godot_rl_Racer / arrow_3d.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bs0osbn6djn0i"]
[sub_resource type="CylinderMesh" id="CylinderMesh_w4mm3"]
top_radius = 0.1
bottom_radius = 0.1
height = 1.0
radial_segments = 8
[sub_resource type="CylinderMesh" id="CylinderMesh_2a4ag"]
top_radius = 0.2
bottom_radius = 0.0
height = 0.3
radial_segments = 8
[node name="Arrow3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_w4mm3")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.5)
mesh = SubResource("CylinderMesh_2a4ag")