File size: 8,948 Bytes
4ac8f3e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
<!--Copyright 2024 The HuggingFace Team. All rights reserved.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on
an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
-->

# Outpainting

Outpainting extends an image beyond its original boundaries, allowing you to add, replace, or modify visual elements in an image while preserving the original image. Like [inpainting](../using-diffusers/inpaint), you want to fill the white area (in this case, the area outside of the original image) with new visual elements while keeping the original image (represented by a mask of black pixels). There are a couple of ways to outpaint, such as with a [ControlNet](https://hf.co/blog/OzzyGT/outpainting-controlnet) or with [Differential Diffusion](https://hf.co/blog/OzzyGT/outpainting-differential-diffusion).

This guide will show you how to outpaint with an inpainting model, ControlNet, and a ZoeDepth estimator.

Before you begin, make sure you have the [controlnet_aux](https://github.com/huggingface/controlnet_aux) library installed so you can use the ZoeDepth estimator.

```py
!pip install -q controlnet_aux
```

## Image preparation

Start by picking an image to outpaint with and remove the background with a Space like [BRIA-RMBG-1.4](https://hf.co/spaces/briaai/BRIA-RMBG-1.4).

<iframe
	src="https://briaai-bria-rmbg-1-4.hf.space"
	frameborder="0"
	width="850"
	height="450"
></iframe>

For example, remove the background from this image of a pair of shoes.

<div class="flex flex-row gap-4">
  <div class="flex-1">
    <img class="rounded-xl" src="https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/original-jordan.png"/>
    <figcaption class="mt-2 text-center text-sm text-gray-500">original image</figcaption>
  </div>
  <div class="flex-1">
    <img class="rounded-xl" src="https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/no-background-jordan.png"/>
    <figcaption class="mt-2 text-center text-sm text-gray-500">background removed</figcaption>
  </div>
</div>

[Stable Diffusion XL (SDXL)](../using-diffusers/sdxl) models work best with 1024x1024 images, but you can resize the image to any size as long as your hardware has enough memory to support it. The transparent background in the image should also be replaced with a white background. Create a function (like the one below) that scales and pastes the image onto a white background.

```py
import random

import requests
import torch
from controlnet_aux import ZoeDetector
from PIL import Image, ImageOps

from diffusers import (
    AutoencoderKL,
    ControlNetModel,
    StableDiffusionXLControlNetPipeline,
    StableDiffusionXLInpaintPipeline,
)

def scale_and_paste(original_image):
    aspect_ratio = original_image.width / original_image.height

    if original_image.width > original_image.height:
        new_width = 1024
        new_height = round(new_width / aspect_ratio)
    else:
        new_height = 1024
        new_width = round(new_height * aspect_ratio)

    resized_original = original_image.resize((new_width, new_height), Image.LANCZOS)
    white_background = Image.new("RGBA", (1024, 1024), "white")
    x = (1024 - new_width) // 2
    y = (1024 - new_height) // 2
    white_background.paste(resized_original, (x, y), resized_original)

    return resized_original, white_background

original_image = Image.open(
    requests.get(
        "https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/no-background-jordan.png",
        stream=True,
    ).raw
).convert("RGBA")
resized_img, white_bg_image = scale_and_paste(original_image)
```

To avoid adding unwanted extra details, use the ZoeDepth estimator to provide additional guidance during generation and to ensure the shoes remain consistent with the original image.

```py
zoe = ZoeDetector.from_pretrained("lllyasviel/Annotators")
image_zoe = zoe(white_bg_image, detect_resolution=512, image_resolution=1024)
image_zoe
```

<div class="flex justify-center">
    <img src="https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/zoedepth-jordan.png"/>
</div>

## Outpaint

Once your image is ready, you can generate content in the white area around the shoes with [controlnet-inpaint-dreamer-sdxl](https://hf.co/destitech/controlnet-inpaint-dreamer-sdxl), a SDXL ControlNet trained for inpainting.

