import os import sys import gradio as gr from dataclasses import dataclass from chalk import * from colour import Color import inspect import os import openai from typing import List, Tuple, Optional from enum import Enum import io from contextlib import redirect_stdout import imageio import tiktoken import time import pandas as pd import csv from huggingface_hub import HfApi, Repository DATASET_REPO_URL = "https://huggingface.co/datasets/srush/gptworld-leaderboard" HF_TOKEN = os.environ.get("HF_API") DATA_FILENAME = "data.csv" DATA_FILE = os.path.join("data", DATA_FILENAME) openai.api_key = "" tab = " " repo = Repository(git_user="srush", local_dir="data", clone_from=DATASET_REPO_URL, use_auth_token=HF_TOKEN ) repo.git_pull() def start2(prompt, board, api_key): out = "" # for chunk in openai.ChatCompletion.create( # model="gpt-4", # messages=[{ # "role": "user", # "content": prompt, # }], # stream=True, # temperature= 0 # ): board = board#Game(boundary=(9, 9), key=(1, 1), flag=(2, 2), init=(0, 0), walls=[(2, 0)]) actions = [Actions.DOWNRIGHT, Actions.RIGHT, Actions.DOWNRIGHT, Actions.PICKUP, Actions.DOWNRIGHT] contents = example(board, actions) print(contents) # encoding = tiktoken.encoding_for_model("gpt-4") # num_tokens = encoding.encode(string) for content in contents: time.sleep(0.005) content = content if content is not None: out += content print(content, end="") yield out yield out def start(prompt, board, api_key): out = "" # encoding = tiktoken.encoding_for_model("gpt-4") # num_tokens = encoding.encode(string) content = "" openai.api_key = api_key for chunk in openai.ChatCompletion.create( model="gpt-4", messages=[{ "role": "user", "content": prompt, }], stream=True, temperature= 0 ): # for content in contents: time.sleep(0.005) content = chunk["choices"][0].get("delta", {}).get("content") if content is not None: out += content print(content, end="") yield out yield out def num_tokens_from_string(string: str, encoding_name: str="gpt-4") -> int: """Returns the number of tokens in a text string.""" encoding = tiktoken.encoding_for_model(encoding_name) num_tokens = len(encoding.encode(string)) return num_tokens # + [markdown] id="LMTjwXdD7v-I" # ## Game Code # # This code creates a mini-game to play. It takes place on a hexagon. You are represented by a circle. You need to first pick up a key represented by a triangle. You finally need to make it to the cross to finish the game. The actions show each of the directions you can move. # # # + id="Fv3eTRKiV2ZB" cellView="form" #@title Game Code # Possible Actions class Actions(Enum): UPRIGHT = "UR" RIGHT = "R" DOWNRIGHT = "DR" DOWNLEFT = "DL" LEFT = "L" UPLEFT = "UL" PICKUP = "Pickup" # Movements change = { Actions.UPRIGHT : (-1, 1), Actions.RIGHT : (0, 2), Actions.DOWNRIGHT : (1, 1), Actions.DOWNLEFT : (1, -1), Actions.LEFT : (0, -2), Actions.UPLEFT : (-1, -1), Actions.PICKUP : (0, 0), } change_str = {action.value: change[action] for action in Actions} def add(a, b): return a[0] + b[0], a[1] + b[1] @dataclass class Board: grid: List[str] player_pos: Tuple[int, int] flag_pos: Tuple[int, int] wall_pos:List[Tuple[int, int]] key_pos:Optional[Tuple[int, int]] def move(self, action: Actions) -> 'Board': "Move by creating a new board." d_m = change[action] if action == Actions.PICKUP: if self.player_pos == self.key_pos: return Board(self.grid, self.player_pos, self.flag_pos, self.wall_pos, None) else: return self new_player_pos = add(self.player_pos, d_m) # Out of bounds if new_player_pos[0] < 0 or new_player_pos[0] >= len(self.grid): return self if new_player_pos[1] < 0 or new_player_pos[1] >= len(self.grid[0]): return self # Can't move through walls if self.grid[new_player_pos[0]][new_player_pos[1]] == 'W': return self new_grid = [row[:] for row in self.grid] # Create