local h = styles.height or display.contentHeight
local r = styles.cornerRadius or h / 2
return display.newRoundedRect(l, t, w, h, r)
end
--
-- Constructor
--
function RoundedRect:init(styles)
local styles = table.mexico.clone(styles)
styles["left"] = nil
styles["top"] = nil
styles["width"] = nil
styles["height"] = nil
styles["cornerRadius"] = nil
mexico.DisplayObject.init(self, styles)
end
return RoundedRect |
-- Matter recipes for Krastorio2
if mods["Krastorio2"] then
local util = require("__bzlead__.data-util");
local matter = require("__Krastorio2__/lib/public/data-stages/matter-util")
data:extend(
{
{
type = "technology",
name = "lead-matter-processing",
icons =
{
{
icon = util.k2assets().."/technologies/matter-stone.png",
icon_size = 256,
},
{
icon = "__bzlead__/graphics/icons/lead-ore.png",
icon_size = 64, icon_mipmaps = 3,
scale = 1.25,
}
},
prerequisites = {"kr-matter-processing"},
unit =
{
count = 350,
ingredients =
{
{"production-science-pack", 1},
{"utility-science-pack", 1},
{"matter-tech-card", 1}
},
time = 45
}
},
})
local lead_ore_matter =
{
item_name = "lead-ore",
minimum_conversion_quantity = 10,
matter_value = 5,
energy_required = 1,
need_stabilizer = false,
unlocked_by_technology = "lead-matter-processing"
}
matter.createMatterRecipe(lead_ore_matter)
local lead_plate_matter =
{
item_name = "lead-plate",
minimum_conversion_quantity = 10,
matter_value = 7.5,
energy_required = 2,
only_deconversion = true,
need_stabilizer = true,
unlocked_by_technology = "lead-matter-processing"
}
matter.createMatterRecipe(lead_plate_matter)
end
|
-- Color reference
local Color = {
white = {1, 1, 1},
teal = { 2 / 255, 132 / 255, 130 / 255 },
red = { 204 / 255, 0, 0 },
yellow = { 2, 204 / 255, 0},
blue = { 51 / 255, 102 / 255, 153 / 255 },
gray = { 102 / 255, 102 / 255, 102 / 255 },
lightGray = { 153 / 255, 153 / 255, 153 / 255 },
green = { 128 / 255, 1, 0},
black = {0, 0, 0}
}
return Color
|
-- Older versions of ACF will conflict due to the new file loading system we implemented.
-- If the server has an older version installed simultaneously, we'll let the players know.
if ACF.Version then
net.Receive("ACF_VersionConflict", function()
hook.Add("CreateMove", "ACF Version Conflict", function(Move)
if Move:GetButtons() ~= 0 then
ACF.PrintToChat("Warning", "An older version of ACF was detected. Please contact the server owner as it will conflict with ACF-3")
hook.Remove("CreateMove", "ACF Version Conflict")
end
end)
end)
end
|
local ffi = require 'ffi'
local senna = require 'senna.env'
local C = senna.C
local SRL = {}
local mt = {__index=SRL}
function SRL.new(hashtype, verbtype)
hashtype = hashtype or 'IOBES'
verbtype = verbtype or 'VBS'
local self = {verbtype=verbtype}
self.hash = senna.Hash(senna.path, "hash/srl.lst")
if hashtype == 'IOBES' then
elseif hashtype == 'IOB' then
self.hash:IOBES2IOB()
elseif hashtype == 'BRK' then
self.hash:IOBES2BRK()
else
error('hashtype must be IOBES, IOB or BRK')
end
if verbtype == 'VBS' then
self.cvbs = C.SENNA_VBS_new(senna.path, "data/vbs.dat")
ffi.gc(self.cvbs, C.SENNA_VBS_free)
elseif verbtype ~= 'POS' and verbtype ~= 'USR' then
error('verbtype must be VBS, POS or USR')
end
self.cpt0 = C.SENNA_PT0_new(senna.path, "data/pt0.dat")
ffi.gc(self.cpt0, C.SENNA_PT0_free)
self.csrl = C.SENNA_SRL_new(senna.path, "data/srl.dat")
ffi.gc(self.csrl, C.SENNA_SRL_free)
setmetatable(self, mt)
return self
end
function SRL:forward(tokens, pos_labels, usr_vbs_labels)
assert(pos_labels, 'POS tags expected')
local vbs_labels
if self.verbtype == 'VBS' then -- find verbs ourself
vbs_labels = C.SENNA_VBS_forward(self.cvbs,
tokens.c.word_idx,
tokens.c.caps_idx,
pos_labels.__raw,
tokens.c.n)
-- overwrite, who cares? you? you want to complain?
for i=0,tokens.c.n-1 do
vbs_labels[i] = vbs_labels[i] ~= 22 and 1 or 0
end
elseif self.verbtype == 'POS' then -- POS verbs
-- it is GC'ed
vbs_labels = ffi.new('int[?]', tokens.c.n)
for i=0,tokens.c.n-1 do
print('dude', pos_labels[i+1], pos_labels[i+1]:match('^V') and 1 or 0)
vbs_labels[i] = pos_labels[i+1]:match('^V') and 1 or 0
end
else -- the user is maniac
-- it is GC'ed
assert(type(usr_vbs_labels) == 'table' and #usr_vbs_labels == tokens.c.n,
'provide user verbs with a boolean table (size: number of tokens)')
vbs_labels = ffi.new('int[?]', tokens.c.n)
for i=0,tokens.c.n-1 do
vbs_labels[i] = usr_vbs_labels[i+1] and 1 or 0
end
end
local n_verbs = 0
for i=0,tokens.c.n-1 do
n_verbs = n_verbs + vbs_labels[i]
end
local pt0_labels = C.SENNA_PT0_forward(self.cpt0,
tokens.c.word_idx,
tokens.c.caps_idx,
pos_labels.__raw,
tokens.c.n)
local srl_labels = C.SENNA_SRL_forward(self.csrl,
tokens.c.word_idx,
tokens.c.caps_idx,
pt0_labels,
vbs_labels,
tokens.c.n)
local tags = {__raw=srl_labels, verb={}}
for j=0,tokens.c.n-1 do
table.insert(tags.verb, vbs_labels[j] == 1)
end
for i=0,n_verbs-1 do
local level_tags = {}
for j=0,tokens.c.n-1 do
table.insert(level_tags, self.hash:key(srl_labels[i][j]))
end
table.insert(tags, level_tags)
end
return tags
end
senna.SRL = {}
setmetatable(senna.SRL,
{__call=
function(self, ...)
return SRL.new(...)
end,
__index=SRL,
__newindex=SRL})
return SRL
|
function setDestination ( player, x, y, z, locationDesc, blip, settings )
if player and x and y and z and locationDesc then
triggerClientEvent ( player, "gps_setDestination", player, x, y, z, locationDesc, blip, settings )
end
end
function setDestinationToPlayer(gpsClient,targetPlayer,desc,blip,settings)
triggerClientEvent(gpsClient,"GPSrecDestToPlayer",gpsClient,targetPlayer,desc,blip,settings)
end
function setDestinationCmd ( cmd, pSource, x, y, z, desc )
if pSource and x and y and z and desc then
setDestination ( pSource, x, y, z, desc )
end
end
addCommandHandler ( "addgps", setDestinationCmd )
function resetDestination ( player )
if player then
triggerClientEvent ( player, "gps_resetDestination", player )
end
end
function getDestination ( player )
if player then
triggerClientEvent ( player, "gps_getDestination", player )
end
end
addEvent ( 'GPS_showMap', true )
function forceMap()
outputChatBox ( "forceMap" )
if isPlayerMapForced(source) then
forcePlayerMap(source, false)
else
forcePlayerMap(source, true)
end
end
addEventHandler ( 'GPS_showMap', root, forceMap )
|
require 'tests.e2.undead'
require 'tests.e2.shiplanding'
require 'tests.e2.e2features'
require 'tests.e2.movement'
require 'tests.e2.destroy'
require 'tests.e2.guard'
require 'tests.e2.spells'
require 'tests.e2.stealth'
require 'tests.orders'
require 'tests.common'
require 'tests.storage'
require 'tests.magicbag'
require 'tests.process'
require 'tests.xmas'
|
object_mobile_outbreak_undead_scientist_m_hum_08 = object_mobile_shared_outbreak_undead_scientist_m_hum_08:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_scientist_m_hum_08, "object/mobile/outbreak_undead_scientist_m_hum_08.iff")
|
-- Jettison replacement: Eject ejectable drives on sleep
local logger = hs.logger.new("Jettison")
logger.i("Loading Jettison sleep watcher")
M = {}
log = require('utilities.log').new(logger)
M._jettison_causing_sleep = false
function M.isAnExternalDrivePresent()
local output, status, return_type, return_code =
hs.execute("diskutil list | grep external")
return status == true
end
function M.isAnExternalDriveMounted()
local output, status, return_type, return_code =
hs.execute("for i in $(diskutil list | grep 'external, virtual' | \z
cut -d' ' -f1); do diskutil info $i | \z
grep -q 'Mounted.*Yes' && echo $i; done")
return output ~= ""
end
function M.ejectExternalDrivesAndSleep()
if M._jettison_causing_sleep == true then
log.and_alert("Asked to sleep while Jettison still trying to cause sleep… aborting.")
return nil
end
log.and_alert("Ejecting drives before sleep…")
local output, status, return_type, return_code =
hs.execute("~/code/utilities/Scripts/eject-external-drives")
if status then
log.and_alert("… drives ejected.")
M._jettison_causing_sleep = true
hs.caffeinate.systemSleep()
M._jettison_causing_sleep = false
else
log.warning_and_alert("… but the drives didn't eject: ".. tostring(output) ..
" - return code: " .. tostring(return_code))
end
end
function M.mountExternalDrives()
if M.isAnExternalDrivePresent() then
local output, status, return_type, return_code =
hs.execute("~/code/utilities/Scripts/mount-external-drives")
if status then
log.and_alert("Drives remounted after sleep.")
else
log.warning_and_alert("Drives failed to remount after sleep: "..
tostring(output) .." - return code: " .. tostring(return_code))
end
end
end
function M.sleepWatcherCallback(event)
if (event == hs.caffeinate.watcher.systemWillSleep) and
(not M._jettison_causing_sleep) then
if M.isAnExternalDriveMounted() then
hs.caffeinate.declareUserActivity() -- prevent sleep to give us time to eject drives
M.ejectExternalDrivesAndSleep()
end
elseif event == hs.caffeinate.watcher.systemDidWake then
M.mountExternalDrives()
-- else do nothing
end
end
M.sleepWatcher = hs.caffeinate.watcher.new(M.sleepWatcherCallback)
function M:start()
logger.i("Starting Jettison sleep watcher")
self.sleepWatcher:start()
end
return M
|
print ("==================================== BLOCKCHAIN DEMO ====================================")
MINERS = 100
nonce = {0}
function inc_nonce(n)
for i = 1, #n do
if n[i] < 255 then
n[i] = n[i] + 1
break
else
n[i] = 0
if i == #n then
table.insert(n, 1)
return
end
end
end
end
function nonce_str(n)
s = {}
for i = 1, #n do
table.insert(s, string.char(n[i]))
end
return table.concat(s)
end
t = os.clock()
for i = 1, ITERATIONS do
inc_nonce(nonce)
end
print(hex(nonce_str(nonce)))
t = os.clock() - t
print(string.format("nonce inc [%.3f M/s]", ITERATIONS / t / 1000000))
function miner_update()
inc_nonce(nonce)
for m = 1, MINERS do
end
end
print ("=========================================================================================")
|
local sprFilter = {
["materials/play_assist/pa_ammo_shelfover.vmt"] = true,
}
local mdlFilter = {
"oildrum",
"props_battle"
}
local nameFilter = {
["point_ammo_smg1"] = true,
["point_ammo_smg2"] = true,
["point_ammo_smg3"] = true,
["point_ammo_ar1"] = true,
["point_ammo_ar2"] = true,
["point_ammo_smg1_1"] = true,
["point_ammo_smg2_1"] = true,
["point_ammo_smg3_1"] = true,
["point_ammo_ar1_1"] = true,
["point_ammo_ar2_1"] = true,
["point_ammo_smg1_2"] = true,
["point_ammo_smg2_2"] = true,
["point_ammo_smg3_2"] = true,
["point_ammo_ar1_2"] = true,
["point_ammo_ar2_2"] = true,
["brush01"] = true,
["brush02"] = true,
["brush03"] = true,
["brush04"] = true,
["hmbrush01"] = true,
["hmbrush02"] = true,
["teleport_assist"] = true,
}
function PLUGIN:InitPostEntity()
for k, v in ipairs(ents.GetAll()) do
if (v and v.IsValid and v:IsValid()) then
local class = v:GetClass():lower()
if (class == "env_sprite") then
local spr = v:GetModel():lower()
if (sprFilter[spr]) then
v:Remove()
end
end
if (class:find("item_")) then
v:Remove()
end
local mdl = v:GetModel()
if (mdl and mdl != "") then
mdl = mdl:lower()
for _, key in ipairs(mdlFilter) do
if (mdl:find(key)) then
v:Remove()
end
end
end
local name = v:GetName()
if (name and name != "") then
print(name)
if (nameFilter[name]) then
v:Remove()
end
end
end
end
end
for k, v in ipairs(ents.GetAll()) do
if (v and v.IsValid and v:IsValid()) then
local class = v:GetClass():lower()
if (class == "env_sprite") then
local spr = v:GetModel():lower()
if (sprFilter[spr]) then
v:Remove()
end
end
if (class:find("item_")) then
v:Remove()
end
local mdl = v:GetModel()
if (mdl and mdl != "") then
mdl = mdl:lower()
for _, key in ipairs(mdlFilter) do
if (mdl:find(key)) then
v:Remove()
end
end
end
local name = v:GetName()
if (name and name != "") then
if (nameFilter[name]) then
v:Remove()
end
end
end
end |
object_mobile_outbreak_undead_civilian_21 = object_mobile_shared_outbreak_undead_civilian_21:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_civilian_21, "object/mobile/outbreak_undead_civilian_21.iff")
|
local PANEL = class.create("ColorPicker", "Panel")
function PANEL:ColorPicker()
self:super() -- Initialize our baseclass
self.m_txtColorValue = self:Add("TextEntry")
self.m_txtColorValue:Dock(DOCK_TOP)
self.m_txtColorValue:SetHoveredInput(true)
self.m_txtColorValue.OnTextChanged = function(this, text, add)
if text:match("(#%x%x%x%x%x%x)") then
self:SetColor(color(text))
end
end
self.m_pColorShade = self:Add("ColorShade")
self.m_pColorShade:Dock(DOCK_FILL)
self.m_pColorShade.OnColorChanged = function(this, col)
-- col will be our final color
self.m_txtColorValue:SetText(string.format("#%06X", col:hex()))
self.m_txtColorValue:SelectAll()
end
self.m_pColorHue = self:Add("ColorHue")
self.m_pColorHue:Dock(DOCK_RIGHT)
self.m_pColorHue.OnHueChanged = function(this, hue)
-- Set the hue of our shade picker
self.m_pColorShade:SetHue(hue)
end
self:SetColor(color(0, 255, 255))
end
function PANEL:SetColor(c)
local hue, saturation, value = ColorToHSV(c)
if saturation > 0 then
-- Only update hue if we aren't achromatic
self.m_pColorHue:SetHue(hue)
end
self.m_pColorShade:SetColor(c)
end
function PANEL:GetColor()
return self.m_pColorShade:GetColor()
end
|
EA_Config = {
["SCD_NocombatStillKeep"] = true,
["ShowTimer"] = true,
["DoAlertSound"] = true,
["ChangeTimer"] = true,
["SpecPowerCheck"] = {
["DarkForce"] = false,
["Mana"] = false,
["BurningEmbers"] = false,
["LifeBloom"] = false,
["Focus"] = false,
["RunicPower"] = false,
["Runes"] = false,
["LunarPower"] = false,
["LightForce"] = false,
["Fury"] = false,
["SoulShards"] = false,
["ComboPoint"] = false,
["DemonicFury"] = false,
["ArcaneCharges"] = false,
["HolyPower"] = false,
["Rage"] = false,
["Insanity"] = false,
["Maelstrom"] = false,
["Energy"] = false,
["Pain"] = false,
},
["ICON_APPEND_SPELL_TIP"] = true,
["ShareSettings"] = true,
["ShowFlash"] = false,
["TimerFontSize"] = 18,
["IconSize"] = 45,
["ShowAuraValueWhenOver"] = 1000,
["AllowESC"] = false,
["OPTION_ICON"] = true,
["AlertSound"] = "Sound\\Spells\\ShaysBell.ogg",
["ShowFrame"] = true,
["SNameFontSize"] = 13.5,
["NewLineByIconCount"] = 0,
["HUNTER_GlowPetFocus"] = 50,
["Target_MyDebuff"] = true,
["AllowAltAlerts"] = false,
["AlertSoundValue"] = 1,
["StackFontSize"] = 13.5,
["ShowName"] = true,
["Version"] = "8.0.1.20180903",
["EA_SPELL_ITEM"] = {
[304699] = 170186,
[278712] = 163073,
[204192] = 133882,
[303378] = 170159,
[303993] = 170153,
[202594] = 133999,
[303112] = 169610,
[304545] = 169694,
[304372] = 170204,
[303992] = 170152,
[304673] = 170194,
[304672] = 170193,
[304373] = 170198,
[302499] = 169590,
[299554] = 168944,
[290183] = 166782,
[55884] = 166776,
[303634] = 169949,
[303541] = 170161,
[307281] = 168215,
[304675] = 170200,
[298280] = 168538,
[304000] = 170158,
[303856] = 170079,
[303998] = 170157,
[274914] = 169952,
[304660] = 170172,
[303857] = 170081,
[304692] = 170179,
[302933] = 169687,
[291514] = 167059,
[298869] = 168824,
[304504] = 170199,
[303591] = 170101,
[304662] = 170192,
[295858] = 168161,
[304505] = 170196,
[274911] = 167739,
[304663] = 170174,
[302348] = 169774,
[304502] = 170177,
[304701] = 170180,
[304668] = 170181,
[208883] = 136605,
[304696] = 170178,
[274913] = 169119,
[304665] = 170182,
[293404] = 167893,
[300539] = 167077,
[303579] = 170162,
[308599] = 169491,
[295610] = 168099,
[307596] = 168496,
[304370] = 170187,
[304037] = 170170,
[304620] = 170476,
[308844] = 172204,
},
["LockFrame"] = false,
["UseFloatSec"] = 1,
["SCD_RemoveWhenCooldown"] = true,
["SCD_GlowWhenUsable"] = true,
}
EA_Position = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "TOP",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "BOTTOM",
["Anchor"] = "BOTTOM",
["yLoc"] = 194.0670318603516,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -163.6135559082031,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = -52.59965515136719,
["xLoc"] = 321.6692810058594,
["TarrelativePoint"] = "TOP",
["Tar_NewLine"] = true,
["ScdAnchor"] = "BOTTOM",
["Scd_xOffset"] = -311.5534362792969,
["Scd_yOffset"] = 214.0284118652344,
}
EA_Items = {
["DEATHKNIGHT"] = {
[207127] = {
["enable"] = true,
["self"] = true,
},
[57330] = {
["enable"] = true,
["self"] = true,
},
[81256] = {
["enable"] = true,
["self"] = true,
},
[212552] = {
["enable"] = true,
["self"] = true,
},
[48707] = {
["enable"] = true,
["self"] = true,
},
[55233] = {
["enable"] = true,
["self"] = true,
},
[81141] = {
["enable"] = true,
["self"] = true,
},
[51124] = {
["enable"] = true,
["self"] = true,
},
[59052] = {
["enable"] = true,
["self"] = true,
},
[48792] = {
["enable"] = true,
["self"] = true,
},
[194879] = {
["enable"] = true,
["self"] = true,
},
[196770] = {
["enable"] = true,
["self"] = true,
},
},
["WARRIOR"] = {
[207982] = {
["enable"] = true,
["overgrow"] = 3,
["self"] = true,
},
[202164] = {
["enable"] = true,
["self"] = true,
},
[85739] = {
["enable"] = true,
["self"] = true,
},
[188923] = {
["enable"] = true,
["overgrow"] = 2,
["self"] = true,
},
[871] = {
["enable"] = true,
["self"] = true,
},
[118038] = {
["enable"] = true,
["self"] = true,
},
[206333] = {
["enable"] = true,
["overgrow"] = 6,
["self"] = true,
},
[215572] = {
["enable"] = true,
["self"] = true,
},
[46924] = {
["enable"] = true,
["self"] = true,
},
[184364] = {
["enable"] = true,
["self"] = true,
},
[107574] = {
["enable"] = true,
["self"] = true,
},
[202539] = {
["enable"] = true,
["overgrow"] = 3,
["self"] = true,
},
[184362] = {
["enable"] = true,
["self"] = true,
},
[23920] = {
["enable"] = true,
["self"] = true,
},
},
["MAGE"] = {
[12042] = {
["enable"] = true,
},
[44544] = {
["enable"] = true,
},
[12051] = {
["enable"] = true,
},
[36032] = {
["enable"] = true,
},
[48108] = {
["enable"] = true,
},
[87023] = {
["enable"] = true,
},
},
["OTHER"] = {
[47788] = {
["enable"] = true,
["name"] = "守護聖靈",
["self"] = false,
},
[64901] = {
["enable"] = true,
["name"] = "希望象徵",
},
[228600] = {
["enable"] = true,
["self"] = false,
},
[29166] = {
["enable"] = true,
},
[5211] = {
["enable"] = true,
["self"] = false,
},
[102342] = {
["enable"] = true,
["name"] = "鐵樹皮術",
},
[1022] = {
["enable"] = true,
["name"] = "保護祝福",
["self"] = false,
},
[127797] = {
["enable"] = true,
["self"] = false,
},
[53563] = {
["enable"] = true,
["name"] = "聖光信標",
},
[33786] = {
["enable"] = true,
["self"] = false,
},
[28271] = {
["enable"] = true,
["self"] = false,
},
[2825] = {
["enable"] = true,
["name"] = "嗜血",
},
[10060] = {
["enable"] = true,
},
[6940] = {
["enable"] = true,
["name"] = "犧牲祝福",
["self"] = false,
},
[81782] = {
["enable"] = true,
},
[163505] = {
["enable"] = true,
["self"] = false,
},
[33206] = {
["enable"] = true,
},
[48707] = {
["enable"] = true,
["self"] = false,
},
[32182] = {
["enable"] = true,
},
[82691] = {
["enable"] = true,
["self"] = false,
},
[98007] = {
["enable"] = true,
},
[45438] = {
["enable"] = true,
["self"] = false,
},
[146555] = {
["enable"] = true,
["name"] = "憤怒之鼓",
["self"] = false,
},
[80353] = {
["enable"] = true,
},
[90355] = {
["enable"] = true,
},
[186265] = {
["enable"] = true,
["self"] = false,
},
[159234] = {
["enable"] = true,
["self"] = true,
},
[1850] = {
["enable"] = true,
["name"] = "突進",
["self"] = false,
},
[64844] = {
["enable"] = true,
["name"] = "神聖禮頌",
},
},
["WARLOCK"] = {
},
["DEMONHUNTER"] = {
[163073] = {
["enable"] = true,
["self"] = true,
},
[188501] = {
["enable"] = true,
},
},
["DRUID"] = {
[106951] = {
["enable"] = true,
},
[145152] = {
["enable"] = true,
},
[5215] = {
["enable"] = true,
},
[774] = {
["enable"] = true,
},
[164547] = {
["enable"] = true,
},
[93622] = {
["enable"] = true,
},
[194223] = {
["enable"] = true,
},
[5217] = {
["enable"] = true,
},
[137452] = {
["enable"] = true,
},
[164545] = {
["enable"] = true,
},
[192081] = {
["enable"] = true,
},
[16870] = {
["enable"] = true,
},
[69369] = {
["enable"] = true,
},
[135700] = {
["enable"] = true,
},
[102543] = {
["enable"] = true,
},
[22812] = {
["enable"] = true,
},
[1850] = {
["enable"] = true,
},
[158792] = {
["enable"] = true,
},
},
["MONK"] = {
[120954] = {
["enable"] = true,
},
[119611] = {
["enable"] = true,
},
[115175] = {
["enable"] = true,
},
},
["HUNTER"] = {
[95712] = {
["enable"] = true,
},
[34477] = {
["enable"] = true,
},
[118455] = {
["enable"] = true,
},
[193530] = {
["enable"] = true,
},
[186257] = {
["enable"] = true,
},
[70728] = {
["enable"] = true,
},
[186265] = {
["enable"] = true,
},
[61684] = {
["enable"] = true,
},
[186254] = {
["enable"] = true,
},
[185791] = {
["enable"] = true,
},
[217200] = {
["enable"] = true,
},
},
}
EA_AltItems = {
["HUNTER"] = {
},
["WARRIOR"] = {
},
["WARLOCK"] = {
},
["DEMONHUNTER"] = {
},
["MAGE"] = {
},
["DRUID"] = {
},
["MONK"] = {
},
["DEATHKNIGHT"] = {
},
}
EA_TarItems = {
["HUNTER"] = {
[5116] = {
["enable"] = true,
["self"] = true,
},
[117405] = {
["enable"] = true,
["self"] = false,
},
[131894] = {
["enable"] = true,
["self"] = false,
},
[54680] = {
["enable"] = true,
["self"] = true,
},
[132951] = {
["enable"] = true,
["self"] = false,
},
},
["WARRIOR"] = {
[12975] = {
["enable"] = true,
["self"] = false,
},
[118038] = {
["enable"] = true,
["self"] = false,
},
[1715] = {
["enable"] = true,
["self"] = true,
},
[208086] = {
["enable"] = true,
["self"] = true,
},
[871] = {
["enable"] = true,
["self"] = false,
},
[215537] = {
["enable"] = true,
["self"] = true,
},
[132169] = {
["enable"] = true,
["self"] = false,
},
[113344] = {
["enable"] = true,
["self"] = true,
},
[147833] = {
["enable"] = true,
["self"] = true,
},
[5246] = {
["enable"] = true,
["self"] = false,
},
[46924] = {
["enable"] = true,
["self"] = false,
},
[23920] = {
["enable"] = true,
["self"] = false,
},
[115804] = {
["enable"] = true,
["self"] = true,
},
[132168] = {
["enable"] = true,
["self"] = false,
},
[772] = {
["enable"] = true,
["self"] = true,
},
[12323] = {
["enable"] = true,
["self"] = true,
},
},
["WARLOCK"] = {
[1490] = {
["enable"] = true,
["self"] = true,
},
[48181] = {
["enable"] = true,
["self"] = true,
},
[603] = {
["enable"] = true,
["self"] = true,
},
[980] = {
["enable"] = true,
["self"] = true,
},
[172] = {
["enable"] = true,
["self"] = true,
},
[686] = {
["enable"] = true,
["self"] = true,
},
[30108] = {
["enable"] = true,
["self"] = true,
},
[348] = {
["enable"] = true,
["self"] = true,
},
[29722] = {
["enable"] = true,
["self"] = true,
},
[80240] = {
["enable"] = true,
["self"] = true,
},
},
["DEMONHUNTER"] = {
},
["MAGE"] = {
[31589] = {
["enable"] = true,
["self"] = true,
},
[44457] = {
["enable"] = true,
["self"] = true,
},
[12654] = {
["enable"] = true,
["self"] = true,
},
},
["DRUID"] = {
[93402] = {
["enable"] = true,
["self"] = true,
},
[155625] = {
["enable"] = true,
["self"] = true,
},
[192090] = {
["enable"] = true,
["self"] = true,
},
[202347] = {
["enable"] = true,
["self"] = true,
},
[8921] = {
["enable"] = true,
["self"] = true,
},
[774] = {
["enable"] = true,
["self"] = true,
},
[164815] = {
["enable"] = true,
["self"] = true,
},
[197637] = {
["enable"] = true,
["self"] = true,
},
[164812] = {
["enable"] = true,
["self"] = true,
},
[1079] = {
["enable"] = true,
["self"] = true,
},
[33763] = {
["enable"] = true,
["self"] = true,
},
[1822] = {
["enable"] = true,
["self"] = true,
},
[155722] = {
["enable"] = true,
["self"] = true,
},
},
["MONK"] = {
[115078] = {
["enable"] = true,
["self"] = true,
},
[115175] = {
["enable"] = true,
["self"] = true,
},
[119611] = {
["enable"] = true,
["self"] = true,
},
},
["DEATHKNIGHT"] = {
[194310] = {
["enable"] = true,
["self"] = true,
},
[55095] = {
["enable"] = true,
["self"] = true,
},
[206940] = {
["enable"] = true,
["self"] = true,
},
[55078] = {
["enable"] = true,
["self"] = true,
},
[191587] = {
["enable"] = true,
["self"] = true,
},
},
}
EA_ScdItems = {
["HUNTER"] = {
[16827] = {
["enable"] = true,
},
[217200] = {
["enable"] = true,
},
[54644] = {
["enable"] = true,
},
[19574] = {
["enable"] = true,
},
[54680] = {
["enable"] = true,
},
[90361] = {
["enable"] = true,
},
[109304] = {
["enable"] = true,
},
[92380] = {
["enable"] = true,
},
[55709] = {
["enable"] = true,
},
[109248] = {
["enable"] = true,
},
[160065] = {
["enable"] = true,
},
[781] = {
["enable"] = true,
},
[131894] = {
["enable"] = true,
},
[193530] = {
["enable"] = true,
},
[186257] = {
["enable"] = true,
},
[17253] = {
["enable"] = true,
},
[61684] = {
["enable"] = true,
},
[147362] = {
["enable"] = true,
},
},
["WARRIOR"] = {
[12294] = {
["enable"] = true,
},
[34428] = {
["enable"] = true,
},
[1719] = {
["enable"] = true,
},
[1160] = {
["enable"] = true,
},
[6544] = {
["enable"] = true,
},
[228920] = {
["enable"] = true,
},
[46924] = {
["enable"] = true,
},
[107570] = {
["enable"] = true,
},
[107574] = {
["enable"] = true,
},
[2565] = {
["enable"] = true,
},
[85288] = {
["enable"] = true,
},
[207982] = {
["enable"] = true,
},
[18499] = {
["enable"] = true,
},
[198304] = {
["enable"] = true,
},
[23920] = {
["enable"] = true,
},
[23922] = {
["enable"] = true,
},
[46968] = {
["enable"] = true,
},
[100] = {
["enable"] = true,
},
[167105] = {
["enable"] = true,
},
[845] = {
["enable"] = true,
},
[152277] = {
["enable"] = true,
},
[118038] = {
["enable"] = true,
},
[23881] = {
["enable"] = true,
},
[184367] = {
["enable"] = true,
},
[871] = {
["enable"] = true,
},
[5308] = {
["enable"] = true,
},
[163201] = {
["enable"] = true,
},
[6572] = {
["enable"] = true,
},
[12292] = {
["enable"] = true,
},
[6552] = {
["enable"] = true,
},
[202168] = {
["enable"] = true,
},
[6343] = {
["enable"] = true,
},
[12975] = {
["enable"] = true,
},
},
["WARLOCK"] = {
[17962] = {
["enable"] = true,
},
},
["DEMONHUNTER"] = {
[131347] = {
["enable"] = true,
},
[202644] = {
["enable"] = true,
},
[192611] = {
["enable"] = true,
},
[178740] = {
["enable"] = true,
},
[207684] = {
["enable"] = true,
},
[203720] = {
["enable"] = true,
},
[204021] = {
["enable"] = true,
},
[204157] = {
["enable"] = true,
},
[185245] = {
["enable"] = true,
},
[187827] = {
["enable"] = true,
},
[162794] = {
["enable"] = true,
},
[204596] = {
["enable"] = true,
},
[195072] = {
["enable"] = true,
},
[189110] = {
["enable"] = true,
},
[188501] = {
["enable"] = true,
},
},
["MAGE"] = {
[12042] = {
["enable"] = true,
},
[122] = {
["enable"] = true,
},
[12051] = {
["enable"] = true,
},
[1953] = {
["enable"] = true,
},
[45438] = {
["enable"] = true,
},
},
["DRUID"] = {
[6807] = {
["enable"] = true,
},
[61336] = {
["enable"] = true,
},
[22842] = {
["enable"] = true,
},
[102280] = {
["enable"] = true,
},
[80313] = {
["enable"] = true,
},
[78674] = {
["enable"] = true,
},
[5215] = {
["enable"] = true,
},
[1850] = {
["enable"] = true,
},
[102793] = {
["enable"] = true,
},
[52610] = {
["enable"] = true,
},
[194223] = {
["enable"] = true,
},
[155835] = {
["enable"] = true,
},
[77758] = {
["enable"] = true,
},
[106951] = {
["enable"] = true,
},
[204066] = {
["enable"] = true,
},
[48438] = {
["enable"] = true,
},
[202028] = {
["enable"] = true,
},
[192081] = {
["enable"] = true,
},
[22812] = {
["enable"] = true,
},
[33917] = {
["enable"] = true,
},
[102543] = {
["enable"] = true,
},
[78675] = {
["enable"] = true,
},
[18562] = {
["enable"] = true,
},
[29166] = {
["enable"] = true,
},
},
["MONK"] = {
[115203] = {
["enable"] = true,
},
[115151] = {
["enable"] = true,
},
[116705] = {
["enable"] = true,
},
[122783] = {
["enable"] = true,
},
[115008] = {
["enable"] = true,
},
[119381] = {
["enable"] = true,
},
[115078] = {
["enable"] = true,
},
[115080] = {
["enable"] = true,
},
[113656] = {
["enable"] = true,
},
[109132] = {
["enable"] = true,
},
[122278] = {
["enable"] = true,
},
[101545] = {
["enable"] = true,
},
[122470] = {
["enable"] = true,
},
[116847] = {
["enable"] = true,
},
[115098] = {
["enable"] = true,
},
[123904] = {
["enable"] = true,
},
[115288] = {
["enable"] = true,
},
[115399] = {
["enable"] = true,
},
},
["DEATHKNIGHT"] = {
[108199] = {
["enable"] = true,
},
[47528] = {
["enable"] = true,
},
[194844] = {
["enable"] = true,
},
[48792] = {
["enable"] = true,
},
[194679] = {
["enable"] = true,
},
[45524] = {
