godot_rl_Racer / tests /test_car.tscn
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[gd_scene load_steps=8 format=3 uid="uid://7k1j7146sms7"]
[ext_resource type="PackedScene" uid="uid://85wbuok3ghxw" path="res://vehicle.tscn" id="1_kvc78"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ia1jb"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_aly0m"]
sky_material = SubResource("ProceduralSkyMaterial_ia1jb")
[sub_resource type="Environment" id="Environment_8r2v8"]
background_mode = 2
sky = SubResource("Sky_aly0m")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qsty3"]
albedo_color = Color(0.211765, 0.211765, 0.211765, 1)
[sub_resource type="BoxMesh" id="BoxMesh_fk11a"]
material = SubResource("StandardMaterial3D_qsty3")
size = Vector3(100, 1, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_tgsbr"]
size = Vector3(50, 1, 50)
[node name="TestCar" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.537838, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_8r2v8")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.00258417, 0.323881, -0.946094, 0, 0.946097, 0.323882, 0.999997, -0.000836966, 0.00244488, -9.652, 9.76948, 0)
fov = 89.5002
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.670351, 0)
mesh = SubResource("BoxMesh_fk11a")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("BoxShape3D_tgsbr")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.665048, 0.746801, 0, -0.746801, -0.665048, 0, 16.1045, 0)
[node name="vehicle" parent="." instance=ExtResource("1_kvc78")]