splat / main.js
antimatter15
improvements to splat quality
db8e2ca
let cameras = [
{
id: 0,
img_name: "00001",
width: 1959,
height: 1090,
position: [
-3.0089893469241797, -0.11086489695181866, -3.7527640949141428,
],
rotation: [
[0.876134201218856, 0.06925962026449776, 0.47706599800804744],
[-0.04747421839895102, 0.9972110940209488, -0.057586739349882114],
[-0.4797239414934443, 0.027805376500959853, 0.8769787916452908],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 1,
img_name: "00009",
width: 1959,
height: 1090,
position: [
-2.5199776022057296, -0.09704735754873686, -3.6247725540304545,
],
rotation: [
[0.9982731285632193, -0.011928707708098955, -0.05751927260507243],
[0.0065061360949636325, 0.9955928229282383, -0.09355533724430458],
[0.058381769258182864, 0.09301955098900708, 0.9939511719154457],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 2,
img_name: "00017",
width: 1959,
height: 1090,
position: [
-0.7737533667465242, -0.3364271945329695, -2.9358969417573753,
],
rotation: [
[0.9998813418672372, 0.013742375651625236, -0.0069605529394208224],
[-0.014268370388586709, 0.996512943252834, -0.08220929105659476],
[0.00580653013657589, 0.08229885200307129, 0.9965907801935302],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 3,
img_name: "00025",
width: 1959,
height: 1090,
position: [
1.2198221749590001, -0.2196687861401182, -2.3183162007028453,
],
rotation: [
[0.9208648867765482, 0.0012010625395201253, 0.389880004297208],
[-0.06298204172269357, 0.987319521752825, 0.14571693239364383],
[-0.3847611242348369, -0.1587410451475895, 0.9092635249821667],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 4,
img_name: "00033",
width: 1959,
height: 1090,
position: [
1.742387858893817, -0.13848225198886954, -2.0566370113193146,
],
rotation: [
[0.24669889292141334, -0.08370189346592856, -0.9654706879349405],
[0.11343747891376445, 0.9919082664242816, -0.05700815184573074],
[0.9624300466054861, -0.09545671285663988, 0.2541976029815521],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 5,
img_name: "00041",
width: 1959,
height: 1090,
position: [
3.6567309419223935, -0.16470990600750707, -1.3458085590422042,
],
rotation: [
[0.2341293058324528, -0.02968330457755884, -0.9717522161434825],
[0.10270823606832301, 0.99469554638321, -0.005638106875665722],
[0.9667649592295676, -0.09848690996657204, 0.2359360976431732],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 6,
img_name: "00049",
width: 1959,
height: 1090,
position: [
3.9013554243203497, -0.2597500978038105, -0.8106154188297828,
],
rotation: [
[0.6717235545638952, -0.015718162115524837, -0.7406351366386528],
[0.055627354673906296, 0.9980224478387622, 0.029270992841185218],
[0.7387104058127439, -0.060861588786650656, 0.6712695459756353],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 7,
img_name: "00057",
width: 1959,
height: 1090,
position: [4.742994605467533, -0.05591660945412069, 0.9500365976084458],
rotation: [
[-0.17042655709210375, 0.01207080756938, -0.9852964448542146],
[0.1165090336695526, 0.9931575292530063, -0.00798543433078162],
[0.9784581921120181, -0.1161568667478904, -0.1706667764862097],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 8,
img_name: "00065",
width: 1959,
height: 1090,
position: [4.34676307626522, 0.08168160516967145, 1.0876221470355405],
rotation: [
[-0.003575447631888379, -0.044792503246552894, -0.9989899137764799],
[0.10770152645126597, 0.9931680875192705, -0.04491693593046672],
[0.9941768441149182, -0.10775333677534978, 0.0012732004866391048],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
{
id: 9,
img_name: "00073",
width: 1959,
height: 1090,
position: [3.264984351114202, 0.078974937336732, 1.0117200284114904],
rotation: [
[-0.026919994628162257, -0.1565891128261527, -0.9872968974090509],
