diff --git a/.gitattributes b/.gitattributes index a6344aac8c09253b3b630fb776ae94478aa0275b..1d595211849be60639aeb95c165d1a7a1e09f965 100644 --- a/.gitattributes +++ b/.gitattributes @@ -33,3 +33,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text *.zip filter=lfs diff=lfs merge=lfs -text *.zst filter=lfs diff=lfs merge=lfs -text *tfevents* filter=lfs diff=lfs merge=lfs -text +media/rag-demo.gif filter=lfs diff=lfs merge=lfs -text +model/mistral/mistral7b_int4_engine/llama_float16_tp1_rank0.engine filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000000000000000000000000000000000000..b9fa01751f4d387e17bbc42e6500367ddb2f6522 --- /dev/null +++ b/.gitignore @@ -0,0 +1,5 @@ +venv/ +__pycache__/ +.DS_Store +config/preferences.json +.vscode/ \ No newline at end of file diff --git a/.gitkeep b/.gitkeep new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/LICENSE-3RD-PARTY.txt b/LICENSE-3RD-PARTY.txt new file mode 100644 index 0000000000000000000000000000000000000000..c435c5e0c5180cea514aa8b34d352b7d243a066c --- /dev/null +++ b/LICENSE-3RD-PARTY.txt @@ -0,0 +1,23851 @@ +Name Python +version: 3.10 +LicenseText +A. HISTORY OF THE SOFTWARE +========================== + +Python was created in the early 1990s by Guido van Rossum at Stichting +Mathematisch Centrum (CWI, see http://www.cwi.nl) in the Netherlands +as a successor of a language called ABC. Guido remains Python's +principal author, although it includes many contributions from others. + +In 1995, Guido continued his work on Python at the Corporation for +National Research Initiatives (CNRI, see http://www.cnri.reston.va.us) +in Reston, Virginia where he released several versions of the +software. + +In May 2000, Guido and the Python core development team moved to +BeOpen.com to form the BeOpen PythonLabs team. In October of the same +year, the PythonLabs team moved to Digital Creations, which became +Zope Corporation. In 2001, the Python Software Foundation (PSF, see +https://www.python.org/psf/) was formed, a non-profit organization +created specifically to own Python-related Intellectual Property. +Zope Corporation was a sponsoring member of the PSF. + +All Python releases are Open Source (see http://www.opensource.org for +the Open Source Definition). Historically, most, but not all, Python +releases have also been GPL-compatible; the table below summarizes +the various releases. + + Release Derived Year Owner GPL- + from compatible? (1) + + 0.9.0 thru 1.2 1991-1995 CWI yes + 1.3 thru 1.5.2 1.2 1995-1999 CNRI yes + 1.6 1.5.2 2000 CNRI no + 2.0 1.6 2000 BeOpen.com no + 1.6.1 1.6 2001 CNRI yes (2) + 2.1 2.0+1.6.1 2001 PSF no + 2.0.1 2.0+1.6.1 2001 PSF yes + 2.1.1 2.1+2.0.1 2001 PSF yes + 2.1.2 2.1.1 2002 PSF yes + 2.1.3 2.1.2 2002 PSF yes + 2.2 and above 2.1.1 2001-now PSF yes + +Footnotes: + +(1) GPL-compatible doesn't mean that we're distributing Python under + the GPL. All Python licenses, unlike the GPL, let you distribute + a modified version without making your changes open source. The + GPL-compatible licenses make it possible to combine Python with + other software that is released under the GPL; the others don't. + +(2) According to Richard Stallman, 1.6.1 is not GPL-compatible, + because its license has a choice of law clause. According to + CNRI, however, Stallman's lawyer has told CNRI's lawyer that 1.6.1 + is "not incompatible" with the GPL. + +Thanks to the many outside volunteers who have worked under Guido's +direction to make these releases possible. + + +B. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING PYTHON +=============================================================== + +Python software and documentation are licensed under the +Python Software Foundation License Version 2. + +Starting with Python 3.8.6, examples, recipes, and other code in +the documentation are dual licensed under the PSF License Version 2 +and the Zero-Clause BSD license. + +Some software incorporated into Python is under different licenses. +The licenses are listed with code falling under that license. + + +PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2 +-------------------------------------------- + +1. This LICENSE AGREEMENT is between the Python Software Foundation +("PSF"), and the Individual or Organization ("Licensee") accessing and +otherwise using this software ("Python") in source or binary form and +its associated documentation. + +2. Subject to the terms and conditions of this License Agreement, PSF hereby +grants Licensee a nonexclusive, royalty-free, world-wide license to reproduce, +analyze, test, perform and/or display publicly, prepare derivative works, +distribute, and otherwise use Python alone or in any derivative version, +provided, however, that PSF's License Agreement and PSF's notice of copyright, +i.e., "Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, +2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021 Python Software Foundation; +All Rights Reserved" are retained in Python alone or in any derivative version +prepared by Licensee. + +3. In the event Licensee prepares a derivative work that is based on +or incorporates Python or any part thereof, and wants to make +the derivative work available to others as provided herein, then +Licensee hereby agrees to include in any such work a brief summary of +the changes made to Python. + +4. PSF is making Python available to Licensee on an "AS IS" +basis. PSF MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR +IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, PSF MAKES NO AND +DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS +FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON WILL NOT +INFRINGE ANY THIRD PARTY RIGHTS. + +5. PSF SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON +FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS +A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON, +OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF. + +6. This License Agreement will automatically terminate upon a material +breach of its terms and conditions. + +7. Nothing in this License Agreement shall be deemed to create any +relationship of agency, partnership, or joint venture between PSF and +Licensee. This License Agreement does not grant permission to use PSF +trademarks or trade name in a trademark sense to endorse or promote +products or services of Licensee, or any third party. + +8. By copying, installing or otherwise using Python, Licensee +agrees to be bound by the terms and conditions of this License +Agreement. + + +BEOPEN.COM LICENSE AGREEMENT FOR PYTHON 2.0 +------------------------------------------- + +BEOPEN PYTHON OPEN SOURCE LICENSE AGREEMENT VERSION 1 + +1. This LICENSE AGREEMENT is between BeOpen.com ("BeOpen"), having an +office at 160 Saratoga Avenue, Santa Clara, CA 95051, and the +Individual or Organization ("Licensee") accessing and otherwise using +this software in source or binary form and its associated +documentation ("the Software"). + +2. Subject to the terms and conditions of this BeOpen Python License +Agreement, BeOpen hereby grants Licensee a non-exclusive, +royalty-free, world-wide license to reproduce, analyze, test, perform +and/or display publicly, prepare derivative works, distribute, and +otherwise use the Software alone or in any derivative version, +provided, however, that the BeOpen Python License is retained in the +Software, alone or in any derivative version prepared by Licensee. + +3. BeOpen is making the Software available to Licensee on an "AS IS" +basis. BEOPEN MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR +IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, BEOPEN MAKES NO AND +DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS +FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE WILL NOT +INFRINGE ANY THIRD PARTY RIGHTS. + +4. BEOPEN SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF THE +SOFTWARE FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS +AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THE SOFTWARE, OR ANY +DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF. + +5. This License Agreement will automatically terminate upon a material +breach of its terms and conditions. + +6. This License Agreement shall be governed by and interpreted in all +respects by the law of the State of California, excluding conflict of +law provisions. Nothing in this License Agreement shall be deemed to +create any relationship of agency, partnership, or joint venture +between BeOpen and Licensee. This License Agreement does not grant +permission to use BeOpen trademarks or trade names in a trademark +sense to endorse or promote products or services of Licensee, or any +third party. As an exception, the "BeOpen Python" logos available at +http://www.pythonlabs.com/logos.html may be used according to the +permissions granted on that web page. + +7. By copying, installing or otherwise using the software, Licensee +agrees to be bound by the terms and conditions of this License +Agreement. + + +CNRI LICENSE AGREEMENT FOR PYTHON 1.6.1 +--------------------------------------- + +1. This LICENSE AGREEMENT is between the Corporation for National +Research Initiatives, having an office at 1895 Preston White Drive, +Reston, VA 20191 ("CNRI"), and the Individual or Organization +("Licensee") accessing and otherwise using Python 1.6.1 software in +source or binary form and its associated documentation. + +2. Subject to the terms and conditions of this License Agreement, CNRI +hereby grants Licensee a nonexclusive, royalty-free, world-wide +license to reproduce, analyze, test, perform and/or display publicly, +prepare derivative works, distribute, and otherwise use Python 1.6.1 +alone or in any derivative version, provided, however, that CNRI's +License Agreement and CNRI's notice of copyright, i.e., "Copyright (c) +1995-2001 Corporation for National Research Initiatives; All Rights +Reserved" are retained in Python 1.6.1 alone or in any derivative +version prepared by Licensee. Alternately, in lieu of CNRI's License +Agreement, Licensee may substitute the following text (omitting the +quotes): "Python 1.6.1 is made available subject to the terms and +conditions in CNRI's License Agreement. This Agreement together with +Python 1.6.1 may be located on the internet using the following +unique, persistent identifier (known as a handle): 1895.22/1013. This +Agreement may also be obtained from a proxy server on the internet +using the following URL: http://hdl.handle.net/1895.22/1013". + +3. In the event Licensee prepares a derivative work that is based on +or incorporates Python 1.6.1 or any part thereof, and wants to make +the derivative work available to others as provided herein, then +Licensee hereby agrees to include in any such work a brief summary of +the changes made to Python 1.6.1. + +4. CNRI is making Python 1.6.1 available to Licensee on an "AS IS" +basis. CNRI MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR +IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, CNRI MAKES NO AND +DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS +FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON 1.6.1 WILL NOT +INFRINGE ANY THIRD PARTY RIGHTS. + +5. CNRI SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON +1.6.1 FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS +A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON 1.6.1, +OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF. + +6. This License Agreement will automatically terminate upon a material +breach of its terms and conditions. + +7. This License Agreement shall be governed by the federal +intellectual property law of the United States, including without +limitation the federal copyright law, and, to the extent such +U.S. federal law does not apply, by the law of the Commonwealth of +Virginia, excluding Virginia's conflict of law provisions. +Notwithstanding the foregoing, with regard to derivative works based +on Python 1.6.1 that incorporate non-separable material that was +previously distributed under the GNU General Public License (GPL), the +law of the Commonwealth of Virginia shall govern this License +Agreement only as to issues arising under or with respect to +Paragraphs 4, 5, and 7 of this License Agreement. Nothing in this +License Agreement shall be deemed to create any relationship of +agency, partnership, or joint venture between CNRI and Licensee. This +License Agreement does not grant permission to use CNRI trademarks or +trade name in a trademark sense to endorse or promote products or +services of Licensee, or any third party. + +8. By clicking on the "ACCEPT" button where indicated, or by copying, +installing or otherwise using Python 1.6.1, Licensee agrees to be +bound by the terms and conditions of this License Agreement. + + ACCEPT + + +CWI LICENSE AGREEMENT FOR PYTHON 0.9.0 THROUGH 1.2 +-------------------------------------------------- + +Copyright (c) 1991 - 1995, Stichting Mathematisch Centrum Amsterdam, +The Netherlands. All rights reserved. + +Permission to use, copy, modify, and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appear in all copies and that +both that copyright notice and this permission notice appear in +supporting documentation, and that the name of Stichting Mathematisch +Centrum or CWI not be used in advertising or publicity pertaining to +distribution of the software without specific, written prior +permission. + +STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO +THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE +FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT +OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + +ZERO-CLAUSE BSD LICENSE FOR CODE IN THE PYTHON DOCUMENTATION +---------------------------------------------------------------------- + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. + + + +Additional Conditions for this Windows binary build +--------------------------------------------------- + +This program is linked with and uses Microsoft Distributable Code, +copyrighted by Microsoft Corporation. The Microsoft Distributable Code +is embedded in each .exe, .dll and .pyd file as a result of running +the code through a linker. + +If you further distribute programs that include the Microsoft +Distributable Code, you must comply with the restrictions on +distribution specified by Microsoft. In particular, you must require +distributors and external end users to agree to terms that protect the +Microsoft Distributable Code at least as much as Microsoft's own +requirements for the Distributable Code. See Microsoft's documentation +(included in its developer tools and on its website at microsoft.com) +for specific details. + +Redistribution of the Windows binary build of the Python interpreter +complies with this agreement, provided that you do not: + +- alter any copyright, trademark or patent notice in Microsoft's +Distributable Code; + +- use Microsoft's trademarks in your programs' names or in a way that +suggests your programs come from or are endorsed by Microsoft; + +- distribute Microsoft's Distributable Code to run on a platform other +than Microsoft operating systems, run-time technologies or application +platforms; or + +- include Microsoft Distributable Code in malicious, deceptive or +unlawful programs. + +These restrictions apply only to the Microsoft Distributable Code as +defined above, not to Python itself or any programs running on the +Python interpreter. The redistribution of the Python interpreter and +libraries is governed by the Python Software License included with this +file, or by other licenses as marked. + + + +-------------------------------------------------------------------------- + +This program, "bzip2", the associated library "libbzip2", and all +documentation, are copyright (C) 1996-2010 Julian R Seward. All +rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. The origin of this software must not be misrepresented; you must + not claim that you wrote the original software. If you use this + software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + +3. Altered source versions must be plainly marked as such, and must + not be misrepresented as being the original software. + +4. The name of the author may not be used to endorse or promote + products derived from this software without specific prior written + permission. + +THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS +OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE +GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Julian Seward, jseward@bzip.org +bzip2/libbzip2 version 1.0.6 of 6 September 2010 + +-------------------------------------------------------------------------- + + + LICENSE ISSUES + ============== + + The OpenSSL toolkit stays under a double license, i.e. both the conditions of + the OpenSSL License and the original SSLeay license apply to the toolkit. + See below for the actual license texts. + + OpenSSL License + --------------- + +/* ==================================================================== + * Copyright (c) 1998-2019 The OpenSSL Project. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * 3. All advertising materials mentioning features or use of this + * software must display the following acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit. (http://www.openssl.org/)" + * + * 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to + * endorse or promote products derived from this software without + * prior written permission. For written permission, please contact + * openssl-core@openssl.org. + * + * 5. Products derived from this software may not be called "OpenSSL" + * nor may "OpenSSL" appear in their names without prior written + * permission of the OpenSSL Project. + * + * 6. Redistributions of any form whatsoever must retain the following + * acknowledgment: + * "This product includes software developed by the OpenSSL Project + * for use in the OpenSSL Toolkit (http://www.openssl.org/)" + * + * THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY + * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * ==================================================================== + * + * This product includes cryptographic software written by Eric Young + * (eay@cryptsoft.com). This product includes software written by Tim + * Hudson (tjh@cryptsoft.com). + * + */ + + Original SSLeay License + ----------------------- + +/* Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + * All rights reserved. + * + * This package is an SSL implementation written + * by Eric Young (eay@cryptsoft.com). + * The implementation was written so as to conform with Netscapes SSL. + * + * This library is free for commercial and non-commercial use as long as + * the following conditions are aheared to. The following conditions + * apply to all code found in this distribution, be it the RC4, RSA, + * lhash, DES, etc., code; not just the SSL code. The SSL documentation + * included with this distribution is covered by the same copyright terms + * except that the holder is Tim Hudson (tjh@cryptsoft.com). + * + * Copyright remains Eric Young's, and as such any Copyright notices in + * the code are not to be removed. + * If this package is used in a product, Eric Young should be given attribution + * as the author of the parts of the library used. + * This can be in the form of a textual message at program startup or + * in documentation (online or textual) provided with the package. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * "This product includes cryptographic software written by + * Eric Young (eay@cryptsoft.com)" + * The word 'cryptographic' can be left out if the rouines from the library + * being used are not cryptographic related :-). + * 4. If you include any Windows specific code (or a derivative thereof) from + * the apps directory (application code) you must include an acknowledgement: + * "This product includes software written by Tim Hudson (tjh@cryptsoft.com)" + * + * THIS SOFTWARE IS PROVIDED BY ERIC YOUNG ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * The licence and distribution terms for any publically available version or + * derivative of this code cannot be changed. i.e. this code cannot simply be + * copied and put under another distribution licence + * [including the GNU Public Licence.] + */ + + +libffi - Copyright (c) 1996-2014 Anthony Green, Red Hat, Inc and others. +See source files for details. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +``Software''), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +This software is copyrighted by the Regents of the University of +California, Sun Microsystems, Inc., Scriptics Corporation, ActiveState +Corporation and other parties. The following terms apply to all files +associated with the software unless explicitly disclaimed in +individual files. + +The authors hereby grant permission to use, copy, modify, distribute, +and license this software and its documentation for any purpose, provided +that existing copyright notices are retained in all copies and that this +notice is included verbatim in any distributions. No written agreement, +license, or royalty fee is required for any of the authorized uses. +Modifications to this software may be copyrighted by their authors +and need not follow the licensing terms described here, provided that +the new terms are clearly indicated on the first page of each file where +they apply. + +IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY +FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OF THIS SOFTWARE, ITS DOCUMENTATION, OR ANY +DERIVATIVES THEREOF, EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + +THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, +INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 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Notwithstanding the foregoing, the +authors grant the U.S. Government and others acting in its behalf +permission to use and distribute the software in accordance with the +terms specified in this license. + +This software is copyrighted by the Regents of the University of +California, Sun Microsystems, Inc., Scriptics Corporation, ActiveState +Corporation, Apple Inc. and other parties. The following terms apply to +all files associated with the software unless explicitly disclaimed in +individual files. + +The authors hereby grant permission to use, copy, modify, distribute, +and license this software and its documentation for any purpose, provided +that existing copyright notices are retained in all copies and that this +notice is included verbatim in any distributions. No written agreement, +license, or royalty fee is required for any of the authorized uses. +Modifications to this software may be copyrighted by their authors +and need not follow the licensing terms described here, provided that +the new terms are clearly indicated on the first page of each file where +they apply. + +IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY +FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OF THIS SOFTWARE, ITS DOCUMENTATION, OR ANY +DERIVATIVES THEREOF, EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + +THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, +INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. THIS SOFTWARE +IS PROVIDED ON AN "AS IS" BASIS, AND THE AUTHORS AND DISTRIBUTORS HAVE +NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR +MODIFICATIONS. + +GOVERNMENT USE: If you are acquiring this software on behalf of the +U.S. government, the Government shall have only "Restricted Rights" +in the software and related documentation as defined in the Federal +Acquisition Regulations (FARs) in Clause 52.227.19 (c) (2). If you +are acquiring the software on behalf of the Department of Defense, the +software shall be classified as "Commercial Computer Software" and the +Government shall have only "Restricted Rights" as defined in Clause +252.227-7013 (b) (3) of DFARs. Notwithstanding the foregoing, the +authors grant the U.S. Government and others acting in its behalf +permission to use and distribute the software in accordance with the +terms specified in this license. + +Copyright (c) 1993-1999 Ioi Kim Lam. +Copyright (c) 2000-2001 Tix Project Group. +Copyright (c) 2004 ActiveState + +This software is copyrighted by the above entities +and other parties. The following terms apply to all files associated +with the software unless explicitly disclaimed in individual files. + +The authors hereby grant permission to use, copy, modify, distribute, +and license this software and its documentation for any purpose, provided +that existing copyright notices are retained in all copies and that this +notice is included verbatim in any distributions. No written agreement, +license, or royalty fee is required for any of the authorized uses. +Modifications to this software may be copyrighted by their authors +and need not follow the licensing terms described here, provided that +the new terms are clearly indicated on the first page of each file where +they apply. + +IN NO EVENT SHALL THE AUTHORS OR DISTRIBUTORS BE LIABLE TO ANY PARTY +FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OF THIS SOFTWARE, ITS DOCUMENTATION, OR ANY +DERIVATIVES THEREOF, EVEN IF THE AUTHORS HAVE BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + +THE AUTHORS AND DISTRIBUTORS SPECIFICALLY DISCLAIM ANY WARRANTIES, +INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 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Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. 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You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: accelerate +Version: 0.20.3 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: aiofiles +Version: 23.2.1 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "{}" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright {yyyy} {name of copyright owner} + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +-------------------------------------------------------------------------------------------------------------- + +Name: aiohttp +Version: 3.9.3 +License: Apache Software License +LicenseText: Copyright aio-libs contributors. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: aiosignal +Version: 1.3.1 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. 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IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: datasets +Version: 2.14.6 +License: Apache Software License +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: diffusers +Version: 0.15.0 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: dill +Version: 0.3.7 +License: BSD License +LicenseText: Copyright (c) 2004-2016 California Institute of Technology. +Copyright (c) 2016-2023 The Uncertainty Quantification Foundation. +All rights reserved. + +This software is available subject to the conditions and terms laid +out below. By downloading and using this software you are agreeing +to the following conditions. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + + - Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + - Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + + - Neither the names of the copyright holders nor the names of any of + the contributors may be used to endorse or promote products derived + from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED +TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +-------------------------------------------------------------------------------------------------------------- + +Name: distro +Version: 1.9.0 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "{}" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright {yyyy} {name of copyright owner} + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +-------------------------------------------------------------------------------------------------------------- + +Name: docx2txt +Version: 0.8 +License: UNKNOWN +LicenseText: The MIT License (MIT) + +Copyright (c) 2015 Ankush Shah + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: environs +Version: 9.5.0 +License: MIT License +LicenseText: Copyright 2022 Steven Loria + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: evaluate +Version: 0.4.1 +License: Apache Software License +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: exceptiongroup +Version: 1.2.0 +License: MIT License +LicenseText: The MIT License (MIT) + +Copyright (c) 2022 Alex Grönholm + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +the Software, and to permit persons to whom the Software is furnished to do so, +subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS +FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Subject to the terms and conditions of this License Agreement, PSF hereby +grants Licensee a nonexclusive, royalty-free, world-wide license to reproduce, +analyze, test, perform and/or display publicly, prepare derivative works, +distribute, and otherwise use Python alone or in any derivative version, +provided, however, that PSF's License Agreement and PSF's notice of copyright, +i.e., "Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, +2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 Python Software Foundation; +All Rights Reserved" are retained in Python alone or in any derivative version +prepared by Licensee. + +3. In the event Licensee prepares a derivative work that is based on +or incorporates Python or any part thereof, and wants to make +the derivative work available to others as provided herein, then +Licensee hereby agrees to include in any such work a brief summary of +the changes made to Python. + +4. PSF is making Python available to Licensee on an "AS IS" +basis. PSF MAKES NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR +IMPLIED. BY WAY OF EXAMPLE, BUT NOT LIMITATION, PSF MAKES NO AND +DISCLAIMS ANY REPRESENTATION OR WARRANTY OF MERCHANTABILITY OR FITNESS +FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF PYTHON WILL NOT +INFRINGE ANY THIRD PARTY RIGHTS. + +5. PSF SHALL NOT BE LIABLE TO LICENSEE OR ANY OTHER USERS OF PYTHON +FOR ANY INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES OR LOSS AS +A RESULT OF MODIFYING, DISTRIBUTING, OR OTHERWISE USING PYTHON, +OR ANY DERIVATIVE THEREOF, EVEN IF ADVISED OF THE POSSIBILITY THEREOF. + +6. This License Agreement will automatically terminate upon a material +breach of its terms and conditions. + +7. Nothing in this License Agreement shall be deemed to create any +relationship of agency, partnership, or joint venture between PSF and +Licensee. This License Agreement does not grant permission to use PSF +trademarks or trade name in a trademark sense to endorse or promote +products or services of Licensee, or any third party. + +8. By copying, installing or otherwise using Python, Licensee +agrees to be bound by the terms and conditions of this License +Agreement. + +-------------------------------------------------------------------------------------------------------------- + +Name: faiss-cpu +Version: 1.7.4 +License: MIT License +LicenseText: MIT License + +Copyright (c) 2019 Kota Yamaguchi + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: fastapi +Version: 0.110.0 +License: MIT License +LicenseText: The MIT License (MIT) + +Copyright (c) 2018 Sebastián Ramírez + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: ffmpy +Version: 0.3.2 +License: MIT License +LicenseText: Copyright 2016 Andrii Yurchuk + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: filelock +Version: 3.13.1 +License: The Unlicense (Unlicense) +LicenseText: This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or +distribute this software, either in source code form or as a compiled +binary, for any purpose, commercial or non-commercial, and by any +means. + +In jurisdictions that recognize copyright laws, the author or authors +of this software dedicate any and all copyright interest in the +software to the public domain. We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +-------------------------------------------------------------------------------------------------------------- + +Name: flask-marshmallow +Version: 0.15.0 +License: MIT License +LicenseText: Copyright 2014-2020 Steven Loria and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: fonttools +Version: 4.49.0 +License: MIT License +LicenseText: MIT License + +Copyright (c) 2017 Just van Rossum + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: frozenlist +Version: 1.4.1 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "{}" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 2013-2019 Nikolay Kim and Andrew Svetlov + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: fsspec +Version: 2023.10.0 +License: BSD License +LicenseText: BSD 3-Clause License + +Copyright (c) 2018, Martin Durant +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------------------------------------- + +Name: gradio +Version: 4.14.0 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: gradio_client +Version: 0.8.0 +License: Apache Software License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: greenlet +Version: 3.0.3 +License: MIT License +LicenseText: The following files are derived from Stackless Python and are subject to the +same license as Stackless Python: + + src/greenlet/slp_platformselect.h + files in src/greenlet/platform/ directory + +See LICENSE.PSF and http://www.stackless.com/ for details. + +Unless otherwise noted, the files in greenlet have been released under the +following MIT license: + +Copyright (c) Armin Rigo, Christian Tismer and contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: grpcio +Version: 1.56.0 +License: Apache Software License +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +----------------------------------------------------------- + +BSD 3-Clause License + +Copyright 2016, Google Inc. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, +this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its +contributors may be used to endorse or promote products derived from this +software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + +----------------------------------------------------------- + +Mozilla Public License Version 2.0 +================================== + +1. Definitions +-------------- + +1.1. "Contributor" + means each individual or legal entity that creates, contributes to + the creation of, or owns Covered Software. + +1.2. "Contributor Version" + means the combination of the Contributions of others (if any) used + by a Contributor and that particular Contributor's Contribution. + +1.3. "Contribution" + means Covered Software of a particular Contributor. + +1.4. "Covered Software" + means Source Code Form to which the initial Contributor has attached + the notice in Exhibit A, the Executable Form of such Source Code + Form, and Modifications of such Source Code Form, in each case + including portions thereof. + +1.5. "Incompatible With Secondary Licenses" + means + + (a) that the initial Contributor has attached the notice described + in Exhibit B to the Covered Software; or + + (b) that the Covered Software was made available under the terms of + version 1.1 or earlier of the License, but not also under the + terms of a Secondary License. + +1.6. "Executable Form" + means any form of the work other than Source Code Form. + +1.7. "Larger Work" + means a work that combines Covered Software with other material, in + a separate file or files, that is not Covered Software. + +1.8. "License" + means this document. + +1.9. "Licensable" + means having the right to grant, to the maximum extent possible, + whether at the time of the initial grant or subsequently, any and + all of the rights conveyed by this License. + +1.10. "Modifications" + means any of the following: + + (a) any file in Source Code Form that results from an addition to, + deletion from, or modification of the contents of Covered + Software; or + + (b) any new file in Source Code Form that contains any Covered + Software. + +1.11. "Patent Claims" of a Contributor + means any patent claim(s), including without limitation, method, + process, and apparatus claims, in any patent Licensable by such + Contributor that would be infringed, but for the grant of the + License, by the making, using, selling, offering for sale, having + made, import, or transfer of either its Contributions or its + Contributor Version. + +1.12. "Secondary License" + means either the GNU General Public License, Version 2.0, the GNU + Lesser General Public License, Version 2.1, the GNU Affero General + Public License, Version 3.0, or any later versions of those + licenses. + +1.13. "Source Code Form" + means the form of the work preferred for making modifications. + +1.14. "You" (or "Your") + means an individual or a legal entity exercising rights under this + License. For legal entities, "You" includes any entity that + controls, is controlled by, or is under common control with You. For + purposes of this definition, "control" means (a) the power, direct + or indirect, to cause the direction or management of such entity, + whether by contract or otherwise, or (b) ownership of more than + fifty percent (50%) of the outstanding shares or beneficial + ownership of such entity. + +2. License Grants and Conditions +-------------------------------- + +2.1. Grants + +Each Contributor hereby grants You a world-wide, royalty-free, +non-exclusive license: + +(a) under intellectual property rights (other than patent or trademark) + Licensable by such Contributor to use, reproduce, make available, + modify, display, perform, distribute, and otherwise exploit its + Contributions, either on an unmodified basis, with Modifications, or + as part of a Larger Work; and + +(b) under Patent Claims of such Contributor to make, use, sell, offer + for sale, have made, import, and otherwise transfer either its + Contributions or its Contributor Version. + +2.2. Effective Date + +The licenses granted in Section 2.1 with respect to any Contribution +become effective for each Contribution on the date the Contributor first +distributes such Contribution. + +2.3. Limitations on Grant Scope + +The licenses granted in this Section 2 are the only rights granted under +this License. No additional rights or licenses will be implied from the +distribution or licensing of Covered Software under this License. +Notwithstanding Section 2.1(b) above, no patent license is granted by a +Contributor: + +(a) for any code that a Contributor has removed from Covered Software; + or + +(b) for infringements caused by: (i) Your and any other third party's + modifications of Covered Software, or (ii) the combination of its + Contributions with other software (except as part of its Contributor + Version); or + +(c) under Patent Claims infringed by Covered Software in the absence of + its Contributions. + +This License does not grant any rights in the trademarks, service marks, +or logos of any Contributor (except as may be necessary to comply with +the notice requirements in Section 3.4). + +2.4. Subsequent Licenses + +No Contributor makes additional grants as a result of Your choice to +distribute the Covered Software under a subsequent version of this +License (see Section 10.2) or under the terms of a Secondary License (if +permitted under the terms of Section 3.3). + +2.5. Representation + +Each Contributor represents that the Contributor believes its +Contributions are its original creation(s) or it has sufficient rights +to grant the rights to its Contributions conveyed by this License. + +2.6. Fair Use + +This License is not intended to limit any rights You have under +applicable copyright doctrines of fair use, fair dealing, or other +equivalents. + +2.7. Conditions + +Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted +in Section 2.1. + +3. Responsibilities +------------------- + +3.1. Distribution of Source Form + +All distribution of Covered Software in Source Code Form, including any +Modifications that You create or to which You contribute, must be under +the terms of this License. You must inform recipients that the Source +Code Form of the Covered Software is governed by the terms of this +License, and how they can obtain a copy of this License. You may not +attempt to alter or restrict the recipients' rights in the Source Code +Form. + +3.2. Distribution of Executable Form + +If You distribute Covered Software in Executable Form then: + +(a) such Covered Software must also be made available in Source Code + Form, as described in Section 3.1, and You must inform recipients of + the Executable Form how they can obtain a copy of such Source Code + Form by reasonable means in a timely manner, at a charge no more + than the cost of distribution to the recipient; and + +(b) You may distribute such Executable Form under the terms of this + License, or sublicense it under different terms, provided that the + license for the Executable Form does not attempt to limit or alter + the recipients' rights in the Source Code Form under this License. + +3.3. Distribution of a Larger Work + +You may create and distribute a Larger Work under terms of Your choice, +provided that You also comply with the requirements of this License for +the Covered Software. If the Larger Work is a combination of Covered +Software with a work governed by one or more Secondary Licenses, and the +Covered Software is not Incompatible With Secondary Licenses, this +License permits You to additionally distribute such Covered Software +under the terms of such Secondary License(s), so that the recipient of +the Larger Work may, at their option, further distribute the Covered +Software under the terms of either this License or such Secondary +License(s). + +3.4. Notices + +You may not remove or alter the substance of any license notices +(including copyright notices, patent notices, disclaimers of warranty, +or limitations of liability) contained within the Source Code Form of +the Covered Software, except that You may alter any license notices to +the extent required to remedy known factual inaccuracies. + +3.5. Application of Additional Terms + +You may choose to offer, and to charge a fee for, warranty, support, +indemnity or liability obligations to one or more recipients of Covered +Software. However, You may do so only on Your own behalf, and not on +behalf of any Contributor. You must make it absolutely clear that any +such warranty, support, indemnity, or liability obligation is offered by +You alone, and You hereby agree to indemnify every Contributor for any +liability incurred by such Contributor as a result of warranty, support, +indemnity or liability terms You offer. You may include additional +disclaimers of warranty and limitations of liability specific to any +jurisdiction. + +4. Inability to Comply Due to Statute or Regulation +--------------------------------------------------- + +If it is impossible for You to comply with any of the terms of this +License with respect to some or all of the Covered Software due to +statute, judicial order, or regulation then You must: (a) comply with +the terms of this License to the maximum extent possible; and (b) +describe the limitations and the code they affect. Such description must +be placed in a text file included with all distributions of the Covered +Software under this License. Except to the extent prohibited by statute +or regulation, such description must be sufficiently detailed for a +recipient of ordinary skill to be able to understand it. + +5. Termination +-------------- + +5.1. The rights granted under this License will terminate automatically +if You fail to comply with any of its terms. However, if You become +compliant, then the rights granted under this License from a particular +Contributor are reinstated (a) provisionally, unless and until such +Contributor explicitly and finally terminates Your grants, and (b) on an +ongoing basis, if such Contributor fails to notify You of the +non-compliance by some reasonable means prior to 60 days after You have +come back into compliance. Moreover, Your grants from a particular +Contributor are reinstated on an ongoing basis if such Contributor +notifies You of the non-compliance by some reasonable means, this is the +first time You have received notice of non-compliance with this License +from such Contributor, and You become compliant prior to 30 days after +Your receipt of the notice. + +5.2. If You initiate litigation against any entity by asserting a patent +infringement claim (excluding declaratory judgment actions, +counter-claims, and cross-claims) alleging that a Contributor Version +directly or indirectly infringes any patent, then the rights granted to +You by any and all Contributors for the Covered Software under Section +2.1 of this License shall terminate. + +5.3. In the event of termination under Sections 5.1 or 5.2 above, all +end user license agreements (excluding distributors and resellers) which +have been validly granted by You or Your distributors under this License +prior to termination shall survive termination. + +************************************************************************ +* * +* 6. Disclaimer of Warranty * +* ------------------------- * +* * +* Covered Software is provided under this License on an "as is" * +* basis, without warranty of any kind, either expressed, implied, or * +* statutory, including, without limitation, warranties that the * +* Covered Software is free of defects, merchantable, fit for a * +* particular purpose or non-infringing. The entire risk as to the * +* quality and performance of the Covered Software is with You. * +* Should any Covered Software prove defective in any respect, You * +* (not any Contributor) assume the cost of any necessary servicing, * +* repair, or correction. This disclaimer of warranty constitutes an * +* essential part of this License. No use of any Covered Software is * +* authorized under this License except under this disclaimer. * +* * +************************************************************************ + +************************************************************************ +* * +* 7. Limitation of Liability * +* -------------------------- * +* * +* Under no circumstances and under no legal theory, whether tort * +* (including negligence), contract, or otherwise, shall any * +* Contributor, or anyone who distributes Covered Software as * +* permitted above, be liable to You for any direct, indirect, * +* special, incidental, or consequential damages of any character * +* including, without limitation, damages for lost profits, loss of * +* goodwill, work stoppage, computer failure or malfunction, or any * +* and all other commercial damages or losses, even if such party * +* shall have been informed of the possibility of such damages. This * +* limitation of liability shall not apply to liability for death or * +* personal injury resulting from such party's negligence to the * +* extent applicable law prohibits such limitation. Some * +* jurisdictions do not allow the exclusion or limitation of * +* incidental or consequential damages, so this exclusion and * +* limitation may not apply to You. * +* * +************************************************************************ + +8. Litigation +------------- + +Any litigation relating to this License may be brought only in the +courts of a jurisdiction where the defendant maintains its principal +place of business and such litigation shall be governed by laws of that +jurisdiction, without reference to its conflict-of-law provisions. +Nothing in this Section shall prevent a party's ability to bring +cross-claims or counter-claims. + +9. Miscellaneous +---------------- + +This License represents the complete agreement concerning the subject +matter hereof. If any provision of this License is held to be +unenforceable, such provision shall be reformed only to the extent +necessary to make it enforceable. Any law or regulation which provides +that the language of a contract shall be construed against the drafter +shall not be used to construe this License against a Contributor. + +10. Versions of the License +--------------------------- + +10.1. New Versions + +Mozilla Foundation is the license steward. Except as provided in Section +10.3, no one other than the license steward has the right to modify or +publish new versions of this License. Each version will be given a +distinguishing version number. + +10.2. Effect of New Versions + +You may distribute the Covered Software under the terms of the version +of the License under which You originally received the Covered Software, +or under the terms of any subsequent version published by the license +steward. + +10.3. Modified Versions + +If you create software not governed by this License, and you want to +create a new license for such software, you may create and use a +modified version of this License if you rename the license and remove +any references to the name of the license steward (except to note that +such modified license differs from this License). + +10.4. Distributing Source Code Form that is Incompatible With Secondary +Licenses + +If You choose to distribute Source Code Form that is Incompatible With +Secondary Licenses under the terms of this version of the License, the +notice described in Exhibit B of this License must be attached. + +Exhibit A - Source Code Form License Notice +------------------------------------------- + + This Source Code Form is subject to the terms of the Mozilla Public + License, v. 2.0. If a copy of the MPL was not distributed with this + file, You can obtain one at http://mozilla.org/MPL/2.0/. + +If it is not possible or desirable to put the notice in a particular +file, then You may include the notice in a location (such as a LICENSE +file in a relevant directory) where a recipient would be likely to look +for such a notice. + +You may add additional accurate notices of copyright ownership. + +Exhibit B - "Incompatible With Secondary Licenses" Notice +--------------------------------------------------------- + + This Source Code Form is "Incompatible With Secondary Licenses", as + defined by the Mozilla Public License, v. 2.0. + +-------------------------------------------------------------------------------------------------------------- + +Name: h11 +Version: 0.14.0 +License: MIT License +LicenseText: The MIT License (MIT) + +Copyright (c) 2016 Nathaniel J. Smith and other contributors + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: httpcore +Version: 1.0.4 +License: BSD License +LicenseText: Copyright © 2020, [Encode OSS Ltd](https://www.encode.io/). +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------------------------------------- + +Name: httpx +Version: 0.27.0 +License: BSD License +LicenseText: Copyright © 2019, [Encode OSS Ltd](https://www.encode.io/). +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. + +* Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------------------------------------- + +Name: huggingface-hub +Version: 0.21.3 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: idna +Version: 3.6 +License: BSD License +LicenseText: BSD 3-Clause License + +Copyright (c) 2013-2023, Kim Davies and contributors. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED +TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------------------------------------- + +Name: importlib-metadata +Version: 7.0.1 +License: Apache Software License +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: importlib_resources +Version: 6.1.2 +License: Apache Software License +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. 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But first, please read +. +-------------------------------------------------------------------------------------------------------------- + +Name: nvidia-cublas-cu11 +Version: 11.11.3.6 +License: Other/Proprietary License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: nvidia-cublas-cu12 +Version: 12.3.4.1 +License: Other/Proprietary License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: nvidia-cuda-nvrtc-cu11 +Version: 11.8.89 +License: Other/Proprietary License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: nvidia-cuda-nvrtc-cu12 +Version: 12.3.107 +License: Other/Proprietary License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: nvidia-cuda-runtime-cu12 +Version: 12.3.101 +License: Other/Proprietary License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: nvidia-cudnn-cu12 +Version: 8.9.7.29 +License: Other/Proprietary License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: onnx +Version: 1.14.1 +License: Apache License v2.0 +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: openai +Version: 1.13.3 +License: Apache Software License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 2024 OpenAI + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: orjson +Version: 3.9.15 +License: Apache Software License; MIT License +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + +TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + +1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + +2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + +3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + +4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + +5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + +6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + +7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + +8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + +9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + +END OF TERMS AND CONDITIONS + +APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + +Copyright [yyyy] [name of copyright owner] + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: packaging +Version: 23.2 +License: Apache Software License; BSD License +LicenseText: This software is made available under the terms of *either* of the licenses +found in LICENSE.APACHE or LICENSE.BSD. Contributions to this software is made +under the terms of *both* these licenses. + +-------------------------------------------------------------------------------------------------------------- + +Name: pandas +Version: 2.0.3 +License: BSD License +LicenseText: BSD 3-Clause License + +Copyright (c) 2008-2011, AQR Capital Management, LLC, Lambda Foundry, Inc. and PyData Development Team +All rights reserved. + +Copyright (c) 2011-2023, Open source contributors. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------------------------------------- + +Name: pillow +Version: 10.2.0 +License: Historical Permission Notice and Disclaimer (HPND) +LicenseText: The Python Imaging Library (PIL) is + + Copyright © 1997-2011 by Secret Labs AB + Copyright © 1995-2011 by Fredrik Lundh + +Pillow is the friendly PIL fork. It is + + Copyright © 2010-2024 by Jeffrey A. Clark (Alex) and contributors. + +Like PIL, Pillow is licensed under the open source HPND License: + +By obtaining, using, and/or copying this software and/or its associated +documentation, you agree that you have read, understood, and will comply +with the following terms and conditions: + +Permission to use, copy, modify and distribute this software and its +documentation for any purpose and without fee is hereby granted, +provided that the above copyright notice appears in all copies, and that +both that copyright notice and this permission notice appear in supporting +documentation, and that the name of Secret Labs AB or the author not be +used in advertising or publicity pertaining to distribution of the software +without specific, written prior permission. + +SECRET LABS AB AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS +SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. +IN NO EVENT SHALL SECRET LABS AB OR THE AUTHOR BE LIABLE FOR ANY SPECIAL, +INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE +OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. + +===== brotli-1.1.0 ===== + +Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +===== freetype-2.13.2 ===== + +FREETYPE LICENSES +----------------- + +The FreeType 2 font engine is copyrighted work and cannot be used +legally without a software license. In order to make this project +usable to a vast majority of developers, we distribute it under two +mutually exclusive open-source licenses. + +This means that *you* must choose *one* of the two licenses described +below, then obey all its terms and conditions when using FreeType 2 in +any of your projects or products. + + - The FreeType License, found in the file `docs/FTL.TXT`, which is + similar to the original BSD license *with* an advertising clause + that forces you to explicitly cite the FreeType project in your + product's documentation. All details are in the license file. + This license is suited to products which don't use the GNU General + Public License. + + Note that this license is compatible to the GNU General Public + License version 3, but not version 2. + + - The GNU General Public License version 2, found in + `docs/GPLv2.TXT` (any later version can be used also), for + programs which already use the GPL. Note that the FTL is + incompatible with GPLv2 due to its advertisement clause. + +The contributed BDF and PCF drivers come with a license similar to +that of the X Window System. It is compatible to the above two +licenses (see files `src/bdf/README` and `src/pcf/README`). The same +holds for the source code files `src/base/fthash.c` and +`include/freetype/internal/fthash.h`; they were part of the BDF driver +in earlier FreeType versions. + +The gzip module uses the zlib license (see `src/gzip/zlib.h`) which +too is compatible to the above two licenses. + +The files `src/autofit/ft-hb.c` and `src/autofit/ft-hb.h` contain code +taken almost verbatim from the HarfBuzz file `hb-ft.cc`, which uses +the 'Old MIT' license, compatible to the above two licenses. + +The MD5 checksum support (only used for debugging in development +builds) is in the public domain. + + +--- end of LICENSE.TXT --- + The FreeType Project LICENSE + ---------------------------- + + 2006-Jan-27 + + Copyright 1996-2002, 2006 by + David Turner, Robert Wilhelm, and Werner Lemberg + + + +Introduction +============ + + The FreeType Project is distributed in several archive packages; + some of them may contain, in addition to the FreeType font engine, + various tools and contributions which rely on, or relate to, the + FreeType Project. + + This license applies to all files found in such packages, and + which do not fall under their own explicit license. The license + affects thus the FreeType font engine, the test programs, + documentation and makefiles, at the very least. + + This license was inspired by the BSD, Artistic, and IJG + (Independent JPEG Group) licenses, which all encourage inclusion + and use of free software in commercial and freeware products + alike. As a consequence, its main points are that: + + o We don't promise that this software works. However, we will be + interested in any kind of bug reports. (`as is' distribution) + + o You can use this software for whatever you want, in parts or + full form, without having to pay us. (`royalty-free' usage) + + o You may not pretend that you wrote this software. If you use + it, or only parts of it, in a program, you must acknowledge + somewhere in your documentation that you have used the + FreeType code. (`credits') + + We specifically permit and encourage the inclusion of this + software, with or without modifications, in commercial products. + We disclaim all warranties covering The FreeType Project and + assume no liability related to The FreeType Project. + + + Finally, many people asked us for a preferred form for a + credit/disclaimer to use in compliance with this license. We thus + encourage you to use the following text: + + """ + Portions of this software are copyright © The FreeType + Project (www.freetype.org). All rights reserved. + """ + + Please replace with the value from the FreeType version you + actually use. + + +Legal Terms +=========== + +0. Definitions +-------------- + + Throughout this license, the terms `package', `FreeType Project', + and `FreeType archive' refer to the set of files originally + distributed by the authors (David Turner, Robert Wilhelm, and + Werner Lemberg) as the `FreeType Project', be they named as alpha, + beta or final release. + + `You' refers to the licensee, or person using the project, where + `using' is a generic term including compiling the project's source + code as well as linking it to form a `program' or `executable'. + This program is referred to as `a program using the FreeType + engine'. + + This license applies to all files distributed in the original + FreeType Project, including all source code, binaries and + documentation, unless otherwise stated in the file in its + original, unmodified form as distributed in the original archive. + If you are unsure whether or not a particular file is covered by + this license, you must contact us to verify this. + + The FreeType Project is copyright (C) 1996-2000 by David Turner, + Robert Wilhelm, and Werner Lemberg. 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. + +===== harfbuzz-8.3.0 ===== + +HarfBuzz is licensed under the so-called "Old MIT" license. Details follow. +For parts of HarfBuzz that are licensed under different licenses see individual +files names COPYING in subdirectories where applicable. + +Copyright © 2010-2022 Google, Inc. +Copyright © 2015-2020 Ebrahim Byagowi +Copyright © 2019,2020 Facebook, Inc. +Copyright © 2012,2015 Mozilla Foundation +Copyright © 2011 Codethink Limited +Copyright © 2008,2010 Nokia Corporation and/or its subsidiary(-ies) +Copyright © 2009 Keith Stribley +Copyright © 2011 Martin Hosken and SIL International +Copyright © 2007 Chris Wilson +Copyright © 2005,2006,2020,2021,2022,2023 Behdad Esfahbod +Copyright © 2004,2007,2008,2009,2010,2013,2021,2022,2023 Red Hat, Inc. +Copyright © 1998-2005 David Turner and Werner Lemberg +Copyright © 2016 Igalia S.L. +Copyright © 2022 Matthias Clasen +Copyright © 2018,2021 Khaled Hosny +Copyright © 2018,2019,2020 Adobe, Inc +Copyright © 2013-2015 Alexei Podtelezhnikov + +For full copyright notices consult the individual files in the package. + + +Permission is hereby granted, without written agreement and without +license or royalty fees, to use, copy, modify, and distribute this +software and its documentation for any purpose, provided that the +above copyright notice and the following two paragraphs appear in +all copies of this software. + +IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR +DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES +ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN +IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGE. + +THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS +ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO +PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. + +===== lcms2-2.16 ===== + +MIT License + +Copyright (c) 2023 Marti Maria Saguer + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject +to the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +===== libjpeg-turbo-3.0.1 ===== + +LEGAL ISSUES +============ + +In plain English: + +1. We don't promise that this software works. (But if you find any bugs, + please let us know!) +2. You can use this software for whatever you want. You don't have to pay us. +3. You may not pretend that you wrote this software. If you use it in a + program, you must acknowledge somewhere in your documentation that + you've used the IJG code. + +In legalese: + +The authors make NO WARRANTY or representation, either express or implied, +with respect to this software, its quality, accuracy, merchantability, or +fitness for a particular purpose. This software is provided "AS IS", and you, +its user, assume the entire risk as to its quality and accuracy. + +This software is copyright (C) 1991-2020, Thomas G. Lane, Guido Vollbeding. +All Rights Reserved except as specified below. + +Permission is hereby granted to use, copy, modify, and distribute this +software (or portions thereof) for any purpose, without fee, subject to these +conditions: +(1) If any part of the source code for this software is distributed, then this +README file must be included, with this copyright and no-warranty notice +unaltered; and any additions, deletions, or changes to the original files +must be clearly indicated in accompanying documentation. +(2) If only executable code is distributed, then the accompanying +documentation must state that "this software is based in part on the work of +the Independent JPEG Group". +(3) Permission for use of this software is granted only if the user accepts +full responsibility for any undesirable consequences; the authors accept +NO LIABILITY for damages of any kind. + +These conditions apply to any software derived from or based on the IJG code, +not just to the unmodified library. If you use our work, you ought to +acknowledge us. + +Permission is NOT granted for the use of any IJG author's name or company name +in advertising or publicity relating to this software or products derived from +it. This software may be referred to only as "the Independent JPEG Group's +software". + +We specifically permit and encourage the use of this software as the basis of +commercial products, provided that all warranty or liability claims are +assumed by the product vendor. + +libjpeg-turbo Licenses +====================== + +libjpeg-turbo is covered by three compatible BSD-style open source licenses: + +- The IJG (Independent JPEG Group) License, which is listed in + [README.ijg](README.ijg) + + This license applies to the libjpeg API library and associated programs + (any code inherited from libjpeg, and any modifications to that code.) + +- The Modified (3-clause) BSD License, which is listed below + + This license covers the TurboJPEG API library and associated programs, as + well as the build system. + +- The [zlib License](https://opensource.org/licenses/Zlib) + + This license is a subset of the other two, and it covers the libjpeg-turbo + SIMD extensions. + + +Complying with the libjpeg-turbo Licenses +========================================= + +This section provides a roll-up of the libjpeg-turbo licensing terms, to the +best of our understanding. + +1. If you are distributing a modified version of the libjpeg-turbo source, + then: + + 1. You cannot alter or remove any existing copyright or license notices + from the source. + + **Origin** + - Clause 1 of the IJG License + - Clause 1 of the Modified BSD License + - Clauses 1 and 3 of the zlib License + + 2. You must add your own copyright notice to the header of each source + file you modified, so others can tell that you modified that file (if + there is not an existing copyright header in that file, then you can + simply add a notice stating that you modified the file.) + + **Origin** + - Clause 1 of the IJG License + - Clause 2 of the zlib License + + 3. You must include the IJG README file, and you must not alter any of the + copyright or license text in that file. + + **Origin** + - Clause 1 of the IJG License + +2. If you are distributing only libjpeg-turbo binaries without the source, or + if you are distributing an application that statically links with + libjpeg-turbo, then: + + 1. Your product documentation must include a message stating: + + This software is based in part on the work of the Independent JPEG + Group. + + **Origin** + - Clause 2 of the IJG license + + 2. If your binary distribution includes or uses the TurboJPEG API, then + your product documentation must include the text of the Modified BSD + License (see below.) + + **Origin** + - Clause 2 of the Modified BSD License + +3. You cannot use the name of the IJG or The libjpeg-turbo Project or the + contributors thereof in advertising, publicity, etc. + + **Origin** + - IJG License + - Clause 3 of the Modified BSD License + +4. The IJG and The libjpeg-turbo Project do not warrant libjpeg-turbo to be + free of defects, nor do we accept any liability for undesirable + consequences resulting from your use of the software. + + **Origin** + - IJG License + - Modified BSD License + - zlib License + + +The Modified (3-clause) BSD License +=================================== + +Copyright (C)2009-2023 D. R. Commander. All Rights Reserved.
+Copyright (C)2015 Viktor Szathmáry. All Rights Reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +- Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +- Neither the name of the libjpeg-turbo Project nor the names of its + contributors may be used to endorse or promote products derived from this + software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS", +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + + +Why Three Licenses? +=================== + +The zlib License could have been used instead of the Modified (3-clause) BSD +License, and since the IJG License effectively subsumes the distribution +conditions of the zlib License, this would have effectively placed +libjpeg-turbo binary distributions under the IJG License. However, the IJG +License specifically refers to the Independent JPEG Group and does not extend +attribution and endorsement protections to other entities. Thus, it was +desirable to choose a license that granted us the same protections for new code +that were granted to the IJG for code derived from their software. + +===== libwebp-1.3.2 ===== + +Copyright (c) 2010, Google Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + + * Neither the name of Google nor the names of its contributors may + be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. 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This Copyright notice may not be removed or altered from any + source or altered source distribution. + + +PNG Reference Library License version 1 (for libpng 0.5 through 1.6.35) +----------------------------------------------------------------------- + +libpng versions 1.0.7, July 1, 2000, through 1.6.35, July 15, 2018 are +Copyright (c) 2000-2002, 2004, 2006-2018 Glenn Randers-Pehrson, are +derived from libpng-1.0.6, and are distributed according to the same +disclaimer and license as libpng-1.0.6 with the following individuals +added to the list of Contributing Authors: + + Simon-Pierre Cadieux + Eric S. Raymond + Mans Rullgard + Cosmin Truta + Gilles Vollant + James Yu + Mandar Sahastrabuddhe + Google Inc. + Vadim Barkov + +and with the following additions to the disclaimer: + + There is no warranty against interference with your enjoyment of + the library or against infringement. There is no warranty that our + efforts or the library will fulfill any of your particular purposes + or needs. This library is provided with all faults, and the entire + risk of satisfactory quality, performance, accuracy, and effort is + with the user. + +Some files in the "contrib" directory and some configure-generated +files that are distributed with libpng have other copyright owners, and +are released under other open source licenses. + +libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are +Copyright (c) 1998-2000 Glenn Randers-Pehrson, are derived from +libpng-0.96, and are distributed according to the same disclaimer and +license as libpng-0.96, with the following individuals added to the +list of Contributing Authors: + + Tom Lane + Glenn Randers-Pehrson + Willem van Schaik + +libpng versions 0.89, June 1996, through 0.96, May 1997, are +Copyright (c) 1996-1997 Andreas Dilger, are derived from libpng-0.88, +and are distributed according to the same disclaimer and license as +libpng-0.88, with the following individuals added to the list of +Contributing Authors: + + John Bowler + Kevin Bracey + Sam Bushell + Magnus Holmgren + Greg Roelofs + Tom Tanner + +Some files in the "scripts" directory have other copyright owners, +but are released under this license. + +libpng versions 0.5, May 1995, through 0.88, January 1996, are +Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc. + +For the purposes of this copyright and license, "Contributing Authors" +is defined as the following set of individuals: + + Andreas Dilger + Dave Martindale + Guy Eric Schalnat + Paul Schmidt + Tim Wegner + +The PNG Reference Library is supplied "AS IS". The Contributing +Authors and Group 42, Inc. disclaim all warranties, expressed or +implied, including, without limitation, the warranties of +merchantability and of fitness for any purpose. The Contributing +Authors and Group 42, Inc. assume no liability for direct, indirect, +incidental, special, exemplary, or consequential damages, which may +result from the use of the PNG Reference Library, even if advised of +the possibility of such damage. + +Permission is hereby granted to use, copy, modify, and distribute this +source code, or portions hereof, for any purpose, without fee, subject +to the following restrictions: + + 1. The origin of this source code must not be misrepresented. + + 2. Altered versions must be plainly marked as such and must not + be misrepresented as being the original source. + + 3. This Copyright notice may not be removed or altered from any + source or altered source distribution. + +The Contributing Authors and Group 42, Inc. specifically permit, +without fee, and encourage the use of this source code as a component +to supporting the PNG file format in commercial products. If you use +this source code in a product, acknowledgment is not required but would +be appreciated. + +===== openjpeg-2.5.0 ===== + +/* + * The copyright in this software is being made available under the 2-clauses + * BSD License, included below. This software may be subject to other third + * party and contributor rights, including patent rights, and no such rights + * are granted under this license. + * + * Copyright (c) 2002-2014, Universite catholique de Louvain (UCL), Belgium + * Copyright (c) 2002-2014, Professor Benoit Macq + * Copyright (c) 2003-2014, Antonin Descampe + * Copyright (c) 2003-2009, Francois-Olivier Devaux + * Copyright (c) 2005, Herve Drolon, FreeImage Team + * Copyright (c) 2002-2003, Yannick Verschueren + * Copyright (c) 2001-2003, David Janssens + * Copyright (c) 2011-2012, Centre National d'Etudes Spatiales (CNES), France + * Copyright (c) 2012, CS Systemes d'Information, France + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +===== tiff-4.6.0 ===== + +# LibTIFF license + +Copyright © 1988-1997 Sam Leffler\ +Copyright © 1991-1997 Silicon Graphics, Inc. + +Permission to use, copy, modify, distribute, and sell this software and +its documentation for any purpose is hereby granted without fee, provided +that (i) the above copyright notices and this permission notice appear in +all copies of the software and related documentation, and (ii) the names of +Sam Leffler and Silicon Graphics may not be used in any advertising or +publicity relating to the software without the specific, prior written +permission of Sam Leffler and Silicon Graphics. + +THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, +EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY +WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + +IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR +ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, +OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF +LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE +OF THIS SOFTWARE. + +===== xz-5.4.5 ===== + + +XZ Utils Licensing +================== + + Different licenses apply to different files in this package. Here + is a rough summary of which licenses apply to which parts of this + package (but check the individual files to be sure!): + + - liblzma is in the public domain. + + - xz, xzdec, and lzmadec command line tools are in the public + domain unless GNU getopt_long had to be compiled and linked + in from the lib directory. The getopt_long code is under + GNU LGPLv2.1+. + + - The scripts to grep, diff, and view compressed files have been + adapted from gzip. These scripts and their documentation are + under GNU GPLv2+. + + - All the documentation in the doc directory and most of the + XZ Utils specific documentation files in other directories + are in the public domain. + + Note: The JavaScript files (under the MIT license) have + been removed from the Doxygen-generated HTML version of the + liblzma API documentation. 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For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. 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Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 2020 Matthew Barnett + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: requests +Version: 2.31.0 +License: Apache Software License +LicenseText: + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + +-------------------------------------------------------------------------------------------------------------- + +Name: responses +Version: 0.18.0 +License: Apache 2.0 +LicenseText: Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + +TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + +1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + +2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + +3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + +4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + +5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + +6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + +7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + +8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + +9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + +END OF TERMS AND CONDITIONS + +APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + +Copyright 2015 David Cramer + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +-------------------------------------------------------------------------------------------------------------- + +Name: rich +Version: 13.7.1 +License: MIT License +LicenseText: Copyright (c) 2020 Will McGugan + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: rouge-score +Version: 0.1.2 +License: Apache Software License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: rpds-py +Version: 0.18.0 +License: MIT License +LicenseText: Copyright (c) 2023 Julian Berman + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +-------------------------------------------------------------------------------------------------------------- + +Name: safetensors +Version: 0.4.2 +License: Apache Software License +LicenseText: UNKNOWN +-------------------------------------------------------------------------------------------------------------- + +Name: scikit-learn +Version: 1.4.1.post1 +License: BSD License +LicenseText: BSD 3-Clause License + +Copyright (c) 2007-2023 The scikit-learn developers. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +-------------------------------------------------------------------------------------------------------------- + +Name: scipy +Version: 1.12.0 +License: BSD License +LicenseText: Copyright (c) 2001-2002 Enthought, Inc. 2003-2024, SciPy Developers. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the following + disclaimer in the documentation and/or other materials provided + with the distribution. + +3. Neither the name of the copyright holder nor the names of its + contributors may be used to endorse or promote products derived + from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---- + +This binary distribution of SciPy also bundles the following software: + + +Name: OpenBLAS +Files: scipy.libs\libopenblas*.dll +Description: bundled as a dynamically linked library +Availability: https://github.com/OpenMathLib/OpenBLAS/ +License: BSD-3-Clause-Attribution + Copyright (c) 2011-2014, The OpenBLAS Project + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are + met: + + 1. 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This document contains specific license terms and conditions for NVIDIA TensorRT. By accepting this agreement, you agree to comply with all the terms and conditions applicable to the specific product(s) included herein. + +If you are receiving TensorRT under the NVIDIA Prerelease License Agreement (also known as NPLA) or under the NVIDIA Software License Agreement (previously known as the NVIDIA Tegra Software License Agreement), your use of TensorRT is governed by such applicable terms and conditions. All other uses of TensorRT are governed by the terms and conditions of the below license agreement. + +NVIDIA SOFTWARE LICENSE AGREEMENT +Important: READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE +This Software License Agreement ("SLA”), made and entered into as of the time and date of click through action (“Effective Date”),is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying, or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this SLA. If you do not agree to the terms of this SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU ARE ENTERING INTO THIS SLAON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE “YOU” WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREETO LICENSE THE LICENSED SOFTWARETO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT. + +Preface +This document is the Software License Agreement (SLA) for NVIDIA TensorRT. This document contains specific license terms and conditions for NVIDIA TensorRT. By accepting this agreement, you agree to comply with all the terms and conditions applicable to the specific product(s) included herein. + +If you are receiving TensorRT under the NVIDIA Prerelease License Agreement (also known as NPLA) or under the NVIDIA Software License Agreement (previously known as the NVIDIA Tegra Software License Agreement), your use of TensorRT is governed by such applicable terms and conditions. All other uses of TensorRT are governed by the terms and conditions of the below license agreement. + +NVIDIA SOFTWARE LICENSE AGREEMENT +Important: READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE +This Software License Agreement ("SLA”), made and entered into as of the time and date of click through action (“Effective Date”),is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying, or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this SLA. If you do not agree to the terms of this SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU ARE ENTERING INTO THIS SLAON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE “YOU” WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREETO LICENSE THE LICENSED SOFTWARETO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT. + +1. LICENSE. +1.1. License Grant +Subject to the terms of the AGREEMENT, NVIDIA hereby grants you a non-exclusive, non-transferable license, without the right to sublicense (except as expressly set forth in a Supplement), during the applicable license term unless earlier terminated as provided below, to have Authorized Users install and use the Software, including modifications (if expressly permitted in a Supplement), in accordance with the Documentation. You are only licensed to activate and use Licensed Software for which you a have a valid license, even if during the download or installation you are presented with other product options. No Orders are binding on NVIDIA until accepted by NVIDIA. Your Orders are subject to the AGREEMENT. + +SLA Supplements: Certain Licensed Software licensed under this SLA may be subject to additional terms and conditions that will be presented to you in a Supplement for acceptance prior to the delivery of such Licensed Software under this SLA and the applicable Supplement. Licensed Software will only be delivered to you upon your acceptance of all applicable terms. + +1.2. Limited Purpose Licenses +If your license is provided for one of the purposes indicated below, then notwithstanding contrary terms in License Grant or in a Supplement, such licenses are for internal use and do not include any right or license to sub-license and distribute the Licensed Software or its output in any way in any public release, however limited, and/or in any manner that provides third parties with use of or access to the Licensed Software or its functionality or output, including (but not limited to) external alpha or beta testing or development phases. Further: +Evaluation License. You may use evaluation licenses solely for your internal evaluation of the Licensed Software for broader adoption within your Enterprise or in connection with a NVIDIA product purchase decision, and such licenses have an expiration date as indicated by NVIDIA in its sole discretion (or ninety days from the date of download if no other duration is indicated). +Educational/Academic License. You may use educational/academic licenses solely for educational purposes and all users must be enrolled or employed by an academic institution. If you do not meet NVIDIA’s academic program requirements for educational institutions, you have no rights under this license. +Test/Development License. You may use test/development licenses solely for your internal development, testing and/or debugging of your software applications or for interoperability testing with the Licensed Software, and such licenses have an expiration date as indicated by NVIDIA in its sole discretion (or one year from the date of download if no other duration is indicated). NVIDIA Confidential Information under the AGREEMENT includes output from Licensed Software developer tools identified as “Pro” versions, where the output reveals functionality or performance data pertinent to NVIDIA hardware or software products. +1.3. Pre-Release Licenses +With respect to alpha, beta, preview, and other pre-release Software and Documentation (“Pre-Release Licensed Software”) delivered to you under the AGREEMENT you acknowledge and agree that such Pre-Release Licensed Software (i) may not be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, accessibility, availability, and reliability standards relative to commercially provided NVIDIA software and documentation, and (ii) use of such Pre-Release Licensed Software may result in unexpected results, loss of data, project delays or other unpredictable damage or loss. THEREFORE, PRE-RELEASE LICENSED SOFTWARE IS NOT INTENDED FOR USE, AND SHOULD NOT BE USED, IN PRODUCTION OR BUSINESS-CRITICAL SYSTEMS. NVIDIA has no obligation to make available a commercial version of any Pre-Release Licensed Software and NVIDIA has the right to abandon development of Pre-Release Licensed Software at any time without liability. + +1.4. Enterprise and Contractor Usage +You may allow your Enterprise employees and Contractors to access and use the Licensed Software pursuant to the terms of the AGREEMENT solely to perform work on your behalf, provided further that with respect to Contractors: (i) you obtain a written agreement from each Contractor which contains terms and obligations with respect to access to and use of Licensed Software no less protective of NVIDIA than those set forth in the AGREEMENT, and (ii) such Contractor’s access and use expressly excludes any sublicensing or distribution rights for the Licensed Software. You are responsible for the compliance with the terms and conditions of the AGREEMENT by your Enterprise and Contractors. Any act or omission that, if committed by you, would constitute a breach of the AGREEMENT shall be deemed to constitute a breach of the AGREEMENT if committed by your Enterprise or Contractors. + +1.5. Services +Except as expressly indicated in an Order, NVIDIA is under no obligation to provide support for the Licensed Software or to provide any patches, maintenance, updates or upgrades under the AGREEMENT. Unless patches, maintenance, updates or upgrades are provided with their separate governing terms and conditions, they constitute Licensed Software licensed to you under the AGREEMENT. + +2. LIMITATIONS. +2.1. License Restrictions +Except as expressly authorized in the AGREEMENT, you agree that you will not (nor authorize third parties to): (i) copy and use Software that was licensed to you for use in one or more NVIDIA hardware products in other unlicensed products (provided that copies solely for backup purposes are allowed); (ii) reverse engineer, decompile, disassemble (except to the extent applicable laws specifically require that such activities be permitted) or attempt to derive the source code, underlying ideas, algorithm or structure of Software provided to you in object code form; (iii) sell, transfer, assign, distribute, rent, loan, lease, sublicense or otherwise make available the Licensed Software or its functionality to third parties (a) as an application services provider or service bureau, (b) by operating hosted/virtual system environments, (c) by hosting, time sharing or providing any other type of services, or (d) otherwise by means of the internet; (iv) modify, translate or otherwise create any derivative works of any Licensed Software; (v) remove, alter, cover or obscure any proprietary notice that appears on or with the Licensed Software or any copies thereof; (vi) use the Licensed Software, or allow its use, transfer, transmission or export in violation of any applicable export control laws, rules or regulations; (vii) distribute, permit access to, or sublicense the Licensed Software as a stand-alone product; (viii) bypass, disable, circumvent or remove any form of copy protection, encryption, security or digital rights management or authentication mechanism used by NVIDIA in connection with the Licensed Software, or use the Licensed Software together with any authorization code, serial number, or other copy protection device not supplied by NVIDIA directly or through an authorized reseller; (ix) use the Licensed Software for the purpose of developing competing products or technologies or assisting a third party in such activities; (x) use the Licensed Software with any system or application where the use or failure of such system or application can reasonably be expected to threaten or result in personal injury, death, or catastrophic loss including, without limitation, use in connection with any nuclear, avionics, navigation, military, medical, life support or other life critical application (“Critical Applications”), unless the parties have entered into a Critical Applications agreement; (xi) distribute any modification or derivative work you make to the Licensed Software under or by reference to the same name as used by NVIDIA; or (xii) use the Licensed Software in any manner that would cause the Licensed Software to become subject to an Open Source License. Nothing in the AGREEMENT shall be construed to give you a right to use, or otherwise obtain access to, any source code from which the Software or any portion thereof is compiled or interpreted. You acknowledge that NVIDIA does not design, test, manufacture or certify the Licensed Software for use in the context of a Critical Application and NVIDIA shall not be liable to you or any third party, in whole or in part, for any claims or damages arising from such use. You agree to defend, indemnify and hold harmless NVIDIA and its Affiliates, and their respective employees, contractors, agents, officers and directors, from and against any and all claims, damages, obligations, losses, liabilities, costs or debt, fines, restitutions and expenses (including but not limited to attorney’s fees and costs incident to establishing the right of indemnification) arising out of or related to you and your Enterprise, and their respective employees, contractors, agents, distributors, resellers, end users, officers and directors use of Licensed Software outside of the scope of the AGREEMENT or any other breach of the terms of the AGREEMENT. + +2.2. Third Party License Obligations +You acknowledge and agree that the Licensed Software may include or incorporate third party technology (collectively “Third Party Components”), which is provided for use in or with the Software and not otherwise used separately. If the Licensed Software includes or incorporates Third Party Components, then the third-party pass-through terms and conditions (“Third Party Terms”) for the particular Third Party Component will be bundled with the Software or otherwise made available online as indicated by NVIDIA and will be incorporated by reference into the AGREEMENT. In the event of any conflict between the terms in the AGREEMENT and the Third Party Terms, the Third Party Terms shall govern. Copyright to Third Party Components are held by the copyright holders indicated in the copyright notices indicated in the Third Party Terms. + +Audio/Video Encoders and Decoders: You acknowledge and agree that it is your sole responsibility to obtain any additional third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any Third Party Components and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies as NVIDIA does not grant to you under the AGREEMENT any necessary patent or other rights with respect to audio and/or video encoders and decoders. + +2.3. Limited Rights +Your rights in the Licensed Software are limited to those expressly granted under the AGREEMENT and no other licenses are granted whether by implication, estoppel or otherwise. NVIDIA reserves all rights, title and interest in and to the Licensed Software not expressly granted under the AGREEMENT. + +3. CONFIDENTIALITY +Neither party will use the other party’s Confidential Information, except as necessary for the performance of the AGREEMENT, nor will either party disclose such Confidential Information to any third party, except to personnel of NVIDIA and its Affiliates, you, your Enterprise, your Enterprise Contractors, and each party’s legal and financial advisors that have a need to know such Confidential Information for the performance of the AGREEMENT, provided that each such personnel, employee and Contractor is subject to a written agreement that includes confidentiality obligations consistent with those set forth herein. Each party will use all reasonable efforts to maintain the confidentiality of all of the other party’s Confidential Information in its possession or control, but in no event less than the efforts that it ordinarily uses with respect to its own Confidential Information of similar nature and importance. The foregoing obligations will not restrict either party from disclosing the other party’s Confidential Information or the terms and conditions of the AGREEMENT as required under applicable securities regulations or pursuant to the order or requirement of a court, administrative agency, or other governmental body, provided that the party required to make such disclosure (i) gives reasonable notice to the other party to enable it to contest such order or requirement prior to its disclosure (whether through protective orders or otherwise), (ii) uses reasonable effort to obtain confidential treatment or similar protection to the fullest extent possible to avoid such public disclosure, and (iii) discloses only the minimum amount of information necessary to comply with such requirements. + +4. OWNERSHIP +You are not obligated to disclose to NVIDIA any modifications that you, your Enterprise or your Contractors make to the Licensed Software as permitted under the AGREEMENT. As between the parties, all modifications are owned by NVIDIA and licensed to you under the AGREEMENT unless otherwise expressly provided in a Supplement. The Licensed Software and all modifications owned by NVIDIA, and the respective Intellectual Property Rights therein, are and will remain the sole and exclusive property of NVIDIA or its licensors, whether the Licensed Software is separate from or combined with any other products or materials. You shall not engage in any act or omission that would impair NVIDIA’s and/or its licensors’ Intellectual Property Rights in the Licensed Software or any other materials, information, processes or subject matter proprietary to NVIDIA. NVIDIA’s licensors are intended third party beneficiaries with the right to enforce provisions of the AGREEMENT with respect to their Confidential Information and/or Intellectual Property Rights. + +5. FEEDBACK +You have no obligation to provide Feedback to NVIDIA. However, NVIDIA and/or its Affiliates may use and include any Feedback that you provide to improve the Licensed Software or other NVIDIA products, technologies or materials. Accordingly, if you provide Feedback, you agree that NVIDIA and/or its Affiliates, at their option, may, and may permit their licensees, to make, have made, use, have used, reproduce, license, distribute and otherwise commercialize the Feedback in the Licensed Software or in other NVIDIA products, technologies or materials without the payment of any royalties or fees to you. All Feedback becomes the sole property of NVIDIA and may be used in any manner NVIDIA sees fit, and you hereby assign to NVIDIA all of your right, title and interest in and to any Feedback. NVIDIA has no obligation to respond to Feedback or to incorporate Feedback into the Licensed Software. + +6. NO WARRANTIES +THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES ARE PROVIDED BY NVIDIA “AS IS” AND “WITH ALL FAULTS,” AND NVIDIA EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF OPERABILITY, CONDITION, VALUE, ACCURACY OF DATA, OR QUALITY, AS WELL AS ANY WARRANTIES OF MERCHANTABILITY, SYSTEM INTEGRATION, WORKMANSHIP, SUITABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO WARRANTY IS MADE BY NVIDIA ON THE BASIS OF TRADE USAGE, COURSE OF DEALING OR COURSE OF TRADE. NVIDIA DOES NOT WARRANT THAT THE LICENSED SOFTWARE OR ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT WILL MEET YOUR REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT ALL ERRORS WILL BE CORRECTED. YOU ACKNOWLEDGE THAT NVIDIA’S OBLIGATIONS UNDER THE AGREEMENT ARE FOR THE BENEFIT OF YOU ONLY. Nothing in this warranty section affects any statutory rights of consumers or other recipients to the extent that they cannot be waived or limited by contract under applicable law. + +7. LIMITATION OF LIABILITY +TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA OR ITS LICENSORS SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THE AGREEMENT OR THE USE OR PERFORMANCE OF THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA’S TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THE AGREEMENT EXCEED THE NET AMOUNTS RECEIVED BY NVIDIA FOR YOUR USE OF THE PARTICULAR LICENSED SOFTWARE DURING THE TWELVE (12) MONTHS BEFORE THE LIABILITY AROSE (or up to US$10.00 if you acquired the Licensed Software for no charge). THE NATURE OF THE LIABILITY, THE NUMBER OF CLAIMS OR SUITS OR THE NUMBER OF PARTIES WITHIN YOUR ENTERPRISE THAT ACCEPTED THE TERMS OF THE AGREEMENT SHALL NOT ENLARGE OR EXTEND THIS LIMIT. THE FOREGOING LIMITATIONS SHALL APPLY REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND REGARDLESS OF WHETHER ANY REMEDY FAILS ITS ESSENTIAL PURPOSE. The disclaimers, exclusions and limitations of liability set forth in the AGREEMENT form an essential basis of the bargain between the parties, and, absent any such disclaimers, exclusions or limitations of liability, the provisions of the AGREEMENT, including, without limitation, the economic terms, would be substantially different. + +8. TERM AND TERMINATION. +8.1. AGREEMENT, Licenses and Services +This SLA shall become effective upon the Effective Date, each Supplement upon their acceptance, and both this SLA and Supplements shall continue in effect until your last access or use of the Licensed Software and/or services hereunder, unless earlier terminated as provided in this “Term and Termination” section. Each Licensed Software license ends at the earlier of (a) the expiration of the applicable license term, or (b) termination of such license or the AGREEMENT. Each service ends at the earlier of (x) the expiration of the applicable service term, (y) termination of such service or the AGREEMENT, or (z) expiration or termination of the associated license and no credit or refund will be provided upon the expiration or termination of the associated license for any service fees paid. + +8.2. Termination and Effect of Expiration or Termination +NVIDIA may terminate the AGREEMENT in whole or in part: (i) if you breach any term of the AGREEMENT and fail to cure such breach within thirty (30) days following notice thereof from NVIDIA (or immediately if you violate NVIDIA’s Intellectual Property Rights); (ii) if you become the subject of a voluntary or involuntary petition in bankruptcy or any proceeding relating to insolvency, receivership, liquidation or composition for the benefit of creditors, if that petition or proceeding is not dismissed with prejudice within sixty (60) days after filing, or if you cease to do business; or (iii) if you commence or participate in any legal proceeding against NVIDIA, with respect to the Licensed Software that is the subject of the proceeding during the pendency of such legal proceeding. If you or your authorized NVIDIA reseller fail to pay license fees or service fees when due then NVIDIA may, in its sole discretion, suspend or terminate your license grants, services and any other rights provided under the AGREEMENT for the affected Licensed Software, in addition to any other remedies NVIDIA may have at law or equity. Upon any expiration or termination of the AGREEMENT, a license or a service provided hereunder, (a) any amounts owed to NVIDIA become immediately due and payable, (b) you must promptly discontinue use of the affected Licensed Software and/or service, and (c) you must promptly destroy or return to NVIDIA all copies of the affected Licensed Software and all portions thereof in your possession or control, and each party will promptly destroy or return to the other all of the other party’s Confidential Information within its possession or control. Upon written request, you will certify in writing that you have complied with your obligations under this section. Upon expiration or termination of the AGREEMENT all provisions survive except for the license grant provisions. + +9. CONSENT TO COLLECTION AND USE OF INFORMATION. +You hereby agree and acknowledge that the Software may access, collect non-personally identifiable information about your Enterprise computer systems in order to properly optimize such systems for use with the Software. To the extent that you use the Software, you hereby consent to all of the foregoing, and represent and warrant that you have the right to grant such consent. In addition, you agree that you are solely responsible for maintaining appropriate data backups and system restore points for your Enterprise systems, and that NVIDIA will have no responsibility for any damage or loss to such systems (including loss of data or access) arising from or relating to (a) any changes to the configuration, application settings, environment variables, registry, drivers, BIOS, or other attributes of the systems (or any part of such systems) initiated through the Software; or (b) installation of any Software or third party software patches initiated through the Software. In certain systems you may change your system update preferences by unchecking "Automatically check for updates" in the "Preferences" tab of the control panel for the Software. + +In connection with the receipt of the Licensed Software or services you may receive access to links to third party websites and services and the availability of those links does not imply any endorsement by NVIDIA. NVIDIA encourages you to review the privacy statements on those sites and services that you choose to visit so that you can understand how they may collect, use and share personal information of individuals. NVIDIA is not responsible or liable for: (i) the availability or accuracy of such links; or (ii) the products, services or information available on or through such links; or (iii) the privacy statements or practices of sites and services controlled by other companies or organizations. + +To the extent that you or members of your Enterprise provide to NVIDIA during registration or otherwise personal information, you acknowledge that such information will be collected, used and disclosed by NVIDIA in accordance with NVIDIA's privacy policy, available at URL http://www.nvidia.com/object/privacy_policy.html. + +10. GENERAL. +This SLA, any Supplements incorporated hereto, and Orders constitute the entire agreement of the parties with respect to the subject matter hereto and supersede all prior negotiations, conversations, or discussions between the parties relating to the subject matter hereto, oral or written, and all past dealings or industry custom. Any additional and/or conflicting terms and conditions on purchase order(s) or any other documents issued by you are null, void, and invalid. Any amendment or waiver under the AGREEMENT must be in writing and signed by representatives of both parties. + +The AGREEMENT and the rights and obligations thereunder may not be assigned by you, in whole or in part, including by merger, consolidation, dissolution, operation of law, or any other manner, without written consent of NVIDIA, and any purported assignment in violation of this provision shall be void and of no effect. NVIDIA may assign, delegate or transfer the AGREEMENT and its rights and obligations hereunder, and if to a non-Affiliate you will be notified. + +Each party acknowledges and agrees that the other is an independent contractor in the performance of the AGREEMENT, and each party is solely responsible for all of its employees, agents, contractors, and labor costs and expenses arising in connection therewith. The parties are not partners, joint ventures or otherwise affiliated, and neither has any authority to make any statements, representations or commitments of any kind to bind the other party without prior written consent. + +Neither party will be responsible for any failure or delay in its performance under the AGREEMENT (except for any payment obligations) to the extent due to causes beyond its reasonable control for so long as such force majeure event continues in effect. + +The AGREEMENT will be governed by and construed under the laws of the State of Delaware and the United States without regard to the conflicts of law provisions thereof and without regard to the United Nations Convention on Contracts for the International Sale of Goods. The parties consent to the personal jurisdiction of the federal and state courts located in Santa Clara County, California. You acknowledge and agree that a breach of any of your promises or agreements contained in the AGREEMENT may result in irreparable and continuing injury to NVIDIA for which monetary damages may not be an adequate remedy and therefore NVIDIA is entitled to seek injunctive relief as well as such other and further relief as may be appropriate. If any court of competent jurisdiction determines that any provision of the AGREEMENT is illegal, invalid or unenforceable, the remaining provisions will remain in full force and effect. Unless otherwise specified, remedies are cumulative. + +The Licensed Software has been developed entirely at private expense and is “commercial items” consisting of “commercial computer software” and “commercial computer software documentation” provided with RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in the AGREEMENT pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050. + +You acknowledge that the Licensed Software described under the AGREEMENT is subject to export control under the U.S. Export Administration Regulations (EAR) and economic sanctions regulations administered by the U.S. Department of Treasury’s Office of Foreign Assets Control (OFAC). Therefore, you may not export, reexport or transfer in-country the Licensed Software without first obtaining any license or other approval that may be required by BIS and/or OFAC. You are responsible for any violation of the U.S. or other applicable export control or economic sanctions laws, regulations and requirements related to the Licensed Software. By accepting this SLA, you confirm that you are not a resident or citizen of any country currently embargoed by the U.S. and that you are not otherwise prohibited from receiving the Licensed Software. + +Any notice delivered by NVIDIA to you under the AGREEMENT will be delivered via mail, email or fax. Please direct your legal notices or other correspondence to NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, California 95050, United States of America, Attention: Legal Department. + +11. GLOSSARY OF TERMS +Certain capitalized terms, if not otherwise defined elsewhere in this SLA, shall have the meanings set forth below: +“Affiliate” +“Affiliate” means any legal entity that Owns, is Owned by, or is commonly Owned with a party. “Own” means having more than 50% ownership or the right to direct the management of the entity. +“AGREEMENT” +“AGREEMENT” means this SLA and all associated Supplements entered by the parties referencing this SLA. +“Authorized Users” +“Authorized Users” means your Enterprise individual employees and any of your Enterprise’s Contractors, subject to the terms of the “Enterprise and Contractors Usage” section. +“Confidential Information” +“Confidential Information” means the Licensed Software (unless made publicly available by NVIDIA without confidentiality obligations), and any NVIDIA business, marketing, pricing, research and development, know-how, technical, scientific, financial status, proposed new products or other information disclosed by NVIDIA to you which, at the time of disclosure, is designated in writing as confidential or proprietary (or like written designation), or orally identified as confidential or proprietary or is otherwise reasonably identifiable by parties exercising reasonable business judgment, as confidential. Confidential Information does not and will not include information that: (i) is or becomes generally known to the public through no fault of or breach of the AGREEMENT by the receiving party; (ii) is rightfully known by the receiving party at the time of disclosure without an obligation of confidentiality; (iii) is independently developed by the receiving party without use of the disclosing party’s Confidential Information; or (iv) is rightfully obtained by the receiving party from a third party without restriction on use or disclosure. +“Contractor” +“Contractor” means an individual who works primarily for your Enterprise on a contractor basis from your secure network. means an individual who works primarily for your Enterprise on a contractor basis from your secure network. +“Documentation” +“Documentation” means the NVIDIA documentation made available for use with the Software, including (without limitation) user manuals, datasheets, operations instructions, installation guides, release notes and other materials provided to you under the AGREEMENT. +“Enterprise” +“Enterprise” means you or any company or legal entity for which you accepted the terms of this SLA, and their subsidiaries of which your company or legal entity owns more than fifty percent (50%) of the issued and outstanding equity. +“Feedback” +“Feedback” means any and all suggestions, feature requests, comments or other feedback regarding the Licensed Software, including possible enhancements or modifications thereto. +“Intellectual Property Rights” +“Intellectual Property Rights” means all patent, copyright, trademark, trade secret, trade dress, trade names, utility models, mask work, moral rights, rights of attribution or integrity service marks, master recording and music publishing rights, performance rights, author’s rights, database rights, registered design rights and any applications for the protection or registration of these rights, or other intellectual or industrial property rights or proprietary rights, howsoever arising and in whatever media, whether now known or hereafter devised, whether or not registered, (including all claims and causes of action for infringement, misappropriation or violation and all rights in any registrations and renewals), worldwide and whether existing now or in the future. +“Licensed Software” +“Licensed Software” means Software, Documentation and all modifications owned by NVIDIA. +“Open Source License” +“Open Source License” includes, without limitation, a software license that requires as a condition of use, modification, and/or distribution of such software that the Software be (i) disclosed or distributed in source code form; (ii) be licensed for the purpose of making derivative works; or (iii) be redistributable at no charge. +“Order” +“Order” means a purchase order issued by you, a signed purchase agreement with you, or other ordering document issued by you to NVIDIA or a NVIDIA authorized reseller (including any on-line acceptance process) that references and incorporates the AGREEMENT and is accepted by NVIDIA. +“Software” +“Software” means the NVIDIA software programs licensed to you under the AGREEMENT including, without limitation, libraries, sample code, utility programs and programming code. +“Supplement” +“Supplement” means the additional terms and conditions beyond those stated in this SLA that apply to certain Licensed Software licensed hereunder. +12. TensorRT SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT +TensorRT SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT +The terms set forth in this TensorRT Supplement (“Supplement”) govern your use of the NVIDIA GPU inference engine (the “TensorRT Licensed Software”) under the terms of your software license agreement (“SLA”) as modified by this Supplement. This Supplement is an exhibit to the SLA and is hereby incorporated as an integral part thereto. Capitalized terms used but not defined herein shall have the meaning assigned to them in the SLA. In the event of conflict between the terms in this Supplement and the terms in the SLA, this Supplement shall control. + +12.1. TensorRT DISTRIBUTION +Subject to the terms of the SLA and this Supplement, NVIDIA hereby grants you a non-exclusive, nontransferable license during the applicable license term unless earlier terminated pursuant to the SLA, to distribute the libnvinfer and libnvinfer_plugin libraries when delivered to you as part of the TensorRT Licensed Software in source code form or binary form (but not when provided to you as part of a hardware product), subject to the following: such distribution is solely in binary form to your licensees (“Customers”) only as a component of your own software products having additional material functionality beyond the TensorRT Licensed Software (each, a “Licensee Application"). Subject to the terms and conditions of the SLA and this Supplement, you may further authorize Customers to redistribute the libnvinfer and libnvinfer_plugin libraries as incorporated into a Licensee Application, solely in binary form, provided, however, that you shall require in your agreements with your Customers that their distributions be on terms at least as restrictive as those applicable for your use of such TensorRT Licensed Software within a Licensee Application. The expiration or termination of your licenses to the above described TensorRT Licensed Software under the SLA and this Supplement will not affect rights previously granted by you to recipients that were in compliance with the SLA and this Supplement. + +In addition to the rights above, for parties that are developing software intended solely for use on Jetson development kits or Jetson modules and running Linux for Tegra software the following shall apply: TensorRT Licensed Software licensed hereunder may be distributed in its entirety, as provided by NVIDIA and without separation of its components, for you and/or your licensees to create software development kits for use only on the Jetson platform and running Linux for Tegra software. You shall require in your agreements with your licensees that their distributions be on terms at least as restrictive as those applicable for your distribution of TensorRT Licensed Software as described in this Section 1. + +In addition to the rights above, for parties that are developing software intended solely for use on Jetson development kits or Jetson modules and running Linux for Tegra software the following shall apply: TensorRT Licensed Software licensed hereunder may be distributed in its entirety, as provided by NVIDIA and without separation of its components, for you and/or your licensees to create software development kits for use only on the Jetson platform and running Linux for Tegra software. You shall require in your agreements with your licensees that their distributions be on terms at least as restrictive as those applicable for your distribution of TensorRT Licensed Software as described in this Section 1. + +12.2. LICENSE DURATION +Each TensorRT Licensed Software is licensed to you for an initial duration of one year starting from the date of delivery or download. The licenses granted will automatically renew for successive one year periods, provided that NVIDIA reserves the right to terminate licenses upon ninety days (90) days written notice to you prior to the commencement of a renewal year in addition to the termination rights set forth in the SLA. + +12.3. EXPIRATION OF TERMINATION OF THIS SUPPLEMENT +Your failure to comply with the terms of this Supplement is ground for termination for breach by NVIDIA under the SLA. This Supplement will automatically expire or terminate upon the expiration or termination of your rights to TensorRT Licensed Software under the SLA or this Supplement. + +Notices +Notice +This document is provided for information purposes only and shall not be regarded as a warranty of a certain functionality, condition, or quality of a product. NVIDIA Corporation (“NVIDIA”) makes no representations or warranties, expressed or implied, as to the accuracy or completeness of the information contained in this document and assumes no responsibility for any errors contained herein. NVIDIA shall have no liability for the consequences or use of such information or for any infringement of patents or other rights of third parties that may result from its use. This document is not a commitment to develop, release, or deliver any Material (defined below), code, or functionality. + +NVIDIA reserves the right to make corrections, modifications, enhancements, improvements, and any other changes to this document, at any time without notice. + +Customer should obtain the latest relevant information before placing orders and should verify that such information is current and complete. + +NVIDIA products are sold subject to the NVIDIA standard terms and conditions of sale supplied at the time of order acknowledgement, unless otherwise agreed in an individual sales agreement signed by authorized representatives of NVIDIA and customer (“Terms of Sale”). NVIDIA hereby expressly objects to applying any customer general terms and conditions with regards to the purchase of the NVIDIA product referenced in this document. No contractual obligations are formed either directly or indirectly by this document. + +NVIDIA products are not designed, authorized, or warranted to be suitable for use in medical, military, aircraft, space, or life support equipment, nor in applications where failure or malfunction of the NVIDIA product can reasonably be expected to result in personal injury, death, or property or environmental damage. NVIDIA accepts no liability for inclusion and/or use of NVIDIA products in such equipment or applications and therefore such inclusion and/or use is at customer’s own risk. + +NVIDIA makes no representation or warranty that products based on this document will be suitable for any specified use. Testing of all parameters of each product is not necessarily performed by NVIDIA. It is customer’s sole responsibility to evaluate and determine the applicability of any information contained in this document, ensure the product is suitable and fit for the application planned by customer, and perform the necessary testing for the application in order to avoid a default of the application or the product. Weaknesses in customer’s product designs may affect the quality and reliability of the NVIDIA product and may result in additional or different conditions and/or requirements beyond those contained in this document. NVIDIA accepts no liability related to any default, damage, costs, or problem which may be based on or attributable to: (i) the use of the NVIDIA product in any manner that is contrary to this document or (ii) customer product designs. + +No license, either expressed or implied, is granted under any NVIDIA patent right, copyright, or other NVIDIA intellectual property right under this document. Information published by NVIDIA regarding third-party products or services does not constitute a license from NVIDIA to use such products or services or a warranty or endorsement thereof. Use of such information may require a license from a third party under the patents or other intellectual property rights of the third party, or a license from NVIDIA under the patents or other intellectual property rights of NVIDIA. + +Reproduction of information in this document is permissible only if approved in advance by NVIDIA in writing, reproduced without alteration and in full compliance with all applicable export laws and regulations, and accompanied by all associated conditions, limitations, and notices. + +THIS DOCUMENT AND ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT WILL NVIDIA BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF ANY USE OF THIS DOCUMENT, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Notwithstanding any damages that customer might incur for any reason whatsoever, NVIDIA’s aggregate and cumulative liability towards customer for the products described herein shall be limited in accordance with the Terms of Sale for the product. + +VESA DisplayPort +DisplayPort and DisplayPort Compliance Logo, DisplayPort Compliance Logo for Dual-mode Sources, and DisplayPort Compliance Logo for Active Cables are trademarks owned by the Video Electronics Standards Association in the United States and other countries. + +HDMI +HDMI, the HDMI logo, and High-Definition Multimedia Interface are trademarks or registered trademarks of HDMI Licensing LLC. + +ARM +ARM, AMBA and ARM Powered are registered trademarks of ARM Limited. Cortex, MPCore and Mali are trademarks of ARM Limited. All other brands or product names are the property of their respective holders. "ARM" is used to represent ARM Holdings plc; its operating company ARM Limited; and the regional subsidiaries ARM Inc.; ARM KK; ARM Korea Limited.; ARM Taiwan Limited; ARM France SAS; ARM Consulting (Shanghai) Co. Ltd.; ARM Germany GmbH; ARM Embedded Technologies Pvt. Ltd.; ARM Norway, AS and ARM Sweden AB. + +OpenCL +OpenCL is a trademark of Apple Inc. used under license to the Khronos Group Inc. + +Trademarks +NVIDIA, the NVIDIA logo, and cuBLAS, CUDA, CUDA Toolkit, cuDNN, DALI, DIGITS, DGX, DGX-1, DGX-2, DGX Station, DLProf, GPU, JetPack, Jetson, Kepler, Maxwell, NCCL, Nsight Compute, Nsight Systems, NVCaffe, NVIDIA Ampere GPU architecture, NVIDIA Deep Learning SDK, NVIDIA Developer Program, NVIDIA GPU Cloud, NVLink, NVSHMEM, PerfWorks, Pascal, SDK Manager, T4, Tegra, TensorRT, TensorRT Inference Server, Tesla, TF-TRT, Triton Inference Server, Turing, and Volta are trademarks and/or registered trademarks of NVIDIA Corporation in the United States and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. + +Copyright +© 2021 NVIDIA Corporation. All rights reserved. + +-------------------------------------------------------------------------------------------------------------- + +Name: tensorrt-bindings +Version: 9.2.0.post12.dev5 +License: Other/Proprietary License +LicenseText: Abstract +This document is the Software License Agreement (SLA) for NVIDIA TensorRT. This document contains specific license terms and conditions for NVIDIA TensorRT. By accepting this agreement, you agree to comply with all the terms and conditions applicable to the specific product(s) included herein. + +If you are receiving TensorRT under the NVIDIA Prerelease License Agreement (also known as NPLA) or under the NVIDIA Software License Agreement (previously known as the NVIDIA Tegra Software License Agreement), your use of TensorRT is governed by such applicable terms and conditions. All other uses of TensorRT are governed by the terms and conditions of the below license agreement. + +NVIDIA SOFTWARE LICENSE AGREEMENT +Important: READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE +This Software License Agreement ("SLA”), made and entered into as of the time and date of click through action (“Effective Date”),is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying, or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this SLA. If you do not agree to the terms of this SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU ARE ENTERING INTO THIS SLAON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE “YOU” WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREETO LICENSE THE LICENSED SOFTWARETO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT. + +Preface +This document is the Software License Agreement (SLA) for NVIDIA TensorRT. This document contains specific license terms and conditions for NVIDIA TensorRT. By accepting this agreement, you agree to comply with all the terms and conditions applicable to the specific product(s) included herein. + +If you are receiving TensorRT under the NVIDIA Prerelease License Agreement (also known as NPLA) or under the NVIDIA Software License Agreement (previously known as the NVIDIA Tegra Software License Agreement), your use of TensorRT is governed by such applicable terms and conditions. All other uses of TensorRT are governed by the terms and conditions of the below license agreement. + +NVIDIA SOFTWARE LICENSE AGREEMENT +Important: READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE +This Software License Agreement ("SLA”), made and entered into as of the time and date of click through action (“Effective Date”),is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying, or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this SLA. If you do not agree to the terms of this SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU ARE ENTERING INTO THIS SLAON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE “YOU” WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREETO LICENSE THE LICENSED SOFTWARETO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT. + +1. LICENSE. +1.1. License Grant +Subject to the terms of the AGREEMENT, NVIDIA hereby grants you a non-exclusive, non-transferable license, without the right to sublicense (except as expressly set forth in a Supplement), during the applicable license term unless earlier terminated as provided below, to have Authorized Users install and use the Software, including modifications (if expressly permitted in a Supplement), in accordance with the Documentation. You are only licensed to activate and use Licensed Software for which you a have a valid license, even if during the download or installation you are presented with other product options. No Orders are binding on NVIDIA until accepted by NVIDIA. Your Orders are subject to the AGREEMENT. + +SLA Supplements: Certain Licensed Software licensed under this SLA may be subject to additional terms and conditions that will be presented to you in a Supplement for acceptance prior to the delivery of such Licensed Software under this SLA and the applicable Supplement. Licensed Software will only be delivered to you upon your acceptance of all applicable terms. + +1.2. Limited Purpose Licenses +If your license is provided for one of the purposes indicated below, then notwithstanding contrary terms in License Grant or in a Supplement, such licenses are for internal use and do not include any right or license to sub-license and distribute the Licensed Software or its output in any way in any public release, however limited, and/or in any manner that provides third parties with use of or access to the Licensed Software or its functionality or output, including (but not limited to) external alpha or beta testing or development phases. Further: +Evaluation License. You may use evaluation licenses solely for your internal evaluation of the Licensed Software for broader adoption within your Enterprise or in connection with a NVIDIA product purchase decision, and such licenses have an expiration date as indicated by NVIDIA in its sole discretion (or ninety days from the date of download if no other duration is indicated). +Educational/Academic License. You may use educational/academic licenses solely for educational purposes and all users must be enrolled or employed by an academic institution. If you do not meet NVIDIA’s academic program requirements for educational institutions, you have no rights under this license. +Test/Development License. You may use test/development licenses solely for your internal development, testing and/or debugging of your software applications or for interoperability testing with the Licensed Software, and such licenses have an expiration date as indicated by NVIDIA in its sole discretion (or one year from the date of download if no other duration is indicated). NVIDIA Confidential Information under the AGREEMENT includes output from Licensed Software developer tools identified as “Pro” versions, where the output reveals functionality or performance data pertinent to NVIDIA hardware or software products. +1.3. Pre-Release Licenses +With respect to alpha, beta, preview, and other pre-release Software and Documentation (“Pre-Release Licensed Software”) delivered to you under the AGREEMENT you acknowledge and agree that such Pre-Release Licensed Software (i) may not be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, accessibility, availability, and reliability standards relative to commercially provided NVIDIA software and documentation, and (ii) use of such Pre-Release Licensed Software may result in unexpected results, loss of data, project delays or other unpredictable damage or loss. THEREFORE, PRE-RELEASE LICENSED SOFTWARE IS NOT INTENDED FOR USE, AND SHOULD NOT BE USED, IN PRODUCTION OR BUSINESS-CRITICAL SYSTEMS. NVIDIA has no obligation to make available a commercial version of any Pre-Release Licensed Software and NVIDIA has the right to abandon development of Pre-Release Licensed Software at any time without liability. + +1.4. Enterprise and Contractor Usage +You may allow your Enterprise employees and Contractors to access and use the Licensed Software pursuant to the terms of the AGREEMENT solely to perform work on your behalf, provided further that with respect to Contractors: (i) you obtain a written agreement from each Contractor which contains terms and obligations with respect to access to and use of Licensed Software no less protective of NVIDIA than those set forth in the AGREEMENT, and (ii) such Contractor’s access and use expressly excludes any sublicensing or distribution rights for the Licensed Software. You are responsible for the compliance with the terms and conditions of the AGREEMENT by your Enterprise and Contractors. Any act or omission that, if committed by you, would constitute a breach of the AGREEMENT shall be deemed to constitute a breach of the AGREEMENT if committed by your Enterprise or Contractors. + +1.5. Services +Except as expressly indicated in an Order, NVIDIA is under no obligation to provide support for the Licensed Software or to provide any patches, maintenance, updates or upgrades under the AGREEMENT. Unless patches, maintenance, updates or upgrades are provided with their separate governing terms and conditions, they constitute Licensed Software licensed to you under the AGREEMENT. + +2. LIMITATIONS. +2.1. License Restrictions +Except as expressly authorized in the AGREEMENT, you agree that you will not (nor authorize third parties to): (i) copy and use Software that was licensed to you for use in one or more NVIDIA hardware products in other unlicensed products (provided that copies solely for backup purposes are allowed); (ii) reverse engineer, decompile, disassemble (except to the extent applicable laws specifically require that such activities be permitted) or attempt to derive the source code, underlying ideas, algorithm or structure of Software provided to you in object code form; (iii) sell, transfer, assign, distribute, rent, loan, lease, sublicense or otherwise make available the Licensed Software or its functionality to third parties (a) as an application services provider or service bureau, (b) by operating hosted/virtual system environments, (c) by hosting, time sharing or providing any other type of services, or (d) otherwise by means of the internet; (iv) modify, translate or otherwise create any derivative works of any Licensed Software; (v) remove, alter, cover or obscure any proprietary notice that appears on or with the Licensed Software or any copies thereof; (vi) use the Licensed Software, or allow its use, transfer, transmission or export in violation of any applicable export control laws, rules or regulations; (vii) distribute, permit access to, or sublicense the Licensed Software as a stand-alone product; (viii) bypass, disable, circumvent or remove any form of copy protection, encryption, security or digital rights management or authentication mechanism used by NVIDIA in connection with the Licensed Software, or use the Licensed Software together with any authorization code, serial number, or other copy protection device not supplied by NVIDIA directly or through an authorized reseller; (ix) use the Licensed Software for the purpose of developing competing products or technologies or assisting a third party in such activities; (x) use the Licensed Software with any system or application where the use or failure of such system or application can reasonably be expected to threaten or result in personal injury, death, or catastrophic loss including, without limitation, use in connection with any nuclear, avionics, navigation, military, medical, life support or other life critical application (“Critical Applications”), unless the parties have entered into a Critical Applications agreement; (xi) distribute any modification or derivative work you make to the Licensed Software under or by reference to the same name as used by NVIDIA; or (xii) use the Licensed Software in any manner that would cause the Licensed Software to become subject to an Open Source License. Nothing in the AGREEMENT shall be construed to give you a right to use, or otherwise obtain access to, any source code from which the Software or any portion thereof is compiled or interpreted. You acknowledge that NVIDIA does not design, test, manufacture or certify the Licensed Software for use in the context of a Critical Application and NVIDIA shall not be liable to you or any third party, in whole or in part, for any claims or damages arising from such use. You agree to defend, indemnify and hold harmless NVIDIA and its Affiliates, and their respective employees, contractors, agents, officers and directors, from and against any and all claims, damages, obligations, losses, liabilities, costs or debt, fines, restitutions and expenses (including but not limited to attorney’s fees and costs incident to establishing the right of indemnification) arising out of or related to you and your Enterprise, and their respective employees, contractors, agents, distributors, resellers, end users, officers and directors use of Licensed Software outside of the scope of the AGREEMENT or any other breach of the terms of the AGREEMENT. + +2.2. Third Party License Obligations +You acknowledge and agree that the Licensed Software may include or incorporate third party technology (collectively “Third Party Components”), which is provided for use in or with the Software and not otherwise used separately. If the Licensed Software includes or incorporates Third Party Components, then the third-party pass-through terms and conditions (“Third Party Terms”) for the particular Third Party Component will be bundled with the Software or otherwise made available online as indicated by NVIDIA and will be incorporated by reference into the AGREEMENT. In the event of any conflict between the terms in the AGREEMENT and the Third Party Terms, the Third Party Terms shall govern. Copyright to Third Party Components are held by the copyright holders indicated in the copyright notices indicated in the Third Party Terms. + +Audio/Video Encoders and Decoders: You acknowledge and agree that it is your sole responsibility to obtain any additional third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any Third Party Components and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies as NVIDIA does not grant to you under the AGREEMENT any necessary patent or other rights with respect to audio and/or video encoders and decoders. + +2.3. Limited Rights +Your rights in the Licensed Software are limited to those expressly granted under the AGREEMENT and no other licenses are granted whether by implication, estoppel or otherwise. NVIDIA reserves all rights, title and interest in and to the Licensed Software not expressly granted under the AGREEMENT. + +3. CONFIDENTIALITY +Neither party will use the other party’s Confidential Information, except as necessary for the performance of the AGREEMENT, nor will either party disclose such Confidential Information to any third party, except to personnel of NVIDIA and its Affiliates, you, your Enterprise, your Enterprise Contractors, and each party’s legal and financial advisors that have a need to know such Confidential Information for the performance of the AGREEMENT, provided that each such personnel, employee and Contractor is subject to a written agreement that includes confidentiality obligations consistent with those set forth herein. Each party will use all reasonable efforts to maintain the confidentiality of all of the other party’s Confidential Information in its possession or control, but in no event less than the efforts that it ordinarily uses with respect to its own Confidential Information of similar nature and importance. The foregoing obligations will not restrict either party from disclosing the other party’s Confidential Information or the terms and conditions of the AGREEMENT as required under applicable securities regulations or pursuant to the order or requirement of a court, administrative agency, or other governmental body, provided that the party required to make such disclosure (i) gives reasonable notice to the other party to enable it to contest such order or requirement prior to its disclosure (whether through protective orders or otherwise), (ii) uses reasonable effort to obtain confidential treatment or similar protection to the fullest extent possible to avoid such public disclosure, and (iii) discloses only the minimum amount of information necessary to comply with such requirements. + +4. OWNERSHIP +You are not obligated to disclose to NVIDIA any modifications that you, your Enterprise or your Contractors make to the Licensed Software as permitted under the AGREEMENT. As between the parties, all modifications are owned by NVIDIA and licensed to you under the AGREEMENT unless otherwise expressly provided in a Supplement. The Licensed Software and all modifications owned by NVIDIA, and the respective Intellectual Property Rights therein, are and will remain the sole and exclusive property of NVIDIA or its licensors, whether the Licensed Software is separate from or combined with any other products or materials. You shall not engage in any act or omission that would impair NVIDIA’s and/or its licensors’ Intellectual Property Rights in the Licensed Software or any other materials, information, processes or subject matter proprietary to NVIDIA. NVIDIA’s licensors are intended third party beneficiaries with the right to enforce provisions of the AGREEMENT with respect to their Confidential Information and/or Intellectual Property Rights. + +5. FEEDBACK +You have no obligation to provide Feedback to NVIDIA. However, NVIDIA and/or its Affiliates may use and include any Feedback that you provide to improve the Licensed Software or other NVIDIA products, technologies or materials. Accordingly, if you provide Feedback, you agree that NVIDIA and/or its Affiliates, at their option, may, and may permit their licensees, to make, have made, use, have used, reproduce, license, distribute and otherwise commercialize the Feedback in the Licensed Software or in other NVIDIA products, technologies or materials without the payment of any royalties or fees to you. All Feedback becomes the sole property of NVIDIA and may be used in any manner NVIDIA sees fit, and you hereby assign to NVIDIA all of your right, title and interest in and to any Feedback. NVIDIA has no obligation to respond to Feedback or to incorporate Feedback into the Licensed Software. + +6. NO WARRANTIES +THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES ARE PROVIDED BY NVIDIA “AS IS” AND “WITH ALL FAULTS,” AND NVIDIA EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF OPERABILITY, CONDITION, VALUE, ACCURACY OF DATA, OR QUALITY, AS WELL AS ANY WARRANTIES OF MERCHANTABILITY, SYSTEM INTEGRATION, WORKMANSHIP, SUITABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO WARRANTY IS MADE BY NVIDIA ON THE BASIS OF TRADE USAGE, COURSE OF DEALING OR COURSE OF TRADE. NVIDIA DOES NOT WARRANT THAT THE LICENSED SOFTWARE OR ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT WILL MEET YOUR REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT ALL ERRORS WILL BE CORRECTED. YOU ACKNOWLEDGE THAT NVIDIA’S OBLIGATIONS UNDER THE AGREEMENT ARE FOR THE BENEFIT OF YOU ONLY. Nothing in this warranty section affects any statutory rights of consumers or other recipients to the extent that they cannot be waived or limited by contract under applicable law. + +7. LIMITATION OF LIABILITY +TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA OR ITS LICENSORS SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THE AGREEMENT OR THE USE OR PERFORMANCE OF THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA’S TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THE AGREEMENT EXCEED THE NET AMOUNTS RECEIVED BY NVIDIA FOR YOUR USE OF THE PARTICULAR LICENSED SOFTWARE DURING THE TWELVE (12) MONTHS BEFORE THE LIABILITY AROSE (or up to US$10.00 if you acquired the Licensed Software for no charge). THE NATURE OF THE LIABILITY, THE NUMBER OF CLAIMS OR SUITS OR THE NUMBER OF PARTIES WITHIN YOUR ENTERPRISE THAT ACCEPTED THE TERMS OF THE AGREEMENT SHALL NOT ENLARGE OR EXTEND THIS LIMIT. THE FOREGOING LIMITATIONS SHALL APPLY REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND REGARDLESS OF WHETHER ANY REMEDY FAILS ITS ESSENTIAL PURPOSE. The disclaimers, exclusions and limitations of liability set forth in the AGREEMENT form an essential basis of the bargain between the parties, and, absent any such disclaimers, exclusions or limitations of liability, the provisions of the AGREEMENT, including, without limitation, the economic terms, would be substantially different. + +8. TERM AND TERMINATION. +8.1. AGREEMENT, Licenses and Services +This SLA shall become effective upon the Effective Date, each Supplement upon their acceptance, and both this SLA and Supplements shall continue in effect until your last access or use of the Licensed Software and/or services hereunder, unless earlier terminated as provided in this “Term and Termination” section. Each Licensed Software license ends at the earlier of (a) the expiration of the applicable license term, or (b) termination of such license or the AGREEMENT. Each service ends at the earlier of (x) the expiration of the applicable service term, (y) termination of such service or the AGREEMENT, or (z) expiration or termination of the associated license and no credit or refund will be provided upon the expiration or termination of the associated license for any service fees paid. + +8.2. Termination and Effect of Expiration or Termination +NVIDIA may terminate the AGREEMENT in whole or in part: (i) if you breach any term of the AGREEMENT and fail to cure such breach within thirty (30) days following notice thereof from NVIDIA (or immediately if you violate NVIDIA’s Intellectual Property Rights); (ii) if you become the subject of a voluntary or involuntary petition in bankruptcy or any proceeding relating to insolvency, receivership, liquidation or composition for the benefit of creditors, if that petition or proceeding is not dismissed with prejudice within sixty (60) days after filing, or if you cease to do business; or (iii) if you commence or participate in any legal proceeding against NVIDIA, with respect to the Licensed Software that is the subject of the proceeding during the pendency of such legal proceeding. If you or your authorized NVIDIA reseller fail to pay license fees or service fees when due then NVIDIA may, in its sole discretion, suspend or terminate your license grants, services and any other rights provided under the AGREEMENT for the affected Licensed Software, in addition to any other remedies NVIDIA may have at law or equity. Upon any expiration or termination of the AGREEMENT, a license or a service provided hereunder, (a) any amounts owed to NVIDIA become immediately due and payable, (b) you must promptly discontinue use of the affected Licensed Software and/or service, and (c) you must promptly destroy or return to NVIDIA all copies of the affected Licensed Software and all portions thereof in your possession or control, and each party will promptly destroy or return to the other all of the other party’s Confidential Information within its possession or control. Upon written request, you will certify in writing that you have complied with your obligations under this section. Upon expiration or termination of the AGREEMENT all provisions survive except for the license grant provisions. + +9. CONSENT TO COLLECTION AND USE OF INFORMATION. +You hereby agree and acknowledge that the Software may access, collect non-personally identifiable information about your Enterprise computer systems in order to properly optimize such systems for use with the Software. To the extent that you use the Software, you hereby consent to all of the foregoing, and represent and warrant that you have the right to grant such consent. In addition, you agree that you are solely responsible for maintaining appropriate data backups and system restore points for your Enterprise systems, and that NVIDIA will have no responsibility for any damage or loss to such systems (including loss of data or access) arising from or relating to (a) any changes to the configuration, application settings, environment variables, registry, drivers, BIOS, or other attributes of the systems (or any part of such systems) initiated through the Software; or (b) installation of any Software or third party software patches initiated through the Software. In certain systems you may change your system update preferences by unchecking "Automatically check for updates" in the "Preferences" tab of the control panel for the Software. + +In connection with the receipt of the Licensed Software or services you may receive access to links to third party websites and services and the availability of those links does not imply any endorsement by NVIDIA. NVIDIA encourages you to review the privacy statements on those sites and services that you choose to visit so that you can understand how they may collect, use and share personal information of individuals. NVIDIA is not responsible or liable for: (i) the availability or accuracy of such links; or (ii) the products, services or information available on or through such links; or (iii) the privacy statements or practices of sites and services controlled by other companies or organizations. + +To the extent that you or members of your Enterprise provide to NVIDIA during registration or otherwise personal information, you acknowledge that such information will be collected, used and disclosed by NVIDIA in accordance with NVIDIA's privacy policy, available at URL http://www.nvidia.com/object/privacy_policy.html. + +10. GENERAL. +This SLA, any Supplements incorporated hereto, and Orders constitute the entire agreement of the parties with respect to the subject matter hereto and supersede all prior negotiations, conversations, or discussions between the parties relating to the subject matter hereto, oral or written, and all past dealings or industry custom. Any additional and/or conflicting terms and conditions on purchase order(s) or any other documents issued by you are null, void, and invalid. Any amendment or waiver under the AGREEMENT must be in writing and signed by representatives of both parties. + +The AGREEMENT and the rights and obligations thereunder may not be assigned by you, in whole or in part, including by merger, consolidation, dissolution, operation of law, or any other manner, without written consent of NVIDIA, and any purported assignment in violation of this provision shall be void and of no effect. NVIDIA may assign, delegate or transfer the AGREEMENT and its rights and obligations hereunder, and if to a non-Affiliate you will be notified. + +Each party acknowledges and agrees that the other is an independent contractor in the performance of the AGREEMENT, and each party is solely responsible for all of its employees, agents, contractors, and labor costs and expenses arising in connection therewith. The parties are not partners, joint ventures or otherwise affiliated, and neither has any authority to make any statements, representations or commitments of any kind to bind the other party without prior written consent. + +Neither party will be responsible for any failure or delay in its performance under the AGREEMENT (except for any payment obligations) to the extent due to causes beyond its reasonable control for so long as such force majeure event continues in effect. + +The AGREEMENT will be governed by and construed under the laws of the State of Delaware and the United States without regard to the conflicts of law provisions thereof and without regard to the United Nations Convention on Contracts for the International Sale of Goods. The parties consent to the personal jurisdiction of the federal and state courts located in Santa Clara County, California. You acknowledge and agree that a breach of any of your promises or agreements contained in the AGREEMENT may result in irreparable and continuing injury to NVIDIA for which monetary damages may not be an adequate remedy and therefore NVIDIA is entitled to seek injunctive relief as well as such other and further relief as may be appropriate. If any court of competent jurisdiction determines that any provision of the AGREEMENT is illegal, invalid or unenforceable, the remaining provisions will remain in full force and effect. Unless otherwise specified, remedies are cumulative. + +The Licensed Software has been developed entirely at private expense and is “commercial items” consisting of “commercial computer software” and “commercial computer software documentation” provided with RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in the AGREEMENT pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050. + +You acknowledge that the Licensed Software described under the AGREEMENT is subject to export control under the U.S. Export Administration Regulations (EAR) and economic sanctions regulations administered by the U.S. Department of Treasury’s Office of Foreign Assets Control (OFAC). Therefore, you may not export, reexport or transfer in-country the Licensed Software without first obtaining any license or other approval that may be required by BIS and/or OFAC. You are responsible for any violation of the U.S. or other applicable export control or economic sanctions laws, regulations and requirements related to the Licensed Software. By accepting this SLA, you confirm that you are not a resident or citizen of any country currently embargoed by the U.S. and that you are not otherwise prohibited from receiving the Licensed Software. + +Any notice delivered by NVIDIA to you under the AGREEMENT will be delivered via mail, email or fax. Please direct your legal notices or other correspondence to NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, California 95050, United States of America, Attention: Legal Department. + +11. GLOSSARY OF TERMS +Certain capitalized terms, if not otherwise defined elsewhere in this SLA, shall have the meanings set forth below: +“Affiliate” +“Affiliate” means any legal entity that Owns, is Owned by, or is commonly Owned with a party. “Own” means having more than 50% ownership or the right to direct the management of the entity. +“AGREEMENT” +“AGREEMENT” means this SLA and all associated Supplements entered by the parties referencing this SLA. +“Authorized Users” +“Authorized Users” means your Enterprise individual employees and any of your Enterprise’s Contractors, subject to the terms of the “Enterprise and Contractors Usage” section. +“Confidential Information” +“Confidential Information” means the Licensed Software (unless made publicly available by NVIDIA without confidentiality obligations), and any NVIDIA business, marketing, pricing, research and development, know-how, technical, scientific, financial status, proposed new products or other information disclosed by NVIDIA to you which, at the time of disclosure, is designated in writing as confidential or proprietary (or like written designation), or orally identified as confidential or proprietary or is otherwise reasonably identifiable by parties exercising reasonable business judgment, as confidential. Confidential Information does not and will not include information that: (i) is or becomes generally known to the public through no fault of or breach of the AGREEMENT by the receiving party; (ii) is rightfully known by the receiving party at the time of disclosure without an obligation of confidentiality; (iii) is independently developed by the receiving party without use of the disclosing party’s Confidential Information; or (iv) is rightfully obtained by the receiving party from a third party without restriction on use or disclosure. +“Contractor” +“Contractor” means an individual who works primarily for your Enterprise on a contractor basis from your secure network. means an individual who works primarily for your Enterprise on a contractor basis from your secure network. +“Documentation” +“Documentation” means the NVIDIA documentation made available for use with the Software, including (without limitation) user manuals, datasheets, operations instructions, installation guides, release notes and other materials provided to you under the AGREEMENT. +“Enterprise” +“Enterprise” means you or any company or legal entity for which you accepted the terms of this SLA, and their subsidiaries of which your company or legal entity owns more than fifty percent (50%) of the issued and outstanding equity. +“Feedback” +“Feedback” means any and all suggestions, feature requests, comments or other feedback regarding the Licensed Software, including possible enhancements or modifications thereto. +“Intellectual Property Rights” +“Intellectual Property Rights” means all patent, copyright, trademark, trade secret, trade dress, trade names, utility models, mask work, moral rights, rights of attribution or integrity service marks, master recording and music publishing rights, performance rights, author’s rights, database rights, registered design rights and any applications for the protection or registration of these rights, or other intellectual or industrial property rights or proprietary rights, howsoever arising and in whatever media, whether now known or hereafter devised, whether or not registered, (including all claims and causes of action for infringement, misappropriation or violation and all rights in any registrations and renewals), worldwide and whether existing now or in the future. +“Licensed Software” +“Licensed Software” means Software, Documentation and all modifications owned by NVIDIA. +“Open Source License” +“Open Source License” includes, without limitation, a software license that requires as a condition of use, modification, and/or distribution of such software that the Software be (i) disclosed or distributed in source code form; (ii) be licensed for the purpose of making derivative works; or (iii) be redistributable at no charge. +“Order” +“Order” means a purchase order issued by you, a signed purchase agreement with you, or other ordering document issued by you to NVIDIA or a NVIDIA authorized reseller (including any on-line acceptance process) that references and incorporates the AGREEMENT and is accepted by NVIDIA. +“Software” +“Software” means the NVIDIA software programs licensed to you under the AGREEMENT including, without limitation, libraries, sample code, utility programs and programming code. +“Supplement” +“Supplement” means the additional terms and conditions beyond those stated in this SLA that apply to certain Licensed Software licensed hereunder. +12. TensorRT SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT +TensorRT SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT +The terms set forth in this TensorRT Supplement (“Supplement”) govern your use of the NVIDIA GPU inference engine (the “TensorRT Licensed Software”) under the terms of your software license agreement (“SLA”) as modified by this Supplement. This Supplement is an exhibit to the SLA and is hereby incorporated as an integral part thereto. Capitalized terms used but not defined herein shall have the meaning assigned to them in the SLA. In the event of conflict between the terms in this Supplement and the terms in the SLA, this Supplement shall control. + +12.1. TensorRT DISTRIBUTION +Subject to the terms of the SLA and this Supplement, NVIDIA hereby grants you a non-exclusive, nontransferable license during the applicable license term unless earlier terminated pursuant to the SLA, to distribute the libnvinfer and libnvinfer_plugin libraries when delivered to you as part of the TensorRT Licensed Software in source code form or binary form (but not when provided to you as part of a hardware product), subject to the following: such distribution is solely in binary form to your licensees (“Customers”) only as a component of your own software products having additional material functionality beyond the TensorRT Licensed Software (each, a “Licensee Application"). Subject to the terms and conditions of the SLA and this Supplement, you may further authorize Customers to redistribute the libnvinfer and libnvinfer_plugin libraries as incorporated into a Licensee Application, solely in binary form, provided, however, that you shall require in your agreements with your Customers that their distributions be on terms at least as restrictive as those applicable for your use of such TensorRT Licensed Software within a Licensee Application. The expiration or termination of your licenses to the above described TensorRT Licensed Software under the SLA and this Supplement will not affect rights previously granted by you to recipients that were in compliance with the SLA and this Supplement. + +In addition to the rights above, for parties that are developing software intended solely for use on Jetson development kits or Jetson modules and running Linux for Tegra software the following shall apply: TensorRT Licensed Software licensed hereunder may be distributed in its entirety, as provided by NVIDIA and without separation of its components, for you and/or your licensees to create software development kits for use only on the Jetson platform and running Linux for Tegra software. You shall require in your agreements with your licensees that their distributions be on terms at least as restrictive as those applicable for your distribution of TensorRT Licensed Software as described in this Section 1. + +In addition to the rights above, for parties that are developing software intended solely for use on Jetson development kits or Jetson modules and running Linux for Tegra software the following shall apply: TensorRT Licensed Software licensed hereunder may be distributed in its entirety, as provided by NVIDIA and without separation of its components, for you and/or your licensees to create software development kits for use only on the Jetson platform and running Linux for Tegra software. You shall require in your agreements with your licensees that their distributions be on terms at least as restrictive as those applicable for your distribution of TensorRT Licensed Software as described in this Section 1. + +12.2. LICENSE DURATION +Each TensorRT Licensed Software is licensed to you for an initial duration of one year starting from the date of delivery or download. The licenses granted will automatically renew for successive one year periods, provided that NVIDIA reserves the right to terminate licenses upon ninety days (90) days written notice to you prior to the commencement of a renewal year in addition to the termination rights set forth in the SLA. + +12.3. EXPIRATION OF TERMINATION OF THIS SUPPLEMENT +Your failure to comply with the terms of this Supplement is ground for termination for breach by NVIDIA under the SLA. This Supplement will automatically expire or terminate upon the expiration or termination of your rights to TensorRT Licensed Software under the SLA or this Supplement. + +Notices +Notice +This document is provided for information purposes only and shall not be regarded as a warranty of a certain functionality, condition, or quality of a product. NVIDIA Corporation (“NVIDIA”) makes no representations or warranties, expressed or implied, as to the accuracy or completeness of the information contained in this document and assumes no responsibility for any errors contained herein. NVIDIA shall have no liability for the consequences or use of such information or for any infringement of patents or other rights of third parties that may result from its use. This document is not a commitment to develop, release, or deliver any Material (defined below), code, or functionality. + +NVIDIA reserves the right to make corrections, modifications, enhancements, improvements, and any other changes to this document, at any time without notice. + +Customer should obtain the latest relevant information before placing orders and should verify that such information is current and complete. + +NVIDIA products are sold subject to the NVIDIA standard terms and conditions of sale supplied at the time of order acknowledgement, unless otherwise agreed in an individual sales agreement signed by authorized representatives of NVIDIA and customer (“Terms of Sale”). NVIDIA hereby expressly objects to applying any customer general terms and conditions with regards to the purchase of the NVIDIA product referenced in this document. No contractual obligations are formed either directly or indirectly by this document. + +NVIDIA products are not designed, authorized, or warranted to be suitable for use in medical, military, aircraft, space, or life support equipment, nor in applications where failure or malfunction of the NVIDIA product can reasonably be expected to result in personal injury, death, or property or environmental damage. NVIDIA accepts no liability for inclusion and/or use of NVIDIA products in such equipment or applications and therefore such inclusion and/or use is at customer’s own risk. + +NVIDIA makes no representation or warranty that products based on this document will be suitable for any specified use. Testing of all parameters of each product is not necessarily performed by NVIDIA. It is customer’s sole responsibility to evaluate and determine the applicability of any information contained in this document, ensure the product is suitable and fit for the application planned by customer, and perform the necessary testing for the application in order to avoid a default of the application or the product. Weaknesses in customer’s product designs may affect the quality and reliability of the NVIDIA product and may result in additional or different conditions and/or requirements beyond those contained in this document. NVIDIA accepts no liability related to any default, damage, costs, or problem which may be based on or attributable to: (i) the use of the NVIDIA product in any manner that is contrary to this document or (ii) customer product designs. + +No license, either expressed or implied, is granted under any NVIDIA patent right, copyright, or other NVIDIA intellectual property right under this document. Information published by NVIDIA regarding third-party products or services does not constitute a license from NVIDIA to use such products or services or a warranty or endorsement thereof. Use of such information may require a license from a third party under the patents or other intellectual property rights of the third party, or a license from NVIDIA under the patents or other intellectual property rights of NVIDIA. + +Reproduction of information in this document is permissible only if approved in advance by NVIDIA in writing, reproduced without alteration and in full compliance with all applicable export laws and regulations, and accompanied by all associated conditions, limitations, and notices. + +THIS DOCUMENT AND ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT WILL NVIDIA BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, PUNITIVE, OR CONSEQUENTIAL DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF ANY USE OF THIS DOCUMENT, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Notwithstanding any damages that customer might incur for any reason whatsoever, NVIDIA’s aggregate and cumulative liability towards customer for the products described herein shall be limited in accordance with the Terms of Sale for the product. + +VESA DisplayPort +DisplayPort and DisplayPort Compliance Logo, DisplayPort Compliance Logo for Dual-mode Sources, and DisplayPort Compliance Logo for Active Cables are trademarks owned by the Video Electronics Standards Association in the United States and other countries. + +HDMI +HDMI, the HDMI logo, and High-Definition Multimedia Interface are trademarks or registered trademarks of HDMI Licensing LLC. + +ARM +ARM, AMBA and ARM Powered are registered trademarks of ARM Limited. Cortex, MPCore and Mali are trademarks of ARM Limited. All other brands or product names are the property of their respective holders. "ARM" is used to represent ARM Holdings plc; its operating company ARM Limited; and the regional subsidiaries ARM Inc.; ARM KK; ARM Korea Limited.; ARM Taiwan Limited; ARM France SAS; ARM Consulting (Shanghai) Co. Ltd.; ARM Germany GmbH; ARM Embedded Technologies Pvt. Ltd.; ARM Norway, AS and ARM Sweden AB. + +OpenCL +OpenCL is a trademark of Apple Inc. used under license to the Khronos Group Inc. + +Trademarks +NVIDIA, the NVIDIA logo, and cuBLAS, CUDA, CUDA Toolkit, cuDNN, DALI, DIGITS, DGX, DGX-1, DGX-2, DGX Station, DLProf, GPU, JetPack, Jetson, Kepler, Maxwell, NCCL, Nsight Compute, Nsight Systems, NVCaffe, NVIDIA Ampere GPU architecture, NVIDIA Deep Learning SDK, NVIDIA Developer Program, NVIDIA GPU Cloud, NVLink, NVSHMEM, PerfWorks, Pascal, SDK Manager, T4, Tegra, TensorRT, TensorRT Inference Server, Tesla, TF-TRT, Triton Inference Server, Turing, and Volta are trademarks and/or registered trademarks of NVIDIA Corporation in the United States and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. + +Copyright +© 2021 NVIDIA Corporation. All rights reserved. + +-------------------------------------------------------------------------------------------------------------- + +Name: tensorrt-libs +Version: 9.2.0.post12.dev5 +License: Other/Proprietary License +LicenseText: Abstract +This document is the Software License Agreement (SLA) for NVIDIA TensorRT. This document contains specific license terms and conditions for NVIDIA TensorRT. By accepting this agreement, you agree to comply with all the terms and conditions applicable to the specific product(s) included herein. + +If you are receiving TensorRT under the NVIDIA Prerelease License Agreement (also known as NPLA) or under the NVIDIA Software License Agreement (previously known as the NVIDIA Tegra Software License Agreement), your use of TensorRT is governed by such applicable terms and conditions. All other uses of TensorRT are governed by the terms and conditions of the below license agreement. + +NVIDIA SOFTWARE LICENSE AGREEMENT +Important: READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE +This Software License Agreement ("SLA”), made and entered into as of the time and date of click through action (“Effective Date”),is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying, or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this SLA. If you do not agree to the terms of this SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU ARE ENTERING INTO THIS SLAON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE “YOU” WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREETO LICENSE THE LICENSED SOFTWARETO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT. + +Preface +This document is the Software License Agreement (SLA) for NVIDIA TensorRT. This document contains specific license terms and conditions for NVIDIA TensorRT. By accepting this agreement, you agree to comply with all the terms and conditions applicable to the specific product(s) included herein. + +If you are receiving TensorRT under the NVIDIA Prerelease License Agreement (also known as NPLA) or under the NVIDIA Software License Agreement (previously known as the NVIDIA Tegra Software License Agreement), your use of TensorRT is governed by such applicable terms and conditions. All other uses of TensorRT are governed by the terms and conditions of the below license agreement. + +NVIDIA SOFTWARE LICENSE AGREEMENT +Important: READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE +This Software License Agreement ("SLA”), made and entered into as of the time and date of click through action (“Effective Date”),is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying, or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this SLA. If you do not agree to the terms of this SLA, do not download, install, copy or use the NVIDIA software or documentation. IF YOU ARE ENTERING INTO THIS SLAON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS SLA, IN WHICH CASE “YOU” WILL MEAN THE ENTITY YOU REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS SLA, THEN NVIDIA DOES NOT AGREETO LICENSE THE LICENSED SOFTWARETO YOU, AND YOU MAY NOT DOWNLOAD, INSTALL, COPY OR USE IT. + +1. LICENSE. +1.1. License Grant +Subject to the terms of the AGREEMENT, NVIDIA hereby grants you a non-exclusive, non-transferable license, without the right to sublicense (except as expressly set forth in a Supplement), during the applicable license term unless earlier terminated as provided below, to have Authorized Users install and use the Software, including modifications (if expressly permitted in a Supplement), in accordance with the Documentation. You are only licensed to activate and use Licensed Software for which you a have a valid license, even if during the download or installation you are presented with other product options. No Orders are binding on NVIDIA until accepted by NVIDIA. Your Orders are subject to the AGREEMENT. + +SLA Supplements: Certain Licensed Software licensed under this SLA may be subject to additional terms and conditions that will be presented to you in a Supplement for acceptance prior to the delivery of such Licensed Software under this SLA and the applicable Supplement. Licensed Software will only be delivered to you upon your acceptance of all applicable terms. + +1.2. Limited Purpose Licenses +If your license is provided for one of the purposes indicated below, then notwithstanding contrary terms in License Grant or in a Supplement, such licenses are for internal use and do not include any right or license to sub-license and distribute the Licensed Software or its output in any way in any public release, however limited, and/or in any manner that provides third parties with use of or access to the Licensed Software or its functionality or output, including (but not limited to) external alpha or beta testing or development phases. Further: +Evaluation License. You may use evaluation licenses solely for your internal evaluation of the Licensed Software for broader adoption within your Enterprise or in connection with a NVIDIA product purchase decision, and such licenses have an expiration date as indicated by NVIDIA in its sole discretion (or ninety days from the date of download if no other duration is indicated). +Educational/Academic License. You may use educational/academic licenses solely for educational purposes and all users must be enrolled or employed by an academic institution. If you do not meet NVIDIA’s academic program requirements for educational institutions, you have no rights under this license. +Test/Development License. You may use test/development licenses solely for your internal development, testing and/or debugging of your software applications or for interoperability testing with the Licensed Software, and such licenses have an expiration date as indicated by NVIDIA in its sole discretion (or one year from the date of download if no other duration is indicated). NVIDIA Confidential Information under the AGREEMENT includes output from Licensed Software developer tools identified as “Pro” versions, where the output reveals functionality or performance data pertinent to NVIDIA hardware or software products. +1.3. Pre-Release Licenses +With respect to alpha, beta, preview, and other pre-release Software and Documentation (“Pre-Release Licensed Software”) delivered to you under the AGREEMENT you acknowledge and agree that such Pre-Release Licensed Software (i) may not be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, accessibility, availability, and reliability standards relative to commercially provided NVIDIA software and documentation, and (ii) use of such Pre-Release Licensed Software may result in unexpected results, loss of data, project delays or other unpredictable damage or loss. THEREFORE, PRE-RELEASE LICENSED SOFTWARE IS NOT INTENDED FOR USE, AND SHOULD NOT BE USED, IN PRODUCTION OR BUSINESS-CRITICAL SYSTEMS. NVIDIA has no obligation to make available a commercial version of any Pre-Release Licensed Software and NVIDIA has the right to abandon development of Pre-Release Licensed Software at any time without liability. + +1.4. Enterprise and Contractor Usage +You may allow your Enterprise employees and Contractors to access and use the Licensed Software pursuant to the terms of the AGREEMENT solely to perform work on your behalf, provided further that with respect to Contractors: (i) you obtain a written agreement from each Contractor which contains terms and obligations with respect to access to and use of Licensed Software no less protective of NVIDIA than those set forth in the AGREEMENT, and (ii) such Contractor’s access and use expressly excludes any sublicensing or distribution rights for the Licensed Software. You are responsible for the compliance with the terms and conditions of the AGREEMENT by your Enterprise and Contractors. Any act or omission that, if committed by you, would constitute a breach of the AGREEMENT shall be deemed to constitute a breach of the AGREEMENT if committed by your Enterprise or Contractors. + +1.5. Services +Except as expressly indicated in an Order, NVIDIA is under no obligation to provide support for the Licensed Software or to provide any patches, maintenance, updates or upgrades under the AGREEMENT. Unless patches, maintenance, updates or upgrades are provided with their separate governing terms and conditions, they constitute Licensed Software licensed to you under the AGREEMENT. + +2. LIMITATIONS. +2.1. License Restrictions +Except as expressly authorized in the AGREEMENT, you agree that you will not (nor authorize third parties to): (i) copy and use Software that was licensed to you for use in one or more NVIDIA hardware products in other unlicensed products (provided that copies solely for backup purposes are allowed); (ii) reverse engineer, decompile, disassemble (except to the extent applicable laws specifically require that such activities be permitted) or attempt to derive the source code, underlying ideas, algorithm or structure of Software provided to you in object code form; (iii) sell, transfer, assign, distribute, rent, loan, lease, sublicense or otherwise make available the Licensed Software or its functionality to third parties (a) as an application services provider or service bureau, (b) by operating hosted/virtual system environments, (c) by hosting, time sharing or providing any other type of services, or (d) otherwise by means of the internet; (iv) modify, translate or otherwise create any derivative works of any Licensed Software; (v) remove, alter, cover or obscure any proprietary notice that appears on or with the Licensed Software or any copies thereof; (vi) use the Licensed Software, or allow its use, transfer, transmission or export in violation of any applicable export control laws, rules or regulations; (vii) distribute, permit access to, or sublicense the Licensed Software as a stand-alone product; (viii) bypass, disable, circumvent or remove any form of copy protection, encryption, security or digital rights management or authentication mechanism used by NVIDIA in connection with the Licensed Software, or use the Licensed Software together with any authorization code, serial number, or other copy protection device not supplied by NVIDIA directly or through an authorized reseller; (ix) use the Licensed Software for the purpose of developing competing products or technologies or assisting a third party in such activities; (x) use the Licensed Software with any system or application where the use or failure of such system or application can reasonably be expected to threaten or result in personal injury, death, or catastrophic loss including, without limitation, use in connection with any nuclear, avionics, navigation, military, medical, life support or other life critical application (“Critical Applications”), unless the parties have entered into a Critical Applications agreement; (xi) distribute any modification or derivative work you make to the Licensed Software under or by reference to the same name as used by NVIDIA; or (xii) use the Licensed Software in any manner that would cause the Licensed Software to become subject to an Open Source License. Nothing in the AGREEMENT shall be construed to give you a right to use, or otherwise obtain access to, any source code from which the Software or any portion thereof is compiled or interpreted. You acknowledge that NVIDIA does not design, test, manufacture or certify the Licensed Software for use in the context of a Critical Application and NVIDIA shall not be liable to you or any third party, in whole or in part, for any claims or damages arising from such use. You agree to defend, indemnify and hold harmless NVIDIA and its Affiliates, and their respective employees, contractors, agents, officers and directors, from and against any and all claims, damages, obligations, losses, liabilities, costs or debt, fines, restitutions and expenses (including but not limited to attorney’s fees and costs incident to establishing the right of indemnification) arising out of or related to you and your Enterprise, and their respective employees, contractors, agents, distributors, resellers, end users, officers and directors use of Licensed Software outside of the scope of the AGREEMENT or any other breach of the terms of the AGREEMENT. + +2.2. Third Party License Obligations +You acknowledge and agree that the Licensed Software may include or incorporate third party technology (collectively “Third Party Components”), which is provided for use in or with the Software and not otherwise used separately. If the Licensed Software includes or incorporates Third Party Components, then the third-party pass-through terms and conditions (“Third Party Terms”) for the particular Third Party Component will be bundled with the Software or otherwise made available online as indicated by NVIDIA and will be incorporated by reference into the AGREEMENT. In the event of any conflict between the terms in the AGREEMENT and the Third Party Terms, the Third Party Terms shall govern. Copyright to Third Party Components are held by the copyright holders indicated in the copyright notices indicated in the Third Party Terms. + +Audio/Video Encoders and Decoders: You acknowledge and agree that it is your sole responsibility to obtain any additional third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any Third Party Components and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies as NVIDIA does not grant to you under the AGREEMENT any necessary patent or other rights with respect to audio and/or video encoders and decoders. + +2.3. Limited Rights +Your rights in the Licensed Software are limited to those expressly granted under the AGREEMENT and no other licenses are granted whether by implication, estoppel or otherwise. NVIDIA reserves all rights, title and interest in and to the Licensed Software not expressly granted under the AGREEMENT. + +3. CONFIDENTIALITY +Neither party will use the other party’s Confidential Information, except as necessary for the performance of the AGREEMENT, nor will either party disclose such Confidential Information to any third party, except to personnel of NVIDIA and its Affiliates, you, your Enterprise, your Enterprise Contractors, and each party’s legal and financial advisors that have a need to know such Confidential Information for the performance of the AGREEMENT, provided that each such personnel, employee and Contractor is subject to a written agreement that includes confidentiality obligations consistent with those set forth herein. Each party will use all reasonable efforts to maintain the confidentiality of all of the other party’s Confidential Information in its possession or control, but in no event less than the efforts that it ordinarily uses with respect to its own Confidential Information of similar nature and importance. The foregoing obligations will not restrict either party from disclosing the other party’s Confidential Information or the terms and conditions of the AGREEMENT as required under applicable securities regulations or pursuant to the order or requirement of a court, administrative agency, or other governmental body, provided that the party required to make such disclosure (i) gives reasonable notice to the other party to enable it to contest such order or requirement prior to its disclosure (whether through protective orders or otherwise), (ii) uses reasonable effort to obtain confidential treatment or similar protection to the fullest extent possible to avoid such public disclosure, and (iii) discloses only the minimum amount of information necessary to comply with such requirements. + +4. OWNERSHIP +You are not obligated to disclose to NVIDIA any modifications that you, your Enterprise or your Contractors make to the Licensed Software as permitted under the AGREEMENT. As between the parties, all modifications are owned by NVIDIA and licensed to you under the AGREEMENT unless otherwise expressly provided in a Supplement. The Licensed Software and all modifications owned by NVIDIA, and the respective Intellectual Property Rights therein, are and will remain the sole and exclusive property of NVIDIA or its licensors, whether the Licensed Software is separate from or combined with any other products or materials. You shall not engage in any act or omission that would impair NVIDIA’s and/or its licensors’ Intellectual Property Rights in the Licensed Software or any other materials, information, processes or subject matter proprietary to NVIDIA. NVIDIA’s licensors are intended third party beneficiaries with the right to enforce provisions of the AGREEMENT with respect to their Confidential Information and/or Intellectual Property Rights. + +5. FEEDBACK +You have no obligation to provide Feedback to NVIDIA. However, NVIDIA and/or its Affiliates may use and include any Feedback that you provide to improve the Licensed Software or other NVIDIA products, technologies or materials. Accordingly, if you provide Feedback, you agree that NVIDIA and/or its Affiliates, at their option, may, and may permit their licensees, to make, have made, use, have used, reproduce, license, distribute and otherwise commercialize the Feedback in the Licensed Software or in other NVIDIA products, technologies or materials without the payment of any royalties or fees to you. All Feedback becomes the sole property of NVIDIA and may be used in any manner NVIDIA sees fit, and you hereby assign to NVIDIA all of your right, title and interest in and to any Feedback. NVIDIA has no obligation to respond to Feedback or to incorporate Feedback into the Licensed Software. + +6. NO WARRANTIES +THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES ARE PROVIDED BY NVIDIA “AS IS” AND “WITH ALL FAULTS,” AND NVIDIA EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTIES OF OPERABILITY, CONDITION, VALUE, ACCURACY OF DATA, OR QUALITY, AS WELL AS ANY WARRANTIES OF MERCHANTABILITY, SYSTEM INTEGRATION, WORKMANSHIP, SUITABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO WARRANTY IS MADE BY NVIDIA ON THE BASIS OF TRADE USAGE, COURSE OF DEALING OR COURSE OF TRADE. NVIDIA DOES NOT WARRANT THAT THE LICENSED SOFTWARE OR ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT WILL MEET YOUR REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT ALL ERRORS WILL BE CORRECTED. YOU ACKNOWLEDGE THAT NVIDIA’S OBLIGATIONS UNDER THE AGREEMENT ARE FOR THE BENEFIT OF YOU ONLY. Nothing in this warranty section affects any statutory rights of consumers or other recipients to the extent that they cannot be waived or limited by contract under applicable law. + +7. LIMITATION OF LIABILITY +TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA OR ITS LICENSORS SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR ANY LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THE AGREEMENT OR THE USE OR PERFORMANCE OF THE LICENSED SOFTWARE AND ANY OTHER CONFIDENTIAL INFORMATION AND/OR SERVICES PROVIDED BY NVIDIA UNDER THE AGREEMENT, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY. IN NO EVENT WILL NVIDIA’S TOTAL CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THE AGREEMENT EXCEED THE NET AMOUNTS RECEIVED BY NVIDIA FOR YOUR USE OF THE PARTICULAR LICENSED SOFTWARE DURING THE TWELVE (12) MONTHS BEFORE THE LIABILITY AROSE (or up to US$10.00 if you acquired the Licensed Software for no charge). THE NATURE OF THE LIABILITY, THE NUMBER OF CLAIMS OR SUITS OR THE NUMBER OF PARTIES WITHIN YOUR ENTERPRISE THAT ACCEPTED THE TERMS OF THE AGREEMENT SHALL NOT ENLARGE OR EXTEND THIS LIMIT. THE FOREGOING LIMITATIONS SHALL APPLY REGARDLESS OF WHETHER NVIDIA OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND REGARDLESS OF WHETHER ANY REMEDY FAILS ITS ESSENTIAL PURPOSE. The disclaimers, exclusions and limitations of liability set forth in the AGREEMENT form an essential basis of the bargain between the parties, and, absent any such disclaimers, exclusions or limitations of liability, the provisions of the AGREEMENT, including, without limitation, the economic terms, would be substantially different. + +8. TERM AND TERMINATION. +8.1. AGREEMENT, Licenses and Services +This SLA shall become effective upon the Effective Date, each Supplement upon their acceptance, and both this SLA and Supplements shall continue in effect until your last access or use of the Licensed Software and/or services hereunder, unless earlier terminated as provided in this “Term and Termination” section. Each Licensed Software license ends at the earlier of (a) the expiration of the applicable license term, or (b) termination of such license or the AGREEMENT. Each service ends at the earlier of (x) the expiration of the applicable service term, (y) termination of such service or the AGREEMENT, or (z) expiration or termination of the associated license and no credit or refund will be provided upon the expiration or termination of the associated license for any service fees paid. + +8.2. Termination and Effect of Expiration or Termination +NVIDIA may terminate the AGREEMENT in whole or in part: (i) if you breach any term of the AGREEMENT and fail to cure such breach within thirty (30) days following notice thereof from NVIDIA (or immediately if you violate NVIDIA’s Intellectual Property Rights); (ii) if you become the subject of a voluntary or involuntary petition in bankruptcy or any proceeding relating to insolvency, receivership, liquidation or composition for the benefit of creditors, if that petition or proceeding is not dismissed with prejudice within sixty (60) days after filing, or if you cease to do business; or (iii) if you commence or participate in any legal proceeding against NVIDIA, with respect to the Licensed Software that is the subject of the proceeding during the pendency of such legal proceeding. If you or your authorized NVIDIA reseller fail to pay license fees or service fees when due then NVIDIA may, in its sole discretion, suspend or terminate your license grants, services and any other rights provided under the AGREEMENT for the affected Licensed Software, in addition to any other remedies NVIDIA may have at law or equity. Upon any expiration or termination of the AGREEMENT, a license or a service provided hereunder, (a) any amounts owed to NVIDIA become immediately due and payable, (b) you must promptly discontinue use of the affected Licensed Software and/or service, and (c) you must promptly destroy or return to NVIDIA all copies of the affected Licensed Software and all portions thereof in your possession or control, and each party will promptly destroy or return to the other all of the other party’s Confidential Information within its possession or control. Upon written request, you will certify in writing that you have complied with your obligations under this section. Upon expiration or termination of the AGREEMENT all provisions survive except for the license grant provisions. + +9. CONSENT TO COLLECTION AND USE OF INFORMATION. +You hereby agree and acknowledge that the Software may access, collect non-personally identifiable information about your Enterprise computer systems in order to properly optimize such systems for use with the Software. To the extent that you use the Software, you hereby consent to all of the foregoing, and represent and warrant that you have the right to grant such consent. In addition, you agree that you are solely responsible for maintaining appropriate data backups and system restore points for your Enterprise systems, and that NVIDIA will have no responsibility for any damage or loss to such systems (including loss of data or access) arising from or relating to (a) any changes to the configuration, application settings, environment variables, registry, drivers, BIOS, or other attributes of the systems (or any part of such systems) initiated through the Software; or (b) installation of any Software or third party software patches initiated through the Software. In certain systems you may change your system update preferences by unchecking "Automatically check for updates" in the "Preferences" tab of the control panel for the Software. + +In connection with the receipt of the Licensed Software or services you may receive access to links to third party websites and services and the availability of those links does not imply any endorsement by NVIDIA. NVIDIA encourages you to review the privacy statements on those sites and services that you choose to visit so that you can understand how they may collect, use and share personal information of individuals. NVIDIA is not responsible or liable for: (i) the availability or accuracy of such links; or (ii) the products, services or information available on or through such links; or (iii) the privacy statements or practices of sites and services controlled by other companies or organizations. + +To the extent that you or members of your Enterprise provide to NVIDIA during registration or otherwise personal information, you acknowledge that such information will be collected, used and disclosed by NVIDIA in accordance with NVIDIA's privacy policy, available at URL http://www.nvidia.com/object/privacy_policy.html. + +10. GENERAL. +This SLA, any Supplements incorporated hereto, and Orders constitute the entire agreement of the parties with respect to the subject matter hereto and supersede all prior negotiations, conversations, or discussions between the parties relating to the subject matter hereto, oral or written, and all past dealings or industry custom. Any additional and/or conflicting terms and conditions on purchase order(s) or any other documents issued by you are null, void, and invalid. Any amendment or waiver under the AGREEMENT must be in writing and signed by representatives of both parties. + +The AGREEMENT and the rights and obligations thereunder may not be assigned by you, in whole or in part, including by merger, consolidation, dissolution, operation of law, or any other manner, without written consent of NVIDIA, and any purported assignment in violation of this provision shall be void and of no effect. NVIDIA may assign, delegate or transfer the AGREEMENT and its rights and obligations hereunder, and if to a non-Affiliate you will be notified. + +Each party acknowledges and agrees that the other is an independent contractor in the performance of the AGREEMENT, and each party is solely responsible for all of its employees, agents, contractors, and labor costs and expenses arising in connection therewith. The parties are not partners, joint ventures or otherwise affiliated, and neither has any authority to make any statements, representations or commitments of any kind to bind the other party without prior written consent. + +Neither party will be responsible for any failure or delay in its performance under the AGREEMENT (except for any payment obligations) to the extent due to causes beyond its reasonable control for so long as such force majeure event continues in effect. + +The AGREEMENT will be governed by and construed under the laws of the State of Delaware and the United States without regard to the conflicts of law provisions thereof and without regard to the United Nations Convention on Contracts for the International Sale of Goods. The parties consent to the personal jurisdiction of the federal and state courts located in Santa Clara County, California. You acknowledge and agree that a breach of any of your promises or agreements contained in the AGREEMENT may result in irreparable and continuing injury to NVIDIA for which monetary damages may not be an adequate remedy and therefore NVIDIA is entitled to seek injunctive relief as well as such other and further relief as may be appropriate. If any court of competent jurisdiction determines that any provision of the AGREEMENT is illegal, invalid or unenforceable, the remaining provisions will remain in full force and effect. Unless otherwise specified, remedies are cumulative. + +The Licensed Software has been developed entirely at private expense and is “commercial items” consisting of “commercial computer software” and “commercial computer software documentation” provided with RESTRICTED RIGHTS. Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in the AGREEMENT pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050. + +You acknowledge that the Licensed Software described under the AGREEMENT is subject to export control under the U.S. Export Administration Regulations (EAR) and economic sanctions regulations administered by the U.S. Department of Treasury’s Office of Foreign Assets Control (OFAC). Therefore, you may not export, reexport or transfer in-country the Licensed Software without first obtaining any license or other approval that may be required by BIS and/or OFAC. You are responsible for any violation of the U.S. or other applicable export control or economic sanctions laws, regulations and requirements related to the Licensed Software. By accepting this SLA, you confirm that you are not a resident or citizen of any country currently embargoed by the U.S. and that you are not otherwise prohibited from receiving the Licensed Software. + +Any notice delivered by NVIDIA to you under the AGREEMENT will be delivered via mail, email or fax. Please direct your legal notices or other correspondence to NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, California 95050, United States of America, Attention: Legal Department. + +11. GLOSSARY OF TERMS +Certain capitalized terms, if not otherwise defined elsewhere in this SLA, shall have the meanings set forth below: +“Affiliate” +“Affiliate” means any legal entity that Owns, is Owned by, or is commonly Owned with a party. “Own” means having more than 50% ownership or the right to direct the management of the entity. +“AGREEMENT” +“AGREEMENT” means this SLA and all associated Supplements entered by the parties referencing this SLA. +“Authorized Users” +“Authorized Users” means your Enterprise individual employees and any of your Enterprise’s Contractors, subject to the terms of the “Enterprise and Contractors Usage” section. +“Confidential Information” +“Confidential Information” means the Licensed Software (unless made publicly available by NVIDIA without confidentiality obligations), and any NVIDIA business, marketing, pricing, research and development, know-how, technical, scientific, financial status, proposed new products or other information disclosed by NVIDIA to you which, at the time of disclosure, is designated in writing as confidential or proprietary (or like written designation), or orally identified as confidential or proprietary or is otherwise reasonably identifiable by parties exercising reasonable business judgment, as confidential. Confidential Information does not and will not include information that: (i) is or becomes generally known to the public through no fault of or breach of the AGREEMENT by the receiving party; (ii) is rightfully known by the receiving party at the time of disclosure without an obligation of confidentiality; (iii) is independently developed by the receiving party without use of the disclosing party’s Confidential Information; or (iv) is rightfully obtained by the receiving party from a third party without restriction on use or disclosure. +“Contractor” +“Contractor” means an individual who works primarily for your Enterprise on a contractor basis from your secure network. means an individual who works primarily for your Enterprise on a contractor basis from your secure network. +“Documentation” +“Documentation” means the NVIDIA documentation made available for use with the Software, including (without limitation) user manuals, datasheets, operations instructions, installation guides, release notes and other materials provided to you under the AGREEMENT. +“Enterprise” +“Enterprise” means you or any company or legal entity for which you accepted the terms of this SLA, and their subsidiaries of which your company or legal entity owns more than fifty percent (50%) of the issued and outstanding equity. +“Feedback” +“Feedback” means any and all suggestions, feature requests, comments or other feedback regarding the Licensed Software, including possible enhancements or modifications thereto. +“Intellectual Property Rights” +“Intellectual Property Rights” means all patent, copyright, trademark, trade secret, trade dress, trade names, utility models, mask work, moral rights, rights of attribution or integrity service marks, master recording and music publishing rights, performance rights, author’s rights, database rights, registered design rights and any applications for the protection or registration of these rights, or other intellectual or industrial property rights or proprietary rights, howsoever arising and in whatever media, whether now known or hereafter devised, whether or not registered, (including all claims and causes of action for infringement, misappropriation or violation and all rights in any registrations and renewals), worldwide and whether existing now or in the future. +“Licensed Software” +“Licensed Software” means Software, Documentation and all modifications owned by NVIDIA. +“Open Source License” +“Open Source License” includes, without limitation, a software license that requires as a condition of use, modification, and/or distribution of such software that the Software be (i) disclosed or distributed in source code form; (ii) be licensed for the purpose of making derivative works; or (iii) be redistributable at no charge. +“Order” +“Order” means a purchase order issued by you, a signed purchase agreement with you, or other ordering document issued by you to NVIDIA or a NVIDIA authorized reseller (including any on-line acceptance process) that references and incorporates the AGREEMENT and is accepted by NVIDIA. +“Software” +“Software” means the NVIDIA software programs licensed to you under the AGREEMENT including, without limitation, libraries, sample code, utility programs and programming code. +“Supplement” +“Supplement” means the additional terms and conditions beyond those stated in this SLA that apply to certain Licensed Software licensed hereunder. +12. TensorRT SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT +TensorRT SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT +The terms set forth in this TensorRT Supplement (“Supplement”) govern your use of the NVIDIA GPU inference engine (the “TensorRT Licensed Software”) under the terms of your software license agreement (“SLA”) as modified by this Supplement. This Supplement is an exhibit to the SLA and is hereby incorporated as an integral part thereto. Capitalized terms used but not defined herein shall have the meaning assigned to them in the SLA. In the event of conflict between the terms in this Supplement and the terms in the SLA, this Supplement shall control. + +12.1. TensorRT DISTRIBUTION +Subject to the terms of the SLA and this Supplement, NVIDIA hereby grants you a non-exclusive, nontransferable license during the applicable license term unless earlier terminated pursuant to the SLA, to distribute the libnvinfer and libnvinfer_plugin libraries when delivered to you as part of the TensorRT Licensed Software in source code form or binary form (but not when provided to you as part of a hardware product), subject to the following: such distribution is solely in binary form to your licensees (“Customers”) only as a component of your own software products having additional material functionality beyond the TensorRT Licensed Software (each, a “Licensee Application"). Subject to the terms and conditions of the SLA and this Supplement, you may further authorize Customers to redistribute the libnvinfer and libnvinfer_plugin libraries as incorporated into a Licensee Application, solely in binary form, provided, however, that you shall require in your agreements with your Customers that their distributions be on terms at least as restrictive as those applicable for your use of such TensorRT Licensed Software within a Licensee Application. The expiration or termination of your licenses to the above described TensorRT Licensed Software under the SLA and this Supplement will not affect rights previously granted by you to recipients that were in compliance with the SLA and this Supplement. + +In addition to the rights above, for parties that are developing software intended solely for use on Jetson development kits or Jetson modules and running Linux for Tegra software the following shall apply: TensorRT Licensed Software licensed hereunder may be distributed in its entirety, as provided by NVIDIA and without separation of its components, for you and/or your licensees to create software development kits for use only on the Jetson platform and running Linux for Tegra software. You shall require in your agreements with your licensees that their distributions be on terms at least as restrictive as those applicable for your distribution of TensorRT Licensed Software as described in this Section 1. + +In addition to the rights above, for parties that are developing software intended solely for use on Jetson development kits or Jetson modules and running Linux for Tegra software the following shall apply: TensorRT Licensed Software licensed hereunder may be distributed in its entirety, as provided by NVIDIA and without separation of its components, for you and/or your licensees to create software development kits for use only on the Jetson platform and running Linux for Tegra software. You shall require in your agreements with your licensees that their distributions be on terms at least as restrictive as those applicable for your distribution of TensorRT Licensed Software as described in this Section 1. + +12.2. LICENSE DURATION +Each TensorRT Licensed Software is licensed to you for an initial duration of one year starting from the date of delivery or download. The licenses granted will automatically renew for successive one year periods, provided that NVIDIA reserves the right to terminate licenses upon ninety days (90) days written notice to you prior to the commencement of a renewal year in addition to the termination rights set forth in the SLA. + +12.3. EXPIRATION OF TERMINATION OF THIS SUPPLEMENT +Your failure to comply with the terms of this Supplement is ground for termination for breach by NVIDIA under the SLA. This Supplement will automatically expire or terminate upon the expiration or termination of your rights to TensorRT Licensed Software under the SLA or this Supplement. + +Notices +Notice +This document is provided for information purposes only and shall not be regarded as a warranty of a certain functionality, condition, or quality of a product. NVIDIA Corporation (“NVIDIA”) makes no representations or warranties, expressed or implied, as to the accuracy or completeness of the information contained in this document and assumes no responsibility for any errors contained herein. NVIDIA shall have no liability for the consequences or use of such information or for any infringement of patents or other rights of third parties that may result from its use. This document is not a commitment to develop, release, or deliver any Material (defined below), code, or functionality. + +NVIDIA reserves the right to make corrections, modifications, enhancements, improvements, and any other changes to this document, at any time without notice. + +Customer should obtain the latest relevant information before placing orders and should verify that such information is current and complete. + +NVIDIA products are sold subject to the NVIDIA standard terms and conditions of sale supplied at the time of order acknowledgement, unless otherwise agreed in an individual sales agreement signed by authorized representatives of NVIDIA and customer (“Terms of Sale”). NVIDIA hereby expressly objects to applying any customer general terms and conditions with regards to the purchase of the NVIDIA product referenced in this document. No contractual obligations are formed either directly or indirectly by this document. + +NVIDIA products are not designed, authorized, or warranted to be suitable for use in medical, military, aircraft, space, or life support equipment, nor in applications where failure or malfunction of the NVIDIA product can reasonably be expected to result in personal injury, death, or property or environmental damage. NVIDIA accepts no liability for inclusion and/or use of NVIDIA products in such equipment or applications and therefore such inclusion and/or use is at customer’s own risk. + +NVIDIA makes no representation or warranty that products based on this document will be suitable for any specified use. Testing of all parameters of each product is not necessarily performed by NVIDIA. It is customer’s sole responsibility to evaluate and determine the applicability of any information contained in this document, ensure the product is suitable and fit for the application planned by customer, and perform the necessary testing for the application in order to avoid a default of the application or the product. Weaknesses in customer’s product designs may affect the quality and reliability of the NVIDIA product and may result in additional or different conditions and/or requirements beyond those contained in this document. NVIDIA accepts no liability related to any default, damage, costs, or problem which may be based on or attributable to: (i) the use of the NVIDIA product in any manner that is contrary to this document or (ii) customer product designs. + +No license, either expressed or implied, is granted under any NVIDIA patent right, copyright, or other NVIDIA intellectual property right under this document. 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However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [2007] Neal Norwitz + Portions Copyright [2007] Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\fbgemm\third_party\googletest\googletest\LICENSE +------------------------------------------------------------ +Copyright 2008, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +third_party\fbgemm\third_party\hipify_torch\LICENSE.txt +------------------------------------------------------- +MIT License + +Copyright (c) 2017 AMD Compute Libraries + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + + +third_party\flatbuffers\LICENSE +------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\flatbuffers\dart\LICENSE +------------------------------------ + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 2014 Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\flatbuffers\swift\LICENSE +------------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\fmt\LICENSE.rst +--------------------------- +Copyright (c) 2012 - present, Victor Zverovich and {fmt} contributors + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--- Optional exception to the license --- + +As an exception, if, as a result of your compiling your source code, portions +of this Software are embedded into a machine-executable object form of such +source code, you may redistribute such embedded portions in such object form +without including the above copyright and permission notices. + + +third_party\foxi\LICENSE +------------------------ +MIT License + +Copyright (c) 2019 Lu Fang + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + + +third_party\gemmlowp\gemmlowp\LICENSE +------------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\gloo\LICENSE +------------------------ +BSD License + +For Gloo software + +Copyright (c) 2017-present, Facebook, Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + * Neither the name Facebook nor the names of its contributors may be used to + endorse or promote products derived from this software without specific + prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON +ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +third_party\googletest\LICENSE +------------------------------ +Copyright 2008, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +third_party\googletest\googlemock\scripts\generator\LICENSE +----------------------------------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [2007] Neal Norwitz + Portions Copyright [2007] Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\ideep\LICENSE +------------------------- +Copyright (c) 2018 Intel Corporation. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + + +third_party\ideep\mkl-dnn\LICENSE +--------------------------------- + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +third_party\onnx-tensorrt\third_party\onnx\third_party\benchmark\LICENSE +------------------------------------------------------------------------ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\onnx-tensorrt\third_party\onnx\third_party\pybind11\LICENSE +----------------------------------------------------------------------- +Copyright (c) 2016 Wenzel Jakob , All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +You are under no obligation whatsoever to provide any bug fixes, patches, or +upgrades to the features, functionality or performance of the source code +("Enhancements") to anyone; however, if you choose to make your Enhancements +available either publicly, or directly to the author of this software, without +imposing a separate written license agreement for such Enhancements, then you +hereby grant the following license: a non-exclusive, royalty-free perpetual +license to install, use, modify, prepare derivative works, incorporate into +other computer software, distribute, and sublicense such enhancements or +derivative works thereof, in binary and source code form. + + +third_party\onnx\third_party\benchmark\LICENSE +---------------------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\onnx\third_party\pybind11\LICENSE +--------------------------------------------- +Copyright (c) 2016 Wenzel Jakob , All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Please also refer to the file .github/CONTRIBUTING.md, which clarifies licensing of +external contributions to this project including patches, pull requests, etc. + + +third_party\protobuf\LICENSE +---------------------------- +Copyright 2008 Google Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Code generated by the Protocol Buffer compiler is owned by the owner +of the input file used when generating it. This code is not +standalone and requires a support library to be linked with it. This +support library is itself covered by the above license. + + +third_party\protobuf\third_party\benchmark\LICENSE +-------------------------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\protobuf\third_party\googletest\LICENSE +--------------------------------------------------- +Copyright 2008, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. 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IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +third_party\protobuf\third_party\googletest\googlemock\scripts\generator\LICENSE +-------------------------------------------------------------------------------- + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [2007] Neal Norwitz + Portions Copyright [2007] Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + +third_party\protobuf\third_party\googletest\googletest\LICENSE +-------------------------------------------------------------- +Copyright 2008, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. 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IN NO EVENT +SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE +FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + + +third_party\tbb\LICENSE +----------------------- + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. 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Guido remains Python's +principal author, although it includes many contributions from others. + +In 1995, Guido continued his work on Python at the Corporation for +National Research Initiatives (CNRI, see https://www.cnri.reston.va.us) +in Reston, Virginia where he released several versions of the +software. + +In May 2000, Guido and the Python core development team moved to +BeOpen.com to form the BeOpen PythonLabs team. In October of the same +year, the PythonLabs team moved to Digital Creations, which became +Zope Corporation. In 2001, the Python Software Foundation (PSF, see +https://www.python.org/psf/) was formed, a non-profit organization +created specifically to own Python-related Intellectual Property. +Zope Corporation was a sponsoring member of the PSF. + +All Python releases are Open Source (see https://opensource.org for +the Open Source Definition). Historically, most, but not all, Python +releases have also been GPL-compatible; the table below summarizes +the various releases. + + Release Derived Year Owner GPL- + from compatible? (1) + + 0.9.0 thru 1.2 1991-1995 CWI yes + 1.3 thru 1.5.2 1.2 1995-1999 CNRI yes + 1.6 1.5.2 2000 CNRI no + 2.0 1.6 2000 BeOpen.com no + 1.6.1 1.6 2001 CNRI yes (2) + 2.1 2.0+1.6.1 2001 PSF no + 2.0.1 2.0+1.6.1 2001 PSF yes + 2.1.1 2.1+2.0.1 2001 PSF yes + 2.1.2 2.1.1 2002 PSF yes + 2.1.3 2.1.2 2002 PSF yes + 2.2 and above 2.1.1 2001-now PSF yes + +Footnotes: + +(1) GPL-compatible doesn't mean that we're distributing Python under + the GPL. All Python licenses, unlike the GPL, let you distribute + a modified version without making your changes open source. The + GPL-compatible licenses make it possible to combine Python with + other software that is released under the GPL; the others don't. + +(2) According to Richard Stallman, 1.6.1 is not GPL-compatible, + because its license has a choice of law clause. According to + CNRI, however, Stallman's lawyer has told CNRI's lawyer that 1.6.1 + is "not incompatible" with the GPL. + +Thanks to the many outside volunteers who have worked under Guido's +direction to make these releases possible. + + +B. TERMS AND CONDITIONS FOR ACCESSING OR OTHERWISE USING PYTHON +=============================================================== + +Python software and documentation are licensed under the +Python Software Foundation License Version 2. + +Starting with Python 3.8.6, examples, recipes, and other code in +the documentation are dual licensed under the PSF License Version 2 +and the Zero-Clause BSD license. + +Some software incorporated into Python is under different licenses. +The licenses are listed with code falling under that license. + + +PYTHON SOFTWARE FOUNDATION LICENSE VERSION 2 +-------------------------------------------- + +1. This LICENSE AGREEMENT is between the Python Software Foundation +("PSF"), and the Individual or Organization ("Licensee") accessing and +otherwise using this software ("Python") in source or binary form and +its associated documentation. + +2. 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SPDX-License-Identifier: MIT + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/README.md b/README.md index c5ba2c7fa48e36b405bd03ef96ceffdfcfdea4c0..ab39e56143c730c0221d665f5260784895d2bb0a 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,104 @@ --- -title: Trt Llm Rag Windows Main -emoji: 🐨 -colorFrom: green -colorTo: indigo -sdk: gradio -sdk_version: 4.26.0 +title: trt-llm-rag-windows-main app_file: app.py -pinned: false +sdk: gradio +sdk_version: 4.14.0 --- +# 🚀 RAG on Windows using TensorRT-LLM and LlamaIndex 🦙 + +

