godot_rl_Racer / utils.gd
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extends Node
class_name Utils
static func time_convert(time_in_sec):
time_in_sec = int(time_in_sec)
var seconds = time_in_sec%60
var minutes = (time_in_sec/60)%60
var hours = (time_in_sec/60)/60
#returns a string with the format "HH:MM:SS"
return "%02d:%02d:%02d" % [hours, minutes, seconds]
static func time_convert_ms(time_in_sec):
var hundreds = (int(time_in_sec*100)) % 100
time_in_sec = int(time_in_sec)
var seconds = time_in_sec%60
var minutes = (time_in_sec/60)%60
#returns a string with the format "HH:MM:SS"
return "%02d:%02d:%02d" % [minutes, seconds, hundreds]