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From: "Benno Senoner" <[email protected]> To: <[email protected]> Subject: Re: [music-dsp] coding realtime guitar efx on a "pc" Date: Saturday, June 30, 2001 8:19 AM Andr�, you are solving your problem the wrong way: you need to use a single threaded solution which does this: - set the audio I/O parameters to fragnum=4 fragsize=128 bytes (=32samples) if you use stereo or fragsize=64 bytes (=32 samples) if you use mono. (do not forget to activate fulltuplex with using the _TRIGGER_ stuff) (you need to frist deactivate audio and then start the trigger after the DAC is prefilled (see below)) This will give you a total input to output latency of 4x32 samples = 128 samples which at 44.1kHz correspond to 2.9msec latency. now set your process to SCHED_FIFO (see man sched_setscheduler) after the initialization your code should do more than less this: - write() 4 x 32 samples to the audio fd in order to prefill the DAC. Without this you will get dropouts. while(1) { read() 32 samples from ADC perform_dsp_stuff() on the 32 samples write() 32 samples to DAC } If you use a low latency kernel and pay attention to all the stuff above, then you will get rock solid 3msec latencies (plus eventual converter latencies but these are in the 1-2msec range AFAIK). Using multiple threads , pipes etc, only complicates your life and often makes it impossible to achieve these low latences. Realtime/audio programming is not an easy task , this is why people often fail to get the desired results even if their hardware is low-latency capable. The problem is that the final latency depends on the hardware you use, the application and the operating system. cheers, Benno. http://www.linuxaudiodev.org The Home of Linux Audio Development On Sat, 30 Jun 2001, you wrote: > On 2001-06-29 21:38 +0200, Benno Senoner wrote: > > > OSS/Free refuses to use a low # of frags ? > > > > That's a myth. > > I hope it is. :-) > > The fact is that ioctl(SNDCTL_DSP_SETFRAGMENT) succeeds with > values as low a 0x10007 (one 128-B fragment) but the latency is > still high enough to be clearly noticeable, which suggests that > it's *way* above 2/3 ms. This is on an otherwise idle machine > equipped with a SB PCI 128. > > But maybe it's me who's doing something wrong. I've been careful > to flush stdio buffers or use unbuffered I/O (write(2)) but I > may have let something else through. > > For example, since the signal processing and the I/O are done by > two different vanilla processes communicating via pipes, it may > be a scheduling granularity problem (E.G. the kernel giving the > I/O process a time slice every 20 ms). > > -- > Andr� Majorel <[email protected]> > http://www.teaser.fr/~amajorel/ > > dupswapdrop -- the music-dsp mailing list and website: subscription info, > FAQ, source code archive, list archive, book reviews, dsp links > http://shoko.calarts.edu/musicdsp/ -- dupswapdrop -- the music-dsp mailing list and website: subscription info, FAQ, source code archive, list archive, book reviews, dsp links http://shoko.calarts.edu/musicdsp/ |