#!/usr/bin/env python2 # -*- coding: utf-8 -*- import numpy as np from render.renderer import OrthoTexturedRenderer, OrthoColoredRenderer from render.camera import OrthoProjectPoints class Isomapper(): def __init__(self, vt, ft, f, tex_res, bgcolor=np.zeros(3)): vt3d = np.dstack((vt[:, 0] - 0.5, 1 - vt[:, 1] - 0.5, np.zeros(vt.shape[0])))[0] ortho = OrthoProjectPoints(rt=np.zeros(3), t=np.zeros(3), near=-1, far=1, left=-0.5, right=0.5, bottom=-0.5, top=0.5, width=tex_res, height=tex_res) self.tex_res = tex_res self.f = ft self.ft = f self.rn_tex = OrthoTexturedRenderer(v=vt3d, f=ft, ortho=ortho, vc=np.ones_like(vt3d), bgcolor=bgcolor) self.rn_vis = OrthoColoredRenderer(v=vt3d, f=ft, ortho=ortho, vc=np.ones_like(vt3d), bgcolor=np.zeros(3), num_channels=1) self.bgcolor = bgcolor self.iso_mask = np.array(self.rn_vis.r) def render(self, frame, proj_v, visible_faces=None): h, w, _ = np.atleast_3d(frame).shape v2d = proj_v.r v2d_as_vt = np.dstack((v2d[:, 0] / w, 1 - v2d[:, 1] / h))[0] self.rn_tex.set(texture_image=frame, vt=v2d_as_vt, ft=self.ft) tex = np.array(self.rn_tex.r) if visible_faces is not None: self.rn_vis.set(f=self.f[visible_faces]) mask = np.atleast_3d(self.rn_vis.r) tex = mask * tex + (1 - mask) * self.bgcolor return tex class IsoColoredRenderer: def __init__(self, vt, ft, f, tex_res): ortho = OrthoProjectPoints(rt=np.zeros(3), t=np.zeros(3), near=-1, far=1, left=-0.5, right=0.5, bottom=-0.5, top=0.5, width=tex_res, height=tex_res) vt3d = np.dstack((vt[:, 0] - 0.5, 1 - vt[:, 1] - 0.5, np.zeros(vt.shape[0])))[0] vt3d = vt3d[ft].reshape(-1, 3) self.f = f self.rn = OrthoColoredRenderer(bgcolor=np.zeros(3), ortho=ortho, v=vt3d, f=np.arange(ft.size).reshape(-1, 3)) def render(self, vc): vc = np.atleast_3d(vc) if vc.shape[2] == 1: vc = np.hstack((vc, vc, vc)) self.rn.set(vc=vc[self.f].reshape(-1, 3)) return np.array(self.rn.r)