import json
import logging
import gradio as gr
from theme import Seafoam
from utils.mes_player_model import Player
from utils.mes_achievements import Achievement
from utils.mes_player_activity_model import PlayerActivity
from utils.utils import (
get_content,
render_player_data,
save_latest_player_data,
render_finished,
)
from utils.completion_reward import CompletionReward
from utils.completion_reward_utils import (
get_llm_response,
set_player_name,
set_player_selected_character,
create_certificate,
complete_reward,
check_is_in_completion_reward,
)
seafoam = Seafoam()
def get_player_info(player_backend_user_id):
try:
with open("latest_player_data.json", "r", encoding="utf-8") as file:
player_info = json.load(file)
except FileNotFoundError:
logging.error("No player data found. Loading new player data.")
save_latest_player_data()
with open("latest_player_data.json", "r", encoding="utf-8") as file:
player_info = json.load(file)
if player_backend_user_id in player_info:
return player_info[player_backend_user_id]
else:
logging.info(
f"No data found for player ID {player_backend_user_id}. Initializing new player data."
)
new_player = Player(
player_backend_user_id=player_backend_user_id,
init=True,
available_achievements=Achievement.get_available_achievements(),
)
return new_player.to_dict()
def create_new_player_activity():
return PlayerActivity()
def get_player_logs(player_backend_user_id):
with open("processed_adventure_logs.json") as file:
player_logs = json.load(file)
try:
player_logs = player_logs[player_backend_user_id]
return player_logs
except KeyError:
logging.error(
f"Player {player_backend_user_id} not found in processed_player_adventure_logs.json"
)
def init_reward():
return CompletionReward()
# start of gradio interface
with gr.Blocks(theme=seafoam, css=get_content("css/style.css")) as demo:
player_info = gr.State()
player_logs = gr.State()
# completion_reward = gr.State(init_reward)
player_activity_tracker = gr.State(create_new_player_activity)
with gr.Tab("個人化戰報"):
with gr.Row():
with gr.Column(
scale=1,
elem_classes="gallery_container",
):
pet_description = gr.Markdown("# 夥伴", elem_id="pet_avatar_description")
pet_gallery = gr.Gallery(
[],
label="夥伴",
preview=False,
elem_id="pet_gallery",
columns=30,
height=200,
)
badge_description = gr.Markdown("# 徽章", elem_id="badge_avatar_description")
badge_gallery = gr.Gallery(
[],
label="徽章",
preview=False,
elem_id="badge_gallery",
columns=30,
height=200,
)
with gr.Column(scale=1, elem_id="player_avatar_container"):
avatar = gr.Image(
"avatar/blank_avatar.png",
elem_id="player_avatar",
)
avatar_description = gr.Markdown(
"# 光束守護者", elem_id="player_avatar_description"
)
with gr.Column(scale=1):
adventure_description = gr.Markdown(
"# 冒險階段", elem_id="adventure_description"
)
adventure = gr.Slider(
value=0,
show_label=False,
interactive=False,
elem_id="adventure_slider",
info="",
)
achievements_description = gr.Markdown(
"# 達成成就", elem_id="achievements_description"
)
achievements = gr.HighlightedText(
value=[],
elem_classes="achievements",
color_map={
"完成": "green",
"未完成": "red",
},
)
with gr.Row():
html = (
"
"
+ get_content("htmls/adventure_blank.html")
)
adventure_log = gr.HTML(html, label="Adventure Log", elem_id="adventure_log")
# handling player info
with gr.Row():
player_backend_id = gr.Textbox("", elem_id="player_backend_id", visible=False)
player_info_query_btn = gr.Button(
"Query", elem_id="trigger_button", visible=False
)
pull_newest_player_data = gr.Textbox("", visible=False)
update_status = gr.Textbox("", visible=False)
with gr.Tab("完賽獎勵"):
with gr.Row():
start_make_reward = gr.Button(
"開始製作完賽獎勵!", visible=True, elem_id="start_make_reward"
)
with gr.Row():
not_participate = gr.Markdown(