Load the inpainting ControlNet, ZoeDepth model, VAE and pass them to the [`StableDiffusionXLControlNetPipeline`]. Then you can create an optional `generate_image` function (for convenience) to outpaint an initial image.

```py
controlnets = [
    ControlNetModel.from_pretrained(
        "destitech/controlnet-inpaint-dreamer-sdxl", torch_dtype=torch.float16, variant="fp16"
    ),
    ControlNetModel.from_pretrained(
        "diffusers/controlnet-zoe-depth-sdxl-1.0", torch_dtype=torch.float16
    ),
]
vae = AutoencoderKL.from_pretrained("madebyollin/sdxl-vae-fp16-fix", torch_dtype=torch.float16).to("cuda")
pipeline = StableDiffusionXLControlNetPipeline.from_pretrained(
    "SG161222/RealVisXL_V4.0", torch_dtype=torch.float16, variant="fp16", controlnet=controlnets, vae=vae
).to("cuda")

def generate_image(prompt, negative_prompt, inpaint_image, zoe_image, seed: int = None):
    if seed is None:
        seed = random.randint(0, 2**32 - 1)

    generator = torch.Generator(device="cpu").manual_seed(seed)

    image = pipeline(
        prompt,
        negative_prompt=negative_prompt,
        image=[inpaint_image, zoe_image],
        guidance_scale=6.5,
        num_inference_steps=25,
        generator=generator,
        controlnet_conditioning_scale=[0.5, 0.8],
        control_guidance_end=[0.9, 0.6],
    ).images[0]

    return image

prompt = "nike air jordans on a basketball court"
negative_prompt = ""

temp_image = generate_image(prompt, negative_prompt, white_bg_image, image_zoe, 908097)
```

Paste the original image over the initial outpainted image. You'll improve the outpainted background in a later step.

```py
x = (1024 - resized_img.width) // 2
y = (1024 - resized_img.height) // 2
temp_image.paste(resized_img, (x, y), resized_img)
temp_image
```

<div class="flex justify-center">
    <img src="https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/initial-outpaint.png"/>
</div>

> [!TIP]
> Now is a good time to free up some memory if you're running low!
>
> ```py
> pipeline=None
> torch.cuda.empty_cache()
> ```

Now that you have an initial outpainted image, load the [`StableDiffusionXLInpaintPipeline`] with the [RealVisXL](https://hf.co/SG161222/RealVisXL_V4.0) model to generate the final outpainted image with better quality.

```py
pipeline = StableDiffusionXLInpaintPipeline.from_pretrained(
    "OzzyGT/RealVisXL_V4.0_inpainting",
    torch_dtype=torch.float16,
    variant="fp16",
    vae=vae,
).to("cuda")
```

Prepare a mask for the final outpainted image. To create a more natural transition between the original image and the outpainted background, blur the mask to help it blend better.

```py
mask = Image.new("L", temp_image.size)
mask.paste(resized_img.split()[3], (x, y))
mask = ImageOps.invert(mask)
final_mask = mask.point(lambda p: p > 128 and 255)
mask_blurred = pipeline.mask_processor.blur(final_mask, blur_factor=20)
mask_blurred
```

<div class="flex justify-center">
    <img src="https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/blurred-mask.png"/>
</div>

Create a better prompt and pass it to the `generate_outpaint` function to generate the final outpainted image. Again, paste the original image over the final outpainted background.

```py
def generate_outpaint(prompt, negative_prompt, image, mask, seed: int = None):
    if seed is None:
        seed = random.randint(0, 2**32 - 1)

    generator = torch.Generator(device="cpu").manual_seed(seed)

    image = pipeline(
        prompt,
        negative_prompt=negative_prompt,
        image=image,
        mask_image=mask,
        guidance_scale=10.0,
        strength=0.8,
        num_inference_steps=30,
        generator=generator,
    ).images[0]

    return image

prompt = "high quality photo of nike air jordans on a basketball court, highly detailed"
negative_prompt = ""

final_image = generate_outpaint(prompt, negative_prompt, temp_image, mask_blurred, 7688778)
x = (1024 - resized_img.width) // 2
y = (1024 - resized_img.height) // 2
final_image.paste(resized_img, (x, y), resized_img)
final_image
```

<div class="flex justify-center">
    <img src="https://huggingface.co/datasets/stevhliu/testing-images/resolve/main/final-outpaint.png"/>
</div>