add STL to USD converter and a script that shows how to load an USD file in Isaac Sim
Browse files- min_example.py +70 -0
- stl_to_usd.py +35 -0
- test_all_usd.py +101 -0
min_example.py
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import argparse
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from omni.isaac.lab.app import AppLauncher
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parser = argparse.ArgumentParser(description="Test")
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AppLauncher.add_app_launcher_args(parser)
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args_cli = parser.parse_args()
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app_launcher = AppLauncher(headless=False, hide_ui=True, width=640, height=480)
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simulation_app = app_launcher.app
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import numpy as np
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import torch
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import os
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import random
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from omni.isaac.core import SimulationContext
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from omni.isaac.core.prims import RigidPrim, GeometryPrim
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from omni.isaac.core.utils import prims
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from omni.isaac.core.world import World
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from omni.isaac.core.objects import FixedCuboid
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device='cuda'
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backend='torch'
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#device='cpu'
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#backend='numpy'
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simulation_context = SimulationContext(device=device, backend=backend)
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simulation_context.get_physics_context().enable_gpu_dynamics(True)
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if World.instance():
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World.instance().clear_instance()
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world=World(device=device, backend=backend)
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world.scene.add_default_ground_plane()
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base_dir = os.getcwd()
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usd_file = os.path.join(base_dir,'usd_object','usd','nontextured_proc.usd')
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object_name = '/my_object'
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obj_prim = prims.create_prim(usd_path=usd_file, prim_path=object_name)
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rigid_prim = RigidPrim(prim_path=str(obj_prim.GetPrimPath()), name=object_name, mass=0.5,position=(0,0,0.5))
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geometry_prim = GeometryPrim(prim_path=str(obj_prim.GetPrimPath()), name=object_name, collision=True)
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geometry_prim.set_collision_approximation("convexDecomposition")
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geometry_prim.set_contact_offset(1e-5)
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geometry_prim.set_rest_offset(0)#1e-3)
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rigid_prim.enable_rigid_body_physics()
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world.scene.add(rigid_prim)
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#cuboid = FixedCuboid(prim_path='/table',name='/table',scale=torch.tensor([10,10,0.4]).to('cuda'), color=np.array([255, 0, 0]))
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cuboid = FixedCuboid(prim_path='/table',name='/table',scale=np.array([10,10,0.4]), color=np.array([255, 0, 0]))
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world.scene.add(cuboid)
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print('initializing physics...''')
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simulation_context.initialize_physics()
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rigid_prim.initialize()
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simulation_context.play()
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for _ in range(100):
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simulation_context.step(render=True)
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world.reset()
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print("world reset")
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print('stepping..')
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i = 0
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simulation_context.set_block_on_render(True)
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while simulation_app.is_running():
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simulation_context.step(render=True)
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# this changes after clicking the 'visual'
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print(rigid_prim.get_local_pose())
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i += 1
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if i % 100 == 0:
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print('stepping..')
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stl_to_usd.py
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import argparse
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from omni.isaac.lab.app import AppLauncher
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# add argparse arguments
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parser = argparse.ArgumentParser(description="Pick and lift state machine for lift environments.")
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parser.add_argument("--num_envs", type=int, default=4, help="Number of environments to simulate.")
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parser.add_argument("--save_path", type=str, default=None, help="Directory to store the data in.")
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# append AppLauncher cli args
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AppLauncher.add_app_launcher_args(parser)
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# TODO parse the arguments
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args_cli = parser.parse_args()
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batch_size = 32
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device='cuda'
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headless = True
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# launch omniverse app
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app_launcher = AppLauncher(headless=False, enable_cameras=True)
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simulation_app = app_launcher.app
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"""Rest everything else."""
