Update README.md
Browse files![kreeves.png](https://s3.amazonaws.com/moonup/production/uploads/1670902497106-635eafb49f24f6db0a1eafd1.png)
README.md
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@@ -20,9 +20,12 @@ Please check out important informations on the usage of the model down bellow.
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To reference the art style, use the token: gtav style
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Here are some samples.
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**Portraits**
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![gta1.png](https://s3.amazonaws.com/moonup/production/uploads/1670900787088-635eafb49f24f6db0a1eafd1.png)
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![gta3.png](https://s3.amazonaws.com/moonup/production/uploads/1670900787080-635eafb49f24f6db0a1eafd1.png)
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To reference the art style, use the token: gtav style
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There is already an existing model that uses textual inversion. This is trained using Dreambooth instead, whether or not this method is better, I will let you judge.
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Here are some samples.
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**Portraits**
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![kreeves.png](https://s3.amazonaws.com/moonup/production/uploads/1670902497106-635eafb49f24f6db0a1eafd1.png)
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![gta1.png](https://s3.amazonaws.com/moonup/production/uploads/1670900787088-635eafb49f24f6db0a1eafd1.png)
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![gta3.png](https://s3.amazonaws.com/moonup/production/uploads/1670900787080-635eafb49f24f6db0a1eafd1.png)
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