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Browse files- godot.javascript.opt.tools.threads.engine.js +773 -0
- godot.javascript.opt.tools.threads.js +0 -0
- godot.javascript.opt.tools.threads.service.worker.js +105 -0
- godot.javascript.opt.tools.threads.wasm +3 -0
- godot.javascript.opt.tools.threads.worker.js +1 -0
- godot.javascript.opt.tools.threads.wrapped.js +0 -0
- godot.javascript.opt.tools.threads.zip +3 -0
- index.html +711 -21
godot.javascript.opt.tools.threads.engine.js
ADDED
@@ -0,0 +1,773 @@
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1 |
+
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
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2 |
+
function getTrackedResponse(response, load_status) {
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3 |
+
function onloadprogress(reader, controller) {
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4 |
+
return reader.read().then(function (result) {
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5 |
+
if (load_status.done) {
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6 |
+
return Promise.resolve();
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7 |
+
}
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8 |
+
if (result.value) {
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9 |
+
controller.enqueue(result.value);
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10 |
+
load_status.loaded += result.value.length;
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11 |
+
}
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12 |
+
if (!result.done) {
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13 |
+
return onloadprogress(reader, controller);
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14 |
+
}
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+
load_status.done = true;
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+
return Promise.resolve();
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17 |
+
});
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18 |
+
}
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19 |
+
const reader = response.body.getReader();
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20 |
+
return new Response(new ReadableStream({
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+
start: function (controller) {
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22 |
+
onloadprogress(reader, controller).then(function () {
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+
controller.close();
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24 |
+
});
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25 |
+
},
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26 |
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}), { headers: response.headers });
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27 |
+
}
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28 |
+
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29 |
+
function loadFetch(file, tracker, fileSize, raw) {
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30 |
+
tracker[file] = {
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31 |
+
total: fileSize || 0,
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32 |
+
loaded: 0,
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+
done: false,
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34 |
+
};
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35 |
+
return fetch(file).then(function (response) {
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36 |
+
if (!response.ok) {
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37 |
+
return Promise.reject(new Error(`Failed loading file '${file}'`));
|
38 |
+
}
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39 |
+
const tr = getTrackedResponse(response, tracker[file]);
|
40 |
+
if (raw) {
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41 |
+
return Promise.resolve(tr);
|
42 |
+
}
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43 |
+
return tr.arrayBuffer();
|
44 |
+
});
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45 |
+
}
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46 |
+
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47 |
+
function retry(func, attempts = 1) {
|
48 |
+
function onerror(err) {
|
49 |
+
if (attempts <= 1) {
|
50 |
+
return Promise.reject(err);
|
51 |
+
}
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52 |
+
return new Promise(function (resolve, reject) {
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53 |
+
setTimeout(function () {
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54 |
+
retry(func, attempts - 1).then(resolve).catch(reject);
|
55 |
+
}, 1000);
|
56 |
+
});
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57 |
+
}
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58 |
+
return func().catch(onerror);
|
59 |
+
}
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60 |
+
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61 |
+
const DOWNLOAD_ATTEMPTS_MAX = 4;
|
62 |
+
const loadingFiles = {};
|
63 |
+
const lastProgress = { loaded: 0, total: 0 };
|
64 |
+
let progressFunc = null;
|
65 |
+
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66 |
+
const animateProgress = function () {
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67 |
+
let loaded = 0;
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68 |
+
let total = 0;
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69 |
+
let totalIsValid = true;
|
70 |
+
let progressIsFinal = true;
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71 |
+
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72 |
+
Object.keys(loadingFiles).forEach(function (file) {
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73 |
+
const stat = loadingFiles[file];
|
74 |
+
if (!stat.done) {
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75 |
+
progressIsFinal = false;
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76 |
+
}
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77 |
+
if (!totalIsValid || stat.total === 0) {
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78 |
+
totalIsValid = false;
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79 |
+
total = 0;
|
80 |
+
} else {
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81 |
+
total += stat.total;
|
82 |
+
}
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83 |
+
loaded += stat.loaded;
|
84 |
+
});
|
85 |
+
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
|
86 |
+
lastProgress.loaded = loaded;
|
87 |
+
lastProgress.total = total;
|
88 |
+
if (typeof progressFunc === 'function') {
|
89 |
+
progressFunc(loaded, total);
|
90 |
+
}
|
91 |
+
}
|
92 |
+
if (!progressIsFinal) {
|
93 |
+
requestAnimationFrame(animateProgress);
|
94 |
+
}
|
95 |
+
};
|
96 |
+
|
97 |
+
this.animateProgress = animateProgress;
|
98 |
+
|
99 |
+
this.setProgressFunc = function (callback) {
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100 |
+
progressFunc = callback;
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101 |
+
};
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102 |
+
|
103 |
+
this.loadPromise = function (file, fileSize, raw = false) {
|
104 |
+
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
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105 |
+
};
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106 |
+
|
107 |
+
this.preloadedFiles = [];
|
108 |
+
this.preload = function (pathOrBuffer, destPath, fileSize) {
|
109 |
+
let buffer = null;
|
110 |
+
if (typeof pathOrBuffer === 'string') {
|
111 |
+
const me = this;
|
112 |
+
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
|
113 |
+
me.preloadedFiles.push({
|
114 |
+
path: destPath || pathOrBuffer,
|
115 |
+
buffer: buf,
|
116 |
+
});
|
117 |
+
return Promise.resolve();
|
118 |
+
});
|
119 |
+
} else if (pathOrBuffer instanceof ArrayBuffer) {
|
120 |
+
buffer = new Uint8Array(pathOrBuffer);
|
121 |
+
} else if (ArrayBuffer.isView(pathOrBuffer)) {
|
122 |
+
buffer = new Uint8Array(pathOrBuffer.buffer);
|
123 |
+
}
|
124 |
+
if (buffer) {
|
125 |
+
this.preloadedFiles.push({
|
126 |
+
path: destPath,
|
127 |
+
buffer: pathOrBuffer,
|
128 |
+
});
|
129 |
+
return Promise.resolve();
|
130 |
+
}
|
131 |
+
return Promise.reject(new Error('Invalid object for preloading'));
|
132 |
+
};
|
133 |
+
};
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134 |
+
|
135 |
+
/**
|
136 |
+
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
|
137 |
+
* templates if needed.
|
138 |
+
*
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139 |
+
* @header Engine configuration
|
140 |
+
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
|
141 |
+
*
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142 |
+
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
|
143 |
+
*
|
144 |
+
* @typedef {Object} EngineConfig
|
145 |
+
*/
|
146 |
+
const EngineConfig = {}; // eslint-disable-line no-unused-vars
|
147 |
+
|
148 |
+
/**
|
149 |
+
* @struct
|
150 |
+
* @constructor
|
151 |
+
* @ignore
|
152 |
+
*/
|
153 |
+
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
|
154 |
+
const cfg = /** @lends {InternalConfig.prototype} */ {
|
155 |
+
/**
|
156 |
+
* Whether the unload the engine automatically after the instance is initialized.
|
157 |
+
*
|
158 |
+
* @memberof EngineConfig
|
159 |
+
* @default
|
160 |
+
* @type {boolean}
|
161 |
+
*/
|
162 |
+
unloadAfterInit: true,
|
163 |
+
/**
|
164 |
+
* The HTML DOM Canvas object to use.
|
165 |
+
*
|
166 |
+
* By default, the first canvas element in the document will be used is none is specified.
|
167 |
+
*
|
168 |
+
* @memberof EngineConfig
|
169 |
+
* @default
|
170 |
+
* @type {?HTMLCanvasElement}
|
171 |
+
*/
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172 |
+
canvas: null,
|
173 |
+
/**
|
174 |
+
* The name of the WASM file without the extension. (Set by Godot Editor export process).
|
175 |
+
*
|
176 |
+
* @memberof EngineConfig
|
177 |
+
* @default
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178 |
+
* @type {string}
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179 |
+
*/
|
180 |
+
executable: '',
|
181 |
+
/**
|
182 |
+
* An alternative name for the game pck to load. The executable name is used otherwise.
|
183 |
+
*
|
184 |
+
* @memberof EngineConfig
|
185 |
+
* @default
|
186 |
+
* @type {?string}
|
187 |
+
*/
|
188 |
+
mainPack: null,
|
189 |
+
/**
|
190 |
+
* Specify a language code to select the proper localization for the game.
|
191 |
+
*
|
192 |
+
* The browser locale will be used if none is specified. See complete list of
|
193 |
+
* :ref:`supported locales <doc_locales>`.
|
194 |
+
*
|
195 |
+
* @memberof EngineConfig
|
196 |
+
* @type {?string}
|
197 |
+
* @default
|
198 |
+
*/
|
199 |
+
locale: null,
|
200 |
+
/**
|
201 |
+
* The canvas resize policy determines how the canvas should be resized by Godot.
|
202 |
+
*
|
203 |
+
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
|
204 |
+
* javascript code in your template.