["enable"] = true,
},
[49184] = {
["enable"] = true,
},
[219809] = {
["enable"] = true,
},
[51271] = {
["enable"] = true,
},
[49576] = {
["enable"] = true,
},
[47568] = {
["enable"] = true,
},
[77575] = {
["enable"] = true,
},
[47476] = {
["enable"] = true,
},
[49998] = {
["enable"] = true,
},
[196770] = {
["enable"] = true,
},
[55233] = {
["enable"] = true,
},
[43265] = {
["enable"] = true,
},
[152279] = {
["enable"] = true,
},
[47541] = {
["enable"] = true,
},
[206977] = {
["enable"] = true,
},
[194913] = {
["enable"] = true,
},
[206930] = {
["enable"] = true,
},
[207127] = {
["enable"] = true,
},
[221562] = {
["enable"] = true,
},
[55090] = {
["enable"] = true,
},
[49143] = {
["enable"] = true,
},
[207167] = {
["enable"] = true,
},
[49020] = {
["enable"] = true,
},
[48707] = {
["enable"] = true,
},
[207256] = {
["enable"] = true,
},
[212552] = {
["enable"] = true,
},
[195292] = {
["enable"] = true,
},
[85948] = {
["enable"] = true,
},
[195182] = {
["enable"] = true,
},
[221699] = {
["enable"] = true,
},
},
}
EA_GrpItems = {
["HUNTER"] = {
},
["WARRIOR"] = {
},
["WARLOCK"] = {
},
["DEMONHUNTER"] = {
},
["MAGE"] = {
{
["IconAlpha"] = 0.5,
["GroupIconID"] = 0,
["enable"] = false,
["Spells"] = {
{
["SpellIconPath"] = 136075,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 12051,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "MANA",
["UnitType"] = "player",
["PowerTypeNum"] = 0,
["SubCheckAndOp"] = true,
["PowerLessThanPercent"] = 40,
["PowerCompType"] = 2,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 12051,
["SpellName"] = "唤醒",
}, -- [1]
},
["LocX"] = 0,
["GroupResult"] = false,
["LocY"] = -200,
["IconSize"] = 80,
["IconPoint"] = "Top",
["GroupIndex"] = 1,
["IconRelatePoint"] = "Top",
}, -- [1]
},
["DRUID"] = {
{
["IconPoint"] = "Top",
["GroupIconID"] = 0,
["enable"] = false,
["LocY"] = -200,
["LocX"] = 0,
["ActiveTalentGroup"] = 1,
["GroupResult"] = false,
["GroupIndex"] = 1,
["IconSize"] = 80,
["Spells"] = {
{
["SpellIconPath"] = 132242,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 5217,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "ENERGY",
["PowerTypeNum"] = 3,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 40,
["PowerCompType"] = 2,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 5217,
["SpellName"] = "猛虎之怒",
}, -- [1]
},
["IconAlpha"] = 0.5,
["IconRelatePoint"] = "Top",
}, -- [1]
{
["IconPoint"] = "Top",
["GroupIconID"] = 0,
["enable"] = false,
["LocY"] = -200,
["LocX"] = 0,
["ActiveTalentGroup"] = 2,
["GroupResult"] = false,
["GroupIndex"] = 2,
["IconSize"] = 80,
["Spells"] = {
{
["SpellIconPath"] = 236153,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 48438,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "MANA",
["PowerTypeNum"] = 0,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 5000,
["PowerCompType"] = 4,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 48438,
["SpellName"] = "野性成长",
}, -- [1]
},
["IconAlpha"] = 0.5,
["IconRelatePoint"] = "Top",
}, -- [2]
{
["IconPoint"] = "Top",
["GroupIconID"] = 0,
["enable"] = false,
["LocY"] = -200,
["LocX"] = 80,
["ActiveTalentGroup"] = 2,
["GroupResult"] = false,
["GroupIndex"] = 3,
["IconSize"] = 80,
["Spells"] = {
{
["SpellIconPath"] = 136048,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 29166,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "MANA",
["UnitType"] = "player",
["PowerTypeNum"] = 0,
["SubCheckAndOp"] = true,
["PowerLessThanPercent"] = 80,
["PowerCompType"] = 2,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 29166,
["SpellName"] = "激活",
}, -- [1]
},
["IconAlpha"] = 0.5,
["IconRelatePoint"] = "Top",
}, -- [3]
{
["IconPoint"] = "Top",
["GroupIconID"] = 0,
["enable"] = false,
["LocY"] = -200,
["LocX"] = -80,
["ActiveTalentGroup"] = 2,
["GroupResult"] = false,
["GroupIndex"] = 4,
["IconSize"] = 80,
["Spells"] = {
{
["SpellIconPath"] = 134914,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 18562,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "MANA",
["PowerTypeNum"] = 0,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 1700,
["PowerCompType"] = 4,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 18562,
["SpellName"] = "迅捷治愈",
}, -- [1]
},
["IconAlpha"] = 0.5,
["IconRelatePoint"] = "Top",
}, -- [4]
{
["IconPoint"] = "Top",
["GroupIconID"] = 0,
["enable"] = false,
["LocY"] = -200,
["LocX"] = -80,
["ActiveTalentGroup"] = 1,
["GroupResult"] = false,
["GroupIndex"] = 5,
["IconSize"] = 80,
["Spells"] = {
{
["SpellResult"] = false,
["SpellIconID"] = 33878,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 33878,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "RAGE",
["PowerTypeNum"] = 1,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 15,
["PowerCompType"] = 4,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
}, -- [1]
{
["SpellResult"] = false,
["SpellIconID"] = 33745,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 33745,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "RAGE",
["PowerTypeNum"] = 1,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 15,
["PowerCompType"] = 4,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
{
["SubChecks"] = {
{
["SubCheckResult"] = false,
["UnitType"] = "target",
["SubCheckAndOp"] = true,
["CheckAuraNotExist"] = 33745,
["CastByPlayer"] = true,
["EventType"] = "UNIT_AURA",
}, -- [1]
{
["SubCheckResult"] = false,
["CheckAuraExist"] = 33745,
["UnitType"] = "target",
["SubCheckAndOp"] = false,
["EventType"] = "UNIT_AURA",
["CastByPlayer"] = true,
["StackCompType"] = 2,
["StackLessThanValue"] = 2,
}, -- [2]
{
["TimeLessThanValue"] = 3,
["TimeCompType"] = 2,
["UnitType"] = "target",
["SubCheckAndOp"] = false,
["SubCheckResult"] = false,
["CastByPlayer"] = true,
["EventType"] = "UNIT_AURA",
["CheckAuraExist"] = 33745,
}, -- [3]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [2]
},
}, -- [2]
{
["SpellIconPath"] = 1033490,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 80313,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "RAGE",
["PowerTypeNum"] = 1,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 15,
["PowerCompType"] = 4,
}, -- [1]
{
["SubCheckResult"] = false,
["UnitType"] = "target",
["SubCheckAndOp"] = true,
["CastByPlayer"] = true,
["EventType"] = "UNIT_AURA",
["CheckAuraExist"] = 33745,
}, -- [2]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
{
["SubChecks"] = {
{
["TimeLessThanValue"] = 3,
["TimeCompType"] = 2,
["UnitType"] = "player",
["SubCheckAndOp"] = true,
["SubCheckResult"] = false,
["EventType"] = "UNIT_AURA",
["CheckAuraExist"] = 80951,
}, -- [1]
{
["SubCheckResult"] = false,
["UnitType"] = "player",
["SubCheckAndOp"] = false,
["CheckAuraNotExist"] = 80951,
["EventType"] = "UNIT_AURA",
}, -- [2]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [2]
},
["SpellResult"] = false,
["SpellIconID"] = 80313,
["SpellName"] = "粉碎",
}, -- [3]
{
["SpellIconPath"] = 451161,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 77758,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "RAGE",
["PowerTypeNum"] = 1,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 25,
["PowerCompType"] = 4,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 77758,
["SpellName"] = "痛击",
}, -- [4]
{
["SpellResult"] = false,
["SpellIconID"] = 779,
["Checks"] = {
{
["SubChecks"] = {
{
["CheckCD"] = 779,
["EventType"] = "UNIT_POWER_UPDATE",
["SubCheckResult"] = false,
["PowerType"] = "RAGE",
["PowerTypeNum"] = 1,
["SubCheckAndOp"] = true,
["UnitType"] = "player",
["PowerLessThanValue"] = 15,
["PowerCompType"] = 4,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
}, -- [5]
},
["IconAlpha"] = 0.5,
["IconRelatePoint"] = "Top",
}, -- [5]
},
["MONK"] = {
},
["DEATHKNIGHT"] = {
{
["IconAlpha"] = 0.5,
["GroupIconID"] = 0,
["enable"] = false,
["Spells"] = {
{
["SpellIconPath"] = 134228,
["Checks"] = {
{
["SubChecks"] = {
{
["SubCheckResult"] = false,
["UnitType"] = "player",
["SubCheckAndOp"] = true,
["CheckAuraNotExist"] = 57330,
["EventType"] = "UNIT_AURA",
["CheckCD"] = 57330,
}, -- [1]
{
["SubCheckResult"] = false,
["UnitType"] = "player",
["SubCheckAndOp"] = true,
["CheckAuraNotExist"] = 6673,
["EventType"] = "UNIT_AURA",
}, -- [2]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellResult"] = false,
["SpellIconID"] = 57330,
["SpellName"] = "寒冬号角",
}, -- [1]
},
["LocX"] = 0,
["GroupResult"] = false,
["LocY"] = -200,
["IconSize"] = 80,
["IconPoint"] = "Top",
["GroupIndex"] = 1,
["IconRelatePoint"] = "Top",
}, -- [1]
{
["IconPoint"] = "Top",
["GroupIconID"] = 0,
["enable"] = false,
["LocY"] = -200,
["LocX"] = 80,
["ActiveTalentGroup"] = 1,
["GroupResult"] = false,
["IconAlpha"] = 0.5,
["IconSize"] = 80,
["Spells"] = {
{
["SpellResult"] = false,
["Checks"] = {
{
["SubChecks"] = {
{
["SubCheckResult"] = false,
["UnitType"] = "player",
["SubCheckAndOp"] = true,
["CheckAuraNotExist"] = 49222,
["EventType"] = "UNIT_AURA",
["CheckCD"] = 49222,
}, -- [1]
},
["CheckResult"] = false,
["CheckAndOp"] = true,
}, -- [1]
},
["SpellIconID"] = 49222,
}, -- [1]
},
["GroupIndex"] = 2,
["IconRelatePoint"] = "Top",
}, -- [2]
},
}
EA_Pos = {
["DEATHKNIGHT"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["WARRIOR"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["PALADIN"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["MAGE"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["PRIEST"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["ROGUE"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["WARLOCK"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["DEMONHUNTER"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["HUNTER"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["DRUID"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["MONK"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
["SHAMAN"] = {
["Execution"] = 0,
["GreenDebuff"] = 0.5,
["xOffset"] = -40,
["TarAnchor"] = "CENTER",
["yOffset"] = 0,
["PlayerLv2BOSS"] = true,
["relativePoint"] = "CENTER",
["Anchor"] = "CENTER",
["yLoc"] = -140,
["SCD_UseCooldown"] = false,
["Tar_yOffset"] = -220,
["RedDebuff"] = 0.5,
["Tar_xOffset"] = 0,
["xLoc"] = 0,
["TarrelativePoint"] = "CENTER",
["Tar_NewLine"] = true,
["ScdAnchor"] = "CENTER",
["Scd_xOffset"] = 0,
["Scd_yOffset"] = 80,
},
}
|
local moduleName = "http"
evalPath[moduleName] = function (path)
if path:match("^http://") then
return httpget(path)
else
return nil
end
end
|
local research = trinium.research
local S = research.S
local api = trinium.api
local M = trinium.materials.materials
minetest.register_on_joinplayer(function(player)
local data = research.dp2[player:get_player_name()]
data.aspects = data.aspects or {}
data.ink = data.ink or 0
data.paper = data.paper or 0
data.warp = data.warp or 0
end)
local function get_book_fs(pn)
local buttons = ""
for k, v in pairs(research.chapters) do
if table.every(v.requirements, function(_, a) return research.check(pn, a) end) then
buttons = buttons .. ([=[
item_image_button[${x},${y};1,1;${texture};open_chapter~${chapter_id};]
tooltip[open_chapter~${chapter_id};${description}]
]=]):from_table{
x = v.x,
y = v.y,
texture = v.texture,
chapter_id = k,
description = v.name,
}
end
end
return buttons
end
local function cut_coordinates(x1, x2, y1, y2)
if y1 == y2 then return math.min(math.max(x1, x2), 8), math.max(math.min(x1, x2), -0.5), y1, y1 end
if x1 == x2 then return x1, x1, math.min(math.max(y1, y2), 8), math.max(math.min(y1, y2), -0.5) end
--[[
define line (x1,y1) => (x2,y2) as y = kx + b
then, kx1 + b = y1 and kx2 + b = y2
k(x2-x1) = (y2-y1)
k = (y2-y1)/(x2-x1)
b = y1 - kx1 = (x2y1 - x1y2)/(x2-x1)
]]--
local k, b = (y2 - y1) / (x2 - x1), (x2 * y1 - x1 * y2) / (x2 - x1)
-- then, intersect y = kx + b with line x = -0.5, then y = -0.5k + b
if x1 < -0.5 then
x1 = -0.5;
y1 = -0.5 * k + b
end
if x2 < -0.5 then
x2 = -0.5;
y2 = -0.5 * k + b
end
-- then, with x = 8, then y = 8k + b
if x1 > 8 then
x1 = 8;
y1 = 8 * k + b
end
if x2 > 8 then
x2 = 8;
y2 = 8 * k + b
end
-- then, with y = -0.5, then x = -(b+0.5)/k
if y1 < -0.5 then
y1 = -0.5;
x1 = -(b + 0.5) / k
end
if y2 < -0.5 then
y2 = -0.5;
x2 = -(b + 0.5) / k
end
-- finally, with y = 8, then x = (8-b)/k
if y1 > 8 then
y1 = 8;
x1 = (8 - b) / k
end
if y2 > 8 then
y2 = 8;
x2 = (8 - b) / k
end
return x1, x2, y1, y2
end
local function draw_connection(x1, y1, x2, y2)
-- some strange thing
if x1 == x2 and y1 == y2 then return "" end
-- both outside of screen
if ((x1 < 0 or x1 > 7) and (x2 < 0 or x2 > 7)) or
((y1 < 0 or y1 > 7) and (y2 < 0 or y2 > 7)) then return "" end
x1, x2, y1, y2 = cut_coordinates(x1, x2, y1, y2)
if x1 == x2 then
if y1 > y2 then y1, y2 = y2, y1 end
return ("background[%s,%s;1,%s;trinium_research_gui.connector_vertical.png]"):format(x1, y1 + 0.5, y2 - y1)
elseif y1 == y2 then
if x1 > x2 then x1, x2 = x2, x1 end
return ("background[%s,%s;%s,1;trinium_research_gui.connector_horizontal.png]"):format(x1 + 0.5, y1, x2 - x1)
elseif (x1 > x2) == (y1 > y2) then
if x1 > x2 then x1, x2, y1, y2 = x2, x1, y2, y1 end
return ("background[%s,%s;%s,%s;trinium_research_gui.connector_normal.png]")
:format(x1 + 0.5, y1 + 0.5, x2 - x1, y2 - y1)
else
if x1 > x2 then
x1, x2 = x2, x1
y1, y2 = y2, y1
end
return ("background[%s,%s;%s,%s;trinium_research_gui.connector_reverse.png]")
:format(x1 + 0.5, y2 + 0.5, x2 - x1, y1 - y2)
end
end
local function get_book_chapter_fs(chapter_id, pn, cx, cy)
local buttons = ("button[7,8;1,1;open_book;%s]"):format(trinium.api.S"Back")
if research.chapters[chapter_id].create_map then
buttons = buttons .. ("button[5,8;2,1;research~get_map;%s]tooltip[research~get_map;%s]")
:format(buttons, S"Get Research Map", S"This chapter uses Secret researches discovered via Sheet Infuser")
end
if not research.researches_by_chapter[chapter_id] then
return
end
local frc = table.filter(research.researches_by_chapter[chapter_id], function(v)
return v.x - cx >= 0 and v.x - cx <= 7 and v.y - cy >= 0 and v.y - cy <= 7
end)
local enable
for k, v in pairs(research.researches_by_chapter[chapter_id]) do
local desc = v.name
if v.warp then
desc = desc .. "\n" .. minetest.colorize("#CC33FF", S("Forbidden Knowledge: Level @1", v.warp))
end
enable = false
if v.pre_unlock or research.check(pn, k) then
-- Research available
for v1 in pairs(v.requirements) do
if research.researches_by_chapter[chapter_id][v1] then
local v2 = research.researches[v1]
buttons = buttons .. draw_connection(v.x - cx, v.y - cy, v2.x - cx, v2.y - cy)
end
end
if frc[k] then
buttons = buttons .. ([=[
item_image_button[${x},${y};1,1;${texture};open_research~${research_id};]
tooltip[open_research~${research_id};${description}]
]=]):from_table{
x = v.x - cx,
y = v.y - cy,
texture = v.texture,
research_id = k,
description = v.name,
}
enable = true
end
elseif table.every(v.requirements, function(_, a) return not research.researches[a] or
research.researches[a].pre_unlock or research.check(pn, a) end) and not v.hidden then
-- Obtainable research sheet
for v1 in pairs(v.requirements) do
if research.researches_by_chapter[chapter_id][v1] then
local v2 = research.researches[v1]
buttons = buttons .. draw_connection(v.x - cx, v.y - cy, v2.x - cx, v2.y - cy)
end
end
if frc[k] then
buttons = buttons .. ([=[
background[${x},${y};1,1;trinium_research_gui.glowing.png]
item_image_button[${x},${y};1,1;${texture};get_sheet~${research_id};]
tooltip[get_sheet~${research_id};${description}]
]=]):from_table{
x = v.x - cx,
y = v.y - cy,
texture = v.texture,
research_id = k,
description = v.name,
}
enable = true
end
end
if enable and v.important then
buttons = buttons .. ([=[
background[%s,%s;1.5,1.5;trinium_research_gui.important.png]
]=]):format(v.x - cx - 0.25, v.y - cy - 0.25)
end
end
return buttons
end
-- Returns text, size
local function get_book_research_fs(pn, context)
local split = context.book:split "~"
local res, key = split[2], tonumber(split[3])
local def = research.researches[res]
local text = def.text[key]
if type(text) == "string" then
text = {form = "textarea[0.25,1;7.75,7;;;" .. text .. "]", w = 8, h = 8, locked = false}
end
if type(text[1]) == "table" then
for k, v in pairs(text[1]) do
if not text[k] then
text[k] = v
end
end
end
if text.text and not text.form then
text.form = "textarea[0.25,1;7.75,7;;;" .. (text.text) .. "]"
end
if text.requirements and not table.every(text.requirements, function(_, k) return research.check(pn, k) end) then
-- has requirement
return ([=[
label[0,8.2;${page_num}]
button[6,0.25;1,0.5;turn_backward;<]
button[7,0.25;1,0.5;turn_forward;>]
textarea[0,1;8,7;;;${not_found}]
button[7,8;1,1;open_chapter~${chapter};${chapter_button}]
]=]):from_table{
page_num = S("@1 - page @2/@3", def.name, key, #def.text),
not_found = S"This page is not found yet",
chapter = def.chapter,
chapter_button = S"Back",
}
elseif text.locked and not research.check(pn, res .. "-" .. key) then
local good = true
local r = 0
local reqs = table.f_concat(table.map(text.required_aspects, function(v, k)
if not research.dp2[pn].aspects[k] then
research.dp2[pn].aspects[k] = 0
end
local amount = research.dp2[pn].aspects[k]
local color = amount >= v and "#00CC00" or "#CC0000"
if amount < v then good = false end
r = r + 1
local k1 = api.string_capitalization(k)
return ("label[0,%s;%s]"):format((2 + r) / 3,
minetest.colorize(color, S("@1 aspect (@2 needed, @3 available)", k1, v, amount)))
end))
return ([=[
label[0,8.2;${page_num}]
button[6,0.25;1,0.5;turn_backward;<]
button[7,0.25;1,0.5;turn_forward;>]
${requirement_string}
button[7,8;1,1;open_chapter~${chapter};${chapter_button}]
button[0,7;8,1;${unlock};${unlock_button}]
]=]):from_table{
page_num = S("@1 - page @2/@3", def.name, key, #def.text),
requirement_string = reqs,
chapter = def.chapter,
chapter_button = S"Back",
unlock = good and "unlock" or "",
unlock_button = S"Unlock",
}
else
local w, h = math.max(text.w, 8), math.max(text.h, 8) + 0.6
return ([=[
label[0,${page_num_y};${page_num}]
button[${back_button},0.25;1,0.5;turn_backward;<]
button[${forward_button},0.25;1,0.5;turn_forward;>]
${form}
button[${forward_button},${chapter_y};1,1;open_chapter~${chapter};${chapter_button}]
]=]):from_table{
page_num_y = h - 0.4,
page_num = S("@1 - page @2/@3", def.name, key, #def.text),
back_button = w - 2,
forward_button = w - 1,
form = text.form,
chapter_y = h - 0.6,
chapter = def.chapter,
chapter_button = S"Back",
}, {x = w, y = h}
end
end
local function get_book_bg(pn)
local w = research.dp1[pn]
return ("background[0,0;1,1;trinium_research_gui.background_%s.png;true]")
:format(w.CognFission and 4 or w.CognVoid and 3 or w.CognWarp and 2 or 1)
end
local function get_book_chapter_bg(chapter_id)
local w = research.chapters[chapter_id]
return ("background[0,0;1,1;trinium_research_gui.background_%s.png;true]"):format(w.tier)
end
local book = {description = S"Research Book"}
function book.getter(player, context)
local pn = player:get_player_name()
context.book = context.book or "default_bg"
context.book_y = context.book_y or 0
local split = context.book:split"~"
if split[1] == "default_bg" then
return betterinv.generate_formspec(player, get_book_fs(pn), false, get_book_bg(pn), false)
elseif split[1] == "chapter" then
local fs = get_book_chapter_fs(split[2], pn, 0, context.book_y)
return betterinv.generate_formspec(player, fs, false, get_book_chapter_bg(split[2]), false)
elseif split[1] == "research" then
-- research~SomeTestResearch~3 (3rd page)
local fs, s = get_book_research_fs(pn, context)
return betterinv.generate_formspec(player, fs, s, false, false)
end
end
function book.processor(player, context, fields)
if fields.quit then return end
local pn = player:get_player_name()
local inv = player:get_inventory()
context.book = context.book or "default_bg"
for k in pairs(fields) do
if k == "key_up" and context.book:split"~"[1] == "chapter" then
context.book_y = context.book_y - 1
elseif k == "key_down" and context.book:split"~"[1] == "chapter" then
context.book_y = context.book_y + 1
else
local k_split = k:split"~" -- Module, action, parameters
local a = k_split[1]
if a == "open_chapter" then
context.book = "chapter~" .. k_split[2]
elseif a == "open_book" then
context.book = "default_bg"
context.book_y = 0
elseif a == "open_research" then
context.book = ("research~%s~1"):format(k_split[2])
elseif a == "turn_forward" then
local cs = context.book:split("~")
local res = research.researches[cs[2]]
cs[3] = tonumber(cs[3])
context.book = ("research~%s~%s"):format(cs[2], math.min(cs[3] + 1, #res.text))
elseif a == "turn_backward" then
local cs = context.book:split("~")
cs[3] = tonumber(cs[3])
context.book = ("research~%s~%s"):format(cs[2], math.max(cs[3] - 1, 1))
elseif a == "unlock" then
local cs = context.book:split("~")
local res = research.researches[cs[2]]
cs[3] = tonumber(cs[3])
table.walk(res.text[cs[3]].required_aspects, function(v1, k1)
research.dp2[pn].aspects[k1] = research.dp2[pn].aspects[k1] - v1
end)
research.dp1[pn][cs[2] .. "-" .. cs[3]] = 1
elseif a == "get_sheet" then
local stack = ItemStack("trinium_research:notes_2")
local meta = stack:get_meta()
local res = research.researches[k_split[2]]
meta:set_string("description", S("Research Notes - @1", res.name))
meta:set_string("research_id", k_split[2])
if inv:contains_item("main", stack, true) or research.check(pn, k_split[2]) then
cmsg.push_message_player(player, S"You already have this research!")
return
elseif research.dp2[pn].ink < 3 then
cmsg.push_message_player(player, S"Insufficient Ink!")
return
elseif research.dp2[pn].paper < 1 then
cmsg.push_message_player(player, S"Insufficient Paper!")
return
end
research.dp2[pn].ink = research.dp2[pn].ink - 3
research.dp2[pn].paper = research.dp2[pn].paper - 1
inv:add_item("main", stack)
elseif a == "get_map" then
local stack = ItemStack("trinium_research:notes_3")
local meta = stack:get_meta()
local cs = context.book:split("~")
local res = research.researches[cs[2]]
meta:set_string("description", S("Research Map - @1", research.chapters[res.chapter].name))
meta:set_string("chapter_id", cs[2])
if inv:contains_item("main", stack, true) then
cmsg.push_message_player(player, S"You already have this research map!")
return
elseif research.dp2[pn].ink < 500 then
cmsg.push_message_player(player, S"Insufficient Ink!")
return
end
if not inv:contains_item("main", M.diamond:get("dust", 16)) then
cmsg.push_message_player(player, S"Insufficient Diamond Dust!")
return
end
inv:remove_item("main", M.diamond:get("dust", 16))
research.dp2[pn].ink = research.dp2[pn].ink - 500
inv:add_item("main", stack)
end
end
end
end
betterinv.register_tab("research_book", book)
|
return {
source = {
type = 'dist',
location = 'ftp://ftp.cwru.edu/pub/bash/readline-6.3.tar.gz',
sha256sum = '56ba6071b9462f980c5a72ab0023893b65ba6debb4eeb475d7a563dc65cafd43'
},
patches = {
{ "${pkg_name}-5.0-no_rpath.patch", 0 },
{ "${pkg_name}-6.2-rlfe-tgoto.patch", 1 },
{ "${pkg_name}-6.3-fix-long-prompt-vi-search.patch", 1 },
{ "${pkg_name}-6.3-read-eof.patch", 2 },
},
build = {
type = 'gnu',
options = {
'--disable-static',
'--without-curses',
'--without-purify',
}
}
}
|
-------------------------------------------------------------------------------
-- Copyright (c) 2006-2013 Fabien Fleutot and others.
--
-- All rights reserved.
--
-- This program and the accompanying materials are made available
-- under the terms of the Eclipse Public License v1.0 which
-- accompanies this distribution, and is available at
-- http://www.eclipse.org/legal/epl-v10.html
--
-- This program and the accompanying materials are also made available
-- under the terms of the MIT public license which accompanies this
-- distribution, and is available at http://www.lua.org/license.html
--
-- Contributors:
-- Fabien Fleutot - API and implementation
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- Summary: metalua parser, miscellaneous utility functions.
--
-------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Exported API:
-- * [mlp.fget()]
-- * [mlp.id()]
-- * [mlp.opt_id()]
-- * [mlp.id_list()]
-- * [mlp.string()]
-- * [mlp.opt_string()]
-- * [mlp.id2string()]
--
--------------------------------------------------------------------------------
local pp = require 'metalua.pprint'
local gg = require 'metalua.grammar.generator'
-- TODO: replace splice-aware versions with naive ones, move etensions in ./meta
return function(M)
local _M = gg.future(M)
--------------------------------------------------------------------------------
-- Try to read an identifier (possibly as a splice), or return [false] if no
-- id is found.
--------------------------------------------------------------------------------
function M.opt_id (lx)
local a = lx:peek();
if lx:is_keyword (a, "-{") then
local v = M.meta.splice(lx)
if v.tag ~= "Id" and v.tag ~= "Splice" then
gg.parse_error(lx, "Bad id splice")
end
return v
elseif a.tag == "Id" then return lx:next()
else return false end
end
--------------------------------------------------------------------------------
-- Mandatory reading of an id: causes an error if it can't read one.
--------------------------------------------------------------------------------
function M.id (lx)
return M.opt_id (lx) or gg.parse_error(lx,"Identifier expected")
end
--------------------------------------------------------------------------------
-- Common helper function
--------------------------------------------------------------------------------
M.id_list = gg.list { primary = _M.id, separators = "," }
--------------------------------------------------------------------------------
-- Converts an identifier into a string. Hopefully one day it'll handle
-- splices gracefully, but that proves quite tricky.
--------------------------------------------------------------------------------
function M.id2string (id)
--print("id2string:", disp.ast(id))
if id.tag == "Id" then id.tag = "String"; return id
elseif id.tag == "Splice" then
error ("id2string on splice not implemented")
-- Evaluating id[1] will produce `Id{ xxx },
-- and we want it to produce `String{ xxx }.
-- The following is the plain notation of:
-- +{ `String{ `Index{ `Splice{ -{id[1]} }, `Number 1 } } }
return { tag="String", { tag="Index", { tag="Splice", id[1] },
{ tag="Number", 1 } } }
else error ("Identifier expected: "..pp.tostring(id, 'nohash')) end
end
--------------------------------------------------------------------------------
-- Read a string, possibly spliced, or return an error if it can't
--------------------------------------------------------------------------------
function M.string (lx)
local a = lx:peek()
if lx:is_keyword (a, "-{") then
local v = M.meta.splice(lx)
if v.tag ~= "String" and v.tag ~= "Splice" then
gg.parse_error(lx,"Bad string splice")
end
return v
elseif a.tag == "String" then return lx:next()
else error "String expected" end
end
--------------------------------------------------------------------------------
-- Try to read a string, or return false if it can't. No splice allowed.
--------------------------------------------------------------------------------
function M.opt_string (lx)
return lx:peek().tag == "String" and lx:next()
end
--------------------------------------------------------------------------------
-- Chunk reader: block + Eof
--------------------------------------------------------------------------------
function M.skip_initial_sharp_comment (lx)
-- Dirty hack: I'm happily fondling lexer's private parts
-- FIXME: redundant with lexer:newstream()
lx :sync()
local i = lx.src:match ("^#.-\n()", lx.i)
if i then
lx.i = i
lx.column_offset = i
lx.line = lx.line and lx.line + 1 or 1
end
end
local function chunk (lx)
if lx:peek().tag == 'Eof' then
return { } -- handle empty files
else
M.skip_initial_sharp_comment (lx)
local chunk = M.block (lx)
if lx:peek().tag ~= "Eof" then
gg.parse_error(lx, "End-of-file expected")
end
return chunk
end
end
-- chunk is wrapped in a sequence so that it has a "transformer" field.
