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MoGe
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ec0c8fa
MoGe
/
utils3d
/
numpy
/
shaders
/
texture.fsh
Ruicheng
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ec0c8fa
11 days ago
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#version 330
uniform
sampler2D
tex;
uniform
sampler2D
uv;
in
vec2
scr_coord;
out
vecN tex_color;
void
main() {
tex_color = vecN(
texture
(tex,
texture
(uv, scr_coord).xy));
}