|
205 |
+
*
|
206 |
+
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
|
207 |
+
*
|
208 |
+
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
|
209 |
+
*
|
210 |
+
* @memberof EngineConfig
|
211 |
+
* @type {number}
|
212 |
+
* @default
|
213 |
+
*/
|
214 |
+
canvasResizePolicy: 2,
|
215 |
+
/**
|
216 |
+
* The arguments to be passed as command line arguments on startup.
|
217 |
+
*
|
218 |
+
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
|
219 |
+
*
|
220 |
+
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
|
221 |
+
*
|
222 |
+
* @memberof EngineConfig
|
223 |
+
* @type {Array<string>}
|
224 |
+
* @default
|
225 |
+
*/
|
226 |
+
args: [],
|
227 |
+
/**
|
228 |
+
* When enabled, the game canvas will automatically grab the focus when the engine starts.
|
229 |
+
*
|
230 |
+
* @memberof EngineConfig
|
231 |
+
* @type {boolean}
|
232 |
+
* @default
|
233 |
+
*/
|
234 |
+
focusCanvas: true,
|
235 |
+
/**
|
236 |
+
* When enabled, this will turn on experimental virtual keyboard support on mobile.
|
237 |
+
*
|
238 |
+
* @memberof EngineConfig
|
239 |
+
* @type {boolean}
|
240 |
+
* @default
|
241 |
+
*/
|
242 |
+
experimentalVK: false,
|
243 |
+
/**
|
244 |
+
* The progressive web app service worker to install.
|
245 |
+
* @memberof EngineConfig
|
246 |
+
* @default
|
247 |
+
* @type {string}
|
248 |
+
*/
|
249 |
+
serviceWorker: '',
|
250 |
+
/**
|
251 |
+
* @ignore
|
252 |
+
* @type {Array.<string>}
|
253 |
+
*/
|
254 |
+
persistentPaths: ['/userfs'],
|
255 |
+
/**
|
256 |
+
* @ignore
|
257 |
+
* @type {boolean}
|
258 |
+
*/
|
259 |
+
persistentDrops: false,
|
260 |
+
/**
|
261 |
+
* @ignore
|
262 |
+
* @type {Array.<string>}
|
263 |
+
*/
|
264 |
+
gdnativeLibs: [],
|
265 |
+
/**
|
266 |
+
* @ignore
|
267 |
+
* @type {Array.<string>}
|
268 |
+
*/
|
269 |
+
fileSizes: [],
|
270 |
+
/**
|
271 |
+
* A callback function for handling Godot's ``OS.execute`` calls.
|
272 |
+
*
|
273 |
+
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
|
274 |
+
*
|
275 |
+
* @callback EngineConfig.onExecute
|
276 |
+
* @param {string} path The path that Godot's wants executed.
|
277 |
+
* @param {Array.<string>} args The arguments of the "command" to execute.
|
278 |
+
*/
|
279 |
+
/**
|
280 |
+
* @ignore
|
281 |
+
* @type {?function(string, Array.<string>)}
|
282 |
+
*/
|
283 |
+
onExecute: null,
|
284 |
+
/**
|
285 |
+
* A callback function for being notified when the Godot instance quits.
|
286 |
+
*
|
287 |
+
* **Note**: This function will not be called if the engine crashes or become unresponsive.
|
288 |
+
*
|
289 |
+
* @callback EngineConfig.onExit
|
290 |
+
* @param {number} status_code The status code returned by Godot on exit.
|
291 |
+
*/
|
292 |
+
/**
|
293 |
+
* @ignore
|
294 |
+
* @type {?function(number)}
|
295 |
+
*/
|
296 |
+
onExit: null,
|
297 |
+
/**
|
298 |
+
* A callback function for displaying download progress.
|
299 |
+
*
|
300 |
+
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
|
301 |
+
* is not necessary.
|
302 |
+
*
|
303 |
+
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
|
304 |
+
* Possible reasons include:
|
305 |
+
*
|
306 |
+
* - Files are delivered with server-side chunked compression
|
307 |
+
* - Files are delivered with server-side compression on Chromium
|
308 |
+
* - Not all file downloads have started yet (usually on servers without multi-threading)
|
309 |
+
*
|
310 |
+
* @callback EngineConfig.onProgress
|
311 |
+
* @param {number} current The current amount of downloaded bytes so far.
|
312 |
+
* @param {number} total The total amount of bytes to be downloaded.
|
313 |
+
*/
|
314 |
+
/**
|
315 |
+
* @ignore
|
316 |
+
* @type {?function(number, number)}
|
317 |
+
*/
|
318 |
+
onProgress: null,
|
319 |
+
/**
|
320 |
+
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
|
321 |
+
*
|
322 |
+
* By default, ``console.log()`` is used.
|
323 |
+
*
|
324 |
+
* @callback EngineConfig.onPrint
|
325 |
+
* @param {...*} [var_args] A variadic number of arguments to be printed.
|
326 |
+
*/
|
327 |
+
/**
|
328 |
+
* @ignore
|
329 |
+
* @type {?function(...*)}
|
330 |
+
*/
|
331 |
+
onPrint: function () {
|
332 |
+
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
333 |
+
},
|
334 |
+
/**
|
335 |
+
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
|
336 |
+
*
|
337 |
+
* By default, ``console.error()`` is used.
|
338 |
+
*
|
339 |
+
* @callback EngineConfig.onPrintError
|
340 |
+
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
|
341 |
+
*/
|
342 |
+
/**
|
343 |
+
* @ignore
|
344 |
+
* @type {?function(...*)}
|
345 |
+
*/
|
346 |
+
onPrintError: function (var_args) {
|
347 |
+
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
|
348 |
+
},
|
349 |
+
};
|
350 |
+
|
351 |
+
/**
|
352 |
+
* @ignore
|
353 |
+
* @struct
|
354 |
+
* @constructor
|
355 |
+
* @param {EngineConfig} opts
|
356 |
+
*/
|
357 |
+
function Config(opts) {
|
358 |
+
this.update(opts);
|
359 |
+
}
|
360 |
+
|
361 |
+
Config.prototype = cfg;
|
362 |
+
|
363 |
+
/**
|
364 |
+
* @ignore
|
365 |
+
* @param {EngineConfig} opts
|
366 |
+
*/
|
367 |
+
Config.prototype.update = function (opts) {
|
368 |
+
const config = opts || {};
|
369 |
+
// NOTE: We must explicitly pass the default, accessing it via
|
370 |
+
// the key will fail due to closure compiler renames.
|
371 |
+
function parse(key, def) {
|
372 |
+
if (typeof (config[key]) === 'undefined') {
|
373 |
+
return def;
|
374 |
+
}
|
375 |
+
return config[key];
|
376 |
+
}
|
377 |
+
// Module config
|
378 |
+
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
|
379 |
+
this.onPrintError = parse('onPrintError', this.onPrintError);
|
380 |
+
this.onPrint = parse('onPrint', this.onPrint);
|
381 |
+
this.onProgress = parse('onProgress', this.onProgress);
|
382 |
+
|
383 |
+
// Godot config
|
384 |
+
this.canvas = parse('canvas', this.canvas);
|
385 |
+
this.executable = parse('executable', this.executable);
|
386 |
+
this.mainPack = parse('mainPack', this.mainPack);
|
387 |
+
this.locale = parse('locale', this.locale);
|
388 |
+
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
|
389 |
+
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
|
390 |
+
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
|
391 |
+
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
|
392 |
+
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
|
393 |
+
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
|
394 |
+
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
|
395 |
+
this.fileSizes = parse('fileSizes', this.fileSizes);
|
396 |
+
this.args = parse('args', this.args);
|
397 |
+
this.onExecute = parse('onExecute', this.onExecute);
|
398 |
+
this.onExit = parse('onExit', this.onExit);
|
399 |
+
};
|
400 |
+
|
401 |
+
/**
|
402 |
+
* @ignore
|
403 |
+
* @param {string} loadPath
|
404 |
+
* @param {Response} response
|
405 |
+
*/
|
406 |
+
Config.prototype.getModuleConfig = function (loadPath, response) {
|
407 |
+
let r = response;
|
408 |
+
return {
|
409 |
+
'print': this.onPrint,
|
410 |
+
'printErr': this.onPrintError,
|
411 |
+
'thisProgram': this.executable,
|
412 |
+
'noExitRuntime': true,
|
413 |
+
'dynamicLibraries': [`${loadPath}.side.wasm`],
|
414 |
+
'instantiateWasm': function (imports, onSuccess) {
|
415 |
+
function done(result) {
|
416 |
+
onSuccess(result['instance'], result['module']);
|
417 |
+
}
|
418 |
+
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
|
419 |
+
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
|
420 |
+
} else {
|
421 |
+
r.arrayBuffer().then(function (buffer) {
|
422 |
+
WebAssembly.instantiate(buffer, imports).then(done);
|
423 |
+
});
|
424 |
+
}
|
425 |
+
r = null;
|
426 |
+
return {};
|
427 |
+
},
|
428 |
+
'locateFile': function (path) {
|
429 |
+
if (path.endsWith('.worker.js')) {
|
430 |
+
return `${loadPath}.worker.js`;
|
431 |
+
} else if (path.endsWith('.audio.worklet.js')) {
|
432 |
+
return `${loadPath}.audio.worklet.js`;
|
433 |
+
} else if (path.endsWith('.js')) {
|
434 |
+
return `${loadPath}.js`;
|
435 |
+
} else if (path.endsWith('.side.wasm')) {
|
436 |
+
return `${loadPath}.side.wasm`;
|
437 |
+
} else if (path.endsWith('.wasm')) {
|
438 |
+
return `${loadPath}.wasm`;
|
439 |
+
}
|
440 |
+
return path;
|
441 |
+
},
|
442 |
+
};
|
443 |
+
};
|
444 |
+
|
445 |
+
/**
|
446 |
+
* @ignore
|
447 |
+
* @param {function()} cleanup
|
448 |
+
*/
|
449 |
+
Config.prototype.getGodotConfig = function (cleanup) {
|
450 |
+
// Try to find a canvas
|
451 |
+
if (!(this.canvas instanceof HTMLCanvasElement)) {
|
452 |
+
const nodes = document.getElementsByTagName('canvas');
|
453 |
+
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
|
454 |
+
this.canvas = nodes[0];
|
455 |
+
}
|
456 |
+
if (!this.canvas) {
|
457 |
+
throw new Error('No canvas found in page');
|
458 |
+
}
|
459 |
+
}
|
460 |
+
// Canvas can grab focus on click, or key events won't work.