[0.08444552208239385, 0.983768234577625, -0.1583319754069128],
[0.9960643893290491, -0.0876350978794554, -0.013259786205163005],
],
fy: 1164.6601287484507,
fx: 1159.5880733038064,
},
];
const camera = cameras[0];
function getProjectionMatrix(fx, fy, width, height) {
const znear = 0.2;
const zfar = 200;
return [
[(2 * fx) / width, 0, 0, 0],
[0, -(2 * fy) / height, 0, 0],
[0, 0, zfar / (zfar - znear), 1],
[0, 0, -(zfar * znear) / (zfar - znear), 0],
].flat();
}
function getViewMatrix(camera) {
const R = camera.rotation.flat();
const t = camera.position;
const camToWorld = [
[R[0], R[1], R[2], 0],
[R[3], R[4], R[5], 0],
[R[6], R[7], R[8], 0],
[
-t[0] * R[0] - t[1] * R[3] - t[2] * R[6],
-t[0] * R[1] - t[1] * R[4] - t[2] * R[7],
-t[0] * R[2] - t[1] * R[5] - t[2] * R[8],
1,
],
].flat();
return camToWorld;
}
function multiply4(a, b) {
return [
b[0] * a[0] + b[1] * a[4] + b[2] * a[8] + b[3] * a[12],
b[0] * a[1] + b[1] * a[5] + b[2] * a[9] + b[3] * a[13],
b[0] * a[2] + b[1] * a[6] + b[2] * a[10] + b[3] * a[14],
b[0] * a[3] + b[1] * a[7] + b[2] * a[11] + b[3] * a[15],
b[4] * a[0] + b[5] * a[4] + b[6] * a[8] + b[7] * a[12],
b[4] * a[1] + b[5] * a[5] + b[6] * a[9] + b[7] * a[13],
b[4] * a[2] + b[5] * a[6] + b[6] * a[10] + b[7] * a[14],
b[4] * a[3] + b[5] * a[7] + b[6] * a[11] + b[7] * a[15],
b[8] * a[0] + b[9] * a[4] + b[10] * a[8] + b[11] * a[12],
b[8] * a[1] + b[9] * a[5] + b[10] * a[9] + b[11] * a[13],
b[8] * a[2] + b[9] * a[6] + b[10] * a[10] + b[11] * a[14],
b[8] * a[3] + b[9] * a[7] + b[10] * a[11] + b[11] * a[15],
b[12] * a[0] + b[13] * a[4] + b[14] * a[8] + b[15] * a[12],
b[12] * a[1] + b[13] * a[5] + b[14] * a[9] + b[15] * a[13],
b[12] * a[2] + b[13] * a[6] + b[14] * a[10] + b[15] * a[14],
b[12] * a[3] + b[13] * a[7] + b[14] * a[11] + b[15] * a[15],
];
}
function invert4(a) {
let b00 = a[0] * a[5] - a[1] * a[4];
let b01 = a[0] * a[6] - a[2] * a[4];
let b02 = a[0] * a[7] - a[3] * a[4];
let b03 = a[1] * a[6] - a[2] * a[5];
let b04 = a[1] * a[7] - a[3] * a[5];
let b05 = a[2] * a[7] - a[3] * a[6];
let b06 = a[8] * a[13] - a[9] * a[12];
let b07 = a[8] * a[14] - a[10] * a[12];
let b08 = a[8] * a[15] - a[11] * a[12];
let b09 = a[9] * a[14] - a[10] * a[13];
let b10 = a[9] * a[15] - a[11] * a[13];
let b11 = a[10] * a[15] - a[11] * a[14];
let det =
b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
if (!det) return null;
return [
(a[5] * b11 - a[6] * b10 + a[7] * b09) / det,
(a[2] * b10 - a[1] * b11 - a[3] * b09) / det,
(a[13] * b05 - a[14] * b04 + a[15] * b03) / det,
(a[10] * b04 - a[9] * b05 - a[11] * b03) / det,
(a[6] * b08 - a[4] * b11 - a[7] * b07) / det,
(a[0] * b11 - a[2] * b08 + a[3] * b07) / det,
(a[14] * b02 - a[12] * b05 - a[15] * b01) / det,
(a[8] * b05 - a[10] * b02 + a[11] * b01) / det,
(a[4] * b10 - a[5] * b08 + a[7] * b06) / det,
(a[1] * b08 - a[0] * b10 - a[3] * b06) / det,
(a[12] * b04 - a[13] * b02 + a[15] * b00) / det,
(a[9] * b02 - a[8] * b04 - a[11] * b00) / det,
(a[5] * b07 - a[4] * b09 - a[6] * b06) / det,
(a[0] * b09 - a[1] * b07 + a[2] * b06) / det,
(a[13] * b01 - a[12] * b03 - a[14] * b00) / det,
(a[8] * b03 - a[9] * b01 + a[10] * b00) / det,
];
}
function rotate4(a, rad, x, y, z) {
let len = Math.hypot(x, y, z);
x /= len;
y /= len;
z /= len;
let s = Math.sin(rad);
let c = Math.cos(rad);
let t = 1 - c;
let b00 = x * x * t + c;
let b01 = y * x * t + z * s;
let b02 = z * x * t - y * s;
let b10 = x * y * t - z * s;
let b11 = y * y * t + c;
let b12 = z * y * t + x * s;
let b20 = x * z * t + y * s;
let b21 = y * z * t - x * s;
let b22 = z * z * t + c;
return [
a[0] * b00 + a[4] * b01 + a[8] * b02,
a[1] * b00 + a[5] * b01 + a[9] * b02,
a[2] * b00 + a[6] * b01 + a[10] * b02,
a[3] * b00 + a[7] * b01 + a[11] * b02,
a[0] * b10 + a[4] * b11 + a[8] * b12,
a[1] * b10 + a[5] * b11 + a[9] * b12,
