extends Node3D | |
func _ready(): | |
var i = 0 | |
for child in get_children(): | |
child.set_id(i) | |
i += 1 | |
GameManager.n_waypoints = get_child_count() | |
GameManager.waypoints = self | |
extends Node3D | |
func _ready(): | |
var i = 0 | |
for child in get_children(): | |
child.set_id(i) | |
i += 1 | |
GameManager.n_waypoints = get_child_count() | |
GameManager.waypoints = self | |