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Runtime error
Runtime error
updates "Play Storytelling" mode and adds next_sentence function
Browse files- app.py +63 -20
- story_gen.py +12 -0
app.py
CHANGED
@@ -8,7 +8,6 @@ import numpy as np
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st.set_page_config(page_title='Storytelling ' +
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u'\U0001F5BC', page_icon=u'\U0001F5BC', layout="wide")
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gen = StoryGenerator()
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-
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container_mode = st.sidebar.container()
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container_guide = st.sidebar.container()
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container_param = st.sidebar.container()
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@@ -34,14 +33,15 @@ if cfs == 'Custom':
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else:
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st.session_state.first_sentence = cfs
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story_till_now = cfs
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-
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num_generation = container_param.slider(
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label='Number of generation', min_value=1, max_value=100, value=5, step=1)
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length = container_param.slider(label='Length of the generated sentence',
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min_value=1, max_value=100, value=10, step=1)
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if mode == 'Create Statistics':
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num_tests = container_param.slider(
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label='Number of tests', min_value=1, max_value=1000, value=3, step=1)
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reaction_weight_mode = container_param.select_slider(
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@@ -85,23 +85,66 @@ if mode == 'Create Statistics':
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else:
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container_guide.markdown(
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'### You selected statistics. Now set your parameters and click the `Analyse` button.')
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# # story_till_now = st.text_input(
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# # label='First Sentence', value='Hello, I\'m a language model,')
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# if container_button.button('Run'):
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# story_till_now, emotion = gen.story(
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# story_till_now, num_generation, length)
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# st.markdown(f'### Story')
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# st.text(story_till_now)
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# st.markdown(f'The last sentence has the "{emotion["label"]}" **Emotion** with a confidence score of {emotion["score"]}.')
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# else:
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# container_guide.markdown('### Write the first sentence and then hit the `Run` button')
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# elif mode == 'Analyse Emotions':
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# container_mode.write('Let\'s play storytelling.')
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st.set_page_config(page_title='Storytelling ' +
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u'\U0001F5BC', page_icon=u'\U0001F5BC', layout="wide")
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gen = StoryGenerator()
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container_mode = st.sidebar.container()
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container_guide = st.sidebar.container()
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container_param = st.sidebar.container()
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else:
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st.session_state.first_sentence = cfs
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story_till_now = cfs
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first_sentence = story_till_now
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first_emotion = gen.get_emotion(first_sentence)
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length = container_param.slider(label='Length of the generated sentence',
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min_value=1, max_value=100, value=10, step=1)
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if mode == 'Create Statistics':
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num_generation = container_param.slider(
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label='Number of generation', min_value=1, max_value=100, value=5, step=1)
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num_tests = container_param.slider(
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label='Number of tests', min_value=1, max_value=1000, value=3, step=1)
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reaction_weight_mode = container_param.select_slider(
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else:
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container_guide.markdown(
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'### You selected statistics. Now set your parameters and click the `Analyse` button.')
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elif mode == 'Play Storytelling':
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if 'sentence_list' not in st.session_state:
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st.session_state.sentence_list = [{'sentence': first_sentence,
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'emotion': first_emotion['label'],
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'score': first_emotion['score']}]
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if 'full_story' not in st.session_state:
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st.session_state.full_story = story_till_now
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# # , placeholder="Start writing your story...")
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# story_till_now = st.text_input(
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# label='First Sentence', value='Hello, I\'m a language model,')
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# num_generation = st.sidebar.slider(
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# label='Number of generation', min_value=1, max_value=100, value=10, step=1)
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# length = st.sidebar.slider(label='Length of the generated sentence',
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# min_value=1, max_value=100, value=20, step=1)
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container_button = container_button.columns([1, 1, 1])
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heading_container = st.container()
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col_turn, col_sentence, col_emo = st.columns([1, 8, 2])
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if container_button[0].button('Run'):
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heading_container.markdown(f'### Story')
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# st.text(story_till_now)
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full_story, emotion, new_sentence = gen.next_sentence(
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st.session_state.full_story, length)
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st.session_state.full_story = story_till_now
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st.session_state.sentence_list.append({
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'sentence': new_sentence,
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'emotion': emotion["label"],
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'score': emotion["score"]})
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# col_sentence.markdown(st.session_state.sentence_list)
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for step in st.session_state.sentence_list:
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col_sentence.markdown(step['sentence'])
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col_emo.markdown(
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f'{step["emotion"]} {np.round(step["score"], 3)}', unsafe_allow_html=False)
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# i=0
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# while True:
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# story_till_now, emotion, new_sentence = gen.next_sentence(
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# story_till_now, length)
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# col_sentence.text(new_sentence)
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# col_emo.markdown(f'{emotion["label"]} {np.round(emotion["score"], 3)}', unsafe_allow_html=False)
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# # col_emo.markdown(f'The last sentence has the "{emotion["label"]}" **Emotion** with a confidence score of {emotion["score"]}.')
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# new_input_sentence = st.text_input(label='Next Sentence', key=f'next_sentence_{i}')
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# story_till_now += ' ' + new_input_sentence
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# i+=1
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else:
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step = st.session_state.sentence_list[0]
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col_sentence.markdown(step['sentence'])
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col_emo.markdown(
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f'{step["emotion"]} {np.round(step["score"], 3)}', unsafe_allow_html=False)
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st.markdown(
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'### Write the first sentence and then hit the `Run` button')
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if container_button[2].button('Clear'):
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st.session_state.full_story = first_sentence
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st.session_state.sentence_list = [{'sentence': first_sentence,
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'emotion': first_emotion['label'],
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'score': first_emotion['score']}]
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# elif mode == 'Analyse Emotions':
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# container_mode.write('Let\'s play storytelling.')
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story_gen.py
CHANGED
@@ -83,6 +83,18 @@ class StoryGenerator:
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# print(story_to_print)
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# printj.purple(f'Emotion: {emotion}')
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return story_till_now, emotion
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def auto_ist(self,
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story_till_now="Hello, I'm a language model,",
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# print(story_to_print)
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# printj.purple(f'Emotion: {emotion}')
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return story_till_now, emotion
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def next_sentence(self,
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story_till_now="Hello, I'm a language model,",
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length=10):
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last_length = len(story_till_now)
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genreate_robot_sentence = self.generator(story_till_now, max_length=self.get_num_token(story_till_now) +
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length, num_return_sequences=1)
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story_till_now = genreate_robot_sentence[0]['generated_text']
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new_sentence = story_till_now[last_length:]
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emotion = self.get_emotion(new_sentence)
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return story_till_now, emotion, new_sentence
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def auto_ist(self,
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story_till_now="Hello, I'm a language model,",
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