a[2] * b10 + a[6] * b11 + a[10] * b12,
a[3] * b10 + a[7] * b11 + a[11] * b12,
a[0] * b20 + a[4] * b21 + a[8] * b22,
a[1] * b20 + a[5] * b21 + a[9] * b22,
a[2] * b20 + a[6] * b21 + a[10] * b22,
a[3] * b20 + a[7] * b21 + a[11] * b22,
...a.slice(12, 16),
];
}
function translate4(a, x, y, z) {
return [
...a.slice(0, 12),
a[0] * x + a[4] * y + a[8] * z + a[12],
a[1] * x + a[5] * y + a[9] * z + a[13],
a[2] * x + a[6] * y + a[10] * z + a[14],
a[3] * x + a[7] * y + a[11] * z + a[15],
];
}
function createWorker(self) {
let buffer;
let vertexCount = 0;
let viewProj;
// 6*4 + 4 + 4 = 8*4
// XYZ - Position (Float32)
// XYZ - Scale (Float32)
// RGBA - colors (uint8)
// IJKL - quaternion/rot (uint8)
const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
let depthMix = new BigInt64Array();
let lastProj = [];
const runSort = (viewProj) => {
if (!buffer) return;
const f_buffer = new Float32Array(buffer);
const u_buffer = new Uint8Array(buffer);
const covA = new Float32Array(3 * vertexCount);
const covB = new Float32Array(3 * vertexCount);
const center = new Float32Array(3 * vertexCount);
const color = new Float32Array(4 * vertexCount);
if (depthMix.length !== vertexCount) {
depthMix = new BigInt64Array(vertexCount);
const indexMix = new Uint32Array(depthMix.buffer);
for (let j = 0; j < vertexCount; j++) {
indexMix[2 * j] = j;
}
} else {
let dot =
lastProj[2] * viewProj[2] +
lastProj[6] * viewProj[6] +
lastProj[10] * viewProj[10];
if (Math.abs(dot - 1) < 0.01) {
return;
}
}
// console.time("sort");
const floatMix = new Float32Array(depthMix.buffer);
const indexMix = new Uint32Array(depthMix.buffer);
for (let j = 0; j < vertexCount; j++) {
let i = indexMix[2 * j];
floatMix[2 * j + 1] =
10000 +
viewProj[2] * f_buffer[8 * i + 0] +
viewProj[6] * f_buffer[8 * i + 1] +
viewProj[10] * f_buffer[8 * i + 2];
}
lastProj = viewProj;
depthMix.sort();
for (let j = 0; j < vertexCount; j++) {
const i = indexMix[2 * j];
center[3 * j + 0] = f_buffer[8 * i + 0];
center[3 * j + 1] = f_buffer[8 * i + 1];
center[3 * j + 2] = f_buffer[8 * i + 2];
color[4 * j + 0] = u_buffer[32 * i + 24 + 0] / 255;
color[4 * j + 1] = u_buffer[32 * i + 24 + 1] / 255;
color[4 * j + 2] = u_buffer[32 * i + 24 + 2] / 255;
color[4 * j + 3] = u_buffer[32 * i + 24 + 3] / 255;
let scale = [ f_buffer[8 * i + 3 + 0], f_buffer[8 * i + 3 + 1], f_buffer[8 * i + 3 + 2]];
let rot = [(u_buffer[32 * i + 28 + 0] - 128) / 128, (u_buffer[32 * i + 28 + 1] - 128) / 128, (u_buffer[32 * i + 28 + 2] - 128) / 128, (u_buffer[32 * i + 28 + 3] - 128) / 128]
const R = [
1.0 - 2.0 * (rot[2] * rot[2] + rot[3] * rot[3]),
2.0 * (rot[1] * rot[2] + rot[0] * rot[3]),
2.0 * (rot[1] * rot[3] - rot[0] * rot[2]),
2.0 * (rot[1] * rot[2] - rot[0] * rot[3]),
1.0 - 2.0 * (rot[1] * rot[1] + rot[3] * rot[3]),
2.0 * (rot[2] * rot[3] + rot[0] * rot[1]),
2.0 * (rot[1] * rot[3] + rot[0] * rot[2]),
2.0 * (rot[2] * rot[3] - rot[0] * rot[1]),
1.0 - 2.0 * (rot[1] * rot[1] + rot[2] * rot[2]),
];
// Compute the matrix product of S and R (M = S * R)
const M = [
scale[0] * R[0],
scale[0] * R[1],
scale[0] * R[2],
scale[1] * R[3],
scale[1] * R[4],
scale[1] * R[5],
scale[2] * R[6],
scale[2] * R[7],
scale[2] * R[8],
];
covA[3 * j + 0] = M[0] * M[0] + M[3] * M[3] + M[6] * M[6];
covA[3 * j + 1] = M[0] * M[1] + M[3] * M[4] + M[6] * M[7];
covA[3 * j + 2] = M[0] * M[2] + M[3] * M[5] + M[6] * M[8];
covB[3 * j + 0] = M[1] * M[1] + M[4] * M[4] + M[7] * M[7];
covB[3 * j + 1] = M[1] * M[2] + M[4] * M[5] + M[7] * M[8];
covB[3 * j + 2] = M[2] * M[2] + M[5] * M[5] + M[8] * M[8];
}
self.postMessage({ covA, center, color, covB, viewProj }, [
covA.buffer,
center.buffer,
color.buffer,
covB.buffer,
]);
// console.timeEnd("sort");
};
function processPlyBuffer(inputBuffer) {
const ubuf = new Uint8Array(inputBuffer);
// 10KB ought to be enough for a header...