|
461 |
+
if (this.canvas.tabIndex < 0) {
|
462 |
+
this.canvas.tabIndex = 0;
|
463 |
+
}
|
464 |
+
|
465 |
+
// Browser locale, or custom one if defined.
|
466 |
+
let locale = this.locale;
|
467 |
+
if (!locale) {
|
468 |
+
locale = navigator.languages ? navigator.languages[0] : navigator.language;
|
469 |
+
locale = locale.split('.')[0];
|
470 |
+
}
|
471 |
+
const onExit = this.onExit;
|
472 |
+
|
473 |
+
// Godot configuration.
|
474 |
+
return {
|
475 |
+
'canvas': this.canvas,
|
476 |
+
'canvasResizePolicy': this.canvasResizePolicy,
|
477 |
+
'locale': locale,
|
478 |
+
'persistentDrops': this.persistentDrops,
|
479 |
+
'virtualKeyboard': this.experimentalVK,
|
480 |
+
'focusCanvas': this.focusCanvas,
|
481 |
+
'onExecute': this.onExecute,
|
482 |
+
'onExit': function (p_code) {
|
483 |
+
cleanup(); // We always need to call the cleanup callback to free memory.
|
484 |
+
if (typeof (onExit) === 'function') {
|
485 |
+
onExit(p_code);
|
486 |
+
}
|
487 |
+
},
|
488 |
+
};
|
489 |
+
};
|
490 |
+
return new Config(initConfig);
|
491 |
+
};
|
492 |
+
|
493 |
+
/**
|
494 |
+
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
|
495 |
+
* fine control over the engine's start-up process.
|
496 |
+
*
|
497 |
+
* This API is built in an asynchronous manner and requires basic understanding
|
498 |
+
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
|
499 |
+
*
|
500 |
+
* @module Engine
|
501 |
+
* @header HTML5 shell class reference
|
502 |
+
*/
|
503 |
+
const Engine = (function () {
|
504 |
+
const preloader = new Preloader();
|
505 |
+
|
506 |
+
let loadPromise = null;
|
507 |
+
let loadPath = '';
|
508 |
+
let initPromise = null;
|
509 |
+
|
510 |
+
/**
|
511 |
+
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
|
512 |
+
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
|
513 |
+
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
|
514 |
+
*
|
515 |
+
* @description Create a new Engine instance with the given configuration.
|
516 |
+
*
|
517 |
+
* @global
|
518 |
+
* @constructor
|
519 |
+
* @param {EngineConfig} initConfig The initial config for this instance.
|
520 |
+
*/
|
521 |
+
function Engine(initConfig) { // eslint-disable-line no-shadow
|
522 |
+
this.config = new InternalConfig(initConfig);
|
523 |
+
this.rtenv = null;
|
524 |
+
}
|
525 |
+
|
526 |
+
/**
|
527 |
+
* Load the engine from the specified base path.
|
528 |
+
*
|
529 |
+
* @param {string} basePath Base path of the engine to load.
|
530 |
+
* @param {number=} [size=0] The file size if known.
|
531 |
+
* @returns {Promise} A Promise that resolves once the engine is loaded.
|
532 |
+
*
|
533 |
+
* @function Engine.load
|
534 |
+
*/
|
535 |
+
Engine.load = function (basePath, size) {
|
536 |
+
if (loadPromise == null) {
|
537 |
+
loadPath = basePath;
|
538 |
+
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
|
539 |
+
requestAnimationFrame(preloader.animateProgress);
|
540 |
+
}
|
541 |
+
return loadPromise;
|
542 |
+
};
|
543 |
+
|
544 |
+
/**
|
545 |
+
* Unload the engine to free memory.
|
546 |
+
*
|
547 |
+
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
|
548 |
+
*
|
549 |
+
* @function Engine.unload
|
550 |
+
*/
|
551 |
+
Engine.unload = function () {
|
552 |
+
loadPromise = null;
|
553 |
+
};
|
554 |
+
|
555 |
+
/**
|
556 |
+
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
|
557 |
+
*
|
558 |
+
* @param {number=} [majorVersion=1] The major WebGL version to check for.
|
559 |
+
* @returns {boolean} If the given major version of WebGL is available.
|
560 |
+
* @function Engine.isWebGLAvailable
|
561 |
+
*/
|
562 |
+
Engine.isWebGLAvailable = function (majorVersion = 1) {
|
563 |
+
try {
|
564 |
+
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
|
565 |
+
} catch (e) { /* Not available */ }
|
566 |
+
return false;
|
567 |
+
};
|
568 |
+
|
569 |
+
/**
|
570 |
+
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
|
571 |
+
* @ignore
|
572 |
+
* @constructor
|
573 |
+
*/
|
574 |
+
function SafeEngine(initConfig) {
|
575 |
+
const proto = /** @lends Engine.prototype */ {
|
576 |
+
/**
|
577 |
+
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
|
578 |
+
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
|
579 |
+
*
|
580 |
+
* @param {string=} basePath Base path of the engine to load.
|
581 |
+
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
|
582 |
+
*/
|
583 |
+
init: function (basePath) {
|
584 |
+
if (initPromise) {
|
585 |
+
return initPromise;
|
586 |
+
}
|
587 |
+
if (loadPromise == null) {
|
588 |
+
if (!basePath) {
|
589 |
+
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
|
590 |
+
return initPromise;
|
591 |
+
}
|
592 |
+
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
|
593 |
+
}
|
594 |
+
const me = this;
|
595 |
+
function doInit(promise) {
|
596 |
+
// Care! Promise chaining is bogus with old emscripten versions.
|
597 |
+
// This caused a regression with the Mono build (which uses an older emscripten version).
|
598 |
+
// Make sure to test that when refactoring.
|
599 |
+
return new Promise(function (resolve, reject) {
|
600 |
+
promise.then(function (response) {
|
601 |
+
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
|
602 |
+
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
|
603 |
+
const paths = me.config.persistentPaths;
|
604 |
+
module['initFS'](paths).then(function (err) {
|
605 |
+
me.rtenv = module;
|
606 |
+
if (me.config.unloadAfterInit) {
|
607 |
+
Engine.unload();
|
608 |
+
}
|
609 |
+
resolve();
|
610 |
+
});
|
611 |
+
});
|
612 |
+
});
|
613 |
+
});
|
614 |
+
}
|
615 |
+
preloader.setProgressFunc(this.config.onProgress);
|
616 |
+
initPromise = doInit(loadPromise);
|
617 |
+
return initPromise;
|
618 |
+
},
|
619 |
+
|
620 |
+
/**
|
621 |
+
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
|
622 |
+
* instance.
|
623 |
+
*
|
624 |
+
* If not provided, the ``path`` is derived from the URL of the loaded file.
|
625 |
+
*
|
626 |
+
* @param {string|ArrayBuffer} file The file to preload.
|
627 |
+
*
|
628 |
+
* If a ``string`` the file will be loaded from that path.
|
629 |
+
*
|
630 |
+
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
|
631 |
+
*
|
632 |
+
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
|
633 |
+
*
|
634 |
+
* @returns {Promise} A Promise that resolves once the file is loaded.
|
635 |
+
*/
|
636 |
+
preloadFile: function (file, path) {
|
637 |
+
return preloader.preload(file, path, this.config.fileSizes[file]);
|
638 |
+
},
|
639 |
+
|
640 |
+
/**
|
641 |
+
* Start the engine instance using the given override configuration (if any).