"# 同學並未參與 2023 的星空探險隊唷!", visible=False, elem_id="not_participate"
)
with gr.Row():
not_start = gr.Markdown(
"# 完賽獎勵還沒有開放申請,但是就快了,請敬請期待!", visible=False, elem_id="not_start"
)
with gr.Row():
already_issued = gr.Image(visible=False)
with gr.Row():
player_name_title = gr.Markdown(
"# 選擇玩家暱稱", visible=False, elem_id="player_name_title"
)
with gr.Row():
player_name = gr.Textbox(
label="玩家暱稱",
info="請輸入想要用在完賽獎勵上的玩家暱稱,上限為 10 字,獎勵發送後無法更改也無法補發,還請同學們謹慎填寫。",
interactive=True,
elem_id="player_name",
visible=False,
)
with gr.Row():
confirm_player_name = gr.Button(
"確認暱稱", elem_id="confirm_player_name", visible=False
)
cancel_player_name = gr.Button(
"取消", elem_id="cancel_player_name", visible=False
)
with gr.Row():
player_name_next_step = gr.Button(
"下一步", visible=False, elem_id="player_name_next_step"
)
with gr.Row():
story_title = gr.Markdown("# 選擇冒險故事", visible=False, elem_id="story_title")
with gr.Row():
story_description = gr.Markdown(
"有五位星際夥伴來為你撰寫專屬於你的冒險故事,每位星際夥伴都會得到同學冒險週記的內容,並寫成一段故事,請同學選擇自己最喜歡的一段故事,這段故事將會被用來印在獎狀上
小叮嚀:請同學選擇喜歡的故事內容,而不是星際夥伴唷!星際夥伴可是不會和同學們一起冒險的!最後,撰寫故事的過程大概需要幾分鐘的時間,請同學耐心等待",
visible=False,
elem_id="story_description",
)
with gr.Row():
openai_description = gr.Markdown(
"# 露米娜", elem_id="openai_description", visible=False
)
aws_description = gr.Markdown(
"# 索拉拉", elem_id="aws_description", visible=False
)
google_description = gr.Markdown(
"# 薇丹特", elem_id="google_description", visible=False
)
mtk_description = gr.Markdown(
"# 蔚藍", elem_id="mtk_description", visible=False
)
with gr.Row():
openai_img = gr.Image(
"medias/lumina.png",
visible=False,
elem_id="openai_img",
interactive=False,
show_download_button=False,
)
aws_img = gr.Image(
"medias/solara.png",
visible=False,
elem_id="aws_img",
interactive=False,
show_download_button=False,
)
google_img = gr.Image(
"medias/verdant.png",
visible=False,
elem_id="google_img",
interactive=False,
show_download_button=False,
)
mtk_img = gr.Image(
"medias/azure.png",
visible=False,
elem_id="mtk_img",
interactive=False,
show_download_button=False,
)
with gr.Row():
start_generate_story = gr.Button(
"開始寫作故事", visible=False, elem_id="start_generate_story"
)
with gr.Row():
bot1 = gr.Chatbot(visible=False)
bot2 = gr.Chatbot(visible=False)
bot3 = gr.Chatbot(visible=False)
bot4 = gr.Chatbot(visible=False)
with gr.Row():
select_story = gr.Radio(
["露米娜", "索拉拉", "薇丹特", "蔚藍"],
interactive=True,
label="選擇故事",
visible=False,
elem_id="select_story",
)
with gr.Row():
confirm_story = gr.Button("確認故事", visible=False, elem_id="confirm_story")
cancel_story = gr.Button("取消", visible=False, elem_id="cancel_story")
with gr.Row():
start_generate_certificate = gr.Button(
"開始製作完賽獎勵!", visible=False, elem_id="start_generate_certificate"
)
processing = gr.Button(
"製作中...",
visible=False,
elem_id="processing",
size="lg",
interactive=False,
)
complete = gr.Markdown("# 完成!", visible=False, elem_id="complete")
with gr.Row():
reward_result = gr.Image(visible=False)
# actions when player login
# define args
send_player_login_info = dict(
fn=render_finished,
inputs=[player_activity_tracker, player_info],
outputs=None,
)
player_info_query_btn.click(get_player_info, player_backend_id, player_info).then(
render_player_data,
player_info,
[avatar, pet_gallery, badge_gallery, adventure_log, achievements, adventure],
).then(
**send_player_login_info
)
pull_newest_player_data.submit(
save_latest_player_data,
None,
update_status,
api_name="pull_newest_player_data",
)
