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import json
import logging

import gradio as gr

from theme import Seafoam
from utils.mes_player_model import Player
from utils.mes_achievements import Achievement
from utils.mes_player_activity_model import PlayerActivity
from utils.utils import (
    get_content,
    render_player_data,
    save_latest_player_data,
    render_finished,
)

seafoam = Seafoam()


def get_player_info(player_backend_user_id):
    with open("latest_player_data.json", "r", encoding="utf-8") as file:
        player_info = json.load(file)

    if player_backend_user_id in player_info:
        return player_info[player_backend_user_id]
    else:
        logging.info(
            f"No data found for player ID {player_backend_user_id}. Initializing new player data."
        )

        new_player = Player(
            player_backend_user_id=player_backend_user_id,
            init=True,
            available_achievements=Achievement.get_available_achievements(),
        )

        return new_player.to_dict()

def create_new_player_activity():
    return PlayerActivity()

# start of gradio interface
with gr.Blocks(theme=seafoam, css=get_content("css/style.css")) as demo:
    player_info = gr.State()
    player_activity_tracker = gr.State(create_new_player_activity)

    with gr.Row():
        with gr.Column(
            scale=1,
            elem_classes="gallery_container",
        ):
            pet_description = gr.Markdown("# 夥伴", elem_id="pet_avatar_description")
            pet_gallery = gr.Gallery(
                [],
                label="夥伴",
                preview=False,
                elem_id="pet_gallery",
                columns=30,
                height=200,
            )

            badge_description = gr.Markdown("# 徽章", elem_id="badge_avatar_description")
            badge_gallery = gr.Gallery(
                [],
                label="徽章",
                preview=False,
                elem_id="badge_gallery",
                columns=30,
                height=200,
            )

        with gr.Column(scale=1, elem_id="player_avatar_container"):
            avatar = gr.Image(
                "avatar/blank_avatar.png",
                elem_id="player_avatar",
            )
            avatar_description = gr.Markdown(
                "# 光束守護者", elem_id="player_avatar_description"
            )

        with gr.Column(scale=1):
            adventure_description = gr.Markdown(
                    "# 冒險階段", elem_id="adventure_description"
                )
            adventure = gr.Slider(
                    value=0,
                    show_label=False,
                    interactive=False,
                    elem_id="adventure_slider",
                    info="",
                )
            achievements_description = gr.Markdown(
                "# 達成成就", elem_id="achievements_description"
            )
            achievements = gr.HighlightedText(
                value=[],
                elem_classes="achievements",
                color_map={
                    "完成": "green",
                    "未完成": "red",
                },
            )

    with gr.Row():
        html = (
            "<div style='max-width:100%; max-height:360px; overflow:auto'>"
            + get_content("htmls/adventure_blank.html")
        )
        adventure_log = gr.HTML(html, label="Adventure Log", elem_id="adventure_log")

    # handling player info
    with gr.Row():
        player_backend_id = gr.Textbox("", elem_id="player_backend_id", visible=False)
        player_info_query_btn = gr.Button(
            "Query", elem_id="trigger_button", visible=False
        )
        pull_newest_player_data = gr.Textbox("", visible=False)
        update_status = gr.Textbox("", visible=False)

    # actions when player login
    # define args
    send_player_login_info = dict(
        fn=render_finished,
        inputs=[player_activity_tracker, player_info],
        outputs=None,
    )

    player_info_query_btn.click(get_player_info, player_backend_id, player_info).then(
        render_player_data,
        player_info,
        [avatar, pet_gallery, badge_gallery, adventure_log, achievements, adventure],
    ).then(**send_player_login_info)

    pull_newest_player_data.submit(
        save_latest_player_data,
        None,
        update_status,
        api_name="pull_newest_player_data",
    )

if __name__ == "__main__":
    demo.launch()