Add 2 files
Browse files- index.html +1 -19
- main.js +46 -0
index.html
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width" />
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<title>My static Space</title>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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<div class="card">
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<h1>Welcome to your static Space!</h1>
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<p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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<p>
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Also don't forget to check the
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<a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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</p>
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</div>
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</body>
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</html>
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<html><head><link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/full.css" rel="stylesheet" type="text/css" /><script defer src="https://cdn.jsdelivr.net/npm/[email protected]/dist/cdn.min.js"></script><script src="https://cdn.tailwindcss.com?plugins=forms,typography,aspect-ratio"></script><script defer src="https://cdnjs.cloudflare.com/ajax/libs/three.js/0.156.1/three.min.js"></script><script type="module" src="main.js"></script><title>π¨βπ» Multicolor Detailed 8K Portrait π©βπ»</title><H1>π©βπ» Multicolor Detailed 8K Portrait π©βπ»</H1><body></body></html>
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main.js
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function rendererConfig() {
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const canvas = document.createElement('canvas');
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canvas.style.display = 'block';
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canvas.style.margin = '0 auto';
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document.body.appendChild(canvas);
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const renderer = new THREE.WebGL1Renderer({
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canvas: canvas,
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antialias: true,
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});
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renderer.physicallyCorrectLights = true;
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.shadowMap.enabled = true;
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return renderer;
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}
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function loadResources() {
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const loader = new THREE.GLTFLoader();
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loader.load('https://assets-cdn.github.com/photo.glb', (glb) => {
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const scene = glb.scene.toTreeView();
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const renderer = rendererConfig();
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scene.rotation.x = 0;
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scene.rotation.y = 0;
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scene.rotation.z = 0;
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renderer.setScene(scene);
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renderer.setsize(window.innerWidth, window.innerHeight);
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setsize(window.innerWidth, window.innerHeight);
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});
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const controls = new THREE.OrbitControls(camera, renderer.domElement);
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animation();
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});
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}
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function animation() {
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requestAnimationFrame(animation);
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renderer.render(scene, camera);
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}
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