a copy of the grid new_grid[self.player_pos[0]][self.player_pos[1]] = '.' new_grid[new_player_pos[0]][new_player_pos[1]] = '@' return Board(new_grid, new_player_pos, self.flag_pos, self.wall_pos, self.key_pos) def __str__(self) -> str: return '\n'.join(''.join(row) for i, row in enumerate(self.grid)) @classmethod def create_empty_board(cls, size: Tuple[int, int], key_pos, flag_pos, init, wall_pos) -> 'Board': grid = [['.' if i % 2 == j % 2 else " " for i in range(size[1])] for j in range(size[0])] player_pos = init flag_pos = flag_pos grid[player_pos[0]][player_pos[1]] = '@' grid[flag_pos[0]][flag_pos[1]] = 'P' grid[key_pos[0]][key_pos[1]] = 'K' for pos in wall_pos: grid[pos[0]][pos[1]] = 'W' return cls(grid, player_pos, flag_pos, wall_pos, key_pos) class Game: def __init__(self, init, flag, walls, key, boundary): "Create the version of the game that the AI sees." self.boundary = boundary self.board = Board.create_empty_board(boundary, key, flag, init, walls) self.original = self.board self.actions = [] def move(self, action): self.board = self.board.move(action) self.actions.append(action) @property def walls(self): return self.board.wall_pos def won(self): final = self.board return final.key_pos is None and final.player_pos == final.flag_pos def __repr__(self) -> str: walls = ",".join(map(str, self.board.wall_pos)) return f"Game(init={self.board.player_pos}, flag={self.board.flag_pos}, walls={self.board.wall_pos}, boundary={self.boundary}, key={self.board.key_pos})" # This is the version of move that the AI can see. def move(game, action, old_pos): # ACTIONS (must be legal) game.move(Actions(action)) offset = change_str[action] pos = (old_pos[0] + offset[0], old_pos[1] + offset[1]) assert 0 <= pos[0] < game.boundary[0], "Row position out of bounds" assert 0 <= pos[1] < game.boundary[1], "Col position out of bounds" assert pos not in game.walls, f"Walked into wall {pos}" if action == "PU": assert pos == game.key, f"Not over key" return pos # + [markdown] id="PDOcPiQq8u_Y" # We can look at the board by drawing it. # + colab={"base_uri": "https://localhost:8080/", "height": 221} id="Ic7WgOTi8uF1" outputId="4dc07cb9-9e5f-4d28-d4ea-470ad4b13141" #@title Drawing code def draw_board(grid, num=0): hex = regular_polygon(6, 1).rotate_by(1/12).line_width(0.5).fill_color(Color("white")) w = hex.get_envelope().width canvas = empty() for r, b in enumerate(grid): def show(v): if v == ".": return hex if v == "@": return hex + circle(0.35).fill_color(Color("red")) if v == "P": x = rectangle(0.25, 0.7).fill_color(Color("blue")).line_width(0) return hex + (x.rotate_by(0.25/2) + x.rotate_by(-0.25/2)) if v == "K": return hex + triangle(0.75).fill_color(Color("purple")) if v == "W": return hex.fill_color(Color("black")) if v ==" ": return hex row = hcat(show(v) for i, v in enumerate(b[1 if r %2 else 0::2])) canvas += row.translate(w * 0.5 if r%2 else 0, 1.5 * r) canvas = canvas.center_xy().frame(0.5) canvas = rectangle(canvas.get_envelope().width, canvas.get_envelope().height).line_width(0.5).fill_color(Color("orange")) + canvas canvas.render_svg(f"pic{num}.svg", 256) canvas.render(f"pic{num}.png", 256) return canvas # + colab={"base_uri": "https://localhost:8080/", "height": 424} id="nqgPKLu0AMhU" outputId="19e4c6d0-b792-4a34-f4c4-81902974c346" # game = Game(boundary=(5, 5), key=(0, 2), flag=(4, 4), init=(0, 0), walls=[(2, 2)]) # display(draw_board(game.board.grid)) # move(game, "DR", (0,0)) # display(draw_board(game.board.grid)) # + [markdown] id="PhqF9af5_jvh" # ## Prompt Code # # The puzzle is to write prompt code to make the model accomplish this task. We have provided some scaffolding code for you. The code creates: # # * A header for describing the game. # * A function `make_fun` that shows the AI how to move in code. # * A