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''' |
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MIT License |
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Copyright (c) 2019 Shunsuke Saito, Zeng Huang, and Ryota Natsume |
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Permission is hereby granted, free of charge, to any person obtaining a copy |
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of this software and associated documentation files (the "Software"), to deal |
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in the Software without restriction, including without limitation the rights |
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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copies of the Software, and to permit persons to whom the Software is |
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furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included in all |
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copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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SOFTWARE. |
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''' |
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from OpenGL.GLUT import * |
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from .render import Render |
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class CamRender(Render): |
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def __init__(self, width=1600, height=1200, name='Cam Renderer', |
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program_files=['simple.fs', 'simple.vs'], color_size=1, ms_rate=1): |
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Render.__init__(self, width, height, name, program_files, color_size, ms_rate) |
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self.camera = None |
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glutDisplayFunc(self.display) |
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glutKeyboardFunc(self.keyboard) |
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def set_camera(self, camera): |
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self.camera = camera |
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self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix() |
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def set_matrices(self, projection, modelview): |
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self.projection_matrix = projection |
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self.model_view_matrix = modelview |
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def keyboard(self, key, x, y): |
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eps = 1 |
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if key == b'w': |
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self.camera.center += eps * self.camera.direction |
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elif key == b's': |
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self.camera.center -= eps * self.camera.direction |
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if key == b'a': |
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self.camera.center -= eps * self.camera.right |
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elif key == b'd': |
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self.camera.center += eps * self.camera.right |
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if key == b' ': |
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self.camera.center += eps * self.camera.up |
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elif key == b'x': |
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self.camera.center -= eps * self.camera.up |
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elif key == b'i': |
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self.camera.near += 0.1 * eps |
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self.camera.far += 0.1 * eps |
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elif key == b'o': |
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self.camera.near -= 0.1 * eps |
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self.camera.far -= 0.1 * eps |
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self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix() |
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def show(self): |
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glutMainLoop() |
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