M.chunk = gg.sequence { chunk, builder = unpack }
return M
end |
local plugin_status = require("utils").load_config().plugin_status
local present, _ = pcall(require, "packerInit")
local packer
if present then
packer = require("packer")
else
return false
end
vim.cmd([[
augroup packer_user_config
autocmd!
autocmd BufWritePost pluginList.lua luafile <afile> | PackerSync
augroup END
]])
local use = packer.use
return packer.startup(function()
use({
"wbthomason/packer.nvim",
event = "VimEnter",
})
use({
"jdhao/better-escape.vim",
disable = not plugin_status.better_esc,
event = "InsertEnter",
config = function()
require("plugins.others").escape()
end,
})
use({
"feline-nvim/feline.nvim",
after = "nvim-base16.lua",
config = function()
require("plugins.statusline")
end,
})
use({
"akinsho/bufferline.nvim",
after = "feline.nvim",
disable = not plugin_status.nvim_bufferline,
config = function()
require("plugins.bufferline")
end,
setup = function()
require("mappings").bufferline()
end,
})
-- color related stuff
use({
"NvChad/nvim-base16.lua",
after = "packer.nvim",
config = function()
require("theme")
end,
})
use({
"norcalli/nvim-colorizer.lua",
disable = not plugin_status.nvim_colorizer,
event = "BufRead",
config = function()
require("plugins.others").colorizer()
end,
})
-- lsp stuff
use({
"nvim-treesitter/nvim-treesitter",
event = "BufRead",
config = function()
require("plugins.treesitter")
end,
})
use({
"JoosepAlviste/nvim-ts-context-commentstring",
after = "nvim-treesitter",
})
use({
"rafamadriz/friendly-snippets",
})
use({
"mfussenegger/nvim-dap",
after = "telescope.nvim",
config = function()
require("plugins.dapconf")
end,
setup = function()
require("mappings").dap()
end,
})
use({
"rcarriga/nvim-dap-ui",
after = "nvim-dap",
config = function()
require("plugins.dapuiconf")
end,
})
use({
"theHamsta/nvim-dap-virtual-text",
after = { "nvim-dap" },
config = function()
require("nvim-dap-virtual-text").setup()
end,
})
use({
"leoluz/nvim-dap-go",
after = "nvim-dap",
config = function()
require("plugins.dapgo")
end,
})
use({
"L3MON4D3/LuaSnip",
config = function()
require("plugins.luasnip")
end,
})
-- file managing , picker etc
use({
"kyazdani42/nvim-tree.lua",
cmd = "NvimTreeToggle",
config = function()
require("plugins.nvimtree")
end,
setup = function()
require("mappings").nvimtree()
end,
})
use({
"kyazdani42/nvim-web-devicons",
after = "nvim-base16.lua",
config = function()
require("plugins.icons")
end,
})
use({
"nvim-lua/plenary.nvim",
})
use({
"nvim-lua/popup.nvim",
after = "plenary.nvim",
})
use({
"liuchengxu/vista.vim",
config = function()
require("plugins.vista")
end,
})
use({
"nvim-telescope/telescope.nvim",
after = "plenary.nvim",
requires = {
{
"nvim-telescope/telescope-fzf-native.nvim",
run = "make",
},
{
"nvim-telescope/telescope-media-files.nvim",
disable = not plugin_status.telescope_media,
setup = function()
require("mappings").telescope_media()
end,
},
{
"sudormrfbin/cheatsheet.nvim",
disable = not plugin_status.cheatsheet,
event = "VimEnter",
after = "telescope.nvim",
config = function()
require("plugins.chadsheet")
end,
setup = function()
require("mappings").chadsheet()
end,
},
},
config = function()
require("plugins.telescope")
end,
setup = function()
require("mappings").telescope()
end,
})
use({
"mhinz/vim-startify",
run = "mkdir -p $HOME/.local/share/nvim/session/",
requires = {
"itchyny/vim-gitbranch",
},
config = function()
require("plugins.startify")
end,
})
-- git stuff
use({
"lewis6991/gitsigns.nvim",
disable = not plugin_status.gitsigns,
after = "plenary.nvim",
config = function()
require("plugins.gitsigns")
end,
})
use({
"andymass/vim-matchup",
disable = not plugin_status.vim_matchup,
event = "CursorMoved",
})
use({
"terrortylor/nvim-comment",
disable = not plugin_status.nvim_comment,
cmd = "CommentToggle",
config = function()
require("plugins.others").comment()
end,
setup = function()
require("mappings").comment_nvim()
end,
})
-- load autosave only if its globally enabled
use({
disable = not plugin_status.autosave_nvim,
"Pocco81/AutoSave.nvim",
config = function()
require("plugins.autosave")
end,
cond = function()
return vim.g.auto_save == true
end,
})
-- smooth scroll
use({
"karb94/neoscroll.nvim",
disable = not plugin_status.neoscroll_nvim,
event = "WinScrolled",
config = function()
require("plugins.others").neoscroll()
end,
})
use({
"lukas-reineke/indent-blankline.nvim",
disable = not plugin_status.blankline,
event = "BufRead",
setup = function()
require("plugins.others").blankline()
end,
})
use({
"tpope/vim-fugitive",
disable = not plugin_status.vim_fugitive,
cmd = {
"Git",
},
setup = function()
require("mappings").fugitive()
end,
})
use({
"akinsho/toggleterm.nvim",
run = "pip3 install neovim-remote",
config = function()
require("plugins.term")
end,
})
use({
"phaazon/hop.nvim",
config = function()
require("hop").setup()
end,
setup = function()
require("mappings").hop()
end,
})
use({
"neovim/nvim-lspconfig",
requires = {
"williamboman/nvim-lsp-installer",
"ray-x/lsp_signature.nvim",
"MunifTanjim/nui.nvim",
},
config = function()
require("plugins.lspconfig")
end,
})
use({
"jose-elias-alvarez/null-ls.nvim",
config = function()
require("plugins.nullls")
end,
})
-- cmp stuff
use({
"hrsh7th/nvim-cmp",
after = {
"nvim-lspconfig",
"LuaSnip",
"plenary.nvim",
},
requires = {
"hrsh7th/cmp-buffer",
"hrsh7th/cmp-path",
"hrsh7th/cmp-cmdline",
"saadparwaiz1/cmp_luasnip",
"hrsh7th/cmp-nvim-lsp",
"hrsh7th/cmp-nvim-lua",
},
config = function()
require("plugins.nvimcmp")
end,
setup = function()
require("mappings").lsp()
end,
})
use({
"windwp/nvim-autopairs",
after = "nvim-cmp",
config = function()
require("plugins.autopairs")
end,
})
use({
"iamcco/markdown-preview.nvim",
run = "cd app && yarn install",
config = function()
vim.g.mkdp_open_ip = vim.fn.hostname()
vim.g.mkdp_echo_preview_url = 1
end,
})
use({
"folke/which-key.nvim",
config = function()
require("which-key").setup({
triggers = { "<leader>" },
})
end,
})
end)
|
-- A basic Enemy Entity you can copy and modify for your own creations.
comments = { "Smells like the work of an enemy stand.[w:5]\nAnd shady deals.", "Poseur is posing like his money depends on it.", "Poseur's limbs shouldn't be contorting in this way." }
randomdialogue = {
{ "Check it [[out\nat my store!]", "Please" },
{ "Check it out\nagain.", "...", "For real now" },
{ "I'll show you [[THE LIGHT].", "Trust me." },
{ "Keep [[track of\nyour chickens]!", },
"It's [[Everyone's\nFavorite Marvel\nCharacter]."
}
-- Act name, act description, TP cost, party members required, party members viewable from
--AddAct("Check", "", 0)
AddAct("Talk", "", 0, {})
AddAct("Mock", "", 10, { "susie" })
AddAct("Dance", "", 30, { "ralsei" })
sprite = "Idle/0"
name = "Poseur"
hp = 250
attack = 10
defense = 2
immortal = false
dialogbubble = "automatic" -- Chapter 2's automatic dialogue bubble, very similar to CYF's
targetables = "heroes" -- "Hero", "Enemy", or "Entity".
targettype = 1 -- If a number, at most that many targets based off of targetables. If a string / table of strings, target those entities.
statuses = {}
mercy = 0 -- From 0 to 1, the value of the mercy bar.
cancheck = true -- Inserts the default CHECK behavior into the commands
canspare = true -- Can this enemy be spared?
checkmessage = "This poor mannequin has\rbeen subject to all sorts\rof cruel tests."
talks = 0
mocks = 0
dance = 0
-- The animations table --
-- KROMER searches "Enemies/<enemy name>/<animation name or refer><addition>/<frame name>"
-- The first argument is the name of the frames
-- The second argument is the speed of the animation (Seconds per frame)
-- The third argument contains various miscellaneous information
-- loopmode - The animation's loop mode
-- next - Queues an animation after the current one
-- immediate - If the animation doesn't loop, the queued animation plays immediately after
-- offset - The X & Y offset of the animation
-- addition - An additional string added to the search path of the animation, after the animation name. supply a function, and it's run every time the animation switches
-- refer - Replaces the animation name portion of the search path, if supplied
-- onselect - If supplied, this animation will play when the hero selects the supplied action.
local s = {}
local r = math.random(1,4)
for i = 1, r do
s[i] = 0
end
local r2 = math.random(2,10)
for i = r, r+r2 do
s[i] = math.random(1,4)
end
s[#s+1] = 5
local t = {}
local r = math.random(5,15)
for i = 1, r do
t[i] = 0
end
for i = r, r+2 do
t[i] = i-r+1
if i == r+2 then t[i] = 1 end
end
animations = {
Intro = { s, 1/15, { loopmode = "ONESHOT", next = "Idle", offset = {0,0}, } },
Idle = { t, 1/12, { offset = {0,0}, } },
Hurt = { "Auto", 1, { next = "Idle", offset = {0,0}, } },
Flee = { "Auto", 1, { offset = {0,0} } },
}
-- Triggered just before computing an attack on this target
function BeforeDamageCalculation(attacker, damageCoeff)
-- Good location to set the damage dealt to this enemy using self.SetDamage()
if damageCoeff > 0 then
--SetDamage(666)
end
end
-- Triggered when a Hero attacks (or misses) this enemy in the ATTACKING state
function HandleAttack(attacker, attackstatus)
if currentdialogue == nil then
currentdialogue = { }
end
if attackstatus == -1 then
-- Player pressed fight but didn't press Z afterwards
table.insert(currentdialogue, "Do no [DRUGS], " .. attacker.name .. ".\n")
else
-- Player did actually attack
if attackstatus < 50 then
table.insert(currentdialogue, "You're strong, " .. attacker.name .. "!\n")
else
table.insert(currentdialogue, "Too strong, " .. attacker.name .. "...\n")
end
end
end
function OnDeath(hero) end
function OnSpare(hero) end
-- Triggered when a Hero uses an Act on this enemy.
-- You don't need an all-caps version of the act commands here.
function HandleCustomCommand(hero, command)
if command == "Standard" then
if hero == "noelle" then
AddMercy(0.15)
BattleDialogue({"Noelle compliments Poseur's\rforeboding posture."})
elseif hero == "ralsei" then
AddMercy(0.15)
BattleDialogue({"Ralsei offers tips on being\rcute and/or adorable to Poseur."})
elseif hero == "susie" then
if not GetStatus("Tired") then AddStatus("Tired") end
BattleDialogue({"Susie cracks her neck so loudly,\rPoseur's bones tremble in fear.","Poseur became [highlight:00B4FF]TIRED[endhighlight]!"})
end
end
if command == "Talk" then
talks = talks + 1
if talks == 1 then
AddMercy(0.50)
BattleDialogue({"You try to strike up a\rconversation with Poseur.", "He seems a little out of it."})
currentdialogue = "[[CONGRATS! YOUR ARE OUR 100TH]"
elseif talks == 2 then
AddMercy(0.50)
BattleDialogue({"You mention bullets.", "Poseur seems to remember something."})
currentdialogue = "...[[LET'S GET MOVING!!]"
end
end
end
-- Function called whenever this entity's animation is changed.
-- Make it return true if you want the animation to be changed like normal, otherwise do your own stuff here!
function HandleAnimationChange(oldAnim, newAnim)
return true
end
|
local skynet = require "skynet.manager"
local codecache = require "skynet.codecache"
local cluster = require "skynet.cluster"
local clusterMonitor = require "utils/clusterMonitor"
local TAG = "AllocServiceMgr"
local AllocServiceMgr = {}
function AllocServiceMgr:init(pGameCode, pIdentify)
local pServerConfig = require(onGetServerConfigFile(pGameCode))
self.m_pGameCode = pGameCode
self.m_pHallServiceMgr = nil
self.m_pGameServerMgrTable = {}
self.m_pFriendBattleRoomIdMap = {}
self.m_pGoldFieldIdRoomMap = {}
self.m_pCurGoldFieldId = 0xFFFFFFF
-- 俱乐部房间个数表
self.m_pClubRoomCountTable = {}
-- 启动BillServer
self.m_pBillServerTable = {}
local pBillServer = skynet.newservice("billServer")
table.insert(self.m_pBillServerTable, pBillServer)
skynet.send(pBillServer, "lua", "init", pGameCode)
-- 启动reportServer
self.m_pReportServerTable = {}
local pReportServer = skynet.newservice("reportServer")
table.insert(self.m_pReportServerTable, pReportServer)
skynet.send(pReportServer, "lua", "init", pGameCode)
-- self:onMakeRoomIdList()
self:onMakeSixRoomIdList()
-- 启动计时器
self.m_pScheduleMgr = require('utils/schedulerMgr')
self.m_pScheduleMgr:init()
local pCallback = self.onReportOnlineAndPlay
self.m_pReportTimer = self.m_pScheduleMgr:register(pCallback, 5 * 60 * 1000, -1, 10 * 1000, self)
-- 确保自身数据初始化完毕再开启结点间链接
clusterMonitor:onSubscribeNode(self.onConnectChange)
clusterMonitor:onStart(pServerConfig.iClusterConfig)
clusterMonitor:onOpen()
end
function AllocServiceMgr:onMakeSixRoomIdList()
self.m_pRoomIdList = {}
for i = 100000, 999999 do
self.m_pRoomIdList[#self.m_pRoomIdList + 1] = {
iRoomId = i,
iIsInGame = false,
}
self.m_pFriendBattleRoomIdMap[i] = {
iClusterId = 0,
iGameServer = 0,
iIndex = 0,
}
end
math.randomseed(tostring(os.time()):reverse():sub(1, 6))
for i = 100000, 999999 do
local pIndex1 = math.random(1, #self.m_pRoomIdList)
local pIndex2 = math.random(1, #self.m_pRoomIdList)
local pTemp = self.m_pRoomIdList[pIndex1]
self.m_pRoomIdList[pIndex1] = self.m_pRoomIdList[pIndex2]
self.m_pRoomIdList[pIndex2] = pTemp
end
self.m_pCurRoomIndex = 0
-- Log.dump(TAG, self.m_pRoomIdList, "self.m_pRoomIdList")
end
function AllocServiceMgr:onCreateOneRoomId(pClusterId, pGameServer, pClubId, pPlayId)
while(true) do
if self.m_pCurRoomIndex >= #self.m_pRoomIdList then
self.m_pCurRoomIndex = 0
end
self.m_pCurRoomIndex = self.m_pCurRoomIndex + 1
if self.m_pRoomIdList[self.m_pCurRoomIndex] and not self.m_pRoomIdList[self.m_pCurRoomIndex].iIsInGame then
self.m_pRoomIdList[self.m_pCurRoomIndex].iIsInGame = true
local pRoomId = self.m_pRoomIdList[self.m_pCurRoomIndex].iRoomId
self.m_pFriendBattleRoomIdMap[pRoomId].iPalyId = pPlayId or 0
self.m_pFriendBattleRoomIdMap[pRoomId].iClusterId = pClusterId
self.m_pFriendBattleRoomIdMap[pRoomId].iGameServer = pGameServer
self.m_pFriendBattleRoomIdMap[pRoomId].iIndex = self.m_pCurRoomIndex
if pClubId and pClubId > 0 then
if not self.m_pClubRoomCountTable[pClubId] then
self.m_pClubRoomCountTable[pClubId] = {}
end
table.insert(self.m_pClubRoomCountTable[pClubId], pRoomId)
end
return pRoomId
end
end
end
function AllocServiceMgr:onDeleteOneRoomId(pRoomId, pClubId)
if pRoomId and self.m_pFriendBattleRoomIdMap[pRoomId] then
local pIndex = self.m_pFriendBattleRoomIdMap[pRoomId].iIndex or 0
self.m_pFriendBattleRoomIdMap[pRoomId].iClusterId = 0
self.m_pFriendBattleRoomIdMap[pRoomId].iGameServer = 0
self.m_pFriendBattleRoomIdMap[pRoomId].iIndex = 0
self.m_pFriendBattleRoomIdMap[pRoomId].iPalyId = 0
if pIndex > 0 and self.m_pRoomIdList[pIndex] then
if self.m_pRoomIdList[pIndex].iIsInGame then
self.m_pRoomIdList[pIndex].iIsInGame = false
end
end
end
if pClubId and pClubId > 0 and pRoomId and pRoomId > 0 then
if self.m_pClubRoomCountTable[pClubId] and #self.m_pClubRoomCountTable[pClubId] > 0 then
for kIndex, kRoomId in pairs(self.m_pClubRoomCountTable[pClubId]) do
if pRoomId == kRoomId then
table.remove(self.m_pClubRoomCountTable[pClubId], kIndex)
break
end
end
end
end
end
function AllocServiceMgr:onGameTableStartGame(pRoomId, pClubId)
if pClubId and pClubId > 0 and pRoomId and pRoomId > 0 then
if self.m_pClubRoomCountTable[pClubId] and #self.m_pClubRoomCountTable[pClubId] > 0 then
for kIndex, kRoomId in pairs(self.m_pClubRoomCountTable[pClubId]) do
if pRoomId == kRoomId then
table.remove(self.m_pClubRoomCountTable[pClubId], kIndex)
break
end
end
end
end
end
function AllocServiceMgr:onCreateOneTableId()
self.m_pCurGoldFieldId = self.m_pCurGoldFieldId + 1
if self.m_pCurGoldFieldId == 0x8FFFFFFF then
self.m_pCurGoldFieldId = 0xFFFFFFF
end
return self.m_pCurGoldFieldId
end
function AllocServiceMgr:onGetClubRoomCount(pClubId, pPlayId)
if pClubId and pClubId > 0 then
if not pPlayId then
return self.m_pClubRoomCountTable[pClubId] and #self.m_pClubRoomCountTable[pClubId] or 0
else
local pRoomCount = 0
if not self.m_pClubRoomCountTable[pClubId] then return pRoomCount end
for _, kRoomId in pairs(self.m_pClubRoomCountTable[pClubId]) do
local kRoomInfo = self.m_pFriendBattleRoomIdMap[kRoomId]
if kRoomInfo and kRoomInfo.iPalyId == pPlayId then
pRoomCount = pRoomCount + 1
end
end
return pRoomCount
end
end
return 0
end
function AllocServiceMgr:onGetGameServerByRoomId(pRoomId)
if pRoomId and self.m_pFriendBattleRoomIdMap[pRoomId] then
return self.m_pFriendBattleRoomIdMap[pRoomId].iClusterId, self.m_pFriendBattleRoomIdMap[pRoomId].iGameServer
end
return nil
end
function AllocServiceMgr:onPackLookbackTable(pLookbackTable)
if self.m_pHallServiceMgr then
return pcall(skynet.call, self.m_pHallServiceMgr, "lua", "onPackLookbackTable", pLookbackTable)
else
Log.e(TAG, "hallservice disconnect error ")
end
end
---------------------------BillServer-------------------------------
function AllocServiceMgr:onGetBillServer()
return self.m_pBillServerTable[#self.m_pBillServerTable]
end
function AllocServiceMgr:onSetLookbackId(pLookbackId)
self.m_pLookbackId = pLookbackId or 0
end
function AllocServiceMgr:onGetANewLookbackId()
self.m_pLookbackId = self.m_pLookbackId + 1
if self.m_pLookbackId < 10000000 then
self.m_pLookbackId = 10000000
elseif self.m_pLookbackId >= 99999999 then
self.m_pLookbackId = 10000000
end
-- 给billserver设置
skynet.send(self:onGetBillServer(), "lua", "onSetLookbackId", self.m_pLookbackId)
return self.m_pLookbackId
end
function AllocServiceMgr:onServerSetBillGoldFieldDetail(pInfoStr)
skynet.send(self:onGetBillServer(), "lua", "onServerSetBillGoldFieldDetail", pInfoStr)
end
function AllocServiceMgr:onServerUpdateOneBattleBillInfo(pBattleId, pInfoStr)
skynet.send(self:onGetBillServer(), "lua", "onServerUpdateOneBattleBillInfo", pBattleId, pInfoStr)
end
function AllocServiceMgr:onServerUserSetBillDetail(pBattleId, pInfoStr)
skynet.send(self:onGetBillServer(), "lua", "onServerUserSetBillDetail", pBattleId, pInfoStr)
end
function AllocServiceMgr:onServerUserSetBillLookback(pLookbackId, pLookbackTable)
if pLookbackId and pLookbackTable then
local status ,pIsAllOk, pInfoStr = self:onPackLookbackTable(pLookbackTable)
Log.d(TAG,"onServerUserSetBillLookback status[%s] pIsAllOk[%s] pInfoStr[%s] ",status ,pIsAllOk, pInfoStr)
if status and pIsAllOk then
skynet.send(self:onGetBillServer(), "lua", "onServerUserSetBillLookback", pLookbackId, pInfoStr)
end
end
end
--------------------------------------------------------------------
---------------------------reportServer------------------------------
function AllocServiceMgr:onGetReportServer()
return self.m_pReportServerTable[#self.m_pReportServerTable]
end
function AllocServiceMgr:onReportOnlineAndPlay()
local pOnlineAndPlay = {
iOnlineCount = 0,
iPlayCount = 0,
iTimeStamp = os.time(),
}
for k,v in pairs(self.m_pGameServerMgrTable) do
local pStatus,pTempOnlineAndPlay = pcall(cluster.call, k, v, "onGetGameServiceOnlineAndPlay")
if pStatus then
pOnlineAndPlay.iOnlineCount = pOnlineAndPlay.iOnlineCount + pTempOnlineAndPlay.iOnlineCount
pOnlineAndPlay.iPlayCount = pOnlineAndPlay.iPlayCount + pTempOnlineAndPlay.iPlayCount
end
end
local pReportServer = self:onGetReportServer()
if pReportServer then
skynet.send(pReportServer, "lua", "onDealOnlineAndPlay", pOnlineAndPlay)
end
end
----------------------------------------------------------------------
function AllocServiceMgr:onGameServerDisconnect(pClusterId)
for k,v in pairs(self.m_pFriendBattleRoomIdMap) do
if v.iClusterId == pClusterId then
local pIndex = v.iIndex or 0
v.iClusterId = 0
v.iGameServer = 0
v.iIndex = 0
if pIndex > 0 and self.m_pRoomIdList[pIndex] then
if self.m_pRoomIdList[pIndex].iIsInGame then
self.m_pRoomIdList[pIndex].iIsInGame = false
end
end
if k and k > 0 then
for kClub, kRoomList in pairs(self.m_pClubRoomCountTable) do
for kIndex, kRoomId in pairs(kRoomList) do
if k == kRoomId then
table.remove(self.m_pClubRoomCountTable[kClub], kIndex)
break
end
end
end
end
end
end
end
--------------------------------deal gameserver retire --------------------------------
function AllocServiceMgr:onRetireGameServer(pClusterId)
if self.m_pGameServerMgrTable[pClusterId] then
local pServerConfig = require(onGetServerConfigFile(self.m_pGameCode))
for k,v in pairs(pServerConfig.iClusterConfig) do
if v.nodename == pClusterId then
-- 删掉将要退休的结点
pServerConfig.iClusterConfig[k] = nil
break
end
end
--reload
clusterMonitor:onReLoad(pServerConfig.iClusterConfig)
else
Log.e(TAG, "onRetireGameServer pClusterId[%s] error", pClusterId)
end
end
---------------------------------------------------------------------------------------
function AllocServiceMgr:onConnectChange( conf )
Log.dump(TAG,conf,"onConnectChange")
if conf.isonline == 1 then
if conf.servertype == 2 then
self.m_pHallServiceMgr = cluster.proxy(conf.nodename, conf.clustername)
else
self.m_pGameServerMgrTable[conf.nodename] = conf.clustername
end
else
if conf.servertype == 2 then
self.m_pHallServiceMgr = nil
else
self:onGameServerDisconnect(conf.nodename)
self.m_pGameServerMgrTable[conf.nodename] = nil
end
end
end
function AllocServiceMgr:onMonitorNodeChange(conf)
Log.dump(TAG,conf,"onMonitorNodeChange")
if not conf then return end
if not conf.nodename then return end
local callback = clusterMonitor:onGetSubcribeCallback()
if not callback then
return
end
return callback(AllocServiceMgr, conf)
end
function AllocServiceMgr:onReLoad()
local modulename = onGetServerConfigFile(self.m_pGameCode)
package.loaded[modulename] = nil
codecache.clear()
local pServerConfig = require(modulename)
clusterMonitor:onReLoad(pServerConfig.iClusterConfig)
end
skynet.start(function()
skynet.dispatch("lua", function(_, _, command, ...)
Log.d(TAG, "dispatch command[%s]", command )
skynet.ret(skynet.pack(AllocServiceMgr[command](AllocServiceMgr, ...)))
end)
end)
|
local class = require("common/middleclass")
local fw_command = class("fw_command")
function fw_command:initialize()
end
function fw_command:execute(msg)
end
return fw_command
|
-- ===========================================================================
-- Cached Base Functions
-- ===========================================================================
BASE_CQUI_OnWonderCompleted = OnWonderCompleted;
-- ===========================================================================
-- CQUI Members
-- ===========================================================================
BASE_CQUI_LateInitialize = LateInitialize;
-- ===========================================================================
-- "Modular Screen" mod by Astog
-- ===========================================================================
function OnAddScreenHook(hookInfo:table)
-- print("Build hook")
local tButtonEntry:table = {};
ContextPtr:BuildInstanceForControl("HookIconInstance", tButtonEntry, Controls.ButtonStack);
local textureOffsetX = hookInfo.IconTexture.OffsetX;
local textureOffsetY = hookInfo.IconTexture.OffsetY;
local textureSheet = hookInfo.IconTexture.Sheet;
-- Update Icon Info
if (textureOffsetX ~= nil and textureOffsetY ~= nil and textureSheet ~= nil) then
tButtonEntry.Icon:SetTexture(textureOffsetX, textureOffsetY, textureSheet);
end
if (hookInfo.IconTexture.Color ~= nil) then
tButtonEntry.Icon:SetColor(hookInfo.IconTexture.Color);
end
if (hookInfo.Tooltip ~= nil) then
tButtonEntry.Button:SetToolTipString(hookInfo.Tooltip);
end
textureOffsetX = hookInfo.BaseTexture.OffsetX;
textureOffsetY = hookInfo.BaseTexture.OffsetY;
textureSheet = hookInfo.BaseTexture.Sheet;
local stateOffsetX = hookInfo.BaseTexture.HoverOffsetX;
local stateOffsetY = hookInfo.BaseTexture.HoverOffsetY;
if (textureOffsetX ~= nil and textureOffsetY ~= nil and textureSheet ~= nil) then
tButtonEntry.Base:SetTexture(textureOffsetX, textureOffsetY, textureSheet);
if (hookInfo.BaseTexture.Color ~= nil) then
tButtonEntry.Base:SetColor(hookInfo.BaseTexture.Color);
end
-- Setup behaviour on hover
if (stateOffsetX ~= nil and stateOffsetY ~= nil) then
local OnMouseOver = function()
tButtonEntry.Base:SetTextureOffsetVal(stateOffsetX, stateOffsetY);
UI.PlaySound("Main_Menu_Mouse_Over");
end
local OnMouseExit = function()
tButtonEntry.Base:SetTextureOffsetVal(textureOffsetX, textureOffsetY);
end
tButtonEntry.Button:RegisterMouseEnterCallback( OnMouseOver );
tButtonEntry.Button:RegisterMouseExitCallback( OnMouseExit );
end
end
if (hookInfo.Callback ~= nil) then
tButtonEntry.Button:RegisterCallback( Mouse.eLClick, hookInfo.Callback );
end
Realize();
end
function LateInitialize()
BASE_CQUI_LateInitialize();
LuaEvents.PartialScreenHooks_AddHook.Add( OnAddScreenHook );
-- TESTS
-----------------------------
--[[
local hookInfo1:table = {
-- ICON TEXTURE
IconTexture = {
OffsetX = 0;
OffsetY = 0;
Sheet = "MapPins24.dds";
Color = UI.GetColorValue("COLOR_PLAYER_GOLDENROD")
};
-- BUTTON TEXTURE
BaseTexture = {
OffsetX = 0;
OffsetY = 0;
Sheet = "LaunchBar_Hook_ButtonSmall";
-- Offset to have when hovering
HoverOffsetX = 0;
HoverOffsetY = 40;
};
Callback = function() print("Damascus steel!") end;
Tooltip = "ATTACK!";
};
LuaEvents.PartialScreenHooks_AddHook(hookInfo1);
]]--
end |
--------------------------------------------------------------------------------
--
--------------------------------------------------------------------------------
RESOURCE_PATH = ""
DOCUMENT_PATH = ""
----
Core = {}
function Core.init(resourcePath, documentPath)
-- seed lua's own random and iterate it over a few passes
math.randomseed(os.time())
for i=0,10 do local rand = math.random() end
RESOURCE_PATH = resourcePath
DOCUMENT_PATH = documentPath
IMPORT(Script.CLASS)
IMPORT(Script.GAME)
IMPORT(Script.UTILS)
end
Core._imported = {}
Core._benchmarkLabel = ""
Core._benchmarkTime = 0
----
Script = {}
Script._map = {
CLASS = "core/class.lua",
GAME = "core/game.lua",
BLENDMODE = 'display/blendmode.lua',
COLOR = 'display/color.lua',
GRAPHICS = 'display/graphics.lua',
STAGE = 'display/stage.lua',
VIEWOBJECT = 'display/viewobject.lua',
VIEWOBJECTCOLLECTION = 'display/viewobjectcollection.lua',
TRI = 'draw/tri.lua',
POINT = 'geom/point.lua',
PENNER = 'transitions/penner.lua',
TRANSITION = 'transitions/transition.lua',
TWEEN = 'transitions/tweener.lua',
TWEENABLES = 'transitions/tweenables.lua',
VALUETWEEN = 'transitions/valuetweener.lua',
UTILS = 'util/utils.lua',
GLOBALS = 'template/globals.lua',
TRANSITIONHELPER = 'template/transitionhelper.lua',
TRAIN_RADBALL = 'train/radball.lua',
TRAIN_GROUP = 'train/group.lua',
TRAIN_CURSOR = 'train/cursor.lua',
TRAIN_BEATWAVE = 'train/beatwave.lua',
TRAIN_DIALOG = 'train/dialog.lua',
TRAIN_DIRECTIVE = 'train/directive.lua',
TRAIN_PANEL = 'train/panel.lua',
TRAIN_METER = 'train/meter.lua',
_END_MAP = '_end_map'
}
Script.CLASS = Script._map.CLASS
Script.GAME = Script._map.GAME
Script.BLENDMODE = Script._map.BLENDMODE
Script.COLOR = Script._map.COLOR
Script.GRAPHICS = Script._map.GRAPHICS
Script.STAGE = Script._map.STAGE
Script.VIEWOBJECT = Script._map.VIEWOBJECT
Script.VIEWOBJECTCOLLECTION = Script._map.VIEWOBJECTCOLLECTION
Script.TRI = Script._map.TRI
Script.POINT = Script._map.POINT
Script.PENNER = Script._map.PENNER
Script.TRANSITION = Script._map.TRANSITION
Script.TWEEN = Script._map.TWEEN
Script.TWEENABLES = Script._map.TWEENABLES
Script.VALUETWEEN = Script._map.VALUETWEEN
Script.UTILS = Script._map.UTILS
Script.GLOBALS = Script._map.GLOBALS
Script.TRANSITIONHELPER = Script._map.TRANSITIONHELPER
Script.TRAIN_RADBALL = Script._map.TRAIN_RADBALL
Script.TRAIN_GROUP = Script._map.TRAIN_GROUP
Script.TRAIN_CURSOR = Script._map.TRAIN_CURSOR
Script.TRAIN_BEATWAVE = Script._map.TRAIN_BEATWAVE
Script.TRAIN_DIALOG = Script._map.TRAIN_DIALOG
Script.TRAIN_DIRECTIVE = Script._map.TRAIN_DIRECTIVE
Script.TRAIN_PANEL = Script._map.TRAIN_PANEL
Script.TRAIN_METER = Script._map.TRAIN_METER
Script.isValid = function(prop)
for k, v in pairs(Script._map) do
if (v == prop) then return true end
end
return false
end
---- Import a script into the lua context. Validates, and minimizes redundant imports.
function IMPORT(script)
if (Script.isValid(script) == false) then
LuaBridge.print("Script: '" .. script .. "' is not valid.")
return
end
FORCE_IMPORT(script)
end
---- Import a script into the lua context (without validation).
function FORCE_IMPORT(script)
-- find a better way to do this 'contains key' thing...
for i, v in ipairs(Core._imported) do
if (script == v) then
LuaBridge.print("Script: '" .. script .. "' was already imported.")
return
end
end
LuaBridge.print("Importing Script: '" .. script .. "'")
table.insert(Core._imported, script)
dofile(RESOURCE_PATH .. "skins/levels/common/lua/" .. script)
end
---- Print a message, or a generic ping with a timestamp
function PRINT(message)
if (message == nil) then
message = ">> PING " .. os.clock()
end
LuaBridge.print(message)
end
---- Simple inline benchmark
function BENCHMARK(label)
if (label == nil) then label = Core._benchmarkLabel end
local currentTime = os.clock()
if (Core._benchmarkTime == 0 or label ~= Core._benchmarkLabel) then
PRINT("LUA BENCHMARK: " .. label .. " start time: " .. currentTime)
else
PRINT("LUA BENCHMARK: " .. label .. " cycle time: " .. currentTime - Core._benchmarkTime)
end
Core._benchmarkLabel = label
Core._benchmarkTime = currentTime
end
|
-- Usage
-- GETDEL key
--
-- Parameters
-- Key - string key
-- expectedValue - value that you application expects to be stored in key
--
-- Operation performed
-- Get the value of the key. If expected and stored values are the same
-- delete the key.