# def create_visibility_updates(visible, count):
# return tuple(gr.update(visible=visible) for _ in range(count))
# start_make_reward.click(
# check_is_in_completion_reward,
# player_backend_id,
# [
# start_make_reward,
# player_name_title,
# player_name,
# confirm_player_name,
# not_participate,
# not_start,
# already_issued,
# ],
# queue=False,
# )
# set_player_name_args = dict(
# fn=set_player_name,
# inputs=[completion_reward, player_name, player_backend_id],
# outputs=None,
# queue=False,
# )
# confirm_player_name.click(
# lambda: (gr.update(interactive=False), gr.update(visible=False)),
# None,
# [player_name, confirm_player_name],
# queue=False,
# ).then(
# lambda: create_visibility_updates(True, 2),
# None,
# [cancel_player_name, player_name_next_step],
# queue=False,
# ).then(
# **set_player_name_args
# )
# cancel_player_name.click(
# lambda: (gr.update(interactive=True), gr.update(visible=True)),
# None,
# [player_name, confirm_player_name],
# queue=False,
# ).then(
# lambda: create_visibility_updates(False, 2),
# None,
# [cancel_player_name, player_name_next_step],
# queue=False,
# )
# player_name_next_step.click(
# lambda: create_visibility_updates(False, 5),
# None,
# [
# player_name,
# player_name_next_step,
# confirm_player_name,
# player_name_title,
# cancel_player_name,
# ],
# queue=False,
# ).then(
# lambda: create_visibility_updates(True, 11),
# None,
# [
# openai_img,
# aws_img,
# google_img,
# mtk_img,
# story_title,
# story_description,
# openai_description,
# aws_description,
# google_description,
# mtk_description,
# start_generate_story,
# ],
# queue=False,
# )
# get_llm_response_args = dict(
# fn=get_llm_response,
# inputs=[completion_reward, player_logs],
# outputs=[bot1, bot2, bot3, bot4],
# queue=False,
# )
# start_generate_story.click(
# lambda: gr.update(visible=False), None, start_generate_story, queue=False
# ).then(
# lambda: create_visibility_updates(True, 4),
# None,
# [bot1, bot2, bot3, bot4],
# queue=False,
# ).then(
# **get_llm_response_args
# ).then(
# lambda: gr.update(visible=True), None, [select_story], queue=False
# )
# select_story.select(
# lambda: gr.update(visible=True), None, confirm_story, queue=False
# )
# set_player_selected_character_args = dict(
# fn=set_player_selected_character,
# inputs=[completion_reward, select_story],
# outputs=None,
# queue=False,
# )
# confirm_story.click(
# lambda: gr.update(interactive=False), None, [select_story], queue=False
# ).then(lambda: gr.update(visible=False), None, [confirm_story], queue=False).then(
# lambda: (gr.update(visible=True), gr.update(visible=True)),
# None,
# [start_generate_certificate, cancel_story],
# queue=False,
# ).then(
# **set_player_selected_character_args
# )
# cancel_story.click(
# lambda: gr.update(interactive=True), None, [select_story], queue=False
# ).then(lambda: gr.update(visible=False), None, [cancel_story], queue=False).then(
# lambda: (gr.update(visible=False), gr.update(visible=True)),
# None,
# [start_generate_certificate, confirm_story],
# queue=False,
# )
# create_certificate_args = dict(
# fn=create_certificate,
# inputs=[completion_reward],
# outputs=reward_result,
# queue=False,
# )
# complete_reward_args = dict(
# fn=complete_reward,
# inputs=[completion_reward],
# outputs=None,
# queue=False,
# )
# start_generate_certificate.click(
# lambda: create_visibility_updates(False, 18),
# None,
# [
# openai_img,
# aws_img,
# google_img,
# mtk_img,
# story_title,
# story_description,
# openai_description,
# aws_description,
# google_description,
# mtk_description,
# bot1,
# bot2,
# bot3,
# bot4,
# select_story,
# processing,
# cancel_story,
# start_generate_certificate,
# ],
# queue=False,
# ).then(lambda: gr.update(visible=True), None, [processing], queue=False).then(
# **create_certificate_args
# ).then(
# lambda: (gr.update(visible=True), gr.update(visible=False)),
# None,
# [complete, processing],
# queue=False,
# ).then(
# **complete_reward_args
# )
if __name__ == "__main__":
demo.launch()