+ +

+ +Chat with RTX is a demo app that lets you personalize a GPT large language model (LLM) connected to your own content—docs, notes, videos, or other data. Leveraging retrieval-augmented generation (RAG), TensorRT-LLM, and RTX acceleration, you can query a custom chatbot to quickly get contextually relevant answers. And because it all runs locally on your Windows RTX PC or workstation, you’ll get fast and secure results. +Chat with RTX supports various file formats, including text, pdf, doc/docx, and xml. Simply point the application at the folder containing your files and it'll load them into the library in a matter of seconds. Additionally, you can provide the url of a YouTube playlist and the app will load the transcriptions of the videos in the playlist, enabling you to query the content they cover + + +The pipeline incorporates the LLaMa2-13B model (or the Mistral-7B), [TensorRT-LLM](https://github.com/NVIDIA/TensorRT-LLM/), and the [FAISS](https://github.com/facebookresearch/faiss) vector search library. For demonstration, the dataset consists of recent articles sourced from [NVIDIA Gefore News](https://www.nvidia.com/en-us/geforce/news/). + + +### What is RAG? 🔍 +Retrieval-augmented generation (RAG) for large language models (LLMs) seeks to enhance prediction accuracy by leveraging an external datastore during inference. This approach constructs a comprehensive prompt enriched with context, historical data, and recent or relevant knowledge. + +## Getting Started + +### Hardware requirement +- Chat with RTX is currently built for RTX 3xxx and RTX 4xxx series GPUs that have at least 8GB of GPU memory. +- At least 100 GB of available hard disk space +- Windows 10/11 +- Latest NVIDIA GPU drivers + +

Setup Steps

+Ensure you have the pre-requisites in place: + +1. Install [TensorRT-LLM](https://github.com/NVIDIA/TensorRT-LLM/) 0.7v for Windows using the instructions [here](https://github.com/NVIDIA/TensorRT-LLM/tree/main/windows) + +Command: +``` +pip install tensorrt_llm==0.7 --extra-index-url https://pypi.nvidia.com --extra-index-url https://download.pytorch.org/whl/cu121 +``` +Prerequisites +- [Python 3.10](https://www.python.org/downloads/windows/) +- [CUDA 12.2 Toolkit](https://developer.nvidia.com/cuda-12-2-2-download-archive?target_os=Windows&target_arch=x86_64) +- [Microsoft MPI](https://www.microsoft.com/en-us/download/details.aspx?id=57467) +- [cuDNN](https://developer.nvidia.com/cudnn) + +2. Install requirement.txt +``` +pip install -r requirements.txt --extra-index-url https://download.pytorch.org/whl/nightly/cu121 + +pip install nvidia-cudnn-cu11==8.9.4.25 --no-cache-dir + +pip uninstall -y nvidia-cudnn-cu11 +``` + +3. In this project, the LLaMa2-13B AWQ 4bit and Mistral-7B int4 quantized model is used for inference. Before using it, you'll need to compile a TensorRT Engine specific to your GPU for both the models. Below are the steps to build the engine: + +- **Download tokenizer:** Ensure you have access to the [Llama 2](https://huggingface.co/meta-llama/Llama-2-13b-chat-hf) and [Mistral](https://huggingface.co/mistralai/Mistral-7B-v0.1) repository on Huggingface.Downlaod config.json, tokenizer.json, tokenizer.model, tokenizer_config.json for both the models. Place the tokenizer files in dir + +- **Get Quantized weights:** Downlaod the LLaMa-2 13B AWQ 4bit and Mistral-7B int4 quantized model weights form NGC: + + [Llama2-13b int4](https://catalog.ngc.nvidia.com/orgs/nvidia/models/llama2-13b/files?version=1.3), [Mistral-7B int4](https://catalog.ngc.nvidia.com/orgs/nvidia/models/mistral-7b-int4-chat) + +- **Get TensorRT-LLM exmaple repo**: Download [TensorRT-LLM 0.7v](https://github.com/NVIDIA/TensorRT-LLM/releases/tag/v0.7.0) repo to build the engine + +- **Build TensorRT engine:** +Commands to build the engines + +Llama2-13B int4: +``` +python TensorRT-LLM-0.7.0\examples\llama\build.py --model_dir --quant_ckpt_path --dtype float16 --remove_input_padding --use_gpt_attention_plugin float16 --enable_context_fmha --use_gemm_plugin float16 --use_weight_only --weight_only_precision int4_awq --per_group --output_dir --world_size 1 --tp_size 1 --parallel_build --max_input_len 3900 --max_batch_size 1 --max_output_len 1024 +``` + +Mistral 7B int4: +``` +python.exe TensorRT-LLM-0.7.0\examples\llama\build.py --model_dir --quant_ckpt_path --dtype float16 --remove_input_padding --use_gpt_attention_plugin float16 --enable_context_fmha --use_gemm_plugin float16 --use_weight_only --weight_only_precision int4_awq --per_group --output_dir --world_size 1 --tp_size 1 --parallel_build --max_input_len 7168 --max_batch_size 1 --max_output_len 1024 +``` + +- **Run app** +``` +python app.py --trt_engine_path --trt_engine_name .engine --tokenizer_dir_path --data_dir + +``` +- **Run app** +Update the **config/config.json** with below details for both the models + + +| Name | Details | +| ------ | ------ | +| --model_path | Trt engine direcotry path | +| --engine | Trt engine file name | +| --tokenizer_path | Huggingface tokenizer direcotry | +| --trt_engine_path | Directory of TensorRT engine | +| --installed <> | Ture/False if model is installed or not | + +**Command:** +``` +python app.py +``` + +## Adding your own data +- This app loads data from the dataset / directory into the vector store. To add support for your own data, replace the files in the dataset / directory with your own data. By default, the script uses llamaindex's SimpleDirectoryLoader which supports text files such as .txt, PDF, and so on. + -Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference +This project requires additional third-party open source software projects as specified in the documentation. Review the license terms of these open source projects before use. diff --git a/app.py b/app.py new file mode 100644 index 0000000000000000000000000000000000000000..b316e5bb48f0f9c42d5a08c5ccc853a23d5107ba --- /dev/null +++ b/app.py @@ -0,0 +1,351 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +import os +import time +import json +import logging +import gc +import torch +from pathlib import Path +from trt_llama_api import TrtLlmAPI +from langchain.embeddings.huggingface import HuggingFaceEmbeddings +from collections import defaultdict +from llama_index import ServiceContext +from llama_index.llms.llama_utils import messages_to_prompt, completion_to_prompt +from llama_index import set_global_service_context +from faiss_vector_storage import FaissEmbeddingStorage +from ui.user_interface import MainInterface + +app_config_file = 'config\\app_config.json' +model_config_file = 'config\\config.json' +preference_config_file = 'config\\preferences.json' +data_source = 'directory' + +def read_config(file_name): + try: + with open(file_name, 'r') as file: + return json.load(file) + except FileNotFoundError: + print(f"The file {file_name} was not found.") + except json.JSONDecodeError: + print(f"There was an error decoding the JSON from the file {file_name}.") + except Exception as e: + print(f"An unexpected error occurred: {e}") + return None + +def get_model_config(config, model_name=None): + models = config["models"]["supported"] + selected_model = next((model for model in models if model["name"] == model_name), models[0]) + return { + "model_path": os.path.join(os.getcwd(), selected_model["metadata"]["model_path"]), + "engine": selected_model["metadata"]["engine"], + "tokenizer_path": os.path.join(os.getcwd(), selected_model["metadata"]["tokenizer_path"]), + "max_new_tokens": selected_model["metadata"]["max_new_tokens"], + "max_input_token": selected_model["metadata"]["max_input_token"], + "temperature": selected_model["metadata"]["temperature"] + } + +def get_data_path(config): + return os.path.join(os.getcwd(), config["dataset"]["path"]) + +# read the app specific config +app_config = read_config(app_config_file) +streaming = app_config["streaming"] +similarity_top_k = app_config["similarity_top_k"] +is_chat_engine = app_config["is_chat_engine"] +embedded_model_name = app_config["embedded_model"] +embedded_model = os.path.join(os.getcwd(), "model", embedded_model_name) +embedded_dimension = app_config["embedded_dimension"] + +# read model specific config +selected_model_name = None +selected_data_directory = None +config = read_config(model_config_file) +if os.path.exists(preference_config_file): + perf_config = read_config(preference_config_file) + selected_model_name = perf_config.get('models', {}).get('selected') + selected_data_directory = perf_config.get('dataset', {}).get('path') + +if selected_model_name == None: + selected_model_name = config["models"].get("selected") + +model_config = get_model_config(config, selected_model_name) +trt_engine_path = model_config["model_path"] +trt_engine_name = model_config["engine"] +tokenizer_dir_path = model_config["tokenizer_path"] +data_dir = config["dataset"]["path"] if selected_data_directory == None else selected_data_directory + +# create trt_llm engine object +llm = TrtLlmAPI( + model_path=model_config["model_path"], + engine_name=model_config["engine"], + tokenizer_dir=model_config["tokenizer_path"], + temperature=model_config["temperature"], + max_new_tokens=model_config["max_new_tokens"], + context_window=model_config["max_input_token"], + messages_to_prompt=messages_to_prompt, + completion_to_prompt=completion_to_prompt, + verbose=False +) + +# create embeddings model object +embed_model = HuggingFaceEmbeddings(model_name=embedded_model) +service_context = ServiceContext.from_defaults(llm=llm, embed_model=embed_model, + context_window=model_config["max_input_token"], chunk_size=512, + chunk_overlap=200) +set_global_service_context(service_context) + + +def generate_inferance_engine(data, force_rewrite=False): + """ + Initialize and return a FAISS-based inference engine. + + Args: + data: The directory where the data for the inference engine is located. + force_rewrite (bool): If True, force rewriting the index. + + Returns: + The initialized inference engine. + + Raises: + RuntimeError: If unable to generate the inference engine. + """ + try: + global engine + faiss_storage = FaissEmbeddingStorage(data_dir=data, + dimension=embedded_dimension) + faiss_storage.initialize_index(force_rewrite=force_rewrite) + engine = faiss_storage.get_engine(is_chat_engine=is_chat_engine, streaming=streaming, + similarity_top_k=similarity_top_k) + except Exception as e: + raise RuntimeError(f"Unable to generate the inference engine: {e}") + + +# load the vectorstore index +generate_inferance_engine(data_dir) + +def call_llm_streamed(query): + partial_response = "" + response = llm.stream_complete(query) + for token in response: + partial_response += token.delta + yield partial_response + +def chatbot(query, chat_history, session_id): + if data_source == "nodataset": + yield llm.complete(query).text + return + + if is_chat_engine: + response = engine.chat(query) + else: + response = engine.query(query) + + # Aggregate scores by file + file_scores = defaultdict(float) + for node in response.source_nodes: + metadata = node.metadata + if 'filename' in metadata: + file_name = metadata['filename'] + file_scores[file_name] += node.score + + # Find the file with the highest aggregated score + highest_aggregated_score_file = None + if file_scores: + highest_aggregated_score_file = max(file_scores, key=file_scores.get) + + file_links = [] + seen_files = set() # Set to track unique file names + + # Generate links for the file with the highest aggregated score + if highest_aggregated_score_file: + abs_path = Path(os.path.join(os.getcwd(), highest_aggregated_score_file.replace('\\', '/'))) + file_name = os.path.basename(abs_path) + file_name_without_ext = abs_path.stem + if file_name not in seen_files: # Ensure the file hasn't already been processed + if data_source == 'directory': + file_link = file_name + else: + exit("Wrong data_source type") + file_links.append(file_link) + seen_files.add(file_name) # Mark file as processed + + response_txt = str(response) + if file_links: + response_txt += "
Reference files:
" + "
".join(file_links) + if not highest_aggregated_score_file: # If no file with a high score was found + response_txt = llm.complete(query).text + yield response_txt + +def stream_chatbot(query, chat_history, session_id): + if data_source == "nodataset": + for response in call_llm_streamed(query): + yield response + return + + if is_chat_engine: + response = engine.stream_chat(query) + else: + response = engine.query(query) + + partial_response = "" + if len(response.source_nodes) == 0: + response = llm.stream_complete(query) + for token in response: + partial_response += token.delta + yield partial_response + else: + # Aggregate scores by file + file_scores = defaultdict(float) + for node in response.source_nodes: + if 'filename' in node.metadata: + file_name = node.metadata['filename'] + file_scores[file_name] += node.score + + # Find the file with the highest aggregated score + highest_score_file = max(file_scores, key=file_scores.get, default=None) + + file_links = [] + seen_files = set() + for token in response.response_gen: + partial_response += token + yield partial_response + time.sleep(0.05) + + time.sleep(0.2) + + if highest_score_file: + abs_path = Path(os.path.join(os.getcwd(), highest_score_file.replace('\\', '/'))) + file_name = os.path.basename(abs_path) + file_name_without_ext = abs_path.stem + if file_name not in seen_files: # Check if file_name is already seen + if data_source == 'directory': + file_link = file_name + else: + exit("Wrong data_source type") + file_links.append(file_link) + seen_files.add(file_name) # Add file_name to the set + + if file_links: + partial_response += "
Reference files:
" + "
".join(file_links) + yield partial_response + + # call garbage collector after inference + torch.cuda.empty_cache() + gc.collect() + +interface = MainInterface(chatbot=stream_chatbot if streaming else chatbot, streaming=streaming) + +def on_shutdown_handler(session_id): + global llm, service_context, embed_model, faiss_storage, engine + import gc + if llm is not None: + llm.unload_model() + del llm + # Force a garbage collection cycle + gc.collect() + + +interface.on_shutdown(on_shutdown_handler) + + +def reset_chat_handler(session_id): + global faiss_storage + global engine + print('reset chat called', session_id) + if is_chat_engine == True: + faiss_storage.reset_engine(engine) + + +interface.on_reset_chat(reset_chat_handler) + + +def on_dataset_path_updated_handler(source, new_directory, video_count, session_id): + print('data set path updated to ', source, new_directory, video_count, session_id) + global engine + global data_dir + if source == 'directory': + if data_dir != new_directory: + data_dir = new_directory + generate_inferance_engine(data_dir) + +interface.on_dataset_path_updated(on_dataset_path_updated_handler) + +def on_model_change_handler(model, metadata, session_id): + model_path = os.path.join(os.getcwd(), metadata.get('model_path', None)) + engine_name = metadata.get('engine', None) + tokenizer_path = os.path.join(os.getcwd(), metadata.get('tokenizer_path', None)) + + if not model_path or not engine_name: + print("Model path or engine not provided in metadata") + return + + global llm, embedded_model, engine, data_dir, service_context + + if llm is not None: + llm.unload_model() + del llm + + llm = TrtLlmAPI( + model_path=model_path, + engine_name=engine_name, + tokenizer_dir=tokenizer_path, + temperature=metadata.get('temperature', 0.1), + max_new_tokens=metadata.get('max_new_tokens', 512), + context_window=metadata.get('max_input_token', 512), + messages_to_prompt=messages_to_prompt, + completion_to_prompt=completion_to_prompt, + verbose=False + ) + service_context = ServiceContext.from_service_context(service_context=service_context, llm=llm) + set_global_service_context(service_context) + generate_inferance_engine(data_dir) + + +interface.on_model_change(on_model_change_handler) + + +def on_dataset_source_change_handler(source, path, session_id): + + global data_source, data_dir, engine + data_source = source + + if data_source == "nodataset": + print(' No dataset source selected', session_id) + return + + print('dataset source updated ', source, path, session_id) + + if data_source == "directory": + data_dir = path + else: + print("Wrong data type selected") + generate_inferance_engine(data_dir) + +interface.on_dataset_source_updated(on_dataset_source_change_handler) + +def handle_regenerate_index(source, path, session_id): + generate_inferance_engine(path, force_rewrite=True) + print("on regenerate index", source, path, session_id) + +interface.on_regenerate_index(handle_regenerate_index) +# render the interface +interface.render() diff --git a/app_launch.bat b/app_launch.bat new file mode 100644 index 0000000000000000000000000000000000000000..e15bc91a09823ec770064fcd61f9f221a3d8ff85 --- /dev/null +++ b/app_launch.bat @@ -0,0 +1,53 @@ +:: SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +:: SPDX-License-Identifier: MIT +:: +:: Permission is hereby granted, free of charge, to any person obtaining a +:: copy of this software and associated documentation files (the "Software"), +:: to deal in the Software without restriction, including without limitation +:: the rights to use, copy, modify, merge, publish, distribute, sublicense, +:: and/or sell copies of the Software, and to permit persons to whom the +:: Software is furnished to do so, subject to the following conditions: +:: +:: The above copyright notice and this permission notice shall be included in +:: all copies or substantial portions of the Software. +:: +:: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +:: IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +:: FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +:: THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +:: LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +:: FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +:: DEALINGS IN THE SOFTWARE. + +@echo off +setlocal enabledelayedexpansion + +set "env_path_found=" + +for /f "tokens=1,* delims= " %%a in ('"%programdata%\MiniConda\Scripts\conda.exe" env list') do ( + set "env_name=%%a" + set "env_path=%%b" + if "!env_path!"=="" ( + set "env_path=!env_name!" + ) + echo !env_path! | c:\Windows\System32\findstr /C:"env_nvd_rag" > nul + if !errorlevel! equ 0 ( + set "env_path_found=!env_path!" + goto :endfor + ) +) + +:endfor +if not "%env_path_found%"=="" ( + echo Environment path found: %env_path_found% + call "%programdata%\MiniConda\Scripts\activate.bat" %env_path_found% + python verify_install.py + python app.py + pause +) else ( + echo Environment with 'env_nvd_rag' not found. + pause +) + +endlocal + diff --git a/config/app_config.json b/config/app_config.json new file mode 100644 index 0000000000000000000000000000000000000000..dbd171aeb14d7a5b777faa12e0db31055c5bd4db --- /dev/null +++ b/config/app_config.json @@ -0,0 +1,7 @@ +{ + "streaming": true, + "similarity_top_k": 4, + "is_chat_engine": false, + "embedded_model": "UAE-Large-V1", + "embedded_dimension": 1024 +} diff --git a/config/config.json b/config/config.json new file mode 100644 index 0000000000000000000000000000000000000000..678553f8b3718925784bd8c286be6a2b8a530b7e --- /dev/null +++ b/config/config.json @@ -0,0 +1,58 @@ +{ + "models": { + "supported": [ + { + "name": "Mistral 7B int4", + "installed": true, + "metadata": { + "model_path": "model\\mistral\\mistral7b_int4_engine", + "engine": "llama_float16_tp1_rank0.engine", + "tokenizer_path": "model\\mistral\\mistral7b_hf", + "max_new_tokens": 1024, + "max_input_token": 7168, + "temperature": 0.1 + } + }, + { + "name": "Llama 2 13B int4", + "installed": false, + "metadata": { + "model_path": "model\\llama\\llama13_int4_engine", + "engine": "llama_float16_tp1_rank0.engine", + "tokenizer_path": "model\\llama\\llama13_hf", + "max_new_tokens": 1024, + "max_input_token": 3900, + "temperature": 0.1 + } + } + ], + "selected": "Mistral 7B int4" + }, + "sample_questions": [ + { + "query": "How does NVIDIA ACE generate emotional responses?" + }, + { + "query": "What is Portal prelude RTX?" + }, + { + "query": "What is important about Half Life 2 RTX?" + }, + { + "query": "When is the launch date for Ratchet & Clank: Rift Apart on PC?" + } + ], + "dataset": { + "sources": [ + "directory", + "nodataset" + ], + "selected": "directory", + "path": "dataset", + "isRelative": true + }, + "strings": { + "directory": "Folder Path", + "nodataset": "AI model default" + } +} \ No newline at end of file diff --git a/dataset/README.md b/dataset/README.md new file mode 100644 index 0000000000000000000000000000000000000000..cb8811222e67dc5b4ffb056ede9f10902a01a779 --- /dev/null +++ b/dataset/README.md @@ -0,0 +1 @@ +Place your text data here. \ No newline at end of file diff --git a/dataset/alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt b/dataset/alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt new file mode 100644 index 0000000000000000000000000000000000000000..e0f2f187dfb8a21e4e9328b386ca9f575ae9cb88 --- /dev/null +++ b/dataset/alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt @@ -0,0 +1,134 @@ +NVIDIA DLSS Accelerates This Falls Biggest Games, Including Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Call of Duty: Modern Warfare III & PAYDAY 3 +By Andrew Burnes on August 22, 2023 | Featured StoriesAlan Wake 2Cyberpunk 2077GamescomGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXRay ReconstructionRay Tracing +NVIDIA DLSS is constantly evolving, and is available today in over 330 released games and apps. Now, were unveiling NVIDIA DLSS 3.5, featuring Ray Reconstruction, our newest innovation that enhances ray tracing with AI. + +NVIDIA DLSS 3.5 debuts this fall in Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, and creative apps. Youll find full details below. + +Additionally, NVIDIA DLSS 3s AI-powered performance acceleration is coming to this falls biggest games, including Call of Duty: Modern Warfare III, PAYDAY 3, and Fortnite. + +Introducing NVIDIA DLSS 3.5 +NVIDIA DLSS 3.5 will make your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. + +To ray trace games at fast frame rates, a sample of rays are fired into a scene, and hand-tuned denoisers are used to fill in missing pixels for each lighting pass. + +Each hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects. + +DLSS 3.5 introduces Ray Reconstruction, part of an enhanced AI-powered neural renderer that improves ray traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in-between sampled rays. + +In Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse, DLSS 3.5 will noticeably improve the fidelity and realism of ray-traced effects, resolving issues introduced by hand-tuned denoisers. + +Take a look at the following examples from Cyberpunk 2077: Phantom Liberty and D5 Render to see the benefits, and be sure to watch our new DLSS 3.5 videos from Alan Wake 2, Cyberpunk 2077: Phantom Liberty, and Portal with RTX: + +When DLSS 3.5 debuts in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty this September, and other games and apps this fall, GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA. + +Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects. + +For much more detail on Ray Reconstruction, please visit our NVIDIA DLSS 3.5 explainer article, and watch our Tech Talk by Bryan Catanzaro, Vice President of Applied Deep Learning Research at NVIDIA. + + + +For more information on the games and apps adding DLSS 3.5 this fall, read on. + +Alan Wake 2 Launches October 27th With DLSS 3.5, Full Ray Tracing & Reflex +Remedy Entertainment operates at the cutting edge of technology, constantly creating the most immersive and advanced games of each generation. 2019s Control was one of the first ray-traced and DLSS-enhanced games, and to this day remains a stunning title that demonstrates the advanced capabilities of the PC platform. + +Back in 2010, Remedy released Alan Wake, an amazing narratively-driven action-thriller that blew gamers away with its visuals and dazzling light-based gameplay. On October 27th, the long-awaited sequel arrives, following Alan Wake and FBI agent Saga Anderson in a new nightmarish narrative, entitled Alan Wake 2, published by Epic Games. + + + +Once again, NVIDIA and Remedy Entertainment are partnering to deliver a jaw-dropping experience for PC gamers, leveraging bleeding-edge technologies to crank image quality, immersion and performance to 11. On PC, Alan Wake 2 players can marvel at fully ray traced (path traced) graphics that are accelerated and enhanced by NVIDIA DLSS 3.5 and NVIDIA Reflex. + + + +The new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2 - Tatu Aalto, Lead Graphics Programmer Remedy Entertainment + +To ensure GeForce RTX gamers can experience Alan Wake 2 with ray tracing at the highest levels of fidelity, NVIDIA DLSS 3.5 will be available at launch. DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. Ray Reconstruction is available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article. + + + + +Return to GeForce.com on October 27th for more info on Alan Wake 2s incredible fully ray-traced effects, and its integration of NVIDIA DLSS 3.5. And if you lack a GeForce RTX desktop or laptop, know that you can play Alan Wake 2 with full ray tracing, NVIDIA Reflex and NVIDIA DLSS on GeForce NOW at launch. + +Cyberpunk 2077: Phantom Liberty Available This September With DLSS 3.5, Full Ray Tracing & Reflex +Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. + + + +Launching September 26th, Cyberpunk 2077: Phantom Liberty features the technology preview of the fully ray-traced Ray Tracing: Overdrive Mode, giving GeForce RTX gamers the most immersive and detailed gameplay possible. And today we can announce that DLSS 3.5 will be available this September for all Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty players. + +NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. DLSS 3.5 is available for all GeForce RTX users, and you can get the complete lowdown in our NVIDIA DLSS 3.5 announcement article. + +In Cyberpunk 2077, DLSS Ray Reconstruction improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive and realistic experience. + + +"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible." - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED + +The technology preview of the Ray Tracing: Overdrive Mode, which enhances the games already-amazing visuals with full ray tracing, otherwise known as path tracing, is incredibly GPU intensive. GeForce RTX 40 Series GPUs powered by the NVIDIA Ada Lovelace architecture have the raw rendering horsepower, plus the performance and quality-enhancing NVIDIA DLSS 3.5 to bring these stunning graphics to life. + +Get the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti & RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p. Get more details here. + +Stay tuned to GeForce.com for more information closer to Cyberpunk 2077: Phantom Libertys release, and get your system ready for Phantom Liberty with GeForce RTX 40 Series graphics cards and laptops. + +If you dont have an RT Overdrive-capable PC, you can play with full ray tracing on GeForce NOW with an Ultimate subscription, which gives you a GeForce RTX 4080-class PC to play on via the cloud on virtually any device. Cyberpunk 2077: Phantom Liberty will arrive in the cloud on launch day. + +Portal with RTX Upgrades To DLSS 3.5 This Fall +Portal with RTX is our fully ray-traced reimagining of Valves classic game, featuring stunning path-traced visuals, the latest performance-accelerating NVIDIA technologies, and NVIDIA DLSS 3, which multiplied performance by 3X. + + + +This fall, Portal with RTX upgrades to NVIDIA DLSS 3.5, making the game even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. + +In Portal with RTX, textures are enhanced as Ray Reconstruction intelligently accumulates engine data and information across multiple frames to produce a more accurate and clear image. With existing rendering techniques, full ray tracing could struggle to resolve multiple photons of light bouncing against thin materials, like metal fences, or highly reflective surfaces. This could cause excessive shimmering on thin surfaces and light instability or boiling on reflective walls. But with DLSS 3.5s Ray Reconstruction technology, each fence appears stable no matter how much light is illuminating the thinnest of its meshes. + +Lights and reflections update faster and more accurately, too and each crevice in every room is lit with clarity, making the test chambers of Aperture Laboratories look as they would in the real world. + + + +Ray Reconstruction will be available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article. And catch it on GeForce NOW to stream it from the cloud if you dont have a game-ready device. + +DLSS 3.5 Comes To Chaos Vantage, D5 Render & NVIDIA Omniverse +Gamers arent the only ones who will reap the benefits of DLSS 3.5. 3D creators often work with heavy, complex scenes, which result in noisy and inaccurate previews. This makes sharing their work with clients and collaborators difficult, and hours can be spent on final rendering to view the potential outcome. + +With Ray Reconstruction, all GeForce RTX 3D creators can now view high quality, more accurate renders in their previews, expediting their workflow and improving their collaboration. + +DLSS 3.5 is a major breakthrough for the real-time 3D editing experience. This fall, DLSS 3.5 will be added to Chaos Vantage, D5 Render, and NVIDIA Omniverse. + +Call of Duty: Modern Warfare III Launching On PC With DLSS 3 & Reflex +In the direct sequel to the record-breaking Call of Duty: Modern Warfare II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before. + +NVIDIA DLSS has been featured in Activisions Call of Duty: Black Ops Cold War, Vanguard, Modern Warfare, Modern Warfare II, Call of Duty: Warzone, and Call of Duty: Warzone 2.0. Our long-standing Call of Duty technical partnership continues with the inclusion of NVIDIA DLSS 3 and NVIDIA Reflex in the recently revealed Call of Duty: Modern Warfare III, launching November 10. + + + +Stay tuned for further details. + +PAYDAY 3 Launching September 21st With DLSS 3 & Reflex +PAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever made. On September 21st, step out of retirement and back into a life of crime in the shoes of the Payday Gang, the nightmare of law-enforcement wherever they go. Several years after the crews reign of terror over Washington DC has ended, they assemble once again to deal with the threat thats roused them out of early retirement. + + + +At launch, GeForce RTX heisters can enjoy the fastest frame rates possible thanks to the inclusion of DLSS 3 and DLSS 2 in PAYDAY 3. And to ensure you can battle off waves of cops with ease, NVIDIA Reflex will reduce system latency, making shooting and thievery even more responsive. If your PC isnt cut out for fast-paced heisting, you can play PAYDAY 3 at launch on GeForce NOW with DLSS enabled. + +Half-Life 2 RTX Community RTX Remix Mod In Development +NVIDIA RTX Remix, is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex. + +We released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half Life 2 RTX: An RTX Remix Project, a new community-made remaster of one of the highest-rated games of all time, Valves Half-Life 2. + +Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valves Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. + + +The mod team behind Half Life 2 RTX: An RTX Remix Project is currently looking to recruit more modders and artists. For more information and 4K RTX ON-OFF comparison screenshots, head to our Half-Life 2 RTX: An RTX Remix Project announcement article. If you are interested in joining the project, and have significant experience with creating mods or 3D art, we encourage you to apply via the Half-Life 2 RTX: An RTX Remix Project website. + +Fortnite Upgrades To DLSS 3 This Fall +Since 2020, Fortnite has included DLSS 2 and NVIDIA Reflex, enabling all GeForce RTX gamers to play at super fast frame rates, with the lowest possible system latency, for the definitive experience. + +This fall, Fortnite upgrades to NVIDIA DLSS 3, multiplying frame rates for GeForce RTX 40 Series gamers, giving you the headroom to max out its cutting edge Unreal Engine 5 settings at 4K, without sacrificing performance. + + + +Head back to GeForce.com later this year for further details; if you dont have a PC that delivers a fantastic Fortnite experience, consider playing via GeForce NOW, with DLSS and all the Unreal Engine 5 enhancements enabled: + + + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games, and in our weekly articles we give you the complete lowdown on them all. Check back next week for details on the next DLSS and RTX games, and head here to see the complete list of over 330 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/baldurs-gate-3-and-even-more-dlss-games-this-august.txt b/dataset/baldurs-gate-3-and-even-more-dlss-games-this-august.txt new file mode 100644 index 0000000000000000000000000000000000000000..2c0c7b8a41fa96d461fbbffb27b604c7338d4581 --- /dev/null +++ b/dataset/baldurs-gate-3-and-even-more-dlss-games-this-august.txt @@ -0,0 +1,79 @@ +Baldurs Gate 3 Launches This Week With DLSS 2 & DLAA +By Andrew Burnes on August 01, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXRay Tracing +Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. + +Last week, Remnant II launched with DLSS 2, new DLSS 3 integrations were revealed, and Ratchet & Clank: Rift Apart launched with NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. + + + +August looks to be another great month for DLSS and RTX, headlined by the official launch of Baldurs Gate 3, enhanced with DLSS 2 and DLAA. + +Additionally, DLSS 3 has been added to DESORDRE: A Puzzle Game Adventure and Remnant II, and will be available at the launch of Lost Soul Aside. + +And as for DLSS 2, Grand Emprise: Time Travel Survival has just launched with support for frame rate accelerating technology. + +For gamers with GeForce RTX GPUs, DLSS ensures you receive the definitive experience in each title, and thanks to GeForce RTX Ray Tracing Cores, youll enjoy the highest possible frame rates when enabling ray-traced effects in DESORDRE: A Puzzle Game Adventure and Ratchet & Clank: Rift Apart. + +For all the details, read on. + +Baldurs Gate 3 Launches August 3rd With DLSS 2 & DLAA +From Larian Studios, the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons & Dragons! Gather your party and return to the Forgotten Realms in Baldurs Gate 3, a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a mind flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil. + + + +After nearly 3 years, Baldurs Gate 3 exits Early Access on August 3rd, having already entertained millions of gamers. Now though, you can experience the epic game from start to finish, in single-player or co-op, with a ridiculous amount of content, 12 classes, 174 hours of cinematics, and 2000 interactive characters. + +On PC, get the definitive experience with a GeForce RTX graphics card, or play with GeForce RTX power in the cloud using GeForce NOW. Whichever way you play, you can max out graphical quality with NVIDIA DLAA, or crank up the frame rate with NVIDIA DLSS 2. In our benchmarks, GeForce RTX 40 Series desktop graphics cards increased their performance by an average of 93% when activating DLSS: + +Thanks to DLSS 2, most GeForce RTX 40 Series gamers --and those with comparable cards-- can play Baldurs Gate 3 at 4K, with every setting maxed, at over 60 frames per second. And on GeForce NOW, Ultimate Members can use the power of GeForce RTX 4080 cloud GPUs to play at a flawless 4K 120 FPS/120 Hz on compatible devices. + + + +To learn more about Baldurs Gate 3, check out the library of Community Updates on the games Steam page. + +DESORDRE: A Puzzle Game Adventure Adds DLSS 3 & RTXDI, Upgrades To Unreal Engine 5.2 +SHK Interactives DESORDRE: A Puzzle Game Adventure, launched with DLSS 2 in June, helping GeForce RTX gamers get faster performance in the parallel worlds players jump between as part of an experimental therapy program. Now, DESORDRE has become one of the worlds first, released Unreal Engine 5.2 games. + + + +The leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system. + +Headlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the games glossy environments. Performance remains fast thanks to RTXDIs game-changing design, and on GeForce RTX 40 Series GPUs ray tracing gets even faster thanks to the addition of NVIDIA Shader Execution Reordering (SER) in the new update. + +To ensure the highest frame rates when using RTXDI and other new features, SHK Interactive has leveraged the recently-released Unreal Engine 5.2 NVIDIA Streamline plugin to upgrade their existing DLSS 2 support to DLSS 3, featuring Frame Generation, Reflex, and Super Resolution. + +When activated, DLSS 3 multiplies GeForce RTX 40 Series desktop GPU performance by an average of 3.6X at 4K, with the new, very demanding, max-quality Lumen and Nanite settings enabled. With this additional performance headroom, you also have the power to try experimental Unreal Engine 5.2 options that cranks options to 11, for the absolute highest levels of image quality. + +At 1440p, frame rates are multiplied by an average of 2.4X, enabling 60 FPS+ play on the GeForce RTX 4070 and up. And at 1080p, a 2.2X average performance multiplication enables all GeForce RTX 40 Series desktop GPU owners to experience DESORDRE at its absolute best. + +Head to DESORDRE: A Puzzle Game Adventures Steam page to learn more about the game, see trailers and screens, and to download a demo. And stay tuned to SHK Interactives social feeds, as they intend to upgrade to Unreal Engine 5.3 when its released, bringing even more goodness to the game. + +Lost Soul Aside To Launch With DLSS 3 +UltiZero Games Lost Soul Aside is an action role-playing game developed with Unreal Engine 4 for PlayStation 5 and PC. The game has a unique combat system, gorgeous graphics, and a compelling storyline. The core of the game is smooth and intense combat, where players will face a variety of powerful enemies and challenges. + +Through the investment and assistance of Sony Interactive Entertainment, and the continued perseverance and hard work from the China Hero project team and Lost Soul Aside development team, Lost Soul Aside continues to get bigger and better, and today, you can see the new, exclusive RTX On trailer on Bing Yang's YouTube channel: + + + +When Lost Soul Aside is released, activate NVIDIA DLSS 3 for the definitive experience. + +Remnant II Upgrades To DLSS 3 +Remnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. + + + +Released to critical acclaim on July 25th, Remnant II has racked up a swathe of 8 and 9 out of 10 reviews, and is rated Very Positive by players. + +Now, GeForce RTX gamers can tailor their Remnant II experience with a full gamut of DLSS modes! DLSS 2 enables all GeForce RTX users to accelerate frame rates, DLSS 3 gives GeForce RTX 40 Series users the power of frame rate multiplication for the fastest performance possible, and DLAA uses a native resolution image to maximize image quality, rather than boosting performance. You can even combine DLAA and DLSS 3 Frame Generation for excellent image quality, and performance. + +Using DLSS 3, GeForce RTX 40 Series gamers can multiply Remnant II frame rates by an average of 3.5X, enabling many configurations to enjoy the game at max settings at 4K, at over 60 FPS. + +Grand Emprise: Time Travel Survival Available Now With DLSS 2 +Tbjbu2s Grand Emprise: Time Travel Survival sees players ride dinosaurs, forge tools, sail dunes, build a colony, siege castles, automate and fly, mine underground, launch to the moon, and build a dyson sphere in a revolutionary survival crafting, base building, open world single-player adventure. + + + +Made by a single person in Unreal Engine 5, Grand Emprise: Time Travel Survival launched just a few days ago, boasting out of the box support for DLSS 2, ensuring GeForce RTX gamers have the fastest frame rates possible. + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/baldurs-gate-3-game-ready-driver.txt b/dataset/baldurs-gate-3-game-ready-driver.txt new file mode 100644 index 0000000000000000000000000000000000000000..42d8d591eaefd362c985b03dc30dce6b1537d053 --- /dev/null +++ b/dataset/baldurs-gate-3-game-ready-driver.txt @@ -0,0 +1,45 @@ +Baldurs Gate 3 Game Ready Driver Released +By Andrew Burnes on August 08, 2023 | Featured StoriesDrivers +Our latest driver is Game Ready for Baldurs Gate 3, as well as two new DLSS titles, The Texas Chain Saw Massacre and Gord. + +And theres also support for another 6 GeForce Experience Optimal Settings. + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details. + +Game Ready For Baldurs Gate 3 +Larian Studios critically acclaimed Baldurs Gate 3 has been supported by our GeForce Game Ready Drivers since its Early Access launch 3 years ago. Now, were introducing additional optimizations and enhancements to further improve the hundreds of hours youll spend playing this epic role-playing game. + +On PC, get the definitive experience with a GeForce RTX graphics card, or play in the cloud on GeForce NOW. Whichever way you play, you can max out graphical quality with NVIDIA DLAA, or crank up the frame rate with NVIDIA DLSS 2 - in our benchmarks, GeForce RTX 40 Series desktop graphics cards increased their performance by an average of 93%: + +Thanks to DLSS 2, most GeForce RTX 40 Series gamers --and those with comparable cards-- can play Baldurs Gate 3 at 4K, with every setting maxed, at over 60 frames per second. On GeForce NOW, Ultimate Members can use the power of GeForce RTX 4080 cloud GPUs to play at a flawless 4K 120 FPS/120 Hz on compatible devices. + + + +Game Ready For The Texas Chain Saw Massacre +Take on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. + + + +Available August 18th, The Texas Chain Saw Massacre will ship with support for DLSS 2, ensuring your deaths arent the result of low frame rates, even when playing at the highest detail levels and resolutions. Upgrade your experience with DLSS 2, and your system with our new Game Ready Driver. + +Game Ready For Gord +Covenant.dev and Team 17's Gord is a single-player adventure-strategy game. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape your settlements , impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore. + + + +When this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2. + +New Games Supported By GeForce Experiences Optimal Settings +GeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 6 more: + +Exoprimal +Jagged Alliance 3 +Lost Judgment +Portal: Prelude RTX +Ratchet & Clank: Rift Apart +Remnant 2 +GeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. +GeForce Game Ready Driver - Download Now +Learn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 536.99 WHQL driver through GeForce Experience. + +If you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here. \ No newline at end of file diff --git a/dataset/call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt b/dataset/call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt new file mode 100644 index 0000000000000000000000000000000000000000..4a17b160f8629d3079b49ff43fe0146267330be6 --- /dev/null +++ b/dataset/call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt @@ -0,0 +1,118 @@ +NVIDIA Reflex Coming To Call of Duty: Modern Warfare III, PAYDAY 3, Alan Wake 2, Cyberpunk 2077: Phantom Liberty & More +By Andrew Burnes on August 22, 2023 | Featured StoriesGamescomGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXRay Tracing +NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles. + + + +NVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games. Today, we can confirm that Reflex will be available at launch in Alan Wake 2, Call of Duty: Modern Warfare III, Cyberpunk 2077: Phantom Liberty, and PAYDAY 3, some of the years most anticipated games. + +Additionally, NVIDIA Reflex is ready to increase your competitiveness in APEX Legends Season 18 and Overwatch 2 Invasion. + +Read on for all the details. + +Call of Duty: Modern Warfare III Launching With NVIDIA Reflex & DLSS 3 +In the direct sequel to the record-breaking Call of Duty: Modern Warfare II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before. + +NVIDIA DLSS has been featured in Activisions Call of Duty: Black Ops Cold War, Vanguard, Modern Warfare, Modern Warfare II, Warzone, and Warzone 2.0. Our long-standing Call of Duty technical partnership continues with the inclusion of NVIDIA Reflex and NVIDIA DLSS 3 in the recently revealed Call of Duty: Modern Warfare III, launching November 10. + + + +Stay tuned for further details. + +Alan Wake 2 Launches October 27th With NVIDIA Reflex, DLSS 3.5 & Full Ray Tracing +Remedy Entertainment operates at the cutting edge of technology, constantly creating the most immersive and advanced games of each generation. 2019s Control was one of the first ray-traced and DLSS-enhanced games, and to this day remains a stunning title that demonstrates the advanced capabilities of the PC platform. + +Back in 2010, Remedy released Alan Wake, an amazing narratively-driven action-thriller that blew gamers away with its visuals and dazzling light-based gameplay. On October 27th, the long-awaited sequel arrives, following Alan Wake and FBI agent Saga Anderson in a new nightmarish narrative, entitled Alan Wake 2, published by Epic Games. + + + +Once again, NVIDIA and Remedy Entertainment are partnering to deliver a jaw-dropping experience for PC gamers, leveraging bleeding-edge technologies to crank image quality, immersion and performance to 11. On PC, Alan Wake 2 players can marvel at fully ray traced (path traced) graphics that are accelerated and enhanced by NVIDIA DLSS 3.5 and NVIDIA Reflex. + + + +The new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2 - Tatu Aalto, Lead Graphics Programmer Remedy Entertainment + +To ensure GeForce RTX gamers can experience Alan Wake 2 with ray tracing at the highest levels of fidelity, NVIDIA DLSS 3.5 will be available at launch. DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. Ray Reconstruction is available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article. + + + + +Return to GeForce.com on October 27th for more info on Alan Wake 2s incredible fully ray-traced effects, and its integration of NVIDIA DLSS 3.5. And if you lack a GeForce RTX desktop or laptop, know that you can play Alan Wake 2 with full ray tracing, NVIDIA Reflex and NVIDIA DLSS on GeForce NOW at launch. + +Cyberpunk 2077: Phantom Liberty Available This September With NVIDIA Reflex, DLSS 3.5 & Full Ray Tracing +Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. + + + +Launching September 26th, Cyberpunk 2077: Phantom Liberty features the technology preview of the fully ray-traced Ray Tracing: Overdrive Mode, giving GeForce RTX gamers the most immersive and detailed gameplay possible. And today we can announce that DLSS 3.5 will be available this September for all Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty players. + +In Cyberpunk 2077, DLSS Ray Reconstruction improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive and realistic experience. + + +"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible." - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED + +Stay tuned to GeForce.com for more information closer to Cyberpunk 2077: Phantom Libertys release, and get your system ready for Phantom Liberty with GeForce RTX 40 Series graphics cards and laptops. + +Half-Life 2 RTX Community RTX Remix Mod In Development +NVIDIA RTX Remix, is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex. + +We released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half-Life 2 RTX: An RTX Remix Project, a new community-made remaster of one of the highest-rated games of all time, Valves Half-Life 2. + +Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner Orbifold Studios. Using RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valves Hammer editor, and are leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. + + +For more information and 4K RTX ON-OFF comparison screenshots, head to our Half-Life 2 RTX: An RTX Remix Project announcement article. + +PAYDAY 3 Launching September 21st With DLSS 3 & Reflex +PAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever made. On September 21st, step out of retirement and back into a life of crime in the shoes of the Payday Gang, the nightmare of law-enforcement wherever they go. Several years after the crews reign of terror over Washington DC has ended, they assemble once again to deal with the threat thats roused them out of early retirement. + + + +At launch, GeForce RTX heisters can enjoy the fastest frame rates possible thanks to the inclusion of DLSS 3 and DLSS 2 in PAYDAY 3. And to ensure you can battle off waves of cops with ease, NVIDIA Reflex will reduce system latency, making shooting and thievery even more responsive. If your PC isnt cut out for fast-paced heisting, you can play PAYDAY 3 at launch on GeForce NOW with DLSS enabled. + +DESORDRE: A Puzzle Game Adventure Adds NVIDIA Reflex, DLSS 3, RTXDI & Upgrades To Unreal Engine 5.2 +SHK Interactives DESORDRE: A Puzzle Game Adventure, launched with DLSS 2 in June, helping GeForce RTX gamers get faster performance in the parallel worlds players jump between as part of an experimental therapy program. Now, DESORDRE has become one of the worlds first, released Unreal Engine 5.2 games. + + + +The leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system. + +Headlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the games glossy environments. Performance remains fast thanks to RTXDIs game-changing design, and on GeForce RTX 40 Series GPUs ray tracing gets even faster thanks to the addition of NVIDIA Shader Execution Reordering (SER) in the new update. + +To ensure the highest frame rates when using RTXDI and other new features, SHK Interactive has leveraged the recently-released Unreal Engine 5.2 NVIDIA Streamline plugin to upgrade their existing DLSS 2 support to DLSS 3, featuring Frame Generation, Reflex, and Super Resolution. With the launch of the Reflex, gamers can enjoy up to 55% reduction in PC latency. + +Head to DESORDRE: A Puzzle Game Adventures Steam page to learn more about the game, see trailers and screens, and to download a demo. And stay tuned to SHK Interactives social feeds, as they intend to upgrade to Unreal Engine 5.3 when its released, bringing even more goodness to the game. + +Overwatch 2 Invasion Update & GeForce RTX Bundle Now Available +Overwatch 2 is Blizzards always-on and ever-evolving free-to-play, team-based action game thats set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. To unlock the ultimate graphics experience in each battle, upgrade to a GeForce RTX 40 Series graphics card, desktop PC, or laptop for class-leading performance, and unbeatable responsiveness courtesy of NVIDIA Reflex. + +The invasion has begun in Overwatch 2s biggest season to date! Fight back in three co-op Player vs. Enemy Story Missions, play PvP as a new Support hero, and tier up the new Invasion Battle Pass to unlock new skins and cosmetics. And you can get the GeForce Overwatch 2 Invasion Ultimate Bundle with the purchase of select GeForce RTX 40 Series products at participating stores. + + + +With your purchase in hand, youll unlock: + +OW2 Invasion Story Missions +Vigilante Sojourn Legendary Skin (*Earned) +Sojourn Hero Unlock (*Earned) +Premium Battle Pass +20 Battle Pass Tier Skips +The C-455 Sharpshooter Cassidy Legendary Skin +The K-2000 Blademaster Kiriko Legendary Skin +3,000 Overwatch Coins +*Earned by completing Story Missions + +NVIDIA Reflex reduces system latency by up to 60% in Overwatch 2, and the raw power of GeForce RTX 40 Series GPUs, which can run at over 360 FPS at 1440p: + +You can also enjoy excellent performance and super low input latency on powerful, thin and light GeForce RTX 40 Series laptops: + + +APEX Legends Season 18: Resurrection Available Now +APEX Legends has featured support for NVIDIA Reflex for over 3 years, helping millions of gamers improve their competitiveness in the fast-paced battle royale. + +Season 18: Resurrection was recently released with a Revenant remake, and much more. Go check it out today. + + + +More To Come Soon +Even more new NVIDIA Reflex games, plus mice and monitors are on their way, so stay tuned to GeForce.com to learn more when the news drops; check out the complete list of currently supported games and devices on our NVIDIA Reflex website. And be sure to check out our other Gamescom announcements including NVIDIA DLSS 3.5, and all the new DLSS and RTX Games. \ No newline at end of file diff --git a/dataset/counter-strike-2-released-featuring-nvidia-reflex.txt b/dataset/counter-strike-2-released-featuring-nvidia-reflex.txt new file mode 100644 index 0000000000000000000000000000000000000000..07edf1e38f59b3b99befa9d56aab594eb4c2b795 --- /dev/null +++ b/dataset/counter-strike-2-released-featuring-nvidia-reflex.txt @@ -0,0 +1,83 @@ +Counter-Strike 2 with NVIDIA Reflex and GeForce RTX 40 Series GPUs - The Lowest System Latency & Highest FPS +By Andrew Burnes on September 27, 2023 | Featured StoriesGeForce RTX GPUsGeForce RTX LaptopsNVIDIA Reflex +Counter-Strike: Global Offensives popularity has continued to increase since its release way back in 2012, and today, it remains the most played game on Steam each week, boasting over one million concurrent players. + +Now, Valve has launched Counter-Strike 2, a graphical and technological update that upgrades Counter-Strike: Global Offensive to the Source 2 engine, leveraging newer graphics APIs for improved fidelity and responsiveness. NVIDIA has worked with Valve to make sure system latency, which is critical to winning, is at an absolute minimum with the addition of NVIDIA Reflex. + +In competitive shooters such as Counter-Strike 2, higher FPS and lower system latency allows you to acquire targets faster, react more quickly, and increase aim precision. On a GeForce RTX 40 Series PC or laptop, your skill wont be constrained by system latency, or frame rates. + + + +Get the ultimate Counter-Strike 2 competitive experience, powered by GeForce RTX 40 Series for unbeatable performance, and NVIDIA Reflex for the lowest latency. Gamers with a compatible graphics card can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%. + +Read on for more details. + +Ultimate Counter-Strike 2 Experience with GeForce RTX 40 Series +Counter-Strike 2 is the largest technical leap forward in Counter-Strike history, ushering in a new era for one of the most iconic first person-shooters of all time. Building upon the legendary legacy of Counter-Strike: Global Offensive, this latest iteration now shines on the long anticipated Source 2 engine, promising enhanced graphical fidelity, with a physically-based rendering system producing more realistic textures and materials, dynamic lighting, reflections and more. + + + +In addition to leveling up the Counter-Strike 2 world with stunningly reimagined maps, smoke grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion. Smoke expands to fill spaces naturally. And Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color. + + + +Counter-Strike 2s technical enhancements result in a more GPU-intensive experience than CS:GO, which demands the capabilities of modern GPUs to experience previous performance benchmarks (144, 240, 360 and 500 FPS). + +The GeForce RTX 4080 and RTX 4090 offer the ultimate 1440p Counter-Strike 2 experience, with the GeForce RTX 4090 delivering over 400 FPS at 1440p. In comparison, the GeForce RTX 4090 is over 4.5X faster than the GTX 1080, and over 2.9X faster than the RTX 2080 in the most demanding maps. + +The GeForce RTX 4070 and RTX 4070 Ti excel in Counter-Strike 2 at 1080p. The GeForce RTX 4070 Ti delivers over 360 FPS at 1080p, 2.7X faster than the GTX 1070, and almost 2X faster than the RTX 2070 in the most demanding maps. + +And the GeForce RTX 4060 and RTX 4060 Ti offer up 2.25X performance upgrades from one of Counter-Strike 2s most popular GPUs, the GeForce GTX 1060. + +At the end of the day, higher FPS will not make you a great gamer, but it will give you a better chance to win. This applies to the best Counter-Strike players in the world and those that are just getting started. + + + +NVIDIA Reflex - Lowest Latency, Best Responsiveness +NVIDIA Reflex is a must-have in games, reducing system latency and improving responsiveness so your actions occur quicker. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including Counter-Strike 2, and is activated by 90% of GeForce gamers in over 70 supported titles. + + + +System Latency, often called input lag, is the delay between a player's action and its appearance on the screen. In games like Counter-Strike 2, even small delays can impact gameplay, making the difference between success and defeat. This delay results from the cumulative effect of several factors, including the time taken by peripherals to communicate with the PC, the PC's processing time, and the display's refresh rate. This is known as End to End System Latency. + +There are two main types of latency: + +Network Latency: The time it takes your system to communicate with the games servers and services when playing online. As this cannot be controlled by the PC, and is based on the characteristics of your internet connection and your distance from the games servers, network latency is not measured in the system latency stat. +System Latency: The entire end-to-end response time within your gaming system. It starts with peripheral latency, the delay from your input device; progresses through Game and Render Latency, which covers CPU processing and GPU rendering known as PC Latency; and ends with Display latency, the time taken for the rendered frame to appear on your screen. +Latency impacts gameplay in several ways. For instance, you might click your mouse when your crosshair is over an opponent, but the shot might still miss due to cumulative latency. It causes a delay between what's happening in the game state and what players perceive on screen. "Peekers advantage" is also influenced by system latencywhen two players are the same distance from an angle with the same network ping, the player with lower system latency will spot an opponent before their opponent sees them. Furthermore, high system latency can make aiming inconsistent and less predictable, especially in games that demand quick and precise movements. In short, the higher the system latency, the more the players view lags behind the games reality. + +NVIDIA Reflex reduces latency by optimizing the rendering pipeline across the CPU and GPU, removing stalls by synchronizing each step of the pipeline. Reflex is most effective when the system is GPU-boundor when the GPU is under high utilizationas it prevents the CPU from racing ahead of the GPU, which can cause a buildup in the render queue, increasing latency. + + +GeForce RTX 40 Series with NVIDIA Reflex On delivers the best responsiveness in Counter-Strike 2 at sub 15ms PC latency for faster target acquisition, quicker reaction times, and the best aim precision. Gamers with compatible graphics cards can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%. NVIDIA Reflex Enabled + Boost can further reduce latency at the cost of extra power usage and a slightly lower frame rate. In Counter-Strike 2, this setting is only recommended for gamers who prioritize lowest latency over highest frame rate. + +To ensure a responsive gaming experience, its crucial to measure latency and determine whether your system is running well. In general, PC Latency is the most accessible metric and is the main metric that should be used when optimizing game settings, Windows settings, or any other software setting on your PC. + +There are three ways to measure PC latency in Counter-Strike 2: GeForce Experiences Performance Overlay, the Reflex Analyzer, and FrameView. With GeForce Experience, enable the In-Game Overlay and hit ALT + R to view your PC Latency in game. + + +If you would like to use FrameView, here is how to get started: + +Download and install FrameView + +Launch FrameView (for more details, refer to the user guide) + +Start Counter-Strike 2 + +An overlay from FrameView will be visible when the FrameView app is running. + +The FrameView overlay will appearnote the baseline PCL with Reflex OFF + +Enable Reflex in-game to observe the reduction in latency + +For competitive players who want the best chance at victory, testing, tweaking and upgrading are the name of the game, and the Reflex Analyzer is the first tool to make this possible with complete accuracy. If you are new to measuring latency with NVIDIA Reflex Analyzer, check out our guide to get up to speed. + +Get Game Ready For Counter-Strike 2 With The latest GeForce Driver +GeForce Game Ready Drivers deliver the best experience for your favorite games. Theyre finely tuned in collaboration with developers, and extensively tested across thousands of hardware configurations for maximum performance and reliability. Game Ready Drivers also allow you to optimize game settings in GeForce Experience with a single click, and empower you with the latest NVIDIA technologies. Thats what we call Game Ready. + +The latest GeForce Game Ready Driver is now available for download via the Drivers tab of GeForce Experience or GeForce.com. Install now to ensure your experience in Counter-Strike 2 is optimized from the first click. + +Maximize Your Competitiveness With GeForce RTX 40 Series and NVIDIA Reflex +Armed with the information above, you can see how GeForce RTX 40 Series GPUs with NVIDIA Reflex deliver the fastest frame rates, the lowest frame times, and the lowest levels of End to End System Latency in Counter-Strike 2. + +For more NVIDIA Reflex updates, and news of new Reflex Analyzer-compatible mice and monitors, please stay tuned to GeForce.com. \ No newline at end of file diff --git a/dataset/cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt b/dataset/cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt new file mode 100644 index 0000000000000000000000000000000000000000..d88b39e23ebd3e172e9228cb395429db6e870cb1 --- /dev/null +++ b/dataset/cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt @@ -0,0 +1,46 @@ +Cyberpunk 2077: Phantom Liberty NVIDIA DLSS 3.5 Ray Reconstruction Game Ready Driver Released +By Andrew Burnes on September 21, 2023 | Featured StoriesDrivers +Our latest driver is Game Ready for the launch of NVIDIA DLSS 3.5 and its new Ray Reconstruction technology in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty. + +Additionally, were Game Ready for three new anticipated games that all feature DLSS support: Party Animals, Warhaven, and Witchfire. And there's also Game Ready support for Counter-Strike 2, which is enhanced with NVIDIA Reflex. + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com. + +DLSS 3.5 & Ray Reconstruction Debut Today In Cyberpunk 2077 +Today, September 21st, Cyberpunk 2077s 2.0 update launches with tons of enhancements, including DLSS 3.5. In Cyberpunk 2077s Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technique improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience. + + + +GeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer - including performance-multiplying Frame Generation for the fastest frame rates - in the demanding Ray Tracing: Overdrive Mode. + +And on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. + + + + +"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible." - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED + +Thanks to DLSS 3.5 and the leading full ray tracing performance of GeForce RTX 40 Series, the definitive way to experience Cyberpunk 2077: Phantom Liberty is on a GeForce RTX 40 Series graphics card, PC or laptop. + +Get the ultimate Cyberpunk 2077: Phantom Liberty experience using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. At 4K, with full ray tracing enabled, along with max settings, NVIDIA DLSS 3.5 using Frame Generation, Ray Reconstruction, Reflex, and Super Resolution is 4.9X faster on average than native 4K rendering, while also looking substantially more realistic and immersive: + +At 2560x1440, DLSS 3.5 multiplies performance by 3X average on average, enabling 60 FPS+ gameplay on the GeForce RTX 4070 and up: + +At 1920x1080, all GeForce RTX 40 Series gamers can experience Cyberpunk 2077: Phantom Liberty at the highest levels of detail thanks to a 3X average performance multiplication courtesy of Frame Generation, Super Resolution and Ray Reconstruction: + +For even more info about the launch of DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, head on over to our Cyberpunk 2077 DLSS 3.5 launch article. + +If you dont have an RT Overdrive-capable PC, you can play with full ray tracing on GeForce NOW with an Ultimate subscription, which gives you a GeForce RTX 4080-class PC to play on via the cloud on virtually any device. Cyberpunk 2077: Phantom Liberty will arrive in the cloud on launch day. + +Maximize Your Competitiveness For Counter-Strike 2 With NVIDIA Reflex +Get the ultimate Counter-Strike 2 competitive experience with NVIDIA Reflex for the lowest latency. Gamers with a compatible graphics card can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%. + +Game Ready For DLSS In Party Animals, Warhaven, and Witchfire +NVIDIA DLSS is available in over 340 released games and apps, and barely a week goes by without a new integration launching for your most played and anticipated games. This week, Party Animals launches with DLSS 2, and Warhaven and Witchfire launch with support for NVIDIA DLSS 3. Check out the videos below to see how DLSS accelerates performance: + +Party Animals, Warhaven and Witchfire also feature support for NVIDIA Reflex, a must-have in games that reduces system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles. + +GeForce Game Ready Driver - Download Now +Learn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 537.42 WHQL driver through GeForce Experience. + +If you experience any technical issues with the new Game Ready drivers please post a detailed report on theGeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here. \ No newline at end of file diff --git a/dataset/dlss-3-5-available-september-21.txt b/dataset/dlss-3-5-available-september-21.txt new file mode 100644 index 0000000000000000000000000000000000000000..cdad33163a55cefeb64f6a7db9a0da7757ae4b6a --- /dev/null +++ b/dataset/dlss-3-5-available-september-21.txt @@ -0,0 +1,115 @@ +NVIDIA DLSS 3.5 Is Available Now In Cyberpunk 2077 Ray Tracing: Overdrive Mode & Chaos Vantage +By Andrew Burnes on September 21, 2023 | Featured StoriesCyberpunk 2077Frame GenerationGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXRay ReconstructionRay Tracing +NVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage. + +NVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders. + +DLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article. + +In other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game. + +In each game, GeForce RTX users will receive the definitive experience - read on for all the details. + +NVIDIA DLSS 3.5 Launches Today +NVIDIA is advancing rendering technology once more with the introduction of NVIDIA DLSS 3.5, featuring Ray Reconstruction, which is a new AI model that enhances ray-traced images for intensive ray-traced games and apps. + +Ray Reconstruction replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays. + +Hand-tuned denoisers accumulate pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. They also interpolate neighboring pixels, and blend this information together, at the risk of blending away too much detailed information, or not blending enough, and creating non-uniform lighting effects. + +Upscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates. But with denoising removing or decreasing the quality of effects, the limitations of hand-tuned denoisers are amplified, removing fine detail (referred to as high-frequency information) that upscalers use to output a crisp, clean image. + +Trained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling. + +Using training derived from the analysis of offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers. + + + +In Portal with RTX, with DLSS OFF, the denoiser struggles with spatial interpolation, where its not blending enough pixels, creating a blotchy effect. Additionally, its not accumulating enough good pixels from previous frames, and the result is a boiling effect in the light. With DLSS 3.5, it recognizes certain patterns associated with reflections and keeps the image stable, accumulating accurate pixels while blending neighboring pixels to generate high quality reflections. + + + +In the following scene from Cyberpunk 2077, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car. + +The streets of Cyberpunk 2077s Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is vastly improved city wide: + +With DLSS 3.5, were delivering a faster, better experience as a free upgrade, building upon the much-loved enhancements already available in your favorite games and most used apps. + +Cyberpunk 2077 Upgrades To DLSS 3.5 +Cyberpunk 2077s 2.0 update is available now with tons of enhancements, including DLSS 3.5. In Cyberpunk 2077s Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technique improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience. + + + +GeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer - including performance-multiplying Frame Generation for the fastest frame rates - in the demanding Ray Tracing: Overdrive Mode. + +And on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. + + + +"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible." - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED + +Thanks to DLSS 3.5 and the leading full ray tracing performance of GeForce RTX, the definitive way to experience Cyberpunk 2077: Phantom Liberty is on a GeForce RTX graphics card, PC or laptop. + +For even more info about the launch of DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, head on over to our Cyberpunk 2077 DLSS 3.5 launch article. + +DLSS 3.5 For Creators: Chaos Vantage Upgrades Today, NVIDIA Omniverse This October +Creative platforms and applications have a wide variety of content that is difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview, before committing a long time for a final render. + +The benefit of Ray Reconstruction is particularly noticeable while navigating the viewport, as rendering during camera movement is notoriously difficult. But Ray Reconstruction enables sharper images with significantly reduced noise while panning around a scene, improving the real-time editing experience and allowing creators to share their work with clients and collaborators. + +Chaos Vantage is a popular 3D visualization tool enabling creators to explore large scenes in a fully ray-traced environment. Vantage, which is already accelerated on RTX GPUs with NVIDIAs OptiX denoiser and NVIDIA DLSS Super Resolution, adds support for Ray Reconstruction to provide further enhancements to image quality, providing a massive boost for creators navigating complex scenes. + + +Additionally, NVIDIA Omniverse USD Composer, a fully customizable app for OpenUSD world-building that allows users to assemble, light, simulate, and render large scale scenes, will be upgrading to DLSS 3.5 in October. + +The First Descendant Open Beta Is Ongoing, Featuring DLSS 3 +Nexon Games The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses. + + + +From now through September 25th, gamers can participate in a First Descendant Crossplay Open Beta, featuring 13 characters, nine giant boss raids, and tons of other content. If youre playing on PC with a GeForce RTX GPU, you can activate NVIDIA DLSS 3, multiplying performance for GeForce RTX 40 Series gamers, and accelerating frame rates for all other GeForce RTX users via DLSS 2. + + + + +Warhaven Available Now With DLSS 3 +Enter battle in NEXON Koreas Warhaven, a visceral 16 vs. 16 third-person medieval-fantasy combat action game created by the minds behind Durango: Wild Lands and Vindictus. Choose among a diverse roster of melee-weapon and magic-based combatants to storm battlegrounds as you see fit. Transform into powerful heroes called Immortals to wield supernatural skill sets, and experience team-based sword-and-magic gameplay like never before. + + + +In Warhaven, performance can be accelerated to even greater heights with NVIDIA DLSS 3, and system latency can be reduced with NVIDIA Reflex. At 4K, with ray-traced global illumination and max settings enabled, performance multiplies by 3X on average thanks to DLSS 3: + + + + +Witchfire Enters Early Access With Support For DLSS 3 & Reflex +The Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war. + + + +Like The Astronauts previous title, The Vanishing of Ethan Carter, Witchfire uses photogrammetry technology to achieve stunning visuals in its grim, immersive dark fantasy world. On GeForce RTX PCs and laptops those visuals will be accelerated by NVIDIA DLSS 3, and system latency will be reduced by NVIDIA Reflex, making gameplay even more responsive. + +At 4K, our testing saw performance multiply by 2.3X on average with max settings enabled: + +Lies of P Available Now With DLSS 2 +Inspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle poque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes. + + + +Lies of P is available now with support for DLSS 2, giving GeForce RTX gamers significantly faster performance - in our GeForce RTX 40 Series benchmarks, frame rates increased by an average of 1.9X at 4K with max settings enabled. + +Party Animals Available Now With DLSS 2 & Reflex +Battle with your friends as puppies, kittens and other cuddly creatures in Party Animals, developed by Recreate Games. Engage in paw-to-paw combat with your friends online. Interact with the world using a realistic physics engine and take advantage of interactive elements in each unique level to emerge victorious in every brawl. + +In Party Animals, GeForce RTX gamers can boost performance with DLSS 2 and reduce system latency with NVIDIA Reflex, giving them a competitive edge over critters with less responsive systems. + + + +In our testing, 4K performance increased by 1.7X on average with max settings enabled, enabling all GeForce RTX gamers to crush the competition at ludicrously fast and fluid frame rates: + +Also, stream the game on nearly any device with GeForce NOW. Upgrade to an Ultimate membership to play with GeForce RTX 4080-class performance, streaming from the cloud. + +Check Back Next Week For Even More RTX Games +Five years ago we started a revolutionary journey: to redefine graphics with neural rendering and artificial intelligence. DLSS has come a long way, and is now accelerating performance in over 340 released games and apps. And DLSS 3.5 with Ray Reconstruction will use the power of AI to make games and apps even more beautiful and immersive, starting with Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and Chaos Vantage. + +Return to GeForce.com each week to learn about the latest, greatest and most anticipated games launching with DLSS. \ No newline at end of file diff --git a/dataset/dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt b/dataset/dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt new file mode 100644 index 0000000000000000000000000000000000000000..48b22ebdadc64ffb37e2a91ad4a0445969950d56 --- /dev/null +++ b/dataset/dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt @@ -0,0 +1,93 @@ +Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 & Full Ray Tracing +By Andrew Burnes on September 25, 2023 | Featured StoriesCyberpunk 2077Frame GenerationGeForce NowGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXRay ReconstructionRay Tracing +Cyberpunk 2077: Phantom Liberty is now available on PC with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries. + +Witness the power of full ray tracing and DLSS 3.5 in Cyberpunk 2077: Phantom Liberty for yourself in our Cyberpunk 2077 + + +"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible." - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED + +If you dont own the expansion, return to the neon lights of Night City in Cyberpunk 2077s 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077s Ray Tracing: Overdrive Mode. + +Press agree that Cyberpunk 2077 with DLSS 3.5 Ray Reconstruction is an incredible leap forward for image quality and immersion: + +NVIDIA DLSS 3.5 In Cyberpunk 2077 Is Breathtaking: The Most Advanced Graphics Ever In A PC Game - WCCFTech +Turning on Ray Reconstruction is like a revelation. - DigitalTrends +It's really, really good-looking. - PCGamer +NVIDIA's lead in ray-tracing performance and image quality takes a massive leap forward thanks to DLSS 3.5 - TweakTown +It didnt take long to notice the improvement in not just the gameplay, but visuals, and performance as well thanks to DLSS 3.5. - TechCritter +DLSS 3.5s Ray Reconstruction is the real deal - DSOGaming +Crank Ray Tracing Up To Overdrive +Both Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive. + + + +For even more info on the making of Ray Tracing: Overdrive Mode, check out our interview with CD PROJEKT RED + +Previous techniques separately addressed ray-traced shadows, reflections and global illumination for a small number of light sources. Full ray tracing models the properties of light from a virtually unlimited number of emissive sources, delivering physically correct shadows, reflections and global illumination on all objects. + +One of the most impactful additions in the technology preview of Cyberpunk 2077s Ray Tracing: Overdrive Mode is NVIDIA RTX Direct Illumination (RTXDI), a free SDK that enables developers to closely replicate the appearance of light in scenes with numerous light sources. With RTXDI, thousands of objects can emit ray-traced light. + +In Cyberpunk 2077, each neon sign, street lamp, LED billboard, car headlight, and other source of light is now ray-traced, bathing objects, walls, passing cars and pedestrians in accurate lighting. + +With full ray tracing and RTXDI, now practically all light sources cast physically correct soft shadows, a feat previously unimaginable using previous approaches. Players will experience enhanced shadowing, with better depth, detail and realism. + + +No matter how geometrically complex a scene gets, pipes, rails, staircases, and other objects will now get proper shadows from all the shadow casting lights in their vicinity. +Cyberpunk 2077 features a full day-night cycle. To upgrade indirect lighting from all emissive sources, including the sun and moon, Global Illumination (GI) needed to be path traced, too. Rendering techniques including Screen Space Reflections, Screen Space Ambient Occlusion, and the existing GI solutions were replaced by a single unified algorithm that delivers more accurate lighting of scenes and objects. + +With the Ray Tracing: Overdrive Mode enabled, natural colored lighting bounces multiple times throughout Cyberpunk 2077s world, creating more realistic indirect lighting and occlusion. + + +The sunlight bounces off the floor to indirectly light a cardboard stack for more realistic lighting and occlusion. Click here to view the comparison in 4K + +Reflections now incorporate bounced detail, too, and are rendered at full resolution, accentuating the cyberpunk aesthetic and further heightening immersion. + + +Full ray tracing helps to balance the diffuse and specular response of materials to the light, resulting in even more realistic reflections. Click here to view the comparison in 4K + +Combined, the full ray tracing of direct and global illumination give gamers the most advanced real-time lighting seen to date in gaming, and a preview of how all games will look in the future. + +Full ray tracing in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty is extremely GPU intensive. For the ultimate experience we recommend GeForce RTX 40 Series and NVIDIA DLSS 3.5. Read on for more details. + +Cyberpunk 2077 Upgrades To DLSS 3.5 +DLSS 3.5 is available in both Cyberpunk 2077 with the games 2.0 update, and Cyberpunk 2077: Phantom Liberty. In the Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience. + +When activated, Ray Reconstruction replaces several hand-tuned ray tracing denoisers with a new unified AI model that enhances full ray tracing, elevating image quality to new heights. In the following scene, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car. + +The streets of Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is enhanced city-wide: + +GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution. + +Digital Foundry DLSS 3.5 Tech Interview +In a lengthy roundtable discussion, Digital Foundrys resident PC expert, Alex Battaglia, spoke to Bryan Catanzaro, Vice President Applied Deep Learning Research at NVIDIA, Jakub Knapik, VP Art and Global Art Director at CD Projekt RED, and NVIDIA GeForce evangelist Jacob Freeman about DLSS 3.5, the evolution of the original DLSS, the success of DLSS in the modding community, and the future of machine learning in PC graphics. + + + +Those and even more topics are covered in the 1 hour discussion, so if you want even more insight into the magic of DLSS, you should definitely check it out. + +Max Performance With NVIDIA DLSS 3.5 +In Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, replacing multiple hand-tuned denoisers with Ray Reconstruction also happens to increase performance that bit more. Get the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti and RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p. +At 4K, with full ray tracing enabled, along with max settings, NVIDIA DLSS 3.5 using Frame Generation, Ray Reconstruction, Reflex, and Super Resolution is 4.9X faster on average than native 4K rendering, while also looking substantially more realistic and immersive: + +At 2560x1440, DLSS 3.5 multiplies performance by 3X average on average, enabling 60 FPS+ gameplay on the GeForce RTX 4070 and up: + +At 1920x1080, all GeForce RTX 40 Series gamers can experience Cyberpunk 2077: Phantom Liberty at the highest levels of detail thanks to a 3X average performance multiplication courtesy of Frame Generation, Super Resolution and Ray Reconstruction: + +To find a GeForce RTX 40 Series GPU, head here for a full rundown of models available in your region. + +Get Game Ready For Cyberpunk 2077: Phantom Liberty With The Latest Game Ready Driver +For the very best experience in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty with full ray tracing and DLSS 3.5, download our Cyberpunk 2077: Phantom Liberty Game Ready Driver for your PC or laptop from GeForce.com or GeForce Experience. + +cyberpunk-2077-phantom-liberty-game-ready-driver-download-september-21-2023 +You Can Also Enjoy Full Ray Tracing Enhanced By NVIDIA DLSS 3.5 On GeForce NOW +GeForce NOW instantly transforms your laptop, desktop, Mac, TV, Android device, iPhone, or iPad into the powerful PC gaming rig youve always dreamed of.? GeForce NOW connects to digital PC game stores so you can stream the games you already own, without fear of losing access to them. + +Our Ultimate membership offers you instant access to the high performance GeForce RTX 4080 cloud gaming rigs for a high-resolution, ultra-low latency experience, in Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and over 1600 other games. + +Cyberpunk 2077 & Cyberpunk 2077: Phantom Liberty Are #RTXOn +Starting today, you can experience DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077: Phantom Libertys Ray Tracing: Overdrive Mode. DLSS 3.5 makes your games even more beautiful, immersive and realistic, and is available for all GeForce RTX users. + + + +Return to GeForce.com each week to learn about the latest, greatest and most anticipated games launching with DLSS. \ No newline at end of file diff --git a/dataset/dlss-3-icarus-dlss-2-ad-infinitum.txt b/dataset/dlss-3-icarus-dlss-2-ad-infinitum.txt new file mode 100644 index 0000000000000000000000000000000000000000..0e3ca5ebe0911fea2923def8598a29d1c34dd6b0 --- /dev/null +++ b/dataset/dlss-3-icarus-dlss-2-ad-infinitum.txt @@ -0,0 +1,60 @@ +ICARUS Available Now With DLSS 3, Ad Infinitum & Mortal Kombat 1 Launching With DLSS 2 +By Andrew Burnes on September 12, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTX +Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. + +Last week, we revealed that Lies of P, Party Animals, SYNCED, and Witchfire were all launching with support for DLSS this month, bringing that performance-accelerating goodness on day-1 to even more anticipated games. + +This week, ICARUS has upgraded to NVIDIA DLSS 3 and more DLSS 2 games are available now including Arcadegeddon, Starsiege: Deadzone, and Warstride Challenges. Looking ahead, Ad Infinitum and Mortal Kombat 1 are launching with DLSS 2. + +For all the details, read on. + +ICARUS DLSS 3 Update Available Now +In ICARUS, the co-op survival game by Dean Hall and RocketWerkz, players explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter before returning to orbit, then explore and conquer new biomes of greater risk and greater reward. You must meet your deadline for extraction though, or face being left behind forever. Alternatively, play in the persistent Open World mode to build a planet-side encampment thatll give you a base from which to explore the games massive maps, and beat ICARUS challenging bosses. + + + +When ICARUS launched into Early Access, it was the first game to feature RTX Global Illumination (RTXGI), a performant ray-traced technique for simulating the natural illumination of indoor and outdoor scenes from the sun and moon in massive open-world environments. And accompanying RTXGI was DLSS 2, accelerating performance by up to 60%. + +Mere days ago, a new ICARUS update introduced support for DLSS 3, boosting performance by 2.6X on average, enabling max setting, ray-traced gameplay on many GeForce RTX 40 Series systems. + +ICARUS is updated each week with new content and features, so stay tuned to this page to track the latest additions. + +Ad Infinitum Launches September 14th With DLSS 2 +Trapped between the walls of your family home and the trenches of World War I, you try to piece together your past and take back control of your life. Will the nightmare of the war ever end? Will you find inner peace one day? In Naco and Hekate's Ad Infinitum, you play as a German soldier haunted by the horrors of the Great War. While your mind grapples with memories of your family home and the trenches on the front, you try to break the endless cycle of suffering. + + + +When Ad Infinitum launches on September 14th, GeForce RTX gamers can accelerate their experience with DLSS 2, for the best performance possible. + +Mortal Kombat 1 Launches With DLSS 2 On September 19th +Liu Kang has restarted history, crafting a New Era reflecting his vision of peace. Meanwhile Mileena, twin sister of Kitana and rightful heir to Outworld's throne, has been infected by a dreaded and lethal disease. Lin Kuei warriors and brothers Scorpion and Sub-Zero fight for the future of the clan, while Earthrealm champions Raiden and Kung Lao fight for family and honor. Johnny Cage, who is more concerned with staying relevant in the eyes of his fans, fights for his own vanity. Fight your way through the new Universe of Mortal Kombat 1, ushering in a new era of the iconic franchise with a new fighting system, game modes, and new, spectacular fatalities. + + + +At launch, DLSS 2 Super Resolution will be available to ensure GeForce RTX gamers hit a locked 60 frames per second in every match, with every setting maxed out. + +Warstride Challenges Exits Early Access With Support For DLSS 2 & Reflex +Blast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way, in Warstride Challenges. Die and retry to get the highest score in increasingly intense trials, create and share your own runs, and attempt to be the best at the hundreds of levels created by the community. + +Dream Powered Games and Focus Entertainments twitch shooter rewards speed and aim precision, which is why DLSS 2 and NVIDIA Reflex were added during Early Access, boosting performance. + + + +Last week, Warstride Challenges exited Early Access with a 93% Steam player rating, and a ton of new content, including a live multiplayer mode, enabling you to compete against friends in real-time, rather than simply on the scoreboards. For further details, check out Warstride Challenges Steam page. + +Arcadegeddon Available Now With DLSS 2 +IllFonic's Arcadegeddon is an ever-evolving co-op multiplayer, roguelite shooter that allows you and up to 3 friends to explore multiple biomes, compete in mini games, find hidden chests, and battle a cast of enemies and bosses. Arcadegeddon lets you play at your own pace with its mix of PVE and PVP gameplay. As you get to know the town, you can dive into additional challenges from the local gangs that hangout in Gillys Arcade, earning you much more than just street cred. + + + +GeForce RTX gamers jumping into the action can enable DLSS 2 to accelerate their frame rates. + +Starsiege: Deadzone Available Now With DLSS 2 +Prophecy Games' Starsiege: Deadzone is an Early Access multiplayer corridor extraction shooter set in a dark sci-fi universe where humanity is on the brink of extinction. As space mercenaries, known as Raiders, players will team up with two others to explore the derelict stations taken over by sentient AI. As a Raider, your goal is to extract valuable weapons and resources for your faction. Players will customize a loadout and venture into procedurally generated ships making each match unique. Work alone or together to overcome the ship's deadly traps and defenses in order to escape. However, beware of the other Raiders seeking the same riches. + + + +GeForce RTX gamers battling through the space station can activate DLSS 2 to accelerate performance, for the fastest and most fluid shooting possible. + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 330 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/dlss-anticipated-games-launching-september-2023.txt b/dataset/dlss-anticipated-games-launching-september-2023.txt new file mode 100644 index 0000000000000000000000000000000000000000..3801b68533ab01d38b67b97d779fedb449830051 --- /dev/null +++ b/dataset/dlss-anticipated-games-launching-september-2023.txt @@ -0,0 +1,44 @@ +SYNCED & Witchfire Launch With DLSS 3 This Month +By Andrew Burnes on September 05, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTX +Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. + +Last week, several new games launched with support for our performance accelerating technology, and we showcased upcoming games launching with day-one DLSS 3 support. + +This week, were giving you a look at more highly-anticipated games launching this September with DLSS: + +SYNCED launches September 8th with DLSS 3. +Lies of P launches September 19th with DLSS 2 +Party Animals launches September 20th with DLSS 2 and Reflex +Witchfire enters early access September 20th with DLSS 3 and Reflex +For all the details, read on. + +SYNCED Launches September 8th With DLSS 3 +NExT Studios and Level Infinite's SYNCED is a futuristic free-to-play cooperative shooter set in a world devastated by rogue technology. Gear up with a squad or fight solo across intense PvE and PvP scenarios as you take the fight to the Nanos and weaponize your enemy. + + + +On September 8th, SYNCED will officially launch on Steam and Epic Game Store with support for NVIDIA DLSS 3, giving GeForce RTX gamers the definitive experience. + +Witchfire Enters Early Access On September 20th With Support For DLSS 3 & Reflex +The Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war. + + + +Like The Astronauts previous title, The Vanishing of Ethan Carter, Witchfire uses photogrammetry technology to achieve stunning visuals in its grim, immersive dark fantasy world. On GeForce RTX PCs and laptops those visuals will be accelerated by NVIDIA DLSS 3, and system latency will be reduced by NVIDIA Reflex, making gameplay even more responsive. + +Lies of P Launches September 19th With DLSS 2 +Inspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle poque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes. + + + +When Lies of P launches on September 19th, GeForce RTX gamers can significantly accelerate their performance - in our GeForce RTX 40 Series benchmarks, frame rates increased by an average of 1.9X at 4K with max settings enabled. + +Party Animals Launching September 20th With DLSS 2 & Reflex +Battle with your friends as puppies, kittens and other cuddly creatures in Party Animals, developed by Recreate Games. Engage in paw-to-paw combat with your friends online. Interact with the world using a realistic physics engine and take advantage of interactive elements in each unique level to emerge victorious in every brawl. + +When Party Animals is released on September 20th, GeForce RTX gamers can boost performance with DLSS 2 and reduce system latency with NVIDIA Reflex, giving them a competitive edge over critters with less responsive systems. + + + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 330 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/first-descendant-nvidia-dlss-3.txt b/dataset/first-descendant-nvidia-dlss-3.txt new file mode 100644 index 0000000000000000000000000000000000000000..7598e9166ea40e2e4cca8f7562979fd8624fb5f8 --- /dev/null +++ b/dataset/first-descendant-nvidia-dlss-3.txt @@ -0,0 +1,44 @@ +The First Descendant Launching With NVIDIA DLSS 3 +By Andrew Burnes on August 15, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTX +NVIDIA DLSS 3 is available now in 40 games, and is coming to more games this year. Today, The First Descendant joins that ever-expanding list of upcoming DLSS 3 games, ensuring GeForce RTX gamers receive the definitive experience the second it launches. + +This week, Gord and The Texas Chain Saw Massacre launch with DLSS 2, accelerating frame rates for all GeForce RTX gamers, and Achilles: Legends Untold is available now. + +For all the details, read on, and be sure to check back next week for some big announcements. + +The First Descendant Will Launch With DLSS 3 +Nexon Games The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses. + +At launch, The First Descendant will feature NVIDIA DLSS 3, multiplying performance for GeForce RTX 40 Series gamers, and accelerating frame rates for all other GeForce RTX players via DLSS 2. + + +Need for Speed Unbound - Volume 4 Available August 16 +Need for Speed Unbound, the latest edition in the Need for Speed franchise from Electronic Arts and Criterion Games, puts players in the drivers seat of their own street racing fantasy as they outsmart cops and prove they have what it takes to win The Grand, Lakeshores ultimate street racing challenge. Since its release, Need for Speed Unbound has supported NVIDIA DLSS 3, giving GeForce RTX gamers the fastest possible frame rates. + +The games newest update, Volume 4, will be available August 16, bringing with it brand new Gauntlet Playlists, Boosted events, newly unlocked Linkup areas, and a host of new Speed Pass content and challenges. + + + +Achilles: Legends Untold Available Now With DLSS 2 +Dark Point Games Achilles: Legends Untold is more than just an action RPG. Featuring a novel blend of a complex combat system and the isometric view, it offers an entirely new experience, testing your ability to observe, strategize, and improve. Keep track of your endurance level, learn your opponents' behavior, and create your own fighting style using the expansive skill tree. + + + +In this Early Access game, GeForce RTX gamers will discover support for NVIDIA DLSS 2, accelerating frame rates for an even better experience. + +Gord Goes Live August 17th With DLSS 2 +Covenant.dev and Team 17's Gord is a single-player adventure-strategy game. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape your settlements , impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore. + + + +When this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2. + +The Texas Chain Saw Massacre Available With DLSS 2 On August 18th +Take on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. + + + +Available August 18th, The Texas Chain Saw Massacre will ship with support for DLSS 2, ensuring your deaths arent the result of low frame rates, even when playing at the highest detail levels and resolutions. + +Check Back Next Week For Some Big Announcements! +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and some exciting announcements. For a complete list of over 300 DLSS-enhanced games and apps, head here. \ No newline at end of file diff --git a/dataset/geforce-now-thursday-aug-24.txt b/dataset/geforce-now-thursday-aug-24.txt new file mode 100644 index 0000000000000000000000000000000000000000..39798c2139fb26bdff7913abbc35a749ed395d95 --- /dev/null +++ b/dataset/geforce-now-thursday-aug-24.txt @@ -0,0 +1,85 @@ +Game Pass Comes to GeForce NOW, Along With 25 New Games +This fall, members can stream AAA titles Alan Wake 2, Cyberpunk 2077: Phantom Liberty expansion, PAYDAY 3 and Party Animals from GeForce NOW, as announced at Gamescom. +August 24, 2023 by GEFORCE NOW COMMUNITY + + +As part of NVIDIA and Microsofts collaboration to bring more choice to gamers, new Microsoft Store integration has been added to GeForce NOW that lets gamers stream select titles from the Game Pass catalog on GeForce NOW, starting today. + +With the Microsoft Store integration, members will see a brand-new Xbox button on supported PC games and can seamlessly launch these titles across their devices, provided they either purchased the standalone games through the Microsoft Store or have an active Xbox Game Pass Ultimate or PC Game Pass subscription. + +Hot off our recent Gamescom announcement, four blockbuster titles are coming to GeForce NOW this fall: Alan Wake 2, Cyberpunk 2077: Phantom Liberty expansion, Party Animals and PAYDAY 3. + +Plus, head to the cloud and stream the 25 new titles joining the cloud this week, including DOOM 2016 from Bethesda. + +Members have also been playing the GeForce NOW Ultimate KovaaKs challenge, raising the bar with 240 frames per second streaming using an Ultimate membership. Check out the leaderboard to see how Ultimate members are stacking up against other GeForce NOW members top scorers have a chance to win some ultimate prizes through Thursday, Sept. 21, including a six-month PC Game Pass. + +Select Game Pass Titles Now Available +Xbox PC Game Pass on GeForce NOW +Hello, Xbox. +Give a warm welcome to the Microsoft Store on GeForce NOW. It joins digital platforms Steam, Epic Games Store, Ubisoft Connect and others in the cloud. Experience it today with hit PC games from Xbox Game Studios, Bethesda and other top publishers recently added to GeForce NOW, like Fatshark, Paradox and TaleWorld Entertainment. + +With a GeForce NOW Ultimate membership, stream popular shooters Gears 5 and Deathloop with the highest graphical fidelity. Embark on a mini-adventure on the big screen by shrinking to the size of an ant in Grounded. Or enjoy the historical narrative Pentiment while on the go with a mobile device. + +Take a deep dive into history with titles from the Age of Empires series on a Chromebook and a comfy throne of your own or experience an alternative version of history in the newly added Wolfenstein II: New Colossus and Wolfenstein: Youngblood titles with the power of 4K streaming on NVIDIA SHIELD. + +Warhammer 40k: Darktide Xbox PC Game Pass on GeForce NOW +Fight the dark tide with the power of the cloud. +Lead armies in TaleWorld Entertainments action role-playing game Mount & Blade II: Bannerlord, take on hordes of enemies in Fatsharks action shooter Warhammer 40,000: Darktide or explore infinite worlds in Hello Games No Mans Sky. + +Keep an eye out for more games from the PC Game Pass library to be added to GeForce NOW. Check out this article for more details on how Game Pass will work on GeForce NOW. + +And this week only, on top of being able to win a six-month Ultimate membership and $100 Steam gift card for making it into the top three on the weekly leaderboard of the Ultimate KovaaKs challenge, those who make it into the top 10 will get a six-month PC Game Pass. Keep an eye out on GeForce NOWs Twitter and Facebook accounts for more details. + +Straight Out of Gamescom +Top publishers Epic Games Publishing, CD Projekt Red and Deep Silver are all bringing their blockbuster titles to GeForce NOW at launch in the fall. + +Alan Wake 2 coming to GeForce NOW +Wake up, its the second game in the Alan Wake franchise. +Uncover the newest mystery in the upcoming survival horror game Alan Wake 2, sequel to the award-winning game Alan Wake, from Remedy Entertainment and Epic Games Publishing. Survive as the best-selling horror writer Alan Wake whos trapped in a dark dimension and trying to write his way out or as FBI agent Saga Anderson in a life-or-death race to solve a small-town murder that quickly spirals into a nightmare. + +Play through two distinct stories set in two beautiful yet terrifying worlds and see events unfold from different perspectives. The characters must take on powerful supernatural enemies and use more than just a gun to survive: light is the ultimate weapon in the fight against darkness. Members can stream the game from the cloud when it launches on Tuesday, Oct. 27. + +Cyberpunk 2077 expansion coming to GeForce NOW +Welcome to the neon cloud. +Return as cyber-enhanced mercenary V in the upcoming spy-thriller expansion for the hit open-world action adventure Cyberpunk 2077 from CD Projekt Red. Phantom Liberty features the all-new district of Dogtown, infinitely replayable open-world activities, an exclusive skill tree and much more including new weapons, cyberware, vehicles and gigs for players to discover. Embark on a high-stakes mission of espionage and intrigue to save the NUS President when the expansion launches in the cloud on Tuesday, Sept. 26. + +PAYDAY 2 coming to GeForce NOW +It pays to be a GeForce NOW member. +Join the Payday Gang in the upcoming third installment of the PAYDAY franchise from Starbeeze Studios, Overkill Software and Deep Silver. In PAYDAY 3, play as notorious criminals who must face off against new enemies and challenges in an action-packed, high-octane experience. Invite your friends to the four-player online co-op mode to pull off the ultimate heist when the title launches on GeForce NOW on Thursday, Sept. 21. + +These games are all headed to the cloud this fall. Upgrade to an Ultimate membership today to skip the waiting lines over free members and get access to powerful NVIDIA technology, including RTX ON and DLSS 3.5 technology for AI-powered graphics and peak-performance gaming. + +Welcome to the Cloud +DOOM 2016 on GeForce NOW +You wont be able to resist the power of the cloud. +The next Bethesda game to heat up the cloud is DOOM 2016. Fight through hordes of demonic forces on Mars after waking up on a Union Aerospace Corporation energy-mining facility. Play as the Doom Slayer, an unnamed space marine from the DOOM franchise, and use a variety of weapons, gadgets and melee attacks in this fast-paced, first-person shooter. Plus, several online multiplayer modes are available, so members can grab some buddies to stream with. + +Catch the full list of games joining the cloud this week: + +WrestleQuest (New release on Steam, Aug. 21) +Jumplight Odyssey (New release on Steam, Aug. 21) +Blasphemous 2 (New release on Steam, Aug. 24) +RIDE 5 (New release on Steam, Aug. 24) +Age of Empires: Definitive Edition (Xbox) +Age of Empires III: Definitive Edition (Xbox) +Age of Empires IV: Anniversary Edition (Xbox) +Crusader Kings III (Xbox) +Dead Cells (Xbox) +Deathloop (Xbox) +Doom 2016 (Steam) +Gears 5 (Xbox) +Grounded (Xbox) +Mount & Blade II: Bannerlord (Xbox) +No Mans Sky (Xbox) +Pentiment (Xbox) +Quake (Xbox) +Shadowrun: Dragonfall Directors Cut (Xbox) +Stellaris (Xbox) +The Texas Chain Saw Massacre (Xbox) +Trackmania (Steam) +Valheim (Xbox) +Warhammer 40,000: Darktide (Xbox) +Wolfenstein: Youngblood (Xbox) +Wolfenstein II: The New Colossus (Xbox) +This weeks Game On giveaway with SteelSeries includes Destiny 2 and three-day Priority membership codes. Check the giveaway page for details on how to enter. + diff --git a/dataset/geforce-rtx-at-ltx-2023.txt b/dataset/geforce-rtx-at-ltx-2023.txt new file mode 100644 index 0000000000000000000000000000000000000000..b0bb7a3bc9a20d63a758619480ebd617d0dd4ed9 --- /dev/null +++ b/dataset/geforce-rtx-at-ltx-2023.txt @@ -0,0 +1,12 @@ +GeForce @ LTX 2023: Experience The Latest GeForce RTX Systems and Tech & Meet The Team +By Andrew Burnes on July 21, 2023 | Featured StoriesEvents +This Summer, gamers will be flocking to Canadas LTX 2023. The fun begins July 29th in Canada at Linus Media Groups LTX 2023 Expo. Featuring many of the biggest names in gaming tech, numerous creators, a large LAN, main stage presentations and events, and of course, Linus himself, LTX Expo is a full weekend of fun. + +In prime position next to the main stage, the NVIDIA Lounge will give attendees a place to experience the GeForce RTX 4090, in addition to the latest GeForce RTX 40 Series GPUs, laptops, and technologies. Attendees can get hands-on with demos of the latest DLSS 3-enabled games, and newly-released NVIDIA G-SYNC Ultra Low Motion Blur 2 gaming monitors. + +The lounge is powered by ASUS, Corsair, Gigabyte, MSI and Origin PC, who have each provided systems and hardware to level up your experience. + +Youll also have the chance to meet GeForce Evangelist, Jacob Freeman, who will be on hand to answer your RTX questions, guide you through the demos and more! Youll also find Jacob around the hall, chatting with creators and attendees - if you see him, be sure to say hi and snag a selfie. + +Win Prizes At Home Or On The Road With #RTXRoadshow +If you attend, make sure to snap and share a photo from the GeForce lounge using #RTXRoadshow, and you could win an RTX keyboard key cap. If youre at home, message us on social using #RTXRoadshow to tell us what creators youre looking forward to seeing Jacob chat to, and you could win a Steam Gift Card or RTX key cap. \ No newline at end of file diff --git a/dataset/geforce-rtx-at-quakecon-2023.txt b/dataset/geforce-rtx-at-quakecon-2023.txt new file mode 100644 index 0000000000000000000000000000000000000000..99c3ee0a0f8c58f1d692b685c0a0cb98e1c234b6 --- /dev/null +++ b/dataset/geforce-rtx-at-quakecon-2023.txt @@ -0,0 +1,12 @@ +GeForce RTX @ QuakeCon 2023: Experience The Latest GeForce RTX Systems and Tech & Meet The Team +By Andrew Burnes on August 03, 2023 | Featured StoriesEvents +Having wowed gamers at LTX 2023 with the latest GeForce RTX games and technologies, GeForce Evangelist Jacob Freeman and the NVIDIA team are now heading to Texas for QuakeCon 2023. First held in August 1996, QuakeCon celebrates all-things id, and now all-things Bethesda Software. + +If youre attending, come find the NVIDIA Lounge, where you can experience the GeForce RTX 4090, in addition to the latest GeForce RTX 40 Series GPUs, laptops, and technologies. Attendees can get hands-on with demos of DLSS and RTX games, including DOOM Eternal, Ghostwire: Tokyo, Quake II RTX, The Elder Scrolls Online: Necrom, and can check out newly-released NVIDIA G-SYNC Ultra Low Motion Blur 2 gaming monitors. + +The powerful cloud gaming service, NVIDIAs GeForce NOW, and its top tier Ultimate membership in the GeForce NOW Ultimate Kovaaks Challenge will also be available at the show. Attendees can test their skills with ultra-high 240 fps cloud gaming, streaming from RTX 4080-class servers in the lounge top challenge scorers will have the chance to win some fabulous prizes. Register now and participate at home when the challenge launches for everyone August 10. + +Demos are powered by our partners at ASUS, Logitech, MSI, Viewsonic and Xidax, and theyll also be giving away gear and other swag, so be sure to head on by and check everything out. + +Win Prizes At Home Or On The Road With #RTXRoadshow +If youre attending QuakeCon 2023, make sure to snap and share a photo from the GeForce lounge using #RTXRoadshow, and you could win an RTX keyboard key cap. If youre at home, message us on social using #RTXRoadshow to tell us which creators youre looking forward to seeing Jacob chat to, and you could win a Steam Gift Card or RTX key cap. \ No newline at end of file diff --git a/dataset/gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt b/dataset/gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt new file mode 100644 index 0000000000000000000000000000000000000000..0df0367f0ecadd617b065c4d3bce7da93d91869e --- /dev/null +++ b/dataset/gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt @@ -0,0 +1,42 @@ +Gord, SPRAWL & The Texas Chain Saw Massacre Launch This August With DLSS +By Andrew Burnes on August 08, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTX +Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. + +Last week, the phenomenally good Baldurs Gate 3 launched to critical acclaim, and GeForce RTX gamers are receiving the definitive experience thanks to the inclusion of DLSS 2 and DLAA. + +Additionally, DLSS 3 was added to DESORDRE: A Puzzle Game Adventure, and Remnant II added support for DLSS 3 and DLAA, giving PC players an even better experience in the action game thats already sold over a million copies. + +Today, were announcing that Gord, SPRAWL and The Texas Chain Saw Massacre will all launch with DLSS 2 in the near future, and if youre looking for a new DLSS game to play, Deadlink is available now. + +For all the details, read on. + +Gord Goes Live August 17th With DLSS 2 +Covenant.dev and Team 17's Gord is a single-player adventure-strategy game. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape your settlements , impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore. + + + +When this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2. + +The Texas Chain Saw Massacre Available With DLSS 2 On August 18th +Take on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film. + + + +Available August 18th, The Texas Chain Saw Massacre will ship with support for DLSS 2, ensuring your deaths arent the result of low frame rates, even when playing at the highest detail levels and resolutions. + +SPRAWL Launches This Month With DLSS 2 & DLAA +MAETH and Rogue Games SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. The golden age of humanity has ended, leaving behind a broken world. Now SEVEN, a disgraced special ops super soldier, must escape the walled city and take on the militarized government of the sprawl. Run through dark alleys and dilapidated apartmentssurfaces compatible with your "icarus" cybernetic implant. Perform gravity defying acrobatic wall-running maneuvers, slow time, utilize a vast arsenal of weapons to fight the forces of the corporate government, and make your way towards the SPIRE to topple whatever lays within. + + + +Launching later this month, SPRAWL features DLSS 2 to help gamers maximize performance, and DLAA for players who already have performant frame rates, who wish to maximize image quality and clarity. + +Deadlink Available Now With DLSS 2 +Gruby Entertainment and SuperGG.coms Deadlink is a Very Positively-rated cyberpunk FPS with roguelite elements. You're an elite operative recruited to the experimental, eponymous Deadlink project. Pilot an autonomous combat shell, fighting your way through cramped slums, twisted labs, grimy warehouses, and sleek office buildings on a mission to thwart the schemes of the most powerful corporations in the world. Wield a deadly arsenal, upgrade your skills and tech, devastate destructible environments, and slash corporate profit margins all at the same time. + + + +Deadlink recently exited Early Access, and included in its launch build was DLSS 2, giving GeForce RTX gamers the performance to max out rendering resolutions and detail levels. + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/half-life-2-rtx-remix-in-development.txt b/dataset/half-life-2-rtx-remix-in-development.txt new file mode 100644 index 0000000000000000000000000000000000000000..4df2b8c78dcc00fe12cdbdfa2e674f77fbe70434 --- /dev/null +++ b/dataset/half-life-2-rtx-remix-in-development.txt @@ -0,0 +1,39 @@ +Announcing Half-Life 2 RTX, An RTX Remix Project Being Built By The Community +By Andrew Burnes on August 22, 2023 | Featured StoriesGamescomGeForce RTX GPUsGeForce RTX LaptopsNVIDIA DLSSNVIDIA OmniverseNVIDIA ReflexNVIDIA RTXNVIDIA RTX IONVIDIA RTX RemixPortal with RTXRay Tracing +NVIDIA RTX Remix is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex. + +We released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half-Life 2 RTX: An RTX Remix Project, the in-development community remaster of one of the highest-rated games of all time, Valves Half-Life 2. + +Half-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valves Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. + + +As with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces. + + +Every light source bounces around the scene and casts realistic shadows, making Kleiners Lab feel like a real place. Orange vats cast light that illuminate dark corners in a vibrant glow, while the liquid inside refracts the entire world through it. + + +Props are transformed with full ray tracing, like the magnification lens on Kleiners desk, which used shaders in 2004 to depict a low resolution reflection of the world. Now, the magnifying glass contains a curved lens that realistically refracts light and bends every reflection, heightening immersion. + + +And with remastered PBR materials and textures that interact naturally with these effects, creatures like the Headcrab Lamarr have never looked better, pointing to how this 20 year-old classic can look like a modern game. + + +Half-Life 2 RTX: An RTX Remix Project is early in development and is a community effort looking to galvanize talented modders and artists everywhere. If you are interested in joining the project, and have significant experience with creating mods or 3D art, we encourage you to apply via the Half-Life 2 RTX: An RTX Remix Project website. + + +For more information and the latest news on Half-Life 2 RTX stay tuned to GeForce.com. + +Portal with RTX Upgrades To NVIDIA DLSS 3.5 +The recently released Portal: Prelude RTX used a new version of NVIDIA RTX Remix that improved performance and the quality of path tracing for older graphics cards. Later this Fall, were bringing those optimizations and enhancements to Portal with RTX, alongside an upgrade to NVIDIA DLSS 3.5, which introduces a new feature called Ray Reconstruction that uses AI to improve ray tracing image quality. + +In Portal with RTX, textures are enhanced as Ray Reconstruction intelligently accumulates engine data and information across multiple frames to produce a more accurate and clear image. With existing rendering techniques, full ray tracing could struggle to resolve multiple photons of light bouncing against thin materials, like metal fences, or highly reflective surfaces. This could cause excessive shimmering on thin surfaces and light instability or boiling on reflective walls. But with DLSS 3.5s Ray Reconstruction technology, each fence appears stable no matter how much light is illuminating the thinnest of its meshes. + +Lights and reflections update faster and more accurately, too and each crevice in every room is lit with clarity, making the test chambers of Aperture Laboratories look as they would in the real world. + + + +Learn more about DLSS 3.5 and Ray Reconstruction here, and head to our DLSS Games Article to see how Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and creative apps are leveraging Ray Reconstruction to further improve image quality. + +Want To Make Your Own RTX Remix Remaster? Join The Community +NVIDIA will continue sharing early access versions of RTX Remix with select modders to further refine the creator toolkit and runtime. Sign up now to be notified of early access updates on the RTX Remix Page, and join the RTX Remix Discord server if youre interested in collaborating with other modders using Remix to remaster classic games. \ No newline at end of file diff --git a/dataset/july-2023-reflex-game-updates.txt b/dataset/july-2023-reflex-game-updates.txt new file mode 100644 index 0000000000000000000000000000000000000000..da5769fb5c7690bbf44713caa792498c7d08545a --- /dev/null +++ b/dataset/july-2023-reflex-game-updates.txt @@ -0,0 +1,55 @@ +NVIDIA Reflex Reduces Ratchet & Clank: Rift Aparts System Latency By Up To 48% +By Andrew Burnes on July 25, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA Reflex +NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles. + + + +NVIDIA Reflex is synonymous with responsive gaming, and can now be found in the latest and greatest games, including Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and the upcoming Overwatch 2 Invasion update. + +Ratchet & Clank: Rift Apart Available July 26 With NVIDIA Reflex, DLSS 3, RTX IO & Ray Tracing +The venerable, much-loved Ratchet & Clank franchise makes its debut on PC tomorrow with the launch of the critically acclaimed Ratchet & Clank: Rift Apart. This dimension hopping action-adventure-platformer from Insomniac Games has been brought to the PC by Nixxes Software, and when gamers hit Play on July 26th theyll discover the inclusion of NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. And thanks to dedicated Ray Tracing Cores on each GeForce RTX GPU, Ratchet & Clank: Rift Aparts ray-traced shadows, ambient occlusion and reflections will run at the highest speeds possible on GeForce RTX hardware. + + + +To make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks. + +To maximize performance, GeForce RTX 40 Series graphics cards and laptops can multiply frame rates using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience. + + + +The new PC release also features support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and DualSense controller support, so when playing on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and dynamic trigger effects. + +Ratchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now to experience all of this amazing technology on your GeForce RTX PC or laptop. With day-one support for NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, NVIDIA RTX IO, and ray tracing, GeForce RTX gamers will enjoy the definitive PC experience. Ahead of the games launch, be sure to download and install our Ratchet & Clank: Rift Apart Game Ready Driver. + + +Portal: Prelude RTX Available Now, For Free! +Portal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Now, theres Portal: Prelude RTX, a free mod remastered with the same technology, featuring fully ray traced (path-traced) graphics, DLSS 3, Reflex, and our new NVIDIA RTX IO GPU-accelerated storage tech. + +Portal: Prelude is the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Players Choice mod of 2008. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more. + +Portal: Prelude RTX is available now, for free for owners of Portal. Install our new Game Ready Driver for the definitive experience, then download and play Portal: Prelude RTX from Steam. With Reflex enabled, system latency is greatly reduced, helping you overcome Portal: Prelude RTXs most difficult puzzles and test chambers. + + + +For much more information, as well as RTX ON-OFF screenshots, head over to our Portal Prelude RTX launch article. + +Overwatch 2: Invasion Begins August 10th +Overwatch 2 is Blizzards always-on and ever-evolving free-to-play, team-based action game thats set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. To unlock the ultimate graphics experience in each battle, upgrade to a GeForce RTX 40 Series graphics card or PC for class-leading performance, and unbeatable responsiveness courtesy of NVIDIA Reflex. + +On August 10th, the Invasion begins! Fight back in three co-op Story Missions, hone your skills with Hero Mastery Missions, play PvP as a new Support hero, and tier up the new Invasion Battle Pass to unlock new skins and cosmetics. Its Overwatch 2s biggest content drop to date! + + + +For the definitive experience during the invasion, ensure youre playing on a GeForce RTX 40 Series GPU, with system latency as low as 9 milliseconds, and with frame rates over 360 FPS, for the fastest, smoothest, most responsive gameplay possible. + +VALORANT Now Available In China, Reflex Reduces System Latency By Up To 35% +VALORANT is a competitive 5v5 character-based tactical shooter developed by Riot Games, with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play. + +VALORANT is free-to-play and optimized to perform on a wide variety of PC hardware, allowing for a global audience to compete. And now, that audience has expanded with VALORANTs official launch in China. + + + +VALORANTs latest update, Episode 7 Act 1 introduced Team Deathmatch mode, the new character Deadlock, and a new progression system. Using NVIDIA Reflex on a GeForce RTX 40 Series GPU, your actions in all modes have improved responsiveness, occurring virtually without delay, and performance is so high that youll see the action at its best with maximum clarity. + +More To Come Soon +Even more new NVIDIA Reflex games, plus mice and monitors are on their way, so stay tuned to GeForce.com to learn more when the news drops; check out the complete list of currently supported games and devices on our NVIDIA Reflex website. \ No newline at end of file diff --git a/dataset/license.txt b/dataset/license.txt new file mode 100644 index 0000000000000000000000000000000000000000..ea132e0530106a8a2c13f0c3e709a3e01b17dee1 --- /dev/null +++ b/dataset/license.txt @@ -0,0 +1 @@ +Copyright © 2023 by NVIDIA Corporation. All rights reserved. \ No newline at end of file diff --git a/dataset/lies-of-p-mortal-kombat-1-game-ready-driver.txt b/dataset/lies-of-p-mortal-kombat-1-game-ready-driver.txt new file mode 100644 index 0000000000000000000000000000000000000000..9bc87430aca18b40a9f7dee3cacc62d27438f5b7 --- /dev/null +++ b/dataset/lies-of-p-mortal-kombat-1-game-ready-driver.txt @@ -0,0 +1,51 @@ +Lies of P & Mortal Kombat 1 Game Ready Driver Released, Plus Starfield Performance Improvements +By Andrew Burnes on September 12, 2023 | Featured StoriesDrivers +Our latest driver is Game Ready for Lies of P and Mortal Kombat 1. + +Theres also support for 6 new G-SYNC Compatible gaming monitors, and another 5 GeForce Experience Optimal Settings. + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com. + +Lies of P Launches September 19th With DLSS 2 +Inspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle poque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes. + + + +When Lies of P launches on September 19th, GeForce RTX gamers can significantly accelerate their performance - in our GeForce RTX 40 Series benchmarks, frame rates increased by an average of 1.9X at 4K with max settings enabled. + +Game Ready For Mortal Kombat 1 +Liu Kang has restarted history, crafting a New Era reflecting his vision of peace. Meanwhile Mileena, twin sister of Kitana and rightful heir to Outworld's throne, has been infected by a dreaded and lethal disease. Lin Kuei warriors and brothers Scorpion and Sub-Zero fight for the future of the clan, while Earthrealm champions Raiden and Kung Lao fight for family and honor. Johnny Cage, who is more concerned with staying relevant in the eyes of his fans, fights for his own vanity. Fight your way through the new Universe of Mortal Kombat 1, ushering in a new era of the iconic franchise with a new fighting system, game modes, and new, spectacular fatalities. + + + +At launch, DLSS 2 Super Resolution will be available to ensure GeForce RTX gamers hit a locked 60 frames per second in every match, with every setting maxed out at 1440p and 4K. + +Starfield Performance Improvements +Today, NVIDIA is releasing a Resizable BAR profile for Starfield which increases performance on GeForce RTX 40 Series and GeForce RTX 30 Series desktop and laptop GPUs. In our testing scenario, GeForce RTX 40 Series desktop GPUs see on average a 5% increase in performance. The Starfield Resizable BAR update will be pushed via an Over-The-Air (OTA) update from NVIDIA and will be automatically applied for gamers running the latest Game Ready Driver (537.34) or the previous release (537.17). + +Support For Newly Validated G-SYNC Compatible Displays +Our newest Game Ready Driver adds support for 6 new G-SYNC Compatible displays that deliver a baseline Variable Refresh Rate (VRR) experience that makes your gaming smoother and more enjoyable. + +Manufacturer Model HDR Size Panel Type Resolution VRR Range +AOC U27G3X Yes 27 IPS 3840x2160 (4K) 48-160Hz +AOC AG275QA1 Yes 27 IPS 2560x1440 (QHD) 60-170Hz +I-O DATA GDQ271JA Yes 27 IPS 2560x1440 (QHD) 59-180Hz +LG 27GR93U Yes 27 IPS 3840x2160 (4K) 48-144Hz +LG 27GR750Q Yes 27 IPS 2560x1440 (QHD) 48-165Hz +LG 38WR850C-W Yes 38 IPS 3840x1600 (WQHD+) 60-170Hz +These newly-validated monitors give gamers even more choice when searching for a great gaming display. For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display. + +New Games Supported By GeForce Experiences Optimal Settings +GeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 5 more: + +ARMORED CORE VI FIRES OF RUBICON +Immortals of Aveum +Starfield +The Texas Chain Saw Massacre +Wayfinder +GeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. + +GeForce Game Ready Driver - Download Now +Learn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 537.34 WHQL driver through GeForce Experience. + +If you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here. \ No newline at end of file diff --git a/dataset/more-dlss-games-released.txt b/dataset/more-dlss-games-released.txt new file mode 100644 index 0000000000000000000000000000000000000000..fbcca726ae2d10a37be42a72ff222e18e0181f9c --- /dev/null +++ b/dataset/more-dlss-games-released.txt @@ -0,0 +1,49 @@ +New DLSS Games Available This Week, Including DESORDRE: A Puzzle Game Adventure, SlavicPunk: Oldtimer, Jagged Alliance 3 & More +By Andrew Burnes on July 11, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXRay Tracing +Every week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. This week, Jagged Alliance 3 and Testament: The Order of High Human launch with support for DLSS 2; SlavicPunk: Oldtimer and DESORDRE: A Puzzle Game Adventure are available now with DLSS 2, and Dying Light 2 Stay Humans Good Night, Good Luck update is available with DLSS 3. To cap it all off, Blizzard has announced the details of Diablo IVs Season of the Malignant! Read on to learn more. + +Diablo IV: Season of the Malignant Starts July 20th +Get ready to continue your journey through Sanctuary in Diablo IV with Season of the Malignant on July 20th. A new form of Liliths corruption has spread throughout Sanctuary, creating Malignant Monsters and opportunities for players to create powerful new builds. Partner with Cormond, a former priest of the Cathedral of Light, in a new questline to stop the spread of these Malignant Monsters, collect new items and earn rewards. + + + +GeForce gamers will have the definitive PC experience in this new season of Diablo IV - GeForce RTX 40 Series gamers can max out frame rates with NVIDIA DLSS 3 Frame Generation, and other GeForce RTX owners can accelerate performance with DLSS 2 Super Resolution technology. + +Dying Light 2 Stay Human: Good Night, Good Luck Update Available Now +Available now, Techlands Good Night, Good Luck update brings considerable changes to Dying Light 2 Stay Human gameplay, with improvements to the parkour systems, the introduction of new graphics settings, and an overhaul of the nighttime experience. + + + +The day and night cycle has always been at the heart of the Dying Light franchise and this update brings even more tense, terror filled moments to the nighttime. The parkour system has also been improved, adding options for players to choose between assisted or the more realistic physical, parkour which will change the experience of navigating the city. + +New graphical improvements enable PC players to turn Screen Space Reflections to Ultra, which enhances the draw distance of reflections, as well as increase the LOD range multiplier for quality and Ray Tracing settings. GeForce RTX gamers will get the definitive experience, with beautiful ray-traced effects and performance multiplying DLSS 3 Frame Generation, and DLSS 2 Super Resolution. + + +Testament: The Order of High Human Launches This Week With DLSS 2 +Fairyship Games' Testament: The Order of High Human is a first-person single-player action-adventure game with RPG and metroidvania elements, set in a post-apocalyptic fantasy world. It offers a variety of combat options for players to experiment with, using combinations of sword, spell and bow attacks, and between battles players can platform and puzzle to secret areas and helpful bonuses. + + + +On July 13th, when Testament: The Order of High Human launches on Steam, GeForce RTX gamers can accelerate their experience with DLSS 2; for an early preview of what the game offers, download Fairyship Games DLSS 2-enhanced demo. + +Jagged Alliance 3 Launches This Week With DLSS 2 +In 1995, Jagged Alliance arrived for MS-DOS PCs, introducing gamers to engrossing turn-based battles led by hireable mercenaries, with the goal of liberating an oppressed island. Following excellent reviews and sales a new franchise was born, and now nearly three decades later, Jagged Alliance 3 is launching July 14th. + +Developed by Haemimont Games and published by THQ Nordic, Jagged Alliance 3 returns to the franchises roots, amping everything up with modern technology and features, for riveting turn-based battles that you can even play in co-op with friends. + + + +At launch, GeForce RTX gamers can accelerate their frame rates with DLSS 2, ensuring the definitive experience; for optimum performance, download and install our latest Game Ready Driver. + +SlavicPunk: Oldtimer Available Now With DLSS 2 +Available now, SlavicPunk: Oldtimer created by Red Square Games, is an isometric shooter where Yanus, a private investigator with a troubled past, is trying to solve an unexpected case revolving around a stolen data carrier, all while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own. GeForce RTX gamers can maximize performance with DLSS 2. + + + +DESORDRE: A Puzzle Game Adventure Now Boosting Performance With DLSS 2 +In DESORDRE: A Puzzle Game Adventure, immerse yourself in a groundbreaking simulation where you'll navigate between two parallel worlds created by Plegus Therapy. As patient 689, you'll take part in an experimental therapy program, explore captivating environments, and solve complex puzzles to achieve your healing. GeForce RTX gamers can take on the game's complex puzzles with the performance boosting power of DLSS 2. + + + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/nvidia-ace-steerlm-npc-personalities.txt b/dataset/nvidia-ace-steerlm-npc-personalities.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ae682bbd17d76e5831e5447430db7c003c5a1b2 --- /dev/null +++ b/dataset/nvidia-ace-steerlm-npc-personalities.txt @@ -0,0 +1,16 @@ +NVIDIA ACE Adds Emotion To AI-Powered NPCs With NeMo SteerLM +By Andrew Burnes on August 22, 2023 | Featured StoriesGamescomGeForce RTX GPUsGenerative AINVIDIA ACENVIDIA DLSSNVIDIA OmniverseNVIDIA RTXRay Tracing +NVIDIA ACE is a custom AI model foundry that aims to bring intelligence to non-playable characters (NPCs) through AI-powered natural language interactions. With ACE, generic NPCs can be turned into interactive characters capable of striking up a conversation, or giving you local knowledge that leads to new quests. + +At COMPUTEX 2023, we showed our ACE Kairos demo, featuring Jin the ramen shop owner, rendered in Unreal Engine 5 with RTX ON. In the months since, our team has continued to evolve ACE. Our newest advancement is the inclusion of NVIDIA NeMo SteerLM, a new technique that enables developers to customize the personality of NPCs for more emotive, realistic and memorable interactions. + +Most LLMs are designed to provide only ideal responses, free of personality or emotion, as you can see by interacting with chat bots. With the SteerLM technique, however, LLMs are trained to provide responses aligned with particular attributes, ranging from humor to creativity, to toxicity, all of which can be quickly configured through simple sliders. + + +As you can see, responses vary significantly as attributes are adjusted, and using NVIDIA NeMo SteerLM, attributes can be further modified, and new models, personalities and attributes can be added, removed or trained, enabling the creation of the perfect interactable NPC for a specific scene or location. + +Emotional response isnt the only use case that the SteerLM technique enables for games. With the SteerLM technique, developers can enable multiple characters with a single LLM by infusing personality attributes into the SteerLM model. Additionally, developers can create faction attributes to align responses to the in-game story - allowing the character to be dynamically influenced by a changing open world. + +In the demo above, we also used ElevenLabs TTS voice for Jin. With ACE, developers can bring their own components to the ACE pipeline, enabling a wide range of options and models. + +The SteerLM technique helps turn polite chat bots into emotive characters that will enable developers to create more immersive and realistic games. We cant wait to show you our next ACE breakthroughs, so be sure to bookmark GeForce.com for future updates. \ No newline at end of file diff --git a/dataset/nvidia-dlss-3-5-ray-reconstruction.txt b/dataset/nvidia-dlss-3-5-ray-reconstruction.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc47bfaa2b3755202382e703e6ea39d434cce9a2 --- /dev/null +++ b/dataset/nvidia-dlss-3-5-ray-reconstruction.txt @@ -0,0 +1,81 @@ +NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More +By Andrew Burnes on August 22, 2023 | Featured StoriesAlan Wake 2Cyberpunk 2077Frame GenerationGamescomGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXPortal with RTXRay ReconstructionRay TracingSuper Resolution +NVIDIA has pioneered the AI hardware and software that is powering incredible breakthroughs across every industry. NVIDIA DLSS, one of our first major AI algorithms, was introduced five years ago and boosts performance using neural rendering, made possible by the Tensor Cores inside each GeForce RTX GPU. + +Since its initial release, the AI models behind DLSS have kept learning, leading to even better results and new innovations that further multiply performance: + +Today, we advance rendering technology once more with the introduction of NVIDIA DLSS 3.5, featuring Ray Reconstruction, a new AI model that creates higher quality ray-traced images for intensive ray-traced games and apps. + + + +Watch our Tech Talk with VP of Applied Deep Learning Research, Bryan Catanzaro to learn how DLSS 3.5 works + +Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse are all adding support for NVIDIA DLSS 3.5 this fall. + +See the benefits for yourself in this exclusive new look at Cyberpunk 2077: Phantom Liberty, rendered with DLSS 3.5 and Full Ray Tracing: + + + +"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible." - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED + +To appreciate the benefits of Ray Reconstruction, lets look at how ray tracing works. + +First, a game engine generates the geometry and materials of a scene, all of which have physically based attributes that affect their appearance and how light interacts with them. A sample of rays are then shot from the cameras viewpoint, determining the properties of light sources in a scene and how light reacts when it hits materials. For instance, if rays strike a mirror, reflections are generated. + +However, shooting rays for every pixel on your screen is too computationally demanding, even for offline renderers that calculate scenes over the course of several minutes or hours. So instead, ray samples must be used - these fire a handful of rays at various points across the scene for a representative sample of the scenes lighting, reflectivity and shadowing. + +The output is a noisy, speckled image with gaps, good enough to ascertain how the scene should look when ray-traced. + +To fill-in the missing pixels that werent ray-traced, hand-tuned denoisers use two different methods, temporally accumulating pixels across multiple frames, and spatially interpolating them to blend neighboring pixels together. Through this process, the noisy raw output is converted into a ray-traced image. + +These denoisers are manually-tuned and processed for each type of ray-traced lighting present in a scene, adding complexity and cost to the development process, and reducing the frame rate in highly ray-traced games where multiple denoisers operate simultaneously to maximize image quality. + +Each hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects. + +Upscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates. But with denoising removing or decreasing the quality of effects, the limitations of hand-tuned denoisers are amplified, removing fine detail (referred to as high-frequency information) that upscalers use to output a crisp, clean image. + +The solution: NVIDIA DLSS 3.5. Our newest innovation, Ray Reconstruction, is part of an enhanced AI-powered neural renderer that improves ray-traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays. + +Trained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling. + +Trained using offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers. + +In Portal with RTX, with DLSS OFF, the denoiser struggles with spatial interpolation, where its not blending enough pixels, creating a blotchy effect. Additionally, its not accumulating enough good pixels from previous frames, and the result is a boiling effect in the light. With DLSS 3.5, it recognizes certain patterns associated with reflections and keeps the image stable, accumulating accurate pixels while blending neighboring pixels to generate high quality reflections. + + + +In the following scene from Cyberpunk 2077, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car. + +The streets of Cyberpunk 2077s Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is vastly improved city wide: + +Creative applications have a wide variety of content that are difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview and before committing hours to a final render. D5 Render, an industry-leading app for architects and designers, will be available with DLSS 3.5 this fall. + +The integration of DLSS Ray Reconstruction with D5 Render marks our third technical collaboration with NVIDIA, following DLSS SR and FG, which further enhances the image quality of D5 Render's real-time rendering capabilities. We look forward to exploring more possibilities with NVIDIA in the future. - Jessie Huang, VP, Head of Marketing, D5 Render + +With DLSS 3.5, were delivering a faster, better experience as a free upgrade, building upon the much-loved enhancements already available in your favorite games. + +Thanks to RTX, you effectively have the power of 2 computers in your PC or laptop - the first, an NVIDIA supercomputer that trains the DLSS AI model with billions of data points, to boost performance and image quality. And the second, your GeForce RTX graphics card, with dedicated tensor cores to execute the AI model in real-time, plus specialized RT Cores, innovations such as Shader Execution Reordering, and the raw power of each RTX GPU, delivering best-in-class ray tracing. + +In Cyberpunk 2077, the beautiful full ray tracing delivered by the Overdrive Mode could not be achieved smoothly without the power of AI. DLSS Super Resolution (SR), reconstructs the 4K image from a lower resolution input, delivering a dramatic performance boost and great image quality. + +To further increase performance in the most demanding, action-packed moments, we enable DLSS Frame Generation (FG) on GeForce RTX 40 Series GPUs, which analyzes sequential frames to create additional frames to further increase smoothness. + +And now, NVIDIA DLSS 3.5 further improves image quality for ray-traced effects by replacing multiple hand-tuned denoisers with Ray Reconstruction (RR). + + + +Combining Super Resolution, Frame Generation and Ray Reconstruction, DLSS 3.5 multiplies Cyberpunk 2077 frame rates by a total of 5X compared to native 4K DLSS OFF rendering. + +Note that games with multiple ray-traced effects may have several denoisers that are replaced by the single Ray Reconstruction neural network. In these cases, Ray Reconstruction can also offer a performance boost. In titles with less intensive ray tracing and fewer denoisers, Ray Reconstruction improves image quality though may have a slight performance cost. + +GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA. + +Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects. + +DLSS 3.5 Arrives This Fall In Leading Games & Apps +NVIDIA DLSS 3.5 will be available this fall in Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse. Head to our Gamescom 2023 RTX Games and Apps announcement article to learn more about the integration of DLSS 3.5 in each. + +Five years ago we started a revolutionary journey: to redefine graphics with neural rendering and artificial intelligence. DLSS has come a long way, and today DLSS ON is the best way to play. The most immersive and realistic experiences now rely on the power of AI, yet AIs transformative impact on graphics is just getting started, and we cant wait to see where well be five years from now. + +In the meantime, enhance your experience by using NVIDIA DLSS in over 330 released games and apps. New DLSS games launch almost every week, news of which can be found here - simply return to our DLSS page each week to learn about the latest releases and integrations; this week at Gamescom 2023, we announced new DLSS 3 games, including Call of Duty: Modern Warfare III, PAYDAY 3, Fortnite, and the aforementioned Alan Wake 2. And in each DLSS 3 game, you can also leverage NVIDIA Reflex to make gameplay even more responsive. +To see our other Gamescom 2023 announcements, please head here. \ No newline at end of file diff --git a/dataset/overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt b/dataset/overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt new file mode 100644 index 0000000000000000000000000000000000000000..4fbf77e08c97379cfd2ba4344180638562688fa5 --- /dev/null +++ b/dataset/overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt @@ -0,0 +1,33 @@ +Overwatch 2: Invasion Ultimate GeForce RTX 40 Series Bundle Now Available +By Andrew Burnes on August 11, 2023 | Featured StoriesBundlesGeForce RTX GPUsNVIDIA Reflex +Overwatch 2 is Blizzards always-on and ever-evolving free-to-play, team-based action game thats set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. To unlock the ultimate graphics experience in each battle, upgrade to a GeForce RTX 40 Series graphics card, desktop PC, or laptop for class-leading performance, and unbeatable responsiveness courtesy of NVIDIA Reflex. + +The invasion has begun in Overwatch 2s biggest season to date! Fight back in three co-op Player vs. Enemy Story Missions, play PvP as a new Support hero, and tier up the new Invasion Battle Pass to unlock new skins and cosmetics. And you can get the GeForce Overwatch 2 Invasion Ultimate Bundle with the purchase of select GeForce RTX 40 Series products at participating stores, starting today. + + + +With your purchase in hand, youll unlock: + +OW2 Invasion Story Missions +Vigilante Sojourn Legendary Skin (*Earned) +Sojourn Hero Unlock (*Earned) +Premium Battle Pass +20 Battle Pass Tier Skips +The C-455 Sharpshooter Cassidy Legendary Skin +The K-2000 Blademaster Kiriko Legendary Skin +3,000 Overwatch Coins +*Earned by completing Story Missions + +To enhance your Overwatch 2 experience, purchase one of the following, eligible products at participating stores, and follow the supplied instructions to redeem your Invasion Ultimate Bundle code on Battle.net. Before purchase, please ensure the graphics card, PC or laptop is participating in the bundle promotion by checking the product page; redemption codes for non-participating products cannot be provided. + +Using one of our participating GeForce RTX 40 Series products, your shots and movements will occur almost instantaneously in Overwatch 2 thanks to input latency thats as low as 9 milliseconds! + +This blink and youll miss it performance comes courtesy of NVIDIA Reflex, which reduces system latency by up to 60% in Overwatch 2, and the raw power of GeForce RTX 40 Series GPUs, which can run at over 360 FPS at 1440p: + +You can also enjoy excellent performance and super low input latency on powerful, thin and light GeForce RTX 40 Series laptops: + +Learn more about Reflex and high frame rate competitive gaming in previous Reflex articles, and get plenty of additional detail on the NVIDIA Reflex homepage. + +Youll find GPUs, desktop PCs and laptops participating in the Invasion Ultimate Bundle at numerous system builders and retailers worldwide. Head to the Overwatch 2: Invasion Ultimate Bundle homepage to see the complete list of participating partners in your country. + +Once youve bought any qualifying product, youll receive email instructions on how to redeem your bundle, and just a few clicks later youll add all of the Overwatch 2 goodies to your Battle.net account. \ No newline at end of file diff --git a/dataset/portal-prelude-rtx-available-now-for-free.txt b/dataset/portal-prelude-rtx-available-now-for-free.txt new file mode 100644 index 0000000000000000000000000000000000000000..847aa7c419f4435d34c659921f2401f892dc8790 --- /dev/null +++ b/dataset/portal-prelude-rtx-available-now-for-free.txt @@ -0,0 +1,95 @@ +Portal: Prelude RTX Available Today - A Free RTX Remix Mod Featuring Full Ray Tracing, NVIDIA DLSS 3 & NVIDIA RTX IO +By Andrew Burnes on July 18, 2023 | Featured StoriesGeForce RTX GPUsGeForce RTX LaptopsNVIDIA DLSSNVIDIA OmniverseNVIDIA ReflexNVIDIA RTXNVIDIA RTX IONVIDIA RTX RemixPortal with RTXRay Tracing +Portal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. + +Portal with RTX was created using NVIDIA RTX Remix, a free, upcoming modding platform built on NVIDIA Omniverse, which enables modders to quickly create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS 3, and NVIDIA Reflex. + +Now, RTX Remix has been used to remaster Portal: Prelude, the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Players Choice mod of 2008. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more. + +Portal: Prelude RTX is available today to download from Steam, for free! + + + +Portal: Prelude RTX is remastered with full ray tracing (also known as path tracing), DLSS 3, Reflex and the newly-launched NVIDIA RTX IO to deliver an even more immersive experience for gamers. It also features hundreds of new, fully upgraded materials and assets from David Kralich Driver-Gomm and Valerios Fearell_Val Tsoumpas, new voice acting by Jack Amicus McDade and Colin SordidSpectacle Zachariasen, and gameplay improvements from Nicolas. Portal: Prelude RTX is the definitive way to play the award winning mod. + +Introducing Portal: Prelude RTX +If youve played Portal with RTX, you already know about the games immersive fully ray-traced (path traced) lighting, its remade materials and models, and its incredible visuals that offer a preview of how all games will look in the future. + +Portal: Prelude RTX is even more spectacular. And its technology even more advanced. + +During the course of Portal: Preludes story, players will encounter extremely challenging, advanced test chambers with more varied sights that with the power of RTX could well drop your jaw. Multiple layers of glass refract light, players move from complete darkness to bright locations, and dangerous hazards like particle disintegrators illuminate the world in deadly light, leveraging RTX to create memorable moments. + +200 new materials and textures, and 100 new models mesh perfectly with Portal with RTXs remade assets, adding extra variety to test chambers and challenges. And more advanced geometry -that pushed the boundaries of the Source engine in 2008- enables more varied and aesthetically interesting uses of light and shadow. For Portal: Prelude RTX, geometry was updated and upgraded in standard Half-Life Engine tools (Valve Hammer Editor), before being imported and automatically supported by RTX Remix, enabling fast iteration and development. Ultimately, this gorgeous remaster was created by a team of five in eight short months. + + +Portal: Preludes inclusion of NPC characters posed new challenges, requiring the development of an exciting feature for RTX Remix: full support for skinned characters. Now, in any game with GPU skinning, Remix enables modders to add more than 100 times the polygonal detail to characters, in addition to high fidelity PBR textures, with minimal performance costs. Essentially, characters and animated/skinned props can be enhanced in the same way as any object in RTX Remix, benefiting all future RTX mods. Or in other words, RTX Remix is revolutionizing character replacements and upgrades in the same way it revolutionized asset replacement. + + +For Portal: Prelude RTX and future NVIDIA RTX Remix mods, the NVIDIA RTX Path Tracing SDK has been enhanced, improving denoiser performance and quality, which is particularly beneficial at lower resolutions, enabling gamers with older GeForce RTX GPUs to have a better experience. + +Shader Execution Reordering (SER) dynamically reorganizes inefficient ray tracing workloads into considerably more efficient ones, further accelerating GeForce RTX 40 Series performance. + +Opacity Micro Meshes (OMM) increase real-time performance and memory compression for complex geometry, further accelerating GeForce RTX 40 Series ray tracing performance, and with new CPU optimizations debuting in Portal: Prelude RTX, players receive even faster performance. + +And of course, NVIDIA DLSS 3 and NVIDIA Reflex have both been upgraded to their newest versions for improved performance, even better image quality, and more responsive gameplay. + + +All of the enhancements, additions and improvements created for Portal: Prelude RTX will be incorporated into NVIDIA RTX Remix, benefitting all modders, and enabling superior updates to classic games. In the near future, NVIDIA will begin sharing early access versions of RTX Remix with select modders to further refine the creator toolkit and runtime ahead of its official release later this year. Stay tuned for updates. + +For more, go behind the scenes in the making of Portal: Prelude RTX using RTX Remix this week In the NVIDIA Studio. + +NVIDIA RTX IO Makes Its Debut, Accelerating Texture Loading Times & Reducing File Sizes +Rapid loading and smooth navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of Input/Output (IO) architecture is needed. + +Enter NVIDIA RTX IO, enabling fast GPU-based loading and game asset decompression, massively accelerating IO performance compared to hard drives and traditional storage APIs. NVIDIA RTX IO leverages GPU decompression for smaller data packages, enabling faster texture load times and lower CPU utilization, and allows developers to create a new generation of games with massive highly detailed worlds. + +NVIDIA RTX IO makes its debut alongside the free Portal: Prelude RTX mod today, and will also feature in Ratchet & Clank: Rift Apart, launching July 26th. + +In Portal: Prelude RTX, NVIDIA RTX IO is always on (you dont need to toggle it in a menu) and it enables much faster texture load time, minimizing asset pop-in: + + + + +NVIDIA RTX IO also lowers Portal: Prelude RTXs texture package install size by 44%, enabling gamers to enjoy nearly 32 GB of 4K textures loaded with lossless detail, while only taking up 18 GB of storage space. When the RTX Remix creator toolkit is released, every modder will be able to count on RTX IO to enable them to stay true to their artistic vision, while keeping within the file size restrictions of popular modding sites. + +Learn more about NVIDIA RTX IO in our launch article. + +NVIDIA DLSS 3 Multiplies Performance By Up To 5X +Portal: Prelude RTXs full ray tracing is beautiful but demanding, just like Portal with RTX. To experience Portal: Prelude RTX at Ultra settings with path-traced ray tracing, NVIDIA DLSS 3 and a powerful GeForce RTX GPU are recommended. + +Using NVIDIA DLSS 3, GeForce RTX 4080 and 4090 users will see performance multiply by 5X on average at 4K with max settings, delivering 80 FPS+ gameplay, for the definitive experience: + +At 2560x1440, owners of the GeForce RTX 4070, and faster GPUs, can enjoy 80+ FPS gameplay at the Ultra Preset, which maxes out every setting. With DLSS 3 enabled, performance is multiplied by 4.4X on average. + +At 1920x1080, the resolution of choice for over 70% of Steam gamers, the GeForce RTX 4060 sees a 3.3X DLSS 3 frame rate multiplication when playing at the High preset. + +On GeForce RTX 40 Series laptops, DLSS 3 provides a 3.2X average boost to performance at 1920x1080, enabling many laptop configurations to play at over 60 FPS, and allowing high end models to exceed 120 FPS! + +At 1440p, powerful GeForce RTX 4080 and 4090 laptops receive a 4.3X average performance multiplier, enabling Ultra Preset gameplay at well over 60 FPS: + +Like Portal with RTX, Portal: Prelude RTX is fully ray traced, meaning it is very GPU intensive. Before playing Portal: Prelude RTX, please ensure your system matches or exceeds the requirements for CPU and RAM, for the best possible experience: + +For GPUs outside the minimum spec, and between minimum and recommended (i.e. some GeForce RTX 20 and 30 Series GPUs), the easiest path to better performance is to use GeForce Experience. Simply download our latest Game Ready Driver, locate Portal: Prelude RTX in the list of detected games, and click Optimize to automatically configure the best combination of image quality and performance settings for your GeForce RTX 20 or 30 Series GPU. + +Based on our testing, GeForce RTX 2060 users can play at over 30 FPS+ at the Low Preset using DLSS Ultra Performance Mode, while GeForce RTX 3080 users can run at 60 FPS or more at 1920x1080 using the High Preset and DLSS Quality Mode. + +If you prefer to configure settings manually, we have prepared a recommended graphic settings chart to help guide you to higher frame rates at 1080p, 1440p, and 4K: + +To adjust these settings in-game, press Alt-X to open the Remix graphics window + +Please note, performance will vary depending on your system configuration, and some options may reduce visual quality, though these settings do target a smooth 60 FPS experience. To adjust these settings, remember to press Alt-X to use the Remix graphics settings window. + +Coming soon, those without a GeForce RTX GPU can stream it on GeForce NOW without worrying about system specs or download times. Upgrade to an Ultimate membership for the power of an RTX 4080 gaming rig in the cloud and crank those settings up. + +The Best Responsiveness With NVIDIA Reflex +As NVIDIA DLSS revolutionized scaling and performance, NVIDIA Reflex has revolutionized low latency gaming, giving multiplayer gamers a competitive advantage, and making single-player games incredibly responsive. Pinpoint accuracy and timing are key to overcoming Portal: Prelude RTXs most difficult challenges, and using NVIDIA Reflex system latency is reduced, making gameplay smooth and more responsive, delivering the reaction time needed in critical moments. + +Download The July 18th GeForce Game Ready Driver For The Best Day One Experience +Today, weve released our latest GeForce Game Ready Driver. Its optimized for Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and other games, and gives you the highest levels of performance when using NVIDIA RTX IO in the two titles. + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com. + +Portal: Prelude RTX Available Today! +Portal: Prelude RTX, made by just a few people, demonstrates the possibilities of NVIDIA RTX Remix, enabling modders to remaster and remake games, total conversions, and unofficial prequels with relative ease. With just 5 developers, Portal: Prelude RTX has been completely remastered in less than eight months, using Portal with RTXs assets, additional new assets, new voice acting, and updated geometry crafted in Valves Source engine. + +Download Portal: Prelude RTX today on Steam; if you own Portal, you can play for free. For the best possible experience head to the Drivers tab of GeForce Experience or GeForce.com and install our latest GeForce Game Ready Driver. \ No newline at end of file diff --git a/dataset/portal-prelude-rtx-game-ready-driver.txt b/dataset/portal-prelude-rtx-game-ready-driver.txt new file mode 100644 index 0000000000000000000000000000000000000000..21fed6f3e3d6be8db63638838fdef052a703cf4a --- /dev/null +++ b/dataset/portal-prelude-rtx-game-ready-driver.txt @@ -0,0 +1,86 @@ +Portal: Prelude RTX and Ratchet & Clank: Rift Apart Game Ready Driver Released +By Andrew Burnes on July 18, 2023 | Featured StoriesDrivers +Our latest driver is Game Ready for the incredible Portal: Prelude RTX, a free, fully ray traced Portal mod thats available today, featuring path traced RTX graphics, NVIDIA RTX IO GPU-accelerated storage technology, NVIDIA DLSS 3, and NVIDIA Reflex. Learn more in our Portal Prelude RTX launch article. + +Additionally, were Game Ready for Ratchet & Clank: Rift Apart, launching July 26th with DLSS 3, advanced ray tracing, Reflex, and RTX IO. And Game Ready for Remnant II, available July 25th with DLSS 2. + +Theres also support for 3 new G-SYNC Compatible gaming monitors, and another 7 GeForce Experience Optimal Settings. + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details. + +Game Ready For Portal: Prelude RTX With DLSS 3 & RTX IO - Download Today +Portal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Now, theres Portal: Prelude RTX, a free mod remastered with the same technology, featuring fully ray traced (path-traced) graphics, DLSS 3, and our new NVIDIA RTX IO GPU-accelerated storage tech. + +Portal: Prelude is the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Players Choice mod of 2008. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more. + +Portal: Prelude RTX is available today, for free for owners of Portal. Install our new Game Ready Driver for the definitive experience, then download and play Portal: Prelude RTX from Steam. + + + +For much more information, as well as RTX ON-OFF screenshots, head over to our Portal Prelude RTX launch article, and we have an RTX IO article, too, for those interested in this new game-changing GPU-accelerated storage technology. + +Game Ready For Ratchet & Clank: Rift Apart +The Ratchet & Clank franchise recently celebrated its 20th anniversary, and on July 26th PC gamers can experience the action and humor of the franchise for the first time with the PC release of the critically acclaimed Ratchet & Clank: Rift Apart. Help the duo take on an evil emperor from another reality as you jump between action-packed worlds and beyond in this spectacular action-adventure-platformer, developed by acclaimed studio Insomniac Games, and brought to PC by Nixxes Software. + + + +GeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3, while GeForce RTX 20 and 30 Series users can accelerate frame rates with NVIDIA DLSS 2. All GeForce RTX gamers can maximize image quality with NVIDIA DLAA, for the highest possible picture quality. And GeForce GTX 900 Series and newer gamers can make Ratchet & Clank: Rift Apart gameplay even more responsive with NVIDIA Reflex. + +Through a process detailed in full in our DLSS 3 article, DLSS 3 combines DLSS Super Resolution and DLSS Frame Generation to reconstruct 7/8ths of the displayed pixels, accelerating performance significantly. + + + +In GPU-limited games, DLSS 2 Super Resolution technology can increase your frame rates by up to 2X. With DLSS 3, we can boost them by up to 4X (compared to brute-force rendering) in fully ray-traced worlds. + +Certain games make extensive use of the CPU which can limit performance. DLSS 3 operates on the GPU, bypassing CPU bottlenecks and boosting frame rates. + +DLSS 3 games are backwards compatible with DLSS 2 technology - developers simply integrate DLSS 3, and DLSS 2, also known as DLSS Super Resolution, is supported by default. Additionally, integrations of DLSS 3 also include NVIDIA Reflex, reducing system latency for all GeForce RTX users, making games more responsive. + +Ratchet & Clank: Rift Apart also features ray-traced reflections with a variety of quality levels to choose from, as well as newly added ray-traced shadows, for natural light in outdoor areas. Gamers with GeForce RTX GPUs can enjoy these at the highest frame rates thanks to their dedicated ray tracing cores that greatly accelerate ray tracing performance. + +Additionally, Ratchet & Clank: Rift Apart supports NVIDIA RTX IO, which leverages the DirectStorage runtime and GPU decompression to enable faster loading speeds and seamless in-game transitions. + +And theres support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and when using a DualSense controller on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and adaptive trigger effects. + +Ratchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now. + +Game Ready For Remnant II +Remnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanitys extinction. + + + +At launch on July 25th, Remnant II will boast support for DLSS 2, enabling you to crank up the visuals of its high fidelity world, for the fastest, most impressive gameplay possible. + +Support For Newly Validated G-SYNC Compatible Displays +Our newest Game Ready Driver adds support for 3 new G-SYNC Compatible displays that deliver a baseline Variable Refresh Rate (VRR) experience that makes your gaming smoother and more enjoyable. + +\ +Manufacturer Model HDR Size Panel Type Resolution VRR Range +LG 27PG95R Yes 27 Nano IPS 3840x2160 (4K) 48-144Hz +Panasonic 48MZ1800 Yes 48 OLED 3840x2160 (4K) 48-120Hz +Dell AW2724DM Yes 27 IPS 2560x1440 (QHD) 48-165Hz +These newly-validated monitors give gamers even more choice when searching for a great gaming display. For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display. + +New Games Supported By GeForce Experiences Optimal Settings +GeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 7 more: + +Aliens: Dark Descent +BattleBit Remastered +EA SPORTS F1? 23 +Six Days in Fallujah +Undawn +Veiled Experts +Warhammer 40,000: Gladius - Relics of War +GeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. + +Support For GeForce RTX 4060 Ti (16GB) Custom Cards From Partners +In May, we introduced the GeForce RTX 4060 Ti powered by the ultra-efficient NVIDIA Ada Lovelace architecture and supercharged with DLSS 3. In-game, it delivers over over 100 frames per second in many of todays graphically advanced titles. + +Starting this month, our graphics card partners, including ASUS, Colorful, Gainward, Galax, Gigabyte, INNO3D, MSI, Palit, PNY and Zotac will begin offering 16GB versions of the card. In most games, both versions of the GeForce RTX 4060 Ti (8GB and 16GB) will deliver the same level of performance, because the specs are otherwise identical. There are a handful of games which play best at High settings presets on the RTX 4060 Ti (8GB), and Ultra settings on the RTX 4060 Ti (16GB). Todays driver supports the new 16GB versions. + +For more details on the RTX 4060 Ti, and to see whats available for purchase in your region as they arrive, please head to the GeForce RTX 4060 Ti product page on GeForce.com. + +GeForce Game Ready Driver - Download Now +Learn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 536.67 WHQL driver through GeForce Experience. + +If you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here. \ No newline at end of file diff --git a/dataset/portal-prelude-rtx-inside-the-game-interview.txt b/dataset/portal-prelude-rtx-inside-the-game-interview.txt new file mode 100644 index 0000000000000000000000000000000000000000..81a1f3aca7d8af9b990b01209dc0057e670363a2 --- /dev/null +++ b/dataset/portal-prelude-rtx-inside-the-game-interview.txt @@ -0,0 +1,185 @@ +Portal: Prelude RTX - RTX Inside The Game Interview With The Mods Creators & NVIDIA +By Andrew Burnes on July 21, 2023 | Featured StoriesGeForce RTX GPUsGeForce RTX LaptopsNVIDIA DLSSNVIDIA OmniverseNVIDIA RTXNVIDIA RTX IONVIDIA RTX RemixPortal with RTXRay Tracing +In December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Portal with RTX was created using NVIDIA RTX Remix, a free, upcoming modding platform built on NVIDIA Omniverse, which enables modders to quickly create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS 3, and NVIDIA Reflex. + +In 2008, Portal: Prelude was released and to this day remains the highest rated Portal mod. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more. + +Having previously retired from the modding community in 2011, Nicolas has returned to remaster Portal: Prelude using NVIDIA RTX Remix, with the assistance of David Kralich Driver-Gomm, Valerios Fearell_Val Tsoumpas, Jack Amicus McDade, and Colin SordidSpectacle Zachariasen. + +Using Portal with RTX as a foundation, the entirety of Portal: Prelude has been remastered with full ray tracing (also known as path tracing) and upgraded hi-res materials, new voice acting, and improved gameplay. When playing, GeForce RTX gamers will enjoy the definitive experience, with performance multiplied by up to 5X with NVIDIA DLSS 3, improved responsiveness courtesy of NVIDIA Reflex, and super fast texture loading thanks to the newly-launched NVIDIA RTX IO. If you havent done so already, download Portal: Prelude RTX from Steam; its free to everyone who owns Portal. + + + +To bring Portal: Prelude RTX to life Nicolas and David worked closely with NVIDIA, as elements of Portal: Prelude necessitated the addition of new RTX Remix features to ensure every single aspect was remastered. To learn more about RTX Remixs additions and improvements we spoke to NVIDIAs Nyle Usmani, Product Manager for RTX Remix, and to discover more about the creation of Portal: Prelude and the Portal: Prelude RTX remaster, we chatted with Nicolas and David. + +"When I was able to get my hands on a pre-alpha early version of RTX Remix, I was honestly floored." - Nicolas NykO18 Grevet + +NVIDIA will soon begin sharing early access versions of RTX Remix with select modders to further refine the creator toolkit and runtime ahead of its official release later this year. Nicolas and the teams feedback has been invaluable, and has helped make RTX Remix even better. Stay tuned for further details, and be sure to join the unofficial NVIDIA RTX Remix Discord server if youre interested in using Remix to remaster classic games. + +Thanks for chatting, Nyle; why did NVIDIA and the Lightspeed development team want to remaster or help remaster a classic Portal mod? + +Nyle Usmani, NVIDIA Product Manager: As the developers of RTX Remix we knew the intricacies of the tool, and how everything worked. We built Portal With RTX, which proved to us that the tool was powerful. But its different for Lightspeed Studios to build a game with a mod tool, versus having actual modders get their hands on the tool instead. So we thought up this collaboration where we could give early access to the RTX Remix creator toolkit to talented modders, and get feedback on how well it functions in the real world. Additionally, we had thousands of remastered Portal assets from our collaboration with Valve, which made Portal based mods a logical step. + +As fans of Portal, many of us knew about Portal: Prelude, the highest rated Portal mod ever made, so we reached out to its lead developer, Nicolas Grevet to see if he would leave modder-retirement and remaster his classic. Simultaneously, we contacted prominent Source modder, David Driver-Gomm, to join the project to help create beautiful new assets. Id say they hit a homerunfrom the breathtaking visuals, the voice acting, the new gameplaythe end result is just incredible! + +The NVIDIA Lightspeed team released Portal with RTX to critical acclaim in December. What did you learn from the launch, and how has that helped improve RTX Remix? + +Nyle: Portal with RTX and RTX Remix as a whole are breaking new ground. When you play Portal With RTX, youre actually playing the original Portal but the visuals are passing through a Vulkan renderer. Its incredibly unusual to have an old school game engine pass visuals through a different rendererespecially one that enables path tracing, and can substitute the old game assets with gorgeous modern 4K versions in real time. It is a miracle that it looks and plays so well, but its also the first of its kind with much room for improvement. + +One of the first things we focused on improving was the runtime, and its stability with substituting assets at playback. Between a more stable replacement system, and the development of RTX IO, which increases how quickly assets load in, players will notice that assets appear in the highest quality near instantaneously, and are incredibly stable in the scene. Furthermore, we made sweeping CPU and GPU performance optimizations that should enable more hardware to experience path tracing in all of its glory. + +As work progressed on Portal: Prelude RTX, what changes and improvements were required to successfully remaster the original mod? + +Nyle: In terms of scope, Portal: Prelude builds on the original Portal, with larger, more complex levels, and even a number of NPCs that populate its world. As a result, we had a lot of optimizations we had to make to RTX Remix to ensure the RTX remaster ran smoothly. One such feature is support for replacing the meshes of skinned characters. + +For Portal with RTX, RTX Remix could not modify meshes of skinned characters, and as a result we had to add polygonal detail to the meshes via classic Source mods. We hit the limit of what source modding could do pretty quickly, and when the modders attempted the same process in Portal: Prelude RTX, it ended up being prohibitively expensive for the CPU and GPU. + +We went to work, and found a way to enable entire mesh replacements for skinned assets with practically no limits or performance overhead. When the RTX Remix creator toolkit releases, modders will be able to make characters 100s of times more polygonally detailed with little to no additional cost, which will be a boon to any RTX Remix mod. + + +Portal: Prelude RTXs creation took roughly 8 months to complete - how much assistance from NVIDIA was required? How has this helped improve RTX Remix, and is the remastering workflow now faster and easier for modders? + +Nyle: We primarily see our role as enabling talented modders like David and Nicolas, rather than creating content ourselves. Since Portal: Prelude RTX was the first time the RTX Remix creator toolkit was being used in the wild, we worked closely with the team to provide technical support, take in feedback to improve the toolkit, and provide tips on how to work within a path traced model. The feedback we got was crucial, as it enabled us to make changes that sped up modder workflows immensely. + +"The RTX Remix tool itself is insanely powerful and almost comes across as magic to me." - Nicolas NykO18 Grevet + +For example, the modders frequently exported the mod to view their new assets, and get a sense of how they looked in-game. We were hearing that the export process to view changes was taking a lot of time. So we re-architected the modder workflow to basically remove the export process entirely. There isnt really a final export step anymoreinstead, the moment you ingest assets or make a change in your mod, the mod and the corresponding files update. What this means for modders is if you have the game open alongside the tool, every change you make in the creator toolkit will appear in the game instantaneously. + +Portal: Prelude RTX includes the worlds first integration of our new NVIDIA RTX IO GPU-accelerated storage technology. How does this benefit Portal: Prelude RTX and future RTX Remix mods? + +Nyle: For Portal: Prelude RTX, weve seen texture load times speed up by 5X and the total storage assets take up has dropped by 44%. + +RTX IO provides additional value to modders. Most modders have no asset decompression system they can turn to for their mods, meaning when a modder is looking to stay within a file size budget, all they can do is lower the quality of their assets. + +With RTX IO, you can stuff your mod chock full of gorgeous detailed assets with physically accurate materials, losslessly compress them, and then decompress them at playback, executing on your artistic vision without compromises. It will also enable modders to navigate file size restrictions that are commonplace with various mod sites. + +Have other NVIDIA technologies been further refined for the release of Portal: Prelude RTX, and will those also benefit future RTX Remix mods? + +Nyle: For Portal: Prelude RTX and future NVIDIA RTX Remix mods, the NVIDIA RTX Path Tracing SDK has been enhanced, improving denoiser performance and quality, which is particularly beneficial at lower resolutions, enabling gamers with older GeForce RTX GPUs to have a better experience. + +Shader Execution Reordering (SER) dynamically reorganizes inefficient ray tracing workloads into considerably more efficient ones, further accelerating GeForce RTX 40 Series performance. In Portal: Prelude RTX weve made GPU performance optimizations to how SER is implemented. + +Opacity Micro Meshes (OMM) increase real-time performance and memory compression for complex geometry, further accelerating ray tracing performance on the GeForce RTX 40 Series, and with new CPU optimizations debuting in Portal: Prelude RTX, players receive even faster performance. + +And weve made NVIDIA DLSS 3 and NVIDIA Reflex optimizations for improved performance, even better image quality, and more responsive gameplay. + +All of this will transfer to RTX Remix, and any future developments or enhancements will also be incorporated into RTX Remix, ensuring all mods are using the latest and greatest technologies to give GeForce RTX gamers the definitive experience. + +Whats next for NVIDIA RTX Remix? What new features are you working on? And are you working with any other modders to remaster classic mods? Give us the details, Nyle! + +Nyle: Weve been so immensely pleased with our collaboration with Nicolas and David, and the game honestly floors us. Portal: Prelude RTX has benefitted us, the gamers, and the RTX Remix tool. As for future collaborationswho knows! + +To keep up to date on everything we are doing with RTX Remix, I always recommend people check out our roadmap. + +And if you are interested in other RTX Remix mods (or are a modder interested in RTX Remix), I highly encourage you to check out the RTX Remix Showcase community-run Discord. There are over 5000 people there doing incredible things with the RTX Remix runtime, and we always have our team active there as well. + +--------------- + +Thanks for taking the time to speak with us, Nicolas and David; when did you start modding, and what have you worked on? + +Nicolas NykO18 Grevet: I started modding when Half-Life 1 came out with the Worldcraft 2 editor back in 1998 or 1999. I was 13 back then, and it was a struggle to find any tutorials in French about how to do anything with the tool. I mostly worked on small maps and little projects for years, on Half-Life 1, Team Fortress 1, then Half-Life 2, Counter-Strike: Source, etc. + +In 2008, I launched this large project called Portal: Prelude, which was much more than just mapping - it was a fully featured game that required roughly a year of work. It was a little clumsy, but the timing was right: it followed the release of Portal, and plugged a gap before the release of Portal 2. It had a very polarizing but successful launch. After that, I worked on an additional large project by producing a full-length Left 4 Dead campaign named I Hate Mountains with some friends, and retired from the field entirely in 2011. + +David Kralich Driver-Gomm: I started modding in 2014, creating addons for Garrys Mod, where I developed my knowledge in the Source Engine. In 2018 I started my primary mod project, Raising the Bar: Redux, as a Half-Life 2 cut content restoration mod, and it continues strong to this day. On the side Ive worked on a variety of other Source mods, such as being the lead asset creator on Entropy Zero 2 and releasing my own side projects like Goreagulation. Beyond that, I like to try and mod games with either very little or no serious modding support and create new communities around them - most notably, I helped construct a community around Bionicle Heroes, which now has a few dozen mods and reasonable activity today. + +What inspires you to mod? + +Nicolas: The idea of being able to create 3D environments you could play into, and for which your imagination was basically the limit, was definitely the appeal of modding for me. I spent way more time goofing around in the levels I was building with my friends than I was spending building them. It was a good excuse for us to play stuff together and have fun. It definitely allowed me to create life-long relationships with some fellow modders that I consider great friends to this day. + +David: Modding allows me to revisit games I have a sentimental attachment to and add to their legacy. For Half-Life 2, its just such a powerful and versatile platform for creation that, with my current expertise in the engine, means I can create just about anything I can come to mind with. The creative problem solving inherent to modding - working out how to turn a foundation into something else - is really rewarding, and telling new stories with familiar content helps expand the universes I love. Modding is also a way I can make up for the shortcomings of a game, like expanding the combat sandbox or making more detailed levels, and in the case of much older and more obscure games, it lets me reach out to other enthusiasts for rewarding recollections of the past. Ive always enjoyed tackling a problem and hitting my head against it until it breaks in, and modding is full of it, for better or worse! + +What's something about your content modding journey youve really enjoyed or were surprised by? + +Nicolas: When I started getting myself involved in more serious projects like Portal: Prelude and then I Hate Mountains, I didnt realize how much the skills required to lead such projects would transfer to a real job. I definitely landed my first few jobs in my twenties surfing on the popularity and skillset acquired while handling these projects. Modding forces you to wear many hats: you have to be a level designer, a 2D artist, a scripter, a writer, a web developer, a PR person, a release manager, a QA analyst, and so much more. It teaches you resiliency and adaptability. + +David: The greatest joy of modding on Raising the Bar: Redux was bringing together a number of specialists and talented individuals who, put together, can achieve things not possible alone. Team building and bringing people together is the greatest reward modding can provide for me, and seeing the collective talent of hobbyists and passionate creators at work is something Ive never seen in any other context or any other field. Everyone wants to be there, wants to be a part of the collective whole and produce something not for money or personal gain, but for the love of creating, and in that environment there really is nothing else out there like that. + +What tools do you use for modding? What are your favorites? + +Nicolas: Back then, in 2010 and before, there weren't that many tools available to modders. If you had a level editor, a trusty image editor, and a text editor, you were basically set. These days, working on Portal: Prelude RTX with NVIDIA folks and David Driver-Gomm definitely opened my eyes to how much easier, and at the same time so much more complicated everything has become. Tools like Adobe Substance 3D and the Omniverse toolkit from NVIDIA really blew my mind after years of inactivity in this field. It felt like being a kid again, witnessing magic tools you cant quite figure out the inner workings of. + +David: Every Source level designer has a love/hate relationship with ol Hammer (Valves Hammer Editor, more informally known as Hammer, is the primary tool used for Source modding), but the power it gives you once you truly understand how to use map logic and how to play by its limitations is immense and means you can really push your creative vision to the max. I also use Blender as my primary 3D modeling tool as I find its plugin support and community focus makes it incredibly versatile; if theres a 3D format out there, chances are someone has written a plugin for it, and that makes it very easy to move from game to game and keep the same workflow. + +Whats the story behind the creation of the Portal: Prelude mod? When and why did you choose to make an unofficial prequel to Portal? + +Nicolas: In January 2008, I was looking for a new project. Portal had been out for four months, and no one had done anything really serious around it. I was a part of a lot of communities and followed a lot of independent releases, but no mod and no serious story arcs were being released. This is why I decided to launch this project. + +Originally, the project was rather insignificant. It was not supposed to be a modification of the game, but just a succession of test chambers, without any real logic between them. I had no goal, I was just making maps as I saw it. And finally, when I reached a dozen test chambers, I realized that it would be a shame to waste all this work by only releasing yet another map pack without any real backstory. This is where I began to write a whole new story and decided to follow the famous belief that prequels were somewhat popular at that time. + +My goal was to make it a personal project, without telling anyone about it. I wanted to surprise everyone by releasing a quality, polished, and fully finished game, offering roughly the same amount of playtime as Portal. As months passed, I had more and more difficulty working on it regularly. In real life, I was both a student and an employee, and that didn't leave me with a lot of time to work on the game. This is where I decided to ask for some help, mainly from Jrmy "Capitaine Mousse" Barbe, who helped me by making four of the nineteen test chambers while I was working on the final level. Marc "Moroes" Bidoul helped me too, by making a few 3D models and textures. + +[It took me] nine months [to make]. Not nine months of continuous work of course, but nine months with some days filled with dozens of hours of hard work. I worked on the nineteen test chambers for 3 to 4 months, followed by 2 months on the final level, and 2 months of testing, debugging, and polishing (interfaces, voices, commentaries, etc.). It took me a lot more time than I initially thought, mainly because I also had school exams and my actual job to do on the side. + +In June 2008, I learned like everyone else that Valve was potentially working on what we thought would end up being an official prequel of Portal (Portal 2). It felt like I was the only person on Earth not entirely happy with this announcement. So, I decided to work twice as hard to release my version way before Valve ever could. + +How did Portal: Prelude RTX come about? + +Nicolas: Back in 2022, I was approached by David Driver-Gomm from ModDB.com, and Nyle Usmani from NVIDIA shortly before the release of Portal with RTX, and they had this idea of taking a popular fan-made Portal mod from the old days, and working on a remaster powered by the same RTX Remix technology [used to make Portal with RTX]. I originally declined due to my absence from the modding scene for the last ~10 years, but ultimately decided to get on board once I saw the technology in action and because it was the perfect opportunity to deliver the 15-year anniversary remaster that many gamers had requested over the years. + +David: I was not a part of the original mod, but I played it when I was a kid, and as a big fan of Portal, I loved just having more Portal to play. Prelude told a very interesting story of a pre-GLaDOS Aperture that excited my creativity, and I remembered it fondly for many years. Thats why when it came to talking about what might be a project to uplift with a combination of Portal with RTXs foundation and original work, Prelude immediately came to mind. + + +Nicolas: I wore and still wear many many hats during my modding experience/career. As mentioned earlier, you have to be mind-bogglingly adaptable when working on a mod as a super small team of amateurs. Probably too many to list and detail. However, a few of these are detailed as follows: + +Environment Artist: Before you even start anything, you have to have a good idea of what the end result is supposed to look like. What ambience, scenery, visual decor, and soundscapes are going to play together. When we worked on I Hate Mountains, we had a gigantic bank of pictures and sounds to get us to imagine what the final result would look like as a team. + +Level designer: Dont get me wrong, this is a real job. Many people in the world actually studied to become good level designers, and know the ins and outs, patterns, and core concepts that make a good level good. That wasnt my case, so iterating and having real players test the result has always been the crutch on which I relied most! Getting inspiration from other games, and real life locations has also been super influential in my process. This usually involves a ton of research and prototyping, like what we did on the I Hate Mountains project: + +This is usually done with the games level editor directly, roughly blocking out the layout, playtesting it ad-nauseum, and iterating on decor and environment from larger features to smaller details. I mostly used the Valve Hammer Editor for Source engine-based projects like Portal: Prelude RTX. + +2D Artist: For Portal: Prelude RTX, I helped with texturing and more specifically remastering the existing 128x128/256x256/512x512 original textures into high-fidelity 1024x1024/2048x2048/4096x4096 multi-map textures supported by the RTX Remix toolkit. + +The amount of work that a 4K multi-texture requires compared to a simple flat texture from the original game was surprising to me. Between the amount of details required on the albedo layer, the reflective map, roughness map, normal map, emissive map, opacity map, and more, it was definitely a challenge that forced me to learn and use more modern tools like Adobe Substance 3D and to have access to banks of high resolution pictures from real-life objects and textures. + +Integrator: For most of the duration of the Portal: Prelude RTX project, I was the person in charge of doing the translation between the games old, low-resolution assets to the new, high-resolution assets. This process was done using the then [early] in-development tool from NVIDIA called RTX Remix. This allowed me to take virtual 3D screenshots of a level and all of its assets while in-game, load this capture in RTX Remix, and literally replace every single asset (texture, geometry, light, etc.) with a 10 or 100 times higher fidelity version using open-source 2D and 3D formats. + +I wouldnt discount the fact that it also allows you to relight every single level with realistic path-traced lighting, which unlocked a ton of potential that old game engines could not provide back in the days. Several levels of Portal: Prelude have some limited amount of pre-baked lightmap changes to simulate dark vs. lit environments, but the final result with RTX Remix is light-years ahead of what I could do back then. Having the opportunity to remaster these levels the way I had intended them to look like and behave back then was a nice cherry on the cake. + +David: As I was primarily an asset creator, my workflow involved creating assets to spec to the original captured variants. As I was the main asset creator for the entire projects history and operating on limited time, I tended to work straight from the captured meshes and then went to uplift them from there, to varying degrees. So: + +Gather reference material on the original asset - 360 pictures usually taken in engine, most commonly in Garrys Mod which has a total repository of all the Portal and Half-Life 2 assets we were using, which made it very easy for me to fly around the asset and get a close look at certain details +Load up the NVIDIA Omniverse version of Blender, which has USD import support and is my 3D modeling tool of choice +Import the USD of the asset captured by the RTX Remix runtime +Uplift the captured USD in Blender - model new geometry, bevel out edges, and so on. This process would be more or less involved depending on the complexity/importance of the original asset and how much time I had to assign to it. Some assets were practically modeled from scratch anyway, whereas some - like pipes - mostly just had all their edges beveled out so they were higher poly and smoother +UV unwrap the uplifted asset (usually my least favorite part, heh) +Bring the asset into Substance Painter so I can create high-quality PBR maps for the model and then work on adding additional details via texture/normal mapping +Export the textures, and then prep for ingestion into the game via RTX Remix +RTX Remix allowed us to inject these super high quality assets into environments and really go the extra step. Prelude is quite different from the original Portal in that it makes extensive use of added assets and different environments than just test chambers, leading to a lot of unique cases where new props were used in Prelude sourced from Half-Life 2 or Counter-Strike: Source, particularly in the last level of the game where you go face-to-face with scientists and their office-working environment. This presented a special opportunity to build an environment new from [those seen in] Portal with RTX. The RTX lighting certainly helped too, and thats considering the original mod was already very competently lit via Source Engine methodology! + + +How did the GPU acceleration and AI-enabled features of GeForce RTX GPUs assist in development? + +Nicolas: During the Portal: Prelude remaster, I mainly used two features that required intensive use of GPU-acceleration and AI-enabled features: + +The RTX Remix tool itself is insanely powerful and almost comes across as magic to me. The ability to capture any part of a game, load it in a 3D tool and chip away at it as if this was being done using the original games level editor is insane. The amount of processing power that it requires to display and work in these levels in high-fidelity, path-traced dynamic lighting, with hundreds of high-poly 3D assets and 4K textures is also quite insane though. Having a powerful NVIDIA card to bear the brunt of the load was essential to my productivity. +Early on during the remaster process, we played with AI upscaling a lot. When staring down at the daunting task of remastering hundreds or thousands of textures manually from the original low-resolution flat textures to multi-map high-resolution textures, it was greatly helpful in cutting down on the early work and focusing more on hero assets that required a more hands-on treatment, like character/NPC models, and large predominant textures. +How will NVIDIA RTX Remix impact the future of mod development? + +Nicolas: When I first saw Portal with RTX in action, I kept waiting for the shoe to drop. I was highly skeptical that a tool that anyone could use would be capable of such an incredibly high-fidelity remaster without having access to any of the original games assets or any way to modify the original games files. + +When I was able to get my hands on a pre-alpha early version of RTX Remix, I was honestly floored. Im a software engineer in life, and I could not wrap my head around how such a thing could have even been built, let alone work exactly as I would have expected it to work. It really allowed me to launch an old game (Portal), click on a button in-game to take a capture of the world, load it into RTX Remix, click on a wall texture, replace it with literally anything from a cat meme picture to a super-realistic photo-realistic 8K texture, and literally see it pop up in-game in real time. + +The fact that it provides a game-agnostic, proprietary format-agnostic, hands-on experience is something that could be a watershed moment in preserving legacy games and making sure that they can be experienced by a new generation of gamers in higher-fidelity without having to hope/wait for an officially sanctioned remaster or never see one because of a potentially defunct game studio. + +David: RTX Remix opens up the graphical playing field dramatically for older games. A lot of people are happy to play older games with the graphics of the time, but its also a very common sub-genre of mod to try and uplift the fidelity of older games for a fresh visual experience on a replay. All of that used to have to be done either in-engine with the tools provided, or with some very challenging work injecting new graphical techniques into a game. + +RTX Remix will do a lot of this work for modders in compatible titles, and as RTX becomes something of a norm as far as technology goes, itll be opened up to more and more people in the future. I also foresee that it will be a great addition to the processes for new mods and total conversions, as most asset creation pipelines today involve some level of PBR workflow that is then downgraded into an original engine. Overall itll simplify graphical remastering tremendously, and bring mods up a notch to be able to bat with professional titles. + +Do you have any learnings youd like to share with gamers or other mod developers about RTX Remix? + +Nicolas: Yes, working with RTX Remix was a great experience, but with great power comes great responsibilities. The tool can be overwhelming because there is almost no limit to what you can do with it. You have to be well-organized, and segment your project early if you want any chance of succeeding. It usually starts easy, but when you reach thousands of high-fidelity 2D and 3D assets, upon layers and layers of replacement, you better be organized especially if youre working as a team. + +With David, we made sure to have people dedicated to specific roles and specific sections of the remaster. David would create a 3D asset replacement layer and work on replacing legacy objects like chairs and pipes while I was working on a lighting replacement layer that only contained changes to emissive textures and lights. We had many such replacement layers, similar to how a layer in Photoshop would work, like 2D assets, 3D assets, skyboxes, lighting, NPCs, signage, etc. + +Additionally, having a well defined, agreed upon file organization strategy super early is of paramount importance so that files for each replacement layer are easy to find, and well segregated can help a ton when working as a team. Having a version control system to take care of versioning for you in addition to RTX Remix would be a must-have in my opinion. + +Finally, you do have to think outside of the box sometimes. When I say there are no limits, there actually are, and these are the limits of what the original game provided. It can be hard to replace something that wasnt there in the first game for example. Or it can be hard to work around a limitation of the first game that used a quirk of the game engine to make it work. One such example for us was working around pre-baked lighting in some levels of Portal: Prelude. You have to undo a lot of the workarounds that were made in the original game and replace them with better ones from RTX Remix, but it can require creative solutions and hacky workarounds to get to where you want to be. I think its part of the modding process though, and isnt necessarily a bad thing. You have to be scrappy. + +David: RTX Remix is great, but what we found on Portal: Prelude RTX, and what I believe is best for the tool overall, is that it works best when in tandem with other game tools. We used Hammer and level design to redesign parts of levels to function a little better in RTX; we made changes on the in-game side to facilitate better replacements by RTX Remix; and Portal: Prelude RTX received a lot more improvements, great and small, besides just the graphical overhaul. RTX Remix is a powerful arrow in any modders quiver, and best used alongside a varied toolset to push your mod to the next level. Depending on the task, it could very well be the only tool you really need, but its best as a collaborative item. + +Thanks for speaking with us; Portal: Prelude RTX is an amazing game, and is truly spectacular on a GeForce RTX GPU. Follow Nicolas and David on Twitter to discover what they work on next. + +--------------- + +Portal: Prelude RTX is available now for download, free to all owners of Portal. Learn more in our Portal: Prelude RTX launch article, and get the full lowdown on our new GPU-accelerated storage technology in our NVIDIA RTX IO launch article. For future updates on NVIDIA RTX Remix, stay tuned to GeForce.com. \ No newline at end of file diff --git a/dataset/ratchet-and-clank-rift-apart-dlss3-rtx-io.txt b/dataset/ratchet-and-clank-rift-apart-dlss3-rtx-io.txt new file mode 100644 index 0000000000000000000000000000000000000000..b98feef72975bf36e48e53143bdc179e8f4b63de --- /dev/null +++ b/dataset/ratchet-and-clank-rift-apart-dlss3-rtx-io.txt @@ -0,0 +1,77 @@ +Ratchet & Clank: Rift Apart Available July 26 With DLSS 3, Ray Tracing, Reflex & RTX IO +By Andrew Burnes on July 25, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXNVIDIA RTX IORay Tracing +Every week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. + +Last week, we celebrated the launch of Portal: Prelude RTX, a path-traced remaster of a classic mod, made in NVIDIA RTX Remix and enhanced with full ray tracing, NVIDIA DLSS 3, NVIDIA Reflex, and our new, game-changing NVIDIA RTX IO GPU-accelerated storage technology. + +Both the mods gameplay and its path-traced graphics have received acclaim from all quarters. Heres a sampling of the reviews released to date: + +The results are breathtaking - Hot Hardware +This isnt a drab re-release, as the updated release features new textures, full ray tracing, DLSS 3 for increased performance, NVIDIA Reflex for decreased latency and RTX IO for quicker load times. - Engadget +A glimpse at the future of lighting in games - Tweaktown +One of the biggest upgrades to texture load times in years just debuted in a free Portal mod - PC Gamer +Portal: Prelude RTX brings a classic Source mod to the forefront of graphics technology - Digital Foundry + + + +The good times keep rolling this week with the arrival of Ratchet & Clank: Rift Apart on PC on July 26th, featuring NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, ray tracing, and NVIDIA RTX IO, giving GeForce RTX gamers the definitive PC experience, with the fastest possible PC frame rates, the most responsive gameplay, and the highest levels of detail. + +And DLSS is also coming to more of your favorite games. Today, the eagerly anticipated Remnant II launches with DLSS 2. Additionally, the action game SYNCED is launching this Summer with DLSS 3, and Wuthering Waves announced that it will launch with DLSS 3, too. Finally, the ever-popular DLSS 2-enhanced NARAKA: BLADEPOINT celebrates its second anniversary with a special event and by transitioning to a free-to-play model, enabling even more people to play. + +For all the details and trailers, read on. + +Ratchet & Clank: Rift Apart Is #RTXON +The venerable, much-loved Ratchet & Clank franchise makes its debut on PC tomorrow with the launch of the critically acclaimed Ratchet & Clank: Rift Apart. This dimension hopping action-adventure-platformer from Insomniac Games has been brought to the PC by Nixxes Software, and when gamers hit Play on July 26th theyll discover the inclusion of NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. And thanks to dedicated Ray Tracing Cores on each GeForce RTX GPU, Ratchet & Clank: Rift Aparts ray-traced shadows, ambient occlusion and reflections will run at the highest speeds possible on GeForce RTX hardware. + + + +GeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience. + + + +To make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks. + +Ratchet & Clank: Rift Apart leverages our brand-new NVIDIA RTX IO GPU-accelerated storage technology. This game-changing feature enables rapid loading of assets, accelerating the seamless portal-jumping gameplay of Ratchet & Clank: Rift Apart. Learn more in our NVIDIA RTX IO launch article. + + + +Ratchet & Clank: Rift Apart makes extensive use of ray-traced reflections to enhance the appearance of main characters and its sci-fi levels. For the PC release, their maximum quality has been increased, and theres a selection of quality settings to choose from, ensuring all gamers with ray tracing-capable hardware can experience their image quality enhancing visuals. + +Ratchet & Clank: Rift Aparts PC release also introduces ray-traced shadows to the game, for immersive natural shadowing in the games expansive, high detailed outdoor environments. Using a GeForce RTX system, gamers can maximize performance when using these high-fidelity effects thanks to the dedicated RT Cores on each GeForce RTX GPU. + +The new PC release also features support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and DualSense controller support, so when playing on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and dynamic trigger effects. + +Ratchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now to experience all of this amazing technology on your GeForce RTX PC or laptop. With day-one support for NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, NVIDIA RTX IO, and ray tracing, GeForce RTX gamers will enjoy the definitive PC experience. Ahead of the games launch, be sure to download and install our Ratchet & Clank: Rift Apart Game Ready Driver. + +Remnant II Available Today With DLSS 2 +Remnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanitys extinction. + + + +At launch today, July 25th, Remnant II will boast support for DLSS 2, enabling you to crank up the visuals of its high fidelity world, for the fastest, most impressive gameplay possible. + +NARAKA: BLADEPOINT Celebrates 2nd Anniversary, Goes Free To Play +Developed by 24 Entertainment and published by NetEase Games Global, NARAKA: BLADEPOINT is a 60-player melee-focused Battle Royale in where players can experience a unique fighting gameplay, combining fast movements in a large environment and a deep and intense melee combat system based on combos, parries, and counters. + +To celebrate its second anniversary, NARAKA: BLADEPOINT is running a special in-game event through to August 8th, filled with goodies, discounts, limited-time rewards, and more. This is all backed by the biggest reward of all: NARAKA: BLADEPOINT is now free to play, enabling even more people to play the game! + + + +New players joining battles - be sure to enable NVIDIA DLSS 2 and NVIDIA Reflex for the fastest and most responsive NARAKA: BLADEPOINT experience, giving you a competitive edge online. + +SYNCED Launches This Summer With DLSS 3 & Ray Tracing +NExT Studios and Level Infinite's SYNCED is a futuristic free-to-play cooperative shooter set in a world devastated by rogue technology. Gear up with a squad or fight solo across intense PvE and PvP scenarios as you take the fight to the Nanos and weaponize your enemy. + + + +This summer, SYNCED will officially launch on Steam and Epic Game Store with support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced shadows, and ray-traced reflections, giving GeForce RTX gamers the definitive experience. Check out the latest gameplay trailer above, and wishlist now on Steam or the Epic Games Store to be notified when SYNCED launches. + +Wuthering Waves Will Launch With NVIDIA DLSS 3 +Kuro Games' Wuthering Waves is a cross-platform, open-world ARPG that is free to play. Set for a global release, the game features next-gen image quality, combat gameplay with high degrees of freedom and profound narrative content. You will take the role of Rover, venturing into a vast and unfamiliar world after being awakened from a prolonged slumber. + + + +When Wuthering Waves wades onto Windows PCs and laptops, gamers with GeForce RTX GPUs are guaranteed the greatest experience possible thanks to the inclusion of the performance multiplier, NVIDIA DLSS 3. Head to the Wuthering Waves YouTube channel to watch more gameplay, and to learn more about the story. + +Check Back Next Week For Even More RTX Games +Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps. \ No newline at end of file diff --git a/dataset/reflex-party-animals-540hz-ulmb2-gaming-monitor.txt b/dataset/reflex-party-animals-540hz-ulmb2-gaming-monitor.txt new file mode 100644 index 0000000000000000000000000000000000000000..3694a71a6413904c2c0f7f7d3f188365db06c436 --- /dev/null +++ b/dataset/reflex-party-animals-540hz-ulmb2-gaming-monitor.txt @@ -0,0 +1,53 @@ +NVIDIA Reflex Now Reducing System Latency In Party Animals, Warhaven & More +By Andrew Burnes on September 20, 2023 | Featured StoriesG-SYNCGeForce RTX GPUsNVIDIA ReflexNVIDIA RTX +NVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles. + + + +NVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games, including Party Animals, Warhaven, and Witchfire, which all launch this week. Additionally, Nexons First Descendant Crossplay Open Beta will boast support, too. + +This month also sees the launch of the first 540Hz NVIDIA G-SYNC Ultra Low Motion Blur 2-capable monitor, from ASUS. When activated, ULMB2 gives you 2,160Hz of effective motion clarity, for the definitive competitive gaming experience. + +Read on for all the details. + +Party Animals Launches Today With NVIDIA Reflex & DLSS 2 +Battle with your friends as puppies, kittens and other cuddly creatures in Party Animals, developed by Recreate Games. Engage in paw-to-paw combat with your friends online. Interact with the world using a realistic physics engine and take advantage of interactive elements in each unique level to emerge victorious in every brawl. + +When Party Animals launches today, September 20th, GeForce RTX gamers can boost performance with DLSS 2 and reduce system latency with NVIDIA Reflex, giving them a competitive edge over critters with less responsive systems. + +NVIDIA Reflex reduces system latency, and DLSS 2 increases performance by 1.7X on average with max settings at 4K, enabling all GeForce RTX gamers to crush the competition at ludicrously fast and fluid frame rates: + +The First Descendant Open Beta Available Now, Featuring Reflex & DLSS 3 +Nexon Games The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses. + + + +From September 19th through to September 25th, gamers can participate in a First Descendant Crossplay Open Beta, featuring 13 characters, nine giant boss raids, and tons of other content. If youre playing on PC with a GeForce RTX GPU, you can activate NVIDIA Reflex and NVIDIA DLSS 3, reducing system latency by up to 56% at 4K for more responsive gameplay, multiplying performance for GeForce RTX 40 Series gamers, and accelerating frame rates for all other GeForce RTX users via DLSS 2. + + + +Warhaven Launches Today With Reflex & DLSS 3 +Enter battle today in NEXON Koreas Warhaven, a visceral 16 vs. 16 third-person medieval-fantasy combat action game created by the minds behind Durango: Wild Lands and Vindictus. Choose among a diverse roster of melee-weapon and magic-based combatants to storm battlegrounds as you see fit. Transform into powerful heroes called Immortals to wield supernatural skill sets, and experience team-based sword-and-magic gameplay like never before. + + + +Warhaven features day-one support for NVIDIA Reflex which reduces system latency by up to 46% at 4K for more responsive multiplayer battling, and performance can be accelerated to even greater heights with NVIDIA DLSS 3. + +Witchfire Enters Early Access Today With Support For Reflex & DLSS 3 +The Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war. + + + +Like The Astronauts previous title, The Vanishing of Ethan Carter, Witchfire uses photogrammetry technology to achieve stunning visuals in its grim, immersive dark fantasy world. On GeForce RTX PCs and laptops those visuals will be accelerated by NVIDIA DLSS 3, and system latency will be reduced by up to 57% at 4K with NVIDIA Reflex, making gameplay even more responsive. + +ASUS ROG Swift Pro PG248QP NVIDIA G-SYNC Ultra Low Motion Blur 2 Monitor Available This Month +In 2015, NVIDIA created Ultra Low Motion Blur (ULMB), a novel technique of G-SYNC monitors to deliver extra motion clarity in competitive games. Earlier this year, we launched NVIDIA G-SYNC Ultra Low Motion Blur 2 (ULMB 2), featuring over 1000 Hz of effective motion clarity for the best motion blur reduction for competitive gamers. And compared to the original, ULMB 2 also delivered full refresh rate backlight strobing, nearly 2X higher brightness, and practically zero crosstalk. + +This month, ASUS is releasing the ROG Swift Pro PG248QP gaming monitor, the first 540Hz display with G-SYNC Ultra Low Motion Blur 2. When activated, ULMB 2 will deliver 2,160Hz of effective motion clarity, for the definitive competitive gaming experience. + +To learn more about G-SYNC Ultra Low Motion Blur 2, check out our original announcement. And stay tuned to ASUS pages and social media channels to learn about availability of the ROG Swift Pro PG248QP gaming monitor in your region. + +Additionally, the Acer Predator XB273U F 27 1440p 360 Hz, and ASUS ROG Swift 360Hz PG27AQN 27 1440p 360 Hz ULMB 2 are already available, with over 1000 Hz of effective motion clarity. + +More To Come Soon +Even more new NVIDIA Reflex games, plus Reflex-compatible mice and monitors are on their way, so stay tuned to GeForce.com to learn more when the news drops; check out the complete list of currently supported games and devices on our NVIDIA Reflex website. \ No newline at end of file diff --git a/dataset/rtx-io-for-geforce-gpus-available-now.txt b/dataset/rtx-io-for-geforce-gpus-available-now.txt new file mode 100644 index 0000000000000000000000000000000000000000..fc5ac2e9f38e7144155cb226b768981df984a1b6 --- /dev/null +++ b/dataset/rtx-io-for-geforce-gpus-available-now.txt @@ -0,0 +1,64 @@ +NVIDIA RTX IO GPU-Accelerated Storage Technology Debuts This Month In Portal: Prelude RTX and Ratchet & Clank: Rift Apart +By Andrew Burnes on July 18, 2023 | Featured StoriesGeForce RTX GPUsHardwareNVIDIA RTXNVIDIA RTX IOPortal with RTX +Rapid loading and smooth navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of Input/Output (IO) architecture is needed. + +Enter NVIDIA RTX IO, enabling fast GPU-based loading and game asset decompression, massively accelerating IO performance compared to hard drives and traditional storage APIs. NVIDIA RTX IO leverages GPU decompression for smaller data packages, enabling faster load times and lower CPU utilization, allowing developers to create a new generation of games with massive, highly detailed worlds. + +NVIDIA RTX IO makes its debut alongside the free Portal: Prelude RTX mod today, and will also feature in Ratchet & Clank: Rift Apart, launching July 26th. + +How Does RTX IO Work? +NVIDIA RTX IO leverages the advanced architectures of GeForce GPUs to offload dozens of CPU cores worth of work to your GPU, enabling faster game loading, and opening the door to a new era of large, incredibly detailed open world games. RTX IO is based on GDeflate, an open GPU compression standard contributed by NVIDIA, which is utilized by both Microsofts DirectStorage and new Vulkan Extensions. + +Traditionally, data is sent from your disk drive to the CPU, decompressed through system memory, and sent to the GPU. This system is not designed with the capabilities of todays Gen4 and Gen5 PCIe NVME SSDs in mind, using only a fraction of their capabilities. Bottlenecks from the CPU and System Memory, combined with bigger assets, limit the gains from newer SSDs, resulting in slower loading of assets, which can cause in-game texture pop-in, or longer loading times. + +Traditional Input/Output processes cause bottlenecks in todays content-rich games + +NVIDIA RTX IO dramatically increases IO bandwidth by letting compressed data be delivered to GPU memory with minimal staging in the CPU system memory. The GPU is utilized for decompression using GDeflate at high throughput, allowing the CPU to perform other tasks. As a result, object pop-in and stutter can be reduced, and high-quality textures can be streamed at incredible rates, so even if youre speeding through a world, everything runs and looks great. In addition, with lossless compression, game download and install sizes can be reduced, allowing gamers to store more games on their SSD while also improving their performance. + +NVIDIA RTX IO leverages GPU accelerated decompression for faster IO throughput + +While RTX IO is supported on all modern DirectX 12 GPUs, it is designed to run on as many parallel cores in the GPU as possible, so in cases where the IO throughput is not the bottleneck, the more compute cores available, the more performant it is. Essentially, load times are fastest on more powerful GPUs and SSDs; specific speed ups will vary based on the game, scene, and your particular combination of GPU and disk drive. + +In Portal: Prelude RTX, NVIDIA RTX IO is always on (you dont need to toggle it in a menu), and it enables much faster texture load time, minimizing asset pop-in: + + + + +NVIDIA RTX Remix was used to bring Portal: Prelude RTX to life, and thanks to RTX IO and the use of Vulkan extensions, GPU decompression with GDeflate shrank Portal: Prelude RTXs install size by 44%, enabling gorgeous 4K textures to be experienced losslessly with a minimal footprint. When the RTX Remix creator toolkit is released, every modder will be able to count on RTX IO to enable them to stay true to their artistic vision, while keeping within the file size restrictions of popular modding sites. + +In Ratchet & Clank: Rift Apart, launching July 26th, NVIDIA RTX IO is used to quickly load high-quality textures and environments with a high level of detail when jumping between dimensions. With DirectStorage accelerated by RTX IO, and the use of a fast NVMe SSD, the integration results in very responsive texture streaming even at the highest settings. + +Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. + +RTX IO Supports DirectStorage & Vulkan +RTX IO is built on GDeflate, an open GPU compression standard contributed by NVIDIA to maximize adoption and compatibility, enabling each Independent Hardware Vendor (IHV) to add support in their drivers, and allowing developers to easily incorporate its technology across multiple platforms. RTX IO supports DirectX through DirectStorage, and Vulkan through Vulkan extensions. + +NVIDIA RTX IO leverages open standard GPU compression standard supporting both DirectX & Vulkan + +On GeForce GTX and RTX PCs and laptops with Maxwell or newer architectures, the technologys performance is further improved thanks to our Game Ready Drivers, and in titles with RTX IO integrations, the full capabilities of your GeForce RTX GPU are leveraged, giving you the definitive experience. + + +Portal: Prelude RTX Launches Today With NVIDIA RTX IO +Portal: Prelude RTX is a full ray-traced remaster of the highest-rated Portal mod of all time, Portal: Prelude. Available for download today, its creators used NVIDIA RTX Remix to reimagine their classic, with inspiration from Portal with RTX. Portal: Prelude RTX features hundreds of additional remastered materials and assets, a new fully voice acted story, and updated level design for improved gameplay. + + + +This incredible remaster launches for free today, and can be downloaded by all Portal owners on Steam. By leveraging RTX IO, its download size is greatly reduced, and its loading times accelerated. For a Portal: Prelude RTX deep dive, head to our dedicated Portal: Prelude RTX launch article. + +Ratchet & Clank: Rift Apart Launches July 26th With RTX IO +On July 26th, the critically acclaimed Ratchet & Clank: Rift Apart comes to PC, courtesy of Insomniac Games and Nixxes Software. Ratchet & Clank: Rift Apart supports RTX IO, leveraging the DirectStorage runtime and our RTX IO-enabled Game Ready Drivers, ensuring the dimension-hopping gameplay is fluid and exciting. + + + +Download The July 18th GeForce Game Ready Driver For The Best Day One Experience +Today, weve released our latest GeForce Game Ready Driver. Its optimized for Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and other games, and gives you the highest levels of performance when using NVIDIA RTX IO and DirectStorage for Windows in the two titles. + + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com. + +Gaming Evolves With The Launch of NVIDIA RTX IO +Developers are always pushing the boundaries of technology, and with the latest advancements and engine upgrades they can create near-photorealistic environments in massive traversable worlds, with faster loading than ever before thanks to NVIDIA RTX IO, GDeflate, and Microsoft DirectStorage for Windows. With these technologies, gamers will experience far fewer visible level of detail transitions, barely noticeable asset pop-in, and rapid texture loading. + +With a GeForce RTX 40 Series GPU youll receive the fastest possible performance, and all other modern GeForce GPU users will benefit greatly from Game Ready Driver and RTX IO game optimizations, as in Portal: Prelude RTX. + +To learn which games are adding NVIDIA RTX IO next, stay tuned to GeForce.com \ No newline at end of file diff --git a/dataset/starfield-game-ready-driver.txt b/dataset/starfield-game-ready-driver.txt new file mode 100644 index 0000000000000000000000000000000000000000..d1858dba4c04d54206ce3818258c5d955355b10f --- /dev/null +++ b/dataset/starfield-game-ready-driver.txt @@ -0,0 +1,37 @@ +Starfield & ICARUS: New Frontiers Game Ready Driver Released +By Andrew Burnes on August 22, 2023 | Featured StoriesDriversGamescom +Our latest driver is Game Ready for Starfield and ICARUS New Frontiers expansion. + +Theres also support for 8 new G-SYNC Compatible gaming monitors, and another 6 GeForce Experience Optimal Settings. + +To download and install, head to the Drivers tab of GeForce Experience or GeForce.com. + +Support For Newly Validated G-SYNC Compatible Displays +Our newest Game Ready Driver adds support for 8 new G-SYNC Compatible displays that deliver a baseline Variable Refresh Rate (VRR) experience that makes your gaming smoother and more enjoyable. + +Manufacturer Model HDR Size Panel Type Resolution VRR Range +AOC AG275QZ Yes 27 IPS 2560x1440 (QHD) 48-270Hz +AOC AG275QXP Yes 27 IPS 2560x1440 (QHD) 48-180Hz +AOC AG275QXPD Yes 27 IPS 2560x1440 (QHD) 48-180Hz +ASUS VG27AQL3A Yes 27 IPS 2560x1440 (QHD) 48-180Hz +ASUS VG279QM1A No 27 IPS 2560x1440 (QHD) 48-240Hz +Philips TV 42OLED808 Yes 42 OLED 3840x2160 (4K) 48-120Hz +Samsung Odyssey G93SC Yes 49 OLED 5120x1440 (QHDx2) 48-240Hz +Samsung Odyssey G95SC Yes 49 OLED 5120x1440 (QHDx2) 48-240Hz +These newly-validated monitors give gamers even more choice when searching for a great gaming display. For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display. + +New Games Supported By GeForce Experiences Optimal Settings +GeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 6 more: + +Atlas Fallen +F1? Manager 2023 +Gord +Let's School +NOBUNAGA'S AMBITION: Awakening +Sengoku Dynasty +GeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. For all the details, head here. + +GeForce Game Ready Driver - Download Now +Learn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 537.13 WHQL driver through GeForce Experience. + +If you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here. diff --git a/dataset_vector_embedding/default__vector_store.json b/dataset_vector_embedding/default__vector_store.json new file mode 100644 index 0000000000000000000000000000000000000000..44ef7dcc25a38d7ae5c3602ec7f757d54da770f9 Binary files /dev/null and b/dataset_vector_embedding/default__vector_store.json differ diff --git a/dataset_vector_embedding/docstore.json b/dataset_vector_embedding/docstore.json new file mode 100644 index 0000000000000000000000000000000000000000..63c80aa008cf0992909cc5bce1a1276bfb111f2a --- /dev/null +++ b/dataset_vector_embedding/docstore.json @@ -0,0 +1 @@ +{"docstore/metadata": {"da4128f8-3feb-4852-991c-74a1c8c038c0": {"doc_hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae"}, "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9": {"doc_hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee"}, 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"dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "9c841c8f-a550-4023-a468-845e29291c4c", "node_type": "1", "metadata": {}, "hash": "c976b469c5d0960bab690900192c9ba5aafbbdc333f4bbf9f0f3505b7ee5c8db", "class_name": "RelatedNodeInfo"}}, "hash": "bc418c27bf08e64b85b73c1a4b288fe8ae51b50b76839e1a65bde46ff848aeb7", "text": "NVIDIA DLSS Accelerates This Falls Biggest Games, Including Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Call of Duty: Modern Warfare III & PAYDAY 3\nBy Andrew Burnes on August 22, 2023 | Featured StoriesAlan Wake 2Cyberpunk 2077GamescomGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXRay ReconstructionRay Tracing\nNVIDIA DLSS is constantly evolving, and is available today in over 330 released games and apps. Now, were unveiling NVIDIA DLSS 3.5, featuring Ray Reconstruction, our newest innovation that enhances ray tracing with AI.\n\nNVIDIA DLSS 3.5 debuts this fall in Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, and creative apps. Youll find full details below.\n\nAdditionally, NVIDIA DLSS 3s AI-powered performance acceleration is coming to this falls biggest games, including Call of Duty: Modern Warfare III, PAYDAY 3, and Fortnite.\n\nIntroducing NVIDIA DLSS 3.5\nNVIDIA DLSS 3.5 will make your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing.\n\nTo ray trace games at fast frame rates, a sample of rays are fired into a scene, and hand-tuned denoisers are used to fill in missing pixels for each lighting pass.\n\nEach hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects.\n\nDLSS 3.5 introduces Ray Reconstruction, part of an enhanced AI-powered neural renderer that improves ray traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in-between sampled rays.", "start_char_idx": 0, "end_char_idx": 2007, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "9c841c8f-a550-4023-a468-845e29291c4c": {"__data__": {"id_": "9c841c8f-a550-4023-a468-845e29291c4c", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "8a384df1-9531-4909-bdb4-3d6c02a957f4", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "bc418c27bf08e64b85b73c1a4b288fe8ae51b50b76839e1a65bde46ff848aeb7", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "e9739a65-984f-4195-a848-082cf2598ce7", "node_type": "1", "metadata": {}, "hash": "d693ce116a1311f535bb6384d5390c317fdaeb67d704363896e8c433b23a8e5a", "class_name": "RelatedNodeInfo"}}, "hash": "c976b469c5d0960bab690900192c9ba5aafbbdc333f4bbf9f0f3505b7ee5c8db", "text": "To ray trace games at fast frame rates, a sample of rays are fired into a scene, and hand-tuned denoisers are used to fill in missing pixels for each lighting pass.\n\nEach hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects.\n\nDLSS 3.5 introduces Ray Reconstruction, part of an enhanced AI-powered neural renderer that improves ray traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in-between sampled rays.\n\nIn Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse, DLSS 3.5 will noticeably improve the fidelity and realism of ray-traced effects, resolving issues introduced by hand-tuned denoisers.\n\nTake a look at the following examples from Cyberpunk 2077: Phantom Liberty and D5 Render to see the benefits, and be sure to watch our new DLSS 3.5 videos from Alan Wake 2, Cyberpunk 2077: Phantom Liberty, and Portal with RTX:\n\nWhen DLSS 3.5 debuts in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty this September, and other games and apps this fall, GeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.\n\nRay Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.", "start_char_idx": 1110, "end_char_idx": 3233, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "e9739a65-984f-4195-a848-082cf2598ce7": {"__data__": {"id_": "e9739a65-984f-4195-a848-082cf2598ce7", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "9c841c8f-a550-4023-a468-845e29291c4c", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "c976b469c5d0960bab690900192c9ba5aafbbdc333f4bbf9f0f3505b7ee5c8db", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b0303f86-cf7e-4599-aafa-7d3d36633a4a", "node_type": "1", "metadata": {}, "hash": "f90103edf125a7d840b944f927a3c43397c1e4516fe5f2780187b3907dbba3f4", "class_name": "RelatedNodeInfo"}}, "hash": "d693ce116a1311f535bb6384d5390c317fdaeb67d704363896e8c433b23a8e5a", "text": "Ray Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.\n\nFor much more detail on Ray Reconstruction, please visit our NVIDIA DLSS 3.5 explainer article, and watch our Tech Talk by Bryan Catanzaro, Vice President of Applied Deep Learning Research at NVIDIA.\n\n\n \nFor more information on the games and apps adding DLSS 3.5 this fall, read on.\n\nAlan Wake 2 Launches October 27th With DLSS 3.5, Full Ray Tracing & Reflex\nRemedy Entertainment operates at the cutting edge of technology, constantly creating the most immersive and advanced games of each generation. 2019s Control was one of the first ray-traced and DLSS-enhanced games, and to this day remains a stunning title that demonstrates the advanced capabilities of the PC platform.\n\nBack in 2010, Remedy released Alan Wake, an amazing narratively-driven action-thriller that blew gamers away with its visuals and dazzling light-based gameplay. On October 27th, the long-awaited sequel arrives, following Alan Wake and FBI agent Saga Anderson in a new nightmarish narrative, entitled Alan Wake 2, published by Epic Games.\n\n\n \nOnce again, NVIDIA and Remedy Entertainment are partnering to deliver a jaw-dropping experience for PC gamers, leveraging bleeding-edge technologies to crank image quality, immersion and performance to 11. On PC, Alan Wake 2 players can marvel at fully ray traced (path traced) graphics that are accelerated and enhanced by NVIDIA DLSS 3.5 and NVIDIA Reflex.", "start_char_idx": 2913, "end_char_idx": 4614, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b0303f86-cf7e-4599-aafa-7d3d36633a4a": {"__data__": {"id_": "b0303f86-cf7e-4599-aafa-7d3d36633a4a", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "e9739a65-984f-4195-a848-082cf2598ce7", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "d693ce116a1311f535bb6384d5390c317fdaeb67d704363896e8c433b23a8e5a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "46d2b4e1-c714-4327-a238-49bdef925fa4", "node_type": "1", "metadata": {}, "hash": "2c78b1484aa87a3e652f3687de9cf24e7b1bea98a60265b145e65a5d7565749d", "class_name": "RelatedNodeInfo"}}, "hash": "f90103edf125a7d840b944f927a3c43397c1e4516fe5f2780187b3907dbba3f4", "text": "Once again, NVIDIA and Remedy Entertainment are partnering to deliver a jaw-dropping experience for PC gamers, leveraging bleeding-edge technologies to crank image quality, immersion and performance to 11. On PC, Alan Wake 2 players can marvel at fully ray traced (path traced) graphics that are accelerated and enhanced by NVIDIA DLSS 3.5 and NVIDIA Reflex.\n\n\n\nThe new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2 - Tatu Aalto, Lead Graphics Programmer Remedy Entertainment\n\nTo ensure GeForce RTX gamers can experience Alan Wake 2 with ray tracing at the highest levels of fidelity, NVIDIA DLSS 3.5 will be available at launch. DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. Ray Reconstruction is available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article.\n\n\n\n \nReturn to GeForce.com on October 27th for more info on Alan Wake 2s incredible fully ray-traced effects, and its integration of NVIDIA DLSS 3.5. And if you lack a GeForce RTX desktop or laptop, know that you can play Alan Wake 2 with full ray tracing, NVIDIA Reflex and NVIDIA DLSS on GeForce NOW at launch.\n\nCyberpunk 2077: Phantom Liberty Available This September With DLSS 3.5, Full Ray Tracing & Reflex\nPhantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.\n\n\n \nLaunching September 26th, Cyberpunk 2077: Phantom Liberty features the technology preview of the fully ray-traced Ray Tracing: Overdrive Mode, giving GeForce RTX gamers the most immersive and detailed gameplay possible.", "start_char_idx": 4256, "end_char_idx": 6421, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "46d2b4e1-c714-4327-a238-49bdef925fa4": {"__data__": {"id_": "46d2b4e1-c714-4327-a238-49bdef925fa4", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b0303f86-cf7e-4599-aafa-7d3d36633a4a", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "f90103edf125a7d840b944f927a3c43397c1e4516fe5f2780187b3907dbba3f4", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "7d7b3b8d-8ef7-4f87-9377-f59beaf0c1d2", "node_type": "1", "metadata": {}, "hash": "1ac66d5a42a1a8439ad84857bed0e13543d87ae615fe235fc301982c1b1547c2", "class_name": "RelatedNodeInfo"}}, "hash": "2c78b1484aa87a3e652f3687de9cf24e7b1bea98a60265b145e65a5d7565749d", "text": "Launching September 26th, Cyberpunk 2077: Phantom Liberty features the technology preview of the fully ray-traced Ray Tracing: Overdrive Mode, giving GeForce RTX gamers the most immersive and detailed gameplay possible. And today we can announce that DLSS 3.5 will be available this September for all Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty players.\n\nNVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. DLSS 3.5 is available for all GeForce RTX users, and you can get the complete lowdown in our NVIDIA DLSS 3.5 announcement article.\n\nIn Cyberpunk 2077, DLSS Ray Reconstruction improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive and realistic experience. \n\n \n\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nThe technology preview of the Ray Tracing: Overdrive Mode, which enhances the games already-amazing visuals with full ray tracing, otherwise known as path tracing, is incredibly GPU intensive. GeForce RTX 40 Series GPUs powered by the NVIDIA Ada Lovelace architecture have the raw rendering horsepower, plus the performance and quality-enhancing NVIDIA DLSS 3.5 to bring these stunning graphics to life.\n\nGet the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti & RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p. Get more details here.", "start_char_idx": 6202, "end_char_idx": 8169, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "7d7b3b8d-8ef7-4f87-9377-f59beaf0c1d2": {"__data__": {"id_": "7d7b3b8d-8ef7-4f87-9377-f59beaf0c1d2", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "46d2b4e1-c714-4327-a238-49bdef925fa4", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "2c78b1484aa87a3e652f3687de9cf24e7b1bea98a60265b145e65a5d7565749d", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "848f5eb9-24e3-4d52-a0a1-0419e8e2ebfc", "node_type": "1", "metadata": {}, "hash": "a36a2fe5e8a62cddb5b5a5e7d5ddca8b62f24e2db1eba500a69ee18b5fe1eed2", "class_name": "RelatedNodeInfo"}}, "hash": "1ac66d5a42a1a8439ad84857bed0e13543d87ae615fe235fc301982c1b1547c2", "text": "GeForce RTX 40 Series GPUs powered by the NVIDIA Ada Lovelace architecture have the raw rendering horsepower, plus the performance and quality-enhancing NVIDIA DLSS 3.5 to bring these stunning graphics to life.\n\nGet the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti & RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p. Get more details here.\n\nStay tuned to GeForce.com for more information closer to Cyberpunk 2077: Phantom Libertys release, and get your system ready for Phantom Liberty with GeForce RTX 40 Series graphics cards and laptops.\n\nIf you dont have an RT Overdrive-capable PC, you can play with full ray tracing on GeForce NOW with an Ultimate subscription, which gives you a GeForce RTX 4080-class PC to play on via the cloud on virtually any device. Cyberpunk 2077: Phantom Liberty will arrive in the cloud on launch day.\n\nPortal with RTX Upgrades To DLSS 3.5 This Fall\nPortal with RTX is our fully ray-traced reimagining of Valves classic game, featuring stunning path-traced visuals, the latest performance-accelerating NVIDIA technologies, and NVIDIA DLSS 3, which multiplied performance by 3X.", "start_char_idx": 7646, "end_char_idx": 8939, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "848f5eb9-24e3-4d52-a0a1-0419e8e2ebfc": {"__data__": {"id_": "848f5eb9-24e3-4d52-a0a1-0419e8e2ebfc", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "7d7b3b8d-8ef7-4f87-9377-f59beaf0c1d2", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "1ac66d5a42a1a8439ad84857bed0e13543d87ae615fe235fc301982c1b1547c2", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "e7fb8304-41e7-4a3c-a863-1ec99bfd31f6", "node_type": "1", "metadata": {}, "hash": "8f0ffbc1e3affd561742922bb55cb129555542a040db0954ad23f9a503cb1bba", "class_name": "RelatedNodeInfo"}}, "hash": "a36a2fe5e8a62cddb5b5a5e7d5ddca8b62f24e2db1eba500a69ee18b5fe1eed2", "text": "Get more details here.\n\nStay tuned to GeForce.com for more information closer to Cyberpunk 2077: Phantom Libertys release, and get your system ready for Phantom Liberty with GeForce RTX 40 Series graphics cards and laptops.\n\nIf you dont have an RT Overdrive-capable PC, you can play with full ray tracing on GeForce NOW with an Ultimate subscription, which gives you a GeForce RTX 4080-class PC to play on via the cloud on virtually any device. Cyberpunk 2077: Phantom Liberty will arrive in the cloud on launch day.\n\nPortal with RTX Upgrades To DLSS 3.5 This Fall\nPortal with RTX is our fully ray-traced reimagining of Valves classic game, featuring stunning path-traced visuals, the latest performance-accelerating NVIDIA technologies, and NVIDIA DLSS 3, which multiplied performance by 3X.\n\n\n \nThis fall, Portal with RTX upgrades to NVIDIA DLSS 3.5, making the game even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing.\n\nIn Portal with RTX, textures are enhanced as Ray Reconstruction intelligently accumulates engine data and information across multiple frames to produce a more accurate and clear image. With existing rendering techniques, full ray tracing could struggle to resolve multiple photons of light bouncing against thin materials, like metal fences, or highly reflective surfaces. This could cause excessive shimmering on thin surfaces and light instability or boiling on reflective walls. But with DLSS 3.5s Ray Reconstruction technology, each fence appears stable no matter how much light is illuminating the thinnest of its meshes.\n\nLights and reflections update faster and more accurately, too and each crevice in every room is lit with clarity, making the test chambers of Aperture Laboratories look as they would in the real world.", "start_char_idx": 8147, "end_char_idx": 10013, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "e7fb8304-41e7-4a3c-a863-1ec99bfd31f6": {"__data__": {"id_": "e7fb8304-41e7-4a3c-a863-1ec99bfd31f6", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "848f5eb9-24e3-4d52-a0a1-0419e8e2ebfc", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "a36a2fe5e8a62cddb5b5a5e7d5ddca8b62f24e2db1eba500a69ee18b5fe1eed2", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "4f69e619-2f8e-4818-941a-7ec8a03f29a7", "node_type": "1", "metadata": {}, "hash": "4c80ddde4392fdba2214b0df269747ee49a75b6fe75713701c71fe187b2cd6ab", "class_name": "RelatedNodeInfo"}}, "hash": "8f0ffbc1e3affd561742922bb55cb129555542a040db0954ad23f9a503cb1bba", "text": "Ray Reconstruction will be available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article. And catch it on GeForce NOW to stream it from the cloud if you dont have a game-ready device.\n\nDLSS 3.5 Comes To Chaos Vantage, D5 Render & NVIDIA Omniverse\nGamers arent the only ones who will reap the benefits of DLSS 3.5. 3D creators often work with heavy, complex scenes, which result in noisy and inaccurate previews. This makes sharing their work with clients and collaborators difficult, and hours can be spent on final rendering to view the potential outcome.\n\nWith Ray Reconstruction, all GeForce RTX 3D creators can now view high quality, more accurate renders in their previews, expediting their workflow and improving their collaboration.\n\nDLSS 3.5 is a major breakthrough for the real-time 3D editing experience. This fall, DLSS 3.5 will be added to Chaos Vantage, D5 Render, and NVIDIA Omniverse.\n\nCall of Duty: Modern Warfare III Launching On PC With DLSS 3 & Reflex\nIn the direct sequel to the record-breaking Call of Duty: Modern Warfare II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.\n\nNVIDIA DLSS has been featured in Activisions Call of Duty: Black Ops Cold War, Vanguard, Modern Warfare, Modern Warfare II, Call of Duty: Warzone, and Call of Duty: Warzone 2.0. Our long-standing Call of Duty technical partnership continues with the inclusion of NVIDIA DLSS 3 and NVIDIA Reflex in the recently revealed Call of Duty: Modern Warfare III, launching November 10.", "start_char_idx": 10018, "end_char_idx": 11701, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "4f69e619-2f8e-4818-941a-7ec8a03f29a7": {"__data__": {"id_": "4f69e619-2f8e-4818-941a-7ec8a03f29a7", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "e7fb8304-41e7-4a3c-a863-1ec99bfd31f6", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "8f0ffbc1e3affd561742922bb55cb129555542a040db0954ad23f9a503cb1bba", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "e8428e34-8911-4670-897b-3e77aff790c8", "node_type": "1", "metadata": {}, "hash": "6ba7d7ef8fce8641376a29bd5d2eaaf738bd45e79d9720bdf37b2aec074468af", "class_name": "RelatedNodeInfo"}}, "hash": "4c80ddde4392fdba2214b0df269747ee49a75b6fe75713701c71fe187b2cd6ab", "text": "Stay tuned for further details.\n\nPAYDAY 3 Launching September 21st With DLSS 3 & Reflex\nPAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever made. On September 21st, step out of retirement and back into a life of crime in the shoes of the Payday Gang, the nightmare of law-enforcement wherever they go. Several years after the crews reign of terror over Washington DC has ended, they assemble once again to deal with the threat thats roused them out of early retirement.\n\n\n \nAt launch, GeForce RTX heisters can enjoy the fastest frame rates possible thanks to the inclusion of DLSS 3 and DLSS 2 in PAYDAY 3. And to ensure you can battle off waves of cops with ease, NVIDIA Reflex will reduce system latency, making shooting and thievery even more responsive. If your PC isnt cut out for fast-paced heisting, you can play PAYDAY 3 at launch on GeForce NOW with DLSS enabled.\n\nHalf-Life 2 RTX Community RTX Remix Mod In Development\nNVIDIA RTX Remix, is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex.\n\nWe released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half Life 2 RTX: An RTX Remix Project, a new community-made remaster of one of the highest-rated games of all time, Valves Half-Life 2.\n\nHalf-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner of Orbifold Studios.", "start_char_idx": 11706, "end_char_idx": 13451, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "e8428e34-8911-4670-897b-3e77aff790c8": {"__data__": {"id_": "e8428e34-8911-4670-897b-3e77aff790c8", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "4f69e619-2f8e-4818-941a-7ec8a03f29a7", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "4c80ddde4392fdba2214b0df269747ee49a75b6fe75713701c71fe187b2cd6ab", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "34de374f-465a-4980-a7fd-740f8d122c1c", "node_type": "1", "metadata": {}, "hash": "50dcaa2bf529b2bb89f839b5c24061ef9d0c36b3741b13e19ca9a2ba190438c3", "class_name": "RelatedNodeInfo"}}, "hash": "6ba7d7ef8fce8641376a29bd5d2eaaf738bd45e79d9720bdf37b2aec074468af", "text": "We released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half Life 2 RTX: An RTX Remix Project, a new community-made remaster of one of the highest-rated games of all time, Valves Half-Life 2.\n\nHalf-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valves Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. \n\n \nThe mod team behind Half Life 2 RTX: An RTX Remix Project is currently looking to recruit more modders and artists. For more information and 4K RTX ON-OFF comparison screenshots, head to our Half-Life 2 RTX: An RTX Remix Project announcement article. If you are interested in joining the project, and have significant experience with creating mods or 3D art, we encourage you to apply via the Half-Life 2 RTX: An RTX Remix Project website.\n\nFortnite Upgrades To DLSS 3 This Fall\nSince 2020, Fortnite has included DLSS 2 and NVIDIA Reflex, enabling all GeForce RTX gamers to play at super fast frame rates, with the lowest possible system latency, for the definitive experience.\n\nThis fall, Fortnite upgrades to NVIDIA DLSS 3, multiplying frame rates for GeForce RTX 40 Series gamers, giving you the headroom to max out its cutting edge Unreal Engine 5 settings at 4K, without sacrificing performance.\n\n\n \nHead back to GeForce.com later this year for further details; if you dont have a PC that delivers a fantastic Fortnite experience, consider playing via GeForce NOW, with DLSS and all the Unreal Engine 5 enhancements enabled:", "start_char_idx": 12925, "end_char_idx": 14915, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "34de374f-465a-4980-a7fd-740f8d122c1c": {"__data__": {"id_": "34de374f-465a-4980-a7fd-740f8d122c1c", "embedding": null, "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "da4128f8-3feb-4852-991c-74a1c8c038c0", "node_type": "4", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "21f8ada139139185195b81f8bccf63ea6ba236d1da10535bd61ee428e42299ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "e8428e34-8911-4670-897b-3e77aff790c8", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "6ba7d7ef8fce8641376a29bd5d2eaaf738bd45e79d9720bdf37b2aec074468af", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "43e89a42-991a-445d-b463-c0a121d01ef9", "node_type": "1", "metadata": {}, "hash": "963ff32d367805b4e94213827b01a80167079a9a13e9b551b687834faab3382f", "class_name": "RelatedNodeInfo"}}, "hash": "50dcaa2bf529b2bb89f839b5c24061ef9d0c36b3741b13e19ca9a2ba190438c3", "text": "If you are interested in joining the project, and have significant experience with creating mods or 3D art, we encourage you to apply via the Half-Life 2 RTX: An RTX Remix Project website.\n\nFortnite Upgrades To DLSS 3 This Fall\nSince 2020, Fortnite has included DLSS 2 and NVIDIA Reflex, enabling all GeForce RTX gamers to play at super fast frame rates, with the lowest possible system latency, for the definitive experience.\n\nThis fall, Fortnite upgrades to NVIDIA DLSS 3, multiplying frame rates for GeForce RTX 40 Series gamers, giving you the headroom to max out its cutting edge Unreal Engine 5 settings at 4K, without sacrificing performance.\n\n\n \nHead back to GeForce.com later this year for further details; if you dont have a PC that delivers a fantastic Fortnite experience, consider playing via GeForce NOW, with DLSS and all the Unreal Engine 5 enhancements enabled:\n\n\n \nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games, and in our weekly articles we give you the complete lowdown on them all. Check back next week for details on the next DLSS and RTX games, and head here to see the complete list of over 330 DLSS-enhanced games and apps.", "start_char_idx": 14037, "end_char_idx": 15263, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "43e89a42-991a-445d-b463-c0a121d01ef9": {"__data__": {"id_": "43e89a42-991a-445d-b463-c0a121d01ef9", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "34de374f-465a-4980-a7fd-740f8d122c1c", "node_type": "1", "metadata": {"filename": "dataset\\alan-wake-2-cyberpunk-2077-phantom-liberty-dlss-3-5.txt"}, "hash": "50dcaa2bf529b2bb89f839b5c24061ef9d0c36b3741b13e19ca9a2ba190438c3", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1d113876-7ee0-42de-a317-90a73711246e", "node_type": "1", "metadata": {}, "hash": "4553807af038c7d7e8ad375ea1f885cfaafffa85c8c1a99b66db83b513e3716c", "class_name": "RelatedNodeInfo"}}, "hash": "963ff32d367805b4e94213827b01a80167079a9a13e9b551b687834faab3382f", "text": "Baldurs Gate 3 Launches This Week With DLSS 2 & DLAA\nBy Andrew Burnes on August 01, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXRay Tracing\nEach week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. \n\nLast week, Remnant II launched with DLSS 2, new DLSS 3 integrations were revealed, and Ratchet & Clank: Rift Apart launched with NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO.\n\n\n \nAugust looks to be another great month for DLSS and RTX, headlined by the official launch of Baldurs Gate 3, enhanced with DLSS 2 and DLAA. \n\nAdditionally, DLSS 3 has been added to DESORDRE: A Puzzle Game Adventure and Remnant II, and will be available at the launch of Lost Soul Aside.\n\nAnd as for DLSS 2, Grand Emprise: Time Travel Survival has just launched with support for frame rate accelerating technology.\n\nFor gamers with GeForce RTX GPUs, DLSS ensures you receive the definitive experience in each title, and thanks to GeForce RTX Ray Tracing Cores, youll enjoy the highest possible frame rates when enabling ray-traced effects in DESORDRE: A Puzzle Game Adventure and Ratchet & Clank: Rift Apart.\n\nFor all the details, read on.\n\nBaldurs Gate 3 Launches August 3rd With DLSS 2 & DLAA\nFrom Larian Studios, the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons & Dragons! Gather your party and return to the Forgotten Realms in Baldurs Gate 3, a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious abilities are awakening inside you, drawn from a mind flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.", "start_char_idx": 0, "end_char_idx": 1746, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1d113876-7ee0-42de-a317-90a73711246e": {"__data__": {"id_": "1d113876-7ee0-42de-a317-90a73711246e", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "43e89a42-991a-445d-b463-c0a121d01ef9", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "963ff32d367805b4e94213827b01a80167079a9a13e9b551b687834faab3382f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d7d592e3-11b0-4c20-855f-4f69f0286827", "node_type": "1", "metadata": {}, "hash": "287de42142adc08f22b62cea06ab02eb2b3eba76e400bc3e85093a24daef7d39", "class_name": "RelatedNodeInfo"}}, "hash": "4553807af038c7d7e8ad375ea1f885cfaafffa85c8c1a99b66db83b513e3716c", "text": "After nearly 3 years, Baldurs Gate 3 exits Early Access on August 3rd, having already entertained millions of gamers. Now though, you can experience the epic game from start to finish, in single-player or co-op, with a ridiculous amount of content, 12 classes, 174 hours of cinematics, and 2000 interactive characters.\n\nOn PC, get the definitive experience with a GeForce RTX graphics card, or play with GeForce RTX power in the cloud using GeForce NOW. Whichever way you play, you can max out graphical quality with NVIDIA DLAA, or crank up the frame rate with NVIDIA DLSS 2. In our benchmarks, GeForce RTX 40 Series desktop graphics cards increased their performance by an average of 93% when activating DLSS:\n\nThanks to DLSS 2, most GeForce RTX 40 Series gamers --and those with comparable cards-- can play Baldurs Gate 3 at 4K, with every setting maxed, at over 60 frames per second. And on GeForce NOW, Ultimate Members can use the power of GeForce RTX 4080 cloud GPUs to play at a flawless 4K 120 FPS/120 Hz on compatible devices.\n\n\n \nTo learn more about Baldurs Gate 3, check out the library of Community Updates on the games Steam page. \n\nDESORDRE: A Puzzle Game Adventure Adds DLSS 3 & RTXDI, Upgrades To Unreal Engine 5.2\nSHK Interactives DESORDRE: A Puzzle Game Adventure, launched with DLSS 2 in June, helping GeForce RTX gamers get faster performance in the parallel worlds players jump between as part of an experimental therapy program. Now, DESORDRE has become one of the worlds first, released Unreal Engine 5.2 games.\n\n\n \nThe leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system.\n\nHeadlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the games glossy environments.", "start_char_idx": 1751, "end_char_idx": 3661, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d7d592e3-11b0-4c20-855f-4f69f0286827": {"__data__": {"id_": "d7d592e3-11b0-4c20-855f-4f69f0286827", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1d113876-7ee0-42de-a317-90a73711246e", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "4553807af038c7d7e8ad375ea1f885cfaafffa85c8c1a99b66db83b513e3716c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "40852c35-1208-4143-b30c-b6d8006afd50", "node_type": "1", "metadata": {}, "hash": "37498a6fca72b2aa87055a78b9a60bc8e96a96c13475aceb02f1edfb32788865", "class_name": "RelatedNodeInfo"}}, "hash": "287de42142adc08f22b62cea06ab02eb2b3eba76e400bc3e85093a24daef7d39", "text": "The leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system.\n\nHeadlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the games glossy environments. Performance remains fast thanks to RTXDIs game-changing design, and on GeForce RTX 40 Series GPUs ray tracing gets even faster thanks to the addition of NVIDIA Shader Execution Reordering (SER) in the new update.\n\nTo ensure the highest frame rates when using RTXDI and other new features, SHK Interactive has leveraged the recently-released Unreal Engine 5.2 NVIDIA Streamline plugin to upgrade their existing DLSS 2 support to DLSS 3, featuring Frame Generation, Reflex, and Super Resolution.\n\nWhen activated, DLSS 3 multiplies GeForce RTX 40 Series desktop GPU performance by an average of 3.6X at 4K, with the new, very demanding, max-quality Lumen and Nanite settings enabled. With this additional performance headroom, you also have the power to try experimental Unreal Engine 5.2 options that cranks options to 11, for the absolute highest levels of image quality.\n\nAt 1440p, frame rates are multiplied by an average of 2.4X, enabling 60 FPS+ play on the GeForce RTX 4070 and up. And at 1080p, a 2.2X average performance multiplication enables all GeForce RTX 40 Series desktop GPU owners to experience DESORDRE at its absolute best.\n\nHead to DESORDRE: A Puzzle Game Adventures Steam page to learn more about the game, see trailers and screens, and to download a demo. And stay tuned to SHK Interactives social feeds, as they intend to upgrade to Unreal Engine 5.3 when its released, bringing even more goodness to the game.\n\nLost Soul Aside To Launch With DLSS 3\nUltiZero Games Lost Soul Aside is an action role-playing game developed with Unreal Engine 4 for PlayStation 5 and PC. The game has a unique combat system, gorgeous graphics, and a compelling storyline.", "start_char_idx": 3291, "end_char_idx": 5334, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "40852c35-1208-4143-b30c-b6d8006afd50": {"__data__": {"id_": "40852c35-1208-4143-b30c-b6d8006afd50", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d7d592e3-11b0-4c20-855f-4f69f0286827", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "287de42142adc08f22b62cea06ab02eb2b3eba76e400bc3e85093a24daef7d39", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "ade41101-338c-4891-ae62-a761277e9e44", "node_type": "1", "metadata": {}, "hash": "0d7fdf53e38155aaa5771266b83335a67c2c6743639e993fc440e3b8be3f2abe", "class_name": "RelatedNodeInfo"}}, "hash": "37498a6fca72b2aa87055a78b9a60bc8e96a96c13475aceb02f1edfb32788865", "text": "At 1440p, frame rates are multiplied by an average of 2.4X, enabling 60 FPS+ play on the GeForce RTX 4070 and up. And at 1080p, a 2.2X average performance multiplication enables all GeForce RTX 40 Series desktop GPU owners to experience DESORDRE at its absolute best.\n\nHead to DESORDRE: A Puzzle Game Adventures Steam page to learn more about the game, see trailers and screens, and to download a demo. And stay tuned to SHK Interactives social feeds, as they intend to upgrade to Unreal Engine 5.3 when its released, bringing even more goodness to the game.\n\nLost Soul Aside To Launch With DLSS 3\nUltiZero Games Lost Soul Aside is an action role-playing game developed with Unreal Engine 4 for PlayStation 5 and PC. The game has a unique combat system, gorgeous graphics, and a compelling storyline. The core of the game is smooth and intense combat, where players will face a variety of powerful enemies and challenges.\n\nThrough the investment and assistance of Sony Interactive Entertainment, and the continued perseverance and hard work from the China Hero project team and Lost Soul Aside development team, Lost Soul Aside continues to get bigger and better, and today, you can see the new, exclusive RTX On trailer on Bing Yang's YouTube channel:\n\n\n \nWhen Lost Soul Aside is released, activate NVIDIA DLSS 3 for the definitive experience.\n\nRemnant II Upgrades To DLSS 3\nRemnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.", "start_char_idx": 4534, "end_char_idx": 6236, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "ade41101-338c-4891-ae62-a761277e9e44": {"__data__": {"id_": "ade41101-338c-4891-ae62-a761277e9e44", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "40852c35-1208-4143-b30c-b6d8006afd50", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "37498a6fca72b2aa87055a78b9a60bc8e96a96c13475aceb02f1edfb32788865", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d4626208-5750-444c-8e4a-00d92c316702", "node_type": "1", "metadata": {}, "hash": "61044785d8abe00526c8fa4399a798ac06ca372e97500560d01d966a8e6f6735", "class_name": "RelatedNodeInfo"}}, "hash": "0d7fdf53e38155aaa5771266b83335a67c2c6743639e993fc440e3b8be3f2abe", "text": "The game has a unique combat system, gorgeous graphics, and a compelling storyline. The core of the game is smooth and intense combat, where players will face a variety of powerful enemies and challenges.\n\nThrough the investment and assistance of Sony Interactive Entertainment, and the continued perseverance and hard work from the China Hero project team and Lost Soul Aside development team, Lost Soul Aside continues to get bigger and better, and today, you can see the new, exclusive RTX On trailer on Bing Yang's YouTube channel:\n\n\n \nWhen Lost Soul Aside is released, activate NVIDIA DLSS 3 for the definitive experience.\n\nRemnant II Upgrades To DLSS 3\nRemnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.\n\n\n \nReleased to critical acclaim on July 25th, Remnant II has racked up a swathe of 8 and 9 out of 10 reviews, and is rated Very Positive by players.\n\nNow, GeForce RTX gamers can tailor their Remnant II experience with a full gamut of DLSS modes! DLSS 2 enables all GeForce RTX users to accelerate frame rates, DLSS 3 gives GeForce RTX 40 Series users the power of frame rate multiplication for the fastest performance possible, and DLAA uses a native resolution image to maximize image quality, rather than boosting performance. You can even combine DLAA and DLSS 3 Frame Generation for excellent image quality, and performance.\n\nUsing DLSS 3, GeForce RTX 40 Series gamers can multiply Remnant II frame rates by an average of 3.5X, enabling many configurations to enjoy the game at max settings at 4K, at over 60 FPS.\n\nGrand Emprise: Time Travel Survival Available Now With DLSS 2\nTbjbu2s Grand Emprise: Time Travel Survival sees players ride dinosaurs, forge tools, sail dunes, build a colony, siege castles, automate and fly, mine underground, launch to the moon, and build a dyson sphere in a revolutionary survival crafting, base building, open world single-player adventure.", "start_char_idx": 5251, "end_char_idx": 7417, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d4626208-5750-444c-8e4a-00d92c316702": {"__data__": {"id_": "d4626208-5750-444c-8e4a-00d92c316702", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "5a605b6a-44b3-4d20-b4d5-609bb1fa0ef9", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "dc278ad2bf73dd098ceab3a55f3666122252eed53de2d4c7b19bcaea599c78ee", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "ade41101-338c-4891-ae62-a761277e9e44", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "0d7fdf53e38155aaa5771266b83335a67c2c6743639e993fc440e3b8be3f2abe", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3e18a545-7590-4986-9084-351864a10960", "node_type": "1", "metadata": {}, "hash": "455009deed952e5bcecd725c8d4a38ad3751e2aa35ab841a891fa16b09333d43", "class_name": "RelatedNodeInfo"}}, "hash": "61044785d8abe00526c8fa4399a798ac06ca372e97500560d01d966a8e6f6735", "text": "Made by a single person in Unreal Engine 5, Grand Emprise: Time Travel Survival launched just a few days ago, boasting out of the box support for DLSS 2, ensuring GeForce RTX gamers have the fastest frame rates possible.\n\nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps.", "start_char_idx": 7422, "end_char_idx": 7916, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3e18a545-7590-4986-9084-351864a10960": {"__data__": {"id_": "3e18a545-7590-4986-9084-351864a10960", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "df386ecf-922c-4ab8-bd1a-5f1ceff4e25d", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-game-ready-driver.txt"}, "hash": "79d503f671537dc21e55446489eec869ee0fe1a19644c7472cba38efe2440f3c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d4626208-5750-444c-8e4a-00d92c316702", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-and-even-more-dlss-games-this-august.txt"}, "hash": "61044785d8abe00526c8fa4399a798ac06ca372e97500560d01d966a8e6f6735", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "a1cc9378-9af6-4918-804b-651ed790d098", "node_type": "1", "metadata": {}, "hash": "bfb4728cd72a0e932bcd0e3d05a93927c39c49635ea58aff358bc1b84f7aa752", "class_name": "RelatedNodeInfo"}}, "hash": "455009deed952e5bcecd725c8d4a38ad3751e2aa35ab841a891fa16b09333d43", "text": "Baldurs Gate 3 Game Ready Driver Released\nBy Andrew Burnes on August 08, 2023 | Featured StoriesDrivers\nOur latest driver is Game Ready for Baldurs Gate 3, as well as two new DLSS titles, The Texas Chain Saw Massacre and Gord.\n\nAnd theres also support for another 6 GeForce Experience Optimal Settings.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details.\n\nGame Ready For Baldurs Gate 3\nLarian Studios critically acclaimed Baldurs Gate 3 has been supported by our GeForce Game Ready Drivers since its Early Access launch 3 years ago. Now, were introducing additional optimizations and enhancements to further improve the hundreds of hours youll spend playing this epic role-playing game.\n\nOn PC, get the definitive experience with a GeForce RTX graphics card, or play in the cloud on GeForce NOW. Whichever way you play, you can max out graphical quality with NVIDIA DLAA, or crank up the frame rate with NVIDIA DLSS 2 - in our benchmarks, GeForce RTX 40 Series desktop graphics cards increased their performance by an average of 93%:\n\nThanks to DLSS 2, most GeForce RTX 40 Series gamers --and those with comparable cards-- can play Baldurs Gate 3 at 4K, with every setting maxed, at over 60 frames per second. On GeForce NOW, Ultimate Members can use the power of GeForce RTX 4080 cloud GPUs to play at a flawless 4K 120 FPS/120 Hz on compatible devices.\n\n\n \nGame Ready For The Texas Chain Saw Massacre\nTake on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.", "start_char_idx": 0, "end_char_idx": 1718, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "a1cc9378-9af6-4918-804b-651ed790d098": {"__data__": {"id_": "a1cc9378-9af6-4918-804b-651ed790d098", "embedding": null, "metadata": {"filename": "dataset\\baldurs-gate-3-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "df386ecf-922c-4ab8-bd1a-5f1ceff4e25d", "node_type": "4", "metadata": {"filename": "dataset\\baldurs-gate-3-game-ready-driver.txt"}, "hash": "79d503f671537dc21e55446489eec869ee0fe1a19644c7472cba38efe2440f3c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3e18a545-7590-4986-9084-351864a10960", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-game-ready-driver.txt"}, "hash": "455009deed952e5bcecd725c8d4a38ad3751e2aa35ab841a891fa16b09333d43", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "158f4465-4fad-42ce-af23-ab2da7ab2a1e", "node_type": "1", "metadata": {}, "hash": "08c7503ebdd33ff26b0cc5977d7d6a84cd8cd9e28716875c9dbf5a52772e21ac", "class_name": "RelatedNodeInfo"}}, "hash": "bfb4728cd72a0e932bcd0e3d05a93927c39c49635ea58aff358bc1b84f7aa752", "text": "Game Ready For The Texas Chain Saw Massacre\nTake on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.\n\n\n \nAvailable August 18th, The Texas Chain Saw Massacre will ship with support for DLSS 2, ensuring your deaths arent the result of low frame rates, even when playing at the highest detail levels and resolutions. Upgrade your experience with DLSS 2, and your system with our new Game Ready Driver.\n\nGame Ready For Gord\nCovenant.dev and Team 17's Gord is a single-player adventure-strategy game. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape your settlements , impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.\n\n\n \nWhen this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2.\n\nNew Games Supported By GeForce Experiences Optimal Settings\nGeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 6 more:\n\nExoprimal\nJagged Alliance 3\nLost Judgment\nPortal: Prelude RTX\nRatchet & Clank: Rift Apart\nRemnant 2\nGeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. \nGeForce Game Ready Driver - Download Now\nLearn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 536.99 WHQL driver through GeForce Experience.\n\nIf you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here.", "start_char_idx": 1428, "end_char_idx": 3686, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "158f4465-4fad-42ce-af23-ab2da7ab2a1e": {"__data__": {"id_": "158f4465-4fad-42ce-af23-ab2da7ab2a1e", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "a1cc9378-9af6-4918-804b-651ed790d098", "node_type": "1", "metadata": {"filename": "dataset\\baldurs-gate-3-game-ready-driver.txt"}, "hash": "bfb4728cd72a0e932bcd0e3d05a93927c39c49635ea58aff358bc1b84f7aa752", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "4ac3fa10-0c08-407b-ab0d-2f3f0393c935", "node_type": "1", "metadata": {}, "hash": "42fb8ef1136546688e8b267a593466334651ca843cf55719ef768b4d82ee9580", "class_name": "RelatedNodeInfo"}}, "hash": "08c7503ebdd33ff26b0cc5977d7d6a84cd8cd9e28716875c9dbf5a52772e21ac", "text": "NVIDIA Reflex Coming To Call of Duty: Modern Warfare III, PAYDAY 3, Alan Wake 2, Cyberpunk 2077: Phantom Liberty & More\nBy Andrew Burnes on August 22, 2023 | Featured StoriesGamescomGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXRay Tracing\nNVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.\n\n\n \nNVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games. Today, we can confirm that Reflex will be available at launch in Alan Wake 2, Call of Duty: Modern Warfare III, Cyberpunk 2077: Phantom Liberty, and PAYDAY 3, some of the years most anticipated games.\n\nAdditionally, NVIDIA Reflex is ready to increase your competitiveness in APEX Legends Season 18 and Overwatch 2 Invasion.\n\nRead on for all the details.\n\nCall of Duty: Modern Warfare III Launching With NVIDIA Reflex & DLSS 3\nIn the direct sequel to the record-breaking Call of Duty: Modern Warfare II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before.\n\nNVIDIA DLSS has been featured in Activisions Call of Duty: Black Ops Cold War, Vanguard, Modern Warfare, Modern Warfare II, Warzone, and Warzone 2.0. Our long-standing Call of Duty technical partnership continues with the inclusion of NVIDIA Reflex and NVIDIA DLSS 3 in the recently revealed Call of Duty: Modern Warfare III, launching November 10.", "start_char_idx": 0, "end_char_idx": 1854, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "4ac3fa10-0c08-407b-ab0d-2f3f0393c935": {"__data__": {"id_": "4ac3fa10-0c08-407b-ab0d-2f3f0393c935", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "158f4465-4fad-42ce-af23-ab2da7ab2a1e", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "08c7503ebdd33ff26b0cc5977d7d6a84cd8cd9e28716875c9dbf5a52772e21ac", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "03e5113f-ff53-4eec-a4ce-bc1793db7eee", "node_type": "1", "metadata": {}, "hash": "3537fba76726cfcd76d8264b09ed8e55205bb12560f45ab745e23eb25897283b", "class_name": "RelatedNodeInfo"}}, "hash": "42fb8ef1136546688e8b267a593466334651ca843cf55719ef768b4d82ee9580", "text": "Stay tuned for further details.\n\nAlan Wake 2 Launches October 27th With NVIDIA Reflex, DLSS 3.5 & Full Ray Tracing\nRemedy Entertainment operates at the cutting edge of technology, constantly creating the most immersive and advanced games of each generation. 2019s Control was one of the first ray-traced and DLSS-enhanced games, and to this day remains a stunning title that demonstrates the advanced capabilities of the PC platform.\n\nBack in 2010, Remedy released Alan Wake, an amazing narratively-driven action-thriller that blew gamers away with its visuals and dazzling light-based gameplay. On October 27th, the long-awaited sequel arrives, following Alan Wake and FBI agent Saga Anderson in a new nightmarish narrative, entitled Alan Wake 2, published by Epic Games.\n\n\n \nOnce again, NVIDIA and Remedy Entertainment are partnering to deliver a jaw-dropping experience for PC gamers, leveraging bleeding-edge technologies to crank image quality, immersion and performance to 11. On PC, Alan Wake 2 players can marvel at fully ray traced (path traced) graphics that are accelerated and enhanced by NVIDIA DLSS 3.5 and NVIDIA Reflex.\n\n\n\nThe new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2 - Tatu Aalto, Lead Graphics Programmer Remedy Entertainment\n\nTo ensure GeForce RTX gamers can experience Alan Wake 2 with ray tracing at the highest levels of fidelity, NVIDIA DLSS 3.5 will be available at launch. DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. Ray Reconstruction is available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article.", "start_char_idx": 1859, "end_char_idx": 3701, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "03e5113f-ff53-4eec-a4ce-bc1793db7eee": {"__data__": {"id_": "03e5113f-ff53-4eec-a4ce-bc1793db7eee", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "4ac3fa10-0c08-407b-ab0d-2f3f0393c935", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "42fb8ef1136546688e8b267a593466334651ca843cf55719ef768b4d82ee9580", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "8d5625ed-740e-409a-84b6-c9a488eb09ee", "node_type": "1", "metadata": {}, "hash": "75feaf88769929409c12113682b6e5dd3392cdc15e202dd91efafc44c435771e", "class_name": "RelatedNodeInfo"}}, "hash": "3537fba76726cfcd76d8264b09ed8e55205bb12560f45ab745e23eb25897283b", "text": "The new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2 - Tatu Aalto, Lead Graphics Programmer Remedy Entertainment\n\nTo ensure GeForce RTX gamers can experience Alan Wake 2 with ray tracing at the highest levels of fidelity, NVIDIA DLSS 3.5 will be available at launch. DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further improves the quality of ray tracing. Ray Reconstruction is available for all GeForce RTX users - get the complete lowdown in our NVIDIA DLSS 3.5 announcement article.\n\n\n\n \nReturn to GeForce.com on October 27th for more info on Alan Wake 2s incredible fully ray-traced effects, and its integration of NVIDIA DLSS 3.5. And if you lack a GeForce RTX desktop or laptop, know that you can play Alan Wake 2 with full ray tracing, NVIDIA Reflex and NVIDIA DLSS on GeForce NOW at launch.\n\nCyberpunk 2077: Phantom Liberty Available This September With NVIDIA Reflex, DLSS 3.5 & Full Ray Tracing\nPhantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.\n\n\n \nLaunching September 26th, Cyberpunk 2077: Phantom Liberty features the technology preview of the fully ray-traced Ray Tracing: Overdrive Mode, giving GeForce RTX gamers the most immersive and detailed gameplay possible. And today we can announce that DLSS 3.5 will be available this September for all Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty players.\n\nIn Cyberpunk 2077, DLSS Ray Reconstruction improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive and realistic experience.", "start_char_idx": 2998, "end_char_idx": 5191, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "8d5625ed-740e-409a-84b6-c9a488eb09ee": {"__data__": {"id_": "8d5625ed-740e-409a-84b6-c9a488eb09ee", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "03e5113f-ff53-4eec-a4ce-bc1793db7eee", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "3537fba76726cfcd76d8264b09ed8e55205bb12560f45ab745e23eb25897283b", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "9743d06a-2e64-4733-b6fc-8e397ee8da33", "node_type": "1", "metadata": {}, "hash": "6ed7bbcc7ba4a9e0243ea4af4959c01b4e0279d7615333fb913c2ec6d6bf2d62", "class_name": "RelatedNodeInfo"}}, "hash": "75feaf88769929409c12113682b6e5dd3392cdc15e202dd91efafc44c435771e", "text": "Launching September 26th, Cyberpunk 2077: Phantom Liberty features the technology preview of the fully ray-traced Ray Tracing: Overdrive Mode, giving GeForce RTX gamers the most immersive and detailed gameplay possible. And today we can announce that DLSS 3.5 will be available this September for all Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty players.\n\nIn Cyberpunk 2077, DLSS Ray Reconstruction improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive and realistic experience. \n\n \n\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nStay tuned to GeForce.com for more information closer to Cyberpunk 2077: Phantom Libertys release, and get your system ready for Phantom Liberty with GeForce RTX 40 Series graphics cards and laptops.\n\nHalf-Life 2 RTX Community RTX Remix Mod In Development\nNVIDIA RTX Remix, is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex.\n\nWe released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half-Life 2 RTX: An RTX Remix Project, a new community-made remaster of one of the highest-rated games of all time, Valves Half-Life 2.\n\nHalf-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner Orbifold Studios.", "start_char_idx": 4589, "end_char_idx": 6542, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "9743d06a-2e64-4733-b6fc-8e397ee8da33": {"__data__": {"id_": "9743d06a-2e64-4733-b6fc-8e397ee8da33", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "8d5625ed-740e-409a-84b6-c9a488eb09ee", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "75feaf88769929409c12113682b6e5dd3392cdc15e202dd91efafc44c435771e", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d30c5bd1-eb88-4abe-9625-84d956fd9a09", "node_type": "1", "metadata": {}, "hash": "fbad1df75e43c08058eb0489d66dc97c7c28b18fb367a974827fde24b21f8386", "class_name": "RelatedNodeInfo"}}, "hash": "6ed7bbcc7ba4a9e0243ea4af4959c01b4e0279d7615333fb913c2ec6d6bf2d62", "text": "We released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half-Life 2 RTX: An RTX Remix Project, a new community-made remaster of one of the highest-rated games of all time, Valves Half-Life 2.\n\nHalf-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner Orbifold Studios. Using RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valves Hammer editor, and are leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. \n\n \nFor more information and 4K RTX ON-OFF comparison screenshots, head to our Half-Life 2 RTX: An RTX Remix Project announcement article.\n\nPAYDAY 3 Launching September 21st With DLSS 3 & Reflex\nPAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever made. On September 21st, step out of retirement and back into a life of crime in the shoes of the Payday Gang, the nightmare of law-enforcement wherever they go. Several years after the crews reign of terror over Washington DC has ended, they assemble once again to deal with the threat thats roused them out of early retirement.", "start_char_idx": 6019, "end_char_idx": 7466, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d30c5bd1-eb88-4abe-9625-84d956fd9a09": {"__data__": {"id_": "d30c5bd1-eb88-4abe-9625-84d956fd9a09", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "9743d06a-2e64-4733-b6fc-8e397ee8da33", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "6ed7bbcc7ba4a9e0243ea4af4959c01b4e0279d7615333fb913c2ec6d6bf2d62", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "4751c57d-2914-4228-bc78-33e81bb84ffb", "node_type": "1", "metadata": {}, "hash": "a360455ed5f3d2a71c025279b2d47c1a82297f030fc4b2cdd1a668051d3411ca", "class_name": "RelatedNodeInfo"}}, "hash": "fbad1df75e43c08058eb0489d66dc97c7c28b18fb367a974827fde24b21f8386", "text": "For more information and 4K RTX ON-OFF comparison screenshots, head to our Half-Life 2 RTX: An RTX Remix Project announcement article.\n\nPAYDAY 3 Launching September 21st With DLSS 3 & Reflex\nPAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever made. On September 21st, step out of retirement and back into a life of crime in the shoes of the Payday Gang, the nightmare of law-enforcement wherever they go. Several years after the crews reign of terror over Washington DC has ended, they assemble once again to deal with the threat thats roused them out of early retirement.\n\n\n \nAt launch, GeForce RTX heisters can enjoy the fastest frame rates possible thanks to the inclusion of DLSS 3 and DLSS 2 in PAYDAY 3. And to ensure you can battle off waves of cops with ease, NVIDIA Reflex will reduce system latency, making shooting and thievery even more responsive. If your PC isnt cut out for fast-paced heisting, you can play PAYDAY 3 at launch on GeForce NOW with DLSS enabled.\n\nDESORDRE: A Puzzle Game Adventure Adds NVIDIA Reflex, DLSS 3, RTXDI & Upgrades To Unreal Engine 5.2\nSHK Interactives DESORDRE: A Puzzle Game Adventure, launched with DLSS 2 in June, helping GeForce RTX gamers get faster performance in the parallel worlds players jump between as part of an experimental therapy program. Now, DESORDRE has become one of the worlds first, released Unreal Engine 5.2 games.", "start_char_idx": 6859, "end_char_idx": 8274, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "4751c57d-2914-4228-bc78-33e81bb84ffb": {"__data__": {"id_": "4751c57d-2914-4228-bc78-33e81bb84ffb", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d30c5bd1-eb88-4abe-9625-84d956fd9a09", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "fbad1df75e43c08058eb0489d66dc97c7c28b18fb367a974827fde24b21f8386", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b1a5f71e-66ab-420e-9d61-8c7c5eae0902", "node_type": "1", "metadata": {}, "hash": "63dead0e796458040574e25fcea345ed7dc3ad4e21c7304b30d4febde7a3e931", "class_name": "RelatedNodeInfo"}}, "hash": "a360455ed5f3d2a71c025279b2d47c1a82297f030fc4b2cdd1a668051d3411ca", "text": "At launch, GeForce RTX heisters can enjoy the fastest frame rates possible thanks to the inclusion of DLSS 3 and DLSS 2 in PAYDAY 3. And to ensure you can battle off waves of cops with ease, NVIDIA Reflex will reduce system latency, making shooting and thievery even more responsive. If your PC isnt cut out for fast-paced heisting, you can play PAYDAY 3 at launch on GeForce NOW with DLSS enabled.\n\nDESORDRE: A Puzzle Game Adventure Adds NVIDIA Reflex, DLSS 3, RTXDI & Upgrades To Unreal Engine 5.2\nSHK Interactives DESORDRE: A Puzzle Game Adventure, launched with DLSS 2 in June, helping GeForce RTX gamers get faster performance in the parallel worlds players jump between as part of an experimental therapy program. Now, DESORDRE has become one of the worlds first, released Unreal Engine 5.2 games.\n\n\n \nThe leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system.\n\nHeadlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the games glossy environments. Performance remains fast thanks to RTXDIs game-changing design, and on GeForce RTX 40 Series GPUs ray tracing gets even faster thanks to the addition of NVIDIA Shader Execution Reordering (SER) in the new update.\n\nTo ensure the highest frame rates when using RTXDI and other new features, SHK Interactive has leveraged the recently-released Unreal Engine 5.2 NVIDIA Streamline plugin to upgrade their existing DLSS 2 support to DLSS 3, featuring Frame Generation, Reflex, and Super Resolution. With the launch of the Reflex, gamers can enjoy up to 55% reduction in PC latency.\n\nHead to DESORDRE: A Puzzle Game Adventures Steam page to learn more about the game, see trailers and screens, and to download a demo. And stay tuned to SHK Interactives social feeds, as they intend to upgrade to Unreal Engine 5.3 when its released, bringing even more goodness to the game.\n\nOverwatch 2 Invasion Update & GeForce RTX Bundle Now Available\nOverwatch 2 is Blizzards always-on and ever-evolving free-to-play, team-based action game thats set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. To unlock the ultimate graphics experience in each battle, upgrade to a GeForce RTX 40 Series graphics card, desktop PC, or laptop for class-leading performance, and unbeatable responsiveness courtesy of NVIDIA Reflex.\n\nThe invasion has begun in Overwatch 2s biggest season to date! Fight back in three co-op Player vs. Enemy Story Missions, play PvP as a new Support hero, and tier up the new Invasion Battle Pass to unlock new skins and cosmetics. And you can get the GeForce Overwatch 2 Invasion Ultimate Bundle with the purchase of select GeForce RTX 40 Series products at participating stores.", "start_char_idx": 7471, "end_char_idx": 10362, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b1a5f71e-66ab-420e-9d61-8c7c5eae0902": {"__data__": {"id_": "b1a5f71e-66ab-420e-9d61-8c7c5eae0902", "embedding": null, "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "6437f737-1fbe-45d8-96a8-575681bfc696", "node_type": "4", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "5cf978517a7d48edf8f37d40363c44d1eb9dcf98089d1d0f550a81ba27037f1b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "4751c57d-2914-4228-bc78-33e81bb84ffb", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "a360455ed5f3d2a71c025279b2d47c1a82297f030fc4b2cdd1a668051d3411ca", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "fa11608b-8f3b-4d9a-8439-6a04618f932e", "node_type": "1", "metadata": {}, "hash": "46f7a02609db40d53c395474f997c03e3229a2267d736bb64efdbbcc613193ef", "class_name": "RelatedNodeInfo"}}, "hash": "63dead0e796458040574e25fcea345ed7dc3ad4e21c7304b30d4febde7a3e931", "text": "With your purchase in hand, youll unlock:\n\nOW2 Invasion Story Missions\nVigilante Sojourn Legendary Skin (*Earned)\nSojourn Hero Unlock (*Earned)\nPremium Battle Pass\n20 Battle Pass Tier Skips\nThe C-455 Sharpshooter Cassidy Legendary Skin \nThe K-2000 Blademaster Kiriko Legendary Skin\n3,000 Overwatch Coins\n*Earned by completing Story Missions\n\nNVIDIA Reflex reduces system latency by up to 60% in Overwatch 2, and the raw power of GeForce RTX 40 Series GPUs, which can run at over 360 FPS at 1440p:\n\nYou can also enjoy excellent performance and super low input latency on powerful, thin and light GeForce RTX 40 Series laptops:\n\n\nAPEX Legends Season 18: Resurrection Available Now\nAPEX Legends has featured support for NVIDIA Reflex for over 3 years, helping millions of gamers improve their competitiveness in the fast-paced battle royale.\n\nSeason 18: Resurrection was recently released with a Revenant remake, and much more. Go check it out today.\n\n\n \nMore To Come Soon\nEven more new NVIDIA Reflex games, plus mice and monitors are on their way, so stay tuned to GeForce.com to learn more when the news drops; check out the complete list of currently supported games and devices on our NVIDIA Reflex website. And be sure to check out our other Gamescom announcements including NVIDIA DLSS 3.5, and all the new DLSS and RTX Games.", "start_char_idx": 10367, "end_char_idx": 11696, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "fa11608b-8f3b-4d9a-8439-6a04618f932e": {"__data__": {"id_": "fa11608b-8f3b-4d9a-8439-6a04618f932e", "embedding": null, "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "cad8b70a-c382-4d78-9550-619b0d415bd7", "node_type": "4", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "7b0c1dd9cd8df7750c35f69a507d7934ef8348dedf48ebb5e6d496e3cf6f1921", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b1a5f71e-66ab-420e-9d61-8c7c5eae0902", "node_type": "1", "metadata": {"filename": "dataset\\call-of-duty-modern-warfare-3-and-more-support-nvidia-reflex.txt"}, "hash": "63dead0e796458040574e25fcea345ed7dc3ad4e21c7304b30d4febde7a3e931", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "79d9e6b4-4823-41c9-ad1f-b5c5e2f42bcf", "node_type": "1", "metadata": {}, "hash": "55f6fc03ec592f7536c75bb7c518486e162d606bab83c34f77689bf5bba4662b", "class_name": "RelatedNodeInfo"}}, "hash": "46f7a02609db40d53c395474f997c03e3229a2267d736bb64efdbbcc613193ef", "text": "Counter-Strike 2 with NVIDIA Reflex and GeForce RTX 40 Series GPUs - The Lowest System Latency & Highest FPS\nBy Andrew Burnes on September 27, 2023 | Featured StoriesGeForce RTX GPUsGeForce RTX LaptopsNVIDIA Reflex\nCounter-Strike: Global Offensives popularity has continued to increase since its release way back in 2012, and today, it remains the most played game on Steam each week, boasting over one million concurrent players.\n\nNow, Valve has launched Counter-Strike 2, a graphical and technological update that upgrades Counter-Strike: Global Offensive to the Source 2 engine, leveraging newer graphics APIs for improved fidelity and responsiveness. NVIDIA has worked with Valve to make sure system latency, which is critical to winning, is at an absolute minimum with the addition of NVIDIA Reflex.\n\nIn competitive shooters such as Counter-Strike 2, higher FPS and lower system latency allows you to acquire targets faster, react more quickly, and increase aim precision. On a GeForce RTX 40 Series PC or laptop, your skill wont be constrained by system latency, or frame rates.\n\n\n \nGet the ultimate Counter-Strike 2 competitive experience, powered by GeForce RTX 40 Series for unbeatable performance, and NVIDIA Reflex for the lowest latency. Gamers with a compatible graphics card can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%.\n\nRead on for more details. \n\nUltimate Counter-Strike 2 Experience with GeForce RTX 40 Series\nCounter-Strike 2 is the largest technical leap forward in Counter-Strike history, ushering in a new era for one of the most iconic first person-shooters of all time. Building upon the legendary legacy of Counter-Strike: Global Offensive, this latest iteration now shines on the long anticipated Source 2 engine, promising enhanced graphical fidelity, with a physically-based rendering system producing more realistic textures and materials, dynamic lighting, reflections and more.", "start_char_idx": 0, "end_char_idx": 1946, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "79d9e6b4-4823-41c9-ad1f-b5c5e2f42bcf": {"__data__": {"id_": "79d9e6b4-4823-41c9-ad1f-b5c5e2f42bcf", "embedding": null, "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "cad8b70a-c382-4d78-9550-619b0d415bd7", "node_type": "4", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "7b0c1dd9cd8df7750c35f69a507d7934ef8348dedf48ebb5e6d496e3cf6f1921", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "fa11608b-8f3b-4d9a-8439-6a04618f932e", "node_type": "1", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "46f7a02609db40d53c395474f997c03e3229a2267d736bb64efdbbcc613193ef", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "fcaa7aa3-05a8-4054-9569-1d670b7efab4", "node_type": "1", "metadata": {}, "hash": "efaf533f8abcaec739a202d4a8a0683d5d58c51d64d1bb7eaf46d782ef821b72", "class_name": "RelatedNodeInfo"}}, "hash": "55f6fc03ec592f7536c75bb7c518486e162d606bab83c34f77689bf5bba4662b", "text": "Get the ultimate Counter-Strike 2 competitive experience, powered by GeForce RTX 40 Series for unbeatable performance, and NVIDIA Reflex for the lowest latency. Gamers with a compatible graphics card can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%.\n\nRead on for more details. \n\nUltimate Counter-Strike 2 Experience with GeForce RTX 40 Series\nCounter-Strike 2 is the largest technical leap forward in Counter-Strike history, ushering in a new era for one of the most iconic first person-shooters of all time. Building upon the legendary legacy of Counter-Strike: Global Offensive, this latest iteration now shines on the long anticipated Source 2 engine, promising enhanced graphical fidelity, with a physically-based rendering system producing more realistic textures and materials, dynamic lighting, reflections and more.\n\n\n \nIn addition to leveling up the Counter-Strike 2 world with stunningly reimagined maps, smoke grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion. Smoke expands to fill spaces naturally. And Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.", "start_char_idx": 1089, "end_char_idx": 2422, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "fcaa7aa3-05a8-4054-9569-1d670b7efab4": {"__data__": {"id_": "fcaa7aa3-05a8-4054-9569-1d670b7efab4", "embedding": null, "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "cad8b70a-c382-4d78-9550-619b0d415bd7", "node_type": "4", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "7b0c1dd9cd8df7750c35f69a507d7934ef8348dedf48ebb5e6d496e3cf6f1921", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "79d9e6b4-4823-41c9-ad1f-b5c5e2f42bcf", "node_type": "1", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "55f6fc03ec592f7536c75bb7c518486e162d606bab83c34f77689bf5bba4662b", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5e22a1a1-a879-48f8-a2d8-8fba30844f99", "node_type": "1", "metadata": {}, "hash": "984d329eaa33e7a149242a9727127e5edcf9bb8a7cb2111a9fe111f63e030eb7", "class_name": "RelatedNodeInfo"}}, "hash": "efaf533f8abcaec739a202d4a8a0683d5d58c51d64d1bb7eaf46d782ef821b72", "text": "In addition to leveling up the Counter-Strike 2 world with stunningly reimagined maps, smoke grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion. Smoke expands to fill spaces naturally. And Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.\n\n\n \nCounter-Strike 2s technical enhancements result in a more GPU-intensive experience than CS:GO, which demands the capabilities of modern GPUs to experience previous performance benchmarks (144, 240, 360 and 500 FPS).\n\nThe GeForce RTX 4080 and RTX 4090 offer the ultimate 1440p Counter-Strike 2 experience, with the GeForce RTX 4090 delivering over 400 FPS at 1440p. In comparison, the GeForce RTX 4090 is over 4.5X faster than the GTX 1080, and over 2.9X faster than the RTX 2080 in the most demanding maps.\n\nThe GeForce RTX 4070 and RTX 4070 Ti excel in Counter-Strike 2 at 1080p. The GeForce RTX 4070 Ti delivers over 360 FPS at 1080p, 2.7X faster than the GTX 1070, and almost 2X faster than the RTX 2070 in the most demanding maps.\n\nAnd the GeForce RTX 4060 and RTX 4060 Ti offer up 2.25X performance upgrades from one of Counter-Strike 2s most popular GPUs, the GeForce GTX 1060.\n\nAt the end of the day, higher FPS will not make you a great gamer, but it will give you a better chance to win. This applies to the best Counter-Strike players in the world and those that are just getting started.\n\n\n \nNVIDIA Reflex - Lowest Latency, Best Responsiveness\nNVIDIA Reflex is a must-have in games, reducing system latency and improving responsiveness so your actions occur quicker. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including Counter-Strike 2, and is activated by 90% of GeForce gamers in over 70 supported titles.", "start_char_idx": 1951, "end_char_idx": 3922, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5e22a1a1-a879-48f8-a2d8-8fba30844f99": {"__data__": {"id_": "5e22a1a1-a879-48f8-a2d8-8fba30844f99", "embedding": null, "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "cad8b70a-c382-4d78-9550-619b0d415bd7", "node_type": "4", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "7b0c1dd9cd8df7750c35f69a507d7934ef8348dedf48ebb5e6d496e3cf6f1921", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "fcaa7aa3-05a8-4054-9569-1d670b7efab4", "node_type": "1", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "efaf533f8abcaec739a202d4a8a0683d5d58c51d64d1bb7eaf46d782ef821b72", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d08f1f4a-4e95-4b8f-8082-2dcdf0dabe61", "node_type": "1", "metadata": {}, "hash": "55197f823460c4ed7fb57cb15215f6545656fb20466d8830a4a636d6052ec2dc", "class_name": "RelatedNodeInfo"}}, "hash": "984d329eaa33e7a149242a9727127e5edcf9bb8a7cb2111a9fe111f63e030eb7", "text": "NVIDIA Reflex - Lowest Latency, Best Responsiveness\nNVIDIA Reflex is a must-have in games, reducing system latency and improving responsiveness so your actions occur quicker. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including Counter-Strike 2, and is activated by 90% of GeForce gamers in over 70 supported titles.\n\n\n \nSystem Latency, often called input lag, is the delay between a player's action and its appearance on the screen. In games like Counter-Strike 2, even small delays can impact gameplay, making the difference between success and defeat. This delay results from the cumulative effect of several factors, including the time taken by peripherals to communicate with the PC, the PC's processing time, and the display's refresh rate. This is known as End to End System Latency.\n\nThere are two main types of latency: \n\nNetwork Latency: The time it takes your system to communicate with the games servers and services when playing online. As this cannot be controlled by the PC, and is based on the characteristics of your internet connection and your distance from the games servers, network latency is not measured in the system latency stat.\nSystem Latency: The entire end-to-end response time within your gaming system. It starts with peripheral latency, the delay from your input device; progresses through Game and Render Latency, which covers CPU processing and GPU rendering known as PC Latency; and ends with Display latency, the time taken for the rendered frame to appear on your screen.\nLatency impacts gameplay in several ways. For instance, you might click your mouse when your crosshair is over an opponent, but the shot might still miss due to cumulative latency. It causes a delay between what's happening in the game state and what players perceive on screen. \"Peekers advantage\" is also influenced by system latencywhen two players are the same distance from an angle with the same network ping, the player with lower system latency will spot an opponent before their opponent sees them. Furthermore, high system latency can make aiming inconsistent and less predictable, especially in games that demand quick and precise movements. In short, the higher the system latency, the more the players view lags behind the games reality.\n\nNVIDIA Reflex reduces latency by optimizing the rendering pipeline across the CPU and GPU, removing stalls by synchronizing each step of the pipeline. Reflex is most effective when the system is GPU-boundor when the GPU is under high utilizationas it prevents the CPU from racing ahead of the GPU, which can cause a buildup in the render queue, increasing latency.", "start_char_idx": 3530, "end_char_idx": 6233, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d08f1f4a-4e95-4b8f-8082-2dcdf0dabe61": {"__data__": {"id_": "d08f1f4a-4e95-4b8f-8082-2dcdf0dabe61", "embedding": null, "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "cad8b70a-c382-4d78-9550-619b0d415bd7", "node_type": "4", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "7b0c1dd9cd8df7750c35f69a507d7934ef8348dedf48ebb5e6d496e3cf6f1921", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5e22a1a1-a879-48f8-a2d8-8fba30844f99", "node_type": "1", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "984d329eaa33e7a149242a9727127e5edcf9bb8a7cb2111a9fe111f63e030eb7", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "19407559-14b1-4bdd-87df-437f4ac56919", "node_type": "1", "metadata": {}, "hash": "cc49bd227b4e6f3e0f16439d10243a532bfc9771258bdb028f4cb1575e094fea", "class_name": "RelatedNodeInfo"}}, "hash": "55197f823460c4ed7fb57cb15215f6545656fb20466d8830a4a636d6052ec2dc", "text": "GeForce RTX 40 Series with NVIDIA Reflex On delivers the best responsiveness in Counter-Strike 2 at sub 15ms PC latency for faster target acquisition, quicker reaction times, and the best aim precision. Gamers with compatible graphics cards can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%. NVIDIA Reflex Enabled + Boost can further reduce latency at the cost of extra power usage and a slightly lower frame rate. In Counter-Strike 2, this setting is only recommended for gamers who prioritize lowest latency over highest frame rate.\n\nTo ensure a responsive gaming experience, its crucial to measure latency and determine whether your system is running well. In general, PC Latency is the most accessible metric and is the main metric that should be used when optimizing game settings, Windows settings, or any other software setting on your PC. \n\nThere are three ways to measure PC latency in Counter-Strike 2: GeForce Experiences Performance Overlay, the Reflex Analyzer, and FrameView. With GeForce Experience, enable the In-Game Overlay and hit ALT + R to view your PC Latency in game.\n\n \t \nIf you would like to use FrameView, here is how to get started:\n\nDownload and install FrameView\n\nLaunch FrameView (for more details, refer to the user guide)\n\nStart Counter-Strike 2\n\nAn overlay from FrameView will be visible when the FrameView app is running.\n\nThe FrameView overlay will appearnote the baseline PCL with Reflex OFF\n\nEnable Reflex in-game to observe the reduction in latency\n\nFor competitive players who want the best chance at victory, testing, tweaking and upgrading are the name of the game, and the Reflex Analyzer is the first tool to make this possible with complete accuracy. If you are new to measuring latency with NVIDIA Reflex Analyzer, check out our guide to get up to speed. \n\nGet Game Ready For Counter-Strike 2 With The latest GeForce Driver\nGeForce Game Ready Drivers deliver the best experience for your favorite games. Theyre finely tuned in collaboration with developers, and extensively tested across thousands of hardware configurations for maximum performance and reliability. Game Ready Drivers also allow you to optimize game settings in GeForce Experience with a single click, and empower you with the latest NVIDIA technologies. Thats what we call Game Ready.", "start_char_idx": 6238, "end_char_idx": 8569, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "19407559-14b1-4bdd-87df-437f4ac56919": {"__data__": {"id_": "19407559-14b1-4bdd-87df-437f4ac56919", "embedding": null, "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "cad8b70a-c382-4d78-9550-619b0d415bd7", "node_type": "4", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "7b0c1dd9cd8df7750c35f69a507d7934ef8348dedf48ebb5e6d496e3cf6f1921", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d08f1f4a-4e95-4b8f-8082-2dcdf0dabe61", "node_type": "1", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "55197f823460c4ed7fb57cb15215f6545656fb20466d8830a4a636d6052ec2dc", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "372b078c-3bca-4822-a49d-cda3196e9e88", "node_type": "1", "metadata": {}, "hash": "324da547d3a135f3bc36deb863c7c409d4140b2e6c735f1ec15760e94eae605b", "class_name": "RelatedNodeInfo"}}, "hash": "cc49bd227b4e6f3e0f16439d10243a532bfc9771258bdb028f4cb1575e094fea", "text": "The FrameView overlay will appearnote the baseline PCL with Reflex OFF\n\nEnable Reflex in-game to observe the reduction in latency\n\nFor competitive players who want the best chance at victory, testing, tweaking and upgrading are the name of the game, and the Reflex Analyzer is the first tool to make this possible with complete accuracy. If you are new to measuring latency with NVIDIA Reflex Analyzer, check out our guide to get up to speed. \n\nGet Game Ready For Counter-Strike 2 With The latest GeForce Driver\nGeForce Game Ready Drivers deliver the best experience for your favorite games. Theyre finely tuned in collaboration with developers, and extensively tested across thousands of hardware configurations for maximum performance and reliability. Game Ready Drivers also allow you to optimize game settings in GeForce Experience with a single click, and empower you with the latest NVIDIA technologies. Thats what we call Game Ready.\n\nThe latest GeForce Game Ready Driver is now available for download via the Drivers tab of GeForce Experience or GeForce.com. Install now to ensure your experience in Counter-Strike 2 is optimized from the first click.\n\nMaximize Your Competitiveness With GeForce RTX 40 Series and NVIDIA Reflex\nArmed with the information above, you can see how GeForce RTX 40 Series GPUs with NVIDIA Reflex deliver the fastest frame rates, the lowest frame times, and the lowest levels of End to End System Latency in Counter-Strike 2.\n\nFor more NVIDIA Reflex updates, and news of new Reflex Analyzer-compatible mice and monitors, please stay tuned to GeForce.com.", "start_char_idx": 7629, "end_char_idx": 9218, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "372b078c-3bca-4822-a49d-cda3196e9e88": {"__data__": {"id_": "372b078c-3bca-4822-a49d-cda3196e9e88", "embedding": null, "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "0fd9b301-e2df-47e2-90b7-dd83658f91a1", "node_type": "4", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "c6a06f63a7da112570e5eb4b02ef8d8be8759b7cce471dd8fe17def70855dcb4", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "19407559-14b1-4bdd-87df-437f4ac56919", "node_type": "1", "metadata": {"filename": "dataset\\counter-strike-2-released-featuring-nvidia-reflex.txt"}, "hash": "cc49bd227b4e6f3e0f16439d10243a532bfc9771258bdb028f4cb1575e094fea", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "a65e386f-05a5-472b-aaf5-0ac6913e87cd", "node_type": "1", "metadata": {}, "hash": "1fb0678688eaabde1b32c65fb9d048b4496ccab8770fc446f34ad536260b2054", "class_name": "RelatedNodeInfo"}}, "hash": "324da547d3a135f3bc36deb863c7c409d4140b2e6c735f1ec15760e94eae605b", "text": "Cyberpunk 2077: Phantom Liberty NVIDIA DLSS 3.5 Ray Reconstruction Game Ready Driver Released\nBy Andrew Burnes on September 21, 2023 | Featured StoriesDrivers\nOur latest driver is Game Ready for the launch of NVIDIA DLSS 3.5 and its new Ray Reconstruction technology in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty.\n\nAdditionally, were Game Ready for three new anticipated games that all feature DLSS support: Party Animals, Warhaven, and Witchfire. And there's also Game Ready support for Counter-Strike 2, which is enhanced with NVIDIA Reflex.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com.\n\nDLSS 3.5 & Ray Reconstruction Debut Today In Cyberpunk 2077\nToday, September 21st, Cyberpunk 2077s 2.0 update launches with tons of enhancements, including DLSS 3.5. In Cyberpunk 2077s Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technique improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.\n\n\n \nGeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer - including performance-multiplying Frame Generation for the fastest frame rates - in the demanding Ray Tracing: Overdrive Mode.\n\nAnd on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.", "start_char_idx": 0, "end_char_idx": 1939, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "a65e386f-05a5-472b-aaf5-0ac6913e87cd": {"__data__": {"id_": "a65e386f-05a5-472b-aaf5-0ac6913e87cd", "embedding": null, "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "0fd9b301-e2df-47e2-90b7-dd83658f91a1", "node_type": "4", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "c6a06f63a7da112570e5eb4b02ef8d8be8759b7cce471dd8fe17def70855dcb4", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "372b078c-3bca-4822-a49d-cda3196e9e88", "node_type": "1", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "324da547d3a135f3bc36deb863c7c409d4140b2e6c735f1ec15760e94eae605b", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "e4f3cf00-db4e-44c3-9daa-ce8b69976e06", "node_type": "1", "metadata": {}, "hash": "a51a6e8337e0e94c0f5c87b2f182419e9a57c497de2bebf2a6a8e2eae507c45f", "class_name": "RelatedNodeInfo"}}, "hash": "1fb0678688eaabde1b32c65fb9d048b4496ccab8770fc446f34ad536260b2054", "text": "GeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer - including performance-multiplying Frame Generation for the fastest frame rates - in the demanding Ray Tracing: Overdrive Mode.\n\nAnd on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.\n\n\n\n \n\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nThanks to DLSS 3.5 and the leading full ray tracing performance of GeForce RTX 40 Series, the definitive way to experience Cyberpunk 2077: Phantom Liberty is on a GeForce RTX 40 Series graphics card, PC or laptop.\n\nGet the ultimate Cyberpunk 2077: Phantom Liberty experience using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards.", "start_char_idx": 1102, "end_char_idx": 2629, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "e4f3cf00-db4e-44c3-9daa-ce8b69976e06": {"__data__": {"id_": "e4f3cf00-db4e-44c3-9daa-ce8b69976e06", "embedding": null, "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "0fd9b301-e2df-47e2-90b7-dd83658f91a1", "node_type": "4", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "c6a06f63a7da112570e5eb4b02ef8d8be8759b7cce471dd8fe17def70855dcb4", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "a65e386f-05a5-472b-aaf5-0ac6913e87cd", "node_type": "1", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "1fb0678688eaabde1b32c65fb9d048b4496ccab8770fc446f34ad536260b2054", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b30dcc16-521c-4247-bbc7-0cb3f764caad", "node_type": "1", "metadata": {}, "hash": "0b9bee2c799fddf8e257fb6b66673336fcc81d5b6aab6647cc07eb93542d9072", "class_name": "RelatedNodeInfo"}}, "hash": "a51a6e8337e0e94c0f5c87b2f182419e9a57c497de2bebf2a6a8e2eae507c45f", "text": "\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nThanks to DLSS 3.5 and the leading full ray tracing performance of GeForce RTX 40 Series, the definitive way to experience Cyberpunk 2077: Phantom Liberty is on a GeForce RTX 40 Series graphics card, PC or laptop.\n\nGet the ultimate Cyberpunk 2077: Phantom Liberty experience using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. At 4K, with full ray tracing enabled, along with max settings, NVIDIA DLSS 3.5 using Frame Generation, Ray Reconstruction, Reflex, and Super Resolution is 4.9X faster on average than native 4K rendering, while also looking substantially more realistic and immersive:\n\nAt 2560x1440, DLSS 3.5 multiplies performance by 3X average on average, enabling 60 FPS+ gameplay on the GeForce RTX 4070 and up:\n\nAt 1920x1080, all GeForce RTX 40 Series gamers can experience Cyberpunk 2077: Phantom Liberty at the highest levels of detail thanks to a 3X average performance multiplication courtesy of Frame Generation, Super Resolution and Ray Reconstruction:\n\nFor even more info about the launch of DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, head on over to our Cyberpunk 2077 DLSS 3.5 launch article.\n\nIf you dont have an RT Overdrive-capable PC, you can play with full ray tracing on GeForce NOW with an Ultimate subscription, which gives you a GeForce RTX 4080-class PC to play on via the cloud on virtually any device. Cyberpunk 2077: Phantom Liberty will arrive in the cloud on launch day.\n\nMaximize Your Competitiveness For Counter-Strike 2 With NVIDIA Reflex\nGet the ultimate Counter-Strike 2 competitive experience with NVIDIA Reflex for the lowest latency.", "start_char_idx": 1945, "end_char_idx": 3926, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b30dcc16-521c-4247-bbc7-0cb3f764caad": {"__data__": {"id_": "b30dcc16-521c-4247-bbc7-0cb3f764caad", "embedding": null, "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "0fd9b301-e2df-47e2-90b7-dd83658f91a1", "node_type": "4", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "c6a06f63a7da112570e5eb4b02ef8d8be8759b7cce471dd8fe17def70855dcb4", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "e4f3cf00-db4e-44c3-9daa-ce8b69976e06", "node_type": "1", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "a51a6e8337e0e94c0f5c87b2f182419e9a57c497de2bebf2a6a8e2eae507c45f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b4e85943-4524-4fba-b9cd-5039c9c8f328", "node_type": "1", "metadata": {}, "hash": "753f08a7874da559b86f216472930954bbab1e99b5f4011c4fcbb267f72aca39", "class_name": "RelatedNodeInfo"}}, "hash": "0b9bee2c799fddf8e257fb6b66673336fcc81d5b6aab6647cc07eb93542d9072", "text": "If you dont have an RT Overdrive-capable PC, you can play with full ray tracing on GeForce NOW with an Ultimate subscription, which gives you a GeForce RTX 4080-class PC to play on via the cloud on virtually any device. Cyberpunk 2077: Phantom Liberty will arrive in the cloud on launch day.\n\nMaximize Your Competitiveness For Counter-Strike 2 With NVIDIA Reflex\nGet the ultimate Counter-Strike 2 competitive experience with NVIDIA Reflex for the lowest latency. Gamers with a compatible graphics card can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%.\n\nGame Ready For DLSS In Party Animals, Warhaven, and Witchfire\nNVIDIA DLSS is available in over 340 released games and apps, and barely a week goes by without a new integration launching for your most played and anticipated games. This week, Party Animals launches with DLSS 2, and Warhaven and Witchfire launch with support for NVIDIA DLSS 3. Check out the videos below to see how DLSS accelerates performance:\n\nParty Animals, Warhaven and Witchfire also feature support for NVIDIA Reflex, a must-have in games that reduces system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.\n\nGeForce Game Ready Driver - Download Now\nLearn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 537.42 WHQL driver through GeForce Experience.\n\nIf you experience any technical issues with the new Game Ready drivers please post a detailed report on theGeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here.", "start_char_idx": 3464, "end_char_idx": 5439, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b4e85943-4524-4fba-b9cd-5039c9c8f328": {"__data__": {"id_": "b4e85943-4524-4fba-b9cd-5039c9c8f328", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b30dcc16-521c-4247-bbc7-0cb3f764caad", "node_type": "1", "metadata": {"filename": "dataset\\cyberpunk-2077-phantom-liberty-dlss-3-5-ray-reconstruction-game-ready-driver.txt"}, "hash": "0b9bee2c799fddf8e257fb6b66673336fcc81d5b6aab6647cc07eb93542d9072", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "2748c113-0baa-47e8-902e-c2063aaffa25", "node_type": "1", "metadata": {}, "hash": "48f3d43690f22e0497bbf3a6b599910d633f42a4a6a4c79b26a0c8d891e41107", "class_name": "RelatedNodeInfo"}}, "hash": "753f08a7874da559b86f216472930954bbab1e99b5f4011c4fcbb267f72aca39", "text": "NVIDIA DLSS 3.5 Is Available Now In Cyberpunk 2077 Ray Tracing: Overdrive Mode & Chaos Vantage\nBy Andrew Burnes on September 21, 2023 | Featured StoriesCyberpunk 2077Frame GenerationGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXRay ReconstructionRay Tracing\nNVIDIA DLSS 3.5 debuts in Cyberpunk 2077 and Chaos Vantage.\n\nNVIDIA DLSS 3.5 makes your games even more beautiful, immersive and realistic with the introduction of Ray Reconstruction, a new AI-powered technique that further enhances the quality of ray tracing. And in apps, ray-traced previews and viewports are greatly improved, enabling creators to better visualize the final result before time-consuming renders.\n\nDLSS 3.5 is available for all GeForce RTX and NVIDIA RTX users; for the complete breakdown on this new technology, head to our NVIDIA DLSS 3.5 announcement article.\n\nIn other DLSS news, Lies of P, Party Animals, Warhaven and Witchfire are all launching this week with day-one DLSS support, and gamers can check out an open beta for The First Descendant, an upcoming DLSS 3-accelerated game.\n\nIn each game, GeForce RTX users will receive the definitive experience - read on for all the details.\n\nNVIDIA DLSS 3.5 Launches Today\nNVIDIA is advancing rendering technology once more with the introduction of NVIDIA DLSS 3.5, featuring Ray Reconstruction, which is a new AI model that enhances ray-traced images for intensive ray-traced games and apps.\n\nRay Reconstruction replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.\n\nHand-tuned denoisers accumulate pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. They also interpolate neighboring pixels, and blend this information together, at the risk of blending away too much detailed information, or not blending enough, and creating non-uniform lighting effects.\n\nUpscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates.", "start_char_idx": 0, "end_char_idx": 2192, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "2748c113-0baa-47e8-902e-c2063aaffa25": {"__data__": {"id_": "2748c113-0baa-47e8-902e-c2063aaffa25", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b4e85943-4524-4fba-b9cd-5039c9c8f328", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "753f08a7874da559b86f216472930954bbab1e99b5f4011c4fcbb267f72aca39", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "7a0b5383-dedc-4558-9c28-b302eae9bd98", "node_type": "1", "metadata": {}, "hash": "5892578513e997e5b3c08baaa71985e011455af937113d82a0682202b9f6baf9", "class_name": "RelatedNodeInfo"}}, "hash": "48f3d43690f22e0497bbf3a6b599910d633f42a4a6a4c79b26a0c8d891e41107", "text": "Ray Reconstruction replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.\n\nHand-tuned denoisers accumulate pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. They also interpolate neighboring pixels, and blend this information together, at the risk of blending away too much detailed information, or not blending enough, and creating non-uniform lighting effects.\n\nUpscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates. But with denoising removing or decreasing the quality of effects, the limitations of hand-tuned denoisers are amplified, removing fine detail (referred to as high-frequency information) that upscalers use to output a crisp, clean image.\n\nTrained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling.\n\nUsing training derived from the analysis of offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers.\n\n\n \nIn Portal with RTX, with DLSS OFF, the denoiser struggles with spatial interpolation, where its not blending enough pixels, creating a blotchy effect. Additionally, its not accumulating enough good pixels from previous frames, and the result is a boiling effect in the light. With DLSS 3.5, it recognizes certain patterns associated with reflections and keeps the image stable, accumulating accurate pixels while blending neighboring pixels to generate high quality reflections.", "start_char_idx": 1413, "end_char_idx": 3519, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "7a0b5383-dedc-4558-9c28-b302eae9bd98": {"__data__": {"id_": "7a0b5383-dedc-4558-9c28-b302eae9bd98", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "2748c113-0baa-47e8-902e-c2063aaffa25", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "48f3d43690f22e0497bbf3a6b599910d633f42a4a6a4c79b26a0c8d891e41107", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "c30183cb-3c98-4936-aead-dfb6bbf119bb", "node_type": "1", "metadata": {}, "hash": "5a3b495f8cfa22b26c4bef36fb0f2bd94d685ecd8e8d60e6e54d96abe6df6dfb", "class_name": "RelatedNodeInfo"}}, "hash": "5892578513e997e5b3c08baaa71985e011455af937113d82a0682202b9f6baf9", "text": "Using training derived from the analysis of offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers.\n\n\n \nIn Portal with RTX, with DLSS OFF, the denoiser struggles with spatial interpolation, where its not blending enough pixels, creating a blotchy effect. Additionally, its not accumulating enough good pixels from previous frames, and the result is a boiling effect in the light. With DLSS 3.5, it recognizes certain patterns associated with reflections and keeps the image stable, accumulating accurate pixels while blending neighboring pixels to generate high quality reflections.\n\n\n \nIn the following scene from Cyberpunk 2077, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.\n\nThe streets of Cyberpunk 2077s Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is vastly improved city wide:\n\nWith DLSS 3.5, were delivering a faster, better experience as a free upgrade, building upon the much-loved enhancements already available in your favorite games and most used apps. \n\nCyberpunk 2077 Upgrades To DLSS 3.5\nCyberpunk 2077s 2.0 update is available now with tons of enhancements, including DLSS 3.5. In Cyberpunk 2077s Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technique improves the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.", "start_char_idx": 2658, "end_char_idx": 4667, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "c30183cb-3c98-4936-aead-dfb6bbf119bb": {"__data__": {"id_": "c30183cb-3c98-4936-aead-dfb6bbf119bb", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "7a0b5383-dedc-4558-9c28-b302eae9bd98", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "5892578513e997e5b3c08baaa71985e011455af937113d82a0682202b9f6baf9", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "831b35e8-0488-45bb-a0a9-bf7b1d3057f6", "node_type": "1", "metadata": {}, "hash": "ebb4256d4ce62fadce22214942298d9bb6bac11eeecb1f5ae2a89c49d20b9675", "class_name": "RelatedNodeInfo"}}, "hash": "5a3b495f8cfa22b26c4bef36fb0f2bd94d685ecd8e8d60e6e54d96abe6df6dfb", "text": "GeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer - including performance-multiplying Frame Generation for the fastest frame rates - in the demanding Ray Tracing: Overdrive Mode.\n\nAnd on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.", "start_char_idx": 4672, "end_char_idx": 5509, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "831b35e8-0488-45bb-a0a9-bf7b1d3057f6": {"__data__": {"id_": "831b35e8-0488-45bb-a0a9-bf7b1d3057f6", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "c30183cb-3c98-4936-aead-dfb6bbf119bb", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "5a3b495f8cfa22b26c4bef36fb0f2bd94d685ecd8e8d60e6e54d96abe6df6dfb", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "9db4a6c4-39a2-4edd-a6bc-f5f895d57ae7", "node_type": "1", "metadata": {}, "hash": "7823427575d03b4855296b8aa429b14fa4ba1cd23776d65083edf5d9b19567c4", "class_name": "RelatedNodeInfo"}}, "hash": "ebb4256d4ce62fadce22214942298d9bb6bac11eeecb1f5ae2a89c49d20b9675", "text": "GeForce RTX 40 Series users can benefit from all the performance and image quality enhancements that DLSS 3.5 has to offer - including performance-multiplying Frame Generation for the fastest frame rates - in the demanding Ray Tracing: Overdrive Mode.\n\nAnd on September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.\n\n\n \n\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nThanks to DLSS 3.5 and the leading full ray tracing performance of GeForce RTX, the definitive way to experience Cyberpunk 2077: Phantom Liberty is on a GeForce RTX graphics card, PC or laptop. \n\nFor even more info about the launch of DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, head on over to our Cyberpunk 2077 DLSS 3.5 launch article.\n\nDLSS 3.5 For Creators: Chaos Vantage Upgrades Today, NVIDIA Omniverse This October\nCreative platforms and applications have a wide variety of content that is difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview, before committing a long time for a final render.\n\nThe benefit of Ray Reconstruction is particularly noticeable while navigating the viewport, as rendering during camera movement is notoriously difficult. But Ray Reconstruction enables sharper images with significantly reduced noise while panning around a scene, improving the real-time editing experience and allowing creators to share their work with clients and collaborators.\n\nChaos Vantage is a popular 3D visualization tool enabling creators to explore large scenes in a fully ray-traced environment. Vantage, which is already accelerated on RTX GPUs with NVIDIAs OptiX denoiser and NVIDIA DLSS Super Resolution, adds support for Ray Reconstruction to provide further enhancements to image quality, providing a massive boost for creators navigating complex scenes.", "start_char_idx": 4672, "end_char_idx": 7464, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "9db4a6c4-39a2-4edd-a6bc-f5f895d57ae7": {"__data__": {"id_": "9db4a6c4-39a2-4edd-a6bc-f5f895d57ae7", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "831b35e8-0488-45bb-a0a9-bf7b1d3057f6", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "ebb4256d4ce62fadce22214942298d9bb6bac11eeecb1f5ae2a89c49d20b9675", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "f8afcbf0-2da1-482d-b1b2-9752e952195e", "node_type": "1", "metadata": {}, "hash": "8dbc17822bf5de766ad7e15009868eb2a9c3c127752b994f1466231b394c5092", "class_name": "RelatedNodeInfo"}}, "hash": "7823427575d03b4855296b8aa429b14fa4ba1cd23776d65083edf5d9b19567c4", "text": "Additionally, NVIDIA Omniverse USD Composer, a fully customizable app for OpenUSD world-building that allows users to assemble, light, simulate, and render large scale scenes, will be upgrading to DLSS 3.5 in October.\n\nThe First Descendant Open Beta Is Ongoing, Featuring DLSS 3\nNexon Games The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses.\n\n\n \nFrom now through September 25th, gamers can participate in a First Descendant Crossplay Open Beta, featuring 13 characters, nine giant boss raids, and tons of other content. If youre playing on PC with a GeForce RTX GPU, you can activate NVIDIA DLSS 3, multiplying performance for GeForce RTX 40 Series gamers, and accelerating frame rates for all other GeForce RTX users via DLSS 2. \n\n\n\n \nWarhaven Available Now With DLSS 3\nEnter battle in NEXON Koreas Warhaven, a visceral 16 vs. 16 third-person medieval-fantasy combat action game created by the minds behind Durango: Wild Lands and Vindictus. Choose among a diverse roster of melee-weapon and magic-based combatants to storm battlegrounds as you see fit. Transform into powerful heroes called Immortals to wield supernatural skill sets, and experience team-based sword-and-magic gameplay like never before.\n\n\n \nIn Warhaven, performance can be accelerated to even greater heights with NVIDIA DLSS 3, and system latency can be reduced with NVIDIA Reflex. At 4K, with ray-traced global illumination and max settings enabled, performance multiplies by 3X on average thanks to DLSS 3:", "start_char_idx": 7467, "end_char_idx": 9234, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "f8afcbf0-2da1-482d-b1b2-9752e952195e": {"__data__": {"id_": "f8afcbf0-2da1-482d-b1b2-9752e952195e", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "9db4a6c4-39a2-4edd-a6bc-f5f895d57ae7", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "7823427575d03b4855296b8aa429b14fa4ba1cd23776d65083edf5d9b19567c4", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "01e7c697-9400-4b0d-8e7b-4d9431a9ab77", "node_type": "1", "metadata": {}, "hash": "47bd82d3f0675fba1479754f2bad5f239d0136a410745f05eb9bdffa0b5357d2", "class_name": "RelatedNodeInfo"}}, "hash": "8dbc17822bf5de766ad7e15009868eb2a9c3c127752b994f1466231b394c5092", "text": "Warhaven Available Now With DLSS 3\nEnter battle in NEXON Koreas Warhaven, a visceral 16 vs. 16 third-person medieval-fantasy combat action game created by the minds behind Durango: Wild Lands and Vindictus. Choose among a diverse roster of melee-weapon and magic-based combatants to storm battlegrounds as you see fit. Transform into powerful heroes called Immortals to wield supernatural skill sets, and experience team-based sword-and-magic gameplay like never before.\n\n\n \nIn Warhaven, performance can be accelerated to even greater heights with NVIDIA DLSS 3, and system latency can be reduced with NVIDIA Reflex. At 4K, with ray-traced global illumination and max settings enabled, performance multiplies by 3X on average thanks to DLSS 3:\n\n\n\n \nWitchfire Enters Early Access With Support For DLSS 3 & Reflex\nThe Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.", "start_char_idx": 8491, "end_char_idx": 9904, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "01e7c697-9400-4b0d-8e7b-4d9431a9ab77": {"__data__": {"id_": "01e7c697-9400-4b0d-8e7b-4d9431a9ab77", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "f8afcbf0-2da1-482d-b1b2-9752e952195e", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "8dbc17822bf5de766ad7e15009868eb2a9c3c127752b994f1466231b394c5092", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "310187fc-3c11-4f89-902f-5f5882b50e1d", "node_type": "1", "metadata": {}, "hash": "0cb5103756c5273f28ecb9f06f714f7e620e8d6413bf989085cd48afe6e09e38", "class_name": "RelatedNodeInfo"}}, "hash": "47bd82d3f0675fba1479754f2bad5f239d0136a410745f05eb9bdffa0b5357d2", "text": "Witchfire Enters Early Access With Support For DLSS 3 & Reflex\nThe Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.\n\n\n \nLike The Astronauts previous title, The Vanishing of Ethan Carter, Witchfire uses photogrammetry technology to achieve stunning visuals in its grim, immersive dark fantasy world. On GeForce RTX PCs and laptops those visuals will be accelerated by NVIDIA DLSS 3, and system latency will be reduced by NVIDIA Reflex, making gameplay even more responsive.\n\nAt 4K, our testing saw performance multiply by 2.3X on average with max settings enabled:\n\nLies of P Available Now With DLSS 2\nInspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle poque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes.", "start_char_idx": 9240, "end_char_idx": 10984, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "310187fc-3c11-4f89-902f-5f5882b50e1d": {"__data__": {"id_": "310187fc-3c11-4f89-902f-5f5882b50e1d", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "41f4b517-d510-4fb9-a6be-601ffcc223c6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "fa6ea6a07d74f0588266f04ddf31e8277497dd809d7fdc7049be81218c4a589f", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "01e7c697-9400-4b0d-8e7b-4d9431a9ab77", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "47bd82d3f0675fba1479754f2bad5f239d0136a410745f05eb9bdffa0b5357d2", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "f26b1b94-c548-4020-a335-4fa5eff3acd6", "node_type": "1", "metadata": {}, "hash": "42f0ddf43e6b67e09003dca46135769a64d3abdbc2116c5cef7a8a973f5dc9c9", "class_name": "RelatedNodeInfo"}}, "hash": "0cb5103756c5273f28ecb9f06f714f7e620e8d6413bf989085cd48afe6e09e38", "text": "Lies of P is available now with support for DLSS 2, giving GeForce RTX gamers significantly faster performance - in our GeForce RTX 40 Series benchmarks, frame rates increased by an average of 1.9X at 4K with max settings enabled.\n\nParty Animals Available Now With DLSS 2 & Reflex\nBattle with your friends as puppies, kittens and other cuddly creatures in Party Animals, developed by Recreate Games. Engage in paw-to-paw combat with your friends online. Interact with the world using a realistic physics engine and take advantage of interactive elements in each unique level to emerge victorious in every brawl.\n\nIn Party Animals, GeForce RTX gamers can boost performance with DLSS 2 and reduce system latency with NVIDIA Reflex, giving them a competitive edge over critters with less responsive systems.\n\n\n \nIn our testing, 4K performance increased by 1.7X on average with max settings enabled, enabling all GeForce RTX gamers to crush the competition at ludicrously fast and fluid frame rates:\n\nAlso, stream the game on nearly any device with GeForce NOW. Upgrade to an Ultimate membership to play with GeForce RTX 4080-class performance, streaming from the cloud.\n\nCheck Back Next Week For Even More RTX Games\nFive years ago we started a revolutionary journey: to redefine graphics with neural rendering and artificial intelligence. DLSS has come a long way, and is now accelerating performance in over 340 released games and apps. And DLSS 3.5 with Ray Reconstruction will use the power of AI to make games and apps even more beautiful and immersive, starting with Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and Chaos Vantage.\n\nReturn to GeForce.com each week to learn about the latest, greatest and most anticipated games launching with DLSS.", "start_char_idx": 10989, "end_char_idx": 12742, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "f26b1b94-c548-4020-a335-4fa5eff3acd6": {"__data__": {"id_": "f26b1b94-c548-4020-a335-4fa5eff3acd6", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "310187fc-3c11-4f89-902f-5f5882b50e1d", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-available-september-21.txt"}, "hash": "0cb5103756c5273f28ecb9f06f714f7e620e8d6413bf989085cd48afe6e09e38", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "c65b86a5-a9ec-4ee7-af9c-289a6a6618b1", "node_type": "1", "metadata": {}, "hash": "5d316b43dd416aca381b3e3bd3547bf6a547b7edca55f6f75135a6418ae5cf5b", "class_name": "RelatedNodeInfo"}}, "hash": "42f0ddf43e6b67e09003dca46135769a64d3abdbc2116c5cef7a8a973f5dc9c9", "text": "Cyberpunk 2077: Phantom Liberty Available Now With NVIDIA DLSS 3.5 & Full Ray Tracing\nBy Andrew Burnes on September 25, 2023 | Featured StoriesCyberpunk 2077Frame GenerationGeForce NowGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXRay ReconstructionRay Tracing\nCyberpunk 2077: Phantom Liberty is now available on PC with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, theres only one person who can save her you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.\n\nWitness the power of full ray tracing and DLSS 3.5 in Cyberpunk 2077: Phantom Liberty for yourself in our Cyberpunk 2077\n\n \n\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nIf you dont own the expansion, return to the neon lights of Night City in Cyberpunk 2077s 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077s Ray Tracing: Overdrive Mode.\n\nPress agree that Cyberpunk 2077 with DLSS 3.5 Ray Reconstruction is an incredible leap forward for image quality and immersion:\n\nNVIDIA DLSS 3.5 In Cyberpunk 2077 Is Breathtaking: The Most Advanced Graphics Ever In A PC Game - WCCFTech\nTurning on Ray Reconstruction is like a revelation. - DigitalTrends\nIt's really, really good-looking.", "start_char_idx": 0, "end_char_idx": 1890, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "c65b86a5-a9ec-4ee7-af9c-289a6a6618b1": {"__data__": {"id_": "c65b86a5-a9ec-4ee7-af9c-289a6a6618b1", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "f26b1b94-c548-4020-a335-4fa5eff3acd6", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "42f0ddf43e6b67e09003dca46135769a64d3abdbc2116c5cef7a8a973f5dc9c9", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "f95d2ff0-7289-4f09-a438-d4adb24207d9", "node_type": "1", "metadata": {}, "hash": "deb5082a96da3b9692e7a49c6e2874bbaaa8e80c0d9bc0366d7617f184dff471", "class_name": "RelatedNodeInfo"}}, "hash": "5d316b43dd416aca381b3e3bd3547bf6a547b7edca55f6f75135a6418ae5cf5b", "text": "- Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nIf you dont own the expansion, return to the neon lights of Night City in Cyberpunk 2077s 2.0 update, available now, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077s Ray Tracing: Overdrive Mode.\n\nPress agree that Cyberpunk 2077 with DLSS 3.5 Ray Reconstruction is an incredible leap forward for image quality and immersion:\n\nNVIDIA DLSS 3.5 In Cyberpunk 2077 Is Breathtaking: The Most Advanced Graphics Ever In A PC Game - WCCFTech\nTurning on Ray Reconstruction is like a revelation. - DigitalTrends\nIt's really, really good-looking. - PCGamer\nNVIDIA's lead in ray-tracing performance and image quality takes a massive leap forward thanks to DLSS 3.5 - TweakTown\nIt didnt take long to notice the improvement in not just the gameplay, but visuals, and performance as well thanks to DLSS 3.5. - TechCritter\nDLSS 3.5s Ray Reconstruction is the real deal - DSOGaming\nCrank Ray Tracing Up To Overdrive \nBoth Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.", "start_char_idx": 1200, "end_char_idx": 2806, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "f95d2ff0-7289-4f09-a438-d4adb24207d9": {"__data__": {"id_": "f95d2ff0-7289-4f09-a438-d4adb24207d9", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "c65b86a5-a9ec-4ee7-af9c-289a6a6618b1", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "5d316b43dd416aca381b3e3bd3547bf6a547b7edca55f6f75135a6418ae5cf5b", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "44bb2a42-91fe-4b8e-ab65-9ede81a5eed7", "node_type": "1", "metadata": {}, "hash": "afa9d05abc5ac64433db6031b7e16083b5d6adacbfc983037abdc41f1ad1d181", "class_name": "RelatedNodeInfo"}}, "hash": "deb5082a96da3b9692e7a49c6e2874bbaaa8e80c0d9bc0366d7617f184dff471", "text": "- TechCritter\nDLSS 3.5s Ray Reconstruction is the real deal - DSOGaming\nCrank Ray Tracing Up To Overdrive \nBoth Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty feature full ray tracing in the technology preview for the Ray Tracing: Overdrive Mode. Full ray tracing, also known as path tracing, accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it is extremely GPU intensive.\n\n\n \nFor even more info on the making of Ray Tracing: Overdrive Mode, check out our interview with CD PROJEKT RED\n\nPrevious techniques separately addressed ray-traced shadows, reflections and global illumination for a small number of light sources. Full ray tracing models the properties of light from a virtually unlimited number of emissive sources, delivering physically correct shadows, reflections and global illumination on all objects.\n\nOne of the most impactful additions in the technology preview of Cyberpunk 2077s Ray Tracing: Overdrive Mode is NVIDIA RTX Direct Illumination (RTXDI), a free SDK that enables developers to closely replicate the appearance of light in scenes with numerous light sources. With RTXDI, thousands of objects can emit ray-traced light.\n\nIn Cyberpunk 2077, each neon sign, street lamp, LED billboard, car headlight, and other source of light is now ray-traced, bathing objects, walls, passing cars and pedestrians in accurate lighting.\n\nWith full ray tracing and RTXDI, now practically all light sources cast physically correct soft shadows, a feat previously unimaginable using previous approaches. Players will experience enhanced shadowing, with better depth, detail and realism.", "start_char_idx": 2148, "end_char_idx": 4026, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "44bb2a42-91fe-4b8e-ab65-9ede81a5eed7": {"__data__": {"id_": "44bb2a42-91fe-4b8e-ab65-9ede81a5eed7", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "f95d2ff0-7289-4f09-a438-d4adb24207d9", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "deb5082a96da3b9692e7a49c6e2874bbaaa8e80c0d9bc0366d7617f184dff471", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "861cc49f-f74b-4f7d-b469-891624cd2878", "node_type": "1", "metadata": {}, "hash": "289f5a08ba3fef62693a5acbd00498818c2eea8d6170e43bb7d5fd4c454e6662", "class_name": "RelatedNodeInfo"}}, "hash": "afa9d05abc5ac64433db6031b7e16083b5d6adacbfc983037abdc41f1ad1d181", "text": "No matter how geometrically complex a scene gets, pipes, rails, staircases, and other objects will now get proper shadows from all the shadow casting lights in their vicinity. \nCyberpunk 2077 features a full day-night cycle. To upgrade indirect lighting from all emissive sources, including the sun and moon, Global Illumination (GI) needed to be path traced, too. Rendering techniques including Screen Space Reflections, Screen Space Ambient Occlusion, and the existing GI solutions were replaced by a single unified algorithm that delivers more accurate lighting of scenes and objects.\n\nWith the Ray Tracing: Overdrive Mode enabled, natural colored lighting bounces multiple times throughout Cyberpunk 2077s world, creating more realistic indirect lighting and occlusion.\n\n\nThe sunlight bounces off the floor to indirectly light a cardboard stack for more realistic lighting and occlusion. Click here to view the comparison in 4K\n\nReflections now incorporate bounced detail, too, and are rendered at full resolution, accentuating the cyberpunk aesthetic and further heightening immersion.\n\n\nFull ray tracing helps to balance the diffuse and specular response of materials to the light, resulting in even more realistic reflections. Click here to view the comparison in 4K\n\nCombined, the full ray tracing of direct and global illumination give gamers the most advanced real-time lighting seen to date in gaming, and a preview of how all games will look in the future.\n\nFull ray tracing in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty is extremely GPU intensive. For the ultimate experience we recommend GeForce RTX 40 Series and NVIDIA DLSS 3.5. Read on for more details. \n\nCyberpunk 2077 Upgrades To DLSS 3.5\nDLSS 3.5 is available in both Cyberpunk 2077 with the games 2.0 update, and Cyberpunk 2077: Phantom Liberty. In the Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.\n\nWhen activated, Ray Reconstruction replaces several hand-tuned ray tracing denoisers with a new unified AI model that enhances full ray tracing, elevating image quality to new heights.", "start_char_idx": 4029, "end_char_idx": 6320, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "861cc49f-f74b-4f7d-b469-891624cd2878": {"__data__": {"id_": "861cc49f-f74b-4f7d-b469-891624cd2878", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "44bb2a42-91fe-4b8e-ab65-9ede81a5eed7", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "afa9d05abc5ac64433db6031b7e16083b5d6adacbfc983037abdc41f1ad1d181", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3338ef63-bd7a-456f-af9e-669a0602aa46", "node_type": "1", "metadata": {}, "hash": "8bd43fc7415f2c825ed6060f059a9993d5e5bcdf742efefa7a531fd3cc6e8006", "class_name": "RelatedNodeInfo"}}, "hash": "289f5a08ba3fef62693a5acbd00498818c2eea8d6170e43bb7d5fd4c454e6662", "text": "Full ray tracing in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty is extremely GPU intensive. For the ultimate experience we recommend GeForce RTX 40 Series and NVIDIA DLSS 3.5. Read on for more details. \n\nCyberpunk 2077 Upgrades To DLSS 3.5\nDLSS 3.5 is available in both Cyberpunk 2077 with the games 2.0 update, and Cyberpunk 2077: Phantom Liberty. In the Ray Tracing: Overdrive Mode, DLSS 3.5s new Ray Reconstruction technology enhances the quality and clarity of reflections, global illumination is even more accurate, and lighting is more dynamically responsive, for an even better, more immersive, more realistic experience.\n\nWhen activated, Ray Reconstruction replaces several hand-tuned ray tracing denoisers with a new unified AI model that enhances full ray tracing, elevating image quality to new heights. In the following scene, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.\n\nThe streets of Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is enhanced city-wide:\n\nGeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution.\n\nDigital Foundry DLSS 3.5 Tech Interview\nIn a lengthy roundtable discussion, Digital Foundrys resident PC expert, Alex Battaglia, spoke to Bryan Catanzaro, Vice President Applied Deep Learning Research at NVIDIA, Jakub Knapik, VP Art and Global Art Director at CD Projekt RED, and NVIDIA GeForce evangelist Jacob Freeman about DLSS 3.5, the evolution of the original DLSS, the success of DLSS in the modding community, and the future of machine learning in PC graphics.", "start_char_idx": 5499, "end_char_idx": 7564, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3338ef63-bd7a-456f-af9e-669a0602aa46": {"__data__": {"id_": "3338ef63-bd7a-456f-af9e-669a0602aa46", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "861cc49f-f74b-4f7d-b469-891624cd2878", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "289f5a08ba3fef62693a5acbd00498818c2eea8d6170e43bb7d5fd4c454e6662", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3a7db4f7-1307-4496-8e0f-4539f989eabf", "node_type": "1", "metadata": {}, "hash": "1aabf72c3ce6ab0a4bb89a4b2d86a9583458c719bb103012cb82aeab05e525ce", "class_name": "RelatedNodeInfo"}}, "hash": "8bd43fc7415f2c825ed6060f059a9993d5e5bcdf742efefa7a531fd3cc6e8006", "text": "The streets of Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is enhanced city-wide:\n\nGeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution.\n\nDigital Foundry DLSS 3.5 Tech Interview\nIn a lengthy roundtable discussion, Digital Foundrys resident PC expert, Alex Battaglia, spoke to Bryan Catanzaro, Vice President Applied Deep Learning Research at NVIDIA, Jakub Knapik, VP Art and Global Art Director at CD Projekt RED, and NVIDIA GeForce evangelist Jacob Freeman about DLSS 3.5, the evolution of the original DLSS, the success of DLSS in the modding community, and the future of machine learning in PC graphics.\n\n\n \nThose and even more topics are covered in the 1 hour discussion, so if you want even more insight into the magic of DLSS, you should definitely check it out.\n\nMax Performance With NVIDIA DLSS 3.5\nIn Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, replacing multiple hand-tuned denoisers with Ray Reconstruction also happens to increase performance that bit more. Get the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti and RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p.", "start_char_idx": 6651, "end_char_idx": 8226, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3a7db4f7-1307-4496-8e0f-4539f989eabf": {"__data__": {"id_": "3a7db4f7-1307-4496-8e0f-4539f989eabf", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3338ef63-bd7a-456f-af9e-669a0602aa46", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "8bd43fc7415f2c825ed6060f059a9993d5e5bcdf742efefa7a531fd3cc6e8006", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1ed13ddc-7dfd-4099-910f-baf5c8d01104", "node_type": "1", "metadata": {}, "hash": "ae0abfa62e7325c264418356bcabf93c1251c4857b8c662ed49ab07b36733839", "class_name": "RelatedNodeInfo"}}, "hash": "1aabf72c3ce6ab0a4bb89a4b2d86a9583458c719bb103012cb82aeab05e525ce", "text": "Those and even more topics are covered in the 1 hour discussion, so if you want even more insight into the magic of DLSS, you should definitely check it out.\n\nMax Performance With NVIDIA DLSS 3.5\nIn Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty, replacing multiple hand-tuned denoisers with Ray Reconstruction also happens to increase performance that bit more. Get the ultimate Cyberpunk 2077: Phantom Liberty experience, using the Ray Tracing: Overdrive Mode, at over 60 FPS, with GeForce RTX 40 Series graphics cards. We recommend the GeForce RTX 4090 and RTX 4080 at 4K, RTX 4070 Ti and RTX 4070 at 1440p, and the RTX 4060 Ti and RTX 4060 at 1080p. \nAt 4K, with full ray tracing enabled, along with max settings, NVIDIA DLSS 3.5 using Frame Generation, Ray Reconstruction, Reflex, and Super Resolution is 4.9X faster on average than native 4K rendering, while also looking substantially more realistic and immersive:\n\nAt 2560x1440, DLSS 3.5 multiplies performance by 3X average on average, enabling 60 FPS+ gameplay on the GeForce RTX 4070 and up:\n\nAt 1920x1080, all GeForce RTX 40 Series gamers can experience Cyberpunk 2077: Phantom Liberty at the highest levels of detail thanks to a 3X average performance multiplication courtesy of Frame Generation, Super Resolution and Ray Reconstruction:\n\nTo find a GeForce RTX 40 Series GPU, head here for a full rundown of models available in your region.\n\nGet Game Ready For Cyberpunk 2077: Phantom Liberty With The Latest Game Ready Driver\nFor the very best experience in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty with full ray tracing and DLSS 3.5, download our Cyberpunk 2077: Phantom Liberty Game Ready Driver for your PC or laptop from GeForce.com or GeForce Experience.", "start_char_idx": 7569, "end_char_idx": 9306, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1ed13ddc-7dfd-4099-910f-baf5c8d01104": {"__data__": {"id_": "1ed13ddc-7dfd-4099-910f-baf5c8d01104", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "3800203b-4475-432f-bb55-da4a31f85422", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "f1368aaa5cf42805d9993ebc1dffa598e35d63fc1a2db41b2b0505ae7ccf2ef9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3a7db4f7-1307-4496-8e0f-4539f989eabf", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "1aabf72c3ce6ab0a4bb89a4b2d86a9583458c719bb103012cb82aeab05e525ce", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "78f6c06b-88ee-4626-af9c-f2d8c9a18f5d", "node_type": "1", "metadata": {}, "hash": "15db2180d37df734c5c32fefed807af409203256cf57e8eb81448c265594ac04", "class_name": "RelatedNodeInfo"}}, "hash": "ae0abfa62e7325c264418356bcabf93c1251c4857b8c662ed49ab07b36733839", "text": "Get Game Ready For Cyberpunk 2077: Phantom Liberty With The Latest Game Ready Driver\nFor the very best experience in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty with full ray tracing and DLSS 3.5, download our Cyberpunk 2077: Phantom Liberty Game Ready Driver for your PC or laptop from GeForce.com or GeForce Experience. \n\ncyberpunk-2077-phantom-liberty-game-ready-driver-download-september-21-2023\nYou Can Also Enjoy Full Ray Tracing Enhanced By NVIDIA DLSS 3.5 On GeForce NOW\nGeForce NOW instantly transforms your laptop, desktop, Mac, TV, Android device, iPhone, or iPad into the powerful PC gaming rig youve always dreamed of.? GeForce NOW connects to digital PC game stores so you can stream the games you already own, without fear of losing access to them.\n\nOur Ultimate membership offers you instant access to the high performance GeForce RTX 4080 cloud gaming rigs for a high-resolution, ultra-low latency experience, in Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and over 1600 other games.\n\nCyberpunk 2077 & Cyberpunk 2077: Phantom Liberty Are #RTXOn\nStarting today, you can experience DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077: Phantom Libertys Ray Tracing: Overdrive Mode. DLSS 3.5 makes your games even more beautiful, immersive and realistic, and is available for all GeForce RTX users.\n\n\n \nReturn to GeForce.com each week to learn about the latest, greatest and most anticipated games launching with DLSS.", "start_char_idx": 8978, "end_char_idx": 10419, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "78f6c06b-88ee-4626-af9c-f2d8c9a18f5d": {"__data__": {"id_": "78f6c06b-88ee-4626-af9c-f2d8c9a18f5d", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8aa9d670-d0ca-407a-b635-1265e4d7e829", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "2d0ac4569e72e9e1466a3f47a1a5381618fc2d665e354a244fbf95dae209b29c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1ed13ddc-7dfd-4099-910f-baf5c8d01104", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-5-cyberpunk-2077-phantom-liberty-available-now.txt"}, "hash": "ae0abfa62e7325c264418356bcabf93c1251c4857b8c662ed49ab07b36733839", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "11fed9af-b04c-4137-af04-a5da71ca20f0", "node_type": "1", "metadata": {}, "hash": "33b04b5e57d009873ab9ea6203d99d902e8fbba279f024847dbd964a6279a247", "class_name": "RelatedNodeInfo"}}, "hash": "15db2180d37df734c5c32fefed807af409203256cf57e8eb81448c265594ac04", "text": "ICARUS Available Now With DLSS 3, Ad Infinitum & Mortal Kombat 1 Launching With DLSS 2\nBy Andrew Burnes on September 12, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTX\nEach week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. \n\nLast week, we revealed that Lies of P, Party Animals, SYNCED, and Witchfire were all launching with support for DLSS this month, bringing that performance-accelerating goodness on day-1 to even more anticipated games.\n\nThis week, ICARUS has upgraded to NVIDIA DLSS 3 and more DLSS 2 games are available now including Arcadegeddon, Starsiege: Deadzone, and Warstride Challenges. Looking ahead, Ad Infinitum and Mortal Kombat 1 are launching with DLSS 2.\n\nFor all the details, read on.\n\nICARUS DLSS 3 Update Available Now\nIn ICARUS, the co-op survival game by Dean Hall and RocketWerkz, players explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter before returning to orbit, then explore and conquer new biomes of greater risk and greater reward. You must meet your deadline for extraction though, or face being left behind forever. Alternatively, play in the persistent Open World mode to build a planet-side encampment thatll give you a base from which to explore the games massive maps, and beat ICARUS challenging bosses.", "start_char_idx": 0, "end_char_idx": 1371, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "11fed9af-b04c-4137-af04-a5da71ca20f0": {"__data__": {"id_": "11fed9af-b04c-4137-af04-a5da71ca20f0", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8aa9d670-d0ca-407a-b635-1265e4d7e829", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "2d0ac4569e72e9e1466a3f47a1a5381618fc2d665e354a244fbf95dae209b29c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "78f6c06b-88ee-4626-af9c-f2d8c9a18f5d", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "15db2180d37df734c5c32fefed807af409203256cf57e8eb81448c265594ac04", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5cdd0875-1c70-4cfd-b778-49e1e8d3b7ff", "node_type": "1", "metadata": {}, "hash": "343915ab03f648da74ffe4bffd76cbe1c02fbb57627289c964c1f555c19bf105", "class_name": "RelatedNodeInfo"}}, "hash": "33b04b5e57d009873ab9ea6203d99d902e8fbba279f024847dbd964a6279a247", "text": "When ICARUS launched into Early Access, it was the first game to feature RTX Global Illumination (RTXGI), a performant ray-traced technique for simulating the natural illumination of indoor and outdoor scenes from the sun and moon in massive open-world environments. And accompanying RTXGI was DLSS 2, accelerating performance by up to 60%.\n\nMere days ago, a new ICARUS update introduced support for DLSS 3, boosting performance by 2.6X on average, enabling max setting, ray-traced gameplay on many GeForce RTX 40 Series systems.\n\nICARUS is updated each week with new content and features, so stay tuned to this page to track the latest additions.\n\nAd Infinitum Launches September 14th With DLSS 2 \nTrapped between the walls of your family home and the trenches of World War I, you try to piece together your past and take back control of your life. Will the nightmare of the war ever end? Will you find inner peace one day? In Naco and Hekate's Ad Infinitum, you play as a German soldier haunted by the horrors of the Great War. While your mind grapples with memories of your family home and the trenches on the front, you try to break the endless cycle of suffering.\n\n\n \nWhen Ad Infinitum launches on September 14th, GeForce RTX gamers can accelerate their experience with DLSS 2, for the best performance possible.\n\nMortal Kombat 1 Launches With DLSS 2 On September 19th\nLiu Kang has restarted history, crafting a New Era reflecting his vision of peace. Meanwhile Mileena, twin sister of Kitana and rightful heir to Outworld's throne, has been infected by a dreaded and lethal disease. Lin Kuei warriors and brothers Scorpion and Sub-Zero fight for the future of the clan, while Earthrealm champions Raiden and Kung Lao fight for family and honor. Johnny Cage, who is more concerned with staying relevant in the eyes of his fans, fights for his own vanity. Fight your way through the new Universe of Mortal Kombat 1, ushering in a new era of the iconic franchise with a new fighting system, game modes, and new, spectacular fatalities.", "start_char_idx": 1376, "end_char_idx": 3414, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5cdd0875-1c70-4cfd-b778-49e1e8d3b7ff": {"__data__": {"id_": "5cdd0875-1c70-4cfd-b778-49e1e8d3b7ff", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8aa9d670-d0ca-407a-b635-1265e4d7e829", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "2d0ac4569e72e9e1466a3f47a1a5381618fc2d665e354a244fbf95dae209b29c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "11fed9af-b04c-4137-af04-a5da71ca20f0", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "33b04b5e57d009873ab9ea6203d99d902e8fbba279f024847dbd964a6279a247", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "fa7ddb9d-29df-458e-a765-691614fcfe15", "node_type": "1", "metadata": {}, "hash": "f6dcf69300ca11d210f3ac483115631e0e2ec79d3ed968a364fad23f9ebbcccf", "class_name": "RelatedNodeInfo"}}, "hash": "343915ab03f648da74ffe4bffd76cbe1c02fbb57627289c964c1f555c19bf105", "text": "When Ad Infinitum launches on September 14th, GeForce RTX gamers can accelerate their experience with DLSS 2, for the best performance possible.\n\nMortal Kombat 1 Launches With DLSS 2 On September 19th\nLiu Kang has restarted history, crafting a New Era reflecting his vision of peace. Meanwhile Mileena, twin sister of Kitana and rightful heir to Outworld's throne, has been infected by a dreaded and lethal disease. Lin Kuei warriors and brothers Scorpion and Sub-Zero fight for the future of the clan, while Earthrealm champions Raiden and Kung Lao fight for family and honor. Johnny Cage, who is more concerned with staying relevant in the eyes of his fans, fights for his own vanity. Fight your way through the new Universe of Mortal Kombat 1, ushering in a new era of the iconic franchise with a new fighting system, game modes, and new, spectacular fatalities.\n\n\n \nAt launch, DLSS 2 Super Resolution will be available to ensure GeForce RTX gamers hit a locked 60 frames per second in every match, with every setting maxed out.\n\nWarstride Challenges Exits Early Access With Support For DLSS 2 & Reflex\nBlast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way, in Warstride Challenges. Die and retry to get the highest score in increasingly intense trials, create and share your own runs, and attempt to be the best at the hundreds of levels created by the community.\n\nDream Powered Games and Focus Entertainments twitch shooter rewards speed and aim precision, which is why DLSS 2 and NVIDIA Reflex were added during Early Access, boosting performance.", "start_char_idx": 2549, "end_char_idx": 4181, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "fa7ddb9d-29df-458e-a765-691614fcfe15": {"__data__": {"id_": "fa7ddb9d-29df-458e-a765-691614fcfe15", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8aa9d670-d0ca-407a-b635-1265e4d7e829", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "2d0ac4569e72e9e1466a3f47a1a5381618fc2d665e354a244fbf95dae209b29c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5cdd0875-1c70-4cfd-b778-49e1e8d3b7ff", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "343915ab03f648da74ffe4bffd76cbe1c02fbb57627289c964c1f555c19bf105", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d1f179ed-530a-4472-b950-fc6a29461d48", "node_type": "1", "metadata": {}, "hash": "be1ab8822cb1a13ce2f6caed3612c47ed536cc5c13f8e41e3d366738cd3a56bc", "class_name": "RelatedNodeInfo"}}, "hash": "f6dcf69300ca11d210f3ac483115631e0e2ec79d3ed968a364fad23f9ebbcccf", "text": "At launch, DLSS 2 Super Resolution will be available to ensure GeForce RTX gamers hit a locked 60 frames per second in every match, with every setting maxed out.\n\nWarstride Challenges Exits Early Access With Support For DLSS 2 & Reflex\nBlast hordes of demons at lightning speed in bloody gunfights, and race against the clock to overcome everything that comes your way, in Warstride Challenges. Die and retry to get the highest score in increasingly intense trials, create and share your own runs, and attempt to be the best at the hundreds of levels created by the community.\n\nDream Powered Games and Focus Entertainments twitch shooter rewards speed and aim precision, which is why DLSS 2 and NVIDIA Reflex were added during Early Access, boosting performance.\n\n\n \nLast week, Warstride Challenges exited Early Access with a 93% Steam player rating, and a ton of new content, including a live multiplayer mode, enabling you to compete against friends in real-time, rather than simply on the scoreboards. For further details, check out Warstride Challenges Steam page.\n\nArcadegeddon Available Now With DLSS 2 \nIllFonic's Arcadegeddon is an ever-evolving co-op multiplayer, roguelite shooter that allows you and up to 3 friends to explore multiple biomes, compete in mini games, find hidden chests, and battle a cast of enemies and bosses. Arcadegeddon lets you play at your own pace with its mix of PVE and PVP gameplay. As you get to know the town, you can dive into additional challenges from the local gangs that hangout in Gillys Arcade, earning you much more than just street cred.", "start_char_idx": 3419, "end_char_idx": 5005, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d1f179ed-530a-4472-b950-fc6a29461d48": {"__data__": {"id_": "d1f179ed-530a-4472-b950-fc6a29461d48", "embedding": null, "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8aa9d670-d0ca-407a-b635-1265e4d7e829", "node_type": "4", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "2d0ac4569e72e9e1466a3f47a1a5381618fc2d665e354a244fbf95dae209b29c", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "fa7ddb9d-29df-458e-a765-691614fcfe15", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "f6dcf69300ca11d210f3ac483115631e0e2ec79d3ed968a364fad23f9ebbcccf", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "40bdda32-19d1-4efc-83b7-b38a693632bf", "node_type": "1", "metadata": {}, "hash": "199ed23f7ade405b9e99a00a450380b9abbbdab1581f18f4565d91c32dba5c24", "class_name": "RelatedNodeInfo"}}, "hash": "be1ab8822cb1a13ce2f6caed3612c47ed536cc5c13f8e41e3d366738cd3a56bc", "text": "Last week, Warstride Challenges exited Early Access with a 93% Steam player rating, and a ton of new content, including a live multiplayer mode, enabling you to compete against friends in real-time, rather than simply on the scoreboards. For further details, check out Warstride Challenges Steam page.\n\nArcadegeddon Available Now With DLSS 2 \nIllFonic's Arcadegeddon is an ever-evolving co-op multiplayer, roguelite shooter that allows you and up to 3 friends to explore multiple biomes, compete in mini games, find hidden chests, and battle a cast of enemies and bosses. Arcadegeddon lets you play at your own pace with its mix of PVE and PVP gameplay. As you get to know the town, you can dive into additional challenges from the local gangs that hangout in Gillys Arcade, earning you much more than just street cred.\n\n\n \nGeForce RTX gamers jumping into the action can enable DLSS 2 to accelerate their frame rates.\n\nStarsiege: Deadzone Available Now With DLSS 2 \nProphecy Games' Starsiege: Deadzone is an Early Access multiplayer corridor extraction shooter set in a dark sci-fi universe where humanity is on the brink of extinction. As space mercenaries, known as Raiders, players will team up with two others to explore the derelict stations taken over by sentient AI. As a Raider, your goal is to extract valuable weapons and resources for your faction. Players will customize a loadout and venture into procedurally generated ships making each match unique. Work alone or together to overcome the ship's deadly traps and defenses in order to escape. However, beware of the other Raiders seeking the same riches.\n\n\n \nGeForce RTX gamers battling through the space station can activate DLSS 2 to accelerate performance, for the fastest and most fluid shooting possible.\n\nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 330 DLSS-enhanced games and apps.", "start_char_idx": 4186, "end_char_idx": 6233, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "40bdda32-19d1-4efc-83b7-b38a693632bf": {"__data__": {"id_": "40bdda32-19d1-4efc-83b7-b38a693632bf", "embedding": null, "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "c6807b15-d30c-437b-8354-4b8ffc2bf2b6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "hash": "afbaa8af8b95f10354abd7a449520913b77cace90a1dc3a39b5e76c3845089e9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d1f179ed-530a-4472-b950-fc6a29461d48", "node_type": "1", "metadata": {"filename": "dataset\\dlss-3-icarus-dlss-2-ad-infinitum.txt"}, "hash": "be1ab8822cb1a13ce2f6caed3612c47ed536cc5c13f8e41e3d366738cd3a56bc", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "c9468b17-e5fb-4cbf-b491-9e7ee802d8fc", "node_type": "1", "metadata": {}, "hash": "853ddf4a66fd41c228e4541768b30711ae20f6d9f16bfaf8919693d16ee9a087", "class_name": "RelatedNodeInfo"}}, "hash": "199ed23f7ade405b9e99a00a450380b9abbbdab1581f18f4565d91c32dba5c24", "text": "SYNCED & Witchfire Launch With DLSS 3 This Month\nBy Andrew Burnes on September 05, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTX\nEach week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. \n\nLast week, several new games launched with support for our performance accelerating technology, and we showcased upcoming games launching with day-one DLSS 3 support.\n\nThis week, were giving you a look at more highly-anticipated games launching this September with DLSS:\n\nSYNCED launches September 8th with DLSS 3.\nLies of P launches September 19th with DLSS 2\nParty Animals launches September 20th with DLSS 2 and Reflex\nWitchfire enters early access September 20th with DLSS 3 and Reflex\nFor all the details, read on.\n\nSYNCED Launches September 8th With DLSS 3 \nNExT Studios and Level Infinite's SYNCED is a futuristic free-to-play cooperative shooter set in a world devastated by rogue technology. Gear up with a squad or fight solo across intense PvE and PvP scenarios as you take the fight to the Nanos and weaponize your enemy.\n\n\n \nOn September 8th, SYNCED will officially launch on Steam and Epic Game Store with support for NVIDIA DLSS 3, giving GeForce RTX gamers the definitive experience.\n\nWitchfire Enters Early Access On September 20th With Support For DLSS 3 & Reflex\nThe Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.", "start_char_idx": 0, "end_char_idx": 1938, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "c9468b17-e5fb-4cbf-b491-9e7ee802d8fc": {"__data__": {"id_": "c9468b17-e5fb-4cbf-b491-9e7ee802d8fc", "embedding": null, "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "c6807b15-d30c-437b-8354-4b8ffc2bf2b6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "hash": "afbaa8af8b95f10354abd7a449520913b77cace90a1dc3a39b5e76c3845089e9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "40bdda32-19d1-4efc-83b7-b38a693632bf", "node_type": "1", "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "hash": "199ed23f7ade405b9e99a00a450380b9abbbdab1581f18f4565d91c32dba5c24", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "a511edc1-72ad-43cb-b943-0c6be7e08962", "node_type": "1", "metadata": {}, "hash": "c91005954c8aedb20cfd42f30c7a81fddb14433d54a74ebe4068b4d54f81276c", "class_name": "RelatedNodeInfo"}}, "hash": "853ddf4a66fd41c228e4541768b30711ae20f6d9f16bfaf8919693d16ee9a087", "text": "On September 8th, SYNCED will officially launch on Steam and Epic Game Store with support for NVIDIA DLSS 3, giving GeForce RTX gamers the definitive experience.\n\nWitchfire Enters Early Access On September 20th With Support For DLSS 3 & Reflex\nThe Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.\n\n\n \nLike The Astronauts previous title, The Vanishing of Ethan Carter, Witchfire uses photogrammetry technology to achieve stunning visuals in its grim, immersive dark fantasy world. On GeForce RTX PCs and laptops those visuals will be accelerated by NVIDIA DLSS 3, and system latency will be reduced by NVIDIA Reflex, making gameplay even more responsive.\n\nLies of P Launches September 19th With DLSS 2\nInspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle poque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes.", "start_char_idx": 1093, "end_char_idx": 2937, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "a511edc1-72ad-43cb-b943-0c6be7e08962": {"__data__": {"id_": "a511edc1-72ad-43cb-b943-0c6be7e08962", "embedding": null, "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "c6807b15-d30c-437b-8354-4b8ffc2bf2b6", "node_type": "4", "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "hash": "afbaa8af8b95f10354abd7a449520913b77cace90a1dc3a39b5e76c3845089e9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "c9468b17-e5fb-4cbf-b491-9e7ee802d8fc", "node_type": "1", "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "hash": "853ddf4a66fd41c228e4541768b30711ae20f6d9f16bfaf8919693d16ee9a087", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "384100e1-cefb-432d-afce-f761abfd8bc0", "node_type": "1", "metadata": {}, "hash": "5701084695c62d2ebb2c6e865f290007ef8661d8d1abbd94809a95934355f76e", "class_name": "RelatedNodeInfo"}}, "hash": "c91005954c8aedb20cfd42f30c7a81fddb14433d54a74ebe4068b4d54f81276c", "text": "When Lies of P launches on September 19th, GeForce RTX gamers can significantly accelerate their performance - in our GeForce RTX 40 Series benchmarks, frame rates increased by an average of 1.9X at 4K with max settings enabled.\n\nParty Animals Launching September 20th With DLSS 2 & Reflex\nBattle with your friends as puppies, kittens and other cuddly creatures in Party Animals, developed by Recreate Games. Engage in paw-to-paw combat with your friends online. Interact with the world using a realistic physics engine and take advantage of interactive elements in each unique level to emerge victorious in every brawl.\n\nWhen Party Animals is released on September 20th, GeForce RTX gamers can boost performance with DLSS 2 and reduce system latency with NVIDIA Reflex, giving them a competitive edge over critters with less responsive systems.\n\n\n \nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 330 DLSS-enhanced games and apps.", "start_char_idx": 2942, "end_char_idx": 4064, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "384100e1-cefb-432d-afce-f761abfd8bc0": {"__data__": {"id_": "384100e1-cefb-432d-afce-f761abfd8bc0", "embedding": null, "metadata": {"filename": "dataset\\first-descendant-nvidia-dlss-3.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b855ff8a-f32a-40fc-b897-0c5bbb556fc4", "node_type": "4", "metadata": {"filename": "dataset\\first-descendant-nvidia-dlss-3.txt"}, "hash": "a93cd10e2053873377bb07189137890710be481735a162d99136dc22e50b6aa2", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "a511edc1-72ad-43cb-b943-0c6be7e08962", "node_type": "1", "metadata": {"filename": "dataset\\dlss-anticipated-games-launching-september-2023.txt"}, "hash": "c91005954c8aedb20cfd42f30c7a81fddb14433d54a74ebe4068b4d54f81276c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5e3bd6fe-dbdc-4920-bbb3-90ec62a314f4", "node_type": "1", "metadata": {}, "hash": "ef266ca14445f050c934a2d6ec88f5ea5f18d5c710648f67daf852ba32103fe8", "class_name": "RelatedNodeInfo"}}, "hash": "5701084695c62d2ebb2c6e865f290007ef8661d8d1abbd94809a95934355f76e", "text": "The First Descendant Launching With NVIDIA DLSS 3\nBy Andrew Burnes on August 15, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTX\nNVIDIA DLSS 3 is available now in 40 games, and is coming to more games this year. Today, The First Descendant joins that ever-expanding list of upcoming DLSS 3 games, ensuring GeForce RTX gamers receive the definitive experience the second it launches.\n\nThis week, Gord and The Texas Chain Saw Massacre launch with DLSS 2, accelerating frame rates for all GeForce RTX gamers, and Achilles: Legends Untold is available now.\n\nFor all the details, read on, and be sure to check back next week for some big announcements.\n\nThe First Descendant Will Launch With DLSS 3\nNexon Games The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses.\n\nAt launch, The First Descendant will feature NVIDIA DLSS 3, multiplying performance for GeForce RTX 40 Series gamers, and accelerating frame rates for all other GeForce RTX players via DLSS 2. \n\n \nNeed for Speed Unbound - Volume 4 Available August 16\nNeed for Speed Unbound, the latest edition in the Need for Speed franchise from Electronic Arts and Criterion Games, puts players in the drivers seat of their own street racing fantasy as they outsmart cops and prove they have what it takes to win The Grand, Lakeshores ultimate street racing challenge. Since its release, Need for Speed Unbound has supported NVIDIA DLSS 3, giving GeForce RTX gamers the fastest possible frame rates.\n\nThe games newest update, Volume 4, will be available August 16, bringing with it brand new Gauntlet Playlists, Boosted events, newly unlocked Linkup areas, and a host of new Speed Pass content and challenges.", "start_char_idx": 0, "end_char_idx": 1954, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5e3bd6fe-dbdc-4920-bbb3-90ec62a314f4": {"__data__": {"id_": "5e3bd6fe-dbdc-4920-bbb3-90ec62a314f4", "embedding": null, "metadata": {"filename": "dataset\\first-descendant-nvidia-dlss-3.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b855ff8a-f32a-40fc-b897-0c5bbb556fc4", "node_type": "4", "metadata": {"filename": "dataset\\first-descendant-nvidia-dlss-3.txt"}, "hash": "a93cd10e2053873377bb07189137890710be481735a162d99136dc22e50b6aa2", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "384100e1-cefb-432d-afce-f761abfd8bc0", "node_type": "1", "metadata": {"filename": "dataset\\first-descendant-nvidia-dlss-3.txt"}, "hash": "5701084695c62d2ebb2c6e865f290007ef8661d8d1abbd94809a95934355f76e", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "489fca17-e1f6-45ed-ae80-b74ae00dacf3", "node_type": "1", "metadata": {}, "hash": "acd3380e013753e86106a035b6870ba6cee58fa2eba406a2b118a067c0efc891", "class_name": "RelatedNodeInfo"}}, "hash": "ef266ca14445f050c934a2d6ec88f5ea5f18d5c710648f67daf852ba32103fe8", "text": "Achilles: Legends Untold Available Now With DLSS 2\nDark Point Games Achilles: Legends Untold is more than just an action RPG. Featuring a novel blend of a complex combat system and the isometric view, it offers an entirely new experience, testing your ability to observe, strategize, and improve. Keep track of your endurance level, learn your opponents' behavior, and create your own fighting style using the expansive skill tree.\n\n\n \nIn this Early Access game, GeForce RTX gamers will discover support for NVIDIA DLSS 2, accelerating frame rates for an even better experience.\n\nGord Goes Live August 17th With DLSS 2\nCovenant.dev and Team 17's Gord is a single-player adventure-strategy game. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape your settlements , impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.\n\n\n \nWhen this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2.\n\nThe Texas Chain Saw Massacre Available With DLSS 2 On August 18th\nTake on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.\n\n\n \nAvailable August 18th, The Texas Chain Saw Massacre will ship with support for DLSS 2, ensuring your deaths arent the result of low frame rates, even when playing at the highest detail levels and resolutions.\n\nCheck Back Next Week For Some Big Announcements!\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and some exciting announcements. For a complete list of over 300 DLSS-enhanced games and apps, head here.", "start_char_idx": 1959, "end_char_idx": 4026, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "489fca17-e1f6-45ed-ae80-b74ae00dacf3": {"__data__": {"id_": "489fca17-e1f6-45ed-ae80-b74ae00dacf3", "embedding": null, "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8a887483-33d8-4eb8-976d-d44e712adcce", "node_type": "4", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "bd6b8153a6ad7076bccc91cd0669b63787203126c8f2fde4a784f46cff4d9df9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5e3bd6fe-dbdc-4920-bbb3-90ec62a314f4", "node_type": "1", "metadata": {"filename": "dataset\\first-descendant-nvidia-dlss-3.txt"}, "hash": "ef266ca14445f050c934a2d6ec88f5ea5f18d5c710648f67daf852ba32103fe8", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b1b55c18-a5c9-4216-9980-45d7ef6d72f4", "node_type": "1", "metadata": {}, "hash": "3eb5c95c74f5a39de73156bf56ea7c3e88616683c4ac25e48a6dcc0ecb162a0f", "class_name": "RelatedNodeInfo"}}, "hash": "acd3380e013753e86106a035b6870ba6cee58fa2eba406a2b118a067c0efc891", "text": "Game Pass Comes to GeForce NOW, Along With 25 New Games\nThis fall, members can stream AAA titles Alan Wake 2, Cyberpunk 2077: Phantom Liberty expansion, PAYDAY 3 and Party Animals from GeForce NOW, as announced at Gamescom.\nAugust 24, 2023 by GEFORCE NOW COMMUNITY\n\n \nAs part of NVIDIA and Microsofts collaboration to bring more choice to gamers, new Microsoft Store integration has been added to GeForce NOW that lets gamers stream select titles from the Game Pass catalog on GeForce NOW, starting today.\n\nWith the Microsoft Store integration, members will see a brand-new Xbox button on supported PC games and can seamlessly launch these titles across their devices, provided they either purchased the standalone games through the Microsoft Store or have an active Xbox Game Pass Ultimate or PC Game Pass subscription.\n\nHot off our recent Gamescom announcement, four blockbuster titles are coming to GeForce NOW this fall: Alan Wake 2, Cyberpunk 2077: Phantom Liberty expansion, Party Animals and PAYDAY 3.\n\nPlus, head to the cloud and stream the 25 new titles joining the cloud this week, including DOOM 2016 from Bethesda.\n\nMembers have also been playing the GeForce NOW Ultimate KovaaKs challenge, raising the bar with 240 frames per second streaming using an Ultimate membership. Check out the leaderboard to see how Ultimate members are stacking up against other GeForce NOW members top scorers have a chance to win some ultimate prizes through Thursday, Sept. 21, including a six-month PC Game Pass.\n\nSelect Game Pass Titles Now Available\nXbox PC Game Pass on GeForce NOW\nHello, Xbox.\nGive a warm welcome to the Microsoft Store on GeForce NOW. It joins digital platforms Steam, Epic Games Store, Ubisoft Connect and others in the cloud. Experience it today with hit PC games from Xbox Game Studios, Bethesda and other top publishers recently added to GeForce NOW, like Fatshark, Paradox and TaleWorld Entertainment.\n\nWith a GeForce NOW Ultimate membership, stream popular shooters Gears 5 and Deathloop with the highest graphical fidelity. Embark on a mini-adventure on the big screen by shrinking to the size of an ant in Grounded. Or enjoy the historical narrative Pentiment while on the go with a mobile device.", "start_char_idx": 0, "end_char_idx": 2225, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b1b55c18-a5c9-4216-9980-45d7ef6d72f4": {"__data__": {"id_": "b1b55c18-a5c9-4216-9980-45d7ef6d72f4", "embedding": null, "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8a887483-33d8-4eb8-976d-d44e712adcce", "node_type": "4", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "bd6b8153a6ad7076bccc91cd0669b63787203126c8f2fde4a784f46cff4d9df9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "489fca17-e1f6-45ed-ae80-b74ae00dacf3", "node_type": "1", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "acd3380e013753e86106a035b6870ba6cee58fa2eba406a2b118a067c0efc891", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "51f48370-2e49-45fd-92a0-d91f6d18ebcf", "node_type": "1", "metadata": {}, "hash": "0469ce47c9bea64bbd92ad1ab6faeae60887d8f6c16c8bedca5a2942ec81c095", "class_name": "RelatedNodeInfo"}}, "hash": "3eb5c95c74f5a39de73156bf56ea7c3e88616683c4ac25e48a6dcc0ecb162a0f", "text": "Check out the leaderboard to see how Ultimate members are stacking up against other GeForce NOW members top scorers have a chance to win some ultimate prizes through Thursday, Sept. 21, including a six-month PC Game Pass.\n\nSelect Game Pass Titles Now Available\nXbox PC Game Pass on GeForce NOW\nHello, Xbox.\nGive a warm welcome to the Microsoft Store on GeForce NOW. It joins digital platforms Steam, Epic Games Store, Ubisoft Connect and others in the cloud. Experience it today with hit PC games from Xbox Game Studios, Bethesda and other top publishers recently added to GeForce NOW, like Fatshark, Paradox and TaleWorld Entertainment.\n\nWith a GeForce NOW Ultimate membership, stream popular shooters Gears 5 and Deathloop with the highest graphical fidelity. Embark on a mini-adventure on the big screen by shrinking to the size of an ant in Grounded. Or enjoy the historical narrative Pentiment while on the go with a mobile device.\n\nTake a deep dive into history with titles from the Age of Empires series on a Chromebook and a comfy throne of your own or experience an alternative version of history in the newly added Wolfenstein II: New Colossus and Wolfenstein: Youngblood titles with the power of 4K streaming on NVIDIA SHIELD.\n\nWarhammer 40k: Darktide Xbox PC Game Pass on GeForce NOW\nFight the dark tide with the power of the cloud.\nLead armies in TaleWorld Entertainments action role-playing game Mount & Blade II: Bannerlord, take on hordes of enemies in Fatsharks action shooter Warhammer 40,000: Darktide or explore infinite worlds in Hello Games No Mans Sky. \n\nKeep an eye out for more games from the PC Game Pass library to be added to GeForce NOW. Check out this article for more details on how Game Pass will work on GeForce NOW.\n\nAnd this week only, on top of being able to win a six-month Ultimate membership and $100 Steam gift card for making it into the top three on the weekly leaderboard of the Ultimate KovaaKs challenge, those who make it into the top 10 will get a six-month PC Game Pass. Keep an eye out on GeForce NOWs Twitter and Facebook accounts for more details.\n\nStraight Out of Gamescom\nTop publishers Epic Games Publishing, CD Projekt Red and Deep Silver are all bringing their blockbuster titles to GeForce NOW at launch in the fall.", "start_char_idx": 1287, "end_char_idx": 3562, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "51f48370-2e49-45fd-92a0-d91f6d18ebcf": {"__data__": {"id_": "51f48370-2e49-45fd-92a0-d91f6d18ebcf", "embedding": null, "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8a887483-33d8-4eb8-976d-d44e712adcce", "node_type": "4", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "bd6b8153a6ad7076bccc91cd0669b63787203126c8f2fde4a784f46cff4d9df9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b1b55c18-a5c9-4216-9980-45d7ef6d72f4", "node_type": "1", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "3eb5c95c74f5a39de73156bf56ea7c3e88616683c4ac25e48a6dcc0ecb162a0f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "fdf69419-3e91-45e1-a29d-3a03d73c5dc4", "node_type": "1", "metadata": {}, "hash": "7e12a933185e96b22cf5e7bd5085082b74567a6508121d2842b57f307f8b96f3", "class_name": "RelatedNodeInfo"}}, "hash": "0469ce47c9bea64bbd92ad1ab6faeae60887d8f6c16c8bedca5a2942ec81c095", "text": "Keep an eye out for more games from the PC Game Pass library to be added to GeForce NOW. Check out this article for more details on how Game Pass will work on GeForce NOW.\n\nAnd this week only, on top of being able to win a six-month Ultimate membership and $100 Steam gift card for making it into the top three on the weekly leaderboard of the Ultimate KovaaKs challenge, those who make it into the top 10 will get a six-month PC Game Pass. Keep an eye out on GeForce NOWs Twitter and Facebook accounts for more details.\n\nStraight Out of Gamescom\nTop publishers Epic Games Publishing, CD Projekt Red and Deep Silver are all bringing their blockbuster titles to GeForce NOW at launch in the fall.\n\nAlan Wake 2 coming to GeForce NOW\nWake up, its the second game in the Alan Wake franchise.\nUncover the newest mystery in the upcoming survival horror game Alan Wake 2, sequel to the award-winning game Alan Wake, from Remedy Entertainment and Epic Games Publishing. Survive as the best-selling horror writer Alan Wake whos trapped in a dark dimension and trying to write his way out or as FBI agent Saga Anderson in a life-or-death race to solve a small-town murder that quickly spirals into a nightmare.\n\nPlay through two distinct stories set in two beautiful yet terrifying worlds and see events unfold from different perspectives. The characters must take on powerful supernatural enemies and use more than just a gun to survive: light is the ultimate weapon in the fight against darkness. Members can stream the game from the cloud when it launches on Tuesday, Oct. 27.\n\nCyberpunk 2077 expansion coming to GeForce NOW\nWelcome to the neon cloud.\nReturn as cyber-enhanced mercenary V in the upcoming spy-thriller expansion for the hit open-world action adventure Cyberpunk 2077 from CD Projekt Red. Phantom Liberty features the all-new district of Dogtown, infinitely replayable open-world activities, an exclusive skill tree and much more including new weapons, cyberware, vehicles and gigs for players to discover. Embark on a high-stakes mission of espionage and intrigue to save the NUS President when the expansion launches in the cloud on Tuesday, Sept. 26.\n\nPAYDAY 2 coming to GeForce NOW\nIt pays to be a GeForce NOW member.", "start_char_idx": 2867, "end_char_idx": 5100, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "fdf69419-3e91-45e1-a29d-3a03d73c5dc4": {"__data__": {"id_": "fdf69419-3e91-45e1-a29d-3a03d73c5dc4", "embedding": null, "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8a887483-33d8-4eb8-976d-d44e712adcce", "node_type": "4", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "bd6b8153a6ad7076bccc91cd0669b63787203126c8f2fde4a784f46cff4d9df9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "51f48370-2e49-45fd-92a0-d91f6d18ebcf", "node_type": "1", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "0469ce47c9bea64bbd92ad1ab6faeae60887d8f6c16c8bedca5a2942ec81c095", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5ee6657e-3819-48ff-8293-5513e581894c", "node_type": "1", "metadata": {}, "hash": "c9de5cdcf370db4c5faea805560e99644af3bc399b9a899e55dcef229cbd9c8c", "class_name": "RelatedNodeInfo"}}, "hash": "7e12a933185e96b22cf5e7bd5085082b74567a6508121d2842b57f307f8b96f3", "text": "The characters must take on powerful supernatural enemies and use more than just a gun to survive: light is the ultimate weapon in the fight against darkness. Members can stream the game from the cloud when it launches on Tuesday, Oct. 27.\n\nCyberpunk 2077 expansion coming to GeForce NOW\nWelcome to the neon cloud.\nReturn as cyber-enhanced mercenary V in the upcoming spy-thriller expansion for the hit open-world action adventure Cyberpunk 2077 from CD Projekt Red. Phantom Liberty features the all-new district of Dogtown, infinitely replayable open-world activities, an exclusive skill tree and much more including new weapons, cyberware, vehicles and gigs for players to discover. Embark on a high-stakes mission of espionage and intrigue to save the NUS President when the expansion launches in the cloud on Tuesday, Sept. 26.\n\nPAYDAY 2 coming to GeForce NOW\nIt pays to be a GeForce NOW member.\nJoin the Payday Gang in the upcoming third installment of the PAYDAY franchise from Starbeeze Studios, Overkill Software and Deep Silver. In PAYDAY 3, play as notorious criminals who must face off against new enemies and challenges in an action-packed, high-octane experience. Invite your friends to the four-player online co-op mode to pull off the ultimate heist when the title launches on GeForce NOW on Thursday, Sept. 21.\n\nThese games are all headed to the cloud this fall. Upgrade to an Ultimate membership today to skip the waiting lines over free members and get access to powerful NVIDIA technology, including RTX ON and DLSS 3.5 technology for AI-powered graphics and peak-performance gaming.\n\nWelcome to the Cloud\nDOOM 2016 on GeForce NOW\nYou wont be able to resist the power of the cloud.\nThe next Bethesda game to heat up the cloud is DOOM 2016. Fight through hordes of demonic forces on Mars after waking up on a Union Aerospace Corporation energy-mining facility. Play as the Doom Slayer, an unnamed space marine from the DOOM franchise, and use a variety of weapons, gadgets and melee attacks in this fast-paced, first-person shooter. Plus, several online multiplayer modes are available, so members can grab some buddies to stream with.\n\nCatch the full list of games joining the cloud this week:\n\nWrestleQuest (New release on Steam, Aug.", "start_char_idx": 4199, "end_char_idx": 6455, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5ee6657e-3819-48ff-8293-5513e581894c": {"__data__": {"id_": "5ee6657e-3819-48ff-8293-5513e581894c", "embedding": null, "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8a887483-33d8-4eb8-976d-d44e712adcce", "node_type": "4", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "bd6b8153a6ad7076bccc91cd0669b63787203126c8f2fde4a784f46cff4d9df9", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "fdf69419-3e91-45e1-a29d-3a03d73c5dc4", "node_type": "1", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "7e12a933185e96b22cf5e7bd5085082b74567a6508121d2842b57f307f8b96f3", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "df14f7bb-1e21-405f-b58b-492669026e61", "node_type": "1", "metadata": {}, "hash": "ccd6144a1ba153e24a647d2206179269f11894d97a4bda12c5051ebc90f251e3", "class_name": "RelatedNodeInfo"}}, "hash": "c9de5cdcf370db4c5faea805560e99644af3bc399b9a899e55dcef229cbd9c8c", "text": "Upgrade to an Ultimate membership today to skip the waiting lines over free members and get access to powerful NVIDIA technology, including RTX ON and DLSS 3.5 technology for AI-powered graphics and peak-performance gaming.