Joseph Pollack

Tonic

AI & ML interests

🤖Making robots to help people learn things quicker 👩🏻‍🚀🚀

Articles

Organizations

Tonic's activity

posted an update 5 days ago
view post
Post
2998
🙋🏻‍♂️hey there folks,

periodic reminder : if you are experiencing ⚠️500 errors ⚠️ or ⚠️ abnormal spaces behavior on load or launch ⚠️

we have a thread 👉🏻 https://discord.com/channels/879548962464493619/1295847667515129877

if you can record the problem and share it there , or on the forums in your own post , please dont be shy because i'm not sure but i do think it helps 🤗🤗🤗
  • 2 replies
·
reacted to davidberenstein1957's post with 🚀🤗👀 5 days ago
view post
Post
2931
Vector Search (most) datasets on the Hugging Face Hub 🔦

Powered by: Polars, DuckDB, Gradio and model2vec (lightning-fast embeddings by Stéphan Tulkens).

Should work fast enough for datasets up to 100K.

davidberenstein1957/vectorsearch-hub-datasets
reacted to prithivMLmods's post with 👀❤️ 5 days ago
view post
Post
5090
reacted to m-ric's post with 😎❤️🚀🧠 6 days ago
view post
Post
2191
> Oasis: First Real-Time Video Game Without a Game Engine! 🎮

DecartAI & Etched just released Oasis - a fully AI-generated video game running at 20 FPS (frames per second). The model takes keyboard inputs and generates everything - physics, rules, graphics - on the fly, without any game engine.

⚡️ What makes this special? Current text-to-video models (Mochi-1, Sora, Kling) generate about 1 frame every 10-20 seconds (that's the kind of device I had to play LoL back in the day, thus my low rankings). Oasis is 200 times faster, making it the first playable AI-generated game.

⚙️ Under the hood, it uses a vision transformer to encode space and a diffusion model to generate frames. The secret sauce is "dynamic noising" - a technique that keeps the video stable between frames.

Key insights:
⚡️ Generates 20 FPS, vs 0.2 FPS for other DIT-based video models
‣ The specialized hardware Sohu developed by Etched allows to handle 10x more player than H100

🎮 Features real game mechanics
‣ Movement, jumping, item management
‣ Physics and lighting
‣ Procedurally generated worlds

⚠️ Current limitations
‣ Blurry graphics at a distance
‣ Objects sometimes change appearance
‣ Memory issues in long sessions

Try it yourself, the playable demo is impressive! 👉 https://oasis.decart.ai/welcome
Code 👉 https://github.com/etched-ai/open-oasis
Read it in full 👉 https://oasis-model.github.io/
reacted to davanstrien's post with 🚀❤️ 9 days ago
replied to nbroad's post 10 days ago
replied to Empereur-Pirate's post 14 days ago
view reply

the claim with no primary source or access that a chat bot killed a child is a cop out for the parents that have neglected this kid of years and completely ignored him months + leaving loaded weapons around their house. they should be held responsible and wierdos trying to capitalize on such tragedies on their blogs should be called out for low quality bait. "empereur pirate" more like "leure souple" - mdr

replied to nroggendorff's post 14 days ago
posted an update 14 days ago
view post
Post
834
boomers still pick zenodo.org instead of huggingface ??? absolutely clownish nonsense , my random datasets have 30x more downloads and views than front page zenodos ... gonna write a comparison blog , but yeah... cringe.
  • 1 reply
·
reacted to ariG23498's post with 👍 14 days ago
reacted to fdaudens's post with ❤️ 14 days ago
posted an update 15 days ago
view post
Post
799
🙋🏻‍♂️ hey there folks ,

really enjoying sharing cool genomics and protein datasets on the hub these days , check out our cool new org : https://huggingface.co/seq-to-pheno

scroll down for the datasets, still figuring out how to optimize for discoverability , i do think on that part it will be better than zenodo[dot}org , it would be nice to write a tutorial about that and compare : we already have more downloads than most zenodo datasets from famous researchers !
replied to their post 18 days ago