const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));
const header_end = "end_header\n";
const header_end_index = header.indexOf(header_end);
if (header_end_index < 0)
throw new Error("Unable to read .ply file header");
const vertexCount = parseInt(/element vertex (\d+)\n/.exec(header)[1]);
console.log("Vertex Count", vertexCount);
let row_offset = 0,
offsets = {},
types = {};
const TYPE_MAP = {
double: "getFloat64",
int: "getInt32",
uint: "getUint32",
float: "getFloat32",
short: "getInt16",
ushort: "getUint16",
uchar: "getUint8",
};
for (let prop of header
.slice(0, header_end_index)
.split("\n")
.filter((k) => k.startsWith("property "))) {
const [p, type, name] = prop.split(" ");
const arrayType = TYPE_MAP[type] || "getInt8";
types[name] = arrayType;
offsets[name] = row_offset;
row_offset += parseInt(arrayType.replace(/[^\d]/g, "")) / 8;
}
console.log("Bytes per row", row_offset, types, offsets);
let dataView = new DataView(
inputBuffer,
header_end_index + header_end.length,
);
let row = 0;
const attrs = new Proxy(
{},
{
get(target, prop) {
if (!types[prop]) throw new Error(prop + " not found");
return dataView[types[prop]](
row * row_offset + offsets[prop],
true,
);
},
},
);
console.time("calculate importance");
let sizeList = new Float32Array(vertexCount);
let sizeIndex = new Uint32Array(vertexCount);
for (row = 0; row < vertexCount; row++) {
sizeIndex[row] = row;
if (!types["scale_0"]) continue;
const size =
Math.exp(attrs.scale_0) *
Math.exp(attrs.scale_1) *
Math.exp(attrs.scale_2);
const opacity = 1 / (1 + Math.exp(-attrs.opacity));
sizeList[row] = size * opacity;
}
console.timeEnd("calculate importance");
console.time("sort");
sizeIndex.sort((b, a) => sizeList[a] - sizeList[b]);
console.timeEnd("sort");
// 6*4 + 4 + 4 = 8*4
// XYZ - Position (Float32)
// XYZ - Scale (Float32)
// RGBA - colors (uint8)
// IJKL - quaternion/rot (uint8)
const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
const buffer = new ArrayBuffer(rowLength * vertexCount);
console.time("build buffer");
for (let j = 0; j < vertexCount; j++) {
row = sizeIndex[j];
const position = new Float32Array(buffer, j * rowLength, 3);
const scales = new Float32Array(buffer, j * rowLength + 4 * 3, 3);
const rgba = new Uint8ClampedArray(
buffer,
j * rowLength + 4 * 3 + 4 * 3,
4,
);
const rot = new Uint8ClampedArray(
buffer,
j * rowLength + 4 * 3 + 4 * 3 + 4,
4,
);
if (types["scale_0"]) {
const qlen = Math.sqrt(
attrs.rot_0 ** 2 +
attrs.rot_1 ** 2 +
attrs.rot_2 ** 2 +
attrs.rot_3 ** 2,
);
rot[0] = (attrs.rot_0 / qlen) * 128 + 128;
rot[1] = (attrs.rot_1 / qlen) * 128 + 128;
rot[2] = (attrs.rot_2 / qlen) * 128 + 128;
rot[3] = (attrs.rot_3 / qlen) * 128 + 128;
scales[0] = Math.exp(attrs.scale_0);
scales[1] = Math.exp(attrs.scale_1);
scales[2] = Math.exp(attrs.scale_2);
} else {
scales[0] = 0.01;
scales[1] = 0.01;
scales[2] = 0.01;
rot[0] = 255;
rot[1] = 0;
rot[2] = 0;
rot[3] = 0;
}
position[0] = attrs.x;
position[1] = attrs.y;
position[2] = attrs.z;
if (types["f_dc_0"]) {
const SH_C0 = 0.28209479177387814;
rgba[0] = (0.5 + SH_C0 * attrs.f_dc_0) * 255;
rgba[1] = (0.5 + SH_C0 * attrs.f_dc_1) * 255;
rgba[2] = (0.5 + SH_C0 * attrs.f_dc_2) * 255;
} else {
rgba[0] = attrs.red;
rgba[1] = attrs.green;
rgba[2] = attrs.blue;
}
if (types["opacity"]) {
rgba[3] = (1 / (1 + Math.exp(-attrs.opacity))) * 255;
} else {
rgba[3] = 255;
}
}
console.timeEnd("build buffer");
return buffer;
}
const throttledSort = () => {
if (!sortRunning) {
sortRunning = true;
let lastView = viewProj;
runSort(lastView);
setTimeout(() => {
sortRunning = false;
if (lastView !== viewProj) {
throttledSort();
}
}, 0);
}
};
let sortRunning;
self.onmessage = (e) => {
if (e.data.ply) {
vertexCount = 0;
runSort(viewProj);
buffer = processPlyBuffer(e.data.ply);
vertexCount = Math.floor(buffer.byteLength / rowLength);
postMessage({ buffer: buffer });
} else if (e.data.buffer) {
buffer = e.data.buffer;
vertexCount = e.data.vertexCount;
} else if (e.data.vertexCount) {
vertexCount = e.data.vertexCount;
} else if (e.data.view) {
viewProj = e.data.view;
throttledSort();
}
};
}
const vertexShaderSource = `
precision mediump float;
attribute vec2 position;
attribute vec4 color;
attribute vec3 center;
attribute vec3 covA;
attribute vec3 covB;
uniform mat4 projection, view;
uniform vec2 focal;
uniform vec2 viewport;
varying vec4 vColor;
varying vec2 vPosition;
mat3 transpose(mat3 m) {
return mat3(
m[0][0], m[1][0], m[2][0],
m[0][1], m[1][1], m[2][1],
m[0][2], m[1][2], m[2][2]
);
}
void main () {
vec4 camspace = view * vec4(center, 1);
vec4 pos2d = projection * camspace;
float bounds = 1.2 * pos2d.w;
if (pos2d.z < -pos2d.w || pos2d.x < -bounds || pos2d.x > bounds
|| pos2d.y < -bounds || pos2d.y > bounds) {
gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
return;
}
mat3 Vrk = mat3(
covA.x, covA.y, covA.z,
covA.y, covB.x, covB.y,
covA.z, covB.y, covB.z
);
mat3 J = mat3(
focal.x / camspace.z, 0., -(focal.x * camspace.x) / (camspace.z * camspace.z),
0., -focal.y / camspace.z, (focal.y * camspace.y) / (camspace.z * camspace.z),
0., 0., 0.