\n\nWelcome to the Cloud\nDOOM 2016 on GeForce NOW\nYou wont be able to resist the power of the cloud.\nThe next Bethesda game to heat up the cloud is DOOM 2016. Fight through hordes of demonic forces on Mars after waking up on a Union Aerospace Corporation energy-mining facility. Play as the Doom Slayer, an unnamed space marine from the DOOM franchise, and use a variety of weapons, gadgets and melee attacks in this fast-paced, first-person shooter. Plus, several online multiplayer modes are available, so members can grab some buddies to stream with.\n\nCatch the full list of games joining the cloud this week:\n\nWrestleQuest (New release on Steam, Aug. 21)\nJumplight Odyssey (New release on Steam, Aug. 21)\nBlasphemous 2 (New release on Steam, Aug. 24)\nRIDE 5 (New release on Steam, Aug. 24)\nAge of Empires: Definitive Edition (Xbox)\nAge of Empires III: Definitive Edition (Xbox)\nAge of Empires IV: Anniversary Edition (Xbox)\nCrusader Kings III (Xbox)\nDead Cells (Xbox)\nDeathloop (Xbox)\nDoom 2016 (Steam)\nGears 5 (Xbox)\nGrounded (Xbox)\nMount & Blade II: Bannerlord (Xbox)\nNo Mans Sky (Xbox)\nPentiment (Xbox)\nQuake (Xbox)\nShadowrun: Dragonfall Directors Cut (Xbox)\nStellaris (Xbox)\nThe Texas Chain Saw Massacre (Xbox)\nTrackmania (Steam)\nValheim (Xbox)\nWarhammer 40,000: Darktide (Xbox)\nWolfenstein: Youngblood (Xbox)\nWolfenstein II: The New Colossus (Xbox)\nThis weeks Game On giveaway with SteelSeries includes Destiny 2 and three-day Priority membership codes. Check the giveaway page for details on how to enter.", "start_char_idx": 5580, "end_char_idx": 7317, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "df14f7bb-1e21-405f-b58b-492669026e61": {"__data__": {"id_": "df14f7bb-1e21-405f-b58b-492669026e61", "embedding": null, "metadata": {"filename": "dataset\\geforce-rtx-at-ltx-2023.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "ef1fcaa1-93c0-4cf9-83bd-d1655fe1ac21", "node_type": "4", "metadata": {"filename": "dataset\\geforce-rtx-at-ltx-2023.txt"}, "hash": "4da7c2be9e482dfb1f5fa168fb9781b245ef751c01dfb29d6e21dc1d280138ae", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5ee6657e-3819-48ff-8293-5513e581894c", "node_type": "1", "metadata": {"filename": "dataset\\geforce-now-thursday-aug-24.txt"}, "hash": "c9de5cdcf370db4c5faea805560e99644af3bc399b9a899e55dcef229cbd9c8c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "a4b0a4dc-dfb3-475a-838a-da5871801c49", "node_type": "1", "metadata": {}, "hash": "5aa5020a5d968bf389b25357ec18945a4e77a3e8b27e53f077fc04c1128cff72", "class_name": "RelatedNodeInfo"}}, "hash": "ccd6144a1ba153e24a647d2206179269f11894d97a4bda12c5051ebc90f251e3", "text": "GeForce @ LTX 2023: Experience The Latest GeForce RTX Systems and Tech & Meet The Team\nBy Andrew Burnes on July 21, 2023 | Featured StoriesEvents\nThis Summer, gamers will be flocking to Canadas LTX 2023. The fun begins July 29th in Canada at Linus Media Groups LTX 2023 Expo. Featuring many of the biggest names in gaming tech, numerous creators, a large LAN, main stage presentations and events, and of course, Linus himself, LTX Expo is a full weekend of fun.\n\nIn prime position next to the main stage, the NVIDIA Lounge will give attendees a place to experience the GeForce RTX 4090, in addition to the latest GeForce RTX 40 Series GPUs, laptops, and technologies. Attendees can get hands-on with demos of the latest DLSS 3-enabled games, and newly-released NVIDIA G-SYNC Ultra Low Motion Blur 2 gaming monitors. \n\nThe lounge is powered by ASUS, Corsair, Gigabyte, MSI and Origin PC, who have each provided systems and hardware to level up your experience.\n\nYoull also have the chance to meet GeForce Evangelist, Jacob Freeman, who will be on hand to answer your RTX questions, guide you through the demos and more! Youll also find Jacob around the hall, chatting with creators and attendees - if you see him, be sure to say hi and snag a selfie. \n\nWin Prizes At Home Or On The Road With #RTXRoadshow\nIf you attend, make sure to snap and share a photo from the GeForce lounge using #RTXRoadshow, and you could win an RTX keyboard key cap. If youre at home, message us on social using #RTXRoadshow to tell us what creators youre looking forward to seeing Jacob chat to, and you could win a Steam Gift Card or RTX key cap.", "start_char_idx": 0, "end_char_idx": 1624, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "a4b0a4dc-dfb3-475a-838a-da5871801c49": {"__data__": {"id_": "a4b0a4dc-dfb3-475a-838a-da5871801c49", "embedding": null, "metadata": {"filename": "dataset\\geforce-rtx-at-quakecon-2023.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "0ece14c5-ce4c-4f1e-ac7c-b325f16ac6bf", "node_type": "4", "metadata": {"filename": "dataset\\geforce-rtx-at-quakecon-2023.txt"}, "hash": "737e827acf88edffb99fb032683bdd50146cc241092b13cbfd34b4b4be2d6396", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "df14f7bb-1e21-405f-b58b-492669026e61", "node_type": "1", "metadata": {"filename": "dataset\\geforce-rtx-at-ltx-2023.txt"}, "hash": "ccd6144a1ba153e24a647d2206179269f11894d97a4bda12c5051ebc90f251e3", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "31e17168-3529-4831-a7c5-8b28c5c39abf", "node_type": "1", "metadata": {}, "hash": "948c227c3aaf77f1ed2373e3da97a770299cd6fdca4e5488b1aa576c1b445f58", "class_name": "RelatedNodeInfo"}}, "hash": "5aa5020a5d968bf389b25357ec18945a4e77a3e8b27e53f077fc04c1128cff72", "text": "GeForce RTX @ QuakeCon 2023: Experience The Latest GeForce RTX Systems and Tech & Meet The Team\nBy Andrew Burnes on August 03, 2023 | Featured StoriesEvents\nHaving wowed gamers at LTX 2023 with the latest GeForce RTX games and technologies, GeForce Evangelist Jacob Freeman and the NVIDIA team are now heading to Texas for QuakeCon 2023. First held in August 1996, QuakeCon celebrates all-things id, and now all-things Bethesda Software.\n\nIf youre attending, come find the NVIDIA Lounge, where you can experience the GeForce RTX 4090, in addition to the latest GeForce RTX 40 Series GPUs, laptops, and technologies. Attendees can get hands-on with demos of DLSS and RTX games, including DOOM Eternal, Ghostwire: Tokyo, Quake II RTX, The Elder Scrolls Online: Necrom, and can check out newly-released NVIDIA G-SYNC Ultra Low Motion Blur 2 gaming monitors. \n\nThe powerful cloud gaming service, NVIDIAs GeForce NOW, and its top tier Ultimate membership in the GeForce NOW Ultimate Kovaaks Challenge will also be available at the show. Attendees can test their skills with ultra-high 240 fps cloud gaming, streaming from RTX 4080-class servers in the lounge top challenge scorers will have the chance to win some fabulous prizes. Register now and participate at home when the challenge launches for everyone August 10.\n\nDemos are powered by our partners at ASUS, Logitech, MSI, Viewsonic and Xidax, and theyll also be giving away gear and other swag, so be sure to head on by and check everything out.\n\nWin Prizes At Home Or On The Road With #RTXRoadshow\nIf youre attending QuakeCon 2023, make sure to snap and share a photo from the GeForce lounge using #RTXRoadshow, and you could win an RTX keyboard key cap. If youre at home, message us on social using #RTXRoadshow to tell us which creators youre looking forward to seeing Jacob chat to, and you could win a Steam Gift Card or RTX key cap.", "start_char_idx": 0, "end_char_idx": 1892, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "31e17168-3529-4831-a7c5-8b28c5c39abf": {"__data__": {"id_": "31e17168-3529-4831-a7c5-8b28c5c39abf", "embedding": null, "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "146f34e6-3eb9-4478-b382-7fda965c9e49", "node_type": "4", "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "hash": "a94918f34f69f59c15e406d1ef9d19f18b12521ad58ce01f9c4231b5ef15a652", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "a4b0a4dc-dfb3-475a-838a-da5871801c49", "node_type": "1", "metadata": {"filename": "dataset\\geforce-rtx-at-quakecon-2023.txt"}, "hash": "5aa5020a5d968bf389b25357ec18945a4e77a3e8b27e53f077fc04c1128cff72", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3c4e4efc-7e1a-4d22-b2f2-acd37cc96e66", "node_type": "1", "metadata": {}, "hash": "6f11975d0d7e1fdfa55d2991c988697c5a67955a4d3783860becf9d3f29daeec", "class_name": "RelatedNodeInfo"}}, "hash": "948c227c3aaf77f1ed2373e3da97a770299cd6fdca4e5488b1aa576c1b445f58", "text": "Gord, SPRAWL & The Texas Chain Saw Massacre Launch This August With DLSS\nBy Andrew Burnes on August 08, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTX\nEach week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. \n\nLast week, the phenomenally good Baldurs Gate 3 launched to critical acclaim, and GeForce RTX gamers are receiving the definitive experience thanks to the inclusion of DLSS 2 and DLAA.\n\nAdditionally, DLSS 3 was added to DESORDRE: A Puzzle Game Adventure, and Remnant II added support for DLSS 3 and DLAA, giving PC players an even better experience in the action game thats already sold over a million copies.\n\nToday, were announcing that Gord, SPRAWL and The Texas Chain Saw Massacre will all launch with DLSS 2 in the near future, and if youre looking for a new DLSS game to play, Deadlink is available now.\n\nFor all the details, read on.\n\nGord Goes Live August 17th With DLSS 2\nCovenant.dev and Team 17's Gord is a single-player adventure-strategy game. To survive, you must build, but to prevail, you must conquer the darkness beyond the gates. Lead the people of the Tribe of the Dawn as they venture deep into forbidden lands. Complete quests that shape your settlements , impact their wellbeing, and decide the fate of their community. Ensure the survival of your populace in a grim fantasy world inspired by Slavic folklore.\n\n\n \nWhen this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2.\n\nThe Texas Chain Saw Massacre Available With DLSS 2 On August 18th\nTake on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.", "start_char_idx": 0, "end_char_idx": 1876, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3c4e4efc-7e1a-4d22-b2f2-acd37cc96e66": {"__data__": {"id_": "3c4e4efc-7e1a-4d22-b2f2-acd37cc96e66", "embedding": null, "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "146f34e6-3eb9-4478-b382-7fda965c9e49", "node_type": "4", "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "hash": "a94918f34f69f59c15e406d1ef9d19f18b12521ad58ce01f9c4231b5ef15a652", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "31e17168-3529-4831-a7c5-8b28c5c39abf", "node_type": "1", "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "hash": "948c227c3aaf77f1ed2373e3da97a770299cd6fdca4e5488b1aa576c1b445f58", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "31aafd5b-ad69-44e7-a363-950e756650a1", "node_type": "1", "metadata": {}, "hash": "5a2d1af82f5162a2278527009b37fb2d9b58a0466c9f48b2d01f3ca9b2c18949", "class_name": "RelatedNodeInfo"}}, "hash": "6f11975d0d7e1fdfa55d2991c988697c5a67955a4d3783860becf9d3f29daeec", "text": "When this unique survival city-builder launches on August 17th, GeForce RTX will enjoy the fastest frame rates possible thanks to the day-one inclusion of DLSS 2.\n\nThe Texas Chain Saw Massacre Available With DLSS 2 On August 18th\nTake on the role of one of the notorious Slaughter family, or their victims, in Sumo Digital and Gun Interactives The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.\n\n\n \nAvailable August 18th, The Texas Chain Saw Massacre will ship with support for DLSS 2, ensuring your deaths arent the result of low frame rates, even when playing at the highest detail levels and resolutions.\n\nSPRAWL Launches This Month With DLSS 2 & DLAA\nMAETH and Rogue Games SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. The golden age of humanity has ended, leaving behind a broken world. Now SEVEN, a disgraced special ops super soldier, must escape the walled city and take on the militarized government of the sprawl. Run through dark alleys and dilapidated apartmentssurfaces compatible with your \"icarus\" cybernetic implant. Perform gravity defying acrobatic wall-running maneuvers, slow time, utilize a vast arsenal of weapons to fight the forces of the corporate government, and make your way towards the SPIRE to topple whatever lays within. \n\n\n \nLaunching later this month, SPRAWL features DLSS 2 to help gamers maximize performance, and DLAA for players who already have performant frame rates, who wish to maximize image quality and clarity.\n\nDeadlink Available Now With DLSS 2\nGruby Entertainment and SuperGG.coms Deadlink is a Very Positively-rated cyberpunk FPS with roguelite elements. You're an elite operative recruited to the experimental, eponymous Deadlink project. Pilot an autonomous combat shell, fighting your way through cramped slums, twisted labs, grimy warehouses, and sleek office buildings on a mission to thwart the schemes of the most powerful corporations in the world. Wield a deadly arsenal, upgrade your skills and tech, devastate destructible environments, and slash corporate profit margins all at the same time.", "start_char_idx": 1400, "end_char_idx": 3562, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "31aafd5b-ad69-44e7-a363-950e756650a1": {"__data__": {"id_": "31aafd5b-ad69-44e7-a363-950e756650a1", "embedding": null, "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "146f34e6-3eb9-4478-b382-7fda965c9e49", "node_type": "4", "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "hash": "a94918f34f69f59c15e406d1ef9d19f18b12521ad58ce01f9c4231b5ef15a652", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3c4e4efc-7e1a-4d22-b2f2-acd37cc96e66", "node_type": "1", "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "hash": "6f11975d0d7e1fdfa55d2991c988697c5a67955a4d3783860becf9d3f29daeec", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "63b6950e-7d18-4a64-a437-345a6b920b9a", "node_type": "1", "metadata": {}, "hash": "612f93ad8f9381b6e06367fe296c66e3d60bd7d466223a2bdc4f437a1ed2bb1d", "class_name": "RelatedNodeInfo"}}, "hash": "5a2d1af82f5162a2278527009b37fb2d9b58a0466c9f48b2d01f3ca9b2c18949", "text": "Launching later this month, SPRAWL features DLSS 2 to help gamers maximize performance, and DLAA for players who already have performant frame rates, who wish to maximize image quality and clarity.\n\nDeadlink Available Now With DLSS 2\nGruby Entertainment and SuperGG.coms Deadlink is a Very Positively-rated cyberpunk FPS with roguelite elements. You're an elite operative recruited to the experimental, eponymous Deadlink project. Pilot an autonomous combat shell, fighting your way through cramped slums, twisted labs, grimy warehouses, and sleek office buildings on a mission to thwart the schemes of the most powerful corporations in the world. Wield a deadly arsenal, upgrade your skills and tech, devastate destructible environments, and slash corporate profit margins all at the same time.\n\n\n \nDeadlink recently exited Early Access, and included in its launch build was DLSS 2, giving GeForce RTX gamers the performance to max out rendering resolutions and detail levels.\n\nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps.", "start_char_idx": 2766, "end_char_idx": 4018, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "63b6950e-7d18-4a64-a437-345a6b920b9a": {"__data__": {"id_": "63b6950e-7d18-4a64-a437-345a6b920b9a", "embedding": null, "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "f3d090b3-57a8-47aa-a154-ab2c766c2aeb", "node_type": "4", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "44b4e6b91e829b5590095223be87f8cc64dfad444c5726d247adab39a3fbe529", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "31aafd5b-ad69-44e7-a363-950e756650a1", "node_type": "1", "metadata": {"filename": "dataset\\gord-sprawl-texas-chain-saw-massacre-out-august-with-dlss.txt"}, "hash": "5a2d1af82f5162a2278527009b37fb2d9b58a0466c9f48b2d01f3ca9b2c18949", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3ff4fa77-0f86-4788-bab1-5ad7a4b7d173", "node_type": "1", "metadata": {}, "hash": "5f69cf2953f4d1a7a2cfea5796d57ff0451ad807bd46e7e04993f6da1f222a5e", "class_name": "RelatedNodeInfo"}}, "hash": "612f93ad8f9381b6e06367fe296c66e3d60bd7d466223a2bdc4f437a1ed2bb1d", "text": "Announcing Half-Life 2 RTX, An RTX Remix Project Being Built By The Community\nBy Andrew Burnes on August 22, 2023 | Featured StoriesGamescomGeForce RTX GPUsGeForce RTX LaptopsNVIDIA DLSSNVIDIA OmniverseNVIDIA ReflexNVIDIA RTXNVIDIA RTX IONVIDIA RTX RemixPortal with RTXRay Tracing\nNVIDIA RTX Remix is a free, upcoming modding platform built on NVIDIA Omniverse, designed to enable modders to create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS, NVIDIA RTX IO and NVIDIA Reflex.\n\nWe released Portal with RTX, a high-fidelity reimagining of Valves timeless classic, as an example of whats possible with Remix. Then, we turned the tools over to community modders who remastered Portal: Prelude. Today, were unveiling Half-Life 2 RTX: An RTX Remix Project, the in-development community remaster of one of the highest-rated games of all time, Valves Half-Life 2.\n\nHalf-Life 2 RTX: An RTX Remix Project is being developed by four of Half-Life 2s top mod teams, now working together under the banner of Orbifold Studios. Using the latest version of RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valves Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers.\n\n \nAs with the Portal projects, almost every asset is being reconstructed in high fidelity, and full ray tracing (otherwise known as path tracing) is being leveraged to bring cutting-edge graphics to Half-Life 2. In Half-Life 2 RTX, average world textures have 8X the pixels, and assets like the suit feature 20X the geometric detail of the original game. You can now see the fabric weavings around the joints of the suit, and the interplay of plastics and metals that compose the chest, leg, and arm pieces.\n\n\nEvery light source bounces around the scene and casts realistic shadows, making Kleiners Lab feel like a real place. Orange vats cast light that illuminate dark corners in a vibrant glow, while the liquid inside refracts the entire world through it.", "start_char_idx": 0, "end_char_idx": 2160, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3ff4fa77-0f86-4788-bab1-5ad7a4b7d173": {"__data__": {"id_": "3ff4fa77-0f86-4788-bab1-5ad7a4b7d173", "embedding": null, "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "f3d090b3-57a8-47aa-a154-ab2c766c2aeb", "node_type": "4", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "44b4e6b91e829b5590095223be87f8cc64dfad444c5726d247adab39a3fbe529", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "63b6950e-7d18-4a64-a437-345a6b920b9a", "node_type": "1", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "612f93ad8f9381b6e06367fe296c66e3d60bd7d466223a2bdc4f437a1ed2bb1d", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "288d466c-af83-4acc-903e-019eef24acf2", "node_type": "1", "metadata": {}, "hash": "cd58fcd0fb3034d839ddd329e968eb6c0fd32476bde72b216c8f033e2a7c138a", "class_name": "RelatedNodeInfo"}}, "hash": "5f69cf2953f4d1a7a2cfea5796d57ff0451ad807bd46e7e04993f6da1f222a5e", "text": "Every light source bounces around the scene and casts realistic shadows, making Kleiners Lab feel like a real place. Orange vats cast light that illuminate dark corners in a vibrant glow, while the liquid inside refracts the entire world through it.\n\n\nProps are transformed with full ray tracing, like the magnification lens on Kleiners desk, which used shaders in 2004 to depict a low resolution reflection of the world. Now, the magnifying glass contains a curved lens that realistically refracts light and bends every reflection, heightening immersion.\n\n\nAnd with remastered PBR materials and textures that interact naturally with these effects, creatures like the Headcrab Lamarr have never looked better, pointing to how this 20 year-old classic can look like a modern game.\n\n\nHalf-Life 2 RTX: An RTX Remix Project is early in development and is a community effort looking to galvanize talented modders and artists everywhere. If you are interested in joining the project, and have significant experience with creating mods or 3D art, we encourage you to apply via the Half-Life 2 RTX: An RTX Remix Project website.", "start_char_idx": 1911, "end_char_idx": 3031, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "288d466c-af83-4acc-903e-019eef24acf2": {"__data__": {"id_": "288d466c-af83-4acc-903e-019eef24acf2", "embedding": null, "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "f3d090b3-57a8-47aa-a154-ab2c766c2aeb", "node_type": "4", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "44b4e6b91e829b5590095223be87f8cc64dfad444c5726d247adab39a3fbe529", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3ff4fa77-0f86-4788-bab1-5ad7a4b7d173", "node_type": "1", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "5f69cf2953f4d1a7a2cfea5796d57ff0451ad807bd46e7e04993f6da1f222a5e", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "0278f332-e1a0-41bb-8bfe-e7bd3f6c7e66", "node_type": "1", "metadata": {}, "hash": "8e17dd34915b1101e80bab37eebabeaacb5e3cf38ee19da60d8090c682330f6a", "class_name": "RelatedNodeInfo"}}, "hash": "cd58fcd0fb3034d839ddd329e968eb6c0fd32476bde72b216c8f033e2a7c138a", "text": "Props are transformed with full ray tracing, like the magnification lens on Kleiners desk, which used shaders in 2004 to depict a low resolution reflection of the world. Now, the magnifying glass contains a curved lens that realistically refracts light and bends every reflection, heightening immersion.\n\n\nAnd with remastered PBR materials and textures that interact naturally with these effects, creatures like the Headcrab Lamarr have never looked better, pointing to how this 20 year-old classic can look like a modern game.\n\n\nHalf-Life 2 RTX: An RTX Remix Project is early in development and is a community effort looking to galvanize talented modders and artists everywhere. If you are interested in joining the project, and have significant experience with creating mods or 3D art, we encourage you to apply via the Half-Life 2 RTX: An RTX Remix Project website.\n\n\nFor more information and the latest news on Half-Life 2 RTX stay tuned to GeForce.com.\n\nPortal with RTX Upgrades To NVIDIA DLSS 3.5\nThe recently released Portal: Prelude RTX used a new version of NVIDIA RTX Remix that improved performance and the quality of path tracing for older graphics cards. Later this Fall, were bringing those optimizations and enhancements to Portal with RTX, alongside an upgrade to NVIDIA DLSS 3.5, which introduces a new feature called Ray Reconstruction that uses AI to improve ray tracing image quality.\n\nIn Portal with RTX, textures are enhanced as Ray Reconstruction intelligently accumulates engine data and information across multiple frames to produce a more accurate and clear image. With existing rendering techniques, full ray tracing could struggle to resolve multiple photons of light bouncing against thin materials, like metal fences, or highly reflective surfaces. This could cause excessive shimmering on thin surfaces and light instability or boiling on reflective walls. But with DLSS 3.5s Ray Reconstruction technology, each fence appears stable no matter how much light is illuminating the thinnest of its meshes.\n\nLights and reflections update faster and more accurately, too and each crevice in every room is lit with clarity, making the test chambers of Aperture Laboratories look as they would in the real world.", "start_char_idx": 2163, "end_char_idx": 4398, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "0278f332-e1a0-41bb-8bfe-e7bd3f6c7e66": {"__data__": {"id_": "0278f332-e1a0-41bb-8bfe-e7bd3f6c7e66", "embedding": null, "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "f3d090b3-57a8-47aa-a154-ab2c766c2aeb", "node_type": "4", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "44b4e6b91e829b5590095223be87f8cc64dfad444c5726d247adab39a3fbe529", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "288d466c-af83-4acc-903e-019eef24acf2", "node_type": "1", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "cd58fcd0fb3034d839ddd329e968eb6c0fd32476bde72b216c8f033e2a7c138a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "09412bad-dd99-41cb-b29b-aa4328cba1fa", "node_type": "1", "metadata": {}, "hash": "690297da02990a82fb5dc462efc91236b238457153856054344c10eaf8591c2a", "class_name": "RelatedNodeInfo"}}, "hash": "8e17dd34915b1101e80bab37eebabeaacb5e3cf38ee19da60d8090c682330f6a", "text": "Learn more about DLSS 3.5 and Ray Reconstruction here, and head to our DLSS Games Article to see how Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, and creative apps are leveraging Ray Reconstruction to further improve image quality.\n\nWant To Make Your Own RTX Remix Remaster? Join The Community\nNVIDIA will continue sharing early access versions of RTX Remix with select modders to further refine the creator toolkit and runtime. Sign up now to be notified of early access updates on the RTX Remix Page, and join the RTX Remix Discord server if youre interested in collaborating with other modders using Remix to remaster classic games.", "start_char_idx": 4403, "end_char_idx": 5055, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "09412bad-dd99-41cb-b29b-aa4328cba1fa": {"__data__": {"id_": "09412bad-dd99-41cb-b29b-aa4328cba1fa", "embedding": null, "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "7275746a-b88d-441a-97f2-b6a54b86284b", "node_type": "4", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "18d4e6da1aeb5651252cb60e705aa06816d3b874399e1ab6ee94354d5e56b9b5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "0278f332-e1a0-41bb-8bfe-e7bd3f6c7e66", "node_type": "1", "metadata": {"filename": "dataset\\half-life-2-rtx-remix-in-development.txt"}, "hash": "8e17dd34915b1101e80bab37eebabeaacb5e3cf38ee19da60d8090c682330f6a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "847d15db-956d-4663-8a32-de6612185ad8", "node_type": "1", "metadata": {}, "hash": "a6fbeb10a7a281552fe221dc5ad8eaaac03d8bca4cf6f5c85d96eb6076ca2a0c", "class_name": "RelatedNodeInfo"}}, "hash": "690297da02990a82fb5dc462efc91236b238457153856054344c10eaf8591c2a", "text": "NVIDIA Reflex Reduces Ratchet & Clank: Rift Aparts System Latency By Up To 48%\nBy Andrew Burnes on July 25, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA Reflex\nNVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.\n\n\n \nNVIDIA Reflex is synonymous with responsive gaming, and can now be found in the latest and greatest games, including Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and the upcoming Overwatch 2 Invasion update.\n\nRatchet & Clank: Rift Apart Available July 26 With NVIDIA Reflex, DLSS 3, RTX IO & Ray Tracing\nThe venerable, much-loved Ratchet & Clank franchise makes its debut on PC tomorrow with the launch of the critically acclaimed Ratchet & Clank: Rift Apart. This dimension hopping action-adventure-platformer from Insomniac Games has been brought to the PC by Nixxes Software, and when gamers hit Play on July 26th theyll discover the inclusion of NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. And thanks to dedicated Ray Tracing Cores on each GeForce RTX GPU, Ratchet & Clank: Rift Aparts ray-traced shadows, ambient occlusion and reflections will run at the highest speeds possible on GeForce RTX hardware.\n\n\n \nTo make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks.\n\nTo maximize performance, GeForce RTX 40 Series graphics cards and laptops can multiply frame rates using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.", "start_char_idx": 0, "end_char_idx": 2104, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "847d15db-956d-4663-8a32-de6612185ad8": {"__data__": {"id_": "847d15db-956d-4663-8a32-de6612185ad8", "embedding": null, "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "7275746a-b88d-441a-97f2-b6a54b86284b", "node_type": "4", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "18d4e6da1aeb5651252cb60e705aa06816d3b874399e1ab6ee94354d5e56b9b5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "09412bad-dd99-41cb-b29b-aa4328cba1fa", "node_type": "1", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "690297da02990a82fb5dc462efc91236b238457153856054344c10eaf8591c2a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "694ba5cb-08f3-4317-a750-a95906993136", "node_type": "1", "metadata": {}, "hash": "cc1fea80a0bee3a53b0854917faf67fa2778020018abeb933f5f84d331a0838f", "class_name": "RelatedNodeInfo"}}, "hash": "a6fbeb10a7a281552fe221dc5ad8eaaac03d8bca4cf6f5c85d96eb6076ca2a0c", "text": "To make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks.\n\nTo maximize performance, GeForce RTX 40 Series graphics cards and laptops can multiply frame rates using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.\n\n\n \nThe new PC release also features support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and DualSense controller support, so when playing on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and dynamic trigger effects.\n\nRatchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now to experience all of this amazing technology on your GeForce RTX PC or laptop. With day-one support for NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, NVIDIA RTX IO, and ray tracing, GeForce RTX gamers will enjoy the definitive PC experience. Ahead of the games launch, be sure to download and install our Ratchet & Clank: Rift Apart Game Ready Driver.", "start_char_idx": 1539, "end_char_idx": 2920, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "694ba5cb-08f3-4317-a750-a95906993136": {"__data__": {"id_": "694ba5cb-08f3-4317-a750-a95906993136", "embedding": null, "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "7275746a-b88d-441a-97f2-b6a54b86284b", "node_type": "4", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "18d4e6da1aeb5651252cb60e705aa06816d3b874399e1ab6ee94354d5e56b9b5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "847d15db-956d-4663-8a32-de6612185ad8", "node_type": "1", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "a6fbeb10a7a281552fe221dc5ad8eaaac03d8bca4cf6f5c85d96eb6076ca2a0c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "4e0578cd-5109-44fd-b9a5-c5122d2929af", "node_type": "1", "metadata": {}, "hash": "6fc217f58e88fb3b7dfd8f1ed62ceaf9a11f28dc800e418ba2db5df978ac7279", "class_name": "RelatedNodeInfo"}}, "hash": "cc1fea80a0bee3a53b0854917faf67fa2778020018abeb933f5f84d331a0838f", "text": "The new PC release also features support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and DualSense controller support, so when playing on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and dynamic trigger effects.\n\nRatchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now to experience all of this amazing technology on your GeForce RTX PC or laptop. With day-one support for NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, NVIDIA RTX IO, and ray tracing, GeForce RTX gamers will enjoy the definitive PC experience. Ahead of the games launch, be sure to download and install our Ratchet & Clank: Rift Apart Game Ready Driver.\n\n\nPortal: Prelude RTX Available Now, For Free!\nPortal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Now, theres Portal: Prelude RTX, a free mod remastered with the same technology, featuring fully ray traced (path-traced) graphics, DLSS 3, Reflex, and our new NVIDIA RTX IO GPU-accelerated storage tech.\n\nPortal: Prelude is the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Players Choice mod of 2008. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more.\n\nPortal: Prelude RTX is available now, for free for owners of Portal. Install our new Game Ready Driver for the definitive experience, then download and play Portal: Prelude RTX from Steam. With Reflex enabled, system latency is greatly reduced, helping you overcome Portal: Prelude RTXs most difficult puzzles and test chambers.", "start_char_idx": 2109, "end_char_idx": 4203, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "4e0578cd-5109-44fd-b9a5-c5122d2929af": {"__data__": {"id_": "4e0578cd-5109-44fd-b9a5-c5122d2929af", "embedding": null, "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "7275746a-b88d-441a-97f2-b6a54b86284b", "node_type": "4", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "18d4e6da1aeb5651252cb60e705aa06816d3b874399e1ab6ee94354d5e56b9b5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "694ba5cb-08f3-4317-a750-a95906993136", "node_type": "1", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "cc1fea80a0bee3a53b0854917faf67fa2778020018abeb933f5f84d331a0838f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "8f7993d0-dbac-4da7-b770-d568dc77b28a", "node_type": "1", "metadata": {}, "hash": "fc656b6848c537dd98d9f9db96f39ab8dc384833e1b12c609a8612d2f000d0bc", "class_name": "RelatedNodeInfo"}}, "hash": "6fc217f58e88fb3b7dfd8f1ed62ceaf9a11f28dc800e418ba2db5df978ac7279", "text": "For much more information, as well as RTX ON-OFF screenshots, head over to our Portal Prelude RTX launch article.\n\nOverwatch 2: Invasion Begins August 10th\nOverwatch 2 is Blizzards always-on and ever-evolving free-to-play, team-based action game thats set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. To unlock the ultimate graphics experience in each battle, upgrade to a GeForce RTX 40 Series graphics card or PC for class-leading performance, and unbeatable responsiveness courtesy of NVIDIA Reflex.\n\nOn August 10th, the Invasion begins! Fight back in three co-op Story Missions, hone your skills with Hero Mastery Missions, play PvP as a new Support hero, and tier up the new Invasion Battle Pass to unlock new skins and cosmetics. Its Overwatch 2s biggest content drop to date!\n\n\n \nFor the definitive experience during the invasion, ensure youre playing on a GeForce RTX 40 Series GPU, with system latency as low as 9 milliseconds, and with frame rates over 360 FPS, for the fastest, smoothest, most responsive gameplay possible.\n\nVALORANT Now Available In China, Reflex Reduces System Latency By Up To 35%\nVALORANT is a competitive 5v5 character-based tactical shooter developed by Riot Games, with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play.\n\nVALORANT is free-to-play and optimized to perform on a wide variety of PC hardware, allowing for a global audience to compete. And now, that audience has expanded with VALORANTs official launch in China.\n\n\n \nVALORANTs latest update, Episode 7 Act 1 introduced Team Deathmatch mode, the new character Deadlock, and a new progression system. Using NVIDIA Reflex on a GeForce RTX 40 Series GPU, your actions in all modes have improved responsiveness, occurring virtually without delay, and performance is so high that youll see the action at its best with maximum clarity.\n\nMore To Come Soon\nEven more new NVIDIA Reflex games, plus mice and monitors are on their way, so stay tuned to GeForce.com to learn more when the news drops; check out the complete list of currently supported games and devices on our NVIDIA Reflex website.", "start_char_idx": 4208, "end_char_idx": 6419, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "8f7993d0-dbac-4da7-b770-d568dc77b28a": {"__data__": {"id_": "8f7993d0-dbac-4da7-b770-d568dc77b28a", "embedding": null, "metadata": {"filename": "dataset\\license.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "8281e21b-c89b-4799-99c4-25594e12e733", "node_type": "4", "metadata": {"filename": "dataset\\license.txt"}, "hash": "da36d7d95fbb4b0f0c0df2eb3b3e271ba325d5ecabf467bb74972387ad0d8e86", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "4e0578cd-5109-44fd-b9a5-c5122d2929af", "node_type": "1", "metadata": {"filename": "dataset\\july-2023-reflex-game-updates.txt"}, "hash": "6fc217f58e88fb3b7dfd8f1ed62ceaf9a11f28dc800e418ba2db5df978ac7279", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b92d14ac-4174-43bc-ae5f-46c56bd94059", "node_type": "1", "metadata": {}, "hash": "f330c559110b7d506ad04b69193d553cb24c237d9cd9b527b2d1cfcc0bc73a92", "class_name": "RelatedNodeInfo"}}, "hash": "fc656b6848c537dd98d9f9db96f39ab8dc384833e1b12c609a8612d2f000d0bc", "text": "Copyright \u00a9 2023 by NVIDIA Corporation. All rights reserved.", "start_char_idx": 0, "end_char_idx": 60, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b92d14ac-4174-43bc-ae5f-46c56bd94059": {"__data__": {"id_": "b92d14ac-4174-43bc-ae5f-46c56bd94059", "embedding": null, "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b1478a71-c61b-4887-9272-b38ac44ee1c1", "node_type": "4", "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "hash": "cfafba0ab5bbfab8d118f5fc8ddf55e2a41b81f8d1c4467f3d12b41a15490753", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "8f7993d0-dbac-4da7-b770-d568dc77b28a", "node_type": "1", "metadata": {"filename": "dataset\\license.txt"}, "hash": "fc656b6848c537dd98d9f9db96f39ab8dc384833e1b12c609a8612d2f000d0bc", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6871b853-dae6-43c3-b148-52ad1eb4ed70", "node_type": "1", "metadata": {}, "hash": "0a83284514c4476503617fa5e9967fef57342720306cd1e4a717a716d5b8a7e4", "class_name": "RelatedNodeInfo"}}, "hash": "f330c559110b7d506ad04b69193d553cb24c237d9cd9b527b2d1cfcc0bc73a92", "text": "Lies of P & Mortal Kombat 1 Game Ready Driver Released, Plus Starfield Performance Improvements\nBy Andrew Burnes on September 12, 2023 | Featured StoriesDrivers\nOur latest driver is Game Ready for Lies of P and Mortal Kombat 1.\n\nTheres also support for 6 new G-SYNC Compatible gaming monitors, and another 5 GeForce Experience Optimal Settings.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com.\n\nLies of P Launches September 19th With DLSS 2\nInspired by the familiar story of Pinocchio, Lies of P is an action Souls-like game set in the dark, Belle poque-inspired city of Krat. Once a beautiful city, Krat has become a living nightmare as deadly puppets run amok and a plague sweeps the land. Play as P, a puppet who must fight his way through the city on his unrelenting journey to find Geppetto and finally become human. Lies of P presents an elegant world filled with tension, deep combat and character customization systems, and a gripping story with interesting narrative choices where the more lies told, the more human P becomes.\n\n\n \nWhen Lies of P launches on September 19th, GeForce RTX gamers can significantly accelerate their performance - in our GeForce RTX 40 Series benchmarks, frame rates increased by an average of 1.9X at 4K with max settings enabled.\n\nGame Ready For Mortal Kombat 1\nLiu Kang has restarted history, crafting a New Era reflecting his vision of peace. Meanwhile Mileena, twin sister of Kitana and rightful heir to Outworld's throne, has been infected by a dreaded and lethal disease. Lin Kuei warriors and brothers Scorpion and Sub-Zero fight for the future of the clan, while Earthrealm champions Raiden and Kung Lao fight for family and honor. Johnny Cage, who is more concerned with staying relevant in the eyes of his fans, fights for his own vanity. Fight your way through the new Universe of Mortal Kombat 1, ushering in a new era of the iconic franchise with a new fighting system, game modes, and new, spectacular fatalities.", "start_char_idx": 0, "end_char_idx": 2004, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6871b853-dae6-43c3-b148-52ad1eb4ed70": {"__data__": {"id_": "6871b853-dae6-43c3-b148-52ad1eb4ed70", "embedding": null, "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b1478a71-c61b-4887-9272-b38ac44ee1c1", "node_type": "4", "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "hash": "cfafba0ab5bbfab8d118f5fc8ddf55e2a41b81f8d1c4467f3d12b41a15490753", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b92d14ac-4174-43bc-ae5f-46c56bd94059", "node_type": "1", "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "hash": "f330c559110b7d506ad04b69193d553cb24c237d9cd9b527b2d1cfcc0bc73a92", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "4153613b-02eb-4e67-b4fd-7ed64df72f91", "node_type": "1", "metadata": {}, "hash": "e399e04836edfc93feb1f5a63c5eefc6560c19021df2d0e6b26f5bec776396c9", "class_name": "RelatedNodeInfo"}}, "hash": "0a83284514c4476503617fa5e9967fef57342720306cd1e4a717a716d5b8a7e4", "text": "At launch, DLSS 2 Super Resolution will be available to ensure GeForce RTX gamers hit a locked 60 frames per second in every match, with every setting maxed out at 1440p and 4K.\n\nStarfield Performance Improvements\nToday, NVIDIA is releasing a Resizable BAR profile for Starfield which increases performance on GeForce RTX 40 Series and GeForce RTX 30 Series desktop and laptop GPUs. In our testing scenario, GeForce RTX 40 Series desktop GPUs see on average a 5% increase in performance. The Starfield Resizable BAR update will be pushed via an Over-The-Air (OTA) update from NVIDIA and will be automatically applied for gamers running the latest Game Ready Driver (537.34) or the previous release (537.17). \n\nSupport For Newly Validated G-SYNC Compatible Displays\nOur newest Game Ready Driver adds support for 6 new G-SYNC Compatible displays that deliver a baseline Variable Refresh Rate (VRR) experience that makes your gaming smoother and more enjoyable. \n\nManufacturer\tModel\tHDR\tSize\tPanel Type\tResolution\tVRR Range\nAOC\tU27G3X\tYes\t27\tIPS\t3840x2160 (4K)\t48-160Hz\nAOC\tAG275QA1\tYes\t27\tIPS\t2560x1440 (QHD)\t60-170Hz\nI-O DATA\tGDQ271JA\tYes\t27\tIPS\t2560x1440 (QHD)\t59-180Hz\nLG\t27GR93U\tYes\t27\tIPS\t3840x2160 (4K)\t48-144Hz\nLG\t27GR750Q\tYes\t27\tIPS\t2560x1440 (QHD)\t48-165Hz\nLG\t38WR850C-W\tYes\t38\tIPS\t3840x1600 (WQHD+)\t60-170Hz\nThese newly-validated monitors give gamers even more choice when searching for a great gaming display. For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display.", "start_char_idx": 2009, "end_char_idx": 3654, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "4153613b-02eb-4e67-b4fd-7ed64df72f91": {"__data__": {"id_": "4153613b-02eb-4e67-b4fd-7ed64df72f91", "embedding": null, "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b1478a71-c61b-4887-9272-b38ac44ee1c1", "node_type": "4", "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "hash": "cfafba0ab5bbfab8d118f5fc8ddf55e2a41b81f8d1c4467f3d12b41a15490753", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6871b853-dae6-43c3-b148-52ad1eb4ed70", "node_type": "1", "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "hash": "0a83284514c4476503617fa5e9967fef57342720306cd1e4a717a716d5b8a7e4", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "f2c7c76c-3312-44bd-a098-2a8e2115723a", "node_type": "1", "metadata": {}, "hash": "56c25384d1f5e825e407e0d355798df9a1239b75d9556a3be80a26312c3c283f", "class_name": "RelatedNodeInfo"}}, "hash": "e399e04836edfc93feb1f5a63c5eefc6560c19021df2d0e6b26f5bec776396c9", "text": "For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display.\n\nNew Games Supported By GeForce Experiences Optimal Settings\nGeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 5 more:\n\nARMORED CORE VI FIRES OF RUBICON\nImmortals of Aveum\nStarfield\nThe Texas Chain Saw Massacre\nWayfinder\nGeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. \n\nGeForce Game Ready Driver - Download Now\nLearn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 537.34 WHQL driver through GeForce Experience.\n\nIf you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here.", "start_char_idx": 3430, "end_char_idx": 4686, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "f2c7c76c-3312-44bd-a098-2a8e2115723a": {"__data__": {"id_": "f2c7c76c-3312-44bd-a098-2a8e2115723a", "embedding": null, "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e4edffb6-3d2f-4db0-a04c-3b816e90b756", "node_type": "4", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "f34b0cfe7dbac97cd4e984b4383b820278f54d63613ece86ded954aabb9bb0ff", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "4153613b-02eb-4e67-b4fd-7ed64df72f91", "node_type": "1", "metadata": {"filename": "dataset\\lies-of-p-mortal-kombat-1-game-ready-driver.txt"}, "hash": "e399e04836edfc93feb1f5a63c5eefc6560c19021df2d0e6b26f5bec776396c9", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6d8138d7-e63a-417b-9cff-0fbd089d2ccf", "node_type": "1", "metadata": {}, "hash": "1eee060632b09e81b0f249929b9e4edc4990b34531b82b46e7c64bf674604724", "class_name": "RelatedNodeInfo"}}, "hash": "56c25384d1f5e825e407e0d355798df9a1239b75d9556a3be80a26312c3c283f", "text": "New DLSS Games Available This Week, Including DESORDRE: A Puzzle Game Adventure, SlavicPunk: Oldtimer, Jagged Alliance 3 & More\nBy Andrew Burnes on July 11, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXRay Tracing\nEvery week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. This week, Jagged Alliance 3 and Testament: The Order of High Human launch with support for DLSS 2; SlavicPunk: Oldtimer and DESORDRE: A Puzzle Game Adventure are available now with DLSS 2, and Dying Light 2 Stay Humans Good Night, Good Luck update is available with DLSS 3. To cap it all off, Blizzard has announced the details of Diablo IVs Season of the Malignant! Read on to learn more.\n\nDiablo IV: Season of the Malignant Starts July 20th\nGet ready to continue your journey through Sanctuary in Diablo IV with Season of the Malignant on July 20th. A new form of Liliths corruption has spread throughout Sanctuary, creating Malignant Monsters and opportunities for players to create powerful new builds. Partner with Cormond, a former priest of the Cathedral of Light, in a new questline to stop the spread of these Malignant Monsters, collect new items and earn rewards. \n\n\n \nGeForce gamers will have the definitive PC experience in this new season of Diablo IV - GeForce RTX 40 Series gamers can max out frame rates with NVIDIA DLSS 3 Frame Generation, and other GeForce RTX owners can accelerate performance with DLSS 2 Super Resolution technology.\n\nDying Light 2 Stay Human: Good Night, Good Luck Update Available Now\nAvailable now, Techlands Good Night, Good Luck update brings considerable changes to Dying Light 2 Stay Human gameplay, with improvements to the parkour systems, the introduction of new graphics settings, and an overhaul of the nighttime experience.", "start_char_idx": 0, "end_char_idx": 1801, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6d8138d7-e63a-417b-9cff-0fbd089d2ccf": {"__data__": {"id_": "6d8138d7-e63a-417b-9cff-0fbd089d2ccf", "embedding": null, "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e4edffb6-3d2f-4db0-a04c-3b816e90b756", "node_type": "4", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "f34b0cfe7dbac97cd4e984b4383b820278f54d63613ece86ded954aabb9bb0ff", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "f2c7c76c-3312-44bd-a098-2a8e2115723a", "node_type": "1", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "56c25384d1f5e825e407e0d355798df9a1239b75d9556a3be80a26312c3c283f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3cabda71-10ff-4ffd-b64f-9524b520ebf2", "node_type": "1", "metadata": {}, "hash": "cdb5866a724bc959fcb498fdb10f9421b8e28c46c138e28d5a0283d7e7af21b6", "class_name": "RelatedNodeInfo"}}, "hash": "1eee060632b09e81b0f249929b9e4edc4990b34531b82b46e7c64bf674604724", "text": "GeForce gamers will have the definitive PC experience in this new season of Diablo IV - GeForce RTX 40 Series gamers can max out frame rates with NVIDIA DLSS 3 Frame Generation, and other GeForce RTX owners can accelerate performance with DLSS 2 Super Resolution technology.\n\nDying Light 2 Stay Human: Good Night, Good Luck Update Available Now\nAvailable now, Techlands Good Night, Good Luck update brings considerable changes to Dying Light 2 Stay Human gameplay, with improvements to the parkour systems, the introduction of new graphics settings, and an overhaul of the nighttime experience.\n\n\n \nThe day and night cycle has always been at the heart of the Dying Light franchise and this update brings even more tense, terror filled moments to the nighttime. The parkour system has also been improved, adding options for players to choose between assisted or the more realistic physical, parkour which will change the experience of navigating the city.\n\nNew graphical improvements enable PC players to turn Screen Space Reflections to Ultra, which enhances the draw distance of reflections, as well as increase the LOD range multiplier for quality and Ray Tracing settings. GeForce RTX gamers will get the definitive experience, with beautiful ray-traced effects and performance multiplying DLSS 3 Frame Generation, and DLSS 2 Super Resolution.\n\n\nTestament: The Order of High Human Launches This Week With DLSS 2\nFairyship Games' Testament: The Order of High Human is a first-person single-player action-adventure game with RPG and metroidvania elements, set in a post-apocalyptic fantasy world. It offers a variety of combat options for players to experiment with, using combinations of sword, spell and bow attacks, and between battles players can platform and puzzle to secret areas and helpful bonuses.", "start_char_idx": 1207, "end_char_idx": 3015, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3cabda71-10ff-4ffd-b64f-9524b520ebf2": {"__data__": {"id_": "3cabda71-10ff-4ffd-b64f-9524b520ebf2", "embedding": null, "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e4edffb6-3d2f-4db0-a04c-3b816e90b756", "node_type": "4", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "f34b0cfe7dbac97cd4e984b4383b820278f54d63613ece86ded954aabb9bb0ff", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6d8138d7-e63a-417b-9cff-0fbd089d2ccf", "node_type": "1", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "1eee060632b09e81b0f249929b9e4edc4990b34531b82b46e7c64bf674604724", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "691ad8e8-f6ba-4e8f-befb-fc45b12e8e84", "node_type": "1", "metadata": {}, "hash": "0553d0721e7d12394bcdc903a9374127b7b695bce5ce6d1a24a66698828d769d", "class_name": "RelatedNodeInfo"}}, "hash": "cdb5866a724bc959fcb498fdb10f9421b8e28c46c138e28d5a0283d7e7af21b6", "text": "Testament: The Order of High Human Launches This Week With DLSS 2\nFairyship Games' Testament: The Order of High Human is a first-person single-player action-adventure game with RPG and metroidvania elements, set in a post-apocalyptic fantasy world. It offers a variety of combat options for players to experiment with, using combinations of sword, spell and bow attacks, and between battles players can platform and puzzle to secret areas and helpful bonuses.\n\n\n \nOn July 13th, when Testament: The Order of High Human launches on Steam, GeForce RTX gamers can accelerate their experience with DLSS 2; for an early preview of what the game offers, download Fairyship Games DLSS 2-enhanced demo.\n\nJagged Alliance 3 Launches This Week With DLSS 2\nIn 1995, Jagged Alliance arrived for MS-DOS PCs, introducing gamers to engrossing turn-based battles led by hireable mercenaries, with the goal of liberating an oppressed island. Following excellent reviews and sales a new franchise was born, and now nearly three decades later, Jagged Alliance 3 is launching July 14th.\n\nDeveloped by Haemimont Games and published by THQ Nordic, Jagged Alliance 3 returns to the franchises roots, amping everything up with modern technology and features, for riveting turn-based battles that you can even play in co-op with friends.\n\n\n \nAt launch, GeForce RTX gamers can accelerate their frame rates with DLSS 2, ensuring the definitive experience; for optimum performance, download and install our latest Game Ready Driver.\n\nSlavicPunk: Oldtimer Available Now With DLSS 2\nAvailable now, SlavicPunk: Oldtimer created by Red Square Games, is an isometric shooter where Yanus, a private investigator with a troubled past, is trying to solve an unexpected case revolving around a stolen data carrier, all while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own. GeForce RTX gamers can maximize performance with DLSS 2.", "start_char_idx": 2556, "end_char_idx": 4545, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "691ad8e8-f6ba-4e8f-befb-fc45b12e8e84": {"__data__": {"id_": "691ad8e8-f6ba-4e8f-befb-fc45b12e8e84", "embedding": null, "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e4edffb6-3d2f-4db0-a04c-3b816e90b756", "node_type": "4", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "f34b0cfe7dbac97cd4e984b4383b820278f54d63613ece86ded954aabb9bb0ff", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3cabda71-10ff-4ffd-b64f-9524b520ebf2", "node_type": "1", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "cdb5866a724bc959fcb498fdb10f9421b8e28c46c138e28d5a0283d7e7af21b6", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "7795ba85-f577-4f8b-85b3-83d754543c49", "node_type": "1", "metadata": {}, "hash": "4cf2f3ce54e9834a0b64e86b38aeaef0cf563e05b17dc02889c8639f6e656c31", "class_name": "RelatedNodeInfo"}}, "hash": "0553d0721e7d12394bcdc903a9374127b7b695bce5ce6d1a24a66698828d769d", "text": "At launch, GeForce RTX gamers can accelerate their frame rates with DLSS 2, ensuring the definitive experience; for optimum performance, download and install our latest Game Ready Driver.\n\nSlavicPunk: Oldtimer Available Now With DLSS 2\nAvailable now, SlavicPunk: Oldtimer created by Red Square Games, is an isometric shooter where Yanus, a private investigator with a troubled past, is trying to solve an unexpected case revolving around a stolen data carrier, all while fighting his own inner demons, the urban gangs and a nigh-omnipotent corporation responsible for the downfall of the city he used to call his own. GeForce RTX gamers can maximize performance with DLSS 2.\n\n\n \nDESORDRE: A Puzzle Game Adventure Now Boosting Performance With DLSS 2\nIn DESORDRE: A Puzzle Game Adventure, immerse yourself in a groundbreaking simulation where you'll navigate between two parallel worlds created by Plegus Therapy. As patient 689, you'll take part in an experimental therapy program, explore captivating environments, and solve complex puzzles to achieve your healing. GeForce RTX gamers can take on the game's complex puzzles with the performance boosting power of DLSS 2.\n\n\n \nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps.", "start_char_idx": 3871, "end_char_idx": 5319, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "7795ba85-f577-4f8b-85b3-83d754543c49": {"__data__": {"id_": "7795ba85-f577-4f8b-85b3-83d754543c49", "embedding": null, "metadata": {"filename": "dataset\\nvidia-ace-steerlm-npc-personalities.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "c2642a6e-380d-47c6-95d8-38a6034a61e9", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-ace-steerlm-npc-personalities.txt"}, "hash": "3b35ae234c7fa38c526267e2d56a908db825be0e2f8e0170afb4b70bbce3f190", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "691ad8e8-f6ba-4e8f-befb-fc45b12e8e84", "node_type": "1", "metadata": {"filename": "dataset\\more-dlss-games-released.txt"}, "hash": "0553d0721e7d12394bcdc903a9374127b7b695bce5ce6d1a24a66698828d769d", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "131937e1-2aa0-4074-94d3-8ea0f16311ed", "node_type": "1", "metadata": {}, "hash": "0e6d8ef06c15921fa05f3f1604b0f4c2a0394b85e00d48fd1cedc7993c4f4ead", "class_name": "RelatedNodeInfo"}}, "hash": "4cf2f3ce54e9834a0b64e86b38aeaef0cf563e05b17dc02889c8639f6e656c31", "text": "NVIDIA ACE Adds Emotion To AI-Powered NPCs With NeMo SteerLM\nBy Andrew Burnes on August 22, 2023 | Featured StoriesGamescomGeForce RTX GPUsGenerative AINVIDIA ACENVIDIA DLSSNVIDIA OmniverseNVIDIA RTXRay Tracing\nNVIDIA ACE is a custom AI model foundry that aims to bring intelligence to non-playable characters (NPCs) through AI-powered natural language interactions. With ACE, generic NPCs can be turned into interactive characters capable of striking up a conversation, or giving you local knowledge that leads to new quests.\n\nAt COMPUTEX 2023, we showed our ACE Kairos demo, featuring Jin the ramen shop owner, rendered in Unreal Engine 5 with RTX ON. In the months since, our team has continued to evolve ACE. Our newest advancement is the inclusion of NVIDIA NeMo SteerLM, a new technique that enables developers to customize the personality of NPCs for more emotive, realistic and memorable interactions.\n\nMost LLMs are designed to provide only ideal responses, free of personality or emotion, as you can see by interacting with chat bots. With the SteerLM technique, however, LLMs are trained to provide responses aligned with particular attributes, ranging from humor to creativity, to toxicity, all of which can be quickly configured through simple sliders. \n\n \nAs you can see, responses vary significantly as attributes are adjusted, and using NVIDIA NeMo SteerLM, attributes can be further modified, and new models, personalities and attributes can be added, removed or trained, enabling the creation of the perfect interactable NPC for a specific scene or location.\n\nEmotional response isnt the only use case that the SteerLM technique enables for games. With the SteerLM technique, developers can enable multiple characters with a single LLM by infusing personality attributes into the SteerLM model. Additionally, developers can create faction attributes to align responses to the in-game story - allowing the character to be dynamically influenced by a changing open world. \n\nIn the demo above, we also used ElevenLabs TTS voice for Jin. With ACE, developers can bring their own components to the ACE pipeline, enabling a wide range of options and models. \n\nThe SteerLM technique helps turn polite chat bots into emotive characters that will enable developers to create more immersive and realistic games.", "start_char_idx": 0, "end_char_idx": 2319, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "131937e1-2aa0-4074-94d3-8ea0f16311ed": {"__data__": {"id_": "131937e1-2aa0-4074-94d3-8ea0f16311ed", "embedding": null, "metadata": {"filename": "dataset\\nvidia-ace-steerlm-npc-personalities.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "c2642a6e-380d-47c6-95d8-38a6034a61e9", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-ace-steerlm-npc-personalities.txt"}, "hash": "3b35ae234c7fa38c526267e2d56a908db825be0e2f8e0170afb4b70bbce3f190", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "7795ba85-f577-4f8b-85b3-83d754543c49", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-ace-steerlm-npc-personalities.txt"}, "hash": "4cf2f3ce54e9834a0b64e86b38aeaef0cf563e05b17dc02889c8639f6e656c31", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5e7ea4fa-ae4b-4894-9ab8-ffe7c56c5230", "node_type": "1", "metadata": {}, "hash": "385ba6ff7098af31a19d3014acd7b483b5fd70d731388948bba402f8eebd7e68", "class_name": "RelatedNodeInfo"}}, "hash": "0e6d8ef06c15921fa05f3f1604b0f4c2a0394b85e00d48fd1cedc7993c4f4ead", "text": "Emotional response isnt the only use case that the SteerLM technique enables for games. With the SteerLM technique, developers can enable multiple characters with a single LLM by infusing personality attributes into the SteerLM model. Additionally, developers can create faction attributes to align responses to the in-game story - allowing the character to be dynamically influenced by a changing open world. \n\nIn the demo above, we also used ElevenLabs TTS voice for Jin. With ACE, developers can bring their own components to the ACE pipeline, enabling a wide range of options and models. \n\nThe SteerLM technique helps turn polite chat bots into emotive characters that will enable developers to create more immersive and realistic games. We cant wait to show you our next ACE breakthroughs, so be sure to bookmark GeForce.com for future updates.", "start_char_idx": 1578, "end_char_idx": 2427, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5e7ea4fa-ae4b-4894-9ab8-ffe7c56c5230": {"__data__": {"id_": "5e7ea4fa-ae4b-4894-9ab8-ffe7c56c5230", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "131937e1-2aa0-4074-94d3-8ea0f16311ed", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-ace-steerlm-npc-personalities.txt"}, "hash": "0e6d8ef06c15921fa05f3f1604b0f4c2a0394b85e00d48fd1cedc7993c4f4ead", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "0690d31b-7c9e-46a8-9056-1554e72c7d5b", "node_type": "1", "metadata": {}, "hash": "f744d06de1b4fac9ed1045c34deee5ebfd1478ef274a8bb17847b2a46ab98f6f", "class_name": "RelatedNodeInfo"}}, "hash": "385ba6ff7098af31a19d3014acd7b483b5fd70d731388948bba402f8eebd7e68", "text": "NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More\nBy Andrew Burnes on August 22, 2023 | Featured StoriesAlan Wake 2Cyberpunk 2077Frame GenerationGamescomGeForce RTX GPUsNVIDIA DLSSNVIDIA RTXPortal with RTXRay ReconstructionRay TracingSuper Resolution\nNVIDIA has pioneered the AI hardware and software that is powering incredible breakthroughs across every industry. NVIDIA DLSS, one of our first major AI algorithms, was introduced five years ago and boosts performance using neural rendering, made possible by the Tensor Cores inside each GeForce RTX GPU.\n\nSince its initial release, the AI models behind DLSS have kept learning, leading to even better results and new innovations that further multiply performance:\n\nToday, we advance rendering technology once more with the introduction of NVIDIA DLSS 3.5, featuring Ray Reconstruction, a new AI model that creates higher quality ray-traced images for intensive ray-traced games and apps.\n\n\n \nWatch our Tech Talk with VP of Applied Deep Learning Research, Bryan Catanzaro to learn how DLSS 3.5 works\n\nAlan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse are all adding support for NVIDIA DLSS 3.5 this fall.\n\nSee the benefits for yourself in this exclusive new look at Cyberpunk 2077: Phantom Liberty, rendered with DLSS 3.5 and Full Ray Tracing:\n\n\n \n\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nTo appreciate the benefits of Ray Reconstruction, lets look at how ray tracing works.\n\nFirst, a game engine generates the geometry and materials of a scene, all of which have physically based attributes that affect their appearance and how light interacts with them.", "start_char_idx": 0, "end_char_idx": 2041, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "0690d31b-7c9e-46a8-9056-1554e72c7d5b": {"__data__": {"id_": "0690d31b-7c9e-46a8-9056-1554e72c7d5b", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5e7ea4fa-ae4b-4894-9ab8-ffe7c56c5230", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "385ba6ff7098af31a19d3014acd7b483b5fd70d731388948bba402f8eebd7e68", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "f788280f-8946-4313-bb12-5e709d6d7180", "node_type": "1", "metadata": {}, "hash": "52bce112a4df3bb8d59ab9e9721e25406aff2b981611305e420c95787940ba11", "class_name": "RelatedNodeInfo"}}, "hash": "f744d06de1b4fac9ed1045c34deee5ebfd1478ef274a8bb17847b2a46ab98f6f", "text": "\"Thanks to DLSS 3.5s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Libertys newest location Dogtown at its very best with sharper images, more accurate lighting, and the highest frame rates possible.\" - Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED\n\nTo appreciate the benefits of Ray Reconstruction, lets look at how ray tracing works.\n\nFirst, a game engine generates the geometry and materials of a scene, all of which have physically based attributes that affect their appearance and how light interacts with them. A sample of rays are then shot from the cameras viewpoint, determining the properties of light sources in a scene and how light reacts when it hits materials. For instance, if rays strike a mirror, reflections are generated.\n\nHowever, shooting rays for every pixel on your screen is too computationally demanding, even for offline renderers that calculate scenes over the course of several minutes or hours. So instead, ray samples must be used - these fire a handful of rays at various points across the scene for a representative sample of the scenes lighting, reflectivity and shadowing.\n\nThe output is a noisy, speckled image with gaps, good enough to ascertain how the scene should look when ray-traced.\n\nTo fill-in the missing pixels that werent ray-traced, hand-tuned denoisers use two different methods, temporally accumulating pixels across multiple frames, and spatially interpolating them to blend neighboring pixels together. Through this process, the noisy raw output is converted into a ray-traced image.\n\nThese denoisers are manually-tuned and processed for each type of ray-traced lighting present in a scene, adding complexity and cost to the development process, and reducing the frame rate in highly ray-traced games where multiple denoisers operate simultaneously to maximize image quality.\n\nEach hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects.", "start_char_idx": 1463, "end_char_idx": 3789, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "f788280f-8946-4313-bb12-5e709d6d7180": {"__data__": {"id_": "f788280f-8946-4313-bb12-5e709d6d7180", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "0690d31b-7c9e-46a8-9056-1554e72c7d5b", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "f744d06de1b4fac9ed1045c34deee5ebfd1478ef274a8bb17847b2a46ab98f6f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "73914843-0399-41de-a9d4-cc64c384f8e5", "node_type": "1", "metadata": {}, "hash": "3c5f5712b7032e855d2f2b8fee38cdabeb9828b731109c55be840d2483912d1c", "class_name": "RelatedNodeInfo"}}, "hash": "52bce112a4df3bb8d59ab9e9721e25406aff2b981611305e420c95787940ba11", "text": "To fill-in the missing pixels that werent ray-traced, hand-tuned denoisers use two different methods, temporally accumulating pixels across multiple frames, and spatially interpolating them to blend neighboring pixels together. Through this process, the noisy raw output is converted into a ray-traced image.\n\nThese denoisers are manually-tuned and processed for each type of ray-traced lighting present in a scene, adding complexity and cost to the development process, and reducing the frame rate in highly ray-traced games where multiple denoisers operate simultaneously to maximize image quality.\n\nEach hand-tuned denoiser accumulates pixels from multiple frames to increase detail, in effect stealing rays from the past, but at the risk of introducing ghosting, removing dynamic effects, and reducing the quality of others. It also interpolates neighboring pixels, and blends this information together, but at the risk of blending away too much detailed information, or not blending enough and creating non-uniform lighting effects.\n\nUpscaling is the last stage of the ray-traced lighting pipeline, and is key to experiencing the most detailed and demanding games at fast frame rates. But with denoising removing or decreasing the quality of effects, the limitations of hand-tuned denoisers are amplified, removing fine detail (referred to as high-frequency information) that upscalers use to output a crisp, clean image.\n\nThe solution: NVIDIA DLSS 3.5. Our newest innovation, Ray Reconstruction, is part of an enhanced AI-powered neural renderer that improves ray-traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.\n\nTrained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling.\n\nTrained using offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers.", "start_char_idx": 2752, "end_char_idx": 5088, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "73914843-0399-41de-a9d4-cc64c384f8e5": {"__data__": {"id_": "73914843-0399-41de-a9d4-cc64c384f8e5", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "f788280f-8946-4313-bb12-5e709d6d7180", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "52bce112a4df3bb8d59ab9e9721e25406aff2b981611305e420c95787940ba11", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6476d3b0-61a4-490d-a74e-1642f46a8ea7", "node_type": "1", "metadata": {}, "hash": "c2f63e2ec9e4941eedeadc16c1c7a95b7e35a52d8e8de3b2e5daaed59a51a88c", "class_name": "RelatedNodeInfo"}}, "hash": "3c5f5712b7032e855d2f2b8fee38cdabeb9828b731109c55be840d2483912d1c", "text": "The solution: NVIDIA DLSS 3.5. Our newest innovation, Ray Reconstruction, is part of an enhanced AI-powered neural renderer that improves ray-traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.\n\nTrained with 5X more data than DLSS 3, DLSS 3.5 recognizes different ray-traced effects to make smarter decisions about using temporal and spatial data, and to retain high frequency information for superior-quality upscaling.\n\nTrained using offline-rendered images, which require far more computational power than can be delivered during a real-time game, Ray Reconstruction recognizes lighting patterns from training data, such as that of global illumination or ambient occlusion, and recreates it in-game as you play. The results are superior to using hand-tuned denoisers.\n\nIn Portal with RTX, with DLSS OFF, the denoiser struggles with spatial interpolation, where its not blending enough pixels, creating a blotchy effect. Additionally, its not accumulating enough good pixels from previous frames, and the result is a boiling effect in the light. With DLSS 3.5, it recognizes certain patterns associated with reflections and keeps the image stable, accumulating accurate pixels while blending neighboring pixels to generate high quality reflections.\n\n\n \nIn the following scene from Cyberpunk 2077, the inaccurate headlight illumination which surrounds the car is a result of the hand-tuned denoiser pulling in inaccurate lighting effects from previous frames. DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.\n\nThe streets of Cyberpunk 2077s Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is vastly improved city wide:\n\nCreative applications have a wide variety of content that are difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview and before committing hours to a final render.", "start_char_idx": 4180, "end_char_idx": 6499, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6476d3b0-61a4-490d-a74e-1642f46a8ea7": {"__data__": {"id_": "6476d3b0-61a4-490d-a74e-1642f46a8ea7", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "73914843-0399-41de-a9d4-cc64c384f8e5", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "3c5f5712b7032e855d2f2b8fee38cdabeb9828b731109c55be840d2483912d1c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "9ee3a270-c85f-4f56-815f-44c341e1d0b1", "node_type": "1", "metadata": {}, "hash": "c38e6e830cf568be74f78b91d6f4a0560235042a484f56a9b2ccd4ac8796e1bd", "class_name": "RelatedNodeInfo"}}, "hash": "c2f63e2ec9e4941eedeadc16c1c7a95b7e35a52d8e8de3b2e5daaed59a51a88c", "text": "DLSS 3.5 accurately generates lighting, so you can make out the beam of the headlights, and see light reflect on the curb in front of the car.\n\nThe streets of Cyberpunk 2077s Night City are filled with reflections from rotating billboards and neon lights. By activating DLSS 3.5, their quality and clarity is vastly improved city wide:\n\nCreative applications have a wide variety of content that are difficult for traditional denoisers as they require hand-tuning per scene. As a result, when previewing content you get suboptimal image quality. With DLSS 3.5, the AI neural network is able to recognize a wide variety of scenes, producing high quality images during preview and before committing hours to a final render. D5 Render, an industry-leading app for architects and designers, will be available with DLSS 3.5 this fall.\n\nThe integration of DLSS Ray Reconstruction with D5 Render marks our third technical collaboration with NVIDIA, following DLSS SR and FG, which further enhances the image quality of D5 Render's real-time rendering capabilities. We look forward to exploring more possibilities with NVIDIA in the future. - Jessie Huang, VP, Head of Marketing, D5 Render\n\nWith DLSS 3.5, were delivering a faster, better experience as a free upgrade, building upon the much-loved enhancements already available in your favorite games.\n\nThanks to RTX, you effectively have the power of 2 computers in your PC or laptop - the first, an NVIDIA supercomputer that trains the DLSS AI model with billions of data points, to boost performance and image quality. And the second, your GeForce RTX graphics card, with dedicated tensor cores to execute the AI model in real-time, plus specialized RT Cores, innovations such as Shader Execution Reordering, and the raw power of each RTX GPU, delivering best-in-class ray tracing.\n\nIn Cyberpunk 2077, the beautiful full ray tracing delivered by the Overdrive Mode could not be achieved smoothly without the power of AI. DLSS Super Resolution (SR), reconstructs the 4K image from a lower resolution input, delivering a dramatic performance boost and great image quality.", "start_char_idx": 5779, "end_char_idx": 7894, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "9ee3a270-c85f-4f56-815f-44c341e1d0b1": {"__data__": {"id_": "9ee3a270-c85f-4f56-815f-44c341e1d0b1", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6476d3b0-61a4-490d-a74e-1642f46a8ea7", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "c2f63e2ec9e4941eedeadc16c1c7a95b7e35a52d8e8de3b2e5daaed59a51a88c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "68c0fb8b-19dd-4cca-91ef-6eab9aa0a547", "node_type": "1", "metadata": {}, "hash": "5e8b16d96898e0c70ddea0422fb3782b2ba762f2229cbe9895ef8e89cc92910c", "class_name": "RelatedNodeInfo"}}, "hash": "c38e6e830cf568be74f78b91d6f4a0560235042a484f56a9b2ccd4ac8796e1bd", "text": "Thanks to RTX, you effectively have the power of 2 computers in your PC or laptop - the first, an NVIDIA supercomputer that trains the DLSS AI model with billions of data points, to boost performance and image quality. And the second, your GeForce RTX graphics card, with dedicated tensor cores to execute the AI model in real-time, plus specialized RT Cores, innovations such as Shader Execution Reordering, and the raw power of each RTX GPU, delivering best-in-class ray tracing.\n\nIn Cyberpunk 2077, the beautiful full ray tracing delivered by the Overdrive Mode could not be achieved smoothly without the power of AI. DLSS Super Resolution (SR), reconstructs the 4K image from a lower resolution input, delivering a dramatic performance boost and great image quality. \n\nTo further increase performance in the most demanding, action-packed moments, we enable DLSS Frame Generation (FG) on GeForce RTX 40 Series GPUs, which analyzes sequential frames to create additional frames to further increase smoothness.\n\nAnd now, NVIDIA DLSS 3.5 further improves image quality for ray-traced effects by replacing multiple hand-tuned denoisers with Ray Reconstruction (RR).\n\n\n \nCombining Super Resolution, Frame Generation and Ray Reconstruction, DLSS 3.5 multiplies Cyberpunk 2077 frame rates by a total of 5X compared to native 4K DLSS OFF rendering. \n\nNote that games with multiple ray-traced effects may have several denoisers that are replaced by the single Ray Reconstruction neural network. In these cases, Ray Reconstruction can also offer a performance boost. In titles with less intensive ray tracing and fewer denoisers, Ray Reconstruction improves image quality though may have a slight performance cost.\n\nGeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.\n\nRay Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.", "start_char_idx": 7124, "end_char_idx": 9437, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "68c0fb8b-19dd-4cca-91ef-6eab9aa0a547": {"__data__": {"id_": "68c0fb8b-19dd-4cca-91ef-6eab9aa0a547", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "9ee3a270-c85f-4f56-815f-44c341e1d0b1", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "c38e6e830cf568be74f78b91d6f4a0560235042a484f56a9b2ccd4ac8796e1bd", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "59ee0e2f-8468-45c4-9137-603dfabe803e", "node_type": "1", "metadata": {}, "hash": "146cdce2c85d758d39a34d39ec5a76bc0a5d312dd2f233c0db668a951f7bdf0e", "class_name": "RelatedNodeInfo"}}, "hash": "5e8b16d96898e0c70ddea0422fb3782b2ba762f2229cbe9895ef8e89cc92910c", "text": "Note that games with multiple ray-traced effects may have several denoisers that are replaced by the single Ray Reconstruction neural network. In these cases, Ray Reconstruction can also offer a performance boost. In titles with less intensive ray tracing and fewer denoisers, Ray Reconstruction improves image quality though may have a slight performance cost.\n\nGeForce RTX 40 Series users can combine Super Resolution and Frame Generation with Ray Reconstruction for breathtaking performance and image quality, while GeForce RTX 20 and 30 Series users can add Ray Reconstruction to their AI-powered arsenal alongside Super Resolution and DLAA.\n\nRay Reconstruction is a new option for developers to improve image quality for their ray-traced titles and is offered as part of DLSS 3.5. Rasterized games featuring DLSS 3.5 also include our latest updates to Super Resolution and DLAA, but will not benefit from Ray Reconstruction due to the lack of ray-traced effects.\n\nDLSS 3.5 Arrives This Fall In Leading Games & Apps\nNVIDIA DLSS 3.5 will be available this fall in Alan Wake 2, Cyberpunk 2077, Cyberpunk 2077: Phantom Liberty, Portal with RTX, Chaos Vantage, D5 Render, and NVIDIA Omniverse. Head to our Gamescom 2023 RTX Games and Apps announcement article to learn more about the integration of DLSS 3.5 in each.\n\nFive years ago we started a revolutionary journey: to redefine graphics with neural rendering and artificial intelligence. DLSS has come a long way, and today DLSS ON is the best way to play. The most immersive and realistic experiences now rely on the power of AI, yet AIs transformative impact on graphics is just getting started, and we cant wait to see where well be five years from now.\n\nIn the meantime, enhance your experience by using NVIDIA DLSS in over 330 released games and apps. New DLSS games launch almost every week, news of which can be found here - simply return to our DLSS page each week to learn about the latest releases and integrations; this week at Gamescom 2023, we announced new DLSS 3 games, including Call of Duty: Modern Warfare III, PAYDAY 3, Fortnite, and the aforementioned Alan Wake 2. And in each DLSS 3 game, you can also leverage NVIDIA Reflex to make gameplay even more responsive.", "start_char_idx": 8470, "end_char_idx": 10707, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "59ee0e2f-8468-45c4-9137-603dfabe803e": {"__data__": {"id_": "59ee0e2f-8468-45c4-9137-603dfabe803e", "embedding": null, "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "74f5c754-0234-4233-bd60-0cd2e969f1ee", "node_type": "4", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "792b24b776e2a78f7463954fc0aaf9f9596fab916c4243d925e3befc8e002caf", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "68c0fb8b-19dd-4cca-91ef-6eab9aa0a547", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "5e8b16d96898e0c70ddea0422fb3782b2ba762f2229cbe9895ef8e89cc92910c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d4ebcc63-cd3d-4483-8a10-5a9d80093319", "node_type": "1", "metadata": {}, "hash": "ac8ec6ec77530434800e725ec8264eb394857b7cfdd99c884dd255d8cd8abd23", "class_name": "RelatedNodeInfo"}}, "hash": "146cdce2c85d758d39a34d39ec5a76bc0a5d312dd2f233c0db668a951f7bdf0e", "text": "DLSS has come a long way, and today DLSS ON is the best way to play. The most immersive and realistic experiences now rely on the power of AI, yet AIs transformative impact on graphics is just getting started, and we cant wait to see where well be five years from now.\n\nIn the meantime, enhance your experience by using NVIDIA DLSS in over 330 released games and apps. New DLSS games launch almost every week, news of which can be found here - simply return to our DLSS page each week to learn about the latest releases and integrations; this week at Gamescom 2023, we announced new DLSS 3 games, including Call of Duty: Modern Warfare III, PAYDAY 3, Fortnite, and the aforementioned Alan Wake 2. And in each DLSS 3 game, you can also leverage NVIDIA Reflex to make gameplay even more responsive. \nTo see our other Gamescom 2023 announcements, please head here.", "start_char_idx": 9911, "end_char_idx": 10772, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d4ebcc63-cd3d-4483-8a10-5a9d80093319": {"__data__": {"id_": "d4ebcc63-cd3d-4483-8a10-5a9d80093319", "embedding": null, "metadata": {"filename": "dataset\\overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "fe6ffcf6-856a-4eb6-9af6-2b47297e86bb", "node_type": "4", "metadata": {"filename": "dataset\\overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt"}, "hash": "fe8334bd03e11c2469e17a63238e095323a7097e2ecc7b57a4ed2f0aa84daf86", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "59ee0e2f-8468-45c4-9137-603dfabe803e", "node_type": "1", "metadata": {"filename": "dataset\\nvidia-dlss-3-5-ray-reconstruction.txt"}, "hash": "146cdce2c85d758d39a34d39ec5a76bc0a5d312dd2f233c0db668a951f7bdf0e", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "efb84a77-2392-4e9b-b0be-b948d98b0a55", "node_type": "1", "metadata": {}, "hash": "900806dcdd300a2c12beda7612352e850c68740b4af541806ee3288aba0a7321", "class_name": "RelatedNodeInfo"}}, "hash": "ac8ec6ec77530434800e725ec8264eb394857b7cfdd99c884dd255d8cd8abd23", "text": "Overwatch 2: Invasion Ultimate GeForce RTX 40 Series Bundle Now Available\nBy Andrew Burnes on August 11, 2023 | Featured StoriesBundlesGeForce RTX GPUsNVIDIA Reflex\nOverwatch 2 is Blizzards always-on and ever-evolving free-to-play, team-based action game thats set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. To unlock the ultimate graphics experience in each battle, upgrade to a GeForce RTX 40 Series graphics card, desktop PC, or laptop for class-leading performance, and unbeatable responsiveness courtesy of NVIDIA Reflex.\n\nThe invasion has begun in Overwatch 2s biggest season to date! Fight back in three co-op Player vs. Enemy Story Missions, play PvP as a new Support hero, and tier up the new Invasion Battle Pass to unlock new skins and cosmetics. And you can get the GeForce Overwatch 2 Invasion Ultimate Bundle with the purchase of select GeForce RTX 40 Series products at participating stores, starting today.", "start_char_idx": 0, "end_char_idx": 961, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "efb84a77-2392-4e9b-b0be-b948d98b0a55": {"__data__": {"id_": "efb84a77-2392-4e9b-b0be-b948d98b0a55", "embedding": null, "metadata": {"filename": "dataset\\overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "fe6ffcf6-856a-4eb6-9af6-2b47297e86bb", "node_type": "4", "metadata": {"filename": "dataset\\overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt"}, "hash": "fe8334bd03e11c2469e17a63238e095323a7097e2ecc7b57a4ed2f0aa84daf86", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d4ebcc63-cd3d-4483-8a10-5a9d80093319", "node_type": "1", "metadata": {"filename": "dataset\\overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt"}, "hash": "ac8ec6ec77530434800e725ec8264eb394857b7cfdd99c884dd255d8cd8abd23", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5516b864-dccb-4f55-95c3-3e0dd1ab7ecd", "node_type": "1", "metadata": {}, "hash": "c1e588762a553a327677160325450bb43e0b65c43be9d882dd1a077268c1c5a7", "class_name": "RelatedNodeInfo"}}, "hash": "900806dcdd300a2c12beda7612352e850c68740b4af541806ee3288aba0a7321", "text": "With your purchase in hand, youll unlock:\n\nOW2 Invasion Story Missions\nVigilante Sojourn Legendary Skin (*Earned)\nSojourn Hero Unlock (*Earned)\nPremium Battle Pass\n20 Battle Pass Tier Skips\nThe C-455 Sharpshooter Cassidy Legendary Skin \nThe K-2000 Blademaster Kiriko Legendary Skin\n3,000 Overwatch Coins\n*Earned by completing Story Missions\n\nTo enhance your Overwatch 2 experience, purchase one of the following, eligible products at participating stores, and follow the supplied instructions to redeem your Invasion Ultimate Bundle code on Battle.net. Before purchase, please ensure the graphics card, PC or laptop is participating in the bundle promotion by checking the product page; redemption codes for non-participating products cannot be provided.\n\nUsing one of our participating GeForce RTX 40 Series products, your shots and movements will occur almost instantaneously in Overwatch 2 thanks to input latency thats as low as 9 milliseconds!\n\nThis blink and youll miss it performance comes courtesy of NVIDIA Reflex, which reduces system latency by up to 60% in Overwatch 2, and the raw power of GeForce RTX 40 Series GPUs, which can run at over 360 FPS at 1440p:\n\nYou can also enjoy excellent performance and super low input latency on powerful, thin and light GeForce RTX 40 Series laptops:\n\nLearn more about Reflex and high frame rate competitive gaming in previous Reflex articles, and get plenty of additional detail on the NVIDIA Reflex homepage.\n\nYoull find GPUs, desktop PCs and laptops participating in the Invasion Ultimate Bundle at numerous system builders and retailers worldwide. Head to the Overwatch 2: Invasion Ultimate Bundle homepage to see the complete list of participating partners in your country.\n\nOnce youve bought any qualifying product, youll receive email instructions on how to redeem your bundle, and just a few clicks later youll add all of the Overwatch 2 goodies to your Battle.net account.", "start_char_idx": 966, "end_char_idx": 2896, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5516b864-dccb-4f55-95c3-3e0dd1ab7ecd": {"__data__": {"id_": "5516b864-dccb-4f55-95c3-3e0dd1ab7ecd", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "efb84a77-2392-4e9b-b0be-b948d98b0a55", "node_type": "1", "metadata": {"filename": "dataset\\overwatch-2-invasion-ultimate-bundle-geforce-rtx-40-series.txt"}, "hash": "900806dcdd300a2c12beda7612352e850c68740b4af541806ee3288aba0a7321", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3e4ce396-5032-4a56-82eb-ee35c2933c52", "node_type": "1", "metadata": {}, "hash": "de3ef5c9ac47044d752d6af4ab0b4be9ef687a60ab861dd1beb8c2126c3a1352", "class_name": "RelatedNodeInfo"}}, "hash": "c1e588762a553a327677160325450bb43e0b65c43be9d882dd1a077268c1c5a7", "text": "Portal: Prelude RTX Available Today - A Free RTX Remix Mod Featuring Full Ray Tracing, NVIDIA DLSS 3 & NVIDIA RTX IO\nBy Andrew Burnes on July 18, 2023 | Featured StoriesGeForce RTX GPUsGeForce RTX LaptopsNVIDIA DLSSNVIDIA OmniverseNVIDIA ReflexNVIDIA RTXNVIDIA RTX IONVIDIA RTX RemixPortal with RTXRay Tracing\nPortal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game.\n\nPortal with RTX was created using NVIDIA RTX Remix, a free, upcoming modding platform built on NVIDIA Omniverse, which enables modders to quickly create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS 3, and NVIDIA Reflex.\n\nNow, RTX Remix has been used to remaster Portal: Prelude, the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Players Choice mod of 2008. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more.\n\nPortal: Prelude RTX is available today to download from Steam, for free!", "start_char_idx": 0, "end_char_idx": 1401, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3e4ce396-5032-4a56-82eb-ee35c2933c52": {"__data__": {"id_": "3e4ce396-5032-4a56-82eb-ee35c2933c52", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5516b864-dccb-4f55-95c3-3e0dd1ab7ecd", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "c1e588762a553a327677160325450bb43e0b65c43be9d882dd1a077268c1c5a7", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "2b7a79c8-72e9-4b86-9bff-c1ec0e9efccb", "node_type": "1", "metadata": {}, "hash": "aa17e13b9f927a77c1e3a3c782a0cbe213d9be5859b2699267b164eb8f1e48be", "class_name": "RelatedNodeInfo"}}, "hash": "de3ef5c9ac47044d752d6af4ab0b4be9ef687a60ab861dd1beb8c2126c3a1352", "text": "Portal: Prelude RTX is remastered with full ray tracing (also known as path tracing), DLSS 3, Reflex and the newly-launched NVIDIA RTX IO to deliver an even more immersive experience for gamers. It also features hundreds of new, fully upgraded materials and assets from David Kralich Driver-Gomm and Valerios Fearell_Val Tsoumpas, new voice acting by Jack Amicus McDade and Colin SordidSpectacle Zachariasen, and gameplay improvements from Nicolas. Portal: Prelude RTX is the definitive way to play the award winning mod.\n\nIntroducing Portal: Prelude RTX\nIf youve played Portal with RTX, you already know about the games immersive fully ray-traced (path traced) lighting, its remade materials and models, and its incredible visuals that offer a preview of how all games will look in the future. \n\nPortal: Prelude RTX is even more spectacular. And its technology even more advanced.\n\nDuring the course of Portal: Preludes story, players will encounter extremely challenging, advanced test chambers with more varied sights that with the power of RTX could well drop your jaw. Multiple layers of glass refract light, players move from complete darkness to bright locations, and dangerous hazards like particle disintegrators illuminate the world in deadly light, leveraging RTX to create memorable moments.\n\n200 new materials and textures, and 100 new models mesh perfectly with Portal with RTXs remade assets, adding extra variety to test chambers and challenges. And more advanced geometry -that pushed the boundaries of the Source engine in 2008- enables more varied and aesthetically interesting uses of light and shadow. For Portal: Prelude RTX, geometry was updated and upgraded in standard Half-Life Engine tools (Valve Hammer Editor), before being imported and automatically supported by RTX Remix, enabling fast iteration and development. Ultimately, this gorgeous remaster was created by a team of five in eight short months.", "start_char_idx": 1406, "end_char_idx": 3338, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "2b7a79c8-72e9-4b86-9bff-c1ec0e9efccb": {"__data__": {"id_": "2b7a79c8-72e9-4b86-9bff-c1ec0e9efccb", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3e4ce396-5032-4a56-82eb-ee35c2933c52", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "de3ef5c9ac47044d752d6af4ab0b4be9ef687a60ab861dd1beb8c2126c3a1352", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "55cccef3-dcf2-447d-a682-954d57ac933c", "node_type": "1", "metadata": {}, "hash": "5746c39db9b4e3a88d2a5cad40c959b14c88cd7009ff59a488a90900c93b7f92", "class_name": "RelatedNodeInfo"}}, "hash": "aa17e13b9f927a77c1e3a3c782a0cbe213d9be5859b2699267b164eb8f1e48be", "text": "Portal: Preludes inclusion of NPC characters posed new challenges, requiring the development of an exciting feature for RTX Remix: full support for skinned characters. Now, in any game with GPU skinning, Remix enables modders to add more than 100 times the polygonal detail to characters, in addition to high fidelity PBR textures, with minimal performance costs. Essentially, characters and animated/skinned props can be enhanced in the same way as any object in RTX Remix, benefiting all future RTX mods. Or in other words, RTX Remix is revolutionizing character replacements and upgrades in the same way it revolutionized asset replacement.\n\n\nFor Portal: Prelude RTX and future NVIDIA RTX Remix mods, the NVIDIA RTX Path Tracing SDK has been enhanced, improving denoiser performance and quality, which is particularly beneficial at lower resolutions, enabling gamers with older GeForce RTX GPUs to have a better experience.\n\nShader Execution Reordering (SER) dynamically reorganizes inefficient ray tracing workloads into considerably more efficient ones, further accelerating GeForce RTX 40 Series performance.\n\nOpacity Micro Meshes (OMM) increase real-time performance and memory compression for complex geometry, further accelerating GeForce RTX 40 Series ray tracing performance, and with new CPU optimizations debuting in Portal: Prelude RTX, players receive even faster performance.\n\nAnd of course, NVIDIA DLSS 3 and NVIDIA Reflex have both been upgraded to their newest versions for improved performance, even better image quality, and more responsive gameplay.", "start_char_idx": 3341, "end_char_idx": 4912, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "55cccef3-dcf2-447d-a682-954d57ac933c": {"__data__": {"id_": "55cccef3-dcf2-447d-a682-954d57ac933c", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "2b7a79c8-72e9-4b86-9bff-c1ec0e9efccb", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "aa17e13b9f927a77c1e3a3c782a0cbe213d9be5859b2699267b164eb8f1e48be", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "ddc18a0b-39b3-4674-85cf-b5401359c949", "node_type": "1", "metadata": {}, "hash": "5d7cac687b9fedd7fb87fe9ff33499f16b2e7f774b7eedf68d7cfc0a157ec384", "class_name": "RelatedNodeInfo"}}, "hash": "5746c39db9b4e3a88d2a5cad40c959b14c88cd7009ff59a488a90900c93b7f92", "text": "For Portal: Prelude RTX and future NVIDIA RTX Remix mods, the NVIDIA RTX Path Tracing SDK has been enhanced, improving denoiser performance and quality, which is particularly beneficial at lower resolutions, enabling gamers with older GeForce RTX GPUs to have a better experience.\n\nShader Execution Reordering (SER) dynamically reorganizes inefficient ray tracing workloads into considerably more efficient ones, further accelerating GeForce RTX 40 Series performance.\n\nOpacity Micro Meshes (OMM) increase real-time performance and memory compression for complex geometry, further accelerating GeForce RTX 40 Series ray tracing performance, and with new CPU optimizations debuting in Portal: Prelude RTX, players receive even faster performance.\n\nAnd of course, NVIDIA DLSS 3 and NVIDIA Reflex have both been upgraded to their newest versions for improved performance, even better image quality, and more responsive gameplay.\n\n\nAll of the enhancements, additions and improvements created for Portal: Prelude RTX will be incorporated into NVIDIA RTX Remix, benefitting all modders, and enabling superior updates to classic games. In the near future, NVIDIA will begin sharing early access versions of RTX Remix with select modders to further refine the creator toolkit and runtime ahead of its official release later this year. Stay tuned for updates.\n\nFor more, go behind the scenes in the making of Portal: Prelude RTX using RTX Remix this week In the NVIDIA Studio.\n\nNVIDIA RTX IO Makes Its Debut, Accelerating Texture Loading Times & Reducing File Sizes\nRapid loading and smooth navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of Input/Output (IO) architecture is needed.\n\nEnter NVIDIA RTX IO, enabling fast GPU-based loading and game asset decompression, massively accelerating IO performance compared to hard drives and traditional storage APIs. NVIDIA RTX IO leverages GPU decompression for smaller data packages, enabling faster texture load times and lower CPU utilization, and allows developers to create a new generation of games with massive highly detailed worlds. \n\nNVIDIA RTX IO makes its debut alongside the free Portal: Prelude RTX mod today, and will also feature in Ratchet & Clank: Rift Apart, launching July 26th.\n\nIn Portal: Prelude RTX, NVIDIA RTX IO is always on (you dont need to toggle it in a menu) and it enables much faster texture load time, minimizing asset pop-in:", "start_char_idx": 3987, "end_char_idx": 6609, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "ddc18a0b-39b3-4674-85cf-b5401359c949": {"__data__": {"id_": "ddc18a0b-39b3-4674-85cf-b5401359c949", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "55cccef3-dcf2-447d-a682-954d57ac933c", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "5746c39db9b4e3a88d2a5cad40c959b14c88cd7009ff59a488a90900c93b7f92", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "ad05d954-df88-4e96-abb0-29ded9ad5fa1", "node_type": "1", "metadata": {}, "hash": "d3fad9e49b3da858824f92969551fb2a98085b17f8dde6051f2d7769423d4f83", "class_name": "RelatedNodeInfo"}}, "hash": "5d7cac687b9fedd7fb87fe9ff33499f16b2e7f774b7eedf68d7cfc0a157ec384", "text": "NVIDIA RTX IO also lowers Portal: Prelude RTXs texture package install size by 44%, enabling gamers to enjoy nearly 32 GB of 4K textures loaded with lossless detail, while only taking up 18 GB of storage space. When the RTX Remix creator toolkit is released, every modder will be able to count on RTX IO to enable them to stay true to their artistic vision, while keeping within the file size restrictions of popular modding sites.\n\nLearn more about NVIDIA RTX IO in our launch article.\n\nNVIDIA DLSS 3 Multiplies Performance By Up To 5X\nPortal: Prelude RTXs full ray tracing is beautiful but demanding, just like Portal with RTX. To experience Portal: Prelude RTX at Ultra settings with path-traced ray tracing, NVIDIA DLSS 3 and a powerful GeForce RTX GPU are recommended.\n\nUsing NVIDIA DLSS 3, GeForce RTX 4080 and 4090 users will see performance multiply by 5X on average at 4K with max settings, delivering 80 FPS+ gameplay, for the definitive experience:\n\nAt 2560x1440, owners of the GeForce RTX 4070, and faster GPUs, can enjoy 80+ FPS gameplay at the Ultra Preset, which maxes out every setting. With DLSS 3 enabled, performance is multiplied by 4.4X on average.\n\nAt 1920x1080, the resolution of choice for over 70% of Steam gamers, the GeForce RTX 4060 sees a 3.3X DLSS 3 frame rate multiplication when playing at the High preset.\n\nOn GeForce RTX 40 Series laptops, DLSS 3 provides a 3.2X average boost to performance at 1920x1080, enabling many laptop configurations to play at over 60 FPS, and allowing high end models to exceed 120 FPS!\n\nAt 1440p, powerful GeForce RTX 4080 and 4090 laptops receive a 4.3X average performance multiplier, enabling Ultra Preset gameplay at well over 60 FPS:\n\nLike Portal with RTX, Portal: Prelude RTX is fully ray traced, meaning it is very GPU intensive.", "start_char_idx": 6615, "end_char_idx": 8413, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "ad05d954-df88-4e96-abb0-29ded9ad5fa1": {"__data__": {"id_": "ad05d954-df88-4e96-abb0-29ded9ad5fa1", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "ddc18a0b-39b3-4674-85cf-b5401359c949", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "5d7cac687b9fedd7fb87fe9ff33499f16b2e7f774b7eedf68d7cfc0a157ec384", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "ef8373be-e95f-4923-9ef0-cf7247cf59df", "node_type": "1", "metadata": {}, "hash": "b79c2b82d3bea5316356d04ab9fbb65370e06b9be39ae632cbf734c5bf29c36f", "class_name": "RelatedNodeInfo"}}, "hash": "d3fad9e49b3da858824f92969551fb2a98085b17f8dde6051f2d7769423d4f83", "text": "With DLSS 3 enabled, performance is multiplied by 4.4X on average.\n\nAt 1920x1080, the resolution of choice for over 70% of Steam gamers, the GeForce RTX 4060 sees a 3.3X DLSS 3 frame rate multiplication when playing at the High preset.\n\nOn GeForce RTX 40 Series laptops, DLSS 3 provides a 3.2X average boost to performance at 1920x1080, enabling many laptop configurations to play at over 60 FPS, and allowing high end models to exceed 120 FPS!\n\nAt 1440p, powerful GeForce RTX 4080 and 4090 laptops receive a 4.3X average performance multiplier, enabling Ultra Preset gameplay at well over 60 FPS:\n\nLike Portal with RTX, Portal: Prelude RTX is fully ray traced, meaning it is very GPU intensive. Before playing Portal: Prelude RTX, please ensure your system matches or exceeds the requirements for CPU and RAM, for the best possible experience:\n\nFor GPUs outside the minimum spec, and between minimum and recommended (i.e. some GeForce RTX 20 and 30 Series GPUs), the easiest path to better performance is to use GeForce Experience. Simply download our latest Game Ready Driver, locate Portal: Prelude RTX in the list of detected games, and click Optimize to automatically configure the best combination of image quality and performance settings for your GeForce RTX 20 or 30 Series GPU.\n\nBased on our testing, GeForce RTX 2060 users can play at over 30 FPS+ at the Low Preset using DLSS Ultra Performance Mode, while GeForce RTX 3080 users can run at 60 FPS or more at 1920x1080 using the High Preset and DLSS Quality Mode.\n\nIf you prefer to configure settings manually, we have prepared a recommended graphic settings chart to help guide you to higher frame rates at 1080p, 1440p, and 4K:\n\nTo adjust these settings in-game, press Alt-X to open the Remix graphics window\n\nPlease note, performance will vary depending on your system configuration, and some options may reduce visual quality, though these settings do target a smooth 60 FPS experience. To adjust these settings, remember to press Alt-X to use the Remix graphics settings window.", "start_char_idx": 7718, "end_char_idx": 9762, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "ef8373be-e95f-4923-9ef0-cf7247cf59df": {"__data__": {"id_": "ef8373be-e95f-4923-9ef0-cf7247cf59df", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "ad05d954-df88-4e96-abb0-29ded9ad5fa1", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "d3fad9e49b3da858824f92969551fb2a98085b17f8dde6051f2d7769423d4f83", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "e863739d-b67b-4110-a78f-736dbb8fad78", "node_type": "1", "metadata": {}, "hash": "14f6ed468fcb88ca0a4e5da601dfa278caf240874d1e3f3fda847dee7e0c056f", "class_name": "RelatedNodeInfo"}}, "hash": "b79c2b82d3bea5316356d04ab9fbb65370e06b9be39ae632cbf734c5bf29c36f", "text": "Based on our testing, GeForce RTX 2060 users can play at over 30 FPS+ at the Low Preset using DLSS Ultra Performance Mode, while GeForce RTX 3080 users can run at 60 FPS or more at 1920x1080 using the High Preset and DLSS Quality Mode.\n\nIf you prefer to configure settings manually, we have prepared a recommended graphic settings chart to help guide you to higher frame rates at 1080p, 1440p, and 4K:\n\nTo adjust these settings in-game, press Alt-X to open the Remix graphics window\n\nPlease note, performance will vary depending on your system configuration, and some options may reduce visual quality, though these settings do target a smooth 60 FPS experience. To adjust these settings, remember to press Alt-X to use the Remix graphics settings window.\n\nComing soon, those without a GeForce RTX GPU can stream it on GeForce NOW without worrying about system specs or download times. Upgrade to an Ultimate membership for the power of an RTX 4080 gaming rig in the cloud and crank those settings up.\n\nThe Best Responsiveness With NVIDIA Reflex\nAs NVIDIA DLSS revolutionized scaling and performance, NVIDIA Reflex has revolutionized low latency gaming, giving multiplayer gamers a competitive advantage, and making single-player games incredibly responsive. Pinpoint accuracy and timing are key to overcoming Portal: Prelude RTXs most difficult challenges, and using NVIDIA Reflex system latency is reduced, making gameplay smooth and more responsive, delivering the reaction time needed in critical moments.\n\nDownload The July 18th GeForce Game Ready Driver For The Best Day One Experience\nToday, weve released our latest GeForce Game Ready Driver. Its optimized for Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and other games, and gives you the highest levels of performance when using NVIDIA RTX IO in the two titles.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com.\n\nPortal: Prelude RTX Available Today!\nPortal: Prelude RTX, made by just a few people, demonstrates the possibilities of NVIDIA RTX Remix, enabling modders to remaster and remake games, total conversions, and unofficial prequels with relative ease.", "start_char_idx": 9007, "end_char_idx": 11170, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "e863739d-b67b-4110-a78f-736dbb8fad78": {"__data__": {"id_": "e863739d-b67b-4110-a78f-736dbb8fad78", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "60471294-d683-466b-a8a1-3afc3d5209e5", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b14a938d333353a21fdf895da8d413eb96cfc82c07b8b4ccbd8d47cbb43ce08b", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "ef8373be-e95f-4923-9ef0-cf7247cf59df", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "b79c2b82d3bea5316356d04ab9fbb65370e06b9be39ae632cbf734c5bf29c36f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "3cbd181c-0871-4b88-9570-08f0d9a9892d", "node_type": "1", "metadata": {}, "hash": "6a20d66d7fd67fa0e6c8234cfcfaa7e3be41d38c374f0552c0d7ad07a700ab11", "class_name": "RelatedNodeInfo"}}, "hash": "14f6ed468fcb88ca0a4e5da601dfa278caf240874d1e3f3fda847dee7e0c056f", "text": "Pinpoint accuracy and timing are key to overcoming Portal: Prelude RTXs most difficult challenges, and using NVIDIA Reflex system latency is reduced, making gameplay smooth and more responsive, delivering the reaction time needed in critical moments.\n\nDownload The July 18th GeForce Game Ready Driver For The Best Day One Experience\nToday, weve released our latest GeForce Game Ready Driver. Its optimized for Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and other games, and gives you the highest levels of performance when using NVIDIA RTX IO in the two titles.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com.\n\nPortal: Prelude RTX Available Today!\nPortal: Prelude RTX, made by just a few people, demonstrates the possibilities of NVIDIA RTX Remix, enabling modders to remaster and remake games, total conversions, and unofficial prequels with relative ease. With just 5 developers, Portal: Prelude RTX has been completely remastered in less than eight months, using Portal with RTXs assets, additional new assets, new voice acting, and updated geometry crafted in Valves Source engine.\n\nDownload Portal: Prelude RTX today on Steam; if you own Portal, you can play for free. For the best possible experience head to the Drivers tab of GeForce Experience or GeForce.com and install our latest GeForce Game Ready Driver.", "start_char_idx": 10266, "end_char_idx": 11630, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "3cbd181c-0871-4b88-9570-08f0d9a9892d": {"__data__": {"id_": "3cbd181c-0871-4b88-9570-08f0d9a9892d", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "9cc6ad0d-ce2f-4f94-bfae-310230262939", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "0da5153b0e84dc1976b91facea35337c97f744afbd852b711302d994742d5d26", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "e863739d-b67b-4110-a78f-736dbb8fad78", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-available-now-for-free.txt"}, "hash": "14f6ed468fcb88ca0a4e5da601dfa278caf240874d1e3f3fda847dee7e0c056f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1ffd5a8e-85a9-422e-97d7-4e3412d52440", "node_type": "1", "metadata": {}, "hash": "9b34dd2d426553497484922d252b6602d815e4c22fb0ad3094d6c31de7727599", "class_name": "RelatedNodeInfo"}}, "hash": "6a20d66d7fd67fa0e6c8234cfcfaa7e3be41d38c374f0552c0d7ad07a700ab11", "text": "Portal: Prelude RTX and Ratchet & Clank: Rift Apart Game Ready Driver Released\nBy Andrew Burnes on July 18, 2023 | Featured StoriesDrivers\nOur latest driver is Game Ready for the incredible Portal: Prelude RTX, a free, fully ray traced Portal mod thats available today, featuring path traced RTX graphics, NVIDIA RTX IO GPU-accelerated storage technology, NVIDIA DLSS 3, and NVIDIA Reflex. Learn more in our Portal Prelude RTX launch article.\n\nAdditionally, were Game Ready for Ratchet & Clank: Rift Apart, launching July 26th with DLSS 3, advanced ray tracing, Reflex, and RTX IO. And Game Ready for Remnant II, available July 25th with DLSS 2.\n\nTheres also support for 3 new G-SYNC Compatible gaming monitors, and another 7 GeForce Experience Optimal Settings.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com, and read on for further details.\n\nGame Ready For Portal: Prelude RTX With DLSS 3 & RTX IO - Download Today\nPortal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Now, theres Portal: Prelude RTX, a free mod remastered with the same technology, featuring fully ray traced (path-traced) graphics, DLSS 3, and our new NVIDIA RTX IO GPU-accelerated storage tech.\n\nPortal: Prelude is the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Players Choice mod of 2008. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more.\n\nPortal: Prelude RTX is available today, for free for owners of Portal. Install our new Game Ready Driver for the definitive experience, then download and play Portal: Prelude RTX from Steam.", "start_char_idx": 0, "end_char_idx": 2047, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1ffd5a8e-85a9-422e-97d7-4e3412d52440": {"__data__": {"id_": "1ffd5a8e-85a9-422e-97d7-4e3412d52440", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "9cc6ad0d-ce2f-4f94-bfae-310230262939", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "0da5153b0e84dc1976b91facea35337c97f744afbd852b711302d994742d5d26", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "3cbd181c-0871-4b88-9570-08f0d9a9892d", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "6a20d66d7fd67fa0e6c8234cfcfaa7e3be41d38c374f0552c0d7ad07a700ab11", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b0d92bbd-1450-43e3-a64d-92b981f8161b", "node_type": "1", "metadata": {}, "hash": "517a28a59667ec94d391e40746bcd66032fb5322432c38fc80acb3e63058459a", "class_name": "RelatedNodeInfo"}}, "hash": "9b34dd2d426553497484922d252b6602d815e4c22fb0ad3094d6c31de7727599", "text": "For much more information, as well as RTX ON-OFF screenshots, head over to our Portal Prelude RTX launch article, and we have an RTX IO article, too, for those interested in this new game-changing GPU-accelerated storage technology.\n\nGame Ready For Ratchet & Clank: Rift Apart\nThe Ratchet & Clank franchise recently celebrated its 20th anniversary, and on July 26th PC gamers can experience the action and humor of the franchise for the first time with the PC release of the critically acclaimed Ratchet & Clank: Rift Apart. Help the duo take on an evil emperor from another reality as you jump between action-packed worlds and beyond in this spectacular action-adventure-platformer, developed by acclaimed studio Insomniac Games, and brought to PC by Nixxes Software.\n\n\n \nGeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3, while GeForce RTX 20 and 30 Series users can accelerate frame rates with NVIDIA DLSS 2. All GeForce RTX gamers can maximize image quality with NVIDIA DLAA, for the highest possible picture quality. And GeForce GTX 900 Series and newer gamers can make Ratchet & Clank: Rift Apart gameplay even more responsive with NVIDIA Reflex.\n\nThrough a process detailed in full in our DLSS 3 article, DLSS 3 combines DLSS Super Resolution and DLSS Frame Generation to reconstruct 7/8ths of the displayed pixels, accelerating performance significantly.", "start_char_idx": 2052, "end_char_idx": 3458, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b0d92bbd-1450-43e3-a64d-92b981f8161b": {"__data__": {"id_": "b0d92bbd-1450-43e3-a64d-92b981f8161b", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "9cc6ad0d-ce2f-4f94-bfae-310230262939", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "0da5153b0e84dc1976b91facea35337c97f744afbd852b711302d994742d5d26", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1ffd5a8e-85a9-422e-97d7-4e3412d52440", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "9b34dd2d426553497484922d252b6602d815e4c22fb0ad3094d6c31de7727599", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "678deb69-4bf9-48b8-9865-240c9ea1535f", "node_type": "1", "metadata": {}, "hash": "e7af43b6017706db4558216ea32585779dab6abfceda9be915ff5cb2532bf7ff", "class_name": "RelatedNodeInfo"}}, "hash": "517a28a59667ec94d391e40746bcd66032fb5322432c38fc80acb3e63058459a", "text": "GeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3, while GeForce RTX 20 and 30 Series users can accelerate frame rates with NVIDIA DLSS 2. All GeForce RTX gamers can maximize image quality with NVIDIA DLAA, for the highest possible picture quality. And GeForce GTX 900 Series and newer gamers can make Ratchet & Clank: Rift Apart gameplay even more responsive with NVIDIA Reflex.\n\nThrough a process detailed in full in our DLSS 3 article, DLSS 3 combines DLSS Super Resolution and DLSS Frame Generation to reconstruct 7/8ths of the displayed pixels, accelerating performance significantly.\n\n\n \nIn GPU-limited games, DLSS 2 Super Resolution technology can increase your frame rates by up to 2X. With DLSS 3, we can boost them by up to 4X (compared to brute-force rendering) in fully ray-traced worlds.\n\nCertain games make extensive use of the CPU which can limit performance. DLSS 3 operates on the GPU, bypassing CPU bottlenecks and boosting frame rates.\n\nDLSS 3 games are backwards compatible with DLSS 2 technology - developers simply integrate DLSS 3, and DLSS 2, also known as DLSS Super Resolution, is supported by default. Additionally, integrations of DLSS 3 also include NVIDIA Reflex, reducing system latency for all GeForce RTX users, making games more responsive.\n\nRatchet & Clank: Rift Apart also features ray-traced reflections with a variety of quality levels to choose from, as well as newly added ray-traced shadows, for natural light in outdoor areas. Gamers with GeForce RTX GPUs can enjoy these at the highest frame rates thanks to their dedicated ray tracing cores that greatly accelerate ray tracing performance.\n\nAdditionally, Ratchet & Clank: Rift Apart supports NVIDIA RTX IO, which leverages the DirectStorage runtime and GPU decompression to enable faster loading speeds and seamless in-game transitions.\n\nAnd theres support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and when using a DualSense controller on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and adaptive trigger effects.\n\nRatchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now.\n\nGame Ready For Remnant II\nRemnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanitys extinction.", "start_char_idx": 2825, "end_char_idx": 5642, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "678deb69-4bf9-48b8-9865-240c9ea1535f": {"__data__": {"id_": "678deb69-4bf9-48b8-9865-240c9ea1535f", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "9cc6ad0d-ce2f-4f94-bfae-310230262939", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "0da5153b0e84dc1976b91facea35337c97f744afbd852b711302d994742d5d26", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b0d92bbd-1450-43e3-a64d-92b981f8161b", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "517a28a59667ec94d391e40746bcd66032fb5322432c38fc80acb3e63058459a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "7b82668c-f9d5-438f-95ed-aeedfe3da484", "node_type": "1", "metadata": {}, "hash": "63c4af326260b6f84e156fb94df1dd77fb9ab9e891372ead3f40fc7c1ffaf858", "class_name": "RelatedNodeInfo"}}, "hash": "e7af43b6017706db4558216ea32585779dab6abfceda9be915ff5cb2532bf7ff", "text": "At launch on July 25th, Remnant II will boast support for DLSS 2, enabling you to crank up the visuals of its high fidelity world, for the fastest, most impressive gameplay possible.\n\nSupport For Newly Validated G-SYNC Compatible Displays\nOur newest Game Ready Driver adds support for 3 new G-SYNC Compatible displays that deliver a baseline Variable Refresh Rate (VRR) experience that makes your gaming smoother and more enjoyable. \n\n\\\nManufacturer\tModel\tHDR\tSize\tPanel Type\tResolution\tVRR Range\nLG\t27PG95R\tYes\t27\tNano IPS\t3840x2160 (4K)\t48-144Hz\nPanasonic\t48MZ1800\tYes\t48\tOLED\t3840x2160 (4K)\t48-120Hz\nDell\tAW2724DM\tYes\t27\tIPS\t2560x1440 (QHD)\t48-165Hz\nThese newly-validated monitors give gamers even more choice when searching for a great gaming display. For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display.\n\nNew Games Supported By GeForce Experiences Optimal Settings\nGeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 7 more:\n\nAliens: Dark Descent\nBattleBit Remastered\nEA SPORTS F1? 23\nSix Days in Fallujah\nUndawn\nVeiled Experts\nWarhammer 40,000: Gladius - Relics of War\nGeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. \n\nSupport For GeForce RTX 4060 Ti (16GB) Custom Cards From Partners\nIn May, we introduced the GeForce RTX 4060 Ti powered by the ultra-efficient NVIDIA Ada Lovelace architecture and supercharged with DLSS 3. In-game, it delivers over over 100 frames per second in many of todays graphically advanced titles.", "start_char_idx": 5647, "end_char_idx": 7533, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "7b82668c-f9d5-438f-95ed-aeedfe3da484": {"__data__": {"id_": "7b82668c-f9d5-438f-95ed-aeedfe3da484", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "9cc6ad0d-ce2f-4f94-bfae-310230262939", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "0da5153b0e84dc1976b91facea35337c97f744afbd852b711302d994742d5d26", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "678deb69-4bf9-48b8-9865-240c9ea1535f", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "e7af43b6017706db4558216ea32585779dab6abfceda9be915ff5cb2532bf7ff", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "57c8731b-fadf-4fd8-aec2-a88d25fd402b", "node_type": "1", "metadata": {}, "hash": "92cef2802c2c9340ee1838f7e3b2da775c453ceec9772d9f293175a6c2cd5e3a", "class_name": "RelatedNodeInfo"}}, "hash": "63c4af326260b6f84e156fb94df1dd77fb9ab9e891372ead3f40fc7c1ffaf858", "text": "Over 1000 titles are supported, and since our last driver release weve added support for 7 more:\n\nAliens: Dark Descent\nBattleBit Remastered\nEA SPORTS F1? 23\nSix Days in Fallujah\nUndawn\nVeiled Experts\nWarhammer 40,000: Gladius - Relics of War\nGeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. \n\nSupport For GeForce RTX 4060 Ti (16GB) Custom Cards From Partners\nIn May, we introduced the GeForce RTX 4060 Ti powered by the ultra-efficient NVIDIA Ada Lovelace architecture and supercharged with DLSS 3. In-game, it delivers over over 100 frames per second in many of todays graphically advanced titles.\n\nStarting this month, our graphics card partners, including ASUS, Colorful, Gainward, Galax, Gigabyte, INNO3D, MSI, Palit, PNY and Zotac will begin offering 16GB versions of the card. In most games, both versions of the GeForce RTX 4060 Ti (8GB and 16GB) will deliver the same level of performance, because the specs are otherwise identical. There are a handful of games which play best at High settings presets on the RTX 4060 Ti (8GB), and Ultra settings on the RTX 4060 Ti (16GB). Todays driver supports the new 16GB versions.\n\nFor more details on the RTX 4060 Ti, and to see whats available for purchase in your region as they arrive, please head to the GeForce RTX 4060 Ti product page on GeForce.com.\n\nGeForce Game Ready Driver - Download Now\nLearn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 536.67 WHQL driver through GeForce Experience.\n\nIf you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if youre looking for a full list of fixes in this driver, for previously-reported issues, head here.", "start_char_idx": 6849, "end_char_idx": 8716, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "57c8731b-fadf-4fd8-aec2-a88d25fd402b": {"__data__": {"id_": "57c8731b-fadf-4fd8-aec2-a88d25fd402b", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "7b82668c-f9d5-438f-95ed-aeedfe3da484", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-game-ready-driver.txt"}, "hash": "63c4af326260b6f84e156fb94df1dd77fb9ab9e891372ead3f40fc7c1ffaf858", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "42f7965f-09a0-43f4-8091-53e63a823bca", "node_type": "1", "metadata": {}, "hash": "4f71e9bc29603fb989485d9c642cdd28332721b3efb02dd9794ed7f95969ff48", "class_name": "RelatedNodeInfo"}}, "hash": "92cef2802c2c9340ee1838f7e3b2da775c453ceec9772d9f293175a6c2cd5e3a", "text": "Portal: Prelude RTX - RTX Inside The Game Interview With The Mods Creators & NVIDIA\nBy Andrew Burnes on July 21, 2023 | Featured StoriesGeForce RTX GPUsGeForce RTX LaptopsNVIDIA DLSSNVIDIA OmniverseNVIDIA RTXNVIDIA RTX IONVIDIA RTX RemixPortal with RTXRay Tracing\nIn December we released Portal with RTX, a fully ray-traced reimagining of Valves award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game. Portal with RTX was created using NVIDIA RTX Remix, a free, upcoming modding platform built on NVIDIA Omniverse, which enables modders to quickly create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS 3, and NVIDIA Reflex.\n\nIn 2008, Portal: Prelude was released and to this day remains the highest rated Portal mod. Created by Nicolas NykO18 Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more.\n\nHaving previously retired from the modding community in 2011, Nicolas has returned to remaster Portal: Prelude using NVIDIA RTX Remix, with the assistance of David Kralich Driver-Gomm, Valerios Fearell_Val Tsoumpas, Jack Amicus McDade, and Colin SordidSpectacle Zachariasen.\n\nUsing Portal with RTX as a foundation, the entirety of Portal: Prelude has been remastered with full ray tracing (also known as path tracing) and upgraded hi-res materials, new voice acting, and improved gameplay. When playing, GeForce RTX gamers will enjoy the definitive experience, with performance multiplied by up to 5X with NVIDIA DLSS 3, improved responsiveness courtesy of NVIDIA Reflex, and super fast texture loading thanks to the newly-launched NVIDIA RTX IO. If you havent done so already, download Portal: Prelude RTX from Steam; its free to everyone who owns Portal.", "start_char_idx": 0, "end_char_idx": 2034, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "42f7965f-09a0-43f4-8091-53e63a823bca": {"__data__": {"id_": "42f7965f-09a0-43f4-8091-53e63a823bca", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "57c8731b-fadf-4fd8-aec2-a88d25fd402b", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "92cef2802c2c9340ee1838f7e3b2da775c453ceec9772d9f293175a6c2cd5e3a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "27392aaa-295c-452b-b247-04453f8b7e1e", "node_type": "1", "metadata": {}, "hash": "018e5a0b6753a9e295244c4e26177ec5f1c1d4d27e8d2e8b7fde56929af3ed21", "class_name": "RelatedNodeInfo"}}, "hash": "4f71e9bc29603fb989485d9c642cdd28332721b3efb02dd9794ed7f95969ff48", "text": "To bring Portal: Prelude RTX to life Nicolas and David worked closely with NVIDIA, as elements of Portal: Prelude necessitated the addition of new RTX Remix features to ensure every single aspect was remastered. To learn more about RTX Remixs additions and improvements we spoke to NVIDIAs Nyle Usmani, Product Manager for RTX Remix, and to discover more about the creation of Portal: Prelude and the Portal: Prelude RTX remaster, we chatted with Nicolas and David.\n\n\"When I was able to get my hands on a pre-alpha early version of RTX Remix, I was honestly floored.\" - Nicolas NykO18 Grevet\n\nNVIDIA will soon begin sharing early access versions of RTX Remix with select modders to further refine the creator toolkit and runtime ahead of its official release later this year. Nicolas and the teams feedback has been invaluable, and has helped make RTX Remix even better. Stay tuned for further details, and be sure to join the unofficial NVIDIA RTX Remix Discord server if youre interested in using Remix to remaster classic games.\n\nThanks for chatting, Nyle; why did NVIDIA and the Lightspeed development team want to remaster or help remaster a classic Portal mod?\n\nNyle Usmani, NVIDIA Product Manager: As the developers of RTX Remix we knew the intricacies of the tool, and how everything worked. We built Portal With RTX, which proved to us that the tool was powerful. But its different for Lightspeed Studios to build a game with a mod tool, versus having actual modders get their hands on the tool instead. So we thought up this collaboration where we could give early access to the RTX Remix creator toolkit to talented modders, and get feedback on how well it functions in the real world. Additionally, we had thousands of remastered Portal assets from our collaboration with Valve, which made Portal based mods a logical step.\n\nAs fans of Portal, many of us knew about Portal: Prelude, the highest rated Portal mod ever made, so we reached out to its lead developer, Nicolas Grevet to see if he would leave modder-retirement and remaster his classic. Simultaneously, we contacted prominent Source modder, David Driver-Gomm, to join the project to help create beautiful new assets.", "start_char_idx": 2039, "end_char_idx": 4228, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "27392aaa-295c-452b-b247-04453f8b7e1e": {"__data__": {"id_": "27392aaa-295c-452b-b247-04453f8b7e1e", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "42f7965f-09a0-43f4-8091-53e63a823bca", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "4f71e9bc29603fb989485d9c642cdd28332721b3efb02dd9794ed7f95969ff48", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "29baaa2a-8cfc-4e21-b800-94efc43ff85e", "node_type": "1", "metadata": {}, "hash": "e071207e9e7d9ef0f7fc04e1ca74004ac4ba3906b48ca7d2c032577974d581b9", "class_name": "RelatedNodeInfo"}}, "hash": "018e5a0b6753a9e295244c4e26177ec5f1c1d4d27e8d2e8b7fde56929af3ed21", "text": "We built Portal With RTX, which proved to us that the tool was powerful. But its different for Lightspeed Studios to build a game with a mod tool, versus having actual modders get their hands on the tool instead. So we thought up this collaboration where we could give early access to the RTX Remix creator toolkit to talented modders, and get feedback on how well it functions in the real world. Additionally, we had thousands of remastered Portal assets from our collaboration with Valve, which made Portal based mods a logical step.\n\nAs fans of Portal, many of us knew about Portal: Prelude, the highest rated Portal mod ever made, so we reached out to its lead developer, Nicolas Grevet to see if he would leave modder-retirement and remaster his classic. Simultaneously, we contacted prominent Source modder, David Driver-Gomm, to join the project to help create beautiful new assets. Id say they hit a homerunfrom the breathtaking visuals, the voice acting, the new gameplaythe end result is just incredible!\n\nThe NVIDIA Lightspeed team released Portal with RTX to critical acclaim in December. What did you learn from the launch, and how has that helped improve RTX Remix?\n\nNyle: Portal with RTX and RTX Remix as a whole are breaking new ground. When you play Portal With RTX, youre actually playing the original Portal but the visuals are passing through a Vulkan renderer. Its incredibly unusual to have an old school game engine pass visuals through a different rendererespecially one that enables path tracing, and can substitute the old game assets with gorgeous modern 4K versions in real time. It is a miracle that it looks and plays so well, but its also the first of its kind with much room for improvement.\n\nOne of the first things we focused on improving was the runtime, and its stability with substituting assets at playback. Between a more stable replacement system, and the development of RTX IO, which increases how quickly assets load in, players will notice that assets appear in the highest quality near instantaneously, and are incredibly stable in the scene. Furthermore, we made sweeping CPU and GPU performance optimizations that should enable more hardware to experience path tracing in all of its glory.\n\nAs work progressed on Portal: Prelude RTX, what changes and improvements were required to successfully remaster the original mod?", "start_char_idx": 3339, "end_char_idx": 5705, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "29baaa2a-8cfc-4e21-b800-94efc43ff85e": {"__data__": {"id_": "29baaa2a-8cfc-4e21-b800-94efc43ff85e", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "27392aaa-295c-452b-b247-04453f8b7e1e", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "018e5a0b6753a9e295244c4e26177ec5f1c1d4d27e8d2e8b7fde56929af3ed21", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "72f58a33-4182-4d79-8927-aab9a70cb3a0", "node_type": "1", "metadata": {}, "hash": "ac8586112b1bbf59bb6e2cc58d416a04c854c07117439a58cd35a129fe0eac69", "class_name": "RelatedNodeInfo"}}, "hash": "e071207e9e7d9ef0f7fc04e1ca74004ac4ba3906b48ca7d2c032577974d581b9", "text": "Its incredibly unusual to have an old school game engine pass visuals through a different rendererespecially one that enables path tracing, and can substitute the old game assets with gorgeous modern 4K versions in real time. It is a miracle that it looks and plays so well, but its also the first of its kind with much room for improvement.\n\nOne of the first things we focused on improving was the runtime, and its stability with substituting assets at playback. Between a more stable replacement system, and the development of RTX IO, which increases how quickly assets load in, players will notice that assets appear in the highest quality near instantaneously, and are incredibly stable in the scene. Furthermore, we made sweeping CPU and GPU performance optimizations that should enable more hardware to experience path tracing in all of its glory.\n\nAs work progressed on Portal: Prelude RTX, what changes and improvements were required to successfully remaster the original mod?\n\nNyle: In terms of scope, Portal: Prelude builds on the original Portal, with larger, more complex levels, and even a number of NPCs that populate its world. As a result, we had a lot of optimizations we had to make to RTX Remix to ensure the RTX remaster ran smoothly. One such feature is support for replacing the meshes of skinned characters.\n\nFor Portal with RTX, RTX Remix could not modify meshes of skinned characters, and as a result we had to add polygonal detail to the meshes via classic Source mods. We hit the limit of what source modding could do pretty quickly, and when the modders attempted the same process in Portal: Prelude RTX, it ended up being prohibitively expensive for the CPU and GPU.\n\nWe went to work, and found a way to enable entire mesh replacements for skinned assets with practically no limits or performance overhead. When the RTX Remix creator toolkit releases, modders will be able to make characters 100s of times more polygonally detailed with little to no additional cost, which will be a boon to any RTX Remix mod.\n\n\nPortal: Prelude RTXs creation took roughly 8 months to complete - how much assistance from NVIDIA was required? How has this helped improve RTX Remix, and is the remastering workflow now faster and easier for modders?\n\nNyle: We primarily see our role as enabling talented modders like David and Nicolas, rather than creating content ourselves.", "start_char_idx": 4721, "end_char_idx": 7105, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "72f58a33-4182-4d79-8927-aab9a70cb3a0": {"__data__": {"id_": "72f58a33-4182-4d79-8927-aab9a70cb3a0", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "29baaa2a-8cfc-4e21-b800-94efc43ff85e", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "e071207e9e7d9ef0f7fc04e1ca74004ac4ba3906b48ca7d2c032577974d581b9", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6c6e8719-2417-43d5-922f-503efe5d62bb", "node_type": "1", "metadata": {}, "hash": "2f80b6a5390b68ac4f677aad4b3c4c1805ec4e6eb482111f8e2a140e26ff78a7", "class_name": "RelatedNodeInfo"}}, "hash": "ac8586112b1bbf59bb6e2cc58d416a04c854c07117439a58cd35a129fe0eac69", "text": "We hit the limit of what source modding could do pretty quickly, and when the modders attempted the same process in Portal: Prelude RTX, it ended up being prohibitively expensive for the CPU and GPU.\n\nWe went to work, and found a way to enable entire mesh replacements for skinned assets with practically no limits or performance overhead. When the RTX Remix creator toolkit releases, modders will be able to make characters 100s of times more polygonally detailed with little to no additional cost, which will be a boon to any RTX Remix mod.\n\n\nPortal: Prelude RTXs creation took roughly 8 months to complete - how much assistance from NVIDIA was required? How has this helped improve RTX Remix, and is the remastering workflow now faster and easier for modders?\n\nNyle: We primarily see our role as enabling talented modders like David and Nicolas, rather than creating content ourselves. Since Portal: Prelude RTX was the first time the RTX Remix creator toolkit was being used in the wild, we worked closely with the team to provide technical support, take in feedback to improve the toolkit, and provide tips on how to work within a path traced model. The feedback we got was crucial, as it enabled us to make changes that sped up modder workflows immensely.\n\n\"The RTX Remix tool itself is insanely powerful and almost comes across as magic to me.\" - Nicolas NykO18 Grevet\n\nFor example, the modders frequently exported the mod to view their new assets, and get a sense of how they looked in-game. We were hearing that the export process to view changes was taking a lot of time. So we re-architected the modder workflow to basically remove the export process entirely. There isnt really a final export step anymoreinstead, the moment you ingest assets or make a change in your mod, the mod and the corresponding files update. What this means for modders is if you have the game open alongside the tool, every change you make in the creator toolkit will appear in the game instantaneously.\n\nPortal: Prelude RTX includes the worlds first integration of our new NVIDIA RTX IO GPU-accelerated storage technology. How does this benefit Portal: Prelude RTX and future RTX Remix mods?", "start_char_idx": 6217, "end_char_idx": 8397, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6c6e8719-2417-43d5-922f-503efe5d62bb": {"__data__": {"id_": "6c6e8719-2417-43d5-922f-503efe5d62bb", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "72f58a33-4182-4d79-8927-aab9a70cb3a0", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "ac8586112b1bbf59bb6e2cc58d416a04c854c07117439a58cd35a129fe0eac69", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "0796a32f-5b37-49a7-a812-085f1eb8b1bf", "node_type": "1", "metadata": {}, "hash": "5117e6ae98acac857d1bda293e74934b6bba29c8a52b9f6b489d133955d37b2d", "class_name": "RelatedNodeInfo"}}, "hash": "2f80b6a5390b68ac4f677aad4b3c4c1805ec4e6eb482111f8e2a140e26ff78a7", "text": "- Nicolas NykO18 Grevet\n\nFor example, the modders frequently exported the mod to view their new assets, and get a sense of how they looked in-game. We were hearing that the export process to view changes was taking a lot of time. So we re-architected the modder workflow to basically remove the export process entirely. There isnt really a final export step anymoreinstead, the moment you ingest assets or make a change in your mod, the mod and the corresponding files update. What this means for modders is if you have the game open alongside the tool, every change you make in the creator toolkit will appear in the game instantaneously.\n\nPortal: Prelude RTX includes the worlds first integration of our new NVIDIA RTX IO GPU-accelerated storage technology. How does this benefit Portal: Prelude RTX and future RTX Remix mods?\n\nNyle: For Portal: Prelude RTX, weve seen texture load times speed up by 5X and the total storage assets take up has dropped by 44%.\n\nRTX IO provides additional value to modders. Most modders have no asset decompression system they can turn to for their mods, meaning when a modder is looking to stay within a file size budget, all they can do is lower the quality of their assets.\n\nWith RTX IO, you can stuff your mod chock full of gorgeous detailed assets with physically accurate materials, losslessly compress them, and then decompress them at playback, executing on your artistic vision without compromises. It will also enable modders to navigate file size restrictions that are commonplace with various mod sites.\n\nHave other NVIDIA technologies been further refined for the release of Portal: Prelude RTX, and will those also benefit future RTX Remix mods?\n\nNyle: For Portal: Prelude RTX and future NVIDIA RTX Remix mods, the NVIDIA RTX Path Tracing SDK has been enhanced, improving denoiser performance and quality, which is particularly beneficial at lower resolutions, enabling gamers with older GeForce RTX GPUs to have a better experience.\n\nShader Execution Reordering (SER) dynamically reorganizes inefficient ray tracing workloads into considerably more efficient ones, further accelerating GeForce RTX 40 Series performance. In Portal: Prelude RTX weve made GPU performance optimizations to how SER is implemented.", "start_char_idx": 7569, "end_char_idx": 9829, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "0796a32f-5b37-49a7-a812-085f1eb8b1bf": {"__data__": {"id_": "0796a32f-5b37-49a7-a812-085f1eb8b1bf", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6c6e8719-2417-43d5-922f-503efe5d62bb", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "2f80b6a5390b68ac4f677aad4b3c4c1805ec4e6eb482111f8e2a140e26ff78a7", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d1ea305c-037f-474b-ac11-e5b696b6e74a", "node_type": "1", "metadata": {}, "hash": "556abe3610493348ee1865c0fe40c396a2b7a1369d570d5f5fe16fa0a2a1fc52", "class_name": "RelatedNodeInfo"}}, "hash": "5117e6ae98acac857d1bda293e74934b6bba29c8a52b9f6b489d133955d37b2d", "text": "It will also enable modders to navigate file size restrictions that are commonplace with various mod sites.\n\nHave other NVIDIA technologies been further refined for the release of Portal: Prelude RTX, and will those also benefit future RTX Remix mods?\n\nNyle: For Portal: Prelude RTX and future NVIDIA RTX Remix mods, the NVIDIA RTX Path Tracing SDK has been enhanced, improving denoiser performance and quality, which is particularly beneficial at lower resolutions, enabling gamers with older GeForce RTX GPUs to have a better experience.\n\nShader Execution Reordering (SER) dynamically reorganizes inefficient ray tracing workloads into considerably more efficient ones, further accelerating GeForce RTX 40 Series performance. In Portal: Prelude RTX weve made GPU performance optimizations to how SER is implemented.\n\nOpacity Micro Meshes (OMM) increase real-time performance and memory compression for complex geometry, further accelerating ray tracing performance on the GeForce RTX 40 Series, and with new CPU optimizations debuting in Portal: Prelude RTX, players receive even faster performance.\n\nAnd weve made NVIDIA DLSS 3 and NVIDIA Reflex optimizations for improved performance, even better image quality, and more responsive gameplay.\n\nAll of this will transfer to RTX Remix, and any future developments or enhancements will also be incorporated into RTX Remix, ensuring all mods are using the latest and greatest technologies to give GeForce RTX gamers the definitive experience.\n\nWhats next for NVIDIA RTX Remix? What new features are you working on? And are you working with any other modders to remaster classic mods? Give us the details, Nyle!\n\nNyle: Weve been so immensely pleased with our collaboration with Nicolas and David, and the game honestly floors us. Portal: Prelude RTX has benefitted us, the gamers, and the RTX Remix tool. As for future collaborationswho knows!\n\nTo keep up to date on everything we are doing with RTX Remix, I always recommend people check out our roadmap.\n\nAnd if you are interested in other RTX Remix mods (or are a modder interested in RTX Remix), I highly encourage you to check out the RTX Remix Showcase community-run Discord. There are over 5000 people there doing incredible things with the RTX Remix runtime, and we always have our team active there as well.", "start_char_idx": 9012, "end_char_idx": 11327, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d1ea305c-037f-474b-ac11-e5b696b6e74a": {"__data__": {"id_": "d1ea305c-037f-474b-ac11-e5b696b6e74a", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "0796a32f-5b37-49a7-a812-085f1eb8b1bf", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "5117e6ae98acac857d1bda293e74934b6bba29c8a52b9f6b489d133955d37b2d", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "925230f3-a433-4065-baf2-1c1abdb94653", "node_type": "1", "metadata": {}, "hash": "942cf4b166d1e489e60011f3794bc52620cda153b664054bbeda26c2c3c41e5a", "class_name": "RelatedNodeInfo"}}, "hash": "556abe3610493348ee1865c0fe40c396a2b7a1369d570d5f5fe16fa0a2a1fc52", "text": "Whats next for NVIDIA RTX Remix? What new features are you working on? And are you working with any other modders to remaster classic mods? Give us the details, Nyle!\n\nNyle: Weve been so immensely pleased with our collaboration with Nicolas and David, and the game honestly floors us. Portal: Prelude RTX has benefitted us, the gamers, and the RTX Remix tool. As for future collaborationswho knows!\n\nTo keep up to date on everything we are doing with RTX Remix, I always recommend people check out our roadmap.\n\nAnd if you are interested in other RTX Remix mods (or are a modder interested in RTX Remix), I highly encourage you to check out the RTX Remix Showcase community-run Discord. There are over 5000 people there doing incredible things with the RTX Remix runtime, and we always have our team active there as well.\n\n---------------\n\nThanks for taking the time to speak with us, Nicolas and David; when did you start modding, and what have you worked on?\n\nNicolas NykO18 Grevet: I started modding when Half-Life 1 came out with the Worldcraft 2 editor back in 1998 or 1999. I was 13 back then, and it was a struggle to find any tutorials in French about how to do anything with the tool. I mostly worked on small maps and little projects for years, on Half-Life 1, Team Fortress 1, then Half-Life 2, Counter-Strike: Source, etc.\n\nIn 2008, I launched this large project called Portal: Prelude, which was much more than just mapping - it was a fully featured game that required roughly a year of work. It was a little clumsy, but the timing was right: it followed the release of Portal, and plugged a gap before the release of Portal 2. It had a very polarizing but successful launch. After that, I worked on an additional large project by producing a full-length Left 4 Dead campaign named I Hate Mountains with some friends, and retired from the field entirely in 2011.\n\nDavid Kralich Driver-Gomm: I started modding in 2014, creating addons for Garrys Mod, where I developed my knowledge in the Source Engine.", "start_char_idx": 10505, "end_char_idx": 12521, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "925230f3-a433-4065-baf2-1c1abdb94653": {"__data__": {"id_": "925230f3-a433-4065-baf2-1c1abdb94653", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d1ea305c-037f-474b-ac11-e5b696b6e74a", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "556abe3610493348ee1865c0fe40c396a2b7a1369d570d5f5fe16fa0a2a1fc52", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "e91d9a1f-ef6d-4f9e-a75b-f13f22e3f750", "node_type": "1", "metadata": {}, "hash": "0d78d9d5fa16ea697f6a211ef6b0b07e729b36925aef675abb4e1fd412cc7918", "class_name": "RelatedNodeInfo"}}, "hash": "942cf4b166d1e489e60011f3794bc52620cda153b664054bbeda26c2c3c41e5a", "text": "I mostly worked on small maps and little projects for years, on Half-Life 1, Team Fortress 1, then Half-Life 2, Counter-Strike: Source, etc.\n\nIn 2008, I launched this large project called Portal: Prelude, which was much more than just mapping - it was a fully featured game that required roughly a year of work. It was a little clumsy, but the timing was right: it followed the release of Portal, and plugged a gap before the release of Portal 2. It had a very polarizing but successful launch. After that, I worked on an additional large project by producing a full-length Left 4 Dead campaign named I Hate Mountains with some friends, and retired from the field entirely in 2011.\n\nDavid Kralich Driver-Gomm: I started modding in 2014, creating addons for Garrys Mod, where I developed my knowledge in the Source Engine. In 2018 I started my primary mod project, Raising the Bar: Redux, as a Half-Life 2 cut content restoration mod, and it continues strong to this day. On the side Ive worked on a variety of other Source mods, such as being the lead asset creator on Entropy Zero 2 and releasing my own side projects like Goreagulation. Beyond that, I like to try and mod games with either very little or no serious modding support and create new communities around them - most notably, I helped construct a community around Bionicle Heroes, which now has a few dozen mods and reasonable activity today.\n\nWhat inspires you to mod?\n\nNicolas: The idea of being able to create 3D environments you could play into, and for which your imagination was basically the limit, was definitely the appeal of modding for me. I spent way more time goofing around in the levels I was building with my friends than I was spending building them. It was a good excuse for us to play stuff together and have fun. It definitely allowed me to create life-long relationships with some fellow modders that I consider great friends to this day.\n\nDavid: Modding allows me to revisit games I have a sentimental attachment to and add to their legacy. For Half-Life 2, its just such a powerful and versatile platform for creation that, with my current expertise in the engine, means I can create just about anything I can come to mind with.", "start_char_idx": 11700, "end_char_idx": 13914, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "e91d9a1f-ef6d-4f9e-a75b-f13f22e3f750": {"__data__": {"id_": "e91d9a1f-ef6d-4f9e-a75b-f13f22e3f750", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "925230f3-a433-4065-baf2-1c1abdb94653", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "942cf4b166d1e489e60011f3794bc52620cda153b664054bbeda26c2c3c41e5a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "53b51e91-8124-4f95-9d90-2bb9849f8e5e", "node_type": "1", "metadata": {}, "hash": "974b5ff002d03e393480cf540faf82dcadbbc13dd5cee5828fafadaf34386a6f", "class_name": "RelatedNodeInfo"}}, "hash": "0d78d9d5fa16ea697f6a211ef6b0b07e729b36925aef675abb4e1fd412cc7918", "text": "What inspires you to mod?\n\nNicolas: The idea of being able to create 3D environments you could play into, and for which your imagination was basically the limit, was definitely the appeal of modding for me. I spent way more time goofing around in the levels I was building with my friends than I was spending building them. It was a good excuse for us to play stuff together and have fun. It definitely allowed me to create life-long relationships with some fellow modders that I consider great friends to this day.\n\nDavid: Modding allows me to revisit games I have a sentimental attachment to and add to their legacy. For Half-Life 2, its just such a powerful and versatile platform for creation that, with my current expertise in the engine, means I can create just about anything I can come to mind with. The creative problem solving inherent to modding - working out how to turn a foundation into something else - is really rewarding, and telling new stories with familiar content helps expand the universes I love. Modding is also a way I can make up for the shortcomings of a game, like expanding the combat sandbox or making more detailed levels, and in the case of much older and more obscure games, it lets me reach out to other enthusiasts for rewarding recollections of the past. Ive always enjoyed tackling a problem and hitting my head against it until it breaks in, and modding is full of it, for better or worse!\n\nWhat's something about your content modding journey youve really enjoyed or were surprised by? \n\nNicolas: When I started getting myself involved in more serious projects like Portal: Prelude and then I Hate Mountains, I didnt realize how much the skills required to lead such projects would transfer to a real job. I definitely landed my first few jobs in my twenties surfing on the popularity and skillset acquired while handling these projects. Modding forces you to wear many hats: you have to be a level designer, a 2D artist, a scripter, a writer, a web developer, a PR person, a release manager, a QA analyst, and so much more. It teaches you resiliency and adaptability.\n\nDavid: The greatest joy of modding on Raising the Bar: Redux was bringing together a number of specialists and talented individuals who, put together, can achieve things not possible alone.", "start_char_idx": 13107, "end_char_idx": 15404, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "53b51e91-8124-4f95-9d90-2bb9849f8e5e": {"__data__": {"id_": "53b51e91-8124-4f95-9d90-2bb9849f8e5e", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "e91d9a1f-ef6d-4f9e-a75b-f13f22e3f750", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "0d78d9d5fa16ea697f6a211ef6b0b07e729b36925aef675abb4e1fd412cc7918", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d8264460-eafa-4f74-92f3-82f53890680b", "node_type": "1", "metadata": {}, "hash": "ff9cff5d1b79d2fda0ed0acf9988f0b6b10c08019db1c09bde81078856f49915", "class_name": "RelatedNodeInfo"}}, "hash": "974b5ff002d03e393480cf540faf82dcadbbc13dd5cee5828fafadaf34386a6f", "text": "What's something about your content modding journey youve really enjoyed or were surprised by? \n\nNicolas: When I started getting myself involved in more serious projects like Portal: Prelude and then I Hate Mountains, I didnt realize how much the skills required to lead such projects would transfer to a real job. I definitely landed my first few jobs in my twenties surfing on the popularity and skillset acquired while handling these projects. Modding forces you to wear many hats: you have to be a level designer, a 2D artist, a scripter, a writer, a web developer, a PR person, a release manager, a QA analyst, and so much more. It teaches you resiliency and adaptability.\n\nDavid: The greatest joy of modding on Raising the Bar: Redux was bringing together a number of specialists and talented individuals who, put together, can achieve things not possible alone. Team building and bringing people together is the greatest reward modding can provide for me, and seeing the collective talent of hobbyists and passionate creators at work is something Ive never seen in any other context or any other field. Everyone wants to be there, wants to be a part of the collective whole and produce something not for money or personal gain, but for the love of creating, and in that environment there really is nothing else out there like that.\n\nWhat tools do you use for modding? What are your favorites?\n\nNicolas: Back then, in 2010 and before, there weren't that many tools available to modders. If you had a level editor, a trusty image editor, and a text editor, you were basically set. These days, working on Portal: Prelude RTX with NVIDIA folks and David Driver-Gomm definitely opened my eyes to how much easier, and at the same time so much more complicated everything has become. Tools like Adobe Substance 3D and the Omniverse toolkit from NVIDIA really blew my mind after years of inactivity in this field. It felt like being a kid again, witnessing magic tools you cant quite figure out the inner workings of.", "start_char_idx": 14536, "end_char_idx": 16552, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d8264460-eafa-4f74-92f3-82f53890680b": {"__data__": {"id_": "d8264460-eafa-4f74-92f3-82f53890680b", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "53b51e91-8124-4f95-9d90-2bb9849f8e5e", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "974b5ff002d03e393480cf540faf82dcadbbc13dd5cee5828fafadaf34386a6f", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "9bdd535c-25d2-4716-b27b-8d43bf1884ca", "node_type": "1", "metadata": {}, "hash": "af065e7c3e9982c67891053f4d08b840c56058b8e5003650a3c3b70f22acab4a", "class_name": "RelatedNodeInfo"}}, "hash": "ff9cff5d1b79d2fda0ed0acf9988f0b6b10c08019db1c09bde81078856f49915", "text": "Everyone wants to be there, wants to be a part of the collective whole and produce something not for money or personal gain, but for the love of creating, and in that environment there really is nothing else out there like that.\n\nWhat tools do you use for modding? What are your favorites?\n\nNicolas: Back then, in 2010 and before, there weren't that many tools available to modders. If you had a level editor, a trusty image editor, and a text editor, you were basically set. These days, working on Portal: Prelude RTX with NVIDIA folks and David Driver-Gomm definitely opened my eyes to how much easier, and at the same time so much more complicated everything has become. Tools like Adobe Substance 3D and the Omniverse toolkit from NVIDIA really blew my mind after years of inactivity in this field. It felt like being a kid again, witnessing magic tools you cant quite figure out the inner workings of.\n\nDavid: Every Source level designer has a love/hate relationship with ol Hammer (Valves Hammer Editor, more informally known as Hammer, is the primary tool used for Source modding), but the power it gives you once you truly understand how to use map logic and how to play by its limitations is immense and means you can really push your creative vision to the max. I also use Blender as my primary 3D modeling tool as I find its plugin support and community focus makes it incredibly versatile; if theres a 3D format out there, chances are someone has written a plugin for it, and that makes it very easy to move from game to game and keep the same workflow.\n\nWhats the story behind the creation of the Portal: Prelude mod? When and why did you choose to make an unofficial prequel to Portal?\n\nNicolas: In January 2008, I was looking for a new project. Portal had been out for four months, and no one had done anything really serious around it. I was a part of a lot of communities and followed a lot of independent releases, but no mod and no serious story arcs were being released. This is why I decided to launch this project.\n\nOriginally, the project was rather insignificant. It was not supposed to be a modification of the game, but just a succession of test chambers, without any real logic between them.", "start_char_idx": 15646, "end_char_idx": 17864, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "9bdd535c-25d2-4716-b27b-8d43bf1884ca": {"__data__": {"id_": "9bdd535c-25d2-4716-b27b-8d43bf1884ca", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d8264460-eafa-4f74-92f3-82f53890680b", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "ff9cff5d1b79d2fda0ed0acf9988f0b6b10c08019db1c09bde81078856f49915", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "7be23337-e677-4bee-a0e4-052d73cfb129", "node_type": "1", "metadata": {}, "hash": "d832b697b14f5005691455bb01dc16cec1849f452da5ae448edcbce4f082be91", "class_name": "RelatedNodeInfo"}}, "hash": "af065e7c3e9982c67891053f4d08b840c56058b8e5003650a3c3b70f22acab4a", "text": "Whats the story behind the creation of the Portal: Prelude mod? When and why did you choose to make an unofficial prequel to Portal?\n\nNicolas: In January 2008, I was looking for a new project. Portal had been out for four months, and no one had done anything really serious around it. I was a part of a lot of communities and followed a lot of independent releases, but no mod and no serious story arcs were being released. This is why I decided to launch this project.\n\nOriginally, the project was rather insignificant. It was not supposed to be a modification of the game, but just a succession of test chambers, without any real logic between them. I had no goal, I was just making maps as I saw it. And finally, when I reached a dozen test chambers, I realized that it would be a shame to waste all this work by only releasing yet another map pack without any real backstory. This is where I began to write a whole new story and decided to follow the famous belief that prequels were somewhat popular at that time.\n\nMy goal was to make it a personal project, without telling anyone about it. I wanted to surprise everyone by releasing a quality, polished, and fully finished game, offering roughly the same amount of playtime as Portal. As months passed, I had more and more difficulty working on it regularly. In real life, I was both a student and an employee, and that didn't leave me with a lot of time to work on the game. This is where I decided to ask for some help, mainly from Jrmy \"Capitaine Mousse\" Barbe, who helped me by making four of the nineteen test chambers while I was working on the final level. Marc \"Moroes\" Bidoul helped me too, by making a few 3D models and textures.\n\n[It took me] nine months [to make]. Not nine months of continuous work of course, but nine months with some days filled with dozens of hours of hard work. I worked on the nineteen test chambers for 3 to 4 months, followed by 2 months on the final level, and 2 months of testing, debugging, and polishing (interfaces, voices, commentaries, etc.).", "start_char_idx": 17213, "end_char_idx": 19255, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "7be23337-e677-4bee-a0e4-052d73cfb129": {"__data__": {"id_": "7be23337-e677-4bee-a0e4-052d73cfb129", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "9bdd535c-25d2-4716-b27b-8d43bf1884ca", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "af065e7c3e9982c67891053f4d08b840c56058b8e5003650a3c3b70f22acab4a", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "b435d7c8-2015-4e43-a23d-c30be09d76ee", "node_type": "1", "metadata": {}, "hash": "6c9b800036e974b9b5fb1754eefe8777c2133e9703fde1e7082e74d0645f3bf6", "class_name": "RelatedNodeInfo"}}, "hash": "d832b697b14f5005691455bb01dc16cec1849f452da5ae448edcbce4f082be91", "text": "As months passed, I had more and more difficulty working on it regularly. In real life, I was both a student and an employee, and that didn't leave me with a lot of time to work on the game. This is where I decided to ask for some help, mainly from Jrmy \"Capitaine Mousse\" Barbe, who helped me by making four of the nineteen test chambers while I was working on the final level. Marc \"Moroes\" Bidoul helped me too, by making a few 3D models and textures.\n\n[It took me] nine months [to make]. Not nine months of continuous work of course, but nine months with some days filled with dozens of hours of hard work. I worked on the nineteen test chambers for 3 to 4 months, followed by 2 months on the final level, and 2 months of testing, debugging, and polishing (interfaces, voices, commentaries, etc.). It took me a lot more time than I initially thought, mainly because I also had school exams and my actual job to do on the side.\n\nIn June 2008, I learned like everyone else that Valve was potentially working on what we thought would end up being an official prequel of Portal (Portal 2). It felt like I was the only person on Earth not entirely happy with this announcement. So, I decided to work twice as hard to release my version way before Valve ever could.\n\nHow did Portal: Prelude RTX come about?\n\nNicolas: Back in 2022, I was approached by David Driver-Gomm from ModDB.com, and Nyle Usmani from NVIDIA shortly before the release of Portal with RTX, and they had this idea of taking a popular fan-made Portal mod from the old days, and working on a remaster powered by the same RTX Remix technology [used to make Portal with RTX]. I originally declined due to my absence from the modding scene for the last ~10 years, but ultimately decided to get on board once I saw the technology in action and because it was the perfect opportunity to deliver the 15-year anniversary remaster that many gamers had requested over the years.\n\nDavid: I was not a part of the original mod, but I played it when I was a kid, and as a big fan of Portal, I loved just having more Portal to play.", "start_char_idx": 18454, "end_char_idx": 20537, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "b435d7c8-2015-4e43-a23d-c30be09d76ee": {"__data__": {"id_": "b435d7c8-2015-4e43-a23d-c30be09d76ee", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "7be23337-e677-4bee-a0e4-052d73cfb129", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "d832b697b14f5005691455bb01dc16cec1849f452da5ae448edcbce4f082be91", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1002c542-44e9-4588-9b3f-81403e962284", "node_type": "1", "metadata": {}, "hash": "286790bcd0fe43774a4cff4d80c51045fb363518bdce52859c40933bbf40752c", "class_name": "RelatedNodeInfo"}}, "hash": "6c9b800036e974b9b5fb1754eefe8777c2133e9703fde1e7082e74d0645f3bf6", "text": "How did Portal: Prelude RTX come about?\n\nNicolas: Back in 2022, I was approached by David Driver-Gomm from ModDB.com, and Nyle Usmani from NVIDIA shortly before the release of Portal with RTX, and they had this idea of taking a popular fan-made Portal mod from the old days, and working on a remaster powered by the same RTX Remix technology [used to make Portal with RTX]. I originally declined due to my absence from the modding scene for the last ~10 years, but ultimately decided to get on board once I saw the technology in action and because it was the perfect opportunity to deliver the 15-year anniversary remaster that many gamers had requested over the years.\n\nDavid: I was not a part of the original mod, but I played it when I was a kid, and as a big fan of Portal, I loved just having more Portal to play. Prelude told a very interesting story of a pre-GLaDOS Aperture that excited my creativity, and I remembered it fondly for many years. Thats why when it came to talking about what might be a project to uplift with a combination of Portal with RTXs foundation and original work, Prelude immediately came to mind.\n\n\nNicolas: I wore and still wear many many hats during my modding experience/career. As mentioned earlier, you have to be mind-bogglingly adaptable when working on a mod as a super small team of amateurs. Probably too many to list and detail. However, a few of these are detailed as follows:\n\nEnvironment Artist: Before you even start anything, you have to have a good idea of what the end result is supposed to look like. What ambience, scenery, visual decor, and soundscapes are going to play together. When we worked on I Hate Mountains, we had a gigantic bank of pictures and sounds to get us to imagine what the final result would look like as a team.\n\nLevel designer: Dont get me wrong, this is a real job. Many people in the world actually studied to become good level designers, and know the ins and outs, patterns, and core concepts that make a good level good. That wasnt my case, so iterating and having real players test the result has always been the crutch on which I relied most!", "start_char_idx": 19719, "end_char_idx": 21843, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1002c542-44e9-4588-9b3f-81403e962284": {"__data__": {"id_": "1002c542-44e9-4588-9b3f-81403e962284", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "b435d7c8-2015-4e43-a23d-c30be09d76ee", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "6c9b800036e974b9b5fb1754eefe8777c2133e9703fde1e7082e74d0645f3bf6", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "4d995b76-2252-4c5a-990e-ec7988ae70d6", "node_type": "1", "metadata": {}, "hash": "e82971b1add0c944063c4314127f41b28bbc1799f5afd30c506db7d0ca0476af", "class_name": "RelatedNodeInfo"}}, "hash": "286790bcd0fe43774a4cff4d80c51045fb363518bdce52859c40933bbf40752c", "text": "Probably too many to list and detail. However, a few of these are detailed as follows:\n\nEnvironment Artist: Before you even start anything, you have to have a good idea of what the end result is supposed to look like. What ambience, scenery, visual decor, and soundscapes are going to play together. When we worked on I Hate Mountains, we had a gigantic bank of pictures and sounds to get us to imagine what the final result would look like as a team.\n\nLevel designer: Dont get me wrong, this is a real job. Many people in the world actually studied to become good level designers, and know the ins and outs, patterns, and core concepts that make a good level good. That wasnt my case, so iterating and having real players test the result has always been the crutch on which I relied most! Getting inspiration from other games, and real life locations has also been super influential in my process. This usually involves a ton of research and prototyping, like what we did on the I Hate Mountains project:\n\nThis is usually done with the games level editor directly, roughly blocking out the layout, playtesting it ad-nauseum, and iterating on decor and environment from larger features to smaller details. I mostly used the Valve Hammer Editor for Source engine-based projects like Portal: Prelude RTX.\n\n2D Artist: For Portal: Prelude RTX, I helped with texturing and more specifically remastering the existing 128x128/256x256/512x512 original textures into high-fidelity 1024x1024/2048x2048/4096x4096 multi-map textures supported by the RTX Remix toolkit.\n\nThe amount of work that a 4K multi-texture requires compared to a simple flat texture from the original game was surprising to me. Between the amount of details required on the albedo layer, the reflective map, roughness map, normal map, emissive map, opacity map, and more, it was definitely a challenge that forced me to learn and use more modern tools like Adobe Substance 3D and to have access to banks of high resolution pictures from real-life objects and textures.\n\nIntegrator: For most of the duration of the Portal: Prelude RTX project, I was the person in charge of doing the translation between the games old, low-resolution assets to the new, high-resolution assets.", "start_char_idx": 21054, "end_char_idx": 23290, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "4d995b76-2252-4c5a-990e-ec7988ae70d6": {"__data__": {"id_": "4d995b76-2252-4c5a-990e-ec7988ae70d6", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1002c542-44e9-4588-9b3f-81403e962284", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "286790bcd0fe43774a4cff4d80c51045fb363518bdce52859c40933bbf40752c", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6480468d-be37-4042-bcb6-a62e54997d70", "node_type": "1", "metadata": {}, "hash": "081a43f1f20b189affe89cde32c20798c2535947f18aa8c70d811567a4d59402", "class_name": "RelatedNodeInfo"}}, "hash": "e82971b1add0c944063c4314127f41b28bbc1799f5afd30c506db7d0ca0476af", "text": "The amount of work that a 4K multi-texture requires compared to a simple flat texture from the original game was surprising to me. Between the amount of details required on the albedo layer, the reflective map, roughness map, normal map, emissive map, opacity map, and more, it was definitely a challenge that forced me to learn and use more modern tools like Adobe Substance 3D and to have access to banks of high resolution pictures from real-life objects and textures.\n\nIntegrator: For most of the duration of the Portal: Prelude RTX project, I was the person in charge of doing the translation between the games old, low-resolution assets to the new, high-resolution assets. This process was done using the then [early] in-development tool from NVIDIA called RTX Remix. This allowed me to take virtual 3D screenshots of a level and all of its assets while in-game, load this capture in RTX Remix, and literally replace every single asset (texture, geometry, light, etc.) with a 10 or 100 times higher fidelity version using open-source 2D and 3D formats. \n\nI wouldnt discount the fact that it also allows you to relight every single level with realistic path-traced lighting, which unlocked a ton of potential that old game engines could not provide back in the days. Several levels of Portal: Prelude have some limited amount of pre-baked lightmap changes to simulate dark vs. lit environments, but the final result with RTX Remix is light-years ahead of what I could do back then. Having the opportunity to remaster these levels the way I had intended them to look like and behave back then was a nice cherry on the cake.\n\nDavid: As I was primarily an asset creator, my workflow involved creating assets to spec to the original captured variants. As I was the main asset creator for the entire projects history and operating on limited time, I tended to work straight from the captured meshes and then went to uplift them from there, to varying degrees.", "start_char_idx": 22612, "end_char_idx": 24572, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6480468d-be37-4042-bcb6-a62e54997d70": {"__data__": {"id_": "6480468d-be37-4042-bcb6-a62e54997d70", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "4d995b76-2252-4c5a-990e-ec7988ae70d6", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "e82971b1add0c944063c4314127f41b28bbc1799f5afd30c506db7d0ca0476af", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6b4c98f7-049e-4f7a-8235-78d5897dab2e", "node_type": "1", "metadata": {}, "hash": "9c05ab1107d7b6b6d9fcfc48bc6fa5ebe22b2da6c7d63a10505651ab2f0c7ebb", "class_name": "RelatedNodeInfo"}}, "hash": "081a43f1f20b189affe89cde32c20798c2535947f18aa8c70d811567a4d59402", "text": "I wouldnt discount the fact that it also allows you to relight every single level with realistic path-traced lighting, which unlocked a ton of potential that old game engines could not provide back in the days. Several levels of Portal: Prelude have some limited amount of pre-baked lightmap changes to simulate dark vs. lit environments, but the final result with RTX Remix is light-years ahead of what I could do back then. Having the opportunity to remaster these levels the way I had intended them to look like and behave back then was a nice cherry on the cake.\n\nDavid: As I was primarily an asset creator, my workflow involved creating assets to spec to the original captured variants. As I was the main asset creator for the entire projects history and operating on limited time, I tended to work straight from the captured meshes and then went to uplift them from there, to varying degrees. So:\n\nGather reference material on the original asset - 360 pictures usually taken in engine, most commonly in Garrys Mod which has a total repository of all the Portal and Half-Life 2 assets we were using, which made it very easy for me to fly around the asset and get a close look at certain details\nLoad up the NVIDIA Omniverse version of Blender, which has USD import support and is my 3D modeling tool of choice\nImport the USD of the asset captured by the RTX Remix runtime\nUplift the captured USD in Blender - model new geometry, bevel out edges, and so on. This process would be more or less involved depending on the complexity/importance of the original asset and how much time I had to assign to it. Some assets were practically modeled from scratch anyway, whereas some - like pipes - mostly just had all their edges beveled out so they were higher poly and smoother\nUV unwrap the uplifted asset (usually my least favorite part, heh)\nBring the asset into Substance Painter so I can create high-quality PBR maps for the model and then work on adding additional details via texture/normal mapping\nExport the textures, and then prep for ingestion into the game via RTX Remix\nRTX Remix allowed us to inject these super high quality assets into environments and really go the extra step.", "start_char_idx": 23673, "end_char_idx": 25865, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6b4c98f7-049e-4f7a-8235-78d5897dab2e": {"__data__": {"id_": "6b4c98f7-049e-4f7a-8235-78d5897dab2e", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6480468d-be37-4042-bcb6-a62e54997d70", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "081a43f1f20b189affe89cde32c20798c2535947f18aa8c70d811567a4d59402", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "bbcc5e48-4f6c-46bb-bad2-aff0356d59a7", "node_type": "1", "metadata": {}, "hash": "a8bcbafc7054923a239e1f94d74063c5c512555ad1326c00d1c8ac70a5f36f53", "class_name": "RelatedNodeInfo"}}, "hash": "9c05ab1107d7b6b6d9fcfc48bc6fa5ebe22b2da6c7d63a10505651ab2f0c7ebb", "text": "This process would be more or less involved depending on the complexity/importance of the original asset and how much time I had to assign to it. Some assets were practically modeled from scratch anyway, whereas some - like pipes - mostly just had all their edges beveled out so they were higher poly and smoother\nUV unwrap the uplifted asset (usually my least favorite part, heh)\nBring the asset into Substance Painter so I can create high-quality PBR maps for the model and then work on adding additional details via texture/normal mapping\nExport the textures, and then prep for ingestion into the game via RTX Remix\nRTX Remix allowed us to inject these super high quality assets into environments and really go the extra step. Prelude is quite different from the original Portal in that it makes extensive use of added assets and different environments than just test chambers, leading to a lot of unique cases where new props were used in Prelude sourced from Half-Life 2 or Counter-Strike: Source, particularly in the last level of the game where you go face-to-face with scientists and their office-working environment. This presented a special opportunity to build an environment new from [those seen in] Portal with RTX. The RTX lighting certainly helped too, and thats considering the original mod was already very competently lit via Source Engine methodology!\n\n\nHow did the GPU acceleration and AI-enabled features of GeForce RTX GPUs assist in development?\n\nNicolas: During the Portal: Prelude remaster, I mainly used two features that required intensive use of GPU-acceleration and AI-enabled features:\n\nThe RTX Remix tool itself is insanely powerful and almost comes across as magic to me. The ability to capture any part of a game, load it in a 3D tool and chip away at it as if this was being done using the original games level editor is insane. The amount of processing power that it requires to display and work in these levels in high-fidelity, path-traced dynamic lighting, with hundreds of high-poly 3D assets and 4K textures is also quite insane though. Having a powerful NVIDIA card to bear the brunt of the load was essential to my productivity.\nEarly on during the remaster process, we played with AI upscaling a lot.", "start_char_idx": 25136, "end_char_idx": 27379, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "bbcc5e48-4f6c-46bb-bad2-aff0356d59a7": {"__data__": {"id_": "bbcc5e48-4f6c-46bb-bad2-aff0356d59a7", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6b4c98f7-049e-4f7a-8235-78d5897dab2e", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "9c05ab1107d7b6b6d9fcfc48bc6fa5ebe22b2da6c7d63a10505651ab2f0c7ebb", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "76f67678-f657-40cc-8c31-caf7484948f0", "node_type": "1", "metadata": {}, "hash": "3822dafea396bed41727225447e0d437e7302013e459057fd0c393cdedd70644", "class_name": "RelatedNodeInfo"}}, "hash": "a8bcbafc7054923a239e1f94d74063c5c512555ad1326c00d1c8ac70a5f36f53", "text": "How did the GPU acceleration and AI-enabled features of GeForce RTX GPUs assist in development?\n\nNicolas: During the Portal: Prelude remaster, I mainly used two features that required intensive use of GPU-acceleration and AI-enabled features:\n\nThe RTX Remix tool itself is insanely powerful and almost comes across as magic to me. The ability to capture any part of a game, load it in a 3D tool and chip away at it as if this was being done using the original games level editor is insane. The amount of processing power that it requires to display and work in these levels in high-fidelity, path-traced dynamic lighting, with hundreds of high-poly 3D assets and 4K textures is also quite insane though. Having a powerful NVIDIA card to bear the brunt of the load was essential to my productivity.\nEarly on during the remaster process, we played with AI upscaling a lot. When staring down at the daunting task of remastering hundreds or thousands of textures manually from the original low-resolution flat textures to multi-map high-resolution textures, it was greatly helpful in cutting down on the early work and focusing more on hero assets that required a more hands-on treatment, like character/NPC models, and large predominant textures.\nHow will NVIDIA RTX Remix impact the future of mod development?\n\nNicolas: When I first saw Portal with RTX in action, I kept waiting for the shoe to drop. I was highly skeptical that a tool that anyone could use would be capable of such an incredibly high-fidelity remaster without having access to any of the original games assets or any way to modify the original games files. \n\nWhen I was able to get my hands on a pre-alpha early version of RTX Remix, I was honestly floored. Im a software engineer in life, and I could not wrap my head around how such a thing could have even been built, let alone work exactly as I would have expected it to work. It really allowed me to launch an old game (Portal), click on a button in-game to take a capture of the world, load it into RTX Remix, click on a wall texture, replace it with literally anything from a cat meme picture to a super-realistic photo-realistic 8K texture, and literally see it pop up in-game in real time.", "start_char_idx": 26509, "end_char_idx": 28723, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "76f67678-f657-40cc-8c31-caf7484948f0": {"__data__": {"id_": "76f67678-f657-40cc-8c31-caf7484948f0", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "bbcc5e48-4f6c-46bb-bad2-aff0356d59a7", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "a8bcbafc7054923a239e1f94d74063c5c512555ad1326c00d1c8ac70a5f36f53", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "c1185c93-dfd5-4b9c-9b9e-683f3a1d1b14", "node_type": "1", "metadata": {}, "hash": "6d2fb227b79b20ae20a08e3573f5e3947d56901c5db5dfaa7f8b527d3d7d8f61", "class_name": "RelatedNodeInfo"}}, "hash": "3822dafea396bed41727225447e0d437e7302013e459057fd0c393cdedd70644", "text": "I was highly skeptical that a tool that anyone could use would be capable of such an incredibly high-fidelity remaster without having access to any of the original games assets or any way to modify the original games files. \n\nWhen I was able to get my hands on a pre-alpha early version of RTX Remix, I was honestly floored. Im a software engineer in life, and I could not wrap my head around how such a thing could have even been built, let alone work exactly as I would have expected it to work. It really allowed me to launch an old game (Portal), click on a button in-game to take a capture of the world, load it into RTX Remix, click on a wall texture, replace it with literally anything from a cat meme picture to a super-realistic photo-realistic 8K texture, and literally see it pop up in-game in real time.\n\nThe fact that it provides a game-agnostic, proprietary format-agnostic, hands-on experience is something that could be a watershed moment in preserving legacy games and making sure that they can be experienced by a new generation of gamers in higher-fidelity without having to hope/wait for an officially sanctioned remaster or never see one because of a potentially defunct game studio.\n\nDavid: RTX Remix opens up the graphical playing field dramatically for older games. A lot of people are happy to play older games with the graphics of the time, but its also a very common sub-genre of mod to try and uplift the fidelity of older games for a fresh visual experience on a replay. All of that used to have to be done either in-engine with the tools provided, or with some very challenging work injecting new graphical techniques into a game.\n\nRTX Remix will do a lot of this work for modders in compatible titles, and as RTX becomes something of a norm as far as technology goes, itll be opened up to more and more people in the future. I also foresee that it will be a great addition to the processes for new mods and total conversions, as most asset creation pipelines today involve some level of PBR workflow that is then downgraded into an original engine. Overall itll simplify graphical remastering tremendously, and bring mods up a notch to be able to bat with professional titles.\n\nDo you have any learnings youd like to share with gamers or other mod developers about RTX Remix?", "start_char_idx": 27908, "end_char_idx": 30214, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "c1185c93-dfd5-4b9c-9b9e-683f3a1d1b14": {"__data__": {"id_": "c1185c93-dfd5-4b9c-9b9e-683f3a1d1b14", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "76f67678-f657-40cc-8c31-caf7484948f0", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "3822dafea396bed41727225447e0d437e7302013e459057fd0c393cdedd70644", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "c9fc1e0a-c44f-4da3-b8de-c55903205d19", "node_type": "1", "metadata": {}, "hash": "dc79954bc40aea5064aeb307e28a54fde46b939fc8e2aba74cfc56c2e7c4e762", "class_name": "RelatedNodeInfo"}}, "hash": "6d2fb227b79b20ae20a08e3573f5e3947d56901c5db5dfaa7f8b527d3d7d8f61", "text": "All of that used to have to be done either in-engine with the tools provided, or with some very challenging work injecting new graphical techniques into a game.\n\nRTX Remix will do a lot of this work for modders in compatible titles, and as RTX becomes something of a norm as far as technology goes, itll be opened up to more and more people in the future. I also foresee that it will be a great addition to the processes for new mods and total conversions, as most asset creation pipelines today involve some level of PBR workflow that is then downgraded into an original engine. Overall itll simplify graphical remastering tremendously, and bring mods up a notch to be able to bat with professional titles.\n\nDo you have any learnings youd like to share with gamers or other mod developers about RTX Remix?\n\nNicolas: Yes, working with RTX Remix was a great experience, but with great power comes great responsibilities. The tool can be overwhelming because there is almost no limit to what you can do with it. You have to be well-organized, and segment your project early if you want any chance of succeeding. It usually starts easy, but when you reach thousands of high-fidelity 2D and 3D assets, upon layers and layers of replacement, you better be organized especially if youre working as a team.\n\nWith David, we made sure to have people dedicated to specific roles and specific sections of the remaster. David would create a 3D asset replacement layer and work on replacing legacy objects like chairs and pipes while I was working on a lighting replacement layer that only contained changes to emissive textures and lights. We had many such replacement layers, similar to how a layer in Photoshop would work, like 2D assets, 3D assets, skyboxes, lighting, NPCs, signage, etc.\n\nAdditionally, having a well defined, agreed upon file organization strategy super early is of paramount importance so that files for each replacement layer are easy to find, and well segregated can help a ton when working as a team. Having a version control system to take care of versioning for you in addition to RTX Remix would be a must-have in my opinion.\n\nFinally, you do have to think outside of the box sometimes. When I say there are no limits, there actually are, and these are the limits of what the original game provided.", "start_char_idx": 29408, "end_char_idx": 31724, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "c9fc1e0a-c44f-4da3-b8de-c55903205d19": {"__data__": {"id_": "c9fc1e0a-c44f-4da3-b8de-c55903205d19", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "c1185c93-dfd5-4b9c-9b9e-683f3a1d1b14", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "6d2fb227b79b20ae20a08e3573f5e3947d56901c5db5dfaa7f8b527d3d7d8f61", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "472daef9-0abd-4aab-9eb2-74b1946f287b", "node_type": "1", "metadata": {}, "hash": "d4f11375bec29bfb875f6e94577cc1980162eed5767d3af97d962a1d28c7f6db", "class_name": "RelatedNodeInfo"}}, "hash": "dc79954bc40aea5064aeb307e28a54fde46b939fc8e2aba74cfc56c2e7c4e762", "text": "David would create a 3D asset replacement layer and work on replacing legacy objects like chairs and pipes while I was working on a lighting replacement layer that only contained changes to emissive textures and lights. We had many such replacement layers, similar to how a layer in Photoshop would work, like 2D assets, 3D assets, skyboxes, lighting, NPCs, signage, etc.\n\nAdditionally, having a well defined, agreed upon file organization strategy super early is of paramount importance so that files for each replacement layer are easy to find, and well segregated can help a ton when working as a team. Having a version control system to take care of versioning for you in addition to RTX Remix would be a must-have in my opinion.\n\nFinally, you do have to think outside of the box sometimes. When I say there are no limits, there actually are, and these are the limits of what the original game provided. It can be hard to replace something that wasnt there in the first game for example. Or it can be hard to work around a limitation of the first game that used a quirk of the game engine to make it work. One such example for us was working around pre-baked lighting in some levels of Portal: Prelude. You have to undo a lot of the workarounds that were made in the original game and replace them with better ones from RTX Remix, but it can require creative solutions and hacky workarounds to get to where you want to be. I think its part of the modding process though, and isnt necessarily a bad thing. You have to be scrappy.\n\nDavid: RTX Remix is great, but what we found on Portal: Prelude RTX, and what I believe is best for the tool overall, is that it works best when in tandem with other game tools. We used Hammer and level design to redesign parts of levels to function a little better in RTX; we made changes on the in-game side to facilitate better replacements by RTX Remix; and Portal: Prelude RTX received a lot more improvements, great and small, besides just the graphical overhaul. RTX Remix is a powerful arrow in any modders quiver, and best used alongside a varied toolset to push your mod to the next level.", "start_char_idx": 30817, "end_char_idx": 32950, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "472daef9-0abd-4aab-9eb2-74b1946f287b": {"__data__": {"id_": "472daef9-0abd-4aab-9eb2-74b1946f287b", "embedding": null, "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "46c23882-6de6-47b1-b09f-019b9de3687d", "node_type": "4", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "96adf2a52257ba755ca2cb0b70d4209f954b7fd1e76ebecbecb10fc2b49bac63", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "c9fc1e0a-c44f-4da3-b8de-c55903205d19", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "dc79954bc40aea5064aeb307e28a54fde46b939fc8e2aba74cfc56c2e7c4e762", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1bbdbd32-a3bc-4a1c-a0ba-71b88a7b5db1", "node_type": "1", "metadata": {}, "hash": "33f4e1e51e210d5545355112e24f0efe7ba5d7d2182b518a8906bb50d4503afe", "class_name": "RelatedNodeInfo"}}, "hash": "d4f11375bec29bfb875f6e94577cc1980162eed5767d3af97d962a1d28c7f6db", "text": "I think its part of the modding process though, and isnt necessarily a bad thing. You have to be scrappy.\n\nDavid: RTX Remix is great, but what we found on Portal: Prelude RTX, and what I believe is best for the tool overall, is that it works best when in tandem with other game tools. We used Hammer and level design to redesign parts of levels to function a little better in RTX; we made changes on the in-game side to facilitate better replacements by RTX Remix; and Portal: Prelude RTX received a lot more improvements, great and small, besides just the graphical overhaul. RTX Remix is a powerful arrow in any modders quiver, and best used alongside a varied toolset to push your mod to the next level. Depending on the task, it could very well be the only tool you really need, but its best as a collaborative item.\n\nThanks for speaking with us; Portal: Prelude RTX is an amazing game, and is truly spectacular on a GeForce RTX GPU. Follow Nicolas and David on Twitter to discover what they work on next.\n\n---------------\n\nPortal: Prelude RTX is available now for download, free to all owners of Portal. Learn more in our Portal: Prelude RTX launch article, and get the full lowdown on our new GPU-accelerated storage technology in our NVIDIA RTX IO launch article. For future updates on NVIDIA RTX Remix, stay tuned to GeForce.com.", "start_char_idx": 32244, "end_char_idx": 33581, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1bbdbd32-a3bc-4a1c-a0ba-71b88a7b5db1": {"__data__": {"id_": "1bbdbd32-a3bc-4a1c-a0ba-71b88a7b5db1", "embedding": null, "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "1d03014b-2c4e-45a8-97e3-5d2460fb28b0", "node_type": "4", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "532f4ad9c3a11f4fb2bbdc56c2232fcbfb20164fb8287511062404a79dd22b71", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "472daef9-0abd-4aab-9eb2-74b1946f287b", "node_type": "1", "metadata": {"filename": "dataset\\portal-prelude-rtx-inside-the-game-interview.txt"}, "hash": "d4f11375bec29bfb875f6e94577cc1980162eed5767d3af97d962a1d28c7f6db", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1cc063b8-b8d4-48cf-a957-4e142fcd9b1e", "node_type": "1", "metadata": {}, "hash": "e99c35dcffc03a33ba0367a5b1dc05eba45a0e981e7a19c21ac45a3b3a8554a4", "class_name": "RelatedNodeInfo"}}, "hash": "33f4e1e51e210d5545355112e24f0efe7ba5d7d2182b518a8906bb50d4503afe", "text": "Ratchet & Clank: Rift Apart Available July 26 With DLSS 3, Ray Tracing, Reflex & RTX IO\nBy Andrew Burnes on July 25, 2023 | Featured StoriesGeForce RTX GPUsNVIDIA DLSSNVIDIA ReflexNVIDIA RTXNVIDIA RTX IORay Tracing\nEvery week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. \n\nLast week, we celebrated the launch of Portal: Prelude RTX, a path-traced remaster of a classic mod, made in NVIDIA RTX Remix and enhanced with full ray tracing, NVIDIA DLSS 3, NVIDIA Reflex, and our new, game-changing NVIDIA RTX IO GPU-accelerated storage technology.\n\nBoth the mods gameplay and its path-traced graphics have received acclaim from all quarters. Heres a sampling of the reviews released to date:\n\nThe results are breathtaking - Hot Hardware\nThis isnt a drab re-release, as the updated release features new textures, full ray tracing, DLSS 3 for increased performance, NVIDIA Reflex for decreased latency and RTX IO for quicker load times. - Engadget\nA glimpse at the future of lighting in games - Tweaktown\nOne of the biggest upgrades to texture load times in years just debuted in a free Portal mod - PC Gamer\nPortal: Prelude RTX brings a classic Source mod to the forefront of graphics technology - Digital Foundry", "start_char_idx": 0, "end_char_idx": 1247, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1cc063b8-b8d4-48cf-a957-4e142fcd9b1e": {"__data__": {"id_": "1cc063b8-b8d4-48cf-a957-4e142fcd9b1e", "embedding": null, "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "1d03014b-2c4e-45a8-97e3-5d2460fb28b0", "node_type": "4", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "532f4ad9c3a11f4fb2bbdc56c2232fcbfb20164fb8287511062404a79dd22b71", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1bbdbd32-a3bc-4a1c-a0ba-71b88a7b5db1", "node_type": "1", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "33f4e1e51e210d5545355112e24f0efe7ba5d7d2182b518a8906bb50d4503afe", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "095269cb-a69a-4ff4-97b5-2aa446ab8918", "node_type": "1", "metadata": {}, "hash": "58f6a82ada40c411a03943adc0f6f81b49bbad3c379df0ce328876e829ba8fb3", "class_name": "RelatedNodeInfo"}}, "hash": "e99c35dcffc03a33ba0367a5b1dc05eba45a0e981e7a19c21ac45a3b3a8554a4", "text": "The good times keep rolling this week with the arrival of Ratchet & Clank: Rift Apart on PC on July 26th, featuring NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, ray tracing, and NVIDIA RTX IO, giving GeForce RTX gamers the definitive PC experience, with the fastest possible PC frame rates, the most responsive gameplay, and the highest levels of detail. \n\nAnd DLSS is also coming to more of your favorite games. Today, the eagerly anticipated Remnant II launches with DLSS 2. Additionally, the action game SYNCED is launching this Summer with DLSS 3, and Wuthering Waves announced that it will launch with DLSS 3, too. Finally, the ever-popular DLSS 2-enhanced NARAKA: BLADEPOINT celebrates its second anniversary with a special event and by transitioning to a free-to-play model, enabling even more people to play. \n\nFor all the details and trailers, read on.\n\nRatchet & Clank: Rift Apart Is #RTXON\nThe venerable, much-loved Ratchet & Clank franchise makes its debut on PC tomorrow with the launch of the critically acclaimed Ratchet & Clank: Rift Apart. This dimension hopping action-adventure-platformer from Insomniac Games has been brought to the PC by Nixxes Software, and when gamers hit Play on July 26th theyll discover the inclusion of NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA RTX IO. And thanks to dedicated Ray Tracing Cores on each GeForce RTX GPU, Ratchet & Clank: Rift Aparts ray-traced shadows, ambient occlusion and reflections will run at the highest speeds possible on GeForce RTX hardware.\n\n\n \nGeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.", "start_char_idx": 1252, "end_char_idx": 3050, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "095269cb-a69a-4ff4-97b5-2aa446ab8918": {"__data__": {"id_": "095269cb-a69a-4ff4-97b5-2aa446ab8918", "embedding": null, "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "1d03014b-2c4e-45a8-97e3-5d2460fb28b0", "node_type": "4", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "532f4ad9c3a11f4fb2bbdc56c2232fcbfb20164fb8287511062404a79dd22b71", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1cc063b8-b8d4-48cf-a957-4e142fcd9b1e", "node_type": "1", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "e99c35dcffc03a33ba0367a5b1dc05eba45a0e981e7a19c21ac45a3b3a8554a4", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "9529dd54-b7f2-478c-b7a5-89e71bedbe80", "node_type": "1", "metadata": {}, "hash": "12b4adf96989595e52114e2bea47b9500beb1de05d4e673430b3e6fc35fc4914", "class_name": "RelatedNodeInfo"}}, "hash": "58f6a82ada40c411a03943adc0f6f81b49bbad3c379df0ce328876e829ba8fb3", "text": "GeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.\n\n\n \nTo make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks.\n\nRatchet & Clank: Rift Apart leverages our brand-new NVIDIA RTX IO GPU-accelerated storage technology. This game-changing feature enables rapid loading of assets, accelerating the seamless portal-jumping gameplay of Ratchet & Clank: Rift Apart. Learn more in our NVIDIA RTX IO launch article.", "start_char_idx": 2778, "end_char_idx": 3614, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "9529dd54-b7f2-478c-b7a5-89e71bedbe80": {"__data__": {"id_": "9529dd54-b7f2-478c-b7a5-89e71bedbe80", "embedding": null, "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "1d03014b-2c4e-45a8-97e3-5d2460fb28b0", "node_type": "4", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "532f4ad9c3a11f4fb2bbdc56c2232fcbfb20164fb8287511062404a79dd22b71", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "095269cb-a69a-4ff4-97b5-2aa446ab8918", "node_type": "1", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "58f6a82ada40c411a03943adc0f6f81b49bbad3c379df0ce328876e829ba8fb3", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "6cacfa5f-82cc-49c8-a5ca-4449bd5a041c", "node_type": "1", "metadata": {}, "hash": "6b57454e892e17c5fe0ce1a3175e08924351a00c14c1f008b483bd1850310c66", "class_name": "RelatedNodeInfo"}}, "hash": "12b4adf96989595e52114e2bea47b9500beb1de05d4e673430b3e6fc35fc4914", "text": "GeForce RTX 40 Series graphics cards and laptops can multiply performance using NVIDIA DLSS 3. At 4K, with all ray tracing effects enabled, and settings maxed, GeForce RTX 4080 and 4090 desktop GPU gamers can experience 140+ FPS gameplay, for the definitive PC experience.\n\n\n \nTo make gameplay even more responsive, all GeForce GTX 900 Series and newer owners can activate NVIDIA Reflex, reducing system latency in Ratchet & Clank: Rift Apart by up to 48%. Each action will occur faster, helping you nail tricky jumps, and dodge enemy attacks.\n\nRatchet & Clank: Rift Apart leverages our brand-new NVIDIA RTX IO GPU-accelerated storage technology. This game-changing feature enables rapid loading of assets, accelerating the seamless portal-jumping gameplay of Ratchet & Clank: Rift Apart. Learn more in our NVIDIA RTX IO launch article.\n\n\n \nRatchet & Clank: Rift Apart makes extensive use of ray-traced reflections to enhance the appearance of main characters and its sci-fi levels. For the PC release, their maximum quality has been increased, and theres a selection of quality settings to choose from, ensuring all gamers with ray tracing-capable hardware can experience their image quality enhancing visuals.\n\nRatchet & Clank: Rift Aparts PC release also introduces ray-traced shadows to the game, for immersive natural shadowing in the games expansive, high detailed outdoor environments. Using a GeForce RTX system, gamers can maximize performance when using these high-fidelity effects thanks to the dedicated RT Cores on each GeForce RTX GPU.\n\nThe new PC release also features support for 21:9, 32:9 and 48:9 resolutions, triple-monitor Surround gaming, the usual assortment of options to ensure you can play the way that best suits your style, and DualSense controller support, so when playing on a wired connection you can feel in-game actions coming to life in your hands with haptic feedback and dynamic trigger effects.\n\nRatchet & Clank: Rift Apart launches July 26th on PC - wishlist or pre-order now to experience all of this amazing technology on your GeForce RTX PC or laptop. With day-one support for NVIDIA DLSS 3, NVIDIA DLAA, NVIDIA Reflex, NVIDIA RTX IO, and ray tracing, GeForce RTX gamers will enjoy the definitive PC experience. Ahead of the games launch, be sure to download and install our Ratchet & Clank: Rift Apart Game Ready Driver.\n\nRemnant II Available Today With DLSS 2\nRemnant II from Gunfire Games is the sequel to the best-selling game Remnant: From the Ashes that pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself. To succeed, players will need to rely on their own skills and those of their team to overcome the toughest challenges and to stave off humanitys extinction.", "start_char_idx": 2778, "end_char_idx": 5664, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "6cacfa5f-82cc-49c8-a5ca-4449bd5a041c": {"__data__": {"id_": "6cacfa5f-82cc-49c8-a5ca-4449bd5a041c", "embedding": null, "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "1d03014b-2c4e-45a8-97e3-5d2460fb28b0", "node_type": "4", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "532f4ad9c3a11f4fb2bbdc56c2232fcbfb20164fb8287511062404a79dd22b71", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "9529dd54-b7f2-478c-b7a5-89e71bedbe80", "node_type": "1", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "12b4adf96989595e52114e2bea47b9500beb1de05d4e673430b3e6fc35fc4914", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "cd2970b6-7c5e-49dd-b6a8-c5cb58ddf269", "node_type": "1", "metadata": {}, "hash": "3ccd4876b5135b2606252383d58f3a1f8ec01bb49062c4c65ccb85e0ada3fe63", "class_name": "RelatedNodeInfo"}}, "hash": "6b57454e892e17c5fe0ce1a3175e08924351a00c14c1f008b483bd1850310c66", "text": "At launch today, July 25th, Remnant II will boast support for DLSS 2, enabling you to crank up the visuals of its high fidelity world, for the fastest, most impressive gameplay possible.\n\nNARAKA: BLADEPOINT Celebrates 2nd Anniversary, Goes Free To Play\nDeveloped by 24 Entertainment and published by NetEase Games Global, NARAKA: BLADEPOINT is a 60-player melee-focused Battle Royale in where players can experience a unique fighting gameplay, combining fast movements in a large environment and a deep and intense melee combat system based on combos, parries, and counters.\n\nTo celebrate its second anniversary, NARAKA: BLADEPOINT is running a special in-game event through to August 8th, filled with goodies, discounts, limited-time rewards, and more. This is all backed by the biggest reward of all: NARAKA: BLADEPOINT is now free to play, enabling even more people to play the game!\n\n\n \nNew players joining battles - be sure to enable NVIDIA DLSS 2 and NVIDIA Reflex for the fastest and most responsive NARAKA: BLADEPOINT experience, giving you a competitive edge online. \n\nSYNCED Launches This Summer With DLSS 3 & Ray Tracing\nNExT Studios and Level Infinite's SYNCED is a futuristic free-to-play cooperative shooter set in a world devastated by rogue technology. Gear up with a squad or fight solo across intense PvE and PvP scenarios as you take the fight to the Nanos and weaponize your enemy.