|
642 |
+
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
|
643 |
+
*
|
644 |
+
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
645 |
+
* The engine must be loaded beforehand.
|
646 |
+
*
|
647 |
+
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
|
648 |
+
*
|
649 |
+
* @param {EngineConfig} override An optional configuration override.
|
650 |
+
* @return {Promise} Promise that resolves once the engine started.
|
651 |
+
*/
|
652 |
+
start: function (override) {
|
653 |
+
this.config.update(override);
|
654 |
+
const me = this;
|
655 |
+
return me.init().then(function () {
|
656 |
+
if (!me.rtenv) {
|
657 |
+
return Promise.reject(new Error('The engine must be initialized before it can be started'));
|
658 |
+
}
|
659 |
+
|
660 |
+
let config = {};
|
661 |
+
try {
|
662 |
+
config = me.config.getGodotConfig(function () {
|
663 |
+
me.rtenv = null;
|
664 |
+
});
|
665 |
+
} catch (e) {
|
666 |
+
return Promise.reject(e);
|
667 |
+
}
|
668 |
+
// Godot configuration.
|
669 |
+
me.rtenv['initConfig'](config);
|
670 |
+
|
671 |
+
// Preload GDNative libraries.
|
672 |
+
const libs = [];
|
673 |
+
me.config.gdnativeLibs.forEach(function (lib) {
|
674 |
+
libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
|
675 |
+
});
|
676 |
+
return Promise.all(libs).then(function () {
|
677 |
+
return new Promise(function (resolve, reject) {
|
678 |
+
preloader.preloadedFiles.forEach(function (file) {
|
679 |
+
me.rtenv['copyToFS'](file.path, file.buffer);
|
680 |
+
});
|
681 |
+
preloader.preloadedFiles.length = 0; // Clear memory
|
682 |
+
me.rtenv['callMain'](me.config.args);
|
683 |
+
initPromise = null;
|
684 |
+
if (me.config.serviceWorker && 'serviceWorker' in navigator) {
|
685 |
+
navigator.serviceWorker.register(me.config.serviceWorker);
|
686 |
+
}
|
687 |
+
resolve();
|
688 |
+
});
|
689 |
+
});
|
690 |
+
});
|
691 |
+
},
|
692 |
+
|
693 |
+
/**
|
694 |
+
* Start the game instance using the given configuration override (if any).
|
695 |
+
*
|
696 |
+
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
|
697 |
+
*
|
698 |
+
* This will load the engine if it is not loaded, and preload the main pck.
|
699 |
+
*
|
700 |
+
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
|
701 |
+
* properties set (normally done by the editor during export).
|
702 |
+
*
|
703 |
+
* @param {EngineConfig} override An optional configuration override.
|
704 |
+
* @return {Promise} Promise that resolves once the game started.
|
705 |
+
*/
|
706 |
+
startGame: function (override) {
|
707 |
+
this.config.update(override);
|
708 |
+
// Add main-pack argument.
|
709 |
+
const exe = this.config.executable;
|
710 |
+
const pack = this.config.mainPack || `${exe}.pck`;
|
711 |
+
this.config.args = ['--main-pack', pack].concat(this.config.args);
|
712 |
+
// Start and init with execName as loadPath if not inited.
|
713 |
+
const me = this;
|
714 |
+
return Promise.all([
|
715 |
+
this.init(exe),
|
716 |
+
this.preloadFile(pack, pack),
|
717 |
+
]).then(function () {
|
718 |
+
return me.start.apply(me);
|
719 |
+
});
|
720 |
+
},
|
721 |
+
|
722 |
+
/**
|
723 |
+
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
|
724 |
+
*
|
725 |
+
* @param {string} path The location where the file will be created.
|
726 |
+
* @param {ArrayBuffer} buffer The content of the file.
|
727 |
+
*/
|
728 |
+
copyToFS: function (path, buffer) {
|
729 |
+
if (this.rtenv == null) {
|
730 |
+
throw new Error('Engine must be inited before copying files');
|
731 |
+
}
|
732 |
+
this.rtenv['copyToFS'](path, buffer);
|
733 |
+
},
|
734 |
+
|
735 |
+
/**
|
736 |
+
* Request that the current instance quit.
|
737 |
+
*
|
738 |
+
* This is akin the user pressing the close button in the window manager, and will
|
739 |
+
* have no effect if the engine has crashed, or is stuck in a loop.
|
740 |
+
*
|
741 |
+
*/
|
742 |
+
requestQuit: function () {
|
743 |
+
if (this.rtenv) {
|
744 |
+
this.rtenv['request_quit']();
|
745 |
+
}
|
746 |
+
},
|
747 |
+
};
|
748 |
+
|
749 |
+
Engine.prototype = proto;
|
750 |
+
// Closure compiler exported instance methods.
|
751 |
+
Engine.prototype['init'] = Engine.prototype.init;
|
752 |
+
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
|
753 |
+
Engine.prototype['start'] = Engine.prototype.start;
|
754 |
+
Engine.prototype['startGame'] = Engine.prototype.startGame;
|
755 |
+
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
|
756 |
+
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
|
757 |
+
// Also expose static methods as instance methods
|
758 |
+
Engine.prototype['load'] = Engine.load;
|
759 |
+
Engine.prototype['unload'] = Engine.unload;
|
760 |
+
Engine.prototype['isWebGLAvailable'] = Engine.isWebGLAvailable;
|
761 |
+
return new Engine(initConfig);
|
762 |
+
}
|
763 |
+
|
764 |
+
// Closure compiler exported static methods.
|
765 |
+
SafeEngine['load'] = Engine.load;
|
766 |
+
SafeEngine['unload'] = Engine.unload;
|
767 |
+
SafeEngine['isWebGLAvailable'] = Engine.isWebGLAvailable;
|
768 |
+
|
769 |
+
return SafeEngine;
|
770 |
+
}());
|
771 |
+
if (typeof window !== 'undefined') {
|
772 |
+
window['Engine'] = Engine;
|
773 |
+
}
|
godot.javascript.opt.tools.threads.js
ADDED
The diff for this file is too large to render.
See raw diff
|
|
godot.javascript.opt.tools.threads.service.worker.js
ADDED
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// This service worker is required to expose an exported Godot project as a
|
2 |
+
// Progressive Web App. It provides an offline fallback page telling the user
|
3 |
+
// that they need an Internet connection to run the project if desired.
|
4 |
+
// Incrementing CACHE_VERSION will kick off the install event and force
|
5 |
+
// previously cached resources to be updated from the network.
|
6 |
+
const CACHE_VERSION = "4.0.alpha.custom_build";
|
7 |
+
const CACHE_PREFIX = "GodotEngine-sw-cache-";
|
8 |
+
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
|
9 |
+
const OFFLINE_URL = "offline.html";
|
10 |
+
// Files that will be cached on load.
|
11 |
+
const CACHED_FILES = ["godot.tools.html", "offline.html", "godot.tools.js", "godot.tools.worker.js", "godot.tools.audio.worklet.js", "logo.svg", "favicon.png"];
|
12 |
+
// Files that we might not want the user to preload, and will only be cached on first load.
|
13 |
+
const CACHABLE_FILES = ["godot.tools.wasm"];
|
14 |
+
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
|
15 |
+
|
16 |
+
self.addEventListener("install", (event) => {
|
17 |
+
event.waitUntil(caches.open(CACHE_NAME).then(cache => cache.addAll(CACHED_FILES)));
|
18 |
+
});
|
19 |
+
|
20 |
+
self.addEventListener("activate", (event) => {
|
21 |
+
event.waitUntil(caches.keys().then(
|
22 |
+
function (keys) {
|
23 |
+
// Remove old caches.
|
24 |
+
return Promise.all(keys.filter(key => key.startsWith(CACHE_PREFIX) && key != CACHE_NAME).map(key => caches.delete(key)));
|
25 |
+
}).then(function() {
|
26 |
+
// Enable navigation preload if available.
|
27 |
+
return ("navigationPreload" in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
|
28 |
+
})
|
29 |
+
);
|
30 |
+
});
|
31 |
+
|
32 |
+
async function fetchAndCache(event, cache, isCachable) {
|
33 |
+
// Use the preloaded response, if it's there
|
34 |
+
let response = await event.preloadResponse;
|
35 |
+
if (!response) {
|
36 |
+
// Or, go over network.
|
37 |
+
response = await self.fetch(event.request);
|
38 |
+
}
|
39 |
+
if (isCachable) {
|
40 |
+
// And update the cache
|
41 |
+
cache.put(event.request, response.clone());
|
42 |
+
}
|
43 |
+
return response;
|
44 |
+
}
|
45 |
+
|
46 |
+
self.addEventListener("fetch", (event) => {
|
47 |
+
const isNavigate = event.request.mode === "navigate";
|
48 |
+
const url = event.request.url || "";
|
49 |
+
const referrer = event.request.referrer || "";
|
50 |
+
const base = referrer.slice(0, referrer.lastIndexOf("/") + 1);
|
51 |
+
const local = url.startsWith(base) ? url.replace(base, "") : "";
|
52 |
+
const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
|
53 |
+
if (isNavigate || isCachable) {
|
54 |
+
event.respondWith(async function () {
|
55 |
+
// Try to use cache first
|
56 |
+
const cache = await caches.open(CACHE_NAME);
|
57 |
+
if (event.request.mode === "navigate") {
|
58 |
+
// Check if we have full cache during HTML page request.
