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/* | |
* $Id$ | |
* Portable Audio I/O Library triangular dither generator | |
* | |
* Based on the Open Source API proposed by Ross Bencina | |
* Copyright (c) 1999-2002 Phil Burk, Ross Bencina | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining | |
* a copy of this software and associated documentation files | |
* (the "Software"), to deal in the Software without restriction, | |
* including without limitation the rights to use, copy, modify, merge, | |
* publish, distribute, sublicense, and/or sell copies of the Software, | |
* and to permit persons to whom the Software is furnished to do so, | |
* subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be | |
* included in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR | |
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
/* | |
* The text above constitutes the entire PortAudio license; however, | |
* the PortAudio community also makes the following non-binding requests: | |
* | |
* Any person wishing to distribute modifications to the Software is | |
* requested to send the modifications to the original developer so that | |
* they can be incorporated into the canonical version. It is also | |
* requested that these non-binding requests be included along with the | |
* license above. | |
*/ | |
/** @file | |
@ingroup common_src | |
@brief Functions for generating dither noise | |
*/ | |
extern "C" | |
{ | |
/* Note that the linear congruential algorithm requires 32 bit integers | |
* because it uses arithmetic overflow. So use PaUint32 instead of | |
* unsigned long so it will work on 64 bit systems. | |
*/ | |
/** @brief State needed to generate a dither signal */ | |
typedef struct PaUtilTriangularDitherGenerator{ | |
PaUint32 previous; | |
PaUint32 randSeed1; | |
PaUint32 randSeed2; | |
} PaUtilTriangularDitherGenerator; | |
/** @brief Initialize dither state */ | |
void PaUtil_InitializeTriangularDitherState( PaUtilTriangularDitherGenerator *ditherState ); | |
/** | |
@brief Calculate 2 LSB dither signal with a triangular distribution. | |
Ranged for adding to a 1 bit right-shifted 32 bit integer | |
prior to >>15. eg: | |
<pre> | |
signed long in = * | |
signed long dither = PaUtil_Generate16BitTriangularDither( ditherState ); | |
signed short out = (signed short)(((in>>1) + dither) >> 15); | |
</pre> | |
@return | |
A signed 32-bit integer with a range of +32767 to -32768 | |
*/ | |
PaInt32 PaUtil_Generate16BitTriangularDither( PaUtilTriangularDitherGenerator *ditherState ); | |
/** | |
@brief Calculate 2 LSB dither signal with a triangular distribution. | |
Ranged for adding to a pre-scaled float. | |
<pre> | |
float in = * | |
float dither = PaUtil_GenerateFloatTriangularDither( ditherState ); | |
// use smaller scaler to prevent overflow when we add the dither | |
signed short out = (signed short)(in*(32766.0f) + dither ); | |
</pre> | |
@return | |
A float with a range of -2.0 to +1.99999. | |
*/ | |
float PaUtil_GenerateFloatTriangularDither( PaUtilTriangularDitherGenerator *ditherState ); | |
} | |