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+0.0000 +0.0000 -0.0000 +0.0000 +1.0000
A*inv(A)
+1.0000 -0.0000 -0.0000 -0.0000 +0.0000
+0.0000 +1.0000 -0.0000 +0.0000 -0.0000
+0.0000 +0.0000 +1.0000 +0.0000 +0.0000
-0.0000 -0.0000 +0.0000 +1.0000 +0.0000
+0.0000 +0.0000 -0.0000 +0.0000 +1.0000
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Mathc matrices/a255
Application
Installer et compiler ces fichiers dans votre répertoire de travail.
/* Save as : c00a.c */
void fun(void)
double **U_T = r_mR(i_mR(R1, C3), 9);
double **V_T = r_mR(i_mR(R1, C3), 9);
double **UxV_T = i_mR(R1, C3);
// A : A matrix with ones everywhere.
double **A = rp_mR(i_mR(R3, C3), 1);
// u and v -> A
c_r_mR(U_T, R1, A, R2);
c_r_mR(V_T, R1, A, R3);
// cofactor(A) -> (u x v)
c_s_mR(cofactor_R(A, R1, C1), UxV_T, R1, C1);
c_s_mR(cofactor_R(A, R1, C2), UxV_T, R1, C2);
c_s_mR(cofactor_R(A, R1, C3), UxV_T, R1, C3);
clrscrn();
printf(" u_T :");
p_mR(U_T, S4, P0, C6);
printf(" v_T :");
p_mR(V_T, S4, P0, C6);
printf("\n\n"
" u x v :");
p_mR(UxV_T, S5, P0, C6);
f_mR(U_T);
f_mR(V_T);
f_mR(UxV_T);
f_mR(A);
/* ------------------------------------ */
int main(void)
time_t t;
srand(time(&t));
do
fun();
} while(stop_w());
return 0;
/* ------------------------------------ */
Les vecteurs en mathématiques sont supposés être des vecteurs colonnes, c'est pour cela que j'utilise _T pour afficher des vecteurs lignes.
Exemple de sortie écran :
u_T :
+7 +3 -1
v_T :
+9 -7 -4
u x v :
-19 +19 -76
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Mathc matrices/a256
Application
Installer et compiler ces fichiers dans votre répertoire de travail.
/* Save as : c00a.c */
void fun(void)
double u_T[R1*C3] = { 4, 2, 5};
double v_T[R1*C3] = { 3, 4, 1};
double **U_T = ca_A_mR(u_T , i_mR(R1, C3));
double **V_T = ca_A_mR(v_T , i_mR(R1, C3));
double **UxV_T = i_mR(R1, C3);
// A : A matrix with ones everywhere.
double **A = rp_mR(i_mR(R3, C3), 1);
// u and v -> A
c_r_mR(U_T, R1, A, R2);
c_r_mR(V_T, R1, A, R3);
// cofactor(A) -> (u x v)
c_s_mR(cofactor_R(A, R1, C1), UxV_T, R1, C1);
c_s_mR(cofactor_R(A, R1, C2), UxV_T, R1, C2);
c_s_mR(cofactor_R(A, R1, C3), UxV_T, R1, C3);
clrscrn();
printf(" u_T :");
p_mR(U_T, S4, P0, C6);
printf(" v_T :");
p_mR(V_T, S4, P0, C6);
printf("\n\n"
" u x v :");
p_mR(UxV_T, S5, P0, C6);
stop();
f_mR(U_T);
f_mR(V_T);
f_mR(UxV_T);
f_mR(A);
/* ------------------------------------ */
int main(void)