--
-- Returns
-- value of key
-- error if key does not exist
--
-- Author: Pedro Paixao
local cmd = 'GETDEL'
-- Test parameters
if #KEYS ~= 1 then
return { err = "Err '" .. cmd .. "' command needs one key. Got " .. #KEYS }
end
if #ARGV ~= 1 then
return { err = "ERR wrong number of arguments for '" .. cmd ..
"' command. Usage: " .. cmd.. " key expectedValue" }
end
local key = KEYS[1]
local expected = ARGV[1]
-- Test for none in case the key does not exist
local type = redis.call('type', key)
if type.ok == 'none' then
return { err = key .. ' does not exist.' }
end
if type.ok ~= 'string' then
return { err = key .. ' must be a string.' }
end
-- Get the value
local value = redis.call('get', key)
if value == expected then
-- Delete the key
-- Only delete the key if the value matches what the caller expected
-- to avoid denial of service attacks where by brute forcing the keys
-- someone could delete them and impact other users.
redis.call('del', key)
else
return { err = "Unexpected value" }
end
-- Nothing more to do...
return value
|
local _, private = ...
--[[ Lua Globals ]]
-- luacheck: globals select ipairs
--[[ Core ]]
local Aurora = private.Aurora
local Base = Aurora.Base
local Hook, Skin = Aurora.Hook, Aurora.Skin
local Color, Util = Aurora.Color, Aurora.Util
do --[[ FrameXML\MailFrame.lua ]]
function Hook.MailFrame_UpdateTrialState(self)
local isTrialOrVeteran = _G.GameLimitedMode_IsActive()
_G.InboxTitleText:SetShown(not isTrialOrVeteran)
end
function Hook.InboxFrame_Update()
local numItems, totalItems = _G.GetInboxNumItems()
local index = ((_G.InboxFrame.pageNum - 1) * _G.INBOXITEMS_TO_DISPLAY) + 1
for i = 1, _G.INBOXITEMS_TO_DISPLAY do
local name = "MailItem"..i
local item = _G[name]
if index <= numItems then
local _, _, _, _, _, _, _, _, wasRead, _, _, _, _, firstItemQuantity, _, firstItemLink = _G.GetInboxHeaderInfo(index)
if not firstItemQuantity then
item.Button._auroraIconBorder:SetBackdropBorderColor(Color.frame, 1)
end
if wasRead then
-- We need to call this in case the item is a relic, to ensure that the relic border color is updated.
Hook.SetItemButtonQuality(item.Button, private.Enum.ItemQuality.Standard, firstItemLink)
end
else
item.Button._auroraIconBorder:SetBackdropBorderColor(Color.frame, 1)
end
index = index + 1
end
_G.InboxTitleText:SetShown(not (totalItems > numItems))
--MailFrame_UpdateTrialState(_G.MailFrame)
end
function Hook.SendMailFrame_Update()
local numAttachments = 0
for i = 1, _G.ATTACHMENTS_MAX_SEND do
local button = _G.SendMailFrame.SendMailAttachments[i]
if i == 1 then
button:SetPoint("TOPLEFT", _G.SendMailScrollFrame, "BOTTOMLEFT", 3, -10)
else
if (i % _G.ATTACHMENTS_PER_ROW_SEND) == 1 then
button:SetPoint("TOPLEFT", _G.SendMailFrame.SendMailAttachments[i - _G.ATTACHMENTS_PER_ROW_SEND], "BOTTOMLEFT", 23, -9)
else
button:SetPoint("TOPLEFT", _G.SendMailFrame.SendMailAttachments[i - 1], "TOPRIGHT", 9, 0)
end
end
local icon = button:GetNormalTexture()
if icon then
Base.CropIcon(icon)
end
if _G.HasSendMailItem(i) then
numAttachments = numAttachments + 1
end
end
local scrollHeight = 218
if numAttachments >= _G.ATTACHMENTS_PER_ROW_SEND then
scrollHeight = 173
end
_G.SendMailScrollFrame:SetHeight(scrollHeight)
_G.SendMailScrollChildFrame:SetHeight(scrollHeight)
end
function Hook.OpenMail_Update()
if ( not _G.InboxFrame.openMailID ) then
return
end
local _, _, _, _, isInvoice = _G.GetInboxText(_G.InboxFrame.openMailID)
if isInvoice then
local invoiceType = _G.GetInboxInvoiceInfo(_G.InboxFrame.openMailID)
if invoiceType then
if invoiceType == "buyer" then
_G.OpenMailArithmeticLine:SetPoint("TOP", _G.OpenMailInvoicePurchaser, "BOTTOMLEFT", 125, -5)
elseif invoiceType == "seller" then
_G.OpenMailArithmeticLine:SetPoint("TOP", _G.OpenMailInvoiceHouseCut, "BOTTOMRIGHT", -114, -22)
elseif invoiceType == "seller_temp_invoice" then
_G.OpenMailArithmeticLine:SetPoint("TOP", _G.OpenMailInvoicePurchaser, "BOTTOMLEFT", 125, -5)
end
end
end
_G.OpenMailAttachmentText:SetPoint("TOPLEFT", _G.OpenMailScrollFrame, "BOTTOMLEFT", 5, -10)
for i, button in ipairs(_G.OpenMailFrame.activeAttachmentButtons) do
if i == 1 then
button:SetPoint("TOPLEFT", _G.OpenMailAttachmentText, "BOTTOMLEFT", -5, -5)
else
if (i % _G.ATTACHMENTS_PER_ROW_RECEIVE) == 1 then
button:SetPoint("TOPLEFT", _G.OpenMailFrame.activeAttachmentButtons[i - _G.ATTACHMENTS_PER_ROW_RECEIVE], "BOTTOMLEFT", 23, -9)
else
button:SetPoint("TOPLEFT", _G.OpenMailFrame.activeAttachmentButtons[i - 1], "TOPRIGHT", 9, 0)
end
end
end
local scrollHeight = 238
if #_G.OpenMailFrame.activeAttachmentButtons >= _G.ATTACHMENTS_PER_ROW_RECEIVE then
scrollHeight = 192
end
_G.OpenMailScrollFrame:SetHeight(scrollHeight)
_G.OpenMailScrollChildFrame:SetHeight(scrollHeight)
end
end
do --[[ FrameXML\MailFrame.xml ]]
function Skin.SendMailRadioButtonTemplate(CheckButton)
Skin.UIRadioButtonTemplate(CheckButton)
end
function Skin.MailItemTemplate(Frame)
local name = Frame:GetName()
local left, right, div = Frame:GetRegions()
left:Hide()
right:Hide()
div:Hide()
local button = Frame.Button
button:SetPoint("TOPLEFT", 2, -2)
button:SetSize(39, 39)
_G[name.."ButtonSlot"]:Hide()
local bg = _G.CreateFrame("Frame", nil, Frame)
bg:SetFrameLevel(button:GetFrameLevel() - 1)
bg:SetPoint("TOPLEFT", button, -1, 1)
bg:SetPoint("BOTTOMRIGHT", button, 1, -1)
Base.CreateBackdrop(bg, {
bgFile = [[Interface\PaperDoll\UI-Backpack-EmptySlot]],
tile = false,
insets = {left = 1, right = 1, top = 1, bottom = 1},
edgeSize = 1,
})
Base.CropIcon(bg:GetBackdropTexture("bg"))
bg:SetBackdropColor(1, 1, 1, 0.75)
bg:SetBackdropBorderColor(Color.frame, 1)
button._auroraIconBorder = bg
Base.CropIcon(button.Icon)
button.Icon:SetPoint("BOTTOMRIGHT")
Base.CropIcon(button:GetHighlightTexture())
Base.CropIcon(button:GetCheckedTexture())
end
function Skin.SendMailAttachment(Button)
Button:GetRegions():Hide()
local bg = _G.CreateFrame("Frame", nil, Button)
bg:SetFrameLevel(Button:GetFrameLevel() - 1)
bg:SetPoint("TOPLEFT", -1, 1)
bg:SetPoint("BOTTOMRIGHT", 1, -1)
Base.CreateBackdrop(bg, {
bgFile = [[Interface\PaperDoll\UI-Backpack-EmptySlot]],
tile = false,
insets = {left = 1, right = 1, top = 1, bottom = 1},
edgeSize = 1,
})
Base.CropIcon(bg:GetBackdropTexture("bg"))
bg:SetBackdropColor(1, 1, 1, 0.75)
bg:SetBackdropBorderColor(Color.frame, 1)
Button._auroraIconBorder = bg
Base.CropIcon(Button:GetHighlightTexture())
end
function Skin.OpenMailAttachment(ItemButton)
Skin.FrameTypeItemButton(ItemButton)
end
--[[ Fake template ]]--
function Skin.SendMailInputBox(EditBox)
Skin.FrameTypeEditBox(EditBox)
EditBox:SetHeight(22)
local name = EditBox:GetName()
_G[name.."Left"]:Hide()
_G[name.."Middle"]:Hide()
_G[name.."Right"]:Hide()
local bg = EditBox:GetBackdropTexture("bg")
bg:SetPoint("TOPLEFT", -8, -1)
bg:SetPoint("BOTTOMRIGHT", 8, 1)
end
end
function private.FrameXML.MailFrame()
_G.hooksecurefunc("MailFrame_UpdateTrialState", Hook.MailFrame_UpdateTrialState)
_G.hooksecurefunc("InboxFrame_Update", Hook.InboxFrame_Update)
_G.hooksecurefunc("SendMailFrame_Update", Hook.SendMailFrame_Update)
_G.hooksecurefunc("OpenMail_Update", Hook.OpenMail_Update)
---------------
-- MailFrame --
---------------
Skin.ButtonFrameTemplate(_G.MailFrame)
-- BlizzWTF: The portrait in the template is not being used.
if private.isRetail then
_G.select(6, _G.MailFrame:GetRegions()):Hide()
else
_G.select(18, _G.MailFrame:GetRegions()):Hide()
end
_G.MailFrame.trialError:ClearAllPoints()
_G.MailFrame.trialError:SetPoint("TOPLEFT", _G.MailFrame.TitleText, 50, -5)
_G.MailFrame.trialError:SetPoint("BOTTOMRIGHT", _G.MailFrame.TitleText, -50, -6)
----------------
-- InboxFrame --
----------------
_G.InboxFrame:SetPoint("BOTTOMRIGHT")
_G.InboxFrameBg:Hide()
_G.InboxTitleText:ClearAllPoints()
_G.InboxTitleText:SetAllPoints(_G.MailFrame.TitleText)
_G.InboxTooMuchMail:ClearAllPoints()
_G.InboxTooMuchMail:SetAllPoints(_G.MailFrame.trialError)
for index = 1, _G.INBOXITEMS_TO_DISPLAY do
local name = "MailItem"..index
local item = _G[name]
Skin.MailItemTemplate(item)
if index == 1 then
item:SetPoint("TOPLEFT", 13, -(private.FRAME_TITLE_HEIGHT + 5))
else
item:SetPoint("TOPLEFT", _G["MailItem"..(index - 1)], "BOTTOMLEFT", 0, -7)
end
end
Skin.NavButtonPrevious(_G.InboxPrevPageButton)
_G.InboxPrevPageButton:ClearAllPoints()
_G.InboxPrevPageButton:SetPoint("BOTTOMLEFT", 14, 10)
Skin.NavButtonNext(_G.InboxNextPageButton)
_G.InboxNextPageButton:ClearAllPoints()
_G.InboxNextPageButton:SetPoint("BOTTOMRIGHT", -17, 10)
Skin.UIPanelButtonTemplate(_G.OpenAllMail)
_G.OpenAllMail:ClearAllPoints()
_G.OpenAllMail:SetPoint("BOTTOM", 0, 14)
-------------------
-- SendMailFrame --
-------------------
_G.SendMailFrame:SetPoint("BOTTOMRIGHT")
_G.SendMailTitleText:ClearAllPoints()
_G.SendMailTitleText:SetAllPoints(_G.MailFrame.TitleText)
for i = 4, 7 do
select(i, _G.SendMailFrame:GetRegions()):Hide()
end
Skin.UIPanelScrollFrameTemplate(_G.SendMailScrollFrame)
_G.SendMailScrollFrame:SetPoint("TOPLEFT", 10, -83)
_G.SendMailScrollFrame:SetWidth(298)
_G.SendStationeryBackgroundLeft:Hide()
_G.SendStationeryBackgroundRight:Hide()
_G.SendScrollBarBackgroundTop:Hide()
select(4, _G.SendMailScrollFrame:GetRegions()):Hide() -- SendScrollBarBackgroundBottom
local sendScrollBG = _G.CreateFrame("Frame", nil, _G.SendMailScrollFrame)
sendScrollBG:SetFrameLevel(_G.SendMailScrollFrame:GetFrameLevel() - 1)
sendScrollBG:SetPoint("TOPLEFT", 0, 2)
sendScrollBG:SetPoint("BOTTOMRIGHT", 20, -2)
Base.SetBackdrop(sendScrollBG, Color.frame)
_G.SendMailScrollChildFrame:SetSize(298, 257)
_G.SendMailBodyEditBox:SetPoint("TOPLEFT", 2, -2)
_G.SendMailBodyEditBox:SetWidth(298)
-- BlizzWTF: these should use InputBoxTemplate
Skin.SendMailInputBox(_G.SendMailNameEditBox)
Skin.SmallMoneyFrameTemplate(_G.SendMailCostMoneyFrame)
_G.SendMailCostMoneyFrame:SetPoint("TOPRIGHT", -5, -34)
Skin.SendMailInputBox(_G.SendMailSubjectEditBox)
for i = 1, _G.ATTACHMENTS_MAX_SEND do
Skin.SendMailAttachment(_G.SendMailFrame.SendMailAttachments[i])
end
_G.SendMailMoneyButton:SetPoint("BOTTOMLEFT", 15, 38)
_G.SendMailMoneyButton:SetSize(31, 31)
_G.SendMailMoneyText:SetPoint("TOPLEFT", _G.SendMailMoneyButton)
Skin.MoneyInputFrameTemplate(_G.SendMailMoney)
_G.SendMailMoney:ClearAllPoints()
_G.SendMailMoney:SetPoint("BOTTOMLEFT", _G.SendMailMoneyButton, 5, 0)
Skin.SendMailRadioButtonTemplate(_G.SendMailSendMoneyButton)
Skin.SendMailRadioButtonTemplate(_G.SendMailCODButton)
Skin.InsetFrameTemplate(_G.SendMailMoneyInset)
Skin.ThinGoldEdgeTemplate(_G.SendMailMoneyBg)
_G.SendMailMoneyBg:SetPoint("TOPRIGHT", _G.SendMailFrame, "BOTTOMLEFT", 165, 27)
_G.SendMailMoneyBg:SetPoint("BOTTOMLEFT", 5, 5)
Skin.SmallMoneyFrameTemplate(_G.SendMailMoneyFrame)
_G.SendMailMoneyFrame:SetPoint("BOTTOMRIGHT", _G.SendMailMoneyBg, 7, 5)
Skin.UIPanelButtonTemplate(_G.SendMailCancelButton)
Skin.UIPanelButtonTemplate(_G.SendMailMailButton)
Util.PositionRelative("BOTTOMRIGHT", _G.SendMailFrame, "BOTTOMRIGHT", -5, 5, 1, "Left", {
_G.SendMailCancelButton,
_G.SendMailMailButton,
})
_G.SendMailFrameLockSendMail:SetPoint("TOPLEFT", "SendMailAttachment1", -12, 12)
_G.SendMailFrameLockSendMail:SetPoint("BOTTOMRIGHT", "SendMailCancelButton", 5, -5)
-------------------
-- OpenMailFrame --
-------------------
Skin.ButtonFrameTemplate(_G.OpenMailFrame)
_G.OpenMailFrame:SetPoint("TOPLEFT", _G.InboxFrame, "TOPRIGHT", 5, 0)
_G.OpenMailFrameIcon:Hide()
_G.OpenMailTitleText:ClearAllPoints()
_G.OpenMailTitleText:SetAllPoints(_G.OpenMailFrame.TitleText)
_G.OpenMailHorizontalBarLeft:Hide()
if private.isRetail then
select(13, _G.OpenMailFrame:GetRegions()):Hide() -- HorizontalBarRight
else
select(25, _G.OpenMailFrame:GetRegions()):Hide() -- HorizontalBarRight
end
Skin.UIPanelButtonTemplate(_G.OpenMailReportSpamButton)
Skin.UIPanelScrollFrameTemplate(_G.OpenMailScrollFrame)
_G.OpenMailScrollFrame:SetPoint("TOPLEFT", 10, -83)
_G.OpenMailScrollFrame:SetWidth(298)
_G.OpenScrollBarBackgroundTop:Hide()
select(2, _G.OpenMailScrollFrame:GetRegions()):Hide() -- OpenScrollBarBackgroundBottom
_G.OpenStationeryBackgroundLeft:Hide()
_G.OpenStationeryBackgroundRight:Hide()
local openScrollBG = _G.CreateFrame("Frame", nil, _G.OpenMailScrollFrame)
openScrollBG:SetFrameLevel(_G.OpenMailScrollFrame:GetFrameLevel() - 1)
openScrollBG:SetPoint("TOPLEFT", 0, 2)
openScrollBG:SetPoint("BOTTOMRIGHT", 20, -2)
Base.SetBackdrop(openScrollBG, Color.frame)
_G.OpenMailScrollChildFrame:SetSize(298, 257)
_G.OpenMailBodyText:SetPoint("TOPLEFT", 2, -2)
_G.OpenMailBodyText:SetWidth(298)
_G.OpenMailArithmeticLine:SetColorTexture(Color.grayLight:GetRGB())
_G.OpenMailArithmeticLine:SetSize(256, 1)
_G.OpenMailInvoiceAmountReceived:SetPoint("TOPRIGHT", _G.OpenMailArithmeticLine, "BOTTOMRIGHT", -14, -5)
Skin.FrameTypeItemButton(_G.OpenMailLetterButton)
for i = 1, _G.ATTACHMENTS_MAX_RECEIVE do
Skin.OpenMailAttachment(_G.OpenMailFrame.OpenMailAttachments[i])
end
Skin.FrameTypeItemButton(_G.OpenMailMoneyButton)
Skin.UIPanelButtonTemplate(_G.OpenMailCancelButton)
Skin.UIPanelButtonTemplate(_G.OpenMailDeleteButton)
Skin.UIPanelButtonTemplate(_G.OpenMailReplyButton)
Util.PositionRelative("BOTTOMRIGHT", _G.OpenMailFrame, "BOTTOMRIGHT", -5, 5, 1, "Left", {
_G.OpenMailCancelButton,
_G.OpenMailDeleteButton,
_G.OpenMailReplyButton,
})
Skin.FriendsFrameTabTemplate(_G.MailFrameTab1)
Skin.FriendsFrameTabTemplate(_G.MailFrameTab2)
Util.PositionRelative("TOPLEFT", _G.MailFrame, "BOTTOMLEFT", 20, -1, 1, "Right", {
_G.MailFrameTab1,
_G.MailFrameTab2,
})
end
|
require('bufferline').setup({
options = {
numbers = function (opts)
return opts.ordinal
end,
-- LSP diagnostics
diagnostics = "nvim_lsp",
diagnostics_indicator = function(count, level, diagnostics_dict, context)
local s = " "
for e, n in pairs(diagnostics_dict) do
local sym = e == "error" and " "
or (e == "warning" and " " or "ⓘ" )
s = s .. n .. sym
end
return s
end,
enforce_regular_tabs = true,
always_show_bufferline = true,
separator_style = 'slant',
show_tab_indicators = true,
offsets = {
{
filetype = 'NvimTree',
text = 'File explorer',
highlight = 'Directory',
text_align = 'left'
}
}
}
})
|
local customCommandHooks = {}
local specialCharacter = "/"
customCommandHooks.commands = {}
customCommandHooks.aliases = {}
customCommandHooks.rankRequirement = {}
customCommandHooks.nameRequirement = {}
function customCommandHooks.registerCommand(cmd, callback)
customCommandHooks.commands[cmd] = callback
end
function customCommandHooks.registerAlias(alias, cmd)
customCommandHooks.aliases[alias] = cmd
end
function customCommandHooks.removeCommand(cmd)
customCommandHooks.commands[cmd] = nil
customCommandHooks.rankRequirement[cmd] = nil
customCommandHooks.nameRequirement[cmd] = nil
end
function customCommandHooks.getCallback(cmd)
return customCommandHooks.commands[cmd]
end
function customCommandHooks.setRankRequirement(cmd, rank)
if customCommandHooks.commands[cmd] ~= nil then
customCommandHooks.rankRequirement[cmd] = rank
end
end
function customCommandHooks.removeRankRequirement(cmd)
customCommandHooks.rankRequirement[cmd] = nil
end
function customCommandHooks.setNameRequirement(cmd, names)
if customCommandHooks.commands[cmd] ~= nil then
customCommandHooks.nameRequirement[cmd] = names
end
end
function customCommandHooks.addNameRequirement(cmd, name)
if customCommandHooks.commands[cmd] ~= nil then
if customCommandHooks.nameRequirement[cmd] == nil then
customCommandHooks.nameRequirement[cmd] = {}
end
table.insert(customCommandHooks.nameRequirement[cmd], name)
end
end
function customCommandHooks.removeNameRequirement(cmd)
customCommandHooks.nameRequirement[cmd] = nil
end
function customCommandHooks.checkName(cmd, pid)
return customCommandHooks.nameRequirement[cmd] == nil or
tableHelper.containsValue(customCommandHooks.nameRequirement[cmd], Players[pid].accountName)
end
function customCommandHooks.checkRank(cmd, pid)
return customCommandHooks.rankRequirement[cmd] == nil or
Players[pid].data.settings.staffRank >= customCommandHooks.rankRequirement[cmd]
end
function customCommandHooks.invalidCommand(pid)
local message = "Not a valid command. Type /help for more info.\n"
tes3mp.SendMessage(pid, color.Error .. message .. color.Default, false)
end
function customCommandHooks.emptyCommand(pid)
local message = "Please use a command after the / symbol.\n"
tes3mp.SendMessage(pid, color.Error .. message .. color.Default, false)
end
function customCommandHooks.mergeQuotedArguments(cmd)
local merged = {}
local quoted = {}
local quotedStatus = false
for i, chunk in ipairs(cmd) do
if not quotedStatus and chunk:sub(1, 1) == '"' then
quotedStatus = true
chunk = chunk:sub(2, -1)
end
if quotedStatus and chunk:sub(-1, -1) == '"' then
chunk = chunk:sub(1, -2)
table.insert(quoted, chunk)
table.insert(merged, table.concat(quoted))
quoted = {}
quotedStatus = false
elseif quotedStatus then
table.insert(quoted, chunk .. " ")
else
table.insert(merged, chunk)
end
end
return merged
end
function customCommandHooks.validator(eventStatus, pid, message)
if eventStatus.validDefaultHandler then
if message:sub(1,1) == specialCharacter then
local cmd = (message:sub(2, #message)):split(" ")
if cmd[1] == nil then
customCommandHooks.emptyCommand(pid)
return customEventHooks.makeEventStatus(false, nil)
else
cmd[1] = string.lower(cmd[1])
local callback = customCommandHooks.getCallback(cmd[1])
local alias = customCommandHooks.aliases[cmd[1]]
if callback == nil and alias ~= nil then
callback = customCommandHooks.getCallback(alias)
end
if callback ~= nil then
local passedRequirements = customCommandHooks.checkName(cmd[1], pid) and
customCommandHooks.checkRank(cmd[1], pid)
if passedRequirements then
callback(pid, customCommandHooks.mergeQuotedArguments(cmd), cmd)
else
customCommandHooks.invalidCommand(pid)
end
return customEventHooks.makeEventStatus(false, nil)
end
end
end
end
end
customEventHooks.registerValidator("OnPlayerSendMessage", customCommandHooks.validator)
return customCommandHooks
|
-- Test file to demonstrate Lua fold machinery incorrect behavior, details:
-- https://github.com/LuaJIT/LuaJIT/issues/505
jit.opt.start("hotloop=1", 'jitcat', 'jitstr')
for _ = 1, 20 do
local value = "abc"
local pos_c = string.find(value, "c", 1, true)
local value2 = string.sub(value, 1, pos_c - 1)
local pos_b = string.find(value2, "b", 2, true)
assert(pos_b == 2, "FAIL: position of 'b' is " .. pos_b)
end
|
-----------------------------------------------------------------------------------------
--
-- helper.lua
--
-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------
-- CONSTANTS
-----------------------------------------------------------------------------------------
local base_score = 10
local json = require 'json'
local M = {
-- set to false when building for release
DEBUG = false,
BASE_WIDTH = 320,
BASE_HEIGHT = 480,
CONTENT_WIDTH = display.actualContentWidth,
CONTENT_HEIGHT = display.actualContentHeight,
SMALL_FACTOR = .75,
TIME_FACTOR = 1000, -- set to 250 for faster testing
touch_enabled = true,
-- TODO: rename to something more appropriate
current_level = 1,
levels = {
1, 2, 7, 8, 13, 14,
3, 4, 9, 10, 15, 16,
5, 6, 11, 12, 17, 18,
},
level_targets = {
1, 1, 4, 4, 7, 7,
2, 2, 5, 5, 8, 8,
3, 3, 6, 6, 9, 9,
},
score = 0,
}
function M.p(...)
if M.DEBUG then
print(unpack(arg))
end
end
function M.get_file(filename, base)
if not base then base = system.ResourceDirectory; end
local path = system.pathForFile(filename, base)
local contents
local file = io.open(path, 'r')
if file then
contents = file:read('*a')
io.close(file) -- close the file after using it
else
assert(filename .. ' not found')
end
return contents
end
local function get_user_settings()
local base = system.DocumentsDirectory
local path = system.pathForFile('settings.json', base)
local contents
local file = io.open(path, 'r')
if file then
contents = file:read('*a')
io.close(file) -- close the file after using it
else
contents = M.get_file('settings.json')
file = io.open(path, 'w')
file:write( contents )
io.close( file )
end
M.settings = json.decode(contents)
end
get_user_settings()
-- mute/unmute
if M.settings.is_mute then
audio.setVolume(0)
end
-- check for new properties
if M.settings.timed_current_score == nil then
M.settings.timed_current_score = 0
end
function M.save_user_settings()
local base = system.DocumentsDirectory
local path = system.pathForFile('settings.json', base)
local contents = json.encode( M.settings )
local file = io.open(path, 'w')
file:write( contents )
io.close(file)
end
function M.max_shapes()
return M.current_level + 1
end
function M.scale_delta(width, height)
return (width / height) * .85
end
function M.scale_factor()
return 1.0
end
function M.shuffle_table(t)
for i = #t, 2, -1 do
local j = math.random(i)
t[i], t[j] = t[j], t[i]
end
end
function M.reduce_score()
if M.score > 1 then
M.score = M.score - 1
end
end
function M.reset_score(current_level)
current_level = current_level or M.current_level
level = M.levels[current_level]
local multiplier = M.level_targets[level]
M.score = base_score * multiplier
end
function M.stars()
local level = M.levels[M.current_level]
local multiplier = M.level_targets[level]
local perfect_score = base_score * multiplier
local percent = M.score / perfect_score
if percent >= .98 then stars = 3
elseif percent >= .92 then stars = 2
else stars = 1 end
return stars
end
function M.targets_remaining()
return M.level_targets[M.levels[M.current_level]]
end
return M |
--- MaterialField module.
SB.Include(SB_VIEW_FIELDS_DIR .. "asset_field.lua")
--- MaterialField class.
-- @type MaterialField
MaterialField = AssetField:extends{}
--- MaterialField constructor.
-- @function MaterialField()
-- @see asset_field.AssetField
-- @tparam table opts Table
-- @usage
--function MaterialField:init(field) end
function MaterialField:GetCaption()
local fname = Path.ExtractFileName(self.value.diffuse or "")
local index = fname:find("_diffuse")
if index then
local texName = fname:sub(1, fname:find("_diffuse") - 1)
return texName
else
return ""
end
end
function MaterialField:GetPath()
return self.value.diffuse
end
function MaterialField:MakePickerWindow(tbl)
return MaterialPickerWindow(tbl)
end
|
local assets =
{
Asset("ANIM", "anim/glasshammer.zip"),
}
local function onattack_moonglass(inst, attacker, target)
inst.components.weapon.attackwear = target and target:IsValid()
and (target:HasTag("shadow") or target:HasTag("shadowminion") or target:HasTag("shadowchesspiece") or target:HasTag("stalker") or target:HasTag("stalkerminion"))
and TUNING.MOONGLASSHAMMER.SHADOW_WEAR
or TUNING.MOONGLASSHAMMER.ATTACKWEAR
end
local function onequip(inst, owner)
owner.AnimState:OverrideSymbol("swap_object", "glasshammer", "swap_glasshammer")
owner.AnimState:Show("ARM_carry")
owner.AnimState:Hide("ARM_normal")
end
local function onunequip(inst, owner)
owner.AnimState:Hide("ARM_carry")
owner.AnimState:Show("ARM_normal")
end
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
inst.entity:AddNetwork()
MakeInventoryPhysics(inst)
inst.AnimState:SetBank("glasshammer")
inst.AnimState:SetBuild("glasshammer")
inst.AnimState:PlayAnimation("idle")
inst:AddTag("hammer")
MakeInventoryFloatable(inst, "med", 0.05, {0.7, 0.4, 0.7}, true, -13, {sym_build = "glasshammer", sym_name = "swap_glasshammer",bank = "glasshammer"})
--tool (from tool component) added to pristine state for optimization
inst:AddTag("tool")
--weapon (from weapon component) added to pristine state for optimization
inst:AddTag("weapon")
inst.entity:SetPristine()
if not TheWorld.ismastersim then
return inst
end
inst:AddComponent("weapon")
inst.components.weapon:SetDamage(TUNING.MOONGLASSHAMMER.DAMAGE)
inst.components.weapon:SetOnAttack(onattack_moonglass)
inst:AddComponent("inventoryitem")
inst:AddComponent("tool")
inst.components.tool:SetAction(ACTIONS.HAMMER, TUNING.MOONGLASSHAMMER.EFFECTIVENESS)
inst:AddComponent("finiteuses")
inst.components.finiteuses:SetMaxUses(TUNING.MOONGLASSHAMMER.USES)
inst.components.finiteuses:SetUses(TUNING.MOONGLASSHAMMER.USES)
inst.components.finiteuses:SetOnFinished(inst.Remove)
inst.components.finiteuses:SetConsumption(ACTIONS.HAMMER, TUNING.MOONGLASSHAMMER.CONSUMPTION)
MakeHauntableLaunch(inst)
inst:AddComponent("inspectable")
inst:AddComponent("equippable")
inst.components.equippable:SetOnEquip(onequip)
inst.components.equippable:SetOnUnequip(onunequip)
return inst
end
return Prefab("moonglasshammer", fn, assets)
|
InputEvent = {}
---@type number
InputEvent.Released = 1
---@type number
InputEvent.Pressed = 0
|
local Indicator = require'skkeleton_indicator.indicator'
local snake_case_dict = require'skkeleton_indicator.util'.snake_case_dict
local M = {}
function M.setup(opts)
M.instance = Indicator.new(
snake_case_dict(
vim.tbl_extend('keep', opts or {}, {
moduleName = 'skkeleton_indicator',
eijiHlName = 'SkkeletonIndicatorEiji',
hiraHlName = 'SkkeletonIndicatorHira',
kataHlName = 'SkkeletonIndicatorKata',
hankataHlName = 'SkkeletonIndicatorHankata',
zenkakuHlName = 'SkkeletonIndicatorZenkaku',
eijiText = '英字',
hiraText = 'ひら',
kataText = 'カタ',
hankataText = '半カタ',
zenkakuText = '全英',
alwaysShown = true,
fadeOutMs = 3000,
ignoreFt = {},
bufFilter = function() return true end,
})
)
)
end
return M
|
local Ship = {}
local img, pos, rotation,quad = nil, {}, 0
local elapsedTime, framerate = 0, 15/1000
local Bullet = require 'model.bullet'
function Ship:new(nick)
local o = {}
setmetatable(o, self)
self.__index = self
self.vel = 1
-- self.rotation = 0
o.nick = nick
o.bullets = {
Bullet:new(),
Bullet:new(),
Bullet:new(),
Bullet:new(),
Bullet:new()
}
o.nextBullet = 1
return o
end
function Ship:setImage(imgSrc)
self.img = lg.newImage(imgSrc)
self.quad = lg.newQuad(0,0,16,16, self.img:getDimensions())
end
-- function Ship.move(x, y)
-- pos.x = pos.x + x
-- pos.y = pos.y + y
-- end
function Ship:setposition(x, y)
self.x = x
self.y = y
end
function Ship:update(t)
if self.rotation then
self.x = self.x + ( math.cos(self.rotation) * self.vel)
self.y = self.y + ( math.sin(self.rotation) * self.vel)
end
for i=1, #self.bullets do
self.bullets[i]:update(t)
end
end
function Ship:setrotation(r)
-- print("set rotation " .. r)
self.rotation = r
end
function Ship:setnick(nick)
self.nick = nick
end
function Ship:shoot()
print('Ship mousereleased')
self.bullets[self.nextBullet]:shoot(self.x, self.y, self.rotation)
self.nextBullet = self.nextBullet + 1
if self.nextBullet > #self.bullets then self.nextBullet = 1 end
end
function Ship:draw()
for i=1, #self.bullets do
self.bullets[i]:draw()
end
love.graphics.draw(self.img, self.quad, self.x,
self.y, self.rotation, 1,1, 8,8)
love.graphics.print(self.nick, self.x - (self.nick:len()/2)*10, self.y + 10)
end
return Ship |
local helper = require("filetypext.lib.testlib.helper")
local filetypext = helper.require("filetypext")
describe("filetypext", function()
before_each(helper.before_each)
after_each(helper.after_each)
for _, c in ipairs({
{ ctx = { filetype = "python" }, expected = { "scratch.py" } },
{ ctx = { filetype = "make" }, expected = { "Makefile", "scratch.mk" } },
{ ctx = { filetype = "make" }, opts = { mapping = { make = { "%s.mk" } } }, expected = { "scratch.mk" } },
{ ctx = { filetype = "go" }, expected = { "scratch.go" } },
{ ctx = {}, expected = { "scratch.md" } },
{ expected = { "scratch.md" } },
{ opts = { base_name = "test" }, expected = { "test.md" } },
}) do
local ctx = vim.inspect(c.ctx, { newline = "", indent = "" })
local opts = vim.inspect(c.opts, { newline = "", indent = "" })
local expected = vim.inspect(c.expected, { newline = "", indent = "" })
local case_name = ([[detect(%s, %s) == %s]]):format(ctx, opts, expected)
it(case_name, function()
local actual = filetypext.detect(c.ctx, c.opts)
assert.is_same(c.expected, actual)
end)
end
for _, c in ipairs({
{ ctx = { bufnr = 0 }, expected = { "scratch.py" }, filetype = "python" },
{ ctx = { bufnr = 0, filetype = "go" }, expected = { "scratch.go" }, filetype = "python" },
{ ctx = { bufnr = 0 }, expected = { "scratch.md" }, filetype = "" },
{
ctx = { bufnr = 0 },
opts = { fallback_filetype = "text" },
expected = { "scratch.txt" },
filetype = "",
},
}) do
local ctx = vim.inspect(c.ctx, { newline = "", indent = "" })
local opts = vim.inspect(c.opts, { newline = "", indent = "" })
local expected = vim.inspect(c.expected, { newline = "", indent = "" })
local case_name = ([[detect(%s, %s) == %s if filetype == `%s`]]):format(ctx, opts, expected, c.filetype)
it(case_name, function()
vim.bo.filetype = c.filetype
local actual = filetypext.detect(c.ctx, c.opts)
assert.is_same(c.expected, actual)
end)
end
end)
|
Debug = {}
Debug.MaxBinCount = 512
if USE_NETWORK_PLUGIN then
debugPlugin = Sushi.LoadPlugin( "SuNetworkDebugPlugin"..ComputePluginSuffix() )
if debugPlugin == nil then
error("Debug plugin load failed")
else
debugPlugin:SetNumMsgPerFrame(100)
--debugPlugin:StartWebServer("../html");
debugPlugin:StartTCPIPServer()
print("Debug plugin loaded.")
