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language: |
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- en |
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license: cc-by-nc-4.0 |
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Trained with compute from [Backyard.ai](https://backyard.ai/) | Thanks to them and **@dynafire** for helping me out. |
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Trained on 2x A100 SXM 40GB as an 8-bit LoRA. |
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--- |
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This is a group-chat based roleplaying model, based off of [12B-Lyra-v4a2](https://huggingface.co/Sao10K/MN-12B-Lyra-v4a2), a variant of Lyra-v4 that is currently private. |
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It is trained on an entirely human-based dataset, based on forum / internet group roleplaying styles. The only augmentation done with LLMs is to the character sheets, to fit to the system prompt, to fit various character sheets within context. |
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This model is still capable of 1 on 1 roleplay, though I recommend using ChatML when doing that instead. |
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# Formatting: |
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Training for the multi-character roleplaying format is done with a variant of ChatML, replaced with [INST] blocks formatted as such. Use this to draw in more of the training done. |
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``` |
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[INST]system |
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System Prompt Here[/INST] |
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[INST]user |
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User's Yapping[/INST] |
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[INST]model |
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Model Reply[/INST] |
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``` |
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**Relevant!** |
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<br> \- Turns do not need to respect `user -> model -> user`. Training is done with disjointed turns that may have repeating turns to simulate real group roleplay / chat scenarios with multiple users. |
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<br> \- Additional work may be required to fit for your front-end. |
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<br> \- Ideally character cards are all included in the turns. Training is done with this in mind. Below on the page has relevant information. |
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<br> \- This is a Nemo model, so lower Temperature and a sprinkling of min_p helps. |
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<br> \- This does require a lot of tinkering to fit within SillyTavern / other frontends. |
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To get better performance on Regular 1 on 1 Roleplay or Chat scenarios, use ChatML to get more of Lyra's performance. |
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``` |
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<|im_start|>system |
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System Prompt Here.<|im_end|> |
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<|im_start|>user |
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User's Instructions<|im_end|> |
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<|im_start|>assistant |
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Model Response<|im_end|> |
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``` |
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**For best results, set both `<|im_end|>` and `[INST]` as stopping strings.** |
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**Recommended Temperature is <1 , min_p of ateast 0.1** |
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--- |
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# Dataset Information: |
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This dataset is made from a human RP forum source, trimmed down, augmented and reformatted to fit. |
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<br> \- Each entry has a minimum of 6 turns to be inside |
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<br> \- Number of unique/main characters are ranged from 2 to 7 characters per entry. |
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<br> \- Each conversation is kept as is to preserve quality and uniqueness of the human data. |
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<br> \- Only the added system prompt makes use of the current character sheets given. |
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The following below is how the current Character Card / Sheets is done, which are augmented from the messy and non-uniform character sheets available. To get best results, please reformat your current character data to the on as seen below, or as similar as you can if possible. |
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``` |
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- **Character Name**: |
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- **Age**: |
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- **Race**: |
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- **Mageblood Type**: (if applicable) |
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- **Favored Magic Class**: (if applicable) |
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- **Previous Magic Training**: (if applicable) |
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- **Occupation/Profession**: (if applicable) |
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- **Appearance**: (if applicable) |
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- **Biography**: (if applicable) |
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- **Good Attributes**: (if applicable) |
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- **Bad Attributes**: (if applicable) |
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- **Equipment**: (if applicable) |
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- **Other Information**: (if applicable) |
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``` |
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Here is an example based on the above format: |
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``` |
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**Character Name**: Keri Wolf |
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**Age**: 21 |
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**Race**: Vampire |
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**Mageblood Type**: Hydromancy |
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**Favored Magic Class**: Aqua |
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**Previous Magic Training**: Novice |
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**Occupation/Profession**: None specified |
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**Appearance**: |
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- Height: 5'9" |
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- A wooden wolf necklace around her neck, contrasting with her pale skin |
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- Three swords strapped to her waist |
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- A tattoo of a thorn vine, her family crest, on her right arm |
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- Normal eye color is red but changes based on her mood or the topic of conversation |
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- Carries a hunk of wood and a carving knife for personal activities |
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**Biography**: |
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Keri Wolf grew up in a family of adopted siblings in Djarkel. She had a normal childhood, with her best friend Satori, and was taught basic self-defense by her father. Her brothers were considered troublemakers but remained close to her. On her 21st birthday, her family was slaughtered by a vampire nest, and she was bitten. This led to her developing vampiric traits and seeking answers at the college. |