|
59 |
+
const fullCache = await Promise.all(FULL_CACHE.map(name => cache.match(name)));
|
60 |
+
const missing = fullCache.some(v => v === undefined);
|
61 |
+
if (missing) {
|
62 |
+
try {
|
63 |
+
// Try network if some cached file is missing (so we can display offline page in case).
|
64 |
+
return await fetchAndCache(event, cache, isCachable);
|
65 |
+
} catch (e) {
|
66 |
+
// And return the hopefully always cached offline page in case of network failure.
|
67 |
+
console.error("Network error: ", e);
|
68 |
+
return await caches.match(OFFLINE_URL);
|
69 |
+
}
|
70 |
+
}
|
71 |
+
}
|
72 |
+
const cached = await cache.match(event.request);
|
73 |
+
if (cached) {
|
74 |
+
return cached;
|
75 |
+
} else {
|
76 |
+
// Try network if don't have it in cache.
|
77 |
+
return await fetchAndCache(event, cache, isCachable);
|
78 |
+
}
|
79 |
+
}());
|
80 |
+
}
|
81 |
+
});
|
82 |
+
|
83 |
+
self.addEventListener("message", (event) => {
|
84 |
+
// No cross origin
|
85 |
+
if (event.origin != self.origin) {
|
86 |
+
return;
|
87 |
+
}
|
88 |
+
const id = event.source.id || "";
|
89 |
+
const msg = event.data || "";
|
90 |
+
// Ensure it's one of our clients.
|
91 |
+
self.clients.get(id).then(function (client) {
|
92 |
+
if (!client) {
|
93 |
+
return; // Not a valid client.
|
94 |
+
}
|
95 |
+
if (msg === "claim") {
|
96 |
+
self.skipWaiting().then(() => self.clients.claim());
|
97 |
+
} else if (msg === "clear") {
|
98 |
+
caches.delete(CACHE_NAME);
|
99 |
+
} else if (msg === "update") {
|
100 |
+
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then(all => all.forEach(c => c.navigate(c.url)));
|
101 |
+
} else {
|
102 |
+
onClientMessage(event);
|
103 |
+
}
|
104 |
+
});
|
105 |
+
});
|
godot.javascript.opt.tools.threads.wasm
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:b78c77d76f67d77ed74206ab81993952200f85c344c59e1403d69535783fd5a7
|
3 |
+
size 57390540
|
godot.javascript.opt.tools.threads.worker.js
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
"use strict";var Module={};function threadPrintErr(){var text=Array.prototype.slice.call(arguments).join(" ");console.error(text)}function threadAlert(){var text=Array.prototype.slice.call(arguments).join(" ");postMessage({cmd:"alert",text:text,threadId:Module["_pthread_self"]()})}var err=threadPrintErr;self.alert=threadAlert;Module["instantiateWasm"]=((info,receiveInstance)=>{var instance=new WebAssembly.Instance(Module["wasmModule"],info);receiveInstance(instance);Module["wasmModule"]=null;return instance.exports});self.onmessage=(e=>{try{if(e.data.cmd==="load"){Module["wasmModule"]=e.data.wasmModule;Module["wasmMemory"]=e.data.wasmMemory;Module["buffer"]=Module["wasmMemory"].buffer;Module["ENVIRONMENT_IS_PTHREAD"]=true;if(typeof e.data.urlOrBlob=="string"){importScripts(e.data.urlOrBlob)}else{var objectUrl=URL.createObjectURL(e.data.urlOrBlob);importScripts(objectUrl);URL.revokeObjectURL(objectUrl)}Godot(Module).then(function(instance){Module=instance})}else if(e.data.cmd==="run"){Module["__performance_now_clock_drift"]=performance.now()-e.data.time;Module["__emscripten_thread_init"](e.data.threadInfoStruct,0,0,1);Module["establishStackSpace"]();Module["PThread"].receiveObjectTransfer(e.data);Module["PThread"].threadInit();try{var result=Module["invokeEntryPoint"](e.data.start_routine,e.data.arg);if(Module["keepRuntimeAlive"]()){Module["PThread"].setExitStatus(result)}else{Module["__emscripten_thread_exit"](result)}}catch(ex){if(ex!="unwind"){if(ex instanceof Module["ExitStatus"]){if(Module["keepRuntimeAlive"]()){}else{Module["__emscripten_thread_exit"](ex.status)}}else{throw ex}}}}else if(e.data.cmd==="cancel"){if(Module["_pthread_self"]()){Module["__emscripten_thread_exit"](-1)}}else if(e.data.target==="setimmediate"){}else if(e.data.cmd==="processThreadQueue"){if(Module["_pthread_self"]()){Module["_emscripten_current_thread_process_queued_calls"]()}}else if(e.data.cmd==="processProxyingQueue"){if(Module["_pthread_self"]()){Module["_emscripten_proxy_execute_queue"](e.data.queue)}}else{err("worker.js received unknown command "+e.data.cmd);err(e.data)}}catch(ex){err("worker.js onmessage() captured an uncaught exception: "+ex);if(ex&&ex.stack)err(ex.stack);if(Module["__emscripten_thread_crashed"]){Module["__emscripten_thread_crashed"]()}throw ex}});
|
godot.javascript.opt.tools.threads.wrapped.js
ADDED
The diff for this file is too large to render.
See raw diff
|
|
godot.javascript.opt.tools.threads.zip
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:138d96d977649424c38c3ca82b869c6e1f187afbc86606cdf2b680ab1e453680
|
3 |
+
size 23833082
|
index.html
CHANGED
@@ -1,24 +1,714 @@
|
|
1 |
<!DOCTYPE html>
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
<
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
20 |
-
|
21 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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22 |
</div>
|
23 |
-
</
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|
24 |
</html>
|
|
|
1 |
<!DOCTYPE html>
|
2 |
+
<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="utf-8" />
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
|
6 |
+
<meta name="author" content="Godot Engine" />
|
7 |
+
<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
|
8 |
+
<meta name="mobile-web-app-capable" content="yes" />
|
9 |
+
<meta name="apple-mobile-web-app-capable" content="yes" />
|
10 |
+
<meta name="application-name" content="Godot" />
|
11 |
+
<meta name="apple-mobile-web-app-title" content="Godot" />
|
12 |
+
<meta name="theme-color" content="#202531" />
|
13 |
+
<meta name="msapplication-navbutton-color" content="#202531" />
|
14 |
+
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
|
15 |
+
<meta name="msapplication-starturl" content="/latest" />
|
16 |
+
<meta property="og:site_name" content="Godot Engine Web Editor" />
|
17 |
+
<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
|
18 |
+
<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
|
19 |
+
<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
|
20 |
+
<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
|
21 |
+
<meta property="og:type" content="website" />
|
22 |
+
<meta name="twitter:card" content="summary" />
|
23 |
+
<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
|
24 |
+
<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
|
25 |
+
<link rel="manifest" href="manifest.json" />
|
26 |
+
<title>Godot Engine Web Editor (4.0.alpha.custom_build)</title>
|
27 |
+
<style>
|
28 |
+
*:focus {
|
29 |
+
/* More visible outline for better keyboard navigation. */
|
30 |
+
outline: 0.125rem solid hsl(220, 100%, 62.5%);
|
31 |
+
/* Make the outline always appear above other elements. */
|
32 |
+
/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
|
33 |
+
position: relative;
|
34 |
+
}
|
35 |
+
|
36 |
+
body {
|
37 |
+
touch-action: none;
|
38 |
+
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
|
39 |
+
margin: 0;
|
40 |
+
border: 0 none;
|
41 |
+
padding: 0;
|
42 |
+
text-align: center;
|
43 |
+
background-color: #333b4f;
|
44 |
+
overflow: hidden;
|
45 |
+
}
|
46 |
+
|
47 |
+
a {
|
48 |
+
color: hsl(205, 100%, 75%);
|
49 |
+
text-decoration-color: hsla(205, 100%, 75%, 0.3);
|
50 |
+
text-decoration-thickness: 0.125rem;
|
51 |
+
}
|
52 |
+
|
53 |
+
a:hover {
|
54 |
+
filter: brightness(117.5%);
|
55 |
+
}
|
56 |
+
|
57 |
+
a:active {
|
58 |
+
filter: brightness(82.5%);
|
59 |
+
}
|
60 |
+
|
61 |
+
.welcome-modal {
|
62 |
+
display: none;
|
63 |
+
position: fixed;
|
64 |
+
z-index: 1;
|
65 |
+
left: 0;
|
66 |
+
top: 0;
|
67 |
+
width: 100%;
|
68 |
+
height: 100%;
|
69 |
+
overflow: auto;
|
70 |