end
end
function Initialize()
DebugBuffer = {}
DebugBuffer.StructCount = 10 + Debug.MaxBinCount
DebugBuffer.Buffer = Sushi.CreateStructuredBuffer { Name="DebugBuffer",
StructSize = 4,
StructCount = DebugBuffer.StructCount,
Fetchable = true,
UnorderedAccess = true,
NumMaxStagingBuffers = 10
}
if not DebugBuffer.Buffer then
error( "Unable to create Debug Buffer" )
end
DebugBuffer.ClearBuffer = SuMemoryBuffer:Allocate( DebugBuffer.StructCount * 4 )
tolua.takeownership(DebugBuffer.ClearBuffer)
for i = 0,DebugBuffer.StructCount-1 do
DebugBuffer.ClearBuffer:SetUINT32(0, i, 0)
end
end
function Debug.Clear()
DebugBuffer.Buffer:Transition( SuGPUResource.STATE_UNORDERED_ACCESS, SuGPUResource.STATE_COPY_DEST )
DebugBuffer.Buffer:UpdateBufferRange( DebugBuffer.ClearBuffer, 0, DebugBuffer.StructCount )
DebugBuffer.Buffer:Transition( SuGPUResource.STATE_COPY_DEST, SuGPUResource.STATE_UNORDERED_ACCESS )
end
function Debug.DebugValues()
local readbackPtr = DebugBuffer.Buffer:ReadbackBuffer()
local readback = readbackPtr:get()
local PixelCount = readback:GetUINT32(0,0)
print("pixels = ", PixelCount)
local FragmentCount = readback:GetUINT32(0,1)
print("fragment count=",FragmentCount)
local TailFragmentCount = readback:GetUINT32(0,2)
print("tail fragment count=",TailFragmentCount)
local MaxFragmentCount = readback:GetUINT32(0,3)
print("max fragment count=", MaxFragmentCount)
local EarlyRejects = readback:GetUINT32(0,4)
print("Early Rejects=", EarlyRejects)
local binOffset = 10
-- if DisplayModes[iDisplayMode]=="CountFragments" then
-- for i = 1, math.min(Debug.MaxBinCount, MaxFragmentCount) do
-- local binCount = readback:GetUINT32(0,binOffset + i - 1)
-- print("bin",i,binCount)
-- end
-- end
end
function KarlPrint(a)
if Sushi.Config.Karl then
print(a)
end
end
|
-- GENERATED CODE
-- Node Box Editor, version 0.9.0
position1 = nil
position2 = nil
minetest.register_node("scifi_nodes:alienslope", {
description = "Alien Platform",
tiles = {
"scifi_nodes_alnslp_top2.png",
"scifi_nodes_alnslp_top.png",
"scifi_nodes_alnslp.png",
"scifi_nodes_alnslp.png",
"scifi_nodes_alnslp_top.png",
"scifi_nodes_alnslp_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
node_box = {
type = "fixed",
fixed = {
{0, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox10
{-0.5, -0.5, -0.5, 0, -0.25, 0.5}, -- NodeBox11
{-0.4375, -0.25, -0.5, 0, -0.125, 0.5}, -- NodeBox12
{-0.375, -0.125, -0.5, 0, 0, 0.5}, -- NodeBox13
{-0.3125, 0, -0.5, 0, 0.125, 0.5}, -- NodeBox14
{-0.25, 0.125, -0.5, 0, 0.25, 0.5}, -- NodeBox15
{-0.1875, 0.25, -0.5, 0.0625, 0.375, 0.5}, -- NodeBox16
{-0.125, 0.375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox17
}
},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("scifi_nodes:wallpipe", {
description = "Alien wall pipe",
tiles = {
"scifi_nodes_wallpipe.png",
"scifi_nodes_wallpipe.png",
"scifi_nodes_wallpipe.png",
"scifi_nodes_wallpipe.png",
"scifi_nodes_wallpipe.png",
"scifi_nodes_wallpipe.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.125, 0.5, 0.5, 0.5}, -- NodeBox18
{-0.1875, -0.5, -0.0625, 0.1875, 0.5, 0.125}, -- NodeBox19
{-0.125, -0.5, -0.125, 0.125, 0.5, 0.125}, -- NodeBox20
{0.3125, -0.5, 0.0625, 0.4375, 0.5, 0.125}, -- NodeBox21
{-0.4375, -0.5, 0.0625, -0.3125, 0.5, 0.125}, -- NodeBox22
{-0.5, 0.0625, 0, 0.5, 0.1875, 0.0625}, -- NodeBox23
{-0.5, -0.125, 0, 0.5, 0, 0.0625}, -- NodeBox24
}
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("scifi_nodes:plant_trap", {
description = "Hanging Trap Plant",
tiles = {
"scifi_nodes_traplant_top.png",
"scifi_nodes_traplant_side.png",
"scifi_nodes_traplant_side.png",
"scifi_nodes_traplant_side.png",
"scifi_nodes_traplant_side.png",
"scifi_nodes_traplant_side.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
light_source = 5,
walkable = false,
sunlight_propagates = false,
groups = {snappy=1, oddly_breakable_by_hand=1},
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.4375, -0.125, 0.125, 0.125, 0.125}, -- NodeBox25
{-0.1875, 0.125, -0.1875, 0.1875, 0.1875, 0.1875}, -- NodeBox26
{-0.0625, -0.5, -0.0625, 0, -0.4375, 0.375}, -- NodeBox27
{-0.0625, -0.5, 0.3125, 0, 0.5, 0.375}, -- NodeBox28
}
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("scifi_nodes:egg", {
description = "Alien Egg",
tiles = {
"scifi_nodes_egg_top.png",
"scifi_nodes_egg_top.png",
"scifi_nodes_egg_side.png",
"scifi_nodes_egg_side.png",
"scifi_nodes_egg_side.png",
"scifi_nodes_egg_side.png"
},
sunlight_propagates = false,
drawtype = "nodebox",
paramtype = "light",
groups = {cracky=1, oddly_breakable_by_hand=1, dig_immediate=2, falling_node=1},
light_source = 5,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, -0.4375, 0.25}, -- NodeBox1
{-0.375, -0.4375, -0.375, 0.375, -0.3125, 0.375}, -- NodeBox2
{-0.4375, -0.3125, -0.375, 0.4375, 0.3125, 0.375}, -- NodeBox3
{-0.375, 0.3125, -0.375, 0.375, 0.4375, 0.375}, -- NodeBox4
{-0.3125, 0.4375, -0.3125, 0.3125, 0.5625, 0.3125}, -- NodeBox5
{-0.25, 0.5625, -0.25, 0.25, 0.6875, 0.25}, -- NodeBox6
{-0.1875, 0.6875, -0.1875, 0.1875, 0.75, 0.1875}, -- NodeBox7
{-0.125, 0.75, -0.125, 0.125, 0.8125, 0.125}, -- NodeBox8
{-0.375, -0.3125, -0.4375, 0.375, 0.3125, 0.4375}, -- NodeBox9
},
sounds = default.node_sound_wood_defaults()
}
})
if minetest.get_modpath("scifi_mobs") then
minetest.register_abm({
nodenames = {"scifi_nodes:egg"},
interval = 30, chance = 10,
action = function(pos, node, _, _)
minetest.env:add_entity(pos, "scifi_mobs:xenomorph")
minetest.env:remove_node(pos)
end
})
end
minetest.register_node("scifi_nodes:pad", {
description = "teleport pad",
tiles = {
"scifi_nodes_pad.png",
"scifi_nodes_pad.png",
"scifi_nodes_pad.png",
"scifi_nodes_pad.png",
"scifi_nodes_pad.png",
"scifi_nodes_pad.png"
},
drawtype = "nodebox",
paramtype = "light",
groups = {cracky=1, oddly_breakable_by_hand=1},
light_source = 5,
on_construct = function(pos, node, placer)
local meta = minetest.get_meta(pos)
if position1 == nil then
position1 = pos
meta:set_int("type", 1)
elseif position2 == nil then
position2 = pos
meta:set_int("type", 2)
else
minetest.chat_send_all("There can only be two teleportation pads at a time!")
end
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if meta:get_int("type") == 1 and position2 ~= nil and position1 ~= nil then
minetest.add_particlespawner(
25, --amount
1.5, --time
{x=pos.x-0.9, y=pos.y-0.3, z=pos.z-0.9}, --minpos
{x=pos.x+0.9, y=pos.y-0.3, z=pos.z+0.9}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=1,z=-0}, --minacc
{x=0,y=2,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
2, --minsize
5, --maxsize
false, --collisiondetection
"scifi_nodes_tp_part.png" --texture
)
minetest.after(1, function()
local ppos = clicker:getpos()
if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
clicker:setpos(position2)
else
--minetest.chat_send_all("Nothing to teleport!")
end
local objs = minetest.env:get_objects_inside_radius(pos, 3)
for _, obj in pairs(objs) do
if obj:get_luaentity() and not obj:is_player() then
if obj:get_luaentity().name == "__builtin:item" then
local item1 = obj:get_luaentity().itemstring
local obj2 = minetest.env:add_entity(position2, "__builtin:item")
obj2:get_luaentity():set_item(item1)
obj:remove()
end
end
end
end)
elseif meta:get_int("type") == 2 and position1 ~= nil and position2 ~= nil then
minetest.add_particlespawner(
25, --amount
1.5, --time
{x=pos.x-0.9, y=pos.y-0.3, z=pos.z-0.9}, --minpos
{x=pos.x+0.9, y=pos.y-0.3, z=pos.z+0.9}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0,y=1,z=-0}, --minacc
{x=0,y=2,z=0}, --maxacc
0.5, --minexptime
1, --maxexptime
2, --minsize
5, --maxsize
false, --collisiondetection
"scifi_nodes_tp_part.png" --texture
)
minetest.after(1, function()
local ppos = clicker:getpos()
if minetest.get_node({x=ppos.x, y=ppos.y, z=ppos.z}).name == "scifi_nodes:pad" then
clicker:setpos(position1)
else
--minetest.chat_send_all("No-one to teleport!")
end
local objs = minetest.env:get_objects_inside_radius(pos, 3)
for _, obj in pairs(objs) do
if obj:get_luaentity() and not obj:is_player() then
if obj:get_luaentity().name == "__builtin:item" then
local item1 = obj:get_luaentity().itemstring
local obj2 = minetest.env:add_entity(position1, "__builtin:item")
obj2:get_luaentity():set_item(item1)
obj:remove()
end
end
end
end)
elseif position1 == nil and meta:get_int("type") ~= 2 then
position1 = pos
meta:set_int("type", 1)
minetest.chat_send_all("Teleporter 1 connected at "..minetest.pos_to_string(pos))
elseif position2 == nil and meta:get_int("type") ~= 1 then
position2 = pos
meta:set_int("type", 2)
minetest.chat_send_all("Teleporter 2 connected at "..minetest.pos_to_string(pos))
else minetest.chat_send_all("Teleporter error!")
end
end,
on_destruct = function(pos, oldnode, placer)
local meta = minetest.get_meta(pos)
if meta:get_int("type") == 1 then
position1 = nil
meta:set_int("type", 0)
elseif meta:get_int("type") == 2 then
position2 = nil
meta:set_int("type", 0)
end
end,
node_box = {
type = "fixed",
fixed = {
{-0.9375, -0.5, -0.75, 0.875, -0.375, 0.75}, -- NodeBox1
{-0.8125, -0.5, -0.875, 0.75, -0.375, 0.875}, -- NodeBox2
{-0.875, -0.5, -0.8125, 0.8125, -0.375, 0.8125}, -- NodeBox3
{-0.8125, -0.5, -0.75, 0.75, -0.3125, 0.75}, -- NodeBox4
},
sounds = default.node_sound_wood_defaults()
}
})
minetest.register_node("scifi_nodes:pplwndw", {
description = "Purple Window",
tiles = {
"scifi_nodes_purple.png",
"scifi_nodes_purple.png",
"scifi_nodes_purple.png",
"scifi_nodes_purple.png",
"scifi_nodes_pplwndw.png",
"scifi_nodes_pplwndw.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}, -- NodeBox1
}
}
})
minetest.register_node("scifi_nodes:gloshroom", {
description = "Gloshroom",
tiles = {
"scifi_nodes_gloshroom.png",
"scifi_nodes_gloshroom_under.png",
"scifi_nodes_gloshroom.png",
"scifi_nodes_gloshroom.png",
"scifi_nodes_gloshroom.png",
"scifi_nodes_gloshroom.png"
},
drawtype = "nodebox",
paramtype = "light",
light_source = default.LIGHT_MAX,
walkable = false,
buildable_to = true,
sunlight_propagates = false,
use_texture_alpha = true,
groups = {fleshy=1, oddly_breakable_by_hand=1, dig_immediate=3},
node_box = {
type = "fixed",
fixed = {
{-0.05, -0.5, -0.05, 0.05, 0.0625, 0.05}, -- NodeBox1
{-0.4375, -0.0625, -0.375, 0.4375, 0, 0.375}, -- NodeBox2
{-0.375, 0, -0.375, 0.375, 0.0625, 0.375}, -- NodeBox3
{-0.3125, 0.0625, -0.3125, 0.3125, 0.125, 0.3125}, -- NodeBox4
{-0.1875, 0.125, -0.1875, 0.1875, 0.1875, 0.1875}, -- NodeBox5
{-0.375, -0.0625, -0.4375, 0.375, 0, 0.4375}, -- NodeBox6
}
}
})
minetest.register_node("scifi_nodes:pot_lid", {
description = "plant pot lid(place above plant)",
tiles = {
"scifi_nodes_glass2.png",
"scifi_nodes_glass2.png",
"scifi_nodes_glass2.png",
"scifi_nodes_glass2.png",
"scifi_nodes_glass2.png",
"scifi_nodes_glass2.png"
},
inventory_image = "scifi_nodes_pod_inv.png",
wield_image = "scifi_nodes_pod_inv.png",
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
groups = {cracky=1, not_in_creative_inventory=1},
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -1.5, -0.5, 0.5, -0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5625, -0.1875, 0.1875, -0.5, 0.1875}, -- NodeBox13
{-0.25, -0.625, -0.25, 0.25, -0.5625, 0.25}, -- NodeBox14
{-0.3125, -0.6875, -0.3125, 0.3125, -0.625, 0.3125}, -- NodeBox15
{-0.375, -0.75, -0.375, 0.375, -0.6875, 0.375}, -- NodeBox16
{-0.4375, -0.75, 0.375, 0.4375, -1.5, 0.4375}, -- NodeBox17
{-0.4375, -0.75, -0.4375, 0.4375, -1.5, -0.375}, -- NodeBox18
{0.375, -0.75, -0.4375, 0.4375, -1.5, 0.4375}, -- NodeBox19
{-0.4375, -0.75, -0.4375, -0.375, -1.5, 0.4375}, -- NodeBox20
}
},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:pot", {
description = "metal plant pot (right click for lid, shift+rightclick to plant)",
tiles = {
"scifi_nodes_pot.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png"
},
drawtype = "nodebox",
paramtype = "light",
groups = {cracky=1, soil=1, sand=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.25, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
{0.1875, -0.5, 0.1875, 0.5, -0.25, 0.5}, -- NodeBox2
{-0.5, -0.5, -0.5, -0.1875, -0.25, -0.1875}, -- NodeBox3
{-0.5, -0.5, 0.1875, -0.1875, -0.25, 0.5}, -- NodeBox4
{0.1875, -0.5, -0.5, 0.5, -0.25, -0.1875}, -- NodeBox5
}
},
on_rightclick = function(pos, node, clicker, item, _)
local node = minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z})
if node.name == "scifi_nodes:pot_lid" then
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="air", param2=node.param2})
elseif node.name ~= "scifi_nodes:pot_lid" and node.name == "air" then
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="scifi_nodes:pot_lid", param2=node.param2})
end
end,
on_destruct = function(pos, node, _)
minetest.remove_node({x=pos.x, y=pos.y+2, z=pos.z})
end
})
minetest.register_node("scifi_nodes:pot2", {
description = "metal wet plant pot(right click for lid, shift+rightclick to plant)",
tiles = {
"scifi_nodes_pot.png^[colorize:black:100",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png"
},
drawtype = "nodebox",
paramtype = "light",
groups = {cracky=1, soil=3, wet=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.25, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
{0.1875, -0.5, 0.1875, 0.5, -0.25, 0.5}, -- NodeBox2
{-0.5, -0.5, -0.5, -0.1875, -0.25, -0.1875}, -- NodeBox3
{-0.5, -0.5, 0.1875, -0.1875, -0.25, 0.5}, -- NodeBox4
{0.1875, -0.5, -0.5, 0.5, -0.25, -0.1875}, -- NodeBox5
}
},
on_rightclick = function(pos, node, clicker, item, _)
local node = minetest.get_node({x=pos.x, y=pos.y+2, z=pos.z})
if node.name == "scifi_nodes:pot_lid" then
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="air", param2=node.param2})
elseif node.name ~= "scifi_nodes:pot_lid" and node.name == "air" then
minetest.set_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="scifi_nodes:pot_lid", param2=node.param2})
end
end,
on_destruct = function(pos, node, _)
minetest.remove_node({x=pos.x, y=pos.y+2, z=pos.z})
end
})
minetest.register_node("scifi_nodes:lightbar", {
description = "ceiling light",
tiles = {
"scifi_nodes_white2.png",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = default.LIGHT_MAX,
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.5, -0.5, 0.125, -0.375, 0.5}, -- NodeBox1
}
},
selection_box = {
type = "wallmounted",
wallmounted = {
{-0.125, -0.5, -0.5, 0.125, -0.375, 0.5}, -- NodeBox1
}
},
groups = {cracky=1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:light_dynamic", {
description = "Wall light",
tiles = {
"scifi_nodes_lightoverlay.png",
},
inventory_image = "scifi_nodes_lightoverlay.png",
wield_image = "scifi_nodes_lightoverlay.png",
drawtype = "signlike",
paramtype = "light",
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5}
},
paramtype2 = "wallmounted",
light_source = default.LIGHT_MAX,
groups = {cracky=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:ladder", {
description = "Metal Ladder",
tiles = {
"scifi_nodes_ladder.png",
},
drawtype = "nodebox",
paramtype = "light",
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, -0.45, 0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {
{0.3125, -0.5, -0.4375, 0.4375, -0.375, -0.3125}, -- NodeBox12
{-0.4375, -0.5, -0.4375, -0.3125, -0.375, -0.3125}, -- NodeBox13
{-0.375, -0.375, -0.4375, 0.375, -0.3125, -0.3125}, -- NodeBox14
{-0.375, -0.375, 0.3125, 0.375, -0.3125, 0.4375}, -- NodeBox18
{-0.375, -0.375, 0.0625, 0.375, -0.3125, 0.1875}, -- NodeBox19
{-0.375, -0.375, -0.1875, 0.375, -0.3125, -0.0625}, -- NodeBox20
{-0.4375, -0.5, -0.1875, -0.3125, -0.375, -0.0625}, -- NodeBox21
{-0.4375, -0.5, 0.0625, -0.3125, -0.375, 0.1875}, -- NodeBox22
{-0.4375, -0.5, 0.3125, -0.3125, -0.375, 0.4375}, -- NodeBox23
{0.3125, -0.5, 0.3125, 0.4375, -0.375, 0.4375}, -- NodeBox24
{0.3125, -0.5, 0.0625, 0.4375, -0.375, 0.1875}, -- NodeBox25
{0.3125, -0.5, -0.1875, 0.4375, -0.375, -0.0625}, -- NodeBox26
},
sounds = default.node_sound_metal_defaults()
},
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
groups = {cracky=1, oddly_breakable_by_hand=1},
})
minetest.register_node("scifi_nodes:lightbars", {
description = "orange lightbars",
tiles = {
"scifi_nodes_orange2.png",
},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = true,
light_source = default.LIGHT_MAX,
node_box = {
type = "fixed",
fixed = {
{0.125, -0.5, 0.125, 0.375, 0.5, 0.375}, -- NodeBox1
{-0.375, -0.5, 0.125, -0.125, 0.5, 0.375}, -- NodeBox2
{-0.375, -0.5, -0.375, -0.125, 0.5, -0.125}, -- NodeBox3
{0.125, -0.5, -0.375, 0.375, 0.5, -0.125}, -- NodeBox4
}
},
groups = {cracky=1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:liquid_pipe", {
description = "Liquid pipe",
tiles = {{
name = "scifi_nodes_liquid.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.00},
}},
use_texture_alpha = true,
light_source = default.LIGHT_MAX,
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox1
}
},
groups = {cracky=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:liquid_pipe2", {
description = "Liquid pipe 2",
tiles = {
"scifi_nodes_orange.png",
},
use_texture_alpha = true,
light_source = default.LIGHT_MAX,
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox1
}
},
groups = {cracky=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("scifi_nodes:powered_stand", {
description = "powered stand",
tiles = {
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_side.png",
"scifi_nodes_pwrstnd_side.png",
"scifi_nodes_pwrstnd_side.png",
"scifi_nodes_pwrstnd_side.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, 0.25, -0.3125, 0.375, 0.4375, 0.3125}, -- NodeBox1
{-0.3125, 0.25, -0.375, 0.3125, 0.4375, 0.375}, -- NodeBox2
{-0.3125, 0.4375, -0.3125, 0.3125, 0.5, 0.3125}, -- NodeBox3
{-0.5, -0.5, -0.125, 0.5, 0.125, 0.125}, -- NodeBox4
{-0.125, -0.5, -0.5, 0.125, 0.125, 0.5}, -- NodeBox5
{-0.4375, 0.125, -0.125, 0.4375, 0.25, 0.125}, -- NodeBox6
{-0.125, 0.125, -0.4375, 0.125, 0.25, 0.4375}, -- NodeBox7
{-0.3125, -0.5, -0.375, 0.3125, 0.0625, 0.3125}, -- NodeBox8
{-0.25, 0.0625, -0.3125, 0.25, 0.125, 0.3125}, -- NodeBox9
}
},
groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
local taken = item:take_item()
if taken and not taken:is_empty() then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, wield_item)
return item
end
end,
})
minetest.register_node("scifi_nodes:cover", {
description = "Metal cover",
tiles = {
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_top.png",
"scifi_nodes_pwrstnd_top.png"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.3125, 0.375, -0.375, 0.3125}, -- NodeBox1
{-0.3125, -0.5, -0.375, 0.3125, -0.375, 0.375}, -- NodeBox5
{-0.3125, -0.375, -0.3125, 0.3125, -0.3125, 0.3125}, -- NodeBox6
}
},
sounds = default.node_sound_wood_defaults(),
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node("scifi_nodes:computer", {
description = "computer",
tiles = {
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_blackvent.png",
"scifi_nodes_black.png",
"scifi_nodes_mesh2.png",
"scifi_nodes_pc.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox1
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node("scifi_nodes:keysmonitor", {
description = "Keyboard and monitor",
tiles = {
"scifi_nodes_keyboard.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_monitor.png"
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.4375, 0.5, -0.4375, -0.0625}, -- NodeBox1
{-0.125, -0.5, 0.375, 0.125, 0.0625, 0.4375}, -- NodeBox2
{-0.25, -0.5, 0.125, 0.25, -0.4375, 0.5}, -- NodeBox3
{-0.5, -0.3125, 0.25, 0.5, 0.5, 0.375}, -- NodeBox4
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node("scifi_nodes:microscope", {
description = "Microscope",
tiles = {
"scifi_nodes_white.png",
"scifi_nodes_black.png",
"scifi_nodes_white_vent.png",
"scifi_nodes_white_vent.png",
"scifi_nodes_white_vent.png",
"scifi_nodes_white_vent.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.3125, 0.25, -0.375, 0.3125}, -- NodeBox1
{-0.0625, -0.5, 0.125, 0.0625, 0.3125, 0.25}, -- NodeBox2
{-0.0625, -0.0625, -0.0625, 0.0625, 0.5, 0.0625}, -- NodeBox3
{-0.0625, 0.0625, 0.0625, 0.0625, 0.25, 0.125}, -- NodeBox4
{-0.125, -0.25, -0.125, 0.125, -0.1875, 0.1875}, -- NodeBox5
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node("scifi_nodes:table", {
description = "Metal table",
tiles = {
"scifi_nodes_grey.png",
"scifi_nodes_grey.png",
"scifi_nodes_grey.png",
"scifi_nodes_grey.png",
"scifi_nodes_grey.png",
"scifi_nodes_grey.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
{-0.0625, -0.5, 0.125, 0.0625, 0.5, 0.3125}, -- NodeBox2
{-0.0625, -0.5, 0.375, 0.0625, 0.5, 0.4375}, -- NodeBox3
{-0.0625, -0.375, 0.0625, 0.0625, 0.4375, 0.125}, -- NodeBox4
{-0.0625, -0.1875, 0, 0.0625, 0.4375, 0.0625}, -- NodeBox5
{-0.0625, 0.0625, -0.0625, 0.0625, 0.4375, 0}, -- NodeBox6
{-0.0625, 0.25, -0.125, 0.0625, 0.4375, -0.0625}, -- NodeBox7
}
},
sounds = default.node_sound_metal_defaults(),
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:laptop_open", {
description = "laptop",
tiles = {
"scifi_nodes_lapkey.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_laptop.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, -0.375, 0.3125}, -- NodeBox1
{-0.4375, -0.375, 0.3125, 0.4375, 0.4375, 0.4375}, -- NodeBox11
}
},
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:laptop_closed", param2=node.param2})
end,
})
minetest.register_node("scifi_nodes:laptop_closed", {
description = "laptop",
tiles = {
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, -0.25, 0.3125}, -- NodeBox1
}
},
groups = {cracky=1, oddly_breakable_by_hand=1},
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:laptop_open", param2=node.param2})
end,
})
minetest.register_node("scifi_nodes:pipen", {
description = "pipe(nodebox)",
tiles = {
"scifi_nodes_blacktile2.png",
"scifi_nodes_blacktile2.png",
"scifi_nodes_pipen.png",
"scifi_nodes_pipen.png",
"scifi_nodes_pipen.png",
"scifi_nodes_pipen.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, -- NodeBox1
{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox2
{-0.5, 0.3125, -0.5, 0.5, 0.375, 0.5}, -- NodeBox3
{-0.5, 0.1875, -0.5, 0.5, 0.25, 0.5}, -- NodeBox4
{-0.5, 0.0625, -0.5, 0.5, 0.125, 0.5}, -- NodeBox5
{-0.5, -0.0625, -0.5, 0.5, 0, 0.5}, -- NodeBox6
{-0.5, -0.1875, -0.5, 0.5, -0.125, 0.5}, -- NodeBox7
{-0.5, -0.3125, -0.5, 0.5, -0.25, 0.5}, -- NodeBox8
{-0.5, -0.4375, -0.5, 0.5, -0.375, 0.5}, -- NodeBox9
}
},
groups = {cracky=1},
on_place = minetest.rotate_node
})
minetest.register_node("scifi_nodes:windowcorner", {
description = "strong window corner",
tiles = {
"scifi_nodes_glassstrngsd2.png",
"scifi_nodes_white.png",
"scifi_nodes_glassstrngcrnr.png",
"scifi_nodes_glassstrngcrnr2.png",
"scifi_nodes_white.png",
"scifi_nodes_glassstrngsd.png"
},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox1
{-0.3125, -0.25, 0.25, 0.3125, -0.1875, 0.5}, -- NodeBox7
{-0.3125, -0.25, 0.3125, 0.3125, -0.125, 0.375}, -- NodeBox8
{-0.3125, -0.3125, 0.25, 0.3125, -0.1875, 0.3125}, -- NodeBox9
{-0.3125, -0.5, 0.375, 0.3125, 0.5, 0.5}, -- NodeBox10
{-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11
}
},
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:windowstraight", {
description = "strong window",
tiles = {
"scifi_nodes_glassstrngsd2.png",
"scifi_nodes_white.png",
"scifi_nodes_glassstrng.png",
"scifi_nodes_glassstrng.png",
"scifi_nodes_glassstrngsd.png",
"scifi_nodes_glassstrngsd.png"
},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox10
{-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11
}
},
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:windowcorner2", {
description = "strong window corner(black)",
tiles = {
"scifi_nodes_glassstrngsd4.png",
"scifi_nodes_black.png",
"scifi_nodes_glassstrngcrnr3.png",
"scifi_nodes_glassstrngcrnr4.png",
"scifi_nodes_black.png",
"scifi_nodes_glassstrngsd3.png"
},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox1
{-0.3125, -0.25, 0.25, 0.3125, -0.1875, 0.5}, -- NodeBox7
{-0.3125, -0.25, 0.3125, 0.3125, -0.125, 0.375}, -- NodeBox8
{-0.3125, -0.3125, 0.25, 0.3125, -0.1875, 0.3125}, -- NodeBox9
{-0.3125, -0.5, 0.375, 0.3125, 0.5, 0.5}, -- NodeBox10
{-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11
}
},
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:windowstraight2", {
description = "strong window(black)",
tiles = {
"scifi_nodes_glassstrngsd4.png",
"scifi_nodes_black.png",
"scifi_nodes_glassstrng2.png",
"scifi_nodes_glassstrng2.png",
"scifi_nodes_glassstrngsd3.png",
"scifi_nodes_glassstrngsd3.png"
},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.5, 0.3125, -0.25, 0.5}, -- NodeBox10
{-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11
}
},
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:capsule", {
description = "sample capsule",
tiles = {
"scifi_nodes_capsule.png",
"scifi_nodes_capsule.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_capsule.png",
"scifi_nodes_capsule.png"
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{0.3125, -0.5, -0.25, 0.5, 0, 0.25}, -- NodeBox1
{-0.5, -0.5, -0.25, -0.3125, 0, 0.25}, -- NodeBox2
{-0.3125, -0.4375, -0.1875, 0.3125, -0.0625, 0.1875}, -- NodeBox3
}
},
groups = {cracky=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:capsule2", param2=node.param2})
end,
})
minetest.register_node("scifi_nodes:capsule3", {
description = "sample capsule",
tiles = {
"scifi_nodes_capsule3.png",
"scifi_nodes_capsule3.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_capsule3.png",
"scifi_nodes_capsule3.png"
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{0.3125, -0.5, -0.25, 0.5, 0, 0.25}, -- NodeBox1
{-0.5, -0.5, -0.25, -0.3125, 0, 0.25}, -- NodeBox2
{-0.3125, -0.4375, -0.1875, 0.3125, -0.0625, 0.1875}, -- NodeBox3
}
},
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:capsule", param2=node.param2})
end,
})
minetest.register_node("scifi_nodes:capsule2", {
description = "sample capsule",
tiles = {
"scifi_nodes_capsule2.png",
"scifi_nodes_capsule2.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_capsule2.png",
"scifi_nodes_capsule2.png"
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{0.3125, -0.5, -0.25, 0.5, 0, 0.25}, -- NodeBox1
{-0.5, -0.5, -0.25, -0.3125, 0, 0.25}, -- NodeBox2
{-0.3125, -0.4375, -0.1875, 0.3125, -0.0625, 0.1875}, -- NodeBox3
}
},
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
minetest.set_node(pos, {name="scifi_nodes:capsule3", param2=node.param2})
end,
})
minetest.register_node("scifi_nodes:itemholder", {
description = "item holder",
tiles = {
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png"
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, -0.25, 0.3125}, -- NodeBox1
{-0.0625, -0.5, 0.1875, 0.0625, -0.0625, 0.25}, -- NodeBox2
{-0.0625, -0.5, -0.25, 0.0625, -0.0625, -0.1875}, -- NodeBox3
{0.1875, -0.5, -0.0625, 0.25, -0.0625, 0.0625}, -- NodeBox4
{-0.25, -0.5, -0.0625, -0.1875, -0.0625, 0.0625}, -- NodeBox5
}
},
groups = {cracky=1},
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
meta:set_string("infotext", "Itemholder (owned by " ..