);
mat3 W = transpose(mat3(view));
mat3 T = W * J;
mat3 cov = transpose(T) * Vrk * T;
vec2 vCenter = vec2(pos2d) / pos2d.w;
float diagonal1 = cov[0][0] + 0.3;
float offDiagonal = cov[0][1];
float diagonal2 = cov[1][1] + 0.3;
float mid = 0.5 * (diagonal1 + diagonal2);
float radius = length(vec2((diagonal1 - diagonal2) / 2.0, offDiagonal));
float lambda1 = mid + radius;
float lambda2 = max(mid - radius, 0.1);
vec2 diagonalVector = normalize(vec2(offDiagonal, lambda1 - diagonal1));
vec2 v1 = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;
vec2 v2 = min(sqrt(2.0 * lambda2), 1024.0) * vec2(diagonalVector.y, -diagonalVector.x);
vColor = color;
vPosition = position;
gl_Position = vec4(
vCenter
+ position.x * v1 / viewport * 2.0
+ position.y * v2 / viewport * 2.0, 0.0, 1.0);
}
`;
const fragmentShaderSource = `
precision mediump float;
varying vec4 vColor;
varying vec2 vPosition;
void main () {
float A = -dot(vPosition, vPosition);
if (A < -4.0) discard;
float B = exp(A) * vColor.a;
gl_FragColor = vec4(B * vColor.rgb, B);
}
`;
let defaultViewMatrix = [
0.47, 0.04, 0.88, 0, -0.11, 0.99, 0.02, 0, -0.88, -0.11, 0.47, 0, 0.07,
0.03, 6.55, 1,
];
let viewMatrix = defaultViewMatrix;
async function main() {
let carousel = true;
const params = new URLSearchParams(location.search);
try {
viewMatrix = JSON.parse(decodeURIComponent(location.hash.slice(1)));
carousel = false;
} catch (err) {}
const url = new URL(
// "nike.splat",
// location.href,
params.get("url") || "train.splat",
"https://huggingface.co/cakewalk/splat-data/resolve/main/",
);
const req = await fetch(url, {
mode: "cors", // no-cors, *cors, same-origin
credentials: "omit", // include, *same-origin, omit
});
console.log(req);
if (req.status != 200)
throw new Error(req.status + " Unable to load " + req.url);
const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
const reader = req.body.getReader();
let splatData = new Uint8Array(req.headers.get("content-length"));
const downsample = splatData.length / rowLength > 500000 ? 1 : 1 / devicePixelRatio;
// const downsample = 1 / devicePixelRatio;
// const downsample = 1;
console.log(splatData.length / rowLength, downsample);
const worker = new Worker(
URL.createObjectURL(
new Blob(["(", createWorker.toString(), ")(self)"], {
type: "application/javascript",
}),
),
);
const canvas = document.getElementById("canvas");
canvas.width = innerWidth / downsample;
canvas.height = innerHeight / downsample;
const fps = document.getElementById("fps");
let projectionMatrix = getProjectionMatrix(
camera.fx / downsample,
camera.fy / downsample,
canvas.width,
canvas.height,
);
const gl = canvas.getContext("webgl");
const ext = gl.getExtension("ANGLE_instanced_arrays");
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS))
console.error(gl.getShaderInfoLog(vertexShader));
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS))
console.error(gl.getShaderInfoLog(fragmentShader));
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS))
console.error(gl.getProgramInfoLog(program));
gl.disable(gl.DEPTH_TEST); // Disable depth testing
// Enable blending
gl.enable(gl.BLEND);
// Set blending function
gl.blendFuncSeparate(
gl.ONE_MINUS_DST_ALPHA,
gl.ONE,
gl.ONE_MINUS_DST_ALPHA,
gl.ONE,
);
// Set blending equation
gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD);
// projection
const u_projection = gl.getUniformLocation(program, "projection");
gl.uniformMatrix4fv(u_projection, false, projectionMatrix);
// viewport
const u_viewport = gl.getUniformLocation(program, "viewport");
gl.uniform2fv(u_viewport, new Float32Array([canvas.width, canvas.height]));
// focal
const u_focal = gl.getUniformLocation(program, "focal");
gl.uniform2fv(
u_focal,
new Float32Array([camera.fx / downsample, camera.fy / downsample]),
);
// view
const u_view = gl.getUniformLocation(program, "view");
gl.uniformMatrix4fv(u_view, false, viewMatrix);
// positions
const triangleVertices = new Float32Array([-2, -2, 2, -2, 2, 2, -2, 2]);
const vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, triangleVertices, gl.STATIC_DRAW);
const a_position = gl.getAttribLocation(program, "position");
