godot_rl_Racer / tree.tscn
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[gd_scene load_steps=8 format=3 uid="uid://bf3l8h10mqiae"]
[ext_resource type="ArrayMesh" uid="uid://djjljl05k75qe" path="res://resources/tree.tres" id="1_cwaw2"]
[ext_resource type="Texture2D" uid="uid://mifm3sxpvpb" path="res://assets/stable/tree_bark1.png" id="1_ph1l0"]
[ext_resource type="Texture2D" uid="uid://baago1331i3ih" path="res://assets/stable/tree_leaves5.png" id="2_bwuwj"]
[ext_resource type="ArrayMesh" uid="uid://bf53y70b82mye" path="res://resources/tree2.tres" id="3_vg6ye"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2x7jd"]
albedo_texture = ExtResource("1_ph1l0")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p2h12"]
albedo_texture = ExtResource("2_bwuwj")
uv1_triplanar = true
uv1_world_triplanar = true
[sub_resource type="CylinderShape3D" id="CylinderShape3D_8okd5"]
radius = 0.3
[node name="tree" type="Node3D"]
[node name="Cylinder" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1.7, 0, 0, 0, 1, 0, 1, 0)
mesh = ExtResource("1_cwaw2")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_2x7jd")
[node name="Icosphere002" type="MeshInstance3D" parent="."]
transform = Transform3D(1.26399, 0, 0, 0, 1.26399, 0, 0, 0, 1.26399, -0.750918, 2.92955, -0.70384)
mesh = ExtResource("3_vg6ye")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_p2h12")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.28516, 0)
shape = SubResource("CylinderShape3D_8okd5")