+
background-color: hsla(0, 0%, 0%, 0.5);
|
71 |
+
}
|
72 |
+
|
73 |
+
.welcome-modal-content {
|
74 |
+
background-color: #333b4f;
|
75 |
+
box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
|
76 |
+
line-height: 1.5;
|
77 |
+
max-width: 38rem;
|
78 |
+
margin: 4rem auto 0 auto;
|
79 |
+
color: white;
|
80 |
+
border-radius: 0.5rem;
|
81 |
+
padding: 1rem 1rem 2rem 1rem;
|
82 |
+
}
|
83 |
+
|
84 |
+
#tabs-buttons {
|
85 |
+
/* Match the default background color of the editor window for a seamless appearance. */
|
86 |
+
background-color: #202531;
|
87 |
+
}
|
88 |
+
|
89 |
+
#tab-game {
|
90 |
+
/* Use a pure black background to better distinguish the running project */
|
91 |
+
/* from the editor window, and to use a more neutral background color (no tint). */
|
92 |
+
background-color: black;
|
93 |
+
/* Make the background span the entire page height. */
|
94 |
+
min-height: 100vh;
|
95 |
+
}
|
96 |
+
|
97 |
+
#canvas, #gameCanvas {
|
98 |
+
display: block;
|
99 |
+
margin: 0;
|
100 |
+
color: white;
|
101 |
+
}
|
102 |
+
|
103 |
+
/* Don't show distracting focus outlines for the main tabs' contents. */
|
104 |
+
#tab-editor canvas:focus,
|
105 |
+
#tab-game canvas:focus,
|
106 |
+
#canvas:focus,
|
107 |
+
#gameCanvas:focus {
|
108 |
+
outline: none;
|
109 |
+
}
|
110 |
+
|
111 |
+
.godot {
|
112 |
+
color: #e0e0e0;
|
113 |
+
background-color: #3b3943;
|
114 |
+
background-image: linear-gradient(to bottom, #403e48, #35333c);
|
115 |
+
border: 1px solid #45434e;
|
116 |
+
box-shadow: 0 0 1px 1px #2f2d35;
|
117 |
+
}
|
118 |
+
|
119 |
+
.btn {
|
120 |
+
appearance: none;
|
121 |
+
color: #e0e0e0;
|
122 |
+
background-color: #262c3b;
|
123 |
+
border: 1px solid #202531;
|
124 |
+
padding: 0.5rem 1rem;
|
125 |
+
margin: 0 0.5rem;
|
126 |
+
}
|
127 |
+
|
128 |
+
.btn:not(:disabled):hover {
|
129 |
+
color: #e0e1e5;
|
130 |
+
border-color: #666c7b;
|
131 |
+
}
|
132 |
+
|
133 |
+
.btn:active {
|
134 |
+
border-color: #699ce8;
|
135 |
+
color: #699ce8;
|
136 |
+
}
|
137 |
+
|
138 |
+
.btn:disabled {
|
139 |
+
color: #aaa;
|
140 |
+
border-color: #242937;
|
141 |
+
}
|
142 |
+
|
143 |
+
.btn.tab-btn {
|
144 |
+
padding: 0.3rem 1rem;
|
145 |
+
}
|
146 |
+
|
147 |
+
.btn.close-btn {
|
148 |
+
padding: 0.3rem 1rem;
|
149 |
+
margin-left: -0.75rem;
|
150 |
+
font-weight: 700;
|
151 |
+
}
|
152 |
+
|
153 |
+
|
154 |
+
/* Status display
|
155 |
+
* ============== */
|
156 |
+
|
157 |
+
#status {
|
158 |
+
position: absolute;
|
159 |
+
left: 0;
|
160 |
+
top: 0;
|
161 |
+
right: 0;
|
162 |
+
bottom: 0;
|
163 |
+
display: flex;
|
164 |
+
justify-content: center;
|
165 |
+
align-items: center;
|
166 |
+
/* don't consume click events - make children visible explicitly */
|
167 |
+
visibility: hidden;
|
168 |
+
}
|
169 |
+
|
170 |
+
#status-progress {
|
171 |
+
width: 366px;
|
172 |
+
height: 7px;
|
173 |
+
background-color: #38363A;
|
174 |
+
border: 1px solid #444246;
|
175 |
+
padding: 1px;
|
176 |
+
box-shadow: 0 0 2px 1px #1B1C22;
|
177 |
+
border-radius: 2px;
|
178 |
+
visibility: visible;
|
179 |
+
}
|
180 |
+
|
181 |
+
@media only screen and (orientation:portrait) {
|
182 |
+
#status-progress {
|
183 |
+
width: 61.8%;
|
184 |
+
}
|
185 |
+
}
|
186 |
+
|
187 |
+
#status-progress-inner {
|
188 |
+
height: 100%;
|
189 |
+
width: 0;
|
190 |
+
box-sizing: border-box;
|
191 |
+
transition: width 0.5s linear;
|
192 |
+
background-color: #202020;
|
193 |
+
border: 1px solid #222223;
|
194 |
+
box-shadow: 0 0 1px 1px #27282E;
|
195 |
+
border-radius: 3px;
|
196 |
+
}
|
197 |
+
|
198 |
+
#status-indeterminate {
|
199 |
+
visibility: visible;
|
200 |
+
position: relative;
|
201 |
+
}
|
202 |
+
|
203 |
+
#status-indeterminate > div {
|
204 |
+
width: 4.5px;
|
205 |
+
height: 0;
|
206 |
+
border-style: solid;
|
207 |
+
border-width: 9px 3px 0 3px;
|
208 |
+
border-color: #2b2b2b transparent transparent transparent;
|
209 |
+
transform-origin: center 21px;
|
210 |
+
position: absolute;
|
211 |
+
}
|
212 |
+
|
213 |
+
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
|
214 |
+
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
|
215 |
+
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
|
216 |
+
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
|
217 |
+
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
|
218 |
+
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
|
219 |
+
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
|
220 |
+
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
|
221 |
+
|
222 |
+
#status-notice {
|
223 |
+
margin: 0 100px;
|
224 |
+
line-height: 1.3;
|
225 |
+
visibility: visible;
|
226 |
+
padding: 4px 6px;
|
227 |
+
visibility: visible;
|
228 |
+
}
|
229 |
+
</style>
|
230 |
+
</head>
|
231 |
+
<body>
|
232 |
+
<div
|
233 |
+
id="welcome-modal"
|
234 |
+
class="welcome-modal"
|
235 |
+
role="dialog"
|
236 |
+
aria-labelledby="welcome-modal-title"
|
237 |
+
aria-describedby="welcome-modal-description"
|
238 |
+
onclick="if (event.target === this) closeWelcomeModal(false)"
|
239 |
+
>
|
240 |
+
<div class="welcome-modal-content">
|
241 |
+
<h2 id="welcome-modal-title">Important - Please read before continuing</h2>
|
242 |
+
<div id="welcome-modal-description">
|
243 |
+
<p>
|
244 |
+
The Godot Web Editor has some limitations compared to the native version.
|
245 |
+
Its main focus is education and experimentation;
|
246 |
+
<strong>it is not recommended for production</strong>.
|
247 |
+
</p>
|
248 |
+
<p>
|
249 |
+
Refer to the
|
250 |
+
<a
|
251 |
+
href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
|
252 |
+
target="_blank"
|
253 |
+
rel="noopener"
|
254 |
+
>Web editor documentation</a> for usage instructions and limitations.
|
255 |
+
</p>
|
256 |
+
</div>
|
257 |
+
<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
|
258 |
+
OK, don't show again
|
259 |
+
</button>
|
260 |
</div>
|
261 |
+
</div>
|
262 |
+
<div id="tabs-buttons">
|
263 |
+
<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
|
264 |
+
<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
|
265 |
+
<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
|
266 |
+
<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
|
267 |
+
<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
|
268 |
+
<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
|
269 |
+
</div>
|
270 |
+
<div id="tabs">
|
271 |
+
<div id="tab-loader">
|
272 |
+
<div style="color: #e0e0e0;" id="persistence">
|
273 |
+
<br />
|
274 |
+
<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />
|
275 |
+
<br />
|
276 |
+
4.0.alpha.custom_build
|
277 |
+
<br />
|
278 |
+
<a href="releases/">Need an old version?</a>
|
279 |
+
<br />
|
280 |
+
<br />
|
281 |
+
<br />
|
282 |
+
<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
|
283 |
+
<select id="videoMode">
|
284 |
+
<option value="" selected="selected">Auto</option>
|
285 |
+
<option value="opengl3">WebGL 2</option>
|
286 |
+
</select>
|
287 |
+
<br />
|
288 |
+
<br />
|
289 |
+
<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
|
290 |
+
<br />
|
291 |
+
<a href="demo.zip">(Try this for example)</a>
|
292 |
+
<br />
|
293 |
+
<br />
|
294 |
+
<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
|
295 |
+
<br />
|
296 |
+
<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
|
297 |
+
<br />
|
298 |
+
<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
|
299 |
+
</div>
|
300 |
+
</div>
|
301 |
+
<div id="tab-editor" style="display: none;">
|
302 |
+
<canvas id="editor-canvas" tabindex="1">
|
303 |
+
HTML5 canvas appears to be unsupported in the current browser.<br />
|
304 |
+
Please try updating or use a different browser.