\n\n\n \nThis summer, SYNCED will officially launch on Steam and Epic Game Store with support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced shadows, and ray-traced reflections, giving GeForce RTX gamers the definitive experience. Check out the latest gameplay trailer above, and wishlist now on Steam or the Epic Games Store to be notified when SYNCED launches.\n\nWuthering Waves Will Launch With NVIDIA DLSS 3\nKuro Games' Wuthering Waves is a cross-platform, open-world ARPG that is free to play. Set for a global release, the game features next-gen image quality, combat gameplay with high degrees of freedom and profound narrative content. You will take the role of Rover, venturing into a vast and unfamiliar world after being awakened from a prolonged slumber.", "start_char_idx": 5669, "end_char_idx": 7829, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "cd2970b6-7c5e-49dd-b6a8-c5cb58ddf269": {"__data__": {"id_": "cd2970b6-7c5e-49dd-b6a8-c5cb58ddf269", "embedding": null, "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "1d03014b-2c4e-45a8-97e3-5d2460fb28b0", "node_type": "4", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "532f4ad9c3a11f4fb2bbdc56c2232fcbfb20164fb8287511062404a79dd22b71", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "6cacfa5f-82cc-49c8-a5ca-4449bd5a041c", "node_type": "1", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "6b57454e892e17c5fe0ce1a3175e08924351a00c14c1f008b483bd1850310c66", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1241366a-148d-47a5-80b9-6f927f7470e5", "node_type": "1", "metadata": {}, "hash": "cb37aca38c0966531fcda38d54e4f721ecdcf7505cd3810e5d91735fcd7404d7", "class_name": "RelatedNodeInfo"}}, "hash": "3ccd4876b5135b2606252383d58f3a1f8ec01bb49062c4c65ccb85e0ada3fe63", "text": "This summer, SYNCED will officially launch on Steam and Epic Game Store with support for NVIDIA DLSS 3, NVIDIA Reflex, ray-traced shadows, and ray-traced reflections, giving GeForce RTX gamers the definitive experience. Check out the latest gameplay trailer above, and wishlist now on Steam or the Epic Games Store to be notified when SYNCED launches.\n\nWuthering Waves Will Launch With NVIDIA DLSS 3\nKuro Games' Wuthering Waves is a cross-platform, open-world ARPG that is free to play. Set for a global release, the game features next-gen image quality, combat gameplay with high degrees of freedom and profound narrative content. You will take the role of Rover, venturing into a vast and unfamiliar world after being awakened from a prolonged slumber.\n\n\n \nWhen Wuthering Waves wades onto Windows PCs and laptops, gamers with GeForce RTX GPUs are guaranteed the greatest experience possible thanks to the inclusion of the performance multiplier, NVIDIA DLSS 3. Head to the Wuthering Waves YouTube channel to watch more gameplay, and to learn more about the story.\n\nCheck Back Next Week For Even More RTX Games\nEach week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of over 300 DLSS-enhanced games and apps.", "start_char_idx": 7075, "end_char_idx": 8414, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1241366a-148d-47a5-80b9-6f927f7470e5": {"__data__": {"id_": "1241366a-148d-47a5-80b9-6f927f7470e5", "embedding": null, "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "895e7d0b-cab1-4879-8b58-9e5a5e615a32", "node_type": "4", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "786599763384f5d44f3b30239e73ea009e815a1e0074c6e68e9847498d23eb72", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "cd2970b6-7c5e-49dd-b6a8-c5cb58ddf269", "node_type": "1", "metadata": {"filename": "dataset\\ratchet-and-clank-rift-apart-dlss3-rtx-io.txt"}, "hash": "3ccd4876b5135b2606252383d58f3a1f8ec01bb49062c4c65ccb85e0ada3fe63", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "f0075a78-f202-43ca-88fc-054addf769ff", "node_type": "1", "metadata": {}, "hash": "77d45d9d96be0da8c0321c695fef08bebd404d5a3c4c5b411af5175d029cddfe", "class_name": "RelatedNodeInfo"}}, "hash": "cb37aca38c0966531fcda38d54e4f721ecdcf7505cd3810e5d91735fcd7404d7", "text": "NVIDIA Reflex Now Reducing System Latency In Party Animals, Warhaven & More\nBy Andrew Burnes on September 20, 2023 | Featured StoriesG-SYNCGeForce RTX GPUsNVIDIA ReflexNVIDIA RTX\nNVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.", "start_char_idx": 0, "end_char_idx": 616, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "f0075a78-f202-43ca-88fc-054addf769ff": {"__data__": {"id_": "f0075a78-f202-43ca-88fc-054addf769ff", "embedding": null, "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "895e7d0b-cab1-4879-8b58-9e5a5e615a32", "node_type": "4", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "786599763384f5d44f3b30239e73ea009e815a1e0074c6e68e9847498d23eb72", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1241366a-148d-47a5-80b9-6f927f7470e5", "node_type": "1", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "cb37aca38c0966531fcda38d54e4f721ecdcf7505cd3810e5d91735fcd7404d7", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "d2ea9446-b801-48c7-9a71-e5e3008a5b21", "node_type": "1", "metadata": {}, "hash": "26ebc2270c7ca559159e28f211dcecea309f26c5be35f818e6956b2253c61185", "class_name": "RelatedNodeInfo"}}, "hash": "77d45d9d96be0da8c0321c695fef08bebd404d5a3c4c5b411af5175d029cddfe", "text": "NVIDIA Reflex Now Reducing System Latency In Party Animals, Warhaven & More\nBy Andrew Burnes on September 20, 2023 | Featured StoriesG-SYNCGeForce RTX GPUsNVIDIA ReflexNVIDIA RTX\nNVIDIA Reflex is a must-have in games, reducing system latency so your actions occur quicker, giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in over 70 supported titles.\n\n\n \nNVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games, including Party Animals, Warhaven, and Witchfire, which all launch this week. Additionally, Nexons First Descendant Crossplay Open Beta will boast support, too.\n\nThis month also sees the launch of the first 540Hz NVIDIA G-SYNC Ultra Low Motion Blur 2-capable monitor, from ASUS. When activated, ULMB2 gives you 2,160Hz of effective motion clarity, for the definitive competitive gaming experience.\n\nRead on for all the details.\n\nParty Animals Launches Today With NVIDIA Reflex & DLSS 2\nBattle with your friends as puppies, kittens and other cuddly creatures in Party Animals, developed by Recreate Games. Engage in paw-to-paw combat with your friends online. Interact with the world using a realistic physics engine and take advantage of interactive elements in each unique level to emerge victorious in every brawl.\n\nWhen Party Animals launches today, September 20th, GeForce RTX gamers can boost performance with DLSS 2 and reduce system latency with NVIDIA Reflex, giving them a competitive edge over critters with less responsive systems.\n\nNVIDIA Reflex reduces system latency, and DLSS 2 increases performance by 1.7X on average with max settings at 4K, enabling all GeForce RTX gamers to crush the competition at ludicrously fast and fluid frame rates:\n\nThe First Descendant Open Beta Available Now, Featuring Reflex & DLSS 3\nNexon Games The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses.", "start_char_idx": 0, "end_char_idx": 2406, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "d2ea9446-b801-48c7-9a71-e5e3008a5b21": {"__data__": {"id_": "d2ea9446-b801-48c7-9a71-e5e3008a5b21", "embedding": null, "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "895e7d0b-cab1-4879-8b58-9e5a5e615a32", "node_type": "4", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "786599763384f5d44f3b30239e73ea009e815a1e0074c6e68e9847498d23eb72", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "f0075a78-f202-43ca-88fc-054addf769ff", "node_type": "1", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "77d45d9d96be0da8c0321c695fef08bebd404d5a3c4c5b411af5175d029cddfe", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "06df3794-1b84-47c6-9efe-4f538b49bb33", "node_type": "1", "metadata": {}, "hash": "c2fe8b146f585869891fb8c4831b80ac30c65b2b5dd8c33a8b1a714726280896", "class_name": "RelatedNodeInfo"}}, "hash": "26ebc2270c7ca559159e28f211dcecea309f26c5be35f818e6956b2253c61185", "text": "From September 19th through to September 25th, gamers can participate in a First Descendant Crossplay Open Beta, featuring 13 characters, nine giant boss raids, and tons of other content. If youre playing on PC with a GeForce RTX GPU, you can activate NVIDIA Reflex and NVIDIA DLSS 3, reducing system latency by up to 56% at 4K for more responsive gameplay, multiplying performance for GeForce RTX 40 Series gamers, and accelerating frame rates for all other GeForce RTX users via DLSS 2.\n\n\n \nWarhaven Launches Today With Reflex & DLSS 3\nEnter battle today in NEXON Koreas Warhaven, a visceral 16 vs. 16 third-person medieval-fantasy combat action game created by the minds behind Durango: Wild Lands and Vindictus. Choose among a diverse roster of melee-weapon and magic-based combatants to storm battlegrounds as you see fit. Transform into powerful heroes called Immortals to wield supernatural skill sets, and experience team-based sword-and-magic gameplay like never before.\n\n\n \nWarhaven features day-one support for NVIDIA Reflex which reduces system latency by up to 46% at 4K for more responsive multiplayer battling, and performance can be accelerated to even greater heights with NVIDIA DLSS 3.\n\nWitchfire Enters Early Access Today With Support For Reflex & DLSS 3\nThe Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.", "start_char_idx": 2411, "end_char_idx": 4287, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "06df3794-1b84-47c6-9efe-4f538b49bb33": {"__data__": {"id_": "06df3794-1b84-47c6-9efe-4f538b49bb33", "embedding": null, "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "895e7d0b-cab1-4879-8b58-9e5a5e615a32", "node_type": "4", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "786599763384f5d44f3b30239e73ea009e815a1e0074c6e68e9847498d23eb72", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "d2ea9446-b801-48c7-9a71-e5e3008a5b21", "node_type": "1", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "26ebc2270c7ca559159e28f211dcecea309f26c5be35f818e6956b2253c61185", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "120cfb39-392c-49c2-8b8a-936fcb262550", "node_type": "1", "metadata": {}, "hash": "505c7763d9e47198317c0d7674521c18734b920a3e48b9de9227a4ddeb52ec37", "class_name": "RelatedNodeInfo"}}, "hash": "c2fe8b146f585869891fb8c4831b80ac30c65b2b5dd8c33a8b1a714726280896", "text": "Warhaven features day-one support for NVIDIA Reflex which reduces system latency by up to 46% at 4K for more responsive multiplayer battling, and performance can be accelerated to even greater heights with NVIDIA DLSS 3.\n\nWitchfire Enters Early Access Today With Support For Reflex & DLSS 3\nThe Astronauts Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.\n\n\n \nLike The Astronauts previous title, The Vanishing of Ethan Carter, Witchfire uses photogrammetry technology to achieve stunning visuals in its grim, immersive dark fantasy world. On GeForce RTX PCs and laptops those visuals will be accelerated by NVIDIA DLSS 3, and system latency will be reduced by up to 57% at 4K with NVIDIA Reflex, making gameplay even more responsive.\n\nASUS ROG Swift Pro PG248QP NVIDIA G-SYNC Ultra Low Motion Blur 2 Monitor Available This Month\nIn 2015, NVIDIA created Ultra Low Motion Blur (ULMB), a novel technique of G-SYNC monitors to deliver extra motion clarity in competitive games. Earlier this year, we launched NVIDIA G-SYNC Ultra Low Motion Blur 2 (ULMB 2), featuring over 1000 Hz of effective motion clarity for the best motion blur reduction for competitive gamers. And compared to the original, ULMB 2 also delivered full refresh rate backlight strobing, nearly 2X higher brightness, and practically zero crosstalk.\n\nThis month, ASUS is releasing the ROG Swift Pro PG248QP gaming monitor, the first 540Hz display with G-SYNC Ultra Low Motion Blur 2. When activated, ULMB 2 will deliver 2,160Hz of effective motion clarity, for the definitive competitive gaming experience.\n\nTo learn more about G-SYNC Ultra Low Motion Blur 2, check out our original announcement. And stay tuned to ASUS pages and social media channels to learn about availability of the ROG Swift Pro PG248QP gaming monitor in your region.\n\nAdditionally, the Acer Predator XB273U F 27 1440p 360 Hz, and ASUS ROG Swift 360Hz PG27AQN 27 1440p 360 Hz ULMB 2 are already available, with over 1000 Hz of effective motion clarity.\n\nMore To Come Soon\nEven more new NVIDIA Reflex games, plus Reflex-compatible mice and monitors are on their way, so stay tuned to GeForce.com to learn more when the news drops; check out the complete list of currently supported games and devices on our NVIDIA Reflex website.", "start_char_idx": 3395, "end_char_idx": 6196, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "120cfb39-392c-49c2-8b8a-936fcb262550": {"__data__": {"id_": "120cfb39-392c-49c2-8b8a-936fcb262550", "embedding": null, "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e7cdc48a-409d-40ef-b506-20117b1b0051", "node_type": "4", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "16067a20028956a7cb98fecbebb89871d7cdad9c34b25df2d870f214ef1a74f5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "06df3794-1b84-47c6-9efe-4f538b49bb33", "node_type": "1", "metadata": {"filename": "dataset\\reflex-party-animals-540hz-ulmb2-gaming-monitor.txt"}, "hash": "c2fe8b146f585869891fb8c4831b80ac30c65b2b5dd8c33a8b1a714726280896", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "40e7a7c3-d22b-4fb3-8a6b-7e787f020966", "node_type": "1", "metadata": {}, "hash": "d93addab8393e3f3300e7cf7e3514785f11feda76f97584b749b0e3d6b750e49", "class_name": "RelatedNodeInfo"}}, "hash": "505c7763d9e47198317c0d7674521c18734b920a3e48b9de9227a4ddeb52ec37", "text": "NVIDIA RTX IO GPU-Accelerated Storage Technology Debuts This Month In Portal: Prelude RTX and Ratchet & Clank: Rift Apart\nBy Andrew Burnes on July 18, 2023 | Featured StoriesGeForce RTX GPUsHardwareNVIDIA RTXNVIDIA RTX IOPortal with RTX\nRapid loading and smooth navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of Input/Output (IO) architecture is needed.\n\nEnter NVIDIA RTX IO, enabling fast GPU-based loading and game asset decompression, massively accelerating IO performance compared to hard drives and traditional storage APIs. NVIDIA RTX IO leverages GPU decompression for smaller data packages, enabling faster load times and lower CPU utilization, allowing developers to create a new generation of games with massive, highly detailed worlds. \n\nNVIDIA RTX IO makes its debut alongside the free Portal: Prelude RTX mod today, and will also feature in Ratchet & Clank: Rift Apart, launching July 26th.\n\nHow Does RTX IO Work?\nNVIDIA RTX IO leverages the advanced architectures of GeForce GPUs to offload dozens of CPU cores worth of work to your GPU, enabling faster game loading, and opening the door to a new era of large, incredibly detailed open world games. RTX IO is based on GDeflate, an open GPU compression standard contributed by NVIDIA, which is utilized by both Microsofts DirectStorage and new Vulkan Extensions. \n\nTraditionally, data is sent from your disk drive to the CPU, decompressed through system memory, and sent to the GPU. This system is not designed with the capabilities of todays Gen4 and Gen5 PCIe NVME SSDs in mind, using only a fraction of their capabilities. Bottlenecks from the CPU and System Memory, combined with bigger assets, limit the gains from newer SSDs, resulting in slower loading of assets, which can cause in-game texture pop-in, or longer loading times. \n\nTraditional Input/Output processes cause bottlenecks in todays content-rich games\n\nNVIDIA RTX IO dramatically increases IO bandwidth by letting compressed data be delivered to GPU memory with minimal staging in the CPU system memory.", "start_char_idx": 0, "end_char_idx": 2267, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "40e7a7c3-d22b-4fb3-8a6b-7e787f020966": {"__data__": {"id_": "40e7a7c3-d22b-4fb3-8a6b-7e787f020966", "embedding": null, "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e7cdc48a-409d-40ef-b506-20117b1b0051", "node_type": "4", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "16067a20028956a7cb98fecbebb89871d7cdad9c34b25df2d870f214ef1a74f5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "120cfb39-392c-49c2-8b8a-936fcb262550", "node_type": "1", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "505c7763d9e47198317c0d7674521c18734b920a3e48b9de9227a4ddeb52ec37", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "5831ad9c-4e3f-4fe7-8977-5aa73098aca4", "node_type": "1", "metadata": {}, "hash": "548e6f528fa305ad246389b79e7ced9887f56077c5bf90609cdbb7c0c7271e69", "class_name": "RelatedNodeInfo"}}, "hash": "d93addab8393e3f3300e7cf7e3514785f11feda76f97584b749b0e3d6b750e49", "text": "RTX IO is based on GDeflate, an open GPU compression standard contributed by NVIDIA, which is utilized by both Microsofts DirectStorage and new Vulkan Extensions. \n\nTraditionally, data is sent from your disk drive to the CPU, decompressed through system memory, and sent to the GPU. This system is not designed with the capabilities of todays Gen4 and Gen5 PCIe NVME SSDs in mind, using only a fraction of their capabilities. Bottlenecks from the CPU and System Memory, combined with bigger assets, limit the gains from newer SSDs, resulting in slower loading of assets, which can cause in-game texture pop-in, or longer loading times. \n\nTraditional Input/Output processes cause bottlenecks in todays content-rich games\n\nNVIDIA RTX IO dramatically increases IO bandwidth by letting compressed data be delivered to GPU memory with minimal staging in the CPU system memory. The GPU is utilized for decompression using GDeflate at high throughput, allowing the CPU to perform other tasks. As a result, object pop-in and stutter can be reduced, and high-quality textures can be streamed at incredible rates, so even if youre speeding through a world, everything runs and looks great. In addition, with lossless compression, game download and install sizes can be reduced, allowing gamers to store more games on their SSD while also improving their performance.\n\nNVIDIA RTX IO leverages GPU accelerated decompression for faster IO throughput\n\nWhile RTX IO is supported on all modern DirectX 12 GPUs, it is designed to run on as many parallel cores in the GPU as possible, so in cases where the IO throughput is not the bottleneck, the more compute cores available, the more performant it is. Essentially, load times are fastest on more powerful GPUs and SSDs; specific speed ups will vary based on the game, scene, and your particular combination of GPU and disk drive.\n\nIn Portal: Prelude RTX, NVIDIA RTX IO is always on (you dont need to toggle it in a menu), and it enables much faster texture load time, minimizing asset pop-in:", "start_char_idx": 1393, "end_char_idx": 3423, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "5831ad9c-4e3f-4fe7-8977-5aa73098aca4": {"__data__": {"id_": "5831ad9c-4e3f-4fe7-8977-5aa73098aca4", "embedding": null, "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e7cdc48a-409d-40ef-b506-20117b1b0051", "node_type": "4", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "16067a20028956a7cb98fecbebb89871d7cdad9c34b25df2d870f214ef1a74f5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "40e7a7c3-d22b-4fb3-8a6b-7e787f020966", "node_type": "1", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "d93addab8393e3f3300e7cf7e3514785f11feda76f97584b749b0e3d6b750e49", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "0ff54a52-e0a7-429c-82fd-69b79b57a0c9", "node_type": "1", "metadata": {}, "hash": "9be1589bbcd3211be951994c633c493556e6164d496bf4a7592d62c97d0d20c9", "class_name": "RelatedNodeInfo"}}, "hash": "548e6f528fa305ad246389b79e7ced9887f56077c5bf90609cdbb7c0c7271e69", "text": "In addition, with lossless compression, game download and install sizes can be reduced, allowing gamers to store more games on their SSD while also improving their performance.\n\nNVIDIA RTX IO leverages GPU accelerated decompression for faster IO throughput\n\nWhile RTX IO is supported on all modern DirectX 12 GPUs, it is designed to run on as many parallel cores in the GPU as possible, so in cases where the IO throughput is not the bottleneck, the more compute cores available, the more performant it is. Essentially, load times are fastest on more powerful GPUs and SSDs; specific speed ups will vary based on the game, scene, and your particular combination of GPU and disk drive.\n\nIn Portal: Prelude RTX, NVIDIA RTX IO is always on (you dont need to toggle it in a menu), and it enables much faster texture load time, minimizing asset pop-in:\n\n\n \n\nNVIDIA RTX Remix was used to bring Portal: Prelude RTX to life, and thanks to RTX IO and the use of Vulkan extensions, GPU decompression with GDeflate shrank Portal: Prelude RTXs install size by 44%, enabling gorgeous 4K textures to be experienced losslessly with a minimal footprint. When the RTX Remix creator toolkit is released, every modder will be able to count on RTX IO to enable them to stay true to their artistic vision, while keeping within the file size restrictions of popular modding sites.\n\nIn Ratchet & Clank: Rift Apart, launching July 26th, NVIDIA RTX IO is used to quickly load high-quality textures and environments with a high level of detail when jumping between dimensions. With DirectStorage accelerated by RTX IO, and the use of a fast NVMe SSD, the integration results in very responsive texture streaming even at the highest settings.\n\nRichard van der Laan, Senior Lead Programmer at Nixxes Software, explains: To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. \n\nRTX IO Supports DirectStorage & Vulkan\nRTX IO is built on GDeflate, an open GPU compression standard contributed by NVIDIA to maximize adoption and compatibility, enabling each Independent Hardware Vendor (IHV) to add support in their drivers, and allowing developers to easily incorporate its technology across multiple platforms. RTX IO supports DirectX through DirectStorage, and Vulkan through Vulkan extensions.\n\nNVIDIA RTX IO leverages open standard GPU compression standard supporting both DirectX & Vulkan \n\nOn GeForce GTX and RTX PCs and laptops with Maxwell or newer architectures, the technologys performance is further improved thanks to our Game Ready Drivers, and in titles with RTX IO integrations, the full capabilities of your GeForce RTX GPU are leveraged, giving you the definitive experience.", "start_char_idx": 2576, "end_char_idx": 5449, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "0ff54a52-e0a7-429c-82fd-69b79b57a0c9": {"__data__": {"id_": "0ff54a52-e0a7-429c-82fd-69b79b57a0c9", "embedding": null, "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e7cdc48a-409d-40ef-b506-20117b1b0051", "node_type": "4", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "16067a20028956a7cb98fecbebb89871d7cdad9c34b25df2d870f214ef1a74f5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "5831ad9c-4e3f-4fe7-8977-5aa73098aca4", "node_type": "1", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "548e6f528fa305ad246389b79e7ced9887f56077c5bf90609cdbb7c0c7271e69", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "73083cae-c573-4589-b6aa-641c2cbbcbed", "node_type": "1", "metadata": {}, "hash": "88dc93597f39093b953d7f7d99e71e25bba8feaab30393f57bfdddc9f87766e5", "class_name": "RelatedNodeInfo"}}, "hash": "9be1589bbcd3211be951994c633c493556e6164d496bf4a7592d62c97d0d20c9", "text": "Portal: Prelude RTX Launches Today With NVIDIA RTX IO\nPortal: Prelude RTX is a full ray-traced remaster of the highest-rated Portal mod of all time, Portal: Prelude. Available for download today, its creators used NVIDIA RTX Remix to reimagine their classic, with inspiration from Portal with RTX. Portal: Prelude RTX features hundreds of additional remastered materials and assets, a new fully voice acted story, and updated level design for improved gameplay.\n\n\n \nThis incredible remaster launches for free today, and can be downloaded by all Portal owners on Steam. By leveraging RTX IO, its download size is greatly reduced, and its loading times accelerated. For a Portal: Prelude RTX deep dive, head to our dedicated Portal: Prelude RTX launch article.\n\nRatchet & Clank: Rift Apart Launches July 26th With RTX IO\nOn July 26th, the critically acclaimed Ratchet & Clank: Rift Apart comes to PC, courtesy of Insomniac Games and Nixxes Software. Ratchet & Clank: Rift Apart supports RTX IO, leveraging the DirectStorage runtime and our RTX IO-enabled Game Ready Drivers, ensuring the dimension-hopping gameplay is fluid and exciting.\n\n\n \nDownload The July 18th GeForce Game Ready Driver For The Best Day One Experience\nToday, weve released our latest GeForce Game Ready Driver. Its optimized for Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and other games, and gives you the highest levels of performance when using NVIDIA RTX IO and DirectStorage for Windows in the two titles.", "start_char_idx": 5452, "end_char_idx": 6938, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "73083cae-c573-4589-b6aa-641c2cbbcbed": {"__data__": {"id_": "73083cae-c573-4589-b6aa-641c2cbbcbed", "embedding": null, "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "e7cdc48a-409d-40ef-b506-20117b1b0051", "node_type": "4", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "16067a20028956a7cb98fecbebb89871d7cdad9c34b25df2d870f214ef1a74f5", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "0ff54a52-e0a7-429c-82fd-69b79b57a0c9", "node_type": "1", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "9be1589bbcd3211be951994c633c493556e6164d496bf4a7592d62c97d0d20c9", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "1b3fec39-bdac-4192-bdd0-8d7fdda37722", "node_type": "1", "metadata": {}, "hash": "ef9eca92c7f3836854281438887f26983978defd42677fd1c6ee71e917dc799d", "class_name": "RelatedNodeInfo"}}, "hash": "88dc93597f39093b953d7f7d99e71e25bba8feaab30393f57bfdddc9f87766e5", "text": "Download The July 18th GeForce Game Ready Driver For The Best Day One Experience\nToday, weve released our latest GeForce Game Ready Driver. Its optimized for Portal: Prelude RTX, Ratchet & Clank: Rift Apart, and other games, and gives you the highest levels of performance when using NVIDIA RTX IO and DirectStorage for Windows in the two titles.\n\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com.\n\nGaming Evolves With The Launch of NVIDIA RTX IO\nDevelopers are always pushing the boundaries of technology, and with the latest advancements and engine upgrades they can create near-photorealistic environments in massive traversable worlds, with faster loading than ever before thanks to NVIDIA RTX IO, GDeflate, and Microsoft DirectStorage for Windows. With these technologies, gamers will experience far fewer visible level of detail transitions, barely noticeable asset pop-in, and rapid texture loading.\n\nWith a GeForce RTX 40 Series GPU youll receive the fastest possible performance, and all other modern GeForce GPU users will benefit greatly from Game Ready Driver and RTX IO game optimizations, as in Portal: Prelude RTX.\n\nTo learn which games are adding NVIDIA RTX IO next, stay tuned to GeForce.com", "start_char_idx": 6592, "end_char_idx": 7838, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "1b3fec39-bdac-4192-bdd0-8d7fdda37722": {"__data__": {"id_": "1b3fec39-bdac-4192-bdd0-8d7fdda37722", "embedding": null, "metadata": {"filename": "dataset\\starfield-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b988fdae-fdb8-4c5a-81dd-e58a8b30f48a", "node_type": "4", "metadata": {"filename": "dataset\\starfield-game-ready-driver.txt"}, "hash": "1876f8da0b78b12b7697f740de5af7efde822e57156aabb804a7efdb81c976eb", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "73083cae-c573-4589-b6aa-641c2cbbcbed", "node_type": "1", "metadata": {"filename": "dataset\\rtx-io-for-geforce-gpus-available-now.txt"}, "hash": "88dc93597f39093b953d7f7d99e71e25bba8feaab30393f57bfdddc9f87766e5", "class_name": "RelatedNodeInfo"}, "3": {"node_id": "ed807593-7753-4283-bb36-e6e0362348b2", "node_type": "1", "metadata": {}, "hash": "8cf9e0459af90058dbc7d6d01c3e6cf0e98a92a4ab44a7350dcd4a14e7700549", "class_name": "RelatedNodeInfo"}}, "hash": "ef9eca92c7f3836854281438887f26983978defd42677fd1c6ee71e917dc799d", "text": "Starfield & ICARUS: New Frontiers Game Ready Driver Released\nBy Andrew Burnes on August 22, 2023 | Featured StoriesDriversGamescom\nOur latest driver is Game Ready for Starfield and ICARUS New Frontiers expansion.\n\nTheres also support for 8 new G-SYNC Compatible gaming monitors, and another 6 GeForce Experience Optimal Settings.\n\nTo download and install, head to the Drivers tab of GeForce Experience or GeForce.com.\n\nSupport For Newly Validated G-SYNC Compatible Displays\nOur newest Game Ready Driver adds support for 8 new G-SYNC Compatible displays that deliver a baseline Variable Refresh Rate (VRR) experience that makes your gaming smoother and more enjoyable. \n\nManufacturer\tModel\tHDR\tSize\tPanel Type\tResolution\tVRR Range\nAOC\tAG275QZ\tYes\t27\tIPS\t2560x1440 (QHD)\t48-270Hz\nAOC\tAG275QXP\tYes\t27\tIPS\t2560x1440 (QHD)\t48-180Hz\nAOC\tAG275QXPD\tYes\t27\tIPS\t2560x1440 (QHD)\t48-180Hz\nASUS\tVG27AQL3A\tYes\t27\tIPS\t2560x1440 (QHD)\t48-180Hz\nASUS\tVG279QM1A\tNo\t27\tIPS\t2560x1440 (QHD)\t48-240Hz\nPhilips TV\t42OLED808\tYes\t42\tOLED\t3840x2160 (4K)\t48-120Hz\nSamsung\tOdyssey G93SC\tYes\t49\tOLED\t5120x1440 (QHDx2)\t48-240Hz\nSamsung\tOdyssey G95SC\tYes\t49\tOLED\t5120x1440 (QHDx2)\t48-240Hz\nThese newly-validated monitors give gamers even more choice when searching for a great gaming display. For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display.", "start_char_idx": 0, "end_char_idx": 1484, "text_template": "{metadata_str}\n\n{content}", "metadata_template": "{key}: {value}", "metadata_seperator": "\n", "class_name": "TextNode"}, "__type__": "1"}, "ed807593-7753-4283-bb36-e6e0362348b2": {"__data__": {"id_": "ed807593-7753-4283-bb36-e6e0362348b2", "embedding": null, "metadata": {"filename": "dataset\\starfield-game-ready-driver.txt"}, "excluded_embed_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "excluded_llm_metadata_keys": ["file_name", "file_type", "file_size", "creation_date", "last_modified_date", "last_accessed_date"], "relationships": {"1": {"node_id": "b988fdae-fdb8-4c5a-81dd-e58a8b30f48a", "node_type": "4", "metadata": {"filename": "dataset\\starfield-game-ready-driver.txt"}, "hash": "1876f8da0b78b12b7697f740de5af7efde822e57156aabb804a7efdb81c976eb", "class_name": "RelatedNodeInfo"}, "2": {"node_id": "1b3fec39-bdac-4192-bdd0-8d7fdda37722", "node_type": "1", "metadata": {"filename": "dataset\\starfield-game-ready-driver.txt"}, "hash": "ef9eca92c7f3836854281438887f26983978defd42677fd1c6ee71e917dc799d", "class_name": "RelatedNodeInfo"}}, "hash": "8cf9e0459af90058dbc7d6d01c3e6cf0e98a92a4ab44a7350dcd4a14e7700549", "text": "For a complete list of all G-SYNC, G-SYNC ULTIMATE, and G-SYNC Compatible gaming monitors, check out our handy and frequently updated G-SYNC page, which can be sorted and filtered, helping you quickly find the ideal display.\n\nNew Games Supported By GeForce Experiences Optimal Settings\nGeForce Experiences one-click optimal settings enable you to instantly configure game options for your systems hardware, giving you smooth, optimized gameplay. Over 1000 titles are supported, and since our last driver release weve added support for 6 more:\n\nAtlas Fallen\nF1? Manager 2023\nGord\nLet's School\nNOBUNAGA'S AMBITION: Awakening\nSengoku Dynasty\nGeForce Experience also enables you to capture and stream your gameplay, take screenshots, upload videos to social networks, and more. For all the details, head here.\n\nGeForce Game Ready Driver - Download Now\nLearn more about GeForce Game Ready Drivers here; download the new GeForce Game Ready 537.13 WHQL driver through GeForce Experience.\n\nIf you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. 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a/dataset_vector_embedding/graph_store.json b/dataset_vector_embedding/graph_store.json new file mode 100644 index 0000000000000000000000000000000000000000..9aab8ead445561f8679e28fe03922c05b1c91ad1 --- /dev/null +++ b/dataset_vector_embedding/graph_store.json @@ -0,0 +1 @@ +{"graph_dict": {}} \ No newline at end of file diff --git a/dataset_vector_embedding/image__vector_store.json b/dataset_vector_embedding/image__vector_store.json new file mode 100644 index 0000000000000000000000000000000000000000..8534c56d469ce76e005ddf4061c94602913eda32 --- /dev/null +++ b/dataset_vector_embedding/image__vector_store.json @@ -0,0 +1 @@ +{"embedding_dict": {}, "text_id_to_ref_doc_id": {}, "metadata_dict": {}} \ No newline at end of file diff --git a/dataset_vector_embedding/index_store.json b/dataset_vector_embedding/index_store.json new file mode 100644 index 0000000000000000000000000000000000000000..c760224d1d9ee16fed0e51e938ea02228e74fb19 --- /dev/null +++ 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\"0ff54a52-e0a7-429c-82fd-69b79b57a0c9\", \"153\": \"73083cae-c573-4589-b6aa-641c2cbbcbed\", \"154\": \"1b3fec39-bdac-4192-bdd0-8d7fdda37722\", \"155\": \"ed807593-7753-4283-bb36-e6e0362348b2\"}, \"doc_id_dict\": {}, \"embeddings_dict\": {}}"}}} \ No newline at end of file diff --git a/faiss_vector_storage.py b/faiss_vector_storage.py new file mode 100644 index 0000000000000000000000000000000000000000..fbd90ad3be688571d47cbb4f963f4739c9c2d640 --- /dev/null +++ b/faiss_vector_storage.py @@ -0,0 +1,95 @@ +# SPDX-FileCopyrightText: Copyright (c) 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +import faiss +import os +import shutil +import gc +import torch +from llama_index.vector_stores import FaissVectorStore +from llama_index import VectorStoreIndex, SimpleDirectoryReader, Document +from llama_index import StorageContext, load_index_from_storage + + +class FaissEmbeddingStorage: + def __init__(self, data_dir, dimension): + self.d = dimension + self.data_dir = data_dir + self.engine = None + self.persist_dir = f"{self.data_dir}_vector_embedding" + + def initialize_index(self, force_rewrite=False): + # Check if the persist directory exists and delete it if force_rewrite is true + if force_rewrite and os.path.exists(self.persist_dir): + print("Deleting existing directory for a fresh start.") + self.delete_persist_dir() + + if os.path.exists(self.persist_dir) and os.listdir(self.persist_dir): + print("Using the persisted value form " + self.persist_dir) + vector_store = FaissVectorStore.from_persist_dir(self.persist_dir) + storage_context = StorageContext.from_defaults( + vector_store=vector_store, persist_dir=self.persist_dir + ) + self.index = load_index_from_storage(storage_context=storage_context) + else: + print("Generating new values") + torch.cuda.empty_cache() + gc.collect() + if os.path.exists(self.data_dir) and os.listdir(self.data_dir): + file_metadata = lambda x: {"filename": x} + documents = SimpleDirectoryReader(self.data_dir, file_metadata=file_metadata, + recursive=True, required_exts= [".pdf", ".doc", ".docx", ".txt", ".xml"]).load_data() + else: + print("No files found in the directory. Initializing an empty index.") + documents = [] + faiss_index = faiss.IndexFlatL2(self.d) + #faiss_index = faiss.IndexFlatIP(self.d) + vector_store = FaissVectorStore(faiss_index=faiss_index) + storage_context = StorageContext.from_defaults(vector_store=vector_store) + index = VectorStoreIndex.from_documents(documents, storage_context=storage_context ,show_progress = True) + index.storage_context.persist(persist_dir=self.persist_dir) + self.index = index + torch.cuda.empty_cache() + gc.collect() + + def delete_persist_dir(self): + if os.path.exists(self.persist_dir) and os.path.isdir(self.persist_dir): + try: + shutil.rmtree(self.persist_dir) + except Exception as e: + print(f"Error occurred while deleting directory: {str(e)}") + + def get_engine(self,is_chat_engine ,streaming , similarity_top_k): + if is_chat_engine == True: + self.engine = self.index.as_chat_engine( + chat_mode="condense_question", + streaming=streaming, + similarity_top_k = similarity_top_k + ) + else: + query_engine = self.index.as_query_engine( + streaming=streaming, + similarity_top_k = similarity_top_k, + ) + self.engine = query_engine + return self.engine + + def reset_engine(self, engine): + engine.reset() diff --git a/kaizen_theme/__init__.py b/kaizen_theme/__init__.py new file mode 100644 index 0000000000000000000000000000000000000000..f9f503d7a670cd0c70944429737be68865e78e6b --- /dev/null +++ b/kaizen_theme/__init__.py @@ -0,0 +1,33 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + +import gradio as gr +from pathlib import Path + +path_to_kaizen_json = Path(__file__).parent / "assets/kaizen-theme.json" +path_to_kaizen_css = Path(__file__).parent / "assets/kaizen-theme.css" + + +def theme(): + return gr.themes.Default().load(f"{path_to_kaizen_json}") + + +def css(): + return open(f"{path_to_kaizen_css}").read() diff --git a/kaizen_theme/assets/kaizen-theme.css b/kaizen_theme/assets/kaizen-theme.css new file mode 100644 index 0000000000000000000000000000000000000000..fdd9a1cdecd69c13a68932715181efae3e48fd5b --- /dev/null +++ b/kaizen_theme/assets/kaizen-theme.css @@ -0,0 +1,100 @@ +// SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +// SPDX-License-Identifier: MIT +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the "Software"), +// to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: normal; + font-weight: 300; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_Lt.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: italic; + font-weight: 300; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_LtIt.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: normal; + font-weight: 400; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_Rg.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: italic; + font-weight: 400; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_It.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: normal; + font-weight: 500; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_Md.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: italic; + font-weight: 500; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_MdIt.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: normal; + font-weight: 700; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_Bd.woff2') + format('woff2'); +} + +@font-face { + font-family: 'NVIDIA Sans'; + font-style: italic; + font-weight: 700; + font-display: fallback; + src: url('https://brand-assets.cne.ngc.nvidia.com/assets/fonts/nvidia-sans/1.0.0/NVIDIASans_BdIt.woff2') + format('woff2'); +} + +.app.gradio-container { + padding: 32px; +} + +.tabitem { + background-color: var(--block-background-fill); +} diff --git a/kaizen_theme/assets/kaizen-theme.json b/kaizen_theme/assets/kaizen-theme.json new file mode 100644 index 0000000000000000000000000000000000000000..894f6e4ef0c3e7c3c966e2cc4b1e333020f2d816 --- /dev/null +++ b/kaizen_theme/assets/kaizen-theme.json @@ -0,0 +1,328 @@ +{ + "theme": { + "_font": [ + { + "__gradio_font__": true, + "name": "NVIDIA Sans", + "class": "font" + }, + { + "__gradio_font__": true, + "name": "ui-sans-serif", + "class": "font" + }, + { + "__gradio_font__": true, + "name": "system-ui", + "class": "font" + }, + { + "__gradio_font__": true, + "name": "sans-serif", + "class": "font" + } + ], + "_font_mono": [ + { + "__gradio_font__": true, + "name": "JetBrains Mono", + "class": "google" + }, + { + "__gradio_font__": true, + "name": "ui-monospace", + "class": "font" + }, + { + "__gradio_font__": true, + "name": "Consolas", + "class": "font" + }, + { + "__gradio_font__": true, + "name": "monospace", + "class": "font" + } + ], + "_stylesheets": [ + "https://fonts.googleapis.com/css2?family=JetBrains+Mono&family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap" + ], + "background_fill_primary": "#ffffff", + "background_fill_primary_dark": "#292929", + "background_fill_secondary": "*neutral_50", + "background_fill_secondary_dark": "*neutral_900", + "block_background_fill": "#ffffff", + "block_background_fill_dark": "#292929", + "block_border_color": "#d8d8d8", + "block_border_color_dark": "*border_color_primary", + "block_border_width": "1px", + "block_info_text_color": "*body_text_color_subdued", + "block_info_text_color_dark": "*body_text_color_subdued", + "block_info_text_size": "*text_sm", + "block_info_text_weight": "400", + "block_label_background_fill": "#e4fabe", + "block_label_background_fill_dark": "#e4fabe", + "block_label_border_color": "#e4fabe", + "block_label_border_color_dark": "#e4fabe", + "block_label_border_width": "1px", + "block_label_margin": "0", + "block_label_padding": "*spacing_sm *spacing_lg", + "block_label_radius": "calc(*radius_lg - 1px) 0 calc(*radius_lg - 1px) 0", + "block_label_right_radius": "0 calc(*radius_lg - 1px) 0 calc(*radius_lg - 1px)", + "block_label_shadow": "*block_shadow", + "block_label_text_color": "#4d6721", + "block_label_text_color_dark": "#4d6721", + "block_label_text_size": "*text_sm", + "block_label_text_weight": "400", + "block_padding": "*spacing_xl calc(*spacing_xl + 2px)", + "block_radius": "*radius_lg", + "block_shadow": "*shadow_drop", + "block_title_background_fill": "none", + "block_title_border_color": "none", + "block_title_border_width": "0px", + "block_title_padding": "0", + "block_title_radius": "none", + "block_title_text_color": "*neutral_500", + "block_title_text_color_dark": "*neutral_200", + "block_title_text_size": "*text_md", + "block_title_text_weight": "500", + "body_background_fill": "#f2f2f2", + "body_background_fill_dark": "#202020", + "body_text_color": "#202020", + "body_text_color_dark": "#f2f2f2", + "body_text_color_subdued": "*neutral_400", + "body_text_color_subdued_dark": "*neutral_400", + "body_text_size": "*text_md", + "body_text_weight": "400", + "border_color_accent": "*primary_300", + "border_color_accent_dark": "*neutral_600", + "border_color_primary": "#d8d8d8", + "border_color_primary_dark": "#343434", + "button_border_width": "1px", + "button_border_width_dark": "1px", + "button_cancel_background_fill": "#dc3528", + "button_cancel_background_fill_dark": "#dc3528", + "button_cancel_background_fill_hover": "#b6251b", + "button_cancel_background_fill_hover_dark": "#b6251b", + "button_cancel_border_color": "#dc3528", + "button_cancel_border_color_dark": "#dc3528", + "button_cancel_border_color_hover": "#b6251b", + "button_cancel_border_color_hover_dark": "#b6251b", + "button_cancel_text_color": "#ffffff", + "button_cancel_text_color_dark": "#ffffff", + "button_cancel_text_color_hover": "#ffffff", + "button_cancel_text_color_hover_dark": "#ffffff", + "button_large_padding": "*spacing_lg calc(2 * *spacing_lg)", + "button_large_radius": "*radius_lg", + "button_large_text_size": "*text_lg", + "button_large_text_weight": "500", + "button_primary_background_fill": "#76b900", + "button_primary_background_fill_dark": "#76b900", + "button_primary_background_fill_hover": "#659f00", + "button_primary_background_fill_hover_dark": "#659f00", + "button_primary_border_color": "#76b900", + "button_primary_border_color_dark": "#76b900", + "button_primary_border_color_hover": "#659f00", + "button_primary_border_color_hover_dark": "#659f00", + "button_primary_text_color": "#202020", + "button_primary_text_color_dark": "#202020", + "button_primary_text_color_hover": "#202020", + "button_primary_text_color_hover_dark": "#202020", + "button_secondary_background_fill": "#ffffff", + "button_secondary_background_fill_dark": "#292929", + "button_secondary_background_fill_hover": "#e2e2e2", + "button_secondary_background_fill_hover_dark": "#202020", + "button_secondary_border_color": "#5e5e5e", + "button_secondary_border_color_dark": "#c6c6c6", + "button_secondary_border_color_hover": "#5e5e5e", + "button_secondary_border_color_hover_dark": "#c6c6c6", + "button_secondary_text_color": "#5e5e5e", + "button_secondary_text_color_dark": "#e2e2e2", + "button_secondary_text_color_hover": "#343434", + "button_secondary_text_color_hover_dark": "#ffffff", + "button_shadow": "*shadow_drop", + "button_shadow_active": "*shadow_inset", + "button_shadow_hover": "*shadow_drop_lg", + "button_small_padding": "*spacing_sm calc(2 * *spacing_sm)", + "button_small_radius": "*radius_lg", + "button_small_text_size": "*text_md", + "button_small_text_weight": "400", + "button_transition": "none", + "chatbot_code_background_color": "*neutral_100", + "chatbot_code_background_color_dark": "*neutral_800", + "checkbox_background_color": "*background_fill_primary", + "checkbox_background_color_dark": "*neutral_800", + "checkbox_background_color_focus": "*checkbox_background_color", + "checkbox_background_color_focus_dark": "*checkbox_background_color", + "checkbox_background_color_hover": "*checkbox_background_color", + "checkbox_background_color_hover_dark": "*checkbox_background_color", + "checkbox_background_color_selected": "#659f00", + "checkbox_background_color_selected_dark": "#659f00", + "checkbox_border_color": "*neutral_300", + "checkbox_border_color_dark": "*neutral_700", + "checkbox_border_color_focus": "*secondary_500", + "checkbox_border_color_focus_dark": "*secondary_500", + "checkbox_border_color_hover": "*neutral_300", + "checkbox_border_color_hover_dark": "*neutral_600", + "checkbox_border_color_selected": "#659f00", + "checkbox_border_color_selected_dark": "#659f00", + "checkbox_border_radius": "*radius_sm", + "checkbox_border_width": "2px", + "checkbox_border_width_dark": "*input_border_width", + "checkbox_check": "url(\"data:image/svg+xml,%3csvg viewBox='0 0 16 16' fill='white' xmlns='http://www.w3.org/2000/svg'%3e%3cpath d='M12.207 4.793a1 1 0 010 1.414l-5 5a1 1 0 01-1.414 0l-2-2a1 1 0 011.414-1.414L6.5 9.086l4.293-4.293a1 1 0 011.414 0z'/%3e%3c/svg%3e\")", + "checkbox_label_background_fill": "#ffffff", + "checkbox_label_background_fill_dark": "#292929", + "checkbox_label_background_fill_hover": "#ffffff", + "checkbox_label_background_fill_hover_dark": "#292929", + "checkbox_label_background_fill_selected": "*checkbox_label_background_fill", + "checkbox_label_background_fill_selected_dark": "*checkbox_label_background_fill", + "checkbox_label_border_color": "#ffffff", + "checkbox_label_border_color_dark": "#292929", + "checkbox_label_border_color_hover": "*checkbox_label_border_color", + "checkbox_label_border_color_hover_dark": "*checkbox_label_border_color", + "checkbox_label_border_width": "0", + "checkbox_label_border_width_dark": "*input_border_width", + "checkbox_label_gap": "16px", + "checkbox_label_padding": "", + "checkbox_label_shadow": "none", + "checkbox_label_text_color": "*body_text_color", + "checkbox_label_text_color_dark": "*body_text_color", + "checkbox_label_text_color_selected": "*checkbox_label_text_color", + "checkbox_label_text_color_selected_dark": "*checkbox_label_text_color", + "checkbox_label_text_size": "*text_md", + "checkbox_label_text_weight": "400", + "checkbox_shadow": "*input_shadow", + "color_accent": "*primary_500", + "color_accent_soft": "*primary_50", + "color_accent_soft_dark": "*neutral_700", + "container_radius": "*radius_lg", + "embed_radius": "*radius_lg", + "error_background_fill": "#fef2f2", + "error_background_fill_dark": "*neutral_900", + "error_border_color": "#fee2e2", + "error_border_color_dark": "#ef4444", + "error_border_width": "1px", + "error_icon_color": "#b91c1c", + "error_icon_color_dark": "#ef4444", + "error_text_color": "#b91c1c", + "error_text_color_dark": "#fef2f2", + "font": "'NVIDIA Sans', 'ui-sans-serif', 'system-ui', sans-serif", + "font_mono": "'JetBrains Mono', 'ui-monospace', 'Consolas', monospace", + "form_gap_width": "1px", + "input_background_fill": "white", + "input_background_fill_dark": "*neutral_800", + "input_background_fill_focus": "*secondary_500", + "input_background_fill_focus_dark": "*secondary_600", + "input_background_fill_hover": "*input_background_fill", + "input_background_fill_hover_dark": "*input_background_fill", + "input_border_color": "#d8d8d8", + "input_border_color_dark": "#343434", + "input_border_color_focus": "*secondary_300", + "input_border_color_focus_dark": "*neutral_700", + "input_border_color_hover": "*input_border_color", + "input_border_color_hover_dark": "*input_border_color", + "input_border_width": "2px", + "input_padding": "*spacing_xl", + "input_placeholder_color": "*neutral_400", + "input_placeholder_color_dark": "*neutral_500", + "input_radius": "*radius_lg", + "input_shadow": "0 0 0 *shadow_spread transparent, *shadow_inset", + "input_shadow_focus": "0 0 0 *shadow_spread *secondary_50, *shadow_inset", + "input_shadow_focus_dark": "0 0 0 *shadow_spread *neutral_700, *shadow_inset", + "input_text_size": "*text_md", + "input_text_weight": "400", + "layout_gap": "*spacing_xxl", + "link_text_color": "*secondary_600", + "link_text_color_active": "*secondary_600", + "link_text_color_active_dark": "*secondary_500", + "link_text_color_dark": "*secondary_500", + "link_text_color_hover": "*secondary_700", + "link_text_color_hover_dark": "*secondary_400", + "link_text_color_visited": "*secondary_500", + "link_text_color_visited_dark": "*secondary_600", + "loader_color": "*color_accent", + "name": "default", + "neutral_100": "#e2e2e2", + "neutral_200": "#d8d8d8", + "neutral_300": "#c6c6c6", + "neutral_400": "#8f8f8f", + "neutral_50": "#f2f2f2", + "neutral_500": "#767676", + "neutral_600": "#5e5e5e", + "neutral_700": "#343434", + "neutral_800": "#292929", + "neutral_900": "#202020", + "neutral_950": "#121212", + "panel_background_fill": "*background_fill_secondary", + "panel_background_fill_dark": "*background_fill_secondary", + "panel_border_color": "*border_color_primary", + "panel_border_color_dark": "*border_color_primary", + "panel_border_width": "0", + "primary_100": "#caf087", + "primary_200": "#b6e95d", + "primary_300": "#9fd73d", + "primary_400": "#76b900", + "primary_50": "#e4fabe", + "primary_500": "#659f00", + "primary_600": "#538300", + "primary_700": "#4d6721", + "primary_800": "#253a00", + "primary_900": "#1d2e00", + "primary_950": "#172400", + "prose_header_text_weight": "600", + "prose_text_size": "*text_md", + "prose_text_weight": "400", + "radio_circle": "url(\"data:image/svg+xml,%3csvg viewBox='0 0 16 16' fill='white' xmlns='http://www.w3.org/2000/svg'%3e%3ccircle cx='8' cy='8' r='3'/%3e%3c/svg%3e\")", + "radius_lg": "0px", + "radius_md": "0px", + "radius_sm": "0px", + "radius_xl": "0px", + "radius_xs": "0px", + "radius_xxl": "0px", + "radius_xxs": "0px", + "secondary_100": "#cde6fa", + "secondary_200": "#badef8", + "secondary_300": "#9accf2", + "secondary_400": "#3a96d9", + "secondary_50": "#e9f4fb", + "secondary_500": "#2378ca", + "secondary_600": "#2a63ba", + "secondary_700": "#013076", + "secondary_800": "#00265e", + "secondary_900": "#001e4b", + "secondary_950": "#00112c", + "section_header_text_size": "*text_md", + "section_header_text_weight": "500", + "shadow_drop": "none", + "shadow_drop_lg": "0 1px 3px 0 rgb(0 0 0 / 0.1), 0 1px 2px -1px rgb(0 0 0 / 0.1)", + "shadow_inset": "rgba(0,0,0,0.05) 0px 2px 4px 0px inset", + "shadow_spread": "3px", + "shadow_spread_dark": "1px", + "slider_color": "#9fd73d", + "spacing_lg": "8px", + "spacing_md": "6px", + "spacing_sm": "4px", + "spacing_xl": "10px", + "spacing_xs": "2px", + "spacing_xxl": "16px", + "spacing_xxs": "1px", + "stat_background_fill": "linear-gradient(to right, *primary_400, *primary_200)", + "stat_background_fill_dark": "linear-gradient(to right, *primary_400, *primary_600)", + "table_border_color": "*neutral_300", + "table_border_color_dark": "*neutral_700", + "table_even_background_fill": "white", + "table_even_background_fill_dark": "*neutral_950", + "table_odd_background_fill": "*neutral_50", + "table_odd_background_fill_dark": "*neutral_900", + "table_radius": "*radius_lg", + "table_row_focus": "*color_accent_soft", + "table_row_focus_dark": "*color_accent_soft", + "text_lg": "16px", + "text_md": "14px", + "text_sm": "12px", + "text_xl": "22px", + "text_xs": "10px", + "text_xxl": "26px", + "text_xxs": "9px" + } +} diff --git a/kaizen_theme/assets/reference-theme.json b/kaizen_theme/assets/reference-theme.json new file mode 100644 index 0000000000000000000000000000000000000000..36381cb31d3917973f85a479eb50c9f39f51ead7 --- /dev/null +++ b/kaizen_theme/assets/reference-theme.json @@ -0,0 +1,299 @@ +{ + "theme": { + "_font": [ + { "__gradio_font__": true, "name": "Source Sans Pro", "class": "google" }, + { "__gradio_font__": true, "name": "ui-sans-serif", "class": "font" }, + { "__gradio_font__": true, "name": "system-ui", "class": "font" }, + { "__gradio_font__": true, "name": "sans-serif", "class": "font" } + ], + "_font_mono": [ + { "__gradio_font__": true, "name": "IBM Plex Mono", "class": "google" }, + { "__gradio_font__": true, "name": "ui-monospace", "class": "font" }, + { "__gradio_font__": true, "name": "Consolas", "class": "font" }, + { "__gradio_font__": true, "name": "monospace", "class": "font" } + ], + "_stylesheets": [ + "https://fonts.googleapis.com/css2?family=Source+Sans+Pro:wght@400;600&display=swap", + "https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@400;600&display=swap" + ], + "background_fill_primary": "white", + "background_fill_primary_dark": "*neutral_950", + "background_fill_secondary": "*neutral_50", + "background_fill_secondary_dark": "*neutral_900", + "block_background_fill": "*background_fill_primary", + "block_background_fill_dark": "*neutral_800", + "block_border_color": "*border_color_primary", + "block_border_color_dark": "*border_color_primary", + "block_border_width": "1px", + "block_info_text_color": "*body_text_color_subdued", + "block_info_text_color_dark": "*body_text_color_subdued", + "block_info_text_size": "*text_sm", + "block_info_text_weight": "400", + "block_label_background_fill": "*background_fill_primary", + "block_label_background_fill_dark": "*background_fill_secondary", + "block_label_border_color": "*border_color_primary", + "block_label_border_color_dark": "*border_color_primary", + "block_label_border_width": "1px", + "block_label_margin": "0", + "block_label_padding": "*spacing_sm *spacing_lg", + "block_label_radius": "calc(*radius_lg - 1px) 0 calc(*radius_lg - 1px) 0", + "block_label_right_radius": "0 calc(*radius_lg - 1px) 0 calc(*radius_lg - 1px)", + "block_label_shadow": "*block_shadow", + "block_label_text_color": "*neutral_500", + "block_label_text_color_dark": "*neutral_200", + "block_label_text_size": "*text_sm", + "block_label_text_weight": "400", + "block_padding": "*spacing_xl calc(*spacing_xl + 2px)", + "block_radius": "*radius_lg", + "block_shadow": "*shadow_drop", + "block_title_background_fill": "none", + "block_title_border_color": "none", + "block_title_border_width": "0px", + "block_title_padding": "0", + "block_title_radius": "none", + "block_title_text_color": "*neutral_500", + "block_title_text_color_dark": "*neutral_200", + "block_title_text_size": "*text_md", + "block_title_text_weight": "400", + "body_background_fill": "*background_fill_primary", + "body_background_fill_dark": "*background_fill_primary", + "body_text_color": "*neutral_800", + "body_text_color_dark": "*neutral_100", + "body_text_color_subdued": "*neutral_400", + "body_text_color_subdued_dark": "*neutral_400", + "body_text_size": "*text_md", + "body_text_weight": "400", + "border_color_accent": "*primary_300", + "border_color_accent_dark": "*neutral_600", + "border_color_accent_subdued": "*primary_200", + "border_color_accent_subdued_dark": "*border_color_accent", + "border_color_primary": "*neutral_200", + "border_color_primary_dark": "*neutral_700", + "button_border_width": "*input_border_width", + "button_border_width_dark": "*input_border_width", + "button_cancel_background_fill": "linear-gradient(to bottom right, #fee2e2, #fecaca)", + "button_cancel_background_fill_dark": "linear-gradient(to bottom right, #dc2626, #b91c1c)", + "button_cancel_background_fill_hover": "linear-gradient(to bottom right, #fee2e2, #fee2e2)", + "button_cancel_background_fill_hover_dark": "linear-gradient(to bottom right, #dc2626, #dc2626)", + "button_cancel_border_color": "#fecaca", + "button_cancel_border_color_dark": "#dc2626", + "button_cancel_border_color_hover": "*button_cancel_border_color", + "button_cancel_border_color_hover_dark": "*button_cancel_border_color", + "button_cancel_text_color": "#dc2626", + "button_cancel_text_color_dark": "white", + "button_cancel_text_color_hover": "*button_cancel_text_color", + "button_cancel_text_color_hover_dark": "*button_cancel_text_color", + "button_large_padding": "*spacing_lg calc(2 * *spacing_lg)", + "button_large_radius": "*radius_lg", + "button_large_text_size": "*text_lg", + "button_large_text_weight": "600", + "button_primary_background_fill": "linear-gradient(to bottom right, *primary_100, *primary_300)", + "button_primary_background_fill_dark": "linear-gradient(to bottom right, *primary_500, *primary_600)", + "button_primary_background_fill_hover": "linear-gradient(to bottom right, *primary_100, *primary_200)", + "button_primary_background_fill_hover_dark": "linear-gradient(to bottom right, *primary_500, *primary_500)", + "button_primary_border_color": "*primary_200", + "button_primary_border_color_dark": "*primary_500", + "button_primary_border_color_hover": "*button_primary_border_color", + "button_primary_border_color_hover_dark": "*button_primary_border_color", + "button_primary_text_color": "*primary_600", + "button_primary_text_color_dark": "white", + "button_primary_text_color_hover": "*button_primary_text_color", + "button_primary_text_color_hover_dark": "*button_primary_text_color", + "button_secondary_background_fill": "linear-gradient(to bottom right, *neutral_100, *neutral_200)", + "button_secondary_background_fill_dark": "linear-gradient(to bottom right, *neutral_600, *neutral_700)", + "button_secondary_background_fill_hover": "linear-gradient(to bottom right, *neutral_100, *neutral_100)", + "button_secondary_background_fill_hover_dark": "linear-gradient(to bottom right, *neutral_600, *neutral_600)", + "button_secondary_border_color": "*neutral_200", + "button_secondary_border_color_dark": "*neutral_600", + "button_secondary_border_color_hover": "*button_secondary_border_color", + "button_secondary_border_color_hover_dark": "*button_secondary_border_color", + "button_secondary_text_color": "*neutral_700", + "button_secondary_text_color_dark": "white", + "button_secondary_text_color_hover": "*button_secondary_text_color", + "button_secondary_text_color_hover_dark": "*button_secondary_text_color", + "button_shadow": "*shadow_drop", + "button_shadow_active": "*shadow_inset", + "button_shadow_hover": "*shadow_drop_lg", + "button_small_padding": "*spacing_sm calc(2 * *spacing_sm)", + "button_small_radius": "*radius_lg", + "button_small_text_size": "*text_md", + "button_small_text_weight": "400", + "button_transition": "none", + "chatbot_code_background_color": "*neutral_100", + "chatbot_code_background_color_dark": "*neutral_800", + "checkbox_background_color": "*background_fill_primary", + "checkbox_background_color_dark": "*neutral_800", + "checkbox_background_color_focus": "*checkbox_background_color", + "checkbox_background_color_focus_dark": "*checkbox_background_color", + "checkbox_background_color_hover": "*checkbox_background_color", + "checkbox_background_color_hover_dark": "*checkbox_background_color", + "checkbox_background_color_selected": "*secondary_600", + "checkbox_background_color_selected_dark": "*secondary_600", + "checkbox_border_color": "*neutral_300", + "checkbox_border_color_dark": "*neutral_700", + "checkbox_border_color_focus": "*secondary_500", + "checkbox_border_color_focus_dark": "*secondary_500", + "checkbox_border_color_hover": "*neutral_300", + "checkbox_border_color_hover_dark": "*neutral_600", + "checkbox_border_color_selected": "*secondary_600", + "checkbox_border_color_selected_dark": "*secondary_600", + "checkbox_border_radius": "*radius_sm", + "checkbox_border_width": "*input_border_width", + "checkbox_border_width_dark": "*input_border_width", + "checkbox_check": "url(\"data:image/svg+xml,%3csvg viewBox='0 0 16 16' fill='white' xmlns='http://www.w3.org/2000/svg'%3e%3cpath d='M12.207 4.793a1 1 0 010 1.414l-5 5a1 1 0 01-1.414 0l-2-2a1 1 0 011.414-1.414L6.5 9.086l4.293-4.293a1 1 0 011.414 0z'/%3e%3c/svg%3e\")", + "checkbox_label_background_fill": "linear-gradient(to top, *neutral_50, white)", + "checkbox_label_background_fill_dark": "linear-gradient(to top, *neutral_900, *neutral_800)", + "checkbox_label_background_fill_hover": "linear-gradient(to top, *neutral_100, white)", + "checkbox_label_background_fill_hover_dark": "linear-gradient(to top, *neutral_900, *neutral_800)", + "checkbox_label_background_fill_selected": "*checkbox_label_background_fill", + "checkbox_label_background_fill_selected_dark": "*checkbox_label_background_fill", + "checkbox_label_border_color": "*border_color_primary", + "checkbox_label_border_color_dark": "*border_color_primary", + "checkbox_label_border_color_hover": "*checkbox_label_border_color", + "checkbox_label_border_color_hover_dark": "*checkbox_label_border_color", + "checkbox_label_border_width": "*input_border_width", + "checkbox_label_border_width_dark": "*input_border_width", + "checkbox_label_gap": "*spacing_lg", + "checkbox_label_padding": "*spacing_md calc(2 * *spacing_md)", + "checkbox_label_shadow": "*shadow_drop", + "checkbox_label_text_color": "*body_text_color", + "checkbox_label_text_color_dark": "*body_text_color", + "checkbox_label_text_color_selected": "*checkbox_label_text_color", + "checkbox_label_text_color_selected_dark": "*checkbox_label_text_color", + "checkbox_label_text_size": "*text_md", + "checkbox_label_text_weight": "400", + "checkbox_shadow": "*input_shadow", + "color_accent": "*primary_500", + "color_accent_soft": "*primary_50", + "color_accent_soft_dark": "*neutral_700", + "container_radius": "*radius_lg", + "embed_radius": "*radius_lg", + "error_background_fill": "#fef2f2", + "error_background_fill_dark": "*neutral_900", + "error_border_color": "#b91c1c", + "error_border_color_dark": "#ef4444", + "error_border_width": "1px", + "error_icon_color": "#b91c1c", + "error_icon_color_dark": "#ef4444", + "error_text_color": "#b91c1c", + "error_text_color_dark": "#fef2f2", + "font": "'Source Sans Pro', 'ui-sans-serif', 'system-ui', sans-serif", + "font_mono": "'IBM Plex Mono', 'ui-monospace', 'Consolas', monospace", + "form_gap_width": "1px", + "input_background_fill": "white", + "input_background_fill_dark": "*neutral_800", + "input_background_fill_focus": "*secondary_500", + "input_background_fill_focus_dark": "*secondary_600", + "input_background_fill_hover": "*input_background_fill", + "input_background_fill_hover_dark": "*input_background_fill", + "input_border_color": "*border_color_primary", + "input_border_color_dark": "*border_color_primary", + "input_border_color_focus": "*secondary_300", + "input_border_color_focus_dark": "*neutral_700", + "input_border_color_hover": "*input_border_color", + "input_border_color_hover_dark": "*input_border_color", + "input_border_width": "1px", + "input_padding": "*spacing_xl", + "input_placeholder_color": "*neutral_400", + "input_placeholder_color_dark": "*neutral_500", + "input_radius": "*radius_lg", + "input_shadow": "0 0 0 *shadow_spread transparent, *shadow_inset", + "input_shadow_focus": "0 0 0 *shadow_spread *secondary_50, *shadow_inset", + "input_shadow_focus_dark": "0 0 0 *shadow_spread *neutral_700, *shadow_inset", + "input_text_size": "*text_md", + "input_text_weight": "400", + "layout_gap": "*spacing_xxl", + "link_text_color": "*secondary_600", + "link_text_color_active": "*secondary_600", + "link_text_color_active_dark": "*secondary_500", + "link_text_color_dark": "*secondary_500", + "link_text_color_hover": "*secondary_700", + "link_text_color_hover_dark": "*secondary_400", + "link_text_color_visited": "*secondary_500", + "link_text_color_visited_dark": "*secondary_600", + "loader_color": "*color_accent", + "name": "default", + "neutral_100": "#f3f4f6", + "neutral_200": "#e5e7eb", + "neutral_300": "#d1d5db", + "neutral_400": "#9ca3af", + "neutral_50": "#f9fafb", + "neutral_500": "#6b7280", + "neutral_600": "#4b5563", + "neutral_700": "#374151", + "neutral_800": "#1f2937", + "neutral_900": "#111827", + "neutral_950": "#0b0f19", + "panel_background_fill": "*background_fill_secondary", + "panel_background_fill_dark": "*background_fill_secondary", + "panel_border_color": "*border_color_primary", + "panel_border_color_dark": "*border_color_primary", + "panel_border_width": "0", + "primary_100": "#ffedd5", + "primary_200": "#fed7aa", + "primary_300": "#fdba74", + "primary_400": "#fb923c", + "primary_50": "#fff7ed", + "primary_500": "#f97316", + "primary_600": "#ea580c", + "primary_700": "#c2410c", + "primary_800": "#9a3412", + "primary_900": "#7c2d12", + "primary_950": "#6c2e12", + "prose_header_text_weight": "600", + "prose_text_size": "*text_md", + "prose_text_weight": "400", + "radio_circle": "url(\"data:image/svg+xml,%3csvg viewBox='0 0 16 16' fill='white' xmlns='http://www.w3.org/2000/svg'%3e%3ccircle cx='8' cy='8' r='3'/%3e%3c/svg%3e\")", + "radius_lg": "8px", + "radius_md": "6px", + "radius_sm": "4px", + "radius_xl": "12px", + "radius_xs": "2px", + "radius_xxl": "22px", + "radius_xxs": "1px", + "secondary_100": "#dbeafe", + "secondary_200": "#bfdbfe", + "secondary_300": "#93c5fd", + "secondary_400": "#60a5fa", + "secondary_50": "#eff6ff", + "secondary_500": "#3b82f6", + "secondary_600": "#2563eb", + "secondary_700": "#1d4ed8", + "secondary_800": "#1e40af", + "secondary_900": "#1e3a8a", + "secondary_950": "#1d3660", + "section_header_text_size": "*text_md", + "section_header_text_weight": "400", + "shadow_drop": "rgba(0,0,0,0.05) 0px 1px 2px 0px", + "shadow_drop_lg": "0 1px 3px 0 rgb(0 0 0 / 0.1), 0 1px 2px -1px rgb(0 0 0 / 0.1)", + "shadow_inset": "rgba(0,0,0,0.05) 0px 2px 4px 0px inset", + "shadow_spread": "3px", + "shadow_spread_dark": "1px", + "slider_color": "auto", + "spacing_lg": "8px", + "spacing_md": "6px", + "spacing_sm": "4px", + "spacing_xl": "10px", + "spacing_xs": "2px", + "spacing_xxl": "16px", + "spacing_xxs": "1px", + "stat_background_fill": "linear-gradient(to right, *primary_400, *primary_200)", + "stat_background_fill_dark": "linear-gradient(to right, *primary_400, *primary_600)", + "table_border_color": "*neutral_300", + "table_border_color_dark": "*neutral_700", + "table_even_background_fill": "white", + "table_even_background_fill_dark": "*neutral_950", + "table_odd_background_fill": "*neutral_50", + "table_odd_background_fill_dark": "*neutral_900", + "table_radius": "*radius_lg", + "table_row_focus": "*color_accent_soft", + "table_row_focus_dark": "*color_accent_soft", + "text_lg": "16px", + "text_md": "14px", + "text_sm": "12px", + "text_xl": "22px", + "text_xs": "10px", + "text_xxl": "26px", + "text_xxs": "9px" + } +} diff --git a/media/.gitkeep b/media/.gitkeep new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/media/rag-demo.gif b/media/rag-demo.gif new file mode 100644 index 0000000000000000000000000000000000000000..eb3c78a5c38937171a4aa23bfb4ffce109a2333a --- /dev/null +++ b/media/rag-demo.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:50ba4696017c0c8ef97ec3cadeb0fc409b2df923f75d850dd56c41b611367929 +size 1787638 diff --git a/model/.gitkeep b/model/.gitkeep new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/model/UAE-Large-V1/README.md b/model/UAE-Large-V1/README.md new file mode 100644 index 0000000000000000000000000000000000000000..5254e6a428e1749982b1921892855a7ee1cb638c --- /dev/null +++ b/model/UAE-Large-V1/README.md @@ -0,0 +1,2668 @@ +--- +tags: +- mteb +- sentence_embedding +- feature_extraction +- transformers +- transformers.js +model-index: +- name: UAE-Large-V1 + results: + - task: + type: Classification + dataset: + type: mteb/amazon_counterfactual + name: MTEB AmazonCounterfactualClassification (en) + config: en + split: test + revision: e8379541af4e31359cca9fbcf4b00f2671dba205 + metrics: + - type: accuracy + value: 75.55223880597015 + - type: ap + value: 38.264070815317794 + - type: f1 + value: 69.40977934769845 + - task: + type: Classification + dataset: + type: mteb/amazon_polarity + name: MTEB AmazonPolarityClassification + config: default + split: test + revision: e2d317d38cd51312af73b3d32a06d1a08b442046 + metrics: + - type: accuracy + value: 92.84267499999999 + - type: ap + value: 89.57568507997713 + - type: f1 + value: 92.82590734337774 + - task: + type: Classification + dataset: + type: mteb/amazon_reviews_multi + name: MTEB AmazonReviewsClassification (en) + config: en + split: test + revision: 1399c76144fd37290681b995c656ef9b2e06e26d + metrics: + - type: accuracy + value: 48.292 + - type: f1 + value: 47.90257816032778 + - task: + type: Retrieval + dataset: + type: arguana + name: MTEB ArguAna + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 42.105 + - type: map_at_10 + value: 58.181000000000004 + - type: map_at_100 + value: 58.653999999999996 + - type: map_at_1000 + value: 58.657000000000004 + - type: map_at_3 + value: 54.386 + - type: map_at_5 + value: 56.757999999999996 + - type: mrr_at_1 + value: 42.745 + - type: mrr_at_10 + value: 58.437 + - type: mrr_at_100 + value: 58.894999999999996 + - type: mrr_at_1000 + value: 58.897999999999996 + - type: mrr_at_3 + value: 54.635 + - type: mrr_at_5 + value: 56.99999999999999 + - type: ndcg_at_1 + value: 42.105 + - type: ndcg_at_10 + value: 66.14999999999999 + - type: ndcg_at_100 + value: 68.048 + - type: ndcg_at_1000 + value: 68.11399999999999 + - type: ndcg_at_3 + value: 58.477000000000004 + - type: ndcg_at_5 + value: 62.768 + - type: precision_at_1 + value: 42.105 + - type: precision_at_10 + value: 9.110999999999999 + - type: precision_at_100 + value: 0.991 + - type: precision_at_1000 + value: 0.1 + - type: precision_at_3 + value: 23.447000000000003 + - type: precision_at_5 + value: 16.159000000000002 + - type: recall_at_1 + value: 42.105 + - type: recall_at_10 + value: 91.11 + - type: recall_at_100 + value: 99.14699999999999 + - type: recall_at_1000 + value: 99.644 + - type: recall_at_3 + value: 70.341 + - type: recall_at_5 + value: 80.797 + - task: + type: Clustering + dataset: + type: mteb/arxiv-clustering-p2p + name: MTEB ArxivClusteringP2P + config: default + split: test + revision: a122ad7f3f0291bf49cc6f4d32aa80929df69d5d + metrics: + - type: v_measure + value: 49.02580759154173 + - task: + type: Clustering + dataset: + type: mteb/arxiv-clustering-s2s + name: MTEB ArxivClusteringS2S + config: default + split: test + revision: f910caf1a6075f7329cdf8c1a6135696f37dbd53 + metrics: + - type: v_measure + value: 43.093601280163554 + - task: + type: Reranking + dataset: + type: mteb/askubuntudupquestions-reranking + name: MTEB AskUbuntuDupQuestions + config: default + split: test + revision: 2000358ca161889fa9c082cb41daa8dcfb161a54 + metrics: + - type: map + value: 64.19590406875427 + - type: mrr + value: 77.09547992788991 + - task: + type: STS + dataset: + type: mteb/biosses-sts + name: MTEB BIOSSES + config: default + split: test + revision: d3fb88f8f02e40887cd149695127462bbcf29b4a + metrics: + - type: cos_sim_pearson + value: 87.86678362843676 + - type: cos_sim_spearman + value: 86.1423242570783 + - type: euclidean_pearson + value: 85.98994198511751 + - type: euclidean_spearman + value: 86.48209103503942 + - type: manhattan_pearson + value: 85.6446436316182 + - type: manhattan_spearman + value: 86.21039809734357 + - task: + type: Classification + dataset: + type: mteb/banking77 + name: MTEB Banking77Classification + config: default + split: test + revision: 0fd18e25b25c072e09e0d92ab615fda904d66300 + metrics: + - type: accuracy + value: 87.69155844155844 + - type: f1 + value: 87.68109381943547 + - task: + type: Clustering + dataset: + type: mteb/biorxiv-clustering-p2p + name: MTEB BiorxivClusteringP2P + config: default + split: test + revision: 65b79d1d13f80053f67aca9498d9402c2d9f1f40 + metrics: + - type: v_measure + value: 39.37501687500394 + - task: + type: Clustering + dataset: + type: mteb/biorxiv-clustering-s2s + name: MTEB BiorxivClusteringS2S + config: default + split: test + revision: 258694dd0231531bc1fd9de6ceb52a0853c6d908 + metrics: + - type: v_measure + value: 37.23401405155885 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackAndroidRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 30.232 + - type: map_at_10 + value: 41.404999999999994 + - type: map_at_100 + value: 42.896 + - type: map_at_1000 + value: 43.028 + - type: map_at_3 + value: 37.925 + - type: map_at_5 + value: 39.865 + - type: mrr_at_1 + value: 36.338 + - type: mrr_at_10 + value: 46.969 + - type: mrr_at_100 + value: 47.684 + - type: mrr_at_1000 + value: 47.731 + - type: mrr_at_3 + value: 44.063 + - type: mrr_at_5 + value: 45.908 + - type: ndcg_at_1 + value: 36.338 + - type: ndcg_at_10 + value: 47.887 + - type: ndcg_at_100 + value: 53.357 + - type: ndcg_at_1000 + value: 55.376999999999995 + - type: ndcg_at_3 + value: 42.588 + - type: ndcg_at_5 + value: 45.132 + - type: precision_at_1 + value: 36.338 + - type: precision_at_10 + value: 9.17 + - type: precision_at_100 + value: 1.4909999999999999 + - type: precision_at_1000 + value: 0.196 + - type: precision_at_3 + value: 20.315 + - type: precision_at_5 + value: 14.793000000000001 + - type: recall_at_1 + value: 30.232 + - type: recall_at_10 + value: 60.67399999999999 + - type: recall_at_100 + value: 83.628 + - type: recall_at_1000 + value: 96.209 + - type: recall_at_3 + value: 45.48 + - type: recall_at_5 + value: 52.354 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackEnglishRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 32.237 + - type: map_at_10 + value: 42.829 + - type: map_at_100 + value: 44.065 + - type: map_at_1000 + value: 44.199 + - type: map_at_3 + value: 39.885999999999996 + - type: map_at_5 + value: 41.55 + - type: mrr_at_1 + value: 40.064 + - type: mrr_at_10 + value: 48.611 + - type: mrr_at_100 + value: 49.245 + - type: mrr_at_1000 + value: 49.29 + - type: mrr_at_3 + value: 46.561 + - type: mrr_at_5 + value: 47.771 + - type: ndcg_at_1 + value: 40.064 + - type: ndcg_at_10 + value: 48.388 + - type: ndcg_at_100 + value: 52.666999999999994 + - type: ndcg_at_1000 + value: 54.67100000000001 + - type: ndcg_at_3 + value: 44.504 + - type: ndcg_at_5 + value: 46.303 + - type: precision_at_1 + value: 40.064 + - type: precision_at_10 + value: 9.051 + - type: precision_at_100 + value: 1.4500000000000002 + - type: precision_at_1000 + value: 0.193 + - type: precision_at_3 + value: 21.444 + - type: precision_at_5 + value: 15.045 + - type: recall_at_1 + value: 32.237 + - type: recall_at_10 + value: 57.943999999999996 + - type: recall_at_100 + value: 75.98700000000001 + - type: recall_at_1000 + value: 88.453 + - type: recall_at_3 + value: 46.268 + - type: recall_at_5 + value: 51.459999999999994 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackGamingRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 38.797 + - type: map_at_10 + value: 51.263000000000005 + - type: map_at_100 + value: 52.333 + - type: map_at_1000 + value: 52.393 + - type: map_at_3 + value: 47.936 + - type: map_at_5 + value: 49.844 + - type: mrr_at_1 + value: 44.389 + - type: mrr_at_10 + value: 54.601 + - type: mrr_at_100 + value: 55.300000000000004 + - type: mrr_at_1000 + value: 55.333 + - type: mrr_at_3 + value: 52.068999999999996 + - type: mrr_at_5 + value: 53.627 + - type: ndcg_at_1 + value: 44.389 + - type: ndcg_at_10 + value: 57.193000000000005 + - type: ndcg_at_100 + value: 61.307 + - type: ndcg_at_1000 + value: 62.529 + - type: ndcg_at_3 + value: 51.607 + - type: ndcg_at_5 + value: 54.409 + - type: precision_at_1 + value: 44.389 + - type: precision_at_10 + value: 9.26 + - type: precision_at_100 + value: 1.222 + - type: precision_at_1000 + value: 0.13699999999999998 + - type: precision_at_3 + value: 23.03 + - type: precision_at_5 + value: 15.887 + - type: recall_at_1 + value: 38.797 + - type: recall_at_10 + value: 71.449 + - type: recall_at_100 + value: 88.881 + - type: recall_at_1000 + value: 97.52 + - type: recall_at_3 + value: 56.503 + - type: recall_at_5 + value: 63.392 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackGisRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 27.291999999999998 + - type: map_at_10 + value: 35.65 + - type: map_at_100 + value: 36.689 + - type: map_at_1000 + value: 36.753 + - type: map_at_3 + value: 32.995000000000005 + - type: map_at_5 + value: 34.409 + - type: mrr_at_1 + value: 29.04 + - type: mrr_at_10 + value: 37.486000000000004 + - type: mrr_at_100 + value: 38.394 + - type: mrr_at_1000 + value: 38.445 + - type: mrr_at_3 + value: 35.028 + - type: mrr_at_5 + value: 36.305 + - type: ndcg_at_1 + value: 29.04 + - type: ndcg_at_10 + value: 40.613 + - type: ndcg_at_100 + value: 45.733000000000004 + - type: ndcg_at_1000 + value: 47.447 + - type: ndcg_at_3 + value: 35.339999999999996 + - type: ndcg_at_5 + value: 37.706 + - type: precision_at_1 + value: 29.04 + - type: precision_at_10 + value: 6.192 + - type: precision_at_100 + value: 0.9249999999999999 + - type: precision_at_1000 + value: 0.11 + - type: precision_at_3 + value: 14.802000000000001 + - type: precision_at_5 + value: 10.305 + - type: recall_at_1 + value: 27.291999999999998 + - type: recall_at_10 + value: 54.25299999999999 + - type: recall_at_100 + value: 77.773 + - type: recall_at_1000 + value: 90.795 + - type: recall_at_3 + value: 39.731 + - type: recall_at_5 + value: 45.403999999999996 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackMathematicaRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 18.326 + - type: map_at_10 + value: 26.290999999999997 + - type: map_at_100 + value: 27.456999999999997 + - type: map_at_1000 + value: 27.583000000000002 + - type: map_at_3 + value: 23.578 + - type: map_at_5 + value: 25.113000000000003 + - type: mrr_at_1 + value: 22.637 + - type: mrr_at_10 + value: 31.139 + - type: mrr_at_100 + value: 32.074999999999996 + - type: mrr_at_1000 + value: 32.147 + - type: mrr_at_3 + value: 28.483000000000004 + - type: mrr_at_5 + value: 29.963 + - type: ndcg_at_1 + value: 22.637 + - type: ndcg_at_10 + value: 31.717000000000002 + - type: ndcg_at_100 + value: 37.201 + - type: ndcg_at_1000 + value: 40.088 + - type: ndcg_at_3 + value: 26.686 + - type: ndcg_at_5 + value: 29.076999999999998 + - type: precision_at_1 + value: 22.637 + - type: precision_at_10 + value: 5.7090000000000005 + - type: precision_at_100 + value: 0.979 + - type: precision_at_1000 + value: 0.13799999999999998 + - type: precision_at_3 + value: 12.894 + - type: precision_at_5 + value: 9.328 + - type: recall_at_1 + value: 18.326 + - type: recall_at_10 + value: 43.824999999999996 + - type: recall_at_100 + value: 67.316 + - type: recall_at_1000 + value: 87.481 + - type: recall_at_3 + value: 29.866999999999997 + - type: recall_at_5 + value: 35.961999999999996 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackPhysicsRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 29.875 + - type: map_at_10 + value: 40.458 + - type: map_at_100 + value: 41.772 + - type: map_at_1000 + value: 41.882999999999996 + - type: map_at_3 + value: 37.086999999999996 + - type: map_at_5 + value: 39.153 + - type: mrr_at_1 + value: 36.381 + - type: mrr_at_10 + value: 46.190999999999995 + - type: mrr_at_100 + value: 46.983999999999995 + - type: mrr_at_1000 + value: 47.032000000000004 + - type: mrr_at_3 + value: 43.486999999999995 + - type: mrr_at_5 + value: 45.249 + - type: ndcg_at_1 + value: 36.381 + - type: ndcg_at_10 + value: 46.602 + - type: ndcg_at_100 + value: 51.885999999999996 + - type: ndcg_at_1000 + value: 53.895 + - type: ndcg_at_3 + value: 41.155 + - type: ndcg_at_5 + value: 44.182 + - type: precision_at_1 + value: 36.381 + - type: precision_at_10 + value: 8.402 + - type: precision_at_100 + value: 1.278 + - type: precision_at_1000 + value: 0.16199999999999998 + - type: precision_at_3 + value: 19.346 + - type: precision_at_5 + value: 14.09 + - type: recall_at_1 + value: 29.875 + - type: recall_at_10 + value: 59.065999999999995 + - type: recall_at_100 + value: 80.923 + - type: recall_at_1000 + value: 93.927 + - type: recall_at_3 + value: 44.462 + - type: recall_at_5 + value: 51.89 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackProgrammersRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 24.94 + - type: map_at_10 + value: 35.125 + - type: map_at_100 + value: 36.476 + - type: map_at_1000 + value: 36.579 + - type: map_at_3 + value: 31.840000000000003 + - type: map_at_5 + value: 33.647 + - type: mrr_at_1 + value: 30.936000000000003 + - type: mrr_at_10 + value: 40.637 + - type: mrr_at_100 + value: 41.471000000000004 + - type: mrr_at_1000 + value: 41.525 + - type: mrr_at_3 + value: 38.013999999999996 + - type: mrr_at_5 + value: 39.469 + - type: ndcg_at_1 + value: 30.936000000000003 + - type: ndcg_at_10 + value: 41.295 + - type: ndcg_at_100 + value: 46.92 + - type: ndcg_at_1000 + value: 49.183 + - type: ndcg_at_3 + value: 35.811 + - type: ndcg_at_5 + value: 38.306000000000004 + - type: precision_at_1 + value: 30.936000000000003 + - type: precision_at_10 + value: 7.728 + - type: precision_at_100 + value: 1.226 + - type: precision_at_1000 + value: 0.158 + - type: precision_at_3 + value: 17.237 + - type: precision_at_5 + value: 12.42 + - type: recall_at_1 + value: 24.94 + - type: recall_at_10 + value: 54.235 + - type: recall_at_100 + value: 78.314 + - type: recall_at_1000 + value: 93.973 + - type: recall_at_3 + value: 38.925 + - type: recall_at_5 + value: 45.505 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 26.250833333333333 + - type: map_at_10 + value: 35.46875 + - type: map_at_100 + value: 36.667 + - type: map_at_1000 + value: 36.78025 + - type: map_at_3 + value: 32.56733333333334 + - type: map_at_5 + value: 34.20333333333333 + - type: mrr_at_1 + value: 30.8945 + - type: mrr_at_10 + value: 39.636833333333335 + - type: mrr_at_100 + value: 40.46508333333333 + - type: mrr_at_1000 + value: 40.521249999999995 + - type: mrr_at_3 + value: 37.140166666666666 + - type: mrr_at_5 + value: 38.60999999999999 + - type: ndcg_at_1 + value: 30.8945 + - type: ndcg_at_10 + value: 40.93441666666667 + - type: ndcg_at_100 + value: 46.062416666666664 + - type: ndcg_at_1000 + value: 48.28341666666667 + - type: ndcg_at_3 + value: 35.97575 + - type: ndcg_at_5 + value: 38.3785 + - type: precision_at_1 + value: 30.8945 + - type: precision_at_10 + value: 7.180250000000001 + - type: precision_at_100 + value: 1.1468333333333334 + - type: precision_at_1000 + value: 0.15283333333333332 + - type: precision_at_3 + value: 16.525583333333334 + - type: precision_at_5 + value: 11.798333333333332 + - type: recall_at_1 + value: 26.250833333333333 + - type: recall_at_10 + value: 52.96108333333333 + - type: recall_at_100 + value: 75.45908333333334 + - type: recall_at_1000 + value: 90.73924999999998 + - type: recall_at_3 + value: 39.25483333333333 + - type: recall_at_5 + value: 45.37950000000001 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackStatsRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 24.595 + - type: map_at_10 + value: 31.747999999999998 + - type: map_at_100 + value: 32.62 + - type: map_at_1000 + value: 32.713 + - type: map_at_3 + value: 29.48 + - type: map_at_5 + value: 30.635 + - type: mrr_at_1 + value: 27.607 + - type: mrr_at_10 + value: 34.449000000000005 + - type: mrr_at_100 + value: 35.182 + - type: mrr_at_1000 + value: 35.254000000000005 + - type: mrr_at_3 + value: 32.413 + - type: mrr_at_5 + value: 33.372 + - type: ndcg_at_1 + value: 27.607 + - type: ndcg_at_10 + value: 36.041000000000004 + - type: ndcg_at_100 + value: 40.514 + - type: ndcg_at_1000 + value: 42.851 + - type: ndcg_at_3 + value: 31.689 + - type: ndcg_at_5 + value: 33.479 + - type: precision_at_1 + value: 27.607 + - type: precision_at_10 + value: 5.66 + - type: precision_at_100 + value: 0.868 + - type: precision_at_1000 + value: 0.11299999999999999 + - type: precision_at_3 + value: 13.446 + - type: precision_at_5 + value: 9.264 + - type: recall_at_1 + value: 24.595 + - type: recall_at_10 + value: 46.79 + - type: recall_at_100 + value: 67.413 + - type: recall_at_1000 + value: 84.753 + - type: recall_at_3 + value: 34.644999999999996 + - type: recall_at_5 + value: 39.09 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackTexRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 17.333000000000002 + - type: map_at_10 + value: 24.427 + - type: map_at_100 + value: 25.576 + - type: map_at_1000 + value: 25.692999999999998 + - type: map_at_3 + value: 22.002 + - type: map_at_5 + value: 23.249 + - type: mrr_at_1 + value: 20.716 + - type: mrr_at_10 + value: 28.072000000000003 + - type: mrr_at_100 + value: 29.067 + - type: mrr_at_1000 + value: 29.137 + - type: mrr_at_3 + value: 25.832 + - type: mrr_at_5 + value: 27.045 + - type: ndcg_at_1 + value: 20.716 + - type: ndcg_at_10 + value: 29.109 + - type: ndcg_at_100 + value: 34.797 + - type: ndcg_at_1000 + value: 37.503 + - type: ndcg_at_3 + value: 24.668 + - type: ndcg_at_5 + value: 26.552999999999997 + - type: precision_at_1 + value: 20.716 + - type: precision_at_10 + value: 5.351 + - type: precision_at_100 + value: 0.955 + - type: precision_at_1000 + value: 0.136 + - type: precision_at_3 + value: 11.584999999999999 + - type: precision_at_5 + value: 8.362 + - type: recall_at_1 + value: 17.333000000000002 + - type: recall_at_10 + value: 39.604 + - type: recall_at_100 + value: 65.525 + - type: recall_at_1000 + value: 84.651 + - type: recall_at_3 + value: 27.199 + - type: recall_at_5 + value: 32.019 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackUnixRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 26.342 + - type: map_at_10 + value: 35.349000000000004 + - type: map_at_100 + value: 36.443 + - type: map_at_1000 + value: 36.548 + - type: map_at_3 + value: 32.307 + - type: map_at_5 + value: 34.164 + - type: mrr_at_1 + value: 31.063000000000002 + - type: mrr_at_10 + value: 39.703 + - type: mrr_at_100 + value: 40.555 + - type: mrr_at_1000 + value: 40.614 + - type: mrr_at_3 + value: 37.141999999999996 + - type: mrr_at_5 + value: 38.812000000000005 + - type: ndcg_at_1 + value: 31.063000000000002 + - type: ndcg_at_10 + value: 40.873 + - type: ndcg_at_100 + value: 45.896 + - type: ndcg_at_1000 + value: 48.205999999999996 + - type: ndcg_at_3 + value: 35.522 + - type: ndcg_at_5 + value: 38.419 + - type: precision_at_1 + value: 31.063000000000002 + - type: precision_at_10 + value: 6.866 + - type: precision_at_100 + value: 1.053 + - type: precision_at_1000 + value: 0.13699999999999998 + - type: precision_at_3 + value: 16.014 + - type: precision_at_5 + value: 11.604000000000001 + - type: recall_at_1 + value: 26.342 + - type: recall_at_10 + value: 53.40200000000001 + - type: recall_at_100 + value: 75.251 + - type: recall_at_1000 + value: 91.13799999999999 + - type: recall_at_3 + value: 39.103 + - type: recall_at_5 + value: 46.357 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackWebmastersRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 23.71 + - type: map_at_10 + value: 32.153999999999996 + - type: map_at_100 + value: 33.821 + - type: map_at_1000 + value: 34.034 + - type: map_at_3 + value: 29.376 + - type: map_at_5 + value: 30.878 + - type: mrr_at_1 + value: 28.458 + - type: mrr_at_10 + value: 36.775999999999996 + - type: mrr_at_100 + value: 37.804 + - type: mrr_at_1000 + value: 37.858999999999995 + - type: mrr_at_3 + value: 34.123999999999995 + - type: mrr_at_5 + value: 35.596 + - type: ndcg_at_1 + value: 28.458 + - type: ndcg_at_10 + value: 37.858999999999995 + - type: ndcg_at_100 + value: 44.194 + - type: ndcg_at_1000 + value: 46.744 + - type: ndcg_at_3 + value: 33.348 + - type: ndcg_at_5 + value: 35.448 + - type: precision_at_1 + value: 28.458 + - type: precision_at_10 + value: 7.4510000000000005 + - type: precision_at_100 + value: 1.5 + - type: precision_at_1000 + value: 0.23700000000000002 + - type: precision_at_3 + value: 15.809999999999999 + - type: precision_at_5 + value: 11.462 + - type: recall_at_1 + value: 23.71 + - type: recall_at_10 + value: 48.272999999999996 + - type: recall_at_100 + value: 77.134 + - type: recall_at_1000 + value: 93.001 + - type: recall_at_3 + value: 35.480000000000004 + - type: recall_at_5 + value: 41.19 + - task: + type: Retrieval + dataset: + type: BeIR/cqadupstack + name: MTEB CQADupstackWordpressRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 21.331 + - type: map_at_10 + value: 28.926000000000002 + - type: map_at_100 + value: 29.855999999999998 + - type: map_at_1000 + value: 29.957 + - type: map_at_3 + value: 26.395999999999997 + - type: map_at_5 + value: 27.933000000000003 + - type: mrr_at_1 + value: 23.105 + - type: mrr_at_10 + value: 31.008000000000003 + - type: mrr_at_100 + value: 31.819999999999997 + - type: mrr_at_1000 + value: 31.887999999999998 + - type: mrr_at_3 + value: 28.466 + - type: mrr_at_5 + value: 30.203000000000003 + - type: ndcg_at_1 + value: 23.105 + - type: ndcg_at_10 + value: 33.635999999999996 + - type: ndcg_at_100 + value: 38.277 + - type: ndcg_at_1000 + value: 40.907 + - type: ndcg_at_3 + value: 28.791 + - type: ndcg_at_5 + value: 31.528 + - type: precision_at_1 + value: 23.105 + - type: precision_at_10 + value: 5.323 + - type: precision_at_100 + value: 0.815 + - type: precision_at_1000 + value: 0.117 + - type: precision_at_3 + value: 12.384 + - type: precision_at_5 + value: 9.02 + - type: recall_at_1 + value: 21.331 + - type: recall_at_10 + value: 46.018 + - type: recall_at_100 + value: 67.364 + - type: recall_at_1000 + value: 86.97 + - type: recall_at_3 + value: 33.395 + - type: recall_at_5 + value: 39.931 + - task: + type: Retrieval + dataset: + type: climate-fever + name: MTEB ClimateFEVER + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 17.011000000000003 + - type: map_at_10 + value: 28.816999999999997 + - type: map_at_100 + value: 30.761 + - type: map_at_1000 + value: 30.958000000000002 + - type: map_at_3 + value: 24.044999999999998 + - type: map_at_5 + value: 26.557 + - type: mrr_at_1 + value: 38.696999999999996 + - type: mrr_at_10 + value: 50.464 + - type: mrr_at_100 + value: 51.193999999999996 + - type: mrr_at_1000 + value: 51.219 + - type: mrr_at_3 + value: 47.339999999999996 + - type: mrr_at_5 + value: 49.346000000000004 + - type: ndcg_at_1 + value: 38.696999999999996 + - type: ndcg_at_10 + value: 38.53 + - type: ndcg_at_100 + value: 45.525 + - type: ndcg_at_1000 + value: 48.685 + - type: ndcg_at_3 + value: 32.282 + - type: ndcg_at_5 + value: 34.482 + - type: precision_at_1 + value: 38.696999999999996 + - type: precision_at_10 + value: 11.895999999999999 + - type: precision_at_100 + value: 1.95 + - type: precision_at_1000 + value: 0.254 + - type: precision_at_3 + value: 24.038999999999998 + - type: precision_at_5 + value: 18.332 + - type: recall_at_1 + value: 17.011000000000003 + - type: recall_at_10 + value: 44.452999999999996 + - type: recall_at_100 + value: 68.223 + - type: recall_at_1000 + value: 85.653 + - type: recall_at_3 + value: 28.784 + - type: recall_at_5 + value: 35.66 + - task: + type: Retrieval + dataset: + type: dbpedia-entity + name: MTEB DBPedia + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 9.516 + - type: map_at_10 + value: 21.439 + - type: map_at_100 + value: 31.517 + - type: map_at_1000 + value: 33.267 + - type: map_at_3 + value: 15.004999999999999 + - type: map_at_5 + value: 17.793999999999997 + - type: mrr_at_1 + value: 71.25 + - type: mrr_at_10 + value: 79.071 + - type: mrr_at_100 + value: 79.325 + - type: mrr_at_1000 + value: 79.33 + - type: mrr_at_3 + value: 77.708 + - type: mrr_at_5 + value: 78.546 + - type: ndcg_at_1 + value: 58.62500000000001 + - type: ndcg_at_10 + value: 44.889 + - type: ndcg_at_100 + value: 50.536 + - type: ndcg_at_1000 + value: 57.724 + - type: ndcg_at_3 + value: 49.32 + - type: ndcg_at_5 + value: 46.775 + - type: precision_at_1 + value: 71.25 + - type: precision_at_10 + value: 36.175000000000004 + - type: precision_at_100 + value: 11.940000000000001 + - type: precision_at_1000 + value: 2.178 + - type: precision_at_3 + value: 53.583000000000006 + - type: precision_at_5 + value: 45.550000000000004 + - type: recall_at_1 + value: 9.516 + - type: recall_at_10 + value: 27.028000000000002 + - type: recall_at_100 + value: 57.581 + - type: recall_at_1000 + value: 80.623 + - type: recall_at_3 + value: 16.313 + - type: recall_at_5 + value: 20.674 + - task: + type: Classification + dataset: + type: mteb/emotion + name: MTEB EmotionClassification + config: default + split: test + revision: 4f58c6b202a23cf9a4da393831edf4f9183cad37 + metrics: + - type: accuracy + value: 51.74999999999999 + - type: f1 + value: 46.46706502669774 + - task: + type: Retrieval + dataset: + type: fever + name: MTEB FEVER + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 77.266 + - type: map_at_10 + value: 84.89999999999999 + - type: map_at_100 + value: 85.109 + - type: map_at_1000 + value: 85.123 + - type: map_at_3 + value: 83.898 + - type: map_at_5 + value: 84.541 + - type: mrr_at_1 + value: 83.138 + - type: mrr_at_10 + value: 89.37 + - type: mrr_at_100 + value: 89.432 + - type: mrr_at_1000 + value: 89.43299999999999 + - type: mrr_at_3 + value: 88.836 + - type: mrr_at_5 + value: 89.21 + - type: ndcg_at_1 + value: 83.138 + - type: ndcg_at_10 + value: 88.244 + - type: ndcg_at_100 + value: 88.98700000000001 + - type: ndcg_at_1000 + value: 89.21900000000001 + - type: ndcg_at_3 + value: 86.825 + - type: ndcg_at_5 + value: 87.636 + - type: precision_at_1 + value: 83.138 + - type: precision_at_10 + value: 10.47 + - type: precision_at_100 + value: 1.1079999999999999 + - type: precision_at_1000 + value: 0.11499999999999999 + - type: precision_at_3 + value: 32.933 + - type: precision_at_5 + value: 20.36 + - type: recall_at_1 + value: 77.266 + - type: recall_at_10 + value: 94.063 + - type: recall_at_100 + value: 96.993 + - type: recall_at_1000 + value: 98.414 + - type: recall_at_3 + value: 90.228 + - type: recall_at_5 + value: 92.328 + - task: + type: Retrieval + dataset: + type: fiqa + name: MTEB FiQA2018 + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 22.319 + - type: map_at_10 + value: 36.943 + - type: map_at_100 + value: 38.951 + - type: map_at_1000 + value: 39.114 + - type: map_at_3 + value: 32.82 + - type: map_at_5 + value: 34.945 + - type: mrr_at_1 + value: 44.135999999999996 + - type: mrr_at_10 + value: 53.071999999999996 + - type: mrr_at_100 + value: 53.87 + - type: mrr_at_1000 + value: 53.90200000000001 + - type: mrr_at_3 + value: 50.77199999999999 + - type: mrr_at_5 + value: 52.129999999999995 + - type: ndcg_at_1 + value: 44.135999999999996 + - type: ndcg_at_10 + value: 44.836 + - type: ndcg_at_100 + value: 51.754 + - type: ndcg_at_1000 + value: 54.36 + - type: ndcg_at_3 + value: 41.658 + - type: ndcg_at_5 + value: 42.354 + - type: precision_at_1 + value: 44.135999999999996 + - type: precision_at_10 + value: 12.284 + - type: precision_at_100 + value: 1.952 + - type: precision_at_1000 + value: 0.242 + - type: precision_at_3 + value: 27.828999999999997 + - type: precision_at_5 + value: 20.093 + - type: recall_at_1 + value: 22.319 + - type: recall_at_10 + value: 51.528 + - type: recall_at_100 + value: 76.70700000000001 + - type: recall_at_1000 + value: 92.143 + - type: recall_at_3 + value: 38.641 + - type: recall_at_5 + value: 43.653999999999996 + - task: + type: Retrieval + dataset: + type: hotpotqa + name: MTEB HotpotQA + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 40.182 + - type: map_at_10 + value: 65.146 + - type: map_at_100 + value: 66.023 + - type: map_at_1000 + value: 66.078 + - type: map_at_3 + value: 61.617999999999995 + - type: map_at_5 + value: 63.82299999999999 + - type: mrr_at_1 + value: 80.365 + - type: mrr_at_10 + value: 85.79 + - type: mrr_at_100 + value: 85.963 + - type: mrr_at_1000 + value: 85.968 + - type: mrr_at_3 + value: 84.952 + - type: mrr_at_5 + value: 85.503 + - type: ndcg_at_1 + value: 80.365 + - type: ndcg_at_10 + value: 73.13499999999999 + - type: ndcg_at_100 + value: 76.133 + - type: ndcg_at_1000 + value: 77.151 + - type: ndcg_at_3 + value: 68.255 + - type: ndcg_at_5 + value: 70.978 + - type: precision_at_1 + value: 80.365 + - type: precision_at_10 + value: 15.359 + - type: precision_at_100 + value: 1.7690000000000001 + - type: precision_at_1000 + value: 0.19 + - type: precision_at_3 + value: 44.024 + - type: precision_at_5 + value: 28.555999999999997 + - type: recall_at_1 + value: 40.182 + - type: recall_at_10 + value: 76.793 + - type: recall_at_100 + value: 88.474 + - type: recall_at_1000 + value: 95.159 + - type: recall_at_3 + value: 66.036 + - type: recall_at_5 + value: 71.391 + - task: + type: Classification + dataset: + type: mteb/imdb + name: MTEB ImdbClassification + config: default + split: test + revision: 3d86128a09e091d6018b6d26cad27f2739fc2db7 + metrics: + - type: accuracy + value: 92.7796 + - type: ap + value: 89.24883716810874 + - type: f1 + value: 92.7706903433313 + - task: + type: Retrieval + dataset: + type: msmarco + name: MTEB MSMARCO + config: default + split: dev + revision: None + metrics: + - type: map_at_1 + value: 22.016 + - type: map_at_10 + value: 34.408 + - type: map_at_100 + value: 35.592 + - type: map_at_1000 + value: 35.64 + - type: map_at_3 + value: 30.459999999999997 + - type: map_at_5 + value: 32.721000000000004 + - type: mrr_at_1 + value: 22.593 + - type: mrr_at_10 + value: 34.993 + - type: mrr_at_100 + value: 36.113 + - type: mrr_at_1000 + value: 36.156 + - type: mrr_at_3 + value: 31.101 + - type: mrr_at_5 + value: 33.364 + - type: ndcg_at_1 + value: 22.579 + - type: ndcg_at_10 + value: 41.404999999999994 + - type: ndcg_at_100 + value: 47.018 + - type: ndcg_at_1000 + value: 48.211999999999996 + - type: ndcg_at_3 + value: 33.389 + - type: ndcg_at_5 + value: 37.425000000000004 + - type: precision_at_1 + value: 22.579 + - type: precision_at_10 + value: 6.59 + - type: precision_at_100 + value: 0.938 + - type: precision_at_1000 + value: 0.104 + - type: precision_at_3 + value: 14.241000000000001 + - type: precision_at_5 + value: 10.59 + - type: recall_at_1 + value: 22.016 + - type: recall_at_10 + value: 62.927 + - type: recall_at_100 + value: 88.72 + - type: recall_at_1000 + value: 97.80799999999999 + - type: recall_at_3 + value: 41.229 + - type: recall_at_5 + value: 50.88 + - task: + type: Classification + dataset: + type: mteb/mtop_domain + name: MTEB MTOPDomainClassification (en) + config: en + split: test + revision: d80d48c1eb48d3562165c59d59d0034df9fff0bf + metrics: + - type: accuracy + value: 94.01732786137711 + - type: f1 + value: 93.76353126402202 + - task: + type: Classification + dataset: + type: mteb/mtop_intent + name: MTEB MTOPIntentClassification (en) + config: en + split: test + revision: ae001d0e6b1228650b7bd1c2c65fb50ad11a8aba + metrics: + - type: accuracy + value: 76.91746466028272 + - type: f1 + value: 57.715651682646765 + - task: + type: Classification + dataset: + type: mteb/amazon_massive_intent + name: MTEB MassiveIntentClassification (en) + config: en + split: test + revision: 31efe3c427b0bae9c22cbb560b8f15491cc6bed7 + metrics: + - type: accuracy + value: 76.5030262273033 + - type: f1 + value: 74.6693629986121 + - task: + type: Classification + dataset: + type: mteb/amazon_massive_scenario + name: MTEB MassiveScenarioClassification (en) + config: en + split: test + revision: 7d571f92784cd94a019292a1f45445077d0ef634 + metrics: + - type: accuracy + value: 79.74781439139207 + - type: f1 + value: 79.96684171018774 + - task: + type: Clustering + dataset: + type: mteb/medrxiv-clustering-p2p + name: MTEB MedrxivClusteringP2P + config: default + split: test + revision: e7a26af6f3ae46b30dde8737f02c07b1505bcc73 + metrics: + - type: v_measure + value: 33.2156206892017 + - task: + type: Clustering + dataset: + type: mteb/medrxiv-clustering-s2s + name: MTEB MedrxivClusteringS2S + config: default + split: test + revision: 35191c8c0dca72d8ff3efcd72aa802307d469663 + metrics: + - type: v_measure + value: 31.180539484816137 + - task: + type: Reranking + dataset: + type: mteb/mind_small + name: MTEB MindSmallReranking + config: default + split: test + revision: 3bdac13927fdc888b903db93b2ffdbd90b295a69 + metrics: + - type: map + value: 32.51125957874274 + - type: mrr + value: 33.777037359249995 + - task: + type: Retrieval + dataset: + type: nfcorpus + name: MTEB NFCorpus + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 7.248 + - type: map_at_10 + value: 15.340000000000002 + - type: map_at_100 + value: 19.591 + - type: map_at_1000 + value: 21.187 + - type: map_at_3 + value: 11.329 + - type: map_at_5 + value: 13.209999999999999 + - type: mrr_at_1 + value: 47.678 + - type: mrr_at_10 + value: 57.493 + - type: mrr_at_100 + value: 58.038999999999994 + - type: mrr_at_1000 + value: 58.07 + - type: mrr_at_3 + value: 55.36600000000001 + - type: mrr_at_5 + value: 56.635999999999996 + - type: ndcg_at_1 + value: 46.129999999999995 + - type: ndcg_at_10 + value: 38.653999999999996 + - type: ndcg_at_100 + value: 36.288 + - type: ndcg_at_1000 + value: 44.765 + - type: ndcg_at_3 + value: 43.553 + - type: ndcg_at_5 + value: 41.317 + - type: precision_at_1 + value: 47.368 + - type: precision_at_10 + value: 28.669 + - type: precision_at_100 + value: 9.158 + - type: precision_at_1000 + value: 2.207 + - type: precision_at_3 + value: 40.97 + - type: precision_at_5 + value: 35.604 + - type: recall_at_1 + value: 7.248 + - type: recall_at_10 + value: 19.46 + - type: recall_at_100 + value: 37.214000000000006 + - type: recall_at_1000 + value: 67.64099999999999 + - type: recall_at_3 + value: 12.025 + - type: recall_at_5 + value: 15.443999999999999 + - task: + type: Retrieval + dataset: + type: nq + name: MTEB NQ + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 31.595000000000002 + - type: map_at_10 + value: 47.815999999999995 + - type: map_at_100 + value: 48.811 + - type: map_at_1000 + value: 48.835 + - type: map_at_3 + value: 43.225 + - type: map_at_5 + value: 46.017 + - type: mrr_at_1 + value: 35.689 + - type: mrr_at_10 + value: 50.341 + - type: mrr_at_100 + value: 51.044999999999995 + - type: mrr_at_1000 + value: 51.062 + - type: mrr_at_3 + value: 46.553 + - type: mrr_at_5 + value: 48.918 + - type: ndcg_at_1 + value: 35.66 + - type: ndcg_at_10 + value: 55.859 + - type: ndcg_at_100 + value: 59.864 + - type: ndcg_at_1000 + value: 60.419999999999995 + - type: ndcg_at_3 + value: 47.371 + - type: ndcg_at_5 + value: 51.995000000000005 + - type: precision_at_1 + value: 35.66 + - type: precision_at_10 + value: 9.27 + - type: precision_at_100 + value: 1.1520000000000001 + - type: precision_at_1000 + value: 0.12 + - type: precision_at_3 + value: 21.63 + - type: precision_at_5 + value: 15.655 + - type: recall_at_1 + value: 31.595000000000002 + - type: recall_at_10 + value: 77.704 + - type: recall_at_100 + value: 94.774 + - type: recall_at_1000 + value: 98.919 + - type: recall_at_3 + value: 56.052 + - type: recall_at_5 + value: 66.623 + - task: + type: Retrieval + dataset: + type: quora + name: MTEB QuoraRetrieval + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 71.489 + - type: map_at_10 + value: 85.411 + - type: map_at_100 + value: 86.048 + - type: map_at_1000 + value: 86.064 + - type: map_at_3 + value: 82.587 + - type: map_at_5 + value: 84.339 + - type: mrr_at_1 + value: 82.28 + - type: mrr_at_10 + value: 88.27199999999999 + - type: mrr_at_100 + value: 88.362 + - type: mrr_at_1000 + value: 88.362 + - type: mrr_at_3 + value: 87.372 + - type: mrr_at_5 + value: 87.995 + - type: ndcg_at_1 + value: 82.27 + - type: ndcg_at_10 + value: 89.023 + - type: ndcg_at_100 + value: 90.191 + - type: ndcg_at_1000 + value: 90.266 + - type: ndcg_at_3 + value: 86.37 + - type: ndcg_at_5 + value: 87.804 + - type: precision_at_1 + value: 82.27 + - type: precision_at_10 + value: 13.469000000000001 + - type: precision_at_100 + value: 1.533 + - type: precision_at_1000 + value: 0.157 + - type: precision_at_3 + value: 37.797 + - type: precision_at_5 + value: 24.734 + - type: recall_at_1 + value: 71.489 + - type: recall_at_10 + value: 95.824 + - type: recall_at_100 + value: 99.70599999999999 + - type: recall_at_1000 + value: 99.979 + - type: recall_at_3 + value: 88.099 + - type: recall_at_5 + value: 92.285 + - task: + type: Clustering + dataset: + type: mteb/reddit-clustering + name: MTEB RedditClustering + config: default + split: test + revision: 24640382cdbf8abc73003fb0fa6d111a705499eb + metrics: + - type: v_measure + value: 60.52398807444541 + - task: + type: Clustering + dataset: + type: mteb/reddit-clustering-p2p + name: MTEB RedditClusteringP2P + config: default + split: test + revision: 282350215ef01743dc01b456c7f5241fa8937f16 + metrics: + - type: v_measure + value: 65.34855891507871 + - task: + type: Retrieval + dataset: + type: scidocs + name: MTEB SCIDOCS + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 5.188000000000001 + - type: map_at_10 + value: 13.987 + - type: map_at_100 + value: 16.438 + - type: map_at_1000 + value: 16.829 + - type: map_at_3 + value: 9.767000000000001 + - type: map_at_5 + value: 11.912 + - type: mrr_at_1 + value: 25.6 + - type: mrr_at_10 + value: 37.744 + - type: mrr_at_100 + value: 38.847 + - type: mrr_at_1000 + value: 38.894 + - type: mrr_at_3 + value: 34.166999999999994 + - type: mrr_at_5 + value: 36.207 + - type: ndcg_at_1 + value: 25.6 + - type: ndcg_at_10 + value: 22.980999999999998 + - type: ndcg_at_100 + value: 32.039 + - type: ndcg_at_1000 + value: 38.157000000000004 + - type: ndcg_at_3 + value: 21.567 + - type: ndcg_at_5 + value: 19.070999999999998 + - type: precision_at_1 + value: 25.6 + - type: precision_at_10 + value: 12.02 + - type: precision_at_100 + value: 2.5100000000000002 + - type: precision_at_1000 + value: 0.396 + - type: precision_at_3 + value: 20.333000000000002 + - type: precision_at_5 + value: 16.98 + - type: recall_at_1 + value: 5.188000000000001 + - type: recall_at_10 + value: 24.372 + - type: recall_at_100 + value: 50.934999999999995 + - type: recall_at_1000 + value: 80.477 + - type: recall_at_3 + value: 12.363 + - type: recall_at_5 + value: 17.203 + - task: + type: STS + dataset: + type: mteb/sickr-sts + name: MTEB SICK-R + config: default + split: test + revision: a6ea5a8cab320b040a23452cc28066d9beae2cee + metrics: + - type: cos_sim_pearson + value: 87.24286275535398 + - type: cos_sim_spearman + value: 82.62333770991818 + - type: euclidean_pearson + value: 84.60353717637284 + - type: euclidean_spearman + value: 82.32990108810047 + - type: manhattan_pearson + value: 84.6089049738196 + - type: manhattan_spearman + value: 82.33361785438936 + - task: + type: STS + dataset: + type: mteb/sts12-sts + name: MTEB STS12 + config: default + split: test + revision: a0d554a64d88156834ff5ae9920b964011b16384 + metrics: + - type: cos_sim_pearson + value: 87.87428858503165 + - type: cos_sim_spearman + value: 79.09145886519929 + - type: euclidean_pearson + value: 86.42669231664036 + - type: euclidean_spearman + value: 80.03127375435449 + - type: manhattan_pearson + value: 86.41330338305022 + - type: manhattan_spearman + value: 80.02492538673368 + - task: + type: STS + dataset: + type: mteb/sts13-sts + name: MTEB STS13 + config: default + split: test + revision: 7e90230a92c190f1bf69ae9002b8cea547a64cca + metrics: + - type: cos_sim_pearson + value: 88.67912277322645 + - type: cos_sim_spearman + value: 89.6171319711762 + - type: euclidean_pearson + value: 86.56571917398725 + - type: euclidean_spearman + value: 87.71216907898948 + - type: manhattan_pearson + value: 86.57459050182473 + - type: manhattan_spearman + value: 87.71916648349993 + - task: + type: STS + dataset: + type: mteb/sts14-sts + name: MTEB STS14 + config: default + split: test + revision: 6031580fec1f6af667f0bd2da0a551cf4f0b2375 + metrics: + - type: cos_sim_pearson + value: 86.71957379085862 + - type: cos_sim_spearman + value: 85.01784075851465 + - type: euclidean_pearson + value: 84.7407848472801 + - type: euclidean_spearman + value: 84.61063091345538 + - type: manhattan_pearson + value: 84.71494352494403 + - type: manhattan_spearman + value: 84.58772077604254 + - task: + type: STS + dataset: + type: mteb/sts15-sts + name: MTEB STS15 + config: default + split: test + revision: ae752c7c21bf194d8b67fd573edf7ae58183cbe3 + metrics: + - type: cos_sim_pearson + value: 88.40508326325175 + - type: cos_sim_spearman + value: 89.50912897763186 + - type: euclidean_pearson + value: 87.82349070086627 + - type: euclidean_spearman + value: 88.44179162727521 + - type: manhattan_pearson + value: 87.80181927025595 + - type: manhattan_spearman + value: 88.43205129636243 + - task: + type: STS + dataset: + type: mteb/sts16-sts + name: MTEB STS16 + config: default + split: test + revision: 4d8694f8f0e0100860b497b999b3dbed754a0513 + metrics: + - type: cos_sim_pearson + value: 85.35846741715478 + - type: cos_sim_spearman + value: 86.61172476741842 + - type: euclidean_pearson + value: 84.60123125491637 + - type: euclidean_spearman + value: 85.3001948141827 + - type: manhattan_pearson + value: 84.56231142658329 + - type: manhattan_spearman + value: 85.23579900798813 + - task: + type: STS + dataset: + type: mteb/sts17-crosslingual-sts + name: MTEB STS17 (en-en) + config: en-en + split: test + revision: af5e6fb845001ecf41f4c1e033ce921939a2a68d + metrics: + - type: cos_sim_pearson + value: 88.94539129818824 + - type: cos_sim_spearman + value: 88.99349064256742 + - type: euclidean_pearson + value: 88.7142444640351 + - type: euclidean_spearman + value: 88.34120813505011 + - type: manhattan_pearson + value: 88.70363008238084 + - type: manhattan_spearman + value: 88.31952816956954 + - task: + type: STS + dataset: + type: mteb/sts22-crosslingual-sts + name: MTEB STS22 (en) + config: en + split: test + revision: 6d1ba47164174a496b7fa5d3569dae26a6813b80 + metrics: + - type: cos_sim_pearson + value: 68.29910260369893 + - type: cos_sim_spearman + value: 68.79263346213466 + - type: euclidean_pearson + value: 68.41627521422252 + - type: euclidean_spearman + value: 66.61602587398579 + - type: manhattan_pearson + value: 68.49402183447361 + - type: manhattan_spearman + value: 66.80157792354453 + - task: + type: STS + dataset: + type: mteb/stsbenchmark-sts + name: MTEB STSBenchmark + config: default + split: test + revision: b0fddb56ed78048fa8b90373c8a3cfc37b684831 + metrics: + - type: cos_sim_pearson + value: 87.43703906343708 + - type: cos_sim_spearman + value: 89.06081805093662 + - type: euclidean_pearson + value: 87.48311456299662 + - type: euclidean_spearman + value: 88.07417597580013 + - type: manhattan_pearson + value: 87.48202249768894 + - type: manhattan_spearman + value: 88.04758031111642 + - task: + type: Reranking + dataset: + type: mteb/scidocs-reranking + name: MTEB SciDocsRR + config: default + split: test + revision: d3c5e1fc0b855ab6097bf1cda04dd73947d7caab + metrics: + - type: map + value: 87.49080620485203 + - type: mrr + value: 96.19145378949301 + - task: + type: Retrieval + dataset: + type: scifact + name: MTEB SciFact + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 59.317 + - type: map_at_10 + value: 69.296 + - type: map_at_100 + value: 69.738 + - type: map_at_1000 + value: 69.759 + - type: map_at_3 + value: 66.12599999999999 + - type: map_at_5 + value: 67.532 + - type: mrr_at_1 + value: 62 + - type: mrr_at_10 + value: 70.176 + - type: mrr_at_100 + value: 70.565 + - type: mrr_at_1000 + value: 70.583 + - type: mrr_at_3 + value: 67.833 + - type: mrr_at_5 + value: 68.93299999999999 + - type: ndcg_at_1 + value: 62 + - type: ndcg_at_10 + value: 74.069 + - type: ndcg_at_100 + value: 76.037 + - type: ndcg_at_1000 + value: 76.467 + - type: ndcg_at_3 + value: 68.628 + - type: ndcg_at_5 + value: 70.57600000000001 + - type: precision_at_1 + value: 62 + - type: precision_at_10 + value: 10 + - type: precision_at_100 + value: 1.097 + - type: precision_at_1000 + value: 0.11299999999999999 + - type: precision_at_3 + value: 26.667 + - type: precision_at_5 + value: 17.4 + - type: recall_at_1 + value: 59.317 + - type: recall_at_10 + value: 87.822 + - type: recall_at_100 + value: 96.833 + - type: recall_at_1000 + value: 100 + - type: recall_at_3 + value: 73.06099999999999 + - type: recall_at_5 + value: 77.928 + - task: + type: PairClassification + dataset: + type: mteb/sprintduplicatequestions-pairclassification + name: MTEB SprintDuplicateQuestions + config: default + split: test + revision: d66bd1f72af766a5cc4b0ca5e00c162f89e8cc46 + metrics: + - type: cos_sim_accuracy + value: 99.88910891089108 + - type: cos_sim_ap + value: 97.236958456951 + - type: cos_sim_f1 + value: 94.39999999999999 + - type: cos_sim_precision + value: 94.39999999999999 + - type: cos_sim_recall + value: 94.39999999999999 + - type: dot_accuracy + value: 99.82574257425742 + - type: dot_ap + value: 94.94344759441888 + - type: dot_f1 + value: 91.17352056168507 + - type: dot_precision + value: 91.44869215291752 + - type: dot_recall + value: 90.9 + - type: euclidean_accuracy + value: 99.88415841584158 + - type: euclidean_ap + value: 97.2044250782305 + - type: euclidean_f1 + value: 94.210786739238 + - type: euclidean_precision + value: 93.24191968658178 + - type: euclidean_recall + value: 95.19999999999999 + - type: manhattan_accuracy + value: 99.88613861386139 + - type: manhattan_ap + value: 97.20683205497689 + - type: manhattan_f1 + value: 94.2643391521197 + - type: manhattan_precision + value: 94.02985074626866 + - type: manhattan_recall + value: 94.5 + - type: max_accuracy + value: 99.88910891089108 + - type: max_ap + value: 97.236958456951 + - type: max_f1 + value: 94.39999999999999 + - task: + type: Clustering + dataset: + type: mteb/stackexchange-clustering + name: MTEB StackExchangeClustering + config: default + split: test + revision: 6cbc1f7b2bc0622f2e39d2c77fa502909748c259 + metrics: + - type: v_measure + value: 66.53940781726187 + - task: + type: Clustering + dataset: + type: mteb/stackexchange-clustering-p2p + name: MTEB StackExchangeClusteringP2P + config: default + split: test + revision: 815ca46b2622cec33ccafc3735d572c266efdb44 + metrics: + - type: v_measure + value: 36.71865011295108 + - task: + type: Reranking + dataset: + type: mteb/stackoverflowdupquestions-reranking + name: MTEB StackOverflowDupQuestions + config: default + split: test + revision: e185fbe320c72810689fc5848eb6114e1ef5ec69 + metrics: + - type: map + value: 55.3218674533331 + - type: mrr + value: 56.28279910449028 + - task: + type: Summarization + dataset: + type: mteb/summeval + name: MTEB SummEval + config: default + split: test + revision: cda12ad7615edc362dbf25a00fdd61d3b1eaf93c + metrics: + - type: cos_sim_pearson + value: 30.723915667479673 + - type: cos_sim_spearman + value: 32.029070449745234 + - type: dot_pearson + value: 28.864944212481454 + - type: dot_spearman + value: 27.939266999596725 + - task: + type: Retrieval + dataset: + type: trec-covid + name: MTEB TRECCOVID + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 0.231 + - type: map_at_10 + value: 1.949 + - type: map_at_100 + value: 10.023 + - type: map_at_1000 + value: 23.485 + - type: map_at_3 + value: 0.652 + - type: map_at_5 + value: 1.054 + - type: mrr_at_1 + value: 86 + - type: mrr_at_10 + value: 92.067 + - type: mrr_at_100 + value: 92.067 + - type: mrr_at_1000 + value: 92.067 + - type: mrr_at_3 + value: 91.667 + - type: mrr_at_5 + value: 92.067 + - type: ndcg_at_1 + value: 83 + - type: ndcg_at_10 + value: 76.32900000000001 + - type: ndcg_at_100 + value: 54.662 + - type: ndcg_at_1000 + value: 48.062 + - type: ndcg_at_3 + value: 81.827 + - type: ndcg_at_5 + value: 80.664 + - type: precision_at_1 + value: 86 + - type: precision_at_10 + value: 80 + - type: precision_at_100 + value: 55.48 + - type: precision_at_1000 + value: 20.938000000000002 + - type: precision_at_3 + value: 85.333 + - type: precision_at_5 + value: 84.39999999999999 + - type: recall_at_1 + value: 0.231 + - type: recall_at_10 + value: 2.158 + - type: recall_at_100 + value: 13.344000000000001 + - type: recall_at_1000 + value: 44.31 + - type: recall_at_3 + value: 0.6779999999999999 + - type: recall_at_5 + value: 1.13 + - task: + type: Retrieval + dataset: + type: webis-touche2020 + name: MTEB Touche2020 + config: default + split: test + revision: None + metrics: + - type: map_at_1 + value: 2.524 + - type: map_at_10 + value: 10.183 + - type: map_at_100 + value: 16.625 + - 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+ value: 83.598 + - type: recall_at_3 + value: 6.411 + - type: recall_at_5 + value: 8.932 + - task: + type: Classification + dataset: + type: mteb/toxic_conversations_50k + name: MTEB ToxicConversationsClassification + config: default + split: test + revision: d7c0de2777da35d6aae2200a62c6e0e5af397c4c + metrics: + - type: accuracy + value: 71.09020000000001 + - type: ap + value: 14.451710060978993 + - type: f1 + value: 54.7874410609049 + - task: + type: Classification + dataset: + type: mteb/tweet_sentiment_extraction + name: MTEB TweetSentimentExtractionClassification + config: default + split: test + revision: d604517c81ca91fe16a244d1248fc021f9ecee7a + metrics: + - type: accuracy + value: 59.745331069609506 + - type: f1 + value: 60.08387848592697 + - task: + type: Clustering + dataset: + type: mteb/twentynewsgroups-clustering + name: MTEB TwentyNewsgroupsClustering + config: default + split: test + revision: 6125ec4e24fa026cec8a478383ee943acfbd5449 + metrics: + - type: v_measure + value: 51.71549485462037 + - task: + type: PairClassification + dataset: + type: mteb/twittersemeval2015-pairclassification + name: MTEB TwitterSemEval2015 + config: default + split: test + revision: 70970daeab8776df92f5ea462b6173c0b46fd2d1 + metrics: + - type: cos_sim_accuracy + value: 87.39345532574357 + - type: cos_sim_ap + value: 78.16796549696478 + - type: cos_sim_f1 + value: 71.27713276123171 + - type: cos_sim_precision + value: 68.3115626511853 + - type: cos_sim_recall + value: 74.51187335092348 + - type: dot_accuracy + value: 85.12248912201228 + - type: dot_ap + value: 69.26039256107077 + - type: dot_f1 + value: 65.04294321240867 + - type: dot_precision + value: 63.251059586138126 + - type: dot_recall + value: 66.93931398416886 + - type: euclidean_accuracy + value: 87.07754664123503 + - type: euclidean_ap + value: 77.7872176038945 + - type: euclidean_f1 + value: 70.85587801278899 + - type: euclidean_precision + value: 66.3519115614924 + - type: euclidean_recall + value: 76.01583113456465 + - type: manhattan_accuracy + value: 87.07754664123503 + - type: manhattan_ap + value: 77.7341400185556 + - type: manhattan_f1 + value: 70.80310880829015 + - type: manhattan_precision + value: 69.54198473282443 + - type: manhattan_recall + value: 72.1108179419525 + - type: max_accuracy + value: 87.39345532574357 + - type: max_ap + value: 78.16796549696478 + - type: max_f1 + value: 71.27713276123171 + - task: + type: PairClassification + dataset: + type: mteb/twitterurlcorpus-pairclassification + name: MTEB TwitterURLCorpus + config: default + split: test + revision: 8b6510b0b1fa4e4c4f879467980e9be563ec1cdf + metrics: + - type: cos_sim_accuracy + value: 89.09457833663213 + - type: cos_sim_ap + value: 86.33024314706873 + - type: cos_sim_f1 + value: 78.59623733719248 + - type: cos_sim_precision + value: 74.13322413322413 + - type: cos_sim_recall + value: 83.63104404065291 + - type: dot_accuracy + value: 88.3086894089339 + - type: dot_ap + value: 83.92225241805097 + - type: dot_f1 + value: 76.8721826377781 + - type: dot_precision + value: 72.8168044077135 + - type: dot_recall + value: 81.40591315060055 + - type: euclidean_accuracy + value: 88.77052043311213 + - type: euclidean_ap + value: 85.7410710218755 + - type: euclidean_f1 + value: 77.97705489398781 + - type: euclidean_precision + value: 73.77713657598241 + - type: euclidean_recall + value: 82.68401601478288 + - type: manhattan_accuracy + value: 88.73753250281368 + - type: manhattan_ap + value: 85.72867199072802 + - type: manhattan_f1 + value: 77.89774182922812 + - type: manhattan_precision + value: 74.23787931635857 + - type: manhattan_recall + value: 81.93717277486911 + - type: max_accuracy + value: 89.09457833663213 + - type: max_ap + value: 86.33024314706873 + - type: max_f1 + value: 78.59623733719248 +license: mit +language: +- en +--- + + +# [Universal AnglE Embedding](https://github.com/SeanLee97/AnglE) + +Follow us on: + +- GitHub: https://github.com/SeanLee97/AnglE. +- Arxiv: https://arxiv.org/abs/2309.12871 + + +🔥 Our universal English sentence embedding `WhereIsAI/UAE-Large-V1` achieves **SOTA** on the [MTEB Leaderboard](https://huggingface.co/spaces/mteb/leaderboard) with an average score of 64.64! + + +![image/jpeg](https://cdn-uploads.huggingface.co/production/uploads/635cc29de7aef2358a9b03ee/jY3tr0DCMdyJXOihSqJFr.jpeg) + + +# Usage + + +```bash +python -m pip install -U angle-emb +``` + +1) Non-Retrieval Tasks + +```python +from angle_emb import AnglE + +angle = AnglE.from_pretrained('WhereIsAI/UAE-Large-V1', pooling_strategy='cls').cuda() +vec = angle.encode('hello world', to_numpy=True) +print(vec) +vecs = angle.encode(['hello world1', 'hello world2'], to_numpy=True) +print(vecs) +``` + +2) Retrieval Tasks + +For retrieval purposes, please use the prompt `Prompts.C`. + +```python +from angle_emb import AnglE, Prompts + +angle = AnglE.from_pretrained('WhereIsAI/UAE-Large-V1', pooling_strategy='cls').cuda() +angle.set_prompt(prompt=Prompts.C) +vec = angle.encode({'text': 'hello world'}, to_numpy=True) +print(vec) +vecs = angle.encode([{'text': 'hello world1'}, {'text': 'hello world2'}], to_numpy=True) +print(vecs) +``` + +# Citation + +If you use our pre-trained models, welcome to support us by citing our work: + +``` +@article{li2023angle, + title={AnglE-optimized Text Embeddings}, + author={Li, Xianming and Li, Jing}, + journal={arXiv preprint arXiv:2309.12871}, + year={2023} +} +``` \ No newline at end of file diff --git a/model/UAE-Large-V1/commit.txt b/model/UAE-Large-V1/commit.txt new file mode 100644 index 0000000000000000000000000000000000000000..fbe358272b4e1c27b3e7d55906af7f504ffb2f48 --- /dev/null +++ b/model/UAE-Large-V1/commit.txt @@ -0,0 +1 @@ +82f6ace7a8954c012dd2ae05e2604fbc9007205b \ No newline at end of file diff --git a/model/UAE-Large-V1/config.json b/model/UAE-Large-V1/config.json new file mode 100644 index 0000000000000000000000000000000000000000..d40827f3f8c9417ea84579d559be0ae6c48f02d2 --- /dev/null +++ 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13404, + "▁recipe": 13405, + "▁scenario": 13406, + "▁Following": 13407, + "VAR": 13408, + "▁yard": 13409, + "▁stad": 13410, + "*(": 13411, + "▁validate": 13412, + "DEX": 13413, + "▁committee": 13414, + "▁temporary": 13415, + "▁consequences": 13416, + "▁également": 13417, + "ктив": 13418, + "▁ra": 13419, + "▁displ": 13420, + "▁apps": 13421, + "▁Teil": 13422, + "▁».": 13423, + "▁adopted": 13424, + "tensor": 13425, + "▁femin": 13426, + "▁мар": 13427, + "логи": 13428, + "tech": 13429, + "▁Rot": 13430, + "▁knees": 13431, + "phys": 13432, + "owej": 13433, + "▁Oxford": 13434, + "анд": 13435, + "hell": 13436, + "ografia": 13437, + "▁exposed": 13438, + "ktop": 13439, + "oby": 13440, + "lower": 13441, + "▁Senate": 13442, + "▁sword": 13443, + "Flow": 13444, + "▁Unfortunately": 13445, + "▁boxes": 13446, + "▁cuando": 13447, + "▁pilot": 13448, + "▁Album": 13449, + "Bal": 13450, + "Sort": 13451, + "FIELD": 13452, + "▁desert": 13453, + "COMM": 13454, + "rons": 13455, + "adows": 13456, + "▁loyal": 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+ "▁captain": 13565, + "зі": 13566, + "chunk": 13567, + "apture": 13568, + "ashboard": 13569, + "▁divided": 13570, + "▁extensive": 13571, + "▁suffer": 13572, + "▁heading": 13573, + "created": 13574, + "▁quietly": 13575, + "▁ny": 13576, + "▁пол": 13577, + "\"+": 13578, + "ikan": 13579, + "▁designs": 13580, + "zu": 13581, + "}+\\": 13582, + "Operator": 13583, + "▁Lemma": 13584, + "▁нау": 13585, + "acji": 13586, + "лове": 13587, + "Servlet": 13588, + "▁Kevin": 13589, + "stage": 13590, + "bn": 13591, + "textwidth": 13592, + "failed": 13593, + "▁Staff": 13594, + "▁enem": 13595, + "unde": 13596, + "ень": 13597, + "Packet": 13598, + "▁Als": 13599, + "kar": 13600, + "]['": 13601, + "ked": 13602, + "Pers": 13603, + ">::": 13604, + "▁arc": 13605, + "▁synt": 13606, + "SPE": 13607, + "▁Да": 13608, + "▁Mi": 13609, + "▁Moh": 13610, + "▁Death": 13611, + "browser": 13612, + "▁Dave": 13613, + "▁succ": 13614, + "toggle": 13615, + "▁tack": 13616, + "Comment": 13617, + "eron": 13618, + "▁awareness": 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+ "▁pulling": 13672, + "▁Pur": 13673, + "▁Miller": 13674, + "▁FL": 13675, + "amaz": 13676, + "▁mile": 13677, + "▁Need": 13678, + "▁supplies": 13679, + "▁año": 13680, + "▁pace": 13681, + "▁Victoria": 13682, + "▁ought": 13683, + "▁Player": 13684, + "agnostic": 13685, + "▁viv": 13686, + "▁Patrick": 13687, + "▁Š": 13688, + "▁Story": 13689, + "aca": 13690, + "▁mountains": 13691, + "CLASS": 13692, + "▁fragment": 13693, + "▁settlement": 13694, + "▁Furthermore": 13695, + "▁drivers": 13696, + "▁Ju": 13697, + "▁были": 13698, + "Rows": 13699, + "▁impression": 13700, + "▁infer": 13701, + "▁Expl": 13702, + "olute": 13703, + "ovan": 13704, + "arance": 13705, + "CAP": 13706, + "▁enforce": 13707, + "▁Burn": 13708, + "Reset": 13709, + "mother": 13710, + "▁Battle": 13711, + "padding": 13712, + "iate": 13713, + "▁cried": 13714, + "AK": 13715, + "uns": 13716, + "▁siècle": 13717, + "▁Contin": 13718, + "bank": 13719, + "junit": 13720, + "objects": 13721, + "Rot": 13722, + "issa": 13723, + "▁begun": 13724, + "*-": 13725, + "▁visiting": 13726, + "жде": 13727, + "▁targets": 13728, + "▁Latin": 13729, + "ут": 13730, + "▁Esc": 13731, + "*;": 13732, + "ång": 13733, + "▁({": 13734, + "▁diagram": 13735, + "Models": 13736, + "▁partnership": 13737, + "▁från": 13738, + "ulty": 13739, + "Pod": 13740, + "CALL": 13741, + "modal": 13742, + "sig": 13743, + "itzer": 13744, + "itel": 13745, + "▁convinced": 13746, + "abl": 13747, + "стве": 13748, + "▁cot": 13749, + "▁repeat": 13750, + "▁lists": 13751, + "sound": 13752, + "▁royal": 13753, + "▁grace": 13754, + "▁oraz": 13755, + "Notification": 13756, + "prite": 13757, + "▁arrival": 13758, + "ancell": 13759, + "hentic": 13760, + "decode": 13761, + "▁fantastic": 13762, + "progress": 13763, + "proxy": 13764, + "ző": 13765, + "kel": 13766, + "▁convenient": 13767, + "aque": 13768, + "riet": 13769, + "▁Digital": 13770, + "iors": 13771, + "▁Budd": 13772, + "andra": 13773, + "addy": 13774, + "▁overs": 13775, + "▁consumers": 13776, + "pn": 13777, + "mouse": 13778, + "▁BC": 13779, + "deg": 13780, + "perm": 13781, + "ités": 13782, + "▁испо": 13783, + "heast": 13784, + "hour": 13785, + "PARAM": 13786, + "conscious": 13787, + "▁wing": 13788, + "▁atmosphere": 13789, + "▁gig": 13790, + "▁contre": 13791, + "▁drama": 13792, + "ят": 13793, + "▁Front": 13794, + "▁philosophy": 13795, + "▁Hart": 13796, + "▁nurs": 13797, + "uras": 13798, + "▁Tru": 13799, + "▁sud": 13800, + "▁performing": 13801, + "пы": 13802, + "▁confused": 13803, + "▁checks": 13804, + "amt": 13805, + "Make": 13806, + "▁RO": 13807, + "▁df": 13808, + "izations": 13809, + "▁degli": 13810, + "▁architecture": 13811, + "Renderer": 13812, + "▁Ла": 13813, + "▁ptr": 13814, + "▁dieser": 13815, + "submit": 13816, + "▁topics": 13817, + "▁principles": 13818, + "vars": 13819, + "sock": 13820, + "▁tongue": 13821, + "▁percentage": 13822, + "▁SS": 13823, + "▁dol": 13824, + "▁rice": 13825, + "ío": 13826, + "▁Eastern": 13827, + "▁recognition": 13828, + "▁Ern": 13829, + "▁Ut": 13830, + "▁caut": 13831, + "▁Cloud": 13832, + "▁conversion": 13833, + "▁Ohio": 13834, + "▁ME": 13835, + "▁surely": 13836, + "▁gard": 13837, + "puis": 13838, + "▁urg": 13839, + "imi": 13840, + "▁absence": 13841, + "▁winner": 13842, + "Language": 13843, + "▁HTTP": 13844, + "wt": 13845, + "▁translation": 13846, + "сс": 13847, + "▁Kind": 13848, + "Two": 13849, + "▁Revolution": 13850, + "Insert": 13851, + "Every": 13852, + "orient": 13853, + "▁тра": 13854, + "▁emotions": 13855, + "details": 13856, + "▁flu": 13857, + "▁operate": 13858, + "Ag": 13859, + "unning": 13860, + "▁partie": 13861, + "tri": 13862, + "▁golden": 13863, + "▁Би": 13864, + "▁foundation": 13865, + "isten": 13866, + "▁Carlos": 13867, + "Children": 13868, + "▁neighb": 13869, + "▁Cart": 13870, + "Begin": 13871, + "гда": 13872, + "▁scheduled": 13873, + "'>": 13874, + "▁observations": 13875, + "▁producer": 13876, + "athers": 13877, + "ному": 13878, + "▁expectations": 13879, + "oso": 13880, + "zh": 13881, + "mutable": 13882, + "▁writes": 13883, + 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"orts": 15587, + "▁applies": 15588, + "▁Language": 15589, + "specific": 15590, + "achusetts": 15591, + "HAND": 15592, + "▁Route": 15593, + "market": 15594, + "▁Ky": 15595, + "▁pose": 15596, + "ACHE": 15597, + "poll": 15598, + "▁rocks": 15599, + "bone": 15600, + "▁DIS": 15601, + "Watch": 15602, + "▁smiling": 15603, + "рио": 15604, + "Month": 15605, + "▁efter": 15606, + "construct": 15607, + "▁bands": 15608, + "▁collaboration": 15609, + "ними": 15610, + "glas": 15611, + "▁vy": 15612, + "▁engagement": 15613, + "__)": 15614, + "▁wings": 15615, + "ким": 15616, + "netje": 15617, + "ativa": 15618, + "▁Duke": 15619, + "лее": 15620, + "▁Within": 15621, + "▁dove": 15622, + "▁cb": 15623, + "yers": 15624, + "pow": 15625, + "[(": 15626, + "▁evaluate": 15627, + "Points": 15628, + "▁рі": 15629, + "odigd": 15630, + "onomy": 15631, + "▁Illinois": 15632, + "▁Typ": 15633, + "▁coordinates": 15634, + "pisode": 15635, + "ucked": 15636, + "▁flav": 15637, + "▁brands": 15638, + "▁calendar": 15639, + "Lib": 15640, + "▁uitgen": 15641, + "▁tale": 15642, + "▁briefly": 15643, + "▁mic": 15644, + "RESS": 15645, + "▁später": 15646, + "▁integrated": 15647, + "▁cookies": 15648, + "▁uitgenodigd": 15649, + "▁Priv": 15650, + "▁phenomen": 15651, + "▁voegen": 15652, + "Supp": 15653, + "▁refers": 15654, + "пад": 15655, + "▁Clinton": 15656, + "▁assignment": 15657, + "inals": 15658, + "▁asym": 15659, + "cycle": 15660, + "▁Anderson": 15661, + "▁binding": 15662, + "rique": 15663, + "hind": 15664, + "▁behalf": 15665, + "▁Fle": 15666, + "▁breaks": 15667, + "▁soap": 15668, + "вар": 15669, + "▁vä": 15670, + "▁crying": 15671, + "▁→": 15672, + "▁msm": 15673, + "▁boots": 15674, + "owing": 15675, + "▁bell": 15676, + "suite": 15677, + "▁Bundes": 15678, + "Year": 15679, + "ndef": 15680, + "Other": 15681, + "▁google": 15682, + "ENCE": 15683, + "WER": 15684, + "Les": 15685, + "Shared": 15686, + "▁ED": 15687, + "IFT": 15688, + "▁floating": 15689, + "ým": 15690, + "{},": 15691, + "Binary": 15692, + "▁roce": 15693, + "raj": 15694, + "▁bewerken": 15695, + "BF": 15696, + "▁Hur": 15697, + "cen": 15698, + "▁ere": 15699, + "▁camb": 15700, + "▁Pakistan": 15701, + "▁greatly": 15702, + "▁logging": 15703, + "/.": 15704, + "Tensor": 15705, + "▁opens": 15706, + "▁Rio": 15707, + "▁klikken": 15708, + "▁sculpt": 15709, + "apore": 15710, + "wx": 15711, + "▁Nich": 15712, + "nan": 15713, + "▁injured": 15714, + "compare": 15715, + "tha": 15716, + "Sample": 15717, + "Shell": 15718, + "▁commander": 15719, + "▁receiver": 15720, + "▁hopes": 15721, + "▁byl": 15722, + "▁proxy": 15723, + "▁gall": 15724, + "getId": 15725, + "▁Bab": 15726, + "feld": 15727, + "▁\"_": 15728, + "▁Hab": 15729, + "simple": 15730, + "▁executed": 15731, + "▁ate": 15732, + "▁animation": 15733, + "▁inhab": 15734, + "▁боль": 15735, + "▁router": 15736, + "▁glob": 15737, + "Geplaatst": 15738, + "▁beginnetje": 15739, + "▁Kur": 15740, + "▁Ха": 15741, + "aligned": 15742, + "▁certificate": 15743, + "▁Å": 15744, + ".).": 15745, + "▁soll": 15746, + "▁Import": 15747, + "реди": 15748, + "▁pandemic": 15749, + "▁nic": 15750, + "vä": 15751, + "▁Gree": 15752, + "▁Say": 15753, + "▁ді": 15754, + "▁Num": 15755, + "▁roughly": 15756, + "▁después": 15757, + "▁​": 15758, + "▁specify": 15759, + "Mapper": 15760, + "licht": 15761, + "▁thumb": 15762, + "wie": 15763, + "▁unlikely": 15764, + "▁Edd": 15765, + "Hey": 15766, + "▁Opt": 15767, + "BLOCK": 15768, + "вор": 15769, + "▁×": 15770, + "▁ba": 15771, + "▁periods": 15772, + "▁titles": 15773, + "Med": 15774, + "▁fon": 15775, + "▁bast": 15776, + "▁Forest": 15777, + "▁№": 15778, + "onds": 15779, + "▁fal": 15780, + "▁gesch": 15781, + "direction": 15782, + "IFY": 15783, + "▁LA": 15784, + "▁(((": 15785, + "GTH": 15786, + "itudes": 15787, + "▁destruction": 15788, + "▁Ja": 15789, + "▁stake": 15790, + "ifferent": 15791, + "▁identical": 15792, + "▁fog": 15793, + "▁Reb": 15794, + "ские": 15795, + "ступ": 15796, + "jax": 15797, + "▁Mars": 15798, + "▁historic": 15799, + "▁Vo": 15800, + "▁entrepre": 15801, + "▁tension": 15802, + "▁WHERE": 15803, + "▁Philadelphia": 15804, + "Counter": 15805, + "▁frames": 15806, + "▁muy": 15807, + "ej": 15808, + "öt": 15809, + "eu": 15810, + "▁челове": 15811, + "PROC": 15812, + "▁resolved": 15813, + "▁tape": 15814, + "цион": 15815, + "▁singular": 15816, + "▁personnel": 15817, + "▁Mun": 15818, + "▁Occ": 15819, + "▁scalar": 15820, + "dess": 15821, + "▁cable": 15822, + "being": 15823, + "▁Jenn": 15824, + "▁erst": 15825, + "Actions": 15826, + "Environment": 15827, + "via": 15828, + "▁struggling": 15829, + "▁DVD": 15830, + "whe": 15831, + "▁throwing": 15832, + "Bounds": 15833, + "▁MD": 15834, + "▁\"../": 15835, + "▁satisfy": 15836, + "▁Colorado": 15837, + "▁Active": 15838, + "Tasks": 15839, + "<>();": 15840, + "▁slipped": 15841, + "▁poison": 15842, + "zb": 15843, + "Dispatch": 15844, + "warning": 15845, + "▁ultimate": 15846, + "picture": 15847, + "expression": 15848, + "▁Talk": 15849, + "▁flick": 15850, + "▁raising": 15851, + "▁transactions": 15852, + "▁glance": 15853, + "▁gri": 15854, + "▁през": 15855, + "selection": 15856, + "ња": 15857, + "endl": 15858, + "▁Abb": 15859, + "▁bold": 15860, + "▁maintained": 15861, + "Exists": 15862, + "▁encouraged": 15863, + "Qual": 15864, + "▁essere": 15865, + "▁hired": 15866, + "letter": 15867, + "itches": 15868, + "others": 15869, + "▁woj": 15870, + "▁injuries": 15871, + "▁dil": 15872, + "execut": 15873, + "▁Steel": 15874, + "▁Garden": 15875, + "зя": 15876, + "\\,\\": 15877, + "▁Angel": 15878, + "prim": 15879, + ">:]<": 15880, + "gb": 15881, + "peat": 15882, + "inte": 15883, + "▁apolog": 15884, + "▁regulations": 15885, + "Src": 15886, + "kh": 15887, + "Upload": 15888, + "mapping": 15889, + "▁presents": 15890, + "▁poetry": 15891, + "▁stops": 15892, + "▁Tol": 15893, + "▁tower": 15894, + "▁OUT": 15895, + "Thank": 15896, + "▁organic": 15897, + "▁drei": 15898, + "▁pound": 15899, + "century": 15900, + "▁modules": 15901, + "▁дере": 15902, + "▁worn": 15903, + "▁parad": 15904, + "▁Cos": 15905, + "fic": 15906, + "▁без": 15907, + "▁Jimmy": 15908, + "▁lands": 15909, + "▁minist": 15910, + "vspace": 15911, + "▁lighting": 15912, + "▁naked": 15913, + "▁designer": 15914, + "▁Stream": 15915, + "TMP": 15916, + "Center": 15917, + "resentation": 15918, + "ONT": 15919, + "▁ers": 15920, + "▁measurement": 15921, + "▁muscles": 15922, + "▁Ign": 15923, + "▁COM": 15924, + "▁fru": 15925, + "▁genre": 15926, + "▁alpha": 15927, + "▁retirement": 15928, + "▁Gon": 15929, + "ől": 15930, + "contents": 15931, + "▁healing": 15932, + "▁sido": 15933, + "incipal": 15934, + "Permission": 15935, + "рак": 15936, + "▁Gordon": 15937, + "▁Rank": 15938, + "▁Autom": 15939, + "Constructor": 15940, + "wiki": 15941, + "▁concerning": 15942, + "rizona": 15943, + "▁variant": 15944, + "▁arranged": 15945, + "▁Spr": 15946, + "BPACK": 15947, + "Timestamp": 15948, + "restore": 15949, + "aware": 15950, + "▁Observ": 15951, + "▁SV": 15952, + "ipp": 15953, + "▁Executive": 15954, + "▁colleg": 15955, + "▁explicitly": 15956, + "written": 15957, + "▁Kön": 15958, + "irus": 15959, + "▁Hold": 15960, + "▁Pract": 15961, + "Character": 15962, + "▁redistribute": 15963, + "uerto": 15964, + "▁Student": 15965, + "▁elder": 15966, + "▁Dop": 15967, + "vp": 15968, + "▁Hub": 15969, + "▁grounds": 15970, + "▁Ry": 15971, + "▁signals": 15972, + "▁gifts": 15973, + "▁strengthen": 15974, + "▁Lyn": 15975, + "commun": 15976, + "▁най": 15977, + "▁finance": 15978, + "noc": 15979, + "helm": 15980, + "▁cuts": 15981, + "▁adventure": 15982, + "▁Ric": 15983, + "▁intellectual": 15984, + "▁Output": 15985, + "▁awk": 15986, + "▁concentration": 15987, + "▁guidance": 15988, + "Buff": 15989, + "▁filling": 15990, + "▁regul": 15991, + "▁delicious": 15992, + "([]": 15993, + "ших": 15994, + "▁tons": 15995, + "activity": 15996, + "GP": 15997, + "LOB": 15998, + "stadt": 15999, + "tal": 16000, + "▁img": 16001, + "▁rush": 16002, + "attice": 16003, + "▁pok": 16004, + "steps": 16005, + "▁lid": 16006, + "▁DNA": 16007, + "Browser": 16008, + "▁ladies": 16009, + "▁années": 16010, + "▁rescue": 16011, + "avity": 16012, + "rock": 16013, + "▁glasses": 16014, + "▁Bey": 16015, + ")}$": 16016, + "detail": 16017, + "▁dés": 16018, + "tax": 16019, + "▁favourite": 16020, + "▁precision": 16021, + "▁conoc": 16022, + "Ms": 16023, + "▁Native": 16024, + "▁Pil": 16025, + "InputStream": 16026, + "orp": 16027, + "▁Pap": 16028, + "▁picking": 16029, + "iph": 16030, + "Loading": 16031, + "▁priest": 16032, + "Hook": 16033, + "▁pist": 16034, + "▁Une": 16035, + "%,": 16036, + "▁bil": 16037, + "▁conservative": 16038, + "eval": 16039, + "iking": 16040, + "'},": 16041, + "▁sauce": 16042, + "▁Due": 16043, + "assen": 16044, + "▁occasionally": 16045, + "▁Дж": 16046, + "unknown": 16047, + "DED": 16048, + "▁drum": 16049, + "▁dub": 16050, + "ATURE": 16051, + "usage": 16052, + "getType": 16053, + "reply": 16054, + "▁strategic": 16055, + "▁kap": 16056, + "design": 16057, + "datetime": 16058, + "▁Prim": 16059, + "Master": 16060, + "▁Corps": 16061, + "▁considerable": 16062, + "▁Tu": 16063, + "▁ла": 16064, + "▁tous": 16065, + "▁clar": 16066, + "▁poem": 16067, + "album": 16068, + "]*": 16069, + "loaded": 16070, + "▁traveling": 16071, + "вые": 16072, + "▁Ferr": 16073, + "▁pharm": 16074, + "abi": 16075, + "▁}\\": 16076, + "collect": 16077, + "▁Bour": 16078, + "OC": 16079, + "▁measurements": 16080, + "▁Professional": 16081, + "▁sensor": 16082, + "utsche": 16083, + "▁demanded": 16084, + "▁accompanied": 16085, + "▁prend": 16086, + "▁encoding": 16087, + "▁Geschichte": 16088, + "▁mig": 16089, + "▁Gib": 16090, + "▁Reich": 16091, + "▁myster": 16092, + "▁Mock": 16093, + "▁physically": 16094, + "▁Bau": 16095, + "▁Single": 16096, + "▁managing": 16097, + "▁Kil": 16098, + "▁Temple": 16099, + "▁lev": 16100, + "▁lí": 16101, + "CPU": 16102, + "▁Premier": 16103, + "▁Give": 16104, + "iri": 16105, + "NV": 16106, + "▁AI": 16107, + "▁fp": 16108, + "лександ": 16109, + "▁tant": 16110, + "▁fot": 16111, + "Nullable": 16112, + "▁guards": 16113, + "Once": 16114, + "▁chamber": 16115, + "film": 16116, + "▁bias": 16117, + "▁Tai": 16118, + "insic": 16119, + "▁ml": 16120, + "▁Ka": 16121, + "вал": 16122, + "▁SER": 16123, + "▁Someone": 16124, + "}}_{": 16125, + "Fixed": 16126, + "▁bent": 16127, + "▁prohib": 16128, + "▁bid": 16129, + "▁fewer": 16130, + "кры": 16131, + "▁lugar": 16132, + "▁deserve": 16133, + "ssl": 16134, + "▁cfg": 16135, + "reck": 16136, + "▁stability": 16137, + "resize": 16138, + "▁assertThat": 16139, + "Trigger": 16140, + "▁станов": 16141, + "plugins": 16142, + "▁lets": 16143, + "хід": 16144, + "▁Laura": 16145, + "нер": 16146, + "▁brut": 16147, + "▁FI": 16148, + "isons": 16149, + "▁dyn": 16150, + "icher": 16151, + "rayed": 16152, + "▁frequent": 16153, + "▁jedoch": 16154, + "▁Marine": 16155, + "strings": 16156, + "▁Util": 16157, + "▁bos": 16158, + "Mus": 16159, + "▁Portugal": 16160, + "Strategy": 16161, + "▁посе": 16162, + "▁slice": 16163, + "▁insight": 16164, + "▁widget": 16165, + "▁général": 16166, + "messages": 16167, + "▁Hu": 16168, + "▁requirement": 16169, + "Side": 16170, + "emplates": 16171, + "▁ceremony": 16172, + "▁physics": 16173, + "▁graduate": 16174, + "para": 16175, + "▁preserv": 16176, + "▁shops": 16177, + "zek": 16178, + "▁ub": 16179, + "prepare": 16180, + "▁Oil": 16181, + "▁fib": 16182, + "▁runtime": 16183, + "▁hogy": 16184, + "Warning": 16185, + "▁Convert": 16186, + "bourne": 16187, + "▁emerged": 16188, + "▁Ди": 16189, + "ighth": 16190, + "guard": 16191, + "kal": 16192, + "validation": 16193, + "ência": 16194, + "▁drinks": 16195, + "theorem": 16196, + "HR": 16197, + "iev": 16198, + "ployee": 16199, + "Usage": 16200, + "▁спе": 16201, + "dispatch": 16202, + "▁instantly": 16203, + "obi": 16204, + "▁justify": 16205, + "▁Nev": 16206, + "▁явля": 16207, + "agra": 16208, + "▁transmission": 16209, + "fly": 16210, + ";';": 17021, + "▁cousin": 17022, + "createElement": 17023, + "Could": 17024, + "▁capac": 17025, + "▁pause": 17026, + "ArrayList": 17027, + "kte": 17028, + "ordered": 17029, + "▁shaking": 17030, + "labels": 17031, + "▁reducing": 17032, + "вых": 17033, + "USED": 17034, + "▁voting": 17035, + "▁Ministry": 17036, + "▁Mig": 17037, + "▁Chen": 17038, + "▁accompany": 17039, + "ulle": 17040, + "▁ga": 17041, + "▁equipped": 17042, + "▁nun": 17043, + "Bet": 17044, + "▁licensed": 17045, + "ARCH": 17046, + "FN": 17047, + "▁engines": 17048, + "▁ster": 17049, + "▁locale": 17050, + "▁въ": 17051, + "links": 17052, + "▁Capital": 17053, + "▁alien": 17054, + "Wr": 17055, + "ръ": 17056, + "Cart": 17057, + "▁Marketing": 17058, + "▁RT": 17059, + "FileName": 17060, + "▁ti": 17061, + "iji": 17062, + "▁versus": 17063, + "live": 17064, + "Sym": 17065, + "kor": 17066, + "▁emission": 17067, + "umm": 17068, + "ycz": 17069, + "▁climbed": 17070, + "▁plusieurs": 17071, + "кри": 17072, + "yar": 17073, + "osten": 17074, + "▁usb": 17075, + "▁crossing": 17076, + "▁polynom": 17077, + "▁removal": 17078, + "▁Adams": 17079, + "▁ihre": 17080, + "anden": 17081, + "▁Benj": 17082, + "▁Phill": 17083, + "▁wounded": 17084, + "▁Castle": 17085, + "bild": 17086, + "Annotation": 17087, + "Processor": 17088, + "▁tin": 17089, + "folg": 17090, + "▁Students": 17091, + "▁Mexican": 17092, + "▁administrative": 17093, + "ILED": 17094, + "▁conqu": 17095, + "▁cheer": 17096, + "▁Ces": 17097, + "Because": 17098, + "▁Juni": 17099, + "▁encontr": 17100, + "avi": 17101, + "VI": 17102, + "aku": 17103, + "▁Ton": 17104, + "▁smoking": 17105, + "▁bay": 17106, + "works": 17107, + "ат": 17108, + "attered": 17109, + "▁Boolean": 17110, + "▁Balt": 17111, + "defer": 17112, + "pathy": 17113, + "Ah": 17114, + "▁akt": 17115, + "▁governor": 17116, + "Pad": 17117, + "▁sisters": 17118, + "Lat": 17119, + "▁revel": 17120, + "▁SY": 17121, + "itos": 17122, + "▁filters": 17123, + "Chunk": 17124, + "consum": 17125, + "▁removing": 17126, + "▁Herr": 17127, + "▁generator": 17128, + "▁Cra": 17129, + "▁farmers": 17130, + "▁Members": 17131, + "▁overcome": 17132, + "▁Cin": 17133, + "igkeit": 17134, + "criptions": 17135, + "Tests": 17136, + "▁клу": 17137, + "▁shake": 17138, + "▁yy": 17139, + "placement": 17140, + "▁awards": 17141, + "▁episodes": 17142, + "▁Blood": 17143, + "▁bullet": 17144, + "▁viene": 17145, + "▁Financial": 17146, + "Future": 17147, + "▁rou": 17148, + "▁biologie": 17149, + "▁useState": 17150, + "iani": 17151, + "piece": 17152, + "▁speaker": 17153, + "▁refr": 17154, + "ARK": 17155, + "▁MIT": 17156, + "▁Tan": 17157, + "▁Based": 17158, + "▁cultiv": 17159, + "▁hungry": 17160, + "▁Ay": 17161, + "▁Hey": 17162, + "▁excitement": 17163, + "ibraries": 17164, + "Hit": 17165, + "▁Ende": 17166, + "NG": 17167, + "FIL": 17168, + ".\")": 17169, + "Family": 17170, + "inery": 17171, + "necess": 17172, + "velope": 17173, + "▁Bot": 17174, + "porter": 17175, + "▁climb": 17176, + "▁Eli": 17177, + "urent": 17178, + "▁mistakes": 17179, + "ában": 17180, + "marks": 17181, + "pkt": 17182, + "Library": 17183, + "sted": 17184, + "ublice": 17185, + "▁Administration": 17186, + "▁shapes": 17187, + "публи": 17188, + "God": 17189, + "innen": 17190, + "коло": 17191, + "<<<<": 17192, + "ibe": 17193, + "ês": 17194, + "▁США": 17195, + "▁Foreign": 17196, + "▁Margaret": 17197, + "▁gene": 17198, + "▁disturb": 17199, + "▁тер": 17200, + "▁onClick": 17201, + "▁Engineering": 17202, + "▁stopping": 17203, + "▁restrictions": 17204, + ",*": 17205, + "BUF": 17206, + "▁shadows": 17207, + "hci": 17208, + "▁Christians": 17209, + "▁fence": 17210, + "▁luxury": 17211, + "akh": 17212, + "coord": 17213, + "▁investigate": 17214, + "▁conventional": 17215, + "\"—": 17216, + "▁visits": 17217, + "isé": 17218, + "▁Sac": 17219, + "className": 17220, + "▁Psych": 17221, + "▁reflected": 17222, + "▁пло": 17223, + "▁Vice": 17224, + "ław": 17225, + "________________": 17226, + "▁Wolf": 17227, + "rente": 17228, + "▁Champion": 17229, + "▁simulation": 17230, + "esota": 17231, + "▁Soon": 17232, + "▁Cel": 17233, + "▁theories": 17234, + "▁STR": 17235, + "▁collective": 17236, + "▁coordinate": 17237, + "querySelector": 17238, + "emed": 17239, + "Break": 17240, + "▁gef": 17241, + "▁electricity": 17242, + "▁gathering": 17243, + "aters": 17244, + "exper": 17245, + "▁Roma": 17246, + "▁Cooper": 17247, + "SYMBOL": 17248, + "vd": 17249, + "iversary": 17250, + "aines": 17251, + "▁Grad": 17252, + "▁independence": 17253, + "woh": 17254, + "▁consequence": 17255, + "▁conversations": 17256, + "▁Rou": 17257, + "▁andere": 17258, + "▁Systems": 17259, + "гар": 17260, + "▁moist": 17261, + "flu": 17262, + "ція": 17263, + "ниш": 17264, + "▁rode": 17265, + "▁perd": 17266, + "▁szer": 17267, + "▁flood": 17268, + "▁intim": 17269, + "stderr": 17270, + "▁reflection": 17271, + "Scan": 17272, + "▁disaster": 17273, + "akespe": 17274, + "▁Invalid": 17275, + "▁humor": 17276, + "▁Friedrich": 17277, + "▁suggestions": 17278, + "uvud": 17279, + "Delay": 17280, + "brief": 17281, + "▁ис": 17282, + "glied": 17283, + "fas": 17284, + "▁Smart": 17285, + "▁medi": 17286, + "sdk": 17287, + "▁seus": 17288, + "▁Arizona": 17289, + "▁innocent": 17290, + "Warn": 17291, + "acious": 17292, + "▁Moscow": 17293, + "▁caps": 17294, + "Delegate": 17295, + "▁dramatic": 17296, + "books": 17297, + "▁shore": 17298, + "uki": 17299, + "▁Russell": 17300, + "▁correlation": 17301, + "Help": 17302, + "▁pubblic": 17303, + "zym": 17304, + "comb": 17305, + "EY": 17306, + "LENGTH": 17307, + "▁Mün": 17308, + "▁_.": 17309, + "▁ferm": 17310, + "▁Ian": 17311, + "▁Studio": 17312, + "▁affairs": 17313, + "los": 17314, + "Rules": 17315, + "running": 17316, + "▁Posted": 17317, + "Pixel": 17318, + "▁dancing": 17319, + "▁agreements": 17320, + "▁Pic": 17321, + "ancia": 17322, + "▁má": 17323, + "ationToken": 17324, + "descriptor": 17325, + "▁Carter": 17326, + "Release": 17327, + "************": 17328, + "▁outstanding": 17329, + "changes": 17330, + "ARRAY": 17331, + "▁Barbara": 17332, + "▁nurse": 17333, + "(\r": 17334, + "▁Douglas": 17335, + "▁nucle": 17336, + "ouri": 17337, + "▁Style": 17338, + "avo": 17339, + "▁painful": 17340, + "▁slic": 17341, + "▁seinem": 17342, + "SUPPORT": 17343, + "ogene": 17344, + "▁satell": 17345, + "tagon": 17346, + "▁collapse": 17347, + "velle": 17348, + "MON": 17349, + "aughters": 17350, + "▁threatened": 17351, + "▁Illegal": 17352, + "▁desperate": 17353, + "strict": 17354, + "rus": 17355, + "ститу": 17356, + "\\\":": 17357, + "▁conflic": 17358, + "download": 17359, + "atos": 17360, + "▁Position": 17361, + ".*;": 17362, + "▁theater": 17363, + "▁pleasant": 17364, + "▁Cette": 17365, + "▁Singapore": 17366, + "heet": 17367, + "▁pir": 17368, + "▁acquis": 17369, + "▁назва": 17370, + "теля": 17371, + "▁recru": 17372, + "жения": 17373, + "ёл": 17374, + "версите": 17375, + "▁respective": 17376, + "▁tunnel": 17377, + "▁Dean": 17378, + "Du": 17379, + "▁uncle": 17380, + "▁offensive": 17381, + "colo": 17382, + "▁Unlike": 17383, + "series": 17384, + "▁Arn": 17385, + "minute": 17386, + "▁descriptor": 17387, + "▁stones": 17388, + "ICATION": 17389, + "▁Pad": 17390, + "▁iPhone": 17391, + "ei": 17392, + "▁fantasy": 17393, + "▁Korean": 17394, + "\"}": 17395, + "▁orth": 17396, + "halten": 17397, + "deep": 17398, + "▁Kay": 17399, + "requency": 17400, + "▁duties": 17401, + "awt": 17402, + "▁nearest": 17403, + "▁disorder": 17404, + "стру": 17405, + "▁Chile": 17406, + "▁seq": 17407, + "▁transportation": 17408, + "OO": 17409, + "▁Dez": 17410, + "iju": 17411, + "▁Results": 17412, + "jed": 17413, + "ivel": 17414, + "HOST": 17415, + "▁€": 17416, + "▁Î": 17417, + "▁chin": 17418, + "▁matt": 17419, + "▁voted": 17420, + "▁gehör": 17421, + "▁▁▁▁▁▁▁▁▁▁▁": 17422, + "▁sue": 17423, + "▁legacy": 17424, + "вся": 17425, + "SOURCE": 17426, + "WORK": 17427, + "itis": 17428, + "▁$|": 17429, + "▁обо": 17430, + "▁nr": 17431, + "▁Tamb": 17432, + "▁snap": 17433, + "▁impressed": 17434, + "▁deposit": 17435, + "▁divid": 17436, + "Segment": 17437, + "▁кар": 17438, + "▁Gas": 17439, + "▁crimes": 17440, + "▁insult": 17441, + "▁Hum": 17442, + "▁bounded": 17443, + "▁kicked": 17444, + "▁Му": 17445, + "▁|\\": 17446, + "added": 17447, + "Produ": 17448, + "▁./": 17449, + "▁awkward": 17450, + "▁Кра": 17451, + "▁ї": 17452, + "▁CONTR": 17453, + "▁beim": 17454, + "▁placeholder": 17455, + "spi": 17456, + "▁Bei": 17457, + "▁Pf": 17458, + "ientes": 17459, + "disk": 17460, + "blk": 17461, + "neo": 17462, + "itarian": 17463, + "▁cogn": 17464, + "▁sout": 17465, + "▁trash": 17466, + "▁Rab": 17467, + "▁decline": 17468, + "tat": 17469, + "▁combine": 17470, + "▁Tot": 17471, + "▁drops": 17472, + "Times": 17473, + "cheduler": 17474, + "▁governments": 17475, + "Tex": 17476, + "▁Used": 17477, + "зан": 17478, + "▁pd": 17479, + "мет": 17480, + "▁&=&": 17481, + "▁Nag": 17482, + "▁дол": 17483, + "▁Always": 17484, + "rtc": 17485, + "ске": 17486, + "▁performances": 17487, + "rupted": 17488, + "▁два": 17489, + "▁managers": 17490, + "▁Pitt": 17491, + "▁mystery": 17492, + "▁settle": 17493, + "ulse": 17494, + "cross": 17495, + "question": 17496, + "asha": 17497, + "seed": 17498, + "urable": 17499, + "Final": 17500, + "++++": 17501, + "inputs": 17502, + "▁backup": 17503, + "▁Learning": 17504, + "▁*,": 17505, + "logo": 17506, + "▁seinen": 17507, + "▁vulnerable": 17508, + "directory": 17509, + "ië": 17510, + "▁friendship": 17511, + "tu": 17512, + "▁Vec": 17513, + "rifice": 17514, + "▁бра": 17515, + "▁involve": 17516, + "TON": 17517, + "▁corrid": 17518, + "separ": 17519, + "Destroy": 17520, + "▁jul": 17521, + "▁inequality": 17522, + "▁ain": 17523, + "hex": 17524, + "▁wider": 17525, + "тели": 17526, + "▁jack": 17527, + "▁quot": 17528, + "▁Glen": 17529, + "initely": 17530, + "ihood": 17531, + "▁waist": 17532, + "▁Manchester": 17533, + "regular": 17534, + "▁(&": 17535, + "▁masses": 17536, + "▁DEFAULT": 17537, + "▁chairs": 17538, + "▁Fast": 17539, + "▁citt": 17540, + "_{{\\": 17541, + "oa": 17542, + "▁$\\{": 17543, + "▁seeds": 17544, + "▁Ald": 17545, + "▁Batt": 17546, + "fab": 17547, + "▁democracy": 17548, + "DTO": 17549, + "▁Hij": 17550, + "PTR": 17551, + "Na": 17552, + "▁Harvard": 17553, + "sid": 17554, + "Pred": 17555, + "fers": 17556, + "▁spare": 17557, + "AMP": 17558, + "▁groupe": 17559, + "▁sender": 17560, + "▁Christopher": 17561, + "▁prisoners": 17562, + "▁Ker": 17563, + "▁Crist": 17564, + "▁ALL": 17565, + "rice": 17566, + "▁antes": 17567, + "natural": 17568, + "▁Susan": 17569, + "▁Juli": 17570, + "▁diab": 17571, + "ixon": 17572, + "icator": 17573, + "▁flexible": 17574, + "▁reserve": 17575, + "Contains": 17576, + "▁Hil": 17577, + "▁Isa": 17578, + "▁towns": 17579, + "GS": 17580, + "▁Trad": 17581, + "▁Lock": 17582, + "▁Grund": 17583, + "▁criticism": 17584, + "ню": 17585, + "▁că": 17586, + "▁politician": 17587, + "stable": 17588, + "Accept": 17589, + "Summary": 17590, + "▁também": 17591, + "}^{-": 17592, + "▁IM": 17593, + "idal": 17594, + "мор": 17595, + "Blue": 17596, + "GROUP": 17597, + "▁terminal": 17598, + "▁complexity": 17599, + "▁locally": 17600, + "DOWN": 17601, + "▁Near": 17602, + "Depth": 17603, + "▁pole": 17604, + "▁equality": 17605, + "Site": 17606, + "▁isinstance": 17607, + "Speed": 17608, + "ippi": 17609, + ",&": 17610, + "▁Enc": 17611, + "щен": 17612, + "▁mater": 17613, + "▁slaves": 17614, + "ACTION": 17615, + "usalem": 17616, + "▁haz": 17617, + "▁Beat": 17618, + "▁wrest": 17619, + "▁llam": 17620, + "Ins": 17621, + "мина": 17622, + "▁був": 17623, + "▁Frame": 17624, + "ushes": 17625, + "▁virtually": 17626, + "▁Perm": 17627, + "▁weights": 17628, + "▁llvm": 17629, + "▁cave": 17630, + "states": 17631, + "DMA": 17632, + "ellt": 17633, + "ifact": 17634, + "vendor": 17635, + "▁Emma": 17636, + "Locale": 17637, + "▁SET": 17638, + "▁geometry": 17639, + "Styles": 17640, + "▁Referee": 17641, + "▁weit": 17642, + "fica": 17643, + "▁ads": 17644, + "gray": 17645, + "▁Burg": 17646, + "iona": 17647, + "dagger": 17648, + "▁Januar": 17649, + "дей": 17650, + "isterschaft": 17651, + "ppo": 17652, + "oids": 17653, + "▁départ": 17654, + "Shader": 17655, + "▁constraint": 17656, + "Secret": 17657, + "▁Peters": 17658, + "▁eyeb": 17659, + "▁mesh": 17660, + "▁cookie": 17661, + "▁Pick": 17662, + "▁nick": 17663, + "bye": 17664, + "▁savings": 17665, + "Try": 17666, + "python": 17667, + "▁patri": 17668, + "▁multip": 17669, + "▁kinda": 17670, + "▁'_": 17671, + "▁Franz": 17672, + "▁cloth": 17673, + "зульта": 17674, + "▁fleet": 17675, + "▁humanity": 17676, + "resa": 17677, + "blob": 17678, + "▁TX": 17679, + "▁Buch": 17680, + "▁Lond": 17681, + "▁valley": 17682, + "▁murm": 17683, + "▁Trade": 17684, + "linewidth": 17685, + "▁especial": 17686, + "upper": 17687, + "▁hosp": 17688, + "▁tanto": 17689, + "▁oldest": 17690, + "▁Roose": 17691, + "▁hitting": 17692, + "dog": 17693, + "ovi": 17694, + "},\r": 17695, + "▁compatible": 17696, + "▁Website": 17697, + "poch": 17698, + "▁Bag": 17699, + "▁accomplish": 17700, + "Christ": 17701, + "asset": 17702, + "▁Until": 17703, + "▁geld": 17704, + "Listen": 17705, + "SB": 17706, + "Setup": 17707, + "icia": 17708, + "▁lum": 17709, + "▁janvier": 17710, + "PAGE": 17711, + "▁Nu": 17712, + "/\"": 17713, + "▁divorce": 17714, + "Execute": 17715, + "Depend": 17716, + "▁Scottish": 17717, + "▁Ts": 17718, + "ruppe": 17719, + "▁refuse": 17720, + "▁Oktober": 17721, + "ijk": 17722, + "▁Amy": 17723, + "▁dimin": 17724, + "▁gross": 17725, + "▁trat": 17726, + "isible": 17727, + "mixer": 17728, + "▁autres": 17729, + "▁neat": 17730, + "▁otros": 17731, + "Void": 17732, + "▁schol": 17733, + "▁Walker": 17734, + "▁tube": 17735, + "ologists": 17736, + "▁груп": 17737, + "▁haben": 17738, + "uber": 17739, + "ACTIVE": 17740, + "▁Attendance": 17741, + "▁оп": 17742, + "▁blade": 17743, + "oplus": 17744, + "▁Original": 17745, + "▁manufacturer": 17746, + "asz": 17747, + "âte": 17748, + "rer": 17749, + "▁Json": 17750, + "▁succeeded": 17751, + "uffle": 17752, + "▁backed": 17753, + "esian": 17754, + "tick": 17755, + "External": 17756, + "▁XIX": 17757, + "▁hearts": 17758, + "▁После": 17759, + "olu": 17760, + "▁лет": 17761, + "VICE": 17762, + "ário": 17763, + "▁fraud": 17764, + "edu": 17765, + "Primary": 17766, + "▁gaming": 17767, + "▁plt": 17768, + "igator": 17769, + "IES": 17770, + "Compiler": 17771, + "▁monument": 17772, + "agem": 17773, + "▁Rain": 17774, + "▁moins": 17775, + "oku": 17776, + "osex": 17777, + "▁Kansas": 17778, + "▁gepublice": 17779, + "▁Joy": 17780, + "Scene": 17781, + "▁kingdom": 17782, + "rices": 17783, + "▁juin": 17784, + "▁uncomfortable": 17785, + "▁Money": 17786, + "obb": 17787, + "expl": 17788, + "strcmp": 17789, + "▁dread": 17790, + "rition": 17791, + "▁Chi": 17792, + "▁demonstrated": 17793, + "▁vertices": 17794, + "чо": 17795, + "▁Culture": 17796, + "FX": 17797, + "Dictionary": 17798, + "▁Dru": 17799, + "trm": 17800, + "▁examine": 17801, + "▁therap": 17802, + "ième": 17803, + "мини": 17804, + "▁produces": 17805, + "▁photographs": 17806, + "▁threads": 17807, + "▁MI": 17808, + "▁extraordinary": 17809, + "ским": 17810, + "▁gepubliceerd": 17811, + "▁Poland": 17812, + "▁guaranteed": 17813, + "RG": 17814, + "osc": 17815, + "али": 17816, + "▁тех": 17817, + "errno": 17818, + "science": 17819, + "iffs": 17820, + "▁Tam": 17821, + "▁Beth": 17822, + "▁Travel": 17823, + "▁translate": 17824, + "ché": 17825, + "▁ling": 17826, + "▁belongs": 17827, + "▁electrical": 17828, + "ensk": 17829, + "▁Compet": 17830, + "cg": 17831, + "VC": 17832, + "topic": 17833, + "▁presum": 17834, + "вета": 17835, + "▁approximation": 17836, + "▁grim": 17837, + "▁Из": 17838, + "_{(": 17839, + "вин": 17840, + "ution": 17841, + "owych": 17842, + "åg": 17843, + "sterreich": 17844, + "▁characteristic": 17845, + "oming": 17846, + "▁/*!": 17847, + "▁prize": 17848, + "▁Minnesota": 17849, + "ted": 17850, + "цы": 17851, + "▁Om": 17852, + "▁indices": 17853, + "▁stem": 17854, + "regon": 17855, + "ниче": 17856, + "▁Salv": 17857, + "ése": 17858, + "▁aged": 17859, + "▁Past": 17860, + "▁internation": 17861, + "▁Vic": 17862, + "▁resume": 17863, + "akespeare": 17864, + "▁estado": 17865, + "▁abilities": 17866, + "▁brow": 17867, + "▁NFL": 17868, + "▁trends": 17869, + "▁Austin": 17870, + "▁LIMIT": 17871, + "▁Kor": 17872, + "▁folk": 17873, + "▁ward": 17874, + "▁nest": 17875, + "▁Junior": 17876, + "▁maintaining": 17877, + "Pub": 17878, + "OBJECT": 17879, + "▁bloody": 17880, + "▁sj": 17881, + "▁dtype": 17882, + "Pane": 17883, + "▁bacter": 17884, + "▁gradually": 17885, + "mr": 17886, + "Team": 17887, + "▁indicating": 17888, + "▁decrease": 17889, + "tek": 17890, + "▁Represent": 17891, + "▁developers": 17892, + "Guid": 17893, + "▁Diet": 17894, + "▁retr": 17895, + "Navigation": 17896, + "esi": 17897, + "▁lazy": 17898, + "Standard": 17899, + "Er": 17900, + "AW": 17901, + "▁États": 17902, + "▁assured": 17903, + "San": 17904, + "▁Andre": 17905, + "’,": 17906, + "fang": 17907, + "ération": 17908, + "▁industries": 17909, + "▁incon": 17910, + "Emit": 17911, + "▁где": 17912, + "▁retriev": 17913, + "eni": 17914, + "▁Turkey": 17915, + "izers": 17916, + "Angle": 17917, + "▁oc": 17918, + "▁palm": 17919, + "▁stan": 17920, + "льно": 17921, + "▁CSS": 17922, + "▁frances": 17923, + "▁grin": 17924, + "▁tiempo": 17925, + "▁Prix": 17926, + "]).": 17927, + "▁deput": 17928, + "▁Pin": 17929, + "▁sixt": 17930, + "▁predicted": 17931, + "azure": 17932, + "▁Motor": 17933, + "▁ihm": 17934, + "▁manus": 17935, + "apos": 17936, + "▁instruments": 17937, + "▁counts": 17938, + "▁aimed": 17939, + "profit": 17940, + "▁dok": 17941, + "обра": 17942, + "▁estud": 17943, + "iesz": 17944, + "▁piss": 17945, + "▁inaug": 17946, + "▁voters": 17947, + "▁packages": 17948, + "▁cute": 17949, + "▁fitness": 17950, + "▁leurs": 17951, + "▁sorted": 17952, + "phant": 17953, + "OPT": 17954, + "▁zip": 17955, + "season": 17956, + "emi": 17957, + "encoding": 17958, + "won": 17959, + "elect": 17960, + "▁tooth": 17961, + "▁upcoming": 17962, + "▁Graham": 17963, + "nut": 17964, + "▁Ark": 17965, + "ält": 17966, + "▁precious": 17967, + "agle": 17968, + "née": 17969, + "ница": 17970, + "aris": 17971, + "▁pile": 17972, + "cole": 17973, + "▁WITH": 17974, + "routing": 17975, + "▁***": 17976, + "Appearance": 17977, + "llvm": 17978, + "▁Oliver": 17979, + "▁PL": 17980, + "ifndef": 17981, + "etzt": 17982, + "skiego": 17983, + "▁pon": 17984, + "ARGET": 17985, + "kö": 17986, + "alled": 17987, + "▁=\\": 17988, + "sure": 17989, + "matches": 17990, + "▁temperatures": 17991, + "SEL": 17992, + "▁clone": 17993, + "▁eller": 17994, + "erna": 17995, + "▁поло": 17996, + "Management": 17997, + "company": 17998, + "▁lun": 17999, + "▁streaming": 18000, + "▁Ni": 18001, + "▁sí": 18002, + "Contact": 18003, + "▁Credit": 18004, + "▁Oak": 18005, + "▁представ": 18006, + "radius": 18007, + "cli": 18008, + "IENT": 18009, + "▁Lucy": 18010, + "▁calculation": 18011, + "▁pixel": 18012, + "▁mul": 18013, + "▁outcomes": 18014, + "▁centers": 18015, + "▁residence": 18016, + "Constraint": 18017, + "▁preserve": 18018, + "peon": 18019, + "uffix": 18020, + "▁Roberts": 18021, + "▁promot": 18022, + "?!": 18023, + "balance": 18024, + "▁courts": 18025, + "▁disg": 18026, + "PRINT": 18027, + "▁их": 18028, + "elfare": 18029, + "▁retreat": 18030, + "▁Ав": 18031, + "Cost": 18032, + "also": 18033, + "▁Für": 18034, + "▁März": 18035, + "DIO": 18036, + "▁bez": 18037, + "AUTH": 18038, + "Den": 18039, + "▁atom": 18040, + "▁roman": 18041, + "▁Pel": 18042, + "▁Roosevelt": 18043, + "▁Plant": 18044, + "Contents": 18045, + "▁Between": 18046, + "▁coupling": 18047, + "structure": 18048, + "▁Marshall": 18049, + "▁Career": 18050, + "▁railway": 18051, + "▁Bureau": 18052, + "▁possibilities": 18053, + "▁kor": 18054, + "){\r": 18055, + "mero": 18056, + "mov": 18057, + "англ": 18058, + "AIN": 18059, + "mund": 18060, + "lette": 18061, + "▁summar": 18062, + "▁describing": 18063, + "▁NAS": 18064, + "▁Emb": 18065, + "Instruction": 18066, + "liest": 18067, + "▁Sig": 18068, + "Bill": 18069, + "▁verd": 18070, + "plant": 18071, + "▁galaxies": 18072, + "\"])": 18073, + "▁PyObject": 18074, + "▁Gy": 18075, + "▁mě": 18076, + "▁organisation": 18077, + "Her": 18078, + "Sep": 18079, + "ocom": 18080, + "▁Same": 18081, + "▁bite": 18082, + "▁Seattle": 18083, + "зыва": 18084, + "Observer": 18085, + "’.": 18086, + "▁morph": 18087, + "urches": 18088, + "alph": 18089, + "reement": 18090, + "consin": 18091, + "^-": 18092, + "▁dann": 18093, + "translate": 18094, + "вих": 18095, + "React": 18096, + "▁cats": 18097, + "▁brew": 18098, + "▁ds": 18099, + "▁circles": 18100, + "▁drift": 18101, + "agma": 18102, + "▁Valent": 18103, + "PIN": 18104, + "ARM": 18105, + "▁surviv": 18106, + "alin": 18107, + "Pref": 18108, + "friendly": 18109, + "▁uncertainty": 18110, + "▁fd": 18111, + "▁engineer": 18112, + "Ben": 18113, + "icular": 18114, + "orest": 18115, + "▁horizontal": 18116, + "UTC": 18117, + "textrm": 18118, + "Live": 18119, + "Score": 18120, + "▁Germans": 18121, + "distance": 18122, + "uti": 18123, + "▁équ": 18124, + "▁numerical": 18125, + "▁reass": 18126, + "Activ": 18127, + "▁cod": 18128, + "bullet": 18129, + "ensing": 18130, + "▁Gem": 18131, + "▁navigation": 18132, + "addClass": 18133, + "▁simultaneously": 18134, + "вий": 18135, + "▁його": 18136, + "▁Hö": 18137, + "▁harsh": 18138, + "precated": 18139, + "ССР": 18140, + "▁Equip": 18141, + "adget": 18142, + "▁TYPE": 18143, + "▁mg": 18144, + "IGH": 18145, + "▁vin": 18146, + "▁findings": 18147, + "ivan": 18148, + "▁possession": 18149, + "▁того": 18150, + "▁parsed": 18151, + "riors": 18152, + "zeichnet": 18153, + "ников": 18154, + "Worker": 18155, + "▁enables": 18156, + "▁($\\": 18157, + "▁Copy": 18158, + "▁orientation": 18159, + "стре": 18160, + "▁Indians": 18161, + "▁Gary": 18162, + "▁Insurance": 18163, + "isan": 18164, + "Chat": 18165, + "▁comun": 18166, + "▁coron": 18167, + "ография": 18168, + "updated": 18169, + "▁Ин": 18170, + "These": 18171, + "SEC": 18172, + "▁boyfriend": 18173, + "Diagnostics": 18174, + "Hint": 18175, + "mul": 18176, + "▁inode": 18177, + "xA": 18178, + "eft": 18179, + "OPTION": 18180, + "unct": 18181, + "annon": 18182, + "ENS": 18183, + "strip": 18184, + "▁enthusi": 18185, + "▁Whit": 18186, + "▁Фи": 18187, + "aude": 18188, + "▁disagree": 18189, + "▁snapped": 18190, + "Phys": 18191, + "▁Syn": 18192, + "▁sour": 18193, + "▁Lux": 18194, + "ugar": 18195, + "tile": 18196, + "▁infection": 18197, + "▁Feb": 18198, + "▁Chem": 18199, + "dataset": 18200, + "chts": 18201, + "Dynamic": 18202, + "▁сред": 18203, + "▁queen": 18204, + "worker": 18205, + "swap": 18206, + "▁timestamp": 18207, + "▁Integr": 18208, + "▁interviews": 18209, + "such": 18210, + "▁laughter": 18211, + "prof": 18212, + "▁Bird": 18213, + "(|": 18214, + "ân": 18215, + "▁gra": 18216, + "&=": 18217, + "zens": 18218, + "getMessage": 18219, + "▁Ost": 18220, + "▁gab": 18221, + "▁mortgage": 18222, + "multicol": 18223, + "LEVEL": 18224, + "partition": 18225, + "seen": 18226, + "▁declar": 18227, + "AU": 18228, + "▁ox": 18229, + "▁ligger": 18230, + "▁Carm": 18231, + "geme": 18232, + "▁Vegas": 18233, + "▁Eug": 18234, + "orus": 18235, + "▁brick": 18236, + "▁así": 18237, + "▁Magazine": 18238, + "HasColumnType": 18239, + "VR": 18240, + "licher": 18241, + "▁Future": 18242, + "▁Jug": 18243, + "attan": 18244, + "constructor": 18245, + "VP": 18246, + "▁тур": 18247, + "чина": 18248, + "Comparator": 18249, + "▁authentic": 18250, + "▁monster": 18251, + "▁transformed": 18252, + "▁firms": 18253, + "FW": 18254, + "▁catalog": 18255, + "boards": 18256, + "▁diseases": 18257, + "▁Benjamin": 18258, + "▁horizon": 18259, + "▁Available": 18260, + "Mvc": 18261, + "Stud": 18262, + "▁lord": 18263, + "general": 18264, + "пар": 18265, + "▁cabinet": 18266, + "▁Basic": 18267, + "TestCase": 18268, + "ansk": 18269, + "▁Snow": 18270, + "ierten": 18271, + "▁vocal": 18272, + "Padding": 18273, + "halt": 18274, + "▁Alexand": 18275, + "▁Colomb": 18276, + "ivamente": 18277, + "▁artificial": 18278, + "▁Atlanta": 18279, + "▁mentre": 18280, + "▁estaba": 18281, + "jekt": 18282, + "▁slept": 18283, + "▁endless": 18284, + "éro": 18285, + "attery": 18286, + "uur": 18287, + "▁weakness": 18288, + "▁attempting": 18289, + "BYTE": 18290, + "▁founder": 18291, + "▁salv": 18292, + "▁Medicine": 18293, + "tid": 18294, + "▁Schwe": 18295, + "raction": 18296, + "▁¿": 18297, + "crate": 18298, + "SERVER": 18299, + "▁compound": 18300, + "▁conve": 18301, + "▁caf": 18302, + "▁handful": 18303, + "onne": 18304, + "ública": 18305, + "▁defensive": 18306, + "Alignment": 18307, + "▁préc": 18308, + "▁significance": 18309, + "élé": 18310, + "arta": 18311, + "Dam": 18312, + "▁perpet": 18313, + "▁caller": 18314, + "icients": 18315, + "cep": 18316, + "▁Multi": 18317, + "▁stolen": 18318, + "▁focusing": 18319, + "embed": 18320, + "▁bree": 18321, + "▁AB": 18322, + "▁occasions": 18323, + "sea": 18324, + "Prov": 18325, + "чение": 18326, + "▁Category": 18327, + "▁sq": 18328, + "▁Фе": 18329, + "VA": 18330, + "Diff": 18331, + "Tri": 18332, + "issement": 18333, + "▁actress": 18334, + "▁Пе": 18335, + "▁jej": 18336, + "▁twisted": 18337, + "▁Nicol": 18338, + "▁junior": 18339, + "Sound": 18340, + "▁Brasil": 18341, + "▁juice": 18342, + "▁>>>": 18343, + "▁Alb": 18344, + "▁softly": 18345, + "▁McK": 18346, + "▁Gren": 18347, + "▁italiano": 18348, + "▁creatures": 18349, + "▁residential": 18350, + "▁Instagram": 18351, + "ucks": 18352, + "▁killer": 18353, + "▁Johnny": 18354, + "▁enterprise": 18355, + "Dto": 18356, + "chestra": 18357, + "▁Tel": 18358, + "▁Activ": 18359, + "factor": 18360, + "oust": 18361, + "▁vacuum": 18362, + "рал": 18363, + "')->": 18364, + "▁Left": 18365, + "▁defect": 18366, + "▁ninete": 18367, + "fare": 18368, + "▁regret": 18369, + "▁shar": 18370, + "ctrine": 18371, + "mesh": 18372, + "city": 18373, + "icit": 18374, + "▁Fem": 18375, + "limited": 18376, + "oka": 18377, + "!\\!\\": 18378, + "Donald": 18379, + "зно": 18380, + "▁provision": 18381, + "▁discussions": 18382, + "Drag": 18383, + "▁Incl": 18384, + "Exit": 18385, + "▁Abd": 18386, + "story": 18387, + "ieve": 18388, + "▁był": 18389, + "olving": 18390, + "wohner": 18391, + "▁guidelines": 18392, + "▁straw": 18393, + "üss": 18394, + "▁було": 18395, + "▁burden": 18396, + "▁spatial": 18397, + "▁stretched": 18398, + "▁Inf": 18399, + "▁typedef": 18400, + "▁robot": 18401, + "▁Doc": 18402, + "pliers": 18403, + "wal": 18404, + "camp": 18405, + "▁diffé": 18406, + "▁McG": 18407, + "▁tel": 18408, + "arette": 18409, + "▁subsequently": 18410, + "▁honey": 18411, + "FUNC": 18412, + "▁establishment": 18413, + "tesy": 18414, + "▁który": 18415, + "▁сель": 18416, + "▁FO": 18417, + "▁Islands": 18418, + "▁mp": 18419, + "Scalar": 18420, + "▁Yan": 18421, + "cken": 18422, + "▁variation": 18423, + "ią": 18424, + "optim": 18425, + "azor": 18426, + "tuple": 18427, + "▁gravity": 18428, + "▁conclude": 18429, + "▁collections": 18430, + "ész": 18431, + "▁Liver": 18432, + "▁ethnic": 18433, + "compile": 18434, + "▁parl": 18435, + "Surface": 18436, + "{'": 18437, + "▁paragraph": 18438, + "posite": 18439, + "ítulo": 18440, + "oba": 18441, + "binary": 18442, + "rob": 18443, + "▁Pedro": 18444, + "▁fis": 18445, + "▁Grande": 18446, + "odox": 18447, + "▁posting": 18448, + "": 26345, + "olent": 26346, + "▁этого": 26347, + "▁Generic": 26348, + "▁*/,": 26349, + "▁combinations": 26350, + "▁rejo": 26351, + "спубли": 26352, + "capacity": 26353, + "▁traces": 26354, + "▁opacity": 26355, + "▁Official": 26356, + "icion": 26357, + "▁emotionally": 26358, + "▁Joel": 26359, + "ському": 26360, + "▁legendary": 26361, + "▁pam": 26362, + "▁También": 26363, + ".<": 26364, + "iba": 26365, + "midt": 26366, + "бом": 26367, + "▁ensuite": 26368, + "Authorization": 26369, + "Pag": 26370, + "▁helmet": 26371, + "▁territo": 26372, + "secondary": 26373, + "▁segunda": 26374, + "▁Wire": 26375, + "recated": 26376, + "▁invoked": 26377, + "▁ValueError": 26378, + "▁фо": 26379, + "ALIGN": 26380, + "CURRENT": 26381, + "\\+\\_\\": 26382, + "▁compilation": 26383, + "ær": 26384, + "▁Palmar": 26385, + "▁influences": 26386, + "/:": 26387, + "Mix": 26388, + "NOP": 26389, + "econom": 26390, + "▁tucked": 26391, + "▁});\r": 26392, + "ANK": 26393, + "reject": 26394, + "▁pension": 26395, + "▁generates": 26396, + "чё": 26397, + "▁incap": 26398, + "▁clicked": 26399, + "▁fus": 26400, + "ourses": 26401, + "▁Easter": 26402, + "%;": 26403, + "zin": 26404, + "▁obligations": 26405, + "▁Tips": 26406, + "};\r": 26407, + ".\"_": 26408, + "▁BSD": 26409, + "ática": 26410, + "▁expose": 26411, + "Pars": 26412, + "▁Amanda": 26413, + "куп": 26414, + "▁guessed": 26415, + "dsi": 26416, + "▁Leip": 26417, + "Broad": 26418, + "▁Hughes": 26419, + "ié": 26420, + "▁Wahl": 26421, + "▁formerly": 26422, + "Relative": 26423, + "▁Yu": 26424, + "▁Mountains": 26425, + "▁Enum": 26426, + "▁strang": 26427, + "_-": 26428, + "recht": 26429, + "viv": 26430, + "pause": 26431, + "▁Londres": 26432, + "▁elbow": 26433, + "▁Hawaii": 26434, + "▁Casino": 26435, + "Threshold": 26436, + "Units": 26437, + "Include": 26438, + "ито": 26439, + "asury": 26440, + "▁steht": 26441, + "▁damned": 26442, + "▁packets": 26443, + "▁Werk": 26444, + "▁elevator": 26445, + "iedad": 26446, + "govern": 26447, + "▁CONTRACT": 26448, + "mals": 26449, + "▁remem": 26450, + "▁entonces": 26451, + "▁vas": 26452, + "▁sympathy": 26453, + "▁befindet": 26454, + "incing": 26455, + "DataSet": 26456, + "▁additionally": 26457, + "▁musician": 26458, + "шего": 26459, + "▁listop": 26460, + ">\")": 26461, + "Printf": 26462, + "▁Felix": 26463, + "▁carved": 26464, + "▁nicely": 26465, + "гом": 26466, + "chap": 26467, + "▁Nieder": 26468, + "▁Lav": 26469, + "▁modifications": 26470, + "moment": 26471, + "▁balcon": 26472, + "▁dependency": 26473, + "CKET": 26474, + "▁vanished": 26475, + "▁fighters": 26476, + "▁zunächst": 26477, + "ioctl": 26478, + "▁defens": 26479, + "▁Nem": 26480, + "Utility": 26481, + "▁curv": 26482, + "▁DAMAGES": 26483, + "▁Rogers": 26484, + "▁gratitude": 26485, + "▁Denmark": 26486, + "рая": 26487, + "grpc": 26488, + "▁juni": 26489, + "▁октября": 26490, + "▁immense": 26491, + "▁prevented": 26492, + "▁foam": 26493, + "▁Extra": 26494, + "aimed": 26495, + "▁Criteria": 26496, + "▁Simply": 26497, + "boxes": 26498, + "▁Legend": 26499, + "▁Players": 26500, + "▁Mercedes": 26501, + "▁Branch": 26502, + "TERN": 26503, + "omena": 26504, + "▁incorporate": 26505, + "conde": 26506, + "▁Estado": 26507, + "▁wasted": 26508, + "▁complaining": 26509, + "▁warriors": 26510, + "oter": 26511, + "▁этом": 26512, + "▁conten": 26513, + "▁machinery": 26514, + "▁technological": 26515, + "▁TD": 26516, + "▁gras": 26517, + "▁minimize": 26518, + "▁Door": 26519, + "▁bzw": 26520, + "▁prac": 26521, + "TREE": 26522, + "▁Wing": 26523, + "▁Transaction": 26524, + "▁MVT": 26525, + "▁Klein": 26526, + "commons": 26527, + "▁}{": 26528, + "▁Heritage": 26529, + "▁fade": 26530, + "рок": 26531, + "setValue": 26532, + "▁Wallace": 26533, + "MX": 26534, + "▁ACT": 26535, + "▁footage": 26536, + "▁entstand": 26537, + "arga": 26538, + "▁nails": 26539, + "▁capitalism": 26540, + "▁Garc": 26541, + "▁suspension": 26542, + "ilis": 26543, + "▁Mov": 26544, + "uffled": 26545, + "Arc": 26546, + "▁Beautiful": 26547, + "WAY": 26548, + "Parallel": 26549, + "XXXX": 26550, + "diag": 26551, + "▁DT": 26552, + "mq": 26553, + "TextView": 26554, + "MLE": 26555, + "ennen": 26556, + "▁infected": 26557, + "▁therapist": 26558, + "INGS": 26559, + "▁cidade": 26560, + "ън": 26561, + "▁pdf": 26562, + "▁bump": 26563, + "CTX": 26564, + "▁INCLUDING": 26565, + "▁Gef": 26566, + "ENTIAL": 26567, + "▁handy": 26568, + "▁temporal": 26569, + "AtA": 26570, + "ISH": 26571, + "▁Pattern": 26572, + "▁lan": 26573, + "ependant": 26574, + "▁shining": 26575, + "idy": 26576, + "▁NT": 26577, + "▁Fran": 26578, + "▁nurses": 26579, + "▁betray": 26580, + "▁sensible": 26581, + "▁апреля": 26582, + "▁'[": 26583, + "▁thirteen": 26584, + ")}_{": 26585, + "▁Noah": 26586, + "INSERT": 26587, + "istically": 26588, + "▁Appendix": 26589, + "▁recher": 26590, + "Receiver": 26591, + "▁dernier": 26592, + "лла": 26593, + "лиза": 26594, + "▁Partido": 26595, + "▁maximal": 26596, + "snap": 26597, + "▁часть": 26598, + "STOP": 26599, + "▁ultra": 26600, + "▁développ": 26601, + "▁tegen": 26602, + "▁Чи": 26603, + "LIB": 26604, + "▁baseline": 26605, + "reload": 26606, + "▁Arbitro": 26607, + "▁kall": 26608, + "capture": 26609, + "Arm": 26610, + "quin": 26611, + "impse": 26612, + "zas": 26613, + "▁Cand": 26614, + "▁brains": 26615, + "▁hostile": 26616, + "▁marble": 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29424, + "证": 29425, + "해": 29426, + "手": 29427, + "支": 29428, + "입": 29429, + "服": 29430, + "்": 29431, + "道": 29432, + "어": 29433, + "送": 29434, + "载": 29435, + "限": 29436, + "线": 29437, + "属": 29438, + "—": 29439, + "他": 29440, + "放": 29441, + "记": 29442, + "公": 29443, + "没": 29444, + "添": 29445, + "显": 29446, + "บ": 29447, + "ย": 29448, + "რ": 29449, + "其": 29450, + "集": 29451, + "金": 29452, + "国": 29453, + "任": 29454, + "ە": 29455, + "话": 29456, + "并": 29457, + "被": 29458, + "ύ": 29459, + "都": 29460, + "گ": 29461, + "意": 29462, + "כ": 29463, + "经": 29464, + "성": 29465, + "看": 29466, + "פ": 29467, + "址": 29468, + "ס": 29469, + "드": 29470, + "交": 29471, + "¼": 29472, + "Џ": 29473, + "完": 29474, + "Δ": 29475, + "义": 29476, + "보": 29477, + "向": 29478, + "换": 29479, + "山": 29480, + "算": 29481, + "二": 29482, + "پ": 29483, + "⁄": 29484, + "判": 29485, + "级": 29486, + "工": 29487, + "ด": 29488, + "⠀": 29489, + "家": 29490, + "レ": 29491, + "三": 29492, + "原": 29493, + "】": 29494, + "长": 29495, 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29638, + "צ": 29639, + "头": 29640, + "连": 29641, + "流": 29642, + "◄": 29643, + "デ": 29644, + "カ": 29645, + "র": 29646, + "오": 29647, + "找": 29648, + "清": 29649, + "🤣": 29650, + "去": 29651, + "₹": 29652, + "경": 29653, + "グ": 29654, + "ْ": 29655, + "¢": 29656, + "因": 29657, + "": 29658, + "Κ": 29659, + "增": 29660, + "知": 29661, + "¶": 29662, + "像": 29663, + "♥": 29664, + "터": 29665, + "く": 29666, + "ậ": 29667, + "メ": 29668, + "Æ": 29669, + "省": 29670, + "स": 29671, + "म": 29672, + "❤": 29673, + "あ": 29674, + "样": 29675, + "起": 29676, + "台": 29677, + "读": 29678, + "角": 29679, + "南": 29680, + "整": 29681, + "订": 29682, + "\f": 29683, + "ט": 29684, + "マ": 29685, + "্": 29686, + "우": 29687, + "ն": 29688, + "您": 29689, + "ئ": 29690, + "基": 29691, + "水": 29692, + "생": 29693, + "‑": 29694, + "나": 29695, + "画": 29696, + "描": 29697, + "击": 29698, + "っ": 29699, + "라": 29700, + "ნ": 29701, + "ր": 29702, + "业": 29703, + "ბ": 29704, + "别": 29705, + "♦": 29706, + "ィ": 29707, + "त": 29708, + "给": 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c", + "▁ sc", + "ia n", + "i an", + "▁o ver", + "▁ov er", + "▁ over", + "ie l", + "i el", + "▁p e", + "▁ pe", + "ri b", + "r ib", + "pu t", + "p ut", + "e c", + "et h", + "e th", + "ar am", + "ara m", + "a ram", + "ap p", + "a pp", + "▁ –", + "▁s tat", + "▁st at", + "▁sta t", + "▁ stat", + "po n", + "p on", + "▁w hat", + "▁wh at", + "▁ what", + "pt ion", + "w e", + "ad e", + "a de", + "▁w ork", + "▁wor k", + "▁ work", + "te xt", + "tex t", + "t ext", + "▁s aid", + "▁sa id", + "▁# ##", + "▁## #", + "▁ ###", + "I N", + "▁j ust", + "▁ju st", + "▁ just", + "ir st", + "irs t", + "▁in to", + "▁int o", + "▁ into", + "▁con st", + "▁cons t", + "▁ const", + "our ce", + "t t", + "p s", + "p r", + "er v", + "e rv", + "it t", + "i tt", + "u g", + "_ {", + "en ts", + "ent s", + "is h", + "i sh", + "en er", + "ene r", + "e ner", + "▁in ter", + "▁int er", + "▁inte r", + "▁ inter", + "pl e", + "p le", + "ol l", + "o ll", + "me r", + "m er", + "at er", + "ate r", + "a ter", + "oo l", + "o ol", + "e f", + "▁p ublic", + "▁pub lic", + "▁pu blic", + "▁publi c", + "▁ public", + "▁o ther", + "▁ot her", + "▁ other", + "р е", + "▁d ef", + "▁de f", + "▁ def", + "▁ @", + "г о", + "oin t", + "oi nt", + "o int", + "▁o ff", + "▁of f", + "▁ off", + "oi d", + "o id", + "re turn", + "ret urn", + "r eturn", + "▁s et", + "▁se t", + "▁ set", + "w o", + "ft er", + "fte r", + "f ter", + "s h", + "** ******", + "**** ****", + "****** **", + "▁o ur", + "▁ou r", + "▁ our", + "ri v", + "r iv", + "is s", + "i ss", + "▁W e", + "▁ We", + "n g", + "▁o b", + "▁ ob", + "s s", + "g r", + "▁t han", + "▁th an", + "▁ than", + "pe ct", + "pec t", + "p ect", + "ie d", + "i ed", + "s c", + "ie w", + "i ew", + "de r", + "d er", + "ys t", + "y st", + "e v", + "▁c ould", + "▁co uld", + "▁cou ld", + "▁ could", + "an n", + "a nn", + "en c", + "e nc", + "O N", + "i x", + "an c", + "a nc", + "▁al so", + "▁als o", + "▁ also", + "re at", + "rea t", + "▁a m", + "▁ am", + "▁b ec", + "▁be c", + "▁ bec", + "▁ и", + "ua l", + "u al", + "pe c", + "p ec", + "▁ .", + "▁b l", + "▁ bl", + "le ct", + "l ect", + "op le", + "opl e", + "o ple", + "y s", + "▁g r", + "▁ gr", + "ic t", + "i ct", + "i k", + "tr ing", + "tri ng", + "t ring", + "▁T his", + "▁Th is", + "▁ This", + "▁b ack", + "▁ba ck", + "▁ back", + "▁ о", + "▁f in", + "▁fi n", + "▁ fin", + "at ch", + "Co n", + "C on", + "( '", + "er m", + "e rm", + "▁= =", + "▁ ==", + "_ _", + "na me", + "nam e", + "n ame", + ", \"", + "▁d id", + "▁di d", + "▁ did", + "is e", + "i se", + "▁on ly", + "▁ only", + "ru ct", + "r uct", + "le s", + "l es", + "▁t hen", + "▁the n", + "▁th en", + "▁ then", + "au se", + "aus e", + "a use", + "в а", + "▁it s", + "▁i ts", + "▁ its", + "ri t", + "r it", + "▁k now", + "▁kn ow", + "▁ know", + "ie ld", + "iel d", + "i eld", + "▁c lass", + "▁cl ass", + "▁clas s", + "▁ class", + "▁ >", + "▁e m", + "▁ em", + "▁$ \\", + "▁ $\\", + "▁y ear", + "▁ye ar", + "▁ year", + "w n", + "} ,", + "▁d el", + "▁de l", + "▁ del", + "al e", + "a le", + "t y", + "fi g", + "f ig", + "s p", + "he d", + "h ed", + "ro und", + "rou nd", + "r ound", + "e w", + "▁d i", + "▁ di", + "▁d er", + "▁de r", + "▁ der", + "р и", + "re d", + "r ed", + "th is", + "t his", + "le t", + "l et", + "R E", + "a x", + "f r", + "ess age", + "essa ge", + "ou gh", + "o ugh", + "▁c omm", + "▁com m", + "▁co mm", + "▁ comm", + "f o", + "uc h", + "u ch", + "o y", + "▁pe ople", + "▁ people", + "yst em", + "ys tem", + "▁f irst", + "▁fir st", + "▁ first", + "▁f unction", + "▁fun ction", + "▁ function", + "an ge", + "ang e", + "▁h ow", + "▁ho w", + "▁ how", + "▁e t", + "▁ et", + "a h", + "▁l ook", + "▁lo ok", + "▁ look", + "т о", + "un d", + "u nd", + "▁u nder", + "▁un der", + "▁und er", + "▁ under", + "к а", + "▁ !", + "ra y", + "r ay", + "S T", + "if ic", + "ifi c", + "i fic", + "л и", + "re ad", + "rea d", + "r ead", + "▁b et", + "▁be t", + "▁ bet", + "io us", + "i ous", + "ar g", + "a rg", + "▁n eed", + "▁ne ed", + "▁ need", + "ma th", + "mat h", + "m ath", + "▁н а", + "▁ на", + "er t", + "e rt", + "▁o p", + "▁ op", + "▁a cc", + "▁ac c", + "▁ acc", + "Pr o", + "P ro", + "▁e st", + "▁es t", + "▁ est", + "▁U n", + "▁ Un", + "▁e nt", + "▁en t", + "▁ ent", + "▁re c", + "▁r ec", + "▁ rec", + "▁u se", + "▁us e", + "▁ use", + "е н", + "▁p ar", + "▁pa r", + "▁ par", + "a z", + "▁ д", + "▁W h", + "▁ Wh", + "sel f", + "s elf", + "▁k e", + "▁ ke", + "т а", + "▁w ant", + "▁wa nt", + "▁ want", + "▁e nd", + "▁en d", + "▁ end", + "▁d on", + "▁do n", + "▁ don", + "e k", + "re n", + "r en", + "Na me", + "N ame", + "▁= >", + "▁ =>", + "▁a pp", + "▁ap p", + "▁ app", + "▁qu e", + "▁q ue", + "▁ que", + "ig h", + "i gh", + "▁b u", + "▁ bu", + "eq u", + "e qu", + "ve l", + "v el", + "▁a ct", + "▁ac t", + "▁ act", + "cr e", + "c re", + "A T", + "▁v ar", + "▁va r", + "▁ var", + "ce ss", + "ces s", + "c ess", + "== ==", + "=== =", + "= ===", + "E x", + "▁a dd", + "▁ad d", + "▁ add", + "▁m od", + "▁mo d", + "▁ mod", + "un g", + "u ng", + "▁w here", + "▁wh ere", + "▁whe re", + "▁ where", + "ni ng", + "n ing", + "▁f l", + "▁ fl", + "al s", + "a ls", + "ter n", + "te rn", + "t ern", + "} }", + "▁A l", + "▁ Al", + "▁p os", + "▁po s", + "▁ pos", + "an k", + "▁a p", + "▁ ap", + "en g", + "e ng", + "▁ “", + "bl e", + "b le", + "▁re g", + "▁r eg", + "▁ reg", + "^ {", + "▁S he", + "▁Sh e", + "▁ She", + "▁* /", + "▁ */", + "ud e", + "u de", + "ad d", + "a dd", + "▁t wo", + "▁tw o", + "▁ two", + "▁c ol", + "▁co l", + "▁ col", + "▁s m", + "▁ sm", + "ai r", + "a ir", + "▁m ay", + "▁ma y", + "▁ may", + "fo re", + "for e", + "f ore", + "▁Y ou", + "▁ You", + "ro ugh", + "rou gh", + "r ough", + "▁c he", + "▁ch e", + "▁ che", + "▁a tt", + "▁at t", + "▁ att", + "ot h", + "o th", + "л а", + "▁c o", + "▁ co", + "at es", + "ate s", + "a tes", + "▁re m", + "▁r em", + "▁ rem", + "oo d", + "o od", + "Ty pe", + "Typ e", + "T ype", + "le d", + "l ed", + "fu l", + "f ul", + "▁s elf", + "▁sel f", + "▁ self", + "o f", + "▁A r", + "▁ Ar", + "qu e", + "q ue", + "▁e very", + "▁ev ery", + "▁ever y", + "▁ every", + "re f", + "r ef", + "Th e", + "T he", + "▁A nd", + "▁An d", + "▁ And", + "▁re l", + "▁r el", + "▁ rel", + "O R", + "I d", + "▁e ven", + "▁ev en", + "▁ even", + "E N", + "▁h and", + "▁ha nd", + "▁han d", + "▁ hand", + "ai t", + "a it", + "▁sh ould", + "▁ should", + "▁a fter", + "▁af ter", + "▁ after", + "▁d if", + "▁di f", + "gh t", + "g ht", + "if e", + "i fe", + "at or", + "ato r", + "a tor", + "as h", + "a sh", + "ri but", + "rib ut", + "ribu t", + "um ber", + "umb er", + "u mber", + "▁s ee", + "▁se e", + "▁ see", + "m s", + "▁c all", + "▁cal l", + "▁ca ll", + "▁ call", + "y n", + "d d", + "▁e s", + "▁ es", + "▁m ake", + "▁ma ke", + "▁ make", + "ot her", + "oth er", + "othe r", + "o ther", + "▁ —", + "\") ;", + "\" );", + "st r", + "s tr", + "▁l ong", + "▁lo ng", + "▁lon g", + "▁ long", + "le ment", + "lem ent", + "l ement", + "▁w or", + "▁wo r", + "▁ wor", + "it s", + "i ts", + "▁I f", + "▁ If", + "al se", + "als e", + "л ь", + "wa rd", + "war d", + "w ard", + "▁п о", + "▁ по", + "va l", + "v al", + "on s", + "o ns", + "▁ Z", + "▁n ow", + "▁no w", + "▁ now", + "da ta", + "dat a", + "d ata", + "am p", + "a mp", + "en se", + "ens e", + "▁th rough", + "▁thr ough", + "▁thro ugh", + "▁ through", + "▁d own", + "▁do wn", + "▁dow n", + "▁ down", + "at t", + "a tt", + "▁st atic", + "▁stat ic", + "▁ static", + "ic s", + "i cs", + "# #", + "po s", + "p os", + "▁v oid", + "▁vo id", + "▁ void", + "a w", + "ou n", + "o un", + "▁w ay", + "▁wa y", + "▁ way", + "ib le", + "i ble", + "ve nt", + "ven t", + "v ent", + "ow er", + "owe r", + "o wer", + "▁th ink", + "▁thin k", + "▁ think", + "t s", + "* /", + "▁a gain", + "▁ag ain", + "▁ again", + "at ing", + "ati ng", + "atin g", + "a ting", + "т е", + "ne r", + "n er", + "▁m ost", + "▁mo st", + "▁mos t", + "▁ most", + "li ne", + "lin e", + "l ine", + "y m", + "▁s ub", + "▁su b", + "▁ sub", + "er son", + "ers on", + "▁re qu", + "▁r equ", + "▁req u", + "▁ requ", + "A L", + "A R", + "ab el", + "abe l", + "a bel", + "on d", + "o nd", + ")) ;", + ") );", + "▁S e", + "▁ Se", + "▁B ut", + "▁Bu t", + "▁ But", + "al k", + "▁A n", + "▁ An", + "ne w", + "n ew", + "▁b ecause", + "▁bec ause", + "▁ because", + "ge r", + "g er", + "ul ar", + "ula r", + "u lar", + "ro up", + "rou p", + "r oup", + "t a", + ".. .", + ". ..", + "▁c ons", + "▁con s", + "▁co ns", + "▁ cons", + "▁r ight", + "▁ri ght", + "▁rig ht", + "▁ right", + "▁f r", + "▁ fr", + "b e", + "il y", + "i ly", + "к и", + "▁p h", + "▁ ph", + "ea d", + "e ad", + "? \"", + "▁g u", + "▁ gu", + "▁el se", + "▁els e", + "▁ else", + "▁s om", + "▁so m", + "▁ som", + "re nt", + "ren t", + "r ent", + "c o", + "em ent", + "eme nt", + "emen t", + "e ment", + "▁s tr", + "▁st r", + "▁ str", + "au lt", + "aul t", + "a ult", + "▁ з", + "л о", + "se rt", + "ser t", + "s ert", + "va r", + "v ar", + "ty pe", + "typ e", + "t ype", + "▁C om", + "▁Co m", + "▁ Com", + "л е", + "in s", + "i ns", + "m e", + "wa y", + "w ay", + "id ent", + "ide nt", + "iden t", + "▁p rov", + "▁pro v", + "▁pr ov", + "▁ prov", + "▁ м", + "▁tr ue", + "▁ true", + "▁P ro", + "▁Pr o", + "▁ Pro", + "f l", + "▁s l", + "▁ sl", + "▁A s", + "▁ As", + "} \\", + "I D", + "ue s", + "u es", + "▁in st", + "▁ins t", + "▁ inst", + "▁n ame", + "▁na me", + "▁nam e", + "▁ name", + "o x", + "▁ )", + "l i", + "am es", + "ame s", + "a mes", + "Re s", + "R es", + "▁s ur", + "▁su r", + "▁ sur", + "par am", + "pa ram", + "para m", + "p aram", + "▁st art", + "▁star t", + "▁sta rt", + "▁ start", + "a j", + "S E", + "as k", + "a sk", + "I T", + "St ring", + "Str ing", + "S tring", + "▁a ss", + "▁as s", + "▁ ass", + "▁p lay", + "▁pl ay", + "▁ play", + "ti ng", + "t ing", + "to n", + "t on", + "▁b efore", + "▁be fore", + "▁bef ore", + "▁ before", + "▁p ol", + "▁po l", + "▁ pol", + "ar ch", + "arc h", + "▁w ell", + "▁we ll", + "▁wel l", + "▁ well", + "Co m", + "C om", + "an y", + "a ny", + "ol og", + "olo g", + "o log", + "▁e rr", + "▁er r", + "▁ err", + "▁the se", + "▁th ese", + "ar s", + "a rs", + "e b", + "▁b r", + "▁ br", + "▁in cl", + "▁inc l", + "▁ incl", + "▁h el", + "▁he l", + "▁ hel", + "er n", + "e rn", + "od y", + "o dy", + "в о", + "▁in d", + "▁i nd", + "▁ ind", + "-- --------------", + "---- ------------", + "-------- --------", + "--- -------------", + "------------ ----", + "----- -----------", + "---------- ------", + "------ ----------", + "------------- ---", + "-------------- --", + "--------- -------", + "------- ---------", + "----------- -----", + "▁d ata", + "▁da ta", + "▁dat a", + "▁ data", + "▁g ood", + "▁go od", + "▁ good", + "L E", + "] ,", + "▁a v", + "▁ av", + "▁a c", + "▁ ac", + "id er", + "ide r", + "i der", + "н е", + "▁ Q", + "▁m in", + "▁mi n", + "▁ min", + "▁m uch", + "▁mu ch", + "c i", + "el s", + "e ls", + "▁c ur", + "▁cu r", + "▁ cur", + "▁v alue", + "▁val ue", + "▁ value", + "er y", + "e ry", + "u f", + "▁l oc", + "▁lo c", + "▁ loc", + "re ak", + "rea k", + "at ive", + "ati ve", + "ativ e", + "im es", + "ime s", + "i mes", + "C l", + "▁ ,", + "▁s er", + "▁se r", + "▁ ser", + "▁d ie", + "▁di e", + "▁ die", + "▁tr ans", + "▁tra ns", + "▁ trans", + "▁res ult", + "▁ result", + "ex t", + "e xt", + "▁a ut", + "▁au t", + "▁ aut", + "la nd", + "lan d", + "l and", + "▁& &", + "▁ &&", + "C h", + "te n", + "t en", + "} $", + "▁t ype", + "▁typ e", + "▁ty pe", + "▁ type", + "con d", + "co nd", + "c ond", + "ic es", + "ice s", + "i ces", + "▁v ery", + "▁ver y", + "▁ve ry", + "▁ very", + "▁o wn", + "▁ own", + "▁f il", + "▁fi l", + "▁ fil", + "it ies", + "iti es", + "i ties", + "▁p rodu", + "▁pro du", + "▁prod u", + "▁ produ", + "▁re ad", + "▁r ead", + "▁ read", + "▁f orm", + "▁for m", + "▁fo rm", + "▁ form", + "▁c ase", + "▁cas e", + "▁ca se", + "▁ case", + "at her", + "ath er", + "a ther", + "т и", + "д а", + "е р", + "T h", + "au t", + "a ut", + "▁s pec", + "▁sp ec", + "▁spe c", + "▁ spec", + "i j", + "b l", + "il ity", + "ili ty", + "▁ é", + "▁e r", + "▁ er", + "▁d oes", + "▁do es", + "▁ does", + "▁h ere", + "▁he re", + "▁her e", + "▁ here", + "th e", + "t he", + "ur es", + "ure s", + "u res", + "▁ %", + "mi n", + "m in", + "▁n ull", + "▁nu ll", + "▁ null", + "ra p", + "r ap", + "\" )", + "r r", + "Li st", + "L ist", + "ri ght", + "rig ht", + "r ight", + "▁U ser", + "▁Us er", + "▁Use r", + "▁ User", + "U L", + "at ional", + "ation al", + "ati onal", + "atio nal", + "▁b eing", + "▁be ing", + "▁bei ng", + "▁ being", + "A N", + "s k", + "▁c ar", + "▁ca r", + "▁ car", + "ol e", + "o le", + "▁d ist", + "▁dis t", + "▁di st", + "▁ dist", + "pl ic", + "p lic", + "ol low", + "oll ow", + "▁p res", + "▁pre s", + "▁pr es", + "▁ pres", + "▁s uch", + "▁su ch", + "▁suc h", + "▁ such", + "re am", + "rea m", + "in ce", + "inc e", + "ga n", + "g an", + "▁F or", + "▁Fo r", + "▁ For", + "\" :", + "so n", + "s on", + "riv ate", + "▁y ears", + "▁year s", + "▁ye ars", + "▁s erv", + "▁se rv", + "▁ser v", + "▁ serv", + "▁m ade", + "▁ma de", + "▁mad e", + "▁ made", + "de f", + "d ef", + "; \r", + "▁g l", + "▁ gl", + "▁b el", + "▁be l", + "▁ bel", + "▁l ist", + "▁li st", + "▁ list", + "▁c or", + "▁co r", + "▁ cor", + "▁d et", + "▁de t", + "▁ det", + "ce ption", + "cept ion", + "eg in", + "e gin", + "▁ б", + "▁c har", + "▁ch ar", + "▁cha r", + "▁ char", + "tr ans", + "tra ns", + "▁f am", + "▁fa m", + "▁! =", + "▁ !