footer to describe the final game board that you want the mode to solve. # # You can fill this in a watch how the model moves around. # + id="jFf7TCOJaVHX" #@title Make the Prompt def make_fun(board, actions): "This function generates python code for few-shot examples" out = tab + "p = " + str(board.player_pos) for i, action in enumerate(actions): new_board = board.move(action) out += f""" # TODO ADD CODE p = move(b, "{action.value}", p) # TODO ADD CODE""" board = new_board return out def example(game, actions): """ This code makes a few shot example. You don't need to edit it. """ return f""" def my_example(): b = {repr(game)} {make_fun(game.board, actions)} return b """ ex = 0 def prompt(game): """ You should fill these sections out to teach the AI how to play the game. Or you may do your own thing :) """ print(f""" # TODO: DESCRIBE THE GAME # TODO: DESCRIBE THE ACTIONS change_str = {change_str} {inspect.getsource(move)} """) def example(game, actions): """ This code makes a few shot example. You don't need to edit it. """ global ex ex += 1 print(f""" def example{ex}(): b = {repr(game)} {make_fun(game.board, actions)} return b # ------------ """) # Create a few shot example (you may not need this) board = Game(boundary=(3, 3), key=(1, 1), flag=(2, 2), init=(0, 0), walls=[(2, 0)]) actions = [Actions.DOWNRIGHT, Actions.PICKUP, Actions.DOWNRIGHT] example(board, actions) # Test case print(f""" # ---- # TODO: ADD any custom example code #--- # TODO: FINAL description. # Contraints for this function:", {repr(game)} # Please fill this in with code like the examples above (do not provide a description): # # The following function `my_example` instantiates a GameBoard called b with these constraints. """) # + [markdown] id="-iecyV7nAbFT" # This code lets you make a game and see the output for a prompt for that game. There are easy, medium, and hard games. # + colab={"base_uri": "https://localhost:8080/"} id="cOneYFok_OMe" outputId="97080186-7322-4ba9-b500-095fb39071aa" # Easy easy_game = Game(boundary=(3, 3), key=(1, 1), flag=(2, 2), init=(0, 0), walls=[]) # Medium medium_game = Game(boundary=(5, 5), key=(3, 1), flag=(4, 4), init=(0, 0), walls=[(1, 1)]) # Hard (This is the main one) hard_game = Game(boundary=(8, 15), key=(3, 1), flag=(7, 13), init=(0, 0), walls=[(2, 2), (1, 1), (5, 3), (1, 11), (5, 5), (6, 6), (6, 10), (2, 6), (4, 12)]) # Evil evil_game = Game(boundary=(8, 15), key=(5, 1), flag=(7, 13), init=(0, 0), walls=[(2, 2), (3, 3), (4, 2), (1, 1), (2, 4), (7, 11), (5, 3), (1, 11), (5, 5), (6, 6), (6, 10), (2, 6), (4, 12)]) games = {"Easy": easy_game, "Medium": medium_game, "Hard": hard_game, "Evil": evil_game} # Anima def animate(game): cur = game.original i = 0 images = [] draw_board(cur.grid, i) images.append(imageio.v2.imread(f"pic{i}.png")) for act in game.actions: cur = cur.move(act) i += 1 draw_board(cur.grid, i) images.append(imageio.v2.imread(f"pic{i}.png")) return imageio.v2.mimsave('movie.gif', images, **{ 'duration': 1000, 'loop': 100}) def load(inp): if inp in games: board = games[inp] else: board = eval(inp) draw_board(board.board.grid, 0).render_svg("tmp.svg") return ["tmp.svg"], repr(board) draw_board(hard_game.board.grid, 0).render_svg("hard.svg") draw_board(easy_game.board.grid, 0).render_svg("easy.svg") with gr.Blocks() as app: # test = gr.Code(label="test") # im2 = gr.Gallery() # im2.style(preview=True) gr.HTML("""
GPTWorld is a prompting game. Your goal is to get an LLM to complete a maze. You are the red dot (π΄) need to first get the key (β²) and then reach the exit (x). The game takes place on a hexagonal grid with walls [Even rows are labeled (0,0), (0, 2), (0,4) and odd rows are labeled (1, 1), (1, 3), (1, 5)]. You play by prompting GPT to write code which solves the game on the right.