godot_rl_Racer / tests /test_particles.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cbff8k34q71ji"]
[ext_resource type="Texture2D" uid="uid://peqcg52efhhf" path="res://assets/anim.png" id="1_myvo7"]
[sub_resource type="ParticlesMaterial" id="ParticlesMaterial_tcpca"]
emission_shape = 2
emission_sphere_radius = 2.0
direction = Vector3(1, 1, 0)
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 1.0
initial_velocity_max = 2.0
angular_velocity_max = 360.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c40xw"]
transparency = 1
albedo_texture = ExtResource("1_myvo7")
metallic_specular = 0.0
[sub_resource type="QuadMesh" id="QuadMesh_4eww3"]
material = SubResource("StandardMaterial3D_c40xw")
flip_faces = true
[node name="TestParticles" type="Node3D"]
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.221817, -0.257963)
explosiveness = 0.6
transform_align = 1
process_material = SubResource("ParticlesMaterial_tcpca")
draw_pass_1 = SubResource("QuadMesh_4eww3")