=", + "ou se", + "ous e", + "o use", + "▁d ec", + "▁de c", + "▁ dec", + "ic a", + "i ca", + "▁m any", + "▁man y", + "▁ma ny", + "▁ many", + "ak ing", + "aki ng", + "a king", + "▁ à", + "▁s im", + "▁si m", + "▁ sim", + "ag es", + "age s", + "a ges", + "uf f", + "u ff", + "as ed", + "ase d", + "a sed", + "ma n", + "m an", + "▁S h", + "▁ Sh", + "ie t", + "i et", + "ir ect", + "ire ct", + "i rect", + "▁R e", + "▁ Re", + "▁d iffer", + "▁dif fer", + "▁diff er", + "▁f ind", + "▁fin d", + "▁fi nd", + "▁ find", + "eth od", + "▁ \r", + "in es", + "ine s", + "i nes", + "▁in v", + "▁i nv", + "▁ inv", + "▁p oint", + "▁po int", + "▁poi nt", + "▁ point", + "▁The y", + "▁Th ey", + "▁ They", + "▁u sed", + "▁us ed", + "▁use d", + "▁ used", + "ct ions", + "ction s", + "▁st ill", + "i ó", + "in ed", + "ine d", + "i ned", + "▁wh ile", + "▁ while", + "I t", + "em ber", + "emb er", + "e mber", + "▁s ay", + "▁sa y", + "▁ say", + "▁he lp", + "▁hel p", + "▁ help", + "▁c re", + "▁cr e", + "▁ cre", + "▁ x", + "▁T r", + "▁ Tr", + "um ent", + "ume nt", + "umen t", + "u ment", + "▁s k", + "▁ sk", + "ou ght", + "ough t", + "ual ly", + "u ally", + "m essage", + "▁C on", + "▁Co n", + "▁ Con", + "▁m on", + "▁mo n", + "▁ mon", + "ar ed", + "are d", + "a red", + "wor k", + "w ork", + ") :", + "is ter", + "ist er", + "iste r", + "i ster", + "ar n", + "a rn", + "iz ed", + "ize d", + "i zed", + "Dat a", + "Da ta", + "D ata", + "or n", + "o rn", + "▁h ead", + "▁he ad", + "▁ head", + "D E", + "▁L e", + "▁ Le", + "▁p erson", + "▁per son", + "▁pers on", + "▁ person", + "ment s", + "men ts", + "m ents", + "eng th", + "e ngth", + "▁f alse", + "▁fal se", + "▁fals e", + "▁ false", + "▁m ed", + "▁me d", + "▁ med", + "▁D e", + "▁ De", + "ac he", + "ach e", + "a che", + "it ed", + "ite d", + "i ted", + "▁l et", + "▁le t", + "▁ let", + "▁s how", + "▁sh ow", + "▁ show", + "▁s ame", + "▁sa me", + "▁sam e", + "▁ same", + "us s", + "u ss", + "▁g ener", + "▁gen er", + "▁ge ner", + "▁gene r", + "▁ gener", + "▁ у", + "cu r", + "c ur", + "▁re al", + "▁ real", + "ce d", + "c ed", + "\" >", + "st ruct", + "str uct", + "stru ct", + "be gin", + "b egin", + "ce pt", + "cep t", + "▁b o", + "▁ bo", + "ir ed", + "ire d", + "i red", + "▁F r", + "▁ Fr", + "▁st ud", + "▁ stud", + "de v", + "d ev", + "A r", + "( \\", + "▁C l", + "▁ Cl", + "we en", + "w een", + "▁t oo", + "▁to o", + "▁ too", + "▁t est", + "▁te st", + "▁ test", + "▁d ay", + "▁da y", + "▁ day", + "o h", + "▁f ollow", + "▁fol low", + "▁ follow", + "at ure", + "atur e", + "atu re", + "z e", + "ie n", + "i en", + "re g", + "r eg", + "ce s", + "c es", + "ur ing", + "uri ng", + "u ring", + "am b", + "a mb", + "in a", + "i na", + "cr i", + "c ri", + "▁e d", + "▁ ed", + "S S", + "uc k", + "u ck", + "▁/ *", + "▁ /*", + "C T", + "▁T here", + "▁The re", + "▁Th ere", + "▁Ther e", + "▁ There", + "▁t ake", + "▁tak e", + "▁ta ke", + "▁ take", + "pa r", + "p ar", + "ul e", + "u le", + "ca l", + "c al", + "fo r", + "f or", + "** **************", + "**** ************", + "******** ********", + "************ ****", + "************** **", + "s ource", + "▁th ose", + "co l", + "c ol", + "▁e ff", + "▁ eff", + "mo d", + "m od", + "con t", + "co nt", + "c ont", + "} {", + "▁a round", + "▁ar ound", + "▁ around", + "pr ess", + "pre ss", + "pres s", + "p ress", + "b y", + "▁go ing", + "▁ going", + "pon se", + "pons e", + "▁ С", + "▁l ine", + "▁li ne", + "▁lin e", + "▁ line", + "da te", + "dat e", + "d ate", + "co de", + "cod e", + "c ode", + "[ '", + "▁l ife", + "▁li fe", + "▁lif e", + "▁ life", + "as on", + "a son", + "▁u sing", + "▁us ing", + "▁ using", + "▁v al", + "▁va l", + "▁ val", + "▁d u", + "▁ du", + "y p", + "▁O n", + "▁ On", + "▁f ound", + "▁fo und", + "▁fou nd", + "▁ found", + "ol ut", + "olu t", + "' ]", + "ar ent", + "are nt", + "aren t", + "a rent", + "▁s tring", + "▁st ring", + "▁str ing", + "▁stri ng", + "▁ string", + "▁m et", + "▁me t", + "▁ met", + "▁w r", + "▁ wr", + "us h", + "u sh", + "st ring", + "str ing", + "stri ng", + "s tring", + "si ze", + "s ize", + "▁v er", + "▁ve r", + "▁ ver", + "▁e ach", + "▁ each", + "val ue", + "v alue", + "▁l ast", + "▁la st", + "▁las t", + "▁ last", + "▁g ot", + "▁go t", + "▁ got", + "ve n", + "v en", + "ba ck", + "b ack", + "Se t", + "S et", + "e y", + "ro l", + "r ol", + "▁c r", + "▁ cr", + "th ing", + "t hing", + "re t", + "r et", + "é s", + "is m", + "i sm", + "▁bet ween", + "▁ between", + "O b", + "et hing", + "eth ing", + "e thing", + "m p", + "▁l o", + "▁ lo", + "at s", + "a ts", + "▁N ew", + "▁Ne w", + "▁ New", + "в и", + "ad o", + "a do", + "de x", + "d ex", + "д и", + "▁p ass", + "▁pas s", + "▁pa ss", + "▁ pass", + "w h", + "▁d en", + "▁de n", + "▁ den", + "Ge t", + "G et", + "ap t", + "a pt", + "▁a sk", + "▁as k", + "▁ ask", + "▁s up", + "▁su p", + "▁ sup", + "Val ue", + "V alue", + "н ы", + "▁t ry", + "▁tr y", + "▁ try", + "lat ion", + "l ation", + "da y", + "d ay", + "ne ss", + "nes s", + "n ess", + "et s", + "e ts", + "▁ex per", + "▁exp er", + "▁ exper", + "T r", + "▁M ar", + "▁Ma r", + "▁ Mar", + "se rv", + "ser v", + "s erv", + "b r", + "▁n umber", + "▁num ber", + "▁nu mber", + "▁ number", + "in al", + "ina l", + "i nal", + "ce nt", + "cen t", + "c ent", + "/ *", + "no t", + "n ot", + "ion al", + "io nal", + "iona l", + "i onal", + "▁f inal", + "▁fin al", + "▁fi nal", + "▁ final", + "' )", + "▁r un", + "▁ru n", + "▁ run", + "ov er", + "ove r", + "o ver", + "▁n ever", + "▁ne ver", + "▁ never", + "u c", + "▁h igh", + "▁hig h", + "▁hi gh", + "▁ high", + "yl e", + "y le", + "▁in s", + "▁i ns", + "▁ ins", + "▁b est", + "▁be st", + "▁bes t", + "▁ best", + "it tle", + "itt le", + "ri c", + "r ic", + "▁s ign", + "▁si gn", + "▁sig n", + "▁ sign", + "▁d em", + "▁de m", + "▁ dem", + "in ess", + "ine ss", + "ines s", + "i ness", + "g y", + "▁w ar", + "▁wa r", + "▁ war", + "is hed", + "ish ed", + "▁g iv", + "▁gi v", + "ke y", + "k ey", + "▁ X", + "( $", + "▁ch ild", + "▁chi ld", + "▁ child", + "le ss", + "les s", + "l ess", + "way s", + "wa ys", + "w ays", + "in cl", + "inc l", + "ro p", + "r op", + "ra w", + "r aw", + ": //", + "▁ «", + "n o", + "ind ow", + "indo w", + "f e", + "ri end", + "rie nd", + "rien d", + "▁l es", + "▁le s", + "▁ les", + "▁l os", + "▁lo s", + "▁ los", + "fil e", + "fi le", + "f ile", + "form ation", + "format ion", + "cc ess", + "c cess", + "▁ В", + "n a", + "▁i l", + "▁ il", + "is ion", + "isi on", + "le r", + "l er", + "▁a rt", + "▁ar t", + "▁ art", + "Con t", + "Co nt", + "C ont", + "▁w orld", + "▁wor ld", + "▁ world", + "▁t urn", + "▁tu rn", + "▁tur n", + "▁ turn", + "▁re ally", + "▁real ly", + "▁E x", + "▁ Ex", + "м а", + "▁ П", + "ter s", + "te rs", + "t ers", + "ar get", + "arg et", + "arge t", + "Er r", + "E rr", + "▁h app", + "▁ha pp", + "ti me", + "tim e", + "t ime", + "▁S o", + "▁ So", + "di v", + "d iv", + "▁did n", + "▁di dn", + "ad a", + "a da", + "oo t", + "o ot", + "} )", + "▁s ch", + "▁sc h", + "▁ sch", + "▁c le", + "▁cl e", + "▁ cle", + "▁some thing", + "▁som ething", + "▁somet hing", + "▁ something", + "() .", + "( ).", + "▁c our", + "▁co ur", + "▁cou r", + "ev er", + "eve r", + "e ver", + "an ts", + "ant s", + "▁ ?", + "T o", + "▁ `", + "tr y", + "t ry", + "u x", + "ai s", + "a is", + "ro ss", + "ros s", + "r oss", + "hi p", + "h ip", + "▁re p", + "▁r ep", + "▁ rep", + "la bel", + "lab el", + "l abel", + "▁b oth", + "▁bo th", + "▁bot h", + "▁ both", + "* ,", + "ot t", + "o tt", + "м и", + "an e", + "a ne", + "▁o pen", + "▁op en", + "▁ open", + "w w", + "▁c ome", + "▁com e", + "▁co me", + "▁ come", + "▁e xt", + "▁ex t", + "▁ ext", + "re m", + "r em", + "_{ \\", + "_ {\\", + "▁o ld", + "▁ol d", + "▁ old", + "ch ed", + "che d", + "c hed", + ". _", + "M E", + "if y", + "i fy", + "g g", + "Co l", + "C ol", + "vi ew", + "v iew", + "▁b us", + "▁bu s", + "▁ bus", + "▁m ust", + "▁mus t", + "▁mu st", + "▁ must", + "▁d ifferent", + "▁differ ent", + "lo g", + "l og", + "is ts", + "ist s", + "i sts", + "ro ll", + "rol l", + "r oll", + "a i", + "▁з а", + "▁ за", + "▁s ystem", + "▁sys tem", + "▁syst em", + "▁ system", + "iv ers", + "ive rs", + "iver s", + "i vers", + "at us", + "atu s", + "ot e", + "o te", + "me d", + "m ed", + "] .", + "ak es", + "ake s", + "a kes", + "R O", + "▁c ent", + "▁ce nt", + "▁ cent", + "gr am", + "gra m", + "g ram", + "▁p rivate", + "▁priv ate", + "▁ private", + "▁g reat", + "▁gre at", + "\" ;", + "op y", + "o py", + "▁fe el", + "▁fee l", + "▁H ow", + "▁Ho w", + "▁ How", + "// //", + "/// /", + "/ ///", + "I C", + "▁d r", + "▁ dr", + "ain s", + "ai ns", + "a ins", + "lo ck", + "loc k", + "l ock", + "E n", + "▁S ch", + "▁Sc h", + "▁ Sch", + "▁m at", + "▁ma t", + "▁ mat", + "▁h ome", + "▁hom e", + "▁ho me", + "▁ home", + "per ty", + "pert y", + "te st", + "tes t", + "t est", + "lo c", + "l oc", + "▁w om", + "▁wo m", + "s w", + "ar ly", + "arl y", + "▁E n", + "▁ En", + "▁к о", + "▁ ко", + "de n", + "d en", + "ст а", + "с та", + "▁ а", + "et er", + "ete r", + "e ter", + "▁incl ud", + "▁inclu d", + "UL L", + "U LL", + "▁m em", + "▁me m", + "▁ mem", + "▁p o", + "▁ po", + "▁l ittle", + "▁lit tle", + "▁litt le", + "▁a rg", + "▁ar g", + "▁ arg", + "▁} ,", + "▁ },", + "in clude", + "incl ude", + "et a", + "e ta", + "▁p lace", + "▁pl ace", + "▁plac e", + "▁ place", + "id th", + "us tom", + "ust om", + "▁| |", + "▁ ||", + "▁t em", + "▁te m", + "▁ tem", + "ri ed", + "rie d", + "r ied", + "▁f act", + "▁fac t", + "▁fa ct", + "▁ fact", + "ien ce", + "i ence", + "▁P l", + "▁ Pl", + "op t", + "o pt", + "el e", + "e le", + "g o", + "A C", + "in ter", + "int er", + "inte r", + "==== ====", + "() ,", + "( ),", + "ot s", + "o ts", + "ra l", + "r al", + "iqu e", + "iq ue", + "i que", + "av ing", + "avi ng", + "a ving", + "m l", + "▁th ought", + "▁though t", + "▁thou ght", + "fr ac", + "f rac", + "▁c are", + "▁car e", + "▁ca re", + "▁ care", + "() );", + "()) ;", + "( ));", + "▁p ut", + "▁pu t", + "▁ put", + "▁m ight", + "▁mi ght", + "▁mig ht", + "▁A mer", + "▁Am er", + "▁ Amer", + "▁( !", + "▁ (!", + "am ple", + "amp le", + "al th", + "alt h", + "▁f ew", + "▁fe w", + "▁st ate", + "▁stat e", + "▁sta te", + "▁ state", + "su b", + "s ub", + "▁O r", + "▁ Or", + "] ;", + "▁s ize", + "▁si ze", + "▁ size", + "▁S p", + "▁ Sp", + "▁with out", + "▁ without", + "▁p oss", + "▁pos s", + "▁po ss", + "▁ poss", + "e q", + "pl ay", + "p lay", + "▁ex pect", + "▁exp ect", + "▁ expect", + "▁se cond", + "▁sec ond", + "▁ second", + "▁S tring", + "▁St ring", + "▁Str ing", + "▁ String", + "ui ld", + "u ild", + "▁n ext", + "▁ne xt", + "▁ next", + "+ +", + "re qu", + "req u", + "r equ", + "▁A ll", + "▁Al l", + "▁ All", + "▁m en", + "▁me n", + "▁ men", + "▁W hen", + "▁Wh en", + "▁Whe n", + "▁ When", + "it er", + "ite r", + "i ter", + "am ent", + "ame nt", + "amen t", + "a ment", + "ne t", + "n et", + "▁ К", + "ro n", + "r on", + "ain t", + "ai nt", + "a int", + "▁I s", + "▁ Is", + "в е", + "pe nd", + "pen d", + "p end", + "trans lation", + "transl ation", + "▁г о", + "▁ го", + "ч е", + "▁v an", + "▁va n", + "▁ van", + "▁an other", + "▁ano ther", + "▁re t", + "▁r et", + "▁ ret", + "▁L a", + "▁ La", + "Mo d", + "M od", + "IO N", + "I ON", + "li st", + "l ist", + "▁p ost", + "▁pos t", + "▁po st", + "▁ post", + "d a", + "wa re", + "war e", + "w are", + "▁w ord", + "▁wor d", + "▁wo rd", + "▁ word", + "Err or", + "Er ror", + "▁se em", + "▁see m", + "▁cont in", + "▁ contin", + "at ic", + "ati c", + "▁th ree", + "▁thr ee", + "▁ three", + "Ob ject", + "Obj ect", + "▁part ic", + "▁parti c", + "$ .", + "▁m ark", + "▁mar k", + "▁ mark", + "▁v is", + "▁vi s", + "▁ vis", + "r c", + "▁s w", + "▁ sw", + "pt ions", + "ption s", + "▁b reak", + "▁bre ak", + "▁ break", + "▁th ings", + "▁thing s", + "▁thin gs", + "ut e", + "u te", + "u i", + "▁T hat", + "▁Th at", + "▁ That", + "ur s", + "u rs", + "g l", + "р у", + "▁f ile", + "▁fil e", + "▁fi le", + "▁ file", + "us e", + "u se", + "ig ned", + "ign ed", + "igne d", + "par t", + "pa rt", + "p art", + "U n", + "▁e qu", + "▁eq u", + "▁ equ", + "( &", + "▁l ead", + "▁le ad", + "r m", + "ain ed", + "ai ned", + "aine d", + "a ined", + "▁B e", + "▁ Be", + "pat h", + "pa th", + "p ath", + "▁sm all", + "▁ small", + "ag er", + "age r", + "a ger", + "▁al ways", + "▁ always", + "▁E l", + "▁ El", + "▁or der", + "▁ord er", + "▁ order", + "▁e y", + "▁ ey", + "▁w on", + "▁wo n", + "▁ won", + "ap e", + "a pe", + "▁l eft", + "▁le ft", + "▁ left", + "av a", + "a va", + "it em", + "ite m", + "i tem", + "ho r", + "h or", + "▁a way", + "▁aw ay", + "▁ away", + "b b", + "fu n", + "f un", + "▁I nd", + "▁In d", + "▁ Ind", + "m b", + "▁st ruct", + "▁str uct", + "▁stru ct", + "▁ struct", + "▁pro cess", + "▁proc ess", + "▁proces s", + "▁ process", + "▁s upport", + "▁sup port", + "▁supp ort", + "▁ support", + "); \r", + ") ;\r", + "ió n", + "i ón", + "L O", + "▁o per", + "▁op er", + "▁ oper", + "U T", + "▁ ·", + "P E", + "lo ad", + "l oad", + "of f", + "o ff", + "▁N o", + "▁ No", + "iv es", + "ive s", + "i ves", + "ic an", + "ica n", + "i can", + "▁v e", + "▁ ve", + "act ion", + "a ction", + "' ;", + "▁v o", + "▁ vo", + "$ ,", + "▁G r", + "▁ Gr", + "pr e", + "p re", + "n y", + "ain ing", + "ai ning", + "a ining", + "io r", + "i or", + "in it", + "ini t", + "i nit", + "le ction", + "lect ion", + "l ection", + "ar m", + "a rm", + "um n", + "u mn", + "ag s", + "a gs", + "ц и", + "ск о", + "с ко", + "vers ion", + "v ersion", + "▁T o", + "▁ To", + "▁re f", + "▁r ef", + "▁ ref", + "st and", + "sta nd", + "stan d", + "▁A t", + "▁ At", + "if t", + "i ft", + "▁e in", + "fa ce", + "fac e", + "f ace", + "b o", + "if ied", + "ifi ed", + "ve d", + "v ed", + "su m", + "s um", + "un e", + "u ne", + "it al", + "ita l", + "i tal", + "um p", + "u mp", + "com m", + "co mm", + "c omm", + "▁m ov", + "▁mo v", + "▁ mov", + "el t", + "e lt", + "▁v on", + "▁vo n", + "vel op", + "ct or", + "c tor", + "he ad", + "h ead", + "cl e", + "c le", + "▁b uild", + "▁bu ild", + "▁ build", + "in c", + "i nc", + ". '", + "b s", + "in fo", + "inf o", + "ch n", + "c hn", + "▁we ek", + "▁ week", + "▁b ook", + "▁bo ok", + "▁ book", + "H E", + "ba r", + "b ar", + "ic ense", + "▁W hat", + "▁Wh at", + "▁ What", + "▁qu est", + "▁que st", + "▁q uest", + "▁ quest", + "ur ch", + "at o", + "a to", + "le ft", + "l eft", + "▁m ar", + "▁ma r", + "▁ mar", + "▁t op", + "▁to p", + "▁ top", + "F F", + "▁f riend", + "▁ friend", + "▁b eh", + "▁be h", + "▁f ield", + "▁fi eld", + "▁ field", + "▁again st", + "ra ct", + "rac t", + "r act", + "iz ation", + "us er", + "use r", + "u ser", + "ch en", + "che n", + "c hen", + "▁ke ep", + "▁ keep", + "A D", + "it or", + "ito r", + "i tor", + "▁n on", + "▁no n", + "▁ non", + "ir d", + "i rd", + "op e", + "o pe", + "▁re st", + "▁r est", + "▁res t", + "▁ rest", + "▁d ev", + "▁de v", + "▁ dev", + "▁_ _", + "▁ __", + "▁u na", + "▁un a", + "▁ una", + "▁t erm", + "▁te rm", + "▁ter m", + "▁ term", + "I S", + "▁p op", + "▁po p", + "▁ pop", + "ri st", + "ris t", + "r ist", + "▁s ince", + "▁sin ce", + "▁sinc e", + "▁ since", + "ve s", + "v es", + "▁h ard", + "▁ha rd", + "▁har d", + "▁ hard", + "p i", + "ut il", + "uti l", + "u til", + "▁s oc", + "▁so c", + "▁ soc", + "en e", + "e ne", + "Ex ception", + "▁l ocal", + "▁loc al", + "▁lo cal", + "▁ local", + "▁d irect", + "▁di rect", + "▁dire ct", + "▁dir ect", + "▁ direct", + "▁s ure", + "▁su re", + "▁sur e", + "▁ sure", + "▁b ro", + "▁br o", + "▁ bro", + "▁d a", + "▁ da", + "▁< /", + "▁ ", + "ai m", + "a im", + "▁s ervice", + "▁serv ice", + "▁ service", + "▁with in", + "an gu", + "ang u", + "▁ Д", + "uf fer", + "uff er", + "A G", + "▁D o", + "▁ Do", + "▁in cre", + "▁inc re", + "▁under stand", + "} ^", + "▁look ed", + "▁lo oked", + "ge n", + "g en", + "ail ed", + "ai led", + "a iled", + "▁ е", + "ay er", + "aye r", + "a yer", + "▁O ne", + "▁On e", + "▁ One", + "▁b as", + "▁ba s", + "▁ bas", + "▁j ob", + "▁jo b", + "▁ job", + "m u", + "bu t", + "b ut", + "el ta", + "elt a", + "▁Ch rist", + "▁Chris t", + "▁ Christ", + "ur ation", + "▁re cord", + "▁rec ord", + "▁ record", + "▁Un ivers", + "▁ Univers", + "iv id", + "ivi d", + "i vid", + "val id", + "▁ Р", + "▁h old", + "▁hol d", + "▁ho ld", + "▁ hold", + "▁t able", + "▁tab le", + "▁ta ble", + "▁ table", + "on es", + "one s", + "o nes", + "lin k", + "l ink", + "▁G e", + "▁ Ge", + "▁of fer", + "▁off er", + "st er", + "ste r", + "s ter", + "For m", + "F orm", + "= {", + "▁н е", + "▁ не", + "st ance", + "stan ce", + "▁g overn", + "▁go vern", + "▁gover n", + "▁ govern", + "▁te chn", + "▁tech n", + "▁ techn", + "▁p rim", + "▁pr im", + "▁pri m", + "▁ prim", + "* .", + "ch o", + "c ho", + "ma x", + "m ax", + "▁f ore", + "▁for e", + "▁fo re", + "▁ fore", + "▁C an", + "▁Ca n", + "▁ Can", + "▁pol it", + "▁po lit", + "▁ polit", + "or ies", + "ori es", + "orie s", + "o ries", + "▁t imes", + "▁time s", + "▁tim es", + "▁ti mes", + "▁ times", + "▁d ans", + "▁da ns", + "▁dan s", + "▁a ir", + "▁ai r", + "▁ air", + "▁any thing", + "▁s ever", + "▁se ver", + "ac y", + "a cy", + "} _", + "H e", + "▁l east", + "▁le ast", + "ip s", + "i ps", + "EN T", + "E NT", + "d o", + "▁о т", + "▁ от", + "▁c ost", + "▁co st", + "▁cos t", + "▁ cost", + ". ”", + "▁child ren", + "▁ children", + "ab ility", + "abil ity", + "Bu t", + "B ut", + "▁p ath", + "▁pat h", + "▁pa th", + "▁ path", + "res ult", + "ac ter", + "act er", + "▁e lement", + "▁el ement", + "▁ele ment", + "▁elem ent", + "▁ element", + "e e", + "▁w ait", + "▁wa it", + "▁ wait", + "▁m oney", + "▁mon ey", + "▁mo ney", + "Ma p", + "M ap", + "t d", + "oi n", + "o in", + "iv ing", + "ivi ng", + "i ving", + "ic ht", + "ich t", + "i cht", + "ic y", + "i cy", + "sc h", + "s ch", + "st e", + "s te", + "д у", + "or ed", + "ore d", + "o red", + "ou d", + "o ud", + "il le", + "ill e", + "i lle", + "is ed", + "ise d", + "i sed", + "pl ication", + "plic ation", + "▁c ustom", + "▁cust om", + "▁ custom", + "▁h aving", + "▁ha ving", + "▁hav ing", + "pon ent", + "po nent", + "▁B y", + "▁ By", + "ul es", + "ule s", + "u les", + "ue d", + "u ed", + "at ter", + "att er", + "atte r", + "An d", + "A nd", + "it ive", + "iti ve", + "De f", + "D ef", + "▁m oment", + "▁mom ent", + "▁mo ment", + "▁ moment", + "at erial", + "ate rial", + "ater ial", + "Cl ass", + "C lass", + "og raph", + "ograp h", + "o graph", + "ik e", + "i ke", + "▁l arge", + "▁larg e", + "▁ large", + "▁# ###", + "▁## ##", + "▁### #", + "▁ ####", + "▁e ither", + "du ct", + "duc t", + "d uct", + "▁T hen", + "▁The n", + "▁Th en", + "▁ Then", + "▁G u", + "▁ Gu", + "ole an", + "o lean", + "pe rt", + "per t", + "p ert", + "▁G et", + "▁Ge t", + "▁ Get", + "▁A b", + "▁ Ab", + "▁sh ort", + "▁ short", + "O n", + "im ent", + "ime nt", + "imen t", + "i ment", + "▁pro ject", + "▁ project", + "cri pt", + "cr ipt", + "c ript", + "▁incl uding", + "▁includ ing", + "▁inclu ding", + "▁ including", + "ни я", + "▁m aking", + "▁ma king", + "▁ making", + "▁some one", + "▁F l", + "▁ Fl", + "▁s at", + "▁sa t", + "▁ sat", + "▁comp any", + "▁compan y", + "▁ company", + "oc us", + "p u", + "▁G od", + "▁Go d", + "▁ God", + "if ication", + "ific ation", + "N o", + "▁s n", + "▁ sn", + "an o", + "a no", + "g a", + "▁a u", + "▁ au", + "▁c ou", + "▁co u", + "▁ cou", + "á s", + "en ded", + "end ed", + "ende d", + "т у", + "ob er", + "obe r", + "o ber", + "▁n othing", + "▁not hing", + "▁no thing", + "▁n et", + "▁ne t", + "▁ net", + "▁p ot", + "▁po t", + "▁ pot", + "▁t yp", + "▁ty p", + "▁ typ", + "▁it em", + "▁i tem", + "▁ item", + "re w", + "r ew", + "At t", + "A tt", + "▁you ng", + "▁yo ung", + "} \r", + "nd er", + "nde r", + "n der", + "st art", + "sta rt", + "star t", + "▁S c", + "▁ Sc", + "* )", + "▁e nc", + "▁en c", + "▁ enc", + "▁w omen", + "▁wom en", + "▁wo men", + "▁look ing", + "▁lo oking", + "▁ looking", + "▁р о", + "▁ ро", + "▁he alth", + "▁heal th", + "▁ health", + "Pat h", + "P ath", + "▁A fter", + "▁Af ter", + "▁ After", + "▁m ult", + "▁mu lt", + "▁mul t", + "▁ mult", + "▁{ \\", + "▁ {\\", + "▁l and", + "▁la nd", + "▁lan d", + "▁ land", + "or ld", + "▁D es", + "▁De s", + "▁ Des", + "▁e ng", + "▁en g", + "▁ eng", + "in put", + "▁P ol", + "▁Po l", + "▁ Pol", + "\" \"", + "Co de", + "C ode", + "▁s upp", + "▁su pp", + "▁sup p", + "▁ supp", + "ain er", + "ai ner", + "aine r", + "a iner", + "he ck", + "▁m or", + "▁mo r", + "▁ mor", + "▁m ill", + "▁mil l", + "▁mi ll", + "▁ mill", + "▁a w", + "▁ aw", + "f s", + "▁do ing", + "ting s", + "t ings", + "ad es", + "ade s", + "a des", + "▁to get", + "▁c ertain", + "▁cert ain", + "▁cer tain", + "▁t ogether", + "▁toget her", + "C E", + "ide o", + "▁Amer ican", + "▁America n", + "▁ American", + "on y", + "o ny", + "id d", + "i dd", + "I I", + "ge d", + "g ed", + "ab les", + "able s", + "abl es", + "a bles", + "▁ide nt", + "▁id ent", + "▁ ident", + "io d", + "i od", + "▁p arent", + "▁par ent", + "▁pa rent", + "▁pare nt", + "▁ parent", + "F or", + "amb da", + "an do", + "and o", + "= \\", + "ag ed", + "age d", + "a ged", + "en ding", + "end ing", + "In t", + "I nt", + "▁poss ible", + "▁ possible", + "▁с о", + "▁ со", + "iv ity", + "ivi ty", + "nu m", + "n um", + "r t", + "aj or", + "ajo r", + "a jor", + "cre ate", + "creat e", + "c reate", + "ri de", + "rid e", + "r ide", + "▁k new", + "▁kn ew", + "▁kne w", + "bi t", + "b it", + "it ional", + "ition al", + "iti onal", + "▁l ik", + "▁li k", + "▁ lik", + "▁H er", + "▁He r", + "▁ Her", + "ens ion", + "\" .", + "ot o", + "o to", + "▁ex ist", + "▁ exist", + "ak en", + "ake n", + "a ken", + "▁act ually", + "▁actual ly", + "c a", + "▁ Г", + "х о", + "in n", + "i nn", + "Al l", + "A ll", + "bu f", + "b uf", + "▁M e", + "▁ Me", + "▁s een", + "▁se en", + "▁see n", + "▁ seen", + "op s", + "o ps", + "No t", + "N ot", + "▁cont rol", + "▁contr ol", + "▁contro l", + "▁ control", + "▁res pon", + "▁resp on", + "▁ respon", + "} ;", + "il t", + "i lt", + "is k", + "i sk", + "▁b ad", + "▁ba d", + "▁ bad", + "▁o ften", + "▁of ten", + "▁p ast", + "▁pas t", + "▁pa st", + "ap er", + "ape r", + "a per", + "▁re ason", + "▁ reason", + "et ers", + "eter s", + "ete rs", + "e ters", + "▁w anted", + "▁want ed", + "ur a", + "u ra", + "ta ble", + "tab le", + "t able", + "or mal", + "orm al", + "wid th", + "w idth", + "г а", + "pt r", + "p tr", + "▁d est", + "▁de st", + "▁des t", + "▁ dest", + "▁de sign", + "▁des ign", + "▁ design", + "▁s ound", + "▁so und", + "▁sou nd", + "▁ sound", + "▁p lan", + "▁pl an", + "▁ plan", + "▁b ase", + "▁bas e", + "▁ba se", + "▁ base", + "ha nd", + "han d", + "h and", + "g s", + "▁s ays", + "▁sa ys", + "▁say s", + "fun ction", + "f unction", + "▁t ri", + "▁tr i", + "▁ tri", + "m t", + "▁in vest", + "▁inv est", + "▁av ailable", + "▁ available", + "ay out", + "a yout", + "▁o ch", + "▁oc h", + "▁ och", + "▁l as", + "▁la s", + "▁ las", + "il led", + "ill ed", + "ille d", + "V al", + "▁ ф", + "ie ty", + "iet y", + "i ety", + "mo n", + "m on", + "Ha nd", + "H and", + "F r", + "ia m", + "i am", + "pa ce", + "p ace", + "▁O b", + "▁ Ob", + "▁p ara", + "▁par a", + "▁pa ra", + "▁ para", + "▁me et", + "▁s um", + "▁su m", + "▁ sum", + "M essage", + "ic i", + "i ci", + "▁k nown", + "▁kn own", + "▁know n", + "▁ known", + "▁g en", + "▁ge n", + "▁ gen", + "am ma", + "amm a", + "a mma", + "ar r", + "a rr", + "▁t re", + "▁tr e", + "▁ tre", + "ok e", + "o ke", + "ut h", + "u th", + "~ \\", + "▁exper ience", + "▁experi ence", + "ic le", + "icl e", + "i cle", + "▁I l", + "▁ Il", + "▁s ent", + "▁se nt", + "▁sen t", + "▁ sent", + "▁o thers", + "▁other s", + "▁ others", + "▁s oft", + "▁so ft", + "▁ soft", + "I P", + "▁m ax", + "▁ma x", + "▁ max", + "ba ll", + "bal l", + "b all", + "▁mark et", + "▁mar ket", + "▁ market", + "▁p our", + "▁po ur", + "▁pou r", + "pr ession", + "press ion", + "p ression", + "ep s", + "e ps", + "▁s aw", + "▁sa w", + "▁a cross", + "▁ac ross", + "▁S u", + "▁ Su", + "O ver", + "ни е", + "ul ation", + "u lation", + "▁R eg", + "▁Re g", + "▁ Reg", + "▁+ =", + "▁ +=", + "bo dy", + "b ody", + ") \\", + "▁pr int", + "▁pri nt", + "▁prin t", + "▁ print", + "▁п ри", + "▁пр и", + "▁ при", + "d b", + "our ces", + "ource s", + "ward s", + "war ds", + "w ards", + "▁bl ack", + "▁ black", + "с о", + "il i", + "i li", + "▁E d", + "▁ Ed", + "▁com plet", + "▁comp let", + "▁compl et", + "▁s ingle", + "▁sing le", + "▁sin gle", + "▁ single", + "▁I N", + "▁ IN", + "ac hed", + "ach ed", + "ache d", + "a ched", + "b t", + "▁c ode", + "▁co de", + "▁cod e", + "▁ code", + "▁b ool", + "▁bo ol", + "▁ bool", + "▁a rea", + "▁are a", + "▁ar ea", + "▁ area", + "▁re quire", + "▁requ ire", + "▁ require", + "▁pro blem", + "▁proble m", + "▁prob lem", + "ac ed", + "ace d", + "a ced", + "Eq u", + "E qu", + "▁con fig", + "▁conf ig", + "▁ config", + "ve c", + "v ec", + "ne y", + "n ey", + "c y", + "A l", + "▁acc ount", + "▁ac count", + "▁ account", + "ym bol", + "▁s te", + "▁st e", + "▁ ste", + "ge s", + "g es", + "Ar ray", + "Arr ay", + "em pl", + "emp l", + "con text", + "cont ext", + "De s", + "D es", + "Res ult", + "ec ut", + "e cut", + "▁t arget", + "▁tar get", + "▁ target", + "▁get ting", + "\" />", + "og le", + "o gle", + "▁him self", + "▁was n", + "▁wa sn", + "▁b lock", + "▁bl ock", + "▁blo ck", + "▁ block", + "▁a nt", + "▁an t", + "▁ ant", + "▁Y ork", + "▁be come", + "▁bec ome", + "if f", + "i ff", + "port s", + "por ts", + "p orts", + "re ate", + "reat e", + "rea te", + "= '", + "c d", + "loc ation", + "l ocation", + "е т", + "▁a ccess", + "▁acc ess", + "▁ac cess", + "▁ access", + "gr ess", + "gre ss", + "gres s", + "g ress", + "ro s", + "r os", + "U p", + "▁work ing", + "▁wor king", + "▁ working", + "▁A m", + "▁ Am", + "iq u", + "i qu", + "ce r", + "c er", + "▁( (", + "▁ ((", + "▁P er", + "▁Pe r", + "▁ Per", + "▁f unc", + "▁fun c", + "▁fu nc", + "▁ func", + "▁g irl", + "▁gi rl", + "▁gir l", + "▁ girl", + "▁ab ove", + "pe n", + "p en", + "п и", + "id o", + "i do", + "▁v ersion", + "▁vers ion", + "▁ version", + "T Y", + "▁ ;", + "ma ry", + "mar y", + "m ary", + "ab led", + "able d", + "abl ed", + "a bled", + "an nel", + "ann el", + "anne l", + "▁ex ample", + "▁exam ple", + "▁ example", + "▁con text", + "▁cont ext", + "▁ context", + "O P", + "▁re d", + "▁r ed", + "▁ red", + "▁c ir", + "▁ci r", + "▁ cir", + "s m", + "Lo g", + "L og", + "▁s pace", + "▁sp ace", + "▁ space", + "▁f ut", + "▁fu t", + "▁G ener", + "▁Ge ner", + "▁Gen er", + "▁Gene r", + "▁ Gener", + "il ls", + "ill s", + "▁d ri", + "▁dr i", + "_ .", + "▁f elt", + "▁fe lt", + "▁fel t", + "▁o ffic", + "▁of fic", + "▁off ic", + "▁= ==", + "▁== =", + "▁ ===", + "i i", + "▁start ed", + "▁star ted", + "▁ Т", + "▁} );", + "▁}) ;", + "▁ });", + "j s", + "▁fr ont", + "▁fro nt", + "▁ front", + "▁al most", + "ir m", + "i rm", + "! \"", + "sign ed", + "sig ned", + "s igned", + "▁y et", + "▁ye t", + "▁t rad", + "▁tr ad", + "▁tra d", + "ient s", + "ien ts", + "i ents", + "am a", + "a ma", + "▁in put", + "▁ input", + "li m", + "l im", + "п а", + "▁к а", + "▁ ка", + "▁c amp", + "▁cam p", + "▁ca mp", + "▁ camp", + "ib r", + "i br", + "fe ct", + "f ect", + "un t", + "u nt", + "▁h alf", + "▁hal f", + "▁ half", + "▁c over", + "▁co ver", + "▁cov er", + "▁ cover", + "angu age", + "▁b en", + "▁be n", + "▁ ben", + "h a", + "▁d iff", + "▁di ff", + "▁dif f", + "▁ diff", + "_ \\", + "▁о б", + "▁ об", + "] )", + "od es", + "ode s", + "o des", + "he l", + "h el", + "io s", + "i os", + "▁ О", + "▁m ot", + "▁mo t", + "▁ mot", + "▁s ocial", + "▁so cial", + "▁soc ial", + "▁soci al", + "▁ social", + "//// ////", + "▁s tre", + "▁st re", + "▁str e", + "▁ stre", + "gr ound", + "gro und", + "g round", + "і в", + "ob ject", + "obj ect", + "pl es", + "ple s", + "p les", + "re ed", + "ree d", + "r eed", + "▁e en", + "▁ een", + "▁b ased", + "▁bas ed", + "▁base d", + "▁ba sed", + "▁ based", + "▁r ange", + "▁ran ge", + "▁rang e", + "▁ range", + "A n", + "ur g", + "u rg", + "▁le arn", + "▁lear n", + "▁ learn", + "▁e xc", + "▁ex c", + "▁ exc", + "▁im p", + "▁i mp", + "▁ imp", + "▁me ans", + "▁mean s", + "▁w ur", + "en ds", + "end s", + "vo id", + "v oid", + "▁s td", + "▁st d", + "▁ std", + "▁part icular", + "▁partic ular", + "▁particul ar", + "▁parti cular", + "j a", + "▁s ource", + "▁sour ce", + "▁ source", + "def ault", + "p y", + "▁a ls", + "▁al s", + "▁ als", + "sc ri", + "scr i", + "s cri", + "st atus", + "stat us", + "▁st ory", + "▁stor y", + "▁sto ry", + "▁ story", + "▁b egin", + "▁be gin", + "▁beg in", + "▁ begin", + "▁pos ition", + "▁posit ion", + "▁ position", + "▁spec ial", + "▁spe cial", + "▁ special", + "ph p", + "p hp", + "▁b ar", + "▁ba r", + "▁ bar", + "▁p ract", + "▁pr act", + "▁pra ct", + "▁prac t", + "cal l", + "ca ll", + "c all", + "▁d as", + "▁da s", + "▁ das", + "▁r ad", + "▁ra d", + "▁ rad", + "▁cl ose", + "▁clos e", + "▁clo se", + "▁ close", + "ww w", + "w ww", + "ер е", + "е ре", + "g u", + "▁E r", + "▁ Er", + "▁d om", + "▁do m", + "▁ dom", + "A M", + "▁b ed", + "▁be d", + "▁ bed", + "▁sever al", + "au l", + "a ul", + "bo x", + "b ox", + "▁l ow", + "▁lo w", + "▁ low", + "pa ck", + "p ack", + "Re g", + "R eg", + "O f", + "at ures", + "ature s", + "atur es", + "atu res", + "é n", + "ed er", + "ede r", + "e der", + "uild er", + "ca st", + "cas t", + "c ast", + "con om", + "co nom", + "c onom", + "ra ft", + "raf t", + "r aft", + "▁m akes", + "▁make s", + "▁ma kes", + "Lo c", + "L oc", + "ht tp", + "htt p", + "h ttp", + "▁a bs", + "▁ab s", + "▁ abs", + "re sh", + "res h", + "r esh", + "▁W ill", + "▁Wil l", + "▁Wi ll", + "▁ Will", + "bre ak", + "b reak", + "▁o ptions", + "▁opt ions", + "▁option s", + "▁ options", + "fo rt", + "for t", + "f ort", + "▁и з", + "▁ из", + "▁a nal", + "▁an al", + "▁ anal", + "▁e nv", + "▁en v", + "▁ env", + "( {", + "ev ent", + "even t", + "eve nt", + "e vent", + "▁p age", + "▁pa ge", + "▁pag e", + "▁ page", + "ter nal", + "tern al", + "▁d istribut", + "▁dist ribut", + "▁f ood", + "▁fo od", + "▁foo d", + "▁ food", + "che ck", + "c heck", + "C K", + "▁в о", + "▁ во", + "as sert", + "ass ert", + "asse rt", + "á n", + "ba se", + "bas e", + "b ase", + "▁w hole", + "▁wh ole", + "▁who le", + "ac ión", + "ació n", + "aci ón", + "a ción", + "O D", + "▁turn ed", + "▁tur ned", + "ig ma", + "▁res ponse", + "▁respon se", + "▁respons e", + "▁ response", + "▁Univers ity", + "▁d iv", + "▁di v", + "▁ div", + "ap ter", + "apt er", + "▁result s", + "▁ results", + "▁re present", + "▁rep resent", + "▁every thing", + "▁C ent", + "▁Ce nt", + "▁ Cent", + "ut es", + "ute s", + "u tes", + "ri x", + "r ix", + "▁S ome", + "▁So me", + "▁Som e", + "▁ Some", + "▁be hind", + "▁beh ind", + "▁c reat", + "▁cre at", + "▁ creat", + "pl ace", + "plac e", + "p lace", + "s u", + "▁P art", + "▁Par t", + "▁Pa rt", + "▁ Part", + "um b", + "u mb", + "math bb", + "pi ng", + "pin g", + "p ing", + "▁m atch", + "▁mat ch", + "▁ match", + "O ut", + "do m", + "d om", + "▁s itu", + "▁sit u", + "▁si tu", + "d r", + "ar a", + "a ra", + "▁w indow", + "▁wind ow", + "▁ window", + "n s", + "lish ed", + "l ished", + "▁V er", + "▁Ve r", + "▁ Ver", + "▁m essage", + "▁mess age", + "▁ message", + "▁E m", + "▁ Em", + "▁h uman", + "▁hum an", + "▁ human", + "per ties", + "pert ies", + "л у", + "le m", + "l em", + "OR T", + "O RT", + "▁e arly", + "▁ear ly", + "▁qu ick", + "▁qui ck", + "▁ quick", + "▁т а", + "▁ та", + "ro id", + "r oid", + "▁c ountry", + "▁coun try", + "▁count ry", + "▁countr y", + "▁ country", + "▁d ue", + "▁du e", + "▁ due", + "▁D ie", + "▁Di e", + "▁ Die", + "▁t rying", + "▁tr ying", + "▁try ing", + "▁l ive", + "▁li ve", + "▁liv e", + "▁ live", + "▁p ress", + "▁pre ss", + "▁pr ess", + "▁pres s", + "▁ press", + "IN T", + "I NT", + "W ith", + "ov ed", + "ove d", + "o ved", + "▁spec ific", + "▁ specific", + "▁f all", + "▁fa ll", + "▁fal l", + "▁ fall", + "u k", + "y l", + "▁gener al", + "▁gen eral", + "▁gene ral", + "▁ general", + "м у", + "н у", + "▁n ames", + "▁name s", + "▁na mes", + "▁nam es", + "▁ names", + "wh ere", + "whe re", + "w here", + "▁The se", + "▁Th ese", + "▁ These", + "▁s il", + "▁si l", + "▁ sil", + "é t", + "▁e ner", + "▁en er", + "▁ ener", + "▁N ow", + "▁No w", + "▁ Now", + "▁add ress", + "▁addr ess", + "▁ address", + "Res ponse", + "▁M r", + "▁ Mr", + "▁an sw", + "▁ans w", + "▁fil m", + "▁fi lm", + "▁ film", + "▁str ong", + "▁stro ng", + "▁ strong", + "▁b ring", + "▁br ing", + "▁Un ited", + "▁Unit ed", + "▁g e", + "▁ ge", + "▁w oman", + "▁wom an", + "▁wo man", + "▁ woman", + "Ne w", + "N ew", + "et t", + "e tt", + ". )", + "en ame", + "ena me", + "e name", + "▁A N", + "▁ AN", + "▁de scrib", + "▁desc rib", + "з а", + "is ing", + "isi ng", + "i sing", + "E L", + "q l", + "▁f ur", + "▁fu r", + "▁ fur", + "y ing", + "▁C al", + "▁Ca l", + "▁ Cal", + "▁D r", + "▁ Dr", + "ER R", + "E RR", + "▁\\ \\", + "▁ \\\\", + "an gle", + "ang le", + "ur ope", + "uro pe", + "urop e", + "▁c ity", + "▁cit y", + "▁ci ty", + "▁ city", + "▁in dex", + "▁ind ex", + "▁inde x", + "▁ index", + "▁a ction", + "▁act ion", + "▁ action", + "▁How ever", + "▁ However", + "▁f ig", + "▁fi g", + "▁ fig", + "ia s", + "i as", + "▁quest ion", + "▁ question", + "▁J an", + "▁Ja n", + "▁ Jan", + "▁M ed", + "▁Me d", + "▁ Med", + "▁C ont", + "▁Con t", + "▁Co nt", + "▁ Cont", + "am ed", + "ame d", + "a med", + "Cal l", + "C all", + "pl ied", + "tt y", + "t ty", + "▁ind ivid", + "pa ge", + "pag e", + "p age", + "▁c omb", + "▁com b", + "▁co mb", + "▁ comb", + "se ction", + "sect ion", + "s ection", + "▁C omm", + "▁Com m", + "▁Co mm", + "▁ Comm", + "ue l", + "u el", + "▁h et", + "▁he t", + "▁ het", + "▁B ar", + "▁Ba r", + "▁ Bar", + "ag ement", + "age ment", + "agem ent", + "fi n", + "f in", + "▁m ajor", + "▁ma jor", + "▁maj or", + "▁ major", + "op er", + "ope r", + "o per", + "ap i", + "a pi", + "ro om", + "r oom", + "▁ „", + "▁h ab", + "▁ha b", + "▁ hab", + "з и", + "▁a uf", + "▁au f", + "▁ auf", + "cur rent", + "curr ent", + "n i", + "▁in clude", + "▁incl ude", + "▁includ e", + "▁inclu de", + "▁ include", + "▁qu i", + "▁q ui", + "v a", + "U E", + "▁ide a", + "▁id ea", + "▁ idea", + ", '", + "▁requ ired", + "▁require d", + "▁ required", + "▁he art", + "▁hear t", + "▁ heart", + "ib ility", + "ibil ity", + "ict ion", + "i ction", + "Mod el", + "Mode l", + "Mo del", + "wr ite", + "writ e", + "w rite", + "▁cont ent", + "▁conten t", + "▁ content", + "▁w er", + "▁we r", + "▁ wer", + "▁h ands", + "▁hand s", + "▁han ds", + "ze n", + "z en", + "ch ar", + "cha r", + "c har", + "}^ {", + "} ^{", + "▁m ass", + "▁ma ss", + "▁mas s", + "▁ mass", + "pl y", + "p ly", + "▁n at", + "▁na t", + "▁ nat", + "re l", + "r el", + "▁d at", + "▁da t", + "▁ dat", + "==== ============", + "======== ========", + "============ ====", + "im al", + "ima l", + "i mal", + "▁pro bably", + "▁prob ably", + "un ch", + "unc h", + "▁m er", + "▁me r", + "▁ mer", + "il ar", + "ila r", + "i lar", + "ir es", + "ire s", + "i res", + "▁w atch", + "▁wat ch", + "▁ watch", + "S I", + "▁c ult", + "▁cu lt", + "▁cul t", + "▁m other", + "▁mot her", + "▁mo ther", + "▁ mother", + "▁govern ment", + "or ding", + "ord ing", + "▁( )", + "▁ ()", + "▁p ri", + "▁pr i", + "▁l ink", + "▁lin k", + "▁ link", + "gr oup", + "gro up", + "g roup", + "O L", + "▁n ear", + "▁ne ar", + "▁S er", + "▁Se r", + "▁ Ser", + "Se r", + "S er", + "it o", + "i to", + "▁value s", + "▁val ues", + "▁ values", + "▁j ava", + "▁ja va", + "▁ java", + "ful ly", + "full y", + "f ully", + "Co unt", + "C ount", + "++ )", + "▁v i", + "▁ vi", + "▁wh ite", + "▁ white", + "ma t", + "m at", + "ct x", + "c tx", + "▁con c", + "▁co nc", + "▁ conc", + "▁st ay", + "▁sta y", + "gi ng", + "gin g", + "g ing", + "▁c lear", + "▁cl ear", + "▁cle ar", + "▁ clear", + "▁c opy", + "▁co py", + "▁cop y", + "▁ copy", + "sel ves", + "▁prov ide", + "▁w ords", + "▁wor ds", + "▁word s", + "▁ words", + "com p", + "co mp", + "c omp", + "ar gs", + "arg s", + "▁p ick", + "▁pi ck", + "▁pic k", + "▁ pick", + "ul y", + "u ly", + "▁v ari", + "▁var i", + "▁va ri", + "▁ vari", + "▁bel ieve", + "▁belie ve", + "▁C o", + "▁ Co", + "Pro perty", + "Gr oup", + "G roup", + "▁t en", + "▁te n", + "▁ ten", + "is chen", + "isch en", + "ische n", + "isc hen", + "i schen", + "et urn", + "e turn", + "iv al", + "iva l", + "i val", + "Sys tem", + "S ystem", + "C L", + "be d", + "b ed", + "▁t otal", + "▁to tal", + "▁tot al", + "▁ total", + "▁is t", + "▁i st", + "▁ ist", + "In put", + "um ents", + "ument s", + "umen ts", + "u ments", + "Man ager", + "ш и", + "▁w in", + "▁ win", + "le ep", + "lee p", + "P I", + "но го", + "н ого", + "ru ction", + "ruct ion", + "r uction", + "▁in te", + "▁i nte", + "▁int e", + "▁ inte", + "Ap p", + "A pp", + "av or", + "avo r", + "a vor", + "▁re spect", + "▁res pect", + "▁resp ect", + "▁ respect", + "at ors", + "ator s", + "ato rs", + "▁c omo", + "▁com o", + "▁co mo", + "▁c ut", + "▁cu t", + "▁ cut", + "F A", + "▁s us", + "▁su s", + "▁A pp", + "▁Ap p", + "▁ App", + "re ct", + "rec t", + "r ect", + "F I", + "▁be gan", + "▁beg an", + "op h", + "o ph", + "▁s ort", + "▁so rt", + "▁sor t", + "▁ sort", + "th ough", + "ј е", + "ic ro", + "i cro", + "Tr ans", + "Tra ns", + "л і", + "▁In st", + "▁Ins t", + "▁ Inst", + "re quest", + "requ est", + "req uest", + "о р", + "▁rel ations", + "▁relation s", + "- \\", + "St atus", + "Stat us", + "ж и", + "▁f ather", + "▁fa ther", + "▁fat her", + "▁ father", + "c s", + "▁s ex", + "▁se x", + "▁ sex", + "is ch", + "isc h", + "i sch", + "v o", + "}_ {", + "} _{", + "ave n", + "av en", + "a ven", + "▁N e", + "▁ Ne", + "AT E", + "A TE", + "it ten", + "itt en", + "itte n", + "▁e ss", + "▁es s", + "▁ ess", + "T H", + "ight s", + "igh ts", + "▁h om", + "▁ho m", + "▁ hom", + "▁t oday", + "▁to day", + "▁tod ay", + "▁toda y", + "▁z u", + "▁ zu", + "it a", + "i ta", + "▁is n", + "▁i sn", + "▁o pt", + "▁op t", + "▁ opt", + "og n", + "o gn", + "é r", + "▁wh ether", + "▁whe ther", + "ix ed", + "ph i", + "p hi", + "id ence", + "iden ce", + "al d", + "a ld", + "Cl ient", + "A t", + "▁de ath", + "▁L et", + "▁Le t", + "▁ Let", + "iu s", + "i us", + "г и", + "▁р е", + "▁ ре", + "be n", + "b en", + ") \r", + "b a", + ">< /", + "> ", + "▁ ->", + "▁J ust", + "▁Ju st", + "▁ Just", + "Wh at", + "W hat", + "at al", + "ata l", + "a tal", + "▁M in", + "▁Mi n", + "▁ Min", + "▁C or", + "▁Co r", + "▁ Cor", + "▁d ark", + "▁dar k", + "▁ dark", + "r l", + "▁l arg", + "▁la rg", + "▁ larg", + "di ng", + "d ing", + "ó n", + "ou ch", + "o uch", + "▁u m", + "▁ um", + "▁e lect", + "▁el ect", + "▁ele ct", + "▁ elect", + "▁d am", + "▁da m", + "▁ dam", + "▁ne eds", + "▁need s", + "▁m atter", + "▁mat ter", + "▁matt er", + "▁r ather", + "▁rat her", + "▁ra ther", + "fr om", + "f rom", + "ra m", + "r am", + "▁ і", + "▁t aken", + "▁take n", + "▁tak en", + "▁ta ken", + "▁de al", + "▁per iod", + "▁ period", + "▁M on", + "▁Mo n", + "▁ Mon", + "▁ Л", + "▁A ug", + "▁Au g", + "▁ Aug", + "ru n", + "r un", + "m m", + "el le", + "ell e", + "e lle", + "▁ex port", + "▁exp ort", + "▁ export", + "S c", + "vi s", + "v is", + "ab or", + "a bor", + "▁aut hor", + "▁auth or", + "▁ author", + "è re", + "▁re member", + "▁rem ember", + "▁remem ber", + "▁re du", + "▁r edu", + "▁red u", + "▁ redu", + "▁L ist", + "▁Li st", + "▁Lis t", + "▁ List", + "▁f ocus", + "▁ focus", + "▁char acter", + "▁ character", + "Tab le", + "T able", + "▁individ ual", + "▁need ed", + "bu m", + "b um", + "▁st yle", + "▁sty le", + "▁ style", + "in ary", + "ina ry", + "inar y", + "ers ion", + "ou te", + "out e", + "o ute", + "▁P e", + "▁ Pe", + "▁h on", + "▁ho n", + "▁ hon", + "mu t", + "m ut", + "se e", + "s ee", + "▁bec ame", + "▁d ire", + "▁di re", + "▁dir e", + "▁ dire", + "▁d ocument", + "▁doc ument", + "▁ document", + "se c", + "s ec", + "en ing", + "eni ng", + "e ning", + "▁vis it", + "▁ visit", + "▁f ac", + "▁fa c", + "▁ fac", + "t x", + "do wn", + "d own", + "pl it", + "p lit", + "▁ph ys", + "▁ phys", + "it ting", + "itt ing", + "jo y", + "j oy", + "▁h ig", + "▁hi g", + "Th is", + "T his", + "A d", + "▁B rit", + "▁Br it", + "▁em ploy", + "▁r é", + "▁ ré", + "▁ т", + "l ambda", + "▁im pro", + "▁imp ro", + "▁B o", + "▁ Bo", + "id ing", + "idi ng", + "i ding", + "▁on line", + "▁ online", + "me m", + "m em", + "at form", + "▁W ar", + "▁Wa r", + "▁ War", + "▁c as", + "▁ca s", + "▁ cas", + "as ure", + "a sure", + "▁p ur", + "▁pu r", + "▁ pur", + "me di", + "med i", + "m edi", + "Di s", + "D is", + "▁G erm", + "▁Ge rm", + "▁Ger m", + "p c", + "с а", + "▁friend s", + "▁M c", + "▁ Mc", + "D I", + "▁pl us", + "▁ plus", + "▁S et", + "▁Se t", + "▁ Set", + "idd le", + "it ut", + "itu t", + "▁de pend", + "▁dep end", + "▁ depend", + "re st", + "res t", + "r est", + "▁J e", + "▁ Je", + "▁h or", + "▁ho r", + "▁ hor", + "▁ent ire", + "Qu ery", + "Que ry", + "▁re fer", + "▁ref er", + "▁ refer", + "▁h ot", + "▁ho t", + "▁ hot", + "▁A ust", + "▁Aus t", + "▁Au st", + "▁com mon", + "▁comm on", + "▁ common", + "ц і", + "▁p ull", + "▁pu ll", + "▁pul l", + "▁ pull", + "▁A dd", + "▁Ad d", + "▁ Add", + "▁se ason", + "▁sea son", + "▁seas on", + "▁ season", + "▁in vol", + "▁inv ol", + "▁W orld", + "▁Wor ld", + "▁ World", + "cl ient", + "cli ent", + "no w", + "n ow", + "tr ue", + "ap pend", + "app end", + "appe nd", + "appen d", + "it ted", + "itt ed", + "itte d", + "em pt", + "emp t", + ") {", + "// /", + "/ //", + "▁p rop", + "▁pro p", + "▁pr op", + "▁ prop", + "im ate", + "ima te", + "imat e", + "i mate", + "S C", + "▁h ours", + "▁hour s", + "▁ho urs", + "▁h ope", + "▁hop e", + "▁ho pe", + "an dom", + "and om", + "ando m", + "і д", + "ist ic", + "isti c", + "▁pro perty", + "▁proper ty", + "▁ property", + "s g", + "> (", + "▁w rite", + "▁wr ite", + "▁writ e", + "▁ write", + "mar k", + "m ark", + "fin d", + "fi nd", + "f ind", + "▁person al", + "▁pers onal", + "▁persona l", + "▁ personal", + "] [", + "ro wn", + "row n", + "r own", + "P h", + "▁f oot", + "▁fo ot", + "▁foo t", + "▁ foot", + "▁re search", + "▁res earch", + "iron ment", + "▁n om", + "▁no m", + "▁ nom", + "▁in stance", + "▁inst ance", + "▁ instance", + "▁h eld", + "▁he ld", + "▁hel d", + "▁ held", + "D e", + "▁mem bers", + "▁member s", + "▁ members", + "▁f ire", + "▁fi re", + "▁fir e", + "▁ fire", + "▁hist ory", + "▁histor y", + "▁hi story", + "▁ history", + "▁m ap", + "▁ma p", + "▁ map", + "▁dis cuss", + "▁disc uss", + "▁e spec", + "▁es pec", + "▁esp ec", + "▁ espec", + "▁t aking", + "▁tak ing", + "▁ta king", + "▁s ervices", + "▁serv ices", + "▁service s", + "▁ services", + "▁ind ust", + "▁indu st", + "▁ indust", + "ig en", + "ige n", + "i gen", + "▁A ss", + "▁As s", + "▁ Ass", + "▁e xpected", + "▁ex pected", + "▁expect ed", + "▁ expected", + "▁wur de", + "di r", + "d ir", + "▁a mong", + "▁am ong", + "▁s ugg", + "▁su gg", + "▁sug g", + "re c", + "r ec", + "In ter", + "Int er", + "bl ock", + "blo ck", + "b lock", + "▁R ep", + "▁Re p", + "▁ Rep", + "▁p ain", + "▁pa in", + "▁f ive", + "▁fi ve", + "▁ five", + "▁f und", + "▁fun d", + "▁fu nd", + "▁ fund", + "ri d", + "r id", + "ar row", + "arr ow", + "▁t reat", + "▁tre at", + "▁he ard", + "▁hear d", + "▁de term", + "▁det erm", + "▁deter m", + "ic ult", + "▁s ense", + "▁sens e", + "▁sen se", + "es e", + "e se", + "F un", + "▁month s", + "▁mont hs", + "js on", + "j son", + ", ”", + "T I", + "or age", + "ora ge", + "o rage", + "▁ У", + "▁every one", + "▁c los", + "▁cl os", + "▁clo s", + "▁ clos", + "ie rs", + "ier s", + "i ers", + "air s", + "ai rs", + "a irs", + "def ine", + "I f", + "os p", + "o sp", + "▁w onder", + "▁won der", + "▁wo nder", + "N A", + "qu ery", + "que ry", + "quer y", + "p g", + "it es", + "ite s", + "i tes", + "▁m aterial", + "▁mat erial", + "▁mate rial", + "▁mater ial", + "▁ material", + "y d", + "Re ad", + "R ead", + "ht ml", + "h tml", + "T E", + "P r", + "^{ \\", + "^ {\\", + "▁g ave", + "▁ga ve", + "▁I S", + "▁ IS", + "▁s uggest", + "▁sugg est", + "▁sug gest", + "Over ride", + "ro du", + "rod u", + "Fr om", + "F rom", + "▁E urope", + "▁Europ e", + "▁Euro pe", + "▁ Europe", + "P O", + "▁s oon", + "▁so on", + "ho st", + "hos t", + "h ost", + "▁B er", + "▁Be r", + "▁ Ber", + ".. ..", + "... .", + ". ...", + "▁H ar", + "▁Ha r", + "▁ Har", + "▁e nergy", + "▁ener gy", + "▁energ y", + "▁ energy", + "> <", + "ave s", + "av es", + "a ves", + "▁e asy", + "▁eas y", + "▁b re", + "▁br e", + "▁ bre", + "fr ame", + "▁g round", + "▁gr ound", + "▁gro und", + "▁ ground", + "wi th", + "w ith", + "▁in side", + "▁ins ide", + "ie f", + "i ef", + "▁m o", + "▁ mo", + "p m", + "pa n", + "p an", + "ig r", + "i gr", + "▁o m", + "▁ om", + "ne xt", + "nex t", + "n ext", + "om et", + "ome t", + "o met", + "▁st atus", + "▁stat us", + "▁ status", + "▁} \r", + "▁ }\r", + "▁mus ic", + "or a", + "o ra", + "il es", + "ile s", + "i les", + "k i", + "▁e sc", + "▁es c", + "▁ esc", + "▁b es", + "▁be s", + "▁ bes", + "▁D is", + "▁Di s", + "▁ Dis", + "▁h ost", + "▁ho st", + "▁ host", + "▁c omes", + "▁com es", + "▁co mes", + "▁come s", + "▁ comes", + "us ed", + "use d", + "u sed", + "▁f uture", + "▁fut ure", + "▁ future", + "lic k", + "li ck", + "l ick", + "ai d", + "a id", + "▁com pet", + "▁comp et", + "▁ compet", + "▁v oice", + "▁vo ice", + "▁ voice", + "▁l oad", + "▁lo ad", + "▁ load", + "ev el", + "eve l", + "e vel", + "▁n eg", + "▁ne g", + "▁ neg", + "▁com mand", + "▁comm and", + "▁ command", + "▁f ür", + "▁p ie", + "▁pi e", + "▁ pie", + "▁qu ite", + "▁qui te", + "▁quit e", + "▁b lo", + "▁bl o", + "▁ blo", + "ag n", + "a gn", + "il on", + "ilo n", + "i lon", + "▁cl aim", + "▁ claim", + "▁t each", + "▁te ach", + "▁tea ch", + "▁pre vious", + "▁prev ious", + "▁ previous", + "▁s ite", + "▁sit e", + "▁si te", + "▁ site", + "co lor", + "col or", + "colo r", + "at tr", + "att r", + "▁ac cept", + "▁ accept", + "▁ex act", + ") }", + "af t", + "a ft", + "rol ler", + "roll er", + "о н", + "o o", + "Dat e", + "Da te", + "D ate", + "▁o u", + "▁ ou", + "s y", + "▁pre tty", + "▁pret ty", + "▁im age", + "▁imag e", + "▁ image", + "B U", + "▁term s", + "▁ter ms", + "▁s earch", + "▁se arch", + "▁sear ch", + "▁ search", + "▁ è", + "▁V al", + "▁Va l", + "▁ Val", + "▁ ‘", + "▁D av", + "▁Da v", + "M S", + "sr c", + "s rc", + "ma r", + "m ar", + "in cip", + "inc ip", + "▁could n", + "ad os", + "ado s", + "▁d ro", + "▁dr o", + "▁ dro", + "be ta", + "bet a", + "b eta", + "im um", + "▁min utes", + "▁minute s", + "▁minut es", + "▁g rand", + "▁gr and", + "▁gran d", + "▁gra nd", + "▁ grand", + "▁ »", + "▁O ur", + "▁ Our", + "St r", + "S tr", + "VE R", + "V ER", + "ma z", + "m az", + "▁or iginal", + "▁orig inal", + "▁origin al", + "▁ original", + "in i", + "i ni", + "▁c oll", + "▁col l", + "▁co ll", + "▁ coll", + "lo at", + "▁o s", + "▁ os", + "}) ;", + "} );", + "sum mary", + "▁w all", + "▁wa ll", + "▁wal l", + "▁ wall", + "Col or", + "Co lor", + "▁v ers", + "▁ver s", + "▁ve rs", + "▁ vers", + "▁d ella", + "▁de lla", + "▁del la", + "▁dell a", + "▁\" \"\"", + "▁\"\" \"", + "▁ \"\"\"", + "math bf", + "ze r", + "z er", + "au r", + "a ur", + "▁tr ack", + "▁tra ck", + "▁ track", + "▁ass oci", + "▁ associ", + "▁s uff", + "▁su ff", + "▁in de", + "▁i nde", + "▁ind e", + "▁ inde", + "ag ue", + "agu e", + "a gue", + "▁A pr", + "▁Ap r", + "▁ Apr", + "L e", + "ro ups", + "rou ps", + "roup s", + "bo ard", + "b oard", + "▁att ack", + "▁s eries", + "▁se ries", + "▁ser ies", + "▁serie s", + "▁ series", + "▁in stead", + "▁inst ead", + "ha m", + "h am", + "bo ok", + "b ook", + "▁s ix", + "▁si x", + "▁ six", + "▁R ec", + "▁Re c", + "▁ Rec", + "▁c oming", + "▁com ing", + "▁co ming", + "▁ coming", + "ur t", + "u rt", + "▁gl obal", + "▁glob al", + "▁glo bal", + "▁ global", + "▁ne cess", + "▁neces s", + "▁ necess", + "le ge", + "leg e", + "Po s", + "P os", + "▁le ave", + "▁ leave", + "▁p od", + "▁po d", + "▁ pod", + "ateg ory", + "ategor y", + "u z", + "▁de ep", + "▁ deep", + "▁k m", + "▁ km", + "▁out side", + "▁outs ide", + "ha s", + "h as", + "opt ions", + "option s", + "o ptions", + "▁S m", + "▁ Sm", + "Su b", + "S ub", + "ro ws", + "row s", + "r ows", + "▁в и", + "▁ ви", + "▁St ates", + "▁State s", + "▁Stat es", + "▁Sta tes", + "▁ States", + "▁wr ong", + "▁how ever", + "▁s em", + "▁se m", + "▁ sem", + "▁c atch", + "▁cat ch", + "▁ catch", + "\") ,", + "\" ),", + "mod el", + "mode l", + "mo del", + "▁h ttp", + "▁htt p", + "▁ http", + "▁o ption", + "▁opt ion", + "▁ option", + "ri e", + "r ie", + "▁с та", + "▁ст а", + "▁ ста", + "▁ä r", + "▁ är", + "▁en joy", + "▁enjo y", + "n u", + "▁p as", + "▁pa s", + "▁ pas", + "▁a mount", + "▁am ount", + "▁ amount", + "▁res pons", + "▁respon s", + "▁resp ons", + "▁ respons", + "▁In tern", + "▁Inter n", + "▁Int ern", + "▁ Intern", + "▁my self", + "▁o pp", + "▁op p", + "▁ opp", + "▁S im", + "▁Si m", + "▁ Sim", + "▁s ens", + "▁se ns", + "▁sen s", + "E d", + "▁( \\", + "▁ (\\", + "▁stud ents", + "▁student s", + "но в", + "н ов", + "▁point s", + "▁ points", + "ar ning", + "arn ing", + "U P", + "el ling", + "ell ing", + "elli ng", + "▁c annot", + "▁can not", + "B e", + "▁l ength", + "▁le ngth", + "▁ length", + "nu ll", + "n ull", + "ui nt", + "u int", + "wi se", + "w ise", + "▁d ouble", + "▁dou ble", + "▁doub le", + "▁ double", + "ig e", + "i ge", + "is ta", + "ist a", + "i sta", + "▁est ab", + "▁es tab", + "▁esta b", + "an ch", + "anc h", + "▁a go", + "▁ag o", + "▁ ago", + "▁b ound", + "▁bo und", + "▁bou nd", + "▁ bound", + "▁f a", + "▁ fa", + "▁c lean", + "▁cle an", + "▁ clean", + "▁sim ple", + "▁simpl e", + "▁ simple", + "m i", + "#### ####", + "if ier", + "ifi er", + "▁Gener al", + "▁Gen eral", + "▁Gene ral", + "▁ General", + "▁se emed", + "▁see med", + "▁seem ed", + "en a", + "e na", + "▁a ge", + "▁ag e", + "▁ age", + "но й", + "end if", + "A A", + "▁c aus", + "▁ca us", + "▁e duc", + "▁ed uc", + "▁ educ", + "▁c ell", + "▁ce ll", + "▁cel l", + "▁ cell", + "Ge ner", + "Gen er", + "G ener", + "sp ace", + "s pace", + "▁Y our", + "▁You r", + "▁ Your", + "▁be aut", + "g t", + "▁l imit", + "▁li mit", + "▁lim it", + "▁ limit", + "▁d ate", + "▁da te", + "▁dat e", + "▁ date", + "Ut il", + "U til", + "▁N ational", + "▁Nat ional", + "▁Nation al", + "▁ National", + "ow s", + "o ws", + "pa t", + "p at", + "qu ad", + "▁o k", + "▁ ok", + "▁ И", + "ar th", + "art h", + "ha t", + "h at", + "▁comm unity", + "▁commun ity", + "ou l", + "o ul", + "▁e conom", + "▁ec onom", + "▁ econom", + "Com ponent", + "bo r", + "b or", + "us ion", + "▁be low", + "▁bel ow", + "ear ch", + "e arch", + "or es", + "ore s", + "o res", + "ba n", + "b an", + "▁Aug ust", + "▁fur ther", + "sig ma", + "s igma", + "▁h a", + "▁ ha", + "j i", + "▁com put", + "▁comp ut", + "▁ comput", + "г ра", + "▁N one", + "▁No ne", + "▁Non e", + "▁ None", + "▁t er", + "▁te r", + "▁ ter", + "▁any one", + "▁t ask", + "▁ta sk", + "▁ task", + "en te", + "ent e", + "e nte", + "pos ition", + "pp ed", + "ppe d", + "p ped", + "▁a us", + "▁au s", + "▁ aus", + "Att ribute", + "Attrib ute", + "re q", + "r eq", + "ad dr", + "add r", + "li ght", + "lig ht", + "l ight", + "ш е", + "▁a rm", + "▁ar m", + "▁ arm", + "co ver", + "cov er", + "c over", + "up port", + "upp ort", + "▁G l", + "▁ Gl", + "▁S an", + "▁Sa n", + "▁ San", + "▁wr iting", + "▁writ ing", + "▁ writing", + "▁l ost", + "▁lo st", + "▁los t", + "▁M ark", + "▁Mar k", + "▁ Mark", + "▁g re", + "▁gr e", + "▁ gre", + "TY PE", + "T YPE", + "▁S outh", + "▁So uth", + "▁Sou th", + "▁Sout h", + "▁ South", + "▁per fect", + "▁perf ect", + "▁pack age", + "▁ package", + "▁in fl", + "▁inf l", + "▁ infl", + "ha ps", + "h aps", + "▁A ng", + "▁An g", + "▁ Ang", + "res pon", + "resp on", + "ri s", + "r is", + "pt ember", + "pte mber", + "▁build ing", + "▁ building", + "VA L", + "V AL", + "fr ee", + "fre e", + "f ree", + "▁c e", + "▁ ce", + "H T", + "▁F rom", + "▁Fr om", + "▁Fro m", + "▁ From", + "d s", + "ro y", + "r oy", + "ach ine", + "achi ne", + "no wn", + "now n", + "n own", + "▁sa ying", + "▁say ing", + "▁б ы", + "▁ бы", + "o e", + "Re f", + "R ef", + "▁net work", + "▁ network", + "par ent", + "pa rent", + "pare nt", + "paren t", + "p arent", + "ug e", + "u ge", + "▁sim ilar", + "> \r", + "Build er", + "B uilder", + "▁l iving", + "▁li ving", + "▁liv ing", + "▁contin ue", + "▁continu e", + "▁ continue", + "an ger", + "ang er", + "ange r", + "▁R ed", + "▁Re d", + "▁ Red", + "▁h air", + "▁ha ir", + "an ced", + "ance d", + "anc ed", + "ia ns", + "ian s", + "i ans", + "▁d ead", + "▁de ad", + "▁ dead", + "▁bo olean", + "▁ boolean", + "ic ation", + "▁д е", + "▁ де", + "▁cl ient", + "▁ client", + "uc t", + "u ct", + "▁ •", + "S P", + "ol der", + "old er", + "п е", + "ud io", + "udi o", + "▁d eg", + "▁de g", + "▁ deg", + "as ing", + "asi ng", + "a sing", + "▁st ep", + "▁ste p", + "▁ step", + "▁p ers", + "▁per s", + "▁pe rs", + "▁ pers", + "ç ão", + "ob j", + "o z", + "ul a", + "u la", + "▁r ound", + "▁ro und", + "▁rou nd", + "▁ round", + "▁u pon", + "▁up on", + "▁re source", + "▁res ource", + "▁ resource", + "▁val id", + "▁ valid", + "▁I I", + "▁ II", + "bu g", + "b ug", + "st d", + "s td", + "▁a ng", + "▁an g", + "▁ ang", + "sp an", + "s pan", + "po l", + "p ol", + "ial og", + "ia log", + "▁p hot", + "▁ph ot", + "? '", + "D B", + "▁F in", + "▁Fi n", + "▁ Fin", + "V E", + "E m", + "▁c am", + "▁ca m", + "▁ cam", + "tar get", + "t arget", + "pe cted", + "pect ed", + "pec ted", + "He l", + "H el", + "▁u t", + "▁ ut", + "▁T est", + "▁Te st", + "▁Tes t", + "▁ Test", + "▁t own", + "▁to wn", + "▁tow n", + "▁ town", + "al ign", + "ali gn", + "▁we bs", + "▁web s", + "in ner", + "inn er", + "au gh", + "aug h", + "a ugh", + "▁ex cept", + "▁ except", + "▁init ial", + "▁initi al", + "▁ initial", + "en ty", + "ent y", + "lic h", + "li ch", + "l ich", + "▁A ut", + "▁Au t", + "▁ Aut", + "to p", + "t op", + "▁f ail", + "▁fa il", + "▁ fail", + "on a", + "o na", + "▁ben ef", + "an ks", + "ank s", + "is che", + "isch e", + "isc he", + "i sche", + ". *", + "▁sign ific", + "▁cont act", + "▁ contact", + "Re c", + "R ec", + "ar io", + "ari o", + "a rio", + "ot tom", + "ott om", + "otto m", + "▁rel ationship", + "▁relations hip", + "▁relation ship", + "]) ;", + "] );", + "▁Н а", + "▁ На", + "He ad", + "H ead", + "form at", + "for mat", + "▁é t", + "▁ ét", + "▁M ore", + "▁Mor e", + "▁Mo re", + "▁ More", + "act ory", + "actor y", + "port un", + "+ \\", + "▁sim ply", + "▁simpl y", + "▁e p", + "▁ ep", + "▁R uss", + "▁Ru ss", + "▁Rus s", + "n í", + "u a", + "er c", + "e rc", + "▁long er", + "▁lon ger", + "in ition", + "init ion", + "ect or", + "ec tor", + "e ctor", + "apt ion", + "a ption", + "▁prof ess", + "▁profes s", + "▁M us", + "▁Mu s", + "▁ Mus", + "il ities", + "ili ties", + "è s", + "▁A ct", + "▁Ac t", + "▁ Act", + "off set", + "offs et", + "▁i ll", + "▁il l", + "▁ ill", + "ba nd", + "ban d", + "b and", + "▁A g", + "▁ Ag", + "▁П о", + "▁ По", + "б и", + "cont ent", + "ic on", + "ico n", + "i con", + "▁work s", + "▁wor ks", + "▁ works", + "yn am", + "yna m", + "y nam", + "pl ement", + "ple ment", + "p lement", + "Res ource", + "Re source", + "Act ion", + "A ction", + "▁diff icult", + "▁W est", + "▁We st", + "▁Wes t", + "▁ West", + "▁v ideo", + "▁vide o", + "▁ video", + "▁T HE", + "▁TH E", + "▁ THE", + "▁de cl", + "▁dec l", + "▁ decl", + "on don", + "ond on", + "ondo n", + "de d", + "d ed", + "}{ \\", + "} {\\", + "oc r", + "o cr", + "▁C ity", + "▁Cit y", + "▁Ci ty", + "▁ City", + "▁ я", + "ue r", + "u er", + "c z", + "▁im ag", + "▁i mag", + "▁ imag", + "c r", + "et e", + "e te", + "id get", + "idge t", + "▁M od", + "▁Mo d", + "▁ Mod", + "▁for ward", + "▁ forward", + "▁p ict", + "▁pi ct", + "▁pic t", + "or ge", + "org e", + "▁sub ject", + "▁ subject", + "up date", + "at tle", + "att le", + "s a", + "▁A nt", + "▁An t", + "▁ Ant", + "▁r unning", + "▁run ning", + "▁ running", + "▁s al", + "▁sa l", + "▁ sal", + "con ne", + "conn e", + "c onne", + "▁out put", + "▁ output", + "ad ata", + "ada ta", + "a data", + "M L", + "Che ck", + "C heck", + "led ge", + "l edge", + "▁p aper", + "▁pa per", + "▁pap er", + "▁ paper", + "param s", + "par ams", + "para ms", + "av y", + "a vy", + "▁a f", + "▁ af", + "▁e ine", + "▁ein e", + "▁j our", + "▁jo ur", + "▁jou r", + "▁ jour", + "A Y", + "▁it self", + "▁its elf", + "▁S tr", + "▁St r", + "▁ Str", + "st yle", + "sty le", + "Th at", + "T hat", + "▁m illion", + "▁mill ion", + "▁l anguage", + "▁ language", + "O S", + "vi ng", + "vin g", + "v ing", + "▁м а", + "▁ ма", + "▁т о", + "▁ то", + ") (", + "▁b uy", + "▁bu y", + ". /", + "▁. ..", + "▁.. .", + "▁ ...", + "▁t ried", + "▁tr ied", + "▁tri ed", + "▁com pl", + "▁comp l", + "▁act iv", + "▁ activ", + "ap ped", + "app ed", + "appe d", + "a pped", + "But ton", + "B utton", + "To ken", + "Tok en", + "T oken", + "▁prov ided", + "▁provide d", + "ib er", + "ibe r", + "i ber", + "▁c reated", + "▁cre ated", + "▁create d", + "▁creat ed", + "▁ created", + "cur ity", + "c urity", + "En d", + "E nd", + "a ł", + "us ter", + "ust er", + "u ster", + "iz ing", + "izi ng", + "i zing", + "om b", + "o mb", + "▁s ich", + "▁si ch", + "▁com pon", + "▁comp on", + "▁S ee", + "▁Se e", + "▁ See", + "▁u int", + "▁ui nt", + "▁ uint", + "▁l abel", + "▁la bel", + "▁lab el", + "▁ label", + "vo l", + "v ol", + "ó w", + "oc ol", + "oco l", + "o col", + "▁re ceived", + "▁rece ived", + "▁receive d", + "▁in tern", + "▁int ern", + "▁inter n", + "▁inte rn", + "▁ intern", + "ц е", + "R un", + "▁r oad", + "▁ro ad", + "▁ road", + "▁O ct", + "▁ Oct", + "▁C omp", + "▁Com p", + "▁Co mp", + "▁ Comp", + "▁stud y", + "▁т е", + "▁ те", + "Ac t", + "A ct", + "▁t our", + "▁to ur", + "▁tou r", + "▁St ate", + "▁Stat e", + "▁Sta te", + "▁ State", + "▁ad ded", + "▁add ed", + "▁ added", + "htt ps", + "http s", + "st ream", + "stre am", + "▁l ower", + "▁lo wer", + "▁low er", + "▁ lower", + "▁b ox", + "▁bo x", + "▁ box", + "▁S k", + "▁ Sk", + "▁them selves", + "▁c ross", + "▁cr oss", + "▁cro ss", + "▁ cross", + "▁e cho", + "▁ec ho", + "▁ echo", + "▁dev ice", + "▁ device", + "pos e", + "po se", + "p ose", + "▁g ames", + "▁game s", + "▁gam es", + "▁ga mes", + "P L", + "W indow", + "is es", + "ise s", + "i ses", + "ti tle", + "tit le", + "t itle", + "St ream", + "z t", + "▁S w", + "▁ Sw", + "▁r ole", + "▁ro le", + "▁ role", + "ia nt", + "ian t", + "i ant", + "k u", + "se qu", + "seq u", + "s equ", + "▁l ate", + "▁la te", + "▁lat e", + "▁ late", + "▁s old", + "▁so ld", + "▁sol d", + "р я", + "Com m", + "Co mm", + "C omm", + "▁en tre", + "▁ent re", + "▁entr e", + "▁ entre", + "▁d og", + "▁do g", + "▁ dog", + "dev ice", + "P ar", + "▁like ly", + "▁lik ely", + "▁ likely", + "^{ -", + "^ {-", + "▁l en", + "▁le n", + "▁ len", + "▁P aul", + "▁Pa ul", + "▁ Paul", + "▁t ool", + "▁to ol", + "▁too l", + "▁ tool", + "Of f", + "O ff", + "▁f amil", + "▁fam il", + "▁fa mil", + "▁d raw", + "▁dr aw", + "▁ draw", + "ap ping", + "app ing", + "a pping", + "▁ev ents", + "▁even ts", + "▁event s", + "▁ events", + "cre t", + "cr et", + "c ret", + "rou ght", + "rough t", + "r ought", + "Cont ent", + "▁soft ware", + "ri a", + "r ia", + "ms g", + "m sg", + "ga mma", + "g amma", + "▁h ear", + "▁he ar", + "Op er", + "O per", + "▁your self", + "▁yours elf", + "▁l iter", + "▁li ter", + "▁lit er", + "▁ liter", + "em p", + "e mp", + "▁se par", + "▁sep ar", + "▁ separ", + "▁ З", + "▁t itle", + "▁tit le", + "▁ti tle", + "▁ title", + "M ethod", + "math rm", + "▁s low", + "▁sl ow", + "▁R om", + "▁Ro m", + "▁ Rom", + "! !", + "▁t ax", + "▁ta x", + "▁ tax", + "ск а", + "с ка", + "empl ate", + "emp late", + "o i", + "▁A rt", + "▁Ar t", + "▁ Art", + "f alse", + "ast ic", + "ст ь", + "с ть", + "oc ket", + "ock et", + "▁e ns", + "▁en s", + "▁ ens", + "T O", + "am ente", + "ame nte", + "ament e", + "amen te", + "a mente", + "lo cal", + "loc al", + "l ocal", + "ch ie", + "chi e", + "▁p an", + "▁pa n", + "▁ pan", + "ни й", + "ch ema", + "che ma", + "chem a", + "▁N orth", + "▁Nor th", + "▁Nort h", + "з о", + "▁> =", + "▁ >=", + "A ut", + "▁d ig", + "▁di g", + "▁ dig", + "▁se ems", + "▁see ms", + "▁seem s", + "▁mor ning", + "so le", + "sol e", + "s ole", + "um er", + "ume r", + "u mer", + "del ta", + "d elta", + "it é", + "i té", + "ab ase", + "aba se", + "a base", + "ra f", + "r af", + "▁ob serv", + "▁obs erv", + "▁ observ", + "▁E st", + "▁Es t", + "▁ Est", + "▁s eg", + "▁se g", + "▁ seg", + "▁[ ]", + "▁ []", + "▁P res", + "▁Pr es", + "▁Pre s", + "▁ Pres", + "if ul", + "i ful", + "pu sh", + "pus h", + "p ush", + "▁O ff", + "▁Of f", + "▁ Off", + "ip e", + "i pe", + "at i", + "a ti", + "▁d im", + "▁di m", + "▁ dim", + "ce ed", + "c eed", + "En t", + "E nt", + "__ __", + "___ _", + "_ ___", + "en try", + "ent ry", + "entr y", + "▁f ight", + "▁fig ht", + "▁fi ght", + "▁c red", + "▁cre d", + "▁cr ed", + "▁ cred", + "▁O R", + "▁ OR", + "▁D ep", + "▁De p", + "▁ Dep", + "$ {", + "ле н", + "л ен", + "Creat e", + "C reate", + "▁Apr il", + "▁Ap ril", + "min istr", + "F L", + "▁A p", + "▁ Ap", + "▁H ere", + "▁He re", + "▁Her e", + "▁ Here", + "priv ate", + "p rivate", + "In stance", + "Inst ance", + "ie m", + "i em", + "▁off ice", + "▁offic e", + "▁th ird", + "▁ third", + "▁up date", + "▁ update", + "Lin e", + "Li ne", + "L ine", + "ta g", + "t ag", + "▁e specially", + "▁espec ially", + "▁especial ly", + "▁ especially", + "▁го да", + "▁год а", + "▁c u", + "▁ cu", + "▁k ill", + "▁kil l", + "▁ki ll", + "▁ kill", + "au ght", + "augh t", + "aug ht", + "▁s we", + "▁sw e", + "Option s", + "Opt ions", + "O ptions", + "I M", + "C C", + "▁com pan", + "▁comp an", + "ju st", + "j ust", + "▁Wh ile", + "▁ While", + "iz er", + "ize r", + "i zer", + "▁м о", + "▁ мо", + "к е", + "▁a uto", + "▁aut o", + "▁au to", + "▁ auto", + "▁b and", + "▁ban d", + "▁ba nd", + "▁ band", + "ме н", + "м ен", + "ique s", + "iqu es", + "iq ues", + "i ques", + "▁p le", + "▁pl e", + "▁ ple", + "N O", + "▁O F", + "▁ OF", + "▁s ong", + "▁so ng", + "▁son g", + "▁A cc", + "▁Ac c", + "▁ Acc", + "EX T", + "E XT", + "en sor", + "ens or", + "enso r", + "in ing", + "ini ng", + "i ning", + "▁l at", + "▁la t", + "▁ lat", + "bi g", + "b ig", + "▁K ing", + "▁Ki ng", + "▁Kin g", + "▁ King", + "oc h", + "o ch", + "s i", + "▁H ist", + "▁His t", + "▁Hi st", + "▁ Hist", + "▁qu ality", + "▁qual ity", + "▁ quality", + "mod e", + "mo de", + "m ode", + "▁op portun", + "▁would n", + ":* *", + ": **", + "out put", + "▁fe et", + "▁fee t", + "▁m is", + "▁mi s", + "d f", + "ag ing", + "agi ng", + "a ging", + "▁м е", + "▁ ме", + "▁t ro", + "▁tr o", + "▁d efined", + "▁def ined", + "▁define d", + "▁defin ed", + "▁ defined", + "▁re view", + "▁rev iew", + "▁ review", + "▁F il", + "▁Fi l", + "▁ Fil", + "> >", + "▁pr incip", + "▁prin cip", + "Bas e", + "B ase", + "di ct", + "d ict", + "ve rage", + "ver age", + "ic ient", + "ici ent", + "I F", + "▁h it", + "▁hi t", + "▁ hit", + "Pag e", + "P age", + "▁p erm", + "▁per m", + "▁pe rm", + "▁ perm", + "ce l", + "c el", + "í t", + "▁ex press", + "▁exp ress", + "▁expr ess", + "▁ express", + "▁ind ic", + "▁Se ptember", + "▁Sept ember", + "im age", + "ima ge", + "imag e", + "▁product s", + "▁ products", + "▁m edia", + "▁med ia", + "▁medi a", + "▁ media", + "ch ange", + "chan ge", + "ig ger", + "igg er", + "▁s end", + "▁se nd", + "▁sen d", + "▁ send", + "la st", + "las t", + "l ast", + "min g", + "mi ng", + "m ing", + "p a", + "ua ry", + "uar y", + "u ary", + "▁spe ak", + "ны й", + "щ е", + "ys is", + "y sis", + "ly ing", + "l ying", + "▁ ч", + "li ke", + "lik e", + "l ike", + "р ы", + "в і", + "▁M ich", + "▁Mic h", + "▁Mi ch", + "M O", + "▁J ah", + "▁Ja h", + "ens ive", + "▁sh are", + "▁shar e", + "▁sha re", + "▁ share", + "▁develop ment", + "C P", + "sp ec", + "spe c", + "s pec", + "▁f ast", + "▁fa st", + "▁ fast", + "he t", + "h et", + "H O", + "▁part icip", + "▁partic ip", + "▁parti cip", + "Bl ock", + "Blo ck", + "B lock", + "▁vi ol", + "▁fr ame", + "▁fra me", + "▁fram e", + "▁ frame", + "▁qu al", + "▁q ual", + "▁ qual", + "tr e", + "t re", + "▁ Ф", + "▁to ward", + "▁tow ard", + "f g", + "Bo x", + "B ox", + "Col umn", + "▁mil it", + "▁mi lit", + "▁M arch", + "▁Mar ch", + "▁Marc h", + "▁var ious", + "▁vari ous", + "pa ss", + "pas s", + "p ass", + "▁P ark", + "▁Par k", + "▁B en", + "▁Be n", + "▁ Ben", + "Fr ame", + "▁n ormal", + "▁nor mal", + "▁norm al", + "▁ normal", + "op en", + "ope n", + "o pen", + "p x", + "▁ph one", + "▁ phone", + "▁E ven", + "▁Ev en", + "▁Eve n", + "▁ Even", + "▁m a", + "▁ ma", + "ibr ary", + "St art", + "Star t", + "id den", + "idd en", + "rh o", + "r ho", + "gr aph", + "gra ph", + "g raph", + "ac ing", + "aci ng", + "a cing", + "' .", + "ar ter", + "art er", + "arte r", + "me s", + "m es", + "in st", + "ins t", + "▁i r", + "▁ ir", + "act ive", + "activ e", + "▁f em", + "▁fe m", + "▁ fem", + "▁m oved", + "▁mov ed", + "▁move d", + "▁mo ved", + "▁st ore", + "▁stor e", + "▁sto re", + "▁ store", + "▁p rice", + "▁pr ice", + "▁pri ce", + "▁ price", + "\") .", + "\" ).", + "ber g", + "be rg", + "b erg", + "▁n ov", + "▁no v", + "▁ nov", + "▁c ard", + "▁car d", + "▁ca rd", + "▁ card", + "el low", + "ell ow", + "ello w", + "▁part y", + "▁par ty", + "▁ party", + "▁M or", + "▁Mo r", + "ae l", + "a el", + "▁per cent", + "▁ percent", + "▁tr aining", + "▁tra ining", + "▁train ing", + "▁ training", + "▁in g", + "▁i ng", + "▁ ing", + "im er", + "ime r", + "i mer", + "▁S am", + "▁Sa m", + "▁ Sam", + "Def ault", + "▁f uck", + "▁fu ck", + "▁com plete", + "▁comp lete", + "▁complet e", + "▁compl ete", + "▁ complete", + "ui d", + "u id", + "▁det ails", + "▁detail s", + "▁ details", + "▁l ed", + "▁le d", + "▁ led", + "Po int", + "P oint", + "▁C ount", + "▁Co unt", + "▁Coun t", + "▁Cou nt", + "▁ Count", + "▁reg ard", + "z o", + "▁B ro", + "▁Br o", + "▁ Bro", + "▁rec ogn", + "▁ recogn", + "▁H ol", + "▁Ho l", + "▁ Hol", + "U M", + "el ement", + "ele ment", + "elem ent", + "e lement", + "Mod e", + "Mo de", + "M ode", + "▁ex am", + "▁E X", + "▁ EX", + "Im age", + "ver se", + "vers e", + "ri ter", + "rit er", + "rite r", + "r iter", + "so ft", + "s oft", + "▁int rodu", + "▁intro du", + "▁sur pr", + "Buf fer", + "Buff er", + "B uffer", + "le ctor", + "lect or", + "l ector", + "ar en", + "are n", + "a ren", + "an ged", + "ang ed", + "ange d", + "▁P at", + "▁Pa t", + "▁ Pat", + "▁P al", + "▁Pa l", + "▁ Pal", + "▁con tr", + "▁cont r", + "▁ contr", + "Hand ler", + "Handle r", + "▁fe atures", + "▁feature s", + "▁feat ures", + "▁ features", + "ip le", + "i ple", + "▁C ON", + "▁CO N", + "▁ CON", + "Fi l", + "F il", + "▁P ort", + "▁Po rt", + "▁Por t", + "▁ Port", + "▁th inking", + "▁think ing", + "▁thin king", + "do c", + "d oc", + "we r", + "w er", + "▁work ed", + "▁wor ked", + "P C", + "c m", + "da t", + "d at", + "PR O", + "P RO", + "▁E very", + "▁Ev ery", + "▁Ever y", + "▁Eve ry", + "▁ Every", + "▁e ra", + "▁er a", + "▁ era", + "▁F irst", + "▁ First", + "g n", + "▁im medi", + "▁imm edi", + "ov ember", + "ove mber", + "ap an", + "apa n", + "a pan", + "▁ex tra", + "▁ext ra", + "▁extr a", + "▁ extra", + "▁s ection", + "▁se ction", + "▁sect ion", + "▁ section", + "▁J une", + "▁Jun e", + "▁Ju ne", + "▁v ia", + "▁vi a", + "▁ via", + "▁g one", + "▁go ne", + "com e", + "co me", + "c ome", + "▁s tri", + "▁st ri", + "▁str i", + "▁ stri", + "^ \\", + "ant ly", + "▁ar ch", + "▁arc h", + "▁ arch", + "S ource", + "▁con v", + "▁co nv", + "▁ conv", + "▁L ondon", + "▁Lond on", + "▁ London", + "Num ber", + "N umber", + "▁quest ions", + "▁question s", + "an did", + "and id", + "▁play ed", + "en v", + "e nv", + "▁Sch ool", + "▁nat ural", + "▁natur al", + "▁ natural", + "ca n", + "c an", + "▁ne ws", + "▁new s", + "▁ news", + "D R", + "▁c hall", + "▁ch all", + "▁cha ll", + "▁S oc", + "▁So c", + "▁ э", + "▁att empt", + "* }", + "N ull", + "ro te", + "rot e", + "r ote", + "▁b i", + "▁ bi", + "▁wr itten", + "▁writ ten", + "▁ written", + "▁bl ood", + "▁blo od", + "▁happ ened", + "▁happen ed", + "▁c ause", + "▁caus e", + "▁ca use", + "as hing", + "ash ing", + "ashi ng", + "▁Will iam", + "ad em", + "ade m", + "a dem", + "▁b rought", + "▁br ought", + "▁dis play", + "▁displ ay", + "▁disp lay", + "▁ display", + "im a", + "i ma", + "▁fin ally", + "▁final ly", + "ta b", + "t ab", + "▁return ed", + "ны х", + "ni e", + "n ie", + "▁ q", + "▁h ers", + "▁he rs", + "▁her s", + "▁P re", + "▁Pr e", + "▁ Pre", + "▁d ou", + "▁do u", + "buf fer", + "buff er", + "b uffer", + "▁eff ort", + "ain e", + "ai ne", + "a ine", + "x y", + "▁his tor", + "▁hist or", + "en u", + "e nu", + "▁ar riv", + "▁arr iv", + "▁D em", + "▁De m", + "▁ Dem", + "▁f avor", + "▁fa vor", + "▁fav or", + "▁hand le", + "▁ handle", + "SE T", + "S ET", + "▁P ublic", + "▁Pub lic", + "▁Pu blic", + "▁ Public", + "ru pt", + "rup t", + "r upt", + "▁u r", + "▁ ur", + "▁for ce", + "▁ force", + "▁é s", + "▁ és", + "ub e", + "u be", + "Pr e", + "P re", + "р і", + "in y", + "i ny", + "th eta", + "the ta", + "is f", + "i sf", + "▁n ational", + "▁nat ional", + "▁nation al", + "Equ al", + "Eq ual", + "E qual", + "ren ch", + "▁w ife", + "▁c apt", + "▁cap t", + "▁ca pt", + "▁In ter", + "▁Int er", + "▁ Inter", + "ta u", + "t au", + "▁s leep", + "▁sle ep", + "▁ sleep", + "../ ../", + "▁iss ue", + "▁ issue", + "▁m ember", + "▁me mber", + "▁mem ber", + "▁ member", + "▁a wait", + "▁aw ait", + "▁ await", + "▁D an", + "▁Da n", + "▁ Dan", + "z i", + "in ate", + "ina te", + "i nate", + "▁s ym", + "▁sy m", + "▁ sym", + "ch an", + "cha n", + "c han", + "▁J ack", + "▁Jac k", + "▁Ja ck", + "▁ Jack", + "▁Eng lish", + "▁ English", + "▁s z", + "▁ sz", + "rib utes", + "ribut es", + "ribute s", + "ribu tes", + "▁i gn", + "▁ig n", + "▁ ign", + "á l", + "▁app ear", + "▁appe ar", + "ra d", + "r ad", + "id ge", + "▁co uple", + "▁cou ple", + "▁coup le", + "▁s hip", + "▁sh ip", + "▁ ship", + "li g", + "l ig", + "we b", + "w eb", + "▁us ually", + "▁usual ly", + "▁re ady", + "▁read y", + "▁ ready", + "▁v ill", + "▁vi ll", + "▁vil l", + "▁W hy", + "▁Wh y", + "▁ Why", + "eb ru", + "e bru", + "▁g rad", + "▁gr ad", + "▁gra d", + "▁ grad", + "or ds", + "ord s", + "▁in f", + "▁i nf", + "▁ inf", + "▁l oss", + "▁lo ss", + "▁los s", + "▁ loss", + "▁o d", + "▁ od", + "▁Ph il", + "▁ Phil", + "ser ver", + "serv er", + "serve r", + "▁U p", + "▁ Up", + "▁b uff", + "▁bu ff", + "▁buf f", + "▁ buff", + "▁fil ename", + "▁file name", + "▁ filename", + "AB LE", + "it ing", + "iti ng", + "i ting", + "ef ore", + "e fore", + "() ->", + "( )->", + "▁cond itions", + "▁condition s", + "▁ conditions", + "v m", + "el d", + "e ld", + "it z", + "i tz", + "▁Tr ans", + "▁Tra ns", + "▁ Trans", + "▁w eight", + "▁we ight", + "▁weigh t", + "▁ weight", + "▁high er", + "▁hig her", + "▁r ate", + "▁rat e", + "▁ra te", + "▁ rate", + "▁acc om", + "▁ac com", + "vi der", + "vid er", + "v ider", + "O M", + "▁w ays", + "▁way s", + "▁wa ys", + "▁ ways", + "com ing", + "co ming", + "c oming", + "▁l ock", + "▁loc k", + "▁lo ck", + "▁ lock", + "▁e tc", + "▁et c", + "▁ etc", + "▁a vec", + "▁av ec", + "▁ave c", + "▁t akes", + "▁take s", + "▁tak es", + "▁ta kes", + "▁C har", + "▁Ch ar", + "▁Cha r", + "▁ Char", + "▁N ovember", + "▁Nov ember", + "m ethod", + "▁A ustral", + "▁Aust ral", + "▁ Austral", + "▁Amer ica", + "▁ America", + "lo ng", + "lon g", + "l ong", + "ce mber", + "c ember", + "▁polit ical", + "fl ow", + "f low", + "▁may be", + "▁ maybe", + "▁a mb", + "▁am b", + "▁ amb", + "La yout", + "L ayout", + "il ed", + "ile d", + "i led", + "om en", + "ome n", + "o men", + "ol a", + "o la", + "ic ip", + "ici p", + "i cip", + "part ial", + "Tr ue", + "▁f loor", + "▁fl oor", + "▁flo or", + "▁ floor", + "▁D ef", + "▁De f", + "▁ Def", + "▁conc ern", + "▁conce rn", + "▁concer n", + "y r", + "▁sh ows", + "▁show s", + "i h", + "▁an swer", + "▁answ er", + "▁ans wer", + "▁ answer", + "ac c", + "a cc", + "▁b all", + "▁bal l", + "▁ba ll", + "▁ ball", + "▁R ev", + "▁Re v", + "▁ Rev", + "▁s un", + "▁su n", + "▁ sun", + "▁quick ly", + "▁s omet", + "▁so met", + "▁some t", + "▁som et", + "ment e", + "me nte", + "men te", + "m ente", + "▁M al", + "▁Ma l", + "▁ Mal", + "und red", + "▁iss ues", + "▁issue s", + "▁ issues", + "ec ause", + "eca use", + "pe s", + "p es", + "▁p layer", + "▁pl ayer", + "▁play er", + "▁ player", + "▁par ents", + "▁parent s", + "▁ parents", + "▁pop ular", + "▁popula r", + "▁popul ar", + "▁m ode", + "▁mod e", + "▁mo de", + "▁ mode", + "▁m ention", + "▁ment ion", + "N E", + "Lo ad", + "L oad", + "▁reg ular", + "▁regul ar", + "▁ regular", + "ave d", + "av ed", + "a ved", + "? :", + "ye ar", + "y ear", + "fun c", + "fu nc", + "f unc", + "▁per formance", + "▁perform ance", + "▁J uly", + "▁Jul y", + "▁Ju ly", + "th ern", + "ther n", + "the rn", + "▁we bsite", + "▁webs ite", + "▁web site", + "fo rd", + "for d", + "f ord", + "P R", + "el a", + "e la", + "le vel", + "lev el", + "l evel", + "ui t", + "u it", + "fl ags", + "flag s", + "▁w orth", + "▁wor th", + "▁ worth", + "▁cor respon", + "▁Brit ish", + "si m", + "s im", + "▁al one", + "▁ alone", + "▁h ar", + "▁ha r", + "▁ har", + "▁o nes", + "▁on es", + "▁one s", + "▁ ones", + "ob ile", + "obi le", + "obil e", + "▁d ru", + "▁dr u", + "▁ dru", + "ch i", + "c hi", + "▁D avid", + "▁Dav id", + "▁Da vid", + "▁ David", + "▁proble ms", + "▁problem s", + "▁col umn", + "▁ column", + "() ;\r", + "(); \r", + "( );\r", + "Z E", + "▁re lig", + "▁rel ig", + "▁reli g", + "olog ical", + "▁reg ion", + "▁ region", + "ad y", + "a dy", + "I O", + "an der", + "and er", + "ande r", + "a nder", + "Ne t", + "N et", + "▁bu ilt", + "▁ built", + "▁inst all", + "▁ install", + "▁appro ach", + "C ur", + "▁f ine", + "▁fin e", + "▁fi ne", + "▁talk ing", + "▁tal king", + "▁ch anges", + "▁chang es", + "▁change s", + "▁ changes", + "St yle", + "▁M art", + "▁Mar t", + "▁Ma rt", + "▁ Mart", + "л ю", + "res ponse", + "respon se", + "respons e", + "te ger", + "{ \r", + "ir it", + "iri t", + "i rit", + "▁prote cted", + "▁protect ed", + "▁ protected", + "▁re le", + "▁r ele", + "▁rel e", + "er ship", + "ers hip", + "те ль", + "тел ь", + "un signed", + "uns igned", + "ial ize", + "▁htt ps", + "▁http s", + "▁ https", + "T ag", + "▁$ (", + "▁ $(", + "mo re", + "mor e", + "m ore", + "ype s", + "yp es", + "y pes", + "▁st ream", + "▁stre am", + "▁ stream", + "et ch", + "etc h", + "▁eng ine", + "▁ engine", + "K E", + "cm d", + "c md", + "sc ript", + "scri pt", + "scr ipt", + "s cript", + "tt p", + "t tp", + "▁a void", + "▁av oid", + "▁t err", + "▁te rr", + "▁ter r", + "▁r ock", + "▁ro ck", + "▁ rock", + "▁f ul", + "▁fu l", + "▁ ful", + "Up date", + "▁env ironment", + "▁environ ment", + "▁ environment", + "▁p rec", + "▁pre c", + "▁pr ec", + "▁ prec", + "▁с а", + "▁ са", + "▁c ases", + "▁case s", + "▁cas es", + "▁ca ses", + "▁ cases", + "▁off set", + "▁ offset", + "▁r ais", + "▁ra is", + "▁ rais", + "li b", + "l ib", + "ée s", + "é es", + "a a", + "y t", + "▁a rr", + "▁ar r", + "▁ arr", + "opy right", + "f irst", + "▁u til", + "▁ut il", + "▁ util", + "▁fe ature", + "▁feat ure", + "▁ feature", + "pos ed", + "po sed", + "pose d", + "p osed", + "ff ect", + "f fect", + "ж а", + "it ude", + "itu de", + "itud e", + "em ents", + "ement s", + "emen ts", + "e ments", + "as c", + "a sc", + "ad or", + "ado r", + "le ctions", + "lect ions", + "lection s", + "▁cl ub", + "▁ club", + "] {", + "▁* )", + "▁ *)", + "ст во", + "ств о", + "с тво", + "▁im m", + "▁i mm", + "▁ imm", + "▁for mer", + "▁form er", + "▁forme r", + "▁ former", + "▁r ights", + "▁right s", + "▁dec ided", + "▁decide d", + "▁decid ed", + "▁re v", + "▁r ev", + "▁ rev", + "▁m ent", + "▁me nt", + "▁men t", + "▁ ment", + "an i", + "a ni", + "▁st ru", + "▁str u", + "▁ stru", + "▁att ention", + "art ment", + "▁I tal", + "▁It al", + "al le", + "all e", + "a lle", + "▁b is", + "▁bi s", + "▁ bis", + "ge ner", + "gen er", + "g ener", + "▁in tegr", + "▁int egr", + "▁inte gr", + "▁ integr", + "el lo", + "ell o", + "ry pt", + "▁a chie", + "ne s", + "n es", + "▁s tra", + "▁st ra", + "▁str a", + "▁ stra", + "s b", + "▁t ypes", + "▁type s", + "▁typ es", + "▁ty pes", + "▁ types", + "▁R E", + "▁ RE", + "In it", + "I nit", + "▁com ment", + "▁comm ent", + "▁comme nt", + "▁ comment", + "▁add ition", + "▁I D", + "▁ ID", + "AR T", + "A RT", + "F O", + "щ и", + "Con ne", + "Conn e", + "C onne", + "▁s qu", + "▁sq u", + "▁consider ed", + "▁consid ered", + "id ad", + "ida d", + "▁Oct ober", + "ci al", + "cia l", + "c ial", + "▁O f", + "▁ Of", + "▁tr avel", + "▁tra vel", + "▁trav el", + "▁b oy", + "▁bo y", + "▁ boy", + "') .", + "' ).", + "u y", + "il la", + "ill a", + "i lla", + "is try", + "ist ry", + "istr y", + "▁v a", + "▁ va", + "▁C he", + "▁Ch e", + "▁ Che", + "ER T", + "E RT", + "en de", + "end e", + "e nde", + "un gen", + "ung en", + "unge n", + "ab y", + "a by", + "▁R ober", + "▁Ro ber", + "▁Rob er", + "▁play ing", + "il s", + "i ls", + "▁s am", + "▁sa m", + "▁ sam", + "▁ex ecut", + "▁exec ut", + "▁ execut", + "▁U s", + "▁ Us", + "▁m ut", + "▁mu t", + "▁ mut", + "▁b al", + "▁ba l", + "▁ bal", + "as se", + "ass e", + "▁k ids", + "▁kid s", + "▁ki ds", + "▁fin anc", + "go r", + "g or", + "▁S ec", + "▁Se c", + "▁ Sec", + "ber t", + "be rt", + "b ert", + "▁H igh", + "▁Hig h", + "▁Hi gh", + "▁ High", + "▁ је", + "▁ke pt", + "but ton", + "b utton", + "it ory", + "itor y", + "ito ry", + "▁R em", + "▁Re m", + "▁ Rem", + "▁D E", + "▁ DE", + "▁re ach", + "▁r each", + "▁ reach", + "▁b ur", + "▁bu r", + "▁ bur", + "La bel", + "L abel", + "á t", + "ag o", + "a go", + "▁pass ed", + "▁pas sed", + "▁be hav", + "▁beh av", + "xF F", + "x FF", + "▁R eturn", + "▁Re turn", + "▁Ret urn", + "▁ Return", + "ST R", + "S TR", + "▁L es", + "▁Le s", + "▁ Les", + "▁o rd", + "▁or d", + "▁ ord", + "al a", + "a la", + "in ger", + "ing er", + "inge r", + "▁S ince", + "▁Sin ce", + "▁ Since", + "▁exper i", + "▁exp eri", + "▁s hall", + "▁sh all", + "▁sha ll", + "▁ shall", + "▁s tar", + "▁st ar", + "▁sta r", + "▁ star", + "no n", + "n on", + "▁g un", + "▁gu n", + "▁ gun", + "▁B el", + "▁Be l", + "▁ Bel", + "▁ob j", + "▁ obj", + "ar es", + "are s", + "a res", + "r s", + "▁we eks", + "▁week s", + "ne n", + "n en", + "▁S tre", + "▁St re", + "▁Str e", + "or ing", + "ori ng", + "o ring", + "▁ î", + "▁ser ious", + "time s", + "ti mes", + "tim es", + "t imes", + "▁H ouse", + "▁Ho use", + "▁Hou se", + "▁r oll", + "▁ro ll", + "▁ roll", + "▁reg ister", + "▁ register", + "▁mod ule", + "▁mo dule", + "▁ module", + "▁app lic", + "▁ap plic", + "▁appl ic", + "I R", + "▁c ook", + "▁co ok", + "▁ cook", + "au x", + "a ux", + "▁s ave", + "▁sa ve", + "▁sav e", + "▁ save", + "▁C r", + "▁ Cr", + ", \r", + "▁st ates", + "▁stat es", + "▁state s", + "▁sta tes", + "▁ states", + "▁em pty", + "▁emp ty", + "▁empt y", + "▁ empty", + "▁aut om", + "▁au tom", + "▁auto m", + "▁ autom", + "fig ure", + "ian ce", + "i ance", + "▁h appy", + "▁happ y", + "▁f n", + "▁ fn", + "▁j ud", + "▁ju d", + "▁ jud", + "▁h at", + "▁ha t", + "▁ hat", + "AC K", + "A CK", + "▁F e", + "▁ Fe", + "$ -", + "iv il", + "ivi l", + "i vil", + "ot ed", + "ote d", + "o ted", + "▁size of", + "▁ sizeof", + "▁sit uation", + "▁situ ation", + "▁l ives", + "▁li ves", + "▁live s", + "▁liv es", + "▁fe eling", + "▁feel ing", + "▁fee ling", + "▁r isk", + "▁ri sk", + "▁ris k", + "▁Jan uary", + "▁Januar y", + "▁Ob ject", + "▁ Object", + "▁re comm", + "▁rec omm", + "▁в ы", + "▁ вы", + "▁pot ential", + "ea h", + "e ah", + "▁com plex", + "▁comp lex", + "▁compl ex", + "▁ complex", + "print f", + "ist ance", + "istan ce", + "i stance", + "ir th", + "irt h", + "li k", + "l ik", + "as te", + "ast e", + "a ste", + "▁wh ose", + "▁who se", + "Ar g", + "A rg", + "▁mod ern", + "▁mo dern", + "▁mode rn", + "▁moder n", + "ion es", + "io nes", + "ione s", + "i ones", + "▁ч е", + "▁ че", + "▁s ett", + "▁se tt", + "▁set t", + "▁M ag", + "▁Ma g", + "▁ Mag", + "a e", + "▁cond ition", + "▁ condition", + "Le ngth", + "L ength", + "▁f it", + "▁fi t", + "▁ fit", + "ound s", + "oun ds", + "▁ch anged", + "▁chang ed", + "▁change d", + "▁ changed", + "▁g uy", + "▁gu y", + "fil ter", + "at ever", + "ate ver", + "é d", + "re move", + "rem ove", + "▁h op", + "▁ho p", + "▁ hop", + "▁O ut", + "▁ Out", + "▁R ich", + "▁Ric h", + "▁ Rich", + "ch ild", + "chi ld", + "▁in cluded", + "▁incl uded", + "▁includ ed", + "▁include d", + "▁inclu ded", + "$ \\", + "▁T om", + "▁To m", + "▁ Tom", + "el ine", + "eli ne", + "elin e", + "e line", + "▁s ometimes", + "▁some times", + "▁somet imes", + "▁sometime s", + "▁dr ink", + "▁qu ant", + "▁ quant", + "▁p lease", + "▁ple ase", + "▁I nt", + "▁In t", + "▁ Int", + "ri ef", + "rie f", + "r ief", + "▁ex actly", + "▁exact ly", + "ci ng", + "cin g", + "c ing", + "▁all owed", + "▁allow ed", + "▁ allowed", + "bu ild", + "b uild", + "▁beaut iful", + "▁W ell", + "▁We ll", + "▁Wel l", + "▁ Well", + "▁look s", + "▁lo oks", + "▁ ü", + "▁ch ance", + "▁w rote", + "▁wr ote", + "▁n or", + "▁no r", + "▁ nor", + "▁f ailed", + "▁fa iled", + "▁fail ed", + "▁ failed", + "Me t", + "M et", + "▁p rior", + "▁pr ior", + "▁pri or", + "▁h undred", + "ско й", + "с кой", + "or ia", + "ori a", + "o ria", + "▁c y", + "▁ cy", + "▁w eb", + "▁we b", + "▁ web", + "▁m ess", + "▁me ss", + "▁mes s", + "le q", + "l eq", + "d y", + "te x", + "t ex", + "▁a nim", + "▁an im", + "▁ anim", + "at ur", + "atu r", + "▁str ucture", + "▁struct ure", + "▁ structure", + "opt ion", + "o ption", + "▁act ual", + "▁ actual", + "▁Fr anc", + "▁Fra nc", + "▁Fran c", + "en ced", + "ence d", + "enc ed", + ".< /", + ". ", + "▁ />", + "▁p roduction", + "▁produ ction", + "▁product ion", + "▁prod uction", + "▁ production", + "ig er", + "ige r", + "i ger", + "▁с т", + "▁ ст", + "sh ow", + "s how", + "▁pop ulation", + "▁popul ation", + "▁p ark", + "▁par k", + "▁ park", + "▁Z e", + "▁necess ary", + "▁ necessary", + "▁t rust", + "▁tr ust", + "▁sh own", + "▁show n", + "mod ule", + "mo dule", + "G E", + "▁l ay", + "▁la y", + "▁ lay", + "▁ann oun", + "▁class Name", + "▁ className", + "▁cal cul", + "▁calc ul", + "Fun ction", + "F unction", + "▁S al", + "▁Sa l", + "▁ Sal", + "O K", + "T P", + "▁en try", + "▁ent ry", + "▁entr y", + "▁ entry", + "▁St ud", + "▁ Stud", + "▁it ems", + "▁item s", + "▁ items", + "▁se curity", + "▁sec urity", + "▁secur ity", + "▁ security", + "En try", + "Ent ry", + "f loat", + "l s", + "ib ly", + "▁cont ribut", + "▁C heck", + "▁Che ck", + "▁ Check", + "M D", + "▁impro ve", + "Par t", + "P art", + "▁system s", + "▁syst ems", + "B l", + "▁pol icy", + "▁polic y", + "▁ policy", + "▁s creen", + "▁sc reen", + "▁scr een", + "▁ screen", + "▁A ny", + "▁An y", + "▁ Any", + "▁op ened", + "▁open ed", + "al loc", + "all oc", + "allo c", + "▁De cember", + "▁Dec ember", + "▁ É", + "▁e mail", + "▁em ail", + "▁ email", + "ad er", + "ade r", + "a der", + "= >", + "▁H en", + "▁He n", + "▁ Hen", + "▁in fo", + "▁inf o", + "▁ info", + "▁f loat", + "▁flo at", + "▁ float", + "▁sw itch", + "▁ switch", + "ра н", + "р ан", + "ur ance", + "▁as sum", + "▁ass um", + "us tr", + "ust r", + "u str", + "▁g roups", + "▁group s", + "▁gro ups", + "▁ groups", + "▁R ead", + "▁Re ad", + "▁ Read", + "▁w at", + "▁wa t", + "S p", + "ве р", + "в ер", + "RA N", + "R AN", + "hi b", + "h ib", + "AL L", + "A LL", + "▁h us", + "▁ hus", + "Sp ec", + "Spe c", + "S pec", + "\") )", + "\" ))", + "▁F rench", + "▁C lass", + "▁Cl ass", + "▁ Class", + "▁pres ident", + "▁presid ent", + "▁def init", + "▁defin it", + "▁N or", + "▁No r", + "▁T hom", + "▁Th om", + "ai gn", + "a ign", + "W idth", + "D o", + "▁{ @", + "ag on", + "ago n", + "a gon", + "▁L u", + "▁ Lu", + "▁follow ed", + "M M", + "as ons", + "ason s", + "tm p", + "t mp", + "▁th rows", + "▁throw s", + "▁thr ows", + "▁thro ws", + "▁ throws", + "IT Y", + "I TY", + "но м", + "▁f air", + "▁fa ir", + "▁p en", + "▁pe n", + "▁ pen", + "é g", + "▁inter face", + "▁ interface", + "▁s af", + "▁sa f", + "oo n", + "o on", + "B ack", + "▁s peed", + "▁sp eed", + "▁spe ed", + "▁ speed", + "▁ext ends", + "▁extend s", + "em pty", + "empt y", + "emp ty", + "▁п ере", + "▁пер е", + "▁пе ре", + "▁pro per", + "▁pr oper", + "▁prop er", + "▁d riv", + "▁dr iv", + "▁dri v", + "ф и", + "▁c enter", + "▁cent er", + "▁ center", + "he ader", + "head er", + "▁} )", + "▁ })", + "w a", + "▁m iddle", + "▁ middle", + "▁ch oose", + "▁cho ose", + "▁St ad", + "▁Sta d", + "S O", + "Fact ory", + "Factor y", + "F actory", + "De v", + "D ev", + "ic les", + "icle s", + "icl es", + "i cles", + "▁ap plication", + "▁applic ation", + "▁appl ication", + "▁ application", + "▁mod els", + "▁model s", + "▁mode ls", + "▁ models", + "pi te", + "pit e", + "p ite", + "ca p", + "c ap", + "x i", + "osp ital", + "▁d ream", + "▁dre am", + "EN D", + "E ND", + "▁con tract", + "▁cont ract", + "▁contr act", + "▁contra ct", + "▁ contract", + "icro soft", + "▁th ous", + "▁thou s", + "iz es", + "ize s", + "i zes", + "▁д а", + "▁ да", + "▁C O", + "▁ CO", + "▁d irection", + "▁di rection", + "▁direct ion", + "▁dire ction", + "▁dir ection", + "▁ direction", + "▁` `", + "▁ ``", + "▁d rive", + "▁dr ive", + "▁dri ve", + "▁driv e", + "▁ drive", + "Ma x", + "M ax", + "ci a", + "c ia", + "▁contin u", + "▁A lex", + "▁Al ex", + "▁Ale x", + "▁ Alex", + "▁g old", + "▁go ld", + "▁gol d", + "▁ gold", + "▁p rep", + "▁pre p", + "▁pr ep", + "▁or igin", + "▁orig in", + "▁ origin", + "▁r ap", + "▁ra p", + "▁ rap", + "O p", + "ous ly", + "▁are as", + "▁area s", + "PO RT", + "P ORT", + "он а", + "о на", + "▁sa fe", + "▁saf e", + "▁ safe", + "▁profess ional", + "▁profession al", + "ap ache", + "apa che", + "▁t emper", + "▁tem per", + "▁temp er", + "s z", + "▁u nit", + "▁un it", + "▁ unit", + "▁c op", + "▁co p", + "▁ cop", + "eq n", + "List ener", + "Listen er", + "▁for mat", + "▁form at", + "▁forma t", + "▁ format", + "se lect", + "sel ect", + "s elect", + "▁com fort", + "▁ comfort", + "▁me ant", + "▁mean t", + "id ay", + "ida y", + "i day", + "em e", + "e me", + "▁act ive", + "▁activ e", + "▁ active", + "▁n ote", + "▁not e", + "▁no te", + "▁ note", + "▁M il", + "▁Mi l", + "▁ Mil", + "on ly", + "▁< =", + "▁ <=", + "▁ne igh", + "▁nei gh", + "a o", + "▁bl ue", + "▁ blue", + "▁T V", + "▁ TV", + "Ch ild", + "▁re ached", + "▁reach ed", + "Add ress", + "Addr ess", + "ст в", + "▁cl osed", + "▁close d", + "▁clos ed", + "▁clo sed", + "▁ closed", + "in der", + "ind er", + "inde r", + "i nder", + "ol o", + "o lo", + "▁a lt", + "▁al t", + "▁ alt", + "▁a dm", + "▁ad m", + "Form at", + "For mat", + "U I", + "▁H am", + "▁Ha m", + "▁f requ", + "▁fr equ", + "▁fre qu", + "▁in depend", + "▁inde pend", + "▁ independ", + "▁eas ily", + "▁L and", + "▁La nd", + "▁Lan d", + "▁ Land", + "▁t or", + "▁to r", + "▁ tor", + "ograph y", + "ograp hy", + "in fty", + "inf ty", + "▁W ork", + "▁Wor k", + "▁ Work", + "iv en", + "ive n", + "i ven", + "▁Count y", + "▁Coun ty", + "▁s rc", + "▁ src", + "}$ ,", + "} $,", + "par se", + "pars e", + "p arse", + "C D", + "▁C our", + "▁Co ur", + "▁Cou r", + "▁f ol", + "▁fo l", + "▁ fol", + "Ent ity", + "pg f", + "▁Ch ina", + "▁Chi na", + "▁S ub", + "▁Su b", + "▁ Sub", + "ho od", + "h ood", + "▁field s", + "▁ fields", + "▁y es", + "▁ye s", + "▁ yes", + "re nd", + "ren d", + "r end", + "▁to wards", + "▁toward s", + "▁tow ards", + "▁st aff", + "▁sta ff", + "▁ staff", + "▁A ir", + "▁ Air", + "▁st ation", + "▁stat ion", + "▁ station", + "at ives", + "ative s", + "ati ves", + "ativ es", + "▁imp act", + "в ы", + "▁direct ly", + "iss ions", + "ission s", + "iv a", + "i va", + "| \\", + "Pt r", + "P tr", + "▁S ant", + "▁San t", + "▁Sa nt", + "Po l", + "P ol", + "▁pro gress", + "▁ progress", + "it ar", + "ita r", + "i tar", + "▁p arts", + "▁part s", + "▁par ts", + "▁ parts", + "▁pl ant", + "▁plan t", + "▁ plant", + "▁abs olut", + "▁gu ess", + "eq ref", + "▁t im", + "▁ti m", + "▁ tim", + "▁L ou", + "▁Lo u", + "▁ Lou", + "▁c ool", + "▁co ol", + "al u", + "a lu", + "▁m outh", + "▁mo uth", + "▁mou th", + "▁ mouth", + "ни х", + "▁h eight", + "▁he ight", + "▁ height", + "ge st", + "ges t", + "g est", + "▁P ost", + "▁Po st", + "▁Pos t", + "▁ Post", + "▁b oard", + "▁bo ard", + "▁ board", + "▁t it", + "▁ti t", + "▁ tit", + "▁h our", + "▁ho ur", + "▁ hour", + "▁ser ver", + "▁serv er", + "▁serve r", + "▁ server", + "▁p layers", + "▁play ers", + "▁player s", + "ri er", + "rie r", + "r ier", + "Lin k", + "L ink", + "▁Pres ident", + "] (", + "▁con struct", + "▁const ruct", + "▁constr uct", + "▁constru ct", + "▁ construct", + "hand le", + "}$ .", + "} $.", + "ry ing", + "r ying", + "▁s hop", + "▁sh op", + "▁ shop", + "ia na", + "ian a", + "i ana", + "ex p", + "e xp", + "Hel per", + "Help er", + "Off set", + "ac hes", + "ach es", + "ache s", + "a ches", + "▁conne ction", + "▁connect ion", + "▁conn ection", + "▁ connection", + "▁d ifference", + "▁dif ference", + "▁differ ence", + "serv ice", + "s ervice", + "▁g as", + "▁ga s", + "▁ gas", + "▁p riv", + "▁pr iv", + "▁pri v", + "▁ priv", + "▁un ivers", + "▁ univers", + "▁w ish", + "▁wis h", + "Re m", + "R em", + "U rl", + "ge b", + "g eb", + "S o", + "ens ions", + "ension s", + "Mod ule", + "Mo dule", + "SI ZE", + "▁p rem", + "▁pre m", + "▁pr em", + "wind ow", + "w indow", + "▁d ies", + "▁di es", + "▁die s", + "de l", + "d el", + "▁r ow", + "▁ro w", + "▁ row", + "▁a verage", + "▁aver age", + "▁ave rage", + "xi m", + "x im", + "▁p u", + "▁ pu", + "an ç", + "De t", + "D et", + "ke r", + "k er", + "y a", + "▁D et", + "▁De t", + "▁ Det", + "▁p å", + "▁n amed", + "▁name d", + "▁na med", + "▁nam ed", + "▁ named", + "▁dec ision", + "▁decis ion", + "wi n", + "w in", + "▁Ge orge", + "▁Georg e", + "ar ily", + "ari ly", + "▁s olution", + "▁sol ution", + "▁mult iple", + "▁multi ple", + "▁multip le", + "▁ multiple", + "at egy", + "ate gy", + "ateg y", + "▁le arning", + "▁learn ing", + "▁lear ning", + "▁ learning", + "▁se cret", + "▁sec ret", + "▁secre t", + "▁ secret", + "D O", + "▁n ice", + "▁ni ce", + "▁nic e", + "▁ nice", + "//////// ////////", + "S u", + "it ation", + "itat ion", + "▁j oin", + "▁jo in", + "▁ join", + "▁el ements", + "▁element s", + "▁ele ments", + "▁elem ents", + "▁ elements", + "▁e mer", + "▁em er", + "til de", + "t ilde", + "▁d ep", + "▁de p", + "▁ dep", + "▁s hot", + "▁sh ot", + "▁ shot", + "▁pl atform", + "▁plat form", + "▁ platform", + "ot hing", + "oth ing", + "o thing", + "M y", + "ed ia", + "edi a", + "om s", + "o ms", + "ail y", + "ai ly", + "a ily", + "( [", + "▁d ress", + "▁dr ess", + "▁dre ss", + "▁off icial", + "▁offic ial", + "es tern", + "est ern", + "ester n", + "este rn", + "▁dis cover", + "▁disc over", + "▁disco ver", + "▁m i", + "▁ mi", + "ны е", + "C A", + "od ing", + "odi ng", + "o ding", + "▁F ound", + "▁Fou nd", + "▁Fo und", + "▁ Found", + "▁a ffect", + "▁aff ect", + "▁af fect", + "Vi s", + "V is", + "st ract", + "str act", + "stra ct", + "s tract", + "ic ed", + "ice d", + "i ced", + "de bug", + "d ebug", + "▁rel ated", + "▁relate d", + "▁ related", + "▁s pect", + "▁sp ect", + "▁spec t", + "▁spe ct", + "▁ spect", + "us hed", + "ush ed", + "сь ко", + "▁b ank", + "▁ban k", + "▁ bank", + "▁c ele", + "▁ce le", + "▁cel e", + "AN D", + "A ND", + "ol f", + "е м", + "▁f ill", + "▁fil l", + "▁fi ll", + "▁ fill", + "▁g ives", + "▁giv es", + "▁give s", + "▁gi ves", + "▁б у", + "▁ бу", + "ar on", + "aro n", + "a ron", + "▁J es", + "▁Je s", + "RE G", + "▁s udd", + "▁su dd", + "▁sud d", + "date d", + "da ted", + "dat ed", + "d ated", + "v i", + "▁g i", + "▁ gi", + "se nd", + "sen d", + "s end", + "cp p", + "c pp", + "▁s pent", + "▁sp ent", + "▁spe nt", + "an de", + "and e", + "a nde", + "▁oper ation", + "▁ operation", + "pro cess", + "proc ess", + "▁in form", + "▁inf orm", + "▁info rm", + "▁F ree", + "▁Fr ee", + "▁Fre e", + "▁ Free", + "yo nd", + "y ond", + "▁per haps", + "▁su rv", + "▁sur v", + "▁L oc", + "▁Lo c", + "▁ Loc", + "▁con cl", + "▁conc l", + "▁ра з", + "▁ раз", + "▁O ver", + "▁ Over", + "ho l", + "h ol", + "ra z", + "r az", + "Wr ite", + "Writ e", + "W rite", + "▁g iving", + "▁giv ing", + "▁gi ving", + "r d", + "in stance", + "inst ance", + "▁re leased", + "▁rele ased", + "▁release d", + "▁R o", + "▁ Ro", + "R A", + "▁pract ice", + "▁g raph", + "▁gr aph", + "▁gra ph", + "▁grap h", + "▁ graph", + "▁incre ase", + "▁fig ure", + "▁ figure", + "Fil ter", + "HE CK", + "id x", + "i dx", + "▁g lass", + "▁gl ass", + "▁ glass", + "sk i", + "s ki", + "com es", + "co mes", + "come s", + "c omes", + "▁c at", + "▁ca t", + "▁ cat", + "▁c old", + "▁col d", + "▁co ld", + "go to", + "got o", + "g oto", + "uf act", + "u fact", + "▁C opyright", + "▁Copy right", + "▁ Copyright", + "}} \\", + "} }\\", + "▁str eng", + "▁stre ng", + "▁d ir", + "▁di r", + "▁ dir", + "to ken", + "tok en", + "t oken", + "▁occ ur", + "▁oc cur", + "arl ier", + "▁me asure", + "▁meas ure", + "▁ measure", + "▁s ec", + "▁se c", + "▁ sec", + "▁m ás", + "▁má s", + "▁N et", + "▁Ne t", + "▁ Net", + "▁arg ument", + "▁ argument", + "▁s ou", + "▁so u", + "▁m oving", + "▁mov ing", + "▁mo ving", + "▁p refer", + "▁pre fer", + "▁pref er", + "ma sk", + "mas k", + "m ask", + "< <", + "▁bre ath", + "▁breat h", + "▁phys ical", + "▁pos itive", + "▁posit ive", + "▁s or", + "▁so r", + "▁ sor", + "▁de part", + "▁dep art", + "▁re move", + "▁rem ove", + "▁ remove", + "▁k it", + "▁ki t", + "▁ kit", + "▁me eting", + "▁meet ing", + "▁D ata", + "▁Da ta", + "▁Dat a", + "▁ Data", + "og raf", + "act ions", + "action s", + "a ctions", + "▁param eters", + "▁parameter s", + "▁ parameters", + "▁A tt", + "▁At t", + "▁ Att", + "es ch", + "esc h", + "e sch", + "▁inv olved", + "▁invol ved", + "▁involve d", + "ä t", + "L L", + "B ar", + "▁с и", + "▁ си", + "ec h", + "e ch", + "GE T", + "G ET", + "▁pre vent", + "▁pr event", + "▁prev ent", + "▁ prevent", + "▁be yond", + "▁O ther", + "▁Ot her", + "▁ Other", + "ä n", + "by te", + "▁sudd en", + "▁sud den", + "ol ve", + "olv e", + "▁н о", + "▁ но", + "LO G", + "L OG", + "un it", + "uni t", + "u nit", + "▁tr uth", + "ra t", + "r at", + "S D", + "▁e at", + "▁M ad", + "▁Ma d", + "▁ Mad", + "▁prov ides", + "▁provide s", + "▁s ession", + "▁ session", + "De le", + "Del e", + "D ele", + "▁con vers", + "▁conv ers", + "▁conver s", + "▁conve rs", + "cent er", + "cen ter", + "c enter", + "▁contin ued", + "▁continue d", + "▁continu ed", + "ot ion", + "oti on", + "ca che", + "c ache", + "dis play", + "disp lay", + "▁prote ct", + "▁prot ect", + "am s", + "a ms", + "▁p ow", + "▁po w", + "▁ pow", + "CT ION", + "C TION", + "▁M ac", + "▁Ma c", + "▁ Mac", + "m o", + "х а", + "▁d istance", + "▁di stance", + "▁dist ance", + "▁ distance", + "▁T ime", + "▁Tim e", + "▁Ti me", + "▁ Time", + "g i", + "▁s equ", + "▁se qu", + "▁seq u", + "▁ sequ", + "T arget", + "с ле", + "Ser ver", + "Serv er", + "▁w ide", + "▁wid e", + "▁ wide", + "cl ose", + "clos e", + "▁c ru", + "▁cr u", + "Ex t", + "E xt", + "▁s elect", + "▁se lect", + "▁sel ect", + "▁sele ct", + "▁ select", + "▁pat tern", + "▁ pattern", + "\") );", + "\")) ;", + "\" ));", + "Pro vider", + "Prov ider", + "UR L", + "U RL", + "▁g reen", + "▁gr een", + "▁gre en", + "▁ green", + "▁wait ing", + "▁wa iting", + "pro to", + "pr oto", + "prot o", + "▁immedi ately", + "▁immediate ly", + "com mon", + "comm on", + "az ione", + "azi one", + "a zione", + "ri ver", + "riv er", + "rive r", + "r iver", + "▁s en", + "▁se n", + "▁ sen", + "▁! ==", + "▁!= =", + "▁Febru ary", + "▁Februar y", + "ur b", + "u rb", + "▁S en", + "▁Se n", + "de st", + "des t", + "d est", + "< ?", + "▁ed ge", + "▁ edge", + "▁m ais", + "▁ma is", + "▁mai s", + "gor ith", + "cp u", + "c pu", + "▁educ ation", + "▁associ ated", + "▁associate d", + "No ne", + "Non e", + "N one", + "h i", + "▁p oor", + "▁po or", + "se m", + "s em", + "▁W il", + "▁Wi l", + "▁b ud", + "▁bu d", + "▁ bud", + "▁a uch", + "▁au ch", + "▁ auch", + "el ler", + "ell er", + "elle r", + "▁L ife", + "▁Li fe", + "▁ Life", + "▁f iles", + "▁fil es", + "▁file s", + "▁fi les", + "▁ files", + "▁le ading", + "▁lead ing", + "▁ leading", + "▁ob tain", + "▁obt ain", + "▁J ul", + "▁Ju l", + "at ory", + "ator y", + "ato ry", + "г у", + "it able", + "ita ble", + "i table", + "▁on to", + "▁ont o", + "▁ onto", + "▁b orn", + "▁bo rn", + "▁bor n", + "▁ born", + "or em", + "ore m", + "o rem", + "▁Stre et", + "▁m aint", + "▁main t", + "▁ma int", + "▁mai nt", + "Param s", + "Par ams", + "ri p", + "r ip", + "▁S T", + "▁ ST", + "u v", + "ma in", + "m ain", + "▁re cent", + "▁rec ent", + "▁rece nt", + "We b", + "W eb", + "ov a", + "o va", + "ц а", + "ais e", + "ai se", + "a ise", + "yle s", + "yl es", + "y les", + "▁de scribed", + "▁desc ribed", + "▁describ ed", + "▁describe d", + "▁begin ning", + "▁D ay", + "▁Da y", + "▁ Day", + "▁V ol", + "▁Vo l", + "▁ Vol", + "▁h uge", + "▁hug e", + "Ha s", + "H as", + "an cy", + "anc y", + "He ader", + "Head er", + "▁a ren", + "▁are n", + "▁ar en", + "▁ aren", + "ва н", + "в ан", + "▁en sure", + "▁ens ure", + "▁ ensure", + "▁p et", + "▁pe t", + "▁ pet", + "mu lt", + "mul t", + "m ult", + "▁L ike", + "▁Li ke", + "▁ Like", + "▁man agement", + "▁manage ment", + "▁ management", + "P S", + "wh ile", + "▁back ground", + "▁ background", + "ount er", + "oun ter", + "o unter", + "bo ol", + "b ool", + "F C", + "N um", + "R L", + "▁ex cl", + "▁exc l", + "▁e ye", + "▁ey e", + "im g", + "i mg", + "▁r om", + "▁ro m", + "▁ rom", + "▁H el", + "▁He l", + "▁ Hel", + "Opt ion", + "O ption", + "▁stop ped", + "▁sto pped", + "▁th read", + "▁thr ead", + "▁ thread", + "to type", + "tot ype", + "t otype", + ")) )", + ") ))", + "▁st age", + "▁stag e", + "▁sta ge", + "▁ stage", + "▁ü ber", + "▁ über", + "▁al though", + "▁ although", + "Type s", + "Ty pes", + "Typ es", + "T ypes", + "▁O h", + "▁ Oh", + "▁e ight", + "▁ eight", + "▁de scription", + "▁des cription", + "▁ description", + "' '", + "ö n", + "▁sur face", + "▁surf ace", + "▁ surface", + "▁Intern ational", + "▁ch arg", + "▁char g", + "▁cha rg", + "▁ charg", + "▁col lection", + "▁coll ection", + "▁collect ion", + "▁colle ction", + "▁ collection", + "▁us ers", + "▁use rs", + "▁user s", + "▁ users", + "▁ob vious", + "▁cent ury", + "▁ century", + "ic ks", + "ick s", + "i cks", + "▁art icle", + "▁artic le", + "▁ article", + "▁\" \\", + "▁ \"\\", + "di m", + "d im", + "▁s in", + "▁si n", + "▁ sin", + "en ge", + "eng e", + "Cont rol", + "▁com mit", + "▁comm it", + "▁ commit", + "ens ity", + "▁t ra", + "▁tr a", + "▁ tra", + "cript or", + "▁N OT", + "▁NO T", + "▁ NOT", + "we ll", + "w ell", + "▁M ichael", + "▁Mich ael", + "▁n od", + "▁no d", + "▁ nod", + "▁m ort", + "▁mor t", + "▁mo rt", + "iv o", + "i vo", + "is ation", + "▁P o", + "▁ Po", + "▁P aris", + "▁Par is", + "▁Pa ris", + "▁ad ministr", + "▁admin istr", + "▁ administr", + "bu rg", + "bur g", + "b urg", + "cd ot", + "c dot", + "▁mil itary", + "▁milit ary", + "▁militar y", + "▁B est", + "▁Be st", + "▁Bes t", + "▁ Best", + "▁К а", + "▁ Ка", + "IN E", + "I NE", + "▁through out", + "S l", + "▁im pl", + "▁imp l", + "▁ impl", + "cont rol", + "contr ol", + "▁ Ч", + "▁u it", + "▁ui t", + "▁ uit", + "▁un signed", + "▁uns igned", + "▁ unsigned", + "▁M ary", + "▁Mar y", + "▁Ma ry", + "Ch ar", + "C har", + "м і", + "▁th reat", + "▁c ourt", + "▁co urt", + "▁cour t", + "▁cou rt", + "▁ court", + "vi lle", + "vil le", + "v ille", + "▁ ш", + "▁C am", + "▁Ca m", + "▁ Cam", + ". \r", + "▁current ly", + "▁curr ently", + "ro t", + "r ot", + "▁D ate", + "▁Da te", + "▁Dat e", + "▁ Date", + "▁s hit", + "▁sh it", + "▁ shit", + "▁$ {\\", + "▁${ \\", + "un n", + "u nn", + "U s", + "▁b uffer", + "▁buff er", + "▁buf fer", + "▁ buffer", + "▁s ont", + "▁so nt", + "▁son t", + "▁let ter", + "▁lett er", + "▁ letter", + "in ated", + "ina ted", + "inate d", + "Ch ange", + "▁h ref", + "▁hr ef", + "▁ href", + "▁l ack", + "▁la ck", + "▁lac k", + "▁o il", + "▁C ons", + "▁Con s", + "▁Co ns", + "▁ Cons", + "▁J er", + "▁Je r", + "BU G", + "B UG", + "if orn", + "▁pro perties", + "▁proper ties", + "▁ properties", + "▁r andom", + "▁ran dom", + "▁rand om", + "▁ random", + "▁br other", + "▁bro ther", + "▁p iece", + "▁pie ce", + "▁ piece", + "б у", + "ist ics", + "istic s", + "isti cs", + "▁techn ology", + "gl obal", + "glob al", + "▁trans form", + "▁ transform", + "er d", + "e rd", + "▁B ecause", + "▁ Because", + "PE CT", + "P ECT", + "pr et", + "pre t", + "p ret", + "▁го ду", + "▁год у", + "▁M et", + "▁Me t", + "▁ Met", + "▁p sy", + "▁ps y", + "▁ psy", + "▁о д", + "▁g od", + "▁go d", + "▁ god", + "▁D el", + "▁De l", + "▁ Del", + "base d", + "ba sed", + "bas ed", + "b ased", + "▁v oor", + "▁vo or", + "▁C all", + "▁Cal l", + "▁Ca ll", + "▁ Call", + "S A", + "▁fil ter", + "▁ filter", + "▁incl udes", + "▁includ es", + "▁include s", + "▁inclu des", + "▁ includes", + "olut ions", + "olution s", + "f d", + "▁w ind", + "▁win d", + "▁ wind", + "▁б о", + "▁ бо", + "▁ab ility", + "▁ ability", + "ca rd", + "car d", + "c ard", + "▁n umer", + "▁num er", + "▁nu mer", + "▁ numer", + "add ress", + "addr ess", + "▁go al", + "ash ington", + "ashing ton", + "▁s light", + "▁sl ight", + "ab a", + "a ba", + "▁L og", + "▁Lo g", + "▁ Log", + "Set tings", + "Setting s", + "ad ow", + "ado w", + "▁p i", + "▁ pi", + "ir ing", + "iri ng", + "i ring", + "F T", + "▁number s", + "▁num bers", + "con f", + "co nf", + "ta sk", + "t ask", + "▁î n", + "т ы", + "▁re ceive", + "▁rece ive", + "▁r oot", + "▁ro ot", + "▁ root", + "▁Ind ia", + "pat ch", + "p atch", + "é l", + "▁sum mer", + "▁method s", + "▁ methods", + "▁pl aces", + "▁place s", + "▁plac es", + "▁М а", + "▁ Ма", + "▁cap ital", + "▁capit al", + "▁ev idence", + "▁G erman", + "▁Germ an", + "▁Ger man", + "\\ ,", + "D A", + "ec ute", + "ecut e", + "col umn", + "▁fun ctions", + "▁function s", + "▁ functions", + "▁c ounter", + "▁co unter", + "▁coun ter", + "▁count er", + "▁ counter", + "▁ar ms", + "▁arm s", + "▁ arms", + "▁f eed", + "▁fe ed", + "▁fee d", + "▁ feed", + "ve y", + "v ey", + "he nt", + "hen t", + "h ent", + "MA X", + "M AX", + "▁ac qu", + "▁app ly", + "▁ap ply", + "▁appl y", + "▁ apply", + "▁hus band", + "▁k illed", + "▁kill ed", + "▁kil led", + "▁S pec", + "▁Sp ec", + "▁Spe c", + "▁ Spec", + "ent ity", + "enti ty", + "▁e arlier", + "▁M iss", + "▁Mi ss", + "▁Mis s", + "▁ Miss", + "▁set ting", + "▁sett ing", + "▁ setting", + "it ect", + "ite ct", + "▁d ed", + "▁de d", + "▁ ded", + "Ro w", + "R ow", + "▁r an", + "▁ra n", + "▁ ran", + "▁Y es", + "▁Ye s", + "▁ Yes", + "▁fin ancial", + "▁financ ial", + "s ession", + "le ar", + "l ear", + "is hing", + "ish ing", + "ishi ng", + "▁ne arly", + "▁near ly", + "▁d ur", + "▁du r", + "▁m achine", + "▁mach ine", + "▁ machine", + "xf f", + "x ff", + "br o", + "b ro", + "▁s ymbol", + "▁sym bol", + "▁ symbol", + "land s", + "lan ds", + "l ands", + "Ac c", + "A cc", + "d i", + "▁Rober t", + "▁Ro bert", + "▁Rob ert", + "pro p", + "pr op", + "p rop", + "ur ity", + "uri ty", + "▁# ####", + "▁## ###", + "▁### ##", + "▁#### #", + "▁walk ed", + "▁wal ked", + "▁intern ational", + "▁internation al", + "▁ Е", + "Y es", + "▁re lease", + "▁rele ase", + "▁ release", + "▁start ing", + "▁star ting", + "st atic", + "stat ic", + "▁b ei", + "▁be i", + "al low", + "all ow", + "allo w", + "▁Pe ople", + "▁ People", + "e z", + "▁param eter", + "▁ parameter", + "C ache", + "▁$ $", + "▁ $$", + "amp ions", + "ampion s", + "▁M er", + "▁Me r", + "▁ Mer", + "▁k om", + "▁ko m", + "▁ kom", + "le ted", + "let ed", + "lete d", + "l eted", + "oi s", + "o is", + "▁O pen", + "▁Op en", + "▁ Open", + "ty pes", + "type s", + "typ es", + "t ypes", + "▁f ue", + "▁fu e", + "ac ters", + "act ers", + "acter s", + "▁re ference", + "▁refer ence", + "▁ reference", + "Equ als", + "Equal s", + "Eq uals", + "▁a ware", + "▁aw are", + "▁ aware", + "▁h ol", + "▁ho l", + "▁ hol", + "▁de mand", + "▁dem and", + "lo r", + "l or", + "▁v eh", + "▁ve h", + "▁ veh", + "▁not ice", + "▁ notice", + "▁com ponent", + "▁compon ent", + "▁ component", + "f n", + "▁anal ysis", + "▁analy sis", + "▁analys is", + "▁ analysis", + "mat ch", + "m atch", + "▁effect ive", + "▁ effective", + "pro duct", + "produ ct", + "prod uct", + "ни к", + "▁le gal", + "▁leg al", + "▁ legal", + "е й", + "se mb", + "sem b", + "s emb", + "▁loc ated", + "▁locate d", + "▁с у", + "▁ су", + "Q L", + "in ct", + "inc t", + "et o", + "e to", + "Dr aw", + "D raw", + "▁sc ale", + "▁scal e", + "▁ scale", + "ро в", + "р ов", + "▁w ants", + "▁want s", + "H ow", + "▁w el", + "▁we l", + "is ions", + "ision s", + "isi ons", + "▁de liver", + "▁del iver", + "un der", + "und er", + "unde r", + "u nder", + "▁d eb", + "▁de b", + "▁j u", + "▁ ju", + "val ues", + "value s", + "▁s ister", + "▁si ster", + "▁sist er", + "ко в", + "к ов", + "▁C reate", + "▁Creat e", + "▁Cre ate", + "▁ Create", + "▁I nc", + "▁In c", + "▁a ux", + "▁au x", + "▁ aux", + "▁Wh ite", + "▁Whit e", + "▁ White", + "Me nu", + "Men u", + "M enu", + "au d", + "a ud", + "re source", + "res ource", + "▁c ab", + "▁ca b", + "▁l if", + "▁li f", + "▁ lif", + "▁c ulture", + "▁cult ure", + "ic he", + "ich e", + "i che", + "▁wh atever", + "▁what ever", + "▁de signed", + "▁des igned", + "▁design ed", + "▁re pe", + "▁rep e", + "▁M ont", + "▁Mon t", + "▁Mo nt", + "▁ Mont", + "▁ch arge", + "▁char ge", + "▁charg e", + "▁ charge", + "Name s", + "Na mes", + "N ames", + "▁in sp", + "▁ins p", + "▁custom ers", + "▁customer s", + "os a", + "o sa", + "▁d aughter", + "▁E ast", + "E Q", + "▁o pin", + "▁op in", + "▁F re", + "▁Fr e", + "▁se ek", + "▁see k", + "▁ seek", + "▁p ush", + "▁pu sh", + "▁ push", + "▁n av", + "▁na v", + "▁ nav", + "▁b urn", + "▁bu rn", + "▁bur n", + "▁ burn", + "ar den", + "ard en", + "arde n", + "ha sh", + "has h", + "h ash", + "▁opportun ity", + "▁M at", + "▁Ma t", + "▁ Mat", + "oy al", + "oya l", + "o yal", + "▁p un", + "▁pu n", + "sc ale", + "scal e", + "yn amic", + "ynam ic", + "yna mic", + "▁T ype", + "▁Ty pe", + "▁Typ e", + "▁ Type", + "il ing", + "ili ng", + "i ling", + "▁qu ery", + "▁que ry", + "▁quer y", + "▁ query", + "▁m ist", + "▁mis t", + "▁mi st", + "ro r", + "r or", + "for ce", + "▁On ce", + "▁ Once", + "▁med ical", + "▁medic al", + "▁medi cal", + "li e", + "l ie", + "▁stud ent", + "▁ student", + "ed eral", + "eder al", + "ede ral", + "▁l ov", + "▁lo v", + "▁ lov", + "if orm", + "i form", + "▁al tern", + "▁alt ern", + "▁alter n", + "▁ altern", + "bi n", + "b in", + "od er", + "ode r", + "o der", + "▁return s", + "▁ returns", + "reg ister", + "ut s", + "u ts", + "C I", + "▁T or", + "▁To r", + "▁ Tor", + "C R", + "▁L os", + "▁Lo s", + "▁ Los", + "am ily", + "ami ly", + "amil y", + "air e", + "ai re", + "a ire", + "++ ;", + "Cont roller", + "Control ler", + "wi de", + "wid e", + "w ide", + "x x", + "row ser", + "rows er", + "▁B ook", + "▁Bo ok", + "▁ Book", + "Cont ainer", + "pl oad", + "plo ad", + "p load", + "▁E v", + "▁ Ev", + "▁t al", + "▁ta l", + "▁ tal", + "▁the ory", + "eqn array", + "б е", + "▁rep orted", + "▁report ed", + "▁me aning", + "▁mean ing", + "▁s y", + "▁ sy", + "ri be", + "rib e", + "r ibe", + "ic ate", + "ica te", + "ho ld", + "hol d", + "h old", + "▁of fers", + "▁off ers", + "▁offer s", + "▁t empl", + "▁tem pl", + "▁temp l", + "cs s", + "c ss", + "▁p icture", + "▁pict ure", + "▁ picture", + "▁a sync", + "▁as ync", + "▁ async", + "▁st ock", + "▁sto ck", + "▁ stock", + "▁in ternal", + "▁inter nal", + "▁intern al", + "▁ internal", + "t i", + "B O", + "V er", + "с по", + "▁d emon", + "▁de mon", + "▁dem on", + "▁demo n", + "▁l augh", + "▁la ugh", + "▁laug h", + "▁E nd", + "▁En d", + "▁ End", + "▁k on", + "▁ko n", + "▁ kon", + "▁ide as", + "▁idea s", + "▁c andid", + "▁can did", + "▁cand id", + "Me m", + "M em", + "iz z", + "i zz", + "re fix", + "ref ix", + "▁A ND", + "▁AN D", + "▁ AND", + "eg en", + "e gen", + "E l", + "▁camp aign", + "H ttp", + "▁R ob", + "▁Ro b", + "▁ Rob", + "д і", + "▁b ul", + "▁bu l", + "▁ bul", + "▁К о", + "▁ Ко", + "▁count ries", + "▁countr ies", + "» .", + "▁ex pression", + "▁exp ression", + "▁express ion", + "▁expr ession", + "▁ expression", + "▁Eng land", + "s f", + "▁certain ly", + "ag en", + "age n", + "a gen", + "▁ч а", + "▁ ча", + "▁A NY", + "▁AN Y", + "▁ ANY", + "▁conne ct", + "▁conn ect", + "▁ connect", + "F E", + "▁and roid", + "▁ android", + "▁G old", + "▁Go ld", + "▁Gol d", + "▁ Gold", + "▁op pos", + "▁opp os", + "ov ern", + "ove rn", + "over n", + "o vern", + "▁Com mun", + "▁Comm un", + ", _", + "as ion", + "asi on", + "L a", + "▁f irm", + "▁fi rm", + "▁fir m", + "▁Al though", + "▁G ood", + "▁Go od", + "▁ Good", + "▁L aw", + "▁La w", + "er ve", + "erv e", + "▁b rand", + "▁br and", + "▁bra nd", + "▁ brand", + "M in", + "fil l", + "fi ll", + "f ill", + "'] ,", + "' ],", + "▁J ew", + "▁Je w", + "il er", + "ile r", + "i ler", + "in gle", + "ing le", + "it hub", + "ith ub", + "▁D iv", + "▁Di v", + "▁ Div", + "▁c ert", + "▁ce rt", + "▁cer t", + "▁ cert", + "He ight", + "H eight", + "ra el", + "r ael", + "The re", + "Th ere", + "T here", + "it ute", + "itut e", + "itu te", + "▁a maz", + "▁am az", + "▁ amaz", + "lo ok", + "l ook", + "▁S E", + "▁ SE", + "▁j o", + "▁ jo", + "▁pull ed", + "▁pul led", + "▁re sources", + "▁res ources", + "▁resource s", + "▁ resources", + "▁M ax", + "▁Ma x", + "▁ Max", + "▁ag reed", + "▁agree d", + "▁agre ed", + "as y", + "a sy", + "▁treat ment", + "\"> < /", + "\" > >", + "▁ >>", + "com mand", + "comm and", + "at z", + "a tz", + "▁m al", + "▁ma l", + "▁ mal", + "ста в", + "▁P ress", + "▁Pr ess", + "▁Pres s", + "▁Pre ss", + "▁ Press", + "▁char acters", + "▁character s", + "▁z ero", + "▁ze ro", + "▁ zero", + "AG E", + "A GE", + "rap per", + "▁kit chen", + "am ing", + "ami ng", + "amin g", + "a ming", + "▁re str", + "▁r estr", + "▁res tr", + "▁rest r", + "X X", + "▁Col lege", + "▁Ar ray", + "▁Arr ay", + "▁ Array", + "▁f resh", + "▁fr esh", + "▁fre sh", + "▁fres h", + "▁sh ift", + "▁ shift", + "▁spec ified", + "pl ete", + "ple te", + "plet e", + "p lete", + "IT E", + "I TE", + "▁C amp", + "▁Cam p", + "▁Ca mp", + "▁ Camp", + "ri al", + "ria l", + "r ial", + "c b", + "▁T H", + "▁ TH", + "I B", + "os en", + "ose n", + "o sen", + "▁ ú", + "▁par ams", + "▁param s", + "▁para ms", + "▁ params", + "ign ment", + "ad ding", + "add ing", + "▁deg ree", + "▁ degree", + "Loc al", + "Lo cal", + "L ocal", + "O h", + "▁z ur", + "▁zu r", + "▁level s", + "▁lev els", + "C S", + "fin ished", + "finish ed", + "C ase", + "ri age", + "ria ge", + "Vec tor", + "V ector", + "▁s ea", + "▁se a", + "▁ sea", + "ant ic", + "anti c", + "▁Le ague", + "▁there fore", + "▁ther efore", + "On e", + "O ne", + "Re turn", + "Ret urn", + "R eturn", + "Acc ess", + "Ac cess", + "A ccess", + "va s", + "v as", + "▁о с", + "▁r at", + "▁ra t", + "▁ rat", + "Bi g", + "B ig", + "▁be havior", + "▁behav ior", + "▁behavi or", + "k r", + "▁un defined", + "▁und efined", + "▁ undefined", + "▁E s", + "▁ Es", + "▁appe ared", + "▁appear ed", + "el es", + "ele s", + "e les", + "▁W AR", + "▁WA R", + "▁ WAR", + "St at", + "S tat", + "▁Go ogle", + "▁ Google", + "▁c redit", + "▁cre dit", + "▁cr edit", + "▁cred it", + "▁F ile", + "▁Fil e", + "▁Fi le", + "▁ File", + "an ging", + "ang ing", + "ho use", + "hou se", + "h ouse", + "rom ise", + "ge nt", + "gen t", + "g ent", + "▁hab it", + "▁ha bit", + "▁soc iety", + "▁soci ety", + "▁societ y", + "▁enc our", + "▁p aint", + "▁pain t", + "▁pa int", + "pe t", + "p et", + "▁U K", + "▁ UK", + "aw s", + "a ws", + "on om", + "ono m", + "o nom", + "G l", + "}_ {\\", + "}_{ \\", + "} _{\\", + "el ess", + "ele ss", + "eles s", + "e less", + "em y", + "e my", + "▁C ong", + "▁Con g", + "▁Co ng", + "▁develop ed", + "▁im ages", + "▁image s", + "▁imag es", + "▁ images", + "▁ ö", + "▁f ont", + "▁fo nt", + "▁fon t", + "▁ font", + "cl ear", + "cle ar", + "c lear", + "gi n", + "g in", + "▁L ord", + "▁Lo rd", + "▁Lor d", + "▁trans port", + "▁ transport", + "▁: :", + "▁ ::", + "▁c up", + "▁cu p", + "▁ cup", + "ul ate", + "ula te", + "u late", + "▁D uring", + "▁Du ring", + "▁Dur ing", + "pr iv", + "p riv", + "▁ext rem", + "▁extr em", + "▁D i", + "▁ Di", + "▁d oubt", + "▁dou bt", + "▁doub t", + "P y", + "if ying", + "ify ing", + "sp lit", + "spl it", + "s plit", + "eg o", + "e go", + "git hub", + "g ithub", + "▁) ,", + "▁ ),", + "RO M", + "R OM", + "▁ch air", + "▁cha ir", + "▁ chair", + "▁t rade", + "▁tr ade", + "▁trad e", + "▁tra de", + "▁n icht", + "▁ni cht", + "▁nic ht", + "To p", + "T op", + "St ore", + "▁p arte", + "▁part e", + "▁par te", + "pro ject", + "ni a", + "n ia", + "▁в ід", + "▁ві д", + "wa r", + "w ar", + "▁Pro f", + "▁Pr of", + "▁c aught", + "Th read", + "ст ва", + "ств а", + "с тва", + "aut hor", + "auth or", + "▁d oll", + "▁do ll", + "▁dol l", + "▁h arm", + "▁ha rm", + "▁har m", + "▁ harm", + "▁G en", + "▁Ge n", + "▁ Gen", + "tr ee", + "tre e", + "t ree", + "et ime", + "eti me", + "e time", + "cf g", + "c fg", + "▁gu ys", + "▁guy s", + "▁Cal ifornia", + "▁G reen", + "▁Gr een", + "▁Gre en", + "▁Gree n", + "▁ Green", + "▁mov ement", + "▁move ment", + "▁mo vement", + "ie j", + "i ej", + "▁stat ement", + "▁state ment", + "▁ statement", + "▁se eing", + "▁see ing", + "▁h aven", + "▁have n", + "▁ha ven", + "▁hav en", + "vent ion", + "v ention", + "S L", + "ched ul", + "ie rt", + "ier t", + "i ert", + "▁pr imary", + "▁prim ary", + "▁pri mary", + "▁prima ry", + "▁ primary", + "▁c ivil", + "▁ci vil", + "▁civ il", + "ri an", + "ria n", + "r ian", + "▁b utton", + "▁but ton", + "▁butt on", + "▁ button", + "▁l ived", + "▁li ved", + "▁live d", + "▁liv ed", + "P ass", + "so r", + "s or", + "▁watch ing", + "▁wat ching", + "▁sk ills", + "▁skill s", + "te e", + "t ee", + "Le vel", + "L evel", + "▁sc ient", + "h s", + "▁a gre", + "▁ag re", + "ca t", + "c at", + "▁t end", + "▁te nd", + "▁ten d", + "▁M ill", + "▁Mil l", + "▁Mi ll", + "▁ Mill", + "▁C ap", + "▁Ca p", + "▁ Cap", + "OR D", + "O RD", + "gl e", + "g le", + "▁с во", + "» ,", + "▁a head", + "▁ah ead", + "ve st", + "ves t", + "v est", + "▁J ose", + "▁Jo se", + "▁Jos e", + "is cher", + "isch er", + "ische r", + "isc her", + "ș i", + "▁le aving", + "▁д ля", + "▁s outh", + "▁so uth", + "▁sou th", + "▁sout h", + "▁con sum", + "▁cons um", + "▁ consum", + "R ange", + "▁activ ities", + "Se c", + "S ec", + "▁s ales", + "▁sa les", + "▁sal es", + "▁sale s", + "▁f ix", + "▁fi x", + "▁ fix", + "▁j ed", + "▁je d", + "▁ jed", + "ru m", + "r um", + "ve ctor", + "vec tor", + "v ector", + "▁s pot", + "▁sp ot", + "▁spo t", + "▁ spot", + "▁man ufact", + "к т", + "or row", + "orr ow", + "si gn", + "sig n", + "s ign", + "▁col lege", + "▁colle ge", + "▁colleg e", + "▁d river", + "▁dr iver", + "▁dri ver", + "▁driv er", + "▁drive r", + "▁ driver", + "▁def initely", + "▁definit ely", + "▁s pend", + "▁sp end", + "▁spe nd", + "miss ion", + "m ission", + "з у", + "at ively", + "ative ly", + "ativ ely", + "b i", + "Call back", + "▁particular ly", + "▁particul arly", + "▁h ell", + "▁he ll", + "▁hel l", + "▁ hell", + "▁p ool", + "▁po ol", + "▁ pool", + "PR E", + "P RE", + "▁cle arly", + "▁clear ly", + "P T", + "ot hes", + "oth es", + "othe s", + "▁I d", + "▁ Id", + "Loc ation", + "L ocation", + "▁R un", + "▁Ru n", + "▁ Run", + "▁f ixed", + "▁fix ed", + "▁ fixed", + "▁H and", + "▁Ha nd", + "▁Han d", + "▁ Hand", + "ba l", + "b al", + "d ouble", + "C an", + "Om ega", + "▁chall eng", + "▁stand ing", + "▁stan ding", + "▁ standing", + "it en", + "ite n", + "i ten", + "▁me chan", + "▁d urch", + "▁dur ch", + "▁d ell", + "▁de ll", + "▁del l", + "▁rais ed", + "▁raise d", + "▁ra ised", + "▁we ak", + "▁ weak", + "▁D u", + "▁ Du", + "gr ad", + "gra d", + "g rad", + "▁sc ene", + "▁scen e", + "▁ scene", + "pos s", + "po ss", + "p oss", + "▁t on", + "▁to n", + "▁ ton", + "▁e arth", + "▁ear th", + "ul ations", + "ulation s", + "▁str ength", + "▁stre ngth", + "▁streng th", + "ak ed", + "ake d", + "a ked", + "▁re main", + "▁rem ain", + "▁B i", + "▁ Bi", + "▁custom er", + "▁cust omer", + "▁ customer", + "ran ge", + "r ange", + "▁inter ested", + "▁interest ed", + "ON E", + "O NE", + "▁c off", + "▁co ff", + "re quire", + "requ ire", + "▁On ly", + "▁ Only", + "▁W eb", + "▁We b", + "▁ Web", + "▁f arm", + "▁far m", + "▁fa rm", + "▁act ivity", + "▁activ ity", + "▁ activity", + "▁r out", + "▁ro ut", + "▁rou t", + "bl ing", + "b ling", + "S Y", + "▁Rich ard", + "▁Ric hard", + "▁R ef", + "▁Re f", + "▁ Ref", + "▁ко н", + "▁к он", + "▁ кон", + "▁j un", + "▁ju n", + "bo rn", + "bor n", + "b orn", + "ij n", + "Config uration", + "um an", + "uma n", + "u man", + "E E", + "▁mar ried", + "▁З а", + "▁ За", + "▁f at", + "▁fa t", + "▁k id", + "▁ki d", + "▁T ur", + "▁Tu r", + "▁ Tur", + "▁off ered", + "▁offer ed", + "ni c", + "n ic", + "▁B ig", + "▁Bi g", + "▁ Big", + "Ga mma", + "G amma", + "▁He alth", + "▁ Health", + "▁T R", + "▁ TR", + "▁s ię", + "▁si ę", + "▁const ruction", + "▁construct ion", + "▁constr uction", + "▁constru ction", + "▁ construction", + "▁Ch urch", + "▁B et", + "▁Be t", + "▁ Bet", + "bu s", + "b us", + "▁e arn", + "▁ear n", + "ri ct", + "ric t", + "r ict", + "▁п ра", + "▁пр а", + "▁ пра", + "▁br ain", + "▁bra in", + "▁f ra", + "▁fr a", + "▁O p", + "▁ Op", + "FI G", + "F IG", + "em a", + "e ma", + "▁Europe an", + "▁S aint", + "▁Sa int", + "▁ Saint", + "AR E", + "A RE", + "ur i", + "u ri", + "▁R iver", + "{ }", + "▁s itting", + "▁sit ting", + "▁under standing", + "▁understand ing", + "▁pl ans", + "▁plan s", + "rop ri", + "▁old er", + "▁ol der", + "▁ older", + "▁pres sure", + "▁press ure", + "Im pl", + "Imp l", + "▁pe ace", + "Conne ction", + "Conn ection", + "Connect ion", + "▁f i", + "▁ fi", + "ri ch", + "ric h", + "r ich", + "▁sh ut", + "ap ers", + "ape rs", + "aper s", + "a pers", + "Po rt", + "P ort", + "▁L ook", + "▁Lo ok", + "▁ Look", + "ri m", + "r im", + "au th", + "aut h", + "a uth", + "au to", + "aut o", + "a uto", + "▁high ly", + "▁un less", + "▁W al", + "▁Wa l", + "▁re n", + "▁r en", + "▁ ren", + "w s", + "▁c ore", + "▁co re", + "▁cor e", + "▁ core", + "( -", + "▁c lim", + "▁cl im", + "ru it", + "r uit", + "▁call back", + "▁ callback", + "he st", + "hes t", + "h est", + "▁Char les", + "▁Charl es", + "▁L ong", + "▁Lo ng", + "▁ Long", + "} =", + "ъ р", + "▁sh ared", + "▁share d", + "▁shar ed", + "▁sha red", + "▁ shared", + "ul ated", + "ula ted", + "ulate d", + "gorith m", + "▁H ome", + "▁Ho me", + "▁Hom e", + "▁ Home", + "▁vill age", + "▁vil lage", + "ee s", + "e es", + "s v", + "▁rest aur", + "re y", + "r ey", + "▁C ast", + "▁Cas t", + "▁Ca st", + "▁ Cast", + "▁P erson", + "▁Per son", + "▁Pers on", + "▁ Person", + "ки й", + "▁organ iz", + "▁R ad", + "▁Ra d", + "▁ Rad", + "pon ents", + "ponent s", + "▁wer den", + "▁werd en", + "▁b ow", + "▁bo w", + "▁ bow", + "se n", + "s en", + "am i", + "a mi", + "Inter face", + "▁b asis", + "▁bas is", + "▁ba sis", + "▁Comp any", + "▁Compan y", + "▁ Company", + "er nel", + "ern el", + "erne l", + "it u", + "i tu", + "Has h", + "Ha sh", + "H ash", + "▁a an", + "▁ х", + "▁s mile", + "▁sm ile", + "x ml", + "▁s cen", + "▁sc en", + "am m", + "a mm", + "to ol", + "too l", + "t ool", + "ar ia", + "ari a", + "a ria", + "▁acc ur", + "▁ac cur", + "▁ accur", + "set tings", + "setting s", + "▁Jes us", + "ac ement", + "ace ment", + "po wer", + "pow er", + "p ower", + "( !", + "▁c alls", + "▁call s", + "▁cal ls", + "▁ calls", + "▁bas ic", + "▁ basic", + "▁set tings", + "▁sett ings", + "▁setting s", + "▁ settings", + "ri pt", + "rip t", + "r ipt", + "po ol", + "p ool", + "ct ors", + "ctor s", + "▁Found ation", + "▁ Foundation", + "▁we ap", + "KE Y", + "K EY", + "fo ot", + "foo t", + "f oot", + "▁r adio", + "▁rad io", + "▁radi o", + "▁ radio", + "▁hel ped", + "▁help ed", + "ma nn", + "man n", + "m ann", + "▁j ump", + "▁ju mp", + "▁t ick", + "▁ti ck", + "▁ tick", + "▁gr owing", + "▁grow ing", + "▁gro wing", + "at en", + "ate n", + "a ten", + "re al", + "rea l", + "▁incre asing", + "Dev ice", + "var epsilon", + "vare psilon", + "▁s ets", + "▁se ts", + "▁set s", + "▁ sets", + "▁adv ant", + "Op en", + "O pen", + "▁re asons", + "▁reason s", + "▁sup posed", + "▁supp osed", + "▁suppose d", + "oe s", + "o es", + "ed e", + "e de", + "te en", + "tee n", + "t een", + "if def", + "▁de lete", + "▁del ete", + "▁delet e", + "▁ delete", + "▁& =", + "▁ &=", + "▁B ill", + "▁Bi ll", + "▁Bil l", + "▁ Bill", + "▁a im", + "▁ai m", + "▁ aim", + "▁O k", + "▁ Ok", + "▁A v", + "▁ Av", + "re ci", + "rec i", + "ac ks", + "ack s", + "a cks", + "is te", + "ist e", + "i ste", + "Pro perties", + "▁t mp", + "▁tm p", + "▁ tmp", + "▁d ei", + "▁de i", + "PE R", + "P ER", + "D C", + "st a", + "s ta", + "ни и", + "▁lim ited", + "▁limit ed", + "▁ limited", + "▁great er", + "▁gre ater", + "de scription", + "des cription", + "or i", + "o ri", + "ain ts", + "aint s", + "▁h y", + "▁ hy", + "▁M el", + "▁Me l", + "▁C H", + "▁ CH", + "con s", + "co ns", + "c ons", + "▁sur round", + "▁W ho", + "▁Wh o", + "▁ Who", + "ar c", + "a rc", + "▁te lev", + "▁tele v", + "▁tel ev", + "it ution", + "itut ion", + "▁e qual", + "▁equ al", + "▁eq ual", + "▁ equal", + "к і", + "▁Is rael", + "ä h", + "▁C aption", + "▁Capt ion", + "▁Ca ption", + "▁ex erc", + "em por", + "emp or", + "▁+ +", + "▁ ++", + "▁l ib", + "▁li b", + "▁ lib", + "ma ke", + "m ake", + "▁M A", + "▁ MA", + "co py", + "cop y", + "c opy", + "f riend", + "▁ко то", + "▁ кото", + "▁dam age", + "▁\\ ,", + "▁ \\,", + "od ed", + "ode d", + "o ded", + "▁n one", + "▁no ne", + "▁non e", + "▁ none", + "▁ev alu", + "▁eval u", + "▁ evalu", + "st on", + "sto n", + "s ton", + "> ,", + "FO R", + "F OR", + "▁n orm", + "▁no rm", + "▁nor m", + "▁ norm", + "ap pe", + "app e", + "a ppe", + "S ession", + "▁ad ult", + "▁h ospital", + "▁hosp ital", + "▁recomm end", + "pro perty", + "ste in", + "fin al", + "fi nal", + "f inal", + "▁n u", + "▁ nu", + "se cond", + "sec ond", + "▁a spect", + "▁as pect", + "▁asp ect", + "\") ]", + "\" )]", + "же н", + "ж ен", + "am ento", + "ament o", + "amen to", + "▁r ac", + "▁ra c", + "▁ rac", + "sa ve", + "s ave", + "▁foot ball", + "A b", + "un gs", + "ung s", + "ab il", + "abi l", + "a bil", + "▁Ar ch", + "▁Arc h", + "▁ Arch", + "sys tem", + "s ystem", + "hi st", + "his t", + "h ist", + "▁l uck", + "▁lu ck", + "▁luc k", + "re nder", + "ren der", + "rend er", + "r ender", + "▁se in", + "▁sei n", + "ion i", + "io ni", + "i oni", + "▁r ot", + "▁ro t", + "▁ rot", + "▁cor ner", + "▁corn er", + "▁app ropri", + "▁ap propri", + "▁ appropri", + "▁Soft ware", + "▁t ele", + "▁te le", + "▁tel e", + "▁ tele", + "De lete", + "Dele te", + "Del ete", + "▁Acc ording", + "▁pr ison", + "▁pri son", + "▁ prison", + "▁l ic", + "▁li c", + "▁ lic", + "▁м и", + "▁ ми", + "ter m", + "te rm", + "t erm", + "se ts", + "set s", + "s ets", + "▁v el", + "▁ve l", + "▁ vel", + "▁r ank", + "▁ran k", + "▁ rank", + "▁ex isting", + "▁exist ing", + "▁ existing", + "▁V ir", + "▁Vi r", + "▁t rip", + "▁tr ip", + "▁tri p", + "▁м у", + "▁ му", + "av ax", + "ava x", + "▁r is", + "▁ri s", + "▁ ris", + "▁def ine", + "▁defin e", + "▁ define", + "▁he at", + "ca r", + "c ar", + "▁con vert", + "▁conv ert", + "▁conver t", + "▁conve rt", + "▁ convert", + "em ail", + "ema il", + "e mail", + "▁U nder", + "▁Un der", + "▁Und er", + "▁ Under", + "▁ Ш", + "▁G rand", + "▁Gr and", + "▁Gran d", + "▁Gra nd", + "▁ex ists", + "▁exist s", + "▁ exists", + "sy s", + "s ys", + "ef f", + "e ff", + "▁T op", + "▁To p", + "▁ Top", + "▁ č", + "▁t empor", + "▁tem por", + "▁temp or", + "▁tempo r", + "▁arg uments", + "▁argument s", + "▁ arguments", + "▁support ed", + "▁supp orted", + "▁ supported", + "en sed", + "ens ed", + "ense d", + "▁Franc is", + "▁co ord", + "▁ coord", + "▁achie ve", + "▁N ame", + "▁Na me", + "▁Nam e", + "▁ Name", + "▁J ahr", + "▁Jah r", + "▁Ja hr", + "▁G i", + "sh e", + "s he", + "▁D ev", + "▁De v", + "▁ Dev", + "▁a lla", + "▁al la", + "▁all a", + "▁ alla", + "▁W IT", + "ag ment", + "c ustom", + "al ls", + "all s", + "& &", + "W E", + "▁h olding", + "▁hold ing", + "▁hol ding", + "pro totype", + "proto type", + "prot otype", + "▁f ing", + "▁fin g", + "▁fi ng", + "▁b ag", + "▁ba g", + "▁ bag", + "▁Par ty", + "▁Part y", + "st ack", + "sta ck", + "▁econom ic", + "▁G al", + "▁Ga l", + "id ents", + "ident s", + "iden ts", + "▁J un", + "▁Ju n", + "▁sh owed", + "▁show ed", + "os h", + "o sh", + "▁B ay", + "▁Ba y", + "▁ Bay", + "ma il", + "m ail", + "▁S O", + "▁ SO", + "▁\" <", + "graph ics", + "▁f u", + "▁ fu", + "cl ick", + "cli ck", + "c lick", + "▁b attle", + "▁batt le", + "▁bat tle", + "{ {", + "▁E vent", + "▁Even t", + "▁Ev ent", + "▁Eve nt", + "▁ Event", + "ri or", + "rio r", + "r ior", + "ch aft", + "cha ft", + "▁f avorite", + "▁favor ite", + "us ive", + "sup port", + "supp ort", + "s upport", + "b m", + "K ind", + "▁saf ety", + "▁safe ty", + "▁E nt", + "▁En t", + "▁ Ent", + "cu p", + "c up", + "▁Austral ia", + "▁dest roy", + "▁destro y", + "▁ destroy", + "▁organ ization", + "▁organiz ation", + "id en", + "ide n", + "i den", + "######## ########", + "de c", + "d ec", + "▁z a", + "▁ za", + "▁s even", + "▁se ven", + "▁ seven", + "ar ely", + "are ly", + "arel y", + "▁f lag", + "▁fl ag", + "▁ flag", + "Di r", + "D ir", + "▁C arl", + "▁Car l", + "▁Ca rl", + "▁do ctor", + "▁doc tor", + "▁var iety", + "▁vari ety", + "▁L in", + "▁Li n", + "▁ Lin", + "▁t om", + "▁to m", + "▁ tom", + "^{ (", + "^ {(", + "B o", + "an tes", + "ant es", + "ante s", + "▁m ine", + "▁min e", + "▁mi ne", + "▁ mine", + "▁M it", + "▁Mi t", + "▁de scribe", + "▁desc ribe", + "▁describ e", + "Ar gs", + "Arg s", + "L S", + "AP I", + "A PI", + "▁L uc", + "▁Lu c", + "▁ Luc", + "ph one", + "▁sc ience", + "▁ science", + "▁O per", + "▁Op er", + "▁ Oper", + "Ne xt", + "N ext", + "▁invest ig", + "▁demon str", + "▁G overn", + "▁Go vern", + "▁object s", + "▁ objects", + "▁Lou is", + "▁Lo uis", + "▁Return s", + "▁ Returns", + "▁h an", + "▁ha n", + "▁ han", + "na m", + "n am", + "▁com me", + "▁comm e", + "▁pres ence", + "▁p el", + "▁pe l", + "▁ pel", + "▁det ect", + "▁ detect", + ") =", + "▁Ch inese", + "▁r ich", + "▁ri ch", + "▁ric h", + "▁ rich", + "▁class es", + "▁classe s", + "▁clas ses", + "▁ classes", + "▁exp and", + "▁ expand", + "▁D om", + "▁Do m", + "▁ Dom", + "▁D ec", + "▁De c", + "▁ Dec", + "s n", + "pe ed", + "p eed", + "▁J im", + "▁Ji m", + "sh ould", + "▁Sm ith", + "▁p ages", + "▁page s", + "▁pa ges", + "▁pag es", + "▁ pages", + "▁Je an", + "ri cs", + "ric s", + "r ics", + "▁S und", + "▁Su nd", + "▁Sun d", + "ad s", + "a ds", + "▁The ir", + "un icip", + "uni cip", + "unic ip", + "в у", + "▁down load", + "▁ download", + "▁st ress", + "▁str ess", + "▁stre ss", + "▁P et", + "▁Pe t", + "▁ Pet", + "me nu", + "men u", + "m enu", + "re me", + "rem e", + "r eme", + "▁com pared", + "▁comp ared", + "▁compar ed", + "▁compare d", + "St e", + "S te", + "IN D", + "I ND", + "cont ainer", + "▁Ind ian", + "▁India n", + "or en", + "ore n", + "o ren", + "▁s es", + "▁se s", + "▁ ses", + "▁W he", + "▁Wh e", + "▁ Whe", + "▁r oku", + "▁ro ku", + "▁estab lished", + "▁establish ed", + "▁gener ally", + "▁general ly", + "▁f le", + "▁fl e", + "__ (", + "_ _(", + "=\" +", + "= \"+", + "V ar", + "▁M ake", + "▁Ma ke", + "▁Mak e", + "▁ Make", + "▁rem oved", + "▁remove d", + "▁ removed", + "z z", + "ü n", + "▁m ix", + "▁mi x", + "▁ mix", + "er k", + "iat ion", + "i ation", + "ou ter", + "out er", + "oute r", + "o uter", + "S K", + "▁be comes", + "▁bec omes", + "▁become s", + "▁H all", + "▁Ha ll", + "▁Hal l", + "sc ious", + "▁w atched", + "▁watch ed", + "▁wat ched", + "▁g ather", + "▁ga ther", + "▁ gather", + "▁Res ult", + "▁ Result", + "pro of", + "pa y", + "p ay", + "▁produ ced", + "▁produce d", + "▁prod uced", + "▁| =", + "▁b order", + "▁bord er", + "▁bor der", + "▁ border", + "▁d in", + "▁di n", + "▁s cript", + "▁sc ript", + "▁scr ipt", + "▁ script", + "▁a ctions", + "▁act ions", + "▁action s", + "▁ actions", + "▁m as", + "▁ma s", + "▁ mas", + "щ а", + "oot h", + "oo th", + "o oth", + "▁Te chn", + "▁Tech n", + "Js on", + "J son", + "▁f illed", + "▁fil led", + "▁fill ed", + "▁ filled", + "де н", + "д ен", + "und le", + "ст у", + "с ту", + "To ol", + "Too l", + "T ool", + "▁k ing", + "▁ki ng", + "▁kin g", + "▁ king", + "▁v en", + "▁ve n", + "▁ ven", + "st ra", + "str a", + "s tra", + "▁pre dict", + "▁pred ict", + "▁ predict", + "▁l ui", + "▁lu i", + "▁WAR RAN", + "▁F un", + "▁Fu n", + "▁ Fun", + "Sc ript", + "S cript", + "▁power ful", + "▁l ose", + "▁lo se", + "▁los e", + "at ically", + "atic ally", + "▁d aily", + "▁da ily", + "▁dai ly", + "▁r ing", + "▁ri ng", + "▁ ring", + "▁ar rived", + "▁arriv ed", + "▁arr ived", + "▁arrive d", + "St ack", + "sc ope", + "s cope", + "▁B ack", + "▁Ba ck", + "▁ Back", + "el ij", + "eli j", + "e lij", + "▁z e", + "▁ ze", + "ke ys", + "key s", + "{ \"", + "VI D", + "V ID", + "▁l icense", + "▁lic ense", + "▁ license", + "wh at", + "w hat", + "▁pro ced", + "▁proc ed", + "ra nt", + "ran t", + "r ant", + "est ival", + "ag ram", + "agr am", + "agra m", + "a gram", + "▁L O", + "▁ LO", + "▁Hen ry", + "▁fl ags", + "▁flag s", + "▁ flags", + "Do wn", + "D own", + "scri ption", + "script ion", + "s cription", + "▁famil ies", + "▁familie s", + "is se", + "iss e", + "bo ur", + "b our", + "▁B ur", + "▁Bu r", + "— \"", + "▁b rief", + "▁br ief", + "▁ brief", + "▁cre ating", + "▁creat ing", + "▁cl ients", + "▁client s", + "ran gle", + "r angle", + "▁amaz ing", + "▁s ind", + "▁si nd", + "▁sin d", + "▁cover ed", + "▁cov ered", + "▁ covered", + "We ll", + "W ell", + "ст е", + "с те", + "то р", + "т ор", + "▁B as", + "▁Ba s", + "▁ Bas", + "to tal", + "tot al", + "t otal", + "▁I nit", + "▁In it", + "▁ Init", + "▁s and", + "▁sa nd", + "▁san d", + "Un it", + "U nit", + "▁mur der", + "▁b right", + "▁br ight", + "▁brig ht", + "▁t rav", + "▁tr av", + "▁tra v", + "ic ans", + "ica ns", + "ican s", + "▁att ribute", + "▁attribut e", + "▁ attribute", + "f c", + "▁pl aced", + "▁place d", + "▁plac ed", + "ES T", + "E ST", + "Var i", + "V ari", + "▁c os", + "▁co s", + "▁ cos", + "▁at tract", + "▁att ract", + "▁attr act", + "▁attra ct", + "an el", + "ane l", + "a nel", + "}) .", + "} ).", + "by tes", + "byte s", + "▁p arse", + "▁par se", + "▁ parse", + "▁be long", + "▁bel ong", + "B N", + "▁S ol", + "▁So l", + "P o", + "` ,", + "▁c alling", + "▁call ing", + "▁cal ling", + "▁? >", + "▁ ?>", + "▁it er", + "▁i ter", + "▁ iter", + "▁u rl", + "▁ur l", + "▁ url", + "▁ev ening", + "▁even ing", + "re ek", + "ree k", + "▁hon est", + "▁direct or", + "▁dire ctor", + "▁dir ector", + "R C", + "▁s olid", + "▁sol id", + "▁ solid", + "▁ph il", + "ie ne", + "ien e", + "i ene", + "FA ULT", + "co pe", + "cop e", + "c ope", + "▁Hist ory", + "▁Histor y", + "▁Hi story", + "▁ History", + "▁Te am", + "▁ Team", + "ree dom", + "reed om", + "▁r u", + "▁ ru", + "U B", + "▁w orse", + "▁wor se", + "im o", + "i mo", + "Ma t", + "M at", + "▁M ex", + "▁Me x", + "ac tor", + "act or", + "a ctor", + "▁v or", + "▁vo r", + "▁ vor", + "ть ся", + "▁exper iment", + "▁experi ment", + "▁P lay", + "▁Pl ay", + "▁ Play", + "▁An other", + "▁happ ens", + "▁happen s", + "ua n", + "u an", + "▁pat ients", + "▁patient s", + "▁re nd", + "▁r end", + "▁ren d", + "▁ rend", + "▁M o", + "▁ Mo", + "▁T ex", + "▁Te x", + "▁ Tex", + "▁w ed", + "▁we d", + "▁ wed", + "t n", + "in sert", + "ins ert", + "▁п а", + "▁ па", + "▁an ti", + "▁ant i", + "▁ anti", + "Mat ch", + "M atch", + "ampions hip", + "ampion ship", + "▁for ces", + "▁force s", + "▁H ot", + "▁Ho t", + "▁ Hot", + "▁ph ase", + "▁ phase", + "▁t emplate", + "▁templ ate", + "▁temp late", + "▁ template", + "st op", + "sto p", + "s top", + "ic ated", + "ica ted", + "icate d", + "▁man aged", + "▁manage d", + "▁ managed", + "wa it", + "w ait", + "▁* (", + "▁ *(", + "G B", + "▁app oint", + "▁ap point", + "▁ appoint", + "ł a", + "▁s tick", + "▁st ick", + "▁ stick", + "▁F OR", + "▁FO R", + "▁ FOR", + "▁V is", + "▁Vi s", + "▁ Vis", + "to r", + "t or", + "▁p ř", + "qu est", + "que st", + "ques t", + "q uest", + "us es", + "use s", + "u ses", + "\"); \r", + "\") ;\r", + "\" );\r", + "▁sudden ly", + "▁sud denly", + "é c", + "N D", + "ur op", + "uro p", + "u rop", + "ре д", + "▁ins urance", + "ac cess", + "acc ess", + "a ccess", + "un finished", + "▁t amb", + "▁ta mb", + "▁tam b", + "▁s ac", + "▁sa c", + "▁C ourt", + "▁Co urt", + "▁Cour t", + "▁Cou rt", + "▁miss ing", + "▁mis sing", + "▁ missing", + "▁W here", + "▁Wh ere", + "▁Whe re", + "▁ Where", + "▁S um", + "▁Su m", + "▁ Sum", + "}^ {\\", + "}^{ \\", + "} ^{\\", + "▁s ua", + "▁su a", + "_ ,", + "▁th ick", + "▁Tr ump", + "▁Tru mp", + "▁oper ations", + "▁operation s", + "▁ operations", + "F S", + "▁de ux", + "d z", + "Temp late", + "T emplate", + "▁\" /", + "▁o dd", + "▁od d", + "▁ odd", + "▁re ality", + "▁real ity", + "▁te ams", + "▁team s", + "▁tea ms", + "▁c er", + "▁ce r", + "▁ cer", + "om a", + "o ma", + "▁ și", + "▁cl oud", + "▁clo ud", + "▁ cloud", + "▁Dep artment", + "N e", + "▁requ ires", + "▁require s", + "it ems", + "ite ms", + "item s", + "▁I II", + "▁II I", + "▁ III", + "right arrow", + ")- >", + ") ->", + "▁w riter", + "▁wr iter", + "▁writ er", + "▁write r", + "▁ writer", + "re place", + "rep lace", + "▁t hr", + "▁th r", + "je n", + "j en", + "▁o t", + "▁ ot", + "▁occ up", + "▁oc cup", + "▁ occup", + "▁event ually", + "▁M ath", + "▁Mat h", + "▁Ma th", + "▁ Math", + "▁con serv", + "▁cons erv", + "▁conse rv", + "am er", + "ame r", + "a mer", + "▁F ort", + "▁For t", + "▁Fo rt", + "▁d ry", + "▁dr y", + "▁sex ual", + "▁co sts", + "▁cost s", + "▁cos ts", + "▁for ms", + "▁form s", + "▁ forms", + "▁V ict", + "▁Vi ct", + "▁Vic t", + "PA R", + "P AR", + "frame work", + "▁д и", + "▁ ди", + "Oper ation", + "з на", + "wh ich", + "▁t ight", + "▁ti ght", + "In valid", + "▁part ner", + "▁п ред", + "▁пре д", + "▁th ank", + "▁than k", + "▁gu ard", + "▁ guard", + "he m", + "h em", + "Bo dy", + "B ody", + "▁e mot", + "▁em ot", + "I X", + "fa st", + "fas t", + "f ast", + "щ о", + "ñ o", + "ni ght", + "n ight", + "▁S ci", + "▁Sc i", + "ни ка", + "ник а", + "▁T O", + "▁ TO", + "▁individ uals", + "▁individual s", + "сс и", + "с си", + "}) ,", + "} ),", + "F alse", + "(\" %", + "( \"%", + "▁op tim", + "▁opt im", + "▁ optim", + "▁- ->", + "▁-- >", + "▁ -->", + "▁f actor", + "▁fact or", + "▁fac tor", + "▁fa ctor", + "▁ factor", + "▁sm aller", + "▁small er", + "▁con tain", + "▁cont ain", + "sp ect", + "spec t", + "spe ct", + "s pect", + "Eng ine", + "▁ann ounced", + "▁announ ced", + "▁announce d", + "▁Dem ocr", + "▁r ob", + "▁ro b", + "▁ rob", + "▁f lat", + "▁fl at", + "▁ flat", + "os oph", + "oso ph", + "Se arch", + "S earch", + "ah l", + "a hl", + "▁Ex ception", + "▁Except ion", + "▁ Exception", + "▁O l", + "equ als", + "eq uals", + "equal s", + "▁un ter", + "▁unt er", + "▁ unter", + "sh ape", + "sha pe", + "N S", + "Ob j", + "▁spec ies", + "▁spe cies", + "we ight", + "wei ght", + "w eight", + "yo u", + "y ou", + "▁e ste", + "▁est e", + "▁es te", + "▁ este", + "▁V iew", + "▁Vi ew", + "▁ View", + "▁m ission", + "▁miss ion", + "▁ mission", + "▁j ournal", + "▁jour nal", + "▁ journal", + "Value s", + "Val ues", + "▁ein em", + "▁eine m", + "is mo", + "ism o", + "▁project s", + "▁ projects", + "▁D as", + "▁Da s", + "ri ble", + "rib le", + "r ible", + "▁s erve", + "▁ser ve", + "▁serv e", + "▁ serve", + "▁op ening", + "▁open ing", + "▁h ur", + "▁program s", + "▁U SA", + "▁US A", + "▁ USA", + "il iar", + "ili ar", + "ilia r", + "id os", + "ido s", + "B r", + "est amp", + "esta mp", + "▁t ools", + "▁to ols", + "▁too ls", + "▁tool s", + "▁ tools", + "an ner", + "ann er", + "anne r", + "R T", + "▁St art", + "▁Star t", + "▁Sta rt", + "▁ Start", + "▁b ath", + "▁bat h", + "▁ba th", + "▁coff ee", + "or ter", + "ort er", + "orte r", + "in ternal", + "inter nal", + "intern al", + "file s", + "fil es", + "fi les", + "f iles", + "IN VAL", + "ak o", + "a ko", + "d t", + "▁Se cond", + "▁Sec ond", + "▁ Second", + "▁al loc", + "▁all oc", + "▁ alloc", + "▁en ded", + "▁end ed", + "▁ende d", + "▁ ended", + "ac ional", + "aci onal", + "acion al", + "acio nal", + "▁man ager", + "▁manage r", + "▁ manager", + "▁S un", + "▁Su n", + "▁ Sun", + "ag g", + "a gg", + "▁le ader", + "▁lead er", + "ol ved", + "olve d", + "olv ed", + "▁ч то", + "▁trad itional", + "▁tradition al", + "sh ot", + "s hot", + "ru p", + "r up", + "C F", + "▁E ach", + "▁ Each", + "w r", + "▁S om", + "▁So m", + "▁ Som", + "▁material s", + "▁mater ials", + "▁m sg", + "▁ms g", + "▁ msg", + "▁s yn", + "▁sy n", + "▁ syn", + "▁produ ce", + "▁prod uce", + "▁st orage", + "▁stor age", + "▁sto rage", + "▁ storage", + "sub section", + "▁S ie", + "▁Si e", + "▁I P", + "▁ IP", + "CE SS", + "▁w a", + "▁ wa", + "Re cord", + "Rec ord", + "▁mark eting", + "▁market ing", + "pl et", + "ple t", + "p let", + "D ialog", + "▁mention ed", + "▁ment ioned", + "▁N a", + "▁ Na", + "▁Un ion", + "▁ Union", + "▁A PI", + "▁AP I", + "▁ API", + "▁neg ative", + "▁ negative", + "tx t", + "t xt", + "▁eas ier", + "le gal", + "leg al", + "De p", + "D ep", + "▁no vel", + "▁nov el", + "▁nove l", + "eu r", + "e ur", + "ac ió", + "aci ó", + "a ció", + "▁B ud", + "▁Bu d", + "▁c arry", + "▁car ry", + "sch aft", + "s chaft", + "▁br oken", + "▁bro ken", + "▁broke n", + "▁t rees", + "▁tr ees", + "▁tre es", + "▁tree s", + ">( );", + ">() ;", + "> ();", + "▁e mb", + "▁em b", + "▁ emb", + "ie der", + "ied er", + "i eder", + "▁r oute", + "▁ro ute", + "▁rout e", + "▁rou te", + "▁ route", + "ik el", + "ike l", + "i kel", + "▁l isten", + "▁li sten", + "▁list en", + "▁ listen", + "ash ion", + "ashi on", + "▁M rs", + "▁Mr s", + "▁equip ment", + "ag ger", + "agg er", + "▁T hus", + "▁Th us", + "▁mat rix", + "▁ matrix", + "al la", + "all a", + "a lla", + "▁T our", + "▁To ur", + "▁con versation", + "▁convers ation", + "Mo n", + "M on", + "our nal", + "▁min ute", + "▁minut e", + "▁ minute", + "A m", + "Ap i", + "A pi", + "▁for get", + "▁forg et", + "M e", + "lev ant", + "te mp", + "tem p", + "t emp", + "▁t elling", + "▁tell ing", + "▁tel ling", + "mo ve", + "mov e", + "m ove", + "▁in dependent", + "▁independ ent", + "to String", + "ed it", + "edi t", + "e dit", + "▁J ac", + "▁Ja c", + "az z", + "a zz", + "re act", + "rea ct", + "▁c in", + "▁ci n", + "▁ cin", + "▁P rov", + "▁Pro v", + "▁Pr ov", + "▁ Prov", + "is ted", + "ist ed", + "iste d", + "i sted", + "▁h ash", + "▁has h", + "▁ha sh", + "▁ hash", + "on na", + "ik i", + "i ki", + "▁gener ated", + "▁generate d", + "▁gene rated", + "▁ generated", + "Re nder", + "Rend er", + "R ender", + "▁psy ch", + "▁ps ych", + "na v", + "n av", + "▁en tr", + "▁ent r", + "▁ entr", + "п ра", + "r x", + "AT H", + "A TH", + "▁ass ume", + "▁assum e", + "Tr ee", + "T ree", + "semb ly", + "sembl y", + "▁M att", + "▁Mat t", + "▁Ma tt", + "ca ption", + "c aption", + "▁s olutions", + "▁solution s", + "▁fa ith", + "▁fait h", + "▁dig ital", + "▁digit al", + "▁ex cell", + "▁exc ell", + "▁V ersion", + "▁Vers ion", + "▁ Version", + "De bug", + "D ebug", + "▁ж и", + "▁ жи", + "▁car ried", + "re set", + "res et", + "▁slow ly", + "an cing", + "anc ing", + "▁own er", + "▁ owner", + "▁T er", + "▁Te r", + "▁D id", + "▁Di d", + "▁ Did", + "▁g est", + "▁ge st", + "▁ges t", + "▁ gest", + "▁é té", + "▁ét é", + "▁ été", + "▁pro of", + "▁ proof", + "F ont", + "▁n ob", + "▁no b", + "▁ nob", + "C o", + "▁G NU", + "▁l iber", + "▁li ber", + "▁lib er", + "it ness", + "▁h ij", + "▁hi j", + "▁v ert", + "▁ver t", + "▁ve rt", + "▁ vert", + "ш а", + "FL AG", + "ME NT", + "M ENT", + "▁S on", + "▁So n", + "Mu lt", + "M ult", + "▁d istrict", + "▁di strict", + "▁dist rict", + "conne ct", + "conn ect", + "ject ion", + "je ction", + "j ection", + "ly mp", + "▁real ized", + "▁realize d", + "▁realiz ed", + "mo s", + "m os", + "y e", + "▁re nder", + "▁r ender", + "▁ren der", + "▁rend er", + "▁ render", + "ri o", + "r io", + "▁inter pret", + "▁ interpret", + "▁slight ly", + "fi x", + "f ix", + "▁stud ies", + "▁r id", + "▁ri d", + "▁ rid", + "at re", + "atr e", + "a tre", + "▁benef its", + "▁benefit s", + "▁F ace", + "▁Fa ce", + "▁Fac e", + "▁ Face", + "iv ery", + "ive ry", + "iver y", + "i very", + "ри я", + "doc ument", + "d ocument", + "▁as king", + "▁ask ing", + "La st", + "L ast", + "ar ante", + "ara nte", + "aran te", + "▁Mart in", + "▁E ll", + "▁El l", + "▁v ector", + "▁ve ctor", + "▁vec tor", + "▁ vector", + "▁for ced", + "▁force d", + "▁ forced", + "о ло", + "P H", + "W R", + "▁K l", + "▁s ky", + "▁sk y", + "▁ sky", + "▁str ategy", + "▁strateg y", + "▁strat egy", + "oc ked", + "ock ed", + "▁ne ck", + "ś ci", + "O UT", + ")) ,", + ") ),", + "C ustom", + "▁w ie", + "▁ wie", + "▁s weet", + "▁swe et", + "▁t emp", + "▁te mp", + "▁tem p", + "▁ temp", + "▁fore ign", + "▁h all", + "▁ha ll", + "▁hal l", + "▁ hall", + "as tr", + "ast r", + "a str", + "As s", + "A ss", + "MO DE", + "MOD E", + "▁max imum", + "▁maxim um", + "an nels", + "ann els", + "annel s", + "anne ls", + "▁t ip", + "▁ti p", + "▁ tip", + "▁second s", + "▁sec onds", + "▁ seconds", + "▁st ack", + "▁sta ck", + "▁ stack", + "ig a", + "i ga", + "▁r aise", + "▁rais e", + "▁ra ise", + "▁ raise", + "en able", + "ena ble", + "oi r", + "o ir", + "▁s oul", + "▁so ul", + "▁sou l", + "K e", + ")$ .", + ") $.", + "▁T im", + "▁Ti m", + "▁ Tim", + "AL SE", + "is er", + "ise r", + "i ser", + "cont in", + "be l", + "b el", + "▁m ad", + "▁ma d", + "▁ mad", + "lic hen", + "li chen", + "lich en", + "liche n", + "l ichen", + "ab e", + "a be", + "sa fe", + "▁con cent", + "▁conc ent", + "▁conce nt", + "bo und", + "b ound", + "▁R equ", + "▁Re qu", + "▁ Requ", + "sw itch", + "▁st one", + "▁sto ne", + "▁ stone", + "▁trans l", + "▁ transl", + "▁v ac", + "▁va c", + "an don", + "and on", + "ando n", + "▁F ore", + "▁For e", + "▁Fo re", + "▁ Fore", + "▁s ounds", + "▁sound s", + "▁P op", + "▁Po p", + "▁ Pop", + "▁H T", + "▁ HT", + "li a", + "l ia", + "en ter", + "ent er", + "ente r", + "▁hel ps", + "▁help s", + "ed y", + "e dy", + "ст вен", + "ств ен", + "стве н", + "an ted", + "ant ed", + "ante d", + "▁I ts", + "▁It s", + "▁St ep", + "▁Ste p", + "▁ Step", + "I con", + "▁EX PECT", + "▁ EXPECT", + "ial ized", + "ialize d", + "Pos t", + "Po st", + "P ost", + "az e", + "a ze", + "▁Car ol", + "▁Ca rol", + "▁re q", + "▁r eq", + "▁ req", + "▁crit ical", + "▁critic al", + "D S", + "▁se at", + "▁sea t", + "ap ed", + "ape d", + "a ped", + "▁up per", + "▁upp er", + "▁ upper", + "▁S y", + "▁ Sy", + "▁ex plain", + "▁expl ain", + "▁' ./", + "▁'. /", + "ut ils", + "util s", + "uti ls", + "poss ible", + "▁d ont", + "▁do nt", + "▁don t", + "H ost", + "▁appro xim", + "▁approx im", + "As ync", + "A sync", + "▁g rab", + "▁gr ab", + "▁gra b", + "▁s ources", + "▁source s", + "▁sour ces", + "▁ sources", + "▁M os", + "▁Mo s", + "▁Germ any", + "▁German y", + "▁Ger many", + "▁r ub", + "▁ru b", + "▁ rub", + "CH AN", + "▁r ain", + "▁ra in", + "▁tr uly", + "▁join ed", + "▁jo ined", + "▁< ?", + "▁ ", + "_ ->", + "ag nost", + "agn ost", + "▁pro posed", + "▁prop osed", + "▁propos ed", + "▁propose d", + "▁G ame", + "▁Ga me", + "▁Gam e", + "▁ Game", + "▁eff orts", + "▁effort s", + "в я", + "t c", + "с к", + "▁int ent", + "▁inte nt", + "▁ intent", + "▁B re", + "▁Br e", + "is c", + "i sc", + "▁pro test", + "▁prote st", + "▁prot est", + "▁h olds", + "▁hold s", + "▁hol ds", + "▁ holds", + "om etry", + "ome try", + "omet ry", + "o metry", + "▁H ave", + "▁Ha ve", + "▁Hav e", + "▁ Have", + "▁de tail", + "▁det ail", + "▁ detail", + "▁WIT HOUT", + "▁WITH OUT", + "ye r", + "y er", + "▁K on", + "▁Ko n", + "▁not iced", + "▁notice d", + "▁require ments", + "▁requirement s", + "DE BUG", + "ki ns", + "kin s", + "k ins", + "▁S pan", + "▁Sp an", + "▁ Span", + "▁c ars", + "▁car s", + "▁ca rs", + "me ta", + "met a", + "m eta", + "▁k il", + "▁ki l", + "▁ kil", + "▁B ron", + "▁Br on", + "▁Bro n", + "▁experience d", + "▁experi enced", + "▁re mind", + "▁rem ind", + "our se", + "ours e", + "▁W estern", + "▁West ern", + "▁Wes tern", + "ter ed", + "te red", + "tere d", + "t ered", + "▁dev ices", + "▁device s", + "▁ devices", + "▁pict ures", + "▁picture s", + "▁t ut", + "▁tu t", + "\" `", + "▁im possible", + "▁r ail", + "▁ra il", + "▁fe els", + "▁feel s", + "▁fee ls", + "ic as", + "ica s", + "i cas", + "il ling", + "ill ing", + "▁acc ident", + "▁' @", + "____ ____", + "▁n otes", + "▁not es", + "▁no tes", + "▁note s", + "▁ notes", + "om an", + "oma n", + "o man", + "Par ser", + "Parse r", + "Pars er", + "▁dis covered", + "▁discover ed", + "▁R oman", + "▁Rom an", + "▁Ro man", + "▁Roma n", + "▁bud get", + "▁gu ide", + "▁guid e", + "ki ng", + "kin g", + "k ing", + "▁in cred", + "▁inc red", + "▁incre d", + "ol ar", + "ola r", + "o lar", + "en den", + "end en", + "ende n", + "Des c", + "De sc", + "D esc", + "▁w ave", + "▁wa ve", + "▁ wave", + "б ли", + "ig t", + "i gt", + "▁re strict", + "▁rest rict", + "▁restr ict", + "▁R et", + "▁Re t", + "▁ Ret", + "▁m ac", + "▁ma c", + "▁ mac", + "у р", + "B S", + "í s", + "▁gener ation", + "de m", + "d em", + "al o", + "a lo", + "б ра", + "▁order ed", + "▁ord ered", + "▁ ordered", + "dr op", + "dro p", + "d rop", + "▁p p", + "▁ pp", + "▁Re view", + "▁Rev iew", + "▁ Review", + "▁liter ally", + "▁literal ly", + "▁S ir", + "▁Si r", + "▁ Sir", + "▁Y eah", + "▁Ye ah", + "▁ Yeah", + "▁d ensity", + "▁dens ity", + "▁ density", + "ri z", + "r iz", + "in de", + "ind e", + "i nde", + "▁g ain", + "▁ga in", + "▁ gain", + "▁p anel", + "▁pan el", + "▁pa nel", + "▁ panel", + "je t", + "j et", + "▁T imes", + "▁Time s", + "▁Tim es", + "▁Ti mes", + "▁ Times", + "▁n ella", + "▁ne lla", + "▁nel la", + "▁nell a", + "▁pre viously", + "▁previous ly", + "▁prev iously", + "point s", + "Se nd", + "S end", + "▁B rown", + "▁Br own", + "▁Bro wn", + "▁Brow n", + "ea ch", + "e ach", + "▁tr igger", + "▁ trigger", + "ome times", + "omet imes", + "ic os", + "ico s", + "i cos", + "G R", + "Pane l", + "Pan el", + "P anel", + "og en", + "oge n", + "o gen", + "▁c m", + "▁ cm", + "ru ctions", + "ruct ions", + "ruction s", + "▁k iss", + "▁ki ss", + "▁s olo", + "▁so lo", + "▁sol o", + "▁f amous", + "▁fam ous", + "ra n", + "r an", + "п ро", + "▁th ro", + "▁thr o", + "Gr aph", + "G raph", + "im it", + "imi t", + "i mit", + "▁V alue", + "▁Val ue", + "▁ Value", + "▁st arts", + "▁start s", + "▁star ts", + "ip eline", + "ipe line", + "h d", + "T C", + "▁dis cussion", + "▁discuss ion", + "▁tr uck", + "ak a", + "a ka", + "On ly", + "▁E qu", + "▁Eq u", + "▁ Equ", + "▁k ö", + "▁ kö", + "▁B es", + "▁Be s", + "▁crit ic", + "▁pro pos", + "▁prop os", + "▁b att", + "▁bat t", + "▁ba tt", + "▁S ection", + "▁Se ction", + "▁ Section", + "Sh ow", + "S how", + "g p", + "ST ATE", + "STAT E", + "PO ST", + "POS T", + "P OST", + "▁N ord", + "▁No rd", + "▁Nor d", + "▁in nov", + "▁inn ov", + "▁c rim", + "▁cr im", + "▁cri m", + "▁ crim", + "ax is", + "a xis", + "▁T urn", + "▁Tur n", + "▁Tu rn", + "▁ Turn", + "con n", + "co nn", + "Run time", + "▁rem aining", + "▁remain ing", + "os ton", + "ost on", + "osto n", + "o ston", + "▁ Э", + "▁window s", + "▁wind ows", + "▁ windows", + "▁R oyal", + "▁Ro yal", + "▁Roy al", + "▁v ide", + "▁vi de", + "▁vid e", + "P P", + "ch ron", + "chr on", + "▁s an", + "▁sa n", + "▁ san", + "▁r ise", + "▁ri se", + "▁ris e", + "▁ rise", + "▁d elle", + "▁de lle", + "▁del le", + "▁dell e", + "▁D ur", + "▁Du r", + "▁rap id", + "▁ra pid", + "ce rt", + "cer t", + "c ert", + "L A", + "ed ge", + "▁\\ ]", + "▁ \\]", + "▁en tered", + "▁ent ered", + "▁enter ed", + "▁l aws", + "▁la ws", + "▁law s", + "▁ph oto", + "▁phot o", + "▁ photo", + "▁ap plications", + "▁applic ations", + "▁application s", + "▁appl ications", + "▁Ber lin", + "▁ar rest", + "▁arr est", + "▁f ederal", + "▁fed eral", + "▁feder al", + "▁R ussia", + "▁Russ ia", + "▁us ual", + "▁r aw", + "▁ra w", + "▁ raw", + "▁pi ù", + "êt re", + "ê tre", + "JS ON", + "J SON", + "SI ON", + "S ION", + "xt ure", + "ist ent", + "iste nt", + "isten t", + "▁P ower", + "▁Po wer", + "▁Pow er", + "▁ Power", + "Bi t", + "B it", + "▁cap acity", + "▁capac ity", + "▁ capacity", + "▁c ards", + "▁car ds", + "▁card s", + "▁ cards", + "UI D", + "U ID", + "im ents", + "iment s", + "imen ts", + "i ments", + "▁d ar", + "▁da r", + "▁ dar", + "▁Ch icago", + "▁comfort able", + "ti p", + "t ip", + "ba s", + "b as", + "▁m u", + "▁ mu", + "▁en emy", + "▁enem y", + "ya n", + "y an", + "▁ф и", + "▁ фи", + "▁up dated", + "▁update d", + "▁ updated", + "an go", + "ang o", + "E v", + "E ffect", + "os ing", + "osi ng", + "o sing", + "ren ce", + "r ence", + "▁Con gress", + "▁Cong ress", + "▁d efe", + "▁de fe", + "▁def e", + "▁i p", + "▁ ip", + "▁t out", + "▁to ut", + "▁tou t", + "▁f reedom", + "▁free dom", + "▁freed om", + "▁a o", + "▁ ao", + "▁There fore", + "▁Ther efore", + "Ed it", + "E dit", + "▁Vir gin", + "RE E", + "R EE", + "ar go", + "arg o", + "▁D am", + "▁Da m", + "▁ Dam", + "▁tra ffic", + "▁traff ic", + "ño s", + "ñ os", + "▁a lle", + "▁al le", + "▁all e", + "▁ alle", + "▁dep th", + "▁ depth", + "No w", + "N ow", + "▁s ides", + "▁side s", + "▁si des", + "▁sid es", + "▁го ди", + "▁год и", + "Des criptor", + "▁art ikel", + "▁n arrow", + "▁narr ow", + "▁nar row", + "__ _", + "_ __", + "k w", + "ut o", + "u to", + "▁Face book", + "▁Fac ebook", + "te gr", + "t egr", + "bo olean", + "ni k", + "n ik", + "b d", + "Tr ack", + "Tra ck", + "▁g ran", + "▁gr an", + "▁gra n", + "res hold", + "resh old", + "ве т", + "в ет", + "wr ap", + "w rap", + "▁n oise", + "▁no ise", + "ig u", + "i gu", + "▁B on", + "▁Bo n", + "▁ Bon", + "▁w y", + "▁ wy", + "lin ux", + "ck s", + "c ks", + "▁f ans", + "▁fa ns", + "▁fan s", + "▁m ach", + "▁ma ch", + "▁mac h", + "▁p rices", + "▁pr ices", + "▁pri ces", + "▁price s", + "é v", + "ou ts", + "out s", + "o uts", + "stand ing", + "stan ding", + "▁c ateg", + "▁cat eg", + "; \\", + "▁de cre", + "▁dec re", + "▁S aturday", + "▁m enu", + "▁me nu", + "▁men u", + "▁ menu", + "▁N ov", + "▁No v", + "▁Y et", + "▁Ye t", + "▁та к", + "lic he", + "li che", + "lich e", + "l iche", + "▁Ac adem", + "▁commun ication", + "us ing", + "u sing", + "▁Soc iety", + "▁Soci ety", + "▁n uc", + "▁nu c", + "pect ive", + "or ial", + "oria l", + "ori al", + "o rial", + "▁af raid", + "▁an imal", + "▁anim al", + "▁turn ing", + "▁tur ning", + "ds t", + "d st", + "math frak", + "le rs", + "ler s", + "l ers", + "▁l ots", + "▁lo ts", + "▁lot s", + "▁ á", + "▁T ra", + "▁Tr a", + "▁ Tra", + "n p", + "▁r ose", + "▁ro se", + "▁ rose", + "▁G L", + "▁ GL", + "▁hel ping", + "▁help ing", + "▁w inter", + "▁win ter", + "▁ко м", + "▁ ком", + "Mo ck", + "M ock", + "▁invest ment", + "Us e", + "U se", + "▁Can ad", + "н д", + "Co py", + "Cop y", + "C opy", + "▁f ly", + "▁fl y", + "▁ fly", + "SE R", + "S ER", + "▁F ar", + "▁Fa r", + "▁R os", + "▁Ro s", + "am il", + "ami l", + "a mil", + "▁fight ing", + "▁rel igious", + "▁relig ious", + "su per", + "sup er", + "s uper", + "sc reen", + "scr een", + "s creen", + "▁f urn", + "▁fur n", + "▁fu rn", + "▁surpr ised", + "▁surprise d", + "▁re plied", + "▁repl ied", + "Act ivity", + "Activ ity", + "▁D own", + "▁Do wn", + "▁Dow n", + "▁ Down", + "▁in sert", + "▁ins ert", + "▁ insert", + "▁O lymp", + "▁point ed", + "▁po inted", + "▁C ard", + "▁Car d", + "▁Ca rd", + "▁ Card", + "dr iver", + "drive r", + "d river", + "▁D a", + "▁ Da", + "! --", + "ro ud", + "rou d", + "r oud", + "un do", + "und o", + "▁m essages", + "▁message s", + "▁mess ages", + "▁ messages", + "▁P oint", + "▁Po int", + "▁ Point", + "V M", + "▁p lane", + "▁pl ane", + "▁plan e", + "▁ plane", + "x c", + "▁telev ision", + "▁tele vision", + "▁televis ion", + "ё н", + "▁thous ands", + "▁thousand s", + "▁c ris", + "▁cr is", + "▁cri s", + "▁de lay", + "▁del ay", + "▁ delay", + "▁N ext", + "▁Ne xt", + "▁ Next", + "▁no mbre", + "▁nom bre", + "▁t u", + "▁ tu", + "▁sk ip", + "▁ski p", + "▁ skip", + "ro ad", + "r oad", + "istr ation", + "▁t ur", + "▁tu r", + "▁De velop", + "▁Devel op", + "▁П а", + "▁д ру", + "▁др у", + "▁wonder ful", + "> &", + "▁L iber", + "▁Li ber", + "▁Lib er", + "▁s cope", + "▁sc ope", + "▁ scope", + "▁man age", + "▁ma nage", + "▁d ass", + "▁da ss", + "▁das s", + "▁re call", + "▁rec all", + "P M", + "▁re levant", + "▁relev ant", + "▁E arth", + "▁ка к", + "▁a pr", + "▁ap r", + "▁A SS", + "▁AS S", + "▁ ASS", + "ié n", + "i én", + "▁S H", + "▁ SH", + "oo m", + "o om", + "it et", + "ite t", + "no ne", + "non e", + "n one", + "as i", + "a si", + "▁mot or", + "▁mo tor", + "▁S how", + "▁Sh ow", + "▁ Show", + "n b", + "▁fact ors", + "▁fa ctors", + "▁factor s", + "▁f orest", + "▁for est", + "▁fore st", + "▁fo rest", + "▁в ре", + "th m", + "t hm", + "▁m unicip", + "▁turn s", + "▁tur ns", + "▁Div ision", + "▁Di vision", + "E C", + "▁dis appe", + "struct or", + "stru ctor", + "▁some where", + "▁Afr ican", + "▁Africa n", + "▁Inst itute", + "▁Institut e", + "Gr id", + "G rid", + "▁te acher", + "▁teach er", + "▁tea cher", + "ur ies", + "uri es", + "u ries", + "▁respect ively", + "▁respective ly", + "▁S D", + "▁ SD", + "▁a live", + "▁al ive", + "▁ali ve", + "▁p ou", + "▁po u", + "▁W ater", + "▁Wat er", + "▁Wa ter", + "▁ Water", + "ф е", + "▁ch anging", + "▁chang ing", + "▁ changing", + "▁after noon", + "▁or ders", + "▁order s", + "▁ord ers", + "▁ orders", + "Re t", + "R et", + "Point er", + "Po inter", + "▁s av", + "▁sa v", + "er g", + "e rg", + "ok ed", + "oke d", + "o ked", + "ess ions", + "ession s", + "▁F ire", + "▁Fi re", + "▁ Fire", + "ar et", + "are t", + "a ret", + "im m", + "i mm", + "▁des ire", + "▁ що", + "▁De sign", + "▁Des ign", + "▁ Design", + "ut ure", + "▁Off ice", + "▁c md", + "▁cm d", + "▁ cmd", + "▁e ating", + "▁eat ing", + "Net work", + "▁r ough", + "▁ro ugh", + "▁rou gh", + "▁ rough", + "oper ator", + "IG N", + "I GN", + "▁s ports", + "▁sp orts", + "▁sport s", + "▁w eren", + "▁we ren", + "▁were n", + "▁wer en", + "▁n oted", + "▁not ed", + "▁no ted", + "▁note d", + "▁tw ice", + "II I", + "I II", + "▁a nx", + "▁an x", + "▁e lim", + "▁el im", + "▁а в", + "▁i o", + "▁ io", + "▁spe ech", + "▁con du", + "▁cond u", + "el les", + "ell es", + "elle s", + "id ade", + "ida de", + "idad e", + "▁adv ance", + "R I", + "oc a", + "o ca", + "/ \\", + "ap shot", + "aps hot", + "▁t ail", + "▁ta il", + "▁ tail", + "mod els", + "model s", + "mode ls", + "og y", + "o gy", + "▁J eff", + "▁Je ff", + "ir ation", + "irat ion", + "▁K ore", + "▁Ko re", + "▁Kor e", + "▁le ads", + "▁lead s", + "ba t", + "b at", + "Ad apter", + "c ategory", + "ang ular", + "angu lar", + "▁s aved", + "▁sa ved", + "▁save d", + "▁sav ed", + "▁ saved", + "▁un iform", + "▁ uniform", + "▁n é", + "▁ né", + "▁business es", + "His t", + "Hi st", + "H ist", + "▁а р", + "▁ ар", + "do main", + "dom ain", + "▁S i", + "▁ Si", + "ra ise", + "rais e", + "rai se", + "r aise", + "▁w arn", + "▁war n", + "▁wa rn", + "▁ warn", + "het ic", + "h etic", + "▁G ro", + "▁Gr o", + ")) .", + ") ).", + "} >", + "з е", + "▁Amaz on", + "▁Or gan", + "▁ Organ", + "▁L ake", + "▁La ke", + "▁ag reement", + "▁agree ment", + "▁agre ement", + "x a", + "▁p erman", + "▁per man", + "▁perm an", + "▁cont aining", + "▁contain ing", + "▁st range", + "▁str ange", + "▁strang e", + "ст і", + "с ті", + "▁st upid", + "▁spe aking", + "▁speak ing", + "▁Intern et", + "▁Inter net", + "pre fix", + "pref ix", + "p refix", + "es c", + "e sc", + "As sert", + "Ass ert", + "pro te", + "pr ote", + "prot e", + "p rote", + "▁m anner", + "▁man ner", + "▁S z", + "un te", + "unt e", + "u nte", + "io t", + "i ot", + "Pro file", + "ov en", + "ove n", + "o ven", + "▁for med", + "▁form ed", + "▁forme d", + "▁ formed", + "▁l it", + "▁li t", + "▁ lit", + "▁econom y", + "▁ec onomy", + "▁c z", + "▁ cz", + "wi d", + "w id", + "RE Q", + "R EQ", + "▁ch osen", + "▁cho sen", + "▁chose n", + "▁P rodu", + "▁Pro du", + "▁ Produ", + "os ter", + "ost er", + "o ster", + "st ances", + "stance s", + "stan ces", + "aw a", + "a wa", + "▁R en", + "▁Re n", + "▁conf irm", + "▁ confirm", + "▁Б о", + "▁b illion", + "▁bill ion", + "▁d éc", + "▁dé c", + "ý ch", + "▁ill ustr", + "TI ES", + "T IES", + "▁P ub", + "▁Pu b", + "▁ Pub", + "▁b an", + "▁ba n", + "▁ ban", + "ad ed", + "ade d", + "a ded", + "ah n", + "a hn", + "▁C ath", + "▁Cat h", + "▁Ca th", + "no number", + "non umber", + "▁wor st", + "▁М е", + "▁sugg ested", + "▁suggest ed", + "st ats", + "stat s", + "sta ts", + "▁c ant", + "▁can t", + "▁ca nt", + "▁al ign", + "▁ali gn", + "▁ align", + "kap pa", + "k appa", + "▁h en", + "▁he n", + "▁ hen", + "▁in iti", + "▁init i", + "'] )", + "' ])", + "B I", + "▁g arden", + "▁gar den", + "▁gard en", + "▁sec ure", + "▁secur e", + "▁ secure", + "▁\\ [", + "▁ \\[", + "hand ler", + "handle r", + "el li", + "ell i", + "e lli", + "ld ots", + "l dots", + "se cut", + "sec ut", + "s ecut", + "▁ext ended", + "▁extend ed", + "} -", + "an ie", + "ani e", + "a nie", + "▁F ind", + "▁Fin d", + "▁Fi nd", + "▁ Find", + "▁M useum", + "▁Muse um", + "▁C onne", + "▁Con ne", + "▁ Conne", + "y y", + "▁pass ion", + "ak ers", + "ake rs", + "aker s", + "a kers", + "ah r", + "a hr", + "olog ies", + "ologie s", + "▁equ ation", + "▁eq uation", + "▁ equation", + "▁occ asion", + "▁occas ion", + "Le t", + "L et", + "'] ['", + "'][ '", + "' ]['", + "Pr int", + "an es", + "ane s", + "a nes", + "ie nte", + "ient e", + "ien te", + "i ente", + "▁T oday", + "▁To day", + "▁Tod ay", + "LE CT", + "L ECT", + "▁A f", + "▁ Af", + ", ,", + "▁Т а", + "▁` ``", + "▁`` `", + "ev en", + "eve n", + "e ven", + "si n", + "s in", + "ur er", + "ure r", + "u rer", + "▁ °", + "ot imes", + "oti mes", + "o times", + "▁I O", + "▁ IO", + "▁po et", + "() ));", + "()) );", + "())) ;", + "( )));", + "▁ −", + "▁ad opt", + "ph ere", + "pher e", + "p here", + "# [", + "▁c entre", + "▁cent re", + "ov es", + "ove s", + "o ves", + "▁a ns", + "▁an s", + "▁ ans", + "d p", + "▁K ir", + "▁Ki r", + "▁applic able", + "f p", + "▁vis ual", + "▁ok ay", + "or o", + "o ro", + "▁opportun ities", + "Re pository", + "Rep ository", + "▁l l", + "▁ ll", + "▁R od", + "▁Ro d", + "▁s hel", + "▁sh el", + "▁she l", + "▁la unch", + "▁con ven", + "▁conv en", + "▁conve n", + "▁S pe", + "▁Sp e", + "▁ Spe", + "Am er", + "A mer", + "▁c ette", + "▁cet te", + "Con d", + "Co nd", + "C ond", + "de p", + "d ep", + "O wn", + "▁h ook", + "▁ho ok", + "▁ hook", + "▁d ict", + "▁di ct", + "▁dic t", + "▁ dict", + "▁Th ose", + "▁f ellow", + "▁fell ow", + "▁fel low", + "▁phil osoph", + "▁philos oph", + "vi n", + "v in", + "fer ences", + "ference s", + "ha v", + "h av", + "▁ad ding", + "▁add ing", + "▁ adding", + "ivers e", + "iver se", + "i verse", + "ga me", + "g ame", + "▁Bl ue", + "▁ Blue", + "▁c lin", + "▁cl in", + "not e", + "no te", + "n ote", + "▁R am", + "▁Ra m", + "ме р", + "м ер", + "co very", + "cover y", + "cov ery", + "c overy", + "ñ a", + "▁б и", + "▁ би", + "▁f ashion", + "▁b roke", + "▁br oke", + "▁bro ke", + "▁' \\", + "▁ '\\", + "▁re ader", + "▁read er", + "▁ reader", + "но е", + "но сти", + "ност и", + "▁pay ment", + "▁ payment", + "▁L ic", + "▁Li c", + "▁l ips", + "▁li ps", + "▁lip s", + "▁ac adem", + "▁M ot", + "▁Mo t", + "el ls", + "ell s", + "C HECK", + "▁р у", + "▁ ру", + "▁M S", + "▁ MS", + "Ed itor", + "Edit or", + "▁z one", + "▁zo ne", + "▁ zone", + "it ure", + "itu re", + "▁I T", + "▁ IT", + "run time", + "▁pro ceed", + "▁proc eed", + "ло в", + "л ов", + "▁M aria", + "▁Mar ia", + "▁Ma ria", + "ol ver", + "olve r", + "olv er", + "▁Th anks", + "▁Thank s", + "▁ Thanks", + "▁should n", + "▁J oh", + "▁Jo h", + "▁Mod el", + "▁Mo del", + "▁Mode l", + "▁ Model", + "▁S ov", + "▁So v", + "! '", + "D i", + "▁c ancer", + "▁can cer", + "Id ent", + "▁ex change", + "il ler", + "ill er", + "ille r", + "in f", + "i nf", + "LE N", + "L EN", + "() {", + "( ){", + "ag a", + "a ga", + "\"] ,", + "\" ],", + "u h", + "▁K en", + "▁Ke n", + "▁ph otos", + "▁phot os", + "▁photo s", + "▁t iny", + "▁ti ny", + "▁tin y", + "▁ tiny", + "▁g ent", + "▁gen t", + "▁ge nt", + "▁ gent", + "ü l", + "▁T ake", + "▁Ta ke", + "▁Tak e", + "▁ Take", + "id el", + "ide l", + "i del", + "ou ting", + "out ing", + "In ternal", + "Inter nal", + "Intern al", + "▁c ells", + "▁cell s", + "▁cel ls", + "ни м", + "н им", + "ha rd", + "har d", + "h ard", + "▁T own", + "▁To wn", + "▁Tow n", + "ob e", + "o be", + "pl ex", + "ple x", + "p lex", + "те р", + "т ер", + "to ns", + "ton s", + "t ons", + "▁conc entr", + "▁concent r", + "mo ck", + "m ock", + "v c", + "á z", + "▁Ch ampionship", + "▁Champion ship", + "▁Champions hip", + "▁б е", + "▁ бе", + "? ?", + "ér i", + "é ri", + "al y", + "a ly", + "▁ Ц", + "ier te", + "iert e", + "▁tot ally", + "▁total ly", + "▁A uf", + "▁Au f", + "▁our selves", + "▁S elf", + "▁Sel f", + "▁ Self", + "Form s", + "For ms", + "ight er", + "igh ter", + "▁is land", + "fm t", + "f mt", + "▁r c", + "▁ rc", + "▁t ells", + "▁tell s", + "▁tel ls", + "B B", + "di t", + "d it", + "▁vari ables", + "▁variable s", + "▁ variables", + "▁int ended", + "▁intend ed", + "iz ont", + "izon t", + "izo nt", + "▁pl ays", + "▁play s", + "da m", + "d am", + "se q", + "s eq", + "▁S up", + "▁Su p", + "▁ Sup", + "▁c ultural", + "▁cult ural", + "▁sc ream", + "__ ,", + "_ _,", + "ci pl", + "cip l", + "Time out", + "▁ ж", + "or te", + "ort e", + "▁repl aced", + "▁replace d", + "E M", + "▁ab andon", + "▁Spec ial", + "▁Spe cial", + "▁ Special", + "el len", + "ell en", + "elle n", + "▁B ru", + "▁Br u", + "ir med", + "irm ed", + "T e", + "ol t", + "o lt", + "j u", + "Arg ument", + "▁ne ut", + "▁neu t", + "▁ neut", + "sc ape", + "▁R ay", + "▁Ra y", + "▁ Ray", + "▁Pol it", + "▁Po lit", + "▁crow d", + "▁cro wd", + "▁Window s", + "▁Wind ows", + "▁ Windows", + "ie go", + "ieg o", + "i ego", + "▁e scape", + "▁esc ape", + "▁ escape", + "▁Ap ache", + "sy nc", + "syn c", + "s ync", + "eb en", + "e ben", + "if ies", + "ifi es", + "et her", + "eth er", + "ethe r", + "e ther", + "Met a", + "Me ta", + "M eta", + "▁big gest", + "Ga me", + "G ame", + "▁trans action", + "▁ transaction", + "En v", + "E nv", + "▁М о", + "▁pl enty", + "▁m el", + "▁me l", + "▁ mel", + "п ре", + "▁mot iv", + "▁о р", + "▁ ор", + "or gan", + "org an", + "▁m ock", + "▁mo ck", + "▁ mock", + "▁$ _", + "▁ $_", + "ен е", + "е не", + "▁N umber", + "▁Num ber", + "▁Nu mber", + "▁ Number", + "ck now", + "c know", + "▁Up date", + "▁ Update", + "ze ro", + "zer o", + "z ero", + "▁sur prise", + "▁surpr ise", + "ce an", + "pd f", + "p df", + "Gl obal", + "▁att end", + "▁f ond", + "▁fo nd", + "▁fon d", + "▁under stood", + "Na v", + "N av", + "▁M ic", + "▁Mi c", + "▁ Mic", + "= $", + "ok ing", + "oki ng", + "o king", + "▁Stad ium", + "Cl ose", + "▁compet ition", + "▁sold iers", + "▁soldier s", + "▁O P", + "▁ OP", + "ag ne", + "agn e", + "▁An ton", + "▁Ant on", + "Ma in", + "M ain", + "á k", + "▁# [", + "▁ #[", + "▁Com mit", + "▁Comm it", + "▁ Commit", + "py x", + "▁e ast", + "▁eas t", + "▁ east", + "▁Or der", + "▁Ord er", + "▁ Order", + "F loat", + "▁accept ed", + "▁mon itor", + "▁ monitor", + "▁p ad", + "▁pa d", + "▁ pad", + "on ic", + "oni c", + "o nic", + "▁p ushed", + "▁push ed", + "▁re place", + "▁rep lace", + "▁repl ace", + "▁ replace", + "CR E", + "C RE", + "▁r ide", + "▁ri de", + "▁rid e", + "▁ ride", + "fo und", + "f ound", + "= %", + "во й", + "▁mat ches", + "▁match es", + "▁ matches", + "▁L ie", + "▁Li e", + "▁exper iences", + "▁experience s", + "▁experi ences", + "Po ol", + "P ool", + "up s", + "u ps", + "A V", + "▁ex istence", + "▁exist ence", + "▁t hin", + "▁th in", + "▁m agn", + "▁mag n", + "▁ma gn", + "CO MP", + "COM P", + "ho me", + "hom e", + "h ome", + "▁n i", + "▁ ni", + "▁wur den", + "▁wurde n", + "ла в", + "▁te eth", + "▁S tan", + "▁St an", + "▁Sta n", + "ap pro", + "app ro", + "an ny", + "ann y", + "if ts", + "ift s", + "▁un known", + "▁ unknown", + "▁h omes", + "▁home s", + "▁hom es", + "▁ho mes", + "▁ent ity", + "▁ entity", + "ci e", + "c ie", + "ле ние", + "ia r", + "i ar", + "▁compl iance", + "▁focus ed", + "uz z", + "u zz", + "=\\ \"", + "= \\\"", + "com ponents", + "component s", + "Att r", + "At tr", + "all ery", + "alle ry", + "aller y", + "▁ident ify", + "O k", + "pi e", + "p ie", + "▁St ill", + "▁off ering", + "▁offer ing", + "▁bu sy", + "▁bus y", + "ct l", + "c tl", + "it ors", + "itor s", + "ito rs", + "▁concern ed", + "▁concer ned", + "▁b rown", + "▁br own", + "▁bro wn", + "▁brow n", + "cl k", + "Se lected", + "Select ed", + "▁B lock", + "▁Bl ock", + "▁Blo ck", + "▁ Block", + "▁e gy", + "▁eg y", + "▁ egy", + "ic ing", + "ici ng", + "i cing", + "▁U RL", + "▁ URL", + "▁t opic", + "▁to pic", + "▁top ic", + "▁ topic", + "▁Pro duct", + "▁Produ ct", + "▁ Product", + "▁ч и", + "▁ чи", + "▁t rial", + "▁tr ial", + "▁tri al", + "▁week end", + "l u", + "▁I V", + "▁ IV", + "▁E gy", + "▁Eg y", + "x C", + "▁n ove", + "▁no ve", + "▁nov e", + "▁l ett", + "▁le tt", + "▁let t", + "▁ lett", + "en ne", + "enn e", + "() ).", + "()) .", + "( )).", + ".* *", + ". **", + "▁p romise", + "▁prom ise", + "el ection", + "ele ction", + "elect ion", + "e lection", + "Aut h", + "A uth", + "r v", + "ri l", + "r il", + "▁con duct", + "▁cond uct", + "▁condu ct", + "▁ conduct", + "▁main tain", + "▁maint ain", + "▁bo at", + "▁ boat", + "▁op posite", + "▁oppos ite", + "sp in", + "spi n", + "s pin", + "web pack", + "an ta", + "ant a", + "▁o rient", + "▁or ient", + "▁ orient", + "▁s uc", + "▁su c", + "▁ex ercise", + "▁exerc ise", + "▁eff icient", + "▁ efficient", + "▁trad ition", + "▁z w", + "▁ zw", + "▁S ud", + "▁Su d", + "go ing", + "▁P ier", + "▁Pi er", + "in v", + "i nv", + "ip es", + "ipe s", + "i pes", + "ensure math", + "▁con ver", + "▁conv er", + "▁conve r", + "cre en", + "cr een", + "c reen", + "▁t error", + "▁ter ror", + "▁terr or", + "▁D ou", + "▁Do u", + "▁in valid", + "▁ invalid", + "ce ived", + "ceive d", + "▁A rab", + "▁Ar ab", + "▁w ire", + "▁wir e", + "▁ wire", + "ap plication", + "sh ift", + "Gener ic", + "▁P lan", + "▁Pl an", + "▁ Plan", + "▁W all", + "▁Wal l", + "▁Wa ll", + "▁ Wall", + "▁direct ory", + "▁director y", + "▁ directory", + "▁e gg", + "▁eg g", + "▁we alth", + "▁ wealth", + "ran dom", + "rand om", + "r andom", + "att ribute", + "▁h ide", + "▁hi de", + "▁hid e", + "▁ hide", + "Se rial", + "Ser ial", + "S erial", + "ca m", + "c am", + "▁it al", + "▁i tal", + "▁ ital", + "▁L ine", + "▁Lin e", + "▁Li ne", + "▁ Line", + "▁C HECK", + "▁ CHECK", + "ploy ment", + "▁mass ive", + "▁ex tract", + "▁ext ract", + "▁extra ct", + "▁extr act", + "▁ extract", + "ch ain", + "cha in", + "Res t", + "Re st", + "R est", + "▁L as", + "▁La s", + "▁b ear", + "▁be ar", + "▁ bear", + "▁l inks", + "▁link s", + "▁lin ks", + "▁ links", + "▁new sp", + "▁news p", + "▁F C", + "▁ FC", + "Car d", + "C ard", + "ak s", + "a ks", + "▁v isible", + "▁vis ible", + "▁ visible", + "▁M arc", + "▁Mar c", + "▁Ma rc", + "▁B oston", + "▁Bo ston", + "▁Bos ton", + "▁res erved", + "▁reserv ed", + "▁reserve d", + "▁ro of", + "lic enses", + "license s", + "d c", + "▁In formation", + "▁ Information", + "▁w itness", + "S k", + "*) ,", + "* ),", + "Sc ope", + "S cope", + "'] ;", + "' ];", + "▁M ir", + "▁Mi r", + "▁ Mir", + "ud ing", + "udi ng", + "u ding", + "▁t rend", + "▁tr end", + "▁tre nd", + "▁tren d", + "re p", + "r ep", + "▁mus ical", + "▁music al", + "▁ne ither", + "▁nei ther", + "▁C reat", + "▁Cre at", + "▁ Creat", + "▁pos itions", + "▁position s", + "▁posit ions", + "L C", + "rid ge", + "r idge", + "▁offic ers", + "▁office rs", + "▁officer s", + "▁vi olence", + "▁viol ence", + "▁T em", + "▁Te m", + "▁S us", + "▁Su s", + "▁W ay", + "▁Wa y", + "Af ter", + "A fter", + "ac ket", + "ack et", + "▁S ou", + "▁So u", + "ac er", + "ace r", + "a cer", + "| |", + "▁re mark", + "▁r emark", + "▁rem ark", + "▁ remark", + "wa ter", + "w ater", + "n ě", + "▁С а", + "▁s ed", + "▁se d", + "▁ sed", + "E ach", + "▁phot ograph", + "▁photo graph", + "▁let ters", + "▁letter s", + "▁lett ers", + "▁in vent", + "▁inv ent", + "▁M as", + "▁Ma s", + "▁s ongs", + "▁son gs", + "▁song s", + "ó l", + "ki nd", + "kin d", + "k ind", + "▁N on", + "▁No n", + "▁ Non", + "▁d ust", + "▁du st", + "** :", + "* *:", + "nab la", + ".\" ,", + ". \",", + "Loc k", + "Lo ck", + "L ock", + "▁Д о", + "▁cl uster", + "▁ cluster", + "lo ss", + "los s", + "l oss", + "▁ASS ERT", + "▁ ASSERT", + "fa ll", + "f all", + "▁re ject", + "▁ reject", + "▁Sp ring", + "▁Spr ing", + "▁ Spring", + "▁wed ding", + "▁g rav", + "▁gr av", + "▁gra v", + "▁ grav", + "ress ion", + "r ession", + "li mit", + "lim it", + "l imit", + "RE S", + "R ES", + "] }", + "▁l isted", + "▁li sted", + "▁list ed", + "▁ listed", + "▁T ele", + "▁Te le", + "▁Tel e", + "▁ Tele", + "hl ine", + "h line", + "▁ch ief", + "▁chi ef", + "ME M", + "M EM", + "да р", + "д ар", + "▁exp ensive", + "tr ace", + "tra ce", + "▁R og", + "▁Ro g", + "▁C oll", + "▁Col l", + "▁Co ll", + "▁ Coll", + "▁Aut hor", + "▁Auth or", + "▁ Author", + "▁B oard", + "▁Bo ard", + "▁ Board", + "▁C apt", + "▁Cap t", + "▁Ca pt", + "▁ Capt", + "TE XT", + "T EXT", + "▁re con", + "▁rec on", + "es ta", + "est a", + "e sta", + "▁proper ly", + "▁& \\", + "▁ &\\", + "le ton", + "let on", + "l eton", + "ik er", + "ike r", + "i ker", + "G u", + "▁K om", + "▁Ko m", + "oc o", + "o co", + "▁any more", + "▁t aste", + "▁ta ste", + "▁tast e", + "▁S anta", + "▁San ta", + "▁Sant a", + "ge x", + "g ex", + "▁Se cret", + "▁Sec ret", + "▁ Secret", + "▁tal ent", + "▁tale nt", + "▁mom ents", + "▁moment s", + "▁mo ments", + "▁B a", + "▁ex tr", + "▁ext r", + "▁ extr", + "▁Com mission", + "▁Comm ission", + "▁mod ify", + "▁Fig ure", + "▁ Figure", + "▁d omin", + "▁do min", + "▁dom in", + "▁ domin", + "▁p lot", + "▁pl ot", + "▁ plot", + "en ger", + "eng er", + "enge r", + "ut ch", + "▁c ities", + "▁cit ies", + "▁ci ties", + "▁n ut", + "▁nu t", + "▁ nut", + "pro file", + "prof ile", + "▁S tat", + "▁St at", + "▁Sta t", + "▁ Stat", + "▁n odes", + "▁no des", + "▁node s", + "▁nod es", + "▁ nodes", + "▁n s", + "▁ ns", + "ess ages", + "essage s", + "essa ges", + "im pl", + "imp l", + "ic ker", + "ick er", + "i cker", + "▁ex amples", + "▁example s", + "▁exam ples", + "ab eth", + "abe th", + "abet h", + "▁st ated", + "▁stat ed", + "▁state d", + "▁sta ted", + "fi re", + "f ire", + "bu l", + "b ul", + "▁danger ous", + "▁P ay", + "▁Pa y", + "▁ Pay", + "▁G re", + "▁Gr e", + "▁ Gre", + "▁Mon day", + "▁Mond ay", + "es ome", + "eso me", + "e some", + "ig an", + "iga n", + "i gan", + "ru nd", + "run d", + "r und", + "pr ise", + "p rise", + "fa il", + "f ail", + "▁N ever", + "▁Ne ver", + "▁Nev er", + "▁ Never", + "A v", + "▁line ar", + "▁lin ear", + "▁ linear", + "▁u l", + "▁ ul", + "WA R", + "W AR", + "ре н", + "р ен", + "▁A T", + "▁ AT", + "▁d op", + "▁do p", + "▁n ou", + "▁no u", + "Des t", + "De st", + "D est", + "▁claim s", + "en da", + "end a", + "▁c razy", + "▁cr azy", + "ge l", + "g el", + "og gle", + "ogg le", + "▁rep resentation", + "▁represent ation", + "in en", + "ine n", + "i nen", + "▁altern ative", + "▁alter native", + "D M", + "AB ILITY", + "face s", + "fa ces", + "fac es", + "f aces", + "▁do ors", + "▁door s", + "▁ doors", + "at iv", + "ati v", + "Lo ok", + "L ook", + "▁J SON", + "▁JS ON", + "▁ JSON", + "▁appe arance", + "▁appear ance", + "б ря", + "S QL", + "▁sil ence", + "ud o", + "u do", + "▁Direct or", + "▁Dire ctor", + "▁Dir ector", + "State ment", + "Stat ement", + "se lected", + "select ed", + "hi gh", + "h igh", + "pr ime", + "prim e", + "▁ign ore", + "▁ignor e", + "▁ ignore", + "▁col ors", + "▁color s", + "▁ colors", + "us hing", + "ush ing", + "▁v irt", + "▁vi rt", + "▁vir t", + "▁ virt", + "man ager", + "▁rem ote", + "▁remot e", + "▁ remote", + "ł o", + "sm all", + "▁cr ime", + "▁crim e", + "▁cri me", + "r b", + "▁c reation", + "▁cre ation", + "▁creat ion", + "▁f light", + "▁fl ight", + "▁S ign", + "▁Si gn", + "▁Sig n", + "▁ Sign", + "IL E", + "I LE", + "▁D O", + "▁ DO", + "com ment", + "comm ent", + "▁C ost", + "▁Co st", + "▁Cos t", + "▁ Cost", + "._ _", + ". __", + "▁C op", + "▁Co p", + "▁ Cop", + "▁v om", + "▁vo m", + "▁Sc ience", + "▁Sci ence", + "ле ния", + "oo p", + "o op", + "inter face", + "▁WARRAN TIES", + "▁P age", + "▁Pa ge", + "▁ Page", + "** ****", + "**** **", + "*** ***", + "ско м", + "с ком", + "TR UE", + "▁re peated", + "▁repe ated", + "▁repeat ed", + "▁е го", + "ш о", + "▁r oz", + "▁ro z", + "▁ roz", + "P e", + "▁IS BN", + "ir ts", + "irt s", + "pos es", + "po ses", + "pose s", + "p oses", + "}) $", + "} )$", + "▁ І", + "child ren", + "ble s", + "bl es", + "b les", + "EC T", + "E CT", + "▁i z", + "▁ iz", + "▁b uilder", + "▁build er", + "▁ builder", + "▁M edia", + "▁Med ia", + "▁ Media", + "ia t", + "i at", + "▁contr ast", + "▁contra st", + "” ,", + "▁L ink", + "▁Lin k", + "▁ Link", + "▁Educ ation", + "▁j oint", + "▁join t", + "▁jo int", + "▁ joint", + "▁ex ternal", + "▁extern al", + "▁ external", + "▁ро з", + "▁b its", + "▁bit s", + "▁bi ts", + "▁ bits", + "FO RM", + "FOR M", + "F ORM", + "er man", + "erm an", + "w p", + "▁M ike", + "▁Mi ke", + "▁Mik e", + "▁M aster", + "▁Ma ster", + "▁Mas ter", + "▁ Master", + "▁sen ior", + "▁N av", + "▁Na v", + "▁ Nav", + "▁record ed", + "el ing", + "eli ng", + "elin g", + "e ling", + "es h", + "e sh", + "f x", + "ка н", + "к ан", + "▁t all", + "▁tal l", + "▁ta ll", + "▁John son", + "▁s ono", + "▁so no", + "▁son o", + "▁an che", + "▁anc he", + "▁anch e", + "▁ anche", + "ic ken", + "ick en", + "i cken", + "lo op", + "l oop", + "ici ency", + "empor ary", + "▁D oes", + "▁Do es", + "▁ Does", + "▁re lation", + "▁rel ation", + "▁ relation", + "м ы", + "wa s", + "w as", + "lo w", + "l ow", + "ich te", + "icht e", + "i chte", + "▁J ones", + "▁Jo nes", + "▁Jon es", + "▁bed room", + "DI S", + "D IS", + "▁mag net", + "▁magn et", + "▁Eng ine", + "▁ Engine", + "▁feel ings", + "▁feeling s", + "▁fee lings", + "G C", + "▁t orn", + "▁to rn", + "▁tor n", + "▁relationship s", + "▁relation ships", + "▁Р е", + "▁p roud", + "▁pro ud", + "▁pr oud", + "▁t we", + "▁tw e", + "ov al", + "ova l", + "o val", + "▁w aste", + "▁was te", + "▁wa ste", + "▁red uced", + "▁redu ced", + "▁reduce d", + "il ton", + "ilt on", + "B P", + "▁for got", + "▁forg ot", + "▁bod ies", + "▁H aw", + "▁Ha w", + "la g", + "l ag", + "▁w ww", + "▁ www", + "do or", + "d oor", + "▁s ufficient", + "▁suff icient", + "▁doll ars", + "▁dollar s", + "Le n", + "L en", + "▁talk ed", + "▁tal ked", + "▁b ond", + "▁bo nd", + "▁bon d", + "▁B or", + "▁Bo r", + "}} {", + "} }{", + "ro d", + "r od", + "Pass word", + "qu are", + "▁l ights", + "▁light s", + "▁ lights", + "er en", + "ere n", + "e ren", + "▁th irty", + "N C", + "▁T ODO", + "▁TO DO", + "▁res pond", + "▁respon d", + "▁resp ond", + "▁ respond", + "ки х", + "dir ect", + "di rect", + "dire ct", + "d irect", + "a ção", + "▁he av", + "Med ia", + "M edia", + "ex it", + "e xit", + "L icense", + "` .", + "▁m ixed", + "▁mix ed", + "▁d esk", + "▁de sk", + "▁des k", + "▁te aching", + "▁teach ing", + "▁tea ching", + "▁m aj", + "▁ma j", + "▁n erv", + "▁ne rv", + "▁ner v", + "in ations", + "ination s", + "type of", + "▁co ast", + "▁ж е", + "▁ же", + "▁be side", + "▁bes ide", + "um my", + "umm y", + "Do c", + "D oc", + "▁sche dule", + "▁schedul e", + "▁sched ule", + "▁ schedule", + "▁re cover", + "▁rec over", + "▁Fur ther", + "▁ste el", + "bo ot", + "b oot", + "▁Per haps", + "▁с ъ", + "▁O s", + "▁ Os", + "ri ck", + "ric k", + "r ick", + "▁В и", + "Supp ort", + "Sup port", + "S upport", + "▁( _", + "▁ (_", + "ni l", + "n il", + "pi s", + "p is", + "x pected", + "▁process ing", + "▁proces sing", + "▁ processing", + "Bu ild", + "B uild", + "ar ian", + "ari an", + "aria n", + "a rian", + "▁i con", + "▁ic on", + "▁ icon", + "▁C A", + "▁ CA", + "wi ck", + "w ick", + "= (", + "▁al gorithm", + "▁ algorithm", + "▁You ng", + "▁Man agement", + "▁ Management", + "▁anc ient", + "▁anci ent", + "но сть", + "ност ь", + "ot i", + "o ti", + "▁comb ination", + "wor ld", + "w orld", + "n n", + "▁d ram", + "▁dr am", + "en abled", + "ena bled", + "enable d", + "A c", + "C CESS", + "ar ation", + "▁bl ocks", + "▁block s", + "▁blo cks", + "▁ blocks", + "▁Ang eles", + "▁Angel es", + "▁Q ual", + "▁Qu al", + "▁ Qual", + "▁suc ceed", + "▁succ eed", + "net work", + "▁ob lig", + "spring framework", + "▁T re", + "▁Tr e", + "ok es", + "oke s", + "o kes", + "mu n", + "m un", + "▁Net work", + "▁ Network", + "De l", + "D el", + "▁e state", + "▁est ate", + "▁esta te", + "▁l iqu", + "▁li qu", + "▁p ob", + "▁po b", + "▁d ad", + "▁da d", + "▁dist inct", + "▁T it", + "▁Ti t", + "▁L ear", + "▁Le ar", + "fer red", + "and roid", + "andro id", + "▁sub sequ", + "▁subs equ", + "▁Flor ida", + "sub set", + "▁whis per", + "Vo l", + "V ol", + "ul ous", + "ulo us", + "▁c rew", + "▁cre w", + "▁cr ew", + "▁l ug", + "▁lu g", + "pi d", + "p id", + "oc ity", + "oci ty", + "o city", + "sk b", + "s kb", + "▁t ea", + "▁te a", + "у н", + "▁hon or", + "▁ho nor", + "▁I ns", + "▁In s", + "▁ Ins", + "▁g ew", + "▁ge w", + "▁ gew", + "Det ails", + "Detail s", + "ene ath", + "e neath", + "at ar", + "ata r", + "a tar", + "▁_ {", + "▁ _{", + "am en", + "ame n", + "a men", + "▁set up", + "▁ setup", + "Trans action", + "▁bl ank", + "▁ blank", + "Fail ed", + "F ailed", + "jo b", + "j ob", + "▁p ret", + "▁pre t", + "▁pr et", + "▁ pret", + "ß e", + "lo or", + "l oor", + "ř í", + "nc ia", + "n cia", + "▁any where", + "▁L ight", + "▁Li ght", + "▁ Light", + "▁A k", + "B D", + "▁exc ited", + "▁excit ed", + "ag ers", + "age rs", + "ager s", + "a gers", + "▁w arning", + "▁war ning", + "▁warn ing", + "▁ warning", + "▁process es", + "▁proces ses", + "h u", + "▁y outh", + "▁you th", + "▁yo uth", + "▁d ogs", + "▁do gs", + "▁dog s", + "▁o ct", + "▁oc t", + "▁ oct", + "▁n ine", + "▁ni ne", + "▁nin e", + "Write r", + "Wr iter", + "Writ er", + "W riter", + "gr id", + "g rid", + "▁import ance", + "est ic", + "▁care fully", + "▁careful ly", + "ma ster", + "mas ter", + "m aster", + "▁dec isions", + "▁decision s", + "▁decis ions", + "▁p in", + "▁pi n", + "▁ pin", + "▁cr ack", + "TE ST", + "TES T", + "T EST", + "▁L ocal", + "▁Loc al", + "▁Lo cal", + "▁ Local", + "▁R ight", + "▁ Right", + "▁v ast", + "▁va st", + "▁vas t", + "▁f aster", + "▁fa ster", + "▁fast er", + "▁inst itut", + "▁ann ual", + "LA N", + "L AN", + "▁e pisode", + "▁epis ode", + "▁X V", + "▁del ivery", + "▁deliver y", + "t l", + "F P", + "ci rc", + "cir c", + "▁typ ically", + "▁typical ly", + "ig o", + "i go", + "▁int el", + "▁inte l", + "▁ intel", + "na t", + "n at", + "x b", + "ст ро", + "с тро", + ") -", + "▁B al", + "▁Ba l", + "▁ Bal", + "▁J os", + "▁Jo s", + "▁g onna", + "▁R est", + "▁Re st", + "▁Res t", + "▁ Rest", + "jo r", + "j or", + "on ia", + "oni a", + "o nia", + "or ship", + "ors hip", + "ov ery", + "ove ry", + "over y", + "o very", + "LI NE", + "LIN E", + "L INE", + "] :", + "Que ue", + "▁com pare", + "▁comp are", + "▁compar e", + "▁ compare", + "▁ap artment", + "▁apart ment", + "▁r ul", + "▁ru l", + "D r", + "gen cy", + "g ency", + "▁ob viously", + "▁obvious ly", + "zi e", + "z ie", + "yc l", + "y cl", + "fort unately", + "fortun ately", + "fortunate ly", + "▁ste pped", + "▁step ped", + "▁S eg", + "▁Se g", + "▁ Seg", + "▁Wh ich", + "▁ Which", + "▁P C", + "▁ PC", + "▁a st", + "▁as t", + "▁ ast", + "end or", + "endo r", + "▁per mission", + "▁perm ission", + "▁ permission", + "CO L", + "C OL", + "▁T EST", + "▁TE ST", + "▁ TEST", + "P ay", + "ère s", + "è res", + "▁stud ied", + "▁accom pl", + "▁accomp l", + "ro le", + "rol e", + "r ole", + "Wh ere", + "Whe re", + "W here", + "proto buf", + "met adata", + "meta data", + "Jo b", + "J ob", + "▁F our", + "▁Fou r", + "▁Fo ur", + "pl ements", + "ple ments", + "plement s", + "dis able", + "▁l oud", + "▁lo ud", + "▁lou d", + "▁happ ening", + "▁happen ing", + "▁U sing", + "▁Us ing", + "▁ Using", + "ro g", + "r og", + "▁depend s", + "▁dep ends", + "í m", + "' \\", + "▁t aught", + "sh ared", + "sha red", + "share d", + "▁att ributes", + "▁attribute s", + "▁attribut es", + "▁ attributes", + "▁A ction", + "▁Act ion", + "▁ Action", + "▁d ess", + "▁de ss", + "▁des s", + "▁ dess", + "▁h ouses", + "▁house s", + "▁hous es", + "▁ho uses", + "▁re set", + "▁res et", + "▁ reset", + "▁b ien", + "▁bi en", + "▁ex plicit", + "▁expl icit", + "LO W", + "-> _", + "▁P M", + "▁ PM", + "C ategory", + "oi ce", + "o ice", + "in to", + "int o", + "▁m ail", + "▁ma il", + "▁mai l", + "▁ mail", + "▁author ity", + "▁un able", + "▁una ble", + "file name", + "fil ename", + "é k", + "ле й", + "л ей", + "▁s ector", + "▁se ctor", + "▁sec tor", + "▁sect or", + "ap point", + "app oint", + "▁h ang", + "▁ha ng", + "▁han g", + "▁ hang", + "▁c el", + "▁ce l", + "▁ cel", + "rel ated", + "it ate", + "ita te", + "itat e", + "▁' <", + "am ber", + "amb er", + "a mber", + "▁c heap", + "▁che ap", + "▁en abled", + "▁enable d", + "▁ enabled", + "▁di vision", + "▁div ision", + "▁divis ion", + "An y", + "A ny", + "▁h ier", + "▁hi er", + "▁H ead", + "▁He ad", + "▁ Head", + "nt ax", + "n tax", + "ud a", + "u da", + "▁lim itations", + "▁limit ations", + "▁limitation s", + "▁st udio", + "▁stud io", + "med ia", + "medi a", + "m edia", + "▁cir cle", + "▁circ le", + "▁ circle", + "но ва", + "нов а", + "▁l aug", + "▁la ug", + "ac ts", + "act s", + "▁В о", + "ó d", + "pl ed", + "ple d", + "p led", + "LO C", + "L OC", + "Ex pr", + "Exp r", + "> :", + "▁pr és", + "▁pré s", + "▁ prés", + "▁laugh ed", + "▁laug hed", + "▁Th ree", + "▁ Three", + "л ы", + "▁en ds", + "▁end s", + "▁ ends", + "▁fund ament", + "▁in her", + "▁ inher", + "▁l iv", + "▁li v", + "▁ liv", + "bi d", + "b id", + "▁respons ibility", + "▁check ed", + "▁ checked", + "▁P ac", + "▁Pa c", + "▁f ault", + "▁fa ult", + "▁y ellow", + "▁s alt", + "▁sa lt", + "▁sal t", + "▁Franc isco", + "▁Francis co", + "▁ ^", + "▁O N", + "▁ ON", + "▁beaut y", + "y g", + "▁A ff", + "▁Af f", + "▁ Aff", + "▁E q", + "▁ Eq", + "▁mag ic", + "▁hand ler", + "▁handle r", + "▁ handler", + "x E", + "▁numer ous", + "▁numero us", + "▁h ole", + "▁hol e", + "▁ho le", + "▁ hole", + "▁ro oms", + "▁room s", + "▁ rooms", + "cc ión", + "cció n", + "c ción", + "▁A rm", + "▁Ar m", + "▁ Arm", + "per son", + "pers on", + "p erson", + "▁build ings", + "▁building s", + "▁p late", + "▁pl ate", + "▁plat e", + "ble d", + "bl ed", + "b led", + "er rors", + "err ors", + "error s", + "▁A gain", + "▁Ag ain", + "▁Def ault", + "▁ Default", + "▁H ard", + "▁Har d", + "▁Ha rd", + "▁ Hard", + "t ó", + "hu s", + "h us", + "▁dim ension", + "ial e", + "ia le", + "i ale", + "▁M ult", + "▁Mu lt", + "▁Mul t", + "▁ Mult", + "▁Govern ment", + "Fun c", + "F unc", + "▁b low", + "▁bl ow", + "▁blo w", + "▁re ct", + "▁r ect", + "▁rec t", + "▁ rect", + "er ra", + "err a", + "conne ction", + "connect ion", + "conn ection", + "▁pass ing", + "▁pas sing", + "ße n", + "ß en", + "ph as", + "pha s", + "p has", + "ens ional", + "ension al", + "re cord", + "rec ord", + "co hol", + "▁H arry", + "▁Har ry", + "▁Harr y", + "izont al", + "izon tal", + "▁f inger", + "▁fin ger", + "▁fing er", + "▁young er", + "▁S C", + "▁ SC", + "oper ation", + "B Y", + "he im", + "▁B ad", + "▁Ba d", + "▁ Bad", + "▁st orm", + "▁stor m", + "▁sto rm", + "▁ storm", + "▁N at", + "▁Na t", + "▁bu ying", + "▁buy ing", + "▁S ometimes", + "▁Some times", + "▁С та", + "es sed", + "ess ed", + "esse d", + "▁da mn", + "▁dam n", + "▁m eg", + "▁me g", + "um es", + "ume s", + "u mes", + "ün d", + "ü nd", + "т ра", + "▁sil ver", + "w d", + "hid den", + "h idden", + "ar do", + "ard o", + "▁commun ities", + "▁d iet", + "▁di et", + "▁die t", + "ot ted", + "ott ed", + "otte d", + "▁b at", + "▁ba t", + "▁ bat", + "an cer", + "ance r", + "anc er", + "▁f mt", + "▁ fmt", + "▁P en", + "▁Pe n", + "▁ Pen", + "▁t il", + "▁ti l", + "▁ til", + "En um", + "E num", + "PA TH", + "P ATH", + "▁mat ters", + "▁matter s", + "▁matt ers", + "time out", + "-- ----------", + "---- --------", + "-------- ----", + "--- ---------", + "----- -------", + "---------- --", + "------ ------", + "--------- ---", + "------- -----", + "----------- -", + "- -----------", + "ka n", + "k an", + "▁Cor por", + "=\" ../../", + "=\"../ ../", + "▁A le", + "▁Al e", + "hent ication", + "hentic ation", + "▁com plic", + "▁comp lic", + "▁compl ic", + "▁Se curity", + "▁Sec urity", + "▁ Security", + "OF F", + "O FF", + "R ad", + "ap se", + "aps e", + "a pse", + "▁d ance", + "▁dan ce", + "▁perm issions", + "▁permission s", + "▁war rant", + "▁l ad", + "▁la d", + "▁ lad", + "▁is ol", + "▁i sol", + "d l", + "▁A u", + "ye s", + "y es", + "▁t v", + "▁ tv", + "▁pro vider", + "▁prov ider", + "▁provide r", + "▁ provider", + "▁ter rible", + "▁terr ible", + "▁dep artment", + "▁depart ment", + "er al", + "era l", + "e ral", + "▁implement ation", + "S R", + "▁h earing", + "▁he aring", + "▁hear ing", + "▁K n", + "F R", + "t v", + "▁d iss", + "▁dis s", + "▁di ss", + "F UN", + "▁dur ante", + "▁durant e", + "os is", + "osi s", + "o sis", + "▁task s", + "▁ tasks", + "▁B lo", + "▁Bl o", + "▁ Blo", + "во д", + "▁br anch", + "▁ branch", + "▁polit ics", + "▁E lle", + "▁El le", + "▁Ell e", + "▁lead ership", + "▁leader ship", + "▁leaders hip", + "ex pr", + "exp r", + "▁techn iques", + "▁technique s", + "pr ec", + "pre c", + "p rec", + "Sig ma", + "S igma", + "im ately", + "imate ly", + "imat ely", + "t k", + "ach ment", + "▁En ter", + "▁Ent er", + "▁ Enter", + "▁cre ative", + "▁creat ive", + "▁з на", + "▁ зна", + "ap py", + "app y", + "un ched", + "unch ed", + "unc hed", + "▁' ',", + "▁'' ,", + "on der", + "ond er", + "onde r", + "o nder", + "{ -", + "NU M", + "N UM", + "▁n arr", + "▁na rr", + "▁nar r", + "Mem ory", + "▁win ning", + "▁ winning", + "▁F ollow", + "▁Fol low", + "▁ Follow", + "*/ \r", + "vis ion", + "v ision", + "res ents", + "resent s", + "zi one", + "z ione", + "▁l atter", + "▁lat ter", + "▁requ ests", + "▁request s", + "▁ requests", + "▁m argin", + "▁mar gin", + "▁marg in", + "▁ margin", + "▁{ \"", + "▁ {\"", + "v ideo", + "c n", + "▁Im age", + "▁ Image", + "T im", + "CON FIG", + "CONF IG", + "▁all owing", + "▁allow ing", + "▁comb ined", + "▁combine d", + "PU T", + "P UT", + "▁instance of", + "ig in", + "igi n", + "i gin", + "▁p ero", + "▁per o", + "▁pe ro", + "▁' '", + "▁ ''", + "▁conf idence", + "▁equ ivalent", + "▁equival ent", + "pa d", + "p ad", + "ef fect", + "eff ect", + "e ffect", + "R X", + "▁l ang", + "▁la ng", + "▁lan g", + "▁ lang", + "str ong", + "▁b ridge", + "▁br idge", + "▁ bridge", + "ay a", + "a ya", + "▁t reated", + "▁tre ated", + "▁treat ed", + "▁f orth", + "▁for th", + "▁fort h", + "S W", + "▁account s", + "▁P O", + "▁ PO", + "▁list ening", + "▁listen ing", + "Ro ute", + "R oute", + "() ))", + "()) )", + "( )))", + "cp y", + "c py", + "▁re form", + "▁ref orm", + "▁g ate", + "▁ga te", + "▁ gate", + "▁W alk", + "▁Wal k", + "▁ Walk", + "▁some how", + "t f", + "▁l ayout", + "▁la yout", + "▁lay out", + "▁ layout", + "um in", + "umi n", + "u min", + "▁consider ing", + "▁consid ering", + "▁pre mi", + "▁pr emi", + "▁prem i", + "▁M om", + "▁Mo m", + "at han", + "ath an", + "a than", + "Ge n", + "G en", + "▁plan et", + "▁plane t", + "am ples", + "amp les", + "ample s", + "▁M O", + "▁ MO", + "sh op", + "s hop", + "▁prem ier", + "▁premi er", + "▁s impl", + "▁sim pl", + "▁s egu", + "▁se gu", + "▁seg u", + "L Y", + "Su m", + "S um", + "▁t ables", + "▁table s", + "▁tab les", + "▁ta bles", + "▁ tables", + "sk a", + "s ka", + "▁ ž", + "p d", + "▁s ous", + "▁so us", + "▁sou s", + "▁con ference", + "▁confer ence", + "▁D at", + "▁Da t", + "▁ Dat", + "Sc roll", + "▁stand ards", + "▁standard s", + "▁г ру", + "es se", + "ess e", + "▁citiz ens", + "▁citizen s", + "▁occur red", + "▁dem ocr", + "▁demo cr", + "▁e lev", + "▁el ev", + "▁ele v", + "▁S em", + "▁Se m", + "▁ Sem", + "ens us", + "he aders", + "head ers", + "header s", + "▁Ch ris", + "im ento", + "iment o", + "imen to", + "ko m", + "k om", + "Co r", + "C or", + "MI N", + "M IN", + "us her", + "ush er", + "Data base", + "Dat abase", + "▁f ormal", + "▁for mal", + "▁form al", + "▁forma l", + "ig ne", + "ign e", + "▁organ izations", + "▁organiz ations", + "▁organization s", + "▁I re", + "▁Ir e", + "X ml", + "и з", + "▁p ray", + "▁pr ay", + "▁pra y", + "▁b omb", + "▁bo mb", + "▁bom b", + "▁m and", + "▁man d", + "▁ma nd", + "▁ mand", + "er ts", + "ert s", + "▁c lock", + "▁cl ock", + "▁clo ck", + "▁ clock", + "▁b uck", + "▁bu ck", + "ва ли", + "вал и", + "в али", + "en sch", + "ens ch", + "▁v olt", + "▁vo lt", + "▁vol t", + "▁ volt", + "▁fil ms", + "▁film s", + "▁pl ants", + "▁plan ts", + "▁plant s", + "in ode", + "ino de", + "i node", + "Bo olean", + "▁restaur ant", + "ía n", + "í an", + "▁de but", + "▁deb ut", + "page s", + "pa ges", + "pag es", + "p ages", + "▁wor dt", + "▁word t", + "▁Б а", + "▁great est", + "(\" /", + "▁c opyright", + "▁copy right", + "▁ copyright", + "▁r it", + "▁ri t", + "▁ rit", + "size of", + "Tr ace", + "Tra ce", + "ue nt", + "uen t", + "u ent", + "ту р", + "т ур", + "▁k o", + "▁ ko", + ": \\", + "▁b igger", + "▁big ger", + "▁perfect ly", + "ten ance", + "MA SK", + "M ASK", + "r é", + "▁e tt", + "▁et t", + "▁ ett", + "▁n ose", + "▁no se", + "▁nos e", + "▁c raft", + "▁cr aft", + "▁ craft", + "it eral", + "ite ral", + "iter al", + "▁discuss ed", + "▁Jew ish", + "C ap", + "▁Un less", + "▁Jack son", + "Att ributes", + "Attribute s", + "Attrib utes", + "▁l unch", + "▁lun ch", + "ö l", + "at r", + "a tr", + "▁pay ing", + "▁pa ying", + "Par se", + "Pars e", + "P arse", + "() \r", + "( )\r", + "la d", + "l ad", + "▁r are", + "▁ra re", + "▁[ ];", + "▁[] ;", + "▁ [];", + "st one", + "ston e", + "sto ne", + "▁u nc", + "▁un c", + "▁ unc", + "▁def ense", + "▁defens e", + "} +", + "▁Gl obal", + "▁ Global", + "▁Sov iet", + "▁Austral ian", + "▁Australia n", + "▁g li", + "▁gl i", + "var iant", + "vari ant", + "▁R on", + "▁Ro n", + "▁lo an", + "St ep", + "Ste p", + "me mber", + "mem ber", + "m ember", + "Sc h", + "S ch", + "▁Commit tee", + "▁s pending", + "▁sp ending", + "▁spend ing", + "▁T ri", + "▁Tr i", + "▁ Tri", + "▁J ournal", + "▁Jour nal", + "▁ Journal", + "▁s ugar", + "▁su gar", + "▁sug ar", + "el ly", + "ell y", + "HT ML", + "▁ad vent", + "▁adv ent", + "win g", + "wi ng", + "w ing", + "▁Wh ether", + "▁Whe ther", + "or ation", + "▁N E", + "▁ NE", + "iv eness", + "ive ness", + "iven ess", + "▁h av", + "▁ha v", + "▁ hav", + "▁con scious", + "▁ conscious", + "ee n", + "e en", + "Sym bol", + "S ymbol", + "▁к у", + "▁ ку", + "Log ger", + "▁L ittle", + "▁Lit tle", + "wide t", + "wi det", + "wid et", + "oc ation", + "pi n", + "p in", + "▁sym met", + "▁A D", + "▁ AD", + "▁pos ts", + "▁po sts", + "▁post s", + "▁ posts", + "sh al", + "sha l", + "s hal", + "▁Con f", + "▁Co nf", + "▁ Conf", + "▁ch ose", + "▁cho se", + "ma l", + "m al", + "ul o", + "u lo", + "▁M ethod", + "▁ Method", + "▁miss ed", + "▁mis sed", + "Re move", + "Rem ove", + "Aut o", + "A uto", + "VAL UE", + "th let", + "▁For ce", + "▁ Force", + "p f", + "▁ Я", + "la te", + "lat e", + "l ate", + "▁p ul", + "▁pu l", + "▁ pul", + "Po p", + "P op", + "▁adv anced", + "▁advance d", + "air es", + "ai res", + "aire s", + "a ires", + "res sed", + "ress ed", + "resse d", + "r essed", + "AM E", + "A ME", + "be ll", + "bel l", + "b ell", + "ac hing", + "ach ing", + "achi ng", + "a ching", + "i ć", + "ec ho", + "ech o", + "e cho", + "H S", + "▁fun ny", + "ри и", + "▁e er", + "▁ve get", + "▁four th", + "c f", + "trans form", + "▁g rown", + "▁gr own", + "▁grow n", + "▁gro wn", + "▁Mc C", + "si te", + "s ite", + "▁b eneath", + "▁be neath", + "▁s hell", + "▁sh ell", + "▁she ll", + "▁shel l", + "▁ shell", + "x d", + "Pl ay", + "P lay", + "sh ort", + "Ro le", + "R ole", + "▁relig ion", + "in ator", + "ina tor", + "} <", + "\" ><", + "as p", + "a sp", + "aj o", + "a jo", + "ex ports", + "exp orts", + "export s", + "▁N ode", + "▁No de", + "▁ Node", + "▁j ako", + "▁ja ko", + "▁jak o", + "▁y a", + "▁ ya", + "▁success fully", + "▁successful ly", + "▁friend ly", + "▁ friendly", + "buf f", + "bu ff", + "b uff", + "DE FAULT", + "▁pre gn", + "▁preg n", + "Requ ired", + "Require d", + "▁b inary", + "▁bin ary", + "▁ binary", + "is ting", + "ist ing", + "isti ng", + "▁st ared", + "▁star ed", + "▁stare d", + "▁sta red", + "▁circum stances", + "▁х о", + "▁ хо", + "re i", + "r ei", + "▁Г о", + "Trans form", + "cn t", + "c nt", + "▁E xt", + "▁Ex t", + "▁ Ext", + "re port", + "rep ort", + "repo rt", + "VER SION", + "▁an aly", + "▁anal y", + "▁ analy", + "▁M arg", + "▁Mar g", + "▁Ma rg", + "▁al leg", + "▁all eg", + "▁alle g", + "build er", + "b uilder", + "To String", + "La yer", + "L ayer", + "ís t", + "í st", + "Pro p", + "Pr op", + "P rop", + "▁E mp", + "▁Em p", + "▁ Emp", + "} ]", + "▁s elling", + "▁sell ing", + "▁sel ling", + "▁ selling", + "▁que ue", + "▁ queue", + "▁ser iously", + "▁serious ly", + "▁L ead", + "▁Le ad", + "▁ Lead", + "text it", + "tex tit", + "test ing", + "tes ting", + "▁П ре", + "se curity", + "sec urity", + "ia ł", + "i ał", + "ú n", + "ch ip", + "chi p", + "c hip", + "▁c andidate", + "▁candid ate", + "▁min ister", + "▁mini ster", + "▁minist er", + "▁ minister", + "er ia", + "eri a", + "e ria", + "▁H et", + "▁He t", + "ди н", + "д ин", + "▁Brit ain", + "▁b arely", + "▁bar ely", + "▁bare ly", + "▁s ty", + "▁st y", + "▁ sty", + "▁Span ish", + "▁V en", + "▁Ve n", + "time r", + "ti mer", + "tim er", + "t imer", + "кі в", + "к ів", + "▁document s", + "▁doc uments", + "(' .", + "( '.", + "▁d ebug", + "▁de bug", + "▁deb ug", + "▁ debug", + "▁cont ro", + "▁contr o", + "сто я", + "▁j oy", + "▁jo y", + "▁ joy", + "S n", + "In v", + "I nv", + "▁pro tocol", + "▁proto col", + "▁prot ocol", + "▁ protocol", + "▁f aces", + "▁face s", + "▁fac es", + "▁fa ces", + "▁ faces", + "▁Des pite", + "se d", + "s ed", + "Con f", + "Co nf", + "AR G", + "A RG", + "▁e volution", + "▁ev olution", + "▁t od", + "▁to d", + "▁P romise", + "▁Prom ise", + "▁ Promise", + "▁pos ted", + "▁po sted", + "▁post ed", + "Per m", + "Pe rm", + "P erm", + "be t", + "b et", + "An g", + "A ng", + "J ust", + "▁r um", + "▁ru m", + "▁ rum", + "la yer", + "lay er", + "l ayer", + "▁beh avi", + "▁behav i", + "ip ping", + "ipp ing", + "ippi ng", + "i pping", + "▁d ynam", + "▁dy nam", + "▁dyn am", + "▁sch eme", + "▁sche me", + "▁ scheme", + "▁pro to", + "▁pr oto", + "▁prot o", + "▁ proto", + ") /", + "Col lections", + "Collection s", + "Collect ions", + "ri ev", + "rie v", + "r iev", + "▁C lick", + "▁Cl ick", + "▁ Click", + "▁u ns", + "▁un s", + "▁ uns", + "wide tilde", + "widet ilde", + "▁remember ed", + "г і", + "in ates", + "ina tes", + "inate s", + "▁incor por", + "▁De scription", + "▁Des cription", + "▁ Description", + "▁pre pare", + "▁prep are", + "▁prepar e", + "▁ prepare", + "▁F inal", + "▁Fin al", + "▁Fi nal", + "▁ Final", + "u ation", + "▁Qu een", + "▁Que en", + "> ;", + "▁autom atically", + "▁automatic ally", + "▁sh arp", + "▁shar p", + "▁sha rp", + "▁me at", + "at eur", + "ate ur", + "as tern", + "ast ern", + "aster n", + "aste rn", + "▁st uck", + "ASS ERT", + "▁pl anned", + "▁plan ned", + "do ts", + "dot s", + "d ots", + "ook ie", + "oo kie", + "▁His tor", + "▁Hist or", + "▁re views", + "▁review s", + "IM P", + "I MP", + "▁answ ered", + "▁answer ed", + "To tal", + "T otal", + "▁s au", + "▁sa u", + "▁Me xico", + "▁Mex ico", + "contin ue", + "▁App le", + "▁Ap ple", + "like ly", + "lik ely", + "з ва", + "us ers", + "use rs", + "user s", + "▁ident ified", + "▁L ev", + "▁Le v", + "▁m ol", + "▁mo l", + "▁Is lam", + "▁com mitted", + "▁comm itted", + "▁commit ted", + "wr it", + "w rit", + "бе р", + "б ер", + "ri ft", + "rif t", + "r ift", + "▁inter rupt", + "▁ interrupt", + "▁read only", + "sch ema", + "sche ma", + "s chema", + "S m", + "D ouble", + "az a", + "a za", + "▁H al", + "▁Ha l", + "▁ Hal", + "Mo ve", + "M ove", + "▁S eries", + "▁Se ries", + "▁Ser ies", + "▁Serie s", + "▁ Series", + "in line", + "▁кото ры", + "so c", + "s oc", + "▁t ent", + "▁te nt", + "▁ten t", + "▁a mer", + "▁am er", + "▁ amer", + "ak i", + "a ki", + "▁l ady", + "▁la dy", + "▁lad y", + "▁t ired", + "▁ti red", + "▁tire d", + "▁tir ed", + "if i", + "i fi", + "▁m ême", + "▁ même", + "ou ver", + "▁a side", + "▁as ide", + "Di d", + "D id", + "', \r", + "' ,\r", + "▁br inging", + "▁bring ing", + "Draw ing", + "ar o", + "a ro", + "▁R h", + "▁N az", + "▁Na z", + "es so", + "ess o", + "▁re action", + "▁react ion", + "mit ted", + "mitt ed", + "m itted", + "▁abs olute", + "▁absolut e", + "▁ absolute", + "ha ust", + "haus t", + "(( )", + "( ()", + "▁T ask", + "▁Ta sk", + "▁ Task", + "ER S", + "E RS", + "▁^ {", + "▁ ^{", + "V D", + "▁t one", + "▁to ne", + "▁ton e", + "dis t", + "di st", + "d ist", + "v s", + "▁whe el", + "▁ wheel", + "▁administr ation", + "▁admin istration", + "▁inter ests", + "▁interest s", + "▁point er", + "▁po inter", + "▁ pointer", + "▁en counter", + "▁enc ounter", + "ave r", + "av er", + "a ver", + "▁n ord", + "▁no rd", + "▁nor d", + "ke t", + "k et", + "▁b each", + "▁be ach", + "▁enjoy ed", + "cont ains", + "▁app end", + "▁ap pend", + "▁appe nd", + "▁ append", + "W ait", + "▁s quad", + "▁squ ad", + "ze l", + "z el", + "▁med ium", + "▁medi um", + "▁ medium", + "▁s ending", + "▁send ing", + "▁sen ding", + "▁L ady", + "▁La dy", + "▁Lad y", + "ç ões", + "▁dest ination", + "▁destin ation", + "▁ destination", + "ny ch", + "n ych", + "▁conf lict", + "▁conflic t", + "▁L y", + "▁v ul", + "▁vu l", + "▁bas ically", + "▁basic ally", + "re ated", + "reat ed", + "reate d", + "rea ted", + "bl ack", + "ug ins", + "ugin s", + "▁cal m", + "▁ca lm", + "ér ie", + "éri e", + "é rie", + "ha r", + "h ar", + "ла н", + "л ан", + "▁С е", + "w atch", + "▁P ut", + "▁Pu t", + "▁ Put", + "▁d ump", + "▁du mp", + "▁ dump", + "ac her", + "ach er", + "ache r", + "a cher", + "sc roll", + "scr oll", + "▁cl aimed", + "▁claim ed", + "▁ claimed", + "▁Cont rol", + "▁ Control", + "▁bl ind", + "en ti", + "ent i", + "▁Ke ep", + "▁ Keep", + "▁Develop ment", + "im ages", + "image s", + "ima ges", + "imag es", + "▁t ough", + "▁to ugh", + "▁tou gh", + "ge bra", + "geb ra", + "▁se pt", + "▁sep t", + "he w", + "h ew", + "▁s kill", + "▁sk ill", + "▁ski ll", + "▁ skill", + "▁T ay", + "▁Ta y", + "▁k tó", + "ow ner", + "own er", + "par e", + "pa re", + "p are", + "▁f ee", + "▁fe e", + "▁ fee", + "▁contin ues", + "▁continue s", + "▁continu es", + "▁k an", + "▁ka n", + "▁ kan", + "be s", + "b es", + "▁c ha", + "▁ch a", + "▁ cha", + "ov o", + "o vo", + "▁N ight", + "▁Ni ght", + "ict ure", + "sh ire", + "s hire", + "▁es say", + "▁ess ay", + "▁sup pose", + "▁supp ose", + "et ic", + "eti c", + "Ar t", + "A rt", + "ac on", + "aco n", + "a con", + "ll a", + "l la", + "word s", + "wor ds", + "w ords", + "▁compar ison", + "▁B E", + "▁ BE", + "▁challeng es", + "▁challenge s", + "▁o l", + "▁ ol", + "cite p", + "cit ep", + "▁F oot", + "▁Fo ot", + "▁ Foot", + "▁S uch", + "▁Su ch", + "▁ Such", + "▁p apers", + "▁paper s", + "▁pa pers", + "▁pap ers", + "act iv", + "qu er", + "que r", + "q uer", + "т я", + "▁Т о", + "сь кий", + "th ur", + "do ne", + "don e", + "d one", + "▁sh ock", + "▁ded icated", + "▁dedic ated", + "▁cor respond", + "▁correspon d", + "Se cond", + "Sec ond", + "▁b ull", + "▁bu ll", + "▁bul l", + "li fe", + "lif e", + "l ife", + "ind ent", + "inde nt", + "inden t", + "▁fig ures", + "▁figure s", + "▁And rew", + "▁Andre w", + "▁Andr ew", + "is p", + "i sp", + "▁fav our", + "зд а", + "з да", + "▁E lect", + "▁El ect", + "▁Ele ct", + "F ull", + "▁near by", + "▁Reg ister", + "▁ Register", + "Sc ale", + "Scal e", + "ic ations", + "ication s", + "и н", + "▁A M", + "▁ AM", + "pa ir", + "p air", + "▁pers pective", + "▁n os", + "▁no s", + "▁ nos", + "ap a", + "a pa", + "ost ał", + "osta ł", + "▁P ers", + "▁Per s", + "▁Pe rs", + "▁ Pers", + "ic er", + "ice r", + "i cer", + "▁pl astic", + "до в", + "д ов", + "ci ples", + "cipl es", + "cip les", + "z ą", + "cl os", + "c los", + "▁у ча", + "▁ Á", + "pl ugin", + "plug in", + "▁an gle", + "▁ang le", + "▁angl e", + "▁ angle", + "▁com mission", + "▁comm ission", + "▁fun ds", + "▁fund s", + "▁in du", + "▁ind u", + "▁d rawn", + "▁dr awn", + "▁draw n", + "á m", + "▁develop ing", + "▁seg ment", + "▁ segment", + "is me", + "ism e", + "sc r", + "s cr", + "▁l ies", + "▁li es", + "▁lie s", + "▁I L", + "▁ IL", + "▁a pi", + "▁ap i", + "▁ api", + "Ext ension", + "▁s cal", + "▁sc al", + "▁ scal", + "inst all", + "▁We ek", + "▁ Week", + "▁gen tle", + "▁gent le", + "▁Canad ian", + "▁d ialog", + "▁dial og", + "▁dia log", + "▁ dialog", + "▁art icles", + "▁article s", + "▁artic les", + "The me", + "Th eme", + "S M", + "▁B ul", + "▁Bu l", + "▁ Bul", + "▁l eur", + "▁le ur", + "▁s tom", + "▁st om", + "▁sto m", + "Pl ugin", + "▁по сле", + "▁пос ле", + "▁st ead", + "▁ste ad", + "▁ stead", + "▁ ś", + "ip her", + "iph er", + "i pher", + "▁pr ze", + "▁prz e", + "▁d raft", + "▁dr aft", + "▁ draft", + "bot tom", + "b ottom", + "▁{ };", + "▁{} ;", + "▁stay ed", + "fe ature", + "feat ure", + "▁v ot", + "▁vo t", + "▁fab ric", + "ç a", + "(' #", + "re a", + "r ea", + "▁re put", + "▁rep ut", + "▁C ir", + "▁Ci r", + "▁ Cir", + "▁A L", + "▁ AL", + "▁assert Equals", + "▁ assertEquals", + "result s", + "▁C ross", + "▁Cr oss", + "▁Cro ss", + "▁ Cross", + "urs day", + "▁a udio", + "▁aud io", + "▁ audio", + "▁g ap", + "▁ga p", + "▁stre ets", + "▁street s", + "▁scient ific", + "pl atform", + "▁a uss", + "▁au ss", + "▁aus s", + "▁C ro", + "▁Cr o", + "▁part ial", + "▁parti al", + "▁ partial", + "un c", + "u nc", + "▁cho ices", + "▁choice s", + "▁и ли", + "pr ed", + "pre d", + "p red", + "▁he ads", + "▁head s", + "▁ heads", + "ter day", + "▁N ick", + "▁Nic k", + "▁Ni ck", + "▁we ird", + "as ant", + "asa nt", + "▁represent ed", + "▁п и", + "▁ пи", + "D P", + "or ders", + "ord ers", + "order s", + "cl ock", + "c lock", + "▁H o", + "ar ters", + "art ers", + "arter s", + "arte rs", + "C md", + "og a", + "o ga", + "Key s", + "Ke ys", + "Re port", + "Rep ort", + "Repo rt", + "▁V ill", + "▁Vi ll", + "▁Vil l", + "▁M u", + "▁ Mu", + "▁own ed", + "▁ owned", + "SU CCESS", + "▁type of", + "▁ typeof", + "hd r", + "h dr", + "ua ble", + "u able", + "▁neighbor hood", + "▁A P", + "▁ AP", + "▁result ing", + "▁sh adow", + "▁ shadow", + "STR ING", + "▁video s", + "▁vide os", + "ле ння", + "лен ня", + "ex pect", + "exp ect", + "▁Val ley", + "▁Vall ey", + "▁g oto", + "▁go to", + "▁got o", + "▁ goto", + "▁S her", + "▁She r", + "▁Sh er", + "fr astr", + "▁oper ating", + "▁opera ting", + "▁э то", + "▁License d", + "▁Lic ensed", + "Var iable", + "Vari able", + "▁P R", + "▁ PR", + "▁H ans", + "▁Ha ns", + "▁Han s", + "cl one", + "▁G esch", + "▁Ge sch", + "▁Ges ch", + "▁B and", + "▁Ba nd", + "▁Ban d", + "▁ Band", + "... .....", + ".... ....", + "..... ...", + "ui ng", + "u ing", + "▁hundred s", + "▁о к", + "▁emot ional", + "▁emotion al", + "▁Ind ust", + ") +", + "▁Egy pt", + "▁fr anç", + "▁ š", + "▁f asc", + "▁fa sc", + "on to", + "ont o", + "▁A dam", + "▁Ad am", + "▁l aid", + "▁la id", + "▁r ig", + "▁ri g", + "▁ rig", + "▁det ailed", + "▁detail ed", + "▁im plements", + "▁implement s", + "▁impl ements", + "▁univers ity", + "▁H y", + "▁ Hy", + "▁g rid", + "▁gr id", + "▁gri d", + "▁ grid", + "▁reg ions", + "▁region s", + "St op", + "S top", + "▁s lot", + "▁sl ot", + "▁ slot", + "▁ang ry", + "▁- =", + "▁wait ed", + "▁wa ited", + "Ver t", + "V ert", + "\": \"", + "\" :\"", + "▁e lem", + "▁el em", + "▁ele m", + "▁ elem", + "▁r ég", + "▁ré g", + "ow ed", + "owe d", + "o wed", + "Mem ber", + "Me mber", + "M ember", + "▁r atio", + "▁rat io", + "▁ ratio", + "is en", + "ise n", + "i sen", + "▁L em", + "▁Le m", + "ge ry", + "ger y", + "g ery", + "▁c ream", + "▁cre am", + "▁ét ait", + "▁ était", + "▁g eb", + "▁ge b", + "▁ geb", + "un ique", + "uni que", + "▁D eb", + "▁De b", + "▁f actory", + "▁fact ory", + "▁factor y", + "▁ factory", + "ż e", + "d ialog", + "▁Con fig", + "▁Conf ig", + "▁ Config", + "Sy nc", + "S ync", + "an gers", + "ang ers", + "ange rs", + "anger s", + "▁gover ning", + "▁govern ing", + "▁H un", + "▁Hu n", + "Sp ace", + "S pace", + "▁j est", + "▁je st", + "ic ious", + "ici ous", + "icio us", + "▁em phas", + "▁emp has", + "um ps", + "ump s", + "▁E sp", + "▁Es p", + "▁ Esp", + "▁s ul", + "▁su l", + "▁histor ical", + "▁historic al", + "ij a", + "i ja", + "▁l ying", + "▁ly ing", + "▁ lying", + "▁St eve", + "▁Ste ve", + "▁me asures", + "▁measure s", + "▁meas ures", + "os to", + "ost o", + "o sto", + "? ”", + "▁p ocket", + "▁poc ket", + "▁S at", + "▁Sa t", + "▁p itch", + "▁pit ch", + "▁n atur", + "▁nat ur", + "▁hum ans", + "▁human s", + "▁Sim on", + "▁Si mon", + "ad ores", + "ado res", + "ador es", + "(\" \\", + "( \"\\", + "in king", + "ink ing", + "▁ex pos", + "▁exp os", + "mat erial", + "mate rial", + "m aterial", + "▁app arently", + "▁apparent ly", + "▁appar ently", + "▁C amb", + "▁Cam b", + "▁Ca mb", + "▁B ox", + "▁Bo x", + "▁ Box", + "▁s paces", + "▁sp aces", + "▁space s", + "ex ists", + "exist s", + "▁act ing", + "▁ac ting", + "OR Y", + "зо ва", + "Go od", + "G ood", + "ien ne", + "i enne", + "▁William s", + "▁f ruit", + "▁fr uit", + "▁fru it", + "ie ra", + "ier a", + "i era", + "▁L im", + "▁Li m", + "▁ Lim", + "▁t rait", + "▁tr ait", + "▁tra it", + "▁ trait", + "▁art ists", + "▁artist s", + "▁ab sor", + "▁abs or", + "ra it", + "rai t", + "r ait", + "LO AD", + "▁mov ies", + "▁movie s", + "▁d ynamic", + "▁dynam ic", + "▁dyn amic", + "▁ dynamic", + "as ts", + "ast s", + "a sts", + "▁In teger", + "▁ Integer", + "▁sm oke", + "п і", + "an gel", + "ang el", + "ange l", + ">( \"", + "> (\"", + "▁in strument", + "▁instr ument", + "▁f uel", + "▁fue l", + "▁fu el", + "но ї", + "atal ogue", + "atalog ue", + "▁s erial", + "▁se rial", + "▁ser ial", + "▁ serial", + "File s", + "Fil es", + "Fi les", + "F iles", + "▁bath room", + "il o", + "i lo", + "es to", + "est o", + "e sto", + "▁p m", + "▁ pm", + "ent ials", + "ential s", + "enti als", + "▁On line", + "wh ite", + "▁t ips", + "▁tip s", + "▁ti ps", + "▁cap able", + "Fi g", + "F ig", + "T V", + "▁о н", + "▁ он", + "k é", + "bit r", + "bi tr", + "b itr", + "Map ping", + "Ma pping", + "M apping", + "▁t ak", + "▁ta k", + "ю щи", + "в ля", + ")\" ,", + ") \",", + "▁K arl", + "▁Kar l", + "▁Ka rl", + "▁H uman", + "▁Hu man", + "▁Hum an", + "▁P ot", + "▁Po t", + "▁rep resents", + "▁represent s", + "▁cons istent", + "▁consist ent", + "_ (", + "we n", + "w en", + "▁R ose", + "▁Ro se", + "▁Ros e", + "la w", + "l aw", + "▁F ROM", + "▁FR OM", + "▁ FROM", + "▁beg ins", + "▁begin s", + "▁e dit", + "▁ed it", + "▁ edit", + "▁mount ain", + "▁ch apter", + "▁chap ter", + "▁wonder ed", + "▁indust rial", + "▁M ajor", + "▁Ma jor", + "▁Maj or", + "▁g es", + "▁ge s", + "▁ ges", + "▁direct ed", + "▁dire cted", + "er os", + "ero s", + "e ros", + "▁W ild", + "▁Wil d", + "▁Wi ld", + "li ament", + "lia ment", + "Bo ok", + "B ook", + "user name", + "ho t", + "h ot", + "▁n am", + "▁na m", + "▁ nam", + "▁le ague", + "br a", + "b ra", + "ко н", + "к он", + "▁T al", + "▁Ta l", + "▁В а", + "▁ex ports", + "▁exp orts", + "▁export s", + "▁ exports", + "( @", + "▁sh aring", + "▁shar ing", + "▁sha ring", + "▁T ro", + "▁Tr o", + "ś ć", + "ues day", + "yl v", + "y lv", + "▁gu itar", + "el en", + "ele n", + "e len", + "Se lection", + "Select ion", + "S election", + "▁conf ident", + "ry pto", + "rypt o", + "▁h ors", + "▁hor s", + "▁ho rs", + "ed itor", + "edit or", + "edi tor", + "▁should ers", + "▁shoulder s", + "get Name", + "en cing", + "enc ing", + "enci ng", + "SE LECT", + "SEL ECT", + "в ши", + "▁kind s", + "▁kin ds", + "▁W el", + "▁We l", + "▁pur poses", + "▁purpose s", + "Mat rix", + "in valid", + "▁own ers", + "▁owner s", + "▁ owners", + "▁Rec ords", + "▁Record s", + "▁ Records", + "▁Pro cess", + "▁ Process", + "▁c hat", + "▁ch at", + "▁cha t", + "▁ chat", + "▁D or", + "▁Do r", + "▁b in", + "▁bi n", + "▁ bin", + "re dit", + "red it", + "r edit", + "oi re", + "oir e", + "o ire", + "▁T otal", + "▁To tal", + "▁Tot al", + "▁ Total", + "▁F amily", + "▁Famil y", + "▁ Family", + "AR Y", + "▁b read", + "▁br ead", + "▁bre ad", + "▁ bread", + "▁com pre", + "▁comp re", + "▁compr e", + "▁sh oes", + "▁shoe s", + "▁r az", + "▁ra z", + "▁ raz", + "▁tr ace", + "▁tra ce", + "▁ trace", + "ne j", + "n ej", + "or ted", + "ort ed", + "orte d", + "h n", + "▁pro cedure", + "▁proced ure", + "pro perties", + "pl ier", + "▁h ero", + "▁he ro", + "▁her o", + "▁ hero", + "pan el", + "pa nel", + "p anel", + "▁mark ed", + "▁mar ked", + "▁wor ried", + "\\ |", + "pt s", + "p ts", + "▁S upport", + "▁Sup port", + "▁Supp ort", + "▁ Support", + "▁ser ving", + "▁serv ing", + "F ail", + "▁dis appoint", + "▁Sc ot", + "▁ple asure", + "▁j udge", + "▁jud ge", + "▁judg e", + "ze ich", + "▁for ever", + "▁fore ver", + "▁Ze it", + "uo us", + "u ous", + "in ent", + "ine nt", + "inen t", + "i nent", + "▁d w", + "▁ dw", + "▁w aren", + "▁war en", + "▁wa ren", + "▁ware n", + "▁fl ash", + "▁ flash", + "▁tro ops", + "▁dr ugs", + "▁dru gs", + "▁drug s", + "▁d iam", + "▁di am", + "▁dia m", + ". ~", + "im p", + "i mp", + "in ned", + "inn ed", + "▁E V", + "▁ EV", + "St ruct", + "Str uct", + "▁just ice", + "▁offic ials", + "▁official s", + "ff ff", + "fff f", + "f fff", + "▁Com mon", + "▁Comm on", + "▁ Common", + "▁C at", + "▁Ca t", + "▁ Cat", + "▁tom orrow", + "▁é l", + "▁ él", + "Text ure", + "Te xture", + "qp oint", + "q point", + "▁F ried", + "▁Fr ied", + "▁T erm", + "▁Te rm", + "▁Ter m", + "▁ Term", + "pgf qpoint", + "▁n em", + "▁ne m", + "▁ nem", + "no rm", + "nor m", + "n orm", + "▁hard ly", + "od a", + "o da", + "ze ta", + "zet a", + "z eta", + "em ic", + "emi c", + "e mic", + "▁по лу", + "▁пол у", + "▁lo aded", + "▁load ed", + "▁ loaded", + "ke s", + "k es", + "ci ó", + "c ió", + "▁f ool", + "▁fo ol", + "▁foo l", + "▁t rick", + "▁tr ick", + "▁tri ck", + "▁d st", + "▁ds t", + "▁ dst", + "Fin d", + "Fi nd", + "F ind", + "▁в се", + "}} ,", + "} },", + "▁frame work", + "▁ framework", + "▁mer ely", + "▁mere ly", + "▁un ion", + "▁ union", + "▁Ed ward", + "ri f", + "r if", + "Fl ag", + "F lag", + "▁cris is", + "▁cri sis", + "▁fin ite", + "▁ finite", + "▁l ol", + "▁lo l", + "▁K im", + "▁Ki m", + "на та", + "sin ce", + "s ince", + "▁com pat", + "▁comp at", + "▁ compat", + "▁p ert", + "▁per t", + "▁pe rt", + "▁ pert", + "ib ilities", + "ibil ities", + "▁tamb ién", + "ib li", + "▁t een", + "▁te en", + "▁ teen", + "▁sym pt", + "or al", + "ora l", + "o ral", + "de rs", + "der s", + "d ers", + "ot te", + "ott e", + "п ри", + "▁J ane", + "▁Jan e", + "▁Ja ne", + "▁original ly", + "▁origin ally", + "▁thro at", + "ma g", + "m ag", + "su p", + "s up", + "un i", + "u ni", + "$ $", + "▁L ibrary", + "▁ Library", + "▁att acks", + "▁attack s", + "in gen", + "ing en", + "inge n", + "(' /", + "▁h es", + "▁he s", + "▁ hes", + "co in", + "c oin", + "oun ce", + "▁Academ y", + "MOD ULE", + "is ms", + "ism s", + "▁A dv", + "▁Ad v", + "▁ Adv", + "▁B ol", + "▁Bo l", + "▁inc ident", + ")^ {", + ") ^{", + "▁b ij", + "▁bi j", + "▁R ome", + "▁Rom e", + "▁Ro me", + "▁It aly", + "▁Ital y", + "ev ents", + "event s", + "even ts", + "▁F ern", + "▁Fe rn", + "▁Fer n", + "▁b er", + "▁be r", + "▁ ber", + "▁sil ent", + "▁p ier", + "▁pie r", + "▁pi er", + "▁Y O", + "▁pl ain", + "▁ plain", + "B as", + "▁p ill", + "▁pi ll", + "▁pil l", + "ra se", + "ras e", + "r ase", + "▁car rying", + "▁carry ing", + "▁re sp", + "▁r esp", + "▁res p", + "▁ resp", + "ну ю", + "▁typ ical", + "Wrap per", + "W rapper", + "▁g au", + "▁ga u", + "▁chem ical", + "▁h al", + "▁ha l", + "▁ hal", + "th row", + "Cl uster", + "▁G ab", + "▁Ga b", + "▁G irl", + "▁Gi rl", + "▁Gir l", + "qu ir", + "▁A rg", + "▁Ar g", + "▁ Arg", + "▁rel ief", + "▁relie f", + "▁reli ef", + "▁В е", + "d m", + "▁fr ustr", + "▁fru str", + "\\ %", + "▁st ores", + "▁store s", + "▁stor es", + "▁sto res", + "▁bott le", + "▁bot tle", + "▁L ew", + "▁Le w", + "tw o", + "t wo", + "st ad", + "sta d", + "▁che ek", + "▁concern s", + "▁concer ns", + "▁help ful", + "▁co verage", + "▁cover age", + "is i", + "i si", + "AD D", + "A DD", + "as ync", + "asy nc", + "a sync", + "▁approxim ately", + "▁approx imately", + "▁approximate ly", + "if fer", + "iff er", + "iffe r", + "ho ok", + "h ook", + "▁e num", + "▁en um", + "▁ enum", + "ov á", + "o vá", + "▁e vil", + "▁ev il", + "▁const antly", + "▁constant ly", + "ap ply", + "app ly", + "▁si è", + "▁pract ices", + "▁practice s", + "▁te achers", + "▁teach ers", + "▁teacher s", + "▁S n", + "▁ Sn", + "▁A wards", + "▁Award s", + "▁Aw ards", + "▁sub stant", + "▁subst ant", + "▁$ .", + "▁ $.", + "d k", + "▁m ob", + "▁mo b", + "▁ mob", + "▁ing red", + "ve re", + "ver e", + "v ere", + "Mult i", + "пе р", + "п ер", + "st al", + "sta l", + "s tal", + "ya rd", + "yar d", + "y ard", + "requ ired", + "require d", + "ve ment", + "v ement", + "▁int elligence", + "▁intellig ence", + "▁th inks", + "▁think s", + "▁thin ks", + "▁person ally", + "▁personal ly", + "▁tr ained", + "▁tra ined", + "▁train ed", + "▁ trained", + "or ney", + "orn ey", + "orne y", + ") \\", + "an al", + "ana l", + "a nal", + "Se ction", + "S ection", + "pl us", + "ü t", + "▁em bed", + "▁emb ed", + "▁ embed", + "▁st rings", + "▁str ings", + "▁string s", + "▁ strings", + "Be fore", + "B efore", + "pro c", + "pr oc", + "p roc", + "▁с по", + "▁сп о", + "▁ спо", + "tr l", + "t rl", + "v r", + "Back ground", + "log ger", + "ag raph", + "agr aph", + "agra ph", + "a graph", + "ie st", + "ies t", + "i est", + "▁good s", + "bat ch", + "b atch", + "▁opt ional", + "▁option al", + "▁ optional", + "▁Tay lor", + "▁recogn ize", + "wal k", + "w alk", + "▁H it", + "▁Hi t", + "▁ Hit", + "▁Eliz abeth", + "} :", + "▁care ful", + "кра ї", + "▁loc ations", + "▁location s", + "▁struct ures", + "▁structure s", + "▁d isk", + "▁dis k", + "▁di sk", + "▁ disk", + "▁sh ips", + "▁ship s", + "▁ ships", + "▁s uo", + "▁su o", + "▁s owie", + "▁so wie", + "▁sow ie", + "▁E ss", + "▁Es s", + "▁H ash", + "▁Ha sh", + "▁Has h", + "▁ Hash", + "▁reason able", + "▁More over", + "▁form ula", + "▁C entre", + "▁Cent re", + "▁res idents", + "▁resident s", + "▁resid ents", + "R S", + "Id s", + "I ds", + "▁K now", + "▁Kn ow", + "▁t rib", + "▁tr ib", + "▁tri b", + "▁r és", + "▁ré s", + "▁s table", + "▁st able", + "▁sta ble", + "▁stab le", + "▁ stable", + "▁W ould", + "▁Wo uld", + "▁ Would", + "▁break ing", + "▁bre aking", + "▁ breaking", + "▁me al", + "▁p hen", + "▁ph en", + "▁f el", + "▁fe l", + "▁ fel", + "▁F red", + "▁Fr ed", + "▁Fre d", + "Aut hor", + "Auth or", + "▁c apture", + "▁capt ure", + "▁ capture", + "op ts", + "opt s", + "o pts", + "▁every where", + "▁s que", + "▁squ e", + "▁sq ue", + "▁m oder", + "▁mod er", + "▁mo der", + "▁mode r", + "set up", + "▁S upp", + "▁Su pp", + "▁Sup p", + "▁ Supp", + "▁when ever", + "▁whe never", + "{ (", + "wa rt", + "war t", + "w art", + "▁t oe", + "▁to e", + "Pre fix", + "Pref ix", + "P refix", + "ho u", + "h ou", + "ga ge", + "g age", + "> \"", + "▁f rag", + "▁fr ag", + "▁fra g", + "▁ frag", + "▁The orem", + "mem ory", + "▁cont ents", + "▁content s", + "▁conten ts", + "▁ contents", + "do cs", + "doc s", + "} '", + "▁Ir ish", + "The n", + "Th en", + "T hen", + "aa ts", + "aat s", + "a ats", + "Sa ve", + "S ave", + "▁a gency", + "▁ag ency", + "▁и ме", + "▁им е", + "до ва", + "дов а", + "▁F unction", + "▁Fun ction", + "▁ Function", + "N N", + "dest roy", + "▁M essage", + "▁Mess age", + "▁ Message", + "▁c ancel", + "▁can cel", + "▁ cancel", + "▁super ior", + "▁e c", + "▁ ec", + "▁liter ature", + "▁P ART", + "▁PA RT", + "▁PAR T", + "▁ PART", + "I l", + "▁C ab", + "▁Ca b", + "eng ine", + "▁b asket", + "▁bas ket", + "wor th", + "wort h", + "w orth", + "▁S el", + "▁Se l", + "f etch", + "▁St adt", + "▁Stad t", + "▁Sta dt", + "▁К и", + "▁con j", + "▁se iner", + "▁sein er", + "▁seine r", + "▁sei ner", + "▁conf irmed", + "▁confirm ed", + "▁Ar gent", + "▁Arg ent", + "am ar", + "ama r", + "a mar", + "pgf path", + "▁strugg le", + "Pat tern", + "▁M iddle", + "it an", + "ita n", + "i tan", + "▁m oon", + "▁mo on", + "or ough", + "oro ugh", + "o rough", + "▁Cath olic", + "▁str uck", + "▁stru ck", + "] ->", + "▁we apon", + "▁weap on", + "▁su bst", + "▁sub st", + "▁subs t", + "▁inst ructions", + "▁instruct ions", + "▁instruction s", + "▁occ as", + "▁oc cas", + "prote cted", + "▁L ess", + "▁Le ss", + "▁Les s", + "▁ Less", + "▁b atch", + "▁bat ch", + "▁ batch", + "▁con tra", + "▁cont ra", + "▁contr a", + "▁de ck", + "▁dec k", + "▁ deck", + "▁ign ored", + "▁ignore d", + "▁ignor ed", + "▁ref used", + "▁refuse d", + "tr igger", + "▁crim inal", + "G A", + "ol ly", + "oll y", + "▁B ell", + "▁Be ll", + "▁Bel l", + "▁ Ю", + "for ward", + "▁p refix", + "▁pre fix", + "▁pref ix", + "▁ prefix", + "▁im mediate", + "▁immedi ate", + "▁as signed", + "▁ass igned", + "▁assign ed", + "▁e lected", + "▁elect ed", + "▁ele cted", + "▁to night", + "▁ton