godot_rl_Racer / lighting_test.tscn
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[gd_scene load_steps=13 format=3 uid="uid://sgm3h5j8x3lc"]
[ext_resource type="Texture2D" uid="uid://s0js8o5ixt3v" path="res://assets/je_gray_park_4k.hdr" id="1_4f3e6"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_mqfwp"]
panorama = ExtResource("1_4f3e6")
[sub_resource type="Sky" id="Sky_swyw8"]
sky_material = SubResource("PanoramaSkyMaterial_mqfwp")
[sub_resource type="Environment" id="Environment_h0emh"]
background_mode = 2
sky = SubResource("Sky_swyw8")
ambient_light_source = 3
ambient_light_color = Color(0.501961, 0.501961, 0.501961, 1)
tonemap_mode = 2
ssao_enabled = true
sdfgi_min_cell_size = 0.976562
sdfgi_cascade0_distance = 62.5
sdfgi_max_distance = 1000.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j7pd1"]
albedo_color = Color(0.705882, 0.705882, 0.705882, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_jhy4y"]
size = Vector2(100, 100)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gbooh"]
albedo_color = Color(0.439216, 0.439216, 0.439216, 1)
[sub_resource type="BoxMesh" id="BoxMesh_70twm"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y5gw7"]
albedo_color = Color(0.0666667, 0.156863, 1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_rtkii"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vdowj"]
albedo_color = Color(0.662745, 0.027451, 0.0705882, 1)
[sub_resource type="BoxMesh" id="BoxMesh_gynv5"]
[node name="LightingTest" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.782652, 0.319834, -0.534006, -0.576087, -0.697109, 0.426805, -0.235754, 0.641674, 0.729846, 0.177933, -12.2864, 0)
light_energy = 3.215
shadow_enabled = true
directional_shadow_max_distance = 250.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_h0emh")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.169425, 0)
material_override = SubResource("StandardMaterial3D_j7pd1")
mesh = SubResource("PlaneMesh_jhy4y")
skeleton = NodePath("../MeshInstance3D")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.336207, 0)
material_override = SubResource("StandardMaterial3D_gbooh")
mesh = SubResource("BoxMesh_70twm")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.45112, 0.336207, 0.753382)
material_override = SubResource("StandardMaterial3D_y5gw7")
mesh = SubResource("BoxMesh_rtkii")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.84576, 0.336207, -1.41678)
material_override = SubResource("StandardMaterial3D_vdowj")
mesh = SubResource("BoxMesh_gynv5")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.286486, -0.611322, 0.737707, 0, 0.769981, 0.638067, -0.958084, 0.182797, -0.220589, 4.68259, 4.05013, -1.40019)