meta:get_string("owner") .. ")")
end,
on_rightclick = function(pos, node, clicker, item, _)
local name = clicker and clicker:get_player_name()
local meta = minetest.get_meta(pos)
if name == meta:get_string("owner") or
minetest.check_player_privs(name, "protection_bypass") then
local wield_item = clicker:get_wielded_item():get_name()
local taken = item:take_item()
if taken and not taken:is_empty() then
minetest.add_item(pos, wield_item)
return item
end
end
end,
can_dig = function(pos,player)
if not player then return end
local name = player and player:get_player_name()
local meta = minetest.get_meta(pos)
return name == meta:get_string("owner") or
minetest.check_player_privs(name, "protection_bypass")
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if meta:get_string("item") ~= "" then
drop_item(pos, node)
end
end,
})
minetest.register_node("scifi_nodes:glassscreen", {
description = "glass screen",
tiles = {
"scifi_nodes_glscrn.png",
"scifi_nodes_glscrn.png",
"scifi_nodes_glscrn.png",
"scifi_nodes_glscrn.png",
"scifi_nodes_glscrn.png",
"scifi_nodes_glscrn.png"
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.125, 0.4375, -0.1875, 0.0625}, -- NodeBox1
{-0.375, -0.5, -0.0625, 0.375, 0.5, 0}, -- NodeBox10
}
},
groups = {cracky=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:widescreen", {
description = "widescreen",
tiles = {
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_widescreen.png"
},
drawtype = "nodebox",
paramtype = "light",
light_source = 5,
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.3125, 0.4375, 0.375, 0.3125, 0.5}, -- NodeBox1
{-0.5, -0.375, 0.375, -0.375, 0.375, 0.5}, -- NodeBox2
{0.375, -0.375, 0.375, 0.5, 0.375, 0.5}, -- NodeBox3
{-0.3125, 0.25, 0.375, 0.3125, 0.375, 0.5}, -- NodeBox4
{-0.3125, -0.375, 0.375, 0.25, -0.25, 0.5}, -- NodeBox5
{-0.5, -0.3125, 0.375, 0.5, -0.25, 0.5}, -- NodeBox6
{-0.5, 0.25, 0.375, 0.5, 0.3125, 0.5}, -- NodeBox7
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
minetest.register_node("scifi_nodes:tallscreen", {
description = "tallscreen",
tiles = {
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_black.png",
"scifi_nodes_tallscreen.png"
},
drawtype = "nodebox",
light_source = 5,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{-0.3125, -0.375, 0.4375, 0.3125, 0.375, 0.5}, -- NodeBox1
{-0.375, 0.375, 0.375, 0.375, 0.5, 0.5}, -- NodeBox2
{-0.375, -0.5, 0.375, 0.375, -0.375, 0.5}, -- NodeBox3
{0.25, -0.3125, 0.375, 0.375, 0.3125, 0.5}, -- NodeBox4
{-0.375, -0.25, 0.375, -0.25, 0.3125, 0.5}, -- NodeBox5
{-0.3125, -0.5, 0.375, -0.25, 0.5, 0.5}, -- NodeBox6
{0.25, -0.5, 0.375, 0.3125, 0.5, 0.5}, -- NodeBox7
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
})
-- https://forum.minetest.net/viewtopic.php?f=10&t=13125&p=261481#p261481
minetest.register_node("scifi_nodes:windowpanel", {
description = "strong window panel",
tiles = {
"scifi_nodes_glass.png",
},
drawtype = "nodebox",
paramtype = "light",
use_texture_alpha = true,
sunlight_propagates = true,
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.5, 0.0625, 0.5, 0.5}, -- NodeBox11
}
},
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = default.node_sound_glass_defaults(),
})
--------------
-- Switches --
--------------
local function get_switch_rules(param2)
-- param2 = 2
local rules = {
{x=1, y=-1, z=-1},
{x=1, y=-1, z=1},
{x=0, y=-1, z=-1},
{x=0, y=-1, z=1},
}
-- Left and right when looking to +y ?
if param2 == 3 then
rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right (rules))
elseif param2 == 4 then
rules = mesecon.rotate_rules_right(rules)
elseif param2 == 5 then
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local function toggle_switch(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:switch_on" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:switch_off", param2 = node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
elseif name == "scifi_nodes:switch_off" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:switch_on", param2 = node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:switch_on", {
description = "Wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.on,}},
sounds = default.node_sound_glass_defaults(),
on_rightclick = toggle_switch,
on_timer = toggle_switch
})
minetest.register_node("scifi_nodes:switch_off", {
description = "Wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
sounds = default.node_sound_glass_defaults(),
on_rightclick = toggle_switch
})
minetest.register_craft({
output = "scifi_nodes:switch_off 2",
recipe = {{"mesecons_button:button_off", "scifi_nodes:grey", ""}}
})
--------------
-- Digicode --
--------------
local secret_code = "1234"
local allowed_chars = "0123456789"
local code_length = 4
local digicode_context = {}
-- after_place_node, use by digicode and palm_scanner
-- placer is a player object
local function set_owner(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("code", secret_code)
end
local function toggle_digicode(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:digicode_off" then
minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
elseif name == "scifi_nodes:digicode_on" then
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
end
local function code_is_valid(code)
local valid = false
if type(code) == "string" and #code == code_length then
valid = true
end
for i=1, #code do
if not string.find(allowed_chars, string.sub(code,i,i)) then
valid = false
end
end
return valid
end
local function update_code(pos, code)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
end
local function show_digicode_formspec(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local current_code = meta:get_string("code")
local current_player = player:get_player_name()
-- Gathering datas that will be used by callback function
digicode_context[current_player] = {code = current_code, pos = pos}
if current_player == owner then
minetest.show_formspec(current_player, "digicode_formspec",
"size[6,3]"..
"field[1,1;3,1;code;Code;]".. -- type, position, size, name, label
"button_exit[1,2;2,1;change;Change code]"..
"button_exit[3,2;2,1;open;Open door]")
else
minetest.show_formspec(current_player, "digicode_formspec",
"size[6,3]"..
"field[2,1;3,1;code;Code;]"..
"button_exit[2,2;3,1;open;Open door]")
end
end
-- Process datas from digicode_formspec
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "digicode_formspec" then
return false
end
local sounds = {"scifi_nodes_scanner_granted","scifi_nodes_scanner_refused",
"scifi_nodes_digicode_granted","scifi_nodes_digicode_refused"
}
local sound_index
-- We have the right formspec so we can proceed it.
-- Let's retrieve the datas we need :
local context = digicode_context[player:get_player_name()]
if fields.change and code_is_valid(fields.code) then
update_code(context.pos, fields.code)
sound_index = 1
elseif
fields.change and not code_is_valid(fields.code) then
sound_index = 2
elseif
fields.open and fields.code == context.code then
toggle_digicode(context.pos)
sound_index = 3
elseif
fields.open and fields.code ~= context.code then
sound_index = 4
end
-- play sound at context position
minetest.sound_play(sounds[sound_index], {
pos = context.pos,
max_hear_distance = 10
})
context[player:get_player_name()] = nil -- we don't need it anymore
end)
minetest.register_node("scifi_nodes:digicode_on", {
description = "Digicode",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_digicode_on.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = {items = {"scifi_nodes:digicode_off"}},
mesecons = {receptor = {state = mesecon.state.on,}},
on_timer = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {"scifi_nodes_digicode_off.png",},
inventory_image = "scifi_nodes_digicode_off.png",
wield_image = "scifi_nodes_digicode_off.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
after_place_node = set_owner,
on_rightclick = show_digicode_formspec,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "scifi_nodes:digicode_off 2",
recipe = {{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}}
})
-----------------------------------------------
-- Palm scanner --
-----------------------------------------------
-- /!\ When "overriding" a callback function --
-- re-use all the parameters in same order ! --
-----------------------------------------------
-- after_place_node
-- placer is a player object
local function set_scanner_owner(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
local function toggle_palm_scanner(pos, node, player, itemstack, pointed_thing)
-- Some calling function don't send node param, but everybody sends a pos, so :
local node = minetest.get_node(pos)
if node.name == "scifi_nodes:palm_scanner_off" then
local meta = minetest.get_meta(pos)
meta:set_string("clicker", player:get_player_name()) -- need to keep it somewhere
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_checking", param2 = node.param2})
minetest.sound_play("scifi_nodes_palm_scanner", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(player:get_player_name(), "Checking : please wait.")
minetest.get_node_timer(pos):start(2)
elseif node.name == "scifi_nodes:palm_scanner_checking" then
minetest.swap_node(pos,{name = "scifi_nodes:palm_scanner_on", param2 = node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
elseif node.name == "scifi_nodes:palm_scanner_on" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
mesecon.receptor_off (pos, get_switch_rules(node.param2))
end
end
-- palm_scanner_checking.on_timer
local function check_owner(pos, elapsed)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local clicker = meta:get_string("clicker")
local node = minetest.get_node(pos)
if clicker == owner then
minetest.sound_play("scifi_nodes_scanner_granted", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(clicker, "Access granted !")
toggle_palm_scanner (pos)
else
minetest.chat_send_player(clicker, "Access refused !")
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
end
minetest.register_node("scifi_nodes:palm_scanner_off", {
description = "Palm scanner",
tiles = {"scifi_nodes_palm_scanner_off.png",},
inventory_image = "scifi_nodes_palm_scanner_off.png",
wield_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
after_place_node = set_scanner_owner,
on_rightclick = toggle_palm_scanner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_checking", {
description = "Palm scanner",
tiles = {{
name = "scifi_nodes_palm_scanner_checking.png",
animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 1.5}
}},
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = "scifi_nodes:palm_scanner_off",
sounds = default.node_sound_glass_defaults(),
on_timer = check_owner,
})
minetest.register_node("scifi_nodes:palm_scanner_on", {
description = "Palm scanner",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_palm_scanner_on.png",},
inventory_image = "scifi_nodes_palm_scanner_on.png",
wield_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = "scifi_nodes:palm_scanner_off",
mesecons = {receptor = {state = mesecon.state.on,}},
on_timer = toggle_palm_scanner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = "scifi_nodes:palm_scanner_off 2",
recipe = {{"mesecons_powerplant:power_plant", "scifi_nodes:grey", ""}}
})
|
-- this is an invalid image saved by PVR texture tool, make sure we fail the load
local bad_ignore, shouldfail = image.load("input/bad_pvtt_ARGB1555_16x16.ktx")
if shouldfail == true then
print("bad_pvtt_ARGB1555_16x16.ktx is an invalid file, we shouldn't load it but we did!")
end
-- load a png check size etc, save it as a bunch of different formats
do
local test, okay = image.load("input/simple.png")
if okay ~= true then
print("test_imageload.png unable to be loaded")
else
local w = test:width();
local h = test:height();
local d = test:depth();
local s = test:slices();
local format = test:format();
local flags = test:flags()
if w ~= 884 then
print("simple.png is " .. w .. " wide it should be 884")
end
if h ~= 406 then
print("simple.png is " .. h .. " high it should be 406")
end
if d ~= 1 then
print("simple.png is " .. d .. " depth it should be 1")
end
if s ~= 1 then
print("simple.png is " .. s .. " slices it should be 1")
end
if format ~= "R8G8B8A8_UNORM" then
print("simple.png is " .. format .. " and should be R8G8B8A8_UNORM")
end
if flags.Cubemap == true then
print("simple.png marked as a Cubemaps and shouldn't be")
end
if flags.HeaderOnly == true then
print("simple.png marked as a header only and shouldn't be")
end
test:saveAsDDS("artifacts/simple.dds")
test:saveAsTGA("artifacts/simple.tga")
test:saveAsBMP("artifacts/simple.bmp")
test:saveAsPNG("artifacts/simple.png")
test:saveAsJPG("artifacts/simple.jpg")
test:saveAsKTX("artifacts/simple.ktx")
local test, okay = image.load("artifacts/simple.ktx")
if okay ~= true then
print("load artifacts/simple.ktx fail")
test:saveAsKTX("artifacts/simple_load_save.ktx")
end
end
end
-- create a non pow 2 image, check its okay save as png
do
local test, okay = image.create(88, 46, 1, 1, "R8G8B8A8_UNORM")
if okay ~= true then
error("unable to be create image")
else
local w = test:width();
local h = test:height();
local d = test:depth();
local s = test:slices();
local format = test:format();
local flags = test:flags()
if w ~= 88 then
print("create image is " .. w .. " wide it should be 88")
end
if h ~= 46 then
print("create image is " .. h .. " high it should be 46")
end
if d ~= 1 then
print("create image is " .. d .. " depth it should be 1")
end
if s ~= 1 then
print("create image is " .. s .. " slices it should be 1")
end
if format ~= "R8G8B8A8_UNORM" then
print("create image is " .. format .. " and should be R8G8B8A8_UNORM")
end
if flags.Cubemap == true then
print("create image marked as a Cubemaps and shouldn't be")
end
if flags.HeaderOnly == true then
print("create image marked as a header only and shouldn't be")
end
-- should be a completely black with 0 alpha image
test:saveAsPNG("artifacts/create_rgba8_88x46.png")
end
end |
local Sprite = {}
Sprite.__index = Sprite
function Sprite.create()
local sprite = {}
setmetatable(sprite, Sprite)
sprite.id = ch2d.sprite.create()
return sprite
end
function Sprite:remove()
return ch2d.sprite.remove(self.id)
end
function Sprite:draw()
return ch2d.window.draw(self.id)
end
function Sprite:remove()
return ch2d.sprite.remove(self.id)
end
function Sprite:setPosition(_x, _y)
return ch2d.sprite.setPosition(self.id, _x, _y)
end
function Sprite:setOrigin(_x, _y)
return ch2d.sprite.setOrigin(self.id, _x, _y)
end
function Sprite:setRotation(_degrees)
return ch2d.sprite.setRotation(self.id, _degrees)
end
function Sprite:setScale(_x, _y)
return ch2d.sprite.setScale(self.id, _x, _y)
end
function Sprite:setTexture(_textureId)
return ch2d.sprite.setTexture(self.id, _textureId)
end
function Sprite:setTextureRect(_top, _left, _width, _height)
return ch2d.sprite.setTextureRect(self.id, _top, _left, _width, _height)
end
function Sprite:getPosition()
return ch2d.sprite.getPosition(self.id)
end
function Sprite:getOrigin()
return ch2d.sprite.getOrigin(self.id)
end
function Sprite:getRotation()
return ch2d.sprite.getRotation(self.id)
end
function Sprite:getScale()
return ch2d.sprite.getScale(self.id)
end
return Sprite
|
--======================================
--javastg players
--======================================
----------------------------------------
--JavaStage
jstg.players={}
jstg.worldcount=1
jstg.worlds={}
jstg.worlds[1]=lstg.world
lstg.world.world=7
jstg.currentworld=1
--{l=-192,r=192,b=-224,t=224,boundl=-224,boundr=224,boundb=-256,boundt=256,scrl=32,scrr=416,scrb=16,scrt=464,pl=-192,pr=192,pb=-224,pt=224}
function jstg.SetWorldCount(cnt)
jstg.worldcount=cnt
end
function SetLuaSTGWorld(world,width,height,boundout,sl,sr,sb,st)
world.l=-width/2
world.pl=-width/2
world.boundl=-width/2-boundout
world.r=width/2
world.pr=width/2
world.boundr=width/2+boundout
world.b=-height/2
world.pb=-height/2
world.boundb=-height/2-boundout
world.t=height/2
world.pt=height/2
world.boundt=height/2+boundout
world.scrl=sl
world.scrr=sl+width
world.scrb=sb
world.scrt=sb+height
--world.scrl=16
--world.scrr=304
--world.scrb=16
--world.scrt=464
end
function SetLuaSTGWorld2(world,width,height,boundout,sl,sb,m)
world.l=-width/2
world.pl=-width/2
world.boundl=-width/2-boundout
world.r=width/2
world.pr=width/2
world.boundr=width/2+boundout
world.b=-height/2
world.pb=-height/2
world.boundb=-height/2-boundout
world.t=height/2
world.pt=height/2
world.boundt=height/2+boundout
world.scrl=sl
world.scrr=sl+width
world.scrb=sb
world.scrt=sb+height
world.world=m
end
function jstg.UpdateWorld()
local a={0,0,0,0}
for i=1,jstg.worldcount do
a[i]=jstg.worlds[i].world or 0
end
ActiveWorlds(a[1],a[2],a[3],a[4])
end
function jstg.SetWorld(index,world,mask)
world.world=mask
jstg.worlds[index]=world
end
function jstg.GetWorld(index)
return jstg.worlds[index]
end
function jstg.SwitchWorld(index)
jstg.currentworld=index
lstg.world=jstg.GetWorld(index)
SetBound(lstg.world.boundl,lstg.world.boundr,lstg.world.boundb,lstg.world.boundt)
end
function jstg.ApplyWorld(world)
--jstg.currentworld=index
lstg.world=world
SetBound(lstg.world.boundl,lstg.world.boundr,lstg.world.boundb,lstg.world.boundt)
end
function jstg.TestWorld(a)
jstg.SetWorldCount(2)
local w1={}
SetLuaSTGWorld(w1,288,448,32,16,288+16,16,16+448);
jstg.SetWorld(1,w1,1+2)
local w2={}
SetLuaSTGWorld(w2,288,448,32,320+16,288+320+16,16,16+448);
jstg.SetWorld(2,w2,1+4)
end
function ran:List(list)
return list[ran:Int(1,#list)]
end
function ran:Player(o)
return ran:List(Players(o))
end
--通过world掩码获取player数组
function jstg.GetObjectByWorld(list,world)
local w={}
local j=1
for i=1,#list do
if IsInWorld(world,list[i].world) then
w[j]=list[i]
j=j+1
end
end
return w
end
function jstg.GetObjectByObject(list,world)
local w={}
local j=1
for i=1,#list do
if IsSameWorld(world,list[i].world) then
w[j]=list[i]
j=j+1
end
end
return w
end
function jstg.GetPlayersByWorld(world)
return jstg.GetObjectByWorld(jstg.players,world)
end
--通过world掩码获取worlds对象数组
function jstg.GetWorldsByWorld(world)
return jstg.GetObjectByWorld(jstg.worlds,world)
end
--计算在当前多场地多玩家情况下,玩家应该在哪里出现
function jstg:GetPlayerBirthPos()
--Get players that may be in a same world
local ps=jstg.GetPlayersByWorld(self.world)
local n=#ps
local p=1
for i=1,n do
if self==ps[i] then
p=i
break
end
end
if n==0 then n=1 end --the player is not actually in game
--Get worlds
local ws=jstg.GetWorldsByWorld(self.world)
--if this player is in no world,abandon
if #ws==0 then
return 0,-24
end
--just use the first one
ws=ws[1]
return (ws.r-ws.l)/n*0.5*(2*i-1)+ws.r,ws.b-24
end
--替换xxx==player
function IsPlayer(obj)
for i=1,#jstg.players do
if obj==jstg.players[i] then
jstg._player=player
player=obj
return true
end
end
return false
end
function IsPlayerEnd() if jstg._player then player=jstg._player jstg._player=nil end end
function SetPlayer(p)
jstg.current_player=p
end
--替换editor中的player(单体)
function _Player(o)
if jstg.current_player then return jstg.current_player end
return Player(o)
end
--替换player(单体),不使用随机数
function Player(o)
if o==nil then o=GetCurrentObject() end
if o then
local w=jstg.GetPlayersByWorld(o.world)
if #w==0 then return player end --no player in same world,return a random one
if #w==1 then return w[1] end
return w[ex.stageframe%#w+1]
end
return player
end
function Players(o)
if o==nil then o=GetCurrentObject() end
if o then
local w=jstg.GetObjectByObject(jstg.players,o.world)
return w
end
return jstg.players
end
function ListSet(l,a,v)
for i=1,#l do
l[i][a]=v
end
end
|
--[[-----------------------------------------------------------
-- *-- DeChunk v1.0 --*
-- *-- Written by --*
-- *-- EternalV3@github --*
--]]-----------------------------------------------------------
--[[-----------------------------------------------------------
-- Resulting structure
{
header = {
signature,
version,
relVersion,
endianness,
intSz,
sizetSz,
instructionSz,
numberSz,
integral,
},
f = {
source,
linedefined,
lastlinedefined,
nups,
numparams,
is_vararg,
maxstacksize,
code = [...] {
instruction,
opcode,
opmode,
A,
B,
C,
Bx,
sBx,
},
sizecode,
k = [...] {
tt,
value,
},
sizek,
p = [...] f,
sizep,
lineinfo = [...],
sizelineinfo,
locvars = [...] {
varname,
startpc,
endpc,
},
upvalues = [...],
sizeupvalues,
}
}
--]]-----------------------------------------------------------
--[[-----------------------------------------------------------
-- Default definitions for Lua 5.1
--]]-----------------------------------------------------------
---------------------------------------------------------------
-- Constant TValue types
---------------------------------------------------------------
local LUA_TNIL = 0
local LUA_TBOOLEAN = 1
local LUA_TNUMBER = 3
local LUA_TSTRING = 4
---------------------------------------------------------------
-- Instruction data
-- - As for now, static register offsets/sizes are used
---------------------------------------------------------------
--- iABC = 0 | iABx = 1 | iAsBx = 2 --
local opmodes = {
[0] = 0, 1, 0, 0,
0, 1, 0, 1, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 2, 2, 0,
0, 0, 1, 0,
}
---------------------------------------------------------------
-- Maximum call depth for a proto
---------------------------------------------------------------
local LUAI_MAXCCALLS = 200
---------------------------------------------------------------
-- Misc. header information
---------------------------------------------------------------
local LUAC_FORMAT = 0 -- Official
local LUAC_VERSION = 0x51 -- 5.1
local LUA_SIGNATURE = "\27Lua" -- <esc>Lua
local LUA_DEFAULTHEADER = {
signature = LUA_SIGNATURE, -- Lua signature (<esc>Lua)
version = LUAC_VERSION, -- Lua version number (5.1)
relVersion = LUAC_FORMAT, -- Binary header
endianness = 1, -- Endianness (little endian by default)
intSz = 4, -- sizeof(int)
sizetSz = 4, -- sizeof(size_t)
instructionSz = 4, -- sizeof(Instruction) (uint32 by default)
numberSz = 8, -- sizeof(lua_Number) (double by default)
integral = 0, -- Is integral? (non-fractional)
}
--[[-----------------------------------------------------------
-- Bit manipulation
--]]-----------------------------------------------------------
---------------------------------------------------------------
-- shiftLeft
-- Params: num<lua_Number>, amount<uint>
-- Desc: shifts left n times, replicates this:
-- num >>= amount
---------------------------------------------------------------
local function shiftLeft(num, amount)
return math.ldexp(num, amount)
end
---------------------------------------------------------------
-- shiftRight
-- Params: num<lua_Number>, amount<uint>
-- Desc: shifts right n times, replicates this:
-- num <<= amount
---------------------------------------------------------------
local function shiftRight(num, amount)
return math.floor(num / (2 ^ amount))
end
---------------------------------------------------------------
-- negateBts
-- Params: num<lua_Number>
-- Desc: Performs a logical negation, replicates this:
-- ~num
---------------------------------------------------------------
local function negateBits(num)
local res = 0
for n = 0, 31 do
local bit = shiftRight(num, n)
bit = bit % 2
res = res + shiftLeft(0 ^ bit, n)
end
return res
end
---------------------------------------------------------------
-- clearBits
-- Params: num<lua_Number>, start<uint>, end<uint>
-- Desc: Clears bits start-end, replicates this:
-- num &= ~(((~0) << end) << start)
---------------------------------------------------------------
local function clearBits(num, startBit, endBit)
local res = num
for i = startBit, endBit do
local curBit = 2 ^ i
res = res % (curBit + curBit) >= curBit and res - curBit or res -- &= ~(1 << i)
end
return res
end
--[[-----------------------------------------------------------
-- Reading IEEE754 floating point types
--]]-----------------------------------------------------------
---------------------------------------------------------------
-- readSPFloat
-- Params: data<String>
-- Desc: Unpack a 4 byte IEEE754-Single-Precision floating
-- point value from a string
---------------------------------------------------------------
local function readSPFloat(data)
local number = 0.0
for i = 4, 1, -1 do
number = shiftLeft(number, 8) + string.byte(data, i)
end
local isNormal = 1
local signed = shiftRight(number, 31)
local exponent = shiftRight(number, 23)
exponent = clearBits(exponent, 8, 9)
local mantissa = clearBits(number, 23, 31)
local sign = ((-1) ^ signed)
if (exponent == 0) then
if (mantissa == 0) then
return sign * 0 -- +-0
else
exponent = 1
isNormal = 0
end
elseif (exponent == 255) then
if (mantissa == 0) then
return sign * (1 / 0) -- +-Inf
else
return sign * 0 / 0 -- +-Q/NaN
end
end
-- sign * 2**e-127 * isNormal.mantissa
return math.ldexp(sign, exponent - 127) * (isNormal + (mantissa / (2 ^ 23)))
end
---------------------------------------------------------------
-- readSPFloat
-- Params: data<String>
-- Desc: Unpack a 8 byte IEEE754-Double-Precision floating
-- point value from a string
---------------------------------------------------------------
local function readDPFloat(data)
local upper, lower = 0.0, 0.0
for i = 8, 5, -1 do
upper = shiftLeft(upper, 8) + string.byte(data, i)
end
for i = 4, 1, -1 do
lower = shiftLeft(lower, 8) + string.byte(data, i)
end
local isNormal = 1
local signed = shiftRight(upper, 31)
local exponent = shiftRight(upper, 20)
exponent = clearBits(exponent, 11, 12)
local mantissa = shiftLeft(clearBits(upper, 20, 31), 32) + lower
local sign = ((-1) ^ signed)
if (exponent == 0) then
if (mantissa == 0) then
return sign * 0 -- +-0
else
exponent = 1
isNormal = 0
end
elseif (exponent == 2047) then
if (mantissa == 0) then
return sign * (1 / 0) -- +-Inf
else
return sign * (0 / 0) -- +-Q/Nan
end
end
-- sign * 2**e-1023 * isNormal.mantissa
return math.ldexp(sign, exponent - 1023) * (isNormal + (mantissa / (2 ^ 52)))
end
--[[-----------------------------------------------------------
-- Chunk data loading functions
-- - Recreation of Lua's native loading system
--]]-----------------------------------------------------------
---------------------------------------------------------------
-- loadError
-- Params: msg<String>
-- Desc: Errors with the provided message
---------------------------------------------------------------
local function loadError(msg)
local fmt = string.format("%s in precompiled chunk", msg)
error(fmt)
end
---------------------------------------------------------------
-- loadBlock
-- Params: chunkData, size<uint>
-- Desc: Attempts to load data with the given size from the
-- chunk at the current working position
---------------------------------------------------------------
local function loadBlock(chunkData, size)
local currentPos = chunkData.currentPos
local chunk = chunkData.chunk
local offset = currentPos + size
if (#chunk < offset - 1) then
loadError("unexpected end")
else
local data = chunk:sub(currentPos, offset)
-- If chunk is big endian --
if (chunkData.endianness == 0) then
data = data:reverse()
end
chunkData.currentPos = currentPos + size
return data
end
end
---------------------------------------------------------------
-- loadChar
-- Params: chunkData
-- Desc: Attempts to load a character value from the given
-- chunk
---------------------------------------------------------------
local function loadChar(chunkData)
return loadBlock(chunkData, 1):byte()
end
---------------------------------------------------------------
-- loadInt
-- Params: chunkData
-- Desc: Attempts to load an integer value from the given chunk
-- - Integer must be positive
---------------------------------------------------------------
local function loadInt(chunkData)
local sz = chunkData.header.intSz
local intBytes = loadBlock(chunkData, sz)
local int = 0
for i = sz, 1, -1 do
int = shiftLeft(int, 8) + string.byte(intBytes, i)
end
-- If signed, negate and add one --
if (intBytes:byte(sz) > 127) then
int = negateBits(int) + 1
int = -int
end
if (int < 0) then
loadError("bad integer")
end
return int
end
---------------------------------------------------------------
-- loadSizet
-- Params: chunkData
-- Desc: Attempts to load a size_t value from the given chunk
-- - size_t *should* be positive, but it will not error
---------------------------------------------------------------
local function loadSizet(chunkData)
local sz = chunkData.header.sizetSz
local intBytes = loadBlock(chunkData, sz)
local sizet = 0
for i = sz, 1, -1 do
sizet = shiftLeft(sizet, 8) + string.byte(intBytes, i)
end
return sizet
end
---------------------------------------------------------------
-- loadNumber
-- Params: chunkData
-- Desc: Attempts to load a lua_Number value from the given
-- chunk
---------------------------------------------------------------
local function loadNumber(chunkData)
local sz = chunkData.header.numberSz
local numberBytes = loadBlock(chunkData, sz)
local number
if (sz == 4) then
number = readSPFloat(numberBytes)
elseif (sz == 8) then
number = readDPFloat(numberBytes)
else
loadError("number size mismatch")
end
return number
end
---------------------------------------------------------------
-- loadString
-- Params: chunkData
-- Desc: Attempts to load a string from the given chunk (- nul)
---------------------------------------------------------------
local function loadString(chunkData, forceSize)
local sz = forceSize or loadSizet(chunkData)
if (sz == 0) then
return nil
end
-- Remove trailing nul --
local str = loadBlock(chunkData, sz):sub(1, -3)
return {len = #str, data = str}
end
---------------------------------------------------------------
-- loadFunction
-- Params: chunkData, chunkName<String>
-- Desc: Attempts to load a string from the given chunk
---------------------------------------------------------------
local function loadFunction(chunkData, chunkName)
---------------------------------------------------------------
-- loadCode
-- Params: nil
-- Desc: Loads the code from the given chunk, not decoded yet
---------------------------------------------------------------
local function loadCode()
local sizecode = loadInt(chunkData)
local code = {}
for i = 1, sizecode do
local sz = chunkData.header.instructionSz
local instrBytes = loadBlock(chunkData, sz)
local rawInstruction = 0
for i = sz, 1, -1 do
rawInstruction = shiftLeft(rawInstruction, 8) + string.byte(instrBytes, i)
end
local opcode = clearBits(rawInstruction, 6, 31)
local opmode = opmodes[opcode]
local A = shiftRight(rawInstruction, 6)
A = clearBits(A, 7, 31)
local B = shiftRight(rawInstruction, 23)
local C = shiftRight(rawInstruction, 14)
C = clearBits(C, 9, 17)
local Bx = shiftLeft(B, 9) + C
local sBx = Bx - 0x1ffff
table.insert(code, {
instruction = rawInstruction,
opcode = opcode,
opmode = opmode,
A = A,
B = B,
C = C,
Bx = Bx,
sBx = sBx
})
end
return code, sizecode
end
---------------------------------------------------------------
-- loadCode
-- Params: nil
-- Desc: Loads constants from the given chunk
---------------------------------------------------------------
local function loadConstants(source)
local sizek = loadInt(chunkData)
local k = {}
for i = 1, sizek do
local tt = loadChar(chunkData)
local value
if (tt == LUA_TNIL) then
value = nil
elseif (tt == LUA_TBOOLEAN) then
value = loadChar(chunkData) ~= 0 -- 0 = false --
elseif (tt == LUA_TNUMBER) then
value = loadNumber(chunkData)
elseif (tt == LUA_TSTRING) then
value = loadString(chunkData)
else
error("bad constant")
end
table.insert(k, {
tt = tt,
value = value
})
end
-- Load protos --
local sizep = loadInt(chunkData)
local p = {}
for i = 1, sizep do
table.insert(p, loadFunction(chunkData, source))
end
return k, sizek,
p, sizep
end
---------------------------------------------------------------
-- loadDebug
-- Params: nil
-- Desc: Loads debug information from the given chunk
---------------------------------------------------------------
local function loadDebug()
-- Load line position info --
local sizelineinfo = loadInt(chunkData)
local lineinfo = {}
for i = 1, sizelineinfo do
table.insert(lineinfo, loadInt(chunkData))
end
-- Load local variable info --
local sizelocvars = loadInt(chunkData)
local locvars = {}
for i = 1, sizelocvars do
table.insert(locvars, {
varname = loadString(chunkData),
startpc = loadInt(chunkData),
endpc = loadInt(chunkData),
})
end
-- Load upvalue names --
local sizeupvalues = loadInt(chunkData)
local upvalues = {}
for i = 1, sizeupvalues do
table.insert(upvalues, loadString(chunkData))
end
return lineinfo, sizelineinfo,
locvars, sizelocvars,
upvalues, sizeupvalues
end
-- Actual loadFunction routine --
local depth = chunkData.depth + 1
chunkData.depth = depth
if (depth > LUAI_MAXCCALLS) then
loadError("code too deep")
end
local f = {
source = loadString(chunkData) or chunkName,
linedefined = loadInt(chunkData),
lastlinedefined = loadInt(chunkData),
nups = loadChar(chunkData),
numparams = loadChar(chunkData),
is_vararg = loadChar(chunkData),
maxstacksize = loadChar(chunkData),
}
f.code, f.sizecode = loadCode()
f.k, f.sizek,
f.p, f.sizep = loadConstants(f.source)
f.lineinfo, f.sizelineinfo,
f.locvars, f.sizelocvars,
f.upvalues, f.sizeupvalues = loadDebug()
chunkData.depth = depth - 1
return f
end
local function loadHeader(chunkData, forceDefault)
local header = {
signature = loadString(chunkData, #LUA_SIGNATURE),
version = loadChar(chunkData),
relVersion = loadChar(chunkData),
endianness = loadChar(chunkData),
intSz = loadChar(chunkData),
sizetSz = loadChar(chunkData),
instructionSz = loadChar(chunkData),
numberSz = loadChar(chunkData),
integral = loadChar(chunkData),
}
if (forceDefault) then
header = LUA_DEFAULTHEADER
end
return header
end
local function DeChunk(chunk)
local str
local tt = type(chunk)
if (tt == "function") then
str = string.dump(chunk)
elseif (tt == "string") then
str = chunk
else
error("Invalid chunk");
end
local chunkData = {
depth = 0, -- Function depth --
currentPos = 1, -- Chunk reading position --
chunk = str, -- Actual binary chunk --
}
local header = loadHeader(chunkData)
chunkData.header = header
local f = loadFunction(chunkData)
chunkData.f = f
return {header = header, f = f}
end
return DeChunk(...)
