Post
2281
> Oasis: First Real-Time Video Game Without a Game Engine! 🎮
DecartAI & Etched just released Oasis - a fully AI-generated video game running at 20 FPS (frames per second). The model takes keyboard inputs and generates everything - physics, rules, graphics - on the fly, without any game engine.
⚡️ What makes this special? Current text-to-video models (Mochi-1, Sora, Kling) generate about 1 frame every 10-20 seconds (that's the kind of device I had to play LoL back in the day, thus my low rankings). Oasis is 200 times faster, making it the first playable AI-generated game.
⚙️ Under the hood, it uses a vision transformer to encode space and a diffusion model to generate frames. The secret sauce is "dynamic noising" - a technique that keeps the video stable between frames.
Key insights:
⚡️ Generates 20 FPS, vs 0.2 FPS for other DIT-based video models
‣ The specialized hardware Sohu developed by Etched allows to handle 10x more player than H100
🎮 Features real game mechanics
‣ Movement, jumping, item management
‣ Physics and lighting
‣ Procedurally generated worlds
⚠️ Current limitations
‣ Blurry graphics at a distance
‣ Objects sometimes change appearance
‣ Memory issues in long sessions
Try it yourself, the playable demo is impressive! 👉 https://oasis.decart.ai/welcome
Code 👉 https://github.com/etched-ai/open-oasis
Read it in full 👉 https://oasis-model.github.io/
DecartAI & Etched just released Oasis - a fully AI-generated video game running at 20 FPS (frames per second). The model takes keyboard inputs and generates everything - physics, rules, graphics - on the fly, without any game engine.
⚡️ What makes this special? Current text-to-video models (Mochi-1, Sora, Kling) generate about 1 frame every 10-20 seconds (that's the kind of device I had to play LoL back in the day, thus my low rankings). Oasis is 200 times faster, making it the first playable AI-generated game.
⚙️ Under the hood, it uses a vision transformer to encode space and a diffusion model to generate frames. The secret sauce is "dynamic noising" - a technique that keeps the video stable between frames.
Key insights:
⚡️ Generates 20 FPS, vs 0.2 FPS for other DIT-based video models
‣ The specialized hardware Sohu developed by Etched allows to handle 10x more player than H100
🎮 Features real game mechanics
‣ Movement, jumping, item management
‣ Physics and lighting
‣ Procedurally generated worlds
⚠️ Current limitations
‣ Blurry graphics at a distance
‣ Objects sometimes change appearance
‣ Memory issues in long sessions
Try it yourself, the playable demo is impressive! 👉 https://oasis.decart.ai/welcome
Code 👉 https://github.com/etched-ai/open-oasis
Read it in full 👉 https://oasis-model.github.io/