WarriorMama777
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Update README.md
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README.md
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@@ -347,11 +347,11 @@ Also, the unnatural bokeh that sometimes occurred in the previous version may ha
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2.Added IN deep layers (IN06-11) to the layer merging from the realistic model (BasilMix).
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It is said that the IN deep layer (IN06-11) is the layer that determines composition, etc., but perhaps light, reflections, skin texture, etc., may also be involved.
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It is like "Global Illumination,
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<img src="https://github.com/WarriorMama777/imgup/blob/main/img/AbyssOrangeMix2/AbyssOrangeMix2_comparison_comp001.webp?raw=true" width="" height="" alt=”AbyssOrangeMix2_comparison_comp001”>
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※This does not fundamentally improve the fingers,
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About 30-50% chance of generating correct fingers(?). Abyss is deep.
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▼Sample Gallery
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<img src="https://files.catbox.moe/lta462.webp" width="500" height="">
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Simple Negative,
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(Particularly useful for U-Net Blocks Weight Merge models)
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▼Nooooo, This models have troy virus. don't download.
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2.Added IN deep layers (IN06-11) to the layer merging from the realistic model (BasilMix).
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It is said that the IN deep layer (IN06-11) is the layer that determines composition, etc., but perhaps light, reflections, skin texture, etc., may also be involved.
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It is like "Global Illumination", "Ray tracing" and "Ambient Occlusion" in 3DCG.
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<img src="https://github.com/WarriorMama777/imgup/blob/main/img/AbyssOrangeMix2/AbyssOrangeMix2_comparison_comp001.webp?raw=true" width="" height="" alt=”AbyssOrangeMix2_comparison_comp001”>
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※This does not fundamentally improve the fingers. Therefore, More research needs to be done to improve the fingers (e.g. 'bad_prompt').
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About 30-50% chance of generating correct fingers(?). Abyss is deep.
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▼Sample Gallery
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<img src="https://files.catbox.moe/lta462.webp" width="500" height="">
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Simple Negative, Better Way
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(Particularly useful for U-Net Blocks Weight Merge models)
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▼Nooooo, This models have troy virus. don't download.
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