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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 10 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 12 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 21 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 7
Collections
Discover the best community collections!
Collections including paper arxiv:2408.15708
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MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model
Paper • 2408.10198 • Published • 32 -
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Paper • 2408.00653 • Published • 28 -
CraftsMan: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
Paper • 2405.14979 • Published • 15 -
MeshLRM: Large Reconstruction Model for High-Quality Mesh
Paper • 2404.12385 • Published • 26
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GFlow: Recovering 4D World from Monocular Video
Paper • 2405.18426 • Published • 15 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper • 2405.18424 • Published • 7 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper • 2405.15125 • Published • 5 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper • 2405.19957 • Published • 9
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CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
Paper • 2404.09458 • Published • 6 -
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
Paper • 2408.12894 • Published • 3 -
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Paper • 2408.15708 • Published • 7 -
3D Reconstruction with Spatial Memory
Paper • 2408.16061 • Published • 13
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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 9 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 10 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 18 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 7
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SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 12 -
Sketch2NeRF: Multi-view Sketch-guided Text-to-3D Generation
Paper • 2401.14257 • Published • 10 -
pix2gestalt: Amodal Segmentation by Synthesizing Wholes
Paper • 2401.14398 • Published • 9 -
AGG: Amortized Generative 3D Gaussians for Single Image to 3D
Paper • 2401.04099 • Published • 9
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Any-Size-Diffusion: Toward Efficient Text-Driven Synthesis for Any-Size HD Images
Paper • 2308.16582 • Published • 10 -
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
Paper • 2310.13119 • Published • 11 -
DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
Paper • 2310.16818 • Published • 30 -
Text-to-3D with classifier score distillation
Paper • 2310.19415 • Published • 4