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import streamlit as st
import copy
import streamlit.components.v1 as components
import streamlit.caching as caching
import time
import argparse
import numpy as np
import gym
import gym_minigrid
from gym_minigrid.wrappers import *
from gym_minigrid.window import Window
import matplotlib.pyplot as plt
from gym_minigrid.social_ai_envs.socialaigrammar import SocialAIGrammar, SocialAIActions, SocialAIActionSpace
default_params = {
"Pointing": 0,
"Emulation": 1,
"Language_grounding": 2,
"Pragmatic_frame_complexity": 1,
}
class InteractiveACL:
def choose(self, node, chosen_parameters):
options = [n.label for n in node.children]
box_name = f'{node.label} ({node.id})'
ret = st.sidebar.selectbox(
box_name,
options,
index=default_params.get(node.label, 0)
)
for ind, (c, c_lab) in enumerate(zip(node.children, options)):
if c_lab == ret:
return c
def get_info(self):
return {}
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
def load_env():
env = gym.make("SocialAI-SocialAIParamEnv-v1")
env.curriculum=InteractiveACL()
return env
st.title("SocialAI interactive demo")
env = load_env()
st.subheader("Primitive actions")
# moving buttons
columns = st.columns([1]*(len(SocialAIActions)+1))
action_names = [a.name for a in list(SocialAIActions)] + ["no_op"]
# keys = ["Left arrow", "Right arrow", "Up arrow", "t", "q", "Shift"]
keys = ["a", "d", "w", "t", "q", "Shift"]
# actions = [st.button(a.name) for a in list(SocialAIActions)] + [st.button("none")]
actions = []
for a_name, col, key in zip(action_names, columns, keys):
with col:
actions.append(st.button(a_name+f" ({key})", help=f"Shortcut: {key}"))
st.subheader("Speaking actions")
# talking buttons
t, w, b = st.columns([1, 1, 1])
changes = [False, False]
with t:
templ = st.selectbox("Template", options=SocialAIGrammar.templates, index=1)
with w:
word = st.selectbox("Word", options=SocialAIGrammar.things, index=0)
speak = st.button("Speak (s)", help="Shortcut s")
# utterance change detection
utt_changed = False
if "template" in st.session_state:
utt_changed = st.session_state.template != templ
if "word" in st.session_state:
utt_changed = utt_changed or st.session_state.word != word
st.session_state["template"] = templ
st.session_state["word"] = word
st.sidebar.subheader("Select the parameters:")
play = st.button("Play (Enter)", help="Generate the env. Shortcut: Enter")
components.html(
"""
<script>
const doc = window.parent.document;
buttons = Array.from(doc.querySelectorAll('button[kind=primary]'));
const left_button = buttons.find(el => el.innerText === 'left (a)');
const right_button = buttons.find(el => el.innerText === 'right (d)');
const forward_button = buttons.find(el => el.innerText === 'forward (w)');
const toggle_button = buttons.find(el => el.innerText === 'toggle (t)');
const none_button = buttons.find(el => el.innerText === 'no_op (Shift)');
const done_button = buttons.find(el => el.innerText === 'done (q)');
const play_button = buttons.find(el => el.innerText === 'Play (Enter)');
const speak_button = buttons.find(el => el.innerText === 'Speak (s)');
doc.addEventListener('keydown', function(e) {
switch (e.keyCode) {
case 65: // (65 = a )
left_button.click();
break;
case 68: // (68 = d )
right_button.click();
break;
case 87: // (87 = w )
forward_button.click();
break;
case 84: // (84 = t)
toggle_button.click();
break;
case 16: // (16 = shift)
none_button.click();
break;
case 81: // (81 = q)
done_button.click();
break;
case 13: // (13 = enter)
play_button.click();
break;
case 83: // (83 = s)
speak_button.click();
break;
}
});
</script>
""",
height=0,
width=0,
)
# no action
done_ind = len(actions) - 2
actions[done_ind] = False
# was agent controlled
no_action = not any(actions) and not speak
done = False
info = None
if not no_action or play or utt_changed:
# agent is controlled
if any(actions):
p_act = np.argmax(actions)
if p_act == len(actions) - 1:
p_act = np.nan
action = [p_act, np.nan, np.nan]
elif speak:
templ_ind = SocialAIGrammar.templates.index(templ)
word_ind = SocialAIGrammar.things.index(word)
action = [np.nan, templ_ind, word_ind]
else:
action = None
if action:
obs, reward, done, info = env.step(action)
env.render(mode='human')
st.pyplot(env.window.fig)
# if done or no_action:
if done or (no_action and not play and not utt_changed):
env.reset()
else:
env.parameter_tree.sample_env_params(ACL=env.curriculum)
with st.expander("Parametric tree", True):
# draw tree
current_param_labels = env.current_env.parameters if env.current_env.parameters else {}
folded_nodes = [
"Information_seeking",
"Collaboration",
"OthersPerceptionInference"
]
# print(current_param_labels["Env_type"])
folded_nodes.remove(current_param_labels["Env_type"])
env.parameter_tree.draw_tree(
filename="viz/streamlit_temp_tree",
ignore_labels=["Num_of_colors"],
selected_parameters=current_param_labels,
folded_nodes=folded_nodes,
# save=False
)
# st.graphviz_chart(env.parameter_tree.tree)
st.image("viz/streamlit_temp_tree.png")
# if not no_action or play or utt_changed:
# # agent is controlled
# if any(actions):
# p_act = np.argmax(actions)
# if p_act == len(actions) - 1:
# p_act = np.nan
#
# action = [p_act, np.nan, np.nan]
#
# elif speak:
# templ_ind = SocialAIGrammar.templates.index(templ)
# word_ind = SocialAIGrammar.things.index(word)
# action = [np.nan, templ_ind, word_ind]
#
# else:
# action = None
#
# if action:
# obs, reward, done, info = env.step(action)
#
# env.render(mode='human')
# st.pyplot(env.window.fig)
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