|
305 |
+
</canvas>
|
306 |
+
</div>
|
307 |
+
<div id="tab-game" style="display: none;">
|
308 |
+
<canvas id="game-canvas" tabindex="2">
|
309 |
+
HTML5 canvas appears to be unsupported in the current browser.<br />
|
310 |
+
Please try updating or use a different browser.
|
311 |
+
</canvas>
|
312 |
+
</div>
|
313 |
+
<div id="tab-status" style="display: none;">
|
314 |
+
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
|
315 |
+
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
316 |
+
<div></div>
|
317 |
+
<div></div>
|
318 |
+
<div></div>
|
319 |
+
<div></div>
|
320 |
+
<div></div>
|
321 |
+
<div></div>
|
322 |
+
<div></div>
|
323 |
+
<div></div>
|
324 |
+
</div>
|
325 |
+
<div id="status-notice" class="godot" style="display: none;"></div>
|
326 |
+
</div>
|
327 |
+
</div>
|
328 |
+
<script>//<![CDATA[
|
329 |
+
window.addEventListener("load", () => {
|
330 |
+
function notifyUpdate(sw) {
|
331 |
+
const btn = document.getElementById("btn-tab-update");
|
332 |
+
btn.onclick = function () {
|
333 |
+
if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) {
|
334 |
+
return;
|
335 |
+
}
|
336 |
+
sw.postMessage("update");
|
337 |
+
btn.innerHTML = "Updating...";
|
338 |
+
btn.disabled = true;
|
339 |
+
};
|
340 |
+
btn.style.display = "";
|
341 |
+
}
|
342 |
+
if ("serviceWorker" in navigator) {
|
343 |
+
navigator.serviceWorker.register("service.worker.js").then(function (reg) {
|
344 |
+
if (reg.waiting) {
|
345 |
+
notifyUpdate(reg.waiting);
|
346 |
+
}
|
347 |
+
reg.addEventListener("updatefound", function () {
|
348 |
+
const update = reg.installing;
|
349 |
+
update.addEventListener("statechange", function () {
|
350 |
+
if (update.state === "installed") {
|
351 |
+
// It's a new install, claim and perform aggressive caching.
|
352 |
+
if (!reg.active) {
|
353 |
+
update.postMessage("claim");
|
354 |
+
} else {
|
355 |
+
notifyUpdate(update);
|
356 |
+
}
|
357 |
+
}
|
358 |
+
});
|
359 |
+
});
|
360 |
+
});
|
361 |
+
}
|
362 |
+
|
363 |
+
if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
|
364 |
+
document.getElementById("welcome-modal").style.display = "block";
|
365 |
+
document.getElementById("welcome-modal-dismiss").focus();
|
366 |
+
}
|
367 |
+
});
|
368 |
+
|
369 |
+
function closeWelcomeModal(dontShowAgain) {
|
370 |
+
document.getElementById("welcome-modal").style.display = "none";
|
371 |
+
if (dontShowAgain) {
|
372 |
+
localStorage.setItem("welcomeModalDismissed", 'true');
|
373 |
+
}
|
374 |
+
}
|
375 |
+
//]]></script>
|
376 |
+
<script src="godot.tools.js"></script>
|
377 |
+
<script>//<![CDATA[
|
378 |
+
|
379 |
+
var editor = null;
|
380 |
+
var game = null;
|
381 |
+
var setStatusMode;
|
382 |
+
var setStatusNotice;
|
383 |
+
var video_driver = "";
|
384 |
+
|
385 |
+
function clearPersistence() {
|
386 |
+
function deleteDB(path) {
|
387 |
+
return new Promise(function(resolve, reject) {
|
388 |
+
var req = indexedDB.deleteDatabase(path);
|
389 |
+
req.onsuccess = function() {
|
390 |
+
resolve();
|
391 |
+
};
|
392 |
+
req.onerror = function(err) {
|
393 |
+
reject(err);
|
394 |
+
};
|
395 |
+
req.onblocked = function(err) {
|
396 |
+
reject(err);
|
397 |
+
}
|
398 |
+
|
399 |
+
});
|
400 |
+
}
|
401 |
+
if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
|
402 |
+
return;
|
403 |
+
}
|
404 |
+
Promise.all([
|
405 |
+
deleteDB("/home/web_user"),
|
406 |
+
]).then(function(results) {
|
407 |
+
alert("Done.");
|
408 |
+
}).catch(function (err) {
|
409 |
+
alert("Error deleting local files. Please retry after reloading the page.");
|
410 |
+
});
|
411 |
+
}
|
412 |
+
|
413 |
+
function selectVideoMode() {
|
414 |
+
var select = document.getElementById('videoMode');
|
415 |
+
video_driver = select.selectedOptions[0].value;
|
416 |
+
}
|
417 |
+
|
418 |
+
var tabs = [
|
419 |
+
document.getElementById('tab-loader'),
|
420 |
+
document.getElementById('tab-editor'),
|
421 |
+
document.getElementById('tab-game')
|
422 |
+
]
|
423 |
+
function showTab(name) {
|
424 |
+
tabs.forEach(function (elem) {
|
425 |
+
if (elem.id == 'tab-' + name) {
|
426 |
+
elem.style.display = 'block';
|
427 |
+
if (name == 'editor' || name == 'game') {
|
428 |
+
const canvas = document.getElementById(name + '-canvas');
|
429 |
+
canvas.focus();
|
430 |
+
}
|
431 |
+
} else {
|
432 |
+
elem.style.display = 'none';
|
433 |
+
}
|
434 |
+
});
|
435 |
+
}
|
436 |
+
|
437 |
+
function setButtonEnabled(id, enabled) {
|
438 |
+
if (enabled) {
|
439 |
+
document.getElementById(id).disabled = "";
|
440 |
+
} else {
|
441 |
+
document.getElementById(id).disabled = "disabled";
|
442 |
+
}
|
443 |
+
}
|
444 |
+
|
445 |
+
function setLoaderEnabled(enabled) {
|
446 |
+
setButtonEnabled('btn-tab-loader', enabled);
|
447 |
+
setButtonEnabled('btn-tab-editor', !enabled);
|
448 |
+
setButtonEnabled('btn-close-editor', !enabled);
|
449 |
+
}
|
450 |
+
|
451 |
+
function setGameTabEnabled(enabled) {
|
452 |
+
setButtonEnabled('btn-tab-game', enabled);
|
453 |
+
setButtonEnabled('btn-close-game', enabled);
|
454 |
+
}
|
455 |
+
|
456 |
+
function closeGame() {
|
457 |
+
if (game) {
|
458 |
+
game.requestQuit();
|
459 |
+
}
|
460 |
+
}
|
461 |
+
|
462 |
+
function closeEditor() {
|
463 |
+
closeGame();
|
464 |
+
if (editor) {
|
465 |
+
editor.requestQuit();
|
466 |
+
}
|
467 |
+
}
|
468 |
+
|
469 |
+
function startEditor(zip) {
|
470 |
+
const INDETERMINATE_STATUS_STEP_MS = 100;
|
471 |
+
const persistentPaths = ['/home/web_user'];
|
472 |
+
|
473 |
+
var editorCanvas = document.getElementById('editor-canvas');
|
474 |
+
var gameCanvas = document.getElementById('game-canvas');
|
475 |
+
var statusProgress = document.getElementById('status-progress');
|
476 |
+
var statusProgressInner = document.getElementById('status-progress-inner');
|
477 |
+
var statusIndeterminate = document.getElementById('status-indeterminate');
|
478 |
+
var statusNotice = document.getElementById('status-notice');
|
479 |
+
var headerDiv = document.getElementById('tabs-buttons');
|
480 |
+
|
481 |
+
var initializing = true;
|
482 |
+
var statusMode = 'hidden';
|
483 |
+
|
484 |
+
showTab('status');
|
485 |
+
|
486 |
+
var animationCallbacks = [];
|
487 |
+
function animate(time) {
|
488 |
+
animationCallbacks.forEach(callback => callback(time));
|
489 |
+
requestAnimationFrame(animate);
|
490 |
+
}
|
491 |
+
requestAnimationFrame(animate);
|
492 |
+
|
493 |
+
var lastScale = 0;
|
494 |
+
var lastWidth = 0;
|
495 |
+
var lastHeight = 0;
|
496 |
+
function adjustCanvasDimensions() {
|
497 |
+
var scale = window.devicePixelRatio || 1;
|
498 |
+
var headerHeight = headerDiv.offsetHeight + 1;
|
499 |
+
var width = window.innerWidth;
|
500 |
+
var height = window.innerHeight - headerHeight;
|
501 |
+
if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
502 |
+
editorCanvas.width = width * scale;
|
503 |
+
editorCanvas.height = height * scale;
|
504 |
+
editorCanvas.style.width = width + "px";
|
505 |