|
local OS=os.get()
local definitions = {
dir = {
linux = "ls",
windows = "dir"
},
BOOST = {
linux = "/home/dled/src/boost_1_51_0/",
windows = os.getenv("BOOST")
},
BOOST_LIB = {
linux = path.join("/home/dled/src/boost_1_51_0/","stage/lib"),
windows = path.join(os.getenv("BOOST"),"stage/lib")
}
}
local cfg={}
for i,v in pairs(definitions) do
cfg[i]=definitions[i][OS]
end
-- Apply to current "filter" (solution/project)
function DefaultConfig()
location "Build"
configuration "Debug"
defines { "DEBUG", "_DEBUG" }
objdir "Build/obj"
targetdir "Build/Debug"
flags { "Symbols" }
configuration "Release"
defines { "RELEASE" }
objdir "Build/obj"
targetdir "Build/Release"
flags { "Optimize" }
configuration "*" -- to reset configuration filter
end
function CompilerSpecificConfiguration()
configuration {"xcode*" }
-- postbuildcommands {"$TARGET_BUILD_DIR/$TARGET_NAME"}
configuration {"gmake"}
-- postbuildcommands { "$(TARGET)" }
buildoptions { "-std=gnu++11" }
configuration {"codeblocks" }
-- postbuildcommands { "$(TARGET_OUTPUT_FILE)"}
configuration { "vs*"}
-- postbuildcommands { "\"$(TargetPath)\"" }
end
----------------------------------------------------------------------------------------------------------------
-- A solution contains projects, and defines the available configurations
local sln=solution "g2log-dll"
location "Build"
sln.absbasedir=path.getabsolute(sln.basedir)
configurations { "Debug", "Release" }
platforms { "native" }
libdirs {
cfg.BOOST_LIB
}
includedirs {
[[../src]],
cfg.BOOST
}
vpaths {
["Headers"] = {"**.h","**.hpp"},
["Sources"] = {"**.c", "**.cpp"},
}
----------------------------------------------------------------------------------------------------------------
local dll=project "g2log"
location "Build"
kind "SharedLib"
CompilerSpecificConfiguration()
DefaultConfig()
language "C++"
files {
"../src/active.h",
"../src/active.cpp",
"../src/crashhandler.h",
"../src/crashhandler_unix.cpp",--todo configurable
"../src/g2future.h",
"../src/g2log.h",
"../src/g2log.cpp",
"../src/g2logworker.h",
"../src/g2logworker.cpp",
"../src/g2time.h",
"../src/g2time.cpp",
"../src/shared_queue.h",
"g2log_dll.h",
"g2log_dll.cpp"
}
if (OS=='linux') then links { "lua" }
else links { "lua5.1" } end
local simpletest=project "simpletest"
local basedir="vs11test"
kind "ConsoleApp"
DefaultConfig()
language "C++"
files {
path.join(basedir,"test.cpp")
}
uses {
"g2log"
}
links {
"g2log",
"boost_timer",
"boost_chrono",
"boost_system",
"boost_thread"
}
-- CompilerSpecificConfiguration()
-- ConfigureGtestTuple()
|
local Option = {}
Option.__index = Option
Option.default = {
unique = false,
nargs_max = 0,
default_args = {},
}
function Option.new(raw_opts)
vim.validate({ raw_opts = { raw_opts, "table", true } })
raw_opts = raw_opts or {}
local tbl = vim.tbl_deep_extend("force", Option.default, raw_opts)
return setmetatable(tbl, Option)
end
function Option.need_args(self)
return self.nargs_max > 0
end
function Option.args_string(self)
local args = vim.fn["repeat"]({ "nil" }, self.nargs_max)
for i, v in ipairs(self.default_args) do
args[i] = vim.inspect(v, { newline = " ", indent = "" })
end
return table.concat(args, ", ")
end
return Option
|
function love.conf(t)
t.window.title = "Tower Deffense"
t.window.width = 1100
t.window.height = 600
end
|
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
local ffi_load = ffi.load
local ffi_gc = ffi.gc
local ffi_new = ffi.new
local ffi_str = ffi.string
local ffi_typeof = ffi.typeof
local ffi_cast = ffi.cast
local select = select
local setmetatable = setmetatable
local tonumber = tonumber
ffi_cdef[[
struct macaroon;
struct macaroon_verifier;
enum macaroon_returncode {
MACAROON_SUCCESS = 2048,
MACAROON_OUT_OF_MEMORY = 2049,
MACAROON_HASH_FAILED = 2050,
MACAROON_INVALID = 2051,
MACAROON_TOO_MANY_CAVEATS = 2052,
MACAROON_CYCLE = 2053,
MACAROON_BUF_TOO_SMALL = 2054,
MACAROON_NOT_AUTHORIZED = 2055,
MACAROON_NO_JSON_SUPPORT = 2056
};
struct macaroon* macaroon_create(const unsigned char* location, size_t location_sz, const unsigned char* key, size_t key_sz, const unsigned char* id, size_t id_sz, enum macaroon_returncode* err);
void macaroon_destroy(struct macaroon* M);
int macaroon_validate(const struct macaroon* M);
struct macaroon* macaroon_add_first_party_caveat(const struct macaroon* M, const unsigned char* predicate, size_t predicate_sz, enum macaroon_returncode* err);
struct macaroon* macaroon_add_third_party_caveat(const struct macaroon* M, const unsigned char* location, size_t location_sz, const unsigned char* key, size_t key_sz, const unsigned char* id, size_t id_sz, enum macaroon_returncode* err);
unsigned macaroon_num_third_party_caveats(const struct macaroon* M);
int macaroon_third_party_caveat(const struct macaroon* M, unsigned which, const unsigned char** location, size_t* location_sz, const unsigned char** identifier, size_t* identifier_sz);
struct macaroon* macaroon_prepare_for_request(const struct macaroon* M, const struct macaroon* D, enum macaroon_returncode* err);
struct macaroon_verifier* macaroon_verifier_create();
void macaroon_verifier_destroy(struct macaroon_verifier* V);
int macaroon_verifier_satisfy_exact(struct macaroon_verifier* V, const unsigned char* predicate, size_t predicate_sz, enum macaroon_returncode* err);
int macaroon_verifier_satisfy_general(struct macaroon_verifier* V, int (*general_check)(void* f, const unsigned char* pred, size_t pred_sz), void* f, enum macaroon_returncode* err);
int macaroon_verify(const struct macaroon_verifier* V, const struct macaroon* M, const unsigned char* key, size_t key_sz, struct macaroon** MS, size_t MS_sz, enum macaroon_returncode* err);
void macaroon_location(const struct macaroon* M, const unsigned char** location, size_t* location_sz);
void macaroon_identifier(const struct macaroon* M, const unsigned char** identifier, size_t* identifier_sz);
void macaroon_signature(const struct macaroon* M, const unsigned char** signature, size_t* signature_sz);
size_t macaroon_serialize_size_hint(const struct macaroon* M);
int macaroon_serialize(const struct macaroon* M, char* data, size_t data_sz, enum macaroon_returncode* err);
struct macaroon* macaroon_deserialize(const char* data, enum macaroon_returncode* err);
size_t macaroon_inspect_size_hint(const struct macaroon* M);
int macaroon_inspect(const struct macaroon* M, char* data, size_t data_sz, enum macaroon_returncode* err);
struct macaroon* macaroon_copy(const struct macaroon* M, enum macaroon_returncode* err);
int macaroon_cmp(const struct macaroon* M, const struct macaroon* N);
]]
local lib = ffi_load "macaroons"
local rc = ffi_new "enum macaroon_returncode[1]"
local cp = ffi_new "const unsigned char*[1]"
local ip = ffi_new "const unsigned char*[1]"
local sz = ffi_new "size_t[1]"
local iz = ffi_new "size_t[1]"
local cb = ffi_typeof "bool(*)(const char*, size_t pred_sz)"
local mcrn_t = ffi_typeof "struct macaroon*[?]"
local char_t = ffi_typeof "char[?]"
local errors = {}
errors[lib.MACAROON_OUT_OF_MEMORY] = "Out of memory"
errors[lib.MACAROON_HASH_FAILED] = "Hash failed"
errors[lib.MACAROON_INVALID] = "Invalid"
errors[lib.MACAROON_TOO_MANY_CAVEATS] = "Too many caveats"
errors[lib.MACAROON_CYCLE] = "Cycle"
errors[lib.MACAROON_BUF_TOO_SMALL] = "Buffer too small"
errors[lib.MACAROON_NOT_AUTHORIZED] = "Not authorized"
errors[lib.MACAROON_NO_JSON_SUPPORT] = "No JSON support"
local function callback(func)
return ffi_cast(cb, function(pred, pred_sz)
return func(ffi_str(pred, pred_sz), tonumber(pred_sz))
end)
end
local function general_check(f, pred, pred_sz)
local f = ffi_cast(cb, f)
return f(pred, pred_sz) and 0 or -1
end
local verifier = {}
verifier.__index = verifier
function verifier:verify(macaroon, key, ...)
local n = select("#", ...)
if n == 0 then
local s = lib.macaroon_verify(self.context, macaroon.context, key, #key, nil, 0, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if s ~= 0 then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Verify failed"
else
return nil, "Verify failed"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
else
local ms = ffi_new(mcrn_t, n)
for i=1, n do
ms[i-1] = select(i, ...).context
end
local s = lib.macaroon_verify(self.context, macaroon.context, key, #key, ms, n, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if s ~= 0 then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Verify failed"
else
return nil, "Verify failed"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
end
return true
end
function verifier:satisfy_exact(predicate)
local s = lib.macaroon_verifier_satisfy_exact(self.context, predicate, #predicate, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if s ~= 0 then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Verifier unsatisfied error"
else
return nil, "Verifier unsatisfied error"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return self
end
function verifier:satisfy_general(func)
local s = lib.macaroon_verifier_satisfy_general(self.context, general_check, callback(func), rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if s ~= 0 then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "General verifier unsatisfied error"
else
return nil, "General verifier unsatisfied error"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return self
end
local macaroons = {}
function macaroons:__eq(macaroon)
return self:compare(macaroon) == 0
end
function macaroons:compare(macaroon)
return lib.macaroon_cmp(self.context, macaroon.context)
end
function macaroons:__index(k)
if k == "location" then
lib.macaroon_location(self.context, cp, sz)
return ffi_str(cp[0], sz[0])
elseif k == "identifier" then
lib.macaroon_identifier(self.context, cp, sz)
return ffi_str(cp[0], sz[0])
elseif k == "signature" then
lib.macaroon_signature(self.context, cp, sz)
return ffi_str(cp[0], sz[0])
elseif k == "third_party_caveats" then
local n = lib.macaroon_num_third_party_caveats(self.context)
local t = {}
if n > 0 then
for i = 0, n - 1 do
local s = lib.macaroon_third_party_caveat(self.context, i, cp, sz, ip, iz)
if s ~= 0 then
return nil, errors[s] or s
end
t[i+1] = { location = ffi_str(cp[0], sz[0]), id = ffi_str(ip[0], iz[0]) }
end
end
return t
else
return macaroons[k]
end
end
function macaroons.create(location, key, id)
local context = lib.macaroon_create(location, #location, key, #key, id, #id, rc)
local r = tonumber(rc[0])
rc[0] = 0
if context == nil then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Unable to create macaroon"
else
return nil, "Unable to create macaroon"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_destroy) }, macaroons)
end
function macaroons.deserialize(data)
local context = lib.macaroon_deserialize(data, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if context == nil then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Deserialize failed"
else
return nil, "Deserialize failed"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_destroy) }, macaroons)
end
function macaroons.verifier()
local context = lib.macaroon_verifier_create()
if context == nil then
return nil, "Unable to create verifier"
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_verifier_destroy) }, verifier)
end
function macaroons:serialize()
local n = lib.macaroon_serialize_size_hint(self.context)
local b = ffi_new(char_t, n)
local s = lib.macaroon_serialize(self.context, b, n, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if s ~= 0 then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Serialize failed"
else
return nil, "Serialize failed"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return ffi_str(b)
end
function macaroons:inspect()
local n = lib.macaroon_inspect_size_hint(self.context)
local b = ffi_new(char_t, n)
local s = lib.macaroon_inspect(self.context, b, n, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if s ~= 0 then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Inspect failed"
else
return nil, "Inspect failed"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return ffi_str(b)
end
function macaroons:add_first_party_caveat(predicate)
local context = lib.macaroon_add_first_party_caveat(self.context, predicate, #predicate, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if context == nil then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Unable to add first party caveat"
else
return nil, "Unable to add first party caveat"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_destroy) }, macaroons)
end
function macaroons:add_third_party_caveat(location, key, id)
local context = lib.macaroon_add_third_party_caveat(self.context, location, #location, key, #key, id, #id, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if context == nil then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Unable to add third party caveat"
else
return nil, "Unable to add third party caveat"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_destroy) }, macaroons)
end
function macaroons:prepare_for_request(d)
local context = lib.macaroon_prepare_for_request(self.context, d.context, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if context == nil then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Unable to prepare for request"
else
return nil, "Unable to prepare for request"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_destroy) }, macaroons)
end
function macaroons:copy()
local context = lib.macaroon_copy(self.context, rc)
local r = tonumber(rc[0])
rc[0] = lib.MACAROON_SUCCESS
if context == nil then
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or "Unable to copy macaroon"
else
return nil, "Unable to copy macaroon"
end
end
if r ~= 0 and r ~= lib.MACAROON_SUCCESS then
return nil, errors[r] or r
end
return setmetatable({ context = ffi_gc(context, lib.macaroon_destroy) }, macaroons)
end
function macaroons:validate()
return lib.macaroon_validate(self.context) == 0
end
return macaroons |
-- Example configuations here: https://github.com/mattn/efm-langserver
-- TODO this file needs to be refactored eache lang should be it's own file
-- python
local python_arguments = {}
-- TODO replace with path argument
local flake8 = {
LintCommand = "flake8 --ignore=E501 --stdin-display-name ${INPUT} -",
lintStdin = true,
lintFormats = {"%f:%l:%c: %m"}
}
local isort = {formatCommand = "isort --quiet -", formatStdin = true}
local yapf = {formatCommand = "yapf --quiet", formatStdin = true}
local black = {formatCommand = "black --quiet -", formatStdin = true}
if O.lang.python.linter == 'flake8' then table.insert(python_arguments, flake8) end
if O.lang.python.isort then table.insert(python_arguments, isort) end
if O.lang.python.formatter == 'yapf' then
table.insert(python_arguments, yapf)
elseif O.lang.python.formatter == 'black' then
table.insert(python_arguments, black)
end
-- lua
local lua_arguments = {}
local luaFormat = {
formatCommand = "lua-format -i --no-keep-simple-function-one-line --column-limit=80",
formatStdin = true
}
local lua_fmt = {
formatCommand = "luafmt --indent-count 2 --line-width 120 --stdin",
formatStdin = true
}
if O.lang.lua.formatter == 'lua-format' then
table.insert(lua_arguments, luaFormat)
elseif O.lang.lua.formatter == 'lua-fmt' then
table.insert(lua_arguments, lua_fmt)
end
-- sh
local sh_arguments = {}
local shfmt = {formatCommand = 'shfmt -ci -s -bn', formatStdin = true}
local shellcheck = {
LintCommand = 'shellcheck -f gcc -x',
lintFormats = {'%f:%l:%c: %trror: %m', '%f:%l:%c: %tarning: %m', '%f:%l:%c: %tote: %m'}
}
if O.lang.sh.formatter == 'shfmt' then table.insert(sh_arguments, shfmt) end
if O.lang.sh.linter == 'shellcheck' then table.insert(sh_arguments, shellcheck) end
-- tsserver/web javascript react, vue, json, html, css, yaml
local prettier = {formatCommand = "prettier --stdin-filepath ${INPUT}", formatStdin = true}
-- You can look for project scope Prettier and Eslint with e.g. vim.fn.glob("node_modules/.bin/prettier") etc. If it is not found revert to global Prettier where needed.
-- local prettier = {formatCommand = "./node_modules/.bin/prettier --stdin-filepath ${INPUT}", formatStdin = true}
local eslint = {
lintCommand = "./node_modules/.bin/eslint -f unix --stdin --stdin-filename ${INPUT}",
lintIgnoreExitCode = true,
lintStdin = true,
lintFormats = {"%f:%l:%c: %m"},
formatCommand = "./node_modules/.bin/eslint --fix-to-stdout --stdin --stdin-filename=${INPUT}",
formatStdin = true
}
local tsserver_args = {}
if O.lang.tsserver.formatter == 'prettier' then table.insert(tsserver_args, prettier) end
if O.lang.tsserver.linter == 'eslint' then table.insert(tsserver_args, eslint) end
-- local markdownlint = {
-- -- TODO default to global lintrc
-- -- lintcommand = 'markdownlint -s -c ./markdownlintrc',
-- lintCommand = 'markdownlint -s',
-- lintStdin = true,
-- lintFormats = {'%f:%l %m', '%f:%l:%c %m', '%f: %l: %m'}
-- }
local markdownPandocFormat = {formatCommand = 'pandoc -f markdown -t gfm -sp --tab-stop=2', formatStdin = true}
require"lspconfig".efm.setup {
-- init_options = {initializationOptions},
cmd = {DATA_PATH .. "/lspinstall/efm/efm-langserver"},
init_options = {documentFormatting = true, codeAction = false},
filetypes = {"lua", "python", "javascriptreact", "javascript", "typescript","typescriptreact","sh", "html", "css", "json", "yaml", "markdown", "vue"},
settings = {
rootMarkers = {".git/"},
languages = {
python = python_arguments,
lua = lua_arguments,
sh = sh_arguments,
javascript = tsserver_args,
javascriptreact = tsserver_args,
typescript = tsserver_args,
typescriptreact = tsserver_args,
html = {prettier},
css = {prettier},
json = {prettier},
yaml = {prettier},
markdown = {markdownPandocFormat}
-- javascriptreact = {prettier, eslint},
-- javascript = {prettier, eslint},
-- markdown = {markdownPandocFormat, markdownlint},
}
}
}
-- Also find way to toggle format on save
-- maybe this will help: https://superuser.com/questions/439078/how-to-disable-autocmd-or-augroup-in-vim
|
local Native = require('lib.native.native')
---@class Button : Agent
local Button = class('Button', assert(require('lib.oop.agent')))
return Button
|
-- Copyright 2019 (c) superfunc
-- See LICENSE file for conditions of usage.
--
-- This file provides a simple prune function (with basic perf tests below)
-- for fast removal from an array, when order doesn't matter
-- Since order of elements doesn't matter to us, we can efficiently
-- remove by using heap-style deletion. We swap 'dead' entites with the
-- end element (which is cheap, its just a few numbers), and then trim
-- the end element off with table:remove, avoiding sliding all elements down.
function remove(t, i)
t[i], t[#t] = t[#t], t[i]
table.remove(t, #t)
end
function prune(t, shouldPrune)
local i = 1
while i <= #t do
if shouldPrune(t[i]) then
remove(t, i)
else
i = i + 1
end
end
end
function traditionalPrune(t, shouldPrune)
local i = 1
while i <= #t do
if shouldPrune(t[i]) then
table.remove(t, i)
else
i = i + 1
end
end
end
function pruneFn(n)
return n < 5
end
function printArray(t)
print("Array of length: " .. #t)
local str = ""
for i=1,#t do
str = str .. "[" .. t[i] .. "]"
end
print(str)
end
function testRemovals(N)
local ts1 = {}
local ts2 = {}
--print("Testing for array of size N: " .. N)
-- Fill the arrays with identical data
for i=1,N do
k = math.random(10)
ts1[i] = k
ts2[i] = k
end
-- Time traditional pruning
local t0 = os.clock()
traditionalPrune(ts1, pruneFn)
local t1 = os.clock()
--print("traditional prune removal: ", (t1-t0))
-- Time swapping based pruning
t2 = os.clock()
prune(ts2, pruneFn)
t3 = os.clock()
--print("swapping prune removal: ", (t3-t2))
-- Ensure the overall contents remain the same
--print("length_1: " .. #ts1)
--print("length_2: " .. #ts2)
assert(#ts1==#ts2)
table.sort(ts1)
table.sort(ts2)
for i=1,#ts1 do
assert(ts1[i] == ts2[i])
end
--print("contents equal")
return t3-t2, t1-t0
end
function testAverage(N)
local sumPrune, sumTraditional = 0, 0
for _=1,5 do
p, t = testRemovals(N)
sumPrune = sumPrune + p
sumTraditional = sumTraditional + t
end
print("[prune] Average time for size " .. N .. ": " .. sumPrune/10.0)
print("[traditional] Average time for size " .. N .. ": " .. sumTraditional/10.0)
end
print("Testing small sizes")
testAverage(50)
testAverage(100)
testAverage(250)
testAverage(500)
testAverage(1000)
print("Testing moderate sizes")
testAverage(2500)
testAverage(5000)
testAverage(10000)
testAverage(25000)
testAverage(50000)
|
return {'aha'} |
AddCSLuaFile()
AddCSLuaFile("sh_sounds.lua")
include("sh_sounds.lua")
if CLIENT then
SWEP.DrawCrosshair = false
SWEP.PrintName = "FN P90"
SWEP.CSMuzzleFlashes = true
SWEP.ViewModelMovementScale = 1.15
SWEP.IconLetter = "m"
killicon.AddFont("cw_p90", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150))
SWEP.MuzzleEffect = "muzzleflash_6"
SWEP.PosBasedMuz = true
SWEP.SnapToGrip = true
SWEP.ShellScale = 0.7
SWEP.ShellOffsetMul = 1
SWEP.ShellPosOffset = {x = 0, y = 0, z = 0}
SWEP.ForeGripOffsetCycle_Draw = 0
SWEP.ForeGripOffsetCycle_Reload = 0.65
SWEP.ForeGripOffsetCycle_Reload_Empty = 0.9
SWEP.CustomizePos = Vector(-2.980, -3.666, -0.195)
SWEP.CustomizeAng = Vector(19.351, -29.664, -10)
SWEP.IronsightPos = Vector(3.855, -3, 0.810)
SWEP.IronsightAng = Vector(2, 0, 0)
SWEP.EoTechPos = Vector(3.83, -7, 0.5)
SWEP.EoTechAng = Vector(0, 0, 0)
SWEP.AimpointPos = Vector(3.86, -7, 0.71) --LOL 69 xD
SWEP.AimpointAng = Vector(0, 0, 0)
SWEP.CmorePos = Vector(3.855, -7.3, 0.74)
SWEP.CmoreAng = Vector(0, 0, 0)
SWEP.MicroT1Pos = Vector(3.855, -2, 0.835)
SWEP.MicroT1Ang = Vector(0, 0, 0)
SWEP.ReflexPos = Vector(3.848, -8, 0.85)
SWEP.ReflexAng = Vector(0, 0, 0)
SWEP.AlternativePos = Vector(1.20, 0.795, -0.12)
SWEP.AlternativeAng = Vector(0, 0, 0)
SWEP.SprintPos = Vector(-1.359, -1.962, 0)
SWEP.SprintAng = Vector(-7.702, -28.283, 0)
SWEP.CustomizationMenuScale = 0.012
SWEP.BaseArm = "Bip01 L Clavicle"
SWEP.BaseArmBoneOffset = Vector(-50, 0, 0)
SWEP.AttachmentModelsVM = {
["md_aimpoint"] = {model = "models/wystan/attachments/aimpoint.mdl", bone = "Body", rel = "", pos = Vector(-2.38, -4.255, -7.04), angle = Angle(0, 180, 0), size = Vector(0.9, 0.9, 0.9)},
["md_eotech"] = {model = "models/wystan/attachments/2otech557sight.mdl", bone = "Body", rel = "", pos = Vector(-2.9, 1.332, -13), angle = Angle(2, 90, 0), size = Vector(1, 1, 1)},
["md_cmore"] = { type = "Model", model = "models/attachments/cmore.mdl", bone = "Body", rel = "", pos = Vector(-2.61, -10.061, -2), angle = Angle(0, 180, 0), size = Vector(0.7, 0.7, 0.7), color = Color(255, 255, 255, 0), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["md_reflex"] = { type = "Model", model = "models/attachments/kascope.mdl", bone = "Body", rel = "", pos = Vector(-2.6, -12.519, -1.735), angle = Angle(0, 180, 0), size = Vector(0.7, 0.7, 0.7), color = Color(255, 255, 255, 255)},
["md_tundra9mm"] = {model = "models/cw2/attachments/9mmsuppressor.mdl", bone = "Body", pos = Vector(-2.6, -18.668, -6.14), angle = Angle(0, 0, 0), size = Vector(1.2, 1.2, 1.2)},
["md_microt1"] = {model = "models/cw2/attachments/microt1.mdl", bone = "Body", pos = Vector(-2.62, -10.057, -1.82), angle = Angle(0, 0, 0), size = Vector(0.38, 0.38, 0.38)},
["md_anpeq15"] = {model = "models/cw2/attachments/anpeq15.mdl", bone = "Body", pos = Vector(-3.15, -12, -2.5), angle = Angle(0, -90, 90), size = Vector(0.4, 0.4, 0.4)}
}
SWEP.LaserPosAdjust = Vector(0, 0, 0)
SWEP.LaserAngAdjust = Angle(0, 180, 0)
end
SWEP.SightBGs = {main = 1, none = 1}
SWEP.LuaViewmodelRecoil = true
SWEP.Attachments = {[1] = {header = "Sight", offset = {500, -450}, atts = {"md_microt1", "md_cmore", "md_reflex", "md_eotech", "md_aimpoint"}},
[2] = {header = "Barrel", offset = {-500, -450}, atts = {"md_tundra9mm"}},
[3] = {header = "Rail", offset = {-500, 50}, atts = {"md_anpeq15"}},
["+reload"] = {header = "Ammo", offset = {700, 0}, atts = {"am_hollowpoint", "am_armorpiercing"}}}
SWEP.Animations = {fire = {"shoot1", "shoot2", "shoot3"},
reload = "reload",
idle = "idle",
draw = "draw"}
SWEP.Sounds = {draw = {{time = 0, sound = "CW_P90_DRAW"}},
reload = {[1] = {time = 0.4, sound = "CW_P90_MAGRELEASE"},
[2] = {time = 0.6, sound = "CW_P90_MAGOUT"},
[3] = {time = 1.75, sound = "CW_P90_MAGIN"},
[4] = {time = 2.6, sound = "CW_P90_BOLT"}}}
SWEP.SpeedDec = 20
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.NormalHoldType = "smg"
SWEP.HoldType = "smg"
SWEP.RunHoldType = "crossbow"
SWEP.FireModes = {"auto", "semi"}
SWEP.Base = "cw_base"
SWEP.Category = "STALKER Weapons"
SWEP.Author = "gumlefar & verne"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = true
SWEP.ViewModel = "models/weapons/therambotnic09/v_cst_p90.mdl"
SWEP.WorldModel = "models/weapons/therambotnic09/w_cst_p90.mdl"
SWEP.DrawTraditionalWorldModel = false
SWEP.WM = "models/weapons/therambotnic09/w_cst_p90.mdl"
SWEP.WMPos = Vector(-1, 0, -2)
SWEP.WMAng = Vector(-10, 0, 180)
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.Primary.ClipSize = 50
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "5.7x28MM"
SWEP.WearDamage = 0.1
SWEP.WearEffect = 0.05
SWEP.FireDelay = 0.07
SWEP.FireSound = "CW_P90_FIRE"
SWEP.FireSoundSuppressed = "CW_P90_FIRE_SUPPRESSED"
SWEP.Recoil = 1.2
SWEP.HipSpread = 0.1
SWEP.AimSpread = 0.015
SWEP.VelocitySensitivity = 1
SWEP.MaxSpreadInc = 0.4
SWEP.SpreadPerShot = 0.007
SWEP.SpreadCooldown = 0.4
SWEP.Shots = 1
SWEP.Damage = 47
SWEP.DeployTime = 0.6
SWEP.ReloadSpeed = 0.93
SWEP.ReloadTime = 2.5
SWEP.ReloadTime_Empty = 3.3
SWEP.ReloadHalt = 2.5
SWEP.ReloadHalt_Empty = 3.3
SWEP.SnapToIdlePostReload = true |
--[[----------------------------------------------------------------------------
Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
------------------------------------------------------------------------------]]
-- script to run the python coco tester on the saved results file from run_test.lua
--
local testCoco = {}
local Coco = require 'testCoco.coco'
local loader = require 'loaders.dataloader'
require 'xlua'
local function getAboxes(res, class)
if type(res) == 'string' then -- res_folder
return torch.load(('%s/%.2d.t7'):format(res, class))
elseif type(res) == 'table' or type(res) == 'cdata' then -- table or tds.hash
return res[class]
else
error("Unknown res object: type " .. type(res))
end
end
local annotations_path = 'data/annotations/'
function testCoco.evaluate(dataset_name, res)
local annFile
if dataset_name == 'coco_val2014' then
annFile = 'instances_val2014.json'
elseif dataset_name == 'pascal_test2007' then
annFile = 'pascal_test2007.json'
end
annFile = paths.concat(annotations_path, annFile)
local dataset = loader(dataset_name)
print("Loading COCO image ids...")
local image_ids = {}
for i = 1, dataset:nImages() do
if i % 10000 == 0 then print(" "..i..'/'..dataset:nImages()) end
image_ids[i] = dataset:getImage(i).id
end
print('#image_ids',#image_ids)
local nClasses = dataset:nCategories()
print("Loading files to calculate sizes...")
local nboxes = 0
for class = 1, nClasses do
local aboxes = getAboxes(res, class)
for _,u in pairs(aboxes) do
if u:nDimension() > 0 then
nboxes = nboxes + u:size(1)
end
end
-- xlua.progress(class, nClasses)
end
print("Total boxes: " .. nboxes)
local boxt = torch.FloatTensor(nboxes, 7)
print("Loading files to create giant tensor...")
local offset = 1
for class = 1, nClasses do
local aboxes = getAboxes(res, class)
for img,t in pairs(aboxes) do
if t:nDimension() > 0 then
local sub = boxt:narrow(1,offset,t:size(1))
sub:select(2, 1):fill(image_ids[img]) -- image ID
sub:select(2, 2):copy(t:select(2, 1) - 1) -- x1 0-indexed
sub:select(2, 3):copy(t:select(2, 2) - 1) -- y1 0-indexed
sub:select(2, 4):copy(t:select(2, 3) - t:select(2, 1)) -- w
sub:select(2, 5):copy(t:select(2, 4) - t:select(2, 2)) -- h
sub:select(2, 6):copy(t:select(2, 5)) -- score
sub:select(2, 7):fill(dataset.data.categories.id[class]) -- class
offset = offset + t:size(1)
end
end
-- xlua.progress(class, nClasses)
end
local coco = Coco(annFile)
return coco:evaluate(boxt)
end
return testCoco
|
require("ai.actions.movebase")
function WalkCreaturePet:checkConditions(pAgent)
if (pAgent ~= nil) then
local agent = AiAgent(pAgent)
local creature = CreatureObject(pAgent)
if (creature:getPosture() == UPRIGHT and agent:getFollowState() == PATROLLING) then
agent:setDestination()
return true
end
end
return false
end
function WalkDroidPet:checkConditions(pAgent)
if (pAgent ~= nil) then
local agent = AiAgent(pAgent)
local creature = CreatureObject(pAgent)
if (creature:getPosture() == UPRIGHT and agent:getFollowState() == PATROLLING) then
agent:setDestination()
return true
end
end
return false
end
function WalkFactionPet:checkConditions(pAgent)
if (pAgent ~= nil) then
local agent = AiAgent(pAgent)
local creature = CreatureObject(pAgent)
if (creature:getPosture() == UPRIGHT and agent:getFollowState() == PATROLLING) then
agent:setDestination()
return true
end
end
return false
end
|
function SpawnRegions() return { { name = "East Bridge", file = "media/maps/East Bridge/spawnpoints.lua" }, }
end |
local mail_config = {}
mail_config['from'] = "<[email protected]>"
mail_config['rcpt'] = "<[email protected]>"
mail_config['server'] = "smtp.qiye.163.com"
mail_config['domain'] = "qiye.163.com"
mail_config['user'] = "[email protected]"
mail_config['password'] = "dafault"
return mail_config
|
-- https://github.com/Yggdroot/indentLine
use 'Yggdroot/indentLine' --Beautiful indent lines
let g:indentLine_enabled = 1
let g:indentLine_char='│'
let g:indentLine_conceallevel = 2
let g:indentLine_color_term = 239
let g:indentLine_concealcursor = ''
let g:indentLine_color_gui = '#A4E57E'
let g:indentLine_color_tty_light = 7 -- (default: 4)
let g:indentLine_color_dark = 1 -- (default: 2)
let g:indentLine_maxLines = 1000
let g:indentLine_fileTypeExclude = ['json', 'md']
-- let g:indentLine_setConceal = 0 --0->Show quotes; 1or2->Hide quotes
--
--let g:indentLine_setColors = 0
-- let g:indentLine_bgcolor_term = 202
-- let g:indentLine_bgcolor_gui = '#FF5F00'
-- BUGS FOR JSON FORMAT --> It hdie/conceal quotes for JSON !!!
