import numpy as np import os import pybullet as p import random from cliport.tasks import primitives from cliport.tasks.grippers import Spatula from cliport.tasks.task import Task from cliport.utils import utils import numpy as np from cliport.tasks.task import Task from cliport.utils import utils class BlockPyramidWithLimitedSpace(Task): """Sort blocks according to color into three zones on the tabletop and construct a pyramid in each zone.""" def __init__(self): super().__init__() self.max_steps = 50 self.lang_template = "sort the blocks according to color into three zones and construct a pyramid in each zone" self.task_completed_desc = "done sorting and constructing pyramids." self.additional_reset() def reset(self, env): super().reset(env) # Add zones. zone_size = (0.12, 0.12, 0) zone_urdf = 'zone/zone.urdf' zone_poses = [] for _ in range(3): zone_pose = self.get_random_pose(env, zone_size) env.add_object(zone_urdf, zone_pose, 'fixed') zone_poses.append(zone_pose) # Block colors. colors = [ utils.COLORS['red'], utils.COLORS['green'], utils.COLORS['blue'], utils.COLORS['yellow'] ] # Add blocks. block_size = (0.04, 0.04, 0.04) block_urdf = 'block/block.urdf' blocks = [] for color in colors: for _ in range(3): block_pose = self.get_random_pose(env, block_size) block_id = env.add_object(block_urdf, block_pose, color=color) blocks.append(block_id) # Associate placement locations for goals. place_pos = [(0, -0.05, 0.03), (0, 0, 0.03), (0, 0.05, 0.03), (0, -0.025, 0.08), (0, 0.025, 0.08), (0, 0, 0.13)] targs = [(utils.apply(zone_pose, i), zone_pose[1]) for zone_pose in zone_poses for i in place_pos] # Goal: blocks are sorted and stacked in a pyramid in each zone. for i in range(3): self.add_goal(objs=blocks[i*3:(i+1)*3], matches=np.ones((3, 3)), targ_poses=targs[i*3:(i+1)*3], replace=False, rotations=True, metric='pose', params=None, step_max_reward=1 / 3, symmetries=[np.pi/2]*3) self.lang_goals.append(self.lang_template)