+
editorCanvas.style.height = height + "px";
|
506 |
+
lastScale = scale;
|
507 |
+
lastWidth = width;
|
508 |
+
lastHeight = height;
|
509 |
+
}
|
510 |
+
}
|
511 |
+
animationCallbacks.push(adjustCanvasDimensions);
|
512 |
+
adjustCanvasDimensions();
|
513 |
+
|
514 |
+
function replaceCanvas(from) {
|
515 |
+
const out = document.createElement("canvas");
|
516 |
+
out.id = from.id;
|
517 |
+
out.tabIndex = from.tabIndex;
|
518 |
+
from.parentNode.replaceChild(out, from);
|
519 |
+
lastScale = 0;
|
520 |
+
return out;
|
521 |
+
}
|
522 |
+
|
523 |
+
setStatusMode = function setStatusMode(mode) {
|
524 |
+
if (statusMode === mode || !initializing)
|
525 |
+
return;
|
526 |
+
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
527 |
+
elem.style.display = 'none';
|
528 |
+
});
|
529 |
+
animationCallbacks = animationCallbacks.filter(function(value) {
|
530 |
+
return (value != animateStatusIndeterminate);
|
531 |
+
});
|
532 |
+
switch (mode) {
|
533 |
+
case 'progress':
|
534 |
+
statusProgress.style.display = 'block';
|
535 |
+
break;
|
536 |
+
case 'indeterminate':
|
537 |
+
statusIndeterminate.style.display = 'block';
|
538 |
+
animationCallbacks.push(animateStatusIndeterminate);
|
539 |
+
break;
|
540 |
+
case 'notice':
|
541 |
+
statusNotice.style.display = 'block';
|
542 |
+
break;
|
543 |
+
case 'hidden':
|
544 |
+
break;
|
545 |
+
default:
|
546 |
+
throw new Error('Invalid status mode');
|
547 |
+
}
|
548 |
+
statusMode = mode;
|
549 |
+
};
|
550 |
+
|
551 |
+
function animateStatusIndeterminate(ms) {
|
552 |
+
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
553 |
+
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
554 |
+
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
555 |
+
child.style.borderTopColor = '';
|
556 |
+
});
|
557 |
+
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
558 |
+
}
|
559 |
+
}
|
560 |
+
|
561 |
+
setStatusNotice = function setStatusNotice(text) {
|
562 |
+
while (statusNotice.lastChild) {
|
563 |
+
statusNotice.removeChild(statusNotice.lastChild);
|
564 |
+
}
|
565 |
+
var lines = text.split('\n');
|
566 |
+
lines.forEach((line) => {
|
567 |
+
statusNotice.appendChild(document.createTextNode(line));
|
568 |
+
statusNotice.appendChild(document.createElement('br'));
|
569 |
+
});
|
570 |
+
};
|
571 |
+
|
572 |
+
const gameConfig = {
|
573 |
+
'persistentPaths': persistentPaths,
|
574 |
+
'unloadAfterInit': false,
|
575 |
+
'canvas': gameCanvas,
|
576 |
+
'canvasResizePolicy': 1,
|
577 |
+
'onExit': function () {
|
578 |
+
gameCanvas = replaceCanvas(gameCanvas);
|
579 |
+
setGameTabEnabled(false);
|
580 |
+
showTab('editor');
|
581 |
+
game = null;
|
582 |
+
},
|
583 |
+
};
|
584 |
+
|
585 |
+
var OnEditorExit = function () {
|
586 |
+
showTab('loader');
|
587 |
+
setLoaderEnabled(true);
|
588 |
+
};
|
589 |
+
function Execute(args) {
|
590 |
+
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
591 |
+
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
592 |
+
const is_game = !is_editor && !is_project_manager;
|
593 |
+
if (video_driver) {
|
594 |
+
args.push('--rendering-driver', video_driver);
|
595 |
+
}
|
596 |
+
|
597 |
+
if (is_game) {
|
598 |
+
if (game) {
|
599 |
+
console.error("A game is already running. Close it first");
|
600 |
+
return;
|
601 |
+
}
|
602 |
+
setGameTabEnabled(true);
|
603 |
+
game = new Engine(gameConfig);
|
604 |
+
showTab('game');
|
605 |
+
game.init().then(function() {
|
606 |
+
requestAnimationFrame(function() {
|
607 |
+
game.start({'args': args, 'canvas': gameCanvas}).then(function() {
|
608 |
+
gameCanvas.focus();
|
609 |
+
});
|
610 |
+
});
|
611 |
+
});
|
612 |
+
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
613 |
+
OnEditorExit = function(code) {
|
614 |
+
setLoaderEnabled(true);
|
615 |
+
setTimeout(function() {
|
616 |
+
editor.init().then(function() {
|
617 |
+
setLoaderEnabled(false);
|
618 |
+
OnEditorExit = function() {
|
619 |
+
showTab('loader');
|
620 |
+
setLoaderEnabled(true);
|
621 |
+
};
|
622 |
+
editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
|
623 |
+
});
|
624 |
+
}, 0);
|
625 |
+
OnEditorExit = null;
|
626 |
+
};
|
627 |
+
}
|
628 |
+
}
|
629 |
+
|
630 |
+
const editorConfig = {
|
631 |
+
'unloadAfterInit': false,
|
632 |
+
'onProgress': function progressFunction (current, total) {
|
633 |
+
if (total > 0) {
|
634 |
+
statusProgressInner.style.width = current/total * 100 + '%';
|
635 |
+
setStatusMode('progress');
|
636 |
+
if (current === total) {
|
637 |
+
// wait for progress bar animation
|
638 |
+
setTimeout(() => {
|
639 |
+
setStatusMode('indeterminate');
|
640 |
+
}, 100);
|
641 |
+
}
|
642 |
+
} else {
|
643 |
+
setStatusMode('indeterminate');
|
644 |
+
}
|
645 |
+
},
|
646 |
+
'canvas': editorCanvas,
|
647 |
+
'canvasResizePolicy': 0,
|
648 |
+
'onExit': function() {
|
649 |
+
editorCanvas = replaceCanvas(editorCanvas);
|
650 |
+
if (OnEditorExit) {
|
651 |
+
OnEditorExit();
|
652 |
+
}
|
653 |
+
},
|
654 |
+
'onExecute': Execute,
|
655 |
+
'persistentPaths': persistentPaths,
|
656 |
+
};
|
657 |
+
editor = new Engine(editorConfig);
|
658 |
+
|
659 |
+
function displayFailureNotice(err) {
|
660 |
+
var msg = err.message || err;
|
661 |
+
console.error(msg);
|
662 |
+
setStatusNotice(msg);
|
663 |
+
setStatusMode('notice');
|
664 |
+
initializing = false;
|
665 |
+
};
|
666 |
+
|
667 |
+
if (!Engine.isWebGLAvailable()) {
|
668 |
+
displayFailureNotice('WebGL not available');
|
669 |
+
} else {
|
670 |
+
setStatusMode('indeterminate');
|
671 |
+
editor.init('godot.tools').then(function() {
|
672 |
+
if (zip) {
|
673 |
+
editor.copyToFS("/tmp/preload.zip", zip);
|
674 |
+
}
|
675 |
+
try {
|
676 |
+
// Avoid user creating project in the persistent root folder.
|
677 |
+
editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
678 |
+
} catch(e) {
|
679 |
+
// File exists
|
680 |
+
}
|
681 |
+
selectVideoMode();
|
682 |
+
showTab('editor');
|
683 |
+
setLoaderEnabled(false);
|
684 |
+
const args = ['--project-manager', '--single-window'];
|
685 |
+
if (video_driver) {
|
686 |
+
args.push('--rendering-driver', video_driver);
|
687 |
+
}
|
688 |
+
editor.start({'args': args, 'persistentDrops': true}).then(function() {
|
689 |
+
setStatusMode('hidden');
|
690 |
+
initializing = false;
|
691 |
+
});
|
692 |
+
}).catch(displayFailureNotice);
|
693 |
+
}
|
694 |
+
};
|
695 |
+
document.getElementById("startButton").onclick = function() {
|
696 |
+
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
697 |
+
startEditor(zip);
|
698 |
+
});
|
699 |
+
}
|
700 |
+
|
701 |
+
function preloadZip(target) {
|
702 |
+
return new Promise(function(resolve, reject) {
|
703 |
+
if (target.files.length > 0) {
|
704 |
+
target.files[0].arrayBuffer().then(function(data) {
|
705 |
+
resolve(data);
|
706 |
+
});
|
707 |
+
} else {
|
708 |
+
resolve();
|
709 |
+
}
|
710 |
+
});
|
711 |
+
}
|
712 |
+
//]]></script>
|
713 |
+
</body>
|
714 |
</html>
|