ight", + "▁D ies", + "▁Die s", + "▁Di es", + "▁B each", + "▁Be ach", + "▁pre ced", + "▁prec ed", + "ow ał", + "owa ł", + "▁gal ax", + "▁log ic", + "en za", + "enz a", + "▁Cap tain", + "▁Capt ain", + "▁H ay", + "▁Ha y", + "▁f acts", + "▁fact s", + "▁fac ts", + "▁н и", + "▁ ни", + "t é", + "▁s b", + "▁ sb", + "op ed", + "ope d", + "o ped", + "▁com bat", + "▁comb at", + "▁expl ore", + "▁explo re", + "▁( -", + "▁ (-", + "Load er", + "Lo ader", + "▁Wil son", + "▁l ocked", + "▁loc ked", + "▁lock ed", + "▁ locked", + ": )", + "▁qu el", + "▁que l", + "▁q uel", + "▁ quel", + "▁Г а", + "T y", + "▁tem ps", + "▁temp s", + "▁g host", + "Mat erial", + "M aterial", + "ER CHANT", + "point er", + "po inter", + "ж да", + "ah a", + "a ha", + "ul f", + "▁sup plement", + "▁supp lement", + "▁d ismiss", + "▁dis miss", + "▁cl osing", + "▁clos ing", + "▁clo sing", + "▁vul ner", + "▁ap rès", + "▁apr ès", + "▁over whel", + "ско е", + "▁dis ag", + "ac ia", + "aci a", + "a cia", + "ou red", + "our ed", + "o ured", + "ru ption", + "rupt ion", + "▁P S", + "▁ PS", + "End point", + "Re al", + "▁T ag", + "▁Ta g", + "▁ Tag", + "▁st airs", + "▁sta irs", + "▁stair s", + "▁ stairs", + "ly n", + "l yn", + "▁e leg", + "▁el eg", + "▁ele g", + "▁v eter", + "▁ve ter", + "▁vet er", + "factor y", + "fact ory", + "f actory", + "an ne", + "ann e", + "▁B at", + "▁Ba t", + "▁fr anc", + "▁fra nc", + "lu ng", + "l ung", + "▁\" '", + ".' ,", + ". ',", + "▁C ountry", + "▁Count ry", + "▁Coun try", + "▁ Country", + "^{ [", + "▁y ours", + "▁you rs", + "▁your s", + "▁yo urs", + "ail ability", + "Cl ear", + "C lear", + "ät t", + "ä tt", + "пи с", + "п ис", + "▁j oke", + "▁jo ke", + "▁ann oy", + "▁r ag", + "▁ra g", + "▁ rag", + "var i", + "va ri", + "v ari", + "ле кс", + "лек с", + "▁P sy", + "il ty", + "ilt y", + "mo unt", + "m ount", + "▁c ual", + "▁cu al", + "▁s olar", + "▁so lar", + "▁sol ar", + "}^ {(", + "}^{ (", + "} ^{(", + "Sh ort", + "▁tax es", + "App end", + "Ap pend", + "Appe nd", + "W in", + "est yle", + "esty le", + "e style", + "▁fac il", + "▁fa cil", + "в ро", + "▁s ought", + "▁sou ght", + "▁b are", + "▁bar e", + "▁ba re", + "▁re act", + "▁ react", + "ja r", + "j ar", + "MA C", + "M AC", + "lo v", + "l ov", + "wa rn", + "war n", + "w arn", + "▁cru cial", + "▁m useum", + "ни ц", + "▁K ent", + "▁Ke nt", + "▁Ken t", + "May be", + "▁b ike", + "▁bi ke", + "▁Add ress", + "▁ Address", + "X ML", + "▁ad mitted", + "▁adm itted", + "▁admit ted", + "▁$ (\\", + "▁$( \\", + "▁sp ell", + "▁spe ll", + "▁spel l", + "▁ spell", + "▁v ic", + "▁vi c", + "gr e", + "g re", + "▁p roc", + "▁pro c", + "▁pr oc", + "▁ proc", + "th eless", + "the less", + "▁N om", + "▁No m", + "▁R ail", + "▁Ra il", + "▁acc eler", + "▁con vin", + "▁conv in", + "▁Pro perty", + "▁ Property", + "▁D A", + "▁ DA", + "▁cl ip", + "▁ clip", + "▁pl ugin", + "▁plug in", + "▁ plugin", + "Lim it", + "Li mit", + "L imit", + "view s", + "br u", + "b ru", + "▁p ra", + "▁pr a", + "▁a k", + "▁ ak", + "▁e j", + "▁ ej", + "▁o pts", + "▁op ts", + "▁opt s", + "▁ opts", + "▁sl ip", + "▁g ang", + "▁gan g", + "▁ga ng", + "▁ gang", + "as ted", + "ast ed", + "aste d", + "a sted", + "ual s", + "ua ls", + "u als", + "▁d ying", + "▁dy ing", + "Col l", + "Co ll", + "C oll", + "am men", + "amm en", + "▁Pol icy", + "▁ Policy", + "ERCHANT ABILITY", + "▁Col lection", + "▁Coll ection", + "▁Collect ion", + "▁ Collection", + "▁v ec", + "▁ve c", + "▁ vec", + "▁D ick", + "▁Di ck", + "st ud", + "▁la yers", + "▁lay ers", + "▁layer s", + "▁ layers", + "▁t ied", + "▁tie d", + "▁ti ed", + "}\\ \\", + "} \\\\", + "▁al ors", + "▁j ou", + "▁jo u", + "▁ch icken", + "▁chi cken", + "▁chick en", + "▁perman ent", + "▁Every thing", + "▁L ow", + "▁Lo w", + "▁ Low", + "▁C ook", + "▁Co ok", + "▁pe ak", + "▁PARTIC ULAR", + "▁d ear", + "▁de ar", + "i č", + "▁introdu ce", + "▁caus ing", + "▁ca using", + "пи са", + "пис а", + "Bo und", + "B ound", + "hu nd", + "h und", + "mult i", + "mul ti", + "▁p are", + "▁par e", + "▁pa re", + "▁ pare", + "an nt", + "ann t", + "▁b reat", + "▁bre at", + "▁commit ment", + "▁increasing ly", + "ко й", + "▁F riend", + "▁ Friend", + "▁stat istics", + "▁statist ics", + "▁Man ager", + "▁ Manager", + "pl icate", + "plic ate", + "plica te", + "Cl oud", + "ac i", + "a ci", + "▁Con ference", + "Sp an", + "S pan", + "▁C EO", + "▁CE O", + "▁W ait", + "▁Wa it", + "▁ Wait", + "▁O ber", + "▁Ob er", + "if ting", + "ift ing", + "im iento", + "imi ento", + "get Element", + "▁g le", + "▁gl e", + "▁ gle", + "ли я", + "▁w ieder", + "▁wie der", + "▁inst ruction", + "▁instr uction", + "▁instruct ion", + "gl y", + "g ly", + "▁bl ame", + "▁list ade", + "▁lista de", + "▁a apt", + "▁Lew is", + "Fr agment", + "▁g ear", + "▁ge ar", + "mi ll", + "mil l", + "m ill", + "pro d", + "pr od", + "p rod", + "▁bur ning", + "▁burn ing", + "є ться", + "▁m é", + "▁ mé", + "è ne", + "▁com plicated", + "▁compl icated", + "▁complic ated", + "b h", + "▁Just ice", + "▁t ested", + "▁te sted", + "▁test ed", + "▁st aring", + "▁star ing", + "▁sta ring", + "▁surv ive", + "▁surviv e", + "▁c ous", + "▁co us", + "▁cou s", + "▁r ib", + "▁ri b", + "▁ rib", + "am l", + "a ml", + "▁T rust", + "▁Tr ust", + "▁Tru st", + "▁c ad", + "▁ca d", + "▁T err", + "▁Te rr", + "▁Ter r", + "▁m apping", + "▁map ping", + "▁ma pping", + "▁ mapping", + "▁tw elve", + "▁g rant", + "▁gr ant", + "▁gran t", + "▁gra nt", + "▁th orough", + "▁ Ü", + "▁fol ks", + "▁folk s", + "▁Cont ent", + "▁ Content", + "▁child hood", + "ck er", + "cke r", + "c ker", + "с но", + "RE CT", + "REC T", + "R ECT", + "▁f inale", + "▁fin ale", + "▁final e", + "▁sh ower", + "▁show er", + "ér ic", + "éri c", + "é ric", + "▁s pat", + "▁sp at", + "od ge", + "р ь", + "▁p es", + "▁pe s", + "▁ pes", + "ed a", + "e da", + "D b", + "▁Ant onio", + "▁Anton io", + "▁eng aged", + "▁engage d", + "▁v ess", + "▁ve ss", + "val s", + "va ls", + "v als", + "▁elect ronic", + "▁electron ic", + "▁electro nic", + "le mma", + "lem ma", + "▁W y", + "ma d", + "m ad", + "mer ge", + "ap on", + "a pon", + "▁priv ile", + "▁nov embre", + "▁nove mbre", + "▁S ports", + "▁Sp orts", + "▁Sport s", + "wi ll", + "w ill", + "▁control s", + "▁contr ols", + "▁contro ls", + "▁ controls", + "▁c ategories", + "▁categ ories", + "▁categor ies", + "▁ categories", + "▁Georg ia", + "ip edia", + "▁A V", + "▁ AV", + "at ori", + "ator i", + "ato ri", + "▁_ __", + "▁__ _", + "▁ ___", + "▁ À", + "▁R yan", + "▁Ry an", + "▁Char lie", + "▁Charl ie", + "▁и сто", + "▁ис то", + "▁em otion", + "▁emot ion", + "▁co oking", + "▁cook ing", + "▁attempt s", + "▁FIT NESS", + "ät er", + "ä ter", + "En able", + "D T", + "▁Ch ange", + "▁ Change", + "Asp Net", + "▁г а", + "▁ га", + "▁ord inary", + "▁ordin ary", + "▁S QL", + "▁ SQL", + "pl ane", + "plan e", + "p lane", + "% .", + "▁Sum mer", + "▁av ait", + "up p", + "u pp", + "▁ill ness", + "UI NT", + "U INT", + "> {", + "▁zw ischen", + "▁hard ware", + "▁sound ed", + "equ iv", + "▁p iano", + "▁pi ano", + "▁pian o", + "us et", + "use t", + "u set", + "k n", + "TR Y", + "▁b ab", + "▁ba b", + "не н", + "н ен", + "▁rel iable", + "▁reli able", + "▁Bron nen", + "▁St ore", + "▁Sto re", + "▁ Store", + "A z", + "▁» ,", + "▁ »,", + "St atic", + "Stat ic", + "d w", + "gr een", + "gre en", + "g reen", + "▁' ';", + "▁'' ;", + "li j", + "l ij", + "ev a", + "e va", + "ні й", + "▁S yd", + "▁Sy d", + "in ois", + "ino is", + "con vert", + "conv ert", + "▁decl are", + "▁declar e", + "br es", + "bre s", + "b res", + "IN K", + "it led", + "itle d", + "▁acc ord", + "▁ac cord", + "▁m ars", + "▁mar s", + "▁ma rs", + "Sequ ence", + "zi p", + "z ip", + "▁Braz il", + "▁meet ings", + "▁meeting s", + "▁accur acy", + "▁M achine", + "▁Mach ine", + "▁ Machine", + "▁aut or", + "▁au tor", + "▁auto r", + "▁ autor", + "▁a insi", + "▁ain si", + "Sim ple", + "Res ources", + "Re sources", + "Resource s", + "ка за", + "каз а", + "▁M P", + "▁ MP", + "th ey", + "the y", + "▁B ang", + "▁Ba ng", + "▁Ban g", + "▁e ing", + "▁ein g", + "▁ eing", + "ate ful", + "▁Some thing", + "▁Som ething", + "▁ Something", + "▁up set", + "Hist ory", + "Hi story", + "dim ensional", + "▁explan ation", + "▁c iv", + "▁ci v", + "▁c once", + "▁con ce", + "▁conc e", + "▁kö z", + "▁prom ised", + "▁promise d", + "ж ду", + "we d", + "w ed", + "For e", + "F ore", + "Am ount", + "A mount", + "ab b", + "a bb", + "▁cl othing", + "▁cloth ing", + "▁clo thing", + "ли сь", + "oe n", + "o en", + "▁Pr int", + "▁Pri nt", + "▁Prin t", + "▁ Print", + "▁s izes", + "▁size s", + "▁si zes", + "▁b anks", + "▁bank s", + "▁ban ks", + "ri bed", + "rib ed", + "ribe d", + "▁' ../", + "▁'. ./", + "FI X", + "F IX", + "▁H ug", + "▁Hu g", + "▁z n", + "▁ zn", + "▁I NT", + "▁IN T", + "▁ INT", + "▁in stances", + "▁inst ances", + "▁instance s", + "▁along side", + "Name space", + "Names pace", + "▁re new", + "▁ren ew", + "▁a sc", + "▁as c", + "▁ asc", + "▁w aves", + "▁wa ves", + "▁wave s", + "▁p om", + "▁po m", + "D uration", + "day s", + "da ys", + "d ays", + "$ (", + "▁grab bed", + "▁sur gery", + "▁surge ry", + "▁surg ery", + "▁re store", + "▁rest ore", + "▁ restore", + "Norm al", + "N ormal", + "▁L eb", + "▁Le b", + "▁anal yt", + "▁analy t", + "Lite ral", + "L iteral", + "H A", + "▁sh ares", + "▁share s", + "▁shar es", + "▁sha res", + "il let", + "ill et", + "ille t", + "ol s", + "o ls", + "▁D og", + "▁Do g", + "or no", + "orn o", + "▁man ip", + "ja v", + "j av", + "▁ess entially", + "▁essential ly", + "▁cas ual", + "op l", + "o pl", + "▁ р", + "▁S U", + "▁ SU", + "▁engine ering", + "▁engineer ing", + "▁Pr ime", + "▁Pri me", + "▁Prim e", + "▁S W", + "▁ SW", + "▁re aching", + "▁reach ing", + "▁в ла", + "▁Ро сси", + "▁K re", + "▁Kr e", + "er ry", + "err y", + "▁op pon", + "▁opp on", + "pro gram", + "pr ogram", + "em per", + "emp er", + "is Empty", + "▁U nit", + "▁Un it", + "▁ Unit", + "IN TER", + "INT ER", + "INTE R", + "et he", + "eth e", + "e the", + "z d", + "CU R", + "C UR", + "▁v m", + "▁ vm", + "con v", + "co nv", + "ro pol", + "rop ol", + "r opol", + "▁Co ast", + "▁S elect", + "▁Se lect", + "▁Sel ect", + "▁ Select", + "▁бы ла", + "▁был а", + "▁V e", + "ow y", + "o wy", + "▁my th", + "ce ptions", + "ception s", + "cept ions", + "class es", + "▁w orden", + "▁wor den", + "▁word en", + "▁ass ault", + "▁d ual", + "▁du al", + "OR K", + "▁in ches", + "▁inc hes", + "▁inch es", + "▁F A", + "▁ FA", + "▁St ation", + "▁Stat ion", + "▁ Station", + "▁person ality", + "▁personal ity", + "▁s car", + "▁sc ar", + "▁ scar", + "▁reg ime", + "▁not en", + "▁no ten", + "▁note n", + "▁r ural", + "▁ru ral", + "iz a", + "i za", + "Aud io", + "A udio", + "▁dis put", + "▁disp ut", + "▁a ver", + "▁av er", + "▁ave r", + "▁ aver", + "▁o bst", + "▁ob st", + "▁obs t", + "▁Reg ion", + "▁ Region", + "ut f", + "u tf", + "▁C ass", + "▁Cas s", + "▁Ca ss", + "hs pace", + "h space", + "▁sh ipping", + "▁ship ping", + "ik o", + "i ko", + "ic ked", + "ick ed", + "num er", + "nu mer", + "n umer", + "д на", + "ri el", + "rie l", + "r iel", + "dis abled", + "disable d", + "op ol", + "o pol", + "lo oking", + "look ing", + "▁class ical", + "▁classic al", + "▁construct ed", + "▁constru cted", + "▁refer enties", + "] +", + "▁capt ured", + "▁capture d", + "▁min imal", + "▁minim al", + "▁mini mal", + "▁s ock", + "▁so ck", + "▁soc k", + "▁ sock", + "fa ther", + "f ather", + "is ión", + "isi ón", + "▁equ ally", + "▁equal ly", + "▁eq ually", + "▁red uction", + "▁redu ction", + "An t", + "A nt", + "ais on", + "ai son", + "a ison", + "▁ar gue", + "▁arg ue", + "cir cle", + "circ le", + "▁t oler", + "▁to ler", + "}\" ,", + "} \",", + "▁prim arily", + "us al", + "usa l", + "u sal", + "▁al gebra", + "▁gather ed", + "▁Re member", + "▁Rem ember", + "_) ;", + "_ );", + "UT E", + "U TE", + "▁K it", + "▁Ki t", + "▁ Kit", + "S y", + "HE AD", + "▁re cipe", + "▁rec ipe", + "▁recip e", + "▁sc enario", + "▁scen ario", + "▁Follow ing", + "VA R", + "V AR", + "▁y ard", + "▁ya rd", + "▁ yard", + "▁st ad", + "▁sta d", + "▁ stad", + "* (", + "▁valid ate", + "▁ validate", + "DE X", + "D EX", + "▁commit tee", + "▁t emporary", + "▁tempor ary", + "▁consequ ences", + "▁consequence s", + "▁égal ement", + "кти в", + "к тив", + "▁r a", + "▁ ra", + "▁dis pl", + "▁di spl", + "▁disp l", + "▁app s", + "▁ap ps", + "▁ apps", + "▁Te il", + "▁» .", + "▁ ».", + "▁adopt ed", + "ten sor", + "t ensor", + "▁fe min", + "▁fem in", + "▁м ар", + "▁ма р", + "ло ги", + "te ch", + "t ech", + "▁R ot", + "▁Ro t", + "▁ Rot", + "▁kn ees", + "▁kne es", + "▁knee s", + "ph ys", + "phy s", + "ow ej", + "owe j", + "▁Ox ford", + "ан д", + "а нд", + "he ll", + "hel l", + "h ell", + "ograf ia", + "▁ex posed", + "▁exp osed", + "▁expos ed", + "▁expose d", + "kt op", + "k top", + "ob y", + "o by", + "lo wer", + "low er", + "l ower", + "▁Se nate", + "▁Sen ate", + "▁s word", + "▁sw ord", + "▁swo rd", + "Fl ow", + "F low", + "▁Un fortunately", + "▁box es", + "▁ boxes", + "▁cu ando", + "▁pi lot", + "▁pil ot", + "▁Al bum", + "▁Alb um", + "B al", + "So rt", + "S ort", + "FI ELD", + "▁de sert", + "▁des ert", + "CO MM", + "COM M", + "ro ns", + "ron s", + "r ons", + "ad ows", + "ado ws", + "adow s", + "▁l oyal", + "▁lo yal", + "▁as set", + "▁ass et", + "▁ asset", + "▁m ud", + "▁mu d", + "ф а", + "▁second ary", + "▁ secondary", + "▁А р", + "▁c ul", + "▁cu l", + "▁ cul", + "▁As ian", + "▁Asia n", + "▁stay ing", + "▁sta ying", + "▁data set", + "▁dat aset", + "▁ dataset", + "▁U SE", + "▁US E", + "▁ USE", + "▁l oves", + "▁lo ves", + "▁love s", + "▁lov es", + "▁vel ocity", + "▁veloc ity", + "á v", + "▁purch ased", + "▁purchase d", + "SO C", + "S OC", + "▁compet itive", + "▁Foot ball", + "is ka", + "isk a", + "i ska", + "▁kn ock", + "st airs", + "sta irs", + "az y", + "a zy", + "▁v end", + "▁ve nd", + "▁ven d", + "▁ar ts", + "▁art s", + "▁ arts", + "▁B ras", + "▁Br as", + "▁Bra s", + "ue la", + "uel a", + "u ela", + "кт о", + "к то", + "tr im", + "tri m", + "t rim", + "▁d irty", + "▁dir ty", + "▁dirt y", + "▁ dirty", + "▁webs ites", + "▁website s", + "▁In dep", + "▁Ind ep", + "▁с тра", + "▁ст ра", + "▁ стра", + "s r", + "▁t icket", + "▁tick et", + "at ile", + "ati le", + "a tile", + "▁implement ed", + "▁вре мя", + "▁bo wl", + "▁bow l", + "DA TE", + "DAT E", + "D ATE", + "▁al ter", + "▁alt er", + "▁ alter", + "▁S pace", + "▁Sp ace", + "▁ Space", + "▁accom pan", + "▁accomp an", + "or don", + "ord on", + "▁do ctors", + "▁doctor s", + "ist as", + "ista s", + "C ast", + "до м", + "CT L", + "C TL", + "ur ers", + "ure rs", + "urer s", + "▁ingred ients", + "▁calcul ated", + "▁calculate d", + "▁calc ulated", + "▁le ather", + "▁s ensitive", + "▁sens itive", + "▁sus pic", + "▁susp ic", + "st an", + "sta n", + "s tan", + "▁an ni", + "▁ann i", + "▁ anni", + "aw ait", + "awa it", + "a wait", + "▁Fr anç", + "▁Fran ç", + "▁ab ort", + "▁ abort", + "▁Sp irit", + "▁W alter", + "▁Wal ter", + "▁Walt er", + "un kt", + "unk t", + "▁vert ical", + "▁ vertical", + "OR S", + "O RS", + "be st", + "bes t", + "b est", + "▁Cl ient", + "▁ Client", + "it ated", + "ita ted", + "itate d", + "itat ed", + "▁в а", + "▁ ва", + "▁ Č", + "▁v ille", + "▁vi lle", + "▁vill e", + "▁vil le", + "▁ ville", + "▁di plom", + "or ne", + "orn e", + "▁b ars", + "▁bar s", + "▁ba rs", + "▁ bars", + "U ri", + "AP TER", + "pon s", + "po ns", + "p ons", + "ut z", + "u tz", + "Pro to", + "Pr oto", + "▁st ir", + "▁ц е", + "▁ це", + "▁pr imer", + "▁prim er", + "▁pri mer", + "▁prime r", + "ig ible", + "igi ble", + "ex tra", + "ext ra", + "extr a", + "▁Bo oks", + "▁Book s", + "▁B os", + "▁Bo s", + "▁E t", + "▁W elt", + "▁We lt", + "▁Wel t", + "▁Kore a", + "▁Ko rea", + "▁Kor ea", + "ри то", + "р ито", + "▁v ibr", + "▁vi br", + "S elf", + "line ar", + "lin ear", + "о б", + "▁L ang", + "▁La ng", + "▁Lan g", + "▁ Lang", + "▁de eper", + "▁deep er", + "▁term in", + "▁ter min", + "▁ termin", + "en schaft", + "ens chaft", + "ensch aft", + "▁ро ці", + "am med", + "amm ed", + "vis ible", + "v isible", + "▁IO Exception", + "▁ IOException", + "▁W ind", + "▁Win d", + "▁Wi nd", + "us qu", + "▁S top", + "▁St op", + "▁Sto p", + "▁ Stop", + "▁ор га", + "IN VALID", + "INVAL ID", + "▁c ub", + "▁cu b", + "▁j ew", + "▁je w", + "▁cap tain", + "▁capt ain", + "з і", + "ch unk", + "apt ure", + "ash board", + "▁div ided", + "▁divid ed", + "▁divide d", + "▁ext ensive", + "▁extens ive", + "▁s uffer", + "▁suff er", + "▁he ading", + "▁head ing", + "▁ heading", + "cre ated", + "create d", + "creat ed", + "c reated", + "▁quiet ly", + "▁n y", + "▁ ny", + "▁по л", + "▁ пол", + "\" +", + "ik an", + "ika n", + "i kan", + "▁design s", + "z u", + "}+ \\", + "} +\\", + "Oper ator", + "▁Le mma", + "▁Lem ma", + "▁на у", + "ac ji", + "ло ве", + "лов е", + "Serv let", + "▁K evin", + "▁Ke vin", + "st age", + "sta ge", + "b n", + "text width", + "fa iled", + "fail ed", + "f ailed", + "▁St aff", + "▁Sta ff", + "▁e nem", + "▁en em", + "un de", + "und e", + "u nde", + "ен ь", + "е нь", + "Pack et", + "P acket", + "▁A ls", + "▁Al s", + "ka r", + "k ar", + "][ '", + "] ['", + "ke d", + "k ed", + "Per s", + "Pe rs", + "P ers", + ">: :", + "> ::", + "▁a rc", + "▁ar c", + "▁ arc", + "▁sy nt", + "▁syn t", + "SP E", + "S PE", + "▁Д а", + "▁M i", + "▁M oh", + "▁Mo h", + "▁De ath", + "b rowser", + "▁D ave", + "▁Dav e", + "▁Da ve", + "▁s ucc", + "▁su cc", + "▁suc c", + "t oggle", + "▁t ack", + "▁ta ck", + "Com ment", + "Comm ent", + "er on", + "ero n", + "e ron", + "▁aware ness", + "▁h ug", + "▁cont emporary", + "▁contempor ary", + "ul ating", + "ula ting", + "▁T itle", + "▁Tit le", + "▁Ti tle", + "▁ Title", + "▁TH IS", + "hav ior", + "ran k", + "r ank", + "▁do zen", + "▁che ese", + "co ln", + "col n", + "▁rad ius", + "▁radi us", + "▁ radius", + "▁dim ensions", + "▁dimension s", + "rodu ction", + "rod uction", + "▁ad ds", + "▁add s", + "▁house hold", + "▁D avis", + "▁Dav is", + "▁Da vis", + "pk g", + "p kg", + "{ $", + "▁cas ino", + "▁P ierre", + "▁Pier re", + "▁Pi erre", + "▁object ive", + "tr ain", + "tra in", + "▁Mich igan", + "pay load", + "▁r ug", + "▁ru g", + "▁ rug", + "▁se vere", + "▁sever e", + "me an", + "▁t oss", + "▁to ss", + "▁embar rass", + "▁V ery", + "▁Ver y", + "▁Ve ry", + "▁ Very", + "▁appe al", + "▁Com put", + "▁Comp ut", + "▁ Comput", + "▁forgot ten", + "▁k ernel", + "▁ker nel", + "▁ kernel", + "▁car bon", + "▁carb on", + "f w", + "▁С у", + "▁Emp ire", + "▁qu ote", + "▁quot e", + "▁ quote", + "et z", + "e tz", + "▁m ini", + "▁min i", + "▁mi ni", + "▁p ipe", + "▁pi pe", + "▁pip e", + "▁ pipe", + "▁n ous", + "▁no us", + "▁nou s", + "▁M ove", + "▁Mo ve", + "▁Mov e", + "▁ Move", + "▁д у", + "▁ ду", + "▁nerv ous", + "▁М ар", + "▁Ма р", + "* \r", + "▁B ush", + "▁Bus h", + "▁Bu sh", + "▁pe er", + "▁ peer", + "▁W rit", + "▁Wr it", + "▁ Writ", + "▁satisf ied", + "▁pull ing", + "▁pul ling", + "▁P ur", + "▁Pu r", + "▁M iller", + "▁Mil ler", + "▁Mill er", + "▁F L", + "▁ FL", + "am az", + "ama z", + "a maz", + "▁m ile", + "▁mil e", + "▁mi le", + "▁ mile", + "▁N eed", + "▁Ne ed", + "▁ Need", + "▁sup plies", + "▁a ño", + "▁p ace", + "▁pa ce", + "▁pac e", + "▁ pace", + "▁Vict oria", + "▁Victor ia", + "▁ou ght", + "▁ ought", + "▁P layer", + "▁Pl ayer", + "▁Play er", + "▁ Player", + "agnost ic", + "▁v iv", + "▁vi v", + "▁ viv", + "▁Pat rick", + "▁Patri ck", + "▁ Š", + "▁St ory", + "▁Sto ry", + "ac a", + "a ca", + "▁mount ains", + "▁mountain s", + "CL ASS", + "▁fr agment", + "▁frag ment", + "▁ fragment", + "▁sett lement", + "▁settle ment", + "▁Further more", + "▁dr ivers", + "▁dri vers", + "▁driv ers", + "▁drive rs", + "▁driver s", + "▁J u", + "▁бы ли", + "▁был и", + "Row s", + "Ro ws", + "R ows", + "▁im pression", + "▁imp ression", + "▁impress ion", + "▁in fer", + "▁inf er", + "▁Ex pl", + "▁Exp l", + "ol ute", + "olut e", + "olu te", + "ov an", + "ova n", + "o van", + "ar ance", + "aran ce", + "CA P", + "C AP", + "▁en force", + "▁B urn", + "▁Bur n", + "▁Bu rn", + "Res et", + "Re set", + "mo ther", + "mot her", + "m other", + "▁B attle", + "▁Bat tle", + "▁Batt le", + "▁ Battle", + "pad ding", + "p adding", + "ia te", + "iat e", + "i ate", + "▁c ried", + "▁cr ied", + "▁cri ed", + "A K", + "un s", + "u ns", + "▁siè cle", + "▁Cont in", + "▁ Contin", + "ban k", + "b ank", + "ju nit", + "j unit", + "object s", + "Ro t", + "R ot", + "is sa", + "iss a", + "▁be gun", + "▁beg un", + "* -", + "▁vis iting", + "▁visit ing", + "ж де", + "▁target s", + "▁tar gets", + "▁L atin", + "▁Lat in", + "у т", + "▁E sc", + "▁Es c", + "* ;", + "ån g", + "å ng", + "▁( {", + "▁ ({", + "▁di agram", + "▁dia gram", + "Mod els", + "Model s", + "Mode ls", + "▁part nership", + "▁partner ship", + "▁partners hip", + "▁fr ån", + "ul ty", + "ult y", + "Po d", + "P od", + "CA LL", + "CAL L", + "C ALL", + "mod al", + "mo dal", + "si g", + "s ig", + "it zer", + "itz er", + "it el", + "ite l", + "▁convin ced", + "▁convince d", + "ab l", + "a bl", + "ст ве", + "ств е", + "▁c ot", + "▁co t", + "▁re peat", + "▁repe at", + "▁ repeat", + "▁l ists", + "▁li sts", + "▁list s", + "▁ lists", + "so und", + "s ound", + "▁r oyal", + "▁ro yal", + "▁gr ace", + "▁gra ce", + "▁o raz", + "▁or az", + "Not ification", + "pr ite", + "prit e", + "p rite", + "▁arriv al", + "▁arr ival", + "an cell", + "ance ll", + "anc ell", + "ancel l", + "hent ic", + "de code", + "dec ode", + "▁fant astic", + "pro gress", + "pro xy", + "pr oxy", + "z ő", + "ke l", + "k el", + "▁conven ient", + "aqu e", + "a que", + "ri et", + "rie t", + "r iet", + "▁Dig ital", + "io rs", + "ior s", + "i ors", + "▁B udd", + "▁Bud d", + "▁Bu dd", + "and ra", + "ad dy", + "add y", + "▁o vers", + "▁over s", + "▁ov ers", + "▁consum ers", + "▁consumer s", + "▁consume rs", + "p n", + "mo use", + "m ouse", + "▁B C", + "▁ BC", + "de g", + "d eg", + "pe rm", + "per m", + "p erm", + "it és", + "ité s", + "▁и спо", + "▁ис по", + "he ast", + "h east", + "ho ur", + "hou r", + "h our", + "PAR AM", + "con scious", + "▁w ing", + "▁win g", + "▁ wing", + "▁atmos phere", + "▁g ig", + "▁gi g", + "▁con tre", + "▁cont re", + "▁contr e", + "▁dr ama", + "▁dram a", + "я т", + "▁Fr ont", + "▁Fro nt", + "▁ Front", + "▁philosoph y", + "▁H art", + "▁Har t", + "▁Ha rt", + "▁n urs", + "▁nu rs", + "▁nur s", + "ur as", + "ura s", + "u ras", + "▁T ru", + "▁Tr u", + "▁s ud", + "▁su d", + "▁per forming", + "▁perform ing", + "п ы", + "▁conf used", + "▁che cks", + "▁check s", + "am t", + "a mt", + "Ma ke", + "M ake", + "▁R O", + "▁ RO", + "▁d f", + "▁ df", + "iz ations", + "ization s", + "▁deg li", + "▁architect ure", + "Render er", + "▁Л а", + "▁p tr", + "▁pt r", + "▁ ptr", + "▁die ser", + "▁dies er", + "▁diese r", + "sub mit", + "▁top ics", + "▁topic s", + "▁princip les", + "▁prin ciples", + "▁principle s", + "var s", + "va rs", + "v ars", + "so ck", + "soc k", + "s ock", + "▁ton gue", + "▁tong ue", + "▁percent age", + "▁S S", + "▁ SS", + "▁d ol", + "▁do l", + "▁r ice", + "▁ri ce", + "▁ric e", + "▁ rice", + "í o", + "▁E astern", + "▁East ern", + "▁Easter n", + "▁recogn ition", + "▁E rn", + "▁Er n", + "▁U t", + "▁ Ut", + "▁c aut", + "▁ca ut", + "▁Cl oud", + "▁ Cloud", + "▁con version", + "▁conv ersion", + "▁convers ion", + "▁Oh io", + "▁M E", + "▁ ME", + "▁sur ely", + "▁sure ly", + "▁g ard", + "▁gar d", + "▁ga rd", + "pu is", + "p uis", + "▁u rg", + "▁ur g", + "▁ urg", + "im i", + "i mi", + "▁abs ence", + "▁w inner", + "▁win ner", + "L anguage", + "▁HT TP", + "▁ HTTP", + "w t", + "▁trans lation", + "▁transl ation", + "▁ translation", + "с с", + "▁K ind", + "▁Ki nd", + "▁Kin d", + "▁ Kind", + "Tw o", + "T wo", + "▁Re volution", + "▁Rev olution", + "In sert", + "Ins ert", + "Ev ery", + "E very", + "or ient", + "ori ent", + "orie nt", + "o rient", + "▁т ра", + "▁ тра", + "▁emot ions", + "▁emotion s", + "det ails", + "detail s", + "▁f lu", + "▁fl u", + "▁ flu", + "▁oper ate", + "▁opera te", + "A g", + "un ning", + "unn ing", + "▁part ie", + "▁parti e", + "tr i", + "t ri", + "▁gold en", + "▁gol den", + "▁Б и", + "▁found ation", + "is ten", + "ist en", + "iste n", + "i sten", + "▁Car los", + "▁Carl os", + "▁Carlo s", + "Child ren", + "▁neigh b", + "▁C art", + "▁Car t", + "▁Ca rt", + "▁ Cart", + "Be gin", + "B egin", + "г да", + "▁s cheduled", + "▁schedule d", + "▁schedul ed", + "' >", + "▁observ ations", + "▁observation s", + "▁produ cer", + "▁produce r", + "ath ers", + "ather s", + "a thers", + "но му", + "ном у", + "▁expect ations", + "▁expectation s", + "os o", + "o so", + "z h", + "mu table", + "mut able", + "▁wr ites", + "▁writ es", + "▁write s", + "▁p ushing", + "▁push ing", + "▁se ats", + "▁sea ts", + "▁seat s", + "▁br east", + "▁bre ast", + "ap ing", + "api ng", + "a ping", + "▁Sim ple", + "▁ Simple", + "▁s ocket", + "▁soc ket", + "▁sock et", + "▁ socket", + "▁sl ave", + "▁sla ve", + "▁ slave", + "il ey", + "ile y", + "i ley", + "▁ass istant", + "▁assist ant", + "▁t rim", + "▁tr im", + "▁tri m", + "▁ trim", + "▁land scape", + "▁landsc ape", + "▁associ ation", + "qu ant", + "▁Pal est", + "▁swe at", + "en gers", + "eng ers", + "enge rs", + "enger s", + "? _", + "é p", + "> .", + "▁c urious", + "▁cur ious", + "▁Com ponent", + "▁ Component", + "▁re placement", + "▁repl acement", + "▁replace ment", + "ра ль", + "рал ь", + "р аль", + "▁Tr ack", + "▁Tra ck", + "▁ Track", + "▁Re move", + "▁Rem ove", + "▁ Remove", + "▁S ize", + "▁Si ze", + "▁ Size", + "pe ror", + "per or", + "▁cal culate", + "▁calcul ate", + "▁calc ulate", + "▁s essions", + "▁session s", + "▁type d", + "▁typ ed", + "▁ty ped", + "▁sub mit", + "▁subm it", + "▁ submit", + "!! !", + "! !!", + "▁part ition", + "▁ partition", + "ed ing", + "edi ng", + "e ding", + "-- ---", + "---- -", + "--- --", + "- ----", + "az ioni", + "azi oni", + "lie ß", + "on al", + "ona l", + "o nal", + "▁sh ru", + "▁shr u", + "▁RE G", + "▁ REG", + "▁F ac", + "▁Fa c", + "▁ Fac", + "config uration", + "▁бы ло", + "▁был о", + "▁A mong", + "▁Am ong", + "__ );", + "__) ;", + "_ _);", + "▁Ser ver", + "▁Serv er", + "▁ Server", + "▁L OG", + "▁LO G", + "▁ LOG", + "▁c and", + "▁can d", + "▁ca nd", + "'] );", + "']) ;", + "' ]);", + "go v", + "g ov", + "▁S ix", + "▁Si x", + "un defined", + "und efined", + "undef ined", + "▁t y", + "▁ ty", + "as a", + "a sa", + "▁part icles", + "▁partic les", + "▁particle s", + "▁parti cles", + "▁ф ор", + "▁фо р", + "▁ фор", + "` `", + "T ube", + "el and", + "ela nd", + "e land", + "fo ld", + "fol d", + "f old", + "og o", + "o go", + "▁appro aches", + "▁approach es", + "on da", + "ond a", + "ag r", + "a gr", + ", $", + "▁{ {", + "▁ {{", + "▁Mod ern", + "▁Mo dern", + "▁Mode rn", + "▁W inter", + "▁Win ter", + "av ailable", + "▁L ud", + "▁Lu d", + "▁c asa", + "▁cas a", + "▁ca sa", + "▁C ould", + "▁Co uld", + "▁Cou ld", + "▁ Could", + "▁fif teen", + "▁pot entially", + "▁potential ly", + "^ ^", + "▁se it", + "▁sei t", + "An imation", + "Anim ation", + "ко го", + "к ого", + "Z one", + "el if", + "eli f", + "e lif", + "▁acknow led", + "▁own ership", + "▁owner ship", + "▁owners hip", + "▁describ es", + "▁describe s", + "▁re verse", + "▁revers e", + "▁rever se", + "▁ reverse", + "▁con test", + "▁cont est", + "▁sc ored", + "▁score d", + "▁op posed", + "▁opp osed", + "▁oppos ed", + "fl ex", + "f lex", + "kr e", + "k re", + "▁mer ge", + "▁ merge", + "▁cover ing", + "▁cov ering", + "▁hon estly", + "▁honest ly", + "▁M ess", + "▁Me ss", + "▁Mes s", + "▁r arely", + "▁rare ly", + "▁incred ible", + "it age", + "ita ge", + "▁vict ims", + "▁victim s", + "ны ми", + "ным и", + "w l", + "iz za", + "izz a", + "i zza", + "d n", + "on de", + "ond e", + "o nde", + "▁pr zy", + "▁prz y", + "▁HT ML", + "▁ HTML", + "▁pay load", + "▁ payload", + "Bu s", + "B us", + "us b", + "u sb", + "F n", + "▁display ed", + "▁o cean", + "▁A venue", + "▁Av enue", + "ac ion", + "aci on", + "acio n", + "gh an", + "g han", + "met ric", + "m etric", + "ie ties", + "iet ies", + "▁attract ive", + "▁attr active", + "▁f ö", + "▁ fö", + "C reat", + "ver ter", + "vert er", + "▁Al ice", + "▁Ali ce", + "по л", + "▁f raction", + "▁fr action", + "▁fra ction", + "▁fract ion", + "▁behav iour", + "▁behavi our", + "▁Jer sey", + "▁re venue", + "▁rev enue", + "▁reven ue", + "▁t res", + "▁tr es", + "▁tre s", + "▁ tres", + "IL D", + "I LD", + "▁É t", + "▁s ync", + "▁sy nc", + "▁syn c", + "▁ sync", + "wi ch", + "w ich", + "▁anc est", + "ъ т", + "om o", + "o mo", + "▁I de", + "▁Id e", + "▁g ained", + "▁gain ed", + "▁ga ined", + "▁moment um", + "▁K o", + "ie u", + "i eu", + "ie lt", + "iel t", + "i elt", + "▁bon us", + "▁te xture", + "▁text ure", + "▁ texture", + "Mod al", + "Mo dal", + "NE XT", + "N EXT", + "▁годи не", + "▁l anguages", + "▁language s", + "v t", + "▁represent ing", + "▁D ream", + "▁Dre am", + "cur r", + "cu rr", + "qu al", + "q ual", + "▁j s", + "▁ js", + "bu rn", + "bur n", + "b urn", + "▁contribut ions", + "▁contribution s", + "▁r ic", + "▁ri c", + "▁ ric", + "}- \\", + "} -\\", + "={ {", + "= {{", + "ca rt", + "car t", + "c art", + "F B", + "ju d", + "j ud", + "es p", + "e sp", + "▁elect ron", + "▁electro n", + "▁e ll", + "▁el l", + "▁ ell", + "▁Run time", + "▁ Runtime", + "ac hel", + "ach el", + "ache l", + "a chel", + "\\ _", + "we ek", + "pack et", + "p acket", + "▁Secret ary", + "▁Jahr hund", + "▁th reshold", + "▁ threshold", + "ba ge", + "bag e", + "b age", + "▁con cer", + "▁conc er", + "▁conce r", + "▁b one", + "▁bo ne", + "▁bon e", + "▁ bone", + "▁Holly wood", + "Cur sor", + "C ursor", + "▁aw arded", + "▁award ed", + "▁sum mary", + "▁summar y", + "▁ summary", + "ag gio", + "agg io", + "aggi o", + "▁st ell", + "▁ste ll", + "▁ stell", + "▁f lesh", + "▁fl esh", + "▁fle sh", + "P air", + "▁A ge", + "▁Ag e", + "ing ton", + "▁' .", + "▁ '.", + "as er", + "ase r", + "a ser", + "ко ва", + "ков а", + "▁qu art", + "▁q uart", + "▁quar t", + "ry ption", + "rypt ion", + "All oc", + "Al loc", + "ft en", + "fte n", + "f ten", + "Oper and", + "▁ind icated", + "▁indic ated", + "▁indicate d", + "($ _", + "( $_", + "get String", + "▁list ener", + "▁listen er", + "▁ listener", + "sp ir", + "spi r", + ") _", + "ve ns", + "ven s", + "v ens", + "▁food s", + "▁foo ds", + "an za", + "anz a", + "te il", + "DE SC", + "▁n otion", + "▁not ion", + "▁em ployment", + "▁employ ment", + "▁s wing", + "▁sw ing", + "▁ swing", + "nb sp", + "▁p ounds", + "▁pound s", + "to ols", + "tool s", + "too ls", + "t ools", + "▁particip ate", + "▁T ax", + "▁Ta x", + "▁ Tax", + "▁с кла", + "ap ol", + "a pol", + "▁f ost", + "▁fo st", + "▁fos t", + "com pat", + "comp at", + "▁public ation", + "▁rapid ly", + "▁W is", + "▁Wi s", + "Event Listener", + "▁prem ière", + "▁premi ère", + "us o", + "u so", + "ext end", + "▁M ERCHANTABILITY", + "UT F", + "U TF", + "▁exper iments", + "▁experi ments", + "▁experiment s", + "sin gle", + "sing le", + "s ingle", + "z k", + "▁n aj", + "▁na j", + "}} }", + "} }}", + "Li n", + "L in", + "▁inter act", + "▁inte ract", + "▁c ms", + "▁cm s", + "▁Ro ger", + "▁Rog er", + "▁Р у", + "> '", + "com mit", + "comm it", + "ло сь", + "▁out come", + "▁h its", + "▁hit s", + "▁hi ts", + "▁и м", + "▁ им", + "▁s park", + "▁sp ark", + "con sole", + "cons ole", + "▁ver w", + "▁ve rw", + "▁ка то", + "agnost ics", + "agnostic s", + "▁s oci", + "▁so ci", + "▁soc i", + "▁d ining", + "▁di ning", + "▁din ing", + "▁t ech", + "▁te ch", + "▁ tech", + "š t", + "fo lio", + "fol io", + "ult ane", + "ultan e", + "кт ор", + "кто р", + "к тор", + "▁B rand", + "▁Br and", + "▁Bra nd", + "Jo in", + "J oin", + "▁и ю", + "▁p ros", + "▁pro s", + "▁pr os", + "▁pos it", + "Pub lic", + "P ublic", + "AspNet Core", + "▁S hop", + "▁Sh op", + "▁ Shop", + "▁co inc", + "▁coin c", + "ни ем", + "ние м", + "▁re ferences", + "▁refer ences", + "▁reference s", + "ab out", + "name space", + "names pace", + "D L", + "▁I R", + "▁ IR", + "▁c ada", + "▁ca da", + "▁cad a", + "▁Jord an", + "▁g ep", + "▁ge p", + "▁b ron", + "▁br on", + "▁bro n", + "andid ate", + "EX PECT", + "EXP ECT", + "am o", + "a mo", + "▁De utsch", + "au c", + "a uc", + "▁ра йо", + "▁рай о", + "▁L abor", + "▁La bor", + "▁Lab or", + "▁surround ed", + "т ро", + "▁n ome", + "▁no me", + "▁nom e", + "▁under lying", + "▁educ ational", + "▁education al", + "R IGHT", + "CO UNT", + "in ch", + "inc h", + "Ty p", + "T yp", + "um ph", + "ump h", + "fo ur", + "f our", + "Control s", + "▁c p", + "▁ cp", + "co st", + "cos t", + "c ost", + "▁mechan ism", + "en ess", + "ene ss", + "enes s", + "e ness", + "é qu", + "▁acqu ired", + "▁acquire d", + "▁f alls", + "▁fall s", + "▁fal ls", + "▁ falls", + "▁H ou", + "▁Ho u", + "▁L E", + "▁ LE", + "for Each", + "▁ver tex", + "▁vert ex", + "▁ vertex", + "▁I F", + "▁ IF", + "cur s", + "cu rs", + "c urs", + "' =>", + "те ри", + "тер и", + "▁S A", + "▁ SA", + "ri ers", + "rie rs", + "rier s", + "r iers", + "▁u w", + "▁ uw", + "▁m arks", + "▁mark s", + "▁mar ks", + "▁ marks", + "▁en erg", + "▁ener g", + "ho f", + "h of", + "ylv ania", + "▁Al len", + "▁All en", + "um py", + "ump y", + "о го", + "ст ву", + "ств у", + "vo ice", + "v oice", + "▁en gage", + "▁eng age", + "▁m ant", + "▁man t", + "▁ma nt", + "or se", + "ors e", + "== =", + "= ==", + "▁impro vement", + "▁improve ment", + "Op t", + "O pt", + "▁arr ested", + "▁arrest ed", + "ти я", + "▁с ле", + "▁ сле", + "it ched", + "itch ed", + "soc ket", + "sock et", + "s ocket", + "▁c ycl", + "▁cy cl", + "▁ cycl", + "▁S M", + "▁ SM", + "▁S ex", + "▁Se x", + "▁neut ral", + "▁neutr al", + "ва в", + "▁J ess", + "▁Je ss", + "▁Jes s", + "▁d ip", + "▁di p", + "▁op position", + "▁oppos ition", + "▁b orrow", + "▁bor row", + "с пе", + "▁av ant", + "ко ла", + "▁t a", + "▁ ta", + "An im", + "A nim", + "▁G all", + "▁Gal l", + "▁Ga ll", + "rg b", + "r gb", + "▁gu ilty", + "▁guilt y", + "▁bu ried", + "▁bur ied", + "▁g y", + "▁ gy", + "Init ial", + "▁acc omp", + "▁ac comp", + "▁accom p", + "▁breath ing", + "▁breat hing", + "ber ry", + "b erry", + "GR O", + "G RO", + "▁subsequ ent", + "rou pe", + "roup e", + "ul pt", + "ulp t", + "t b", + "▁ ä", + "P i", + "arg v", + "▁M ust", + "▁Mus t", + "▁Mu st", + "▁ Must", + ": '", + "sv g", + "ou p", + "o up", + "▁prec isely", + "▁precise ly", + "▁T a", + "re na", + "ren a", + "r ena", + "▁f older", + "▁fol der", + "▁fold er", + "▁ folder", + "▁Ch annel", + "▁ Channel", + "▁re vol", + "▁rev ol", + "M iss", + "ло м", + "red dit", + "adel ph", + "▁dis crim", + "▁disc rim", + "▁a ve", + "▁av e", + "▁ ave", + "pl eted", + "ple ted", + "plete d", + "plet ed", + "p leted", + "▁g ently", + "▁gent ly", + "FF FF", + "ro py", + "rop y", + "r opy", + "▁d ial", + "▁di al", + "▁dia l", + "Not Found", + "▁\" [", + "Hom e", + "H ome", + "on te", + "ont e", + "o nte", + "▁re lie", + "▁rel ie", + "▁reli e", + "▁Con text", + "▁Cont ext", + "▁ Context", + "▁st ats", + "▁stat s", + "▁sta ts", + "▁ stats", + "▁E nergy", + "oun ced", + "ounce d", + "▁gr ave", + "▁grav e", + "▁gra ve", + "▁re cip", + "▁rec ip", + "ли н", + "л ин", + "bl og", + "blo g", + "b log", + "▁na am", + "▁w o", + "▁ wo", + "▁direct ions", + "▁dire ctions", + "▁direction s", + "▁Lin coln", + "! )", + "un ci", + "unc i", + "ne q", + "n eq", + "Tag s", + "T ags", + "▁t um", + "▁tu m", + "▁s aving", + "▁sa ving", + "▁sav ing", + "ail le", + "ai lle", + "a ille", + "item ize", + "▁F amil", + "▁Fa mil", + "ms m", + "m sm", + "ne ws", + "new s", + "FF ER", + "F FER", + "▁D ead", + "▁De ad", + "▁ Dead", + "▁terr itory", + "▁territor y", + "▁territo ry", + "▁K at", + "▁Ka t", + "oc ker", + "ock er", + "o cker", + "in teger", + "inte ger", + "▁s ne", + "▁sn e", + "▁f ails", + "▁fa ils", + "▁fail s", + "▁franç ais", + "▁int roduction", + "▁introdu ction", + "▁G rant", + "▁Gr ant", + "▁Gran t", + "▁Gra nt", + "ycl e", + "yc le", + "y cle", + "'] .", + "' ].", + "▁v ier", + "▁vi er", + "▁vie r", + "▁ vier", + "nat ive", + "n ative", + "▁K le", + "▁Kl e", + "qu ote", + "quot e", + "User s", + "Us ers", + "Use rs", + "▁ad vis", + "▁adv is", + "▁g ym", + "▁gy m", + "▁prote in", + "ا ل", + "▁M ai", + "▁Ma i", + "▁prov iders", + "▁provide rs", + "▁provider s", + "▁so il", + "gu i", + "g ui", + "▁N ation", + "▁Nat ion", + "re ation", + "reat ion", + "▁T ab", + "▁Ta b", + "▁ Tab", + "en sis", + "ens is", + "in as", + "ina s", + "i nas", + "▁Scot land", + "▁dis patch", + "▁disp atch", + "▁ dispatch", + "un ion", + "uni on", + "▁b ere", + "▁be re", + "▁ber e", + "▁ bere", + "▁P ow", + "▁Po w", + "▁H ig", + "▁Hi g", + "▁stud ying", + "▁study ing", + "RE F", + "R EF", + "SS L", + "S SL", + "▁f right", + "▁fr ight", + "▁S ORT", + "▁SO RT", + "▁com pr", + "▁comp r", + "▁Mad rid", + "row ned", + "rown ed", + "r owned", + "op es", + "ope s", + "o pes", + "pd ev", + "p dev", + "▁w ash", + "▁was h", + "▁wa sh", + "▁' ../../", + "▁'../ ../", + "}} _", + "} }_", + "▁acc um", + "rol ling", + "roll ing", + "▁N C", + "▁ NC", + "▁f iction", + "▁fi ction", + "▁fict ion", + "ip t", + "i pt", + "conne cted", + "connect ed", + "lim its", + "limit s", + "▁l ap", + "▁la p", + "▁ lap", + "▁where as", + "pro m", + "pr om", + "p rom", + "▁appoint ment", + "Pro gram", + "Pr ogram", + "▁П ер", + "▁Пе р", + "na h", + "n ah", + "Valid ation", + "ic ons", + "ico ns", + "icon s", + "i cons", + "äl l", + "ä ll", + "▁rad ical", + "▁radi cal", + "▁ex clusive", + "▁excl usive", + "▁exclus ive", + "em ony", + "emon y", + "▁challeng ing", + "▁m s", + "▁ ms", + "▁P rivate", + "▁Priv ate", + "▁ Private", + "▁v ida", + "▁vi da", + "▁vid a", + "▁дру ги", + "▁camp us", + "▁cam pus", + "form s", + "for ms", + "д но", + "pl aat", + "bs t", + "b st", + "AT ED", + "ATE D", + "▁Ab stract", + "▁Abs tract", + "▁ Abstract", + "▁int ense", + "▁intens e", + "▁L td", + "▁contro vers", + "ó g", + "▁s ă", + "▁land ing", + "▁lan ding", + "! =", + "▁sc enes", + "▁scene s", + "▁scen es", + "▁Ch ap", + "▁Cha p", + "▁sp oken", + "▁spoke n", + "▁spo ken", + "cre d", + "cr ed", + "c red", + "▁p ride", + "▁pr ide", + "▁pri de", + "qu et", + "que t", + "▁m eter", + "▁me ter", + "▁met er", + "▁de utsch", + "uu m", + "u um", + "▁b less", + "▁bl ess", + "▁ble ss", + "▁H ann", + "▁Ha nn", + "▁Han n", + "▁input s", + "▁ inputs", + "▁R ow", + "▁Ro w", + "▁ Row", + "▁with draw", + "▁withd raw", + "P al", + "ac les", + "acle s", + "acl es", + "a cles", + "as sets", + "ass ets", + "asse ts", + "asset s", + "▁v l", + "▁ vl", + "ве де", + "вед е", + "▁G ot", + "▁Go t", + "▁air port", + "win d", + "wi nd", + "w ind", + "▁Columb ia", + "▁ch ocolate", + "▁h ö", + "▁ hö", + "▁al arm", + "FT WARE", + "▁J ay", + "▁Ja y", + "▁s ake", + "▁sa ke", + "▁reg istration", + "▁registr ation", + "vi d", + "v id", + "▁l ake", + "▁la ke", + "▁user name", + "▁ username", + "▁h ack", + "▁ha ck", + "index Of", + "c x", + "▁f estival", + "▁fest ival", + "▁club s", + "case s", + "ca ses", + "cas es", + "c ases", + "CT RL", + "]; \r", + "] ;\r", + "▁A ud", + "▁Au d", + "▁ Aud", + "▁prim era", + "▁prime ra", + "▁primer a", + "ва т", + "в ат", + "▁brill iant", + "ut her", + "uth er", + "u ther", + "▁difficult y", + "it als", + "ital s", + "ita ls", + "▁sc ores", + "▁score s", + "▁pol ít", + "data base", + "dat abase", + "as ka", + "ask a", + "a ska", + "▁## ####", + "▁### ###", + "▁#### ##", + "▁##### #", + "▁a cid", + "▁ac id", + "at on", + "ato n", + "a ton", + "at omic", + "ato mic", + "atom ic", + "fr eq", + "fre q", + "f req", + "▁WARRAN TY", + "▁report ing", + ".) ,", + ". ),", + "▁n ights", + "▁night s", + "▁program me", + ")} {", + ") }{", + "xi c", + "x ic", + "▁s po", + "▁sp o", + "line d", + "li ned", + "lin ed", + "l ined", + "qu arters", + "er ee", + "ere e", + "e ree", + "mer s", + "me rs", + "m ers", + "▁s erves", + "▁ser ves", + "▁serv es", + "▁serve s", + "co w", + "c ow", + "ль ко", + "en so", + "ens o", + "▁env iron", + "▁ environ", + "Li ke", + "L ike", + "an che", + "anc he", + "anch e", + "▁cr ash", + "▁K ap", + "▁Ka p", + "no indent", + "Con n", + "Co nn", + "▁ав то", + "▁in frastructure", + "IM E", + "I ME", + "▁R oom", + "▁Ro om", + "▁ Room", + "ne ed", + "n eed", + "or er", + "ore r", + "o rer", + "▁D est", + "▁De st", + "▁Des t", + "▁ Dest", + "▁D omin", + "▁Do min", + "▁Dom in", + "ather ine", + "▁Syd ney", + "▁g auge", + "▁gau ge", + "▁ga uge", + "▁j et", + "▁je t", + "▁ jet", + "b ably", + "▁comm only", + "▁common ly", + "▁st ations", + "▁stat ions", + "▁station s", + "ia h", + "i ah", + "n l", + "ж у", + "et en", + "ete n", + "e ten", + "_ )", + "ia c", + "i ac", + "am os", + "amo s", + "a mos", + "ne ment", + "nem ent", + "n ement", + "ko n", + "k on", + "Inter val", + "▁cab in", + "▁ca bin", + "▁e g", + "▁ eg", + "▁sh ots", + "▁shot s", + "▁ shots", + "▁A rea", + "▁Ar ea", + "▁Are a", + "▁ Area", + "sm ith", + "param eter", + "' }", + "▁h em", + "▁he m", + "▁ hem", + "▁s inging", + "▁sing ing", + "▁sin ging", + "▁access ible", + "▁P rin", + "▁Pr in", + "▁Pri n", + "opt ional", + "option al", + "an cial", + "anc ial", + "ancia l", + "sh ips", + "ship s", + "▁can vas", + "▁ canvas", + "sp e", + "s pe", + "▁address es", + "▁x ml", + "▁ xml", + "▁' \"", + "▁ '\"", + "▁k ar", + "▁ka r", + "▁ kar", + "ö ff", + "▁a ges", + "▁ag es", + "▁age s", + "▁ ages", + "ё р", + "zi ng", + "zin g", + "z ing", + "▁ö ver", + "▁C lean", + "▁Cle an", + "▁ Clean", + "▁Sil ver", + "▁о со", + "▁ос о", + "he alth", + "Al i", + "A li", + "▁t s", + "▁ ts", + "at ern", + "ate rn", + "ater n", + "a tern", + "▁cho osing", + "▁bur ned", + "▁burn ed", + "br id", + "b rid", + "ro oms", + "room s", + "öt t", + "ö tt", + "K ERN", + "▁d ish", + "▁dis h", + "▁di sh", + "S a", + "De tail", + "Det ail", + "▁H ind", + "▁Hi nd", + "▁D ans", + "▁Dan s", + "▁Da ns", + "i ę", + "▁J ahren", + "▁Jah ren", + "▁Jahr en", + "▁Jahre n", + "▁Ja hren", + "ext ension", + "al las", + "all as", + "alla s", + "▁B illy", + "▁Bill y", + "▁Bil ly", + "us ammen", + "it ud", + "itu d", + "ge on", + "geo n", + "Te mp", + "T emp", + "Le g", + "L eg", + "itt el", + "itte l", + "add le", + "▁mus cle", + "▁sc ared", + "▁scar ed", + "ss on", + "s son", + "▁de note", + "▁den ote", + "ie urs", + "ieu rs", + "ieur s", + "i eurs", + "▁o range", + "▁or ange", + "▁h ub", + "▁ hub", + "▁re b", + "▁r eb", + "▁ reb", + "ed i", + "e di", + "▁vo ices", + "▁voice s", + "F older", + "▁s uspend", + "▁sus pend", + "▁susp end", + "▁ suspend", + "▁He art", + "▁sc rap", + "▁scr ap", + "▁a ggreg", + "▁ag greg", + "▁Gu ide", + "trans action", + "▁r iding", + "▁ri ding", + "▁rid ing", + "▁v á", + "▁ vá", + "▁b reed", + "▁br eed", + "▁bre ed", + "▁bree d", + "▁con cert", + "▁conc ert", + "▁conce rt", + "▁concer t", + "appro x", + "▁ch ances", + "▁chance s", + "To k", + "T ok", + "E q", + "par ts", + "part s", + "p arts", + "▁sch olar", + "▁schol ar", + "of fs", + "off s", + "fl ush", + "flu sh", + "! ”", + "▁lo gin", + "▁log in", + "▁ login", + "▁so ort", + "▁M and", + "▁Man d", + "▁Ma nd", + "▁function al", + "▁B ou", + "▁Bo u", + "▁subject s", + "my s", + "m ys", + "▁extra ord", + "▁Build ing", + "ik t", + "i kt", + "B ad", + "ia mi", + "iam i", + "i ami", + "Dr iver", + "D river", + "êt e", + "ê te", + "▁k v", + "▁ kv", + "▁t imer", + "▁time r", + "▁tim er", + "▁ti mer", + "▁ timer", + "ition ally", + "itional ly", + "▁a thlet", + "▁ath let", + "▁\" );", + "▁\") ;", + "▁ \");", + "w y", + "CF G", + "▁he aven", + "▁heav en", + "о в", + "▁exper imental", + "▁experiment al", + "▁b ounds", + "▁bound s", + "▁ bounds", + "IC K", + "I CK", + "▁ex cit", + "▁exc it", + "▁qu it", + "▁qui t", + "▁q uit", + "▁univers al", + "д ь", + "▁S P", + "▁ SP", + "▁st ub", + "▁ stub", + "▁k le", + "▁kl e", + "▁ kle", + "▁B art", + "▁Bar t", + "▁Ba rt", + "▁\" @", + "pe l", + "p el", + "▁( !(", + "▁(! (", + "▁se lector", + "▁select or", + "▁sel ector", + "▁sele ctor", + "▁ selector", + "E B", + "▁c oc", + "▁co c", + "et ed", + "ete d", + "e ted", + "ют ь", + "ю ть", + "▁poss ess", + "▁R ick", + "▁Ric k", + "▁unus ual", + "ter min", + "term in", + "▁b ags", + "▁bag s", + "▁ba gs", + "▁lo ading", + "▁load ing", + "▁ loading", + "▁t f", + "▁ tf", + "▁) \r", + "▁ )\r", + "pro vider", + "prov ider", + "plet ion", + "▁c ursor", + "▁cur sor", + "▁ cursor", + "▁pa used", + "▁paus ed", + "▁pause d", + "и м", + "▁coun sel", + "] <", + "ze ch", + "zec h", + "z ech", + "▁t ie", + "▁ti e", + "▁M oon", + "▁Mo on", + "▁ar med", + "▁arm ed", + "▁ armed", + "▁ob serve", + "▁observ e", + "▁obs erve", + "▁per met", + "▁perm et", + "▁J ob", + "▁Jo b", + "▁ Job", + "fö r", + "f ör", + "arg ument", + "▁egg s", + "▁eg gs", + "ás t", + "á st", + "▁incred ibly", + "wer ken", + "werk en", + "iz ard", + "izar d", + "iza rd", + "▁p ainted", + "▁pain ted", + "▁pa inted", + "▁paint ed", + "▁Viet nam", + "▁vi olent", + "▁viol ent", + "Es t", + "E st", + "ier ra", + "i erra", + "re ader", + "read er", + "rea der", + "we ise", + "wei se", + "▁J osh", + "▁Jo sh", + "▁Jos h", + "▁H im", + "▁Hi m", + "as hes", + "ash es", + "or igin", + "orig in", + "ori gin", + "▁sp ir", + "▁ spir", + "▁T ree", + "▁Tr ee", + "▁Tre e", + "▁ Tree", + "▁n iet", + "▁nie t", + "▁ni et", + "WI N", + "W IN", + "mar gin", + "m argin", + "▁inv olves", + "▁invol ves", + "▁involve s", + "▁organ is", + "▁N acional", + "bar a", + "ba ra", + "b ara", + "▁de puis", + "▁dep uis", + "pi o", + "p io", + "fe atures", + "feature s", + "feat ures", + "st ru", + "str u", + "▁Dis ney", + "▁restaur ants", + "▁restaurant s", + "Mil l", + "M ill", + ")) \r", + ") )\r", + "с ла", + "rem ote", + "▁Th ird", + "▁base ball", + "▁al gun", + "▁alg un", + "] $", + "▁em ployed", + "▁employ ed", + "po t", + "p ot", + "▁Un ityEngine", + "▁ UnityEngine", + "▁integr ation", + "▁risk s", + "▁ris ks", + "▁st ro", + "▁str o", + "▁ag osto", + "▁ago sto", + "incl uding", + "▁M ind", + "▁Min d", + "▁Mi nd", + "▁st roke", + "▁str oke", + "▁stro ke", + "▁ stroke", + "▁de als", + "▁deal s", + "aj ax", + "aja x", + "a jax", + "ё т", + "▁\\ |", + "▁ \\|", + "ta r", + "t ar", + "adelph ia", + "▁s ab", + "▁sa b", + "pu r", + "p ur", + "▁sc rew", + "▁scr ew", + "▁in ev", + "▁\\ ;", + "▁Don ald", + "▁ Donald", + "ö d", + "cc a", + "c ca", + "es is", + "esi s", + "e sis", + "▁separ ated", + "▁separate d", + "DB G", + "D BG", + "ag ent", + "age nt", + "agen t", + "a gent", + "▁p acked", + "▁pack ed", + "▁pac ked", + "▁ packed", + "н ня", + "in tern", + "int ern", + "inter n", + "inte rn", + "▁M onte", + "▁Mon te", + "▁Mont e", + "▁Mo nte", + "▁prov ince", + "▁provinc e", + "▁provin ce", + "▁exp anded", + "▁expand ed", + "▁appro ached", + "▁approach ed", + "▁E p", + "CL K", + "▁o re", + "▁or e", + "▁ ore", + "B atch", + "▁impress ive", + "R M", + "▁L ocation", + "▁Loc ation", + "▁ Location", + "▁sh ame", + "▁sha me", + "wrap per", + "w rapper", + "un wrap", + "pe er", + "Bit s", + "Bi ts", + "B its", + "▁S N", + "▁ SN", + "sc ar", + "s car", + "Com e", + "Co me", + "C ome", + "▁coun cil", + "▁shout ed", + "ma king", + "m aking", + "▁M aur", + "▁Ma ur", + "▁Mau r", + "▁w is", + "LE TE", + "LET E", + "▁f s", + "▁ fs", + "▁d z", + "▁ dz", + "un que", + "ue go", + "u ego", + "R andom", + "H tml", + "ze m", + "z em", + "▁D utch", + "▁Gold en", + "▁Gol den", + "▁T ar", + "▁Ta r", + "▁H erm", + "▁He rm", + "▁Her m", + "▁str etch", + "▁stret ch", + "var d", + "va rd", + "v ard", + "▁t ries", + "▁tr ies", + "▁tri es", + "W I", + "▁disappe ared", + "▁disappear ed", + "▁cr usher", + "▁crush er", + "▁K an", + "▁Ka n", + "Ma g", + "M ag", + "ø r", + "▁Cam bridge", + "▁Camb ridge", + "▁do po", + "▁dop o", + "at ura", + "atur a", + "atu ra", + "he art", + "▁Sp iel", + "/* *\r", + "/** \r", + "Dir ection", + "Direct ion", + "Di rection", + "D irection", + "at ting", + "att ing", + "atti ng", + "wi g", + "w ig", + "▁c odes", + "▁co des", + "▁code s", + "▁cod es", + "▁ codes", + "▁pow der", + "al ert", + "ale rt", + "aler t", + "sem bl", + "semb l", + "▁y e", + "▁ ye", + "St ar", + "S tar", + "▁ro ots", + "▁root s", + "▁H oll", + "▁Hol l", + "▁Ho ll", + "Re le", + "Rel e", + "R ele", + "▁const itu", + "n c", + "“ .", + "re ference", + "refer ence", + "if icial", + "ific ial", + "ifi cial", + "clos ure", + "▁fig ured", + "▁figure d", + "▁assum ption", + "getElement ById", + "▁A G", + "▁ AG", + "os es", + "ose s", + "o ses", + "▁_ \"", + "ep per", + "ob re", + "o bre", + "en umerate", + "о графи", + "▁less ons", + "▁lesson s", + "▁qual ified", + "Per son", + "Pers on", + "P erson", + "an se", + "ans e", + "▁M ort", + "▁Mor t", + "▁Mo rt", + "s ylvania", + "▁c ré", + "▁cr é", + "Bind ing", + "Bin ding", + "B inding", + "і с", + "▁V ari", + "▁Var i", + "▁Va ri", + "▁ Vari", + "▁re minded", + "▁remind ed", + "▁members hip", + "▁member ship", + "ip er", + "ipe r", + "i per", + "zt e", + "z te", + "▁c ref", + "▁cre f", + "▁cr ef", + "▁ cref", + "▁P A", + "▁ PA", + "plaat st", + "▁Env ironment", + "▁ Environment", + "bo y", + "b oy", + "▁ph rase", + "▁phr ase", + "▁ phrase", + "riv ial", + "ra g", + "r ag", + "во ди", + "вод и", + "▁p se", + "▁ps e", + "▁ pse", + "▁tour nament", + ")} ,", + ") },", + "▁S ound", + "▁So und", + "▁Sou nd", + "▁ Sound", + "▁V el", + "▁Ve l", + "▁ Vel", + "▁B erg", + "▁Be rg", + "▁Ber g", + "el son", + "els on", + "▁ref uge", + "▁else where", + "qu ality", + "qual ity", + "▁abandon ed", + "▁F lo", + "▁Fl o", + "ib il", + "i bil", + "UA L", + "U AL", + "▁Pl atz", + "▁d elta", + "▁del ta", + "▁ delta", + "▁B uy", + "▁Bu y", + "ri ère", + "r ière", + "▁fl our", + "▁flo ur", + "▁laugh ing", + "▁laug hing", + "▁Look ing", + "▁Lo oking", + "Ag ent", + "A gent", + "▁w x", + "▁ wx", + "▁W ales", + "▁Wal es", + "▁Wa les", + "C tx", + "▁c ake", + "▁ca ke", + "▁c rate", + "▁cr ate", + "▁ crate", + "▁к ла", + "▁ кла", + "an ga", + "ang a", + "Z ero", + "▁amount s", + "Tr a", + "T ra", + "om etric", + "omet ric", + "o metric", + "▁con straints", + "▁constr aints", + "▁constraint s", + "▁tem ple", + "▁templ e", + "▁temp le", + "▁install ation", + "st roke", + "str oke", + "▁N eder", + "▁Ne der", + "▁Ned er", + "ț i", + "▁I bid", + "▁o bs", + "▁ob s", + "▁ obs", + "ent ries", + "entr ies", + "▁j usqu", + "OR M", + "O RM", + "▁S ky", + "▁Sk y", + "ik es", + "ike s", + "i kes", + "na k", + "n ak", + "▁m odes", + "▁mod es", + "▁mo des", + "▁mode s", + "▁Hit ler", + "▁b elt", + "▁be lt", + "▁bel t", + "▁point ing", + "▁B an", + "▁Ba n", + "ign ore", + "▁per su", + "▁pers u", + "▁Bes ides", + "yn om", + "y nom", + "▁leg is", + "▁C PU", + "▁CP U", + "▁ CPU", + "an ded", + "and ed", + "ande d", + "ui s", + "u is", + "bs ite", + "b site", + "▁E uro", + "▁Eu ro", + "▁ut ter", + "▁ utter", + "e clipse", + "▁ir re", + "▁irr e", + "▁D ocument", + "▁Doc ument", + "▁ Document", + "▁Mean while", + "▁famil ie", + "ver ify", + "▁J ason", + "▁Ja son", + "▁O rt", + "▁Or t", + "▁ci udad", + "▁techn ologies", + "▁ча сти", + "▁част и", + "▁час ти", + "ni ca", + "nic a", + "n ica", + "can cel", + "c ancel", + "V irtual", + "▁ev ident", + "am an", + "ama n", + "a man", + "▁Sup reme", + "at oes", + "ato es", + "▁ste ady", + "▁stead y", + "▁month ly", + "▁SO FTWARE", + "Di e", + "D ie", + "▁app lying", + "▁apply ing", + "▁appl ying", + "Di g", + "D ig", + "vi er", + "v ier", + "▁го ро", + "▁W H", + "▁ WH", + "▁min ds", + "▁mind s", + "▁k am", + "▁ka m", + "▁expert ise", + "▁not ification", + "▁ notification", + ". -", + "▁del iber", + "▁H E", + "▁ HE", + "▁res ist", + "ou tes", + "out es", + "oute s", + "o utes", + "▁How ard", + "▁Ho ward", + "spec ial", + "spe cial", + "▁p resentation", + "▁present ation", + "▁You Tube", + "mi r", + "m ir", + "▁r ust", + "▁ru st", + "▁rus t", + "▁ rust", + "▁n ations", + "▁nat ions", + "▁nation s", + "▁G ets", + "▁Ge ts", + "▁Get s", + "▁respon ses", + "▁response s", + "▁respons es", + "ar ded", + "ard ed", + "arde d", + "im mer", + "imm er", + "▁reve al", + "▁M eg", + "▁Me g", + "▁tod os", + "▁todo s", + "▁a de", + "▁ad e", + "▁ ade", + "ateg ories", + "ategor ies", + "▁pay ments", + "▁payment s", + "ô t", + "En umer", + "Enum er", + "E numer", + "▁platform s", + "▁plat forms", + "▁life time", + "▁lif etime", + "Com plete", + "Comp lete", + "Qu est", + "Que st", + "Q uest", + "en ders", + "end ers", + "ender s", + "ende rs", + "▁c um", + "▁cu m", + "pl er", + "ple r", + "p ler", + "▁app l", + "▁ap pl", + "äh rend", + "ähr end", + "з ь", + "en ez", + "ene z", + "e nez", + "over ty", + "yn chron", + "▁arg ued", + "▁argue d", + "▁K ath", + "▁Kat h", + "▁Ka th", + "▁s ynchron", + "▁syn chron", + "▁B uilder", + "▁Build er", + "▁ Builder", + "B order", + "Pl an", + "P lan", + "ri eb", + "rie b", + "r ieb", + "n m", + "FOR MAT", + "FORM AT", + "us k", + "u sk", + "▁j umped", + "▁jump ed", + "ch arg", + "char g", + "cha rg", + "▁cont ribute", + "▁contribut e", + "Me sh", + "M esh", + "Un ivers", + "re ll", + "rel l", + "r ell", + "▁p olar", + "▁pol ar", + "▁po lar", + "▁tr ois", + "▁tro is", + "ic io", + "ici o", + "i cio", + "Group s", + "G roups", + "▁( %", + "▁ (%", + "Lo op", + "L oop", + "▁g az", + "▁ga z", + "db g", + "d bg", + "LA Y", + "L AY", + "Jo hn", + "J ohn", + "bl ocks", + "block s", + "blo cks", + "▁l ung", + "▁lu ng", + "▁lun g", + "▁ lung", + "▁k ön", + "▁kö n", + "th rough", + "▁fif th", + "lish er", + "l isher", + "▁inv olving", + "▁invol ving", + "▁De ep", + "▁ Deep", + "▁обла сти", + "▁s ull", + "▁su ll", + "▁sul l", + "Ex port", + "Exp ort", + "▁K ate", + "▁Kat e", + "▁Ka te", + "per iod", + "ch arge", + "char ge", + "charg e", + "G T", + "\"> \r", + "\" >\r", + "ти н", + "т ин", + "▁O tt", + "▁Ot t", + "▁inter actions", + "▁interaction s", + "▁interact ions", + "▁Tor onto", + "TR ACE", + "TRA CE", + "▁d ifer", + "▁di fer", + "▁dif er", + "▁lib eral", + "▁liber al", + "▁p article", + "▁part icle", + "▁partic le", + "▁parti cle", + "▁sur ve", + "▁surv e", + "al ous", + "alo us", + "re ason", + "rea son", + "▁de pression", + "▁dep ression", + "▁depress ion", + "а л", + "▁f lower", + "▁fl ower", + "▁flo wer", + "▁flow er", + "▁wa ar", + "▁h ade", + "▁had e", + "▁ha de", + "▁cent uries", + "ut y", + "u ty", + "par ty", + "part y", + "▁appro val", + "gener ate", + "▁B arn", + "▁Bar n", + "▁Ba rn", + "▁m arg", + "▁mar g", + "▁ma rg", + "▁m onde", + "▁mon de", + "▁mo nde", + "▁mond e", + "▁o ok", + "▁ ook", + "▁Cl ark", + "▁Clar k", + "▁the oret", + "vious ly", + "vi ously", + "v iously", + "? )", + "▁R ud", + "▁Ru d", + "st mt", + "in ction", + "inct ion", + "▁t un", + "▁tu n", + "▁ro ads", + "▁road s", + "▁rot ation", + "▁ rotation", + "pp en", + "ppe n", + "p pen", + "sen sor", + "s ensor", + "▁K ol", + "▁Ko l", + "id elines", + "ide lines", + "idel ines", + "▁ є", + "▁com posed", + "▁comp osed", + "▁compos ed", + "▁v irus", + "▁vi rus", + "▁vir us", + "' $", + "S N", + "▁V on", + "▁Vo n", + "mon t", + "mo nt", + "m ont", + "la r", + "l ar", + "▁opin ions", + "▁opinion s", + "uct ion", + "u ction", + "ru pal", + "rup al", + "under line", + "▁hor ror", + "Mus t", + "Mu st", + "M ust", + "ot to", + "ott o", + "o tto", + "Sh ould", + "▁stat ist", + "▁g em", + "▁ge m", + "▁ gem", + "▁se cre", + "▁sec re", + "▁st rip", + "▁str ip", + "▁stri p", + "▁ strip", + "▁d irt", + "▁di rt", + "▁dir t", + "ama zon", + "amaz on", + "▁R ound", + "▁Ro und", + "▁Rou nd", + "▁ Round", + "▁dis covery", + "▁disc overy", + "▁discover y", + "▁disco very", + "▁G O", + "▁ GO", + "▁substant ial", + "ib t", + "i bt", + "▁dem ands", + "▁demand s", + "▁every day", + "▁b esch", + "▁be sch", + "▁bes ch", + "▁B ridge", + "▁Br idge", + "▁H D", + "▁ HD", + "▁D ol", + "▁Do l", + "▁t rès", + "▁tr ès", + "an ni", + "ann i", + "ro it", + "() );\r", + "()); \r", + "()) ;\r", + "( ));\r", + "fa r", + "f ar", + "tim estamp", + "▁bul k", + "Bl ack", + "▁g an", + "▁ga n", + "▁ gan", + "set ting", + "ret val", + "ва не", + "ван е", + "nu ng", + "n ung", + "▁talk s", + "▁tal ks", + "▁scient ists", + "▁scientist s", + "▁v ig", + "▁vi g", + "▁quant ity", + "▁G ard", + "▁Gar d", + "▁Ga rd", + "▁mov ements", + "▁move ments", + "▁movement s", + "äh r", + "ä hr", + "ling s", + "lin gs", + "l ings", + "▁Т е", + "te am", + "ri to", + "rit o", + "r ito", + "▁as sembly", + "▁ assembly", + "il st", + "ils t", + "i lst", + "▁happ iness", + "▁le af", + "▁ leaf", + "▁ass essment", + "▁assess ment", + "Co ord", + "ir s", + "i rs", + "sa m", + "s am", + "▁att orney", + "▁g eme", + "▁ge me", + "▁gem e", + "▁ geme", + "ID E", + "I DE", + "▁V ere", + "▁Ver e", + "▁Ve re", + "▁Anth ony", + "am iento", + "ami ento", + "▁A st", + "▁As t", + "▁cir cul", + "▁circ ul", + "▁Fr ances", + "▁Franc es", + "▁France s", + "▁Fran ces", + "▁p ent", + "▁pe nt", + "▁pen t", + "▁ pent", + "▁m ate", + "▁mat e", + "▁ma te", + "▁ mate", + "▁Trans port", + "▁ Transport", + "ow o", + "o wo", + "ч у", + "is tes", + "ist es", + "iste s", + "TR AN", + "TRA N", + "T RAN", + "IM PORT", + "IMP ORT", + "▁B reak", + "▁Bre ak", + "▁ Break", + "▁s ons", + "▁so ns", + "▁son s", + "▁invest ors", + "▁Phil ipp", + "▁Philip p", + "TH OD", + "▁pan ic", + "▁pa nic", + "▁ panic", + "▁: )", + "▁d etection", + "▁det ection", + "▁detect ion", + "▁sim ultane", + "nt e", + "n te", + "▁list ened", + "▁listen ed", + "к ре", + "▁B rig", + "▁Br ig", + "Option al", + "Opt ional", + "▁a bund", + "▁ab und", + "▁c riteria", + "▁crit eria", + "▁c hip", + "▁ch ip", + "▁chi p", + "▁ chip", + "▁ок ру", + "▁Con stant", + "▁Const ant", + "▁ Constant", + "▁m ining", + "▁min ing", + "▁mi ning", + "▁mini ng", + "та л", + "т ал", + "ma tes", + "mat es", + "mate s", + "m ates", + "▁w orship", + "▁wor ship", + "ro uter", + "rou ter", + "route r", + "r outer", + "C N", + "▁M atch", + "▁Mat ch", + "▁ Match", + "▁C ole", + "▁Col e", + "▁Co le", + "▁down t", + "▁dow nt", + "▁h oles", + "▁hol es", + "▁ho les", + "▁hole s", + "▁gr ateful", + "RES ULT", + "▁Europ a", + "▁Euro pa", + "▁con sent", + "▁cons ent", + "▁conse nt", + "l ä", + "op ter", + "opt er", + "▁colle agues", + "or ous", + "oro us", + "o rous", + "▁enem ies", + "ha ng", + "han g", + "h ang", + "act ual", + "Object s", + "▁я к", + "▁fl uid", + "▁flu id", + "fix ed", + "f ixed", + "▁G raph", + "▁Gr aph", + "▁Gra ph", + "▁ Graph", + "▁scr atch", + "ce rs", + "cer s", + "c ers", + "ri bu", + "rib u", + "▁valid ation", + "▁ validation", + "▁com pletion", + "▁complet ion", + "▁B egin", + "▁Be gin", + "▁Beg in", + "▁ Begin", + "end point", + "ri ent", + "rie nt", + "rien t", + "r ient", + "C M", + "▁S ite", + "▁Si te", + "▁ Site", + "▁expl ains", + "▁explain s", + "tr es", + "tre s", + "t res", + "▁any body", + "fo reach", + "fore ach", + "for each", + "lo n", + "l on", + "Ch ain", + "▁B uff", + "▁Bu ff", + "▁ Buff", + "oc al", + "oca l", + "o cal", + "▁M organ", + "▁Mor gan", + "▁s ang", + "▁sa ng", + "▁san g", + "▁pass es", + "▁pas ses", + "@ @", + "ij d", + "i jd", + "W ord", + "▁H ung", + "▁Hun g", + "▁Hu ng", + "▁F er", + "▁Fe r", + "▁v ý", + "ba st", + "bas t", + "b ast", + "▁enter tainment", + "▁entertain ment", + "hi n", + "h in", + "▁g rat", + "▁gr at", + "▁gra t", + "▁M ember", + "▁Me mber", + "▁Mem ber", + "▁ Member", + "▁M inn", + "▁Min n", + "▁Mi nn", + "▁pr inted", + "▁print ed", + "▁prin ted", + "▁Frank lin", + "▁I mp", + "▁Im p", + "▁ Imp", + "M achine", + "column s", + "▁de leted", + "▁del eted", + "▁delete d", + "▁delet ed", + "▁ deleted", + "▁manufact uring", + "▁re ly", + "▁r ely", + "▁rel y", + "▁con se", + "▁cons e", + "▁f ishing", + "▁fish ing", + "▁fis hing", + "bl o", + "b lo", + "- $", + "▁. \"", + "▁ .\"", + "▁clin ical", + "▁clinic al", + "▁Stud ies", + "▁Б у", + "def inition", + "▁evalu ation", + "▁eval uation", + "▁att acked", + "▁attack ed", + "▁fro zen", + "ze nt", + "zen t", + "z ent", + "▁ú lt", + "▁r ational", + "▁rat ional", + "▁ratio nal", + "ot he", + "oth e", + "o the", + "Can cel", + "C ancel", + "hi story", + "hist ory", + "set Text", + "▁a lc", + "▁al c", + "▁h ydro", + "▁hy dro", + "▁hyd ro", + "▁The atre", + "▁M aterial", + "▁Mat erial", + "▁ Material", + "IO Exception", + "**** **/", + "****** /", + "sp l", + "s pl", + "NO DE", + "att rs", + "attr s", + "▁m ie", + "▁mi e", + "▁off ices", + "▁offic es", + "▁office s", + "r ó", + "▁j am", + "▁ja m", + "▁Id ent", + "▁Ide nt", + "▁ Ident", + "v é", + "Set ting", + "▁Sever al", + "▁Sev eral", + "▁dec ay", + "And roid", + "▁S ave", + "▁Sa ve", + "▁Sav e", + "▁ Save", + "un ted", + "unt ed", + "unte d", + "▁Mount ain", + "us c", + "u sc", + "▁mar zo", + "▁a sleep", + "▁as leep", + "▁sold ier", + "▁D ouble", + "▁Dou ble", + "▁ Double", + "P K", + "▁cont rad", + "▁contr ad", + "▁contra d", + "▁w ins", + "▁win s", + "ce iver", + "ceive r", + "▁se asons", + "▁season s", + "▁seas ons", + "▁C hall", + "▁Ch all", + "▁Cha ll", + "▁health care", + "ła d", + "ł ad", + "о т", + "▁F ive", + "▁Fi ve", + "▁H ell", + "▁He ll", + "▁Hel l", + "▁world wide", + "▁' ,", + "▁ ',", + "я н", + "ma de", + "mad e", + "m ade", + "▁respon ded", + "▁respond ed", + "▁a y", + "▁ ay", + "▁proced ures", + "▁procedure s", + "те ра", + "тер а", + "▁cle ared", + "▁clear ed", + "\"] .", + "\" ].", + "▁T arget", + "▁Tar get", + "▁ Target", + "▁S ide", + "▁Si de", + "▁Sid e", + "▁ Side", + "om in", + "omi n", + "o min", + "▁de ploy", + "▁T ell", + "▁Te ll", + "▁Tel l", + "▁ Tell", + "▁on going", + "fl oor", + "f loor", + "▁b ones", + "▁bo nes", + "▁bon es", + "▁bone s", + "▁De lete", + "▁Del ete", + "▁ Delete", + "▁shru gged", + "O ur", + "De r", + "D er", + "▁init ialize", + "▁initial ize", + "▁ initialize", + "▁T ed", + "▁Te d", + "MA GE", + "MAG E", + "M AGE", + "▁h ire", + "▁hi re", + "▁ hire", + "▁tr acking", + "▁track ing", + "▁a sh", + "▁as h", + "▁ ash", + "▁ce iling", + "ка х", + "et ti", + "ett i", + "e tti", + "▁cour age", + "▁cou rage", + "ensch app", + "ют ся", + "ю тся", + "Mo re", + "M ore", + "▁fol g", + "▁fo lg", + "▁ folg", + "▁Gr ace", + "▁Gra ce", + "▁K elly", + "▁Kel ly", + "▁re ven", + "▁r even", + "▁rev en", + "▁reve n", + "▁A li", + "▁Al i", + "▁ Ali", + "▁d isp", + "▁dis p", + "▁di sp", + "▁ disp", + "▁de feat", + "▁defe at", + "▁cre ature", + "▁creat ure", + "▁Kenn edy", + "▁D iego", + "▁Die go", + "▁Di ego", + "EM P", + "E MP", + "▁s team", + "▁ste am", + "end ance", + "ri g", + "r ig", + "▁ign or", + "▁ig nor", + "em en", + "eme n", + "e men", + "▁G ru", + "▁Gr u", + "▁pro posal", + "▁propos al", + "▁we iter", + "▁weit er", + "▁ лі", + "ib les", + "ible s", + "i bles", + "▁consider ation", + "▁belie ves", + "▁believe s", + "▁S oph", + "▁So ph", + "“ ,", + "▁Matt hew", + "▁circ uit", + "▁s inger", + "▁sing er", + "▁sin ger", + "▁S quare", + "ç o", + "Ed ge", + "▁a str", + "▁as tr", + "▁ast r", + "▁ astr", + "▁represent ative", + "▁comprehens ive", + "li ga", + "lig a", + "l iga", + "▁m ere", + "▁me re", + "▁mer e", + "tb l", + "t bl", + "▁contin uing", + "▁continu ing", + "ograph er", + "ograp her", + "LE D", + "L ED", + "▁/* **/", + "▁/** */", + "▁s ear", + "▁se ar", + "▁sea r", + "▁enorm ous", + "iz i", + "i zi", + "Di t", + "D it", + "th ere", + "ther e", + "the re", + "t here", + "і н", + "си те", + "▁gu erra", + "▁end point", + "▁ endpoint", + "▁le sson", + "▁les son", + "▁less on", + "zo n", + "z on", + "var iable", + "vari able", + "и с", + "▁research ers", + "▁attempt ed", + "▁e nf", + "▁en f", + "ту ра", + "тур а", + "▁de fin", + "▁def in", + "ве ст", + "▁aw ful", + "▁lo west", + "▁low est", + "ru les", + "rule s", + "r ules", + "▁un like", + "inter val", + "▁produ cing", + "▁K am", + "▁Ka m", + "▁I MP", + "▁IM P", + "▁ IMP", + "Gener al", + "Gen eral", + "▁f aire", + "▁fa ire", + "▁fair e", + "▁max im", + "▁ma xim", + "as semb", + "ass emb", + "asse mb", + "assem b", + "ac ent", + "ace nt", + "a cent", + "? >", + "pl ica", + "plic a", + "p lica", + "▁r am", + "▁ra m", + "▁ ram", + "ma te", + "mat e", + "m ate", + "ц у", + "m n", + "▁H i", + "▁ Hi", + "▁st ages", + "▁stage s", + "▁stag es", + "▁sta ges", + "▁Ed itor", + "▁Edit or", + "▁ Editor", + "▁t ang", + "▁tan g", + "▁ta ng", + "R D", + "▁i ch", + "▁ic h", + "▁ ich", + "▁depend ent", + "▁dep endent", + "▁ dependent", + "li fer", + "life r", + "lif er", + "l ifer", + "as cript", + "asc ript", + "a script", + "▁expos ure", + "ре з", + "▁m art", + "▁mar t", + "▁ma rt", + "▁ mart", + "▁Bar cel", + "xs pace", + "x space", + "SE SSION", + "▁p rest", + "▁pre st", + "▁pr est", + "▁pres t", + "UR CE", + "- .", + "▁се ло", + "ha ve", + "hav e", + "h ave", + "▁observ ation", + "▁obs ervation", + "▁comm ands", + "▁command s", + "▁ commands", + "▁e ager", + "▁out door", + "▁DE BUG", + "▁ DEBUG", + "▁h r", + "▁ hr", + "A X", + "▁p uzz", + "▁pu zz", + "bl ank", + "бу р", + "б ур", + "▁k ennis", + "▁reg arded", + "▁regard ed", + "▁} ),", + "▁}) ,", + "▁ }),", + "vol ume", + "▁про из", + "▁Tr aining", + "▁Tra ining", + "▁Train ing", + "a ñ", + "▁f ois", + "▁foi s", + "▁fo is", + "▁т ри", + "▁ три", + "в ня", + "▁opt imal", + "▁optim al", + "▁sub scription", + "▁subs cription", + "▁ subscription", + "br idge", + "brid ge", + "b ridge", + "im ental", + "iment al", + "imen tal", + "▁Th ink", + "▁\" ;", + "▁ \";", + "▁leg isl", + "▁legis l", + "▁H op", + "▁Ho p", + "▁br anches", + "▁branch es", + "▁V eg", + "▁Ve g", + "▁s print", + "▁spr int", + "▁fl ux", + "▁flu x", + "▁Fr eder", + "▁Fre der", + "▁Fred er", + "si s", + "s is", + "not ify", + "▁Ф ран", + "so m", + "s om", + "ny m", + "n ym", + "▁R é", + "le tt", + "let t", + "l ett", + "ing ham", + "▁F arm", + "▁Far m", + "▁Fa rm", + "DO M", + "D OM", + "▁sh ield", + "He re", + "Her e", + "H ere", + "▁T reat", + "▁Tre at", + "▁Lu ke", + "▁un safe", + "an ton", + "ant on", + "anto n", + "▁Im per", + "▁Imp er", + "▁tele phone", + "▁un lock", + "▁ unlock", + "Own er", + "col lection", + "coll ection", + "collect ion", + "▁s nd", + "▁sn d", + "▁ snd", + "▁su iv", + "▁ent ering", + "▁enter ing", + "ше н", + "ш ен", + "▁L abel", + "▁La bel", + "▁Lab el", + "▁ Label", + "se lector", + "sel ector", + "select or", + "▁G ET", + "▁ GET", + "▁qu ando", + "▁quand o", + "▁f ed", + "▁fe d", + "▁ fed", + "j Query", + "Or igin", + "▁A lan", + "▁Al an", + "math scr", + "▁pregn ant", + "▁preg nant", + "Ex pect", + "Exp ect", + "re sources", + "res ources", + "resource s", + "▁er sten", + "▁erst en", + "▁ers ten", + "▁erste n", + "al ia", + "ali a", + "a lia", + "▁ret ired", + "▁retire d", + "û t", + "Cr ed", + "C red", + "▁m éd", + "▁mé d", + "▁e rh", + "▁er h", + "Frame work", + "Sl ot", + "S lot", + "d uration", + "sa l", + "s al", + "▁com position", + "▁compos ition", + "art icle", + "gp u", + "g pu", + "▁per mitted", + "▁perm itted", + "▁permit ted", + "▁F ont", + "▁Fo nt", + "▁ Font", + "▁M uch", + "▁Mu ch", + "▁p ending", + "▁pen ding", + "▁ pending", + "▁ag encies", + "Column s", + "▁k lik", + "▁kl ik", + "▁r ating", + "▁rat ing", + "▁ra ting", + "▁ rating", + "min d", + "mi nd", + "m ind", + "▁Penn sylvania", + "J ava", + "ab stract", + "abs tract", + "▁d umb", + "▁du mb", + "▁V I", + "▁ VI", + "us a", + "u sa", + "Rem ote", + "▁YO U", + "▁C reek", + "▁Cre ek", + "ма ти", + "мат и", + "Bot tom", + "B ottom", + "▁roll ing", + "▁ rolling", + "▁b undle", + "▁bund le", + "▁ bundle", + "▁g olf", + "▁gol f", + "gp io", + "g pio", + "▁Ch air", + "▁Cha ir", + "▁c ls", + "▁cl s", + "▁ cls", + "$ }", + "▁Par liament", + "f ühr", + "Man y", + "Ma ny", + "M any", + "▁S ep", + "▁Se p", + "▁ Sep", + "▁bad ly", + "ig i", + "i gi", + "▁Geme inde", + "Il l", + "I ll", + "▁А н", + "ua rt", + "uar t", + "u art", + "it empty", + "item pty", + "▁N iger", + "▁Ni ger", + "▁im migr", + "▁imm igr", + "Su per", + "Sup er", + "S uper", + "v á", + "ist ribute", + "istribut e", + "Hel pers", + "Helper s", + "Help ers", + "▁w aters", + "▁water s", + "▁wat ers", + "▁wa ters", + "▁join ing", + "▁jo ining", + "om itempty", + "▁Other wise", + "▁H ost", + "▁Ho st", + "▁ Host", + "▁re dd", + "▁red d", + "▁d y", + "▁ dy", + "▁con verted", + "▁convert ed", + "▁conver ted", + "▁pr ayer", + "▁pray er", + "▁pra yer", + "▁У краї", + "▁Укра ї", + "▁e lections", + "▁elect ions", + "▁ele ctions", + "▁election s", + "re b", + "r eb", + "er ie", + "eri e", + "e rie", + "▁с вя", + "Ab s", + "A bs", + "ie mbre", + "iem bre", + "i embre", + "hol ders", + "hold ers", + "holder s", + "▁R ol", + "▁Ro l", + "ut schen", + "uts chen", + "utsch en", + "utsche n", + "▁G h", + "ter y", + "te ry", + "t ery", + "ан г", + "а нг", + "▁narr ative", + "min us", + "m inus", + "▁I ron", + "▁Ir on", + "=\" #", + "▁w and", + "▁wa nd", + "▁ wand", + "▁w ished", + "▁wish ed", + "▁wis hed", + "ic ode", + "ico de", + "i code", + "or r", + "o rr", + "[ [", + "▁detect ed", + "▁municip al", + "▁P our", + "▁Po ur", + "▁S erv", + "▁Se rv", + "▁Ser v", + "▁ Serv", + "cite t", + "cit et", + "c itet", + "▁g rey", + "▁gr ey", + "▁gre y", + "▁R ap", + "▁Ra p", + "▁v oy", + "▁vo y", + "▁l leg", + "▁ll eg", + "▁cur rency", + "▁curr ency", + "▁ currency", + "▁S cript", + "▁Sc ript", + "▁ Script", + "str ument", + "stru ment", + "▁expect ing", + "▁t ickets", + "▁tick ets", + "▁ticket s", + "▁b ucket", + "▁buck et", + "▁ bucket", + "eg r", + "e gr", + "▁j acket", + "▁jack et", + "dr v", + "d rv", + "▁lo ans", + "▁loan s", + "▁k ann", + "▁kan n", + "▁ka nn", + "▁integr al", + "▁character istics", + "▁characteristic s", + "(\" .", + "( \".", + "▁man ual", + "▁d ynamics", + "▁dynam ics", + "▁dynamic s", + ": *", + "sh a", + "s ha", + "re ens", + "ree ns", + "reen s", + "on ical", + "oni cal", + "onic al", + "▁to ile", + "añ a", + "a ña", + "▁d istant", + "▁di stant", + "▁dist ant", + "▁hand led", + "▁handle d", + "Bo ol", + "B ool", + "▁pe nal", + "▁pen al", + "▁Th ings", + "▁prom inent", + "▁ex ped", + "▁exp ed", + "▁He lp", + "▁Hel p", + "▁ Help", + "▁a sp", + "▁as p", + "▁ asp", + "la p", + "l ap", + "▁A uth", + "▁Aut h", + "▁Au th", + "▁ Auth", + "Bas ic", + "ach uset", + "▁B ild", + "▁Bi ld", + "▁Bil d", + "▁ent itled", + "▁j ag", + "▁ja g", + "▁reject ed", + "▁m emor", + "▁me mor", + "▁mem or", + "▁memo r", + "or ts", + "ort s", + "▁ap plies", + "▁appl ies", + "▁L anguage", + "▁ Language", + "spec ific", + "achuset ts", + "HA ND", + "H AND", + "▁R oute", + "▁Ro ute", + "▁Rou te", + "▁ Route", + "mark et", + "mar ket", + "▁K y", + "▁p ose", + "▁pos e", + "▁po se", + "▁ pose", + "AC HE", + "ACH E", + "po ll", + "pol l", + "p oll", + "▁r ocks", + "▁ro cks", + "▁rock s", + "bo ne", + "bon e", + "b one", + "▁D IS", + "▁DI S", + "▁ DIS", + "W atch", + "▁sm iling", + "ри о", + "Mon th", + "Mont h", + "▁e fter", + "con struct", + "const ruct", + "▁b ands", + "▁band s", + "▁ban ds", + "▁ bands", + "▁collabor ation", + "ни ми", + "ним и", + "gl as", + "g las", + "▁v y", + "▁ vy", + "▁eng agement", + "▁engage ment", + "__ )", + "_ _)", + "▁w ings", + "▁win gs", + "▁wing s", + "ки м", + "к им", + "net je", + "at iva", + "ati va", + "ativ a", + "▁Du ke", + "ле е", + "▁With in", + "▁d ove", + "▁do ve", + "▁c b", + "▁ cb", + "ye rs", + "yer s", + "y ers", + "po w", + "p ow", + "[ (", + "▁evalu ate", + "▁eval uate", + "Point s", + "▁р і", + "▁ рі", + "od igd", + "odi gd", + "on omy", + "ono my", + "onom y", + "▁Ill inois", + "▁T yp", + "▁Ty p", + "▁ Typ", + "▁coord inates", + "▁coordinate s", + "pis ode", + "uck ed", + "uc ked", + "▁f lav", + "▁fl av", + "▁br ands", + "▁brand s", + "▁cal endar", + "▁ calendar", + "Li b", + "L ib", + "▁uit gen", + "▁t ale", + "▁tal e", + "▁ta le", + "▁brief ly", + "▁m ic", + "▁mi c", + "▁ mic", + "RE SS", + "RES S", + "▁sp äter", + "▁integr ated", + "▁integrate d", + "▁cook ies", + "▁cookie s", + "▁uitgen odigd", + "▁P riv", + "▁Pr iv", + "▁Pri v", + "▁ Priv", + "▁phen omen", + "▁vo egen", + "Su pp", + "Sup p", + "S upp", + "▁re fers", + "▁ref ers", + "▁refer s", + "па д", + "▁Cl inton", + "▁Clin ton", + "▁ass ignment", + "▁assign ment", + "in als", + "ina ls", + "inal s", + "i nals", + "▁a sym", + "▁as ym", + "cy cle", + "cycl e", + "c ycle", + "▁And erson", + "▁Anders on", + "▁b inding", + "▁bin ding", + "▁bind ing", + "▁ binding", + "ri que", + "r ique", + "hi nd", + "hin d", + "h ind", + "▁be half", + "▁beh alf", + "▁F le", + "▁Fl e", + "▁break s", + "▁bre aks", + "▁so ap", + "▁ soap", + "ва р", + "в ар", + "▁v ä", + "▁ vä", + "▁c rying", + "▁cr ying", + "▁cry ing", + "▁ →", + "▁m sm", + "▁ms m", + "▁ msm", + "▁bo ots", + "▁boot s", + "ow ing", + "owi ng", + "o wing", + "▁b ell", + "▁be ll", + "▁bel l", + "▁ bell", + "su ite", + "suit e", + "▁Bund es", + "▁Bun des", + "Y ear", + "nd ef", + "nde f", + "n def", + "O ther", + "▁go ogle", + "▁goog le", + "▁ google", + "EN CE", + "ENC E", + "WE R", + "W ER", + "Le s", + "L es", + "Sh ared", + "Share d", + "▁E D", + "▁ ED", + "IF T", + "I FT", + "▁flo ating", + "▁float ing", + "ý m", + "{} ,", + "{ },", + "Bin ary", + "B inary", + "▁ro ce", + "ra j", + "r aj", + "▁be werken", + "B F", + "▁H ur", + "▁Hu r", + "ce n", + "c en", + "▁e re", + "▁er e", + "▁ ere", + "▁c amb", + "▁cam b", + "▁ca mb", + "▁Pak istan", + "▁great ly", + "▁log ging", + "▁ logging", + "/ .", + "Ten sor", + "T ensor", + "▁op ens", + "▁open s", + "▁ opens", + "▁R io", + "▁klik ken", + "▁sc ulpt", + "ap ore", + "apor e", + "w x", + "▁N ich", + "▁Nic h", + "▁Ni ch", + "na n", + "n an", + "▁inj ured", + "com pare", + "comp are", + "compar e", + "th a", + "t ha", + "Sam ple", + "S ample", + "Sh ell", + "She ll", + "S hell", + "▁comm ander", + "▁command er", + "▁re ceiver", + "▁rece iver", + "▁receive r", + "▁h opes", + "▁hope s", + "▁hop es", + "▁ho pes", + "▁b yl", + "▁by l", + "▁pro xy", + "▁pr oxy", + "▁ proxy", + "▁g all", + "▁gal l", + "▁ga ll", + "get Id", + "▁B ab", + "▁Ba b", + "fe ld", + "fel d", + "f eld", + "▁\" _", + "▁H ab", + "▁Ha b", + "sim ple", + "▁execut ed", + "▁execute d", + "▁a te", + "▁at e", + "▁ ate", + "▁an imation", + "▁anim ation", + "▁ animation", + "▁in hab", + "▁бо ль", + "▁r outer", + "▁ro uter", + "▁rout er", + "▁route r", + "▁rou ter", + "▁ router", + "▁gl ob", + "▁glo b", + "▁ glob", + "Ge plaatst", + "▁begin netje", + "▁K ur", + "▁Ku r", + "▁Х а", + "al igned", + "align ed", + "▁cert ificate", + "▁ Å", + ".) .", + ". ).", + "▁s oll", + "▁so ll", + "▁sol l", + "▁Im port", + "▁Imp ort", + "▁ Import", + "ре ди", + "ред и", + "р еди", + "▁pand emic", + "▁n ic", + "▁ni c", + "▁ nic", + "v ä", + "▁G ree", + "▁Gr ee", + "▁Gre e", + "▁S ay", + "▁Sa y", + "▁д і", + "▁ ді", + "▁N um", + "▁Nu m", + "▁ Num", + "▁rough ly", + "▁des pués", + "▁ ​", + "▁spec ify", + "Map per", + "lic ht", + "li cht", + "lich t", + "l icht", + "▁th umb", + "▁ thumb", + "wi e", + "w ie", + "▁un likely", + "▁unlike ly", + "▁ unlikely", + "▁E dd", + "▁Ed d", + "He y", + "H ey", + "▁O pt", + "▁Op t", + "▁ Opt", + "B LOCK", + "во р", + "в ор", + "▁ ×", + "▁b a", + "▁ ba", + "▁period s", + "▁title s", + "▁tit les", + "Me d", + "M ed", + "▁f on", + "▁fo n", + "▁ fon", + "▁b ast", + "▁bas t", + "▁ba st", + "▁ bast", + "▁F orest", + "▁For est", + "▁Fore st", + "▁Fo rest", + "▁ №", + "on ds", + "ond s", + "▁f al", + "▁fa l", + "▁g esch", + "▁ge sch", + "▁ges ch", + "▁ gesch", + "dir ection", + "di rection", + "direct ion", + "dire ction", + "d irection", + "IF Y", + "▁L A", + "▁ LA", + "▁( ((", + "▁(( (", + "▁ (((", + "GT H", + "G TH", + "it udes", + "itude s", + "itu des", + "itud es", + "▁dest ruction", + "▁destruct ion", + "▁J a", + "▁s take", + "▁st ake", + "▁sta ke", + "iffer ent", + "iffe rent", + "▁ident ical", + "▁f og", + "▁fo g", + "▁R eb", + "▁Re b", + "▁ Reb", + "ски е", + "сту п", + "ja x", + "j ax", + "▁M ars", + "▁Mar s", + "▁Ma rs", + "▁hist oric", + "▁histor ic", + "▁V o", + "▁ Vo", + "▁entre pre", + "▁t ension", + "▁tens ion", + "▁W HERE", + "▁WH ERE", + "▁WHE RE", + "▁Phil adelphia", + "Count er", + "Co unter", + "C ounter", + "▁fr ames", + "▁frame s", + "▁fra mes", + "▁fram es", + "▁ frames", + "▁m uy", + "▁mu y", + "e j", + "ö t", + "e u", + "▁че лове", + "PRO C", + "PR OC", + "▁res olved", + "▁resolve d", + "▁ resolved", + "▁t ape", + "▁tap e", + "▁ta pe", + "ци он", + "▁sing ular", + "▁person nel", + "▁M un", + "▁Mu n", + "▁O cc", + "▁ Occ", + "▁scal ar", + "▁ scalar", + "de ss", + "des s", + "d ess", + "▁c able", + "▁cab le", + "▁ca ble", + "be ing", + "b eing", + "▁J enn", + "▁Je nn", + "▁Jen n", + "▁er st", + "▁ers t", + "▁ erst", + "Action s", + "Act ions", + "A ctions", + "Env ironment", + "vi a", + "v ia", + "▁strugg ling", + "▁D VD", + "wh e", + "w he", + "▁throw ing", + "▁thr owing", + "▁thro wing", + "Bound s", + "B ounds", + "▁M D", + "▁ MD", + "▁\" ../", + "▁\". ./", + "▁satisf y", + "▁Color ado", + "▁Act ive", + "▁Activ e", + "▁ Active", + "Task s", + "<>( );", + "<> ();", + "< >();", + "▁sl ipped", + "▁slip ped", + "▁po ison", + "▁poi son", + "z b", + "Dis patch", + "war ning", + "warn ing", + "w arning", + "▁ult imate", + "p icture", + "ex pression", + "exp ression", + "expr ession", + "express ion", + "▁T alk", + "▁Tal k", + "▁f lick", + "▁fl ick", + "▁rais ing", + "▁ra ising", + "▁ raising", + "▁trans actions", + "▁transaction s", + "▁gl ance", + "▁g ri", + "▁gr i", + "▁п рез", + "▁пре з", + "se lection", + "sel ection", + "select ion", + "s election", + "њ а", + "en dl", + "end l", + "▁A bb", + "▁Ab b", + "▁b old", + "▁bo ld", + "▁bol d", + "▁ bold", + "▁maint ained", + "▁maintain ed", + "Ex ists", + "▁encour aged", + "▁encourage d", + "Qu al", + "Q ual", + "▁ess ere", + "▁h ired", + "▁hi red", + "▁hire d", + "let ter", + "lett er", + "lette r", + "it ches", + "itch es", + "oth ers", + "other s", + "othe rs", + "o thers", + "▁w oj", + "▁wo j", + "▁inj uries", + "▁d il", + "▁di l", + "ex ecut", + "exec ut", + "▁Ste el", + "▁G arden", + "▁Gar den", + "▁Gard en", + "з я", + "\\, \\", + "\\ ,\\", + "▁An gel", + "▁Ang el", + "pr im", + "p rim", + ">: ]<", + "g b", + "pe at", + "in te", + "int e", + "i nte", + "▁ap olog", + "▁reg ulations", + "▁regul ations", + "▁regulation s", + "S rc", + "k h", + "Up load", + "U pload", + "ma pping", + "map ping", + "m apping", + "▁p resents", + "▁pres ents", + "▁present s", + "▁po etry", + "▁poet ry", + "▁st ops", + "▁stop s", + "▁sto ps", + "▁T ol", + "▁To l", + "▁t ower", + "▁to wer", + "▁tow er", + "▁O UT", + "▁ OUT", + "Th ank", + "Than k", + "▁organ ic", + "▁d rei", + "▁dr ei", + "▁dre i", + "▁p ound", + "▁po und", + "▁pou nd", + "cent ury", + "▁mod ules", + "▁module s", + "▁ modules", + "▁д ере", + "▁де ре", + "▁w orn", + "▁wor n", + "▁wo rn", + "▁par ad", + "▁para d", + "▁pa rad", + "▁C os", + "▁Co s", + "fi c", + "f ic", + "▁бе з", + "▁Jim my", + "▁l ands", + "▁land s", + "▁lan ds", + "▁ lands", + "▁min ist", + "▁mini st", + "vs pace", + "v space", + "▁light ing", + "▁n aked", + "▁na ked", + "▁design er", + "▁St ream", + "▁Stre am", + "▁ Stream", + "TM P", + "T MP", + "Cent er", + "C enter", + "resent ation", + "ON T", + "O NT", + "▁e rs", + "▁er s", + "▁ ers", + "▁measure ment", + "▁mus cles", + "▁muscle s", + "▁I gn", + "▁ Ign", + "▁C OM", + "▁CO M", + "▁ COM", + "▁f ru", + "▁fr u", + "▁gen re", + "▁al pha", + "▁ alpha", + "▁ret irement", + "▁retire ment", + "▁G on", + "▁Go n", + "ő l", + "cont ents", + "content s", + "▁he aling", + "▁heal ing", + "▁s ido", + "▁si do", + "▁sid o", + "incip al", + "Per mission", + "Perm ission", + "ра к", + "▁G ordon", + "▁Gor don", + "▁R ank", + "▁Ran k", + "▁ Rank", + "▁Aut om", + "▁Au tom", + "▁Auto m", + "▁ Autom", + "Con structor", + "Construct or", + "wi ki", + "wik i", + "w iki", + "▁concern ing", + "▁concer ning", + "riz ona", + "▁var iant", + "▁vari ant", + "▁ variant", + "▁arr anged", + "▁arrang ed", + "▁arrange d", + "▁S pr", + "▁Sp r", + "BP ACK", + "B PACK", + "Tim estamp", + "re store", + "rest ore", + "aw are", + "awa re", + "a ware", + "▁Ob serv", + "▁ Observ", + "▁S V", + "▁ SV", + "ip p", + "i pp", + "▁Execut ive", + "▁col leg", + "▁coll eg", + "▁colle g", + "▁explicit ly", + "wr itten", + "writ ten", + "▁K ön", + "▁Kö n", + "ir us", + "i rus", + "▁H old", + "▁Hol d", + "▁Ho ld", + "▁P ract", + "▁Pr act", + "▁Pra ct", + "Char acter", + "▁red istribute", + "uer to", + "▁Stud ent", + "▁ Student", + "▁el der", + "▁D op", + "▁Do p", + "v p", + "▁H ub", + "▁Hu b", + "▁ Hub", + "▁gr ounds", + "▁ground s", + "▁R y", + "▁sign als", + "▁sig nals", + "▁signal s", + "▁g ifts", + "▁gift s", + "▁streng then", + "▁strength en", + "▁L yn", + "▁Ly n", + "com mun", + "comm un", + "▁на й", + "▁fin ance", + "▁financ e", + "no c", + "n oc", + "he lm", + "hel m", + "h elm", + "▁c uts", + "▁cut s", + "▁cu ts", + "▁advent ure", + "▁R ic", + "▁intellect ual", + "▁Out put", + "▁ Output", + "▁aw k", + "▁ awk", + "▁concentr ation", + "▁guid ance", + "Buf f", + "Bu ff", + "B uff", + "▁f illing", + "▁fil ling", + "▁fill ing", + "▁reg ul", + "▁del icious", + "([ ]", + "( []", + "ши х", + "▁t ons", + "▁to ns", + "▁ton s", + "▁ tons", + "act ivity", + "activ ity", + "G P", + "LO B", + "L OB", + "st adt", + "sta dt", + "stad t", + "ta l", + "t al", + "▁im g", + "▁i mg", + "▁ img", + "▁r ush", + "▁ru sh", + "▁rus h", + "att ice", + "atti ce", + "▁p ok", + "▁po k", + "st eps", + "ste ps", + "step s", + "▁l id", + "▁li d", + "▁D NA", + "B rowser", + "▁lad ies", + "▁an nées", + "▁ann ées", + "▁resc ue", + "av ity", + "avi ty", + "ro ck", + "roc k", + "r ock", + "▁glass es", + "▁B ey", + "▁Be y", + ")} $", + ") }$", + "de tail", + "det ail", + "▁d és", + "▁dé s", + "ta x", + "t ax", + "▁favour ite", + "▁prec ision", + "▁con oc", + "▁co noc", + "M s", + "▁N ative", + "▁Nat ive", + "▁ Native", + "▁P il", + "▁Pi l", + "Input Stream", + "or p", + "o rp", + "▁P ap", + "▁Pa p", + "▁p icking", + "▁pick ing", + "▁pic king", + "ip h", + "i ph", + "Load ing", + "Lo ading", + "▁pr iest", + "▁pri est", + "H ook", + "▁p ist", + "▁pi st", + "▁U ne", + "▁Un e", + "▁ Une", + "% ,", + "▁b il", + "▁bi l", + "▁ bil", + "▁conserv ative", + "ev al", + "eva l", + "e val", + "ik ing", + "iki ng", + "i king", + "'} ,", + "' },", + "▁sa uce", + "▁sau ce", + "▁D ue", + "▁Du e", + "as sen", + "ass en", + "asse n", + "▁occasion ally", + "▁occasional ly", + "▁Д ж", + "un known", + "unk nown", + "DE D", + "D ED", + "▁d rum", + "▁dr um", + "▁dru m", + "▁d ub", + "▁du b", + "AT URE", + "us age", + "usa ge", + "get Type", + "re ply", + "rep ly", + "▁strateg ic", + "▁k ap", + "▁ka p", + "▁ kap", + "de sign", + "des ign", + "date time", + "dat etime", + "▁P rim", + "▁Pr im", + "▁Pri m", + "▁ Prim", + "Ma ster", + "M aster", + "▁Cor ps", + "▁consider able", + "▁T u", + "▁ ла", + "▁t ous", + "▁to us", + "▁tou s", + "▁c lar", + "▁cl ar", + "▁po em", + "al bum", + "] *", + "lo aded", + "load ed", + "▁travel ing", + "▁trav eling", + "вы е", + "▁F err", + "▁Fe rr", + "▁Fer r", + "▁p harm", + "▁ph arm", + "ab i", + "a bi", + "▁} \\", + "▁ }\\", + "col lect", + "coll ect", + "▁B our", + "▁Bo ur", + "▁Bou r", + "O C", + "▁measure ments", + "▁measurement s", + "▁Profess ional", + "▁s ensor", + "▁sens or", + "▁sen sor", + "▁ sensor", + "ut sche", + "uts che", + "utsch e", + "▁dem anded", + "▁demand ed", + "▁accompan ied", + "▁p rend", + "▁pre nd", + "▁pr end", + "▁enc oding", + "▁ encoding", + "▁Gesch ichte", + "▁m ig", + "▁mi g", + "▁G ib", + "▁Gi b", + "▁Re ich", + "▁m yster", + "▁my ster", + "▁myst er", + "▁M ock", + "▁Mo ck", + "▁ Mock", + "▁phys ically", + "▁physical ly", + "▁B au", + "▁Ba u", + "▁S ingle", + "▁Sing le", + "▁Sin gle", + "▁ Single", + "▁man aging", + "▁K il", + "▁Ki l", + "▁Tem ple", + "▁Temp le", + "▁l ev", + "▁le v", + "▁ lev", + "▁l í", + "CP U", + "C PU", + "▁Prem ier", + "▁G ive", + "▁Gi ve", + "ir i", + "i ri", + "N V", + "▁A I", + "▁ AI", + "▁f p", + "▁ fp", + "лекс анд", + "▁t ant", + "▁tan t", + "▁ta nt", + "▁f ot", + "▁fo t", + "Null able", + "▁gu ards", + "▁guard s", + "On ce", + "▁ch amber", + "▁cha mber", + "fil m", + "fi lm", + "▁b ias", + "▁bi as", + "▁ bias", + "▁T ai", + "▁Ta i", + "ins ic", + "insi c", + "▁m l", + "▁ ml", + "▁K a", + "ва л", + "в ал", + "▁S ER", + "▁SE R", + "▁ SER", + "▁Some one", + "}} _{", + "}}_ {", + "} }_{", + "Fix ed", + "F ixed", + "▁b ent", + "▁be nt", + "▁ben t", + "▁pro hib", + "▁b id", + "▁bi d", + "▁ bid", + "▁fe wer", + "▁few er", + "к ры", + "▁l ugar", + "▁lug ar", + "▁lu gar", + "▁de serve", + "▁des erve", + "ss l", + "s sl", + "▁c fg", + "▁cf g", + "▁ cfg", + "re ck", + "rec k", + "▁st ability", + "▁stabil ity", + "▁stab ility", + "re size", + "res ize", + "▁assert That", + "Tr igger", + "▁ста нов", + "▁стан ов", + "▁ станов", + "pl ugins", + "plugin s", + "plug ins", + "▁l ets", + "▁le ts", + "▁let s", + "▁ lets", + "хі д", + "х ід", + "▁La ura", + "▁Lau ra", + "не р", + "н ер", + "▁br ut", + "▁bru t", + "▁F I", + "▁ FI", + "is ons", + "ison s", + "iso ns", + "▁d yn", + "▁dy n", + "▁ dyn", + "ic her", + "ich er", + "iche r", + "i cher", + "ray ed", + "▁frequ ent", + "▁jed och", + "▁Mar ine", + "st rings", + "str ings", + "string s", + "▁U til", + "▁Ut il", + "▁ Util", + "▁b os", + "▁bo s", + "Mu s", + "M us", + "▁Portug al", + "Str ategy", + "▁по се", + "▁пос е", + "▁sl ice", + "▁slic e", + "▁ slice", + "▁ins ight", + "▁w idget", + "▁wid get", + "▁ widget", + "▁gén éral", + "message s", + "m essages", + "▁H u", + "▁requ irement", + "▁require ment", + "Si de", + "S ide", + "empl ates", + "emplate s", + "▁cer emony", + "▁ceremon y", + "▁phys ics", + "▁grad uate", + "▁gradu ate", + "▁ graduate", + "par a", + "pa ra", + "p ara", + "▁pre serv", + "▁pres erv", + "▁sh ops", + "▁shop s", + "▁ shops", + "ze k", + "z ek", + "▁u b", + "▁ ub", + "pre pare", + "▁O il", + "▁f ib", + "▁fi b", + "▁run time", + "▁ runtime", + "▁h ogy", + "▁ho gy", + "Warn ing", + "War ning", + "W arning", + "▁Con vert", + "▁ Convert", + "bour ne", + "▁emer ged", + "▁emerge d", + "▁Д и", + "ight h", + "igh th", + "gu ard", + "ka l", + "k al", + "valid ation", + "ên cia", + "ê ncia", + "▁dr inks", + "▁drink s", + "the orem", + "H R", + "ie v", + "i ev", + "ploy ee", + "Us age", + "▁с пе", + "▁сп е", + "▁ спе", + "dis patch", + "disp atch", + "▁inst antly", + "▁instant ly", + "ob i", + "o bi", + "▁just ify", + "▁N ev", + "▁Ne v", + "▁я вля", + "ag ra", + "agr a", + "a gra", + "▁trans mission", + "▁transm ission", + "fl y", + "f ly", + "; ' ;", + "> ';", + "▁cou sin", + "▁cous in", + "create Element", + "Co uld", + "C ould", + "▁cap ac", + "▁p ause", + "▁pa use", + "▁paus e", + "▁ pause", + "Array List", + "kt e", + "k te", + "ord ered", + "order ed", + "▁sh aking", + "▁sha king", + "label s", + "lab els", + "▁redu cing", + "вы х", + "US ED", + "USE D", + "U SED", + "▁v oting", + "▁vo ting", + "▁vot ing", + "▁Min istry", + "▁M ig", + "▁Mi g", + "▁C hen", + "▁Ch en", + "▁Che n", + "▁ac company", + "▁accompan y", + "▁accomp any", + "ul le", + "ull e", + "u lle", + "▁g a", + "▁ ga", + "▁equ ipped", + "▁equip ped", + "▁n un", + "▁nu n", + "Be t", + "B et", + "▁lic ensed", + "▁license d", + "AR CH", + "F N", + "▁eng ines", + "▁engine s", + "▁s ter", + "▁st er", + "▁ste r", + "▁ ster", + "▁loc ale", + "▁local e", + "▁ locale", + "▁в ъ", + "lin ks", + "link s", + "l inks", + "▁Cap ital", + "▁al ien", + "▁ali en", + "W r", + "р ъ", + "Car t", + "C art", + "▁Mark eting", + "▁Market ing", + "▁R T", + "▁ RT", + "File Name", + "▁t i", + "▁ ti", + "ij i", + "i ji", + "▁vers us", + "li ve", + "liv e", + "l ive", + "Sy m", + "S ym", + "ko r", + "k or", + "▁e mission", + "▁em ission", + "um m", + "u mm", + "yc z", + "y cz", + "▁clim bed", + "▁climb ed", + "▁plus ieurs", + "к ри", + "ya r", + "y ar", + "os ten", + "ost en", + "o sten", + "▁u sb", + "▁us b", + "▁ usb", + "▁cross ing", + "▁pol ynom", + "▁poly nom", + "▁rem oval", + "▁Ad ams", + "▁Adam s", + "▁i hre", + "▁ih re", + "▁ihr e", + "an den", + "and en", + "ande n", + "▁Ben j", + "▁P hill", + "▁Ph ill", + "▁Phil l", + "▁wound ed", + "▁Cast le", + "▁Cas tle", + "bi ld", + "bil d", + "b ild", + "An notation", + "Process or", + "▁t in", + "▁ti n", + "fo lg", + "fol g", + "▁Stud ents", + "▁Student s", + "▁Mex ican", + "▁administr ative", + "IL ED", + "ILE D", + "I LED", + "▁con qu", + "▁che er", + "▁C es", + "▁Ce s", + "B ecause", + "▁J uni", + "▁Jun i", + "▁Ju ni", + "▁en contr", + "av i", + "a vi", + "V I", + "ak u", + "a ku", + "▁T on", + "▁To n", + "▁sm oking", + "▁b ay", + "▁ba y", + "work s", + "wor ks", + "а т", + "at tered", + "att ered", + "atter ed", + "atte red", + "▁Bo olean", + "▁ Boolean", + "▁B alt", + "▁Ba lt", + "▁Bal t", + "de fer", + "def er", + "path y", + "pat hy", + "pa thy", + "A h", + "▁a kt", + "▁ak t", + "▁ akt", + "▁gover nor", + "▁govern or", + "P ad", + "▁si sters", + "▁sister s", + "▁sist ers", + "La t", + "L at", + "▁re vel", + "▁r evel", + "▁rev el", + "▁reve l", + "▁S Y", + "▁ SY", + "it os", + "ito s", + "i tos", + "▁fil ters", + "▁filter s", + "▁ filters", + "Ch unk", + "con sum", + "cons um", + "▁rem oving", + "▁H err", + "▁He rr", + "▁Her r", + "▁gener ator", + "▁ generator", + "▁C ra", + "▁Cr a", + "▁far mers", + "▁farm ers", + "▁farmer s", + "▁Mem bers", + "▁Member s", + "▁ Members", + "▁over come", + "▁C in", + "▁Ci n", + "ig keit", + "cri ptions", + "cription s", + "cript ions", + "Test s", + "Te sts", + "T ests", + "▁к лу", + "▁sh ake", + "▁sha ke", + "▁ shake", + "▁y y", + "▁ yy", + "pl acement", + "place ment", + "plac ement", + "▁a wards", + "▁aw ards", + "▁award s", + "▁epis odes", + "▁episode s", + "▁Bl ood", + "▁Blo od", + "▁bul let", + "▁bull et", + "▁ bullet", + "▁v iene", + "▁vi ene", + "▁vie ne", + "▁Fin ancial", + "F uture", + "▁r ou", + "▁ro u", + "▁ rou", + "▁bi ologie", + "▁use State", + "ia ni", + "ian i", + "i ani", + "pie ce", + "p iece", + "▁spe aker", + "▁speak er", + "▁re fr", + "▁ref r", + "AR K", + "▁M IT", + "▁MI T", + "▁ MIT", + "▁T an", + "▁Ta n", + "▁B ased", + "▁Bas ed", + "▁Base d", + "▁Ba sed", + "▁ Based", + "▁cult iv", + "▁hung ry", + "▁A y", + "▁H ey", + "▁He y", + "▁ Hey", + "▁excit ement", + "ibr aries", + "Hi t", + "H it", + "▁E nde", + "▁En de", + "▁End e", + "N G", + "FI L", + "F IL", + ".\" )", + ". \")", + "F amily", + "in ery", + "ine ry", + "iner y", + "ne cess", + "ve lope", + "vel ope", + "velop e", + "▁B ot", + "▁Bo t", + "▁ Bot", + "port er", + "por ter", + "porte r", + "p orter", + "▁cl imb", + "▁clim b", + "▁E li", + "▁El i", + "ur ent", + "ure nt", + "uren t", + "u rent", + "▁mist akes", + "▁mistake s", + "áb an", + "á ban", + "mark s", + "mar ks", + "m arks", + "pk t", + "p kt", + "L ibrary", + "st ed", + "ste d", + "s ted", + "ublic e", + "ubl ice", + "▁Administr ation", + "▁Admin istration", + "▁sh apes", + "▁shape s", + "▁sha pes", + "пу бли", + "Go d", + "G od", + "in nen", + "inn en", + "ко ло", + "к оло", + "<< <<", + "ib e", + "i be", + "ê s", + "▁С ША", + "▁Fore ign", + "▁ Foreign", + "▁Marg aret", + "▁g ene", + "▁gen e", + "▁ge ne", + "▁dist urb", + "▁т ер", + "▁те р", + "▁ тер", + "▁on Click", + "▁Engine ering", + "▁stop ping", + "▁sto pping", + "▁restr ictions", + "▁restrict ions", + "▁restriction s", + ", *", + "BU F", + "▁sh adows", + "▁shadow s", + "hc i", + "h ci", + "▁Christ ians", + "▁Christian s", + "▁f ence", + "▁fen ce", + "▁lux ury", + "ak h", + "a kh", + "co ord", + "▁invest igate", + "▁investig ate", + "▁convent ional", + "▁convention al", + "\" —", + "▁vis its", + "▁visit s", + "is é", + "▁S ac", + "▁Sa c", + "class Name", + "▁Psy ch", + "▁ref lected", + "▁reflect ed", + "▁п ло", + "▁ пло", + "▁V ice", + "▁Vi ce", + "▁Vic e", + "ła w", + "ł aw", + "________ ________", + "▁W olf", + "▁Wol f", + "re nte", + "ren te", + "rent e", + "r ente", + "▁Ch ampion", + "▁sim ulation", + "es ota", + "eso ta", + "▁S oon", + "▁So on", + "▁C el", + "▁Ce l", + "▁the ories", + "▁S TR", + "▁ST R", + "▁ STR", + "▁collect ive", + "▁coord inate", + "query Selector", + "em ed", + "eme d", + "e med", + "B reak", + "▁g ef", + "▁ge f", + "▁electric ity", + "▁gather ing", + "at ers", + "ate rs", + "ater s", + "a ters", + "ex per", + "exp er", + "▁R oma", + "▁Rom a", + "▁Ro ma", + "▁Co oper", + "SY MBOL", + "v d", + "ivers ary", + "ain es", + "ai nes", + "aine s", + "a ines", + "▁G rad", + "▁Gr ad", + "▁Gra d", + "▁ Grad", + "▁independ ence", + "wo h", + "w oh", + "▁con sequence", + "▁consequ ence", + "▁convers ations", + "▁conversation s", + "▁R ou", + "▁Ro u", + "▁and ere", + "▁ander e", + "▁System s", + "га р", + "г ар", + "▁mo ist", + "▁mois t", + "fl u", + "f lu", + "ці я", + "ни ш", + "▁r ode", + "▁ro de", + "▁rod e", + "▁p erd", + "▁per d", + "▁pe rd", + "▁s zer", + "▁sz er", + "▁fl ood", + "▁flo od", + "▁in tim", + "▁int im", + "std err", + "▁ref lection", + "▁reflect ion", + "Sc an", + "S can", + "▁dis aster", + "ake spe", + "akes pe", + "▁In valid", + "▁ Invalid", + "▁hum or", + "▁Fried rich", + "▁suggest ions", + "▁suggestion s", + "uv ud", + "De lay", + "Del ay", + "br ief", + "b rief", + "▁и с", + "▁ ис", + "gl ied", + "fa s", + "f as", + "▁S mart", + "▁Sm art", + "▁m edi", + "▁me di", + "▁med i", + "▁ medi", + "sd k", + "s dk", + "▁se us", + "▁seu s", + "▁A rizona", + "▁innoc ent", + "War n", + "W arn", + "ac ious", + "aci ous", + "acio us", + "▁Mos cow", + "▁c aps", + "▁cap s", + "▁ca ps", + "▁ caps", + "Dele gate", + "▁dram atic", + "bo oks", + "book s", + "▁sh ore", + "▁ shore", + "uk i", + "u ki", + "▁Russ ell", + "▁cor relation", + "▁corre lation", + "▁correl ation", + "He lp", + "Hel p", + "▁pub blic", + "zy m", + "z ym", + "com b", + "co mb", + "c omb", + "E Y", + "LEN GTH", + "▁M ün", + "▁_ .", + "▁ _.", + "▁f erm", + "▁fe rm", + "▁fer m", + "▁I an", + "▁St udio", + "▁Stud io", + "▁aff airs", + "▁affair s", + "lo s", + "l os", + "Rule s", + "R ules", + "run ning", + "r unning", + "▁Post ed", + "▁Po sted", + "▁Pos ted", + "P ixel", + "▁d ancing", + "▁dan cing", + "▁agree ments", + "▁agre ements", + "▁agreement s", + "▁P ic", + "▁Pi c", + "an cia", + "anc ia", + "a ncia", + "▁m á", + "ation Token", + "des criptor", + "▁C arter", + "▁Car ter", + "▁Cart er", + "Re lease", + "Rele ase", + "**** ********", + "******** ****", + "****** ******", + "▁out standing", + "ch anges", + "change s", + "chan ges", + "AR RAY", + "▁Bar bara", + "▁Barb ara", + "▁nur se", + "▁nurs e", + "( \r", + "▁Dou glas", + "▁Doug las", + "▁nu cle", + "▁nuc le", + "ou ri", + "our i", + "o uri", + "▁St yle", + "▁ Style", + "av o", + "a vo", + "▁pain ful", + "▁s lic", + "▁sl ic", + "▁sein em", + "▁seine m", + "▁sei nem", + "SUP PORT", + "og ene", + "ogen e", + "oge ne", + "▁sat ell", + "ta gon", + "tag on", + "t agon", + "▁coll apse", + "▁ collapse", + "ve lle", + "vel le", + "v elle", + "MO N", + "M ON", + "augh ters", + "aught ers", + "aughter s", + "▁threat ened", + "▁Il legal", + "▁desper ate", + "st rict", + "str ict", + "stri ct", + "ru s", + "r us", + "сти ту", + "\\\" :", + "\\ \":", + "▁conf lic", + "down load", + "at os", + "ato s", + "a tos", + "▁Pos ition", + "▁ Position", + ".* ;", + ". *;", + "▁the ater", + "▁ple asant", + "▁C ette", + "▁Sing apore", + "he et", + "▁p ir", + "▁pi r", + "▁ac quis", + "▁acqu is", + "▁на зва", + "те ля", + "тел я", + "▁rec ru", + "же ния", + "ё л", + "вер сите", + "▁res pective", + "▁respect ive", + "▁t unnel", + "▁tun nel", + "▁tunn el", + "▁De an", + "D u", + "▁un cle", + "▁unc le", + "▁off ensive", + "co lo", + "col o", + "c olo", + "▁Un like", + "se ries", + "ser ies", + "serie s", + "s eries", + "▁A rn", + "▁Ar n", + "min ute", + "▁des criptor", + "▁ descriptor", + "▁st ones", + "▁stone s", + "▁sto nes", + "IC ATION", + "▁P ad", + "▁Pa d", + "▁ Pad", + "▁i Phone", + "e i", + "▁fant asy", + "▁Kore an", + "▁Korea n", + "\" }", + "▁or th", + "▁ orth", + "hal ten", + "halt en", + "de ep", + "▁K ay", + "▁Ka y", + "requ ency", + "▁du ties", + "▁dut ies", + "aw t", + "a wt", + "▁ne arest", + "▁near est", + "▁dis order", + "ст ру", + "▁Ch ile", + "▁Chi le", + "▁s eq", + "▁se q", + "▁ seq", + "▁transport ation", + "O O", + "▁D ez", + "▁De z", + "ij u", + "i ju", + "▁Result s", + "▁ Results", + "je d", + "j ed", + "iv el", + "ive l", + "i vel", + "HO ST", + "H OST", + "▁ €", + "▁ Î", + "▁c hin", + "▁ch in", + "▁chi n", + "▁m att", + "▁mat t", + "▁ma tt", + "▁v oted", + "▁vo ted", + "▁vote d", + "▁vot ed", + "▁ge hör", + "▁s ue", + "▁su e", + "▁leg acy", + "в ся", + "SO URCE", + "W ORK", + "it is", + "iti s", + "▁$ |", + "▁о бо", + "▁об о", + "▁n r", + "▁ nr", + "▁T amb", + "▁Ta mb", + "▁Tam b", + "▁sn ap", + "▁ snap", + "▁im pressed", + "▁imp ressed", + "▁impress ed", + "▁depos it", + "▁d ivid", + "▁di vid", + "▁div id", + "Seg ment", + "▁к ар", + "▁ка р", + "▁ кар", + "▁G as", + "▁Ga s", + "▁cr imes", + "▁crim es", + "▁crime s", + "▁cri mes", + "▁ins ult", + "▁H um", + "▁Hu m", + "▁bound ed", + "▁k icked", + "▁kick ed", + "▁М у", + "▁| \\", + "▁ |\\", + "ad ded", + "add ed", + "Pro du", + "P rodu", + "▁. /", + "▁ ./", + "▁awk ward", + "▁К ра", + "▁ ї", + "▁CON TR", + "▁be im", + "▁bei m", + "▁place holder", + "▁ placeholder", + "sp i", + "s pi", + "▁B ei", + "▁Be i", + "▁P f", + "ient es", + "ien tes", + "iente s", + "i entes", + "dis k", + "di sk", + "d isk", + "bl k", + "ne o", + "it arian", + "ita rian", + "itar ian", + "▁c ogn", + "▁co gn", + "▁s out", + "▁so ut", + "▁sou t", + "▁tr ash", + "▁tra sh", + "▁tras h", + "▁R ab", + "▁Ra b", + "▁dec line", + "▁decl ine", + "ta t", + "t at", + "▁comb ine", + "▁T ot", + "▁To t", + "▁dr ops", + "▁dro ps", + "▁drop s", + "Time s", + "Tim es", + "T imes", + "ched uler", + "chedul er", + "▁govern ments", + "▁government s", + "Te x", + "T ex", + "▁U sed", + "▁Us ed", + "▁Use d", + "▁ Used", + "за н", + "з ан", + "▁p d", + "▁ pd", + "ме т", + "м ет", + "▁&= &", + "▁N ag", + "▁Na g", + "▁до л", + "▁ дол", + "▁Al ways", + "rt c", + "r tc", + "ск е", + "с ке", + "▁perform ances", + "▁performance s", + "rupt ed", + "rup ted", + "▁д ва", + "▁man agers", + "▁manager s", + "▁manage rs", + "▁P itt", + "▁Pi tt", + "▁myst ery", + "▁myster y", + "▁set tle", + "▁sett le", + "ul se", + "uls e", + "cr oss", + "cro ss", + "c ross", + "quest ion", + "as ha", + "ash a", + "a sha", + "se ed", + "see d", + "s eed", + "ur able", + "ura ble", + "Fin al", + "Fi nal", + "F inal", + "++ ++", + "input s", + "▁back up", + "▁ backup", + "▁Le arning", + "▁Lear ning", + "▁Learn ing", + "▁* ,", + "▁ *,", + "lo go", + "log o", + "l ogo", + "▁se inen", + "▁sein en", + "▁seine n", + "▁sei nen", + "▁vulner able", + "direct ory", + "i ë", + "▁friend ship", + "▁friends hip", + "t u", + "▁V ec", + "▁Ve c", + "▁ Vec", + "rif ice", + "rific e", + "▁б ра", + "▁ бра", + "▁inv olve", + "▁invol ve", + "TO N", + "T ON", + "▁cor rid", + "se par", + "sep ar", + "Dest roy", + "▁j ul", + "▁ju l", + "▁inequ ality", + "▁a in", + "▁ai n", + "▁ ain", + "he x", + "h ex", + "▁w ider", + "▁wide r", + "▁wid er", + "те ли", + "тел и", + "▁j ack", + "▁ja ck", + "▁ jack", + "▁qu ot", + "▁ quot", + "▁G len", + "▁Gl en", + "▁Gle n", + "init ely", + "ih ood", + "i hood", + "▁wa ist", + "▁Man chester", + "reg ular", + "▁( &", + "▁ (&", + "▁mass es", + "▁mas ses", + "▁DE FAULT", + "▁ DEFAULT", + "▁ch airs", + "▁chair s", + "▁cha irs", + "▁F ast", + "▁Fa st", + "▁ Fast", + "▁c itt", + "▁cit t", + "▁ci tt", + "_{ {\\", + "_ {{\\", + "o a", + "▁$ \\{", + "▁$\\ {", + "▁se eds", + "▁see ds", + "▁seed s", + "▁A ld", + "▁Al d", + "▁B att", + "▁Ba tt", + "▁Bat t", + "fa b", + "f ab", + "▁democr acy", + "DT O", + "D TO", + "▁H ij", + "▁Hi j", + "PT R", + "P TR", + "N a", + "▁Har vard", + "si d", + "s id", + "Pr ed", + "Pre d", + "P red", + "fer s", + "fe rs", + "f ers", + "▁s pare", + "▁sp are", + "AM P", + "A MP", + "▁g roupe", + "▁group e", + "▁s ender", + "▁se nder", + "▁send er", + "▁sen der", + "▁ sender", + "▁Christ opher", + "▁prison ers", + "▁prisoner s", + "▁K er", + "▁Ke r", + "▁C rist", + "▁Cr ist", + "▁Cris t", + "▁A LL", + "▁AL L", + "▁ ALL", + "ri ce", + "ric e", + "r ice", + "▁an tes", + "▁ant es", + "▁ante s", + "▁ antes", + "nat ural", + "▁Su san", + "▁Sus an", + "▁J uli", + "▁Jul i", + "▁Ju li", + "▁di ab", + "▁dia b", + "ix on", + "ic ator", + "ica tor", + "▁flex ible", + "▁re serve", + "▁res erve", + "▁reserv e", + "Cont ains", + "▁H il", + "▁Hi l", + "▁I sa", + "▁Is a", + "▁town s", + "▁tow ns", + "G S", + "▁T rad", + "▁Tr ad", + "▁Tra d", + "▁L ock", + "▁Loc k", + "▁Lo ck", + "▁ Lock", + "▁G rund", + "▁Gr und", + "▁Gru nd", + "▁crit icism", + "▁critic ism", + "н ю", + "▁c ă", + "▁polit ician", + "st able", + "sta ble", + "s table", + "Ac cept", + "Sum mary", + "▁tamb ém", + "▁també m", + "}^ {-", + "}^{ -", + "} ^{-", + "▁I M", + "▁ IM", + "id al", + "ida l", + "i dal", + "мо р", + "м ор", + "Bl ue", + "GRO UP", + "▁term inal", + "▁termin al", + "▁complex ity", + "▁loc ally", + "▁local ly", + "DO WN", + "▁N ear", + "▁Ne ar", + "Dep th", + "▁p ole", + "▁pol e", + "▁po le", + "▁e quality", + "▁equ ality", + "▁equal ity", + "Si te", + "S ite", + "▁is instance", + "Sp eed", + "Spe ed", + "S peed", + "ip pi", + "ipp i", + ", &", + "▁E nc", + "▁En c", + "▁ Enc", + "ще н", + "щ ен", + "▁m ater", + "▁mat er", + "▁ma ter", + "▁mate r", + "▁sl aves", + "▁slave s", + "▁sla ves", + "AC TION", + "ACT ION", + "A CTION", + "usal em", + "usa lem", + "▁h az", + "▁ha z", + "▁Be at", + "▁w rest", + "▁wr est", + "▁l lam", + "▁ll am", + "In s", + "I ns", + "ми на", + "▁бу в", + "▁Fr ame", + "▁Fra me", + "▁ Frame", + "us hes", + "ush es", + "▁virtual ly", + "▁virt ually", + "▁P erm", + "▁Per m", + "▁Pe rm", + "▁ Perm", + "▁we ights", + "▁weight s", + "▁weigh ts", + "▁ weights", + "▁ll vm", + "▁ llvm", + "▁c ave", + "▁ca ve", + "▁cav e", + "st ates", + "state s", + "stat es", + "sta tes", + "DM A", + "D MA", + "el lt", + "ell t", + "if act", + "ifa ct", + "i fact", + "v endor", + "▁E mma", + "▁Em ma", + "Loc ale", + "Local e", + "▁S ET", + "▁SE T", + "▁ SET", + "▁ge ometry", + "▁ geometry", + "St yles", + "Style s", + "▁Ref eree", + "▁Refer ee", + "▁we it", + "fi ca", + "fic a", + "f ica", + "▁a ds", + "▁ad s", + "▁ ads", + "gr ay", + "gra y", + "g ray", + "▁B urg", + "▁Bur g", + "▁Bu rg", + "ion a", + "io na", + "i ona", + "dag ger", + "d agger", + "▁Jan uar", + "де й", + "д ей", + "ister schaft", + "pp o", + "p po", + "oid s", + "oi ds", + "o ids", + "▁dé part", + "Sh ader", + "▁con straint", + "▁constr aint", + "▁ constraint", + "Se cret", + "Sec ret", + "▁P eters", + "▁Pe ters", + "▁Peter s", + "▁Pet ers", + "▁Pete rs", + "▁ey eb", + "▁eye b", + "▁m esh", + "▁me sh", + "▁mes h", + "▁ mesh", + "▁c ookie", + "▁cook ie", + "▁ cookie", + "▁P ick", + "▁Pic k", + "▁Pi ck", + "▁n ick", + "▁ni ck", + "▁nic k", + "▁ nick", + "by e", + "b ye", + "▁sav ings", + "▁saving s", + "Tr y", + "T ry", + "py thon", + "▁p atri", + "▁pat ri", + "▁pa tri", + "▁mult ip", + "▁multi p", + "▁mul tip", + "▁ multip", + "▁k inda", + "▁kind a", + "▁kin da", + "▁' _", + "▁ '_", + "▁Fr anz", + "▁Fran z", + "▁cl oth", + "▁clo th", + "зу льта", + "▁fle et", + "▁human ity", + "re sa", + "res a", + "r esa", + "bl ob", + "blo b", + "▁T X", + "▁ TX", + "▁B uch", + "▁Bu ch", + "▁Buc h", + "▁L ond", + "▁Lo nd", + "▁val ley", + "▁m urm", + "▁mur m", + "▁mu rm", + "▁T rade", + "▁Tr ade", + "▁Tra de", + "▁Trad e", + "line width", + "▁e special", + "▁espec ial", + "up per", + "upp er", + "▁h osp", + "▁ho sp", + "▁t anto", + "▁tan to", + "▁tant o", + "▁old est", + "▁ol dest", + "▁R oose", + "▁Ro ose", + "▁h itting", + "▁hit ting", + "do g", + "d og", + "ov i", + "o vi", + "}, \r", + "} ,\r", + "▁compat ible", + "▁ compatible", + "▁We bsite", + "▁Web site", + "po ch", + "p och", + "▁B ag", + "▁Ba g", + "▁ Bag", + "▁accompl ish", + "▁accomp lish", + "Ch rist", + "as set", + "ass et", + "asse t", + "▁U ntil", + "▁Un til", + "▁ Until", + "▁g eld", + "▁ge ld", + "▁gel d", + "List en", + "Li sten", + "L isten", + "S B", + "Set up", + "ic ia", + "ici a", + "i cia", + "▁l um", + "▁lu m", + "▁jan vier", + "PA GE", + "P AGE", + "▁N u", + "/ \"", + "▁divor ce", + "Ex ecute", + "Execut e", + "Exec ute", + "De pend", + "Dep end", + "▁Scott ish", + "▁T s", + "ru ppe", + "rup pe", + "▁ref use", + "▁Ok tober", + "ij k", + "i jk", + "▁A my", + "▁Am y", + "▁di min", + "▁dim in", + "▁g ross", + "▁gr oss", + "▁gro ss", + "▁t rat", + "▁tr at", + "▁tra t", + "is ible", + "isi ble", + "mix er", + "m ixer", + "▁aut res", + "▁au tres", + "▁autre s", + "▁ autres", + "▁ne at", + "▁ot ros", + "▁otro s", + "Vo id", + "V oid", + "▁sc hol", + "▁sch ol", + "▁Wal ker", + "▁Walk er", + "▁t ube", + "▁tu be", + "▁tub e", + "olog ists", + "ologist s", + "▁г руп", + "▁гру п", + "▁h aben", + "▁hab en", + "▁ha ben", + "ub er", + "ube r", + "u ber", + "ACT IVE", + "▁Att endance", + "▁о п", + "▁bl ade", + "opl us", + "o plus", + "▁Or iginal", + "▁Origin al", + "▁ Original", + "▁manufact urer", + "as z", + "a sz", + "ât e", + "â te", + "re r", + "r er", + "▁J son", + "▁ Json", + "▁succeed ed", + "uff le", + "▁b acked", + "▁back ed", + "es ian", + "esi an", + "ti ck", + "t ick", + "Ex ternal", + "▁X IX", + "▁XI X", + "▁he arts", + "▁heart s", + "▁hear ts", + "▁По сле", + "ol u", + "o lu", + "▁ле т", + "▁ лет", + "VI CE", + "V ICE", + "ár io", + "á rio", + "▁fr aud", + "▁fra ud", + "ed u", + "e du", + "Pr imary", + "Prim ary", + "▁g aming", + "▁gam ing", + "▁ga ming", + "▁p lt", + "▁pl t", + "ig ator", + "iga tor", + "IE S", + "I ES", + "Comp iler", + "▁mon ument", + "ag em", + "age m", + "a gem", + "▁R ain", + "▁Ra in", + "▁mo ins", + "ok u", + "o ku", + "os ex", + "ose x", + "o sex", + "▁K ansas", + "▁gep ublice", + "▁J oy", + "▁Jo y", + "Sc ene", + "▁king dom", + "ri ces", + "ric es", + "rice s", + "r ices", + "▁ju in", + "▁uncomfort able", + "▁M oney", + "▁Mon ey", + "▁Mo ney", + "ob b", + "o bb", + "ex pl", + "exp l", + "str cmp", + "▁d read", + "▁dr ead", + "▁dre ad", + "rit ion", + "r ition", + "▁C hi", + "▁Ch i", + "▁demonstr ated", + "▁demonstrate d", + "▁vert ices", + "ч о", + "▁C ulture", + "▁ Culture", + "F X", + "D ictionary", + "▁D ru", + "▁Dr u", + "tr m", + "t rm", + "▁ex amine", + "▁exam ine", + "▁the rap", + "▁ther ap", + "i ème", + "ми ни", + "▁produ ces", + "▁produce s", + "▁photograph s", + "▁thread s", + "▁ threads", + "▁M I", + "▁ MI", + "▁extraord inary", + "ски м", + "ск им", + "с ким", + "▁gepublice erd", + "▁Pol and", + "▁Po land", + "▁guarante ed", + "▁guarantee d", + "R G", + "os c", + "o sc", + "ал и", + "а ли", + "▁те х", + "err no", + "sc ience", + "if fs", + "iff s", + "▁T am", + "▁Ta m", + "▁B eth", + "▁Be th", + "▁Bet h", + "▁Tr avel", + "▁Tra vel", + "▁trans late", + "▁transl ate", + "▁ translate", + "ch é", + "▁l ing", + "▁li ng", + "▁lin g", + "▁ ling", + "▁bel ongs", + "▁belong s", + "▁elect rical", + "▁electric al", + "en sk", + "ens k", + "▁Com pet", + "▁Comp et", + "c g", + "V C", + "to pic", + "top ic", + "t opic", + "▁pre sum", + "▁pres um", + "ве та", + "вет а", + "▁approxim ation", + "▁approx imation", + "▁g rim", + "▁gr im", + "▁gri m", + "▁И з", + "_{ (", + "_ {(", + "ви н", + "в ин", + "ut ion", + "uti on", + "ow ych", + "owy ch", + "å g", + "ster reich", + "▁character istic", + "om ing", + "omin g", + "omi ng", + "o ming", + "▁/* !", + "▁ /*!", + "▁pr ize", + "▁pri ze", + "▁Minn esota", + "te d", + "t ed", + "ц ы", + "▁O m", + "▁ Om", + "▁ind ices", + "▁indic es", + "▁ indices", + "▁s tem", + "▁st em", + "▁ste m", + "re gon", + "reg on", + "ни че", + "▁Sal v", + "▁Sa lv", + "és e", + "é se", + "▁a ged", + "▁ag ed", + "▁age d", + "▁ aged", + "▁P ast", + "▁Pa st", + "▁Pas t", + "▁intern ation", + "▁V ic", + "▁Vi c", + "▁res ume", + "▁ resume", + "akespe are", + "▁est ado", + "▁esta do", + "▁estad o", + "▁ab ilities", + "▁ abilities", + "▁b row", + "▁br ow", + "▁bro w", + "▁N FL", + "▁tr ends", + "▁trend s", + "▁tren ds", + "▁Aust in", + "▁L IMIT", + "▁LI MIT", + "▁ LIMIT", + "▁K or", + "▁Ko r", + "▁f olk", + "▁fol k", + "▁ folk", + "▁w ard", + "▁war d", + "▁wa rd", + "▁ ward", + "▁n est", + "▁ne st", + "▁Jun ior", + "▁Juni or", + "▁maint aining", + "▁maintain ing", + "P ub", + "OB JECT", + "▁blo ody", + "▁blood y", + "▁s j", + "▁d type", + "▁dt ype", + "▁ dtype", + "Pan e", + "P ane", + "▁b acter", + "▁grad ually", + "▁gradu ally", + "m r", + "Te am", + "▁ind icating", + "▁indic ating", + "▁decre ase", + "te k", + "t ek", + "▁Re present", + "▁Rep resent", + "▁develop ers", + "▁developer s", + "Gu id", + "Gui d", + "G uid", + "▁D iet", + "▁Die t", + "▁Di et", + "▁re tr", + "▁r etr", + "▁ret r", + "Nav igation", + "es i", + "e si", + "▁l azy", + "▁la zy", + "Stand ard", + "E r", + "A W", + "▁Ét ats", + "▁ass ured", + "▁assure d", + "Sa n", + "S an", + "▁And re", + "▁Andr e", + "’ ,", + "fa ng", + "fan g", + "f ang", + "ér ation", + "▁indust ries", + "▁in con", + "▁inc on", + "Em it", + "E mit", + "▁г де", + "▁ret riev", + "▁retr iev", + "en i", + "e ni", + "▁Tur key", + "▁Turk ey", + "iz ers", + "ize rs", + "izer s", + "An gle", + "Ang le", + "▁o c", + "▁ oc", + "▁pal m", + "▁pa lm", + "▁s tan", + "▁st an", + "▁sta n", + "▁ stan", + "ль но", + "▁C SS", + "▁CS S", + "▁ CSS", + "▁fr ances", + "▁franc es", + "▁g rin", + "▁gr in", + "▁gri n", + "▁tiem po", + "▁P rix", + "▁Pr ix", + "▁Pri x", + "]) .", + "] ).", + "▁de put", + "▁dep ut", + "▁P in", + "▁Pi n", + "▁ Pin", + "▁si xt", + "▁six t", + "▁predict ed", + "▁pred icted", + "az ure", + "azu re", + "▁Mo tor", + "▁Mot or", + "▁i hm", + "▁ih m", + "▁man us", + "ap os", + "a pos", + "▁instr uments", + "▁instrument s", + "▁co unts", + "▁coun ts", + "▁count s", + "▁aim ed", + "▁ai med", + "▁ aimed", + "pro fit", + "prof it", + "▁d ok", + "▁do k", + "об ра", + "о бра", + "▁e stud", + "▁est ud", + "ie sz", + "ies z", + "i esz", + "▁p iss", + "▁pi ss", + "▁in aug", + "▁vo ters", + "▁vote rs", + "▁vot ers", + "▁pack ages", + "▁package s", + "▁ packages", + "▁c ute", + "▁cut e", + "▁cu te", + "▁f itness", + "▁fit ness", + "▁l eurs", + "▁le urs", + "▁leur s", + "▁s orted", + "▁sort ed", + "▁sor ted", + "ph ant", + "pha nt", + "phan t", + "OP T", + "O PT", + "▁z ip", + "▁ zip", + "se ason", + "sea son", + "em i", + "e mi", + "enc oding", + "wo n", + "w on", + "el ect", + "ele ct", + "e lect", + "▁t ooth", + "▁to oth", + "▁too th", + "▁up coming", + "▁G raham", + "▁Gra ham", + "nu t", + "n ut", + "▁Ar k", + "äl t", + "ä lt", + "▁prec ious", + "ag le", + "a gle", + "né e", + "n ée", + "ни ца", + "ниц а", + "ar is", + "ari s", + "a ris", + "▁p ile", + "▁pi le", + "▁pil e", + "co le", + "col e", + "c ole", + "▁W ITH", + "▁WIT H", + "▁ WITH", + "rou ting", + "r outing", + "▁* **", + "▁** *", + "▁ ***", + "Appe arance", + "ll vm", + "▁O liver", + "▁Ol iver", + "▁P L", + "▁ PL", + "if ndef", + "et zt", + "etz t", + "sk iego", + "ski ego", + "▁p on", + "▁po n", + "▁ pon", + "AR GET", + "ARG ET", + "k ö", + "al led", + "all ed", + "alle d", + "▁= \\", + "▁ =\\", + "su re", + "sur e", + "s ure", + "mat ches", + "match es", + "▁temper atures", + "▁temperature s", + "SE L", + "S EL", + "▁cl one", + "▁clo ne", + "▁ clone", + "▁el ler", + "▁elle r", + "▁ell er", + "▁ eller", + "er na", + "ern a", + "▁п оло", + "▁по ло", + "▁пол о", + "Man agement", + "comp any", + "▁l un", + "▁lu n", + "▁stre aming", + "▁stream ing", + "▁N i", + "▁s í", + "Cont act", + "▁C redit", + "▁Cr edit", + "▁Cre dit", + "▁O ak", + "▁пред став", + "rad ius", + "cl i", + "c li", + "IE NT", + "I ENT", + "▁Lu cy", + "▁Luc y", + "▁calcul ation", + "▁calc ulation", + "▁p ixel", + "▁ pixel", + "▁m ul", + "▁mu l", + "▁ mul", + "▁out comes", + "▁outcome s", + "▁cent ers", + "▁center s", + "▁res idence", + "▁resid ence", + "Con straint", + "▁pre serve", + "▁pres erve", + "▁preserv e", + "pe on", + "uf fix", + "uff ix", + "▁Rober ts", + "▁Robert s", + "▁Rob erts", + "▁pro mot", + "▁pr omot", + "▁prom ot", + "? !", + "bal ance", + "▁cour ts", + "▁court s", + "▁dis g", + "▁di sg", + "PR INT", + "PRI NT", + "▁и х", + "el fare", + "elf are", + "▁ret reat", + "▁А в", + "Co st", + "C ost", + "al so", + "als o", + "▁F ür", + "▁Mär z", + "DI O", + "D IO", + "▁b ez", + "▁be z", + "▁ bez", + "AUT H", + "AU TH", + "De n", + "D en", + "▁a tom", + "▁at om", + "▁ atom", + "▁r oman", + "▁ro man", + "▁rom an", + "▁P el", + "▁Pe l", + "▁Roose velt", + "▁Pl ant", + "▁Plan t", + "Cont ents", + "Content s", + "▁Bet ween", + "▁cou pling", + "▁coup ling", + "str ucture", + "struct ure", + "▁Mar shall", + "▁Mars hall", + "▁Marshal l", + "▁Care er", + "▁rail way", + "▁B ureau", + "▁Bur eau", + "▁poss ibilities", + "▁k or", + "▁ko r", + "▁ kor", + "){ \r", + ") {\r", + "mer o", + "me ro", + "m ero", + "mo v", + "m ov", + "анг л", + "AI N", + "A IN", + "mu nd", + "mun d", + "m und", + "let te", + "lett e", + "l ette", + "▁sum mar", + "▁describ ing", + "▁N AS", + "▁NA S", + "▁E mb", + "▁Em b", + "▁ Emb", + "Inst ruction", + "li est", + "lie st", + "l iest", + "▁S ig", + "▁Si g", + "▁ Sig", + "Bi ll", + "B ill", + "▁v erd", + "▁ver d", + "▁ve rd", + "pl ant", + "plan t", + "▁galax ies", + "\"] )", + "\" ])", + "▁Py Object", + "▁ PyObject", + "▁G y", + "▁m ě", + "▁organ isation", + "▁organis ation", + "He r", + "H er", + "Se p", + "S ep", + "oc om", + "oco m", + "o com", + "▁S ame", + "▁Sam e", + "▁Sa me", + "▁ Same", + "▁b ite", + "▁bit e", + "▁bi te", + "▁Se attle", + "зы ва", + "Ob server", + "Observ er", + "’ .", + "▁m orph", + "▁mor ph", + "ur ches", + "urch es", + "al ph", + "re ement", + "ree ment", + "con sin", + "cons in", + "^ -", + "▁d ann", + "▁da nn", + "▁dan n", + "trans late", + "transl ate", + "ви х", + "Re act", + "▁c ats", + "▁cat s", + "▁ca ts", + "▁b rew", + "▁br ew", + "▁bre w", + "▁ brew", + "▁d s", + "▁ ds", + "▁cir cles", + "▁circ les", + "▁circle s", + "▁d rift", + "▁dr ift", + "▁dri ft", + "ag ma", + "▁Val ent", + "PI N", + "P IN", + "AR M", + "A RM", + "▁sur viv", + "▁surv iv", + "al in", + "ali n", + "a lin", + "Pr ef", + "Pre f", + "P ref", + "friend ly", + "▁uncertain ty", + "▁f d", + "▁ fd", + "▁engine er", + "Be n", + "B en", + "ic ular", + "i cular", + "or est", + "ore st", + "ores t", + "o rest", + "▁hor izontal", + "▁horizon tal", + "▁ horizontal", + "UT C", + "U TC", + "text rm", + "tex trm", + "Li ve", + "L ive", + "Sc ore", + "S core", + "▁Germ ans", + "▁German s", + "▁Ger mans", + "di stance", + "dist ance", + "d istance", + "ut i", + "u ti", + "▁é qu", + "▁ équ", + "▁numer ical", + "▁re ass", + "Act iv", + "▁c od", + "▁co d", + "▁ cod", + "bul let", + "en sing", + "ens ing", + "▁G em", + "▁Ge m", + "▁nav igation", + "▁navig ation", + "▁ navigation", + "add Class", + "▁simultane ously", + "ви й", + "▁йо го", + "▁й ого", + "▁H ö", + "▁har sh", + "prec ated", + "p recated", + "С СР", + "▁Equ ip", + "ad get", + "▁T YPE", + "▁ TYPE", + "▁m g", + "▁ mg", + "IG H", + "▁v in", + "▁vi n", + "▁ vin", + "▁fin dings", + "▁find ings", + "▁finding s", + "iv an", + "iva n", + "i van", + "▁pos session", + "▁poss ession", + "▁possess ion", + "▁т ого", + "▁то го", + "▁ того", + "▁par sed", + "▁parse d", + "▁ parsed", + "ri ors", + "rior s", + "rio rs", + "r iors", + "zeich net", + "ни ков", + "ник ов", + "Work er", + "▁en ables", + "▁enable s", + "▁( $\\", + "▁($ \\", + "▁C opy", + "▁Co py", + "▁Cop y", + "▁ Copy", + "▁orient ation", + "ст ре", + "с тре", + "▁Ind ians", + "▁India ns", + "▁Indian s", + "▁G ary", + "▁Gar y", + "▁Ga ry", + "▁Ins urance", + "is an", + "isa n", + "i san", + "Ch at", + "C hat", + "▁com un", + "▁co mun", + "▁co ron", + "▁cor on", + "ографи я", + "up dated", + "update d", + "▁И н", + "The se", + "Th ese", + "SE C", + "S EC", + "▁boy friend", + "Di agnostics", + "Hi nt", + "H int", + "mu l", + "m ul", + "▁in ode", + "▁i node", + "▁ inode", + "x A", + "ef t", + "e ft", + "OP TION", + "OPT ION", + "un ct", + "unc t", + "an non", + "ann on", + "anno n", + "EN S", + "E NS", + "st rip", + "str ip", + "stri p", + "▁enthus i", + "▁W hit", + "▁Wh it", + "▁Ф и", + "au de", + "aud e", + "a ude", + "▁disag ree", + "▁sn apped", + "▁snap ped", + "Ph ys", + "▁S yn", + "▁Sy n", + "▁s our", + "▁so ur", + "▁sou r", + "▁L ux", + "▁Lu x", + "ug ar", + "uga r", + "u gar", + "til e", + "ti le", + "t ile", + "▁in fection", + "▁inf ection", + "▁infect ion", + "▁F eb", + "▁Fe b", + "▁C hem", + "▁Ch em", + "▁Che m", + "data set", + "dat aset", + "ch ts", + "cht s", + "D ynamic", + "▁с ред", + "▁qu een", + "▁que en", + "work er", + "wor ker", + "sw ap", + "▁tim estamp", + "▁ timestamp", + "▁In tegr", + "▁Int egr", + "▁ Integr", + "▁inter views", + "▁interview s", + "su ch", + "s uch", + "▁l aughter", + "▁laugh ter", + "pro f", + "pr of", + "▁B ird", + "▁Bi rd", + "▁Bir d", + "( |", + "â n", + "▁g ra", + "▁gr a", + "▁ gra", + "& =", + "ze ns", + "zen s", + "z ens", + "get Message", + "▁O st", + "▁Os t", + "▁g ab", + "▁ga b", + "▁mort gage", + "mult icol", + "multi col", + "LE VEL", + "part ition", + "se en", + "see n", + "s een", + "▁dec lar", + "▁decl ar", + "A U", + "▁o x", + "▁ ox", + "▁l igger", + "▁lig ger", + "▁C arm", + "▁Car m", + "▁Ca rm", + "ge me", + "gem e", + "g eme", + "▁Ve gas", + "▁Veg as", + "▁E ug", + "▁Eu g", + "or us", + "o rus", + "▁b rick", + "▁br ick", + "▁as í", + "▁Mag azine", + "HasColumn Type", + "V R", + "lic her", + "li cher", + "lich er", + "liche r", + "l icher", + "▁F uture", + "▁Fut ure", + "▁ Future", + "▁J ug", + "▁Ju g", + "at tan", + "att an", + "atta n", + "con structor", + "construct or", + "V P", + "▁т ур", + "▁ту р", + "▁ тур", + "чи на", + "чин а", + "Comp arator", + "Compar ator", + "▁aut hentic", + "▁mon ster", + "▁trans formed", + "▁transform ed", + "▁firm s", + "▁fir ms", + "F W", + "▁c atalog", + "▁catal og", + "▁ catalog", + "bo ards", + "board s", + "▁dise ases", + "▁disease s", + "▁Benj amin", + "▁hor izon", + "▁Av ailable", + "▁ Available", + "M vc", + "St ud", + "▁l ord", + "▁lo rd", + "▁ lord", + "gen eral", + "gener al", + "па р", + "п ар", + "▁cab inet", + "▁cabin et", + "▁Bas ic", + "▁ Basic", + "Test Case", + "an sk", + "ans k", + "▁S now", + "▁Sn ow", + "ier ten", + "iert en", + "ierte n", + "i erten", + "▁v ocal", + "▁vo cal", + "▁voc al", + "Pad ding", + "P adding", + "ha lt", + "hal t", + "h alt", + "▁Alex and", + "▁Col omb", + "iv amente", + "iva mente", + "▁art ificial", + "▁Atl anta", + "▁m entre", + "▁men tre", + "▁ment re", + "▁est aba", + "▁estab a", + "▁esta ba", + "je kt", + "jek t", + "j ekt", + "▁sle pt", + "▁end less", + "▁endl ess", + "ér o", + "é ro", + "at tery", + "att ery", + "atter y", + "atte ry", + "uu r", + "u ur", + "▁weak ness", + "▁attempt ing", + "BY TE", + "▁found er", + "▁fo under", + "▁fou nder", + "▁sa lv", + "▁sal v", + "▁Medic ine", + "ti d", + "t id", + "▁Sch we", + "▁Schw e", + "ra ction", + "ract ion", + "r action", + "▁ ¿", + "cr ate", + "c rate", + "SER VER", + "▁comp ound", + "▁con ve", + "▁conv e", + "▁c af", + "▁ca f", + "▁hand ful", + "on ne", + "úblic a", + "▁def ensive", + "▁defens ive", + "Al ignment", + "Align ment", + "▁pr éc", + "▁pré c", + "▁signific ance", + "él é", + "é lé", + "ar ta", + "art a", + "Da m", + "D am", + "▁per pet", + "▁c aller", + "▁call er", + "▁cal ler", + "ic ients", + "ici ents", + "icient s", + "ce p", + "c ep", + "▁Mult i", + "▁Mul ti", + "▁ Multi", + "▁st olen", + "▁sto len", + "▁stole n", + "▁focus ing", + "em bed", + "emb ed", + "▁b ree", + "▁br ee", + "▁bre e", + "▁A B", + "▁ AB", + "▁occasion s", + "▁occas ions", + "se a", + "s ea", + "Pro v", + "Pr ov", + "P rov", + "че ние", + "▁C ategory", + "▁ Category", + "▁s q", + "▁ sq", + "▁Ф е", + "V A", + "Di ff", + "D iff", + "Tr i", + "T ri", + "iss ement", + "isse ment", + "▁act ress", + "▁П е", + "▁j ej", + "▁je j", + "▁tw isted", + "▁twist ed", + "▁N icol", + "▁Nic ol", + "▁Ni col", + "▁jun ior", + "▁junio r", + "▁juni or", + "So und", + "S ound", + "▁Bra sil", + "▁Bras il", + "▁ju ice", + "▁> >>", + "▁>> >", + "▁ >>>", + "▁A lb", + "▁Al b", + "▁soft ly", + "▁Mc K", + "▁G ren", + "▁Gr en", + "▁Gre n", + "▁ital iano", + "▁cre atures", + "▁creat ures", + "▁creature s", + "▁res idential", + "▁resident ial", + "▁resid ential", + "▁Inst agram", + "uck s", + "uc ks", + "u cks", + "▁k iller", + "▁kill er", + "▁kil ler", + "▁John ny", + "▁enter prise", + "D to", + "ch estra", + "che stra", + "ches tra", + "chestr a", + "▁T el", + "▁Te l", + "▁Act iv", + "▁ Activ", + "fa ctor", + "fac tor", + "fact or", + "f actor", + "ou st", + "ous t", + "o ust", + "▁vac uum", + "ра л", + "р ал", + "') ->", + "' )->", + "▁L eft", + "▁Le ft", + "▁ Left", + "▁de fect", + "▁def ect", + "▁defe ct", + "▁nine te", + "▁nin ete", + "fa re", + "far e", + "f are", + "▁reg ret", + "▁s har", + "▁sh ar", + "▁sha r", + "ctr ine", + "me sh", + "mes h", + "m esh", + "ci ty", + "cit y", + "c ity", + "ic it", + "ici t", + "i cit", + "▁F em", + "▁Fe m", + "lim ited", + "limit ed", + "ok a", + "o ka", + "!\\ !\\", + "Don ald", + "з но", + "▁pro vision", + "▁prov ision", + "▁discuss ions", + "▁discussion s", + "Dr ag", + "D rag", + "▁In cl", + "▁Inc l", + "Ex it", + "E xit", + "▁A bd", + "▁Ab d", + "st ory", + "sto ry", + "ie ve", + "iev e", + "i eve", + "▁by ł", + "ol ving", + "olv ing", + "woh ner", + "▁gu idelines", + "▁guide lines", + "▁guid elines", + "▁st raw", + "▁str aw", + "▁stra w", + "ü ss", + "▁бу ло", + "▁bur den", + "▁spat ial", + "▁stret ched", + "▁stretch ed", + "▁I nf", + "▁In f", + "▁ Inf", + "▁type def", + "▁typed ef", + "▁ro bot", + "▁rob ot", + "▁D oc", + "▁Do c", + "▁ Doc", + "pl iers", + "plier s", + "wa l", + "w al", + "ca mp", + "cam p", + "c amp", + "▁dif fé", + "▁diff é", + "▁Mc G", + "▁t el", + "▁te l", + "ar ette", + "aret te", + "▁sub sequently", + "▁subsequ ently", + "▁subsequent ly", + "▁h oney", + "▁hon ey", + "▁ho ney", + "FUN C", + "▁establish ment", + "te sy", + "tes y", + "▁któ ry", + "▁се ль", + "▁F O", + "▁ FO", + "▁Is lands", + "▁Island s", + "▁m p", + "▁ mp", + "Scal ar", + "▁Y an", + "▁Ya n", + "ck en", + "cke n", + "c ken", + "▁var iation", + "▁vari ation", + "i ą", + "op tim", + "opt im", + "az or", + "tu ple", + "t uple", + "▁gr avity", + "▁grav ity", + "▁con clude", + "▁concl ude", + "▁col lections", + "▁collection s", + "▁collect ions", + "▁colle ctions", + "és z", + "é sz", + "▁L iver", + "▁Li ver", + "▁Live r", + "▁Liv er", + "▁eth nic", + "comp ile", + "▁p arl", + "▁par l", + "▁pa rl", + "Sur face", + "{ '", + "▁par agraph", + "▁para graph", + "▁ paragraph", + "pos ite", + "po site", + "ít ulo", + "ob a", + "o ba", + "bin ary", + "b inary", + "ro b", + "r ob", + "▁Pe dro", + "▁Ped ro", + "▁f is", + "▁fi s", + "▁Gr ande", + "▁Grand e", + "▁Gran de", + "▁Gra nde", + "od ox", + "odo x", + "▁pos ting", + "▁post ing", + "< !--", + "▁rac ial", + "▁ra cial", + "CO M", + "C OM", + "ё м", + "▁A UT", + "▁AU T", + "▁ AUT", + "▁d ishes", + "▁dis hes", + "▁dish es", + "assert True", + "▁G row", + "▁Gr ow", + "▁Gro w", + "▁sl id", + "▁ju illet", + "сс о", + "с со", + "Run ner", + "Sa l", + "S al", + "Sa me", + "Sam e", + "S ame", + "▁Stud y", + "▁Col onel", + "▁J oin", + "▁Jo in", + "▁ Join", + "ar ms", + "arm s", + "▁l y", + "▁ ly", + "▁co oper", + "▁cur ves", + "▁curve s", + "▁curv es", + "He alth", + "▁M OD", + "▁MO D", + "▁ MOD", + "▁pr imo", + "▁prim o", + "▁pri mo", + "ock ets", + "ocket s", + "multi column", + "multicol umn", + "▁С ан", + "▁Са н", + "▁H unter", + "▁Hun ter", + "▁Hunt er", + "Custom er", + "ot hy", + "oth y", + "o thy", + "Des ign", + "De sign", + "ma ss", + "mas s", + "m ass", + "▁fam ille", + "▁famil le", + "▁fue ron", + "▁fu eron", + "▁fuer on", + "ä m", + "▁head quarters", + "▁d ign", + "▁di gn", + "▁dig n", + "▁Ro bin", + "▁Rob in", + "▁me ets", + "▁meet s", + "▁so it", + "па да", + "пад а", + ")\" );", + ") \");", + "▁w rapper", + "▁wrap per", + "▁ wrapper", + "▁theoret ical", + "▁u d", + "▁ ud", + "pl icity", + "plic ity", + "plicit y", + "▁w p", + "▁ wp", + "▁испо ль", + "▁c amps", + "▁camp s", + "▁cam ps", + "▁A gency", + "▁Ag ency", + "g c", + "hu m", + "h um", + "AT T", + "A TT", + "B tn", + "C ent", + "▁H elen", + "▁He len", + "▁Hel en", + "▁am plit", + "▁ampl it", + "▁Mem orial", + "und ial", + "SH IFT", + "wi k", + "w ik", + "▁Lie utenant", + "VAL ID", + "▁B ath", + "▁Ba th", + "▁Bat h", + "▁Jeff erson", + "▁C ut", + "▁Cu t", + "▁ Cut", + "▁ser vers", + "▁serv ers", + "▁server s", + "▁serve rs", + "▁ servers", + "ly ph", + "▁CO PY", + "▁COP Y", + "▁comput ers", + "▁computer s", + "▁compute rs", + "const ruction", + "construct ion", + "▁P DF", + "▁PD F", + "▁ PDF", + "▁pro tagon", + "▁prot agon", + "▁fore head", + "custom er", + "Un is", + "U nis", + "▁sign ing", + "▁sig ning", + ". ’", + "F etch", + "▁S core", + "▁Sc ore", + "▁ Score", + "hu man", + "hum an", + "h uman", + "▁down town", + "▁downt own", + "In tern", + "Int ern", + "Inter n", + "▁bes ides", + "▁beside s", + "▁д во", + "▁пра ви", + "▁ прави", + "▁c c", + "▁ cc", + "▁D ebug", + "▁De bug", + "▁Deb ug", + "▁ Debug", + "▁Cl ose", + "▁ Close", + "el ihood", + "eli hood", + "▁al gorithms", + "▁algorithm s", + "▁H amb", + "▁Ham b", + "▁Ha mb", + "ч на", + "▁c ust", + "▁cu st", + "▁mo unted", + "▁mount ed", + "par en", + "pa ren", + "pare n", + "p aren", + "▁isol ated", + "▁A gr", + "▁Ag r", + "▁or bit", + "▁orb it", + "print k", + "▁t urb", + "▁tu rb", + "▁tur b", + "▁gru po", + "ми и", + "\"\" \"", + "\" \"\"", + "▁h ills", + "▁hill s", + "ря д", + "▁B od", + "▁Bo d", + "▁об ще", + "est one", + "esto ne", + "eston e", + "e stone", + "▁satisf ying", + "▁satisfy ing", + "▁I van", + "▁Iv an", + "▁associ ate", + "name d", + "na med", + "nam ed", + "n amed", + "oc cup", + "occ up", + "GP IO", + "G PIO", + "hi t", + "h it", + "▁dis tract", + "▁di stract", + "▁dist ract", + "▁bar rel", + "▁barr el", + "▁in variant", + "di d", + "d id", + "▁l ieu", + "▁li eu", + "▁lie u", + "sc ene", + "UN K", + "▁Ont ario", + "▁M ission", + "▁Miss ion", + "zi al", + "z ial", + "▁comp ete", + "▁compet e", + "▁cou ples", + "▁couple s", + "▁coup les", + "SH A", + "S HA", + "▁s ei", + "▁se i", + "▁m igration", + "▁migr ation", + "ac ked", + "ack ed", + "▁b arn", + "▁bar n", + "▁ba rn", + "hal f", + "h alf", + "▁neigh bour", + "▁neighb our", + "ft e", + "f te", + "▁od ds", + "▁odd s", + "▁optim ization", + "▁I C", + "▁ IC", + "▁H end", + "▁He nd", + "▁Hen d", + "pay ment", + "M r", + "') :", + "' ):", + "vo ir", + "v oir", + "▁R ange", + "▁Rang e", + "▁Ran ge", + "▁ Range", + "▁polit icians", + "▁politician s", + "▁K han", + "▁Kh an", + "▁shel ter", + "▁tim ing", + "▁ti ming", + "Create d", + "Creat ed", + "C reated", + "▁sept embre", + "li t", + "l it", + "▁S hel", + "▁She l", + "▁Sh el", + "▁c ouch", + "▁co uch", + "▁cou ch", + "▁d är", + "ult ur", + "▁G iov", + "▁Gi ov", + "ô le", + "RE AM", + "▁O cean", + "▁M B", + "▁ MB", + "▁lie gt", + "▁o v", + "▁ ov", + "▁car pet", + "та р", + "т ар", + "▁го дина", + "▁годи на", + "▁S ão", + "▁о тно", + "▁от но", + "ab ling", + "abl ing", + "a bling", + "in th", + "int h", + "▁purs ue", + "▁Const itution", + "an j", + "▁F BI", + "▁ar row", + "▁arr ow", + "▁ arrow", + "ph ones", + "phone s", + "▁kn ocked", + "▁knock ed", + "▁de com", + "▁dec om", + "ie k", + "i ek", + "ь е", + "St rip", + "Str ip", + "▁V enez", + "▁Ven ez", + "▁Ve nez", + "▁p upp", + "▁pu pp", + "▁pup p", + "bi an", + "bia n", + "b ian", + "▁cot ton", + "h p", + "▁the atre", + "▁accept able", + "cuss ion", + "▁r ounds", + "▁round s", + "▁act ively", + "▁activ ely", + "▁active ly", + "▁among st", + "▁a bc", + "▁ab c", + "▁ abc", + "F M", + "Pop up", + "▁divers ity", + "us z", + "u sz", + "▁employ er", + "spec ially", + "special ly", + "▁sus pected", + "▁suspect ed", + "▁c rypt", + "▁cry pt", + "▁O scar", + "▁Os car", + "no r", + "n or", + "▁bab ies", + "во м", + "▁m undo", + "▁li bert", + "▁lib ert", + "▁liber t", + "S G", + "ah ren", + "ahr en", + "a hren", + "▁magn itude", + "T M", + "' +", + "▁об ъ", + "▁G ust", + "▁Gu st", + "▁gr ain", + "▁gra in", + "мен т", + "м ент", + "to Equal", + "▁m os", + "▁mo s", + "▁ mos", + "▁consist ently", + "▁consistent ly", + "х у", + "▁domin ant", + "Con verter", + "Convert er", + "at able", + "ata ble", + "a table", + "▁J ag", + "▁Ja g", + "scri ptions", + "script ions", + "scription s", + "s criptions", + "x B", + "▁ ©", + "fol der", + "fold er", + "f older", + "▁sub stance", + "▁subst ance", + "▁по с", + "L o", + "BU S", + "B US", + "bas ic", + "us sen", + "uss en", + "▁co ins", + "▁coin s", + ": -", + "▁N elson", + "▁Nel son", + "In ner", + "ograf ía", + "▁ex empl", + "▁exem pl", + "ch g", + "▁sy nd", + "▁syn d", + "dyn amic", + "d ynamic", + "ver ted", + "vert ed", + "▁EV ENT", + "▁ EVENT", + "se ek", + "see k", + "av ier", + "avi er", + "a vier", + "▁p rot", + "▁pro t", + "▁pr ot", + "▁ prot", + "-- ----", + "---- --", + "--- ---", + "----- -", + "- -----", + "▁con vention", + "▁conv ention", + "▁convent ion", + "▁станов ника", + "gl ing", + "g ling", + "hor a", + "ho ra", + "h ora", + "ши й", + "▁wh ilst", + "ser ialize", + "serial ize", + "s erialize", + "▁R ing", + "([ '", + "( ['", + "▁c her", + "▁ch er", + "▁che r", + "▁ cher", + "сь кі", + "▁D anny", + "▁Dan ny", + "▁re aches", + "▁reach es", + "▁el igible", + "▁P arent", + "▁Par ent", + "▁Pa rent", + "▁ Parent", + "▁came ras", + "▁cam eras", + "▁camera s", + "▁discipl ine", + "▁s illy", + "▁sil ly", + "re ts", + "ret s", + "r ets", + "yt ics", + "▁Reg ional", + "▁Region al", + "▁B aby", + "▁Ba by", + "▁Bab y", + "te le", + "t ele", + "WAR NING", + "WARN ING", + "su pp", + "sup p", + "s upp", + "▁refer ring", + "▁mer ch", + "▁merc h", + "ol ves", + "olve s", + "olv es", + "em et", + "eme t", + "e met", + "ck e", + "c ke", + "▁M unicip", + "▁Mun icip", + "Wh ite", + "▁ Ś", + "ri os", + "rio s", + "r ios", + "log ging", + "▁d x", + "▁ dx", + "▁su sp", + "▁sus p", + "ex ternal", + "▁Liber al", + "▁Lib eral", + "▁Init ialize", + "▁Initial ize", + "▁ Initialize", + "▁exhib ition", + "▁exhibit ion", + "▁ext ensions", + "▁extension s", + "▁extens ions", + "▁ extensions", + "ke eper", + "keep er", + "kee per", + "SY S", + "▁J ake", + "▁Ja ke", + "▁Jak e", + "fo oter", + "foot er", + "foo ter", + "▁ph ones", + "▁phone s", + "▁ phones", + "▁real m", + "▁contribut ed", + "▁contribute d", + "ME SS", + "▁For mat", + "▁Form at", + "▁ Format", + "Per iod", + "▁h id", + "▁hi d", + "▁ hid", + "▁me tres", + "▁met res", + "▁D im", + "▁Di m", + "▁ Dim", + "ache lor", + "achel or", + "▁T ak", + "▁Ta k", + "▁ве ли", + "▁g ram", + "▁gr am", + "▁gra m", + "▁ gram", + "▁M Y", + "▁ MY", + "on ders", + "ond ers", + "onder s", + "onde rs", + "'; \r", + "' ;\r", + "▁F ro", + "▁Fr o", + "▁advant ages", + "▁advantage s", + "io v", + "i ov", + "▁she ets", + "▁sheet s", + "ce mbre", + "c embre", + "ž e", + "] \r", + "▁D J", + "subset eq", + "UP DATE", + "▁b locked", + "▁bl ocked", + "▁block ed", + "▁pan els", + "▁pa nels", + "▁panel s", + "E A", + "nd e", + "n de", + "ê t", + "Bu l", + "B ul", + "▁m eters", + "▁me ters", + "▁met ers", + "▁meter s", + "jo ur", + "j our", + "▁rap port", + "▁rapp ort", + "▁J ak", + "▁Ja k", + "▁V AL", + "▁VA L", + "▁ VAL", + "▁p up", + "▁pu p", + "▁k a", + "▁ ka", + "for ced", + "force d", + "▁ав гу", + "ener gy", + "e nergy", + "▁V a", + "not es", + "no tes", + "note s", + "n otes", + "▁relax ed", + "C r", + "id ding", + "idd ing", + "▁def ines", + "▁define s", + "▁defin es", + "▁kiss ed", + "▁inv asion", + "▁invas ion", + "▁sc reens", + "▁screen s", + "C trl", + "▁pass engers", + "▁passenger s", + "▁Х о", + "ation ship", + "ations hip", + "per cent", + "\\ }", + "▁be ating", + "▁beat ing", + "life ray", + "lifer ay", + "▁V M", + "▁ VM", + "▁Gab riel", + "▁g allery", + "▁gall ery", + "▁Л о", + "iv ot", + "ivo t", + "▁r ental", + "▁ren tal", + "▁rent al", + "▁sh ocked", + "▁shock ed", + "▁Ste in", + "▁B h", + "▁ ло", + "Un e", + "U ne", + "ге н", + "г ен", + "▁kom mun", + "an ka", + "ank a", + "▁C ape", + "▁Cap e", + "▁Ca pe", + "Re ady", + "Read y", + "▁к ри", + "▁ кри", + "tr ag", + "tra g", + "t rag", + "Al ign", + "Ali gn", + "▁host ed", + "▁ho sted", + "▁\\ (", + "▁S ession", + "▁ Session", + "ys k", + "y sk", + "Pen ding", + "P ending", + "ellig ence", + "elli gence", + "▁Never theless", + "bit ro", + "bitr o", + "ho lm", + "hol m", + "quir y", + "▁mechan ical", + "▁D é", + "an eous", + "ane ous", + "▁psych ological", + "▁a broad", + "▁ab road", + "▁a voir", + "▁av oir", + "▁separ ation", + "▁sep aration", + "▁Haw ai", + "iej sc", + "▁N ether", + "▁Ne ther", + "▁Net her", + "▁sub tle", + "bi rd", + "b ird", + "▁mark er", + "▁mar ker", + "▁ marker", + "▁со зда", + "ва ла", + "вал а", + "▁Work ing", + "▁Wor king", + "▁h over", + "▁ho ver", + "▁ hover", + "%%%% %%%%", + "▁м ат", + "▁ма т", + "▁ мат", + "▁s oup", + "▁so up", + "▁sou p", + "Al ert", + "ch r", + "c hr", + "▁P CI", + "▁PC I", + "▁ PCI", + "▁m ús", + "ient ras", + "ien tras", + "▁St orage", + "▁Sto rage", + "▁ Storage", + "▁av ailability", + "▁op era", + "▁oper a", + "▁P roduction", + "▁Produ ction", + "▁Product ion", + "ia ne", + "ian e", + "i ane", + "▁Bet ter", + "▁B utton", + "▁But ton", + "▁ Button", + "▁Pe ace", + "▁Mor ris", + "▁s ib", + "▁si b", + "▁f iber", + "▁fi ber", + "▁fib er", + "Int ent", + "▁D esc", + "▁De sc", + "▁Des c", + "▁ Desc", + "ning en", + "n ingen", + "ze j", + "z ej", + "av an", + "ava n", + "a van", + "cover ed", + "cov ered", + "▁s yst", + "▁sy st", + "▁sys t", + "_ +", + "▁орга ни", + "▁Re lig", + "▁Rel ig", + "ци аль", + "▁s pite", + "▁sp ite", + "▁re prés", + "▁~ ~", + "▁ ~~", + "▁to xic", + "▁a pro", + "▁ap ro", + "▁apr o", + "X Y", + "▁tr ips", + "▁tri ps", + "▁trip s", + "▁pl aats", + "▁con vey", + "▁conv ey", + "▁conve y", + "Pr im", + "P rim", + "▁о ста", + "▁ос та", + "▁ост а", + "ok o", + "o ko", + "▁l obby", + "▁lob by", + "▁recommend ations", + "▁recommendation s", + "SP ACE", + "▁overwhel ming", + "ennes see", + "▁ac quire", + "▁acqu ire", + "w m", + "LOB AL", + "▁D EF", + "▁DE F", + "▁ DEF", + "je r", + "j er", + "▁re cur", + "▁rec ur", + "om men", + "omm en", + "▁j og", + "▁jo g", + "▁n ast", + "▁na st", + "▁nas t", + "▁L P", + "▁ LP", + "jo n", + "j on", + "▁w ishes", + "▁wish es", + "▁wis hes", + "▁N ancy", + "▁support ers", + "▁supp orters", + "^{ -\\", + "^{- \\", + "▁T rib", + "▁Tr ib", + "▁Tri b", + "▁ Ä", + "▁disappoint ed", + "▁у ни", + "x D", + "li nt", + "lin t", + "l int", + "I p", + "▁Islam ic", + "än de", + "änd e", + "ä nde", + "end ment", + "dt ype", + "d type", + "▁di gest", + "▁dig est", + "▁Set tings", + "▁Setting s", + "▁ Settings", + "ér a", + "é ra", + "▁aggress ive", + "▁intellig ent", + "eder börd", + "ster dam", + "pc i", + "p ci", + "▁over flow", + "▁ overflow", + "im b", + "i mb", + "re ach", + "rea ch", + "r each", + "cept or", + "cep tor", + "▁yield s", + "▁Se bast", + "▁ut ility", + "▁util ity", + "▁р и", + "▁ ри", + "▁fac ulty", + "▁In ternal", + "▁Intern al", + "▁Inter nal", + "▁ Internal", + "▁attract ed", + "▁attra cted", + "рі в", + "р ів", + "▁mix ing", + "▁R uth", + "▁Ru th", + "▁esc aped", + "▁escape d", + "▁E asy", + "▁dr ain", + "▁r ings", + "▁ring s", + "▁ rings", + "qu ire", + "quir e", + "Av ailable", + "▁ц и", + "▁ ци", + "▁conv ince", + "▁convin ce", + "or sch", + "ors ch", + "ут бо", + "CP P", + "C PP", + "ra ge", + "rag e", + "r age", + "ч і", + "▁p rod", + "▁pro d", + "▁pr od", + "▁ prod", + "▁p ig", + "▁pi g", + "▁C atal", + "▁Cat al", + "▁Ca tal", + "▁al ias", + "▁ali as", + "▁ alias", + "▁че мпи", + "▁чем пи", + "Pl ace", + "P lace", + "▁g orge", + "▁depend ence", + "▁cr uel", + "▁cru el", + "▁ther mal", + "▁therm al", + "ut down", + "ref resh", + "▁re sort", + "▁res ort", + "▁S HA", + "▁SH A", + "▁ SHA", + "ти й", + "fo od", + "foo d", + "f ood", + "▁N ad", + "▁Na d", + "▁pregn ancy", + "▁pro jection", + "▁project ion", + "▁pa ís", + "▁полу чи", + "▁the mes", + "▁them es", + "▁theme s", + "▁fun eral", + "▁cas o", + "▁ca so", + "ле кт", + "лек т", + "Ex tra", + "Ext ra", + "▁t issue", + "▁dr agon", + "▁drag on", + "▁l ig", + "▁li g", + "▁ lig", + "▁n ei", + "▁ne i", + "▁com edy", + "▁come dy", + "▁comed y", + "те м", + "т ем", + "сла в", + "с лав", + "▁pass enger", + "Cl one", + "i ção", + "yg on", + "y gon", + "▁H alf", + "▁Hal f", + "▁la bour", + "▁lab our", + "▁vill ages", + "▁village s", + "▁ві й", + "▁О т", + "▁L isa", + "▁Li sa", + "▁Lis a", + "_ [", + "ba g", + "b ag", + "▁d iver", + "▁di ver", + "▁div er", + "▁dive r", + "▁M L", + "▁ ML", + "▁transl ated", + "▁translate d", + "▁per ò", + "ab ama", + "aba ma", + "▁cas tle", + "▁cast le", + "▁ castle", + "* \\", + "▁reg ia", + "!! !!", + "!!! !", + "! !!!", + "*> (", + "* >(", + "▁Work s", + "▁Wor ks", + "▁N ature", + "▁Nat ure", + "▁Natur e", + "NE L", + "N EL", + "▁P om", + "▁Po m", + "tt a", + "t ta", + "▁Jam ie", + "▁p unch", + "▁pun ch", + "tain ment", + "▁K rieg", + "▁Kr ieg", + "▁restr icted", + "▁restrict ed", + "mob ile", + "m obile", + "▁grand mother", + "Arg uments", + "Argument s", + "▁s inc", + "▁si nc", + "▁sin c", + "▁Mon th", + "▁Mont h", + "▁ Month", + "esc ape", + "e scape", + "▁opt ical", + "▁L ane", + "▁La ne", + "▁Lan e", + "▁Deutsch land", + "▁S aison", + "▁Sa ison", + "▁V irtual", + "▁ Virtual", + "pe z", + "p ez", + "In line", + "ow any", + "owa ny", + "rad io", + "r adio", + "ö ß", + "▁O thers", + "▁Other s", + "MA IN", + "M AIN", + "sc al", + "s cal", + "▁D allas", + "▁Dal las", + "▁an chor", + "▁anc hor", + "▁anch or", + "▁ anchor", + "en cias", + "enc ias", + "encia s", + "enci as", + "▁re porter", + "▁rep orter", + "▁report er", + "▁veget ables", + "▁enforce ment", + "▁Wis consin", + "▁con dem", + "▁cond em", + "▁e b", + "▁ eb", + "▁s its", + "▁sit s", + "▁si ts", + "▁calcul ations", + "▁calculation s", + "▁calc ulations", + "▁\" --", + "▁\"- -", + "ue lle", + "uel le", + "u elle", + "▁tip o", + "▁ti po", + "▁P AR", + "▁PA R", + "▁ PAR", + "co rd", + "cor d", + "c ord", + "▁ро ків", + "ph an", + "pha n", + "p han", + "▁kon nte", + "▁z ap", + "▁za p", + "wr iting", + "writ ing", + "en gu", + "eng u", + "▁pert urb", + "Fac e", + "F ace", + "ag og", + "ago g", + "▁De cl", + "▁Dec l", + "▁ Decl", + "est ly", + "▁War ren", + "▁H ills", + "▁Hill s", + "▁Hil ls", + "▁ref resh", + "▁refr esh", + "▁refres h", + "▁ refresh", + "▁fl ip", + "io p", + "i op", + "▁key board", + "is to", + "ist o", + "i sto", + "▁prom oted", + "▁promote d", + "▁promot ed", + "back s", + "ba cks", + "b acks", + "Enc oding", + "▁ ال", + "▁g min", + "ро б", + "р об", + "▁follow ers", + "▁p epper", + "um ble", + "umb le", + "▁sp ray", + "▁spr ay", + "▁dr ives", + "▁dri ves", + "▁driv es", + "▁drive s", + "P ush", + "cook ie", + "c ookie", + "▁gel dig", + "▁geld ig", + "ig ung", + "igu ng", + "vis it", + "▁at omic", + "▁atom ic", + "▁ atomic", + "▁A thlet", + "▁Ath let", + "▁Or igin", + "▁Ori gin", + "▁ Origin", + "▁H appy", + "▁G ra", + "▁Gr a", + "▁att ribut", + "▁п ов", + "▁по в", + "▁ пов", + "▁n ost", + "▁no st", + "▁nos t", + "▁ nost", + "ur u", + "u ru", + "▁Ne ither", + "▁ma ar", + "ject ions", + "je ctions", + "jection s", + "▁re nov", + "▁ren ov", + "fin ity", + "f inity", + "gener ic", + "init ialize", + "initial ize", + "pgf set", + "▁hyp othes", + "▁ma cro", + "▁mac ro", + "ma ps", + "map s", + "m aps", + "▁f are", + "▁far e", + "▁fa re", + "▁ fare", + "Be st", + "B est", + "uch t", + "uc ht", + "u cht", + "co d", + "c od", + "▁h orm", + "▁hor m", + "▁ho rm", + "▁P oll", + "▁Pol l", + "▁Po ll", + "▁host ing", + "▁Re ading", + "▁Read ing", + "Cert ificate", + "▁и ма", + "▁им а", + "▁C ov", + "▁Co v", + "▁P red", + "▁Pr ed", + "▁Pre d", + "▁ Pred", + "re direct", + "red irect", + "▁l attice", + "▁port folio", + "▁o ven", + "▁ov en", + "▁ oven", + "ie len", + "iel en", + "iele n", + "i elen", + "sub scribe", + "foot note", + "но ю", + "▁mom ento", + "▁moment o", + "▁d ich", + "▁di ch", + "▁dic h", + "▁ent ert", + "▁enter t", + "▁g é", + "▁connect ing", + "▁n acional", + "▁o tt", + "▁ot t", + "▁ ott", + "ні в", + "н ів", + "▁rac ist", + "▁penal ty", + "ül t", + "ü lt", + "▁Israel i", + "▁( †", + "▁desc end", + "▁ос іб", + "▁b elly", + "▁bel ly", + "▁bell y", + "ні сть", + "▁encounter ed", + "T ip", + "▁gu ilt", + "▁d amp", + "▁da mp", + "▁dam p", + "ze ug", + "▁Mem ory", + "▁ Memory", + "Check ed", + "▁Sh akespeare", + "hi ll", + "h ill", + "▁w oke", + "▁wo ke", + "▁sal ary", + "eth eless", + "ethe less", + "e theless", + "▁Т и", + "er de", + "erd e", + "▁He in", + "▁g it", + "▁gi t", + "▁ git", + "=\" \"", + "= \"\"", + "ül l", + "ü ll", + "ge ben", + "geb en", + "g eben", + "Pr es", + "Pre s", + "P res", + "ie val", + "iev al", + "i eval", + "mark er", + "mar ker", + "▁д ан", + "▁да н", + "▁ дан", + "▁oct obre", + "RO L", + "R OL", + "▁jan u", + "▁ja nu", + "▁) :", + "▁ ):", + "br anch", + "▁J erry", + "▁Jer ry", + "ke hr", + "▁contr acts", + "▁contract s", + "▁aff air", + "▁Росси и", + "ja ck", + "j ack", + "AN G", + "A NG", + "▁dro pping", + "▁drop ping", + "▁d ic", + "▁di c", + "sch ool", + "▁Fin land", + "▁d ort", + "▁do rt", + "▁K ings", + "▁King s", + "▁Kin gs", + "▁Arg ument", + "▁ Argument", + "▁Sim ilarly", + "▁Similar ly", + "▁V erm", + "▁Ver m", + "▁Ve rm", + "▁pret end", + "! _", + "łu g", + "ł ug", + "же ння", + "жен ня", + "da ting", + "dat ing", + "d ating", + "cs v", + "c sv", + "▁dialog ue", + "▁dial ogue", + "STR U", + "▁public ly", + "wed ge", + "w edge", + "▁H och", + "▁Ho ch", + "▁spe aks", + "▁speak s", + "▁compens ation", + "an ca", + "anc a", + "text tt", + "▁Fil ter", + "▁ Filter", + "▁part ly", + "▁us eless", + "▁use less", + "▁г у", + "▁ гу", + "▁d eter", + "▁de ter", + "▁det er", + "IE W", + "▁con secut", + "▁cons ecut", + "▁conse cut", + "▁h oly", + "▁hol y", + "▁ho ly", + "▁grad uated", + "▁gradu ated", + "▁graduate d", + "an dal", + "and al", + "anda l", + "ți e", + "ț ie", + "▁W ant", + "▁Wa nt", + "▁Aust ria", + "or den", + "ord en", + "fr ag", + "f rag", + "▁f oo", + "▁fo o", + "▁ foo", + "cl aimed", + "claim ed", + "во е", + "▁not able", + "▁no table", + "▁journal ist", + "▁M ail", + "▁Ma il", + "▁Mai l", + "▁ Mail", + "!( \"", + "! (\"", + "ps e", + "p se", + "▁C lay", + "▁Cl ay", + "iv i", + "i vi", + "▁sc ales", + "▁scale s", + "▁scal es", + "▁er ste", + "▁erst e", + "▁ers te", + "Data Type", + "▁D iam", + "▁Di am", + "í r", + "loc ale", + "local e", + "▁rel uct", + "ien st", + "iens t", + "ast ro", + "astr o", + "act ly", + "я х", + "▁Vill age", + "▁Villa ge", + "▁Vil lage", + "▁d aughters", + "▁daughter s", + "▁manufact urers", + "▁manufacturer s", + "▁print ing", + "▁prin ting", + "ч ка", + "Nd Ex", + "Ch anges", + "Change s", + "▁/ ******/", + "ver tex", + "vert ex", + "▁b rows", + "▁br ows", + "▁bro ws", + "▁brow s", + "▁K ö", + "not ations", + "notation s", + "▁i ls", + "▁il s", + "▁ ils", + "at el", + "ate l", + "C ir", + "▁meaning ful", + "q a", + "▁C old", + "▁Col d", + "▁Co ld", + "ue to", + "u eto", + "you r", + "yo ur", + "y our", + "m f", + "мо в", + "м ов", + "▁Ü ber", + "▁fam ilia", + "▁famil ia", + "▁ste ep", + "▁pres idential", + "▁president ial", + "▁presid ential", + "▁z á", + "▁ zá", + "▁w ars", + "▁war s", + "▁wa rs", + "▁C re", + "▁Cr e", + "▁after wards", + "▁afterward s", + "ha lb", + "hal b", + "▁strugg led", + "▁struggle d", + "Ch art", + "Char t", + "User Id", + "ac ular", + "a cular", + "iv ia", + "ivi a", + "i via", + "▁u gly", + "▁K unst", + "E s", + "▁Q String", + "▁C ow", + "▁Co w", + "Rad ius", + "▁Gr iff", + "▁V as", + "▁Va s", + "HA L", + "H AL", + "Mod ified", + "ra le", + "ral e", + "r ale", + "mem cpy", + "▁в клю", + "▁r s", + "▁ rs", + "▁h alt", + "▁ha lt", + "▁hal t", + "▁ halt", + "▁Miss iss", + "▁h uvud", + "ec a", + "e ca", + "▁Jahrhund ert", + "E urope", + "Sign ature", + "▁grand father", + "▁O regon", + "gu e", + "g ue", + "xy gen", + "fr ames", + "frame s", + "▁hab its", + "▁ha bits", + "▁habit s", + "Support ed", + "Supp orted", + "▁low ered", + "▁lower ed", + "▁rad iation", + "▁radi ation", + "ab en", + "abe n", + "a ben", + "▁Pro gress", + "▁ Progress", + "▁C osta", + "▁Co sta", + "▁Cost a", + "▁Cos ta", + "▁dev oted", + "▁gest ure", + "▁Dez ember", + "▁qu oted", + "▁quote d", + "▁quot ed", + "▁difficult ies", + "т ре", + "▁sustain able", + "▁d ense", + "▁den se", + "▁dens e", + "▁ih rer", + "▁ihr er", + "▁ihre r", + "▁firm ly", + "â t", + "om ent", + "ome nt", + "omen t", + "o ment", + "▁c out", + "▁co ut", + "▁cou t", + "▁ cout", + "▁p oi", + "▁po i", + "d jango", + "▁pro found", + "▁prof ound", + "▁Wil helm", + "▁fl ush", + "▁flu sh", + "▁ flush", + "▁av ril", + "LA B", + "L AB", + "▁B row", + "▁Br ow", + "▁Bro w", + "▁pro pose", + "▁prop ose", + "▁propos e", + "▁r anks", + "▁ran ks", + "▁rank s", + "WI D", + "W ID", + "▁mut ual", + "▁text s", + "▁tex ts", + "▁S ale", + "▁Sal e", + "▁Sa le", + "▁qu asi", + "▁n og", + "▁no g", + "▁ nog", + "▁nouve au", + "▁c v", + "▁ cv", + "▁no ble", + "▁nob le", + "▁dé cembre", + "▁déc embre", + "▁cl ever", + "▁cle ver", + "▁P ir", + "▁Pi r", + "▁graph ics", + "▁graphic s", + "▁ graphics", + "▁G R", + "▁ GR", + "че ской", + "▁s ag", + "▁sa g", + "ict ions", + "iction s", + "i ctions", + "na nt", + "nan t", + "n ant", + "▁th é", + "C G", + "▁Jac ques", + "W M", + "▁F inn", + "▁Fin n", + "▁Fi nn", + "▁dev ast", + "зо м", + "хо в", + "х ов", + "▁En tre", + "▁Ent re", + ". ;", + "▁fl uct", + "▁flu ct", + "▁Sc iences", + "▁Sci ences", + "▁Science s", + "▁т у", + "▁ ту", + "path s", + "pat hs", + "▁sh orter", + "▁short er", + "▁suggest ion", + "ER Y", + "▁D ire", + "▁Di re", + "▁Dir e", + "at eurs", + "ate urs", + "ateur s", + "▁round ed", + "▁t art", + "▁tar t", + "▁ta rt", + "ю ще", + "up er", + "u per", + "▁secret s", + "▁sec rets", + "▁secre ts", + "▁compan ion", + "▁K EY", + "▁ KEY", + "T ile", + "▁B ibli", + "x s", + "▁ang ular", + "▁ angular", + "pa g", + "p ag", + "er ness", + "ern ess", + "erne ss", + "▁S orry", + "▁Sor ry", + "▁ Sorry", + "▁pre diction", + "▁predict ion", + "▁pred iction", + "▁M aking", + "▁Ma king", + "▁Mak ing", + "на род", + "ol are", + "ola re", + "olar e", + "rp c", + "r pc", + "▁t ens", + "▁te ns", + "▁ten s", + "en as", + "ena s", + "e nas", + "▁Re ally", + "▁Real ly", + "H I", + "port al", + "por tal", + "▁for me", + "▁form e", + "gan g", + "ga ng", + "g ang", + "▁l ane", + "▁la ne", + "▁lan e", + "▁ lane", + "▁s tag", + "▁st ag", + "▁sta g", + "▁Mar x", + "▁Ma rx", + "▁L LC", + "▁LL C", + "▁d are", + "▁da re", + "▁dar e", + "▁Olymp ic", + "▁p ant", + "▁pan t", + "▁pa nt", + "build ing", + "; ;", + "▁c ops", + "▁co ps", + "▁cop s", + "▁r ushed", + "▁rush ed", + "▁rus hed", + "▁L ot", + "▁Lo t", + "▁init iative", + "▁initi ative", + "▁inv ite", + "▁Saf ety", + "▁Safe ty", + "FA ILED", + "FAIL ED", + "▁habit ants", + "en sen", + "ens en", + "ense n", + "▁l ég", + "▁W elcome", + "▁Wel come", + "Valid ate", + "▁qu atre", + "▁G ray", + "▁Gr ay", + "▁Gra y", + "▁E ve", + "▁Ev e", + "▁C omb", + "▁Com b", + "▁Co mb", + "▁ Comb", + "▁p endant", + "a qu", + "con figure", + "config ure", + "▁A dm", + "▁Ad m", + "▁rif le", + "▁Exper ience", + "Decl aration", + "▁å r", + "▁ år", + "ill ery", + "ille ry", + "iller y", + "os pel", + "osp el", + "▁A rena", + "▁Ar ena", + "▁Are na", + "▁bo ards", + "▁board s", + "▁ boards", + "▁pur ple", + "▁p ills", + "▁pil ls", + "▁pill s", + "ueto oth", + "li que", + "l ique", + "▁pop ulations", + "▁population s", + "▁popul ations", + "▁acc ent", + "▁ac cent", + "▁r anges", + "▁range s", + "▁ran ges", + "▁rang es", + "▁Anal ysis", + "▁ Analysis", + "▁d ictionary", + "▁Dr agon", + "▁Drag on", + "re ction", + "rect ion", + "r ection", + "▁vis itor", + "▁visit or", + "seg ment", + "▁д р", + "▁F uck", + "▁Fu ck", + "д ж", + "▁ident ification", + "Class Name", + "boot strap", + "▁sur faces", + "▁surface s", + "▁surf aces", + "▁scream ing", + "кт у", + "к ту", + "pl ain", + "sh adow", + "incl udes", + "include s", + "▁j azz", + "▁ja zz", + "▁á l", + "▁ ál", + "ri ka", + "rik a", + "r ika", + "ho p", + "h op", + "▁i on", + "▁io n", + "▁ ion", + "vr e", + "v re", + "▁newsp apers", + "▁newspaper s", + "▁i hn", + "▁ih n", + "▁P arse", + "▁Par se", + "▁Pars e", + "▁ Parse", + "П о", + "▁strict ly", + "▁re covered", + "▁recover ed", + "▁U na", + "▁Un a", + "▁err e", + "▁er re", + "▁ erre", + "iss ues", + "issue s", + "▁exp ense", + "че ния", + "▁do nc", + "▁don c", + "Bi n", + "B in", + "▁Com ment", + "▁Comm ent", + "▁ Comment", + "▁sac rifice", + "▁sacrific e", + "T uple", + "() [", + "( )[", + "▁tra vers", + "▁trav ers", + "Im p", + "I mp", + "J e", + "▁Lin ux", + "▁е ё", + "▁P i", + "▁ Pi", + "▁cur ios", + "▁cu rios", + "▁r age", + "▁rag e", + "▁ra ge", + "▁ rage", + "▁e scal", + "▁es cal", + "▁esc al", + "▁al ignment", + "▁align ment", + "▁pent ru", + "▁cur r", + "▁cu rr", + "▁ curr", + "▁b este", + "▁be ste", + "▁best e", + "▁bes te", + "[] ,", + "[ ],", + "▁// !", + "H ub", + "Vis ibility", + "▁A sk", + "▁As k", + "ab ul", + "a bul", + "co lon", + "col on", + "colo n", + "▁D ays", + "▁Day s", + "▁Da ys", + "Aut hentication", + "ві т", + "▁l od", + "▁lo d", + "xF C", + "x FC", + "Look up", + "js ce", + "Al pha", + "▁harm ony", + "▁harmon y", + "▁W ard", + "▁War d", + "▁Wa rd", + "trans fer", + "▁H orn", + "▁Hor n", + "▁Ho rn", + "▁s d", + "▁ sd", + "so ap", + "▁z ich", + "▁Con sole", + "▁Cons ole", + "▁ Console", + "▁ко ли", + "▁Ph one", + "▁ Phone", + "pa per", + "p aper", + "й н", + "▁z m", + "▁ zm", + "Do ne", + "Don e", + "D one", + "ph ase", + "pha se", + "phas e", + "▁Jul ia", + "▁Ju lia", + "▁Juli a", + "▁ed ited", + "▁edit ed", + "af fe", + "aff e", + "Sy ntax", + "yl l", + "y ll", + "▁Lu cas", + "▁Luc as", + "▁and eren", + "▁andere n", + "▁ander en", + "[ <", + "▁Data base", + "▁Dat abase", + "▁ Database", + "▁spect ral", + "▁spectra l", + "ass ador", + "ска та", + "с ката", + "▁import ante", + "▁important e", + "▁х а", + "▁ ха", + "t z", + "▁s tere", + "▁st ere", + "▁ste re", + "▁ster e", + "▁m elt", + "▁me lt", + "▁mel t", + "▁C row", + "▁Cr ow", + "▁Cro w", + "ш ка", + "it utes", + "itut es", + "itute s", + "itu tes", + "▁satisf ies", + "▁L iga", + "▁Li ga", + "▁t omb", + "▁to mb", + "▁tom b", + "▁f ühr", + "▁ führ", + "▁sol ely", + "▁sole ly", + "▁E ither", + "▁t ennis", + "▁ten nis", + "▁s igh", + "▁si gh", + "▁sig h", + "ser de", + "s erde", + "ub a", + "u ba", + "ę d", + "le z", + "l ez", + "Fac t", + "F act", + "▁sque ez", + "▁Thom pson", + "▁N L", + "▁ NL", + "▁P ara", + "▁Par a", + "▁Pa ra", + "▁? ?", + "▁ ??", + "▁fin ishing", + "▁finish ing", + "She et", + "S heet", + "LIN K", + "L INK", + "▁б ро", + "▁ бро", + "▁l over", + "▁lo ver", + "▁love r", + "▁lov er", + "m achine", + "▁L esser", + "▁Les ser", + "▁Less er", + "pon d", + "po nd", + "p ond", + "▁pain tings", + "▁paint ings", + "▁painting s", + "▁assum ptions", + "▁assumption s", + "▁mod ification", + "fr e", + "f re", + "▁U lt", + "▁Ul t", + "▁A F", + "▁ AF", + "R V", + "bin ding", + "bind ing", + "b inding", + "▁toile t", + "ra r", + "r ar", + "▁an ge", + "▁ang e", + "▁ ange", + "▁she ep", + "PRO TO", + "act ic", + "a ctic", + "▁S peed", + "▁Sp eed", + "▁Spe ed", + "▁ Speed", + "▁I ce", + "gn u", + "g nu", + "ow ned", + "own ed", + "Sub scription", + "yr ics", + "y rics", + "▁back ward", + ">\" .", + "> \".", + "pi t", + "p it", + "▁real istic", + "öff ent", + "az i", + "a zi", + "DE R", + "D ER", + "b ucket", + "én y", + "é ny", + "xF E", + "x FE", + "▁f ancy", + "▁fan cy", + "ex cept", + "▁S ul", + "▁Su l", + "▁l aser", + "▁la ser", + "▁las er", + "Mon itor", + "▁c omic", + "▁com ic", + "▁co mic", + "▁Arch itect", + "▁ex pr", + "▁exp r", + "▁ expr", + "ount ers", + "oun ters", + "ounter s", + "▁Mel bourne", + "com plex", + "comp lex", + "'. $", + "' .$", + "om ot", + "omo t", + "o mot", + "▁M enu", + "▁Me nu", + "▁Men u", + "▁ Menu", + "astic search", + "▁ed iting", + "▁edit ing", + "Pre sent", + "Pres ent", + "P resent", + "op les", + "ople s", + "opl es", + "o ples", + "è ncia", + "▁в то", + "gl ise", + "she et", + "s heet", + "▁he lic", + "▁hel ic", + "▁str anger", + "▁strange r", + "▁strang er", + "▁ex ec", + "▁ exec", + "FE R", + "F ER", + "in ian", + "ini an", + "SET TING", + "▁M ix", + "▁Mi x", + "▁ Mix", + "▁com plain", + "▁compl ain", + "▁in crement", + "▁incre ment", + "CS S", + "C SS", + "mm a", + "m ma", + "sl ide", + "▁про тив", + "▁проти в", + "▁Lim ited", + "Con sole", + "Cons ole", + "▁eng aging", + "ul er", + "ule r", + "u ler", + "▁O ptions", + "▁Option s", + "▁Opt ions", + "▁ Options", + "▁l ens", + "▁le ns", + "▁len s", + "Ma il", + "M ail", + "▁bar rier", + "▁barr ier", + "trans port", + "▁c ups", + "▁cu ps", + "▁cup s", + "it err", + "ite rr", + "iter r", + "▁const ants", + "▁constant s", + "▁ constants", + "▁T ech", + "▁Te ch", + "iz io", + "izi o", + "сту па", + "ступ а", + "▁Sw eden", + "at hon", + "ath on", + "a thon", + "▁M agn", + "▁Mag n", + "▁Ma gn", + "trans ition", + "де ла", + "es k", + "e sk", + "So ft", + "S oft", + "fun ctions", + "function s", + "ne a", + "n ea", + "Im plement", + "Impl ement", + "Imp lement", + "ev ery", + "ever y", + "eve ry", + "e very", + "▁Man ufact", + "▁improve ments", + "▁improvement s", + "▁Ind iana", + "▁India na", + "▁Indian a", + "▁host s", + "▁ho sts", + "C V", + "We st", + "W est", + "to wn", + "t own", + "can vas", + "▁ш ко", + "▁Col umn", + "▁ Column", + "▁Par ker", + "▁Park er", + "▁es pa", + "▁esp a", + "▁Pub lish", + "▁которы й", + "av is", + "avi s", + "a vis", + "▁Z w", + "▁emphas is", + "ol v", + "o lv", + "▁re curs", + "▁rec urs", + "▁recur s", + "it aire", + "ita ire", + "▁B ishop", + "▁Bi shop", + "▁Bis hop", + "ne ro", + "ner o", + "n ero", + "▁d eny", + "▁de ny", + "▁den y", + "▁do ub", + "▁dou b", + "peon ato", + "▁C ourse", + "▁Cour se", + "▁Que ens", + "▁Queen s", + "▁bl ur", + "el ed", + "ele d", + "e led", + "iz o", + "i zo", + "▁dé but", + "▁Mod ule", + "▁Mo dule", + "▁ Module", + "▁anx ious", + "▁st are", + "▁star e", + "▁sta re", + "▁Pro position", + "▁K u", + "▁i c", + "▁ ic", + "Per cent", + "Qu ant", + "▁И сто", + "▁h ex", + "▁he x", + "▁ hex", + "ass oci", + "asso ci", + "▁arrang ement", + "▁arrange ment", + "▁bo ats", + "▁boat s", + "Un d", + "U nd", + "▁sl ots", + "▁slot s", + "се н", + "с ен", + "necess ary", + "▁app earing", + "▁appe aring", + "▁appear ing", + "▁R ule", + "▁Ru le", + "▁ Rule", + "▁G T", + "▁ GT", + "For ce", + "et to", + "ett o", + "e tto", + "ze nia", + "zen ia", + "▁o uts", + "▁out s", + "▁ou ts", + "▁ outs", + "▁vari ations", + "▁variation s", + "▁wh ites", + "▁white s", + "▁g lo", + "▁gl o", + "▁B R", + "▁ BR", + "ic ky", + "ick y", + "▁j ury", + "▁ju ry", + "▁jur y", + "▁treat ments", + "▁treatment s", + "▁The ater", + "kn ow", + "k now", + "▁pro files", + "▁prof iles", + "▁profile s", + "▁con spir", + "▁class room", + "▁B ass", + "▁Bas s", + "▁Ba ss", + "▁law yers", + "▁lawyer s", + "v ue", + "▁A rc", + "▁Ar c", + "▁ Arc", + "▁s la", + "▁sl a", + "▁att ending", + "▁attend ing", + "n x", + "m x", + "TO P", + "T OP", + "▁b ored", + "▁bo red", + "▁bore d", + "▁bor ed", + "pre vious", + "prev ious", + "r w", + "pt ic", + "љ у", + "▁app ar", + "▁ap par", + "▁P ont", + "▁Po nt", + ": _", + "ii i", + "i ii", + "▁j erk", + "▁jer k", + "hed ral", + "сс а", + "с са", + "▁Pr ize", + "▁Pri ze", + "▁Р и", + "б ре", + "▁hand les", + "▁handle s", + "▁j ak", + "▁ja k", + "▁Afghan istan", + "▁b oring", + "▁bo ring", + "▁bor ing", + "if ik", + "ifi k", + "▁sh ade", + "▁sha de", + "air o", + "ai ro", + "a iro", + "od ay", + "oda y", + "o day", + "▁pl ates", + "▁plate s", + "▁plat es", + "▁Championship s", + "▁Champion ships", + "▁che eks", + "▁cheek s", + "ri ke", + "rik e", + "r ike", + "▁kön nen", + "▁app le", + "▁ap ple", + "▁appl e", + "▁ apple", + "▁Ed die", + "▁Edd ie", + "▁s od", + "▁so d", + "▁tr ains", + "▁tra ins", + "▁train s", + "pan ic", + "pa nic", + "▁Ad vent", + "▁Adv ent", + "ub re", + "u bre", + "▁d å", + "▁S ymbol", + "▁Sym bol", + "▁ Symbol", + "▁с те", + "▁ст е", + "▁ сте", + "Sa m", + "S am", + "inher it", + "cam era", + "▁c ours", + "▁co urs", + "▁cour s", + "▁cou rs", + "▁make up", + "re gex", + "reg ex", + "▁U E", + "▁ UE", + "▁Det roit", + "▁W eight", + "▁We ight", + "▁ Weight", + "▁P iet", + "▁Pi et", + "▁a ria", + "▁ar ia", + "▁ aria", + "DI RECT", + "DIR ECT", + "ace ae", + "▁In fo", + "▁Inf o", + "▁ Info", + "an ya", + "any a", + "back end", + "▁T ennessee", + "pi cker", + "pic ker", + "pick er", + "p icker", + "▁Le o", + "▁P oss", + "▁Po ss", + "▁Pos s", + "pr ises", + "prise s", + "▁m ature", + "▁mat ure", + "сь ких", + "▁F ant", + "▁Fa nt", + "Re ason", + "▁m oy", + "▁mo y", + "▁B aker", + "▁Ba ker", + "▁Bak er", + "▁sub set", + "▁subs et", + "▁ subset", + "▁Stan ley", + "▁el even", + "▁ele ven", + "▁elev en", + "ol ate", + "ola te", + "o late", + "▁fort une", + "Status Code", + "▁ent ities", + "▁ entities", + "▁Ok ay", + "▁ Okay", + "ц о", + "an os", + "ano s", + "a nos", + "rel ative", + "▁order ing", + "▁ord ering", + "▁No body", + "▁Nob ody", + "▁str len", + "▁ strlen", + "▁r ope", + "▁ro pe", + "▁cig arette", + "hol ds", + "hold s", + "h olds", + "ir able", + "ira ble", + "value Of", + "St ub", + "▁phot ography", + "▁photograph y", + "es tra", + "est ra", + "estr a", + "e stra", + "▁cult ures", + "▁culture s", + "▁decl aration", + "▁declar ation", + "mer cial", + "LI ED", + "au te", + "aut e", + "a ute", + "al ter", + "alt er", + "Sub mit", + "▁Mag ic", + "▁r hythm", + "Pay ment", + "ni h", + "n ih", + "▁inter section", + "l é", + "EN TRY", + "/ )", + "▁m og", + "▁mo g", + "ru st", + "rus t", + "r ust", + "▁threat s", + "▁Mil itary", + "ap or", + "a por", + "▁s igu", + "▁si gu", + "▁sig u", + "set minus", + "▁I ng", + "▁In g", + "st ation", + "stat ion", + "T ake", + "▁s hed", + "▁sh ed", + "▁she d", + "▁Fr ancia", + "▁Franc ia", + "▁Fra ncia", + "▁Fran cia", + "pos ts", + "po sts", + "post s", + "Mar ker", + "Mark er", + "Lower Case", + "▁be find", + "▁bef ind", + "▁C zech", + "▁Cz ech", + "ícul a", + "▁Per formance", + "▁W es", + "▁We s", + "▁L arry", + "▁Lar ry", + "▁o st", + "▁os t", + "▁ ost", + "▁em ails", + "▁email s", + "▁Re lease", + "▁ Release", + "▁ad apter", + "▁adapt er", + "▁ adapter", + "▁pad re", + "ac io", + "aci o", + "a cio", + "▁з ем", + "▁gen etic", + "▁ge netic", + "▁U nd", + "▁Un d", + "▁ Und", + "▁accept ance", + "да н", + "д ан", + "▁Girl s", + "▁Gir ls", + "comp iler", + "compile r", + "su n", + "s un", + "▁whe els", + "▁wheel s", + "▁thorough ly", + "gr und", + "gru nd", + "g rund", + "un ction", + "unct ion", + "▁e lla", + "▁el la", + "▁ell a", + "▁ ella", + "X FF", + "ug s", + "u gs", + "ient os", + "ien tos", + "iento s", + "▁D M", + "▁ DM", + "▁polit ique", + "▁campaign s", + "▁Tok yo", + "▁album s", + "KERN EL", + "pd ata", + "p data", + "▁lap top", + "▁lapt op", + "▁v ál", + "▁vá l", + "▁f ou", + "▁fo u", + "or b", + "o rb", + "▁T ower", + "▁To wer", + "▁Tow er", + "▁Get ting", + "▁cor ners", + "▁corner s", + "▁corn ers", + "pl ess", + "ple ss", + "ples s", + "p less", + "▁special ist", + "▁i v", + "▁ iv", + "Ui nt", + "U int", + "▁name ly", + "▁nam ely", + "▁sc aling", + "▁scal ing", + "Ext ensions", + "Extension s", + "▁cent ro", + "omorph ism", + "▁dé f", + "), \\", + ") ,\\", + "▁contr ary", + "▁contra ry", + "▁str iking", + "▁stri king", + "▁B ere", + "▁Be re", + "▁Ber e", + "▁fore cast", + "▁z ones", + "▁zone s", + "▁zo nes", + "sm art", + "s mart", + "as hi", + "ash i", + "ri n", + "r in", + "NE W", + "▁sim ulations", + "▁simulation s", + "▁R ather", + "▁Ra ther", + "▁Rat her", + "▁Writ ing", + "▁Wr iting", + "▁$ [", + "▁as sh", + "▁ass h", + "▁f ailing", + "▁fa iling", + "▁fail ing", + "▁man if", + "▁B og", + "▁Bo g", + "▁D ir", + "▁Di r", + "▁ Dir", + "▁influ enced", + "▁influence d", + "conf irm", + "▁we igh", + "▁in ventory", + "▁invent ory", + "▁a pare", + "▁ap are", + "▁e u", + "▁ eu", + "char acter", + "io m", + "i om", + "▁o rb", + "▁or b", + "▁ orb", + "dev ices", + "device s", + "▁L ED", + "▁LE D", + "▁ LED", + "▁prop ortion", + "▁proport ion", + "▁Hon or", + "▁Ho nor", + "▁appro aching", + "▁approach ing", + "de leg", + "del eg", + "▁B B", + "▁ BB", + "hel pers", + "help ers", + "helper s", + "re pository", + "rep ository", + "▁б ере", + "▁бе ре", + "▁inhab it", + "▁s ão", + "▁travel ed", + "▁trav eled", + "ne x", + "n ex", + "▁C lin", + "▁Cl in", + "CE PT", + "▁off ense", + "▁in cent", + "▁inc ent", + "ID S", + "I DS", + "▁coeff icients", + "▁coefficient s", + "▁l p", + "▁ lp", + "чно го", + "ч ного", + "▁c d", + "▁ cd", + "mu st", + "mus t", + "m ust", + "▁soon er", + "ez e", + "e ze", + "C at", + "ma ker", + "make r", + "m aker", + "▁r anked", + "▁ran ked", + "▁rank ed", + "ful ness", + "▁part ially", + "▁partial ly", + "▁parti ally", + "Pro m", + "Pr om", + "P rom", + "▁ф он", + "▁фо н", + "▁Pro bably", + "▁c ached", + "▁cache d", + "▁ca ched", + "▁ cached", + "▁bal anced", + "▁balance d", + "ah oma", + "aho ma", + "▁Mur ray", + "▁a li", + "▁al i", + "▁ ali", + "iv os", + "ivo s", + "▁b ark", + "▁bar k", + "IT EM", + "ITE M", + "▁Kir che", + "▁alloc ated", + "▁allocate d", + "Al t", + "A lt", + "▁am éric", + "íl ia", + "í lia", + "▁c ens", + "▁ce ns", + "▁lic enses", + "▁license s", + "▁ licenses", + "ac z", + "a cz", + "▁G ate", + "▁Ga te", + "▁ Gate", + "▁B L", + "▁ BL", + "▁re public", + "▁rep ublic", + "RO W", + "▁состав ля", + "▁соста вля", + "▁Fil ip", + "▁Ind ivid", + "▁tr ials", + "▁tri als", + "▁trial s", + "/* !", + "▁G P", + "▁ GP", + "ni ka", + "nik a", + "n ika", + "▁ex em", + "▁ad vers", + "▁adv ers", + "um ped", + "ump ed", + "▁Dev ice", + "▁ Device", + "wa ke", + "w ake", + "Ex ec", + "ar ding", + "ard ing", + "ardi ng", + "▁pobl ación", + "▁k een", + "▁ke en", + "▁b itch", + "▁bit ch", + "▁embed ded", + "▁B ond", + "▁Bo nd", + "▁Bon d", + "ri des", + "ride s", + "rid es", + "r ides", + "▁W oman", + "▁Wo man", + ". [", + "ér é", + "é ré", + "▁Hash Map", + "▁ HashMap", + "▁co unting", + "▁coun ting", + "▁count ing", + "▁Init ial", + "▁ Initial", + "▁ver se", + "▁vers e", + "▁ verse", + "▁Vere in", + ">\" ,", + "> \",", + "▁an th", + "▁ant h", + "▁ anth", + "ci d", + "c id", + "▁h unt", + "▁hun t", + "на л", + "н ал", + "ci es", + "cie s", + "c ies", + "Pi n", + "P in", + "▁# !", + "ва я", + "sn d", + "s nd", + "▁u k", + "▁ uk", + "▁sw ift", + "▁tempor ada", + "▁environment s", + "▁environ ments", + "claim er", + "eme tery", + "emet ery", + "j är", + "▁ча ст", + "▁час т", + "Trans port", + "▁A rr", + "▁Ar r", + "▁ Arr", + "▁P aper", + "▁Pa per", + "▁Pap er", + "▁b ew", + "▁be w", + "▁ bew", + "▁har vest", + "▁- ----", + "▁-- ---", + "▁--- --", + "▁ -----", + "product s", + "ле т", + "л ет", + "ident ifier", + "RO OT", + "▁M ak", + "▁Ma k", + "▁App ro", + "▁Ap pro", + "▁ Appro", + "ie ri", + "ier i", + "i eri", + "▁F ly", + "▁Fl y", + "▁is set", + "▁iss et", + "▁ isset", + "▁determ ination", + "▁determin ation", + "Ge ometry", + "▁emer ging", + "sub scription", + "ol y", + "o ly", + "▁R ace", + "▁Ra ce", + "▁B ah", + "▁Ba h", + "▁Config uration", + "▁ Configuration", + "▁Inter est", + "ско в", + "ск ов", + "с ков", + "ist rz", + "istr z", + "▁S han", + "▁Sh an", + "▁Sha n", + "▁P ain", + "▁Pa in", + "CON NE", + "ma jor", + "m ajor", + "▁St ay", + "▁Sta y", + "▁bron ze", + "▁f itting", + "▁fit ting", + "▁J ar", + "▁Ja r", + "mg r", + "m gr", + "▁S har", + "▁Sh ar", + "▁Sha r", + "FL O", + "F LO", + "ut er", + "ute r", + "u ter", + "с ы", + "▁cont acts", + "▁contact s", + "▁f iring", + "▁fi ring", + "▁fir ing", + "на н", + "н ан", + "▁prof es", + "sk é", + "s ké", + "▁rule d", + "▁ru led", + "▁rul ed", + "=\" /", + "an dro", + "and ro", + "▁ens uring", + "iz en", + "ize n", + "i zen", + "▁че рез", + "ise cond", + "i second", + "ob il", + "obi l", + "o bil", + "▁re ck", + "▁rec k", + "▁ reck", + ")} (", + ") }(", + "bit map", + "▁B run", + "▁Br un", + "▁Bru n", + "▁Jer usalem", + "▁W o", + "▁Republic ans", + "▁Republican s", + "mat ic", + "m atic", + "▁E arl", + "▁d ock", + "▁do ck", + "▁doc k", + "▁M all", + "▁Mal l", + "▁Ma ll", + "k k", + "▁ Й", + "▁C OL", + "▁CO L", + "▁ COL", + "▁lat ach", + "UI nt", + "U Int", + "ци ональ", + "цион аль", + "циона ль", + "▁seg ments", + "▁segment s", + "▁re fund", + "▁ref und", + "fa c", + "f ac", + "▁Art icle", + "▁B orn", + "▁Bo rn", + "▁Bor n", + "² .", + "br and", + "bra nd", + "b rand", + "{$ \\", + "{ $\\", + "▁s s", + "▁ ss", + "▁Re sources", + "▁Res ources", + "▁Resource s", + "▁ Resources", + "▁re cycl", + "▁rec ycl", + "▁$ $\\", + "▁$$ \\", + "▁Conne ction", + "▁Connect ion", + "▁ Connection", + "▁imp erial", + "▁imper ial", + "▁pract ically", + "▁practical ly", + "▁– ,", + "▁Dis play", + "▁ Display", + "ier no", + "mo uth", + "m outh", + "ed es", + "ede s", + "e des", + "ba hn", + "b ahn", + "▁C atherine", + "▁high way", + "un ting", + "unt ing", + "▁Any way", + "Sp ell", + "Spe ll", + "▁L iste", + "▁List e", + "▁Li ste", + "▁Lis te", + "▁ret rieve", + "▁retr ieve", + "▁retriev e", + "▁z d", + "▁ zd", + "stra ße", + "▁dom inated", + "▁domin ated", + "to uch", + "t ouch", + "▁m b", + "▁ mb", + "LO NG", + "L ONG", + "as ures", + "asure s", + "TL S", + "T LS", + "▁accompl ished", + "▁accomp lished", + "▁accomplish ed", + "▁f ears", + "▁fe ars", + "▁fear s", + "▁seem ingly", + "▁d ag", + "▁da g", + "▁ dag", + "▁b ureau", + "▁bur eau", + "▁Gro ß", + "▁accord ance", + ". ]", + "ou x", + "o ux", + "▁col onial", + "▁colon ial", + "▁compass ion", + "th umb", + "▁s wo", + "▁sw o", + "on line", + "▁J i", + "▁work shop", + "▁works hop", + "▁l ub", + "▁lu b", + "év rier", + "ш і", + ">\" ;", + "> \";", + "▁gener ous", + "▁gene rous", + "ro us", + "rou s", + "r ous", + "av id", + "avi d", + "a vid", + "igen ous", + "▁R aw", + "▁Ra w", + "▁ Raw", + "▁sw ap", + "▁ swap", + "h c", + "java script", + "jav ascript", + "Fact or", + "Fac tor", + "F actor", + "▁gar bage", + "▁M icro", + "▁Mic ro", + "▁Mi cro", + "co u", + "c ou", + "ü ber", + "▁f atal", + "▁fa tal", + "▁fat al", + "▁trans parent", + "▁b earing", + "▁be aring", + "▁bear ing", + "▁celebr ated", + "▁celebrate d", + "VI S", + "V IS", + "▁B M", + "▁ BM", + "▁pr ince", + "▁prin ce", + "to l", + "t ol", + "▁' ", + "\\ \">", + "▁du rant", + "▁dur ant", + "▁vent ure", + "▁F itz", + "▁Fi tz", + "▁C BD", + "▁CB D", + "▁b acking", + "▁back ing", + "▁w are", + "▁war e", + "▁wa re", + "▁ ware", + "ev e", + "e ve", + "O G", + "ed ish", + "edi sh", + "▁Giov anni", + "▁Sh are", + "▁Shar e", + "▁Sha re", + "▁ Share", + "▁rec ipes", + "▁recipe s", + "▁recip es", + "big g", + "bi gg", + "b igg", + "▁minor ity", + "▁n ar", + "▁na r", + "▁ nar", + "oll ary", + "ollar y", + "▁F E", + "▁ FE", + "sh irt", + "▁redu ces", + "▁reduce s", + "Ch e", + "C he", + "▁NOT E", + "▁NO TE", + "j query", + "▁F low", + "▁Fl ow", + "▁Flo w", + "▁ Flow", + "task s", + "pr event", + "pre vent", + "prev ent", + "▁со вет", + "▁сов ет", + "it as", + "ita s", + "▁exam ined", + "▁examine d", + "ho n", + "h on", + "▁M ine", + "▁Min e", + "▁Mi ne", + "▁grad ient", + "▁V ien", + "▁Vi en", + "▁b eds", + "▁be ds", + "▁bed s", + "ET H", + "E TH", + "fl at", + "f lat", + "an son", + "ans on", + "▁in tu", + "▁int u", + "▁fl ows", + "▁flo ws", + "▁flow s", + "но к", + "▁E ine", + "▁Ein e", + "ро ди", + "род и", + "▁ко р", + "▁к ор", + "▁ кор", + "▁aff ection", + "▁af fection", + "▁affect ion", + "▁p orts", + "▁por ts", + "▁port s", + "▁ ports", + "__ .", + "_ _.", + "re po", + "rep o", + "ail and", + "ai land", + "▁по да", + "▁под а", + "int age", + "inta ge", + "▁Prote ction", + "î t", + "▁[ {", + "▁l amp", + "▁la mp", + "▁benef icial", + "ка де", + "▁Станов ништво", + "▁l ined", + "▁li ned", + "▁line d", + "▁lin ed", + "▁ lined", + "▁Ex change", + "▁f itted", + "▁fit ted", + "▁v erk", + "▁ver k", + "▁focus es", + "vo d", + "v od", + "▁Car lo", + "▁Carl o", + "▁ра спо", + "▁рас по", + "ain ted", + "aint ed", + "ainte d", + "a inted", + "▁r ape", + "▁rap e", + "▁ra pe", + "▁t ogg", + "▁to gg", + "ac ker", + "ack er", + "a cker", + "T w", + "ra h", + "r ah", + "trans l", + "▁je alous", + "▁re pository", + "▁rep ository", + "▁ repository", + "re marks", + "rem arks", + "remark s", + "▁i e", + "▁ ie", + "í d", + "▁sk ull", + "ra c", + "r ac", + "() ]", + "( )]", + "ri en", + "rie n", + "r ien", + "? (", + "▁K ids", + "▁Ki ds", + "▁Kid s", + "▁sw itched", + "▁switch ed", + "▁G ew", + "▁Ge w", + "▁be ef", + "▁appear ances", + "▁appearance s", + "▁Coll ins", + "▁V illa", + "▁Vill a", + "▁Vi lla", + "▁Vil la", + "▁z ona", + "▁zo na", + "▁n eu", + "▁ne u", + "те льно", + "тель но", + "▁х удо", + "▁oper ational", + "▁operation al", + "ON LY", + "▁h ockey", + "▁ś wi", + "ö k", + "Sl ice", + "Ref resh", + "▁n uts", + "▁nu ts", + "▁nut s", + "sa y", + "s ay", + "▁ста нови", + "▁станов и", + "х е", + "▁le aning", + "▁lean ing", + "▁H aus", + "▁Ha us", + "▁o ral", + "▁or al", + "▁ oral", + "▁ Ž", + "▁Sup pose", + "▁Supp ose", + "▁ess ence", + "EN TER", + "ENT ER", + "B ucket", + "▁C ant", + "▁Can t", + "▁Ca nt", + "▁N azi", + "▁Na zi", + "▁Naz i", + "ш ти", + "▁Vol ume", + "▁ Volume", + "▁wor thy", + "▁worth y", + "▁ worthy", + "B u", + "Ent ries", + "on ie", + "oni e", + "o nie", + "▁h ood", + "▁ho od", + "▁ hood", + "▁emp ire", + "▁dé velop", + "▁p robe", + "▁pro be", + "▁pr obe", + "▁prob e", + "▁ probe", + "▁K night", + "▁Kn ight", + "▁peace ful", + "hu b", + "h ub", + "▁ál bum", + "su it", + "s uit", + "▁sil k", + "+ =", + "▁p ione", + "▁pi one", + "' \"", + "ка ми", + "▁N ull", + "▁Nu ll", + "▁ Null", + "Label s", + "au tres", + "aut res", + "autre s", + "to LowerCase", + "▁b uzz", + "▁bu zz", + "▁w ashed", + "▁was hed", + "▁wash ed", + "' *", + "itzer land", + "▁r amp", + "▁ra mp", + "▁ram p", + "▁к ни", + "▁k un", + "col ors", + "color s", + "colo rs", + "▁vacc ine", + "an imation", + "anim ation", + "▁Just in", + "mem set", + "▁c ensus", + "▁cens us", + "in fl", + "inf l", + "▁statist ical", + "▁trop ical", + "Dis abled", + "Disable d", + "\r \r", + "▁Cra ig", + "Page s", + "Pag es", + "P ages", + "▁mag az", + "▁comput ing", + "▁flo ors", + "▁floor s", + "oin e", + "oi ne", + "o ine", + "▁tit olo", + "▁an ci", + "▁anc i", + "▁Indust ry", + "▁г лав", + "▁гла в", + "Bo ot", + "B oot", + "Cl ip", + "▁d v", + "▁ dv", + "▁met all", + "▁metal l", + "▁meta ll", + "▁Is abel", + "▁Isa bel", + "▁look up", + "▁ lookup", + "▁ц ер", + "▁це р", + "▁ цер", + "▁car ries", + "f u", + "tp l", + "t pl", + "pe rp", + "per p", + "▁St orm", + "▁Sto rm", + "eh icle", + "▁S even", + "▁Se ven", + "▁Sev en", + "љ а", + "▁l ut", + "▁lu t", + "th reshold", + "▁d ull", + "▁du ll", + "▁E ND", + "▁EN D", + "▁ END", + "▁O tto", + "▁Ot to", + "▁Ott o", + "▁there by", + "TE MP", + "T EMP", + "▁S cal", + "▁Sc al", + "▁ Scal", + "Com put", + "Comp ut", + "ip v", + "i pv", + "▁ins ane", + "▁myster ious", + "▁M is", + "▁Mi s", + "uch ar", + "uc har", + "u char", + "as ma", + "asm a", + "au ch", + "auc h", + "a uch", + "ne tt", + "net t", + "n ett", + "El em", + "E lem", + "de rive", + "der ive", + "▁murder ed", + "ak ten", + "akt en", + "akte n", + "ро ван", + "ров ан", + "рова н", + "▁a nos", + "▁an os", + "▁ano s", + "▁ anos", + "}} ^", + "} }^", + "▁F uß", + "▁Fu ß", + "▁S ister", + "▁Si ster", + "▁volunte er", + ":: _", + ": :_", + "er ta", + "ert a", + "▁бо лее", + "og rá", + "▁Im Gui", + "sa me", + "sam e", + "s ame", + "Sh adow", + "▁re actions", + "▁reaction s", + "▁react ions", + "▁purch asing", + "PRE FIX", + "▁emb od", + "со м", + "▁alt ogether", + "▁prom oting", + "▁promot ing", + "U V", + "▁ind uced", + "▁indu ced", + "▁eer ste", + "▁eerst e", + "Li fe", + "Lif e", + "L ife", + "hd d", + "h dd", + "ní ch", + "▁c hill", + "▁ch ill", + "▁chi ll", + "RG B", + "R GB", + "red uce", + "redu ce", + "FR OM", + "F ROM", + "dir name", + "▁t une", + "▁tu ne", + "▁tun e", + "▁r ay", + "▁ra y", + "▁ ray", + "T D", + "▁к ъ", + "▁Febru ar", + "▁suspend ed", + "▁susp ended", + "▁u pp", + "▁up p", + "▁ upp", + "er i", + "e ri", + "pr eter", + "pre ter", + "pret er", + "▁E R", + "▁ ER", + "то н", + "т он", + "▁c atal", + "▁cat al", + "▁ca tal", + "▁h iring", + "▁hi ring", + "▁п ів", + "▁пі в", + "▁Olymp ics", + "▁Olympic s", + "da le", + "dal e", + "d ale", + ":: {", + ": :{", + "▁expl oring", + "▁explo ring", + "▁с тал", + "▁ста л", + "▁ст ал", + "▁univers ities", + "Class es", + "▁ча с", + "▁C ool", + "▁Co ol", + "▁S ony", + "▁So ny", + "▁Son y", + "th al", + "tha l", + "t hal", + "▁es crit", + "▁esc rit", + "▁cor ruption", + "▁corrupt ion", + "az ar", + "aza r", + "▁N eb", + "▁Ne b", + "▁Py thon", + "▁c him", + "▁ch im", + "▁chi m", + "▁cap ability", + "cy cl", + "c ycl", + "▁re try", + "▁r etry", + "▁ret ry", + "▁retr y", + "▁ retry", + "++ ]", + "▁t oy", + "▁to y", + "▁T erry", + "▁Ter ry", + "▁Terr y", + "View ById", + "▁v ine", + "▁vi ne", + "▁vin e", + "▁Kit chen", + "▁B iden", + "▁Bi den", + "Back end", + "gl ich", + "g lich", + "re lation", + "rel ation", + "▁rat ings", + "▁ra tings", + "▁rating s", + "Execut or", + "ibr ation", + ">( )", + "> ()", + "▁he al", + "if iable", + "ifi able", + "par k", + "p ark", + "▁P ete", + "▁Pe te", + "▁Pet e", + "▁tr aged", + "▁tra ged", + "▁trag ed", + "▁ch uck", + "▁wire less", + "▁wir eless", + "Re place", + "Rep lace", + "IR Q", + "▁се зо", + "i ß", + "▁j unto", + "▁jun to", + "Lo w", + "L ow", + "▁s id", + "▁si d", + "▁ sid", + "Tag Helpers", + "TagHelper s", + "▁comp aring", + "▁compar ing", + "▁c elle", + "▁cell e", + "▁ce lle", + "▁cel le", + "▁obt aining", + "▁obtain ing", + "▁qu ar", + "▁q uar", + "Br o", + "B ro", + "▁E C", + "▁ EC", + "in ea", + "ine a", + "i nea", + "▁F ue", + "▁Fu e", + "▁Prince ss", + "▁Prin cess", + "ij o", + "i jo", + "ge ns", + "gen s", + "g ens", + "PO L", + "P OL", + "è tres", + "▁h ind", + "▁hi nd", + "▁ hind", + "Var iant", + "Vari ant", + "▁rece ives", + "▁receive s", + "go d", + "g od", + "ik en", + "ike n", + "i ken", + "na il", + "n ail", + "▁amer ican", + "▁ american", + "br as", + "bra s", + "b ras", + "(' \\", + "( '\\", + "ie ce", + "if ference", + "iffer ence", + "iffe rence", + "▁b ubble", + "▁bub ble", + "▁B ear", + "▁Be ar", + "un ivers", + "uni vers", + "▁demand ing", + "sa ved", + "save d", + "s aved", + "▁cred entials", + "MS M", + "M SM", + "▁struct ural", + "Con s", + "Co ns", + "C ons", + "▁Way ne", + "▁blank et", + "▁re pet", + "▁rep et", + "▁repe t", + "Ne g", + "N eg", + "▁exclusive ly", + "▁exclus ively", + "IF I", + "I FI", + "бур г", + "▁arg uing", + "▁Re pub", + "▁Rep ub", + "▁f rowned", + "▁fr owned", + "Met ric", + "M etric", + "sk im", + "ski m", + "s kim", + "▁П ет", + "▁Пе т", + "▁rele ases", + "▁release s", + "▁t ast", + "▁ta st", + "▁p reference", + "▁pre ference", + "▁prefer ence", + "▁S üd", + "▁Sü d", + "oc c", + "o cc", + "▁r x", + "▁ rx", + "activ ate", + "cl am", + "c lam", + "▁фи ль", + "▁Sud denly", + "▁cr ushing", + "▁crush ing", + "▁L ower", + "▁Lo wer", + "▁Low er", + "▁ Lower", + "ei ng", + "e ing", + "wa lt", + "wal t", + "w alt", + "▁Г ер", + "▁Ге р", + "▁m ö", + "ри сто", + "la gen", + "lag en", + "lage n", + "l agen", + "▁co aching", + "▁coach ing", + "ight ers", + "igh ters", + "ighter s", + "▁bas ement", + "▁base ment", + "▁F IX", + "▁FI X", + "▁ FIX", + "Te le", + "T ele", + "With out", + "▁Com mons", + "▁Comm ons", + "▁Common s", + "ul ly", + "ull y", + "h box", + "fl ash", + "▁por tal", + "▁port al", + "▁ portal", + "ot ype", + "o type", + "▁S or", + "▁So r", + "▁trou bles", + "▁trouble s", + "ar si", + "ars i", + "▁с тан", + "▁ста н", + "▁ст ан", + "▁ стан", + "CA M", + "C AM", + "▁de notes", + "▁den otes", + "▁denote s", + "LA NG", + "LAN G", + "L ANG", + "▁Be yond", + "▁Bey ond", + "▁Bo wl", + "▁Bow l", + "▁import antly", + "▁important ly", + "▁W R", + "▁ WR", + "▁rel ating", + "▁a nder", + "▁and er", + "▁an der", + "▁ ander", + "▁gr inned", + "▁grin ned", + "▁D ak", + "▁Da k", + "▁Brook lyn", + "▁d p", + "▁ dp", + "▁P oly", + "▁Pol y", + "▁Po ly", + "▁ Poly", + "▁Sch ul", + "▁B uffer", + "▁Buff er", + "▁ Buffer", + "▁h older", + "▁hold er", + "▁hol der", + "▁ holder", + "IC AL", + "I CAL", + "▁tra iler", + "▁trail er", + "er ek", + "ere k", + "e rek", + "▁n ě", + "▁ ně", + "sh aped", + "shape d", + "sha ped", + ": `", + "▁de code", + "▁dec ode", + "▁ decode", + "▁co unted", + "▁coun ted", + "▁count ed", + "▁v amp", + "▁va mp", + "▁re late", + "▁rel ate", + "▁M ason", + "▁Ma son", + "▁Mas on", + "▁t itled", + "▁title d", + "▁tit led", + "▁Kent ucky", + "▁particip ated", + "▁participate d", + "▁Jenn ifer", + "▁mat rices", + "Cal endar", + "st s", + "s ts", + "Ass oci", + "▁f orum", + "▁for um", + "▁fo rum", + "▁s phere", + "▁sp here", + "▁spher e", + "▁S EO", + "▁SE O", + "pop up", + "▁Current ly", + "CL E", + "C LE", + "▁vol unt", + "▁stell ar", + "for all", + "Is s", + "I ss", + "im et", + "ime t", + "i met", + "q p", + "la test", + "lat est", + "late st", + "▁config ured", + "▁configure d", + "ab ol", + "a bol", + "ig ent", + "igen t", + "ige nt", + "i gent", + "▁delay ed", + "ff ic", + "f fic", + "▁g ing", + "▁gi ng", + "▁ ging", + "▁s cent", + "▁sc ent", + "▁scen t", + "▁disg ust", + "▁disgu st", + "he sis", + "hes is", + "h esis", + "im en", + "ime n", + "i men", + "▁re ign", + "▁П и", + "ul as", + "ula s", + "u las", + "um ing", + "umin g", + "umi ng", + "u ming", + "in nings", + "inn ings", + "Re nd", + "R end", + "id ity", + "idi ty", + "▁do zens", + "▁dozen s", + "wa rf", + "war f", + "▁Del hi", + "▁bi ological", + "▁corrid or", + "Vis ual", + "▁I z", + "▁s uits", + "▁su its", + "▁suit s", + "Py Object", + "ia go", + "i ago", + "▁div ide", + "▁divid e", + "pe nt", + "pen t", + "p ent", + "hel lo", + "hell o", + "h ello", + "▁b eta", + "▁be ta", + "▁bet a", + "▁ beta", + "▁ex terior", + "▁fin est", + "▁fine st", + "▁B ir", + "▁Bi r", + "▁f reed", + "▁fr eed", + "▁free d", + "▁fre ed", + "▁K el", + "▁Ke l", + "Se m", + "S em", + "▁fr uits", + "▁fruit s", + "▁fru its", + "▁serv ants", + "▁servant s", + "▁pub lisher", + "▁publish er", + "▁cop per", + "ol ation", + "o lation", + "se p", + "s ep", + "▁chair man", + "ti k", + "t ik", + "▁m others", + "▁mother s", + "▁mo thers", + "A ug", + "▁je ans", + "[] )", + "[ ])", + "▁D ATA", + "▁DA TA", + "▁ DATA", + "▁reve als", + "▁reveal s", + "▁un conscious", + "▁h acer", + "▁ha cer", + "▁hace r", + "ric ulum", + "▁T ogether", + "▁ш та", + "▁ шта", + "or sz", + "ors z", + "▁c anal", + "▁can al", + "▁ca nal", + "ös t", + "ö st", + "▁equ als", + "▁equal s", + "▁eq uals", + "▁ equals", + "▁по мо", + "▁al location", + "▁all ocation", + "▁alloc ation", + "st änd", + "▁ч ер", + "▁че р", + "ac king", + "ack ing", + "▁motiv ation", + "со н", + "с он", + "▁R ole", + "▁Ro le", + "▁Rol e", + "▁ Role", + "App ly", + "Ap ply", + "ig es", + "ige s", + "i ges", + "* {", + "▁f ires", + "▁fire s", + "▁fi res", + "▁fir es", + "Us ed", + "Use d", + "U sed", + "▁he ute", + "sk iej", + "ski ej", + "▁Or leans", + "yl an", + "y lan", + "▁warm th", + "▁w elfare", + "▁wel fare", + "je m", + "j em", + "▁си сте", + "be z", + "b ez", + "ř e", + "ke e", + "k ee", + "▁segu ito", + "un ge", + "ung e", + "▁y oga", + "▁yo ga", + "▁d ug", + "▁du g", + "▁rest ored", + "▁restore d", + "Dr oid", + "D roid", + "▁P ent", + "▁Pe nt", + "▁Pen t", + "▁ran king", + "▁rank ing", + "mo r", + "m or", + ".~ (\\", + "ograph ical", + "ographic al", + "▁p ian", + "▁pi an", + "▁g ates", + "▁gate s", + "▁ga tes", + "▁с ти", + "▁ст и", + "▁ сти", + "s quare", + "▁im plicit", + "▁impl icit", + "▁G ram", + "▁Gr am", + "▁Gra m", + "▁Apr ès", + "▁Ap rès", + "▁Ass istant", + "▁p ac", + "▁pa c", + "▁P ope", + "▁Po pe", + "▁Pop e", + "г ре", + "▁sc attering", + "▁scatter ing", + "стра тив", + "▁all ocate", + "▁alloc ate", + "▁Man hattan", + "▁а нг", + "▁ан г", + "▁ анг", + "▁inter rupted", + "▁interrupt ed", + "ér ieur", + "éri eur", + "érie ur", + "数 据", + "Sign al", + "Sig nal", + "▁Con tract", + "▁Cont ract", + "▁ Contract", + "ór ia", + "ó ria", + "WI TH", + "W ITH", + "хо дя", + "ход я", + "Ag greg", + "A ggreg", + "cul es", + "cu les", + "cule s", + "c ules", + "J an", + "▁s to", + "▁st o", + "▁ sto", + "▁G PIO", + "▁GP IO", + "▁ GPIO", + "▁ident ifying", + "▁identify ing", + "▁p id", + "▁pi d", + "▁ pid", + "ę p", + "▁di git", + "▁dig it", + "el ia", + "eli a", + "e lia", + "inv oke", + "▁Fl oren", + "▁Flor en", + "▁Flo ren", + "▁sh allow", + "▁shall ow", + "get Class", + "getC lass", + "▁advert is", + "ем ы", + "е мы", + "▁H R", + "▁ HR", + "ym an", + "y man", + "▁C E", + "▁ CE", + "▁sec ured", + "▁secure d", + "▁secur ed", + "▁rel atives", + "▁relative s", + "▁relativ es", + "▁s ob", + "▁so b", + "▁s tab", + "▁st ab", + "▁sta b", + "Trans ition", + "▁w en", + "▁we n", + "▁ wen", + "sh ops", + "shop s", + "▁k ont", + "▁kon t", + "▁ko nt", + "▁h acia", + "▁ha cia", + "H y", + "в ри", + "sh ell", + "she ll", + "s hell", + "▁ant ib", + "▁anti b", + "env ironment", + "environ ment", + "um bs", + "umb s", + "Tr acker", + "Track er", + "Tra cker", + "en tr", + "ent r", + "▁Polit ical", + "ex tract", + "ext ract", + "extra ct", + "extr act", + "=\" {{", + "▁m erc", + "▁me rc", + "▁mer c", + "▁p oc", + "▁po c", + "▁Re set", + "▁Res et", + "▁ Reset", + "▁pur ely", + "▁pure ly", + "▁M ul", + "▁Mu l", + "▁gorge ous", + "▁Î n", + "ri ven", + "riv en", + "rive n", + "r iven", + "▁rom ance", + "▁roman ce", + "▁d av", + "▁da v", + "че ского", + "ér ica", + "éri ca", + "éric a", + "▁tra ject", + "▁a rise", + "▁ar ise", + "▁sw ung", + "▁p ockets", + "▁pocket s", + "▁trad itions", + "▁tradition s", + "▁re ver", + "▁r ever", + "▁rev er", + "▁reve r", + ">> >", + "> >>", + "▁n d", + "▁ nd", + "▁di vis", + "▁div is", + "▁bel oved", + "▁quant ities", + "▁é d", + "▁ éd", + "ien do", + "i endo", + "▁tal ented", + "▁talent ed", + "▁C ad", + "▁Ca d", + "▁В ла", + "▁imm igration", + "▁immigr ation", + "▁ju ris", + "▁jur is", + "▁a er", + "▁e aten", + "▁eat en", + "▁m iejsc", + "▁sum mon", + "pe ople", + "▁g ains", + "▁gain s", + "▁ga ins", + "▁пра во", + "▁restr iction", + "▁restrict ion", + "st ub", + "▁b out", + "▁bo ut", + "▁bou t", + "▁slave ry", + "▁sla very", + "▁comput ation", + "▁ar mor", + "▁arm or", + "▁e k", + "▁ ek", + "▁Muslim s", + "▁co operation", + "▁cooper ation", + "▁enh anced", + "▁enhance d", + "os lav", + "▁ab rupt", + "▁pod cast", + "▁hospital s", + "▁hosp itals", + "нь о", + "▁hot els", + "▁hotel s", + "▁Wik ipedia", + "▁ж ен", + "▁же н", + "▁ жен", + "G LOBAL", + "▁Commun ist", + "an gles", + "ang les", + "angle s", + "▁t high", + "▁th igh", + "▁K irk", + "▁Kir k", + "▁t ends", + "▁ten ds", + "▁tend s", + "▁M ode", + "▁Mod e", + "▁Mo de", + "▁ Mode", + "▁N atur", + "▁Nat ur", + "▁de let", + "▁del et", + "▁po pul", + "▁pop ul", + "▁Ch amber", + "▁Cha mber", + "▁Conserv ative", + "kr ieg", + "k rieg", + "▁Class ic", + "▁die sem", + "▁dies em", + "▁diese m", + "▁em power", + "▁emp ower", + "▁M es", + "▁Me s", + "▁de alt", + "▁deal t", + "▁e stad", + "▁est ad", + "▁esta d", + "▁Se it", + "▁cred its", + "▁credit s", + "sub subsection", + "Inv oke", + "▁phys ician", + "це в", + "ц ев", + "ás a", + "á sa", + "▁g ob", + "▁go b", + "▁R ug", + "▁Ru g", + "▁м іс", + "▁мі с", + "sh aller", + "shal ler", + "shall er", + "▁k ol", + "▁ko l", + "▁ kol", + "▁c ared", + "▁car ed", + "▁care d", + "▁ca red", + "▁of icial", + "no s", + "n os", + "▁j el", + "▁je l", + "▁ jel", + "null able", + "GU I", + "G UI", + "▁r app", + "▁rap p", + "▁ra pp", + "▁An nie", + "▁Ann ie", + "▁st ocks", + "▁stock s", + "▁sto cks", + "▁develop er", + "▁pl acement", + "▁place ment", + "▁plac ement", + "▁ placement", + "(\" <", + "▁l avor", + "▁la vor", + "▁lav or", + "▁acc us", + "Mar t", + "Ma rt", + "M art", + "amer ikan", + "▁sk etch", + "▁sent iment", + "▁а мерикан", + "An chor", + "Mer ge", + "Pe ople", + "▁rend ered", + "▁render ed", + "▁la und", + "▁n ons", + "▁no ns", + "▁non s", + "▁bl ew", + "▁ble w", + "k b", + "ate gor", + "ateg or", + "▁franç aise", + "▁français e", + "KE N", + "K EN", + "method s", + "▁Part icip", + "nost i", + "nos ti", + "n osti", + "▁com merce", + "▁commer ce", + "▁ commerce", + "▁до ма", + "▁d re", + "▁dr e", + "▁t win", + "▁tw in", + "▁ded ic", + "▁U TC", + "▁ UTC", + "We ek", + "▁differ ential", + "▁different ial", + "л ё", + "▁Ch oose", + "▁Cho ose", + "▁\" (", + "▁то м", + "▁ том", + "▁про фе", + "em ark", + "e mark", + "▁fe ared", + "▁fear ed", + "sk o", + "s ko", + "Br anch", + "▁in vention", + "▁inv ention", + "▁invent ion", + "er mine", + "erm ine", + "▁car act", + "▁ca ract", + "ро го", + "р ого", + "lo yd", + "▁ку ль", + "▁ куль", + "▁del icate", + "Or gan", + "▁Im pro", + "▁Imp ro", + "▁r ip", + "▁ri p", + "▁ rip", + "Up dated", + "Update d", + "ul ent", + "ule nt", + "▁o bra", + "▁ob ra", + "s uspend", + "Line s", + "Lin es", + "Li nes", + "L ines", + "▁b anda", + "▁band a", + "▁ban da", + "ot ta", + "ott a", + "o tta", + "▁k ole", + "▁ko le", + "▁kol e", + "il io", + "ili o", + "i lio", + "▁output s", + "▁ outputs", + "est ro", + "estr o", + "AAAA AAAA", + "R UN", + "ne nt", + "nen t", + "n ent", + "▁d ated", + "▁da ted", + "▁dat ed", + "▁date d", + "▁ dated", + "▁s py", + "▁sp y", + "▁c rap", + "▁cr ap", + "▁in coming", + "▁inc oming", + "▁ф ев", + "▁фе в", + "PH Y", + "P HY", + "▁O range", + "▁Or ange", + "▁ob server", + "▁observ er", + "▁observe r", + "▁up stairs", + "ion ed", + "io ned", + "ione d", + "i oned", + "▁a tr", + "▁at r", + "▁ atr", + "igh bor", + "▁expect ation", + "Hi s", + "H is", + "im edia", + "i media", + "com put", + "comp ut", + "▁arg v", + "▁ argv", + "▁ear liest", + "та ли", + "тал и", + "т али", + "мо н", + "м он", + "ol len", + "oll en", + "ra ke", + "r ake", + "▁pat ience", + "ходи т", + "ход ит", + "▁де ка", + "▁bu yers", + "▁buy ers", + "▁buyer s", + "▁Conne ct", + "▁ Connect", + "▁Univers al", + "▁adjust ed", + "▁adj usted", + "im eq", + "ime q", + "el lers", + "ell ers", + "elle rs", + "eller s", + "▁ru in", + "▁Cr usher", + "▁Freder ick", + "ott age", + "otta ge", + "▁com prom", + "▁comp rom", + "▁compr om", + "ia sm", + "ias m", + "i asm", + "wa ve", + "w ave", + "▁encour aging", + "▁be ans", + "▁bean s", + "▁ beans", + "▁per ceived", + "… ]", + "▁gl obe", + "▁glob e", + "▁glo be", + "▁S F", + "▁ SF", + "he rent", + "her ent", + "here nt", + "▁a like", + "▁al ike", + "▁ali ke", + "▁hur ried", + "qu el", + "que l", + "q uel", + "▁mus icians", + "▁music ians", + "▁musician s", + "ar z", + "a rz", + "по в", + "п ов", + "drop down", + "ac l", + "a cl", + "pre view", + "prev iew", + "p review", + "▁under neath", + "ze ś", + "▁fem ales", + "▁female s", + "list ener", + "listen er", + "▁C AN", + "▁CA N", + "▁ CAN", + "▁T ow", + "▁To w", + "▁pe ers", + "▁peer s", + "tl s", + "t ls", + "at ra", + "atr a", + "a tra", + "se nder", + "send er", + "sen der", + "s ender", + "TIME OUT", + "fu rt", + "fur t", + "f urt", + "▁Gu erra", + "{} )", + "{ })", + "▁D urch", + "▁Dur ch", + "▁s ki", + "▁sk i", + "▁ ski", + "il las", + "ill as", + "illa s", + "▁S of", + "▁So f", + "▁Organ ization", + "▁C leveland", + "▁b utt", + "▁but t", + "▁bu tt", + "▁sim ilarly", + "▁similar ly", + "▁assert True", + "▁ assertTrue", + "▁inev itable", + "ne ll", + "nel l", + "n ell", + "▁R af", + "▁Ra f", + "DIS ABLE", + "am ine", + "ami ne", + "amin e", + "a mine", + "▁Com plete", + "▁Comp lete", + "▁ Complete", + "▁be iden", + "▁bei den", + "▁Chall enge", + "Rad io", + "R adio", + "▁Not ice", + "He x", + "H ex", + "▁C uba", + "▁Cub a", + "▁Cu ba", + "▁aug ust", + "▁Philipp ines", + "Mar gin", + "M argin", + "ja l", + "j al", + "gener ator", + "▁t atto", + "▁ta tto", + "▁H em", + "▁He m", + "▁S alt", + "▁Sal t", + "▁Sa lt", + "un ately", + "unate ly", + "▁terr ain", + "▁terra in", + ",\\ ,", + ", \\,", + "гра д", + "▁c rop", + "▁cr op", + "▁cro p", + "Name d", + "Na med", + "N amed", + "▁W onder", + "▁Wo nder", + "▁Won der", + "es sen", + "ess en", + "esse n", + "▁f ist", + "▁fi st", + "▁fis t", + "▁z oom", + "▁zo om", + "▁ zoom", + "пе н", + "п ен", + "▁ru ling", + "▁rul ing", + "un likely", + "as sy", + "ass y", + "or ent", + "ore nt", + "oren t", + "o rent", + "▁g ibt", + "▁gi bt", + "▁A w", + "sim eq", + "s imeq", + "▁r aid", + "▁ra id", + "▁ raid", + "▁Com par", + "▁Comp ar", + "▁ Compar", + "▁free ly", + "▁fre ely", + "▁esp añ", + "▁espa ñ", + "▁py thon", + "▁ python", + "▁diagn osis", + "▁ch ips", + "▁chip s", + "▁chi ps", + "R azor", + "▁V ert", + "▁Ver t", + "▁Ve rt", + "▁ Vert", + "For ward", + "▁P é", + "▁compar able", + "▁anal ys", + "▁analy s", + "St d", + "S td", + "▁Franç ois", + "▁c ó", + "jo s", + "j os", + "▁p eg", + "▁pe g", + "▁ peg", + "CON ST", + "cl usive", + "▁voy age", + "▁Sch l", + "▁Sc hl", + "Group Layout", + "oi se", + "ois e", + "o ise", + "сс е", + "с се", + "▁cr ush", + "▁cru sh", + "▁Die se", + "▁Di ese", + "▁Dies e", + "▁be kan", + "▁bek an", + "ci t", + "c it", + "▁Ein wohner", + "▁L an", + "▁La n", + "▁dress ing", + "▁s olved", + "▁sol ved", + "▁solve d", + "М а", + "▁C hel", + "▁Ch el", + "▁Che l", + "par ed", + "pa red", + "pare d", + "p ared", + "▁se aled", + "▁sea led", + "▁seal ed", + "}) )", + "} ))", + "anc ouver", + "se h", + "s eh", + "ta bles", + "table s", + "tab les", + "t ables", + "▁red dit", + "▁redd it", + "▁ reddit", + "▁m our", + "▁mo ur", + "▁mou r", + "▁clean up", + "▁ cleanup", + "ov ić", + "ovi ć", + "▁Ur ban", + "oc t", + "o ct", + "то ра", + "тор а", + "▁Le gal", + "▁Leg al", + "▁J ur", + "▁Ju r", + "▁N as", + "▁Na s", + "C ity", + "▁un fortunately", + "▁unfortunate ly", + "▁P ER", + "▁PE R", + "▁ PER", + "ma kers", + "make rs", + "maker s", + "m akers", + "▁sig lo", + "▁k in", + "▁ki n", + "▁ kin", + "co des", + "code s", + "cod es", + "c odes", + "ля р", + "NI NG", + "N ING", + "▁C ec", + "▁Ce c", + "▁C T", + "▁ CT", + "▁R acing", + "▁Ra cing", + "da n", + "d an", + "▁He rz", + "▁Her z", + "▁gen ius", + "▁e urop", + "▁eu rop", + "serv let", + "ow ego", + "owe go", + "▁Im agine", + "▁Imp erial", + "▁Imper ial", + "Re gex", + "Reg ex", + "c é", + "HE D", + "H ED", + "det ect", + "з ни", + "io c", + "i oc", + "Anal ysis", + "Analy sis", + "▁* =", + "▁f ever", + "▁fe ver", + "▁Ob viously", + "F oot", + "Line ar", + "Lin ear", + "▁p ró", + "▁pr ó", + "▁satell ite", + "▁B eng", + "▁Be ng", + "▁Ben g", + "bound s", + "b ounds", + "▁J azz", + "▁Ja zz", + "▁C urt", + "▁Cur t", + "▁Cu rt", + "▁поли ти", + "▁b ild", + "▁bi ld", + "▁bil d", + "▁ bild", + "▁\" \");", + "▁\"\" );", + "▁\"\") ;", + "▁document ary", + "▁gr asp", + "▁gra sp", + "▁gras p", + "▁d la", + "▁dl a", + "TR A", + "T RA", + "▁read ily", + "To r", + "T or", + "C ACHE", + "▁Const ruction", + "▁Construct ion", + "▁d ía", + "да т", + "д ат", + "▁G rey", + "▁Gr ey", + "▁Gre y", + "run ner", + "le ading", + "▁co oked", + "▁cook ed", + "ro log", + "rol og", + "r olog", + "▁annoy ing", + "DE LETE", + "amer ican", + "▁Niger ia", + "▁d ai", + "▁da i", + "▁ dai", + "▁sac rific", + "▁serv ant", + "▁s kb", + "▁sk b", + "▁ skb", + "▁b arg", + "▁bar g", + "▁ba rg", + "pix el", + "p ixel", + "In ject", + "ca ched", + "cache d", + "c ached", + "▁cou pled", + "▁couple d", + "▁coup led", + "un gle", + "ung le", + "pro b", + "pr ob", + "p rob", + ">{ @", + "ла го", + "default s", + "▁por trait", + "▁port rait", + "▁d ental", + "▁den tal", + "▁dent al", + "▁d estro", + "▁dest ro", + "▁r ue", + "▁ru e", + "▁hy brid", + "▁ й", + "▁CO MP", + "▁COM P", + "▁ COMP", + "▁B ent", + "▁Be nt", + "▁Ben t", + "Com pare", + "Comp are", + "Compar e", + "bo th", + "bot h", + "b oth", + "kl ahoma", + "ais er", + "ai ser", + "aise r", + "a iser", + "Su re", + "Sur e", + "S ure", + "▁s olving", + "▁sol ving", + "▁l ista", + "▁li sta", + "▁list a", + "▁ lista", + "▁у чи", + "▁Ev ans", + "▁Eva ns", + "▁f usion", + "▁fus ion", + "▁compl aint", + "▁complain t", + "H P", + "He ap", + "al ways", + "M gr", + "▁appro x", + "▁ approx", + "display style", + "lo rd", + "lor d", + "l ord", + "in sn", + "ins n", + "▁Fe ature", + "▁ Feature", + "RP C", + "R PC", + "▁v et", + "▁ve t", + "▁ vet", + "К а", + "▁kil omet", + "▁kilom et", + "▁deliver ing", + "▁const itution", + "sh ine", + "ле к", + "▁го род", + "▁горо д", + "▁prob able", + "▁run ner", + "▁ runner", + "hr en", + "hre n", + "h ren", + "▁N ep", + "▁Ne p", + "▁over night", + "pr ead", + "pre ad", + "p read", + "л та", + "фор ма", + "CL O", + "C LO", + "ie sa", + "ies a", + "i esa", + "▁object ives", + "▁objective s", + "con tract", + "cont ract", + "contr act", + "EX P", + "▁col ours", + "▁colour s", + "xi co", + "xic o", + "x ico", + "C lean", + "▁light ly", + "▁scen arios", + "▁scenario s", + "▁qu arters", + "▁quarter s", + "▁quart ers", + "▁quar ters", + "▁ quarters", + "▁D ear", + "▁De ar", + "▁l uc", + "▁lu c", + "▁app et", + "▁ap pet", + "▁appe t", + "▁de port", + "▁dep ort", + "Sa fe", + "▁me nos", + "▁men os", + "▁Paul o", + "▁Pa ulo", + "CI AL", + "C IAL", + "ці в", + "ц ів", + "▁R oc", + "▁Ro c", + "▁c aring", + "▁car ing", + "▁ca ring", + "▁elect ro", + "▁de cember", + "▁dec ember", + "▁dece mber", + "▁Phil osoph", + "▁col ored", + "▁color ed", + "▁ colored", + "it sch", + "its ch", + "ropol itan", + "os ti", + "ost i", + "▁N ut", + "▁Nu t", + "▁consecut ive", + "Pe er", + "ar ness", + "arn ess", + "▁ż e", + "▁ że", + "▁A round", + "▁Ar ound", + "af ka", + "▁d io", + "▁di o", + "ci p", + "c ip", + "▁to ys", + "▁toy s", + "cr o", + "c ro", + "▁m iser", + "▁mis er", + "▁mi ser", + "▁mise r", + "check box", + "▁F isher", + "▁Fish er", + "▁gover ned", + "▁govern ed", + "▁h á", + "▁En able", + "▁ Enable", + "▁t rivial", + "▁occup ation", + "ro rs", + "ror s", + "r ors", + "▁l av", + "▁la v", + "▁ lav", + "▁m ou", + "▁mo u", + "▁b ord", + "▁bo rd", + "▁bor d", + "ли ч", + "Ro om", + "R oom", + "') \r", + "' )\r", + "▁art ic", + "▁m ientras", + "ch air", + "cha ir", + "uation s", + "u ations", + "▁comm ented", + "▁comment ed", + "▁trigger ed", + "Can not", + "C annot", + "▁Marc us", + "▁p unct", + "▁pun ct", + "▁achie vement", + "▁achieve ment", + "е ди", + "ext ensions", + "extension s", + "ad ers", + "ade rs", + "ader s", + "a ders", + "jo urs", + "jour s", + "j ours", + "ir lines", + "irl ines", + "▁со стоя", + "V IEW", + "▁Nap ole", + "Conf irm", + "▁por que", + "........ ........", + "▁LI ABILITY", + "Wall et", + "W allet", + "Sub ject", + "al gorithm", + "▁tr iple", + "▁tri ple", + "▁trip le", + "ru b", + "r ub", + "▁se cur", + "▁sec ur", + "▁hand some", + "▁hands ome", + "▁d od", + "▁do d", + "r ès", + "ac ja", + "ch od", + "cho d", + "н ва", + "es ar", + "esa r", + "an chor", + "anc hor", + "anch or", + "▁Soph ie", + "▁Украї ни", + "Up per", + "am ous", + "amo us", + "Fe atures", + "Feature s", + "▁б ли", + "▁ бли", + "Supp ress", + "Sup press", + "▁kil om", + "▁Z u", + "▁belong ed", + "▁Red dit", + "▁pro ces", + "▁proc es", + "▁с тар", + "▁ста р", + "▁ст ар", + "▁F est", + "▁Fe st", + "/ %", + "▁P am", + "▁Pa m", + "st orm", + "sto rm", + "W W", + "P aul", + "▁t ales", + "▁tal es", + "▁ta les", + "▁tale s", + "▁рай она", + "▁райо на", + "▁район а", + "▁spread ing", + "▁s ched", + "▁sc hed", + "▁sch ed", + "▁sche d", + "▁ sched", + "le ased", + "lease d", + "Non Null", + "▁High way", + "▁Re serve", + "▁Res erve", + "▁c ater", + "▁cat er", + "▁ca ter", + "▁t ire", + "▁ti re", + "▁tir e", + "▁por ch", + "qu ier", + "US A", + "U SA", + "▁Sw iss", + "▁ È", + "▁br ave", + "▁bra ve", + "▁explos ion", + "l r", + "▁class ified", + "Ab out", + "▁P ict", + "▁Pic t", + "▁Pi ct", + "▁Dub lin", + "▁separ ately", + "▁separate ly", + "▁bank ing", + "▁ban king", + "▁Christian ity", + "mi gr", + "m igr", + "Ro b", + "R ob", + "се р", + "с ер", + "▁el f", + "▁ elf", + "▁employ ers", + "▁employer s", + "▁S low", + "▁Sl ow", + "▁j uli", + "▁ju li", + "▁jul i", + "west ern", + "w estern", + "▁anal yst", + "▁analy st", + "▁analys t", + "ob serv", + "obs erv", + "▁N ice", + "▁Nic e", + "▁Ni ce", + "▁G C", + "▁ GC", + "▁Let ter", + "▁ha rass", + "▁har ass", + "User name", + "▁A unt", + "▁Au nt", + "▁с ент", + "Su p", + "S up", + "IC ES", + "ICE S", + "RE NT", + "R ENT", + "rat io", + "r atio", + "▁Мо ск", + "▁an gles", + "▁ang les", + "▁angle s", + "▁angl es", + "▁ angles", + "▁l lev", + "▁ll ev", + "_ *", + "▁n it", + "▁ni t", + "▁ nit", + "▁w reck", + "▁pat rol", + "▁loyal ty", + "▁n ationale", + "▁nat ionale", + "▁national e", + "▁nation ale", + "go m", + "g om", + "}$ -", + "} $-", + "▁dis pute", + "▁disput e", + "▁disp ute", + "▁r us", + "▁ru s", + "▁ rus", + "▁П рез", + "▁Пре з", + "▁Indust rial", + "▁dem ocratic", + "▁democr atic", + "b w", + "li mp", + "lim p", + "l imp", + "ur bed", + "urb ed", + "▁mie jsce", + "▁miejsc e", + "ру д", + "▁t ex", + "▁te x", + "▁ tex", + "▁develop ments", + "▁development s", + "▁B right", + "▁Br ight", + "▁Brig ht", + "▁var ying", + "▁va rying", + "▁vary ing", + "fa ct", + "fac t", + "f act", + "▁Port al", + "▁Por tal", + "as is", + "asi s", + "a sis", + "▁горо да", + "▁город а", + "▁cre ativity", + "▁creat ivity", + ")) ))", + "))) )", + ") )))", + ".