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**Good Attributes**: |
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- Easy-going |
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- Observant |
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- Helps those in trouble |
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- Soft-hearted |
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- Kind |
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- Cool-headed |
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- Good at getting out of difficult situations |
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- Avoids violence |
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- Gets along well with different people |
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- Loves animals |
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**Bad Attributes**: |
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- Sunlight sensitivity |
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- Hatred towards vampires outside the college |
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- Keeps feelings in check, leading to dangerous outbursts |
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- Cruel manner of speaking |
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- Thirst for revenge |
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**Equipment**: |
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- Wooden wolf necklace |
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- Three swords (one engraved with a rose, one engraved with her father's name, and one for decoration) |
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- Carving knife |
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- Hunk of wood |
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- Stealth Ring |
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- Knight's Shield |
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**Other Information**: |
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- Secret word: rebirth |
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``` |
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The following system prompt is augmented from available character sheets, or details from the original dataset. Placeholder names are given as shown. |
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``` |
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You are involved in a multi-character internet-style roleplaying session with a human user, who is playing as Ballbuster Steve. Do not generate dialogue for the user's character, Ballbuster Steve. Focus on the other characters. |
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[Human User] |
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Ballbuster Steve # {user} |
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Character Bio: [Steve's bio] |
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[Involved Characters] |
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Altair "Arty" Enzo # {char1} |
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Character Bio: [Arty's bio] |
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--- |
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Sukuna Gojo # {char2} |
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Character Bio: [Sukuna's bio] |
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--- |
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The roleplay begins now. |
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``` |
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This is how some of the turn example looks like, newlines are only for visual use. |
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``` |
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[INST]user |
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Ballbuster Steve: Being the doorman at a nightclub, especially one as popular as LUSH... [/INST] |
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[INST]model |
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Altair "Arty" Enzo: While he was waiting for Jake to answer, Arty noticed from the corner of his eye... [/INST] |
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[INST]model |
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Sukuna Gojo: Nick was now out of his element; he just came off his portable radio app... [/INST] |
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[INST]user |
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Ballbuster Steve: Steve grabbed his black clutch from where it was stashed under the mixing desk... [/INST] |
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``` |
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To make it easier, this is how I'd format responses for the backend: |
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``` |
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<s>[INST]system |
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{system_prompt}[/INST] |
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[INST]user |
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{user}: {text}[/INST] |
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[INST]model |
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{char1}: {text}[/INST] |
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[INST]model |
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{char2}: {text}[/INST] |
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[INST]user |
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{user}: {text}[/INST] |
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[INST]model |
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{char1}: {text}[/INST]<|im_end|> # For Final Turn only. Alternatively, set <|im_end|> as a stopping string. |
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``` |
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--- |
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# Current Issues: |
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``` |
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- Impersonation - This is a common side-effect of pure human roleplaying data, unfortunately. |
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Users do like writing the actions of others, though this is more limited to end of reply. |
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- Varied Output Quality - A swipe should be enough? |
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I only removed obviously bad entries. Output quality varies thanks to the variety of human users involved. |
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- Character Detail Confusion when in group chats |
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This rarely happens, but it is usually when there are too many main characters, or the bio is improperly formatted and seperated. |
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Or if you're using an additional, complex system prompt. |
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- Random OOC / Story Break moments may still exist despite me filtering the data. |
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- Limited Dataset Size -> 4K Varied Samples ranging from 2-7 characters per entry. I'm looking to expand. |
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- Limited System Prompt? -> I'm trying to improve on this. |
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- Fantasy-bias? -> Most of the entries are fantasy-based after all. |
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``` |
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--- |
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Training Metrics |
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``` |
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n_sample: 4000 |
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n_gpu: 2 |
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global batch size: 12 |
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lora: bnb_8bit |
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no. epochs: 3 |
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lr: 0.000004 |
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lr_scheduler: cosine |
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deepspeed: zero2 |
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``` |