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from omni.isaac.lab.sim.converters import MeshConverter, MeshConverterCfg
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from omni.isaac.lab.sim.schemas import CollisionPropertiesCfg
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#obj_urdf_path = '/home/mmatak/ycb-fixed-meshes/002_master_chef_can/google_16k/nontextured_proc.stl'
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obj_urdf_path = '/home/mmatak/ycb-fixed-meshes/003_cracker_box/google_16k/nontextured_proc.stl'
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collision_cfg = CollisionPropertiesCfg(collision_enabled=True, contact_offset=1e-3, rest_offset=1e-3)
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cfg = MeshConverterCfg(force_usd_conversion=True, asset_path=obj_urdf_path,\
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usd_dir='/home/mmatak/ycb-fixed-meshes/usd', collision_props=collision_cfg)
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MeshConverter(cfg)
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print('converted')
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test_all_usd.py
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import argparse
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from omni.isaac.lab.app import AppLauncher
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# add argparse arguments
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parser = argparse.ArgumentParser(description="Test")
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# append AppLauncher cli args
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AppLauncher.add_app_launcher_args(parser)
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# TODO parse the arguments
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args_cli = parser.parse_args()
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# launch omniverse app
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app_launcher = AppLauncher(headless=False)
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simulation_app = app_launcher.app
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"""Rest everything else."""
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# 3rd party libs
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import numpy as np
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import torch
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import os
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import random
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from tqdm import tqdm
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from omni.isaac.core import SimulationContext
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from omni.isaac.core.prims import RigidPrim, GeometryPrim
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from omni.isaac.core.utils import prims
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from omni.isaac.core.utils.stage import add_reference_to_stage
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from omni.isaac.core.world import World
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from omni.isaac.core.objects import FixedCuboid
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device='cuda'
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backend='torch' if 'cuda' in device else 'numpy'
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simulation_context = SimulationContext(device=device, backend=backend)
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simulation_context.get_physics_context().enable_gpu_dynamics(True)
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if World.instance():
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World.instance().clear_instance()
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world=World(device=device, backend=backend)
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world.scene.add_default_ground_plane()
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# Directory where subdirectories are located
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base_dir = os.getcwd()
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# Get all subdirectory names in the base directory
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subdirectories = [name for name in os.listdir(base_dir) if os.path.isdir(os.path.join(base_dir, name))]
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# Iterate through each subdirectory
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z = 1.0
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obj_id = 0
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for subdir in tqdm(subdirectories[:10]):
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print(subdir)
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# Define the path to the URDF file
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stl_file = os.path.join(base_dir, subdir, 'google_16k', 'nontextured_proc.stl')
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usd_dir = os.path.join(base_dir, subdir, 'usd')
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usd_file = os.path.join(usd_dir, 'nontextured_proc.usd')
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if not os.path.isfile(usd_file):
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usd_file = os.path.join(usd_dir, 'nontextured.usd')
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if not os.path.isfile(usd_file):
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continue
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object_name = '/object_' + str(obj_id) #str(subdir)
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obj_id += 1
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print('object name: ', object_name)
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print('usd filepath: ', usd_file)
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#add_reference_to_stage(usd_path=usd_file, prim_path=object_name)
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obj_prim = prims.create_prim(usd_path=usd_file, prim_path=object_name)
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#add_reference_to_stage(usd_path=object_name, prim_path=usd_file)
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rigid_prim = RigidPrim(prim_path=str(obj_prim.GetPrimPath()), name=object_name, mass=0.5,\
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position=(random.random()*8-4, random.random()*8-4, random.random() + 0.5))
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geometry_prim = GeometryPrim(prim_path=str(obj_prim.GetPrimPath()), name=object_name, collision=True)
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geometry_prim.set_collision_approximation("convexDecomposition")
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geometry_prim.set_contact_offset(0.001)
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geometry_prim.set_rest_offset(1e-3)
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rigid_prim.enable_rigid_body_physics()
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world.scene.add(rigid_prim)
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#world.scene.add(geometry_prim)
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z += 0.2
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cuboid = FixedCuboid(prim_path='/table',name='/table',scale=torch.tensor([10,10,0.4]).to('cuda'), color=np.array([255, 0, 0]))
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world.scene.add(cuboid)
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print('initializing physics...''')
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simulation_context.initialize_physics()
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#prim.initialize()
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simulation_context.play()
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world.reset()
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print("world reset")
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print('stepping..')
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i = 0
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simulation_context.set_block_on_render(True)
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while simulation_app.is_running():
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simulation_context.step(render=True)
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i += 1
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if i % 100 == 0:
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print('stepping..')
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