\" ;", + ". \";", + "ie ux", + "ieu x", + "▁prov isions", + "▁provision s", + "uv e", + "u ve", + "La ng", + "L ang", + "miss ing", + "ра т", + "р ат", + "ph ony", + "▁out line", + "pa s", + "p as", + "el m", + "e lm", + "mon itor", + "TC P", + "T CP", + "ka t", + "k at", + "uc ed", + "uce d", + "u ced", + "\\\" ,", + "\\ \",", + "yn a", + "y na", + "ра бо", + "раб о", + "oc ate", + "oca te", + "▁c ares", + "▁car es", + "▁care s", + "▁ca res", + "▁f ins", + "▁fin s", + "▁fi ns", + "▁he ap", + "▁ heap", + "▁small est", + "äch st", + "▁I X", + "▁ IX", + "re cv", + "rec v", + "key word", + "▁at tra", + "▁att ra", + "▁attr a", + "▁sel bst", + "Un expected", + "Une xpected", + "Sm all", + "▁насе ље", + "▁H us", + "▁Hu s", + "Enc oder", + "Encode r", + "▁un set", + "▁uns et", + "▁home less", + "▁hom eless", + "▁Johann es", + "▁U RI", + "▁ URI", + "ant age", + "anta ge", + "▁in hib", + "▁appreci ated", + "▁appreciate d", + "ie lte", + "iel te", + "ielt e", + "i elte", + "▁st ays", + "▁stay s", + "▁sta ys", + "▁alle ged", + "▁alleg ed", + "▁c oding", + "▁co ding", + "▁cod ing", + "▁tv å", + "pipe line", + "p ipeline", + "▁W or", + "▁Wo r", + "File Path", + "▁accept ing", + "▁Ex cell", + "▁L uther", + "▁Lu ther", + "▁Friend s", + "▁c urt", + "▁cur t", + "▁cu rt", + "▁' $", + "▁ '$", + "▁tight ly", + "▁cz ę", + "▁un necessary", + "▁F ed", + "▁Fe d", + "▁А нд", + "▁Ан д", + "▁H P", + "▁ HP", + "▁String Builder", + "en burg", + "' (", + "vm a", + "v ma", + "▁Ab raham", + "W L", + "▁Re ference", + "▁Refer ence", + "▁ Reference", + "J o", + "Bl ob", + "Blo b", + "▁H ugh", + "▁Hug h", + "▁Hu gh", + "▁Bul gar", + "MESS AGE", + "з во", + "▁avoid ed", + "▁po ems", + "▁poem s", + "▁с ы", + "▁ сы", + "▁O pp", + "▁Op p", + "av irus", + "avi rus", + "Pre view", + "Prev iew", + "P review", + "▁k er", + "▁ke r", + "▁ ker", + "ue va", + "u eva", + "fl ix", + "▁char ging", + "▁charg ing", + "▁motiv ated", + "▁O rd", + "▁Or d", + "▁ Ord", + "▁av eva", + "▁ave va", + "x l", + "▁flex ibility", + "ag na", + "agn a", + "▁rac ism", + "d h", + "▁b aking", + "▁ba king", + "F riend", + "ble r", + "bl er", + "b ler", + "▁Log ger", + "▁ Logger", + "Te n", + "T en", + "nav igation", + "▁att achment", + "▁attach ment", + "▁ attachment", + "▁b ajo", + "▁ba jo", + "▁pr icing", + "▁pri cing", + "▁T ip", + "▁Ti p", + "▁ Tip", + "da r", + "d ar", + "G G", + "To ols", + "Tool s", + "Too ls", + "T ools", + "vol ution", + "v olution", + "am as", + "ama s", + "a mas", + "▁b ibli", + "▁adapt ed", + "ox y", + "o xy", + "▁F reedom", + "▁Free dom", + "ri co", + "ric o", + "r ico", + "▁coll apsed", + "▁collapse d", + "z m", + "pl o", + "p lo", + "▁c ô", + "▁r t", + "▁ rt", + "än ger", + "äng er", + "änge r", + "▁D R", + "▁ DR", + "▁Bit coin", + "go w", + "g ow", + "▁ch ez", + "▁che z", + "▁ chez", + "▁ot ro", + "▁te il", + "▁ teil", + "ла га", + "▁St ars", + "▁Star s", + "▁Sta rs", + "▁invest ing", + "▁a board", + "▁ab oard", + "▁f lights", + "▁fl ights", + "▁flight s", + "▁genu inely", + "▁genuine ly", + "▁prom ising", + "Rot ation", + "O cc", + "▁su oi", + "▁suo i", + "string ify", + "ac ies", + "aci es", + "a cies", + "▁G round", + "▁Gr ound", + "▁Gro und", + "▁sequ ences", + "▁sequence s", + "▁c ure", + "▁cur e", + "▁cu re", + "out ine", + "▁! !", + "▁ !!", + "▁G ay", + "▁Ga y", + "▁garden s", + "▁gard ens", + "▁G las", + "▁Gl as", + "▁Tai wan", + "reg istry", + "▁# {", + "▁ #{", + "▁ins pection", + "▁insp ection", + "▁inspect ion", + "Te ll", + "T ell", + "▁` ${", + "p matrix", + "▁reg ulation", + "▁regul ation", + "fin ish", + "▁Ed ge", + "▁ Edge", + "Sp rite", + "S prite", + "▁Conf eder", + "▁immigr ants", + "▁elder ly", + "um ed", + "ume d", + "u med", + "▁Quest ion", + "▁ Question", + "Gate way", + "fo ny", + "fon y", + "f ony", + "ît re", + "î tre", + "▁co sm", + "▁cos m", + "Ro und", + "R ound", + "▁ign oring", + "▁ignor ing", + "▁K i", + "▁sens itivity", + "âte au", + "ât eau", + "▁engine ers", + "▁engineer s", + "▁cor rel", + "▁corre l", + "ir teen", + "irt een", + "▁Sw itzerland", + "▁inher it", + "▁ inherit", + "wo r", + "w or", + "▁mid night", + "▁P un", + "▁Pu n", + "ak te", + "akt e", + "a kte", + "Dis able", + "▁es per", + "▁esp er", + "▁not ation", + "▁ notation", + "▁Univers idad", + "so l", + "s ol", + "de rn", + "der n", + "d ern", + "in ge", + "ing e", + "▁inv itation", + ")} }", + ") }}", + "▁ â", + "▁ess ays", + "▁essay s", + "ar med", + "arm ed", + "ch sel", + "chs el", + "▁не го", + "▁ него", + "▁confirm ation", + "un ity", + "unit y", + "uni ty", + "▁Br other", + "▁Bro ther", + "▁ Є", + "ni ce", + "nic e", + "n ice", + "▁S ue", + "▁Su e", + "▁t ray", + "▁tr ay", + "▁tra y", + "ро и", + "C ookie", + "▁Feder ation", + "IC T", + "I CT", + "▁p éri", + "stud ent", + "▁V ent", + "▁Ven t", + "▁Ve nt", + "K K", + "ST EM", + "aw k", + "▁re un", + "▁pe oples", + "▁people s", + "io res", + "ior es", + "iore s", + "i ores", + "ou bt", + "▁St age", + "▁Sta ge", + "▁ Stage", + "▁c harm", + "▁ch arm", + "▁char m", + "▁cha rm", + "ie ur", + "ieu r", + "i eur", + "▁util ize", + "▁utiliz e", + "▁d istribute", + "▁dist ribute", + "▁distribut e", + "▁g otta", + "▁go tta", + "▁got ta", + "▁block ing", + "H ot", + "br ew", + "bre w", + "b rew", + "▁b onds", + "▁bon ds", + "▁bond s", + "le af", + "Pro te", + "Pr ote", + "P rote", + "▁d ice", + "▁di ce", + "▁dic e", + "▁Nor man", + "▁Norm an", + "▁о кт", + "▁ок т", + "▁in spir", + "▁insp ir", + "Pr iv", + "P riv", + "▁P uerto", + "▁то ва", + "RS T", + "R ST", + "▁s f", + "▁ sf", + "▁qu ale", + "▁qual e", + "ni ck", + "nic k", + "n ick", + "▁sup press", + "▁supp ress", + "ча т", + "ч ат", + "▁H ello", + "▁Hel lo", + "▁Hell o", + "▁ Hello", + "▁crow ded", + "▁crowd ed", + "hba r", + "h bar", + "▁lo ads", + "▁load s", + "▁ loads", + "▁cor rection", + "▁correct ion", + "▁corre ction", + "ad just", + "adj ust", + "▁E state", + "▁Est ate", + "▁Esta te", + "text sc", + "▁cool ing", + "iv eau", + "ive au", + "▁bet ting", + "==== ========", + "======== ====", + "re mark", + "rem ark", + "r emark", + "▁im plications", + "▁impl ications", + "▁p oz", + "▁po z", + "ün g", + "ü ng", + "▁reg ards", + "▁regard s", + "▁a mid", + "▁am id", + "▁habit antes", + "G I", + "▁F ou", + "▁Fo u", + "▁j ar", + "▁ja r", + "▁ jar", + "▁requ iring", + "▁D rupal", + "▁Dru pal", + "▁li ability", + "cz as", + "c zas", + "▁l yrics", + "▁ly rics", + "▁N ort", + "▁No rt", + "▁Nor t", + "si l", + "s il", + "▁M ey", + "▁Me y", + "UN IT", + "ва ния", + "f uture", + "hi r", + "h ir", + "CA L", + "C AL", + "LAB EL", + "▁S weet", + "▁stat ue", + "bor ne", + "born e", + "b orne", + "Not ify", + "▁her itage", + "▁d orm", + "▁do rm", + "▁l ever", + "▁le ver", + "▁lev er", + "▁mut tered", + "} &", + "▁inter mediate", + "▁Wat son", + "▁view ing", + "▁vie wing", + "kt or", + "k tor", + "enti eth", + "xx x", + "x xx", + "at u", + "a tu", + "▁Inst all", + "▁ Install", + "Cont in", + "▁t oute", + "▁to ute", + "▁tou te", + "▁tout e", + "▁P T", + "▁ PT", + "▁u ri", + "▁ur i", + "▁ uri", + "Call ed", + "Cal led", + "C alled", + "▁O FF", + "▁OF F", + "▁ OFF", + "ig lia", + "ic hi", + "ich i", + "i chi", + "с ни", + "V o", + "▁exhib it", + "▁asym pt", + "▁G ulf", + "л ли", + "do min", + "dom in", + "d omin", + "▁départ ement", + "mi l", + "m il", + "▁B ez", + "▁Be z", + "▁l ately", + "▁late ly", + "▁lat ely", + "▁def ining", + "▁defin ing", + "▁E L", + "▁ EL", + "omorph ic", + "▁f ebru", + "▁fe bru", + "▁febr u", + "IS TER", + "IST ER", + "I STER", + "res olved", + "resolve d", + "те й", + "т ей", + "▁S pect", + "▁Sp ect", + "▁Spec t", + "▁Spe ct", + "▁sem pre", + "▁Se pt", + "▁Sep t", + "▁cl earing", + "▁cle aring", + "▁clear ing", + "▁diam eter", + "in do", + "ind o", + "▁soc cer", + "▁D CHECK", + "▁DC HECK", + "vo te", + "v ote", + "▁n omin", + "▁no min", + "▁nom in", + "Type d", + "Ty ped", + "Typ ed", + "Miss ing", + "W as", + "▁Cent ury", + "▁direct ors", + "▁dire ctors", + "▁director s", + "▁mode rate", + "▁moder ate", + "▁Ill uminate", + "▁ Illuminate", + "▁челове к", + "▁B apt", + "▁Ba pt", + "▁Qu ant", + "▁ Quant", + "▁tre ating", + "▁treat ing", + "ag i", + "a gi", + "Si l", + "S il", + "ring e", + "rin ge", + "r inge", + "ł ą", + "el lan", + "ell an", + "ella n", + "▁f ino", + "▁fin o", + "▁fi no", + "Capt ure", + "C apture", + "▁S ic", + "▁Si c", + "▁st amp", + "▁sta mp", + "▁stam p", + "▁B uen", + "▁Bu en", + "▁seg undo", + "▁in verse", + "▁d up", + "▁du p", + "▁ dup", + "▁br oker", + "▁bro ker", + "▁broke r", + "▁search ed", + "▁sear ched", + "be ans", + "bean s", + "▁A BC", + "▁AB C", + "is ha", + "ish a", + "i sha", + "▁Lin ked", + "▁Link ed", + "▁ Linked", + "▁Nich olas", + "▁Sw edish", + "he mal", + "hem al", + "▁E M", + "▁ EM", + "▁j ego", + "▁je go", + "че ский", + "чески й", + "lo t", + "l ot", + "▁dis cret", + "▁disc ret", + "▁discre t", + "▁E g", + "pi ck", + "pic k", + "p ick", + "am on", + "amo n", + "a mon", + "▁Rail way", + "ка р", + "к ар", + "▁nav igate", + "▁navig ate", + "▁Comm ander", + "▁Command er", + "▁disappe ar", + "▁con gress", + "▁congr ess", + "▁graph ic", + "sp r", + "s pr", + "FLO AT", + "▁S erial", + "▁Se rial", + "▁Ser ial", + "▁ Serial", + "▁я нва", + "so cial", + "soc ial", + "s ocial", + "bu ch", + "b uch", + "▁se al", + "▁sea l", + "▁c ement", + "▁ce ment", + "▁Y e", + "ot ti", + "ott i", + "o tti", + "▁The od", + "remove Class", + "▁Jul ie", + "▁Ju lie", + "▁Juli e", + "▁gr öß", + "ST REAM", + "▁G B", + "▁ GB", + "▁Ben ef", + "▁Mat rix", + "▁ Matrix", + "▁ke ine", + "▁cont inent", + "▁contin ent", + "▁ja ar", + "DA I", + "D AI", + "▁S equ", + "▁Se qu", + "▁ Sequ", + "kre is", + "▁c rown", + "▁cr own", + "▁crow n", + "▁cro wn", + "Init ialize", + "Initial ize", + "ax y", + "a xy", + "▁C IA", + "▁int end", + "▁inte nd", + "▁b ub", + "▁bu b", + "▁mask s", + "▁mas ks", + "▁sit uated", + "▁situ ated", + "▁E du", + "▁Ed u", + "▁particip ating", + "ше й", + "ш ей", + "_{ -", + "_ {-", + "▁Tele vision", + "▁pre ferences", + "▁prefer ences", + "▁preference s", + "▁D rop", + "▁Dr op", + "▁ Drop", + "re view", + "rev iew", + "▁vi olation", + "▁viol ation", + "▁ch rist", + "▁chr ist", + "q q", + "▁M yst", + "▁My st", + "comm ands", + "command s", + "▁prim itive", + "ill ance", + "▁r anging", + "▁ran ging", + "▁rang ing", + "▁Adv anced", + ") &", + "▁О б", + "▁sub str", + "▁subst r", + "▁subs tr", + "▁ substr", + "▁clos ure", + "▁clo sure", + "▁ closure", + "tw itter", + "ne z", + "n ez", + "▁pr zed", + "▁prz ed", + "▁prze d", + "▁mer ged", + "▁merge d", + "ur os", + "uro s", + "u ros", + "▁j er", + "▁je r", + "▁ jer", + "▁_ (", + "▁ _(", + "ar an", + "ara n", + "a ran", + "▁P atri", + "▁Pat ri", + "▁Pa tri", + "▁T un", + "▁Tu n", + "U K", + "il iation", + "ili ation", + "▁Ke ith", + "Own Property", + "op sis", + "ops is", + "Ma d", + "M ad", + "▁def ence", + "A ir", + "=$ {", + "= ${", + "cript ors", + "criptor s", + "So m", + "S om", + "▁ ±", + "▁HA VE", + "~~~~ ~~~~", + "▁be aten", + "▁beat en", + "▁int imate", + "▁intim ate", + "op ic", + "o pic", + "▁p řed", + "▁př ed", + "Sh op", + "S hop", + "Table s", + "Tab les", + "T ables", + "▁S I", + "▁ SI", + "re name", + "ren ame", + "rena me", + "r ename", + "▁product ive", + "rib ly", + "r ibly", + "▁L uck", + "▁Lu ck", + "▁Luc k", + "▁kl ub", + "}} ^{", + "}}^ {", + "} }^{", + "▁F ish", + "▁Fi sh", + "PR I", + "P RI", + "en ario", + "ena rio", + "▁pse ud", + "Or d", + "O rd", + "▁quel ques", + "▁D od", + "▁Do d", + "▁p unto", + "▁pun to", + "▁punt o", + "se nal", + "sen al", + "▁Br others", + "▁Bro thers", + "▁Brother s", + "▁diab etes", + "P aint", + "▁person as", + "▁persona s", + "в ър", + "▁n ep", + "▁ne p", + "▁El len", + "▁Ell en", + "▁Elle n", + "▁h ä", + "cr tc", + "c rtc", + "▁frustr ation", + ". ^{[", + "▁s printf", + "▁sprint f", + "▁ sprintf", + "+ -", + "En code", + "Enc ode", + "▁насе лення", + "Draw able", + "▁b ore", + "▁bo re", + "▁bor e", + "▁E ld", + "▁El d", + "те т", + "т ет", + "T ick", + "ar ator", + "ara tor", + "▁Fin ance", + "▁agric ultural", + ")^ {-", + ")^{ -", + ") ^{-", + "may be", + "Sche dule", + "▁[ …]", + "et ection", + "ete ction", + "ль ного", + "льно го", + "▁he els", + "▁En joy", + "Sy s", + "S ys", + "orsz ág", + "CONT ROL", + "cc cc", + "▁D ictionary", + "▁ Dictionary", + "Ne ed", + "N eed", + "▁He aven", + "▁vess els", + "▁vessel s", + "ec ycle", + "e cycle", + "ti es", + "t ies", + "▁e nde", + "▁en de", + "▁end e", + "▁ ende", + "SI NG", + "S ING", + "De scribe", + "Desc ribe", + "▁Pub lished", + "▁Publish ed", + "▁win ds", + "▁wind s", + "neh men", + "▁D ES", + "▁DE S", + "Hor izontal", + "▁L ost", + "▁Los t", + "▁Lo st", + "-- -----------", + "---- ---------", + "-------- -----", + "--- ----------", + "------------ -", + "----- --------", + "---------- ---", + "------ -------", + "--------- ----", + "------- ------", + "----------- --", + "- ------------", + "▁p x", + "▁ px", + "}( {\\", + "} ({\\", + "▁Hein rich", + "oms nitt", + "ho s", + "h os", + "Ro ll", + "R oll", + "tor ch", + "▁equ ity", + "▁eq uity", + "▁collect ing", + "▁l ifting", + "▁lif ting", + "▁lift ing", + "sub figure", + "Ne ver", + "N ever", + "▁L ength", + "▁Le ngth", + "▁ Length", + "▁w inners", + "▁win ners", + "▁winner s", + "▁U SD", + "▁US D", + "▁st esso", + "▁а бо", + "▁al tri", + "▁alt ri", + "▁produ cers", + "▁produce rs", + "▁producer s", + "mon s", + "mo ns", + "m ons", + "▁Pop ular", + "Com b", + "Co mb", + "C omb", + "ab lo", + "abl o", + "a blo", + "RE SET", + "RES ET", + "т ва", + "Over lay", + "▁id iot", + "▁idi ot", + "ex ist", + "Be havior", + "UB LE", + "ier re", + "i erre", + "mine craft", + "▁f os", + "▁fo s", + "▁encuent ra", + "▁scream ed", + "▁polynom ial", + "▁c one", + "▁con e", + "▁co ne", + "▁c ited", + "▁cit ed", + "▁ci ted", + "▁president e", + "▁presid ente", + "▁re sign", + "▁res ign", + "▁y elled", + "▁i k", + "▁ ik", + "Pl us", + "▁Ми ха", + "▁The me", + "▁Th eme", + "▁ Theme", + "▁re li", + "▁r eli", + "▁rel i", + "ne m", + "n em", + "▁a men", + "▁am en", + "▁ amen", + "▁ Ј", + "Th anks", + "Thank s", + "Than ks", + "▁al umin", + "▁sh elf", + "▁shel f", + "!\" );", + "! \");", + "append Child", + "▁l ogs", + "▁lo gs", + "▁log s", + "▁ logs", + "▁re gex", + "▁reg ex", + "▁ regex", + "▁p unk", + "▁pun k", + "CO RE", + "▁b orders", + "▁border s", + "▁bord ers", + "▁bor ders", + "▁Requ ired", + "▁ Required", + "▁f law", + "▁fl aw", + "▁cin ema", + "▁v í", + "▁ ví", + "▁ab ortion", + "▁abort ion", + "jour nal", + "j ournal", + "in itions", + "init ions", + "inition s", + "state ment", + "stat ement", + "▁o urs", + "▁our s", + "▁ou rs", + "▁ ours", + "ó t", + "▁Tur ner", + "▁Turn er", + "in us", + "ev es", + "eve s", + "e ves", + "▁magazine s", + "▁magaz ines", + "… …", + "la ce", + "l ace", + "sl ider", + "slide r", + "▁l ocate", + "▁loc ate", + "▁des arroll", + "P an", + "To m", + "T om", + "▁Land es", + "▁Lan des", + "ol ia", + "oli a", + "o lia", + "▁u nm", + "▁un m", + "▁Sen ator", + "▁ad minister", + "▁admin ister", + "▁ко ји", + "▁' {", + "▁) {", + "▁ ){", + "▁G olf", + "▁Gol f", + "▁g ele", + "▁ge le", + "▁gel e", + "▁d rank", + "▁dr ank", + "pos ing", + "po sing", + "p osing", + "▁en semble", + "he ap", + "sign ature", + "то й", + "ци й", + "scri ber", + "scr iber", + "scribe r", + "scrib er", + "▁ch amp", + "▁cha mp", + "ni o", + "n io", + "la yers", + "lay ers", + "layer s", + "▁tr ump", + "▁mod al", + "▁mo dal", + "▁ modal", + "on ces", + "once s", + "че ння", + "чен ня", + "▁C ort", + "▁Co rt", + "▁Cor t", + "▁sun light", + "▁M use", + "▁Mus e", + "▁Mu se", + "ém ent", + "é ment", + "▁curios ity", + "▁v r", + "▁ vr", + "O ct", + "yl on", + "y lon", + "▁rel ativ", + "st y", + "s ty", + "] /", + "az u", + "a zu", + "▁U SS", + "▁US S", + "▁person a", + "▁pers ona", + "Me n", + "M en", + "▁w ides", + "▁wide s", + "▁wid es", + "▁K as", + "▁Ka s", + "ic ies", + "ici es", + "i cies", + "▁C off", + "▁Co ff", + "▁con solid", + "▁cons olid", + "▁inter active", + "▁interact ive", + "op ing", + "o ping", + "La nd", + "L and", + "▁energ ies", + "▁independ ently", + "▁independent ly", + "inner HTML", + "Requ ire", + "Re quire", + "▁abs urd", + "▁IN FO", + "▁ INFO", + "▁b und", + "▁bu nd", + "▁ bund", + "anz ös", + "▁G ent", + "▁Ge nt", + "▁Gen t", + "▁scholar s", + "▁schol ars", + "▁C reated", + "▁Create d", + "▁Creat ed", + "▁Cre ated", + "▁ Created", + "▁mar ine", + "▁mari ne", + ".. .'", + "... '", + "EN V", + "E NV", + "ach te", + "acht e", + "a chte", + "am ents", + "ament s", + "amen ts", + "a ments", + "▁tr ucks", + "▁truck s", + "▁re wards", + "▁reward s", + "og s", + "o gs", + "Gr een", + "Gre en", + "G reen", + "▁n ä", + "▁inher ited", + "▁inherit ed", + "im ated", + "imate d", + "ima ted", + "imat ed", + "▁F REE", + "▁FR EE", + "▁ FREE", + "▁ext ens", + "da g", + "d ag", + "▁g low", + "▁gl ow", + "▁glo w", + "ar di", + "ard i", + "N F", + "▁evalu ated", + "▁evaluate d", + "▁eval uated", + "▁o ps", + "▁op s", + "▁ ops", + "▁cle aned", + "▁clean ed", + "▁Prov ince", + "▁Provinc e", + "ha bil", + "hab il", + "h abil", + "гра фі", + "▁T CP", + "▁ TCP", + "▁я кі", + "▁як і", + "▁de ce", + "▁dec e", + "▁cont empl", + "▁acquis ition", + "}) $.", + "})$ .", + "} )$.", + "=\" -", + "▁se ctors", + "▁sector s", + "▁sect ors", + ":: <", + "u ß", + "▁trab aj", + "th an", + "tha n", + "t han", + "▁S ta", + "▁St a", + "Mem bers", + "Member s", + "▁r v", + "▁ rv", + ")^ {\\", + ")^{ \\", + ") ^{\\", + "mit t", + "mi tt", + "m itt", + "▁W ang", + "▁Wa ng", + "▁W end", + "▁We nd", + "▁G lass", + "▁Gl ass", + "▁Glas s", + "▁t xt", + "▁tx t", + "▁ txt", + "▁Cam eron", + "ie ls", + "iel s", + "i els", + "▁im mer", + "▁imm er", + "▁ immer", + "▁насе ления", + ".. . /", + "▁ро ди", + "▁ роди", + "▁sophistic ated", + "▁R he", + "▁Rh e", + "us sy", + "uss y", + "▁Sy ria", + "▁Car oline", + "▁Carol ine", + "riter ion", + "ér c", + "é rc", + "Lo ve", + "L ove", + "▁cy cles", + "▁cycle s", + "▁cycl es", + "▁Ter ms", + "▁Term s", + "▁med ieval", + "▁medi eval", + "ь я", + "▁m issions", + "▁miss ions", + "▁mission s", + "Har d", + "Ha rd", + "H ard", + "▁rég ion", + "▁Ph oenix", + "De ep", + "▁sam pling", + "▁dismiss ed", + "prop ri", + "p ropri", + "▁jud ges", + "▁judge s", + "▁judg es", + "ał a", + "a ła", + "ul os", + "ulo s", + "u los", + "▁L ion", + "▁Li on", + "▁loc als", + "▁local s", + "neg ative", + "ogen eous", + "ogene ous", + "▁A pi", + "▁Ap i", + "▁ Api", + "▁d ici", + "▁di ci", + "▁dic i", + "▁а пре", + "▁author ized", + "▁ authorized", + "ze rw", + "zer w", + "▁p g", + "▁ pg", + "▁A WS", + "▁key word", + "▁ keyword", + "▁entrepre neur", + "▁п рое", + "▁про е", + "▁V ancouver", + "it ating", + "ita ting", + "itat ing", + "F ast", + "▁acknowled ged", + "▁acknowledge d", + "▁tour ist", + "▁tou rist", + "▁G rid", + "▁Gr id", + "▁ Grid", + "▁En try", + "▁Ent ry", + "▁ Entry", + "▁g ebru", + "▁ge bru", + "▁geb ru", + "sa t", + "s at", + "ber ger", + "berg er", + "▁T F", + "▁ TF", + "▁m t", + "▁ mt", + "▁Mar cel", + "▁Marc el", + "▁Tw enty", + "▁ ”", + "{} {", + "{ }{", + "hi nt", + "hin t", + "h int", + "▁an onymous", + "Cam p", + "C amp", + "▁** _", + "By Comparator", + "U C", + "▁t ö", + "Event Handler", + "▁t ours", + "▁to urs", + "▁tour s", + "▁tou rs", + "▁lon ely", + "▁Sum mary", + "▁ Summary", + "st ick", + "s tick", + "All owed", + "Allow ed", + "лі в", + "л ів", + "▁B rew", + "▁Br ew", + "▁Bre w", + "AME TER", + "▁review ed", + "ir at", + "ira t", + "i rat", + "▁n erve", + "▁nerv e", + "▁ner ve", + "▁L inda", + "▁Lin da", + "▁Lind a", + "▁dec is", + "▁sp okes", + "▁spoke s", + "▁spo kes", + "▁qu ed", + "▁que d", + "▁q ued", + "▁F T", + "▁ FT", + "▁в ін", + "▁ві н", + "ou sing", + "ous ing", + "o using", + "▁L arge", + "▁Lar ge", + "▁ Large", + "▁op ponents", + "▁oppon ents", + "▁opponent s", + "▁D isc", + "▁Dis c", + "▁Di sc", + "Found ation", + "EQ UAL", + "og g", + "o gg", + "Re try", + "Ret ry", + "R etry", + "CHAN NEL", + "▁Е вро", + "▁% .", + "▁ %.", + "▁i i", + "▁ ii", + "de ad", + "d ead", + "▁M ale", + "▁Mal e", + "▁Ma le", + "Com pleted", + "Comp leted", + "Complete d", + "ty p", + "t yp", + "▁Ty ler", + "Dis k", + "Di sk", + "D isk", + "Hi de", + "H ide", + "iju ana", + "▁public ations", + "▁publication s", + "fo x", + "f ox", + "vis ed", + "vi sed", + "v ised", + "Fore ign", + "Write Line", + "де ра", + "дер а", + "▁remain der", + "Pi cker", + "P icker", + "we alth", + "▁G or", + "▁Go r", + "sequ ently", + "▁coll ision", + "▁Harr ison", + "▁Harris on", + "▁work place", + "▁N ormal", + "▁Nor mal", + "▁Norm al", + "▁ Normal", + "▁B irth", + "▁Bir th", + "▁cons ume", + "▁consum e", + "Sh ift", + "▁avoid ing", + "▁C ha", + "▁Ch a", + "▁An ti", + "▁Ant i", + "▁ch arts", + "▁char ts", + "▁chart s", + "▁P av", + "▁Pa v", + "ст вом", + "ство м", + "ual mente", + "an ed", + "ane d", + "a ned", + "▁A uch", + "▁Au ch", + "rd ev", + "r dev", + "▁she er", + "▁an gl", + "▁ang l", + "sub str", + "Gener ate", + "> =", + "▁B ev", + "▁Be v", + "▁ч ем", + "▁че м", + "▁camp o", + "▁cam po", + "▁lect ure", + "hy per", + "▁Balt imore", + "mi x", + "m ix", + "ke iten", + "keit en", + "▁ра ди", + "▁l asted", + "▁la sted", + "▁last ed", + "▁las ted", + "▁discrim ination", + "ig te", + "igt e", + "ok al", + "oka l", + "o kal", + "Ph ase", + "▁T itel", + "▁Tit el", + "▁Fif th", + "▁di agnostic", + "su ng", + "sun g", + "s ung", + "▁giorn ata", + "os ta", + "ost a", + "o sta", + "is co", + "isc o", + "▁S ara", + "▁Sa ra", + "▁Sar a", + "m v", + "▁el ő", + "▁R osen", + "▁Ro sen", + "▁Ros en", + "▁Rose n", + "▁E SP", + "▁ES P", + "ph er", + "p her", + "▁a j", + "▁ aj", + "Path s", + "Pat hs", + "▁R alph", + "▁ž e", + "▁ že", + "ре в", + "р ев", + "▁о коло", + "▁ок оло", + "▁Ag reement", + "▁Word Press", + "an try", + "ant ry", + "▁p icks", + "▁pick s", + "▁pi cks", + "▁pic ks", + "▁N ur", + "▁Nu r", + "chedul ed", + "ki e", + "k ie", + "▁represent ations", + "▁representation s", + "++ ){", + "++) {", + "ess ment", + "▁count less", + "Block s", + "Bl ocks", + "Blo cks", + "ym e", + "y me", + "▁c lo", + "▁cl o", + "▁B ened", + "▁Be ned", + "▁Ben ed", + "ch ars", + "char s", + "cha rs", + "▁A gent", + "▁Ag ent", + "▁Age nt", + "▁ Agent", + "▁hist oria", + "▁histor ia", + "▁F loor", + "▁Fl oor", + "▁Flo or", + "▁ten ía", + "▁long est", + "▁lon gest", + "fr ica", + "▁b ef", + "▁be f", + "▁mechan isms", + "▁mechanism s", + "ла зи", + "▁h eter", + "▁he ter", + "▁het er", + "▁athlet es", + "▁period ic", + "▁V otes", + "▁Vo tes", + "ри сти", + "▁n á", + "▁ ná", + "▁m aid", + "▁ma id", + "▁mai d", + "▁s wear", + "▁sw ear", + "▁swe ar", + "▁wip ed", + "▁graph s", + "▁grap hs", + "▁t hesis", + "▁the sis", + "▁th esis", + "▁sens ation", + "pers istence", + "▁V il", + "▁Vi l", + "ac s", + "a cs", + "▁de el", + "sc rib", + "scri b", + "scr ib", + "ie ro", + "ier o", + "i ero", + "▁dis cre", + "▁disc re", + "air y", + "ai ry", + "Data Source", + "q t", + "ic iones", + "ici ones", + "icio nes", + "icion es", + "▁res pected", + "▁respect ed", + "▁f ram", + "▁fr am", + "▁fra m", + "▁spec ialized", + "▁special ized", + "▁prés ent", + "▁pré sent", + "Tur n", + "T urn", + "▁compl aints", + "▁complain ts", + "▁complaint s", + "(\" ,", + "( \",", + "▁Rel ated", + "▁Set ting", + "▁ Setting", + "р ю", + "▁s ą", + "▁P le", + "▁Pl e", + "▁d isse", + "▁dis se", + "▁diss e", + "ca ps", + "cap s", + "c aps", + "▁C ash", + "▁Cas h", + "▁Ca sh", + "▁cons umed", + "▁consum ed", + "▁consume d", + "▁l b", + "▁ lb", + "Ad just", + "Ser ialize", + "Serial ize", + "S erialize", + "is y", + "i sy", + "▁pat ent", + "▁vis ibility", + "▁S ach", + "▁Sa ch", + "▁Sac h", + "ün st", + "▁cy ber", + "▁Bl ake", + "▁Bl oom", + "▁Blo om", + "▁Sh ah", + "▁Sha h", + "PO WER", + "▁in clusion", + "▁incl usion", + "se rie", + "ser ie", + "s erie", + "▁man era", + "sec onds", + "second s", + "is ches", + "isch es", + "ische s", + "isc hes", + "▁C andidate", + "W D", + "op ath", + "o path", + "▁про гра", + "▁efficient ly", + "ap ps", + "app s", + "tool bar", + "we nd", + "wen d", + "w end", + "▁Ne il", + "▁form ats", + "▁format s", + "▁forma ts", + "▁T emplate", + "▁Temp late", + "▁ Template", + "▁min istry", + "▁minist ry", + "▁Char acter", + "▁ Character", + "Un iform", + "▁fon ction", + "не м", + "н ем", + "Wh ile", + "к ва", + "рі я", + "▁D L", + "▁ DL", + "▁L ayout", + "▁La yout", + "▁Lay out", + "▁ Layout", + "не ние", + "▁c aval", + "▁ca val", + "▁cav al", + "▁H ob", + "▁Ho b", + "SP I", + "S PI", + "▁h ely", + "▁he ly", + "▁hel y", + "Dest ination", + "), \r", + ") ,\r", + "▁i OS", + "▁ad mission", + "▁adm ission", + "▁c ss", + "▁cs s", + "▁ css", + "user Id", + "um bling", + "umb ling", + "▁bo oking", + "▁book ing", + "▁COPY RIGHT", + "▁b land", + "▁bl and", + "output s", + "▁sub mission", + "▁subm ission", + "ti t", + "t it", + "fe ctions", + "fect ions", + "fection s", + "fr agment", + "frag ment", + "▁fa ç", + "▁Through out", + "▁distingu ished", + "▁distinguish ed", + "▁ar range", + "▁arr ange", + "▁arrang e", + "ume ric", + "umer ic", + "xf e", + "x fe", + "ip age", + "ipa ge", + "i page", + "ер жа", + "▁C ars", + "▁Car s", + "▁Ca rs", + "▁P AGE", + "▁PA GE", + "▁ PAGE", + "▁a unque", + "▁insert ed", + "smith y", + "AL LOC", + "ALL OC", + "RE C", + "R EC", + "▁B ak", + "▁Ba k", + "▁Str ong", + "ac hen", + "ach en", + "ache n", + "a chen", + "▁Spec ific", + "w q", + "▁Д у", + "MO VE", + "▁mús ica", + "▁C ris", + "▁Cr is", + "ea u", + "e au", + "▁F orum", + "▁For um", + "▁Fo rum", + "li sted", + "list ed", + "l isted", + ")\\ \\", + ") \\\\", + "▁X VI", + "▁XV I", + "▁м оло", + "▁мо ло", + "/ $", + "Be r", + "B er", + "▁tact ics", + "Form atter", + "Format ter", + "op ens", + "ope ns", + "open s", + "▁r h", + "▁ rh", + "▁t ram", + "▁tr am", + "▁tra m", + "V L", + "▁Pro file", + "▁Prof ile", + "▁ Profile", + "▁par ish", + "▁Ray mond", + "▁cont empor", + "▁Pl anning", + "▁Plan ning", + "▁Ч е", + "▁A RM", + "▁AR M", + "▁ ARM", + "▁des ires", + "▁desire s", + "k v", + "O s", + "▁m iner", + "▁min er", + "▁mi ner", + "▁mine r", + "▁qual ify", + "ik u", + "i ku", + "▁der ni", + "ol óg", + "▁K id", + "▁Ki d", + "ane an", + "▁Hol land", + "▁Holl and", + "Aut om", + "Auto m", + "▁Hamilton ian", + "St ation", + "Stat ion", + "js p", + "j sp", + "▁YO UR", + "▁YOU R", + "▁Th ailand", + "effect ive", + "п ло", + "▁relie ved", + "▁O klahoma", + "▁Jul ian", + "▁Juli an", + "▁Julia n", + "▁ind ent", + "▁inde nt", + "▁ indent", + "if r", + "i fr", + "пре де", + "▁fl ame", + "on io", + "oni o", + "o nio", + "As sign", + "Ass ign", + "▁sh ifts", + "▁shift s", + "▁car acter", + "▁caract er", + "if icates", + "ific ates", + "ificate s", + "ifica tes", + "X R", + "▁G FP", + "▁GF P", + "FE ATURE", + "▁M aine", + "▁Ma ine", + "▁Main e", + "▁Mai ne", + "▁f rank", + "▁fr ank", + "▁al igned", + "▁align ed", + "▁ aligned", + "▁p ří", + "▁př í", + "Code Attribute", + "▁M AC", + "▁MA C", + "▁ MAC", + "▁R oot", + "▁Ro ot", + "▁ Root", + "▁F M", + "▁ FM", + "erv ation", + "с лі", + "▁s hy", + "▁sh y", + "▁partic ul", + "▁parti cul", + "pl atz", + "▁hypothes is", + "at hol", + "ath ol", + "s With", + "J s", + "$ ^{-", + "▁#! /", + "▁l emon", + "▁le mon", + "▁a bol", + "▁ab ol", + "▁ abol", + "▁Mil an", + "▁Mi lan", + "an ten", + "ant en", + "ante n", + "a nten", + "▁s ia", + "▁si a", + "ri as", + "ria s", + "r ias", + "▁con sid", + "▁cons id", + "as so", + "ass o", + "ain ers", + "ai ners", + "ainer s", + "aine rs", + "▁cir ca", + "▁circ a", + "re try", + "ret ry", + "r etry", + "▁nue vo", + "const ants", + "constant s", + "▁Med iterr", + "▁Turk ish", + "ion en", + "io nen", + "ione n", + "i onen", + "c rypto", + "▁ev olved", + "▁\" ?", + "▁p úblic", + "▁comp rend", + "▁compre nd", + "▁compr end", + "al lo", + "all o", + "zo om", + "z oom", + "▁dat etime", + "▁date time", + "▁ datetime", + "▁mond iale", + "ма т", + "м ат", + "▁M ask", + "▁Ma sk", + "▁Mas k", + "▁ Mask", + "▁p row", + "▁pro w", + "▁pr ow", + "▁belong ing", + "+ '", + "OUT PUT", + "▁G rab", + "▁Gr ab", + "▁Gra b", + "M ir", + "▁accommod ate", + "▁$ ('#", + "▁ $('#", + "▁Lou ise", + "▁Louis e", + "▁da mit", + "▁dam it", + "}' ,", + "} ',", + "scri pts", + "script s", + "sn apshot", + "snap shot", + "▁sh itty", + "▁shit ty", + "▁y o", + "▁ yo", + "▁belie ving", + "▁inhabit ants", + "W P", + "▁Colomb ia", + "li sts", + "list s", + "l ists", + "▁Mur phy", + "Data set", + "Dat aset", + "▁(! $", + "▁tremend ous", + "▁se ñ", + "▁S ed", + "▁Se d", + "▁sw allowed", + "▁swallow ed", + "om p", + "o mp", + "▁L ate", + "▁La te", + "▁Lat e", + "▁an ys", + "▁any s", + "▁dead ly", + "fol low", + "f ollow", + "▁A nc", + "▁An c", + "▁h w", + "▁ hw", + "wik ipedia", + "ic ts", + "ict s", + "▁Al aska", + "▁sc ary", + "▁scar y", + "▁second o", + "▁sec ondo", + "▁her oes", + "▁hero es", + "▁veter an", + "▁behav iors", + "▁behavior s", + "▁behavi ors", + "- %", + "▁E z", + "▁с і", + "▁ сі", + "tik z", + "▁spect acular", + "▁Ch ron", + "▁( @", + "▁ (@", + "▁de mo", + "▁dem o", + "▁ demo", + "▁ser ialized", + "▁serial ized", + "▁In depend", + "▁Indep end", + "BU ILD", + "fail ure", + "▁P ORT", + "▁PO RT", + "▁ PORT", + "ю чи", + "▁med itation", + "sample s", + "sam ples", + "s amples", + "i ão", + "▁Ни кола", + "▁я зы", + "▁Tr uth", + "▁Tru th", + "▁co efficient", + "▁coeff icient", + "sl ug", + "▁XV III", + "▁XVI II", + "▁XVII I", + "ia o", + "i ao", + "de ck", + "dec k", + "▁раз ви", + "▁ad oles", + "ar ius", + "ari us", + "▁H az", + "▁Ha z", + "▁Pro test", + "▁Prote st", + "ra de", + "rad e", + "r ade", + "не ния", + "▁cl ause", + "conne ctor", + "connect or", + "conn ector", + "RA TE", + "R ATE", + "ц ю", + "▁Conne cticut", + "V S", + "abul ary", + "HO W", + "▁d elen", + "▁de len", + "▁del en", + "▁su ited", + "▁suit ed", + "▁suite d", + "▁Sur vey", + "ze c", + "z ec", + "ți i", + "ț ii", + "▁b acks", + "▁back s", + "▁ba cks", + "▁ backs", + "com merce", + "▁And rea", + "▁Andre a", + "▁Andr ea", + "▁propag anda", + "iz ioni", + "izi oni", + "izio ni", + "▁B il", + "▁Bi l", + "▁In nov", + "▁Inn ov", + "▁forg ive", + "▁oper ates", + "▁operate s", + "▁opera tes", + "ч ний", + "▁l ingu", + "▁lin gu", + "▁ling u", + "▁c ollar", + "▁col lar", + "▁coll ar", + "до л", + "сі й", + "zt en", + "zte n", + "z ten", + "im at", + "ima t", + "i mat", + "▁sh oe", + "ge nder", + "gen der", + "g ender", + "▁leg ally", + "▁legal ly", + "RO P", + "R OP", + "▁S leep", + "deleg ate", + "ID s", + "▁build s", + "▁qu er", + "▁que r", + "▁q uer", + "▁ quer", + "uls ion", + ". “", + "к ло", + "ri se", + "ris e", + "r ise", + "th ink", + "К о", + "▁bacter ia", + "▁magn ific", + "▁prison er", + "Cl ock", + "C lock", + "R B", + "ú t", + "▁L iz", + "▁Li z", + "gr a", + "g ra", + "▁And ré", + "▁Andr é", + "▁D ennis", + "▁Den nis", + "▁sur ge", + "▁surg e", + "ex isting", + "exist ing", + "▁W ald", + "▁Wal d", + "▁Wa ld", + "▁S chema", + "▁Sch ema", + "▁Sche ma", + "▁ Schema", + "▁war nings", + "▁warn ings", + "▁warning s", + "▁qu adr", + "▁quad r", + "at te", + "att e", + "▁E ins", + "▁Ein s", + "▁ad option", + "▁adopt ion", + "▁w anna", + "▁de rive", + "▁der ive", + "▁deriv e", + "▁ derive", + "▁a rena", + "▁are na", + "▁ar ena", + "▁aren a", + "▁Den ver", + "▁F i", + "▁ Fi", + "▁Jess ica", + "acy j", + "R atio", + "▁которы е", + "▁Act ivity", + "▁Activ ity", + "▁ Activity", + "em u", + "e mu", + "▁St alin", + "▁Sta lin", + "ag gi", + "agg i", + "a ggi", + "▁f ün", + "▁f ils", + "▁fil s", + "▁fi ls", + "aj u", + "a ju", + "card s", + "car ds", + "c ards", + "▁att raction", + "▁attract ion", + "▁attr action", + "▁attra ction", + "od ot", + "odo t", + "o dot", + "F at", + "▁H aven", + "▁Ha ven", + "▁Have n", + "▁Hav en", + "▁nine teenth", + "▁ninete enth", + "▁* *\"", + "▁** \"", + "▁m aggio", + "▁mag gio", + "ma ny", + "man y", + "m any", + "win ning", + "▁G A", + "▁ GA", + "▁d ummy", + "▁ dummy", + "Un able", + "en ci", + "enc i", + "ère nt", + "è rent", + "Im g", + "I mg", + "▁t ob", + "▁to b", + "DI P", + "D IP", + "S ince", + "▁Sa fe", + "▁Saf e", + "▁ Safe", + "Gu ard", + "is ure", + "i sure", + "port e", + "por te", + "p orte", + "▁stad ium", + "in di", + "ind i", + "▁App arently", + "ug no", + "▁w olf", + "▁ne ces", + "▁overse as", + "of s", + "o fs", + "ar el", + "are l", + "a rel", + "▁F ine", + "▁Fin e", + "▁Fi ne", + "▁cor rupt", + "▁n ovember", + "▁nov ember", + "▁nove mber", + "▁interpret ed", + "ib ile", + "ibil e", + "▁w ages", + "▁wa ges", + "▁wage s", + "▁Pre tty", + "▁Her bert", + "▁reg istr", + "вы м", + "an swer", + "ans wer", + "▁m orte", + "▁mor te", + "▁mort e", + "▁com posite", + "▁compos ite", + "Tool bar", + "▁iter ator", + "▁ iterator", + "ant ine", + "anti ne", + "▁init ialized", + "▁initial ized", + "▁initialize d", + "▁ initialized", + "▁poor ly", + "Access or", + "▁Han nah", + "▁Hann ah", + "▁то лько", + "ol an", + "ola n", + "o lan", + "▁o tto", + "▁ot to", + "▁ott o", + "▁ otto", + "▁str ikes", + "▁stri kes", + "▁strike s", + "▁conflict s", + "▁conflic ts", + "▁s urg", + "▁su rg", + "▁sur g", + "▁histor ian", + "▁historia n", + "wo man", + "w oman", + "▁l ibraries", + "be w", + "b ew", + ")- -(", + ")-- (", + "ga ther", + "g ather", + "▁L ip", + "▁Li p", + "▁f ict", + "▁fi ct", + "FIL TER", + "@ {", + "▁bl essed", + "▁bless ed", + "et ics", + "etic s", + "eti cs", + "▁f ork", + "▁for k", + "▁Me tal", + "▁Met al", + "▁Meta l", + "po lation", + "pol ation", + "p olation", + "▁negoti ations", + "▁gen us", + "▁genu s", + "▁cont rolling", + "▁control ling", + "VER T", + "VE RT", + "V ERT", + "▁P erry", + "▁Per ry", + "▁S PD", + "▁SP D", + "CA SE", + "C ASE", + "т вер", + "▁C rown", + "▁Cr own", + "▁Cro wn", + "▁Crow n", + "▁ind ul", + "▁indu l", + "▁e hemal", + "▁ampl itude", + "▁amplit ude", + "▁B ach", + "▁Ba ch", + "▁phot ographer", + "▁photograph er", + "n ý", + "▁inv ested", + "▁invest ed", + "▁P arte", + "▁Par te", + "▁Part e", + "▁pro long", + "C U", + "icht et", + "ichte t", + "res ume", + "▁c arb", + "▁car b", + "▁ca rb", + "ur st", + "urs t", + "▁N ixon", + "▁n eur", + "▁ne ur", + "▁neu r", + "▁ neur", + "▁corpor ations", + "▁corporation s", + "Op s", + "O ps", + "u u", + "l m", + "ap ple", + "app le", + "ch te", + "cht e", + "▁deliber ately", + "ber e", + "be re", + "b ere", + "▁fe br", + "▁provinc ia", + "▁provin cia", + "Over flow", + "▁E ight", + "▁ind ication", + "▁indic ation", + "▁pist ol", + "▁к ре", + "▁ кре", + "oc ial", + "oci al", + "o cial", + "▁r und", + "▁run d", + "▁ru nd", + "▁ rund", + "▁se hr", + "ok at", + "oka t", + "o kat", + "ül et", + "ü let", + "▁He at", + "Н а", + "▁о дин", + "▁од ин", + "IC S", + "I CS", + "ay e", + "a ye", + "▁eight een", + "▁t ug", + "▁tu g", + "LO T", + "L OT", + "▁L ar", + "▁La r", + "ning s", + "n ings", + "▁T odd", + "▁To dd", + "▁Tod d", + "▁organis ations", + "▁organisation s", + "▁g enes", + "▁gen es", + "▁ge nes", + "▁gene s", + "B ag", + "Ke ep", + "^{ +", + "Base d", + "Bas ed", + "B ased", + "sk in", + "ski n", + "s kin", + "▁to das", + "▁tod as", + "▁toda s", + "▁illustr ated", + "▁c f", + "▁ cf", + "▁ar riving", + "▁arriv ing", + "▁arr iving", + "▁excess ive", + "▁tra its", + "▁trait s", + "▁s ank", + "▁san k", + "▁Att ribute", + "▁ Attribute", + "▁G D", + "▁ GD", + "com par", + "comp ar", + "▁dent ro", + "br is", + "b ris", + "▁at oms", + "▁atom s", + "fr ed", + "fre d", + "f red", + "▁E val", + "▁Ev al", + "▁Eva l", + "▁ Eval", + "▁di stances", + "▁dist ances", + "▁distance s", + "st aw", + "sta w", + "краї н", + "vari ables", + "variable s", + "l c", + "на ли", + "нал и", + "н али", + "▁чемпи она", + "wi j", + "w ij", + "▁Sim ilar", + "je k", + "j ek", + "Pe t", + "P et", + "=\" $", + "ко то", + "▁R ang", + "▁Ra ng", + "▁Ran g", + "ion ato", + "iona to", + "▁bek annt", + "▁bekan nt", + "! *", + "Li m", + "L im", + "▁concl usions", + "▁conclusion s", + "ain te", + "ai nte", + "aint e", + "a inte", + "- ,", + "▁g ł", + "▁pass ive", + "▁Ga ussian", + "▁stag ione", + "ME DI", + "MED I", + "it ol", + "ito l", + "i tol", + "▁Jer emy", + "View s", + "class List", + "▁desper ately", + "▁desperate ly", + "▁ver l", + "▁ve rl", + "br ace", + "bra ce", + "N P", + "▁c ob", + "▁co b", + "▁A rist", + "▁Ar ist", + "▁Ari st", + "da p", + "d ap", + "Fil ters", + "Filter s", + "'=> '", + "ul tan", + "ult an", + "▁F actory", + "▁ Factory", + "è le", + "▁l asting", + "▁last ing", + "▁las ting", + "▁element ary", + "▁C M", + "▁ CM", + "▁Louis iana", + "▁p ov", + "▁po v", + "PC I", + "P CI", + "è de", + "▁P ink", + "▁Pin k", + "▁Br uno", + "▁Bru no", + "▁Brun o", + "▁Y ellow", + "▁ev angel", + "▁lik elihood", + "WID TH", + "▁$ -", + "▁ $-", + "ni co", + "nic o", + "n ico", + "hu i", + "h ui", + "ak ter", + "akt er", + "akte r", + "ne urs", + "neur s", + "n eurs", + "▁bre eze", + "▁bree ze", + "▁со ста", + "▁He ader", + "▁Head er", + "▁ Header", + "om rå", + "▁D ylan", + "▁Dy lan", + "▁Bi ographie", + "▁Univers ität", + "on so", + "ons o", + "HAND LE", + "J ournal", + "ea st", + "e ast", + "▁sup pliers", + "▁supplier s", + "▁table t", + "▁tab let", + "LI C", + "L IC", + "PER TY", + "ї в", + "▁z aw", + "▁za w", + "▁su bm", + "▁sub m", + "▁Fern ando", + "▁nou velle", + "▁nouve lle", + "▁Point s", + "▁ Points", + "▁str angers", + "▁strange rs", + "▁stranger s", + "▁strang ers", + "Component Model", + "ist ro", + "istr o", + "au rus", + "aur us", + "▁san ct", + "▁о дна", + "▁од на", + "▁В ы", + "▁о на", + "▁он а", + "▁ она", + "vert ical", + "Sp ring", + "▁Har old", + "▁Back ground", + "▁ Background", + "Bal ance", + "Key word", + "~$ \\", + "~ $\\", + "mal loc", + "m alloc", + "ORM AL", + "Sk ip", + "▁Mu ham", + "▁back wards", + "▁backward s", + "c ów", + "по зи", + "▁back end", + "▁ backend", + "▁de emed", + "▁accur ately", + "▁accurate ly", + "▁trans c", + "▁Broad way", + "▁g rud", + "▁gr ud", + "▁gru d", + "▁N amen", + "▁Name n", + "▁Na men", + "▁Nam en", + "▁sh ifting", + "▁shift ing", + "▁ment ally", + "▁mental ly", + "▁cal ories", + "▁cons ensus", + "Perm issions", + "Permission s", + "▁ob jet", + "▁obj et", + "▁elabor ate", + "at ts", + "att s", + "▁sn ake", + "▁ref res", + "▁refr es", + "ar u", + "a ru", + "▁reflect s", + "oun ge", + "o unge", + "R ank", + "▁K urt", + "▁Kur t", + "▁Ku rt", + "▁p ied", + "▁pie d", + "▁pi ed", + "▁exped ition", + "V el", + "▁O wen", + "Le ad", + "L ead", + "▁utter ly", + "▁Ar be", + "▁bre asts", + "▁breast s", + "IP S", + "I PS", + "▁hung er", + "▁hun ger", + "at em", + "ate m", + "a tem", + "▁vers chied", + "▁versch ied", + "▁Cam era", + "▁ Camera", + "▁Mün chen", + "iv als", + "ival s", + "iva ls", + "i vals", + "▁sp raw", + "▁spr aw", + "▁S ü", + "▁Was ser", + "▁mechan ics", + "Load ed", + "Lo aded", + "db c", + "d bc", + "▁re marks", + "▁rem arks", + "▁remark s", + "▁ remarks", + "▁} ).", + "▁}) .", + "▁ }).", + "▁pain ter", + "▁pa inter", + "▁paint er", + "▁h aut", + "▁ha ut", + "Mar shal", + "IS D", + "I SD", + "▁ve loc", + "▁vel oc", + "▁In cre", + "▁Inc re", + "W ar", + "▁ру с", + "▁com pte", + "▁comp te", + "▁compt e", + "ü g", + "▁Def inition", + "▁ Definition", + "▁G am", + "▁Ga m", + "▁H ir", + "▁Hi r", + "▁witness ed", + "▁g ren", + "▁gr en", + "▁gre n", + "▁ gren", + "▁hur ry", + "ch et", + "che t", + "c het", + "re verse", + "G F", + "▁Qu arter", + "п ла", + "▁s ar", + "▁sa r", + "sb urg", + "sbur g", + "s burg", + "▁D it", + "▁Di t", + "▁ Dit", + "▁Arn old", + "j k", + "▁l ambda", + "▁ lambda", + "è ge", + "▁o z", + "▁ oz", + "▁h ans", + "▁ha ns", + "▁han s", + "▁answ ering", + "▁answer ing", + "▁o live", + "▁ol ive", + "▁sp ont", + "▁spo nt", + "▁inter vals", + "▁interval s", + "> @", + "▁т ран", + "▁тра н", + "▁F ocus", + "▁ Focus", + "ч них", + "▁д ви", + "▁tri angle", + "▁r ally", + "▁P unk", + "▁Pun k", + "▁G and", + "▁Ga nd", + "se ctions", + "section s", + "sect ions", + "сси й", + "AC CESS", + "A CCESS", + "ha rm", + "har m", + "h arm", + "▁Sk ip", + "▁ Skip", + "▁D river", + "▁Dr iver", + "▁Drive r", + "▁ Driver", + "▁Sant iago", + "it ung", + "itu ng", + "▁B arr", + "▁Bar r", + "▁Ba rr", + "process or", + "▁real ised", + "▁realise d", + "ą z", + "le ave", + "▁C omo", + "▁Com o", + "▁Co mo", + "▁Re views", + "▁Review s", + "▁и зда", + "▁из да", + "▁earn ings", + "▁ear nings", + "▁earning s", + "▁S creen", + "▁Sc reen", + "▁Scre en", + "▁ Screen", + "gr and", + "gra nd", + "g rand", + "▁ap ril", + "▁apr il", + "▁sil ently", + "▁silent ly", + "ed o", + "e do", + "ue st", + "ues t", + "u est", + "oo oo", + "▁Исто рия", + "ра з", + "MAGE S", + "MAG ES", + "▁Sing h", + "▁Sin gh", + "▁Per fect", + "▁revolution ary", + "▁н і", + "▁ ні", + "▁Sch ools", + "▁School s", + "R ich", + "▁ch rom", + "▁chr om", + "▁an terior", + "▁ante rior", + "▁Indones ia", + "Con straints", + "Constraint s", + "▁\" __", + "▁\"_ _", + "▁six teen", + "▁sixt een", + "ér e", + "é re", + "мен та", + "мент а", + "N il", + "je l", + "j el", + "че ские", + "чески е", + "▁thr one", + "▁thro ne", + "▁aud iences", + "▁audience s", + "▁i hren", + "▁ih ren", + "▁ihr en", + "▁ihre n", + "ра б", + "Qu ick", + "in burgh", + "fi co", + "fic o", + "f ico", + "▁kid n", + "▁ki dn", + "irm ingham", + "is le", + "isl e", + "iz ación", + "iza ción", + "▁Ch ampions", + "▁Champion s", + "▁вы со", + "ol er", + "ole r", + "o ler", + "▁z ak", + "▁za k", + "▁p lat", + "▁pl at", + "▁V III", + "▁VI II", + "▁VII I", + "at ique", + "ati que", + "li ter", + "lit er", + "l iter", + "▁P rest", + "▁Pr est", + "▁Pres t", + "▁Pre st", + "in is", + "ini s", + "i nis", + "▁scient ist", + "▁m ån", + "▁må n", + "ke ley", + "kel ey", + "▁h yd", + "▁hy d", + "grad uate", + "of t", + "o ft", + "▁N GC", + "on gs", + "ong s", + "▁t ier", + "▁tie r", + "▁ti er", + "▁Sh aw", + "▁Sha w", + "un ächst", + "▁establish ing", + "▁ind icator", + "▁indic ator", + "▁Par ad", + "▁Pa rad", + "▁Para d", + "▁Tr ail", + "▁Tra il", + "UM N", + "▁sp ine", + "▁spin e", + "▁Vis ual", + "▁ Visual", + ":: $", + "▁t eles", + "▁te les", + "▁tele s", + "▁tel es", + "OP ER", + "O PER", + "▁pack aging", + "to ire", + "t oire", + "▁не ско", + "▁product ivity", + "A f", + "ні ї", + "▁de gener", + "▁deg ener", + "br it", + "b rit", + "U i", + "▁Y am", + "▁Ya m", + "▁d ough", + "▁do ugh", + "▁dou gh", + "os ph", + "osp h", + "▁cl ue", + "▁ре ги", + "▁me ille", + "▁tend ency", + "▁re lay", + "▁rel ay", + "▁design ers", + "▁designer s", + "▁Т у", + "Sh are", + "▁b icy", + "▁bi cy", + "▁M asters", + "▁Ma sters", + "▁Mas ters", + "▁Master s", + "▁м но", + "▁altern atives", + "▁alternative s", + "ет о", + "е то", + "▁coun tr", + "▁count r", + "▁W ow", + "▁Wo w", + "LO CAL", + "LOC AL", + "en ue", + "enu e", + "▁s lim", + "▁sl im", + "к ви", + "▁t ir", + "▁ti r", + "▁do it", + "lic a", + "li ca", + "l ica", + "ci pe", + "cip e", + "c ipe", + "iz ia", + "izi a", + "▁A ires", + "▁Air es", + "▁F alls", + "▁Fall s", + "▁Fal ls", + "▁concent rate", + "▁concentr ate", + "▁ne gl", + "▁neg l", + "▁Re in", + "? ,", + "▁G ott", + "▁Go tt", + "▁Got t", + "▁Ver ify", + "▁ Verify", + "▁Stud ios", + "▁Studio s", + "$ ('#", + "ow ym", + "owy m", + "я в", + "Prim itive", + "▁tax i", + "▁ta xi", + "▁Com mercial", + "▁Ч ер", + "▁Че р", + "place holder", + "se au", + "sea u", + "s eau", + "cor rect", + "he imer", + "heim er", + "▁H of", + "▁Ho f", + "▁d ia", + "▁di a", + "▁i rr", + "▁ir r", + "▁ur ged", + "▁urg ed", + "▁urge d", + "▁a nom", + "▁an om", + "▁ano m", + "▁t arde", + "▁tar de", + "▁tard e", + "ur m", + "u rm", + "▁se ized", + "▁sei zed", + "▁seiz ed", + "DO T", + "D OT", + "op acity", + "St rings", + "String s", + "Str ings", + "▁dec iding", + "▁decid ing", + "▁listen ers", + "▁listener s", + "ár a", + "á ra", + "▁pl anted", + "▁plan ted", + "▁plant ed", + "▁é taient", + "▁ét aient", + "Z oom", + "st ví", + "ng th", + "ä ude", + "▁C av", + "▁Ca v", + "▁v endor", + "▁vend or", + "▁ vendor", + "▁ ż", + "▁meas uring", + "▁necess ity", + "▁r ivers", + "▁ri vers", + "▁river s", + "▁riv ers", + "▁labor atory", + "▁E ff", + "▁reprodu ce", + "▁S ak", + "▁Sa k", + "▁not ebook", + "▁note book", + "▁reason ably", + "isecond s", + "i seconds", + "▁Part ial", + "▁ Partial", + "GUI D", + "GU ID", + "G UID", + "▁Per iod", + "▁ Period", + "▁reve aling", + "▁reveal ing", + "▁conv iction", + "▁ н", + "▁бу ли", + "▁altern ate", + "▁alter nate", + "cc iones", + "▁N AT", + "▁NA T", + "▁can onical", + "▁canon ical", + "mo z", + "m oz", + "▁Mé xico", + "M o", + "▁ш а", + "▁ ша", + "lim inary", + "f é", + "чно й", + "ч ной", + "▁Ham burg", + "▁Hamb urg", + "▁influ ential", + "▁b olt", + "▁bo lt", + "▁bol t", + "az zo", + "azz o", + "PH P", + "P HP", + "▁Sa udi", + "▁Saud i", + "▁Sau di", + "▁r m", + "▁ rm", + "▁cer ca", + "▁decor ated", + "▁st aat", + "▁sta at", + "Lo u", + "L ou", + "▁compet itors", + "во ї", + "▁diam ond", + "▁dia mond", + "▁m obil", + "▁mo bil", + "▁mob il", + "Click Listener", + "set State", + "▁s üd", + "; \"", + "œ ur", + "▁Lud wig", + "▁clin ic", + "▁e go", + "▁eg o", + "▁ ego", + "Thread ing", + "▁f ract", + "▁fr act", + "▁fra ct", + "Ref lection", + "oss ip", + "\"] [\"", + "▁L ov", + "▁Lo v", + "Ex press", + "Exp ress", + "Expr ess", + "д ри", + "if acts", + "ifact s", + "▁O ften", + "▁Of ten", + "▁ лу", + "▁p ets", + "▁pe ts", + "▁pet s", + "▁address ing", + "▁m ens", + "▁me ns", + "▁men s", + "▁ED IT", + "▁ EDIT", + "ud der", + "udd er", + "Vert ical", + "ка та", + "Cap t", + "C apt", + "verb ose", + "▁вой ны", + "UNK NOWN", + "un its", + "unit s", + "uni ts", + "per mission", + "perm ission", + "[ _", + "▁er sch", + "▁ers ch", + "▁comm unes", + "▁commun es", + "▁commune s", + "Un ityEngine", + "▁com mut", + "▁comm ut", + "kl ass", + "k lass", + "▁volt age", + "▁volta ge", + "re zent", + "rez ent", + "pe rf", + "per f", + "DR V", + "D RV", + "▁f ame", + "▁fam e", + "▁fa me", + "▁S pot", + "▁Sp ot", + "▁Л ю", + "▁c asting", + "▁cas ting", + "▁cast ing", + "hi m", + "h im", + "▁en gl", + "▁eng l", + "▁int ro", + "▁intr o", + "▁Г у", + "Comp any", + "some thing", + "som ething", + "▁cl icking", + "▁click ing", + "жи ва", + "▁fl ames", + "▁flame s", + "▁random ly", + "ex tr", + "ext r", + "Equal To", + "an ners", + "ann ers", + "anner s", + "anne rs", + "▁p arks", + "▁par ks", + "▁park s", + "▁murm ured", + "ми я", + "▁reason ing", + "сле д", + "▁n er", + "▁ne r", + "▁ ner", + "▁é c", + "▁ éc", + "ow ners", + "own ers", + "owner s", + "▁Д же", + "▁Дж е", + "▁me er", + "▁typ ing", + "▁ty ping", + "▁happ ily", + ".. ...", + "... ..", + ".... .", + ". ....", + "▁Ч а", + "be cca", + "bec ca", + "▁P apers", + "▁Pa pers", + "▁Pap ers", + "▁Paper s", + "▁Or acle", + "▁equ ilibrium", + "man agement", + "Li te", + "L ite", + "▁des ktop", + "▁desk top", + "ă r", + "▁G ill", + "▁Gi ll", + "▁Gil l", + "do rf", + "d orf", + "ig g", + "i gg", + "▁qu esta", + "▁que sta", + "▁quest a", + "▁ questa", + "Warning s", + "Warn ings", + "War nings", + "over flow", + "▁V T", + "▁ VT", + "▁cons isted", + "▁consist ed", + "▁A bu", + "▁Ab u", + "v scale", + "J O", + "ah o", + "a ho", + "▁T ensor", + "▁Ten sor", + "▁ Tensor", + "▁hes itated", + "▁w enn", + "▁we nn", + "▁wen n", + "map sto", + "maps to", + "▁controvers ial", + "M F", + "▁l ac", + "▁la c", + "▁an ch", + "▁anc h", + "▁ anch", + "▁A A", + "▁ AA", + "it ta", + "itt a", + "i tta", + "ul in", + "uli n", + "u lin", + "▁c ler", + "▁cl er", + "▁cle r", + "▁D iana", + "▁Di ana", + "▁Fre ud", + "▁challeng ed", + "▁challenge d", + "лё н", + "л ён", + "▁se ated", + "▁sea ted", + "▁seat ed", + "▁sm iles", + "▁smile s", + "▁cr acked", + "▁crack ed", + "▁а ктив", + "ско ј", + "dict ion", + "di ction", + "d iction", + "ex press", + "exp ress", + "expr ess", + "▁im posed", + "▁imp osed", + "▁pro tests", + "▁prote sts", + "▁protest s", + "▁prot ests", + "▁w ounds", + "▁wound s", + "C ulture", + "N Y", + "prevent Default", + "ad io", + "adi o", + "▁NE W", + "▁ NEW", + "B attle", + "▁se colo", + "▁sec olo", + "▁A x", + "▁found ing", + "(\" -", + "▁ret ro", + "▁retr o", + "▁pot atoes", + "import ant", + "ie me", + "iem e", + "i eme", + "ys ide", + "y side", + "d ummy", + "▁t ilt", + "▁til t", + "▁ti lt", + "▁R ules", + "▁Ru les", + "▁Rule s", + "▁ Rules", + "▁un ters", + "▁unt ers", + "▁unter s", + "A ud", + "V ENDOR", + "ud ge", + "un al", + "una l", + "u nal", + "▁Ad ult", + "▁im pat", + "▁imp at", + "▁rep airs", + "▁repair s", + "▁F erd", + "▁Fe rd", + "▁Fer d", + "▁Az ure", + "▁ Azure", + ")) :", + ") ):", + "▁pag ina", + "▁E pisode", + "File name", + "Fil ename", + "▁j á", + "▁oblig ation", + "ig hed", + "igh ed", + "▁pers istent", + "Mus ic", + "▁C ele", + "▁Ce le", + "▁Cel e", + "▁r y", + "▁ ry", + "▁cert ification", + "ul d", + "u ld", + "▁T L", + "▁ TL", + "▁sk irt", + "▁ski rt", + "▁M ini", + "▁Min i", + "▁Mi ni", + "▁B ring", + "▁Br ing", + ">< ?", + "> %", + "▁P and", + "▁Pan d", + "▁Pa nd", + "▁S UB", + "▁SU B", + "▁ SUB", + "▁compan ions", + "▁companion s", + "▁RE AD", + "▁ READ", + "▁S olutions", + "▁Solution s", + "▁acc essed", + "▁access ed", + "▁p osto", + "▁pos to", + "▁po sto", + "▁post o", + "▁pur suit", + "▁purs uit", + "ow i", + "o wi", + "▁gro cery", + "Sp e", + "S pe", + "haus en", + "▁normal ized", + "▁tra uma", + "gg i", + "g gi", + "ie nia", + "ien ia", + "▁aut umn", + "▁so vere", + "▁sov ere", + "▁Men schen", + "▁Mens chen", + "▁D AG", + "▁DA G", + "▁S ort", + "▁So rt", + "▁Sor t", + "▁ Sort", + "| ---", + "▁l iver", + "▁li ver", + "▁live r", + "▁liv er", + "▁ liver", + "env iron", + "DE CL", + "DEC L", + "▁ма й", + "▁N ak", + "▁Na k", + "bet ween", + "▁gentle man", + "in ging", + "ing ing", + "▁su bur", + "▁sub ur", + "ST O", + "S TO", + "ace ut", + "\\ !", + "▁Fuß ball", + "na r", + "n ar", + "▁b og", + "▁bo g", + "Token s", + "Tok ens", + "▁cer emon", + "▁cere mon", + "DA Y", + "D AY", + "▁out fit", + "▁agric ulture", + "ди и", + "▁N in", + "▁Ni n", + "▁Sp rings", + "▁Spring s", + "▁Spr ings", + "▁Co ach", + "▁d jango", + "▁ django", + "▁C rim", + "▁Cr im", + "▁te cn", + "Th ree", + "em os", + "e mos", + "▁be an", + "▁ bean", + "pi eler", + "pie ler", + "p ieler", + "ri tz", + "rit z", + "r itz", + "ta bs", + "tab s", + "t abs", + "▁Pro blem", + "in and", + "ina nd", + "oc on", + "oco n", + "o con", + "њ и", + "▁bu yer", + "▁buy er", + "us ement", + "use ment", + "▁b or", + "▁bo r", + "▁ bor", + "▁sett embre", + "pp e", + "p pe", + "▁D eg", + "▁De g", + "▁W a", + "▁w ives", + "▁fr anzös", + "▁mar ca", + "▁des cent", + "▁desc ent", + "▁S ha", + "▁Sh a", + "ver ts", + "vert s", + "v erts", + "▁Sh adow", + "▁ Shadow", + "▁Hug o", + "▁Hu go", + "▁A ppe", + "▁App e", + "▁Ap pe", + "▁ Appe", + "▁L ac", + "▁La c", + "al len", + "all en", + "alle n", + "os ity", + "osi ty", + "▁consult ation", + "▁T i", + "▁er ano", + "▁era no", + "▁eran o", + "▁lo vers", + "▁love rs", + "▁lov ers", + "▁lover s", + "▁уни версите", + "▁virt ue", + "▁view ers", + "M u", + "c ategories", + "▁о пера", + "▁over look", + "▁overl ook", + "▁тер рито", + "▁Oper ations", + "▁Operation s", + "▁ Operations", + "è ve", + "- (", + "▁ Ż", + "je v", + "j ev", + "▁c rist", + "▁cr ist", + "▁cris t", + "▁cri st", + "▁мар та", + "▁pro vin", + "▁prov in", + "product ion", + "produ ction", + "prod uction", + "p roduction", + "▁T all", + "▁Tal l", + "▁Ta ll", + "Requ ests", + "Request s", + "▁t iles", + "▁til es", + "▁tile s", + "▁ti les", + "ref lect", + "▁ar gc", + "▁arg c", + "▁ argc", + "▁t emplates", + "▁templ ates", + "▁template s", + "▁ templates", + "AR B", + "A RB", + "▁weiter e", + "▁weit ere", + ")? ;", + ") ?;", + "▁t oll", + "▁to ll", + "▁correspond ence", + "$ ;", + "L T", + "▁t am", + "▁ta m", + "de cess", + "dec ess", + "built in", + "da sh", + "das h", + "d ash", + "ze nie", + "zen ie", + "▁mole cular", + "▁chem icals", + "▁chemical s", + "▁rend ering", + "▁render ing", + "▁Sing les", + "▁Sin gles", + "▁Single s", + "Init ialized", + "Initial ized", + "Initialize d", + "▁Mar tha", + "▁Mart ha", + "ri ere", + "rie re", + "rier e", + "r iere", + "par agraph", + "para graph", + "as ters", + "ast ers", + "aster s", + "aste rs", + "a sters", + "▁dec ides", + "▁decide s", + "▁decid es", + "▁Flor ence", + "▁Flo rence", + "▁Floren ce", + "▁And ers", + "▁An ders", + "мо й", + "▁a pt", + "▁ap t", + "▁ apt", + "▁affili ate", + "ch el", + "che l", + "c hel", + "▁re vision", + "▁rev ision", + "Pat ch", + "P atch", + "▁fi scal", + "▁fis cal", + "wi ę", + "w ię", + "N ational", + "▁depend encies", + "TRAN S", + "TRA NS", + "▁r ack", + "▁rac k", + "▁ra ck", + "sel ling", + "s elling", + "na issance", + "c atalog", + "Sh ip", + "S hip", + "IM AGE", + "I MAGE", + "'] [", + "' ][", + "▁p rv", + "▁pr v", + "▁F en", + "▁Fe n", + "▁rad ar", + "▁ra dar", + "cond itions", + "condition s", + "▁Quest ions", + "▁Question s", + "▁v ivid", + "▁vi vid", + "▁viv id", + "op f", + "o pf", + "FA CE", + "F ACE", + "ry s", + "r ys", + "Ex tract", + "Ext ract", + "Extra ct", + "il ians", + "ili ans", + "ilia ns", + "pl ug", + "▁a té", + "▁at é", + "и л", + "▁like wise", + "▁L il", + "▁Li l", + "▁Cam peonato", + "AUT O", + "AU TO", + "▁M eta", + "▁Me ta", + "▁Met a", + "▁ Meta", + "re no", + "ren o", + "r eno", + "▁Trans fer", + "▁ Transfer", + "▁Mich elle", + "▁Michel le", + "▁Miche lle", + "bi s", + "b is", + "ń st", + "зо н", + "з он", + "▁C ultural", + "com pass", + "comp ass", + "▁my sql", + "▁ mysql", + "▁cancel led", + "▁cancell ed", + "▁ ’", + "to o", + "t oo", + "▁re bell", + "▁reb ell", + "▁rebel l", + "ég e", + "é ge", + "os z", + "o sz", + "▁com poser", + "▁comp oser", + "▁compos er", + "}\" )", + "} \")", + "▁des erves", + "▁deserve s", + "▁oh ne", + "▁J ed", + "▁Je d", + "K ernel", + "▁pract ition", + "▁in door", + "▁ind oor", + "▁config urations", + "▁configuration s", + "▁m eth", + "▁me th", + "▁met h", + "+ (", + "Quest ion", + "▁bl own", + "▁blo wn", + "▁blow n", + ") '", + "▁Ar gs", + "▁Arg s", + "▁ Args", + "F ake", + "▁d even", + "▁de ven", + "▁dev en", + "istrz ost", + "na io", + "▁\" {", + "▁L it", + "▁Li t", + "com ed", + "co med", + "come d", + "c omed", + "▁st am", + "▁sta m", + "▁pl ugins", + "▁plugin s", + "▁plug ins", + "▁ plugins", + "▁travel ling", + "▁trav elling", + "na ire", + "n aire", + "▁aut onom", + "▁auto nom", + "STRU CT", + "n h", + "né es", + "née s", + "n ées", + "▁consider ably", + "ко р", + "к ор", + "B G", + "▁lad der", + "▁h ast", + "▁has t", + "▁ha st", + "iz ado", + "iza do", + "▁s ele", + "▁se le", + "▁sel e", + "▁W ere", + "▁We re", + "▁Wer e", + "ar don", + "ard on", + "ardo n", + "B ank", + "bund le", + "b undle", + "▁anticip ated", + "▁C ot", + "▁Co t", + "▁else if", + "▁ elseif", + "▁Bl ues", + "▁Blue s", + "▁fil tered", + "▁filter ed", + "▁a uction", + "▁au ction", + "ed uc", + "edu c", + "e duc", + "▁Ex pression", + "▁Express ion", + "▁Exp ression", + "▁ Expression", + "in x", + "i nx", + "▁s ucks", + "▁su cks", + "▁suc ks", + "▁suck s", + "▁ма я", + "EL L", + "E LL", + "ющи й", + "▁Hud son", + "it ä", + "на ми", + "▁fem me", + "in ho", + "▁e vt", + "▁ev t", + "▁ evt", + "istribut ions", + "istribution s", + "▁r uss", + "▁ru ss", + "▁rus s", + "▁pet ition", + "▁petit ion", + "▁г ла", + "▁ гла", + "Si g", + "S ig", + "▁T ut", + "▁Tu t", + "Part ial", + "Ent ities", + "▁b ears", + "▁be ars", + "▁bear s", + "▁h ollow", + "▁hol low", + "__ [\"", + "▁R is", + "ț ă", + "dim s", + "di ms", + "d ims", + "▁compl ained", + "▁complain ed", + "▁m apped", + "▁map ped", + "▁ma pped", + "▁авгу ста", + "▁initi atives", + "▁initiative s", + "▁own s", + "ch ez", + "che z", + "▁dis pon", + "▁disp on", + "▁m ush", + "▁mus h", + "▁mu sh", + "q s", + "▁er folg", + "▁Nor weg", + "▁c et", + "▁ce t", + "im ag", + "ima g", + "i mag", + "▁исто ри", + "▁ни х", + "▁ них", + "Un til", + "U ntil", + "▁s talk", + "▁st alk", + "▁П ра", + "uv o", + "u vo", + "ie rz", + "ier z", + "ri eben", + "rie ben", + "rieb en", + "X T", + "ic als", + "ical s", + "ica ls", + "std out", + "▁extra cted", + "▁extract ed", + "▁Im ages", + "▁Image s", + "▁ Images", + "un def", + "und ef", + "unde f", + "u ndef", + "▁L é", + "▁accommod ation", + "▁T ouch", + "▁To uch", + "▁ Touch", + "▁intent ions", + "▁intention s", + "▁concent rated", + "▁concentr ated", + "▁concentrate d", + "▁Насе ление", + "▁ut ilis", + "▁util is", + "▁сле д", + "▁ след", + "li f", + "l if", + "▁comp ris", + "▁compr is", + "▁с бор", + "med ium", + "medi um", + "St ates", + "State s", + "Stat es", + "▁Би ография", + "▁Fa ith", + "U A", + "ADD RESS", + "▁r ated", + "▁rate d", + "▁rat ed", + "▁ra ted", + "▁ rated", + "▁R ena", + "▁Re na", + "▁Ren a", + "▁C ache", + "▁Ca che", + "▁ Cache", + "▁pe que", + "▁un used", + "▁unus ed", + "▁ unused", + "ni m", + "n im", + "ol ding", + "old ing", + "▁N r", + "R ay", + "ur ls", + "url s", + "▁em issions", + "▁emission s", + "I r", + "▁m å", + "be ar", + "b ear", + "▁L ub", + "▁Lu b", + "▁Out side", + "min ded", + "mind ed", + "▁PRO VID", + "▁s ó", + "▁civil ian", + "Find er", + "Fin der", + "Fi nder", + "F inder", + "▁achie ving", + "mod ified", + "la ne", + "lan e", + "l ane", + "Se nder", + "Send er", + "S ender", + "▁Cr ime", + "▁Crim e", + "REQ UI", + "▁open ly", + "▁Belg ium", + "ic ity", + "ici ty", + "icit y", + "i city", + "▁M az", + "▁Ma z", + "▁st agger", + "▁stag ger", + "}} $,", + "}}$ ,", + "} }$,", + "na te", + "nat e", + "n ate", + "'' '", + "' ''", + "▁Ge off", + "ll i", + "l li", + "Su ite", + "▁D istribution", + "▁я кий", + "Com bo", + "Comb o", + "ho oks", + "hook s", + "▁F ight", + "▁Fig ht", + "▁Fi ght", + "Set s", + "Se ts", + "S ets", + "▁m k", + "▁ mk", + "▁gu ides", + "▁guide s", + "▁guid es", + "▁princip ale", + "▁principal e", + "Pre ferences", + "ti ny", + "t iny", + "ap pen", + "app en", + "appe n", + "a ppen", + "▁ru ined", + "▁ruin ed", + "▁sl iding", + "▁slid ing", + "▁Z en", + "▁Ze n", + "▁oct ubre", + "pos er", + "po ser", + "pose r", + "p oser", + "▁F lag", + "▁Fl ag", + "▁ Flag", + "▁b oom", + "▁bo om", + "▁Det ect", + "▁activ ation", + "▁обра зова", + "▁entertain ing", + "▁entert aining", + "▁protect ive", + "ál l", + "á ll", + "▁Fl ash", + "▁mid st", + "▁mi dst", + "ствен ной", + "▁Ph D", + "ij ing", + "iji ng", + "cl ub", + "get C", + "▁tro uve", + "▁trou ve", + "am bers", + "amb ers", + "amber s", + "▁g reed", + "▁gr eed", + "▁gre ed", + "am arin", + "ama rin", + "amar in", + "▁suspic ious", + "▁susp icious", + "▁dep uty", + "▁deput y", + "as per", + "asp er", + "▁fun ded", + "▁fund ed", + "al one", + "alo ne", + "▁t ract", + "▁tr act", + "▁tra ct", + "▁ tract", + "▁R ating", + "▁Ra ting", + "▁Rat ing", + "ad ays", + "ada ys", + "a days", + "▁st att", + "▁stat t", + "▁sta tt", + "▁Priv acy", + "▁_ _(", + "▁__ (", + "▁ __(", + "▁f ights", + "▁fight s", + "á j", + "\\ ]", + "ag h", + "a gh", + "or na", + "orn a", + "▁Diam ond", + "▁pro totype", + "▁proto type", + "▁prot otype", + "▁ prototype", + "▁Str ateg", + "ha do", + "had o", + "h ado", + "▁l ungs", + "▁lung s", + "▁lun gs", + "Pro totype", + "Proto type", + "ließ lich", + "▁d ive", + "▁di ve", + "▁div e", + "co v", + "c ov", + "▁M ist", + "▁Mi st", + "▁Mis t", + "▁T ypes", + "▁Type s", + "▁Ty pes", + "▁Typ es", + "▁ Types", + "▁di agonal", + "▁p review", + "▁pre view", + "▁prev iew", + "▁ preview", + "▁Cont ainer", + "▁ Container", + "DESC RIP", + "▁brit ann", + "▁C ord", + "▁Co rd", + "▁Cor d", + "ak ov", + "ako v", + "a kov", + "▁far ming", + "▁farm ing", + "▁p ère", + "▁k ills", + "▁kill s", + "▁kil ls", + "▁Car ib", + "▁Ca rib", + "ћ и", + "▁А л", + "? ;", + "▁пи са", + "▁ писа", + "▁En sure", + "par sed", + "parse d", + "pars ed", + "än ge", + "äng e", + "▁D elta", + "▁Del ta", + "▁ Delta", + "▁g aining", + "▁gain ing", + "▁ga ining", + "▁n oting", + "▁not ing", + "▁no ting", + "▁B arb", + "▁Bar b", + "▁Ba rb", + "▁фев ра", + "▁фе вра", + "Em p", + "E mp", + "▁{ })", + "▁{} )", + "▁ {})", + "▁sy ntax", + "▁syn tax", + "▁synt ax", + "W alk", + "▁P ere", + "▁Per e", + "▁Pe re", + "Is Null", + "▁U V", + "▁ UV", + "▁ret val", + "▁ retval", + "▁sim plicity", + "▁simpl icity", + "▁rein force", + "Lin q", + "▁diff usion", + "▁dis orders", + "▁disorder s", + "ât re", + "â tre", + "ui ty", + "uit y", + "u ity", + "▁hel pless", + "▁help less", + "Me asure", + "▁com pression", + "▁comp ression", + "▁compr ession", + "▁compress ion", + "▁Co al", + "olut ely", + "olute ly", + "og ue", + "o gue", + "▁up ward", + "▁Block ly", + "▁b ride", + "▁br ide", + "parse Int", + "▁is olation", + "▁isol ation", + "▁regul atory", + "ș ti", + "ric ane", + "м б", + "▁с ло", + "▁ сло", + "▁sa lad", + "▁sal ad", + "we i", + "w ei", + "▁B asket", + "▁Bas ket", + "▁M ON", + "▁MO N", + "▁ MON", + "\"> &", + "\" >&", + "do ors", + "door s", + "▁K ill", + "▁Kil l", + "▁Ki ll", + "▁conspir acy", + "▁M iles", + "▁Mil es", + "▁Mi les", + "wa nt", + "wan t", + "w ant", + "Mod ifier", + "▁batter ies", + "▁batt eries", + "iv as", + "iva s", + "i vas", + "▁att endance", + "▁attend ance", + "▁AUT H", + "▁AU TH", + "▁ AUTH", + "▁с ві", + ".. .,", + "... ,", + "▁aggreg ate", + "▁de struct", + "▁dest ruct", + "▁four teen", + "▁м ет", + "▁ме т", + "▁ мет", + "▁both ered", + "▁bother ed", + "el te", + "elt e", + "e lte", + "▁m ism", + "▁mis m", + "▁mi sm", + "▁res ting", + "▁rest ing", + "▁P ars", + "▁Par s", + "▁Pa rs", + "▁ Pars", + "▁id le", + "▁ idle", + "▁d eren", + "▁de ren", + "▁der en", + "▁dere n", + "▁di ary", + "▁dia ry", + "▁v ague", + "▁va gue", + "▁vag ue", + "▁margin al", + "▁marg inal", + "Wr it", + "W rit", + "Bo t", + "B ot", + "▁Met ro", + "▁e arning", + "▁earn ing", + "▁ear ning", + "hist oire", + "his toire", + "▁end orse", + "▁be ard", + "▁bear d", + "▁Chair man", + "ie b", + "i eb", + "▁neut r", + "▁neu tr", + "▁am bit", + "▁amb it", + "▁Leon ard", + "ban ds", + "band s", + "b ands", + "▁D ale", + "▁Da le", + "▁Dal e", + "▁ver ified", + "Al gorithm", + "Enumer able", + "op code", + "cast le", + "cas tle", + "š e", + "▁Venez uela", + "▁de scriptions", + "▁des criptions", + "▁description s", + "▁value d", + "▁val ued", + "▁chapter s", + "▁chap ters", + "▁I ls", + "▁Il s", + "▁cl arity", + "▁clar ity", + "▁tour ists", + "▁tourist s", + "Da n", + "D an", + "▁t ribe", + "▁tr ibe", + "▁tri be", + "▁trib e", + "▁г и", + "▁ ги", + "fol k", + "f olk", + "ac cur", + "acc ur", + "▁St ack", + "▁Sta ck", + "▁ Stack", + "▁adv ocate", + "▁advoc ate", + "▁G ene", + "▁Ge ne", + "▁Gen e", + "Im ages", + "Image s", + "▁rig id", + "▁con greg", + "▁congr eg", + "▁start up", + "▁dead line", + "co uld", + "cou ld", + "c ould", + "▁beg ann", + "▁began n", + "▁cal ci", + "▁calc i", + "▁Cir cle", + "▁Circ le", + "▁in cons", + "▁inc ons", + "▁incon s", + "aaaa aaaa", + "▁rub bed", + "ape ut", + "ua rio", + "uar io", + "u ario", + "worth y", + "wor thy", + "wort hy", + "▁уча сти", + "▁участ и", + "▁fam ília", + "▁synchron ized", + "▁unf air", + "rs p", + "r sp", + "▁soc ieties", + "▁societ ies", + "bo at", + "gr o", + "g ro", + "▁k at", + "▁ka t", + "▁ kat", + "▁p oker", + "▁po ker", + "▁pok er", + "▁l ocks", + "▁loc ks", + "▁lo cks", + "▁lock s", + "▁G F", + "▁ GF", + "▁re conc", + "▁recon c", + "▁Maur ice", + "▁Mau rice", + "__( /*!", + "▁ble eding", + "äs ident", + "▁по след", + "▁после д", + "▁deriv ative", + "ша я", + "cc ió", + "c ció", + "▁cr ushed", + "▁crush ed", + "▁tempor arily", + "▁co aches", + "▁coach es", + "▁Mo vement", + "▁Move ment", + "▁Mov ement", + "}} $.", + "}}$ .", + "} }$.", + "▁K yle", + "▁Ky le", + "▁S ohn", + "▁So hn", + "▁cre ator", + "▁creat or", + "ind ust", + "▁E rik", + "▁Er ik", + "▁se iz", + "▁sei z", + "▁dim ensional", + "▁dimension al", + "▁ dimensional", + "▁I st", + "▁Is t", + "▁pre val", + "▁pr eval", + "▁prev al", + "he ads", + "head s", + "▁про ти", + "▁determ ines", + "▁determine s", + "▁determin es", + "eg y", + "e gy", + "▁U INT", + "▁UI NT", + "▁ UINT", + "▁V olk", + "▁Vol k", + "pa wn", + "p awn", + "Ph oto", + "▁C olin", + "▁Col in", + "▁Co lin", + "ap propri", + "app ropri", + "ort ion", + "st eller", + "stell er", + "É tat", + "▁im ply", + "▁imp ly", + "▁impl y", + "▁t outes", + "▁to utes", + "▁tou tes", + "▁tout es", + "▁toute s", + "VO L", + "V OL", + "an ing", + "ani ng", + "a ning", + "Tool tip", + "ig ious", + "igi ous", + "▁e ternal", + "▁etern al", + "▁P oz", + "▁Po z", + "▁bank rupt", + "▁fail ures", + "▁failure s", + "uer te", + "▁вре ме", + "zu ng", + "z ung", + "▁t cp", + "▁tc p", + "▁ tcp", + "▁cont ainers", + "▁contain ers", + "▁container s", + "ou sel", + "ous el", + "ouse l", + "▁H IV", + "▁con ced", + "▁conc ed", + "▁conce d", + "▁sept iembre", + "gi rl", + "g irl", + "▁C ho", + "▁Ch o", + "▁f az", + "▁fa z", + "▁Up per", + "▁ Upper", + "▁For ces", + "▁Force s", + "äh lt", + "in ject", + "Re ceived", + "MA T", + "M AT", + "ag lia", + "ów nie", + "ówn ie", + "/ '", + "▁p ip", + "▁pi p", + "▁G est", + "▁Ge st", + "▁Ges t", + "▁l ado", + "▁la do", + "▁lad o", + "▁compat ibility", + "▁m are", + "▁mar e", + "▁ma re", + "▁ mare", + "▁Cle arly", + "▁Clear ly", + "vers ation", + "Ver s", + "V ers", + "▁ch ick", + "▁chi ck", + "▁organ ize", + "▁organiz e", + "▁econom ics", + "▁economic s", + "▁ancest ors", + "ME D", + "M ED", + "▁sc rub", + "▁scr ub", + "▁label ed", + "▁lab eled", + "▁п р", + "▁S uz", + "▁Su z", + "▁A str", + "▁As tr", + "▁Ast r", + "allow een", + "allo ween", + "rh s", + "r hs", + "as ci", + "asc i", + "▁C ancer", + "▁Can cer", + "▁H unt", + "▁Hun t", + "▁Hu nt", + "▁switch ing", + "▁R idge", + "Se q", + "S eq", + "▁gi ugno", + "bus iness", + "▁char ming", + "▁charm ing", + "▁I o", + "▁ Io", + "▁prés ident", + "ek ing", + "e king", + "í l", + "en h", + "e nh", + "pr it", + "p rit", + "erc ise", + "án ak", + "á nak", + "▁х ра", + "▁ хра", + "▁b ugs", + "▁bu gs", + "▁bug s", + "▁жи во", + "▁light ning", + "▁never theless", + "▁length s", + "G U", + "H idden", + "Act or", + "Ac tor", + "A ctor", + "To pic", + "Top ic", + "T opic", + "▁H orse", + "▁Hor se", + "ћ е", + "el ines", + "eline s", + "eli nes", + "elin es", + "e lines", + "▁trag edy", + "▁traged y", + "int endo", + "▁abund ance", + "▁ev ac", + "it ably", + "+\\ _\\", + "▁rec ib", + "ua ted", + "uate d", + "u ated", + "рі ї", + "▁fool ish", + "▁foo lish", + "▁t m", + "▁ tm", + "▁des pair", + "▁desp air", + "TO KEN", + "▁comp romise", + "▁comprom ise", + "▁Person en", + "▁Pers onen", + "▁investig ated", + "▁investigate d", + "▁ex clude", + "▁excl ude", + "▁telev is", + "▁tele vis", + "▁pull s", + "▁pul ls", + "▁according ly", + "▁accord ingly", + "▁f ő", + "▁Le ave", + "▁ Leave", + "oper ations", + "operation s", + "cri m", + "cr im", + "c rim", + "▁r hs", + "▁rh s", + "▁ rhs", + "▁form ally", + "▁formal ly", + "▁L ily", + "▁Li ly", + "▁Lil y", + "▁Com ments", + "▁Comm ents", + "▁Comment s", + "▁se ptember", + "▁sept ember", + "ie fs", + "ief s", + "▁tre asure", + "Http Servlet", + "ді в", + "д ів", + "▁dis claimer", + "lu ss", + "l uss", + "▁ка о", + "ro gen", + "rog en", + "r ogen", + "▁Start ing", + "▁Star ting", + "▁d ém", + "▁dé m", + "▁select ing", + "▁ ↘", + "▁О н", + "▁Pract ice", + "▁p orte", + "▁por te", + "▁port e", + "▁ porte", + "▁as sure", + "▁ass ure", + "▁frustr ated", + "S ink", + "▁A ri", + "▁Ar i", + "▁esc ort", + "ais es", + "ai ses", + "aise s", + "a ises", + "▁b ush", + "▁bu sh", + "▁bus h", + "▁Se ine", + "▁F ill", + "▁Fil l", + "▁Fi ll", + "▁ Fill", + "▁S ull", + "▁Su ll", + "▁Sul l", + "Do t", + "D ot", + "vi l", + "v il", + "un ing", + "uni ng", + "u ning", + "Render ing", + "Rend ering", + "sh ake", + "sha ke", + "пи си", + "пис и", + "pt e", + "p te", + "▁b end", + "▁be nd", + "▁ben d", + "▁jewel ry", + "▁Stock holm", + "▁Hon estly", + "! [", + "▁array s", + "▁arr ays", + "▁War ner", + "▁sh aft", + "▁sha ft", + "▁C ann", + "▁Can n", + "▁Ca nn", + "▁Pitt sburgh", + "ir ical", + "iri cal", + "i rical", + "au tre", + "aut re", + "▁R ück", + "▁gen naio", + "▁Ш а", + "an nte", + "ann te", + "annt e", + "ps hire", + "p shire", + "но логи", + "н ологи", + "ét a", + "é ta", + "▁pr inter", + "▁print er", + "▁prin ter", + "▁dam ages", + "▁damage s", + "▁Isa ac", + "▁Famil ie", + "Code s", + "Co des", + "C odes", + "th rift", + "no b", + "n ob", + "▁c av", + "▁ca v", + "▁techn ically", + "▁technical ly", + "▁I mm", + "▁Im m", + "▁tr icks", + "▁tri cks", + "▁trick s", + "EA R", + "E AR", + "▁Sub ject", + "▁ Subject", + "▁ne eding", + "▁need ing", + "▁G ir", + "▁Gi r", + "Bo ard", + "B oard", + "▁re he", + "▁rem inder", + "▁remind er", + "▁sh iver", + "K it", + "▁strugg les", + "▁struggle s", + "▁gen om", + "▁ge nom", + "im il", + "imi l", + "i mil", + "Reg istration", + "▁gl oves", + "▁glo ves", + "▁Z ur", + "▁Zu r", + "▁B eg", + "▁Be g", + "▁in clusive", + "▁incl usive", + "/ ,", + "og an", + "oga n", + "o gan", + "po que", + "cont rib", + "contr ib", + "ши н", + "ш ин", + "▁M ama", + "▁Ma ma", + "▁Mam a", + "print s", + "▁re named", + "▁ren amed", + "ють ся", + "ю ться", + "net dev", + "▁comp ile", + "▁ compile", + "▁ §", + "M UL", + "▁dr aws", + "▁draw s", + "co ck", + "c ock", + "▁сво и", + "▁M um", + "▁Mu m", + "sp ieler", + "spi eler", + "s pieler", + "▁n ail", + "▁na il", + "▁ nail", + "▁trans it", + "▁S aw", + "▁Sa w", + "▁com press", + "▁comp ress", + "▁compre ss", + "▁compr ess", + "▁ compress", + "▁purch ases", + "▁purchase s", + "▁per forms", + "▁perform s", + "▁dem ol", + "▁demo l", + "▁comm ence", + "▁C B", + "▁ CB", + "▁A ber", + "▁Ab er", + "▁c ush", + "▁cu sh", + "▁ком п", + "▁ру ко", + "▁Muham mad", + "▁Net flix", + "▁Environment al", + "No rm", + "N orm", + "▁w ir", + "null ptr", + "▁refuge es", + "до н", + "д он", + "▁B irmingham", + "New s", + "Ne ws", + "▁В се", + "Or ient", + "O rient", + "As sembly", + "▁introdu cing", + "fin der", + "find er", + "fi nder", + "f inder", + "▁scholar ship", + "▁scholars hip", + "▁ос нова", + "▁основ а", + "if a", + "i fa", + "Si ng", + "S ing", + "ib lic", + "ibli c", + "i blic", + "istribut ed", + "istribute d", + "▁depart ments", + "▁department s", + "CR EF", + "CRE F", + "C REF", + "▁Malays ia", + "CO NF", + "CON F", + "▁Cl aud", + "▁Bu ilt", + "▁ Built", + "RAN GE", + "Re direct", + "Red irect", + "LE ASE", + "-- -------", + "---- -----", + "-------- -", + "--- ------", + "----- ----", + "------ ---", + "------- --", + "- --------", + "▁П у", + "▁n umpy", + "▁num py", + "▁project ed", + "▁remind s", + "▁- *-", + "ib ling", + "ibli ng", + "i bling", + "▁s lower", + "▁sl ower", + "▁slow er", + "op p", + "o pp", + "ro pic", + "rop ic", + "r opic", + "▁Mont real", + "▁detect ive", + "TH READ", + "▁qu é", + "▁R osa", + "▁Ro sa", + "▁Ros a", + "▁seven th", + "▁sevent h", + "Col ors", + "Color s", + "de mo", + "dem o", + "▁E sta", + "▁Est a", + "▁Es ta", + "ff f", + "f ff", + "ick ets", + "icket s", + "Gr e", + "G re", + "á b", + "bo ost", + "▁Go ing", + "▁Su ite", + "▁ Suite", + "▁adapt ation", + "▁j ours", + "▁jour s", + "▁jo urs", + "▁jou rs", + "▁ jours", + "▁Or th", + "▁Ort h", + "х і", + "Fig ure", + "▁su pers", + "▁sup ers", + "▁super s", + "▁access ories", + "we ak", + "▁dist ress", + "fr ied", + "f ried", + "▁go og", + "ка з", + "▁far mer", + "▁farm er", + "it ational", + "itation al", + "itat ional", + "Go ld", + "G old", + "▁ass hole", + "▁assh ole", + "▁Cont roller", + "▁Control ler", + "▁ Controller", + "▁ар хи", + "To o", + "T oo", + "▁mol to", + "▁p ropri", + "▁prop ri", + "▁ propri", + "▁al go", + "▁alg o", + "Af f", + "A ff", + "re sc", + "res c", + "r esc", + "▁D y", + "▁con gr", + "▁T es", + "▁Te s", + "▁W IN", + "▁ WIN", + "de serialize", + "des erialize", + "sy n", + "s yn", + "▁chem istry", + "m iddle", + "▁an imated", + "▁anim ated", + "▁K um", + "▁Ku m", + "file Name", + "Amer ica", + "▁dr ums", + "▁dru ms", + "▁drum s", + "▁program a", + "▁n ej", + "▁ne j", + "▁ nej", + "Read Only", + "▁Б ра", + "-- -----", + "---- ---", + "--- ----", + "----- --", + "------ -", + "- ------", + "Mut ex", + "Mu tex", + "un ned", + "unn ed", + "ynam ics", + "ynamic s", + "co system", + "cos ystem", + "▁R ect", + "▁Re ct", + "▁Rec t", + "▁ Rect", + "▁an ime", + "▁anim e", + "▁I BM", + "▁need le", + "es ser", + "ess er", + "esse r", + "▁incl u", + "▁inc lu", + "Le an", + "tr aining", + "tra ining", + "train ing", + "▁b our", + "▁bo ur", + "▁bou r", + "▁ bour", + "ab ases", + "abase s", + "aba ses", + "▁tak że", + "wa rz", + "war z", + "w arz", + "▁ste pping", + "▁step ping", + "▁T IME", + "▁ TIME", + "▁Ein stein", + "▁Log in", + "▁Lo gin", + "▁ Login", + "pon ential", + "ponent ial", + "De ad", + "D ead", + "in str", + "ins tr", + "inst r", + "▁ne ural", + "▁neu ral", + "▁neur al", + "▁ub ic", + "▁Init ialized", + "▁Initialize d", + "▁Initial ized", + "▁ Initialized", + "▁facil itate", + "G D", + "}{ (", + "} {(", + "D ark", + "▁n ag", + "▁na g", + "min ipage", + "Size s", + "Si zes", + "S izes", + "▁w orm", + "▁wor m", + "▁wo rm", + "bi as", + "bia s", + "b ias", + "Su ch", + "S uch", + "wick lung", + "▁sp ouse", + "▁spo use", + "▁surviv ors", + "er st", + "ers t", + "at ype", + "aty pe", + "a type", + "}) $,", + "})$ ,", + "} )$,", + "▁n l", + "▁ nl", + "▁cogn itive", + "▁o nde", + "▁on de", + "▁ onde", + "▁en abling", + "▁soc iet", + "▁soci et", + "▁c lan", + "▁cl an", + "▁ex cluded", + "▁excl uded", + "▁exclude d", + "▁th under", + "▁ent ropy", + "▁entr opy", + "▁fast est", + "RE EN", + "REE N", + "▁Vien na", + "▁fl owing", + "▁flo wing", + "▁flow ing", + "▁aff irm", + "al om", + "alo m", + "▁h ips", + "▁hi ps", + "▁hip s", + "▁can nab", + "▁st icks", + "▁stick s", + "▁cur riculum", + "▁ret ained", + "▁retain ed", + "▁ext ending", + "▁extend ing", + "ó z", + "he aded", + "head ed", + "ex c", + "e xc", + "▁je ho", + "▁for ests", + "▁fore sts", + "▁forest s", + "ma nia", + "man ia", + "m ania", + "▁C anal", + "▁Can al", + "▁Ca nal", + "▁S out", + "▁So ut", + "▁Sou t", + "▁B ahn", + "▁Ba hn", + "▁Bah n", + "▁T EXT", + "▁TE XT", + "▁ TEXT", + "▁др жа", + "▁User s", + "▁Us ers", + "▁Use rs", + "▁ Users", + "▁G EN", + "▁ GEN", + "sl ash", + "ben falls", + "Text Field", + "▁r av", + "▁ra v", + "▁ rav", + "▁continu ously", + "▁continuous ly", + "IT ER", + "ITE R", + "I TER", + "▁Jen ny", + "▁Jenn y", + "ch os", + "cho s", + "c hos", + "▁am big", + "▁amb ig", + "▁ж ур", + "Aut ow", + "Auto w", + "▁V eter", + "▁Ve ter", + "▁dest in", + "H om", + "au ge", + "aug e", + "a uge", + "▁com mod", + "▁comm od", + "▁gar lic", + "< =", + "▁dram atically", + "▁dramatic ally", + "CA N", + "C AN", + "an cers", + "ance rs", + "anc ers", + "ancer s", + "() }", + "( )}", + "gh ai", + "▁tw ee", + "▁twe e", + "▁сент ября", + "GP U", + "G PU", + "▁B omb", + "▁Bo mb", + "▁young est", + "▁c age", + "▁ca ge", + "ok s", + "o ks", + "ic hes", + "ich es", + "iche s", + "i ches", + "▁T ests", + "▁Te sts", + "▁Test s", + "▁Tes ts", + "▁ Tests", + "sk ý", + "cur y", + "cu ry", + "c ury", + "na ls", + "nal s", + "n als", + "ț a", + "▁V oice", + "▁Vo ice", + "Depend ency", + "v f", + "e ous", + "▁Z a", + "▁am ateur", + "▁G host", + "▁Gh ost", + "▁dis ability", + "▁Вла ди", + "▁rev enge", + "▁reven ge", + "Trans lation", + "▁cour tesy", + "ски я", + "▁bl ob", + "▁blo b", + "▁ blob", + "ä ß", + "ó j", + "▁print s", + "▁prin ts", + "▁ prints", + "▁pro ves", + "▁pr oves", + "▁prov es", + "▁prove s", + ">? [<", + "▁ut ils", + "▁util s", + "▁ utils", + "ty pen", + "type n", + "typ en", + "▁t erra", + "▁ter ra", + "▁terr a", + "▁ terra", + "▁min eral", + "▁mine ral", + "▁miner al", + "▁war rior", + "▁ме ст", + "▁D S", + "▁ DS", + "Em b", + "E mb", + "get Data", + "ли чи", + "лич и", + "▁sa fer", + "▁saf er", + "▁safe r", + "▁com une", + "▁comun e", + "▁hier archy", + "Cred entials", + "res se", + "ress e", + "r esse", + "gr av", + "gra v", + "g rav", + "lo gs", + "log s", + "l ogs", + "br os", + "bro s", + "b ros", + "BUT TON", + "lit eral", + "liter al", + "l iteral", + "▁S r", + "an tal", + "ant al", + "anta l", + "▁mer cy", + "▁merc y", + "DA P", + "D AP", + "▁Mag gie", + "▁sust ained", + "▁sustain ed", + "N M", + "Re view", + "Rev iew", + "▁Buen os", + "▁de aler", + "▁deal er", + "en es", + "ene s", + "e nes", + "▁file Name", + "▁ fileName", + "bb ra", + "b bra", + "ро ма", + "ром а", + "Inst all", + "▁Mor ning", + "LE T", + "L ET", + "ip a", + "i pa", + "G a", + "го в", + "г ов", + "▁Sche dule", + "▁ Schedule", + "▁rep orters", + "▁report ers", + "▁reporter s", + "▁pecul iar", + "▁sup plier", + ")$ -", + ") $-", + "ë l", + "▁roll s", + "▁né cess", + "▁p reg", + "▁pre g", + "▁pr eg", + "▁Re yn", + "▁sur render", + "▁contribut ing", + ")+ \\", + ") +\\", + "PRO P", + "PR OP", + "P ROP", + "▁dec imal", + "▁Town ship", + "gr p", + "g rp", + "▁terror ist", + "pt o", + "p to", + "on en", + "one n", + "o nen", + "▁Polit ics", + "▁Pe arl", + "▁Pear l", + "▁pil low", + "▁pill ow", + "▁gr ades", + "▁grad es", + "▁grade s", + "▁gra des", + "▁ grades", + "TH E", + "T HE", + "▁num ero", + "▁numer o", + "▁nu mero", + "i NdEx", + "M igration", + "PE ND", + "P END", + "ph oto", + "▁cent ered", + "▁center ed", + "▁r het", + "▁rh et", + "egr ünd", + "▁laund ry", + "get Node", + "▁est imation", + "▁estim ation", + "▁I v", + "▁wh oles", + "▁who les", + "▁whole s", + "ше ния", + "▁const itutional", + "▁constitution al", + "am ination", + "amin ation", + "▁Municip al", + "ad t", + "a dt", + "th y", + "t hy", + "▁pub li", + "▁di cembre", + "▁dic embre", + "▁dice mbre", + "` )", + "▁Ch rome", + "ef e", + "e fe", + "con g", + "co ng", + "c ong", + "bre aking", + "break ing", + "at ched", + "atch ed", + "es tr", + "est r", + "e str", + "▁i di", + "▁id i", + "▁ idi", + "VER Y", + "V ERY", + "▁app el", + "▁ap pel", + "▁appe l", + "▁Techn ical", + "tc x", + "t cx", + "DO UBLE", + "se k", + "s ek", + "hu ng", + "h ung", + "▁A ur", + "▁Au r", + "coll apse", + "▁adv ise", + "▁advis e", + "▁Pr imary", + "▁Pri mary", + "▁Prim ary", + "▁ Primary", + "ia z", + "i az", + "▁a nten", + "▁an ten", + "▁ant en", + "▁ante n", + "▁ anten", + "▁bro ader", + "▁broad er", + "▁ju nio", + "▁jun io", + "▁juni o", + "▁w ool", + "▁wo ol", + "▁hat red", + "▁ex agger", + "Con v", + "Co nv", + "kt ur", + "▁em peror", + "▁Pack age", + "▁ Package", + "TD M", + "T DM", + "\\{ \\", + "\\ {\\", + "whe el", + "▁fe as", + "▁js ou", + "", + "< ?>", + "INST ANCE", + "▁ch ant", + "▁cha nt", + "▁ chant", + "▁Re fer", + "▁Ref er", + "▁S hir", + "▁Sh ir", + "▁ве ка", + "▁Me eting", + "▁Meet ing", + "▁n v", + "▁ nv", + "▁associ ations", + "▁association s", + "it ations", + "itation s", + "itat ions", + "or um", + "o rum", + "▁t ires", + "▁ti res", + "▁tire s", + "▁tir es", + "▁d ash", + "▁da sh", + "▁das h", + "▁ dash", + "▁} ));", + "▁}) );", + "ar to", + "art o", + "▁Ed inburgh", + "W T", + "▁inv ented", + "▁invent ed", + "ve h", + "v eh", + "▁Hind u", + "▁Насе лення", + "▁ur gent", + "▁urg ent", + "▁urge nt", + "text color", + "we rp", + "wer p", + "▁det ector", + "▁detect or", + "▁al tered", + "▁alt ered", + "▁alter ed", + "▁t b", + "▁ tb", + "▁N aval", + "▁Na val", + "▁Nav al", + "▁mem br", + "style sheet", + "styles heet", + "un ts", + "unt s", + "▁nut rition", + "▁S ylv", + "▁Sy lv", + "▁e numer", + "▁en umer", + "▁enum er", + "▁m ines", + "▁min es", + "▁mi nes", + "▁mine s", + "▁l itter", + "▁lit ter", + "▁litt er", + "ž í", + "con current", + "▁sw allow", + "Si r", + "S ir", + "tal k", + "t alk", + "▁de utschen", + "▁deutsch en", + "re peat", + "▁dom ains", + "▁domain s", + "▁Mc Donald", + "▁cand le", + "▁pl ural", + "▁sharp ly", + "▁shar ply", + "orig ine", + "origin e", + "▁c andy", + "▁can dy", + "▁cand y", + "▁kilomet res", + "▁power ed", + "▁pow ered", + "▁ powered", + "▁s ep", + "▁se p", + "▁ sep", + "▁S oci", + "▁So ci", + "▁Soc i", + "▁Ber nie", + "▁Bern ie", + "GE NER", + "GEN ER", + "Ex per", + "Exp er", + "▁Al low", + "▁All ow", + "▁ Allow", + "▁Ern st", + "▁Re becca", + "▁Cont ribut", + "ro utes", + "rou tes", + "route s", + "r outes", + "▁s uffix", + "▁suff ix", + "▁ju lio", + "▁jul io", + "▁juli o", + "▁provinc ial", + "▁provincia l", + "▁provin cial", + "▁appreci ation", + "Us ing", + "U sing", + "abs olute", + "▁cr icket", + "W ould", + "▁Equip ment", + "▁tort ure", + "на х", + "ut ton", + "utt on", + "че ство", + "▁out break", + "▁prevent ing", + "▁mad re", + "▁ret ire", + "end region", + "▁f ais", + "▁fa is", + "▁remember ing", + "▁Al ban", + "▁Alb an", + "▁a rist", + "▁ar ist", + "▁work out", + "▁u z", + "▁ uz", + "as to", + "ast o", + "a sto", + "fort unate", + "fortun ate", + "▁p aste", + "▁past e", + "▁pas te", + "▁pa ste", + "▁M R", + "▁ MR", + "▁o tra", + "▁ot ra", + "S v", + "an gen", + "ang en", + "ange n", + "▁S ierra", + "▁Si erra", + "▁n au", + "▁na u", + "▁s era", + "▁se ra", + "▁ser a", + "$ ~", + "▁cos ì", + ")( (", + ") ((", + "▁propos als", + "▁proposal s", + "it te", + "itt e", + "▁P ero", + "▁Per o", + "▁Pe ro", + "▁te nant", + "▁ten ant", + "▁ tenant", + "Y P", + "▁Param eter", + "▁ Parameter", + "sp ell", + "spe ll", + "▁e merge", + "▁emer ge", + "▁g ek", + "▁ge k", + "ol ence", + "olen ce", + "ot os", + "oto s", + "o tos", + "▁witness es", + "▁watch es", + "▁wat ches", + "▁A ch", + "▁Ac h", + "Cr oss", + "C ross", + "▁янва ря", + "; }", + "▁O NE", + "▁ON E", + "▁ ONE", + "▁care ers", + "▁career s", + "▁faith ful", + "▁J our", + "▁Jo ur", + "▁Gener ate", + "▁Gene rate", + "▁ Generate", + "▁ию ля", + "▁recommend ation", + "w b", + "sk ich", + "ski ch", + "bold math", + "▁orig ins", + "▁origin s", + "▁spin ning", + "▁// \r", + "▁bomb s", + "▁bom bs", + "min ister", + "I o", + "öl ker", + "Autow ired", + "um per", + "ump er", + "ich ael", + "▁contribut ors", + "▁contributor s", + "▁n asty", + "▁na sty", + "▁nas ty", + "▁nast y", + "▁d rap", + "▁dr ap", + "▁Bud apest", + "ur ious", + "uri ous", + "hi d", + "h id", + "▁wel comed", + "▁welcome d", + "▁w agon", + "▁wa gon", + "▁Ва си", + "▁embarrass ed", + "▁Har vey", + "Lo s", + "L os", + "▁S ter", + "▁St er", + "▁Ste r", + "▁enjoy able", + "ör t", + "ö rt", + "Mill is", + "-- )", + "- -)", + "▁d ashed", + "▁das hed", + "▁dash ed", + "\"> < ?", + "\" >' ,", + "> ',", + "▁all iance", + "ic ism", + "ici sm", + "▁NAS A", + "▁NA SA", + "▁p ode", + "▁po de", + "▁pod e", + "č ní", + "▁respon ding", + "▁respond ing", + "▁bl owing", + "▁blo wing", + "▁blow ing", + "ic ké", + "ick é", + "ва но", + "ван о", + "▁H off", + "▁Ho ff", + "▁Hof f", + "MB ER", + "M BER", + "▁civil ization", + "ar ía", + "a ría", + "Un lock", + "ge ts", + "get s", + "g ets", + "no d", + "n od", + "▁S TE", + "▁ST E", + "▁con science", + "PE G", + "ch anging", + "chan ging", + "▁Rich mond", + "ling ton", + "l ington", + "ocr atic", + "▁trav és", + "▁ф ран", + "▁up dating", + "process ing", + "Al ex", + "A lex", + "▁mil itar", + "▁milit ar", + "▁pse udo", + "▁pseud o", + "str len", + "▁be have", + "▁beh ave", + "▁behav e", + "▁distinct ive", + "▁E c", + "▁c x", + "▁ cx", + "▁journal ists", + "▁journalist s", + "vo lt", + "vol t", + "v olt", + "▁sp un", + "▁d urable", + "▁dur able", + "▁pro position", + "▁propos ition", + "▁ proposition", + "thread s", + "▁tw entieth", + "▁ф і", + "▁ фі", + "en son", + "ens on", + "enso n", + "▁self ish", + "▁sel fish", + "ar ium", + "ari um", + "a rium", + "▁de cid", + "▁dec id", + "▁ха рак", + "▁psy chiat", + "▁psych iat", + "g d", + "Z Z", + "ug u", + "u gu", + "▁i ds", + "▁id s", + "▁ ids", + "Man aged", + "▁Leg isl", + "ancell ationToken", + "▁gr ants", + "▁gran ts", + "▁grant s", + "▁lie utenant", + "▁lieu tenant", + "▁Fle et", + "** /", + "* */", + "▁T ig", + "▁Ti g", + "▁accept s", + "▁system atic", + ", {\\", + "▁У кра", + "▁aus ge", + "▁dial ect", + "▁dia lect", + "st ri", + "str i", + "s tri", + "er me", + "erm e", + "▁B esch", + "▁Be sch", + "▁Bes ch", + "lo ve", + "lov e", + "l ove", + "S ensor", + "▁B IT", + "▁ BIT", + "▁т ру", + "▁mist aken", + "▁mistake n", + "p v", + "▁u tf", + "▁ut f", + "▁ utf", + "▁[ \\", + "▁ [\\", + "▁Geb iet", + "▁Mann schaft", + "PAR AMETER", + "▁u rb", + "▁ur b", + "▁ urb", + "▁R eed", + "▁Re ed", + "▁c ough", + "▁co ugh", + "▁cou gh", + "wa ld", + "wal d", + "w ald", + "▁L amb", + "▁La mb", + "▁Lam b", + "▁surv iving", + "▁surviv ing", + "▁s way", + "▁sw ay", + "▁с ве", + "WI SE", + "ä ger", + "f y", + "sk e", + "s ke", + "▁s og", + "▁so g", + "▁Im plement", + "▁Imp lement", + "▁ Implement", + "获 取", + "▁T ools", + "▁To ols", + "▁Tool s", + "▁Too ls", + "▁ Tools", + "▁ne wer", + "▁new er", + "▁exempl e", + "▁exem ple", + "▁l itt", + "▁li tt", + "▁lit t", + "▁вы пу", + "▁у прав", + "Em itter", + "Emit ter", + "IS ING", + "I SING", + "▁органи за", + "▁М і", + "▁Ex amples", + "▁Example s", + "▁I con", + "▁ Icon", + "Get ter", + "▁L ay", + "▁La y", + "▁Col lect", + "▁Coll ect", + "▁ Collect", + "Sa int", + "S aint", + "or able", + "ora ble", + "▁f ick", + "▁fi ck", + "ik h", + "i kh", + "sl ave", + "▁c lay", + "▁cl ay", + "▁W A", + "▁ WA", + "Re po", + "Rep o", + "▁Java Script", + "it r", + "i tr", + "pa id", + "p aid", + "▁home work", + "M iddleware", + "▁r éal", + "▁ré al", + "▁при зна", + "ê m", + "ès e", + "è se", + "▁W ells", + "▁Well s", + "▁Wel ls", + "▁e nero", + "▁en ero", + "▁ener o", + "emperature n", + "▁N aj", + "▁Na j", + "▁Re agan", + "▁comp elling", + "▁tri bes", + "▁trib es", + "▁tribe s", + "▁to String", + "▁ toString", + "pace s", + "pa ces", + "p aces", + "▁harm ful", + "▁Con se", + "▁Cons e", + "od io", + "odi o", + "▁m im", + "▁mi m", + "get Item", + "▁script s", + "▁ scripts", + "ra is", + "rai s", + "r ais", + "▁Ph ase", + "▁ Phase", + "▁An swer", + "▁$ |\\", + "▁$| \\", + "▁as sembled", + "el in", + "eli n", + "e lin", + "ph abet", + "pha bet", + "▁to ast", + "▁tut ti", + "▁tu tti", + "▁be zeichnet", + "Gre at", + "G reat", + "et tes", + "ett es", + "ette s", + "e ttes", + "▁дека бря", + "F ULL", + "▁re gener", + "▁reg ener", + "▁któ re", + "го р", + "г ор", + "is ce", + "isc e", + "▁t oda", + "▁to da", + "▁tod a", + "▁eth ical", + "i q", + "P t", + "ar in", + "ari n", + "a rin", + "ig os", + "igo s", + "i gos", + "▁work shops", + "▁workshop s", + "▁R oche", + "▁Ro che", + "▁Roc he", + "Get String", + "мини стратив", + "m ême", + "▁D aw", + "▁Da w", + "ar ians", + "ari ans", + "aria ns", + "arian s", + "▁imp acts", + "▁impact s", + "▁por table", + "▁port able", + ")- \\", + ") -\\", + "sh ots", + "shot s", + "▁re lev", + "▁rel ev", + "▁rele v", + "PR IV", + "PRI V", + "▁бу ла", + "ard less", + "ul ously", + "ulous ly", + "-- >", + "- ->", + "ol ent", + "ole nt", + "olen t", + "▁э того", + "▁это го", + "▁Gener ic", + "▁Gene ric", + "▁ Generic", + "▁* /,", + "▁*/ ,", + "▁comb inations", + "▁combination s", + "▁re jo", + "с публи", + "cap acity", + "▁tr aces", + "▁tra ces", + "▁trace s", + "▁op acity", + "▁ opacity", + "▁Off icial", + "ic ion", + "ici on", + "icio n", + "▁emotional ly", + "▁emotion ally", + "▁Jo el", + "▁Joe l", + "сько му", + "▁legend ary", + "▁p am", + "▁pa m", + "▁Tamb ién", + ". <", + "ib a", + "i ba", + "mi dt", + "mid t", + "бо м", + "▁en suite", + "Author ization", + "P ag", + "▁hel met", + "▁ter rito", + "▁terr ito", + "second ary", + "▁seg unda", + "▁W ire", + "▁Wi re", + "rec ated", + "▁inv oked", + "▁invoke d", + "▁Value Error", + "▁ф о", + "▁ фо", + "AL IGN", + "CUR RENT", + "\\ +\\_\\", + "▁comp ilation", + "æ r", + "▁Pal mar", + "▁Palm ar", + "▁influ ences", + "▁influence s", + "/ :", + "M ix", + "NO P", + "N OP", + "ec onom", + "e conom", + "▁t ucked", + "▁} );\r", + "▁}); \r", + "▁}) ;\r", + "▁ });\r", + "AN K", + "re ject", + "▁p ension", + "▁pens ion", + "▁gener ates", + "▁generate s", + "ч ё", + "▁in cap", + "▁inc ap", + "▁cl icked", + "▁click ed", + "▁f us", + "▁fu s", + "our ses", + "ours es", + "ourse s", + "▁E aster", + "▁East er", + "% ;", + "zi n", + "z in", + "▁oblig ations", + "▁obligation s", + "▁T ips", + "▁Tip s", + "▁Ti ps", + "}; \r", + "} ;\r", + ".\" _", + "▁B SD", + "▁BS D", + "át ica", + "▁ex pose", + "▁exp ose", + "▁expos e", + "Par s", + "P ars", + "▁Am anda", + "ку п", + "▁gu essed", + "▁guess ed", + "ds i", + "d si", + "▁Le ip", + "Br oad", + "Bro ad", + "B road", + "▁Hug hes", + "▁Hugh es", + "i é", + "▁W ahl", + "▁Wa hl", + "▁former ly", + "Rel ative", + "▁Y u", + "▁Mount ains", + "▁Mountain s", + "▁E num", + "▁En um", + "▁ Enum", + "▁str ang", + "▁stra ng", + "_ -", + "re cht", + "rec ht", + "vi v", + "v iv", + "pa use", + "p ause", + "▁Lond res", + "▁el bow", + "▁Hawai i", + "▁Cas ino", + "Th reshold", + "Un its", + "Unit s", + "In clude", + "ит о", + "и то", + "as ury", + "▁ste ht", + "▁dam ned", + "▁damn ed", + "▁pack ets", + "▁packet s", + "▁W erk", + "▁Wer k", + "▁elev ator", + "ied ad", + "go vern", + "gov ern", + "g overn", + "▁CONTR ACT", + "ma ls", + "mal s", + "m als", + "▁re mem", + "▁rem em", + "▁ent onces", + "▁v as", + "▁va s", + "▁ vas", + "▁sym pathy", + "▁befind et", + "in cing", + "inc ing", + "Data Set", + "▁add itionally", + "▁addition ally", + "▁additional ly", + "▁mus ician", + "▁music ian", + "ше го", + "▁li stop", + "▁list op", + ">\" )", + "> \")", + "Print f", + "▁Fel ix", + "▁car ved", + "▁nice ly", + "▁nic ely", + "го м", + "ch ap", + "cha p", + "▁N ieder", + "▁Ni eder", + "▁Nie der", + "▁L av", + "▁La v", + "▁mod ifications", + "▁modification s", + "mo ment", + "m oment", + "▁bal con", + "▁depend ency", + "CK ET", + "▁van ished", + "▁f ighters", + "▁fight ers", + "▁fighter s", + "▁z unächst", + "io ctl", + "ioc tl", + "▁def ens", + "▁defe ns", + "▁N em", + "▁Ne m", + "Util ity", + "Ut ility", + "▁cur v", + "▁cu rv", + "▁DA MAGES", + "▁Ro gers", + "▁Rog ers", + "▁Roger s", + "▁grat itude", + "▁Den mark", + "ра я", + "gr pc", + "grp c", + "g rpc", + "▁j uni", + "▁ju ni", + "▁jun i", + "▁окт ября", + "▁imm ense", + "▁prevent ed", + "▁prev ented", + "▁fo am", + "▁Ex tra", + "▁Ext ra", + "▁ Extra", + "ai med", + "aim ed", + "▁C riteria", + "▁Crit eria", + "▁ Criteria", + "▁Sim ply", + "box es", + "▁Leg end", + "▁P layers", + "▁Play ers", + "▁Player s", + "▁Mer cedes", + "▁Merc edes", + "▁Br anch", + "▁ Branch", + "TER N", + "T ERN", + "om ena", + "ome na", + "omen a", + "▁incorpor ate", + "con de", + "co nde", + "cond e", + "c onde", + "▁Est ado", + "▁Esta do", + "▁w asted", + "▁was ted", + "▁wa sted", + "▁waste d", + "▁compl aining", + "▁complain ing", + "▁war riors", + "▁warrior s", + "ot er", + "ote r", + "o ter", + "▁э том", + "▁это м", + "▁con ten", + "▁cont en", + "▁co nten", + "▁machine ry", + "▁mach inery", + "▁techn ological", + "▁T D", + "▁ TD", + "▁g ras", + "▁gr as", + "▁gra s", + "▁minim ize", + "▁D oor", + "▁Do or", + "▁b zw", + "▁p rac", + "▁pr ac", + "▁pra c", + "TR EE", + "T REE", + "▁W ing", + "▁Win g", + "▁Wi ng", + "▁Trans action", + "▁ Transaction", + "▁M VT", + "▁Kle in", + "com mons", + "comm ons", + "common s", + "▁} {", + "▁ }{", + "▁Her itage", + "▁f ade", + "▁fa de", + "ро к", + "set Value", + "▁Wal lace", + "▁Wall ace", + "M X", + "▁A CT", + "▁AC T", + "▁ ACT", + "▁foot age", + "▁ent stand", + "ar ga", + "arg a", + "▁n ails", + "▁na ils", + "▁nail s", + "▁capital ism", + "▁G arc", + "▁Gar c", + "▁Ga rc", + "▁susp ension", + "il is", + "ili s", + "▁M ov", + "▁Mo v", + "uff led", + "uffle d", + "Ar c", + "A rc", + "▁Beaut iful", + "WA Y", + "W AY", + "Par allel", + "XX XX", + "di ag", + "▁D T", + "▁ DT", + "m q", + "Text View", + "ML E", + "M LE", + "en nen", + "enn en", + "enne n", + "▁infect ed", + "▁therap ist", + "IN GS", + "ING S", + "▁c idade", + "ъ н", + "▁p df", + "▁pd f", + "▁ pdf", + "▁b ump", + "▁bu mp", + "CT X", + "C TX", + "▁IN CLUDING", + "▁ INCLUDING", + "▁G ef", + "▁Ge f", + "ENT IAL", + "▁h andy", + "▁hand y", + "▁han dy", + "▁tempor al", + "▁temp oral", + "▁tempo ral", + "At A", + "IS H", + "I SH", + "▁Pat tern", + "▁ Pattern", + "▁l an", + "▁la n", + "▁ lan", + "ep endant", + "▁sh ining", + "id y", + "i dy", + "▁N T", + "▁ NT", + "▁F ran", + "▁Fr an", + "▁Fra n", + "▁nur ses", + "▁nurs es", + "▁nurse s", + "▁bet ray", + "▁sens ible", + "▁апре ля", + "▁' [", + "▁th irteen", + ")} _{", + ") }_{", + "▁No ah", + "INS ERT", + "ist ically", + "istic ally", + "▁Append ix", + "▁re cher", + "▁rec her", + "Re ceiver", + "▁der nier", + "▁derni er", + "л ла", + "ли за", + "▁Part ido", + "▁max imal", + "▁maxim al", + "sn ap", + "▁ча сть", + "▁част ь", + "▁час ть", + "ST OP", + "STO P", + "S TOP", + "▁ult ra", + "▁ul tra", + "▁dévelop p", + "▁t egen", + "▁te gen", + "▁Ч и", + "LI B", + "L IB", + "▁bas eline", + "▁base line", + "re load", + "rel oad", + "▁Ar bitro", + "▁k all", + "▁ka ll", + "c apture", + "Ar m", + "A rm", + "qu in", + "im pse", + "imp se", + "za s", + "z as", + "▁C and", + "▁Can d", + "▁Ca nd", + "▁br ains", + "▁brain s", + "▁bra ins", + "▁host ile", + "▁mar ble", + "oo ns", + "oon s", + "o ons", + "▁L oss", + "▁Los s", + "▁Lo ss", + "Meta Data", + "▁Rep ública", + "▁and ra", + "▁ andra", + "od en", + "ode n", + "o den", + "▁document ed", + "▁M oses", + "▁Mo ses", + "▁Mos es", + "od d", + "o dd", + "▁w ax", + "▁wa x", + "us ch", + "usc h", + "u sch", + "▁diagn osed", + "in kle", + "ink le", + "▁X box", + "▁seven ty", + "▁sevent y", + "ci as", + "cia s", + "c ias", + "▁nov iembre", + "Com pute", + "Comp ute", + "Comput e", + "}) ;\r", + "}); \r", + "} );\r", + "▁Philip pe", + "▁Philipp e", + "▁F ör", + "Le ave", + "▁s age", + "▁sa ge", + "▁sag e", + "▁un pre", + "▁Fort unately", + "▁a post", + "▁ap ost", + "ent ities", + "enti ties", + "▁el los", + "▁ell os", + "author ized", + "GB T", + "G BT", + "▁ins ist", + "▁insp ire", + "▁inspir e", + "Ma ss", + "M ass", + "▁r ôle", + "fe e", + "f ee", + "ip art", + "ipa rt", + "i part", + "це р", + "ц ер", + "un ate", + "una te", + "u nate", + "▁C NN", + ": }", + "▁unh appy", + "▁import ed", + "▁imp orted", + "H IGH", + "ring s", + "rin gs", + "r ings", + "▁In stance", + "▁Inst ance", + "▁ Instance", + "B ay", + "ag les", + "agle s", + "a gles", + "me e", + "m ee", + "ber y", + "be ry", + "b ery", + "▁St ories", + "▁Sto ries", + "▁Ch ase", + "▁Cha se", + "▁car riage", + "▁mis under", + "▁imag in", + "p w", + "▁M eter", + "▁Me ter", + "▁Met er", + "▁crow ds", + "▁crowd s", + "▁F ame", + "▁Fa me", + "sk ill", + "ski ll", + "s kill", + "▁c omed", + "▁com ed", + "▁co med", + "▁come d", + "▁ comed", + "▁r anch", + "▁ran ch", + "▁l acking", + "▁lack ing", + "▁lac king", + "▁sub mar", + "▁subm ar", + "ia nte", + "ian te", + "iant e", + "i ante", + "▁l anz", + "▁lan z", + "▁слу ж", + "-- ---------", + "---- -------", + "-------- ---", + "--- --------", + "----- ------", + "---------- -", + "------ -----", + "--------- --", + "------- ----", + "- ----------", + "▁ob ten", + "▁obt en", + "▁down stairs", + "Y N", + "rot ation", + "▁J esse", + "▁Jes se", + "▁Jess e", + "$ (\"#", + "▁p uls", + "▁pu ls", + "▁pul s", + "ir ling", + "irl ing", + "▁Sch aus", + "▁Sc haus", + "▁de ployed", + "▁deploy ed", + "▁{ }\",", + "▁{} \",", + "▁Mar vel", + "EN UM", + "E NUM", + "▁Mat hemat", + "▁Math emat", + "▁n n", + "▁ nn", + "com pet", + "comp et", + "k ów", + "bi l", + "b il", + "Wh ich", + "is ine", + "isi ne", + "▁r ude", + "▁ru de", + "▁n iveau", + "▁á rea", + "▁p rès", + "▁pr ès", + "at is", + "ati s", + "▁[... ]", + "fu r", + "f ur", + "om m", + "o mm", + "pack ed", + "p acked", + "ме не", + "мен е", + "м ене", + "script style", + "▁A th", + "▁At h", + "▁d esp", + "▁de sp", + "▁des p", + "elt emperaturen", + "▁tal ents", + "▁talent s", + "oc y", + "o cy", + "▁r aises", + "▁rais es", + "▁raise s", + "▁ra ises", + "LI MIT", + "L IMIT", + "▁editor ial", + "▁edit orial", + "▁An imal", + "▁Anim al", + "dr ive", + "d rive", + "▁рабо та", + "bs s", + "b ss", + "▁S ev", + "▁Se v", + "ep och", + "e poch", + "▁R C", + "▁ RC", + "UN USED", + "▁mand atory", + "( ?:", + "▁B in", + "▁Bi n", + "▁ Bin", + "▁synt hetic", + "▁g own", + "▁go wn", + "▁D ob", + "▁Do b", + "ka p", + "k ap", + "▁har mon", + "▁harm on", + "▁liber ty", + "▁libert y", + "▁R ice", + "▁Ric e", + "▁pray ers", + "▁pra yers", + "▁prayer s", + "▁m ise", + "▁mis e", + "▁mi se", + "▁conf using", + "▁le ap", + "▁arriv es", + "▁arr ives", + "▁arrive s", + "ka mp", + "k amp", + "▁th ats", + "▁that s", + "AC C", + "A CC", + "▁Param eters", + "▁Parameter s", + "▁ Parameters", + "▁о дно", + "▁од но", + "▁B io", + "▁Bi o", + "d ensity", + "▁gl impse", + "FO RE", + "FOR E", + "▁L isten", + "▁List en", + "▁Li sten", + "▁Liste n", + "▁Lis ten", + "▁ Listen", + "Pr ev", + "Pre v", + "P rev", + "}\\ ,\\", + "}\\, \\", + "} \\,\\", + "ку ль", + "▁S EC", + "▁SE C", + "▁ SEC", + "▁expl ored", + "▁explore d", + "▁explo red", + "▁mean time", + "▁meant ime", + "AI L", + "A IL", + "▁W P", + "▁ WP", + "▁r aison", + "▁rais on", + "▁ra ison", + "▁ex iste", + "▁exist e", + "▁l esser", + "▁les ser", + "▁less er", + "▁Valid ate", + "▁ Validate", + "▁ca ution", + "▁caut ion", + "us ta", + "ust a", + "u sta", + "he ading", + "head ing", + "EF F", + "E FF", + ".' \"", + ". '\"", + "▁Gil bert", + "▁lim itation", + "▁limit ation", + "▁ret our", + "▁Common wealth", + "▁gew ann", + "▁miser able", + "▁net working", + "▁network ing", + "▁ott obre", + "▁otto bre", + "▁D ise", + "▁Dis e", + "▁Di se", + "ed ges", + "edge s", + "▁s ede", + "▁se de", + "▁sed e", + "ви ча", + "вич а", + "un iform", + "uni form", + "▁дея тель", + "ir os", + "iro s", + "i ros", + "▁d esen", + "▁de sen", + "▁des en", + "▁p arc", + "▁par c", + "▁pa rc", + "▁R ico", + "▁Ric o", + "N s", + "gu id", + "gui d", + "g uid", + "or io", + "ori o", + "o rio", + "ave length", + "avel ength", + "▁G le", + "▁Gl e", + "ince ton", + "inc eton", + "Am az", + "A maz", + "Con struct", + "Const ruct", + "▁m x", + "▁ mx", + "▁V ern", + "▁Ver n", + "▁Ve rn", + "▁Gener ation", + "▁ Generation", + "J ack", + "ro mag", + "rom ag", + "▁vi agra", + "▁via gra", + "▁P eg", + "▁Pe g", + "▁Up dated", + "▁Update d", + "▁ Updated", + "▁over lap", + "▁overl ap", + "Event Args", + "к ро", + "▁* «", + "▁quest ioned", + "▁question ed", + "So uth", + "S outh", + "not ice", + "▁perman ently", + "▁permanent ly", + "ls t", + "l st", + "fi cie", + "fic ie", + "▁qu ella", + "▁que lla", + "▁quel la", + "▁college s", + "▁colle ges", + "▁colleg es", + "▁disappoint ment", + "▁Lu ft", + "img ur", + "▁trans itions", + "▁transition s", + "▁transit ions", + "▁s eller", + "▁sell er", + "▁sel ler", + "▁ию ня", + "▁O g", + "▁A DD", + "▁AD D", + "▁ ADD", + "▁P ays", + "▁Pa ys", + "▁Pay s", + "COMM AND", + "gr ades", + "grad es", + "grade s", + "gra des", + "▁fe bbra", + "▁C yr", + "▁Cy r", + "▁febbra io", + "et i", + "e ti", + "▁a rom", + "▁ar om", + "▁Cl aude", + "▁Claud e", + "▁UE FA", + "▁жи ве", + "▁Victor ian", + "▁Victoria n", + "ke eping", + "keep ing", + "kee ping", + "ê n", + "▁FIX ME", + "it ime", + "iti me", + "i time", + "ch estr", + "che str", + "ches tr", + "▁Sam sung", + "▁do ctrine", + "▁p ear", + "▁pe ar", + "▁Mediterr anean", + "▁Y a", + "▁v ault", + "▁va ult", + "▁Hist oric", + "▁Histor ic", + "▁se dan", + "▁sed an", + "▁he ated", + "▁heat ed", + "▁polít ica", + "Pro of", + ": {", + "fe m", + "f em", + "▁Frank furt", + "pect ives", + "pective s", + "M G", + "▁E ye", + "da i", + "d ai", + "▁res erves", + "▁reserv es", + "▁reserve s", + "NE R", + "N ER", + "▁tob acco", + "▁frag ments", + "▁fragment s", + "ic c", + "i cc", + "▁b ooth", + "▁bo oth", + "▁boot h", + "▁cru ise", + "▁Test ament", + "co la", + "col a", + "c ola", + "▁Le op", + "▁Leo p", + "▁n oon", + "▁no on", + "▁ noon", + "▁terr ified", + "v b", + "int el", + "inte l", + "al ie", + "ali e", + "a lie", + "▁ver ification", + "yst er", + "ys ter", + "y ster", + "AD ER", + "A DER", + "ch ied", + "chie d", + "chi ed", + "▁data sets", + "▁dat asets", + "▁dataset s", + "▁з і", + "▁ зі", + "▁m iem", + "▁mi em", + "▁mie m", + "ul ates", + "ula tes", + "ulate s", + "▁u uid", + "▁ uuid", + "▁Pict ures", + "▁Picture s", + "▁B rend", + "▁Br end", + "▁Bre nd", + "▁Bren d", + "Bill board", + "▁s tern", + "▁st ern", + "▁ste rn", + "▁ster n", + "▁de nom", + "▁den om", + "▁acc idents", + "▁accident s", + "с ня", + "▁p acking", + "▁pack ing", + "▁pac king", + "ци ја", + "ibli cal", + "iblic al", + "▁Та к", + "▁wh isk", + "▁whis k", + "▁l uego", + "▁lu ego", + "▁rect angle", + "▁ho oks", + "▁hook s", + "▁ hooks", + "▁neg lect", + "▁negl ect", + "▁s ober", + "▁so ber", + "▁sob er", + "pro position", + "Mult iple", + "Multi ple", + ":\" ,", + ": \",", + "▁b apt", + "▁ba pt", + "Par ts", + "Part s", + "P arts", + "▁S election", + "▁Se lection", + "▁Sel ection", + "▁Select ion", + "▁ Selection", + "▁Al pha", + "▁ Alpha", + "we ights", + "weight s", + "ha ll", + "hal l", + "h all", + "со б", + "с об", + "▁l ur", + "▁lu r", + "▁ép oca", + "▁re sted", + "▁r ested", + "▁res ted", + "▁rest ed", + "▁reste d", + "amb igu", + "▁taste s", + "▁tast es", + "amazon aws", + "▁conf ess", + "▁dic iembre", + "▁dici embre", + "im plement", + "impl ement", + "imp lement", + "▁absor ption", + "Ha l", + "H al", + "LE AN", + "▁Z ach", + "▁Za ch", + "▁free ze", + "▁fre eze", + "L BL", + "ST M", + "S TM", + "▁cal c", + "▁ca lc", + "▁ calc", + "={ ()", + "= */", + "▁b t", + "▁ bt", + "Re b", + "R eb", + "▁W ien", + "▁Wi en", + "an ska", + "ans ka", + "ansk a", + "▁s urn", + "▁su rn", + "▁sur n", + "iat ive", + "i ative", + "▁inv ån", + "C Y", + "▁l à", + "am ba", + "amb a", + "le en", + "lee n", + "l een", + "wa hl", + "w ahl", + "▁function ing", + "ți a", + "ț ia", + "get Context", + "ga rt", + "gar t", + "g art", + "▁о бе", + "▁об е", + "Pe n", + "P en", + "vi k", + "v ik", + "Sl ider", + "▁Ac cept", + "▁ Accept", + "Ga p", + "G ap", + "▁J orge", + "SI G", + "S IG", + "▁во с", + "▁го ло", + "▁г оло", + "▁period o", + "ш та", + "▁pat ches", + "▁patch es", + "ко ї", + "är e", + "ä re", + "eng ono", + "li sta", + "list a", + "l ista", + "hor n", + "ho rn", + "h orn", + "▁Com plex", + "▁Comp lex", + "▁ Complex", + "Se nt", + "S ent", + "tr fs", + "▁conv ex", + "▁conve x", + "Gener ation", + "▁міс це", + "com press", + "comp ress", + "▁S ax", + "▁Sa x", + "▁u id", + "▁ui d", + "▁ uid", + "▁Leb ens", + "▁Leben s", + "Com pletion", + "\\| _{", + "\\ |_{", + "in sky", + "ins ky", + "▁sc hon", + "▁sch on", + "▁m asters", + "▁ma sters", + "▁master s", + "▁mas ters", + "▁mast ers", + "in depend", + "inde pend", + "ne ys", + "ney s", + "▁l ied", + "▁li ed", + "▁lie d", + "▁a spir", + "▁asp ir", + "ч ні", + "▁break down", + "▁H arm", + "▁Har m", + "▁Ha rm", + "▁design ing", + "h f", + "▁Ang ela", + "▁Angel a", + "▁con fer", + "▁conf er", + "▁part ido", + "▁parti do", + "▁inter ference", + "ma o", + "m ao", + "▁absor bed", + "▁absorb ed", + "▁V all", + "▁Val l", + "▁Va ll", + "Error Code", + "▁Publish ing", + "va no", + "van o", + "v ano", + "BIT S", + "BI TS", + "B ITS", + "▁de er", + "▁Camp aign", + "▁g raz", + "▁gr az", + "▁gra z", + "CHAN GE", + "▁f eder", + "▁fe der", + "▁fed er", + "if fe", + "iff e", + "hand ed", + "han ded", + "h anded", + "c q", + "um bing", + "umb ing", + "▁un re", + "▁s iendo", + "▁si endo", + "▁sim pler", + "▁simple r", + "▁simpl er", + "wh y", + "w hy", + "ar ettes", + "are ttes", + "aret tes", + "arette s", + "an st", + "ans t", + "▁h ass", + "▁has s", + "▁ha ss", + "▁Enter prise", + "▁m ois", + "▁mo is", + "▁F o", + "▁уча ст", + "ff en", + "f fen", + "▁MOD ULE", + "▁ MODULE", + "▁activ ated", + "▁activate d", + "▁intern acional", + "▁M ittel", + "deg ree", + "▁от кры", + "▁& (", + "get Property", + "is z", + "i sz", + "ced ure", + "▁en ters", + "▁ent ers", + "▁enter s", + "▁S ally", + "▁Sal ly", + "▁Tr ain", + "▁Tra in", + "▁lo gged", + "▁log ged", + "▁R av", + "▁Ra v", + "▁A void", + "▁Av oid", + "▁K aiser", + "▁Ka iser", + "▁ex pend", + "▁exp end", + "ap hor", + "aph or", + "▁b rass", + "▁br ass", + "▁bra ss", + "▁bras s", + "▁mel od", + "▁att itudes", + "▁attitude s", + "* \"", + "W all", + "▁o we", + "▁ owe", + "▁b amb", + "▁ba mb", + "sh ader", + "sha der", + "ce ster", + "ces ter", + "c ester", + "▁P P", + "▁ PP", + "▁migr ations", + "▁migration s", + "ent ric", + "entr ic", + "▁Set up", + "▁ Setup", + "▁Art ist", + "hr e", + "h re", + "▁pol ite", + "▁polit e", + "ah an", + "aha n", + "a han", + "▁lug lio", + "▁pre decess", + "▁S IG", + "▁SI G", + "▁ SIG", + "ті в", + "т ів", + "▁R F", + "▁ RF", + "▁D ry", + "▁Dr y", + "▁m aker", + "▁make r", + "▁ma ker", + "▁ maker", + "ши м", + "ш им", + "▁S ounds", + "▁Sound s", + "▁implement ing", + "▁a h", + "▁ ah", + "▁g ev", + "▁ge v", + "▁du plicate", + "▁L ogan", + "▁Log an", + "▁Lo gan", + "▁G rade", + "▁Gr ade", + "▁Grad e", + "▁Gra de", + "DU CT", + "ís es", + "í ses", + "ér t", + "é rt", + "▁nons ense", + "back up", + "Att achment", + "▁e cc", + "▁ec c", + "▁Squad ron", + "le arn", + "lear n", + "de precated", + "dep recated", + "▁A ub", + "▁Au b", + "▁G ol", + "▁Go l", + "▁over l", + "SER VICE", + "▁beautiful ly", + "RE L", + "R EL", + "▁G ian", + "▁Gi an", + "▁P apa", + "▁Pa pa", + "▁Pap a", + "res pond", + "respon d", + "resp ond", + "▁Carib bean", + "r n", + "▁худо ж", + "C fg", + "ra i", + "r ai", + "▁sn iff", + "tt o", + "t to", + "оло ги", + "о логи", + "▁r b", + "▁ rb", + "▁inc idents", + "▁incident s", + "▁d uck", + "▁du ck", + "▁PROVID ED", + "Source s", + "S ources", + "▁Chel sea", + "▁t ek", + "▁te k", + "▁ tek", + "▁на лази", + "▁pil ots", + "▁pilot s", + "т ки", + "▁tr aded", + "▁trad ed", + "▁tra ded", + "▁trade d", + "▁Be ijing", + "▁Greg ory", + "scal ar", + "▁incl ined", + "▁inc lined", + "▁K amp", + "▁Kam p", + "▁Ka mp", + "▁M arian", + "▁Mar ian", + "▁Ma rian", + "▁Maria n", + "▁fier ce", + "▁the ft", + "▁th eft", + "ющи х", + "▁In to", + "▁Int o", + "▁ Into", + "con straint", + "parent Node", + "id ental", + "ident al", + "iden tal", + "▁gouver nement", + "▁S ND", + "▁SN D", + "▁Rub y", + "▁Ru by", + "▁mon aster", + "Rec ords", + "Record s", + "▁K ab", + "▁Ka b", + "▁Un iverse", + "▁Univers e", + "▁approxim ate", + "▁approx imate", + "W ater", + "▁Phys ical", + "ap pers", + "app ers", + "appe rs", + "oubt edly", + "ло жен", + "ложе н", + "▁tow el", + "▁sib lings", + "ep h", + "e ph", + "ic ios", + "ici os", + "icio s", + "ра ми", + "▁out rage", + "▁tamb é", + "SR C", + "S RC", + "те лем", + "тел ем", + "V i", + ".' );", + ". ');", + "L M", + "▁m itt", + "▁mit t", + "▁mi tt", + "▁ mitt", + "▁w eed", + "▁we ed", + "▁cr ops", + "▁cro ps", + "▁crop s", + "im an", + "ima n", + "i man", + "Cl aim", + "ins ula", + "▁( “", + "▁Ch anges", + "▁Change s", + "▁ Changes", + "▁invån are", + "ag ain", + "aga in", + "a gain", + "▁c nt", + "▁ cnt", + "▁G az", + "▁Ga z", + "▁a ustral", + "over lay", + "▁Me chan", + "▁sl ammed", + "▁tr ailing", + "▁tra iling", + "▁trail ing", + "▁Bi ography", + "▁appe aling", + "▁appeal ing", + "IV ER", + "IVE R", + "I VER", + "▁A ve", + "▁Av e", + "▁P lot", + "▁Pl ot", + "vo j", + "v oj", + "▁s ung", + "▁su ng", + "▁sun g", + "▁ sung", + "▁u nos", + "▁un os", + "▁uno s", + "Effect s", + "v v", + "co ok", + "c ook", + "But tons", + "Button s", + "▁trans m", + "ier to", + "iert o", + "CON TEXT", + "CONT EXT", + "▁dign ity", + "air ed", + "ai red", + "aire d", + "a ired", + "java x", + "jav ax", + "j avax", + "▁Albert o", + "▁Alber to", + "▁Rec ently", + "▁Recent ly", + "▁fac ial", + "▁fa cial", + "math op", + "mat hop", + "ał o", + "a ło", + "ви д", + "co tt", + "c ott", + "Vari ables", + "Variable s", + "▁R an", + "▁Ra n", + "▁b unk", + "am iliar", + "amil iar", + "CA ST", + "C AST", + "▁fr ü", + "VE D", + "V ED", + "▁NOT ICE", + "▁turn o", + "▁tur no", + "valid ator", + "▁Portug uese", + "▁question ing", + "}} )", + "} })", + "▁l ear", + "▁le ar", + "▁ lear", + "X amarin", + "▁dis adv", + "enc oded", + "encode d", + "▁K ot", + "▁Ko t", + "ra ted", + "rat ed", + "rate d", + "r ated", + "▁The ory", + "ci us", + "c ius", + "▁Dar win", + "ђ е", + "▁dé cl", + "▁déc l", + "▁обла сть", + "ро вич", + "▁mob ility", + "▁mobil ity", + "V F", + "▁х и", + "▁ хи", + "un til", + "unt il", + "u ntil", + "▁bar riers", + "▁barrier s", + "▁barr iers", + "gi f", + "g if", + "▁R oh", + "▁Ro h", + "▁a ging", + "▁ag ing", + "▁ aging", + "▁W idget", + "▁ Widget", + "ol k", + "▁f arms", + "▁far ms", + "▁farm s", + "Check er", + "Che cker", + "Int roduction", + "с мо", + "▁Russ ians", + "▁Russian s", + "▁Russia ns", + "na ments", + "nam ents", + "nament s", + "n aments", + "▁In sert", + "▁Ins ert", + "▁ Insert", + "▁When ever", + "▁Whe never", + "er set", + "ers et", + "it ori", + "itor i", + "ito ri", + "▁D ort", + "▁Do rt", + "▁Dor t", + "▁cost ume", + "▁mathemat ical", + "▁B ast", + "▁Bas t", + "▁Ba st", + "▁nom inated", + "▁nomin ated", + "▁rest oration", + "pos al", + "po sal", + "▁un fortunate", + "P s", + "LI N", + "L IN", + "▁int act", + "▁prov oc", + "▁situ ée", + "▁но ября", + "er mo", + "erm o", + "▁f isher", + "▁fish er", + "▁fis her", + "г ля", + "▁con ting", + "▁cont ing", + "▁contin g", + "▁Do ug", + "▁Dou g", + "\" ?", + "▁E va", + "▁Ev a", + "▁t ops", + "▁to ps", + "▁top s", + "▁Rem ote", + "▁ Remote", + "▁art work", + "▁art illery", + "qu ick", + "▁Arab ia", + "▁SD Value", + "▁Dak ota", + "ia ted", + "iat ed", + "iate d", + "i ated", + "▁Op tim", + "▁Opt im", + "but tons", + "button s", + "▁c ottage", + "▁where in", + "▁tut orial", + "▁S cre", + "▁Sc re", + "▁swe ep", + "▁Coff ee", + "}) }", + "} )}", + "▁му зы", + "host name", + "▁T emp", + "▁Te mp", + "▁Tem p", + "▁ Temp", + "▁F ut", + "▁Fu t", + "re spect", + "res pect", + "resp ect", + "oc z", + "o cz", + "▁pre domin", + "▁pred omin", + "Ind icator", + "en cial", + "enc ial", + "encia l", + "enci al", + "UM ENT", + "U MENT", + "▁SH ALL", + "▁SHA LL", + "▁comm anded", + "▁command ed", + "▁withdraw al", + "io ur", + "i our", + "REG ION", + "s printf", + "▁в ме", + "▁Pay ment", + "▁ Payment", + "▁A nim", + "▁An im", + "▁ Anim", + "pub lish", + "▁se eks", + "▁see ks", + "▁seek s", + "ou w", + "o uw", + "▁G M", + "▁ GM", + "ru gu", + "rug u", + "r ugu", + "us tain", + "ust ain", + "usta in", + "▁) )", + "▁ ))", + "▁consult ing", + "▁D ialog", + "▁ Dialog", + "▁L ars", + "▁La rs", + "▁Lar s", + "▁crit ique", + "▁circ ulation", + "▁circul ation", + "▁land sc", + "▁lands c", + "man aged", + "▁C raft", + "▁Cr aft", + "▁Cra ft", + "▁h erman", + "▁her man", + "af i", + "a fi", + "am y", + "a my", + "▁disc our", + "▁disco ur", + "<> (", + "< >(", + "▁St eph", + "▁Ste ph", + "▁Step h", + "▁toler ance", + "type name", + "typ ename", + "typen ame", + "vent ions", + "vention s", + "zi ał", + "z iał", + "ст ов", + "сто в", + "с тов", + "▁st icking", + "▁stick ing", + "AS C", + "A SC", + "IS O", + "I SO", + "▁Sp encer", + "▁Di dn", + "▁Did n", + "gom ery", + "im iter", + "imit er", + "imi ter", + "dr u", + "d ru", + "Cl ause", + "▁sl ides", + "▁slide s", + "▁slid es", + "## #", + "# ##", + "▁S ugar", + "▁Su gar", + "H Y", + "▁э ти", + "▁Ed wards", + "▁Edward s", + "▁c ents", + "▁cent s", + "oy a", + "o ya", + "ser ts", + "sert s", + "s erts", + "▁H ass", + "▁Ha ss", + "▁Has s", + "▁in gen", + "▁ing en", + "▁ ingen", + "ст ри", + "с три", + "▁s addle", + "sol id", + "s olid", + "▁ch ampions", + "▁champion s", + "▁champ ions", + "- )", + "▁S lov", + "▁Sl ov", + "▁sh iny", + "▁* )&", + "▁*) &", + "▁Def ine", + "č e", + "▁scr ut", + "on den", + "ond en", + "onde n", + "'\" ,", + "' \",", + "uf fs", + "uff s", + "▁o lymp", + "id ential", + "ident ial", + "wa nd", + "wan d", + "w and", + "▁ann ually", + "▁annual ly", + "▁Ark ansas", + "▁s aint", + "▁sa int", + "▁gle ich", + "▁per fection", + "▁perfect ion", + "▁perf ection", + ") >", + "▁sh orts", + "▁short s", + "▁just ified", + "pe ated", + "peat ed", + "pack ages", + "package s", + "dr iven", + "drive n", + "d riven", + "▁Liber ty", + "▁str ipped", + "▁stri pped", + "▁strip ped", + "ше ние", + "▁fün f", + "▁e cosystem", + "ix a", + "i xa", + "▁F resh", + "▁Fr esh", + "▁Fre sh", + "var t", + "va rt", + "v art", + "▁tre ats", + "▁treat s", + "▁st ance", + "▁stan ce", + "▁ stance", + "чё т", + "ч ёт", + "▁p ity", + "▁pi ty", + "▁pit y", + "ad ém", + "▁о кон", + "▁ок он", + "▁C hand", + "▁Ch and", + "▁Cha nd", + "ra b", + "r ab", + "вши й", + "в ший", + "in ski", + "ins ki", + "▁contin ually", + "▁continu ally", + "▁D addy", + "▁Dad dy", + "▁night mare", + "ic ional", + "ici onal", + "icio nal", + "icion al", + "▁e fect", + "ue blo", + "▁l anç", + "▁lan ç", + "▁Col lections", + "▁Collection s", + "▁Collect ions", + "▁ Collections", + "du e", + "d ue", + "am pton", + "amp ton", + "▁mem cpy", + "▁ memcpy", + "▁* *(", + "▁** (", + "is sent", + "iss ent", + "isse nt", + "issen t", + "▁In sp", + "▁Ins p", + "▁Glas gow", + "▁fur ono", + "▁kind ness", + "B i", + "▁comp eted", + "▁compet ed", + "▁compete d", + "▁o ak", + "L arge", + "▁dis gu", + "▁disg u", + "▁k ings", + "▁king s", + "▁kin gs", + "та ми", + "▁st uffed", + "▁stuff ed", + "▁h ilar", + "▁hi lar", + "pub lished", + "publish ed", + "▁st ressed", + "▁str essed", + "▁stress ed", + "▁Pe ak", + "▁lo ader", + "▁load er", + "▁ loader", + "Key board", + "▁re construction", + "▁v od", + "▁vo d", + "▁ vod", + "▁d un", + "▁du n", + "▁understand s", + "te nant", + "ten ant", + "▁ch aque", + "▁cha que", + "▁pre jud", + "ut at", + "uta t", + "u tat", + "▁u so", + "▁us o", + "▁ uso", + "▁He avy", + "▁cu atro", + "▁side walk", + "▁B ug", + "▁Bu g", + "▁mån aden", + "ge o", + "▁un ited", + "▁unit ed", + "▁F iles", + "▁Fil es", + "▁File s", + "▁Fi les", + "▁ Files", + "▁А ль", + "▁Ал ь", + "▁rug by", + "▁fin ancing", + "▁financ ing", + "▁com ply", + "▁comp ly", + "▁compl y", + "& #", + "▁r ushing", + "▁rush ing", + "▁rus hing", + "▁f en", + "▁fe n", + "▁ fen", + "mon g", + "mo ng", + "m ong", + "▁sp é", + "▁present ing", + "IN CLUDING", + "ě l", + "zeich nung", + "Back up", + "▁pe tit", + "▁pet it", + "▁all erg", + "▁alle rg", + "▁aller g", + "ну т", + "н ут", + "▁wor rying", + "▁worry ing", + "▁m amm", + "▁ma mm", + "▁oper and", + "▁opera nd", + ":%.* ]]", + "▁real ise", + "Comm ands", + "Command s", + "▁B ew", + "▁Be w", + "▁ass umes", + "▁assum es", + "▁assume s", + "▁Co vid", + "▁Cov id", + "▁qu and", + "ty ard", + "t yard", + "▁M ono", + "▁Mon o", + "▁Mo no", + "lin ked", + "link ed", + "M ARK", + "Es p", + "E sp", + "▁bless ing", + "▁eyeb rows", + "▁N V", + "▁ NV", + "▁ст ру", + "▁ стру", + "▁mod eling", + "▁model ing", + "▁mode ling", + "▁gre eted", + "Work space", + "▁pe dest", + "▁ped est", + "▁не за", + "lem agne", + "Stat istics", + "▁a ument", + "▁au ment", + "▁spe eds", + "▁speed s", + "▁synd rome", + "CONNE CT", + "za hl", + "z ahl", + "ver so", + "vers o", + "érc ito", + "▁astr onom", + "▁ap rile", + "▁apr ile", + "▁april e", + "že n", + "ž en", + "ве ро", + "вер о", + "dr aft", + "d raft", + "▁g ioc", + "▁gi oc", + "▁com port", + "▁comp ort", + "▁var iance", + "▁vari ance", + "▁real izing", + "▁realiz ing", + "ED IT", + "оло ві", + "▁e star", + "▁est ar", + "▁es tar", + "▁esta r", + "▁s ost", + "▁so st", + "N ORMAL", + "▁ ó", + "▁And r", + "▁An dr", + "ATTR IB", + "▁re de", + "▁r ede", + "▁red e", + "▁t oes", + "▁to es", + "▁toe s", + "▁adv ances", + "▁advance s", + "▁Again st", + "TO M", + "T OM", + "rs s", + "r ss", + "MM MM", + "▁ne west", + "▁new est", + "▁V ER", + "▁ VER", + "▁phrase s", + "▁phr ases", + "an ter", + "ant er", + "ante r", + "La unch", + "▁c hr", + "▁ch r", + "▁ chr", + "▁manufact ured", + "$) ,", + "$ ),", + "roll ment", + "es ton", + "est on", + "esto n", + "e ston", + "▁pe int", + "” )", + "en det", + "end et", + "ende t", + "▁H air", + "▁Ha ir", + "ival ent", + "▁up right", + "gr en", + "gre n", + "g ren", + "an ked", + "ank ed", + "wr ight", + "w right", + "▁m ast", + "▁ma st", + "▁mas t", + "▁on Change", + "▁de bris", + "▁deb ris", + "▁g rap", + "▁gr ap", + "▁gra p", + "et ry", + "etr y", + "e try", + "▁( __", + "▁(_ _", + "▁ (__", + "▁Com merce", + "BO X", + "T ax", + "▁о три", + "▁от ри", + "▁pre vention", + "▁prevent ion", + "▁prev ention", + "▁Fe el", + "▁ex otic", + "▁B ark", + "▁Bar k", + "▁S team", + "▁Ste am", + "fo n", + "f on", + "ol in", + "oli n", + "o lin", + "▁elim inated", + "▁eliminate d", + "▁b c", + "▁ bc", + "▁C ycl", + "▁Cy cl", + "▁$ (\"#", + "▁ $(\"#", + "▁P arl", + "▁Par l", + "▁Pa rl", + "man uel", + "os pher", + "osp her", + "osph er", + "W F", + "An aly", + "Anal y", + "▁nav ig", + "▁re nown", + "▁ren own", + "R x", + "▁W alt", + "▁Wal t", + "▁Wa lt", + "uf fed", + "uff ed", + "▁f oster", + "▁fo ster", + "▁fost er", + "▁fos ter", + "$ :", + "sh ore", + "Conne ctor", + "Conn ector", + "Connect or", + "фи ка", + "▁real ization", + "▁realiz ation", + "L i", + "ct xt", + "ctx t", + "c txt", + "ah oo", + "aho o", + "▁mir acle", + "▁E T", + "▁ ET", + "▁G PS", + "▁GP S", + "▁Observ able", + "▁h f", + "▁ hf", + "▁magnific ent", + "не го", + "BI N", + "B IN", + "▁D orf", + "▁Do rf", + "▁Dor f", + "ie ck", + "ve e", + "v ee", + "▁C raw", + "▁Cr aw", + "▁Cra w", + "/ #", + "▁p ci", + "▁pc i", + "▁ pci", + "ip pet", + "ipp et", + "▁Hill ary", + "▁g ir", + "▁gi r", + "▁r and", + "▁ran d", + "▁ra nd", + "▁ rand", + "▁la ying", + "▁lay ing", + "▁D ifferent", + "bo ys", + "boy s", + "vi rt", + "vir t", + "v irt", + "▁enc ryption", + "ás z", + "á sz", + "по р", + "п ор", + "▁sm elled", + "▁smell ed", + "▁sus cept", + "cl uded", + "clude d", + "▁C arn", + "▁Car n", + "▁Ca rn", + "ig ten", + "igt en", + "igte n", + "▁Ch uck", + "▁Prov inc", + "▁per í", + "▁Mar shal", + "▁Mars hal", + "▁ Marshal", + "мо ж", + "g fx", + "os hi", + "osh i", + "▁W HE", + "▁WH E", + "▁relax ation", + ", .", + "we re", + "wer e", + "w ere", + "▁var ieties", + "▁W on", + "▁Wo n", + "▁g aps", + "▁gap s", + "▁ga ps", + "▁st ole", + "▁sto le", + "ig ua", + "igu a", + "ющи е", + "▁Ham pshire", + "ph rase", + "▁pel ícula", + "Process ing", + "▁initial ization", + "oust ic", + "▁Jose f", + "▁Jos ef", + "ic ating", + "ica ting", + "▁good ness", + "TE S", + "T ES", + "▁c ope", + "▁co pe", + "▁cop e", + "▁ cope", + "▁ignor ance", + "▁B rist", + "▁Br ist", + "▁par as", + "▁para s", + "▁pa ras", + "▁accident ally", + "▁t and", + "▁tan d", + "▁ta nd", + "it test", + "itt est", + "itte st", + "▁у ли", + "▁sh ipped", + "▁ship ped", + "▁о ст", + "▁ос т", + "else if", + "▁u size", + "▁us ize", + "hor izontal", + "▁C arr", + "▁Car r", + "▁Ca rr", + "▁pre cip", + "▁prec ip", + "ro z", + "r oz", + "path etic", + "pat hetic", + "ri ved", + "riv ed", + "rive d", + "r ived", + "ro k", + "r ok", + "▁dig ging", + "мо м", + "▁M ull", + "▁Mu ll", + "▁Mul l", + "▁X III", + "▁XII I", + "▁XI II", + "▁pe as", + "▁f oul", + "▁fo ul", + "▁fou l", + "▁travel s", + "▁trav els", + "▁N g", + "▁состав е", + "▁соста ве", + "Mon t", + "Mo nt", + "M ont", + "ar de", + "ard e", + "▁Ste fan", + "^^ ^^", + "▁K iss", + "▁Ki ss", + "▁E k", + "▁ok tober", + "▁mem orable", + "▁memor able", + "') ).", + "')) .", + "' )).", + "▁V ision", + "▁Vis ion", + "▁N ina", + "▁Ni na", + "▁Nin a", + "▁S olar", + "▁So lar", + "▁Sol ar", + "▁highlight ed", + "▁me mo", + "▁mem o", + "me isterschaft", + "side bar", + "SE E", + "S EE", + "▁Nev ada", + "D a", + "▁draw er", + "ast ically", + "astic ally", + "el de", + "eld e", + "sc ribed", + "scri bed", + "scribe d", + "scrib ed", + "▁pri ests", + "▁priest s", + "▁hom mes", + "▁homme s", + "▁in structor", + "▁instruct or", + "кла д", + "▁sp ett", + "▁spe tt", + "\\ -", + "▁ми ра", + "▁ мира", + "▁Look s", + "▁Lo oks", + "▁sle eve", + "▁strong est", + "▁t ête", + "▁Nic ole", + "▁Ni cole", + "▁Nicol e", + "im per", + "imp er", + "на ча", + "ip per", + "ipp er", + "▁in won", + "il ers", + "ile rs", + "iler s", + "i lers", + "▁Dep uty", + "og e", + "o ge", + "▁de pressed", + "▁dep ressed", + "▁depress ed", + "▁ar te", + "▁art e", + "▁ arte", + "▁comb ining", + "LA ST", + "L AST", + "in ted", + "int ed", + "inte d", + "▁A verage", + "▁Ave rage", + "▁poll ution", + "▁Phill ips", + "▁W M", + "▁ WM", + "}} }\\", + "}}} \\", + "} }}\\", + "Add ed", + "Ad ded", + "▁per ipher", + "Creat ion", + "C reation", + "▁ital ien", + "▁Ch oice", + "▁Cho ice", + "▁ Choice", + "▁EX PRESS", + "▁St ruct", + "▁Str uct", + "▁ Struct", + "ys z", + "y sz", + "Res ize", + "Re size", + "AR GS", + "ARG S", + "▁re po", + "▁rep o", + "▁ repo", + "▁что бы", + "▁p ref", + "▁pre f", + "▁pr ef", + "▁ pref", + "▁earth qu", + "▁Ме кси", + "▁F inale", + "▁Fin ale", + "▁Final e", + "▁h echo", + "▁he cho", + "requ ests", + "request s", + "C ut", + "▁des erved", + "▁deserve d", + "го во", + "гов о", + "▁Re cent", + "▁Rec ent", + "▁ди визи", + "▁support ive", + "пра ви", + "прав и", + "▁irre levant", + "' \r", + "▁c trl", + "▁ ctrl", + "▁De al", + "iz ada", + "iza da", + "u o", + "▁n ort", + "▁no rt", + "▁nor t", + "ge ometry", + "geo metry", + "▁Individ ual", + "er eg", + "ere g", + "e reg", + "▁при ня", + "cre f", + "cr ef", + "c ref", + "═ ═", + "▁com erc", + "▁come rc", + "= _", + "bu nd", + "b und", + "та х", + "il en", + "ile n", + "i len", + "чи та", + "▁corpor ation", + "es z", + "e sz", + "▁= =>", + "▁== >", + "ab lish", + "abl ish", + "Ap r", + "A pr", + "▁r ipped", + "▁ri pped", + "▁rip ped", + "Var s", + "V ars", + "st ret", + "str et", + "stre t", + "▁Frances co", + "Na N", + "▁any time", + "▁autom ated", + "ost ream", + "o stream", + "▁draw ings", + "▁drawing s", + "▁enhance ment", + "ok rat", + "▁Iss ue", + "в ра", + "Cur rency", + "▁w yn", + "▁wy n", + "izar re", + "ét ico", + "mult iple", + "multi ple", + "multip le", + "▁R ate", + "▁Ra te", + "▁Rat e", + "▁ Rate", + "▁I ch", + "▁A uss", + "▁Aus s", + "▁Au ss", + "▁For mer", + "▁Form er", + "Cur ve", + "▁mar vel", + "att ro", + "attr o", + "▁с п", + "BO OL", + "си я", + "go ld", + "g old", + "▁N intendo", + "▁Salv ador", + "▁S olution", + "▁Sol ution", + "AD C", + "A DC", + "бо ра", + "бор а", + "▁Ben nett", + "▁F R", + "▁ FR", + "▁pu eden", + "▁pued en", + "▁puede n", + "pat ient", + "▁P G", + "▁ PG", + "▁J in", + "▁Ji n", + "▁cr ashed", + "▁crash ed", + "▁d enen", + "▁de nen", + "▁den en", + "▁S ample", + "▁Sam ple", + "▁ Sample", + "▁Que bec", + "it ories", + "itor ies", + "ito ries", + "itori es", + "▁b linked", + "▁blink ed", + "▁l ion", + "▁li on", + "▁vo ce", + "▁voc e", + "▁Imp act", + "▁M au", + "▁Ma u", + "▁N ie", + "▁Ni e", + "▁l ob", + "▁lo b", + "▁д ве", + "or neys", + "orney s", + "orne ys", + "▁coast al", + "▁s ensors", + "▁sens ors", + "▁sensor s", + "▁X II", + "▁XI I", + "▁ill usion", + "oj i", + "o ji", + "▁I NC", + "▁IN C", + "▁Dun can", + "y k", + "▁affect ing", + "pu l", + "p ul", + "▁Napole on", + "▁а каде", + "▁com pt", + "▁comp t", + "▁prof itable", + "▁profit able", + "lo e", + "l oe", + "▁deux ième", + "▁W C", + "▁ WC", + "▁v iable", + "▁vi able", + "▁via ble", + "▁D rug", + "▁Dr ug", + "▁Dru g", + "Text Box", + "▁lum inos", + "au té", + "aut é", + "y c", + "št ě", + "▁affili ates", + "▁affiliate s", + "il da", + "ild a", + "con duct", + "cond uct", + "▁e benfalls", + "▁A MD", + "▁AM D", + "▁Mon itor", + "▁ Monitor", + "▁Compan ies", + "▁correct ed", + "▁corre cted", + "ä ck", + "SY STEM", + "other apy", + "▁п еред", + "▁пере д", + "▁пе ред", + "▁bl ues", + "▁blue s", + "at isf", + "ati sf", + "atis f", + "al though", + "alth ough", + "ro st", + "ros t", + "r ost", + "SC AN", + "S CAN", + "▁R AM", + "ці ональ", + "▁vend ors", + "▁vendor s", + "▁custom s", + "▁cust oms", + "▁activ ate", + "▁ activate", + "▁b logs", + "▁bl ogs", + "▁blo gs", + "▁blog s", + "▁br ace", + "▁bra ce", + "▁ brace", + "▁st rat", + "▁str at", + "▁stra t", + "an je", + "anj e", + "щ ё", + "▁t ide", + "▁tid e", + "▁ti de", + "▁Brig ade", + "get Operand", + "▁al iment", + "▁ali ment", + "▁achieve ments", + "▁achievement s", + "▁suspic ion", + "▁susp icion", + "▁touch down", + "br oad", + "bro ad", + "b road", + "io re", + "ior e", + "i ore", + "Compar ison", + "▁m um", + "▁mu m", + "Eng lish", + "▁P icture", + "▁Pict ure", + "▁M ouse", + "▁Mo use", + "▁ Mouse", + "am d", + "a md", + "▁[ `", + "▁den omin", + "▁denom in", + "▁Al eks", + "▁Ale ks", + "▁pr events", + "▁prevent s", + "▁prev ents", + "ó b", + "fe d", + "f ed", + "▁P ray", + "▁Pr ay", + "▁Pra y", + "▁sh ine", + "▁ shine", + "▁cl utch", + "mu x", + "m ux", + "App ro", + "Ap pro", + "▁not ably", + "ch io", + "chi o", + "na ge", + "n age", + "HA S", + "H AS", + "▁' )", + "▁ ')", + "▁M iche", + "▁Mich e", + "▁Mic he", + "▁Mi che", + "t g", + ":: ~", + "▁am ely", + "▁ro dz", + "▁rod z", + "z s", + "tr ait", + "tra it", + "t rait", + "▁k lass", + "▁kl ass", + "▁ klass", + "f ö", + "▁dest ac", + "▁Cl ara", + "▁Clar a", + "f requency", + "▁G it", + "▁Gi t", + "▁по ль", + "▁пол ь", + "▁frequ encies", + "▁febr ero", + "▁st umbled", + "ко ю", + "▁N ames", + "▁Name s", + "▁Na mes", + "▁Nam es", + "▁ Names", + "▁F light", + "▁Fl ight", + "▁p rey", + "▁pre y", + "▁pr ey", + "▁med io", + "▁medi o", + "▁V AR", + "▁VA R", + "▁ VAR", + "▁F loat", + "▁Flo at", + "▁ Float", + "▁Ern est", + "▁Marc atori", + "op ort", + "o port", + "▁cancel lation", + "▁cancell ation", + "▁Br yan", + "▁Bry an", + "—— ——", + "Lu c", + "L uc", + "▁li bre", + "▁lib re", + "▁t ítulo", + "* >", + "▁S andy", + "▁San dy", + "▁Sand y", + "▁Mar ina", + "Be en", + "B een", + "▁w al", + "▁wa l", + "▁ wal", + "▁K ultur", + "▁expl ode", + "▁explo de", + "▁lim iting", + "▁limit ing", + "▁presum ably", + "▁p b", + "▁ pb", + "▁M erc", + "▁Me rc", + "▁Mer c", + "▁ре ки", + "le arning", + "lear ning", + "learn ing", + "C atalog", + "▁C ensus", + "lt e", + "l te", + "▁N ET", + "▁NE T", + "▁ NET", + "ra ising", + "rais ing", + "rai sing", + "сь ке", + "st aff", + "sta ff", + "▁Qu inn", + "▁mem orial", + "▁memor ial", + "▁memo rial", + "п ня", + "▁cu enta", + "▁X I", + "lb l", + "l bl", + "▁v aries", + "▁var ies", + "▁vari es", + "▁va ries", + "▁fluct uations", + "▁дол ж", + "▁осо би", + "▁ware house", + "How ever", + "▁correct ions", + "▁corre ctions", + "▁correction s", + "dh d", + "d hd", + "▁f als", + "▁fa ls", + "▁fal s", + "▁controvers y", + "▁cur se", + "▁t élé", + "▁té lé", + "ře d", + "ř ed", + "▁A U", + "▁ AU", + "▁т ор", + "▁то р", + "▁ тор", + "▁cr ít", + "id an", + "ida n", + "i dan", + "ili ary", + "iliar y", + "ilia ry", + "▁P anel", + "▁Pan el", + "▁Pa nel", + "▁ Panel", + "cul e", + "cu le", + "c ule", + "▁P oor", + "▁Po or", + "▁B A", + "▁ BA", + "▁ignor ant", + "ème s", + "è mes", + "▁aest hetic", + "Link ed", + "Lin ked", + "get Int", + "Un icode", + "[ @", + "▁Z ent", + "▁Ze nt", + "▁Zen t", + "Man ifest", + "▁v ars", + "▁var s", + "▁va rs", + "▁ vars", + "P B", + "▁в у", + "▁ ву", + "▁De scribe", + "▁Desc ribe", + "▁ Describe", + "▁Any thing", + "oi rs", + "oir s", + "o irs", + "▁s ocks", + "▁so cks", + "▁soc ks", + "▁sock s", + "▁im ped", + "▁imp ed", + "▁ne ue", + "▁neu e", + "▁dis pers", + "▁disp ers", + "Col lect", + "Coll ect", + "file r", + "fil er", + "fi ler", + "f iler", + "▁Fr au", + "▁Fra u", + "▁H ockey", + "▁te ens", + "▁teen s", + "▁Rober to", + "▁Robert o", + "la uf", + "l auf", + "ва ть", + "ват ь", + "▁с ко", + "▁ ско", + "is Array", + "▁teen ager", + "Bu ilt", + "▁loud ly", + "Cap acity", + "▁advent ures", + "▁adventure s", + "▁M olly", + "▁Mol ly", + "rec ogn", + "bar s", + "ba rs", + "b ars", + "▁L or", + "▁Lo r", + "▁pu ò", + "▁m ong", + "▁mon g", + "▁mo ng", + "▁ mong", + "in ement", + "ine ment", + "i nement", + "Ass ignment", + "Assign ment", + "▁d iz", + "▁di z", + "less ness", + "▁H alloween", + "▁bit map", + "▁ bitmap", + "Ro m", + "R om", + "на р", + "н ар", + "▁re bel", + "▁reb el", + "▁rad ial", + "▁radi al", + "me asure", + "ni t", + "n it", + "▁Ass ume", + "▁assign ments", + "▁assignment s", + "▁I sn", + "▁Is n", + "▁al tre", + "▁alt re", + "ße r", + "ß er", + "на ль", + "нал ь", + "н аль", + "▁fl ies", + "▁d roit", + "▁dro it", + "▁thick ness", + "▁en jo", + "▁d well", + "▁dw ell", + "▁hom osexual", + "▁e val", + "▁ev al", + "▁ eval", + "$_ {", + "$ _{", + "as ia", + "asi a", + "▁phil os", + "get Current", + "▁veter ans", + "▁veteran s", + "▁Ber keley", + "▁wild life", + "Co p", + "C op", + "ve rn", + "ver n", + "v ern", + "▁ Ú", + "to s", + "t os", + "▁L ed", + "▁Le d", + "▁key words", + "▁keyword s", + "▁med ications", + "▁medic ations", + "▁medication s", + "ne um", + "▁jam ais", + "▁B uc", + "▁Bu c", + "▁P D", + "▁ PD", + "▁State ment", + "▁Stat ement", + "▁ Statement", + "▁P I", + "▁ PI", + "▁Jack ie", + "▁Jac kie", + "▁ord in", + "▁k ör", + "▁kö r", + "en ze", + "enz e", + "▁util ized", + "▁utiliz ed", + "▁utilize d", + "á ct", + "az ed", + "aze d", + "a zed", + "▁sever ely", + "▁severe ly", + "▁ä ven", + "▁li bro", + "▁lib ro", + "▁E u", + "äs t", + "ä st", + "PAR T", + "PA RT", + "P ART", + "▁But ler", + "▁puzz le", + "F all", + "Count ry", + "C ountry", + "pf n", + "p fn", + "▁у країн", + "▁Or chestra", + "▁al to", + "▁alt o", + "▁anc ora", + "▁decom position", + "▁ م", + "▁appet ite", + "ad u", + "a du", + "▁TH AT", + "▁com enz", + "min a", + "mi na", + "m ina", + "▁init iated", + "▁initi ated", + "▁T at", + "▁Ta t", + "▁some time", + "▁som etime", + "▁somet ime", + "re k", + "r ek", + "br ead", + "bre ad", + "b read", + "▁Stat istics", + "▁ Statistics", + "▁C ob", + "▁Co b", + "F ollow", + "▁ge ometric", + "ш ла", + "▁proceed ings", + "D lg", + "se ven", + "s even", + "▁[ -", + "▁ [-", + "▁Buff alo", + "▁bl acks", + "▁black s", + "▁s ov", + "▁so v", + "▁cust ody", + "▁r as", + "▁ra s", + "▁ ras", + "▁tatto o", + "öffent licht", + "Bl o", + "B lo", + "A ustral", + "▁rec uper", + "ле в", + "л ев", + "▁b em", + "▁be m", + "▁t hou", + "▁th ou", + "ori ented", + "orient ed", + "vi r", + "v ir", + "▁col ony", + "▁colon y", + "▁Stan ford", + "Abs olute", + "ad rat", + "adr at", + "▁S itu", + "▁Si tu", + "▁sou vent", + "EX EC", + "▁m ű", + "▁apart ments", + "▁apartment s", + "▁слу ча", + "▁a no", + "▁an o", + "▁ ano", + "WIN DO", + "ac ci", + "acc i", + "▁L au", + "▁La u", + "co urt", + "cou rt", + "c ourt", + "▁manif old", + "▁coal ition", + "▁X IV", + "▁XI V", + "Att rib", + "Attr ib", + "asc ade", + "▁whe at", + "▁strength s", + "FR EE", + "F REE", + "EMP TY", + "▁h ey", + "▁he y", + "as cular", + "asc ular", + "▁pl asma", + "▁b ob", + "▁bo b", + "Sep arator", + "=\" ${", + "=\"$ {", + "▁Z ag", + "▁Za g", + "▁pro jet", + "▁smooth ly", + "SE QU", + "an aly", + "ana ly", + "anal y", + "att achment", + "attach ment", + "▁E S", + "▁ ES", + "▁po pped", + "▁pop ped", + "ő s", + "to m", + "t om", + "▁s ón", + "▁só n", + "▁r ott", + "▁ro tt", + "▁rot t", + "▁ rott", + "Util ities", + "Ut ilities", + "had oop", + "hado op", + "▁s otto", + "▁so tto", + "au tor", + "aut or", + "auto r", + "▁George s", + "▁Georg es", + "▁kter ý", + "▁gru ppo", + "▁ко гда", + "▁ме да", + "▁instrument al", + "▁W riter", + "▁Write r", + "▁Writ er", + "▁Wr iter", + "▁ Writer", + "▁set Timeout", + "ik k", + "i kk", + "▁Do po", + "▁Dop o", + "]) ;\r", + "]); \r", + "] );\r", + "▁pract icing", + "▁Ron ald", + "▁у би", + "▁ag rees", + "▁agree s", + "▁agre es", + "▁den oted", + "▁denote d", + "is miss", + "ism iss", + "▁interview ed", + "template s", + "t emplates", + "ř i", + "ad ministr", + "admin istr", + "▁B utter", + "▁But ter", + "▁XV II", + "▁XVI I", + "▁position ed", + "▁posit ioned", + "▁Four th", + "▁overwhel med", + "▁Reg ular", + "▁rep rezent", + "коно ми", + "▁expect s", + "Ind ices", + "▁mar ijuana", + "▁z aj", + "▁za j", + "▁B ren", + "▁Br en", + "▁Bre n", + "▁be gg", + "▁beg g", + "▁na hm", + "▁nah m", + "▁inter rog", + "ти е", + "▁B un", + "▁Bu n", + "▁с еред", + "▁се ред", + "▁shel ves", + "▁которы х", + "▁Fra uen", + "▁Frau en", + "▁Serge ant", + "▁у спе", + "mat ched", + "match ed", + "m atched", + "▁d onne", + "▁don ne", + "▁touch es", + "▁tou ches", + "ab ort", + "abor t", + "▁v ale", + "▁val e", + "▁va le", + "▁inst itutional", + "▁institut ional", + "▁institution al", + "▁M ons", + "▁Mon s", + "▁Mo ns", + "▁ambit ious", + "▁non etheless", + "▁none theless", + "j d", + "пе й", + "п ей", + "▁back pack", + "da o", + "d ao", + "ви я", + "▁surround ings", + "▁surrounding s", + "| _{", + "▁g egründ", + "dis p", + "di sp", + "d isp", + "▁moist ure", + "▁w yd", + "▁wy d", + "▁tr aders", + "▁trad ers", + "▁tra ders", + "▁trade rs", + "▁Er st", + "▁Gal axy", + "▁в оло", + "▁во ло", + "▁Per u", + "▁Pe ru", + "▁prior ities", + "▁pron ounced", + "▁C BS", + "▁CB S", + "▁Pal m", + "▁Pa lm", + "▁exp ans", + "▁ener get", + "▁energ et", + "▁Cond ition", + "▁ Condition", + "▁S ver", + "▁Sv er", + "ne sted", + "nes ted", + "n ested", + "▁февра ля", + "he ro", + "her o", + "h ero", + "▁ко ло", + "▁к оло", + "▁ коло", + "▁Fil ms", + "▁Film s", + "Bo n", + "B on", + "é al", + "ploy ed", + "tr ained", + "tra ined", + "train ed", + "▁els ő", + "▁l ust", + "▁lu st", + "ati num", + "atin um", + "oy le", + "o yle", + "▁J et", + "▁Je t", + "жде ния", + "▁survey s", + "▁surve ys", + "be e", + "b ee", + "work ers", + "worker s", + "wor kers", + "rec ords", + "record s", + "cal endar", + "bb ing", + "b bing", + "reg ation", + "dash board", + "d ashboard", + "K ing", + "▁v ista", + "▁vis ta", + "▁vi sta", + "▁dep icted", + "▁occur ring", + "▁о фи", + "▁sand wich", + "rc u", + "r cu", + "ke rn", + "ker n", + "k ern", + "▁min ut", + "▁mi nut", + "▁с мер", + "▁t d", + "▁ td", + "so lete", + "sole te", + "sol ete", + "Com plex", + "Comp lex", + "▁t unn", + "▁tu nn", + "▁tun n", + "▁sc arc", + "▁scar c", + "st ead", + "ste ad", + "▁F ail", + "▁Fa il", + "▁ Fail", + "▁R s", + "▁tr ails", + "▁tra ils", + "▁trail s", + "ke m", + "k em", + "▁Rom ans", + "▁Ro mans", + "▁Roman s", + "▁Roma ns", + "at ivity", + "ativ ity", + "Pre vious", + "Prev ious", + "▁de press", + "▁dep ress", + "▁re signed", + "▁res igned", + "▁resign ed", + "get Default", + "▁Tib et", + "▁Ti bet", + "▁Fr anco", + "▁Franc o", + "▁Fran co", + "\") ));", + "\")) );", + "\" )));", + "▁in jection", + "▁inj ection", + "▁inject ion", + "rem oved", + "remove d", + "▁pra ised", + "▁praise d", + "▁A sc", + "▁As c", + "er ase", + "era se", + "eras e", + "e rase", + "▁commission ed", + "MA IL", + "M AIL", + "▁B oh", + "▁Bo h", + "Pol y", + "Po ly", + "P oly", + "▁cin q", + "▁Ab ove", + "▁Josh ua", + "ZE RO", + "Z ERO", + "▁sum mit", + "▁U rs", + "▁Ur s", + "▁c url", + "▁cur l", + "▁cu rl", + "▁v isa", + "▁vis a", + "▁vi sa", + "▁re sur", + "▁res ur", + "={ '", + "= {'", + "fe at", + "▁abs orb", + "▁absor b", + "▁plan ets", + "▁plane ts", + "▁planet s", + "▁prin cess", + "▁prince ss", + "▁Jahrhund erts", + "▁Jahrhundert s", + "x p", + "▁N BC", + "▁ко ми", + "▁ком и", + "▁F UN", + "▁ FUN", + "▁ne uen", + "▁neu en", + "▁neue n", + "▁dé jà", + "▁O z", + "bb en", + "b ben", + "VID EO", + "▁ej empl", + "▁cons iders", + "▁consider s", + "▁consid ers", + "at ri", + "atr i", + "a tri", + "▁ar rog", + "▁arr og", + "io so", + "ios o", + "i oso", + "▁h ace", + "▁ha ce", + "▁contact ed", + "▁un ple", + "▁spons ored", + "▁tr ainer", + "▁tra iner", + "▁train er", + "sb i", + "s bi", + "▁за нима", + "C riterion", + "но то", + "sch eme", + "sche me", + "enn ial", + "per form", + "perf orm", + "▁fix ing", + "▁по стро", + "▁пос тро", + "ar b", + "a rb", + "EX IT", + "▁ca fé", + "▁caf é", + "itut ed", + "itute d", + "itu ted", + "ri ages", + "ria ges", + "riage s", + "T ur", + "▁hab er", + "▁ha ber", + "el asticsearch", + "▁а л", + "▁ ал", + "r h", + "▁v oll", + "▁vo ll", + "▁vol l", + "CL U", + "M il", + "▁mem bres", + "▁membr es", + "▁membre s", + "▁remark ed", + "ва на", + "ван а", + "в ана", + "=\" _", + "Le ss", + "Les s", + "L ess", + "(\" \");", + "▁Y ale", + "▁Ya le", + "ber ries", + "▁rele asing", + "▁im ports", + "▁import s", + "▁imp orts", + "id ea", + "ide a", + "▁( +", + "▁ar qu", + "ific ación", + "ifica ción", + "▁па ра", + "▁пар а", + "▁R angers", + "▁Range rs", + "▁Rang ers", + "▁Ran gers", + "M ic", + "▁n ederbörd", + "▁imag inary", + "▁imagin ary", + "▁special ists", + "▁specialist s", + "▁ho of", + "Mod ules", + "Module s", + "▁sad ly", + "ce il", + "Tab Index", + "at ionale", + "ation ale", + "ational e", + "▁Part ner", + "tb ody", + "t body", + "▁le verage", + "▁lever age", + "D N", + "▁P rec", + "▁Pr ec", + "▁Pre c", + "▁S é", + "▁M am", + "▁Ma m", + "▁a fin", + "▁af in", + "is Valid", + "Ps e", + "P se", + "▁сто ро", + "▁cho pped", + "▁chop ped", + "▁Min or", + "▁Mi nor", + "▁d abei", + "Da vid", + "D avid", + "uss ia", + "▁дере вня", + "▁Id entity", + "▁Ident ity", + "▁ Identity", + "▁L GBT", + "ци је", + "▁Or ts", + "▁Ort s", + "▁part i", + "▁par ti", + "▁B achelor", + "ug a", + "u ga", + "▁O PT", + "▁OP T", + "▁ OPT", + "▁S eth", + "▁Se th", + "▁Set h", + "▁LI ABLE", + "▁inaug ur", + "▁Shan ghai", + "▁relax ing", + "ци она", + "цион а", + "\" %", + "▁o bey", + "▁ob ey", + "▁A irlines", + "▁Air lines", + "Link s", + "Lin ks", + "L inks", + "▁C elt", + "▁Ce lt", + "▁Cel t", + "▁Ad min", + "▁Adm in", + "▁ Admin", + "ag ation", + "▁wor ries", + "IN TE", + "INT E", + "ar ith", + "ari th", + "Fat alf", + "]] )", + "] ])", + "co lm", + "col m", + "▁arch ae", + "▁br ushed", + "▁brush ed", + "▁t ät", + "▁struct ured", + "▁structure d", + "ти и", + "▁home m", + "▁hom em", + "▁ho mem", + "[: ,", + "▁n avy", + "▁na vy", + "▁nav y", + "get Key", + "power ed", + "pow ered", + "▁s ucked", + "▁suc ked", + "▁suck ed", + "▁z omb", + "▁zo mb", + "iss ant", + "issa nt", + "▁M ight", + "▁Mi ght", + "▁Mig ht", + "▁P ull", + "▁Pu ll", + "▁Pul l", + "ri r", + "r ir", + "▁п і", + "▁ пі", + "▁se as", + "▁sea s", + "▁W rest", + "▁Wr est", + "▁t ense", + "▁ten se", + "▁tens e", + "▁a tm", + "▁at m", + "▁have t", + "▁ha vet", + "▁hav et", + "▁pier ws", + "▁trag ic", + "▁D iff", + "▁Di ff", + "▁ Diff", + "▁conf idential", + "▁confident ial", + "success ful", + "ę ż", + "▁Ch ain", + "▁Cha in", + "▁ Chain", + "▁Ken ya", + "Ch oice", + "oc ur", + "o cur", + "an iu", + "ani u", + "▁consult ant", + "▁Ad vis", + "▁Adv is", + "Li f", + "L if", + "▁L ors", + "▁Lo rs", + "▁Lor s", + "avor ite", + "avo rite", + "▁util izing", + "▁utiliz ing", + "▁v intage", + "Mat cher", + "Match er", + "▁m embre", + "▁me mbre", + "▁mem bre", + "▁membr e", + "▁Ex pect", + "▁Exp ect", + "▁ Expect", + "▁tr acing", + "▁tra cing", + "no g", + "n og", + "▁d ej", + "▁de j", + "▁у че", + "▁lo ops", + "▁loop s", + "▁on click", + "▁G PU", + "▁GP U", + "▁ GPU", + "▁Album s", + "▁Alb ums", + "▁Arch ives", + "ва та", + "ват а", + "▁st ove", + "▁sto ve", + "ш ли", + "an cies", + "anc ies", + "▁geme ente", + "mo b", + "m ob", + "PD F", + "P DF", + "es o", + "e so", + "▁v ég", + "▁vé g", + "Res olve", + "▁te aches", + "▁teach es", + "▁tea ches", + "ло же", + "▁с тво", + "▁ст во", + "▁ ство", + "▁О дна", + "▁f id", + "▁fi d", + "Some thing", + "Som ething", + "▁ne bo", + "▁Valent ine", + "row ning", + "rown ing", + "▁а ле", + "▁ал е", + "aw i", + "a wi", + "is hi", + "ish i", + "▁S PI", + "▁SP I", + "▁ SPI", + "▁s pel", + "▁sp el", + "▁spe l", + "▁б іль", + "▁бі ль", + "▁particip ant", + "▁N ed", + "▁Ne d", + "▁G ast", + "▁Ga st", + "▁Gas t", + "▁bl ond", + "▁blo nd", + "▁s aves", + "▁sa ves", + "▁save s", + "▁sav es", + "col ored", + "color ed", + "colo red", + "▁A CTION", + "▁AC TION", + "▁ACT ION", + "▁ ACTION", + "▁Polit iker", + "}$ )", + "} $)", + "▁D um", + "▁Du m", + "den try", + "d entry", + "Stud ent", + "▁~ =", + "lo ads", + "load s", + "▁F oster", + "▁Fo ster", + "一 个", + "▁P K", + "▁ PK", + "▁S B", + "▁ SB", + "▁H ern", + "▁He rn", + "▁Her n", + "▁Ex hib", + "Listener s", + "Listen ers", + "Su n", + "S un", + "pl ac", + "▁B ever", + "▁Be ver", + "▁Bev er", + "▁incl uy", + "▁inclu y", + "▁d c", + "▁ dc", + "ar gc", + "arg c", + "▁g ed", + "▁ge d", + "▁ ged", + "с па", + "▁Form ula", + "▁с ем", + "▁се м", + "▁em pt", + "▁emp t", + "▁ empt", + "un register", + "▁Queens land", + "ánd ez", + "ot ive", + "oti ve", + "▁al ley", + "▁all ey", + "▁alle y", + "▁Democr at", + "▁trav ail", + "▁$ ,", + "▁ $,", + "R P", + "ро е", + "pers onal", + "person al", + "▁péri ode", + "HO ME", + "om es", + "ome s", + "o mes", + "▁recogn ised", + "he ng", + "hen g", + "h eng", + "▁J ung", + "▁Jun g", + "▁Ju ng", + "▁Ro land", + "▁Rol and", + "▁conv icted", + "Loc ked", + "Lock ed", + "L ocked", + "▁m ari", + "▁mar i", + "▁ma ri", + "▁Lux em", + "refer to", + "De leted", + "Dele ted", + "Delete d", + "Del eted", + "int ent", + "inte nt", + "▁St aats", + "▁Sta ats", + "▁обла сті", + "и т", + "▁са ве", + "▁Pro tocol", + "▁ Protocol", + "ają c", + "ch k", + "Type Info", + "▁p kt", + "▁ pkt", + "▁sc andal", + "▁scan dal", + "▁individ ually", + "▁individual ly", + "FM T", + "F MT", + "▁n j", + "ab ile", + "abil e", + "abi le", + "▁R ivers", + "▁River s", + "PRO PERTY", + "V B", + "wo rt", + "wor t", + "w ort", + "▁split ting", + "▁spl itting", + "ach ten", + "acht en", + "achte n", + "a chten", + "▁AR ISING", + "▁s ip", + "▁si p", + "▁f res", + "▁fr es", + "▁fre s", + "▁g room", + "▁gr oom", + "▁gro om", + "H ol", + "▁c anon", + "▁can on", + "▁ca non", + "▁abrupt ly", + "▁after ward", + "▁R unning", + "▁Run ning", + "▁ Running", + "▁j i", + "▁ ji", + "▁% ,", + "▁ %,", + "▁Palest inian", + "R W", + "pgf scope", + "▁country side", + "▁countr yside", + "▁fort unate", + "▁ fortunate", + "▁c él", + "▁Po inter", + "▁Point er", + "▁ Pointer", + "ens ors", + "ensor s", + "enso rs", + "ra ting", + "rat ing", + "r ating", + "▁buff ers", + "▁buffer s", + "▁buf fers", + "▁re mot", + "▁rem ot", + "▁Prop Types", + "▁N ah", + "▁Na h", + "al tern", + "alt ern", + "alter n", + "▁eas iest", + "▁in vas", + "▁inv as", + "▁cl k", + "▁ clk", + "copy right", + "c opyright", + "▁bl anc", + "SA MP", + "S AMP", + "▁Co hen", + "▁S hell", + "▁She ll", + "▁Sh ell", + "▁Shel l", + "▁ Shell", + "▁destroy ing", + "▁destro ying", + "▁Z el", + "▁Ze l", + "date r", + "da ter", + "dat er", + "d ater", + "če n", + "č en", + "▁f iling", + "▁fil ing", + "▁fi ling", + "▁integr ate", + "xi t", + "x it", + "▁R ET", + "▁RE T", + "▁ RET", + "le ne", + "len e", + "l ene", + "cal ls", + "call s", + "c alls", + "▁sl aughter", + "init ialized", + "initial ized", + "initialize d", + "un ches", + "unch es", + "unc hes", + "▁Tr ace", + "▁Tra ce", + "▁ Trace", + "eff icient", + "▁Wood s", + "▁long itud", + "G N", + "▁K ont", + "▁Kon t", + "▁Ko nt", + "▁chunk s", + "á ch", + "▁unem ployment", + "ac om", + "aco m", + "a com", + "▁sl owed", + "▁slow ed", + "▁out lined", + "▁outline d", + "xff ff", + "xf fff", + "x ffff", + "▁ik ke", + "▁work space", + "▁works pace", + "M c", + "▁k icking", + "▁kick ing", + "▁embed ding", + "ch nitt", + "chn itt", + "er ten", + "ert en", + "▁In terior", + "▁Inter ior", + "▁S ongs", + "▁Son gs", + "▁Song s", + "mm c", + "m mc", + "▁analy zed", + "▁analyze d", + "▁Cou pe", + "▁favor ites", + "▁favorite s", + "▁t t", + "▁ tt", + "▁то й", + "▁ той", + "R outing", + "▁Sil va", + "▁andere m", + "▁ander em", + "▁h onom", + "▁hon om", + "▁ho nom", + "▁исполь зова", + ".\" ]", + ". \"]", + "▁W u", + "le gt", + "leg t", + "▁s poon", + "▁sp oon", + "▁spo on", + "▁j ap", + "▁ja p", + "▁Ext ension", + "▁ Extension", + "er ne", + "ern e", + "▁v agy", + "▁va gy", + "▁vag y", + "▁се ла", + "▁ф унк", + "▁anal ytics", + "▁analyt ics", + "▁s ug", + "▁su g", + "▁A sync", + "▁As ync", + "▁ Async", + "▁pe aks", + "▁peak s", + "▁G ym", + "▁Gy m", + "▁law suit", + "▁laws uit", + "< >", + "ial is", + "i alis", + "et ric", + "etr ic", + "face d", + "fa ced", + "fac ed", + "f aced", + "▁dis rupt", + "▁f å", + "Input s", + "`) ;", + "` );", + "▁M end", + "▁Me nd", + "▁Men d", + "go n", + "g on", + "▁\" ,\"", + "▁\", \"", + "▁ \",\"", + "▁n erves", + "▁nerv es", + "▁nerve s", + "▁ner ves", + "▁doubt s", + "▁doub ts", + "sa p", + "s ap", + "▁s ow", + "▁so w", + ",\\ ,\\", + ",\\, \\", + ", \\,\\", + "▁B S", + "▁ BS", + "▁G lad", + "▁Gl ad", + "▁a ster", + "▁as ter", + "▁ast er", + "▁ aster", + "œuv re", + "▁Bang l", + "▁Ban gl", + "▁i Pad", + "use ppe", + "▁conduct ing", + "▁( {\\", + "▁({ \\", + "▁ ({\\", + "▁Har bor", + "ps z", + "p sz", + "▁FI FA", + "_* *", + "_ **", + "em or", + "e mor", + "▁ ▁", + "▁▁ ▁▁", + "▁▁▁ ▁", + "▁ ▁▁▁", + "▁▁ ▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁", + "▁▁▁▁▁ ▁▁▁", + "▁▁▁▁▁▁ ▁▁", + "▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁▁▁ ▁", + "▁ ▁▁▁▁▁▁▁", + "▁▁ ▁▁▁", + "▁▁▁▁ ▁", + "▁▁▁ ▁▁", + "▁ ▁▁▁▁", + "▁▁ ▁▁▁▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁▁▁▁▁▁▁▁", + "▁▁▁▁▁ ▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁▁ ▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁▁▁ ▁▁▁", + "▁▁▁▁▁▁▁▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁▁▁▁ ▁▁", + "▁▁▁ ▁▁▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁ ▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁ ▁▁▁▁▁", + "▁▁ ▁▁▁▁", + "▁▁▁▁ ▁▁", + "▁▁▁▁▁ ▁", + "▁▁▁ ▁▁▁", + "▁ ▁▁▁▁▁", + "▁▁ ▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁▁▁▁", + "▁▁▁▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁ ▁▁", + "▁▁▁ ▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁ ▁▁▁", + "▁▁▁▁▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁ ▁", + "▁ ▁▁▁▁▁▁▁▁▁▁▁", + "▁▁ ▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁ ▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁▁ ▁", + "▁▁▁▁▁▁▁▁▁▁ ▁▁▁", + "▁▁▁ ▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁ ▁▁▁▁", + "▁▁▁▁▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁ ▁▁", + "▁ ▁▁▁▁▁▁▁▁▁▁▁▁", + "▁▁ ▁▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁▁", + "▁▁▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁▁", + "▁▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁ ▁", + "▁▁▁▁▁▁▁ ▁▁▁", + "▁ ▁▁▁▁▁▁▁▁▁", + "▁▁ ▁▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁ ▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁▁ ▁▁", + "▁▁▁▁▁▁▁▁▁▁▁▁▁ ▁", + "▁▁▁▁▁▁▁▁▁▁ ▁▁▁▁", + "▁▁▁ ▁▁▁▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁▁ ▁▁▁", + "▁ ▁▁▁▁▁▁▁▁▁▁▁▁▁", + "▁▁ ▁", + "▁ ▁▁", + "▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁", + "▁▁▁▁▁ ▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁", + "▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁▁▁ ▁▁", + "▁ ▁▁▁▁▁▁▁▁", + "▁▁ ▁▁▁▁▁", + "▁▁▁▁ ▁▁▁", + "▁▁▁▁▁ ▁▁", + "▁▁▁▁▁▁ ▁", + "▁▁▁ ▁▁▁▁", + "▁ ▁▁▁▁▁▁", + "▁▁ ▁▁▁▁▁▁▁▁▁", + "▁▁▁▁ ▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁ ▁▁▁", + "▁▁▁▁▁ ▁▁▁▁▁▁", + "▁▁▁▁▁▁ ▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁▁ ▁", + "▁▁▁ ▁▁▁▁▁▁▁▁", + "▁▁▁▁▁▁▁▁▁ ▁▁", + "▁▁▁▁▁▁▁ ▁▁▁▁", + "▁ ▁▁▁▁▁▁▁▁▁▁" + ] + } +} \ No newline at end of file diff --git a/model/mistral/mistral7b_hf/tokenizer.model b/model/mistral/mistral7b_hf/tokenizer.model new file mode 100644 index 0000000000000000000000000000000000000000..8b443ef19c2a19acc3ac64fb9c3db4a72921dff6 --- /dev/null +++ b/model/mistral/mistral7b_hf/tokenizer.model @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dadfd56d766715c61d2ef780a525ab43b8e6da4de6865bda3d95fdef5e134055 +size 493443 diff --git a/model/mistral/mistral7b_hf/tokenizer_config.json b/model/mistral/mistral7b_hf/tokenizer_config.json new file mode 100644 index 0000000000000000000000000000000000000000..f93c524e66984cbe396120fda668cd988465484e --- /dev/null +++ b/model/mistral/mistral7b_hf/tokenizer_config.json @@ -0,0 +1,43 @@ +{ + "add_bos_token": true, + "add_eos_token": false, + "added_tokens_decoder": { + "0": { + "content": "", + "lstrip": false, + "normalized": false, + "rstrip": false, + "single_word": false, + "special": true + }, + "1": { + "content": "", + "lstrip": false, + "normalized": false, + "rstrip": false, + "single_word": false, + "special": true + }, + "2": { + "content": "", + "lstrip": false, + "normalized": false, + "rstrip": false, + "single_word": false, + "special": true + } + }, + "additional_special_tokens": [], + "bos_token": "", + "chat_template": "{{ bos_token }}{% for message in messages %}{% if (message['role'] == 'user') != (loop.index0 % 2 == 0) %}{{ raise_exception('Conversation roles must alternate user/assistant/user/assistant/...') }}{% endif %}{% if message['role'] == 'user' %}{{ '[INST] ' + message['content'] + ' [/INST]' }}{% elif message['role'] == 'assistant' %}{{ message['content'] + eos_token + ' ' }}{% else %}{{ raise_exception('Only user and assistant roles are supported!') }}{% endif %}{% endfor %}", + "clean_up_tokenization_spaces": false, + "eos_token": "", + "legacy": true, + "model_max_length": 1000000000000000019884624838656, + "pad_token": null, + "sp_model_kwargs": {}, + "spaces_between_special_tokens": false, + "tokenizer_class": "LlamaTokenizer", + "unk_token": "", + "use_default_system_prompt": false +} diff --git a/model/mistral/mistral7b_int4_engine/config.json b/model/mistral/mistral7b_int4_engine/config.json new file mode 100644 index 0000000000000000000000000000000000000000..a0f5f5d3d867740d662a32b773fe35becc9918d4 --- /dev/null +++ b/model/mistral/mistral7b_int4_engine/config.json @@ -0,0 +1,54 @@ +{ + "builder_config": { + "gather_all_token_logits": false, + "hidden_act": "silu", + "hidden_size": 4096, + "int8": true, + "lora_target_modules": [], + "max_batch_size": 1, + "max_beam_width": 1, + "max_input_len": 7168, + "max_num_tokens": null, + "max_output_len": 1024, + "max_position_embeddings": 32768, + "max_prompt_embedding_table_size": 0, + "name": 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false, + "weight_only_groupwise_quant_matmul_plugin": "float16", + "weight_only_quant_matmul_plugin": false + } +} diff --git a/model/mistral/mistral7b_int4_engine/llama_float16_tp1_rank0.engine b/model/mistral/mistral7b_int4_engine/llama_float16_tp1_rank0.engine new file mode 100644 index 0000000000000000000000000000000000000000..3bd4c981a19965e3ed68016c45f2e100e622c8bd --- /dev/null +++ b/model/mistral/mistral7b_int4_engine/llama_float16_tp1_rank0.engine @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f47f143c1fa62577a3f1378d9c5ece0a5887006851915fd5f22231fc5d834da1 +size 3935909028 diff --git a/model/mistral/mistral7b_int4_engine/model.cache b/model/mistral/mistral7b_int4_engine/model.cache new file mode 100644 index 0000000000000000000000000000000000000000..a0f234214f6bf80d0ebef23038eb3cdf2c0922e2 Binary files /dev/null and b/model/mistral/mistral7b_int4_engine/model.cache differ diff --git a/model/mistral/mistral7b_int4_quant_weights/mistral_tp1.json 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b/model/mistral/mistral7b_int4_quant_weights/mistral_tp1_rank0.npz new file mode 100644 index 0000000000000000000000000000000000000000..182a3961c28b5d89c82243df00d8e6d7e547981a --- /dev/null +++ b/model/mistral/mistral7b_int4_quant_weights/mistral_tp1_rank0.npz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:749d54b262dbb4d0e1cdcaaff23e323cf040b6f17f8fa8a668a8abad0f370721 +size 14695822368 diff --git a/model/mistral/mistral_license.txt b/model/mistral/mistral_license.txt new file mode 100644 index 0000000000000000000000000000000000000000..e1b4e065a50951b201c80fa061d1b57d4af7ac17 --- /dev/null +++ b/model/mistral/mistral_license.txt @@ -0,0 +1 @@ +Mistral license:https://mistral.ai/news/announcing-mistral-7b/ \ No newline at end of file diff --git a/requirements.txt b/requirements.txt new file mode 100644 index 0000000000000000000000000000000000000000..955533478cb1a8940e7da5ed4a2a9077cf44db1b --- /dev/null +++ b/requirements.txt @@ -0,0 +1,31 @@ +ctransformers==0.2.26 +Flask==2.2.3 +flask-marshmallow==0.15.0 +Flask-Migrate==4.0.4 +gradio==4.14.0 +langsmith==0.0.43 +llama-index==0.9.27 +langchain==0.0.310 +numpy==1.24.0 +onnx==1.14.1 +pandas==2.0.3 +pydantic==2.3.0 +pydantic-core==2.6.3 +pydantic-settings==2.0.3 +pymilvus==2.3.0 +pypdf==3.15.5 +pypdf2==3.0.1 +sentence-transformers==2.2.2 +sentencepiece==0.1.99 +tiktoken==0.3.3 +tokenizers==0.15.1 +transformers==4.36.2 +faiss-cpu==1.7.4 +mpi4py==3.1.5 +psutil==5.9.7 +pynvml>=11.5.0 +datasets==2.14.6 +evaluate~=0.4.1 +rouge_score~=0.1.2 +sentencepiece~=0.1.99 +docx2txt==0.8 diff --git a/trt_llama_api.py b/trt_llama_api.py new file mode 100644 index 0000000000000000000000000000000000000000..eda57bac11b5d0bb11b400c99ab4c17d7869f0dd --- /dev/null +++ b/trt_llama_api.py @@ -0,0 +1,393 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +from typing import Any, Callable, Dict, Optional, Sequence +from llama_index.bridge.pydantic import Field, PrivateAttr +from llama_index.callbacks import CallbackManager +from llama_index.constants import DEFAULT_CONTEXT_WINDOW, DEFAULT_NUM_OUTPUTS +from llama_index.llms.base import ( + ChatMessage, + ChatResponse, + CompletionResponse, + ChatResponseGen, + CompletionResponseGen, + LLMMetadata, + llm_chat_callback, + llm_completion_callback, +) +from llama_index.llms.custom import CustomLLM +from llama_index.llms.generic_utils import stream_completion_response_to_chat_response +from llama_index.llms.generic_utils import completion_response_to_chat_response +from llama_index.llms.generic_utils import ( + messages_to_prompt as generic_messages_to_prompt, +) +from utils import (DEFAULT_HF_MODEL_DIRS, DEFAULT_PROMPT_TEMPLATES, + load_tokenizer, read_model_name, throttle_generator) +import gc +import torch +import tensorrt_llm +import uuid +import time +from tensorrt_llm.runtime import PYTHON_BINDINGS, ModelRunner +from tensorrt_llm.logger import logger +EOS_TOKEN = 2 +PAD_TOKEN = 2 + +class TrtLlmAPI(CustomLLM): + model_path: Optional[str] = Field( + description="The path to the trt engine." + ) + temperature: float = Field(description="The temperature to use for sampling.") + max_new_tokens: int = Field(description="The maximum number of tokens to generate.") + context_window: int = Field( + description="The maximum number of context tokens for the model." + ) + messages_to_prompt: Callable = Field( + description="The function to convert messages to a prompt.", exclude=True + ) + completion_to_prompt: Callable = Field( + description="The function to convert a completion to a prompt.", exclude=True + ) + generate_kwargs: Dict[str, Any] = Field( + default_factory=dict, description="Kwargs used for generation." + ) + model_kwargs: Dict[str, Any] = Field( + default_factory=dict, description="Kwargs used for model initialization." + ) + verbose: bool = Field(description="Whether to print verbose output.") + + _model: Any = PrivateAttr() + _model_config: Any = PrivateAttr() + _tokenizer: Any = PrivateAttr() + _pad_id:Any = PrivateAttr() + _end_id: Any = PrivateAttr() + _new_max_token: Any = PrivateAttr() + _max_new_tokens = PrivateAttr() + _sampling_config = PrivateAttr() + _verbose = PrivateAttr() + + def __init__( + self, + model_path: Optional[str] = None, + engine_name: Optional[str] = None, + tokenizer_dir: Optional[str] = None, + temperature: float = 0.1, + max_new_tokens: int = DEFAULT_NUM_OUTPUTS, + context_window: int = DEFAULT_CONTEXT_WINDOW, + messages_to_prompt: Optional[Callable] = None, + completion_to_prompt: Optional[Callable] = None, + callback_manager: Optional[CallbackManager] = None, + generate_kwargs: Optional[Dict[str, Any]] = None, + model_kwargs: Optional[Dict[str, Any]] = None, + verbose: bool = False + ) -> None: + + model_kwargs = model_kwargs or {} + model_kwargs.update({"n_ctx": context_window, "verbose": verbose}) + #logger.set_level('verbose') + runtime_rank = tensorrt_llm.mpi_rank() + model_name = read_model_name(model_path) + + self._tokenizer, self._pad_id, self._end_id = load_tokenizer( + tokenizer_dir=tokenizer_dir, + #vocab_file=args.vocab_file, + model_name=model_name, + #tokenizer_type=args.tokenizer_type, + ) + stop_words_list = None + bad_words_list = None + runner_cls = ModelRunner + runner_kwargs = dict(engine_dir=model_path, + #lora_dir=args.lora_dir, + rank=runtime_rank, + debug_mode=True, + lora_ckpt_source='hf') + self._model = runner_cls.from_dir(**runner_kwargs) + messages_to_prompt = messages_to_prompt or generic_messages_to_prompt + completion_to_prompt = completion_to_prompt or (lambda x: x) + + generate_kwargs = generate_kwargs or {} + generate_kwargs.update( + {"temperature": temperature, "max_tokens": max_new_tokens} + ) + #self._tokenizer = LlamaTokenizer.from_pretrained(tokenizer_dir, legacy=False) + self._new_max_token = max_new_tokens + + super().__init__( + model_path=model_path, + temperature=temperature, + context_window=context_window, + max_new_tokens=max_new_tokens, + messages_to_prompt=messages_to_prompt, + completion_to_prompt=completion_to_prompt, + callback_manager=callback_manager, + generate_kwargs=generate_kwargs, + model_kwargs=model_kwargs, + verbose=verbose, + ) + + @classmethod + def class_name(cls) -> str: + """Get class name.""" + return "TrtLlmAPI" + + @property + def metadata(self) -> LLMMetadata: + """LLM metadata.""" + return LLMMetadata( + context_window=self.context_window, + num_output=self.max_new_tokens, + model_name=self.model_path, + ) + + @llm_chat_callback() + def chat(self, messages: Sequence[ChatMessage], **kwargs: Any) -> ChatResponse: + prompt = self.messages_to_prompt(messages) + completion_response = self.complete(prompt, formatted=True, **kwargs) + return completion_response_to_chat_response(completion_response) + + @llm_chat_callback() + def stream_chat( + self, messages: Sequence[ChatMessage], **kwargs: Any + ) -> ChatResponseGen: + prompt = self.messages_to_prompt(messages) + completion_response = self.stream_complete(prompt, formatted=True, **kwargs) + return stream_completion_response_to_chat_response(completion_response) + + @llm_completion_callback() + def complete(self, prompt: str, **kwargs: Any) -> CompletionResponse: + self.generate_kwargs.update({"stream": False}) + is_formatted = kwargs.pop("formatted", False) + if not is_formatted: + prompt = self.completion_to_prompt(prompt) + input_text = [prompt] + + batch_input_ids = self.parse_input(self._tokenizer, + input_text, + pad_id=self._pad_id, + ) + input_lengths = [x.size(1) for x in batch_input_ids] + + with torch.no_grad(): + outputs = self._model.generate( + batch_input_ids, + max_new_tokens=self._new_max_token, + end_id=self._end_id, + pad_id=self._pad_id, + temperature=1.0, + top_k=1, + top_p=0, + num_beams=1, + length_penalty=1.0, + repetition_penalty=1.0, + stop_words_list=None, + bad_words_list=None, + lora_uids=None, + prompt_table_path=None, + prompt_tasks=None, + streaming=False, + output_sequence_lengths=True, + return_dict=True) + torch.cuda.synchronize() + + output_ids = outputs['output_ids'] + sequence_lengths = outputs['sequence_lengths'] + output_txt, output_token_ids = self.print_output(self._tokenizer, + output_ids, + input_lengths, + sequence_lengths) + # call garbage collected after inference + torch.cuda.empty_cache() + gc.collect() + return CompletionResponse(text=output_txt, raw=self.generate_completion_dict(output_txt)) + + def parse_input(self, + tokenizer, + input_text=None, + prompt_template=None, + input_file=None, + add_special_tokens=True, + max_input_length=4096, + pad_id=None, + num_prepend_vtokens=[]): + if pad_id is None: + pad_id = tokenizer.pad_token_id + + batch_input_ids = [] + for curr_text in input_text: + if prompt_template is not None: + curr_text = prompt_template.format(input_text=curr_text) + input_ids = tokenizer.encode(curr_text, + add_special_tokens=add_special_tokens, + truncation=True, + max_length=max_input_length) + batch_input_ids.append(input_ids) + + if num_prepend_vtokens: + assert len(num_prepend_vtokens) == len(batch_input_ids) + base_vocab_size = tokenizer.vocab_size - len( + tokenizer.special_tokens_map.get('additional_special_tokens', [])) + for i, length in enumerate(num_prepend_vtokens): + batch_input_ids[i] = list( + range(base_vocab_size, + base_vocab_size + length)) + batch_input_ids[i] + + batch_input_ids = [ + torch.tensor(x, dtype=torch.int32).unsqueeze(0) for x in batch_input_ids + ] + return batch_input_ids + + def remove_extra_eos_ids(self, outputs): + outputs.reverse() + while outputs and outputs[0] == 2: + outputs.pop(0) + outputs.reverse() + outputs.append(2) + return outputs + + def print_output(self, + tokenizer, + output_ids, + input_lengths, + sequence_lengths, + output_csv=None, + output_npy=None, + context_logits=None, + generation_logits=None, + output_logits_npy=None): + output_text = "" + batch_size, num_beams, _ = output_ids.size() + if output_csv is None and output_npy is None: + for batch_idx in range(batch_size): + inputs = output_ids[batch_idx][0][:input_lengths[batch_idx]].tolist( + ) + for beam in range(num_beams): + output_begin = input_lengths[batch_idx] + output_end = sequence_lengths[batch_idx][beam] + outputs = output_ids[batch_idx][beam][ + output_begin:output_end].tolist() + output_text = tokenizer.decode(outputs) + + output_ids = output_ids.reshape((-1, output_ids.size(2))) + return output_text, output_ids + + def get_output(self, output_ids, input_lengths, max_output_len, tokenizer): + num_beams = 1 + output_text = "" + outputs = None + for b in range(input_lengths.size(0)): + for beam in range(num_beams): + output_begin = input_lengths[b] + output_end = input_lengths[b] + max_output_len + outputs = output_ids[b][beam][output_begin:output_end].tolist() + outputs = self.remove_extra_eos_ids(outputs) + output_text = tokenizer.decode(outputs) + + return output_text, outputs + + def generate_completion_dict(self, text_str): + """ + Generate a dictionary for text completion details. + Returns: + dict: A dictionary containing completion details. + """ + completion_id: str = f"cmpl-{str(uuid.uuid4())}" + created: int = int(time.time()) + model_name: str = self._model if self._model is not None else self.model_path + return { + "id": completion_id, + "object": "text_completion", + "created": created, + "model": model_name, + "choices": [ + { + "text": text_str, + "index": 0, + "logprobs": None, + "finish_reason": 'stop' + } + ], + "usage": { + "prompt_tokens": None, + "completion_tokens": None, + "total_tokens": None + } + } + + @llm_completion_callback() + def stream_complete(self, prompt: str, **kwargs: Any) -> CompletionResponseGen: + is_formatted = kwargs.pop("formatted", False) + if not is_formatted: + prompt = self.completion_to_prompt(prompt) + input_text = [prompt] + batch_input_ids = self.parse_input(self._tokenizer, + input_text, + pad_id=self._end_id, + ) + input_lengths = [x.size(1) for x in batch_input_ids] + with torch.no_grad(): + outputs = self._model.generate( + batch_input_ids, + max_new_tokens=self._new_max_token, + end_id=self._end_id, + pad_id=self._pad_id, + temperature=1.0, + top_k=1, + top_p=0, + num_beams=1, + length_penalty=1.0, + repetition_penalty=1.0, + stop_words_list=None, + bad_words_list=None, + lora_uids=None, + prompt_table_path=None, + prompt_tasks=None, + streaming=True, + output_sequence_lengths=True, + return_dict=True) + torch.cuda.synchronize() + previous_text = "" # To keep track of the previously yielded text + + def gen() -> CompletionResponseGen: + nonlocal previous_text # Declare previous_text as nonlocal + for curr_outputs in throttle_generator(outputs, + 5): + output_ids = curr_outputs['output_ids'] + sequence_lengths = curr_outputs['sequence_lengths'] + output_txt, output_token_ids = self.print_output(self._tokenizer, + output_ids, + input_lengths, + sequence_lengths) + if output_txt.endswith(""): + output_txt = output_txt[:-4] + pre_token_len = len(previous_text) + new_text = output_txt[pre_token_len:] # Get only the new text + yield CompletionResponse(delta=new_text, text=output_txt, + raw=self.generate_completion_dict(output_txt)) + previous_text = output_txt # Update the previously yielded text after yielding + return gen() + + def unload_model(self): + if self._model is not None: + del self._model + # Step 3: Additional cleanup if needed + torch.cuda.empty_cache() + gc.collect() diff --git a/ui/assets/download.png b/ui/assets/download.png new file mode 100644 index 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b/ui/assets/retry.png new file mode 100644 index 0000000000000000000000000000000000000000..4e71d4b27410f82fcec78e62898f51b17f25b7fa Binary files /dev/null and b/ui/assets/retry.png differ diff --git a/ui/assets/shutdown.png b/ui/assets/shutdown.png new file mode 100644 index 0000000000000000000000000000000000000000..21862018fa99d68c40654f9112a88ad2aac07076 Binary files /dev/null and b/ui/assets/shutdown.png differ diff --git a/ui/assets/undo.png b/ui/assets/undo.png new file mode 100644 index 0000000000000000000000000000000000000000..83250921c1b68970864ec5f19cb9579b5be1cf7a Binary files /dev/null and b/ui/assets/undo.png differ diff --git a/ui/configuration.py b/ui/configuration.py new file mode 100644 index 0000000000000000000000000000000000000000..db5796a86a0a7af271ae2439a833bed647cc04af --- /dev/null +++ b/ui/configuration.py @@ -0,0 +1,136 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +import json + +class Configuration: + + default_config_path = "./config/config.json" + modified_config_path = "./config/preferences.json" + + def __init__(self) -> None: + default_config = self._read_json_file(self.default_config_path) + self.modified_config = self._read_json_file(self.modified_config_path) + self.merged_config = self._merge_objects(default_config, self.modified_config) + self._display_strings = self.get_config("strings") + self._display_strings_rev = {} + for key, val in self._display_strings.items(): + if isinstance(val, str): + self._display_strings_rev[val] = key + pass + + def get_config_from_file(self, key: str, file: str): + if file is None or len(file) == 0: + return None + + config = self._read_json_file(file) + if key is None or len(key) == 0: + return None + keys = key.split('/') + for k in keys: + if k in config: + config = config[k] + else: + config = None + break + return config + + def get_config(self, key: str): + if key is None or len(key) == 0: + return self.merged_config + keys = key.split('/') + root = self.merged_config + for k in keys: + if k in root: + root = root[k] + else: + root = None + break + return root + + def set_config(self, key: str, value: any): + keys = key.split('/') + current_level = self.modified_config + + for k in keys[:-1]: + current_level = current_level.setdefault(k, {}) + + current_level[keys[-1]] = value + self.merged_config = self._merge_objects(self.merged_config, self.modified_config) + self._write_json_to_file(self.modified_config, self.modified_config_path) + + def _write_json_to_file(self, json_object, file_path): + with open(file_path, 'w') as file: + json.dump(json_object, file, indent=2) + + def _read_json_file(self, file_path): + retVal = {} + try: + with open(file_path, 'r') as file: + data = json.load(file) + retVal = data if data else {} # Return empty JSON object if file is empty + except json.JSONDecodeError as e: + print(f"The file at {file_path} is not a valid JSON file. Error: {e}") + except FileNotFoundError: + print(f"The file at {file_path} does not exist.") + except Exception as e: + print(f"error reading {file_path}. Error: {e}") + + return retVal + + def _merge_objects(self, obj1, obj2): + if not isinstance(obj1, dict) or not isinstance(obj2, dict): + return obj2 # If either is not a dictionary, return the second object + + merged = obj1.copy() + + for key, value in obj2.items(): + if key in merged and isinstance(merged[key], dict): + # Recursive merge if the value is another dictionary + merged[key] = self._merge_objects(merged[key], value) + else: + merged[key] = value + + return merged + + def get_display_strings(self, key): + if isinstance(key, list): + return [self.get_display_strings(_key) for _key in key] + + if isinstance(key, str): + if key in self._display_strings: + return self._display_strings[key] + else: + return key + + return key + + def get_display_string_keys(self, value): + if isinstance(value, list): + return [self.get_display_string_keys(_value) for _value in value] + + if isinstance(value, str): + if value in self._display_strings_rev: + return self._display_strings_rev[value] + else: + return value + + return value \ No newline at end of file diff --git a/ui/select_folder.py b/ui/select_folder.py new file mode 100644 index 0000000000000000000000000000000000000000..e1eeb23dc79e333960bf1b16b98f3a4c323c99ec --- /dev/null +++ b/ui/select_folder.py @@ -0,0 +1,41 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +import tkinter as tk +from tkinter import filedialog +import sys +import platform + +def select_folder(root): + top = tk.Toplevel(root) + top.attributes('-topmost', True) + top.withdraw() + parent = top if platform.system() == "Windows" else None + directory = filedialog.askdirectory(parent=parent) + top.destroy() + return directory + +if __name__ == "__main__": + root = tk.Tk() + root.withdraw() + print(select_folder(root)) + root.destroy() + sys.exit(0) \ No newline at end of file diff --git a/ui/user_interface.py b/ui/user_interface.py new file mode 100644 index 0000000000000000000000000000000000000000..a71d3bc5ed12b91dbb483545d6857a066b8fa958 --- /dev/null +++ b/ui/user_interface.py @@ -0,0 +1,1051 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +import gradio as gr +import subprocess +from ui.configuration import Configuration +import math +import uuid +import sys +import os +import kaizen_theme as kaizen +import re +import threading +import webbrowser +import socket +import random + + +class MainInterface: + + _dataset_path_key = 'dataset' + _models_path_key = 'models' + _dataset_directory_label_text = ".txt, .pdf, .doc files supported" + _dataset_path_updated_callback = None + _dataset_source_updated_callback = None + _shutdown_callback = None + _reset_chat_callback = None + _undo_last_chat_callback = None + _model_change_callback = None + _regenerate_index_callback = None + _query_handler = None + _state = None + _interface = None + _streaming = False + _models_list = {} + + def _get_enable_disable_elemet_list(self): + ret_val = [ + self._chat_query_input_textbox, + self._chat_bot_window, + self._chat_submit_button, + self._chat_retry_button, + self._chat_reset_button, + self._models_dropdown, + self._dataset_source_dropdown, + self._dataset_update_source_edit_button, + self._dataset_regenerate_index_button + ] + + if self._chat_undo_button is not None: + ret_val.append(self._chat_undo_button) + + return ret_val + + def _before_change_element_state(self, request: gr.Request): + self._validate_session(request) + ret_val = [ + gr.Textbox("", interactive=False), + gr.Chatbot(), + gr.Button(interactive=False), + gr.Button(interactive=False), + gr.Button(interactive=False), + gr.Dropdown(interactive=False), + gr.Dropdown(interactive=False), + gr.Button(interactive=False), + gr.Button(interactive=False) + ] + + if self._chat_undo_button is not None: + ret_val.append(gr.Button(interactive=False)) + + return ret_val + + def _after_change_element_state(self, request: gr.Request): + self._validate_session(request) + ret_val = [ + gr.Textbox(interactive=True), + [], + gr.Button(interactive=True), + gr.Button(interactive=True), + gr.Button(interactive=True), + gr.Dropdown(interactive=True), + gr.Dropdown(interactive=True), + gr.Button(interactive=True), + gr.Button(interactive=True) + ] + + if self._chat_undo_button is not None: + ret_val.append(gr.Button(interactive=True)) + + return ret_val + + def __init__(self, chatbot=None, streaming = False) -> None: + self._interface = None + self._query_handler = chatbot + self._streaming = streaming + self.config = Configuration() + self._dataset_path = self._get_dataset_path() + self._default_dataset_path = self._get_default_dataset_path() + pass + + def _get_dataset_path(self): + _dataset_path = "" + dataset_config = self.config.get_config(self._dataset_path_key) or {} + if 'path' in dataset_config: + _dataset_path = dataset_config['path'] + if 'isRelative' in dataset_config and dataset_config['isRelative'] is True: + _dataset_path = os.path.join(os.getcwd(), _dataset_path) + + return _dataset_path + + def _get_default_dataset_path(self): + _dataset_path = "" + dataset_config = self.config.get_config_from_file(self._dataset_path_key, "config/config.json") or {} + if 'path' in dataset_config: + _dataset_path = dataset_config['path'] + if 'isRelative' in dataset_config and dataset_config['isRelative'] is True: + _dataset_path = os.path.join(os.getcwd(), _dataset_path) + + return _dataset_path + + def on_dataset_path_updated(self, callback): + self._dataset_path_updated_callback = callback + + def on_dataset_source_updated(self, callback): + self._dataset_source_updated_callback = callback + + def on_shutdown(self, callback): + self._shutdown_callback = callback + + def on_reset_chat(self, callback): + self._reset_chat_callback = callback + + def on_undo_last_chat(self, callback): + self._undo_last_chat_callback = callback + + def on_model_change(self, callback): + self._model_change_callback = callback + + def on_regenerate_index(self, callback): + self._regenerate_index_callback = callback + + def _get_theme(self): + primary_hue = gr.themes.Color("#76B900", "#76B900", "#76B900", "#76B900", "#76B900", "#76B900", "#76B900", "#76B900", "#76B900", "#76B900", "#76B900") + neutral_hue = gr.themes.Color("#292929", "#292929", "#292929", "#292929", "#292929", "#292929", "#292929", "#292929", "#292929", "#292929", "#292929") + return gr.Theme( + primary_hue=primary_hue, + neutral_hue=neutral_hue + ).set( + body_background_fill="#191919", + body_background_fill_dark="#191919", + block_background_fill="#292929", + block_background_fill_dark="#292929", + block_label_background_fill="#292929", + block_label_background_fill_dark="#292929", + border_color_primary="#191919",#components background + border_color_primary_dark="#191919", + background_fill_primary="#292929",#dropdown + background_fill_primary_dark="#292929", + background_fill_secondary="#393939",#response chatbot bubble + background_fill_secondary_dark="#393939", + color_accent_soft="#393939",#request chatbot bubble + color_accent_soft_dark="#393939", + #text colors + block_label_text_color="#FFFFFF", + block_label_text_color_dark="#FFFFFF", + body_text_color="#FFFFFF", + body_text_color_dark="#FFFFFF", + body_text_color_subdued="#FFFFFF", + body_text_color_subdued_dark="#FFFFFF", + button_secondary_text_color="#FFFFFF", + button_secondary_text_color_dark="#FFFFFF", + button_primary_text_color="#FFFFFF", + button_primary_text_color_dark="#FFFFFF", + input_placeholder_color="#FFFFFF",#placeholder text color + input_placeholder_color_dark="#FFFFFF", + ) + + def get_css(self): + return kaizen.css() + open(os.path.join(os.path.dirname(__file__), 'www/app.css')).read() + + def render(self): + with gr.Blocks( + title="Chat with RTX", + analytics_enabled=False, + theme=kaizen.theme(), + css=self.get_css(), + js=os.path.join(os.path.dirname(__file__), 'www/app.js') + ) as interface: + self._interface = interface + self._state = gr.State({}) + ( + self._shutdown_button, + self._shutdown_post_shutdown_group, + self._shutdown_memory_released_markdown, + self._shutdown_invalid_session_markdown + ) = self._render_logo_shut_down() + with gr.Row(): + self._models_dropdown, self._models_group = self._render_models() + ( + self._dataset_source_textbox, + self._dataset_update_source_edit_button, + self._dataset_source_dropdown, + self._dataset_regenerate_index_button, + self._dataset_label_markdown, + self._dataset_group + ) = self._render_dataset_picker() + ( + self._sample_question_components, + self._sample_question_rows, + self._sample_question_empty_space_component, + self._sample_qustion_default_dataset_markdown + ) = self._render_sample_question() + ( + self._chat_bot_window, + self._chat_query_input_textbox, + self._chat_submit_button, + self._chat_retry_button, + self._chat_undo_button, + self._chat_reset_button, + self._chat_query_group, + self._chat_disclaimer_markdown + ) = self._render_chatbot(show_chatbot=len(self._sample_question_components) == 0) + self._handle_events() + interface.queue() + port = self._get_free_port() + self._open_app(port) + interface.launch( + favicon_path=os.path.join(os.path.dirname(__file__), 'assets/nvidia_logo.png'), + show_api=False, + server_port=port,share=True + ) + + def _get_free_port(self): + # Create a socket object + sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) + # Set a short timeout for the connection attempt + sock.settimeout(1) + port = None + while port is None: + port = 1048 + try: + # Attempt to bind to the port + sock.bind((socket.gethostbyname(socket.gethostname()), port)) + print(socket.gethostbyname(socket.gethostname()), port) + except OSError as e: + port = None + if e.errno != 98: # errno 98: Address already in use + print('OS error', e) + break + sock.close() + return port + + def _open_app(self, port): + def launch_thread(cookie): + launch_url = f'http://127.0.0.1:{port}?cookie={cookie}&__theme=dark' + print(f'Open {launch_url} in browser to start Chat with RTX') + webbrowser.open(launch_url) + return None + + self._secure_cookie = str(uuid.uuid4()) + threading.Thread(target=launch_thread, args=(self._secure_cookie,)).start() + return None + + def _validate_request(self, request: gr.Request): + return True + + def _get_session_id(self, state): + if isinstance(state, object): + if not 'session-id' in state: + state['session-id'] = str(uuid.uuid4()) + return state['session-id'] + return None + + def _render_models(self): + models = self.config.get_config(self._models_path_key) + model_names = [] + for model in models['supported']: + if model['installed'] is True: + model_names.append(model['name']) + self._models_list[model['name']] = model + + with gr.Column(): + with gr.Group(elem_classes="padding-8p model-goup") as models_group: + gr.Markdown("AI model") + gr.Markdown( + 'Select AI model', + elem_classes="description-secondary-markdown" + ) + def get_selected_value(): + selected = self.config.get_config('models/selected') + if len(self._models_list) > 0: + if not selected in self._models_list: + selected = self.config.get_config_from_file('models/selected', "config/config.json") + if not selected in self._models_list: + selected = list(self._models_list.keys())[0] + return selected + return gr.Dropdown( + model_names, + elem_classes="height-40p", + value=get_selected_value, + container=False, + filterable=False + ), models_group + + def _render_logo_shut_down(self): + with gr.Row(): + gr.Image(os.path.join(os.path.dirname(__file__), "assets/nvidia_logo.png"), + interactive=False, + show_label=False, + show_download_button=False, + width=40, + scale=0, + container=False, + min_width=40 + ) + gr.HTML(""" +

Chat with RTX

+ """) + shutdown_button = gr.Button( + "", + scale=0, + icon=os.path.join(os.path.dirname(__file__), 'assets/shutdown.png'), + elem_classes="icon-button tooltip-component", + elem_id="shutdown-btn" + ) + + with gr.Group(visible=False, elem_classes="shutdown-group") as post_shutdown_group: + with gr.Row(): + gr.HTML("") + gr.Image(os.path.join(os.path.dirname(__file__), "assets/info.png"), + interactive=False, + show_label=False, + show_download_button=False, + width=40, + scale=0, + container=False, + min_width=40 + ) + gr.HTML("") + with gr.Row(): + shutdown_memory_released_markdown = gr.Markdown( + "Video memory released. Reopen RTX Chat from desktop to continue chatting.", + elem_classes="text-align-center" + ) + shutdown_invalid_session_markdown = gr.Markdown( + "Invalid session. Reopen RTX Chat from desktop to continue chatting.", + elem_classes="text-align-center" + ) + + return shutdown_button, post_shutdown_group, shutdown_memory_released_markdown, shutdown_invalid_session_markdown + + def _render_dataset_picker(self): + sources = self.config.get_config("dataset/sources") + self._dataset_selected_source = self.config.get_config("dataset/selected") + with gr.Column(elem_classes="dataset-column"): + with gr.Group(elem_classes="padding-8p dataset-goup") as dataset_group: + with gr.Row(): + with gr.Column(): + gr.Markdown("Dataset") + dataset_label_markdown = gr.Markdown( + self._dataset_directory_label_text, + elem_classes="description-secondary-markdown", + elem_id="dataset-description-label" + ) + regenerate_vector_button = gr.Button( + "", + icon=os.path.join(os.path.dirname(__file__), 'assets/regenerate.png'), + elem_classes="icon-button tooltip-component", + elem_id="dataset-regenerate-index-btn", + scale=0 + ) + dataset_source_dropdown = gr.Dropdown( + self.config.get_display_strings(sources), + value=lambda: self.config.get_display_strings(self._dataset_selected_source), + show_label=False, + container=False, + filterable=False, + elem_classes="margin-bottom-8p height-40p" + ) + with gr.Row(): + dataset_source_textbox = gr.Textbox( + lambda: self._dataset_path, + scale=9, + container=False, + elem_classes="height-40p margin-right-8p", + interactive=False, + placeholder="Enter URL...", + max_lines=1, + autoscroll=True + ) + dataset_update_source_edit_button = gr.Button( + "", + icon=os.path.join(os.path.dirname(__file__), 'assets/edit.png'), + elem_classes="icon-button tooltip-component", + elem_id="dataset-update-source-edit-button", + visible=self._dataset_selected_source=="directory", + scale=0 + ) + return ( + dataset_source_textbox, + dataset_update_source_edit_button, + dataset_source_dropdown, + regenerate_vector_button, + dataset_label_markdown, + dataset_group + ) + + + def _render_sample_question(self): + question_butons = [] + question_rows = [] + sample_questions: list = self.config.get_config("sample_questions") + if sample_questions is None or len(sample_questions) == 0: + return question_butons, question_rows + + chat_window_height = 500 + row_height = 16 + button_height = 42 + elem_per_row = 2 + row_count = math.ceil(len(sample_questions) / elem_per_row) + height = chat_window_height - (row_count*(row_height + button_height)) + empty_space_component = gr.HTML(f'
') + default_dataset_label = gr.Markdown( + "Default dataset is a sampling of articles recently published on GeForce News", + elem_classes="description-secondary-markdown chat-disclaimer-message margin-" + ) + for i in range(0, len(sample_questions), 2): + row_questions = sample_questions[:2] + sample_questions = sample_questions[2:] + with gr.Row() as question_row: + for index, question in enumerate(row_questions): + query = question["query"] + button = gr.Button( + query, + elem_classes="sample-question-button" + ) + question_butons.append({ + "question": query, + "component": button + }) + question_rows.append(question_row) + return question_butons, question_rows, empty_space_component, default_dataset_label + + def _render_chatbot(self, show_chatbot): + chatbot_window = gr.Chatbot( + show_label=False, + elem_classes="chat-window", + visible=show_chatbot, + elem_id="main-chatbot-window", + sanitize_html=True + ) + with gr.Group() as query_group: + with gr.Row(): + query_input = gr.Textbox(placeholder="Chat with RTX...", scale=9, container=False) + submit_button = gr.Button("SEND", variant="primary", scale=1) + with gr.Row(): + gr.HTML("") + retry_button = gr.Button( + "", + elem_classes="icon-button tooltip-component", + elem_id="chatbot-retry-button", + scale=0, + icon=os.path.join(os.path.dirname(__file__), 'assets/retry.png'), + ) + undo_button = None + if self.config.get_config_from_file("is_chat_engine", os.path.join(os.path.curdir, "config/app_config.json")) == False: + undo_button = gr.Button( + "", + scale=0, + icon=os.path.join(os.path.dirname(__file__), 'assets/undo.png'), + elem_classes="icon-button tooltip-component", + elem_id="chatbot-undo-button" + ) + reset_button = gr.Button( + "", + elem_classes="icon-button tooltip-component", + elem_id="chatbot-reset-button", + scale=0, + icon=os.path.join(os.path.dirname(__file__), 'assets/reset.png'), + ) + gr.HTML("") + chat_disclaimer_markdown = gr.Markdown( + "Chat with RTX response quality depends on the AI model's accuracy and the input dataset. Please verify important information.", + elem_classes="description-secondary-markdown chat-disclaimer-message margin-" + ) + return (chatbot_window, query_input, submit_button, retry_button, undo_button, reset_button, query_group, chat_disclaimer_markdown) + + def _handle_events(self): + self._handle_load_events() + self._handle_shutdown_events() + self._handle_model_events() + self._handle_dataset_events() + self._handle_chatbot_events() + return None + + def _validate_session_and_raise(self, request: gr.Request): + try: + self._validate_request(request) + except Exception as e: + raise gr.Error('Invalid session') + + def _validate_session(self, request: gr.Request): + try: + self._validate_request(request) + except Exception as e: + return [ + gr.Group(visible=False), + gr.Group(visible=False), + gr.Chatbot(visible=False), + gr.Group(visible=False), + gr.Button(visible=False), + gr.Button(visible=False), + gr.Group(visible=True), + gr.Button(visible=False), + gr.Button(visible=False), + gr.Markdown(visible=False), + gr.Markdown(visible=True), + gr.Markdown(visible=False) + ] + self._get_sample_question_components_new(True) + return [ + gr.Group(), + gr.Group(), + gr.Chatbot(), + gr.Group(), + gr.Button(), + gr.Button(), + gr.Group(), + gr.Button(), + gr.Button(), + gr.Markdown(), + gr.Markdown(), + gr.Markdown() + ] + self._get_sample_question_components_new() + + def _get_validate_session_output(self): + return [ + self._models_group, + self._dataset_group, + self._chat_bot_window, + self._chat_query_group, + self._chat_reset_button, + self._chat_retry_button, + self._shutdown_post_shutdown_group, + self._shutdown_button, + self._chat_undo_button, + self._chat_disclaimer_markdown, + self._shutdown_invalid_session_markdown, + self._shutdown_memory_released_markdown + ] + self._get_sample_question_components() + + def _handle_load_events(self): + self._interface.load( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + self._show_hide_sample_questions, + self._get_show_hide_sample_questions_inputs(), + self._get_show_hide_sample_questions_outputs() + ) + return None + + def _handle_shutdown_events(self): + def close_thread(session_id): + if self._shutdown_callback: + self._shutdown_callback(session_id) + self._interface.close() + self._interface = None + print('exiting') + os._exit(0) + + def handle_shutdown(state, request: gr.Request): + self._validate_session(request) + if self._interface is not None: + _close_thread = threading.Thread(target=close_thread, args=(self._get_session_id(state),)) + _close_thread.start() + else: + print("Interface not initialized or already closed") + return state + def before_shutdown(request: gr.Request): + self._validate_session(request) + ret_val = [ + gr.Group(visible=False), + gr.Group(visible=False), + gr.Chatbot(visible=False), + gr.Group(visible=False), + gr.Button(visible=False), + gr.Button(visible=False), + gr.Group(visible=True), + gr.Button(visible=False), + gr.Button(visible=False), + gr.Markdown(visible=False), + gr.Markdown(visible=False), + gr.Markdown(visible=True) + ] + self._get_sample_question_components_new(True) + return ret_val + + + self._shutdown_button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + before_shutdown, + None, + [ + self._models_group, + self._dataset_group, + self._chat_bot_window, + self._chat_query_group, + self._chat_reset_button, + self._chat_retry_button, + self._shutdown_post_shutdown_group, + self._shutdown_button, + self._chat_undo_button, + self._chat_disclaimer_markdown, + self._shutdown_invalid_session_markdown, + self._shutdown_memory_released_markdown + ] + self._get_sample_question_components() + ).then( + handle_shutdown, + self._state, + self._state + ) + + def _handle_model_events(self): + + def on_selection_change(newModel, state, request: gr.Request): + self._validate_session(request) + if self._model_change_callback: + self._model_change_callback( + self._models_list[newModel]['name'], + self._models_list[newModel]['metadata'], + self._get_session_id(state) + ) + self.config.set_config("models/selected", newModel) + return newModel, state + + self._models_dropdown.change( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + self._before_change_element_state, + None, + self._get_enable_disable_elemet_list() + ).then( + on_selection_change, + [self._models_dropdown, self._state], + [self._models_dropdown, self._state] + ).then( + self._after_change_element_state, + None, + self._get_enable_disable_elemet_list(), + show_progress=False + ) + + def _handle_dataset_events(self): + + def select_folder(path, state, request: gr.Request): + self._validate_session(request) + if self._dataset_selected_source == "directory": + command = [sys.executable, "./ui/select_folder.py"] + process = subprocess.Popen(command, stdout=subprocess.PIPE, stderr=subprocess.PIPE) + output, _ = process.communicate() + # Check if the command was successful + result_string = "" + if process.returncode == 0: + result_string = output.decode().strip() + else: + print("Error executing script:", process.returncode) + if len(result_string) > 0: + self._dataset_path = result_string + self.config.set_config(self._dataset_path_key, {"path": self._dataset_path, "isRelative": False}) + else: + self._dataset_path = path + + if self._dataset_path_updated_callback: + self._dataset_path_updated_callback( + self._dataset_selected_source, + self._dataset_path, + None, + self._get_session_id(state) + ) + return self._dataset_path, state + + self._dataset_update_source_edit_button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + self._before_change_element_state, + None, + self._get_enable_disable_elemet_list() + ).then( + select_folder, + [self._dataset_source_textbox, self._state], + [self._dataset_source_textbox, self._state] + ).then( + self._after_change_element_state, + None, + self._get_enable_disable_elemet_list(), + show_progress=False + ).then( + self._show_hide_sample_questions, + self._get_show_hide_sample_questions_inputs(), + self._get_show_hide_sample_questions_outputs(), + show_progress=False + ) + + def on_dataset_source_changed(source, state, request: gr.Request): + self._validate_session(request) + self._dataset_selected_source = self.config.get_display_string_keys(source) + source = self._dataset_selected_source + self._dataset_path = self._get_dataset_path() if source=="directory" else "" + if self._dataset_source_updated_callback: + self._dataset_source_updated_callback( + self._dataset_selected_source, + self._dataset_path, + self._get_session_id(state) + ) + return [ + gr.Textbox( + interactive=False, + visible=source!="nodataset", + value=self._dataset_path + ), + gr.Button(visible=source=="directory"), + gr.Button(visible=source!="nodataset"), + state + ] + + change_source_description = """ + (source) => { + let element = document.querySelector('[id="dataset-description-label"]'); + let label = ".txt, .pdf, .doc files supported"; + if(element) { + element.querySelector('p').textContent = label; + } else { + console.error("failed to update"); + } + return source; + } + """ + + self._dataset_source_dropdown.change( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + self._before_change_element_state, + None, + self._get_enable_disable_elemet_list(), + show_progress=False + ).then( + on_dataset_source_changed, + [self._dataset_source_dropdown, self._state], + [ + self._dataset_source_textbox, + self._dataset_update_source_edit_button, + self._dataset_regenerate_index_button, + self._state + ], + show_progress=False + ).then( + lambda x: x, + self._dataset_source_dropdown, + self._dataset_source_dropdown, + show_progress=False, + js=change_source_description + ).then( + self._after_change_element_state, + None, + self._get_enable_disable_elemet_list(), + show_progress=False + ).then( + self._show_hide_sample_questions, + self._get_show_hide_sample_questions_inputs(), + self._get_show_hide_sample_questions_outputs(), + show_progress=False + ) + + def regenerate_index(state, request: gr.Request): + self._validate_session(request) + if self._regenerate_index_callback: + self._regenerate_index_callback(self._dataset_selected_source, self._dataset_path, self._get_session_id(state)) + return self._dataset_path, state + + self._dataset_regenerate_index_button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + self._before_change_element_state, + None, + self._get_enable_disable_elemet_list() + ).then( + regenerate_index, + self._state, + [self._dataset_source_textbox, self._state] + ).then( + self._after_change_element_state, + None, + self._get_enable_disable_elemet_list(), + show_progress=False + ) + + +# dataset events ends + def _show_hide_sample_questions(self, query, history, dataset_source, state, request: gr.Request): + self._validate_session(request) + dataset_source = self.config.get_display_string_keys(dataset_source) + sample_question_shown = state['sample_question_shown'] if isinstance(state, object) and 'sample_question_shown' in state else False + hide_sample_ques = \ + len(query) > 0 or \ + len(history) > 0 or \ + sample_question_shown or \ + (os.path.normpath(self._dataset_path) != os.path.normpath(self._default_dataset_path)) + if isinstance(state, object): + state['sample_question_shown'] = hide_sample_ques + ret_val = [gr.Button(visible=not hide_sample_ques) for _ in self._sample_question_components] + ret_val.insert(0, gr.Chatbot(history, visible=hide_sample_ques)) + [ret_val.append(gr.Row(visible=not hide_sample_ques)) for _ in self._sample_question_rows] + ret_val.append(gr.HTML(visible=not hide_sample_ques)) + ret_val.append(gr.Markdown(visible=not hide_sample_ques)) + ret_val.append(state) + return ret_val + + def _get_show_hide_sample_questions_inputs(self): + return [ + self._chat_query_input_textbox ,self._chat_bot_window, self._dataset_source_dropdown, self._state + ] + + def _get_sample_question_components_new(self, hide_sample_ques: bool = None): + if hide_sample_ques is None: # neither show nor hide + ret_val = [gr.Button() for _ in self._sample_question_components] + [ret_val.append(gr.Row()) for _ in self._sample_question_rows] + ret_val.append(gr.HTML()) + ret_val.append(gr.Markdown()) + else: + ret_val = [gr.Button(visible=not hide_sample_ques) for _ in self._sample_question_components] + [ret_val.append(gr.Row(visible=not hide_sample_ques)) for _ in self._sample_question_rows] + ret_val.append(gr.HTML(visible=not hide_sample_ques)) + ret_val.append(gr.Markdown(visible=not hide_sample_ques)) + return ret_val + + + def _get_sample_question_components(self): + sample_questions_buttons = [question['component'] for question in self._sample_question_components] + return sample_questions_buttons + self._sample_question_rows + [self._sample_question_empty_space_component, self._sample_qustion_default_dataset_markdown] + + def _get_show_hide_sample_questions_outputs(self): + return [self._chat_bot_window] + self._get_sample_question_components() + [self._state] + +# chat bot events + def _handle_chatbot_events(self): + def process_input(query, history, request: gr.Request): + self._validate_session(request) + if len(query) == 0: + return "", history + history.append([query, None]) + return "", history + + def process_output(history, state, request: gr.Request): + self._validate_session(request) + if len(history) == 0: + yield history, state + else: + query = history[-1] + if query[1] != None: + yield history, state + elif self._query_handler: + for response in self._query_handler(query[0], history[:-1], self._get_session_id(state)): + history[-1][1] = response + yield history, state + else: + history[-1][1] = "ChatBot not ready..." + yield history, state + + #undo handler + def process_undo_last_chat(history: list, state, request: gr.Request): + self._validate_session(request) + if len(history) == 0: + return history, state + + history = history[:len(history) - 1] + if self._undo_last_chat_callback: + self._undo_last_chat_callback(history, self._get_session_id(state)) + + return history, state + + #retry handler + def process_retry(history: list, request: gr.Request): + self._validate_session(request) + if len(history) == 0: + return history + + lastChat = history[-1] + history = history[:len(history) - 1] + _, history = process_input(lastChat[0], history, request) + return history + + def reset(state, request: gr.Request): + self._validate_session(request) + if self._reset_chat_callback: + self._reset_chat_callback(self._get_session_id(state)) + return "", [], state + + gr.on( + [self._chat_query_input_textbox.submit, self._chat_submit_button.click], + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + self._show_hide_sample_questions, + self._get_show_hide_sample_questions_inputs(), + self._get_show_hide_sample_questions_outputs() + ).then( + process_input, + [self._chat_query_input_textbox, self._chat_bot_window], + [self._chat_query_input_textbox, self._chat_bot_window] + ).then( + process_output, + [self._chat_bot_window, self._state], + [self._chat_bot_window, self._state] + ) + + self._chat_retry_button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + process_retry, + [self._chat_bot_window], + [self._chat_bot_window] + ).then( + process_output, + [self._chat_bot_window, self._state], + [self._chat_bot_window, self._state] + ) + + if self._chat_undo_button: + self._chat_undo_button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + process_undo_last_chat, + [self._chat_bot_window, self._state], + [self._chat_bot_window, self._state] + ) + self._chat_reset_button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + reset, + self._state, + [self._chat_query_input_textbox, self._chat_bot_window, self._state] + ) + + def handle_sample_question_click(evt: gr.EventData, request: gr.Request): + self._validate_session(request) + return evt.target.value + + for sample in self._sample_question_components: + button: gr.Button = sample['component'] + button.click( + self._validate_session, + None, + self._get_validate_session_output() + ).then( + self._validate_session_and_raise, + None, + None + ).success( + handle_sample_question_click, + None, + self._chat_query_input_textbox + ).then( + self._show_hide_sample_questions, + self._get_show_hide_sample_questions_inputs(), + self._get_show_hide_sample_questions_outputs() + ).then( + process_input, + [self._chat_query_input_textbox, self._chat_bot_window], + [self._chat_query_input_textbox, self._chat_bot_window] + ).then( + process_output, + [self._chat_bot_window, self._state], + [self._chat_bot_window, self._state] + ) diff --git a/ui/www/app.css b/ui/www/app.css new file mode 100644 index 0000000000000000000000000000000000000000..51bf03d5a40f6ad29567b122278b4408075442fe --- /dev/null +++ b/ui/www/app.css @@ -0,0 +1,143 @@ +/* +// SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +// SPDX-License-Identifier: MIT +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the "Software"), +// to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +*/ + +footer { + display:none !important +} + +.icon-button { + border-width: 0px !important; + padding: 0 !important; + margin: 0 !important; + min-width: 40px !important; + height: 40px !important; + img { + margin: 0 !important; + padding: 0 !important; + } +} + +.icon-button img { + margin: 0 !important; + padding: 0 !important; +} + +.margin-8p { + margin: 8px !important; +} + +.padding-8p { + padding: 8px; +} + +.height-38p { + height: 38px; +} + +.border-292929 { + border-color: #292929 !important +} + +.height-40p { + height: 40px; +} + +.margin-right-8p { + margin-right: 8px !important; +} + +.margin-bottom-8p { + margin-bottom: 8px !important; +} + +.margin-bottom-48p { + margin-bottom: 48px !important; +} + +.description-secondary-markdown p { + color: rgba(255,255,255,.75) !important; +} + +.text-align-center { + text-align: center; +} + +.shutdown-group { + height: 700px; + justify-content: center; +} + +.chat-window { + height: 500px !important; + .message-row { + .message { + width: calc(100% - 44px) !important; + } + } + .message-row button { + cursor: default; + } +} + +.dataset-column { + min-width: 500px !important; +} + +.dataset-goup, +.model-goup +{ + min-height: 166.5px !important; +} + +.tooltip { + position: absolute; + background-color: #343434; + color: #e8e8e8; + padding: 5px; + display: none; + z-index: 999; + font-family: 'NVIDIA Sans'; + font-size: var(--text-md); +} + +.sample-question-button { + border: var(--button-border-width) solid rgb(94, 94, 94) !important; + font-size: var(--text-md) !important; + font-weight: 400 !important; + height: 42px !important; +} + +.chat-disclaimer-message { + font-size: 12px !important; + text-align: center; +} + +/* Global elements */ +a { + color: #76b900 !important; + text-decoration: none !important; +} + +.progress-text { + display: none; +} \ No newline at end of file diff --git a/ui/www/app.js b/ui/www/app.js new file mode 100644 index 0000000000000000000000000000000000000000..08e8781e7d6b509bc9454a0bc406c12e3ed43fc1 --- /dev/null +++ b/ui/www/app.js @@ -0,0 +1,100 @@ +// SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +// SPDX-License-Identifier: MIT +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the "Software"), +// to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, +// and/or sell copies of the Software, and to permit persons to whom the +// Software is furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +// DEALINGS IN THE SOFTWARE. +() => { + // file to customize behavior + console.log('js loaded', window.location.href); + + //handle launch + let reload = false; + let gradioURL = new URL(window.location.href); + if(gradioURL.searchParams.has('cookie')) { + const secureCookie = gradioURL.searchParams.get('cookie'); + gradioURL.searchParams.delete('cookie'); + // to do set the cookie + const SESSION_COOKIE_EXPIRY = 60 * 60 * 24; // 1 day + //document.cookie = `_s_chat_=${secureCookie}; path=${location.pathname}; max-age=${SESSION_COOKIE_EXPIRY}; samesite=strict`; + document.cookie = `_s_chat_=${secureCookie}; path=${location.pathname}; samesite=strict`; + reload = true; + } + if( + !gradioURL.searchParams.has('__theme') || + (gradioURL.searchParams.has('__theme') && gradioURL.searchParams.get('__theme') !== 'dark') + ) { + gradioURL.searchParams.delete('__theme'); + gradioURL.searchParams.set('__theme', 'dark'); + reload = true; + } + if(reload) { + window.location.replace(gradioURL.href); + } + + //tool tip + var elements = document.getElementsByClassName("tooltip-component"); + console.log('elements found', elements.length) + Array.prototype.forEach.call(elements, function (element) { + // Get the tooltip content based on the element's ID + var tooltipContent = getTooltipContent(element.id); + console.log('tooltip content', tooltipContent); + if(tooltipContent) { + var tooltip = document.createElement("div"); + // var tooltipContentElement = document.getElementById("tooltip-content-element"); + // tooltipContentElement.forEach(className => { + // tooltip.classList.add(className); + // }); + tooltip.classList.add("tooltip"); + tooltip.style.display = "none"; + tooltip.innerHTML = tooltipContent; + document.body.appendChild(tooltip); + + element.addEventListener("mouseover", function () { + console.log('mouse over', elements.length); + var rect = element.getBoundingClientRect(); + tooltip.style.left = rect.left + "px"; + tooltip.style.top = (rect.bottom + 5) + "px"; + tooltip.style.display = "block"; + }); + + element.addEventListener("mouseout", function () { + tooltip.style.display = "none"; + }); + } + }); + + // Function to get tooltip content based on the element's ID + function getTooltipContent(elementId) { + // Example logic, you can customize it based on your needs + if (elementId === "shutdown-btn") { + return "Shutdown"; + } else if (elementId === "dataset-regenerate-index-btn") { + return "Refresh dataset"; + } else if (elementId === "dataset-update-source-edit-button") { + return "Change folder path"; + } else if (elementId === "chatbot-retry-button") { + return "Regenerate response"; + } else if (elementId === "chatbot-reset-button") { + return "Clear chat"; + } else if (elementId === "chatbot-undo-button") { + return "Undo"; + } + + return null; + } +} \ No newline at end of file diff --git a/utils.py b/utils.py new file mode 100644 index 0000000000000000000000000000000000000000..435995f15328a5467b8c5838229788c6abaa4733 --- /dev/null +++ b/utils.py @@ -0,0 +1,118 @@ +# SPDX-FileCopyrightText: Copyright (c) 2022-2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: Apache-2.0 +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +import json +from pathlib import Path +from typing import Optional + +from transformers import AutoTokenizer, T5Tokenizer + +import tensorrt_llm + +DEFAULT_HF_MODEL_DIRS = { + 'baichuan': 'baichuan-inc/Baichuan-13B-Chat', + 'bloom': 'bigscience/bloom-560m', + 'chatglm_6b': 'THUDM/chatglm-6b', + 'chatglm2_6b': 'THUDM/chatglm2-6b', + 'chatglm2_6b_32k': 'THUDM/chatglm2-6b-32k', + 'chatglm3_6b': 'THUDM/chatglm3-6b', + 'chatglm3_6b_base': 'THUDM/chatglm3-6b-base', + 'chatglm3_6b_32k': 'THUDM/chatglm3-6b-32k', + 'falcon': 'tiiuae/falcon-rw-1b', + 'glm_10b': 'THUDM/glm-10b', + 'gpt': 'gpt2-medium', + 'gptj': 'EleutherAI/gpt-j-6b', + 'gptneox': 'EleutherAI/gpt-neox-20b', + 'internlm': 'internlm/internlm-chat-7b', + 'llama': 'meta-llama/Llama-2-7b-hf', + 'mpt': 'mosaicml/mpt-7b', + 'opt': 'facebook/opt-350m', + 'qwen': 'Qwen/Qwen-7B', +} + +DEFAULT_PROMPT_TEMPLATES = { + 'internlm': + "<|User|>:{input_text}\n<|Bot|>:", + 'qwen': + "<|im_start|>system\nYou are a helpful assistant.<|im_end|>\n<|im_start|>user\n{input_text}<|im_end|>\n<|im_start|>assistant\n", +} + + +def read_model_name(engine_dir: str): + engine_version = tensorrt_llm.builder.get_engine_version(engine_dir) + + with open(Path(engine_dir) / "config.json", 'r') as f: + config = json.load(f) + + if engine_version is None: + return config['builder_config']['name'] + + return config['pretrained_config']['architecture'] + + +def throttle_generator(generator, stream_interval): + for i, out in enumerate(generator): + if not i % stream_interval: + yield out + + if i % stream_interval: + yield out + + +def load_tokenizer(tokenizer_dir: Optional[str] = None, + vocab_file: Optional[str] = None, + model_name: str = 'gpt', + tokenizer_type: Optional[str] = None): + if vocab_file is None: + use_fast = True + if tokenizer_type is not None and tokenizer_type == "llama": + use_fast = False + # Should set both padding_side and truncation_side to be 'left' + tokenizer = AutoTokenizer.from_pretrained(tokenizer_dir, + legacy=False, + padding_side='left', + truncation_side='left', + trust_remote_code=True, + tokenizer_type=tokenizer_type, + use_fast=use_fast) + else: + # For gpt-next, directly load from tokenizer.model + assert model_name == 'gpt' + tokenizer = T5Tokenizer(vocab_file=vocab_file, + padding_side='left', + truncation_side='left') + + if model_name == 'qwen': + with open(Path(tokenizer_dir) / "generation_config.json") as f: + gen_config = json.load(f) + chat_format = gen_config['chat_format'] + if chat_format == 'raw': + pad_id = gen_config['pad_token_id'] + end_id = gen_config['eos_token_id'] + elif chat_format == 'chatml': + pad_id = tokenizer.im_end_id + end_id = tokenizer.im_end_id + else: + raise Exception(f"unknown chat format: {chat_format}") + elif model_name == 'glm_10b': + pad_id = tokenizer.pad_token_id + end_id = tokenizer.eop_token_id + else: + if tokenizer.pad_token_id is None: + tokenizer.pad_token_id = tokenizer.eos_token_id + pad_id = tokenizer.pad_token_id + end_id = tokenizer.eos_token_id + + return tokenizer, pad_id, end_id diff --git a/verify_install.py b/verify_install.py new file mode 100644 index 0000000000000000000000000000000000000000..b0bdbc7e15a2505ab941d7e9a8122f02fc948f00 --- /dev/null +++ b/verify_install.py @@ -0,0 +1,79 @@ +# SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. +# SPDX-License-Identifier: MIT +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +import json +import os + +# Define the file path to the configuration file. +config_file_path = 'config/config.json' + +# Function to read the configuration file. +def read_config(file_path): + try: + # Open and read the file. + with open(file_path, 'r') as file: + return json.load(file) + except FileNotFoundError: + # Return None if the file is not found. + return None + +# Function to check if the engine file exists. +def check_engine_exists(model_path, engine): + # Construct the full path to the engine file. + engine_path = os.path.join(os.getcwd(), model_path, engine) + # Check if the file exists at the path. + return os.path.exists(engine_path) + +# Function to save the configuration file. +def save_config(file_path, data): + try: + # Open and write the updated data to the file. + with open(file_path, 'w') as file: + json.dump(data, file, indent=4) + return True + except Exception as e: + # Print an error message if saving fails. + print(f"Error saving the file: {e}") + return False + +# Read the configuration file. +config = read_config(config_file_path) +installed_model_found = False +if config: + # Iterate through each model in the configuration. + for model in config['models']['supported']: + # Retrieve model path and engine file name. + model_path = model['metadata']['model_path'] + engine = model['metadata']['engine'] + # Update the 'installed' flag based on engine file existence. + model['installed'] = check_engine_exists(model_path, engine) + + if model['installed'] and not installed_model_found: + config['models']['selected'] = model['name'] + installed_model_found = True + + # Save the updated configuration back to the file. + if save_config(config_file_path, config): + # Print confirmation and the updated configuration. + print("App running with config\n", json.dumps(config, indent=4)) + else: + # Print an error message if saving fails. + print("Failed to save the updated configuration.")