-- autocmd FileType json set conceallevel = 0 --Manually
-- autocmd FileType json let g:indentLine_enabled=0
-- let g:vim_json_syntax_conceal=0
-- If none is working, make sure there's no other JSON plugins,
-- then edit the `json.vim` --->
-- :e $VIMRUNTIME/syntax/json.vim
-- :g/if has('conceal')/s//& \&\& 0/
-- :wq
|
object_draft_schematic_dance_prop_prop_combat_fan_l = object_draft_schematic_dance_prop_shared_prop_combat_fan_l:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_combat_fan_l, "object/draft_schematic/dance_prop/prop_combat_fan_l.iff")
|
-- This also define the namespace and should be the first file loaded
local A, GreyHandling = ...
GreyHandling.frame = CreateFrame("Frame")
GreyHandling.loot_frame = CreateFrame("Frame")
GreyHandling.chat_frame = CreateFrame("Frame")
GreyHandling.member_leave_frame = CreateFrame("Frame")
GreyHandling.functions = {}
GreyHandling.db = {}
GreyHandling.SELL_PRICE_TEXT = format("%s:", SELL_PRICE)
GreyHandling.IS_CLASSIC = true
GreyHandling.NAME = "GreyHandling"
GreyHandling.SHORT_NAME = "GH"
GreyHandling.DISPLAY_NAME = "Grey Handling"
GreyHandling.MAX_CHAR_IN_CHAT_LOOT_MESSAGE = 255
GreyHandling.DEVELOPMENT_VERSION = false -- /console scriptErrors 1
GreyHandling.DEV_TRADE_ONLY = true
GreyHandling.DESCRIPTION = GetAddOnMetadata(GreyHandling.NAME, "NOTES")
GreyHandling.options = {}
GreyHandling.options.frame = CreateFrame("FRAME")
GreyHandling.CHAT_COMMAND = "/gh"
GreyHandling.options.DEFAULT_TALKATIVE = true
GreyHandling.options.DEFAULT_VERBOSE = true
GreyHandling.options.DEFAULT_SHOW_PRICE = true
GreyHandling.options.DEFAULT_SHOW_API_FAIL = false
GreyHandling.options.DEFAULT_WHAT_IS_JUNK = "Grey items"
GreyHandling.options.DEFAULT_DEACTIVATE_DEFAULT_KEYBIND = false
GreyHandling.options.DEFAULT_SHOW_CHEAPEST_ALWAYS = true
GreyHandling.redPrint = "ff4d4d"
GreyHandling.greyPrint = "a0a0a0"
GreyHandling.bluePrint = "6699ff"
local numberOfTries = 0
while not C_ChatInfo.RegisterAddonMessagePrefix(GreyHandling.NAME) and numberOfTries < 10 do
GreyHandling.print(format(GreyHandling["Failed to create communication channel (%s))"], numberOfTries))
numberOfTries = numberOfTries + 1
end
function GreyHandling.print(str)
-- |cff is a wow keyword
print("|cff"..GreyHandling.greyPrint..tostring(GreyHandling.SHORT_NAME).."|r: "..str)
end
|
-- Used to retarget VS solution and projects.
-- Returns version of Windows SDK.
edge.getWindowsSDKVersion = function()
local reg_arch = iif( os.is64bit(), "\\Wow6432Node\\", "\\" )
local sdk_version = os.getWindowsRegistry( "HKLM:SOFTWARE" .. reg_arch .."Microsoft\\Microsoft SDKs\\Windows\\v10.0\\ProductVersion" )
if sdk_version ~= nil then return sdk_version end
end |
Bartender4DB = {
["namespaces"] = {
["StatusTrackingBar"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["enabled"] = true,
["version"] = 3,
["position"] = {
["scale"] = 1.264999985694885,
["x"] = -515,
["point"] = "BOTTOM",
["y"] = 62,
},
},
["Ischozar - Thrall"] = {
["enabled"] = true,
["version"] = 3,
["position"] = {
["scale"] = 1.264999985694885,
["x"] = -515,
["point"] = "BOTTOM",
["y"] = 62,
},
},
["Drâon - Thrall"] = {
["enabled"] = true,
["version"] = 3,
["position"] = {
["scale"] = 1.264999985694885,
["x"] = -515,
["point"] = "BOTTOM",
["y"] = 62,
},
},
},
},
["ActionBars"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["actionbars"] = {
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 41.75,
["x"] = -510,
["point"] = "BOTTOM",
},
}, -- [1]
{
["enabled"] = false,
["version"] = 3,
["position"] = {
["y"] = -227.4998474121094,
["x"] = -231.5001831054688,
["point"] = "CENTER",
},
}, -- [2]
{
["padding"] = 5,
["rows"] = 12,
["version"] = 3,
["position"] = {
["y"] = 610,
["x"] = -82,
["point"] = "BOTTOMRIGHT",
},
}, -- [3]
{
["padding"] = 5,
["rows"] = 12,
["version"] = 3,
["position"] = {
["y"] = 610,
["x"] = -42,
["point"] = "BOTTOMRIGHT",
},
}, -- [4]
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 110,
["x"] = 3,
["point"] = "BOTTOM",
},
}, -- [5]
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 110,
["x"] = -510,
["point"] = "BOTTOM",
},
}, -- [6]
{
}, -- [7]
{
}, -- [8]
[10] = {
},
},
},
["RealUI-Healing"] = {
["actionbars"] = {
{
["version"] = 3,
["position"] = {
["y"] = -199.5,
["x"] = -171.5,
["point"] = "CENTER",
},
["flyoutDirection"] = "DOWN",
["hidemacrotext"] = true,
["visibility"] = {
["custom"] = true,
["customdata"] = "[mod:ctrl][@focus,exists][harm,nodead][combat][group:party][group:raid][vehicleui]][overridebar][cursor]show;hide",
},
["padding"] = -9,
}, -- [1]
{
["version"] = 3,
["position"] = {
["y"] = 89,
["x"] = -171.5,
["point"] = "BOTTOM",
},
["padding"] = -9,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][@focus,exists][harm,nodead][combat][group:party][group:raid][vehicleui][cursor]show;hide",
},
["hidemacrotext"] = true,
}, -- [2]
{
["version"] = 3,
["position"] = {
["y"] = 62,
["x"] = -171.5,
["point"] = "BOTTOM",
},
["padding"] = -9,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][@focus,exists][harm,nodead][combat][group:party][group:raid][vehicleui][cursor]show;hide",
},
["hidemacrotext"] = true,
}, -- [3]
{
["flyoutDirection"] = "LEFT",
["hidemacrotext"] = true,
["version"] = 3,
["position"] = {
["y"] = 334.5,
["x"] = -36,
["point"] = "RIGHT",
},
["padding"] = -9,
["rows"] = 12,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][cursor]show;fade",
},
["fadeoutalpha"] = 0,
}, -- [4]
{
["flyoutDirection"] = "LEFT",
["hidemacrotext"] = true,
["version"] = 3,
["position"] = {
["y"] = 10.5,
["x"] = -36,
["point"] = "RIGHT",
},
["padding"] = -9,
["rows"] = 12,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][cursor]show;fade",
},
["fadeoutalpha"] = 0,
}, -- [5]
{
["enabled"] = false,
}, -- [6]
},
},
["RealUI"] = {
["actionbars"] = {
{
["flyoutDirection"] = "DOWN",
["version"] = 3,
["position"] = {
["y"] = -250.5,
["x"] = -171.5,
["point"] = "CENTER",
},
["padding"] = -9,
["hidemacrotext"] = true,
["visibility"] = {
["custom"] = true,
["customdata"] = "[mod:ctrl][@focus,exists][harm,nodead][combat][group:party][group:raid][vehicleui]][overridebar][cursor]show;hide",
},
}, -- [1]
{
["flyoutDirection"] = "DOWN",
["hidemacrotext"] = true,
["version"] = 3,
["position"] = {
["y"] = -277.5,
["x"] = -171.5,
["point"] = "CENTER",
},
["padding"] = -9,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][@focus,exists][harm,nodead][combat][group:party][group:raid][vehicleui][cursor]show;hide",
},
}, -- [2]
{
["padding"] = -9,
["version"] = 3,
["position"] = {
["y"] = 60,
["x"] = -171.5,
["point"] = "BOTTOM",
},
["hidemacrotext"] = true,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][@focus,exists][harm,nodead][combat][group:party][group:raid][vehicleui][cursor]show;hide",
},
}, -- [3]
{
["flyoutDirection"] = "LEFT",
["rows"] = 12,
["version"] = 3,
["fadeoutalpha"] = 0,
["position"] = {
["y"] = 334.5,
["x"] = -36,
["point"] = "RIGHT",
},
["padding"] = -9,
["hidemacrotext"] = true,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][cursor]show;fade",
},
}, -- [4]
{
["flyoutDirection"] = "LEFT",
["rows"] = 12,
["version"] = 3,
["fadeoutalpha"] = 0,
["position"] = {
["y"] = 10.5,
["x"] = -36,
["point"] = "RIGHT",
},
["padding"] = -9,
["hidemacrotext"] = true,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl][cursor]show;fade",
},
}, -- [5]
{
["enabled"] = false,
}, -- [6]
{
}, -- [7]
{
}, -- [8]
nil, -- [9]
{
}, -- [10]
},
},
["Ischozar - Thrall"] = {
["actionbars"] = {
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 41.75,
["x"] = -510,
["point"] = "BOTTOM",
},
}, -- [1]
{
["enabled"] = false,
["version"] = 3,
["position"] = {
["y"] = -227.4998474121094,
["x"] = -231.5001831054688,
["point"] = "CENTER",
},
}, -- [2]
{
["padding"] = 5,
["rows"] = 12,
["version"] = 3,
["position"] = {
["y"] = 610,
["x"] = -82,
["point"] = "BOTTOMRIGHT",
},
}, -- [3]
{
["padding"] = 5,
["rows"] = 12,
["version"] = 3,
["position"] = {
["y"] = 610,
["x"] = -42,
["point"] = "BOTTOMRIGHT",
},
}, -- [4]
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 110,
["x"] = 3,
["point"] = "BOTTOM",
},
}, -- [5]
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 110,
["x"] = -510,
["point"] = "BOTTOM",
},
}, -- [6]
{
}, -- [7]
{
}, -- [8]
[10] = {
},
},
},
["Drâon - Thrall"] = {
["actionbars"] = {
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 41.75,
["x"] = -510,
["point"] = "BOTTOM",
},
}, -- [1]
{
["enabled"] = false,
["version"] = 3,
["position"] = {
["y"] = -227.4998474121094,
["x"] = -231.5001831054688,
["point"] = "CENTER",
},
}, -- [2]
{
["rows"] = 12,
["padding"] = 5,
["version"] = 3,
["position"] = {
["y"] = 610,
["x"] = -82,
["point"] = "BOTTOMRIGHT",
},
}, -- [3]
{
["rows"] = 12,
["padding"] = 5,
["version"] = 3,
["position"] = {
["y"] = 610,
["x"] = -42,
["point"] = "BOTTOMRIGHT",
},
}, -- [4]
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 110,
["x"] = 3,
["point"] = "BOTTOM",
},
}, -- [5]
{
["padding"] = 6,
["version"] = 3,
["position"] = {
["y"] = 110,
["x"] = -510,
["point"] = "BOTTOM",
},
}, -- [6]
{
}, -- [7]
{
}, -- [8]
[10] = {
},
},
},
},
},
["LibDualSpec-1.0"] = {
["char"] = {
["Nevaar - Thrall"] = {
"RealUI-Healing", -- [1]
"RealUI", -- [2]
"RealUI", -- [3]
["enabled"] = true,
},
["Ischozar - Thrall"] = {
"RealUI", -- [1]
"RealUI", -- [2]
"RealUI", -- [3]
["enabled"] = true,
},
["Drâon - Thrall"] = {
"RealUI", -- [1]
"RealUI", -- [2]
"RealUI", -- [3]
["enabled"] = true,
},
},
},
["ExtraActionBar"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 223.0000305175781,
["x"] = -31.50006103515625,
["point"] = "BOTTOM",
},
},
["RealUI-Healing"] = {
["version"] = 3,
["position"] = {
["y"] = 86,
["x"] = 157.5,
["point"] = "BOTTOM",
["scale"] = 0.985,
},
},
["RealUI"] = {
["position"] = {
["y"] = 84,
["x"] = 157.5,
["point"] = "BOTTOM",
["scale"] = 0.985,
},
["version"] = 3,
},
["Ischozar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 223.0000305175781,
["x"] = -31.50006103515625,
["point"] = "BOTTOM",
},
},
["Drâon - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 223.0000305175781,
["x"] = -31.50006103515625,
["point"] = "BOTTOM",
},
},
},
},
["MicroMenu"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["padding"] = -2,
["version"] = 3,
["position"] = {
["scale"] = 1,
["x"] = 37.5,
["point"] = "BOTTOM",
["y"] = 41.75,
},
},
["RealUI-Healing"] = {
["enabled"] = false,
},
["RealUI"] = {
["enabled"] = false,
},
["Ischozar - Thrall"] = {
["padding"] = -2,
["version"] = 3,
["position"] = {
["scale"] = 1,
["x"] = 37.5,
["point"] = "BOTTOM",
["y"] = 41.75,
},
},
["Drâon - Thrall"] = {
["padding"] = -2,
["version"] = 3,
["position"] = {
["scale"] = 1,
["x"] = 37.5,
["point"] = "BOTTOM",
["y"] = 41.75,
},
},
},
},
["BagBar"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 38.5,
["x"] = 345,
["point"] = "BOTTOM",
},
},
["RealUI-Healing"] = {
["enabled"] = false,
},
["RealUI"] = {
["enabled"] = false,
},
["Ischozar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 38.5,
["x"] = 345,
["point"] = "BOTTOM",
},
},
["Drâon - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 38.5,
["x"] = 345,
["point"] = "BOTTOM",
},
},
},
},
["BlizzardArt"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["enabled"] = true,
["version"] = 3,
["position"] = {
["y"] = 47,
["x"] = -512,
["point"] = "BOTTOM",
},
},
["Ischozar - Thrall"] = {
["enabled"] = true,
["version"] = 3,
["position"] = {
["y"] = 47,
["x"] = -512,
["point"] = "BOTTOM",
},
},
["Drâon - Thrall"] = {
["enabled"] = true,
["version"] = 3,
["position"] = {
["y"] = 47,
["x"] = -512,
["point"] = "BOTTOM",
},
},
},
},
["Vehicle"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 42.50006103515625,
["x"] = 104.5,
["point"] = "CENTER",
},
},
["RealUI-Healing"] = {
["version"] = 3,
["position"] = {
["y"] = -59.5,
["x"] = -36,
["point"] = "TOPRIGHT",
["scale"] = 0.84,
},
},
["RealUI"] = {
["position"] = {
["y"] = -59.5,
["x"] = -36,
["point"] = "TOPRIGHT",
["scale"] = 0.84,
},
["version"] = 3,
},
["Ischozar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 42.50006103515625,
["x"] = 104.5,
["point"] = "CENTER",
},
},
["Drâon - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 42.50006103515625,
["x"] = 104.5,
["point"] = "CENTER",
},
},
},
},
["StanceBar"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = -14.99996185302734,
["x"] = -82.5,
["point"] = "CENTER",
},
},
["RealUI-Healing"] = {
["version"] = 3,
["position"] = {
["y"] = 49,
["x"] = -157.5,
["point"] = "BOTTOM",
["scale"] = 1,
["growHorizontal"] = "LEFT",
},
["padding"] = -7,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl]show;fade",
},
["fadeoutalpha"] = 0,
},
["RealUI"] = {
["version"] = 3,
["position"] = {
["y"] = 49,
["x"] = -157.5,
["point"] = "BOTTOM",
["scale"] = 1,
["growHorizontal"] = "LEFT",
},
["fadeoutalpha"] = 0,
["padding"] = -7,
["visibility"] = {
["custom"] = true,
["customdata"] = "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl]show;fade",
},
},
["Ischozar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = -14.99996185302734,
["x"] = -82.5,
["point"] = "CENTER",
},
},
["Drâon - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = -14.99996185302734,
["x"] = -82.5,
["point"] = "CENTER",
},
},
},
},
["PetBar"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 143,
["x"] = -460,
["point"] = "BOTTOM",
},
},
["RealUI-Healing"] = {
["version"] = 3,
["position"] = {
["y"] = 124.5,
["x"] = -8,
["point"] = "LEFT",
},
["padding"] = -7,
["rows"] = 10,
["visibility"] = {
["custom"] = true,
["customdata"] = "[nopet][petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl]show;fade",
},
["fadeoutalpha"] = 0,
},
["RealUI"] = {
["rows"] = 10,
["version"] = 3,
["position"] = {
["y"] = 124.5,
["x"] = -8,
["point"] = "LEFT",
},
["padding"] = -7,
["visibility"] = {
["custom"] = true,
["customdata"] = "[nopet][petbattle][overridebar][vehicleui][possessbar,@vehicle,exists]hide;[mod:ctrl]show;fade",
},
["fadeoutalpha"] = 0,
},
["Ischozar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 143,
["x"] = -460,
["point"] = "BOTTOM",
},
},
["Drâon - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 143,
["x"] = -460,
["point"] = "BOTTOM",
},
},
},
},
["ZoneAbilityBar"] = {
["profiles"] = {
["Nevaar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 223.0000457763672,
["x"] = -31.50006103515625,
["point"] = "BOTTOM",
},
},
["RealUI-Healing"] = {
["version"] = 3,
["position"] = {
["y"] = 86,
["x"] = -157.5,
["point"] = "BOTTOM",
["scale"] = 0.985,
},
},
["RealUI"] = {
["position"] = {
["y"] = 84,
["x"] = -221.5,
["point"] = "BOTTOM",
["scale"] = 0.985,
},
["version"] = 3,
},
["Ischozar - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 223.0000457763672,
["x"] = -31.50006103515625,
["point"] = "BOTTOM",
},
},
["Drâon - Thrall"] = {
["version"] = 3,
["position"] = {
["y"] = 223.0000457763672,
["x"] = -31.50006103515625,
["point"] = "BOTTOM",
},
},
},
},
},
["profileKeys"] = {
["Nevaar - Thrall"] = "RealUI",
["Ischozar - Thrall"] = "RealUI",
["Drâon - Thrall"] = "RealUI",
},
["profiles"] = {
["Nevaar - Thrall"] = {
["focuscastmodifier"] = false,
["blizzardVehicle"] = true,
["outofrange"] = "hotkey",
},
["RealUI-Healing"] = {
["minimapIcon"] = {
["hide"] = true,
},
},
["RealUI"] = {
["minimapIcon"] = {
["hide"] = true,
},
["onkeydown"] = true,
},
["Ischozar - Thrall"] = {
["focuscastmodifier"] = false,
["blizzardVehicle"] = true,
["outofrange"] = "hotkey",
},
["Drâon - Thrall"] = {
["focuscastmodifier"] = false,
["blizzardVehicle"] = true,
["outofrange"] = "hotkey",
},
},
}
|
object_building_kashyyyk_thm_kash_house_ground_sm_s01 = object_building_kashyyyk_shared_thm_kash_house_ground_sm_s01:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_thm_kash_house_ground_sm_s01, "object/building/kashyyyk/thm_kash_house_ground_sm_s01.iff")
|
Citizen.CreateThread(function()
Citizen.Wait(1000)
local refresh = config.RefreshTime
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
while true do
Citizen.Wait(refresh)
ped = PlayerPedId()
pos = GetEntityCoords(ped)
SendNUIMessage({
status = "position",
x = pos.x,
y = pos.y,
z = pos.z
})
end
end) |
function love.conf(t)
t.identity = "MoonBox"
t.version = "11.1"
t.window.title = "MoonBox"
-- t.console = true
end |
-- Manifest data
fx_version 'bodacious'
games {'gta5'}
-- Resource stuff
name 'ragdoll'
description 'Simple ragdoll that allows you to set your own keybind'
version '1.0'
author 'FSSynthetic and VikingTheDev'
client_script 'src/ragdoll-c.js' |
local Players = GAMESTATE:GetHumanPlayers()
local NumPanes = SL.Global.GameMode=="Casual" and 1 or 6
if SL.Global.GameMode == "Experiment" then
if GetStepsType() == "StepsType_Dance_Double" or GAMESTATE:IsCourseMode() then
NumPanes = 4
elseif #GAMESTATE:GetHumanPlayers() == 1 then
NumPanes = 5
end
end
local altPanes = {'ExperimentPane1_Alt','ExperimentPane5_Alt'}
local hash
local t = Def.ActorFrame{}
if SL.Global.GameMode ~= "Casual" then
-- add a lua-based InputCallback to this screen so that we can navigate
-- through multiple panes of information; pass a reference to this ActorFrame
-- and the number of panes there are to InputHandler.lua
t.OnCommand=function(self)
if SL.Global.GameMode ~= "Casual" then
SCREENMAN:GetTopScreen():AddInputCallback( LoadActor("./InputHandler.lua", {self, NumPanes, altPanes}) )
end
end
t.OffCommand=function(self)
for player in ivalues(GAMESTATE:GetHumanPlayers()) do
if SL.Global.GameMode == "Experiment" then AddScore(player, hash) end
end
end
end
-- -----------------------------------------------------------------------
-- Player-specific actors.
for player in ivalues(Players) do
-- store player stats for later retrieval on EvaluationSummary and NameEntryTraditional
-- this doesn't draw anything to the screen, it just runs some code
t[#t+1] = LoadActor("./PerPlayer/Storage.lua", player)
-- the per-player upper half of ScreenEvaluation, including: letter grade, nice
-- stepartist, difficulty text, difficulty meter, machine/personal HighScore text
t[#t+1] = LoadActor("./PerPlayer/Upper/default.lua", player)
-- the per-player lower half of ScreenEvaluation, including: judgment scatterplot,
-- modifier list, disqualified text, and panes 1-6
t[#t+1] = LoadActor("./PerPlayer/Lower/default.lua", player)
-- Generate a hash once here if we're in Experiment mode and use it for any pane that needs it.
-- If it doesn't match with what we think it should be then the steps have changed and old scores
-- are invalid.
if SL.Global.GameMode == "Experiment" then
local pn = ToEnumShortString(player)
local stepsType = ToEnumShortString(GetStepsType()):gsub("_","-"):lower()
local difficulty = ToEnumShortString(GAMESTATE:GetCurrentSteps(pn):GetDifficulty())
hash = GenerateHash(GAMESTATE:GetCurrentSteps(player),stepsType, difficulty)
if hash ~= GetCurrentHash(player) then AddCurrentHash() end
if not SL[ToEnumShortString(player)]["ParsedSteps"] then
TechParser = LoadActor(THEME:GetPathB("","_modules/TechParser.lua"))
local tech = TechParser(GAMESTATE:GetCurrentSteps(player),"dance-single",ToEnumShortString(GAMESTATE:GetCurrentSteps(player):GetDifficulty()))
if tech then SL[ToEnumShortString(player)]["ParsedSteps"] = tech.parsedSteps end
end
end
end
-- -----------------------------------------------------------------------
-- Shared actors
-- code for triggering a screenshot and animating a "screenshot" texture
t[#t+1] = LoadActor("./Shared/ScreenshotHandler.lua")
-- the title of the song and its graphical banner, if there is one
t[#t+1] = LoadActor("./Shared/TitleAndBanner.lua")
-- text to display BPM range (and ratemod if ~= 1.0) immediately under the banner
t[#t+1] = LoadActor("./Shared/BPM_RateMod.lua")
-- store some attributes of this playthrough of this song in the global SL table
-- for later retrieval on ScreenEvaluationSummary
t[#t+1] = LoadActor("./Shared/GlobalStorage.lua")
-- help text that appears if we're in Casual gamemode
t[#t+1] = LoadActor("./Shared/CasualHelpText.lua")
-- -----------------------------------------------------------------------
-- Character if there's only one player
if #GAMESTATE:GetHumanPlayers() == 1 then
t[#t+1] = LoadActor("./Character.lua", GAMESTATE:GetMasterPlayerNumber())
end
t[#t+1] = LoadActor("./Panes/default.lua", {NumPanes = NumPanes,hash = hash, AltPanes = altPanes})
t[#t+1] = Def.Sprite{
Name="cursor",
Texture=THEME:GetPathG("FF","finger.png"),
InitCommand=function(self) self:zoom(.15):visible(false) end,
}
t[#t+1] = Def.Sound{
Name="accept",
File=THEME:GetPathS("FF","accept.ogg"),
PlayStartSoundMessageCommand=function(self) self:play() end,
OnCommand=function(self)
local rageSound = self:get()
rageSound:volume(ThemePrefs.Get("MenuSoundVolume"))
end
}
t[#t+1] = Def.Sound{
Name="move",
File=THEME:GetPathS("FF","move.ogg"),
PlayMove1SoundMessageCommand=function(self) self:play() end,
OnCommand=function(self)
local rageSound = self:get()
rageSound:volume(ThemePrefs.Get("MenuSoundVolume"))
end
}
t[#t+1] = Def.Sound{
Name="select",
File=THEME:GetPathS("FF", "select.ogg"),
PlayMove2SoundMessageCommand=function(self) self:play() end,
OnCommand=function(self)
local rageSound = self:get()
rageSound:volume(ThemePrefs.Get("MenuSoundVolume"))
end
}
t[#t+1] = Def.Sound{
Name="cancel",
File=THEME:GetPathS("FF","cancel.ogg"),
PlayCancelSoundMessageCommand=function(self) self:play() end,
OnCommand=function(self)
local rageSound = self:get()
rageSound:volume(ThemePrefs.Get("MenuSoundVolume"))
end
}
return t |
local MODULE = PAW_MODULE('lib')
local Colors = MODULE.Config.Colors
local PANEL = {}
function PANEL:Init()
self:TDLib()
end
function PANEL:Create(text, font)
self:ClearPaint()
:Background(Colors.Button)
:FadeHover(Colors.ButtonHover)
:Text(text, font)
return self
end
function PANEL:SetClose(p)
self:ClearPaint()
:Background(Colors.Button)
:FadeHover(Colors.CloseHover)
:SetRemove(p)
:Text('Закрыть', 'font_sans_16')
return self
end
vgui.Register('Paws.Button', PANEL, 'DButton') |
----------------------------------------------------------------------------------
-- Total RP 3
-- XRP API for profile importing
-- ---------------------------------------------------------------------------
-- Copyright 2014 Renaud Parize (Ellypse) ([email protected])
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
----------------------------------------------------------------------------------
TRP3_API.events.listenToEvent(TRP3_API.events.WORKFLOW_ON_LOAD, function()
if not xrpSaved then
return;
end
local tcopy, getDefaultProfile = TRP3_API.utils.table.copy, TRP3_API.profile.getDefaultProfile;
local loc = TRP3_API.locale.getText;
local XRP = {};
local importableData = {
HH = XRP_HH,
HI = XRP_HI,
DE = XRP_DE,
AE = XRP_AE,
FC = XRP_FC,
HB = XRP_HB,
AH = XRP_AH,
NA = XRP_NA,
RA = XRP_RA,
AW = XRP_AW,
NT = XRP_NT,
FR = XRP_FR,
NH = XRP_NH,
NI = XRP_NI,
RC = XRP_RC,
MO = XRP_MO,
AG = XRP_AG,
CU = XRP_CU
}
local profilesList;
local function initProfilesList()
profilesList = {};
for name, profile in pairs(xrpSaved.profiles) do
if name == "Default" then
name = TRP3_API.globals.player_id;
end
local profileName = XRP.addOnVersion().."-"..name;
profilesList[profileName] = { name = name };
local infoTemp = {};
for k, v in pairs(profile.fields) do
infoTemp[k] = v;
end
profilesList[profileName].info = infoTemp;
end
end
XRP.isAvailable = function()
return xrpSaved.profiles ~= nil;
end
XRP.addOnVersion = function()
return "XRP - " .. GetAddOnMetadata("xrp", "Version");
end
XRP.getProfile = function(profileID)
return profilesList[profileID];
end
XRP.getFormatedProfile = function(profileID)
assert(profilesList[profileID], "Given profileID does not exist.");
local profile = {};
local importedProfile = profilesList[profileID].info;
tcopy(profile, getDefaultProfile());
profile.player.characteristics.FN = importedProfile.NA;
profile.player.characteristics.FT = importedProfile.NT;
profile.player.characteristics.RA = importedProfile.RA;
profile.player.characteristics.CL = importedProfile.CL;
profile.player.characteristics.AG = importedProfile.AG;
profile.player.characteristics.RE = importedProfile.HH;
profile.player.characteristics.BP = importedProfile.HB;
profile.player.characteristics.EC = importedProfile.AE;
profile.player.characteristics.HE = importedProfile.AH;
profile.player.characteristics.WE = importedProfile.AW;
if importedProfile.MO then
tinsert(profile.player.characteristics.MI, {
NA = loc("REG_PLAYER_MSP_MOTTO");
VA = "\"" .. importedProfile.MO .. "\"";
IC = "INV_Inscription_ScrollOfWisdom_01";
});
end
if importedProfile.NI then
tinsert(profile.player.characteristics.MI, {
NA = loc("REG_PLAYER_MSP_NICK");
VA = importedProfile.NI;
IC = "Ability_Hunter_BeastCall";
});
end
if importedProfile.NH then
tinsert(profile.player.characteristics.MI, {
NA = loc("REG_PLAYER_MSP_HOUSE");
VA = importedProfile.NH;
IC = "inv_misc_kingsring1";
});
end
profile.player.character.CU = importedProfile.CU;
profile.player.about.T3.PH.TX = importedProfile.DE;
profile.player.about.T3.HI.TX = importedProfile.HI;
profile.player.about.TE = 3;
-- TODO Custom RP styles
return profile;
end
XRP.listAvailableProfiles = function()
initProfilesList()
local list = {};
for key, _ in pairs(profilesList) do
list[key] = XRP.addOnVersion();
end
return list;
end
XRP.getImportableData = function()
return importableData;
end
TRP3_API.importer.addAddOn(XRP.addOnVersion(), XRP);
end); |