gl.enableVertexAttribArray(a_position);
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
// center
const centerBuffer = gl.createBuffer();
// gl.bindBuffer(gl.ARRAY_BUFFER, centerBuffer);
// gl.bufferData(gl.ARRAY_BUFFER, center, gl.STATIC_DRAW);
const a_center = gl.getAttribLocation(program, "center");
gl.enableVertexAttribArray(a_center);
gl.bindBuffer(gl.ARRAY_BUFFER, centerBuffer);
gl.vertexAttribPointer(a_center, 3, gl.FLOAT, false, 0, 0);
ext.vertexAttribDivisorANGLE(a_center, 1); // Use the extension here
// color
const colorBuffer = gl.createBuffer();
// gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
// gl.bufferData(gl.ARRAY_BUFFER, color, gl.STATIC_DRAW);
const a_color = gl.getAttribLocation(program, "color");
gl.enableVertexAttribArray(a_color);
gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 0, 0);
ext.vertexAttribDivisorANGLE(a_color, 1); // Use the extension here
// cov
const covABuffer = gl.createBuffer();
const a_covA = gl.getAttribLocation(program, "covA");
gl.enableVertexAttribArray(a_covA);
gl.bindBuffer(gl.ARRAY_BUFFER, covABuffer);
gl.vertexAttribPointer(a_covA, 3, gl.FLOAT, false, 0, 0);
ext.vertexAttribDivisorANGLE(a_covA, 1); // Use the extension here
const covBBuffer = gl.createBuffer();
const a_covB = gl.getAttribLocation(program, "covB");
gl.enableVertexAttribArray(a_covB);
gl.bindBuffer(gl.ARRAY_BUFFER, covBBuffer);
gl.vertexAttribPointer(a_covB, 3, gl.FLOAT, false, 0, 0);
ext.vertexAttribDivisorANGLE(a_covB, 1); // Use the extension here
let lastProj = []
let lastData
worker.onmessage = (e) => {
if (e.data.buffer) {
splatData = new Uint8Array(e.data.buffer);
const blob = new Blob([splatData.buffer], {
type: "application/octet-stream",
});
const link = document.createElement("a");
link.download = "model.splat";
link.href = URL.createObjectURL(blob);
document.body.appendChild(link);
link.click();
} else {
let { covA, covB, center, color, viewProj } = e.data;
lastData = e.data;
lastProj = viewProj
vertexCount = center.length / 3;
gl.bindBuffer(gl.ARRAY_BUFFER, centerBuffer);
gl.bufferData(gl.ARRAY_BUFFER, center, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, color, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, covABuffer);
gl.bufferData(gl.ARRAY_BUFFER, covA, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, covBBuffer);
gl.bufferData(gl.ARRAY_BUFFER, covB, gl.STATIC_DRAW);
}
};
let activeKeys = [];
window.addEventListener("keydown", (e) => {
if (document.activeElement != document.body) return;
carousel = false;
if (!activeKeys.includes(e.key)) activeKeys.push(e.key);
if (/\d/.test(e.key)) {
viewMatrix = getViewMatrix(cameras[parseInt(e.key)]);
}
if (e.key == "v") {
location.hash =
"#" +
JSON.stringify(
viewMatrix.map((k) => Math.round(k * 100) / 100),
);
} else if (e.key === "p") {
carousel = true;
}
});
window.addEventListener("keyup", (e) => {
activeKeys = activeKeys.filter((k) => k !== e.key);
});
window.addEventListener("blur", () => {
activeKeys = [];
});
window.addEventListener(
"wheel",
(e) => {
carousel = false;
e.preventDefault();
const lineHeight = 10;
const scale =
e.deltaMode == 1
? lineHeight
: e.deltaMode == 2
? innerHeight
: 1;
let inv = invert4(viewMatrix);
if (e.shiftKey) {
inv = translate4(
inv,
(e.deltaX * scale) / innerWidth,
(e.deltaY * scale) / innerHeight,
0,
);
} else if (e.ctrlKey || e.metaKey) {
// inv = rotate4(inv, (e.deltaX * scale) / innerWidth, 0, 0, 1);
// inv = translate4(inv, 0, (e.deltaY * scale) / innerHeight, 0);
let preY = inv[13];
inv = translate4(
inv,
0,
0,
(-10 * (e.deltaY * scale)) / innerHeight,
);
inv[13] = preY;
} else {
let d = 4;
inv = translate4(inv, 0, 0, d);
inv = rotate4(inv, -(e.deltaX * scale) / innerWidth, 0, 1, 0);
inv = rotate4(inv, (e.deltaY * scale) / innerHeight, 1, 0, 0);
inv = translate4(inv, 0, 0, -d);
}
viewMatrix = invert4(inv);
},
{ passive: false },
);
let startX, startY, down;
canvas.addEventListener("mousedown", (e) => {
carousel = false;
e.preventDefault();
startX = e.clientX;
startY = e.clientY;
down = e.ctrlKey || e.metaKey ? 2 : 1;
});
canvas.addEventListener("contextmenu", (e) => {
