|
import Foundation |
|
import Accelerate |
|
import MetalPerformanceShaders |
|
|
|
|
|
private let rowsA = 3 |
|
private let columnsA = 4 |
|
private let rowsB = columnsA |
|
private let columnsB = 2 |
|
private let rowsC = rowsA |
|
private let columnsC = columnsB |
|
|
|
private var device: MTLDevice! |
|
private var commandQueue: MTLCommandQueue! |
|
|
|
private var matrixMultiplication: MPSMatrixMultiplication! |
|
private var matrixA: MPSMatrix! |
|
private var matrixB: MPSMatrix! |
|
private var matrixC: MPSMatrix! |
|
|
|
private var arrayA = [Float](repeating: 0, count: rowsA * columnsA) |
|
private var arrayB = [Float](repeating: 0, count: rowsB * columnsB * 2) |
|
private var arrayC = [Float](repeating: 0, count: rowsC * columnsC) |
|
|
|
func run() { |
|
randomizeArrays() |
|
initMPS() |
|
|
|
} |
|
|
|
private func randomizeArrays() { |
|
|
|
for i in 0..<arrayA.count { |
|
arrayA[i] = Float(i) |
|
} |
|
for i in 0..<arrayB.count { |
|
arrayB[i] = Float(i) |
|
} |
|
print(arrayB) |
|
} |
|
|
|
private func initMPS() { |
|
device = MTLCreateSystemDefaultDevice() |
|
guard device != nil else { |
|
fatalError("Error: This device does not support Metal") |
|
} |
|
|
|
guard MPSSupportsMTLDevice(device) else { |
|
fatalError("Error: This device does not support Metal Performance Shaders") |
|
} |
|
|
|
commandQueue = device.makeCommandQueue() |
|
|
|
matrixMultiplication = MPSMatrixMultiplication(device: device, transposeLeft: false, transposeRight: false, resultRows: rowsC, resultColumns: columnsC, interiorColumns: columnsA, alpha: 1, beta: 0) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let bufferA = device.makeBuffer(bytes: arrayA, length: rowsA * columnsA * MemoryLayout<Float>.stride, options: []) |
|
let bufferB = device.makeBuffer(bytes: arrayB, length: rowsB * columnsB * MemoryLayout<Float>.stride * 2, options: []) |
|
let bufferC = device.makeBuffer(length: rowsC * columnsC * MemoryLayout<Float>.stride, options: []) |
|
|
|
let descA = MPSMatrixDescriptor(dimensions: rowsA, columns: columnsA, rowBytes: columnsA * MemoryLayout<Float>.stride, dataType: .float32) |
|
let descB = MPSMatrixDescriptor(dimensions: rowsB, columns: columnsB, rowBytes: columnsB * MemoryLayout<Float>.stride, dataType: .float32) |
|
let descC = MPSMatrixDescriptor(dimensions: rowsC, columns: columnsC, rowBytes: columnsC * MemoryLayout<Float>.stride, dataType: .float32) |
|
|
|
matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) |
|
matrixB = MPSMatrix(buffer: bufferB!, offset: 0, descriptor: descB) |
|
matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) |
|
var commandBuffer = commandQueue.makeCommandBuffer()! |
|
|
|
matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) |
|
|
|
commandBuffer.commit() |
|
commandBuffer.waitUntilCompleted() |
|
var contents = bufferC!.contents(); |
|
var count = rowsA * columnsB; |
|
var typedPointer = contents.bindMemory(to: Float.self, capacity: count) |
|
var bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) |
|
print(Array(bufferedPointer)) |
|
|
|
print("Offsetted") |
|
matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) |
|
matrixB = MPSMatrix(buffer: bufferB!, offset: 4 * 2 * 4, descriptor: descB) |
|
matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) |
|
commandBuffer = commandQueue.makeCommandBuffer()! |
|
|
|
matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) |
|
|
|
commandBuffer.commit() |
|
commandBuffer.waitUntilCompleted() |
|
contents = bufferC!.contents(); |
|
count = rowsA * columnsB; |
|
typedPointer = contents.bindMemory(to: Float.self, capacity: count) |
|
bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) |
|
print(Array(bufferedPointer)) |
|
} |
|
|
|
|
|
run() |
|
|