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Trained with compute from Backyard.ai | Thanks to them and @dynafire for helping me out.

Trained on 2x A100 SXM 40GB as an 8-bit LoRA.


This is a group-chat based roleplaying model, based off of 12B-Lyra-v4a2, a variant of Lyra-v4 that is currently private.

It is trained on an entirely human-based dataset, based on forum / internet group roleplaying styles. The only augmentation is done to the system prompt, to fit various character sheets within context.


Formatting:

Training for the multi-character roleplaying format is done with a variant of ChatML, replaced with [INST] blocks formatted as such. Use this to draw in more of the training done.

[INST]system
System Prompt Here[/INST]
[INST]user
User's Yapping[/INST]
[INST]model
Model Reply[/INST]

Relevant!
- Turns do not need to respect user -> model -> user. Training is done with disjointed turns that may have repeating turns to simulate real group roleplay / chat scenarios with multiple users.
- Additional work may be required to fit for your front-end.
- Ideally character cards are all included in the turns. Training is done with this in mind. Below on the page has relevant information.
- This is a Nemo model, so lower Temperature and a sprinkling of min_p helps.
- This does require a lot of tinkering to fit within SillyTavern / other frontends.

To get better performance on Regular 1 on 1 Roleplay or Chat scenarios, use ChatML to get more of Lyra's performance.

<|im_start|>system
System Prompt Here.<|im_end|>
<|im_start|>user
User's Instructions<|im_end|>
<|im_start|>assistant
Model Response<|im_end|>

For best results, set both <|im_end|> and [INST] as stopping strings.


Dataset Information:

This dataset is made from a human RP forum source, trimmed down, augmented and reformatted to fit.
- Each entry has a minimum of 6 turns to be inside
- Number of unique/main characters are ranged from 2 to 7 characters per entry.
- Each conversation is kept as is to preserve quality and uniqueness of the human data.
- Only the added system prompt makes use of the current character sheets given.

The following below is how the current Character Card / Sheets is done, which are augmented from the messy and non-uniform character sheets available. To get best results, please reformat your current character data to the on as seen below, or as similar as you can if possible.

- **Character Name**: 
- **Age**:
- **Race**:
- **Mageblood Type**: (if applicable)
- **Favored Magic Class**: (if applicable)
- **Previous Magic Training**: (if applicable)
- **Occupation/Profession**: (if applicable)
- **Appearance**: (if applicable)
- **Biography**: (if applicable)
- **Good Attributes**: (if applicable)
- **Bad Attributes**: (if applicable)
- **Equipment**: (if applicable)
- **Other Information**: (if applicable)

Here is an example based on the above format:

**Character Name**: Keri Wolf  
**Age**: 21  
**Race**: Vampire  
**Mageblood Type**: Hydromancy  
**Favored Magic Class**: Aqua  
**Previous Magic Training**: Novice  
**Occupation/Profession**: None specified  

**Appearance**:  
- Height: 5'9"  
- A wooden wolf necklace around her neck, contrasting with her pale skin  
- Three swords strapped to her waist  
- A tattoo of a thorn vine, her family crest, on her right arm  
- Normal eye color is red but changes based on her mood or the topic of conversation  
- Carries a hunk of wood and a carving knife for personal activities  

**Biography**:  
Keri Wolf grew up in a family of adopted siblings in Djarkel. She had a normal childhood, with her best friend Satori, and was taught basic self-defense by her father. Her brothers were considered troublemakers but remained close to her. On her 21st birthday, her family was slaughtered by a vampire nest, and she was bitten. This led to her developing vampiric traits and seeking answers at the college.

**Good Attributes**:  
- Easy-going  
- Observant  
- Helps those in trouble  
- Soft-hearted  
- Kind  
- Cool-headed  
- Good at getting out of difficult situations  
- Avoids violence  
- Gets along well with different people  
- Loves animals  

**Bad Attributes**:  
- Sunlight sensitivity  
- Hatred towards vampires outside the college  
- Keeps feelings in check, leading to dangerous outbursts  
- Cruel manner of speaking  
- Thirst for revenge  

**Equipment**:  
- Wooden wolf necklace  
- Three swords (one engraved with a rose, one engraved with her father's name, and one for decoration)  
- Carving knife  
- Hunk of wood  
- Stealth Ring  
- Knight's Shield  

**Other Information**:  
- Secret word: rebirth

The following system prompt is augmented from available character sheets, or details from the original dataset. Placeholder names are given as shown.

You are involved in a multi-character internet-style roleplaying session with a human user, who is playing as Ballbuster Steve. Do not generate dialogue for the user's character, Ballbuster Steve. Focus on the other characters.

[Human User]  
Ballbuster Steve # {user}
Character Bio: [Steve's bio]

[Involved Characters] 
Altair "Arty" Enzo # {char1}
Character Bio: [Arty's bio]
--- 
Sukuna Gojo # {char2}
Character Bio: [Sukuna's bio]
---

The roleplay begins now.

This is how some of the turn example looks like, newlines are only for visual use.

[INST]user
Ballbuster Steve: Being the doorman at a nightclub, especially one as popular as LUSH... [/INST]

[INST]model
Altair "Arty" Enzo: While he was waiting for Jake to answer, Arty noticed from the corner of his eye... [/INST]

[INST]model
Sukuna Gojo: Nick was now out of his element; he just came off his portable radio app... [/INST]

[INST]user
Ballbuster Steve: Steve grabbed his black clutch from where it was stashed under the mixing desk... [/INST]

To make it easier, this is how I'd format responses for the backend:

<s>[INST]system
{system_prompt}[/INST]
[INST]user
{user}: {text}[/INST]
[INST]model
{char1}: {text}[/INST]
[INST]model
{char2}: {text}[/INST]
[INST]user
{user}: {text}[/INST]
[INST]model
{char1}: {text}[/INST]<|im_end|> # For Final Turn only. Alternatively, set <|im_end|> as a stopping string.

Current Issues:

- Impersonation - This is a common side-effect of pure human roleplaying data, unfortunately.
    Users do like writing the actions of others, though this is more limited to end of reply.
- Varied Output Quality - A swipe should be enough?
    I only removed obviously bad entries. Output quality varies thanks to the variety of human users involved.
- Random OOC / Story Break moments may still exist despite me filtering the data.
- Limited Dataset Size -> 4K Varied Samples ranging from 2-7 characters per entry. I'm looking to expand.
- Limited System Prompt? -> I'm trying to improve on this.
- Fantasy-bias? -> Most of the entries are fantasy-based after all.

Training Metrics

n_sample: 4000
n_gpu: 2
global batch size: 12
lora: bnb_8bit
no. epochs: 3
lr: 0.000004
lr_scheduler: cosine
deepspeed: zero2