carousel = false;
e.preventDefault();
startX = e.clientX;
startY = e.clientY;
down = 2;
});
canvas.addEventListener("mousemove", (e) => {
e.preventDefault();
if (down == 1) {
let inv = invert4(viewMatrix);
let dx = (5 * (e.clientX - startX)) / innerWidth;
let dy = (5 * (e.clientY - startY)) / innerHeight;
let d = 4;
inv = translate4(inv, 0, 0, d);
inv = rotate4(inv, dx, 0, 1, 0);
inv = rotate4(inv, -dy, 1, 0, 0);
inv = translate4(inv, 0, 0, -d);
// let postAngle = Math.atan2(inv[0], inv[10])
// inv = rotate4(inv, postAngle - preAngle, 0, 0, 1)
// console.log(postAngle)
viewMatrix = invert4(inv);
startX = e.clientX;
startY = e.clientY;
} else if (down == 2) {
let inv = invert4(viewMatrix);
// inv = rotateY(inv, );
let preY = inv[13];
inv = translate4(
inv,
(-10 * (e.clientX - startX)) / innerWidth,
0,
(10 * (e.clientY - startY)) / innerHeight,
);
inv[13] = preY;
viewMatrix = invert4(inv);
startX = e.clientX;
startY = e.clientY;
}
});
canvas.addEventListener("mouseup", (e) => {
e.preventDefault();
down = false;
startX = 0;
startY = 0;
});
let altX = 0,
altY = 0;
canvas.addEventListener(
"touchstart",
(e) => {
e.preventDefault();
if (e.touches.length === 1) {
carousel = false;
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
down = 1;
} else if (e.touches.length === 2) {
// console.log('beep')
carousel = false;
startX = e.touches[0].clientX;
altX = e.touches[1].clientX;
startY = e.touches[0].clientY;
altY = e.touches[1].clientY;
down = 1;
}
},
{ passive: false },
);
canvas.addEventListener(
"touchmove",
(e) => {
e.preventDefault();
if (e.touches.length === 1 && down) {
let inv = invert4(viewMatrix);
let dx = (4 * (e.touches[0].clientX - startX)) / innerWidth;
let dy = (4 * (e.touches[0].clientY - startY)) / innerHeight;
let d = 4;
inv = translate4(inv, 0, 0, d);
// inv = translate4(inv, -x, -y, -z);
// inv = translate4(inv, x, y, z);
inv = rotate4(inv, dx, 0, 1, 0);
inv = rotate4(inv, -dy, 1, 0, 0);
inv = translate4(inv, 0, 0, -d);
viewMatrix = invert4(inv);
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
} else if (e.touches.length === 2) {
// alert('beep')
const dtheta =
Math.atan2(startY - altY, startX - altX) -
Math.atan2(
e.touches[0].clientY - e.touches[1].clientY,
e.touches[0].clientX - e.touches[1].clientX,
);
const dscale =
Math.hypot(startX - altX, startY - altY) /
Math.hypot(
e.touches[0].clientX - e.touches[1].clientX,
e.touches[0].clientY - e.touches[1].clientY,
);
const dx =
(e.touches[0].clientX +
e.touches[1].clientX -
(startX + altX)) /
2;
const dy =
(e.touches[0].clientY +
e.touches[1].clientY -
(startY + altY)) /
2;
let inv = invert4(viewMatrix);
// inv = translate4(inv, 0, 0, d);
inv = rotate4(inv, dtheta, 0, 0, 1);
inv = translate4(inv, -dx / innerWidth, -dy / innerHeight, 0);
let preY = inv[13];
inv = translate4(inv, 0, 0, 3 * (1 - dscale));
inv[13] = preY;
viewMatrix = invert4(inv);
startX = e.touches[0].clientX;
altX = e.touches[1].clientX;
startY = e.touches[0].clientY;
altY = e.touches[1].clientY;
}
},
{ passive: false },
);
canvas.addEventListener(
"touchend",
(e) => {
e.preventDefault();
down = false;
startX = 0;
startY = 0;
},
{ passive: false },
);
let jumpDelta = 0;
let vertexCount = 0;
let lastFrame = 0;
let avgFps = 0;
let start = 0;
const frame = (now) => {
let inv = invert4(viewMatrix);
if (activeKeys.includes("ArrowUp")) {
if(activeKeys.includes("Shift")){
inv = translate4(inv, 0, -0.03, 0);
}else{
let preY = inv[13];
inv = translate4(inv, 0, 0, 0.1);
inv[13] = preY;
}
}
if (activeKeys.includes("ArrowDown")) {
if(activeKeys.includes("Shift")){
inv = translate4(inv, 0, 0.03, 0);
}else{
let preY = inv[13];
inv = translate4(inv, 0, 0, -0.1);
inv[13] = preY;
}
}
if (activeKeys.includes("ArrowLeft"))
inv = translate4(inv, -0.03, 0, 0);
//
if (activeKeys.includes("ArrowRight"))
inv = translate4(inv, 0.03, 0, 0);
// inv = rotate4(inv, 0.01, 0, 1, 0);
if (activeKeys.includes("a")) inv = rotate4(inv, -0.01, 0, 1, 0);
if (activeKeys.includes("d")) inv = rotate4(inv, 0.01, 0, 1, 0);
if (activeKeys.includes("q")) inv = rotate4(inv, 0.01, 0, 0, 1);
if (activeKeys.includes("e")) inv = rotate4(inv, -0.01, 0, 0, 1);
if (activeKeys.includes("w")) inv = rotate4(inv, 0.005, 1, 0, 0);
if (activeKeys.includes("s")) inv = rotate4(inv, -0.005, 1, 0, 0);
if (["j", "k", "l", "i"].some((k) => activeKeys.includes(k))) {
let d = 4;
inv = translate4(inv, 0, 0, d);
inv = rotate4(
inv,
activeKeys.includes("j")
? -0.05
: activeKeys.includes("l")
? 0.05
: 0,
0,
1,
0,
);
inv = rotate4(
inv,
activeKeys.includes("i")
? 0.05
: activeKeys.includes("k")
? -0.05
: 0,
1,
0,
0,
);
inv = translate4(inv, 0, 0, -d);
}
// inv[13] = preY;
viewMatrix = invert4(inv);
if (carousel) {
let inv = invert4(defaultViewMatrix);
const t = Math.sin((Date.now() - start) / 5000);
inv = translate4(inv, 2.5 * t, 0, 6 * (1 - Math.cos(t)));
inv = rotate4(inv, -0.6 * t, 0, 1, 0);
viewMatrix = invert4(inv);
}
if (activeKeys.includes(" ")) {
jumpDelta = Math.min(1, jumpDelta + 0.05);
} else {
jumpDelta = Math.max(0, jumpDelta - 0.05);
}
let inv2 = invert4(viewMatrix);
inv2[13] -= jumpDelta;
inv2 = rotate4(inv2, -0.1 * jumpDelta, 1, 0, 0);
let actualViewMatrix = invert4(inv2);
const viewProj = multiply4(projectionMatrix, actualViewMatrix);
worker.postMessage({ view: viewProj });
const currentFps = 1000 / (now - lastFrame) || 0;
avgFps = avgFps * 0.9 + currentFps * 0.1;
if (vertexCount > 0) {
document.getElementById("spinner").style.display = "none";
// console.time('render')
gl.uniformMatrix4fv(u_view, false, actualViewMatrix);
ext.drawArraysInstancedANGLE(gl.TRIANGLE_FAN, 0, 4, vertexCount);
// console.timeEnd('render')
} else {
gl.clear(gl.COLOR_BUFFER_BIT);
document.getElementById("spinner").style.display = "";
start = Date.now() + 2000;
}
const progress = (100 * vertexCount) / (splatData.length / rowLength);
if (progress < 100) {
document.getElementById("progress").style.width = progress + "%";
} else {
document.getElementById("progress").style.display = "none";
}
fps.innerText = Math.round(avgFps) + " fps";
lastFrame = now;
requestAnimationFrame(frame);
};
frame();
const selectFile = (file) => {
const fr = new FileReader();
if (/\.json$/i.test(file.name)) {
fr.onload = () => {
cameras = JSON.parse(fr.result);
viewMatrix = getViewMatrix(cameras[0]);
projectionMatrix = getProjectionMatrix(
camera.fx / downsample,
camera.fy / downsample,
canvas.width,
canvas.height,
);
gl.uniformMatrix4fv(u_projection, false, projectionMatrix);
console.log("Loaded Cameras");
};
fr.readAsText(file);
} else {
stopLoading = true;
fr.onload = () => {
splatData = new Uint8Array(fr.result);
console.log("Loaded", Math.floor(splatData.length / rowLength));
if (
splatData[0] == 112 &&
splatData[1] == 108 &&
splatData[2] == 121 &&
splatData[3] == 10
) {
// ply file magic header means it should be handled differently
worker.postMessage({ ply: splatData.buffer });
} else {
worker.postMessage({
buffer: splatData.buffer,
vertexCount: Math.floor(splatData.length / rowLength),
});
}
};
fr.readAsArrayBuffer(file);
}
};
window.addEventListener("hashchange", (e) => {
try {
viewMatrix = JSON.parse(decodeURIComponent(location.hash.slice(1)));
carousel = false;
} catch (err) {}
});
const preventDefault = (e) => {
e.preventDefault();
e.stopPropagation();
};
document.addEventListener("dragenter", preventDefault);
document.addEventListener("dragover", preventDefault);
document.addEventListener("dragleave", preventDefault);
document.addEventListener("drop", (e) => {
e.preventDefault();
e.stopPropagation();
selectFile(e.dataTransfer.files[0]);
});
let bytesRead = 0;
let lastVertexCount = -1;
let stopLoading = false;
while (true) {
const { done, value } = await reader.read();
if (done || stopLoading) break;
splatData.set(value, bytesRead);
bytesRead += value.length;
if (vertexCount > lastVertexCount) {
worker.postMessage({
buffer: splatData.buffer,
vertexCount: Math.floor(bytesRead / rowLength),
});
lastVertexCount = vertexCount;
}
}
if (!stopLoading)
worker.postMessage({
buffer: splatData.buffer,
vertexCount: Math.floor(bytesRead / rowLength),
});
}
main().catch((err) => {
document.getElementById("spinner").style.display = "none";
document.getElementById("message").innerText = err.toString();
});